Deadeye
Ranger Ascendancy

Projectile Damage, Mark Cast SpeedSmall Passive
- 10% inc. Proj Dmg10% increased Projectile Damage
- Mark Skills have 25% inc. Cast SpeedMark Skills have 25% increased Cast Speed

AvidityNotable
- 5% more Accu per Frenzy Charge5% more Accuracy Rating per Frenzy Charge
- Gain a Frenzy Charge each second while MovingGain a Frenzy Charge each second while Moving
- +1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges

Projectile Damage, AccuracySmall Passive
- 10% inc. Global Accu10% increased Global Accuracy Rating
- 10% inc. Proj Dmg10% increased Projectile Damage

Projectile Damage, AccuracySmall Passive
- 10% inc. Global Accu10% increased Global Accuracy Rating
- 10% inc. Proj Dmg10% increased Projectile Damage

Projectile Damage, AccuracySmall Passive
- 10% inc. Global Accu10% increased Global Accuracy Rating
- 10% inc. Proj Dmg10% increased Projectile Damage

Projectile Damage, Mirage Archer DurationSmall Passive
- 10% inc. Proj Dmg10% increased Projectile Damage
- 15% inc. Mirage Archer Dur.15% increased Mirage Archer Duration

Projectile Damage, Mirage Archer DurationSmall Passive
- 10% inc. Proj Dmg10% increased Projectile Damage
- 15% inc. Mirage Archer Dur.15% increased Mirage Archer Duration

Gathering WindsNotable
- Gain 1 Gale Force when you use a Skill 10% inc. Effect of Tailwind on you per Gale ForceGain 1 Gale Force when you use a Skill 10% increased Effect of Tailwind on you per Gale Force
- You and nearby Allies have TailwindYou and nearby Allies have Tailwind

Projectile Damage, Mirage Archer DurationSmall Passive
- 10% inc. Proj Dmg10% increased Projectile Damage
- 15% inc. Mirage Archer Dur.15% increased Mirage Archer Duration

Occupying ForceNotable
- Mirage Archers are not attached to youMirage Archers are not attached to you
- +2 to max number of Summoned Mirage Archers+2 to maximum number of Summoned Mirage Archers
- Cannot Summon Mirage Archers while near your Mirage ArchersCannot Summon Mirage Archers while near your Mirage Archers

Projectile Damage, AccuracySmall Passive
- 10% inc. Global Accu10% increased Global Accuracy Rating
- 10% inc. Proj Dmg10% increased Projectile Damage

Projectile Damage, Projectile SpeedSmall Passive
- 10% inc. Proj.Spd10% increased Projectile Speed
- 10% inc. Proj Dmg10% increased Projectile Damage

Projectile Damage, Projectile SpeedSmall Passive
- 10% inc. Proj.Spd10% increased Projectile Speed
- 10% inc. Proj Dmg10% increased Projectile Damage

Projectile Damage, Attack SpeedSmall Passive
- 5% inc. Atk Speed5% increased Attack Speed
- 10% inc. Proj Dmg10% increased Projectile Damage

Projectile Damage, Attack SpeedSmall Passive
- 5% inc. Atk Speed5% increased Attack Speed
- 10% inc. Proj Dmg10% increased Projectile Damage

Focal PointNotable
- 75% inc. Effect of your Marks75% increased Effect of your Marks
- 25% less Dmg taken from other Enemies near your Marked Enemy25% less Damage taken from other Enemies near your Marked Enemy
- Your Mark Transfers to another Enemy when Marked Enemy diesYour Mark Transfers to another Enemy when Marked Enemy dies

Wind WardNotable
- 4% less Dmg taken per Gale Force4% less Damage taken per Gale Force
- Lose all Gale Force when HitLose all Gale Force when Hit

Projectile Damage, Attack SpeedSmall Passive
- 5% inc. Atk Speed5% increased Attack Speed
- 10% inc. Proj Dmg10% increased Projectile Damage

RicochetNotable
- Skills Chain +1 timesSkills Chain +1 times
- Proj have 30% chance to be able to Chain when colliding with terrainProjectiles have 30% chance to be able to Chain when colliding with terrain

Projectile Damage, AccuracySmall Passive
- 10% inc. Global Accu10% increased Global Accuracy Rating
- 10% inc. Proj Dmg10% increased Projectile Damage

Endless MunitionsNotable
- Skills fire 2 additional ProjSkills fire 2 additional Projectiles

Projectile Damage, Projectile SpeedSmall Passive
- 10% inc. Proj.Spd10% increased Projectile Speed
- 10% inc. Proj Dmg10% increased Projectile Damage

Far ShotNotable
- Proj gain Dmg as they travel farther, dealing up to 30% more Dmg with Hits and AilmentsProjectiles gain Damage as they travel farther, dealing up to 30% more Damage with Hits and Ailments
- Proj Barrages have no spreadProjectile Barrages have no spread
Focal Point
Notable
- 10% inc. Proj Dmg10% increased Projectile Damage
- Mark Skills have 25% inc. Cast SpeedMark Skills have 25% increased Cast Speed
- 75% inc. Effect of your Marks75% increased Effect of your Marks
- 25% less Dmg taken from other Enemies near your Marked Enemy25% less Damage taken from other Enemies near your Marked Enemy
- Your Mark Transfers to another Enemy when Marked Enemy diesYour Mark Transfers to another Enemy when Marked Enemy dies
Occupying Force
Notable
- 10% inc. Proj Dmg10% increased Projectile Damage
- 15% inc. Mirage Archer Dur.15% increased Mirage Archer Duration
- Mirage Archers are not attached to youMirage Archers are not attached to you
- +2 to max number of Summoned Mirage Archers+2 to maximum number of Summoned Mirage Archers
- Cannot Summon Mirage Archers while near your Mirage ArchersCannot Summon Mirage Archers while near your Mirage Archers
Avidity
Notable
- 10% inc. Global Accu10% increased Global Accuracy Rating
- 10% inc. Proj Dmg10% increased Projectile Damage
- 5% more Accu per Frenzy Charge5% more Accuracy Rating per Frenzy Charge
- Gain a Frenzy Charge each second while MovingGain a Frenzy Charge each second while Moving
- +1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges
Gathering Winds
Notable
- 5% inc. Atk Speed5% increased Attack Speed
- 10% inc. Proj Dmg10% increased Projectile Damage
- Gain 1 Gale Force when you use a Skill 10% inc. Effect of Tailwind on you per Gale ForceGain 1 Gale Force when you use a Skill 10% increased Effect of Tailwind on you per Gale Force
- You and nearby Allies have TailwindYou and nearby Allies have Tailwind
Far Shot
Notable
- 10% inc. Proj.Spd10% increased Projectile Speed
- 10% inc. Proj Dmg10% increased Projectile Damage
- Proj gain Dmg as they travel farther, dealing up to 30% more Dmg with Hits and AilmentsProjectiles gain Damage as they travel farther, dealing up to 30% more Damage with Hits and Ailments
- Proj Barrages have no spreadProjectile Barrages have no spread
Ricochet
Notable
- 10% inc. Global Accu10% increased Global Accuracy Rating
- 10% inc. Proj Dmg10% increased Projectile Damage
- Skills Chain +1 timesSkills Chain +1 times
- Proj have 30% chance to be able to Chain when colliding with terrainProjectiles have 30% chance to be able to Chain when colliding with terrain
Wind Ward
Notable
- 5% inc. Atk Speed5% increased Attack Speed
- 10% inc. Proj Dmg10% increased Projectile Damage
- 4% less Dmg taken per Gale Force4% less Damage taken per Gale Force
- Lose all Gale Force when HitLose all Gale Force when Hit
Endless Munitions
Notable
- 10% inc. Global Accu10% increased Global Accuracy Rating
- 10% inc. Proj Dmg10% increased Projectile Damage
- Skills fire 2 additional ProjSkills fire 2 additional Projectiles
Fury of Nature
Notable- Non-Damaging Elemental Ailments you inflict spread to other enemies within 2 mNon-Damaging Elemental Ailments you inflict spread to other enemies within 2 metres
- Non-Damaging Elemental Ailments you inflict have 100% more EffectNon-Damaging Elemental Ailments you inflict have 100% more Effect