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POE2
Div/Chaos: 1:357

Allflame · 2026-09-08T21:00:00.000Z

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Path of Exile 1 class reference

POE1 Ascendancies and Nodes

Browse all 21 published Path of Exile 1 Ascendancies, with their notable, small and choice-node effects in crawlable HTML.

Ascendancies Choose Ascendancy
Ascendant, Scion Ascendancy portrait

Ascendant

Scion Ascendancy

Ascendant Ascendancy node positions Berserker: 5% increased Damage taken; 15% more Damage; 2% of Attack Damage Leeched as Life and Mana if you've Killed Recently; Cannot be Stunned while you have at least 25 Rage; Inherent Rage Loss starts 1 second later Chieftain: 20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit; 10% increased Strength; Unaffected by Ignite; 20% increased Warcry Buff Effect Hierophant: 25% increased maximum Mana; +1 to maximum number of Summoned Totems; 8% of Damage is taken from Mana before Life; Arcane Surge also grants 10% more Spell Damage to you; Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell Juggernaut: +1000 to Accuracy Rating; Cannot be Chilled; Cannot be Stunned; 5% increased Damage per Endurance Charge; Gain 1 Endurance Charge every second if you've been Hit Recently Inquisitor: Damage Penetrates 8% of Enemy Elemental Resistances; 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds; Effects of Consecrated Ground you create Linger for 4 seconds; Nearby Enemies take 10% increased Elemental Damage Passive Point: Grants 1 Passive Skill Points Passive Point: Grants 1 Passive Skill Points Passive Point: Grants 1 Passive Skill Points Passive Point: Grants 1 Passive Skill Points Passive Point: Grants 1 Passive Skill Points Passive Point: Grants 1 Passive Skill Points Passive Point: Grants 1 Passive Skill Points Passive Point: Grants 1 Passive Skill Points Passive Point: Grants 1 Passive Skill Points Passive Point: Grants 1 Passive Skill Points Passive Point: Grants 1 Passive Skill Points Passive Point: Grants 1 Passive Skill Points Strength and Intelligence: +20 to Strength and Intelligence Templar Ascendancy Path of the Templar: Can Allocate Passives from the Templar's starting point; Grants 2 Passive Skill Points Passive Point: Grants 1 Passive Skill Points Passive Point: Grants 1 Passive Skill Points Passive Point: Grants 1 Passive Skill Points Strength: +40 to Strength Strength: +40 to Strength Strength: +40 to Strength Marauder Ascendancy Path of the Marauder: Can Allocate Passives from the Marauder's starting point; Grants 2 Passive Skill Points Guardian: 25% increased Reservation Efficiency of Skills; Every 4 seconds, Regenerate 50% of Life over one second; If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage; If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage Slayer: Culling Strike; Life Leech effects are not removed when Unreserved Life is Filled; 30% increased Area of Effect if you've Killed Recently; Cannot take Reflected Physical Damage Gladiator: 25% chance to Aggravate Bleeding on targets you Hit with Attacks; Gain 50% Chance to Block from Equipped Shield instead of the Shield's value; Inherent Bonuses from Dual Wielding are doubled; Deal 1% more Damage with Hits and Ailments to Rare and Unique Enemies for every 2 seconds they've ever been in your Presence, up to a maximum of 50% Champion: Melee Hits have 50% chance to Fortify; Taunt on Hit; 15% increased effect of Non-Curse Auras from your Skills; Your Hits permanently Intimidate Enemies that are on Full Life; Enemies Taunted by you take 10% increased Damage Passive Point: Grants 1 Passive Skill Points Passive Point: Grants 1 Passive Skill Points Strength and Dexterity: +20 to Strength and Dexterity Duelist Ascendancy Path of the Duelist: Can Allocate Passives from the Duelist's starting point; Grants 2 Passive Skill Points Passive Point: Grants 1 Passive Skill Points Path of the Witch: Can Allocate Passives from the Witch's starting point; Grants 2 Passive Skill Points Intelligence: +40 to Intelligence Witch Ascendancy Passive Point: Grants 1 Passive Skill Points Elementalist: Shocks from your Hits always increase Damage taken by at least 10%; Cannot take Reflected Elemental Damage; Exposure you inflict applies an extra -20% to the affected Resistance; +1 to maximum number of Summoned Golems Necromancer: Your Offering Skills also affect you; Your Offerings have 50% reduced Effect on you; Minions deal 30% increased Damage; Auras from your Skills grant 2% increased Attack and Cast Speed to you and Allies; If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect Occultist: You can apply an additional Curse; 10% increased Effect of your Curses; Regenerate 1.5% of Energy Shield per second; Cannot Be Stunned while you have Energy Shield Warden: +20% chance to Suppress Spell Damage; Attack Damage Penetrates 8% of Enemy Elemental Resistances; You can have an additional Tincture active Passive Point: Grants 1 Passive Skill Points Dexterity and Intelligence: +20 to Dexterity and Intelligence Shadow Ascendancy Path of the Shadow: Can Allocate Passives from the Shadow's starting point; Grants 2 Passive Skill Points Passive Point: Grants 1 Passive Skill Points Path of the Ranger: Can Allocate Passives from the Ranger's starting point; Grants 2 Passive Skill Points Passive Point: Grants 1 Passive Skill Points Passive Point: Grants 1 Passive Skill Points Dexterity: +40 to Dexterity Dexterity: +40 to Dexterity Ranger Ascendancy Pathfinder: 10% increased Movement Speed during any Flask Effect; 10% increased Attack Speed during any Flask Effect; Removes Bleeding when you use a Flask; Flasks gain 3 Charges every 3 seconds; 25% chance for Flasks you use to not consume Charges Deadeye: 25% increased Effect of your Marks; Gain a Frenzy Charge every 3 seconds while Moving; Skills fire an additional Projectile; You and nearby Allies have Tailwind Assassin: +0.75% to Critical Strike Chance; 10% chance to gain a Power Charge on Critical Strike; 10% chance to gain Elusive on Critical Strike; Damage cannot be Reflected Trickster: Prevent +6% of Suppressed Spell Damage while on Full Energy Shield; 2% more Damage for each different type of Mastery you have Allocated; 2% of Damage Leeched as Energy Shield; Nearby Enemy Monsters' Action Speed is at most 90% of base value Saboteur: 30% increased Area of Effect; 15% increased Cooldown Recovery Rate; Hits have 20% chance to deal 50% more Area Damage; 25% chance to Blind Enemies on Hit

Marauder Ascendancy

Notable
Marauder Ascendancy position in the Ascendant tree
  • Grants 1 Passive Skill PointsGrants 1 Passive Skill Points
  • Grants 1 Passive Skill PointsGrants 1 Passive Skill Points

Choices

Berserker
  • 5% inc. Dmg taken5% increased Damage taken
  • 15% more Dmg15% more Damage
  • 2% of Atk Dmg Leeched as Life and Mana if you've Killed Recently2% of Attack Damage Leeched as Life and Mana if you've Killed Recently
  • Cannot be Stunned while you have at least 25 RageCannot be Stunned while you have at least 25 Rage
  • Inherent Rage Loss starts 1 second laterInherent Rage Loss starts 1 second later
Juggernaut
  • +1000 to Accu+1000 to Accuracy Rating
  • Cannot be ChilledCannot be Chilled
  • Cannot be StunnedCannot be Stunned
  • 5% inc. Dmg per Endurance Charge5% increased Damage per Endurance Charge
  • Gain 1 Endurance Charge every second if you've been Hit RecentlyGain 1 Endurance Charge every second if you've been Hit Recently
Chieftain
  • 20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
  • 10% inc. Str10% increased Strength
  • Unaffected by IgniteUnaffected by Ignite
  • 20% inc. Warcry Buff Effect20% increased Warcry Buff Effect

Duelist Ascendancy

Notable
Duelist Ascendancy position in the Ascendant tree
  • Grants 1 Passive Skill PointsGrants 1 Passive Skill Points
  • Grants 1 Passive Skill PointsGrants 1 Passive Skill Points

Choices

Champion
  • Melee Hits have 50% chance to FortifyMelee Hits have 50% chance to Fortify
  • Taunt on HitTaunt on Hit
  • 15% inc. effect of Non-Curse Auras from your Skills15% increased effect of Non-Curse Auras from your Skills
  • Your Hits permanently Intimidate Enemies that are on Full LifeYour Hits permanently Intimidate Enemies that are on Full Life
  • Enemies Taunted by you take 10% inc. DmgEnemies Taunted by you take 10% increased Damage
Gladiator
  • 25% chance to Aggravate Bleeding on targets you Hit with Attacks25% chance to Aggravate Bleeding on targets you Hit with Attacks
  • Gain 50% Chance to Block from Equipped Shield instead of the Shield's valueGain 50% Chance to Block from Equipped Shield instead of the Shield's value
  • Inherent Bonuses from Dual Wielding are doubledInherent Bonuses from Dual Wielding are doubled
  • Deal 1% more Dmg with Hits and Ailments to Rare and Unique Enemies for every 2 seconds they've ever been in your Presence, up to a max of 50%Deal 1% more Damage with Hits and Ailments to Rare and Unique Enemies for every 2 seconds they've ever been in your Presence, up to a maximum of 50%
Slayer
  • Culling StrikeCulling Strike
  • Life Leech effects are not removed when Unreserved Life is FilledLife Leech effects are not removed when Unreserved Life is Filled
  • 30% inc. AoE if you've Killed Recently30% increased Area of Effect if you've Killed Recently
  • Cannot take Reflected Phys.DmgCannot take Reflected Physical Damage

Templar Ascendancy

Notable
Templar Ascendancy position in the Ascendant tree
  • Grants 1 Passive Skill PointsGrants 1 Passive Skill Points
  • Grants 1 Passive Skill PointsGrants 1 Passive Skill Points

Choices

Inquisitor
  • Dmg Penetrates 8% of Enemy Ele.ResDamage Penetrates 8% of Enemy Elemental Resistances
  • 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
  • Effects of Consecrated Ground you create Linger for 4 secondsEffects of Consecrated Ground you create Linger for 4 seconds
  • Nearby Enemies take 10% inc. Ele.DmgNearby Enemies take 10% increased Elemental Damage
Hierophant
  • 25% inc. max Mana25% increased maximum Mana
  • +1 to max number of Summoned Totems+1 to maximum number of Summoned Totems
  • 8% of Dmg is taken from Mana before Life8% of Damage is taken from Mana before Life
  • Arcane Surge also grants 10% more Spell Dmg to youArcane Surge also grants 10% more Spell Damage to you
  • Gain Arcane Surge when you or your Totems Hit an Enemy with a SpellGain Arcane Surge when you or your Totems Hit an Enemy with a Spell
Guardian
  • 25% inc. Reservation Efficiency of Skills25% increased Reservation Efficiency of Skills
  • Every 4 seconds, Regenerate 50% of Life over one secondEvery 4 seconds, Regenerate 50% of Life over one second
  • If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Atk DmgIf you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage
  • If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell DmgIf you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage

Shadow Ascendancy

Notable
Shadow Ascendancy position in the Ascendant tree
  • Grants 1 Passive Skill PointsGrants 1 Passive Skill Points
  • Grants 1 Passive Skill PointsGrants 1 Passive Skill Points

Choices

Assassin
  • +0.75% to Crit%+0.75% to Critical Strike Chance
  • 10% chance to gain a Power Charge on Critical Strike10% chance to gain a Power Charge on Critical Strike
  • 10% chance to gain Elusive on Critical Strike10% chance to gain Elusive on Critical Strike
  • Dmg cannot be ReflectedDamage cannot be Reflected
Trickster
  • Prevent +6% of Suppressed Spell Dmg while on Full ESPrevent +6% of Suppressed Spell Damage while on Full Energy Shield
  • 2% more Dmg for each different type of Mastery you have Allocated2% more Damage for each different type of Mastery you have Allocated
  • 2% of Dmg Leeched as ES2% of Damage Leeched as Energy Shield
  • Nearby Enemy Monsters' Action Speed is at most 90% of base valueNearby Enemy Monsters' Action Speed is at most 90% of base value
Saboteur
  • 30% inc. AoE30% increased Area of Effect
  • 15% inc. CDRR15% increased Cooldown Recovery Rate
  • Hits have 20% chance to deal 50% more Area DmgHits have 20% chance to deal 50% more Area Damage
  • 25% chance to Blind Enemies on Hit25% chance to Blind Enemies on Hit

Witch Ascendancy

Notable
Witch Ascendancy position in the Ascendant tree
  • Grants 1 Passive Skill PointsGrants 1 Passive Skill Points
  • Grants 1 Passive Skill PointsGrants 1 Passive Skill Points

Choices

Necromancer
  • Your Offering Skills also affect youYour Offering Skills also affect you
  • Your Offerings have 50% reduced Effect on youYour Offerings have 50% reduced Effect on you
  • Minions deal 30% inc. DmgMinions deal 30% increased Damage
  • Auras from your Skills grant 2% inc. Attack and Cast Speed to you and AlliesAuras from your Skills grant 2% increased Attack and Cast Speed to you and Allies
  • If you've Consumed a corpse Recently, you and your Minions have 30% inc. AoEIf you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
Elementalist
  • Shocks from your Hits always increase Dmg taken by at least 10%Shocks from your Hits always increase Damage taken by at least 10%
  • Cannot take Reflected Ele.DmgCannot take Reflected Elemental Damage
  • Exposure you inflict applies an extra -20% to the affected ResistanceExposure you inflict applies an extra -20% to the affected Resistance
  • +1 to max number of Summoned Golems+1 to maximum number of Summoned Golems
Occultist
  • You can apply an additional CurseYou can apply an additional Curse
  • 10% inc. Effect of your Curses10% increased Effect of your Curses
  • Regenerate 1.5% of ES per secondRegenerate 1.5% of Energy Shield per second
  • Cannot Be Stunned while you have ESCannot Be Stunned while you have Energy Shield

Ranger Ascendancy

Notable
Ranger Ascendancy position in the Ascendant tree
  • Grants 1 Passive Skill PointsGrants 1 Passive Skill Points
  • Grants 1 Passive Skill PointsGrants 1 Passive Skill Points

Choices

Warden
  • +20% chance to Suppress Spell Dmg+20% chance to Suppress Spell Damage
  • Atk Dmg Penetrates 8% of Enemy Ele.ResAttack Damage Penetrates 8% of Enemy Elemental Resistances
  • You can have an additional Tincture activeYou can have an additional Tincture active
Deadeye
  • 25% inc. Effect of your Marks25% increased Effect of your Marks
  • Gain a Frenzy Charge every 3 seconds while MovingGain a Frenzy Charge every 3 seconds while Moving
  • Skills fire an additional ProjSkills fire an additional Projectile
  • You and nearby Allies have TailwindYou and nearby Allies have Tailwind
Pathfinder
  • 10% inc. Move.Spd during any Flask Effect10% increased Movement Speed during any Flask Effect
  • 10% inc. Atk Speed during any Flask Effect10% increased Attack Speed during any Flask Effect
  • Removes Bleeding when you use a FlaskRemoves Bleeding when you use a Flask
  • Flasks gain 3 Charges every 3 secondsFlasks gain 3 Charges every 3 seconds
  • 25% chance for Flasks you use to not consume Charges25% chance for Flasks you use to not consume Charges

Unleashed Potential

Notable
  • +1 to Maximum Endurance Charges+1 to Maximum Endurance Charges
  • +1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges
  • +1 to Maximum Power Charges+1 to Maximum Power Charges
  • 400% inc. Endurance, Frenzy and Power Charge Dur.400% increased Endurance, Frenzy and Power Charge Duration
  • 25% chance to gain a Power, Frenzy or Endurance Charge on Kill25% chance to gain a Power, Frenzy or Endurance Charge on Kill

Path of the Marauder

Notable
Path of the Marauder position in the Ascendant tree
  • Grants 1 Passive Skill PointsGrants 1 Passive Skill Points
  • Can Allocate Passives from the Marauder's starting pointCan Allocate Passives from the Marauder's starting point
  • Grants 2 Passive Skill PointsGrants 2 Passive Skill Points
Flame-Flesh-

Path of the Templar

Notable
Path of the Templar position in the Ascendant tree
  • Grants 1 Passive Skill PointsGrants 1 Passive Skill Points
  • Can Allocate Passives from the Templar's starting pointCan Allocate Passives from the Templar's starting point
  • Grants 2 Passive Skill PointsGrants 2 Passive Skill Points
Flame-Flesh-

Path of the Duelist

Notable
Path of the Duelist position in the Ascendant tree
  • Grants 1 Passive Skill PointsGrants 1 Passive Skill Points
  • Can Allocate Passives from the Duelist's starting pointCan Allocate Passives from the Duelist's starting point
  • Grants 2 Passive Skill PointsGrants 2 Passive Skill Points
Flame-Flesh-

Path of the Shadow

Notable
Path of the Shadow position in the Ascendant tree
  • Grants 1 Passive Skill PointsGrants 1 Passive Skill Points
  • Can Allocate Passives from the Shadow's starting pointCan Allocate Passives from the Shadow's starting point
  • Grants 2 Passive Skill PointsGrants 2 Passive Skill Points
Flame-Flesh-

Path of the Ranger

Notable
Path of the Ranger position in the Ascendant tree
  • Grants 1 Passive Skill PointsGrants 1 Passive Skill Points
  • Can Allocate Passives from the Ranger's starting pointCan Allocate Passives from the Ranger's starting point
  • Grants 2 Passive Skill PointsGrants 2 Passive Skill Points
Flame-Flesh-

Path of the Witch

Notable
Path of the Witch position in the Ascendant tree
  • Grants 1 Passive Skill PointsGrants 1 Passive Skill Points
  • Can Allocate Passives from the Witch's starting pointCan Allocate Passives from the Witch's starting point
  • Grants 2 Passive Skill PointsGrants 2 Passive Skill Points
Flame-Flesh-

Additional path nodes

Path
  • +20 to Str and Int+20 to Strength and Intelligence
  • +40 to Str+40 to Strength
  • +40 to Str+40 to Strength
  • +40 to Str+40 to Strength
  • +20 to Str and Dex+20 to Strength and Dexterity
  • +40 to Int+40 to Intelligence
  • +20 to Dex and Int+20 to Dexterity and Intelligence
  • +40 to Dex+40 to Dexterity
  • +40 to Dex+40 to Dexterity
Assassin, Shadow Ascendancy portrait

Assassin

Shadow Ascendancy

Assassin Ascendancy node positions Knife in the Back: +100% to Critical Strike Multiplier against Enemies that are on Low Life; 100% more Critical Strike Chance against Enemies that are not on Low Life; Critical Strikes have Culling Strike For the Jugular: +100% to Critical Strike Multiplier against Enemies that are not on Low Life; 100% more Critical Strike Chance against Enemies that are on Low Life; Critical Strikes have Culling Strike Critical Strike Chance, Power Charge Duration: 15% increased Power Charge Duration; 15% increased Critical Strike Chance Toxic Delivery: Poison you inflict with Critical Strikes deals 20% more Damage; 5% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%; Recover 0.5% of Life per Poison affecting Enemies you Kill Critical Strike Chance, Spell Damage: 10% increased Spell Damage; 15% increased Critical Strike Chance Mystical Infusion: Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon Critical Strike Chance, Elusive Effect: 10% increased Elusive Effect; 15% increased Critical Strike Chance Mistwalker: Gain Elusive on Critical Strike; 100% increased Elusive Effect; You take no Extra Damage from Critical Strikes while Elusive Critical Strike Chance, Life: 4% increased maximum Life; 15% increased Critical Strike Chance Shadowed Blood: 40% of Physical Damage taken Recouped as Life; Unaffected by Damaging Ailments Assassination Style Infused Toxins: All Damage from Hits can Poison Unstable Infusion: 15% chance to gain a Power Charge on Critical Strike; 30% chance to gain a Power Charge on Non-Critical Strike; +1 to Maximum Power Charges Critical Strike Chance, Poison Chance: 15% chance to Poison on Hit; 15% increased Critical Strike Chance Critical Strike Chance, Poison Chance: 15% chance to Poison on Hit; 15% increased Critical Strike Chance Critical Strike Chance, Mark Effect: 10% increased Effect of your Marks; 15% increased Critical Strike Chance Deathmarked: Trigger Level 30 Assassin's Mark on Attack Critical Strike against a Rare or Unique Enemy and you have no Mark; Mark Skills Cost no Mana; Marked Enemy cannot Evade Attacks Critical Strike Chance and Multiplier: 15% increased Critical Strike Chance; +10% to Critical Strike Multiplier Critical Strike Chance and Multiplier: 15% increased Critical Strike Chance; +10% to Critical Strike Multiplier Opportunistic: 25% more Damage while there is at most one Rare or Unique Enemy nearby; Damage cannot be Reflected; 35% less Damage taken while there are at least two Rare or Unique Enemies nearby Critical Strike Chance, Poison Chance: 15% chance to Poison on Hit; 15% increased Critical Strike Chance

Assassination Style

Notable
Assassination Style position in the Assassin tree

Choices

Knife in the Back
  • +100% to Crit Multi against Enemies that are on Low Life+100% to Critical Strike Multiplier against Enemies that are on Low Life
  • 100% more Crit% against Enemies that are not on Low Life100% more Critical Strike Chance against Enemies that are not on Low Life
  • Critical Strikes have Culling StrikeCritical Strikes have Culling Strike
For the Jugular
  • +100% to Crit Multi against Enemies that are not on Low Life+100% to Critical Strike Multiplier against Enemies that are not on Low Life
  • 100% more Crit% against Enemies that are on Low Life100% more Critical Strike Chance against Enemies that are on Low Life
  • Critical Strikes have Culling StrikeCritical Strikes have Culling Strike
Critical Strike Chance and Multiplier
  • 15% inc. Crit%15% increased Critical Strike Chance
  • +10% to Crit Multi+10% to Critical Strike Multiplier
Critical Strike Chance and Multiplier
  • 15% inc. Crit%15% increased Critical Strike Chance
  • +10% to Crit Multi+10% to Critical Strike Multiplier

Deathmarked

Notable
Deathmarked position in the Assassin tree
  • 10% inc. Effect of your Marks10% increased Effect of your Marks
  • 15% inc. Crit%15% increased Critical Strike Chance
  • Trigger Level 30 Assassin's Mark on Attack Critical Strike against a Rare or Unique Enemy and you have no MarkTrigger Level 30 Assassin's Mark on Attack Critical Strike against a Rare or Unique Enemy and you have no Mark
  • Mark Skills Cost no ManaMark Skills Cost no Mana
  • Marked Enemy cannot Evade AttacksMarked Enemy cannot Evade Attacks
Assassin's Mark
Level
3030
Cost
40 Mana40 Mana
Base Damage
100%, 100%, 100%100%, 100%, 100%

Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.

  • Hits against Cursed Enemies have +59% to Crit MultiHits against Cursed Enemies have +59% to Critical Strike Multiplier
  • Cursed enemies grant 832 Life when KilledCursed enemies grant 832 Life when Killed
  • Cursed enemies grant 103 Mana when KilledCursed enemies grant 103 Mana when Killed
  • Cursed enemies have a 100 % chance to grant a Power Charge when slainCursed enemies have a 100 % chance to grant a Power Charge when slain
  • Hits against Cursed Enemies have +1.5 % to Crit%Hits against Cursed Enemies have +1.5 % to Critical Strike Chance

Mistwalker

Notable
Mistwalker position in the Assassin tree
  • 10% inc. Elusive Effect10% increased Elusive Effect
  • 15% inc. Crit%15% increased Critical Strike Chance
  • Gain Elusive on Critical StrikeGain Elusive on Critical Strike
  • 100% inc. Elusive Effect100% increased Elusive Effect
  • You take no Extra Dmg from Critical Strikes while ElusiveYou take no Extra Damage from Critical Strikes while Elusive

Toxic Delivery

Notable
Toxic Delivery position in the Assassin tree
  • 15% chance to Poison on Hit15% chance to Poison on Hit
  • 15% inc. Crit%15% increased Critical Strike Chance
  • Poison you inflict with Critical Strikes deals 20% more DmgPoison you inflict with Critical Strikes deals 20% more Damage
  • 5% inc. Poison Dur. for each Poison you have inflicted Recently, up to a max of 100%5% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%
  • Recover 0.5% of Life per Poison affecting Enemies you KillRecover 0.5% of Life per Poison affecting Enemies you Kill

Shadowed Blood

Notable
Shadowed Blood position in the Assassin tree
  • 4% inc. max Life4% increased maximum Life
  • 15% inc. Crit%15% increased Critical Strike Chance
  • 40% of Phys.Dmg taken Recouped as Life40% of Physical Damage taken Recouped as Life
  • Unaffected by Damaging AilmentsUnaffected by Damaging Ailments

Unstable Infusion

Notable
Unstable Infusion position in the Assassin tree
  • 15% inc. Power Charge Dur.15% increased Power Charge Duration
  • 15% inc. Crit%15% increased Critical Strike Chance
  • 15% chance to gain a Power Charge on Critical Strike15% chance to gain a Power Charge on Critical Strike
  • 30% chance to gain a Power Charge on Non-Critical Strike30% chance to gain a Power Charge on Non-Critical Strike
  • +1 to Maximum Power Charges+1 to Maximum Power Charges

Opportunistic

Notable
Opportunistic position in the Assassin tree
  • 25% more Dmg while there is at most one Rare or Unique Enemy nearby25% more Damage while there is at most one Rare or Unique Enemy nearby
  • Dmg cannot be ReflectedDamage cannot be Reflected
  • 35% less Dmg taken while there are at least two Rare or Unique Enemies nearby35% less Damage taken while there are at least two Rare or Unique Enemies nearby

Infused Toxins

Notable
Infused Toxins position in the Assassin tree
  • 15% chance to Poison on Hit15% chance to Poison on Hit
  • 15% inc. Crit%15% increased Critical Strike Chance
  • All Dmg from Hits can PoisonAll Damage from Hits can Poison

Mystical Infusion

Notable
Mystical Infusion position in the Assassin tree
  • 10% inc. Spell Dmg10% increased Spell Damage
  • 15% inc. Crit%15% increased Critical Strike Chance
  • Base Spell Crit% of Spells is equal to that of Main Hand WeaponBase Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon

Harness the Void

Notable
  • 27% chance to gain 25% of Non-Chaos.Dmg with Hits as Extra Chaos.Dmg27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage
  • 13% chance to gain 50% of Non-Chaos.Dmg with Hits as Extra Chaos.Dmg13% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
  • 7% chance to gain 100% of Non-Chaos.Dmg with Hits as Extra Chaos.Dmg7% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage
Berserker, Marauder Ascendancy portrait

Berserker

Marauder Ascendancy

Berserker Ascendancy node positions Physical Damage, Armour: 15% increased Armour; 10% increased Physical Damage Ancestral Fury: Strike Skills also target the previous location they were used Crave the Slaughter: Every Rage also grants 1% increased Attack Speed; Inherent Rage Loss starts 2 seconds later Aspect of Carnage: 10% increased Damage taken; 40% more Damage Physical Damage, Attack Speed: 5% increased Attack Speed; 10% increased Physical Damage Gore Dancer: 30% of Life Leech is Instant Physical Damage, Life Leeched per Second: 30% increased total Recovery per second from Life Leech; 10% increased Physical Damage Physical Damage, Melee Strike Range: +0.2 metres to Melee Strike Range; 10% increased Physical Damage Physical Damage, Rage on Hit: Gain 1 Rage on Attack Hit; 10% increased Physical Damage Physical Damage, Rage on Hit: Gain 1 Rage on Attack Hit; 10% increased Physical Damage Physical Damage, Rage on Hit: Gain 1 Rage on Attack Hit; 10% increased Physical Damage Physical Damage, Warcry Speed: 20% increased Warcry Speed; 10% increased Physical Damage War Bringer: Warcries Exert twice as many Attacks Rite of Ruin: Lose 0.1% of Life per second per Rage while you are not losing Rage; 50% increased Rage Effect Defy Pain: Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds; Lose all Defiance when you reach 10 Defiance; Gain 3% of Missing Unreserved Life before being Hit by an Enemy Per Defiance

Crave the Slaughter

Notable
Crave the Slaughter position in the Berserker tree
  • Gain 1 Rage on Attack HitGain 1 Rage on Attack Hit
  • 10% inc. Phys.Dmg10% increased Physical Damage
  • Every Rage also grants 1% inc. Atk SpeedEvery Rage also grants 1% increased Attack Speed
  • Inherent Rage Loss starts 2 seconds laterInherent Rage Loss starts 2 seconds later

Defy Pain

Notable
Defy Pain position in the Berserker tree
  • 15% inc. Armour15% increased Armour
  • 10% inc. Phys.Dmg10% increased Physical Damage
  • Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 secondsGain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds
  • Lose all Defiance when you reach 10 DefianceLose all Defiance when you reach 10 Defiance
  • Gain 3% of Missing Unreserved Life before being Hit by an Enemy Per DefianceGain 3% of Missing Unreserved Life before being Hit by an Enemy Per Defiance

Rite of Ruin

Notable
Rite of Ruin position in the Berserker tree
  • Gain 1 Rage on Attack HitGain 1 Rage on Attack Hit
  • 10% inc. Phys.Dmg10% increased Physical Damage
  • Lose 0.1% of Life per second per Rage while you are not losing RageLose 0.1% of Life per second per Rage while you are not losing Rage
  • 50% inc. Rage Effect50% increased Rage Effect

Aspect of Carnage

Notable
Aspect of Carnage position in the Berserker tree
  • 5% inc. Atk Speed5% increased Attack Speed
  • 10% inc. Phys.Dmg10% increased Physical Damage
  • 10% inc. Dmg taken10% increased Damage taken
  • 40% more Dmg40% more Damage

Ancestral Fury

Notable
Ancestral Fury position in the Berserker tree
  • +0.2 m to Melee Strike Range+0.2 metres to Melee Strike Range
  • 10% inc. Phys.Dmg10% increased Physical Damage
  • Strike Skills also target the previous location they were usedStrike Skills also target the previous location they were used

Gore Dancer

Notable
Gore Dancer position in the Berserker tree
  • 30% inc. total Recovery per second from Life Leech30% increased total Recovery per second from Life Leech
  • 10% inc. Phys.Dmg10% increased Physical Damage
  • 30% of Life Leech is Instant30% of Life Leech is Instant

War Bringer

Notable
War Bringer position in the Berserker tree
  • 20% inc. Warcry Speed20% increased Warcry Speed
  • 10% inc. Phys.Dmg10% increased Physical Damage
  • Warcries Exert twice as many AttacksWarcries Exert twice as many Attacks

Indomitable Resolve

Notable
  • Take 25% less DmgTake 25% less Damage
  • Deal 10% less DmgDeal 10% less Damage
Champion, Duelist Ascendancy portrait

Champion

Duelist Ascendancy

Champion Ascendancy node positions Armour and Evasion, Taunt Duration: 15% increased Evasion Rating and Armour; 20% increased Taunt Duration Worthy Foe: Taunt on Hit; Enemies Taunted by you take 15% increased Damage; Enemies Taunted by you cannot Evade Attacks Inspirational: 30% increased effect of Non-Curse Auras from your Skills; You and Allies near your Banner Regenerate 0.1% of Life per second for each Valour consumed for that Banner; When you leave your Banner's Area, recover 30% of the Valour consumed for that Banner First to Strike, Last to Fall: Your Hits permanently Intimidate Enemies that are on Full Life; Gain Adrenaline for 20 seconds when you reach Low Life; Recover 25% of Life when you gain Adrenaline; Remove all Ailments and Burning when you gain Adrenaline Armour and Evasion, Impale Chance: 15% increased Evasion Rating and Armour; 10% chance to Impale Enemies on Hit with Attacks Master of Metal: Impales you inflict last 1 additional Hit; If you've Impaled an Enemy Recently, you and nearby Allies have + 1000 to Armour; You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy Armour and Evasion, Aura Effect: 15% increased Evasion Rating and Armour; 5% increased effect of Non-Curse Auras from your Skills Armour and Evasion, Aura Effect: 15% increased Evasion Rating and Armour; 5% increased effect of Non-Curse Auras from your Skills Armour and Evasion, Attack Damage while Fortified: 15% increased Evasion Rating and Armour; 10% increased Damage with Attack Skills while Fortified Armour and Evasion, Attack Damage while Fortified: 15% increased Evasion Rating and Armour; 10% increased Damage with Attack Skills while Fortified Armour and Evasion, Attack Damage while Fortified: 15% increased Evasion Rating and Armour; 10% increased Damage with Attack Skills while Fortified Armour and Evasion, Aura Effect: 15% increased Evasion Rating and Armour; 5% increased effect of Non-Curse Auras from your Skills Armour and Evasion, Attack Damage: 10% increased Attack Damage; 15% increased Evasion Rating and Armour Armour and Evasion, Attack Damage: 10% increased Attack Damage; 15% increased Evasion Rating and Armour Armour and Evasion, Attack Damage: 10% increased Attack Damage; 15% increased Evasion Rating and Armour Fortitude: Nearby Allies count as having Fortification equal to yours; You have your maximum Fortification Unstoppable Hero: 3% more Armour and Evasion Rating per Fortification above 20; 3% increased Attack Speed per Fortification above 20 Worthy Causes: Having a placed Banner does not prevent you gaining Valour; Banner Skills have 100% increased Duration

First to Strike, Last to Fall

Notable
First to Strike, Last to Fall position in the Champion tree
  • 10% inc. Atk Dmg10% increased Attack Damage
  • 15% inc. ER and Armour15% increased Evasion Rating and Armour
  • Your Hits permanently Intimidate Enemies that are on Full LifeYour Hits permanently Intimidate Enemies that are on Full Life
  • Gain Adrenaline for 20 seconds when you reach Low LifeGain Adrenaline for 20 seconds when you reach Low Life
  • Recover 25% of Life when you gain AdrenalineRecover 25% of Life when you gain Adrenaline
  • Remove all Ailments and Burning when you gain AdrenalineRemove all Ailments and Burning when you gain Adrenaline

Master of Metal

Notable
Master of Metal position in the Champion tree
  • 15% inc. ER and Armour15% increased Evasion Rating and Armour
  • 10% chance to Impale Enemies on Hit with Attacks10% chance to Impale Enemies on Hit with Attacks
  • Impales you inflict last 1 additional HitImpales you inflict last 1 additional Hit
  • If you've Impaled an Enemy Recently, you and nearby Allies have + 1000 to ArmourIf you've Impaled an Enemy Recently, you and nearby Allies have + 1000 to Armour
  • You and nearby Allies deal 6 to 12 added Phys.Dmg for each Impale on EnemyYou and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy

Inspirational

Notable
Inspirational position in the Champion tree
  • 15% inc. ER and Armour15% increased Evasion Rating and Armour
  • 5% inc. effect of Non-Curse Auras from your Skills5% increased effect of Non-Curse Auras from your Skills
  • 30% inc. effect of Non-Curse Auras from your Skills30% increased effect of Non-Curse Auras from your Skills
  • You and Allies near your Banner Regenerate 0.1% of Life per second for each Valour consumed for that BannerYou and Allies near your Banner Regenerate 0.1% of Life per second for each Valour consumed for that Banner
  • When you leave your Banner's Area, recover 30% of the Valour consumed for that BannerWhen you leave your Banner's Area, recover 30% of the Valour consumed for that Banner

Worthy Foe

Notable
Worthy Foe position in the Champion tree
  • 15% inc. ER and Armour15% increased Evasion Rating and Armour
  • 20% inc. Taunt Dur.20% increased Taunt Duration
  • Taunt on HitTaunt on Hit
  • Enemies Taunted by you take 15% inc. DmgEnemies Taunted by you take 15% increased Damage
  • Enemies Taunted by you cannot Evade AttacksEnemies Taunted by you cannot Evade Attacks

Fortitude

Notable
Fortitude position in the Champion tree
  • 15% inc. ER and Armour15% increased Evasion Rating and Armour
  • 10% inc. Dmg with Attack Skills while Fortified10% increased Damage with Attack Skills while Fortified
  • Nearby Allies count as having Fortification equal to yoursNearby Allies count as having Fortification equal to yours
  • You have your max FortificationYou have your maximum Fortification

Unstoppable Hero

Notable
Unstoppable Hero position in the Champion tree
  • 15% inc. ER and Armour15% increased Evasion Rating and Armour
  • 10% inc. Dmg with Attack Skills while Fortified10% increased Damage with Attack Skills while Fortified
  • 3% more Armour and ER per Fortification above 203% more Armour and Evasion Rating per Fortification above 20
  • 3% inc. Atk Speed per Fortification above 203% increased Attack Speed per Fortification above 20

Worthy Causes

Notable
Worthy Causes position in the Champion tree
  • 15% inc. ER and Armour15% increased Evasion Rating and Armour
  • 5% inc. effect of Non-Curse Auras from your Skills5% increased effect of Non-Curse Auras from your Skills
  • Having a placed Banner does not prevent you gaining ValourHaving a placed Banner does not prevent you gaining Valour
  • Banner Skills have 100% inc. Dur.Banner Skills have 100% increased Duration

Fatal Flourish

Notable
  • Non-Travel Attack Skills Repeat an additional TimeNon-Travel Attack Skills Repeat an additional Time
  • Final Repeat of Attack Skills deals 60% more DmgFinal Repeat of Attack Skills deals 60% more Damage
Chieftain, Marauder Ascendancy portrait

Chieftain

Marauder Ascendancy

Chieftain Ascendancy node positions Life Regeneration, Melee Damage: 10% increased Melee Damage; Regenerate 0.5% of Life per second Life Regeneration, Melee Damage: 10% increased Melee Damage; Regenerate 0.5% of Life per second Tasalio, Cleansing Water: Modifiers to Fire Resistance also apply to Cold and Lightning Resistances at 50% of their Value; Unaffected by Ignite Tukohama, War's Herald: Skills from Equipped Body Armour are Supported by Level 30 Ancestral Call; Skills from Equipped Body Armour are Supported by Level 20 Fist of War Life Regeneration, Fire Damage: 10% increased Fire Damage; Regenerate 0.5% of Life per second Life Regeneration, Fire Damage: 10% increased Fire Damage; Regenerate 0.5% of Life per second Life Regeneration, Fire Damage: 10% increased Fire Damage; Regenerate 0.5% of Life per second Ramako, Sun's Light: Nearby Enemy Monsters' Fire Resistance against Damage over Time is -20% while you are Stationary; Nearby Enemy Monsters have no Fire Resistance against Damage over Time while you are Stationary Valako, Storm's Embrace: Modifiers to Maximum Fire Resistance also apply to Maximum Cold and Lightning Resistances Life Regeneration, Fire Damage: 10% increased Fire Damage; Regenerate 0.5% of Life per second Life Regeneration, Fire Resistance: +15% to Fire Resistance; Regenerate 0.5% of Life per second Life Regeneration, Fire Resistance: +15% to Fire Resistance; Regenerate 0.5% of Life per second Life Regeneration, Melee Damage: 10% increased Melee Damage; Regenerate 0.5% of Life per second Life Regeneration, Fire Damage: 10% increased Fire Damage; Regenerate 0.5% of Life per second Life Regeneration, Fire Resistance: +15% to Fire Resistance; Regenerate 0.5% of Life per second Life Regeneration, Warcry Duration: Regenerate 0.5% of Life per second; 15% increased Warcry Duration Sione, Sun's Roar: 30% increased Warcry Buff Effect; Warcries have infinite Power Ngamahu, Flame's Advance: Non-Unique Jewels cause Increases and Reductions to other Damage Types in a Large Radius to be Transformed to apply to Fire Damage; Non-Unique Jewels cause Small and Notable Passive Skills in a Large Radius to also grant +4 to Strength Hinekora, Death's Fury: Enemies you or your Totems Kill have 10% chance to Explode, dealing 250% of their maximum Life as Fire Damage

Ngamahu, Flame's Advance

Notable
Ngamahu, Flame's Advance position in the Chieftain tree
  • 10% inc. Fire.Dmg10% increased Fire Damage
  • Regenerate 0.5% of Life per secondRegenerate 0.5% of Life per second
  • Non-Unique Jewels cause Increases and Reductions to other Dmg Types in a Large Radius to be Transformed to apply to Fire.DmgNon-Unique Jewels cause Increases and Reductions to other Damage Types in a Large Radius to be Transformed to apply to Fire Damage
  • Non-Unique Jewels cause Small and Notable Passive Skills in a Large Radius to also grant +4 to StrNon-Unique Jewels cause Small and Notable Passive Skills in a Large Radius to also grant +4 to Strength

Tasalio, Cleansing Water

Notable
Tasalio, Cleansing Water position in the Chieftain tree
  • +15% to Fire Res+15% to Fire Resistance
  • Regenerate 0.5% of Life per secondRegenerate 0.5% of Life per second
  • Modifiers to Fire Res also apply to Cold and Light. Ress at 50% of their ValueModifiers to Fire Resistance also apply to Cold and Lightning Resistances at 50% of their Value
  • Unaffected by IgniteUnaffected by Ignite

Ramako, Sun's Light

Notable
Ramako, Sun's Light position in the Chieftain tree
  • 10% inc. Fire.Dmg10% increased Fire Damage
  • Regenerate 0.5% of Life per secondRegenerate 0.5% of Life per second
  • Nearby Enemy Monsters' Fire Res against DoT is -20% while you are StationaryNearby Enemy Monsters' Fire Resistance against Damage over Time is -20% while you are Stationary
  • Nearby Enemy Monsters have no Fire Res against DoT while you are StationaryNearby Enemy Monsters have no Fire Resistance against Damage over Time while you are Stationary

Sione, Sun's Roar

Notable
Sione, Sun's Roar position in the Chieftain tree
  • Regenerate 0.5% of Life per secondRegenerate 0.5% of Life per second
  • 15% inc. Warcry Dur.15% increased Warcry Duration
  • 30% inc. Warcry Buff Effect30% increased Warcry Buff Effect
  • Warcries have infinite PowerWarcries have infinite Power

Tukohama, War's Herald

Notable
Tukohama, War's Herald position in the Chieftain tree
  • 10% inc. Melee Dmg10% increased Melee Damage
  • Regenerate 0.5% of Life per secondRegenerate 0.5% of Life per second
  • Skills from Equipped Body Armour are Supported by Level 30 Ancestral CallSkills from Equipped Body Armour are Supported by Level 30 Ancestral Call
  • Skills from Equipped Body Armour are Supported by Level 20 Fist of WarSkills from Equipped Body Armour are Supported by Level 20 Fist of War

Hinekora, Death's Fury

Notable
Hinekora, Death's Fury position in the Chieftain tree
  • 10% inc. Fire.Dmg10% increased Fire Damage
  • Regenerate 0.5% of Life per secondRegenerate 0.5% of Life per second
  • Enemies you or your Totems Kill have 10% chance to Explode, dealing 250% of their max Life as Fire.DmgEnemies you or your Totems Kill have 10% chance to Explode, dealing 250% of their maximum Life as Fire Damage

Valako, Storm's Embrace

Notable
Valako, Storm's Embrace position in the Chieftain tree
  • +15% to Fire Res+15% to Fire Resistance
  • Regenerate 0.5% of Life per secondRegenerate 0.5% of Life per second
  • Modifiers to Maximum Fire Res also apply to Maximum Cold and Light. RessModifiers to Maximum Fire Resistance also apply to Maximum Cold and Lightning Resistances

Indomitable Resolve

Notable
  • Take 25% less DmgTake 25% less Damage
  • Deal 10% less DmgDeal 10% less Damage
Deadeye, Ranger Ascendancy portrait

Deadeye

Ranger Ascendancy

Deadeye Ascendancy node positions Projectile Damage, Mark Cast Speed: 10% increased Projectile Damage; Mark Skills have 25% increased Cast Speed Avidity: 5% more Accuracy Rating per Frenzy Charge; Gain a Frenzy Charge each second while Moving; +1 to Maximum Frenzy Charges Projectile Damage, Accuracy: 10% increased Global Accuracy Rating; 10% increased Projectile Damage Projectile Damage, Accuracy: 10% increased Global Accuracy Rating; 10% increased Projectile Damage Projectile Damage, Accuracy: 10% increased Global Accuracy Rating; 10% increased Projectile Damage Projectile Damage, Mirage Archer Duration: 10% increased Projectile Damage; 15% increased Mirage Archer Duration Projectile Damage, Mirage Archer Duration: 10% increased Projectile Damage; 15% increased Mirage Archer Duration Gathering Winds: Gain 1 Gale Force when you use a Skill 10% increased Effect of Tailwind on you per Gale Force; You and nearby Allies have Tailwind Projectile Damage, Mirage Archer Duration: 10% increased Projectile Damage; 15% increased Mirage Archer Duration Occupying Force: Mirage Archers are not attached to you; +2 to maximum number of Summoned Mirage Archers; Cannot Summon Mirage Archers while near your Mirage Archers Projectile Damage, Accuracy: 10% increased Global Accuracy Rating; 10% increased Projectile Damage Projectile Damage, Projectile Speed: 10% increased Projectile Speed; 10% increased Projectile Damage Projectile Damage, Projectile Speed: 10% increased Projectile Speed; 10% increased Projectile Damage Projectile Damage, Attack Speed: 5% increased Attack Speed; 10% increased Projectile Damage Projectile Damage, Attack Speed: 5% increased Attack Speed; 10% increased Projectile Damage Focal Point: 75% increased Effect of your Marks; 25% less Damage taken from other Enemies near your Marked Enemy; Your Mark Transfers to another Enemy when Marked Enemy dies Wind Ward: 4% less Damage taken per Gale Force; Lose all Gale Force when Hit Projectile Damage, Attack Speed: 5% increased Attack Speed; 10% increased Projectile Damage Ricochet: Skills Chain +1 times; Projectiles have 30% chance to be able to Chain when colliding with terrain Projectile Damage, Accuracy: 10% increased Global Accuracy Rating; 10% increased Projectile Damage Endless Munitions: Skills fire 2 additional Projectiles Projectile Damage, Projectile Speed: 10% increased Projectile Speed; 10% increased Projectile Damage Far Shot: Projectiles gain Damage as they travel farther, dealing up to 30% more Damage with Hits and Ailments; Projectile Barrages have no spread

Focal Point

Notable
Focal Point position in the Deadeye tree
  • 10% inc. Proj Dmg10% increased Projectile Damage
  • Mark Skills have 25% inc. Cast SpeedMark Skills have 25% increased Cast Speed
  • 75% inc. Effect of your Marks75% increased Effect of your Marks
  • 25% less Dmg taken from other Enemies near your Marked Enemy25% less Damage taken from other Enemies near your Marked Enemy
  • Your Mark Transfers to another Enemy when Marked Enemy diesYour Mark Transfers to another Enemy when Marked Enemy dies

Occupying Force

Notable
Occupying Force position in the Deadeye tree
  • 10% inc. Proj Dmg10% increased Projectile Damage
  • 15% inc. Mirage Archer Dur.15% increased Mirage Archer Duration
  • Mirage Archers are not attached to youMirage Archers are not attached to you
  • +2 to max number of Summoned Mirage Archers+2 to maximum number of Summoned Mirage Archers
  • Cannot Summon Mirage Archers while near your Mirage ArchersCannot Summon Mirage Archers while near your Mirage Archers

Avidity

Notable
Avidity position in the Deadeye tree
  • 10% inc. Global Accu10% increased Global Accuracy Rating
  • 10% inc. Proj Dmg10% increased Projectile Damage
  • 5% more Accu per Frenzy Charge5% more Accuracy Rating per Frenzy Charge
  • Gain a Frenzy Charge each second while MovingGain a Frenzy Charge each second while Moving
  • +1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges

Gathering Winds

Notable
Gathering Winds position in the Deadeye tree
  • 5% inc. Atk Speed5% increased Attack Speed
  • 10% inc. Proj Dmg10% increased Projectile Damage
  • Gain 1 Gale Force when you use a Skill 10% inc. Effect of Tailwind on you per Gale ForceGain 1 Gale Force when you use a Skill 10% increased Effect of Tailwind on you per Gale Force
  • You and nearby Allies have TailwindYou and nearby Allies have Tailwind

Far Shot

Notable
Far Shot position in the Deadeye tree
  • 10% inc. Proj.Spd10% increased Projectile Speed
  • 10% inc. Proj Dmg10% increased Projectile Damage
  • Proj gain Dmg as they travel farther, dealing up to 30% more Dmg with Hits and AilmentsProjectiles gain Damage as they travel farther, dealing up to 30% more Damage with Hits and Ailments
  • Proj Barrages have no spreadProjectile Barrages have no spread

Ricochet

Notable
Ricochet position in the Deadeye tree
  • 10% inc. Global Accu10% increased Global Accuracy Rating
  • 10% inc. Proj Dmg10% increased Projectile Damage
  • Skills Chain +1 timesSkills Chain +1 times
  • Proj have 30% chance to be able to Chain when colliding with terrainProjectiles have 30% chance to be able to Chain when colliding with terrain

Wind Ward

Notable
Wind Ward position in the Deadeye tree
  • 5% inc. Atk Speed5% increased Attack Speed
  • 10% inc. Proj Dmg10% increased Projectile Damage
  • 4% less Dmg taken per Gale Force4% less Damage taken per Gale Force
  • Lose all Gale Force when HitLose all Gale Force when Hit

Endless Munitions

Notable
Endless Munitions position in the Deadeye tree
  • 10% inc. Global Accu10% increased Global Accuracy Rating
  • 10% inc. Proj Dmg10% increased Projectile Damage
  • Skills fire 2 additional ProjSkills fire 2 additional Projectiles

Fury of Nature

Notable
  • Non-Damaging Elemental Ailments you inflict spread to other enemies within 2 mNon-Damaging Elemental Ailments you inflict spread to other enemies within 2 metres
  • Non-Damaging Elemental Ailments you inflict have 100% more EffectNon-Damaging Elemental Ailments you inflict have 100% more Effect
Elementalist, Witch Ascendancy portrait

Elementalist

Witch Ascendancy

Elementalist Ascendancy node positions Mastermind of Discord: Exposure you inflict applies an extra -25% to the affected Resistance; Regenerate 1% of Mana per second if you've inflicted Exposure Recently Heart of Destruction: Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds; 60% increased Area of Effect while you don't have Convergence Bastion of Elements: Triggers Level 20 Primal Aegis when Allocated Primal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill; Other Aegis Skills are Disabled; Cannot take Reflected Elemental Damage Elemental Damage and Resistances: +6% to all Elemental Resistances; 10% increased Elemental Damage Elemental Damage and Resistances: +6% to all Elemental Resistances; 10% increased Elemental Damage Elemental Damage and Resistances: +6% to all Elemental Resistances; 10% increased Elemental Damage Bringer of Ruin: 66% increased Effect of Herald Buffs on you; 66% increased Mana Reservation Efficiency of Herald Skills Elemental Damage, Fire Damage over Time Multiplier: +4% to Fire Damage over Time Multiplier; 10% increased Elemental Damage Elemental Damage, Lightning Ailment Effect: 10% increased Elemental Damage; 10% increased Effect of Lightning Ailments Elemental Damage, Cold Ailment Effect: 10% increased Elemental Damage; 10% increased Effect of Cold Ailments Shaper of Flames: Hits always Ignite; All Damage can Ignite; Enemies Ignited by you have 40% of Physical Damage they deal converted to Fire Shaper of Storms: Hits always Shock; Shocks from your Hits always increase Damage taken by at least 25%; All Damage can Shock Shaper of Winter: All Damage with Hits can Chill; Your Chills can reduce Action Speed by up to a maximum of 40%; Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect Elemental Damage, Attack and Cast Speed: 10% increased Elemental Damage; 4% increased Attack and Cast Speed Elemental Damage, Attack and Cast Speed: 10% increased Elemental Damage; 4% increased Attack and Cast Speed Elemental Damage, Attack and Cast Speed: 10% increased Elemental Damage; 4% increased Attack and Cast Speed Elemental Damage and Resistances: +6% to all Elemental Resistances; 10% increased Elemental Damage Elemental Damage and Resistances: +6% to all Elemental Resistances; 10% increased Elemental Damage Liege of the Primordial: Summoned Golems are Immune to Elemental Damage; Summoned Golems are Resummoned 4 seconds after being Killed; +2 to maximum number of Summoned Golems

Bastion of Elements

Notable
Bastion of Elements position in the Elementalist tree
  • +6% to all Ele.Res+6% to all Elemental Resistances
  • 10% inc. Ele.Dmg10% increased Elemental Damage
  • Triggers Level 20 Primal Aegis when Allocated Primal Aegis can take 75 Ele.Dmg per Allocated Notable Passive SkillTriggers Level 20 Primal Aegis when Allocated Primal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill
  • Other Aegis Skills are DisabledOther Aegis Skills are Disabled
  • Cannot take Reflected Ele.DmgCannot take Reflected Elemental Damage

Shaper of Winter

Notable
Shaper of Winter position in the Elementalist tree
  • 10% inc. Ele.Dmg10% increased Elemental Damage
  • 10% inc. Effect of Cold Ailments10% increased Effect of Cold Ailments
  • All Dmg with Hits can ChillAll Damage with Hits can Chill
  • Your Chills can reduce Action Speed by up to a max of 40%Your Chills can reduce Action Speed by up to a maximum of 40%
  • Enemies Chilled by your Hits lessen their Dmg dealt by half of Chill EffectEnemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect

Shaper of Storms

Notable
Shaper of Storms position in the Elementalist tree
  • 10% inc. Ele.Dmg10% increased Elemental Damage
  • 10% inc. Effect of Lightning Ailments10% increased Effect of Lightning Ailments
  • Hits always ShockHits always Shock
  • Shocks from your Hits always increase Dmg taken by at least 25%Shocks from your Hits always increase Damage taken by at least 25%
  • All Dmg can ShockAll Damage can Shock

Shaper of Flames

Notable
Shaper of Flames position in the Elementalist tree
  • +4% to Fire.Dmg over Time Multiplier+4% to Fire Damage over Time Multiplier
  • 10% inc. Ele.Dmg10% increased Elemental Damage
  • Hits always IgniteHits always Ignite
  • All Dmg can IgniteAll Damage can Ignite
  • Enemies Ignited by you have 40% of Phys.Dmg they deal converted to FireEnemies Ignited by you have 40% of Physical Damage they deal converted to Fire

Liege of the Primordial

Notable
Liege of the Primordial position in the Elementalist tree
  • +6% to all Ele.Res+6% to all Elemental Resistances
  • 10% inc. Ele.Dmg10% increased Elemental Damage
  • Summoned Golems are Immune to Ele.DmgSummoned Golems are Immune to Elemental Damage
  • Summoned Golems are Resummoned 4 seconds after being KilledSummoned Golems are Resummoned 4 seconds after being Killed
  • +2 to max number of Summoned Golems+2 to maximum number of Summoned Golems

Heart of Destruction

Notable
Heart of Destruction position in the Elementalist tree
  • 10% inc. Ele.Dmg10% increased Elemental Damage
  • 4% inc. Attack and Cast Speed4% increased Attack and Cast Speed
  • Gain Convergence when you Hit a Unique Enemy, no more than once every 8 secondsGain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds
  • 60% inc. AoE while you don't have Convergence60% increased Area of Effect while you don't have Convergence

Mastermind of Discord

Notable
Mastermind of Discord position in the Elementalist tree
  • 10% inc. Ele.Dmg10% increased Elemental Damage
  • 4% inc. Attack and Cast Speed4% increased Attack and Cast Speed
  • Exposure you inflict applies an extra -25% to the affected ResistanceExposure you inflict applies an extra -25% to the affected Resistance
  • Regenerate 1% of Mana/s if you've inflicted Exposure RecentlyRegenerate 1% of Mana per second if you've inflicted Exposure Recently

Bringer of Ruin

Notable
Bringer of Ruin position in the Elementalist tree
  • +6% to all Ele.Res+6% to all Elemental Resistances
  • 10% inc. Ele.Dmg10% increased Elemental Damage
  • 66% inc. Effect of Herald Buffs on you66% increased Effect of Herald Buffs on you
  • 66% inc. Mana Reservation Efficiency of Herald Skills66% increased Mana Reservation Efficiency of Herald Skills

Nine Lives

Notable
  • 25% of Dmg Taken Recouped as Life, Mana and ES25% of Damage Taken Recouped as Life, Mana and Energy Shield
  • Recoup Effects instead occur over 3 secondsRecoup Effects instead occur over 3 seconds
Gladiator, Duelist Ascendancy portrait

Gladiator

Duelist Ascendancy

Gladiator Ascendancy node positions Attack Speed, Bleed Chance: 5% increased Attack Speed; Attacks have 15% chance to cause Bleeding Attack Speed, Bleed Chance: 5% increased Attack Speed; Attacks have 15% chance to cause Bleeding Determined Survivor: Gain 50% Chance to Block from Equipped Shield instead of the Shield's value; Inherent Bonuses from Dual Wielding are doubled Measured Retaliation: Retaliation Skills become Usable for an additional 2 seconds; 50% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use More Than Skill: Chance to Block Attack or Spell Damage is Lucky if you've Blocked Recently Attack Speed, Attack Damage: 10% increased Attack Damage; 5% increased Attack Speed War of Attrition: Deal 1% more Damage with Hits and Ailments to Rare and Unique Enemies for each second they've ever been in your Presence, up to a maximum of 100% Attack Speed, Bleed Chance: 5% increased Attack Speed; Attacks have 15% chance to cause Bleeding Attack Speed, Block Chance: 5% increased Attack Speed; +3% Chance to Block Attack Damage Attack Speed, Block Chance: 5% increased Attack Speed; +3% Chance to Block Attack Damage Attack Speed, Block Chance: 5% increased Attack Speed; +3% Chance to Block Attack Damage Attack Speed and One Handed Damage: 5% increased Attack Speed; 10% increased Damage with One Handed Weapons Attack Speed, Block Chance: 5% increased Attack Speed; +3% Chance to Block Attack Damage Attack Speed, Block Chance: 5% increased Attack Speed; +3% Chance to Block Attack Damage Gratuitous Violence: Bleeding Enemies you Kill Explode, dealing 20% of their Maximum Life as Physical Damage Jagged Technique: Bleeding you inflict is Aggravated Weapon Master: 25% more Accuracy Rating while wielding a Sword; 20% more Area of Effect while wielding a Mace or Sceptre; 20% more Critical Strike Chance while wielding a Dagger; 20% of Leech is Instant while wielding a Claw; 30% more Damage with Hits and Ailments against Enemies that are on Low Life while you are wielding an Axe

Weapon Master

Notable
Weapon Master position in the Gladiator tree
  • 5% inc. Atk Speed5% increased Attack Speed
  • 10% inc. Dmg with One Handed Weapons10% increased Damage with One Handed Weapons
  • 25% more Accu while wielding a Sword25% more Accuracy Rating while wielding a Sword
  • 20% more AoE while wielding a Mace or Sceptre20% more Area of Effect while wielding a Mace or Sceptre
  • 20% more Crit% while wielding a Dagger20% more Critical Strike Chance while wielding a Dagger
  • 20% of Leech is Instant while wielding a Claw20% of Leech is Instant while wielding a Claw
  • 30% more Dmg with Hits and Ailments against Enemies that are on Low Life while you are wielding an Axe30% more Damage with Hits and Ailments against Enemies that are on Low Life while you are wielding an Axe

Determined Survivor

Notable
Determined Survivor position in the Gladiator tree
  • 5% inc. Atk Speed5% increased Attack Speed
  • +3% Chance to Block Atk Dmg+3% Chance to Block Attack Damage
  • Gain 50% Chance to Block from Equipped Shield instead of the Shield's valueGain 50% Chance to Block from Equipped Shield instead of the Shield's value
  • Inherent Bonuses from Dual Wielding are doubledInherent Bonuses from Dual Wielding are doubled

Measured Retaliation

Notable
Measured Retaliation position in the Gladiator tree
  • 5% inc. Atk Speed5% increased Attack Speed
  • +3% Chance to Block Atk Dmg+3% Chance to Block Attack Damage
  • Retaliation Skills become Usable for an additional 2 secondsRetaliation Skills become Usable for an additional 2 seconds
  • 50% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use50% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use

Jagged Technique

Notable
Jagged Technique position in the Gladiator tree
  • 5% inc. Atk Speed5% increased Attack Speed
  • Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding
  • Bleeding you inflict is AggravatedBleeding you inflict is Aggravated

Gratuitous Violence

Notable
Gratuitous Violence position in the Gladiator tree
  • 5% inc. Atk Speed5% increased Attack Speed
  • Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding
  • Bleeding Enemies you Kill Explode, dealing 20% of their Maximum Life as Phys.DmgBleeding Enemies you Kill Explode, dealing 20% of their Maximum Life as Physical Damage

More Than Skill

Notable
More Than Skill position in the Gladiator tree
  • 5% inc. Atk Speed5% increased Attack Speed
  • +3% Chance to Block Atk Dmg+3% Chance to Block Attack Damage
  • Chance to Block Attack or Spell Dmg is Lucky if you've Blocked RecentlyChance to Block Attack or Spell Damage is Lucky if you've Blocked Recently

War of Attrition

Notable
War of Attrition position in the Gladiator tree
  • 10% inc. Atk Dmg10% increased Attack Damage
  • 5% inc. Atk Speed5% increased Attack Speed
  • Deal 1% more Dmg with Hits and Ailments to Rare and Unique Enemies for each second they've ever been in your Presence, up to a max of 100%Deal 1% more Damage with Hits and Ailments to Rare and Unique Enemies for each second they've ever been in your Presence, up to a maximum of 100%

Fatal Flourish

Notable
  • Non-Travel Attack Skills Repeat an additional TimeNon-Travel Attack Skills Repeat an additional Time
  • Final Repeat of Attack Skills deals 60% more DmgFinal Repeat of Attack Skills deals 60% more Damage
Guardian, Templar Ascendancy portrait

Guardian

Templar Ascendancy

Guardian Ascendancy node positions Armour and Energy Shield, Block Recovery: 30% increased Block Recovery; 14% increased Armour; 5% increased maximum Energy Shield Harmony of Purpose: Gain a random Shrine buff every 10 seconds Unwavering Faith: 50% increased Reservation Efficiency of Skills Armour and Energy Shield, Minion Damage: 14% increased Armour; 5% increased maximum Energy Shield; Minions deal 10% increased Damage Armour and Energy Shield, Minion Damage: 14% increased Armour; 5% increased maximum Energy Shield; Minions deal 10% increased Damage Radiant Crusade: Grants Level 20 Summon Sentinel of Radiance Skill; 20% of Damage from Hits is taken from your Sentinel of Radiance's Life before you Armour and Energy Shield, Minion Damage: 14% increased Armour; 5% increased maximum Energy Shield; Minions deal 10% increased Damage Unwavering Crusade: 25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy Hallowing Flame Effect: 20% increased magnitude of Hallowing Flame you inflict Marshal of Divinity: Inflict Hallowing Flame on Melee Hit; You can inflict +1 Hallowing Flame on Enemies; Gain 10% of Physical Damage as Extra Lightning Damage for each of your Hallowing Flames that have been removed by an allied hit recently, up to 80% Time of Need: Every 4 seconds, remove Curses and Ailments from you; Every 4 seconds, Regenerate 100% of Life over one second Radiant Faith: Grants Armour equal to 25% of your Reserved Mana to you and nearby Allies; Grants maximum Energy Shield equal to 10% of your Reserved Mana to you and nearby Allies Bastion of Hope: If you've Attacked Recently, you and nearby Allies have +25% Chance to Block Attack Damage; If you've Cast a Spell Recently, you and nearby Allies have +25% Chance to Block Spell Damage Armour and Energy Shield, Life Regeneration: 14% increased Armour; 5% increased maximum Energy Shield; Regenerate 0.5% of Life per second Armour and Energy Shield, Aura Effect: 14% increased Armour; 5% increased maximum Energy Shield; 5% increased effect of Non-Curse Auras from your Skills Armour and Energy Shield, Aura Effect: 14% increased Armour; 5% increased maximum Energy Shield; 5% increased effect of Non-Curse Auras from your Skills Armour and Energy Shield, Shrine Buff Effect: 14% increased Armour; 5% increased maximum Energy Shield; 10% increased Effect of Shrine Buffs on you Armour and Energy Shield, Aura Effect: 14% increased Armour; 5% increased maximum Energy Shield; 5% increased effect of Non-Curse Auras from your Skills

Unwavering Crusade

Notable
Unwavering Crusade position in the Guardian tree
  • 14% inc. Armour14% increased Armour
  • 5% inc. max ES5% increased maximum Energy Shield
  • Minions deal 10% inc. DmgMinions deal 10% increased Damage
  • 25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy
Summon Elemental Relic
Level
2020
Cooldown Time
0.30 sec0.30 sec
Cast Time
1.00 sec1.00 sec

Summons a Relic of a random element that stays near you. Depending on the element chosen, the relic minion will have an Anger, Hatred, or Wrath aura. These relics explode when they die, dealing elemental damage to enemies around them. If you already have a relic of the chosen element, its duration will be refreshed instead of summoning a new one.

  • Base duration is 5 secondsBase duration is 5 seconds
  • 25 % chance to Trigger this Skill when you or a nearby ally Kill an Enemy or Hit a Rare or Unique Enemy25 % chance to Trigger this Skill when you or a nearby ally Kill an Enemy or Hit a Rare or Unique Enemy
  • Minions Explode on Death, dealing 100 % of their max Life as Dmg of their chosen ElementMinions Explode on Death, dealing 100 % of their maximum Life as Damage of their chosen Element
  • Minions' Level is equal to yours, up to a max of 85Minions' Level is equal to yours, up to a maximum of 85

Radiant Crusade

Notable
Radiant Crusade position in the Guardian tree
  • 14% inc. Armour14% increased Armour
  • 5% inc. max ES5% increased maximum Energy Shield
  • Minions deal 10% inc. DmgMinions deal 10% increased Damage
  • Grants Level 20 Summon Sentinel of Radiance SkillGrants Level 20 Summon Sentinel of Radiance Skill
  • 20% of Dmg from Hits is taken from your Sentinel of Radiance's Life before you20% of Damage from Hits is taken from your Sentinel of Radiance's Life before you
Summon Sentinel of Radiance
Level
2020
Cost
(40 - 0) Mana(40 - 0) Mana
Cast Time
0.75 sec0.75 sec
Effectiveness of Added Damage
200%200%

Summons a Sentinel of Radiance which follows you and attacks enemies in melee, while burning enemies around it and taking a portion of damage from hits for you. You can only have one Sentinel of Radiance.

  • Minion deals Fire.Dmg equal to 20 % of its max Life per Second to Enemies in a Base radius of 4 mMinion deals Fire Damage equal to 20 % of its maximum Life per Second to Enemies in a Base radius of 4 metres
  • Minion's Level is equal to yours, up to a max of 85Minion's Level is equal to yours, up to a maximum of 85

Marshal of Divinity

Notable
Marshal of Divinity position in the Guardian tree
  • 20% inc. magnitude of Hallowing Flame you inflict20% increased magnitude of Hallowing Flame you inflict
  • Inflict Hallowing Flame on Melee HitInflict Hallowing Flame on Melee Hit
  • You can inflict +1 Hallowing Flame on EnemiesYou can inflict +1 Hallowing Flame on Enemies
  • Gain 10% of Phys.Dmg as Extra Light.Dmg for each of your Hallowing Flames that have been removed by an allied hit recently, up to 80%Gain 10% of Physical Damage as Extra Lightning Damage for each of your Hallowing Flames that have been removed by an allied hit recently, up to 80%

Bastion of Hope

Notable
Bastion of Hope position in the Guardian tree
  • 30% inc. Block Recovery30% increased Block Recovery
  • 14% inc. Armour14% increased Armour
  • 5% inc. max ES5% increased maximum Energy Shield
  • If you've Attacked Recently, you and nearby Allies have +25% Chance to Block Atk DmgIf you've Attacked Recently, you and nearby Allies have +25% Chance to Block Attack Damage
  • If you've Cast a Spell Recently, you and nearby Allies have +25% Chance to Block Spell DmgIf you've Cast a Spell Recently, you and nearby Allies have +25% Chance to Block Spell Damage

Time of Need

Notable
Time of Need position in the Guardian tree
  • 14% inc. Armour14% increased Armour
  • 5% inc. max ES5% increased maximum Energy Shield
  • Regenerate 0.5% of Life per secondRegenerate 0.5% of Life per second
  • Every 4 seconds, remove Curses and Ailments from youEvery 4 seconds, remove Curses and Ailments from you
  • Every 4 seconds, Regenerate 100% of Life over one secondEvery 4 seconds, Regenerate 100% of Life over one second

Radiant Faith

Notable
Radiant Faith position in the Guardian tree
  • 14% inc. Armour14% increased Armour
  • 5% inc. max ES5% increased maximum Energy Shield
  • 5% inc. effect of Non-Curse Auras from your Skills5% increased effect of Non-Curse Auras from your Skills
  • Grants Armour equal to 25% of your Reserved Mana to you and nearby AlliesGrants Armour equal to 25% of your Reserved Mana to you and nearby Allies
  • Grants max ES equal to 10% of your Reserved Mana to you and nearby AlliesGrants maximum Energy Shield equal to 10% of your Reserved Mana to you and nearby Allies

Harmony of Purpose

Notable
Harmony of Purpose position in the Guardian tree
  • 14% inc. Armour14% increased Armour
  • 5% inc. max ES5% increased maximum Energy Shield
  • 10% inc. Effect of Shrine Buffs on you10% increased Effect of Shrine Buffs on you
  • Gain a random Shrine buff every 10 secondsGain a random Shrine buff every 10 seconds

Unwavering Faith

Notable
Unwavering Faith position in the Guardian tree
  • 14% inc. Armour14% increased Armour
  • 5% inc. max ES5% increased maximum Energy Shield
  • 5% inc. effect of Non-Curse Auras from your Skills5% increased effect of Non-Curse Auras from your Skills
  • 50% inc. Reservation Efficiency of Skills50% increased Reservation Efficiency of Skills

Searing Purity

Notable
  • 45% of Chaos.Dmg taken as Light.Dmg45% of Chaos Damage taken as Lightning Damage
  • 45% of Chaos.Dmg taken as Fire.Dmg45% of Chaos Damage taken as Fire Damage
Hierophant, Templar Ascendancy portrait

Hierophant

Templar Ascendancy

Hierophant Ascendancy node positions Mana Regeneration, Arcane Surge Effect: 20% increased Mana Regeneration Rate; 20% increased Effect of Arcane Surge on you Mana Regeneration, Arcane Surge Effect: 20% increased Mana Regeneration Rate; 20% increased Effect of Arcane Surge on you Ritual of Awakening: 5% more Damage per Summoned Totem; Regenerate 0.5% of Mana per second for each Summoned Totem; You and your Totems Regenerate 1% of Life per second for each Summoned Totem Conviction of Power: +4 to Minimum Endurance Charges; +4 to Minimum Power Charges; +1 to Maximum Power Charges and Maximum Endurance Charges Illuminated Devotion: Non-Damaging Ailments have 50% reduced Effect on you while you have Arcane Surge; 30% increased Area of Effect while you have Arcane Surge; 0.5% of Spell Damage Leeched as Life while you have Arcane Surge Mana Regeneration, Arcane Surge Effect: 20% increased Mana Regeneration Rate; 20% increased Effect of Arcane Surge on you Arcane Blessing: Arcane Surge also grants 20% more Spell Damage to you; Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell Mana Regeneration, Brand Damage: 20% increased Mana Regeneration Rate; 14% increased Brand Damage Sign of Purpose: Brands have 100% more Activation Frequency if 75% of Attached Duration expired; Brand Recall has 100% increased Cooldown Recovery Rate Mana Regeneration, Totem Placement Speed: 20% increased Mana Regeneration Rate; 20% increased Totem Placement speed Mana Regeneration, Totem Placement Speed: 20% increased Mana Regeneration Rate; 20% increased Totem Placement speed Mana Regeneration, Totem Placement Speed: 20% increased Mana Regeneration Rate; 20% increased Totem Placement speed Mana Regeneration, Mana: 8% increased maximum Mana; 20% increased Mana Regeneration Rate Mana Regeneration, Mana: 8% increased maximum Mana; 20% increased Mana Regeneration Rate Mana Regeneration, Mana: 8% increased maximum Mana; 20% increased Mana Regeneration Rate Mana Regeneration, Mana: 8% increased maximum Mana; 20% increased Mana Regeneration Rate Mana Regeneration, Mana: 8% increased maximum Mana; 20% increased Mana Regeneration Rate Divine Guidance: 30% increased maximum Mana; 10% of Damage is taken from Mana before Life; Transfiguration of Mind Sanctuary of Thought: Gain 20% of Maximum Mana as Extra Maximum Energy Shield; 1% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100%; Regenerate 1% of Mana per second Pursuit of Faith: 100% increased Totem Duration; +1 to maximum number of Summoned Totems; 100% increased Totem Placement speed

Illuminated Devotion

Notable
Illuminated Devotion position in the Hierophant tree
  • 20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
  • 20% inc. Effect of Arcane Surge on you20% increased Effect of Arcane Surge on you
  • Non-Damaging Ailments have 50% reduced Effect on you while you have Arcane SurgeNon-Damaging Ailments have 50% reduced Effect on you while you have Arcane Surge
  • 30% inc. AoE while you have Arcane Surge30% increased Area of Effect while you have Arcane Surge
  • 0.5% of Spell Dmg Leeched as Life while you have Arcane Surge0.5% of Spell Damage Leeched as Life while you have Arcane Surge

Arcane Blessing

Notable
Arcane Blessing position in the Hierophant tree
  • 20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
  • 20% inc. Effect of Arcane Surge on you20% increased Effect of Arcane Surge on you
  • Arcane Surge also grants 20% more Spell Dmg to youArcane Surge also grants 20% more Spell Damage to you
  • Gain Arcane Surge when you or your Totems Hit an Enemy with a SpellGain Arcane Surge when you or your Totems Hit an Enemy with a Spell

Ritual of Awakening

Notable
Ritual of Awakening position in the Hierophant tree
  • 20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
  • 20% inc. Totem Placement speed20% increased Totem Placement speed
  • 5% more Dmg per Summoned Totem5% more Damage per Summoned Totem
  • Regenerate 0.5% of Mana/s for each Summoned TotemRegenerate 0.5% of Mana per second for each Summoned Totem
  • You and your Totems Regenerate 1% of Life per second for each Summoned TotemYou and your Totems Regenerate 1% of Life per second for each Summoned Totem

Divine Guidance

Notable
Divine Guidance position in the Hierophant tree
  • 8% inc. max Mana8% increased maximum Mana
  • 20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
  • 30% inc. max Mana30% increased maximum Mana
  • 10% of Dmg is taken from Mana before Life10% of Damage is taken from Mana before Life
  • Transfiguration of MindTransfiguration of Mind

Sanctuary of Thought

Notable
Sanctuary of Thought position in the Hierophant tree
  • 8% inc. max Mana8% increased maximum Mana
  • 20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
  • Gain 20% of Maximum Mana as Extra Maximum ESGain 20% of Maximum Mana as Extra Maximum Energy Shield
  • 1% inc. AoE per 50 Unreserved Maximum Mana, up to 100%1% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100%
  • Regenerate 1% of Mana/sRegenerate 1% of Mana per second

Conviction of Power

Notable
Conviction of Power position in the Hierophant tree
  • 8% inc. max Mana8% increased maximum Mana
  • 20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
  • +4 to Minimum Endurance Charges+4 to Minimum Endurance Charges
  • +4 to Minimum Power Charges+4 to Minimum Power Charges
  • +1 to Maximum Power Charges and Maximum Endurance Charges+1 to Maximum Power Charges and Maximum Endurance Charges

Pursuit of Faith

Notable
Pursuit of Faith position in the Hierophant tree
  • 20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
  • 20% inc. Totem Placement speed20% increased Totem Placement speed
  • 100% inc. Totem Dur.100% increased Totem Duration
  • +1 to max number of Summoned Totems+1 to maximum number of Summoned Totems
  • 100% inc. Totem Placement speed100% increased Totem Placement speed

Sign of Purpose

Notable
Sign of Purpose position in the Hierophant tree
  • 20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
  • 14% inc. Brand Dmg14% increased Brand Damage
  • Brands have 100% more Activation Frequency if 75% of Attached Dur. expiredBrands have 100% more Activation Frequency if 75% of Attached Duration expired
  • Brand Recall has 100% inc. CDRRBrand Recall has 100% increased Cooldown Recovery Rate

Searing Purity

Notable
  • 45% of Chaos.Dmg taken as Light.Dmg45% of Chaos Damage taken as Lightning Damage
  • 45% of Chaos.Dmg taken as Fire.Dmg45% of Chaos Damage taken as Fire Damage
Inquisitor, Templar Ascendancy portrait

Inquisitor

Templar Ascendancy

Inquisitor Ascendancy node positions Elemental Damage, Attack and Cast Speed: 10% increased Elemental Damage; 4% increased Attack and Cast Speed Elemental Damage, Attack and Cast Speed: 10% increased Elemental Damage; 4% increased Attack and Cast Speed Sanctuary: Consecrated Ground you create applies 15% increased Damage taken to Enemies; You have Consecrated Ground around you while stationary Pious Path: Consecrated Ground you create causes Life Regeneration to also Recover Energy Shield for you and Allies; Effects of Consecrated Ground you create Linger for 4 seconds Elemental Damage, Attack and Cast Speed: 10% increased Elemental Damage; 4% increased Attack and Cast Speed Instruments of Zeal: Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges; Gain 1 Fanatic Charge every second if you've Attacked in the past second; Lose all Fanatic Charges on reaching Maximum Fanatic Charges; +4 to Maximum Fanatic Charges Instruments of Virtue: 10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%; Battlemage Elemental Damage, Life Regeneration: Regenerate 0.5% of Life per second; 10% increased Elemental Damage Elemental Damage, Life Regeneration: Regenerate 0.5% of Life per second; 10% increased Elemental Damage Elemental Damage, Life Regeneration: Regenerate 0.5% of Life per second; 10% increased Elemental Damage Elemental Damage and Resistances: +6% to all Elemental Resistances; 10% increased Elemental Damage Elemental Damage, Critical Strike Multiplier: 10% increased Elemental Damage; +10% to Critical Strike Multiplier Elemental Damage, Critical Strike Multiplier: 10% increased Elemental Damage; +10% to Critical Strike Multiplier Elemental Damage, Critical Strike Multiplier: 10% increased Elemental Damage; +10% to Critical Strike Multiplier Righteous Providence: 1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower; +50 to Strength and Intelligence Inevitable Judgement: Critical Strikes ignore Enemy Monster Elemental Resistances; Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances Augury of Penitence: Nearby Enemies deal 8% less Elemental Damage; Nearby Enemies take 16% increased Elemental Damage

Instruments of Zeal

Notable
Instruments of Zeal position in the Inquisitor tree
  • 10% inc. Ele.Dmg10% increased Elemental Damage
  • 4% inc. Attack and Cast Speed4% increased Attack and Cast Speed
  • Gain Fanaticism for 4 seconds on reaching Maximum Fanatic ChargesGain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges
  • Gain 1 Fanatic Charge every second if you've Attacked in the past secondGain 1 Fanatic Charge every second if you've Attacked in the past second
  • Lose all Fanatic Charges on reaching Maximum Fanatic ChargesLose all Fanatic Charges on reaching Maximum Fanatic Charges
  • +4 to Maximum Fanatic Charges+4 to Maximum Fanatic Charges

Sanctuary

Notable
Sanctuary position in the Inquisitor tree
  • Regenerate 0.5% of Life per secondRegenerate 0.5% of Life per second
  • 10% inc. Ele.Dmg10% increased Elemental Damage
  • Consecrated Ground you create applies 15% inc. Dmg taken to EnemiesConsecrated Ground you create applies 15% increased Damage taken to Enemies
  • You have Consecrated Ground around you while stationaryYou have Consecrated Ground around you while stationary

Pious Path

Notable
Pious Path position in the Inquisitor tree
  • Regenerate 0.5% of Life per secondRegenerate 0.5% of Life per second
  • 10% inc. Ele.Dmg10% increased Elemental Damage
  • Consecrated Ground you create causes Life Regeneration to also Recover ES for you and AlliesConsecrated Ground you create causes Life Regeneration to also Recover Energy Shield for you and Allies
  • Effects of Consecrated Ground you create Linger for 4 secondsEffects of Consecrated Ground you create Linger for 4 seconds

Inevitable Judgement

Notable
Inevitable Judgement position in the Inquisitor tree
  • 10% inc. Ele.Dmg10% increased Elemental Damage
  • +10% to Crit Multi+10% to Critical Strike Multiplier
  • Critical Strikes ignore Enemy Monster Ele.ResCritical Strikes ignore Enemy Monster Elemental Resistances
  • Non-Critical Strikes Penetrate 10% of Enemy Ele.ResNon-Critical Strikes Penetrate 10% of Enemy Elemental Resistances

Instruments of Virtue

Notable
Instruments of Virtue position in the Inquisitor tree
  • 10% inc. Ele.Dmg10% increased Elemental Damage
  • 4% inc. Attack and Cast Speed4% increased Attack and Cast Speed
  • 10% more Atk Dmg for each Non-Instant Spell you've Cast in the past 8 seconds, up to a max of 30%10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%
  • BattlemageBattlemage

Righteous Providence

Notable
Righteous Providence position in the Inquisitor tree
  • 10% inc. Ele.Dmg10% increased Elemental Damage
  • +10% to Crit Multi+10% to Critical Strike Multiplier
  • 1% inc. Crit% per point of Str or Int, whichever is lower1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower
  • +50 to Str and Int+50 to Strength and Intelligence

Augury of Penitence

Notable
Augury of Penitence position in the Inquisitor tree
  • +6% to all Ele.Res+6% to all Elemental Resistances
  • 10% inc. Ele.Dmg10% increased Elemental Damage
  • Nearby Enemies deal 8% less Ele.DmgNearby Enemies deal 8% less Elemental Damage
  • Nearby Enemies take 16% inc. Ele.DmgNearby Enemies take 16% increased Elemental Damage

Searing Purity

Notable
  • 45% of Chaos.Dmg taken as Light.Dmg45% of Chaos Damage taken as Lightning Damage
  • 45% of Chaos.Dmg taken as Fire.Dmg45% of Chaos Damage taken as Fire Damage
Juggernaut, Marauder Ascendancy portrait

Juggernaut

Marauder Ascendancy

Juggernaut Ascendancy node positions Untiring: 40% increased Life Regeneration rate; 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second Armour, Life Regeneration: 15% increased Armour; Regenerate 0.5% of Life per second Armour, Movement Speed: 15% increased Armour; 4% increased Movement Speed Armour, Chaos Resistance: 15% increased Armour; +11% to Chaos Resistance Unstoppable: 10% increased Movement Speed; Cannot be Stunned; Action Speed cannot be modified to below Base Value; Movement Speed cannot be modified to below Base Value Unbreakable: Armour from Equipped Body Armour is doubled; 15% of Armour also applies to Chaos Damage taken from Hits Armour, Endurance Charge Duration: 15% increased Armour; 15% increased Endurance Charge Duration Armour, Endurance Charge Duration: 15% increased Armour; 15% increased Endurance Charge Duration Undeniable: +500 to Accuracy Rating; 1% increased Attack Speed per 150 Accuracy Rating; Gain Accuracy Rating equal to twice your Strength Unflinching: 30% chance to gain an Endurance Charge when you are Hit; 25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges; Gain 1 Endurance Charge every second if you've been Hit Recently; +1 to Maximum Endurance Charges Unrelenting: 1% additional Elemental Damage Reduction per Endurance Charge; 1% additional Physical Damage Reduction per Endurance Charge Armour, Endurance Charge Duration: 15% increased Armour; 15% increased Endurance Charge Duration Armour, Attack Speed: 5% increased Attack Speed; 15% increased Armour Armour, Stun Duration: 15% increased Armour; 20% increased Stun Duration on Enemies Unyielding: 8% increased Damage per Endurance Charge; 6% increased Area of Effect per Endurance Charge; 25% chance to gain an Endurance Charge when you Stun an Enemy; 10% increased Stun Duration on Enemies per Endurance Charge

Unflinching

Notable
Unflinching position in the Juggernaut tree
  • 15% inc. Armour15% increased Armour
  • 15% inc. Endurance Charge Dur.15% increased Endurance Charge Duration
  • 30% chance to gain an Endurance Charge when you are Hit30% chance to gain an Endurance Charge when you are Hit
  • 25% chance that if you would gain Endurance Charges, you instead gain up to max Endurance Charges25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
  • Gain 1 Endurance Charge every second if you've been Hit RecentlyGain 1 Endurance Charge every second if you've been Hit Recently
  • +1 to Maximum Endurance Charges+1 to Maximum Endurance Charges

Unyielding

Notable
Unyielding position in the Juggernaut tree
  • 15% inc. Armour15% increased Armour
  • 20% inc. Stun Dur. on Enemies20% increased Stun Duration on Enemies
  • 8% inc. Dmg per Endurance Charge8% increased Damage per Endurance Charge
  • 6% inc. AoE per Endurance Charge6% increased Area of Effect per Endurance Charge
  • 25% chance to gain an Endurance Charge when you Stun an Enemy25% chance to gain an Endurance Charge when you Stun an Enemy
  • 10% inc. Stun Dur. on Enemies per Endurance Charge10% increased Stun Duration on Enemies per Endurance Charge

Unstoppable

Notable
Unstoppable position in the Juggernaut tree
  • 15% inc. Armour15% increased Armour
  • 4% inc. Move.Spd4% increased Movement Speed
  • 10% inc. Move.Spd10% increased Movement Speed
  • Cannot be StunnedCannot be Stunned
  • Action Speed cannot be modified to below Base ValueAction Speed cannot be modified to below Base Value
  • Move.Spd cannot be modified to below Base ValueMovement Speed cannot be modified to below Base Value

Untiring

Notable
Untiring position in the Juggernaut tree
  • 15% inc. Armour15% increased Armour
  • Regenerate 0.5% of Life per secondRegenerate 0.5% of Life per second
  • 40% inc. Life Regeneration rate40% increased Life Regeneration rate
  • 1.5% of Phys.Dmg prevented from Hits in the past 10 seconds is Regenerated as Life per second1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second
  • 1.5% of Phys.Dmg prevented from Hits in the past 10 seconds is Regenerated as Life per second1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second

Undeniable

Notable
Undeniable position in the Juggernaut tree
  • 5% inc. Atk Speed5% increased Attack Speed
  • 15% inc. Armour15% increased Armour
  • +500 to Accu+500 to Accuracy Rating
  • 1% inc. Atk Speed per 150 Accu1% increased Attack Speed per 150 Accuracy Rating
  • Gain Accu equal to twice your StrGain Accuracy Rating equal to twice your Strength

Unrelenting

Notable
Unrelenting position in the Juggernaut tree
  • 15% inc. Armour15% increased Armour
  • 15% inc. Endurance Charge Dur.15% increased Endurance Charge Duration
  • 1% additional Ele.Dmg Reduction per Endurance Charge1% additional Elemental Damage Reduction per Endurance Charge
  • 1% additional Phys.Dmg Reduction per Endurance Charge1% additional Physical Damage Reduction per Endurance Charge

Unbreakable

Notable
Unbreakable position in the Juggernaut tree
  • 15% inc. Armour15% increased Armour
  • +11% to Chaos Res+11% to Chaos Resistance
  • Armour from Equipped Body Armour is doubledArmour from Equipped Body Armour is doubled
  • 15% of Armour also applies to Chaos.Dmg taken from Hits15% of Armour also applies to Chaos Damage taken from Hits

Indomitable Resolve

Notable
  • Take 25% less DmgTake 25% less Damage
  • Deal 10% less DmgDeal 10% less Damage
Luminary, Scion Ascendancy portrait

Luminary

Scion Ascendancy

Luminary Ascendancy node positions Loyal Bodyguard: If your Mercenary's Life is higher than your own, 20% of Damage from Hits is taken from your Mercenary's Life before you; If your Mercenary's Life is lower than your own, 40% of Damage they take is Recouped as Life Legendary Belts: Your Mercenary can equip Unique Belts Luminary Oath of Fealty: 50% less Cost of Link Skills; Link Skills have infinite Attachment Duration; If your Linked Mercenary dies, the Link owner does not also die Legendary Boots: Your Mercenary can equip Unique Boots Legendary Arms: Your Mercenary can equip Unique Weapons, Shields and Quivers; Your Mercenary and their Minions deal 8% more Damage for each Unique item they have equipped Mercenary Life, Light Radius: Your Mercenary and their Minions have 15% increased maximum Life; 5% increased Light Radius Link Cast Speed, Light Radius: Link Skills have 10% increased Cast Speed; 5% increased Light Radius Golden Glory: Increases and Reductions to Light Radius also apply to Effect of your Link Skill Buffs on your Mercenary Legendary Helmets: Your Mercenary can equip Unique Helmets Legendary Amulets: Your Mercenary can equip Unique Amulets Mercenary Damage, Light Radius: Your Mercenary and their Minions deal 15% increased Damage; 5% increased Light Radius Legendary Rings: Your Mercenary can equip Unique Rings Noble Blood: You can hire a Mercenary permanently Legendary Gloves: Your Mercenary can equip Unique Gloves Bestowed Knighthood: Your Mercenary Taunts on Hit; Your Mercenary has 50% increased effect of Non-Curse Auras from Skills Mercenary Life, Light Radius: Your Mercenary and their Minions have 15% increased maximum Life; 5% increased Light Radius Link Cast Speed, Light Radius: Link Skills have 10% increased Cast Speed; 5% increased Light Radius

Bestowed Knighthood

Notable
Bestowed Knighthood position in the Luminary tree
  • Your Mercenary and their Minions have 15% inc. max LifeYour Mercenary and their Minions have 15% increased maximum Life
  • 5% inc. Light Radius5% increased Light Radius
  • Your Mercenary Taunts on HitYour Mercenary Taunts on Hit
  • Your Mercenary has 50% inc. effect of Non-Curse Auras from SkillsYour Mercenary has 50% increased effect of Non-Curse Auras from Skills

Golden Glory

Notable
Golden Glory position in the Luminary tree
  • Link Skills have 10% inc. Cast SpeedLink Skills have 10% increased Cast Speed
  • 5% inc. Light Radius5% increased Light Radius
  • Increases and Reductions to Light Radius also apply to Effect of your Link Skill Buffs on your MercenaryIncreases and Reductions to Light Radius also apply to Effect of your Link Skill Buffs on your Mercenary

Legendary Arms

Notable
Legendary Arms position in the Luminary tree
  • Your Mercenary can equip Unique BeltsYour Mercenary can equip Unique Belts
  • Your Mercenary can equip Unique BootsYour Mercenary can equip Unique Boots
  • Your Mercenary can equip Unique HelmetsYour Mercenary can equip Unique Helmets
  • Your Mercenary can equip Unique AmuletsYour Mercenary can equip Unique Amulets
  • Your Mercenary can equip Unique RingsYour Mercenary can equip Unique Rings
  • Your Mercenary can equip Unique GlovesYour Mercenary can equip Unique Gloves
  • Your Mercenary can equip Unique Weapons, Shields and QuiversYour Mercenary can equip Unique Weapons, Shields and Quivers
  • Your Mercenary and their Minions deal 8% more Dmg for each Unique item they have equippedYour Mercenary and their Minions deal 8% more Damage for each Unique item they have equipped

Loyal Bodyguard

Notable
Loyal Bodyguard position in the Luminary tree
  • Your Mercenary and their Minions have 15% inc. max LifeYour Mercenary and their Minions have 15% increased maximum Life
  • 5% inc. Light Radius5% increased Light Radius
  • If your Mercenary's Life is higher than your own, 20% of Dmg from Hits is taken from your Mercenary's Life before youIf your Mercenary's Life is higher than your own, 20% of Damage from Hits is taken from your Mercenary's Life before you
  • If your Mercenary's Life is lower than your own, 40% of Dmg they take is Recouped as LifeIf your Mercenary's Life is lower than your own, 40% of Damage they take is Recouped as Life

Noble Blood

Notable
Noble Blood position in the Luminary tree
  • Your Mercenary and their Minions deal 15% inc. DmgYour Mercenary and their Minions deal 15% increased Damage
  • 5% inc. Light Radius5% increased Light Radius
  • You can hire a Mercenary permanentlyYou can hire a Mercenary permanently

Oath of Fealty

Notable
Oath of Fealty position in the Luminary tree
  • 50% less Cost of Link Skills50% less Cost of Link Skills
  • Link Skills have infinite Attachment Dur.Link Skills have infinite Attachment Duration
  • If your Linked Mercenary dies, the Link owner does not also dieIf your Linked Mercenary dies, the Link owner does not also die
Necromancer, Witch Ascendancy portrait

Necromancer

Witch Ascendancy

Necromancer Ascendancy node positions Minion Damage and Life: Minions have 10% increased maximum Life; Minions deal 10% increased Damage Minion Damage and Life: Minions have 10% increased maximum Life; Minions deal 10% increased Damage Minion Damage and Life: Minions have 10% increased maximum Life; Minions deal 10% increased Damage Mistress of Sacrifice: Your Offering Skills also affect you; Your Offerings have 50% reduced Effect on you; 40% increased Skill Effect Duration Essence Glutton: For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second; For each nearby corpse, you and nearby Allies Regenerate 5 Mana per second, up to 50 per second; Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse; Regenerate 4% of Mana over 2 seconds when you Consume a corpse Commander of Darkness: Auras from your Skills grant 3% increased Attack and Cast Speed to you and Allies; You and nearby Allies deal 30% increased Damage; You and nearby Allies have +30% to Elemental Resistances Minion Damage and Life: Minions have 10% increased maximum Life; Minions deal 10% increased Damage Plaguebringer: If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect; With at least one nearby corpse, you and nearby Allies deal 10% more Damage; With at least one nearby corpse, nearby Enemies deal 10% reduced Damage Minion Damage, Cast Speed: 4% increased Cast Speed; Minions deal 10% increased Damage Minion Damage, Cast Speed: 4% increased Cast Speed; Minions deal 10% increased Damage Corpse Pact: 4% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%; Enemies near corpses you Spawned Recently are Chilled and Shocked Minion Damage, Skill Duration: 10% increased Skill Effect Duration; Minions deal 10% increased Damage Minion Damage, Cast Speed: 4% increased Cast Speed; Minions deal 10% increased Damage Minion Damage and Life: Minions have 10% increased maximum Life; Minions deal 10% increased Damage Minion Damage, Mana: 8% increased maximum Mana; Minions deal 10% increased Damage Minion Damage, Aura Effect: Minions deal 10% increased Damage; 5% increased effect of Non-Curse Auras from your Skills Mindless Aggression: Minions have 20% more Maximum Life; Minions deal 10% more Damage Unnatural Strength: Minions have Unholy Might Bone Barrier: 1% additional Physical Damage Reduction per Minion, up to 10%; 1% of Damage Dealt by your Minions is Leeched to you as Life; Minions gain 40% of Maximum Life as Extra Maximum Energy Shield

Essence Glutton

Notable
Essence Glutton position in the Necromancer tree
  • 8% inc. max Mana8% increased maximum Mana
  • Minions deal 10% inc. DmgMinions deal 10% increased Damage
  • For each nearby corpse, you and nearby Allies Regenerate 0.2% of ES per second, up to 2.0% per secondFor each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second
  • For each nearby corpse, you and nearby Allies Regenerate 5 Mana/s, up to 50 per secondFor each nearby corpse, you and nearby Allies Regenerate 5 Mana per second, up to 50 per second
  • Regenerate 8% of ES over 2 seconds when you Consume a corpseRegenerate 8% of Energy Shield over 2 seconds when you Consume a corpse
  • Regenerate 4% of Mana over 2 seconds when you Consume a corpseRegenerate 4% of Mana over 2 seconds when you Consume a corpse

Plaguebringer

Notable
Plaguebringer position in the Necromancer tree
  • 4% inc. Cast Speed4% increased Cast Speed
  • Minions deal 10% inc. DmgMinions deal 10% increased Damage
  • If you've Consumed a corpse Recently, you and your Minions have 30% inc. AoEIf you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
  • With at least one nearby corpse, you and nearby Allies deal 10% more DmgWith at least one nearby corpse, you and nearby Allies deal 10% more Damage
  • With at least one nearby corpse, nearby Enemies deal 10% reduced DmgWith at least one nearby corpse, nearby Enemies deal 10% reduced Damage

Commander of Darkness

Notable
Commander of Darkness position in the Necromancer tree
  • Minions deal 10% inc. DmgMinions deal 10% increased Damage
  • 5% inc. effect of Non-Curse Auras from your Skills5% increased effect of Non-Curse Auras from your Skills
  • Auras from your Skills grant 3% inc. Attack and Cast Speed to you and AlliesAuras from your Skills grant 3% increased Attack and Cast Speed to you and Allies
  • You and nearby Allies deal 30% inc. DmgYou and nearby Allies deal 30% increased Damage
  • You and nearby Allies have +30% to Ele.ResYou and nearby Allies have +30% to Elemental Resistances

Bone Barrier

Notable
Bone Barrier position in the Necromancer tree
  • Minions have 10% inc. max LifeMinions have 10% increased maximum Life
  • Minions deal 10% inc. DmgMinions deal 10% increased Damage
  • 1% additional Phys.Dmg Reduction per Minion, up to 10%1% additional Physical Damage Reduction per Minion, up to 10%
  • 1% of Dmg Dealt by your Minions is Leeched to you as Life1% of Damage Dealt by your Minions is Leeched to you as Life
  • Minions gain 40% of Maximum Life as Extra Maximum ESMinions gain 40% of Maximum Life as Extra Maximum Energy Shield

Corpse Pact

Notable
Corpse Pact position in the Necromancer tree
  • 4% inc. Cast Speed4% increased Cast Speed
  • Minions deal 10% inc. DmgMinions deal 10% increased Damage
  • 4% inc. Attack and Cast Speed for each corpse Consumed Recently, up to a max of 200%4% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%
  • Enemies near corpses you Spawned Recently are Chilled and ShockedEnemies near corpses you Spawned Recently are Chilled and Shocked

Mistress of Sacrifice

Notable
Mistress of Sacrifice position in the Necromancer tree
  • 10% inc. Skill Effect Dur.10% increased Skill Effect Duration
  • Minions deal 10% inc. DmgMinions deal 10% increased Damage
  • Your Offering Skills also affect youYour Offering Skills also affect you
  • Your Offerings have 50% reduced Effect on youYour Offerings have 50% reduced Effect on you
  • 40% inc. Skill Effect Dur.40% increased Skill Effect Duration

Mindless Aggression

Notable
Mindless Aggression position in the Necromancer tree
  • Minions have 10% inc. max LifeMinions have 10% increased maximum Life
  • Minions deal 10% inc. DmgMinions deal 10% increased Damage
  • Minions have 20% more Maximum LifeMinions have 20% more Maximum Life
  • Minions deal 10% more DmgMinions deal 10% more Damage

Unnatural Strength

Notable
Unnatural Strength position in the Necromancer tree
  • Minions have 10% inc. max LifeMinions have 10% increased maximum Life
  • Minions deal 10% inc. DmgMinions deal 10% increased Damage
  • Minions have Unholy MightMinions have Unholy Might

Nine Lives

Notable
  • 25% of Dmg Taken Recouped as Life, Mana and ES25% of Damage Taken Recouped as Life, Mana and Energy Shield
  • Recoup Effects instead occur over 3 secondsRecoup Effects instead occur over 3 seconds
Occultist, Witch Ascendancy portrait

Occultist

Witch Ascendancy

Occultist Ascendancy node positions Energy Shield, Curse Effect: 6% increased maximum Energy Shield; 5% increased Effect of your Curses Energy Shield, Curse Effect: 6% increased maximum Energy Shield; 5% increased Effect of your Curses Vile Bastion: Regenerate 100 Energy Shield per second; Cannot Be Stunned while you have Energy Shield; Maximum Energy Shield is increased by Chance to Block Spell Damage Void Beacon: Nearby Enemies have -20% to Cold Resistance; Nearby Enemies have -20% to Chaos Resistance; Nearby Enemies have 100% reduced Life Regeneration rate Forbidden Power: 6% increased Area of Effect per Power Charge; 6% increased Damage per Power Charge; Gain a Power Charge after Spending a total of 200 Mana; +1 to Maximum Power Charges Energy Shield, Chaos Damage: 10% increased Chaos Damage; 6% increased maximum Energy Shield Energy Shield, Cold Damage: 10% increased Cold Damage; 6% increased maximum Energy Shield Withering Presence: +60% to Chaos Resistance; 15% more Chaos Damage; Every second, inflict Withered on nearby Enemies for 15 seconds; Nearby Hindered Enemies deal 15% reduced Damage over Time Frigid Wake: Cannot be Chilled; Cannot be Frozen; 15% more Cold Damage; Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds; Nearby Chilled Enemies deal 10% reduced Damage with Hits Energy Shield, Curse Effect: 6% increased maximum Energy Shield; 5% increased Effect of your Curses Energy Shield, Cold and Chaos Damage: 10% increased Cold Damage; 10% increased Chaos Damage; 6% increased maximum Energy Shield Energy Shield, Power Charge Duration: 6% increased maximum Energy Shield; 15% increased Power Charge Duration Energy Shield, Energy Shield Recharge Rate: 6% increased maximum Energy Shield; 15% increased Energy Shield Recharge Rate Profane Bloom: Cursed Enemies you or your Minions Kill have a 50% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage Unholy Authority: You can apply an additional Curse; Your Hexes can affect Hexproof Enemies

Frigid Wake

Notable
Frigid Wake position in the Occultist tree
  • 10% inc. Cold.Dmg10% increased Cold Damage
  • 6% inc. max ES6% increased maximum Energy Shield
  • Cannot be ChilledCannot be Chilled
  • Cannot be FrozenCannot be Frozen
  • 15% more Cold.Dmg15% more Cold Damage
  • Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 secondsEvery 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds
  • Nearby Chilled Enemies deal 10% reduced Dmg with HitsNearby Chilled Enemies deal 10% reduced Damage with Hits

Forbidden Power

Notable
Forbidden Power position in the Occultist tree
  • 6% inc. max ES6% increased maximum Energy Shield
  • 15% inc. Power Charge Dur.15% increased Power Charge Duration
  • 6% inc. AoE per Power Charge6% increased Area of Effect per Power Charge
  • 6% inc. Dmg per Power Charge6% increased Damage per Power Charge
  • Gain a Power Charge after Spending a total of 200 ManaGain a Power Charge after Spending a total of 200 Mana
  • +1 to Maximum Power Charges+1 to Maximum Power Charges
  • Gain a Power Charge after Spending a total of 200 ManaGain a Power Charge after Spending a total of 200 Mana

Withering Presence

Notable
Withering Presence position in the Occultist tree
  • 10% inc. Chaos.Dmg10% increased Chaos Damage
  • 6% inc. max ES6% increased maximum Energy Shield
  • +60% to Chaos Res+60% to Chaos Resistance
  • 15% more Chaos.Dmg15% more Chaos Damage
  • Every second, inflict Withered on nearby Enemies for 15 secondsEvery second, inflict Withered on nearby Enemies for 15 seconds
  • Nearby Hindered Enemies deal 15% reduced DoTNearby Hindered Enemies deal 15% reduced Damage over Time

Void Beacon

Notable
Void Beacon position in the Occultist tree
  • 10% inc. Cold.Dmg10% increased Cold Damage
  • 10% inc. Chaos.Dmg10% increased Chaos Damage
  • 6% inc. max ES6% increased maximum Energy Shield
  • Nearby Enemies have -20% to Cold ResNearby Enemies have -20% to Cold Resistance
  • Nearby Enemies have -20% to Chaos ResNearby Enemies have -20% to Chaos Resistance
  • Nearby Enemies have 100% reduced Life Regeneration rateNearby Enemies have 100% reduced Life Regeneration rate

Vile Bastion

Notable
Vile Bastion position in the Occultist tree
  • 6% inc. max ES6% increased maximum Energy Shield
  • 15% inc. ES Recharge Rate15% increased Energy Shield Recharge Rate
  • Regenerate 100 ES per secondRegenerate 100 Energy Shield per second
  • Cannot Be Stunned while you have ESCannot Be Stunned while you have Energy Shield
  • Maximum ES is inc. by Chance to Block Spell DmgMaximum Energy Shield is increased by Chance to Block Spell Damage

Unholy Authority

Notable
Unholy Authority position in the Occultist tree
  • 6% inc. max ES6% increased maximum Energy Shield
  • 5% inc. Effect of your Curses5% increased Effect of your Curses
  • You can apply an additional CurseYou can apply an additional Curse
  • Your Hexes can affect Hexproof EnemiesYour Hexes can affect Hexproof Enemies

Profane Bloom

Notable
Profane Bloom position in the Occultist tree
  • 6% inc. max ES6% increased maximum Energy Shield
  • 5% inc. Effect of your Curses5% increased Effect of your Curses
  • Cursed Enemies you or your Minions Kill have a 50% chance to Explode, dealing a quarter of their max Life as Chaos.DmgCursed Enemies you or your Minions Kill have a 50% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage

Nine Lives

Notable
  • 25% of Dmg Taken Recouped as Life, Mana and ES25% of Damage Taken Recouped as Life, Mana and Energy Shield
  • Recoup Effects instead occur over 3 secondsRecoup Effects instead occur over 3 seconds
Pathfinder, Ranger Ascendancy portrait

Pathfinder

Ranger Ascendancy

Pathfinder Ascendancy node positions Flask Effect and Duration: 8% increased Flask Effect Duration; Flasks applied to you have 5% increased Effect Flask Effect and Duration: 8% increased Flask Effect Duration; Flasks applied to you have 5% increased Effect Master Distiller: Grant bonuses to Non-Channelling Skills you use by consuming 3 Charges from a Flask of each of the following types, if possible:; If Diamond Flask Charges are consumed, 250% increased Critical Strike Chance; If Bismuth Flask Charges are consumed, Penetrate 25% Elemental Resistances; If Amethyst Flask Charges are consumed, 37% of Physical Damage as Extra Chaos Damage Flask Effect, Chaos Damage: 15% increased Chaos Damage; Flasks applied to you have 5% increased Effect Nature's Reprisal: 25% chance to inflict Withered for 2 seconds on Hit; 50% increased Effect of Withered Flask Effect, Poison Duration: Flasks applied to you have 5% increased Effect; 10% increased Poison Duration Master Toxicist: When you kill a Poisoned Enemy during any Flask Effect, Enemies within 1.5 metres are Poisoned; Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage Nature's Adrenaline: Flasks gain 3 Charges every 3 seconds Flask Effect and Duration: 8% increased Flask Effect Duration; Flasks applied to you have 5% increased Effect Master Surgeon: Life Flask Effects are not removed when Unreserved Life is Filled Life Flask Effects do not Queue; 50% less Life Recovery from Flasks Flask Effect and Charges Gained: 10% increased Flask Charges gained; Flasks applied to you have 5% increased Effect Flask Effect and Charges Gained: 10% increased Flask Charges gained; Flasks applied to you have 5% increased Effect Flask Effect and Charges Gained: 10% increased Flask Charges gained; Flasks applied to you have 5% increased Effect Nature's Boon: Magic Utility Flasks applied to you have 30% increased Effect Flask Effect and Charges Gained: 10% increased Flask Charges gained; Flasks applied to you have 5% increased Effect Master Alchemist: Removes Elemental Ailments when you use a Flask; 50% chance for Flasks you use to not consume Charges Flask Effect and Charges Gained: 10% increased Flask Charges gained; Flasks applied to you have 5% increased Effect

Master Distiller

Notable
Master Distiller position in the Pathfinder tree
  • 10% inc. Flask Charges gained10% increased Flask Charges gained
  • Flasks applied to you have 5% inc. EffectFlasks applied to you have 5% increased Effect
  • Grant bonuses to Non-Channelling Skills you use by consuming 3 Charges from a Flask of each of the following types, if possible:Grant bonuses to Non-Channelling Skills you use by consuming 3 Charges from a Flask of each of the following types, if possible:
  • If Diamond Flask Charges are consumed, 250% inc. Crit%If Diamond Flask Charges are consumed, 250% increased Critical Strike Chance
  • If Bismuth Flask Charges are consumed, Penetrate 25% Ele.ResIf Bismuth Flask Charges are consumed, Penetrate 25% Elemental Resistances
  • If Amethyst Flask Charges are consumed, 37% of Phys.Dmg as Extra Chaos.DmgIf Amethyst Flask Charges are consumed, 37% of Physical Damage as Extra Chaos Damage

Master Toxicist

Notable
Master Toxicist position in the Pathfinder tree
  • Flasks applied to you have 5% inc. EffectFlasks applied to you have 5% increased Effect
  • 10% inc. Poison Dur.10% increased Poison Duration
  • When you kill a Poisoned Enemy during any Flask Effect, Enemies within 1.5 m are PoisonedWhen you kill a Poisoned Enemy during any Flask Effect, Enemies within 1.5 metres are Poisoned
  • Poisons you inflict during any Flask Effect have 20% chance to deal 100% more DmgPoisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage

Master Alchemist

Notable
Master Alchemist position in the Pathfinder tree
  • 10% inc. Flask Charges gained10% increased Flask Charges gained
  • Flasks applied to you have 5% inc. EffectFlasks applied to you have 5% increased Effect
  • Removes Elemental Ailments when you use a FlaskRemoves Elemental Ailments when you use a Flask
  • 50% chance for Flasks you use to not consume Charges50% chance for Flasks you use to not consume Charges

Nature's Reprisal

Notable
Nature's Reprisal position in the Pathfinder tree
  • 15% inc. Chaos.Dmg15% increased Chaos Damage
  • Flasks applied to you have 5% inc. EffectFlasks applied to you have 5% increased Effect
  • 25% chance to inflict Withered for 2 seconds on Hit25% chance to inflict Withered for 2 seconds on Hit
  • 50% inc. Effect of Withered50% increased Effect of Withered

Master Surgeon

Notable
Master Surgeon position in the Pathfinder tree
  • 8% inc. Flask Effect Dur.8% increased Flask Effect Duration
  • Flasks applied to you have 5% inc. EffectFlasks applied to you have 5% increased Effect
  • Life Flask Effects are not removed when Unreserved Life is Filled Life Flask Effects do not QueueLife Flask Effects are not removed when Unreserved Life is Filled Life Flask Effects do not Queue
  • 50% less Life Recovery from Flasks50% less Life Recovery from Flasks

Nature's Boon

Notable
Nature's Boon position in the Pathfinder tree
  • 10% inc. Flask Charges gained10% increased Flask Charges gained
  • Flasks applied to you have 5% inc. EffectFlasks applied to you have 5% increased Effect
  • Magic Utility Flasks applied to you have 30% inc. EffectMagic Utility Flasks applied to you have 30% increased Effect

Nature's Adrenaline

Notable
Nature's Adrenaline position in the Pathfinder tree
  • 8% inc. Flask Effect Dur.8% increased Flask Effect Duration
  • Flasks applied to you have 5% inc. EffectFlasks applied to you have 5% increased Effect
  • Flasks gain 3 Charges every 3 secondsFlasks gain 3 Charges every 3 seconds

Fury of Nature

Notable
  • Non-Damaging Elemental Ailments you inflict spread to other enemies within 2 mNon-Damaging Elemental Ailments you inflict spread to other enemies within 2 metres
  • Non-Damaging Elemental Ailments you inflict have 100% more EffectNon-Damaging Elemental Ailments you inflict have 100% more Effect
Reliquarian, Scion Ascendancy portrait

Reliquarian

Scion Ascendancy

Reliquarian Ascendancy node positions Maw of Conquest: Unaffected by Poison; 40% of Damage taken Recouped as Life Veruso's Ambition: Grants Level 20 Ravenous Skill; Enemies display their Monster Category; +23% to Chaos Resistance; 20% increased Movement Speed Victario's Influence: 40% increased Area of Effect of Aura Skills; 15% increased Reservation Efficiency of Skills; +2 to Level of all Aura Skill Gems Kiloava's Bluster: 25% chance to Avoid Elemental Ailments; 40% chance for Elemental Resistances to count as being 90% against Enemy Hits The Brass Dome: +3% to all maximum Elemental Resistances; Strength provides no bonus to Maximum Life; Removes all Energy Shield; Armour from Equipped Body Armour is doubled; Take no Extra Damage from Critical Strikes Replica Heartbreaker: 60% chance to Impale on Spell Hit Widowhail: 75% increased bonuses gained from Equipped Quiver Mystic Refractor: Spells fire 2 additional Projectiles; Projectiles cannot continue after colliding with targets Maata's Teaching: Minions' Base Attack Critical Strike Chance is equal to the Critical Strike Chance of your Main Hand Weapon Terminus Est: 10% increased Movement Speed; Gain a Frenzy Charge on Critical Strike Kitava's Feast: Melee Strike Skills deal Splash Damage to surrounding targets; Recover 5% of Life on Kill; Enemies Killed by your Hits are destroyed Passive Point: Grants 1 Passive Skill Points Passive Point: Grants 1 Passive Skill Points Passive Point: Grants 1 Passive Skill Points Passive Point: Grants 1 Passive Skill Points Passive Point: Grants 1 Passive Skill Points Passive Point: Grants 1 Passive Skill Points Passive Point: Grants 1 Passive Skill Points Passive Point: Grants 1 Passive Skill Points Martial Weapon Display Armour Display Jewellery Display Passive Point: Grants 1 Passive Skill Points Passive Point: Grants 1 Passive Skill Points Passive Point: Grants 1 Passive Skill Points Passive Point: Grants 1 Passive Skill Points Passive Point: Grants 1 Passive Skill Points Passive Point: Grants 1 Passive Skill Points Passive Point: Grants 1 Passive Skill Points Caster Weapon Display The Burden of Shadows: Spells deal added Chaos Damage equal to 5% of your maximum Life; Skills Cost Life instead of 50% of Mana Cost Cadigan's Authority: +3 to maximum number of Summoned Totems; You cannot have more than 2 Summoned Totems of the same type Jack, the Axe: Grants Level 30 Thirst for Blood Skill Grace of the Goddess: +2 to maximum number of Sacred Wisps +2 to number of Sacred Wisps Summoned Cybil's Paw: Gain 20 Life per Enemy Hit with Spells; 8% increased Spell Damage per 5% Chance to Block Attack Damage Beltimber Blade: 80% increased Evasion Rating while moving; Skills fire 2 additional Projectiles if you've used a Movement Skill Recently Tear of Purity: Grants Level 30 Purity of Elements Skill; Purity of Elements has 100% increased Mana Reservation Efficiency Astral Projector: Nova Spells Cast at the targeted location instead of around you; Spell Skills have 25% increased Area of Effect Prospero's Protection: Armour from Equipped Shield is doubled; +10% Chance to Block Attack Damage; Gain no Armour from Equipped Body Armour The Burden of Truth: 33% of Non-Chaos Damage taken bypasses Energy Shield; 33% of Chaos Damage taken does not bypass Energy Shield; Gain 10% of Maximum Life as Extra Maximum Energy Shield Warped Timepiece: Debuffs on you expire 100% faster Astramentis: +60 to all Attributes

Armour Display

Notable
Armour Display position in the Reliquarian tree
  • Grants 1 Passive Skill PointsGrants 1 Passive Skill Points
  • Grants 1 Passive Skill PointsGrants 1 Passive Skill Points

Choices

Kiloava's Bluster
  • 25% chance to Avoid Elemental Ailments25% chance to Avoid Elemental Ailments
  • 40% chance for Ele.Res to count as being 90% against Enemy Hits40% chance for Elemental Resistances to count as being 90% against Enemy Hits
Veruso's Ambition
  • Grants Level 20 Ravenous SkillGrants Level 20 Ravenous Skill
  • Enemies display their Monster CategoryEnemies display their Monster Category
  • +23% to Chaos Res+23% to Chaos Resistance
  • 20% inc. Move.Spd20% increased Movement Speed
Ravenous
Level
2020
Cost
(33 - 0) Mana(33 - 0) Mana
Cooldown Time
5.00 sec5.00 sec
Cast Time
1.00 sec1.00 sec

Consumes a targeted corpse, granting you a buff that gives you bonuses against enemies of the same monster category as the corpse.

  • Buff grants 15 % more Dmg against Enemies with the same Monster Category Buff grants 15 % less Dmg taken from Enemies with the same Monster Category Buff lasts until you leave the areaBuff grants 15 % more Damage against Enemies with the same Monster Category Buff grants 15 % less Damage taken from Enemies with the same Monster Category Buff lasts until you leave the area
Maw of Conquest
  • Unaffected by PoisonUnaffected by Poison
  • 40% of Dmg taken Recouped as Life40% of Damage taken Recouped as Life
Victario's Influence
  • 40% inc. AoE of Aura Skills40% increased Area of Effect of Aura Skills
  • 15% inc. Reservation Efficiency of Skills15% increased Reservation Efficiency of Skills
  • +2 to Level of all Aura Skill Gems+2 to Level of all Aura Skill Gems
The Brass Dome
  • +3% to all max Ele.Res+3% to all maximum Elemental Resistances
  • Str provides no bonus to Maximum LifeStrength provides no bonus to Maximum Life
  • Removes all ESRemoves all Energy Shield
  • Armour from Equipped Body Armour is doubledArmour from Equipped Body Armour is doubled
  • Take no Extra Dmg from Critical StrikesTake no Extra Damage from Critical Strikes

Jewellery Display

Notable
Jewellery Display position in the Reliquarian tree
  • Grants 1 Passive Skill PointsGrants 1 Passive Skill Points
  • Grants 1 Passive Skill PointsGrants 1 Passive Skill Points

Choices

Prospero's Protection
  • Armour from Equipped Shield is doubledArmour from Equipped Shield is doubled
  • +10% Chance to Block Atk Dmg+10% Chance to Block Attack Damage
  • Gain no Armour from Equipped Body ArmourGain no Armour from Equipped Body Armour
Warped Timepiece
  • Debuffs on you expire 100% fasterDebuffs on you expire 100% faster
Astramentis
  • +60 to all Attributes+60 to all Attributes
The Burden of Truth
  • 33% of Non-Chaos.Dmg taken bypasses ES33% of Non-Chaos Damage taken bypasses Energy Shield
  • 33% of Chaos.Dmg taken does not bypass ES33% of Chaos Damage taken does not bypass Energy Shield
  • Gain 10% of Maximum Life as Extra Maximum ESGain 10% of Maximum Life as Extra Maximum Energy Shield
Astral Projector
  • Nova Spells Cast at the targeted location instead of around youNova Spells Cast at the targeted location instead of around you
  • Spell Skills have 25% inc. AoESpell Skills have 25% increased Area of Effect
Tear of Purity
  • Grants Level 30 Purity of Elements SkillGrants Level 30 Purity of Elements Skill
  • Purity of Elements has 100% inc. Mana Reservation EfficiencyPurity of Elements has 100% increased Mana Reservation Efficiency
Purity of Elements
Level
(1 - 20)(1 - 20)
Reservation
50% Mana50% Mana
Cooldown Time
1.20 sec1.20 sec
Cast Time
InstantInstant
Radius
3636

Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.

  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby allies gain +(20 - 34) % to all Ele.ResYou and nearby allies gain +(20 - 34) % to all Elemental Resistances
  • You and nearby allies are Immune to all Elemental AilmentsYou and nearby allies are Immune to all Elemental Ailments
  • q20: You and nearby allies gain +(0 - 5) % to all Ele.ResYou and nearby allies gain +(0 - 5) % to all Elemental Resistances

Martial Weapon Display

Notable
Martial Weapon Display position in the Reliquarian tree
  • Grants 1 Passive Skill PointsGrants 1 Passive Skill Points
  • Grants 1 Passive Skill PointsGrants 1 Passive Skill Points

Choices

Terminus Est
  • 10% inc. Move.Spd10% increased Movement Speed
  • Gain a Frenzy Charge on Critical StrikeGain a Frenzy Charge on Critical Strike
Kitava's Feast
  • Melee Strike Skills deal Splash Dmg to surrounding targetsMelee Strike Skills deal Splash Damage to surrounding targets
  • Recover 5% of Life on KillRecover 5% of Life on Kill
  • Enemies Killed by your Hits are destroyedEnemies Killed by your Hits are destroyed
Widowhail
  • 75% inc. bonuses gained from Equipped Quiver75% increased bonuses gained from Equipped Quiver
Grace of the Goddess
  • +2 to max number of Sacred Wisps +2 to number of Sacred Wisps Summoned+2 to maximum number of Sacred Wisps +2 to number of Sacred Wisps Summoned
Beltimber Blade
  • 80% inc. ER while moving80% increased Evasion Rating while moving
  • Skills fire 2 additional Proj if you've used a Movement Skill RecentlySkills fire 2 additional Projectiles if you've used a Movement Skill Recently
Jack, the Axe
  • Grants Level 30 Thirst for Blood SkillGrants Level 30 Thirst for Blood Skill
Thirst for Blood
Level
2020
Reservation
10% Life10% Life
Cooldown Time
1.20 sec1.20 sec
Cast Time
InstantInstant

Reserves some of your life to cause bleeding you inflict to be stronger, and grant life regeneration based on the number bleeding enemies nearby.

  • Grants 20 % more Dmg with BleedingGrants 20 % more Damage with Bleeding
  • Applies beams to the closest 5 nearby Bleeding EnemiesApplies beams to the closest 5 nearby Bleeding Enemies
  • Regenerate 400 Life per second for each affected EnemyRegenerate 400 Life per second for each affected Enemy

Caster Weapon Display

Notable
Caster Weapon Display position in the Reliquarian tree
  • Grants 1 Passive Skill PointsGrants 1 Passive Skill Points
  • Grants 1 Passive Skill PointsGrants 1 Passive Skill Points

Choices

Replica Heartbreaker
  • 60% chance to Impale on Spell Hit60% chance to Impale on Spell Hit
The Burden of Shadows
  • Spells deal added Chaos.Dmg equal to 5% of your max LifeSpells deal added Chaos Damage equal to 5% of your maximum Life
  • Skills Cost Life instead of 50% of Mana CostSkills Cost Life instead of 50% of Mana Cost
Mystic Refractor
  • Spells fire 2 additional ProjSpells fire 2 additional Projectiles
  • Proj cannot continue after colliding with targetsProjectiles cannot continue after colliding with targets
Cybil's Paw
  • Gain 20 Life per Enemy Hit with SpellsGain 20 Life per Enemy Hit with Spells
  • 8% inc. Spell Dmg per 5% Chance to Block Atk Dmg8% increased Spell Damage per 5% Chance to Block Attack Damage
Maata's Teaching
  • Minions' Base Attack Crit% is equal to the Crit% of your Main Hand WeaponMinions' Base Attack Critical Strike Chance is equal to the Critical Strike Chance of your Main Hand Weapon
Cadigan's Authority
  • +3 to max number of Summoned Totems+3 to maximum number of Summoned Totems
  • You cannot have more than 2 Summoned Totems of the same typeYou cannot have more than 2 Summoned Totems of the same type
Saboteur, Shadow Ascendancy portrait

Saboteur

Shadow Ascendancy

Saboteur Ascendancy node positions Area of Effect, Blind Effect: 8% increased Area of Effect; 15% increased Blind Effect Perfect Crime: Triggers Level 20 Summon Triggerbots when Allocated; 30% less Damage with Triggered Spells Area of Effect, Mine Throwing Speed: 8% increased Area of Effect; 5% increased Mine Throwing Speed Area of Effect, Mine Throwing Speed: 8% increased Area of Effect; 5% increased Mine Throwing Speed Demolitions Specialist: 150% increased Effect of Auras from Mines; Mines Hinder Enemies near them for 2 seconds when they Land Area of Effect, Movement Speed: 4% increased Movement Speed; 8% increased Area of Effect Area of Effect, Movement Speed: 4% increased Movement Speed; 8% increased Area of Effect Chain Reaction: Skills used by Traps have 50% increased Area of Effect; When your Traps Trigger, your nearby Traps also Trigger Area of Effect, Trap Throwing Speed: 8% increased Area of Effect; 5% increased Trap Throwing Speed Area of Effect, Trap Throwing Speed: 8% increased Area of Effect; 5% increased Trap Throwing Speed Bomb Specialist: Hits have 30% chance to deal 50% more Area Damage; 30% chance to take 50% less Area Damage from Hits Area of Effect, Area Damage: 8% increased Area of Effect; 10% increased Area Damage Area of Effect, Area Damage: 8% increased Area of Effect; 10% increased Area Damage Shrapnel Specialist: Projectiles have 50% chance to Return to you; Projectiles are fired in random directions Projectile Speed, Projectile Damage: 8% increased Projectile Speed; 10% increased Projectile Damage Projectile Speed, Projectile Damage: 8% increased Projectile Speed; 10% increased Projectile Damage Pyromaniac: Immune to Ignite and Shock; Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second; Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second Projectile Speed, Projectile Damage: 8% increased Projectile Speed; 10% increased Projectile Damage Area of Effect, Trap and Mine Throwing Speed: 8% increased Area of Effect; 5% increased Trap Throwing Speed; 5% increased Mine Throwing Speed Area of Effect, Movement Speed: 4% increased Movement Speed; 8% increased Area of Effect Born in the Shadows: Cannot be Blinded; 15% reduced Damage taken from Blinded Enemies; Nearby Enemies are Blinded; Blind Enemies on Hit Area of Effect, Area Damage: 8% increased Area of Effect; 10% increased Area Damage Calculated Risk: Your Critical Strike Chance is Lucky; Damage of Enemies Hitting you is Unlucky; Damage with Hits is Unlucky Area of Effect, Mine Throwing Speed: 8% increased Area of Effect; 5% increased Mine Throwing Speed Like Clockwork: 50% increased Cooldown Recovery Rate; Nearby Enemies have 10% reduced Cooldown Recovery Rate Area of Effect, Trap Throwing Speed: 8% increased Area of Effect; 5% increased Trap Throwing Speed

Born in the Shadows

Notable
Born in the Shadows position in the Saboteur tree
  • 8% inc. AoE8% increased Area of Effect
  • 15% inc. Blind Effect15% increased Blind Effect
  • Cannot be BlindedCannot be Blinded
  • 15% reduced Dmg taken from Blinded Enemies15% reduced Damage taken from Blinded Enemies
  • Nearby Enemies are BlindedNearby Enemies are Blinded
  • Blind Enemies on HitBlind Enemies on Hit
  • Nearby Enemies are BlindedNearby Enemies are Blinded

Pyromaniac

Notable
Pyromaniac position in the Saboteur tree
  • 8% inc. AoE8% increased Area of Effect
  • 5% inc. Trap Throwing Speed5% increased Trap Throwing Speed
  • 5% inc. Mine Throwing Speed5% increased Mine Throwing Speed
  • Immune to Ignite and ShockImmune to Ignite and Shock
  • Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per secondRegenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
  • Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per secondRegenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second

Calculated Risk

Notable
Calculated Risk position in the Saboteur tree
  • 8% inc. AoE8% increased Area of Effect
  • 10% inc. Area Dmg10% increased Area Damage
  • Your Crit% is LuckyYour Critical Strike Chance is Lucky
  • Dmg of Enemies Hitting you is UnluckyDamage of Enemies Hitting you is Unlucky
  • Dmg with Hits is UnluckyDamage with Hits is Unlucky

Perfect Crime

Notable
Perfect Crime position in the Saboteur tree
  • 4% inc. Move.Spd4% increased Movement Speed
  • 8% inc. AoE8% increased Area of Effect
  • Triggers Level 20 Summon Triggerbots when AllocatedTriggers Level 20 Summon Triggerbots when Allocated
  • 30% less Dmg with Triggered Spells30% less Damage with Triggered Spells

Demolitions Specialist

Notable
Demolitions Specialist position in the Saboteur tree
  • 8% inc. AoE8% increased Area of Effect
  • 5% inc. Mine Throwing Speed5% increased Mine Throwing Speed
  • 150% inc. Effect of Auras from Mines150% increased Effect of Auras from Mines
  • Mines Hinder Enemies near them for 2 seconds when they LandMines Hinder Enemies near them for 2 seconds when they Land

Chain Reaction

Notable
Chain Reaction position in the Saboteur tree
  • 8% inc. AoE8% increased Area of Effect
  • 5% inc. Trap Throwing Speed5% increased Trap Throwing Speed
  • Skills used by Traps have 50% inc. AoESkills used by Traps have 50% increased Area of Effect
  • When your Traps Trigger, your nearby Traps also TriggerWhen your Traps Trigger, your nearby Traps also Trigger

Bomb Specialist

Notable
Bomb Specialist position in the Saboteur tree
  • 8% inc. AoE8% increased Area of Effect
  • 10% inc. Area Dmg10% increased Area Damage
  • Hits have 30% chance to deal 50% more Area DmgHits have 30% chance to deal 50% more Area Damage
  • 30% chance to take 50% less Area Dmg from Hits30% chance to take 50% less Area Damage from Hits

Shrapnel Specialist

Notable
Shrapnel Specialist position in the Saboteur tree
  • 8% inc. Proj.Spd8% increased Projectile Speed
  • 10% inc. Proj Dmg10% increased Projectile Damage
  • Proj have 50% chance to Return to youProjectiles have 50% chance to Return to you
  • Proj are fired in random directionsProjectiles are fired in random directions

Like Clockwork

Notable
Like Clockwork position in the Saboteur tree
  • 4% inc. Move.Spd4% increased Movement Speed
  • 8% inc. AoE8% increased Area of Effect
  • 50% inc. CDRR50% increased Cooldown Recovery Rate
  • Nearby Enemies have 10% reduced CDRRNearby Enemies have 10% reduced Cooldown Recovery Rate

Harness the Void

Notable
  • 27% chance to gain 25% of Non-Chaos.Dmg with Hits as Extra Chaos.Dmg27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage
  • 13% chance to gain 50% of Non-Chaos.Dmg with Hits as Extra Chaos.Dmg13% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
  • 7% chance to gain 100% of Non-Chaos.Dmg with Hits as Extra Chaos.Dmg7% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage
Slayer, Duelist Ascendancy portrait

Slayer

Duelist Ascendancy

Slayer Ascendancy node positions Attack Damage, Critical Strike Chance: 10% increased Attack Damage; 15% increased Critical Strike Chance Endless Hunger: 20% of Overkill Damage is Leeched as Life; 20% increased Attack Speed while Leeching; Cannot be Stunned while Leeching; You are Unaffected by Bleeding while Leeching Brutal Fervour: 100% increased Maximum Recovery per Life Leech; Life Leech effects are not removed when Unreserved Life is Filled; 10% reduced Damage taken while Leeching Impact: 50% increased Global Accuracy Rating; +0.4 metres to Melee Strike Range; 5% increased Area of Effect per Enemy killed recently, up to 50%; Deal up to 15% more Melee Damage to Enemies, based on proximity Attack Damage, Frenzy and Endurance Charge Duration: 10% increased Attack Damage; 15% increased Endurance Charge Duration; 15% increased Frenzy Charge Duration Masterful Form: Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges; +1 to Maximum Frenzy Charges Attack Damage, Attack Speed: 10% increased Attack Damage; 5% increased Attack Speed Attack Damage, Attack Speed: 10% increased Attack Damage; 5% increased Attack Speed Attack Damage, Attack Speed: 10% increased Attack Damage; 5% increased Attack Speed Attack Damage, Life Leech: 10% increased Attack Damage; 0.4% of Attack Damage Leeched as Life Attack Damage, Life Leech: 10% increased Attack Damage; 0.4% of Attack Damage Leeched as Life Attack Damage, Life Leech: 10% increased Attack Damage; 0.4% of Attack Damage Leeched as Life Attack Damage, Area of Effect: 10% increased Attack Damage; 10% increased Area of Effect Headsman: Kill Enemies that have 20% or lower Life when Hit by your Skills; Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy; Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy Overwhelm: Base Critical Strike Chance for Attacks with Weapons is 8%; +10% to Critical Strike Multiplier per Nearby Enemy, up to +100%; Nearby Enemies have -30% to Critical Strike Multiplier Bane of Legends: 10% more Damage if you've Killed Recently; Cannot take Reflected Physical Damage; 20% more Damage with Hits and Ailments against Unique Enemies

Endless Hunger

Notable
Endless Hunger position in the Slayer tree
  • 10% inc. Atk Dmg10% increased Attack Damage
  • 0.4% of Atk Dmg Leeched as Life0.4% of Attack Damage Leeched as Life
  • 20% of Overkill Dmg is Leeched as Life20% of Overkill Damage is Leeched as Life
  • 20% inc. Atk Speed while Leeching20% increased Attack Speed while Leeching
  • Cannot be Stunned while LeechingCannot be Stunned while Leeching
  • You are Unaffected by Bleeding while LeechingYou are Unaffected by Bleeding while Leeching

Impact

Notable
Impact position in the Slayer tree
  • 10% inc. Atk Dmg10% increased Attack Damage
  • 10% inc. AoE10% increased Area of Effect
  • 50% inc. Global Accu50% increased Global Accuracy Rating
  • +0.4 m to Melee Strike Range+0.4 metres to Melee Strike Range
  • 5% inc. AoE per Enemy killed recently, up to 50%5% increased Area of Effect per Enemy killed recently, up to 50%
  • Deal up to 15% more Melee Dmg to Enemies, based on proximityDeal up to 15% more Melee Damage to Enemies, based on proximity

Brutal Fervour

Notable
Brutal Fervour position in the Slayer tree
  • 10% inc. Atk Dmg10% increased Attack Damage
  • 0.4% of Atk Dmg Leeched as Life0.4% of Attack Damage Leeched as Life
  • 100% inc. Maximum Recovery per Life Leech100% increased Maximum Recovery per Life Leech
  • Life Leech effects are not removed when Unreserved Life is FilledLife Leech effects are not removed when Unreserved Life is Filled
  • 10% reduced Dmg taken while Leeching10% reduced Damage taken while Leeching

Headsman

Notable
Headsman position in the Slayer tree
  • 10% inc. Atk Dmg10% increased Attack Damage
  • 5% inc. Atk Speed5% increased Attack Speed
  • Kill Enemies that have 20% or lower Life when Hit by your SkillsKill Enemies that have 20% or lower Life when Hit by your Skills
  • Gain 10% inc. Atk Speed for 20 seconds when you Kill a Rare or Unique EnemyGain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy
  • Gain 10% inc. Move.Spd for 20 seconds when you Kill an EnemyGain 10% increased Movement Speed for 20 seconds when you Kill an Enemy

Overwhelm

Notable
Overwhelm position in the Slayer tree
  • 10% inc. Atk Dmg10% increased Attack Damage
  • 15% inc. Crit%15% increased Critical Strike Chance
  • Base Crit% for Attacks with Weapons is 8%Base Critical Strike Chance for Attacks with Weapons is 8%
  • +10% to Crit Multi per Nearby Enemy, up to +100%+10% to Critical Strike Multiplier per Nearby Enemy, up to +100%
  • Nearby Enemies have -30% to Crit MultiNearby Enemies have -30% to Critical Strike Multiplier

Bane of Legends

Notable
Bane of Legends position in the Slayer tree
  • 10% inc. Atk Dmg10% increased Attack Damage
  • 5% inc. Atk Speed5% increased Attack Speed
  • 10% more Dmg if you've Killed Recently10% more Damage if you've Killed Recently
  • Cannot take Reflected Phys.DmgCannot take Reflected Physical Damage
  • 20% more Dmg with Hits and Ailments against Unique Enemies20% more Damage with Hits and Ailments against Unique Enemies

Masterful Form

Notable
Masterful Form position in the Slayer tree
  • 10% inc. Atk Dmg10% increased Attack Damage
  • 15% inc. Endurance Charge Dur.15% increased Endurance Charge Duration
  • 15% inc. Frenzy Charge Dur.15% increased Frenzy Charge Duration
  • Your Maximum Endurance Charges is equal to your Maximum Frenzy ChargesYour Maximum Endurance Charges is equal to your Maximum Frenzy Charges
  • +1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges

Fatal Flourish

Notable
  • Non-Travel Attack Skills Repeat an additional TimeNon-Travel Attack Skills Repeat an additional Time
  • Final Repeat of Attack Skills deals 60% more DmgFinal Repeat of Attack Skills deals 60% more Damage
Trickster, Shadow Ascendancy portrait

Trickster

Shadow Ascendancy

Trickster Ascendancy node positions Soul Drinker: 2% of Damage Leeched as Energy Shield; Energy Shield Leech effects are not removed when Energy Shield is Filled Evasion and Energy Shield, Frenzy Charge Duration: 14% increased Evasion Rating; 5% increased maximum Energy Shield; 15% increased Frenzy Charge Duration Spellbreaker: Prevent +15% of Suppressed Spell Damage while on Full Energy Shield; 50% chance for Energy Shield Recharge to start when you Suppress Spell Damage Evasion and Energy Shield, Energy Shield Leech: 14% increased Evasion Rating; 5% increased maximum Energy Shield; 40% increased total Recovery per second from Energy Shield Leech One Step Ahead: Your Action Speed is at least 90% of base value; Nearby Enemy Monsters' Action Speed is at most 90% of base value Evasion and Energy Shield, Damage: 10% increased Damage; 14% increased Evasion Rating; 5% increased maximum Energy Shield Evasion and Energy Shield, Energy Shield Recharge: 14% increased Evasion Rating; 5% increased maximum Energy Shield; 10% increased Energy Shield Recharge Rate Swift Killer: 200% increased Charge Duration; +2 to Maximum Frenzy Charges Polymath: 2% more Damage for each different type of Mastery you have Allocated; Recover 1% of Life on Kill for each different type of Mastery you have Allocated; Recover 1% of Energy Shield on Kill for each different type of Mastery you have Allocated; Recover 1% of Mana on Kill for each different type of Mastery you have Allocated Evasion and Energy Shield, Movement Speed: 14% increased Evasion Rating; 5% increased maximum Energy Shield; 4% increased Movement Speed Evasion and Energy Shield, Movement Speed: 14% increased Evasion Rating; 5% increased maximum Energy Shield; 4% increased Movement Speed Heartstopper: Every 10 seconds: Take 50% less Damage from Hits for 5 seconds Take 50% less Damage over Time for 5 seconds; trickster damage over time taken +% final [-50]; trickster hit damage taken +% final [-50] Evasion and Energy Shield, Movement Speed: 14% increased Evasion Rating; 5% increased maximum Energy Shield; 4% increased Movement Speed Escape Artist: +4 to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet; +1 to maximum Energy Shield per 8 Evasion Rating on Equipped Body Armour Evasion and Energy Shield, Attack and Cast Speed: 14% increased Evasion Rating; 5% increased maximum Energy Shield; 4% increased Attack and Cast Speed

Polymath

Notable
Polymath position in the Trickster tree
  • 10% inc. Dmg10% increased Damage
  • 14% inc. ER14% increased Evasion Rating
  • 5% inc. max ES5% increased maximum Energy Shield
  • 2% more Dmg for each different type of Mastery you have Allocated2% more Damage for each different type of Mastery you have Allocated
  • Recover 1% of Life on Kill for each different type of Mastery you have AllocatedRecover 1% of Life on Kill for each different type of Mastery you have Allocated
  • Recover 1% of ES on Kill for each different type of Mastery you have AllocatedRecover 1% of Energy Shield on Kill for each different type of Mastery you have Allocated
  • Recover 1% of Mana on Kill for each different type of Mastery you have AllocatedRecover 1% of Mana on Kill for each different type of Mastery you have Allocated

Heartstopper

Notable
Heartstopper position in the Trickster tree
  • 14% inc. ER14% increased Evasion Rating
  • 5% inc. max ES5% increased maximum Energy Shield
  • 4% inc. Move.Spd4% increased Movement Speed
  • Every 10 seconds: Take 50% less Dmg from Hits for 5 seconds Take 50% less DoT for 5 secondsEvery 10 seconds: Take 50% less Damage from Hits for 5 seconds Take 50% less Damage over Time for 5 seconds
  • trickster damage over time taken +% final [-50]trickster damage over time taken +% final [-50]
  • trickster hit damage taken +% final [-50]trickster hit damage taken +% final [-50]

Soul Drinker

Notable
Soul Drinker position in the Trickster tree
  • 14% inc. ER14% increased Evasion Rating
  • 5% inc. max ES5% increased maximum Energy Shield
  • 40% inc. total Recovery per second from ES Leech40% increased total Recovery per second from Energy Shield Leech
  • 2% of Dmg Leeched as ES2% of Damage Leeched as Energy Shield
  • ES Leech effects are not removed when ES is FilledEnergy Shield Leech effects are not removed when Energy Shield is Filled

Spellbreaker

Notable
Spellbreaker position in the Trickster tree
  • 14% inc. ER14% increased Evasion Rating
  • 5% inc. max ES5% increased maximum Energy Shield
  • 10% inc. ES Recharge Rate10% increased Energy Shield Recharge Rate
  • Prevent +15% of Suppressed Spell Dmg while on Full ESPrevent +15% of Suppressed Spell Damage while on Full Energy Shield
  • 50% chance for ES Recharge to start when you Suppress Spell Dmg50% chance for Energy Shield Recharge to start when you Suppress Spell Damage

Escape Artist

Notable
Escape Artist position in the Trickster tree
  • 14% inc. ER14% increased Evasion Rating
  • 5% inc. max ES5% increased maximum Energy Shield
  • 4% inc. Move.Spd4% increased Movement Speed
  • +4 to ER per 1 Maximum ES on Equipped Helmet+4 to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet
  • +1 to max ES per 8 ER on Equipped Body Armour+1 to maximum Energy Shield per 8 Evasion Rating on Equipped Body Armour

One Step Ahead

Notable
One Step Ahead position in the Trickster tree
  • 14% inc. ER14% increased Evasion Rating
  • 5% inc. max ES5% increased maximum Energy Shield
  • 4% inc. Attack and Cast Speed4% increased Attack and Cast Speed
  • Your Action Speed is at least 90% of base valueYour Action Speed is at least 90% of base value
  • Nearby Enemy Monsters' Action Speed is at most 90% of base valueNearby Enemy Monsters' Action Speed is at most 90% of base value

Swift Killer

Notable
Swift Killer position in the Trickster tree
  • 14% inc. ER14% increased Evasion Rating
  • 5% inc. max ES5% increased maximum Energy Shield
  • 15% inc. Frenzy Charge Dur.15% increased Frenzy Charge Duration
  • 200% inc. Charge Dur.200% increased Charge Duration
  • +2 to Maximum Frenzy Charges+2 to Maximum Frenzy Charges

Harness the Void

Notable
  • 27% chance to gain 25% of Non-Chaos.Dmg with Hits as Extra Chaos.Dmg27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage
  • 13% chance to gain 50% of Non-Chaos.Dmg with Hits as Extra Chaos.Dmg13% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
  • 7% chance to gain 100% of Non-Chaos.Dmg with Hits as Extra Chaos.Dmg7% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage
Warden, Ranger Ascendancy portrait

Warden

Ranger Ascendancy

Warden Ascendancy node positions Evasion, Chance to Freeze: 15% increased Evasion Rating; 10% chance to Freeze Oath of Summer: Hits that would Ignite instead Scorch; You can inflict an additional Scorch on each Enemy Evasion, Elemental Ailment Duration: 15% increased Evasion Rating; 10% increased Duration of Elemental Ailments on Enemies Evasion, Elemental Ailment Duration: 15% increased Evasion Rating; 10% increased Duration of Elemental Ailments on Enemies Evasion, Elemental Ailment Duration: 15% increased Evasion Rating; 10% increased Duration of Elemental Ailments on Enemies Avatar of the Wilds: Grants Level 20 Unbound Avatar Skill; Gain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment Cannot gain Unbound Fury while Unbound; Your Hits always inflict Freeze, Shock and Ignite while Unbound; 100% more Elemental Damage while Unbound Evasion, Tincture Effect: 15% increased Evasion Rating; Tinctures applied to you have 10% increased Effect Evasion, Tincture Effect: 15% increased Evasion Rating; Tinctures applied to you have 10% increased Effect Evasion, Tincture Effect: 15% increased Evasion Rating; Tinctures applied to you have 10% increased Effect Evasion, Tincture Effect: 15% increased Evasion Rating; Tinctures applied to you have 10% increased Effect Evasion, Tincture Effect: 15% increased Evasion Rating; Tinctures applied to you have 10% increased Effect Evasion, Elemental Ailment Duration: 15% increased Evasion Rating; 10% increased Duration of Elemental Ailments on Enemies Evasion, Elemental Ailment Duration: 15% increased Evasion Rating; 10% increased Duration of Elemental Ailments on Enemies Experienced Herbalist: You can have an additional Tincture active Enduring Suffusion: Tincture Effects Linger on you for 0.5 seconds per Mana Burn on you when the Tincture was deactivated, up to a maximum of 6 seconds; Tinctures applied to you have 30% less Mana Burn rate Seasoned Hunter: Tincture Effects also apply to Ranged Weapons Oath of Spring: Maximum Effect of Shock is 2% increased Damage taken; You can apply up to 50 Shocks to each Enemy Evasion, Tincture Effect: 15% increased Evasion Rating; Tinctures applied to you have 10% increased Effect Evasion, Tincture Effect: 15% increased Evasion Rating; Tinctures applied to you have 10% increased Effect Evasion, Chance to Shock: 15% increased Evasion Rating; 10% chance to Shock Oath of Winter: Enemies you Freeze remain Frozen for at least 2 seconds; Hits that fail to Freeze due to insufficient Freeze Duration inflict Hoarfrost Evasion, Spell Suppression: +5% chance to Suppress Spell Damage; 15% increased Evasion Rating Evasion, Spell Suppression: +5% chance to Suppress Spell Damage; 15% increased Evasion Rating Mother's Teachings: Grants Level 20 Barkskin Skill Evasion, Spell Suppression: +5% chance to Suppress Spell Damage; 15% increased Evasion Rating Lesson of the Seasons: -25 Damage taken of each Damage Type from Spell Hits per Bark; Prevent + 3% of Suppressed Spell Damage per Bark below maximum; Lose 1 Bark when Hit by Enemy Spell Damage Evasion, Chance to Ignite: 15% increased Evasion Rating; 10% chance to Ignite

Avatar of the Wilds

Notable
Avatar of the Wilds position in the Warden tree
  • 15% inc. ER15% increased Evasion Rating
  • 10% inc. Dur. of Elemental Ailments on Enemies10% increased Duration of Elemental Ailments on Enemies
  • Grants Level 20 Unbound Avatar SkillGrants Level 20 Unbound Avatar Skill
  • Gain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment Cannot gain Unbound Fury while UnboundGain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment Cannot gain Unbound Fury while Unbound
  • Your Hits always inflict Freeze, Shock and Ignite while UnboundYour Hits always inflict Freeze, Shock and Ignite while Unbound
  • 100% more Ele.Dmg while Unbound100% more Elemental Damage while Unbound
Unbound Avatar
Level
2020
Cost
(13 - 0) Mana(13 - 0) Mana
Cooldown Time
0.50 sec0.50 sec
Cast Time
InstantInstant

Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound, vastly augmenting your Elemental prowess.

  • Gain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment Cannot gain Unbound Fury while UnboundGain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment Cannot gain Unbound Fury while Unbound
  • Base duration is 10 secondsBase duration is 10 seconds
  • Requires 100 Unbound Fury Consumes all Unbound Fury on useRequires 100 Unbound Fury Consumes all Unbound Fury on use
  • Buff expiry rate cannot be modifiedBuff expiry rate cannot be modified
  • This Skill's Cooldown does not recover during its effectThis Skill's Cooldown does not recover during its effect
  • This Skill's Dur. cannot be modifiedThis Skill's Duration cannot be modified

Mother's Teachings

Notable
Mother's Teachings position in the Warden tree
  • +5% chance to Suppress Spell Dmg+5% chance to Suppress Spell Damage
  • 15% inc. ER15% increased Evasion Rating
  • Grants Level 20 Barkskin SkillGrants Level 20 Barkskin Skill
Barkskin
Level
2020
Cooldown Time
10.00 sec10.00 sec
Cast Time
InstantInstant

Adopt the power of the forest, gradually covering your body in bark. Getting hit by enemy attacks causes bark to be removed. You take reduced damage from physical attack hits the more bark builds up, but higher chance to evade when less covered in bark.

  • Gain 1 Bark each second if you haven't been Hit by an Enemy Attack Recently Lose 1 Bark when Hit by an Enemy Attack Maximum 10 BarkGain 1 Bark each second if you haven't been Hit by an Enemy Attack Recently Lose 1 Bark when Hit by an Enemy Attack Maximum 10 Bark
  • -60 Phys.Dmg taken from Attack Hits per Bark-60 Physical Damage taken from Attack Hits per Bark
  • 4 % more chance to Evade Attacks per Bark below max4 % more chance to Evade Attacks per Bark below maximum

Oath of Winter

Notable
Oath of Winter position in the Warden tree
  • 15% inc. ER15% increased Evasion Rating
  • 10% chance to Freeze10% chance to Freeze
  • Enemies you Freeze remain Frozen for at least 2 secondsEnemies you Freeze remain Frozen for at least 2 seconds
  • Hits that fail to Freeze due to insufficient Freeze Dur. inflict HoarfrostHits that fail to Freeze due to insufficient Freeze Duration inflict Hoarfrost

Lesson of the Seasons

Notable
Lesson of the Seasons position in the Warden tree
  • +5% chance to Suppress Spell Dmg+5% chance to Suppress Spell Damage
  • 15% inc. ER15% increased Evasion Rating
  • -25 Dmg taken of each Dmg Type from Spell Hits per Bark-25 Damage taken of each Damage Type from Spell Hits per Bark
  • Prevent + 3% of Suppressed Spell Dmg per Bark below maxPrevent + 3% of Suppressed Spell Damage per Bark below maximum
  • Lose 1 Bark when Hit by Enemy Spell DmgLose 1 Bark when Hit by Enemy Spell Damage

Enduring Suffusion

Notable
Enduring Suffusion position in the Warden tree
  • 15% inc. ER15% increased Evasion Rating
  • Tinctures applied to you have 10% inc. EffectTinctures applied to you have 10% increased Effect
  • Tincture Effects Linger on you for 0.5 seconds per Mana Burn on you when the Tincture was deactivated, up to a max of 6 secondsTincture Effects Linger on you for 0.5 seconds per Mana Burn on you when the Tincture was deactivated, up to a maximum of 6 seconds
  • Tinctures applied to you have 30% less Mana Burn rateTinctures applied to you have 30% less Mana Burn rate

Oath of Summer

Notable
Oath of Summer position in the Warden tree
  • 15% inc. ER15% increased Evasion Rating
  • 10% chance to Ignite10% chance to Ignite
  • Hits that would Ignite instead ScorchHits that would Ignite instead Scorch
  • You can inflict an additional Scorch on each EnemyYou can inflict an additional Scorch on each Enemy

Oath of Spring

Notable
Oath of Spring position in the Warden tree
  • 15% inc. ER15% increased Evasion Rating
  • 10% chance to Shock10% chance to Shock
  • Maximum Effect of Shock is 2% inc. Dmg takenMaximum Effect of Shock is 2% increased Damage taken
  • You can apply up to 50 Shocks to each EnemyYou can apply up to 50 Shocks to each Enemy

Seasoned Hunter

Notable
Seasoned Hunter position in the Warden tree
  • 15% inc. ER15% increased Evasion Rating
  • Tinctures applied to you have 10% inc. EffectTinctures applied to you have 10% increased Effect
  • Tincture Effects also apply to Ranged WeaponsTincture Effects also apply to Ranged Weapons

Experienced Herbalist

Notable
Experienced Herbalist position in the Warden tree
  • 15% inc. ER15% increased Evasion Rating
  • Tinctures applied to you have 10% inc. EffectTinctures applied to you have 10% increased Effect
  • You can have an additional Tincture activeYou can have an additional Tincture active

Fury of Nature

Notable
  • Non-Damaging Elemental Ailments you inflict spread to other enemies within 2 mNon-Damaging Elemental Ailments you inflict spread to other enemies within 2 metres
  • Non-Damaging Elemental Ailments you inflict have 100% more EffectNon-Damaging Elemental Ailments you inflict have 100% more Effect

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