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POE2
Div/Chaos: 1:357

Allflame · 2026-09-08T21:00:00.000Z

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Path of Exile 1 Bloodline reference

POE1 Bloodlines and Nodes

Browse all 11 published Path of Exile 1 Bloodlines, with their notable, small and choice-node effects in crawlable HTML.

Bloodlines Choose Bloodline

Legacy of the King

Notable
  • 30 % inc. Endurance, Frenzy and Power Charge Dur.30 % increased Endurance, Frenzy and Power Charge Duration

Choices

The King's Contempt
  • Discipline has 50 % inc. Aura Effect while at Minimum Power ChargesDiscipline has 50 % increased Aura Effect while at Minimum Power Charges
  • Wrath has 50 % inc. Aura Effect while at max Power ChargesWrath has 50 % increased Aura Effect while at maximum Power Charges
The King's Heritage
  • Determination has 50 % inc. Aura Effect while at Minimum Endurance ChargesDetermination has 50 % increased Aura Effect while at Minimum Endurance Charges
  • Anger has 50 % inc. Aura Effect while at max Endurance ChargesAnger has 50 % increased Aura Effect while at maximum Endurance Charges
The King's Might
  • Grace has 50 % inc. Aura Effect while at Minimum Frenzy ChargesGrace has 50 % increased Aura Effect while at Minimum Frenzy Charges
  • Hatred has 50 % inc. Aura Effect while at max Frenzy ChargesHatred has 50 % increased Aura Effect while at maximum Frenzy Charges

Precursor's Release

Notable
  • 15 % inc. Global Defences15 % increased Global Defences
  • (Armour, ER and ES are the standard Defences)(Armour, Evasion Rating and Energy Shield are the standard Defences)
  • Action Speed cannot be modified to below Base Value if you have Equipped Boots with no Socketed GemsAction Speed cannot be modified to below Base Value if you have Equipped Boots with no Socketed Gems
  • Cannot be Stunned if you have an Equipped Helmet with no Socketed GemsCannot be Stunned if you have an Equipped Helmet with no Socketed Gems
  • Elemental Ailments cannot be inflicted on you if you have an Equipped Body Armour with no Socketed GemsElemental Ailments cannot be inflicted on you if you have an Equipped Body Armour with no Socketed Gems
  • Take no Extra Dmg from Critical Strikes if you have Equipped Gloves with no Socketed GemsTake no Extra Damage from Critical Strikes if you have Equipped Gloves with no Socketed Gems
  • (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)

Cryogenesis

Notable
  • 8 % inc. max Life8 % increased maximum Life
  • You gain Added Cold.Dmg instead of Added Dmg of other types if Dex exceeds both other AttributesYou gain Added Cold Damage instead of Added Damage of other types if Dexterity exceeds both other Attributes
  • You gain Added Lighting Dmg instead of Added Dmg of other types if Int exceeds both other AttributesYou gain Added Lighting Damage instead of Added Damage of other types if Intelligence exceeds both other Attributes
  • Elemental Hit's Added Dmg cannot be replaced this wayElemental Hit's Added Damage cannot be replaced this way
  • (Local Modifiers on Weapons that add damage to that Weapon do not grant you Added Dmg, so are unchanged by this)(Local Modifiers on Weapons that add damage to that Weapon do not grant you Added Damage, so are unchanged by this)
  • (Attributes are Str, Dex, and Int)(Attributes are Strength, Dexterity, and Intelligence)

Tul of the Blizzard

Notable
  • 25 % inc. Cold.Dmg25 % increased Cold Damage
  • 30 % inc. Freeze Dur. on Enemies30 % increased Freeze Duration on Enemies
  • +2 to Level of all Cold Skill Gems if at least 4 Foulborn Unique Items are Equipped+2 to Level of all Cold Skill Gems if at least 4 Foulborn Unique Items are Equipped
  • Your Hits ignore Enemy Monster Cold Ress if all Equipped Rings are Cryonic RingsYour Hits ignore Enemy Monster Cold Resistances if all Equipped Rings are Cryonic Rings

Esh of the Storm

Notable
  • 25 % inc. Light.Dmg25 % increased Lightning Damage
  • Your Hits ignore Enemy Monster Light. Ress if all Equipped Rings are Synaptic RingsYour Hits ignore Enemy Monster Lightning Resistances if all Equipped Rings are Synaptic Rings
  • +2 to Level of all Lightning Skill Gems if at least 4 Foulborn Unique Items are Equipped+2 to Level of all Lightning Skill Gems if at least 4 Foulborn Unique Items are Equipped
  • +30 to Int+30 to Intelligence

Umbral Army

Notable
  • Minions have 25 % inc. max LifeMinions have 25 % increased maximum Life
  • 2 % inc. Attack and Cast Speed per Summoned Raging Spirit2 % increased Attack and Cast Speed per Summoned Raging Spirit
  • 15 % inc. Atk Dmg per Raised Zombie15 % increased Attack Damage per Raised Zombie
  • 10 % inc. Defences per Raised Spectre10 % increased Defences per Raised Spectre
  • 2 % inc. Move.Spd per Summoned Phantasm2 % increased Movement Speed per Summoned Phantasm
  • 6 % inc. Spell Dmg per Summoned Skeleton6 % increased Spell Damage per Summoned Skeleton

Prolonged Servitude

Notable
  • Minions deal 25 % inc. DmgMinions deal 25 % increased Damage
  • Minions deal 20 % more Dmg while they are on Low LifeMinions deal 20 % more Damage while they are on Low Life
  • Minions cannot be Killed, but die 6 seconds after being reduced to 1 LifeMinions cannot be Killed, but die 6 seconds after being reduced to 1 Life
  • (You are on Low Life if you have 50% of your Maximum Life or less)(You are on Low Life if you have 50% of your Maximum Life or less)

Death Offering

Notable
  • Offering Skills have 20 % inc. Dur.Offering Skills have 20 % increased Duration
  • 50 % inc. effect of Offerings50 % increased effect of Offerings
  • Offerings Kill affected Damagable targets when Offering Dur. expiresOfferings Kill affected Damagable targets when Offering Duration expires

Deceitful Servant

Notable
  • Gain 1 Vaal Soul per secondGain 1 Vaal Soul per second

Choices

Priest of Yaomac
  • 20 % reduced Soul Gain Prevention Dur.20 % reduced Soul Gain Prevention Duration
  • Vaal Skills require 30 % less Souls per UseVaal Skills require 30 % less Souls per Use
  • Vaal Skills have 20 % chance to regain consumed Souls when usedVaal Skills have 20 % chance to regain consumed Souls when used
Priest of Kamasa
  • Vaal Skills have 50 % inc. Skill Effect Dur.Vaal Skills have 50 % increased Skill Effect Duration
  • Vaal Skills have 50 % inc. AoEVaal Skills have 50 % increased Area of Effect
  • 50 % inc. Effect of Auras from your Vaal Skills50 % increased Effect of Auras from your Vaal Skills
Priest of Kopec
  • Vaal Skills deal 1 % more Dmg per Soul RequiredVaal Skills deal 1 % more Damage per Soul Required
  • Vaal Skills require 40 % inc. Souls per UseVaal Skills require 40 % increased Souls per Use
  • Vaal Skills can store +1 UseVaal Skills can store +1 Use

Corruption's Embrace

Notable
  • 8 % inc. max Life8 % increased maximum Life
  • You have Sacrifice of Blood if at least 8 Corrupted Items are EquippedYou have Sacrifice of Blood if at least 8 Corrupted Items are Equipped
  • You have Shepherd of Souls if at least 4 Corrupted Items are EquippedYou have Shepherd of Souls if at least 4 Corrupted Items are Equipped
  • You have Everlasting Sacrifice if at least 6 Corrupted Items are EquippedYou have Everlasting Sacrifice if at least 6 Corrupted Items are Equipped
  • (Vaal Non-Aura Skills require 80% less Souls. Vaal Non-Aura Skills require 100% inc. Souls per Vaal Skill used in the past 8 seconds)(Vaal Non-Aura Skills require 80% less Souls. Vaal Non-Aura Skills require 100% increased Souls per Vaal Skill used in the past 8 seconds)
  • (Life Recovery from Regeneration grants Blood Barrier while on Full Life. Maximum Blood Barrier is equal to 30% of your Maximum Life. Dmg from Hits is taken from Blood Barrier before your Life or ES. 50% less Life Regeneration Rate)(Life Recovery from Regeneration grants Blood Barrier while on Full Life. Maximum Blood Barrier is equal to 30% of your Maximum Life. Damage from Hits is taken from Blood Barrier before your Life or Energy Shield. 50% less Life Regeneration Rate)
  • (When you reach full ES, Sacrifice all ES to gain +5% to all Maximum Resistances for 4 seconds)(When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds)
Delirious Bloodline, Bloodline Ascendancy portrait

Delirious Bloodline

Bloodline

Delirious Bloodline Ascendancy node positions Debuff Expiry Rate: Debuffs on you expire 15 % faster You're the crazy one!: Grants Level 1 Embrace Madness Skill; While affected by Glorious Madness, inflict Mania on nearby Enemies every second; unique insanity do weird things [1]; (Grants Glorious Madness. While under Glorious Madness gain a random Touched Debuff every 2 seconds. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires); (Mania applies 4% increased Damage taken, 2% reduced Action Speed and 10% reduced Life and Energy Shield Recovery Rate for 15 seconds, and can be inflicted up to 15 times) Cooldown Recovery Rate: 15 % increased Cooldown Recovery Rate It wasn't me!: Grants Level 20 Misty Reflection Skill; unique insanity do weird things [1]; (Dash backwards, leaving a short-lived mist copy of yourself that Taunts nearby Enemies for a short duration. The copy can be damaged by Enemies, and copies that are killed by an Enemy will apply a debuff in an area that makes affected targets take 30% increased Damage and deal 30% less Damage for 4 seconds) Life Recovery rate: 10 % increased Life Recovery rate That didn't happen!: Take 40 % less Damage from Hits; Four seconds after each Hit you take, lose Life equal to 40 % of the Damage taken from that Hit; Non-Cluster, Non-Passage Jewels Socketed in your Passive Skill Tree have no effect; unique insanity do weird things [1]

You're the crazy one!

Notable
  • Debuffs on you expire 15 % fasterDebuffs on you expire 15 % faster
  • Grants Level 1 Embrace Madness SkillGrants Level 1 Embrace Madness Skill
  • While affected by Glorious Madness, inflict Mania on nearby Enemies every secondWhile affected by Glorious Madness, inflict Mania on nearby Enemies every second
  • unique insanity do weird things [1]unique insanity do weird things [1]
  • (Grants Glorious Madness. While under Glorious Madness gain a random Touched Debuff every 2 seconds. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires)(Grants Glorious Madness. While under Glorious Madness gain a random Touched Debuff every 2 seconds. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires)
  • (Mania applies 4% inc. Dmg taken, 2% reduced Action Speed and 10% reduced Life and ES Recovery Rate for 15 seconds, and can be inflicted up to 15 times)(Mania applies 4% increased Damage taken, 2% reduced Action Speed and 10% reduced Life and Energy Shield Recovery Rate for 15 seconds, and can be inflicted up to 15 times)
Embrace Madness
Level
11
Cooldown Time
1.00 sec1.00 sec
Cast Time
InstantInstant

Grants Glorious Madness. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires.

  • + 8 seconds to Cooldown while you have Glorious Madness+ 8 seconds to Cooldown while you have Glorious Madness
  • Glorious Madness inflicts a random Touched Debuff every 2 secondsGlorious Madness inflicts a random Touched Debuff every 2 seconds

It wasn't me!

Notable
  • 15 % inc. CDRR15 % increased Cooldown Recovery Rate
  • Grants Level 20 Misty Reflection SkillGrants Level 20 Misty Reflection Skill
  • unique insanity do weird things [1]unique insanity do weird things [1]
  • (Dash backwards, leaving a short-lived mist copy of yourself that Taunts nearby Enemies for a short duration. The copy can be damaged by Enemies, and copies that are killed by an Enemy will apply a debuff in an area that makes affected targets take 30% inc. Dmg and deal 30% less Dmg for 4 seconds)(Dash backwards, leaving a short-lived mist copy of yourself that Taunts nearby Enemies for a short duration. The copy can be damaged by Enemies, and copies that are killed by an Enemy will apply a debuff in an area that makes affected targets take 30% increased Damage and deal 30% less Damage for 4 seconds)
Misty Reflection

That didn't happen!

Notable
  • 10 % inc. Life Recovery rate10 % increased Life Recovery rate
  • Take 40 % less Dmg from HitsTake 40 % less Damage from Hits
  • Four seconds after each Hit you take, lose Life equal to 40 % of the Dmg taken from that HitFour seconds after each Hit you take, lose Life equal to 40 % of the Damage taken from that Hit
  • Non-Cluster, Non-Passage Jewels Socketed in your Passive Skill Tree have no effectNon-Cluster, Non-Passage Jewels Socketed in your Passive Skill Tree have no effect
  • unique insanity do weird things [1]unique insanity do weird things [1]
Farrul Bloodline, Bloodline Ascendancy portrait

Farrul Bloodline

Bloodline

Farrul Bloodline Ascendancy node positions Farruls Will Fertile Will: Raised Beast Spectres have Farrul's Fertile Presence; Raised Beast Spectres have 3 additional modifiers randomly chosen in each Area; (Farrul's Fertile Presence is an Aura which grants 100% increased Damage, Regenerate 3% of Life per second and Cannot be Stunned) Wild Will: Raised Beast Spectres have Farrul's Wild Presence; Raised Beast Spectres have 3 additional modifiers randomly chosen in each Area; (Farrul's Wild Presence is an Aura which grants 20% increased Attack, Cast and Movement Speed and prevents Action Speed from being lowered below the Base Value) Farric Will: Raised Beast Spectres have Farrul's Farric Presence; Raised Beast Spectres have 3 additional modifiers randomly chosen in each Area; (Farrul's Farric Presence is an Aura which grants 80% increased Accuracy Rating, 120% increased Critical Strike Chance and Take no Extra Damage from Critical Hits) Minion Damage: Minions deal 25 % increased Damage Huntleader: Trigger Level 20 Summon Spectral Tiger on Critical Strike; (Summons a spectral tiger companion that attacks nearby enemies and dies after a duration. Each spectral tiger grants you a buff that increases Critical Strike Chance, and increases Attack and Cast Speed. If you have the maximum number of them, refreshes the duration and life of an existing one instead) Warcry Speed: 25 % increased Warcry Speed Primal Roar: 4 % increased Attack Speed per Minion, up to a maximum of 80%; Minions deal 80 % increased Damage if you have Warcried Recently Maximum Spectres and Minion Life: Minions have 25 % increased maximum Life; Maximum number of Raised Spectres is 1; can see monster type beasts [1]

Farruls Will

Notable
  • Minions have 25 % inc. max LifeMinions have 25 % increased maximum Life
  • Maximum number of Raised Spectres is 1Maximum number of Raised Spectres is 1
  • can see monster type beasts [1]can see monster type beasts [1]

Choices

Farric Will
  • Raised Beast Spectres have Farrul's Farric PresenceRaised Beast Spectres have Farrul's Farric Presence
  • Raised Beast Spectres have 3 additional modifiers randomly chosen in each AreaRaised Beast Spectres have 3 additional modifiers randomly chosen in each Area
  • (Farrul's Farric Presence is an Aura which grants 80% inc. Accu, 120% inc. Crit% and Take no Extra Dmg from Critical Hits)(Farrul's Farric Presence is an Aura which grants 80% increased Accuracy Rating, 120% increased Critical Strike Chance and Take no Extra Damage from Critical Hits)
Fertile Will
  • Raised Beast Spectres have Farrul's Fertile PresenceRaised Beast Spectres have Farrul's Fertile Presence
  • Raised Beast Spectres have 3 additional modifiers randomly chosen in each AreaRaised Beast Spectres have 3 additional modifiers randomly chosen in each Area
  • (Farrul's Fertile Presence is an Aura which grants 100% inc. Dmg, Regenerate 3% of Life per second and Cannot be Stunned)(Farrul's Fertile Presence is an Aura which grants 100% increased Damage, Regenerate 3% of Life per second and Cannot be Stunned)
Wild Will
  • Raised Beast Spectres have Farrul's Wild PresenceRaised Beast Spectres have Farrul's Wild Presence
  • Raised Beast Spectres have 3 additional modifiers randomly chosen in each AreaRaised Beast Spectres have 3 additional modifiers randomly chosen in each Area
  • (Farrul's Wild Presence is an Aura which grants 20% inc. Attack, Cast and Move.Spd and prevents Action Speed from being lowered below the Base Value)(Farrul's Wild Presence is an Aura which grants 20% increased Attack, Cast and Movement Speed and prevents Action Speed from being lowered below the Base Value)

Huntleader

Notable
  • Minions deal 25 % inc. DmgMinions deal 25 % increased Damage
  • Trigger Level 20 Summon Spectral Tiger on Critical StrikeTrigger Level 20 Summon Spectral Tiger on Critical Strike
  • (Summons a spectral tiger companion that attacks nearby enemies and dies after a duration. Each spectral tiger grants you a buff that increases Crit%, and increases Attack and Cast Speed. If you have the max number of them, refreshes the duration and life of an existing one instead)(Summons a spectral tiger companion that attacks nearby enemies and dies after a duration. Each spectral tiger grants you a buff that increases Critical Strike Chance, and increases Attack and Cast Speed. If you have the maximum number of them, refreshes the duration and life of an existing one instead)
Summon Spectral Tiger
Level
2020
Cooldown Time
0.50 sec0.50 sec
Cast Time
1.00 sec1.00 sec

Summons a Spectral Tiger Companion that attacks nearby enemies and dies after a duration. Each Spectral Tiger grants you a buff that increases Critical Strike Chance, and increases Attack and Cast Speed. If you have the maximum number of them, refreshes the duration and life of an existing one instead.

  • Base duration is 30 secondsBase duration is 30 seconds
  • Trigger this Spell when you Crit an EnemyTrigger this Spell when you Crit an Enemy
  • Modifiers to Claw Crit% also apply to MinionsModifiers to Claw Critical Strike Chance also apply to Minions
  • Modifiers to Claw Crit Multi also apply to MinionsModifiers to Claw Critical Strike Multiplier also apply to Minions
  • Maximum 5 Summoned Spectral TigersMaximum 5 Summoned Spectral Tigers
  • Buff grants 7 % inc. Attack and Cast SpeedBuff grants 7 % increased Attack and Cast Speed
  • Buff grants 25 % inc. Crit%Buff grants 25 % increased Critical Strike Chance

Primal Roar

Notable
  • 25 % inc. Warcry Speed25 % increased Warcry Speed
  • 4 % inc. Atk Speed per Minion, up to a max of 80%4 % increased Attack Speed per Minion, up to a maximum of 80%
  • Minions deal 80 % inc. Dmg if you have Warcried RecentlyMinions deal 80 % increased Damage if you have Warcried Recently

Bitter Heresy

Notable
  • 10 % inc. Effect of your Curses10 % increased Effect of your Curses
  • Create Profane Ground instead of Consecrated GroundCreate Profane Ground instead of Consecrated Ground
  • Profane Ground you create inflicts Malediction on EnemiesProfane Ground you create inflicts Malediction on Enemies
  • Profane Ground you create also affects you and your Allies, granting Chaotic MightProfane Ground you create also affects you and your Allies, granting Chaotic Might
  • (Hits against Enemies on Profane Ground have 100% inc. Crit%, and Curses have 10% inc. Effect on them)(Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)
  • (Malediction causes 10% reduced Dmg dealt and 10% inc. Dmg taken)(Malediction causes 10% reduced Damage dealt and 10% increased Damage taken)
  • (Chaotic Might grants 30% of Phys.Dmg as extra Chaos.Dmg)(Chaotic Might grants 30% of Physical Damage as extra Chaos Damage)

Farewell to Flesh

Notable
  • Herald Skills deal 20 % inc. DmgHerald Skills deal 20 % increased Damage
  • Minions deal 20 % inc. Dmg while you are affected by a HeraldMinions deal 20 % increased Damage while you are affected by a Herald
  • Herald Skills have 2 % more Buff Effect for every 1% of Maximum Mana they ReserveHerald Skills have 2 % more Buff Effect for every 1% of Maximum Mana they Reserve
  • Herald Skills and Minions from Herald Skills deal 1 % more Dmg for every 1% of Maximum Life those Skills ReserveHerald Skills and Minions from Herald Skills deal 1 % more Damage for every 1% of Maximum Life those Skills Reserve

Sinner Saint

Notable
  • 25 % inc. Chaos.Dmg25 % increased Chaos Damage
  • 67 % of Light.Dmg Converted to Chaos.Dmg67 % of Lightning Damage Converted to Chaos Damage
  • 67 % of Cold.Dmg Converted to Chaos.Dmg67 % of Cold Damage Converted to Chaos Damage
  • 67 % of Fire.Dmg Converted to Chaos.Dmg67 % of Fire Damage Converted to Chaos Damage

Unlight Silhouette

Notable
  • 8 % inc. max Life8 % increased maximum Life
  • Skills gain Added Chaos.Dmg equal to 25 % of Life Cost, if Life Cost is not higher than the max you could spendSkills gain Added Chaos Damage equal to 25 % of Life Cost, if Life Cost is not higher than the maximum you could spend
  • Skills gain a Base Life Cost equal to 100 % of Base Mana CostSkills gain a Base Life Cost equal to 100 % of Base Mana Cost

The Unseen Hand

Notable
  • Unaffected by BleedingUnaffected by Bleeding
  • Can't use BeltsCan't use Belts
  • (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
  • +1 Ring Slot+1 Ring Slot

Additional path nodes

Path
  • Unaffected by PoisonUnaffected by Poison
  • Utility Flasks are DisabledUtility Flasks are Disabled
  • (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
  • Unaffected by CursesUnaffected by Curses
  • Can't use AmuletsCan't use Amulets
  • (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)

Runic Boon

Notable
  • 15 % inc. Ward from Equipped Armour Items15 % increased Ward from Equipped Armour Items

Choices

Boon of the Mountain
  • 50 % less Dmg Taken from DoT while you have Unbroken Ward50 % less Damage Taken from Damage over Time while you have Unbroken Ward
Boon of the River
  • 5 % chance to Restore your Ward on Hit5 % chance to Restore your Ward on Hit
Boon of the Sun
  • 30 % faster Restoration of Ward per Enemy Hit taken Recently30 % faster Restoration of Ward per Enemy Hit taken Recently
  • (Recently refers to the past 4 seconds)(Recently refers to the past 4 seconds)

Volatile Runes

Notable
  • 15 % inc. Ward from Equipped Armour Items15 % increased Ward from Equipped Armour Items
  • Trigger Level 20 Ward Shatter when your Ward BreaksTrigger Level 20 Ward Shatter when your Ward Breaks
  • has trigger when ward breaks [1]has trigger when ward breaks [1]
  • track ward broken in the past 2 seconds [1]track ward broken in the past 2 seconds [1]
  • (Explodes when your Ward is broken, dealing Physical Spell Dmg around you equal to a percentage of your Ward and inflicting Enervation on Hit, a debuff that lowers Move.Spd by 20% and prevents Life and ES Recovery for 4 seconds)(Explodes when your Ward is broken, dealing Physical Spell Damage around you equal to a percentage of your Ward and inflicting Enervation on Hit, a debuff that lowers Movement Speed by 20% and prevents Life and Energy Shield Recovery for 4 seconds)

Enhanced Starlight

Notable
  • 15 % inc. Ward from Equipped Armour Items15 % increased Ward from Equipped Armour Items
  • Dmg taken bypasses Unbroken Ward if the Hit deals less Dmg than 15 % of WardDamage taken bypasses Unbroken Ward if the Hit deals less Damage than 15 % of Ward
  • 70 % inc. Ward from Equipped Armour Items70 % increased Ward from Equipped Armour Items
Oshabi Bloodline, Bloodline Ascendancy portrait

Oshabi Bloodline

Bloodline

Oshabi Bloodline Ascendancy node positions Seal gain frequency: Skills Supported by Unleash have 20 % increased Seal gain frequency The Primal Owl: Unsealed Spells gain 5 % more Damage each time their effects Reoccur; Skills supported by Unleash have +3 to maximum number of Seals Rage: Gain 2 Rage on Attack Hit; (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds); (Only one Hit every 0.5 seconds can cause you to gain Rage) The Wild Bear: +20 to Maximum Rage; Lose all Rage on reaching Maximum Rage and gain Wild Savagery for 1 second per 10 Rage lost this way; (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds); (Wild Savagery grants 100% increased Physical Damage, 10% increased Action Speed, Hits ignore Enemy Physical Damage Reduction and Cannot be Stunned) Elusive effect: 20 % increased Elusive Effect; (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) The Vivid Cat: Elusive has 50% chance to be removed from you at 100 % effect; 50 % increased Effect of your Marks while Elusive; (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)

The Wild Bear

Notable
  • Gain 2 Rage on Attack HitGain 2 Rage on Attack Hit
  • (Every Rage grants 1% more Atk Dmg. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
  • (Only one Hit every 0.5 seconds can cause you to gain Rage)(Only one Hit every 0.5 seconds can cause you to gain Rage)
  • +20 to Maximum Rage+20 to Maximum Rage
  • Lose all Rage on reaching Maximum Rage and gain Wild Savagery for 1 second per 10 Rage lost this wayLose all Rage on reaching Maximum Rage and gain Wild Savagery for 1 second per 10 Rage lost this way
  • (Every Rage grants 1% more Atk Dmg. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
  • (Wild Savagery grants 100% inc. Phys.Dmg, 10% inc. Action Speed, Hits ignore Enemy Phys.Dmg Reduction and Cannot be Stunned)(Wild Savagery grants 100% increased Physical Damage, 10% increased Action Speed, Hits ignore Enemy Physical Damage Reduction and Cannot be Stunned)

The Vivid Cat

Notable
  • 20 % inc. Elusive Effect20 % increased Elusive Effect
  • (Elusive initially grants 15% chance to Avoid All Dmg from Hits, and 30% inc. Move.Spd. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
  • Elusive has 50% chance to be removed from you at 100 % effectElusive has 50% chance to be removed from you at 100 % effect
  • 50 % inc. Effect of your Marks while Elusive50 % increased Effect of your Marks while Elusive
  • (Elusive initially grants 15% chance to Avoid All Dmg from Hits, and 30% inc. Move.Spd. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)

The Primal Owl

Notable
  • Skills Supported by Unleash have 20 % inc. Seal gain frequencySkills Supported by Unleash have 20 % increased Seal gain frequency
  • Unsealed Spells gain 5 % more Dmg each time their effects ReoccurUnsealed Spells gain 5 % more Damage each time their effects Reoccur
  • Skills supported by Unleash have +3 to max number of SealsSkills supported by Unleash have +3 to maximum number of Seals

Bound Flesh

Notable
  • 8 % inc. max Life8 % increased maximum Life
  • Gain 20 Baryatic Tension per 20 Life Spent on Upfront Costs of SpellsGain 20 Baryatic Tension per 20 Life Spent on Upfront Costs of Spells
  • Maximum Baryatic Tension is equal to 30 % of max LifeMaximum Baryatic Tension is equal to 30 % of maximum Life
  • When you take a Savage Hit, lose Baryatic Tension to recover that much Life, up to maxWhen you take a Savage Hit, lose Baryatic Tension to recover that much Life, up to maximum

Afarud Ritual

Notable
  • Minions deal 25 % inc. DmgMinions deal 25 % increased Damage
  • Dmgable Minions deal 30 % inc. Dmg for each second they have been alive, up to a max of 150%Damageable Minions deal 30 % increased Damage for each second they have been alive, up to a maximum of 150%
  • Dmgable Minions take 5 % inc. Dmg for each second they have been alive, up to a max of 50%Damageable Minions take 5 % increased Damage for each second they have been alive, up to a maximum of 50%

Bitter Lash

Notable
  • +8 % to DoT Multiplier+8 % to Damage over Time Multiplier
  • Skills from Equipped Main Hand Weapon are supported by level 1 CrueltySkills from Equipped Main Hand Weapon are supported by level 1 Cruelty

Browse the published POE1 Main V2 Ascendancy catalog. Generated .