POE2 Atlas Tree 0.5.5 Atlas passive tree
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Path of Exile 2 · Release 0.5.5 · Tree 4.5

POE2 Atlas Passive Tree

Browse 333 Atlas passive definitions across the main Atlas and six league subtrees. The interactive map, search, category highlighting, zoom and pan controls load in this same view.

Live 0.5.5 modifier index. Coordinate coverage reflects the latest published tree export. Pandora's Box: current source reports 10% increased Item Rarity; official 0.5.5 notes specify 15%. Current source value retained.

Main Atlas Atlas Passives

229 definitions · 336 positioned nodes

The Journey Ahead

Keystone

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Select between Pack Size, Effectiveness or Rarity
  • 6 % increased Pack Size
  • 15 % increased Effectiveness of Monsters in your Maps
  • map item drop rarity +% 10

Fabled Treasures

Notable

  • Applies to Level 75 + Areas
  • Requires defeating the Precursor Fortress Pinnacle Boss
  • Unique Monsters have 20 % increased chance to drop Exceptional Items in your Maps

The Chosen Path

Keystone

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 100 % increased chance of a certain content type
  • Essences
  • Rogue Exiles
  • Summoning Circles
  • Shrines
  • Strongboxes
  • Azmeri Spirits

Atop the World

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 33 % increased Precursor Tower reveal radius
  • 10 % increased Quantity of Waystones dropped by Map Bosses

Hidden Things in Shaded Places

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 10 % increased Rarity of Items Dropped by Unique Monsters in Forest Areas
  • 10 % increased Rarity of Items Dropped by Unique Monsters in Swamp Areas

Highs and Lows

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 10 % increased Rarity of Items found in Mountain Areas
  • 10 % increased Rarity of Items found in Swamp Areas

Between Sand and Sea

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 5 % increased Pack Size in Desert Areas
  • 5 % increased Pack Size in Water Areas

Plentiful Lands

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 20 % increased Magic Monsters in Grass Areas
  • 20 % increased Magic Monsters in Water Areas

Apex Predators

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 20 % increased Rare Monsters in Desert Areas
  • 20 % increased Rare Monsters in Forest Areas

Memories of the Karui

Notable

  • Applies to Level 75 + Areas
  • 15 % chance for the Jade Isles Boss to drop an extra Anomaly Map Lineage Support

Memories of the Ezomytes

Notable

  • Applies to Level 75 + Areas
  • 15 % chance for the Derelict Mansion Boss to drop an extra Anomaly Map Lineage Support

Memories of the Maraketh

Notable

  • Applies to Level 75 + Areas
  • 15 % chance for the Sacred Reservoir Boss to drop an extra Anomaly Map Lineage Support

Memories of the Vaal

Notable

  • Applies to Level 75 + Areas
  • 15 % chance for the Sealed Vault Boss to drop an extra Anomaly Map Lineage Support

Shrine and Strongbox Chance

Passive

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 20 % increased chance of Shrines
  • 20 % increased chance of Strongboxes

Azmeri Spirit and Strongbox Chance

Passive

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 20 % increased chance of Strongboxes
  • 20 % increased chance of Azmeri Spirits

Azmeri Spirit and Shrine Chance

Passive

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 20 % increased chance of Shrines
  • 20 % increased chance of Azmeri Spirits

Rogue Exile and Summoning Circle Chance

Passive

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 20 % increased chance of Rogue Exiles
  • 20 % increased chance of Summoning Circles

Essence and Summoning Circle Chance

Passive

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 20 % increased chance of Essences
  • 20 % increased chance of Summoning Circles

Rogue Exile and Essence Chance

Passive

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 20 % increased chance of Essences
  • 20 % increased chance of Rogue Exiles

Exceptional Vestments

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Body Armour may be found as Exceptional Items

Exceptional Armaments

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Weapons, Shields and Focii may be found as Exceptional Items

Exceptional Adornments

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Helmets may be found as Exceptional Items

Exceptional Handiwork

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Gloves may be found as Exceptional Items

Exceptional Footwear

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Boots may be found as Exceptional Items

Unique Monster Item Rarity

Passive

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • 3 % increased Rarity of Items Dropped by Unique Monsters

No Simple Battles

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Rare Monsters have at least 3 Monster Modifiers
  • Each Monster Modifier grants at least 100% increased Rarity of Items Dropped

Mutating Monsters

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Rare Monsters have 10 % increased chance of Monster Modifiers
  • +1 to maximum Monster Modifiers on Rare Monsters
  • Each Monster Modifier grants at least 100% increased Rarity of Items Dropped

Adaptive Biology

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Rare Monsters have 10 % increased chance of Monster Modifiers
  • +1 to maximum Monster Modifiers on Rare Monsters
  • Each Monster Modifier grants at least 100% increased Rarity of Items Dropped

Additional Rare Monster Chance

Passive

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Rare Monster Packs in your Maps have a 20 % increased chance to have an Additional Rare Monster

Pathkeepers

Notable

  • 15 % increased Quantity of Waystones dropped by Map Bosses

Cataclysm's Wake

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Areas with Powerful Map Bosses have 20 % chance to contain Corruption when entered

Overlord's Influence

Keystone

  • Applies to Level 70 + Areas
  • Requires completing the Western Enigma Chamber
  • Add additional content to areas with Powerful Map Bosses
  • 1 additional Strongboxes
  • 1 additional Shrines
  • 1 additional Azmeri Spirits

Hard-Won Treasures

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Matriarch Halls
  • 15 % increased Quantity of Items dropped by Map Bosses

Fit for a King

Notable

  • 20 % increased Rarity of Items dropped by Map Bosses

Overlord's Domain

Keystone

  • Applies to Level 70 + Areas
  • Requires completing the Eastern Enigma Chamber
  • Add additional content to areas with Powerful Map Bosses
  • 1 additional Essences
  • A Summoning Circle Reactivation Runes
  • 1 additional Rogue Exiles

Shattered Questions

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Rare Monsters in The Fractured Lake Map have 1 % chance to drop additional Fragmented Mirror Jewellery item

Verdant Growth

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • 15 % increased number of Monster Packs in Untainted Paradise

Mysteries of Silence

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Essence Monsters in the Silent Cave Unique Maps have 20 % Surpassing
  • chance to have an additional Essence

Greater Gifts

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • 35 % increased Unique item options from the Nameless Seer in the Moment of Zen

Item Rarity

Passive

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 2 % increased Rarity of Items found

Rare Monster Modifiers Chance

Passive

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Rare Monsters have 5 % increased chance of Monster Modifiers

Nemesis Rising

Keystone

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Select a bonus for Rare Monsters
  • 15 % increased Effectiveness of Rare Monsters in your Maps
  • Rare Monsters have 30 % increased chance of Monster Modifiers
  • Rare Monster Packs in your Maps have a 50 % increased chance to have an Additional Rare Monster
  • 10 % increased Rarity of Items Dropped by Rare Monsters

Lethal Variants

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Rare Monsters have 30 % increased chance of Monster Modifiers

To the Strong Go the Spoils

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 2 % increased Rarity of Items Dropped by Monsters per Monster Modifier

Rare Monsters

Passive

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 5 % increased Rare Monsters

Grass Biome: Rare Packs

Passive

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • 5 % increased Rare Monsters in Grass Areas

Grass Biome: Drop Quantity

Passive

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • 2 % increased Quantity of Items found in Grass Areas

Grass Biome: Summoning Circle Chance

Passive

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Grass Areas have 50 % increased chance to contain Summoning Circles

Grass Biome: Pack Size

Passive

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 3 % increased Pack Size in Grass Areas

Grass Biome: Azmeri Spirit Chance

Passive

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Grass Areas have 60 % increased chance to contain Azmeri Spirits

Grass Mastery

Keystone

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Select a bonus within Grass Areas
  • 10 % chance Basic Currencies are upgraded to Greater Currencies
  • 5 % chance Greater Currencies are upgraded to Perfect Currencies
  • 15 % increased Effectiveness of Monsters

Bounty of the Fields

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 6 % increased Pack Size in Grass Areas

Whispers of the Waving Grains

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 50 % increased chance for Azmeri Spirits in Grass Areas to be Sacred Spirits

Moths to the Flame

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Summoning Circles in Grass Areas have a 20 % chance to also summon an Azmeri Spirit

Desert Biome: Experience

Passive

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • 4 % increased Experience gained in Desert Areas

Desert Biome: Drop Quantity

Passive

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • 2 % increased Quantity of Items found in Desert Areas

Desert Biome: Rare Monster Modifiers Chance

Passive

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Rare Monsters in Desert Areas have a 10 % increased chance of Monster Modifiers

Desert Biome: Rare Monster Chance

Passive

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 5 % increased Rare Monsters in Desert Areas

Desert Biome: Essence Chance

Passive

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Desert Areas have 60 % increased chance to contain Essences

Desert Mastery

Keystone

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Select a bonus within Desert Areas
  • 15 % chance base Regal Orbs drop as Alchemy Orbs
  • 15 % chance Alchemy Orbs drop as base Regal Orbs
  • 15 % increased Effectiveness of Monsters

Harsh Adaptations

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Rare Monsters in Desert Areas have a 50 % increased chance of Monster Modifiers

Survival of the Fittest

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Rare Monster Packs in Desert Areas have a 100 % increased chance to have an Additional Rare Monster
  • Rare Monster Packs in Desert Areas with Additional Rare Monsters instead have a single Rare Monster with doubled Effectiveness

Arid Stability

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Essences found in Desert Areas have 50 % increased chance to be Perfect Essences

Mountain Biome: Drop Rarity

Passive

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • 4 % increased Rarity of Items found in Mountain Areas

Mountain Biome: Pack Size

Passive

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • 3 % increased Pack Size in Mountain Areas

Mountain Biome: Shrine Chance

Passive

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 60 % increased chance of Shrines in Mountain Areas

Mountain Biome: Strongbox Chance

Passive

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Mountain Areas have 60 % increased chance to contain Strongboxes

Mountain Biome: Rare Chest Chance

Passive

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 25 % increased amount of Rare Chests in Mountain Areas

Mountain Mastery

Keystone

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Select a bonus within Mountain Areas
  • 50 % increased Quantity of Tablets found
  • 50 % increased Quantity of Runes found
  • 6 % increased Rarity of Items found

Favoured Treasures

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Strongboxes in Mountain Areas grant a random Shrine Buff

Closer to the Heavens

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 60 % increased Effect of Buffs granted by Shrines in Mountain Areas

Forgotten Heights

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 20 % increased Quantity of Items found in Chests in Mountain Areas

Water Biome: Gold Found

Passive

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • 5 % increased Gold found in Water Areas

Water Biome: Drop Rarity

Passive

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • 4 % increased Rarity of Items found in Water Areas

Water Biome: Shrine Chance

Passive

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 60 % increased chance of Shrines in Water Areas

Water Biome: Item Rarity

Passive

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 3 % increased Rarity of Items found in Water Areas

Water Biome: Magic Pack Size

Passive

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 5 % increased Magic Pack Size in Water Areas

Water Mastery

Keystone

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Select a bonus within Water Areas
  • Chests contain 15 % increased Currency
  • Chests contain 15 % increased Jewellery
  • 50 % increased Gold found

Cult of the Rains

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Shrines in Water Areas are Worshipped by 1 additional Packs of Monsters

Something in the Water

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Magic Monster Packs in Water Areas have a 25 % chance to have an additional Modifier

Thriving Waters

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 20 % increased Magic Monsters in Water Areas

Swamp Biome: Pack Size

Passive

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • 3 % increased Pack Size in Swamp Areas

Swamp Biome: Experience

Passive

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • 4 % increased Experience gained in Swamp Areas

Swamp Biome: Unique Monster Item Rarity

Passive

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 6 % increased Rarity of Items Dropped by Unique Monsters in Swamp Areas

Swamp Biome: Increased Summoning Circle Chance

Passive

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Swamp Areas have 50 % increased chance to contain Summoning Circles

Swamp Biome: Essence Chance

Passive

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Swamp Areas have 60 % increased chance to contain Essences

Swamp Mastery

Keystone

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Select a bonus within Swamp Areas
  • 25 % chance Chaos Orbs drop as Exalted Orbs
  • 10 % chance Exalted Orbs drop as Chaos Orbs
  • 6 % increased Pack Size

Mysterious Charms and Trinkets

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 5 % increased Rarity of Items Dropped by Unique Monsters in Swamp Areas per Monster Modifier

Boss of the Bog

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 1 Rare Monster in Swamp Areas has 15 % chance to be replaced by a random Map Boss

Mysterious Transference

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Essences in Swamp Areas have 25 % chance to transfer to a random Unique Monster when the Essence Monster is slain

City Biome: Tablet Effect

Passive

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • 8 % increased Effect of Tablet Explicit Modifiers on your City Maps

City Biome: Summoning Circle Chance

Passive

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • City Areas have 50 % increased chance to contain Summoning Circles

City Biome: Rare Monster Modifiers

Passive

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Rare Monsters in City Areas have a 10 % increased chance of Monster Modifiers

Monuments in Time

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Vaal Cities contain 1 additional Essences

Serle's Legacy

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Ezomyte Cities contain a Summoning Circle
  • Ezomyte Cities contain Reactivation Runes

Hope in Despair

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Faridun Cities contain 1 additional Shrines

History of the Vaal

Keystone

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Vaal Cities are also considered to be another Biome
  • Forest
  • Water

History of the Ezomytes

Keystone

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Ezomyte Cities are also considered to be another Biome
  • Grass
  • Swamp

History of the Faridun

Keystone

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Faridun Cities are also considered to be another Biome
  • Desert
  • Mountain

Guild Craftsmen

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Humanoids have 30 % increased chance to drop Exceptional Items in City Areas

Bring Me Your Leader

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Summoning Circles in City Areas have 5 % chance to instead summon a random Citadel Boss

Warlord's Vendetta

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Invaded Cities have a 20 % chance to include an invading Citadel Boss fighting the Map Boss

Warring Survivors

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • City Areas have a 20 % chance to be Invaded by another faction

Urban Sprawl

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • 6 % increased Pack Size in City Areas

Just Another Day in Wraeclast

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • City Areas have 15 % chance to be Abandoned and occupied by the Undead

Dread Lieutenants

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Rare Monster Packs in City Areas have a 75 % increased chance to have an Additional Rare Monster

Industrial Improvements

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • An additional Tablet may be used on City Maps

Forest Biome: Gold Found

Passive

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • 5 % increased Gold found in Forest Areas

Forest Biome: Rare Packs

Passive

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • 5 % increased Rare Monsters in Forest Areas

Forest Biome: Azmeri Spirit Chance

Passive

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Forest Areas have 60 % increased chance to contain Azmeri Spirits

Forest Biome: Rare Beast Modifiers Chance

Passive

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Rare Beast Monsters in your Maps have a 15 % increased chance of Monster Modifiers

Forest Mastery

Keystone

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Select a bonus within Forest Areas
  • 50 % increased chance to find Uncut Gems
  • 50 % increased chance to find Lineage Supports
  • 15 % increased Rare Monsters

The Hunt Goes On

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 10 % chance for Rare Beasts in Forest Areas to be Possessed by a random Azmeri Spirit

Call of the Spirit

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 10 % chance for Forest Areas to be a Rogue Exile Hunting Ground

Evolutionary Pressures

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 25 % increased Rare Monsters in Forest Areas

Burst of Energy

Notable

  • Applies to Level 75 + Areas
  • Possessed Essence Monsters Release Spirits on death

Essence Chance

Passive

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • 40 % increased chance of Essences

Twice-Answered Prayers

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Western Enigma Chamber
  • 25 % chance for Shrines to have an additional Effect

Risk and Reward

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Patriarch Halls
  • 2 % increased Rarity of Items Dropped by Monsters per Explicit Modifier on the Map

Valuable Paths

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 50 % increased Rarity of Waystones found
  • 10 % increased Quantity of Waystones dropped by Map Bosses

Enigmatic Intensification

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Patriarch Halls
  • 3 % increased effect of Explicit Modifiers on your Waystones for each Tablet affecting Map area

Eons of Domination

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Overseer Precursor Tablets can drop from Powerful Map Bosses

Eons of Contamination

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Irradiated Precursor Tablets may now be found

Curiously Durable Stone

Notable

  • Applies to Level 75 + Areas
  • Requires defeating the Precursor Fortress Pinnacle Boss
  • 8 % chance to not consume Tablet uses when opening Maps

Partial Translation

Notable

  • Requires defeating the Precursor Fortress Pinnacle Boss
  • Your Tablets may be upgraded to Rare and have +1 Maximum Modifier

Reverse Transcription

Notable

  • Requires completing the Burning Monolith
  • Your Tablets may be upgraded to Rare and have +1 Maximum Modifier

Specialised Seeker

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Tablets also provide 10 % increased Rarity of Items Dropped by
  • Monsters from their mechanic

Propagating Secrets

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • 8 % increased Quantity of Tablets found for each Tablet affecting Map area

Archaeological Interest

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 10 % increased Quantity of Waystones dropped by Map Bosses
  • 15 % increased Quantity of Tablets found

Controlled Climates

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Matriarch Halls
  • 5 % increased effect of Explicit Modifiers on Tablets for each Tablet affecting Map area

Crystalline Patterns

Keystone

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 100 % increased chance to find certain Essence types
  • Greater Essence of Battle and Perfect Essence of Battle
  • Greater Essence of Sorcery and Perfect Essence of Sorcery
  • Greater / Perfect Essence of Haste and Greater / Perfect Essence of Alacrity
  • Greater Essence of the Infinite and Perfect Essence of the Infinite
  • Greater Essence of Seeking and Perfect Essence of Seeking
  • Greater Essence of Opulence and Perfect Essence of Opulence
  • Greater Essence of Command and Perfect Essence of Command

Corrupted Lattices

Keystone

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Select a bonus when Corrupting Essence Monsters
  • Corrupting Essence Monsters cannot immediately release them and will always change their Essences
  • Corrupted Essence Monsters have 25 % chance to be Duplicated when released
  • Corrupting Essence Monsters Corrupts them an additional time
  • When Corrupting Rare Essence Monsters immediately releases them they are instead immediately killed

Essence Dowsing

Keystone

  • 100 % increased chance to find certain Essence types
  • Greater Essence of the Body and Perfect Essence of the Body
  • Greater Essence of the Mind and Perfect Essence of the Mind
  • Greater Essence of Enhancement and Perfect Essence of Enhancement
  • Greater Essence of Abrasion and Perfect Essence of Abrasion
  • Greater / Perfect Essence of Flames and Greater / Perfect Essence of Insulation
  • Greater / Perfect Essence of Ice and Greater / Perfect Essence of Thawing
  • Greater / Perfect Essence of Electricity and Greater / Perfect Essence of Grounding
  • Greater Essence of Ruin and Perfect Essence of Ruin

Inexplicable Alchemy

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern Enigma Chamber
  • Exalted Orbs may be used to add Essences to Essence Monsters, up to 1 additional Essences

Intensifying Energies

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Essence Monsters have 10 % Surpassing chance to have an
  • additional Essence per Explicit Modifier on the Map

Man Trap

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 10 % chance for Essence Monsters to be Rogue Exiles

Crystalline Overgrowth

Notable

  • Essence Monsters have 15 % chance to have an additional Essence

Flawless Patterns

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 30 % increased chance to find Perfect Essences

Greater Pattern

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 2 % chance for minions of Essence Monsters to drop a random Greater Essence
  • Minions of Essence Monsters are Empowered

Trapped Subordinate

Notable

  • Essence Monster Packs have a 50 % increased chance to have an Additional Rare Monster

Imprisoned Monstrosities

Notable

  • Rare Essence Monsters have a 40 % increased chance of Monster Modifiers

Massive Crystals

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • 25 % chance for Essence Monsters to have double Pack Size

Corruption Areas: Essence Chance

Passive

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Corruption Areas have 60 % increased chance of Essences

Well-equipped Opponents

Keystone

  • Rogue Exiles have 100 % increased chance to be using items requiring certain attributes
  • Strength
  • Dexterity
  • Intelligence

Legendary Duels

Keystone

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Rogue Exiles have 100 % increased chance to have certain types of uniques
  • Weapons
  • Armour
  • Jewellery

Competitive Archaeology

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 5 % chance for Rogue Exiles to drop an additional Tablet

Wealthy Exiles

Notable

  • 25 % increased Rarity of Items Dropped by Rogue Exiles

The Deadliest Hunt

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Rogue Exiles have 15 % increased chance to have equipped Unique Items

Escalating Rivalry

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Rogue Exiles have 5 % chance to Flee to an adjacent Map and upgrade their Equipment

Famous Locals

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • 15 % chance for Rogue Exiles in City Areas to appear in Pairs

Uncommon Alliances

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 10 % chance for Rogue Exiles to appear in Pairs

Dressed in Fineries

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern Enigma Chamber
  • Rogue Exiles have 100 % increased chance to drop Exceptional Items

Competing Explorers

Notable

  • 10 % chance for Rogue Exiles to drop an additional Waystone

Here for the Same Reason

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • 6 % increased Rarity of Items Dropped by Rogue Exiles per Explicit Modifier on the Map

Rogue Exile Chance

Passive

  • Applies to Level 70 + Areas
  • Requires completing the Eastern Enigma Chamber
  • 40 % increased chance of Rogue Exiles

City Biome: Rogue Exile Chance

Passive

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • City Areas have 60 % increased chance of Rogue Exiles

Divined Blessing

Keystone

  • 100 % increased chance to encounter certain Shrines
  • Seeking Shrines
  • Enlightening Shrines
  • Gloom Shrines

Offerings to the Unknown

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 20 % increased Rarity of Items Dropped Shrine Worshippers

Curious Spirits

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Shrines have a 10 % chance to manifest an Azmeri Spirit , the Shrine Buff is reapplied when it Possesses a monster

Gathered Masses

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Shrines are Worshipped by 1 additional Packs of Monsters

Fabled Showdown

Keystone

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Gain a Shrine bonus for Map Bosses
  • 25 % chance Shrine Buffs are reapplied when entering the Boss arena
  • 25 % chance Shrine Buffs are instead applied to the Boss when activated, granting an additional reward map shrine extra drops from boss 1

Convenient Beliefs

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Shrines have 10 % chance to be be Worshipped by a Rogue Exile

Seasonal Blessing

Notable

  • 50 % increased Duration of Buffs granted by Shrines

Shrine Chance

Passive

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 40 % increased chance of Shrines

Distant Origins

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 10 % chance to reveal a distant The Ezomyte Megaliths Map when completing Summoning Circles

Runic Flare

Notable

  • 10 % chance to upgrade the boss of a nearby Map into a Powerful Map Boss when completing Summoning Circles

Danger in the Wilds

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern Enigma Chamber
  • Summoning Circles in Non-City Areas have 5 % chance to instead
  • summon a random Deadly Map Boss

Blood on the Stones

Keystone

  • Summoning Circles summon packs or a more powerful Boss
  • Summoning Circle Bosses are Powerful
  • Summoning Circle Runes are guarded by 2 Packs of Random Monsters

Overheard Summons

Notable

  • Summoning Circles have 10 % chance to summon an additional boss

Lord of the Runes

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Overseer Tablets also provide 20 % increased Effectiveness to Summoning Circle Bosses

Challenging Foe

Notable

  • Summoning Circle Bosses have a 25 % chance to have an additional Monster Modifier

Energised Precipitate

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Summoning Circles have a 10 % chance to be encrusted with Essences , adding multiple Essences to the boss

Summoning Circle Chance

Passive

  • 40 % increased chance of Summoning Circles

On the Wind

Keystone

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Select between faster or stable Azmeri Spirits
  • Azmeri Spirits have 50% increased Movement Speed
  • Azmeri Spirits no longer dematerialise when there are no players nearby

Sacred Sap

Keystone

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Select a Sacred or Empowered Azmeri Spirits Bonus
  • 25 % increased chance for Azmeri Spirits in your Maps to be Sacred Spirits
  • When a Monster is Possessed by a Sacred Spirit it is also Possessed by another random Spirit
  • 50 % increased Azmeri Spirit empowerment when defeating Spirit-Influenced Monsters

Unseen Rivers

Keystone

  • 100 % increased chance to encounter certain Azmeri Spirits
  • Does not impact chance to encounter Sacred Spirits
  • Primal Spirits map sacred spirit chance +% hidden 33
  • Wild Spirits map sacred spirit chance +% hidden 33
  • Vivid Spirits map sacred spirit chance +% hidden 33

Hunt the Apex

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Azmeri Spirits may Possess Map Bosses

Those Who Hear

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Possessed Monsters have 50 % increased chance to drop Idols

The Chosen Children

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Possessed Monsters have 50 % increased chance to drop a Rite of Passage

Spill the Sap

Notable

  • 50 % increased Azmeri Spirit empowerment when defeating Spirit-Influenced Magic Monsters

Quickened Flow

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Possessed Monsters have 25 % chance to Release Spirits on death

Spoils of the Hunt

Notable

  • 15 % increased Rarity of Items dropped by Spirit-Influenced Monsters

Worthy Hunter

Notable

  • Azmeri Spirits may be the Sacred Cunning Fox

Viridi's Sacrifice

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • +50 % to minimum empowerment of Azmeri Spirits

Grip of the Wilds

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 50 % increased maximum empowerment of Azmeri Spirits

Light of the Draíocht

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Western Enigma Chamber
  • Azmeri Spirits have 50 % increased Influence Area
  • 25 % increased Azmeri Spirit empowerment when defeating Spirit-Influenced Monsters

Spirit-Touched Spoils

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 20 % increased Rarity of Items dropped by Possessed Monsters

Azmeri Spirit Chance

Passive

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • 40 % increased chance of Azmeri Spirits

Cleansed Areas: Sacred Spirit Chance

Passive

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • 50 % increased chance for Azmeri Spirits in Cleansed Areas to be Sacred Spirits

Pandora's Box

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Possessed Strongboxes have 10 % increased Item Rarity

Royal Craftsmanship

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Western Enigma Chamber
  • Strongboxes may roll Greater versions of existing Suffix Modifiers

Inlaid Inscriptions

Notable

  • +1 to maximum Suffixes and total Modifiers on Rare Strongboxes

An Appropriate Vault

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Strongboxes have 2 % increased Item Quantity per Modifier

Specialised Containers

Notable

  • Arcane, Cartographer's, Jeweller's and Researcher's Strongboxes can roll additional Prefix Modifiers that change the types of items they contain

Intriguing Designs

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Strongboxes cannot be Basic Strongboxes

Craftsman's Creed

Keystone

  • Allows Blacksmith's, Armourer's and Basic Strongboxes to roll Prefix Modifiers that cause dropped items to require particular Attributes
  • Strength
  • Dexterity
  • Intelligence
  • No additional Prefix Modifiers

Enemy's Hoard

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Strongboxes have 25 % increased chance to be guarded by Rare Monster Packs

Bardiyan Craftsmanship

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • +1 to maximum Suffixes and total Modifiers on Rare Strongboxes

Symbiotic Strongboxes

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • 20% chance for Strongboxes to be Secured Strongboxes

Living Metal

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Azmeri Spirits may seek out and Possess Strongboxes

Enchanted Locks

Notable

  • +1 to maximum Prefixes and total Modifiers on Rare Strongboxes

Guarded Wealth

Notable

  • Strongboxes are guarded by 1 additional monster packs

Drawn to Riches

Notable

  • Strongboxes have 50 % increased chance to be guarded by Magic Monster Packs

Strongbox Chance

Passive

  • 40 % increased chance of Strongboxes

Corruption Areas: Strongbox Chance

Passive

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Corruption Areas have 60 % increased chance of Strongboxes

Magic Packs

Passive

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 5 % increased Magic Monsters

Evolving Throngs

Keystone

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Select a bonus for Magic Packs
  • Magic Monster Packs have 15 % chance to have an additional Modifier
  • 10 % increased Magic Pack Size

Befit the Challenge

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 5 % increased Rarity of Items Dropped by Magic Monsters per Monster Modifier

Infused Flesh

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Magic Monster Packs have 5 % chance to have an additional Modifier

Multiplying Monstrosities

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 10 % increased Magic Pack Size

From Distances Untold

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Summoning Circle Bosses in Cleansed Areas have a 25 % chance to
  • have an additional Monster Modifier
  • Summoning Circle Bosses with additional Monster Modifiers in Cleansed Areas have a 5 % chance to drop a Fracturing Orb

Hidden Scars

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Cleansed Monsters have a chance to drop Fracturing Orbs

Freed From Corruption

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • 50 % increased Azmeri Spirit empowerment when defeating
  • Spirit-Influenced Monsters in Cleansed Areas

Additional Cleansed Packs

Passive

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Cleansed Areas contain 1 additional packs of Cleansed Monsters

Heart of Corruption

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Rare Monsters in Corrupted Nexuses have a 35 % increased chance of Monster Modifiers

Corrupted Mutations

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Rare Monsters in Corruption Areas have a 25 % increased chance of Monster Modifiers

Corruption Areas: Rare Monster Modifier Chance

Passive

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • Rare Monsters in Corruption Areas have a 10 % increased chance of Monster Modifiers

Keen Crafters

Notable

  • Items on Rogue Exiles have maximum Sockets

Hidden Compartments

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • Strongboxes have 15 % chance to be openable twice

Mystic Guardians

Notable

  • 33 % chance for Shrine Worshippers to be Magic

Harmonic Corruption

Notable

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • 37 % chance when Corrupting Essence Monsters to Corrupt them an additional time

Treasure Coves

Notable

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 30 % increased amount of Magic Chests
  • 20 % increased amount of Rare Chests

Bountiful Bloodlines

Notable

  • 20 % increased Magic Monsters

Twin Threats

Notable

  • 1 Rare Monsters per Area are Duplicated

Favoured Disciple

Notable

  • 50 % increased Effect of Buffs granted by Shrines

Expanding Hordes

Notable

  • 10 % increased Magic Pack Size

Rising Danger

Notable

  • 20 % increased Rare Monsters

Pack Size

Passive

  • Applies to Level 70 + Areas
  • Requires completing the Eastern or Western Gateway
  • 2 % increased Pack Size

Tablet Effect

Passive

  • Applies to Level 75 + Areas
  • Requires completing the Burning Monolith
  • 5 % increased effect of Explicit Modifiers on Tablets

Abyss Atlas Passives

19 definitions · 35 positioned nodes

Endless War

Notable

  • Requires closing the Southern Abyssal Wounds
  • 50 % chance on completing Overrun Abysses for an adjacent map to be Overrun by the Abyssal

Armaments of Evil

Notable

  • Requires closing the Northern Abyssal Wounds
  • Tier 5 Rare Equipment dropped by Abyssal monsters have a Desecrated Modifier

Rotting Bones

Notable

  • 25 % increased chance to find Ancient Desecrated Currency

Strange Aversions

Notable

  • Abyssal Factions now only have different types of chests:
  • Ulaman may have Currency Chests
  • Kurgal may have Weapons Chests
  • Amanamu may have Armour Chests
  • Any Faction may have Basic and Jewellery Chests

Lord of the Pit

Keystone

  • Manipulate Abyss Pits throughout Areas
  • Abyss Pits are scattered throughout Areas with Abysses
  • Abyssal Monsters have 10 % increased Effectiveness for each closed Pit, up to 100%
  • Abysses have a 20 % chance to contain an additional Abyss

Dark Depths

Notable

  • Abysses have a 30 % chance to contain 2 additional Pits
  • Abysses have a 20 % chance to contain 3 additional Pits
  • Abysses have a 10 % chance to contain 4 additional Pits

From Below

Notable

  • Abysses contain 1 additional Pits

Blessing of the Source

Notable

  • Requires closing the Northern Abyssal Wounds
  • Heart of the Well Jewels found have a 5 % chance to have an additional Desecrated Modifier

Ghastly Relics

Notable

  • Large Abyssal Chests from Abyss Pits are instead an Abyssal Strongbox

Vile Treasures

Keystone

  • 50 % increased chance to find Abyssal Items
  • Abyssal Eyes
  • Omens
  • Lineage Supports

Balance of Power

Keystone

  • Select the Abyss Faction you encounter in non- Fissure Abysses
  • Amanamu
  • Kurgal
  • Ulaman
  • Any Faction

Shadow of Undeath

Notable

  • Requires closing the Northern Abyssal Wounds
  • 50 % increased chance of Rogue Exiles being influenced by Abysses
  • 50 % increased chance of Essences being influenced by Abysses

Dark Bloodlines

Notable

  • Requires closing the Northern Abyssal Wounds
  • Abyss Pits have 25 % chance to spawn all Monsters as at least Magic
  • Abyss Cracks have 25 % chance to spawn all Monsters as at least Magic

Unholy Influence

Notable

  • Requires closing the Northern Abyssal Wounds
  • 100 % increased chance for Abyssal monsters to have Abyssal Modifiers
  • 100 % increased chance for Abyssal monsters to have Lichborn Modifiers

Sprawling Rupture

Notable

  • Abysses spawn 25 % increased Monsters

Close to the Surface

Notable

  • Explicit Modifiers on your Waystones apply to Abyssal Depths in the Map area
  • Abyss Tablets also grant Abyssal Depths 25 % increased chance for Monsters to have Abyssal Modifiers
  • Abyss Tablets also grant Abyssal Depths 25 % increased chance for Monsters to have Lichborn Modifiers
  • Abyss Tablets also grant Abyssal Depths 4 % increased Pack Size

Abyssal Ire

Notable

  • 25% chance for Abyssal Depths in Level 78+ Areas to contain a Boss
  • 25% chance for an Ulaman pit near the Map Boss to have the Incubator Queen
  • map abyss spawn near boss chance + 20

Stir the Swarm

Notable

  • Requires closing the Southern Abyssal Wounds
  • 5 % chance on completing Abysses in your Maps for a nearby map to be Overrun by the Abyssal

Depths Chance

Passive

  • Abysses have 10 % increased chance to lead to an Abyssal Depths

Breach Atlas Passives

18 definitions · 32 positioned nodes

Breeding Program

Keystone

  • 100 % increased chance to find selected Wombgifts
  • Lavish Wombgifts
  • Ornate Wombgifts
  • Banded Wombgifts
  • Signet Wombgifts

Moment of Risk

Notable

  • Wombgifts have 5 % chance to drop one Level higher per Explicit Modifier on the Map
  • Unstable Breaches spawn 2 additional Rare Monsters when Stabilised

Reality Wound

Notable

  • Unstable Breaches take 10 additional seconds to collapse after timer is filled

Sole Purpose

Keystone

  • Requires defeating the Breach Pinnacle Boss
  • Specialise in skills created by Ailith within Breach Hives
  • 100 % increased damage of skills created
  • 50 % increased number of skills created

Provoke the Swarm

Notable

  • Requires revealing a Breach Stronghold
  • Ailith gains skills which can summon additional Breach Monsters
  • 25 % increased number of skills created by Ailith within Breach Hives

Diverse Control

Notable

  • The Genesis Tree has 2 extra passive points for each Womb

Flesh Flower

Notable

  • Requires defeating Vruun
  • Killing Vruun will allow you to return his Head to The Genesis Tree
  • to unlock the Grasping Orchid

Study the Chains

Notable

  • Vruun, Marshal of Xesht has 50 % increased chance to drop Lineage Supports

Frantic Invasion

Notable

  • Unstable Breaches have 100 % increased chance to contain Vruun, Marshal of Xesht

Swelling Hives

Notable

  • Requires revealing a Breach Stronghold
  • Breach Hives have 1 additional waves of Hiveborn Monsters

Shape the Chains

Keystone

  • Select Breach Monster Bonus
  • 30 % increased Effectiveness of Rare Breach Monsters
  • Breaches have 20 % reduced Pack Size 20 % increased Effectiveness of Breach Monsters
  • Breaches have 15 % increased Pack Size

Tear Open the Rift

Keystone

  • Requires defeating the Breach Pinnacle Boss
  • Revealing Breach Strongholds will add Modifiers to revealed Maps
  • Consume an additional Breachstone to add Modifiers to all revealed Maps
  • Add a Modifier to one revealed Map

Exquisite Design

Notable

  • The Genesis Tree has 5 extra passive points for the Amulet Womb

Essence Transference

Notable

  • Essences near Breaches or in areas with Hives have 20 % chance to gain an Essence of the Breach

Growing Wealth

Notable

  • The Genesis Tree has 5 extra passive points for the Currency Womb

Reactive Hiveseeding

Notable

  • Requires revealing a Breach Stronghold
  • Completing Breaches has a 10 % chance to add a Hive to a nearby map

Hiveblood Quantity

Passive

  • 5 % increased Quantity of Hiveblood found

Wombgift Quantity

Passive

  • 5 % increased Quantity of Wombgifts found

Delirium Atlas Passives

16 definitions · 31 positioned nodes

You can't scare me anymore!

Notable

  • Requires activating a Grand Mirror
  • Unique Monsters have a chance to drop Potent Emotions when slain within Delirium Fog :
  • 5 % chance for Humanoids to drop Potent Liquid Melancholy
  • 5 % chance for Beasts to drop Potent Liquid Ferocity
  • 5 % chance for Constructs to drop Potent Liquid Contempt

I know your childhood fears...

Notable

  • 25 % increased Liquid Emotions dropped by Monsters
  • Liquid Emotions found have a 20 % chance to be Ancient Liquid Emotions

Are you sure you want to do that?

Notable

  • Requires activating a Grand Mirror
  • Areas with Grand Mirrors also have a Delirium Mirror
  • 20 % chance Shards within Simulacrums allow multiple selections

There's nowhere to hide...

Notable

  • Delirium Fog always spreads to all maps surrounding Simulacrums

You thought you were free?

Notable

  • Requires completing a Simulacrum
  • 25 % chance an additional Simulacrum is transformed when Delirium Fog reaches 100% Deliriousness

I see your true nature now!

Notable

  • Requires activating a Grand Mirror
  • Delirium Fog may now manifest Shards which add an additional Boss to the Map Boss arena or a guaranteed Grand Mirror

Is this about me... or you?

Notable

  • Requires completing a Simulacrum
  • Simulacrum Splinters can drop from Delirium Monsters in level 75+ Map Areas
  • Megalomaniac Jewels found have a 10% chance to allocate 3 notable passive skills

Recurring Nightmares

Keystone

  • Requires defeating the Delirium Pinnacle Boss
  • Adjust the way Delirium Fog spreads from Grand Mirrors throughout the world
  • Maps within the Delirium Fog have + 30 % additional Deliriousness
  • Delirium Fog spreads to + 4 additional Maps

I'm not alone anymore!

Notable

  • Azmeri Spirits within Delirium Fog manifest a Fracturing Mirror every 10 seconds

These demons are all your own...

Notable

  • Rare Monsters always Manifest Delirium Demons when within Fog

Get out of my head!

Notable

  • Magic Monsters within Delirium Fog have 25 % chance to have an additional Delirium Modifier

Come on! Face me!

Notable

  • 25 % increased chance to manifest additional Unique Boss Shards within Delirium Fog
  • Slaying Unique Monsters pauses the Delirium Mirror Timer for 10 seconds

You can't just wake up from this one.

Notable

  • Delirium Fog dissipates 30 % slower
  • Simulacrums now spawn Shards between Waves, allowing a single selection:
  • Escalating Threats
  • Apex Predators
  • Pure Emotions

Is that the best you've got?!

Notable

  • Requires activating a Grand Mirror
  • 50 % increased chance to manifest additional Escalation Shards within Delirium Fog

The mirrors... the mirrors!

Notable

  • 50 % increased Fracturing Mirrors manifested within Delirium Fog

Grand Mirror Chance

Passive

  • 5 % increased chance for a Grand Mirror to appear on a nearby
  • Map when Map Bosses are slain within Fog

Expedition Atlas Passives

13 definitions · 24 positioned nodes

Gaining Traction

Notable

  • Verisium Remnants have 50 % increased Monster Rarity per Remnant Completed in Area

Face the Past

Notable

  • The Tomb of the Fallen Knight can be found in Expeditions

Sown Seeds

Notable

  • Runic Monsters have 50 % increased chance to drop Logbooks per Runic Modifier

Expanding Territory

Keystone

  • Select additional Verisium Remnant or Expedition chance
  • 10 % chance for an additional Verisium Remnant Encounter
  • 25 % increased chance of Expedition Encounters

Strategic Advantage

Keystone

  • Improve Explosives used within Expeditions and Grand Expeditions
  • Explosives only wait for 50 % of Monsters to be slain before continuing
  • Runic Monsters spawn with an additional 20 % of Life missing

Steady Development

Keystone

  • Add an Explosive or Verisium Remnant to Expeditions
  • Remnant
  • Explosive

Calculated Investment

Keystone

  • Select an additional bonus for Runic Modifiers
  • 25 % chance Verisium Remnants count as affected by a Power Rune
  • 5 % increased Experience from Monsters per Runic Modifier
  • 1 % increased Quantity of Items dropped by Monsters per Runic Modifier

Buried Ambition

Notable

  • Expeditions may now contain Verisium Sentries

Feeling Lucky?

Notable

  • Farrow now sells Liquid Verisium in exchange for Verisium

The Quest Continues

Notable

  • Grand Expeditions may have up to 3 Modifiers
  • Grand Expeditions have +1 Area Level

Double or Nothing

Keystone

  • Adjust how Verisium Remnants within Expeditions and Grand Expeditions add Runic Modifiers to future Remnants
  • 25 % chance to add an additional Runic Modifier
  • Will not add Runic Modifiers
  • Adds a single Runic Modifier (no change)

Cultivate the Sea

Keystone

  • Ocean and Island Areas are also considered to be another Biome
  • Water
  • Mountain
  • Grass
  • Forest
  • Swamp
  • Desert

Logbook Chance

Passive

  • 5 % increased Quantity of Expedition Logbooks dropped by Runic Monsters

Ritual Atlas Passives

19 definitions · 36 positioned nodes

Hour of the Nameless

Notable

  • Requires starting the Rite of the Nameless
  • The Rite of the Nameless can rarely offer specific valuable Unique Items

Mysterious Rites

Notable

  • Requires defeating the Ritual Pinnacle Boss
  • Rituals have a 8% chance to be the Queen's Ritual
  • The Queen's Ritual has more Favours to choose from
  • The Queen's Ritual has 10 additional Omens in the first set of Favours
  • The Queen's Ritual has an additional Idol from the Queen

Magnanimous Offerings

Notable

  • Requires defeating the Ritual Pinnacle Boss
  • Rerolling Favours at Ritual Altars has 20 % chance to be a Free Reroll

Umbral Gathering

Notable

  • Requires starting the Rite of the Nameless
  • Rite of the Nameless Map options have a 20 % chance to have an additional Modifier

Ongoing Chants

Notable

  • Requires starting the Rite of the Nameless
  • The Rite of the Nameless lasts 1 additional maps

Prayer and Pledge

Notable

  • Requires starting the Rite of the Nameless
  • 10 % of Tribute spent also provides progress towards an Audience With The King

Royal Tithe

Notable

  • Requires starting the Rite of the Nameless
  • 15 % increased progress towards an Audience With The King when offering Tribute

Bring Forth the Unseen

Notable

  • Ritual Altars have 15 % chance to be built on Summoning Circles , summoning an additional Boss when activated

Ancient Enmities

Notable

  • 25 % increased Tribute from Spirit-Influenced or Possessed Monsters Sacrificed at Ritual Altars
  • Azmeri Spirits prefer to materialise within Ritual Circles

Patient Devotion

Notable

  • Deferring Favours at Ritual Altars costs 50 % reduced Tribute
  • Favours Deferred at Ritual Altars reappear 50 % sooner

Between Two Worlds

Notable

  • Ritual Altars spawn a Wildwood Wisp

Traveller's Woe

Keystone

  • 100 % increased chance to find certain Ritual types
  • Contaminated map ritual type queen chance +% 20
  • Infested map ritual type queen chance +% 20
  • Tainted map ritual type queen chance +% 20
  • Smothered map ritual type queen chance +% 20
  • Sapping map ritual type queen chance +% 20

Reborn in Shadow

Notable

  • Revived Monsters from Ritual Altars have 40 % increased chance to be Magic
  • Revived Monsters from Ritual Altars have 40 % increased chance to be Rare

Tempting Offers

Notable

  • Ritual Altars allow rerolling Favours 1 additional times

Spreading Darkness

Notable

  • Requires defeating the Ritual Pinnacle Boss
  • Unique Items have 50% chance to be specific item types, depending on the type of Ritual:
  • Contaminated: Weapons and Offhands
  • Infested: Body and Boots
  • Sapping: Gloves and Rings
  • Smothered: Helmets and Amulets
  • Tainted: Belts, Charms and Flasks

Invigorated Sacrifices

Keystone

  • Requires defeating the Ritual Pinnacle Boss
  • Alter the difficulty and rewards of Rituals
  • Revived monsters from Rituals have 5 % reduced penalty to Tribute granted
  • Skills from Ritual Altars deal 50 % increased Damage Ritual Altars offer 10 % increased number of Favours
  • Revived monsters from Rituals have 20 % increased Toughness and 10 % increased Damage for each time they have been Revived Revived monsters from Rituals have 50 % reduced penalty to Tribute granted

From the Mists

Notable

  • Rituals contain 1 additional packs of Wildwood Monsters

Increased Tribute

Passive

  • Monsters Sacrificed at Ritual Altars grant 5 % increased Tribute

Royal Lenience

Notable

  • Tribute already offered to the King may be used to Defer items
  • Deferring Favours using Tribute already offered to the King costs 500% more Offered Tribute

Temple Atlas Passives

19 definitions · 36 positioned nodes

The Lost Architect

Notable

  • Requires defeating Atziri in the Temple
  • Zantipi's Medallion can be found from Unique Monsters in the Temple

Patrolling Legions

Notable

  • 20 % chance each Vaal Beacon adds a Vaal Unique Monster to the Area

Efficient Arteries

Notable

  • 15 % increased effect of Room Temple Modifiers from Rooms with 4 adjacent rooms

Riches of the Empire

Notable

  • Requires defeating Atziri in the Temple
  • Temple Currency found inside the Temple has 15 % chance to be duplicated

Loyal Gatekeepers

Notable

  • 50 % chance Vaal Beacon Unique Monsters have an Essence Modifier

Offerings to the Queen

Notable

  • A Rare or Unique Monster in the Area is Corrupted when Vaal Beacons are activated

Military Reinforcements

Notable

  • 50 % increased chance Vaal Beacons summon additional Monsters

Bloodrite Vestments

Notable

  • Requires defeating Atziri in the Temple
  • Atziri's Vault will drop a Sacrificial Regalia

Atziri's Assets

Keystone

  • Requires defeating Atziri in the Temple
  • Atziri's Vault will contain an additional reward
  • Vaal Unique Item
  • Medallion
  • Temple Currency
  • 20 % chance of an extra Atziri Unique

Expanded Designs

Notable

  • Defeating the Architect allows placement of an additional Restricted Room

Royal Prerogative

Notable

  • Requires defeating the Architect in the Temple
  • Restricted Rooms have 15 % chance to avoid Destabilisation

Protected Treasures

Notable

  • Restricted Rooms have 50 % chance to contain additional chests or drop additional items

Secrets of the Ancients

Notable

  • Requires defeating the Architect in the Temple
  • Adds Terraforming Research Restricted Rooms which add Biome Bonuses to the Temple

Transcendent Progress

Notable

  • Temple Rooms may now be upgraded to Tier 4

Power Relays

Notable

  • 10 % increased effect of Room Temple Modifiers

Xipocado's Machinations

Notable

  • 1 % increased effect of Room Temple Modifiers for each different Room in the Temple

Stolen Authority

Notable

  • 35 % increased Medallions found

Training and Preparation

Notable

  • Atziri's Temple has + 1 Area Level

Reduced Destabilization

Passive

  • 1 % reduced Temple Destabilisation

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