Delirious Bloodline
Bloodline

- Debuffs on you expire 15 % fasterDebuffs on you expire 15 % faster

- Grants Level 1 Embrace Madness SkillGrants Level 1 Embrace Madness Skill
- While affected by Glorious Madness, inflict Mania on nearby Enemies every secondWhile affected by Glorious Madness, inflict Mania on nearby Enemies every second
- unique insanity do weird things [1]unique insanity do weird things [1]
- (Grants Glorious Madness. While under Glorious Madness gain a random Touched Debuff every 2 seconds. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires)(Grants Glorious Madness. While under Glorious Madness gain a random Touched Debuff every 2 seconds. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires)
- (Mania applies 4% inc. Dmg taken, 2% reduced Action Speed and 10% reduced Life and ES Recovery Rate for 15 seconds, and can be inflicted up to 15 times)(Mania applies 4% increased Damage taken, 2% reduced Action Speed and 10% reduced Life and Energy Shield Recovery Rate for 15 seconds, and can be inflicted up to 15 times)

- 15 % inc. CDRR15 % increased Cooldown Recovery Rate

- Grants Level 20 Misty Reflection SkillGrants Level 20 Misty Reflection Skill
- unique insanity do weird things [1]unique insanity do weird things [1]
- (Dash backwards, leaving a short-lived mist copy of yourself that Taunts nearby Enemies for a short duration. The copy can be damaged by Enemies, and copies that are killed by an Enemy will apply a debuff in an area that makes affected targets take 30% inc. Dmg and deal 30% less Dmg for 4 seconds)(Dash backwards, leaving a short-lived mist copy of yourself that Taunts nearby Enemies for a short duration. The copy can be damaged by Enemies, and copies that are killed by an Enemy will apply a debuff in an area that makes affected targets take 30% increased Damage and deal 30% less Damage for 4 seconds)

- 10 % inc. Life Recovery rate10 % increased Life Recovery rate

- Take 40 % less Dmg from HitsTake 40 % less Damage from Hits
- Four seconds after each Hit you take, lose Life equal to 40 % of the Dmg taken from that HitFour seconds after each Hit you take, lose Life equal to 40 % of the Damage taken from that Hit
- Non-Cluster, Non-Passage Jewels Socketed in your Passive Skill Tree have no effectNon-Cluster, Non-Passage Jewels Socketed in your Passive Skill Tree have no effect
- unique insanity do weird things [1]unique insanity do weird things [1]
You're the crazy one!
Notable- Debuffs on you expire 15 % fasterDebuffs on you expire 15 % faster
- Grants Level 1 Embrace Madness SkillGrants Level 1 Embrace Madness Skill
- While affected by Glorious Madness, inflict Mania on nearby Enemies every secondWhile affected by Glorious Madness, inflict Mania on nearby Enemies every second
- unique insanity do weird things [1]unique insanity do weird things [1]
- (Grants Glorious Madness. While under Glorious Madness gain a random Touched Debuff every 2 seconds. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires)(Grants Glorious Madness. While under Glorious Madness gain a random Touched Debuff every 2 seconds. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires)
- (Mania applies 4% inc. Dmg taken, 2% reduced Action Speed and 10% reduced Life and ES Recovery Rate for 15 seconds, and can be inflicted up to 15 times)(Mania applies 4% increased Damage taken, 2% reduced Action Speed and 10% reduced Life and Energy Shield Recovery Rate for 15 seconds, and can be inflicted up to 15 times)
- Level
- 11
- Cooldown Time
- 1.00 sec1.00 sec
- Cast Time
- InstantInstant
Grants Glorious Madness. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires.Grants Glorious Madness. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires.
- + 8 seconds to Cooldown while you have Glorious Madness+ 8 seconds to Cooldown while you have Glorious Madness
- Glorious Madness inflicts a random Touched Debuff every 2 secondsGlorious Madness inflicts a random Touched Debuff every 2 seconds
It wasn't me!
Notable- 15 % inc. CDRR15 % increased Cooldown Recovery Rate
- Grants Level 20 Misty Reflection SkillGrants Level 20 Misty Reflection Skill
- unique insanity do weird things [1]unique insanity do weird things [1]
- (Dash backwards, leaving a short-lived mist copy of yourself that Taunts nearby Enemies for a short duration. The copy can be damaged by Enemies, and copies that are killed by an Enemy will apply a debuff in an area that makes affected targets take 30% inc. Dmg and deal 30% less Dmg for 4 seconds)(Dash backwards, leaving a short-lived mist copy of yourself that Taunts nearby Enemies for a short duration. The copy can be damaged by Enemies, and copies that are killed by an Enemy will apply a debuff in an area that makes affected targets take 30% increased Damage and deal 30% less Damage for 4 seconds)
- Level
- 2020
Dash backwards, leaving a short-lived mist copy of yourself that Taunts nearby Enemies for a short duration. The copy can be damaged by Enemies, and copies that are killed by an Enemy will apply a debuff in an area that makes affected targets take 30% inc. Dmg and deal 30% less Dmg for 4 secondsDash backwards, leaving a short-lived mist copy of yourself that Taunts nearby Enemies for a short duration. The copy can be damaged by Enemies, and copies that are killed by an Enemy will apply a debuff in an area that makes affected targets take 30% increased Damage and deal 30% less Damage for 4 seconds
That didn't happen!
Notable- 10 % inc. Life Recovery rate10 % increased Life Recovery rate
- Take 40 % less Dmg from HitsTake 40 % less Damage from Hits
- Four seconds after each Hit you take, lose Life equal to 40 % of the Dmg taken from that HitFour seconds after each Hit you take, lose Life equal to 40 % of the Damage taken from that Hit
- Non-Cluster, Non-Passage Jewels Socketed in your Passive Skill Tree have no effectNon-Cluster, Non-Passage Jewels Socketed in your Passive Skill Tree have no effect
- unique insanity do weird things [1]unique insanity do weird things [1]