Melee Hits have 50% chance to FortifyMelee Hits have 50% chance to Fortify
Taunt on HitTaunt on Hit
15% inc. effect of Non-Curse Auras from your Skills15% increased effect of Non-Curse Auras from your Skills
Your Hits permanently Intimidate Enemies that are on Full LifeYour Hits permanently Intimidate Enemies that are on Full Life
Enemies Taunted by you take 10% inc. DmgEnemies Taunted by you take 10% increased Damage
Gladiator
25% chance to Aggravate Bleeding on targets you Hit with Attacks25% chance to Aggravate Bleeding on targets you Hit with Attacks
Gain 50% Chance to Block from Equipped Shield instead of the Shield's valueGain 50% Chance to Block from Equipped Shield instead of the Shield's value
Inherent Bonuses from Dual Wielding are doubledInherent Bonuses from Dual Wielding are doubled
Deal 1%more Dmg with Hits and Ailments to Rare and Unique Enemies for every 2 seconds they've ever been in your Presence, up to a max of 50%Deal 1%more Damage with Hits and Ailments to Rare and Unique Enemies for every 2 seconds they've ever been in your Presence, up to a maximum of 50%
Slayer
Culling StrikeCulling Strike
Life Leech effects are not removed when Unreserved Life is FilledLife Leech effects are not removed when Unreserved Life is Filled
30% inc. AoE if you've Killed Recently30% increased Area of Effect if you've Killed Recently
Cannot take Reflected Phys.DmgCannot take Reflected Physical Damage
Dmg Penetrates 8% of Enemy Ele.ResDamage Penetrates 8% of Enemy Elemental Resistances
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Effects of Consecrated Ground you create Linger for 4 secondsEffects of Consecrated Ground you create Linger for 4 seconds
Nearby Enemies take 10% inc. Ele.DmgNearby Enemies take 10% increased Elemental Damage
Hierophant
25% inc. maxMana25% increased maximumMana
+1 to max number of Summoned Totems+1 to maximum number of Summoned Totems
8% of Dmg is taken from Mana before Life8% of Damage is taken from Mana before Life
Arcane Surge also grants 10%more Spell Dmg to youArcane Surge also grants 10%more Spell Damage to you
Gain Arcane Surge when you or your Totems Hit an Enemy with a SpellGain Arcane Surge when you or your Totems Hit an Enemy with a Spell
Guardian
25% inc. Reservation Efficiency of Skills25% increased Reservation Efficiency of Skills
Every 4 seconds, Regenerate 50% of Life over one secondEvery 4 seconds, Regenerate 50% of Life over one second
If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Atk DmgIf you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage
If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell DmgIf you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage
Your Offering Skills also affect youYour Offering Skills also affect you
Your Offerings have 50% reduced Effect on youYour Offerings have 50% reduced Effect on you
Minions deal 30% inc. DmgMinions deal 30% increased Damage
Auras from your Skills grant 2% inc. Attack and Cast Speed to you and AlliesAuras from your Skills grant 2% increased Attack and Cast Speed to you and Allies
If you've Consumed a corpse Recently, you and your Minions have 30% inc. AoEIf you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
Elementalist
Shocks from your Hits always increase Dmg taken by at least 10%Shocks from your Hits always increase Damage taken by at least 10%
Cannot take Reflected Ele.DmgCannot take Reflected Elemental Damage
Exposure you inflict applies an extra -20% to the affected ResistanceExposure you inflict applies an extra -20% to the affected Resistance
+1 to max number of Summoned Golems+1 to maximum number of Summoned Golems
Occultist
You can apply an additional CurseYou can apply an additional Curse
10% inc. Effect of your Curses10% increased Effect of your Curses
Regenerate 1.5% of ES per secondRegenerate 1.5% of Energy Shield per second
Cannot Be Stunned while you have ESCannot Be Stunned while you have Energy Shield
+20 to Str and Int+20 to Strength and Intelligence
+40 to Str+40 to Strength
+40 to Str+40 to Strength
+40 to Str+40 to Strength
+20 to Str and Dex+20 to Strength and Dexterity
+40 to Int+40 to Intelligence
+20 to Dex and Int+20 to Dexterity and Intelligence
+40 to Dex+40 to Dexterity
+40 to Dex+40 to Dexterity
Assassin
Shadow Ascendancy
Assassination Style
Notable
Choices
Knife in the Back
+100% to Crit Multi against Enemies that are on Low Life+100% to Critical Strike Multiplier against Enemies that are on Low Life
100%more Crit% against Enemies that are not on Low Life100%moreCritical Strike Chance against Enemies that are not on Low Life
Critical Strikes have Culling StrikeCritical Strikes have Culling Strike
For the Jugular
+100% to Crit Multi against Enemies that are not on Low Life+100% to Critical Strike Multiplier against Enemies that are not on Low Life
100%more Crit% against Enemies that are on Low Life100%moreCritical Strike Chance against Enemies that are on Low Life
Critical Strikes have Culling StrikeCritical Strikes have Culling Strike
Critical Strike Chance and Multiplier
15% inc. Crit%15% increased Critical Strike Chance
+10% to Crit Multi+10% to Critical Strike Multiplier
Critical Strike Chance and Multiplier
15% inc. Crit%15% increased Critical Strike Chance
+10% to Crit Multi+10% to Critical Strike Multiplier
Deathmarked
Notable
10% inc. Effect of your Marks10% increased Effect of your Marks
15% inc. Crit%15% increased Critical Strike Chance
Trigger Level 30 Assassin's Mark on Attack Critical Strike against a Rare or Unique Enemy and you have no MarkTrigger Level 30 Assassin's Mark on Attack Critical Strike against a Rare or Unique Enemy and you have no Mark
Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.
Hits against Cursed Enemies have +59% to Crit MultiHits against Cursed Enemies have +59% to Critical Strike Multiplier
Cursed enemies grant 832Life when KilledCursed enemies grant 832Life when Killed
Cursed enemies grant 103Mana when KilledCursed enemies grant 103Mana when Killed
Cursed enemies have a 100 % chance to grant a Power Charge when slainCursed enemies have a 100 % chance to grant a Power Charge when slain
Hits against Cursed Enemies have +1.5 % to Crit%Hits against Cursed Enemies have +1.5 % to Critical Strike Chance
Mistwalker
Notable
10% inc. Elusive Effect10% increased Elusive Effect
15% inc. Crit%15% increased Critical Strike Chance
Gain Elusive on Critical StrikeGain Elusive on Critical Strike
100% inc. Elusive Effect100% increased Elusive Effect
You take no Extra Dmg from Critical Strikes while ElusiveYou take no Extra Damage from Critical Strikes while Elusive
Toxic Delivery
Notable
15% chance to Poison on Hit15% chance to Poison on Hit
15% inc. Crit%15% increased Critical Strike Chance
Poison you inflict with Critical Strikes deals 20%more DmgPoison you inflict with Critical Strikes deals 20%more Damage
5% inc. Poison Dur. for each Poison you have inflicted Recently, up to a max of 100%5% increased PoisonDuration for each Poison you have inflicted Recently, up to a maximum of 100%
Recover 0.5% of Life per Poison affecting Enemies you KillRecover 0.5% of Life per Poison affecting Enemies you Kill
Shadowed Blood
Notable
4% inc. maxLife4% increased maximumLife
15% inc. Crit%15% increased Critical Strike Chance
40% of Phys.Dmg taken Recouped as Life40% of Physical Damage taken Recouped as Life
Unaffected by Damaging AilmentsUnaffected by Damaging Ailments
Unstable Infusion
Notable
15% inc. Power Charge Dur.15% increased Power Charge Duration
15% inc. Crit%15% increased Critical Strike Chance
15% chance to gain a Power Charge on Critical Strike15% chance to gain a Power Charge on Critical Strike
30% chance to gain a Power Charge on Non-Critical Strike30% chance to gain a Power Charge on Non-Critical Strike
+1 to Maximum Power Charges+1 to Maximum Power Charges
Opportunistic
Notable
25%more Dmg while there is at most one Rare or Unique Enemy nearby25%more Damage while there is at most one Rare or Unique Enemy nearby
Dmg cannot be ReflectedDamage cannot be Reflected
35%less Dmg taken while there are at least two Rare or Unique Enemies nearby35%less Damage taken while there are at least two Rare or Unique Enemies nearby
Infused Toxins
Notable
15% chance to Poison on Hit15% chance to Poison on Hit
15% inc. Crit%15% increased Critical Strike Chance
All Dmg from Hits can PoisonAll Damage from Hits can Poison
Mystical Infusion
Notable
10% inc. Spell Dmg10% increased Spell Damage
15% inc. Crit%15% increased Critical Strike Chance
Base Spell Crit% of Spells is equal to that of Main Hand WeaponBase Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon
Harness the Void
Notable
27% chance to gain 25% of Non-Chaos.Dmg with Hits as Extra Chaos.Dmg27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage
13% chance to gain 50% of Non-Chaos.Dmg with Hits as Extra Chaos.Dmg13% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
7% chance to gain 100% of Non-Chaos.Dmg with Hits as Extra Chaos.Dmg7% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage
Berserker
Marauder Ascendancy
Crave the Slaughter
Notable
Gain 1Rage on Attack HitGain 1Rage on Attack Hit
10% inc. Phys.Dmg10% increased Physical Damage
Every Rage also grants 1% inc. Atk SpeedEvery Rage also grants 1% increased Attack Speed
Inherent Rage Loss starts 2 seconds laterInherent Rage Loss starts 2 seconds later
Defy Pain
Notable
15% inc. Armour15% increased Armour
10% inc. Phys.Dmg10% increased Physical Damage
Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 secondsGain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds
Lose all Defiance when you reach 10 DefianceLose all Defiance when you reach 10 Defiance
Gain 3% of Missing Unreserved Life before being Hit by an Enemy Per DefianceGain 3% of Missing Unreserved Life before being Hit by an Enemy Per Defiance
Rite of Ruin
Notable
Gain 1Rage on Attack HitGain 1Rage on Attack Hit
10% inc. Phys.Dmg10% increased Physical Damage
Lose 0.1% of Life per second per Rage while you are not losing RageLose 0.1% of Life per second per Rage while you are not losing Rage
50% inc. Rage Effect50% increased Rage Effect
Aspect of Carnage
Notable
5% inc. Atk Speed5% increased Attack Speed
10% inc. Phys.Dmg10% increased Physical Damage
10% inc. Dmg taken10% increased Damage taken
40%more Dmg40%more Damage
Ancestral Fury
Notable
+0.2 m to Melee Strike Range+0.2 metres to Melee Strike Range
10% inc. Phys.Dmg10% increased Physical Damage
Strike Skills also target the previous location they were usedStrike Skills also target the previous location they were used
Gore Dancer
Notable
30% inc. total Recovery per second from Life Leech30% increased total Recovery per second from Life Leech
10% inc. Phys.Dmg10% increased Physical Damage
30% of Life Leech is Instant30% of Life Leech is Instant
War Bringer
Notable
20% inc. Warcry Speed20% increased Warcry Speed
10% inc. Phys.Dmg10% increased Physical Damage
Warcries Exert twice as many AttacksWarcries Exert twice as many Attacks
Indomitable Resolve
Notable
Take 25%less DmgTake 25%less Damage
Deal 10%less DmgDeal 10%less Damage
Champion
Duelist Ascendancy
First to Strike, Last to Fall
Notable
10% inc. Atk Dmg10% increased Attack Damage
15% inc. ER and Armour15% increased Evasion Rating and Armour
Your Hits permanently Intimidate Enemies that are on Full LifeYour Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low LifeGain Adrenaline for 20 seconds when you reach Low Life
Recover 25% of Life when you gain AdrenalineRecover 25% of Life when you gain Adrenaline
Remove all Ailments and Burning when you gain AdrenalineRemove all Ailments and Burning when you gain Adrenaline
Master of Metal
Notable
15% inc. ER and Armour15% increased Evasion Rating and Armour
10% chance to Impale Enemies on Hit with Attacks10% chance to Impale Enemies on Hit with Attacks
Impales you inflict last 1 additional HitImpales you inflict last 1 additional Hit
If you've Impaled an Enemy Recently, you and nearby Allies have + 1000 to ArmourIf you've Impaled an Enemy Recently, you and nearby Allies have + 1000 to Armour
You and nearby Allies deal 6 to 12 added Phys.Dmg for each Impale on EnemyYou and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy
Inspirational
Notable
15% inc. ER and Armour15% increased Evasion Rating and Armour
5% inc. effect of Non-Curse Auras from your Skills5% increased effect of Non-Curse Auras from your Skills
30% inc. effect of Non-Curse Auras from your Skills30% increased effect of Non-Curse Auras from your Skills
You and Allies near your Banner Regenerate 0.1% of Life per second for each Valour consumed for that BannerYou and Allies near your Banner Regenerate 0.1% of Life per second for each Valour consumed for that Banner
When you leave your Banner's Area, recover 30% of the Valour consumed for that BannerWhen you leave your Banner's Area, recover 30% of the Valour consumed for that Banner
Worthy Foe
Notable
15% inc. ER and Armour15% increased Evasion Rating and Armour
20% inc. Taunt Dur.20% increased Taunt Duration
Taunt on HitTaunt on Hit
Enemies Taunted by you take 15% inc. DmgEnemies Taunted by you take 15% increased Damage
Enemies Taunted by you cannot Evade AttacksEnemies Taunted by you cannot Evade Attacks
Fortitude
Notable
15% inc. ER and Armour15% increased Evasion Rating and Armour
10% inc. Dmg with Attack Skills while Fortified10% increased Damage with Attack Skills while Fortified
Nearby Allies count as having Fortification equal to yoursNearby Allies count as having Fortification equal to yours
You have your maxFortificationYou have your maximumFortification
Unstoppable Hero
Notable
15% inc. ER and Armour15% increased Evasion Rating and Armour
10% inc. Dmg with Attack Skills while Fortified10% increased Damage with Attack Skills while Fortified
3%moreArmour and ER per Fortification above 203%moreArmour and Evasion Rating per Fortification above 20
3% inc. Atk Speed per Fortification above 203% increased Attack Speed per Fortification above 20
Worthy Causes
Notable
15% inc. ER and Armour15% increased Evasion Rating and Armour
5% inc. effect of Non-Curse Auras from your Skills5% increased effect of Non-Curse Auras from your Skills
Having a placed Banner does not prevent you gaining ValourHaving a placed Banner does not prevent you gaining Valour
Banner Skills have 100% inc. Dur.Banner Skills have 100% increased Duration
Fatal Flourish
Notable
Non-Travel Attack Skills Repeat an additional TimeNon-Travel Attack Skills Repeat an additional Time
Final Repeat of Attack Skills deals 60%more DmgFinal Repeat of Attack Skills deals 60%more Damage
Chieftain
Marauder Ascendancy
Ngamahu, Flame's Advance
Notable
10% inc. Fire.Dmg10% increased Fire Damage
Regenerate 0.5% of Life per secondRegenerate 0.5% of Life per second
Non-Unique Jewels cause Increases and Reductions to other Dmg Types in a Large Radius to be Transformed to apply to Fire.DmgNon-Unique Jewels cause Increases and Reductions to other Damage Types in a Large Radius to be Transformed to apply to Fire Damage
Non-Unique Jewels cause Small and Notable Passive Skills in a Large Radius to also grant +4 to StrNon-Unique Jewels cause Small and Notable Passive Skills in a Large Radius to also grant +4 to Strength
Tasalio, Cleansing Water
Notable
+15% to Fire Res+15% to Fire Resistance
Regenerate 0.5% of Life per secondRegenerate 0.5% of Life per second
Modifiers to Fire Res also apply to Cold and Light. Ress at 50% of their ValueModifiers to Fire Resistance also apply to Cold and Lightning Resistances at 50% of their Value
Unaffected by IgniteUnaffected by Ignite
Ramako, Sun's Light
Notable
10% inc. Fire.Dmg10% increased Fire Damage
Regenerate 0.5% of Life per secondRegenerate 0.5% of Life per second
Nearby Enemy Monsters' Fire Res against DoT is -20% while you are StationaryNearby Enemy Monsters' Fire Resistance against Damage over Time is -20% while you are Stationary
Nearby Enemy Monsters have no Fire Res against DoT while you are StationaryNearby Enemy Monsters have no Fire Resistance against Damage over Time while you are Stationary
Sione, Sun's Roar
Notable
Regenerate 0.5% of Life per secondRegenerate 0.5% of Life per second
15% inc. Warcry Dur.15% increased Warcry Duration
30% inc. Warcry Buff Effect30% increased Warcry Buff Effect
Warcries have infinite PowerWarcries have infinite Power
Tukohama, War's Herald
Notable
10% inc. Melee Dmg10% increased Melee Damage
Regenerate 0.5% of Life per secondRegenerate 0.5% of Life per second
Skills from Equipped Body Armour are Supported by Level 30 Ancestral CallSkills from Equipped Body Armour are Supported by Level 30 Ancestral Call
Skills from Equipped Body Armour are Supported by Level 20 Fist of WarSkills from Equipped Body Armour are Supported by Level 20 Fist of War
Hinekora, Death's Fury
Notable
10% inc. Fire.Dmg10% increased Fire Damage
Regenerate 0.5% of Life per secondRegenerate 0.5% of Life per second
Enemies you or your Totems Kill have 10% chance to Explode, dealing 250% of their maxLife as Fire.DmgEnemies you or your Totems Kill have 10% chance to Explode, dealing 250% of their maximumLife as Fire Damage
Valako, Storm's Embrace
Notable
+15% to Fire Res+15% to Fire Resistance
Regenerate 0.5% of Life per secondRegenerate 0.5% of Life per second
Modifiers to Maximum Fire Res also apply to Maximum Cold and Light. RessModifiers to Maximum Fire Resistance also apply to Maximum Cold and Lightning Resistances
Indomitable Resolve
Notable
Take 25%less DmgTake 25%less Damage
Deal 10%less DmgDeal 10%less Damage
Deadeye
Ranger Ascendancy
Focal Point
Notable
10% inc. Proj Dmg10% increased Projectile Damage
Mark Skills have 25% inc. Cast SpeedMark Skills have 25% increased Cast Speed
75% inc. Effect of your Marks75% increased Effect of your Marks
25%less Dmg taken from other Enemies near your Marked Enemy25%less Damage taken from other Enemies near your Marked Enemy
Your Mark Transfers to another Enemy when Marked Enemy diesYour Mark Transfers to another Enemy when Marked Enemy dies
Occupying Force
Notable
10% inc. Proj Dmg10% increased Projectile Damage
15% inc. Mirage Archer Dur.15% increased Mirage Archer Duration
Mirage Archers are not attached to youMirage Archers are not attached to you
+2 to max number of Summoned Mirage Archers+2 to maximum number of Summoned Mirage Archers
Cannot Summon Mirage Archers while near your Mirage ArchersCannot Summon Mirage Archers while near your Mirage Archers
Avidity
Notable
10% inc. Global Accu10% increased Global Accuracy Rating
10% inc. Proj Dmg10% increased Projectile Damage
5%moreAccu per Frenzy Charge5%more Accuracy Rating per Frenzy Charge
Gain a Frenzy Charge each second while MovingGain a Frenzy Charge each second while Moving
+1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges
Gathering Winds
Notable
5% inc. Atk Speed5% increased Attack Speed
10% inc. Proj Dmg10% increased Projectile Damage
Gain 1 Gale Force when you use a Skill 10% inc. Effect of Tailwind on you per Gale ForceGain 1 Gale Force when you use a Skill 10% increased Effect of Tailwind on you per Gale Force
You and nearby Allies have TailwindYou and nearby Allies have Tailwind
Far Shot
Notable
10% inc. Proj.Spd10% increased Projectile Speed
10% inc. Proj Dmg10% increased Projectile Damage
Proj gain Dmg as they travel farther, dealing up to 30%more Dmg with Hits and AilmentsProjectiles gain Damage as they travel farther, dealing up to 30%more Damage with Hits and Ailments
Proj Barrages have no spreadProjectile Barrages have no spread
Ricochet
Notable
10% inc. Global Accu10% increased Global Accuracy Rating
10% inc. Proj Dmg10% increased Projectile Damage
Skills Chain +1 timesSkills Chain +1 times
Proj have 30% chance to be able to Chain when colliding with terrainProjectiles have 30% chance to be able to Chain when colliding with terrain
Wind Ward
Notable
5% inc. Atk Speed5% increased Attack Speed
10% inc. Proj Dmg10% increased Projectile Damage
4%less Dmg taken per Gale Force4%less Damage taken per Gale Force
Lose all Gale Force when HitLose all Gale Force when Hit
Endless Munitions
Notable
10% inc. Global Accu10% increased Global Accuracy Rating
10% inc. Proj Dmg10% increased Projectile Damage
Skills fire 2 additional ProjSkills fire 2 additional Projectiles
Fury of Nature
Notable
Non-Damaging Elemental Ailments you inflict spread to other enemies within 2 mNon-Damaging Elemental Ailments you inflict spread to other enemies within 2 metres
Non-Damaging Elemental Ailments you inflict have 100%more EffectNon-Damaging Elemental Ailments you inflict have 100%more Effect
Elementalist
Witch Ascendancy
Bastion of Elements
Notable
+6% to allEle.Res+6% to allElemental Resistances
10% inc. Ele.Dmg10% increased Elemental Damage
Triggers Level 20 Primal Aegis when Allocated Primal Aegis can take 75Ele.Dmg per Allocated Notable Passive SkillTriggers Level 20 Primal Aegis when Allocated Primal Aegis can take 75Elemental Damage per Allocated Notable Passive Skill
Other Aegis Skills are DisabledOther Aegis Skills are Disabled
Cannot take Reflected Ele.DmgCannot take Reflected Elemental Damage
Shaper of Winter
Notable
10% inc. Ele.Dmg10% increased Elemental Damage
10% inc. Effect of Cold Ailments10% increased Effect of Cold Ailments
All Dmg with Hits can ChillAll Damage with Hits can Chill
Your Chills can reduce Action Speed by up to a max of 40%Your Chills can reduce Action Speed by up to a maximum of 40%
Enemies Chilled by your Hits lessen their Dmg dealt by half of Chill EffectEnemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect
Shaper of Storms
Notable
10% inc. Ele.Dmg10% increased Elemental Damage
10% inc. Effect of Lightning Ailments10% increased Effect of Lightning Ailments
Hits always ShockHits always Shock
Shocks from your Hits always increase Dmg taken by at least 25%Shocks from your Hits always increase Damage taken by at least 25%
All Dmg can ShockAll Damage can Shock
Shaper of Flames
Notable
+4% to Fire.Dmg over Time Multiplier+4% to Fire Damage over Time Multiplier
10% inc. Ele.Dmg10% increased Elemental Damage
Hits always IgniteHits always Ignite
All Dmg can IgniteAll Damage can Ignite
Enemies Ignited by you have 40% of Phys.Dmg they deal converted to FireEnemies Ignited by you have 40% of Physical Damage they deal converted to Fire
Liege of the Primordial
Notable
+6% to allEle.Res+6% to allElemental Resistances
10% inc. Ele.Dmg10% increased Elemental Damage
Summoned Golems are Immune to Ele.DmgSummoned Golems are Immune to Elemental Damage
Summoned Golems are Resummoned 4 seconds after being KilledSummoned Golems are Resummoned 4 seconds after being Killed
+2 to max number of Summoned Golems+2 to maximum number of Summoned Golems
Heart of Destruction
Notable
10% inc. Ele.Dmg10% increased Elemental Damage
4% inc. Attack and Cast Speed4% increased Attack and Cast Speed
Gain Convergence when you Hit a Unique Enemy, no more than once every 8 secondsGain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds
60% inc. AoE while you don't have Convergence60% increased Area of Effect while you don't have Convergence
Mastermind of Discord
Notable
10% inc. Ele.Dmg10% increased Elemental Damage
4% inc. Attack and Cast Speed4% increased Attack and Cast Speed
Exposure you inflict applies an extra -25% to the affected ResistanceExposure you inflict applies an extra -25% to the affected Resistance
Regenerate 1% of Mana/s if you've inflicted Exposure RecentlyRegenerate 1% of Mana per second if you've inflicted Exposure Recently
Bringer of Ruin
Notable
+6% to allEle.Res+6% to allElemental Resistances
10% inc. Ele.Dmg10% increased Elemental Damage
66% inc. Effect of Herald Buffs on you66% increased Effect of Herald Buffs on you
66% inc. Mana Reservation Efficiency of Herald Skills66% increased Mana Reservation Efficiency of Herald Skills
Nine Lives
Notable
25% of Dmg Taken Recouped as Life, Mana and ES25% of Damage Taken Recouped as Life, Mana and Energy Shield
Recoup Effects instead occur over 3 secondsRecoup Effects instead occur over 3 seconds
Gladiator
Duelist Ascendancy
Weapon Master
Notable
5% inc. Atk Speed5% increased Attack Speed
10% inc. Dmg with One Handed Weapons10% increased Damage with One Handed Weapons
25%moreAccu while wielding a Sword25%more Accuracy Rating while wielding a Sword
20%moreAoE while wielding a Mace or Sceptre20%more Area of Effect while wielding a Mace or Sceptre
20%more Crit% while wielding a Dagger20%moreCritical Strike Chance while wielding a Dagger
20% of Leech is Instant while wielding a Claw20% of Leech is Instant while wielding a Claw
30%more Dmg with Hits and Ailments against Enemies that are on Low Life while you are wielding an Axe30%more Damage with Hits and Ailments against Enemies that are on Low Life while you are wielding an Axe
Determined Survivor
Notable
5% inc. Atk Speed5% increased Attack Speed
+3% Chance to Block Atk Dmg+3% Chance to Block Attack Damage
Gain 50% Chance to Block from Equipped Shield instead of the Shield's valueGain 50% Chance to Block from Equipped Shield instead of the Shield's value
Inherent Bonuses from Dual Wielding are doubledInherent Bonuses from Dual Wielding are doubled
Measured Retaliation
Notable
5% inc. Atk Speed5% increased Attack Speed
+3% Chance to Block Atk Dmg+3% Chance to Block Attack Damage
Retaliation Skills become Usable for an additional 2 secondsRetaliation Skills become Usable for an additional 2 seconds
50% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use50% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use
Jagged Technique
Notable
5% inc. Atk Speed5% increased Attack Speed
Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding
Bleeding you inflict is AggravatedBleeding you inflict is Aggravated
Gratuitous Violence
Notable
5% inc. Atk Speed5% increased Attack Speed
Attacks have 15% chance to cause BleedingAttacks have 15% chance to cause Bleeding
Bleeding Enemies you Kill Explode, dealing 20% of their Maximum Life as Phys.DmgBleeding Enemies you Kill Explode, dealing 20% of their Maximum Life as Physical Damage
More Than Skill
Notable
5% inc. Atk Speed5% increased Attack Speed
+3% Chance to Block Atk Dmg+3% Chance to Block Attack Damage
Chance to Block Attack or Spell Dmg is Lucky if you've Blocked RecentlyChance to Block Attack or Spell Damage is Lucky if you've Blocked Recently
War of Attrition
Notable
10% inc. Atk Dmg10% increased Attack Damage
5% inc. Atk Speed5% increased Attack Speed
Deal 1%more Dmg with Hits and Ailments to Rare and Unique Enemies for each second they've ever been in your Presence, up to a max of 100%Deal 1%more Damage with Hits and Ailments to Rare and Unique Enemies for each second they've ever been in your Presence, up to a maximum of 100%
Fatal Flourish
Notable
Non-Travel Attack Skills Repeat an additional TimeNon-Travel Attack Skills Repeat an additional Time
Final Repeat of Attack Skills deals 60%more DmgFinal Repeat of Attack Skills deals 60%more Damage
Guardian
Templar Ascendancy
Unwavering Crusade
Notable
14% inc. Armour14% increased Armour
5% inc. maxES5% increased maximum Energy Shield
Minions deal 10% inc. DmgMinions deal 10% increased Damage
25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy
Summon Elemental Relic
Level
2020
Cooldown Time
0.30 sec0.30 sec
Cast Time
1.00 sec1.00 sec
Summons a Relic of a random element that stays near you. Depending on the element chosen, the relic minion will have an Anger, Hatred, or Wrath aura. These relics explode when they die, dealing elemental damage to enemies around them. If you already have a relic of the chosen element, its duration will be refreshed instead of summoning a new one.
Base duration is 5 secondsBase duration is 5 seconds
25 % chance to Trigger this Skill when you or a nearby ally Kill an Enemy or Hit a Rare or Unique Enemy25 % chance to Trigger this Skill when you or a nearby ally Kill an Enemy or Hit a Rare or Unique Enemy
Minions Explode on Death, dealing 100 % of their maxLife as Dmg of their chosen ElementMinions Explode on Death, dealing 100 % of their maximumLife as Damage of their chosen Element
Minions' Level is equal to yours, up to a max of 85Minions' Level is equal to yours, up to a maximum of 85
Radiant Crusade
Notable
14% inc. Armour14% increased Armour
5% inc. maxES5% increased maximum Energy Shield
Minions deal 10% inc. DmgMinions deal 10% increased Damage
Grants Level 20 Summon Sentinel of Radiance SkillGrants Level 20 Summon Sentinel of Radiance Skill
20% of Dmg from Hits is taken from your Sentinel of Radiance's Life before you20% of Damage from Hits is taken from your Sentinel of Radiance's Life before you
Summon Sentinel of Radiance
Level
2020
Cost
(40 - 0)Mana(40 - 0)Mana
Cast Time
0.75 sec0.75 sec
Effectiveness of Added Damage
200%200%
Summons a Sentinel of Radiance which follows you and attacks enemies in melee, while burning enemies around it and taking a portion of damage from hits for you. You can only have one Sentinel of Radiance.
Minion deals Fire.Dmg equal to 20 % of its maxLife per Second to Enemies in a Base radius of 4 mMinion deals Fire Damage equal to 20 % of its maximumLife per Second to Enemies in a Base radius of 4 metres
Minion's Level is equal to yours, up to a max of 85Minion's Level is equal to yours, up to a maximum of 85
Marshal of Divinity
Notable
20% inc. magnitude of Hallowing Flame you inflict20% increased magnitude of Hallowing Flame you inflict
Inflict Hallowing Flame on Melee HitInflict Hallowing Flame on Melee Hit
You can inflict +1 Hallowing Flame on EnemiesYou can inflict +1 Hallowing Flame on Enemies
Gain 10% of Phys.Dmg as Extra Light.Dmg for each of your Hallowing Flames that have been removed by an allied hit recently, up to 80%Gain 10% of Physical Damage as Extra Lightning Damage for each of your Hallowing Flames that have been removed by an allied hit recently, up to 80%
Bastion of Hope
Notable
30% inc. Block Recovery30% increased Block Recovery
14% inc. Armour14% increased Armour
5% inc. maxES5% increased maximum Energy Shield
If you've Attacked Recently, you and nearby Allies have +25% Chance to Block Atk DmgIf you've Attacked Recently, you and nearby Allies have +25% Chance to Block Attack Damage
If you've Cast a Spell Recently, you and nearby Allies have +25% Chance to Block Spell DmgIf you've Cast a Spell Recently, you and nearby Allies have +25% Chance to Block Spell Damage
Time of Need
Notable
14% inc. Armour14% increased Armour
5% inc. maxES5% increased maximum Energy Shield
Regenerate 0.5% of Life per secondRegenerate 0.5% of Life per second
Every 4 seconds, remove Curses and Ailments from youEvery 4 seconds, remove Curses and Ailments from you
Every 4 seconds, Regenerate 100% of Life over one secondEvery 4 seconds, Regenerate 100% of Life over one second
Radiant Faith
Notable
14% inc. Armour14% increased Armour
5% inc. maxES5% increased maximum Energy Shield
5% inc. effect of Non-Curse Auras from your Skills5% increased effect of Non-Curse Auras from your Skills
Grants Armour equal to 25% of your Reserved Mana to you and nearby AlliesGrants Armour equal to 25% of your Reserved Mana to you and nearby Allies
Grants maxES equal to 10% of your Reserved Mana to you and nearby AlliesGrants maximum Energy Shield equal to 10% of your Reserved Mana to you and nearby Allies
Harmony of Purpose
Notable
14% inc. Armour14% increased Armour
5% inc. maxES5% increased maximum Energy Shield
10% inc. Effect of Shrine Buffs on you10% increased Effect of Shrine Buffs on you
Gain a random Shrine buff every 10 secondsGain a random Shrine buff every 10 seconds
Unwavering Faith
Notable
14% inc. Armour14% increased Armour
5% inc. maxES5% increased maximum Energy Shield
5% inc. effect of Non-Curse Auras from your Skills5% increased effect of Non-Curse Auras from your Skills
50% inc. Reservation Efficiency of Skills50% increased Reservation Efficiency of Skills
Searing Purity
Notable
45% of Chaos.Dmg taken as Light.Dmg45% of Chaos Damage taken as Lightning Damage
45% of Chaos.Dmg taken as Fire.Dmg45% of Chaos Damage taken as Fire Damage
Hierophant
Templar Ascendancy
Illuminated Devotion
Notable
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
20% inc. Effect of Arcane Surge on you20% increased Effect of Arcane Surge on you
Non-Damaging Ailments have 50% reduced Effect on you while you have Arcane SurgeNon-Damaging Ailments have 50% reduced Effect on you while you have Arcane Surge
30% inc. AoE while you have Arcane Surge30% increased Area of Effect while you have Arcane Surge
0.5% of Spell Dmg Leeched as Life while you have Arcane Surge0.5% of Spell Damage Leeched as Life while you have Arcane Surge
Arcane Blessing
Notable
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
20% inc. Effect of Arcane Surge on you20% increased Effect of Arcane Surge on you
Arcane Surge also grants 20%more Spell Dmg to youArcane Surge also grants 20%more Spell Damage to you
Gain Arcane Surge when you or your Totems Hit an Enemy with a SpellGain Arcane Surge when you or your Totems Hit an Enemy with a Spell
Ritual of Awakening
Notable
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
20% inc. Totem Placement speed20% increased Totem Placement speed
5%more Dmg per Summoned Totem5%more Damage per Summoned Totem
Regenerate 0.5% of Mana/s for each Summoned TotemRegenerate 0.5% of Mana per second for each Summoned Totem
You and your Totems Regenerate 1% of Life per second for each Summoned TotemYou and your Totems Regenerate 1% of Life per second for each Summoned Totem
Divine Guidance
Notable
8% inc. maxMana8% increased maximumMana
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
30% inc. maxMana30% increased maximumMana
10% of Dmg is taken from Mana before Life10% of Damage is taken from Mana before Life
Transfiguration of MindTransfiguration of Mind
Sanctuary of Thought
Notable
8% inc. maxMana8% increased maximumMana
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
Gain 20% of Maximum Mana as Extra Maximum ESGain 20% of Maximum Mana as Extra Maximum Energy Shield
1% inc. AoE per 50 Unreserved Maximum Mana, up to 100%1% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100%
Regenerate 1% of Mana/sRegenerate 1% of Mana per second
Conviction of Power
Notable
8% inc. maxMana8% increased maximumMana
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
+4 to Minimum Endurance Charges+4 to Minimum Endurance Charges
+4 to Minimum Power Charges+4 to Minimum Power Charges
+1 to Maximum Power Charges and Maximum Endurance Charges+1 to Maximum Power Charges and Maximum Endurance Charges
Pursuit of Faith
Notable
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
20% inc. Totem Placement speed20% increased Totem Placement speed
100% inc. Totem Dur.100% increased Totem Duration
+1 to max number of Summoned Totems+1 to maximum number of Summoned Totems
100% inc. Totem Placement speed100% increased Totem Placement speed
Sign of Purpose
Notable
20% inc. Mana Regeneration Rate20% increased Mana Regeneration Rate
14% inc. Brand Dmg14% increased Brand Damage
Brands have 100%more Activation Frequency if 75% of Attached Dur. expiredBrands have 100%more Activation Frequency if 75% of Attached Duration expired
Brand Recall has 100% inc. CDRRBrand Recall has 100% increased Cooldown Recovery Rate
Searing Purity
Notable
45% of Chaos.Dmg taken as Light.Dmg45% of Chaos Damage taken as Lightning Damage
45% of Chaos.Dmg taken as Fire.Dmg45% of Chaos Damage taken as Fire Damage
Inquisitor
Templar Ascendancy
Instruments of Zeal
Notable
10% inc. Ele.Dmg10% increased Elemental Damage
4% inc. Attack and Cast Speed4% increased Attack and Cast Speed
Gain Fanaticism for 4 seconds on reaching Maximum Fanatic ChargesGain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges
Gain 1 Fanatic Charge every second if you've Attacked in the past secondGain 1 Fanatic Charge every second if you've Attacked in the past second
Lose all Fanatic Charges on reaching Maximum Fanatic ChargesLose all Fanatic Charges on reaching Maximum Fanatic Charges
+4 to Maximum Fanatic Charges+4 to Maximum Fanatic Charges
Sanctuary
Notable
Regenerate 0.5% of Life per secondRegenerate 0.5% of Life per second
10% inc. Ele.Dmg10% increased Elemental Damage
Consecrated Ground you create applies 15% inc. Dmg taken to EnemiesConsecrated Ground you create applies 15% increased Damage taken to Enemies
You have Consecrated Ground around you while stationaryYou have Consecrated Ground around you while stationary
Pious Path
Notable
Regenerate 0.5% of Life per secondRegenerate 0.5% of Life per second
10% inc. Ele.Dmg10% increased Elemental Damage
Consecrated Ground you create causes Life Regeneration to also Recover ES for you and AlliesConsecrated Ground you create causes Life Regeneration to also Recover Energy Shield for you and Allies
Effects of Consecrated Ground you create Linger for 4 secondsEffects of Consecrated Ground you create Linger for 4 seconds
Inevitable Judgement
Notable
10% inc. Ele.Dmg10% increased Elemental Damage
+10% to Crit Multi+10% to Critical Strike Multiplier
Non-Critical Strikes Penetrate 10% of Enemy Ele.ResNon-Critical Strikes Penetrate 10% of Enemy Elemental Resistances
Instruments of Virtue
Notable
10% inc. Ele.Dmg10% increased Elemental Damage
4% inc. Attack and Cast Speed4% increased Attack and Cast Speed
10%more Atk Dmg for each Non-Instant Spell you've Cast in the past 8 seconds, up to a max of 30%10%more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%
BattlemageBattlemage
Righteous Providence
Notable
10% inc. Ele.Dmg10% increased Elemental Damage
+10% to Crit Multi+10% to Critical Strike Multiplier
1% inc. Crit% per point of Str or Int, whichever is lower1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower
+50 to Str and Int+50 to Strength and Intelligence
Nearby Enemies take 16% inc. Ele.DmgNearby Enemies take 16% increased Elemental Damage
Searing Purity
Notable
45% of Chaos.Dmg taken as Light.Dmg45% of Chaos Damage taken as Lightning Damage
45% of Chaos.Dmg taken as Fire.Dmg45% of Chaos Damage taken as Fire Damage
Juggernaut
Marauder Ascendancy
Unflinching
Notable
15% inc. Armour15% increased Armour
15% inc. Endurance Charge Dur.15% increased Endurance Charge Duration
30% chance to gain an Endurance Charge when you are Hit30% chance to gain an Endurance Charge when you are Hit
25% chance that if you would gain Endurance Charges, you instead gain up to maxEndurance Charges25% chance that if you would gain Endurance Charges, you instead gain up to maximumEndurance Charges
Gain 1Endurance Charge every second if you've been Hit RecentlyGain 1Endurance Charge every second if you've been Hit Recently
+1 to Maximum Endurance Charges+1 to Maximum Endurance Charges
Unyielding
Notable
15% inc. Armour15% increased Armour
20% inc. Stun Dur. on Enemies20% increased Stun Duration on Enemies
8% inc. Dmg per Endurance Charge8% increased Damage per Endurance Charge
6% inc. AoE per Endurance Charge6% increased Area of Effect per Endurance Charge
25% chance to gain an Endurance Charge when you Stun an Enemy25% chance to gain an Endurance Charge when you Stun an Enemy
10% inc. Stun Dur. on Enemies per Endurance Charge10% increased Stun Duration on Enemies per Endurance Charge
Unstoppable
Notable
15% inc. Armour15% increased Armour
4% inc. Move.Spd4% increased Movement Speed
10% inc. Move.Spd10% increased Movement Speed
Cannot be StunnedCannot be Stunned
Action Speed cannot be modified to below Base ValueAction Speed cannot be modified to below Base Value
Move.Spdcannot be modified to below Base ValueMovement Speed cannot be modified to below Base Value
Untiring
Notable
15% inc. Armour15% increased Armour
Regenerate 0.5% of Life per secondRegenerate 0.5% of Life per second
40% inc. Life Regeneration rate40% increased Life Regeneration rate
1.5% of Phys.Dmg prevented from Hits in the past 10 seconds is Regenerated as Life per second1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second
1.5% of Phys.Dmg prevented from Hits in the past 10 seconds is Regenerated as Life per second1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second
Undeniable
Notable
5% inc. Atk Speed5% increased Attack Speed
15% inc. Armour15% increased Armour
+500 to Accu+500 to Accuracy Rating
1% inc. Atk Speed per 150Accu1% increased Attack Speed per 150 Accuracy Rating
Gain Accu equal to twice your StrGain Accuracy Rating equal to twice your Strength
Unrelenting
Notable
15% inc. Armour15% increased Armour
15% inc. Endurance Charge Dur.15% increased Endurance Charge Duration
1% additional Ele.Dmg Reduction per Endurance Charge1% additional Elemental Damage Reduction per Endurance Charge
1% additional Phys.Dmg Reduction per Endurance Charge1% additional Physical Damage Reduction per Endurance Charge
Unbreakable
Notable
15% inc. Armour15% increased Armour
+11% to Chaos Res+11% to Chaos Resistance
Armour from Equipped Body Armour is doubledArmour from Equipped Body Armour is doubled
15% of Armour also applies to Chaos.Dmg taken from Hits15% of Armour also applies to Chaos Damage taken from Hits
Indomitable Resolve
Notable
Take 25%less DmgTake 25%less Damage
Deal 10%less DmgDeal 10%less Damage
Luminary
Scion Ascendancy
Bestowed Knighthood
Notable
Your Mercenary and their Minions have 15% inc. maxLifeYour Mercenary and their Minions have 15% increased maximumLife
5% inc. Light Radius5% increased Light Radius
Your Mercenary Taunts on HitYour Mercenary Taunts on Hit
Your Mercenary has 50% inc. effect of Non-Curse Auras from SkillsYour Mercenary has 50% increased effect of Non-Curse Auras from Skills
Golden Glory
Notable
Link Skills have 10% inc. Cast SpeedLink Skills have 10% increased Cast Speed
5% inc. Light Radius5% increased Light Radius
Increases and Reductions to Light Radius also apply to Effect of your Link Skill Buffs on your MercenaryIncreases and Reductions to Light Radius also apply to Effect of your Link Skill Buffs on your Mercenary
Legendary Arms
Notable
Your Mercenary can equip Unique BeltsYour Mercenary can equip Unique Belts
Your Mercenary can equip Unique BootsYour Mercenary can equip Unique Boots
Your Mercenary can equip Unique HelmetsYour Mercenary can equip Unique Helmets
Your Mercenary can equip Unique AmuletsYour Mercenary can equip Unique Amulets
Your Mercenary can equip Unique RingsYour Mercenary can equip Unique Rings
Your Mercenary can equip Unique GlovesYour Mercenary can equip Unique Gloves
Your Mercenary can equip Unique Weapons, Shields and QuiversYour Mercenary can equip Unique Weapons, Shields and Quivers
Your Mercenary and their Minions deal 8%more Dmg for each Unique item they have equippedYour Mercenary and their Minions deal 8%more Damage for each Unique item they have equipped
Loyal Bodyguard
Notable
Your Mercenary and their Minions have 15% inc. maxLifeYour Mercenary and their Minions have 15% increased maximumLife
5% inc. Light Radius5% increased Light Radius
If your Mercenary's Life is higher than your own, 20% of Dmg from Hits is taken from your Mercenary's Life before youIf your Mercenary's Life is higher than your own, 20% of Damage from Hits is taken from your Mercenary's Life before you
If your Mercenary's Life is lower than your own, 40% of Dmg they take is Recouped as LifeIf your Mercenary's Life is lower than your own, 40% of Damage they take is Recouped as Life
Noble Blood
Notable
Your Mercenary and their Minions deal 15% inc. DmgYour Mercenary and their Minions deal 15% increased Damage
5% inc. Light Radius5% increased Light Radius
You can hire a Mercenary permanentlyYou can hire a Mercenary permanently
Oath of Fealty
Notable
Link Skills have 10% inc. Cast SpeedLink Skills have 10% increased Cast Speed
5% inc. Light Radius5% increased Light Radius
50%less Cost of Link Skills50%less Cost of Link Skills
Link Skills have infinite Attachment Dur.Link Skills have infinite Attachment Duration
If your Linked Mercenary dies, the Link owner does not also dieIf your Linked Mercenary dies, the Link owner does not also die
Necromancer
Witch Ascendancy
Essence Glutton
Notable
8% inc. maxMana8% increased maximumMana
Minions deal 10% inc. DmgMinions deal 10% increased Damage
For each nearby corpse, you and nearby Allies Regenerate 0.2% of ES per second, up to 2.0% per secondFor each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second
For each nearby corpse, you and nearby Allies Regenerate 5Mana/s, up to 50 per secondFor each nearby corpse, you and nearby Allies Regenerate 5Mana per second, up to 50 per second
Regenerate 8% of ES over 2 seconds when you Consume a corpseRegenerate 8% of Energy Shield over 2 seconds when you Consume a corpse
Regenerate 4% of Mana over 2 seconds when you Consume a corpseRegenerate 4% of Mana over 2 seconds when you Consume a corpse
Plaguebringer
Notable
4% inc. Cast Speed4% increased Cast Speed
Minions deal 10% inc. DmgMinions deal 10% increased Damage
If you've Consumed a corpse Recently, you and your Minions have 30% inc. AoEIf you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
With at least one nearby corpse, you and nearby Allies deal 10%more DmgWith at least one nearby corpse, you and nearby Allies deal 10%more Damage
With at least one nearby corpse, nearby Enemies deal 10% reduced DmgWith at least one nearby corpse, nearby Enemies deal 10% reduced Damage
Commander of Darkness
Notable
Minions deal 10% inc. DmgMinions deal 10% increased Damage
5% inc. effect of Non-Curse Auras from your Skills5% increased effect of Non-Curse Auras from your Skills
Auras from your Skills grant 3% inc. Attack and Cast Speed to you and AlliesAuras from your Skills grant 3% increased Attack and Cast Speed to you and Allies
You and nearby Allies deal 30% inc. DmgYou and nearby Allies deal 30% increased Damage
You and nearby Allies have +30% to Ele.ResYou and nearby Allies have +30% to Elemental Resistances
Bone Barrier
Notable
Minions have 10% inc. maxLifeMinions have 10% increased maximumLife
Minions deal 10% inc. DmgMinions deal 10% increased Damage
1% additional Phys.Dmg Reduction per Minion, up to 10%1% additional Physical Damage Reduction per Minion, up to 10%
1% of Dmg Dealt by your Minions is Leeched to you as Life1% of Damage Dealt by your Minions is Leeched to you as Life
Minions gain 40% of Maximum Life as Extra Maximum ESMinions gain 40% of Maximum Life as Extra Maximum Energy Shield
Corpse Pact
Notable
4% inc. Cast Speed4% increased Cast Speed
Minions deal 10% inc. DmgMinions deal 10% increased Damage
4% inc. Attack and Cast Speed for each corpse Consumed Recently, up to a max of 200%4% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%
Enemies near corpses you Spawned Recently are Chilled and ShockedEnemies near corpses you Spawned Recently are Chilled and Shocked
Mistress of Sacrifice
Notable
10% inc. Skill Effect Dur.10% increased Skill Effect Duration
Minions deal 10% inc. DmgMinions deal 10% increased Damage
Your Offering Skills also affect youYour Offering Skills also affect you
Your Offerings have 50% reduced Effect on youYour Offerings have 50% reduced Effect on you
40% inc. Skill Effect Dur.40% increased Skill Effect Duration
Mindless Aggression
Notable
Minions have 10% inc. maxLifeMinions have 10% increased maximumLife
Minions deal 10% inc. DmgMinions deal 10% increased Damage
Minions have 20%more Maximum LifeMinions have 20%more Maximum Life
Minions have 10% inc. maxLifeMinions have 10% increased maximumLife
Minions deal 10% inc. DmgMinions deal 10% increased Damage
Minions have Unholy MightMinions have Unholy Might
Nine Lives
Notable
25% of Dmg Taken Recouped as Life, Mana and ES25% of Damage Taken Recouped as Life, Mana and Energy Shield
Recoup Effects instead occur over 3 secondsRecoup Effects instead occur over 3 seconds
Occultist
Witch Ascendancy
Frigid Wake
Notable
10% inc. Cold.Dmg10% increased Cold Damage
6% inc. maxES6% increased maximum Energy Shield
Cannot be ChilledCannot be Chilled
Cannot be FrozenCannot be Frozen
15%moreCold.Dmg15%moreCold Damage
Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 secondsEvery 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds
Nearby Chilled Enemies deal 10% reduced Dmg with HitsNearby Chilled Enemies deal 10% reduced Damage with Hits
Forbidden Power
Notable
6% inc. maxES6% increased maximum Energy Shield
15% inc. Power Charge Dur.15% increased Power Charge Duration
6% inc. AoE per Power Charge6% increased Area of Effect per Power Charge
6% inc. Dmg per Power Charge6% increased Damage per Power Charge
Gain a Power Charge after Spending a total of 200ManaGain a Power Charge after Spending a total of 200Mana
+1 to Maximum Power Charges+1 to Maximum Power Charges
Gain a Power Charge after Spending a total of 200ManaGain a Power Charge after Spending a total of 200Mana
Withering Presence
Notable
10% inc. Chaos.Dmg10% increased Chaos Damage
6% inc. maxES6% increased maximum Energy Shield
+60% to Chaos Res+60% to Chaos Resistance
15%moreChaos.Dmg15%moreChaos Damage
Every second, inflict Withered on nearby Enemies for 15 secondsEvery second, inflict Withered on nearby Enemies for 15 seconds
Nearby Hindered Enemies deal 15% reduced DoTNearby Hindered Enemies deal 15% reduced Damage over Time
Void Beacon
Notable
10% inc. Cold.Dmg10% increased Cold Damage
10% inc. Chaos.Dmg10% increased Chaos Damage
6% inc. maxES6% increased maximum Energy Shield
Nearby Enemies have -20% to Cold ResNearby Enemies have -20% to Cold Resistance
Nearby Enemies have -20% to Chaos ResNearby Enemies have -20% to Chaos Resistance
Nearby Enemies have 100% reduced Life Regeneration rateNearby Enemies have 100% reduced Life Regeneration rate
Vile Bastion
Notable
6% inc. maxES6% increased maximum Energy Shield
15% inc. ES Recharge Rate15% increased Energy Shield Recharge Rate
Regenerate 100ES per secondRegenerate 100 Energy Shield per second
Cannot Be Stunned while you have ESCannot Be Stunned while you have Energy Shield
Maximum ES is inc. by Chance to Block Spell DmgMaximum Energy Shield is increased by Chance to Block Spell Damage
Unholy Authority
Notable
6% inc. maxES6% increased maximum Energy Shield
5% inc. Effect of your Curses5% increased Effect of your Curses
You can apply an additional CurseYou can apply an additional Curse
Your Hexes can affect Hexproof EnemiesYour Hexes can affect Hexproof Enemies
Profane Bloom
Notable
6% inc. maxES6% increased maximum Energy Shield
5% inc. Effect of your Curses5% increased Effect of your Curses
Cursed Enemies you or your Minions Kill have a 50% chance to Explode, dealing a quarter of their maxLife as Chaos.DmgCursed Enemies you or your Minions Kill have a 50% chance to Explode, dealing a quarter of their maximumLife as Chaos Damage
Nine Lives
Notable
25% of Dmg Taken Recouped as Life, Mana and ES25% of Damage Taken Recouped as Life, Mana and Energy Shield
Recoup Effects instead occur over 3 secondsRecoup Effects instead occur over 3 seconds
Pathfinder
Ranger Ascendancy
Master Distiller
Notable
10% inc. Flask Charges gained10% increased Flask Charges gained
Flasks applied to you have 5% inc. EffectFlasks applied to you have 5% increased Effect
Grant bonuses to Non-Channelling Skills you use by consuming 3 Charges from a Flask of each of the following types, if possible:Grant bonuses to Non-Channelling Skills you use by consuming 3 Charges from a Flask of each of the following types, if possible:
If Diamond Flask Charges are consumed, 250% inc. Crit%If Diamond Flask Charges are consumed, 250% increased Critical Strike Chance
If Bismuth Flask Charges are consumed, Penetrate 25%Ele.ResIf Bismuth Flask Charges are consumed, Penetrate 25%Elemental Resistances
If Amethyst Flask Charges are consumed, 37% of Phys.Dmg as Extra Chaos.DmgIf Amethyst Flask Charges are consumed, 37% of Physical Damage as Extra Chaos Damage
Master Toxicist
Notable
Flasks applied to you have 5% inc. EffectFlasks applied to you have 5% increased Effect
10% inc. Poison Dur.10% increased PoisonDuration
When you kill a Poisoned Enemy during any Flask Effect, Enemies within 1.5 m are PoisonedWhen you kill a Poisoned Enemy during any Flask Effect, Enemies within 1.5 metres are Poisoned
Poisons you inflict during any Flask Effect have 20% chance to deal 100%more DmgPoisons you inflict during any Flask Effect have 20% chance to deal 100%more Damage
Master Alchemist
Notable
10% inc. Flask Charges gained10% increased Flask Charges gained
Flasks applied to you have 5% inc. EffectFlasks applied to you have 5% increased Effect
Removes Elemental Ailments when you use a FlaskRemoves Elemental Ailments when you use a Flask
50% chance for Flasks you use to not consume Charges50% chance for Flasks you use to not consume Charges
Nature's Reprisal
Notable
15% inc. Chaos.Dmg15% increased Chaos Damage
Flasks applied to you have 5% inc. EffectFlasks applied to you have 5% increased Effect
25% chance to inflict Withered for 2 seconds on Hit25% chance to inflict Withered for 2 seconds on Hit
50% inc. Effect of Withered50% increased Effect of Withered
Master Surgeon
Notable
8% inc. Flask Effect Dur.8% increased Flask Effect Duration
Flasks applied to you have 5% inc. EffectFlasks applied to you have 5% increased Effect
Life Flask Effects are not removed when Unreserved Life is Filled Life Flask Effects do not QueueLife Flask Effects are not removed when Unreserved Life is Filled Life Flask Effects do not Queue
50%lessLife Recovery from Flasks50%lessLife Recovery from Flasks
Nature's Boon
Notable
10% inc. Flask Charges gained10% increased Flask Charges gained
Flasks applied to you have 5% inc. EffectFlasks applied to you have 5% increased Effect
Magic Utility Flasks applied to you have 30% inc. EffectMagic Utility Flasks applied to you have 30% increased Effect
Nature's Adrenaline
Notable
8% inc. Flask Effect Dur.8% increased Flask Effect Duration
Flasks applied to you have 5% inc. EffectFlasks applied to you have 5% increased Effect
Flasks gain 3 Charges every 3 secondsFlasks gain 3 Charges every 3 seconds
Fury of Nature
Notable
Non-Damaging Elemental Ailments you inflict spread to other enemies within 2 mNon-Damaging Elemental Ailments you inflict spread to other enemies within 2 metres
Non-Damaging Elemental Ailments you inflict have 100%more EffectNon-Damaging Elemental Ailments you inflict have 100%more Effect
Enemies display their Monster CategoryEnemies display their Monster Category
+23% to Chaos Res+23% to Chaos Resistance
20% inc. Move.Spd20% increased Movement Speed
Ravenous
Level
2020
Cost
(33 - 0)Mana(33 - 0)Mana
Cooldown Time
5.00 sec5.00 sec
Cast Time
1.00 sec1.00 sec
Consumes a targeted corpse, granting you a buff that gives you bonuses against enemies of the same monster category as the corpse.
Buff grants 15 % more Dmg against Enemies with the same Monster Category Buff grants 15 % less Dmg taken from Enemies with the same Monster Category Buff lasts until you leave the areaBuff grants 15 % more Damage against Enemies with the same Monster Category Buff grants 15 % less Damage taken from Enemies with the same Monster Category Buff lasts until you leave the area
Maw of Conquest
Unaffected by PoisonUnaffected by Poison
40% of Dmg taken Recouped as Life40% of Damage taken Recouped as Life
Victario's Influence
40% inc. AoE of Aura Skills40% increased Area of Effect of Aura Skills
15% inc. Reservation Efficiency of Skills15% increased Reservation Efficiency of Skills
+2 to Level of all Aura Skill Gems+2 to Level of all Aura Skill Gems
The Brass Dome
+3% to allmaxEle.Res+3% to allmaximumElemental Resistances
Str provides no bonus to Maximum LifeStrength provides no bonus to Maximum Life
Removes allESRemoves all Energy Shield
Armour from Equipped Body Armour is doubledArmour from Equipped Body Armour is doubled
Take no Extra Dmg from Critical StrikesTake no Extra Damage from Critical Strikes
60% chance to Impale on Spell Hit60% chance to Impale on Spell Hit
The Burden of Shadows
Spells deal added Chaos.Dmg equal to 5% of your maxLifeSpells deal added Chaos Damage equal to 5% of your maximumLife
Skills Cost Life instead of 50% of Mana CostSkills Cost Life instead of 50% of Mana Cost
Mystic Refractor
Spells fire 2 additional ProjSpells fire 2 additional Projectiles
Projcannot continue after colliding with targetsProjectiles cannot continue after colliding with targets
Cybil's Paw
Gain 20Life per Enemy Hit with SpellsGain 20Life per Enemy Hit with Spells
8% inc. Spell Dmg per 5% Chance to Block Atk Dmg8% increased Spell Damage per 5% Chance to Block Attack Damage
Maata's Teaching
Minions' Base Attack Crit% is equal to the Crit% of your Main Hand WeaponMinions' Base Attack Critical Strike Chance is equal to the Critical Strike Chance of your Main Hand Weapon
Cadigan's Authority
+3 to max number of Summoned Totems+3 to maximum number of Summoned Totems
You cannot have more than 2 Summoned Totems of the same typeYou cannot have more than 2 Summoned Totems of the same type
Saboteur
Shadow Ascendancy
Born in the Shadows
Notable
8% inc. AoE8% increased Area of Effect
15% inc. Blind Effect15% increased Blind Effect
Cannot be BlindedCannot be Blinded
15% reduced Dmg taken from Blinded Enemies15% reduced Damage taken from Blinded Enemies
Nearby Enemies are BlindedNearby Enemies are Blinded
Blind Enemies on HitBlind Enemies on Hit
Nearby Enemies are BlindedNearby Enemies are Blinded
Pyromaniac
Notable
8% inc. AoE8% increased Area of Effect
5% inc. Trap Throwing Speed5% increased Trap Throwing Speed
5% inc. Mine Throwing Speed5% increased Mine Throwing Speed
Immune to Ignite and ShockImmune to Ignite and Shock
Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per secondRegenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per secondRegenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second
Calculated Risk
Notable
8% inc. AoE8% increased Area of Effect
10% inc. Area Dmg10% increased Area Damage
Your Crit% is LuckyYour Critical Strike Chance is Lucky
Dmg of Enemies Hitting you is UnluckyDamage of Enemies Hitting you is Unlucky
Dmg with Hits is UnluckyDamage with Hits is Unlucky
Perfect Crime
Notable
4% inc. Move.Spd4% increased Movement Speed
8% inc. AoE8% increased Area of Effect
Triggers Level 20 Summon Triggerbots when AllocatedTriggers Level 20 Summon Triggerbots when Allocated
30%less Dmg with Triggered Spells30%less Damage with Triggered Spells
Demolitions Specialist
Notable
8% inc. AoE8% increased Area of Effect
5% inc. Mine Throwing Speed5% increased Mine Throwing Speed
150% inc. Effect of Auras from Mines150% increased Effect of Auras from Mines
Mines Hinder Enemies near them for 2 seconds when they LandMines Hinder Enemies near them for 2 seconds when they Land
Chain Reaction
Notable
8% inc. AoE8% increased Area of Effect
5% inc. Trap Throwing Speed5% increased Trap Throwing Speed
Skills used by Traps have 50% inc. AoESkills used by Traps have 50% increased Area of Effect
When your Traps Trigger, your nearby Traps also TriggerWhen your Traps Trigger, your nearby Traps also Trigger
Bomb Specialist
Notable
8% inc. AoE8% increased Area of Effect
10% inc. Area Dmg10% increased Area Damage
Hits have 30% chance to deal 50%more Area DmgHits have 30% chance to deal 50%more Area Damage
30% chance to take 50%less Area Dmg from Hits30% chance to take 50%less Area Damage from Hits
Shrapnel Specialist
Notable
8% inc. Proj.Spd8% increased Projectile Speed
10% inc. Proj Dmg10% increased Projectile Damage
Proj have 50% chance to Return to youProjectiles have 50% chance to Return to you
Proj are fired in random directionsProjectiles are fired in random directions
Like Clockwork
Notable
4% inc. Move.Spd4% increased Movement Speed
8% inc. AoE8% increased Area of Effect
50% inc. CDRR50% increased Cooldown Recovery Rate
Nearby Enemies have 10% reduced CDRRNearby Enemies have 10% reduced Cooldown Recovery Rate
Harness the Void
Notable
27% chance to gain 25% of Non-Chaos.Dmg with Hits as Extra Chaos.Dmg27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage
13% chance to gain 50% of Non-Chaos.Dmg with Hits as Extra Chaos.Dmg13% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
7% chance to gain 100% of Non-Chaos.Dmg with Hits as Extra Chaos.Dmg7% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage
Slayer
Duelist Ascendancy
Endless Hunger
Notable
10% inc. Atk Dmg10% increased Attack Damage
0.4% of Atk Dmg Leeched as Life0.4% of Attack Damage Leeched as Life
20% of Overkill Dmg is Leeched as Life20% of Overkill Damage is Leeched as Life
20% inc. Atk Speed while Leeching20% increased Attack Speed while Leeching
Cannot be Stunned while LeechingCannot be Stunned while Leeching
You are Unaffected by Bleeding while LeechingYou are Unaffected by Bleeding while Leeching
Impact
Notable
10% inc. Atk Dmg10% increased Attack Damage
10% inc. AoE10% increased Area of Effect
50% inc. Global Accu50% increased Global Accuracy Rating
+0.4 m to Melee Strike Range+0.4 metres to Melee Strike Range
5% inc. AoE per Enemy killed recently, up to 50%5% increased Area of Effect per Enemy killed recently, up to 50%
Deal up to 15%more Melee Dmg to Enemies, based on proximityDeal up to 15%more Melee Damage to Enemies, based on proximity
Brutal Fervour
Notable
10% inc. Atk Dmg10% increased Attack Damage
0.4% of Atk Dmg Leeched as Life0.4% of Attack Damage Leeched as Life
100% inc. Maximum Recovery per Life Leech100% increased Maximum Recovery per Life Leech
Life Leech effects are not removed when Unreserved Life is FilledLife Leech effects are not removed when Unreserved Life is Filled
10% reduced Dmg taken while Leeching10% reduced Damage taken while Leeching
Headsman
Notable
10% inc. Atk Dmg10% increased Attack Damage
5% inc. Atk Speed5% increased Attack Speed
Kill Enemies that have 20% or lower Life when Hit by your SkillsKill Enemies that have 20% or lower Life when Hit by your Skills
Gain 10% inc. Atk Speed for 20 seconds when you Kill a Rare or Unique EnemyGain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy
Gain 10% inc. Move.Spd for 20 seconds when you Kill an EnemyGain 10% increased Movement Speed for 20 seconds when you Kill an Enemy
Overwhelm
Notable
10% inc. Atk Dmg10% increased Attack Damage
15% inc. Crit%15% increased Critical Strike Chance
Base Crit% for Attacks with Weapons is 8%Base Critical Strike Chance for Attacks with Weapons is 8%
+10% to Crit Multi per Nearby Enemy, up to +100%+10% to Critical Strike Multiplier per Nearby Enemy, up to +100%
Nearby Enemies have -30% to Crit MultiNearby Enemies have -30% to Critical Strike Multiplier
Bane of Legends
Notable
10% inc. Atk Dmg10% increased Attack Damage
5% inc. Atk Speed5% increased Attack Speed
10%more Dmg if you've Killed Recently10%more Damage if you've Killed Recently
Cannot take Reflected Phys.DmgCannot take Reflected Physical Damage
20%more Dmg with Hits and Ailments against Unique Enemies20%more Damage with Hits and Ailments against Unique Enemies
Masterful Form
Notable
10% inc. Atk Dmg10% increased Attack Damage
15% inc. Endurance Charge Dur.15% increased Endurance Charge Duration
15% inc. Frenzy Charge Dur.15% increased Frenzy Charge Duration
Your Maximum Endurance Charges is equal to your Maximum Frenzy ChargesYour Maximum Endurance Charges is equal to your Maximum Frenzy Charges
+1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges
Fatal Flourish
Notable
Non-Travel Attack Skills Repeat an additional TimeNon-Travel Attack Skills Repeat an additional Time
Final Repeat of Attack Skills deals 60%more DmgFinal Repeat of Attack Skills deals 60%more Damage
Trickster
Shadow Ascendancy
Polymath
Notable
10% inc. Dmg10% increased Damage
14% inc. ER14% increased Evasion Rating
5% inc. maxES5% increased maximum Energy Shield
2%more Dmg for each different type of Mastery you have Allocated2%more Damage for each different type of Mastery you have Allocated
Recover 1% of Life on Kill for each different type of Mastery you have AllocatedRecover 1% of Life on Kill for each different type of Mastery you have Allocated
Recover 1% of ES on Kill for each different type of Mastery you have AllocatedRecover 1% of Energy Shield on Kill for each different type of Mastery you have Allocated
Recover 1% of Mana on Kill for each different type of Mastery you have AllocatedRecover 1% of Mana on Kill for each different type of Mastery you have Allocated
Heartstopper
Notable
14% inc. ER14% increased Evasion Rating
5% inc. maxES5% increased maximum Energy Shield
4% inc. Move.Spd4% increased Movement Speed
Every 10 seconds: Take 50%less Dmg from Hits for 5 seconds Take 50%less DoT for 5 secondsEvery 10 seconds: Take 50%less Damage from Hits for 5 seconds Take 50%less Damage over Time for 5 seconds
trickster damage over time taken +% final [-50]trickster damage over time taken +% final [-50]
trickster hit damage taken +% final [-50]trickster hit damage taken +% final [-50]
Soul Drinker
Notable
14% inc. ER14% increased Evasion Rating
5% inc. maxES5% increased maximum Energy Shield
40% inc. total Recovery per second from ES Leech40% increased total Recovery per second from Energy Shield Leech
2% of Dmg Leeched as ES2% of Damage Leeched as Energy Shield
ES Leech effects are not removed when ES is FilledEnergy Shield Leech effects are not removed when Energy Shield is Filled
Spellbreaker
Notable
14% inc. ER14% increased Evasion Rating
5% inc. maxES5% increased maximum Energy Shield
10% inc. ES Recharge Rate10% increased Energy Shield Recharge Rate
Prevent +15% of Suppressed Spell Dmg while on Full ESPrevent +15% of Suppressed Spell Damage while on Full Energy Shield
50% chance for ES Recharge to start when you Suppress Spell Dmg50% chance for Energy Shield Recharge to start when you Suppress Spell Damage
Escape Artist
Notable
14% inc. ER14% increased Evasion Rating
5% inc. maxES5% increased maximum Energy Shield
4% inc. Move.Spd4% increased Movement Speed
+4 to ER per 1 Maximum ES on Equipped Helmet+4 to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet
+1 to maxES per 8ER on Equipped Body Armour+1 to maximum Energy Shield per 8 Evasion Rating on Equipped Body Armour
One Step Ahead
Notable
14% inc. ER14% increased Evasion Rating
5% inc. maxES5% increased maximum Energy Shield
4% inc. Attack and Cast Speed4% increased Attack and Cast Speed
Your Action Speed is at least 90% of base valueYour Action Speed is at least 90% of base value
Nearby Enemy Monsters' Action Speed is at most 90% of base valueNearby Enemy Monsters' Action Speed is at most 90% of base value
Swift Killer
Notable
14% inc. ER14% increased Evasion Rating
5% inc. maxES5% increased maximum Energy Shield
15% inc. Frenzy Charge Dur.15% increased Frenzy Charge Duration
200% inc. Charge Dur.200% increased Charge Duration
+2 to Maximum Frenzy Charges+2 to Maximum Frenzy Charges
Harness the Void
Notable
27% chance to gain 25% of Non-Chaos.Dmg with Hits as Extra Chaos.Dmg27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage
13% chance to gain 50% of Non-Chaos.Dmg with Hits as Extra Chaos.Dmg13% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
7% chance to gain 100% of Non-Chaos.Dmg with Hits as Extra Chaos.Dmg7% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage
Warden
Ranger Ascendancy
Avatar of the Wilds
Notable
15% inc. ER15% increased Evasion Rating
10% inc. Dur. of Elemental Ailments on Enemies10% increased Duration of Elemental Ailments on Enemies
Gain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment Cannot gain Unbound Fury while UnboundGain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment Cannot gain Unbound Fury while Unbound
Your Hits always inflict Freeze, Shock and Ignite while UnboundYour Hits always inflict Freeze, Shock and Ignite while Unbound
100%moreEle.Dmg while Unbound100%moreElemental Damage while Unbound
Unbound Avatar
Level
2020
Cost
(13 - 0)Mana(13 - 0)Mana
Cooldown Time
0.50 sec0.50 sec
Cast Time
InstantInstant
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound, vastly augmenting your Elemental prowess.
Gain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment Cannot gain Unbound Fury while UnboundGain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment Cannot gain Unbound Fury while Unbound
Base duration is 10 secondsBase duration is 10 seconds
Requires 100 Unbound Fury Consumes all Unbound Fury on useRequires 100 Unbound Fury Consumes all Unbound Fury on use
Buff expiry rate cannot be modifiedBuff expiry rate cannot be modified
This Skill's Cooldown does not recover during its effectThis Skill's Cooldown does not recover during its effect
This Skill's Dur. cannot be modifiedThis Skill's Durationcannot be modified
Mother's Teachings
Notable
+5% chance to Suppress Spell Dmg+5% chance to Suppress Spell Damage
Adopt the power of the forest, gradually covering your body in bark. Getting hit by enemy attacks causes bark to be removed. You take reduced damage from physical attack hits the more bark builds up, but higher chance to evade when less covered in bark.
Gain 1 Bark each second if you haven't been Hit by an Enemy Attack Recently Lose 1 Bark when Hit by an Enemy Attack Maximum 10 BarkGain 1 Bark each second if you haven't been Hit by an Enemy Attack Recently Lose 1 Bark when Hit by an Enemy Attack Maximum 10 Bark
-60Phys.Dmg taken from Attack Hits per Bark-60Physical Damage taken from Attack Hits per Bark
4 % more chance to Evade Attacks per Bark below max4 % more chance to Evade Attacks per Bark below maximum
Oath of Winter
Notable
15% inc. ER15% increased Evasion Rating
10% chance to Freeze10% chance to Freeze
Enemies you Freeze remain Frozen for at least 2 secondsEnemies you Freeze remain Frozen for at least 2 seconds
Hits that fail to Freeze due to insufficient Freeze Dur. inflict HoarfrostHits that fail to Freeze due to insufficient FreezeDuration inflict Hoarfrost
Lesson of the Seasons
Notable
+5% chance to Suppress Spell Dmg+5% chance to Suppress Spell Damage
15% inc. ER15% increased Evasion Rating
-25 Dmg taken of each Dmg Type from Spell Hits per Bark-25 Damage taken of each Damage Type from Spell Hits per Bark
Prevent + 3% of Suppressed Spell Dmg per Bark below maxPrevent + 3% of Suppressed Spell Damage per Bark below maximum
Lose 1 Bark when Hit by Enemy Spell DmgLose 1 Bark when Hit by Enemy Spell Damage
Enduring Suffusion
Notable
15% inc. ER15% increased Evasion Rating
Tinctures applied to you have 10% inc. EffectTinctures applied to you have 10% increased Effect
Tincture Effects Linger on you for 0.5 seconds per Mana Burn on you when the Tincture was deactivated, up to a max of 6 secondsTincture Effects Linger on you for 0.5 seconds per Mana Burn on you when the Tincture was deactivated, up to a maximum of 6 seconds
Tinctures applied to you have 30%lessMana Burn rateTinctures applied to you have 30%lessMana Burn rate
Oath of Summer
Notable
15% inc. ER15% increased Evasion Rating
10% chance to Ignite10% chance to Ignite
Hits that would Ignite instead ScorchHits that would Ignite instead Scorch
You can inflict an additional Scorch on each EnemyYou can inflict an additional Scorch on each Enemy
Oath of Spring
Notable
15% inc. ER15% increased Evasion Rating
10% chance to Shock10% chance to Shock
Maximum Effect of Shock is 2% inc. Dmg takenMaximum Effect of Shock is 2% increased Damage taken
You can apply up to 50 Shocks to each EnemyYou can apply up to 50 Shocks to each Enemy
Seasoned Hunter
Notable
15% inc. ER15% increased Evasion Rating
Tinctures applied to you have 10% inc. EffectTinctures applied to you have 10% increased Effect
Tincture Effects also apply to Ranged WeaponsTincture Effects also apply to Ranged Weapons
Experienced Herbalist
Notable
15% inc. ER15% increased Evasion Rating
Tinctures applied to you have 10% inc. EffectTinctures applied to you have 10% increased Effect
You can have an additional Tincture activeYou can have an additional Tincture active
Fury of Nature
Notable
Non-Damaging Elemental Ailments you inflict spread to other enemies within 2 mNon-Damaging Elemental Ailments you inflict spread to other enemies within 2 metres
Non-Damaging Elemental Ailments you inflict have 100%more EffectNon-Damaging Elemental Ailments you inflict have 100%more Effect
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