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POE2
Div/Chaos: 1:357

Allflame · 2026-09-08T21:00:00.000Z

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Path of Exile active gems

POE1 Skills Overview

Browse 556 published POE1 skills across 39 groups. Every published card is represented in static HTML with its processed game-data description, requirements, stats, modifiers, variants and existing local artwork where available.

Open SPA — explore all skills

Published overview

Unique entries
556
Groups
39
Group appearances
613
Source snapshot

Some entries appear in more than one relevant group. This page is an overview, so it does not create an individual route for every skill.

Barrage

  • Barrage
  • Attack
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(5 - 9) Mana(5 - 9) Mana
Attack Speed
115% of base115% of base
Attack Damage
(47 - 55)% of base(47 - 55)% of base
Effectiveness of Added Damage
(47 - 55)%(47 - 55)%
Projectile Speed
32.6 m/s32.6 metres per Second

Req: Level 12+ | Dex 155+

After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.

  • Fires 6 ProjFires 6 Projectiles
  • Fires Proj sequentiallyFires Projectiles sequentially
  • q20: Fires +(0 - 1) ProjFires +(0 - 1) Projectile

Barrage of Volley Fire

  • Barrage of Volley Fire
  • Attack
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(5 - 9) Mana(5 - 9) Mana
Attack Speed
115% of base115% of base
Attack Damage
(50 - 60)% of base(50 - 60)% of base
Effectiveness of Added Damage
(50 - 60)%(50 - 60)%
Projectile Speed
32.6 m/s32.6 metres per Second

Req: Level 12+ | Dex 155+

After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.

  • Fires 4 ProjFires 4 Projectiles
  • Fires Proj sequentiallyFires Projectiles sequentially
  • The first and final shots of the sequence fire 6 additional Proj simultaneouslyThe first and final shots of the sequence fire 6 additional Projectiles simultaneously
  • q20: The first and final shots of the sequence fire (0 - 4) additional Proj simultaneouslyThe first and final shots of the sequence fire (0 - 4) additional Projectiles simultaneously

Burning Arrow

  • Burning Arrow
  • Attack
  • Projectile
  • Fire
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(8 - 14) Mana(8 - 14) Mana
Attack Speed
70% of base70% of base
Attack Damage
(280 - 420)% of base(280 - 420)% of base
Effectiveness of Added Damage
(280 - 420)%(280 - 420)%
Projectile Speed
32.6 m/s32.6 metres per Second

Req: Level 1+ | Dex 155+

Fires a burning arrow that deals fire damage and has a chance to ignite.Fires a burning arrow that deals fire damage and has a chance to ignite.

  • 100 % of Phys.Dmg Converted to Fire.Dmg100 % of Physical Damage Converted to Fire Damage
  • 25 % chance to Ignite enemies25 % chance to Ignite enemies
  • q20: (0 - 20) % more Dmg with Ignite(0 - 20) % more Damage with Ignite

Burning Arrow of Vigour

  • Burning Arrow of Vigour
  • Attack
  • Projectile
  • Fire
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(7 - 13) Mana(7 - 13) Mana
Attack Speed
75% of base75% of base
Projectile Speed
32.6 m/s32.6 metres per Second

Req: Level 1+ | Dex 155+

Fires a burning arrow that deals fire damage and has a chance to ignite.Fires a burning arrow that deals fire damage and has a chance to ignite.

  • Deals Added Fire.Dmg equal to (21 - 32) % of Maximum LifeDeals Added Fire Damage equal to (21 - 32) % of Maximum Life
  • 100 % of Phys.Dmg Converted to Fire.Dmg100 % of Physical Damage Converted to Fire Damage
  • 25 % chance to Ignite enemies25 % chance to Ignite enemies
  • q20: (0 - 20) % more Dmg with Ignite(0 - 20) % more Damage with Ignite

Caustic Arrow

  • Caustic Arrow
  • Attack
  • Projectile
  • AoE
  • Duration
  • Chaos
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(55 - 64)% of base(55 - 64)% of base
Effectiveness of Added Damage
(55 - 64)%(55 - 64)%
Projectile Speed
32.6 m/s32.6 metres per Second
Radius
2020

Req: Level 1+ | Dex 155+

Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.

  • Deals (8.8 - 1927.1) Base Chaos.Dmg per secondDeals (8.8 - 1927.1) Base Chaos Damage per second
  • Base duration is 2 secondsBase duration is 2 seconds
  • 60 % of Phys.Dmg Converted to Chaos.Dmg60 % of Physical Damage Converted to Chaos Damage
  • Modifiers to Proj Dmg apply to this Skill's Dmg Over Time effectModifiers to Projectile Damage apply to this Skill's Damage Over Time effect
  • +(0 - 0.6) m to radius+(0 - 0.6) metres to radius
  • q20: +(0 - 0.2) m to radius+(0 - 0.2) metres to radius

Caustic Arrow of Poison

  • Caustic Arrow of Poison
  • Attack
  • Projectile
  • AoE
  • Chaos
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(71 - 91)% of base(71 - 91)% of base
Effectiveness of Added Damage
(71 - 91)%(71 - 91)%
Projectile Speed
32.6 m/s32.6 metres per Second
Radius
2020

Req: Level 1+ | Dex 155+

Fires a poisonous arrow which deals chaos damage in an area on impact.Fires a poisonous arrow which deals chaos damage in an area on impact.

  • 60 % of Phys.Dmg Converted to Chaos.Dmg60 % of Physical Damage Converted to Chaos Damage
  • +(0 - 0.6) m to radius+(0 - 0.6) metres to radius
  • 40 % chance to Poison on Hit40 % chance to Poison on Hit
  • q20: +(0 - 0.2) m to radius+(0 - 0.2) metres to radius

Elemental Hit of the Spectrum

  • Elemental Hit of the Spectrum
  • Attack
  • Projectile
  • Fire
  • Cold
  • Lightning
  • AoE
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
AoE Radius
1010

Req: Level 12+ | Dex 155+

Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.

  • (6 - 148) to (12 - 275) Added Cold.Dmg(6 - 148) to (12 - 275) Added Cold Damage
  • (8 - 182) to (14 - 337) Added Fire.Dmg(8 - 182) to (14 - 337) Added Fire Damage
  • (1 - 29) to (23 - 555) Added Light.Dmg(1 - 29) to (23 - 555) Added Lightning Damage
  • (30 - 49) % chance to Freeze, Shock and Ignite(30 - 49) % chance to Freeze, Shock and Ignite
  • Base radius is 1.5 mBase radius is 1.5 metres
  • Deals no Non-Ele.DmgDeals no Non-Elemental Damage
  • 10 % more Dmg for each type of Elemental Ailment on the Enemy10 % more Damage for each type of Elemental Ailment on the Enemy
  • q20: +(0 - 5) % more Dmg for each type of Elemental Ailment on the Enemy+(0 - 5) % more Damage for each type of Elemental Ailment on the Enemy

Ensnaring Arrow

  • Ensnaring Arrow
  • Attack
  • Projectile
  • AoE
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Attack Damage
(140 - 175)% of base(140 - 175)% of base
Effectiveness of Added Damage
(140 - 175)%(140 - 175)%

Req: Level 16+ | Dex 155+

Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.

  • Ensnared Enemies take (15 - 20) % inc. Proj Dmg from Attack HitsEnsnared Enemies take (15 - 20) % increased Projectile Damage from Attack Hits
  • Each Snare applies 40 % less Move.Spd to Normal or Magic EnemiesEach Snare applies 40 % less Movement Speed to Normal or Magic Enemies
  • Each Snare applies 30 % less Move.Spd to Rare EnemiesEach Snare applies 30 % less Movement Speed to Rare Enemies
  • Each Snare applies 25 % less Move.Spd to Unique EnemiesEach Snare applies 25 % less Movement Speed to Unique Enemies
  • Maximum 3 Snares per EnemyMaximum 3 Snares per Enemy
  • q20: (0 - 20) % inc. Debuff Effect(0 - 20) % increased Debuff Effect

Explosive Arrow

  • Explosive Arrow
  • Attack
  • Projectile
  • AoE
  • Duration
  • Fire
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Projectile Speed
32.6 m/s32.6 metres per Second
Radius
1515

Req: Level 28+ | Dex 155+

Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.

  • Base duration is 1 secondBase duration is 1 second
  • Explosion deals 50 % less Base DmgExplosion deals 50 % less Base Damage
  • Explosion will have (47 - 522) to (71 - 783) added Fire.DmgExplosion will have (47 - 522) to (71 - 783) added Fire Damage
  • +0.2 m to Explosion Radius per Explosive Arrow on Target, up to a max of +1.2 m+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres
  • Explosion deals 6 % more Dmg with Hits per Explosive Arrow on TargetExplosion deals 6 % more Damage with Hits per Explosive Arrow on Target
  • Explosion deals 3 % more Dmg with Ailments per Explosive Arrow on TargetExplosion deals 3 % more Damage with Ailments per Explosive Arrow on Target
  • Maximum 20 Explosive Arrows stuck in an EnemyMaximum 20 Explosive Arrows stuck in an Enemy
  • q20: +(0 - 2) Maximum Explosive Arrows stuck in an Enemy+(0 - 2) Maximum Explosive Arrows stuck in an Enemy

Frenzy

  • Frenzy
  • Attack
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Attack Damage
(115 - 135)% of base(115 - 135)% of base
Effectiveness of Added Damage
(115 - 135)%(115 - 135)%

Req: Level 16+ | Dex 155+

Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.

  • 5 % more Atk Dmg per Frenzy Charge5 % more Attack Damage per Frenzy Charge
  • 5 % more Atk Speed per Frenzy Charge5 % more Attack Speed per Frenzy Charge
  • q20: +(0 - 2) % more Atk Dmg per Frenzy Charge+(0 - 2) % more Attack Damage per Frenzy Charge
  • q20: +(0 - 2) % more Atk Speed per Frenzy Charge+(0 - 2) % more Attack Speed per Frenzy Charge

Galvanic Arrow

  • Galvanic Arrow
  • Lightning
  • Attack
  • Projectile
  • AoE
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(92 - 114)% of base(92 - 114)% of base
Effectiveness of Added Damage
(92 - 114)%(92 - 114)%
AoE Radius
2828

Req: Level 1+ | Dex 155+

Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Fires 3 ArrowsFires 3 Arrows
  • +(0 - 0.5) m to radius+(0 - 0.5) metres to radius
  • Increases and Reductions to Proj.Spd also apply to this Skill's AoEIncreases and Reductions to Projectile Speed also apply to this Skill's Area of Effect
  • q20: (0 - 40) % inc. Proj.Spd(0 - 40) % increased Projectile Speed

Galvanic Arrow of Energy

  • Galvanic Arrow of Energy
  • Lightning
  • Attack
  • AoE
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(201 - 242)% of base(201 - 242)% of base
Effectiveness of Added Damage
(201 - 242)%(201 - 242)%
AoE Radius
2828

Req: Level 1+ | Dex 155+

Create a burst of lightning from your Bow, firing no arrows but damaging enemies in a cone in front of you.Create a burst of lightning from your Bow, firing no arrows but damaging enemies in a cone in front of you.

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • +(0.8 - 1.3) m to radius+(0.8 - 1.3) metres to radius
  • q20: +(0 - 0.4) m to radius+(0 - 0.4) metres to radius

Galvanic Arrow of Surging

  • Galvanic Arrow of Surging
  • Lightning
  • Attack
  • Projectile
  • AoE
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(92 - 114)% of base(92 - 114)% of base
Effectiveness of Added Damage
(92 - 114)%(92 - 114)%
AoE Radius
2828

Req: Level 1+ | Dex 155+

Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. If the arrows' flight is stopped by colliding with a target, they create a burst of lightning, damaging enemies in a cone behind the targetFire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. If the arrows' flight is stopped by colliding with a target, they create a burst of lightning, damaging enemies in a cone behind the target

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Fires 3 ArrowsFires 3 Arrows
  • q20: (0 - 40) % inc. Proj.Spd(0 - 40) % increased Projectile Speed

Ice Shot

  • Ice Shot
  • Attack
  • Projectile
  • AoE
  • Cold
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(150 - 200)% of base(150 - 200)% of base
Effectiveness of Added Damage
(150 - 200)%(150 - 200)%
Projectile Speed
32.6 m/s32.6 metres per Second

Req: Level 1+ | Dex 155+

Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.

  • 60 % of Phys.Dmg Converted to Cold.Dmg60 % of Physical Damage Converted to Cold Damage
  • Base radius is 2.4 mBase radius is 2.4 metres
  • Chills Enemies as though dealing (100 - 195) % more DmgChills Enemies as though dealing (100 - 195) % more Damage
  • q20: (0 - 80) % inc. AoE angle(0 - 80) % increased Area of Effect angle

Ice Shot of Penetration

  • Ice Shot of Penetration
  • Attack
  • Projectile
  • AoE
  • Cold
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(7 - 13) Mana(7 - 13) Mana
Attack Speed
75% of base75% of base
Attack Damage
(180 - 280)% of base(180 - 280)% of base
Effectiveness of Added Damage
(180 - 280)%(180 - 280)%
Projectile Speed
32.6 m/s32.6 metres per Second

Req: Level 1+ | Dex 155+

Fires a piercing arrow that converts some physical damage to cold on its target and converts all physical damage to cold in two cones perpendicular to the target.Fires a piercing arrow that converts some physical damage to cold on its target and converts all physical damage to cold in two cones perpendicular to the target.

  • Modifiers to number of Proj do not apply to this SkillModifiers to number of Projectiles do not apply to this Skill
  • Proj Pierce 3 additional TargetsProjectiles Pierce 3 additional Targets
  • 60 % of Phys.Dmg Converted to Cold.Dmg60 % of Physical Damage Converted to Cold Damage
  • Base radius is (2.6 - 3.1) mBase radius is (2.6 - 3.1) metres
  • Chills Enemies as though dealing (100 - 195) % more DmgChills Enemies as though dealing (100 - 195) % more Damage
  • q20: (0 - 80) % inc. AoE angle(0 - 80) % increased Area of Effect angle

Lightning Arrow

  • Lightning Arrow
  • Attack
  • AoE
  • Projectile
  • Lightning
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(150 - 177)% of base(150 - 177)% of base
Effectiveness of Added Damage
(150 - 177)%(150 - 177)%
Projectile Speed
32.6 m/s32.6 metres per Second
AoE Radius
1818

Req: Level 12+ | Dex 155+

Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Hits up to 3 additional enemies near the targetHits up to 3 additional enemies near the target
  • Shocks Enemies as though dealing (100 - 290) % more DmgShocks Enemies as though dealing (100 - 290) % more Damage
  • q20: Hits up to (0 - 2) additional enemies near the targetHits up to (0 - 2) additional enemies near the target

Lightning Arrow of Electrocution

  • Lightning Arrow of Electrocution
  • Attack
  • Projectile
  • Lightning
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(75 - 86)% of base(75 - 86)% of base
Effectiveness of Added Damage
(75 - 86)%(75 - 86)%
Projectile Speed
32.6 m/s32.6 metres per Second
AoE Radius
1818

Req: Level 12+ | Dex 155+

Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning. It sticks into the final target, causing them to be struck and damaged multiple times.Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning. It sticks into the final target, causing them to be struck and damaged multiple times.

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Lightning bolts strike every 0.5 secondsLightning bolts strike every 0.5 seconds
  • Arrows Dmg final target 4 additional times after sticking inArrows Damage final target 4 additional times after sticking in
  • 10 Maximum Lightning Arrows stuck in an Enemy10 Maximum Lightning Arrows stuck in an Enemy
  • q20: Arrows Dmg final target (0 - 1) additional times after sticking inArrows Damage final target (0 - 1) additional times after sticking in

Puncture

  • Puncture
  • Attack
  • Projectile
  • Duration
  • Physical
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(8 - 14) Mana(8 - 14) Mana
Attack Speed
70% of base70% of base
Attack Damage
(168 - 206)% of base(168 - 206)% of base
Effectiveness of Added Damage
(168 - 206)%(168 - 206)%

Req: Level 4+ | Dex 98+ | Int 68+

Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.

  • Base duration is 8 secondsBase duration is 8 seconds
  • (30 - 49) % more Dmg with Bleeding(30 - 49) % more Damage with Bleeding
  • Causes BleedingCauses Bleeding
  • q20: +(0 - 20) % more Dmg with Bleeding+(0 - 20) % more Damage with Bleeding

Scourge Arrow

  • Scourge Arrow
  • Attack
  • Projectile
  • Channelling
  • Chaos
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(4 - 5) Mana(4 - 5) Mana
Attack Speed
190% of base190% of base
Attack Damage
(49 - 65)% of base(49 - 65)% of base
Effectiveness of Added Damage
(49 - 65)%(49 - 65)%
Projectile Speed
48.9 m/s48.9 metres per Second

Req: Level 28+ | Dex 155+

Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be divided between those arrows.Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be divided between those arrows.

  • Arrows Pierce all TargetsArrows Pierce all Targets
  • 60 % of Phys.Dmg Converted to Chaos.Dmg60 % of Physical Damage Converted to Chaos Damage
  • 150 % more Dmg with Hits and Ailments per Stage150 % more Damage with Hits and Ailments per Stage
  • Maximum 5 Stages Leaves 1 Spore Pod per StageMaximum 5 Stages Leaves 1 Spore Pod per Stage
  • Each Spore Pod fires 9 Thorn ArrowsEach Spore Pod fires 9 Thorn Arrows
  • Thorn Arrows deal (50 - 60) % less DmgThorn Arrows deal (50 - 60) % less Damage
  • q20: Each Spore Pod fires +(0 - 2) Thorn ArrowsEach Spore Pod fires +(0 - 2) Thorn Arrows

Scourge Arrow of Menace

  • Scourge Arrow of Menace
  • Attack
  • Projectile
  • Chaos
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(9 - 13) Mana(9 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(117 - 163)% of base(117 - 163)% of base
Effectiveness of Added Damage
(117 - 163)%(117 - 163)%
Projectile Speed
48.9 m/s48.9 metres per Second

Req: Level 28+ | Dex 155+

Fire an arrow that leaves a spore pod in its wake. The spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, each of which leaves its own spore pod.Fire an arrow that leaves a spore pod in its wake. The spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, each of which leaves its own spore pod.

  • Arrows Pierce all TargetsArrows Pierce all Targets
  • 60 % of Phys.Dmg Converted to Chaos.Dmg60 % of Physical Damage Converted to Chaos Damage
  • Each Arrow leaves 1 Spore PodsEach Arrow leaves 1 Spore Pods
  • Each Spore Pod fires 4 Thorn ArrowsEach Spore Pod fires 4 Thorn Arrows
  • Thorn Arrows deal (50 - 60) % less DmgThorn Arrows deal (50 - 60) % less Damage
  • q20: Each Spore Pod fires +(0 - 1) Thorn ArrowEach Spore Pod fires +(0 - 1) Thorn Arrow

Snipe

  • Snipe
  • Attack
  • Projectile
  • Channelling
  • Physical
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(4 - 6) Mana(4 - 6) Mana
Attack Speed
180% of base180% of base

Req: Level 34+ | Dex 155+

Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.

Snipe

  • Maximum 6 StagesMaximum 6 Stages
  • This Skill's Arrows deal (50 - 80) % more Dmg with Ailments per StageThis Skill's Arrows deal (50 - 80) % more Damage with Ailments per Stage
  • This Skill's Arrows deal (70 - 108) % more Dmg with Hits per StageThis Skill's Arrows deal (70 - 108) % more Damage with Hits per Stage
  • q20: +(0 - 1) Maximum Stage+(0 - 1) Maximum Stage

Support

  • Supported Skills deal 40 % less DmgSupported Skills deal 40 % less Damage
  • Supported Skills deal (70 - 108) % more Dmg with Hits per Snipe StageSupported Skills deal (70 - 108) % more Damage with Hits per Snipe Stage
  • Supported Skills deal (50 - 80) % more Dmg with Ailments per Snipe StageSupported Skills deal (50 - 80) % more Damage with Ailments per Snipe Stage
  • Maximum 6 StagesMaximum 6 Stages
  • This Skill's Arrows deal (50 - 80) % more Dmg with Ailments per StageThis Skill's Arrows deal (50 - 80) % more Damage with Ailments per Stage
  • This Skill's Arrows deal (70 - 108) % more Dmg with Hits per StageThis Skill's Arrows deal (70 - 108) % more Damage with Hits per Stage
  • Supported Skills deal 40 % less DmgSupported Skills deal 40 % less Damage
  • Supported Skills deal (70 - 108) % more Dmg with Hits per Snipe StageSupported Skills deal (70 - 108) % more Damage with Hits per Snipe Stage
  • Supported Skills deal (50 - 80) % more Dmg with Ailments per Snipe StageSupported Skills deal (50 - 80) % more Damage with Ailments per Snipe Stage
  • q20: +(0 - 1) Maximum Stage+(0 - 1) Maximum Stage

Split Arrow

  • Split Arrow
  • Attack
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(5 - 9) Mana(5 - 9) Mana
Attack Speed
110% of base110% of base
Attack Damage
(120 - 143)% of base(120 - 143)% of base
Effectiveness of Added Damage
(120 - 143)%(120 - 143)%
Projectile Speed
32.6 m/s32.6 metres per Second

Req: Level 1+ | Dex 155+

Fires multiple arrows at different targets.Fires multiple arrows at different targets.

  • Fires (5 - 9) ArrowsFires (5 - 9) Arrows
  • q20: Fires +(0 - 4) ArrowsFires +(0 - 4) Arrows

Split Arrow of Splitting

  • Split Arrow of Splitting
  • Attack
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(110 - 160)% of base(110 - 160)% of base
Effectiveness of Added Damage
(110 - 160)%(110 - 160)%
Projectile Speed
32.6 m/s32.6 metres per Second

Req: Level 1+ | Dex 155+

Fires an arrow that splits to hit different targets.Fires an arrow that splits to hit different targets.

  • Modifiers to number of Proj instead apply to the number of targets Proj Splits towardsModifiers to number of Projectiles instead apply to the number of targets Projectile Splits towards
  • Proj Split towards (3 - 6) targetsProjectiles Split towards (3 - 6) targets
  • Proj can Split without hitting a targetProjectiles can Split without hitting a target
  • q20: Proj Split towards (0 - 2) targetsProjectiles Split towards (0 - 2) targets

Tornado Shot

  • Tornado Shot
  • Attack
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(9 - 13) Mana(9 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(100 - 120)% of base(100 - 120)% of base
Effectiveness of Added Damage
(100 - 120)%(100 - 120)%
Projectile Speed
21.73 m/s21.73 metres per Second

Req: Level 28+ | Dex 155+

Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.

  • Fires 3 secondary ProjFires 3 secondary Projectiles
  • q20: (0 - 40) % inc. Proj.Spd(0 - 40) % increased Projectile Speed

Vaal Burning Arrow

  • Vaal Burning Arrow
  • Attack
  • Projectile
  • AoE
  • Vaal
  • Fire
  • Bow
Level
(1 - 20)(1 - 20)
Souls Per Use
1515
Soul Gain Prevention
2 sec2 sec
Attack Speed
70% of base70% of base
Attack Damage
(390 - 560)% of base(390 - 560)% of base
Effectiveness of Added Damage
(390 - 560)%(390 - 560)%
Projectile Speed
32.6 m/s32.6 metres per Second
AoE Radius
1616

Req: Level 1+ | Dex 155+

Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.

  • Proj Pierce 3 additional TargetsProjectiles Pierce 3 additional Targets
  • 100 % of Phys.Dmg Converted to Fire.Dmg100 % of Physical Damage Converted to Fire Damage
  • 50 % chance to Ignite enemies50 % chance to Ignite enemies
  • Can't be EvadedCan't be Evaded
  • q20: (0 - 20) % more Dmg with Ignite(0 - 20) % more Damage with Ignite

Vaal Caustic Arrow

  • Vaal Caustic Arrow
  • Attack
  • Projectile
  • AoE
  • Duration
  • Chaos
  • Vaal
  • Bow
Level
(1 - 20)(1 - 20)
Souls Per Use
2020
Soul Gain Prevention
8 sec8 sec
Attack Speed
70% of base70% of base
Attack Damage
(280 - 400)% of base(280 - 400)% of base
Effectiveness of Added Damage
(280 - 400)%(280 - 400)%
Projectile Speed
7 m/s7 metres per Second

Req: Level 1+ | Dex 155+

Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.

  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Deals (21.2 - 4622.5) Base Chaos.Dmg per secondDeals (21.2 - 4622.5) Base Chaos Damage per second
  • Base duration is 6 secondsBase duration is 6 seconds
  • 60 % of Phys.Dmg Converted to Chaos.Dmg60 % of Physical Damage Converted to Chaos Damage
  • Modifiers to Proj Dmg apply to this Skill's Dmg Over Time effectModifiers to Projectile Damage apply to this Skill's Damage Over Time effect
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Can't be EvadedCan't be Evaded
  • q20: +(0 - 0.2) m to radius+(0 - 0.2) metres to radius

Vaal Ice Shot

  • Vaal Ice Shot
  • Attack
  • Projectile
  • AoE
  • Cold
  • Vaal
  • Duration
  • Bow
Level
(1 - 20)(1 - 20)
Souls Per Use
4040
Soul Gain Prevention
8 sec8 sec
Attack Damage
(75 - 100)% of base(75 - 100)% of base
Effectiveness of Added Damage
(75 - 100)%(75 - 100)%
Projectile Speed
32.6 m/s32.6 metres per Second

Req: Level 1+ | Dex 155+

Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. When you use this skill, it summons a squad of Mirage Sharpshooters for a duration. Cannot be used by Totems, Traps, or Mines.Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. When you use this skill, it summons a squad of Mirage Sharpshooters for a duration. Cannot be used by Totems, Traps, or Mines.

  • Base duration is 6 secondsBase duration is 6 seconds
  • 60 % of Phys.Dmg Converted to Cold.Dmg60 % of Physical Damage Converted to Cold Damage
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Maximum 6 Summoned Mirage Sharpshooters Summons 6 Mirage Sharpshooters which use this Skill Mirage Sharpshooters fire at your target when you use Ice ShotMaximum 6 Summoned Mirage Sharpshooters Summons 6 Mirage Sharpshooters which use this Skill Mirage Sharpshooters fire at your target when you use Ice Shot
  • Modifiers to number of Proj do not apply to this Skill when used by Mirage SharpshootersModifiers to number of Projectiles do not apply to this Skill when used by Mirage Sharpshooters
  • q20: (0 - 80) % inc. AoE angle(0 - 80) % increased Area of Effect angle

Vaal Lightning Arrow

  • Vaal Lightning Arrow
  • Attack
  • AoE
  • Projectile
  • Lightning
  • Vaal
  • Bow
Level
(1 - 20)(1 - 20)
Souls Per Use
2020
Soul Gain Prevention
8 sec8 sec
Attack Damage
(71 - 90)% of base(71 - 90)% of base
Effectiveness of Added Damage
(71 - 90)%(71 - 90)%
Projectile Speed
32.6 m/s32.6 metres per Second

Req: Level 12+ | Dex 155+

Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.

  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Fires 5 ArrowsFires 5 Arrows
  • Proj change direction 9 times Proj can Hit targets each time they change directionProjectiles change direction 9 times Projectiles can Hit targets each time they change direction
  • Modifiers which would cause Proj to Fork or Chain instead cause them to change direction additional timesModifiers which would cause Projectiles to Fork or Chain instead cause them to change direction additional times
  • Fires Proj sequentiallyFires Projectiles sequentially
  • Hits up to 3 additional enemies near the targetHits up to 3 additional enemies near the target
  • Proj cannot SplitProjectiles cannot Split
  • q20: Hits up to (0 - 2) additional enemies near the targetHits up to (0 - 2) additional enemies near the target

Blast Rain

  • Blast Rain
  • Fire
  • Attack
  • AoE
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Attack Damage
(30 - 36)% of base(30 - 36)% of base
Effectiveness of Added Damage
(30 - 36)%(30 - 36)%

Req: Level 28+ | Dex 155+

Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.

  • Fires 6 ArrowsFires 6 Arrows
  • 100 % of Phys.Dmg Converted to Fire.Dmg100 % of Physical Damage Converted to Fire Damage
  • Penetrates (20 - 30) % Fire ResPenetrates (20 - 30) % Fire Resistance
  • q20: Fires +(0 - 1) ArrowFires +(0 - 1) Arrow

Blast Rain of Trarthus

  • Blast Rain of Trarthus
  • Fire
  • Attack
  • AoE
  • Projectile
  • Duration
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(9 - 13) Mana(9 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(90 - 105)% of base(90 - 105)% of base
Effectiveness of Added Damage
(90 - 105)%(90 - 105)%

Req: Level 28+ | Dex 155+

Fires a single arrow up in the air, to rain down at a targeted location. The arrow deals area damage around where it lands, as well as releasing a wave of fire which will apply a burning debuff to enemies. The impact of the arrow will also inflict this debuff.Fires a single arrow up in the air, to rain down at a targeted location. The arrow deals area damage around where it lands, as well as releasing a wave of fire which will apply a burning debuff to enemies. The impact of the arrow will also inflict this debuff.

  • Deals (171 - 3287.9) Base Fire.Dmg per secondDeals (171 - 3287.9) Base Fire Damage per second
  • Base duration is 4 secondsBase duration is 4 seconds
  • Fires 1 ArrowFires 1 Arrow
  • Modifiers to number of Proj do not apply to this SkillModifiers to number of Projectiles do not apply to this Skill
  • 100 % of Phys.Dmg Converted to Fire.Dmg100 % of Physical Damage Converted to Fire Damage
  • Modifiers to Proj Dmg apply to this Skill's Dmg Over Time effectModifiers to Projectile Damage apply to this Skill's Damage Over Time effect
  • Base radius is 1 metreBase radius is 1 metre
  • Base secondary radius is 4 mBase secondary radius is 4 metres
  • q20: +(0 - 20) % to Fire.Dmg over Time Multiplier+(0 - 20) % to Fire Damage over Time Multiplier

Conflagration

  • Conflagration
  • Attack
  • Fire
  • AoE
  • Projectile
  • Duration
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(9 - 13) Mana(9 - 13) Mana
Attack Damage
(30 - 36)% of base(30 - 36)% of base
Effectiveness of Added Damage
(30 - 36)%(30 - 36)%

Req: Level 28+ | Dex 155+

Fire arrows into the air that rain down around the targeted area, dealing area damage on impact and leaving the arrows stuck in the ground for a duration. If you move close to a stuck arrow, it will explode, dealing area damage and applying a fire damage over time debuff, as well as causing other stuck arrows in range to also explode.Fire arrows into the air that rain down around the targeted area, dealing area damage on impact and leaving the arrows stuck in the ground for a duration. If you move close to a stuck arrow, it will explode, dealing area damage and applying a fire damage over time debuff, as well as causing other stuck arrows in range to also explode.

  • Deals (157.2 - 3022.8) Base Fire.Dmg per secondDeals (157.2 - 3022.8) Base Fire Damage per second
  • Base duration is 6 secondsBase duration is 6 seconds
  • Fires 3 ProjFires 3 Projectiles
  • 100 % of Phys.Dmg Converted to Fire.Dmg100 % of Physical Damage Converted to Fire Damage
  • Modifiers to Proj Dmg apply to this Skill's Dmg Over Time effectModifiers to Projectile Damage apply to this Skill's Damage Over Time effect
  • Arrows after the first fall within a Base radius of 3 mArrows after the first fall within a Base radius of 3 metres
  • Impact Base radius is 1 metreImpact Base radius is 1 metre
  • Base explosion radius is (1.5 - 2) mBase explosion radius is (1.5 - 2) metres
  • Explosion deals 50 % more Dmg with Hits and AilmentsExplosion deals 50 % more Damage with Hits and Ailments
  • Maximum 20 stuck arrowsMaximum 20 stuck arrows
  • Base Debuff Dur. is 4 secondsBase Debuff Duration is 4 seconds
  • q20: Explosion deals (0 - 30) % more Dmg with Hits and AilmentsExplosion deals (0 - 30) % more Damage with Hits and Ailments

Rain of Arrows

  • Rain of Arrows
  • Attack
  • AoE
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(48 - 60)% of base(48 - 60)% of base
Effectiveness of Added Damage
(48 - 60)%(48 - 60)%
Radius
2424

Req: Level 12+ | Dex 155+

Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.

  • Fires (18 - 22) ArrowsFires (18 - 22) Arrows
  • q20: Fires +(0 - 4) ArrowsFires +(0 - 4) Arrows

Rain of Arrows of Artillery

  • Rain of Arrows of Artillery
  • Attack
  • AoE
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(40 - 49)% of base(40 - 49)% of base
Effectiveness of Added Damage
(40 - 49)%(40 - 49)%
Radius
2424

Req: Level 12+ | Dex 155+

Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.

  • Fires (18 - 22) ArrowsFires (18 - 22) Arrows
  • q20: Fires +(0 - 4) ArrowsFires +(0 - 4) Arrows

Rain of Arrows of Saturation

  • Rain of Arrows of Saturation
  • Attack
  • AoE
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(25 - 35)% of base(25 - 35)% of base
Effectiveness of Added Damage
(25 - 35)%(25 - 35)%
Radius
2424

Req: Level 12+ | Dex 155+

Fires multiple arrows into the air, to slowly land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires multiple arrows into the air, to slowly land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.

  • Fires (27 - 33) ArrowsFires (27 - 33) Arrows
  • q20: Fires +(0 - 8) ArrowsFires +(0 - 8) Arrows

Storm Rain

  • Storm Rain
  • Attack
  • AoE
  • Lightning
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Attack Damage
(46 - 58)% of base(46 - 58)% of base
Effectiveness of Added Damage
(46 - 58)%(46 - 58)%

Req: Level 28+ | Dex 155+

Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Arrows fire Beams every (0.41 - 0.5) secondsArrows fire Beams every (0.41 - 0.5) seconds
  • Maximum 100 Arrows in the groundMaximum 100 Arrows in the ground
  • Each Arrow can fire 4 BeamsEach Arrow can fire 4 Beams
  • q20: Each Arrow can fire +(0 - 1) BeamEach Arrow can fire +(0 - 1) Beam

Storm Rain of the Conduit

  • Storm Rain of the Conduit
  • Attack
  • AoE
  • Lightning
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Attack Damage
(65 - 90)% of base(65 - 90)% of base
Effectiveness of Added Damage
(65 - 90)%(65 - 90)%

Req: Level 28+ | Dex 155+

Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to you, dealing area damage between the arrow and you.Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to you, dealing area damage between the arrow and you.

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Arrows fire Beams every 0.3 secondsArrows fire Beams every 0.3 seconds
  • Maximum 10 Arrows in the groundMaximum 10 Arrows in the ground
  • Each Arrow can fire 6 BeamsEach Arrow can fire 6 Beams
  • q20: Each Arrow can fire +(0 - 2) BeamsEach Arrow can fire +(0 - 2) Beams

Storm Rain of the Fence

  • Storm Rain of the Fence
  • Attack
  • AoE
  • Lightning
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Attack Damage
(110 - 170)% of base(110 - 170)% of base
Effectiveness of Added Damage
(110 - 170)%(110 - 170)%

Req: Level 28+ | Dex 155+

Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Modifiers to number of Proj do not apply to this SkillModifiers to number of Projectiles do not apply to this Skill
  • Arrows fire Beams every 0.15 secondsArrows fire Beams every 0.15 seconds
  • 50 % reduced Enemy Stun Threshold50 % reduced Enemy Stun Threshold
  • Maximum 2 Arrows in the groundMaximum 2 Arrows in the ground
  • Each Arrow can fire 20 BeamsEach Arrow can fire 20 Beams
  • q20: Each Arrow can fire +(0 - 4) BeamsEach Arrow can fire +(0 - 4) Beams

Thunderstorm

  • Thunderstorm
  • Attack
  • AoE
  • Duration
  • Lightning
  • Bow
  • Projectile
  • Trigger
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Attack Damage
(112 - 125)% of base(112 - 125)% of base
Effectiveness of Added Damage
(112 - 125)%(112 - 125)%

Req: Level 28+ | Dex 155+

Fires an arrow into the air to land at a targeted location. On impact, deals area damage and creates a thunderstorm which blinds enemies within it. Entering the thunderstorm will cause it to gain stages, and leaving it will cause it to dissipate. Leaving the storm while it is at maximum stages will cause it to explode, dealing damage and triggering Thunderburst. You must use this skill yourself, it cannot be used by Totems, Traps, Mines, or other objects that use skills for you.Fires an arrow into the air to land at a targeted location. On impact, deals area damage and creates a thunderstorm which blinds enemies within it. Entering the thunderstorm will cause it to gain stages, and leaving it will cause it to dissipate. Leaving the storm while it is at maximum stages will cause it to explode, dealing damage and triggering Thunderburst. You must use this skill yourself, it cannot be used by Totems, Traps, Mines, or other objects that use skills for you.

Thunderstorm

  • 60 % of Phys.Dmg Converted to Light.Dmg60 % of Physical Damage Converted to Lightning Damage
  • Base duration is 10 secondsBase duration is 10 seconds
  • Fires 1 ArrowFires 1 Arrow
  • Modifiers to number of Proj do not apply to this SkillModifiers to number of Projectiles do not apply to this Skill
  • Base radius is (1.8 - 2.3) mBase radius is (1.8 - 2.3) metres
  • Storms gain one stage per 0.25 seconds you are in it, up to a max of 4Storms gain one stage per 0.25 seconds you are in it, up to a maximum of 4
  • Maximum 3 StormsMaximum 3 Storms
  • Storms have 30 % more AoE per stageStorms have 30 % more Area of Effect per stage
  • Storms dissipate if you leave it before reaching max Stages, or 1.5 seconds after reaching max StagesStorms dissipate if you leave it before reaching maximum Stages, or 1.5 seconds after reaching maximum Stages
  • Explosion deals 300 % more Dmg with Hits and AilmentsExplosion deals 300 % more Damage with Hits and Ailments

Thunderburst

  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • 60 % of Phys.Dmg Converted to Light.Dmg60 % of Physical Damage Converted to Lightning Damage
  • Base duration is 3 secondsBase duration is 3 seconds
  • Fires 5 ProjFires 5 Projectiles
  • Fires Proj in a circleFires Projectiles in a circle
  • 40 % more Area Dmg40 % more Area Damage
  • Base radius is 1.5 mBase radius is 1.5 metres
  • q20: Fires +(0 - 2) ProjFires +(0 - 2) Projectiles
  • 60 % of Phys.Dmg Converted to Light.Dmg60 % of Physical Damage Converted to Lightning Damage
  • Base duration is 10 secondsBase duration is 10 seconds
  • Fires 1 ArrowFires 1 Arrow
  • Modifiers to number of Proj do not apply to this SkillModifiers to number of Projectiles do not apply to this Skill
  • Base radius is (1.8 - 2.3) mBase radius is (1.8 - 2.3) metres
  • Storms gain one stage per 0.25 seconds you are in it, up to a max of 4Storms gain one stage per 0.25 seconds you are in it, up to a maximum of 4
  • Maximum 3 StormsMaximum 3 Storms
  • Storms have 30 % more AoE per stageStorms have 30 % more Area of Effect per stage
  • Storms dissipate if you leave it before reaching max Stages, or 1.5 seconds after reaching max StagesStorms dissipate if you leave it before reaching maximum Stages, or 1.5 seconds after reaching maximum Stages
  • Explosion deals 300 % more Dmg with Hits and AilmentsExplosion deals 300 % more Damage with Hits and Ailments
  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Base duration is 3 secondsBase duration is 3 seconds
  • Fires 5 ProjFires 5 Projectiles
  • Fires Proj in a circleFires Projectiles in a circle
  • 40 % more Area Dmg40 % more Area Damage
  • Base radius is 1.5 mBase radius is 1.5 metres
  • q20: Fires +(0 - 2) ProjFires +(0 - 2) Projectiles

Tornado Shot of Cloudburst

  • Tornado Shot of Cloudburst
  • Attack
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Attack Damage
(175 - 210)% of base(175 - 210)% of base
Effectiveness of Added Damage
(175 - 210)%(175 - 210)%
Projectile Speed
21.73 m/s21.73 metres per Second

Req: Level 28+ | Dex 155+

Fires a single payload arrow into the air to land at a targeted location. It will then fire arrows out in all directions from that point.Fires a single payload arrow into the air to land at a targeted location. It will then fire arrows out in all directions from that point.

  • Fires 9 ArrowsFires 9 Arrows
  • Fires Proj in a circleFires Projectiles in a circle
  • Fires a Payload Arrow into the air Proj Fire from where the Payload Arrow landsFires a Payload Arrow into the air Projectiles Fire from where the Payload Arrow lands
  • q20: Fires +(0 - 4) ArrowsFires +(0 - 4) Arrows

Toxic Rain

  • Toxic Rain
  • Attack
  • AoE
  • Chaos
  • Duration
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(50 - 73)% of base(50 - 73)% of base
Effectiveness of Added Damage
(50 - 73)%(50 - 73)%
AoE Radius
1818

Req: Level 12+ | Dex 155+

Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.

  • Deals (8 - 238) Base Chaos.Dmg per secondDeals (8 - 238) Base Chaos Damage per second
  • Base duration is 1 secondBase duration is 1 second
  • Fires 5 ArrowsFires 5 Arrows
  • 60 % of Phys.Dmg Converted to Chaos.Dmg60 % of Physical Damage Converted to Chaos Damage
  • Modifiers to Proj Dmg apply to this Skill's Dmg Over Time effectModifiers to Projectile Damage apply to this Skill's Damage Over Time effect
  • Each Spore Pod applies 5 % less Move.Spd to nearby Enemies, to a max of 30 %Each Spore Pod applies 5 % less Movement Speed to nearby Enemies, to a maximum of 30 %
  • q20: +(0 - 0.2) seconds to Base duration+(0 - 0.2) seconds to Base duration

Toxic Rain of Sporeburst

  • Toxic Rain of Sporeburst
  • Attack
  • AoE
  • Chaos
  • Duration
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(72 - 102)% of base(72 - 102)% of base
Effectiveness of Added Damage
(72 - 102)%(72 - 102)%
AoE Radius
1818

Req: Level 12+ | Dex 155+

Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod slows the movement speed of nearby enemies. The pods last for a duration before bursting, dealing area damage.Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod slows the movement speed of nearby enemies. The pods last for a duration before bursting, dealing area damage.

  • Base duration is 1 secondBase duration is 1 second
  • Fires 5 ArrowsFires 5 Arrows
  • 60 % of Phys.Dmg Converted to Chaos.Dmg60 % of Physical Damage Converted to Chaos Damage
  • 40 % chance to Poison on Hit40 % chance to Poison on Hit
  • Each Spore Pod applies 5 % less Move.Spd to nearby Enemies, to a max of 30 %Each Spore Pod applies 5 % less Movement Speed to nearby Enemies, to a maximum of 30 %
  • q20: Fires +(0 - 2) ArrowsFires +(0 - 2) Arrows

Toxic Rain of Withering

  • Toxic Rain of Withering
  • Attack
  • AoE
  • Chaos
  • Duration
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(50 - 73)% of base(50 - 73)% of base
Effectiveness of Added Damage
(50 - 73)%(50 - 73)%
AoE Radius
1818

Req: Level 12+ | Dex 155+

Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and withers them, causing them to take increased chaos damage. The pods last for a duration before bursting, dealing area damage.Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and withers them, causing them to take increased chaos damage. The pods last for a duration before bursting, dealing area damage.

  • Deals (8 - 238) Base Chaos.Dmg per secondDeals (8 - 238) Base Chaos Damage per second
  • Base duration is 0.4 secondsBase duration is 0.4 seconds
  • Fires 5 ArrowsFires 5 Arrows
  • 60 % of Phys.Dmg Converted to Chaos.Dmg60 % of Physical Damage Converted to Chaos Damage
  • Modifiers to Proj Dmg apply to this Skill's Dmg Over Time effectModifiers to Projectile Damage apply to this Skill's Damage Over Time effect
  • Each Spore Pod inflicts 1 Withered Debuff on nearby EnemiesEach Spore Pod inflicts 1 Withered Debuff on nearby Enemies
  • q20: +(0 - 0.1) seconds to Base duration+(0 - 0.1) seconds to Base duration

Vaal Rain of Arrows

  • Vaal Rain of Arrows
  • Attack
  • AoE
  • Projectile
  • Vaal
  • Bow
Level
(1 - 20)(1 - 20)
Souls Per Use
2020
Soul Gain Prevention
5 sec5 sec
Attack Damage
(80 - 100)% of base(80 - 100)% of base
Effectiveness of Added Damage
(80 - 100)%(80 - 100)%
AoE Radius
1010

Req: Level 12+ | Dex 155+

Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.

  • Fires (28 - 34) ArrowsFires (28 - 34) Arrows
  • Fires 4 additional sequences of arrowsFires 4 additional sequences of arrows
  • Can't be EvadedCan't be Evaded
  • Maim on HitMaim on Hit
  • 150 % inc. Effect of Maim150 % increased Effect of Maim
  • q20: Fires +(0 - 4) ArrowsFires +(0 - 4) Arrows

Earthquake

  • Earthquake
  • Attack
  • AoE
  • Melee
  • Duration
  • Slam
Level
(1 - 20)(1 - 20)
Cost
(10 - 13) Mana(10 - 13) Mana
Attack Speed
75% of base75% of base
Attack Damage
(144 - 229)% of base(144 - 229)% of base
Effectiveness of Added Damage
(144 - 229)%(144 - 229)%

Req: Level 28+ | Str 155+

Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.

  • Base duration is 1 secondBase duration is 1 second
  • Aftershock deals 150 % more Dmg with Hits and AilmentsAftershock deals 150 % more Damage with Hits and Ailments
  • q20: Aftershock deals +(0 - 30) % more Dmg with Hits and AilmentsAftershock deals +(0 - 30) % more Damage with Hits and Ailments

Earthquake of Amplification

  • Earthquake of Amplification
  • Attack
  • AoE
  • Melee
  • Duration
  • Slam
Level
(1 - 20)(1 - 20)
Cost
(10 - 13) Mana(10 - 13) Mana
Attack Speed
75% of base75% of base
Attack Damage
(144 - 229)% of base(144 - 229)% of base
Effectiveness of Added Damage
(144 - 229)%(144 - 229)%

Req: Level 28+ | Str 155+

Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.

  • Base duration is 2.5 secondsBase duration is 2.5 seconds
  • Aftershock deals 15 % more Dmg with Hits per 0.1 seconds Dur.Aftershock deals 15 % more Damage with Hits per 0.1 seconds Duration
  • Aftershock deals 5 % more Dmg with Ailments per 0.1 seconds Dur.Aftershock deals 5 % more Damage with Ailments per 0.1 seconds Duration
  • Aftershock has 2 % more AoE per 0.1 seconds Dur.Aftershock has 2 % more Area of Effect per 0.1 seconds Duration
  • q20: +(0 - 0.5) seconds to Base duration+(0 - 0.5) seconds to Base duration

Earthshatter

  • Earthshatter
  • Attack
  • AoE
  • Melee
  • Slam
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(8 - 13) Mana(8 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(158 - 329)% of base(158 - 329)% of base
Effectiveness of Added Damage
(158 - 329)%(158 - 329)%
AoE Radius
2020

Req: Level 12+ | Str 155+

Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.

  • Base duration is 6 secondsBase duration is 6 seconds
  • (0 - 19) % more AoE(0 - 19) % more Area of Effect
  • Shattering Spikes deal 30 % less damageShattering Spikes deal 30 % less damage
  • Maximum 15 SpikesMaximum 15 Spikes
  • Creates 5 fissuresCreates 5 fissures
  • q20: +(0 - 3) Maximum Spikes+(0 - 3) Maximum Spikes
  • q20: Creates +(0 - 1) fissureCreates +(0 - 1) fissure

Earthshatter of Fragility

  • Earthshatter of Fragility
  • Attack
  • AoE
  • Melee
  • Slam
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(8 - 13) Mana(8 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(137 - 315)% of base(137 - 315)% of base
Effectiveness of Added Damage
(137 - 315)%(137 - 315)%
AoE Radius
2020

Req: Level 12+ | Str 155+

Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. The spikes shatter after a duration, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. The spikes shatter after a duration, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.

  • Base duration is 1.5 secondsBase duration is 1.5 seconds
  • (0 - 19) % more AoE(0 - 19) % more Area of Effect
  • Shattering Spikes deal 30 % less damageShattering Spikes deal 30 % less damage
  • Maximum 15 SpikesMaximum 15 Spikes
  • Creates 5 fissuresCreates 5 fissures
  • q20: +(0 - 3) Maximum Spikes+(0 - 3) Maximum Spikes
  • q20: Creates +(0 - 1) fissureCreates +(0 - 1) fissure

Earthshatter of Prominence

  • Earthshatter of Prominence
  • Attack
  • AoE
  • Melee
  • Slam
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(8 - 13) Mana(8 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(151 - 346)% of base(151 - 346)% of base
Effectiveness of Added Damage
(151 - 346)%(151 - 346)%
AoE Radius
2020

Req: Level 12+ | Str 155+

Slam the ground, sending out a rectangular fissure that deals area damage to enemies and thrusts a large spike from the ground where it ends. Warcries or other Slam Attacks performed by you or allied players near the spike will cause it to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Slam the ground, sending out a rectangular fissure that deals area damage to enemies and thrusts a large spike from the ground where it ends. Warcries or other Slam Attacks performed by you or allied players near the spike will cause it to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.

  • Base duration is 6 secondsBase duration is 6 seconds
  • Shattering Spikes have (100 - 157) % more AoEShattering Spikes have (100 - 157) % more Area of Effect
  • Shattering Spikes deal 100 % more damageShattering Spikes deal 100 % more damage
  • Maximum 5 SpikesMaximum 5 Spikes
  • Creates 1 fissureCreates 1 fissure
  • q20: Shattering Spikes deal +(0 - 20) % more damageShattering Spikes deal +(0 - 20) % more damage

Ground Slam

  • Ground Slam
  • Attack
  • AoE
  • Melee
  • Slam
Level
(1 - 20)(1 - 20)
Cost
(6 - 11) Mana(6 - 11) Mana
Attack Speed
90% of base90% of base
Attack Damage
(132 - 357)% of base(132 - 357)% of base
Effectiveness of Added Damage
(132 - 357)%(132 - 357)%
Radius
3535

Req: Level 1+ | Str 155+

Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.

  • 25 % reduced Enemy Stun Threshold25 % reduced Enemy Stun Threshold
  • +(0 - 1) metre to radius+(0 - 1) metre to radius
  • Deals up to (40 - 49) % more Dmg with Hits to closer targetsDeals up to (40 - 49) % more Damage with Hits to closer targets
  • q20: Deals up to +(0 - 20) % more Dmg with Hits to closer targetsDeals up to +(0 - 20) % more Damage with Hits to closer targets

Ground Slam of Earthshaking

  • Ground Slam of Earthshaking
  • Attack
  • AoE
  • Melee
  • Slam
Level
(1 - 20)(1 - 20)
Cost
(8 - 14) Mana(8 - 14) Mana
Attack Speed
70% of base70% of base
Attack Damage
(242 - 688)% of base(242 - 688)% of base
Effectiveness of Added Damage
(242 - 688)%(242 - 688)%
Radius
3535

Req: Level 1+ | Str 155+

Slams the ground in front of you, creating a wide wave that travels forward and damages enemies with an increased chance to stun. Requires a Two Handed Axe, Two Handed Mace, or Staff.Slams the ground in front of you, creating a wide wave that travels forward and damages enemies with an increased chance to stun. Requires a Two Handed Axe, Two Handed Mace, or Staff.

  • 25 % reduced Enemy Stun Threshold25 % reduced Enemy Stun Threshold
  • +(0 - 1) metre to radius+(0 - 1) metre to radius
  • 100 % inc. angle100 % increased angle
  • q20: Deals up to +(0 - 20) % more Dmg with Hits to closer targetsDeals up to +(0 - 20) % more Damage with Hits to closer targets

Holy Hammers

  • Holy Hammers
  • Attack
  • Slam
  • Melee
  • AoE
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(9 - 13) Mana(9 - 13) Mana
Attack Speed
85% of base85% of base
Attack Damage
(120 - 220)% of base(120 - 220)% of base
Effectiveness of Added Damage
(120 - 220)%(120 - 220)%

Req: Level 28+ | Str 98+ | Int 68+

Slam the ground, calling down a Holy Hammer from above. On hitting an enemy, another Hammer will cascade forward, repeating if further enemies are hit, up to a cap. A Power Charge can be expended to call down additional Hammers to either side of the initial slam. Requires a Mace, Sceptre or Staff.Slam the ground, calling down a Holy Hammer from above. On hitting an enemy, another Hammer will cascade forward, repeating if further enemies are hit, up to a cap. A Power Charge can be expended to call down additional Hammers to either side of the initial slam. Requires a Mace, Sceptre or Staff.

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Base radius is 1.8 mBase radius is 1.8 metres
  • First Hammer in each Cascade deals 100 % more DmgFirst Hammer in each Cascade deals 100 % more Damage
  • Holy Hammers cascade up to 2 timesHoly Hammers cascade up to 2 times
  • Call down 2 additional Holy Hammers when expending a Power ChargeCall down 2 additional Holy Hammers when expending a Power Charge
  • q20: (0 - 20) % more Dmg when expending a Power Charge(0 - 20) % more Damage when expending a Power Charge

Ice Crash

  • Ice Crash
  • Attack
  • AoE
  • Melee
  • Cold
  • Slam
Level
(1 - 20)(1 - 20)
Cost
(10 - 14) Mana(10 - 14) Mana
Attack Speed
70% of base70% of base
Attack Damage
(333 - 612)% of base(333 - 612)% of base
Effectiveness of Added Damage
(333 - 612)%(333 - 612)%

Req: Level 28+ | Str 98+ | Int 68+

Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.

  • 100 % of Phys.Dmg Converted to Cold.Dmg100 % of Physical Damage Converted to Cold Damage
  • Second Stage deals 15 % less DmgSecond Stage deals 15 % less Damage
  • Third Stage deals 30 % less DmgThird Stage deals 30 % less Damage
  • Base radius is 1.1 mBase radius is 1.1 metres
  • Base secondary radius is 2.1 mBase secondary radius is 2.1 metres
  • Base tertiary radius is 3.1 mBase tertiary radius is 3.1 metres
  • q20: Gain (0 - 15) % of Phys.Dmg as Extra Cold.DmgGain (0 - 15) % of Physical Damage as Extra Cold Damage

Ice Crash of Cadence

  • Ice Crash of Cadence
  • Attack
  • AoE
  • Melee
  • Cold
  • Slam
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Attack Damage
(250 - 459)% of base(250 - 459)% of base
Effectiveness of Added Damage
(250 - 459)%(250 - 459)%

Req: Level 28+ | Str 98+ | Int 68+

Slam the ground, damaging enemies in an area. Slams with main hand weapon deal more damage. Slams with off hand weapon have larger area of effect. Requires dual-wielding Swords, Maces, Sceptres, or Axes to use.Slam the ground, damaging enemies in an area. Slams with main hand weapon deal more damage. Slams with off hand weapon have larger area of effect. Requires dual-wielding Swords, Maces, Sceptres, or Axes to use.

  • 100 % of Phys.Dmg Converted to Cold.Dmg100 % of Physical Damage Converted to Cold Damage
  • 80 % more Dmg with Main Hand Weapon80 % more Damage with Main Hand Weapon
  • Main Hand Base radius is 1.1 mMain Hand Base radius is 1.1 metres
  • Off Hand Base radius is 3.1 mOff Hand Base radius is 3.1 metres
  • q20: Gain (0 - 20) % of Phys.Dmg as Extra Cold.DmgGain (0 - 20) % of Physical Damage as Extra Cold Damage

Perforate

  • Perforate
  • Attack
  • AoE
  • Melee
  • Slam
Level
(1 - 20)(1 - 20)
Cost
(7 - 13) Mana(7 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(219 - 623)% of base(219 - 623)% of base
Effectiveness of Added Damage
(219 - 623)%(219 - 623)%
Sand Radius
1111
Blood Radius
88

Req: Level 1+ | Str 98+ | Dex 68+

Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.

  • Creates 7 SpikesCreates 7 Spikes
  • 75 % less Dmg while in Blood Stance75 % less Damage while in Blood Stance
  • (0 - 76) % more AoE while in Sand Stance(0 - 76) % more Area of Effect while in Sand Stance
  • q20: Creates +(0 - 2) SpikesCreates +(0 - 2) Spikes

Perforate of Bloodshed

  • Perforate of Bloodshed
  • Physical
  • Attack
  • AoE
  • Melee
  • Slam
Level
(1 - 20)(1 - 20)
Cost
(7 - 13) Mana(7 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(99 - 283)% of base(99 - 283)% of base
Effectiveness of Added Damage
(99 - 283)%(99 - 283)%
Sand Radius
1111
Blood Radius
88

Req: Level 1+ | Str 98+ | Dex 68+

Smash the ground to bring forth multiple spikes from the ground in sequence, able to hit enemies multiple times. Requires a Sword or Axe.Smash the ground to bring forth multiple spikes from the ground in sequence, able to hit enemies multiple times. Requires a Sword or Axe.

  • Creates 6 SpikesCreates 6 Spikes
  • (50 - 88) % more Dmg with Bleeding(50 - 88) % more Damage with Bleeding
  • 25 % chance to cause Bleeding25 % chance to cause Bleeding
  • q20: +(0 - 20) % more Dmg with Bleeding+(0 - 20) % more Damage with Bleeding

Perforate of Duality

  • Perforate of Duality
  • Attack
  • AoE
  • Melee
  • Slam
Level
(1 - 20)(1 - 20)
Cost
(7 - 13) Mana(7 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(219 - 623)% of base(219 - 623)% of base
Effectiveness of Added Damage
(219 - 623)%(219 - 623)%
Sand Radius
1111
Blood Radius
88

Req: Level 1+ | Str 98+ | Dex 68+

Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.

  • Creates 10 additional Spikes if you've changed Stance RecentlyCreates 10 additional Spikes if you've changed Stance Recently
  • Creates 5 SpikesCreates 5 Spikes
  • 75 % less Dmg while in Blood Stance75 % less Damage while in Blood Stance
  • (0 - 76) % more AoE while in Sand Stance(0 - 76) % more Area of Effect while in Sand Stance
  • q20: (0 - 5) % more Dmg while in Blood Stance(0 - 5) % more Damage while in Blood Stance
  • q20: (0 - 20) % more AoE while in Sand Stance(0 - 20) % more Area of Effect while in Sand Stance

Sunder

  • Sunder
  • Attack
  • AoE
  • Melee
  • Slam
Level
(1 - 20)(1 - 20)
Cost
(8 - 13) Mana(8 - 13) Mana
Attack Speed
75% of base75% of base
Attack Damage
(274 - 629)% of base(274 - 629)% of base
Effectiveness of Added Damage
(274 - 629)%(274 - 629)%
AoE Radius
1212

Req: Level 12+ | Str 155+

Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.

  • (0 - 19) % more AoE(0 - 19) % more Area of Effect
  • Shockwaves deal 40 % less DmgShockwaves deal 40 % less Damage
  • Wave causes Shockwaves from up to 5 Enemies in each AreaWave causes Shockwaves from up to 5 Enemies in each Area
  • Wave has (0 - 25) % reduced delay between AreasWave has (0 - 25) % reduced delay between Areas
  • Wave Dmgs 5 AreasWave Damages 5 Areas
  • Wave cannot stop before Damaging 2 AreasWave cannot stop before Damaging 2 Areas
  • Wave Areas gain +0.2 m to radius for each previous Area in WaveWave Areas gain +0.2 metres to radius for each previous Area in Wave
  • q20: Wave Areas gain +(0 - 0.1) m to radius for each previous Area in WaveWave Areas gain +(0 - 0.1) metres to radius for each previous Area in Wave

Sunder of Earthbreaking

  • Sunder of Earthbreaking
  • Attack
  • AoE
  • Melee
  • Slam
Level
(1 - 20)(1 - 20)
Cost
(7 - 11) Mana(7 - 11) Mana
Attack Speed
90% of base90% of base
Attack Damage
(219 - 503)% of base(219 - 503)% of base
Effectiveness of Added Damage
(219 - 503)%(219 - 503)%
AoE Radius
1212

Req: Level 12+ | Str 155+

Slams the ground, creating a wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Requires a Mace, Sceptre, Axe, Staff or Unarmed.Slams the ground, creating a wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Requires a Mace, Sceptre, Axe, Staff or Unarmed.

  • (0 - 38) % more AoE(0 - 38) % more Area of Effect
  • Shockwaves deal 40 % less DmgShockwaves deal 40 % less Damage
  • Wave causes Shockwaves from up to 3 Enemies in each AreaWave causes Shockwaves from up to 3 Enemies in each Area
  • Wave has 75 % reduced delay between AreasWave has 75 % reduced delay between Areas
  • Wave Dmgs 6 AreasWave Damages 6 Areas
  • q20: Wave Dmgs (0 - 2) AreasWave Damages (0 - 2) Areas

Sunder of Trarthus

  • Sunder of Trarthus
  • Attack
  • AoE
  • Melee
  • Slam
Level
(1 - 20)(1 - 20)
Cost
(8 - 13) Mana(8 - 13) Mana
Attack Speed
75% of base75% of base
Attack Damage
(205 - 471)% of base(205 - 471)% of base
Effectiveness of Added Damage
(205 - 471)%(205 - 471)%
AoE Radius
1212

Req: Level 12+ | Str 155+

Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. When the wave reaches a target or terrain, it can restart aiming towards an enemy, if one is in range. Requires a Mace, Sceptre, Axe, Staff or Unarmed.Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. When the wave reaches a target or terrain, it can restart aiming towards an enemy, if one is in range. Requires a Mace, Sceptre, Axe, Staff or Unarmed.

  • (0 - 19) % more AoE(0 - 19) % more Area of Effect
  • Shockwaves deal 40 % less DmgShockwaves deal 40 % less Damage
  • Wave causes Shockwaves from up to 5 Enemies in each AreaWave causes Shockwaves from up to 5 Enemies in each Area
  • Wave has (0 - 25) % reduced delay between AreasWave has (0 - 25) % reduced delay between Areas
  • Wave Dmgs 4 AreasWave Damages 4 Areas
  • Wave cannot stop before Damaging 2 AreasWave cannot stop before Damaging 2 Areas
  • Wave can restart up to 3 times Wave Areas gain +0.1 m to radius for each previous AreaWave can restart up to 3 times Wave Areas gain +0.1 metres to radius for each previous Area
  • q20: Wave has (0 - 10) % reduced delay between AreasWave has (0 - 10) % reduced delay between Areas

Tectonic Slam

  • Tectonic Slam
  • Fire
  • Attack
  • AoE
  • Melee
  • Slam
Level
(1 - 20)(1 - 20)
Cost
(9 - 13) Mana(9 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(295 - 542)% of base(295 - 542)% of base
Effectiveness of Added Damage
(295 - 542)%(295 - 542)%
Length Radius
1515
Width Radius
77

Req: Level 28+ | Str 155+

Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.

  • 60 % of Phys.Dmg Converted to Fire.Dmg60 % of Physical Damage Converted to Fire Damage
  • 5 % more AoE per Endurance Charge5 % more Area of Effect per Endurance Charge
  • 30 % fissure branching chance30 % fissure branching chance
  • +5 % fissure branching chance per Endurance Charge+5 % fissure branching chance per Endurance Charge
  • q20: +(0 - 30) % Fissure branching chance+(0 - 30) % Fissure branching chance

Tectonic Slam of Cataclysm

  • Tectonic Slam of Cataclysm
  • Fire
  • Attack
  • AoE
  • Melee
  • Slam
Level
(1 - 20)(1 - 20)
Cost
(9 - 13) Mana(9 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(257 - 473)% of base(257 - 473)% of base
Effectiveness of Added Damage
(257 - 473)%(257 - 473)%
Length Radius
1515
Width Radius
77

Req: Level 28+ | Str 155+

Slam the ground, consuming all Endurance Charges and unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.Slam the ground, consuming all Endurance Charges and unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.

  • 60 % of Phys.Dmg Converted to Fire.Dmg60 % of Physical Damage Converted to Fire Damage
  • 15 % more Dmg per Endurance Charge removed15 % more Damage per Endurance Charge removed
  • 10 % more AoE per Endurance Charge removed10 % more Area of Effect per Endurance Charge removed
  • 10 % fissure branching chance per Endurance Charge removed10 % fissure branching chance per Endurance Charge removed
  • q20: +(0 - 5) % more Dmg per Endurance Charge removed+(0 - 5) % more Damage per Endurance Charge removed

Vaal Earthquake

  • Vaal Earthquake
  • Attack
  • AoE
  • Melee
  • Duration
  • Vaal
  • Slam
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
9 sec9 sec
Attack Speed
75% of base75% of base
Attack Damage
(101 - 173)% of base(101 - 173)% of base
Effectiveness of Added Damage
(101 - 173)%(101 - 173)%

Req: Level 28+ | Str 155+

Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.

  • Base duration is 1 secondBase duration is 1 second
  • Base secondary duration is 12 secondsBase secondary duration is 12 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Aftershock deals (350 - 407) % more Dmg with Hits and AilmentsAftershock deals (350 - 407) % more Damage with Hits and Ailments
  • Ongoing effect ends after 9 AftershocksOngoing effect ends after 9 Aftershocks
  • q20: Aftershock deals +(0 - 30) % more Dmg with Hits and AilmentsAftershock deals +(0 - 30) % more Damage with Hits and Ailments

Vaal Ground Slam

  • Vaal Ground Slam
  • Attack
  • AoE
  • Melee
  • Vaal
  • Slam
Level
(1 - 20)(1 - 20)
Souls Per Use
1515
Soul Gain Prevention
1 sec1 sec
Attack Speed
90% of base90% of base
Attack Damage
(219 - 523)% of base(219 - 523)% of base
Effectiveness of Added Damage
(219 - 523)%(219 - 523)%
AoE Radius
3939

Req: Level 1+ | Str 155+

Slams the ground in front of you, creating a wave that travels in all directions that damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Slams the ground in front of you, creating a wave that travels in all directions that damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.

  • 25 % reduced Enemy Stun Threshold25 % reduced Enemy Stun Threshold
  • +(0 - 0.9) m to radius+(0 - 0.9) metres to radius
  • 200 % inc. Stun Dur. on enemies200 % increased Stun Duration on enemies
  • Can't be EvadedCan't be Evaded
  • Deals up to (40 - 49) % more Dmg with Hits to closer targetsDeals up to (40 - 49) % more Damage with Hits to closer targets
  • This Attack can be Exerted as though it was not a Vaal SkillThis Attack can be Exerted as though it was not a Vaal Skill
  • q20: Deals up to +(0 - 20) % more Dmg with Hits to closer targetsDeals up to +(0 - 20) % more Damage with Hits to closer targets

Vaal Volcanic Fissure

  • Vaal Volcanic Fissure
  • Melee
  • Attack
  • Projectile
  • AoE
  • Slam
  • Fire
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
2525
Soul Gain Prevention
6 sec6 sec
Attack Speed
80% of base80% of base
Attack Damage
(201 - 353)% of base(201 - 353)% of base
Effectiveness of Added Damage
(201 - 353)%(201 - 353)%
Projectile Speed
6 m/s6 metres per Second

Req: Level 12+ | Str 155+

Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.

Vaal Volcanic Fissure

  • Fires 9 ProjFires 9 Projectiles
  • 60 % of Phys.Dmg Converted to Fire.Dmg60 % of Physical Damage Converted to Fire Damage
  • 50 % more AoE50 % more Area of Effect
  • Fissure erupts 5 additional timesFissure erupts 5 additional times
  • q20: Fires +(0 - 2) ProjFires +(0 - 2) Projectiles
  • Fires 9 ProjFires 9 Projectiles
  • 60 % of Phys.Dmg Converted to Fire.Dmg60 % of Physical Damage Converted to Fire Damage
  • 50 % more AoE50 % more Area of Effect
  • Fissure erupts 5 additional timesFissure erupts 5 additional times
  • q20: Fires +(0 - 2) ProjFires +(0 - 2) Projectiles

Volcanic Fissure

  • Volcanic Fissure
  • Melee
  • Attack
  • Projectile
  • AoE
  • Slam
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(8 - 13) Mana(8 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(178 - 345)% of base(178 - 345)% of base
Effectiveness of Added Damage
(178 - 345)%(178 - 345)%
Projectile Speed
6 m/s6 metres per Second

Req: Level 12+ | Str 155+

Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.

Volcanic Fissure

  • Fires 5 ProjFires 5 Projectiles
  • 60 % of Phys.Dmg Converted to Fire.Dmg60 % of Physical Damage Converted to Fire Damage
  • Proj deal 50 % less Dmg with Hits and AilmentsProjectiles deal 50 % less Damage with Hits and Ailments
  • q20: Fires +(0 - 2) ProjFires +(0 - 2) Projectiles
  • Fires 5 ProjFires 5 Projectiles
  • 60 % of Phys.Dmg Converted to Fire.Dmg60 % of Physical Damage Converted to Fire Damage
  • Proj deal 50 % less Dmg with Hits and AilmentsProjectiles deal 50 % less Damage with Hits and Ailments
  • q20: Fires +(0 - 2) ProjFires +(0 - 2) Projectiles

Volcanic Fissure of Snaking

  • Volcanic Fissure of Snaking
  • Melee
  • Attack
  • AoE
  • Slam
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(9 - 14) Mana(9 - 14) Mana
Attack Speed
70% of base70% of base
Attack Damage
(164 - 318)% of base(164 - 318)% of base
Effectiveness of Added Damage
(164 - 318)%(164 - 318)%
Projectile Speed
6 m/s6 metres per Second

Req: Level 12+ | Str 155+

Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts dealing damage in an area. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts dealing damage in an area. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.

  • 60 % of Phys.Dmg Converted to Fire.Dmg60 % of Physical Damage Converted to Fire Damage
  • Fissure erupts 2 additional timesFissure erupts 2 additional times
  • q20: Fissure erupts (0 - 1) additional timesFissure erupts (0 - 1) additional times

Explosive Concoction

  • Explosive Concoction
  • Attack
  • AoE
  • Fire
  • Cold
  • Lightning
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(6 - 9) Mana(6 - 9) Mana
Attack Speed
115% of base115% of base
Projectile Speed
12 m/s12 metres per Second

Req: Level 28+ | Dex 155+

Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.

  • (65 - 806) to (98 - 1210) Added Fire.Dmg(65 - 806) to (98 - 1210) Added Fire Damage
  • +6 % to Crit%+6 % to Critical Strike Chance
  • Base radius is 1.8 mBase radius is 1.8 metres
  • Can consume Charges from Ruby, Sapphire, and Topaz Flasks Consumes 1 Charge per Proj Fired from 1 Flask of each valid type, if possibleCan consume Charges from Ruby, Sapphire, and Topaz Flasks Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible
  • Deals (57 - 706) to (86 - 1058) Added Cold.Dmg if Charges were consumed from a Sapphire FlaskDeals (57 - 706) to (86 - 1058) Added Cold Damage if Charges were consumed from a Sapphire Flask
  • Deals (12 - 151) to (143 - 1764) Added Light.Dmg if Charges were consumed from a Topaz FlaskDeals (12 - 151) to (143 - 1764) Added Lightning Damage if Charges were consumed from a Topaz Flask
  • +(120 - 196) % to DoT Multiplier with Ignite if Charges were consumed from a Ruby Flask+(120 - 196) % to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask
  • q20: (0 - 15) % reduced Flask Charges used(0 - 15) % reduced Flask Charges used

Explosive Concoction of Destruction

  • Explosive Concoction of Destruction
  • Critical
  • Attack
  • AoE
  • Fire
  • Cold
  • Lightning
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(6 - 9) Mana(6 - 9) Mana
Attack Speed
115% of base115% of base
Projectile Speed
12 m/s12 metres per Second

Req: Level 28+ | Dex 155+

Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.

  • (58 - 714) to (87 - 1071) Added Fire.Dmg(58 - 714) to (87 - 1071) Added Fire Damage
  • +10 % to Crit%+10 % to Critical Strike Chance
  • Base radius is 1.8 mBase radius is 1.8 metres
  • Can consume Charges from Ruby, Sapphire, and Topaz Flasks Consumes 1 Charge per Proj Fired from 1 Flask of each valid type, if possibleCan consume Charges from Ruby, Sapphire, and Topaz Flasks Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible
  • Deals (50 - 625) to (76 - 937) Added Cold.Dmg if Charges were consumed from a Sapphire FlaskDeals (50 - 625) to (76 - 937) Added Cold Damage if Charges were consumed from a Sapphire Flask
  • Deals (11 - 134) to (126 - 1562) Added Light.Dmg if Charges were consumed from a Topaz FlaskDeals (11 - 134) to (126 - 1562) Added Lightning Damage if Charges were consumed from a Topaz Flask
  • +(120 - 196) % to Crit Multi if Charges were consumed from a Ruby Flask+(120 - 196) % to Critical Strike Multiplier if Charges were consumed from a Ruby Flask
  • q20: (0 - 15) % reduced Flask Charges used(0 - 15) % reduced Flask Charges used

Poisonous Concoction

  • Poisonous Concoction
  • Attack
  • AoE
  • Chaos
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(5 - 9) Mana(5 - 9) Mana
Attack Speed
115% of base115% of base
Projectile Speed
12 m/s12 metres per Second

Req: Level 12+ | Dex 155+

Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.

  • (22 - 537) to (33 - 806) Added Chaos.Dmg(22 - 537) to (33 - 806) Added Chaos Damage
  • 40 % chance to Poison on Hit40 % chance to Poison on Hit
  • +6 % to Crit%+6 % to Critical Strike Chance
  • Base radius is 1.8 mBase radius is 1.8 metres
  • Consumes 1 Charge per Proj Fired from 1 Life Flask, if possibleConsumes 1 Charge per Projectile Fired from 1 Life Flask, if possible
  • Added Chaos.Dmg equal to (4 - 16) % of Flask's Recovery Amount if Charges were consumed from a Life FlaskAdded Chaos Damage equal to (4 - 16) % of Flask's Recovery Amount if Charges were consumed from a Life Flask
  • q20: (0 - 20) % chance to inflict Withered for 2 seconds on Hit(0 - 20) % chance to inflict Withered for 2 seconds on Hit

Poisonous Concoction of Bouncing

  • Poisonous Concoction of Bouncing
  • Attack
  • AoE
  • Chaos
  • Projectile
  • Chaining
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Projectile Speed
12 m/s12 metres per Second

Req: Level 12+ | Dex 155+

Throws a single bottle that releases a burst when it hits the ground, dealing unarmed attack damage in an area with a chance to poison. The skill chains, bouncing randomly to deal damage multiple times. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.Throws a single bottle that releases a burst when it hits the ground, dealing unarmed attack damage in an area with a chance to poison. The skill chains, bouncing randomly to deal damage multiple times. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.

  • (22 - 537) to (33 - 806) Added Chaos.Dmg(22 - 537) to (33 - 806) Added Chaos Damage
  • Modifiers to number of Proj instead apply to the number of times this Skill ChainsModifiers to number of Projectiles instead apply to the number of times this Skill Chains
  • Chains +2 TimesChains +2 Times
  • 40 % chance to Poison on Hit40 % chance to Poison on Hit
  • +6 % to Crit%+6 % to Critical Strike Chance
  • Base radius is 1.8 mBase radius is 1.8 metres
  • Proj can Chain when impacting the ground Proj Chain in random directionsProjectiles can Chain when impacting the ground Projectiles Chain in random directions
  • Consumes 8 Charges per Proj Fired from 1 Life Flask, if possibleConsumes 8 Charges per Projectile Fired from 1 Life Flask, if possible
  • Added Chaos.Dmg equal to (6 - 18) % of Flask's Recovery Amount if Charges were consumed from a Life FlaskAdded Chaos Damage equal to (6 - 18) % of Flask's Recovery Amount if Charges were consumed from a Life Flask
  • q20: (0 - 20) % chance to inflict Withered for 2 seconds on Hit(0 - 20) % chance to inflict Withered for 2 seconds on Hit

Boneshatter

  • Boneshatter
  • Attack
  • Melee
  • Strike
  • AoE
  • Duration
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(9 - 12) Mana(9 - 12) Mana
Attack Speed
85% of base85% of base
Attack Damage
(231 - 338)% of base(231 - 338)% of base
Effectiveness of Added Damage
(231 - 338)%(231 - 338)%

Req: Level 28+ | Str 155+

Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.

  • (11 - 158) to (17 - 238) Added Phys.Dmg(11 - 158) to (17 - 238) Added Physical Damage
  • Gain 1 Trauma the first time this Attack Hits an Enemy Take (6 - 194) Phys.Dmg per Trauma when you gain Trauma Trauma lasts 6 secondsGain 1 Trauma the first time this Attack Hits an Enemy Take (6 - 194) Physical Damage per Trauma when you gain Trauma Trauma lasts 6 seconds
  • (3 - 6) % more Dmg per Trauma(3 - 6) % more Damage per Trauma
  • Pulse has 15 % inc. AoE per 0.1s of Stun Dur., up to 400%Pulse has 15 % increased Area of Effect per 0.1s of Stun Duration, up to 400%
  • q20: +(0 - 1) % more Dmg per Trauma+(0 - 1) % more Damage per Trauma

Boneshatter of Carnage

  • Boneshatter of Carnage
  • Attack
  • Melee
  • Strike
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(9 - 12) Mana(9 - 12) Mana
Attack Speed
85% of base85% of base
Attack Damage
(336 - 620)% of base(336 - 620)% of base
Effectiveness of Added Damage
(336 - 620)%(336 - 620)%

Req: Level 28+ | Str 155+

Attack enemies with a forceful melee strike. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.Attack enemies with a forceful melee strike. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.

  • 25 % reduced Enemy Stun Threshold25 % reduced Enemy Stun Threshold
  • (20 - 39) % chance to double Stun Dur.(20 - 39) % chance to double Stun Duration
  • Pulse has 20 % inc. AoE per 0.1s of Stun Dur., up to 400%Pulse has 20 % increased Area of Effect per 0.1s of Stun Duration, up to 400%
  • q20: (0 - 20) % more Dmg against Stunned Enemies(0 - 20) % more Damage against Stunned Enemies

Boneshatter of Complex Trauma

  • Boneshatter of Complex Trauma
  • Attack
  • Melee
  • Strike
  • AoE
  • Duration
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(9 - 12) Mana(9 - 12) Mana
Attack Speed
85% of base85% of base
Attack Damage
(231 - 338)% of base(231 - 338)% of base
Effectiveness of Added Damage
(231 - 338)%(231 - 338)%

Req: Level 28+ | Str 155+

Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.

  • (11 - 158) to (17 - 238) Added Phys.Dmg(11 - 158) to (17 - 238) Added Physical Damage
  • Lose all Trauma on reaching 10 TraumaLose all Trauma on reaching 10 Trauma
  • Gain 1 Trauma the first time this Attack Hits an Enemy Take (18 - 582) Phys.Dmg per Trauma when you gain Trauma Trauma lasts 6 secondsGain 1 Trauma the first time this Attack Hits an Enemy Take (18 - 582) Physical Damage per Trauma when you gain Trauma Trauma lasts 6 seconds
  • (8 - 15) % more Dmg per Trauma, up to 200%(8 - 15) % more Damage per Trauma, up to 200%
  • Pulse has 15 % inc. AoE per 0.1s of Stun Dur., up to 400%Pulse has 15 % increased Area of Effect per 0.1s of Stun Duration, up to 400%
  • q20: (0 - 5) % more Dmg per Trauma, up to 200%(0 - 5) % more Damage per Trauma, up to 200%

Dominating Blow

  • Dominating Blow
  • Attack
  • Minion
  • Duration
  • Melee
  • Strike
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Attack Damage
(250 - 459)% of base(250 - 459)% of base
Effectiveness of Added Damage
(250 - 459)%(250 - 459)%

Req: Level 28+ | Str 98+ | Int 68+

Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.

  • Base duration is 3 secondsBase duration is 3 seconds
  • Base secondary duration is 30 secondsBase secondary duration is 30 seconds
  • Maximum 3 Summoned Magic Sentinels of DominanceMaximum 3 Summoned Magic Sentinels of Dominance
  • Maximum 9 Summoned Normal Sentinels of DominanceMaximum 9 Summoned Normal Sentinels of Dominance
  • Maximum 1 Summoned Rare Sentinels of DominanceMaximum 1 Summoned Rare Sentinels of Dominance
  • 25 % Chance to Summon a Normal Sentinel of Dominance on Hitting a Rare or Unique Monster25 % Chance to Summon a Normal Sentinel of Dominance on Hitting a Rare or Unique Monster
  • q20: Minions have (0 - 40) % inc. CDRRMinions have (0 - 40) % increased Cooldown Recovery Rate

Dominating Blow of Inspiring

  • Dominating Blow of Inspiring
  • Attack
  • Minion
  • Duration
  • Melee
  • Strike
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Attack Damage
(250 - 459)% of base(250 - 459)% of base
Effectiveness of Added Damage
(250 - 459)%(250 - 459)%

Req: Level 28+ | Str 98+ | Int 68+

Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.

  • Base duration is 3 secondsBase duration is 3 seconds
  • Base secondary duration is 30 secondsBase secondary duration is 30 seconds
  • Increases and Reductions to Minion Dmg also apply to this Skill's Dmg at 250 % of their valueIncreases and Reductions to Minion Damage also apply to this Skill's Damage at 250 % of their value
  • Maximum 3 Summoned Magic Sentinels of DominanceMaximum 3 Summoned Magic Sentinels of Dominance
  • Maximum 6 Summoned Normal Sentinels of DominanceMaximum 6 Summoned Normal Sentinels of Dominance
  • Maximum 1 Summoned Rare Sentinels of DominanceMaximum 1 Summoned Rare Sentinels of Dominance
  • 25 % Chance to Summon a Normal Sentinel of Dominance on Hitting a Rare or Unique Monster25 % Chance to Summon a Normal Sentinel of Dominance on Hitting a Rare or Unique Monster
  • q20: Increases and Reductions to Minion Dmg also applyIncreases and Reductions to Minion Damage also apply
  • q20: to this Skill's Dmg at (0 - 50) % of their valueto this Skill's Damage at (0 - 50) % of their value

Double Strike

  • Double Strike
  • Attack
  • Melee
  • Strike
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(7 - 13) Mana(7 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(144 - 410)% of base(144 - 410)% of base
Effectiveness of Added Damage
(144 - 410)%(144 - 410)%

Req: Level 1+ | Dex 155+

Performs two fast strikes with a melee weapon.Performs two fast strikes with a melee weapon.

  • 25 % chance to cause Bleeding25 % chance to cause Bleeding
  • q20: (0 - 20) % chance to deal Double Dmg to Bleeding Enemies(0 - 20) % chance to deal Double Damage to Bleeding Enemies

Double Strike of Impaling

  • Double Strike of Impaling
  • Attack
  • Melee
  • Strike
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(7 - 13) Mana(7 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(105 - 298)% of base(105 - 298)% of base
Effectiveness of Added Damage
(105 - 298)%(105 - 298)%

Req: Level 1+ | Dex 155+

Performs two fast strikes with a melee weapon.Performs two fast strikes with a melee weapon.

  • Killing Blows cause Impales on Enemies to Reflect Dmg to surrounding EnemiesKilling Blows cause Impales on Enemies to Reflect Damage to surrounding Enemies
  • 40 % chance to Impale Enemies on Hit40 % chance to Impale Enemies on Hit
  • q20: (0 - 40) % inc. Impale Effect(0 - 40) % increased Impale Effect

Double Strike of Momentum

  • Double Strike of Momentum
  • Attack
  • Melee
  • Strike
Level
(1 - 20)(1 - 20)
Cost
(7 - 13) Mana(7 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(69 - 197)% of base(69 - 197)% of base
Effectiveness of Added Damage
(69 - 197)%(69 - 197)%

Req: Level 1+ | Dex 155+

Performs two fast strikes with a melee weapon, gaining stages which cause this skill to attack faster. All stages are lost when you move.Performs two fast strikes with a melee weapon, gaining stages which cause this skill to attack faster. All stages are lost when you move.

  • 10 % more Atk Speed for each Stage10 % more Attack Speed for each Stage
  • Gain a Stage at the start of each pair of swings Maximum 10 StagesGain a Stage at the start of each pair of swings Maximum 10 Stages
  • q20: (0 - 4) % more Atk Speed for each Stage(0 - 4) % more Attack Speed for each Stage

Dual Strike

  • Dual Strike
  • Critical
  • Attack
  • Melee
  • Strike
Level
(1 - 20)(1 - 20)
Cost
(8 - 14) Mana(8 - 14) Mana
Attack Speed
70% of base70% of base
Attack Damage
(155 - 442)% of base(155 - 442)% of base
Effectiveness of Added Damage
(155 - 442)%(155 - 442)%

Req: Level 1+ | Str 68+ | Dex 98+

Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.

  • 100 % more Crit% against Enemies that are on Full Life100 % more Critical Strike Chance against Enemies that are on Full Life
  • 60 % more Dmg with Hits and Ailments against Enemies that are on Full Life60 % more Damage with Hits and Ailments against Enemies that are on Full Life
  • q20: +(0 - 30) % more Dmg with Hits and Ailments against Enemies that are on Full Life+(0 - 30) % more Damage with Hits and Ailments against Enemies that are on Full Life

Dual Strike of Ambidexterity

  • Dual Strike of Ambidexterity
  • Attack
  • Melee
  • Strike
Level
(1 - 20)(1 - 20)
Cost
(8 - 14) Mana(8 - 14) Mana
Attack Speed
70% of base70% of base
Attack Damage
(127 - 361)% of base(127 - 361)% of base
Effectiveness of Added Damage
(127 - 361)%(127 - 361)%

Req: Level 1+ | Str 68+ | Dex 98+

Attacks with both weapons, dealing the damage of both in one strike. Requires dual-wielding two different melee weapon types to use.Attacks with both weapons, dealing the damage of both in one strike. Requires dual-wielding two different melee weapon types to use.

  • 50 % more Dmg with Main Hand Weapon50 % more Damage with Main Hand Weapon
  • Uses Off Hand Weapon Attack TimeUses Off Hand Weapon Attack Time
  • q20: (0 - 20) % more Dmg with Main Hand Weapon(0 - 20) % more Damage with Main Hand Weapon

Elemental Hit

  • Elemental Hit
  • Attack
  • Melee
  • Strike
  • Fire
  • Cold
  • Lightning
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(5 - 8) Mana(5 - 8) Mana
Attack Speed
120% of base120% of base
AoE Radius
1010

Req: Level 12+ | Dex 155+

Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.

  • (18 - 508) to (33 - 944) Added Cold.Dmg(18 - 508) to (33 - 944) Added Cold Damage
  • (22 - 623) to (41 - 1158) Added Fire.Dmg(22 - 623) to (41 - 1158) Added Fire Damage
  • (3 - 98) to (67 - 1906) Added Light.Dmg(3 - 98) to (67 - 1906) Added Lightning Damage
  • Only Deals Dmg of the chosen Element Deals no Dmg of other Dmg TypesOnly Deals Damage of the chosen Element Deals no Damage of other Damage Types
  • (30 - 49) % chance to Freeze, Shock and Ignite(30 - 49) % chance to Freeze, Shock and Ignite
  • Base radius is 1.4 mBase radius is 1.4 metres
  • 80% more Area Radius against Enemies affected by an Ailment of the chosen Element80% more Area Radius against Enemies affected by an Ailment of the chosen Element
  • 10 % more Dmg for each type of Elemental Ailment on the Enemy10 % more Damage for each type of Elemental Ailment on the Enemy
  • q20: +(0 - 5) % more Dmg for each type of Elemental Ailment on the Enemy+(0 - 5) % more Damage for each type of Elemental Ailment on the Enemy

Frenzy of Onslaught

  • Frenzy of Onslaught
  • Attack
  • Melee
  • Strike
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Attack Damage
(163 - 353)% of base(163 - 353)% of base
Effectiveness of Added Damage
(163 - 353)%(163 - 353)%

Req: Level 16+ | Dex 155+

Perform a strike with a melee weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Perform a strike with a melee weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.

  • Consume all Frenzy Charges when you Hit an enemy while at max Frenzy Charges to gain Onslaught for 1 second per Charge consumedConsume all Frenzy Charges when you Hit an enemy while at maximum Frenzy Charges to gain Onslaught for 1 second per Charge consumed
  • 5 % more Atk Dmg per Frenzy Charge5 % more Attack Damage per Frenzy Charge
  • 5 % more Atk Speed per Frenzy Charge5 % more Attack Speed per Frenzy Charge
  • q20: +(0 - 2) % more Atk Dmg per Frenzy Charge+(0 - 2) % more Attack Damage per Frenzy Charge
  • q20: +(0 - 2) % more Atk Speed per Frenzy Charge+(0 - 2) % more Attack Speed per Frenzy Charge

Frost Blades

  • Frost Blades
  • Attack
  • Projectile
  • Melee
  • Strike
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(144 - 410)% of base(144 - 410)% of base
Effectiveness of Added Damage
(144 - 410)%(144 - 410)%

Req: Level 1+ | Dex 155+

Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.

  • Fires (5 - 8) ProjFires (5 - 8) Projectiles
  • 60 % of Phys.Dmg Converted to Cold.Dmg60 % of Physical Damage Converted to Cold Damage
  • +(1.8 - 2.1) m to Melee Strike Range+(1.8 - 2.1) metres to Melee Strike Range
  • Proj deal 30 % less Dmg with Hits and AilmentsProjectiles deal 30 % less Damage with Hits and Ailments
  • q20: Fires +(0 - 2) ProjFires +(0 - 2) Projectiles

Frost Blades of Katabasis

  • Frost Blades of Katabasis
  • Attack
  • Melee
  • Strike
  • Cold
  • AoE
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(86 - 240)% of base(86 - 240)% of base
Effectiveness of Added Damage
(86 - 240)%(86 - 240)%

Req: Level 1+ | Dex 155+

Attack enemies with greatly increased range, creating a chilling area that deals cold damage over time if it hits. Requires a Melee Weapon.Attack enemies with greatly increased range, creating a chilling area that deals cold damage over time if it hits. Requires a Melee Weapon.

  • Base duration is 3 secondsBase duration is 3 seconds
  • Deals (9.6 - 3344.4) Base Cold.Dmg per secondDeals (9.6 - 3344.4) Base Cold Damage per second
  • This Skill's AoE cannot be modifiedThis Skill's Area of Effect cannot be modified
  • 60 % of Phys.Dmg Converted to Cold.Dmg60 % of Physical Damage Converted to Cold Damage
  • +5 m to Melee Strike Range+5 metres to Melee Strike Range
  • q20: +(0 - 1) metre to Melee Strike Range+(0 - 1) metre to Melee Strike Range

Glacial Hammer

  • Glacial Hammer
  • Attack
  • Melee
  • Strike
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(219 - 623)% of base(219 - 623)% of base
Effectiveness of Added Damage
(219 - 623)%(219 - 623)%

Req: Level 1+ | Str 155+

Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.

  • 100 % of Phys.Dmg Converted to Cold.Dmg100 % of Physical Damage Converted to Cold Damage
  • 25 % chance to Freeze enemies25 % chance to Freeze enemies
  • Every third successive strike Freezes enemies as though dealing (200 - 390) % more DmgEvery third successive strike Freezes enemies as though dealing (200 - 390) % more Damage
  • 35 % inc. Dur. of Cold Ailments35 % increased Duration of Cold Ailments
  • (10 - 29) % inc. Effect of Cold Ailments(10 - 29) % increased Effect of Cold Ailments
  • q20: Every third successive strike Freezes enemies as though dealing (0 - 100) % more DmgEvery third successive strike Freezes enemies as though dealing (0 - 100) % more Damage

Glacial Hammer of Shattering

  • Glacial Hammer of Shattering
  • Critical
  • Attack
  • Melee
  • Strike
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(219 - 623)% of base(219 - 623)% of base
Effectiveness of Added Damage
(219 - 623)%(219 - 623)%

Req: Level 1+ | Str 155+

Hits enemies, converting some of your physical damage to cold damage. If striking three times in a row, the third strike will be a critical strike. Requires a Mace, Sceptre or Staff.Hits enemies, converting some of your physical damage to cold damage. If striking three times in a row, the third strike will be a critical strike. Requires a Mace, Sceptre or Staff.

  • 100 % of Phys.Dmg Converted to Cold.Dmg100 % of Physical Damage Converted to Cold Damage
  • Every third successive strike is a Critical StrikeEvery third successive strike is a Critical Strike
  • q20: +(0 - 40) % to Crit Multi+(0 - 40) % to Critical Strike Multiplier

Heavy Strike

  • Heavy Strike
  • Attack
  • Melee
  • Strike
Level
(1 - 20)(1 - 20)
Cost
(7 - 12) Mana(7 - 12) Mana
Attack Speed
85% of base85% of base
Attack Damage
(224 - 553)% of base(224 - 553)% of base
Effectiveness of Added Damage
(224 - 553)%(224 - 553)%

Req: Level 1+ | Str 155+

Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.

  • 25 % reduced Enemy Stun Threshold25 % reduced Enemy Stun Threshold
  • (20 - 39) % chance to deal Double Dmg(20 - 39) % chance to deal Double Damage
  • q20: (0 - 20) % chance to deal Double Dmg(0 - 20) % chance to deal Double Damage

Heavy Strike of Trarthus

  • Heavy Strike of Trarthus
  • Attack
  • Melee
  • Strike
Level
(1 - 20)(1 - 20)
Cost
(7 - 12) Mana(7 - 12) Mana
Attack Speed
85% of base85% of base
Attack Damage
(224 - 553)% of base(224 - 553)% of base
Effectiveness of Added Damage
(224 - 553)%(224 - 553)%

Req: Level 1+ | Str 155+

Attacks enemies with a forceful blow. Requires a Staff.Attacks enemies with a forceful blow. Requires a Staff.

  • 150 % Arcane Might150 % Arcane Might
  • 2 % chance to deal Double Dmg per 10 Int2 % chance to deal Double Damage per 10 Intelligence
  • q20: +(0 - 20) % Arcane Might+(0 - 20) % Arcane Might

Holy Strike

  • Holy Strike
  • Minion
  • Attack
  • Melee
  • Strike
  • Lightning
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Speed
115% of base115% of base
Attack Damage
(155 - 392)% of base(155 - 392)% of base
Effectiveness of Added Damage
(155 - 392)%(155 - 392)%

Req: Level 1+ | Str 98+ | Int 68+

Infuse your weapon with holy energy and swing. Successfully hitting an enemy will summon forth a copy of your Main Hand weapon as a Holy Armament. These Holy Armaments are undamageable minions, and will attack the enemies you target with Holy Strike. Requires a Mace, Sceptre or Staff.Infuse your weapon with holy energy and swing. Successfully hitting an enemy will summon forth a copy of your Main Hand weapon as a Holy Armament. These Holy Armaments are undamageable minions, and will attack the enemies you target with Holy Strike. Requires a Mace, Sceptre or Staff.

  • Base duration is 10 secondsBase duration is 10 seconds
  • Maximum (2 - 3) Holy ArmamentsMaximum (2 - 3) Holy Armaments
  • +(1.2 - 2.1) m to Minion Melee Strike Range+(1.2 - 2.1) metres to Minion Melee Strike Range
  • Minions deal (-168 - 60) % less DmgMinions deal (-168 - 60) % less Damage
  • This Attack and Minions Convert 50 % of Phys.Dmg to Light.DmgThis Attack and Minions Convert 50 % of Physical Damage to Lightning Damage
  • q20: +(0 - 0.5) m to Minion Melee Strike Range+(0 - 0.5) metres to Minion Melee Strike Range

Infernal Blow

  • Infernal Blow
  • Attack
  • AoE
  • Melee
  • Strike
  • Fire
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(164 - 377)% of base(164 - 377)% of base
Effectiveness of Added Damage
(164 - 377)%(164 - 377)%
Radius
1515

Req: Level 12+ | Str 155+

Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.

  • Base duration is 0.8 secondsBase duration is 0.8 seconds
  • 60 % of Phys.Dmg Converted to Fire.Dmg60 % of Physical Damage Converted to Fire Damage
  • Explosion deals base Fire.Dmg equal to 6 % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to 6 % of the corpse's Maximum Life
  • Base radius is 2.4 mBase radius is 2.4 metres
  • Base explosion radius is 1.8 mBase explosion radius is 1.8 metres
  • Debuff deals 66 % of Dmg per ChargeDebuff deals 66 % of Damage per Charge
  • q20: Debuff deals +(0 - 10) % of Dmg per ChargeDebuff deals +(0 - 10) % of Damage per Charge

Infernal Blow of Immolation

  • Infernal Blow of Immolation
  • Attack
  • AoE
  • Melee
  • Strike
  • Fire
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(164 - 377)% of base(164 - 377)% of base
Effectiveness of Added Damage
(164 - 377)%(164 - 377)%
Radius
1515

Req: Level 12+ | Str 155+

Attacks with your weapon, applying a charged debuff to you the first time you hit an enemy with this skill. Upon reaching 6 charges, or charges expiring, the charged debuff is removed to damage nearby enemies. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Attacks with your weapon, applying a charged debuff to you the first time you hit an enemy with this skill. Upon reaching 6 charges, or charges expiring, the charged debuff is removed to damage nearby enemies. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.

  • Base duration is 3 secondsBase duration is 3 seconds
  • 60 % of Phys.Dmg Converted to Fire.Dmg60 % of Physical Damage Converted to Fire Damage
  • Base radius is (2.6 - 2.9) mBase radius is (2.6 - 2.9) metres
  • Debuff deals 80 % of Dmg per ChargeDebuff deals 80 % of Damage per Charge
  • q20: Debuff deals +(0 - 10) % of Dmg per ChargeDebuff deals +(0 - 10) % of Damage per Charge

Lightning Strike

  • Lightning Strike
  • Attack
  • Projectile
  • Melee
  • Strike
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(199 - 456)% of base(199 - 456)% of base
Effectiveness of Added Damage
(199 - 456)%(199 - 456)%
Projectile Speed
16 m/s16 metres per Second

Req: Level 12+ | Dex 98+ | Int 68+

Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.

Lightning Strike

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Fires 3 ProjFires 3 Projectiles
  • Proj deal 50 % less Dmg with Hits and AilmentsProjectiles deal 50 % less Damage with Hits and Ailments
  • q20: Fires +(0 - 1) ProjFires +(0 - 1) Projectile
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Fires 3 ProjFires 3 Projectiles
  • Proj deal 50 % less Dmg with Hits and AilmentsProjectiles deal 50 % less Damage with Hits and Ailments
  • q20: Fires +(0 - 1) ProjFires +(0 - 1) Projectile

Lightning Strike of Arcing

  • Lightning Strike of Arcing
  • Attack
  • Projectile
  • Melee
  • Strike
  • Lightning
  • Chaining
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(164 - 377)% of base(164 - 377)% of base
Effectiveness of Added Damage
(164 - 377)%(164 - 377)%
Projectile Speed
16 m/s16 metres per Second

Req: Level 12+ | Dex 98+ | Int 68+

Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as a projectile as you strike, flying out to hit farther-away enemies and chain between them. The projectile cannot miss if the melee attack hit a target.Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as a projectile as you strike, flying out to hit farther-away enemies and chain between them. The projectile cannot miss if the melee attack hit a target.

Lightning Strike of Arcing

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Chains +(4 - 7) TimesChains +(4 - 7) Times
  • Proj deal 50 % less Dmg with Hits and AilmentsProjectiles deal 50 % less Damage with Hits and Ailments
  • 10 % more Dmg for each time this Skill has Chained10 % more Damage for each time this Skill has Chained
  • q20: Chains +(0 - 2) TimesChains +(0 - 2) Times
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Chains +(4 - 7) TimesChains +(4 - 7) Times
  • Proj deal 50 % less Dmg with Hits and AilmentsProjectiles deal 50 % less Damage with Hits and Ailments
  • 10 % more Dmg for each time this Skill has Chained10 % more Damage for each time this Skill has Chained
  • q20: Chains +(0 - 2) TimesChains +(0 - 2) Times

Molten Strike

  • Molten Strike
  • Attack
  • Projectile
  • AoE
  • Melee
  • Strike
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(127 - 329)% of base(127 - 329)% of base
Effectiveness of Added Damage
(127 - 329)%(127 - 329)%
Explosion Radius
99
Projectile Radius
2-252-25

Req: Level 1+ | Str 155+

Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.

  • Fires 4 ProjFires 4 Projectiles
  • 60 % of Phys.Dmg Converted to Fire.Dmg60 % of Physical Damage Converted to Fire Damage
  • Proj deal 60 % less Dmg with Hits and AilmentsProjectiles deal 60 % less Damage with Hits and Ailments
  • q20: Proj deal (0 - 10) % more Dmg with Hits and AilmentsProjectiles deal (0 - 10) % more Damage with Hits and Ailments

Molten Strike of the Zenith

  • Molten Strike of the Zenith
  • Attack
  • Projectile
  • AoE
  • Melee
  • Strike
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(7 - 13) Mana(7 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(92 - 239)% of base(92 - 239)% of base
Effectiveness of Added Damage
(92 - 239)%(92 - 239)%
Explosion Radius
99
Projectile Radius
2-252-25

Req: Level 1+ | Str 155+

Infuses your two-handed melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land. Every fifth time you attack with this skill it fires more, high-damage projectiles.Infuses your two-handed melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land. Every fifth time you attack with this skill it fires more, high-damage projectiles.

  • Fires 3 ProjFires 3 Projectiles
  • 60 % of Phys.Dmg Converted to Fire.Dmg60 % of Physical Damage Converted to Fire Damage
  • Proj deal 60 % less Dmg with Hits and AilmentsProjectiles deal 60 % less Damage with Hits and Ailments
  • Every fifth Attack, Proj deal 600 % more Dmg with Hits and AilmentsEvery fifth Attack, Projectiles deal 600 % more Damage with Hits and Ailments
  • Every fifth Attack fires 5 additional ProjEvery fifth Attack fires 5 additional Projectiles
  • q20: Every fifth Attack, Proj deal (0 - 200) % more Dmg with Hits and AilmentsEvery fifth Attack, Projectiles deal (0 - 200) % more Damage with Hits and Ailments

Pestilent Strike

  • Pestilent Strike
  • Attack
  • Melee
  • Strike
  • AoE
  • Duration
  • Chaos
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Attack Damage
(257 - 473)% of base(257 - 473)% of base
Effectiveness of Added Damage
(257 - 473)%(257 - 473)%

Req: Level 28+ | Dex 98+ | Int 68+

Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.

  • Base duration is 1 secondBase duration is 1 second
  • Base secondary duration is 1 secondsBase secondary duration is 1 seconds
  • 60 % of Phys.Dmg Converted to Chaos.Dmg60 % of Physical Damage Converted to Chaos Damage
  • 60 % chance to Poison on Hit60 % chance to Poison on Hit
  • 30 % more Poison Dur.30 % more Poison Duration
  • Secondary Debuff deals 50 % of the total remaining Expected Poison Dmg of all Poisons on the dying Enemy per second as Chaos.DmgSecondary Debuff deals 50 % of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage
  • q20: (0 - 20) % more Poison Dur.(0 - 20) % more Poison Duration

Puncture of Shanking

  • Puncture of Shanking
  • Attack
  • Melee
  • Strike
  • Duration
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(8 - 14) Mana(8 - 14) Mana
Attack Speed
70% of base70% of base
Attack Damage
(170 - 438)% of base(170 - 438)% of base
Effectiveness of Added Damage
(170 - 438)%(170 - 438)%

Req: Level 4+ | Dex 98+ | Int 68+

Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with daggers, claws or swords.Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with daggers, claws or swords.

  • Base duration is 6 secondsBase duration is 6 seconds
  • (80 - 118) % inc. Crit% against Bleeding Enemies(80 - 118) % increased Critical Strike Chance against Bleeding Enemies
  • (30 - 49) % more Dmg with Bleeding(30 - 49) % more Damage with Bleeding
  • Causes BleedingCauses Bleeding
  • q20: +(0 - 20) % more Dmg with Bleeding+(0 - 20) % more Damage with Bleeding

Smite of Divine Judgement

  • Smite of Divine Judgement
  • Lightning
  • Melee
  • Attack
  • AoE
  • Strike
Level
(1 - 20)(1 - 20)
Cost
(7 - 12) Mana(7 - 12) Mana
Attack Speed
85% of base85% of base
Attack Damage
(201 - 370)% of base(201 - 370)% of base
Effectiveness of Added Damage
(201 - 370)%(201 - 370)%
AoE Radius
1515

Req: Level 1+ | Str 98+ | Int 68+

Performs a melee attack, and causes lightning to strike nearby enemies, dealing damage in an area. Each target can only be hit once by this skill. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Performs a melee attack, and causes lightning to strike nearby enemies, dealing damage in an area. Each target can only be hit once by this skill. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • (0 - 38) % more Area Dmg(0 - 38) % more Area Damage
  • Base radius is (1.5 - 2.1) mBase radius is (1.5 - 2.1) metres
  • Lightning strikes 3 targets within 5 mLightning strikes 3 targets within 5 metres
  • q20: Lightning strikes targets within +(0 - 2) mLightning strikes targets within +(0 - 2) metres

Static Strike

  • Static Strike
  • Attack
  • Melee
  • Strike
  • AoE
  • Duration
  • Lightning
  • Chaining
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(151 - 346)% of base(151 - 346)% of base
Effectiveness of Added Damage
(151 - 346)%(151 - 346)%
Radius
1616

Req: Level 12+ | Str 98+ | Int 68+

Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.

  • Beams Hit Enemies every (0.32 - 0.4) secondsBeams Hit Enemies every (0.32 - 0.4) seconds
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Base duration is 4 secondsBase duration is 4 seconds
  • Chains +1 TimesChains +1 Times
  • Beams deal 30 % less DmgBeams deal 30 % less Damage
  • (4 - 6) max Beam Targets(4 - 6) maximum Beam Targets
  • q20: (0 - 20) % inc. Beam frequency(0 - 20) % increased Beam frequency

Static Strike of Gathering Lightning

  • Static Strike of Gathering Lightning
  • Attack
  • Melee
  • Strike
  • Duration
  • Lightning
  • Chaining
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(151 - 346)% of base(151 - 346)% of base
Effectiveness of Added Damage
(151 - 346)%(151 - 346)%
Radius
1616

Req: Level 12+ | Str 98+ | Int 68+

Attack with a melee weapon, gaining a Gathering Lightning buff for a duration if you hit an enemy. While you have Gathering Lightning, attacks with this skill will cause chaining beams of lightning, which chain additional times the more Gathering Lightning you have.Attack with a melee weapon, gaining a Gathering Lightning buff for a duration if you hit an enemy. While you have Gathering Lightning, attacks with this skill will cause chaining beams of lightning, which chain additional times the more Gathering Lightning you have.

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Base duration is 4 secondsBase duration is 4 seconds
  • Gain 1 Gathering Lightning on Melee hitGain 1 Gathering Lightning on Melee hit
  • Maximum 10 Gathering LightningMaximum 10 Gathering Lightning
  • 8 % more Dmg with Hits and Ailments per Gathering Lightning8 % more Damage with Hits and Ailments per Gathering Lightning
  • 1 max Beam Targets1 maximum Beam Targets
  • q20: +(0 - 2) to Maximum Gathering Lightning+(0 - 2) to Maximum Gathering Lightning

Vaal Domination

  • Vaal Domination
  • Spell
  • Minion
  • Duration
  • Vaal
  • Attack
  • Melee
  • Strike
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
20 sec20 sec
Cast Time
0.50 sec0.50 sec

Req: Level 28+ | Str 98+ | Int 68+

This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.

  • Base duration is 30 secondsBase duration is 30 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Maximum 3 Ascended Sentinels of Dominance Ascended Sentinels do not count towards the regular limitsMaximum 3 Ascended Sentinels of Dominance Ascended Sentinels do not count towards the regular limits
  • Ascended Sentinels deal 300 % more DmgAscended Sentinels deal 300 % more Damage
  • Ascended Sentinels take 70 % less DmgAscended Sentinels take 70 % less Damage
  • q20: Minions have (0 - 40) % inc. CDRRMinions have (0 - 40) % increased Cooldown Recovery Rate

Vaal Double Strike

  • Vaal Double Strike
  • Attack
  • Melee
  • Strike
  • Duration
  • Vaal
  • Physical
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
8 sec8 sec
Attack Damage
(40 - 102)% of base(40 - 102)% of base
Effectiveness of Added Damage
(40 - 102)%(40 - 102)%

Req: Level 1+ | Dex 155+

Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.

  • Base duration is 6 secondsBase duration is 6 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Doubles have (0 - 57) % inc. Move.SpdDoubles have (0 - 57) % increased Movement Speed
  • Can't be EvadedCan't be Evaded
  • 25 % chance to cause Bleeding25 % chance to cause Bleeding
  • Maximum 8 Summoned DoublesMaximum 8 Summoned Doubles
  • q20: (0 - 20) % chance to deal Double Dmg to Bleeding Enemies(0 - 20) % chance to deal Double Damage to Bleeding Enemies

Vaal Glacial Hammer

  • Vaal Glacial Hammer
  • Attack
  • Melee
  • Strike
  • Duration
  • AoE
  • Vaal
  • Cold
Level
(1 - 20)(1 - 20)
Souls Per Use
1515
Soul Gain Prevention
4 sec4 sec
Attack Damage
(219 - 552)% of base(219 - 552)% of base
Effectiveness of Added Damage
(219 - 552)%(219 - 552)%
AoE Radius
2020

Req: Level 1+ | Str 155+

Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.

  • Base duration is (3.4 - 4.35) secondsBase duration is (3.4 - 4.35) seconds
  • 100 % of Phys.Dmg Converted to Cold.Dmg100 % of Physical Damage Converted to Cold Damage
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • 25 % chance to Freeze enemies25 % chance to Freeze enemies
  • Freezes enemies as though dealing (200 - 390) % more DmgFreezes enemies as though dealing (200 - 390) % more Damage
  • Can't be EvadedCan't be Evaded
  • 35 % inc. Dur. of Cold Ailments35 % increased Duration of Cold Ailments
  • (10 - 29) % inc. Effect of Cold Ailments(10 - 29) % increased Effect of Cold Ailments
  • q20: (0 - 40) % inc. Dur. of Cold Ailments(0 - 40) % increased Duration of Cold Ailments

Vaal Lightning Strike

  • Vaal Lightning Strike
  • Attack
  • Melee
  • Strike
  • Duration
  • Vaal
  • Lightning
  • Projectile
Level
(1 - 20)(1 - 20)
Souls Per Use
2020
Soul Gain Prevention
8 sec8 sec
Attack Damage
(75 - 177)% of base(75 - 177)% of base
Effectiveness of Added Damage
(75 - 177)%(75 - 177)%
Projectile Speed
16 m/s16 metres per Second

Req: Level 12+ | Dex 98+ | Int 68+

Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.

Vaal Lightning Strike

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Base duration is 6 secondsBase duration is 6 seconds
  • Fires (5 - 9) ProjFires (5 - 9) Projectiles
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Can't be EvadedCan't be Evaded
  • q20: Fires +(0 - 1) ProjFires +(0 - 1) Projectile
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Base duration is 6 secondsBase duration is 6 seconds
  • Fires (5 - 9) ProjFires (5 - 9) Projectiles
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Can't be EvadedCan't be Evaded
  • q20: Fires +(0 - 1) ProjFires +(0 - 1) Projectile

Vaal Molten Strike

  • Vaal Molten Strike
  • Attack
  • Projectile
  • AoE
  • Melee
  • Strike
  • Fire
  • Chaining
Level
(1 - 20)(1 - 20)
Souls Per Use
1515
Soul Gain Prevention
3 sec3 sec
Attack Speed
70% of base70% of base
Attack Damage
(86 - 199)% of base(86 - 199)% of base
Effectiveness of Added Damage
(86 - 199)%(86 - 199)%

Req: Level 1+ | Str 155+

Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.

  • Fires 9 ProjFires 9 Projectiles
  • Chains +8 TimesChains +8 Times
  • 60 % of Phys.Dmg Converted to Fire.Dmg60 % of Physical Damage Converted to Fire Damage
  • +0.4 m to radius+0.4 metres to radius
  • Can't be EvadedCan't be Evaded
  • Proj can Chain when impacting the ground Proj do not change direction when ChainingProjectiles can Chain when impacting the ground Projectiles do not change direction when Chaining
  • q20: Proj deal (0 - 10) % more Dmg with Hits and AilmentsProjectiles deal (0 - 10) % more Damage with Hits and Ailments

Vigilant Strike

  • Vigilant Strike
  • Attack
  • Melee
  • Strike
Level
(1 - 20)(1 - 20)
Cost
(7 - 12) Mana(7 - 12) Mana
Cooldown Time
4.00 sec4.00 sec
Attack Speed
85% of base85% of base
Attack Damage
(290 - 746)% of base(290 - 746)% of base
Effectiveness of Added Damage
(290 - 746)%(290 - 746)%

Req: Level 4+ | Str 98+ | Int 68+

Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.

  • Melee Hits Fortify for 8 secondsMelee Hits Fortify for 8 seconds
  • q20: (0 - 4) % more Atk Dmg per Endurance Charge(0 - 4) % more Attack Damage per Endurance Charge

Viper Strike

  • Viper Strike
  • Attack
  • Duration
  • Melee
  • Strike
  • Chaos
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(155 - 442)% of base(155 - 442)% of base
Effectiveness of Added Damage
(155 - 442)%(155 - 442)%

Req: Level 1+ | Dex 155+

Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.

  • 30 % less Atk Speed if Dual Wielding30 % less Attack Speed if Dual Wielding
  • 20 % less Hit Dmg while Dual Wielding20 % less Hit Damage while Dual Wielding
  • Base duration is 4 secondsBase duration is 4 seconds
  • 60 % of Phys.Dmg Converted to Chaos.Dmg60 % of Physical Damage Converted to Chaos Damage
  • 60 % chance to Poison on Hit60 % chance to Poison on Hit
  • q20: +(0 - 1) seconds to Base duration+(0 - 1) seconds to Base duration

Viper Strike of the Mamba

  • Viper Strike of the Mamba
  • Attack
  • Duration
  • Melee
  • Strike
  • Chaos
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(155 - 442)% of base(155 - 442)% of base
Effectiveness of Added Damage
(155 - 442)%(155 - 442)%

Req: Level 1+ | Dex 155+

Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, deals the damage of both weapons in one strike. Requires a claw, dagger or sword.Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, deals the damage of both weapons in one strike. Requires a claw, dagger or sword.

  • 30 % less Atk Speed if Dual Wielding30 % less Attack Speed if Dual Wielding
  • 20 % less Hit Dmg while Dual Wielding20 % less Hit Damage while Dual Wielding
  • Base duration is 2 secondsBase duration is 2 seconds
  • 60 % of Phys.Dmg Converted to Chaos.Dmg60 % of Physical Damage Converted to Chaos Damage
  • 60 % chance to Poison on Hit60 % chance to Poison on Hit
  • 200 % more Dmg with Poison200 % more Damage with Poison
  • Cannot inflict multiple Poisons in the same HitCannot inflict multiple Poisons in the same Hit
  • Cannot inflict Poison on Poisoned EnemiesCannot inflict Poison on Poisoned Enemies
  • q20: +(0 - 40) % more Dmg with Poison+(0 - 40) % more Damage with Poison

Wild Strike

  • Wild Strike
  • Attack
  • Melee
  • Strike
  • Lightning
  • Cold
  • Fire
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Attack Damage
(219 - 403)% of base(219 - 403)% of base
Effectiveness of Added Damage
(219 - 403)%(219 - 403)%
AoE Radius
2424

Req: Level 28+ | Str 68+ | Dex 98+

Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.

  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Beams Chain (4 - 7) TimesBeams Chain (4 - 7) Times
  • Fires 3 ProjFires 3 Projectiles
  • (0 - 19) % inc. AoE(0 - 19) % increased Area of Effect
  • 100 % of Phys.Dmg Converted to Fire, Cold or Light.Dmg100 % of Physical Damage Converted to Fire, Cold or Lightning Damage
  • q20: (0 - 20) % chance to Freeze, Shock and Ignite(0 - 20) % chance to Freeze, Shock and Ignite

Wild Strike of Extremes

  • Wild Strike of Extremes
  • Attack
  • Melee
  • Strike
  • Lightning
  • Cold
  • Fire
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(14 - 28) Mana (14 - 28) Life (14 - 28) ES(14 - 28) Mana (14 - 28) Life (14 - 28) Energy Shield
Attack Damage
(179 - 328)% of base(179 - 328)% of base
Effectiveness of Added Damage
(179 - 328)%(179 - 328)%
AoE Radius
2424

Req: Level 28+ | Str 68+ | Dex 98+

Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.

  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Beams Chain (4 - 7) TimesBeams Chain (4 - 7) Times
  • Fires 3 ProjFires 3 Projectiles
  • (0 - 19) % inc. AoE(0 - 19) % increased Area of Effect
  • 100 % of Phys.Dmg Converted to Fire, Cold or Light.Dmg100 % of Physical Damage Converted to Fire, Cold or Lightning Damage
  • Hits treat Enemy Monster Elemental Resistance values as invertedHits treat Enemy Monster Elemental Resistance values as inverted
  • q20: (0 - 20) % chance to Freeze, Shock and Ignite(0 - 20) % chance to Freeze, Shock and Ignite

Shield Crush

  • Shield Crush
  • Attack
  • Melee
  • AoE
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(7 - 13) Mana(7 - 13) Mana
Attack Time
0.80 sec0.80 sec
Critical Strike Chance
5.00%5.00%

Req: Level 1+ | Str 155+

Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.

  • (4 - 300) to (6 - 450) Base Off Hand Phys.Dmg(4 - 300) to (6 - 450) Base Off Hand Physical Damage
  • (3 - 8) to (5 - 12) Added Phys.Dmg per 15 Armour or ER on Shield(3 - 8) to (5 - 12) Added Physical Damage per 15 Armour or Evasion Rating on Shield
  • +(0 - 0.6) m to radius+(0 - 0.6) metres to radius
  • q20: Deals up to (0 - 10) % more Dmg with Hits to closer targetsDeals up to (0 - 10) % more Damage with Hits to closer targets

Shield Crush of the Chieftain

  • Shield Crush of the Chieftain
  • Attack
  • Melee
  • AoE
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(7 - 12) Mana(7 - 12) Mana
Attack Time
0.90 sec0.90 sec
Critical Strike Chance
5.00%5.00%

Req: Level 1+ | Str 155+

Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.

  • (6 - 389) to (8 - 583) Base Off Hand Fire.Dmg(6 - 389) to (8 - 583) Base Off Hand Fire Damage
  • (8 - 16) to (12 - 24) Added Fire.Dmg per 15 Armour on Shield(8 - 16) to (12 - 24) Added Fire Damage per 15 Armour on Shield
  • Central wave has (50 - 88) % more AoECentral wave has (50 - 88) % more Area of Effect
  • q20: Central wave has (0 - 40) % more AoECentral wave has (0 - 40) % more Area of Effect

Spectral Shield Throw

  • Spectral Shield Throw
  • Attack
  • Projectile
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Attack Time
0.65 sec0.65 sec
Critical Strike Chance
5.00%5.00%

Req: Level 28+ | Str 68+ | Dex 98+

Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.

  • Shard Proj Deal 50 % less DmgShard Projectiles Deal 50 % less Damage
  • (56 - 243) to (84 - 364) Base Off Hand Phys.Dmg(56 - 243) to (84 - 364) Base Off Hand Physical Damage
  • Fires 3 additional ProjFires 3 additional Projectiles
  • Primary Proj Chains +3 TimesPrimary Projectile Chains +3 Times
  • (3 - 5) to (5 - 9) Added Phys.Dmg per 15 Armour or ER on Shield(3 - 5) to (5 - 9) Added Physical Damage per 15 Armour or Evasion Rating on Shield
  • q20: Fires (0 - 2) additional ProjFires (0 - 2) additional Projectiles

Spectral Shield Throw of Shattering

  • Spectral Shield Throw of Shattering
  • Attack
  • Projectile
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Attack Time
0.75 sec0.75 sec
Critical Strike Chance
5.00%5.00%

Req: Level 28+ | Str 68+ | Dex 98+

Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the evasion of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the evasion of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.

  • Shard Proj Deal 25 % less DmgShard Projectiles Deal 25 % less Damage
  • (69 - 297) to (103 - 446) Base Off Hand Cold.Dmg(69 - 297) to (103 - 446) Base Off Hand Cold Damage
  • (4 - 7) to (7 - 12) Added Cold.Dmg per 15 ER on Shield(4 - 7) to (7 - 12) Added Cold Damage per 15 Evasion Rating on Shield
  • Fires (6 - 12) additional ProjFires (6 - 12) additional Projectiles
  • q20: (0 - 20) % more Proj.Spd(0 - 20) % more Projectile Speed

Spectral Shield Throw of Trarthus

  • Spectral Shield Throw of Trarthus
  • Attack
  • Projectile
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(9 - 12) Mana(9 - 12) Mana
Attack Time
0.80 sec0.80 sec
Critical Strike Chance
5.00%5.00%

Req: Level 28+ | Str 68+ | Dex 98+

Throws a spectral copy of your shield as a piercing projectile which deals off-hand damage augmented by the defences of the shield. When it reaches the targeted location it will hover in place, repeatedly firing a number of smaller shards as projectiles in all directions. The rate at which it releases shards will increase until all shards have been fired. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Throws a spectral copy of your shield as a piercing projectile which deals off-hand damage augmented by the defences of the shield. When it reaches the targeted location it will hover in place, repeatedly firing a number of smaller shards as projectiles in all directions. The rate at which it releases shards will increase until all shards have been fired. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.

  • Shard Proj Deal 50 % less DmgShard Projectiles Deal 50 % less Damage
  • (56 - 243) to (84 - 364) Base Off Hand Phys.Dmg(56 - 243) to (84 - 364) Base Off Hand Physical Damage
  • Fires (17 - 23) additional ProjFires (17 - 23) additional Projectiles
  • (2 - 3) to (3 - 5) Added Phys.Dmg per 15 Armour or ER on Shield(2 - 3) to (3 - 5) Added Physical Damage per 15 Armour or Evasion Rating on Shield
  • Fires 6 Shards at a time until all firedFires 6 Shards at a time until all fired
  • q20: (0 - 20) % more Proj.Spd(0 - 20) % more Projectile Speed

Ancestral Protector

  • Ancestral Protector
  • Attack
  • Totem
  • Melee
  • Strike
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(90 - 180)% of base(90 - 180)% of base
Effectiveness of Added Damage
(90 - 180)%(90 - 180)%

Req: Level 4+ | Str 155+

Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.

  • Totem lasts 12 secondsTotem lasts 12 seconds
  • Summons a Totem which uses this SkillSummons a Totem which uses this Skill
  • (10 - 20) % more Atk Speed while Totem is Active(10 - 20) % more Attack Speed while Totem is Active
  • 50 % inc. Totem Placement speed50 % increased Totem Placement speed
  • +(1.6 - 1.8) m to Melee Strike Range+(1.6 - 1.8) metres to Melee Strike Range
  • q20: +(0 - 0.4) m to Melee Strike Range+(0 - 0.4) metres to Melee Strike Range

Ancestral Warchief

  • Ancestral Warchief
  • Attack
  • Totem
  • Melee
  • AoE
  • Slam
Level
(1 - 20)(1 - 20)
Cost
(8 - 11) Mana(8 - 11) Mana
Attack Speed
90% of base90% of base
Attack Damage
(110 - 166)% of base(110 - 166)% of base
Effectiveness of Added Damage
(110 - 166)%(110 - 166)%

Req: Level 28+ | Str 155+

Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.

  • Totem lasts 12 secondsTotem lasts 12 seconds
  • Summons a Totem which uses this SkillSummons a Totem which uses this Skill
  • (8 - 18) % more Melee Dmg while Totem is Active(8 - 18) % more Melee Damage while Totem is Active
  • 50 % inc. Totem Placement speed50 % increased Totem Placement speed
  • +1 metre to Melee Strike Range+1 metre to Melee Strike Range
  • q20: (0 - 30) % inc. Activation range(0 - 30) % increased Activation range

Artillery Ballista

  • Artillery Ballista
  • Attack
  • Totem
  • AoE
  • Fire
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(9 - 13) Mana(9 - 13) Mana
Attack Speed
50% of base50% of base
Attack Damage
(50 - 65)% of base(50 - 65)% of base
Effectiveness of Added Damage
(50 - 65)%(50 - 65)%

Req: Level 28+ | Dex 155+

Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.

  • Totem lasts 8 secondsTotem lasts 8 seconds
  • +(2 - 3) to max number of Summoned Ballista Totems+(2 - 3) to maximum number of Summoned Ballista Totems
  • Fires 6 ArrowsFires 6 Arrows
  • 100 % of Phys.Dmg Converted to Fire.Dmg100 % of Physical Damage Converted to Fire Damage
  • Summons a Ballista Totem which uses this SkillSummons a Ballista Totem which uses this Skill
  • q20: Fires +(0 - 1) ArrowFires +(0 - 1) Arrow

Artillery Ballista of Cross Strafe

  • Artillery Ballista of Cross Strafe
  • Attack
  • Totem
  • AoE
  • Fire
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(9 - 13) Mana(9 - 13) Mana
Attack Speed
50% of base50% of base
Attack Damage
(50 - 65)% of base(50 - 65)% of base
Effectiveness of Added Damage
(50 - 65)%(50 - 65)%

Req: Level 28+ | Dex 155+

Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in two perpendicular lines, each dealing area damage to enemies around it. Requires a Bow.Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in two perpendicular lines, each dealing area damage to enemies around it. Requires a Bow.

  • Totem lasts 8 secondsTotem lasts 8 seconds
  • +(2 - 3) to max number of Summoned Ballista Totems+(2 - 3) to maximum number of Summoned Ballista Totems
  • Fires 6 ArrowsFires 6 Arrows
  • 100 % of Phys.Dmg Converted to Fire.Dmg100 % of Physical Damage Converted to Fire Damage
  • Summons a Ballista Totem which uses this SkillSummons a Ballista Totem which uses this Skill
  • Arrows fall in two perpendicular linesArrows fall in two perpendicular lines
  • q20: Fires +(0 - 1) ArrowFires +(0 - 1) Arrow

Artillery Ballista of Focus Fire

  • Artillery Ballista of Focus Fire
  • Attack
  • Totem
  • AoE
  • Fire
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(9 - 13) Mana(9 - 13) Mana
Attack Speed
50% of base50% of base
Attack Damage
(80 - 120)% of base(80 - 120)% of base
Effectiveness of Added Damage
(80 - 120)%(80 - 120)%

Req: Level 28+ | Dex 155+

Summons a ballista totem that propels a number of fiery arrows into the air, each targeting a specific enemy. Arrows deal area damage to enemies around it on landing. Requires a Bow.Summons a ballista totem that propels a number of fiery arrows into the air, each targeting a specific enemy. Arrows deal area damage to enemies around it on landing. Requires a Bow.

  • Totem lasts 8 secondsTotem lasts 8 seconds
  • +(2 - 3) to max number of Summoned Ballista Totems+(2 - 3) to maximum number of Summoned Ballista Totems
  • Fires up to 5 Arrows at different targetsFires up to 5 Arrows at different targets
  • 100 % of Phys.Dmg Converted to Fire.Dmg100 % of Physical Damage Converted to Fire Damage
  • Summons a Ballista Totem which uses this SkillSummons a Ballista Totem which uses this Skill
  • q20: Fires +(0 - 1) ArrowFires +(0 - 1) Arrow

Shrapnel Ballista

  • Shrapnel Ballista
  • Attack
  • Projectile
  • Totem
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(7 - 13) Mana(7 - 13) Mana
Attack Speed
50% of base50% of base
Attack Damage
(46 - 53)% of base(46 - 53)% of base
Effectiveness of Added Damage
(46 - 53)%(46 - 53)%

Req: Level 4+ | Dex 155+

Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.

  • Totem lasts 8 secondsTotem lasts 8 seconds
  • +(2 - 3) to max number of Summoned Ballista Totems+(2 - 3) to maximum number of Summoned Ballista Totems
  • Fires 3 ArrowsFires 3 Arrows
  • Summons a Ballista Totem which uses this SkillSummons a Ballista Totem which uses this Skill
  • q20: (0 - 40) % inc. Proj.Spd(0 - 40) % increased Projectile Speed

Shrapnel Ballista of Steel

  • Shrapnel Ballista of Steel
  • Attack
  • Projectile
  • Totem
  • Physical
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(7 - 13) Mana(7 - 13) Mana
Attack Speed
50% of base50% of base
Attack Damage
(59 - 69)% of base(59 - 69)% of base
Effectiveness of Added Damage
(59 - 69)%(59 - 69)%

Req: Level 4+ | Dex 155+

Summons a ballista totem that consumes your Steel Shards to fire multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. Steel Shards are gained with the Call of Steel Skill.Summons a ballista totem that consumes your Steel Shards to fire multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. Steel Shards are gained with the Call of Steel Skill.

  • Totem lasts 8 secondsTotem lasts 8 seconds
  • +(2 - 3) to max number of Summoned Ballista Totems+(2 - 3) to maximum number of Summoned Ballista Totems
  • Fires 3 ArrowsFires 3 Arrows
  • Summons a Ballista Totem which uses this SkillSummons a Ballista Totem which uses this Skill
  • 40 % chance to Impale Enemies on Hit40 % chance to Impale Enemies on Hit
  • If you have no Steel Shards, only Fires 1 ProjIf you have no Steel Shards, only Fires 1 Projectile
  • Totem Attacks consume up to 1 of your Steel ShardsTotem Attacks consume up to 1 of your Steel Shards
  • q20: (0 - 40) % inc. Proj.Spd(0 - 40) % increased Projectile Speed

Siege Ballista

  • Siege Ballista
  • Attack
  • Projectile
  • Totem
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(8 - 13) Mana(8 - 13) Mana
Attack Speed
50% of base50% of base
Attack Damage
(100 - 145)% of base(100 - 145)% of base
Effectiveness of Added Damage
(100 - 145)%(100 - 145)%

Req: Level 12+ | Dex 155+

Summons a ballista totem that attacks with piercing arrows. Requires a Bow.Summons a ballista totem that attacks with piercing arrows. Requires a Bow.

  • Arrows Pierce (6 - 9) additional TargetsArrows Pierce (6 - 9) additional Targets
  • +(2 - 3) to max number of Summoned Totems+(2 - 3) to maximum number of Summoned Totems
  • Totem lasts 8 secondsTotem lasts 8 seconds
  • Summons a Ballista Totem which uses this SkillSummons a Ballista Totem which uses this Skill
  • q20: (0 - 5) % inc. Atk Speed per max Totem(0 - 5) % increased Attack Speed per maximum Totem

Siege Ballista of Splintering

  • Siege Ballista of Splintering
  • Attack
  • Projectile
  • Totem
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(8 - 13) Mana(8 - 13) Mana
Attack Speed
50% of base50% of base
Attack Damage
(90 - 130)% of base(90 - 130)% of base
Effectiveness of Added Damage
(90 - 130)%(90 - 130)%

Req: Level 12+ | Dex 155+

Summons a ballista totem that attacks with forking arrows. Requires a Bow.Summons a ballista totem that attacks with forking arrows. Requires a Bow.

  • +(2 - 3) to max number of Summoned Totems+(2 - 3) to maximum number of Summoned Totems
  • Totem lasts 8 secondsTotem lasts 8 seconds
  • Proj ForkProjectiles Fork
  • Proj can Fork 1 additional TimesProjectiles can Fork 1 additional Times
  • Summons a Ballista Totem which uses this SkillSummons a Ballista Totem which uses this Skill
  • q20: Proj have (0 - 40) % chance for an additional Proj when ForkingProjectiles have (0 - 40) % chance for an additional Projectile when Forking

Siege Ballista of Trarthus

  • Siege Ballista of Trarthus
  • Attack
  • Projectile
  • Totem
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(8 - 13) Mana(8 - 13) Mana
Attack Damage
(135 - 169)% of base(135 - 169)% of base
Effectiveness of Added Damage
(135 - 169)%(135 - 169)%

Req: Level 12+ | Dex 155+

Summons a ring of ballista totems around a targeted location. These ballistae fire once at the targeted location and then expire. Requires a Bow.Summons a ring of ballista totems around a targeted location. These ballistae fire once at the targeted location and then expire. Requires a Bow.

  • Arrows Pierce (6 - 9) additional TargetsArrows Pierce (6 - 9) additional Targets
  • Totem lasts 4 secondsTotem lasts 4 seconds
  • 300 % inc. Totem Placement range300 % increased Totem Placement range
  • +(3 - 7) to max number of Summoned Totems+(3 - 7) to maximum number of Summoned Totems
  • Summons (4 - 8) Ballista Totems in a ring which use this SkillSummons (4 - 8) Ballista Totems in a ring which use this Skill
  • Totems expire after Attacking onceTotems expire after Attacking once
  • q20: (0 - 20) % more Proj Dmg(0 - 20) % more Projectile Damage

Vaal Ancestral Warchief

  • Vaal Ancestral Warchief
  • Attack
  • Totem
  • Melee
  • AoE
  • Vaal
  • Slam
Level
(1 - 20)(1 - 20)
Souls Per Use
2020
Soul Gain Prevention
9 sec9 sec
Attack Speed
80% of base80% of base
Attack Damage
(100 - 154)% of base(100 - 154)% of base
Effectiveness of Added Damage
(100 - 154)%(100 - 154)%

Req: Level 28+ | Str 155+

Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.

  • +1 to max number of Summoned Totems+1 to maximum number of Summoned Totems
  • Totem lasts 6 secondsTotem lasts 6 seconds
  • Modifiers to Totem Dur. also apply to this Skill's Soul Gain PreventionModifiers to Totem Duration also apply to this Skill's Soul Gain Prevention
  • Summons a Totem which uses this SkillSummons a Totem which uses this Skill
  • 32 % more Melee Dmg while Totem is Active32 % more Melee Damage while Totem is Active
  • 50 % inc. Totem Placement speed50 % increased Totem Placement speed
  • q20: (0 - 20) % inc. Totem Dmg(0 - 20) % increased Totem Damage

Blade Trap

  • Blade Trap
  • Trap
  • Attack
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(8 - 20) Mana(8 - 20) Mana
Attack Damage
(76 - 96)% of base(76 - 96)% of base
Effectiveness of Added Damage
(76 - 96)%(76 - 96)%

Req: Level 12+ | Dex 155+

Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.

  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Rotates 4 timesRotates 4 times
  • 25 % inc. rotation speed if Dual Wielding25 % increased rotation speed if Dual Wielding
  • Rotates +1 times if Dual WieldingRotates +1 times if Dual Wielding
  • Base radius is (1.6 - 2.2) mBase radius is (1.6 - 2.2) metres
  • q20: Trap lasts +(0 - 1) secondTrap lasts +(0 - 1) second
  • q20: Rotates +(0 - 1) timeRotates +(0 - 1) time

Blade Trap of Greatswords

  • Blade Trap of Greatswords
  • Trap
  • Attack
  • AoE
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(13 - 25) Mana(13 - 25) Mana
Cooldown Time
6.00 sec (3 Times)6.00 sec (3 Times)
Attack Damage
(147 - 220)% of base(147 - 220)% of base
Effectiveness of Added Damage
(147 - 220)%(147 - 220)%

Req: Level 12+ | Dex 155+

Throws a trap which, once triggered, swings two copies of your equipped Two Handed Sword around it in circles for a duration, each repeatedly damaging enemies it spins throughThrows a trap which, once triggered, swings two copies of your equipped Two Handed Sword around it in circles for a duration, each repeatedly damaging enemies it spins through

  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Base duration is 3.5 secondsBase duration is 3.5 seconds
  • Base radius is (2.2 - 2.8) mBase radius is (2.2 - 2.8) metres
  • q20: +(0 - 0.5) seconds to Base duration+(0 - 0.5) seconds to Base duration

Blade Trap of Laceration

  • Blade Trap of Laceration
  • Trap
  • Attack
  • AoE
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(8 - 20) Mana(8 - 20) Mana
Attack Damage
(180 - 260)% of base(180 - 260)% of base
Effectiveness of Added Damage
(180 - 260)%(180 - 260)%

Req: Level 12+ | Dex 155+

Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw, One Handed Sword or One Handed Axe around it in a circle, each damaging enemies it spins through.Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw, One Handed Sword or One Handed Axe around it in a circle, each damaging enemies it spins through.

  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Rotates 1 timeRotates 1 time
  • Base radius is (1.6 - 2.2) mBase radius is (1.6 - 2.2) metres
  • 25 % chance to cause Bleeding25 % chance to cause Bleeding
  • Bleeding inflicted by this Skill deals Dmg 50 % fasterBleeding inflicted by this Skill deals Damage 50 % faster
  • q20: Bleeding inflicted by this Skill deals Dmg (0 - 10) % fasterBleeding inflicted by this Skill deals Damage (0 - 10) % faster

Spectral Helix of Trarthus

  • Spectral Helix of Trarthus
  • Trap
  • Attack
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(6 - 9) Mana(6 - 9) Mana
Attack Damage
(150 - 220)% of base(150 - 220)% of base
Effectiveness of Added Damage
(150 - 220)%(150 - 220)%
Projectile Speed
15 m/s15 metres per Second

Req: Level 12+ | Str 68+ | Dex 98+

Throws a trap which, once triggered, fires a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls. If dual wielding, each Trap thrown will randomly use either the main hand or off hand weapon.Throws a trap which, once triggered, fires a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls. If dual wielding, each Trap thrown will randomly use either the main hand or off hand weapon.

  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Throw up to 1 additional Traps if dual wieldingThrow up to 1 additional Traps if dual wielding
  • Bounces up to 3 times Modifiers to number of Proj instead apply to the number of BouncesBounces up to 3 times Modifiers to number of Projectiles instead apply to the number of Bounces
  • Spirals through 4.25 rotationsSpirals through 4.25 rotations
  • 25 % reduced Trap Throwing Speed while wielding a Two Handed Weapon25 % reduced Trap Throwing Speed while wielding a Two Handed Weapon
  • q20: Proj that have Pierced deal (0 - 20) % more DmgProjectiles that have Pierced deal (0 - 20) % more Damage

Spectral Throw of Trarthus

  • Spectral Throw of Trarthus
  • Trap
  • Attack
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(5 - 9) Mana(5 - 9) Mana
Attack Speed
120% of base120% of base
Attack Damage
(92 - 138)% of base(92 - 138)% of base
Effectiveness of Added Damage
(92 - 138)%(92 - 138)%

Req: Level 1+ | Str 68+ | Dex 98+

Throws a trap which, once triggered, fires many spectral copies of your melee weapon. They fly out in all directions and then return to where the trap triggered, in a spinning attack that damages enemies in their path. If dual wielding, each Trap thrown will randomly use either the main hand or off hand weapon.Throws a trap which, once triggered, fires many spectral copies of your melee weapon. They fly out in all directions and then return to where the trap triggered, in a spinning attack that damages enemies in their path. If dual wielding, each Trap thrown will randomly use either the main hand or off hand weapon.

  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Fires (3 - 5) ProjFires (3 - 5) Projectiles
  • Fires Proj in a circleFires Projectiles in a circle
  • q20: Proj that have Pierced deal (0 - 20) % more DmgProjectiles that have Pierced deal (0 - 20) % more Damage

Blade Flurry

  • Blade Flurry
  • Attack
  • AoE
  • Channelling
  • Melee
Level
(1 - 20)(1 - 20)
Cost
(5 - 6) Mana(5 - 6) Mana
Attack Speed
160% of base160% of base
Attack Damage
(68 - 125)% of base(68 - 125)% of base
Effectiveness of Added Damage
(68 - 125)%(68 - 125)%

Req: Level 28+ | Dex 98+ | Int 68+

Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.

  • 25 % more Dmg with Hits and Ailments for each stage25 % more Damage with Hits and Ailments for each stage
  • Maximum 6 StagesMaximum 6 Stages
  • q20: (0 - 20) % more Dmg while at max Stages(0 - 20) % more Damage while at maximum Stages

Blade Flurry of Incision

  • Blade Flurry of Incision
  • Critical
  • Attack
  • AoE
  • Channelling
  • Melee
Level
(1 - 20)(1 - 20)
Cost
(5 - 6) Mana(5 - 6) Mana
Attack Speed
180% of base180% of base
Attack Damage
(61 - 111)% of base(61 - 111)% of base
Effectiveness of Added Damage
(61 - 111)%(61 - 111)%

Req: Level 28+ | Dex 98+ | Int 68+

Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The critical strike chance is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The critical strike chance is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.

  • 40 % more Crit% for each Stage40 % more Critical Strike Chance for each Stage
  • Maximum 6 StagesMaximum 6 Stages
  • q20: +(0 - 40) % to Crit Multi while at max Stages+(0 - 40) % to Critical Strike Multiplier while at maximum Stages

Charged Dash of Projection

  • Charged Dash of Projection
  • AoE
  • Channelling
  • Attack
  • Melee
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(4 - 5) Mana(4 - 5) Mana
Attack Speed
200% of base200% of base
Attack Damage
(88 - 160)% of base(88 - 160)% of base
Effectiveness of Added Damage
(88 - 160)%(88 - 160)%
AoE Radius
12-22, 2/stage12-22, 2/stage

Req: Level 28+ | Dex 155+

Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to release the illusion, dealing a final wave of damage. Requires a Melee Weapon.Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to release the illusion, dealing a final wave of damage. Requires a Melee Weapon.

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Deals 150 % more Dmg with Hits while Channelling if Illusion has finished movingDeals 150 % more Damage with Hits while Channelling if Illusion has finished moving
  • Hits from Final wave deal 125 % of Dmg per stageHits from Final wave deal 125 % of Damage per stage
  • Illusion moves at 150 % of your Move.SpdIllusion moves at 150 % of your Movement Speed
  • q20: Hits from Final wave deal +(0 - 20) % of Dmg per stageHits from Final wave deal +(0 - 20) % of Damage per stage

Vaal Blade Flurry

  • Vaal Blade Flurry
  • Attack
  • AoE
  • Channelling
  • Melee
  • Vaal
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
3030
Soul Gain Prevention
3 sec3 sec
Attack Speed
320% of base320% of base
Attack Damage
(404 - 690)% of base(404 - 690)% of base
Effectiveness of Added Damage
(404 - 690)%(404 - 690)%

Req: Level 28+ | Dex 98+ | Int 68+

Channel to create an expanding circle area around you that blinds enemies within it. When you stop channelling, deals damage in a smaller area around each enemy in the circle. Requires a Dagger, Claw or One-Handed Sword.Channel to create an expanding circle area around you that blinds enemies within it. When you stop channelling, deals damage in a smaller area around each enemy in the circle. Requires a Dagger, Claw or One-Handed Sword.

  • Can't be EvadedCan't be Evaded
  • (30 - 68) % inc. Blind Effect(30 - 68) % increased Blind Effect
  • 100 % chance to Blind enemies on hit100 % chance to Blind enemies on hit
  • 50 % less Dmg Taken while Channelling50 % less Damage Taken while Channelling
  • Base Circle Radius is 1 metre +0.5 m to Circle Radius per Stage Channelling stops when Total Circle Radius reaches 9 mBase Circle Radius is 1 metre +0.5 metres to Circle Radius per Stage Channelling stops when Total Circle Radius reaches 9 metres
  • q20: +(0 - 5) % more Dmg with Hits and Ailments for each stage+(0 - 5) % more Damage with Hits and Ailments for each stage

Barrage

  • Barrage
  • Attack
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(5 - 9) Mana(5 - 9) Mana
Attack Speed
115% of base115% of base
Attack Damage
(47 - 55)% of base(47 - 55)% of base
Effectiveness of Added Damage
(47 - 55)%(47 - 55)%
Projectile Speed
32.6 m/s32.6 metres per Second

Req: Level 12+ | Dex 155+

After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.

  • Fires 6 ProjFires 6 Projectiles
  • Fires Proj sequentiallyFires Projectiles sequentially
  • q20: Fires +(0 - 1) ProjFires +(0 - 1) Projectile

Barrage of Volley Fire

  • Barrage of Volley Fire
  • Attack
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(5 - 9) Mana(5 - 9) Mana
Attack Speed
115% of base115% of base
Attack Damage
(50 - 60)% of base(50 - 60)% of base
Effectiveness of Added Damage
(50 - 60)%(50 - 60)%
Projectile Speed
32.6 m/s32.6 metres per Second

Req: Level 12+ | Dex 155+

After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.

  • Fires 4 ProjFires 4 Projectiles
  • Fires Proj sequentiallyFires Projectiles sequentially
  • The first and final shots of the sequence fire 6 additional Proj simultaneouslyThe first and final shots of the sequence fire 6 additional Projectiles simultaneously
  • q20: The first and final shots of the sequence fire (0 - 4) additional Proj simultaneouslyThe first and final shots of the sequence fire (0 - 4) additional Projectiles simultaneously

Dual Strike

  • Dual Strike
  • Critical
  • Attack
  • Melee
  • Strike
Level
(1 - 20)(1 - 20)
Cost
(8 - 14) Mana(8 - 14) Mana
Attack Speed
70% of base70% of base
Attack Damage
(155 - 442)% of base(155 - 442)% of base
Effectiveness of Added Damage
(155 - 442)%(155 - 442)%

Req: Level 1+ | Str 68+ | Dex 98+

Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.

  • 100 % more Crit% against Enemies that are on Full Life100 % more Critical Strike Chance against Enemies that are on Full Life
  • 60 % more Dmg with Hits and Ailments against Enemies that are on Full Life60 % more Damage with Hits and Ailments against Enemies that are on Full Life
  • q20: +(0 - 30) % more Dmg with Hits and Ailments against Enemies that are on Full Life+(0 - 30) % more Damage with Hits and Ailments against Enemies that are on Full Life

Elemental Hit of the Spectrum

  • Elemental Hit of the Spectrum
  • Attack
  • Projectile
  • Fire
  • Cold
  • Lightning
  • AoE
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
AoE Radius
1010

Req: Level 12+ | Dex 155+

Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.

  • (6 - 148) to (12 - 275) Added Cold.Dmg(6 - 148) to (12 - 275) Added Cold Damage
  • (8 - 182) to (14 - 337) Added Fire.Dmg(8 - 182) to (14 - 337) Added Fire Damage
  • (1 - 29) to (23 - 555) Added Light.Dmg(1 - 29) to (23 - 555) Added Lightning Damage
  • (30 - 49) % chance to Freeze, Shock and Ignite(30 - 49) % chance to Freeze, Shock and Ignite
  • Base radius is 1.5 mBase radius is 1.5 metres
  • Deals no Non-Ele.DmgDeals no Non-Elemental Damage
  • 10 % more Dmg for each type of Elemental Ailment on the Enemy10 % more Damage for each type of Elemental Ailment on the Enemy
  • q20: +(0 - 5) % more Dmg for each type of Elemental Ailment on the Enemy+(0 - 5) % more Damage for each type of Elemental Ailment on the Enemy

Frenzy

  • Frenzy
  • Attack
  • Projectile
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Attack Damage
(115 - 135)% of base(115 - 135)% of base
Effectiveness of Added Damage
(115 - 135)%(115 - 135)%

Req: Level 16+ | Dex 155+

Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.

  • 5 % more Atk Dmg per Frenzy Charge5 % more Attack Damage per Frenzy Charge
  • 5 % more Atk Speed per Frenzy Charge5 % more Attack Speed per Frenzy Charge
  • q20: +(0 - 2) % more Atk Dmg per Frenzy Charge+(0 - 2) % more Attack Damage per Frenzy Charge
  • q20: +(0 - 2) % more Atk Speed per Frenzy Charge+(0 - 2) % more Attack Speed per Frenzy Charge

Kinetic Blast

  • Kinetic Blast
  • Attack
  • Projectile
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(6 - 9) Mana(6 - 9) Mana
Attack Speed
115% of base115% of base
Attack Damage
(140 - 155)% of base(140 - 155)% of base
Effectiveness of Added Damage
(140 - 155)%(140 - 155)%
Projectile Speed
32.6 m/s32.6 metres per Second

Req: Level 28+ | Int 155+

Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.

  • Kinetic Blast creates 4 additional explosionsKinetic Blast creates 4 additional explosions
  • 150 % Arcane Might150 % Arcane Might
  • 40 % less Area Dmg40 % less Area Damage
  • Base explosion radius is 1.4 mBase explosion radius is 1.4 metres
  • Base secondary radius is 2 mBase secondary radius is 2 metres
  • q20: Kinetic Blast creates (0 - 1) additional explosionsKinetic Blast creates (0 - 1) additional explosions

Kinetic Blast of Clustering

  • Kinetic Blast of Clustering
  • Attack
  • Projectile
  • AoE
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(6 - 9) Mana(6 - 9) Mana
Attack Speed
115% of base115% of base
Projectile Speed
32.6 m/s32.6 metres per Second

Req: Level 28+ | Int 155+

Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.

  • Kinetic Blast creates 3 additional explosionsKinetic Blast creates 3 additional explosions
  • 150 % Arcane Might150 % Arcane Might
  • Deals Added Phys.Dmg equal to (10 - 15) % of Maximum ManaDeals Added Physical Damage equal to (10 - 15) % of Maximum Mana
  • Modifiers to number of Proj instead apply to the number of ExplosionsModifiers to number of Projectiles instead apply to the number of Explosions
  • Base explosion radius is 1.9 mBase explosion radius is 1.9 metres
  • Base secondary radius is 2.8 mBase secondary radius is 2.8 metres
  • Proj cannot SplitProjectiles cannot Split
  • q20: Kinetic Blast creates (0 - 1) additional explosionsKinetic Blast creates (0 - 1) additional explosions

Kinetic Bolt

  • Kinetic Bolt
  • Attack
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(5 - 9) Mana(5 - 9) Mana
Attack Speed
115% of base115% of base
Attack Damage
(160 - 220)% of base(160 - 220)% of base
Effectiveness of Added Damage
(160 - 220)%(160 - 220)%
Projectile Speed
20 m/s20 metres per Second

Req: Level 1+ | Int 155+

Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.

  • 200 % Arcane Might200 % Arcane Might
  • Proj changes direction (5 - 8) timesProjectile changes direction (5 - 8) times
  • Modifiers which would cause projectiles to Fork instead cause them to change direction additional timesModifiers which would cause projectiles to Fork instead cause them to change direction additional times
  • q20: +(0 - 50) % Arcane Might+(0 - 50) % Arcane Might

Kinetic Bolt of Fragmentation

  • Kinetic Bolt of Fragmentation
  • Attack
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(5 - 9) Mana(5 - 9) Mana
Attack Speed
115% of base115% of base
Attack Damage
(70 - 95)% of base(70 - 95)% of base
Effectiveness of Added Damage
(70 - 95)%(70 - 95)%
Projectile Speed
20 m/s20 metres per Second

Req: Level 1+ | Int 155+

Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. Multiple of these projectiles can hit the same target.Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. Multiple of these projectiles can hit the same target.

  • Proj changes direction 3 timesProjectile changes direction 3 times
  • Fires 2 additional ProjFires 2 additional Projectiles
  • Modifiers which would cause projectiles to Fork instead cause them to change direction additional timesModifiers which would cause projectiles to Fork instead cause them to change direction additional times
  • q20: Proj changes direction (0 - 1) timesProjectile changes direction (0 - 1) times

Kinetic Fusillade

  • Kinetic Fusillade
  • Attack
  • Projectile
  • Duration
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Speed
125% of base125% of base
Attack Damage
(93 - 107)% of base(93 - 107)% of base
Effectiveness of Added Damage
(93 - 107)%(93 - 107)%
Projectile Speed
20 m/s20 metres per Second

Req: Level 12+ | Int 155+

Wave your wand to create a hovering kinetic projectile. After a short duration, the projectile is fired at an enemy, dealing area damage on impact and chaining to further targets. Using this attack again will reset the duration for all hovering projectiles. Multiple projectiles fired in sequence will attempt to target different enemies. Cannot be directly used by traps or mines.Wave your wand to create a hovering kinetic projectile. After a short duration, the projectile is fired at an enemy, dealing area damage on impact and chaining to further targets. Using this attack again will reset the duration for all hovering projectiles. Multiple projectiles fired in sequence will attempt to target different enemies. Cannot be directly used by traps or mines.

  • 150 % Arcane Might150 % Arcane Might
  • Base duration is 0.5 secondsBase duration is 0.5 seconds
  • Chains +3 TimesChains +3 Times
  • Base radius is 1.2 mBase radius is 1.2 metres
  • Proj deal (3 - 8) % more Dmg per previous Proj fired in sequenceProjectiles deal (3 - 8) % more Damage per previous Projectile fired in sequence
  • Maximum 12 hovering ProjMaximum 12 hovering Projectiles
  • q20: Proj deal +(0 - 4) % more Dmg per previous Proj fired in sequenceProjectiles deal +(0 - 4) % more Damage per previous Projectile fired in sequence

Kinetic Fusillade of Detonation

  • Kinetic Fusillade of Detonation
  • Attack
  • Projectile
  • Duration
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(72 - 86)% of base(72 - 86)% of base
Effectiveness of Added Damage
(72 - 86)%(72 - 86)%
Projectile Speed
20 m/s20 metres per Second

Req: Level 12+ | Int 155+

Wave your wand to create multiple hovering kinetic projectiles. After a short duration, the projectiles explode, dealing area damage. Using this attack again will reset the duration for all hovering projectiles. Cannot be directly used by traps or mines.Wave your wand to create multiple hovering kinetic projectiles. After a short duration, the projectiles explode, dealing area damage. Using this attack again will reset the duration for all hovering projectiles. Cannot be directly used by traps or mines.

  • 150 % Arcane Might150 % Arcane Might
  • Base duration is 0.7 secondsBase duration is 0.7 seconds
  • Fires 3 ProjFires 3 Projectiles
  • Base radius is (2 - 2.4) mBase radius is (2 - 2.4) metres
  • Proj deal (10 - 16) % more Dmg per previous Proj fired in sequenceProjectiles deal (10 - 16) % more Damage per previous Projectile fired in sequence
  • Maximum 18 hovering ProjMaximum 18 hovering Projectiles
  • q20: Fires +(0 - 1) ProjFires +(0 - 1) Projectile

Kinetic Rain

  • Kinetic Rain
  • Attack
  • AoE
  • Projectile
  • Duration
  • Trigger
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Attack Damage
(20 - 25)% of base(20 - 25)% of base
Effectiveness of Added Damage
(20 - 25)%(20 - 25)%

Req: Level 28+ | Int 155+

Swing your wand to cause a number of projectiles to rain down within a large area in front of you, directly targeting the locations of enemies in the area. The locations where each projectile will land are shown with markers before they fall. Each projectile explodes when hitting the ground, dealing area damage and triggering Kinetic Anomaly. Cannot be used by Totems, Traps, or Mines.Swing your wand to cause a number of projectiles to rain down within a large area in front of you, directly targeting the locations of enemies in the area. The locations where each projectile will land are shown with markers before they fall. Each projectile explodes when hitting the ground, dealing area damage and triggering Kinetic Anomaly. Cannot be used by Totems, Traps, or Mines.

Kinetic Rain

  • 200 % Arcane Might200 % Arcane Might
  • Fires 8 ProjFires 8 Projectiles
  • Base targeting area length is 9 mBase targeting area length is 9 metres
  • Base targeting area width is 4.5 mBase targeting area width is 4.5 metres
  • Base explosion radius is 1.2 mBase explosion radius is 1.2 metres
  • q20: Fires +(0 - 2) ProjFires +(0 - 2) Projectiles

Kinetic Anomaly

  • 200 % Arcane Might200 % Arcane Might
  • Base duration is 6 secondsBase duration is 6 seconds
  • Base explosion radius is 1.2 mBase explosion radius is 1.2 metres
  • Maximum 30 AnomaliesMaximum 30 Anomalies
  • This Skill is Triggered when Proj from Kinetic Rain explodeThis Skill is Triggered when Projectiles from Kinetic Rain explode
  • 200 % Arcane Might200 % Arcane Might
  • Fires 8 ProjFires 8 Projectiles
  • Base targeting area length is 9 mBase targeting area length is 9 metres
  • Base targeting area width is 4.5 mBase targeting area width is 4.5 metres
  • Base explosion radius is 1.2 mBase explosion radius is 1.2 metres
  • Base duration is 6 secondsBase duration is 6 seconds
  • Maximum 30 AnomaliesMaximum 30 Anomalies
  • This Skill is Triggered when Proj from Kinetic Rain explodeThis Skill is Triggered when Projectiles from Kinetic Rain explode
  • q20: Fires +(0 - 2) ProjFires +(0 - 2) Projectiles

Kinetic Rain of Impact

  • Kinetic Rain of Impact
  • Attack
  • AoE
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(6 - 9) Mana(6 - 9) Mana
Attack Speed
120% of base120% of base
Attack Damage
(120 - 135)% of base(120 - 135)% of base
Effectiveness of Added Damage
(120 - 135)%(120 - 135)%

Req: Level 28+ | Int 155+

Swing your wand to cause a number of projectiles to rain down within a large area in front of you, directly targeting the locations of enemies in the area. The locations where each projectile will land are shown with markers before they fall. Each projectile explodes when hitting the ground, dealing area damage.Swing your wand to cause a number of projectiles to rain down within a large area in front of you, directly targeting the locations of enemies in the area. The locations where each projectile will land are shown with markers before they fall. Each projectile explodes when hitting the ground, dealing area damage.

  • 200 % Arcane Might200 % Arcane Might
  • Fires 10 ProjFires 10 Projectiles
  • Base targeting area length is 9 mBase targeting area length is 9 metres
  • Base targeting area width is 4.5 mBase targeting area width is 4.5 metres
  • Base explosion radius is 1.2 mBase explosion radius is 1.2 metres
  • q20: Fires +(0 - 2) ProjFires +(0 - 2) Projectiles

Power Siphon

  • Power Siphon
  • Critical
  • Attack
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(5 - 9) Mana(5 - 9) Mana
Attack Speed
150% of base150% of base
Attack Damage
(90 - 105)% of base(90 - 105)% of base
Effectiveness of Added Damage
(90 - 105)%(90 - 105)%

Req: Level 12+ | Int 155+

Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.

  • 150 % Arcane Might150 % Arcane Might
  • Fires a Proj at up to (4 - 7) targets Modifiers to number of Proj instead apply to number of targets fired atFires a Projectile at up to (4 - 7) targets Modifiers to number of Projectiles instead apply to number of targets fired at
  • Culling StrikeCulling Strike
  • 20 % chance to gain a Power Charge when Proj Hits a Rare or Unique Enemy20 % chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
  • 10 % more Crit% per Power Charge10 % more Critical Strike Chance per Power Charge
  • +20 % to Crit Multi per Power Charge+20 % to Critical Strike Multiplier per Power Charge
  • q20: +(0 - 10) % to Crit Multi per Power Charge+(0 - 10) % to Critical Strike Multiplier per Power Charge

Power Siphon of the Archmage

  • Power Siphon of the Archmage
  • Attack
  • Projectile
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(5 - 9) Mana(5 - 9) Mana
Attack Speed
150% of base150% of base
Attack Damage
60% of base60% of base
Effectiveness of Added Damage
60%60%

Req: Level 12+ | Int 155+

Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.

  • 150 % Arcane Might150 % Arcane Might
  • Deals Added Light.Dmg equal to (15 - 24) % of max ManaDeals Added Lightning Damage equal to (15 - 24) % of maximum Mana
  • Fires a Proj at up to (4 - 7) targets Modifiers to number of Proj instead apply to number of targets fired atFires a Projectile at up to (4 - 7) targets Modifiers to number of Projectiles instead apply to number of targets fired at
  • Culling StrikeCulling Strike
  • 20 % chance to gain a Power Charge when Proj Hits a Rare or Unique Enemy20 % chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
  • q20: Deals Added Light.Dmg equal to (0 - 3) % of max ManaDeals Added Lightning Damage equal to (0 - 3) % of maximum Mana

Somatic Shell

  • Somatic Shell
  • Duration
  • Physical
  • Attack
  • AoE
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(6 - 9) Mana(6 - 9) Mana
Attack Speed
115% of base115% of base
Attack Damage
(35 - 60)% of base(35 - 60)% of base
Effectiveness of Added Damage
(35 - 60)%(35 - 60)%
Projectile Speed
32.6 m/s32.6 metres per Second

Req: Level 28+ | Int 155+

Fire a damaging projectile from your wand which aims itself towards an enemy and applies a shell to the first enemy struck. Damage from hits against that target is taken from the shell first. If fully depleted, the shell will explode, dealing area damage and firing a projectile at another target to apply a new shell to it. If multiple projectiles are fired by an exploding shell, only the first one to hit a target can apply a shell.Fire a damaging projectile from your wand which aims itself towards an enemy and applies a shell to the first enemy struck. Damage from hits against that target is taken from the shell first. If fully depleted, the shell will explode, dealing area damage and firing a projectile at another target to apply a new shell to it. If multiple projectiles are fired by an exploding shell, only the first one to hit a target can apply a shell.

Somatic Shell

  • 150 % Arcane Might150 % Arcane Might
  • Base duration is 5 secondsBase duration is 5 seconds
  • Dmg from this Skill cannot be taken from ShellsDamage from this Skill cannot be taken from Shells
  • 750 % more Area Dmg750 % more Area Damage
  • Base explosion radius is 1.8 mBase explosion radius is 1.8 metres
  • Dmg from Hits is taken from Shell before target's Life or ES Shell can take (168 - 6214) Dmg before explodingDamage from Hits is taken from Shell before target's Life or Energy Shield Shell can take (168 - 6214) Damage before exploding
  • Shell cannot be reapplied to same target for 0.2 seconds after explosionShell cannot be reapplied to same target for 0.2 seconds after explosion
  • Maximum (3 - 6) Somatic ShellsMaximum (3 - 6) Somatic Shells
  • Proj fired from explosion can apply no more than 1 new ShellsProjectiles fired from explosion can apply no more than 1 new Shells
  • q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres
  • 150 % Arcane Might150 % Arcane Might
  • Base duration is 5 secondsBase duration is 5 seconds
  • Dmg from this Skill cannot be taken from ShellsDamage from this Skill cannot be taken from Shells
  • 750 % more Area Dmg750 % more Area Damage
  • Base explosion radius is 1.8 mBase explosion radius is 1.8 metres
  • Dmg from Hits is taken from Shell before target's Life or ES Shell can take (168 - 6214) Dmg before explodingDamage from Hits is taken from Shell before target's Life or Energy Shield Shell can take (168 - 6214) Damage before exploding
  • Shell cannot be reapplied to same target for 0.2 seconds after explosionShell cannot be reapplied to same target for 0.2 seconds after explosion
  • Maximum (3 - 6) Somatic ShellsMaximum (3 - 6) Somatic Shells
  • Proj fired from explosion can apply no more than 1 new ShellsProjectiles fired from explosion can apply no more than 1 new Shells
  • q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres

Vaal Power Siphon

  • Vaal Power Siphon
  • Critical
  • Attack
  • Projectile
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
1515
Soul Gain Prevention
2 sec2 sec
Attack Speed
115% of base115% of base
Attack Damage
(150 - 184)% of base(150 - 184)% of base
Effectiveness of Added Damage
(150 - 184)%(150 - 184)%

Req: Level 12+ | Int 155+

Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.

  • 150 % Arcane Might150 % Arcane Might
  • Fires Proj at each nearby EnemyFires Projectiles at each nearby Enemy
  • Culling StrikeCulling Strike
  • Can't be EvadedCan't be Evaded
  • Gain a Power Charge when Proj Hits a Rare or Unique EnemyGain a Power Charge when Projectile Hits a Rare or Unique Enemy
  • 20 % more Crit% per Power Charge20 % more Critical Strike Chance per Power Charge
  • +25 % to Crit Multi per Power Charge+25 % to Critical Strike Multiplier per Power Charge
  • q20: +(0 - 10) % to Crit Multi per Power Charge+(0 - 10) % to Critical Strike Multiplier per Power Charge

Cobra Lash

  • Cobra Lash
  • Attack
  • Projectile
  • Chaos
Level
(1 - 20)(1 - 20)
Cost
(5 - 8) Mana(5 - 8) Mana
Attack Speed
120% of base120% of base
Attack Damage
(125 - 205)% of base(125 - 205)% of base
Effectiveness of Added Damage
(125 - 205)%(125 - 205)%
Projectile Speed
16 m/s16 metres per Second

Req: Level 1+ | Dex 98+ | Int 68+

Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.

  • 8 % more Dmg with Hits and Ailments for each remaining Chain8 % more Damage with Hits and Ailments for each remaining Chain
  • Chains +(3 - 5) TimesChains +(3 - 5) Times
  • 60 % of Phys.Dmg Converted to Chaos.Dmg60 % of Physical Damage Converted to Chaos Damage
  • 40 % chance to Poison on Hit40 % chance to Poison on Hit
  • q20: Chains +(0 - 2) TimesChains +(0 - 2) Times

Lancing Steel

  • Lancing Steel
  • Attack
  • Projectile
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(9 - 13) Mana(9 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(110 - 175)% of base(110 - 175)% of base
Effectiveness of Added Damage
(110 - 175)%(110 - 175)%

Req: Level 28+ | Str 68+ | Dex 98+

Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.

  • Fires 4 ProjFires 4 Projectiles
  • Fires 50 % more Proj per Steel Shard consumedFires 50 % more Projectiles per Steel Shard consumed
  • 20 % chance to Impale Enemies on Hit20 % chance to Impale Enemies on Hit
  • Hits after the first on each Enemy deal 60 % less DmgHits after the first on each Enemy deal 60 % less Damage
  • Consumes up to 4 Steel ShardsConsumes up to 4 Steel Shards
  • q20: Fires +(0 - 1) ProjFires +(0 - 1) Projectile

Lancing Steel of Spraying

  • Lancing Steel of Spraying
  • Attack
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(9 - 13) Mana(9 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(260 - 360)% of base(260 - 360)% of base
Effectiveness of Added Damage
(260 - 360)%(260 - 360)%

Req: Level 28+ | Str 68+ | Dex 98+

Thrust an Axe or Sword forward to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it.Thrust an Axe or Sword forward to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it.

  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Fires (6 - 8) ProjFires (6 - 8) Projectiles
  • Hits after the first on each Enemy deal 90 % less DmgHits after the first on each Enemy deal 90 % less Damage
  • q20: Fires +(0 - 2) ProjFires +(0 - 2) Projectiles

Shattering Steel

  • Shattering Steel
  • Attack
  • Projectile
  • AoE
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(7 - 12) Mana(7 - 12) Mana
Attack Speed
85% of base85% of base
Attack Damage
(170 - 265)% of base(170 - 265)% of base
Effectiveness of Added Damage
(170 - 265)%(170 - 265)%
AoE Radius
2828

Req: Level 12+ | Str 68+ | Dex 98+

Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.

  • Fires 3 ProjFires 3 Projectiles
  • 40 % chance to Impale Enemies on Hit40 % chance to Impale Enemies on Hit
  • q20: (0 - 40) % inc. Impale Effect(0 - 40) % increased Impale Effect

Shattering Steel of Ammunition

  • Shattering Steel of Ammunition
  • Attack
  • Projectile
  • AoE
  • Physical
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(7 - 12) Mana(7 - 12) Mana
Attack Speed
85% of base85% of base
Attack Damage
(170 - 265)% of base(170 - 265)% of base
Effectiveness of Added Damage
(170 - 265)%(170 - 265)%
AoE Radius
2828

Req: Level 12+ | Str 68+ | Dex 98+

Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.

  • Base duration is 6 secondsBase duration is 6 seconds
  • Fires 3 ProjFires 3 Projectiles
  • Gain a Steel Ward if you have at least 2 Steel Shards, up to a max of 6 Each Steel Ward grants +8 % Chance to Block Proj Atk DmgGain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6 Each Steel Ward grants +8 % Chance to Block Projectile Attack Damage
  • 40 % chance to Impale Enemies on Hit40 % chance to Impale Enemies on Hit
  • If you have no Steel Shards, only Fires 1 ProjIf you have no Steel Shards, only Fires 1 Projectile
  • Proj deal up to (50 - 110) % more Dmg with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel fartherProjectiles deal up to (50 - 110) % more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
  • Consumes up to 2 Steel ShardsConsumes up to 2 Steel Shards
  • q20: (0 - 40) % inc. Impale Effect(0 - 40) % increased Impale Effect

Spectral Helix

  • Spectral Helix
  • Attack
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(6 - 9) Mana(6 - 9) Mana
Attack Speed
120% of base120% of base
Attack Damage
(120 - 180)% of base(120 - 180)% of base
Effectiveness of Added Damage
(120 - 180)%(120 - 180)%
Projectile Speed
15 m/s15 metres per Second

Req: Level 12+ | Str 68+ | Dex 98+

Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.

  • Bounces up to 3 times Modifiers to number of Proj instead apply to the number of BouncesBounces up to 3 times Modifiers to number of Projectiles instead apply to the number of Bounces
  • Spirals through 4.25 rotationsSpirals through 4.25 rotations
  • q20: Proj that have Pierced deal (0 - 20) % more DmgProjectiles that have Pierced deal (0 - 20) % more Damage

Spectral Throw

  • Spectral Throw
  • Attack
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(5 - 9) Mana(5 - 9) Mana
Attack Speed
120% of base120% of base
Attack Damage
(100 - 150)% of base(100 - 150)% of base
Effectiveness of Added Damage
(100 - 150)%(100 - 150)%

Req: Level 1+ | Str 68+ | Dex 98+

Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.

  • q20: Proj that have Pierced deal (0 - 20) % more DmgProjectiles that have Pierced deal (0 - 20) % more Damage

Spectral Throw of Materialising

  • Spectral Throw of Materialising
  • Attack
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(5 - 9) Mana(5 - 9) Mana
Attack Speed
120% of base120% of base
Attack Damage
(240 - 340)% of base(240 - 340)% of base
Effectiveness of Added Damage
(240 - 340)%(240 - 340)%

Req: Level 1+ | Str 68+ | Dex 98+

Throws an intangible spectral copy of your melee weapon. It flies out and then becomes tangible as it returns to you, in a spinning attack that only hits and damages enemies while returning.Throws an intangible spectral copy of your melee weapon. It flies out and then becomes tangible as it returns to you, in a spinning attack that only hits and damages enemies while returning.

  • 30 % reduced Proj Deceleration30 % reduced Projectile Deceleration
  • q20: Proj that have Pierced deal (0 - 20) % more DmgProjectiles that have Pierced deal (0 - 20) % more Damage

Splitting Steel

  • Splitting Steel
  • Attack
  • Projectile
  • AoE
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(6 - 11) Mana(6 - 11) Mana
Attack Speed
90% of base90% of base
Attack Damage
(120 - 387)% of base(120 - 387)% of base
Effectiveness of Added Damage
(120 - 387)%(120 - 387)%

Req: Level 1+ | Str 68+ | Dex 98+

Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Projectiles from this skill cannot return. Requires a Sword or Axe.Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Projectiles from this skill cannot return. Requires a Sword or Axe.

  • Modifiers to number of Proj instead apply to the number of targets Proj Splits towardsModifiers to number of Projectiles instead apply to the number of targets Projectile Splits towards
  • Proj Split towards (2 - 5) targetsProjectiles Split towards (2 - 5) targets
  • Base radius is (0.8 - 1.2) mBase radius is (0.8 - 1.2) metres
  • 40 % chance to Impale Enemies on Hit40 % chance to Impale Enemies on Hit
  • Proj can Split without hitting a targetProjectiles can Split without hitting a target
  • q20: (0 - 40) % inc. Impale Effect(0 - 40) % increased Impale Effect

Splitting Steel of Ammunition

  • Splitting Steel of Ammunition
  • Attack
  • Projectile
  • AoE
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(120 - 387)% of base(120 - 387)% of base
Effectiveness of Added Damage
(120 - 387)%(120 - 387)%

Req: Level 1+ | Str 68+ | Dex 98+

Consume Steel Shards to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Projectiles from this skill cannot return. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.Consume Steel Shards to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Projectiles from this skill cannot return. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.

  • Modifiers to number of Proj instead apply to the number of targets Proj Splits towardsModifiers to number of Projectiles instead apply to the number of targets Projectile Splits towards
  • Proj Split towards (4 - 7) targetsProjectiles Split towards (4 - 7) targets
  • Base radius is (1.4 - 1.8) mBase radius is (1.4 - 1.8) metres
  • If you have no Steel Shards, Proj counts as already having SplitIf you have no Steel Shards, Projectile counts as already having Split
  • 60 % chance to Impale Enemies on Hit60 % chance to Impale Enemies on Hit
  • Proj can Split without hitting a targetProjectiles can Split without hitting a target
  • Consumes up to 2 Steel ShardsConsumes up to 2 Steel Shards
  • q20: (0 - 40) % inc. Impale Effect(0 - 40) % increased Impale Effect

Vaal Spectral Throw

  • Vaal Spectral Throw
  • Attack
  • Projectile
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
1515
Soul Gain Prevention
4 sec4 sec
Attack Speed
120% of base120% of base
Attack Damage
(100 - 150)% of base(100 - 150)% of base
Effectiveness of Added Damage
(100 - 150)%(100 - 150)%

Req: Level 1+ | Str 68+ | Dex 98+

Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.

  • Fires 8 Proj in each of two mirrored spiralsFires 8 Projectiles in each of two mirrored spirals
  • Can't be EvadedCan't be Evaded
  • q20: Proj that have Pierced deal (0 - 20) % more DmgProjectiles that have Pierced deal (0 - 20) % more Damage

Vaal Venom Gyre

  • Vaal Venom Gyre
  • Attack
  • Projectile
  • Chaos
  • Duration
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
8 sec8 sec
Attack Damage
(150 - 200)% of base(150 - 200)% of base
Effectiveness of Added Damage
(150 - 200)%(150 - 200)%
Projectile Speed
10 m/s10 metres per Second

Req: Level 12+ | Dex 98+ | Int 68+

Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.

  • Base duration is 12 secondsBase duration is 12 seconds
  • Base secondary duration is 6 secondsBase secondary duration is 6 seconds
  • 60 % of Phys.Dmg Converted to Chaos.Dmg60 % of Physical Damage Converted to Chaos Damage
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • 40 % chance to Poison on Hit40 % chance to Poison on Hit
  • Maximum 50 caught Proj Creates up to 50 caught Proj immediately Creates 15 caught Proj per secondMaximum 50 caught Projectiles Creates up to 50 caught Projectiles immediately Creates 15 caught Projectiles per second
  • 40 % chance to keep each caught Proj fired with Whirling Blades40 % chance to keep each caught Projectile fired with Whirling Blades
  • q20: (0 - 20) % inc. Poison Dur.(0 - 20) % increased Poison Duration

Venom Gyre

  • Venom Gyre
  • Attack
  • Projectile
  • Chaos
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(5 - 8) Mana(5 - 8) Mana
Attack Speed
120% of base120% of base
Attack Damage
(150 - 200)% of base(150 - 200)% of base
Effectiveness of Added Damage
(150 - 200)%(150 - 200)%
Projectile Speed
10 m/s10 metres per Second

Req: Level 12+ | Dex 98+ | Int 68+

Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.

  • Base duration is 12 secondsBase duration is 12 seconds
  • 60 % of Phys.Dmg Converted to Chaos.Dmg60 % of Physical Damage Converted to Chaos Damage
  • Proj Return to youProjectiles Return to you
  • 40 % chance to Poison on Hit40 % chance to Poison on Hit
  • Returning Proj deal 75 % less Dmg with Hits and AilmentsReturning Projectiles deal 75 % less Damage with Hits and Ailments
  • Returning Proj Pierce all TargetsReturning Projectiles Pierce all Targets
  • Maximum 30 caught ProjMaximum 30 caught Projectiles
  • 40 % chance to keep each caught Proj fired with Whirling Blades40 % chance to keep each caught Projectile fired with Whirling Blades
  • q20: Maximum +(0 - 10) caught ProjMaximum +(0 - 10) caught Projectiles

Bladestorm

  • Bladestorm
  • Attack
  • Melee
  • AoE
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(10 - 14) Mana(10 - 14) Mana
Attack Speed
70% of base70% of base
Attack Damage
(159 - 292)% of base(159 - 292)% of base
Effectiveness of Added Damage
(159 - 292)%(159 - 292)%

Req: Level 28+ | Str 98+ | Dex 68+

Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.

  • Base duration is 3 secondsBase duration is 3 seconds
  • (70 - 108) % more Dmg with Bleeding while in Blood Stance(70 - 108) % more Damage with Bleeding while in Blood Stance
  • (10 - 12) % more Atk Speed while you're in a Blood Bladestorm(10 - 12) % more Attack Speed while you're in a Blood Bladestorm
  • Maximum of 3 Bladestorms at a timeMaximum of 3 Bladestorms at a time
  • Sand Bladestorms grant (30 - 38) % inc. Move.Spd to youSand Bladestorms grant (30 - 38) % increased Movement Speed to you
  • Bladestorm deals 50 % less Dmg with Hits and AilmentsBladestorm deals 50 % less Damage with Hits and Ailments
  • q20: +(0 - 1) to Maximum number of Bladestorms at a time+(0 - 1) to Maximum number of Bladestorms at a time

Bladestorm of Uncertainty

  • Bladestorm of Uncertainty
  • Attack
  • Melee
  • AoE
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(10 - 14) Mana(10 - 14) Mana
Attack Speed
70% of base70% of base
Attack Damage
(189 - 348)% of base(189 - 348)% of base
Effectiveness of Added Damage
(189 - 348)%(189 - 348)%

Req: Level 28+ | Str 98+ | Dex 68+

Perform a spinning attack, damaging enemies around you and creating a random bladestorm. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe.Perform a spinning attack, damaging enemies around you and creating a random bladestorm. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe.

  • Base duration is 3 secondsBase duration is 3 seconds
  • (50 - 88) % more Dmg with Bleeding(50 - 88) % more Damage with Bleeding
  • (10 - 12) % more Atk Speed while you're in a Blood Bladestorm(10 - 12) % more Attack Speed while you're in a Blood Bladestorm
  • Maximum of 3 Bladestorms at a timeMaximum of 3 Bladestorms at a time
  • Sand Bladestorms grant (30 - 38) % inc. Move.Spd to youSand Bladestorms grant (30 - 38) % increased Movement Speed to you
  • Bladestorm deals 50 % less Dmg with Hits and AilmentsBladestorm deals 50 % less Damage with Hits and Ailments
  • q20: +(0 - 1) to Maximum number of Bladestorms at a time+(0 - 1) to Maximum number of Bladestorms at a time

Chain Hook of Trarthus

  • Chain Hook of Trarthus
  • Attack
  • AoE
  • Melee
Level
(1 - 20)(1 - 20)
Cost
(5 - 8) Mana(5 - 8) Mana
Attack Speed
120% of base120% of base
Attack Damage
(214 - 491)% of base(214 - 491)% of base
Effectiveness of Added Damage
(214 - 491)%(214 - 491)%
AoE Radius
2424

Req: Level 12+ | Str 155+

Throws chains ahead of you, attaching them to targets hit. Enemies chained to you will grant rage when hit. When chains are broken, they snap and deal attack damage in an area around the target they were attached to. Requires a One Handed Mace, Sceptre, Sword or Axe.Throws chains ahead of you, attaching them to targets hit. Enemies chained to you will grant rage when hit. When chains are broken, they snap and deal attack damage in an area around the target they were attached to. Requires a One Handed Mace, Sceptre, Sword or Axe.

  • Throws Chains at up to 8 targets in rangeThrows Chains at up to 8 targets in range
  • Chained targets grant 1 Rage when HitChained targets grant 1 Rage when Hit
  • Maximum chain length is 6 mMaximum chain length is 6 metres
  • Maximum 16 chainsMaximum 16 chains
  • +0.1 m to Radius per 5 Rage+0.1 metres to Radius per 5 Rage
  • q20: Throws Chains at up to (0 - 3) targets in rangeThrows Chains at up to (0 - 3) targets in range

Cleave

  • Cleave
  • Attack
  • AoE
  • Melee
Level
(1 - 20)(1 - 20)
Cost
(7 - 13) Mana(7 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(179 - 511)% of base(179 - 511)% of base
Effectiveness of Added Damage
(179 - 511)%(179 - 511)%
Radius
2020

Req: Level 1+ | Str 98+ | Dex 68+

The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.

  • When Dual Wielding, Deals 60 % Dmg from each Weapon combinedWhen Dual Wielding, Deals 60 % Damage from each Weapon combined
  • +(0 - 1) metre to radius+(0 - 1) metre to radius
  • q20: +(0 - 0.1) m to radius per Nearby Enemy, up to a max of +1 metre+(0 - 0.1) metres to radius per Nearby Enemy, up to a maximum of +1 metre

Cleave of Rage

  • Cleave of Rage
  • Attack
  • AoE
  • Melee
Level
(1 - 20)(1 - 20)
Cost
(7 - 13) Mana(7 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(179 - 511)% of base(179 - 511)% of base
Effectiveness of Added Damage
(179 - 511)%(179 - 511)%
Radius
2020

Req: Level 1+ | Str 98+ | Dex 68+

The character swings both their weapons in an arc, damaging monsters in an area in front of them. Requires dual wielding both an Axe and a Sword.The character swings both their weapons in an arc, damaging monsters in an area in front of them. Requires dual wielding both an Axe and a Sword.

  • When Dual Wielding, Deals 60 % Dmg from each Weapon combinedWhen Dual Wielding, Deals 60 % Damage from each Weapon combined
  • +0.1 m to Radius per 5 Rage+0.1 metres to Radius per 5 Rage
  • Gain 2 Rage on Attack HitGain 2 Rage on Attack Hit
  • q20: Gain (0 - 1) Rage on Attack HitGain (0 - 1) Rage on Attack Hit

Divine Blast

  • Divine Blast
  • AoE
  • Attack
  • Physical
  • Duration
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Attack Time
0.65 sec0.65 sec
Critical Strike Chance
5.00%5.00%

Req: Level 28+ | Str 98+ | Int 68+

Project a beam of holy light from your shield to a targeted location, causing an implosion of holy energy. This energy then lingers for a short duration, before blasting outwards in a larger and more damaging explosion.Project a beam of holy light from your shield to a targeted location, causing an implosion of holy energy. This energy then lingers for a short duration, before blasting outwards in a larger and more damaging explosion.

  • +0.1 % to Off Hand Crit% per 10 Maximum ES on Shield+0.1 % to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield
  • (42 - 184) to (64 - 276) Base Off Hand Phys.Dmg(42 - 184) to (64 - 276) Base Off Hand Physical Damage
  • (2 - 3) to (4 - 6) Added Phys.Dmg per 15 Armour on Shield(2 - 3) to (4 - 6) Added Physical Damage per 15 Armour on Shield
  • Base duration is 1.2 secondsBase duration is 1.2 seconds
  • 50 % of Phys.Dmg Converted to Fire.Dmg50 % of Physical Damage Converted to Fire Damage
  • Base explosion radius is 2.6 mBase explosion radius is 2.6 metres
  • Base implosion radius is 1.2 mBase implosion radius is 1.2 metres
  • Explosion deals 100 % more Dmg with Hits and AilmentsExplosion deals 100 % more Damage with Hits and Ailments
  • q20: +(0 - 0.3) m to radius+(0 - 0.3) metres to radius

Frozen Legion

  • Frozen Legion
  • Spell
  • Cold
  • Attack
  • Melee
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(12 - 23) Mana(12 - 23) Mana
Cooldown Time
0.80 sec (6 Times)0.80 sec (6 Times)
Cast Time
0.70 sec0.70 sec

Req: Level 39+ | Str 98+ | Int 68+

This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.

Frozen Legion

  • Consumes one Cooldown Use per Statue SummonedConsumes one Cooldown Use per Statue Summoned
  • q20: (0 - 20) % inc. CDRR(0 - 20) % increased Cooldown Recovery Rate

Frozen Sweep

  • 100 % of Phys.Dmg Converted to Cold.Dmg100 % of Physical Damage Converted to Cold Damage
  • You cannot use this Skill yourself, your Statues will use this Skill for youYou cannot use this Skill yourself, your Statues will use this Skill for you
  • Consumes one Cooldown Use per Statue SummonedConsumes one Cooldown Use per Statue Summoned
  • 100 % of Phys.Dmg Converted to Cold.Dmg100 % of Physical Damage Converted to Cold Damage
  • You cannot use this Skill yourself, your Statues will use this Skill for youYou cannot use this Skill yourself, your Statues will use this Skill for you
  • q20: (0 - 20) % inc. CDRR(0 - 20) % increased Cooldown Recovery Rate

Frozen Legion of Rallying

  • Frozen Legion of Rallying
  • Spell
  • Cold
  • Attack
  • Melee
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(12 - 23) Mana(12 - 23) Mana
Cooldown Time
0.30 sec (5 Times)0.30 sec (5 Times)
Cast Time
0.70 sec0.70 sec

Req: Level 39+ | Str 98+ | Int 68+

This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.

Frozen Legion of Rallying

  • Consumes one Cooldown Use per Statue SummonedConsumes one Cooldown Use per Statue Summoned
  • q20: (0 - 20) % inc. CDRR(0 - 20) % increased Cooldown Recovery Rate

Frozen Sweep

  • 100 % of Phys.Dmg Converted to Cold.Dmg100 % of Physical Damage Converted to Cold Damage
  • You cannot use this Skill yourself, your Statues will use this Skill for youYou cannot use this Skill yourself, your Statues will use this Skill for you
  • Consumes one Cooldown Use per Statue SummonedConsumes one Cooldown Use per Statue Summoned
  • 100 % of Phys.Dmg Converted to Cold.Dmg100 % of Physical Damage Converted to Cold Damage
  • You cannot use this Skill yourself, your Statues will use this Skill for youYou cannot use this Skill yourself, your Statues will use this Skill for you
  • q20: (0 - 20) % inc. CDRR(0 - 20) % increased Cooldown Recovery Rate

Holy Sweep

  • Holy Sweep
  • Attack
  • AoE
  • Melee
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(9 - 14) Mana(9 - 14) Mana
Attack Speed
70% of base70% of base
Attack Damage
(213 - 440)% of base(213 - 440)% of base
Effectiveness of Added Damage
(213 - 440)%(213 - 440)%

Req: Level 12+ | Str 98+ | Int 68+

Swings a two handed mace or a staff in a circle, calling down holy hammers to land randomly on a number of enemies struck. Hits from these holy hammers cannot be evaded.Swings a two handed mace or a staff in a circle, calling down holy hammers to land randomly on a number of enemies struck. Hits from these holy hammers cannot be evaded.

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Base radius is (2.4 - 2.8) mBase radius is (2.4 - 2.8) metres
  • Base Hammer impact radius is 1.2 mBase Hammer impact radius is 1.2 metres
  • Hammers deal 35 % less DmgHammers deal 35 % less Damage
  • Call down Holy Hammers on up to (3 - 5) enemies struckCall down Holy Hammers on up to (3 - 5) enemies struck
  • q20: Call down Holy Hammers on up to (0 - 3) enemies struckCall down Holy Hammers on up to (0 - 3) enemies struck

Lacerate

  • Lacerate
  • Attack
  • AoE
  • Melee
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(10 - 17) Mana(10 - 17) Mana
Attack Speed
60% of base60% of base
Attack Damage
(171 - 393)% of base(171 - 393)% of base
Effectiveness of Added Damage
(171 - 393)%(171 - 393)%

Req: Level 12+ | Str 68+ | Dex 98+

Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.

  • +(0 - 0.9) m to radius+(0 - 0.9) metres to radius
  • (50 - 88) % more Dmg with Bleeding while in Blood Stance(50 - 88) % more Damage with Bleeding while in Blood Stance
  • 25 % chance to cause Bleeding while in Blood Stance25 % chance to cause Bleeding while in Blood Stance
  • 50 % inc. angle while in Sand Stance50 % increased angle while in Sand Stance
  • q20: (0 - 20) % inc. Atk Speed if you've changed Stance Recently(0 - 20) % increased Attack Speed if you've changed Stance Recently

Lacerate of Butchering

  • Lacerate of Butchering
  • Attack
  • AoE
  • Melee
Level
(1 - 20)(1 - 20)
Cost
(16 - 25) Mana(16 - 25) Mana
Attack Speed
40% of base40% of base
Attack Damage
(274 - 629)% of base(274 - 629)% of base
Effectiveness of Added Damage
(274 - 629)%(274 - 629)%

Req: Level 12+ | Str 68+ | Dex 98+

Slashes twice, releasing wide waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a Two Handed Axe or Two Handed Sword.Slashes twice, releasing wide waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a Two Handed Axe or Two Handed Sword.

  • +(0.4 - 2.3) m to radius+(0.4 - 2.3) metres to radius
  • 50 % inc. angle50 % increased angle
  • q20: +(0 - 0.5) m to radius+(0 - 0.5) metres to radius

Lacerate of Haemorrhage

  • Lacerate of Haemorrhage
  • Attack
  • AoE
  • Melee
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(8 - 13) Mana(8 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(151 - 346)% of base(151 - 346)% of base
Effectiveness of Added Damage
(151 - 346)%(151 - 346)%

Req: Level 12+ | Str 68+ | Dex 98+

Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a One Handed Axe or One Handed Sword.Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a One Handed Axe or One Handed Sword.

  • (75 - 132) % more Dmg with Bleeding(75 - 132) % more Damage with Bleeding
  • 25 % chance to cause Bleeding25 % chance to cause Bleeding
  • q20: +(0 - 40) % more Dmg with Bleeding+(0 - 40) % more Damage with Bleeding

Rage Vortex

  • Rage Vortex
  • Attack
  • Melee
  • AoE
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(25 - 46) Life(25 - 46) Life
Attack Speed
70% of base70% of base
Attack Damage
(42 - 70)% of base(42 - 70)% of base
Effectiveness of Added Damage
(42 - 70)%(42 - 70)%

Req: Level 28+ | Str 155+

Spin with a sword or axe to deal damage in an area around you. Sacrifices some rage to send a ragestorm forward. While enemies are inside it, the ragestorm will slow its movement and repeatedly deal attack damage based on your attack speed.Spin with a sword or axe to deal damage in an area around you. Sacrifices some rage to send a ragestorm forward. While enemies are inside it, the ragestorm will slow its movement and repeatedly deal attack damage based on your attack speed.

  • Base duration is 3 secondsBase duration is 3 seconds
  • Base radius is 1.8 mBase radius is 1.8 metres
  • Sacrifices 20 % of Rage to create a Ragestorm, if you have at least 10 RageSacrifices 20 % of Rage to create a Ragestorm, if you have at least 10 Rage
  • Ragestorm deals 10 % more Dmg per 1 Rage SacrificedRagestorm deals 10 % more Damage per 1 Rage Sacrificed
  • Ragestorm has +0.1 m to radius per 2 Rage sacrificedRagestorm has +0.1 metres to radius per 2 Rage sacrificed
  • Ragestorm Hits 250 % more FrequentlyRagestorm Hits 250 % more Frequently
  • Maximum 1 RagestormsMaximum 1 Ragestorms
  • q20: Sacrifices +(0 - 5) % of Rage when creating a RagestormSacrifices +(0 - 5) % of Rage when creating a Ragestorm

Rage Vortex of Berserking

  • Rage Vortex of Berserking
  • Attack
  • Melee
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(25 - 46) Life(25 - 46) Life
Attack Speed
70% of base70% of base
Attack Damage
(42 - 70)% of base(42 - 70)% of base
Effectiveness of Added Damage
(42 - 70)%(42 - 70)%

Req: Level 28+ | Str 155+

Spin with a sword or axe to deal damage in an area around you. If you have at least 10 rage, create a ragestorm attached to you that repeatedly deals attack damage to enemies inside based on your attack speed. The ragestorm consumes rage at an accelerating rate, and ends if you run out.Spin with a sword or axe to deal damage in an area around you. If you have at least 10 rage, create a ragestorm attached to you that repeatedly deals attack damage to enemies inside based on your attack speed. The ragestorm consumes rage at an accelerating rate, and ends if you run out.

  • Base radius is 2.2 mBase radius is 2.2 metres
  • Ragestorm Hits 250 % more FrequentlyRagestorm Hits 250 % more Frequently
  • Lose 3 Rage per secondLose 3 Rage per second
  • Each second, 20 % more Rage loss RateEach second, 20 % more Rage loss Rate
  • Maximum 1 RagestormsMaximum 1 Ragestorms
  • q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metres

Reave

  • Reave
  • Attack
  • AoE
  • Melee
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(233 - 535)% of base(233 - 535)% of base
Effectiveness of Added Damage
(233 - 535)%(233 - 535)%
Radius
1414

Req: Level 12+ | Dex 98+ | Int 68+

Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.

  • 4 Maximum Stages4 Maximum Stages
  • +(0 - 0.2) m to radius+(0 - 0.2) metres to radius
  • 50 % more AoE for each stage50 % more Area of Effect for each stage
  • q20: + (0 - 2) to max Stages+ (0 - 2) to maximum Stages

Reave of Refraction

  • Reave of Refraction
  • Attack
  • AoE
  • Melee
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(233 - 535)% of base(233 - 535)% of base
Effectiveness of Added Damage
(233 - 535)%(233 - 535)%
Radius
1414

Req: Level 12+ | Dex 98+ | Int 68+

Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.

  • 4 Maximum Stages4 Maximum Stages
  • +(0 - 0.2) m to radius+(0 - 0.2) metres to radius
  • 50 % more AoE for each stage50 % more Area of Effect for each stage
  • Converts 100 % of Phys.Dmg to a random ElementConverts 100 % of Physical Damage to a random Element
  • q20: + (0 - 2) to max Stages+ (0 - 2) to maximum Stages

Vaal Cleave

  • Vaal Cleave
  • Attack
  • AoE
  • Melee
  • Vaal
  • Duration
Level
(1 - 20)(1 - 20)
Souls Per Use
2525
Soul Gain Prevention
4 sec4 sec
Attack Speed
80% of base80% of base
Attack Damage
(288 - 727)% of base(288 - 727)% of base
Effectiveness of Added Damage
(288 - 727)%(288 - 727)%

Req: Level 1+ | Str 98+ | Dex 68+

The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.

  • When Dual Wielding, Deals 60 % Dmg from each Weapon combinedWhen Dual Wielding, Deals 60 % Damage from each Weapon combined
  • Base duration is 20 secondsBase duration is 20 seconds
  • Base secondary duration is 20 secondsBase secondary duration is 20 seconds
  • +0.8 seconds to Attack Time+0.8 seconds to Attack Time
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • +(1.5 - 2.4) m to radius+(1.5 - 2.4) metres to radius
  • Culling StrikeCulling Strike
  • Can't be EvadedCan't be Evaded
  • Buff grants Culling Strike with Cleave Buff grants 60 % more Cleave AoE Buff grants 60 % more Cleave Dmg with Hits and Ailments to Enemies that are on Low LifeBuff grants Culling Strike with Cleave Buff grants 60 % more Cleave Area of Effect Buff grants 60 % more Cleave Damage with Hits and Ailments to Enemies that are on Low Life
  • q20: +(0 - 0.1) m to radius per Nearby Enemy, up to a max of +1 metre+(0 - 0.1) metres to radius per Nearby Enemy, up to a maximum of +1 metre

Vaal Reave

  • Vaal Reave
  • Attack
  • AoE
  • Melee
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
2525
Soul Gain Prevention
2 sec2 sec
Attack Speed
250% of base250% of base
Attack Damage
(295 - 614)% of base(295 - 614)% of base
Effectiveness of Added Damage
(295 - 614)%(295 - 614)%
Radius
1212

Req: Level 12+ | Dex 98+ | Int 68+

Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.

  • +(0 - 0.2) m to radius+(0 - 0.2) metres to radius
  • 50 % more AoE for each stage50 % more Area of Effect for each stage
  • Can't be EvadedCan't be Evaded
  • + 4 to max Stages+ 4 to maximum Stages
  • q20: + (0 - 2) to max Stages+ (0 - 2) to maximum Stages

Ancestral Cry

  • Ancestral Cry
  • Warcry
  • AoE
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(14 - 19) Mana(14 - 19) Mana
Cooldown Time
8.00 sec8.00 sec
Use Time
0.80 sec0.80 sec

Req: Level 16+ | Str 155+

Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. The user and nearby allies gain a buff that grants elemental resistances.Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. The user and nearby allies gain a buff that grants elemental resistances.

  • Base duration is (2.5 - 3.4) secondsBase duration is (2.5 - 3.4) seconds
  • (0 - 38) % inc. Warcry Speed(0 - 38) % increased Warcry Speed
  • Counts total Power of Enemies in RangeCounts total Power of Enemies in Range
  • Buff grants +5 % to all Ele.Res per 5 power, counting a max of 30 PowerBuff grants +5 % to all Elemental Resistances per 5 power, counting a maximum of 30 Power
  • Buff grants +1 % to all Maximum Ele.Res per 10 Power, counting a max of 30 PowerBuff grants +1 % to all Maximum Elemental Resistances per 10 Power, counting a maximum of 30 Power
  • Exerts the next 8 Melee Strike Attacks you performExerts the next 8 Melee Strike Attacks you perform
  • Exerted Strikes target 2 additional EnemiesExerted Strikes target 2 additional Enemies
  • q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate

Battlemage's Cry

  • Battlemage's Cry
  • Warcry
  • Critical
  • Trigger
  • AoE
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(15 - 19) Mana(15 - 19) Mana
Cooldown Time
8.00 sec8.00 sec
Use Time
0.80 sec0.80 sec

Req: Level 24+ | Str 98+ | Int 68+

Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that boosts critical strike chance.Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that boosts critical strike chance.

Battlemage's Cry

  • Base duration is (2.5 - 3.4) secondsBase duration is (2.5 - 3.4) seconds
  • (0 - 38) % inc. Warcry Speed(0 - 38) % increased Warcry Speed
  • Counts total Power of Enemies in RangeCounts total Power of Enemies in Range
  • Buff grants +0.5 % to Crit% per 5 power, counting a max of 25 PowerBuff grants +0.5 % to Critical Strike Chance per 5 power, counting a maximum of 25 Power
  • Exerts the next 5 Melee Attacks you performExerts the next 5 Melee Attacks you perform
  • Exerted Attacks Trigger a Supported Spell with their first Melee HitExerted Attacks Trigger a Supported Spell with their first Melee Hit
  • q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate

Support

  • Supported Skills deal (38 - 44) % less DmgSupported Skills deal (38 - 44) % less Damage
  • Supported Spells are Triggered by Attacks Exerted by Battlemage's CrySupported Spells are Triggered by Attacks Exerted by Battlemage's Cry
  • Base duration is (2.5 - 3.4) secondsBase duration is (2.5 - 3.4) seconds
  • (0 - 38) % inc. Warcry Speed(0 - 38) % increased Warcry Speed
  • Counts total Power of Enemies in RangeCounts total Power of Enemies in Range
  • Buff grants +0.5 % to Crit% per 5 power, counting a max of 25 PowerBuff grants +0.5 % to Critical Strike Chance per 5 power, counting a maximum of 25 Power
  • Exerts the next 5 Melee Attacks you performExerts the next 5 Melee Attacks you perform
  • Exerted Attacks Trigger a Supported Spell with their first Melee HitExerted Attacks Trigger a Supported Spell with their first Melee Hit
  • Supported Skills deal (38 - 44) % less DmgSupported Skills deal (38 - 44) % less Damage
  • Supported Spells are Triggered by Attacks Exerted by Battlemage's CrySupported Spells are Triggered by Attacks Exerted by Battlemage's Cry
  • q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate

Enduring Cry

  • Enduring Cry
  • Warcry
  • AoE
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(13 - 19) Mana(13 - 19) Mana
Cooldown Time
8.00 sec8.00 sec
Use Time
0.80 sec0.80 sec
Radius
6060

Req: Level 10+ | Str 155+

Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.

  • Base duration is (2.5 - 3.4) secondsBase duration is (2.5 - 3.4) seconds
  • (0 - 38) % inc. Warcry Speed(0 - 38) % increased Warcry Speed
  • Counts total Power of Enemies in RangeCounts total Power of Enemies in Range
  • Grants 1 Endurance Charge per 5 Power to you and Allied PlayersGrants 1 Endurance Charge per 5 Power to you and Allied Players
  • Buff grants 2 % of Life Regenerated per second per 5 power, counting a max of 25 PowerBuff grants 2 % of Life Regenerated per second per 5 power, counting a maximum of 25 Power
  • q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate

General's Cry

  • General's Cry
  • Warcry
  • AoE
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(15 - 19) Mana(15 - 19) Mana
Cooldown Time
3.00 sec3.00 sec
Use Time
0.80 sec0.80 sec

Req: Level 24+ | Str 155+

Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.

General's Cry

  • Base duration is (4 - 4.9) secondsBase duration is (4 - 4.9) seconds
  • (0 - 38) % inc. Warcry Speed(0 - 38) % increased Warcry Speed
  • Maximum 5 Summoned Mirage WarriorsMaximum 5 Summoned Mirage Warriors
  • Counts total Power of Enemies and Corpses in RangeCounts total Power of Enemies and Corpses in Range
  • Summons Mirage Warriors from 2 corpses per 5 Power, min 1 corpseSummons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
  • q20: Maximum +(0 - 1) Summoned Mirage WarriorMaximum +(0 - 1) Summoned Mirage Warrior

Support

  • Supported Strike Skills cannot target additional EnemiesSupported Strike Skills cannot target additional Enemies
  • Attacks with Supported Skills count as ExertedAttacks with Supported Skills count as Exerted
  • Supported Skills deal (51 - 60) % less DmgSupported Skills deal (51 - 60) % less Damage
  • Supported Skills are used by Mirage Warriors Summoned by General's Cry Supported Skills count as TriggeredSupported Skills are used by Mirage Warriors Summoned by General's Cry Supported Skills count as Triggered
  • Base duration is (4 - 4.9) secondsBase duration is (4 - 4.9) seconds
  • (0 - 38) % inc. Warcry Speed(0 - 38) % increased Warcry Speed
  • Maximum 5 Summoned Mirage WarriorsMaximum 5 Summoned Mirage Warriors
  • Counts total Power of Enemies and Corpses in RangeCounts total Power of Enemies and Corpses in Range
  • Summons Mirage Warriors from 2 corpses per 5 Power, min 1 corpseSummons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
  • Supported Strike Skills cannot target additional EnemiesSupported Strike Skills cannot target additional Enemies
  • Attacks with Supported Skills count as ExertedAttacks with Supported Skills count as Exerted
  • Supported Skills deal (51 - 60) % less DmgSupported Skills deal (51 - 60) % less Damage
  • Supported Skills are used by Mirage Warriors Summoned by General's Cry Supported Skills count as TriggeredSupported Skills are used by Mirage Warriors Summoned by General's Cry Supported Skills count as Triggered
  • q20: Maximum +(0 - 1) Summoned Mirage WarriorMaximum +(0 - 1) Summoned Mirage Warrior

Infernal Cry

  • Infernal Cry
  • Warcry
  • AoE
  • Duration
  • Fire
  • Attack
  • Melee
  • Trigger
Level
(1 - 20)(1 - 20)
Cost
(15 - 19) Mana(15 - 19) Mana
Cooldown Time
8.00 sec8.00 sec
Use Time
0.80 sec0.80 sec
AoE Radius
2222

Req: Level 24+ | Str 155+

Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. In addition to being taunted, enemies are inflicted with a secondary debuff causing them to explode when they die, dealing fire damage in an area.Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. In addition to being taunted, enemies are inflicted with a secondary debuff causing them to explode when they die, dealing fire damage in an area.

Infernal Cry

  • Base duration is (2.5 - 3.4) secondsBase duration is (2.5 - 3.4) seconds
  • (0 - 38) % inc. Warcry Speed(0 - 38) % increased Warcry Speed
  • Dmg cannot be ReflectedDamage cannot be Reflected
  • Counts total Power of Enemies in RangeCounts total Power of Enemies in Range
  • Explosion deals Base Fire.Dmg equal to 8 % of the Monster's max LifeExplosion deals Base Fire Damage equal to 8 % of the Monster's maximum Life
  • Buff grants gain 5 % of Phys.Dmg as Extra Fire.Dmg per 5 power, counting a max of 25 PowerBuff grants gain 5 % of Physical Damage as Extra Fire Damage per 5 power, counting a maximum of 25 Power
  • Exerts the next 6 Melee Attacks you performExerts the next 6 Melee Attacks you perform
  • Exerted Attacks Trigger Combust the first time they deal a Melee HitExerted Attacks Trigger Combust the first time they deal a Melee Hit
  • Base Debuff Dur. is (2.5 - 3.4) secondsBase Debuff Duration is (2.5 - 3.4) seconds
  • q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate

Combust

  • 60 % of Phys.Dmg Converted to Fire.Dmg60 % of Physical Damage Converted to Fire Damage
  • This Skill is Triggered by Attacks Exerted by Infernal CryThis Skill is Triggered by Attacks Exerted by Infernal Cry
  • Base duration is (2.5 - 3.4) secondsBase duration is (2.5 - 3.4) seconds
  • (0 - 38) % inc. Warcry Speed(0 - 38) % increased Warcry Speed
  • Dmg cannot be ReflectedDamage cannot be Reflected
  • Counts total Power of Enemies in RangeCounts total Power of Enemies in Range
  • Explosion deals Base Fire.Dmg equal to 8 % of the Monster's max LifeExplosion deals Base Fire Damage equal to 8 % of the Monster's maximum Life
  • Buff grants gain 5 % of Phys.Dmg as Extra Fire.Dmg per 5 power, counting a max of 25 PowerBuff grants gain 5 % of Physical Damage as Extra Fire Damage per 5 power, counting a maximum of 25 Power
  • Exerts the next 6 Melee Attacks you performExerts the next 6 Melee Attacks you perform
  • Exerted Attacks Trigger Combust the first time they deal a Melee HitExerted Attacks Trigger Combust the first time they deal a Melee Hit
  • Base Debuff Dur. is (2.5 - 3.4) secondsBase Debuff Duration is (2.5 - 3.4) seconds
  • 60 % of Phys.Dmg Converted to Fire.Dmg60 % of Physical Damage Converted to Fire Damage
  • This Skill is Triggered by Attacks Exerted by Infernal CryThis Skill is Triggered by Attacks Exerted by Infernal Cry
  • q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate

Intimidating Cry

  • Intimidating Cry
  • Warcry
  • AoE
  • Duration
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(13 - 19) Mana(13 - 19) Mana
Cooldown Time
8.00 sec8.00 sec
Use Time
0.80 sec0.80 sec

Req: Level 10+ | Str 155+

Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.

  • Base duration is (2.5 - 3.4) secondsBase duration is (2.5 - 3.4) seconds
  • (0 - 38) % inc. Warcry Speed(0 - 38) % increased Warcry Speed
  • Enemies Taunted by this Warcry are IntimidatedEnemies Taunted by this Warcry are Intimidated
  • Counts total Power of Enemies in RangeCounts total Power of Enemies in Range
  • Buff grants 3 % inc. Move.Spd per 5 Power, counting a max of 30 PowerBuff grants 3 % increased Movement Speed per 5 Power, counting a maximum of 30 Power
  • Exerts the next 2 Melee Attacks you performExerts the next 2 Melee Attacks you perform
  • Exerted Attacks deal Double DmgExerted Attacks deal Double Damage
  • q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate

Rallying Cry

  • Rallying Cry
  • Warcry
  • AoE
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(15 - 19) Mana(15 - 19) Mana
Cooldown Time
8.00 sec8.00 sec
Use Time
0.80 sec0.80 sec

Req: Level 24+ | Str 98+ | Dex 68+

Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Nearby allies gain a buff based on the damage of your weapon.Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Nearby allies gain a buff based on the damage of your weapon.

  • Base duration is (2.5 - 3.4) secondsBase duration is (2.5 - 3.4) seconds
  • (0 - 38) % inc. Warcry Speed(0 - 38) % increased Warcry Speed
  • Counts total Power of Enemies and Allies in RangeCounts total Power of Enemies and Allies in Range
  • Buff grants Added Atk Dmg equal to 4 % of the Dmg of your Main Hand Weapon per 5 Power, counting a max of 30 PowerBuff grants Added Attack Damage equal to 4 % of the Damage of your Main Hand Weapon per 5 Power, counting a maximum of 30 Power
  • Buff has 100 % more Effect on your MinionsBuff has 100 % more Effect on your Minions
  • Exerts the next 5 Melee Attacks you performExerts the next 5 Melee Attacks you perform
  • Exerted Attacks deal 5 % more Dmg per affected Ally, to a max of 25%Exerted Attacks deal 5 % more Damage per affected Ally, to a maximum of 25%
  • q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate

Seismic Cry

  • Seismic Cry
  • Warcry
  • AoE
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(14 - 19) Mana(14 - 19) Mana
Cooldown Time
8.00 sec8.00 sec
Use Time
0.80 sec0.80 sec

Req: Level 16+ | Str 155+

Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. The user and nearby allies gain a buff that increases their armour and stun threshold.Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. The user and nearby allies gain a buff that increases their armour and stun threshold.

  • 200% inc. Knockback Distance200% increased Knockback Distance
  • Base duration is (2.5 - 3.4) secondsBase duration is (2.5 - 3.4) seconds
  • (0 - 38) % inc. Warcry Speed(0 - 38) % increased Warcry Speed
  • Knocks back and Interrupts Enemies in a smaller AreaKnocks back and Interrupts Enemies in a smaller Area
  • Counts total Power of Enemies in RangeCounts total Power of Enemies in Range
  • Buff grants 5 % more Armour per 5 Power, counting a max of 25 PowerBuff grants 5 % more Armour per 5 Power, counting a maximum of 25 Power
  • Buff grants 15 % inc. Stun Threshold per 5 Power, counting a max of 25 PowerBuff grants 15 % increased Stun Threshold per 5 Power, counting a maximum of 25 Power
  • Exerts the next 6 Melee Slam Attacks you performExerts the next 6 Melee Slam Attacks you perform
  • Exerted Attacks have 50 % more AoEExerted Attacks have 50 % more Area of Effect
  • q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate

Arc

  • Arc
  • Spell
  • Chaining
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(10 - 29) Mana(10 - 29) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
120%120%

Req: Level 12+ | Int 155+

An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.

  • Deals (6 - 198) to (32 - 1122) Light.DmgDeals (6 - 198) to (32 - 1122) Lightning Damage
  • Chains +(4 - 7) TimesChains +(4 - 7) Times
  • 15 % more Dmg with Hits and Ailments for each remaining Chain15 % more Damage with Hits and Ailments for each remaining Chain
  • q20: Chains +(0 - 1) TimesChains +(0 - 1) Times

Arc of Oscillating

  • Arc of Oscillating
  • Spell
  • Chaining
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(10 - 29) Mana(10 - 29) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
60%60%

Req: Level 12+ | Int 155+

An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains, it will also chain a secondary arc to another enemy, but this secondary arc cannot chain further.An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains, it will also chain a secondary arc to another enemy, but this secondary arc cannot chain further.

  • Deals (3 - 94) to (15 - 531) Light.DmgDeals (3 - 94) to (15 - 531) Lightning Damage
  • Chains +6 TimesChains +6 Times
  • 50 % more Dmg with Hits and Ailments for each remaining Chain50 % more Damage with Hits and Ailments for each remaining Chain
  • q20: Chains +(0 - 1) TimesChains +(0 - 1) Times

Arc of Surging

  • Arc of Surging
  • Spell
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(10 - 29) Mana(10 - 29) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
230%230%

Req: Level 12+ | Int 155+

An arc of lightning reaches from the caster to a targeted enemy and splits to simultaneously hit several other enemies.An arc of lightning reaches from the caster to a targeted enemy and splits to simultaneously hit several other enemies.

  • Deals (11 - 381) to (62 - 2159) Light.DmgDeals (11 - 381) to (62 - 2159) Lightning Damage
  • Beam Splits towards (6 - 9) additional targetsBeam Splits towards (6 - 9) additional targets
  • Modifiers to the number of times to Chain instead apply to the number of targets Beam Splits towardsModifiers to the number of times to Chain instead apply to the number of targets Beam Splits towards
  • q20: Beam Splits towards +(0 - 2) additional targetsBeam Splits towards +(0 - 2) additional targets

Arctic Armour

  • Arctic Armour
  • Spell
  • Duration
  • Cold
Level
(1 - 20)(1 - 20)
Reservation
25% Mana25% Mana
Cooldown Time
1.00 sec1.00 sec
Cast Time
InstantInstant

Req: Level 16+ | Dex 98+ | Int 68+

Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.

  • Base duration is (2.5 - 4.4) secondsBase duration is (2.5 - 4.4) seconds
  • Buff grants (11 - 21) % less Phys.Dmg taken from Hits while stationaryBuff grants (11 - 21) % less Physical Damage taken from Hits while stationary
  • Buff grants (11 - 20) % less Fire.Dmg taken from Hits while stationaryBuff grants (11 - 20) % less Fire Damage taken from Hits while stationary
  • Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
  • Buff grants Immunity to FreezeBuff grants Immunity to Freeze
  • q20: (0 - 20) % inc. Skill Effect Dur.(0 - 20) % increased Skill Effect Duration

Berserk

  • Berserk
  • Spell
Level
(1 - 20)(1 - 20)
Cost
(10 - 16) Mana(10 - 16) Mana
Cooldown Time
5.00 sec5.00 sec
Cast Time
InstantInstant

Req: Level 34+ | Str 155+

Consumes Rage at an accelerating rate to increase the effects of Rage.Consumes Rage at an accelerating rate to increase the effects of Rage.

  • Lose 5 Rage per secondLose 5 Rage per second
  • At least 5 Rage required to start BerserkingAt least 5 Rage required to start Berserking
  • Each second, 20 % more Rage loss RateEach second, 20 % more Rage loss Rate
  • This Skill's Cooldown does not recover during its effectThis Skill's Cooldown does not recover during its effect
  • (40 - 59) % inc. Rage Effect(40 - 59) % increased Rage Effect
  • q20: (0 - 10) % inc. CDRR(0 - 10) % increased Cooldown Recovery Rate

Blood Rage

  • Blood Rage
  • Spell
  • Duration
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(12 - 29) Life(12 - 29) Life
Cooldown Time
1.00 sec1.00 sec
Cast Time
InstantInstant

Req: Level 16+ | Dex 155+

Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.

  • Base duration is (7 - 10.8) secondsBase duration is (7 - 10.8) seconds
  • Grants (5 - 15) % inc. Atk SpeedGrants (5 - 15) % increased Attack Speed
  • 1.2 % of Attack Phys.Dmg Leeched as Life1.2 % of Attack Physical Damage Leeched as Life
  • You take 4 % of your Maximum Life per second as Phys.DmgYou take 4 % of your Maximum Life per second as Physical Damage
  • You take 4 % of your Maximum ES per second as Phys.DmgYou take 4 % of your Maximum Energy Shield per second as Physical Damage
  • 25 % chance to gain a Frenzy Charge on Kill25 % chance to gain a Frenzy Charge on Kill
  • q20: Grants (0 - 5) % inc. Atk SpeedGrants (0 - 5) % increased Attack Speed

Corrupting Fever

  • Corrupting Fever
  • Spell
  • Duration
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(78 - 520) Life(78 - 520) Life
Cooldown Time
1.00 sec1.00 sec
Cast Time
InstantInstant

Req: Level 16+ | Str 155+

Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.

  • Deals (8.1 - 411) Base Phys.Dmg per secondDeals (8.1 - 411) Base Physical Damage per second
  • Base duration is 6 secondsBase duration is 6 seconds
  • Buff Dur. is refreshed after you spend a total of (26 - 205) LifeBuff Duration is refreshed after you spend a total of (26 - 205) Life
  • Base Debuff Dur. is 1.5 secondsBase Debuff Duration is 1.5 seconds
  • q20: (0 - 20) % inc. Skill Effect Dur.(0 - 20) % increased Skill Effect Duration

Energy Blade

  • Energy Blade
  • Spell
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(136 - 624) ES(136 - 624) Energy Shield
Cooldown Time
1.00 sec1.00 sec
Cast Time
1.00 sec1.00 sec

Req: Level 24+ | Int 155+

Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped swords into swords formed from that energy. Casting the spell again removes the buff. This skill cannot be triggered or used with non-sword weapons.Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped swords into swords formed from that energy. Casting the spell again removes the buff. This skill cannot be triggered or used with non-sword weapons.

  • Energy Blades have min Light.Dmg equal to 2 % of ES, plus (2 - 12) Energy Blades have max Light.Dmg equal to 40 % of ES, plus (40 - 235)Energy Blades have minimum Lightning Damage equal to 2 % of Energy Shield, plus (2 - 12) Energy Blades have maximum Lightning Damage equal to 40 % of Energy Shield, plus (40 - 235)
  • Two Handed Energy Blades have 70 % more Light.DmgTwo Handed Energy Blades have 70 % more Lightning Damage
  • Buff grants 50 % less Maximum ESBuff grants 50 % less Maximum Energy Shield
  • q20: Buff grants (0 - 10) % inc. Atk SpeedBuff grants (0 - 10) % increased Attack Speed

Exsanguinate

  • Exsanguinate
  • Spell
  • Chaining
  • Physical
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(16 - 46) Life(16 - 46) Life
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(150 - 270)%(150 - 270)%
Radius
2525

Req: Level 12+ | Str 98+ | Int 68+

Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.

  • Deals (17 - 1193) to (25 - 1789) Phys.DmgDeals (17 - 1193) to (25 - 1789) Physical Damage
  • Deals (26.8 - 1905.5) Base Phys.Dmg per secondDeals (26.8 - 1905.5) Base Physical Damage per second
  • Base duration is 1 secondBase duration is 1 second
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Fires tendrils at up to (7 - 9) TargetsFires tendrils at up to (7 - 9) Targets
  • q20: +(0 - 1.5) seconds to Base duration+(0 - 1.5) seconds to Base duration

Exsanguinate of Transmission

  • Exsanguinate of Transmission
  • Spell
  • Chaining
  • Physical
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(16 - 46) Life(16 - 46) Life
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
60%60%
Radius
2525

Req: Level 12+ | Str 98+ | Int 68+

Releases a tendril of blood from your character, which will target an enemy in front of you, then chain to other enemies. The tendril deals physical damage and inflicts a physical damage over time debuff to enemies, which can stack up to 3 times.Releases a tendril of blood from your character, which will target an enemy in front of you, then chain to other enemies. The tendril deals physical damage and inflicts a physical damage over time debuff to enemies, which can stack up to 3 times.

  • Deals (4 - 268) to (5 - 401) Phys.DmgDeals (4 - 268) to (5 - 401) Physical Damage
  • Deals (30 - 2135) Base Phys.Dmg per secondDeals (30 - 2135) Base Physical Damage per second
  • Base duration is 2 secondsBase duration is 2 seconds
  • Chains +(6 - 10) TimesChains +(6 - 10) Times
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Fires tendrils at up to 1 TargetFires tendrils at up to 1 Target
  • q20: +(0 - 2) seconds to Base duration+(0 - 2) seconds to Base duration

Frost Wall

  • Frost Wall
  • Spell
  • Duration
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(9 - 33) Mana(9 - 33) Mana
Cooldown Time
3.00 sec (3 Times)3.00 sec (3 Times)
Cast Time
0.50 sec0.50 sec

Req: Level 4+ | Int 155+

Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.

  • Deals (8 - 462) to (12 - 693) Cold.DmgDeals (8 - 462) to (12 - 693) Cold Damage
  • Base duration is (3 - 4.9) secondsBase duration is (3 - 4.9) seconds
  • 0.15 seconds between appearance of Wall sections0.15 seconds between appearance of Wall sections
  • Wall will be (2.8 - 5.6) meters longWall will be (2.8 - 5.6) meters long
  • q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate

Frost Wall of Encroachment

  • Frost Wall of Encroachment
  • Spell
  • Duration
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(9 - 33) Mana(9 - 33) Mana
Cooldown Time
3.00 sec (3 Times)3.00 sec (3 Times)
Cast Time
0.50 sec0.50 sec

Req: Level 4+ | Int 155+

Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back, with more damage dealt the more frost walls are currently active.Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back, with more damage dealt the more frost walls are currently active.

  • Deals (8 - 462) to (12 - 693) Cold.DmgDeals (8 - 462) to (12 - 693) Cold Damage
  • Base duration is (3 - 4.9) secondsBase duration is (3 - 4.9) seconds
  • 0.15 seconds between appearance of Wall sections0.15 seconds between appearance of Wall sections
  • Wall will be (1.8 - 4.6) meters longWall will be (1.8 - 4.6) meters long
  • [DNT] Deals 10 % more Dmg per active wall[DNT] Deals 10 % more Damage per active wall
  • q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate

Petrified Blood

  • Petrified Blood
  • Spell
Level
(1 - 20)(1 - 20)
Reservation
35% Mana35% Mana
Cooldown Time
1.00 sec1.00 sec
Cast Time
InstantInstant

Req: Level 24+ | Str 155+

Applies a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while above low life, skills will cost life as well as mana.Applies a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while above low life, skills will cost life as well as mana.

  • Life Recovery other than Flasks cannot Recover Life to above Low Life When taking Dmg from Hits, 40 % of Life loss below half Life is Prevented, then (81 - 100) % of Life loss prevented this way is lost over 4 secondsLife Recovery other than Flasks cannot Recover Life to above Low Life When taking Damage from Hits, 40 % of Life loss below half Life is Prevented, then (81 - 100) % of Life loss prevented this way is lost over 4 seconds
  • Skills gain a Base Life Cost equal to 40 % of Base Mana Cost while not on Low LifeSkills gain a Base Life Cost equal to 40 % of Base Mana Cost while not on Low Life
  • q20: (-5 - 0) % of Life loss prevented is lost over 4 seconds(-5 - 0) % of Life loss prevented is lost over 4 seconds

Portal

  • Portal
  • Spell
Cast Time
2.50 sec2.50 sec

Req: Level 10+

Creates a portal to the current area's town.Creates a portal to the current area's town.

  • q20: (0 - 60) % inc. Cast Speed(0 - 60) % increased Cast Speed

Tempest Shield

  • Tempest Shield
  • Spell
  • Lightning
  • Chaining
Level
(1 - 20)(1 - 20)
Reservation
25% Mana25% Mana
Cooldown Time
1.00 sec1.00 sec
Cast Time
InstantInstant
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
220%220%

Req: Level 16+ | Str 68+ | Int 98+

Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.

  • Deals (38 - 896) to (115 - 2688) Light.DmgDeals (38 - 896) to (115 - 2688) Lightning Damage
  • Chains +1 TimesChains +1 Times
  • Buff grants +(18 - 25) % Chance to Block Spell Dmg while holding a ShieldBuff grants +(18 - 25) % Chance to Block Spell Damage while holding a Shield
  • Buff grants Immunity to ShockBuff grants Immunity to Shock
  • q20: (0 - 40) % chance to Shock enemies(0 - 40) % chance to Shock enemies

Temporal Rift

  • Temporal Rift
  • Spell
Level
(1 - 20)(1 - 20)
Reservation
10% Mana10% Mana
Cooldown Time
5.00 sec5.00 sec
Cast Time
0.25 sec0.25 sec

Req: Level 34+ | Dex 98+ | Int 68+

Reserves mana to apply a buff and leave afterimages of your recent past. Cast the spell again to return to the oldest afterimage, teleporting to that location as well as resetting your Life, Mana and Energy Shield to the values they had then.Reserves mana to apply a buff and leave afterimages of your recent past. Cast the spell again to return to the oldest afterimage, teleporting to that location as well as resetting your Life, Mana and Energy Shield to the values they had then.

  • (0 - 38) % inc. CDRR(0 - 38) % increased Cooldown Recovery Rate
  • This Spell's Cast Speed cannot be modifiedThis Spell's Cast Speed cannot be modified
  • Buff makes you Unaffected by Temporal ChainsBuff makes you Unaffected by Temporal Chains
  • q20: Buff causes Debuffs on you to expire (0 - 20) % fasterBuff causes Debuffs on you to expire (0 - 20) % faster

Vaal Arc

  • Vaal Arc
  • Spell
  • Chaining
  • Vaal
  • Lightning
  • Duration
Level
(1 - 20)(1 - 20)
Souls Per Use
2525
Soul Gain Prevention
2 sec2 sec
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
220%220%

Req: Level 12+ | Int 155+

A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.

  • Deals (38 - 924) to (64 - 1539) Light.DmgDeals (38 - 924) to (64 - 1539) Lightning Damage
  • 100 % inc. Dur. of Lightning Ailments100 % increased Duration of Lightning Ailments
  • Base duration is 4 secondsBase duration is 4 seconds
  • Chains +(5 - 9) TimesChains +(5 - 9) Times
  • 100 % chance to Shock enemies100 % chance to Shock enemies
  • 15 % more Dmg with Hits and Ailments for each remaining Chain15 % more Damage with Hits and Ailments for each remaining Chain
  • 100 % inc. Effect of Lightning Ailments100 % increased Effect of Lightning Ailments
  • q20: Chains +(0 - 1) TimesChains +(0 - 1) Times

Vaal Arctic Armour

  • Vaal Arctic Armour
  • Spell
  • Duration
  • Cold
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
5050
Soul Gain Prevention
24 sec24 sec
Cast Time
1.00 sec1.00 sec

Req: Level 16+ | Dex 98+ | Int 68+

Immediately encases you in ice, protecting you for a duration or until you take damage from a number of hits, and also grants a buff once the cast time has finished. You cannot move or perform non-instant actions while in the ice. When the ice breaks, the buff is also removed.Immediately encases you in ice, protecting you for a duration or until you take damage from a number of hits, and also grants a buff once the cast time has finished. You cannot move or perform non-instant actions while in the ice. When the ice breaks, the buff is also removed.

  • Base duration is 5 secondsBase duration is 5 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • You take 90 % less Dmg from Hits and count as FrozenYou take 90 % less Damage from Hits and count as Frozen
  • Ice breaks after you take 3 Damaging Hits or Dur. expiresIce breaks after you take 3 Damaging Hits or Duration expires
  • Buff grants (5 - 30.6) Mana Regeneration per secondBuff grants (5 - 30.6) Mana Regeneration per second
  • Buff grants (20 - 395) ES Regeneration per secondBuff grants (20 - 395) Energy Shield Regeneration per second
  • q20: (0 - 20) % inc. Skill Effect Dur.(0 - 20) % increased Skill Effect Duration

Wall of Force

  • Wall of Force
  • Spell
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(9 - 33) Mana(9 - 33) Mana
Cooldown Time
9.00 sec9.00 sec
Cast Time
0.50 sec0.50 sec

Req: Level 16+ | Int 155+

Creates a wall of force which allies and enemies can pass through, but allied projectiles which can collide with enemies will also collide with this wall, and can chain from it to other targets. Projectiles can only collide with a single Wall of Force, and no more than once.Creates a wall of force which allies and enemies can pass through, but allied projectiles which can collide with enemies will also collide with this wall, and can chain from it to other targets. Projectiles can only collide with a single Wall of Force, and no more than once.

  • Base duration is (5.1 - 7) secondsBase duration is (5.1 - 7) seconds
  • Wall will be (4.5 - 6) meters longWall will be (4.5 - 6) meters long
  • Proj cannot Split, Pierce, or Fork when colliding with the wall Proj can Chain an additional time when colliding with the wall Proj can only chain to targets on the same side of the wallProjectiles cannot Split, Pierce, or Fork when colliding with the wall Projectiles can Chain an additional time when colliding with the wall Projectiles can only chain to targets on the same side of the wall
  • Proj which have collided with the wall deal (20 - 30) % less DmgProjectiles which have collided with the wall deal (20 - 30) % less Damage
  • Wall is destroyed after (11 - 17) Proj collisionsWall is destroyed after (11 - 17) Projectile collisions
  • q20: (0 - 20) % inc. CDRR(0 - 20) % increased Cooldown Recovery Rate

Detonate Mines

  • Detonate Mines
  • Mine
  • Spell
Cooldown Time
0.20 sec0.20 sec
Cast Time
InstantInstant

Req: Level 8+

Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.

  • First Mine Detonates Instantly Mines get 10 % more Detonation Speed for each prior Mine in Detonation SequenceFirst Mine Detonates Instantly Mines get 10 % more Detonation Speed for each prior Mine in Detonation Sequence
  • q20: Mines have (0 - 20) % inc. Detonation SpeedMines have (0 - 20) % increased Detonation Speed

Icicle Mine

  • Icicle Mine
  • Mine
  • Critical
  • Spell
  • Projectile
  • Cold
  • Aura
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(3 - 6) Mana(3 - 6) Mana
Reservation
(3 - 6) Mana(3 - 6) Mana
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
110%110%
Projectile Speed
18 m/s18 metres per Second

Req: Level 12+ | Dex 68+ | Int 98+

Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.

  • Deals (16 - 514) to (24 - 771) Cold.DmgDeals (16 - 514) to (24 - 771) Cold Damage
  • Mine lasts 5 secondsMine lasts 5 seconds
  • Base Mine Detonation Time is 0.3 secondsBase Mine Detonation Time is 0.3 seconds
  • Fires 5 ProjFires 5 Projectiles
  • Fires Proj in a circleFires Projectiles in a circle
  • Fires an additional Proj for every 2 prior Mines in Detonation SequenceFires an additional Projectile for every 2 prior Mines in Detonation Sequence
  • Each Mine applies 10 % inc. Crit% to Hits against Enemies near it, up to a max of 500%Each Mine applies 10 % increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%
  • q20: Fires +(0 - 2) ProjFires +(0 - 2) Projectiles

Icicle Mine of Fanning

  • Icicle Mine of Fanning
  • Mine
  • Critical
  • Spell
  • Projectile
  • Cold
  • Aura
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(3 - 6) Mana(3 - 6) Mana
Reservation
(3 - 6) Mana(3 - 6) Mana
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
130%130%
Projectile Speed
18 m/s18 metres per Second

Req: Level 12+ | Dex 68+ | Int 98+

Throws a mine that fires projectiles at enemies when detonated. These projectiles quickly dissipate as they travel, before disappearing.Throws a mine that fires projectiles at enemies when detonated. These projectiles quickly dissipate as they travel, before disappearing.

  • Deals (18 - 591) to (28 - 886) Cold.DmgDeals (18 - 591) to (28 - 886) Cold Damage
  • Mine lasts 5 secondsMine lasts 5 seconds
  • Base Mine Detonation Time is 0.3 secondsBase Mine Detonation Time is 0.3 seconds
  • Fires 3 ProjFires 3 Projectiles
  • Fires an additional Proj for every 2 prior Mines in Detonation SequenceFires an additional Projectile for every 2 prior Mines in Detonation Sequence
  • Each Mine applies 10 % inc. Crit% to Hits against Enemies near it, up to a max of 500%Each Mine applies 10 % increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%
  • q20: Fires +(0 - 2) ProjFires +(0 - 2) Projectiles

Icicle Mine of Sabotage

  • Icicle Mine of Sabotage
  • Mine
  • Critical
  • Spell
  • Projectile
  • Cold
  • Aura
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(3 - 6) Mana(3 - 6) Mana
Reservation
15 Mana15 Mana
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
4.00%4.00%
Effectiveness of Added Damage
90%90%
Projectile Speed
18 m/s18 metres per Second

Req: Level 12+ | Dex 68+ | Int 98+

Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.

  • Deals (12 - 388) to (18 - 583) Cold.DmgDeals (12 - 388) to (18 - 583) Cold Damage
  • Mine lasts 5 secondsMine lasts 5 seconds
  • Base Mine Detonation Time is 0.3 secondsBase Mine Detonation Time is 0.3 seconds
  • Fires 5 ProjFires 5 Projectiles
  • Fires Proj in a circleFires Projectiles in a circle
  • Fires an additional Proj for every 2 prior Mines in Detonation SequenceFires an additional Projectile for every 2 prior Mines in Detonation Sequence
  • Each Mine applies 40 % inc. Crit% to Hits against Enemies near it, up to a max of 500%Each Mine applies 40 % increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%
  • q20: (0 - 20) % inc. effect of Aura(0 - 20) % increased effect of Aura

Smoke Mine

  • Smoke Mine
  • Mine
  • Spell
  • AoE
  • Duration
  • Movement
  • Travel
  • Blink
Level
(1 - 20)(1 - 20)
Cost
(6 - 13) Mana(6 - 13) Mana
Reservation
(6 - 13) Mana(6 - 13) Mana
Cooldown Time
5.00 sec (3 Times)5.00 sec (3 Times)
Cast Time
0.50 sec0.50 sec
AoE Radius
1010

Req: Level 10+ | Dex 98+ | Int 68+

Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.

  • Mine lasts 8 secondsMine lasts 8 seconds
  • Base duration is (4 - 5) secondsBase duration is (4 - 5) seconds
  • Base secondary duration is 1 secondsBase secondary duration is 1 seconds
  • Increases and Reductions to Mine Dur. also apply to this Skill's Buff Dur.Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration
  • Only one Mine of this type can Detonate in each Detonation SequenceOnly one Mine of this type can Detonate in each Detonation Sequence
  • Mines cannot be Re-armedMines cannot be Re-armed
  • Mine Detonation is InstantMine Detonation is Instant
  • Buff grants (20 - 29) % inc. Move.SpdBuff grants (20 - 29) % increased Movement Speed
  • q20: Buff grants (0 - 20) % inc. Move.SpdBuff grants (0 - 20) % increased Movement Speed

Summon Skitterbots

  • Summon Skitterbots
  • Trap
  • Mine
  • Spell
  • Minion
  • Cold
  • Lightning
  • AoE
Level
(1 - 20)(1 - 20)
Reservation
35% Mana35% Mana
Cooldown Time
1.00 sec1.00 sec
Cast Time
InstantInstant
AoE Radius
3030

Req: Level 16+ | Dex 68+ | Int 98+

Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.

  • (0 - 76) % inc. Minion Move.Spd(0 - 76) % increased Minion Movement Speed
  • Minions have (0 - 19) % inc. Chill EffectMinions have (0 - 19) % increased Chill Effect
  • Minions have (0 - 19) % inc. Shock EffectMinions have (0 - 19) % increased Shock Effect
  • Maximum 1 Summoned Skitterbot of each typeMaximum 1 Summoned Skitterbot of each type
  • Chilling Skitterbot's Aura Chills Enemies near itChilling Skitterbot's Aura Chills Enemies near it
  • Shocking Skitterbot's Aura Shocks Enemies near itShocking Skitterbot's Aura Shocks Enemies near it
  • Skitterbots grant 10 % more Trap and Mine DmgSkitterbots grant 10 % more Trap and Mine Damage
  • q20: (0 - 40) % inc. Minion Move.Spd(0 - 40) % increased Minion Movement Speed

Ball Lightning of Static

  • Ball Lightning of Static
  • Spell
  • AoE
  • Lightning
  • Orb
Level
(1 - 20)(1 - 20)
Cost
(15 - 29) Mana(15 - 29) Mana
Cooldown Time
1.50 sec (4 Times)1.50 sec (4 Times)
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
90%90%
Projectile Speed
4 m/s4 metres per Second
Radius
1818

Req: Level 28+ | Int 155+

Creates a ball of lightning at a location that damages each enemy in an area around it repeatedly with bolts of lightning. Cannot be supported by Spell Echo or used by Totems.Creates a ball of lightning at a location that damages each enemy in an area around it repeatedly with bolts of lightning. Cannot be supported by Spell Echo or used by Totems.

  • Deals (4 - 50) to (73 - 946) Light.DmgDeals (4 - 50) to (73 - 946) Lightning Damage
  • Base radius is 2.8 mBase radius is 2.8 metres
  • q20: (0 - 20) % inc. CDRR(0 - 20) % increased Cooldown Recovery Rate

Cremation

  • Cremation
  • Spell
  • AoE
  • Fire
  • Duration
  • Projectile
  • Orb
Level
(1 - 20)(1 - 20)
Cost
(11 - 20) Mana(11 - 20) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
5.00%5.00%
Projectile Speed
4 m/s4 metres per Second
AoE Radius
1515

Req: Level 28+ | Dex 98+ | Int 68+

A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.

  • Fires Proj every secondFires Projectiles every second
  • Base duration is 8 secondsBase duration is 8 seconds
  • Deals (49 - 434) to (74 - 651) Fire.DmgDeals (49 - 434) to (74 - 651) Fire Damage
  • Fires 4 ProjFires 4 Projectiles
  • Maximum of 3 Geysers at a timeMaximum of 3 Geysers at a time
  • Explosion deals base Fire.Dmg equal to (4 - 5) % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to (4 - 5) % of the corpse's Maximum Life
  • +(0 - 0.3) m to radius+(0 - 0.3) metres to radius
  • q20: Fires Proj (0 - 15) % fasterFires Projectiles (0 - 15) % faster

Cremation of Exhuming

  • Cremation of Exhuming
  • Spell
  • AoE
  • Fire
  • Duration
  • Projectile
  • Orb
Level
(1 - 20)(1 - 20)
Cost
(14 - 26) Mana(14 - 26) Mana
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
5.00%5.00%
Projectile Speed
4 m/s4 metres per Second
AoE Radius
1515

Req: Level 28+ | Dex 98+ | Int 68+

A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area and detonate nearby corpses for a duration. Corpse explosions are not affected by modifiers to spell damage, and cannot be reflected.A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area and detonate nearby corpses for a duration. Corpse explosions are not affected by modifiers to spell damage, and cannot be reflected.

  • Fires Proj every 0.8 secondsFires Projectiles every 0.8 seconds
  • Base duration is 8 secondsBase duration is 8 seconds
  • Deals (49 - 434) to (74 - 651) Fire.DmgDeals (49 - 434) to (74 - 651) Fire Damage
  • Fires 3 ProjFires 3 Projectiles
  • Maximum of 1 Geysers at a timeMaximum of 1 Geysers at a time
  • Explosion deals base Fire.Dmg equal to (5 - 6) % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to (5 - 6) % of the corpse's Maximum Life
  • +(0 - 0.3) m to radius+(0 - 0.3) metres to radius
  • Explode a nearby Corpse when Firing ProjExplode a nearby Corpse when Firing Projectiles
  • q20: Fires Proj (0 - 15) % fasterFires Projectiles (0 - 15) % faster

Cremation of the Volcano

  • Cremation of the Volcano
  • Spell
  • AoE
  • Fire
  • Duration
  • Projectile
  • Orb
Level
(1 - 20)(1 - 20)
Cost
(14 - 26) Mana(14 - 26) Mana
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
70%70%
Projectile Speed
4 m/s4 metres per Second
AoE Radius
1515

Req: Level 28+ | Dex 98+ | Int 68+

Creates a volcanic geyser at a location, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration.Creates a volcanic geyser at a location, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration.

  • Fires Proj every secondFires Projectiles every second
  • Base duration is 2 secondsBase duration is 2 seconds
  • Deals (34 - 303) to (52 - 454) Fire.DmgDeals (34 - 303) to (52 - 454) Fire Damage
  • Fires 4 ProjFires 4 Projectiles
  • Maximum of 8 Geysers at a timeMaximum of 8 Geysers at a time
  • q20: Maximum of +(0 - 2) Geysers at a timeMaximum of +(0 - 2) Geysers at a time

Frost Bomb

  • Frost Bomb
  • Spell
  • AoE
  • Duration
  • Cold
  • Orb
Level
(1 - 20)(1 - 20)
Cost
(4 - 16) Mana(4 - 16) Mana
Cooldown Time
2.50 sec2.50 sec
Cast Time
0.50 sec0.50 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
(190 - 380)%(190 - 380)%
AoE Radius
2424

Req: Level 4+ | Int 155+

Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.

  • Deals (10 - 1712) to (15 - 2568) Cold.DmgDeals (10 - 1712) to (15 - 2568) Cold Damage
  • Base duration is 2 secondsBase duration is 2 seconds
  • Base secondary duration is 5 secondsBase secondary duration is 5 seconds
  • 25 % chance to Freeze enemies25 % chance to Freeze enemies
  • 75 % reduced Life Regeneration rate75 % reduced Life Regeneration rate
  • Base radius is (2.4 - 3.1) mBase radius is (2.4 - 3.1) metres
  • Cold Exposure applies -15 % to Cold ResCold Exposure applies -15 % to Cold Resistance
  • q20: (0 - 20) % inc. CDRR(0 - 20) % increased Cooldown Recovery Rate

Galvanic Field

  • Galvanic Field
  • Spell
  • AoE
  • Duration
  • Lightning
  • Chaining
  • Orb
Level
(1 - 20)(1 - 20)
Cost
(11 - 23) Mana(11 - 23) Mana
Cast Time
0.50 sec0.50 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(70 - 130)%(70 - 130)%

Req: Level 16+ | Int 155+

Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.

  • Deals (1 - 70) to (27 - 1336) Light.DmgDeals (1 - 70) to (27 - 1336) Lightning Damage
  • Cannot inflict ShockCannot inflict Shock
  • Base duration is 6 secondsBase duration is 6 seconds
  • Fires a beam every 0.1 secondsFires a beam every 0.1 seconds
  • Can target each enemy only once every (0.4 - 0.5) secondsCan target each enemy only once every (0.4 - 0.5) seconds
  • Field gains (10 - 15) % more Dmg with Hits per 5% Shock Effect on Enemy when createdField gains (10 - 15) % more Damage with Hits per 5% Shock Effect on Enemy when created
  • Field gains +0.1 m to radius per 10% Shock Effect on Enemy when createdField gains +0.1 metres to radius per 10% Shock Effect on Enemy when created
  • Maximum 1 FieldsMaximum 1 Fields
  • Buff Grants 50 % chance to Shock enemiesBuff Grants 50 % chance to Shock enemies
  • q20: Buff grants +(0 - 20) % chance to Shock enemiesBuff grants +(0 - 20) % chance to Shock enemies

Galvanic Field of Intensity

  • Galvanic Field of Intensity
  • Spell
  • AoE
  • Duration
  • Lightning
  • Chaining
  • Orb
Level
(1 - 20)(1 - 20)
Cost
(11 - 23) Mana(11 - 23) Mana
Cast Time
0.50 sec0.50 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(250 - 470)%(250 - 470)%

Req: Level 16+ | Int 155+

Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning.Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning.

  • Deals (5 - 262) to (94 - 4980) Light.DmgDeals (5 - 262) to (94 - 4980) Lightning Damage
  • Cannot inflict ShockCannot inflict Shock
  • Base duration is 6 secondsBase duration is 6 seconds
  • Fires a beam every 0.2 secondsFires a beam every 0.2 seconds
  • Can target each enemy only once every (0.55 - 0.65) secondsCan target each enemy only once every (0.55 - 0.65) seconds
  • Maximum 1 FieldsMaximum 1 Fields
  • Buff Grants 50 % chance to Shock enemiesBuff Grants 50 % chance to Shock enemies
  • q20: Buff grants +(0 - 20) % chance to Shock enemiesBuff grants +(0 - 20) % chance to Shock enemies

Hydrosphere

  • Hydrosphere
  • Spell
  • AoE
  • Duration
  • Cold
  • Orb
  • Lightning
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(12 - 20) Mana(12 - 20) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(65 - 110)%(65 - 110)%

Req: Level 34+ | Int 155+

Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.

  • Deals (37 - 510) to (56 - 765) Phys.DmgDeals (37 - 510) to (56 - 765) Physical Damage
  • Base duration is 8 secondsBase duration is 8 seconds
  • Base secondary duration is 4 secondsBase secondary duration is 4 seconds
  • Pulses every 0.4 seconds while Frozen, Shocked, Brittle or SappedPulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped
  • Can only be Hit once every 1 secondCan only be Hit once every 1 second
  • Drenched Enemies have Cold and Lightning Exposure, applying -10 % to ResistancesDrenched Enemies have Cold and Lightning Exposure, applying -10 % to Resistances
  • 100% of Phys.Dmg Converted to Cold.Dmg while Sphere has no Ailments 100% of Phys.Dmg Converted to Light.Dmg while sphere is Shocked or Sapped 100% of Phys.Dmg Converted to Cold.Dmg while Sphere is Frozen or Brittle100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments 100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped 100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle
  • q20: +(0 - 10) % inc. Pulse Frequency+(0 - 10) % increased Pulse Frequency

Orb of Storms

  • Orb of Storms
  • Lightning
  • Spell
  • AoE
  • Chaining
  • Orb
Level
(1 - 20)(1 - 20)
Cost
(5 - 20) Mana(5 - 20) Mana
Cooldown Time
0.50 sec0.50 sec
Cast Time
0.40 sec0.40 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
(80 - 110)%(80 - 110)%
AoE Radius
2828

Req: Level 4+ | Int 155+

Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.

  • Deals (3 - 304) to (8 - 913) Light.DmgDeals (3 - 304) to (8 - 913) Lightning Damage
  • Strikes every (2.55 - 3.5) seconds, and when you use a Lightning Skill near the OrbStrikes every (2.55 - 3.5) seconds, and when you use a Lightning Skill near the Orb
  • Strikes every 0.5 seconds while Channelling a Lightning Skill near the OrbStrikes every 0.5 seconds while Channelling a Lightning Skill near the Orb
  • Base radius is 2.8 mBase radius is 2.8 metres
  • Beams Split towards targets within a base radius of 3.5 mBeams Split towards targets within a base radius of 3.5 metres
  • Orb disappears after (10 - 29) StrikesOrb disappears after (10 - 29) Strikes
  • Beam Splits towards 3 additional targetsBeam Splits towards 3 additional targets
  • q20: Beam Splits towards +(0 - 2) additional targetsBeam Splits towards +(0 - 2) additional targets

Orb of Storms of Squalls

  • Orb of Storms of Squalls
  • Lightning
  • Spell
  • AoE
  • Chaining
  • Orb
Level
(1 - 20)(1 - 20)
Cost
(5 - 20) Mana(5 - 20) Mana
Cooldown Time
2.00 sec2.00 sec
Cast Time
0.40 sec0.40 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
(110 - 190)%(110 - 190)%
AoE Radius
2828

Req: Level 4+ | Int 155+

Creates an electrical orb that will strike enemies in its area of effect with beams of lightning when placed, as well as when you use a lightning skill while within its area. These beams of lightning can then split to hit more enemies. When striking enemies, this orb will teleport to a random enemy struck. Casting this skill again will replace the previous orb.Creates an electrical orb that will strike enemies in its area of effect with beams of lightning when placed, as well as when you use a lightning skill while within its area. These beams of lightning can then split to hit more enemies. When striking enemies, this orb will teleport to a random enemy struck. Casting this skill again will replace the previous orb.

  • Deals (4 - 543) to (11 - 1628) Light.DmgDeals (4 - 543) to (11 - 1628) Lightning Damage
  • Strikes every 0.5 seconds while Channelling a Lightning Skill near the OrbStrikes every 0.5 seconds while Channelling a Lightning Skill near the Orb
  • Base radius is 3.8 mBase radius is 3.8 metres
  • Beams Split towards targets within a base radius of 3.8 mBeams Split towards targets within a base radius of 3.8 metres
  • Orb disappears after (8 - 14) StrikesOrb disappears after (8 - 14) Strikes
  • Beam Splits towards 5 additional targetsBeam Splits towards 5 additional targets
  • q20: Beam Splits towards +(0 - 2) additional targetsBeam Splits towards +(0 - 2) additional targets

Tornado

  • Tornado
  • Spell
  • Duration
  • Physical
  • AoE
  • Orb
Level
(1 - 20)(1 - 20)
Cost
(15 - 25) Mana(15 - 25) Mana
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
(55 - 95)%(55 - 95)%
Projectile Speed
40 m/s40 metres per Second

Req: Level 34+ | Dex 98+ | Int 68+

Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.

  • Deals (31 - 414) to (46 - 620) Phys.DmgDeals (31 - 414) to (46 - 620) Physical Damage
  • Deals Dmg every 0.25 secondsDeals Damage every 0.25 seconds
  • Base duration is 1.5 secondsBase duration is 1.5 seconds
  • Base secondary duration is 4 secondsBase secondary duration is 4 seconds
  • During initial Dur., can be hit by your Proj up to 20 timesDuring initial Duration, can be hit by your Projectiles up to 20 times
  • Reflects 10 % of Dmg Taken to EnemiesReflects 10 % of Damage Taken to Enemies
  • Tornado has (0 - 57) % inc. Move.SpdTornado has (0 - 57) % increased Movement Speed
  • Enemies in range are HinderedEnemies in range are Hindered
  • Maximum 1 TornadoesMaximum 1 Tornadoes
  • q20: Tornado has (0 - 20) % inc. Move.SpdTornado has (0 - 20) % increased Movement Speed

Tornado of Elemental Turbulence

  • Tornado of Elemental Turbulence
  • Spell
  • Duration
  • Physical
  • AoE
  • Orb
  • Fire
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(15 - 25) Mana(15 - 25) Mana
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
80%80%
Projectile Speed
40 m/s40 metres per Second

Req: Level 34+ | Dex 98+ | Int 68+

Create a Tornado of a random element that hinders and repeatedly damages enemies around it, converting physical damage to its element. The Tornado will chase down enemies for a duration.Create a Tornado of a random element that hinders and repeatedly damages enemies around it, converting physical damage to its element. The Tornado will chase down enemies for a duration.

  • Deals (26 - 366) to (38 - 549) Phys.DmgDeals (26 - 366) to (38 - 549) Physical Damage
  • Deals Dmg every 0.25 secondsDeals Damage every 0.25 seconds
  • Base duration is 4 secondsBase duration is 4 seconds
  • 100 % of Phys.Dmg Converted to Fire, Cold or Light.Dmg100 % of Physical Damage Converted to Fire, Cold or Lightning Damage
  • Tornado has (0 - 57) % inc. Move.SpdTornado has (0 - 57) % increased Movement Speed
  • Enemies in range are HinderedEnemies in range are Hindered
  • Maximum 3 TornadoesMaximum 3 Tornadoes
  • q20: Tornado has (0 - 40) % inc. Move.SpdTornado has (0 - 40) % increased Movement Speed

Void Sphere

  • Void Sphere
  • Spell
  • AoE
  • Duration
  • Physical
  • Chaos
  • Orb
Level
(1 - 20)(1 - 20)
Cost
(30 - 54) Mana(30 - 54) Mana
Cooldown Time
10.00 sec10.00 sec
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
7.00%7.00%
Effectiveness of Added Damage
(65 - 100)%(65 - 100)%

Req: Level 34+ | Int 155+

Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.

  • Deals (35 - 464) to (52 - 696) Phys.DmgDeals (35 - 464) to (52 - 696) Physical Damage
  • Base duration is 5 secondsBase duration is 5 seconds
  • Pulses every 0.4 secondsPulses every 0.4 seconds
  • 60 % of Phys.Dmg Converted to Chaos.Dmg60 % of Physical Damage Converted to Chaos Damage
  • Base radius is 3.8 mBase radius is 3.8 metres
  • Enemies in range are Hindered, with up to (30 - 39) % reduced Move.Spd, based on distance from the Void SphereEnemies in range are Hindered, with up to (30 - 39) % reduced Movement Speed, based on distance from the Void Sphere
  • q20: (0 - 20) % inc. CDRR(0 - 20) % increased Cooldown Recovery Rate

Void Sphere of Rending

  • Void Sphere of Rending
  • Spell
  • AoE
  • Duration
  • Physical
  • Chaos
  • Orb
Level
(1 - 20)(1 - 20)
Cost
(14 - 26) Mana(14 - 26) Mana
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
7.00%7.00%
Effectiveness of Added Damage
(150 - 250)%(150 - 250)%

Req: Level 34+ | Int 155+

Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.

  • Deals (83 - 1107) to (124 - 1660) Phys.DmgDeals (83 - 1107) to (124 - 1660) Physical Damage
  • Base duration is 2 secondsBase duration is 2 seconds
  • Pulses every 0.25 secondsPulses every 0.25 seconds
  • 60 % of Phys.Dmg Converted to Chaos.Dmg60 % of Physical Damage Converted to Chaos Damage
  • Base radius is 2.8 mBase radius is 2.8 metres
  • Enemies in range are Hindered, with up to (30 - 39) % reduced Move.Spd, based on distance from the Void SphereEnemies in range are Hindered, with up to (30 - 39) % reduced Movement Speed, based on distance from the Void Sphere
  • q20: +(0 - 0.5) seconds to Base duration+(0 - 0.5) seconds to Base duration

Winter Orb

  • Winter Orb
  • Cold
  • Spell
  • Channelling
  • AoE
  • Duration
  • Projectile
  • Orb
Level
(1 - 20)(1 - 20)
Cost
(2 - 4) Mana(2 - 4) Mana
Cast Time
0.25 sec0.25 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
80%80%

Req: Level 28+ | Int 155+

Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.

  • Deals (39 - 360) to (59 - 539) Cold.DmgDeals (39 - 360) to (59 - 539) Cold Damage
  • Base duration is 1.6 secondsBase duration is 1.6 seconds
  • Fires (2 - 3) ProjFires (2 - 3) Projectiles
  • Increases and Reductions to Cast Speed also apply to Proj FrequencyIncreases and Reductions to Cast Speed also apply to Projectile Frequency
  • 25 % chance to Freeze enemies25 % chance to Freeze enemies
  • Fires projectiles every 1.2 secondsFires projectiles every 1.2 seconds
  • 30 % inc. Dur. per Stage30 % increased Duration per Stage
  • 80 % more Proj Frequency while Channelling80 % more Projectile Frequency while Channelling
  • 20 % inc. Proj Frequency per Stage20 % increased Projectile Frequency per Stage
  • Maximum 8 StagesMaximum 8 Stages
  • q20: +(0 - 2) Maximum Stages+(0 - 2) Maximum Stages

Blade Blast of Dagger Detonation

  • Blade Blast of Dagger Detonation
  • Spell
  • AoE
  • Physical
  • Nova
Level
(1 - 20)(1 - 20)
Cost
(8 - 21) Mana(8 - 21) Mana
Cast Time
0.65 sec0.65 sec
Critical Strike Chance
10.00%10.00%

Req: Level 16+ | Dex 155+

Deals spell damage in an area around you. Your equipped daggers add to this damage.Deals spell damage in an area around you. Your equipped daggers add to this damage.

  • Deals (11 - 309) to (17 - 464) Phys.DmgDeals (11 - 309) to (17 - 464) Physical Damage
  • Deals Added Spell Dmg equal to (200 - 675) % of Dmg of Equipped Dagger If two Daggers are Equipped, each contributes 60% as much Added DmgDeals Added Spell Damage equal to (200 - 675) % of Damage of Equipped Dagger If two Daggers are Equipped, each contributes 60% as much Added Damage
  • Base radius is 2.8 mBase radius is 2.8 metres
  • q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres

Blade Blast of Unloading

  • Blade Blast of Unloading
  • Spell
  • AoE
  • Physical
  • Nova
Level
(1 - 20)(1 - 20)
Cost
(8 - 21) Mana(8 - 21) Mana
Cast Time
0.65 sec0.65 sec
Critical Strike Chance
10.00%10.00%
Effectiveness of Added Damage
250%250%

Req: Level 16+ | Dex 155+

Deals spell damage in an area around you. If you have Blade Vortex blades orbiting you, it will detonate each of them in turn, dealing damage again in an area around you for each one.Deals spell damage in an area around you. If you have Blade Vortex blades orbiting you, it will detonate each of them in turn, dealing damage again in an area around you for each one.

  • Deals (40 - 1107) to (60 - 1661) Phys.DmgDeals (40 - 1107) to (60 - 1661) Physical Damage
  • 5 % more Dmg per Blade Vortex blade5 % more Damage per Blade Vortex blade
  • Base radius is 1.6 mBase radius is 1.6 metres
  • 100 % more AoE per Blade Vortex blade detonated100 % more Area of Effect per Blade Vortex blade detonated
  • q20: (0 - 20) % more AoE per Blade Vortex blade detonated(0 - 20) % more Area of Effect per Blade Vortex blade detonated

Dark Pact

  • Dark Pact
  • Minion
  • Spell
  • AoE
  • Chaining
  • Chaos
  • Nova
  • Dark
Level
(1 - 20)(1 - 20)
Cost
(7 - 13) Mana(7 - 13) Mana
Cast Time
0.50 sec0.50 sec
Critical Strike Chance
7.00%7.00%

Req: Level 28+ | Int 155+

This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.

  • Deals (24 - 241) to (36 - 362) Chaos.DmgDeals (24 - 241) to (36 - 362) Chaos Damage
  • Chains +2 TimesChains +2 Times
  • Sacrifices 12 % of Skeleton's Life to deal that much Chaos.DmgSacrifices 12 % of Skeleton's Life to deal that much Chaos Damage
  • Uses your Life if no Skeletons in rangeUses your Life if no Skeletons in range
  • (56 - 136) % more Dmg with Hits and Ailments if using your Life(56 - 136) % more Damage with Hits and Ailments if using your Life
  • q20: Sacrifices +(0 - 2) % of Skeleton's Life to deal that much Chaos.DmgSacrifices +(0 - 2) % of Skeleton's Life to deal that much Chaos Damage

Dark Pact of Trarthus

  • Dark Pact of Trarthus
  • Spell
  • AoE
  • Chaos
  • Nova
  • Dark
  • Pact
Level
(1 - 20)(1 - 20)
Cost
(7 - 13) Mana(7 - 13) Mana
Cast Time
0.50 sec0.50 sec
Critical Strike Chance
7.00%7.00%

Req: Level 28+ | Int 155+

This spell deals chaos damage in an area around you. Casting this spell will cause you to gain Ruin. If this spell inflicts your seventh Ruin, it will sacrifice a large portion of your life to deal extra chaos damage based on the amount sacrificed, and remove all Ruin from you.This spell deals chaos damage in an area around you. Casting this spell will cause you to gain Ruin. If this spell inflicts your seventh Ruin, it will sacrifice a large portion of your life to deal extra chaos damage based on the amount sacrificed, and remove all Ruin from you.

  • Deals (24 - 241) to (36 - 362) Chaos.DmgDeals (24 - 241) to (36 - 362) Chaos Damage
  • 50 % less Dmg with Ailments50 % less Damage with Ailments
  • Gain one Ruin on use Reaching seven Ruin will Sacrifice 50 % of your Life to deal 500 % of Sacrificed Life as Chaos.DmgGain one Ruin on use Reaching seven Ruin will Sacrifice 50 % of your Life to deal 500 % of Sacrificed Life as Chaos Damage
  • q20: (0 - 20) % chance to gain an additional Ruin on use(0 - 20) % chance to gain an additional Ruin on use

Discharge

  • Discharge
  • Spell
  • AoE
  • Fire
  • Cold
  • Lightning
  • Nova
Level
(1 - 20)(1 - 20)
Cost
(13 - 25) Mana(13 - 25) Mana
Cooldown Time
1.00 sec1.00 sec
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
7.00%7.00%
Effectiveness of Added Damage
600%600%
Radius
3030

Req: Level 28+ | Int 155+

Discharge all the character's charges to deal elemental damage to all nearby monsters.Discharge all the character's charges to deal elemental damage to all nearby monsters.

  • Deals (79 - 735) to (237 - 2206) base Light.Dmg per Power Charge removedDeals (79 - 735) to (237 - 2206) base Lightning Damage per Power Charge removed
  • Deals (126 - 1176) to (189 - 1765) base Fire.Dmg per Endurance Charge removedDeals (126 - 1176) to (189 - 1765) base Fire Damage per Endurance Charge removed
  • Deals (126 - 1176) to (189 - 1765) base Cold.Dmg per Frenzy Charge removedDeals (126 - 1176) to (189 - 1765) base Cold Damage per Frenzy Charge removed
  • 60 % less Dmg with Ailments60 % less Damage with Ailments
  • Base radius is 3 mBase radius is 3 metres
  • 15 % more AoE per Charge removed15 % more Area of Effect per Charge removed
  • q20: (0 - 10) % chance to deal Dmg without removing Charges(0 - 10) % chance to deal Damage without removing Charges

Discharge of Misery

  • Discharge of Misery
  • Spell
  • AoE
  • Fire
  • Cold
  • Lightning
  • Nova
Level
(1 - 20)(1 - 20)
Cost
(13 - 25) Mana(13 - 25) Mana
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
7.00%7.00%
Effectiveness of Added Damage
210%210%
Radius
3030

Req: Level 28+ | Int 155+

Discharge all the character's charges to deal elemental damage to all nearby monsters.Discharge all the character's charges to deal elemental damage to all nearby monsters.

  • Deals (29 - 269) to (86 - 806) base Light.Dmg per Power Charge removedDeals (29 - 269) to (86 - 806) base Lightning Damage per Power Charge removed
  • Deals (46 - 430) to (69 - 645) base Fire.Dmg per Endurance Charge removedDeals (46 - 430) to (69 - 645) base Fire Damage per Endurance Charge removed
  • Deals (46 - 430) to (69 - 645) base Cold.Dmg per Frenzy Charge removedDeals (46 - 430) to (69 - 645) base Cold Damage per Frenzy Charge removed
  • Base radius is 2 mBase radius is 2 metres
  • 20 % more AoE per Charge removed20 % more Area of Effect per Charge removed
  • q20: (0 - 10) % chance to deal Dmg without removing Charges(0 - 10) % chance to deal Damage without removing Charges

Ice Nova

  • Ice Nova
  • Spell
  • AoE
  • Cold
  • Nova
Level
(1 - 20)(1 - 20)
Cost
(8 - 23) Mana(8 - 23) Mana
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
(230 - 250)%(230 - 250)%
Radius
3030

Req: Level 12+ | Int 155+

A circle of ice expands from the caster.A circle of ice expands from the caster.

  • Deals (25 - 1122) to (38 - 1683) Cold.DmgDeals (25 - 1122) to (38 - 1683) Cold Damage
  • 25 % chance to Freeze enemies25 % chance to Freeze enemies
  • Base radius is (2.6 - 3) mBase radius is (2.6 - 3) metres
  • q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres

Ice Nova of Deep Freeze

  • Ice Nova of Deep Freeze
  • Spell
  • AoE
  • Cold
  • Nova
Level
(1 - 20)(1 - 20)
Cost
(8 - 23) Mana(8 - 23) Mana
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
180%180%
Radius
3030

Req: Level 12+ | Int 155+

A circle of ice expands from the caster.A circle of ice expands from the caster.

  • Deals (18 - 817) to (28 - 1225) Cold.DmgDeals (18 - 817) to (28 - 1225) Cold Damage
  • Always Freezes enemiesAlways Freezes enemies
  • Base radius is (2.8 - 3.2) mBase radius is (2.8 - 3.2) metres
  • Freeze Enemies as though dealing (300 - 490) % more DmgFreeze Enemies as though dealing (300 - 490) % more Damage
  • q20: Freeze Enemies as though dealing (0 - 80) % more DmgFreeze Enemies as though dealing (0 - 80) % more Damage

Ice Nova of Frostbolts

  • Ice Nova of Frostbolts
  • Spell
  • AoE
  • Cold
  • Nova
Level
(1 - 20)(1 - 20)
Cost
(8 - 23) Mana(8 - 23) Mana
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
130%130%
Radius
3030

Req: Level 12+ | Int 155+

A circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.A circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.

  • Deals (14 - 590) to (20 - 885) Cold.DmgDeals (14 - 590) to (20 - 885) Cold Damage
  • 25 % chance to Freeze enemies25 % chance to Freeze enemies
  • Base radius is (1.8 - 2.2) mBase radius is (1.8 - 2.2) metres
  • Deals 50 % more Dmg with Hits and Ailments when cast on FrostboltDeals 50 % more Damage with Hits and Ailments when cast on Frostbolt
  • Can expand from up to 2 Frostbolt ProjCan expand from up to 2 Frostbolt Projectiles
  • q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres

Pyroclast Mine

  • Pyroclast Mine
  • Mine
  • Spell
  • Projectile
  • Fire
  • AoE
  • Aura
  • Nova
Level
(1 - 20)(1 - 20)
Cost
(4 - 6) Mana(4 - 6) Mana
Reservation
(4 - 6) Mana(4 - 6) Mana
Cast Time
0.18 sec0.18 sec
Critical Strike Chance
5.50%5.50%
Effectiveness of Added Damage
110%110%
Projectile Speed
7.5 m/s7.5 metres per Second

Req: Level 28+ | Dex 68+ | Int 98+

Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area. Placed mines apply a fire exposure aura to nearby enemies.Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area. Placed mines apply a fire exposure aura to nearby enemies.

  • Mine lasts 5 secondsMine lasts 5 seconds
  • Deals (35 - 325) to (52 - 487) Fire.DmgDeals (35 - 325) to (52 - 487) Fire Damage
  • Base Mine Detonation Time is 0.35 secondsBase Mine Detonation Time is 0.35 seconds
  • Fires 3 ProjFires 3 Projectiles
  • Fires an additional Proj for every 3 prior Mines in Detonation SequenceFires an additional Projectile for every 3 prior Mines in Detonation Sequence
  • Fire Exposure Aura applies -15 % to Fire ResFire Exposure Aura applies -15 % to Fire Resistance
  • q20: Fires +(0 - 1) ProjFires +(0 - 1) Projectile

Pyroclast Mine of Sabotage

  • Pyroclast Mine of Sabotage
  • Mine
  • Spell
  • Projectile
  • Fire
  • AoE
  • Aura
  • Nova
Level
(1 - 20)(1 - 20)
Cost
(4 - 6) Mana(4 - 6) Mana
Reservation
(16 - 24) Mana(16 - 24) Mana
Cast Time
0.18 sec0.18 sec
Critical Strike Chance
5.50%5.50%
Projectile Speed
7.5 m/s7.5 metres per Second

Req: Level 28+ | Dex 68+ | Int 98+

Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area. Placed mines apply a fire exposure aura to nearby enemies.Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area. Placed mines apply a fire exposure aura to nearby enemies.

  • Mine lasts 5 secondsMine lasts 5 seconds
  • Deals (14 - 135) to (22 - 202) Fire.DmgDeals (14 - 135) to (22 - 202) Fire Damage
  • Base Mine Detonation Time is 0.35 secondsBase Mine Detonation Time is 0.35 seconds
  • Fires 3 ProjFires 3 Projectiles
  • Fires an additional Proj for every 3 prior Mines in Detonation SequenceFires an additional Projectile for every 3 prior Mines in Detonation Sequence
  • Fire Exposure Aura applies -25 % to Fire ResFire Exposure Aura applies -25 % to Fire Resistance
  • q20: Fires +(0 - 1) ProjFires +(0 - 1) Projectile

Shock Nova

  • Shock Nova
  • Spell
  • AoE
  • Lightning
  • Nova
Level
(1 - 20)(1 - 20)
Cost
(15 - 29) Mana(15 - 29) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(160 - 220)%(160 - 220)%

Req: Level 28+ | Int 155+

Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.

  • Deals (15 - 242) to (137 - 2176) Light.DmgDeals (15 - 242) to (137 - 2176) Lightning Damage
  • +10 % to Maximum Effect of Shock+10 % to Maximum Effect of Shock
  • Ring always ShocksRing always Shocks
  • q20: +(0 - 10) % to Maximum Effect of Shock+(0 - 10) % to Maximum Effect of Shock

Shock Nova of Procession

  • Shock Nova of Procession
  • Spell
  • AoE
  • Lightning
  • Nova
Level
(1 - 20)(1 - 20)
Cost
(15 - 29) Mana(15 - 29) Mana
Cast Time
0.25 sec0.25 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(70 - 95)%(70 - 95)%

Req: Level 28+ | Int 155+

Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage. This then repeats, with each repeat offset from the previous in the direction you target.Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage. This then repeats, with each repeat offset from the previous in the direction you target.

  • Deals (7 - 105) to (59 - 948) Light.DmgDeals (7 - 105) to (59 - 948) Lightning Damage
  • Repeats 2 timesRepeats 2 times
  • 30 % less AoE30 % less Area of Effect
  • q20: (0 - 10) % more Cast Speed(0 - 10) % more Cast Speed

Shockwave Totem

  • Shockwave Totem
  • Totem
  • Spell
  • AoE
  • Physical
  • Nova
Level
(1 - 20)(1 - 20)
Cost
(21 - 39) Mana(21 - 39) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
110%110%
Radius
2020

Req: Level 28+ | Str 155+

Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesSummons a totem that shakes the earth around it, knocking back and damaging nearby enemies

  • Deals (33 - 412) to (65 - 765) Phys.DmgDeals (33 - 412) to (65 - 765) Physical Damage
  • Totem lasts 8 secondsTotem lasts 8 seconds
  • 25 % chance to Knock Enemies Back on hit25 % chance to Knock Enemies Back on hit
  • Summons a Totem which uses this SkillSummons a Totem which uses this Skill
  • Base radius is 2.4 mBase radius is 2.4 metres
  • q20: +(0 - 0.2) m to radius+(0 - 0.2) metres to radius

Shockwave Totem of Authority

  • Shockwave Totem of Authority
  • Totem
  • Spell
  • AoE
  • Physical
  • Nova
Level
(1 - 20)(1 - 20)
Cost
(21 - 39) Mana(21 - 39) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
130%130%
Radius
2020

Req: Level 28+ | Str 155+

Summons a totem that shakes the earth around you, damaging enemies.Summons a totem that shakes the earth around you, damaging enemies.

  • Deals (40 - 510) to (80 - 948) Phys.DmgDeals (40 - 510) to (80 - 948) Physical Damage
  • Totem lasts 8 secondsTotem lasts 8 seconds
  • Summons a Totem which uses this SkillSummons a Totem which uses this Skill
  • Base radius is 2.6 mBase radius is 2.6 metres
  • q20: +(0 - 0.3) m to radius+(0 - 0.3) metres to radius

Stormblast Mine

  • Stormblast Mine
  • Mine
  • Spell
  • AoE
  • Lightning
  • Aura
  • Nova
Level
(1 - 20)(1 - 20)
Cost
(2 - 6) Mana(2 - 6) Mana
Reservation
(2 - 6) Mana(2 - 6) Mana
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(120 - 130)%(120 - 130)%

Req: Level 1+ | Dex 68+ | Int 98+

Throws a mine that deals damage in an area when detonated.Throws a mine that deals damage in an area when detonated.

  • Deals (3 - 367) to (8 - 1102) Light.DmgDeals (3 - 367) to (8 - 1102) Lightning Damage
  • Mine lasts 5 secondsMine lasts 5 seconds
  • Base Mine Detonation Time is 0.25 secondsBase Mine Detonation Time is 0.25 seconds
  • +(0 - 0.5) m to radius+(0 - 0.5) metres to radius
  • Each Mine applies 3 % inc. Dmg Taken to Enemies near it, up to a max of 150%Each Mine applies 3 % increased Damage Taken to Enemies near it, up to a maximum of 150%
  • q20: Each mine applies +(0 - 1) % inc. Dmg Taken to Enemies near it, upEach mine applies +(0 - 1) % increased Damage Taken to Enemies near it, up
  • q20: to a max of 150%to a maximum of 150%

Vaal Blight

  • Vaal Blight
  • Spell
  • Chaos
  • AoE
  • Duration
  • Vaal
  • Nova
  • Channelling
Level
(1 - 20)(1 - 20)
Souls Per Use
2525
Soul Gain Prevention
6 sec6 sec
Cast Time
0.50 sec0.50 sec

Req: Level 1+ | Int 155+

Apply a powerful debuff to enemies around you which deals chaos damage over time. Then applies two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered for a shorter secondary duration, slowing their movement.Apply a powerful debuff to enemies around you which deals chaos damage over time. Then applies two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered for a shorter secondary duration, slowing their movement.

  • Deals (6.5 - 962.5) Base Chaos.Dmg per secondDeals (6.5 - 962.5) Base Chaos Damage per second
  • Base duration is 6 secondsBase duration is 6 seconds
  • Base secondary duration is 3 secondsBase secondary duration is 3 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • +(0 - 0.9) m to radius+(0 - 0.9) metres to radius
  • 80 % reduced Move.Spd80 % reduced Movement Speed
  • Debuff can have up to 20 layers of DmgDebuff can have up to 20 layers of Damage
  • Hindered Enemies take 30 % inc. Chaos.DmgHindered Enemies take 30 % increased Chaos Damage
  • q20: +(0 - 0.8) seconds to Base duration+(0 - 0.8) seconds to Base duration

Vaal Ice Nova

  • Vaal Ice Nova
  • Spell
  • AoE
  • Vaal
  • Cold
  • Nova
Level
(1 - 20)(1 - 20)
Souls Per Use
2525
Soul Gain Prevention
2 sec2 sec
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
180%180%
AoE Radius
2626

Req: Level 12+ | Int 155+

A chilling circle of ice expands from the caster, repeating from every enemy it hits.A chilling circle of ice expands from the caster, repeating from every enemy it hits.

  • Deals (20 - 834) to (29 - 1227) Cold.DmgDeals (20 - 834) to (29 - 1227) Cold Damage
  • 25 % chance to Freeze enemies25 % chance to Freeze enemies
  • Causes smaller novas up to 5 times on enemies hitCauses smaller novas up to 5 times on enemies hit
  • 15 % reduced AoE each repeat15 % reduced Area of Effect each repeat
  • Base radius is 2.6 mBase radius is 2.6 metres
  • q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres

Voltaxic Burst

  • Voltaxic Burst
  • Spell
  • AoE
  • Chaos
  • Lightning
  • Nova
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(5 - 13) Mana(5 - 13) Mana
Cast Time
0.40 sec0.40 sec
Critical Strike Chance
10.00%10.00%
Effectiveness of Added Damage
250%250%

Req: Level 12+ | Dex 68+ | Int 98+

Each cast of this spell waits for a short duration, releasing a burst of lightning and chaos spell damage in an area around you when that duration ends. Enemies killed by this damage, or shortly after, will explode. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected.Each cast of this spell waits for a short duration, releasing a burst of lightning and chaos spell damage in an area around you when that duration ends. Enemies killed by this damage, or shortly after, will explode. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected.

  • Deals (22 - 993) to (41 - 1845) Light.DmgDeals (22 - 993) to (41 - 1845) Lightning Damage
  • Base duration is 2.5 secondsBase duration is 2.5 seconds
  • 60 % of Light.Dmg Converted to Chaos.Dmg60 % of Lightning Damage Converted to Chaos Damage
  • Explosion deals base Light.Dmg equal to 10 % of corpse's Maximum LifeExplosion deals base Lightning Damage equal to 10 % of corpse's Maximum Life
  • +(0 - 0.3) m to radius+(0 - 0.3) metres to radius
  • 1 % more Dmg with Hits and Ailments for each Cast of this Spell currently waiting1 % more Damage with Hits and Ailments for each Cast of this Spell currently waiting
  • q20: +(0 - 1) % more Dmg with Hits and Ailments for each Cast of this Spell currently waiting+(0 - 1) % more Damage with Hits and Ailments for each Cast of this Spell currently waiting

Vortex

  • Vortex
  • Spell
  • AoE
  • Cold
  • Duration
  • Nova
Level
(1 - 20)(1 - 20)
Cost
(10 - 19) Mana(10 - 19) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
(130 - 210)%(130 - 210)%

Req: Level 28+ | Int 155+

An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.

  • Deals (48 - 933) to (72 - 1399) Cold.DmgDeals (48 - 933) to (72 - 1399) Cold Damage
  • Base duration is 3 secondsBase duration is 3 seconds
  • Deals (135.3 - 3245.7) Base Cold.Dmg per secondDeals (135.3 - 3245.7) Base Cold Damage per second
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • 25 % chance to Freeze enemies25 % chance to Freeze enemies
  • Base radius is 2.3 mBase radius is 2.3 metres
  • Base secondary radius is 2.3 mBase secondary radius is 2.3 metres
  • q20: +(0 - 0.2) m to radius+(0 - 0.2) metres to radius

Vortex of Projection

  • Vortex of Projection
  • Spell
  • AoE
  • Cold
  • Duration
  • Nova
Level
(1 - 20)(1 - 20)
Cost
(10 - 19) Mana(10 - 19) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
(130 - 210)%(130 - 210)%

Req: Level 28+ | Int 155+

An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.

  • Deals (48 - 933) to (72 - 1399) Cold.DmgDeals (48 - 933) to (72 - 1399) Cold Damage
  • Base duration is 1.5 secondsBase duration is 1.5 seconds
  • Deals (76.5 - 2112) Base Cold.Dmg per secondDeals (76.5 - 2112) Base Cold Damage per second
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • 25 % chance to Freeze enemies25 % chance to Freeze enemies
  • 50 % more AoE when Cast on Frostbolt50 % more Area of Effect when Cast on Frostbolt
  • Base radius is 2.2 mBase radius is 2.2 metres
  • 50 % more Dmg when Cast on Frostbolt50 % more Damage when Cast on Frostbolt
  • Base secondary radius is 2.2 mBase secondary radius is 2.2 metres
  • Can explode from up to 5 Frostbolt ProjCan explode from up to 5 Frostbolt Projectiles
  • q20: +(0 - 0.2) m to radius+(0 - 0.2) metres to radius

Wave of Conviction of Trarthus

  • Wave of Conviction of Trarthus
  • Spell
  • AoE
  • Duration
  • Physical
  • Fire
  • Nova
Level
(1 - 20)(1 - 20)
Cost
(10 - 26) Mana(10 - 26) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(180 - 260)%(180 - 260)%

Req: Level 16+ | Str 68+ | Int 98+

An expanding wave of energy surges outwards from you, damaging enemies in a ring-shaped area over a duration. The ring then returns, damaging enemies again on the way back. Only one Wave of Conviction can be active at a timeAn expanding wave of energy surges outwards from you, damaging enemies in a ring-shaped area over a duration. The ring then returns, damaging enemies again on the way back. Only one Wave of Conviction can be active at a time

  • Deals (28 - 1181) to (42 - 1772) Phys.DmgDeals (28 - 1181) to (42 - 1772) Physical Damage
  • Base duration is (0.4 - 0.5) secondsBase duration is (0.4 - 0.5) seconds
  • 50 % of Phys.Dmg Converted to Fire.Dmg50 % of Physical Damage Converted to Fire Damage
  • q20: Dmg Penetrates (0 - 15) % of Enemy Ele.ResDamage Penetrates (0 - 15) % of Enemy Elemental Resistances

Bear Trap

  • Bear Trap
  • Trap
  • Spell
  • Duration
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(6 - 23) Mana(6 - 23) Mana
Cooldown Time
4.00 sec (3 Times)4.00 sec (3 Times)
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
300%300%

Req: Level 4+ | Dex 155+

Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.

  • Deals (16 - 1447) to (22 - 2026) Phys.DmgDeals (16 - 1447) to (22 - 2026) Physical Damage
  • Traps do not Trigger at the end of their Dur.Traps do not Trigger at the end of their Duration
  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Base duration is 3 secondsBase duration is 3 seconds
  • Locks enemy in placeLocks enemy in place
  • Enemies take 25 % inc. Dmg from Trap or Mine HitsEnemies take 25 % increased Damage from Trap or Mine Hits
  • Enemies have 80 % less Move.Spd when the Debuff startsEnemies have 80 % less Movement Speed when the Debuff starts
  • q20: +(0 - 1) seconds to Base duration+(0 - 1) seconds to Base duration

Bear Trap of Skewers

  • Bear Trap of Skewers
  • Trap
  • Spell
  • Duration
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(6 - 23) Mana(6 - 23) Mana
Cooldown Time
4.00 sec (3 Times)4.00 sec (3 Times)
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
150%150%

Req: Level 4+ | Dex 155+

Throws a trap that damages and impales a single enemy, and immobilises them for a duration based on how much damage was dealt. Modifiers to spell damage do not affect this skill's damage.Throws a trap that damages and impales a single enemy, and immobilises them for a duration based on how much damage was dealt. Modifiers to spell damage do not affect this skill's damage.

  • Deals (8 - 711) to (11 - 995) Phys.DmgDeals (8 - 711) to (11 - 995) Physical Damage
  • Traps do not Trigger at the end of their Dur.Traps do not Trigger at the end of their Duration
  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Locks enemy in placeLocks enemy in place
  • Killing Blows cause Impales on Enemies to Reflect Dmg to surrounding EnemiesKilling Blows cause Impales on Enemies to Reflect Damage to surrounding Enemies
  • (100 - 195) % inc. Impale Effect(100 - 195) % increased Impale Effect
  • Impale Enemies on HitImpale Enemies on Hit
  • q20: (0 - 80) % inc. Impale Effect(0 - 80) % increased Impale Effect

Conversion Trap

  • Conversion Trap
  • Trap
  • Spell
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(6 - 23) Mana(6 - 23) Mana
Cooldown Time
8.00 sec (3 Times)8.00 sec (3 Times)
Cast Time
1.00 sec1.00 sec

Req: Level 4+ | Dex 68+ | Int 98+

Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.

  • Traps do not Trigger at the end of their Dur.Traps do not Trigger at the end of their Duration
  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Base duration is (5.3 - 10) secondsBase duration is (5.3 - 10) seconds
  • q20: +(0 - 4) seconds to Base duration+(0 - 4) seconds to Base duration

Explosive Trap

  • Explosive Trap
  • Trap
  • Spell
  • AoE
  • Fire
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(6 - 20) Mana(6 - 20) Mana
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
6.00%6.00%
AoE Radius
12/712/7

Req: Level 1+ | Dex 98+ | Int 68+

Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.

  • Deals (4 - 437) to (6 - 655) Phys.DmgDeals (4 - 437) to (6 - 655) Physical Damage
  • Trap lasts 4 secondsTrap lasts 4 seconds
  • 50 % of Phys.Dmg Converted to Fire.Dmg50 % of Physical Damage Converted to Fire Damage
  • Base explosion radius is (1.2 - 1.8) mBase explosion radius is (1.2 - 1.8) metres
  • Base secondary radius is (1.2 - 1.8) mBase secondary radius is (1.2 - 1.8) metres
  • Base smaller explosion radius is (0.7 - 1.3) mBase smaller explosion radius is (0.7 - 1.3) metres
  • Causes (3 - 7) smaller explosions Smaller explosions have between 30% reduced and 30% inc. base radius at randomCauses (3 - 7) smaller explosions Smaller explosions have between 30% reduced and 30% increased base radius at random
  • q20: Causes +(0 - 2) smaller explosionsCauses +(0 - 2) smaller explosions

Explosive Trap of Magnitude

  • Explosive Trap of Magnitude
  • Trap
  • Spell
  • AoE
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(8 - 28) Mana(8 - 28) Mana
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
330%330%
AoE Radius
12/712/7

Req: Level 1+ | Dex 98+ | Int 68+

Throws a trap that creates a large explosion when triggered, dealing spell damage in an area around it.Throws a trap that creates a large explosion when triggered, dealing spell damage in an area around it.

  • Deals (13 - 1478) to (19 - 2216) Phys.DmgDeals (13 - 1478) to (19 - 2216) Physical Damage
  • Trap lasts 4 secondsTrap lasts 4 seconds
  • 50 % inc. Stun Dur. on enemies50 % increased Stun Duration on enemies
  • Base explosion radius is (1.8 - 2.4) mBase explosion radius is (1.8 - 2.4) metres
  • 30 % less Trap Throwing Speed30 % less Trap Throwing Speed
  • q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres

Explosive Trap of Shrapnel

  • Explosive Trap of Shrapnel
  • Trap
  • Spell
  • AoE
  • Fire
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(6 - 20) Mana(6 - 20) Mana
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
140%140%
AoE Radius
12/712/7

Req: Level 1+ | Dex 98+ | Int 68+

Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.

  • Deals (5 - 635) to (8 - 952) Phys.DmgDeals (5 - 635) to (8 - 952) Physical Damage
  • Trap lasts 4 secondsTrap lasts 4 seconds
  • 50 % of Phys.Dmg Converted to Fire.Dmg50 % of Physical Damage Converted to Fire Damage
  • Base explosion radius is (1.2 - 1.8) mBase explosion radius is (1.2 - 1.8) metres
  • Base secondary radius is (2.4 - 3) mBase secondary radius is (2.4 - 3) metres
  • Base smaller explosion radius is (0.7 - 1.3) mBase smaller explosion radius is (0.7 - 1.3) metres
  • Causes (3 - 7) smaller explosions Smaller explosions have between 30% reduced and 30% inc. base radius at randomCauses (3 - 7) smaller explosions Smaller explosions have between 30% reduced and 30% increased base radius at random
  • q20: Causes +(0 - 2) smaller explosionsCauses +(0 - 2) smaller explosions

Fire Trap

  • Fire Trap
  • Trap
  • Spell
  • Duration
  • AoE
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(8 - 20) Mana(8 - 20) Mana
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
260%260%
Radius
1515

Req: Level 12+ | Dex 98+ | Int 68+

Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.

  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Deals (27.7 - 2566) Base Fire.Dmg per secondDeals (27.7 - 2566) Base Fire Damage per second
  • Base duration is 1.75 secondsBase duration is 1.75 seconds
  • Deals (10 - 915) to (15 - 1373) Fire.DmgDeals (10 - 915) to (15 - 1373) Fire Damage
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • +(0 - 0.8) m to radius+(0 - 0.8) metres to radius
  • (3 - 286) to (5 - 429) added Fire.Dmg against Burning Enemies(3 - 286) to (5 - 429) added Fire Damage against Burning Enemies
  • q20: (0 - 80) % inc. Trap Trigger AoE(0 - 80) % increased Trap Trigger Area of Effect

Fire Trap of Blasting

  • Fire Trap of Blasting
  • Trap
  • Spell
  • Duration
  • AoE
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(8 - 20) Mana(8 - 20) Mana
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
260%260%
Radius
1515

Req: Level 12+ | Dex 98+ | Int 68+

Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies.Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies.

  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Deals (4 - 366) to (6 - 549) Fire.DmgDeals (4 - 366) to (6 - 549) Fire Damage
  • +(0 - 0.8) m to radius+(0 - 0.8) metres to radius
  • 50 % Chance for Trap to Trigger an additional time50 % Chance for Trap to Trigger an additional time
  • (9 - 881) to (14 - 1316) added Fire.Dmg against Burning Enemies(9 - 881) to (14 - 1316) added Fire Damage against Burning Enemies
  • q20: (0 - 80) % inc. Trap Trigger AoE(0 - 80) % increased Trap Trigger Area of Effect

Flamethrower Trap

  • Flamethrower Trap
  • Trap
  • Spell
  • Duration
  • AoE
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(13 - 25) Mana(13 - 25) Mana
Cooldown Time
8.00 sec (3 Times)8.00 sec (3 Times)
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
(15 - 30)%(15 - 30)%
AoE Radius
3232

Req: Level 28+ | Dex 98+ | Int 68+

Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.

  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Base duration is 3.5 secondsBase duration is 3.5 seconds
  • Deals (6 - 243) to (9 - 366) Fire.DmgDeals (6 - 243) to (9 - 366) Fire Damage
  • Has 4 FlamesHas 4 Flames
  • 25 % more Dmg with Hits and Ailments against Burning Enemies25 % more Damage with Hits and Ailments against Burning Enemies
  • q20: (0 - 20) % inc. CDRR(0 - 20) % increased Cooldown Recovery Rate

Flamethrower Trap of Stability

  • Flamethrower Trap of Stability
  • Trap
  • Spell
  • Duration
  • AoE
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(13 - 22) Mana(13 - 22) Mana
Cooldown Time
1.00 sec (3 Times)1.00 sec (3 Times)
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
(15 - 30)%(15 - 30)%
AoE Radius
3232

Req: Level 28+ | Dex 98+ | Int 68+

Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration repeatedly dealing damage.Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration repeatedly dealing damage.

  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Base duration is 2 secondsBase duration is 2 seconds
  • Deals (7 - 176) to (11 - 264) Fire.DmgDeals (7 - 176) to (11 - 264) Fire Damage
  • Has 5 FlamesHas 5 Flames
  • q20: Has +(0 - 1) FlameHas +(0 - 1) Flame

Ice Trap

  • Ice Trap
  • Trap
  • Spell
  • AoE
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(13 - 22) Mana(13 - 22) Mana
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
(230 - 290)%(230 - 290)%
AoE Radius
18/9/618/9/6

Req: Level 28+ | Dex 98+ | Int 68+

Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.

  • Deals (88 - 1275) to (132 - 1912) Cold.DmgDeals (88 - 1275) to (132 - 1912) Cold Damage
  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Base radius is 1.8 mBase radius is 1.8 metres
  • Base secondary radius is 0.9 mBase secondary radius is 0.9 metres
  • Base tertiary radius is 0.6 mBase tertiary radius is 0.6 metres
  • q20: (0 - 15) % Chance for Trap to Trigger an additional time(0 - 15) % Chance for Trap to Trigger an additional time

Ice Trap of Hollowness

  • Ice Trap of Hollowness
  • Trap
  • Spell
  • AoE
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(13 - 22) Mana(13 - 22) Mana
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
(280 - 340)%(280 - 340)%
AoE Radius
18/9/618/9/6

Req: Level 28+ | Dex 98+ | Int 68+

Throws a trap that creates a series of icy runic explosions in a circle around itself when triggered, dealing cold damage to all enemies caught in the blasts.Throws a trap that creates a series of icy runic explosions in a circle around itself when triggered, dealing cold damage to all enemies caught in the blasts.

  • Deals (105 - 1531) to (158 - 2297) Cold.DmgDeals (105 - 1531) to (158 - 2297) Cold Damage
  • Trap lasts 2 secondsTrap lasts 2 seconds
  • Base radius is 1.8 mBase radius is 1.8 metres
  • Base secondary radius is 1.2 mBase secondary radius is 1.2 metres
  • q20: (0 - 15) % Chance for Trap to Trigger an additional time(0 - 15) % Chance for Trap to Trigger an additional time

Lightning Spire Trap

  • Lightning Spire Trap
  • Trap
  • Critical
  • Spell
  • Duration
  • AoE
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(13 - 25) Mana(13 - 25) Mana
Cooldown Time
8.00 sec (3 Times)8.00 sec (3 Times)
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(65 - 85)%(65 - 85)%
AoE Radius
2424

Req: Level 28+ | Dex 68+ | Int 98+

Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.

  • Deals (15 - 238) to (45 - 713) Light.DmgDeals (15 - 238) to (45 - 713) Lightning Damage
  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Base duration is 3.5 secondsBase duration is 3.5 seconds
  • Strikes every (0.36 - 0.55) secondsStrikes every (0.36 - 0.55) seconds
  • Modifiers to Trap Throwing Speed also apply to strike FrequencyModifiers to Trap Throwing Speed also apply to strike Frequency
  • (100 - 138) % inc. Crit% against Shocked Enemies(100 - 138) % increased Critical Strike Chance against Shocked Enemies
  • Strikes 3 AreasStrikes 3 Areas
  • q20: Strikes +(0 - 1) additional AreaStrikes +(0 - 1) additional Area

Lightning Spire Trap of Overloading

  • Lightning Spire Trap of Overloading
  • Trap
  • Spell
  • Duration
  • AoE
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(25 - 48) Mana(25 - 48) Mana
Cooldown Time
10.00 sec10.00 sec
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
100.00%100.00%
Effectiveness of Added Damage
170%170%
AoE Radius
2424

Req: Level 28+ | Dex 68+ | Int 98+

Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.

  • Deals (31 - 484) to (93 - 1453) Light.DmgDeals (31 - 484) to (93 - 1453) Lightning Damage
  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Base duration is 3.5 secondsBase duration is 3.5 seconds
  • Strikes every 1 secondsStrikes every 1 seconds
  • Strikes 8 AreasStrikes 8 Areas
  • q20: Strikes +(0 - 2) AreasStrikes +(0 - 2) Areas

Lightning Spire Trap of Zapping

  • Lightning Spire Trap of Zapping
  • Trap
  • Spell
  • Duration
  • AoE
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(13 - 22) Mana(13 - 22) Mana
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(80 - 100)%(80 - 100)%
AoE Radius
2424

Req: Level 28+ | Dex 68+ | Int 98+

Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.

  • Deals (19 - 291) to (56 - 872) Light.DmgDeals (19 - 291) to (56 - 872) Lightning Damage
  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Base duration is 1 secondBase duration is 1 second
  • Strikes every 0.4 secondsStrikes every 0.4 seconds
  • Strikes 2 AreasStrikes 2 Areas
  • q20: (0 - 15) % Chance for Trap to Trigger an additional time(0 - 15) % Chance for Trap to Trigger an additional time

Lightning Trap

  • Lightning Trap
  • Trap
  • Critical
  • Spell
  • Projectile
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(8 - 20) Mana(8 - 20) Mana
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
240%240%

Req: Level 12+ | Dex 68+ | Int 98+

Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.

  • Deals (15 - 659) to (46 - 1978) Light.DmgDeals (15 - 659) to (46 - 1978) Lightning Damage
  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Fires 9 ProjFires 9 Projectiles
  • Fires Proj in a circleFires Projectiles in a circle
  • 20 % chance to Shock enemies20 % chance to Shock enemies
  • (80 - 118) % inc. Crit% against Shocked Enemies(80 - 118) % increased Critical Strike Chance against Shocked Enemies
  • (0 - 19) % inc. Effect of Shock(0 - 19) % increased Effect of Shock
  • q20: (0 - 15) % Chance for Trap to Trigger an additional time(0 - 15) % Chance for Trap to Trigger an additional time

Lightning Trap of Sparking

  • Lightning Trap of Sparking
  • Trap
  • Critical
  • Spell
  • Projectile
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(8 - 20) Mana(8 - 20) Mana
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
285%285%

Req: Level 12+ | Dex 68+ | Int 98+

Throws a trap that launches projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Throws a trap that launches projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.

  • Deals (19 - 791) to (56 - 2374) Light.DmgDeals (19 - 791) to (56 - 2374) Lightning Damage
  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Fires 5 ProjFires 5 Projectiles
  • Chains +2 TimesChains +2 Times
  • 20 % chance to Shock enemies20 % chance to Shock enemies
  • Proj can Chain when colliding with terrainProjectiles can Chain when colliding with terrain
  • (80 - 118) % inc. Crit% against Shocked Enemies(80 - 118) % increased Critical Strike Chance against Shocked Enemies
  • (0 - 19) % inc. Effect of Shock(0 - 19) % increased Effect of Shock
  • q20: (0 - 15) % Chance for Trap to Trigger an additional time(0 - 15) % Chance for Trap to Trigger an additional time

Seismic Trap

  • Seismic Trap
  • Trap
  • Spell
  • Duration
  • AoE
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(13 - 25) Mana(13 - 25) Mana
Cooldown Time
8.00 sec (3 Times)8.00 sec (3 Times)
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
140%140%
AoE Radius
1212

Req: Level 28+ | Dex 98+ | Int 68+

Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.

  • Deals (49 - 645) to (74 - 967) Phys.DmgDeals (49 - 645) to (74 - 967) Physical Damage
  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Base duration is 3.5 secondsBase duration is 3.5 seconds
  • Modifiers to Trap Throwing Speed also apply to wave release FrequencyModifiers to Trap Throwing Speed also apply to wave release Frequency
  • Releases waves every 0.9 secondsReleases waves every 0.9 seconds
  • Releases 5 wavesReleases 5 waves
  • q20: Releases +(0 - 1) waveReleases +(0 - 1) wave

Seismic Trap of Swells

  • Seismic Trap of Swells
  • Trap
  • Spell
  • AoE
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(13 - 22) Mana(13 - 22) Mana
Cooldown Time
0.75 sec (6 Times)0.75 sec (6 Times)
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
(220 - 240)%(220 - 240)%
AoE Radius
1212

Req: Level 28+ | Dex 98+ | Int 68+

Throws a trap which, once triggered, releases a number of waves. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.Throws a trap which, once triggered, releases a number of waves. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.

  • Deals (81 - 1060) to (121 - 1589) Phys.DmgDeals (81 - 1060) to (121 - 1589) Physical Damage
  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Releases 3 wavesReleases 3 waves
  • q20: Releases +(0 - 1) waveReleases +(0 - 1) wave

Siphoning Trap

  • Siphoning Trap
  • Trap
  • Spell
  • Duration
  • AoE
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(7 - 24) Mana(7 - 24) Mana
Cooldown Time
4.00 sec4.00 sec
Cast Time
1.00 sec1.00 sec

Req: Level 10+ | Dex 68+ | Int 98+

Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.

  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Base duration is 3 secondsBase duration is 3 seconds
  • Deals (16.5 - 908.2) Base Cold.Dmg per secondDeals (16.5 - 908.2) Base Cold Damage per second
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Base radius is 3 mBase radius is 3 metres
  • Applies beams to the closest 10 EnemiesApplies beams to the closest 10 Enemies
  • Regenerate (12.7 - 324.4) Life per second while any Enemy is affectedRegenerate (12.7 - 324.4) Life per second while any Enemy is affected
  • Regenerate (2.9 - 17.2) Mana/s while any Enemy is affectedRegenerate (2.9 - 17.2) Mana per second while any Enemy is affected
  • Regenerate (1.3 - 32.4) Life per second for each affected EnemyRegenerate (1.3 - 32.4) Life per second for each affected Enemy
  • Regenerate (0.3 - 1.7) Mana/s for each affected EnemyRegenerate (0.3 - 1.7) Mana per second for each affected Enemy
  • q20: Applies beams to the closest +(0 - 4) EnemiesApplies beams to the closest +(0 - 4) Enemies

Siphoning Trap of Pain

  • Siphoning Trap of Pain
  • Trap
  • Spell
  • Duration
  • AoE
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(7 - 24) Mana(7 - 24) Mana
Cast Time
1.00 sec1.00 sec

Req: Level 10+ | Dex 68+ | Int 98+

Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time.Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time.

  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Base duration is 3 secondsBase duration is 3 seconds
  • Deals (26 - 3085.7) Base Cold.Dmg per secondDeals (26 - 3085.7) Base Cold Damage per second
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Base radius is (3 - 3.5) mBase radius is (3 - 3.5) metres
  • Applies beams to the closest (13 - 18) EnemiesApplies beams to the closest (13 - 18) Enemies
  • q20: +(0 - 20) % to Cold.Dmg over Time Multiplier+(0 - 20) % to Cold Damage over Time Multiplier

Vaal Lightning Trap

  • Vaal Lightning Trap
  • Trap
  • Critical
  • Spell
  • Projectile
  • Duration
  • Vaal
  • Lightning
Level
(1 - 20)(1 - 20)
Souls Per Use
2020
Soul Gain Prevention
4 sec4 sec
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
250%250%

Req: Level 12+ | Dex 68+ | Int 98+

Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.

  • Deals (26 - 686) to (79 - 2057) Light.DmgDeals (26 - 686) to (79 - 2057) Lightning Damage
  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Base duration is 4 secondsBase duration is 4 seconds
  • Fires 9 ProjFires 9 Projectiles
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Fires Proj in a circleFires Projectiles in a circle
  • Proj leave Shocked GroundProjectiles leave Shocked Ground
  • Shocked Ground causes 15 % inc. Dmg takenShocked Ground causes 15 % increased Damage taken
  • q20: Shocked Ground causes (0 - 5) % inc. Dmg takenShocked Ground causes (0 - 5) % increased Damage taken

Armageddon Brand

  • Armageddon Brand
  • Spell
  • AoE
  • Fire
  • Duration
  • Brand
Level
(1 - 20)(1 - 20)
Cost
(15 - 27) Mana(15 - 27) Mana
Cast Time
0.40 sec0.40 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
(180 - 210)%(180 - 210)%

Req: Level 28+ | Str 68+ | Int 98+

Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.

  • Activates every 1.5 seconds while AttachedActivates every 1.5 seconds while Attached
  • Increases and Reductions to Cast Speed also apply to this Skill's Activation frequencyIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequency
  • Deals (69 - 924) to (104 - 1386) Fire.DmgDeals (69 - 924) to (104 - 1386) Fire Damage
  • Base radius is 2.2 mBase radius is 2.2 metres
  • Can be Detached for a total Dur. of 6 secondsCan be Detached for a total Duration of 6 seconds
  • Can be Attached for a total Dur. of 5 secondsCan be Attached for a total Duration of 5 seconds
  • Deals (10 - 29) % more Dmg with Hits against Branded EnemyDeals (10 - 29) % more Damage with Hits against Branded Enemy
  • q20: Deals +(0 - 10) % more Dmg with Hits against Branded EnemyDeals +(0 - 10) % more Damage with Hits against Branded Enemy

Armageddon Brand of Recall

  • Armageddon Brand of Recall
  • Spell
  • AoE
  • Fire
  • Duration
  • Brand
Level
(1 - 20)(1 - 20)
Cost
(15 - 27) Mana(15 - 27) Mana
Cast Time
0.40 sec0.40 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
(270 - 300)%(270 - 300)%

Req: Level 28+ | Str 68+ | Int 98+

Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.

  • Activates every 1.5 seconds while AttachedActivates every 1.5 seconds while Attached
  • Increases and Reductions to Cast Speed also apply to this Skill's Activation frequencyIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequency
  • Deals (102 - 1357) to (152 - 2036) Fire.DmgDeals (102 - 1357) to (152 - 2036) Fire Damage
  • Base radius is 2.2 mBase radius is 2.2 metres
  • Can be Detached for a total Dur. of 6 secondsCan be Detached for a total Duration of 6 seconds
  • Can be Attached for a total Dur. of 5 secondsCan be Attached for a total Duration of 5 seconds
  • Deals 80 % less Dmg with Hits against Branded EnemyDeals 80 % less Damage with Hits against Branded Enemy
  • q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metres

Armageddon Brand of Volatility

  • Armageddon Brand of Volatility
  • Spell
  • AoE
  • Fire
  • Duration
  • Brand
Level
(1 - 20)(1 - 20)
Cost
(12 - 22) Mana(12 - 22) Mana
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
(440 - 520)%(440 - 520)%

Req: Level 28+ | Str 68+ | Int 98+

Creates a magical brand which can attach to a nearby enemy. It activates once, causing a fiery meteor to fall from the sky, then is destroyed.Creates a magical brand which can attach to a nearby enemy. It activates once, causing a fiery meteor to fall from the sky, then is destroyed.

  • Deals (149 - 2100) to (224 - 3150) Fire.DmgDeals (149 - 2100) to (224 - 3150) Fire Damage
  • Base radius is 2.6 mBase radius is 2.6 metres
  • Cannot be RecalledCannot be Recalled
  • Can be Detached for a total Dur. of 6 secondsCan be Detached for a total Duration of 6 seconds
  • Activates once when Attached, then is DestroyedActivates once when Attached, then is Destroyed
  • q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metres

Brand Recall

  • Brand Recall
  • Brand
  • Spell
Level
(1 - 6)(1 - 6)
Cost
(7 - 16) Mana(7 - 16) Mana
Cooldown Time
4.00 sec4.00 sec
Cast Time
InstantInstant

Req: Level 16+ | Str 68+ | Int 98+

Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's cost to cause it to activate.Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's cost to cause it to activate.

  • (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate
  • Spends 20 % of Brand's CostSpends 20 % of Brand's Cost
  • Brands gain (25 - 45) % inc. Attachment RangeBrands gain (25 - 45) % increased Attachment Range
  • q20: (0 - 20) % inc. CDRR(0 - 20) % increased Cooldown Recovery Rate

Penance Brand

  • Penance Brand
  • Spell
  • AoE
  • Physical
  • Lightning
  • Duration
  • Brand
Level
(1 - 20)(1 - 20)
Cost
(15 - 27) Mana(15 - 27) Mana
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(520 - 630)%(520 - 630)%
AoE Radius
8+1/energy8+1/energy

Req: Level 28+ | Str 68+ | Int 98+

Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed. All energy is removed from the enemy when the brand is detached.Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed. All energy is removed from the enemy when the brand is detached.

  • Deals (194 - 2795) to (292 - 4192) Phys.DmgDeals (194 - 2795) to (292 - 4192) Physical Damage
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Activates every 0.1 seconds while AttachedActivates every 0.1 seconds while Attached
  • Increases and Reductions to Cast Speed also apply to this Skill's Activation frequencyIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequency
  • Can be Detached for a total Dur. of 6 secondsCan be Detached for a total Duration of 6 seconds
  • q20: Deals +(0 - 15) % more Dmg with Hits against Branded EnemyDeals +(0 - 15) % more Damage with Hits against Branded Enemy

Penance Brand of Conduction

  • Penance Brand of Conduction
  • Spell
  • AoE
  • Physical
  • Lightning
  • Duration
  • Brand
Level
(1 - 20)(1 - 20)
Cost
(15 - 27) Mana(15 - 27) Mana
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(95 - 110)%(95 - 110)%
AoE Radius
8+1/energy8+1/energy

Req: Level 28+ | Str 68+ | Int 98+

Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and nearby enemies who do not have energy. When the brand is detached, all enemies with energy are dealt damage.Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and nearby enemies who do not have energy. When the brand is detached, all enemies with energy are dealt damage.

  • Deals (35 - 509) to (53 - 764) Phys.DmgDeals (35 - 509) to (53 - 764) Physical Damage
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Activates every 0.1 seconds while AttachedActivates every 0.1 seconds while Attached
  • Increases and Reductions to Cast Speed also apply to this Skill's Activation frequencyIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequency
  • Up to +(0 - 0.9) m to Energy spread radius, scaled by distance from BrandUp to +(0 - 0.9) metres to Energy spread radius, scaled by distance from Brand
  • Can be Detached for a total Dur. of 6 secondsCan be Detached for a total Duration of 6 seconds
  • Can be Attached for a total Dur. of 0.5 secondsCan be Attached for a total Duration of 0.5 seconds
  • Deals 100 % more Dmg with Hits against Branded EnemyDeals 100 % more Damage with Hits against Branded Enemy
  • q20: Deals +(0 - 30) % more Dmg with Hits against Branded EnemyDeals +(0 - 30) % more Damage with Hits against Branded Enemy

Penance Brand of Dissipation

  • Penance Brand of Dissipation
  • Spell
  • AoE
  • Physical
  • Lightning
  • Duration
  • Brand
Level
(1 - 20)(1 - 20)
Cost
(15 - 27) Mana(15 - 27) Mana
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(45 - 50)%(45 - 50)%
AoE Radius
8+1/energy8+1/energy

Req: Level 28+ | Str 68+ | Int 98+

Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and causing a pulse that deals damage to the branded enemy and other nearby enemies. The pulse gains area of effect and damage for each energy on the branded enemy, up to 20. All energy is removed from the enemy when the brand is detached.Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and causing a pulse that deals damage to the branded enemy and other nearby enemies. The pulse gains area of effect and damage for each energy on the branded enemy, up to 20. All energy is removed from the enemy when the brand is detached.

  • Deals (16 - 231) to (24 - 347) Phys.DmgDeals (16 - 231) to (24 - 347) Physical Damage
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Activates every second while AttachedActivates every second while Attached
  • Increases and Reductions to Cast Speed also apply to this Skill's Activation frequencyIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequency
  • Pulses deal 20 % more Dmg with Ailments per Energy after the firstPulses deal 20 % more Damage with Ailments per Energy after the first
  • Pulses deal 20 % more Dmg with Hits per Energy after the firstPulses deal 20 % more Damage with Hits per Energy after the first
  • +0.1 m to Pulse radius per Energy+0.1 metres to Pulse radius per Energy
  • Can be Detached for a total Dur. of 6 secondsCan be Detached for a total Duration of 6 seconds
  • Can be Attached for a total Dur. of 5 secondsCan be Attached for a total Duration of 5 seconds
  • q20: Deals +(0 - 15) % more Dmg with Hits against Branded EnemyDeals +(0 - 15) % more Damage with Hits against Branded Enemy

Storm Brand

  • Storm Brand
  • Lightning
  • Spell
  • AoE
  • Chaining
  • Duration
  • Brand
Level
(1 - 20)(1 - 20)
Cost
(8 - 21) Mana(8 - 21) Mana
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(45 - 55)%(45 - 55)%
AoE Radius
99

Req: Level 12+ | Int 155+

Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.

  • Deals (3 - 150) to (10 - 449) Light.DmgDeals (3 - 150) to (10 - 449) Lightning Damage
  • Activates every 0.5 seconds while AttachedActivates every 0.5 seconds while Attached
  • Increases and Reductions to Cast Speed also apply to this Skill's Activation frequencyIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequency
  • Can be Detached for a total Dur. of 6 secondsCan be Detached for a total Duration of 6 seconds
  • Can be Attached for a total Dur. of 5 secondsCan be Attached for a total Duration of 5 seconds
  • Sends beams to 3 Enemies, including the Branded EnemySends beams to 3 Enemies, including the Branded Enemy
  • Deals 80 % more Dmg with Hits against Branded EnemyDeals 80 % more Damage with Hits against Branded Enemy
  • q20: Sends beams to +(0 - 1) EnemySends beams to +(0 - 1) Enemy

Storm Brand of Indecision

  • Storm Brand of Indecision
  • Lightning
  • Spell
  • AoE
  • Chaining
  • Duration
  • Brand
Level
(1 - 20)(1 - 20)
Cost
(8 - 21) Mana(8 - 21) Mana
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
60%60%
AoE Radius
99

Req: Level 12+ | Int 155+

Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing a beam which deals damage to the branded enemy and those around it. The brand will detach if the enemy dies.Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing a beam which deals damage to the branded enemy and those around it. The brand will detach if the enemy dies.

  • Deals (5 - 172) to (14 - 515) Light.DmgDeals (5 - 172) to (14 - 515) Lightning Damage
  • Activates every 0.4 seconds while AttachedActivates every 0.4 seconds while Attached
  • Increases and Reductions to Cast Speed also apply to this Skill's Activation frequencyIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequency
  • Attaches to a new Enemy after Activating, no more than once every 0.3 secondsAttaches to a new Enemy after Activating, no more than once every 0.3 seconds
  • Can be Detached for a total Dur. of 6 secondsCan be Detached for a total Duration of 6 seconds
  • Can be Attached for a total Dur. of 5 secondsCan be Attached for a total Duration of 5 seconds
  • Sends a beam to the Branded EnemySends a beam to the Branded Enemy
  • q20: Deals +(0 - 15) % more Dmg with Hits against Branded EnemyDeals +(0 - 15) % more Damage with Hits against Branded Enemy

Wintertide Brand

  • Wintertide Brand
  • Spell
  • AoE
  • Cold
  • Duration
  • Brand
Level
(1 - 20)(1 - 20)
Cost
(6 - 16) Mana(6 - 16) Mana
Cast Time
0.70 sec0.70 sec

Req: Level 12+ | Int 155+

Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.

  • Activates every 0.25 seconds while AttachedActivates every 0.25 seconds while Attached
  • Increases and Reductions to Cast Speed also apply to this Skill's Activation frequencyIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequency
  • Deals (13.5 - 389.8) Base Cold.Dmg per secondDeals (13.5 - 389.8) Base Cold Damage per second
  • Can have 1 additional Brands Attached to an EnemyCan have 1 additional Brands Attached to an Enemy
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Debuff deals 20 % more Dmg per StageDebuff deals 20 % more Damage per Stage
  • Maximum 20 StagesMaximum 20 Stages
  • Can be Detached for a total Dur. of 6 secondsCan be Detached for a total Duration of 6 seconds
  • Can be Attached for a total Dur. of 2 secondsCan be Attached for a total Duration of 2 seconds
  • Base Debuff Dur. is 2 secondsBase Debuff Duration is 2 seconds
  • q20: Debuff deals +(0 - 5) % more Dmg per StageDebuff deals +(0 - 5) % more Damage per Stage

Decoy Totem

  • Decoy Totem
  • Totem
  • Spell
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(9 - 35) Mana(9 - 35) Mana
Cooldown Time
4.00 sec4.00 sec
Cast Time
1.00 sec1.00 sec

Req: Level 4+ | Str 155+

Summons a totem that taunts nearby monsters to attack it.Summons a totem that taunts nearby monsters to attack it.

  • Totem lasts 8 secondsTotem lasts 8 seconds
  • Supported Skills have (0 - 76) % inc. Totem LifeSupported Skills have (0 - 76) % increased Totem Life
  • Summons a Totem which uses this SkillSummons a Totem which uses this Skill
  • Totems Summoned by this Skill cannot EvadeTotems Summoned by this Skill cannot Evade
  • q20: (0 - 20) % more Totem Life(0 - 20) % more Totem Life

Devouring Totem

  • Devouring Totem
  • Totem
  • Spell
Level
(1 - 20)(1 - 20)
Cost
(20 - 44) Mana(20 - 44) Mana
Cast Time
1.00 sec1.00 sec

Req: Level 4+ | Str 155+

Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.

  • Totem lasts 8 secondsTotem lasts 8 seconds
  • Supported Skills have (0 - 76) % inc. Totem LifeSupported Skills have (0 - 76) % increased Totem Life
  • Summons a Totem which uses this SkillSummons a Totem which uses this Skill
  • Leeches (30 - 299) Life to you for each corpse ConsumedLeeches (30 - 299) Life to you for each corpse Consumed
  • Leeches (9 - 59) Mana to you for each corpse ConsumedLeeches (9 - 59) Mana to you for each corpse Consumed
  • q20: (0 - 20) % more Totem Life(0 - 20) % more Totem Life

Holy Flame Totem

  • Holy Flame Totem
  • Totem
  • Spell
  • Projectile
  • Fire
  • Channelling
  • Physical
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(11 - 39) Mana(11 - 39) Mana
Cast Time
0.25 sec0.25 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
35%35%

Req: Level 4+ | Str 98+ | Int 68+

Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.

  • Deals (2 - 153) to (5 - 230) Phys.DmgDeals (2 - 153) to (5 - 230) Physical Damage
  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Totem lasts 8 secondsTotem lasts 8 seconds
  • Fires (3 - 6) ProjFires (3 - 6) Projectiles
  • 50 % of Phys.Dmg Converted to Fire.Dmg50 % of Physical Damage Converted to Fire Damage
  • Summons a Totem which uses this SkillSummons a Totem which uses this Skill
  • Consecrated Ground grants Immunity to Curses to you and AlliesConsecrated Ground grants Immunity to Curses to you and Allies
  • q20: (0 - 40) % inc. Proj.Spd(0 - 40) % increased Projectile Speed

Holy Flame Totem of Ire

  • Holy Flame Totem of Ire
  • Totem
  • Spell
  • Projectile
  • Fire
  • Channelling
  • Physical
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(11 - 39) Mana(11 - 39) Mana
Cast Time
0.18 sec0.18 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
40%40%

Req: Level 4+ | Str 98+ | Int 68+

Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.

  • Deals (3 - 184) to (6 - 276) Phys.DmgDeals (3 - 184) to (6 - 276) Physical Damage
  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Totem lasts 8 secondsTotem lasts 8 seconds
  • Modifiers to number of Proj do not apply to this SkillModifiers to number of Projectiles do not apply to this Skill
  • 50 % of Phys.Dmg Converted to Fire.Dmg50 % of Physical Damage Converted to Fire Damage
  • Summons a Totem which uses this SkillSummons a Totem which uses this Skill
  • (90 - 128) % more Proj.Spd(90 - 128) % more Projectile Speed
  • Consecrated Ground grants Immunity to Curses to you and AlliesConsecrated Ground grants Immunity to Curses to you and Allies
  • q20: (0 - 40) % inc. Consecrated Ground Area(0 - 40) % increased Consecrated Ground Area

Rejuvenation Totem

  • Rejuvenation Totem
  • Totem
  • Aura
  • Spell
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(9 - 32) Mana(9 - 32) Mana
Cast Time
0.60 sec0.60 sec
Radius
1010

Req: Level 4+ | Str 155+

Summons a totem that has an aura which regenerates life for you and your nearby allies.Summons a totem that has an aura which regenerates life for you and your nearby allies.

  • Totem lasts 8 secondsTotem lasts 8 seconds
  • Supported Skills have (0 - 76) % inc. Totem LifeSupported Skills have (0 - 76) % increased Totem Life
  • Summons a Totem which uses this SkillSummons a Totem which uses this Skill
  • Regenerate (8.6 - 317.5) Life per secondRegenerate (8.6 - 317.5) Life per second
  • q20: (0 - 20) % more Totem Life(0 - 20) % more Totem Life

Searing Bond

  • Searing Bond
  • Spell
  • Totem
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(18 - 51) Mana(18 - 51) Mana
Cast Time
1.00 sec1.00 sec

Req: Level 12+ | Str 98+ | Int 68+

Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.

  • +2 to max number of Summoned Totems+2 to maximum number of Summoned Totems
  • Totem lasts 8 secondsTotem lasts 8 seconds
  • Deals (36.5 - 4430.6) Base Fire.Dmg per secondDeals (36.5 - 4430.6) Base Fire Damage per second
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Summons a Totem which uses this SkillSummons a Totem which uses this Skill
  • q20: +(0 - 2) to max number of Summoned Totems+(0 - 2) to maximum number of Summoned Totems

Searing Bond of Detonation

  • Searing Bond of Detonation
  • Spell
  • Totem
  • Fire
  • AoE
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(18 - 51) Mana(18 - 51) Mana
Cast Time
1.00 sec1.00 sec

Req: Level 12+ | Str 98+ | Int 68+

Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage. Reaching maximum active totem count will cause all totems from this skill to detonate, applying the same burning damage for a duration.Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage. Reaching maximum active totem count will cause all totems from this skill to detonate, applying the same burning damage for a duration.

  • +1 to max number of Summoned Totems per max Power Charge+1 to maximum number of Summoned Totems per maximum Power Charge
  • Totem lasts 8 secondsTotem lasts 8 seconds
  • Deals (24.6 - 2977.7) Base Fire.Dmg per secondDeals (24.6 - 2977.7) Base Fire Damage per second
  • Base duration is 4 secondsBase duration is 4 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Summons a Totem which uses this SkillSummons a Totem which uses this Skill
  • Base radius is (2.3 - 2.7) mBase radius is (2.3 - 2.7) metres
  • Burning Dmg applied by Detonation deals 30 % more Dmg per Totem DetonatedBurning Damage applied by Detonation deals 30 % more Damage per Totem Detonated
  • q20: Burning Dmg applied by Detonation deals +(0 - 10) % more Dmg per Totem DetonatedBurning Damage applied by Detonation deals +(0 - 10) % more Damage per Totem Detonated

Vaal Rejuvenation Totem

  • Vaal Rejuvenation Totem
  • Totem
  • Aura
  • Spell
  • AoE
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
5050
Soul Gain Prevention
12 sec12 sec
Cast Time
0.10 sec0.10 sec

Req: Level 4+ | Str 155+

Summons a totem that has an aura which regenerates life for you and your nearby allies. When things affected by the aura are hit, the totem's life is removed instead for some of the damage.Summons a totem that has an aura which regenerates life for you and your nearby allies. When things affected by the aura are hit, the totem's life is removed instead for some of the damage.

  • +1 to max number of Summoned Totems+1 to maximum number of Summoned Totems
  • Totem lasts 4 secondsTotem lasts 4 seconds
  • Supported Skills have (50 - 164) % inc. Totem LifeSupported Skills have (50 - 164) % increased Totem Life
  • Modifiers to Totem Dur. also apply to this Skill's Soul Gain PreventionModifiers to Totem Duration also apply to this Skill's Soul Gain Prevention
  • Summons a Totem which uses this SkillSummons a Totem which uses this Skill
  • 30 % less AoE30 % less Area of Effect
  • Regenerate (19.3 - 714.4) Life per secondRegenerate (19.3 - 714.4) Life per second
  • 40 % of Dmg from Hits against targets affected by the Aura is taken from Totem's Life before the target40 % of Damage from Hits against targets affected by the Aura is taken from Totem's Life before the target
  • q20: (0 - 20) % more Totem Life(0 - 20) % more Totem Life

Arcanist Brand

  • Arcanist Brand
  • Trigger
  • Spell
  • Duration
  • Brand
Level
(1 - 20)(1 - 20)
Cost
(18 - 32) Mana(18 - 32) Mana
Cast Time
0.80 sec0.80 sec

Req: Level 38+ | Int 155+

Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.

Arcanist Brand

  • Activates every second while AttachedActivates every second while Attached
  • Increases and Reductions to Cast Speed also apply to this Skill's Activation frequencyIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequency
  • Can be Detached for a total Dur. of 5 secondsCan be Detached for a total Duration of 5 seconds
  • Can be Attached for a total Dur. of 3 secondsCan be Attached for a total Duration of 3 seconds
  • q20: (0 - 10) % inc. Activation frequency(0 - 10) % increased Activation frequency

Support

  • Supported Skills have 40 % reduced Chaining rangeSupported Skills have 40 % reduced Chaining range
  • Proj from Supported Skills have 4.8 m max Direct FlightProjectiles from Supported Skills have 4.8 metres maximum Direct Flight
  • Supported Skills have 40 % less AoESupported Skills have 40 % less Area of Effect
  • Supported Skills deal (63 - 69) % less DmgSupported Skills deal (63 - 69) % less Damage
  • Supported Skills Deal (40 - 59) % more Dmg with Hits against Branded EnemySupported Skills Deal (40 - 59) % more Damage with Hits against Branded Enemy
  • Supported Skills are Triggered by Arcanist Brand, from the Brand's locationSupported Skills are Triggered by Arcanist Brand, from the Brand's location
  • Activates every second while AttachedActivates every second while Attached
  • Increases and Reductions to Cast Speed also apply to this Skill's Activation frequencyIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequency
  • Can be Detached for a total Dur. of 5 secondsCan be Detached for a total Duration of 5 seconds
  • Can be Attached for a total Dur. of 3 secondsCan be Attached for a total Duration of 3 seconds
  • Supported Skills have 40 % reduced Chaining rangeSupported Skills have 40 % reduced Chaining range
  • Proj from Supported Skills have 4.8 m max Direct FlightProjectiles from Supported Skills have 4.8 metres maximum Direct Flight
  • Supported Skills have 40 % less AoESupported Skills have 40 % less Area of Effect
  • Supported Skills deal (63 - 69) % less DmgSupported Skills deal (63 - 69) % less Damage
  • Supported Skills Deal (40 - 59) % more Dmg with Hits against Branded EnemySupported Skills Deal (40 - 59) % more Damage with Hits against Branded Enemy
  • Supported Skills are Triggered by Arcanist Brand, from the Brand's locationSupported Skills are Triggered by Arcanist Brand, from the Brand's location
  • q20: (0 - 10) % inc. Activation frequency(0 - 10) % increased Activation frequency

Autoexertion

  • Autoexertion
  • Warcry
  • Trigger
  • Spell
Level
(1 - 20)(1 - 20)
Cooldown Time
0.60 sec0.60 sec
Cast Time
InstantInstant

Req: Level 24+ | Str 155+

Reserves mana based on the supported warcries to cause those warcries to be repeatedly triggered.Reserves mana based on the supported warcries to cause those warcries to be repeatedly triggered.

Autoexertion

  • Supported Warcries will Trigger when their Cooldown is over This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modifiedSupported Warcries will Trigger when their Cooldown is over This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified

Support

  • Supported Skills have (0 - 19) % inc. CDRRSupported Skills have (0 - 19) % increased Cooldown Recovery Rate
  • Supported Warcries are Triggered when their Cooldowns are overSupported Warcries are Triggered when their Cooldowns are over
  • Supported Skills' Base Mana Cost is 10Supported Skills' Base Mana Cost is 10
  • Supported Warcries do not grant Buffs or Charges to You or AlliesSupported Warcries do not grant Buffs or Charges to You or Allies
  • q20: Supported Skills have +(0 - 10) % inc. CDRRSupported Skills have +(0 - 10) % increased Cooldown Recovery Rate
  • Supported Warcries will Trigger when their Cooldown is over This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modifiedSupported Warcries will Trigger when their Cooldown is over This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified
  • Supported Skills have (0 - 19) % inc. CDRRSupported Skills have (0 - 19) % increased Cooldown Recovery Rate
  • Supported Warcries are Triggered when their Cooldowns are overSupported Warcries are Triggered when their Cooldowns are over
  • Supported Skills' Base Mana Cost is 10Supported Skills' Base Mana Cost is 10
  • Supported Warcries do not grant Buffs or Charges to You or AlliesSupported Warcries do not grant Buffs or Charges to You or Allies
  • q20: Supported Skills have +(0 - 10) % inc. CDRRSupported Skills have +(0 - 10) % increased Cooldown Recovery Rate

Automation

  • Automation
  • Trigger
  • Spell
Level
(1 - 20)(1 - 20)
Cooldown Time
0.60 sec0.60 sec
Cast Time
InstantInstant

Req: Level 24+ | Dex 68+ | Int 98+

While this skill is active, supported spells will be repeatedly triggered.While this skill is active, supported spells will be repeatedly triggered.

Automation

  • Each Supported Spell will Trigger when its Cooldown is overEach Supported Spell will Trigger when its Cooldown is over

Support

  • Supported Skills have (5 - 24) % reduced CDRRSupported Skills have (5 - 24) % reduced Cooldown Recovery Rate
  • Supported Spells are Triggered when their Cooldowns are overSupported Spells are Triggered when their Cooldowns are over
  • q20: Supported Skills have +(0 - 5) % inc. CDRRSupported Skills have +(0 - 5) % increased Cooldown Recovery Rate
  • Each Supported Spell will Trigger when its Cooldown is overEach Supported Spell will Trigger when its Cooldown is over
  • Supported Skills have (5 - 24) % reduced CDRRSupported Skills have (5 - 24) % reduced Cooldown Recovery Rate
  • Supported Spells are Triggered when their Cooldowns are overSupported Spells are Triggered when their Cooldowns are over
  • q20: Supported Skills have +(0 - 5) % inc. CDRRSupported Skills have +(0 - 5) % increased Cooldown Recovery Rate

Bane

  • Bane
  • Chaos
  • Trigger
  • Spell
  • AoE
  • Duration
  • Hex
Level
(1 - 20)(1 - 20)
Cost
(10 - 20) Mana(10 - 20) Mana
Cast Time
0.60 sec0.60 sec

Req: Level 24+ | Int 155+

Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.

Bane

  • Only applies Hexes from Curse Skill Gems requiring Level (24 - 70) or lowerOnly applies Hexes from Curse Skill Gems requiring Level (24 - 70) or lower
  • Deals (62.3 - 1243.5) Base Chaos.Dmg per secondDeals (62.3 - 1243.5) Base Chaos Damage per second
  • Base duration is 2 secondsBase duration is 2 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Base radius is (2.4 - 2.7) mBase radius is (2.4 - 2.7) metres
  • (28 - 42) % more Dmg per Curse applied(28 - 42) % more Damage per Curse applied
  • 100 % inc. Debuff Dur. per Curse applied100 % increased Debuff Duration per Curse applied
  • Applied Curses have 25 % less EffectApplied Curses have 25 % less Effect
  • q20: Applied Curses have (0 - 20) % inc. EffectApplied Curses have (0 - 20) % increased Effect

Support

  • This Gem can only Support Skill Gems requiring Level (24 - 70) or lowerThis Gem can only Support Skill Gems requiring Level (24 - 70) or lower
  • You cannot Cast Supported Curse SpellsYou cannot Cast Supported Curse Spells
  • 25 % less Effect of Supported Curses25 % less Effect of Supported Curses
  • q20: (0 - 20) % inc. Effect of Supported Curses(0 - 20) % increased Effect of Supported Curses
  • Only applies Hexes from Curse Skill Gems requiring Level (24 - 70) or lowerOnly applies Hexes from Curse Skill Gems requiring Level (24 - 70) or lower
  • Deals (62.3 - 1243.5) Base Chaos.Dmg per secondDeals (62.3 - 1243.5) Base Chaos Damage per second
  • Base duration is 2 secondsBase duration is 2 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Base radius is (2.4 - 2.7) mBase radius is (2.4 - 2.7) metres
  • (28 - 42) % more Dmg per Curse applied(28 - 42) % more Damage per Curse applied
  • 100 % inc. Debuff Dur. per Curse applied100 % increased Debuff Duration per Curse applied
  • Applied Curses have 25 % less EffectApplied Curses have 25 % less Effect
  • This Gem can only Support Skill Gems requiring Level (24 - 70) or lowerThis Gem can only Support Skill Gems requiring Level (24 - 70) or lower
  • You cannot Cast Supported Curse SpellsYou cannot Cast Supported Curse Spells
  • 25 % less Effect of Supported Curses25 % less Effect of Supported Curses
  • q20: Applied Curses have (0 - 20) % inc. EffectApplied Curses have (0 - 20) % increased Effect
  • q20: (0 - 20) % inc. Effect of Supported Curses(0 - 20) % increased Effect of Supported Curses

Bane of Condemnation

  • Bane of Condemnation
  • Chaos
  • Trigger
  • Spell
  • AoE
  • Duration
  • Hex
Level
(1 - 20)(1 - 20)
Cost
(14 - 27) Mana(14 - 27) Mana
Cast Time
0.80 sec0.80 sec

Req: Level 24+ | Int 155+

Applies a debuff to enemies in a small area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.Applies a debuff to enemies in a small area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.

Bane of Condemnation

  • Only applies Hexes from Curse Skill Gems requiring Level (24 - 70) or lowerOnly applies Hexes from Curse Skill Gems requiring Level (24 - 70) or lower
  • Deals (81.9 - 1685.3) Base Chaos.Dmg per secondDeals (81.9 - 1685.3) Base Chaos Damage per second
  • Base duration is 1 secondBase duration is 1 second
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Base radius is 1.2 mBase radius is 1.2 metres
  • 100 % more Dmg per Curse applied100 % more Damage per Curse applied
  • q20: +(0 - 0.2) seconds to Base duration+(0 - 0.2) seconds to Base duration

Support

  • This Gem can only Support Skill Gems requiring Level (24 - 70) or lowerThis Gem can only Support Skill Gems requiring Level (24 - 70) or lower
  • You cannot Cast Supported Curse SpellsYou cannot Cast Supported Curse Spells
  • 25 % less Effect of Supported Curses25 % less Effect of Supported Curses
  • Only applies Hexes from Curse Skill Gems requiring Level (24 - 70) or lowerOnly applies Hexes from Curse Skill Gems requiring Level (24 - 70) or lower
  • Deals (81.9 - 1685.3) Base Chaos.Dmg per secondDeals (81.9 - 1685.3) Base Chaos Damage per second
  • Base duration is 1 secondBase duration is 1 second
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Base radius is 1.2 mBase radius is 1.2 metres
  • 100 % more Dmg per Curse applied100 % more Damage per Curse applied
  • This Gem can only Support Skill Gems requiring Level (24 - 70) or lowerThis Gem can only Support Skill Gems requiring Level (24 - 70) or lower
  • You cannot Cast Supported Curse SpellsYou cannot Cast Supported Curse Spells
  • 25 % less Effect of Supported Curses25 % less Effect of Supported Curses
  • q20: +(0 - 0.2) seconds to Base duration+(0 - 0.2) seconds to Base duration

Spellslinger

  • Spellslinger
  • Trigger
  • Spell
Level
(1 - 20)(1 - 20)
Cooldown Time
0.60 sec0.60 sec
Cast Time
InstantInstant

Req: Level 24+ | Int 155+

Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack.Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack.

Spellslinger

  • This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modifiedThis Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified

Support

  • Trigger Supported Spells when you fire Proj from a Non-Triggered Wand AttackTrigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack
  • Supported Skills have (0 - 38) % inc. CDRRSupported Skills have (0 - 38) % increased Cooldown Recovery Rate
  • Supported Skills have Added Spell Dmg equal to (60 - 174) % of Dmg of Equipped Wand If two Wands are Equipped, each contributes half as much Added DmgSupported Skills have Added Spell Damage equal to (60 - 174) % of Damage of Equipped Wand If two Wands are Equipped, each contributes half as much Added Damage
  • Supported Skills deal (20 - 30) % less Dmg with Hits and AilmentsSupported Skills deal (20 - 30) % less Damage with Hits and Ailments
  • q20: Supported Skills have Added Spell Dmg equal to +(0 - 20) % of Dmg of Equipped WandSupported Skills have Added Spell Damage equal to +(0 - 20) % of Damage of Equipped Wand
  • q20: If two Wands are Equipped, each contributes half as much Added DmgIf two Wands are Equipped, each contributes half as much Added Damage
  • This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modifiedThis Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified
  • Trigger Supported Spells when you fire Proj from a Non-Triggered Wand AttackTrigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack
  • Supported Skills have (0 - 38) % inc. CDRRSupported Skills have (0 - 38) % increased Cooldown Recovery Rate
  • Supported Skills have Added Spell Dmg equal to (60 - 174) % of Dmg of Equipped Wand If two Wands are Equipped, each contributes half as much Added DmgSupported Skills have Added Spell Damage equal to (60 - 174) % of Damage of Equipped Wand If two Wands are Equipped, each contributes half as much Added Damage
  • Supported Skills deal (20 - 30) % less Dmg with Hits and AilmentsSupported Skills deal (20 - 30) % less Damage with Hits and Ailments
  • q20: Supported Skills have Added Spell Dmg equal to +(0 - 20) % of Dmg of Equipped WandSupported Skills have Added Spell Damage equal to +(0 - 20) % of Damage of Equipped Wand
  • q20: If two Wands are Equipped, each contributes half as much Added DmgIf two Wands are Equipped, each contributes half as much Added Damage

Absolution

  • Absolution
  • Spell
  • Minion
  • Duration
  • Physical
  • Lightning
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(9 - 26) Mana(9 - 26) Mana
Cast Time
0.65 sec0.65 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(180 - 200)%(180 - 200)%

Req: Level 12+ | Str 98+ | Int 68+

Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.

  • Deals (21 - 873) to (31 - 1310) Phys.DmgDeals (21 - 873) to (31 - 1310) Physical Damage
  • Base duration is 3 secondsBase duration is 3 seconds
  • Base secondary duration is 15 secondsBase secondary duration is 15 seconds
  • Maximum 3 Summoned Sentinels of AbsolutionMaximum 3 Summoned Sentinels of Absolution
  • +(0 - 0.6) m to radius+(0 - 0.6) metres to radius
  • 25 % chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy25 % chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy
  • This Spell and Minions Convert 50 % of Phys.Dmg to Light.DmgThis Spell and Minions Convert 50 % of Physical Damage to Lightning Damage
  • q20: Minions have (0 - 40) % inc. CDRRMinions have (0 - 40) % increased Cooldown Recovery Rate

Absolution of Inspiring

  • Absolution of Inspiring
  • Spell
  • Minion
  • Duration
  • Physical
  • Lightning
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(9 - 26) Mana(9 - 26) Mana
Cast Time
0.65 sec0.65 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(180 - 200)%(180 - 200)%

Req: Level 12+ | Str 98+ | Int 68+

Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.

  • Deals (21 - 873) to (31 - 1310) Phys.DmgDeals (21 - 873) to (31 - 1310) Physical Damage
  • Base duration is 3 secondsBase duration is 3 seconds
  • Base secondary duration is 15 secondsBase secondary duration is 15 seconds
  • Increases and Reductions to Minion Dmg also apply to this Skill's Dmg at 250 % of their valueIncreases and Reductions to Minion Damage also apply to this Skill's Damage at 250 % of their value
  • Maximum 2 Summoned Sentinels of AbsolutionMaximum 2 Summoned Sentinels of Absolution
  • +(0 - 0.6) m to radius+(0 - 0.6) metres to radius
  • 25 % chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy25 % chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy
  • This Spell and Minions Convert 50 % of Phys.Dmg to Light.DmgThis Spell and Minions Convert 50 % of Physical Damage to Lightning Damage
  • q20: Increases and Reductions to Minion Dmg also applyIncreases and Reductions to Minion Damage also apply
  • q20: to this Skill's Dmg at (0 - 50) % of their valueto this Skill's Damage at (0 - 50) % of their value

Animate Guardian

  • Animate Guardian
  • Spell
  • Minion
Level
(1 - 20)(1 - 20)
Cost
(11 - 20) Mana(11 - 20) Mana
Cast Time
0.60 sec0.60 sec

Req: Level 28+ | Str 98+ | Int 68+

Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines. If your Guardian dies you cannot summon an Animated Guardian again in that area.Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines. If your Guardian dies you cannot summon an Animated Guardian again in that area.

  • Minions have (0 - 38) % more Maximum LifeMinions have (0 - 38) % more Maximum Life
  • Can use Items requiring up to Level (33 - 100)Can use Items requiring up to Level (33 - 100)
  • Minion deals (0 - 38) % more DmgMinion deals (0 - 38) % more Damage
  • q20: (0 - 40) % inc. Minion Move.Spd(0 - 40) % increased Minion Movement Speed

Animate Guardian of Smiting

  • Animate Guardian of Smiting
  • Spell
  • Minion
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(11 - 20) Mana(11 - 20) Mana
Cast Time
0.60 sec0.60 sec

Req: Level 28+ | Str 98+ | Int 68+

Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side using Smite of Divine Judgement, ignoring weapon restrictions. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines. If your Guardian dies you cannot summon an Animated Guardian again in that area.Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side using Smite of Divine Judgement, ignoring weapon restrictions. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines. If your Guardian dies you cannot summon an Animated Guardian again in that area.

  • Can use Items requiring up to Level (33 - 100)Can use Items requiring up to Level (33 - 100)
  • Minion deals (0 - 76) % more DmgMinion deals (0 - 76) % more Damage
  • q20: (0 - 40) % inc. Minion Move.Spd(0 - 40) % increased Minion Movement Speed

Animate Weapon

  • Animate Weapon
  • Duration
  • Minion
  • Spell
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(4 - 16) Mana(4 - 16) Mana
Cast Time
0.60 sec0.60 sec

Req: Level 4+ | Dex 98+ | Int 68+

Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.

  • Base duration is 40 secondsBase duration is 40 seconds
  • Maximum (5 - 14) Animated WeaponsMaximum (5 - 14) Animated Weapons
  • Can use Items requiring up to Level (9 - 100)Can use Items requiring up to Level (9 - 100)
  • Minions' Attacks deal (5 - 126) to (8 - 184) additional Phys.DmgMinions' Attacks deal (5 - 126) to (8 - 184) additional Physical Damage
  • Animated Lingering Blades deal (1 - 17) to (2 - 80) Added Attack Phys.DmgAnimated Lingering Blades deal (1 - 17) to (2 - 80) Added Attack Physical Damage
  • Minions deal (0 - 38) % more DmgMinions deal (0 - 38) % more Damage
  • Minions have (0 - 38) % more Atk SpeedMinions have (0 - 38) % more Attack Speed
  • q20: +(0 - 2) to Maximum Animated Weapons+(0 - 2) to Maximum Animated Weapons

Animate Weapon of Ranged Arms

  • Animate Weapon of Ranged Arms
  • Duration
  • Minion
  • Spell
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(5 - 20) Mana(5 - 20) Mana
Cast Time
0.75 sec0.75 sec

Req: Level 4+ | Dex 98+ | Int 68+

Animates a Ranged Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Animates a Ranged Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.

  • Base duration is 40 secondsBase duration is 40 seconds
  • Maximum (5 - 14) Animated WeaponsMaximum (5 - 14) Animated Weapons
  • Can use Items requiring up to Level (9 - 100)Can use Items requiring up to Level (9 - 100)
  • Animated Lingering Blades become BowsAnimated Lingering Blades become Bows
  • Minions' Attacks deal (5 - 126) to (8 - 184) additional Phys.DmgMinions' Attacks deal (5 - 126) to (8 - 184) additional Physical Damage
  • Animated Lingering Blades deal (1 - 17) to (2 - 80) Added Attack Phys.DmgAnimated Lingering Blades deal (1 - 17) to (2 - 80) Added Attack Physical Damage
  • Minions deal (0 - 38) % more DmgMinions deal (0 - 38) % more Damage
  • Minions have (0 - 38) % more Atk SpeedMinions have (0 - 38) % more Attack Speed
  • q20: +(0 - 2) to Maximum Animated Weapons+(0 - 2) to Maximum Animated Weapons

Animate Weapon of Self Reflection

  • Animate Weapon of Self Reflection
  • Duration
  • Minion
  • Spell
Level
(1 - 20)(1 - 20)
Cost
(4 - 16) Mana(4 - 16) Mana
Cast Time
0.60 sec0.60 sec

Req: Level 4+ | Dex 98+ | Int 68+

Animates a copy of your main hand Melee Weapon to fight by your side. Cannot be used by Totems, Traps or Mines.Animates a copy of your main hand Melee Weapon to fight by your side. Cannot be used by Totems, Traps or Mines.

  • Base duration is 15 secondsBase duration is 15 seconds
  • Maximum 6 Animated WeaponsMaximum 6 Animated Weapons
  • Can use Items requiring up to Level (9 - 100)Can use Items requiring up to Level (9 - 100)
  • Minions deal (0 - 38) % more DmgMinions deal (0 - 38) % more Damage
  • Minions have (0 - 38) % more Atk SpeedMinions have (0 - 38) % more Attack Speed
  • q20: +(0 - 1) to Maximum Animated Weapons+(0 - 1) to Maximum Animated Weapons

Convocation

  • Convocation
  • Minion
  • Spell
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(6 - 13) Mana(6 - 13) Mana
Cooldown Time
3.00 sec3.00 sec
Cast Time
InstantInstant

Req: Level 24+

Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.

  • Base duration is 2 secondsBase duration is 2 seconds
  • Regenerate (0.7 - 1.65) % of Life per secondRegenerate (0.7 - 1.65) % of Life per second
  • q20: (0 - 20) % inc. Skill Effect Dur.(0 - 20) % increased Skill Effect Duration
  • q20: (0 - 20) % inc. CDRR(0 - 20) % increased Cooldown Recovery Rate

Raise Spectre

  • Raise Spectre
  • Spell
  • Minion
Level
(1 - 20)(1 - 20)
Cost
(15 - 28) Mana(15 - 28) Mana
Cast Time
0.85 sec0.85 sec

Req: Level 28+ | Int 155+

Raises a spectral version of a defeated foe as a minion to fight for you in battle.Raises a spectral version of a defeated foe as a minion to fight for you in battle.

  • Maximum (1 - 2) Raised SpectresMaximum (1 - 2) Raised Spectres
  • Minions have +30 % to all Ele.ResMinions have +30 % to all Elemental Resistances
  • 55 % more Minion Move.Spd55 % more Minion Movement Speed
  • Minion Move.Spd is CappedMinion Movement Speed is Capped
  • Raised Spectres are Level (28 - 70)Raised Spectres are Level (28 - 70)
  • q20: Minions have +(0 - 20) % to all Ele.ResMinions have +(0 - 20) % to all Elemental Resistances

Raise Spectre of Transience

  • Raise Spectre of Transience
  • Spell
  • Minion
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(11 - 20) Mana(11 - 20) Mana
Cast Time
0.60 sec0.60 sec

Req: Level 28+ | Int 155+

Raises a spectral version of a defeated foe as a temporary minion to fight for you in battle for a duration.Raises a spectral version of a defeated foe as a temporary minion to fight for you in battle for a duration.

  • Raised Spectres have a Base Dur. of 30 seconds Spectres do not travel between AreasRaised Spectres have a Base Duration of 30 seconds Spectres do not travel between Areas
  • Maximum (4 - 6) Raised SpectresMaximum (4 - 6) Raised Spectres
  • Minions have +30 % to all Ele.ResMinions have +30 % to all Elemental Resistances
  • 55 % more Minion Move.Spd55 % more Minion Movement Speed
  • Minion Move.Spd is CappedMinion Movement Speed is Capped
  • Minions have (800 - 1180) % inc. Crit%Minions have (800 - 1180) % increased Critical Strike Chance
  • Raised Spectres are Level (28 - 70)Raised Spectres are Level (28 - 70)
  • q20: Maximum (0 - 1) Raised SpectresMaximum (0 - 1) Raised Spectres

Raise Zombie

  • Raise Zombie
  • Spell
  • Minion
Level
(1 - 20)(1 - 20)
Cost
(9 - 28) Mana(9 - 28) Mana
Cast Time
0.85 sec0.85 sec

Req: Level 1+ | Int 155+

Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.

  • Maximum (3 - 6) Raised ZombiesMaximum (3 - 6) Raised Zombies
  • Minions have (0 - 38) % more Maximum LifeMinions have (0 - 38) % more Maximum Life
  • q20: +(0 - 1) to Maximum Raised Zombies+(0 - 1) to Maximum Raised Zombies

Raise Zombie of Falling

  • Raise Zombie of Falling
  • Spell
  • Minion
Level
(1 - 20)(1 - 20)
Cost
(6 - 24) Mana(6 - 24) Mana
Cast Time
0.75 sec0.75 sec

Req: Level 1+ | Int 155+

Raises necromantic energies into the sky above a targeted location, where they coalesce into a zombie minion. The minion then attacks by falling to the ground, causing an impact that deals damage in an area. The zombie cannot survive the impact.Raises necromantic energies into the sky above a targeted location, where they coalesce into a zombie minion. The minion then attacks by falling to the ground, causing an impact that deals damage in an area. The zombie cannot survive the impact.

  • +200 to max number of Raised Zombies+200 to maximum number of Raised Zombies
  • Does not require a corpseDoes not require a corpse
  • q20: Minions have (0 - 15) % chance to deal Double DmgMinions have (0 - 15) % chance to deal Double Damage

Raise Zombie of Slamming

  • Raise Zombie of Slamming
  • Spell
  • Minion
Level
(1 - 20)(1 - 20)
Cost
(9 - 28) Mana(9 - 28) Mana
Cast Time
0.85 sec0.85 sec

Req: Level 1+ | Int 155+

Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike and an area of effect slam.Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike and an area of effect slam.

  • Maximum (3 - 6) Raised ZombiesMaximum (3 - 6) Raised Zombies
  • Raised Zombies' Slam Attack has (0 - 76) % inc. AoERaised Zombies' Slam Attack has (0 - 76) % increased Area of Effect
  • Raised Zombies' Slam Attack has (0 - 76) % inc. CDRRRaised Zombies' Slam Attack has (0 - 76) % increased Cooldown Recovery Rate
  • q20: +(0 - 1) to Maximum Raised Zombies+(0 - 1) to Maximum Raised Zombies

Summon Holy Relic

  • Summon Holy Relic
  • Minion
  • Spell
Level
(1 - 20)(1 - 20)
Cost
(11 - 28) Mana(11 - 28) Mana
Cooldown Time
2.00 sec2.00 sec
Cast Time
1.00 sec1.00 sec

Req: Level 4+ | Str 68+ | Int 98+

Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell with a short cooldown, that deals physical damage to enemies and grants life regeneration to allies in an area around it. This life regeneration is higher when applied to minions.Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell with a short cooldown, that deals physical damage to enemies and grants life regeneration to allies in an area around it. This life regeneration is higher when applied to minions.

  • Maximum 1 Summoned Holy RelicsMaximum 1 Summoned Holy Relics
  • (0 - 76) % more Minion Move.Spd(0 - 76) % more Minion Movement Speed
  • Holy Relic's Nova Skill grants (5.2 - 154.6) Life regenerated per second to AlliesHoly Relic's Nova Skill grants (5.2 - 154.6) Life regenerated per second to Allies
  • Holy Relic's Nova Skill grants (9 - 985) Life regenerated per second to MinionsHoly Relic's Nova Skill grants (9 - 985) Life regenerated per second to Minions
  • Minions cannot Taunt EnemiesMinions cannot Taunt Enemies
  • q20: (0 - 40) % inc. Buff Effect(0 - 40) % increased Buff Effect

Summon Holy Relic of Conviction

  • Summon Holy Relic of Conviction
  • Minion
  • Spell
Level
(1 - 20)(1 - 20)
Cost
(11 - 28) Mana(11 - 28) Mana
Cooldown Time
2.00 sec2.00 sec
Cast Time
1.00 sec1.00 sec

Req: Level 4+ | Str 68+ | Int 98+

Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a spell with a short cooldown, that deals physical damage to enemies in an area around a nearby enemy.Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a spell with a short cooldown, that deals physical damage to enemies in an area around a nearby enemy.

  • Maximum 2 Summoned Holy RelicsMaximum 2 Summoned Holy Relics
  • (0 - 76) % more Minion Move.Spd(0 - 76) % more Minion Movement Speed
  • Minions cannot Taunt EnemiesMinions cannot Taunt Enemies
  • q20: Minions have (0 - 20) % inc. CDRRMinions have (0 - 20) % increased Cooldown Recovery Rate

Summon Raging Spirit

  • Summon Raging Spirit
  • Spell
  • Minion
  • Duration
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(4 - 16) Mana(4 - 16) Mana
Cast Time
0.50 sec0.50 sec

Req: Level 4+ | Int 155+

Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.

  • Maximum 20 Summoned Raging SpiritsMaximum 20 Summoned Raging Spirits
  • Base duration is 5 secondsBase duration is 5 seconds
  • Minions cannot Taunt EnemiesMinions cannot Taunt Enemies
  • q20: (0 - 30) % chance to summon an extra Minion(0 - 30) % chance to summon an extra Minion

Summon Raging Spirit of Enormity

  • Summon Raging Spirit of Enormity
  • Spell
  • Minion
  • Duration
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(7 - 26) Mana(7 - 26) Mana
Cast Time
0.80 sec0.80 sec

Req: Level 4+ | Int 155+

Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.

  • Maximum 6 Summoned Raging SpiritsMaximum 6 Summoned Raging Spirits
  • Base duration is 5 secondsBase duration is 5 seconds
  • Minions have (50 - 88) % more Maximum LifeMinions have (50 - 88) % more Maximum Life
  • Minions' Hits are always Critical StrikesMinions' Hits are always Critical Strikes
  • Minions have +(40 - 78) % to Crit MultiMinions have +(40 - 78) % to Critical Strike Multiplier
  • Minions cannot Taunt EnemiesMinions cannot Taunt Enemies
  • q20: (0 - 10) % more Minion Move.Spd(0 - 10) % more Minion Movement Speed

Summon Reaper

  • Summon Reaper
  • Physical
  • Minion
  • Spell
Level
(1 - 20)(1 - 20)
Cost
(15 - 28) Mana(15 - 28) Mana
Cooldown Time
4.00 sec4.00 sec
Cast Time
0.60 sec0.60 sec

Req: Level 28+ | Int 155+

Summons a powerful Reaper which uses a variety of slashing area attacks. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack.Summons a powerful Reaper which uses a variety of slashing area attacks. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack.

  • Maximum 1 Summoned ReapersMaximum 1 Summoned Reapers
  • Minion's Attacks have 50 % chance to inflict BleedingMinion's Attacks have 50 % chance to inflict Bleeding
  • Minion deals (30 - 87) % more Dmg with BleedingMinion deals (30 - 87) % more Damage with Bleeding
  • Reaper causes your Non-Reaper Minions to deal (20 - 29) % less DmgReaper causes your Non-Reaper Minions to deal (20 - 29) % less Damage
  • Reaper causes your Non-Reaper Minions to have (20 - 29) % less Maximum LifeReaper causes your Non-Reaper Minions to have (20 - 29) % less Maximum Life
  • q20: Minion's Attacks have (0 - 20) % chance to inflict BleedingMinion's Attacks have (0 - 20) % chance to inflict Bleeding

Summon Reaper of Eviscerating

  • Summon Reaper of Eviscerating
  • Physical
  • Minion
  • Spell
Level
(1 - 20)(1 - 20)
Cost
(19 - 35) Mana(19 - 35) Mana
Cast Time
1.00 sec1.00 sec

Req: Level 28+ | Int 155+

Summons a powerful Reaper which passively follows you without attacking enemies. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack. Cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.Summons a powerful Reaper which passively follows you without attacking enemies. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack. Cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.

  • Maximum 1 Summoned ReapersMaximum 1 Summoned Reapers
  • Minion's Attacks have 50 % chance to inflict BleedingMinion's Attacks have 50 % chance to inflict Bleeding
  • Minion deals (30 - 87) % more Dmg with BleedingMinion deals (30 - 87) % more Damage with Bleeding
  • Reaper causes your Non-Reaper Minions to deal (20 - 29) % less DmgReaper causes your Non-Reaper Minions to deal (20 - 29) % less Damage
  • Reaper causes your Non-Reaper Minions to have (20 - 29) % less Maximum LifeReaper causes your Non-Reaper Minions to have (20 - 29) % less Maximum Life
  • q20: Minions have (0 - 40) % chance to Aggravate Bleeding on targets they Hit with AttacksMinions have (0 - 40) % chance to Aggravate Bleeding on targets they Hit with Attacks

Summon Reaper of Revenants

  • Summon Reaper of Revenants
  • Minion
  • Spell
Level
(1 - 20)(1 - 20)
Cost
(15 - 28) Mana(15 - 28) Mana
Cast Time
0.85 sec0.85 sec

Req: Level 28+ | Int 155+

Summons a Reaper which uses a variety of slashing area attacks. The presence of any Reapers weakens your other non-Reaper minions, and Reapers will consume them to temporarily empower and heal themselves.Summons a Reaper which uses a variety of slashing area attacks. The presence of any Reapers weakens your other non-Reaper minions, and Reapers will consume them to temporarily empower and heal themselves.

  • Maximum (3 - 4) Summoned ReapersMaximum (3 - 4) Summoned Reapers
  • Minions deal 30 % less DmgMinions deal 30 % less Damage
  • Reapers cause your Non-Reaper Minions to deal (20 - 29) % less DmgReapers cause your Non-Reaper Minions to deal (20 - 29) % less Damage
  • Reapers cause your Non-Reaper Minions to have (20 - 29) % less Maximum LifeReapers cause your Non-Reaper Minions to have (20 - 29) % less Maximum Life
  • q20: (0 - 40) % inc. Minion Move.Spd(0 - 40) % increased Minion Movement Speed

Summon Skeletons

  • Summon Skeletons
  • Spell
  • Minion
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(5 - 16) Mana(5 - 16) Mana
Cast Time
0.50 sec0.50 sec

Req: Level 10+ | Int 155+

Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.

  • Maximum (5 - 7) Summoned SkeletonsMaximum (5 - 7) Summoned Skeletons
  • Base duration is 20 secondsBase duration is 20 seconds
  • Summons (2 - 3) Skeleton WarriorsSummons (2 - 3) Skeleton Warriors
  • q20: +(0 - 1) to Maximum Summoned Skeletons+(0 - 1) to Maximum Summoned Skeletons

Summon Skeletons of Archers

  • Summon Skeletons of Archers
  • Spell
  • Minion
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(5 - 16) Mana(5 - 16) Mana
Cast Time
0.50 sec0.50 sec

Req: Level 10+ | Int 155+

Summon Skeleton Archer minions at the targeted location. They fire arrows and die after a duration.Summon Skeleton Archer minions at the targeted location. They fire arrows and die after a duration.

  • Maximum (5 - 7) Summoned SkeletonsMaximum (5 - 7) Summoned Skeletons
  • Base duration is 20 secondsBase duration is 20 seconds
  • Summons (2 - 3) Skeleton ArchersSummons (2 - 3) Skeleton Archers
  • q20: +(0 - 1) to Maximum Summoned Skeletons+(0 - 1) to Maximum Summoned Skeletons

Summon Skeletons of Mages

  • Summon Skeletons of Mages
  • Spell
  • Minion
  • Duration
  • Prismatic
Level
(1 - 20)(1 - 20)
Cost
(5 - 16) Mana(5 - 16) Mana
Cast Time
0.50 sec0.50 sec

Req: Level 10+ | Int 155+

Summon Skeleton Mage minions of random elemental types at the targeted location. They cast projectile spells based on their element, and die after a duration.Summon Skeleton Mage minions of random elemental types at the targeted location. They cast projectile spells based on their element, and die after a duration.

  • Maximum (5 - 7) Summoned SkeletonsMaximum (5 - 7) Summoned Skeletons
  • Base duration is 20 secondsBase duration is 20 seconds
  • Summons (2 - 3) Skeleton MagesSummons (2 - 3) Skeleton Mages
  • q20: +(0 - 1) to Maximum Summoned Skeletons+(0 - 1) to Maximum Summoned Skeletons

Vaal Absolution

  • Vaal Absolution
  • Spell
  • Minion
  • Duration
  • Physical
  • Lightning
  • Vaal
  • AoE
Level
(1 - 20)(1 - 20)
Souls Per Use
4040
Soul Gain Prevention
30 sec30 sec
Cast Time
0.50 sec0.50 sec

Req: Level 12+ | Str 98+ | Int 68+

Causes one of your existing Sentinels of Absolution to Ascend, becoming more powerful, gaining new spells, and overriding its duration, while maintaining its other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Absolution, an existing one will be refreshed instead.Causes one of your existing Sentinels of Absolution to Ascend, becoming more powerful, gaining new spells, and overriding its duration, while maintaining its other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Absolution, an existing one will be refreshed instead.

  • Base duration is 20 secondsBase duration is 20 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Maximum 1 Ascended Sentinels of Absolution Ascended Sentinels do not count towards the regular limitMaximum 1 Ascended Sentinels of Absolution Ascended Sentinels do not count towards the regular limit
  • Ascended Sentinels deal 300 % more DmgAscended Sentinels deal 300 % more Damage
  • Ascended Sentinels take 70 % less DmgAscended Sentinels take 70 % less Damage
  • q20: Minions have (0 - 40) % inc. CDRRMinions have (0 - 40) % increased Cooldown Recovery Rate

Vaal Animate Weapon

  • Vaal Animate Weapon
  • Duration
  • Minion
  • Spell
  • Vaal
  • Physical
Level
(1 - 20)(1 - 20)
Souls Per Use
5050
Soul Gain Prevention
40 sec40 sec
Cast Time
0.60 sec0.60 sec

Req: Level 4+ | Dex 98+ | Int 68+

Animates multiple Melee Weapon Items and Lingering Blades to fight by your side, and transforms them into different, unique weapons. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Animates multiple Melee Weapon Items and Lingering Blades to fight by your side, and transforms them into different, unique weapons. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.

  • Base duration is 15 secondsBase duration is 15 seconds
  • Maximum (5 - 10) Animated WeaponsMaximum (5 - 10) Animated Weapons
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Can use Items requiring up to Level (9 - 100) Animated Weapons are transformed into random Unique Weapons with Level req. between (1 - 40) and (9 - 100)Can use Items requiring up to Level (9 - 100) Animated Weapons are transformed into random Unique Weapons with Level Requirement between (1 - 40) and (9 - 100)
  • Animates up to (5 - 10) WeaponsAnimates up to (5 - 10) Weapons
  • Minions deal (50 - 107) % more DmgMinions deal (50 - 107) % more Damage
  • Minions have (0 - 38) % more Atk SpeedMinions have (0 - 38) % more Attack Speed
  • q20: +(0 - 2) to Maximum Animated Weapons+(0 - 2) to Maximum Animated Weapons

Vaal Summon Skeletons

  • Vaal Summon Skeletons
  • Spell
  • Minion
  • Duration
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
5050
Soul Gain Prevention
10 sec10 sec
Cast Time
0.80 sec0.80 sec

Req: Level 10+ | Int 155+

Summons an army of skeletal soldiers, archers and mages, led by a powerful general.Summons an army of skeletal soldiers, archers and mages, led by a powerful general.

  • Maximum (18 - 36) Summoned SkeletonsMaximum (18 - 36) Summoned Skeletons
  • Base duration is 20 secondsBase duration is 20 seconds
  • Summons (14 - 21) Skeleton SoldiersSummons (14 - 21) Skeleton Soldiers
  • Summons (2 - 9) Skeleton ArchersSummons (2 - 9) Skeleton Archers
  • Summons (1 - 5) Skeleton MagesSummons (1 - 5) Skeleton Mages
  • Summons 1 Skeleton GeneralsSummons 1 Skeleton Generals
  • q20: +(0 - 1) to Maximum Summoned Skeletons+(0 - 1) to Maximum Summoned Skeletons

Bone Offering

  • Bone Offering
  • Minion
  • Spell
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(16 - 33) Mana(16 - 33) Mana
Cast Time
1.00 sec1.00 sec

Req: Level 12+ | Int 155+

Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.

  • Base duration is 5 secondsBase duration is 5 seconds
  • Additional 1 seconds Base Dur. per extra corpse ConsumedAdditional 1 seconds Base Duration per extra corpse Consumed
  • Grants Minions +(25 - 35) % Chance to Block Atk DmgGrants Minions +(25 - 35) % Chance to Block Attack Damage
  • Grants Minions +(25 - 34) % Chance to Block Spell DmgGrants Minions +(25 - 34) % Chance to Block Spell Damage
  • Grants Minions 4 % of Life Regenerated per Second if they have Blocked recentlyGrants Minions 4 % of Life Regenerated per Second if they have Blocked recently
  • q20: (0 - 10) % inc. Effect of Offering(0 - 10) % increased Effect of Offering

Flesh Offering

  • Flesh Offering
  • Minion
  • Spell
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(16 - 33) Mana(16 - 33) Mana
Cast Time
1.00 sec1.00 sec

Req: Level 12+ | Int 155+

Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.

  • Base duration is 5 secondsBase duration is 5 seconds
  • Additional 1 seconds Base Dur. per extra corpse ConsumedAdditional 1 seconds Base Duration per extra corpse Consumed
  • Grants Minions (20 - 30) % inc. Atk SpeedGrants Minions (20 - 30) % increased Attack Speed
  • Grants Minions (20 - 30) % inc. Cast SpeedGrants Minions (20 - 30) % increased Cast Speed
  • Grants Minions (20 - 29) % inc. Move.SpdGrants Minions (20 - 29) % increased Movement Speed
  • q20: (0 - 10) % inc. Effect of Offering(0 - 10) % increased Effect of Offering

Spirit Offering

  • Spirit Offering
  • Minion
  • Spell
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(16 - 33) Mana(16 - 33) Mana
Cast Time
1.00 sec1.00 sec

Req: Level 12+ | Int 155+

Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.

  • Base duration is 5 secondsBase duration is 5 seconds
  • Additional 1 seconds Base Dur. per extra corpse ConsumedAdditional 1 seconds Base Duration per extra corpse Consumed
  • Grants Minions (110 - 148) % inc. Crit%Grants Minions (110 - 148) % increased Critical Strike Chance
  • Grants Minions +(30 - 39) % to Crit MultiGrants Minions +(30 - 39) % to Critical Strike Multiplier
  • q20: (0 - 10) % inc. Effect of Offering(0 - 10) % increased Effect of Offering

Blight

  • Blight
  • Spell
  • Chaos
  • AoE
  • Channelling
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(2 - 5) Mana(2 - 5) Mana
Cast Time
0.30 sec0.30 sec

Req: Level 1+ | Int 155+

Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.

  • Deals (5.9 - 469) Base Chaos.Dmg per secondDeals (5.9 - 469) Base Chaos Damage per second
  • Base duration is 2 secondsBase duration is 2 seconds
  • Base secondary duration is 1 secondsBase secondary duration is 1 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • +(0 - 0.6) m to radius+(0 - 0.6) metres to radius
  • 80 % reduced Move.Spd80 % reduced Movement Speed
  • Debuff can have up to 20 layers of DmgDebuff can have up to 20 layers of Damage
  • q20: +(0 - 0.8) seconds to Base duration+(0 - 0.8) seconds to Base duration

Blight of Atrophy

  • Blight of Atrophy
  • Spell
  • Chaos
  • AoE
  • Channelling
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(2 - 5) Mana(2 - 5) Mana
Cast Time
0.30 sec0.30 sec

Req: Level 1+ | Int 155+

Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a longer secondary duration, slowing their movement and reducing their life regeneration rate. Continued channelling adds layers of damage to the debuff, each with their own duration.Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a longer secondary duration, slowing their movement and reducing their life regeneration rate. Continued channelling adds layers of damage to the debuff, each with their own duration.

  • Deals (5.9 - 469) Base Chaos.Dmg per secondDeals (5.9 - 469) Base Chaos Damage per second
  • Base duration is 1 secondBase duration is 1 second
  • Base secondary duration is 3 secondsBase secondary duration is 3 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • +(0 - 0.6) m to radius+(0 - 0.6) metres to radius
  • 80 % reduced Move.Spd80 % reduced Movement Speed
  • Debuff can have up to 20 layers of DmgDebuff can have up to 20 layers of Damage
  • 80 % reduced Life Regeneration rate80 % reduced Life Regeneration rate
  • q20: Base secondary duration is (0 - 1) secondsBase secondary duration is (0 - 1) seconds

Blight of Contagion

  • Blight of Contagion
  • Spell
  • Chaos
  • AoE
  • Channelling
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(2 - 5) Mana(2 - 5) Mana
Cast Time
0.20 sec0.20 sec

Req: Level 1+ | Int 155+

Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration. The damaging debuff is spread by Contagion.Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration. The damaging debuff is spread by Contagion.

  • Deals (9.7 - 950.5) Base Chaos.Dmg per secondDeals (9.7 - 950.5) Base Chaos Damage per second
  • Base duration is 4 secondsBase duration is 4 seconds
  • Base secondary duration is 1 secondsBase secondary duration is 1 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • +(0 - 0.6) m to radius+(0 - 0.6) metres to radius
  • 80 % reduced Move.Spd80 % reduced Movement Speed
  • Debuff can have up to 6 layers of DmgDebuff can have up to 6 layers of Damage
  • q20: +(0 - 1) seconds to Base duration+(0 - 1) seconds to Base duration

Divine Ire

  • Divine Ire
  • Lightning
  • Spell
  • AoE
  • Channelling
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(3 - 5) Mana(3 - 5) Mana
Cast Time
0.22 sec0.22 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
75%75%

Req: Level 28+ | Str 68+ | Int 98+

Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.

  • Deals (21 - 321) to (32 - 482) Phys.DmgDeals (21 - 321) to (32 - 482) Physical Damage
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Dmgs 5 nearby Enemies when you gain StagesDamages 5 nearby Enemies when you gain Stages
  • Beam deals 250 % more Dmg with Hits per Stage after the first Beam deals 105 % more Dmg with Ailments per Stage after the firstBeam deals 250 % more Damage with Hits per Stage after the first Beam deals 105 % more Damage with Ailments per Stage after the first
  • q20: (0 - 20) % inc. beam width(0 - 20) % increased beam width

Divine Ire of Disintegration

  • Divine Ire of Disintegration
  • Lightning
  • Spell
  • AoE
  • Channelling
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(4 - 6) Mana(4 - 6) Mana
Cast Time
0.26 sec0.26 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
140%140%

Req: Level 28+ | Str 68+ | Int 98+

Channelling draws in energy around you to repeatedly build up stages. Release to unleash this energy in a beam in front of you. Modifiers to area of effect do not affect this skill. Maximum of 10 Stages.Channelling draws in energy around you to repeatedly build up stages. Release to unleash this energy in a beam in front of you. Modifiers to area of effect do not affect this skill. Maximum of 10 Stages.

  • Deals (41 - 623) to (62 - 934) Phys.DmgDeals (41 - 623) to (62 - 934) Physical Damage
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • (0 - 19) % inc. beam width(0 - 19) % increased beam width
  • Beam deals 200 % more Dmg with Hits per Stage after the first Beam deals 60 % more Dmg with Ailments per Stage after the firstBeam deals 200 % more Damage with Hits per Stage after the first Beam deals 60 % more Damage with Ailments per Stage after the first
  • q20: (0 - 20) % inc. beam width(0 - 20) % increased beam width

Divine Ire of Holy Lightning

  • Divine Ire of Holy Lightning
  • Lightning
  • Spell
  • AoE
  • Channelling
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(3 - 5) Mana(3 - 5) Mana
Cast Time
0.22 sec0.22 sec
Critical Strike Chance
6.00%6.00%

Req: Level 28+ | Str 68+ | Int 98+

Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a powerful burst around you. Maximum of 10 Stages.Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a powerful burst around you. Maximum of 10 Stages.

  • Deals (30 - 447) to (44 - 671) Phys.DmgDeals (30 - 447) to (44 - 671) Physical Damage
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Dmgs (6 - 10) nearby Enemies when you gain StagesDamages (6 - 10) nearby Enemies when you gain Stages
  • 20 % less AoE20 % less Area of Effect
  • Burst deals 140 % more Dmg with Hits per Stage after the first Burst deals 90 % more Dmg with Ailments per Stage after the firstBurst deals 140 % more Damage with Hits per Stage after the first Burst deals 90 % more Damage with Ailments per Stage after the first
  • q20: Dmgs (0 - 4) nearby Enemies when you gain StagesDamages (0 - 4) nearby Enemies when you gain Stages

Flameblast

  • Flameblast
  • Spell
  • AoE
  • Fire
  • Channelling
Level
(1 - 20)(1 - 20)
Cost
(3 - 6) Mana(3 - 6) Mana
Cast Time
0.20 sec0.20 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
120%120%
AoE Radius
2+3/stage2+3/stage

Req: Level 28+ | Int 155+

Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.

  • Deals (33 - 494) to (50 - 741) Fire.DmgDeals (33 - 494) to (50 - 741) Fire Damage
  • 50 % chance to Ignite enemies50 % chance to Ignite enemies
  • 165 % more Spell Dmg for each stage165 % more Spell Damage for each stage
  • 60 % more Dmg with Ailments for each stage60 % more Damage with Ailments for each stage
  • 10 max Stages10 maximum Stages
  • +0.4 m to radius per Stage+0.4 metres to radius per Stage
  • q20: +(0 - 1) to max Stages+(0 - 1) to maximum Stages

Flameblast of Celerity

  • Flameblast of Celerity
  • Spell
  • AoE
  • Fire
  • Channelling
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Cast Time
0.30 sec0.30 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
140%140%
AoE Radius
2+3/stage2+3/stage

Req: Level 28+ | Int 155+

Channels to build up an explosion, which is released when you stop using the skill or automatically at maximum stages. The longer you channel, the larger the area of effect and damage of the explosion.Channels to build up an explosion, which is released when you stop using the skill or automatically at maximum stages. The longer you channel, the larger the area of effect and damage of the explosion.

  • Deals (36 - 541) to (54 - 811) Fire.DmgDeals (36 - 541) to (54 - 811) Fire Damage
  • 220 % more Spell Dmg for each stage220 % more Spell Damage for each stage
  • Base radius is 1 metreBase radius is 1 metre
  • 3 max Stages3 maximum Stages
  • +0.7 m to radius per Stage+0.7 metres to radius per Stage
  • q20: (0 - 40) % more Spell Dmg for each stage(0 - 40) % more Spell Damage for each stage

Flameblast of Contraction

  • Flameblast of Contraction
  • Spell
  • AoE
  • Fire
  • Channelling
Level
(1 - 20)(1 - 20)
Cost
(3 - 6) Mana(3 - 6) Mana
Cast Time
0.20 sec0.20 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
40%40%
AoE Radius
2+3/stage2+3/stage

Req: Level 28+ | Int 155+

Channels to concentrate an explosion, which is released when you stop using the skill. The longer you channel, the larger the damage of the explosion, but the smaller the area.Channels to concentrate an explosion, which is released when you stop using the skill. The longer you channel, the larger the damage of the explosion, but the smaller the area.

  • Deals (11 - 171) to (17 - 256) Fire.DmgDeals (11 - 171) to (17 - 256) Fire Damage
  • 50 % chance to Ignite enemies50 % chance to Ignite enemies
  • 600 % more Spell Dmg for each stage600 % more Spell Damage for each stage
  • 250 % more Dmg with Ailments for each stage250 % more Damage with Ailments for each stage
  • Base radius is 3 mBase radius is 3 metres
  • 10 max Stages10 maximum Stages
  • -0.2 m to radius per Stage-0.2 metres to radius per Stage
  • q20: +(0 - 1) to max Stages+(0 - 1) to maximum Stages

Incinerate

  • Incinerate
  • Spell
  • Fire
  • Channelling
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(2 - 4) Mana(2 - 4) Mana
Cast Time
0.18 sec0.18 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
(45 - 70)%(45 - 70)%
Long Radius
2525
Wide Radius
2020

Req: Level 12+ | Int 155+

Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.

  • Deals (4 - 277) to (5 - 416) Fire.DmgDeals (4 - 277) to (5 - 416) Fire Damage
  • 25 % more Dmg with Hits and Ailments for each stage25 % more Damage with Hits and Ailments for each stage
  • 100 % inc. angle per stage, up to 300%100 % increased angle per stage, up to 300%
  • Final wave always IgnitesFinal wave always Ignites
  • 10 max Stages10 maximum Stages
  • +(0.4 - 0.5) m to radius per stage, up to a max of +(1.5 - 1.9) m+(0.4 - 0.5) metres to radius per stage, up to a maximum of +(1.5 - 1.9) metres
  • Final wave deals 500 % more Dmg with HitsFinal wave deals 500 % more Damage with Hits
  • Final wave deals 250 % more Dmg with IgniteFinal wave deals 250 % more Damage with Ignite
  • q20: +(0 - 2) to max Stages+(0 - 2) to maximum Stages

Incinerate of Expanse

  • Incinerate of Expanse
  • Spell
  • Fire
  • Channelling
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(3 - 5) Mana(3 - 5) Mana
Cast Time
0.25 sec0.25 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
(45 - 70)%(45 - 70)%
Long Radius
2525
Wide Radius
2020

Req: Level 12+ | Int 155+

Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a slow-moving wave of fire damage over a very large area that will apply a powerful Ignite.Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a slow-moving wave of fire damage over a very large area that will apply a powerful Ignite.

  • Deals (4 - 277) to (5 - 416) Fire.DmgDeals (4 - 277) to (5 - 416) Fire Damage
  • 25 % more Dmg with Hits and Ailments for each stage25 % more Damage with Hits and Ailments for each stage
  • 100 % inc. angle per stage, up to 300%100 % increased angle per stage, up to 300%
  • Final wave always IgnitesFinal wave always Ignites
  • 4 max Stages4 maximum Stages
  • +(0.4 - 0.5) m to radius per stage, up to a max of +(1.5 - 1.9) m+(0.4 - 0.5) metres to radius per stage, up to a maximum of +(1.5 - 1.9) metres
  • Final wave deals 700 % more Dmg with HitsFinal wave deals 700 % more Damage with Hits
  • Final wave deals 400 % more Dmg with IgniteFinal wave deals 400 % more Damage with Ignite
  • q20: Final wave deals +(0 - 150) % more Dmg with HitsFinal wave deals +(0 - 150) % more Damage with Hits
  • q20: Final wave deals +(0 - 80) % more Dmg with IgniteFinal wave deals +(0 - 80) % more Damage with Ignite

Incinerate of Venting

  • Incinerate of Venting
  • Spell
  • Fire
  • Channelling
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(2 - 4) Mana(2 - 4) Mana
Cast Time
0.17 sec0.17 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
(45 - 70)%(45 - 70)%
Long Radius
2525
Wide Radius
2020

Req: Level 12+ | Int 155+

Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you.Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you.

  • Deals (4 - 272) to (5 - 408) Fire.DmgDeals (4 - 272) to (5 - 408) Fire Damage
  • 25 % more Dmg with Hits and Ailments for each stage25 % more Damage with Hits and Ailments for each stage
  • 100 % inc. angle per stage, up to 300%100 % increased angle per stage, up to 300%
  • 15 max Stages15 maximum Stages
  • +(0.4 - 0.5) m to radius per stage, up to a max of +(2.4 - 3) m+(0.4 - 0.5) metres to radius per stage, up to a maximum of +(2.4 - 3) metres
  • q20: +(0 - 3) to max Stages+(0 - 3) to maximum Stages

Lightning Tendrils

  • Lightning Tendrils
  • Critical
  • Spell
  • AoE
  • Lightning
  • Channelling
Level
(1 - 20)(1 - 20)
Cost
(1 - 6) Mana(1 - 6) Mana
Cast Time
0.20 sec0.20 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(80 - 190)%(80 - 190)%
Radius
2222

Req: Level 1+ | Int 155+

While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.

  • Deals (1 - 105) to (6 - 1986) Light.DmgDeals (1 - 105) to (6 - 1986) Lightning Damage
  • Releases a Stronger Pulse every 3 Pulses Stronger Pulses always Critically StrikeReleases a Stronger Pulse every 3 Pulses Stronger Pulses always Critically Strike
  • Base radius is (2.6 - 3.6) mBase radius is (2.6 - 3.6) metres
  • q20: +(0 - 40) % to Crit Multi+(0 - 40) % to Critical Strike Multiplier

Lightning Tendrils of Eccentricity

  • Lightning Tendrils of Eccentricity
  • Critical
  • Spell
  • AoE
  • Lightning
  • Channelling
Level
(1 - 20)(1 - 20)
Cost
(1 - 6) Mana(1 - 6) Mana
Cast Time
0.20 sec0.20 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(50 - 85)%(50 - 85)%
Radius
2222

Req: Level 1+ | Int 155+

While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.

  • Deals (1 - 48) to (3 - 916) Light.DmgDeals (1 - 48) to (3 - 916) Lightning Damage
  • Releases a Stronger Pulse every 5 Pulses Stronger Pulses always Critically StrikeReleases a Stronger Pulse every 5 Pulses Stronger Pulses always Critically Strike
  • Base radius is (2.6 - 3.6) mBase radius is (2.6 - 3.6) metres
  • Stronger Pulses have 150 % more AoEStronger Pulses have 150 % more Area of Effect
  • Stronger Pulses deal 500 % more Dmg with Hits and AilmentsStronger Pulses deal 500 % more Damage with Hits and Ailments
  • q20: +(0 - 40) % to Crit Multi+(0 - 40) % to Critical Strike Multiplier

Lightning Tendrils of Escalation

  • Lightning Tendrils of Escalation
  • Spell
  • AoE
  • Lightning
  • Channelling
Level
(1 - 20)(1 - 20)
Cost
(2 - 9) Mana(2 - 9) Mana
Cast Time
0.30 sec0.30 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(160 - 370)%(160 - 370)%
Radius
2222

Req: Level 1+ | Int 155+

While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a growing semicircular area in front of you.While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a growing semicircular area in front of you.

  • Deals (1 - 208) to (12 - 3949) Light.DmgDeals (1 - 208) to (12 - 3949) Lightning Damage
  • Base radius is (2.6 - 3.6) mBase radius is (2.6 - 3.6) metres
  • Gains +1 metre to radius per second while Channelling, up to a max of +2 mGains +1 metre to radius per second while Channelling, up to a maximum of +2 metres
  • q20: +(0 - 10) % to Maximum Effect of Shock+(0 - 10) % to Maximum Effect of Shock

Scorching Ray

  • Scorching Ray
  • Spell
  • Fire
  • Duration
  • Channelling
Level
(1 - 20)(1 - 20)
Cost
(2 - 5) Mana(2 - 5) Mana
Cast Time
0.22 sec0.22 sec

Req: Level 12+ | Int 155+

Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.

  • Deals (13.7 - 914) Base Fire.Dmg per secondDeals (13.7 - 914) Base Fire Damage per second
  • Base duration is 1.5 secondsBase duration is 1.5 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Burning Debuff can have a max of 8 stagesBurning Debuff can have a maximum of 8 stages
  • Additional Debuff stages add 80 % of DmgAdditional Debuff stages add 80 % of Damage
  • Fire Exposure applies -25 % to Fire ResFire Exposure applies -25 % to Fire Resistance
  • q20: Fire Exposure applies (-5 - 0) % to Fire ResFire Exposure applies (-5 - 0) % to Fire Resistance

Scorching Ray of Immolation

  • Scorching Ray of Immolation
  • Spell
  • Fire
  • Duration
  • Channelling
Level
(1 - 20)(1 - 20)
Cost
(2 - 5) Mana(2 - 5) Mana
Cast Time
0.18 sec0.18 sec

Req: Level 12+ | Int 155+

Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.

  • Deals (41.2 - 2744) Base Fire.Dmg per secondDeals (41.2 - 2744) Base Fire Damage per second
  • Base duration is 4 secondsBase duration is 4 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Burning Debuff can have a max of 8 stagesBurning Debuff can have a maximum of 8 stages
  • Additional Debuff stages add 10 % of DmgAdditional Debuff stages add 10 % of Damage
  • q20: Additional Debuff stages add +(0 - 4) % of DmgAdditional Debuff stages add +(0 - 4) % of Damage

Storm Burst

  • Storm Burst
  • AoE
  • Spell
  • Lightning
  • Channelling
  • Duration
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(2 - 4) Mana(2 - 4) Mana
Cast Time
0.20 sec0.20 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
45%45%

Req: Level 12+ | Str 68+ | Int 98+

Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in a small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in a small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.

  • Deals (6 - 192) to (8 - 288) Phys.DmgDeals (6 - 192) to (8 - 288) Physical Damage
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Base duration is 1.2 secondsBase duration is 1.2 seconds
  • +(0 - 0.4) m to radius+(0 - 0.4) metres to radius
  • Orbs jump every 0.4 secondsOrbs jump every 0.4 seconds
  • Exploding Orbs deal 75 % of Skill Dmg for each 0.4 seconds of remaining Dur.Exploding Orbs deal 75 % of Skill Damage for each 0.4 seconds of remaining Duration
  • q20: +(0 - 0.4) seconds to Base duration+(0 - 0.4) seconds to Base duration

Storm Burst of Repulsion

  • Storm Burst of Repulsion
  • AoE
  • Spell
  • Lightning
  • Channelling
  • Duration
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(2 - 4) Mana(2 - 4) Mana
Cast Time
0.15 sec0.15 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
80%80%

Req: Level 12+ | Str 68+ | Int 98+

Unleash orbs of energy while you channel that repeatedly jump away from the targeted location until their duration expires, dealing damage in a small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Unleash orbs of energy while you channel that repeatedly jump away from the targeted location until their duration expires, dealing damage in a small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.

  • Deals (10 - 353) to (16 - 530) Phys.DmgDeals (10 - 353) to (16 - 530) Physical Damage
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Base duration is 0.8 secondsBase duration is 0.8 seconds
  • +(0 - 0.4) m to radius+(0 - 0.4) metres to radius
  • Orbs jump every 0.4 secondsOrbs jump every 0.4 seconds
  • Exploding Orbs deal 75 % of Skill Dmg for each 0.4 seconds of remaining Dur.Exploding Orbs deal 75 % of Skill Damage for each 0.4 seconds of remaining Duration
  • q20: +(0 - 0.4) seconds to Base duration+(0 - 0.4) seconds to Base duration

Stormbind

  • Stormbind
  • Spell
  • AoE
  • Channelling
  • Lightning
  • Duration
  • Arcane
Level
(1 - 20)(1 - 20)
Cost
(4 - 6) Mana(4 - 6) Mana
Cast Time
0.12 sec0.12 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(170 - 200)%(170 - 200)%

Req: Level 28+ | Int 155+

Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.

Stormbind

  • Deals (39 - 552) to (116 - 1656) Light.DmgDeals (39 - 552) to (116 - 1656) Lightning Damage
  • Base duration is 12 secondsBase duration is 12 seconds
  • 50 % reduced Move.Spd50 % reduced Movement Speed
  • Runes have 30 % more AoE per ImprovementRunes have 30 % more Area of Effect per Improvement
  • Runes deal 100 % more Dmg with Hits and Ailments per ImprovementRunes deal 100 % more Damage with Hits and Ailments per Improvement
  • A Rune is Improved for each (5 - 24) Mana SpentA Rune is Improved for each (5 - 24) Mana Spent
  • Runes can be improved 3 timesRunes can be improved 3 times
  • q20: Runes have +(0 - 10) % more AoE per ImprovementRunes have +(0 - 10) % more Area of Effect per Improvement

Rune Blast

  • q20: (0 - 10) % inc. Cast Speed(0 - 10) % increased Cast Speed
  • Deals (39 - 552) to (116 - 1656) Light.DmgDeals (39 - 552) to (116 - 1656) Lightning Damage
  • Base duration is 12 secondsBase duration is 12 seconds
  • 50 % reduced Move.Spd50 % reduced Movement Speed
  • Runes have 30 % more AoE per ImprovementRunes have 30 % more Area of Effect per Improvement
  • Runes deal 100 % more Dmg with Hits and Ailments per ImprovementRunes deal 100 % more Damage with Hits and Ailments per Improvement
  • A Rune is Improved for each (5 - 24) Mana SpentA Rune is Improved for each (5 - 24) Mana Spent
  • Runes can be improved 3 timesRunes can be improved 3 times
  • q20: Runes have +(0 - 10) % more AoE per ImprovementRunes have +(0 - 10) % more Area of Effect per Improvement
  • q20: (0 - 10) % inc. Cast Speed(0 - 10) % increased Cast Speed

Vaal Flameblast

  • Vaal Flameblast
  • Spell
  • AoE
  • Vaal
  • Fire
  • Channelling
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
3 sec3 sec
Cast Time
0.50 sec0.50 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
90%90%
AoE Radius
3535

Req: Level 28+ | Int 155+

Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.

  • Deals (34 - 360) to (51 - 540) Fire.DmgDeals (34 - 360) to (51 - 540) Fire Damage
  • 50 % chance to Ignite enemies50 % chance to Ignite enemies
  • 200 % more Spell Dmg for each stage200 % more Spell Damage for each stage
  • 110 % more Dmg with Ailments for each stage110 % more Damage with Ailments for each stage
  • -0.2 m to radius per Stage-0.2 metres to radius per Stage
  • q20: (0 - 20) % inc. Dmg(0 - 20) % increased Damage

Wither

  • Wither
  • Spell
  • AoE
  • Duration
  • Chaos
  • Channelling
Level
(1 - 20)(1 - 20)
Cost
(3 - 9) Mana(3 - 9) Mana
Cast Time
0.28 sec0.28 sec

Req: Level 10+ | Int 155+

Casts a debilitating debuff on enemies in an area, hindering their movement and also inflicts the Withered debuff, which increases the Chaos Damage they take and can stack up to 15 times.Casts a debilitating debuff on enemies in an area, hindering their movement and also inflicts the Withered debuff, which increases the Chaos Damage they take and can stack up to 15 times.

  • Withered lasts 2 secondsWithered lasts 2 seconds
  • Base duration is 0.5 secondsBase duration is 0.5 seconds
  • (0 - 19) % inc. AoE(0 - 19) % increased Area of Effect
  • (30 - 36) % reduced Move.Spd(30 - 36) % reduced Movement Speed
  • 6 % inc. Chaos.Dmg taken6 % increased Chaos Damage taken
  • q20: (0 - 20) % inc. Skill Effect Dur.(0 - 20) % increased Skill Effect Duration

Summon Carrion Golem

  • Summon Carrion Golem
  • Physical
  • Minion
  • Spell
  • Golem
Level
(1 - 20)(1 - 20)
Cost
(30 - 54) Mana(30 - 54) Mana
Cooldown Time
6.00 sec6.00 sec
Cast Time
1.00 sec1.00 sec

Req: Level 34+ | Int 155+

Summons a Carrion Golem that grants added physical damage for your non-golem minions. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes, and deals more damage for each of your non-golem minions near it.Summons a Carrion Golem that grants added physical damage for your non-golem minions. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes, and deals more damage for each of your non-golem minions near it.

  • Maximum 1 Summoned GolemsMaximum 1 Summoned Golems
  • Golems deal 5 % more Dmg per Non-Golem Minion near them, up to 50 %Golems deal 5 % more Damage per Non-Golem Minion near them, up to 50 %
  • Golems grant (7 - 27) to (11 - 41) additional Phys.Dmg for Non-Golem MinionsGolems grant (7 - 27) to (11 - 41) additional Physical Damage for Non-Golem Minions
  • q20: (0 - 20) % inc. Buff Effect(0 - 20) % increased Buff Effect

Summon Carrion Golem of Hordes

  • Summon Carrion Golem of Hordes
  • Physical
  • Minion
  • Spell
  • Golem
Level
(1 - 20)(1 - 20)
Cost
(30 - 54) Mana(30 - 54) Mana
Cooldown Time
2.00 sec2.00 sec
Cast Time
1.00 sec1.00 sec

Req: Level 34+ | Int 155+

Summons a Carrion Golem. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes.Summons a Carrion Golem. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes.

  • Maximum 3 Summoned GolemsMaximum 3 Summoned Golems
  • q20: Minions have (0 - 40) % inc. CDRRMinions have (0 - 40) % increased Cooldown Recovery Rate

Summon Carrion Golem of Scavenging

  • Summon Carrion Golem of Scavenging
  • Physical
  • Minion
  • Spell
  • Golem
Level
(1 - 20)(1 - 20)
Cost
(30 - 54) Mana(30 - 54) Mana
Cooldown Time
6.00 sec6.00 sec
Cast Time
1.00 sec1.00 sec

Req: Level 34+ | Int 155+

Summons a Carrion Golem. The Carrion Golem attacks with a series of slashes that increase in speed and damage, can consume corpses to heal itself and gain the ability to unleash a devastating cascade of bone spikes, and deals more damage for each of your non-golem minions near it.Summons a Carrion Golem. The Carrion Golem attacks with a series of slashes that increase in speed and damage, can consume corpses to heal itself and gain the ability to unleash a devastating cascade of bone spikes, and deals more damage for each of your non-golem minions near it.

  • Maximum 1 Summoned GolemsMaximum 1 Summoned Golems
  • Golems deal 5 % more Dmg per Non-Golem Minion near them, up to 50 %Golems deal 5 % more Damage per Non-Golem Minion near them, up to 50 %
  • q20: Minions Regenerate (0 - 3) % of Life per secondMinions Regenerate (0 - 3) % of Life per second

Summon Chaos Golem

  • Summon Chaos Golem
  • Chaos
  • Minion
  • Spell
  • Golem
Level
(1 - 20)(1 - 20)
Cost
(30 - 54) Mana(30 - 54) Mana
Cooldown Time
6.00 sec6.00 sec
Cast Time
1.00 sec1.00 sec

Req: Level 34+ | Int 155+

Summons a Chaos Golem that grants you damage over time and chaos resistance. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.Summons a Chaos Golem that grants you damage over time and chaos resistance. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.

  • Maximum 1 Summoned GolemsMaximum 1 Summoned Golems
  • Golems grant + (10 - 16) % to DoT MultiplierGolems grant + (10 - 16) % to Damage over Time Multiplier
  • Golems grant +17 % to Chaos ResGolems grant +17 % to Chaos Resistance
  • q20: (0 - 20) % inc. Buff Effect(0 - 20) % increased Buff Effect

Summon Chaos Golem of Hordes

  • Summon Chaos Golem of Hordes
  • Chaos
  • Minion
  • Spell
  • Golem
Level
(1 - 20)(1 - 20)
Cost
(30 - 54) Mana(30 - 54) Mana
Cooldown Time
2.00 sec2.00 sec
Cast Time
1.00 sec1.00 sec

Req: Level 34+ | Int 155+

Summons a Chaos Golem. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.Summons a Chaos Golem. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.

  • Maximum 3 Summoned GolemsMaximum 3 Summoned Golems
  • q20: Minions have (0 - 40) % inc. CDRRMinions have (0 - 40) % increased Cooldown Recovery Rate

Summon Chaos Golem of the Maelström

  • Summon Chaos Golem of the Maelström
  • Chaos
  • Minion
  • Spell
  • Golem
Level
(1 - 20)(1 - 20)
Cost
(30 - 54) Mana(30 - 54) Mana
Cooldown Time
6.00 sec6.00 sec
Cast Time
1.00 sec1.00 sec

Req: Level 34+ | Int 155+

Summons a Chaos Golem. The Chaos Golem can cast a powerful damage over time Chaos aura that Withers enemies in addition to its melee attack.Summons a Chaos Golem. The Chaos Golem can cast a powerful damage over time Chaos aura that Withers enemies in addition to its melee attack.

  • Maximum 1 Summoned GolemsMaximum 1 Summoned Golems
  • q20: Minions have (0 - 20) % inc. Effect of WitheredMinions have (0 - 20) % increased Effect of Withered

Summon Flame Golem

  • Summon Flame Golem
  • Fire
  • Minion
  • Spell
  • Golem
Level
(1 - 20)(1 - 20)
Cost
(30 - 54) Mana(30 - 54) Mana
Cooldown Time
6.00 sec6.00 sec
Cast Time
1.00 sec1.00 sec

Req: Level 34+ | Str 98+ | Int 68+

Summons a Flame Golem that grants you increased Damage and Area of Effect. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.Summons a Flame Golem that grants you increased Damage and Area of Effect. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.

  • Maximum 1 Summoned GolemsMaximum 1 Summoned Golems
  • Golems grant (20 - 29) % inc. DmgGolems grant (20 - 29) % increased Damage
  • Golems grant 20 % inc. AoEGolems grant 20 % increased Area of Effect
  • q20: (0 - 20) % inc. Buff Effect(0 - 20) % increased Buff Effect

Summon Flame Golem of Hordes

  • Summon Flame Golem of Hordes
  • Fire
  • Minion
  • Spell
  • Golem
Level
(1 - 20)(1 - 20)
Cost
(30 - 54) Mana(30 - 54) Mana
Cooldown Time
2.00 sec2.00 sec
Cast Time
1.00 sec1.00 sec

Req: Level 34+ | Str 98+ | Int 68+

Summons a Flame Golem. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.Summons a Flame Golem. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.

  • Maximum 3 Summoned GolemsMaximum 3 Summoned Golems
  • q20: Minions have (0 - 40) % inc. CDRRMinions have (0 - 40) % increased Cooldown Recovery Rate

Summon Flame Golem of the Meteor

  • Summon Flame Golem of the Meteor
  • Fire
  • Minion
  • Spell
  • Golem
Level
(1 - 20)(1 - 20)
Cost
(30 - 54) Mana(30 - 54) Mana
Cooldown Time
2.00 sec2.00 sec
Cast Time
1.00 sec1.00 sec

Req: Level 34+ | Str 98+ | Int 68+

Summons a Flame Golem. When summoned, the Flame Golem attacks by falling from the sky, dealing fire damage in an area and leaving burning ground around the impact. After landing, it can cast a fire spray and a wave of fire damage.Summons a Flame Golem. When summoned, the Flame Golem attacks by falling from the sky, dealing fire damage in an area and leaving burning ground around the impact. After landing, it can cast a fire spray and a wave of fire damage.

  • Maximum 1 Summoned GolemsMaximum 1 Summoned Golems
  • q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate

Summon Ice Golem

  • Summon Ice Golem
  • Critical
  • Cold
  • Minion
  • Spell
  • Golem
Level
(1 - 20)(1 - 20)
Cost
(30 - 54) Mana(30 - 54) Mana
Cooldown Time
6.00 sec6.00 sec
Cast Time
1.00 sec1.00 sec

Req: Level 34+ | Dex 98+ | Int 68+

Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.

  • Maximum 1 Summoned GolemsMaximum 1 Summoned Golems
  • Golems grant 40 % inc. Crit%Golems grant 40 % increased Critical Strike Chance
  • Golems grant +(132 - 420) to AccuGolems grant +(132 - 420) to Accuracy Rating
  • q20: (0 - 20) % inc. Buff Effect(0 - 20) % increased Buff Effect

Summon Ice Golem of Hordes

  • Summon Ice Golem of Hordes
  • Cold
  • Minion
  • Spell
  • Golem
Level
(1 - 20)(1 - 20)
Cost
(30 - 54) Mana(30 - 54) Mana
Cooldown Time
2.00 sec2.00 sec
Cast Time
1.00 sec1.00 sec

Req: Level 34+ | Dex 98+ | Int 68+

Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.

  • Maximum 3 Summoned GolemsMaximum 3 Summoned Golems
  • q20: Minions have (0 - 40) % inc. CDRRMinions have (0 - 40) % increased Cooldown Recovery Rate

Summon Ice Golem of Shattering

  • Summon Ice Golem of Shattering
  • Cold
  • Minion
  • Spell
  • Golem
Level
(1 - 20)(1 - 20)
Cost
(30 - 54) Mana(30 - 54) Mana
Cooldown Time
2.00 sec2.00 sec
Cast Time
1.00 sec1.00 sec

Req: Level 34+ | Dex 98+ | Int 68+

Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack. If reduced to low life it will trigger a spell that destroys itself to deal area damage and fire icy projectiles in a circle.Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack. If reduced to low life it will trigger a spell that destroys itself to deal area damage and fire icy projectiles in a circle.

  • Maximum 1 Summoned GolemsMaximum 1 Summoned Golems
  • q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate

Summon Lightning Golem

  • Summon Lightning Golem
  • Lightning
  • Minion
  • Spell
  • Golem
Level
(1 - 20)(1 - 20)
Cost
(30 - 54) Mana(30 - 54) Mana
Cooldown Time
6.00 sec6.00 sec
Cast Time
1.00 sec1.00 sec

Req: Level 34+ | Dex 68+ | Int 98+

Summons a Lightning Golem that grants you increased attack and cast speed, and mana regeneration. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.Summons a Lightning Golem that grants you increased attack and cast speed, and mana regeneration. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.

  • Maximum 1 Summoned GolemsMaximum 1 Summoned Golems
  • Golems grant 10 % inc. Attack and Cast SpeedGolems grant 10 % increased Attack and Cast Speed
  • Golems grant (7.3 - 18) Mana Regenerated per secondGolems grant (7.3 - 18) Mana Regenerated per second
  • q20: (0 - 20) % inc. Buff Effect(0 - 20) % increased Buff Effect

Summon Lightning Golem of Hordes

  • Summon Lightning Golem of Hordes
  • Lightning
  • Minion
  • Spell
  • Golem
Level
(1 - 20)(1 - 20)
Cost
(30 - 54) Mana(30 - 54) Mana
Cooldown Time
2.00 sec2.00 sec
Cast Time
1.00 sec1.00 sec

Req: Level 34+ | Dex 68+ | Int 98+

Summons a Lightning Golem. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.Summons a Lightning Golem. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.

  • Maximum 3 Summoned GolemsMaximum 3 Summoned Golems
  • q20: Minions have (0 - 40) % inc. CDRRMinions have (0 - 40) % increased Cooldown Recovery Rate

Summon Stone Golem

  • Summon Stone Golem
  • Minion
  • Spell
  • Golem
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(30 - 54) Mana(30 - 54) Mana
Cooldown Time
6.00 sec6.00 sec
Cast Time
1.00 sec1.00 sec

Req: Level 34+ | Str 98+ | Dex 68+

Summons a Stone Golem that grants you life regeneration and defences. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.Summons a Stone Golem that grants you life regeneration and defences. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.

  • Maximum 1 Summoned GolemsMaximum 1 Summoned Golems
  • Golems grant (33 - 105) Life Regenerated per secondGolems grant (33 - 105) Life Regenerated per second
  • Golems grant 20 % inc. DefencesGolems grant 20 % increased Defences
  • q20: (0 - 20) % inc. Buff Effect(0 - 20) % increased Buff Effect

Summon Stone Golem of Hordes

  • Summon Stone Golem of Hordes
  • Minion
  • Spell
  • Golem
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(30 - 54) Mana(30 - 54) Mana
Cooldown Time
2.00 sec2.00 sec
Cast Time
1.00 sec1.00 sec

Req: Level 34+ | Str 98+ | Dex 68+

Summons a Stone Golem. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.Summons a Stone Golem. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.

  • Maximum 3 Summoned GolemsMaximum 3 Summoned Golems
  • q20: Minions have (0 - 40) % inc. CDRRMinions have (0 - 40) % increased Cooldown Recovery Rate

Summon Stone Golem of Safeguarding

  • Summon Stone Golem of Safeguarding
  • Minion
  • Spell
  • Golem
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(30 - 54) Mana(30 - 54) Mana
Cooldown Time
15.00 sec15.00 sec
Cast Time
1.00 sec1.00 sec

Req: Level 34+ | Str 98+ | Dex 68+

Summons a Stone Golem that takes a portion of the melee damage you recieve from enemy hits from its life before yours. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.Summons a Stone Golem that takes a portion of the melee damage you recieve from enemy hits from its life before yours. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.

  • Maximum 1 Summoned GolemsMaximum 1 Summoned Golems
  • Minions have 50 % less Maximum LifeMinions have 50 % less Maximum Life
  • Golems grant 15 % of Melee Dmg is taken from your Stone Golems' Life before youGolems grant 15 % of Melee Damage is taken from your Stone Golems' Life before you
  • q20: (0 - 20) % inc. Buff Effect(0 - 20) % increased Buff Effect

Herald of Agony

  • Herald of Agony
  • Spell
  • Herald
  • Minion
  • Chaos
  • Physical
Level
(1 - 20)(1 - 20)
Reservation
25% Mana25% Mana
Cooldown Time
1.00 sec1.00 sec
Cast Time
InstantInstant

Req: Level 16+ | Dex 155+

Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.

  • Maximum 1 Summoned Agony CrawlersMaximum 1 Summoned Agony Crawlers
  • Buff grants 20 % chance to Poison on HitBuff grants 20 % chance to Poison on Hit
  • Grants Virulence when you Poison an EnemyGrants Virulence when you Poison an Enemy
  • Buff grants 10 % more Dmg with PoisonBuff grants 10 % more Damage with Poison
  • 40 Maximum Virulence40 Maximum Virulence
  • Agony Crawler has (2 - 4) % inc. Atk Speed per Virulence you haveAgony Crawler has (2 - 4) % increased Attack Speed per Virulence you have
  • Agony Crawler deals (5 - 9) % inc. Phys.Dmg per Virulence you haveAgony Crawler deals (5 - 9) % increased Physical Damage per Virulence you have
  • Agony Crawler has (1 - 45) to (3 - 84) Added Phys.Dmg per Virulence you haveAgony Crawler has (1 - 45) to (3 - 84) Added Physical Damage per Virulence you have
  • Minions cannot Taunt EnemiesMinions cannot Taunt Enemies
  • q20: +(0 - 5) to Maximum Virulence+(0 - 5) to Maximum Virulence

Herald of Ash

  • Herald of Ash
  • Spell
  • AoE
  • Fire
  • Herald
  • Duration
Level
(1 - 20)(1 - 20)
Reservation
25% Mana25% Mana
Cooldown Time
1.00 sec1.00 sec
Cast Time
InstantInstant
Radius
1010

Req: Level 16+ | Str 98+ | Int 68+

Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).

  • Base duration is 4 secondsBase duration is 4 seconds
  • Base Burning Dmg is 25 % of Overkill DmgBase Burning Damage is 25 % of Overkill Damage
  • (0 - 38) % more Burning Dmg(0 - 38) % more Burning Damage
  • Buff grants (15 - 20) % of your Phys.Dmg as Extra Fire.DmgBuff grants (15 - 20) % of your Physical Damage as Extra Fire Damage
  • q20: Base burning damage is an additional (0 - 5) % of Overkill DmgBase burning damage is an additional (0 - 5) % of Overkill Damage

Herald of Ice

  • Herald of Ice
  • Spell
  • AoE
  • Cold
  • Herald
Level
(1 - 20)(1 - 20)
Reservation
25% Mana25% Mana
Cooldown Time
1.00 sec1.00 sec
Cast Time
InstantInstant
Effectiveness of Added Damage
80%80%

Req: Level 16+ | Dex 98+ | Int 68+

Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.

  • Deals (18 - 308) to (26 - 462) Cold.DmgDeals (18 - 308) to (26 - 462) Cold Damage
  • Dmg cannot be ReflectedDamage cannot be Reflected
  • Base radius is 1.2 mBase radius is 1.2 metres
  • Buff grants (4 - 38) to (5 - 56) Added Attack Cold.DmgBuff grants (4 - 38) to (5 - 56) Added Attack Cold Damage
  • Buff grants (4 - 38) to (5 - 56) Added Spell Cold.DmgBuff grants (4 - 38) to (5 - 56) Added Spell Cold Damage
  • q20: +(0 - 0.2) m to radius+(0 - 0.2) metres to radius

Herald of Purity

  • Herald of Purity
  • Spell
  • Herald
  • Minion
  • Duration
  • Physical
Level
(1 - 20)(1 - 20)
Reservation
25% Mana25% Mana
Cooldown Time
1.00 sec1.00 sec
Cast Time
InstantInstant

Req: Level 16+ | Str 98+ | Int 68+

Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.

  • Base duration is 12 secondsBase duration is 12 seconds
  • Maximum 4 Summoned Sentinels of PurityMaximum 4 Summoned Sentinels of Purity
  • Minions have (0 - 38) % more Maximum LifeMinions have (0 - 38) % more Maximum Life
  • Summon a Sentinel of Purity when you Kill an EnemySummon a Sentinel of Purity when you Kill an Enemy
  • 20 % chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy20 % chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy
  • Buff grants (9 - 12) % more Phys.DmgBuff grants (9 - 12) % more Physical Damage
  • Minions deal (0 - 95) % more Phys.DmgMinions deal (0 - 95) % more Physical Damage
  • q20: Minions have (0 - 40) % inc. CDRRMinions have (0 - 40) % increased Cooldown Recovery Rate

Herald of Thunder

  • Herald of Thunder
  • Spell
  • AoE
  • Duration
  • Lightning
  • Herald
Level
(1 - 20)(1 - 20)
Reservation
25% Mana25% Mana
Cooldown Time
1.00 sec1.00 sec
Cast Time
InstantInstant
Radius
3232

Req: Level 16+ | Int 155+

Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.

  • Deals (1 - 23) to (31 - 1108) Light.DmgDeals (1 - 23) to (31 - 1108) Lightning Damage
  • Cannot inflict ShockCannot inflict Shock
  • Base duration is 6 secondsBase duration is 6 seconds
  • Storm Hits an Enemy every 0.25 SecondsStorm Hits an Enemy every 0.25 Seconds
  • Creates a storm when you Kill a Shocked EnemyCreates a storm when you Kill a Shocked Enemy
  • Buff grants (2 - 19) to (7 - 76) Added Attack Light.DmgBuff grants (2 - 19) to (7 - 76) Added Attack Lightning Damage
  • Buff grants (2 - 19) to (7 - 76) Added Spell Light.DmgBuff grants (2 - 19) to (7 - 76) Added Spell Lightning Damage
  • q20: Storms Hit Enemies with (0 - 20) % inc. FrequencyStorms Hit Enemies with (0 - 20) % increased Frequency

Ball Lightning

  • Ball Lightning
  • Spell
  • Projectile
  • AoE
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(15 - 29) Mana(15 - 29) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
60%60%
Projectile Speed
4 m/s4 metres per Second
Radius
1818

Req: Level 28+ | Int 155+

Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.

  • Deals (2 - 32) to (47 - 617) Light.DmgDeals (2 - 32) to (47 - 617) Lightning Damage
  • Base radius is 2 mBase radius is 2 metres
  • q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metres

Ball Lightning of Orbiting

  • Ball Lightning of Orbiting
  • Spell
  • Projectile
  • AoE
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(14 - 24) Mana(14 - 24) Mana
Cast Time
0.50 sec0.50 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
50%50%
Projectile Speed
4 m/s4 metres per Second
Radius
1818

Req: Level 28+ | Int 155+

Fires a single projectile which moves in a spiral while damaging each enemy in an area around it repeatedly with bolts of lightning.Fires a single projectile which moves in a spiral while damaging each enemy in an area around it repeatedly with bolts of lightning.

  • Deals (2 - 27) to (39 - 511) Light.DmgDeals (2 - 27) to (39 - 511) Lightning Damage
  • Modifiers to number of Proj do not apply to this SkillModifiers to number of Projectiles do not apply to this Skill
  • Base radius is 2 mBase radius is 2 metres
  • 100 % more Proj.Spd100 % more Projectile Speed
  • q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metres

Blazing Salvo

  • Blazing Salvo
  • Spell
  • AoE
  • Fire
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(6 - 18) Mana(6 - 18) Mana
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
70%70%

Req: Level 12+ | Int 155+

Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.

  • Deals (7 - 270) to (10 - 405) Fire.DmgDeals (7 - 270) to (10 - 405) Fire Damage
  • Fires (5 - 7) ProjFires (5 - 7) Projectiles
  • q20: +(0 - 0.2) m to radius+(0 - 0.2) metres to radius

Creeping Frost

  • Creeping Frost
  • Spell
  • Projectile
  • Duration
  • AoE
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(7 - 20) Mana(7 - 20) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
90%90%
Projectile Speed
8.44 m/s8.44 metres per Second

Req: Level 12+ | Dex 68+ | Int 98+

Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.

  • Deals (7 - 356) to (10 - 532) Cold.DmgDeals (7 - 356) to (10 - 532) Cold Damage
  • Base duration is 5 secondsBase duration is 5 seconds
  • Deals (20.9 - 2530.5) Base Cold.Dmg per secondDeals (20.9 - 2530.5) Base Cold Damage per second
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Base radius is 1.5 mBase radius is 1.5 metres
  • Base secondary radius is (1.8 - 2.2) mBase secondary radius is (1.8 - 2.2) metres
  • Can have up to 10 Chilling AreasCan have up to 10 Chilling Areas
  • q20: +(0 - 0.2) m to radius+(0 - 0.2) metres to radius

Creeping Frost of Floes

  • Creeping Frost of Floes
  • Spell
  • Projectile
  • Duration
  • AoE
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(7 - 20) Mana(7 - 20) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
65%65%
Projectile Speed
8.44 m/s8.44 metres per Second

Req: Level 12+ | Dex 68+ | Int 98+

Fire a single icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep rapidly across the ground towards nearby enemies until its duration expires.Fire a single icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep rapidly across the ground towards nearby enemies until its duration expires.

  • Deals (5 - 248) to (7 - 372) Cold.DmgDeals (5 - 248) to (7 - 372) Cold Damage
  • Base duration is 5 secondsBase duration is 5 seconds
  • Deals (25.1 - 3035.2) Base Cold.Dmg per secondDeals (25.1 - 3035.2) Base Cold Damage per second
  • Modifiers to number of Proj do not apply to this SkillModifiers to number of Projectiles do not apply to this Skill
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Base radius is 1.5 mBase radius is 1.5 metres
  • Base secondary radius is (2.2 - 2.6) mBase secondary radius is (2.2 - 2.6) metres
  • Can have up to 5 Chilling AreasCan have up to 5 Chilling Areas
  • Chilling Area has (62 - 100) % inc. Move.SpdChilling Area has (62 - 100) % increased Movement Speed
  • q20: Chilling Area has (0 - 40) % inc. Move.SpdChilling Area has (0 - 40) % increased Movement Speed

Essence Drain

  • Essence Drain
  • Spell
  • Projectile
  • Duration
  • Chaos
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(8 - 23) Mana(8 - 23) Mana
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
160%160%
AoE Radius
88

Req: Level 12+ | Dex 68+ | Int 98+

Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.

  • Deals (12 - 786) to (18 - 1179) Chaos.DmgDeals (12 - 786) to (18 - 1179) Chaos Damage
  • Deals (40.7 - 2729.1) Base Chaos.Dmg per secondDeals (40.7 - 2729.1) Base Chaos Damage per second
  • Base duration is 3.8 secondsBase duration is 3.8 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Regenerate 0.5 % of Debuff Dmg as LifeRegenerate 0.5 % of Debuff Damage as Life
  • q20: Regenerate +(0 - 0.5) % of Debuff Dmg as LifeRegenerate +(0 - 0.5) % of Debuff Damage as Life

Essence Drain of Desperation

  • Essence Drain of Desperation
  • Spell
  • Projectile
  • Duration
  • Chaos
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(8 - 23) Mana(8 - 23) Mana
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
160%160%
AoE Radius
88

Req: Level 12+ | Dex 68+ | Int 98+

Fires a projectile that applies a damage over time debuff when it hits. You lose Life and Energy Shield equal to a portion of the debuff damage. The debuff is spread by Contagion.Fires a projectile that applies a damage over time debuff when it hits. You lose Life and Energy Shield equal to a portion of the debuff damage. The debuff is spread by Contagion.

  • Deals (12 - 786) to (18 - 1179) Chaos.DmgDeals (12 - 786) to (18 - 1179) Chaos Damage
  • Deals (79.4 - 5321.8) Base Chaos.Dmg per secondDeals (79.4 - 5321.8) Base Chaos Damage per second
  • Base duration is 3.8 secondsBase duration is 3.8 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Lose Life and ES equal to 0.3 % of Debuff DmgLose Life and Energy Shield equal to 0.3 % of Debuff Damage
  • q20: +(0 - 0.4) seconds to Base duration+(0 - 0.4) seconds to Base duration

Essence Drain of Wickedness

  • Essence Drain of Wickedness
  • Spell
  • Projectile
  • Duration
  • Chaos
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(8 - 23) Mana(8 - 23) Mana
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
330%330%
AoE Radius
88

Req: Level 12+ | Dex 68+ | Int 98+

Fires a piercing projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage.Fires a piercing projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage.

  • Deals (22 - 1591) to (33 - 2409) Chaos.DmgDeals (22 - 1591) to (33 - 2409) Chaos Damage
  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Deals (26.5 - 1275) Base Chaos.Dmg per secondDeals (26.5 - 1275) Base Chaos Damage per second
  • Base duration is 1 secondBase duration is 1 second
  • Fires (3 - 5) ProjFires (3 - 5) Projectiles
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Regenerate 1 % of Debuff Dmg as LifeRegenerate 1 % of Debuff Damage as Life
  • q20: Regenerate +(0 - 0.5) % of Debuff Dmg as LifeRegenerate +(0 - 0.5) % of Debuff Damage as Life

Ethereal Knives

  • Ethereal Knives
  • Spell
  • Projectile
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(5 - 20) Mana(5 - 20) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
10.00%10.00%
Effectiveness of Added Damage
(210 - 250)%(210 - 250)%

Req: Level 1+ | Dex 98+ | Int 68+

Fires an arc of knives outwards in front of the caster which deal physical damage.Fires an arc of knives outwards in front of the caster which deal physical damage.

  • Deals (7 - 1104) to (11 - 1656) Phys.DmgDeals (7 - 1104) to (11 - 1656) Physical Damage
  • Fires (10 - 15) ProjFires (10 - 15) Projectiles
  • q20: (0 - 20) % more Proj.Spd(0 - 20) % more Projectile Speed

Ethereal Knives of Lingering Blades

  • Ethereal Knives of Lingering Blades
  • Spell
  • Projectile
  • Physical
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(5 - 20) Mana(5 - 20) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
10.00%10.00%
Effectiveness of Added Damage
(210 - 250)%(210 - 250)%

Req: Level 1+ | Dex 98+ | Int 68+

Fires an arc of knives down into the ground in front of the caster which deal physical damage. Cannot be supported by Volley.Fires an arc of knives down into the ground in front of the caster which deal physical damage. Cannot be supported by Volley.

  • Deals (7 - 1104) to (11 - 1656) Phys.DmgDeals (7 - 1104) to (11 - 1656) Physical Damage
  • Base duration is 6 secondsBase duration is 6 seconds
  • Fires (7 - 10) ProjFires (7 - 10) Projectiles
  • One of every 1 Proj fired remains in the ground as a Lingering BladeOne of every 1 Projectiles fired remains in the ground as a Lingering Blade
  • Maximum 40 Lingering Blades can be left in the ground at a timeMaximum 40 Lingering Blades can be left in the ground at a time
  • q20: Fires +(0 - 2) ProjFires +(0 - 2) Projectiles

Ethereal Knives of the Massacre

  • Ethereal Knives of the Massacre
  • Spell
  • Projectile
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(6 - 25) Mana(6 - 25) Mana
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
10.00%10.00%
Effectiveness of Added Damage
(190 - 220)%(190 - 220)%

Req: Level 1+ | Dex 98+ | Int 68+

Fires a circle of knives outwards around the caster which deal physical damage.Fires a circle of knives outwards around the caster which deal physical damage.

  • Deals (7 - 949) to (10 - 1423) Phys.DmgDeals (7 - 949) to (10 - 1423) Physical Damage
  • Fires (12 - 16) ProjFires (12 - 16) Projectiles
  • Fires Proj in a circleFires Projectiles in a circle
  • q20: Fires +(0 - 3) ProjFires +(0 - 3) Projectiles

Eye of Winter

  • Eye of Winter
  • Spell
  • Projectile
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(14 - 26) Mana(14 - 26) Mana
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
55%55%
Projectile Speed
3 m/s3 metres per Second

Req: Level 28+ | Int 155+

Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.

  • Deals (16 - 245) to (25 - 367) Cold.DmgDeals (16 - 245) to (25 - 367) Cold Damage
  • Modifiers to number of Proj only apply to the final SpiralModifiers to number of Projectiles only apply to the final Spiral
  • Fires 8 Shard Proj in a Spiral when Proj endsFires 8 Shard Projectiles in a Spiral when Projectile ends
  • Proj continuously gain Dmg, up to 200 % more Dmg by the time they dissipateProjectiles continuously gain Damage, up to 200 % more Damage by the time they dissipate
  • q20: Fires +(0 - 2) Shard Proj in a Spiral when Proj endsFires +(0 - 2) Shard Projectiles in a Spiral when Projectile ends

Eye of Winter of Finality

  • Eye of Winter of Finality
  • Spell
  • Projectile
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(16 - 30) Mana(16 - 30) Mana
Cast Time
0.90 sec0.90 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
80%80%
Projectile Speed
3 m/s3 metres per Second

Req: Level 28+ | Int 155+

Fires a single eye projectile which cannot damage enemies. When the eye dissipates or collides with terrain, it releases a fast spiral of shards. The shards will deal cold damage to enemies they impact.Fires a single eye projectile which cannot damage enemies. When the eye dissipates or collides with terrain, it releases a fast spiral of shards. The shards will deal cold damage to enemies they impact.

  • Deals (24 - 361) to (36 - 541) Cold.DmgDeals (24 - 361) to (36 - 541) Cold Damage
  • Modifiers to number of Proj only apply to the final SpiralModifiers to number of Projectiles only apply to the final Spiral
  • Fires 16 Shard Proj in a Spiral when Proj endsFires 16 Shard Projectiles in a Spiral when Projectile ends
  • Proj continuously gain Dmg, up to 100 % more Dmg by the time they dissipateProjectiles continuously gain Damage, up to 100 % more Damage by the time they dissipate
  • q20: Proj gain up to +(0 - 20) % more Dmg by the time they dissipateProjectiles gain up to +(0 - 20) % more Damage by the time they dissipate

Eye of Winter of Transience

  • Eye of Winter of Transience
  • Spell
  • Projectile
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(13 - 23) Mana(13 - 23) Mana
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
120%120%
Projectile Speed
3 m/s3 metres per Second

Req: Level 28+ | Int 155+

Fires a single eye projectile which releases a number shard projectiles in a spiral before dissipating. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies.Fires a single eye projectile which releases a number shard projectiles in a spiral before dissipating. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies.

  • Deals (37 - 550) to (55 - 825) Cold.DmgDeals (37 - 550) to (55 - 825) Cold Damage
  • Modifiers to number of Proj only apply to the ShardsModifiers to number of Projectiles only apply to the Shards
  • Fires 12 Shard Proj in a Spiral while flying, then endsFires 12 Shard Projectiles in a Spiral while flying, then ends
  • 50 % more Proj.Spd50 % more Projectile Speed
  • q20: Proj gain up to +(0 - 15) % more Dmg by the time they dissipateProjectiles gain up to +(0 - 15) % more Damage by the time they dissipate

Fireball

  • Fireball
  • Projectile
  • Spell
  • AoE
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(5 - 20) Mana(5 - 20) Mana
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
(300 - 480)%(300 - 480)%
Projectile Speed
10.4 m/s10.4 metres per Second

Req: Level 1+ | Int 155+

Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Unleashes a ball of fire towards a target which explodes, damaging nearby foes.

  • Deals (9 - 1883) to (14 - 2825) Fire.DmgDeals (9 - 1883) to (14 - 2825) Fire Damage
  • 25 % chance to Ignite enemies25 % chance to Ignite enemies
  • Base radius is (1 - 1.8) metreBase radius is (1 - 1.8) metre
  • q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres

Forbidden Rite

  • Forbidden Rite
  • Spell
  • AoE
  • Chaos
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(8 - 21) Mana(8 - 21) Mana
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
110%110%
Projectile Speed
12 m/s12 metres per Second

Req: Level 16+ | Int 155+

Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.

  • Deals (15 - 498) to (22 - 747) Chaos.DmgDeals (15 - 498) to (22 - 747) Chaos Damage
  • Deals 5 % of your max ES as base Chaos.DmgDeals 5 % of your maximum Energy Shield as base Chaos Damage
  • Deals 14 % of your max Life as base Chaos.DmgDeals 14 % of your maximum Life as base Chaos Damage
  • Take 40 % of max Life and 25 % of max ES as Chaos.DmgTake 40 % of maximum Life and 25 % of maximum Energy Shield as Chaos Damage
  • Fires extra Proj at up to (6 - 7) surrounding EnemiesFires extra Projectiles at up to (6 - 7) surrounding Enemies
  • q20: Fires extra Proj at up to +(0 - 2) surrounding EnemiesFires extra Projectiles at up to +(0 - 2) surrounding Enemies

Forbidden Rite of Soul Sacrifice

  • Forbidden Rite of Soul Sacrifice
  • Spell
  • AoE
  • Chaos
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(18 - 45) Life(18 - 45) Life
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
110%110%
Projectile Speed
12 m/s12 metres per Second

Req: Level 16+ | Int 155+

Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your energy shield. Casting this spell damages you.Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your energy shield. Casting this spell damages you.

  • Deals (15 - 498) to (22 - 747) Chaos.DmgDeals (15 - 498) to (22 - 747) Chaos Damage
  • Deals 20 % of your max ES as base Chaos.DmgDeals 20 % of your maximum Energy Shield as base Chaos Damage
  • Take 50 % of max ES as Chaos.DmgTake 50 % of maximum Energy Shield as Chaos Damage
  • Fires extra Proj at up to (6 - 7) surrounding EnemiesFires extra Projectiles at up to (6 - 7) surrounding Enemies
  • q20: Fires extra Proj at up to +(0 - 2) surrounding EnemiesFires extra Projectiles at up to +(0 - 2) surrounding Enemies

Freezing Pulse

  • Freezing Pulse
  • Spell
  • Projectile
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(5 - 21) Mana(5 - 21) Mana
Cast Time
0.65 sec0.65 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
(290 - 370)%(290 - 370)%

Req: Level 1+ | Int 155+

An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.

  • Deals (9 - 1659) to (14 - 2488) Cold.DmgDeals (9 - 1659) to (14 - 2488) Cold Damage
  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Fires 1 ProjFires 1 Projectile
  • Proj continuously lose Dmg, up to 50% less Dmg by the time they dissipate Proj have 25% chance to Freeze, which is lost over the first quarter of their flightProjectiles continuously lose Damage, up to 50% less Damage by the time they dissipate Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
  • q20: (0 - 40) % inc. Proj.Spd(0 - 40) % increased Projectile Speed

Frostbolt

  • Frostbolt
  • Spell
  • Projectile
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(6 - 25) Mana(6 - 25) Mana
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
(250 - 360)%(250 - 360)%
Projectile Speed
3.75 m/s3.75 metres per Second

Req: Level 1+ | Int 155+

Fires a slow-moving projectile that pierces through enemies, dealing cold damage.Fires a slow-moving projectile that pierces through enemies, dealing cold damage.

  • Deals (9 - 1594) to (13 - 2392) Cold.DmgDeals (9 - 1594) to (13 - 2392) Cold Damage
  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • 25 % chance to Freeze enemies25 % chance to Freeze enemies
  • q20: Proj that have Pierced deal (0 - 20) % more DmgProjectiles that have Pierced deal (0 - 20) % more Damage

Ice Spear

  • Ice Spear
  • Critical
  • Spell
  • Projectile
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(8 - 23) Mana(8 - 23) Mana
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
130%130%
Projectile Speed
10 m/s10 metres per Second

Req: Level 12+ | Int 155+

Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.

  • Deals (22 - 568) to (33 - 852) Cold.DmgDeals (22 - 568) to (33 - 852) Cold Damage
  • Fires 2 ProjFires 2 Projectiles
  • Second form has 600 % inc. Crit%Second form has 600 % increased Critical Strike Chance
  • Second form has +(30 - 49) % to Crit MultiSecond form has +(30 - 49) % to Critical Strike Multiplier
  • Second form has 300 % more Proj.SpdSecond form has 300 % more Projectile Speed
  • q20: Second form has +(0 - 40) % to Crit MultiSecond form has +(0 - 40) % to Critical Strike Multiplier

Ice Spear of Splitting

  • Ice Spear of Splitting
  • Spell
  • Projectile
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(8 - 23) Mana(8 - 23) Mana
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
330%330%
Projectile Speed
10 m/s10 metres per Second

Req: Level 12+ | Int 155+

Launches a shard of ice that splits on hitting terrain or enemies. After splitting, the projectiles are in second form, which moves much faster and pierces through enemies.Launches a shard of ice that splits on hitting terrain or enemies. After splitting, the projectiles are in second form, which moves much faster and pierces through enemies.

  • Deals (57 - 1465) to (86 - 2197) Cold.DmgDeals (57 - 1465) to (86 - 2197) Cold Damage
  • Modifiers to number of Proj instead apply to the number of targets Proj Splits towardsModifiers to number of Projectiles instead apply to the number of targets Projectile Splits towards
  • Proj Split towards (4 - 7) targetsProjectiles Split towards (4 - 7) targets
  • Second form has 300 % more Proj.SpdSecond form has 300 % more Projectile Speed
  • Proj can Split from hitting terrainProjectiles can Split from hitting terrain
  • q20: Proj Split towards (0 - 2) targetsProjectiles Split towards (0 - 2) targets

Rolling Magma

  • Rolling Magma
  • Spell
  • AoE
  • Fire
  • Projectile
  • Chaining
Level
(1 - 20)(1 - 20)
Cost
(5 - 18) Mana(5 - 18) Mana
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
(160 - 320)%(160 - 320)%

Req: Level 1+ | Int 155+

Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.

  • Deals (5 - 1215) to (7 - 1822) Fire.DmgDeals (5 - 1215) to (7 - 1822) Fire Damage
  • Chains +(2 - 3) TimesChains +(2 - 3) Times
  • +(0 - 0.4) m to radius+(0 - 0.4) metres to radius
  • Proj can Chain when impacting the ground Proj do not change direction when ChainingProjectiles can Chain when impacting the ground Projectiles do not change direction when Chaining
  • q20: Chains +(0 - 2) TimesChains +(0 - 2) Times

Soulrend

  • Soulrend
  • Chaos
  • Spell
  • AoE
  • Duration
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(12 - 22) Mana(12 - 22) Mana
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
170%170%
Projectile Speed
8 m/s8 metres per Second

Req: Level 28+ | Int 155+

Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.

  • Deals (21 - 885) to (31 - 1327) Chaos.DmgDeals (21 - 885) to (31 - 1327) Chaos Damage
  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Deals (179.4 - 3840.8) Base Chaos.Dmg per secondDeals (179.4 - 3840.8) Base Chaos Damage per second
  • Base duration is 0.6 secondsBase duration is 0.6 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • 4 % of Spell Dmg Leeched as ES4 % of Spell Damage Leeched as Energy Shield
  • q20: +(0 - 0.2) seconds to Base duration+(0 - 0.2) seconds to Base duration

Soulrend of Reaping

  • Soulrend of Reaping
  • Chaos
  • Spell
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(14 - 26) Mana(14 - 26) Mana
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
10.00%10.00%
Effectiveness of Added Damage
400%400%
Projectile Speed
8 m/s8 metres per Second

Req: Level 28+ | Int 155+

Fires a projectile that deals chaos damage to enemies it hits and leeches some of that damage as energy shield.Fires a projectile that deals chaos damage to enemies it hits and leeches some of that damage as energy shield.

  • Deals (42 - 1784) to (62 - 2676) Chaos.DmgDeals (42 - 1784) to (62 - 2676) Chaos Damage
  • Fires (3 - 5) ProjFires (3 - 5) Projectiles
  • 4 % of Spell Dmg Leeched as ES4 % of Spell Damage Leeched as Energy Shield
  • q20: (0 - 40) % inc. Proj.Spd(0 - 40) % increased Projectile Speed

Soulrend of the Spiral

  • Soulrend of the Spiral
  • Chaos
  • Spell
  • AoE
  • Duration
  • Projectile
Level
(1 - 20)(1 - 20)
Cost
(34 - 64) Mana(34 - 64) Mana
Cast Time
0.90 sec0.90 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
170%170%
Projectile Speed
8 m/s8 metres per Second

Req: Level 28+ | Int 155+

Fires a series of projectiles in a spiral that turn towards enemies in front of them, damaging and piercing through those they hit, and leeching some of that damage as energy shield. As the projectiles travel, they repeatedly apply a short but powerful chaos damage over time debuff to each enemy in an area around them.Fires a series of projectiles in a spiral that turn towards enemies in front of them, damaging and piercing through those they hit, and leeching some of that damage as energy shield. As the projectiles travel, they repeatedly apply a short but powerful chaos damage over time debuff to each enemy in an area around them.

  • Deals (21 - 885) to (31 - 1327) Chaos.DmgDeals (21 - 885) to (31 - 1327) Chaos Damage
  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Deals (179.4 - 3840.8) Base Chaos.Dmg per secondDeals (179.4 - 3840.8) Base Chaos Damage per second
  • Base duration is 0.5 secondsBase duration is 0.5 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Fires 5 Proj in a spiralFires 5 Projectiles in a spiral
  • q20: +(0 - 0.2) seconds to Base duration+(0 - 0.2) seconds to Base duration

Spark

  • Spark
  • Spell
  • Projectile
  • Duration
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(6 - 26) Mana(6 - 26) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
190%190%
Projectile Speed
4.2 m/s4.2 metres per Second

Req: Level 1+ | Int 155+

Launches unpredictable sparks that move randomly until they hit an enemy or expire.Launches unpredictable sparks that move randomly until they hit an enemy or expire.

  • Deals (1 - 104) to (28 - 1983) Light.DmgDeals (1 - 104) to (28 - 1983) Lightning Damage
  • Base duration is 2 secondsBase duration is 2 seconds
  • Fires (4 - 8) ProjFires (4 - 8) Projectiles
  • q20: Fires +(0 - 2) ProjFires +(0 - 2) Projectiles

Spark of the Nova

  • Spark of the Nova
  • Spell
  • Projectile
  • Duration
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(8 - 31) Mana(8 - 31) Mana
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
200%200%
Projectile Speed
4.2 m/s4.2 metres per Second

Req: Level 1+ | Int 155+

Launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.Launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.

  • Deals (2 - 111) to (30 - 2113) Light.DmgDeals (2 - 111) to (30 - 2113) Lightning Damage
  • Base duration is 2 secondsBase duration is 2 seconds
  • Fires (6 - 10) ProjFires (6 - 10) Projectiles
  • Fires Proj in a circleFires Projectiles in a circle
  • q20: Fires +(0 - 2) ProjFires +(0 - 2) Projectiles

Spark of Unpredictability

  • Spark of Unpredictability
  • Spell
  • Projectile
  • Duration
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(6 - 26) Mana(6 - 26) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
190%190%
Projectile Speed
4.2 m/s4.2 metres per Second

Req: Level 1+ | Int 155+

Launches unpredictable sparks with that move randomly with large differences in speed and distance until they hit an enemy or expire.Launches unpredictable sparks with that move randomly with large differences in speed and distance until they hit an enemy or expire.

  • Deals (1 - 104) to (28 - 1983) Light.DmgDeals (1 - 104) to (28 - 1983) Lightning Damage
  • Base duration is 2.5 secondsBase duration is 2.5 seconds
  • Fires (4 - 7) ProjFires (4 - 7) Projectiles
  • q20: Fires +(0 - 2) ProjFires +(0 - 2) Projectiles

Unearth

  • Unearth
  • Spell
  • Projectile
  • AoE
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(4 - 10) Mana(4 - 10) Mana
Cast Time
0.30 sec0.30 sec
Critical Strike Chance
10.00%10.00%
Effectiveness of Added Damage
140%140%
AoE Radius
55

Req: Level 10+ | Dex 98+ | Int 68+

Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.

  • Deals (15 - 607) to (22 - 911) Phys.DmgDeals (15 - 607) to (22 - 911) Physical Damage
  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Spawned corpses are Level (10 - 70)Spawned corpses are Level (10 - 70)
  • Maximum of 10 corpses allowedMaximum of 10 corpses allowed
  • q20: Corpses Spawned have (0 - 20) % inc. Maximum LifeCorpses Spawned have (0 - 20) % increased Maximum Life

Vaal Fireball

  • Vaal Fireball
  • Projectile
  • Spell
  • AoE
  • Vaal
  • Fire
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
4 sec4 sec
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
(300 - 330)%(300 - 330)%
Projectile Speed
10.4 m/s10.4 metres per Second
AoE Radius
99

Req: Level 1+ | Int 155+

Launches a series of fireballs in a spiral around the caster.Launches a series of fireballs in a spiral around the caster.

  • Deals (9 - 1276) to (14 - 1913) Fire.DmgDeals (9 - 1276) to (14 - 1913) Fire Damage
  • Fires 32 Proj in a spiralFires 32 Projectiles in a spiral
  • 25 % chance to Ignite enemies25 % chance to Ignite enemies
  • Base radius is (1 - 1.8) metreBase radius is (1 - 1.8) metre
  • q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres

Vaal Spark

  • Vaal Spark
  • Spell
  • Projectile
  • Duration
  • Vaal
  • Lightning
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
5 sec5 sec
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
60%60%
Projectile Speed
4.2 m/s4.2 metres per Second

Req: Level 1+ | Int 155+

Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.

  • Deals (1 - 32) to (12 - 613) Light.DmgDeals (1 - 32) to (12 - 613) Lightning Damage
  • Base duration is 3 secondsBase duration is 3 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Fires Proj in random directionsFires Projectiles in random directions
  • q20: Fires +(0 - 2) ProjFires +(0 - 2) Projectiles

Arcane Cloak

  • Arcane Cloak
  • Spell
  • Duration
  • Guard
  • Lightning
  • Arcane
Level
(1 - 20)(1 - 20)
Cooldown Time
4.00 sec4.00 sec
Cast Time
InstantInstant

Req: Level 16+ | Int 155+

Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.

  • Base duration is 3 secondsBase duration is 3 seconds
  • Spends (45 - 64) % of current ManaSpends (45 - 64) % of current Mana
  • 75 % of Dmg from Hits is taken from Buff before your Life or ES Buff can take Dmg equal to Mana Spent by this Skill's effect75 % of Damage from Hits is taken from Buff before your Life or Energy Shield Buff can take Damage equal to Mana Spent by this Skill's effect
  • Buff grants Added Light.Dmg equal to 10 % of Mana Spent by this Skill's effectBuff grants Added Lightning Damage equal to 10 % of Mana Spent by this Skill's effect
  • This Skill's Cooldown does not recover during its effectThis Skill's Cooldown does not recover during its effect
  • q20: (0 - 20) % inc. Buff Effect(0 - 20) % increased Buff Effect

Immortal Call

  • Immortal Call
  • Spell
  • Duration
  • Guard
Level
(1 - 20)(1 - 20)
Cost
(21 - 36) Mana(21 - 36) Mana
Cooldown Time
3.00 sec3.00 sec
Cast Time
InstantInstant

Req: Level 34+ | Str 155+

Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.

  • Base duration is 1 secondBase duration is 1 second
  • 20 % inc. Buff Dur. per Endurance Charge removed20 % increased Buff Duration per Endurance Charge removed
  • This Skill's Cooldown does not recover during its effectThis Skill's Cooldown does not recover during its effect
  • (25 - 34) % less Ele.Dmg taken(25 - 34) % less Elemental Damage taken
  • (25 - 35) % less Phys.Dmg taken(25 - 35) % less Physical Damage taken
  • 15 % less Phys.Dmg taken per Endurance Charge removed15 % less Physical Damage taken per Endurance Charge removed
  • q20: (0 - 20) % inc. CDRR(0 - 20) % increased Cooldown Recovery Rate

Molten Shell

  • Molten Shell
  • Spell
  • AoE
  • Duration
  • Fire
  • Physical
  • Guard
Level
(1 - 20)(1 - 20)
Cost
(8 - 12) Mana(8 - 12) Mana
Cooldown Time
4.00 sec4.00 sec
Cast Time
InstantInstant
Projectile Speed
10.4 m/s10.4 metres per Second
Radius
1515

Req: Level 16+ | Str 155+

Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.

  • Base duration is 3 secondsBase duration is 3 seconds
  • This Skill's Cooldown does not recover during its effectThis Skill's Cooldown does not recover during its effect
  • 75 % of Dmg from Hits is taken from the Buff before your Life or ES Buff can take Dmg equal to 10 % of your Armour, up to a max of 500075 % of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 10 % of your Armour, up to a maximum of 5000
  • Reflects (100 - 3000) % of Dmg taken from Buff as Fire.Dmg when Buff expires or is depletedReflects (100 - 3000) % of Damage taken from Buff as Fire Damage when Buff expires or is depleted
  • Buff grants +(115 - 858) to ArmourBuff grants +(115 - 858) to Armour
  • q20: (0 - 20) % inc. Skill Effect Dur.(0 - 20) % increased Skill Effect Duration

Steelskin

  • Steelskin
  • Spell
  • Duration
  • Guard
Level
(1 - 20)(1 - 20)
Cost
(4 - 16) Mana(4 - 16) Mana
Cooldown Time
3.00 sec3.00 sec
Cast Time
InstantInstant

Req: Level 4+ | Str 155+

Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.

  • Base duration is 1.5 secondsBase duration is 1.5 seconds
  • This Skill's Cooldown does not recover during its effectThis Skill's Cooldown does not recover during its effect
  • 70 % of Dmg from Hits is taken from the Buff before Life or ES Buff can take (54 - 2209) Dmg70 % of Damage from Hits is taken from the Buff before Life or Energy Shield Buff can take (54 - 2209) Damage
  • Buff grants Immunity to BleedingBuff grants Immunity to Bleeding
  • q20: (0 - 10) % inc. CDRR(0 - 10) % increased Cooldown Recovery Rate

Vaal Immortal Call

  • Vaal Immortal Call
  • Spell
  • Duration
  • Vaal
  • Guard
Level
(1 - 20)(1 - 20)
Cooldown Time
60.00 sec60.00 sec
Souls Per Use
100100
Soul Gain Prevention
8 sec8 sec
Cast Time
InstantInstant

Req: Level 34+ | Str 155+

Discharges Endurance Charges, making the character unable to die or gain Vaal souls for a short time, proportional to how many endurance charges were expended.Discharges Endurance Charges, making the character unable to die or gain Vaal souls for a short time, proportional to how many endurance charges were expended.

  • Base duration is 0.4 secondsBase duration is 0.4 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • (100 - 157) % inc. Buff Dur. per Endurance Charge removed(100 - 157) % increased Buff Duration per Endurance Charge removed
  • Buff expiry rate cannot be modifiedBuff expiry rate cannot be modified
  • q20: (0 - 20) % inc. Skill Effect Dur.(0 - 20) % increased Skill Effect Duration

Vaal Molten Shell

  • Vaal Molten Shell
  • Spell
  • AoE
  • Duration
  • Fire
  • Physical
  • Vaal
  • Guard
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
5050
Soul Gain Prevention
14 sec14 sec
Cast Time
InstantInstant
Projectile Speed
10.4 m/s10.4 metres per Second

Req: Level 16+ | Str 155+

Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.

  • Base duration is 9 secondsBase duration is 9 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • (35 - 39) % of Dmg from Hits is taken from the Buff before your Life or ES Buff can take Dmg equal to 20 % of your Armour, up to a max of 10000(35 - 39) % of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 20 % of your Armour, up to a maximum of 10000
  • Reflects (300 - 9000) % of Dmg taken from Buff as Fire.Dmg each second, or when Buff expires or is depletedReflects (300 - 9000) % of Damage taken from Buff as Fire Damage each second, or when Buff expires or is depleted
  • Buff grants +(115 - 858) to ArmourBuff grants +(115 - 858) to Armour
  • q20: (0 - 20) % inc. Skill Effect Dur.(0 - 20) % increased Skill Effect Duration

Alchemist's Mark

  • Alchemist's Mark
  • Spell
  • Curse
  • Mark
  • AoE
  • Duration
  • Fire
  • Chaos
Level
(1 - 20)(1 - 20)
Cost
(16 - 33) Mana(16 - 33) Mana
Cast Time
0.50 sec0.50 sec

Req: Level 24+ | Dex 155+

Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.

  • Base duration is 4 secondsBase duration is 4 seconds
  • Burning Ground deals (20 - 26) % of the Fire.Dmg per Second of strongest Ignite on Enemy Caustic Ground deals (60 - 79) % of the Chaos.Dmg per Second of strongest Poison on Enemy Can create each Ground effect no more than once each secondBurning Ground deals (20 - 26) % of the Fire Damage per Second of strongest Ignite on Enemy Caustic Ground deals (60 - 79) % of the Chaos Damage per Second of strongest Poison on Enemy Can create each Ground effect no more than once each second
  • Gain 1 Flask Charges when you Hit a Cursed Enemy, no more than once every 3 secondsGain 1 Flask Charges when you Hit a Cursed Enemy, no more than once every 3 seconds
  • q20: (0 - 10) % inc. Effect of Mark(0 - 10) % increased Effect of Mark

Assassin's Mark

  • Assassin's Mark
  • Critical
  • Spell
  • Curse
  • Mark
Level
(1 - 20)(1 - 20)
Cost
(16 - 33) Mana(16 - 33) Mana
Cast Time
0.50 sec0.50 sec
Radius
1616

Req: Level 16+ | Dex 68+ | Int 98+

Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.

  • Cursed enemies have a 100 % chance to grant a Power Charge when slainCursed enemies have a 100 % chance to grant a Power Charge when slain
  • Hits against Cursed Enemies have +1.5 % to Crit%Hits against Cursed Enemies have +1.5 % to Critical Strike Chance
  • Hits against Cursed Enemies have +(30 - 49) % to Crit MultiHits against Cursed Enemies have +(30 - 49) % to Critical Strike Multiplier
  • Cursed enemies grant (65 - 600) Life when KilledCursed enemies grant (65 - 600) Life when Killed
  • Cursed enemies grant (25 - 80) Mana when KilledCursed enemies grant (25 - 80) Mana when Killed
  • q20: Cursed Enemies have a (0 - 5) % chance to grant a Power Charge when HitCursed Enemies have a (0 - 5) % chance to grant a Power Charge when Hit

Poacher's Mark

  • Poacher's Mark
  • Physical
  • Spell
  • Curse
  • Mark
Level
(1 - 20)(1 - 20)
Cost
(16 - 33) Mana(16 - 33) Mana
Cast Time
0.50 sec0.50 sec
Radius
1616

Req: Level 16+ | Dex 155+

Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.

  • Cursed enemies have a 100 % chance to grant a Frenzy Charge when slainCursed enemies have a 100 % chance to grant a Frenzy Charge when slain
  • Cursed enemies grant (15 - 50) Life when Hit by AttacksCursed enemies grant (15 - 50) Life when Hit by Attacks
  • Cursed enemies grant (8 - 25) Mana when Hit by AttacksCursed enemies grant (8 - 25) Mana when Hit by Attacks
  • Cursed enemies have -20 % to Phys.Dmg ReductionCursed enemies have -20 % to Physical Damage Reduction
  • Adds (3 - 30) to (4 - 45) Phys.Dmg to Hits against Cursed EnemiesAdds (3 - 30) to (4 - 45) Physical Damage to Hits against Cursed Enemies
  • q20: Cursed Enemies have a (0 - 5) % chance to grant a Frenzy Charge when HitCursed Enemies have a (0 - 5) % chance to grant a Frenzy Charge when Hit

Sniper's Mark

  • Sniper's Mark
  • Spell
  • Curse
  • Mark
Level
(1 - 20)(1 - 20)
Cost
(16 - 33) Mana(16 - 33) Mana
Cast Time
0.50 sec0.50 sec

Req: Level 4+ | Dex 155+

Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.

  • Cursed enemies take (10 - 29) % inc. Dmg from Proj HitsCursed enemies take (10 - 29) % increased Damage from Projectile Hits
  • Proj which Hit Cursed Enemies Split towards 2 additional targetsProjectiles which Hit Cursed Enemies Split towards 2 additional targets
  • q20: Cursed enemies take (0 - 5) % inc. Dmg from Proj HitsCursed enemies take (0 - 5) % increased Damage from Projectile Hits

Warlord's Mark

  • Warlord's Mark
  • Spell
  • Curse
  • Mark
Level
(1 - 20)(1 - 20)
Cost
(16 - 33) Mana(16 - 33) Mana
Cast Time
0.50 sec0.50 sec
Radius
1616

Req: Level 16+ | Str 98+ | Dex 68+

Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.

  • Cursed enemies grant (2 - 2.95) % Life Leech when Hit by AttacksCursed enemies grant (2 - 2.95) % Life Leech when Hit by Attacks
  • Cursed enemies grant (2 - 2.95) % Mana Leech when Hit by AttacksCursed enemies grant (2 - 2.95) % Mana Leech when Hit by Attacks
  • Cursed enemies have a 100 % chance to grant an Endurance Charge when slainCursed enemies have a 100 % chance to grant an Endurance Charge when slain
  • Hits against Cursed Enemies have (40 - 59) % chance to double Stun Dur.Hits against Cursed Enemies have (40 - 59) % chance to double Stun Duration
  • Cursed Enemies grant 10 Rage when StunnedCursed Enemies grant 10 Rage when Stunned
  • q20: Cursed Enemies have a (0 - 5) % chance to grant an Endurance Charge when HitCursed Enemies have a (0 - 5) % chance to grant an Endurance Charge when Hit

Blade Blast

  • Blade Blast
  • Spell
  • AoE
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(6 - 16) Mana(6 - 16) Mana
Cast Time
0.50 sec0.50 sec
Critical Strike Chance
10.00%10.00%
Effectiveness of Added Damage
70%70%

Req: Level 16+ | Dex 155+

Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.

  • Deals (11 - 309) to (17 - 464) Phys.DmgDeals (11 - 309) to (17 - 464) Physical Damage
  • Base radius is 1.5 mBase radius is 1.5 metres
  • q20: Base radius is (0 - 0.1) mBase radius is (0 - 0.1) metres

Blade Vortex

  • Blade Vortex
  • Spell
  • AoE
  • Duration
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(6 - 16) Mana(6 - 16) Mana
Cast Time
0.50 sec0.50 sec
Critical Strike Chance
10.00%10.00%
Effectiveness of Added Damage
30%30%
Radius
1414

Req: Level 12+ | Dex 155+

This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.

  • Deals (3 - 140) to (5 - 211) Phys.DmgDeals (3 - 140) to (5 - 211) Physical Damage
  • Base duration is 4 secondsBase duration is 4 seconds
  • +(0 - 0.2) m to radius+(0 - 0.2) metres to radius
  • 30 % inc. Hit Rate for each blade30 % increased Hit Rate for each blade
  • 30 % more Dmg for each blade30 % more Damage for each blade
  • Can have up to 10 active spinning bladesCan have up to 10 active spinning blades
  • q20: +(0 - 5) % inc. Hit Rate for each blade+(0 - 5) % increased Hit Rate for each blade

Blade Vortex of the Scythe

  • Blade Vortex of the Scythe
  • Spell
  • AoE
  • Duration
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(14 - 36) Mana(14 - 36) Mana
Cast Time
1.20 sec1.20 sec
Critical Strike Chance
10.00%10.00%
Effectiveness of Added Damage
370%370%
Radius
1414

Req: Level 12+ | Dex 155+

This spell creates a swarm of ethereal blades which briefly orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius.This spell creates a swarm of ethereal blades which briefly orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius.

  • Deals (36 - 1684) to (54 - 2526) Phys.DmgDeals (36 - 1684) to (54 - 2526) Physical Damage
  • Base duration is 0.8 secondsBase duration is 0.8 seconds
  • +(1 - 1.9) metre to radius+(1 - 1.9) metre to radius
  • Can have up to 1 active spinning bladesCan have up to 1 active spinning blades
  • q20: +(0 - 0.3) m to radius+(0 - 0.3) metres to radius

Bladefall

  • Bladefall
  • Spell
  • AoE
  • Physical
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(12 - 23) Mana(12 - 23) Mana
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
10.00%10.00%
Effectiveness of Added Damage
160%160%
AoE Length
1212
AoE Radius
44+6/stage44+6/stage

Req: Level 28+ | Dex 155+

Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.

  • Deals (52 - 713) to (78 - 1070) Phys.DmgDeals (52 - 713) to (78 - 1070) Physical Damage
  • Base duration is 6 secondsBase duration is 6 seconds
  • Leaves a Lingering Blade in the ground for every 1 VolleysLeaves a Lingering Blade in the ground for every 1 Volleys
  • 5 Volleys5 Volleys
  • Maximum 40 Lingering Blades can be left in the ground at a timeMaximum 40 Lingering Blades can be left in the ground at a time
  • q20: +(0 - 1) Volley+(0 - 1) Volley

Bladefall of Impaling

  • Bladefall of Impaling
  • Critical
  • Spell
  • AoE
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(12 - 23) Mana(12 - 23) Mana
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
25.00%25.00%
Effectiveness of Added Damage
170%170%
AoE Length
1212
AoE Radius
44+6/stage44+6/stage

Req: Level 28+ | Dex 155+

Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.

  • Deals (51 - 771) to (76 - 1157) Phys.DmgDeals (51 - 771) to (76 - 1157) Physical Damage
  • 5 Volleys5 Volleys
  • Critical Strikes do not deal extra DmgCritical Strikes do not deal extra Damage
  • (50 - 107) % inc. Impale Effect(50 - 107) % increased Impale Effect
  • Critical Strikes Impale Enemies on HitCritical Strikes Impale Enemies on Hit
  • q20: (0 - 40) % inc. Impale Effect(0 - 40) % increased Impale Effect

Bladefall of Trarthus

  • Bladefall of Trarthus
  • Spell
  • AoE
  • Physical
  • Arcane
  • Duration
Level
(1 - 20)(1 - 20)
Cost
5% Mana/s5% Mana per second
Cooldown Time
0.30 sec0.30 sec
Cast Time
InstantInstant
Critical Strike Chance
10.00%10.00%
Effectiveness of Added Damage
140%140%
AoE Length
1212
AoE Radius
44+6/stage44+6/stage

Req: Level 28+ | Dex 155+

Once activated, continuously spends mana to cause volleys of ethereal weapons rain from the sky around you, dealing damage to enemies they impact. Each Blade will target a separate enemy in the volley area if possible. Each enemy can only be hit once by each volley, even if multiple blades land near them. This skill cannot be triggered or used by Totems, Traps, or Mines.Once activated, continuously spends mana to cause volleys of ethereal weapons rain from the sky around you, dealing damage to enemies they impact. Each Blade will target a separate enemy in the volley area if possible. Each enemy can only be hit once by each volley, even if multiple blades land near them. This skill cannot be triggered or used by Totems, Traps, or Mines.

  • Deals (46 - 634) to (70 - 951) Phys.DmgDeals (46 - 634) to (70 - 951) Physical Damage
  • Base duration is 6 secondsBase duration is 6 seconds
  • A Volley of blades falls every 0.7 secondsA Volley of blades falls every 0.7 seconds
  • 2 % inc. Volley frequency per 100 max Mana2 % increased Volley frequency per 100 maximum Mana
  • Base Volley radius is 2.5 mBase Volley radius is 2.5 metres
  • Base Blade radius is 1 metreBase Blade radius is 1 metre
  • 5 Blades fall per Volley, which will then Linger in the ground5 Blades fall per Volley, which will then Linger in the ground
  • Maximum 40 Lingering Blades can be left in the ground at a timeMaximum 40 Lingering Blades can be left in the ground at a time
  • q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres

Bladefall of Volleys

  • Bladefall of Volleys
  • Critical
  • Spell
  • AoE
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(12 - 23) Mana(12 - 23) Mana
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
10.00%10.00%
Effectiveness of Added Damage
120%120%
AoE Length
1212
AoE Radius
44+6/stage44+6/stage

Req: Level 28+ | Dex 155+

Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider and more damaging than the last. Enemies can be hit multiple times where these overlap.Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider and more damaging than the last. Enemies can be hit multiple times where these overlap.

  • Deals (42 - 570) to (62 - 855) Phys.DmgDeals (42 - 570) to (62 - 855) Physical Damage
  • 6 Volleys6 Volleys
  • 10 % more Dmg per Volley10 % more Damage per Volley
  • 25 % inc. Crit% per Volley25 % increased Critical Strike Chance per Volley
  • q20: +(0 - 1) Volley+(0 - 1) Volley

Cold Snap

  • Cold Snap
  • Spell
  • AoE
  • Cold
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(11 - 28) Mana(11 - 28) Mana
Cooldown Time
3.00 sec3.00 sec
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
(220 - 390)%(220 - 390)%
Radius
1616

Req: Level 16+ | Dex 68+ | Int 98+

Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.

  • Deals (34 - 1717) to (51 - 2575) Cold.DmgDeals (34 - 1717) to (51 - 2575) Cold Damage
  • Base duration is 5 secondsBase duration is 5 seconds
  • Deals (34.6 - 2736.4) Base Cold.Dmg per secondDeals (34.6 - 2736.4) Base Cold Damage per second
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • 25 % chance to Freeze enemies25 % chance to Freeze enemies
  • Burst Base radius is 1.5 mBurst Base radius is 1.5 metres
  • Chilled Ground Base initial radius is 1.5 mChilled Ground Base initial radius is 1.5 metres
  • Chilled Ground Base final radius is 3 mChilled Ground Base final radius is 3 metres
  • 25 % chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area25 % chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
  • q20: (0 - 20) % more Effect of Chill(0 - 20) % more Effect of Chill

Cold Snap of Power

  • Cold Snap of Power
  • Critical
  • Spell
  • AoE
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(8 - 20) Mana(8 - 20) Mana
Cooldown Time
3.00 sec3.00 sec
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
10.00%10.00%
Effectiveness of Added Damage
(220 - 390)%(220 - 390)%
Radius
1616

Req: Level 16+ | Dex 68+ | Int 98+

Creates a sudden burst of cold in a targeted area, damaging enemies. The cooldown can be bypassed by expending a Power Charge.Creates a sudden burst of cold in a targeted area, damaging enemies. The cooldown can be bypassed by expending a Power Charge.

  • Deals (34 - 1717) to (51 - 2575) Cold.DmgDeals (34 - 1717) to (51 - 2575) Cold Damage
  • 25 % chance to Freeze enemies25 % chance to Freeze enemies
  • 50 % chance to gain a Power Charge on Critical Strike50 % chance to gain a Power Charge on Critical Strike
  • Burst Base radius is 2.5 mBurst Base radius is 2.5 metres
  • q20: (0 - 20) % chance to gain a Power Charge on Critical Strike(0 - 20) % chance to gain a Power Charge on Critical Strike

Contagion

  • Contagion
  • Spell
  • AoE
  • Duration
  • Chaos
Level
(1 - 20)(1 - 20)
Cost
(5 - 20) Mana(5 - 20) Mana
Cast Time
0.60 sec0.60 sec

Req: Level 4+ | Dex 68+ | Int 98+

Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.

  • Deals (3.4 - 336.5) Base Chaos.Dmg per secondDeals (3.4 - 336.5) Base Chaos Damage per second
  • Base duration is 5 secondsBase duration is 5 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Base radius is (1.7 - 2.1) mBase radius is (1.7 - 2.1) metres
  • Spreads when affected Enemy diesSpreads when affected Enemy dies
  • q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metres

Contagion of Subsiding

  • Contagion of Subsiding
  • Spell
  • AoE
  • Duration
  • Chaos
Level
(1 - 20)(1 - 20)
Cost
(7 - 27) Mana(7 - 27) Mana
Cast Time
0.85 sec0.85 sec

Req: Level 4+ | Dex 68+ | Int 98+

Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies, but each time it spreads, it only deals three quarters as much damage as before.Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies, but each time it spreads, it only deals three quarters as much damage as before.

  • Deals (11.9 - 2017.3) Base Chaos.Dmg per secondDeals (11.9 - 2017.3) Base Chaos Damage per second
  • Base duration is 5 secondsBase duration is 5 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Base radius is (1.7 - 2.1) mBase radius is (1.7 - 2.1) metres
  • Spreads when affected Enemy diesSpreads when affected Enemy dies
  • q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metres

Contagion of Transference

  • Contagion of Transference
  • Spell
  • AoE
  • Duration
  • Chaos
Level
(1 - 20)(1 - 20)
Cost
(9 - 32) Mana(9 - 32) Mana
Cast Time
0.85 sec0.85 sec

Req: Level 4+ | Dex 68+ | Int 98+

Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy is hit while affected by Contagion, the debuff spreads to other enemies.Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy is hit while affected by Contagion, the debuff spreads to other enemies.

  • Deals (6.6 - 1117.7) Base Chaos.Dmg per secondDeals (6.6 - 1117.7) Base Chaos Damage per second
  • Base duration is 5 secondsBase duration is 5 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Base radius is (2 - 2.4) mBase radius is (2 - 2.4) metres
  • Spreads when affected Enemy is HitSpreads when affected Enemy is Hit
  • q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metres

Crackling Lance

  • Crackling Lance
  • Spell
  • AoE
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(14 - 26) Mana(14 - 26) Mana
Cast Time
0.50 sec0.50 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(130 - 190)%(130 - 190)%

Req: Level 28+ | Int 155+

Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.

  • Deals (30 - 526) to (89 - 1578) Light.DmgDeals (30 - 526) to (89 - 1578) Lightning Damage
  • This Spell loses 1 Intensity every 0.5 seconds while moving, or immediately if you teleportThis Spell loses 1 Intensity every 0.5 seconds while moving, or immediately if you teleport
  • This Spell gains Intensity when you Cast it, to a max of 3This Spell gains Intensity when you Cast it, to a maximum of 3
  • +0.3 m to Beam Width Per Intensity 33% less branching angle per Intensity+0.3 metres to Beam Width Per Intensity 33% less branching angle per Intensity
  • 35 % more Dmg with Hits and Ailments per Intensity35 % more Damage with Hits and Ailments per Intensity
  • q20: +(0 - 10) % more Dmg with Hits and Ailments per Intensity+(0 - 10) % more Damage with Hits and Ailments per Intensity

Crackling Lance of Branching

  • Crackling Lance of Branching
  • Spell
  • AoE
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(16 - 31) Mana(16 - 31) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(250 - 370)%(250 - 370)%

Req: Level 28+ | Int 155+

Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.

  • Deals (59 - 1039) to (176 - 3116) Light.DmgDeals (59 - 1039) to (176 - 3116) Lightning Damage
  • 50 % inc. branching angle50 % increased branching angle
  • q20: (0 - 20) % more AoE(0 - 20) % more Area of Effect

Crackling Lance of Disintegration

  • Crackling Lance of Disintegration
  • Spell
  • AoE
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(16 - 31) Mana(16 - 31) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(260 - 400)%(260 - 400)%

Req: Level 28+ | Int 155+

Release a concentrated beam which deals lightning damage to enemies in a long area in front of you.Release a concentrated beam which deals lightning damage to enemies in a long area in front of you.

  • Deals (61 - 1125) to (183 - 3376) Light.DmgDeals (61 - 1125) to (183 - 3376) Lightning Damage
  • 25 % chance to Shock enemies25 % chance to Shock enemies
  • +10 % to Maximum Effect of Shock+10 % to Maximum Effect of Shock
  • q20: +(0 - 10) % to Maximum Effect of Shock+(0 - 10) % to Maximum Effect of Shock

Desecrate

  • Desecrate
  • Spell
  • AoE
  • Duration
  • Chaos
Level
(1 - 20)(1 - 20)
Cost
(11 - 26) Mana(11 - 26) Mana
Cast Time
0.60 sec0.60 sec
AoE Radius
1212

Req: Level 16+ | Dex 98+ | Int 68+

Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.

  • Deals (8.2 - 294) Base Chaos.Dmg per secondDeals (8.2 - 294) Base Chaos Damage per second
  • Base duration is 4 secondsBase duration is 4 seconds
  • Spawns 5 corpsesSpawns 5 corpses
  • Spawned corpses' level matches the area level, up to a max of Level (20 - 80)Spawned corpses' level matches the area level, up to a maximum of Level (20 - 80)
  • Maximum of 10 corpses allowedMaximum of 10 corpses allowed
  • q20: (0 - 20) % inc. Cast Speed(0 - 20) % increased Cast Speed

Detonate Dead

  • Detonate Dead
  • Spell
  • AoE
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(5 - 20) Mana(5 - 20) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
160%160%
Radius
2222

Req: Level 4+ | Dex 98+ | Int 68+

Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.

  • Deals (15 - 798) to (22 - 1197) Fire.DmgDeals (15 - 798) to (22 - 1197) Fire Damage
  • Explosion deals base Fire.Dmg equal to (6 - 7.9) % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to (6 - 7.9) % of the corpse's Maximum Life
  • Base radius is (2.2 - 2.6) mBase radius is (2.2 - 2.6) metres
  • q20: (0 - 15) % chance to detonate an additional corpse(0 - 15) % chance to detonate an additional corpse

Detonate Dead of Chain Reaction

  • Detonate Dead of Chain Reaction
  • Spell
  • AoE
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(7 - 27) Mana(7 - 27) Mana
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
65%65%
Radius
2222

Req: Level 4+ | Dex 98+ | Int 68+

Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with a shorter delay between each one, until it runs out of corpses or has destroyed 8 corpses. Cannot be supported by Spell Cascade.Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with a shorter delay between each one, until it runs out of corpses or has destroyed 8 corpses. Cannot be supported by Spell Cascade.

  • Deals (6 - 287) to (8 - 431) Fire.DmgDeals (6 - 287) to (8 - 431) Fire Damage
  • Explosion deals base Fire.Dmg equal to (4 - 5) % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to (4 - 5) % of the corpse's Maximum Life
  • Base radius is (2 - 2.4) mBase radius is (2 - 2.4) metres
  • q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metres

Detonate Dead of Scavenging

  • Detonate Dead of Scavenging
  • Spell
  • AoE
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(5 - 20) Mana(5 - 20) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Radius
2222

Req: Level 4+ | Dex 98+ | Int 68+

Targets a corpse, causing it to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. Cannot target corpses that have been created by skills.Targets a corpse, causing it to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. Cannot target corpses that have been created by skills.

  • Explosion deals base Fire.Dmg equal to (20 - 29.5) % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to (20 - 29.5) % of the corpse's Maximum Life
  • 70 % less Dmg with Ailments70 % less Damage with Ailments
  • Base radius is (2.8 - 3.2) mBase radius is (2.8 - 3.2) metres
  • q20: Explosion deals base Fire.Dmg equal to (0 - 5) % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to (0 - 5) % of the corpse's Maximum Life

Firestorm

  • Firestorm
  • Spell
  • AoE
  • Duration
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(10 - 20) Mana(10 - 20) Mana
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(70 - 100)%(70 - 100)%
Radius
25, 1025, 10

Req: Level 28+ | Int 155+

Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.

  • Base duration is 1.4 secondsBase duration is 1.4 seconds
  • Deals (23 - 361) to (35 - 541) Fire.DmgDeals (23 - 361) to (35 - 541) Fire Damage
  • One impact every 0.15 secondsOne impact every 0.15 seconds
  • Base radius is 1.3 mBase radius is 1.3 metres
  • First Impact has 100 % more AoEFirst Impact has 100 % more Area of Effect
  • First Impact deals 325 % more Dmg with Hits and AilmentsFirst Impact deals 325 % more Damage with Hits and Ailments
  • Maximum 3 Firestorms at a timeMaximum 3 Firestorms at a time
  • q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metres

Firestorm of Meteors

  • Firestorm of Meteors
  • Spell
  • AoE
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(10 - 20) Mana(10 - 20) Mana
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(380 - 520)%(380 - 520)%
Radius
25, 1025, 10

Req: Level 28+ | Int 155+

A large flaming bolt falls towards the targeted area. The bolt explodes when landing, dealing damage to nearby enemies.A large flaming bolt falls towards the targeted area. The bolt explodes when landing, dealing damage to nearby enemies.

  • Deals (121 - 1960) to (181 - 2940) Fire.DmgDeals (121 - 1960) to (181 - 2940) Fire Damage
  • Base radius is 2.6 mBase radius is 2.6 metres
  • q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres

Firestorm of Pelting

  • Firestorm of Pelting
  • Spell
  • AoE
  • Duration
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(10 - 20) Mana(10 - 20) Mana
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(110 - 150)%(110 - 150)%
Radius
25, 1025, 10

Req: Level 28+ | Int 155+

Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.

  • Base duration is 2 secondsBase duration is 2 seconds
  • Deals (35 - 551) to (53 - 826) Fire.DmgDeals (35 - 551) to (53 - 826) Fire Damage
  • One impact every 0.15 secondsOne impact every 0.15 seconds
  • Base radius is 1.2 mBase radius is 1.2 metres
  • Maximum 10 Firestorms at a timeMaximum 10 Firestorms at a time
  • q20: Maximum (0 - 2) Firestorms at a timeMaximum (0 - 2) Firestorms at a time

Flame Surge

  • Flame Surge
  • Spell
  • AoE
  • Fire
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(5 - 13) Mana(5 - 13) Mana
Cast Time
0.50 sec0.50 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
270%270%
Radius
3030

Req: Level 12+ | Int 155+

Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.

  • Base duration is 4 secondsBase duration is 4 seconds
  • Deals (27 - 1042) to (41 - 1563) Fire.DmgDeals (27 - 1042) to (41 - 1563) Fire Damage
  • (50 - 88) % more Dmg with Hits against Burning enemies(50 - 88) % more Damage with Hits against Burning enemies
  • Cannot IgniteCannot Ignite
  • +(0 - 9) to AoE length+(0 - 9) to Area of Effect length
  • Hits on Ignited Enemies create Burning Ground, no more than once every 2 secondsHits on Ignited Enemies create Burning Ground, no more than once every 2 seconds
  • Burning Ground deals 30 % of Fire.Dmg per second of Ignite affecting EnemyBurning Ground deals 30 % of Fire Damage per second of Ignite affecting Enemy
  • q20: +(0 - 20) % more Dmg with Hits against Burning enemies+(0 - 20) % more Damage with Hits against Burning enemies

Flame Surge of Combusting

  • Flame Surge of Combusting
  • Spell
  • AoE
  • Fire
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(8 - 21) Mana(8 - 21) Mana
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
410%410%
Radius
3030

Req: Level 12+ | Int 155+

Strikes enemies in front of you with a surge of flame. If this ignites an enemy a large area of burning ground will be created under them. Your damage modifiers don't apply to this burning ground.Strikes enemies in front of you with a surge of flame. If this ignites an enemy a large area of burning ground will be created under them. Your damage modifiers don't apply to this burning ground.

  • Base duration is 4 secondsBase duration is 4 seconds
  • Deals (45 - 1644) to (67 - 2466) Fire.DmgDeals (45 - 1644) to (67 - 2466) Fire Damage
  • 25 % chance to Ignite enemies25 % chance to Ignite enemies
  • +(0 - 9) to AoE length+(0 - 9) to Area of Effect length
  • Igniting Enemies creates Burning Ground, no more than once per second Burning Ground deals 50 % of Fire.Dmg per second of inflicted IgniteIgniting Enemies creates Burning Ground, no more than once per second Burning Ground deals 50 % of Fire Damage per second of inflicted Ignite
  • q20: Burning ground deals +(0 - 15) % of Fire.Dmg per second of inflicted IgniteBurning ground deals +(0 - 15) % of Fire Damage per second of inflicted Ignite

Flame Wall

  • Flame Wall
  • Spell
  • AoE
  • Duration
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(4 - 16) Mana(4 - 16) Mana
Cast Time
0.50 sec0.50 sec

Req: Level 4+ | Int 155+

Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.

  • Deals (2.4 - 778.7) Base Fire.Dmg per secondDeals (2.4 - 778.7) Base Fire Damage per second
  • Secondary Debuff Deals (8 - 2595.7) Base Fire.Dmg per secondSecondary Debuff Deals (8 - 2595.7) Base Fire Damage per second
  • Base duration is (3 - 4.9) secondsBase duration is (3 - 4.9) seconds
  • Base secondary duration is (1 - 2) secondsBase secondary duration is (1 - 2) seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Wall will be (4 - 5.9) meters longWall will be (4 - 5.9) meters long
  • Maximum 3 Flame Walls at a timeMaximum 3 Flame Walls at a time
  • Proj which pass through the wall deal (3 - 78) to (5 - 117) Added Fire.DmgProjectiles which pass through the wall deal (3 - 78) to (5 - 117) Added Fire Damage
  • q20: +(0 - 2) Maximum Flame Walls at a time+(0 - 2) Maximum Flame Walls at a time

Frost Bomb of Forthcoming

  • Frost Bomb of Forthcoming
  • Spell
  • AoE
  • Duration
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(4 - 16) Mana(4 - 16) Mana
Cooldown Time
4.00 sec4.00 sec
Cast Time
0.50 sec0.50 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
(210 - 460)%(210 - 460)%
AoE Radius
2424

Req: Level 4+ | Int 155+

Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.

  • Deals (11 - 2067) to (16 - 3101) Cold.DmgDeals (11 - 2067) to (16 - 3101) Cold Damage
  • Base duration is 2 secondsBase duration is 2 seconds
  • Deals 10 % more Dmg with Hits per 0.1 seconds Dur.Deals 10 % more Damage with Hits per 0.1 seconds Duration
  • Deals 3 % more Dmg with Ailments per 0.1 seconds Dur.Deals 3 % more Damage with Ailments per 0.1 seconds Duration
  • 25 % chance to Freeze enemies25 % chance to Freeze enemies
  • Base radius is (2.6 - 3.3) mBase radius is (2.6 - 3.3) metres
  • q20: +(0 - 0.5) seconds to Base duration+(0 - 0.5) seconds to Base duration

Frost Bomb of Instability

  • Frost Bomb of Instability
  • Spell
  • AoE
  • Duration
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(7 - 24) Mana(7 - 24) Mana
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
(160 - 330)%(160 - 330)%
AoE Radius
2424

Req: Level 4+ | Int 155+

Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing cold damage to enemies around it.Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing cold damage to enemies around it.

  • Deals (8 - 1452) to (12 - 2178) Cold.DmgDeals (8 - 1452) to (12 - 2178) Cold Damage
  • Base duration is 1.5 secondsBase duration is 1.5 seconds
  • 25 % chance to Freeze enemies25 % chance to Freeze enemies
  • Base radius is (2 - 2.4) mBase radius is (2 - 2.4) metres
  • q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metres

Frost Shield

  • Frost Shield
  • Critical
  • Spell
  • AoE
  • Duration
  • Cold
Level
(1 - 20)(1 - 20)
Cost
(30 - 54) Mana(30 - 54) Mana
Cooldown Time
5.00 sec5.00 sec
Cast Time
0.50 sec0.50 sec

Req: Level 34+ | Dex 68+ | Int 98+

Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.

  • Base duration is 10 secondsBase duration is 10 seconds
  • 20 % of Dmg dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or ES20 % of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield
  • 60 % of Dmg dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or ES60 % of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield
  • You gain +(0.1 - 0.38) % to Spell Crit% per Stage while in AreaYou gain +(0.1 - 0.38) % to Spell Critical Strike Chance per Stage while in Area
  • Frost Shield has (190 - 910) max Life per StageFrost Shield has (190 - 910) maximum Life per Stage
  • Maximum 4 StagesMaximum 4 Stages
  • Gains 1 Stage every 0.3 seconds while you are losing ESGains 1 Stage every 0.3 seconds while you are losing Energy Shield
  • You lose (150 - 730) ES per secondYou lose (150 - 730) Energy Shield per second
  • q20: (0 - 20) % inc. Effect of Cold Ailments(0 - 20) % increased Effect of Cold Ailments

Glacial Cascade

  • Glacial Cascade
  • Spell
  • AoE
  • Cold
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(10 - 20) Mana(10 - 20) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(65 - 75)%(65 - 75)%

Req: Level 28+ | Int 155+

Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.

  • Deals (24 - 342) to (36 - 513) Phys.DmgDeals (24 - 342) to (36 - 513) Physical Damage
  • Knocks Enemies Back on HitKnocks Enemies Back on Hit
  • 100 % of Phys.Dmg Converted to Cold.Dmg100 % of Physical Damage Converted to Cold Damage
  • Cannot Knockback Unique Enemies more than once per second Final Burst Deals 200 % more Dmg Final Burst has 100% more Radius Final Burst cannot KnockbackCannot Knockback Unique Enemies more than once per second Final Burst Deals 200 % more Damage Final Burst has 100% more Radius Final Burst cannot Knockback
  • Causes 4 BurstsCauses 4 Bursts
  • q20: Final Burst Deals + (0 - 50) % more DmgFinal Burst Deals + (0 - 50) % more Damage

Glacial Cascade of the Fissure

  • Glacial Cascade of the Fissure
  • Spell
  • AoE
  • Cold
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(10 - 20) Mana(10 - 20) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(140 - 160)%(140 - 160)%

Req: Level 28+ | Int 155+

Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.

  • Deals (51 - 758) to (77 - 1137) Phys.DmgDeals (51 - 758) to (77 - 1137) Physical Damage
  • 100 % of Phys.Dmg Converted to Cold.Dmg100 % of Physical Damage Converted to Cold Damage
  • Causes 6 BurstsCauses 6 Bursts
  • q20: Causes +(0 - 2) BurstsCauses +(0 - 2) Bursts

Hexblast

  • Hexblast
  • Spell
  • AoE
  • Chaos
  • Hex
Level
(1 - 20)(1 - 20)
Cost
(14 - 26) Mana(14 - 26) Mana
Cooldown Time
1.00 sec (3 Times)1.00 sec (3 Times)
Cast Time
0.85 sec0.85 sec
Critical Strike Chance
4.00%4.00%
Effectiveness of Added Damage
(300 - 340)%(300 - 340)%

Req: Level 28+ | Int 155+

Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.

  • Deals (111 - 1514) to (166 - 2271) Chaos.DmgDeals (111 - 1514) to (166 - 2271) Chaos Damage
  • Base radius is 3.2 mBase radius is 3.2 metres
  • All Dmg can Ignite, Freeze, and ShockAll Damage can Ignite, Freeze, and Shock
  • Chaos.Dmg with Hits is Resisted by lowest Resistance insteadChaos Damage with Hits is Resisted by lowest Resistance instead
  • 90 % more Dmg with Ailments if Enemy is Hexed90 % more Damage with Ailments if Enemy is Hexed
  • 200 % more Dmg with Hits if Enemy is Hexed200 % more Damage with Hits if Enemy is Hexed
  • % chance to remove a Hex after Damaging% chance to remove a Hex after Damaging
  • q20: (-10 - 0) % chance to remove a Hex after Damaging(-10 - 0) % chance to remove a Hex after Damaging

Hexblast of Contradiction

  • Hexblast of Contradiction
  • Spell
  • AoE
  • Chaos
  • Hex
Level
(1 - 20)(1 - 20)
Cost
(14 - 26) Mana(14 - 26) Mana
Cooldown Time
1.00 sec (3 Times)1.00 sec (3 Times)
Cast Time
0.85 sec0.85 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
340%340%

Req: Level 28+ | Int 155+

Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.

  • Deals (111 - 1514) to (166 - 2271) Chaos.DmgDeals (111 - 1514) to (166 - 2271) Chaos Damage
  • Base radius is 3.2 mBase radius is 3.2 metres
  • All Dmg can Ignite, Freeze, and ShockAll Damage can Ignite, Freeze, and Shock
  • Chaos.Dmg with Hits is Resisted by highest Resistance insteadChaos Damage with Hits is Resisted by highest Resistance instead
  • 120 % more Dmg with Ailments if Enemy is Hexed120 % more Damage with Ailments if Enemy is Hexed
  • 300 % more Dmg with Hits if Enemy is Hexed300 % more Damage with Hits if Enemy is Hexed
  • % chance to remove a Hex after Damaging% chance to remove a Hex after Damaging
  • q20: (-10 - 0) % chance to remove a Hex after Damaging(-10 - 0) % chance to remove a Hex after Damaging

Hexblast of Havoc

  • Hexblast of Havoc
  • Spell
  • AoE
  • Chaos
  • Hex
Level
(1 - 20)(1 - 20)
Cost
(10 - 20) Mana(10 - 20) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
10.00%10.00%
Effectiveness of Added Damage
370%370%

Req: Level 28+ | Int 155+

Deals chaos damage to a single enemy. If the enemy was Hexed, also deals area damage to other enemies around the target.Deals chaos damage to a single enemy. If the enemy was Hexed, also deals area damage to other enemies around the target.

  • Deals (119 - 1627) to (178 - 2440) Chaos.DmgDeals (119 - 1627) to (178 - 2440) Chaos Damage
  • Base radius is 2.8 mBase radius is 2.8 metres
  • q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres

Lightning Conduit

  • Lightning Conduit
  • Spell
  • AoE
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(8 - 20) Mana(8 - 20) Mana
Cast Time
0.50 sec0.50 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
170%170%

Req: Level 28+ | Int 155+

Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.

  • Deals (36 - 486) to (108 - 1457) Light.DmgDeals (36 - 486) to (108 - 1457) Lightning Damage
  • Cannot inflict ShockCannot inflict Shock
  • This Spell's Cast is added to its Cooldown if TriggeredThis Spell's Cast Time is added to its Cooldown if Triggered
  • Base radius is 6 mBase radius is 6 metres
  • (10 - 20) % more Dmg with Hits per 5% Shock Effect on Enemy(10 - 20) % more Damage with Hits per 5% Shock Effect on Enemy
  • q20: +(0 - 4) % more Dmg with Hits per 5% Shock Effect on Enemy+(0 - 4) % more Damage with Hits per 5% Shock Effect on Enemy

Lightning Conduit of the Heavens

  • Lightning Conduit of the Heavens
  • Spell
  • AoE
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(15 - 29) Mana(15 - 29) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
270%270%

Req: Level 28+ | Int 155+

Lightning strikes a number of enemies around a targeted location. Cannot be supported by Spell Cascade.Lightning strikes a number of enemies around a targeted location. Cannot be supported by Spell Cascade.

  • Deals (63 - 749) to (189 - 2248) Light.DmgDeals (63 - 749) to (189 - 2248) Lightning Damage
  • Base radius is 4 mBase radius is 4 metres
  • Shocks Enemies as though dealing 200 % more DmgShocks Enemies as though dealing 200 % more Damage
  • Hits up to (8 - 15) EnemiesHits up to (8 - 15) Enemies
  • q20: Hits up to (0 - 4) EnemiesHits up to (0 - 4) Enemies

Manabond

  • Manabond
  • Spell
  • AoE
  • Lightning
  • Arcane
Level
(1 - 20)(1 - 20)
Cost
5% Mana5% Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
160%160%

Req: Level 12+ | Int 155+

Deals lightning damage based upon your missing mana in a circular area around the targeted location, as well as in four rectangular extensions whose lengths depend upon your remaining mana.Deals lightning damage based upon your missing mana in a circular area around the targeted location, as well as in four rectangular extensions whose lengths depend upon your remaining mana.

  • Deals (7 - 263) to (39 - 1488) Light.DmgDeals (7 - 263) to (39 - 1488) Lightning Damage
  • Deals base Light.Dmg equal to (25 - 44) % of missing Unreserved ManaDeals base Lightning Damage equal to (25 - 44) % of missing Unreserved Mana
  • +6 to length per 25% of Unreserved max Mana you have+6 to length per 25% of Unreserved maximum Mana you have
  • q20: Deals base Light.Dmg equal to +(0 - 10) % of missing Unreserved ManaDeals base Lightning Damage equal to +(0 - 10) % of missing Unreserved Mana

Plague Bearer

  • Plague Bearer
  • Spell
  • Chaos
  • AoE
Level
(1 - 20)(1 - 20)
Cost
(6 - 13) Mana(6 - 13) Mana
Cooldown Time
0.50 sec0.50 sec
Cast Time
InstantInstant

Req: Level 24+ | Dex 155+

Gain an Incubating buff, adding to its Plague Value as you inflict poisons. Use the skill again to begin Infecting, dealing chaos damage over time to nearby enemies until the Plague Value is depleted. Your damage modifiers don't apply to this skill's damage. Using the skill again alternates between Incubating and Infecting.Gain an Incubating buff, adding to its Plague Value as you inflict poisons. Use the skill again to begin Infecting, dealing chaos damage over time to nearby enemies until the Plague Value is depleted. Your damage modifiers don't apply to this skill's damage. Using the skill again alternates between Incubating and Infecting.

  • +(0 - 0.3) m to radius+(0 - 0.3) metres to radius
  • 20 % less Dmg with Poison while Incubating and not at Maximum Plague Value20 % less Damage with Poison while Incubating and not at Maximum Plague Value
  • When you inflict Poison while Incubating, adds 40 % of the Expected Poison Dmg to Plague ValueWhen you inflict Poison while Incubating, adds 40 % of the Expected Poison Damage to Plague Value
  • While Infecting, deals Chaos.Dmg per second equal to 12 % of the Plague Value when Infecting began, and loses Plague Value at the same rateWhile Infecting, deals Chaos Damage per second equal to 12 % of the Plague Value when Infecting began, and loses Plague Value at the same rate
  • q20: Plague Bearer deals Dmg based on an additional +(0 - 4) % of Plague ValuePlague Bearer deals Damage based on an additional +(0 - 4) % of Plague Value

Purifying Flame

  • Purifying Flame
  • Fire
  • Spell
  • AoE
  • Duration
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(6 - 25) Mana(6 - 25) Mana
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(250 - 350)%(250 - 350)%

Req: Level 1+ | Str 68+ | Int 98+

A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.

  • Deals (8 - 1426) to (12 - 2139) Phys.DmgDeals (8 - 1426) to (12 - 2139) Physical Damage
  • Base duration is 4 secondsBase duration is 4 seconds
  • 50 % of Phys.Dmg Converted to Fire.Dmg50 % of Physical Damage Converted to Fire Damage
  • +(0 - 0.4) m to radius+(0 - 0.4) metres to radius
  • +(0 - 0.6) m to radius of Consecrated Ground+(0 - 0.6) metres to radius of Consecrated Ground
  • Shockwave deals 25 % less DmgShockwave deals 25 % less Damage
  • q20: +(0 - 0.2) m to radius+(0 - 0.2) metres to radius
  • q20: +(0 - 0.3) m to radius of Consecrated Ground+(0 - 0.3) metres to radius of Consecrated Ground

Purifying Flame of Revelations

  • Purifying Flame of Revelations
  • Fire
  • Spell
  • AoE
  • Duration
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(5 - 20) Mana(5 - 20) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(160 - 230)%(160 - 230)%

Req: Level 1+ | Str 68+ | Int 98+

A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.

  • Deals (5 - 927) to (8 - 1390) Phys.DmgDeals (5 - 927) to (8 - 1390) Physical Damage
  • Base duration is 4 secondsBase duration is 4 seconds
  • 50 % of Phys.Dmg Converted to Fire.Dmg50 % of Physical Damage Converted to Fire Damage
  • +(0.5 - 1.1) m to radius of Consecrated Ground+(0.5 - 1.1) metres to radius of Consecrated Ground
  • Shockwave deals 150 % more DmgShockwave deals 150 % more Damage
  • q20: Shockwave deals +(0 - 30) % more DmgShockwave deals +(0 - 30) % more Damage

Reap

  • Reap
  • Spell
  • Physical
  • AoE
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(25 - 46) Life(25 - 46) Life
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(150 - 210)%(150 - 210)%

Req: Level 28+ | Str 98+ | Int 68+

A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.

  • Deals (57 - 943) to (86 - 1414) Phys.DmgDeals (57 - 943) to (86 - 1414) Physical Damage
  • Deals (147.2 - 2422.5) Base Phys.Dmg per secondDeals (147.2 - 2422.5) Base Physical Damage per second
  • Base duration is 1 secondBase duration is 1 second
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Base radius is 2.5 mBase radius is 2.5 metres
  • Gain a Blood Charge if this Skill Hits Enemies and none of them Die Lose a Blood Charge when an Enemy Dies while affected by this Skill's DebuffGain a Blood Charge if this Skill Hits Enemies and none of them Die Lose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff
  • Costs 20 % more Life per Blood ChargeCosts 20 % more Life per Blood Charge
  • Deals 15 % more Dmg per Blood ChargeDeals 15 % more Damage per Blood Charge
  • q20: Deals +(0 - 5) % more Dmg per Blood ChargeDeals +(0 - 5) % more Damage per Blood Charge

Righteous Fire

  • Righteous Fire
  • Spell
  • AoE
  • Fire
Level
(1 - 20)(1 - 20)
Cooldown Time
0.30 sec0.30 sec
Cast Time
InstantInstant
Radius
1818

Req: Level 16+ | Str 68+ | Int 98+

Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.

  • Deals 70 % of your Maximum Life as Base Fire.Dmg per secondDeals 70 % of your Maximum Life as Base Fire Damage per second
  • Deals 70 % of your Maximum ES as Base Fire.Dmg per secondDeals 70 % of your Maximum Energy Shield as Base Fire Damage per second
  • You Burn for 90 % of your Maximum Life per second as Fire.DmgYou Burn for 90 % of your Maximum Life per second as Fire Damage
  • You Burn for 70 % of your Maximum ES per second as Fire.DmgYou Burn for 70 % of your Maximum Energy Shield per second as Fire Damage
  • Grants (20 - 39) % more Spell DmgGrants (20 - 39) % more Spell Damage
  • Base radius is (1.8 - 2.3) mBase radius is (1.8 - 2.3) metres
  • q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres

Righteous Fire of Arcane Devotion

  • Righteous Fire of Arcane Devotion
  • Spell
  • AoE
  • Fire
Level
(1 - 20)(1 - 20)
Cooldown Time
0.30 sec0.30 sec
Cast Time
InstantInstant
Radius
1818

Req: Level 16+ | Str 68+ | Int 98+

Engulfs you in magical fire that rapidly burns you and nearby enemies. Your cast speed is substantially increased while under this effect. The effect ends when you have 1 life remaining. Requires mana.Engulfs you in magical fire that rapidly burns you and nearby enemies. Your cast speed is substantially increased while under this effect. The effect ends when you have 1 life remaining. Requires mana.

  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Deals 70 % of your Maximum Mana as Base Fire.Dmg per secondDeals 70 % of your Maximum Mana as Base Fire Damage per second
  • You Burn for 90 % of your Maximum Mana/s as Fire.DmgYou Burn for 90 % of your Maximum Mana per second as Fire Damage
  • Grants (10 - 24) % more Cast SpeedGrants (10 - 24) % more Cast Speed
  • Base radius is (1.8 - 2.3) mBase radius is (1.8 - 2.3) metres
  • q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres

Sigil of Power

  • Sigil of Power
  • Spell
  • AoE
  • Duration
  • Lightning
  • Arcane
Level
(1 - 20)(1 - 20)
Cost
(30 - 54) Mana(30 - 54) Mana
Cooldown Time
10.00 sec10.00 sec
Cast Time
0.50 sec0.50 sec

Req: Level 34+ | Int 155+

Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time.Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time.

  • Base duration is 12 secondsBase duration is 12 seconds
  • Gains a Stage when you Spend a total of (72 - 400) Mana while in AreaGains a Stage when you Spend a total of (72 - 400) Mana while in Area
  • Enemies in Area deal (10 - 19) % less Dmg while at max StagesEnemies in Area deal (10 - 19) % less Damage while at maximum Stages
  • Maximum 4 StagesMaximum 4 Stages
  • Buff grants (2 - 7) to (29 - 141) Added Light.Dmg per StageBuff grants (2 - 7) to (29 - 141) Added Lightning Damage per Stage
  • Minimum 1 second between StagesMinimum 1 second between Stages
  • q20: Enemies in Area deal + (0 - 4) % less damage while at max StagesEnemies in Area deal + (0 - 4) % less damage while at maximum Stages

Storm Call

  • Storm Call
  • Spell
  • AoE
  • Duration
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(8 - 20) Mana(8 - 20) Mana
Cast Time
0.40 sec0.40 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(230 - 270)%(230 - 270)%
Radius
2020

Req: Level 12+ | Int 155+

Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.

  • Deals (22 - 1074) to (42 - 1994) Light.DmgDeals (22 - 1074) to (42 - 1994) Lightning Damage
  • Base duration is 1.5 secondsBase duration is 1.5 seconds
  • +(0 - 0.6) m to radius+(0 - 0.6) metres to radius
  • q20: (0 - 15) % chance for Lightning to Strike the Marker when Cast(0 - 15) % chance for Lightning to Strike the Marker when Cast

Storm Call of Trarthus

  • Storm Call of Trarthus
  • Spell
  • AoE
  • Duration
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(13 - 37) Life(13 - 37) Life
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
250%250%
Radius
2020

Req: Level 12+ | Int 155+

Sets a marker at a location. After a short duration, a bolt strikes the marker, dealing physical damage around it and causing bolts to strike at any other markers you've cast. Bolt impacts will leave behind a pool of boiling blood, which deals physical damage over time to enemies within it for a secondary duration.Sets a marker at a location. After a short duration, a bolt strikes the marker, dealing physical damage around it and causing bolts to strike at any other markers you've cast. Bolt impacts will leave behind a pool of boiling blood, which deals physical damage over time to enemies within it for a secondary duration.

  • Deals (24 - 1150) to (37 - 1726) Phys.DmgDeals (24 - 1150) to (37 - 1726) Physical Damage
  • Deals (49.3 - 2316.8) Base Phys.Dmg per secondDeals (49.3 - 2316.8) Base Physical Damage per second
  • Base duration is 2 secondsBase duration is 2 seconds
  • Base secondary duration is 4 secondsBase secondary duration is 4 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • +(0.3 - 0.9) m to radius+(0.3 - 0.9) metres to radius
  • q20: Base secondary duration is (0 - 1) secondsBase secondary duration is (0 - 1) seconds

Vaal Blade Vortex

  • Vaal Blade Vortex
  • Critical
  • Spell
  • AoE
  • Duration
  • Vaal
  • Physical
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
6 sec6 sec
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
10.00%10.00%
Effectiveness of Added Damage
60%60%
AoE Radius
1515

Req: Level 12+ | Dex 155+

Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.

  • Deals (11 - 276) to (17 - 413) Phys.DmgDeals (11 - 276) to (17 - 413) Physical Damage
  • Base duration is 5 secondsBase duration is 5 seconds
  • Hits Enemies every 0.2 SecondsHits Enemies every 0.2 Seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • +(0.8 - 1.2) m to radius+(0.8 - 1.2) metres to radius
  • 100 % inc. Crit%100 % increased Critical Strike Chance
  • Has 10 bladesHas 10 blades
  • q20: +(0 - 5) % inc. Hit Rate for each blade+(0 - 5) % increased Hit Rate for each blade

Vaal Cold Snap

  • Vaal Cold Snap
  • Spell
  • AoE
  • Duration
  • Vaal
  • Cold
Level
(1 - 20)(1 - 20)
Souls Per Use
2525
Soul Gain Prevention
5 sec5 sec
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
(290 - 420)%(290 - 420)%
AoE Radius
20-3620-36

Req: Level 16+ | Dex 68+ | Int 98+

Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.

  • Deals (45 - 1872) to (68 - 2807) Cold.DmgDeals (45 - 1872) to (68 - 2807) Cold Damage
  • Base duration is 4 secondsBase duration is 4 seconds
  • Deals (46.6 - 3626.1) Base Cold.Dmg per secondDeals (46.6 - 3626.1) Base Cold Damage per second
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Always Freezes enemiesAlways Freezes enemies
  • Base radius is 3.2 mBase radius is 3.2 metres
  • Base secondary radius is 2 mBase secondary radius is 2 metres
  • Base tertiary radius is 3.6 mBase tertiary radius is 3.6 metres
  • Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Every second, gain a Frenzy Charge if an Enemy is in this Skill's AreaGain a Frenzy Charge when an Enemy Dies while in this Skill's Area Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area
  • q20: (0 - 20) % more Effect of Chill(0 - 20) % more Effect of Chill

Vaal Detonate Dead

  • Vaal Detonate Dead
  • Spell
  • AoE
  • Vaal
  • Fire
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
8 sec8 sec
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
200%200%
AoE Radius
2424

Req: Level 4+ | Dex 98+ | Int 68+

Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.

  • Deals (23 - 1395) to (33 - 2092) Fire.DmgDeals (23 - 1395) to (33 - 2092) Fire Damage
  • Explosion deals base Fire.Dmg equal to (6 - 7.9) % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to (6 - 7.9) % of the corpse's Maximum Life
  • Base radius is (2.4 - 2.8) mBase radius is (2.4 - 2.8) metres
  • q20: (0 - 30) % chance to detonate an additional corpse(0 - 30) % chance to detonate an additional corpse

Vaal Firestorm

  • Vaal Firestorm
  • Spell
  • AoE
  • Duration
  • Fire
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
3535
Soul Gain Prevention
7 sec7 sec
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(710 - 920)%(710 - 920)%

Req: Level 28+ | Int 155+

A fixed number of flaming bolts rain down in a spiral, culminating in the central one impacting the targeted location. They explode when landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.A fixed number of flaming bolts rain down in a spiral, culminating in the central one impacting the targeted location. They explode when landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.

  • Deals (256.8 - 3995.3) Base Fire.Dmg per secondDeals (256.8 - 3995.3) Base Fire Damage per second
  • Burning Ground lasts 6 secondsBurning Ground lasts 6 seconds
  • Deals (224 - 3487) to (336 - 5230) Fire.DmgDeals (224 - 3487) to (336 - 5230) Fire Damage
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • 16 Bolts16 Bolts
  • Impacts have 20 % more AoEImpacts have 20 % more Area of Effect
  • Base radius is 1.8 mBase radius is 1.8 metres
  • q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metres

Vaal Reap

  • Vaal Reap
  • Spell
  • Physical
  • AoE
  • Duration
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
2525
Soul Gain Prevention
6 sec6 sec
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(300 - 480)%(300 - 480)%

Req: Level 28+ | Str 98+ | Int 68+

Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.

  • Deals (114 - 2160) to (171 - 3240) Phys.DmgDeals (114 - 2160) to (171 - 3240) Physical Damage
  • Deals (261.6 - 4950.3) Base Phys.Dmg per secondDeals (261.6 - 4950.3) Base Physical Damage per second
  • Base duration is 5 secondsBase duration is 5 seconds
  • Base secondary duration is 8 secondsBase secondary duration is 8 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Effects of Boiling Blood Linger for 4 secondsEffects of Boiling Blood Linger for 4 seconds
  • Grants +4 to max Blood ChargesGrants +4 to maximum Blood Charges
  • Grants up to max Blood ChargesGrants up to maximum Blood Charges
  • q20: Deals +(0 - 5) % more Dmg per Blood ChargeDeals +(0 - 5) % more Damage per Blood Charge

Vaal Righteous Fire

  • Vaal Righteous Fire
  • Spell
  • AoE
  • Fire
  • Vaal
  • Duration
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
4040
Soul Gain Prevention
6 sec6 sec
Cast Time
InstantInstant

Req: Level 16+ | Str 68+ | Int 98+

Sacrifices a portion of your Life and Energy Shield to engulf you in magical fire that rapidly burns nearby enemies for a duration. Your spell damage is increased while under this effect.Sacrifices a portion of your Life and Energy Shield to engulf you in magical fire that rapidly burns nearby enemies for a duration. Your spell damage is increased while under this effect.

  • Base duration is 4 secondsBase duration is 4 seconds
  • Sacrifices 60 % of your total ES and Life Deals (120 - 158) % of Sacrificed ES and Life as Fire.Dmg per secondSacrifices 60 % of your total Energy Shield and Life Deals (120 - 158) % of Sacrificed Energy Shield and Life as Fire Damage per second
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Grants (10 - 19) % more Spell DmgGrants (10 - 19) % more Spell Damage
  • Base radius is 3 mBase radius is 3 metres
  • q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres

Vaal Storm Call

  • Vaal Storm Call
  • Spell
  • AoE
  • Duration
  • Vaal
  • Lightning
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
7 sec7 sec
Cast Time
0.40 sec0.40 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(130 - 150)%(130 - 150)%
Small Radius
1616
Big Radius
4040

Req: Level 12+ | Int 155+

Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.

  • Deals (22 - 591) to (40 - 1098) Light.DmgDeals (22 - 591) to (40 - 1098) Lightning Damage
  • Base duration is 6 secondsBase duration is 6 seconds
  • Strikes an Enemy every 0.2 secondsStrikes an Enemy every 0.2 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • q20: +(0 - 1) seconds to Base duration+(0 - 1) seconds to Base duration

Volatile Dead

  • Volatile Dead
  • Spell
  • AoE
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(9 - 26) Mana(9 - 26) Mana
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
210%210%
AoE Radius
1515

Req: Level 12+ | Dex 98+ | Int 68+

Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.

  • Deals (25 - 938) to (37 - 1407) Fire.DmgDeals (25 - 938) to (37 - 1407) Fire Damage
  • Consumes up to 3 corpsesConsumes up to 3 corpses
  • Explosion deals base Fire.Dmg equal to (3 - 4) % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to (3 - 4) % of the corpse's Maximum Life
  • Base radius is 2 mBase radius is 2 metres
  • Base explosion radius is 1.5 mBase explosion radius is 1.5 metres
  • Maximum of 60 Orbs at a timeMaximum of 60 Orbs at a time
  • q20: (0 - 40) % inc. Orb Move.Spd(0 - 40) % increased Orb Movement Speed

Volatile Dead of Confinement

  • Volatile Dead of Confinement
  • Spell
  • AoE
  • Fire
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(9 - 26) Mana(9 - 26) Mana
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
210%210%
AoE Radius
1515

Req: Level 12+ | Dex 98+ | Int 68+

Corpses near the targeted location explode, dealing damage in a small area and creating an orb which detonates after a duration, dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Corpses near the targeted location explode, dealing damage in a small area and creating an orb which detonates after a duration, dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.

  • Base duration is 1.5 secondsBase duration is 1.5 seconds
  • Deals (25 - 938) to (37 - 1407) Fire.DmgDeals (25 - 938) to (37 - 1407) Fire Damage
  • Consumes up to 3 corpsesConsumes up to 3 corpses
  • Explosion deals base Fire.Dmg equal to (3 - 4) % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to (3 - 4) % of the corpse's Maximum Life
  • Base radius is 2.8 mBase radius is 2.8 metres
  • Base explosion radius is 2.3 mBase explosion radius is 2.3 metres
  • Maximum of 60 Orbs at a timeMaximum of 60 Orbs at a time
  • q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres

Volatile Dead of Seething

  • Volatile Dead of Seething
  • Spell
  • AoE
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(9 - 26) Mana(9 - 26) Mana
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
210%210%
AoE Radius
1515

Req: Level 12+ | Dex 98+ | Int 68+

Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.

  • Deals (25 - 938) to (37 - 1407) Fire.DmgDeals (25 - 938) to (37 - 1407) Fire Damage
  • Consumes up to 10 corpsesConsumes up to 10 corpses
  • Explosion deals base Fire.Dmg equal to (3 - 4) % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to (3 - 4) % of the corpse's Maximum Life
  • Base radius is 2 mBase radius is 2 metres
  • Base explosion radius is 1.5 mBase explosion radius is 1.5 metres
  • Maximum of 10 Orbs at a timeMaximum of 10 Orbs at a time
  • q20: (0 - 40) % inc. Orb Move.Spd(0 - 40) % increased Orb Movement Speed

Wave of Conviction

  • Wave of Conviction
  • Spell
  • AoE
  • Duration
  • Fire
  • Lightning
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(10 - 26) Mana(10 - 26) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(220 - 330)%(220 - 330)%

Req: Level 16+ | Str 68+ | Int 98+

An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timeAn expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a time

  • Deals (35 - 1476) to (52 - 2214) Phys.DmgDeals (35 - 1476) to (52 - 2214) Physical Damage
  • 25 % of Phys.Dmg Converted to Light.Dmg25 % of Physical Damage Converted to Lightning Damage
  • Base duration is (0.5 - 0.69) secondsBase duration is (0.5 - 0.69) seconds
  • Base secondary duration is 4 secondsBase secondary duration is 4 seconds
  • 25 % of Phys.Dmg Converted to Fire.Dmg25 % of Physical Damage Converted to Fire Damage
  • Exposure applies -15 % to Elemental Resistance matching highest Dmg takenExposure applies -15 % to Elemental Resistance matching highest Damage taken
  • q20: Dmg Penetrates (0 - 15) % of Enemy Ele.ResDamage Penetrates (0 - 15) % of Enemy Elemental Resistances

Conductivity

  • Conductivity
  • Spell
  • AoE
  • Duration
  • Lightning
  • Curse
  • Hex
Level
(1 - 20)(1 - 20)
Cost
(24 - 50) Mana(24 - 50) Mana
Cast Time
0.50 sec0.50 sec
Radius
1616

Req: Level 24+ | Int 155+

Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.

  • Base duration is (8 - 11.8) secondsBase duration is (8 - 11.8) seconds
  • +(0 - 1) metre to radius+(0 - 1) metre to radius
  • Cursed enemies have (-36 - -17) % to Light. ResCursed enemies have (-36 - -17) % to Lightning Resistance
  • Hits against Cursed Enemies have +25 % chance to ShockHits against Cursed Enemies have +25 % chance to Shock
  • q20: Shocks on Cursed enemies have (0 - 20) % inc. Dur.Shocks on Cursed enemies have (0 - 20) % increased Duration

Despair

  • Despair
  • Spell
  • AoE
  • Duration
  • Chaos
  • Curse
  • Hex
Level
(1 - 20)(1 - 20)
Cost
(16 - 33) Mana(16 - 33) Mana
Cast Time
0.50 sec0.50 sec

Req: Level 24+ | Dex 68+ | Int 98+

Curses all targets in an area, lowering their chaos resistance.Curses all targets in an area, lowering their chaos resistance.

  • Base duration is (8 - 11.8) secondsBase duration is (8 - 11.8) seconds
  • +(0 - 1) metre to radius+(0 - 1) metre to radius
  • Cursed enemies have (-30 - -15) % to Chaos ResCursed enemies have (-30 - -15) % to Chaos Resistance
  • q20: (0 - 10) % inc. Effect of Curse(0 - 10) % increased Effect of Curse

Elemental Weakness

  • Elemental Weakness
  • Spell
  • AoE
  • Duration
  • Curse
  • Hex
Level
(1 - 20)(1 - 20)
Cost
(16 - 33) Mana(16 - 33) Mana
Cast Time
0.50 sec0.50 sec
Radius
1616

Req: Level 24+ | Int 155+

Curses all targets in an area, lowering their elemental resistances.Curses all targets in an area, lowering their elemental resistances.

  • Base duration is (8 - 11.8) secondsBase duration is (8 - 11.8) seconds
  • +(0 - 1) metre to radius+(0 - 1) metre to radius
  • Cursed enemies have (-30 - -15) % to Ele.ResCursed enemies have (-30 - -15) % to Elemental Resistances
  • q20: (0 - 20) % inc. Dur. of Elemental Ailments on Cursed enemies(0 - 20) % increased Duration of Elemental Ailments on Cursed enemies

Enfeeble

  • Enfeeble
  • Spell
  • AoE
  • Duration
  • Curse
  • Hex
Level
(1 - 20)(1 - 20)
Cost
(16 - 33) Mana(16 - 33) Mana
Cast Time
0.50 sec0.50 sec
Radius
2222

Req: Level 24+ | Int 155+

Curses all targets in an area, reducing their accuracy and making them deal less damage.Curses all targets in an area, reducing their accuracy and making them deal less damage.

  • Base duration is (8 - 11.8) secondsBase duration is (8 - 11.8) seconds
  • +(0 - 1) metre to radius+(0 - 1) metre to radius
  • Cursed enemies have (10 - 19) % reduced AccuCursed enemies have (10 - 19) % reduced Accuracy Rating
  • Cursed Normal or Magic enemies deal (15 - 29) % less DmgCursed Normal or Magic enemies deal (15 - 29) % less Damage
  • Cursed Rare or Unique enemies deal (9 - 18) % less DmgCursed Rare or Unique enemies deal (9 - 18) % less Damage
  • q20: (0 - 20) % inc. Curse Dur.(0 - 20) % increased Curse Duration

Flammability

  • Flammability
  • Spell
  • AoE
  • Duration
  • Fire
  • Curse
  • Hex
Level
(1 - 20)(1 - 20)
Cost
(24 - 50) Mana(24 - 50) Mana
Cast Time
0.50 sec0.50 sec
Radius
1616

Req: Level 24+ | Str 68+ | Int 98+

Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.

  • Base duration is (8 - 11.8) secondsBase duration is (8 - 11.8) seconds
  • +(0 - 1) metre to radius+(0 - 1) metre to radius
  • Cursed enemies have (-36 - -17) % to Fire ResCursed enemies have (-36 - -17) % to Fire Resistance
  • Hits against Cursed Enemies have +25 % chance to IgniteHits against Cursed Enemies have +25 % chance to Ignite
  • q20: Ignite on Cursed enemies has (0 - 20) % inc. Dur.Ignite on Cursed enemies has (0 - 20) % increased Duration

Frostbite

  • Frostbite
  • Spell
  • AoE
  • Duration
  • Cold
  • Curse
  • Hex
Level
(1 - 20)(1 - 20)
Cost
(24 - 50) Mana(24 - 50) Mana
Cast Time
0.50 sec0.50 sec
Radius
1616

Req: Level 24+ | Dex 68+ | Int 98+

Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.

  • Base duration is (8 - 11.8) secondsBase duration is (8 - 11.8) seconds
  • +(0 - 1) metre to radius+(0 - 1) metre to radius
  • Cursed enemies have (-36 - -17) % to Cold ResCursed enemies have (-36 - -17) % to Cold Resistance
  • Hits against Cursed Enemies have +25 % chance to FreezeHits against Cursed Enemies have +25 % chance to Freeze
  • q20: Freezes on Cursed enemies have (0 - 20) % inc. Dur.Freezes on Cursed enemies have (0 - 20) % increased Duration

Punishment

  • Punishment
  • Spell
  • AoE
  • Duration
  • Curse
  • Hex
Level
(1 - 20)(1 - 20)
Cost
(16 - 33) Mana(16 - 33) Mana
Cast Time
0.50 sec0.50 sec
Radius
1616

Req: Level 24+ | Str 98+ | Int 68+

Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.

  • Base duration is (8 - 11.8) secondsBase duration is (8 - 11.8) seconds
  • +(0 - 1) metre to radius+(0 - 1) metre to radius
  • Cursed Enemies take (30 - 58) % inc. Dmg while on Low LifeCursed Enemies take (30 - 58) % increased Damage while on Low Life
  • Cursed Enemies are Debilitated for 2 Seconds when they HitCursed Enemies are Debilitated for 2 Seconds when they Hit
  • q20: Cursed Enemies are Debilitated for +(0 - 1) Seconds when they HitCursed Enemies are Debilitated for +(0 - 1) Seconds when they Hit

Temporal Chains

  • Temporal Chains
  • Spell
  • AoE
  • Duration
  • Curse
  • Hex
Level
(1 - 20)(1 - 20)
Cost
(16 - 33) Mana(16 - 33) Mana
Cast Time
0.50 sec0.50 sec
Radius
1616

Req: Level 24+ | Dex 98+ | Int 68+

Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.

  • Base duration is (5 - 8.8) secondsBase duration is (5 - 8.8) seconds
  • +(0 - 1) metre to radius+(0 - 1) metre to radius
  • 50 % less Effect of Curse against Players50 % less Effect of Curse against Players
  • Cursed Normal and Magic Enemies have (15 - 29) % less Action SpeedCursed Normal and Magic Enemies have (15 - 29) % less Action Speed
  • Other effects on Cursed enemies expire 25 % slowerOther effects on Cursed enemies expire 25 % slower
  • Cursed Rare and Unique Enemies have (9 - 18) % less Action SpeedCursed Rare and Unique Enemies have (9 - 18) % less Action Speed
  • q20: (0 - 20) % inc. Curse Dur.(0 - 20) % increased Curse Duration

Vulnerability

  • Vulnerability
  • Spell
  • AoE
  • Duration
  • Curse
  • Physical
  • Hex
Level
(1 - 20)(1 - 20)
Cost
(16 - 33) Mana(16 - 33) Mana
Cast Time
0.50 sec0.50 sec
Radius
1616

Req: Level 24+ | Str 98+ | Int 68+

Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.

  • Base duration is (8 - 11.8) secondsBase duration is (8 - 11.8) seconds
  • +(0 - 1) metre to radius+(0 - 1) metre to radius
  • Cursed enemies take (15 - 30) % inc. Phys.DmgCursed enemies take (15 - 30) % increased Physical Damage
  • Attack Hits against Cursed Enemies have 25 % chance to inflict BleedingAttack Hits against Cursed Enemies have 25 % chance to inflict Bleeding
  • q20: Attack Hits against Cursed Enemies have (0 - 10) % chance to Aggravate BleedingAttack Hits against Cursed Enemies have (0 - 10) % chance to Aggravate Bleeding

Blood and Sand

  • Blood and Sand
  • Spell
  • Stance
Level
(1 - 6)(1 - 6)
Reservation
10% Mana10% Mana
Cooldown Time
2.00 sec2.00 sec
Cast Time
InstantInstant

Req: Level 4+ | Str 98+ | Dex 68+

Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.

  • Melee Skills deal (10 - 15) % more Area Dmg while in Blood StanceMelee Skills deal (10 - 15) % more Area Damage while in Blood Stance
  • Melee Skills have 5 % less AoE while in Blood StanceMelee Skills have 5 % less Area of Effect while in Blood Stance
  • Melee Skills have (10 - 15) % more AoE while in Sand StanceMelee Skills have (10 - 15) % more Area of Effect while in Sand Stance
  • Melee Skills deal 5 % less Area Dmg while in Sand StanceMelee Skills deal 5 % less Area Damage while in Sand Stance
  • (0 - 50) % inc. CDRR(0 - 50) % increased Cooldown Recovery Rate
  • q20: (0 - 10) % inc. CDRR(0 - 10) % increased Cooldown Recovery Rate

Flesh and Stone

  • Flesh and Stone
  • Spell
  • Aura
  • AoE
  • Stance
  • Physical
Level
(1 - 20)(1 - 20)
Reservation
25% Mana25% Mana
Cooldown Time
2.00 sec2.00 sec
Cast Time
InstantInstant

Req: Level 16+ | Str 98+ | Dex 68+

Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.

  • Base Aura radius is 2.8 mBase Aura radius is 2.8 metres
  • (0 - 50) % inc. CDRR(0 - 50) % increased Cooldown Recovery Rate
  • While in Blood Stance, Aura makes Enemies take up to (10 - 20) % more Phys.Dmg from HitsWhile in Blood Stance, Aura makes Enemies take up to (10 - 20) % more Physical Damage from Hits
  • While in Sand Stance, Buff makes you take up to (10 - 19) % less Dmg from Enemies in AuraWhile in Sand Stance, Buff makes you take up to (10 - 19) % less Damage from Enemies in Aura
  • q20: (0 - 10) % inc. CDRR(0 - 10) % increased Cooldown Recovery Rate

Defiance Banner

  • Defiance Banner
  • AoE
  • Spell
  • Duration
  • Aura
Level
(1 - 20)(1 - 20)
Cost
(14 - 19) Mana(14 - 19) Mana
Cooldown Time
1.00 sec1.00 sec
Cast Time
InstantInstant

Req: Level 16+ | Str 98+ | Dex 68+

You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.

  • Base duration is 10 secondsBase duration is 10 seconds
  • Base radius is 2.4 mBase radius is 2.4 metres
  • While you have no placed Banner, you can gain ValourWhile you have no placed Banner, you can gain Valour
  • (5 - 10) % more AoE per Valour consumed(5 - 10) % more Area of Effect per Valour consumed
  • (5 - 10) % more Aura effect per Valour consumed(5 - 10) % more Aura effect per Valour consumed
  • Banner grants 8 % inc. Move.Spd to You and AlliesBanner grants 8 % increased Movement Speed to You and Allies
  • Banner grants +8 % chance to Suppress Spell Dmg to You and AlliesBanner grants +8 % chance to Suppress Spell Damage to You and Allies
  • Banner grants (-12 - -5) Dmg taken of each Dmg Type from Suppressed Hits to You and AlliesBanner grants (-12 - -5) Damage taken of each Damage Type from Suppressed Hits to You and Allies
  • q20: +(0 - 2) seconds to Base duration+(0 - 2) seconds to Base duration

Dread Banner

  • Dread Banner
  • AoE
  • Spell
  • Duration
  • Aura
Level
(1 - 20)(1 - 20)
Cost
(15 - 19) Mana(15 - 19) Mana
Cooldown Time
1.00 sec1.00 sec
Cast Time
InstantInstant

Req: Level 24+ | Str 155+

You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.

  • Base duration is 10 secondsBase duration is 10 seconds
  • Base radius is 2.4 mBase radius is 2.4 metres
  • While you have no placed Banner, you can gain ValourWhile you have no placed Banner, you can gain Valour
  • (5 - 10) % more AoE per Valour consumed(5 - 10) % more Area of Effect per Valour consumed
  • (5 - 10) % more Aura effect per Valour consumed(5 - 10) % more Aura effect per Valour consumed
  • Banner grants +4 % Chance to Block Atk Dmg to You and AlliesBanner grants +4 % Chance to Block Attack Damage to You and Allies
  • Banner causes you and Allies to Recover (9 - 34) Life when BlockingBanner causes you and Allies to Recover (9 - 34) Life when Blocking
  • q20: +(0 - 2) seconds to Base duration+(0 - 2) seconds to Base duration

War Banner

  • War Banner
  • AoE
  • Spell
  • Duration
  • Aura
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(13 - 19) Mana(13 - 19) Mana
Cooldown Time
1.00 sec1.00 sec
Cast Time
InstantInstant

Req: Level 4+ | Str 155+

You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.

  • Base duration is 10 secondsBase duration is 10 seconds
  • Base radius is 2.4 mBase radius is 2.4 metres
  • While you have no placed Banner, you can gain ValourWhile you have no placed Banner, you can gain Valour
  • (5 - 10) % more AoE per Valour consumed(5 - 10) % more Area of Effect per Valour consumed
  • (5 - 10) % more Aura effect per Valour consumed(5 - 10) % more Aura effect per Valour consumed
  • Banner grants 8 % inc. Accu to You and AlliesBanner grants 8 % increased Accuracy Rating to You and Allies
  • Banner grants 4 % more Phys.Dmg with Melee Skills to You and AlliesBanner grants 4 % more Physical Damage with Melee Skills to You and Allies
  • q20: +(0 - 2) seconds to Base duration+(0 - 2) seconds to Base duration

Anger

  • Anger
  • Aura
  • Spell
  • AoE
  • Fire
Level
(1 - 20)(1 - 20)
Reservation
50% Mana50% Mana
Cooldown Time
1.20 sec1.20 sec
Cast Time
InstantInstant
Radius
6060

Req: Level 24+ | Str 98+ | Int 68+

Casts an aura that adds fire damage to the attacks and spells of you and your allies.Casts an aura that adds fire damage to the attacks and spells of you and your allies.

  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby allies deal (16 - 109) to (23 - 155) additional Fire.Dmg with AttacksYou and nearby allies deal (16 - 109) to (23 - 155) additional Fire Damage with Attacks
  • You and nearby allies deal (16 - 109) to (23 - 155) additional Fire.Dmg with SpellsYou and nearby allies deal (16 - 109) to (23 - 155) additional Fire Damage with Spells
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Clarity

  • Clarity
  • Aura
  • Spell
  • AoE
Level
(1 - 20)(1 - 20)
Reservation
(34 - 279) Mana(34 - 279) Mana
Cooldown Time
1.20 sec1.20 sec
Cast Time
InstantInstant
Radius
3636

Req: Level 10+ | Int 119+

Casts an aura that grants mana regeneration to you and your allies.Casts an aura that grants mana regeneration to you and your allies.

  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby Allies Regenerate (2.9 - 33) Mana/sYou and nearby Allies Regenerate (2.9 - 33) Mana per second
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Determination

  • Determination
  • Aura
  • Spell
  • AoE
  • Physical
Level
(1 - 20)(1 - 20)
Reservation
50% Mana50% Mana
Cooldown Time
1.20 sec1.20 sec
Cast Time
InstantInstant
Radius
3636

Req: Level 24+ | Str 155+

Casts an aura that grants armour to you and your allies.Casts an aura that grants armour to you and your allies.

  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby allies gain (90 - 1026) additional ArmourYou and nearby allies gain (90 - 1026) additional Armour
  • You and nearby allies gain (40 - 49) % more ArmourYou and nearby allies gain (40 - 49) % more Armour
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Discipline

  • Discipline
  • Aura
  • Spell
  • AoE
Level
(1 - 20)(1 - 20)
Reservation
35% Mana35% Mana
Cooldown Time
1.20 sec1.20 sec
Cast Time
InstantInstant
Radius
3636

Req: Level 24+ | Int 155+

Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.

  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby allies gain (60 - 217) additional ESYou and nearby allies gain (60 - 217) additional Energy Shield
  • You and nearby Allies gain 30 % inc. ES Recharge RateYou and nearby Allies gain 30 % increased Energy Shield Recharge Rate
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Grace

  • Grace
  • Aura
  • Spell
  • AoE
Level
(1 - 20)(1 - 20)
Reservation
50% Mana50% Mana
Cooldown Time
1.20 sec1.20 sec
Cast Time
InstantInstant
Radius
3636

Req: Level 24+ | Dex 155+

Casts an aura that grants evasion to you and your allies.Casts an aura that grants evasion to you and your allies.

  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby allies gain (136 - 1545) additional ERYou and nearby allies gain (136 - 1545) additional Evasion Rating
  • You and nearby allies gain (20 - 29) % more Evasion ratingYou and nearby allies gain (20 - 29) % more Evasion rating
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Haste

  • Haste
  • Aura
  • Spell
  • AoE
Level
(1 - 20)(1 - 20)
Reservation
50% Mana50% Mana
Cooldown Time
1.20 sec1.20 sec
Cast Time
InstantInstant
Radius
6060

Req: Level 24+ | Dex 155+

Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.

  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby allies gain (10 - 16) % inc. Move.SpdYou and nearby allies gain (10 - 16) % increased Movement Speed
  • You and nearby allies gain (15 - 24) % inc. Atk SpeedYou and nearby allies gain (15 - 24) % increased Attack Speed
  • You and nearby allies gain (15 - 24) % inc. Cast SpeedYou and nearby allies gain (15 - 24) % increased Cast Speed
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Hatred

  • Hatred
  • Aura
  • Spell
  • AoE
  • Cold
Level
(1 - 20)(1 - 20)
Reservation
50% Mana50% Mana
Cooldown Time
1.20 sec1.20 sec
Cast Time
InstantInstant
Radius
6060

Req: Level 24+ | Dex 98+ | Int 68+

Casts an aura that grants extra cold damage based on physical damage to you and your allies.Casts an aura that grants extra cold damage based on physical damage to you and your allies.

  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby allies gain (30 - 39) % of Phys.Dmg as Extra Cold.DmgYou and nearby allies gain (30 - 39) % of Physical Damage as Extra Cold Damage
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Malevolence

  • Malevolence
  • Aura
  • Spell
  • AoE
Level
(1 - 20)(1 - 20)
Reservation
50% Mana50% Mana
Cooldown Time
1.20 sec1.20 sec
Cast Time
InstantInstant

Req: Level 24+ | Dex 68+ | Int 98+

Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies.Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies.

  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby allies deal (14 - 20) % more DoTYou and nearby allies deal (14 - 20) % more Damage over Time
  • You and nearby allies have (10 - 19) % inc. Skill Effect Dur.You and nearby allies have (10 - 19) % increased Skill Effect Duration
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Precision

  • Precision
  • Aura
  • Critical
  • Spell
  • AoE
Level
(1 - 20)(1 - 20)
Reservation
(22 - 186) Mana(22 - 186) Mana
Cooldown Time
1.20 sec1.20 sec
Cast Time
InstantInstant

Req: Level 10+ | Dex 119+

Casts an aura that grants accuracy and critical strike chance to you and your allies.Casts an aura that grants accuracy and critical strike chance to you and your allies.

  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby allies gain (20 - 58) % inc. Crit%You and nearby allies gain (20 - 58) % increased Critical Strike Chance
  • You and nearby allies gain +(93 - 701) to AccuYou and nearby allies gain +(93 - 701) to Accuracy Rating
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Pride

  • Pride
  • Spell
  • AoE
  • Aura
  • Physical
Level
(1 - 20)(1 - 20)
Reservation
50% Mana50% Mana
Cooldown Time
1.20 sec1.20 sec
Cast Time
InstantInstant

Req: Level 24+ | Str 155+

Casts an aura that causes nearby enemies to take more physical damage.Casts an aura that causes nearby enemies to take more physical damage.

  • +(0 - 1) metre to radius+(0 - 1) metre to radius
  • Nearby Enemies take at least (15 - 19) % more Phys.Dmg, raising up to (30 - 39) % as they stay in the Aura for 4 secondsNearby Enemies take at least (15 - 19) % more Physical Damage, raising up to (30 - 39) % as they stay in the Aura for 4 seconds
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Purity of Elements

  • Purity of Elements
  • Aura
  • Spell
  • AoE
Level
(1 - 20)(1 - 20)
Reservation
50% Mana50% Mana
Cooldown Time
1.20 sec1.20 sec
Cast Time
InstantInstant
Radius
3636

Req: Level 24+ | Str 68+ | Int 98+

Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.

  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby allies gain +(20 - 34) % to all Ele.ResYou and nearby allies gain +(20 - 34) % to all Elemental Resistances
  • You and nearby allies are Immune to all Elemental AilmentsYou and nearby allies are Immune to all Elemental Ailments
  • q20: You and nearby allies gain +(0 - 5) % to all Ele.ResYou and nearby allies gain +(0 - 5) % to all Elemental Resistances

Purity of Fire

  • Purity of Fire
  • Aura
  • Spell
  • AoE
  • Fire
Level
(1 - 20)(1 - 20)
Reservation
35% Mana35% Mana
Cooldown Time
1.20 sec1.20 sec
Cast Time
InstantInstant
Radius
3636

Req: Level 24+ | Str 98+ | Int 68+

Casts an aura that grants fire resistance to you and your allies.Casts an aura that grants fire resistance to you and your allies.

  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby allies gain (22 - 41) % additional Fire ResYou and nearby allies gain (22 - 41) % additional Fire Resistance
  • You and nearby allies gain (0 - 4) % additional max Fire ResYou and nearby allies gain (0 - 4) % additional maximum Fire Resistance
  • q20: You and nearby allies gain (0 - 10) % additional Fire ResYou and nearby allies gain (0 - 10) % additional Fire Resistance

Purity of Ice

  • Purity of Ice
  • Aura
  • Spell
  • AoE
  • Cold
Level
(1 - 20)(1 - 20)
Reservation
35% Mana35% Mana
Cooldown Time
1.20 sec1.20 sec
Cast Time
InstantInstant
Radius
3636

Req: Level 24+ | Dex 98+ | Int 68+

Casts an aura that grants cold resistance to you and your allies.Casts an aura that grants cold resistance to you and your allies.

  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby allies gain (22 - 41) % additional Cold ResYou and nearby allies gain (22 - 41) % additional Cold Resistance
  • You and nearby allies gain (0 - 4) % additional max Cold ResYou and nearby allies gain (0 - 4) % additional maximum Cold Resistance
  • q20: You and nearby allies gain (0 - 10) % additional Cold ResYou and nearby allies gain (0 - 10) % additional Cold Resistance

Purity of Lightning

  • Purity of Lightning
  • Aura
  • Spell
  • AoE
  • Lightning
Level
(1 - 20)(1 - 20)
Reservation
35% Mana35% Mana
Cooldown Time
1.20 sec1.20 sec
Cast Time
InstantInstant
Radius
3636

Req: Level 24+ | Int 155+

Casts an aura that grants lightning resistance to you and your allies.Casts an aura that grants lightning resistance to you and your allies.

  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby allies gain (22 - 41) % additional Light. ResYou and nearby allies gain (22 - 41) % additional Lightning Resistance
  • You and nearby allies gain (0 - 4) % additional max Light. ResYou and nearby allies gain (0 - 4) % additional maximum Lightning Resistance
  • q20: You and nearby allies gain (0 - 10) % additional Light. ResYou and nearby allies gain (0 - 10) % additional Lightning Resistance

Smite

  • Smite
  • Lightning
  • Melee
  • Attack
  • AoE
  • Duration
  • Strike
  • Aura
Level
(1 - 20)(1 - 20)
Cost
(7 - 12) Mana(7 - 12) Mana
Attack Speed
85% of base85% of base
Attack Damage
(225 - 489)% of base(225 - 489)% of base
Effectiveness of Added Damage
(225 - 489)%(225 - 489)%
AoE Radius
1515

Req: Level 1+ | Str 98+ | Int 68+

Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Base duration is 4 secondsBase duration is 4 seconds
  • (20 - 30) % less Area Dmg(20 - 30) % less Area Damage
  • Base radius is (1.5 - 2.1) mBase radius is (1.5 - 2.1) metres
  • Base Aura radius is (3.6 - 4.2) mBase Aura radius is (3.6 - 4.2) metres
  • Lightning strikes 1 target within 5 mLightning strikes 1 target within 5 metres
  • Aura grants (1 - 12) to (4 - 220) added Light.DmgAura grants (1 - 12) to (4 - 220) added Lightning Damage
  • Aura grants (10 - 19) % chance to ShockAura grants (10 - 19) % chance to Shock
  • q20: (-10 - 0) % less Area Dmg(-10 - 0) % less Area Damage

Vaal Clarity

  • Vaal Clarity
  • Aura
  • Spell
  • AoE
  • Duration
  • Vaal
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
5050
Soul Gain Prevention
14 sec14 sec
Cast Time
InstantInstant

Req: Level 10+ | Int 119+

Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.

  • Base duration is 10 secondsBase duration is 10 seconds
  • Modifiers to Buff Dur. also apply to this Skill's Soul Gain PreventionModifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • Your and nearby allies' Skills Cost no ManaYour and nearby allies' Skills Cost no Mana
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Vaal Discipline

  • Vaal Discipline
  • Aura
  • Spell
  • AoE
  • Duration
  • Vaal
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
5050
Soul Gain Prevention
5 sec5 sec
Cast Time
InstantInstant

Req: Level 24+ | Int 155+

Casts a temporary aura that prevents energy shield recharge being delayed by damage taken for you and your allies.Casts a temporary aura that prevents energy shield recharge being delayed by damage taken for you and your allies.

  • Base duration is 3 secondsBase duration is 3 seconds
  • Modifiers to Buff Dur. also apply to this Skill's Soul Gain PreventionModifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • Your and nearby allies' ES Recharges are not delayed by DmgYour and nearby allies' Energy Shield Recharges are not delayed by Damage
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Vaal Grace

  • Vaal Grace
  • Aura
  • Spell
  • AoE
  • Duration
  • Vaal
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
5050
Soul Gain Prevention
9 sec9 sec
Cast Time
InstantInstant

Req: Level 24+ | Dex 155+

Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.

  • Base duration is 6 secondsBase duration is 6 seconds
  • Modifiers to Buff Dur. also apply to this Skill's Soul Gain PreventionModifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby allies have +15 % chance to Evade Attack HitsYou and nearby allies have +15 % chance to Evade Attack Hits
  • Suppressed Spell Dmg dealt to you is UnluckySuppressed Spell Damage dealt to you is Unlucky
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Vaal Haste

  • Vaal Haste
  • Aura
  • Spell
  • AoE
  • Duration
  • Vaal
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
5050
Soul Gain Prevention
6 sec6 sec
Cast Time
InstantInstant

Req: Level 24+ | Dex 155+

Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.

  • Base duration is 4 secondsBase duration is 4 seconds
  • Modifiers to Buff Dur. also apply to this Skill's Soul Gain PreventionModifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby allies gain (16 - 20) % inc. Move.SpdYou and nearby allies gain (16 - 20) % increased Movement Speed
  • You and nearby allies gain (25 - 31) % inc. Atk SpeedYou and nearby allies gain (25 - 31) % increased Attack Speed
  • You and nearby allies gain (24 - 31) % inc. Cast SpeedYou and nearby allies gain (24 - 31) % increased Cast Speed
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Vaal Impurity of Fire

  • Vaal Impurity of Fire
  • Aura
  • Spell
  • AoE
  • Duration
  • Vaal
  • Fire
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
5050
Soul Gain Prevention
8 sec8 sec
Cast Time
InstantInstant

Req: Level 24+ | Str 98+ | Int 68+

Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance.Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance.

  • Base duration is 3 secondsBase duration is 3 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • +(1.4 - 2) m to radius+(1.4 - 2) metres to radius
  • (0 - 76) % inc. effect of Aura(0 - 76) % increased effect of Aura
  • You and nearby allies gain 5 % additional max Fire ResYou and nearby allies gain 5 % additional maximum Fire Resistance
  • You and nearby allies are Immune to IgniteYou and nearby allies are Immune to Ignite
  • Nearby Enemies' Fire Res is Ignored by HitsNearby Enemies' Fire Resistance is Ignored by Hits
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Vaal Impurity of Ice

  • Vaal Impurity of Ice
  • Aura
  • Spell
  • AoE
  • Duration
  • Vaal
  • Cold
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
5050
Soul Gain Prevention
8 sec8 sec
Cast Time
InstantInstant

Req: Level 24+ | Dex 98+ | Int 68+

Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.

  • Base duration is 3 secondsBase duration is 3 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • +(1.4 - 2) m to radius+(1.4 - 2) metres to radius
  • (0 - 76) % inc. effect of Aura(0 - 76) % increased effect of Aura
  • You and nearby allies gain 5 % additional max Cold ResYou and nearby allies gain 5 % additional maximum Cold Resistance
  • You and nearby allies are Immune to ChillYou and nearby allies are Immune to Chill
  • You and nearby allies are Immune to FreezeYou and nearby allies are Immune to Freeze
  • Nearby Enemies' Cold Res is Ignored by HitsNearby Enemies' Cold Resistance is Ignored by Hits
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Vaal Impurity of Lightning

  • Vaal Impurity of Lightning
  • Aura
  • Spell
  • AoE
  • Duration
  • Vaal
  • Lightning
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
5050
Soul Gain Prevention
8 sec8 sec
Cast Time
InstantInstant

Req: Level 24+ | Int 155+

Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.

  • Base duration is 3 secondsBase duration is 3 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • +(1.4 - 2) m to radius+(1.4 - 2) metres to radius
  • (0 - 76) % inc. effect of Aura(0 - 76) % increased effect of Aura
  • You and nearby allies gain 5 % additional max Light. ResYou and nearby allies gain 5 % additional maximum Lightning Resistance
  • You and nearby allies are Immune to ShockYou and nearby allies are Immune to Shock
  • Nearby Enemies' Light. Res is Ignored by HitsNearby Enemies' Lightning Resistance is Ignored by Hits
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Vaal Smite

  • Vaal Smite
  • Lightning
  • Melee
  • Attack
  • AoE
  • Duration
  • Strike
  • Aura
Level
(1 - 20)(1 - 20)
Souls Per Use
2020
Soul Gain Prevention
6 sec6 sec
Attack Speed
50% of base50% of base
Attack Damage
(345 - 754)% of base(345 - 754)% of base
Effectiveness of Added Damage
(345 - 754)%(345 - 754)%

Req: Level 1+ | Str 98+ | Int 68+

Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Base duration is 8 secondsBase duration is 8 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Can't be EvadedCan't be Evaded
  • Base radius is (1.5 - 2.1) mBase radius is (1.5 - 2.1) metres
  • Base Aura radius is (3.6 - 4.2) mBase Aura radius is (3.6 - 4.2) metres
  • Lightning strikes 30 targets within 10 mLightning strikes 30 targets within 10 metres
  • Aura makes Smite strike +1 targets with lightningAura makes Smite strike +1 targets with lightning
  • Aura grants (1 - 17) to (7 - 330) added Light.DmgAura grants (1 - 17) to (7 - 330) added Lightning Damage
  • Aura grants (10 - 19) % chance to ShockAura grants (10 - 19) % chance to Shock
  • q20: +(0 - 10) % more Area Dmg+(0 - 10) % more Area Damage

Vitality

  • Vitality
  • Aura
  • Spell
  • AoE
Level
(1 - 20)(1 - 20)
Reservation
(28 - 233) Mana(28 - 233) Mana
Cooldown Time
1.20 sec1.20 sec
Cast Time
InstantInstant
Radius
3636

Req: Level 10+ | Str 119+

Casts an aura that grants life regeneration to you and your allies.Casts an aura that grants life regeneration to you and your allies.

  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby Allies Regenerate (10 - 193.2) Life per secondYou and nearby Allies Regenerate (10 - 193.2) Life per second
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Wrath

  • Wrath
  • Aura
  • Spell
  • AoE
  • Lightning
Level
(1 - 20)(1 - 20)
Reservation
50% Mana50% Mana
Cooldown Time
1.20 sec1.20 sec
Cast Time
InstantInstant
Radius
6060

Req: Level 24+ | Int 155+

Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.

  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby allies deal (2 - 16) to (37 - 248) additional Light.Dmg with AttacksYou and nearby allies deal (2 - 16) to (37 - 248) additional Lightning Damage with Attacks
  • You and nearby allies deal (15 - 21) % more Spell Light.DmgYou and nearby allies deal (15 - 21) % more Spell Lightning Damage
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Zealotry

  • Zealotry
  • Aura
  • Critical
  • Spell
  • AoE
Level
(1 - 20)(1 - 20)
Reservation
50% Mana50% Mana
Cooldown Time
1.20 sec1.20 sec
Cast Time
InstantInstant

Req: Level 24+ | Int 155+

Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies.Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies.

  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby Non-Minion Allies have a 10 % chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting 8 secondsYou and nearby Non-Minion Allies have a 10 % chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting 8 seconds
  • You and nearby allies have (20 - 39) % inc. Spell Crit%You and nearby allies have (20 - 39) % increased Spell Critical Strike Chance
  • You and nearby allies deal (10 - 15) % more Spell DmgYou and nearby allies deal (10 - 15) % more Spell Damage
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Vaal Absolution

  • Vaal Absolution
  • Spell
  • Minion
  • Duration
  • Physical
  • Lightning
  • Vaal
  • AoE
Level
(1 - 20)(1 - 20)
Souls Per Use
4040
Soul Gain Prevention
30 sec30 sec
Cast Time
0.50 sec0.50 sec

Req: Level 12+ | Str 98+ | Int 68+

Causes one of your existing Sentinels of Absolution to Ascend, becoming more powerful, gaining new spells, and overriding its duration, while maintaining its other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Absolution, an existing one will be refreshed instead.Causes one of your existing Sentinels of Absolution to Ascend, becoming more powerful, gaining new spells, and overriding its duration, while maintaining its other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Absolution, an existing one will be refreshed instead.

  • Base duration is 20 secondsBase duration is 20 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Maximum 1 Ascended Sentinels of Absolution Ascended Sentinels do not count towards the regular limitMaximum 1 Ascended Sentinels of Absolution Ascended Sentinels do not count towards the regular limit
  • Ascended Sentinels deal 300 % more DmgAscended Sentinels deal 300 % more Damage
  • Ascended Sentinels take 70 % less DmgAscended Sentinels take 70 % less Damage
  • q20: Minions have (0 - 40) % inc. CDRRMinions have (0 - 40) % increased Cooldown Recovery Rate

Vaal Ancestral Warchief

  • Vaal Ancestral Warchief
  • Attack
  • Totem
  • Melee
  • AoE
  • Vaal
  • Slam
Level
(1 - 20)(1 - 20)
Souls Per Use
2020
Soul Gain Prevention
9 sec9 sec
Attack Speed
80% of base80% of base
Attack Damage
(100 - 154)% of base(100 - 154)% of base
Effectiveness of Added Damage
(100 - 154)%(100 - 154)%

Req: Level 28+ | Str 155+

Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.

  • +1 to max number of Summoned Totems+1 to maximum number of Summoned Totems
  • Totem lasts 6 secondsTotem lasts 6 seconds
  • Modifiers to Totem Dur. also apply to this Skill's Soul Gain PreventionModifiers to Totem Duration also apply to this Skill's Soul Gain Prevention
  • Summons a Totem which uses this SkillSummons a Totem which uses this Skill
  • 32 % more Melee Dmg while Totem is Active32 % more Melee Damage while Totem is Active
  • 50 % inc. Totem Placement speed50 % increased Totem Placement speed
  • q20: (0 - 20) % inc. Totem Dmg(0 - 20) % increased Totem Damage

Vaal Animate Weapon

  • Vaal Animate Weapon
  • Duration
  • Minion
  • Spell
  • Vaal
  • Physical
Level
(1 - 20)(1 - 20)
Souls Per Use
5050
Soul Gain Prevention
40 sec40 sec
Cast Time
0.60 sec0.60 sec

Req: Level 4+ | Dex 98+ | Int 68+

Animates multiple Melee Weapon Items and Lingering Blades to fight by your side, and transforms them into different, unique weapons. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Animates multiple Melee Weapon Items and Lingering Blades to fight by your side, and transforms them into different, unique weapons. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.

  • Base duration is 15 secondsBase duration is 15 seconds
  • Maximum (5 - 10) Animated WeaponsMaximum (5 - 10) Animated Weapons
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Can use Items requiring up to Level (9 - 100) Animated Weapons are transformed into random Unique Weapons with Level req. between (1 - 40) and (9 - 100)Can use Items requiring up to Level (9 - 100) Animated Weapons are transformed into random Unique Weapons with Level Requirement between (1 - 40) and (9 - 100)
  • Animates up to (5 - 10) WeaponsAnimates up to (5 - 10) Weapons
  • Minions deal (50 - 107) % more DmgMinions deal (50 - 107) % more Damage
  • Minions have (0 - 38) % more Atk SpeedMinions have (0 - 38) % more Attack Speed
  • q20: +(0 - 2) to Maximum Animated Weapons+(0 - 2) to Maximum Animated Weapons

Vaal Arc

  • Vaal Arc
  • Spell
  • Chaining
  • Vaal
  • Lightning
  • Duration
Level
(1 - 20)(1 - 20)
Souls Per Use
2525
Soul Gain Prevention
2 sec2 sec
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
220%220%

Req: Level 12+ | Int 155+

A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.

  • Deals (38 - 924) to (64 - 1539) Light.DmgDeals (38 - 924) to (64 - 1539) Lightning Damage
  • 100 % inc. Dur. of Lightning Ailments100 % increased Duration of Lightning Ailments
  • Base duration is 4 secondsBase duration is 4 seconds
  • Chains +(5 - 9) TimesChains +(5 - 9) Times
  • 100 % chance to Shock enemies100 % chance to Shock enemies
  • 15 % more Dmg with Hits and Ailments for each remaining Chain15 % more Damage with Hits and Ailments for each remaining Chain
  • 100 % inc. Effect of Lightning Ailments100 % increased Effect of Lightning Ailments
  • q20: Chains +(0 - 1) TimesChains +(0 - 1) Times

Vaal Arctic Armour

  • Vaal Arctic Armour
  • Spell
  • Duration
  • Cold
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
5050
Soul Gain Prevention
24 sec24 sec
Cast Time
1.00 sec1.00 sec

Req: Level 16+ | Dex 98+ | Int 68+

Immediately encases you in ice, protecting you for a duration or until you take damage from a number of hits, and also grants a buff once the cast time has finished. You cannot move or perform non-instant actions while in the ice. When the ice breaks, the buff is also removed.Immediately encases you in ice, protecting you for a duration or until you take damage from a number of hits, and also grants a buff once the cast time has finished. You cannot move or perform non-instant actions while in the ice. When the ice breaks, the buff is also removed.

  • Base duration is 5 secondsBase duration is 5 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • You take 90 % less Dmg from Hits and count as FrozenYou take 90 % less Damage from Hits and count as Frozen
  • Ice breaks after you take 3 Damaging Hits or Dur. expiresIce breaks after you take 3 Damaging Hits or Duration expires
  • Buff grants (5 - 30.6) Mana Regeneration per secondBuff grants (5 - 30.6) Mana Regeneration per second
  • Buff grants (20 - 395) ES Regeneration per secondBuff grants (20 - 395) Energy Shield Regeneration per second
  • q20: (0 - 20) % inc. Skill Effect Dur.(0 - 20) % increased Skill Effect Duration

Vaal Blade Flurry

  • Vaal Blade Flurry
  • Attack
  • AoE
  • Channelling
  • Melee
  • Vaal
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
3030
Soul Gain Prevention
3 sec3 sec
Attack Speed
320% of base320% of base
Attack Damage
(404 - 690)% of base(404 - 690)% of base
Effectiveness of Added Damage
(404 - 690)%(404 - 690)%

Req: Level 28+ | Dex 98+ | Int 68+

Channel to create an expanding circle area around you that blinds enemies within it. When you stop channelling, deals damage in a smaller area around each enemy in the circle. Requires a Dagger, Claw or One-Handed Sword.Channel to create an expanding circle area around you that blinds enemies within it. When you stop channelling, deals damage in a smaller area around each enemy in the circle. Requires a Dagger, Claw or One-Handed Sword.

  • Can't be EvadedCan't be Evaded
  • (30 - 68) % inc. Blind Effect(30 - 68) % increased Blind Effect
  • 100 % chance to Blind enemies on hit100 % chance to Blind enemies on hit
  • 50 % less Dmg Taken while Channelling50 % less Damage Taken while Channelling
  • Base Circle Radius is 1 metre +0.5 m to Circle Radius per Stage Channelling stops when Total Circle Radius reaches 9 mBase Circle Radius is 1 metre +0.5 metres to Circle Radius per Stage Channelling stops when Total Circle Radius reaches 9 metres
  • q20: +(0 - 5) % more Dmg with Hits and Ailments for each stage+(0 - 5) % more Damage with Hits and Ailments for each stage

Vaal Blade Vortex

  • Vaal Blade Vortex
  • Critical
  • Spell
  • AoE
  • Duration
  • Vaal
  • Physical
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
6 sec6 sec
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
10.00%10.00%
Effectiveness of Added Damage
60%60%
AoE Radius
1515

Req: Level 12+ | Dex 155+

Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.

  • Deals (11 - 276) to (17 - 413) Phys.DmgDeals (11 - 276) to (17 - 413) Physical Damage
  • Base duration is 5 secondsBase duration is 5 seconds
  • Hits Enemies every 0.2 SecondsHits Enemies every 0.2 Seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • +(0.8 - 1.2) m to radius+(0.8 - 1.2) metres to radius
  • 100 % inc. Crit%100 % increased Critical Strike Chance
  • Has 10 bladesHas 10 blades
  • q20: +(0 - 5) % inc. Hit Rate for each blade+(0 - 5) % increased Hit Rate for each blade

Vaal Blight

  • Vaal Blight
  • Spell
  • Chaos
  • AoE
  • Duration
  • Vaal
  • Nova
  • Channelling
Level
(1 - 20)(1 - 20)
Souls Per Use
2525
Soul Gain Prevention
6 sec6 sec
Cast Time
0.50 sec0.50 sec

Req: Level 1+ | Int 155+

Apply a powerful debuff to enemies around you which deals chaos damage over time. Then applies two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered for a shorter secondary duration, slowing their movement.Apply a powerful debuff to enemies around you which deals chaos damage over time. Then applies two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered for a shorter secondary duration, slowing their movement.

  • Deals (6.5 - 962.5) Base Chaos.Dmg per secondDeals (6.5 - 962.5) Base Chaos Damage per second
  • Base duration is 6 secondsBase duration is 6 seconds
  • Base secondary duration is 3 secondsBase secondary duration is 3 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • +(0 - 0.9) m to radius+(0 - 0.9) metres to radius
  • 80 % reduced Move.Spd80 % reduced Movement Speed
  • Debuff can have up to 20 layers of DmgDebuff can have up to 20 layers of Damage
  • Hindered Enemies take 30 % inc. Chaos.DmgHindered Enemies take 30 % increased Chaos Damage
  • q20: +(0 - 0.8) seconds to Base duration+(0 - 0.8) seconds to Base duration

Vaal Burning Arrow

  • Vaal Burning Arrow
  • Attack
  • Projectile
  • AoE
  • Vaal
  • Fire
  • Bow
Level
(1 - 20)(1 - 20)
Souls Per Use
1515
Soul Gain Prevention
2 sec2 sec
Attack Speed
70% of base70% of base
Attack Damage
(390 - 560)% of base(390 - 560)% of base
Effectiveness of Added Damage
(390 - 560)%(390 - 560)%
Projectile Speed
32.6 m/s32.6 metres per Second
AoE Radius
1616

Req: Level 1+ | Dex 155+

Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.

  • Proj Pierce 3 additional TargetsProjectiles Pierce 3 additional Targets
  • 100 % of Phys.Dmg Converted to Fire.Dmg100 % of Physical Damage Converted to Fire Damage
  • 50 % chance to Ignite enemies50 % chance to Ignite enemies
  • Can't be EvadedCan't be Evaded
  • q20: (0 - 20) % more Dmg with Ignite(0 - 20) % more Damage with Ignite

Vaal Caustic Arrow

  • Vaal Caustic Arrow
  • Attack
  • Projectile
  • AoE
  • Duration
  • Chaos
  • Vaal
  • Bow
Level
(1 - 20)(1 - 20)
Souls Per Use
2020
Soul Gain Prevention
8 sec8 sec
Attack Speed
70% of base70% of base
Attack Damage
(280 - 400)% of base(280 - 400)% of base
Effectiveness of Added Damage
(280 - 400)%(280 - 400)%
Projectile Speed
7 m/s7 metres per Second

Req: Level 1+ | Dex 155+

Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.

  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Deals (21.2 - 4622.5) Base Chaos.Dmg per secondDeals (21.2 - 4622.5) Base Chaos Damage per second
  • Base duration is 6 secondsBase duration is 6 seconds
  • 60 % of Phys.Dmg Converted to Chaos.Dmg60 % of Physical Damage Converted to Chaos Damage
  • Modifiers to Proj Dmg apply to this Skill's Dmg Over Time effectModifiers to Projectile Damage apply to this Skill's Damage Over Time effect
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Can't be EvadedCan't be Evaded
  • q20: +(0 - 0.2) m to radius+(0 - 0.2) metres to radius

Vaal Clarity

  • Vaal Clarity
  • Aura
  • Spell
  • AoE
  • Duration
  • Vaal
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
5050
Soul Gain Prevention
14 sec14 sec
Cast Time
InstantInstant

Req: Level 10+ | Int 119+

Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.

  • Base duration is 10 secondsBase duration is 10 seconds
  • Modifiers to Buff Dur. also apply to this Skill's Soul Gain PreventionModifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • Your and nearby allies' Skills Cost no ManaYour and nearby allies' Skills Cost no Mana
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Vaal Cleave

  • Vaal Cleave
  • Attack
  • AoE
  • Melee
  • Vaal
  • Duration
Level
(1 - 20)(1 - 20)
Souls Per Use
2525
Soul Gain Prevention
4 sec4 sec
Attack Speed
80% of base80% of base
Attack Damage
(288 - 727)% of base(288 - 727)% of base
Effectiveness of Added Damage
(288 - 727)%(288 - 727)%

Req: Level 1+ | Str 98+ | Dex 68+

The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.

  • When Dual Wielding, Deals 60 % Dmg from each Weapon combinedWhen Dual Wielding, Deals 60 % Damage from each Weapon combined
  • Base duration is 20 secondsBase duration is 20 seconds
  • Base secondary duration is 20 secondsBase secondary duration is 20 seconds
  • +0.8 seconds to Attack Time+0.8 seconds to Attack Time
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • +(1.5 - 2.4) m to radius+(1.5 - 2.4) metres to radius
  • Culling StrikeCulling Strike
  • Can't be EvadedCan't be Evaded
  • Buff grants Culling Strike with Cleave Buff grants 60 % more Cleave AoE Buff grants 60 % more Cleave Dmg with Hits and Ailments to Enemies that are on Low LifeBuff grants Culling Strike with Cleave Buff grants 60 % more Cleave Area of Effect Buff grants 60 % more Cleave Damage with Hits and Ailments to Enemies that are on Low Life
  • q20: +(0 - 0.1) m to radius per Nearby Enemy, up to a max of +1 metre+(0 - 0.1) metres to radius per Nearby Enemy, up to a maximum of +1 metre

Vaal Cold Snap

  • Vaal Cold Snap
  • Spell
  • AoE
  • Duration
  • Vaal
  • Cold
Level
(1 - 20)(1 - 20)
Souls Per Use
2525
Soul Gain Prevention
5 sec5 sec
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
(290 - 420)%(290 - 420)%
AoE Radius
20-3620-36

Req: Level 16+ | Dex 68+ | Int 98+

Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.

  • Deals (45 - 1872) to (68 - 2807) Cold.DmgDeals (45 - 1872) to (68 - 2807) Cold Damage
  • Base duration is 4 secondsBase duration is 4 seconds
  • Deals (46.6 - 3626.1) Base Cold.Dmg per secondDeals (46.6 - 3626.1) Base Cold Damage per second
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Always Freezes enemiesAlways Freezes enemies
  • Base radius is 3.2 mBase radius is 3.2 metres
  • Base secondary radius is 2 mBase secondary radius is 2 metres
  • Base tertiary radius is 3.6 mBase tertiary radius is 3.6 metres
  • Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Every second, gain a Frenzy Charge if an Enemy is in this Skill's AreaGain a Frenzy Charge when an Enemy Dies while in this Skill's Area Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area
  • q20: (0 - 20) % more Effect of Chill(0 - 20) % more Effect of Chill

Vaal Cyclone

  • Vaal Cyclone
  • Attack
  • AoE
  • Melee
  • Duration
  • Vaal
  • Movement
  • Channelling
Level
(1 - 20)(1 - 20)
Souls Per Use
2525
Soul Gain Prevention
5 sec5 sec
Attack Speed
300% of base300% of base
Attack Damage
(130 - 221)% of base(130 - 221)% of base
Effectiveness of Added Damage
(130 - 221)%(130 - 221)%

Req: Level 28+ | Str 68+ | Dex 98+

Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.

  • Base duration is 5 secondsBase duration is 5 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • 15 % inc. AoE per 0.1 metre additional Melee Strike Range15 % increased Area of Effect per 0.1 metre additional Melee Strike Range
  • Can't be EvadedCan't be Evaded
  • q20: (0 - 5) % inc. AoE per 0.1 metre additional Melee Strike Range(0 - 5) % increased Area of Effect per 0.1 metre additional Melee Strike Range

Vaal Detonate Dead

  • Vaal Detonate Dead
  • Spell
  • AoE
  • Vaal
  • Fire
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
8 sec8 sec
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
200%200%
AoE Radius
2424

Req: Level 4+ | Dex 98+ | Int 68+

Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.

  • Deals (23 - 1395) to (33 - 2092) Fire.DmgDeals (23 - 1395) to (33 - 2092) Fire Damage
  • Explosion deals base Fire.Dmg equal to (6 - 7.9) % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to (6 - 7.9) % of the corpse's Maximum Life
  • Base radius is (2.4 - 2.8) mBase radius is (2.4 - 2.8) metres
  • q20: (0 - 30) % chance to detonate an additional corpse(0 - 30) % chance to detonate an additional corpse

Vaal Discipline

  • Vaal Discipline
  • Aura
  • Spell
  • AoE
  • Duration
  • Vaal
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
5050
Soul Gain Prevention
5 sec5 sec
Cast Time
InstantInstant

Req: Level 24+ | Int 155+

Casts a temporary aura that prevents energy shield recharge being delayed by damage taken for you and your allies.Casts a temporary aura that prevents energy shield recharge being delayed by damage taken for you and your allies.

  • Base duration is 3 secondsBase duration is 3 seconds
  • Modifiers to Buff Dur. also apply to this Skill's Soul Gain PreventionModifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • Your and nearby allies' ES Recharges are not delayed by DmgYour and nearby allies' Energy Shield Recharges are not delayed by Damage
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Vaal Domination

  • Vaal Domination
  • Spell
  • Minion
  • Duration
  • Vaal
  • Attack
  • Melee
  • Strike
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
20 sec20 sec
Cast Time
0.50 sec0.50 sec

Req: Level 28+ | Str 98+ | Int 68+

This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.

  • Base duration is 30 secondsBase duration is 30 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Maximum 3 Ascended Sentinels of Dominance Ascended Sentinels do not count towards the regular limitsMaximum 3 Ascended Sentinels of Dominance Ascended Sentinels do not count towards the regular limits
  • Ascended Sentinels deal 300 % more DmgAscended Sentinels deal 300 % more Damage
  • Ascended Sentinels take 70 % less DmgAscended Sentinels take 70 % less Damage
  • q20: Minions have (0 - 40) % inc. CDRRMinions have (0 - 40) % increased Cooldown Recovery Rate

Vaal Double Strike

  • Vaal Double Strike
  • Attack
  • Melee
  • Strike
  • Duration
  • Vaal
  • Physical
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
8 sec8 sec
Attack Damage
(40 - 102)% of base(40 - 102)% of base
Effectiveness of Added Damage
(40 - 102)%(40 - 102)%

Req: Level 1+ | Dex 155+

Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.

  • Base duration is 6 secondsBase duration is 6 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Doubles have (0 - 57) % inc. Move.SpdDoubles have (0 - 57) % increased Movement Speed
  • Can't be EvadedCan't be Evaded
  • 25 % chance to cause Bleeding25 % chance to cause Bleeding
  • Maximum 8 Summoned DoublesMaximum 8 Summoned Doubles
  • q20: (0 - 20) % chance to deal Double Dmg to Bleeding Enemies(0 - 20) % chance to deal Double Damage to Bleeding Enemies

Vaal Earthquake

  • Vaal Earthquake
  • Attack
  • AoE
  • Melee
  • Duration
  • Vaal
  • Slam
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
9 sec9 sec
Attack Speed
75% of base75% of base
Attack Damage
(101 - 173)% of base(101 - 173)% of base
Effectiveness of Added Damage
(101 - 173)%(101 - 173)%

Req: Level 28+ | Str 155+

Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.

  • Base duration is 1 secondBase duration is 1 second
  • Base secondary duration is 12 secondsBase secondary duration is 12 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Aftershock deals (350 - 407) % more Dmg with Hits and AilmentsAftershock deals (350 - 407) % more Damage with Hits and Ailments
  • Ongoing effect ends after 9 AftershocksOngoing effect ends after 9 Aftershocks
  • q20: Aftershock deals +(0 - 30) % more Dmg with Hits and AilmentsAftershock deals +(0 - 30) % more Damage with Hits and Ailments

Vaal Fireball

  • Vaal Fireball
  • Projectile
  • Spell
  • AoE
  • Vaal
  • Fire
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
4 sec4 sec
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
(300 - 330)%(300 - 330)%
Projectile Speed
10.4 m/s10.4 metres per Second
AoE Radius
99

Req: Level 1+ | Int 155+

Launches a series of fireballs in a spiral around the caster.Launches a series of fireballs in a spiral around the caster.

  • Deals (9 - 1276) to (14 - 1913) Fire.DmgDeals (9 - 1276) to (14 - 1913) Fire Damage
  • Fires 32 Proj in a spiralFires 32 Projectiles in a spiral
  • 25 % chance to Ignite enemies25 % chance to Ignite enemies
  • Base radius is (1 - 1.8) metreBase radius is (1 - 1.8) metre
  • q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres

Vaal Firestorm

  • Vaal Firestorm
  • Spell
  • AoE
  • Duration
  • Fire
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
3535
Soul Gain Prevention
7 sec7 sec
Cast Time
0.75 sec0.75 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(710 - 920)%(710 - 920)%

Req: Level 28+ | Int 155+

A fixed number of flaming bolts rain down in a spiral, culminating in the central one impacting the targeted location. They explode when landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.A fixed number of flaming bolts rain down in a spiral, culminating in the central one impacting the targeted location. They explode when landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.

  • Deals (256.8 - 3995.3) Base Fire.Dmg per secondDeals (256.8 - 3995.3) Base Fire Damage per second
  • Burning Ground lasts 6 secondsBurning Ground lasts 6 seconds
  • Deals (224 - 3487) to (336 - 5230) Fire.DmgDeals (224 - 3487) to (336 - 5230) Fire Damage
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • 16 Bolts16 Bolts
  • Impacts have 20 % more AoEImpacts have 20 % more Area of Effect
  • Base radius is 1.8 mBase radius is 1.8 metres
  • q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metres

Vaal Flameblast

  • Vaal Flameblast
  • Spell
  • AoE
  • Vaal
  • Fire
  • Channelling
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
3 sec3 sec
Cast Time
0.50 sec0.50 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
90%90%
AoE Radius
3535

Req: Level 28+ | Int 155+

Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.

  • Deals (34 - 360) to (51 - 540) Fire.DmgDeals (34 - 360) to (51 - 540) Fire Damage
  • 50 % chance to Ignite enemies50 % chance to Ignite enemies
  • 200 % more Spell Dmg for each stage200 % more Spell Damage for each stage
  • 110 % more Dmg with Ailments for each stage110 % more Damage with Ailments for each stage
  • -0.2 m to radius per Stage-0.2 metres to radius per Stage
  • q20: (0 - 20) % inc. Dmg(0 - 20) % increased Damage

Vaal Flicker Strike

  • Vaal Flicker Strike
  • Attack
  • Melee
  • Strike
  • Movement
  • Vaal
  • Duration
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
6 sec6 sec
Attack Speed
300% of base300% of base
Attack Damage
(174 - 363)% of base(174 - 363)% of base
Effectiveness of Added Damage
(174 - 363)%(174 - 363)%

Req: Level 10+ | Dex 155+

Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.

Vaal Flicker Strike

  • This Attack Repeats 25 additional timesThis Attack Repeats 25 additional times
  • 10 % inc. Atk Speed per Frenzy Charge10 % increased Attack Speed per Frenzy Charge
  • 70 % less Dmg with Ailments70 % less Damage with Ailments
  • 30 % chance to gain a Frenzy Charge on Hit30 % chance to gain a Frenzy Charge on Hit
  • q20: (0 - 10) % chance to gain a Frenzy Charge on Hit(0 - 10) % chance to gain a Frenzy Charge on Hit
  • This Attack Repeats 25 additional timesThis Attack Repeats 25 additional times
  • 10 % inc. Atk Speed per Frenzy Charge10 % increased Attack Speed per Frenzy Charge
  • 70 % less Dmg with Ailments70 % less Damage with Ailments
  • 30 % chance to gain a Frenzy Charge on Hit30 % chance to gain a Frenzy Charge on Hit
  • q20: (0 - 10) % chance to gain a Frenzy Charge on Hit(0 - 10) % chance to gain a Frenzy Charge on Hit

Vaal Glacial Hammer

  • Vaal Glacial Hammer
  • Attack
  • Melee
  • Strike
  • Duration
  • AoE
  • Vaal
  • Cold
Level
(1 - 20)(1 - 20)
Souls Per Use
1515
Soul Gain Prevention
4 sec4 sec
Attack Damage
(219 - 552)% of base(219 - 552)% of base
Effectiveness of Added Damage
(219 - 552)%(219 - 552)%
AoE Radius
2020

Req: Level 1+ | Str 155+

Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.

  • Base duration is (3.4 - 4.35) secondsBase duration is (3.4 - 4.35) seconds
  • 100 % of Phys.Dmg Converted to Cold.Dmg100 % of Physical Damage Converted to Cold Damage
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • 25 % chance to Freeze enemies25 % chance to Freeze enemies
  • Freezes enemies as though dealing (200 - 390) % more DmgFreezes enemies as though dealing (200 - 390) % more Damage
  • Can't be EvadedCan't be Evaded
  • 35 % inc. Dur. of Cold Ailments35 % increased Duration of Cold Ailments
  • (10 - 29) % inc. Effect of Cold Ailments(10 - 29) % increased Effect of Cold Ailments
  • q20: (0 - 40) % inc. Dur. of Cold Ailments(0 - 40) % increased Duration of Cold Ailments

Vaal Grace

  • Vaal Grace
  • Aura
  • Spell
  • AoE
  • Duration
  • Vaal
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
5050
Soul Gain Prevention
9 sec9 sec
Cast Time
InstantInstant

Req: Level 24+ | Dex 155+

Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.

  • Base duration is 6 secondsBase duration is 6 seconds
  • Modifiers to Buff Dur. also apply to this Skill's Soul Gain PreventionModifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby allies have +15 % chance to Evade Attack HitsYou and nearby allies have +15 % chance to Evade Attack Hits
  • Suppressed Spell Dmg dealt to you is UnluckySuppressed Spell Damage dealt to you is Unlucky
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Vaal Ground Slam

  • Vaal Ground Slam
  • Attack
  • AoE
  • Melee
  • Vaal
  • Slam
Level
(1 - 20)(1 - 20)
Souls Per Use
1515
Soul Gain Prevention
1 sec1 sec
Attack Speed
90% of base90% of base
Attack Damage
(219 - 523)% of base(219 - 523)% of base
Effectiveness of Added Damage
(219 - 523)%(219 - 523)%
AoE Radius
3939

Req: Level 1+ | Str 155+

Slams the ground in front of you, creating a wave that travels in all directions that damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Slams the ground in front of you, creating a wave that travels in all directions that damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.

  • 25 % reduced Enemy Stun Threshold25 % reduced Enemy Stun Threshold
  • +(0 - 0.9) m to radius+(0 - 0.9) metres to radius
  • 200 % inc. Stun Dur. on enemies200 % increased Stun Duration on enemies
  • Can't be EvadedCan't be Evaded
  • Deals up to (40 - 49) % more Dmg with Hits to closer targetsDeals up to (40 - 49) % more Damage with Hits to closer targets
  • This Attack can be Exerted as though it was not a Vaal SkillThis Attack can be Exerted as though it was not a Vaal Skill
  • q20: Deals up to +(0 - 20) % more Dmg with Hits to closer targetsDeals up to +(0 - 20) % more Damage with Hits to closer targets

Vaal Haste

  • Vaal Haste
  • Aura
  • Spell
  • AoE
  • Duration
  • Vaal
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
5050
Soul Gain Prevention
6 sec6 sec
Cast Time
InstantInstant

Req: Level 24+ | Dex 155+

Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.

  • Base duration is 4 secondsBase duration is 4 seconds
  • Modifiers to Buff Dur. also apply to this Skill's Soul Gain PreventionModifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
  • +(0 - 1.9) m to radius+(0 - 1.9) metres to radius
  • You and nearby allies gain (16 - 20) % inc. Move.SpdYou and nearby allies gain (16 - 20) % increased Movement Speed
  • You and nearby allies gain (25 - 31) % inc. Atk SpeedYou and nearby allies gain (25 - 31) % increased Attack Speed
  • You and nearby allies gain (24 - 31) % inc. Cast SpeedYou and nearby allies gain (24 - 31) % increased Cast Speed
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Vaal Ice Nova

  • Vaal Ice Nova
  • Spell
  • AoE
  • Vaal
  • Cold
  • Nova
Level
(1 - 20)(1 - 20)
Souls Per Use
2525
Soul Gain Prevention
2 sec2 sec
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
7.50%7.50%
Effectiveness of Added Damage
180%180%
AoE Radius
2626

Req: Level 12+ | Int 155+

A chilling circle of ice expands from the caster, repeating from every enemy it hits.A chilling circle of ice expands from the caster, repeating from every enemy it hits.

  • Deals (20 - 834) to (29 - 1227) Cold.DmgDeals (20 - 834) to (29 - 1227) Cold Damage
  • 25 % chance to Freeze enemies25 % chance to Freeze enemies
  • Causes smaller novas up to 5 times on enemies hitCauses smaller novas up to 5 times on enemies hit
  • 15 % reduced AoE each repeat15 % reduced Area of Effect each repeat
  • Base radius is 2.6 mBase radius is 2.6 metres
  • q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres

Vaal Ice Shot

  • Vaal Ice Shot
  • Attack
  • Projectile
  • AoE
  • Cold
  • Vaal
  • Duration
  • Bow
Level
(1 - 20)(1 - 20)
Souls Per Use
4040
Soul Gain Prevention
8 sec8 sec
Attack Damage
(75 - 100)% of base(75 - 100)% of base
Effectiveness of Added Damage
(75 - 100)%(75 - 100)%
Projectile Speed
32.6 m/s32.6 metres per Second

Req: Level 1+ | Dex 155+

Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. When you use this skill, it summons a squad of Mirage Sharpshooters for a duration. Cannot be used by Totems, Traps, or Mines.Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. When you use this skill, it summons a squad of Mirage Sharpshooters for a duration. Cannot be used by Totems, Traps, or Mines.

  • Base duration is 6 secondsBase duration is 6 seconds
  • 60 % of Phys.Dmg Converted to Cold.Dmg60 % of Physical Damage Converted to Cold Damage
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Maximum 6 Summoned Mirage Sharpshooters Summons 6 Mirage Sharpshooters which use this Skill Mirage Sharpshooters fire at your target when you use Ice ShotMaximum 6 Summoned Mirage Sharpshooters Summons 6 Mirage Sharpshooters which use this Skill Mirage Sharpshooters fire at your target when you use Ice Shot
  • Modifiers to number of Proj do not apply to this Skill when used by Mirage SharpshootersModifiers to number of Projectiles do not apply to this Skill when used by Mirage Sharpshooters
  • q20: (0 - 80) % inc. AoE angle(0 - 80) % increased Area of Effect angle

Vaal Immortal Call

  • Vaal Immortal Call
  • Spell
  • Duration
  • Vaal
  • Guard
Level
(1 - 20)(1 - 20)
Cooldown Time
60.00 sec60.00 sec
Souls Per Use
100100
Soul Gain Prevention
8 sec8 sec
Cast Time
InstantInstant

Req: Level 34+ | Str 155+

Discharges Endurance Charges, making the character unable to die or gain Vaal souls for a short time, proportional to how many endurance charges were expended.Discharges Endurance Charges, making the character unable to die or gain Vaal souls for a short time, proportional to how many endurance charges were expended.

  • Base duration is 0.4 secondsBase duration is 0.4 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • (100 - 157) % inc. Buff Dur. per Endurance Charge removed(100 - 157) % increased Buff Duration per Endurance Charge removed
  • Buff expiry rate cannot be modifiedBuff expiry rate cannot be modified
  • q20: (0 - 20) % inc. Skill Effect Dur.(0 - 20) % increased Skill Effect Duration

Vaal Impurity of Fire

  • Vaal Impurity of Fire
  • Aura
  • Spell
  • AoE
  • Duration
  • Vaal
  • Fire
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
5050
Soul Gain Prevention
8 sec8 sec
Cast Time
InstantInstant

Req: Level 24+ | Str 98+ | Int 68+

Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance.Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance.

  • Base duration is 3 secondsBase duration is 3 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • +(1.4 - 2) m to radius+(1.4 - 2) metres to radius
  • (0 - 76) % inc. effect of Aura(0 - 76) % increased effect of Aura
  • You and nearby allies gain 5 % additional max Fire ResYou and nearby allies gain 5 % additional maximum Fire Resistance
  • You and nearby allies are Immune to IgniteYou and nearby allies are Immune to Ignite
  • Nearby Enemies' Fire Res is Ignored by HitsNearby Enemies' Fire Resistance is Ignored by Hits
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Vaal Impurity of Ice

  • Vaal Impurity of Ice
  • Aura
  • Spell
  • AoE
  • Duration
  • Vaal
  • Cold
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
5050
Soul Gain Prevention
8 sec8 sec
Cast Time
InstantInstant

Req: Level 24+ | Dex 98+ | Int 68+

Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.

  • Base duration is 3 secondsBase duration is 3 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • +(1.4 - 2) m to radius+(1.4 - 2) metres to radius
  • (0 - 76) % inc. effect of Aura(0 - 76) % increased effect of Aura
  • You and nearby allies gain 5 % additional max Cold ResYou and nearby allies gain 5 % additional maximum Cold Resistance
  • You and nearby allies are Immune to ChillYou and nearby allies are Immune to Chill
  • You and nearby allies are Immune to FreezeYou and nearby allies are Immune to Freeze
  • Nearby Enemies' Cold Res is Ignored by HitsNearby Enemies' Cold Resistance is Ignored by Hits
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Vaal Impurity of Lightning

  • Vaal Impurity of Lightning
  • Aura
  • Spell
  • AoE
  • Duration
  • Vaal
  • Lightning
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
5050
Soul Gain Prevention
8 sec8 sec
Cast Time
InstantInstant

Req: Level 24+ | Int 155+

Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.

  • Base duration is 3 secondsBase duration is 3 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • +(1.4 - 2) m to radius+(1.4 - 2) metres to radius
  • (0 - 76) % inc. effect of Aura(0 - 76) % increased effect of Aura
  • You and nearby allies gain 5 % additional max Light. ResYou and nearby allies gain 5 % additional maximum Lightning Resistance
  • You and nearby allies are Immune to ShockYou and nearby allies are Immune to Shock
  • Nearby Enemies' Light. Res is Ignored by HitsNearby Enemies' Lightning Resistance is Ignored by Hits
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Vaal Lightning Arrow

  • Vaal Lightning Arrow
  • Attack
  • AoE
  • Projectile
  • Lightning
  • Vaal
  • Bow
Level
(1 - 20)(1 - 20)
Souls Per Use
2020
Soul Gain Prevention
8 sec8 sec
Attack Damage
(71 - 90)% of base(71 - 90)% of base
Effectiveness of Added Damage
(71 - 90)%(71 - 90)%
Projectile Speed
32.6 m/s32.6 metres per Second

Req: Level 12+ | Dex 155+

Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.

  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Fires 5 ArrowsFires 5 Arrows
  • Proj change direction 9 times Proj can Hit targets each time they change directionProjectiles change direction 9 times Projectiles can Hit targets each time they change direction
  • Modifiers which would cause Proj to Fork or Chain instead cause them to change direction additional timesModifiers which would cause Projectiles to Fork or Chain instead cause them to change direction additional times
  • Fires Proj sequentiallyFires Projectiles sequentially
  • Hits up to 3 additional enemies near the targetHits up to 3 additional enemies near the target
  • Proj cannot SplitProjectiles cannot Split
  • q20: Hits up to (0 - 2) additional enemies near the targetHits up to (0 - 2) additional enemies near the target

Vaal Lightning Strike

  • Vaal Lightning Strike
  • Attack
  • Melee
  • Strike
  • Duration
  • Vaal
  • Lightning
  • Projectile
Level
(1 - 20)(1 - 20)
Souls Per Use
2020
Soul Gain Prevention
8 sec8 sec
Attack Damage
(75 - 177)% of base(75 - 177)% of base
Effectiveness of Added Damage
(75 - 177)%(75 - 177)%
Projectile Speed
16 m/s16 metres per Second

Req: Level 12+ | Dex 98+ | Int 68+

Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.

Vaal Lightning Strike

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Base duration is 6 secondsBase duration is 6 seconds
  • Fires (5 - 9) ProjFires (5 - 9) Projectiles
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Can't be EvadedCan't be Evaded
  • q20: Fires +(0 - 1) ProjFires +(0 - 1) Projectile
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Base duration is 6 secondsBase duration is 6 seconds
  • Fires (5 - 9) ProjFires (5 - 9) Projectiles
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Can't be EvadedCan't be Evaded
  • q20: Fires +(0 - 1) ProjFires +(0 - 1) Projectile

Vaal Lightning Trap

  • Vaal Lightning Trap
  • Trap
  • Critical
  • Spell
  • Projectile
  • Duration
  • Vaal
  • Lightning
Level
(1 - 20)(1 - 20)
Souls Per Use
2020
Soul Gain Prevention
4 sec4 sec
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
250%250%

Req: Level 12+ | Dex 68+ | Int 98+

Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.

  • Deals (26 - 686) to (79 - 2057) Light.DmgDeals (26 - 686) to (79 - 2057) Lightning Damage
  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Base duration is 4 secondsBase duration is 4 seconds
  • Fires 9 ProjFires 9 Projectiles
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Fires Proj in a circleFires Projectiles in a circle
  • Proj leave Shocked GroundProjectiles leave Shocked Ground
  • Shocked Ground causes 15 % inc. Dmg takenShocked Ground causes 15 % increased Damage taken
  • q20: Shocked Ground causes (0 - 5) % inc. Dmg takenShocked Ground causes (0 - 5) % increased Damage taken

Vaal Lightning Warp

  • Vaal Lightning Warp
  • Spell
  • AoE
  • Duration
  • Vaal
  • Lightning
  • Movement
  • Travel
Level
(1 - 20)(1 - 20)
Souls Per Use
2020
Soul Gain Prevention
2 sec2 sec
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
50%50%
AoE Radius
1616

Req: Level 10+ | Int 155+

Casts a delayed teleport for nearby enemies to a target destination. When the teleport occurs, lightning damage is dealt to the enemies both before and after they teleport.Casts a delayed teleport for nearby enemies to a target destination. When the teleport occurs, lightning damage is dealt to the enemies both before and after they teleport.

  • Deals (1 - 31) to (18 - 586) Light.DmgDeals (1 - 31) to (18 - 586) Lightning Damage
  • (0 - 38) % reduced Dur.(0 - 38) % reduced Duration
  • q20: (0 - 20) % inc. Cast Speed(0 - 20) % increased Cast Speed

Vaal Molten Shell

  • Vaal Molten Shell
  • Spell
  • AoE
  • Duration
  • Fire
  • Physical
  • Vaal
  • Guard
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
5050
Soul Gain Prevention
14 sec14 sec
Cast Time
InstantInstant
Projectile Speed
10.4 m/s10.4 metres per Second

Req: Level 16+ | Str 155+

Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.

  • Base duration is 9 secondsBase duration is 9 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • (35 - 39) % of Dmg from Hits is taken from the Buff before your Life or ES Buff can take Dmg equal to 20 % of your Armour, up to a max of 10000(35 - 39) % of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 20 % of your Armour, up to a maximum of 10000
  • Reflects (300 - 9000) % of Dmg taken from Buff as Fire.Dmg each second, or when Buff expires or is depletedReflects (300 - 9000) % of Damage taken from Buff as Fire Damage each second, or when Buff expires or is depleted
  • Buff grants +(115 - 858) to ArmourBuff grants +(115 - 858) to Armour
  • q20: (0 - 20) % inc. Skill Effect Dur.(0 - 20) % increased Skill Effect Duration

Vaal Molten Strike

  • Vaal Molten Strike
  • Attack
  • Projectile
  • AoE
  • Melee
  • Strike
  • Fire
  • Chaining
Level
(1 - 20)(1 - 20)
Souls Per Use
1515
Soul Gain Prevention
3 sec3 sec
Attack Speed
70% of base70% of base
Attack Damage
(86 - 199)% of base(86 - 199)% of base
Effectiveness of Added Damage
(86 - 199)%(86 - 199)%

Req: Level 1+ | Str 155+

Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.

  • Fires 9 ProjFires 9 Projectiles
  • Chains +8 TimesChains +8 Times
  • 60 % of Phys.Dmg Converted to Fire.Dmg60 % of Physical Damage Converted to Fire Damage
  • +0.4 m to radius+0.4 metres to radius
  • Can't be EvadedCan't be Evaded
  • Proj can Chain when impacting the ground Proj do not change direction when ChainingProjectiles can Chain when impacting the ground Projectiles do not change direction when Chaining
  • q20: Proj deal (0 - 10) % more Dmg with Hits and AilmentsProjectiles deal (0 - 10) % more Damage with Hits and Ailments

Vaal Power Siphon

  • Vaal Power Siphon
  • Critical
  • Attack
  • Projectile
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
1515
Soul Gain Prevention
2 sec2 sec
Attack Speed
115% of base115% of base
Attack Damage
(150 - 184)% of base(150 - 184)% of base
Effectiveness of Added Damage
(150 - 184)%(150 - 184)%

Req: Level 12+ | Int 155+

Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.

  • 150 % Arcane Might150 % Arcane Might
  • Fires Proj at each nearby EnemyFires Projectiles at each nearby Enemy
  • Culling StrikeCulling Strike
  • Can't be EvadedCan't be Evaded
  • Gain a Power Charge when Proj Hits a Rare or Unique EnemyGain a Power Charge when Projectile Hits a Rare or Unique Enemy
  • 20 % more Crit% per Power Charge20 % more Critical Strike Chance per Power Charge
  • +25 % to Crit Multi per Power Charge+25 % to Critical Strike Multiplier per Power Charge
  • q20: +(0 - 10) % to Crit Multi per Power Charge+(0 - 10) % to Critical Strike Multiplier per Power Charge

Vaal Rain of Arrows

  • Vaal Rain of Arrows
  • Attack
  • AoE
  • Projectile
  • Vaal
  • Bow
Level
(1 - 20)(1 - 20)
Souls Per Use
2020
Soul Gain Prevention
5 sec5 sec
Attack Damage
(80 - 100)% of base(80 - 100)% of base
Effectiveness of Added Damage
(80 - 100)%(80 - 100)%
AoE Radius
1010

Req: Level 12+ | Dex 155+

Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.

  • Fires (28 - 34) ArrowsFires (28 - 34) Arrows
  • Fires 4 additional sequences of arrowsFires 4 additional sequences of arrows
  • Can't be EvadedCan't be Evaded
  • Maim on HitMaim on Hit
  • 150 % inc. Effect of Maim150 % increased Effect of Maim
  • q20: Fires +(0 - 4) ArrowsFires +(0 - 4) Arrows

Vaal Reap

  • Vaal Reap
  • Spell
  • Physical
  • AoE
  • Duration
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
2525
Soul Gain Prevention
6 sec6 sec
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(300 - 480)%(300 - 480)%

Req: Level 28+ | Str 98+ | Int 68+

Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.

  • Deals (114 - 2160) to (171 - 3240) Phys.DmgDeals (114 - 2160) to (171 - 3240) Physical Damage
  • Deals (261.6 - 4950.3) Base Phys.Dmg per secondDeals (261.6 - 4950.3) Base Physical Damage per second
  • Base duration is 5 secondsBase duration is 5 seconds
  • Base secondary duration is 8 secondsBase secondary duration is 8 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Effects of Boiling Blood Linger for 4 secondsEffects of Boiling Blood Linger for 4 seconds
  • Grants +4 to max Blood ChargesGrants +4 to maximum Blood Charges
  • Grants up to max Blood ChargesGrants up to maximum Blood Charges
  • q20: Deals +(0 - 5) % more Dmg per Blood ChargeDeals +(0 - 5) % more Damage per Blood Charge

Vaal Reave

  • Vaal Reave
  • Attack
  • AoE
  • Melee
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
2525
Soul Gain Prevention
2 sec2 sec
Attack Speed
250% of base250% of base
Attack Damage
(295 - 614)% of base(295 - 614)% of base
Effectiveness of Added Damage
(295 - 614)%(295 - 614)%
Radius
1212

Req: Level 12+ | Dex 98+ | Int 68+

Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.

  • +(0 - 0.2) m to radius+(0 - 0.2) metres to radius
  • 50 % more AoE for each stage50 % more Area of Effect for each stage
  • Can't be EvadedCan't be Evaded
  • + 4 to max Stages+ 4 to maximum Stages
  • q20: + (0 - 2) to max Stages+ (0 - 2) to maximum Stages

Vaal Rejuvenation Totem

  • Vaal Rejuvenation Totem
  • Totem
  • Aura
  • Spell
  • AoE
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
5050
Soul Gain Prevention
12 sec12 sec
Cast Time
0.10 sec0.10 sec

Req: Level 4+ | Str 155+

Summons a totem that has an aura which regenerates life for you and your nearby allies. When things affected by the aura are hit, the totem's life is removed instead for some of the damage.Summons a totem that has an aura which regenerates life for you and your nearby allies. When things affected by the aura are hit, the totem's life is removed instead for some of the damage.

  • +1 to max number of Summoned Totems+1 to maximum number of Summoned Totems
  • Totem lasts 4 secondsTotem lasts 4 seconds
  • Supported Skills have (50 - 164) % inc. Totem LifeSupported Skills have (50 - 164) % increased Totem Life
  • Modifiers to Totem Dur. also apply to this Skill's Soul Gain PreventionModifiers to Totem Duration also apply to this Skill's Soul Gain Prevention
  • Summons a Totem which uses this SkillSummons a Totem which uses this Skill
  • 30 % less AoE30 % less Area of Effect
  • Regenerate (19.3 - 714.4) Life per secondRegenerate (19.3 - 714.4) Life per second
  • 40 % of Dmg from Hits against targets affected by the Aura is taken from Totem's Life before the target40 % of Damage from Hits against targets affected by the Aura is taken from Totem's Life before the target
  • q20: (0 - 20) % more Totem Life(0 - 20) % more Totem Life

Vaal Righteous Fire

  • Vaal Righteous Fire
  • Spell
  • AoE
  • Fire
  • Vaal
  • Duration
Level
(1 - 20)(1 - 20)
Cooldown Time
0.50 sec0.50 sec
Souls Per Use
4040
Soul Gain Prevention
6 sec6 sec
Cast Time
InstantInstant

Req: Level 16+ | Str 68+ | Int 98+

Sacrifices a portion of your Life and Energy Shield to engulf you in magical fire that rapidly burns nearby enemies for a duration. Your spell damage is increased while under this effect.Sacrifices a portion of your Life and Energy Shield to engulf you in magical fire that rapidly burns nearby enemies for a duration. Your spell damage is increased while under this effect.

  • Base duration is 4 secondsBase duration is 4 seconds
  • Sacrifices 60 % of your total ES and Life Deals (120 - 158) % of Sacrificed ES and Life as Fire.Dmg per secondSacrifices 60 % of your total Energy Shield and Life Deals (120 - 158) % of Sacrificed Energy Shield and Life as Fire Damage per second
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Grants (10 - 19) % more Spell DmgGrants (10 - 19) % more Spell Damage
  • Base radius is 3 mBase radius is 3 metres
  • q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres

Vaal Smite

  • Vaal Smite
  • Lightning
  • Melee
  • Attack
  • AoE
  • Duration
  • Strike
  • Aura
Level
(1 - 20)(1 - 20)
Souls Per Use
2020
Soul Gain Prevention
6 sec6 sec
Attack Speed
50% of base50% of base
Attack Damage
(345 - 754)% of base(345 - 754)% of base
Effectiveness of Added Damage
(345 - 754)%(345 - 754)%

Req: Level 1+ | Str 98+ | Int 68+

Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Base duration is 8 secondsBase duration is 8 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Can't be EvadedCan't be Evaded
  • Base radius is (1.5 - 2.1) mBase radius is (1.5 - 2.1) metres
  • Base Aura radius is (3.6 - 4.2) mBase Aura radius is (3.6 - 4.2) metres
  • Lightning strikes 30 targets within 10 mLightning strikes 30 targets within 10 metres
  • Aura makes Smite strike +1 targets with lightningAura makes Smite strike +1 targets with lightning
  • Aura grants (1 - 17) to (7 - 330) added Light.DmgAura grants (1 - 17) to (7 - 330) added Lightning Damage
  • Aura grants (10 - 19) % chance to ShockAura grants (10 - 19) % chance to Shock
  • q20: +(0 - 10) % more Area Dmg+(0 - 10) % more Area Damage

Vaal Spark

  • Vaal Spark
  • Spell
  • Projectile
  • Duration
  • Vaal
  • Lightning
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
5 sec5 sec
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
60%60%
Projectile Speed
4.2 m/s4.2 metres per Second

Req: Level 1+ | Int 155+

Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.

  • Deals (1 - 32) to (12 - 613) Light.DmgDeals (1 - 32) to (12 - 613) Lightning Damage
  • Base duration is 3 secondsBase duration is 3 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Fires Proj in random directionsFires Projectiles in random directions
  • q20: Fires +(0 - 2) ProjFires +(0 - 2) Projectiles

Vaal Spectral Throw

  • Vaal Spectral Throw
  • Attack
  • Projectile
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
1515
Soul Gain Prevention
4 sec4 sec
Attack Speed
120% of base120% of base
Attack Damage
(100 - 150)% of base(100 - 150)% of base
Effectiveness of Added Damage
(100 - 150)%(100 - 150)%

Req: Level 1+ | Str 68+ | Dex 98+

Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.

  • Fires 8 Proj in each of two mirrored spiralsFires 8 Projectiles in each of two mirrored spirals
  • Can't be EvadedCan't be Evaded
  • q20: Proj that have Pierced deal (0 - 20) % more DmgProjectiles that have Pierced deal (0 - 20) % more Damage

Vaal Storm Call

  • Vaal Storm Call
  • Spell
  • AoE
  • Duration
  • Vaal
  • Lightning
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
7 sec7 sec
Cast Time
0.40 sec0.40 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(130 - 150)%(130 - 150)%
Small Radius
1616
Big Radius
4040

Req: Level 12+ | Int 155+

Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.

  • Deals (22 - 591) to (40 - 1098) Light.DmgDeals (22 - 591) to (40 - 1098) Lightning Damage
  • Base duration is 6 secondsBase duration is 6 seconds
  • Strikes an Enemy every 0.2 secondsStrikes an Enemy every 0.2 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • q20: +(0 - 1) seconds to Base duration+(0 - 1) seconds to Base duration

Vaal Summon Skeletons

  • Vaal Summon Skeletons
  • Spell
  • Minion
  • Duration
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
5050
Soul Gain Prevention
10 sec10 sec
Cast Time
0.80 sec0.80 sec

Req: Level 10+ | Int 155+

Summons an army of skeletal soldiers, archers and mages, led by a powerful general.Summons an army of skeletal soldiers, archers and mages, led by a powerful general.

  • Maximum (18 - 36) Summoned SkeletonsMaximum (18 - 36) Summoned Skeletons
  • Base duration is 20 secondsBase duration is 20 seconds
  • Summons (14 - 21) Skeleton SoldiersSummons (14 - 21) Skeleton Soldiers
  • Summons (2 - 9) Skeleton ArchersSummons (2 - 9) Skeleton Archers
  • Summons (1 - 5) Skeleton MagesSummons (1 - 5) Skeleton Mages
  • Summons 1 Skeleton GeneralsSummons 1 Skeleton Generals
  • q20: +(0 - 1) to Maximum Summoned Skeletons+(0 - 1) to Maximum Summoned Skeletons

Vaal Venom Gyre

  • Vaal Venom Gyre
  • Attack
  • Projectile
  • Chaos
  • Duration
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
8 sec8 sec
Attack Damage
(150 - 200)% of base(150 - 200)% of base
Effectiveness of Added Damage
(150 - 200)%(150 - 200)%
Projectile Speed
10 m/s10 metres per Second

Req: Level 12+ | Dex 98+ | Int 68+

Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.

  • Base duration is 12 secondsBase duration is 12 seconds
  • Base secondary duration is 6 secondsBase secondary duration is 6 seconds
  • 60 % of Phys.Dmg Converted to Chaos.Dmg60 % of Physical Damage Converted to Chaos Damage
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • 40 % chance to Poison on Hit40 % chance to Poison on Hit
  • Maximum 50 caught Proj Creates up to 50 caught Proj immediately Creates 15 caught Proj per secondMaximum 50 caught Projectiles Creates up to 50 caught Projectiles immediately Creates 15 caught Projectiles per second
  • 40 % chance to keep each caught Proj fired with Whirling Blades40 % chance to keep each caught Projectile fired with Whirling Blades
  • q20: (0 - 20) % inc. Poison Dur.(0 - 20) % increased Poison Duration

Vaal Volcanic Fissure

  • Vaal Volcanic Fissure
  • Melee
  • Attack
  • Projectile
  • AoE
  • Slam
  • Fire
  • Vaal
Level
(1 - 20)(1 - 20)
Souls Per Use
2525
Soul Gain Prevention
6 sec6 sec
Attack Speed
80% of base80% of base
Attack Damage
(201 - 353)% of base(201 - 353)% of base
Effectiveness of Added Damage
(201 - 353)%(201 - 353)%
Projectile Speed
6 m/s6 metres per Second

Req: Level 12+ | Str 155+

Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.

Vaal Volcanic Fissure

  • Fires 9 ProjFires 9 Projectiles
  • 60 % of Phys.Dmg Converted to Fire.Dmg60 % of Physical Damage Converted to Fire Damage
  • 50 % more AoE50 % more Area of Effect
  • Fissure erupts 5 additional timesFissure erupts 5 additional times
  • q20: Fires +(0 - 2) ProjFires +(0 - 2) Projectiles
  • Fires 9 ProjFires 9 Projectiles
  • 60 % of Phys.Dmg Converted to Fire.Dmg60 % of Physical Damage Converted to Fire Damage
  • 50 % more AoE50 % more Area of Effect
  • Fissure erupts 5 additional timesFissure erupts 5 additional times
  • q20: Fires +(0 - 2) ProjFires +(0 - 2) Projectiles

Ambush

  • Ambush
  • Critical
  • Spell
  • Movement
  • Duration
  • Travel
Level
(1 - 20)(1 - 20)
Cost
(8 - 23) Mana(8 - 23) Mana
Cooldown Time
5.00 sec5.00 sec
Cast Time
0.30 sec0.30 sec

Req: Level 34+ | Dex 98+ | Int 68+

Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Performing a melee attack with a One-Handed Weapon removes the buff to exert that attack.Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Performing a melee attack with a One-Handed Weapon removes the buff to exert that attack.

  • Base duration is 1.5 secondsBase duration is 1.5 seconds
  • Buff is removed to Exert the next Melee Attack you perform Attacks Exerted by this Skill cannot be Exerted by other SkillsBuff is removed to Exert the next Melee Attack you perform Attacks Exerted by this Skill cannot be Exerted by other Skills
  • Exerted Attacks have +25 % to Crit%Exerted Attacks have +25 % to Critical Strike Chance
  • Exerted Attacks have +(100 - 138) % to Crit MultiExerted Attacks have +(100 - 138) % to Critical Strike Multiplier
  • Base Debuff Dur. is 3 secondsBase Debuff Duration is 3 seconds
  • q20: Exerted Attacks have +(0 - 10) % to Crit%Exerted Attacks have +(0 - 10) % to Critical Strike Chance

Bodyswap

  • Bodyswap
  • Movement
  • Spell
  • AoE
  • Fire
  • Travel
Level
(1 - 20)(1 - 20)
Cost
(8 - 23) Mana(8 - 23) Mana
Cast Time
0.65 sec0.65 sec
Critical Strike Chance
6.00%6.00%
AoE Radius
1010

Req: Level 10+ | Dex 68+ | Int 98+

Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.

  • This Spell deals (3 - 210) to (5 - 315) , plus 6 % of your max Life, as base Fire.DmgThis Spell deals (3 - 210) to (5 - 315) , plus 6 % of your maximum Life, as base Fire Damage
  • Explosion deals base Fire.Dmg equal to (6 - 7.9) % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to (6 - 7.9) % of the corpse's Maximum Life
  • +(0 - 0.2) m to radius+(0 - 0.2) metres to radius
  • 300 % more AoE if Consuming a corpse300 % more Area of Effect if Consuming a corpse
  • q20: Deals +(0 - 6) % of your max Life, as base Fire.DmgDeals +(0 - 6) % of your maximum Life, as base Fire Damage

Bodyswap of Sacrifice

  • Bodyswap of Sacrifice
  • Movement
  • Spell
  • AoE
  • Fire
  • Travel
  • Minion
Level
(1 - 20)(1 - 20)
Cost
(8 - 23) Mana(8 - 23) Mana
Cast Time
0.65 sec0.65 sec
Critical Strike Chance
6.00%6.00%
AoE Radius
1010

Req: Level 10+ | Dex 68+ | Int 98+

Violently destroys your body and recreates it at the location of a targeted enemy or damageable minion, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise minions over enemies. If targeting a minion, the minion will also be destroyed in an explosion which deals damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.Violently destroys your body and recreates it at the location of a targeted enemy or damageable minion, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise minions over enemies. If targeting a minion, the minion will also be destroyed in an explosion which deals damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.

  • This Spell deals (3 - 210) to (5 - 315) , plus 4 % of your max Life, as base Fire.DmgThis Spell deals (3 - 210) to (5 - 315) , plus 4 % of your maximum Life, as base Fire Damage
  • Explosion deals base Fire.Dmg equal to (19 - 29) % of the Minion's max LifeExplosion deals base Fire Damage equal to (19 - 29) % of the Minion's maximum Life
  • +(0 - 0.2) m to radius+(0 - 0.2) metres to radius
  • 50 % less Dmg with Ailments50 % less Damage with Ailments
  • 300 % more AoE if Consuming a Minion300 % more Area of Effect if Consuming a Minion
  • q20: Explosion deals base Fire.Dmg equal to (0 - 5) % of the Minion's max LifeExplosion deals base Fire Damage equal to (0 - 5) % of the Minion's maximum Life

Chain Hook

  • Chain Hook
  • Attack
  • AoE
  • Movement
  • Melee
Level
(1 - 20)(1 - 20)
Cost
(5 - 8) Mana(5 - 8) Mana
Attack Speed
120% of base120% of base
Attack Damage
(171 - 393)% of base(171 - 393)% of base
Effectiveness of Added Damage
(171 - 393)%(171 - 393)%
AoE Radius
2424

Req: Level 12+ | Str 155+

When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.

  • +0.1 m to Radius per 5 Rage+0.1 metres to Radius per 5 Rage
  • Gain 2 Rage on Attack HitGain 2 Rage on Attack Hit
  • q20: Gain (0 - 1) Rage on Attack HitGain (0 - 1) Rage on Attack Hit

Charged Dash

  • Charged Dash
  • Movement
  • AoE
  • Channelling
  • Attack
  • Melee
  • Lightning
Level
(1 - 20)(1 - 20)
Cost
(5 - 6) Mana(5 - 6) Mana
Attack Speed
160% of base160% of base
Attack Damage
(144 - 264)% of base(144 - 264)% of base
Effectiveness of Added Damage
(144 - 264)%(144 - 264)%
AoE Radius
12-22, 2/stage12-22, 2/stage

Req: Level 28+ | Dex 155+

Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Deals 150 % more Dmg with Hits while Channelling if Illusion has finished movingDeals 150 % more Damage with Hits while Channelling if Illusion has finished moving
  • Hits from Final wave deal 75 % of Dmg per stageHits from Final wave deal 75 % of Damage per stage
  • Illusion moves at 130 % of your Move.SpdIllusion moves at 130 % of your Movement Speed
  • q20: Illusion moves at an additional +(0 - 20) % of your Move.SpdIllusion moves at an additional +(0 - 20) % of your Movement Speed

Consecrated Path

  • Consecrated Path
  • Fire
  • Melee
  • Attack
  • AoE
  • Movement
  • Duration
  • Slam
Level
(1 - 20)(1 - 20)
Cost
(9 - 13) Mana(9 - 13) Mana
Attack Speed
80% of base80% of base
Attack Damage
(274 - 469)% of base(274 - 469)% of base
Effectiveness of Added Damage
(274 - 469)%(274 - 469)%
AoE Radius
2323

Req: Level 28+ | Str 98+ | Int 68+

Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.

  • Base duration is 4 secondsBase duration is 4 seconds
  • 50 % of Phys.Dmg Converted to Fire.Dmg50 % of Physical Damage Converted to Fire Damage
  • Deals up to 20 % more Dmg with Hits to closer targetsDeals up to 20 % more Damage with Hits to closer targets
  • q20: Deals up to +(0 - 15) % more Dmg with Hits to closer targetsDeals up to +(0 - 15) % more Damage with Hits to closer targets

Consecrated Path of Endurance

  • Consecrated Path of Endurance
  • Fire
  • Melee
  • Attack
  • AoE
  • Movement
  • Duration
  • Slam
Level
(1 - 20)(1 - 20)
Cost
(9 - 13) Mana(9 - 13) Mana
Cooldown Time
2.00 sec2.00 sec
Attack Speed
80% of base80% of base
Attack Damage
(167 - 306)% of base(167 - 306)% of base
Effectiveness of Added Damage
(167 - 306)%(167 - 306)%
AoE Radius
2323

Req: Level 28+ | Str 98+ | Int 68+

Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. The cooldown can be bypassed by expending an Endurance Charge. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. The cooldown can be bypassed by expending an Endurance Charge. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.

  • Base duration is 4 secondsBase duration is 4 seconds
  • 50 % of Phys.Dmg Converted to Fire.Dmg50 % of Physical Damage Converted to Fire Damage
  • Deals up to 20 % more Dmg with Hits to closer targetsDeals up to 20 % more Damage with Hits to closer targets
  • 10 % more AoE per Endurance Charge10 % more Area of Effect per Endurance Charge
  • 10 % more Atk Dmg per Endurance Charge10 % more Attack Damage per Endurance Charge
  • q20: Deals up to +(0 - 15) % more Dmg with Hits to closer targetsDeals up to +(0 - 15) % more Damage with Hits to closer targets

Cyclone

  • Cyclone
  • Attack
  • AoE
  • Melee
  • Movement
  • Channelling
Level
(1 - 20)(1 - 20)
Cost
(2 - 3) Mana(2 - 3) Mana
Attack Speed
300% of base300% of base
Attack Damage
(82 - 150)% of base(82 - 150)% of base
Effectiveness of Added Damage
(82 - 150)%(82 - 150)%
Radius
1616

Req: Level 28+ | Str 68+ | Dex 98+

Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.

  • 15 % inc. AoE per 0.1 metre additional Melee Strike Range15 % increased Area of Effect per 0.1 metre additional Melee Strike Range
  • (20 - 30) % less Move.Spd(20 - 30) % less Movement Speed
  • q20: (0 - 5) % inc. AoE per 0.1 metre additional Melee Strike Range(0 - 5) % increased Area of Effect per 0.1 metre additional Melee Strike Range

Cyclone of Tumult

  • Cyclone of Tumult
  • Attack
  • AoE
  • Melee
  • Movement
  • Channelling
Level
(1 - 20)(1 - 20)
Cost
(4 - 5) Mana(4 - 5) Mana
Attack Speed
180% of base180% of base
Attack Damage
(82 - 150)% of base(82 - 150)% of base
Effectiveness of Added Damage
(82 - 150)%(82 - 150)%
Radius
1616

Req: Level 28+ | Str 68+ | Dex 98+

Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.

  • 15 % inc. AoE per 0.1 metre additional Melee Strike Range15 % increased Area of Effect per 0.1 metre additional Melee Strike Range
  • 25 % more Atk Speed per Stage25 % more Attack Speed per Stage
  • Gains 1 Stage every 0.4 seconds while ChannellingGains 1 Stage every 0.4 seconds while Channelling
  • Maximum 5 StagesMaximum 5 Stages
  • +0.1 m to radius per Stage+0.1 metres to radius per Stage
  • 10 % less Move.Spd per Stage10 % less Movement Speed per Stage
  • Lose 1 Stage every 0.4 seconds while not ChannellingLose 1 Stage every 0.4 seconds while not Channelling
  • q20: (0 - 5) % more Atk Speed per Stage(0 - 5) % more Attack Speed per Stage

Dash

  • Dash
  • Spell
  • Movement
  • Travel
  • Blink
Level
(1 - 20)(1 - 20)
Cost
(4 - 16) Mana(4 - 16) Mana
Cooldown Time
2.50 sec2.50 sec
Cast Time
0.15 sec0.15 sec

Req: Level 4+ | Dex 155+

Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.

  • (0 - 19) % inc. CDRR(0 - 19) % increased Cooldown Recovery Rate
  • (0 - 57) % inc. travel distance(0 - 57) % increased travel distance
  • This Spell's Cast Speed cannot be modifiedThis Spell's Cast Speed cannot be modified
  • q20: (0 - 10) % inc. CDRR(0 - 10) % increased Cooldown Recovery Rate

Flame Dash

  • Flame Dash
  • Spell
  • Movement
  • Duration
  • Fire
  • Travel
  • Blink
Level
(1 - 20)(1 - 20)
Cost
(8 - 23) Mana(8 - 23) Mana
Cooldown Time
3.50 sec (3 Times)3.50 sec (3 Times)
Cast Time
0.80 sec0.80 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
(90 - 170)%(90 - 170)%

Req: Level 10+ | Int 155+

Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.

  • Deals (22.6 - 1999.4) Base Fire.Dmg per secondDeals (22.6 - 1999.4) Base Fire Damage per second
  • Base duration is 4 secondsBase duration is 4 seconds
  • Deals (7 - 659) to (11 - 988) Fire.DmgDeals (7 - 659) to (11 - 988) Fire Damage
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • (0 - 19) % inc. CDRR(0 - 19) % increased Cooldown Recovery Rate
  • q20: (0 - 10) % inc. CDRR(0 - 10) % increased Cooldown Recovery Rate

Flame Dash of Return

  • Flame Dash of Return
  • Spell
  • Movement
  • Duration
  • Fire
Level
(1 - 20)(1 - 20)
Cost
(6 - 16) Mana(6 - 16) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
(230 - 430)%(230 - 430)%

Req: Level 10+ | Int 155+

Teleport to a location, damaging enemies and leaving a trail of burning ground, then repeat the teleport in the other direction. Cannot be triggered, or used by a totem, trap or mine. Cannot be supported by Unleash.Teleport to a location, damaging enemies and leaving a trail of burning ground, then repeat the teleport in the other direction. Cannot be triggered, or used by a totem, trap or mine. Cannot be supported by Unleash.

  • Deals (12.2 - 1076.2) Base Fire.Dmg per secondDeals (12.2 - 1076.2) Base Fire Damage per second
  • Base duration is 4 secondsBase duration is 4 seconds
  • Repeats 1 timesRepeats 1 times
  • Deals (19 - 1722) to (29 - 2583) Fire.DmgDeals (19 - 1722) to (29 - 2583) Fire Damage
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Reverses direction when RepeatingReverses direction when Repeating
  • (0 - 19) % inc. max travel distance(0 - 19) % increased maximum travel distance
  • q20: (0 - 20) % chance to Scorch Enemies(0 - 20) % chance to Scorch Enemies

Flicker Strike

  • Flicker Strike
  • Attack
  • Melee
  • Strike
  • Movement
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(5 - 8) Mana(5 - 8) Mana
Cooldown Time
2.00 sec2.00 sec
Attack Speed
120% of base120% of base
Attack Damage
(177 - 409)% of base(177 - 409)% of base
Effectiveness of Added Damage
(177 - 409)%(177 - 409)%

Req: Level 10+ | Dex 155+

Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.

  • Base duration is 3 secondsBase duration is 3 seconds
  • 10 % inc. Atk Speed per Frenzy Charge10 % increased Attack Speed per Frenzy Charge
  • 15 % chance to gain a Frenzy Charge on Hit15 % chance to gain a Frenzy Charge on Hit
  • Buff grants 20 % inc. Move.SpdBuff grants 20 % increased Movement Speed
  • q20: (0 - 10) % chance to gain a Frenzy Charge on Hit(0 - 10) % chance to gain a Frenzy Charge on Hit

Flicker Strike of Power

  • Flicker Strike of Power
  • Critical
  • Attack
  • Melee
  • Strike
  • Movement
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(5 - 8) Mana(5 - 8) Mana
Cooldown Time
2.00 sec2.00 sec
Attack Speed
120% of base120% of base
Attack Damage
(177 - 409)% of base(177 - 409)% of base
Effectiveness of Added Damage
(177 - 409)%(177 - 409)%

Req: Level 10+ | Dex 155+

Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Power Charge.Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Power Charge.

  • Base duration is 3 secondsBase duration is 3 seconds
  • 30 % chance to gain a Power Charge on Critical Strike30 % chance to gain a Power Charge on Critical Strike
  • 50 % inc. Crit% per Power Charge50 % increased Critical Strike Chance per Power Charge
  • Buff grants 20 % inc. Move.SpdBuff grants 20 % increased Movement Speed
  • q20: (0 - 20) % chance to gain a Power Charge on Critical Strike(0 - 20) % chance to gain a Power Charge on Critical Strike

Leap Slam

  • Leap Slam
  • Attack
  • AoE
  • Melee
  • Movement
  • Travel
  • Slam
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(136 - 315)% of base(136 - 315)% of base
Effectiveness of Added Damage
(136 - 315)%(136 - 315)%
Radius
1515

Req: Level 10+ | Str 155+

Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.

  • (20 - 39) % inc. Stun Dur. against Enemies that are on Full Life(20 - 39) % increased Stun Duration against Enemies that are on Full Life
  • +0.55 seconds to Attack Time+0.55 seconds to Attack Time
  • Base radius is 1.5 mBase radius is 1.5 metres
  • Damaging Hits always Stun Enemies that are on Full LifeDamaging Hits always Stun Enemies that are on Full Life
  • q20: (0 - 40) % inc. Stun Dur. against Enemies that are on Full Life(0 - 40) % increased Stun Duration against Enemies that are on Full Life

Leap Slam of Groundbreaking

  • Leap Slam of Groundbreaking
  • Attack
  • AoE
  • Melee
  • Movement
  • Travel
  • Slam
Level
(1 - 20)(1 - 20)
Cost
(9 - 14) Mana(9 - 14) Mana
Attack Speed
70% of base70% of base
Attack Damage
(286 - 661)% of base(286 - 661)% of base
Effectiveness of Added Damage
(286 - 661)%(286 - 661)%
Radius
1515

Req: Level 10+ | Str 155+

Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.

  • (20 - 39) % inc. Stun Dur. against Enemies that are on Full Life(20 - 39) % increased Stun Duration against Enemies that are on Full Life
  • Base radius is 2.5 mBase radius is 2.5 metres
  • Damaging Hits always Stun Enemies that are on Full LifeDamaging Hits always Stun Enemies that are on Full Life
  • q20: (0 - 40) % inc. Stun Dur. against Enemies that are on Full Life(0 - 40) % increased Stun Duration against Enemies that are on Full Life

Lightning Warp

  • Lightning Warp
  • Spell
  • AoE
  • Duration
  • Movement
  • Lightning
  • Travel
Level
(1 - 20)(1 - 20)
Cost
(11 - 33) Mana(11 - 33) Mana
Cast Time
0.60 sec0.60 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
90%90%
Radius
1616

Req: Level 10+ | Int 155+

Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.

  • Deals (1 - 51) to (19 - 965) Light.DmgDeals (1 - 51) to (19 - 965) Lightning Damage
  • +(0 - 0.4) m to radius+(0 - 0.4) metres to radius
  • Can queue up to 50 usesCan queue up to 50 uses
  • (30 - 49) % reduced Dur.(30 - 49) % reduced Duration
  • q20: (0 - 20) % inc. Cast Speed(0 - 20) % increased Cast Speed

Mirror Arrow

  • Mirror Arrow
  • Attack
  • Minion
  • Duration
  • Movement
  • Travel
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(14 - 20) Mana(14 - 20) Mana
Cooldown Time
3.00 sec3.00 sec

Req: Level 10+ | Dex 155+

Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.

  • Base duration is 3 secondsBase duration is 3 seconds
  • (0 - 47) % inc. CDRR(0 - 47) % increased Cooldown Recovery Rate
  • Minions deal (0 - 57) % more DmgMinions deal (0 - 57) % more Damage
  • q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate

Mirror Arrow of Bombarding Clones

  • Mirror Arrow of Bombarding Clones
  • Attack
  • Minion
  • Duration
  • Movement
  • Travel
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(14 - 20) Mana(14 - 20) Mana
Cooldown Time
3.00 sec3.00 sec

Req: Level 10+ | Dex 155+

Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.

  • Base duration is 5 secondsBase duration is 5 seconds
  • Maximum of 3 Clones that fire Arrows upwardsMaximum of 3 Clones that fire Arrows upwards
  • Minions deal (0 - 57) % more DmgMinions deal (0 - 57) % more Damage
  • q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate

Mirror Arrow of Prismatic Clones

  • Mirror Arrow of Prismatic Clones
  • Attack
  • Minion
  • Duration
  • Movement
  • Travel
  • Prismatic
  • Bow
Level
(1 - 20)(1 - 20)
Cost
(14 - 20) Mana(14 - 20) Mana
Cooldown Time
3.00 sec3.00 sec

Req: Level 10+ | Dex 155+

Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.

  • Base duration is 5 secondsBase duration is 5 seconds
  • Maximum of 3 Clones that fire Elemental ArrowsMaximum of 3 Clones that fire Elemental Arrows
  • Minions deal (0 - 57) % more DmgMinions deal (0 - 57) % more Damage
  • q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate

Phase Run

  • Phase Run
  • Spell
  • Duration
  • Movement
  • Physical
  • Travel
Level
(1 - 20)(1 - 20)
Cost
(8 - 13) Mana(8 - 13) Mana
Cooldown Time
4.00 sec4.00 sec
Cast Time
InstantInstant

Req: Level 34+ | Dex 155+

Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.

  • Base duration is 1.8 secondsBase duration is 1.8 seconds
  • Base secondary duration is 0.2 secondsBase secondary duration is 0.2 seconds
  • (20 - 30) % more Melee Phys.Dmg(20 - 30) % more Melee Physical Damage
  • 100 % inc. Skill Dur. per Frenzy Charge removed100 % increased Skill Duration per Frenzy Charge removed
  • Buff grants 100 % inc. StealthBuff grants 100 % increased Stealth
  • Buff grants PhasingBuff grants Phasing
  • Buff grants (30 - 39) % inc. Move.SpdBuff grants (30 - 39) % increased Movement Speed
  • q20: Buff grants (0 - 10) % inc. Move.SpdBuff grants (0 - 10) % increased Movement Speed

Quickstep

  • Quickstep
  • Spell
  • Movement
  • Travel
  • Blink
Cooldown Time
10.00 sec10.00 sec
Cast Time
0.15 sec0.15 sec

Req: Level 1+

Performs a series of quick teleports towards a targeted location, stopping if you would overlap with monsters or terrain. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills. Cannot be supported.Performs a series of quick teleports towards a targeted location, stopping if you would overlap with monsters or terrain. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills. Cannot be supported.

  • 200 % inc. CDRR if used while no Enemies are in your Presence200 % increased Cooldown Recovery Rate if used while no Enemies are in your Presence
  • 200 % inc. CDRR if used while a Unique Enemy is in your Presence200 % increased Cooldown Recovery Rate if used while a Unique Enemy is in your Presence
  • Quality has no effectQuality has no effect
  • This Spell's Cast Speed cannot be modifiedThis Spell's Cast Speed cannot be modified
  • q20: Quality has no effectQuality has no effect

Shield Charge

  • Shield Charge
  • Attack
  • Melee
  • AoE
  • Movement
  • Travel
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Time
0.50 sec0.50 sec
Critical Strike Chance
5.00%5.00%
Charging Radius
88
End Circle Radius
1616
End Cone Radius
2828

Req: Level 4+ | Str 155+

Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.

  • (9 - 252) to (13 - 378) Base Off Hand Phys.Dmg(9 - 252) to (13 - 378) Base Off Hand Physical Damage
  • (3 - 8) to (5 - 12) Added Phys.Dmg per 15 Armour or ER on Shield(3 - 8) to (5 - 12) Added Physical Damage per 15 Armour or Evasion Rating on Shield
  • 75 % inc. Stun Threshold reduction on enemies at Maximum charge distance75 % increased Stun Threshold reduction on enemies at Maximum charge distance
  • 100 % more Dmg with Hits at Maximum Charge Distance100 % more Damage with Hits at Maximum Charge Distance
  • (90 - 109) % inc. Move.Spd(90 - 109) % increased Movement Speed
  • q20: (0 - 20) % inc. Move.Spd(0 - 20) % increased Movement Speed

Stormbind of Teleportation

  • Stormbind of Teleportation
  • Spell
  • AoE
  • Channelling
  • Lightning
  • Duration
  • Arcane
  • Movement
Level
(1 - 20)(1 - 20)
Cost
(4 - 6) Mana(4 - 6) Mana
Cast Time
0.12 sec0.12 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(170 - 200)%(170 - 200)%

Req: Level 28+ | Int 155+

Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.

Stormbind of Teleportation

  • Deals (39 - 552) to (116 - 1656) Light.DmgDeals (39 - 552) to (116 - 1656) Lightning Damage
  • Base duration is 12 secondsBase duration is 12 seconds
  • 50 % reduced Move.Spd50 % reduced Movement Speed
  • Runes have 30 % more AoE per ImprovementRunes have 30 % more Area of Effect per Improvement
  • Runes deal 100 % more Dmg with Hits and Ailments per ImprovementRunes deal 100 % more Damage with Hits and Ailments per Improvement
  • A Rune is Improved for each (5 - 24) Mana SpentA Rune is Improved for each (5 - 24) Mana Spent
  • Runes can be improved 3 timesRunes can be improved 3 times
  • q20: Runes have +(0 - 10) % more AoE per ImprovementRunes have +(0 - 10) % more Area of Effect per Improvement

Rune Blast of Teleportation

  • Teleport to the detonated Rune if you have not detonated Runes in the past 0.5 secondsTeleport to the detonated Rune if you have not detonated Runes in the past 0.5 seconds
  • q20: (0 - 10) % inc. Cast Speed(0 - 10) % increased Cast Speed
  • Deals (39 - 552) to (116 - 1656) Light.DmgDeals (39 - 552) to (116 - 1656) Lightning Damage
  • Base duration is 12 secondsBase duration is 12 seconds
  • 50 % reduced Move.Spd50 % reduced Movement Speed
  • Runes have 30 % more AoE per ImprovementRunes have 30 % more Area of Effect per Improvement
  • Runes deal 100 % more Dmg with Hits and Ailments per ImprovementRunes deal 100 % more Damage with Hits and Ailments per Improvement
  • A Rune is Improved for each (5 - 24) Mana SpentA Rune is Improved for each (5 - 24) Mana Spent
  • Runes can be improved 3 timesRunes can be improved 3 times
  • Teleport to the detonated Rune if you have not detonated Runes in the past 0.5 secondsTeleport to the detonated Rune if you have not detonated Runes in the past 0.5 seconds
  • q20: Runes have +(0 - 10) % more AoE per ImprovementRunes have +(0 - 10) % more Area of Effect per Improvement
  • q20: (0 - 10) % inc. Cast Speed(0 - 10) % increased Cast Speed

Vaal Cyclone

  • Vaal Cyclone
  • Attack
  • AoE
  • Melee
  • Duration
  • Vaal
  • Movement
  • Channelling
Level
(1 - 20)(1 - 20)
Souls Per Use
2525
Soul Gain Prevention
5 sec5 sec
Attack Speed
300% of base300% of base
Attack Damage
(130 - 221)% of base(130 - 221)% of base
Effectiveness of Added Damage
(130 - 221)%(130 - 221)%

Req: Level 28+ | Str 68+ | Dex 98+

Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.

  • Base duration is 5 secondsBase duration is 5 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • 15 % inc. AoE per 0.1 metre additional Melee Strike Range15 % increased Area of Effect per 0.1 metre additional Melee Strike Range
  • Can't be EvadedCan't be Evaded
  • q20: (0 - 5) % inc. AoE per 0.1 metre additional Melee Strike Range(0 - 5) % increased Area of Effect per 0.1 metre additional Melee Strike Range

Vaal Flicker Strike

  • Vaal Flicker Strike
  • Attack
  • Melee
  • Strike
  • Movement
  • Vaal
  • Duration
Level
(1 - 20)(1 - 20)
Souls Per Use
3030
Soul Gain Prevention
6 sec6 sec
Attack Speed
300% of base300% of base
Attack Damage
(174 - 363)% of base(174 - 363)% of base
Effectiveness of Added Damage
(174 - 363)%(174 - 363)%

Req: Level 10+ | Dex 155+

Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.

Vaal Flicker Strike

  • This Attack Repeats 25 additional timesThis Attack Repeats 25 additional times
  • 10 % inc. Atk Speed per Frenzy Charge10 % increased Attack Speed per Frenzy Charge
  • 70 % less Dmg with Ailments70 % less Damage with Ailments
  • 30 % chance to gain a Frenzy Charge on Hit30 % chance to gain a Frenzy Charge on Hit
  • q20: (0 - 10) % chance to gain a Frenzy Charge on Hit(0 - 10) % chance to gain a Frenzy Charge on Hit
  • This Attack Repeats 25 additional timesThis Attack Repeats 25 additional times
  • 10 % inc. Atk Speed per Frenzy Charge10 % increased Attack Speed per Frenzy Charge
  • 70 % less Dmg with Ailments70 % less Damage with Ailments
  • 30 % chance to gain a Frenzy Charge on Hit30 % chance to gain a Frenzy Charge on Hit
  • q20: (0 - 10) % chance to gain a Frenzy Charge on Hit(0 - 10) % chance to gain a Frenzy Charge on Hit

Vaal Lightning Warp

  • Vaal Lightning Warp
  • Spell
  • AoE
  • Duration
  • Vaal
  • Lightning
  • Movement
  • Travel
Level
(1 - 20)(1 - 20)
Souls Per Use
2020
Soul Gain Prevention
2 sec2 sec
Cast Time
1.00 sec1.00 sec
Critical Strike Chance
5.00%5.00%
Effectiveness of Added Damage
50%50%
AoE Radius
1616

Req: Level 10+ | Int 155+

Casts a delayed teleport for nearby enemies to a target destination. When the teleport occurs, lightning damage is dealt to the enemies both before and after they teleport.Casts a delayed teleport for nearby enemies to a target destination. When the teleport occurs, lightning damage is dealt to the enemies both before and after they teleport.

  • Deals (1 - 31) to (18 - 586) Light.DmgDeals (1 - 31) to (18 - 586) Lightning Damage
  • (0 - 38) % reduced Dur.(0 - 38) % reduced Duration
  • q20: (0 - 20) % inc. Cast Speed(0 - 20) % increased Cast Speed

Whirling Blades

  • Whirling Blades
  • Attack
  • Melee
  • Movement
  • Travel
Level
(1 - 20)(1 - 20)
Cost
(6 - 10) Mana(6 - 10) Mana
Attack Damage
(136 - 315)% of base(136 - 315)% of base
Effectiveness of Added Damage
(136 - 315)%(136 - 315)%

Req: Level 10+ | Dex 98+ | Int 68+

Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.

  • When Dual Wielding, Deals 75 % Dmg from each Weapon combinedWhen Dual Wielding, Deals 75 % Damage from each Weapon combined
  • +0.6 seconds to Attack Time+0.6 seconds to Attack Time
  • q20: (0 - 10) % inc. Atk Speed(0 - 10) % increased Attack Speed

Withering Step

  • Withering Step
  • Travel
  • AoE
  • Chaos
  • Movement
  • Blink
  • Spell
  • Duration
Level
(1 - 20)(1 - 20)
Cost
(8 - 23) Mana(8 - 23) Mana
Cooldown Time
3.00 sec3.00 sec
Cast Time
InstantInstant
Aoe Radius
2626

Req: Level 10+ | Dex 98+ | Int 68+

Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive.Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive.

  • Withered lasts 3 secondsWithered lasts 3 seconds
  • +(0 - 0.6) m to radius+(0 - 0.6) metres to radius
  • Cannot be Cast or Triggered while Elusive Grants ElusiveCannot be Cast or Triggered while Elusive Grants Elusive
  • This Skill's Cooldown does not recover during its effectThis Skill's Cooldown does not recover during its effect
  • (0 - 38) % inc. Effect of Elusive from this Skill(0 - 38) % increased Effect of Elusive from this Skill
  • Inflicts (4 - 6) Withered Debuffs the first time each Enemy enters the AreaInflicts (4 - 6) Withered Debuffs the first time each Enemy enters the Area
  • Buff grants PhasingBuff grants Phasing
  • q20: Inflicts +(0 - 2) Withered Debuffs the first time each Enemy enters the AreaInflicts +(0 - 2) Withered Debuffs the first time each Enemy enters the Area

Crushing Fist

  • Crushing Fist
  • Attack
  • Melee
  • Slam
  • AoE
  • Retaliation
Level
(1 - 20)(1 - 20)
Cost
(8 - 14) Mana(8 - 14) Mana
Cooldown Time
4.00 sec4.00 sec
Attack Speed
70% of base70% of base
Attack Damage
(1004 - 2194)% of base(1004 - 2194)% of base
Effectiveness of Added Damage
(1004 - 2194)%(1004 - 2194)%

Req: Level 4+ | Str 155+

Retaliate against a blocked hit by calling forth a huge armoured fist to slam into the ground in front of you as you do the same, dealing weapon damage in an area.Retaliate against a blocked hit by calling forth a huge armoured fist to slam into the ground in front of you as you do the same, dealing weapon damage in an area.

  • Cannot be used by default Becomes Usable once for 2 seconds when you Block a HitCannot be used by default Becomes Usable once for 2 seconds when you Block a Hit
  • Can't be EvadedCan't be Evaded
  • 60 % less Dmg with Ailments60 % less Damage with Ailments
  • Base radius is (2 - 2.8) mBase radius is (2 - 2.8) metres
  • q20: (0 - 20) % inc. CDRR(0 - 20) % increased Cooldown Recovery Rate

Divine Retribution

  • Divine Retribution
  • Spell
  • AoE
  • Lightning
  • Physical
  • Retaliation
Level
(1 - 20)(1 - 20)
Cost
(9 - 23) Mana(9 - 23) Mana
Cooldown Time
4.00 sec4.00 sec
Cast Time
0.70 sec0.70 sec
Critical Strike Chance
6.00%6.00%
Effectiveness of Added Damage
(390 - 540)%(390 - 540)%

Req: Level 16+ | Str 68+ | Int 98+

Retaliate against a blocked hit with a surge of divine power, causing multiple waves of lightning bursts to expand outward from a targeted location. This skill cannot be Triggered or used by Totems, Traps, or Mines.Retaliate against a blocked hit with a surge of divine power, causing multiple waves of lightning bursts to expand outward from a targeted location. This skill cannot be Triggered or used by Totems, Traps, or Mines.

  • Deals (62 - 2395) to (92 - 3593) Phys.DmgDeals (62 - 2395) to (92 - 3593) Physical Damage
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Cannot be used by default Becomes Usable once for 2 seconds when you Block a HitCannot be used by default Becomes Usable once for 2 seconds when you Block a Hit
  • Burst Base radius is (1.2 - 1.6) mBurst Base radius is (1.2 - 1.6) metres
  • Each wave has 6 BurstsEach wave has 6 Bursts
  • Causes 4 WavesCauses 4 Waves
  • q20: (0 - 20) % inc. CDRR(0 - 20) % increased Cooldown Recovery Rate

Eviscerate

  • Eviscerate
  • Attack
  • Melee
  • AoE
  • Retaliation
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Cooldown Time
3.00 sec3.00 sec
Attack Damage
(675 - 1345)% of base(675 - 1345)% of base
Effectiveness of Added Damage
(675 - 1345)%(675 - 1345)%

Req: Level 16+ | Str 98+ | Dex 68+

Retaliate against a blocked hit with an arcing slash that releases two waves of force. Enemies close in front of you can be hit by both waves. Requires a Sword or Axe and a Shield.Retaliate against a blocked hit with an arcing slash that releases two waves of force. Enemies close in front of you can be hit by both waves. Requires a Sword or Axe and a Shield.

  • Cannot be used by default Becomes Usable once for 2 seconds when you Block a HitCannot be used by default Becomes Usable once for 2 seconds when you Block a Hit
  • Can't be EvadedCan't be Evaded
  • Base wave length is 10 mBase wave length is 10 metres
  • Base wave width is (2.8 - 3.2) mBase wave width is (2.8 - 3.2) metres
  • Causes BleedingCauses Bleeding
  • q20: (0 - 20) % inc. CDRR(0 - 20) % increased Cooldown Recovery Rate

Glacial Shield Swipe

  • Glacial Shield Swipe
  • Attack
  • Melee
  • AoE
  • Cold
  • Physical
  • Retaliation
Level
(1 - 20)(1 - 20)
Cost
(7 - 11) Mana(7 - 11) Mana
Cooldown Time
3.50 sec3.50 sec
Attack Time
0.70 sec0.70 sec
Critical Strike Chance
5.00%5.00%

Req: Level 16+ | Str 68+ | Dex 98+

Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of ice in a cone in front of you.Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of ice in a cone in front of you.

  • (78 - 607) to (117 - 911) Base Off Hand Phys.Dmg(78 - 607) to (117 - 911) Base Off Hand Physical Damage
  • 100 % of Phys.Dmg Converted to Cold.Dmg100 % of Physical Damage Converted to Cold Damage
  • Cannot be used by default Becomes Usable once for 2 seconds when you Block a HitCannot be used by default Becomes Usable once for 2 seconds when you Block a Hit
  • (17 - 29) to (25 - 43) Added Phys.Dmg per 15 Armour or ER on Shield(17 - 29) to (25 - 43) Added Physical Damage per 15 Armour or Evasion Rating on Shield
  • Always Freezes enemiesAlways Freezes enemies
  • Can't be EvadedCan't be Evaded
  • 50 % less Dmg with Ailments50 % less Damage with Ailments
  • Base radius is 8 mBase radius is 8 metres
  • q20: (0 - 20) % inc. CDRR(0 - 20) % increased Cooldown Recovery Rate

Shield of Light

  • Shield of Light
  • Attack
  • Melee
  • AoE
  • Lightning
  • Physical
  • Retaliation
Level
(1 - 20)(1 - 20)
Cost
(7 - 11) Mana(7 - 11) Mana
Cooldown Time
3.00 sec3.00 sec
Attack Time
0.70 sec0.70 sec
Critical Strike Chance
5.00%5.00%

Req: Level 16+ | Str 98+ | Int 68+

Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of light in a cone in front of you. Additional waves will also emanate from allies in a radius around the first target struck, towards that target.Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of light in a cone in front of you. Additional waves will also emanate from allies in a radius around the first target struck, towards that target.

  • +0.1 % to Off Hand Crit% per 10 Maximum ES on Shield+0.1 % to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield
  • (20 - 158) to (30 - 237) Base Off Hand Phys.Dmg(20 - 158) to (30 - 237) Base Off Hand Physical Damage
  • (4 - 8) to (6 - 11) Added Phys.Dmg per 15 Armour on Shield(4 - 8) to (6 - 11) Added Physical Damage per 15 Armour on Shield
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Cannot be used by default Becomes Usable once for 2 seconds when you Block a HitCannot be used by default Becomes Usable once for 2 seconds when you Block a Hit
  • Can't be EvadedCan't be Evaded
  • Base radius is 5.5 mBase radius is 5.5 metres
  • Additional waves will be created from Allies within a Base radius of 4 m of the first Enemy struckAdditional waves will be created from Allies within a Base radius of 4 metres of the first Enemy struck
  • Maximum 4 additional wavesMaximum 4 additional waves
  • q20: (0 - 20) % inc. CDRR(0 - 20) % increased Cooldown Recovery Rate

Swordstorm

  • Swordstorm
  • Attack
  • Melee
  • AoE
  • Retaliation
Level
(1 - 20)(1 - 20)
Cost
(7 - 10) Mana(7 - 10) Mana
Cooldown Time
3.00 sec3.00 sec
Attack Damage
(124 - 247)% of base(124 - 247)% of base
Effectiveness of Added Damage
(124 - 247)%(124 - 247)%

Req: Level 16+ | Str 98+ | Dex 68+

Retaliate against a blocked hit with a hail of blades that rains down in front of you, repeatedly dealing the damage of both your weapons combined. Requires Dual Wielding Melee Weapons.Retaliate against a blocked hit with a hail of blades that rains down in front of you, repeatedly dealing the damage of both your weapons combined. Requires Dual Wielding Melee Weapons.

  • Cannot be used by default Becomes Usable once for 2 seconds when you Block a HitCannot be used by default Becomes Usable once for 2 seconds when you Block a Hit
  • Can't be EvadedCan't be Evaded
  • Base radius is (1.8 - 2.3) mBase radius is (1.8 - 2.3) metres
  • Dmgs Enemies 8 timesDamages Enemies 8 times
  • q20: (0 - 20) % inc. CDRR(0 - 20) % increased Cooldown Recovery Rate

Vengeful Cry

  • Vengeful Cry
  • Warcry
  • AoE
  • Duration
  • Retaliation
Level
(1 - 20)(1 - 20)
Cost
(15 - 19) Mana(15 - 19) Mana
Cooldown Time
8.00 sec8.00 sec
Use Time
0.80 sec0.80 sec

Req: Level 24+ | Str 155+

Retaliate against a savage hit with a warcry, taunting all nearby enemies to attack the user. The user and nearby allies gain a buff which grants rage and prevents rage from being lost. Minions cannot gain rage.Retaliate against a savage hit with a warcry, taunting all nearby enemies to attack the user. The user and nearby allies gain a buff which grants rage and prevents rage from being lost. Minions cannot gain rage.

  • Base duration is (2.5 - 3.4) secondsBase duration is (2.5 - 3.4) seconds
  • (0 - 38) % inc. Warcry Speed(0 - 38) % increased Warcry Speed
  • Cannot be used by default Becomes Usable once for 2 seconds when you take a Savage HitCannot be used by default Becomes Usable once for 2 seconds when you take a Savage Hit
  • Counts total Power of Enemies in RangeCounts total Power of Enemies in Range
  • Buff grants 3 Rage per second per 5 Power, counting a max of 25 powerBuff grants 3 Rage per second per 5 Power, counting a maximum of 25 power
  • Buff grants + 25 to Maximum Rage Buff prevents inherent loss of RageBuff grants + 25 to Maximum Rage Buff prevents inherent loss of Rage
  • q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate

Pact of Beidat

  • Pact of Beidat
  • Exceptional
  • Projectile
  • Chaining
  • AoE
  • Spell
  • Pact
Level
(1 - 20)(1 - 20)
Cost
(16 - 33) Mana(16 - 33) Mana
Cooldown Time
4.00 sec4.00 sec
Cast Time
0.80 sec0.80 sec

Req: Level 24+

Cast a pact, Empowering non-channelling spells that either fire projectiles, apply an effect to an area around a targeted location or fire chaining beams, causing them to deal more damage and have enhanced coverage. However, using this skill also burdens you with an Affliction .Cast a pact, Empowering non-channelling spells that either fire projectiles, apply an effect to an area around a targeted location or fire chaining beams, causing them to deal more damage and have enhanced coverage. However, using this skill also burdens you with an Affliction .

  • Empowered Skills deal (16 - 35) % more Dmg with Hits and AilmentsEmpowered Skills deal (16 - 35) % more Damage with Hits and Ailments
  • Empowers the next 6 Spells you CastEmpowers the next 6 Spells you Cast
  • Empowered Skills also affect (5 - 8) additional areas in a spiral around the targeted areaEmpowered Skills also affect (5 - 8) additional areas in a spiral around the targeted area
  • Beams from Empowered Skills Chain (4 - 6) additional timesBeams from Empowered Skills Chain (4 - 6) additional times
  • Empowered Skills fire (4 - 6) additional Proj Empowered Skills fire Proj in a circleEmpowered Skills fire (4 - 6) additional Projectiles Empowered Skills fire Projectiles in a circle
  • q20: Empowers the next +(0 - 2) Spells you CastEmpowers the next +(0 - 2) Spells you Cast

Pact of Ghorr

  • Pact of Ghorr
  • Exceptional
  • Spell
  • Pact
  • AoE
  • Duration
  • Projectile
  • Physical
Level
(1 - 20)(1 - 20)
Cost
(16 - 33) Mana(16 - 33) Mana
Cooldown Time
4.00 sec4.00 sec
Cast Time
0.80 sec0.80 sec

Req: Level 24+

Cast a pact, Empowering your damage over time spells but burdening you with an Affliction . This skill also grants the Hunger of Ghorr buff for a duration causing Fleshrend to trigger periodically.Cast a pact, Empowering your damage over time spells but burdening you with an Affliction . This skill also grants the Hunger of Ghorr buff for a duration causing Fleshrend to trigger periodically.

Pact of Ghorr

  • Empowers the next 3 non-Ailment DoT Spells you CastEmpowers the next 3 non-Ailment Damage over Time Spells you Cast
  • Empowered Skills deal 40 % more DoTEmpowered Skills deal 40 % more Damage over Time
  • Hunger of Ghorr base duration is 6 secondsHunger of Ghorr base duration is 6 seconds
  • Hunger of Ghorr triggers Fleshrend every 2 secondsHunger of Ghorr triggers Fleshrend every 2 seconds
  • Hunger of Ghorr triggers Fleshrend 150 % faster per StageHunger of Ghorr triggers Fleshrend 150 % faster per Stage

Fleshrend

  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Deals (59.9 - 1521.1) Base Phys.Dmg per secondDeals (59.9 - 1521.1) Base Physical Damage per second
  • Base duration is 0.4 secondsBase duration is 0.4 seconds
  • Fires 3 ProjFires 3 Projectiles
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Fires Proj in a circleFires Projectiles in a circle
  • 25 % inc. DoT taken25 % increased Damage over Time taken
  • q20: (0 - 20) % inc. Skill Effect Dur.(0 - 20) % increased Skill Effect Duration
  • Empowers the next 3 non-Ailment DoT Spells you CastEmpowers the next 3 non-Ailment Damage over Time Spells you Cast
  • Empowered Skills deal 40 % more DoTEmpowered Skills deal 40 % more Damage over Time
  • Hunger of Ghorr base duration is 6 secondsHunger of Ghorr base duration is 6 seconds
  • Hunger of Ghorr triggers Fleshrend every 2 secondsHunger of Ghorr triggers Fleshrend every 2 seconds
  • Hunger of Ghorr triggers Fleshrend 150 % faster per StageHunger of Ghorr triggers Fleshrend 150 % faster per Stage
  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Deals (59.9 - 1521.1) Base Phys.Dmg per secondDeals (59.9 - 1521.1) Base Physical Damage per second
  • Base duration is 0.4 secondsBase duration is 0.4 seconds
  • Fires 3 ProjFires 3 Projectiles
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Fires Proj in a circleFires Projectiles in a circle
  • 25 % inc. DoT taken25 % increased Damage over Time taken
  • q20: (0 - 20) % inc. Skill Effect Dur.(0 - 20) % increased Skill Effect Duration

Pact of K'Tash

  • Pact of K'Tash
  • Exceptional
  • Spell
  • Pact
Level
(1 - 20)(1 - 20)
Cost
(16 - 33) Mana(16 - 33) Mana
Cooldown Time
6.00 sec6.00 sec
Cast Time
0.80 sec0.80 sec

Req: Level 24+

Cast a pact, Empowering your damaging Vaal spells but burdening you with an Affliction . Empowered Vaal spells deal more damage, have less soul gain prevention duration and regain consumed souls on use.Cast a pact, Empowering your damaging Vaal spells but burdening you with an Affliction . Empowered Vaal spells deal more damage, have less soul gain prevention duration and regain consumed souls on use.

  • Empowered Skills deal (10 - 29) % more DmgEmpowered Skills deal (10 - 29) % more Damage
  • Empowers the next damaging Vaal Spell you CastEmpowers the next damaging Vaal Spell you Cast
  • Empowered skills have 50 % less Soul Gain Prevention Dur.Empowered skills have 50 % less Soul Gain Prevention Duration
  • Empowered skills regain consumed Souls when usedEmpowered skills regain consumed Souls when used
  • q20: (0 - 10) % inc. CDRR(0 - 10) % increased Cooldown Recovery Rate

Pact of Lycia

  • Pact of Lycia
  • Exceptional
  • Channelling
  • Spell
  • Pact
  • Lightning
  • AoE
  • Trigger
Level
(1 - 20)(1 - 20)
Cost
(16 - 33) Mana(16 - 33) Mana
Cooldown Time
4.00 sec4.00 sec
Cast Time
0.80 sec0.80 sec

Req: Level 24+

Cast a pact, Empowering the next channelling spells you cast yourself but burdening you with an Affliction . Empowered spells deal more damage and periodically trigger lightning bolts while channelling.Cast a pact, Empowering the next channelling spells you cast yourself but burdening you with an Affliction . Empowered spells deal more damage and periodically trigger lightning bolts while channelling.

Pact of Lycia

  • Empowered Skills deal 40 % more DmgEmpowered Skills deal 40 % more Damage
  • Empowers the next 3 Channelling Spells you CastEmpowers the next 3 Channelling Spells you Cast

Heaven's Scourge

  • Deals (8 - 130) to (144 - 2467) Light.DmgDeals (8 - 130) to (144 - 2467) Lightning Damage
  • Base radius is 1.2 mBase radius is 1.2 metres
  • This Skill Triggers every 0.3 seconds while Channelling Empowered Spells, up to a max of 10 timesThis Skill Triggers every 0.3 seconds while Channelling Empowered Spells, up to a maximum of 10 times
  • When Channelling Empowered Spells ends, this Skill Triggers again for every time it was Triggered while ChannellingWhen Channelling Empowered Spells ends, this Skill Triggers again for every time it was Triggered while Channelling
  • q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metres
  • Empowered Skills deal 40 % more DmgEmpowered Skills deal 40 % more Damage
  • Empowers the next 3 Channelling Spells you CastEmpowers the next 3 Channelling Spells you Cast
  • Deals (8 - 130) to (144 - 2467) Light.DmgDeals (8 - 130) to (144 - 2467) Lightning Damage
  • Base radius is 1.2 mBase radius is 1.2 metres
  • This Skill Triggers every 0.3 seconds while Channelling Empowered Spells, up to a max of 10 timesThis Skill Triggers every 0.3 seconds while Channelling Empowered Spells, up to a maximum of 10 times
  • When Channelling Empowered Spells ends, this Skill Triggers again for every time it was Triggered while ChannellingWhen Channelling Empowered Spells ends, this Skill Triggers again for every time it was Triggered while Channelling
  • q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metres