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POE1
Div/Ex: 1:151

Forbidden Rites · 2026-09-08T21:00:00.000Z

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Path of Exile 2 class reference

POE2 Ascendancies and Nodes

Browse all 23 published Path of Exile 2 Ascendancies, with their notable, small and choice-node effects in crawlable HTML.

Ascendancies Choose Ascendancy

Converging Paths

Notable
  • 20% inc. Immobilisation buildup20% increased Immobilisation buildup
  • Grants Skill: Moment of VulnerabilityGrants Skill: Moment of Vulnerability
Moment of Vulnerability
Level
(1 - 20)(1 - 20)
Cost
(6 - 18) Mana(6 - 18) Mana
Cooldown Time
1.00 s1.00 s
Cast Time
0.65 sec0.65 sec

Send out a temporal Nova to take advantage of enemies' moment of vulnerability. Hitting enemies that are Primed for Stun, Electrocution, or Freeze causes a visage of them to appear, lasting as long as the original target would have been affected by the form of Immobilisation used to create the visage. A portion of the damage dealt to visages is also dealt to the original.

  • Deals (1 - 30) to (2 - 46) Phys.DmgDeals (1 - 30) to (2 - 46) Physical Damage
  • Nova radius is 4 mNova radius is 4 metres
  • 10 second delay before enemy can be affected again10 second delay before enemy can be affected again
  • (60 - 98)% of damage dealt to temporal visages is also dealt to the original targets(60 - 98)% of damage dealt to temporal visages is also dealt to the original targets
  • q20: +(0 - 20)% of damage dealt to temporal visages is also dealt to the original targets+(0 - 20)% of damage dealt to temporal visages is also dealt to the original targets

Fateful Vision

Notable
  • 12% inc. Spell Dmg12% increased Spell Damage
  • Grants Skill: Align FateGrants Skill: Align Fate
Align Fate
Level
(1 - 20)(1 - 20)

While active, visages of yourself from alternate timelines will occasionally appear and cast one of your Spells from your first valid Weapon Set. Until the next visage appears, your next cast of the same Spell aligns your fate, Empowering that Spell. Visages can only cast damaging, non-Channelling, non-Buff Spells you could cast that have no cooldown.

  • (9.15 - 12) second delay between Visages(9.15 - 12) second delay between Visages
  • Modifiers to CDRR also apply to Visage appearance frequencyModifiers to Cooldown Recovery Rate also apply to Visage appearance frequency
  • 25% more Visage frequency per Spell Visages could cast25% more Visage frequency per Spell Visages could cast
  • Casting the matching Spell before the next Visage appears Empowers that Spell Empowered Spells deal 30% more damageCasting the matching Spell before the next Visage appears Empowers that Spell Empowered Spells deal 30% more damage
  • q20: (0 - 20)% more Visage frequency(0 - 20)% more Visage frequency

Harmony Within

Notable
  • 8% inc. Life Regeneration rate8% increased Life Regeneration rate
  • 8% inc. Mana Regeneration Rate8% increased Mana Regeneration Rate
  • Hit damage is taken from Mana before Life if your current Mana is higher than your current LifeHit damage is taken from Mana before Life if your current Mana is higher than your current Life
  • 15% less max Life15% less maximum Life
  • 15% less max Mana15% less maximum Mana

Unnamed Heartwood

Notable
  • Attacks used by Totems have 5% inc. Attack SpeedAttacks used by Totems have 5% increased Attack Speed
  • Spells Cast by Totems have 5% inc. Cast SpeedSpells Cast by Totems have 5% increased Cast Speed
  • Totems die 6 seconds after their Life is reduced to 0Totems die 6 seconds after their Life is reduced to 0
  • +1 to max number of Summoned Totems+1 to maximum number of Summoned Totems

Entwined Realities

Notable
  • Non-Keystone Passive Skills in Medium Radius of allocated Keystone Passive Skills can be allocated without being connected to your treeNon-Keystone Passive Skills in Medium Radius of allocated Keystone Passive Skills can be allocated without being connected to your tree

Forced Outcome

Notable
  • 12% inc. Crit%12% increased Critical Hit Chance
  • Inevitable Critical HitsInevitable Critical Hits

The Unseen Path

Notable
  • Walk the Paths Not TakenWalk the Paths Not Taken

The Lesser Harm

Notable
  • Hits against you have 12% reduced Critical Dmg BonusHits against you have 12% reduced Critical Damage Bonus
  • Enemy Crit% against you is UnluckyEnemy Critical Hit Chance against you is Unlucky
  • Dmg of Enemies Hitting you is UnluckyDamage of Enemies Hitting you is Unlucky

Bringer of the Apocalypse

Notable
  • 12% inc. Ele.Dmg12% increased Elemental Damage
  • Grants Skill: ApocalypseGrants Skill: Apocalypse
Apocalypse
Level
(1 - 20)(1 - 20)
Cost
(8 - 55) Mana(8 - 55) Mana
Cast Time
1.00 sec1.00 sec

Build Glory by Hitting enemies with Elemental damage. When you have maximum Glory, you may become the walking Apocalypse for a duration, Triggering one of multiple powerful Elemental Skills at an interval while this Buff lasts.

  • Dur. of the Apocalypse is 12 secondsDuration of the Apocalypse is 12 seconds
  • Triggers one of three disasters every 0.75 secondsTriggers one of three disasters every 0.75 seconds
  • Requires 100 Glory to useRequires 100 Glory to use
  • Deals (3 - 128) to (4 - 192) Cold.DmgDeals (3 - 128) to (4 - 192) Cold Damage
  • Hailstorm radius is 2 mHailstorm radius is 2 metres
  • Hail impact radius is 0.8 mHail impact radius is 0.8 metres
  • Hailstorm creates 9 chunks of iceHailstorm creates 9 chunks of ice
  • Deals (19 - 902) to (28 - 1352) Fire.DmgDeals (19 - 902) to (28 - 1352) Fire Damage
  • Explosion radius is 1.6 mExplosion radius is 1.6 metres
  • Meteor lands after 2 secondsMeteor lands after 2 seconds
  • Deals (1 - 59) to (7 - 335) Light.DmgDeals (1 - 59) to (7 - 335) Lightning Damage
  • Crash Lightning radius is 1.6 mCrash Lightning radius is 1.6 metres
  • Pulses 3 times before final strikePulses 3 times before final strike
  • Final strike occurs after 3 secondsFinal strike occurs after 3 seconds
  • Deals (3 - 169) to (20 - 958) Light.DmgDeals (3 - 169) to (20 - 958) Lightning Damage
  • q20: (0 - 15)% inc. frequency of Triggers(0 - 15)% increased frequency of Triggers

Avatar of Evolution

Notable
  • +3% to all Ele.Res+3% to all Elemental Resistances
  • Adaptations have a duration of 5 secondsAdaptations have a duration of 5 seconds
  • 5% of Phys.Dmg taken as Cold.Dmg5% of Physical Damage taken as Cold Damage
  • 5% of Phys.Dmg taken as Fire.Dmg5% of Physical Damage taken as Fire Damage
  • 5% of Phys.Dmg taken as Light.Dmg5% of Physical Damage taken as Lightning Damage

Furious Wellspring

Notable
  • +3 to Maximum Rage+3 to Maximum Rage
  • Regenerate 6% of your max Rage per secondRegenerate 6% of your maximum Rage per second
  • Increases and Reductions to Mana Regeneration Rate also apply to Rage Regeneration RateIncreases and Reductions to Mana Regeneration Rate also apply to Rage Regeneration Rate
  • Skills have +5 to Rage costSkills have +5 to Rage cost
  • +7 to Maximum Rage+7 to Maximum Rage

Reactive Growth

Notable
  • +3% to all Ele.Res+3% to all Elemental Resistances
  • 10% less Dmg taken of each Ele.Dmg Type per matching Adaptation10% less Damage taken of each Elemental Damage Type per matching Adaptation
  • 10% less Ele.Dmg taken10% less Elemental Damage taken
  • Adapt to the highest Ele.Dmg Type of each Hit you takeAdapt to the highest Elemental Damage Type of each Hit you take

Wisdom of the Maji

Notable
  • 10% inc. Armour, Evasion and ES10% increased Armour, Evasion and Energy Shield
  • Gain the benefits of Bonded modifiers on Runes and IdolsGain the benefits of Bonded modifiers on Runes and Idols

Turning of the Seasons

Notable
  • 12% inc. Ele.Dmg12% increased Elemental Damage
  • Enemies in your Presence have ExposureEnemies in your Presence have Exposure
  • Gain 10% of Dmg as Extra Dmg of a random ElementGain 10% of Damage as Extra Damage of a random Element

Sacred Flow

Notable
  • 12% inc. Life and Mana Recovery from Flasks12% increased Life and Mana Recovery from Flasks
  • +40 to Spirit for each of your empty Charm slots+40 to Spirit for each of your empty Charm slots

Druidic Champion

Notable
  • +3 to Maximum Rage+3 to Maximum Rage
  • Every 2 Rage also grants 1% more Spell damageEvery 2 Rage also grants 1% more Spell damage
Amazon, Huntress Ascendancy portrait

Amazon

Huntress Ascendancy

Amazon Ascendancy node positions Accuracy: 12% increased Accuracy Rating Life Leech: 12% increased amount of Life Leeched Mystic Harvest: Life Leech recovers based on your Elemental damage as well as Physical damage Flask Recovery: 15% increased Life and Mana Recovery from Flasks Evasion: 20% increased Evasion Rating Elemental Surge: Grants Skill: Elemental Surge; When you Consume a Charge, Trigger Elemental Surge to gain 3 Lightning Surges Critical Strike: Chance to Hit with Attacks can exceed 100%; Gain additional Critical Hit Chance equal to 25% of excess chance to Hit with Attacks Elemental Damage: 12% increased Elemental Damage Skill Speed: 4% increased Skill Speed In for the Kill: 20% increased Movement Speed while an enemy with an Open Weakness is in your Presence; 40% increased Skill Speed while an enemy with an Open Weakness is in your Presence Penetrate: Attacks using your Weapons have Added Physical Damage equal; to 25% of the Accuracy Rating on the Weapon Amazon Surging Avatar: When you Consume a Charge, Trigger Elemental Surge to gain 2 Cold Surges; When you Consume a Charge, Trigger Elemental Surge to gain 2 Fire Surges; Gain 1 fewer Lightning Surge from Triggering Elemental Surge Skill Speed: 4% increased Skill Speed Accuracy: 12% increased Accuracy Rating Azmeri Brew: Life Flasks also recover Mana; Mana Flasks also recover Life Predatory Instinct: Reveal Weaknesses against Rare and Unique enemies; 50% more damage against enemies with an Open Weakness Elemental Damage: 12% increased Elemental Damage Stalking Panther: Evasion Rating from Equipped Helmet, Gloves and Boots is doubled; Evasion Rating from Equipped Body Armour is halved

Elemental Surge

Notable
  • 12% inc. Ele.Dmg12% increased Elemental Damage
  • Grants Skill: Elemental SurgeGrants Skill: Elemental Surge
  • When you Consume a Charge, Trigger Elemental Surge to gain 3 Lightning SurgesWhen you Consume a Charge, Trigger Elemental Surge to gain 3 Lightning Surges
Elemental Surge
Level
(1 - 20)(1 - 20)
Cost
0 Mana0 Mana
Attack Damage
(50 - 181)% of base(50 - 181)% of base

Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.

  • Explosion radius is 1.8 mExplosion radius is 1.8 metres
  • Cannot Consume ChargesCannot Consume Charges
  • Converts 100% of Physical damage to Cold damageConverts 100% of Physical damage to Cold damage
  • Converts 100% of Physical damage to Fire damageConverts 100% of Physical damage to Fire damage
  • Converts 100% of Physical damage to Lightning damageConverts 100% of Physical damage to Lightning damage
  • q20: Explosion radius is (0 - 0.3) mExplosion radius is (0 - 0.3) metres

Surging Avatar

Notable
  • 12% inc. Ele.Dmg12% increased Elemental Damage
  • When you Consume a Charge, Trigger Elemental Surge to gain 2 Cold SurgesWhen you Consume a Charge, Trigger Elemental Surge to gain 2 Cold Surges
  • When you Consume a Charge, Trigger Elemental Surge to gain 2 Fire SurgesWhen you Consume a Charge, Trigger Elemental Surge to gain 2 Fire Surges
  • Gain 1 fewer Lightning Surge from Triggering Elemental SurgeGain 1 fewer Lightning Surge from Triggering Elemental Surge

In for the Kill

Notable
  • 4% inc. Skill Speed4% increased Skill Speed
  • 20% inc. Move.Spd while an enemy with an Open Weakness is in your Presence20% increased Movement Speed while an enemy with an Open Weakness is in your Presence
  • 40% inc. Skill Speed while an enemy with an Open Weakness is in your Presence40% increased Skill Speed while an enemy with an Open Weakness is in your Presence

Stalking Panther

Notable
  • 20% inc. ER20% increased Evasion Rating
  • ER from Equipped Helmet, Gloves and Boots is doubledEvasion Rating from Equipped Helmet, Gloves and Boots is doubled
  • ER from Equipped Body Armour is halvedEvasion Rating from Equipped Body Armour is halved

Predatory Instinct

Notable
  • 4% inc. Skill Speed4% increased Skill Speed
  • Reveal Weaknesses against Rare and Unique enemiesReveal Weaknesses against Rare and Unique enemies
  • 50% more damage against enemies with an Open Weakness50% more damage against enemies with an Open Weakness

Critical Strike

Notable
  • 12% inc. Accu Rating12% increased Accuracy Rating
  • Chance to Hit with Attacks can exceed 100%Chance to Hit with Attacks can exceed 100%
  • Gain additional Crit% equal to 25% of excess chance to Hit with AttacksGain additional Critical Hit Chance equal to 25% of excess chance to Hit with Attacks

Penetrate

Notable
  • 12% inc. Accu Rating12% increased Accuracy Rating
  • Attacks using your Weapons have Added Phys.Dmg equalAttacks using your Weapons have Added Physical Damage equal
  • to 25% of the Accu Rating on the Weaponto 25% of the Accuracy Rating on the Weapon

Mystic Harvest

Notable
  • 12% inc. amount of Life Leeched12% increased amount of Life Leeched
  • Life Leech recovers based on your Elemental damage as well as Physical damageLife Leech recovers based on your Elemental damage as well as Physical damage

Azmeri Brew

Notable
  • 15% inc. Life and Mana Recovery from Flasks15% increased Life and Mana Recovery from Flasks
  • Life Flasks also recover ManaLife Flasks also recover Mana
  • Mana Flasks also recover LifeMana Flasks also recover Life

Corrupted Lifeforce

Notable
  • 15% inc. Phys.Dmg15% increased Physical Damage
  • Grants Skill: Blood BoilGrants Skill: Blood Boil
  • 15% more Dmg against Enemies affected by Blood Boils15% more Damage against Enemies affected by Blood Boils
Blood Boil
Level
(1 - 20)(1 - 20)

Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.

  • Inflicts a stack of Corrupted Blood on targets within 1.5 m per Blood Boil on slain EnemyInflicts a stack of Corrupted Blood on targets within 1.5 metres per Blood Boil on slain Enemy
  • Corrupted Blood duration is 5 secondsCorrupted Blood duration is 5 seconds
  • Corrupted Blood deals 2% of slain Enemy's max Life as Physical damage per secondCorrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per second
  • Blood Boil applies to non-Unique enemies in your Presence every (1.53 - 2) secondsBlood Boil applies to non-Unique enemies in your Presence every (1.53 - 2) seconds
  • 20% more Corrupted Blood infliction AoE per Blood Boil on slain Enemy20% more Corrupted Blood infliction Area of Effect per Blood Boil on slain Enemy
  • q20: Corrupted Blood duration is (0 - 1.5) secondsCorrupted Blood duration is (0 - 1.5) seconds

As the Whispers Demand

Notable
  • 3% inc. Move.Spd3% increased Movement Speed
  • Grants Skill: Ritual SacrificeGrants Skill: Ritual Sacrifice
Ritual Sacrifice
Level
(1 - 20)(1 - 20)
Cost
20 Mana20 Mana

Sacrifice the Corpse of a Rare Monster to grant you its Modifiers for a duration, or gain a single random Modifier at the cost of your own life force.

  • Modifier duration is (82 - 120) secondsModifier duration is (82 - 120) seconds
  • When used on yourself, removes 20% of max Life to grant a random Monster Modifier, replacing any previous Modifier gained this wayWhen used on yourself, removes 20% of maximum Life to grant a random Monster Modifier, replacing any previous Modifier gained this way
  • q20: Modifier duration is (0 - 20) secondsModifier duration is (0 - 20) seconds

Intricate Sigils

Notable
  • 15% inc. Charm Charges gained15% increased Charm Charges gained
  • +1 Charm Slot+1 Charm Slot
  • 20% more Charm Charges gained20% more Charm Charges gained

Mind Phylacteries

Notable
  • 15% inc. Charm Charges gained15% increased Charm Charges gained
  • Can instead consume 25% of max Mana to trigger Charms with insufficient chargesCan instead consume 25% of maximum Mana to trigger Charms with insufficient charges

Wildwood Persistence

Notable
  • 10% inc. Life Recovery rate10% increased Life Recovery rate
  • 10% inc. Life Recovery rate per 5% missing Unreserved Life10% increased Life Recovery rate per 5% missing Unreserved Life

Mystic Attunement

Notable
  • 3% inc. Attributes3% increased Attributes
  • 25% inc. bonuses gained from Equipped Rings and Amulets25% increased bonuses gained from Equipped Rings and Amulets

Unfurled Finger

Notable
  • -20% to all Ele.Res-20% to all Elemental Resistances
  • 25% reduced Spirit25% reduced Spirit
  • 30% reduced max Mana30% reduced maximum Mana
  • +1 Ring Slot+1 Ring Slot

Devotion to the King

Notable
  • 3% inc. Move.Spd3% increased Movement Speed
  • Grants Skill: Queen's ProcessionGrants Skill: Queen's Procession
Queen's Procession
Level
(1 - 20)(1 - 20)
Critical Hit Chance
6.00%6.00%
Attack Damage
(50 - 181)% of base(50 - 181)% of base

While active, Sprinting turns you into a locust swarm which deals Physical Attack damage, which is not based on your Weapon's damage, in an area around you. You take damage and gain Heavy Stun buildup if this Hits any targets, but damage you take from other sources while sprinting will not apply Heavy Stun or interrupt your sprinting.

  • Swarm deals 2% more Dmg per Swarm's AdvanceSwarm deals 2% more Damage per Swarm's Advance
  • Swarm radius is 3 mSwarm radius is 3 metres
  • Swarm Hits all targets in area every 0.5 secondsSwarm Hits all targets in area every 0.5 seconds
  • Modifiers to CDRR apply to Hit frequencyModifiers to Cooldown Recovery Rate apply to Hit frequency
  • If Swarm Hits any targets, you take (1 - 34) to (2 - 51) Phys.Dmg and gain 1 Swarm's Advance, to a max of 50If Swarm Hits any targets, you take (1 - 34) to (2 - 51) Physical Damage and gain 1 Swarm's Advance, to a maximum of 50
  • Dmg taken this way applies 100% more Stun buildup to youDamage taken this way applies 100% more Stun buildup to you
  • Stun Buildup cannot empty while you have Swarm's Advance Lose all Swarm's Advance 4 seconds after you finish sprintingStun Buildup cannot empty while you have Swarm's Advance Lose all Swarm's Advance 4 seconds after you finish sprinting
  • (6 - 171) to (9 - 256) base Phys.Dmg(6 - 171) to (9 - 256) base Physical Damage
Spirit Walker, Huntress Ascendancy portrait

Spirit Walker

Huntress Ascendancy

Spirit Walker Ascendancy node positions The Catha's Balance: Companions gain added Attack damage equal to 60% of your main hand Weapon's damage The Mhacha's Gift: Gain Owl Feathers 50% faster; Dodging can expend up to 3 Owl Feathers, granting Primal Bounty 100% more; Empowerment effect per additional Feather expended Spirit: +10 to Spirit Shared Companion Damage: Companions deal 10% increased Damage; 10% increased Damage while your Companion is in your Presence Movement Speed: 2% increased Movement Speed The Mórrigan's Guidance: Gain a Vivid Wisp when Vivid Stampede ends; Stags deal 20% more Damage per leap; Stags have 20% more Shock Magnitude per leap Sacred Unity: Bear Spirit gains Embrace of the Wild; Vivid Stags leap towards enemies; Central Projectile of Owl Feather-Empowered Skills leaves a trail of Soaring Ground Shared Companion Damage: Companions deal 10% increased Damage; 10% increased Damage while your Companion is in your Presence The Natural Order: Tame Beast can capture Unique Beasts; Can have up to one Unique Tamed Beast summoned; Unique Tamed Beasts are Possessed by random Azmeri Spirits, changing every 20 seconds Critical Chance: 12% increased Critical Hit Chance Vivid Stampede: Grants Skill: Vivid Stampede; Gain a Vivid Wisp for every 10 metres you move, up to a maximum of 3; Expend all Vivid Wisps to trigger Vivid Stampede when you Attack Companion Life and Area: Companions have 10% increased Area of Effect; Companions have 15% increased maximum Life Primal Bounty: Grants Skill: Primal Bounty; Gain a Primal Owl Feather every 4 seconds, up to a maximum of 3; Expend an Owl Feather when you Dodge to trigger Primal Bounty Idolatry: Companions deal 10% increased damage per Idol in your Equipment; 2% increased Reservation Efficiency of Skills per Idol in your Equipment; -4% to all Elemental Resistances per non-Idol Augment in your Equipment Critical Chance: 12% increased Critical Hit Chance Movement Speed: 2% increased Movement Speed Wild Protector: Grants Skill: Wild Protector Spirit Walker

Vivid Stampede

Notable
  • 2% inc. Move.Spd2% increased Movement Speed
  • Grants Skill: Vivid StampedeGrants Skill: Vivid Stampede
  • Gain a Vivid Wisp for every 10 m you move, up to a max of 3Gain a Vivid Wisp for every 10 metres you move, up to a maximum of 3
  • Expend all Vivid Wisps to trigger Vivid Stampede when you AttackExpend all Vivid Wisps to trigger Vivid Stampede when you Attack
Vivid Stampede
Level
(1 - 20)(1 - 20)
Cooldown Time
0.30 s0.30 s
Attack Damage
(100 - 362)% of base(100 - 362)% of base

Call upon Spirits of the Stag, sending them leaping forward. Each Stag releases a damaging shockwave each time it lands, and any Stags that travel the maximum possible distance also leave behind Shocked Ground.

  • Shockwave radius is 2 mShockwave radius is 2 metres
  • Stags leap 4 timesStags leap 4 times
  • Shocked Ground duration is 4 secondsShocked Ground duration is 4 seconds
  • Triggered when you Attack, creating one Stag per Vivid WispTriggered when you Attack, creating one Stag per Vivid Wisp
  • 50% more chance to Shock50% more chance to Shock
  • Converts 60% of Physical damage to Lightning damageConverts 60% of Physical damage to Lightning damage
  • q20: Shockwave radius is (0 - 0.5) mShockwave radius is (0 - 0.5) metres

Primal Bounty

Notable
  • 12% inc. Crit%12% increased Critical Hit Chance
  • Grants Skill: Primal BountyGrants Skill: Primal Bounty
  • Gain a Primal Owl Feather every 4 seconds, up to a max of 3Gain a Primal Owl Feather every 4 seconds, up to a maximum of 3
  • Expend an Owl Feather when you Dodge to trigger Primal BountyExpend an Owl Feather when you Dodge to trigger Primal Bounty
Primal Bounty
Level
(1 - 20)(1 - 20)

Empowers the next Projectile Skill you use, causing it to create additional Projectiles and fly faster.

  • Empowered Skills fire 2 additional Proj Empowered Skills have (30 - 68)% inc. Proj speedEmpowered Skills fire 2 additional Projectiles Empowered Skills have (30 - 68)% increased Projectile speed
  • This Skill is Triggered by consuming a Primal Owl Feather when you Dodge RollThis Skill is Triggered by consuming a Primal Owl Feather when you Dodge Roll
  • q20: Empowered Skills have (0 - 30)% inc. Proj speedEmpowered Skills have (0 - 30)% increased Projectile speed

Wild Protector

Notable
  • Companions deal 10% inc. DmgCompanions deal 10% increased Damage
  • 10% inc. Dmg while your Companion is in your Presence10% increased Damage while your Companion is in your Presence
  • Grants Skill: Wild ProtectorGrants Skill: Wild Protector
Wild Protector
Level
(1 - 20)(1 - 20)

Call upon a Bear Spirit Companion to maul your foes. The Bear Spirit leaps at enemies to Maim them, Leeches Life with its slam, and periodically roars to Intimidate enemies. The Bear Spirit does not count toward your Companion limit.

  • q20: Minions have (0 - 20)% more Maximum LifeMinions have (0 - 20)% more Maximum Life
  • q20: Minions deal (0 - 20)% more damageMinions deal (0 - 20)% more damage

Sacred Unity

Notable
  • Bear Spirit gains Embrace of the WildBear Spirit gains Embrace of the Wild
  • Vivid Stags leap towards enemiesVivid Stags leap towards enemies
  • Central Proj of Owl Feather-Empowered Skills leaves a trail of Soaring GroundCentral Projectile of Owl Feather-Empowered Skills leaves a trail of Soaring Ground

The Natural Order

Notable
  • Companions have 10% inc. AoECompanions have 10% increased Area of Effect
  • Companions have 15% inc. max LifeCompanions have 15% increased maximum Life
  • Tame Beast can capture Unique BeastsTame Beast can capture Unique Beasts
  • Can have up to one Unique Tamed Beast summonedCan have up to one Unique Tamed Beast summoned
  • Unique Tamed Beasts are Possessed by random Azmeri Spirits, changing every 20 secondsUnique Tamed Beasts are Possessed by random Azmeri Spirits, changing every 20 seconds

Idolatry

Notable
  • +10 to Spirit+10 to Spirit
  • Companions deal 10% inc. damage per Idol in your EquipmentCompanions deal 10% increased damage per Idol in your Equipment
  • 2% inc. Reservation Efficiency of Skills per Idol in your Equipment2% increased Reservation Efficiency of Skills per Idol in your Equipment
  • -4% to all Ele.Res per non-Idol Augment in your Equipment-4% to all Elemental Resistances per non-Idol Augment in your Equipment

The Mhacha's Gift

Notable
  • 12% inc. Crit%12% increased Critical Hit Chance
  • Gain Owl Feathers 50% fasterGain Owl Feathers 50% faster
  • Dodging can expend up to 3 Owl Feathers, granting Primal Bounty 100% moreDodging can expend up to 3 Owl Feathers, granting Primal Bounty 100% more
  • Empowerment effect per additional Feather expendedEmpowerment effect per additional Feather expended

The Mórrigan's Guidance

Notable
  • 2% inc. Move.Spd2% increased Movement Speed
  • Gain a Vivid Wisp when Vivid Stampede endsGain a Vivid Wisp when Vivid Stampede ends
  • Stags deal 20% more Dmg per leapStags deal 20% more Damage per leap
  • Stags have 20% more Shock Magnitude per leapStags have 20% more Shock Magnitude per leap

The Catha's Balance

Notable
  • Companions deal 10% inc. DmgCompanions deal 10% increased Damage
  • 10% inc. Dmg while your Companion is in your Presence10% increased Damage while your Companion is in your Presence
  • Companions gain added Attack damage equal to 60% of your main hand Weapon's damageCompanions gain added Attack damage equal to 60% of your main hand Weapon's damage
Gemling Legionnaire, Mercenary Ascendancy portrait

Gemling Legionnaire

Mercenary Ascendancy

Gemling Legionnaire Ascendancy node positions Attributes: 3% increased Attributes Reduced Attribute Requirements: Equipment and Skill Gems have 4% reduced Attribute Requirements Essence of Virtue: Grants Skill: Virtuous Barrier Advanced Thaumaturgy: Gem Quality grants Socketed Skills an additional effect Reduced Attribute Requirements: Equipment and Skill Gems have 4% reduced Attribute Requirements Gem Studded: For each colour of Socketed Support Gem that is most numerous, gain:; •Red: Hits against you have no Critical Damage Bonus; •Blue: Skills have 30% less cost; •Green: 40% less Movement Speed Penalty from using Skills while Moving Bolstering Implants: +2 to Level of all Skills with a Strength requirement Skill Gem Quality: +2% to Quality of all Skills Thaumaturgical Infusion: +1% to Maximum Cold Resistance per 3 Blue Support Gems Socketed; +1% to Maximum Fire Resistance per 3 Red Support Gems Socketed; +1% to Maximum Lightning Resistance per 3 Green Support Gems Socketed Attributes: 3% increased Attributes Neurological Implants: +2 to Level of all Skills with an Intelligence requirement Skill Gem Quality: +2% to Quality of all Skills Adaptive Capability: Attribute Requirements of Gems can be satisified by your highest Attribute Reduced Attribute Requirements: Equipment and Skill Gems have 4% reduced Attribute Requirements Gambler Skill Gem Quality: +2% to Quality of all Skills Integrated Efficiency: Skills have 20% increased Critical Hit Chance per Connected Blue Support Gem; Skills deal 20% increased Damage per Connected Red Support Gem; Skills have 6% increased Skill Speed per Connected Green Support Gem Enhanced Effectiveness: 20% less Attributes; Inherent bonuses gained from Attributes are doubled Implanted Gems Motoric Implants: +2 to Level of all Skills with a Dexterity requirement

Essence of Virtue

Notable
  • +2% to Quality of all Skills+2% to Quality of all Skills
  • Grants Skill: Virtuous BarrierGrants Skill: Virtuous Barrier
Virtuous Barrier
Level
(1 - 20)(1 - 20)

While active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.

  • Gains a random Mote every (1.53 - 2) secondsGains a random Mote every (1.53 - 2) seconds
  • Maximum of each Attribute of Mote is 3 plus the number of Skills you have which require that Attribute Single-Attribute Skills grant twice as many max MotesMaximum of each Attribute of Mote is 3 plus the number of Skills you have which require that Attribute Single-Attribute Skills grant twice as many maximum Motes
  • 2% inc. max Life per Str Mote2% increased maximum Life per Strength Mote
  • 5% inc. Armour, Evasion and ES per Dex Mote5% increased Armour, Evasion and Energy Shield per Dexterity Mote
  • 5% inc. Life Regeneration rate per Int Mote5% increased Life Regeneration rate per Intelligence Mote
  • 5% inc. Mana Regeneration rate per Int Mote5% increased Mana Regeneration rate per Intelligence Mote
  • q20: (0 - 2.5)% inc. Life Regeneration rate per Int Mote(0 - 2.5)% increased Life Regeneration rate per Intelligence Mote
  • q20: (0 - 2.5)% inc. Mana Regeneration rate per Int Mote(0 - 2.5)% increased Mana Regeneration rate per Intelligence Mote

Implanted Gems

Notable
  • +2% to Quality of all Skills+2% to Quality of all Skills

Choices

Bolstering Implants
  • +2 to Level of all Skills with a Str requirement+2 to Level of all Skills with a Strength requirement
Neurological Implants
  • +2 to Level of all Skills with an Int requirement+2 to Level of all Skills with an Intelligence requirement
Motoric Implants
  • +2 to Level of all Skills with a Dex requirement+2 to Level of all Skills with a Dexterity requirement

Integrated Efficiency

Notable
  • Equipment and Skill Gems have 4% reduced Attribute req.Equipment and Skill Gems have 4% reduced Attribute Requirements
  • Skills have 20% inc. Crit% per Connected Blue Support GemSkills have 20% increased Critical Hit Chance per Connected Blue Support Gem
  • Skills deal 20% inc. Dmg per Connected Red Support GemSkills deal 20% increased Damage per Connected Red Support Gem
  • Skills have 6% inc. Skill Speed per Connected Green Support GemSkills have 6% increased Skill Speed per Connected Green Support Gem

Thaumaturgical Infusion

Notable
  • Equipment and Skill Gems have 4% reduced Attribute req.Equipment and Skill Gems have 4% reduced Attribute Requirements
  • +1% to Maximum Cold Resistance per 3 Blue Support Gems Socketed+1% to Maximum Cold Resistance per 3 Blue Support Gems Socketed
  • +1% to Maximum Fire Resistance per 3 Red Support Gems Socketed+1% to Maximum Fire Resistance per 3 Red Support Gems Socketed
  • +1% to Maximum Lightning Resistance per 3 Green Support Gems Socketed+1% to Maximum Lightning Resistance per 3 Green Support Gems Socketed

Gem Studded

Notable
  • Equipment and Skill Gems have 4% reduced Attribute req.Equipment and Skill Gems have 4% reduced Attribute Requirements
  • For each colour of Socketed Support Gem that is most numerous, gain:For each colour of Socketed Support Gem that is most numerous, gain:
  • •Red: Hits against you have no Critical Dmg Bonus•Red: Hits against you have no Critical Damage Bonus
  • •Blue: Skills have 30% less cost•Blue: Skills have 30% less cost
  • •Green: 40% less Move.Spd Penalty from using Skills while Moving•Green: 40% less Movement Speed Penalty from using Skills while Moving

Enhanced Effectiveness

Notable
  • 3% inc. Attributes3% increased Attributes
  • 20% less Attributes20% less Attributes
  • Inherent bonuses gained from Attributes are doubledInherent bonuses gained from Attributes are doubled

Adaptive Capability

Notable
  • 3% inc. Attributes3% increased Attributes
  • Attribute req. of Gems can be satisified by your highest AttributeAttribute Requirements of Gems can be satisified by your highest Attribute

Advanced Thaumaturgy

Notable
  • +2% to Quality of all Skills+2% to Quality of all Skills
  • Gem Quality grants Socketed Skills an additional effectGem Quality grants Socketed Skills an additional effect
Tactician, Mercenary Ascendancy portrait

Tactician

Mercenary Ascendancy

Tactician Ascendancy node positions Minion Damage: Minions deal 20% increased Damage Unleash Hell!: Grants Skill: Supporting Fire Strategic Embankments: Totems you place grant Embankment Auras Pin Buildup: 20% increased Pin Buildup Whoever Pays Best: Banners gain 5 Glory per second; There is no Limit on the number of Banners you can place Totem Damage: 20% increased Totem Damage A Solid Plan: Persistent Buffs have 50% less Reservation Watch How I Do It: Allies in your Presence gain added Attack Damage equal; to 25% of your main hand Weapon's damage Totem Damage: 20% increased Totem Damage Spirit: 8% increased Spirit Armour and Evasion: 15% increased Armour and Evasion Rating Presence Area: 20% increased Presence Area of Effect Stay Light, Use Cover: Defend with 200% of Armour; Enemies have an Accuracy Penalty against you based on Distance; Maximum Chance to Evade is 50%; Maximum Physical Damage Reduction is 50% Tactician Cannons, Ready!: Skills used by Totems have 30% more Skill Speed; +1 to maximum number of Summoned Totems; Totems only use Skills when you fire an Attack Projectile Banner Area: Banner Skills have 16% increased Area of Effect Polish That Gear: Gain Deflection Rating equal to 20% of Armour; Gain 100% of Evasion Rating as extra Ailment Threshold Suppressing Fire: 40% more Immobilisation buildup Pin Buildup: 20% increased Pin Buildup Right Where We Want Them: Projectile Damage builds Pin; Pinned enemies cannot perform actions Armour and Evasion: 15% increased Armour and Evasion Rating

Unleash Hell!

Notable
  • Minions deal 20% inc. DmgMinions deal 20% increased Damage
  • Grants Skill: Supporting FireGrants Skill: Supporting Fire
Supporting Fire
Level
(1 - 20)(1 - 20)

Recruit artillery Minions that take up positions behind you. They will lie in wait for your Command, then fire volleys of arrows at the target location.

  • Minions from this skill have 1% inc. AoE per 3 of your DexMinions from this skill have 1% increased Area of Effect per 3 of your Dexterity
  • Minions from this skill have 1% inc. Dmg per 1 of your StrMinions from this skill have 1% increased Damage per 1 of your Strength
  • q20: Minions deal (0 - 20)% more damageMinions deal (0 - 20)% more damage

Stay Light, Use Cover

Notable
  • 15% inc. Armour and ER15% increased Armour and Evasion Rating
  • Defend with 200% of ArmourDefend with 200% of Armour
  • Enemies have an Accu Penalty against you based on DistanceEnemies have an Accuracy Penalty against you based on Distance
  • Maximum Chance to Evade is 50%Maximum Chance to Evade is 50%
  • Maximum Phys.Dmg Reduction is 50%Maximum Physical Damage Reduction is 50%

Cannons, Ready!

Notable
  • 20% inc. Totem Dmg20% increased Totem Damage
  • Skills used by Totems have 30% more Skill SpeedSkills used by Totems have 30% more Skill Speed
  • +1 to max number of Summoned Totems+1 to maximum number of Summoned Totems
  • Totems only use Skills when you fire an Attack ProjTotems only use Skills when you fire an Attack Projectile

Polish That Gear

Notable
  • 15% inc. Armour and ER15% increased Armour and Evasion Rating
  • Gain Deflection Rating equal to 20% of ArmourGain Deflection Rating equal to 20% of Armour
  • Gain 100% of ER as extra Ailment ThresholdGain 100% of Evasion Rating as extra Ailment Threshold

Whoever Pays Best

Notable
  • Banner Skills have 16% inc. AoEBanner Skills have 16% increased Area of Effect
  • Banners gain 5 Glory per secondBanners gain 5 Glory per second
  • There is no Limit on the number of Banners you can placeThere is no Limit on the number of Banners you can place

Right Where We Want Them

Notable
  • 20% inc. Pin Buildup20% increased Pin Buildup
  • Proj Dmg builds PinProjectile Damage builds Pin
  • Pinned enemies cannot perform actionsPinned enemies cannot perform actions

Watch How I Do It

Notable
  • 20% inc. Presence AoE20% increased Presence Area of Effect
  • Allies in your Presence gain added Attack Dmg equalAllies in your Presence gain added Attack Damage equal
  • to 25% of your main hand Weapon's damageto 25% of your main hand Weapon's damage

Strategic Embankments

Notable
  • 20% inc. Totem Dmg20% increased Totem Damage
  • Totems you place grant Embankment AurasTotems you place grant Embankment Auras

Suppressing Fire

Notable
  • 20% inc. Pin Buildup20% increased Pin Buildup
  • 40% more Immobilisation buildup40% more Immobilisation buildup

A Solid Plan

Notable
  • 8% inc. Spirit8% increased Spirit
  • Persistent Buffs have 50% less ReservationPersistent Buffs have 50% less Reservation

Obsessive Rituals

Notable
  • 15% inc. Armour and ER15% increased Armour and Evasion Rating
  • Grants Skill: Sorcery WardGrants Skill: Sorcery Ward
  • 50% less Armour and ER50% less Armour and Evasion Rating
Sorcery Ward
Level
(1 - 20)(1 - 20)
Cast Time
1.00 sec1.00 sec

Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.

  • Barrier recharges after (6.1 - 8) secondsBarrier recharges after (6.1 - 8) seconds
  • Ele.Dmg from Hits is taken from the Barrier before your Life, Mana or ES Barrier can take Ele.Dmg equal to 30% of your Armour and ER, up to a max of 32,000Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield Barrier can take Elemental Damage equal to 30% of your Armour and Evasion Rating, up to a maximum of 32,000
  • q20: Barrier can take Ele.Dmg equal to +(0 - 5)% of your Armour and ERBarrier can take Elemental Damage equal to +(0 - 5)% of your Armour and Evasion Rating

Witchbane

Notable
  • 6% inc. CDRR6% increased Cooldown Recovery Rate
  • Enemies have Maximum Concentration equal to 30% of their Maximum LifeEnemies have Maximum Concentration equal to 30% of their Maximum Life
  • Break enemy Concentration on Hit equal to 100% of Dmg DealtBreak enemy Concentration on Hit equal to 100% of Damage Dealt
  • Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 secondsEnemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds

Zealous Inquisition

Notable
  • 8% inc. AoE8% increased Area of Effect
  • 10% chance for Enemies you Kill to Explode, dealing 100%10% chance for Enemies you Kill to Explode, dealing 100%
  • of their max Life as Phys.Dmgof their maximum Life as Physical Damage
  • Chance is doubled against Undead and DemonsChance is doubled against Undead and Demons

Ceremonial Ablution

Notable
  • 15% inc. Armour and ER15% increased Armour and Evasion Rating
  • Sorcery Ward's Barrier can also take Physical and Chaos.Dmg from HitsSorcery Ward's Barrier can also take Physical and Chaos Damage from Hits

No Mercy

Notable
  • 6% inc. CDRR6% increased Cooldown Recovery Rate
  • Deal up to 40% more Dmg to Enemies based on their missing ConcentrationDeal up to 40% more Damage to Enemies based on their missing Concentration

Weapon Master

Notable
  • 6% inc. CDRR6% increased Cooldown Recovery Rate

Judge, Jury, and Executioner

Notable
  • 35% inc. Dmg with Hits against Enemies that are on Low Life35% increased Damage with Hits against Enemies that are on Low Life
  • Decimating StrikeDecimating Strike

Pitiless Killer

Notable
  • 35% inc. Dmg with Hits against Enemies that are on Low Life35% increased Damage with Hits against Enemies that are on Low Life
  • Culling StrikeCulling Strike
Acolyte of Chayula, Monk Ascendancy portrait

Acolyte of Chayula

Monk Ascendancy

Acolyte of Chayula Ascendancy node positions Acolyte of Chayula Choice of Power: All Flames of Chayula that you manifest are Purple; Remnants you create have 50% increased effect; Remnants can be collected from 50% further away Skill Speed: 4% increased Skill Speed Unravelling: Grants Unravelling Skill Speed: 4% increased Skill Speed Volatility: 10% chance to gain Volatility on Kill Inner Turmoil: Gain 1 Volatility on inflicting an Elemental Ailment; Take no Damage from Volatility Chaos Resistance: +7% to Chaos Resistance Darkness: 10% increased maximum Darkness Sap of Nightmares: Leech recovers based on Chaos Damage as well as Physical Damage Damage as Chaos: Gain 4% of Damage as Extra Chaos Damage Choice of Mana: All Flames of Chayula that you manifest are Blue; Remnants you create have 50% increased effect; Remnants can be collected from 50% further away Grasp of the Void: Grants Skill: Void Illusion Darkness: 10% increased maximum Darkness Archon of Chayula: Grants Skill: Archon of Chayula Deepening Shadows: 1% increased maximum Darkness per 1% Chaos Resistance Leech: 11% increased amount of Life Leeched; 11% increased amount of Mana Leeched Embrace the Darkness: You have no Spirit; Base Maximum Darkness is 100; Damage taken is Reserved from Darkness before being taken from Life or Energy Shield; Darkness Reservation lasts for 5 seconds; +10 to Maximum Darkness per Level Chaos Damage: 11% increased Chaos Damage Waking Dream: Grants Skill: Into the Breach Lucid Dreaming Choice of Life: All Flames of Chayula that you manifest are Red; Remnants you create have 50% increased effect; Remnants can be collected from 50% further away Chayula's Gift: +10% to Maximum Chaos Resistance; Chaos Resistance is doubled Chaos Damage: 11% increased Chaos Damage

Archon of Chayula

Notable
  • 11% inc. Chaos.Dmg11% increased Chaos Damage
  • Grants Skill: Archon of ChayulaGrants Skill: Archon of Chayula
Archon of Chayula
Level
(1 - 20)(1 - 20)

Build Glory by dealing Chaos damage to enemies. When you have maximum Glory, you can entreat the Dreamer to inhabit you, briefly becoming his Archon.

  • Requires 100 Glory to useRequires 100 Glory to use
  • Generates 100% of Monster Power as Glory for this Skill on dealing Chaos Hit damage to an enemy or inflicting a Chaos damage over time Debuff on an enemyGenerates 100% of Monster Power as Glory for this Skill on dealing Chaos Hit damage to an enemy or inflicting a Chaos damage over time Debuff on an enemy
  • Grants 20% more Physical and Chaos damageGrants 20% more Physical and Chaos damage
  • Grants 25% chance to Wither enemies for 4 seconds on HitGrants 25% chance to Wither enemies for 4 seconds on Hit
  • Trigger Chayula's Will every 3 secondsTrigger Chayula's Will every 3 seconds
  • Tornado radius is 2.8 mTornado radius is 2.8 metres
  • Tornado duration is 8 secondsTornado duration is 8 seconds
  • Converts 70% of Physical damage to Chaos damageConverts 70% of Physical damage to Chaos damage
  • q20: Grants (0 - 5)% more Physical and Chaos damageGrants (0 - 5)% more Physical and Chaos damage

Lucid Dreaming

Notable
  • 4% inc. Skill Speed4% increased Skill Speed

Choices

Choice of Power
  • All Flames of Chayula that you manifest are PurpleAll Flames of Chayula that you manifest are Purple
  • Remnants you create have 50% inc. effectRemnants you create have 50% increased effect
  • Remnants can be collected from 50% further awayRemnants can be collected from 50% further away
Choice of Mana
  • All Flames of Chayula that you manifest are BlueAll Flames of Chayula that you manifest are Blue
  • Remnants you create have 50% inc. effectRemnants you create have 50% increased effect
  • Remnants can be collected from 50% further awayRemnants can be collected from 50% further away
Choice of Life
  • All Flames of Chayula that you manifest are RedAll Flames of Chayula that you manifest are Red
  • Remnants you create have 50% inc. effectRemnants you create have 50% increased effect
  • Remnants can be collected from 50% further awayRemnants can be collected from 50% further away

Waking Dream

Notable
  • 4% inc. Skill Speed4% increased Skill Speed
  • Grants Skill: Into the BreachGrants Skill: Into the Breach
Into the Breach
Level
(1 - 20)(1 - 20)

Create a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active.

  • Flames of Chayula fade after 25 seconds if not picked upFlames of Chayula fade after 25 seconds if not picked up
  • Flame of Chayula within 5m of you are revealedFlame of Chayula within 5m of you are revealed
  • Flames of Chayula have (0 - 50)% inc. effectFlames of Chayula have (0 - 50)% increased effect
  • A Flame of Chayula manifests within 8.5m of you every (1.21 - 1.4) secondsA Flame of Chayula manifests within 8.5m of you every (1.21 - 1.4) seconds
  • q20: Flames of Chayula have (0 - 15)% inc. effectFlames of Chayula have (0 - 15)% increased effect

Grasp of the Void

Notable
  • Gain 4% of Dmg as Extra Chaos.DmgGain 4% of Damage as Extra Chaos Damage
  • Grants Skill: Void IllusionGrants Skill: Void Illusion
Void Illusion
Level
(1 - 20)(1 - 20)

While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.

  • Explosion radius is 3 mExplosion radius is 3 metres
  • Illusion duration is 2 secondsIllusion duration is 2 seconds
  • q20: Explosion radius is (0 - 0.4) mExplosion radius is (0 - 0.4) metres

Embrace the Darkness

Notable
  • 10% inc. max Darkness10% increased maximum Darkness
  • You have no SpiritYou have no Spirit
  • Base Maximum Darkness is 100Base Maximum Darkness is 100
  • Dmg taken is Reserved from Darkness before being taken from Life or ESDamage taken is Reserved from Darkness before being taken from Life or Energy Shield
  • Darkness Reservation lasts for 5 secondsDarkness Reservation lasts for 5 seconds
  • +10 to Maximum Darkness per Level+10 to Maximum Darkness per Level

Inner Turmoil

Notable
  • 10% chance to gain Volatility on Kill10% chance to gain Volatility on Kill
  • Gain 1 Volatility on inflicting an Elemental AilmentGain 1 Volatility on inflicting an Elemental Ailment
  • Take no Dmg from VolatilityTake no Damage from Volatility

Chayula's Gift

Notable
  • +7% to Chaos Resistance+7% to Chaos Resistance
  • +10% to Maximum Chaos Res+10% to Maximum Chaos Resistance
  • Chaos Resistance is doubledChaos Resistance is doubled

Sap of Nightmares

Notable
  • 11% inc. amount of Life Leeched11% increased amount of Life Leeched
  • 11% inc. amount of Mana Leeched11% increased amount of Mana Leeched
  • Leech recovers based on Chaos.Dmg as well as Phys.DmgLeech recovers based on Chaos Damage as well as Physical Damage

Deepening Shadows

Notable
  • 10% inc. max Darkness10% increased maximum Darkness
  • 1% inc. max Darkness per 1% Chaos Resistance1% increased maximum Darkness per 1% Chaos Resistance

Unravelling

Notable
  • 11% inc. Chaos.Dmg11% increased Chaos Damage
  • Grants UnravellingGrants Unravelling
Invoker, Monk Ascendancy portrait

Invoker

Monk Ascendancy

Invoker Ascendancy node positions I am the Thunder...: 25% chance on Shocking Enemies to created Shocked Ground; Gain 10% of Damage as Extra Lightning Damage Lead me through Grace...: +1 to Spirit for every 8 Item Energy Shield on Equipped Body Armour; +1 to Spirit for every 20 Evasion Rating on Equipped Body Armour; Cannot gain Spirit from Equipment Master of the Elements Faith is a Choice: Grants Skill: Meditate Triggered Spell Damage: Triggered Spells deal 16% increased Spell Damage Evasion: 20% increased Evasion Rating Shock Effect: 15% increased Magnitude of Shock you inflict Evasion and Energy Shield: 15% increased Evasion Rating; 15% increased maximum Energy Shield I am the Blizzard...: On Freezing Enemies create Chilled Ground; Gain 10% of Damage as Extra Cold Damage Chill Effect: 15% increased Magnitude of Chill you inflict Energy Shield Recharge Rate: 20% increased Energy Shield Recharge Rate Elemental Damage: 12% increased Elemental Damage Critical Chance: 12% increased Critical Hit Chance ...and Scatter Them to the Winds: Grants Skill: Elemental Expression; Trigger Elemental Expression on Melee Critical Hit Elemental Damage: 12% increased Elemental Damage Critical Chance: 12% increased Critical Hit Chance The Soul Springs Eternal: Meta Skills gain 35% more Energy; Meta Skills have 50% increased Reservation Efficiency Sunder my Enemies...: Critical Hits ignore non-negative Enemy Monster Elemental Resistances ...and I Shall Rage: Grants Skill: Unbound Avatar ...and Protect me from Harm: Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating; 35% less Evasion Rating

...and Scatter Them to the Winds

Notable
  • 12% inc. Crit%12% increased Critical Hit Chance
  • Grants Skill: Elemental ExpressionGrants Skill: Elemental Expression
  • Trigger Elemental Expression on Melee Critical HitTrigger Elemental Expression on Melee Critical Hit
Elemental Expression
Level
(1 - 20)(1 - 20)
Cost
(3 - 39) Mana(3 - 39) Mana
Cooldown Time
0.25 s0.25 s
Cast Time
InstantInstant

Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.

  • Triggers Fiery Explosion, Arcing Bolt, or Icy Wave on Melee Critical HitTriggers Fiery Explosion, Arcing Bolt, or Icy Wave on Melee Critical Hit
  • Deals (8 - 244) to (12 - 366) Fire.DmgDeals (8 - 244) to (12 - 366) Fire Damage
  • Explosion radius is 3.6 mExplosion radius is 3.6 metres
  • Deals (7 - 200) to (10 - 300) Cold.DmgDeals (7 - 200) to (10 - 300) Cold Damage
  • Fires 3 ProjFires 3 Projectiles
  • Pierces all TargetsPierces all Targets
  • Deals (3 - 84) to (16 - 477) Light.DmgDeals (3 - 84) to (16 - 477) Lightning Damage
  • Chains 7 timesChains 7 times
  • q20: (0 - 20)% inc. CDRR(0 - 20)% increased Cooldown Recovery Rate

...and I Shall Rage

Notable
  • 12% inc. Ele.Dmg12% increased Elemental Damage
  • 12% inc. Ele.Dmg12% increased Elemental Damage
  • Grants Skill: Unbound AvatarGrants Skill: Unbound Avatar
Unbound Avatar
Level
(1 - 20)(1 - 20)
Cooldown Time
12.00 s12.00 s

Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.

  • Unbound duration is (8 - 9.9) secondsUnbound duration is (8 - 9.9) seconds
  • Gain Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy Maximum 100 Unbound Fury Cannot gain Unbound Fury while UnboundGain Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy Maximum 100 Unbound Fury Cannot gain Unbound Fury while Unbound
  • 40% more Ele.Dmg while Unbound40% more Elemental Damage while Unbound
  • 80% more chance to inflict Elemental Ailments while Unbound80% more chance to inflict Elemental Ailments while Unbound
  • 40% more Elemental Ailment Buildup while Unbound40% more Elemental Ailment Buildup while Unbound
  • q20: Unbound duration is (0 - 1) secondUnbound duration is (0 - 1) second

Faith is a Choice

Notable
  • 20% inc. ES Recharge Rate20% increased Energy Shield Recharge Rate
  • Grants Skill: MeditateGrants Skill: Meditate
Meditate
Level
(1 - 20)(1 - 20)
Cooldown Time
(7.00 - 5.10) s(7.00 - 5.10) s
Cast Time
1.00 sec1.00 sec

Channel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is fully Overflowed.

  • (24 - 100)% more ES Recharge Rate(24 - 100)% more Energy Shield Recharge Rate
  • q20: (0 - 10)% more ES Recharge Rate(0 - 10)% more Energy Shield Recharge Rate

Lead me through Grace...

Notable
  • 15% inc. ER15% increased Evasion Rating
  • 15% inc. max ES15% increased maximum Energy Shield
  • +1 to Spirit for every 8 Item ES on Equipped Body Armour+1 to Spirit for every 8 Item Energy Shield on Equipped Body Armour
  • +1 to Spirit for every 20 ER on Equipped Body Armour+1 to Spirit for every 20 Evasion Rating on Equipped Body Armour
  • Cannot gain Spirit from EquipmentCannot gain Spirit from Equipment

...and Protect me from Harm

Notable
  • 20% inc. ER20% increased Evasion Rating
  • Phys.Dmg Reduction from Armour is based on your combined Armour and ERPhysical Damage Reduction from Armour is based on your combined Armour and Evasion Rating
  • 35% less ER35% less Evasion Rating

I am the Thunder...

Notable
  • 15% inc. Magnitude of Shock you inflict15% increased Magnitude of Shock you inflict
  • 25% chance on Shocking Enemies to created Shocked Ground25% chance on Shocking Enemies to created Shocked Ground
  • Gain 10% of Dmg as Extra Light.DmgGain 10% of Damage as Extra Lightning Damage

The Soul Springs Eternal

Notable
  • Triggered Spells deal 16% inc. Spell DmgTriggered Spells deal 16% increased Spell Damage
  • Meta Skills gain 35% more EnergyMeta Skills gain 35% more Energy
  • Meta Skills have 50% inc. Reservation EfficiencyMeta Skills have 50% increased Reservation Efficiency

I am the Blizzard...

Notable
  • 15% inc. Magnitude of Chill you inflict15% increased Magnitude of Chill you inflict
  • On Freezing Enemies create Chilled GroundOn Freezing Enemies create Chilled Ground
  • Gain 10% of Dmg as Extra Cold.DmgGain 10% of Damage as Extra Cold Damage

Sunder my Enemies...

Notable
  • 12% inc. Crit%12% increased Critical Hit Chance
  • Critical Hits ignore non-negative Enemy Monster Ele.ResCritical Hits ignore non-negative Enemy Monster Elemental Resistances
Martial Artist, Monk Ascendancy portrait

Martial Artist

Monk Ascendancy

Martial Artist Ascendancy node positions Hollow Form Technique: Grants Skill: Hollow Form Martial Artist Hollow Resonance Technique: Grants Skill: Hollow Resonance Hollow Focus Technique: Grants Skill: Hollow Focus Attributes: +5 to all Attributes Area of Effect: 8% increased Area of Effect Additional Power Charge Chance: 10% chance when you gain a Power Charge to gain an additional Power Charge Immobilisation Buildup: 20% increased Immobilisation buildup Runic Meridians: Can tattoo Runes onto your body, gaining; additional Rune-only sockets:; • 1 Helmet socket; • 2 Body Armour sockets; • 1 Gloves socket; • 1 Boots socket Way of the Stonefist: Gloves you equip have their Base Type transformed to Fists of Stone while equipped, and; their Explicit Modifiers are transformed into more powerful related Modifiers; Ignore Attribute Requirements to equip Gloves Martial Adept: -0.2 seconds to current Energy Shield Recharge delay per Combo expended when using Skills; When you gain Combo, gain an additional Combo Way of the Mountain: 100% Surpassing chance per enemy Power to gain; Mountain's Teachings on Immobilising an enemy if; you have the Way of the Mountain Ascendancy Passive Skill Evasion and Energy Shield: 15% increased Evasion Rating; 15% increased maximum Energy Shield Attack Speed: 4% increased Attack Speed Area of Effect: 8% increased Area of Effect Martial Master: Gain Combo from all Attack Hits; Skills can build and retain Combo regardless of Weapon Set Attack Speed: 4% increased Attack Speed

Hollow Focus Technique

Notable
  • 8% inc. AoE8% increased Area of Effect
  • Grants Skill: Hollow FocusGrants Skill: Hollow Focus
Hollow Focus
Level
(1 - 20)(1 - 20)

While active, ethereal bells periodically appear near you. Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun. The bells are themselves always Primed for Stun, they can be Culled, and Hits against them are always Critical Hits.

  • Bells appear within 3 metre radius of youBells appear within 3 metre radius of you
  • A bell appears every (2.05 - 3) secondsA bell appears every (2.05 - 3) seconds
  • Bell duration is 21 secondsBell duration is 21 seconds
  • Modifiers to CDRR also apply to bell appearance frequencyModifiers to Cooldown Recovery Rate also apply to bell appearance frequency
  • Limit 3 active BellsLimit 3 active Bells
  • Tempest Bells are destroyed after an additional 1 HitsTempest Bells are destroyed after an additional 1 Hits
  • Shockwave radius is 2.3 mShockwave radius is 2.3 metres
  • Cannot cause Stun buildupCannot cause Stun buildup
  • q20: +(0 - -0.4) m to bell appearance radius+(0 - -0.4) metres to bell appearance radius

Hollow Form Technique

Notable
  • 10% chance when you gain a Power Charge to gain an additional Power Charge10% chance when you gain a Power Charge to gain an additional Power Charge
  • Grants Skill: Hollow FormGrants Skill: Hollow Form
Hollow Form
Level
(1 - 20)(1 - 20)
Attack Speed
70% of base70% of base

Channel to create fleeting images of your astral self near the target location. The images perform a Socketed Melee Attack once then vanish, targeting the closest enemy if possible. The images cannot perform Channelled Skills or Conditional Skills. Consuming a Power Charge creates additional images.

  • Images can be created within 6 metre radius of youImages can be created within 6 metre radius of you
  • Creating an Image spends 80% of Socketed Skill's CostCreating an Image spends 80% of Socketed Skill's Cost
  • Consumes a Power Charge to create 2 additional ImagesConsumes a Power Charge to create 2 additional Images
  • Socketed Skills cannot consume ChargesSocketed Skills cannot consume Charges
  • q20: (0 - 10)% chance to not remove a Power Charge but still count as consuming it(0 - 10)% chance to not remove a Power Charge but still count as consuming it

Hollow Resonance Technique

Notable
  • 8% inc. AoE8% increased Area of Effect
  • Grants Skill: Hollow ResonanceGrants Skill: Hollow Resonance
Hollow Resonance
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 s (3 Times)0.50 s (3 Times)
Attack Damage
(60 - 187)% of base(60 - 187)% of base

Attaches an ethereal bell to your back. Critical Hits with other Skills will cause the bell to ring out, damaging nearby enemies.

  • Shockwave radius is 2 mShockwave radius is 2 metres
  • 150% more Stun buildup150% more Stun buildup
  • q20: (0 - 30)% more Stun buildup(0 - 30)% more Stun buildup

Way of the Mountain

Notable
  • 20% inc. Immobilisation buildup20% increased Immobilisation buildup
  • 100% Surpassing chance per enemy Power to gain100% Surpassing chance per enemy Power to gain
  • Mountain's Teachings on Immobilising an enemy ifMountain's Teachings on Immobilising an enemy if
  • you have the Way of the Mountain Ascendancy Passive Skillyou have the Way of the Mountain Ascendancy Passive Skill

Way of the Stonefist

Notable
  • 15% inc. ER15% increased Evasion Rating
  • 15% inc. max ES15% increased maximum Energy Shield
  • Gloves you equip have their Base Type transformed to Fists of Stone while equipped, andGloves you equip have their Base Type transformed to Fists of Stone while equipped, and
  • their Explicit Modifiers are transformed into more powerful related Modifierstheir Explicit Modifiers are transformed into more powerful related Modifiers
  • Ignore Attribute req. to equip GlovesIgnore Attribute Requirements to equip Gloves

Martial Adept

Notable
  • 4% inc. Attack Speed4% increased Attack Speed
  • -0.2 seconds to current ES Recharge delay per Combo expended when using Skills-0.2 seconds to current Energy Shield Recharge delay per Combo expended when using Skills
  • When you gain Combo, gain an additional ComboWhen you gain Combo, gain an additional Combo

Martial Master

Notable
  • 4% inc. Attack Speed4% increased Attack Speed
  • Gain Combo from all Attack HitsGain Combo from all Attack Hits
  • Skills can build and retain Combo regardless of Weapon SetSkills can build and retain Combo regardless of Weapon Set

Runic Meridians

Notable
  • +5 to all Attributes+5 to all Attributes
  • Can tattoo Runes onto your body, gainingCan tattoo Runes onto your body, gaining
  • additional Rune-only sockets:additional Rune-only sockets:
  • 1 Helmet socket1 Helmet socket
  • 2 Body Armour sockets2 Body Armour sockets
  • 1 Gloves socket1 Gloves socket
  • 1 Boots socket1 Boots socket

Called Shots

Notable
  • 12% inc. Effect of your Mark Skills12% increased Effect of your Mark Skills
  • Grants Skill: Called ShotsGrants Skill: Called Shots
Called Shots
Level
(1 - 20)(1 - 20)

Applies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every few seconds.

  • Applies a socketed Mark to 1 Enemy every five secondsApplies a socketed Mark to 1 Enemy every five seconds
  • Applies socketed Marks to Enemies within 10 mApplies socketed Marks to Enemies within 10 metres
  • Socketed Skills will Mark another Enemy within 3 Metres of Marked Enemy when ConsumedSocketed Skills will Mark another Enemy within 3 Metres of Marked Enemy when Consumed
  • q20: Applies socketed Marks to Enemies within (0 - 0.4) mApplies socketed Marks to Enemies within (0 - 0.4) metres

Mirage Deadeye

Notable
  • 12% inc. Proj Dmg12% increased Projectile Damage
  • Grants Skill: Mirage DeadeyeGrants Skill: Mirage Deadeye
Mirage Deadeye
Level
(1 - 20)(1 - 20)

While active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.

  • Socketed Skills cannot consume ChargesSocketed Skills cannot consume Charges
  • Mirages deal 50% less DmgMirages deal 50% less Damage
  • Mirage duration is (4.05 - 5) secondsMirage duration is (4.05 - 5) seconds
  • q20: +(0 - 1) seconds to Mirage duration+(0 - 1) seconds to Mirage duration

Projectile Proximity Specialisation

Notable
  • 10% inc. Proj Speed10% increased Projectile Speed

Choices

Point Blank
  • Proj deal 20% more Hit damage to targets in the first 3.5 m of their movement, scaling down with distance travelled to reach 0% after 7 mProjectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres
Far Shot
  • Proj deal 0% more Hit damage to targets in the first 3.5 m of their movement, scaling up with distance travelled to reach 20% after 7 mProjectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres

Gathering Winds

Notable
  • 4% inc. Skill Speed4% increased Skill Speed
  • Gain Tailwind on Skill useGain Tailwind on Skill use
  • Lose all Tailwind when HitLose all Tailwind when Hit

Thrilling Chase

Notable
  • 25% inc. Frenzy Charge Dur.25% increased Frenzy Charge Duration
  • Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubledBenefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled

Avidity

Notable
  • 25% inc. Frenzy Charge Dur.25% increased Frenzy Charge Duration
  • 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge

Bullseye

Notable
  • 12% inc. Effect of your Mark Skills12% increased Effect of your Mark Skills
  • Apply 10 Critical Weakness to Enemies when Consuming a Mark on themApply 10 Critical Weakness to Enemies when Consuming a Mark on them

Endless Munitions

Notable
  • 10% inc. Proj Speed10% increased Projectile Speed
  • Skills fire an additional ProjSkills fire an additional Projectile
Pathfinder, Ranger Ascendancy portrait

Pathfinder

Ranger Ascendancy

Pathfinder Ascendancy node positions Life Flask Charges: 20% increased Life Flask Charges gained Sustainable Practices: 50% of Evasion Rating also grants Elemental Damage reduction Pathfinder Bleeding Concoction: Grants Skill: Bleeding Concoction Skill Speed: 4% increased Skill Speed Passive Points Path of the Sorceress: Can Allocate Passive Skills from the Sorceress's starting point Poison Effect: 12% increased Magnitude of Poison you inflict Path Seeker Shattering Concoction: Grants Skill: Shattering Concoction Relentless Pursuit: Your speed is unaffected by Slows Overwhelming Toxicity: Double the number of your Poisons that targets can be affected by at the same time; 50% less Poison Duration Skill Speed: 4% increased Skill Speed Passive Points Explosive Concoction: Grants Skill: Explosive Concoction Evasion: 20% increased Evasion Rating Enduring Elixirs: Life Flask Effects are not removed when Unreserved Life is Filled; Life Flask Effects do not Queue Traveller's Wisdom: Attribute Passive Skills can instead grant 5% increased Damage; Attribute Passive Skills can instead grant 5% increased Armour, Evasion and Energy Shield; Attribute Passive Skills can instead grant 5% increased Cost Efficiency Mana Flask Charges: 20% increased Mana Flask Charges gained Fulminating Concoction: Grants Skill: Fulminating Concoction Brew Concoction Path of the Warrior: Can Allocate Passive Skills from the Warrior's starting point Acidic Concoction: Grants Skill: Acidic Concoction Running Assault: Cannot be Heavy Stunned while Sprinting; 30% less Movement Speed Penalty from using Skills while moving

Brew Concoction

Notable
  • 20% inc. Mana Flask Charges gained20% increased Mana Flask Charges gained

Choices

Bleeding Concoction
  • Grants Skill: Bleeding ConcoctionGrants Skill: Bleeding Concoction
Bleeding Concoction
Level
(1 - 20)(1 - 20)
Cost
0 Mana0 Mana
Critical Hit Chance
5.00%5.00%
Attack Speed
85% of base85% of base
Attack Damage
(70 - 185)% of base(70 - 185)% of base
Projectile Speed
12 m/s12 metres per Second

Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack

  • Explosion radius is 1.8 mExplosion radius is 1.8 metres
  • Aggravate Bleeding on HitAggravate Bleeding on Hit
  • Inflicts Bleeding on HitInflicts Bleeding on Hit
  • Consumes 5 Charges from your Mana FlaskConsumes 5 Charges from your Mana Flask
  • (11 - 314) to (21 - 582) base Phys.Dmg(11 - 314) to (21 - 582) base Physical Damage
  • q20: Explosion radius is (0 - 0.4) mExplosion radius is (0 - 0.4) metres
Shattering Concoction
  • Grants Skill: Shattering ConcoctionGrants Skill: Shattering Concoction
Shattering Concoction
Level
(1 - 20)(1 - 20)
Cost
0 Mana0 Mana
Critical Hit Chance
11.00%11.00%
Attack Speed
85% of base85% of base
Attack Damage
(70 - 185)% of base(70 - 185)% of base
Projectile Speed
12 m/s12 metres per Second

Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack

  • Explosion radius is 1.8 mExplosion radius is 1.8 metres
  • Consumes 5 Charges from your Mana FlaskConsumes 5 Charges from your Mana Flask
  • Freeze enemies that are Primed for FreezeFreeze enemies that are Primed for Freeze
  • Inflicts Exposure on HitInflicts Exposure on Hit
  • (12 - 333) to (18 - 499) base Cold.Dmg(12 - 333) to (18 - 499) base Cold Damage
  • q20: (0 - 20)% inc. Freeze Dur. on enemies(0 - 20)% increased Freeze Duration on enemies
Explosive Concoction
  • Grants Skill: Explosive ConcoctionGrants Skill: Explosive Concoction
Explosive Concoction
Level
(1 - 20)(1 - 20)
Cost
0 Mana0 Mana
Critical Hit Chance
5.00%5.00%
Attack Speed
85% of base85% of base
Attack Damage
(70 - 185)% of base(70 - 185)% of base
Projectile Speed
12 m/s12 metres per Second

Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack

  • Explosion radius is 1.8 mExplosion radius is 1.8 metres
  • Inflicts 100% more Flammability MagnitudeInflicts 100% more Flammability Magnitude
  • Consumes 5 Charges from your Mana FlaskConsumes 5 Charges from your Mana Flask
  • (14 - 384) to (21 - 576) base Fire.Dmg(14 - 384) to (21 - 576) base Fire Damage
  • Explosion radius is 1.2 mExplosion radius is 1.2 metres
  • Throw additional Proj at up to 4 Ignited EnemiesThrow additional Projectiles at up to 4 Ignited Enemies
  • Cannot IgniteCannot Ignite
  • q20: Throw additional Proj at up to (0 - 2) Ignited EnemiesThrow additional Projectiles at up to (0 - 2) Ignited Enemies
Fulminating Concoction
  • Grants Skill: Fulminating ConcoctionGrants Skill: Fulminating Concoction
Fulminating Concoction
Level
(1 - 20)(1 - 20)
Cost
0 Mana0 Mana
Critical Hit Chance
8.00%8.00%
Attack Speed
85% of base85% of base
Attack Damage
(70 - 185)% of base(70 - 185)% of base
Projectile Speed
12 m/s12 metres per Second

Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack

  • Explosion radius is 1.8 mExplosion radius is 1.8 metres
  • 200% more chance to Shock200% more chance to Shock
  • 50% more Magnitude of Shock inflicted50% more Magnitude of Shock inflicted
  • Consumes 5 Charges from your Mana FlaskConsumes 5 Charges from your Mana Flask
  • (8 - 224) to (24 - 672) base Light.Dmg(8 - 224) to (24 - 672) base Lightning Damage
  • q20: (0 - 40)% more chance to Shock(0 - 40)% more chance to Shock
Acidic Concoction
  • Grants Skill: Acidic ConcoctionGrants Skill: Acidic Concoction
Acidic Concoction
Level
(1 - 20)(1 - 20)
Cost
0 Mana0 Mana
Critical Hit Chance
5.00%5.00%
Attack Speed
85% of base85% of base
Attack Damage
(70 - 185)% of base(70 - 185)% of base
Projectile Speed
12 m/s12 metres per Second

Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack

  • Explosion radius is 1.8 mExplosion radius is 1.8 metres
  • Cannot PoisonCannot Poison
  • Consumes 5 Charges from your Mana FlaskConsumes 5 Charges from your Mana Flask
  • (7 - 196) to (11 - 294) base Phys.Dmg(7 - 196) to (11 - 294) base Physical Damage
  • Burst radius is 1.5 mBurst radius is 1.5 metres
  • Enemies lose Life equal to 150% of the expected remaining Dmg of the Consumed PoisonEnemies lose Life equal to 150% of the expected remaining Damage of the Consumed Poison
  • 30% more AoE per Poison affecting the Enemy30% more Area of Effect per Poison affecting the Enemy
  • q20: Explosion radius is (0 - 0.4) mExplosion radius is (0 - 0.4) metres

Path Seeker

Notable

Choices

Path of the Sorceress
  • Can Allocate Passive Skills from the Sorceress's starting pointCan Allocate Passive Skills from the Sorceress's starting point
Path of the Warrior
  • Can Allocate Passive Skills from the Warrior's starting pointCan Allocate Passive Skills from the Warrior's starting point

Traveller's Wisdom

Notable
  • Attribute Passive Skills can instead grant 5% inc. DmgAttribute Passive Skills can instead grant 5% increased Damage
  • Attribute Passive Skills can instead grant 5% inc. Armour, Evasion and ESAttribute Passive Skills can instead grant 5% increased Armour, Evasion and Energy Shield
  • Attribute Passive Skills can instead grant 5% inc. Cost EfficiencyAttribute Passive Skills can instead grant 5% increased Cost Efficiency

Overwhelming Toxicity

Notable
  • 12% inc. Magnitude of Poison you inflict12% increased Magnitude of Poison you inflict
  • Double the number of your Poisons that targets can be affected by at the same timeDouble the number of your Poisons that targets can be affected by at the same time
  • 50% less Poison Dur.50% less Poison Duration

Running Assault

Notable
  • 4% inc. Skill Speed4% increased Skill Speed
  • Cannot be Heavy Stunned while SprintingCannot be Heavy Stunned while Sprinting
  • 30% less Move.Spd Penalty from using Skills while moving30% less Movement Speed Penalty from using Skills while moving

Enduring Elixirs

Notable
  • 20% inc. Life Flask Charges gained20% increased Life Flask Charges gained
  • Life Flask Effects are not removed when Unreserved Life is FilledLife Flask Effects are not removed when Unreserved Life is Filled
  • Life Flask Effects do not QueueLife Flask Effects do not Queue

Sustainable Practices

Notable
  • 20% inc. ER20% increased Evasion Rating
  • 50% of ER also grants Ele.Dmg reduction50% of Evasion Rating also grants Elemental Damage reduction

Relentless Pursuit

Notable
  • 4% inc. Skill Speed4% increased Skill Speed
  • Your speed is unaffected by SlowsYour speed is unaffected by Slows

Footprints in the Sand

Notable
  • Buffs on you expire 10% slowerBuffs on you expire 10% slower
  • Grants Skill: Temporal RiftGrants Skill: Temporal Rift
Temporal Rift
Level
(1 - 20)(1 - 20)
Cooldown Time
(7.00 - 5.10) s(7.00 - 5.10) s
Cast Time
0.10 sec0.10 sec

While active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time. Removes any upcoming damage delayed by Phased Form on use.

  • Removes damage delayed by Phased FormRemoves damage delayed by Phased Form
  • Maximum 16 afterimagesMaximum 16 afterimages
  • Creates an afterimage every 0.25 secondsCreates an afterimage every 0.25 seconds
  • This Spell's Cast Speed cannot be modifiedThis Spell's Cast Speed cannot be modified
  • q20: (0 - 10)% inc. CDRR(0 - 10)% increased Cooldown Recovery Rate

Inevitability

Notable
  • 8% inc. AoE8% increased Area of Effect
  • Grants Skill: Inevitable AgonyGrants Skill: Inevitable Agony
Inevitable Agony
Level
(1 - 20)(1 - 20)
Cost
(41 - 178) Mana(41 - 178) Mana
Cooldown Time
2.00 s2.00 s
Cast Time
0.70 sec0.70 sec

Debuff all targets in an area, causing a portion of Damage they take from Hits to be tracked by the Debuff. When the debuff's duration expires or can kill the target, the target loses life equal to that tracked damage all at once.

  • Initial cast radius is (1.5 - 3.1) mInitial cast radius is (1.5 - 3.1) metres
  • Debuff duration is 12 secondsDebuff duration is 12 seconds
  • Debuffed targets lose life equal to 25% of Hit Dmg dealt to them while Debuffed when Debuff expires Culls enemies if Debuff reaches Culling Strike ThresholdDebuffed targets lose life equal to 25% of Hit Damage dealt to them while Debuffed when Debuff expires Culls enemies if Debuff reaches Culling Strike Threshold
  • q20: +(0 - 0.5) Metres to initial cast radius+(0 - 0.5) Metres to initial cast radius

Ultimate Command

Notable
  • 6% inc. CDRR6% increased Cooldown Recovery Rate
  • Grants Skill: Time FreezeGrants Skill: Time Freeze
Time Freeze
Level
(1 - 20)(1 - 20)
Cost
20 Mana20 Mana
Cooldown Time
(65.00 - 55.50) s(65.00 - 55.50) s
Cast Time
0.70 sec0.70 sec

Release a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them.

  • Wave radius is 10 mWave radius is 10 metres
  • Time Freeze duration is 3 secondsTime Freeze duration is 3 seconds
  • Affected Enemies have Time Freeze duration halved for each time they've been Time Frozen in the past 30 secondsAffected Enemies have Time Freeze duration halved for each time they've been Time Frozen in the past 30 seconds
  • q20: (0 - 10)% inc. CDRR(0 - 10)% increased Cooldown Recovery Rate

Unbound Encore

Notable
  • 6% inc. CDRR6% increased Cooldown Recovery Rate
  • Grants Skill: Time SnapGrants Skill: Time Snap
Time Snap
Level
(1 - 20)(1 - 20)
Cost
20 Mana20 Mana
Cooldown Time
(40.00 - 32.40) s(40.00 - 32.40) s
Cast Time
0.60 sec0.60 sec

Manipulate time, resetting the cooldowns of your other Skills.

  • q20: (0 - 10)% inc. CDRR(0 - 10)% increased Cooldown Recovery Rate

Phased Form

Notable
  • Buffs on you expire 10% slowerBuffs on you expire 10% slower
  • Take 30% less DmgTake 30% less Damage
  • 4 seconds after being Dmgd by an Enemy Hit, take Dmg equal to 30% of that Hit's Dmg4 seconds after being Damaged by an Enemy Hit, take Damage equal to 30% of that Hit's Damage

Now and Again

Notable
  • 6% inc. Cast Speed6% increased Cast Speed
  • Cascadable Spells have 20% chance to EchoCascadable Spells have 20% chance to Echo
  • Repeatable Spells have 20% chance to RepeatRepeatable Spells have 20% chance to Repeat

Quicksand Hourglass

Notable
  • 6% inc. AoE6% increased Area of Effect
  • 4% inc. Skill Speed4% increased Skill Speed
  • Grants Sands of TimeGrants Sands of Time

Apex of the Moment

Notable
  • Debuffs you inflict have 6% inc. Slow MagnitudeDebuffs you inflict have 6% increased Slow Magnitude
  • Enemies in your Presence are Slowed by 20%Enemies in your Presence are Slowed by 20%

Ruzhan's Trap

Notable
  • Grants Skill: Ruzhan's TrapGrants Skill: Ruzhan's Trap
Ruzhan's Trap
Level
(1 - 20)(1 - 20)
Cost
(4 - 47) Mana(4 - 47) Mana

Command Ruzhan to hurl his greatsword, spreading hazardous runes on the ground where it lands. If an enemy steps on a rune, it erupts in a fiery tornado that deals Spell damage.

  • Deals 4 to 6 Fire.DmgDeals 4 to 6 Fire Damage
  • Creates runes within a 5 metre radiusCreates runes within a 5 metre radius
  • Limit 21 RunesLimit 21 Runes
  • Creates 8 RunesCreates 8 Runes
  • Pierces all TargetsPierces all Targets
  • Rune trigger radius is 0.8 mRune trigger radius is 0.8 metres
  • Rune duration is 6 secondsRune duration is 6 seconds
  • Deals (5 - 4883) to (7 - 7324) Fire.DmgDeals (5 - 4883) to (7 - 7324) Fire Damage
  • Tornado radius is 1.2 mTornado radius is 1.2 metres
  • Tornado duration is 4 secondsTornado duration is 4 seconds
  • Tornadoes Hit enemies every (0.51 - 0.7) secondsTornadoes Hit enemies every (0.51 - 0.7) seconds
  • Inflicts 400% more Flammability MagnitudeInflicts 400% more Flammability Magnitude
  • q20: +(0 - 2) seconds to rune duration+(0 - 2) seconds to rune duration
  • q20: +(0 - 2) seconds to tornado duration+(0 - 2) seconds to tornado duration

Kelari's Deception

Notable
  • Grants Skill: Kelari's DeceptionGrants Skill: Kelari's Deception
Kelari's Deception
Level
(1 - 20)(1 - 20)
Cost
(5 - 58) Mana(5 - 58) Mana

Command Kelari to create a blast at the target location that deals Spell damage, and leave behind a clone that persists for a short duration. This skill can store multiple charges, and using it again while a clone from a previous use is still alive causes that clone to explode, dealing even more damage.

  • Deals 16 to 23 Phys.DmgDeals 16 to 23 Physical Damage
  • Explosion radius is 2.5 mExplosion radius is 2.5 metres
  • 50% more damage for each previous time this Skill has been used consecutively, up to 300%50% more damage for each previous time this Skill has been used consecutively, up to 300%
  • Deals 3 to 5 Phys.DmgDeals 3 to 5 Physical Damage
  • Clone explosions inflict 2 additional Critical Weakness on HitClone explosions inflict 2 additional Critical Weakness on Hit
  • q20: (0 - 10)% more damage for each previous time this Skill has been used consecutively, up to 300%(0 - 10)% more damage for each previous time this Skill has been used consecutively, up to 300%

Kelari's Judgment

Notable
  • Grants Skill: Kelari's JudgmentGrants Skill: Kelari's Judgment
Kelari's Judgment
Level
(1 - 20)(1 - 20)
Cost
(3.87 - 39.52) Mana/s(3.87 - 39.52) Mana per second

Channel and Command Kelari to Channel alongside you, creating blades that hang over the target location. The longer you Channel, the more blades Kelari will create. Upon release, his blades plunge into the ground and create shockwaves that deal Spell damage.

  • Deals 15 to 23 Phys.DmgDeals 15 to 23 Physical Damage
  • Shockwave length is 3.5 mShockwave length is 3.5 metres
  • Inflicts 4 additional Critical Weakness on HitInflicts 4 additional Critical Weakness on Hit
  • 25% more area of effect per stage25% more area of effect per stage
  • 125% more Dmg with Hits for each stage125% more Damage with Hits for each stage
  • 4 max stages4 maximum stages
  • 100% more Stun buildup100% more Stun buildup
  • q20: Inflicts (0 - 2) additional Critical Weakness on HitInflicts (0 - 2) additional Critical Weakness on Hit

Ruzhan's Reckoning

Notable
  • Grants Skill: Ruzhan's ReckoningGrants Skill: Ruzhan's Reckoning
Ruzhan's Reckoning
Level
(1 - 20)(1 - 20)
Cost
(6 - 68) Mana(6 - 68) Mana

Command Ruzhan to teleport to the target location. Upon arrival, the Djinn deals Spell damage to enemies around him then slams his blazing sword into the ground, creating a wave of lava that also deals Spell damage.

  • Deals 8 to 13 Fire.DmgDeals 8 to 13 Fire Damage
  • Dmg radius is 1.5 mDamage radius is 1.5 metres
  • Deals 29 to 44 Fire.DmgDeals 29 to 44 Fire Damage
  • Wave length is 4 mWave length is 4 metres
  • 100% more Ignite Magnitude100% more Ignite Magnitude
  • q20: +(0 - 0.4) m to damage radius+(0 - 0.4) metres to damage radius

Navira's Oasis

Notable
  • Grants Skill: Navira's OasisGrants Skill: Navira's Oasis
Navira's Oasis
Level
(1 - 20)(1 - 20)
Cost
(7 - 75) Mana(7 - 75) Mana

Command Navira to turn nearby Chilled Ground into Navira's Oasis, a mirage which grants you and Allies standing in it Flask charges and damage Recouped as Life and Mana. Plants in the area become Overgrown.

  • Converts Chilled Ground within 8 mConverts Chilled Ground within 8 metres
  • Oasis duration is 15 secondsOasis duration is 15 seconds
  • Oasis grants (30 - 80)% of damage taken Recouped as LifeOasis grants (30 - 80)% of damage taken Recouped as Life
  • Oasis grants (20 - 50)% of damage taken Recouped as ManaOasis grants (20 - 50)% of damage taken Recouped as Mana
  • Oasis grants 0.5 Flask charges per secondOasis grants 0.5 Flask charges per second
  • q20: Oasis grants (0 - 0.2) Flask charges per secondOasis grants (0 - 0.2) Flask charges per second

Navira's Fracturing

Notable
  • Grants Skill: Navira's FracturingGrants Skill: Navira's Fracturing
Navira's Fracturing
Level
(1 - 20)(1 - 20)
Cost
(3 - 35) Mana(3 - 35) Mana

Command Navira to fracture all nearby areas of Chilled Ground that have enemies standing on them, doing high Spell damage with extreme Freeze potential.

  • Deals 44 to 66 Cold.DmgDeals 44 to 66 Cold Damage
  • Fractures Chilled Ground within 6 mFractures Chilled Ground within 6 metres
  • Chills Enemies as though dealing 200% more damageChills Enemies as though dealing 200% more damage
  • 200% more Freeze Buildup200% more Freeze Buildup
  • q20: Chills Enemies as though dealing (0 - 40)% more damageChills Enemies as though dealing (0 - 40)% more damage
  • q20: (0 - 40)% more Freeze Buildup(0 - 40)% more Freeze Buildup

Ruzhan's Fury

Notable
  • Grants Skill: Ruzhan's FuryGrants Skill: Ruzhan's Fury
Ruzhan's Fury
Level
(1 - 20)(1 - 20)
Cost
(4 - 41) Mana(4 - 41) Mana

Command Ruzhan to conjure two volleys of flaming embers and fire them forward. The embers explode on impact, dealing Spell damage.

  • Deals 3 to 4 Fire.DmgDeals 3 to 4 Fire Damage
  • 60% more damage against Immobilised enemies60% more damage against Immobilised enemies
  • Fires 20 ProjFires 20 Projectiles
  • Ember Explosion Radius is 0.9 mEmber Explosion Radius is 0.9 metres
  • q20: Fires +(0 - 4) ProjFires +(0 - 4) Projectiles

Barya of Ruzhan

Notable
  • Grants Skill: Ruzhan, the Blazing SwordGrants Skill: Ruzhan, the Blazing Sword
Ruzhan, the Blazing Sword
Level
(1 - 20)(1 - 20)

Summon Ruzhan, an invulnerable Flame Djinn Minion, to do your bidding. Ruzhan emerges to Strike enemies with his greatsword whenever you use a damaging Skill, and casts devastating Fire Spells when Commanded to do so.

  • Ruzhan deals 10% more damage for each damaging Skill you've used RecentlyRuzhan deals 10% more damage for each damaging Skill you've used Recently
  • Attacks with Ruzhan's Zealotry when you use a damaging Skill with a 4 second cooldown, inflicting enemies Struck with ExposureAttacks with Ruzhan's Zealotry when you use a damaging Skill with a 4 second cooldown, inflicting enemies Struck with Exposure

Kelari's Malediction

Notable
  • Grants Skill: Kelari's MaledictionGrants Skill: Kelari's Malediction
Kelari's Malediction
Level
(1 - 20)(1 - 20)

Harness Kelari's power to passively Consume Corpses in your Presence, causing Corpse Beetle Minions to burst forth. The Beetles passively follow you until Commanded. On your Command, they rush the target and explode.

  • (0.9 - 1.5) second duration between Corpse consumptions(0.9 - 1.5) second duration between Corpse consumptions
  • Maximum (4 - 8) Corpse BeetlesMaximum (4 - 8) Corpse Beetles
  • Summons 2 Beetles per Corpse consumedSummons 2 Beetles per Corpse consumed
  • q20: +(0 - 4) max Corpse Beetles+(0 - 4) maximum Corpse Beetles

Navira's Well

Notable
  • Grants Skill: Navira's WellGrants Skill: Navira's Well
Navira's Well
Level
(1 - 20)(1 - 20)
Cost
(6 - 63) Mana(6 - 63) Mana

Command Navira to bolster your Energy Shield, causing it to begin Recharging immediately and granting you increased Energy Shield Recharge Rate for a duration.

  • Buff duration is 6 secondsBuff duration is 6 seconds
  • Buff grants (10 - 109)% Increased ES Recharge RateBuff grants (10 - 109)% Increased Energy Shield Recharge Rate
  • q20: Buff grants (0 - 20)% Increased ES Recharge RateBuff grants (0 - 20)% Increased Energy Shield Recharge Rate

Barya of Kelari

Notable
  • Grants Skill: Kelari, the Tainted SandsGrants Skill: Kelari, the Tainted Sands
Kelari, the Tainted Sands
Level
(1 - 20)(1 - 20)

Summon Kelari, an invulnerable Sand Djinn Minion, to do your bidding. Kelari will only act when you Command him to do so. Kelari delivers swift Hits with massive Critical Hit potential.

  • 50% inc. Critical Dmg Bonus50% increased Critical Damage Bonus
  • Inflicts Critical Weakness on HitInflicts Critical Weakness on Hit

Barya of Navira

Notable
  • Grants Skill: Navira, the Last MirageGrants Skill: Navira, the Last Mirage
Navira, the Last Mirage
Level
(1 - 20)(1 - 20)

Summon Navira, an invulnerable Water Djinn Minion to do your bidding. Navira will only act when you Command her to do so, bestowing restorative blessings upon you and your Allies with her Spells.

  • Triggers Navira's Calming when Commanded to use a Skill, granting nearby Allies (10 - 67)% inc. Mana Regeneration for 4 secondsTriggers Navira's Calming when Commanded to use a Skill, granting nearby Allies (10 - 67)% increased Mana Regeneration for 4 seconds

The Fourth Teaching

Notable
  • 20% inc. max ES20% increased maximum Energy Shield
  • 40% more ES Recharge Rate while on Low ES40% more Energy Shield Recharge Rate while on Low Energy Shield
  • -1 second to base ES Recharge delay-1 second to base Energy Shield Recharge delay

Instruments of Power

Notable
  • 4% inc. Cast Speed4% increased Cast Speed
  • You can equip a Focus while wielding a StaffYou can equip a Focus while wielding a Staff
  • 50% reduced bonuses gained from Equipped Focus50% reduced bonuses gained from Equipped Focus

Sacred Rituals

Notable
  • 20% inc. max ES20% increased maximum Energy Shield
  • 60% of your current ES is added to your Armour for60% of your current Energy Shield is added to your Armour for
  • determining your Phys.Dmg Reduction from Armourdetermining your Physical Damage Reduction from Armour

Baryanic Leylines

Notable
  • 8% inc. AoE8% increased Area of Effect
  • Non-Unique Time-Lost Jewels have 40% inc. radiusNon-Unique Time-Lost Jewels have 40% increased radius

Varashta's Intuition

Notable
  • 3% inc. max Mana3% increased maximum Mana
  • 100% of Ele.Dmg is taken from Mana before Life100% of Elemental Damage is taken from Mana before Life
Stormweaver, Sorceress Ascendancy portrait

Stormweaver

Sorceress Ascendancy

Stormweaver Ascendancy node positions Strike Twice: Targets can be affected by two of your Shocks at the same time; 25% less Magnitude of Shock you inflict Mana Regeneration: 12% increased Mana Regeneration Rate Shock Chance: 20% increased chance to Shock Constant Gale: You have Arcane Surge Remnant Range: Remnants can be collected from 25% further away Tempest Caller: Grants Skill: Elemental Storm; Trigger Elemental Storm on Critical Hit with Spells Chill Duration: 25% increased Chill Duration on Enemies Shaper of Winter: All Damage from Hits Contributes to Chill Magnitude Spell Critical Chance: 12% increased Critical Hit Chance for Spells Chill Duration: 25% increased Chill Duration on Enemies Multiplying Squalls: +2 to Limit for Elemental Skills Force of Will: 20% increased Effect of Arcane Surge on you per ten percent missing Mana; 20% of Damage is taken from Mana before Life Shaper of Storms: All Damage from Hits Contributes to Shock Chance Stormweaver Refracted Infusion: When collecting an Elemental Infusion, gain another different Elemental Infusion Remnant Range: Remnants can be collected from 25% further away Storm's Recollection: Remnants can be collected from 50% further away; Remnants you create reappear once, 3 seconds after being collected Shock Chance: 20% increased chance to Shock Heavy Snows: Targets can be affected by two of your Chills at the same time; Your Chills can Slow targets by up to a maximum of 35%; 25% less Magnitude of Chill you inflict Mana Regeneration: 12% increased Mana Regeneration Rate Spell Critical Chance: 12% increased Critical Hit Chance for Spells

Tempest Caller

Notable
  • 12% inc. Crit% for Spells12% increased Critical Hit Chance for Spells
  • Grants Skill: Elemental StormGrants Skill: Elemental Storm
  • Trigger Elemental Storm on Critical Hit with SpellsTrigger Elemental Storm on Critical Hit with Spells
Elemental Storm
Level
(1 - 20)(1 - 20)
Cost
(8 - 55) Mana(8 - 55) Mana
Cooldown Time
3.00 s3.00 s
Cast Time
InstantInstant

Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.

  • Storm radius is 1.8 mStorm radius is 1.8 metres
  • Storm duration is 5 secondsStorm duration is 5 seconds
  • Enemies inside the storm are HinderedEnemies inside the storm are Hindered
  • Cannot deal Critical HitsCannot deal Critical Hits
  • Deals Dmg every 0.25 secondsDeals Damage every 0.25 seconds
  • Deals (2 - 58) to (3 - 88) Fire.DmgDeals (2 - 58) to (3 - 88) Fire Damage
  • Deals (1 - 17) to (3 - 95) Light.DmgDeals (1 - 17) to (3 - 95) Lightning Damage
  • Deals (1 - 45) to (2 - 67) Cold.DmgDeals (1 - 45) to (2 - 67) Cold Damage
  • q20: (0 - 10)% inc. CDRR(0 - 10)% increased Cooldown Recovery Rate

Heavy Snows

Notable
  • 25% inc. Chill Dur. on Enemies25% increased Chill Duration on Enemies
  • Targets can be affected by two of your Chills at the same timeTargets can be affected by two of your Chills at the same time
  • Your Chills can Slow targets by up to a max of 35%Your Chills can Slow targets by up to a maximum of 35%
  • 25% less Magnitude of Chill you inflict25% less Magnitude of Chill you inflict

Storm's Recollection

Notable
  • Remnants can be collected from 25% further awayRemnants can be collected from 25% further away
  • Remnants can be collected from 50% further awayRemnants can be collected from 50% further away
  • Remnants you create reappear once, 3 seconds after being collectedRemnants you create reappear once, 3 seconds after being collected

Force of Will

Notable
  • 12% inc. Mana Regeneration Rate12% increased Mana Regeneration Rate
  • 20% inc. Effect of Arcane Surge on you per ten percent missing Mana20% increased Effect of Arcane Surge on you per ten percent missing Mana
  • 20% of Dmg is taken from Mana before Life20% of Damage is taken from Mana before Life

Strike Twice

Notable
  • 20% inc. chance to Shock20% increased chance to Shock
  • Targets can be affected by two of your Shocks at the same timeTargets can be affected by two of your Shocks at the same time
  • 25% less Magnitude of Shock you inflict25% less Magnitude of Shock you inflict

Refracted Infusion

Notable
  • Remnants can be collected from 25% further awayRemnants can be collected from 25% further away
  • When collecting an Elemental Infusion, gain another different Elemental InfusionWhen collecting an Elemental Infusion, gain another different Elemental Infusion

Shaper of Winter

Notable
  • 25% inc. Chill Dur. on Enemies25% increased Chill Duration on Enemies
  • All Dmg from Hits Contributes to Chill MagnitudeAll Damage from Hits Contributes to Chill Magnitude

Shaper of Storms

Notable
  • 20% inc. chance to Shock20% increased chance to Shock
  • All Dmg from Hits Contributes to Shock ChanceAll Damage from Hits Contributes to Shock Chance

Multiplying Squalls

Notable
  • 12% inc. Crit% for Spells12% increased Critical Hit Chance for Spells
  • +2 to Limit for Elemental Skills+2 to Limit for Elemental Skills

Constant Gale

Notable
  • 12% inc. Mana Regeneration Rate12% increased Mana Regeneration Rate
  • You have Arcane SurgeYou have Arcane Surge
Smith of Kitava, Warrior Ascendancy portrait

Smith of Kitava

Warrior Ascendancy

Smith of Kitava Ascendancy node positions Internal Layer: Body Armour grants Hits against you have 100% reduced Critical Damage Bonus Fire Damage: 20% increased Fire Damage Smith of Kitava Leather Bindings: Body Armour grants regenerate 3% of maximum Life per second Smith's Masterwork: Can only use a Normal Body Armour; +200 to Armour for each Connected Notable Passive Skill Allocated Molten Symbol: Body Armour grants 25% of Physical Damage from Hits taken as Fire Damage Flowing Metal: Body Armour grants +50% of Armour also applies to Elemental Damage Fire Resistance: +8% to Fire Resistance Kitavan Imprint: Body Armour grants 60% increased Glory generation Spiked Plates: Body Armour grants 100% increased Thorns damage Strength: 5% increased Strength Heat of the Forge: Grants Skill: Fire Spell on Hit Tribute to Utula: Body Armour grants 30% increased Spirit Heatproofing: Body Armour grants Unaffected by Damaging Ailments Living Weapon: Grants Skill: Manifest Weapon Melee Damage: 20% increased Melee Damage Forged in Flame: Modifiers to Maximum Fire Resistance also grant Maximum Cold and Lightning Resistance Support Straps: Body Armour grants 20% increased Strength Coal Stoker: Modifiers to Fire Resistance also grant Cold and Lightning Resistance at 50% of their value Against the Anvil: Grants Skill: Temper Weapon Kitavan Engraving: Body Armour grants 15% increased maximum Life Tantalum Alloy: Body Armour grants +75% to Fire Resistance Fire Resistance: +8% to Fire Resistance Dedication to Kitava: Body Armour grants +100% of Armour also applies to Chaos Damage

Against the Anvil

Notable
  • 20% inc. Melee Dmg20% increased Melee Damage
  • Grants Skill: Temper WeaponGrants Skill: Temper Weapon
Temper Weapon
Level
(1 - 20)(1 - 20)
Cost
(2.9 - 19.65) Mana/s(2.9 - 19.65) Mana per second
Cooldown Time
5.00 s5.00 s

Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.

  • While Channelling each strike of the anvil Empowers your next 3 Melee Attacks Empowered Attacks Trigger Combust on HitWhile Channelling each strike of the anvil Empowers your next 3 Melee Attacks Empowered Attacks Trigger Combust on Hit
  • Supported Skills Cost nothingSupported Skills Cost nothing
  • Maximum of 12 Empowered AttacksMaximum of 12 Empowered Attacks
  • Explosion radius is 3 mExplosion radius is 3 metres
  • Can't be EvadedCan't be Evaded
  • Converts 100% of Physical damage to Fire damageConverts 100% of Physical damage to Fire damage
  • q20: (0 - 20)% inc. Skill Speed(0 - 20)% increased Skill Speed

Heat of the Forge

Notable
  • 20% inc. Fire.Dmg20% increased Fire Damage
  • Grants Skill: Fire Spell on HitGrants Skill: Fire Spell on Hit
Fire Spell on Hit
Level
(1 - 20)(1 - 20)

While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy.

  • Can only socket Fire Spells Triggers all Socketed Spells and loses all Energy on reaching max EnergyCan only socket Fire Spells Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
  • Gains 3 Energy per Power of enemies you Hit with Melee Attacks, modified by the percentage of the enemy's Ailment Threshold the Hit will dealGains 3 Energy per Power of enemies you Hit with Melee Attacks, modified by the percentage of the enemy's Ailment Threshold the Hit will deal
  • (0 - 57)% inc. Energy gained(0 - 57)% increased Energy gained
  • Socketed Skills deal (10 - 200)% inc. DmgSocketed Skills deal (10 - 200)% increased Damage
  • Socketed Skills Cost nothingSocketed Skills Cost nothing
  • q20: (0 - 15)% inc. Energy gained(0 - 15)% increased Energy gained

Living Weapon

Notable
  • 5% inc. Str5% increased Strength
  • Grants Skill: Manifest WeaponGrants Skill: Manifest Weapon
Manifest Weapon
Level
(1 - 20)(1 - 20)

Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.

  • Minions from this skill have 1% inc. Attack Speed per 3 of your DexMinions from this skill have 1% increased Attack Speed per 3 of your Dexterity
  • Minions from this skill have 1% inc. Dmg per 1 of your StrMinions from this skill have 1% increased Damage per 1 of your Strength
  • q20: (0 - 20)% inc. Minion Attack Speed(0 - 20)% increased Minion Attack Speed

Coal Stoker

Notable
  • +8% to Fire Resistance+8% to Fire Resistance
  • Modifiers to Fire Resistance also grant Cold and Lightning Resistance at 50% of their valueModifiers to Fire Resistance also grant Cold and Lightning Resistance at 50% of their value

Forged in Flame

Notable
  • +8% to Fire Resistance+8% to Fire Resistance
  • Modifiers to Maximum Fire Resistance also grant Maximum Cold and Lightning ResistanceModifiers to Maximum Fire Resistance also grant Maximum Cold and Lightning Resistance

Internal Layer

Notable
  • Body Armour grants Hits against you have 100% reduced Critical Dmg BonusBody Armour grants Hits against you have 100% reduced Critical Damage Bonus

Molten Symbol

Notable
  • Body Armour grants 25% of Phys.Dmg from Hits taken as Fire.DmgBody Armour grants 25% of Physical Damage from Hits taken as Fire Damage

Flowing Metal

Notable
  • Body Armour grants +50% of Armour also applies to Ele.DmgBody Armour grants +50% of Armour also applies to Elemental Damage

Dedication to Kitava

Notable
  • Body Armour grants +100% of Armour also applies to Chaos.DmgBody Armour grants +100% of Armour also applies to Chaos Damage

Leather Bindings

Notable
  • Body Armour grants regenerate 3% of max Life per secondBody Armour grants regenerate 3% of maximum Life per second

Kitavan Imprint

Notable
  • Body Armour grants 60% inc. Glory generationBody Armour grants 60% increased Glory generation

Heatproofing

Notable
  • Body Armour grants Unaffected by Damaging AilmentsBody Armour grants Unaffected by Damaging Ailments

Spiked Plates

Notable
  • Body Armour grants 100% inc. Thorns damageBody Armour grants 100% increased Thorns damage

Kitavan Engraving

Notable
  • Body Armour grants 15% inc. max LifeBody Armour grants 15% increased maximum Life

Smith's Masterwork

Notable
  • Can only use a Normal Body ArmourCan only use a Normal Body Armour
  • +200 to Armour for each Connected Notable Passive Skill Allocated+200 to Armour for each Connected Notable Passive Skill Allocated

Tantalum Alloy

Notable
  • Body Armour grants +75% to Fire ResistanceBody Armour grants +75% to Fire Resistance

Support Straps

Notable
  • Body Armour grants 20% inc. StrBody Armour grants 20% increased Strength

Tribute to Utula

Notable
  • Body Armour grants 30% inc. SpiritBody Armour grants 30% increased Spirit

Crushing Impacts

Notable
  • 18% inc. Stun Buildup18% increased Stun Buildup
  • Your Hits are Crushing BlowsYour Hits are Crushing Blows
  • 25% more Dmg against Heavy Stunned Enemies25% more Damage against Heavy Stunned Enemies

Mountain Splitter

Notable
  • 18% inc. Stun Buildup18% increased Stun Buildup
  • Every Third Slam skill that doesn't create Fissures which you use yourself causes 3 additional Aftershocks ahead and to each side of the initial areaEvery Third Slam skill that doesn't create Fissures which you use yourself causes 3 additional Aftershocks ahead and to each side of the initial area

Earthbreaker

Notable
  • Slam Skills have 8% inc. AoESlam Skills have 8% increased Area of Effect
  • 25% chance for Slam Skills you use yourself to cause an additional Aftershock25% chance for Slam Skills you use yourself to cause an additional Aftershock

Ancestral Empowerment

Notable
  • Slam Skills have 8% inc. AoESlam Skills have 8% increased Area of Effect
  • Every second Slam Skill you use yourself is Ancestrally BoostedEvery second Slam Skill you use yourself is Ancestrally Boosted

Hulking Form

Notable
  • 4% inc. Str4% increased Strength
  • 50% inc. effect of Small Passive Skills50% increased effect of Small Passive Skills

Colossal Capacity

Notable
  • 4% inc. Str4% increased Strength
  • Carry a Chest which adds 20 Inventory SlotsCarry a Chest which adds 20 Inventory Slots

Stone Skin

Notable
  • 20% inc. Armour20% increased Armour
  • 50% more Armour from Equipped Body Armour50% more Armour from Equipped Body Armour

Mysterious Lineage

Notable
  • Regenerate 0.5% of max Life per secondRegenerate 0.5% of maximum Life per second
  • 15% more Maximum Life15% more Maximum Life

Jade Heritage

Notable
  • 20% inc. Armour20% increased Armour
  • Grants Skill: Encase in JadeGrants Skill: Encase in Jade
  • Gain a stack of Jade every secondGain a stack of Jade every second
Encase in Jade
Level
(1 - 20)(1 - 20)
Cost
15 Mana15 Mana
Cast Time
0.30 sec0.30 sec

Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.

  • Guard duration is (4 - 4.95) secondsGuard duration is (4 - 4.95) seconds
  • Gain Guard equal to 6% of your max life per Jade consumedGain Guard equal to 6% of your maximum life per Jade consumed
  • q20: Gain Guard equal to (0 - 1)% of your max life per Jade consumedGain Guard equal to (0 - 1)% of your maximum life per Jade consumed

Answered Call

Notable
  • 20% inc. Totem Life20% increased Totem Life
  • Grants Skill: Ancestral SpiritsGrants Skill: Ancestral Spirits
  • +1 to max number of Summoned Totems+1 to maximum number of Summoned Totems
  • Trigger Ancestral Spirits when you Summon a TotemTrigger Ancestral Spirits when you Summon a Totem
Ancestral Spirits
Level
(1 - 20)(1 - 20)

This skill is Triggered each time you summon a Totem, summoning an Ancestral Spirit Minion to fight for you. If the Totem dies then the Ancestral Spirit triggered by it's summoning will die too.

  • Minions from this skill have 1% inc. Attack Speed per 3 of your DexMinions from this skill have 1% increased Attack Speed per 3 of your Dexterity
  • Modifiers to Totem Life also affects Minions from this SkillModifiers to Totem Life also affects Minions from this Skill
  • Minions from this skill have 1% inc. Dmg per 1 of your StrMinions from this skill have 1% increased Damage per 1 of your Strength
  • q20: Minions have (0 - 20)% more Maximum LifeMinions have (0 - 20)% more Maximum Life

Imploding Impacts

Notable
  • Break 25% inc. ArmourBreak 25% increased Armour
  • Fully Broken Armour you inflict increases all Dmg Taken from Hits insteadFully Broken Armour you inflict increases all Damage Taken from Hits instead
  • You can Break Enemy Armour to below 0You can Break Enemy Armour to below 0

Warcaller's Bellow

Notable
  • 20% inc. Warcry Speed20% increased Warcry Speed
  • Warcries Explode Corpses dealing 25% of their Life as Phys.DmgWarcries Explode Corpses dealing 25% of their Life as Physical Damage
  • Ignore Warcry CooldownsIgnore Warcry Cooldowns

Turtle Charm

Notable
  • 6% inc. Block chance6% increased Block chance
  • You take 20% of damage from Blocked HitsYou take 20% of damage from Blocked Hits
  • Maximum Block chance is 75%Maximum Block chance is 75%

Renly's Training

Notable
  • 6% inc. Block chance6% increased Block chance
  • Gain 35% Base Chance to Block from Equipped Shield instead of the Shield's valueGain 35% Base Chance to Block from Equipped Shield instead of the Shield's value

Wooden Wall

Notable
  • 20% inc. Totem Life20% increased Totem Life
  • 20% of Dmg from Hits is taken from your nearest Totem's Life before you20% of Damage from Hits is taken from your nearest Totem's Life before you

Anvil's Weight

Notable
  • Break 25% inc. ArmourBreak 25% increased Armour
  • Break Armour equal to 10% of Hit Dmg dealtBreak Armour equal to 10% of Hit Damage dealt
Abyssal Lich, Witch Ascendancy portrait

Abyssal Lich

Witch Ascendancy

Abyssal Lich Ascendancy node positions Incessant Cacophony: Curses you inflict have infinite Duration; You can apply an additional Curse Steward of Kulemak: Grants Skill: Abyssal Apparition; Damaging Spells consume a Power Charge if able to trigger Abyssal Apparition Unwilling Offering: Offerings created by Culling Enemies have 1% increased Effect per Power of Culled Enemy; Your Offerings can target Enemies in Culling range; Your Offerings affect you instead of your Minions Energy Shield if Consumed Power Charge: 30% increased maximum Energy Shield if you've consumed a Power Charge Recently Curse Area: 15% increased Area of Effect of Curses Crystalline Phylactery: 50% more Mana Cost of Skills if you have no Energy Shield; Can Socket a non-Unique Basic Jewel into the Phylactery; 100% increased Effect of bonuses gained from Socketed Jewel Minion Duration: 15% increased Minion Duration Rupture the Flesh: Cursed Enemies Killed by you, or by Allies in your Presence, have a 33% chance to Explode, dealing a quarter of their maximum Life as Physical Damage Necromancer Umbral Well: Skeletal Minions you would create instead grant you Umbral Souls for each Minion you would have created Eternal Life: Your Life cannot change while you have Energy Shield Life: 3% increased maximum Life Soulless Form: 10% of Damage taken bypasses Energy Shield; No inherent Mana Regeneration; Regenerate Mana equal to 6% of maximum Life per second Life: 3% increased maximum Life Energy Shield: 20% increased maximum Energy Shield Minion Reservation Efficiency: 6% increased Reservation Efficiency of Minion Skills Energy Shield: 20% increased maximum Energy Shield Eldritch Empowerment: Sacrifice 5% of maximum Energy Shield when you Cast a Spell; Spells for which this Sacrifice was fully made deal 30% more Damage; Sacrificing Energy Shield does not interrupt Recharge Curse Area: 15% increased Area of Effect of Curses

Steward of Kulemak

Notable
  • 30% inc. max ES if you've consumed a Power Charge Recently30% increased maximum Energy Shield if you've consumed a Power Charge Recently
  • Grants Skill: Abyssal ApparitionGrants Skill: Abyssal Apparition
  • Damaging Spells consume a Power Charge if able to trigger Abyssal ApparitionDamaging Spells consume a Power Charge if able to trigger Abyssal Apparition
Abyssal Apparition
Level
(1 - 20)(1 - 20)
Cast Time
InstantInstant

Consume a Power Charge when you cast a damaging Spell to trigger an Abyssal Apparition who will also cast that same Spell for you. Does not work with Channelling Spells, Spells with a Cooldown, Triggered Spells, Spells granted by items, or Spells which already consume a Power Charge. This Skill is not directly Supportable.

  • Spells cast by Apparition deal (50 - 60)% less DmgSpells cast by Apparition deal (50 - 60)% less Damage

Unwilling Offering

Notable
  • 15% inc. Minion Dur.15% increased Minion Duration
  • Offerings created by Culling Enemies have 1% inc. Effect per Power of Culled EnemyOfferings created by Culling Enemies have 1% increased Effect per Power of Culled Enemy
  • Your Offerings can target Enemies in Culling rangeYour Offerings can target Enemies in Culling range
  • Your Offerings affect you instead of your MinionsYour Offerings affect you instead of your Minions

Crystalline Phylactery

Notable
  • 20% inc. max ES20% increased maximum Energy Shield
  • 50% more Mana Cost of Skills if you have no ES50% more Mana Cost of Skills if you have no Energy Shield
  • Can Socket a non-Unique Basic Jewel into the PhylacteryCan Socket a non-Unique Basic Jewel into the Phylactery
  • 100% inc. Effect of bonuses gained from Socketed Jewel100% increased Effect of bonuses gained from Socketed Jewel

Soulless Form

Notable
  • 3% inc. max Life3% increased maximum Life
  • 10% of Dmg taken bypasses ES10% of Damage taken bypasses Energy Shield
  • No inherent Mana RegenerationNo inherent Mana Regeneration
  • Regenerate Mana equal to 6% of max Life per secondRegenerate Mana equal to 6% of maximum Life per second

Eldritch Empowerment

Notable
  • 20% inc. max ES20% increased maximum Energy Shield
  • Sacrifice 5% of max ES when you Cast a SpellSacrifice 5% of maximum Energy Shield when you Cast a Spell
  • Spells for which this Sacrifice was fully made deal 30% more DmgSpells for which this Sacrifice was fully made deal 30% more Damage
  • Sacrificing ES does not interrupt RechargeSacrificing Energy Shield does not interrupt Recharge

Incessant Cacophony

Notable
  • 15% inc. AoE of Curses15% increased Area of Effect of Curses
  • Curses you inflict have infinite Dur.Curses you inflict have infinite Duration
  • You can apply an additional CurseYou can apply an additional Curse

Rupture the Flesh

Notable
  • 15% inc. AoE of Curses15% increased Area of Effect of Curses
  • Cursed Enemies Killed by you, or by Allies in your Presence, have a 33% chance to Explode, dealing a quarter of their max Life as Phys.DmgCursed Enemies Killed by you, or by Allies in your Presence, have a 33% chance to Explode, dealing a quarter of their maximum Life as Physical Damage

Umbral Well

Notable
  • 6% inc. Reservation Efficiency of Minion Skills6% increased Reservation Efficiency of Minion Skills
  • Skeletal Minions you would create instead grant you Umbral Souls for each Minion you would have createdSkeletal Minions you would create instead grant you Umbral Souls for each Minion you would have created

Eternal Life

Notable
  • 3% inc. max Life3% increased maximum Life
  • Your Life cannot change while you have ESYour Life cannot change while you have Energy Shield

Sanguimancy

Notable
  • Grants Skill: Life RemnantsGrants Skill: Life Remnants
  • Skills gain a Base Life Cost equal to Base Mana CostSkills gain a Base Life Cost equal to Base Mana Cost
Life Remnants
Level
(1 - 20)(1 - 20)

Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.

  • 25% chance to spawn a Remnant on killing an enemy25% chance to spawn a Remnant on killing an enemy
  • Spawn a Remnant on Hitting a target, no more than once every 3 secondsSpawn a Remnant on Hitting a target, no more than once every 3 seconds
  • Each Remnant grants (11 - 410) LifeEach Remnant grants (11 - 410) Life
  • Remnants last for 8 secondsRemnants last for 8 seconds
  • q20: (0 - 10)% chance to spawn a Remnant on killing an enemy(0 - 10)% chance to spawn a Remnant on killing an enemy

Sanguine Tides

Notable
  • 15% inc. Life Flask Charges gained15% increased Life Flask Charges gained
  • On Hitting an Enemy while a Life Flask is at full Charges, 40% of its Charges are consumedOn Hitting an Enemy while a Life Flask is at full Charges, 40% of its Charges are consumed
  • Gain 1% of damage as Physical damage for 5 seconds per Charge consumed this wayGain 1% of damage as Physical damage for 5 seconds per Charge consumed this way
  • Gain 1 Life Flask Charge per 2% Life spentGain 1 Life Flask Charge per 2% Life spent

Blood Barbs

Notable
  • 15% chance to inflict Bleeding on Critical Hit15% chance to inflict Bleeding on Critical Hit
  • Bleeding you inflict on Cursed targets is AggravatedBleeding you inflict on Cursed targets is Aggravated
  • Ele.Dmg also Contributes to Bleeding MagnitudeElemental Damage also Contributes to Bleeding Magnitude

Whispers of the Flesh

Notable
  • 6% inc. Curse Magnitudes6% increased Curse Magnitudes
  • Targets Cursed by you have at least 15% of Life ReservedTargets Cursed by you have at least 15% of Life Reserved
  • Targets Cursed by you have 100% reduced Life Regeneration RateTargets Cursed by you have 100% reduced Life Regeneration Rate

Crimson Power

Notable
  • 3% inc. max Life3% increased maximum Life
  • Gain additional max Life equal to 100% of the Item ES on Equipped Body ArmourGain additional maximum Life equal to 100% of the Item Energy Shield on Equipped Body Armour

Grasping Wounds

Notable
  • 3% inc. max Life3% increased maximum Life
  • 25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead

Gore Spike

Notable
  • 12% inc. Crit% for Spells12% increased Critical Hit Chance for Spells
  • 1% inc. Critical Dmg Bonus per 50 current Life1% increased Critical Damage Bonus per 50 current Life

Sunder the Flesh

Notable
  • 12% inc. Crit% for Spells12% increased Critical Hit Chance for Spells
  • Base Crit% for Spells is 15%Base Critical Hit Chance for Spells is 15%

Vitality Siphon

Notable
  • 12% inc. amount of Life Leeched12% increased amount of Life Leeched
  • 20% of Spell Dmg Leeched as Life20% of Spell Damage Leeched as Life
Infernalist, Witch Ascendancy portrait

Infernalist

Witch Ascendancy

Infernalist Ascendancy node positions Mana: 3% increased maximum Mana Life: 3% increased maximum Life Life: 3% increased maximum Life Seething Body: Elemental Archon does not expire while on High Infernal Flame; Gain Elemental Archon when you cast a Spell while on High Infernal Flame; Lose Elemental Archon on reaching maximum Infernal Flame Pyromantic Pact: Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum; Maximum Mana is replaced by twice as much Maximum Infernal Flame; Gain Infernal Flame instead of spending Mana for Skill costs; Lose all Infernal Flame on reaching maximum Infernal Flame; 25% of Infernal Flame lost per second if none was gained in the past 2 seconds Loyal Hellhound: Grants Skill: Summon Infernal Hound Bringer of Flame: All Damage from you and Allies in your Presence; contributes to Flammability and Ignite Magnitudes Altered Flesh: 20% of Cold Damage taken as Fire Damage; 20% of Lightning Damage taken as Fire Damage; 20% of Physical Damage taken as Chaos Damage Life: 3% increased maximum Life Mana: 3% increased maximum Mana Beidat's Hand: +1 to Maximum Energy Shield per 8 Maximum Life; Reserves 25% of Life Critical Chance: 12% increased Critical Hit Chance Demonic Possession: Grants Skill: Demon Form Infernalist Grinning Immolation: Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second; 50% more Critical Damage Bonus Beidat's Gaze: +1 to Maximum Mana per 6 Maximum Life; Reserves 25% of Life Minion Life: Minions have 12% increased maximum Life Life: 3% increased maximum Life Beidat's Will: +1 to Maximum Spirit per 25 Maximum Life; Reserves 25% of Life Mastered Darkness: Demonflame has no maximum Flammability Magnitude: 40% increased Flammability Magnitude Spell Damage: 12% increased Spell Damage Spell Damage: 12% increased Spell Damage

Demonic Possession

Notable
  • 12% inc. Spell Dmg12% increased Spell Damage
  • Grants Skill: Demon FormGrants Skill: Demon Form
Demon Form
Level
(1 - 20)(1 - 20)
Cost
(6 - 65) Mana(6 - 65) Mana
Cooldown Time
15.00 s15.00 s

Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.

  • (12 - 25)% inc. Cast Speed while in Demon Form(12 - 25)% increased Cast Speed while in Demon Form
  • (0.8 - 18.5) Life Loss per second per Demonflame(0.8 - 18.5) Life Loss per second per Demonflame
  • Deal 3% more Spell damage per DemonflameDeal 3% more Spell damage per Demonflame
  • q20: (0 - 10)% inc. Cast Speed while in Demon Form(0 - 10)% increased Cast Speed while in Demon Form

Loyal Hellhound

Notable
  • Minions have 12% inc. max LifeMinions have 12% increased maximum Life
  • Grants Skill: Summon Infernal HoundGrants Skill: Summon Infernal Hound
Summon Infernal Hound
Level
(1 - 20)(1 - 20)

Activate to summon a Reviving Infernal Hound which Ignites enemies near it.

  • Minions Ignite Enemies within a radius of 2.5 m as though dealt Base Fire.Dmg equal to 20% of Minion's Maximum LifeMinions Ignite Enemies within a radius of 2.5 metres as though dealt Base Fire Damage equal to 20% of Minion's Maximum Life
  • q20: Minions have (0 - 20)% more Maximum LifeMinions have (0 - 20)% more Maximum Life

Pyromantic Pact

Notable
  • 3% inc. max Mana3% increased maximum Mana
  • Take max Life and ES as Fire.Dmg when Infernal Flame reaches maxTake maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
  • Maximum Mana is replaced by twice as much Maximum Infernal FlameMaximum Mana is replaced by twice as much Maximum Infernal Flame
  • Gain Infernal Flame instead of spending Mana for Skill costsGain Infernal Flame instead of spending Mana for Skill costs
  • Lose all Infernal Flame on reaching max Infernal FlameLose all Infernal Flame on reaching maximum Infernal Flame
  • 25% of Infernal Flame lost per second if none was gained in the past 2 seconds25% of Infernal Flame lost per second if none was gained in the past 2 seconds

Seething Body

Notable
  • 3% inc. max Mana3% increased maximum Mana
  • Elemental Archon does not expire while on High Infernal FlameElemental Archon does not expire while on High Infernal Flame
  • Gain Elemental Archon when you cast a Spell while on High Infernal FlameGain Elemental Archon when you cast a Spell while on High Infernal Flame
  • Lose Elemental Archon on reaching max Infernal FlameLose Elemental Archon on reaching maximum Infernal Flame

Altered Flesh

Notable
  • 3% inc. max Life3% increased maximum Life
  • 20% of Cold.Dmg taken as Fire.Dmg20% of Cold Damage taken as Fire Damage
  • 20% of Light.Dmg taken as Fire.Dmg20% of Lightning Damage taken as Fire Damage
  • 20% of Phys.Dmg taken as Chaos.Dmg20% of Physical Damage taken as Chaos Damage

Grinning Immolation

Notable
  • 12% inc. Crit%12% increased Critical Hit Chance
  • Become Ignited when you deal a Critical Hit, taking 15% of your max Life and ES as Fire.Dmg per secondBecome Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second
  • 50% more Critical Dmg Bonus50% more Critical Damage Bonus

Beidat's Hand

Notable
  • 3% inc. max Life3% increased maximum Life
  • +1 to Maximum ES per 8 Maximum Life+1 to Maximum Energy Shield per 8 Maximum Life
  • Reserves 25% of LifeReserves 25% of Life

Beidat's Will

Notable
  • 3% inc. max Life3% increased maximum Life
  • +1 to Maximum Spirit per 25 Maximum Life+1 to Maximum Spirit per 25 Maximum Life
  • Reserves 25% of LifeReserves 25% of Life

Beidat's Gaze

Notable
  • 3% inc. max Life3% increased maximum Life
  • +1 to Maximum Mana per 6 Maximum Life+1 to Maximum Mana per 6 Maximum Life
  • Reserves 25% of LifeReserves 25% of Life

Bringer of Flame

Notable
  • 40% inc. Flammability Magnitude40% increased Flammability Magnitude
  • All Dmg from you and Allies in your PresenceAll Damage from you and Allies in your Presence
  • contributes to Flammability and Ignite Magnitudescontributes to Flammability and Ignite Magnitudes

Mastered Darkness

Notable
  • 12% inc. Spell Dmg12% increased Spell Damage
  • Demonflame has no maxDemonflame has no maximum
Lich, Witch Ascendancy portrait

Lich

Witch Ascendancy

Lich Ascendancy node positions Incessant Cacophony: Curses you inflict have infinite Duration; You can apply an additional Curse Price of Power: Spells consume a Power Charge if able to deal 40% more Damage Blackened Heart: 4% increased Magnitude of Unholy Might Buffs you grant per 100 maximum Mana Energy Shield if Consumed Power Charge: 30% increased maximum Energy Shield if you've consumed a Power Charge Recently Curse Area: 15% increased Area of Effect of Curses Crystalline Phylactery: 50% more Mana Cost of Skills if you have no Energy Shield; Can Socket a non-Unique Basic Jewel into the Phylactery; 100% increased Effect of bonuses gained from Socketed Jewel Mana: 3% increased maximum Mana Rupture the Soul: Cursed Enemies killed by you, or by Allies in your Presence, have a 33% chance to explode, dealing a quarter of their maximum Life as Chaos damage Necromancer Necromantic Conduit: While you are not on Low Mana, you and Allies in your Presence have Unholy Might; Lose 5% of maximum Mana per Second Eternal Life: Your Life cannot change while you have Energy Shield Life: 3% increased maximum Life Soulless Form: 10% of Damage taken bypasses Energy Shield; No inherent Mana Regeneration; Regenerate Mana equal to 6% of maximum Life per second Life: 3% increased maximum Life Energy Shield: 20% increased maximum Energy Shield Mana: 3% increased maximum Mana Energy Shield: 20% increased maximum Energy Shield Eldritch Empowerment: Sacrifice 5% of maximum Energy Shield when you Cast a Spell; Spells for which this Sacrifice was fully made deal 30% more Damage; Sacrificing Energy Shield does not interrupt Recharge Curse Area: 15% increased Area of Effect of Curses

Crystalline Phylactery

Notable
  • 20% inc. max ES20% increased maximum Energy Shield
  • 50% more Mana Cost of Skills if you have no ES50% more Mana Cost of Skills if you have no Energy Shield
  • Can Socket a non-Unique Basic Jewel into the PhylacteryCan Socket a non-Unique Basic Jewel into the Phylactery
  • 100% inc. Effect of bonuses gained from Socketed Jewel100% increased Effect of bonuses gained from Socketed Jewel

Soulless Form

Notable
  • 3% inc. max Life3% increased maximum Life
  • 10% of Dmg taken bypasses ES10% of Damage taken bypasses Energy Shield
  • No inherent Mana RegenerationNo inherent Mana Regeneration
  • Regenerate Mana equal to 6% of max Life per secondRegenerate Mana equal to 6% of maximum Life per second

Eldritch Empowerment

Notable
  • 20% inc. max ES20% increased maximum Energy Shield
  • Sacrifice 5% of max ES when you Cast a SpellSacrifice 5% of maximum Energy Shield when you Cast a Spell
  • Spells for which this Sacrifice was fully made deal 30% more DmgSpells for which this Sacrifice was fully made deal 30% more Damage
  • Sacrificing ES does not interrupt RechargeSacrificing Energy Shield does not interrupt Recharge

Necromantic Conduit

Notable
  • 3% inc. max Mana3% increased maximum Mana
  • While you are not on Low Mana, you and Allies in your Presence have Unholy MightWhile you are not on Low Mana, you and Allies in your Presence have Unholy Might
  • Lose 5% of max Mana per SecondLose 5% of maximum Mana per Second

Incessant Cacophony

Notable
  • 15% inc. AoE of Curses15% increased Area of Effect of Curses
  • Curses you inflict have infinite Dur.Curses you inflict have infinite Duration
  • You can apply an additional CurseYou can apply an additional Curse

Rupture the Soul

Notable
  • 15% inc. AoE of Curses15% increased Area of Effect of Curses
  • Cursed Enemies killed by you, or by Allies in your Presence, have a 33% chance to explode, dealing a quarter of their max Life as Chaos damageCursed Enemies killed by you, or by Allies in your Presence, have a 33% chance to explode, dealing a quarter of their maximum Life as Chaos damage

Price of Power

Notable
  • 30% inc. max ES if you've consumed a Power Charge Recently30% increased maximum Energy Shield if you've consumed a Power Charge Recently
  • Spells consume a Power Charge if able to deal 40% more DmgSpells consume a Power Charge if able to deal 40% more Damage

Blackened Heart

Notable
  • 3% inc. max Mana3% increased maximum Mana
  • 4% inc. Magnitude of Unholy Might Buffs you grant per 100 max Mana4% increased Magnitude of Unholy Might Buffs you grant per 100 maximum Mana

Eternal Life

Notable
  • 3% inc. max Life3% increased maximum Life
  • Your Life cannot change while you have ESYour Life cannot change while you have Energy Shield

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