Inquisitor
Templar Ascendancy

Elemental Damage, Attack and Cast SpeedSmall Passive
- 10% inc. Ele.Dmg10% increased Elemental Damage
- 4% inc. Attack and Cast Speed4% increased Attack and Cast Speed

Elemental Damage, Attack and Cast SpeedSmall Passive
- 10% inc. Ele.Dmg10% increased Elemental Damage
- 4% inc. Attack and Cast Speed4% increased Attack and Cast Speed

SanctuaryNotable
- Consecrated Ground you create applies 15% inc. Dmg taken to EnemiesConsecrated Ground you create applies 15% increased Damage taken to Enemies
- You have Consecrated Ground around you while stationaryYou have Consecrated Ground around you while stationary

Pious PathNotable
- Consecrated Ground you create causes Life Regeneration to also Recover ES for you and AlliesConsecrated Ground you create causes Life Regeneration to also Recover Energy Shield for you and Allies
- Effects of Consecrated Ground you create Linger for 4 secondsEffects of Consecrated Ground you create Linger for 4 seconds

Elemental Damage, Attack and Cast SpeedSmall Passive
- 10% inc. Ele.Dmg10% increased Elemental Damage
- 4% inc. Attack and Cast Speed4% increased Attack and Cast Speed

Instruments of ZealNotable
- Gain Fanaticism for 4 seconds on reaching Maximum Fanatic ChargesGain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges
- Gain 1 Fanatic Charge every second if you've Attacked in the past secondGain 1 Fanatic Charge every second if you've Attacked in the past second
- Lose all Fanatic Charges on reaching Maximum Fanatic ChargesLose all Fanatic Charges on reaching Maximum Fanatic Charges
- +4 to Maximum Fanatic Charges+4 to Maximum Fanatic Charges

Instruments of VirtueNotable
- 10% more Atk Dmg for each Non-Instant Spell you've Cast in the past 8 seconds, up to a max of 30%10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%
- BattlemageBattlemage

Elemental Damage, Life RegenerationSmall Passive
- Regenerate 0.5% of Life per secondRegenerate 0.5% of Life per second
- 10% inc. Ele.Dmg10% increased Elemental Damage

Elemental Damage, Life RegenerationSmall Passive
- Regenerate 0.5% of Life per secondRegenerate 0.5% of Life per second
- 10% inc. Ele.Dmg10% increased Elemental Damage

Elemental Damage, Life RegenerationSmall Passive
- Regenerate 0.5% of Life per secondRegenerate 0.5% of Life per second
- 10% inc. Ele.Dmg10% increased Elemental Damage

Elemental Damage and ResistancesSmall Passive
- +6% to all Ele.Res+6% to all Elemental Resistances
- 10% inc. Ele.Dmg10% increased Elemental Damage

Elemental Damage, Critical Strike MultiplierSmall Passive
- 10% inc. Ele.Dmg10% increased Elemental Damage
- +10% to Critical Strike Multiplier+10% to Critical Strike Multiplier

Elemental Damage, Critical Strike MultiplierSmall Passive
- 10% inc. Ele.Dmg10% increased Elemental Damage
- +10% to Critical Strike Multiplier+10% to Critical Strike Multiplier

Elemental Damage, Critical Strike MultiplierSmall Passive
- 10% inc. Ele.Dmg10% increased Elemental Damage
- +10% to Critical Strike Multiplier+10% to Critical Strike Multiplier

Righteous ProvidenceNotable
- 1% inc. Critical Strike Chance per point of Str or Int, whichever is lower1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower
- +50 to Str and Int+50 to Strength and Intelligence

Inevitable JudgementNotable
- Critical Strikes ignore Enemy Monster Ele.ResCritical Strikes ignore Enemy Monster Elemental Resistances
- Non-Critical Strikes Penetrate 10% of Enemy Ele.ResNon-Critical Strikes Penetrate 10% of Enemy Elemental Resistances

Augury of PenitenceNotable
- Nearby Enemies deal 8% less Ele.DmgNearby Enemies deal 8% less Elemental Damage
- Nearby Enemies take 16% inc. Ele.DmgNearby Enemies take 16% increased Elemental Damage
Instruments of Zeal
Notable
- 10% inc. Ele.Dmg10% increased Elemental Damage
- 4% inc. Attack and Cast Speed4% increased Attack and Cast Speed
- Gain Fanaticism for 4 seconds on reaching Maximum Fanatic ChargesGain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges
- Gain 1 Fanatic Charge every second if you've Attacked in the past secondGain 1 Fanatic Charge every second if you've Attacked in the past second
- Lose all Fanatic Charges on reaching Maximum Fanatic ChargesLose all Fanatic Charges on reaching Maximum Fanatic Charges
- +4 to Maximum Fanatic Charges+4 to Maximum Fanatic Charges
Sanctuary
Notable
- Regenerate 0.5% of Life per secondRegenerate 0.5% of Life per second
- 10% inc. Ele.Dmg10% increased Elemental Damage
- Consecrated Ground you create applies 15% inc. Dmg taken to EnemiesConsecrated Ground you create applies 15% increased Damage taken to Enemies
- You have Consecrated Ground around you while stationaryYou have Consecrated Ground around you while stationary
Pious Path
Notable
- Regenerate 0.5% of Life per secondRegenerate 0.5% of Life per second
- 10% inc. Ele.Dmg10% increased Elemental Damage
- Consecrated Ground you create causes Life Regeneration to also Recover ES for you and AlliesConsecrated Ground you create causes Life Regeneration to also Recover Energy Shield for you and Allies
- Effects of Consecrated Ground you create Linger for 4 secondsEffects of Consecrated Ground you create Linger for 4 seconds
Inevitable Judgement
Notable
- 10% inc. Ele.Dmg10% increased Elemental Damage
- +10% to Critical Strike Multiplier+10% to Critical Strike Multiplier
- Critical Strikes ignore Enemy Monster Ele.ResCritical Strikes ignore Enemy Monster Elemental Resistances
- Non-Critical Strikes Penetrate 10% of Enemy Ele.ResNon-Critical Strikes Penetrate 10% of Enemy Elemental Resistances
Instruments of Virtue
Notable
- 10% inc. Ele.Dmg10% increased Elemental Damage
- 4% inc. Attack and Cast Speed4% increased Attack and Cast Speed
- 10% more Atk Dmg for each Non-Instant Spell you've Cast in the past 8 seconds, up to a max of 30%10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%
- BattlemageBattlemage
Righteous Providence
Notable
- 10% inc. Ele.Dmg10% increased Elemental Damage
- +10% to Critical Strike Multiplier+10% to Critical Strike Multiplier
- 1% inc. Critical Strike Chance per point of Str or Int, whichever is lower1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower
- +50 to Str and Int+50 to Strength and Intelligence
Augury of Penitence
Notable
- +6% to all Ele.Res+6% to all Elemental Resistances
- 10% inc. Ele.Dmg10% increased Elemental Damage
- Nearby Enemies deal 8% less Ele.DmgNearby Enemies deal 8% less Elemental Damage
- Nearby Enemies take 16% inc. Ele.DmgNearby Enemies take 16% increased Elemental Damage
Searing Purity
Notable- 45% of Chaos.Dmg taken as Light.Dmg45% of Chaos Damage taken as Lightning Damage
- 45% of Chaos.Dmg taken as Fire.Dmg45% of Chaos Damage taken as Fire Damage