POE2 Tools / POE2 Waystone Search POE2 Waystone Search Current Waystone tiers and supported modifiers in a focused Trade search. Families3 Published modifiers79 LeagueRunes of Aldur Item family Low Tier (1-5) · 22 modsMid Tier (6-10) · 25 modsTop Tier (11-15) · 32 mods Find modifier 0 modifiers selected Open Trade search Tier 1–5 Low Tier (1-5) 22/22 searchable Prefixes 9 10-14% more Monster Life10-14% more Monster Life Tough · Trade stat Monsters Break Armour equal to 15-20% of Phys.Dmg dealtMonsters Break Armour equal to 15-20% of Physical Damage dealt Shattering · Trade stat Monsters deal 5-9% of Dmg as Extra ColdMonsters deal 5-9% of Damage as Extra Cold Frostbitten · Trade stat Monsters deal 5-9% of Dmg as Extra FireMonsters deal 5-9% of Damage as Extra Fire Infernal · Trade stat Monsters deal 5-9% of Dmg as Extra LightningMonsters deal 5-9% of Damage as Extra Lightning Thunderous · Trade stat Monsters have 5-10% chance to inflict Bleeding on HitMonsters have 5-10% chance to inflict Bleeding on Hit Puncturing · Trade stat Monsters have 13-19% chance to Poison on HitMonsters have 13-19% chance to Poison on Hit Venomous · Trade stat Monsters have 11-15% Critical Dmg Bonus, Monsters have 80-120% inc. Crit%Monsters have 11-15% Critical Damage Bonus, Monsters have 80-120% increased Critical Hit Chance Destructive · Trade stat Monsters have 50-60% inc. Stun BuildupMonsters have 50-60% increased Stun Buildup Impacting · Trade stat Suffixes 13 20-30% less effect of Curses on Monsters20-30% less effect of Curses on Monsters of Hexwarding · Trade stat -4 to -3% max Player Resistances-4 to -3% maximum Player Resistances of Exposure · Trade stat Area has patches of Ignited GroundArea has patches of Ignited Ground of Flames · Trade stat Area has patches of Shocked GroundArea has patches of Shocked Ground of Shocking · Trade stat Monster have 60-79% inc. Elemental Ailment ApplicationMonster have 60-79% increased Elemental Ailment Application of Overpowering · Trade stat Monsters are ArmouredMonsters are Armoured of Enduring · Trade stat Monsters are EvasiveMonsters are Evasive of Evasion · Trade stat Monsters gain 12-25% of max Life as Extra max ESMonsters gain 12-25% of maximum Life as Extra maximum Energy Shield of Buffering · Trade stat Monsters take 15-19% reduced Extra Dmg from Critical HitsMonsters take 15-19% reduced Extra Damage from Critical Hits of Obstruction · Trade stat Players are periodically Cursed with EnfeeblePlayers are periodically Cursed with Enfeeble of Enfeebling · Trade stat Players gain 20-24% reduced Flask ChargesPlayers gain 20-24% reduced Flask Charges of Drought · Trade stat Players have 20-29% less Recovery Rate of Life and ESPlayers have 20-29% less Recovery Rate of Life and Energy Shield of Smothering · Trade stat Players have 15-20% less CDRRPlayers have 15-20% less Cooldown Recovery Rate of Fatigue · Trade stat Tier 6–10 Mid Tier (6-10) 25/25 searchable Prefixes 10 15-19% more Monster Life15-19% more Monster Life Tough · Trade stat Monsters Break Armour equal to 20-25% of Phys.Dmg dealtMonsters Break Armour equal to 20-25% of Physical Damage dealt Shattering · Trade stat Monsters deal 10-14% of Dmg as Extra ChaosMonsters deal 10-14% of Damage as Extra Chaos Profane · Trade stat Monsters deal 10-14% of Dmg as Extra FireMonsters deal 10-14% of Damage as Extra Fire Infernal · Trade stat Monsters deal 10-14% of Dmg as Extra LightningMonsters deal 10-14% of Damage as Extra Lightning Thunderous · Trade stat Monsters have 10-15% chance to inflict Bleeding on HitMonsters have 10-15% chance to inflict Bleeding on Hit Puncturing · Trade stat Monsters have 20-26% chance to Poison on HitMonsters have 20-26% chance to Poison on Hit Venomous · Trade stat Monsters have 16-20% Critical Dmg Bonus, Monsters have 140-180% inc. Crit%Monsters have 16-20% Critical Damage Bonus, Monsters have 140-180% increased Critical Hit Chance Destructive · Trade stat Monsters have 20-30% inc. AccuMonsters have 20-30% increased Accuracy Rating Precise · Trade stat Monsters have 70-80% inc. Stun BuildupMonsters have 70-80% increased Stun Buildup Impacting · Trade stat Suffixes 15 30-40% less effect of Curses on Monsters30-40% less effect of Curses on Monsters of Hexwarding · Trade stat -6 to -4% max Player Resistances-6 to -4% maximum Player Resistances of Exposure · Trade stat Area has patches of Ignited GroundArea has patches of Ignited Ground Flaming · Trade stat Area has patches of Shocked GroundArea has patches of Shocked Ground Shocking · Trade stat Monster have 80-99% inc. Elemental Ailment ApplicationMonster have 80-99% increased Elemental Ailment Application of Overpowering · Trade stat Monsters are ArmouredMonsters are Armoured of Enduring · Trade stat Monsters gain 12-25% of max Life as Extra max ESMonsters gain 12-25% of maximum Life as Extra maximum Energy Shield of Buffering · Trade stat Monsters have 50-59% inc. Ailment Threshold, Monsters have 40-49% inc. Stun ThresholdMonsters have 50-59% increased Ailment Threshold, Monsters have 40-49% increased Stun Threshold of the Unwavering · Trade stat Monsters take 20-25% reduced Extra Dmg from Critical HitsMonsters take 20-25% reduced Extra Damage from Critical Hits of Obstruction · Trade stat Players are periodically Cursed with Elemental WeaknessPlayers are periodically Cursed with Elemental Weakness of Erosion · Trade stat Players are periodically Cursed with EnfeeblePlayers are periodically Cursed with Enfeeble of Enfeebling · Trade stat Players are periodically Cursed with Temporal ChainsPlayers are periodically Cursed with Temporal Chains of Slowing · Trade stat Players gain 25-29% reduced Flask ChargesPlayers gain 25-29% reduced Flask Charges of Drought · Trade stat Players have 30-35% less Recovery Rate of Life and ESPlayers have 30-35% less Recovery Rate of Life and Energy Shield of Smothering · Trade stat Players have 20-25% less CDRRPlayers have 20-25% less Cooldown Recovery Rate of Fatigue · Trade stat Tier 11–15 Top Tier (11-15) 32/32 searchable Prefixes 14 15-19% inc. Monster Dmg15-19% increased Monster Damage Painful · Trade stat 20-25% more Monster Life20-25% more Monster Life Tough · Trade stat Monster Dmg Penetrates 12-14% Ele.ResMonster Damage Penetrates 12-14% Elemental Resistances Penetrating · Trade stat Monsters Break Armour equal to 25-30% of Phys.Dmg dealtMonsters Break Armour equal to 25-30% of Physical Damage dealt Shattering · Trade stat Monsters deal 15-19% of Dmg as Extra ChaosMonsters deal 15-19% of Damage as Extra Chaos Profane · Trade stat Monsters deal 15-19% of Dmg as Extra ColdMonsters deal 15-19% of Damage as Extra Cold Frostbitten · Trade stat Monsters deal 15-19% of Dmg as Extra FireMonsters deal 15-19% of Damage as Extra Fire Infernal · Trade stat Monsters deal 15-19% of Dmg as Extra LightningMonsters deal 15-19% of Damage as Extra Lightning Thunderous · Trade stat Monsters have 15-20% chance to inflict Bleeding on HitMonsters have 15-20% chance to inflict Bleeding on Hit Puncturing · Trade stat Monsters have 27-33% chance to Poison on HitMonsters have 27-33% chance to Poison on Hit Venomous · Trade stat Monsters have 21-25% Critical Dmg Bonus, Monsters have 200-240% inc. Crit%Monsters have 21-25% Critical Damage Bonus, Monsters have 200-240% increased Critical Hit Chance Destructive · Trade stat Monsters have 30-40% inc. AccuMonsters have 30-40% increased Accuracy Rating Precise · Trade stat Monsters have 10-15% inc. Attack, Cast and Move.SpdMonsters have 10-15% increased Attack, Cast and Movement Speed Fleeting · Trade stat Monsters have 90-100% inc. Stun BuildupMonsters have 90-100% increased Stun Buildup Impacting · Trade stat Suffixes 18 40-50% less effect of Curses on Monsters40-50% less effect of Curses on Monsters of Hexwarding · Trade stat -8 to -6% max Player Resistances-8 to -6% maximum Player Resistances of Exposure · Trade stat +30-34% Monster Ele.Res+30-34% Monster Elemental Resistances of the Prism · Trade stat Area has patches of Chilled GroundArea has patches of Chilled Ground Sleet · Trade stat Area has patches of Ignited GroundArea has patches of Ignited Ground Flaming · Trade stat Area has patches of Shocked GroundArea has patches of Shocked Ground Shocking · Trade stat Monster have 100-119% inc. Elemental Ailment ApplicationMonster have 100-119% increased Elemental Ailment Application of Overpowering · Trade stat Monsters are ArmouredMonsters are Armoured of Enduring · Trade stat Monsters are EvasiveMonsters are Evasive of Evasion · Trade stat Monsters gain 12-25% of max Life as Extra max ESMonsters gain 12-25% of maximum Life as Extra maximum Energy Shield of Buffering · Trade stat Monsters have 70-79% inc. Ailment Threshold, Monsters have 60-69% inc. Stun ThresholdMonsters have 70-79% increased Ailment Threshold, Monsters have 60-69% increased Stun Threshold of the Unwavering · Trade stat Monsters take 26-30% reduced Extra Dmg from Critical HitsMonsters take 26-30% reduced Extra Damage from Critical Hits of Obstruction · Trade stat Players are periodically Cursed with Elemental WeaknessPlayers are periodically Cursed with Elemental Weakness of Erosion · Trade stat Players are periodically Cursed with EnfeeblePlayers are periodically Cursed with Enfeeble of Enfeebling · Trade stat Players are periodically Cursed with Temporal ChainsPlayers are periodically Cursed with Temporal Chains of Slowing · Trade stat Players gain 30-35% reduced Flask ChargesPlayers gain 30-35% reduced Flask Charges of Drought · Trade stat Players have 36-40% less Recovery Rate of Life and ESPlayers have 36-40% less Recovery Rate of Life and Energy Shield of Smothering · Trade stat Players have 25-30% less CDRRPlayers have 25-30% less Cooldown Recovery Rate of Fatigue · Trade stat