POE1 Tools / POE1 Map Search POE1 Map Search Current map tiers and supported modifiers in a focused Trade search. Families6 Published modifiers698 LeagueAllflame Item family Low Tier (1-5) · 87 modsMid Tier (6-10) · 88 modsRed Tier (11-16) · 90 modsOriginator Memories (.5) · 130 modsNightmare Maps (T17) · 136 modsValdo Rewards · 167 mods Find modifier 0 modifiers selected Open Trade search Tier 1–5 Low Tier (1-5) 87/87 searchable Prefixes 41Suffixes 34Corruptions 12 Prefixes 41 Modifier Rare Monsters have Elemental Thorns reflecting 900 Ele.DmgRare Monsters have Elemental Thorns reflecting 900 Elemental Damage Rare Monsters have Physical Thorns reflecting 400 Phys.DmgRare Monsters have Physical Thorns reflecting 400 Physical Damage Monsters deal #% extra Phys.Dmg as ColdMonsters deal #% extra Physical Damage as Cold Monsters deal #% extra Phys.Dmg as FireMonsters deal #% extra Physical Damage as Fire Monsters deal #% extra Phys.Dmg as LightningMonsters deal #% extra Physical Damage as Lightning Monsters fire # additional ProjMonsters fire # additional Projectiles #% inc. Monster Move.Spd|#% inc. Monster Atk Speed|#% inc. Monster Cast Speed#% increased Monster Movement Speed|#% increased Monster Attack Speed|#% increased Monster Cast Speed Unique Boss deals #% inc. Dmg|Unique Boss has #% inc. Attack and Cast SpeedUnique Boss deals #% increased Damage|Unique Boss has #% increased Attack and Cast Speed Unique Boss has #% inc. Life|Unique Boss has #% inc. AoEUnique Boss has #% increased Life|Unique Boss has #% increased Area of Effect Monsters have a #% chance to avoid Poison, Impale, and BleedingMonsters have a #% chance to avoid Poison, Impale, and Bleeding Monsters' skills Chain # additional timesMonsters' skills Chain # additional times #% inc. Monster Dmg#% increased Monster Damage #% less effect of Curses on Monsters#% less effect of Curses on Monsters Monsters have +#% chance to Suppress Spell DmgMonsters have +#% chance to Suppress Spell Damage Monsters gain #% of Maximum Life as Extra Maximum ESMonsters gain #% of Maximum Life as Extra Maximum Energy Shield +#% Monster Phys.Dmg Reduction+#% Monster Physical Damage Reduction #% more Monster Life#% more Monster Life +#% Monster Chaos Res|+#% Monster Ele.Res+#% Monster Chaos Resistance|+#% Monster Elemental Resistances Monsters cannot be Stunned|#% more Monster LifeMonsters cannot be Stunned|#% more Monster Life All Monster Dmg from Hits always IgnitesAll Monster Damage from Hits always Ignites Monsters have a #% chance to Ignite, Freeze and Shock on HitMonsters have a #% chance to Ignite, Freeze and Shock on Hit Monsters' Attacks have #% chance to Impale on HitMonsters' Attacks have #% chance to Impale on Hit Area contains two Unique BossesArea contains two Unique Bosses Unique Bosses are PossessedUnique Bosses are Possessed Monsters' Action Speed cannot be modified to below Base Value|Monsters' Move.Spd cannot be modified to below Base Value|Monsters cannot be TauntedMonsters' Action Speed cannot be modified to below Base Value|Monsters' Movement Speed cannot be modified to below Base Value|Monsters cannot be Taunted Area contains many TotemsArea contains many Totems Area has inc. monster varietyArea has increased monster variety Area is inhabited by AbominationsArea is inhabited by Abominations Area is inhabited by AnimalsArea is inhabited by Animals Area is inhabited by Cultists of KitavaArea is inhabited by Cultists of Kitava Area is inhabited by DemonsArea is inhabited by Demons Area is inhabited by GhostsArea is inhabited by Ghosts Area is inhabited by GoatmenArea is inhabited by Goatmen Area is inhabited by HumanoidsArea is inhabited by Humanoids Area is inhabited by Lunaris fanaticsArea is inhabited by Lunaris fanatics Area is inhabited by ranged monstersArea is inhabited by ranged monsters Area is inhabited by Sea Witches and their SpawnArea is inhabited by Sea Witches and their Spawn Area is inhabited by SkeletonsArea is inhabited by Skeletons Area is inhabited by Solaris fanaticsArea is inhabited by Solaris fanatics Area is inhabited by UndeadArea is inhabited by Undead #% inc. number of Rare Monsters#% increased number of Rare Monsters Suffixes 34 Modifier Players have #% reduced effect of Non-Curse Auras from SkillsPlayers have #% reduced effect of Non-Curse Auras from Skills Players have -#% to all max ResistancesPlayers have -#% to all maximum Resistances Players cannot Regenerate Life, Mana or ESPlayers cannot Regenerate Life, Mana or Energy Shield Players have #% less Recovery Rate of Life and ESPlayers have #% less Recovery Rate of Life and Energy Shield Monsters have #% inc. Crit%|+#% to Monster Crit MultiMonsters have #% increased Critical Strike Chance|+#% to Monster Critical Strike Multiplier Monsters have #% inc. AoEMonsters have #% increased Area of Effect Monsters Poison on HitMonsters Poison on Hit Players have -#% to amount of Suppressed Spell Dmg Prevented|Monsters have #% inc. AccuPlayers have -#% to amount of Suppressed Spell Damage Prevented|Monsters have #% increased Accuracy Rating Players are Cursed with Elemental WeaknessPlayers are Cursed with Elemental Weakness Players are Cursed with EnfeeblePlayers are Cursed with Enfeeble Players are Cursed with Temporal ChainsPlayers are Cursed with Temporal Chains Players are Cursed with VulnerabilityPlayers are Cursed with Vulnerability Area has patches of Burning GroundArea has patches of Burning Ground Area has patches of Chilled GroundArea has patches of Chilled Ground Area has patches of Consecrated GroundArea has patches of Consecrated Ground Area has patches of desecrated groundArea has patches of desecrated ground Area has patches of Shocked Ground which increase Dmg taken by #%Area has patches of Shocked Ground which increase Damage taken by #% Players have #% reduced Chance to Block|Players have #% less ArmourPlayers have #% reduced Chance to Block|Players have #% less Armour Monsters take #% reduced Extra Dmg from Critical StrikesMonsters take #% reduced Extra Damage from Critical Strikes Players gain #% reduced Flask ChargesPlayers gain #% reduced Flask Charges Monsters have #% chance to Avoid Elemental AilmentsMonsters have #% chance to Avoid Elemental Ailments Players cannot inflict ExposurePlayers cannot inflict Exposure Buffs on Players expire #% fasterBuffs on Players expire #% faster Players have #% less CDRRPlayers have #% less Cooldown Recovery Rate Players have #% less AccuPlayers have #% less Accuracy Rating Monsters gain a Frenzy Charge on HitMonsters gain a Frenzy Charge on Hit Monsters gain a Power Charge on HitMonsters gain a Power Charge on Hit Monsters gain an Endurance Charge on HitMonsters gain an Endurance Charge on Hit Monsters steal Power, Frenzy and Endurance charges on HitMonsters steal Power, Frenzy and Endurance charges on Hit Players have #% less AoEPlayers have #% less Area of Effect Monsters Blind on HitMonsters Blind on Hit Monsters Hinder on Hit with SpellsMonsters Hinder on Hit with Spells Monsters Maim on Hit with AttacksMonsters Maim on Hit with Attacks #% inc. Magic Monsters#% increased Magic Monsters Corruptions 12 Modifier +#% Item Quantity+#% Item Quantity +#% Item Rarity+#% Item Rarity +#% Pack Size+#% Pack Size #% inc. Explicit Modifier magnitudes#% increased Explicit Modifier magnitudes +#% Chance to contain a Vaal Side Area+#% Chance to contain a Vaal Side Area Area contains an additional guarded Vaal VesselArea contains an additional guarded Vaal Vessel Unique Monsters drop Corrupted ItemsUnique Monsters drop Corrupted Items Players' Vaal Skills do not apply Soul Gain PreventionPlayers' Vaal Skills do not apply Soul Gain Prevention Map Crafting options for this Map have no costMap Crafting options for this Map have no cost Quality applies to Pack Size instead of Item QuantityQuality applies to Pack Size instead of Item Quantity Area has an additional random Scarab effectArea has an additional random Scarab effect Area is affected by an additional random Unallocated Notable Atlas PassivesArea is affected by an additional random Unallocated Notable Atlas Passives Tier 6–10 Mid Tier (6-10) 88/88 searchable Prefixes 42Suffixes 34Corruptions 12 Prefixes 42 Modifier Rare Monsters have Elemental Thorns reflecting 1200 Ele.DmgRare Monsters have Elemental Thorns reflecting 1200 Elemental Damage Rare Monsters have Physical Thorns reflecting 600 Phys.DmgRare Monsters have Physical Thorns reflecting 600 Physical Damage Monsters gain #% of their Phys.Dmg as Extra Chaos.Dmg|Monsters Inflict Withered for # seconds on HitMonsters gain #% of their Physical Damage as Extra Chaos Damage|Monsters Inflict Withered for # seconds on Hit Monsters deal #% extra Phys.Dmg as ColdMonsters deal #% extra Physical Damage as Cold Monsters deal #% extra Phys.Dmg as FireMonsters deal #% extra Physical Damage as Fire Monsters deal #% extra Phys.Dmg as LightningMonsters deal #% extra Physical Damage as Lightning Monsters fire # additional ProjMonsters fire # additional Projectiles #% inc. Monster Move.Spd|#% inc. Monster Atk Speed|#% inc. Monster Cast Speed#% increased Monster Movement Speed|#% increased Monster Attack Speed|#% increased Monster Cast Speed Unique Boss deals #% inc. Dmg|Unique Boss has #% inc. Attack and Cast SpeedUnique Boss deals #% increased Damage|Unique Boss has #% increased Attack and Cast Speed Unique Boss has #% inc. Life|Unique Boss has #% inc. AoEUnique Boss has #% increased Life|Unique Boss has #% increased Area of Effect Monsters have a #% chance to avoid Poison, Impale, and BleedingMonsters have a #% chance to avoid Poison, Impale, and Bleeding Monsters' skills Chain # additional timesMonsters' skills Chain # additional times #% inc. Monster Dmg#% increased Monster Damage #% less effect of Curses on Monsters#% less effect of Curses on Monsters Monsters have +#% chance to Suppress Spell DmgMonsters have +#% chance to Suppress Spell Damage Monsters gain #% of Maximum Life as Extra Maximum ESMonsters gain #% of Maximum Life as Extra Maximum Energy Shield +#% Monster Phys.Dmg Reduction+#% Monster Physical Damage Reduction #% more Monster Life#% more Monster Life +#% Monster Chaos Res|+#% Monster Ele.Res+#% Monster Chaos Resistance|+#% Monster Elemental Resistances Monsters cannot be Stunned|#% more Monster LifeMonsters cannot be Stunned|#% more Monster Life All Monster Dmg from Hits always IgnitesAll Monster Damage from Hits always Ignites Monsters have a #% chance to Ignite, Freeze and Shock on HitMonsters have a #% chance to Ignite, Freeze and Shock on Hit Monsters' Attacks have #% chance to Impale on HitMonsters' Attacks have #% chance to Impale on Hit Area contains two Unique BossesArea contains two Unique Bosses Unique Bosses are PossessedUnique Bosses are Possessed Monsters' Action Speed cannot be modified to below Base Value|Monsters' Move.Spd cannot be modified to below Base Value|Monsters cannot be TauntedMonsters' Action Speed cannot be modified to below Base Value|Monsters' Movement Speed cannot be modified to below Base Value|Monsters cannot be Taunted Area contains many TotemsArea contains many Totems Area has inc. monster varietyArea has increased monster variety Area is inhabited by AbominationsArea is inhabited by Abominations Area is inhabited by AnimalsArea is inhabited by Animals Area is inhabited by Cultists of KitavaArea is inhabited by Cultists of Kitava Area is inhabited by DemonsArea is inhabited by Demons Area is inhabited by GhostsArea is inhabited by Ghosts Area is inhabited by GoatmenArea is inhabited by Goatmen Area is inhabited by HumanoidsArea is inhabited by Humanoids Area is inhabited by Lunaris fanaticsArea is inhabited by Lunaris fanatics Area is inhabited by ranged monstersArea is inhabited by ranged monsters Area is inhabited by Sea Witches and their SpawnArea is inhabited by Sea Witches and their Spawn Area is inhabited by SkeletonsArea is inhabited by Skeletons Area is inhabited by Solaris fanaticsArea is inhabited by Solaris fanatics Area is inhabited by UndeadArea is inhabited by Undead #% inc. number of Rare Monsters#% increased number of Rare Monsters Suffixes 34 Modifier Players have #% reduced effect of Non-Curse Auras from SkillsPlayers have #% reduced effect of Non-Curse Auras from Skills Players have -#% to all max ResistancesPlayers have -#% to all maximum Resistances Players cannot Regenerate Life, Mana or ESPlayers cannot Regenerate Life, Mana or Energy Shield Players have #% less Recovery Rate of Life and ESPlayers have #% less Recovery Rate of Life and Energy Shield Monsters have #% inc. Crit%|+#% to Monster Crit MultiMonsters have #% increased Critical Strike Chance|+#% to Monster Critical Strike Multiplier Monsters have #% inc. AoEMonsters have #% increased Area of Effect Monsters Poison on HitMonsters Poison on Hit Players have -#% to amount of Suppressed Spell Dmg Prevented|Monsters have #% inc. AccuPlayers have -#% to amount of Suppressed Spell Damage Prevented|Monsters have #% increased Accuracy Rating Players are Cursed with Elemental WeaknessPlayers are Cursed with Elemental Weakness Players are Cursed with EnfeeblePlayers are Cursed with Enfeeble Players are Cursed with Temporal ChainsPlayers are Cursed with Temporal Chains Players are Cursed with VulnerabilityPlayers are Cursed with Vulnerability Area has patches of Burning GroundArea has patches of Burning Ground Area has patches of Chilled GroundArea has patches of Chilled Ground Area has patches of Consecrated GroundArea has patches of Consecrated Ground Area has patches of desecrated groundArea has patches of desecrated ground Area has patches of Shocked Ground which increase Dmg taken by #%Area has patches of Shocked Ground which increase Damage taken by #% Players have #% reduced Chance to Block|Players have #% less ArmourPlayers have #% reduced Chance to Block|Players have #% less Armour Monsters take #% reduced Extra Dmg from Critical StrikesMonsters take #% reduced Extra Damage from Critical Strikes Players gain #% reduced Flask ChargesPlayers gain #% reduced Flask Charges Monsters have #% chance to Avoid Elemental AilmentsMonsters have #% chance to Avoid Elemental Ailments Players cannot inflict ExposurePlayers cannot inflict Exposure Buffs on Players expire #% fasterBuffs on Players expire #% faster Players have #% less CDRRPlayers have #% less Cooldown Recovery Rate Players have #% less AccuPlayers have #% less Accuracy Rating Monsters gain a Frenzy Charge on HitMonsters gain a Frenzy Charge on Hit Monsters gain a Power Charge on HitMonsters gain a Power Charge on Hit Monsters gain an Endurance Charge on HitMonsters gain an Endurance Charge on Hit Monsters steal Power, Frenzy and Endurance charges on HitMonsters steal Power, Frenzy and Endurance charges on Hit Players have #% less AoEPlayers have #% less Area of Effect Monsters Blind on HitMonsters Blind on Hit Monsters Hinder on Hit with SpellsMonsters Hinder on Hit with Spells Monsters Maim on Hit with AttacksMonsters Maim on Hit with Attacks #% inc. Magic Monsters#% increased Magic Monsters Corruptions 12 Modifier +#% Item Quantity+#% Item Quantity +#% Item Rarity+#% Item Rarity +#% Pack Size+#% Pack Size #% inc. Explicit Modifier magnitudes#% increased Explicit Modifier magnitudes +#% Chance to contain a Vaal Side Area+#% Chance to contain a Vaal Side Area Area contains an additional guarded Vaal VesselArea contains an additional guarded Vaal Vessel Unique Monsters drop Corrupted ItemsUnique Monsters drop Corrupted Items Players' Vaal Skills do not apply Soul Gain PreventionPlayers' Vaal Skills do not apply Soul Gain Prevention Map Crafting options for this Map have no costMap Crafting options for this Map have no cost Quality applies to Pack Size instead of Item QuantityQuality applies to Pack Size instead of Item Quantity Area has an additional random Scarab effectArea has an additional random Scarab effect Area is affected by an additional random Unallocated Notable Atlas PassivesArea is affected by an additional random Unallocated Notable Atlas Passives Tier 11–16 Red Tier (11-16) 90/90 searchable Prefixes 43Suffixes 35Corruptions 12 Prefixes 43 Modifier Rare Monsters have Elemental Thorns reflecting 1500 Ele.DmgRare Monsters have Elemental Thorns reflecting 1500 Elemental Damage Rare Monsters have Physical Thorns reflecting 800 Phys.DmgRare Monsters have Physical Thorns reflecting 800 Physical Damage Monsters gain #% of their Phys.Dmg as Extra Chaos.Dmg|Monsters Inflict Withered for # seconds on HitMonsters gain #% of their Physical Damage as Extra Chaos Damage|Monsters Inflict Withered for # seconds on Hit Monsters deal #% extra Phys.Dmg as ColdMonsters deal #% extra Physical Damage as Cold Monsters deal #% extra Phys.Dmg as FireMonsters deal #% extra Physical Damage as Fire Monsters deal #% extra Phys.Dmg as LightningMonsters deal #% extra Physical Damage as Lightning Monsters fire # additional ProjMonsters fire # additional Projectiles #% inc. Monster Move.Spd|#% inc. Monster Atk Speed|#% inc. Monster Cast Speed#% increased Monster Movement Speed|#% increased Monster Attack Speed|#% increased Monster Cast Speed Unique Boss deals #% inc. Dmg|Unique Boss has #% inc. Attack and Cast SpeedUnique Boss deals #% increased Damage|Unique Boss has #% increased Attack and Cast Speed Unique Boss has #% inc. Life|Unique Boss has #% inc. AoEUnique Boss has #% increased Life|Unique Boss has #% increased Area of Effect Monsters have a #% chance to avoid Poison, Impale, and BleedingMonsters have a #% chance to avoid Poison, Impale, and Bleeding Monsters' skills Chain # additional timesMonsters' skills Chain # additional times #% inc. Monster Dmg#% increased Monster Damage #% less effect of Curses on Monsters#% less effect of Curses on Monsters Monsters have +#% chance to Suppress Spell DmgMonsters have +#% chance to Suppress Spell Damage Monsters gain #% of Maximum Life as Extra Maximum ESMonsters gain #% of Maximum Life as Extra Maximum Energy Shield +#% Monster Phys.Dmg Reduction+#% Monster Physical Damage Reduction Monsters are HexproofMonsters are Hexproof #% more Monster Life#% more Monster Life +#% Monster Chaos Res|+#% Monster Ele.Res+#% Monster Chaos Resistance|+#% Monster Elemental Resistances Monsters cannot be Stunned|#% more Monster LifeMonsters cannot be Stunned|#% more Monster Life All Monster Dmg from Hits always IgnitesAll Monster Damage from Hits always Ignites Monsters have a #% chance to Ignite, Freeze and Shock on HitMonsters have a #% chance to Ignite, Freeze and Shock on Hit Monsters' Attacks have #% chance to Impale on HitMonsters' Attacks have #% chance to Impale on Hit Area contains two Unique BossesArea contains two Unique Bosses Unique Bosses are PossessedUnique Bosses are Possessed Monsters' Action Speed cannot be modified to below Base Value|Monsters' Move.Spd cannot be modified to below Base Value|Monsters cannot be TauntedMonsters' Action Speed cannot be modified to below Base Value|Monsters' Movement Speed cannot be modified to below Base Value|Monsters cannot be Taunted Area contains many TotemsArea contains many Totems Area has inc. monster varietyArea has increased monster variety Area is inhabited by AbominationsArea is inhabited by Abominations Area is inhabited by AnimalsArea is inhabited by Animals Area is inhabited by Cultists of KitavaArea is inhabited by Cultists of Kitava Area is inhabited by DemonsArea is inhabited by Demons Area is inhabited by GhostsArea is inhabited by Ghosts Area is inhabited by GoatmenArea is inhabited by Goatmen Area is inhabited by HumanoidsArea is inhabited by Humanoids Area is inhabited by Lunaris fanaticsArea is inhabited by Lunaris fanatics Area is inhabited by ranged monstersArea is inhabited by ranged monsters Area is inhabited by Sea Witches and their SpawnArea is inhabited by Sea Witches and their Spawn Area is inhabited by SkeletonsArea is inhabited by Skeletons Area is inhabited by Solaris fanaticsArea is inhabited by Solaris fanatics Area is inhabited by UndeadArea is inhabited by Undead #% inc. number of Rare Monsters#% increased number of Rare Monsters Suffixes 35 Modifier Players have #% reduced effect of Non-Curse Auras from SkillsPlayers have #% reduced effect of Non-Curse Auras from Skills Players have -#% to all max ResistancesPlayers have -#% to all maximum Resistances Players cannot Regenerate Life, Mana or ESPlayers cannot Regenerate Life, Mana or Energy Shield Players have #% less Recovery Rate of Life and ESPlayers have #% less Recovery Rate of Life and Energy Shield Monsters cannot be Leeched fromMonsters cannot be Leeched from Monsters have #% inc. Crit%|+#% to Monster Crit MultiMonsters have #% increased Critical Strike Chance|+#% to Monster Critical Strike Multiplier Monsters have #% inc. AoEMonsters have #% increased Area of Effect Monsters Poison on HitMonsters Poison on Hit Players have -#% to amount of Suppressed Spell Dmg Prevented|Monsters have #% inc. AccuPlayers have -#% to amount of Suppressed Spell Damage Prevented|Monsters have #% increased Accuracy Rating Players are Cursed with Elemental WeaknessPlayers are Cursed with Elemental Weakness Players are Cursed with EnfeeblePlayers are Cursed with Enfeeble Players are Cursed with Temporal ChainsPlayers are Cursed with Temporal Chains Players are Cursed with VulnerabilityPlayers are Cursed with Vulnerability Area has patches of Burning GroundArea has patches of Burning Ground Area has patches of Chilled GroundArea has patches of Chilled Ground Area has patches of Consecrated GroundArea has patches of Consecrated Ground Area has patches of desecrated groundArea has patches of desecrated ground Area has patches of Shocked Ground which increase Dmg taken by #%Area has patches of Shocked Ground which increase Damage taken by #% Players have #% reduced Chance to Block|Players have #% less ArmourPlayers have #% reduced Chance to Block|Players have #% less Armour Monsters take #% reduced Extra Dmg from Critical StrikesMonsters take #% reduced Extra Damage from Critical Strikes Players gain #% reduced Flask ChargesPlayers gain #% reduced Flask Charges Monsters have #% chance to Avoid Elemental AilmentsMonsters have #% chance to Avoid Elemental Ailments Players cannot inflict ExposurePlayers cannot inflict Exposure Buffs on Players expire #% fasterBuffs on Players expire #% faster Players have #% less CDRRPlayers have #% less Cooldown Recovery Rate Players have #% less AccuPlayers have #% less Accuracy Rating Monsters gain a Frenzy Charge on HitMonsters gain a Frenzy Charge on Hit Monsters gain a Power Charge on HitMonsters gain a Power Charge on Hit Monsters gain an Endurance Charge on HitMonsters gain an Endurance Charge on Hit Monsters steal Power, Frenzy and Endurance charges on HitMonsters steal Power, Frenzy and Endurance charges on Hit Players have #% less AoEPlayers have #% less Area of Effect Monsters Blind on HitMonsters Blind on Hit Monsters Hinder on Hit with SpellsMonsters Hinder on Hit with Spells Monsters Maim on Hit with AttacksMonsters Maim on Hit with Attacks #% inc. Magic Monsters#% increased Magic Monsters Corruptions 12 Modifier +#% Item Quantity+#% Item Quantity +#% Item Rarity+#% Item Rarity +#% Pack Size+#% Pack Size #% inc. Explicit Modifier magnitudes#% increased Explicit Modifier magnitudes +#% Chance to contain a Vaal Side Area+#% Chance to contain a Vaal Side Area Area contains an additional guarded Vaal VesselArea contains an additional guarded Vaal Vessel Unique Monsters drop Corrupted ItemsUnique Monsters drop Corrupted Items Players' Vaal Skills do not apply Soul Gain PreventionPlayers' Vaal Skills do not apply Soul Gain Prevention Map Crafting options for this Map have no costMap Crafting options for this Map have no cost Quality applies to Pack Size instead of Item QuantityQuality applies to Pack Size instead of Item Quantity Area has an additional random Scarab effectArea has an additional random Scarab effect Area is affected by an additional random Unallocated Notable Atlas PassivesArea is affected by an additional random Unallocated Notable Atlas Passives Tier 1–16 Originator Memories (.5) 130/130 searchable Prefixes 62Suffixes 56Corruptions 12 Prefixes 62 Modifier #% inc. Monster Cast Speed|#% inc. Monster Atk Speed|#% inc. Monster Move.Spd#% increased Monster Cast Speed|#% increased Monster Attack Speed|#% increased Monster Movement Speed +#% Monster Phys.Dmg Reduction|+#% Monster Ele.Res|+#% Monster Chaos Res+#% Monster Physical Damage Reduction|+#% Monster Elemental Resistances|+#% Monster Chaos Resistance Area contains Drowning OrbsArea contains Drowning Orbs Area contains Labyrinth HazardsArea contains Labyrinth Hazards Area contains Runes of the Searing ExarchArea contains Runes of the Searing Exarch Map Boss is accompanied by a Synthesis BossMap Boss is accompanied by a Synthesis Boss Monsters fire # additional Proj|Monsters have #% inc. AoEMonsters fire # additional Projectiles|Monsters have #% increased Area of Effect Monsters gain #% of their Phys.Dmg as Extra Chaos.DmgMonsters gain #% of their Physical Damage as Extra Chaos Damage Monsters gain #% of their Phys.Dmg as Extra Dmg of a random ElementMonsters gain #% of their Physical Damage as Extra Damage of a random Element Monsters have +#% Chance to Block Atk DmgMonsters have +#% Chance to Block Attack Damage Monsters Ignite, Freeze and Shock on Hit|All Monster Dmg can Ignite, Freeze and ShockMonsters Ignite, Freeze and Shock on Hit|All Monster Damage can Ignite, Freeze and Shock Monsters inflict # Grasping Vines on HitMonsters inflict # Grasping Vines on Hit Monsters' skills Chain # additional times|Monsters' Proj can Chain when colliding with TerrainMonsters' skills Chain # additional times|Monsters' Projectiles can Chain when colliding with Terrain Players are assaulted by Bloodstained SawbladesPlayers are assaulted by Bloodstained Sawblades Players have #% less effect of Flasks applied to themPlayers have #% less effect of Flasks applied to them Rare Monsters each have # additional Modifier|#% inc. number of Rare MonstersRare Monsters each have # additional Modifier|#% increased number of Rare Monsters Rare Monsters have Physical Thorns reflecting 1500 Phys.Dmg|Rare Monsters have Elemental Thorns reflecting 2500 Ele.DmgRare Monsters have Physical Thorns reflecting 1500 Physical Damage|Rare Monsters have Elemental Thorns reflecting 2500 Elemental Damage Rare Monsters have Volatile CoresRare Monsters have Volatile Cores Rare monsters in area are Shaper-TouchedRare monsters in area are Shaper-Touched Rare Monsters have Elemental Thorns reflecting 900-1500 Ele.DmgRare Monsters have Elemental Thorns reflecting 900-1500 Elemental Damage Rare Monsters have Physical Thorns reflecting 400-800 Phys.DmgRare Monsters have Physical Thorns reflecting 400-800 Physical Damage Monsters gain #% of their Phys.Dmg as Extra Chaos.Dmg|Monsters Inflict Withered for # seconds on HitMonsters gain #% of their Physical Damage as Extra Chaos Damage|Monsters Inflict Withered for # seconds on Hit Monsters deal #% extra Phys.Dmg as ColdMonsters deal #% extra Physical Damage as Cold Monsters deal #% extra Phys.Dmg as FireMonsters deal #% extra Physical Damage as Fire Monsters deal #% extra Phys.Dmg as LightningMonsters deal #% extra Physical Damage as Lightning Monsters fire # additional ProjMonsters fire # additional Projectiles #% inc. Monster Move.Spd|#% inc. Monster Atk Speed|#% inc. Monster Cast Speed#% increased Monster Movement Speed|#% increased Monster Attack Speed|#% increased Monster Cast Speed Unique Boss deals #% inc. Dmg|Unique Boss has #% inc. Attack and Cast SpeedUnique Boss deals #% increased Damage|Unique Boss has #% increased Attack and Cast Speed Unique Boss has #% inc. Life|Unique Boss has #% inc. AoEUnique Boss has #% increased Life|Unique Boss has #% increased Area of Effect Monsters have a #% chance to avoid Poison, Impale, and BleedingMonsters have a #% chance to avoid Poison, Impale, and Bleeding Monsters' skills Chain # additional timesMonsters' skills Chain # additional times #% inc. Monster Dmg#% increased Monster Damage #% less effect of Curses on Monsters#% less effect of Curses on Monsters Monsters have +#% chance to Suppress Spell DmgMonsters have +#% chance to Suppress Spell Damage Monsters gain #% of Maximum Life as Extra Maximum ESMonsters gain #% of Maximum Life as Extra Maximum Energy Shield +#% Monster Phys.Dmg Reduction+#% Monster Physical Damage Reduction Monsters are HexproofMonsters are Hexproof #% more Monster Life#% more Monster Life +#% Monster Chaos Res|+#% Monster Ele.Res+#% Monster Chaos Resistance|+#% Monster Elemental Resistances Monsters cannot be Stunned|#% more Monster LifeMonsters cannot be Stunned|#% more Monster Life All Monster Dmg from Hits always IgnitesAll Monster Damage from Hits always Ignites Monsters have a #% chance to Ignite, Freeze and Shock on HitMonsters have a #% chance to Ignite, Freeze and Shock on Hit Monsters' Attacks have #% chance to Impale on HitMonsters' Attacks have #% chance to Impale on Hit Area contains two Unique BossesArea contains two Unique Bosses Unique Bosses are PossessedUnique Bosses are Possessed Monsters' Action Speed cannot be modified to below Base Value|Monsters' Move.Spd cannot be modified to below Base Value|Monsters cannot be TauntedMonsters' Action Speed cannot be modified to below Base Value|Monsters' Movement Speed cannot be modified to below Base Value|Monsters cannot be Taunted Area contains many TotemsArea contains many Totems Area has inc. monster varietyArea has increased monster variety Area is inhabited by AbominationsArea is inhabited by Abominations Area is inhabited by AnimalsArea is inhabited by Animals Area is inhabited by Cultists of KitavaArea is inhabited by Cultists of Kitava Area is inhabited by DemonsArea is inhabited by Demons Area is inhabited by GhostsArea is inhabited by Ghosts Area is inhabited by GoatmenArea is inhabited by Goatmen Area is inhabited by HumanoidsArea is inhabited by Humanoids Area is inhabited by Lunaris fanaticsArea is inhabited by Lunaris fanatics Area is inhabited by ranged monstersArea is inhabited by ranged monsters Area is inhabited by Sea Witches and their SpawnArea is inhabited by Sea Witches and their Spawn Area is inhabited by SkeletonsArea is inhabited by Skeletons Area is inhabited by Solaris fanaticsArea is inhabited by Solaris fanatics Area is inhabited by UndeadArea is inhabited by Undead #% inc. number of Rare Monsters#% increased number of Rare Monsters Suffixes 56 Modifier #% chance for Rare Monsters to Fracture on death#% chance for Rare Monsters to Fracture on death +#% to Monster Crit Multi|Monsters have #% inc. Crit%+#% to Monster Critical Strike Multiplier|Monsters have #% increased Critical Strike Chance Area contains patches of moving Marked Ground, inflicting random MarksArea contains patches of moving Marked Ground, inflicting random Marks Area contains Unstable Tentacle FiendsArea contains Unstable Tentacle Fiends Auras from Player Skills which affect Allies also affect EnemiesAuras from Player Skills which affect Allies also affect Enemies Debuffs on Monsters expire #% fasterDebuffs on Monsters expire #% faster Monster Dmg Penetrates #% Ele.ResMonster Damage Penetrates #% Elemental Resistances Monsters cannot be Stunned|Monsters' Action Speed cannot be modified to below Base Value|Monsters' Move.Spd cannot be modified to below Base ValueMonsters cannot be Stunned|Monsters' Action Speed cannot be modified to below Base Value|Monsters' Movement Speed cannot be modified to below Base Value Monsters gain a Frenzy Charge on Hit|Monsters have +# to Maximum Frenzy ChargesMonsters gain a Frenzy Charge on Hit|Monsters have +# to Maximum Frenzy Charges Monsters gain a Power Charge on Hit|Monsters have +# to Maximum Power ChargesMonsters gain a Power Charge on Hit|Monsters have +# to Maximum Power Charges Monsters have +# to Maximum Endurance Charges|Monsters gain an Endurance Charge when hitMonsters have +# to Maximum Endurance Charges|Monsters gain an Endurance Charge when hit Monsters Poison on Hit|Monsters have #% inc. Poison Dur.|All Dmg from Monsters' Hits can PoisonMonsters Poison on Hit|Monsters have #% increased Poison Duration|All Damage from Monsters' Hits can Poison Players are Cursed with Vulnerability|Players are Cursed with Temporal Chains|Players are Cursed with Elemental WeaknessPlayers are Cursed with Vulnerability|Players are Cursed with Temporal Chains|Players are Cursed with Elemental Weakness Players are targeted by a Meteor when they use a FlaskPlayers are targeted by a Meteor when they use a Flask Players have -#% to all max ResistancesPlayers have -#% to all maximum Resistances Players have #% less AoEPlayers have #% less Area of Effect Players have #% less DefencesPlayers have #% less Defences Players have #% reduced Maximum total Life, Mana and ES Recovery per second from LeechPlayers have #% reduced Maximum total Life, Mana and Energy Shield Recovery per second from Leech Rare monsters in area Temporarily Revive on deathRare monsters in area Temporarily Revive on death The Maven interferes with PlayersThe Maven interferes with Players Unique Monsters have a random Shrine BuffUnique Monsters have a random Shrine Buff Players have #% reduced effect of Non-Curse Auras from SkillsPlayers have #% reduced effect of Non-Curse Auras from Skills Players have -#% to all max ResistancesPlayers have -#% to all maximum Resistances Players cannot Regenerate Life, Mana or ESPlayers cannot Regenerate Life, Mana or Energy Shield Players have #% less Recovery Rate of Life and ESPlayers have #% less Recovery Rate of Life and Energy Shield Monsters cannot be Leeched fromMonsters cannot be Leeched from Monsters have #% inc. Crit%|+#% to Monster Crit MultiMonsters have #% increased Critical Strike Chance|+#% to Monster Critical Strike Multiplier Monsters have #% inc. AoEMonsters have #% increased Area of Effect Monsters Poison on HitMonsters Poison on Hit Players have -#% to amount of Suppressed Spell Dmg Prevented|Monsters have #% inc. AccuPlayers have -#% to amount of Suppressed Spell Damage Prevented|Monsters have #% increased Accuracy Rating Players are Cursed with Elemental WeaknessPlayers are Cursed with Elemental Weakness Players are Cursed with EnfeeblePlayers are Cursed with Enfeeble Players are Cursed with Temporal ChainsPlayers are Cursed with Temporal Chains Players are Cursed with VulnerabilityPlayers are Cursed with Vulnerability Area has patches of Burning GroundArea has patches of Burning Ground Area has patches of Chilled GroundArea has patches of Chilled Ground Area has patches of Consecrated GroundArea has patches of Consecrated Ground Area has patches of desecrated groundArea has patches of desecrated ground Area has patches of Shocked Ground which increase Dmg taken by #%Area has patches of Shocked Ground which increase Damage taken by #% Players have #% reduced Chance to Block|Players have #% less ArmourPlayers have #% reduced Chance to Block|Players have #% less Armour Monsters take #% reduced Extra Dmg from Critical StrikesMonsters take #% reduced Extra Damage from Critical Strikes Players gain #% reduced Flask ChargesPlayers gain #% reduced Flask Charges Monsters have #% chance to Avoid Elemental AilmentsMonsters have #% chance to Avoid Elemental Ailments Players cannot inflict ExposurePlayers cannot inflict Exposure Buffs on Players expire #% fasterBuffs on Players expire #% faster Players have #% less CDRRPlayers have #% less Cooldown Recovery Rate Players have #% less AccuPlayers have #% less Accuracy Rating Monsters gain a Frenzy Charge on HitMonsters gain a Frenzy Charge on Hit Monsters gain a Power Charge on HitMonsters gain a Power Charge on Hit Monsters gain an Endurance Charge on HitMonsters gain an Endurance Charge on Hit Monsters steal Power, Frenzy and Endurance charges on HitMonsters steal Power, Frenzy and Endurance charges on Hit Players have #% less AoEPlayers have #% less Area of Effect Monsters Blind on HitMonsters Blind on Hit Monsters Hinder on Hit with SpellsMonsters Hinder on Hit with Spells Monsters Maim on Hit with AttacksMonsters Maim on Hit with Attacks #% inc. Magic Monsters#% increased Magic Monsters Corruptions 12 Modifier +#% Item Quantity+#% Item Quantity +#% Item Rarity+#% Item Rarity +#% Pack Size+#% Pack Size #% inc. Explicit Modifier magnitudes#% increased Explicit Modifier magnitudes +#% Chance to contain a Vaal Side Area+#% Chance to contain a Vaal Side Area Area contains an additional guarded Vaal VesselArea contains an additional guarded Vaal Vessel Unique Monsters drop Corrupted ItemsUnique Monsters drop Corrupted Items Players' Vaal Skills do not apply Soul Gain PreventionPlayers' Vaal Skills do not apply Soul Gain Prevention Map Crafting options for this Map have no costMap Crafting options for this Map have no cost Quality applies to Pack Size instead of Item QuantityQuality applies to Pack Size instead of Item Quantity Area has an additional random Scarab effectArea has an additional random Scarab effect Area is affected by an additional random Unallocated Notable Atlas PassivesArea is affected by an additional random Unallocated Notable Atlas Passives Tier 17–17 Nightmare Maps (T17) 136/136 searchable Prefixes 66Suffixes 58Corruptions 12 Prefixes 66 Modifier #% inc. Monster Cast Speed|#% inc. Monster Atk Speed|#% inc. Monster Move.Spd#% increased Monster Cast Speed|#% increased Monster Attack Speed|#% increased Monster Movement Speed +#% Monster Phys.Dmg Reduction|+#% Monster Ele.Res|+#% Monster Chaos Res+#% Monster Physical Damage Reduction|+#% Monster Elemental Resistances|+#% Monster Chaos Resistance Area contains Drowning OrbsArea contains Drowning Orbs Area contains Labyrinth HazardsArea contains Labyrinth Hazards Area contains Runes of the Searing ExarchArea contains Runes of the Searing Exarch Map Boss is accompanied by a Synthesis BossMap Boss is accompanied by a Synthesis Boss Monsters fire # additional Proj|Monsters have #% inc. AoEMonsters fire # additional Projectiles|Monsters have #% increased Area of Effect Monsters gain #% of their Phys.Dmg as Extra Chaos.DmgMonsters gain #% of their Physical Damage as Extra Chaos Damage Monsters gain #% of their Phys.Dmg as Extra Dmg of a random ElementMonsters gain #% of their Physical Damage as Extra Damage of a random Element Monsters have +#% Chance to Block Atk DmgMonsters have +#% Chance to Block Attack Damage Monsters Ignite, Freeze and Shock on Hit|All Monster Dmg can Ignite, Freeze and ShockMonsters Ignite, Freeze and Shock on Hit|All Monster Damage can Ignite, Freeze and Shock Monsters inflict # Grasping Vines on HitMonsters inflict # Grasping Vines on Hit Monsters' skills Chain # additional times|Monsters' Proj can Chain when colliding with TerrainMonsters' skills Chain # additional times|Monsters' Projectiles can Chain when colliding with Terrain Players are assaulted by Bloodstained SawbladesPlayers are assaulted by Bloodstained Sawblades Players have #% less effect of Flasks applied to themPlayers have #% less effect of Flasks applied to them Rare Monsters each have # additional Modifier|#% inc. number of Rare MonstersRare Monsters each have # additional Modifier|#% increased number of Rare Monsters Rare Monsters have Physical Thorns reflecting 1500 Phys.Dmg|Rare Monsters have Elemental Thorns reflecting 2500 Ele.DmgRare Monsters have Physical Thorns reflecting 1500 Physical Damage|Rare Monsters have Elemental Thorns reflecting 2500 Elemental Damage Rare Monsters have Volatile CoresRare Monsters have Volatile Cores Rare monsters in area are Shaper-TouchedRare monsters in area are Shaper-Touched Rare Monsters have Elemental Thorns reflecting 1500 Ele.DmgRare Monsters have Elemental Thorns reflecting 1500 Elemental Damage Rare Monsters have Physical Thorns reflecting 800 Phys.DmgRare Monsters have Physical Thorns reflecting 800 Physical Damage Monsters gain #% of their Phys.Dmg as Extra Chaos.Dmg|Monsters Inflict Withered for # seconds on HitMonsters gain #% of their Physical Damage as Extra Chaos Damage|Monsters Inflict Withered for # seconds on Hit Monsters deal #% extra Phys.Dmg as ColdMonsters deal #% extra Physical Damage as Cold Monsters deal #% extra Phys.Dmg as FireMonsters deal #% extra Physical Damage as Fire Monsters deal #% extra Phys.Dmg as LightningMonsters deal #% extra Physical Damage as Lightning Monsters fire # additional ProjMonsters fire # additional Projectiles #% inc. Monster Move.Spd|#% inc. Monster Atk Speed|#% inc. Monster Cast Speed#% increased Monster Movement Speed|#% increased Monster Attack Speed|#% increased Monster Cast Speed Unique Boss deals #% inc. Dmg|Unique Boss has #% inc. Attack and Cast SpeedUnique Boss deals #% increased Damage|Unique Boss has #% increased Attack and Cast Speed Unique Boss has #% inc. Life|Unique Boss has #% inc. AoEUnique Boss has #% increased Life|Unique Boss has #% increased Area of Effect Monsters have a #% chance to avoid Poison, Impale, and BleedingMonsters have a #% chance to avoid Poison, Impale, and Bleeding Monsters' skills Chain # additional timesMonsters' skills Chain # additional times 22% inc. Monster Dmg|23% inc. Monster Dmg|24% inc. Monster Dmg|25% inc. Monster Dmg22% increased Monster Damage|23% increased Monster Damage|24% increased Monster Damage|25% increased Monster Damage 30% inc. Monster Dmg|31% inc. Monster Dmg|32% inc. Monster Dmg|33% inc. Monster Dmg|34% inc. Monster Dmg|35% inc. Monster Dmg|36% inc. Monster Dmg|37% inc. Monster Dmg|38% inc. Monster Dmg|39% inc. Monster Dmg|40% inc. Monster Dmg30% increased Monster Damage|31% increased Monster Damage|32% increased Monster Damage|33% increased Monster Damage|34% increased Monster Damage|35% increased Monster Damage|36% increased Monster Damage|37% increased Monster Damage|38% increased Monster Damage|39% increased Monster Damage|40% increased Monster Damage #% less effect of Curses on Monsters#% less effect of Curses on Monsters Monsters have +60% chance to Suppress Spell DmgMonsters have +60% chance to Suppress Spell Damage Monsters have +100% chance to Suppress Spell DmgMonsters have +100% chance to Suppress Spell Damage Monsters gain 40% of Maximum Life as Extra Maximum ES|Monsters gain 41% of Maximum Life as Extra Maximum ES|Monsters gain 42% of Maximum Life as Extra Maximum ES|Monsters gain 43% of Maximum Life as Extra Maximum ES|Monsters gain 44% of Maximum Life as Extra Maximum ES|Monsters gain 45% of Maximum Life as Extra Maximum ES|Monsters gain 46% of Maximum Life as Extra Maximum ES|Monsters gain 47% of Maximum Life as Extra Maximum ES|Monsters gain 48% of Maximum Life as Extra Maximum ESMonsters gain 40% of Maximum Life as Extra Maximum Energy Shield|Monsters gain 41% of Maximum Life as Extra Maximum Energy Shield|Monsters gain 42% of Maximum Life as Extra Maximum Energy Shield|Monsters gain 43% of Maximum Life as Extra Maximum Energy Shield|Monsters gain 44% of Maximum Life as Extra Maximum Energy Shield|Monsters gain 45% of Maximum Life as Extra Maximum Energy Shield|Monsters gain 46% of Maximum Life as Extra Maximum Energy Shield|Monsters gain 47% of Maximum Life as Extra Maximum Energy Shield|Monsters gain 48% of Maximum Life as Extra Maximum Energy Shield Monsters gain 70% of Maximum Life as Extra Maximum ES|Monsters gain 72% of Maximum Life as Extra Maximum ES|Monsters gain 74% of Maximum Life as Extra Maximum ES|Monsters gain 75% of Maximum Life as Extra Maximum ES|Monsters gain 78% of Maximum Life as Extra Maximum ES|Monsters gain 79% of Maximum Life as Extra Maximum ES|Monsters gain 80% of Maximum Life as Extra Maximum ESMonsters gain 70% of Maximum Life as Extra Maximum Energy Shield|Monsters gain 72% of Maximum Life as Extra Maximum Energy Shield|Monsters gain 74% of Maximum Life as Extra Maximum Energy Shield|Monsters gain 75% of Maximum Life as Extra Maximum Energy Shield|Monsters gain 78% of Maximum Life as Extra Maximum Energy Shield|Monsters gain 79% of Maximum Life as Extra Maximum Energy Shield|Monsters gain 80% of Maximum Life as Extra Maximum Energy Shield +#% Monster Phys.Dmg Reduction+#% Monster Physical Damage Reduction Monsters are HexproofMonsters are Hexproof 40% more Monster Life|41% more Monster Life|42% more Monster Life|43% more Monster Life|44% more Monster Life|45% more Monster Life|46% more Monster Life|48% more Monster Life|49% more Monster Life|75% more Monster Life40% more Monster Life|41% more Monster Life|42% more Monster Life|43% more Monster Life|44% more Monster Life|45% more Monster Life|46% more Monster Life|48% more Monster Life|49% more Monster Life|75% more Monster Life 100% more Monster Life|122% more Monster Life|90% more Monster Life|91% more Monster Life|92% more Monster Life|94% more Monster Life|95% more Monster Life|96% more Monster Life|97% more Monster Life|98% more Monster Life|99% more Monster Life100% more Monster Life|122% more Monster Life|90% more Monster Life|91% more Monster Life|92% more Monster Life|94% more Monster Life|95% more Monster Life|96% more Monster Life|97% more Monster Life|98% more Monster Life|99% more Monster Life +#% Monster Chaos Res|+#% Monster Ele.Res+#% Monster Chaos Resistance|+#% Monster Elemental Resistances Monsters cannot be Stunned|#% more Monster LifeMonsters cannot be Stunned|#% more Monster Life All Monster Dmg from Hits always IgnitesAll Monster Damage from Hits always Ignites Monsters have a #% chance to Ignite, Freeze and Shock on HitMonsters have a #% chance to Ignite, Freeze and Shock on Hit Monsters' Attacks have #% chance to Impale on HitMonsters' Attacks have #% chance to Impale on Hit Area contains two Unique BossesArea contains two Unique Bosses Unique Bosses are PossessedUnique Bosses are Possessed Monsters' Action Speed cannot be modified to below Base Value|Monsters' Move.Spd cannot be modified to below Base Value|Monsters cannot be TauntedMonsters' Action Speed cannot be modified to below Base Value|Monsters' Movement Speed cannot be modified to below Base Value|Monsters cannot be Taunted Area contains many TotemsArea contains many Totems Area has inc. monster varietyArea has increased monster variety Area is inhabited by AbominationsArea is inhabited by Abominations Area is inhabited by AnimalsArea is inhabited by Animals Area is inhabited by Cultists of KitavaArea is inhabited by Cultists of Kitava Area is inhabited by DemonsArea is inhabited by Demons Area is inhabited by GhostsArea is inhabited by Ghosts Area is inhabited by GoatmenArea is inhabited by Goatmen Area is inhabited by HumanoidsArea is inhabited by Humanoids Area is inhabited by Lunaris fanaticsArea is inhabited by Lunaris fanatics Area is inhabited by ranged monstersArea is inhabited by ranged monsters Area is inhabited by Sea Witches and their SpawnArea is inhabited by Sea Witches and their Spawn Area is inhabited by SkeletonsArea is inhabited by Skeletons Area is inhabited by Solaris fanaticsArea is inhabited by Solaris fanatics Area is inhabited by UndeadArea is inhabited by Undead #% inc. number of Rare Monsters#% increased number of Rare Monsters Suffixes 58 Modifier #% chance for Rare Monsters to Fracture on death#% chance for Rare Monsters to Fracture on death +#% to Monster Crit Multi|Monsters have #% inc. Crit%+#% to Monster Critical Strike Multiplier|Monsters have #% increased Critical Strike Chance Area contains patches of moving Marked Ground, inflicting random MarksArea contains patches of moving Marked Ground, inflicting random Marks Area contains Unstable Tentacle FiendsArea contains Unstable Tentacle Fiends Auras from Player Skills which affect Allies also affect EnemiesAuras from Player Skills which affect Allies also affect Enemies Debuffs on Monsters expire #% fasterDebuffs on Monsters expire #% faster Monster Dmg Penetrates #% Ele.ResMonster Damage Penetrates #% Elemental Resistances Monsters cannot be Stunned|Monsters' Action Speed cannot be modified to below Base Value|Monsters' Move.Spd cannot be modified to below Base ValueMonsters cannot be Stunned|Monsters' Action Speed cannot be modified to below Base Value|Monsters' Movement Speed cannot be modified to below Base Value Monsters gain a Frenzy Charge on Hit|Monsters have +# to Maximum Frenzy ChargesMonsters gain a Frenzy Charge on Hit|Monsters have +# to Maximum Frenzy Charges Monsters gain a Power Charge on Hit|Monsters have +# to Maximum Power ChargesMonsters gain a Power Charge on Hit|Monsters have +# to Maximum Power Charges Monsters have +# to Maximum Endurance Charges|Monsters gain an Endurance Charge when hitMonsters have +# to Maximum Endurance Charges|Monsters gain an Endurance Charge when hit Monsters Poison on Hit|Monsters have #% inc. Poison Dur.|All Dmg from Monsters' Hits can PoisonMonsters Poison on Hit|Monsters have #% increased Poison Duration|All Damage from Monsters' Hits can Poison Players are Cursed with Vulnerability|Players are Cursed with Temporal Chains|Players are Cursed with Elemental WeaknessPlayers are Cursed with Vulnerability|Players are Cursed with Temporal Chains|Players are Cursed with Elemental Weakness Players are targeted by a Meteor when they use a FlaskPlayers are targeted by a Meteor when they use a Flask Players have -#% to all max ResistancesPlayers have -#% to all maximum Resistances Players have #% less AoEPlayers have #% less Area of Effect Players have #% less DefencesPlayers have #% less Defences Players have #% reduced Maximum total Life, Mana and ES Recovery per second from LeechPlayers have #% reduced Maximum total Life, Mana and Energy Shield Recovery per second from Leech Rare monsters in area Temporarily Revive on deathRare monsters in area Temporarily Revive on death The Maven interferes with PlayersThe Maven interferes with Players Unique Monsters have a random Shrine BuffUnique Monsters have a random Shrine Buff Players have #% reduced effect of Non-Curse Auras from SkillsPlayers have #% reduced effect of Non-Curse Auras from Skills Players have -#% to all max ResistancesPlayers have -#% to all maximum Resistances Players cannot Regenerate Life, Mana or ESPlayers cannot Regenerate Life, Mana or Energy Shield Players have #% less Recovery Rate of Life and ESPlayers have #% less Recovery Rate of Life and Energy Shield Monsters cannot be Leeched fromMonsters cannot be Leeched from Monsters have #% inc. Crit%|+#% to Monster Crit MultiMonsters have #% increased Critical Strike Chance|+#% to Monster Critical Strike Multiplier Monsters have #% inc. AoEMonsters have #% increased Area of Effect Monsters Poison on HitMonsters Poison on Hit Players have -#% to amount of Suppressed Spell Dmg Prevented|Monsters have #% inc. AccuPlayers have -#% to amount of Suppressed Spell Damage Prevented|Monsters have #% increased Accuracy Rating Players are Cursed with Elemental WeaknessPlayers are Cursed with Elemental Weakness Players are Cursed with EnfeeblePlayers are Cursed with Enfeeble Players are Cursed with Temporal ChainsPlayers are Cursed with Temporal Chains Players are Cursed with VulnerabilityPlayers are Cursed with Vulnerability Area has patches of Burning GroundArea has patches of Burning Ground Area has patches of Chilled GroundArea has patches of Chilled Ground Area has patches of Consecrated GroundArea has patches of Consecrated Ground Area has patches of desecrated groundArea has patches of desecrated ground Area has patches of Shocked Ground which increase Dmg taken by #%Area has patches of Shocked Ground which increase Damage taken by #% Players have #% reduced Chance to Block|Players have #% less ArmourPlayers have #% reduced Chance to Block|Players have #% less Armour Monsters take 37% reduced Extra Dmg from Critical Strikes|Monsters take 38% reduced Extra Dmg from Critical Strikes|Monsters take 39% reduced Extra Dmg from Critical Strikes|Monsters take 40% reduced Extra Dmg from Critical StrikesMonsters take 37% reduced Extra Damage from Critical Strikes|Monsters take 38% reduced Extra Damage from Critical Strikes|Monsters take 39% reduced Extra Damage from Critical Strikes|Monsters take 40% reduced Extra Damage from Critical Strikes Monsters take 36% reduced Extra Dmg from Critical Strikes|Monsters take 39% reduced Extra Dmg from Critical Strikes|Monsters take 40% reduced Extra Dmg from Critical Strikes|Monsters take 41% reduced Extra Dmg from Critical Strikes|Monsters take 45% reduced Extra Dmg from Critical StrikesMonsters take 36% reduced Extra Damage from Critical Strikes|Monsters take 39% reduced Extra Damage from Critical Strikes|Monsters take 40% reduced Extra Damage from Critical Strikes|Monsters take 41% reduced Extra Damage from Critical Strikes|Monsters take 45% reduced Extra Damage from Critical Strikes Players gain #% reduced Flask ChargesPlayers gain #% reduced Flask Charges Monsters have #% chance to Avoid Elemental AilmentsMonsters have #% chance to Avoid Elemental Ailments Players cannot inflict ExposurePlayers cannot inflict Exposure Buffs on Players expire 70% fasterBuffs on Players expire 70% faster Buffs on Players expire 100% fasterBuffs on Players expire 100% faster Players have #% less CDRRPlayers have #% less Cooldown Recovery Rate Players have #% less AccuPlayers have #% less Accuracy Rating Monsters gain a Frenzy Charge on HitMonsters gain a Frenzy Charge on Hit Monsters gain a Power Charge on HitMonsters gain a Power Charge on Hit Monsters gain an Endurance Charge on HitMonsters gain an Endurance Charge on Hit Monsters steal Power, Frenzy and Endurance charges on HitMonsters steal Power, Frenzy and Endurance charges on Hit Players have #% less AoEPlayers have #% less Area of Effect Monsters Blind on HitMonsters Blind on Hit Monsters Hinder on Hit with SpellsMonsters Hinder on Hit with Spells Monsters Maim on Hit with AttacksMonsters Maim on Hit with Attacks #% inc. Magic Monsters#% increased Magic Monsters Corruptions 12 Modifier +#% Item Quantity+#% Item Quantity +#% Item Rarity+#% Item Rarity +#% Pack Size+#% Pack Size #% inc. Explicit Modifier magnitudes#% increased Explicit Modifier magnitudes +#% Chance to contain a Vaal Side Area+#% Chance to contain a Vaal Side Area Area contains an additional guarded Vaal VesselArea contains an additional guarded Vaal Vessel Unique Monsters drop Corrupted ItemsUnique Monsters drop Corrupted Items Players' Vaal Skills do not apply Soul Gain PreventionPlayers' Vaal Skills do not apply Soul Gain Prevention Map Crafting options for this Map have no costMap Crafting options for this Map have no cost Quality applies to Pack Size instead of Item QuantityQuality applies to Pack Size instead of Item Quantity Area has an additional random Scarab effectArea has an additional random Scarab effect Area is affected by an additional random Unallocated Notable Atlas PassivesArea is affected by an additional random Unallocated Notable Atlas Passives Tier 17–17 Valdo Rewards 0/167 searchable Modifiers 167 Modifiers 167 Modifier Maximum number of Players in Area is oneMaximum number of Players in Area is oneReference only Area contains The FearedArea contains The FearedReference only Monsters can only be Dmgd while within 2 m of a Player Players' modifiers to Light Radius also apply to this rangeMonsters can only be Damaged while within 2 metres of a Player Players' modifiers to Light Radius also apply to this rangeReference only Rare and Unique Monsters in Area are Possessed by 3 to 4 Tormented Spirits and their Minions are TouchedRare and Unique Monsters in Area are Possessed by 3 to 4 Tormented Spirits and their Minions are TouchedReference only Rare Monsters each have 3 additional ModifiersRare Monsters each have 3 additional ModifiersReference only Players have 50% reduced Move.SpdPlayers have 50% reduced Movement SpeedReference only Players' Travel Skills are DisabledPlayers' Travel Skills are DisabledReference only Area contains 3 additional packs of four Map BossesArea contains 3 additional packs of four Map BossesReference only Rare Monsters have 20% chance to spawn a Duplicate of Map Boss on DeathRare Monsters have 20% chance to spawn a Duplicate of Map Boss on DeathReference only Non-Unique Equipment found in Area drops as Currency insteadNon-Unique Equipment found in Area drops as Currency insteadReference only Monsters fire 6 additional ProjMonsters fire 6 additional ProjectilesReference only Monsters Kill things with 20% or lower Life on HitMonsters Kill things with 20% or lower Life on HitReference only Players who Die in area are sent to the VoidPlayers who Die in area are sent to the VoidReference only Monsters from Beyond create Desecrated Ground Beyond Bosses cannot spawnMonsters from Beyond create Desecrated Ground Beyond Bosses cannot spawnReference only Slaying Enemies close together can attract monsters from Beyond this realmSlaying Enemies close together can attract monsters from Beyond this realmReference only Players cannot BlockPlayers cannot BlockReference only Area contains additional packs of Restless DeadArea contains additional packs of Restless DeadReference only The Maven interferes with PlayersThe Maven interferes with PlayersReference only Only opens 1 Portal to AreaOnly opens 1 Portal to AreaReference only All Strongboxes in Area must be opened to claim RewardAll Strongboxes in Area must be opened to claim RewardReference only Area contains 10 additional guarded Exquisite Vaal VesselsArea contains 10 additional guarded Exquisite Vaal VesselsReference only Players cannot EvadePlayers cannot EvadeReference only Players cannot Suppress Spell DmgPlayers cannot Suppress Spell DamageReference only Players in Area are 100% DeliriousPlayers in Area are 100% DeliriousReference only Area contains 5 additional Rare Monsters that create Frost Walls and FleeArea contains 5 additional Rare Monsters that create Frost Walls and FleeReference only Area has 4 additional random ModifiersArea has 4 additional random ModifiersReference only Players deal 10% less Dmg per Equipped ItemPlayers deal 10% less Damage per Equipped ItemReference only Players' Minions deal 10% less Dmg per Item Equipped by their MasterPlayers' Minions deal 10% less Damage per Item Equipped by their MasterReference only Monsters inflict Petrification for 4 seconds on hitMonsters inflict Petrification for 4 seconds on hitReference only Players are assaulted by many dangerous ApparitionsPlayers are assaulted by many dangerous ApparitionsReference only All Magic and Normal Monsters in Area are in a Union of SoulsAll Magic and Normal Monsters in Area are in a Union of SoulsReference only Area contains The ElderslayersArea contains The ElderslayersReference only Area contains Sirus' Deatomisation StormsArea contains Sirus' Deatomisation StormsReference only Players gain Rare Monster Modifiers for 20 seconds on KillPlayers gain Rare Monster Modifiers for 20 seconds on KillReference only Players do not gain ExperiencePlayers do not gain ExperienceReference only Area contains a Bismuth Ore DepositArea contains a Bismuth Ore DepositReference only Area contains enemies of all influence typesArea contains enemies of all influence typesReference only When Hit, Players gain a random Move.Spd modifier from 50% less to 50% more, until Hit againWhen Hit, Players gain a random Movement Speed modifier from 50% less to 50% more, until Hit againReference only Monsters inflict 1 Grasping Vine on HitMonsters inflict 1 Grasping Vine on HitReference only Unique Monsters have 2 random Shrine BuffsUnique Monsters have 2 random Shrine BuffsReference only Players have 50% reduced Character SizePlayers have 50% reduced Character SizeReference only Players have 100% inc. Character SizePlayers have 100% increased Character SizeReference only Monsters gain an Endurance Charge on HitMonsters gain an Endurance Charge on HitReference only Monsters have +6 to Maximum Endurance ChargesMonsters have +6 to Maximum Endurance ChargesReference only Area is inhabited by PorcupinesArea is inhabited by PorcupinesReference only Rare Monsters have [ElementalThorns|Elemental Thorns] reflecting 4000 Ele.DmgRare Monsters have [ElementalThorns|Elemental Thorns] reflecting 4000 Elemental DamageReference only Rare Monsters have [PhysicalThorns|Physical Thorns] reflecting 4000 Phys.DmgRare Monsters have [PhysicalThorns|Physical Thorns] reflecting 4000 Physical DamageReference only Monsters gain a Frenzy Charge on HitMonsters gain a Frenzy Charge on HitReference only Monsters have +6 to Maximum Frenzy ChargesMonsters have +6 to Maximum Frenzy ChargesReference only Players cannot gain Flask ChargesPlayers cannot gain Flask ChargesReference only Area contains Einhar, ExilehunterArea contains Einhar, ExilehunterReference only Abysses in Area spawn 200% inc. MonstersAbysses in Area spawn 200% increased MonstersReference only All Abysses in Area must be completed to claim RewardAll Abysses in Area must be completed to claim RewardReference only Area contains an additional [ContainsAbyss|Abyss]Area contains an additional [ContainsAbyss|Abyss]Reference only Area becomes increasingly lethalArea becomes increasingly lethalReference only Rare Monsters have Essence effectsRare Monsters have Essence effectsReference only Area contains 3 Gigantic Rogue ExilesArea contains 3 Gigantic Rogue ExilesReference only Players are assaulted by apparitions of Sirus, Awakener of WorldsPlayers are assaulted by apparitions of Sirus, Awakener of WorldsReference only Areas contain an Ultimatum EncounterAreas contain an Ultimatum EncounterReference only Must complete ten Ultimatum Encounter waves to claim RewardMust complete ten Ultimatum Encounter waves to claim RewardReference only Players cannot choose which Ultimatum Modifier is applied each RoundPlayers cannot choose which Ultimatum Modifier is applied each RoundReference only Players gain Instability on Kill Unstable Players eventually detonatePlayers gain Instability on Kill Unstable Players eventually detonateReference only Area contains (8-12) additional packs of FrogsArea contains (8-12) additional packs of FrogsReference only Slaying Enemies in a kill streak grants Rampage bonusesSlaying Enemies in a kill streak grants Rampage bonusesReference only Only opens 3 Portals to AreaOnly opens 3 Portals to AreaReference only Players have 100% reduced effect of Non-Curse Auras from SkillsPlayers have 100% reduced effect of Non-Curse Auras from SkillsReference only Area contains a Blight EncounterArea contains a Blight EncounterReference only Durability of Ichor Pumps in Area is 1Durability of Ichor Pumps in Area is 1Reference only Must successfully defend all Ichor Pumps in Area to claim RewardMust successfully defend all Ichor Pumps in Area to claim RewardReference only Monsters gain a Power Charge on HitMonsters gain a Power Charge on HitReference only Monsters have +6 to Maximum Power ChargesMonsters have +6 to Maximum Power ChargesReference only Rare and Unique Monsters in Area are Possessed by 1 to 2 Tormented Spirits and their Minions are TouchedRare and Unique Monsters in Area are Possessed by 1 to 2 Tormented Spirits and their Minions are TouchedReference only Area contains The RememberedArea contains The RememberedReference only Monsters reflect 100% of Ele.DmgMonsters reflect 100% of Elemental DamageReference only Monsters reflect 100% of Phys.DmgMonsters reflect 100% of Physical DamageReference only Monsters Enrage on Low LifeMonsters Enrage on Low LifeReference only Players are assaulted by apparitions of Atziri, Queen of the VaalPlayers are assaulted by apparitions of Atziri, Queen of the VaalReference only Monster corpses cannot be DestroyedMonster corpses cannot be DestroyedReference only Area has 2 additional random ModifiersArea has 2 additional random ModifiersReference only Area contains The FormedArea contains The FormedReference only Players are randomly targeted by MeteorsPlayers are randomly targeted by MeteorsReference only Area contains 1 additional pack of four Map BossesArea contains 1 additional pack of four Map BossesReference only All Unstable Breaches must be Stabilised and Closed to claim RewardAll Unstable Breaches must be Stabilised and Closed to claim RewardReference only Areas contain Ritual AltarsAreas contain Ritual AltarsReference only Must fully complete all Ritual Encounters in Area to claim RewardMust fully complete all Ritual Encounters in Area to claim RewardReference only Players cannot Recover Life or ES above 50% during Rituals in AreaPlayers cannot Recover Life or Energy Shield above 50% during Rituals in AreaReference only Players in Area are driven madPlayers in Area are driven madReference only Unstable Breaches in Area contain a BossUnstable Breaches in Area contain a BossReference only All Smuggler's Caches must be opened to claim RewardAll Smuggler's Caches must be opened to claim RewardReference only Area contains (8-12) additional packs of Untainted Wild AnimalsArea contains (8-12) additional packs of Untainted Wild AnimalsReference only Area contains a Smuggler's CacheArea contains a Smuggler's CacheReference only Area contains an additional unstable BreachArea contains an additional unstable BreachReference only Smuggler's Caches in area are guardedSmuggler's Caches in area are guardedReference only Rare Monsters have [ElementalThorns|Elemental Thorns] reflecting (100-4000) Ele.DmgRare Monsters have [ElementalThorns|Elemental Thorns] reflecting (100-4000) Elemental DamageReference only Rare Monsters have [PhysicalThorns|Physical Thorns] reflecting (100-4000) Phys.DmgRare Monsters have [PhysicalThorns|Physical Thorns] reflecting (100-4000) Physical DamageReference only Area contains (2-3) additional unstable BreachesArea contains (2-3) additional unstable BreachesReference only Area contains The TwistedArea contains The TwistedReference only Area is inhabited by Kitava's HeraldsArea is inhabited by Kitava's HeraldsReference only Area contains The ForgottenArea contains The ForgottenReference only Area becomes fatal after some timeArea becomes fatal after some timeReference only Area contains an additional AbyssArea contains an additional AbyssReference only Rare and Unique Monsters in Area are Possessed by 2 to 3 Tormented Spirits and their Minions are TouchedRare and Unique Monsters in Area are Possessed by 2 to 3 Tormented Spirits and their Minions are TouchedReference only Area contains an Expedition EncounterArea contains an Expedition EncounterReference only Must complete an Expedition with three or more Remnants enabled to claim RewardMust complete an Expedition with three or more Remnants enabled to claim RewardReference only Players have Shroud WalkerPlayers have Shroud WalkerReference only Rare Monsters each have 1 additional ModifierRare Monsters each have 1 additional ModifierReference only Runic Monsters deal 100% more DmgRunic Monsters deal 100% more DamageReference only Runic Monsters have 200% more LifeRunic Monsters have 200% more LifeReference only Tormented Spirits can Possess Players for 20 seconds Tormented Spirits cannot Possess MonstersTormented Spirits can Possess Players for 20 seconds Tormented Spirits cannot Possess MonstersReference only All Incursions must be completed to claim RewardAll Incursions must be completed to claim RewardReference only Area contains AlvaArea contains AlvaReference only Area is haunted by (6-8) additional Tormented SpiritsArea is haunted by (6-8) additional Tormented SpiritsReference only Incursion Architects are Possessed by a Tormented SpiritIncursion Architects are Possessed by a Tormented SpiritReference only Players have 10% inc. Cost of Skills for each Skill they've used RecentlyPlayers have 10% increased Cost of Skills for each Skill they've used RecentlyReference only Portals to Area only close when Players diePortals to Area only close when Players dieReference only Area contains many Detonation TotemsArea contains many Detonation TotemsReference only Monsters drop no ItemsMonsters drop no ItemsReference only Players are assaulted by apparitions of The ShaperPlayers are assaulted by apparitions of The ShaperReference only Players reflect 1000% of Melee Phys.Dmg takenPlayers reflect 1000% of Melee Physical Damage takenReference only Area contains an additional Vivid Harvest BossArea contains an additional Vivid Harvest BossReference only Debuffs on players expire 50% slowerDebuffs on players expire 50% slowerReference only All Legion monsters in Area must be released to claim RewardAll Legion monsters in Area must be released to claim RewardReference only Area contains an additional Legion EncounterArea contains an additional Legion EncounterReference only Area has 3 additional random ModifiersArea has 3 additional random ModifiersReference only Legion Monsters in Area have a Volatile CoreLegion Monsters in Area have a Volatile CoreReference only Monsters inflict Malediction on hitMonsters inflict Malediction on hitReference only Portals to Area close over timePortals to Area close over timeReference only Area is affected by a Corrupting TempestArea is affected by a Corrupting TempestReference only Monsters have 25% chance to have a Volatile CoreMonsters have 25% chance to have a Volatile CoreReference only Rare Monsters each have 2 additional ModifiersRare Monsters each have 2 additional ModifiersReference only Area has no chance to contain Ultimatum EncountersArea has no chance to contain Ultimatum EncountersReference only Area is infested with Maddening TentaclesArea is infested with Maddening TentaclesReference only Players are assaulted by Ruinous Ghosts Reaching seven Ruin prevents Reward from being claimedPlayers are assaulted by Ruinous Ghosts Reaching seven Ruin prevents Reward from being claimedReference only Living WeaponsLiving WeaponsReference only Players are assaulted by apparitions of Veritania, the RedeemerPlayers are assaulted by apparitions of Veritania, the RedeemerReference only Area contains roaming HexfieldsArea contains roaming HexfieldsReference only Players deal 500% inc. Dmg while DeadPlayers deal 500% increased Damage while DeadReference only Rare Monsters have [ElementalThorns|Elemental Thorns] reflecting 100 Ele.DmgRare Monsters have [ElementalThorns|Elemental Thorns] reflecting 100 Elemental DamageReference only Rare Monsters have [PhysicalThorns|Physical Thorns] reflecting 100 Phys.DmgRare Monsters have [PhysicalThorns|Physical Thorns] reflecting 100 Physical DamageReference only Area contains 2 additional packs of four Map BossesArea contains 2 additional packs of four Map BossesReference only Players are assaulted by apparitions of Al-Hezmin, the HunterPlayers are assaulted by apparitions of Al-Hezmin, the HunterReference only Area contains an additional Primal Harvest BossArea contains an additional Primal Harvest BossReference only Area is inhabited by Bone HusksArea is inhabited by Bone HusksReference only Players are assaulted by apparitions of The ElderPlayers are assaulted by apparitions of The ElderReference only Area contains (6-10) additional packs of Sulphite GolemsArea contains (6-10) additional packs of Sulphite GolemsReference only Area contains Malachai's Creeping AgonyArea contains Malachai's Creeping AgonyReference only Area contains an additional Wild Harvest BossArea contains an additional Wild Harvest BossReference only Players are assaulted by apparitions of Baran, the CrusaderPlayers are assaulted by apparitions of Baran, the CrusaderReference only Area contains (8-11) additional packs of Untainted Wild AnimalsArea contains (8-11) additional packs of Untainted Wild AnimalsReference only Players are assaulted by apparitions of Drox, the WarlordPlayers are assaulted by apparitions of Drox, the WarlordReference only Area contains (8-11) additional packs of FrogsArea contains (8-11) additional packs of FrogsReference only Area contains (9-11) additional packs of FrogsArea contains (9-11) additional packs of FrogsReference only Area contains (9-11) additional packs of Untainted Wild AnimalsArea contains (9-11) additional packs of Untainted Wild AnimalsReference only Area contains (9-12) additional packs of FrogsArea contains (9-12) additional packs of FrogsReference only Area contains 10 additional packs of FrogsArea contains 10 additional packs of FrogsReference only Area contains 12 additional packs of FrogsArea contains 12 additional packs of FrogsReference only Area contains 2 additional unstable BreachesArea contains 2 additional unstable BreachesReference only Area contains (10-11) additional packs of Untainted Wild AnimalsArea contains (10-11) additional packs of Untainted Wild AnimalsReference only Area contains (6-9) additional packs of Sulphite GolemsArea contains (6-9) additional packs of Sulphite GolemsReference only Area contains (7-10) additional packs of Sulphite GolemsArea contains (7-10) additional packs of Sulphite GolemsReference only Area contains (8-10) additional packs of FrogsArea contains (8-10) additional packs of FrogsReference only Area contains (8-10) additional packs of Untainted Wild AnimalsArea contains (8-10) additional packs of Untainted Wild AnimalsReference only Area contains 3 additional unstable BreachesArea contains 3 additional unstable BreachesReference only Area contains 6 additional packs of Sulphite GolemsArea contains 6 additional packs of Sulphite GolemsReference only Area contains 8 additional packs of FrogsArea contains 8 additional packs of FrogsReference only Area contains 8 additional packs of Untainted Wild AnimalsArea contains 8 additional packs of Untainted Wild AnimalsReference only Area is haunted by 6 additional Tormented SpiritsArea is haunted by 6 additional Tormented SpiritsReference only