Blade Blast
- Blade Blast
- Spell
- AoE
- Physical
- Level
- (1 - 20)(1 - 20)
- Cost
- (6 - 16) Mana(6 - 16) Mana
- Cast Time
- 0.50 sec0.50 sec
- Critical Strike Chance
- 10.00%10.00%
- Effectiveness of Added Damage
- 70%70%
Req: Level 16+ | Dex 155+
Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.
- Deals (11 - 309) to (17 - 464) Phys.DmgDeals (11 - 309) to (17 - 464) Physical Damage
- Base radius is 1.5 mBase radius is 1.5 metres
- q20: Base radius is (0 - 0.1) mBase radius is (0 - 0.1) metres
Blade Vortex
- Blade Vortex
- Spell
- AoE
- Duration
- Physical
- Level
- (1 - 20)(1 - 20)
- Cost
- (6 - 16) Mana(6 - 16) Mana
- Cast Time
- 0.50 sec0.50 sec
- Critical Strike Chance
- 10.00%10.00%
- Effectiveness of Added Damage
- 30%30%
- Radius
- 1414
Req: Level 12+ | Dex 155+
This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.
- Deals (3 - 140) to (5 - 211) Phys.DmgDeals (3 - 140) to (5 - 211) Physical Damage
- Base duration is 4 secondsBase duration is 4 seconds
- +(0 - 0.2) m to radius+(0 - 0.2) metres to radius
- 30 % inc. Hit Rate for each blade30 % increased Hit Rate for each blade
- 30 % more Dmg for each blade30 % more Damage for each blade
- Can have up to 10 active spinning bladesCan have up to 10 active spinning blades
- q20: +(0 - 5) % inc. Hit Rate for each blade+(0 - 5) % increased Hit Rate for each blade
Blade Vortex of the Scythe
- Blade Vortex of the Scythe
- Spell
- AoE
- Duration
- Physical
- Level
- (1 - 20)(1 - 20)
- Cost
- (14 - 36) Mana(14 - 36) Mana
- Cast Time
- 1.20 sec1.20 sec
- Critical Strike Chance
- 10.00%10.00%
- Effectiveness of Added Damage
- 370%370%
- Radius
- 1414
Req: Level 12+ | Dex 155+
This spell creates a swarm of ethereal blades which briefly orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius.This spell creates a swarm of ethereal blades which briefly orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius.
- Deals (36 - 1684) to (54 - 2526) Phys.DmgDeals (36 - 1684) to (54 - 2526) Physical Damage
- Base duration is 0.8 secondsBase duration is 0.8 seconds
- +(1 - 1.9) metre to radius+(1 - 1.9) metre to radius
- Can have up to 1 active spinning bladesCan have up to 1 active spinning blades
- q20: +(0 - 0.3) m to radius+(0 - 0.3) metres to radius
Bladefall
- Bladefall
- Spell
- AoE
- Physical
- Duration
- Level
- (1 - 20)(1 - 20)
- Cost
- (12 - 23) Mana(12 - 23) Mana
- Cast Time
- 0.70 sec0.70 sec
- Critical Strike Chance
- 10.00%10.00%
- Effectiveness of Added Damage
- 160%160%
- AoE Length
- 1212
- AoE Radius
- 44+6/stage44+6/stage
Req: Level 28+ | Dex 155+
Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.
- Deals (52 - 713) to (78 - 1070) Phys.DmgDeals (52 - 713) to (78 - 1070) Physical Damage
- Base duration is 6 secondsBase duration is 6 seconds
- Leaves a Lingering Blade in the ground for every 1 VolleysLeaves a Lingering Blade in the ground for every 1 Volleys
- 5 Volleys5 Volleys
- Maximum 40 Lingering Blades can be left in the ground at a timeMaximum 40 Lingering Blades can be left in the ground at a time
- q20: +(0 - 1) Volley+(0 - 1) Volley
Bladefall of Impaling
- Bladefall of Impaling
- Critical
- Spell
- AoE
- Physical
- Level
- (1 - 20)(1 - 20)
- Cost
- (12 - 23) Mana(12 - 23) Mana
- Cast Time
- 0.70 sec0.70 sec
- Critical Strike Chance
- 25.00%25.00%
- Effectiveness of Added Damage
- 170%170%
- AoE Length
- 1212
- AoE Radius
- 44+6/stage44+6/stage
Req: Level 28+ | Dex 155+
Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.
- Deals (51 - 771) to (76 - 1157) Phys.DmgDeals (51 - 771) to (76 - 1157) Physical Damage
- 5 Volleys5 Volleys
- Critical Strikes do not deal extra DmgCritical Strikes do not deal extra Damage
- (50 - 107) % inc. Impale Effect(50 - 107) % increased Impale Effect
- Critical Strikes Impale Enemies on HitCritical Strikes Impale Enemies on Hit
- q20: (0 - 40) % inc. Impale Effect(0 - 40) % increased Impale Effect
Bladefall of Trarthus
- Bladefall of Trarthus
- Spell
- AoE
- Physical
- Arcane
- Duration
- Level
- (1 - 20)(1 - 20)
- Cost
- 5% Mana/s5% Mana per second
- Cooldown Time
- 0.30 sec0.30 sec
- Cast Time
- InstantInstant
- Critical Strike Chance
- 10.00%10.00%
- Effectiveness of Added Damage
- 140%140%
- AoE Length
- 1212
- AoE Radius
- 44+6/stage44+6/stage
Req: Level 28+ | Dex 155+
Once activated, continuously spends mana to cause volleys of ethereal weapons rain from the sky around you, dealing damage to enemies they impact. Each Blade will target a separate enemy in the volley area if possible. Each enemy can only be hit once by each volley, even if multiple blades land near them. This skill cannot be triggered or used by Totems, Traps, or Mines.Once activated, continuously spends mana to cause volleys of ethereal weapons rain from the sky around you, dealing damage to enemies they impact. Each Blade will target a separate enemy in the volley area if possible. Each enemy can only be hit once by each volley, even if multiple blades land near them. This skill cannot be triggered or used by Totems, Traps, or Mines.
- Deals (46 - 634) to (70 - 951) Phys.DmgDeals (46 - 634) to (70 - 951) Physical Damage
- Base duration is 6 secondsBase duration is 6 seconds
- A Volley of blades falls every 0.7 secondsA Volley of blades falls every 0.7 seconds
- 2 % inc. Volley frequency per 100 max Mana2 % increased Volley frequency per 100 maximum Mana
- Base Volley radius is 2.5 mBase Volley radius is 2.5 metres
- Base Blade radius is 1 metreBase Blade radius is 1 metre
- 5 Blades fall per Volley, which will then Linger in the ground5 Blades fall per Volley, which will then Linger in the ground
- Maximum 40 Lingering Blades can be left in the ground at a timeMaximum 40 Lingering Blades can be left in the ground at a time
- q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres
Bladefall of Volleys
- Bladefall of Volleys
- Critical
- Spell
- AoE
- Physical
- Level
- (1 - 20)(1 - 20)
- Cost
- (12 - 23) Mana(12 - 23) Mana
- Cast Time
- 0.70 sec0.70 sec
- Critical Strike Chance
- 10.00%10.00%
- Effectiveness of Added Damage
- 120%120%
- AoE Length
- 1212
- AoE Radius
- 44+6/stage44+6/stage
Req: Level 28+ | Dex 155+
Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider and more damaging than the last. Enemies can be hit multiple times where these overlap.Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider and more damaging than the last. Enemies can be hit multiple times where these overlap.
- Deals (42 - 570) to (62 - 855) Phys.DmgDeals (42 - 570) to (62 - 855) Physical Damage
- 6 Volleys6 Volleys
- 10 % more Dmg per Volley10 % more Damage per Volley
- 25 % inc. Crit% per Volley25 % increased Critical Strike Chance per Volley
- q20: +(0 - 1) Volley+(0 - 1) Volley
Cold Snap
- Cold Snap
- Spell
- AoE
- Cold
- Duration
- Level
- (1 - 20)(1 - 20)
- Cost
- (11 - 28) Mana(11 - 28) Mana
- Cooldown Time
- 3.00 sec3.00 sec
- Cast Time
- 0.80 sec0.80 sec
- Critical Strike Chance
- 7.50%7.50%
- Effectiveness of Added Damage
- (220 - 390)%(220 - 390)%
- Radius
- 1616
Req: Level 16+ | Dex 68+ | Int 98+
Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.
- Deals (34 - 1717) to (51 - 2575) Cold.DmgDeals (34 - 1717) to (51 - 2575) Cold Damage
- Base duration is 5 secondsBase duration is 5 seconds
- Deals (34.6 - 2736.4) Base Cold.Dmg per secondDeals (34.6 - 2736.4) Base Cold Damage per second
- Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
- 25 % chance to Freeze enemies25 % chance to Freeze enemies
- Burst Base radius is 1.5 mBurst Base radius is 1.5 metres
- Chilled Ground Base initial radius is 1.5 mChilled Ground Base initial radius is 1.5 metres
- Chilled Ground Base final radius is 3 mChilled Ground Base final radius is 3 metres
- 25 % chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area25 % chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
- q20: (0 - 20) % more Effect of Chill(0 - 20) % more Effect of Chill
Cold Snap of Power
- Cold Snap of Power
- Critical
- Spell
- AoE
- Cold
- Level
- (1 - 20)(1 - 20)
- Cost
- (8 - 20) Mana(8 - 20) Mana
- Cooldown Time
- 3.00 sec3.00 sec
- Cast Time
- 0.60 sec0.60 sec
- Critical Strike Chance
- 10.00%10.00%
- Effectiveness of Added Damage
- (220 - 390)%(220 - 390)%
- Radius
- 1616
Req: Level 16+ | Dex 68+ | Int 98+
Creates a sudden burst of cold in a targeted area, damaging enemies. The cooldown can be bypassed by expending a Power Charge.Creates a sudden burst of cold in a targeted area, damaging enemies. The cooldown can be bypassed by expending a Power Charge.
- Deals (34 - 1717) to (51 - 2575) Cold.DmgDeals (34 - 1717) to (51 - 2575) Cold Damage
- 25 % chance to Freeze enemies25 % chance to Freeze enemies
- 50 % chance to gain a Power Charge on Critical Strike50 % chance to gain a Power Charge on Critical Strike
- Burst Base radius is 2.5 mBurst Base radius is 2.5 metres
- q20: (0 - 20) % chance to gain a Power Charge on Critical Strike(0 - 20) % chance to gain a Power Charge on Critical Strike
Contagion
- Contagion
- Spell
- AoE
- Duration
- Chaos
- Level
- (1 - 20)(1 - 20)
- Cost
- (5 - 20) Mana(5 - 20) Mana
- Cast Time
- 0.60 sec0.60 sec
Req: Level 4+ | Dex 68+ | Int 98+
Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.
- Deals (3.4 - 336.5) Base Chaos.Dmg per secondDeals (3.4 - 336.5) Base Chaos Damage per second
- Base duration is 5 secondsBase duration is 5 seconds
- Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
- Base radius is (1.7 - 2.1) mBase radius is (1.7 - 2.1) metres
- Spreads when affected Enemy diesSpreads when affected Enemy dies
- q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metres
Contagion of Subsiding
- Contagion of Subsiding
- Spell
- AoE
- Duration
- Chaos
- Level
- (1 - 20)(1 - 20)
- Cost
- (7 - 27) Mana(7 - 27) Mana
- Cast Time
- 0.85 sec0.85 sec
Req: Level 4+ | Dex 68+ | Int 98+
Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies, but each time it spreads, it only deals three quarters as much damage as before.Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies, but each time it spreads, it only deals three quarters as much damage as before.
- Deals (11.9 - 2017.3) Base Chaos.Dmg per secondDeals (11.9 - 2017.3) Base Chaos Damage per second
- Base duration is 5 secondsBase duration is 5 seconds
- Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
- Base radius is (1.7 - 2.1) mBase radius is (1.7 - 2.1) metres
- Spreads when affected Enemy diesSpreads when affected Enemy dies
- q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metres
Contagion of Transference
- Contagion of Transference
- Spell
- AoE
- Duration
- Chaos
- Level
- (1 - 20)(1 - 20)
- Cost
- (9 - 32) Mana(9 - 32) Mana
- Cast Time
- 0.85 sec0.85 sec
Req: Level 4+ | Dex 68+ | Int 98+
Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy is hit while affected by Contagion, the debuff spreads to other enemies.Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy is hit while affected by Contagion, the debuff spreads to other enemies.
- Deals (6.6 - 1117.7) Base Chaos.Dmg per secondDeals (6.6 - 1117.7) Base Chaos Damage per second
- Base duration is 5 secondsBase duration is 5 seconds
- Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
- Base radius is (2 - 2.4) mBase radius is (2 - 2.4) metres
- Spreads when affected Enemy is HitSpreads when affected Enemy is Hit
- q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metres
Crackling Lance
- Crackling Lance
- Spell
- AoE
- Lightning
- Level
- (1 - 20)(1 - 20)
- Cost
- (14 - 26) Mana(14 - 26) Mana
- Cast Time
- 0.50 sec0.50 sec
- Critical Strike Chance
- 6.00%6.00%
- Effectiveness of Added Damage
- (130 - 190)%(130 - 190)%
Req: Level 28+ | Int 155+
Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.
- Deals (30 - 526) to (89 - 1578) Light.DmgDeals (30 - 526) to (89 - 1578) Lightning Damage
- This Spell loses 1 Intensity every 0.5 seconds while moving, or immediately if you teleportThis Spell loses 1 Intensity every 0.5 seconds while moving, or immediately if you teleport
- This Spell gains Intensity when you Cast it, to a max of 3This Spell gains Intensity when you Cast it, to a maximum of 3
- +0.3 m to Beam Width Per Intensity 33% less branching angle per Intensity+0.3 metres to Beam Width Per Intensity 33% less branching angle per Intensity
- 35 % more Dmg with Hits and Ailments per Intensity35 % more Damage with Hits and Ailments per Intensity
- q20: +(0 - 10) % more Dmg with Hits and Ailments per Intensity+(0 - 10) % more Damage with Hits and Ailments per Intensity
Crackling Lance of Branching
- Crackling Lance of Branching
- Spell
- AoE
- Lightning
- Level
- (1 - 20)(1 - 20)
- Cost
- (16 - 31) Mana(16 - 31) Mana
- Cast Time
- 0.60 sec0.60 sec
- Critical Strike Chance
- 6.00%6.00%
- Effectiveness of Added Damage
- (250 - 370)%(250 - 370)%
Req: Level 28+ | Int 155+
Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.
- Deals (59 - 1039) to (176 - 3116) Light.DmgDeals (59 - 1039) to (176 - 3116) Lightning Damage
- 50 % inc. branching angle50 % increased branching angle
- q20: (0 - 20) % more AoE(0 - 20) % more Area of Effect
Crackling Lance of Disintegration
- Crackling Lance of Disintegration
- Spell
- AoE
- Lightning
- Level
- (1 - 20)(1 - 20)
- Cost
- (16 - 31) Mana(16 - 31) Mana
- Cast Time
- 0.60 sec0.60 sec
- Critical Strike Chance
- 6.00%6.00%
- Effectiveness of Added Damage
- (260 - 400)%(260 - 400)%
Req: Level 28+ | Int 155+
Release a concentrated beam which deals lightning damage to enemies in a long area in front of you.Release a concentrated beam which deals lightning damage to enemies in a long area in front of you.
- Deals (61 - 1125) to (183 - 3376) Light.DmgDeals (61 - 1125) to (183 - 3376) Lightning Damage
- 25 % chance to Shock enemies25 % chance to Shock enemies
- +10 % to Maximum Effect of Shock+10 % to Maximum Effect of Shock
- q20: +(0 - 10) % to Maximum Effect of Shock+(0 - 10) % to Maximum Effect of Shock
Desecrate
- Desecrate
- Spell
- AoE
- Duration
- Chaos
- Level
- (1 - 20)(1 - 20)
- Cost
- (11 - 26) Mana(11 - 26) Mana
- Cast Time
- 0.60 sec0.60 sec
- AoE Radius
- 1212
Req: Level 16+ | Dex 98+ | Int 68+
Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.
- Deals (8.2 - 294) Base Chaos.Dmg per secondDeals (8.2 - 294) Base Chaos Damage per second
- Base duration is 4 secondsBase duration is 4 seconds
- Spawns 5 corpsesSpawns 5 corpses
- Spawned corpses' level matches the area level, up to a max of Level (20 - 80)Spawned corpses' level matches the area level, up to a maximum of Level (20 - 80)
- Maximum of 10 corpses allowedMaximum of 10 corpses allowed
- q20: (0 - 20) % inc. Cast Speed(0 - 20) % increased Cast Speed
Detonate Dead
- Detonate Dead
- Spell
- AoE
- Fire
- Level
- (1 - 20)(1 - 20)
- Cost
- (5 - 20) Mana(5 - 20) Mana
- Cast Time
- 0.60 sec0.60 sec
- Critical Strike Chance
- 6.00%6.00%
- Effectiveness of Added Damage
- 160%160%
- Radius
- 2222
Req: Level 4+ | Dex 98+ | Int 68+
Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.
- Deals (15 - 798) to (22 - 1197) Fire.DmgDeals (15 - 798) to (22 - 1197) Fire Damage
- Explosion deals base Fire.Dmg equal to (6 - 7.9) % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to (6 - 7.9) % of the corpse's Maximum Life
- Base radius is (2.2 - 2.6) mBase radius is (2.2 - 2.6) metres
- q20: (0 - 15) % chance to detonate an additional corpse(0 - 15) % chance to detonate an additional corpse
Detonate Dead of Chain Reaction
- Detonate Dead of Chain Reaction
- Spell
- AoE
- Fire
- Level
- (1 - 20)(1 - 20)
- Cost
- (7 - 27) Mana(7 - 27) Mana
- Cast Time
- 0.80 sec0.80 sec
- Critical Strike Chance
- 6.00%6.00%
- Effectiveness of Added Damage
- 65%65%
- Radius
- 2222
Req: Level 4+ | Dex 98+ | Int 68+
Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with a shorter delay between each one, until it runs out of corpses or has destroyed 8 corpses. Cannot be supported by Spell Cascade.Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with a shorter delay between each one, until it runs out of corpses or has destroyed 8 corpses. Cannot be supported by Spell Cascade.
- Deals (6 - 287) to (8 - 431) Fire.DmgDeals (6 - 287) to (8 - 431) Fire Damage
- Explosion deals base Fire.Dmg equal to (4 - 5) % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to (4 - 5) % of the corpse's Maximum Life
- Base radius is (2 - 2.4) mBase radius is (2 - 2.4) metres
- q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metres
Detonate Dead of Scavenging
- Detonate Dead of Scavenging
- Spell
- AoE
- Fire
- Level
- (1 - 20)(1 - 20)
- Cost
- (5 - 20) Mana(5 - 20) Mana
- Cast Time
- 0.60 sec0.60 sec
- Critical Strike Chance
- 6.00%6.00%
- Radius
- 2222
Req: Level 4+ | Dex 98+ | Int 68+
Targets a corpse, causing it to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. Cannot target corpses that have been created by skills.Targets a corpse, causing it to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. Cannot target corpses that have been created by skills.
- Explosion deals base Fire.Dmg equal to (20 - 29.5) % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to (20 - 29.5) % of the corpse's Maximum Life
- 70 % less Dmg with Ailments70 % less Damage with Ailments
- Base radius is (2.8 - 3.2) mBase radius is (2.8 - 3.2) metres
- q20: Explosion deals base Fire.Dmg equal to (0 - 5) % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to (0 - 5) % of the corpse's Maximum Life
Firestorm
- Firestorm
- Spell
- AoE
- Duration
- Fire
- Level
- (1 - 20)(1 - 20)
- Cost
- (10 - 20) Mana(10 - 20) Mana
- Cast Time
- 0.75 sec0.75 sec
- Critical Strike Chance
- 6.00%6.00%
- Effectiveness of Added Damage
- (70 - 100)%(70 - 100)%
- Radius
- 25, 1025, 10
Req: Level 28+ | Int 155+
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
- Base duration is 1.4 secondsBase duration is 1.4 seconds
- Deals (23 - 361) to (35 - 541) Fire.DmgDeals (23 - 361) to (35 - 541) Fire Damage
- One impact every 0.15 secondsOne impact every 0.15 seconds
- Base radius is 1.3 mBase radius is 1.3 metres
- First Impact has 100 % more AoEFirst Impact has 100 % more Area of Effect
- First Impact deals 325 % more Dmg with Hits and AilmentsFirst Impact deals 325 % more Damage with Hits and Ailments
- Maximum 3 Firestorms at a timeMaximum 3 Firestorms at a time
- q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metres
Firestorm of Meteors
- Firestorm of Meteors
- Spell
- AoE
- Fire
- Level
- (1 - 20)(1 - 20)
- Cost
- (10 - 20) Mana(10 - 20) Mana
- Cast Time
- 0.75 sec0.75 sec
- Critical Strike Chance
- 6.00%6.00%
- Effectiveness of Added Damage
- (380 - 520)%(380 - 520)%
- Radius
- 25, 1025, 10
Req: Level 28+ | Int 155+
A large flaming bolt falls towards the targeted area. The bolt explodes when landing, dealing damage to nearby enemies.A large flaming bolt falls towards the targeted area. The bolt explodes when landing, dealing damage to nearby enemies.
- Deals (121 - 1960) to (181 - 2940) Fire.DmgDeals (121 - 1960) to (181 - 2940) Fire Damage
- Base radius is 2.6 mBase radius is 2.6 metres
- q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres
Firestorm of Pelting
- Firestorm of Pelting
- Spell
- AoE
- Duration
- Fire
- Level
- (1 - 20)(1 - 20)
- Cost
- (10 - 20) Mana(10 - 20) Mana
- Cast Time
- 0.75 sec0.75 sec
- Critical Strike Chance
- 6.00%6.00%
- Effectiveness of Added Damage
- (110 - 150)%(110 - 150)%
- Radius
- 25, 1025, 10
Req: Level 28+ | Int 155+
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
- Base duration is 2 secondsBase duration is 2 seconds
- Deals (35 - 551) to (53 - 826) Fire.DmgDeals (35 - 551) to (53 - 826) Fire Damage
- One impact every 0.15 secondsOne impact every 0.15 seconds
- Base radius is 1.2 mBase radius is 1.2 metres
- Maximum 10 Firestorms at a timeMaximum 10 Firestorms at a time
- q20: Maximum (0 - 2) Firestorms at a timeMaximum (0 - 2) Firestorms at a time
Flame Surge
- Flame Surge
- Spell
- AoE
- Fire
- Duration
- Level
- (1 - 20)(1 - 20)
- Cost
- (5 - 13) Mana(5 - 13) Mana
- Cast Time
- 0.50 sec0.50 sec
- Critical Strike Chance
- 5.00%5.00%
- Effectiveness of Added Damage
- 270%270%
- Radius
- 3030
Req: Level 12+ | Int 155+
Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.
- Base duration is 4 secondsBase duration is 4 seconds
- Deals (27 - 1042) to (41 - 1563) Fire.DmgDeals (27 - 1042) to (41 - 1563) Fire Damage
- (50 - 88) % more Dmg with Hits against Burning enemies(50 - 88) % more Damage with Hits against Burning enemies
- Cannot IgniteCannot Ignite
- +(0 - 9) to AoE length+(0 - 9) to Area of Effect length
- Hits on Ignited Enemies create Burning Ground, no more than once every 2 secondsHits on Ignited Enemies create Burning Ground, no more than once every 2 seconds
- Burning Ground deals 30 % of Fire.Dmg per second of Ignite affecting EnemyBurning Ground deals 30 % of Fire Damage per second of Ignite affecting Enemy
- q20: +(0 - 20) % more Dmg with Hits against Burning enemies+(0 - 20) % more Damage with Hits against Burning enemies
Flame Surge of Combusting
- Flame Surge of Combusting
- Spell
- AoE
- Fire
- Duration
- Level
- (1 - 20)(1 - 20)
- Cost
- (8 - 21) Mana(8 - 21) Mana
- Cast Time
- 0.80 sec0.80 sec
- Critical Strike Chance
- 5.00%5.00%
- Effectiveness of Added Damage
- 410%410%
- Radius
- 3030
Req: Level 12+ | Int 155+
Strikes enemies in front of you with a surge of flame. If this ignites an enemy a large area of burning ground will be created under them. Your damage modifiers don't apply to this burning ground.Strikes enemies in front of you with a surge of flame. If this ignites an enemy a large area of burning ground will be created under them. Your damage modifiers don't apply to this burning ground.
- Base duration is 4 secondsBase duration is 4 seconds
- Deals (45 - 1644) to (67 - 2466) Fire.DmgDeals (45 - 1644) to (67 - 2466) Fire Damage
- 25 % chance to Ignite enemies25 % chance to Ignite enemies
- +(0 - 9) to AoE length+(0 - 9) to Area of Effect length
- Igniting Enemies creates Burning Ground, no more than once per second Burning Ground deals 50 % of Fire.Dmg per second of inflicted IgniteIgniting Enemies creates Burning Ground, no more than once per second Burning Ground deals 50 % of Fire Damage per second of inflicted Ignite
- q20: Burning ground deals +(0 - 15) % of Fire.Dmg per second of inflicted IgniteBurning ground deals +(0 - 15) % of Fire Damage per second of inflicted Ignite
Flame Wall
- Flame Wall
- Spell
- AoE
- Duration
- Fire
- Level
- (1 - 20)(1 - 20)
- Cost
- (4 - 16) Mana(4 - 16) Mana
- Cast Time
- 0.50 sec0.50 sec
Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.
- Deals (2.4 - 778.7) Base Fire.Dmg per secondDeals (2.4 - 778.7) Base Fire Damage per second
- Secondary Debuff Deals (8 - 2595.7) Base Fire.Dmg per secondSecondary Debuff Deals (8 - 2595.7) Base Fire Damage per second
- Base duration is (3 - 4.9) secondsBase duration is (3 - 4.9) seconds
- Base secondary duration is (1 - 2) secondsBase secondary duration is (1 - 2) seconds
- Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
- Wall will be (4 - 5.9) meters longWall will be (4 - 5.9) meters long
- Maximum 3 Flame Walls at a timeMaximum 3 Flame Walls at a time
- Proj which pass through the wall deal (3 - 78) to (5 - 117) Added Fire.DmgProjectiles which pass through the wall deal (3 - 78) to (5 - 117) Added Fire Damage
- q20: +(0 - 2) Maximum Flame Walls at a time+(0 - 2) Maximum Flame Walls at a time
Frost Bomb of Forthcoming
- Frost Bomb of Forthcoming
- Spell
- AoE
- Duration
- Cold
- Level
- (1 - 20)(1 - 20)
- Cost
- (4 - 16) Mana(4 - 16) Mana
- Cooldown Time
- 4.00 sec4.00 sec
- Cast Time
- 0.50 sec0.50 sec
- Critical Strike Chance
- 7.50%7.50%
- Effectiveness of Added Damage
- (210 - 460)%(210 - 460)%
- AoE Radius
- 2424
Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.
- Deals (11 - 2067) to (16 - 3101) Cold.DmgDeals (11 - 2067) to (16 - 3101) Cold Damage
- Base duration is 2 secondsBase duration is 2 seconds
- Deals 10 % more Dmg with Hits per 0.1 seconds Dur.Deals 10 % more Damage with Hits per 0.1 seconds Duration
- Deals 3 % more Dmg with Ailments per 0.1 seconds Dur.Deals 3 % more Damage with Ailments per 0.1 seconds Duration
- 25 % chance to Freeze enemies25 % chance to Freeze enemies
- Base radius is (2.6 - 3.3) mBase radius is (2.6 - 3.3) metres
- q20: +(0 - 0.5) seconds to Base duration+(0 - 0.5) seconds to Base duration
Frost Bomb of Instability
- Frost Bomb of Instability
- Spell
- AoE
- Duration
- Cold
- Level
- (1 - 20)(1 - 20)
- Cost
- (7 - 24) Mana(7 - 24) Mana
- Cast Time
- 0.70 sec0.70 sec
- Critical Strike Chance
- 7.50%7.50%
- Effectiveness of Added Damage
- (160 - 330)%(160 - 330)%
- AoE Radius
- 2424
Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing cold damage to enemies around it.Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing cold damage to enemies around it.
- Deals (8 - 1452) to (12 - 2178) Cold.DmgDeals (8 - 1452) to (12 - 2178) Cold Damage
- Base duration is 1.5 secondsBase duration is 1.5 seconds
- 25 % chance to Freeze enemies25 % chance to Freeze enemies
- Base radius is (2 - 2.4) mBase radius is (2 - 2.4) metres
- q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metres
Frost Shield
- Frost Shield
- Critical
- Spell
- AoE
- Duration
- Cold
- Level
- (1 - 20)(1 - 20)
- Cost
- (30 - 54) Mana(30 - 54) Mana
- Cooldown Time
- 5.00 sec5.00 sec
- Cast Time
- 0.50 sec0.50 sec
Req: Level 34+ | Dex 68+ | Int 98+
Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.
- Base duration is 10 secondsBase duration is 10 seconds
- 20 % of Dmg dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or ES20 % of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield
- 60 % of Dmg dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or ES60 % of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield
- You gain +(0.1 - 0.38) % to Spell Crit% per Stage while in AreaYou gain +(0.1 - 0.38) % to Spell Critical Strike Chance per Stage while in Area
- Frost Shield has (190 - 910) max Life per StageFrost Shield has (190 - 910) maximum Life per Stage
- Maximum 4 StagesMaximum 4 Stages
- Gains 1 Stage every 0.3 seconds while you are losing ESGains 1 Stage every 0.3 seconds while you are losing Energy Shield
- You lose (150 - 730) ES per secondYou lose (150 - 730) Energy Shield per second
- q20: (0 - 20) % inc. Effect of Cold Ailments(0 - 20) % increased Effect of Cold Ailments
Glacial Cascade
- Glacial Cascade
- Spell
- AoE
- Cold
- Physical
- Level
- (1 - 20)(1 - 20)
- Cost
- (10 - 20) Mana(10 - 20) Mana
- Cast Time
- 0.60 sec0.60 sec
- Critical Strike Chance
- 6.00%6.00%
- Effectiveness of Added Damage
- (65 - 75)%(65 - 75)%
Req: Level 28+ | Int 155+
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.
- Deals (24 - 342) to (36 - 513) Phys.DmgDeals (24 - 342) to (36 - 513) Physical Damage
- Knocks Enemies Back on HitKnocks Enemies Back on Hit
- 100 % of Phys.Dmg Converted to Cold.Dmg100 % of Physical Damage Converted to Cold Damage
- Cannot Knockback Unique Enemies more than once per second Final Burst Deals 200 % more Dmg Final Burst has 100% more Radius Final Burst cannot KnockbackCannot Knockback Unique Enemies more than once per second Final Burst Deals 200 % more Damage Final Burst has 100% more Radius Final Burst cannot Knockback
- Causes 4 BurstsCauses 4 Bursts
- q20: Final Burst Deals + (0 - 50) % more DmgFinal Burst Deals + (0 - 50) % more Damage
Glacial Cascade of the Fissure
- Glacial Cascade of the Fissure
- Spell
- AoE
- Cold
- Physical
- Level
- (1 - 20)(1 - 20)
- Cost
- (10 - 20) Mana(10 - 20) Mana
- Cast Time
- 0.60 sec0.60 sec
- Critical Strike Chance
- 6.00%6.00%
- Effectiveness of Added Damage
- (140 - 160)%(140 - 160)%
Req: Level 28+ | Int 155+
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
- Deals (51 - 758) to (77 - 1137) Phys.DmgDeals (51 - 758) to (77 - 1137) Physical Damage
- 100 % of Phys.Dmg Converted to Cold.Dmg100 % of Physical Damage Converted to Cold Damage
- Causes 6 BurstsCauses 6 Bursts
- q20: Causes +(0 - 2) BurstsCauses +(0 - 2) Bursts
- Level
- (1 - 20)(1 - 20)
- Cost
- (14 - 26) Mana(14 - 26) Mana
- Cooldown Time
- 1.00 sec (3 Times)1.00 sec (3 Times)
- Cast Time
- 0.85 sec0.85 sec
- Critical Strike Chance
- 4.00%4.00%
- Effectiveness of Added Damage
- (300 - 340)%(300 - 340)%
Req: Level 28+ | Int 155+
Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.
- Deals (111 - 1514) to (166 - 2271) Chaos.DmgDeals (111 - 1514) to (166 - 2271) Chaos Damage
- Base radius is 3.2 mBase radius is 3.2 metres
- All Dmg can Ignite, Freeze, and ShockAll Damage can Ignite, Freeze, and Shock
- Chaos.Dmg with Hits is Resisted by lowest Resistance insteadChaos Damage with Hits is Resisted by lowest Resistance instead
- 90 % more Dmg with Ailments if Enemy is Hexed90 % more Damage with Ailments if Enemy is Hexed
- 200 % more Dmg with Hits if Enemy is Hexed200 % more Damage with Hits if Enemy is Hexed
- % chance to remove a Hex after Damaging% chance to remove a Hex after Damaging
- q20: (-10 - 0) % chance to remove a Hex after Damaging(-10 - 0) % chance to remove a Hex after Damaging
Hexblast of Contradiction
- Hexblast of Contradiction
- Spell
- AoE
- Chaos
- Hex
- Level
- (1 - 20)(1 - 20)
- Cost
- (14 - 26) Mana(14 - 26) Mana
- Cooldown Time
- 1.00 sec (3 Times)1.00 sec (3 Times)
- Cast Time
- 0.85 sec0.85 sec
- Critical Strike Chance
- 7.50%7.50%
- Effectiveness of Added Damage
- 340%340%
Req: Level 28+ | Int 155+
Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.
- Deals (111 - 1514) to (166 - 2271) Chaos.DmgDeals (111 - 1514) to (166 - 2271) Chaos Damage
- Base radius is 3.2 mBase radius is 3.2 metres
- All Dmg can Ignite, Freeze, and ShockAll Damage can Ignite, Freeze, and Shock
- Chaos.Dmg with Hits is Resisted by highest Resistance insteadChaos Damage with Hits is Resisted by highest Resistance instead
- 120 % more Dmg with Ailments if Enemy is Hexed120 % more Damage with Ailments if Enemy is Hexed
- 300 % more Dmg with Hits if Enemy is Hexed300 % more Damage with Hits if Enemy is Hexed
- % chance to remove a Hex after Damaging% chance to remove a Hex after Damaging
- q20: (-10 - 0) % chance to remove a Hex after Damaging(-10 - 0) % chance to remove a Hex after Damaging
Hexblast of Havoc
- Hexblast of Havoc
- Spell
- AoE
- Chaos
- Hex
- Level
- (1 - 20)(1 - 20)
- Cost
- (10 - 20) Mana(10 - 20) Mana
- Cast Time
- 0.60 sec0.60 sec
- Critical Strike Chance
- 10.00%10.00%
- Effectiveness of Added Damage
- 370%370%
Req: Level 28+ | Int 155+
Deals chaos damage to a single enemy. If the enemy was Hexed, also deals area damage to other enemies around the target.Deals chaos damage to a single enemy. If the enemy was Hexed, also deals area damage to other enemies around the target.
- Deals (119 - 1627) to (178 - 2440) Chaos.DmgDeals (119 - 1627) to (178 - 2440) Chaos Damage
- Base radius is 2.8 mBase radius is 2.8 metres
- q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres
Lightning Conduit
- Lightning Conduit
- Spell
- AoE
- Lightning
- Level
- (1 - 20)(1 - 20)
- Cost
- (8 - 20) Mana(8 - 20) Mana
- Cast Time
- 0.50 sec0.50 sec
- Critical Strike Chance
- 6.00%6.00%
- Effectiveness of Added Damage
- 170%170%
Req: Level 28+ | Int 155+
Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.
- Deals (36 - 486) to (108 - 1457) Light.DmgDeals (36 - 486) to (108 - 1457) Lightning Damage
- Cannot inflict ShockCannot inflict Shock
- This Spell's Cast is added to its Cooldown if TriggeredThis Spell's Cast Time is added to its Cooldown if Triggered
- Base radius is 6 mBase radius is 6 metres
- (10 - 20) % more Dmg with Hits per 5% Shock Effect on Enemy(10 - 20) % more Damage with Hits per 5% Shock Effect on Enemy
- q20: +(0 - 4) % more Dmg with Hits per 5% Shock Effect on Enemy+(0 - 4) % more Damage with Hits per 5% Shock Effect on Enemy
Lightning Conduit of the Heavens
- Lightning Conduit of the Heavens
- Spell
- AoE
- Lightning
- Level
- (1 - 20)(1 - 20)
- Cost
- (15 - 29) Mana(15 - 29) Mana
- Cast Time
- 0.60 sec0.60 sec
- Critical Strike Chance
- 6.00%6.00%
- Effectiveness of Added Damage
- 270%270%
Req: Level 28+ | Int 155+
Lightning strikes a number of enemies around a targeted location. Cannot be supported by Spell Cascade.Lightning strikes a number of enemies around a targeted location. Cannot be supported by Spell Cascade.
- Deals (63 - 749) to (189 - 2248) Light.DmgDeals (63 - 749) to (189 - 2248) Lightning Damage
- Base radius is 4 mBase radius is 4 metres
- Shocks Enemies as though dealing 200 % more DmgShocks Enemies as though dealing 200 % more Damage
- Hits up to (8 - 15) EnemiesHits up to (8 - 15) Enemies
- q20: Hits up to (0 - 4) EnemiesHits up to (0 - 4) Enemies
Manabond
- Manabond
- Spell
- AoE
- Lightning
- Arcane
- Level
- (1 - 20)(1 - 20)
- Cost
- 5% Mana5% Mana
- Cast Time
- 0.60 sec0.60 sec
- Critical Strike Chance
- 6.00%6.00%
- Effectiveness of Added Damage
- 160%160%
Req: Level 12+ | Int 155+
Deals lightning damage based upon your missing mana in a circular area around the targeted location, as well as in four rectangular extensions whose lengths depend upon your remaining mana.Deals lightning damage based upon your missing mana in a circular area around the targeted location, as well as in four rectangular extensions whose lengths depend upon your remaining mana.
- Deals (7 - 263) to (39 - 1488) Light.DmgDeals (7 - 263) to (39 - 1488) Lightning Damage
- Deals base Light.Dmg equal to (25 - 44) % of missing Unreserved ManaDeals base Lightning Damage equal to (25 - 44) % of missing Unreserved Mana
- +6 to length per 25% of Unreserved max Mana you have+6 to length per 25% of Unreserved maximum Mana you have
- q20: Deals base Light.Dmg equal to +(0 - 10) % of missing Unreserved ManaDeals base Lightning Damage equal to +(0 - 10) % of missing Unreserved Mana
Plague Bearer
- Plague Bearer
- Spell
- Chaos
- AoE
- Level
- (1 - 20)(1 - 20)
- Cost
- (6 - 13) Mana(6 - 13) Mana
- Cooldown Time
- 0.50 sec0.50 sec
- Cast Time
- InstantInstant
Req: Level 24+ | Dex 155+
Gain an Incubating buff, adding to its Plague Value as you inflict poisons. Use the skill again to begin Infecting, dealing chaos damage over time to nearby enemies until the Plague Value is depleted. Your damage modifiers don't apply to this skill's damage. Using the skill again alternates between Incubating and Infecting.Gain an Incubating buff, adding to its Plague Value as you inflict poisons. Use the skill again to begin Infecting, dealing chaos damage over time to nearby enemies until the Plague Value is depleted. Your damage modifiers don't apply to this skill's damage. Using the skill again alternates between Incubating and Infecting.
- +(0 - 0.3) m to radius+(0 - 0.3) metres to radius
- 20 % less Dmg with Poison while Incubating and not at Maximum Plague Value20 % less Damage with Poison while Incubating and not at Maximum Plague Value
- When you inflict Poison while Incubating, adds 40 % of the Expected Poison Dmg to Plague ValueWhen you inflict Poison while Incubating, adds 40 % of the Expected Poison Damage to Plague Value
- While Infecting, deals Chaos.Dmg per second equal to 12 % of the Plague Value when Infecting began, and loses Plague Value at the same rateWhile Infecting, deals Chaos Damage per second equal to 12 % of the Plague Value when Infecting began, and loses Plague Value at the same rate
- q20: Plague Bearer deals Dmg based on an additional +(0 - 4) % of Plague ValuePlague Bearer deals Damage based on an additional +(0 - 4) % of Plague Value
Purifying Flame
- Purifying Flame
- Fire
- Spell
- AoE
- Duration
- Physical
- Level
- (1 - 20)(1 - 20)
- Cost
- (6 - 25) Mana(6 - 25) Mana
- Cast Time
- 0.70 sec0.70 sec
- Critical Strike Chance
- 6.00%6.00%
- Effectiveness of Added Damage
- (250 - 350)%(250 - 350)%
Req: Level 1+ | Str 68+ | Int 98+
A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.
- Deals (8 - 1426) to (12 - 2139) Phys.DmgDeals (8 - 1426) to (12 - 2139) Physical Damage
- Base duration is 4 secondsBase duration is 4 seconds
- 50 % of Phys.Dmg Converted to Fire.Dmg50 % of Physical Damage Converted to Fire Damage
- +(0 - 0.4) m to radius+(0 - 0.4) metres to radius
- +(0 - 0.6) m to radius of Consecrated Ground+(0 - 0.6) metres to radius of Consecrated Ground
- Shockwave deals 25 % less DmgShockwave deals 25 % less Damage
- q20: +(0 - 0.2) m to radius+(0 - 0.2) metres to radius
- q20: +(0 - 0.3) m to radius of Consecrated Ground+(0 - 0.3) metres to radius of Consecrated Ground
Purifying Flame of Revelations
- Purifying Flame of Revelations
- Fire
- Spell
- AoE
- Duration
- Physical
- Level
- (1 - 20)(1 - 20)
- Cost
- (5 - 20) Mana(5 - 20) Mana
- Cast Time
- 0.60 sec0.60 sec
- Critical Strike Chance
- 6.00%6.00%
- Effectiveness of Added Damage
- (160 - 230)%(160 - 230)%
Req: Level 1+ | Str 68+ | Int 98+
A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.
- Deals (5 - 927) to (8 - 1390) Phys.DmgDeals (5 - 927) to (8 - 1390) Physical Damage
- Base duration is 4 secondsBase duration is 4 seconds
- 50 % of Phys.Dmg Converted to Fire.Dmg50 % of Physical Damage Converted to Fire Damage
- +(0.5 - 1.1) m to radius of Consecrated Ground+(0.5 - 1.1) metres to radius of Consecrated Ground
- Shockwave deals 150 % more DmgShockwave deals 150 % more Damage
- q20: Shockwave deals +(0 - 30) % more DmgShockwave deals +(0 - 30) % more Damage
Reap
- Reap
- Spell
- Physical
- AoE
- Duration
- Level
- (1 - 20)(1 - 20)
- Cost
- (25 - 46) Life(25 - 46) Life
- Cast Time
- 0.80 sec0.80 sec
- Critical Strike Chance
- 6.00%6.00%
- Effectiveness of Added Damage
- (150 - 210)%(150 - 210)%
Req: Level 28+ | Str 98+ | Int 68+
A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.
- Deals (57 - 943) to (86 - 1414) Phys.DmgDeals (57 - 943) to (86 - 1414) Physical Damage
- Deals (147.2 - 2422.5) Base Phys.Dmg per secondDeals (147.2 - 2422.5) Base Physical Damage per second
- Base duration is 1 secondBase duration is 1 second
- Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
- Base radius is 2.5 mBase radius is 2.5 metres
- Gain a Blood Charge if this Skill Hits Enemies and none of them Die Lose a Blood Charge when an Enemy Dies while affected by this Skill's DebuffGain a Blood Charge if this Skill Hits Enemies and none of them Die Lose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff
- Costs 20 % more Life per Blood ChargeCosts 20 % more Life per Blood Charge
- Deals 15 % more Dmg per Blood ChargeDeals 15 % more Damage per Blood Charge
- q20: Deals +(0 - 5) % more Dmg per Blood ChargeDeals +(0 - 5) % more Damage per Blood Charge
Righteous Fire
- Righteous Fire
- Spell
- AoE
- Fire
- Level
- (1 - 20)(1 - 20)
- Cooldown Time
- 0.30 sec0.30 sec
- Cast Time
- InstantInstant
- Radius
- 1818
Req: Level 16+ | Str 68+ | Int 98+
Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.
- Deals 70 % of your Maximum Life as Base Fire.Dmg per secondDeals 70 % of your Maximum Life as Base Fire Damage per second
- Deals 70 % of your Maximum ES as Base Fire.Dmg per secondDeals 70 % of your Maximum Energy Shield as Base Fire Damage per second
- You Burn for 90 % of your Maximum Life per second as Fire.DmgYou Burn for 90 % of your Maximum Life per second as Fire Damage
- You Burn for 70 % of your Maximum ES per second as Fire.DmgYou Burn for 70 % of your Maximum Energy Shield per second as Fire Damage
- Grants (20 - 39) % more Spell DmgGrants (20 - 39) % more Spell Damage
- Base radius is (1.8 - 2.3) mBase radius is (1.8 - 2.3) metres
- q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres
Righteous Fire of Arcane Devotion
- Righteous Fire of Arcane Devotion
- Spell
- AoE
- Fire
- Level
- (1 - 20)(1 - 20)
- Cooldown Time
- 0.30 sec0.30 sec
- Cast Time
- InstantInstant
- Radius
- 1818
Req: Level 16+ | Str 68+ | Int 98+
Engulfs you in magical fire that rapidly burns you and nearby enemies. Your cast speed is substantially increased while under this effect. The effect ends when you have 1 life remaining. Requires mana.Engulfs you in magical fire that rapidly burns you and nearby enemies. Your cast speed is substantially increased while under this effect. The effect ends when you have 1 life remaining. Requires mana.
- Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
- Deals 70 % of your Maximum Mana as Base Fire.Dmg per secondDeals 70 % of your Maximum Mana as Base Fire Damage per second
- You Burn for 90 % of your Maximum Mana/s as Fire.DmgYou Burn for 90 % of your Maximum Mana per second as Fire Damage
- Grants (10 - 24) % more Cast SpeedGrants (10 - 24) % more Cast Speed
- Base radius is (1.8 - 2.3) mBase radius is (1.8 - 2.3) metres
- q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres
Sigil of Power
- Sigil of Power
- Spell
- AoE
- Duration
- Lightning
- Arcane
- Level
- (1 - 20)(1 - 20)
- Cost
- (30 - 54) Mana(30 - 54) Mana
- Cooldown Time
- 10.00 sec10.00 sec
- Cast Time
- 0.50 sec0.50 sec
Req: Level 34+ | Int 155+
Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time.Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time.
- Base duration is 12 secondsBase duration is 12 seconds
- Gains a Stage when you Spend a total of (72 - 400) Mana while in AreaGains a Stage when you Spend a total of (72 - 400) Mana while in Area
- Enemies in Area deal (10 - 19) % less Dmg while at max StagesEnemies in Area deal (10 - 19) % less Damage while at maximum Stages
- Maximum 4 StagesMaximum 4 Stages
- Buff grants (2 - 7) to (29 - 141) Added Light.Dmg per StageBuff grants (2 - 7) to (29 - 141) Added Lightning Damage per Stage
- Minimum 1 second between StagesMinimum 1 second between Stages
- q20: Enemies in Area deal + (0 - 4) % less damage while at max StagesEnemies in Area deal + (0 - 4) % less damage while at maximum Stages
Storm Call
- Storm Call
- Spell
- AoE
- Duration
- Lightning
- Level
- (1 - 20)(1 - 20)
- Cost
- (8 - 20) Mana(8 - 20) Mana
- Cast Time
- 0.40 sec0.40 sec
- Critical Strike Chance
- 6.00%6.00%
- Effectiveness of Added Damage
- (230 - 270)%(230 - 270)%
- Radius
- 2020
Req: Level 12+ | Int 155+
Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.
- Deals (22 - 1074) to (42 - 1994) Light.DmgDeals (22 - 1074) to (42 - 1994) Lightning Damage
- Base duration is 1.5 secondsBase duration is 1.5 seconds
- +(0 - 0.6) m to radius+(0 - 0.6) metres to radius
- q20: (0 - 15) % chance for Lightning to Strike the Marker when Cast(0 - 15) % chance for Lightning to Strike the Marker when Cast
Storm Call of Trarthus
- Storm Call of Trarthus
- Spell
- AoE
- Duration
- Physical
- Level
- (1 - 20)(1 - 20)
- Cost
- (13 - 37) Life(13 - 37) Life
- Cast Time
- 0.75 sec0.75 sec
- Critical Strike Chance
- 6.00%6.00%
- Effectiveness of Added Damage
- 250%250%
- Radius
- 2020
Req: Level 12+ | Int 155+
Sets a marker at a location. After a short duration, a bolt strikes the marker, dealing physical damage around it and causing bolts to strike at any other markers you've cast. Bolt impacts will leave behind a pool of boiling blood, which deals physical damage over time to enemies within it for a secondary duration.Sets a marker at a location. After a short duration, a bolt strikes the marker, dealing physical damage around it and causing bolts to strike at any other markers you've cast. Bolt impacts will leave behind a pool of boiling blood, which deals physical damage over time to enemies within it for a secondary duration.
- Deals (24 - 1150) to (37 - 1726) Phys.DmgDeals (24 - 1150) to (37 - 1726) Physical Damage
- Deals (49.3 - 2316.8) Base Phys.Dmg per secondDeals (49.3 - 2316.8) Base Physical Damage per second
- Base duration is 2 secondsBase duration is 2 seconds
- Base secondary duration is 4 secondsBase secondary duration is 4 seconds
- Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
- +(0.3 - 0.9) m to radius+(0.3 - 0.9) metres to radius
- q20: Base secondary duration is (0 - 1) secondsBase secondary duration is (0 - 1) seconds
Vaal Blade Vortex
- Vaal Blade Vortex
- Critical
- Spell
- AoE
- Duration
- Vaal
- Physical
- Level
- (1 - 20)(1 - 20)
- Souls Per Use
- 3030
- Soul Gain Prevention
- 6 sec6 sec
- Cast Time
- 0.80 sec0.80 sec
- Critical Strike Chance
- 10.00%10.00%
- Effectiveness of Added Damage
- 60%60%
- AoE Radius
- 1515
Req: Level 12+ | Dex 155+
Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.
- Deals (11 - 276) to (17 - 413) Phys.DmgDeals (11 - 276) to (17 - 413) Physical Damage
- Base duration is 5 secondsBase duration is 5 seconds
- Hits Enemies every 0.2 SecondsHits Enemies every 0.2 Seconds
- Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
- +(0.8 - 1.2) m to radius+(0.8 - 1.2) metres to radius
- 100 % inc. Crit%100 % increased Critical Strike Chance
- Has 10 bladesHas 10 blades
- q20: +(0 - 5) % inc. Hit Rate for each blade+(0 - 5) % increased Hit Rate for each blade
Vaal Cold Snap
- Vaal Cold Snap
- Spell
- AoE
- Duration
- Vaal
- Cold
- Level
- (1 - 20)(1 - 20)
- Souls Per Use
- 2525
- Soul Gain Prevention
- 5 sec5 sec
- Cast Time
- 0.80 sec0.80 sec
- Critical Strike Chance
- 7.50%7.50%
- Effectiveness of Added Damage
- (290 - 420)%(290 - 420)%
- AoE Radius
- 20-3620-36
Req: Level 16+ | Dex 68+ | Int 98+
Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.
- Deals (45 - 1872) to (68 - 2807) Cold.DmgDeals (45 - 1872) to (68 - 2807) Cold Damage
- Base duration is 4 secondsBase duration is 4 seconds
- Deals (46.6 - 3626.1) Base Cold.Dmg per secondDeals (46.6 - 3626.1) Base Cold Damage per second
- Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
- Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
- Always Freezes enemiesAlways Freezes enemies
- Base radius is 3.2 mBase radius is 3.2 metres
- Base secondary radius is 2 mBase secondary radius is 2 metres
- Base tertiary radius is 3.6 mBase tertiary radius is 3.6 metres
- Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Every second, gain a Frenzy Charge if an Enemy is in this Skill's AreaGain a Frenzy Charge when an Enemy Dies while in this Skill's Area Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area
- q20: (0 - 20) % more Effect of Chill(0 - 20) % more Effect of Chill
Vaal Detonate Dead
- Vaal Detonate Dead
- Spell
- AoE
- Vaal
- Fire
- Level
- (1 - 20)(1 - 20)
- Souls Per Use
- 3030
- Soul Gain Prevention
- 8 sec8 sec
- Cast Time
- 0.60 sec0.60 sec
- Critical Strike Chance
- 5.00%5.00%
- Effectiveness of Added Damage
- 200%200%
- AoE Radius
- 2424
Req: Level 4+ | Dex 98+ | Int 68+
Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.
- Deals (23 - 1395) to (33 - 2092) Fire.DmgDeals (23 - 1395) to (33 - 2092) Fire Damage
- Explosion deals base Fire.Dmg equal to (6 - 7.9) % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to (6 - 7.9) % of the corpse's Maximum Life
- Base radius is (2.4 - 2.8) mBase radius is (2.4 - 2.8) metres
- q20: (0 - 30) % chance to detonate an additional corpse(0 - 30) % chance to detonate an additional corpse
Vaal Firestorm
- Vaal Firestorm
- Spell
- AoE
- Duration
- Fire
- Vaal
- Level
- (1 - 20)(1 - 20)
- Souls Per Use
- 3535
- Soul Gain Prevention
- 7 sec7 sec
- Cast Time
- 0.75 sec0.75 sec
- Critical Strike Chance
- 6.00%6.00%
- Effectiveness of Added Damage
- (710 - 920)%(710 - 920)%
Req: Level 28+ | Int 155+
A fixed number of flaming bolts rain down in a spiral, culminating in the central one impacting the targeted location. They explode when landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.A fixed number of flaming bolts rain down in a spiral, culminating in the central one impacting the targeted location. They explode when landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.
- Deals (256.8 - 3995.3) Base Fire.Dmg per secondDeals (256.8 - 3995.3) Base Fire Damage per second
- Burning Ground lasts 6 secondsBurning Ground lasts 6 seconds
- Deals (224 - 3487) to (336 - 5230) Fire.DmgDeals (224 - 3487) to (336 - 5230) Fire Damage
- Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
- 16 Bolts16 Bolts
- Impacts have 20 % more AoEImpacts have 20 % more Area of Effect
- Base radius is 1.8 mBase radius is 1.8 metres
- q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metres
Vaal Reap
- Vaal Reap
- Spell
- Physical
- AoE
- Duration
- Vaal
- Level
- (1 - 20)(1 - 20)
- Souls Per Use
- 2525
- Soul Gain Prevention
- 6 sec6 sec
- Cast Time
- 0.80 sec0.80 sec
- Critical Strike Chance
- 6.00%6.00%
- Effectiveness of Added Damage
- (300 - 480)%(300 - 480)%
Req: Level 28+ | Str 98+ | Int 68+
Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.
- Deals (114 - 2160) to (171 - 3240) Phys.DmgDeals (114 - 2160) to (171 - 3240) Physical Damage
- Deals (261.6 - 4950.3) Base Phys.Dmg per secondDeals (261.6 - 4950.3) Base Physical Damage per second
- Base duration is 5 secondsBase duration is 5 seconds
- Base secondary duration is 8 secondsBase secondary duration is 8 seconds
- Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
- Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
- Effects of Boiling Blood Linger for 4 secondsEffects of Boiling Blood Linger for 4 seconds
- Grants +4 to max Blood ChargesGrants +4 to maximum Blood Charges
- Grants up to max Blood ChargesGrants up to maximum Blood Charges
- q20: Deals +(0 - 5) % more Dmg per Blood ChargeDeals +(0 - 5) % more Damage per Blood Charge
Vaal Righteous Fire
- Vaal Righteous Fire
- Spell
- AoE
- Fire
- Vaal
- Duration
- Level
- (1 - 20)(1 - 20)
- Cooldown Time
- 0.50 sec0.50 sec
- Souls Per Use
- 4040
- Soul Gain Prevention
- 6 sec6 sec
- Cast Time
- InstantInstant
Req: Level 16+ | Str 68+ | Int 98+
Sacrifices a portion of your Life and Energy Shield to engulf you in magical fire that rapidly burns nearby enemies for a duration. Your spell damage is increased while under this effect.Sacrifices a portion of your Life and Energy Shield to engulf you in magical fire that rapidly burns nearby enemies for a duration. Your spell damage is increased while under this effect.
- Base duration is 4 secondsBase duration is 4 seconds
- Sacrifices 60 % of your total ES and Life Deals (120 - 158) % of Sacrificed ES and Life as Fire.Dmg per secondSacrifices 60 % of your total Energy Shield and Life Deals (120 - 158) % of Sacrificed Energy Shield and Life as Fire Damage per second
- Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
- Grants (10 - 19) % more Spell DmgGrants (10 - 19) % more Spell Damage
- Base radius is 3 mBase radius is 3 metres
- q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres
Vaal Storm Call
- Vaal Storm Call
- Spell
- AoE
- Duration
- Vaal
- Lightning
- Level
- (1 - 20)(1 - 20)
- Souls Per Use
- 3030
- Soul Gain Prevention
- 7 sec7 sec
- Cast Time
- 0.40 sec0.40 sec
- Critical Strike Chance
- 6.00%6.00%
- Effectiveness of Added Damage
- (130 - 150)%(130 - 150)%
- Small Radius
- 1616
- Big Radius
- 4040
Req: Level 12+ | Int 155+
Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.
- Deals (22 - 591) to (40 - 1098) Light.DmgDeals (22 - 591) to (40 - 1098) Lightning Damage
- Base duration is 6 secondsBase duration is 6 seconds
- Strikes an Enemy every 0.2 secondsStrikes an Enemy every 0.2 seconds
- Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
- q20: +(0 - 1) seconds to Base duration+(0 - 1) seconds to Base duration
Volatile Dead
- Volatile Dead
- Spell
- AoE
- Fire
- Level
- (1 - 20)(1 - 20)
- Cost
- (9 - 26) Mana(9 - 26) Mana
- Cast Time
- 0.80 sec0.80 sec
- Critical Strike Chance
- 5.00%5.00%
- Effectiveness of Added Damage
- 210%210%
- AoE Radius
- 1515
Req: Level 12+ | Dex 98+ | Int 68+
Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
- Deals (25 - 938) to (37 - 1407) Fire.DmgDeals (25 - 938) to (37 - 1407) Fire Damage
- Consumes up to 3 corpsesConsumes up to 3 corpses
- Explosion deals base Fire.Dmg equal to (3 - 4) % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to (3 - 4) % of the corpse's Maximum Life
- Base radius is 2 mBase radius is 2 metres
- Base explosion radius is 1.5 mBase explosion radius is 1.5 metres
- Maximum of 60 Orbs at a timeMaximum of 60 Orbs at a time
- q20: (0 - 40) % inc. Orb Move.Spd(0 - 40) % increased Orb Movement Speed
Volatile Dead of Confinement
- Volatile Dead of Confinement
- Spell
- AoE
- Fire
- Duration
- Level
- (1 - 20)(1 - 20)
- Cost
- (9 - 26) Mana(9 - 26) Mana
- Cast Time
- 0.80 sec0.80 sec
- Critical Strike Chance
- 5.00%5.00%
- Effectiveness of Added Damage
- 210%210%
- AoE Radius
- 1515
Req: Level 12+ | Dex 98+ | Int 68+
Corpses near the targeted location explode, dealing damage in a small area and creating an orb which detonates after a duration, dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Corpses near the targeted location explode, dealing damage in a small area and creating an orb which detonates after a duration, dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
- Base duration is 1.5 secondsBase duration is 1.5 seconds
- Deals (25 - 938) to (37 - 1407) Fire.DmgDeals (25 - 938) to (37 - 1407) Fire Damage
- Consumes up to 3 corpsesConsumes up to 3 corpses
- Explosion deals base Fire.Dmg equal to (3 - 4) % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to (3 - 4) % of the corpse's Maximum Life
- Base radius is 2.8 mBase radius is 2.8 metres
- Base explosion radius is 2.3 mBase explosion radius is 2.3 metres
- Maximum of 60 Orbs at a timeMaximum of 60 Orbs at a time
- q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metres
Volatile Dead of Seething
- Volatile Dead of Seething
- Spell
- AoE
- Fire
- Level
- (1 - 20)(1 - 20)
- Cost
- (9 - 26) Mana(9 - 26) Mana
- Cast Time
- 0.80 sec0.80 sec
- Critical Strike Chance
- 5.00%5.00%
- Effectiveness of Added Damage
- 210%210%
- AoE Radius
- 1515
Req: Level 12+ | Dex 98+ | Int 68+
Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
- Deals (25 - 938) to (37 - 1407) Fire.DmgDeals (25 - 938) to (37 - 1407) Fire Damage
- Consumes up to 10 corpsesConsumes up to 10 corpses
- Explosion deals base Fire.Dmg equal to (3 - 4) % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to (3 - 4) % of the corpse's Maximum Life
- Base radius is 2 mBase radius is 2 metres
- Base explosion radius is 1.5 mBase explosion radius is 1.5 metres
- Maximum of 10 Orbs at a timeMaximum of 10 Orbs at a time
- q20: (0 - 40) % inc. Orb Move.Spd(0 - 40) % increased Orb Movement Speed
Wave of Conviction
- Wave of Conviction
- Spell
- AoE
- Duration
- Fire
- Lightning
- Physical
- Level
- (1 - 20)(1 - 20)
- Cost
- (10 - 26) Mana(10 - 26) Mana
- Cast Time
- 0.60 sec0.60 sec
- Critical Strike Chance
- 6.00%6.00%
- Effectiveness of Added Damage
- (220 - 330)%(220 - 330)%
Req: Level 16+ | Str 68+ | Int 98+
An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timeAn expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a time
- Deals (35 - 1476) to (52 - 2214) Phys.DmgDeals (35 - 1476) to (52 - 2214) Physical Damage
- 25 % of Phys.Dmg Converted to Light.Dmg25 % of Physical Damage Converted to Lightning Damage
- Base duration is (0.5 - 0.69) secondsBase duration is (0.5 - 0.69) seconds
- Base secondary duration is 4 secondsBase secondary duration is 4 seconds
- 25 % of Phys.Dmg Converted to Fire.Dmg25 % of Physical Damage Converted to Fire Damage
- Exposure applies -15 % to Elemental Resistance matching highest Dmg takenExposure applies -15 % to Elemental Resistance matching highest Damage taken
- q20: Dmg Penetrates (0 - 15) % of Enemy Ele.ResDamage Penetrates (0 - 15) % of Enemy Elemental Resistances