Path of Exile 2 · Release 0.5.5 · Tree 4.5
POE2 Atlas Passive Tree
Browse 333 Atlas passive definitions across the main Atlas and six league subtrees. The interactive map, search, category highlighting, zoom and pan controls load in this same view.
Live 0.5.5 modifier index. Coordinate coverage reflects the latest published tree export. Pandora's Box: current source reports 10% increased Item Rarity; official 0.5.5 notes specify 15%. Current source value retained.Main Atlas Atlas Passives
229 definitions · 336 positioned nodes
The Journey Ahead
Keystone
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Select between Pack Size, Effectiveness or Rarity
- 6 % increased Pack Size
- 15 % increased Effectiveness of Monsters in your Maps
- map item drop rarity +% 10
Fabled Treasures
Notable
- Applies to Level 75 + Areas
- Requires defeating the Precursor Fortress Pinnacle Boss
- Unique Monsters have 20 % increased chance to drop Exceptional Items in your Maps
The Chosen Path
Keystone
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 100 % increased chance of a certain content type
- Essences
- Rogue Exiles
- Summoning Circles
- Shrines
- Strongboxes
- Azmeri Spirits
Atop the World
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 33 % increased Precursor Tower reveal radius
- 10 % increased Quantity of Waystones dropped by Map Bosses
Hidden Things in Shaded Places
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 10 % increased Rarity of Items Dropped by Unique Monsters in Forest Areas
- 10 % increased Rarity of Items Dropped by Unique Monsters in Swamp Areas
Highs and Lows
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 10 % increased Rarity of Items found in Mountain Areas
- 10 % increased Rarity of Items found in Swamp Areas
Between Sand and Sea
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 5 % increased Pack Size in Desert Areas
- 5 % increased Pack Size in Water Areas
Plentiful Lands
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 20 % increased Magic Monsters in Grass Areas
- 20 % increased Magic Monsters in Water Areas
Apex Predators
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 20 % increased Rare Monsters in Desert Areas
- 20 % increased Rare Monsters in Forest Areas
Memories of the Karui
Notable
- Applies to Level 75 + Areas
- 15 % chance for the Jade Isles Boss to drop an extra Anomaly Map Lineage Support
Memories of the Ezomytes
Notable
- Applies to Level 75 + Areas
- 15 % chance for the Derelict Mansion Boss to drop an extra Anomaly Map Lineage Support
Memories of the Maraketh
Notable
- Applies to Level 75 + Areas
- 15 % chance for the Sacred Reservoir Boss to drop an extra Anomaly Map Lineage Support
Memories of the Vaal
Notable
- Applies to Level 75 + Areas
- 15 % chance for the Sealed Vault Boss to drop an extra Anomaly Map Lineage Support
Shrine and Strongbox Chance
Passive
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 20 % increased chance of Shrines
- 20 % increased chance of Strongboxes
Azmeri Spirit and Strongbox Chance
Passive
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 20 % increased chance of Strongboxes
- 20 % increased chance of Azmeri Spirits
Azmeri Spirit and Shrine Chance
Passive
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 20 % increased chance of Shrines
- 20 % increased chance of Azmeri Spirits
Rogue Exile and Summoning Circle Chance
Passive
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 20 % increased chance of Rogue Exiles
- 20 % increased chance of Summoning Circles
Essence and Summoning Circle Chance
Passive
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 20 % increased chance of Essences
- 20 % increased chance of Summoning Circles
Rogue Exile and Essence Chance
Passive
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 20 % increased chance of Essences
- 20 % increased chance of Rogue Exiles
Exceptional Vestments
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Body Armour may be found as Exceptional Items
Exceptional Armaments
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Weapons, Shields and Focii may be found as Exceptional Items
Exceptional Adornments
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Helmets may be found as Exceptional Items
Exceptional Handiwork
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Gloves may be found as Exceptional Items
Exceptional Footwear
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Boots may be found as Exceptional Items
Unique Monster Item Rarity
Passive
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- 3 % increased Rarity of Items Dropped by Unique Monsters
No Simple Battles
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Rare Monsters have at least 3 Monster Modifiers
- Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
Mutating Monsters
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Rare Monsters have 10 % increased chance of Monster Modifiers
- +1 to maximum Monster Modifiers on Rare Monsters
- Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
Adaptive Biology
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Rare Monsters have 10 % increased chance of Monster Modifiers
- +1 to maximum Monster Modifiers on Rare Monsters
- Each Monster Modifier grants at least 100% increased Rarity of Items Dropped
Additional Rare Monster Chance
Passive
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Rare Monster Packs in your Maps have a 20 % increased chance to have an Additional Rare Monster
Pathkeepers
Notable
- 15 % increased Quantity of Waystones dropped by Map Bosses
Cataclysm's Wake
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Areas with Powerful Map Bosses have 20 % chance to contain Corruption when entered
Overlord's Influence
Keystone
- Applies to Level 70 + Areas
- Requires completing the Western Enigma Chamber
- Add additional content to areas with Powerful Map Bosses
- 1 additional Strongboxes
- 1 additional Shrines
- 1 additional Azmeri Spirits
Hard-Won Treasures
Notable
- Applies to Level 75 + Areas
- Requires completing the Matriarch Halls
- 15 % increased Quantity of Items dropped by Map Bosses
Fit for a King
Notable
- 20 % increased Rarity of Items dropped by Map Bosses
Overlord's Domain
Keystone
- Applies to Level 70 + Areas
- Requires completing the Eastern Enigma Chamber
- Add additional content to areas with Powerful Map Bosses
- 1 additional Essences
- A Summoning Circle Reactivation Runes
- 1 additional Rogue Exiles
Shattered Questions
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Rare Monsters in The Fractured Lake Map have 1 % chance to drop additional Fragmented Mirror Jewellery item
Verdant Growth
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- 15 % increased number of Monster Packs in Untainted Paradise
Mysteries of Silence
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Essence Monsters in the Silent Cave Unique Maps have 20 % Surpassing
- chance to have an additional Essence
Greater Gifts
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- 35 % increased Unique item options from the Nameless Seer in the Moment of Zen
Item Rarity
Passive
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 2 % increased Rarity of Items found
Rare Monster Modifiers Chance
Passive
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Rare Monsters have 5 % increased chance of Monster Modifiers
Nemesis Rising
Keystone
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Select a bonus for Rare Monsters
- 15 % increased Effectiveness of Rare Monsters in your Maps
- Rare Monsters have 30 % increased chance of Monster Modifiers
- Rare Monster Packs in your Maps have a 50 % increased chance to have an Additional Rare Monster
- 10 % increased Rarity of Items Dropped by Rare Monsters
Lethal Variants
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Rare Monsters have 30 % increased chance of Monster Modifiers
To the Strong Go the Spoils
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 2 % increased Rarity of Items Dropped by Monsters per Monster Modifier
Rare Monsters
Passive
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 5 % increased Rare Monsters
Grass Biome: Rare Packs
Passive
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- 5 % increased Rare Monsters in Grass Areas
Grass Biome: Drop Quantity
Passive
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- 2 % increased Quantity of Items found in Grass Areas
Grass Biome: Summoning Circle Chance
Passive
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Grass Areas have 50 % increased chance to contain Summoning Circles
Grass Biome: Pack Size
Passive
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 3 % increased Pack Size in Grass Areas
Grass Biome: Azmeri Spirit Chance
Passive
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Grass Areas have 60 % increased chance to contain Azmeri Spirits
Grass Mastery
Keystone
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Select a bonus within Grass Areas
- 10 % chance Basic Currencies are upgraded to Greater Currencies
- 5 % chance Greater Currencies are upgraded to Perfect Currencies
- 15 % increased Effectiveness of Monsters
Bounty of the Fields
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 6 % increased Pack Size in Grass Areas
Whispers of the Waving Grains
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 50 % increased chance for Azmeri Spirits in Grass Areas to be Sacred Spirits
Moths to the Flame
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Summoning Circles in Grass Areas have a 20 % chance to also summon an Azmeri Spirit
Desert Biome: Experience
Passive
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- 4 % increased Experience gained in Desert Areas
Desert Biome: Drop Quantity
Passive
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- 2 % increased Quantity of Items found in Desert Areas
Desert Biome: Rare Monster Modifiers Chance
Passive
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Rare Monsters in Desert Areas have a 10 % increased chance of Monster Modifiers
Desert Biome: Rare Monster Chance
Passive
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 5 % increased Rare Monsters in Desert Areas
Desert Biome: Essence Chance
Passive
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Desert Areas have 60 % increased chance to contain Essences
Desert Mastery
Keystone
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Select a bonus within Desert Areas
- 15 % chance base Regal Orbs drop as Alchemy Orbs
- 15 % chance Alchemy Orbs drop as base Regal Orbs
- 15 % increased Effectiveness of Monsters
Harsh Adaptations
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Rare Monsters in Desert Areas have a 50 % increased chance of Monster Modifiers
Survival of the Fittest
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Rare Monster Packs in Desert Areas have a 100 % increased chance to have an Additional Rare Monster
- Rare Monster Packs in Desert Areas with Additional Rare Monsters instead have a single Rare Monster with doubled Effectiveness
Arid Stability
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Essences found in Desert Areas have 50 % increased chance to be Perfect Essences
Mountain Biome: Drop Rarity
Passive
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- 4 % increased Rarity of Items found in Mountain Areas
Mountain Biome: Pack Size
Passive
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- 3 % increased Pack Size in Mountain Areas
Mountain Biome: Shrine Chance
Passive
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 60 % increased chance of Shrines in Mountain Areas
Mountain Biome: Strongbox Chance
Passive
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Mountain Areas have 60 % increased chance to contain Strongboxes
Mountain Biome: Rare Chest Chance
Passive
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 25 % increased amount of Rare Chests in Mountain Areas
Mountain Mastery
Keystone
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Select a bonus within Mountain Areas
- 50 % increased Quantity of Tablets found
- 50 % increased Quantity of Runes found
- 6 % increased Rarity of Items found
Favoured Treasures
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Strongboxes in Mountain Areas grant a random Shrine Buff
Closer to the Heavens
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 60 % increased Effect of Buffs granted by Shrines in Mountain Areas
Forgotten Heights
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 20 % increased Quantity of Items found in Chests in Mountain Areas
Water Biome: Gold Found
Passive
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- 5 % increased Gold found in Water Areas
Water Biome: Drop Rarity
Passive
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- 4 % increased Rarity of Items found in Water Areas
Water Biome: Shrine Chance
Passive
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 60 % increased chance of Shrines in Water Areas
Water Biome: Item Rarity
Passive
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 3 % increased Rarity of Items found in Water Areas
Water Biome: Magic Pack Size
Passive
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 5 % increased Magic Pack Size in Water Areas
Water Mastery
Keystone
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Select a bonus within Water Areas
- Chests contain 15 % increased Currency
- Chests contain 15 % increased Jewellery
- 50 % increased Gold found
Cult of the Rains
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Shrines in Water Areas are Worshipped by 1 additional Packs of Monsters
Something in the Water
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Magic Monster Packs in Water Areas have a 25 % chance to have an additional Modifier
Thriving Waters
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 20 % increased Magic Monsters in Water Areas
Swamp Biome: Pack Size
Passive
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- 3 % increased Pack Size in Swamp Areas
Swamp Biome: Experience
Passive
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- 4 % increased Experience gained in Swamp Areas
Swamp Biome: Unique Monster Item Rarity
Passive
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 6 % increased Rarity of Items Dropped by Unique Monsters in Swamp Areas
Swamp Biome: Increased Summoning Circle Chance
Passive
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Swamp Areas have 50 % increased chance to contain Summoning Circles
Swamp Biome: Essence Chance
Passive
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Swamp Areas have 60 % increased chance to contain Essences
Swamp Mastery
Keystone
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Select a bonus within Swamp Areas
- 25 % chance Chaos Orbs drop as Exalted Orbs
- 10 % chance Exalted Orbs drop as Chaos Orbs
- 6 % increased Pack Size
Mysterious Charms and Trinkets
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 5 % increased Rarity of Items Dropped by Unique Monsters in Swamp Areas per Monster Modifier
Boss of the Bog
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 1 Rare Monster in Swamp Areas has 15 % chance to be replaced by a random Map Boss
Mysterious Transference
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Essences in Swamp Areas have 25 % chance to transfer to a random Unique Monster when the Essence Monster is slain
City Biome: Tablet Effect
Passive
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- 8 % increased Effect of Tablet Explicit Modifiers on your City Maps
City Biome: Summoning Circle Chance
Passive
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- City Areas have 50 % increased chance to contain Summoning Circles
City Biome: Rare Monster Modifiers
Passive
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Rare Monsters in City Areas have a 10 % increased chance of Monster Modifiers
Monuments in Time
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Vaal Cities contain 1 additional Essences
Serle's Legacy
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Ezomyte Cities contain a Summoning Circle
- Ezomyte Cities contain Reactivation Runes
Hope in Despair
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Faridun Cities contain 1 additional Shrines
History of the Vaal
Keystone
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Vaal Cities are also considered to be another Biome
- Forest
- Water
History of the Ezomytes
Keystone
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Ezomyte Cities are also considered to be another Biome
- Grass
- Swamp
History of the Faridun
Keystone
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Faridun Cities are also considered to be another Biome
- Desert
- Mountain
Guild Craftsmen
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Humanoids have 30 % increased chance to drop Exceptional Items in City Areas
Bring Me Your Leader
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Summoning Circles in City Areas have 5 % chance to instead summon a random Citadel Boss
Warlord's Vendetta
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Invaded Cities have a 20 % chance to include an invading Citadel Boss fighting the Map Boss
Warring Survivors
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- City Areas have a 20 % chance to be Invaded by another faction
Urban Sprawl
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- 6 % increased Pack Size in City Areas
Just Another Day in Wraeclast
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- City Areas have 15 % chance to be Abandoned and occupied by the Undead
Dread Lieutenants
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Rare Monster Packs in City Areas have a 75 % increased chance to have an Additional Rare Monster
Industrial Improvements
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- An additional Tablet may be used on City Maps
Forest Biome: Gold Found
Passive
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- 5 % increased Gold found in Forest Areas
Forest Biome: Rare Packs
Passive
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- 5 % increased Rare Monsters in Forest Areas
Forest Biome: Azmeri Spirit Chance
Passive
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Forest Areas have 60 % increased chance to contain Azmeri Spirits
Forest Biome: Rare Beast Modifiers Chance
Passive
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Rare Beast Monsters in your Maps have a 15 % increased chance of Monster Modifiers
Forest Mastery
Keystone
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Select a bonus within Forest Areas
- 50 % increased chance to find Uncut Gems
- 50 % increased chance to find Lineage Supports
- 15 % increased Rare Monsters
The Hunt Goes On
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 10 % chance for Rare Beasts in Forest Areas to be Possessed by a random Azmeri Spirit
Call of the Spirit
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 10 % chance for Forest Areas to be a Rogue Exile Hunting Ground
Evolutionary Pressures
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 25 % increased Rare Monsters in Forest Areas
Burst of Energy
Notable
- Applies to Level 75 + Areas
- Possessed Essence Monsters Release Spirits on death
Essence Chance
Passive
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- 40 % increased chance of Essences
Twice-Answered Prayers
Notable
- Applies to Level 70 + Areas
- Requires completing the Western Enigma Chamber
- 25 % chance for Shrines to have an additional Effect
Risk and Reward
Notable
- Applies to Level 75 + Areas
- Requires completing the Patriarch Halls
- 2 % increased Rarity of Items Dropped by Monsters per Explicit Modifier on the Map
Valuable Paths
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 50 % increased Rarity of Waystones found
- 10 % increased Quantity of Waystones dropped by Map Bosses
Enigmatic Intensification
Notable
- Applies to Level 75 + Areas
- Requires completing the Patriarch Halls
- 3 % increased effect of Explicit Modifiers on your Waystones for each Tablet affecting Map area
Eons of Domination
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Overseer Precursor Tablets can drop from Powerful Map Bosses
Eons of Contamination
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Irradiated Precursor Tablets may now be found
Curiously Durable Stone
Notable
- Applies to Level 75 + Areas
- Requires defeating the Precursor Fortress Pinnacle Boss
- 8 % chance to not consume Tablet uses when opening Maps
Partial Translation
Notable
- Requires defeating the Precursor Fortress Pinnacle Boss
- Your Tablets may be upgraded to Rare and have +1 Maximum Modifier
Reverse Transcription
Notable
- Requires completing the Burning Monolith
- Your Tablets may be upgraded to Rare and have +1 Maximum Modifier
Specialised Seeker
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Tablets also provide 10 % increased Rarity of Items Dropped by
- Monsters from their mechanic
Propagating Secrets
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- 8 % increased Quantity of Tablets found for each Tablet affecting Map area
Archaeological Interest
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 10 % increased Quantity of Waystones dropped by Map Bosses
- 15 % increased Quantity of Tablets found
Controlled Climates
Notable
- Applies to Level 75 + Areas
- Requires completing the Matriarch Halls
- 5 % increased effect of Explicit Modifiers on Tablets for each Tablet affecting Map area
Crystalline Patterns
Keystone
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 100 % increased chance to find certain Essence types
- Greater Essence of Battle and Perfect Essence of Battle
- Greater Essence of Sorcery and Perfect Essence of Sorcery
- Greater / Perfect Essence of Haste and Greater / Perfect Essence of Alacrity
- Greater Essence of the Infinite and Perfect Essence of the Infinite
- Greater Essence of Seeking and Perfect Essence of Seeking
- Greater Essence of Opulence and Perfect Essence of Opulence
- Greater Essence of Command and Perfect Essence of Command
Corrupted Lattices
Keystone
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Select a bonus when Corrupting Essence Monsters
- Corrupting Essence Monsters cannot immediately release them and will always change their Essences
- Corrupted Essence Monsters have 25 % chance to be Duplicated when released
- Corrupting Essence Monsters Corrupts them an additional time
- When Corrupting Rare Essence Monsters immediately releases them they are instead immediately killed
Essence Dowsing
Keystone
- 100 % increased chance to find certain Essence types
- Greater Essence of the Body and Perfect Essence of the Body
- Greater Essence of the Mind and Perfect Essence of the Mind
- Greater Essence of Enhancement and Perfect Essence of Enhancement
- Greater Essence of Abrasion and Perfect Essence of Abrasion
- Greater / Perfect Essence of Flames and Greater / Perfect Essence of Insulation
- Greater / Perfect Essence of Ice and Greater / Perfect Essence of Thawing
- Greater / Perfect Essence of Electricity and Greater / Perfect Essence of Grounding
- Greater Essence of Ruin and Perfect Essence of Ruin
Inexplicable Alchemy
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern Enigma Chamber
- Exalted Orbs may be used to add Essences to Essence Monsters, up to 1 additional Essences
Intensifying Energies
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Essence Monsters have 10 % Surpassing chance to have an
- additional Essence per Explicit Modifier on the Map
Man Trap
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 10 % chance for Essence Monsters to be Rogue Exiles
Crystalline Overgrowth
Notable
- Essence Monsters have 15 % chance to have an additional Essence
Flawless Patterns
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 30 % increased chance to find Perfect Essences
Greater Pattern
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 2 % chance for minions of Essence Monsters to drop a random Greater Essence
- Minions of Essence Monsters are Empowered
Trapped Subordinate
Notable
- Essence Monster Packs have a 50 % increased chance to have an Additional Rare Monster
Imprisoned Monstrosities
Notable
- Rare Essence Monsters have a 40 % increased chance of Monster Modifiers
Massive Crystals
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- 25 % chance for Essence Monsters to have double Pack Size
Corruption Areas: Essence Chance
Passive
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Corruption Areas have 60 % increased chance of Essences
Well-equipped Opponents
Keystone
- Rogue Exiles have 100 % increased chance to be using items requiring certain attributes
- Strength
- Dexterity
- Intelligence
Legendary Duels
Keystone
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Rogue Exiles have 100 % increased chance to have certain types of uniques
- Weapons
- Armour
- Jewellery
Competitive Archaeology
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 5 % chance for Rogue Exiles to drop an additional Tablet
Wealthy Exiles
Notable
- 25 % increased Rarity of Items Dropped by Rogue Exiles
The Deadliest Hunt
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Rogue Exiles have 15 % increased chance to have equipped Unique Items
Escalating Rivalry
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Rogue Exiles have 5 % chance to Flee to an adjacent Map and upgrade their Equipment
Famous Locals
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- 15 % chance for Rogue Exiles in City Areas to appear in Pairs
Uncommon Alliances
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 10 % chance for Rogue Exiles to appear in Pairs
Dressed in Fineries
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern Enigma Chamber
- Rogue Exiles have 100 % increased chance to drop Exceptional Items
Competing Explorers
Notable
- 10 % chance for Rogue Exiles to drop an additional Waystone
Here for the Same Reason
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- 6 % increased Rarity of Items Dropped by Rogue Exiles per Explicit Modifier on the Map
Rogue Exile Chance
Passive
- Applies to Level 70 + Areas
- Requires completing the Eastern Enigma Chamber
- 40 % increased chance of Rogue Exiles
City Biome: Rogue Exile Chance
Passive
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- City Areas have 60 % increased chance of Rogue Exiles
Divined Blessing
Keystone
- 100 % increased chance to encounter certain Shrines
- Seeking Shrines
- Enlightening Shrines
- Gloom Shrines
Offerings to the Unknown
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 20 % increased Rarity of Items Dropped Shrine Worshippers
Curious Spirits
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Shrines have a 10 % chance to manifest an Azmeri Spirit , the Shrine Buff is reapplied when it Possesses a monster
Gathered Masses
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Shrines are Worshipped by 1 additional Packs of Monsters
Fabled Showdown
Keystone
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Gain a Shrine bonus for Map Bosses
- 25 % chance Shrine Buffs are reapplied when entering the Boss arena
- 25 % chance Shrine Buffs are instead applied to the Boss when activated, granting an additional reward map shrine extra drops from boss 1
Convenient Beliefs
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Shrines have 10 % chance to be be Worshipped by a Rogue Exile
Seasonal Blessing
Notable
- 50 % increased Duration of Buffs granted by Shrines
Shrine Chance
Passive
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 40 % increased chance of Shrines
Distant Origins
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 10 % chance to reveal a distant The Ezomyte Megaliths Map when completing Summoning Circles
Runic Flare
Notable
- 10 % chance to upgrade the boss of a nearby Map into a Powerful Map Boss when completing Summoning Circles
Danger in the Wilds
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern Enigma Chamber
- Summoning Circles in Non-City Areas have 5 % chance to instead
- summon a random Deadly Map Boss
Blood on the Stones
Keystone
- Summoning Circles summon packs or a more powerful Boss
- Summoning Circle Bosses are Powerful
- Summoning Circle Runes are guarded by 2 Packs of Random Monsters
Overheard Summons
Notable
- Summoning Circles have 10 % chance to summon an additional boss
Lord of the Runes
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Overseer Tablets also provide 20 % increased Effectiveness to Summoning Circle Bosses
Challenging Foe
Notable
- Summoning Circle Bosses have a 25 % chance to have an additional Monster Modifier
Energised Precipitate
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Summoning Circles have a 10 % chance to be encrusted with Essences , adding multiple Essences to the boss
Summoning Circle Chance
Passive
- 40 % increased chance of Summoning Circles
On the Wind
Keystone
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Select between faster or stable Azmeri Spirits
- Azmeri Spirits have 50% increased Movement Speed
- Azmeri Spirits no longer dematerialise when there are no players nearby
Sacred Sap
Keystone
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Select a Sacred or Empowered Azmeri Spirits Bonus
- 25 % increased chance for Azmeri Spirits in your Maps to be Sacred Spirits
- When a Monster is Possessed by a Sacred Spirit it is also Possessed by another random Spirit
- 50 % increased Azmeri Spirit empowerment when defeating Spirit-Influenced Monsters
Unseen Rivers
Keystone
- 100 % increased chance to encounter certain Azmeri Spirits
- Does not impact chance to encounter Sacred Spirits
- Primal Spirits map sacred spirit chance +% hidden 33
- Wild Spirits map sacred spirit chance +% hidden 33
- Vivid Spirits map sacred spirit chance +% hidden 33
Hunt the Apex
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Azmeri Spirits may Possess Map Bosses
Those Who Hear
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Possessed Monsters have 50 % increased chance to drop Idols
The Chosen Children
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Possessed Monsters have 50 % increased chance to drop a Rite of Passage
Spill the Sap
Notable
- 50 % increased Azmeri Spirit empowerment when defeating Spirit-Influenced Magic Monsters
Quickened Flow
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Possessed Monsters have 25 % chance to Release Spirits on death
Spoils of the Hunt
Notable
- 15 % increased Rarity of Items dropped by Spirit-Influenced Monsters
Worthy Hunter
Notable
- Azmeri Spirits may be the Sacred Cunning Fox
Viridi's Sacrifice
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- +50 % to minimum empowerment of Azmeri Spirits
Grip of the Wilds
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 50 % increased maximum empowerment of Azmeri Spirits
Light of the Draíocht
Notable
- Applies to Level 70 + Areas
- Requires completing the Western Enigma Chamber
- Azmeri Spirits have 50 % increased Influence Area
- 25 % increased Azmeri Spirit empowerment when defeating Spirit-Influenced Monsters
Spirit-Touched Spoils
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 20 % increased Rarity of Items dropped by Possessed Monsters
Azmeri Spirit Chance
Passive
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- 40 % increased chance of Azmeri Spirits
Cleansed Areas: Sacred Spirit Chance
Passive
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- 50 % increased chance for Azmeri Spirits in Cleansed Areas to be Sacred Spirits
Pandora's Box
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Possessed Strongboxes have 10 % increased Item Rarity
Royal Craftsmanship
Notable
- Applies to Level 70 + Areas
- Requires completing the Western Enigma Chamber
- Strongboxes may roll Greater versions of existing Suffix Modifiers
Inlaid Inscriptions
Notable
- +1 to maximum Suffixes and total Modifiers on Rare Strongboxes
An Appropriate Vault
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Strongboxes have 2 % increased Item Quantity per Modifier
Specialised Containers
Notable
- Arcane, Cartographer's, Jeweller's and Researcher's Strongboxes can roll additional Prefix Modifiers that change the types of items they contain
Intriguing Designs
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Strongboxes cannot be Basic Strongboxes
Craftsman's Creed
Keystone
- Allows Blacksmith's, Armourer's and Basic Strongboxes to roll Prefix Modifiers that cause dropped items to require particular Attributes
- Strength
- Dexterity
- Intelligence
- No additional Prefix Modifiers
Enemy's Hoard
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Strongboxes have 25 % increased chance to be guarded by Rare Monster Packs
Bardiyan Craftsmanship
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- +1 to maximum Suffixes and total Modifiers on Rare Strongboxes
Symbiotic Strongboxes
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- 20% chance for Strongboxes to be Secured Strongboxes
Living Metal
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Azmeri Spirits may seek out and Possess Strongboxes
Enchanted Locks
Notable
- +1 to maximum Prefixes and total Modifiers on Rare Strongboxes
Guarded Wealth
Notable
- Strongboxes are guarded by 1 additional monster packs
Drawn to Riches
Notable
- Strongboxes have 50 % increased chance to be guarded by Magic Monster Packs
Strongbox Chance
Passive
- 40 % increased chance of Strongboxes
Corruption Areas: Strongbox Chance
Passive
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Corruption Areas have 60 % increased chance of Strongboxes
Magic Packs
Passive
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 5 % increased Magic Monsters
Evolving Throngs
Keystone
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Select a bonus for Magic Packs
- Magic Monster Packs have 15 % chance to have an additional Modifier
- 10 % increased Magic Pack Size
Befit the Challenge
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 5 % increased Rarity of Items Dropped by Magic Monsters per Monster Modifier
Infused Flesh
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Magic Monster Packs have 5 % chance to have an additional Modifier
Multiplying Monstrosities
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 10 % increased Magic Pack Size
From Distances Untold
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Summoning Circle Bosses in Cleansed Areas have a 25 % chance to
- have an additional Monster Modifier
- Summoning Circle Bosses with additional Monster Modifiers in Cleansed Areas have a 5 % chance to drop a Fracturing Orb
Hidden Scars
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Cleansed Monsters have a chance to drop Fracturing Orbs
Freed From Corruption
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- 50 % increased Azmeri Spirit empowerment when defeating
- Spirit-Influenced Monsters in Cleansed Areas
Additional Cleansed Packs
Passive
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Cleansed Areas contain 1 additional packs of Cleansed Monsters
Heart of Corruption
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Rare Monsters in Corrupted Nexuses have a 35 % increased chance of Monster Modifiers
Corrupted Mutations
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Rare Monsters in Corruption Areas have a 25 % increased chance of Monster Modifiers
Corruption Areas: Rare Monster Modifier Chance
Passive
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- Rare Monsters in Corruption Areas have a 10 % increased chance of Monster Modifiers
Keen Crafters
Notable
- Items on Rogue Exiles have maximum Sockets
Hidden Compartments
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- Strongboxes have 15 % chance to be openable twice
Mystic Guardians
Notable
- 33 % chance for Shrine Worshippers to be Magic
Harmonic Corruption
Notable
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- 37 % chance when Corrupting Essence Monsters to Corrupt them an additional time
Treasure Coves
Notable
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 30 % increased amount of Magic Chests
- 20 % increased amount of Rare Chests
Bountiful Bloodlines
Notable
- 20 % increased Magic Monsters
Twin Threats
Notable
- 1 Rare Monsters per Area are Duplicated
Favoured Disciple
Notable
- 50 % increased Effect of Buffs granted by Shrines
Expanding Hordes
Notable
- 10 % increased Magic Pack Size
Rising Danger
Notable
- 20 % increased Rare Monsters
Pack Size
Passive
- Applies to Level 70 + Areas
- Requires completing the Eastern or Western Gateway
- 2 % increased Pack Size
Tablet Effect
Passive
- Applies to Level 75 + Areas
- Requires completing the Burning Monolith
- 5 % increased effect of Explicit Modifiers on Tablets
Abyss Atlas Passives
19 definitions · 35 positioned nodes
Endless War
Notable
- Requires closing the Southern Abyssal Wounds
- 50 % chance on completing Overrun Abysses for an adjacent map to be Overrun by the Abyssal
Armaments of Evil
Notable
- Requires closing the Northern Abyssal Wounds
- Tier 5 Rare Equipment dropped by Abyssal monsters have a Desecrated Modifier
Rotting Bones
Notable
- 25 % increased chance to find Ancient Desecrated Currency
Strange Aversions
Notable
- Abyssal Factions now only have different types of chests:
- Ulaman may have Currency Chests
- Kurgal may have Weapons Chests
- Amanamu may have Armour Chests
- Any Faction may have Basic and Jewellery Chests
Lord of the Pit
Keystone
- Manipulate Abyss Pits throughout Areas
- Abyss Pits are scattered throughout Areas with Abysses
- Abyssal Monsters have 10 % increased Effectiveness for each closed Pit, up to 100%
- Abysses have a 20 % chance to contain an additional Abyss
Dark Depths
Notable
- Abysses have a 30 % chance to contain 2 additional Pits
- Abysses have a 20 % chance to contain 3 additional Pits
- Abysses have a 10 % chance to contain 4 additional Pits
From Below
Notable
- Abysses contain 1 additional Pits
Blessing of the Source
Notable
- Requires closing the Northern Abyssal Wounds
- Heart of the Well Jewels found have a 5 % chance to have an additional Desecrated Modifier
Ghastly Relics
Notable
- Large Abyssal Chests from Abyss Pits are instead an Abyssal Strongbox
Vile Treasures
Keystone
- 50 % increased chance to find Abyssal Items
- Abyssal Eyes
- Omens
- Lineage Supports
Balance of Power
Keystone
- Select the Abyss Faction you encounter in non- Fissure Abysses
- Amanamu
- Kurgal
- Ulaman
- Any Faction
Shadow of Undeath
Notable
- Requires closing the Northern Abyssal Wounds
- 50 % increased chance of Rogue Exiles being influenced by Abysses
- 50 % increased chance of Essences being influenced by Abysses
Dark Bloodlines
Notable
- Requires closing the Northern Abyssal Wounds
- Abyss Pits have 25 % chance to spawn all Monsters as at least Magic
- Abyss Cracks have 25 % chance to spawn all Monsters as at least Magic
Unholy Influence
Notable
- Requires closing the Northern Abyssal Wounds
- 100 % increased chance for Abyssal monsters to have Abyssal Modifiers
- 100 % increased chance for Abyssal monsters to have Lichborn Modifiers
Sprawling Rupture
Notable
- Abysses spawn 25 % increased Monsters
Close to the Surface
Notable
- Explicit Modifiers on your Waystones apply to Abyssal Depths in the Map area
- Abyss Tablets also grant Abyssal Depths 25 % increased chance for Monsters to have Abyssal Modifiers
- Abyss Tablets also grant Abyssal Depths 25 % increased chance for Monsters to have Lichborn Modifiers
- Abyss Tablets also grant Abyssal Depths 4 % increased Pack Size
Abyssal Ire
Notable
- 25% chance for Abyssal Depths in Level 78+ Areas to contain a Boss
- 25% chance for an Ulaman pit near the Map Boss to have the Incubator Queen
- map abyss spawn near boss chance + 20
Stir the Swarm
Notable
- Requires closing the Southern Abyssal Wounds
- 5 % chance on completing Abysses in your Maps for a nearby map to be Overrun by the Abyssal
Depths Chance
Passive
- Abysses have 10 % increased chance to lead to an Abyssal Depths
Breach Atlas Passives
18 definitions · 32 positioned nodes
Breeding Program
Keystone
- 100 % increased chance to find selected Wombgifts
- Lavish Wombgifts
- Ornate Wombgifts
- Banded Wombgifts
- Signet Wombgifts
Moment of Risk
Notable
- Wombgifts have 5 % chance to drop one Level higher per Explicit Modifier on the Map
- Unstable Breaches spawn 2 additional Rare Monsters when Stabilised
Reality Wound
Notable
- Unstable Breaches take 10 additional seconds to collapse after timer is filled
Sole Purpose
Keystone
- Requires defeating the Breach Pinnacle Boss
- Specialise in skills created by Ailith within Breach Hives
- 100 % increased damage of skills created
- 50 % increased number of skills created
Provoke the Swarm
Notable
- Requires revealing a Breach Stronghold
- Ailith gains skills which can summon additional Breach Monsters
- 25 % increased number of skills created by Ailith within Breach Hives
Diverse Control
Notable
- The Genesis Tree has 2 extra passive points for each Womb
Flesh Flower
Notable
- Requires defeating Vruun
- Killing Vruun will allow you to return his Head to The Genesis Tree
- to unlock the Grasping Orchid
Study the Chains
Notable
- Vruun, Marshal of Xesht has 50 % increased chance to drop Lineage Supports
Frantic Invasion
Notable
- Unstable Breaches have 100 % increased chance to contain Vruun, Marshal of Xesht
Swelling Hives
Notable
- Requires revealing a Breach Stronghold
- Breach Hives have 1 additional waves of Hiveborn Monsters
Shape the Chains
Keystone
- Select Breach Monster Bonus
- 30 % increased Effectiveness of Rare Breach Monsters
- Breaches have 20 % reduced Pack Size 20 % increased Effectiveness of Breach Monsters
- Breaches have 15 % increased Pack Size
Tear Open the Rift
Keystone
- Requires defeating the Breach Pinnacle Boss
- Revealing Breach Strongholds will add Modifiers to revealed Maps
- Consume an additional Breachstone to add Modifiers to all revealed Maps
- Add a Modifier to one revealed Map
Exquisite Design
Notable
- The Genesis Tree has 5 extra passive points for the Amulet Womb
Essence Transference
Notable
- Essences near Breaches or in areas with Hives have 20 % chance to gain an Essence of the Breach
Growing Wealth
Notable
- The Genesis Tree has 5 extra passive points for the Currency Womb
Reactive Hiveseeding
Notable
- Requires revealing a Breach Stronghold
- Completing Breaches has a 10 % chance to add a Hive to a nearby map
Hiveblood Quantity
Passive
- 5 % increased Quantity of Hiveblood found
Wombgift Quantity
Passive
- 5 % increased Quantity of Wombgifts found
Delirium Atlas Passives
16 definitions · 31 positioned nodes
You can't scare me anymore!
Notable
- Requires activating a Grand Mirror
- Unique Monsters have a chance to drop Potent Emotions when slain within Delirium Fog :
- 5 % chance for Humanoids to drop Potent Liquid Melancholy
- 5 % chance for Beasts to drop Potent Liquid Ferocity
- 5 % chance for Constructs to drop Potent Liquid Contempt
I know your childhood fears...
Notable
- 25 % increased Liquid Emotions dropped by Monsters
- Liquid Emotions found have a 20 % chance to be Ancient Liquid Emotions
Are you sure you want to do that?
Notable
- Requires activating a Grand Mirror
- Areas with Grand Mirrors also have a Delirium Mirror
- 20 % chance Shards within Simulacrums allow multiple selections
There's nowhere to hide...
Notable
- Delirium Fog always spreads to all maps surrounding Simulacrums
You thought you were free?
Notable
- Requires completing a Simulacrum
- 25 % chance an additional Simulacrum is transformed when Delirium Fog reaches 100% Deliriousness
I see your true nature now!
Notable
- Requires activating a Grand Mirror
- Delirium Fog may now manifest Shards which add an additional Boss to the Map Boss arena or a guaranteed Grand Mirror
Is this about me... or you?
Notable
- Requires completing a Simulacrum
- Simulacrum Splinters can drop from Delirium Monsters in level 75+ Map Areas
- Megalomaniac Jewels found have a 10% chance to allocate 3 notable passive skills
Recurring Nightmares
Keystone
- Requires defeating the Delirium Pinnacle Boss
- Adjust the way Delirium Fog spreads from Grand Mirrors throughout the world
- Maps within the Delirium Fog have + 30 % additional Deliriousness
- Delirium Fog spreads to + 4 additional Maps
I'm not alone anymore!
Notable
- Azmeri Spirits within Delirium Fog manifest a Fracturing Mirror every 10 seconds
These demons are all your own...
Notable
- Rare Monsters always Manifest Delirium Demons when within Fog
Get out of my head!
Notable
- Magic Monsters within Delirium Fog have 25 % chance to have an additional Delirium Modifier
Come on! Face me!
Notable
- 25 % increased chance to manifest additional Unique Boss Shards within Delirium Fog
- Slaying Unique Monsters pauses the Delirium Mirror Timer for 10 seconds
You can't just wake up from this one.
Notable
- Delirium Fog dissipates 30 % slower
- Simulacrums now spawn Shards between Waves, allowing a single selection:
- Escalating Threats
- Apex Predators
- Pure Emotions
Is that the best you've got?!
Notable
- Requires activating a Grand Mirror
- 50 % increased chance to manifest additional Escalation Shards within Delirium Fog
The mirrors... the mirrors!
Notable
- 50 % increased Fracturing Mirrors manifested within Delirium Fog
Grand Mirror Chance
Passive
- 5 % increased chance for a Grand Mirror to appear on a nearby
- Map when Map Bosses are slain within Fog
Expedition Atlas Passives
13 definitions · 24 positioned nodes
Gaining Traction
Notable
- Verisium Remnants have 50 % increased Monster Rarity per Remnant Completed in Area
Face the Past
Notable
- The Tomb of the Fallen Knight can be found in Expeditions
Sown Seeds
Notable
- Runic Monsters have 50 % increased chance to drop Logbooks per Runic Modifier
Expanding Territory
Keystone
- Select additional Verisium Remnant or Expedition chance
- 10 % chance for an additional Verisium Remnant Encounter
- 25 % increased chance of Expedition Encounters
Strategic Advantage
Keystone
- Improve Explosives used within Expeditions and Grand Expeditions
- Explosives only wait for 50 % of Monsters to be slain before continuing
- Runic Monsters spawn with an additional 20 % of Life missing
Steady Development
Keystone
- Add an Explosive or Verisium Remnant to Expeditions
- Remnant
- Explosive
Calculated Investment
Keystone
- Select an additional bonus for Runic Modifiers
- 25 % chance Verisium Remnants count as affected by a Power Rune
- 5 % increased Experience from Monsters per Runic Modifier
- 1 % increased Quantity of Items dropped by Monsters per Runic Modifier
Buried Ambition
Notable
- Expeditions may now contain Verisium Sentries
Feeling Lucky?
Notable
- Farrow now sells Liquid Verisium in exchange for Verisium
The Quest Continues
Notable
- Grand Expeditions may have up to 3 Modifiers
- Grand Expeditions have +1 Area Level
Double or Nothing
Keystone
- Adjust how Verisium Remnants within Expeditions and Grand Expeditions add Runic Modifiers to future Remnants
- 25 % chance to add an additional Runic Modifier
- Will not add Runic Modifiers
- Adds a single Runic Modifier (no change)
Cultivate the Sea
Keystone
- Ocean and Island Areas are also considered to be another Biome
- Water
- Mountain
- Grass
- Forest
- Swamp
- Desert
Logbook Chance
Passive
- 5 % increased Quantity of Expedition Logbooks dropped by Runic Monsters
Ritual Atlas Passives
19 definitions · 36 positioned nodes
Hour of the Nameless
Notable
- Requires starting the Rite of the Nameless
- The Rite of the Nameless can rarely offer specific valuable Unique Items
Mysterious Rites
Notable
- Requires defeating the Ritual Pinnacle Boss
- Rituals have a 8% chance to be the Queen's Ritual
- The Queen's Ritual has more Favours to choose from
- The Queen's Ritual has 10 additional Omens in the first set of Favours
- The Queen's Ritual has an additional Idol from the Queen
Magnanimous Offerings
Notable
- Requires defeating the Ritual Pinnacle Boss
- Rerolling Favours at Ritual Altars has 20 % chance to be a Free Reroll
Umbral Gathering
Notable
- Requires starting the Rite of the Nameless
- Rite of the Nameless Map options have a 20 % chance to have an additional Modifier
Ongoing Chants
Notable
- Requires starting the Rite of the Nameless
- The Rite of the Nameless lasts 1 additional maps
Prayer and Pledge
Notable
- Requires starting the Rite of the Nameless
- 10 % of Tribute spent also provides progress towards an Audience With The King
Royal Tithe
Notable
- Requires starting the Rite of the Nameless
- 15 % increased progress towards an Audience With The King when offering Tribute
Bring Forth the Unseen
Notable
- Ritual Altars have 15 % chance to be built on Summoning Circles , summoning an additional Boss when activated
Ancient Enmities
Notable
- 25 % increased Tribute from Spirit-Influenced or Possessed Monsters Sacrificed at Ritual Altars
- Azmeri Spirits prefer to materialise within Ritual Circles
Patient Devotion
Notable
- Deferring Favours at Ritual Altars costs 50 % reduced Tribute
- Favours Deferred at Ritual Altars reappear 50 % sooner
Between Two Worlds
Notable
- Ritual Altars spawn a Wildwood Wisp
Traveller's Woe
Keystone
- 100 % increased chance to find certain Ritual types
- Contaminated map ritual type queen chance +% 20
- Infested map ritual type queen chance +% 20
- Tainted map ritual type queen chance +% 20
- Smothered map ritual type queen chance +% 20
- Sapping map ritual type queen chance +% 20
Reborn in Shadow
Notable
- Revived Monsters from Ritual Altars have 40 % increased chance to be Magic
- Revived Monsters from Ritual Altars have 40 % increased chance to be Rare
Tempting Offers
Notable
- Ritual Altars allow rerolling Favours 1 additional times
Spreading Darkness
Notable
- Requires defeating the Ritual Pinnacle Boss
- Unique Items have 50% chance to be specific item types, depending on the type of Ritual:
- Contaminated: Weapons and Offhands
- Infested: Body and Boots
- Sapping: Gloves and Rings
- Smothered: Helmets and Amulets
- Tainted: Belts, Charms and Flasks
Invigorated Sacrifices
Keystone
- Requires defeating the Ritual Pinnacle Boss
- Alter the difficulty and rewards of Rituals
- Revived monsters from Rituals have 5 % reduced penalty to Tribute granted
- Skills from Ritual Altars deal 50 % increased Damage Ritual Altars offer 10 % increased number of Favours
- Revived monsters from Rituals have 20 % increased Toughness and 10 % increased Damage for each time they have been Revived Revived monsters from Rituals have 50 % reduced penalty to Tribute granted
From the Mists
Notable
- Rituals contain 1 additional packs of Wildwood Monsters
Increased Tribute
Passive
- Monsters Sacrificed at Ritual Altars grant 5 % increased Tribute
Royal Lenience
Notable
- Tribute already offered to the King may be used to Defer items
- Deferring Favours using Tribute already offered to the King costs 500% more Offered Tribute
Temple Atlas Passives
19 definitions · 36 positioned nodes
The Lost Architect
Notable
- Requires defeating Atziri in the Temple
- Zantipi's Medallion can be found from Unique Monsters in the Temple
Patrolling Legions
Notable
- 20 % chance each Vaal Beacon adds a Vaal Unique Monster to the Area
Efficient Arteries
Notable
- 15 % increased effect of Room Temple Modifiers from Rooms with 4 adjacent rooms
Riches of the Empire
Notable
- Requires defeating Atziri in the Temple
- Temple Currency found inside the Temple has 15 % chance to be duplicated
Loyal Gatekeepers
Notable
- 50 % chance Vaal Beacon Unique Monsters have an Essence Modifier
Offerings to the Queen
Notable
- A Rare or Unique Monster in the Area is Corrupted when Vaal Beacons are activated
Military Reinforcements
Notable
- 50 % increased chance Vaal Beacons summon additional Monsters
Bloodrite Vestments
Notable
- Requires defeating Atziri in the Temple
- Atziri's Vault will drop a Sacrificial Regalia
Atziri's Assets
Keystone
- Requires defeating Atziri in the Temple
- Atziri's Vault will contain an additional reward
- Vaal Unique Item
- Medallion
- Temple Currency
- 20 % chance of an extra Atziri Unique
Expanded Designs
Notable
- Defeating the Architect allows placement of an additional Restricted Room
Royal Prerogative
Notable
- Requires defeating the Architect in the Temple
- Restricted Rooms have 15 % chance to avoid Destabilisation
Protected Treasures
Notable
- Restricted Rooms have 50 % chance to contain additional chests or drop additional items
Secrets of the Ancients
Notable
- Requires defeating the Architect in the Temple
- Adds Terraforming Research Restricted Rooms which add Biome Bonuses to the Temple
Transcendent Progress
Notable
- Temple Rooms may now be upgraded to Tier 4
Power Relays
Notable
- 10 % increased effect of Room Temple Modifiers
Xipocado's Machinations
Notable
- 1 % increased effect of Room Temple Modifiers for each different Room in the Temple
Stolen Authority
Notable
- 35 % increased Medallions found
Training and Preparation
Notable
- Atziri's Temple has + 1 Area Level
Reduced Destabilization
Passive
- 1 % reduced Temple Destabilisation