Saresh Bloodline
Standard only · Requires an existing Black Barya. New keys are no longer obtainable in 3.29. Source
Bloodline

Maximum LifeSmall Passive
- 8 % inc. max Life8 % increased maximum Life

Bound FleshNotable
- Gain 20 Baryatic Tension per 20 Life Spent on Upfront Costs of SpellsGain 20 Baryatic Tension per 20 Life Spent on Upfront Costs of Spells
- Maximum Baryatic Tension is equal to 30 % of max LifeMaximum Baryatic Tension is equal to 30 % of maximum Life
- When you take a Savage Hit, lose Baryatic Tension to recover that much Life, up to maxWhen you take a Savage Hit, lose Baryatic Tension to recover that much Life, up to maximum

Minion DamageSmall Passive
- Minions deal 25 % inc. DmgMinions deal 25 % increased Damage

Afarud RitualNotable
- Dmgable Minions deal 30 % inc. Dmg for each second they have been alive, up to a max of 150%Damageable Minions deal 30 % increased Damage for each second they have been alive, up to a maximum of 150%
- Dmgable Minions take 5 % inc. Dmg for each second they have been alive, up to a max of 50%Damageable Minions take 5 % increased Damage for each second they have been alive, up to a maximum of 50%

Damage Over Time MultiplierSmall Passive
- +8 % to Dmg over Time Multiplier+8 % to Damage over Time Multiplier

Bitter LashNotable
- Skills from Equipped Main Hand Weapon are supported by level 1 CrueltySkills from Equipped Main Hand Weapon are supported by level 1 Cruelty
Bound Flesh
Notable- 8 % inc. max Life8 % increased maximum Life
- Gain 20 Baryatic Tension per 20 Life Spent on Upfront Costs of SpellsGain 20 Baryatic Tension per 20 Life Spent on Upfront Costs of Spells
- Maximum Baryatic Tension is equal to 30 % of max LifeMaximum Baryatic Tension is equal to 30 % of maximum Life
- When you take a Savage Hit, lose Baryatic Tension to recover that much Life, up to maxWhen you take a Savage Hit, lose Baryatic Tension to recover that much Life, up to maximum
Afarud Ritual
Notable- Minions deal 25 % inc. DmgMinions deal 25 % increased Damage
- Dmgable Minions deal 30 % inc. Dmg for each second they have been alive, up to a max of 150%Damageable Minions deal 30 % increased Damage for each second they have been alive, up to a maximum of 150%
- Dmgable Minions take 5 % inc. Dmg for each second they have been alive, up to a max of 50%Damageable Minions take 5 % increased Damage for each second they have been alive, up to a maximum of 50%
Bitter Lash
Notable- +8 % to Dmg over Time Multiplier+8 % to Damage over Time Multiplier
- Skills from Equipped Main Hand Weapon are supported by level 1 CrueltySkills from Equipped Main Hand Weapon are supported by level 1 Cruelty