SPA is not recommended on phones

Mobile SPA support is limited. Some layouts and tools may not work correctly on your phone. We recommend staying on the static site.

Skip to content

POE1 search

Search all published Uniques and Skills for this game.

POE1 3.3024d POE2
1Divine Orb335.2Chaos Orb

Allflame · 2026-10-20T15:00:00.000Z

Open SPA
Discord
POE1 3.3024d
Discord
Switch to POE2 Open desktop site (SPA)

Settings

Display preferences are saved per game. Sign in to keep them on your account across browsers and both sites.

Sign in to save settings to your account.

Changes are saved in this browser.

Overview

#

Kirac's Vault

Curse of the Allflame
Free rewards
  1. FreeStacked Decks PremiumApocalypse Mystery Box
  2. FreeRandom Scarabs PremiumHigh Templar's War Regalia Boots
  3. FreeUnique Map PremiumApollyon Mystery Box
  4. FreeOriginator Map PremiumHigh Templar's War Regalia Gloves
  5. FreeUnmaking Orbs PremiumGlimmerwood Mystery Box
  6. FreeBlighted Map PremiumHigh Templar's War Regalia Body Armour
  7. FreeAstrolabe PremiumWarlord Mystery Box
  8. FreeValdo's Puzzle Box PremiumHigh Templar's War Regalia Helmet
Premium rewards · 300 points
Support GGG

1 Atlas bonus objective

FreeStacked Decks

Contains 3 Stacked Decks

PremiumApocalypse Mystery Box

Receive a random prize with an Apocalypse theme! It'll appear inside your MTX stash, waiting to be unwrapped.

15 Atlas bonus objectives

FreeRandom Scarabs

Contains 5 random Scarabs

PremiumHigh Templar's War Regalia Boots

29 Atlas bonus objectives

FreeUnique Map

Contains a Random Unique Map

PremiumApollyon Mystery Box

Receive a random prize with an Apollyon theme! It'll appear inside your MTX stash, waiting to be unwrapped.

43 Atlas bonus objectives

FreeOriginator Map

Contains a Map influenced by the Originator's Memories

PremiumHigh Templar's War Regalia Gloves

57 Atlas bonus objectives

FreeUnmaking Orbs

Contains 10 Orbs of Unmaking

PremiumGlimmerwood Mystery Box

Receive a random prize with a Glimmerwood theme! It'll appear inside your MTX stash, waiting to be unwrapped.

71 Atlas bonus objectives

FreeBlighted Map

Contains a Blighted Map

PremiumHigh Templar's War Regalia Body Armour

85 Atlas bonus objectives

FreeAstrolabe

Contains a random Astrolabe

PremiumWarlord Mystery Box

Receive a random prize with a Warlord theme! It'll appear inside your MTX stash, waiting to be unwrapped.

100 Atlas bonus objectives

FreeValdo's Puzzle Box

Contains a Valdo's Puzzle Box

PremiumHigh Templar's War Regalia Helmet

Kirac’s Vault Pass

#

New 3.29 Corruption Implicit Modifiers

SlotAdded corruption implicit modifier
AmuletsIncreased Aura Effect of Purity of Elements.
Amulets+1 to Minimum Frenzy Charges.
Amulets+1 to Minimum Power Charges.
Amulets+1 to Minimum Endurance Charges.
Amulets3-5% increased Attributes.
Amulets+19-29% to Chaos Resistance.
Rings20-30% increased Mana Reservation Efficiency of specific Auras.
Rings+1 to Maximum Frenzy Charges.
Rings+1 to Maximum Power Charges.
Rings+1 to Maximum Endurance Charges.
Rings20-25% increased Mana Cost Efficiency.
Rings3-5% increased Attributes.
Rings+10-15% to Damage over Time Multiplier.
Rings+15-20% to Global Critical Strike Multiplier.
Rings+19-29% to Chaos Resistance.
BeltsCannot be Ignited.
BeltsCannot be Poisoned.
BeltsCannot be Bled.
Belts3-5% increased Attributes.
Shields+1 to Minimum Frenzy Charges.
Shields+1 to Minimum Power Charges.
Shields+1 to Minimum Endurance Charges.
Shields+2% to maximum Fire Resistance.
Shields+2% to maximum Cold Resistance.
Shields+2% to maximum Lightning Resistance.
Shields+1% to all maximum Resistances.
Shields

Versatile Combatant

-10% to maximum Chance to Block Attack Damage

-10% to maximum Chance to Block Spell Damage

+2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage.

Shields

Glancing Blows

Chance to Block Attack Damage is doubled

Chance to Block Spell Damage is doubled

you take 65% of Damage from Blocked Hits.

Shields20-30% increased Chance to Block.
Shields+5-10% to Quality of Socketed Gems.
Helmets+2% to maximum Lightning Resistance.
Helmets+2 to Level of Socketed Physical Gems.
Helmets+2 to Level of Socketed Chaos Gems.
Helmets+10-15% to Damage over Time Multiplier.
Helmets20-30% increased Light Radius.
Gloves+2% to maximum Cold Resistance.
GlovesCurse Enemies with Flammability on Hit.
GlovesCurse Enemies with Frostbite on Hit.
GlovesCurse Enemies with Conductivity on Hit.
GlovesCurse Enemies with Punishment on Hit.
Boots+2% to maximum Fire Resistance.
BootsUnaffected by Burning Ground.
BootsUnaffected by Chilled Ground.
BootsUnaffected by Shocking Ground.
BootsUnaffected by Desecrated Ground.
Boots

Unwavering Stance

Cannot Evade enemy Attacks

Cannot be Stunned.

Boots4-6% increased Action Speed.
Boots10-15% chance to gain Onslaught for 4 seconds on Kill.
Armours+19-29% to Chaos Resistance.
Armours+14-16% to all Elemental Resistances.
Weapons+5-10% to Quality of Socketed Gems.
BowsSocketed Gems are Supported by Level 10 Multiple Projectiles.
BowsSocketed Gems are Supported by Level 10 Fork.
BowsSocketed Gems are Supported by Level 10 Chain.
BowsSocketed Gems are Supported by Level 17 Added Chaos Damage.
BowsArrows Chain +1 times.
Wands+25-30% to Global Critical Strike Multiplier.
Wands+1 to Level of all Fire Spell Skill Gems.
Wands+1 to Level of all Cold Spell Skill Gems.
Wands+1 to Level of all Lightning Spell Skill Gems.
Wands+1 to Level of all Physical Spell Skill Gems.
Wands+1 to Level of all Chaos Spell Skill Gems.
WandsEnemies you Kill have a 10-15% chance to Explode, dealing a tenth of their maximum Life as Physical Damage.
Wands14-18% increased Cast Speed.
Sceptres+1 to Level of all Fire Spell Skill Gems.
Sceptres+1 to Level of all Cold Spell Skill Gems.
Sceptres+1 to Level of all Lightning Spell Skill Gems.
SceptresEnemies you Kill have a 10-15% chance to Explode, dealing a tenth of their maximum Life as Physical Damage.
Sceptres14-18% increased Cast Speed.
Rune Daggers+1 to Level of all Cold Spell Skill Gems.
Rune Daggers+1 to Level of all Lightning Spell Skill Gems.
Rune Daggers+1 to Level of all Physical Spell Skill Gems.
Rune Daggers+1 to Level of all Chaos Spell Skill Gems.
Rune DaggersEnemies you Kill have a 10-15% chance to Explode, dealing a tenth of their maximum Life as Physical Damage.
Rune Daggers14-18% increased Cast Speed.
StavesSocketed Gems are Supported by Level 10 Elemental Penetration.
StavesSocketed Gems are Supported by Level 10 Area of Effect.
StavesSocketed Gems are Supported by Level 10 Cruelty.
Staves+35-50% to Global Critical Strike Multiplier.
Caster Staves+2 to Level of Socketed Fire Gems.
Caster Staves+2 to Level of Socketed Cold Gems.
Caster Staves+2 to Level of Socketed Lightning Gems.
Caster Staves+2 to Level of Socketed Physical Gems.
Caster Staves+2 to Level of Socketed Chaos Gems.
Caster StavesSocketed Gems are Supported by Level 10 Multiple Projectiles.
Caster StavesEnemies you Kill have a 20-25% chance to Explode, dealing a tenth of their maximum Life as Physical Damage.
Caster Staves70-90% increased Spell Damage.
Two Handed AxesSocketed Gems are Supported by Level 10 Cruelty.
Two Handed AxesSocketed Gems are Supported by Level 10 Rage.
Two Handed AxesSocketed Gems are Supported by Level 10 Impale.
Two Handed MacesSocketed Gems are Supported by Level 10 Area of Effect.
Two Handed MacesSocketed Gems are Supported by Level 10 Cruelty.
Two Handed MacesSocketed Gems are Supported by Level 10 Rage.
Two Handed SwordsSocketed Gems are Supported by Level 10 Impale.
Two Handed SwordsSocketed Gems are Supported by Level 17 Added Chaos Damage.

Overview

Curse of the Allflame: Corruption Modifiers

  • Content Update 3.29 adds a large new set of corruption implicit modifiers across jewellery, shields, armour, boots, gloves, and weapons. This page expands slash-combined alternatives and shared target groups into slot-sorted rows so each row reads as one possible Vaal outcome.
  • The same patch-note section also removes several older corruption implicit rolls and changes a smaller set of existing values or slot rules. Treat this as an authored 3.29 patch-note guide until live item-mod data lands and the Item Mods corruption tabs can be refreshed from source data.
  • Synthesis acquisition removals now live in the top-level Removed Content section so retired acquisition advice remains accessible without being rendered again in this current-modifier guide.

Corruption Modifiers

#

3.29 Socket Rule Summary

Socket-rule text is summarized from the official 3.29.0 Gem Socket Changes section.

Named Item And Passive Follow-Ups

Before/after cards keep the system-wide socket article readable while preserving the named item and mechanic follow-ups.

3.29 Socket Rule Summary

Subject3.29 rulePlayer impact
Gem placementGems can be socketed into any equipment socket even when gem colour and socket colour do not match.Off-colour sockets no longer brick normal socketing plans.
Matched coloursSocketed gems gain +10% to Quality in Red, Green, and Blue sockets when the gem colour matches the socket colour.Important main skills and supports can gain extra value from planned coloured sockets.
Default socketsItem sockets are White by default; each socket has a chance to roll Red, Green, or Blue instead.White sockets become common, while coloured sockets are the optimisation target.
Coloured socket chanceThe chance to roll Red, Green, or Blue sockets increases with item level and still follows item attribute requirements.High item-level and attribute-aligned bases should be better colour targets.
Chromatic OrbsChromatic and Tainted Chromatic Orbs force one socket to be Non-White; item quality increases the chance for Non-White sockets.Quality on gear now matters for colour-crafting attempts.
Adding socketsJeweller's Orbs, Tainted Jeweller's Orbs, Orbs of Binding, and bench-added sockets generate added sockets as White.Socket count crafting and colour crafting are more clearly separated.
Bench craftsOld Red, Green, and Blue socket bench options are removed; new crafts set minimum Non-White socket counts.Bench crafting moves from exact colours to Non-White thresholds.
White socket outcomesSeveral corruption and Locus outcomes that made sockets White now turn White sockets into Non-White sockets instead.Old all-White outcome planning changes, especially on finished equipment.

Overview

Curse of the Allflame: Socket Changes

  • Content Update 3.29 changes sockets from a colour restriction into a quality optimisation system. Gems can now be placed into any equipment socket, even when the gem colour and socket colour do not match.
  • Matching a red, green, or blue gem to a socket of the same colour grants that socketed gem +10% to Quality. White sockets stay flexible, while coloured sockets become a way to push important skill and support gems beyond their ordinary quality value.
  • The item side changes are broad: item sockets are White by default, coloured sockets can still roll with a chance weighted by item attribute requirements and item level, Chromatic Orbs force one Non-White socket, and item quality improves the chance to roll Non-White sockets.

Overview

Colour Now Adds Value

Sockets no longer block gems

A mismatch no longer prevents socketing. Matching a red, green, or blue gem to the same socket colour adds +10% to that gem's Quality, so socket colour is now an optimisation layer.

  • 3.29
  • Sockets
  • Gem Quality

Socket Changes

#

Atlas Anomalies by quadrant

NW Northwest

Nameless Seer
NW · River's End

Receive the Nameless Seer's unique-item offer, including the observed corrupted-item variant.

Untainted Paradise
NW · Untainted Paradise

Run the revised high-experience special area with its 3.29 difficulty and reward changes.

Syndicate Hideout
NW · Syndicate Hideout

Run a dedicated Betrayal encounter for Syndicate rewards.

NE Northeast

Reflecting Mists
NE · Lake Islet

Choose between paired mirrored jewellery; the encounter can also drop an itemised Reflecting Mist.

Reflecting Mist7.36d
Overgrown Grove
NE · Overgrown Grove

Enter a dedicated Harvest garden with Harvest rewards and potential Tier 4 bosses.

Forgotten Shrine
NE · Forgotten Shrine

Visit the Vaal Trader for Vaal-themed trader rewards.

SW Southwest

Cadiro Perandus
SW · The Manor Foyer

Buy one item from Cadiro with Gold; limited rerolls become progressively more expensive.

Planned Heist
SW · Planned Heist

Run one fully revealed Blueprint wing with a random Rogue crew and Heist rewards.

Gambling District
SW · Gambling District

Open Ventor's Strongbox up to five times while each reopen sharply increases its Gold cost.

SE Southeast

Uncharted Expedition
SE · Uncharted Expedition

Run a compact Logbook-style Expedition encounter for Expedition rewards.

The Court of Chaos
SE · The Court of Chaos

Sacrifice uniques for outcomes such as Tainted currency, double-corrupted uniques, or Scarabs.

3.29 Additions · Atlas Anomalies

Atlas Anomalies

#

Overview

Curse of the Allflame: Atlas Anomalies

  • Atlas Anomalies can manifest after completing a Map affected by the Voidstone socketed in that Atlas corner. The matching corner Voidstone is required, and the Anomaly appears when the Atlas is next opened.
  • GGG later confirmed that the completed Map's Item Quantity increases the Anomaly spawn chance. The exact base chance remains undisclosed, so this guide does not invent a percentage.
  • Anomaly areas need no Map item and are unaffected by the Atlas Passive Tree or Fragments. Reflecting Mists, the Nameless Seer, and Untainted Paradise now use this Atlas-event route.

Overview

Atlas Anomalies

Voidstone-triggered one-use Atlas areas

Socket the Voidstone in the corner whose Maps you are completing. Finishing an affected Map rolls that corner's Anomalies when the Atlas next opens. GGG later confirmed that the completed Map's Item Quantity increases the chance, so rolled and juiced Maps can reveal Anomalies more often.

Requirement
The matching corner Voidstone must be socketed
Trigger
Complete a Map affected by that Voidstone, then open the Atlas
Spawn chance
Increased by the completed Map's Item Quantity
Area rules
No Map item required; unaffected by Atlas passives and Fragments
Watch developer confirmation

Reviewed 3.29 Atlas Node Highlights

IconNode / Effect#Description
Absent Warriors New1Mercenaries found in your Maps have 75% less chance to be Strength aligned
Altered Prophecy New1Your Maps have 4% chance to drop a Scrying Orb on Completion (Tier 14+)
Azadi Supremacy New1Mercenaries found in your Maps have 100% increased chance to be from House Azadi
Brave The Tower Changed1Ultimatum Boss drops 10 of a random Catalyst Ultimatum Encounters in your Maps have 30% increased chance for the final Round to include a Boss
Civil War in Trarthus New1Your Maps have no chance to contain Mercenaries Scarabs found in your Maps cannot be Trarthan Scarabs Your Maps have +2% chance to contain other Extra Content that can be turned off through Atlas Passives
Cyaxan Supremacy New1Mercenaries found in your Maps have 100% increased chance to be from House Cyaxan
Education Cuts New1Mercenaries found in your Maps have 75% less chance to be Intelligence aligned
Emblematic Changed10.3% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps
Evolving Hives Changed1Breaches in your Maps spawn 15% increased Magic Monsters Breaches in your Maps spawn 15% increased Rare Monsters
Faith in Arms New1Mercenaries found in your Maps have 30% increased effect of Auras from their Skills Mercenaries found in your Maps are affected by a random Shrine buff
High Stakes New1Mercenary Wagers in your Maps require 100% increased Gold Mercenary Wagers in your Maps return 30% increased Gold if you win
Keitan Supremacy New1Mercenaries found in your Maps have 100% increased chance to be from House Keita
Logistical Support Changed1Legion Monsters in your Maps which have Rewards have 10% chance to gain two additional Rewards, and if not have 20% chance to gain one additional Reward Legion Monsters in your Maps gain 50% more Life for each additional Reward they have
Loot and Pillage New110% chance on defeating Mercenaries found in your Maps for them to drop all their Items Mercenaries found in your Maps always have full Rucksacks
Minor Fiefdoms New1Your Maps have +30% chance to be inhabited by a Mercenary Scarabs dropped in your Maps have 30% increased chance to be Trarthan Scarabs
Pillaged Treasures Changed1Legion Chests in your Maps contain an additional Random Reward
Skills Shortage New1Mercenaries found in your Maps have 75% less chance to be Dexterity aligned
Swelling Ranks Changed1Breach Monsters in your Maps have 10% increased Pack Size 20% increased Quantity of Wombgifts found in your Maps
The Dutiful Soldier Changed1Blueprints found in your Maps have 15% chance to have a special implicit Huck accompanies you on opening the first Smuggler's Cache in each of your Maps
Trarthan Vapours New1Mercenaries found in your Maps have 30% increased Cooldown Recovery Rate Mercenaries found in your Maps have Onslaught
Infamous Mercenary Chance New410% (max: 40%) increased chance for Mercenaries found in your Maps to be Infamous
Mercenary Additional Item Dropped New2On defeating Mercenaries found in your Maps they drop 1 (max: 2) of their untaken Items
Mercenary Additional Supports Chance New2Skills on Mercenaries found in your Maps have 20% (max: 40%) chance to have an additional Support
Mercenary Aura Effect New1Mercenaries found in your Maps have 20% increased effect of Auras from their Skills
Mercenary Chance New7Your Maps have +10% (max: 70%) chance to be inhabited by a Mercenary Scarabs dropped in your Maps have 10% (max: 70%) increased chance to be Trarthan Scarabs
Mercenary Cooldown Recovery New1Mercenaries found in your Maps have 20% increased Cooldown Recovery Rate
Mercenary Unique Item Chance New315% (max: 45%) increased chance for Items worn by Mercenaries found in Maps to be Unique
Open Atlas Tree

Overview

Atlas Node Highlights

#

Skills and items

Attack AoE

Divine Blast of Radiance Lv. 28+ ★

Divine Blast of Radiance

Skill

Divine Blast of Radiance

AoEAttackPhysicalDurationFireOrb3.29 New

Cost
(7 - 10) Mana(7 - 10) Mana10 Mana10 Mana
Attack Time
0.65 sec0.65 sec
Crit%
5.00%5.00%
Divine Blast of Radiance skill icon

Requires: ShieldsShields

Req: Str 98+ | Int 68+ | Class: ShieldsStr 98+ | Int 68+ | Class: Shields

Project a beam of holy light from your shield to a targeted location, causing an implosion of holy energy. This energy then lingers for a short duration as an orb, periodically releasing larger explosions. Increases and reductions to attack speed affect the rate at which explosions occur.Project a beam of holy light from your shield to a targeted location, causing an implosion of holy energy. This energy then lingers for a short duration as an orb, periodically releasing larger explosions. Increases and reductions to attack speed affect the rate at which explosions occur.

Core Mods

  • +0.1 % to Off Hand Crit% per 10 Maximum ES on Shield+0.1 % to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield
  • (42 - 184) to (64 - 276) Base Off Hand Phys.Dmg(42 - 184) to (64 - 276) Base Off Hand Physical Damage184 to 276 Base Off Hand Phys.Dmg184 to 276 Base Off Hand Physical Damage
  • (2 - 3) to (4 - 6) Added Phys.Dmg per 15 Armour on Shield(2 - 3) to (4 - 6) Added Physical Damage per 15 Armour on Shield3 to 6 Added Phys.Dmg per 15 Armour on Shield3 to 6 Added Physical Damage per 15 Armour on Shield
  • Base duration is 5 secondsBase duration is 5 seconds
  • 50 % of Phys.Dmg Converted to Fire.Dmg50 % of Physical Damage Converted to Fire Damage
  • Base explosion radius is 2.2 mBase explosion radius is 2.2 metres
  • Base implosion radius is 1.2 mBase implosion radius is 1.2 metres
  • Maximum 3 orbsMaximum 3 orbs
  • Orb base explosion rate is once per secondOrb base explosion rate is once per second

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Attack Slam

Holy Hammers of Spirals Lv. 28+ ★

Holy Hammers of Spirals

Skill

Holy Hammers of Spirals

AttackSlamMeleeAoELightning3.29 New

Cost
(9 - 13) Mana(9 - 13) Mana13 Mana13 Mana
Atk Speed
85% of base85% of base
Atk Dmg
(244 - 449)% of base(244 - 449)% of base449% of base449% of base
Effectiveness of Added Dmg
(244 - 449)%(244 - 449)%449%449%
Holy Hammers of Spirals skill icon

Requires: StaffStavesWarstavesWarstaves1H MaceOne Hand Maces2H MaceTwo Hand MacesSceptresSceptres

Req: Str 98+ | Int 68+ | Class: Staves, Warstaves, One Hand Maces, Two Hand Maces, SceptresStr 98+ | Int 68+ | Class: Staves, Warstaves, One Hand Maces, Two Hand Maces, Sceptres

Slam the ground, consuming all Power Charges and calling down a cascade of holy hammers from above in an outward spiral. Further hammers are called down for each Power Charge consumed. Requires a Mace, Sceptre or Staff.Slam the ground, consuming all Power Charges and calling down a cascade of holy hammers from above in an outward spiral. Further hammers are called down for each Power Charge consumed. Requires a Mace, Sceptre or Staff.

Core Mods

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Base radius is 1.2 mBase radius is 1.2 metres
  • 15 % more Dmg per Power Charge removed15 % more Damage per Power Charge removed
  • Holy Hammers cascade up to 6 timesHoly Hammers cascade up to 6 times
  • +1 cascades per Power Charge removed+1 cascades per Power Charge removed

q20: +(0 - 5) % more Dmg per Power Charge removed+(0 - 5) % more Damage per Power Charge removed+5 % more Dmg per Power Charge removed+5 % more Damage per Power Charge removed

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Attack AoE

Holy Sweep of Hammerfalls Lv. 12+ ★

Holy Sweep of Hammerfalls

Skill

Holy Sweep of Hammerfalls

AttackAoEMeleeLightningDuration3.29 New

Cost
(12 - 23) Mana(12 - 23) Mana23 Mana23 Mana
Cooldown
5.00 sec5.00 sec
Atk Speed
70% of base70% of base
Atk Dmg
(170 - 281)% of base(170 - 281)% of base281% of base281% of base
Effectiveness of Added Dmg
(170 - 281)%(170 - 281)%281%281%
Holy Sweep of Hammerfalls skill icon

Requires: 2H MaceTwo Hand MacesWarstavesWarstavesStaffStaves

Req: Str 98+ | Int 68+ | Class: Two Hand Maces, Warstaves, StavesStr 98+ | Int 68+ | Class: Two Hand Maces, Warstaves, Staves

Swings a two handed mace or a staff in a circle, calling down waves of holy hammers for a duration. Cannot be supported by Multistrike.Swings a two handed mace or a staff in a circle, calling down waves of holy hammers for a duration. Cannot be supported by Multistrike.

Core Mods

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Base duration is 3 secondsBase duration is 3 seconds
  • Base radius is (2.9 - 3.3) mBase radius is (2.9 - 3.3) metresBase radius is 3.3 mBase radius is 3.3 metres
  • Base Hammer impact radius is 1.2 mBase Hammer impact radius is 1.2 metres
  • Hammers deal 50 % less DmgHammers deal 50 % less Damage
  • Hammerfalls occur once every 0.7 seconds Increases and reductions to Atk Speed affect Hammerfall rateHammerfalls occur once every 0.7 seconds Increases and reductions to Attack Speed affect Hammerfall rate
  • Call down 3 Holy Hammers per HammerfallCall down 3 Holy Hammers per Hammerfall

q20: +(0 - 0.5) seconds to Base duration+(0 - 0.5) seconds to Base duration+0.5 seconds to Base duration+0.5 seconds to Base duration

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Spell AoE

Reap of Butchery Lv. 28+ ★

Reap of Butchery

Skill

Reap of Butchery

SpellPhysicalAoEDuration3.29 New

Cost
(31 - 58) Life(31 - 58) Life58 Life58 Life
Cast
1.00 sec1.00 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
130%130%
Reap of Butchery skill icon

Req: Str 98+ | Int 68+Str 98+ | Int 68+

A bloody scythe swipes around you, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 max blood charges.A bloody scythe swipes around you, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.

Core Mods

  • Deals (34 - 556) to (51 - 834) Phys.DmgDeals (34 - 556) to (51 - 834) Physical DamageDeals 556 to 834 Phys.DmgDeals 556 to 834 Physical Damage
  • Deals (173.7 - 2857.6) Base Phys.Dmg per secondDeals (173.7 - 2857.6) Base Physical Damage per secondDeals 2857.6 Base Phys.Dmg per secondDeals 2857.6 Base Physical Damage per second
  • Base duration is 2 secondsBase duration is 2 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Base radius is 3.2 mBase radius is 3.2 metres
  • Gain a Blood Charge if this Skill Hits Enemies and none of them Die Lose a Blood Charge when an Enemy Dies while affected by this Skill's DebuffGain a Blood Charge if this Skill Hits Enemies and none of them Die Lose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff
  • Costs 20 % more Life per Blood ChargeCosts 20 % more Life per Blood Charge
  • Deals 25 % more Dmg per Blood ChargeDeals 25 % more Damage per Blood Charge

q20: Deals +(0 - 5) % more Dmg per Blood ChargeDeals +(0 - 5) % more Damage per Blood ChargeDeals +5 % more Dmg per Blood ChargeDeals +5 % more Damage per Blood Charge

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Spell AoE

Mana-Infused Staff Lv. 16+ ★

Mana-Infused Staff

Skill

Mana-Infused Staff

ArcaneSpellAoEDurationLightning3.29 New

Reservation
30% Mana30% Mana
Cooldown
1.00 sec1.00 sec
Cast
InstantInstant
Crit%
6.00%6.00%
Effectiveness of Added Dmg
450%450%
Mana-Infused Staff skill icon

Req: Str 68+ | Int 98+Str 68+ | Int 98+

Infuses your staff with arcane energy, lowering your mana costs and increasing your chance to block. When you block, you release an arcane wave, damaging enemies in a ring-shaped area over a duration.Infuses your staff with arcane energy, lowering your mana costs and increasing your chance to block. When you block, you release an arcane wave, damaging enemies in a ring-shaped area over a duration.

Core Mods

  • Base duration is 0.35 secondsBase duration is 0.35 seconds
  • Mana Reservation of this Skill is always 30 %Mana Reservation of this Skill is always 30 %
  • Deals base Light.Dmg equal to (35 - 73) % of Maximum ManaDeals base Lightning Damage equal to (35 - 73) % of Maximum ManaDeals base Light.Dmg equal to 73 % of Maximum ManaDeals base Lightning Damage equal to 73 % of Maximum Mana
  • Releases an Arcane Wave on Block no more than once every secondReleases an Arcane Wave on Block no more than once every second
  • Buff grants 30 % less Mana Cost of SkillsBuff grants 30 % less Mana Cost of Skills
  • Buff grants (20 - 24) % more Chance to Block Attack and Spell DmgBuff grants (20 - 24) % more Chance to Block Attack and Spell DamageBuff grants 24 % more Chance to Block Attack and Spell DmgBuff grants 24 % more Chance to Block Attack and Spell Damage

q20: +(0 - 0.05) seconds to Base duration+(0 - 0.05) seconds to Base duration+0.05 seconds to Base duration+0.05 seconds to Base duration

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Spell Projectile

Pact of Beidat Lv. 24+ ★

Pact of Beidat

Skill

Pact of Beidat

ExceptionalProjectileChainingAoESpellPact3.29 New

Cost
(16 - 33) Mana(16 - 33) Mana33 Mana33 Mana
Cooldown
4.00 sec4.00 sec
Cast
0.80 sec0.80 sec
Pact of Beidat skill icon

Cast a pact, EmpoweringEmpowering
Fallback hint: no keyword description was found for this term.
non-channelling spells that either fire projectiles, apply an effect to an area around a targeted location or fire chaining beams, causing them to deal more damage and have enhanced coverage. However, using this skill also burdens you with an AfflictionAffliction
Fallback hint: no keyword description was found for this term.
.
Cast a pact, EmpoweringEmpowering
Fallback hint: no keyword description was found for this term.
non-channelling spells that either fire projectiles, apply an effect to an area around a targeted location or fire chaining beams, causing them to deal more damage and have enhanced coverage. However, using this skill also burdens you with an AfflictionAffliction
Fallback hint: no keyword description was found for this term.
.

Core Mods

  • Empowered Skills deal (16 - 35) % more Dmg with Hits and AilmentsEmpowered Skills deal (16 - 35) % more Damage with Hits and AilmentsEmpowered Skills deal 35 % more Dmg with Hits and AilmentsEmpowered Skills deal 35 % more Damage with Hits and Ailments
  • Empowers the next 6 Spells you CastEmpowers the next 6 Spells you Cast
  • Empowered Skills also affect (5 - 8) additional areas in a spiral around the targeted areaEmpowered Skills also affect (5 - 8) additional areas in a spiral around the targeted areaEmpowered Skills also affect 8 additional areas in a spiral around the targeted areaEmpowered Skills also affect 8 additional areas in a spiral around the targeted area
  • Beams from Empowered Skills Chain (4 - 6) additional timesBeams from Empowered Skills Chain (4 - 6) additional timesBeams from Empowered Skills Chain 6 additional timesBeams from Empowered Skills Chain 6 additional times
  • Empowered Skills fire (4 - 6) additional Proj Empowered Skills fire Proj in a circleEmpowered Skills fire (4 - 6) additional Projectiles Empowered Skills fire Projectiles in a circleEmpowered Skills fire 6 additional Proj Empowered Skills fire Proj in a circleEmpowered Skills fire 6 additional Projectiles Empowered Skills fire Projectiles in a circle

q20: Empowers the next +(0 - 2) Spells you CastEmpowers the next +(0 - 2) Spells you CastEmpowers the next +2 Spells you CastEmpowers the next +2 Spells you Cast

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Spell Trigger

Pact of Ghorr Lv. 24+ ★

Pact of Ghorr

Skill

Pact of Ghorr

ExceptionalSpellPactAoEDurationProjectilePhysical

Cost
(16 - 33) Mana(16 - 33) Mana33 Mana33 Mana
Cooldown
4.00 sec4.00 sec
Cast
0.80 sec0.80 sec
Pact of Ghorr skill icon

Cast a pact, EmpoweringEmpowering
Fallback hint: no keyword description was found for this term.
your damage over time spells but burdening you with an AfflictionAffliction
Fallback hint: no keyword description was found for this term.
. This skill also grants the Hunger of GhorrHunger of Ghorr
Fallback hint: no keyword description was found for this term.
buff for a duration causing Fleshrend to trigger periodically.
Cast a pact, EmpoweringEmpowering
Fallback hint: no keyword description was found for this term.
your damage over time spells but burdening you with an AfflictionAffliction
Fallback hint: no keyword description was found for this term.
. This skill also grants the Hunger of GhorrHunger of Ghorr
Fallback hint: no keyword description was found for this term.
buff for a duration causing Fleshrend to trigger periodically.

Pact of Ghorr

  • Empowers the next 3 non-Ailment DoT Spells you CastEmpowers the next 3 non-Ailment Damage over Time Spells you Cast
  • Empowered Skills deal 40 % more DoTEmpowered Skills deal 40 % more Damage over Time
  • Hunger of GhorrHunger of Ghorr
    Fallback hint: no keyword description was found for this term.
    base duration is 6 seconds
    Hunger of GhorrHunger of Ghorr
    Fallback hint: no keyword description was found for this term.
    base duration is 6 seconds
  • Hunger of GhorrHunger of Ghorr
    Fallback hint: no keyword description was found for this term.
    triggers Fleshrend every 2 seconds
    Hunger of GhorrHunger of Ghorr
    Fallback hint: no keyword description was found for this term.
    triggers Fleshrend every 2 seconds
  • Hunger of GhorrHunger of Ghorr
    Fallback hint: no keyword description was found for this term.
    triggers Fleshrend 150 % faster per Stage
    Hunger of GhorrHunger of Ghorr
    Fallback hint: no keyword description was found for this term.
    triggers Fleshrend 150 % faster per Stage

Fleshrend

  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Deals (59.9 - 1521.1) Base Phys.Dmg per secondDeals (59.9 - 1521.1) Base Physical Damage per secondDeals 1521.1 Base Phys.Dmg per secondDeals 1521.1 Base Physical Damage per second
  • Base duration is 0.4 secondsBase duration is 0.4 seconds
  • Fires 3 ProjFires 3 Projectiles
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Fires Proj in a circleFires Projectiles in a circle
  • 25 % inc. DoT taken25 % increased Damage over Time taken

q20: (0 - 20) % inc. Skill Effect Dur.(0 - 20) % increased Skill Effect Duration20 % inc. Skill Effect Dur.20 % increased Skill Effect Duration

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Spell

Pact of K'Tash Lv. 24+ ★

Pact of K'Tash

Skill

Pact of K'Tash

ExceptionalSpellPact3.29 New

Cost
(16 - 33) Mana(16 - 33) Mana33 Mana33 Mana
Cooldown
6.00 sec6.00 sec
Cast
0.80 sec0.80 sec
Pact of K'Tash skill icon

Cast a pact, EmpoweringEmpowering
Fallback hint: no keyword description was found for this term.
your damaging Vaal spells but burdening you with an AfflictionAffliction
Fallback hint: no keyword description was found for this term.
. Empowered Vaal spells deal more damage, have less soul gain prevention duration and regain consumed souls on use.
Cast a pact, EmpoweringEmpowering
Fallback hint: no keyword description was found for this term.
your damaging Vaal spells but burdening you with an AfflictionAffliction
Fallback hint: no keyword description was found for this term.
. Empowered Vaal spells deal more damage, have less soul gain prevention duration and regain consumed souls on use.

Core Mods

  • Empowered Skills deal (10 - 29) % more DmgEmpowered Skills deal (10 - 29) % more DamageEmpowered Skills deal 29 % more DmgEmpowered Skills deal 29 % more Damage
  • Empowers the next damaging Vaal Spell you CastEmpowers the next damaging Vaal Spell you Cast
  • Empowered skills have 50 % less Soul Gain Prevention Dur.Empowered skills have 50 % less Soul Gain Prevention Duration
  • Empowered skills regain consumed Souls when usedEmpowered skills regain consumed Souls when used

q20: (0 - 10) % inc. CDRR(0 - 10) % increased Cooldown Recovery Rate10 % inc. CDRR10 % increased Cooldown Recovery Rate

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Spell Trigger

Pact of Lycia Lv. 24+ ★

Pact of Lycia

Skill

Pact of Lycia

ExceptionalChannellingSpellPactLightningAoETrigger

Cost
(16 - 33) Mana(16 - 33) Mana33 Mana33 Mana
Cooldown
4.00 sec4.00 sec
Cast
0.80 sec0.80 sec
Pact of Lycia skill icon

Cast a pact, EmpoweringEmpowering
Fallback hint: no keyword description was found for this term.
the next channelling spells you cast yourself but burdening you with an AfflictionAffliction
Fallback hint: no keyword description was found for this term.
. Empowered spellsEmpowering
Fallback hint: no keyword description was found for this term.
deal more damage and periodically trigger lightning bolts while channelling.
Cast a pact, EmpoweringEmpowering
Fallback hint: no keyword description was found for this term.
the next channelling spells you cast yourself but burdening you with an AfflictionAffliction
Fallback hint: no keyword description was found for this term.
. Empowered spellsEmpowering
Fallback hint: no keyword description was found for this term.
deal more damage and periodically trigger lightning bolts while channelling.

Pact of Lycia

  • Empowered Skills deal 40 % more DmgEmpowered Skills deal 40 % more Damage
  • Empowers the next 3 Channelling Spells you CastEmpowers the next 3 Channelling Spells you Cast

Heaven's Scourge

  • Deals (8 - 130) to (144 - 2467) Light.DmgDeals (8 - 130) to (144 - 2467) Lightning DamageDeals 130 to 2467 Light.DmgDeals 130 to 2467 Lightning Damage
  • Base radius is 1.2 mBase radius is 1.2 metres
  • This Skill Triggers every 0.3 seconds while Channelling Empowered SpellsEmpowering
    Fallback hint: no keyword description was found for this term.
    , up to a max of 10 times
    This Skill Triggers every 0.3 seconds while Channelling Empowered SpellsEmpowering
    Fallback hint: no keyword description was found for this term.
    , up to a maximum of 10 times
  • When Channelling Empowered SpellsEmpowering
    Fallback hint: no keyword description was found for this term.
    ends, this Skill Triggers again for every time it was Triggered while Channelling
    When Channelling Empowered SpellsEmpowering
    Fallback hint: no keyword description was found for this term.
    ends, this Skill Triggers again for every time it was Triggered while Channelling

q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metresBase radius is 0.2 mBase radius is 0.2 metres

"Place into an item socket to gain this skill. Right click to remove from a socket.Place into an item socket to gain this skill. Right click to remove from a socket."

Exceptional

Crystalfall Support Lv. 72+ ★

Crystalfall Support

Support

Crystalfall Support

ExceptionalAttackSupportSlamAoEMelee3.29 New

Cost & Reservation Multiplier
150%150%
Crystalfall Support skill icon

Req: Str 120+Str 120+

Supports Slam skills. Cannot support triggered skills or skills used by things other than you.Supports Slam skills. Cannot support triggered skills or skills used by things other than you.

Core Mods

  • Supported Skills will Trigger Falling Crystal on HitSupported Skills will Trigger Falling Crystal on Hit
  • Base radius is (2.3 - 2.5) mBase radius is (2.3 - 2.5) metresBase radius is 2.5 mBase radius is 2.5 metres

q20: Supported Skills deal (0 - 10) % inc. Melee DmgSupported Skills deal (0 - 10) % increased Melee DamageSupported Skills deal 10 % inc. Melee DmgSupported Skills deal 10 % increased Melee Damage

"This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket."

Quality Effect

  • (0 - 10) % inc. Melee Dmg(0 - 10) % increased Melee Damage10 % inc. Melee Dmg10 % increased Melee Damage

Minion

Communion Support Lv. 72+ ★

Communion Support

Support

Communion Support

ExceptionalSpellMinionPhysicalSupport3.29 New

Cost & Reservation Multiplier
150%150%

Req: Int 120+Int 120+

Supports spell skills that hit enemies. Cannot modify the skills of minions.Supports spell skills that hit enemies. Cannot modify the skills of minions.

Core Mods

  • Supported Spells deal (17 - 20) to (25 - 30) added Phys.Dmg for each permanent MinionSupported Spells deal (17 - 20) to (25 - 30) added Physical Damage for each permanent MinionSupported Spells deal 20 to 30 added Phys.Dmg for each permanent MinionSupported Spells deal 20 to 30 added Physical Damage for each permanent Minion

q20: Supported Skills deal (0 - 10) % inc. Spell DmgSupported Skills deal (0 - 10) % increased Spell DamageSupported Skills deal 10 % inc. Spell DmgSupported Skills deal 10 % increased Spell Damage

"This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket."

Exceptional

Coursing Current Support Lv. 72+ ★

Coursing Current Support

Support

Coursing Current Support

ExceptionalColdLightningSupport3.29 New

Cost & Reservation Multiplier
130%130%
Coursing Current Support skill icon

Req: Int 120+Int 120+

Supports any skill that hits enemies.Supports any skill that hits enemies.

Core Mods

  • (20 - 28) % inc. Effect of Chill inflicted with Supported Skills(20 - 28) % increased Effect of Chill inflicted with Supported Skills28 % inc. Effect of Chill inflicted with Supported Skills28 % increased Effect of Chill inflicted with Supported Skills
  • (20 - 28) % inc. Effect of Shock inflicted with Supported Skills(20 - 28) % increased Effect of Shock inflicted with Supported Skills28 % inc. Effect of Shock inflicted with Supported Skills28 % increased Effect of Shock inflicted with Supported Skills
  • Chill enemies when they are Shocked by Hits from Supported Skills, reducing Action Speed by Shock EffectChill enemies when they are Shocked by Hits from Supported Skills, reducing Action Speed by Shock Effect
  • Shock enemies when they are Chilled by Hits from Supported Skills, increasing Dmg taken by Chill EffectShock enemies when they are Chilled by Hits from Supported Skills, increasing Damage taken by Chill Effect

q20: (0 - 10) % inc. Dur. of Ailments inflicted with Supported Skills(0 - 10) % increased Duration of Ailments inflicted with Supported Skills10 % inc. Dur. of Ailments inflicted with Supported Skills10 % increased Duration of Ailments inflicted with Supported Skills

"This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket."

Overview

Curse of the Allflame: Official Gem Data

  • Grinding Gear Games has published the official level 20, 20% quality gem data for Path of Exile 1: Curse of the Allflame, including twelve new gem entries: four Pact Exceptional Skills, four other Skill Gems, and four Exceptional Supports.
  • The cards below are sourced from the official July 23, 2026 gem-data article so the new gems no longer rely on partial reveal-page hover previews.

Overview

New Trarthan Scarabs

Added in 3.29

The four Trarthan Scarabs are listed under Mercenaries → Scarabs, with their effects, prices and Trade links.

New Gems

#

Skills and items

Guard

Arcane Cloak Lv. 16+ ★

Arcane Cloak

Skill

Arcane Cloak

SpellDurationGuardLightningArcaneCloak

Cooldown
4.00 sec4.00 sec
Cast
InstantInstant
Arcane Cloak skill icon

Req: Int 155+Int 155+

Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.

Core Mods

  • Base duration is 3 secondsBase duration is 3 seconds
  • Spends (45 - 64) % of current ManaSpends (45 - 64) % of current ManaSpends 64 % of current ManaSpends 64 % of current Mana
  • 75 % of Dmg from Hits is taken from Buff before your Life or ES Buff can take Dmg equal to Mana Spent by this Skill's effect75 % of Damage from Hits is taken from Buff before your Life or Energy Shield Buff can take Damage equal to Mana Spent by this Skill's effect
  • Buff grants Added Lightning Damage equal to 10% of Mana Spent by this Skill's effect at all gem levelsBuff grants Added Lightning Damage equal to 10% of Mana Spent by this Skill's effect at all gem levels
  • This Skill's Cooldown does not recover during its effectThis Skill's Cooldown does not recover during its effect

q20: (0 - 20) % inc. Buff Effect(0 - 20) % increased Buff Effect20 % inc. Buff Effect20 % increased Buff Effect

Spell Minion

Absolution Lv. 12+ ★

Absolution

Skill

Absolution

SpellMinionDurationPhysicalLightningAoEAbsolution

Cost
(9 - 26) Mana(9 - 26) Mana26 Mana26 Mana
Cast
0.65 sec0.65 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
(180 - 200)%(180 - 200)%200%200%
Absolution skill icon

Req: Str 98+ | Int 68+Str 98+ | Int 68+

Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.

Core Mods

  • Deals (21 - 873) to (31 - 1310) Phys.DmgDeals (21 - 873) to (31 - 1310) Physical DamageDeals 873 to 1310 Phys.DmgDeals 873 to 1310 Physical Damage
  • Base duration is 3 secondsBase duration is 3 seconds
  • Base secondary duration is 15 secondsBase secondary duration is 15 seconds
  • Maximum 3 Summoned Sentinels of AbsolutionMaximum 3 Summoned Sentinels of Absolution
  • 25 % chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy25 % chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy
  • This Spell and Minions Convert 50 % of Phys.Dmg to Light.DmgThis Spell and Minions Convert 50 % of Physical Damage to Lightning Damage

q20: Minions have (0 - 40) % inc. Cooldown Recovery RateMinions have (0 - 40) % increased Cooldown Recovery RateMinions have 40 % inc. Cooldown Recovery RateMinions have 40 % increased Cooldown Recovery Rate

Spell Minion

Absolution of Inspiring Lv. 12+ ★

Absolution of Inspiring

Skill

Absolution of Inspiring

SpellMinionDurationPhysicalLightningAoEAbsolution

Cost
(9 - 26) Mana(9 - 26) Mana26 Mana26 Mana
Cast
0.65 sec0.65 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
(180 - 200)%(180 - 200)%200%200%
Absolution of Inspiring skill icon

Req: Str 98+ | Int 68+Str 98+ | Int 68+

Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.

Core Mods

  • Deals (21 - 873) to (31 - 1310) Phys.DmgDeals (21 - 873) to (31 - 1310) Physical DamageDeals 873 to 1310 Phys.DmgDeals 873 to 1310 Physical Damage
  • Base duration is 3 secondsBase duration is 3 seconds
  • Base secondary duration is 15 secondsBase secondary duration is 15 seconds
  • Increases and Reductions to Minion Dmg also apply to this Skill's Dmg at 250 % of their valueIncreases and Reductions to Minion Damage also apply to this Skill's Damage at 250 % of their value
  • Maximum 2 Summoned Sentinels of AbsolutionMaximum 2 Summoned Sentinels of Absolution
  • 25 % chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy25 % chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy
  • This Spell and Minions Convert 50 % of Phys.Dmg to Light.DmgThis Spell and Minions Convert 50 % of Physical Damage to Lightning Damage

q20: Increases and Reductions to Minion Dmg also apply to this Skill's Dmg at (0 - 50) % of their valueIncreases and Reductions to Minion Damage also apply to this Skill's Damage at (0 - 50) % of their valueIncreases and Reductions to Minion Dmg also apply to this Skill's Dmg at 50 % of their valueIncreases and Reductions to Minion Damage also apply to this Skill's Damage at 50 % of their value

Spell

Arc Lv. 12+ ★

Arc

Skill

Arc

SpellChainingLightningArc

Cost
(10 - 29) Mana(10 - 29) Mana29 Mana29 Mana
Cast
0.6 sec0.6 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
120%120%
Arc skill icon

Req: Int 155+Int 155+

An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.

Core Mods

  • Deals (6 - 198) to (32 - 1122) Light.DmgDeals (6 - 198) to (32 - 1122) Lightning DamageDeals 198 to 1122 Light.DmgDeals 198 to 1122 Lightning Damage
  • Chains +(4 - 7) TimesChains +(4 - 7) TimesChains +7 TimesChains +7 Times
  • 15 % more Dmg with Hits and Ailments for each remaining Chain15 % more Damage with Hits and Ailments for each remaining Chain

q20: Chains +(0 - 1) TimesChains +(0 - 1) TimesChains +1 TimesChains +1 Times

Spell

Arc of Oscillating Lv. 12+ ★

Arc of Oscillating

Skill

Arc of Oscillating

SpellChainingLightningArc

Cost
(10 - 29) Mana(10 - 29) Mana29 Mana29 Mana
Cast
0.6 sec0.6 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
60%60%
Arc of Oscillating skill icon

Req: Int 155+Int 155+

An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains, it will also chain a secondary arc to another enemy, but this secondary arc cannot chain further.An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains, it will also chain a secondary arc to another enemy, but this secondary arc cannot chain further.

Core Mods

  • Deals (3 - 94) to (15 - 531) Light.DmgDeals (3 - 94) to (15 - 531) Lightning DamageDeals 94 to 531 Light.DmgDeals 94 to 531 Lightning Damage
  • Chains +6 TimesChains +6 Times
  • 50 % more Dmg with Hits and Ailments for each remaining Chain50 % more Damage with Hits and Ailments for each remaining Chain

q20: Chains +(0 - 1) TimesChains +(0 - 1) TimesChains +1 TimesChains +1 Times

Spell

Arc of Surging Lv. 12+ ★

Arc of Surging

Skill

Arc of Surging

SpellLightningArc

Cost
(10 - 29) Mana(10 - 29) Mana29 Mana29 Mana
Cast
0.6 sec0.6 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
230%230%
Arc of Surging skill icon

Req: Int 155+Int 155+

An arc of lightning reaches from the caster to a targeted enemy and splits to simultaneously hit several other enemies.An arc of lightning reaches from the caster to a targeted enemy and splits to simultaneously hit several other enemies.

Core Mods

  • Deals (11 - 381) to (62 - 2159) Light.DmgDeals (11 - 381) to (62 - 2159) Lightning DamageDeals 381 to 2159 Light.DmgDeals 381 to 2159 Lightning Damage
  • Beam Splits towards 6-9 additional targetsBeam Splits towards 6-9 additional targets
  • Modifiers to the number of times to Chain instead apply to the number of targets Beam Splits towardsModifiers to the number of times to Chain instead apply to the number of targets Beam Splits towards

q20: Beam Splits towards (0 - 2) additional targetsBeam Splits towards (0 - 2) additional targetsBeam Splits towards 2 additional targetsBeam Splits towards 2 additional targets

Spell Brand

Armageddon Brand of Volatility Lv. 28+ ★

Armageddon Brand of Volatility

Skill

Armageddon Brand of Volatility

SpellAoEFireDurationBrandArmageddon

Cost
(12 - 22) Mana(12 - 22) Mana22 Mana22 Mana
Cast
0.80 sec0.80 sec
Crit%
7.50%7.50%
Effectiveness of Added Dmg
520%520%
Armageddon Brand of Volatility skill icon

Req: Str 68+ | Int 98+Str 68+ | Int 98+

Creates a magical brand which can attach to a nearby enemy. It activates once, causing a fiery meteor to fall from the sky, then is destroyed.Creates a magical brand which can attach to a nearby enemy. It activates once, causing a fiery meteor to fall from the sky, then is destroyed.

Core Mods

  • Deals 2100 to 3150 Fire DamageDeals 2100 to 3150 Fire Damage
  • Base radius is 2.6 mBase radius is 2.6 metres
  • Cannot be RecalledCannot be Recalled
  • Can be Detached for a total Dur. of 6 secondsCan be Detached for a total Duration of 6 seconds
  • Activates once when Attached, then is DestroyedActivates once when Attached, then is Destroyed

q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metresBase radius is 0.2 mBase radius is 0.2 metres

Attack Bow

Barrage Lv. 12+ ★

Barrage

Skill

Barrage

AttackProjectileBowBarrage

Cost
(5 - 9) Mana(5 - 9) Mana9 Mana9 Mana
Atk Speed
115% of base115% of base
Atk Dmg
(47 - 55)% of base(47 - 55)% of base55% of base55% of base
Effectiveness of Added Dmg
(47 - 55)%(47 - 55)%55%55%
Proj.Spd
32.6 m/s32.6 metres per Second
Barrage skill icon

Requires: BowBowsWandsWands

Req: Dex 155+ | Class: Bows, WandsDex 155+ | Class: Bows, Wands

After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.

Core Mods

  • Fires 6 ProjectilesFires 6 Projectiles
  • Fires Projectiles sequentiallyFires Projectiles sequentially

q20: Fires 1 ProjectileFires 1 Projectile

Spell Projectile

Ball Lightning Lv. 28+ ★

Ball Lightning

Skill

Ball Lightning

SpellProjectileAoELightningBall

Cost
(15 - 29) Mana(15 - 29) Mana29 Mana29 Mana
Cast
0.6 sec0.6 sec
Crit%
5.00%5.00%
Effectiveness of Added Dmg
60%60%
Proj.Spd
4 m/s4 metres per Second
Radius
1818
Ball Lightning skill icon

Req: Int 155+Int 155+

Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.

Core Mods

  • Deals (2 - 32) to (47 - 617) Light.DmgDeals (2 - 32) to (47 - 617) Lightning DamageDeals 32 to 617 Light.DmgDeals 32 to 617 Lightning Damage
  • Base radius is 2 metresBase radius is 2 metres

q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metresBase radius is 0.2 mBase radius is 0.2 metres

Spell Projectile

Ball Lightning of Orbiting Lv. 28+ ★

Ball Lightning of Orbiting

Skill

Ball Lightning of Orbiting

SpellProjectileAoELightningBall

Cost
(14 - 24) Mana(14 - 24) Mana24 Mana24 Mana
Cast
0.5 sec0.5 sec
Crit%
5.00%5.00%
Effectiveness of Added Dmg
50%50%
Proj.Spd
4 m/s4 metres per Second
Radius
1818
Ball Lightning of Orbiting skill icon

Req: Int 155+Int 155+

Fires a single projectile which moves in a spiral while damaging each enemy in an area around it repeatedly with bolts of lightning.Fires a single projectile which moves in a spiral while damaging each enemy in an area around it repeatedly with bolts of lightning.

Core Mods

  • Deals (2 - 27) to (39 - 511) Light.DmgDeals (2 - 27) to (39 - 511) Lightning DamageDeals 27 to 511 Light.DmgDeals 27 to 511 Lightning Damage
  • Modifiers to number of Projectiles do not apply to this SkillModifiers to number of Projectiles do not apply to this Skill
  • Base radius is 2 mBase radius is 2 metres
  • 100 % more Proj.Spd100 % more Projectile Speed

q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metresBase radius is 0.2 mBase radius is 0.2 metres

Spell Orb

Ball Lightning of Static Lv. 28+ ★

Ball Lightning of Static

Skill

Ball Lightning of Static

SpellAoELightningOrbBall

Cost
(15 - 29) Mana(15 - 29) Mana29 Mana29 Mana
Cooldown
1.50 sec (3 Times)1.50 sec (3 Times)
Cast
0.6 sec0.6 sec
Crit%
5.00%5.00%
Effectiveness of Added Dmg
90%90%
Proj.Spd
4 m/s4 metres per Second
Radius
1818
Ball Lightning of Static skill icon

Req: Int 155+Int 155+

Creates a ball of lightning at a location that damages each enemy in an area around it repeatedly with bolts of lightning. Cannot be supported by Spell Echo or used by Totems.Creates a ball of lightning at a location that damages each enemy in an area around it repeatedly with bolts of lightning. Cannot be supported by Spell Echo or used by Totems.

Core Mods

  • Deals (4 - 50) to (73 - 946) Light.DmgDeals (4 - 50) to (73 - 946) Lightning DamageDeals 50 to 946 Light.DmgDeals 50 to 946 Lightning Damage
  • Base radius is 2.8 mBase radius is 2.8 metres

q20: (0 - 20) % inc. Cooldown Recovery Rate(0 - 20) % increased Cooldown Recovery Rate20 % inc. Cooldown Recovery Rate20 % increased Cooldown Recovery Rate

Spell Trigger

Bane Lv. 24+ ★

Bane

Skill

Bane

ChaosTriggerSpellAoEDurationHexBane

Cost
(10 - 20) Mana(10 - 20) Mana20 Mana20 Mana
Cast
0.60 sec0.60 sec
Bane skill icon

Req: Int 155+Int 155+

Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.

Bane

  • Only applies Hexes from Curse Skill Gems requiring Level (24 - 70) or lowerOnly applies Hexes from Curse Skill Gems requiring Level (24 - 70) or lowerOnly applies Hexes from Curse Skill Gems requiring Level 70 or lowerOnly applies Hexes from Curse Skill Gems requiring Level 70 or lower
  • Deals (59.3 - 1075.5) Base Chaos Dmg per secondDeals (59.3 - 1075.5) Base Chaos Damage per secondDeals 1075.5 Base Chaos Dmg per secondDeals 1075.5 Base Chaos Damage per second
  • Base duration is 2 secondsBase duration is 2 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Base radius is (2.1 - 2.4) mBase radius is (2.1 - 2.4) metresBase radius is 2.4 mBase radius is 2.4 metres
  • (28 - 42) % more Dmg per Curse applied(28 - 42) % more Damage per Curse applied42 % more Dmg per Curse applied42 % more Damage per Curse applied
  • 50 % inc. Debuff Dur. per Curse applied50 % increased Debuff Duration per Curse applied
  • Applied Curses have 25 % less EffectApplied Curses have 25 % less Effect

Support

  • This Gem can only Support Skill Gems requiring Level (24 - 70) or lowerThis Gem can only Support Skill Gems requiring Level (24 - 70) or lowerThis Gem can only Support Skill Gems requiring Level 70 or lowerThis Gem can only Support Skill Gems requiring Level 70 or lower
  • You cannot Cast Supported Curse SpellsYou cannot Cast Supported Curse Spells
  • 25 % less Effect of Supported Curses25 % less Effect of Supported Curses

q20: Applied Curses have (0 - 20) % inc. EffectApplied Curses have (0 - 20) % increased EffectApplied Curses have 20 % inc. EffectApplied Curses have 20 % increased Effect

Quality Effect

  • (0 - 20) % inc. Effect of Supported Curses(0 - 20) % increased Effect of Supported Curses20 % inc. Effect of Supported Curses20 % increased Effect of Supported Curses

Spell Trigger

Bane of Condemnation Lv. 24+ ★

Bane of Condemnation

Skill

Bane of Condemnation

ChaosTriggerSpellAoEDurationHexBane

Cost
(14 - 27) Mana(14 - 27) Mana27 Mana27 Mana
Cast
0.80 sec0.80 sec
Bane of Condemnation skill icon

Req: Int 155+Int 155+

Applies a debuff to enemies in a small area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.Applies a debuff to enemies in a small area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.

Bane of Condemnation

  • Only applies Hexes from Curse Skill Gems requiring Level (24 - 70) or lowerOnly applies Hexes from Curse Skill Gems requiring Level (24 - 70) or lowerOnly applies Hexes from Curse Skill Gems requiring Level 70 or lowerOnly applies Hexes from Curse Skill Gems requiring Level 70 or lower
  • Deals (70.8 - 1341.7) Base Chaos Dmg per secondDeals (70.8 - 1341.7) Base Chaos Damage per secondDeals 1341.7 Base Chaos Dmg per secondDeals 1341.7 Base Chaos Damage per second
  • Base duration is 1 secondBase duration is 1 second
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Base radius is 0.8 mBase radius is 0.8 metres
  • 60 % more Dmg per Curse applied60 % more Damage per Curse applied
  • 100 % inc. Debuff Dur. per Curse applied100 % increased Debuff Duration per Curse applied

Support

  • This Gem can only Support Skill Gems requiring Level (24 - 70) or lowerThis Gem can only Support Skill Gems requiring Level (24 - 70) or lowerThis Gem can only Support Skill Gems requiring Level 70 or lowerThis Gem can only Support Skill Gems requiring Level 70 or lower
  • You cannot Cast Supported Curse SpellsYou cannot Cast Supported Curse Spells
  • 25 % less Effect of Supported Curses25 % less Effect of Supported Curses

q20: Base duration is (0 - 0.2) secondsBase duration is (0 - 0.2) secondsBase duration is 0.2 secondsBase duration is 0.2 seconds

Spell AoE

Blade Blast Lv. 16+ ★

Blade Blast

Skill

Blade Blast

SpellAoEPhysicalBladeBlast

Cost
(6 - 16) Mana(6 - 16) Mana16 Mana16 Mana
Cast
0.50 sec0.50 sec
Crit%
10%10%
Effectiveness of Added Dmg
70%70%
Blade Blast skill icon

Req: Dex 155+Dex 155+

Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.

Core Mods

  • Deals (11 - 309) to (17 - 464) Phys.DmgDeals (11 - 309) to (17 - 464) Physical DamageDeals 309 to 464 Phys.DmgDeals 309 to 464 Physical Damage
  • Base radius is 1.5 metresBase radius is 1.5 metres

q20: Base radius is (0 - 0.1) mBase radius is (0 - 0.1) metresBase radius is 0.1 mBase radius is 0.1 metres

Spell Nova

Blade Blast of Dagger Detonation Lv. 16+ ★

Blade Blast of Dagger Detonation

Skill

Blade Blast of Dagger Detonation

SpellAoEPhysicalNovaBladeBlast

Cost
(8 - 21) Mana(8 - 21) Mana21 Mana21 Mana
Cast
0.65 sec0.65 sec
Crit%
10%10%
Blade Blast of Dagger Detonation skill icon

Req: Dex 155+Dex 155+

Deals spell damage in an area around you. Your equipped daggers add to this damage.Deals spell damage in an area around you. Your equipped daggers add to this damage.

Core Mods

  • Deals (11 - 309) to (17 - 464) Phys.DmgDeals (11 - 309) to (17 - 464) Physical DamageDeals 309 to 464 Phys.DmgDeals 309 to 464 Physical Damage
  • Deals Added Spell Dmg equal to (200 - 675) % of Dmg of Equipped Dagger If two Daggers are Equipped, each contributes 60% as much Added DmgDeals Added Spell Damage equal to (200 - 675) % of Damage of Equipped Dagger If two Daggers are Equipped, each contributes 60% as much Added DamageDeals Added Spell Dmg equal to 675 % of Dmg of Equipped Dagger If two Daggers are Equipped, each contributes 60% as much Added DmgDeals Added Spell Damage equal to 675 % of Damage of Equipped Dagger If two Daggers are Equipped, each contributes 60% as much Added Damage
  • Base radius is 2.8 metresBase radius is 2.8 metres

q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metresBase radius is 0.3 mBase radius is 0.3 metres

Spell Nova

Blade Blast of Unloading Lv. 16+ ★

Blade Blast of Unloading

Skill

Blade Blast of Unloading

SpellAoEPhysicalNovaBladeBlast

Cost
(8 - 21) Mana(8 - 21) Mana21 Mana21 Mana
Cast
0.65 sec0.65 sec
Crit%
10%10%
Effectiveness of Added Dmg
250%250%
Blade Blast of Unloading skill icon

Req: Dex 155+Dex 155+

Deals spell damage in an area around you. If you have Blade Vortex blades orbiting you, it will detonate each of them in turn, dealing damage again in an area around you for each one.Deals spell damage in an area around you. If you have Blade Vortex blades orbiting you, it will detonate each of them in turn, dealing damage again in an area around you for each one.

Core Mods

  • Deals (40 - 1107) to (60 - 1661) Phys.DmgDeals (40 - 1107) to (60 - 1661) Physical DamageDeals 1107 to 1661 Phys.DmgDeals 1107 to 1661 Physical Damage
  • 5 % more Dmg per Blade Vortex blade5 % more Damage per Blade Vortex blade
  • Base radius is 1.6 mBase radius is 1.6 metres
  • 100% more Area of Effect per Blade Vortex blade detonated100% more Area of Effect per Blade Vortex blade detonated

q20: (0 - 20) % more AoE per Blade Vortex blade detonated(0 - 20) % more Area of Effect per Blade Vortex blade detonated20 % more AoE per Blade Vortex blade detonated20 % more Area of Effect per Blade Vortex blade detonated

Spell AoE

Blade Vortex Lv. 12+ ★

Blade Vortex

Skill

Blade Vortex

SpellAoEDurationPhysicalBladeVortex

Cost
(6 - 16) Mana(6 - 16) Mana16 Mana16 Mana
Cast
0.50 sec0.50 sec
Crit%
10%10%
Effectiveness of Added Dmg
30%30%
Radius
1414
Blade Vortex skill icon

Req: Dex 155+Dex 155+

This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.

Core Mods

  • Deals (3 - 140) to (5 - 211) Phys.DmgDeals (3 - 140) to (5 - 211) Physical DamageDeals 140 to 211 Phys.DmgDeals 140 to 211 Physical Damage
  • Base duration is 4 secondsBase duration is 4 seconds
  • 30% increased Hit Rate for each blade30% increased Hit Rate for each blade
  • 35 % more Dmg for each blade35 % more Damage for each blade
  • Can have up to 10 active spinning bladesCan have up to 10 active spinning blades

q20: +(0 - 5) % inc. Hit Rate for each blade+(0 - 5) % increased Hit Rate for each blade+5 % inc. Hit Rate for each blade+5 % increased Hit Rate for each blade

Spell AoE

Blade Vortex of the Scythe Lv. 12+ ★

Blade Vortex of the Scythe

Skill

Blade Vortex of the Scythe

SpellAoEDurationPhysicalBladeVortex

Cost
(14 - 36) Mana(14 - 36) Mana36 Mana36 Mana
Cast
1.20 sec1.20 sec
Crit%
10%10%
Effectiveness of Added Dmg
370%370%
Radius
1414
Blade Vortex of the Scythe skill icon

Req: Dex 155+Dex 155+

This spell creates a swarm of ethereal blades which briefly orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius.This spell creates a swarm of ethereal blades which briefly orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius.

Core Mods

  • Deals 1684 to 2526 Physical DamageDeals 1684 to 2526 Physical Damage
  • Base duration is 0.8 secondsBase duration is 0.8 seconds
  • Can have up to 1 active spinning bladeCan have up to 1 active spinning blade

q20: Base radius is (+0 - 0.3) metresBase radius is (+0 - 0.3) metres

Spell AoE

Bladefall Lv. 28+ ★

Bladefall

Skill

Bladefall

SpellAoEPhysicalDurationBladefall

Cost
(12 - 23) Mana(12 - 23) Mana23 Mana23 Mana
Cast
0.70 sec0.70 sec
Crit%
10.00%10.00%
Effectiveness of Added Dmg
160%160%
AoE Length
1212
AoE Radius
44+6/stage44+6/stage
Bladefall skill icon

Req: Dex 155+Dex 155+

Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.

Core Mods

  • Deals 713 to 1070 Physical DamageDeals 713 to 1070 Physical Damage
  • Base duration is 6 secondsBase duration is 6 seconds
  • Leaves a Lingering Blade in the ground for every VolleyLeaves a Lingering Blade in the ground for every Volley
  • 5 Volleys5 Volleys
  • Maximum 40 Lingering Blades can be left in the ground at a timeMaximum 40 Lingering Blades can be left in the ground at a time

q20: +(0 - 1) Volley+(0 - 1) Volley+1 Volley+1 Volley

Spell AoE

Bladefall of Impaling Lv. 28+ ★

Bladefall of Impaling

Skill

Bladefall of Impaling

CriticalSpellAoEPhysicalBladefall

Cost
(12 - 23) Mana(12 - 23) Mana23 Mana23 Mana
Cast
0.70 sec0.70 sec
Crit%
25%25%
Effectiveness of Added Dmg
170%170%
AoE Length
1212
AoE Radius
44+6/stage44+6/stage
Bladefall of Impaling skill icon

Req: Dex 155+Dex 155+

Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.

Core Mods

  • Deals 771 to 1157 Physical DamageDeals 771 to 1157 Physical Damage
  • 5 Volleys5 Volleys
  • Critical Strikes do not deal extra DmgCritical Strikes do not deal extra Damage
  • (50 - 107) % inc. Impale Effect(50 - 107) % increased Impale Effect107 % inc. Impale Effect107 % increased Impale Effect
  • Critical Strikes Impale Enemies on HitCritical Strikes Impale Enemies on Hit

q20: (0 - 40) % inc. Impale Effect(0 - 40) % increased Impale Effect40 % inc. Impale Effect40 % increased Impale Effect

Spell AoE

Bladefall of Trarthus Lv. 28+ ★

Bladefall of Trarthus

Skill

Bladefall of Trarthus

SpellAoEPhysicalArcaneDurationBladefall

Cost
5% Mana/s5% Mana per second
Cooldown
0.30 sec0.30 sec
Cast
InstantInstant
Crit%
10.00%10.00%
Effectiveness of Added Dmg
140%140%
AoE Length
1212
AoE Radius
44+6/stage44+6/stage
Bladefall of Trarthus skill icon

Req: Dex 155+Dex 155+

Once activated, continuously spends mana to cause volleys of ethereal weapons rain from the sky around you, dealing damage to enemies they impact. Each Blade will target a separate enemy in the volley area if possible. Each enemy can only be hit once by each volley, even if multiple blades land near them. This skill cannot be triggered or used by Totems, Traps, or Mines.Once activated, continuously spends mana to cause volleys of ethereal weapons rain from the sky around you, dealing damage to enemies they impact. Each Blade will target a separate enemy in the volley area if possible. Each enemy can only be hit once by each volley, even if multiple blades land near them. This skill cannot be triggered or used by Totems, Traps, or Mines.

Core Mods

  • Deals 634 to 951 Physical DamageDeals 634 to 951 Physical Damage
  • Base duration is 6 secondsBase duration is 6 seconds
  • A Volley of blades falls every 0.7 secondsA Volley of blades falls every 0.7 seconds
  • 2 % inc. Volley frequency per 100 max Mana2 % increased Volley frequency per 100 maximum Mana
  • Base Volley radius is 2.5 mBase Volley radius is 2.5 metres
  • Base Blade radius is 1 metreBase Blade radius is 1 metre
  • 5 Blades fall per Volley, which will then Linger in the ground5 Blades fall per Volley, which will then Linger in the ground
  • Maximum 40 Lingering Blades can be left in the ground at a timeMaximum 40 Lingering Blades can be left in the ground at a time

q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metresBase radius is 0.3 mBase radius is 0.3 metres

Spell AoE

Bladefall of Volleys Lv. 28+ ★

Bladefall of Volleys

Skill

Bladefall of Volleys

CriticalSpellAoEPhysicalBladefall

Cost
(12 - 23) Mana(12 - 23) Mana23 Mana23 Mana
Cast
0.70 sec0.70 sec
Crit%
10.00%10.00%
AoE Length
1212
AoE Radius
44+6/stage44+6/stage
Bladefall of Volleys skill icon

Req: Dex 155+Dex 155+

Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider and more damaging than the last. Enemies can be hit multiple times where these overlap.Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider and more damaging than the last. Enemies can be hit multiple times where these overlap.

Core Mods

  • Deals 570 to 855 Physical DamageDeals 570 to 855 Physical Damage
  • 6 Volleys6 Volleys
  • 10 % more Dmg per Volley10 % more Damage per Volley
  • 25 % inc. Crit% per Volley25 % increased Critical Strike Chance per Volley

q20: +(0 - 1) Volley+(0 - 1) Volley+1 Volley+1 Volley

Spell Projectile

Blazing Salvo Lv. 12+ ★

Blazing Salvo

Skill

Blazing Salvo

SpellAoEFireProjectileBlazingSalvo

Cost
(6 - 18) Mana(6 - 18) Mana18 Mana18 Mana
Cast
0.70 sec0.70 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
70%70%
Blazing Salvo skill icon

Req: Int 155+Int 155+

Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.

Core Mods

  • Deals (7 - 270) to (10 - 405) Fire DmgDeals (7 - 270) to (10 - 405) Fire DamageDeals 270 to 405 Fire DmgDeals 270 to 405 Fire Damage
  • Fires (5 - 7) ProjectilesFires (5 - 7) ProjectilesFires 7 ProjectilesFires 7 Projectiles

Spell Channeling

Blight Lv. 1+ ★

Blight

Skill

Blight

SpellChaosAoEChannellingDurationBlight

Cost
(2 - 5) Mana(2 - 5) Mana5 Mana5 Mana
Cast
0.30 sec0.30 sec
Blight skill icon

Req: Int 155+Int 155+

Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.

Core Mods

  • Deals (5.9 - 421.5) Base Chaos.Dmg per secondDeals (5.9 - 421.5) Base Chaos Damage per secondDeals 421.5 Base Chaos.Dmg per secondDeals 421.5 Base Chaos Damage per second
  • Base duration is 2 secondsBase duration is 2 seconds
  • Base secondary duration is 1 secondsBase secondary duration is 1 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • 80 % reduced Move.Spd80 % reduced Movement Speed
  • Debuff can have up to 20 layers of DmgDebuff can have up to 20 layers of Damage

q20: Base duration is (0 - 0.8) secondsBase duration is (0 - 0.8) secondsBase duration is 0.8 secondsBase duration is 0.8 seconds

Spell Channeling

Blight of Atrophy Lv. 1+ ★

Blight of Atrophy

Skill

Blight of Atrophy

SpellChaosAoEChannellingDurationBlight

Cost
(2 - 5) Mana(2 - 5) Mana5 Mana5 Mana
Cast
0.2 sec0.2 sec
Blight of Atrophy skill icon

Req: Int 155+Int 155+

Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a longer secondary duration, slowing their movement and reducing their life regeneration rate. Continued channelling adds layers of damage to the debuff, each with their own duration.Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a longer secondary duration, slowing their movement and reducing their life regeneration rate. Continued channelling adds layers of damage to the debuff, each with their own duration.

Core Mods

  • Deals (5.9 - 421.5) Base Chaos.Dmg per secondDeals (5.9 - 421.5) Base Chaos Damage per secondDeals 421.5 Base Chaos.Dmg per secondDeals 421.5 Base Chaos Damage per second
  • Base duration is 1 secondBase duration is 1 second
  • Base secondary duration is 3 secondsBase secondary duration is 3 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • 80 % reduced Move.Spd80 % reduced Movement Speed
  • Debuff can have up to 20 layers of DmgDebuff can have up to 20 layers of Damage
  • 80 % reduced Life Regeneration rate80 % reduced Life Regeneration rate

q20: Base secondary duration is (0 - 1) secondsBase secondary duration is (0 - 1) secondsBase secondary duration is 1 secondsBase secondary duration is 1 seconds

Spell Channeling

Blight of Contagion Lv. 1+ ★

Blight of Contagion

Skill

Blight of Contagion

SpellChaosAoEChannellingDurationBlight

Cost
(2 - 5) Mana(2 - 5) Mana5 Mana5 Mana
Cast
0.25 sec0.25 sec
Blight of Contagion skill icon

Req: Int 155+Int 155+

Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration. The damaging debuff is spread by Contagion.Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration. The damaging debuff is spread by Contagion.

Core Mods

  • Deals (9.7 - 837.6) Base Chaos.Dmg per secondDeals (9.7 - 837.6) Base Chaos Damage per secondDeals 837.6 Base Chaos.Dmg per secondDeals 837.6 Base Chaos Damage per second
  • Base duration is 4 secondsBase duration is 4 seconds
  • Base secondary duration is 1 secondsBase secondary duration is 1 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • 80 % reduced Move.Spd80 % reduced Movement Speed
  • Debuff can have up to 6 layers of DmgDebuff can have up to 6 layers of Damage

q20: Base duration is (0 - 1) secondBase duration is (0 - 1) secondBase duration is 1 secondBase duration is 1 second

Movement

Bodyswap Lv. 10+ ★

Bodyswap

Skill

Bodyswap

MovementSpellAoEFireTravelBodyswap

Cost
(8 - 23) Mana(8 - 23) Mana23 Mana23 Mana
Cast
0.65 sec0.65 sec
Crit%
6.00%6.00%
AoE Radius
1010
Bodyswap skill icon

Req: Dex 68+ | Int 98+Dex 68+ | Int 98+

Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.

Core Mods

  • This Spell deals (3 - 210) to (5 - 315) , plus 4 % of your max Life, as base Fire DmgThis Spell deals (3 - 210) to (5 - 315) , plus 4 % of your maximum Life, as base Fire DamageThis Spell deals 210 to 315 , plus 4 % of your max Life, as base Fire DmgThis Spell deals 210 to 315 , plus 4 % of your maximum Life, as base Fire Damage
  • Explosion deals base Fire Dmg equal to (6 - 7.9) % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to (6 - 7.9) % of the corpse's Maximum LifeExplosion deals base Fire Dmg equal to 7.9 % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to 7.9 % of the corpse's Maximum Life
  • 300% more Area of Effect if Consuming a corpse300% more Area of Effect if Consuming a corpse

q20: Deals +(0 - 4) % of your max Life, as base Fire DmgDeals +(0 - 4) % of your maximum Life, as base Fire DamageDeals +4 % of your max Life, as base Fire DmgDeals +4 % of your maximum Life, as base Fire Damage

Movement

Bodyswap of Sacrifice Lv. 10+ ★

Bodyswap of Sacrifice

Skill

Bodyswap of Sacrifice

MovementSpellAoEFireTravelMinionBodyswap

Cost
(8 - 23) Mana(8 - 23) Mana23 Mana23 Mana
Cast
0.65 sec0.65 sec
Crit%
6.00%6.00%
AoE Radius
1010
Bodyswap of Sacrifice skill icon

Req: Dex 68+ | Int 98+Dex 68+ | Int 98+

Violently destroys your body and recreates it at the location of a targeted enemy or damageable minion, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise minions over enemies. If targeting a minion, the minion will also be destroyed in an explosion which deals damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.Violently destroys your body and recreates it at the location of a targeted enemy or damageable minion, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise minions over enemies. If targeting a minion, the minion will also be destroyed in an explosion which deals damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.

Core Mods

  • This Spell deals (3 - 210) to (5 - 315) , plus 4 % of your max Life, as base Fire DmgThis Spell deals (3 - 210) to (5 - 315) , plus 4 % of your maximum Life, as base Fire DamageThis Spell deals 210 to 315 , plus 4 % of your max Life, as base Fire DmgThis Spell deals 210 to 315 , plus 4 % of your maximum Life, as base Fire Damage
  • Explosion deals base Fire Dmg equal to (19 - 29) % of the Minion's max LifeExplosion deals base Fire Damage equal to (19 - 29) % of the Minion's maximum LifeExplosion deals base Fire Dmg equal to 29 % of the Minion's max LifeExplosion deals base Fire Damage equal to 29 % of the Minion's maximum Life
  • 50 % less Dmg with Ailments50 % less Damage with Ailments
  • 300% more Area of Effect if Consuming a Minion300% more Area of Effect if Consuming a Minion

q20: Explosion deals base Fire Dmg equal to (0 - 5) % of the Minion's max LifeExplosion deals base Fire Damage equal to (0 - 5) % of the Minion's maximum LifeExplosion deals base Fire Dmg equal to 5 % of the Minion's max LifeExplosion deals base Fire Damage equal to 5 % of the Minion's maximum Life

Spell AoE

Cold Snap Lv. 16+ ★

Cold Snap

Skill

Cold Snap

SpellAoEColdDurationSnap

Cost
(11 - 28) Mana(11 - 28) Mana28 Mana28 Mana
Cooldown
3.00 sec3.00 sec
Cast
0.85 sec0.85 sec
Crit%
7.5%7.5%
Effectiveness of Added Dmg
(220 - 390)%(220 - 390)%390%390%
Radius
1616
Cold Snap skill icon

Req: Dex 68+ | Int 98+Dex 68+ | Int 98+

Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.

Core Mods

  • Deals (34 - 1717) to (51 - 2575) Cold DmgDeals (34 - 1717) to (51 - 2575) Cold DamageDeals 1717 to 2575 Cold DmgDeals 1717 to 2575 Cold Damage
  • Base duration is 5 secondsBase duration is 5 seconds
  • Deals (28.6 - 2259.5) Base Cold Dmg per secondDeals (28.6 - 2259.5) Base Cold Damage per secondDeals 2259.5 Base Cold Dmg per secondDeals 2259.5 Base Cold Damage per second
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Burst Base radius is 1.5 mBurst Base radius is 1.5 metres
  • Chilled Ground Base initial radius is 1.5 mChilled Ground Base initial radius is 1.5 metres
  • Chilled Ground Base final radius is 3 mChilled Ground Base final radius is 3 metres
  • 25 % chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area25 % chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area

q20: (0 - 20) % more Effect of Chill(0 - 20) % more Effect of Chill20 % more Effect of Chill20 % more Effect of Chill

Spell AoE

Cold Snap of Power Lv. 16+ ★

Cold Snap of Power

Skill

Cold Snap of Power

CriticalSpellAoEColdSnap

Cost
(8 - 20) Mana(8 - 20) Mana20 Mana20 Mana
Cooldown
3.00 sec3.00 sec
Cast
0.60 sec0.60 sec
Crit%
10.00%10.00%
Effectiveness of Added Dmg
(220 - 390)%(220 - 390)%390%390%
Radius
1616
Cold Snap of Power skill icon

Req: Dex 68+ | Int 98+Dex 68+ | Int 98+

Creates a sudden burst of cold in a targeted area, damaging enemies. The cooldown can be bypassed by expending a Power Charge.Creates a sudden burst of cold in a targeted area, damaging enemies. The cooldown can be bypassed by expending a Power Charge.

Core Mods

  • Deals (34 - 1717) to (51 - 2575) Cold DmgDeals (34 - 1717) to (51 - 2575) Cold DamageDeals 1717 to 2575 Cold DmgDeals 1717 to 2575 Cold Damage
  • 30 % chance to gain a Power Charge on Critical Strike30 % chance to gain a Power Charge on Critical Strike
  • Burst Base radius is 2.5 mBurst Base radius is 2.5 metres

q20: (0 - 20) % chance to gain a Power Charge on Critical Strike(0 - 20) % chance to gain a Power Charge on Critical Strike20 % chance to gain a Power Charge on Critical Strike20 % chance to gain a Power Charge on Critical Strike

Spell AoE

Contagion Lv. 4+ ★

Contagion

Skill

Contagion

SpellAoEDurationChaosContagion

Cost
(5 - 20) Mana(5 - 20) Mana20 Mana20 Mana
Cast
0.60 sec0.60 sec
Contagion skill icon

Req: Dex 68+ | Int 98+Dex 68+ | Int 98+

Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.

Core Mods

  • Deals (3.4 - 281.5) Base Chaos.Dmg per secondDeals (3.4 - 281.5) Base Chaos Damage per secondDeals 281.5 Base Chaos.Dmg per secondDeals 281.5 Base Chaos Damage per second
  • Base duration is 5 secondsBase duration is 5 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Base radius is 1.7 mBase radius is 1.7 metres
  • Spreads when affected Enemy diesSpreads when affected Enemy dies
  • Base radius is 1.7-2.1 metresBase radius is 1.7-2.1 metres

q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metresBase radius is 0.2 mBase radius is 0.2 metres

Spell AoE

Contagion of Subsiding Lv. 4+ ★

Contagion of Subsiding

Skill

Contagion of Subsiding

SpellAoEDurationChaosContagion

Cost
(7 - 27) Mana(7 - 27) Mana27 Mana27 Mana
Cast
0.85 sec0.85 sec
Contagion of Subsiding skill icon

Req: Dex 68+ | Int 98+Dex 68+ | Int 98+

Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies, but each time it spreads, it only deals three quarters as much damage as before.Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies, but each time it spreads, it only deals three quarters as much damage as before.

Core Mods

  • Deals (10.1 - 1531.3) Base Chaos.Dmg per secondDeals (10.1 - 1531.3) Base Chaos Damage per secondDeals 1531.3 Base Chaos.Dmg per secondDeals 1531.3 Base Chaos Damage per second
  • Base duration is 5 secondsBase duration is 5 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Base radius is 1.7 mBase radius is 1.7 metres
  • Spreads when affected Enemy diesSpreads when affected Enemy dies
  • Base radius is 1.7-2.1 metresBase radius is 1.7-2.1 metres

q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metresBase radius is 0.2 mBase radius is 0.2 metres

Spell AoE

Contagion of Transference Lv. 4+ ★

Contagion of Transference

Skill

Contagion of Transference

SpellAoEDurationChaosContagion

Cost
(9 - 32) Mana(9 - 32) Mana32 Mana32 Mana
Cast
0.85 sec0.85 sec
Contagion of Transference skill icon

Req: Dex 68+ | Int 98+Dex 68+ | Int 98+

Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy is hit while affected by Contagion, the debuff spreads to other enemies.Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy is hit while affected by Contagion, the debuff spreads to other enemies.

Core Mods

  • Deals (5.4 - 821.7) Base Chaos.Dmg per secondDeals (5.4 - 821.7) Base Chaos Damage per secondDeals 821.7 Base Chaos.Dmg per secondDeals 821.7 Base Chaos Damage per second
  • Base duration is 5 secondsBase duration is 5 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Base radius is 2 mBase radius is 2 metres
  • Spreads when affected Enemy is HitSpreads when affected Enemy is Hit
  • Base radius is 2-2.4 metresBase radius is 2-2.4 metres

q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metresBase radius is 0.2 mBase radius is 0.2 metres

Commandment of Inferno, triggered by the Unyielding Flame Unique Shield Lv. ? ★

Commandment of Inferno, triggered by the Unyielding Flame Unique Shield

Skill

Spell

Corrupting Fever Lv. 16+ ★

Corrupting Fever

Skill

Corrupting Fever

SpellDurationPhysicalCorruptingFever

Cost
(78 - 520) Life(78 - 520) Life520 Life520 Life
Cooldown
1.00 sec1.00 sec
Cast
InstantInstant
Corrupting Fever skill icon

Req: Str 155+Str 155+

Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.

Core Mods

  • Deals (7.8 - 335.4) Base Phys.Dmg per secondDeals (7.8 - 335.4) Base Physical Damage per secondDeals 335.4 Base Phys.Dmg per secondDeals 335.4 Base Physical Damage per second
  • Base duration is 6 secondsBase duration is 6 seconds
  • Buff Dur. is refreshed after you spend a total of (26 - 205) LifeBuff Duration is refreshed after you spend a total of (26 - 205) LifeBuff Dur. is refreshed after you spend a total of 205 LifeBuff Duration is refreshed after you spend a total of 205 Life
  • Base Debuff Dur. is 1 secondsBase Debuff Duration is 1 seconds

q20: (0 - 20) % inc. Skill Effect Dur.(0 - 20) % increased Skill Effect Duration20 % inc. Skill Effect Dur.20 % increased Skill Effect Duration

Spell AoE

Crackling Lance Lv. 28+ ★

Crackling Lance

Skill

Crackling Lance

SpellAoELightningCracklingLance

Cost
(14 - 26) Mana(14 - 26) Mana26 Mana26 Mana
Cast
0.5 sec0.5 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
190%190%
Crackling Lance skill icon

Req: Int 155+Int 155+

Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.

Core Mods

  • Deals 526 to 1578 Lightning DamageDeals 526 to 1578 Lightning Damage
  • This Spell loses 1 Intensity every 0.5 seconds while moving, or immediately if you teleportThis Spell loses 1 Intensity every 0.5 seconds while moving, or immediately if you teleport
  • This Spell gains Intensity when you Cast it, to a max of 3This Spell gains Intensity when you Cast it, to a maximum of 3
  • +0.3 m to Beam Width Per Intensity 33% less branching angle per Intensity+0.3 metres to Beam Width Per Intensity 33% less branching angle per Intensity
  • 35 % more Dmg with Hits and Ailments per Intensity35 % more Damage with Hits and Ailments per Intensity

q20: +(0 - 10) % more Dmg with Hits and Ailments per Intensity+(0 - 10) % more Damage with Hits and Ailments per Intensity+10 % more Dmg with Hits and Ailments per Intensity+10 % more Damage with Hits and Ailments per Intensity

Spell AoE

Crackling Lance of Branching Lv. 28+ ★

Crackling Lance of Branching

Skill

Crackling Lance of Branching

SpellAoELightningCracklingLance

Cost
(16 - 31) Mana(16 - 31) Mana31 Mana31 Mana
Cast
0.6 sec0.6 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
370%370%
Crackling Lance of Branching skill icon

Req: Int 155+Int 155+

Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.

Core Mods

  • Deals 1039 to 3116 Lightning DamageDeals 1039 to 3116 Lightning Damage

q20: (0 - 20) % more AoE(0 - 20) % more Area of Effect20 % more AoE20 % more Area of Effect

Spell AoE

Crackling Lance of Disintegration Lv. 28+ ★

Crackling Lance of Disintegration

Skill

Crackling Lance of Disintegration

SpellAoELightningCracklingLance

Cost
(16 - 31) Mana(16 - 31) Mana31 Mana31 Mana
Cast
0.6 sec0.6 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
400%400%
Crackling Lance of Disintegration skill icon

Req: Int 155+Int 155+

Release a concentrated beam which deals lightning damage to enemies in a long area in front of you.Release a concentrated beam which deals lightning damage to enemies in a long area in front of you.

Core Mods

  • Deals 1125 to 3376 Lightning DamageDeals 1125 to 3376 Lightning Damage
  • 25 % chance to Shock enemies25 % chance to Shock enemies
  • +10 % to Maximum Effect of Shock+10 % to Maximum Effect of Shock

q20: +(0 - 10) % to Maximum Effect of Shock+(0 - 10) % to Maximum Effect of Shock+10 % to Maximum Effect of Shock+10 % to Maximum Effect of Shock

Spell Projectile

Creeping Frost Lv. 12+ ★

Creeping Frost

Skill

Creeping Frost

SpellProjectileDurationAoEColdCreepingFrost

Cost
(7 - 20) Mana(7 - 20) Mana20 Mana20 Mana
Cast
0.60 sec0.60 sec
Crit%
7.5%7.5%
Effectiveness of Added Dmg
90%90%
Proj.Spd
8.44 m/s8.44 metres per Second
Creeping Frost skill icon

Req: Dex 68+ | Int 98+Dex 68+ | Int 98+

Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.

Core Mods

  • Deals 356 to 532 Cold DamageDeals 356 to 532 Cold Damage
  • Base duration is 5 secondsBase duration is 5 seconds
  • Deals (18.4 - 2225.7) Base Cold Dmg per secondDeals (18.4 - 2225.7) Base Cold Damage per secondDeals 2225.7 Base Cold Dmg per secondDeals 2225.7 Base Cold Damage per second
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Base radius is 1.5 mBase radius is 1.5 metres
  • Base secondary radius is 1.8 mBase secondary radius is 1.8 metres
  • Can have up to 10 Chilling AreasCan have up to 10 Chilling Areas

Spell Projectile

Creeping Frost of Floes Lv. 12+ ★

Creeping Frost of Floes

Skill

Creeping Frost of Floes

SpellProjectileDurationAoEColdCreepingFrost

Cost
(7 - 20) Mana(7 - 20) Mana20 Mana20 Mana
Cast
0.60 sec0.60 sec
Crit%
7.5%7.5%
Effectiveness of Added Dmg
65%65%
Proj.Spd
8.44 m/s8.44 metres per Second
Creeping Frost of Floes skill icon

Req: Dex 68+ | Int 98+Dex 68+ | Int 98+

Fire a single icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep rapidly across the ground towards nearby enemies until its duration expires.Fire a single icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep rapidly across the ground towards nearby enemies until its duration expires.

Core Mods

  • Deals 248 to 372 Cold DamageDeals 248 to 372 Cold Damage
  • Base duration is 5 secondsBase duration is 5 seconds
  • Deals (22.1 - 2669.1) Base Cold Dmg per secondDeals (22.1 - 2669.1) Base Cold Damage per secondDeals 2669.1 Base Cold Dmg per secondDeals 2669.1 Base Cold Damage per second
  • Modifiers to number of Projectiles do not apply to this SkillModifiers to number of Projectiles do not apply to this Skill
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Base radius is 1.5 mBase radius is 1.5 metres
  • Base secondary radius is 2.2 mBase secondary radius is 2.2 metres
  • Can have up to 5 Chilling AreasCan have up to 5 Chilling Areas
  • Chilling Area has (62 - 100) % inc. Move.SpdChilling Area has (62 - 100) % increased Movement SpeedChilling Area has 100 % inc. Move.SpdChilling Area has 100 % increased Movement Speed

q20: Chilling Area has (0 - 40) % inc. Move.SpdChilling Area has (0 - 40) % increased Movement SpeedChilling Area has 40 % inc. Move.SpdChilling Area has 40 % increased Movement Speed

Spell Orb

Cremation Lv. 28+ ★

Cremation

Skill

Cremation

SpellAoEFireDurationProjectileOrbCremation

Cost
(11 - 20) Mana(11 - 20) Mana20 Mana20 Mana
Cast
0.60 sec0.60 sec
Crit%
5.00%5.00%
Proj.Spd
4 m/s4 metres per Second
AoE Radius
1515
Cremation skill icon

Req: Dex 98+ | Int 68+Dex 98+ | Int 68+

A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.

Core Mods

  • Fires Projectiles every 1 secondsFires Projectiles every 1 seconds
  • Base duration is 8 secondsBase duration is 8 seconds
  • Deals (49 - 434) to (74 - 651) Fire DmgDeals (49 - 434) to (74 - 651) Fire DamageDeals 434 to 651 Fire DmgDeals 434 to 651 Fire Damage
  • Fires 4 ProjectilesFires 4 Projectiles
  • Maximum of 3 Geysers at a timeMaximum of 3 Geysers at a time
  • Explosion deals base Fire Dmg equal to (4 - 5) % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to (4 - 5) % of the corpse's Maximum LifeExplosion deals base Fire Dmg equal to 5 % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to 5 % of the corpse's Maximum Life

q20: Fires Projectiles (0 - 10) % fasterFires Projectiles (0 - 10) % fasterFires Projectiles 10 % fasterFires Projectiles 10 % faster

Spell Orb

Cremation of Exhuming Lv. 28+ ★

Cremation of Exhuming

Skill

Cremation of Exhuming

SpellAoEFireDurationProjectileOrbCremation

Cost
(14 - 26) Mana(14 - 26) Mana26 Mana26 Mana
Cast
0.80 sec0.80 sec
Crit%
5.00%5.00%
Proj.Spd
4 m/s4 metres per Second
AoE Radius
1515
Cremation of Exhuming skill icon

Req: Dex 98+ | Int 68+Dex 98+ | Int 68+

A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area and detonate nearby corpses for a duration. Corpse explosions are not affected by modifiers to spell damage, and cannot be reflected.A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area and detonate nearby corpses for a duration. Corpse explosions are not affected by modifiers to spell damage, and cannot be reflected.

Core Mods

  • Fires 3 ProjectilesFires 3 Projectiles
  • Base duration is 8 secondsBase duration is 8 seconds
  • Deals (49 - 434) to (74 - 651) Fire DmgDeals (49 - 434) to (74 - 651) Fire DamageDeals 434 to 651 Fire DmgDeals 434 to 651 Fire Damage
  • Fires 4 ProjectilesFires 4 Projectiles
  • Maximum of 1 Geysers at a timeMaximum of 1 Geysers at a time
  • Explosion deals base Fire Dmg equal to (5 - 6) % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to (5 - 6) % of the corpse's Maximum LifeExplosion deals base Fire Dmg equal to 6 % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to 6 % of the corpse's Maximum Life
  • Explode a nearby Corpse when Firing ProjectilesExplode a nearby Corpse when Firing Projectiles

q20: Fires Projectiles (0 - 10) % fasterFires Projectiles (0 - 10) % fasterFires Projectiles 10 % fasterFires Projectiles 10 % faster

Spell Orb

Cremation of the Volcano Lv. 28+ ★

Cremation of the Volcano

Skill

Cremation of the Volcano

SpellAoEFireDurationProjectileOrbCremation

Cost
(14 - 26) Mana(14 - 26) Mana26 Mana26 Mana
Cast
0.80 sec0.80 sec
Crit%
5.00%5.00%
Effectiveness of Added Dmg
70%70%
Proj.Spd
4 m/s4 metres per Second
AoE Radius
1515
Cremation of the Volcano skill icon

Req: Dex 98+ | Int 68+Dex 98+ | Int 68+

Creates a volcanic geyser at a location, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration.Creates a volcanic geyser at a location, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration.

Core Mods

  • Fires Projectiles every 1 secondsFires Projectiles every 1 seconds
  • Base duration is 2 secondsBase duration is 2 seconds
  • Deals (34 - 303) to (52 - 454) Fire DmgDeals (34 - 303) to (52 - 454) Fire DamageDeals 303 to 454 Fire DmgDeals 303 to 454 Fire Damage
  • Fires 4 ProjectilesFires 4 Projectiles
  • Maximum of 6 Geysers at a timeMaximum of 6 Geysers at a time

q20: Fires Projectiles (0 - 10) % fasterFires Projectiles (0 - 10) % fasterFires Projectiles 10 % fasterFires Projectiles 10 % faster

Spell Nova

Dark Bargain Lv. 28+ ★

Dark Bargain

Skill

Dark Bargain

MinionSpellAoEChainingChaosNovaDark

Cost
(7 - 13) Mana(7 - 13) Mana13 Mana13 Mana
Cast
0.50 sec0.50 sec
Crit%
10%10%
Dark Bargain skill icon

Req: Int 155+Int 155+

This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.

Core Mods

  • Deals (24 - 241) to (36 - 362) Chaos DmgDeals (24 - 241) to (36 - 362) Chaos DamageDeals 241 to 362 Chaos DmgDeals 241 to 362 Chaos Damage
  • Chains +2 TimesChains +2 Times
  • Sacrifices 12 % of Skeleton's Life to deal that much Chaos DmgSacrifices 12 % of Skeleton's Life to deal that much Chaos Damage
  • Uses your Life if no Skeletons in rangeUses your Life if no Skeletons in range
  • (56 - 136) % more Dmg with Hits and Ailments if using your Life(56 - 136) % more Damage with Hits and Ailments if using your Life136 % more Dmg with Hits and Ailments if using your Life136 % more Damage with Hits and Ailments if using your Life

q20: Sacrifices +(0 - 2) % of Skeleton's Life to deal that much Chaos DmgSacrifices +(0 - 2) % of Skeleton's Life to deal that much Chaos DamageSacrifices +2 % of Skeleton's Life to deal that much Chaos DmgSacrifices +2 % of Skeleton's Life to deal that much Chaos Damage

Dark Bargain of Trarthus Lv. ? ★

Dark Bargain of Trarthus

Skill

Core Mods

  • Gain one Ruin on use Reaching seven Ruin will Sacrifice 50% of your Life to deal 600% of Sacrificed Life as Chaos DamageGain one Ruin on use Reaching seven Ruin will Sacrifice 50% of your Life to deal 600% of Sacrificed Life as Chaos Damage

Spell Nova

Dark Pact Lv. 28+ ★

Dark Pact

Skill

Dark Pact

MinionSpellAoEChainingChaosNovaDark

Cost
(7 - 13) Mana(7 - 13) Mana13 Mana13 Mana
Cast
0.50 sec0.50 sec
Crit%
7.00%7.00%
Dark Pact skill icon

Req: Int 155+Int 155+

This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.

Core Mods

  • Deals (24 - 241) to (36 - 362) Chaos DmgDeals (24 - 241) to (36 - 362) Chaos DamageDeals 241 to 362 Chaos DmgDeals 241 to 362 Chaos Damage
  • Chains +2 TimesChains +2 Times
  • Sacrifices 12 % of Skeleton's Life to deal that much Chaos DmgSacrifices 12 % of Skeleton's Life to deal that much Chaos Damage
  • Uses your Life if no Skeletons in rangeUses your Life if no Skeletons in range
  • (56 - 136) % more Dmg with Hits and Ailments if using your Life(56 - 136) % more Damage with Hits and Ailments if using your Life136 % more Dmg with Hits and Ailments if using your Life136 % more Damage with Hits and Ailments if using your Life

q20: Sacrifices +(0 - 2) % of Skeleton's Life to deal that much Chaos DmgSacrifices +(0 - 2) % of Skeleton's Life to deal that much Chaos DamageSacrifices +2 % of Skeleton's Life to deal that much Chaos DmgSacrifices +2 % of Skeleton's Life to deal that much Chaos Damage

Death Aura, triggered by the Death's Oath Unique Body Armour Lv. ? ★

Death Aura, triggered by the Death's Oath Unique Body Armour

Skill

Spell Nova

Discharge Lv. 28+ ★

Discharge

Skill

Discharge

SpellAoEFireColdLightningNovaDischarge

Cost
(13 - 25) Mana(13 - 25) Mana25 Mana25 Mana
Cooldown
2.00 sec2.00 sec
Cast
0.75 sec0.75 sec
Crit%
7.00%7.00%
Effectiveness of Added Dmg
600%600%
Radius
3030
Discharge skill icon

Req: Int 155+Int 155+

Discharge all the character's charges to deal elemental damage to all nearby monsters.Discharge all the character's charges to deal elemental damage to all nearby monsters.

Core Mods

  • Deals (69 - 639) to (206 - 1918) base Light.Dmg per Power Charge removedDeals (69 - 639) to (206 - 1918) base Lightning Damage per Power Charge removedDeals 639 to 1918 base Light.Dmg per Power Charge removedDeals 639 to 1918 base Lightning Damage per Power Charge removed
  • Deals (110 - 1023) to (165 - 1535) base Fire Dmg per Endurance Charge removedDeals (110 - 1023) to (165 - 1535) base Fire Damage per Endurance Charge removedDeals 1023 to 1535 base Fire Dmg per Endurance Charge removedDeals 1023 to 1535 base Fire Damage per Endurance Charge removed
  • Deals (110 - 1023) to (165 - 1535) base Cold Dmg per Frenzy Charge removedDeals (110 - 1023) to (165 - 1535) base Cold Damage per Frenzy Charge removedDeals 1023 to 1535 base Cold Dmg per Frenzy Charge removedDeals 1023 to 1535 base Cold Damage per Frenzy Charge removed
  • 60 % less Dmg with Ailments60 % less Damage with Ailments
  • Base radius is 3 mBase radius is 3 metres
  • 15 % more AoE per Charge removed15 % more Area of Effect per Charge removed
  • Cooldown Time is 1 secondsCooldown Time is 1 seconds

q20: (0 - 10) % chance to deal Dmg without removing Charges(0 - 10) % chance to deal Damage without removing Charges10 % chance to deal Dmg without removing Charges10 % chance to deal Damage without removing Charges

Spell Nova

Discharge of Misery Lv. 28+ ★

Discharge of Misery

Skill

Discharge of Misery

SpellAoEFireColdLightningNovaDischarge

Cost
(13 - 25) Mana(13 - 25) Mana25 Mana25 Mana
Cast
0.75 sec0.75 sec
Crit%
7.00%7.00%
Effectiveness of Added Dmg
210%210%
Radius
3030
Discharge of Misery skill icon

Req: Int 155+Int 155+

Discharge all the character's charges to deal elemental damage to all nearby monsters.Discharge all the character's charges to deal elemental damage to all nearby monsters.

Core Mods

  • Deals (25 - 234) to (75 - 701) base Light.Dmg per Power Charge removedDeals (25 - 234) to (75 - 701) base Lightning Damage per Power Charge removedDeals 234 to 701 base Light.Dmg per Power Charge removedDeals 234 to 701 base Lightning Damage per Power Charge removed
  • Deals (40 - 374) to (60 - 561) base Fire Dmg per Endurance Charge removedDeals (40 - 374) to (60 - 561) base Fire Damage per Endurance Charge removedDeals 374 to 561 base Fire Dmg per Endurance Charge removedDeals 374 to 561 base Fire Damage per Endurance Charge removed
  • Deals (40 - 374) to (60 - 561) base Cold Dmg per Frenzy Charge removedDeals (40 - 374) to (60 - 561) base Cold Damage per Frenzy Charge removedDeals 374 to 561 base Cold Dmg per Frenzy Charge removedDeals 374 to 561 base Cold Damage per Frenzy Charge removed
  • Base radius is 2 mBase radius is 2 metres
  • 20 % more AoE per Charge removed20 % more Area of Effect per Charge removed

q20: (0 - 10) % chance to deal Dmg without removing Charges(0 - 10) % chance to deal Damage without removing Charges10 % chance to deal Dmg without removing Charges10 % chance to deal Damage without removing Charges

Attack AoE

Divine Blast Lv. 28+ ★

Divine Blast

Skill

Divine Blast

AoEAttackPhysicalDurationFireDivineBlast

Cost
(7 - 10) Mana(7 - 10) Mana10 Mana10 Mana
Attack Time
0.65 sec0.65 sec
Crit%
5.00%5.00%
Divine Blast skill icon

Requires: ShieldsShields

Req: Str 98+ | Int 68+ | Class: ShieldsStr 98+ | Int 68+ | Class: Shields

Project a beam of holy light from your shield to a targeted location, causing an implosion of holy energy. This energy then lingers for a short duration, before blasting outwards in a larger and more damaging explosion.Project a beam of holy light from your shield to a targeted location, causing an implosion of holy energy. This energy then lingers for a short duration, before blasting outwards in a larger and more damaging explosion.

Core Mods

  • +0.1 % to Off Hand Crit% per 10 Maximum ES on Shield+0.1 % to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield
  • (39 - 169) to (58 - 253) Base Off Hand Phys.Dmg(39 - 169) to (58 - 253) Base Off Hand Physical Damage169 to 253 Base Off Hand Phys.Dmg169 to 253 Base Off Hand Physical Damage
  • (2 - 3) to (3 - 5) Added Phys.Dmg per 15 Armour on Shield(2 - 3) to (3 - 5) Added Physical Damage per 15 Armour on Shield3 to 5 Added Phys.Dmg per 15 Armour on Shield3 to 5 Added Physical Damage per 15 Armour on Shield
  • Base duration is 1.2 secondsBase duration is 1.2 seconds
  • 50 % of Phys.Dmg Converted to Fire Dmg50 % of Physical Damage Converted to Fire Damage
  • Base explosion radius is 2.6 mBase explosion radius is 2.6 metres
  • Base implosion radius is 1.2 mBase implosion radius is 1.2 metres
  • Explosion deals 100 % more Dmg with Hits and AilmentsExplosion deals 100 % more Damage with Hits and Ailments

Spell Channeling

Divine Ire Lv. 28+ ★

Divine Ire

Skill

Divine Ire

LightningSpellAoEChannellingPhysicalDivineIre

Cost
(3 - 5) Mana(3 - 5) Mana5 Mana5 Mana
Cast
0.22 sec0.22 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
75%75%
Divine Ire skill icon

Req: Str 68+ | Int 98+Str 68+ | Int 98+

Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.

Core Mods

  • Deals 321 to 482 Physical DamageDeals 321 to 482 Physical Damage
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Dmgs 5 nearby Enemies when you gain StagesDamages 5 nearby Enemies when you gain Stages
  • Beam deals 250 % more Dmg with Hits per Stage after the first Beam deals 105 % more Dmg with Ailments per Stage after the firstBeam deals 250 % more Damage with Hits per Stage after the first Beam deals 105 % more Damage with Ailments per Stage after the first

Spell Channeling

Divine Ire of Disintegration Lv. 28+ ★

Divine Ire of Disintegration

Skill

Divine Ire of Disintegration

LightningSpellAoEChannellingPhysicalDivineIre

Cost
(4 - 6) Mana(4 - 6) Mana6 Mana6 Mana
Cast
0.26 sec0.26 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
140%140%
Divine Ire of Disintegration skill icon

Req: Str 68+ | Int 98+Str 68+ | Int 98+

Channelling draws in energy around you to repeatedly build up stages. Release to unleash this energy in a beam in front of you. Modifiers to area of effect do not affect this skill. Maximum of 10 Stages.Channelling draws in energy around you to repeatedly build up stages. Release to unleash this energy in a beam in front of you. Modifiers to area of effect do not affect this skill. Maximum of 10 Stages.

Core Mods

  • Deals 623 to 934 Physical DamageDeals 623 to 934 Physical Damage
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Beam deals 200 % more Dmg with Hits per Stage after the first Beam deals 60 % more Dmg with Ailments per Stage after the firstBeam deals 200 % more Damage with Hits per Stage after the first Beam deals 60 % more Damage with Ailments per Stage after the first

Spell Channeling

Divine Ire of Holy Lightning Lv. 28+ ★

Divine Ire of Holy Lightning

Skill

Divine Ire of Holy Lightning

LightningSpellAoEChannellingPhysicalDivineIre

Cost
(3 - 5) Mana(3 - 5) Mana5 Mana5 Mana
Cast
0.22 sec0.22 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
100%100%
Divine Ire of Holy Lightning skill icon

Req: Str 68+ | Int 98+Str 68+ | Int 98+

Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a powerful burst around you. Maximum of 10 Stages.Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a powerful burst around you. Maximum of 10 Stages.

Core Mods

  • Deals 447 to 671 Physical DamageDeals 447 to 671 Physical Damage
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Dmgs (6 - 10) nearby Enemies when you gain StagesDamages (6 - 10) nearby Enemies when you gain StagesDmgs 10 nearby Enemies when you gain StagesDamages 10 nearby Enemies when you gain Stages
  • 20 % less AoE20 % less Area of Effect
  • Burst deals 140 % more Dmg with Hits per Stage after the first Burst deals 90 % more Dmg with Ailments per Stage after the firstBurst deals 140 % more Damage with Hits per Stage after the first Burst deals 90 % more Damage with Ailments per Stage after the first

q20: Dmgs (0 - 4) nearby Enemies when you gain StagesDamages (0 - 4) nearby Enemies when you gain StagesDmgs 4 nearby Enemies when you gain StagesDamages 4 nearby Enemies when you gain Stages

Retaliation

Divine Retribution Lv. 16+ ★

Divine Retribution

Skill

Divine Retribution

SpellAoELightningPhysicalRetaliationDivineRetribution

Cost
(9 - 23) Mana(9 - 23) Mana23 Mana23 Mana
Cooldown
5.00 sec5.00 sec
Cast
0.70 sec0.70 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
540%540%
Divine Retribution skill icon

Req: Str 68+ | Int 98+Str 68+ | Int 98+

Retaliate against a blocked hit with a surge of divine power, causing multiple waves of lightning bursts to expand outward from a targeted location. This skill cannot be Triggered or used by Totems, Traps, or Mines.Retaliate against a blocked hit with a surge of divine power, causing multiple waves of lightning bursts to expand outward from a targeted location. This skill cannot be Triggered or used by Totems, Traps, or Mines.

Core Mods

  • Deals 2395 to 3593 Physical DamageDeals 2395 to 3593 Physical Damage
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Cannot be used by default Becomes Usable once for 2 seconds when you Block a HitCannot be used by default Becomes Usable once for 2 seconds when you Block a Hit
  • Burst Base radius is (1.2 - 1.6) mBurst Base radius is (1.2 - 1.6) metresBurst Base radius is 1.6 mBurst Base radius is 1.6 metres
  • Each wave has 6 BurstsEach wave has 6 Bursts
  • Causes 4 WavesCauses 4 Waves
  • Cooldown Time is 4 secondsCooldown Time is 4 seconds

q20: (0 - 20) % inc. Cooldown Recovery Rate(0 - 20) % increased Cooldown Recovery Rate20 % inc. Cooldown Recovery Rate20 % increased Cooldown Recovery Rate

Attack Strike

Elemental Hit Lv. 12+ ★

Elemental Hit

Skill

Elemental Hit

AttackMeleeStrikeFireColdLightningAoE

Cost
(5 - 8) Mana(5 - 8) Mana8 Mana8 Mana
Atk Speed
120% of base120% of base
AoE Radius
1010
Elemental Hit skill icon

Requires: 1H SwordOne Hand SwordsThrusting One Hand SwordThrusting One Hand Swords2H SwordTwo Hand Swords1H AxeOne Hand Axes2H AxeTwo Hand Axes1H MaceOne Hand Maces

Req: Dex 155+ | Class: One Hand Swords, Thrusting One Hand Swords, Two Hand Swords, One Hand Axes, Two Hand Axes, One Hand MacesDex 155+ | Class: One Hand Swords, Thrusting One Hand Swords, Two Hand Swords, One Hand Axes, Two Hand Axes, One Hand Maces

Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.

Core Mods

  • (21 - 609) to (40 - 1133) Added Cold Dmg(21 - 609) to (40 - 1133) Added Cold Damage609 to 1133 Added Cold Dmg609 to 1133 Added Cold Damage
  • (26 - 748) to (49 - 1389) Added Fire Dmg(26 - 748) to (49 - 1389) Added Fire Damage748 to 1389 Added Fire Dmg748 to 1389 Added Fire Damage
  • (4 - 118) to (80 - 2287) Added Light.Dmg(4 - 118) to (80 - 2287) Added Lightning Damage118 to 2287 Added Light.Dmg118 to 2287 Added Lightning Damage
  • Only Deals Dmg of the chosen Element Deals no Dmg of other Dmg TypesOnly Deals Damage of the chosen Element Deals no Damage of other Damage Types
  • (30 - 49) % chance to Freeze, Shock and Ignite(30 - 49) % chance to Freeze, Shock and Ignite49 % chance to Freeze, Shock and Ignite49 % chance to Freeze, Shock and Ignite
  • Base radius is 1.4 mBase radius is 1.4 metres
  • 80% more Area Radius against Enemies affected by an Ailment of the chosen Element80% more Area Radius against Enemies affected by an Ailment of the chosen Element
  • 10 % more Dmg for each type of Elemental Ailment on the Enemy10 % more Damage for each type of Elemental Ailment on the Enemy

q20: +(0 - 5) % more Dmg for each type of Elemental Ailment on the Enemy+(0 - 5) % more Damage for each type of Elemental Ailment on the Enemy+5 % more Dmg for each type of Elemental Ailment on the Enemy+5 % more Damage for each type of Elemental Ailment on the Enemy

Spell

Energy Blade Lv. 24+ ★

Energy Blade

Skill

Energy Blade

SpellLightningEnergyBlade

Cost
(136 - 624) ES(136 - 624) Energy Shield624 ES624 Energy Shield
Cooldown
1.00 sec1.00 sec
Cast
1.00 sec1.00 sec
Energy Blade skill icon

Requires: ClawsClawsDaggersDaggersFishing RodsFishing Rods1H AxeOne Hand Axes1H MaceOne Hand Maces1H SwordOne Hand SwordsSceptresSceptresStaffStavesThrusting One Hand SwordThrusting One Hand Swords2H AxeTwo Hand Axes2H MaceTwo Hand Maces2H SwordTwo Hand SwordsWandsWandsWarstavesWarstavesRune DaggersRune Daggers

Req: Int 155+ | Class: Claws, Daggers, Fishing Rods, One Hand Axes, One Hand Maces, One Hand Swords, Sceptres, Staves, Thrusting One Hand Swords, Two Hand Axes, Two Hand Maces, Two Hand Swords, Wands, Warstaves, Rune DaggersInt 155+ | Class: Claws, Daggers, Fishing Rods, One Hand Axes, One Hand Maces, One Hand Swords, Sceptres, Staves, Thrusting One Hand Swords, Two Hand Axes, Two Hand Maces, Two Hand Swords, Wands, Warstaves, Rune Daggers

Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.

Core Mods

  • Energy Blades have min Light.Dmg equal to 2 % of ES, plus (2 - 12) Energy Blades have max Light.Dmg equal to 40 % of ES, plus (40 - 235)Energy Blades have minimum Lightning Damage equal to 2 % of Energy Shield, plus (2 - 12) Energy Blades have maximum Lightning Damage equal to 40 % of Energy Shield, plus (40 - 235)Energy Blades have min Light.Dmg equal to 2 % of ES, plus 12 Energy Blades have max Light.Dmg equal to 40 % of ES, plus 235Energy Blades have minimum Lightning Damage equal to 2 % of Energy Shield, plus 12 Energy Blades have maximum Lightning Damage equal to 40 % of Energy Shield, plus 235
  • Two Handed Energy Blades have 70 % more Light.DmgTwo Handed Energy Blades have 70 % more Lightning Damage
  • Buff grants 50 % less Maximum ESBuff grants 50 % less Maximum Energy Shield

q20: Buff grants (0 - 10) % inc. Atk SpeedBuff grants (0 - 10) % increased Attack SpeedBuff grants 10 % inc. Atk SpeedBuff grants 10 % increased Attack Speed

Spell Projectile

Essence Drain Lv. 12+ ★

Essence Drain

Skill

Essence Drain

SpellProjectileDurationChaosAoEEssenceDrain

Cost
(8 - 23) Mana(8 - 23) Mana23 Mana23 Mana
Cast
0.70 sec0.70 sec
Crit%
5.00%5.00%
Effectiveness of Added Dmg
160%160%
AoE Radius
88
Essence Drain skill icon

Req: Dex 68+ | Int 98+Dex 68+ | Int 98+

Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.

Core Mods

  • Deals (12 - 926) to (18 - 1389) Chaos.DmgDeals (12 - 926) to (18 - 1389) Chaos DamageDeals 926 to 1389 Chaos.DmgDeals 926 to 1389 Chaos Damage
  • Deals (42 - 2170.2) Base Chaos.Dmg per secondDeals (42 - 2170.2) Base Chaos Damage per secondDeals 2170.2 Base Chaos.Dmg per secondDeals 2170.2 Base Chaos Damage per second
  • Base duration is 3.8 secondsBase duration is 3.8 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Regenerate 0.5 % of Debuff Dmg as LifeRegenerate 0.5 % of Debuff Damage as Life

q20: Regenerate +(0 - 0.5) % of Debuff Dmg as LifeRegenerate +(0 - 0.5) % of Debuff Damage as LifeRegenerate +0.5 % of Debuff Dmg as LifeRegenerate +0.5 % of Debuff Damage as Life

Spell Projectile

Essence Drain of Desperation Lv. 12+ ★

Essence Drain of Desperation

Skill

Essence Drain of Desperation

SpellProjectileDurationChaosAoEEssenceDrain

Cost
(8 - 23) Mana(8 - 23) Mana23 Mana23 Mana
Cast
0.70 sec0.70 sec
Crit%
5.00%5.00%
Effectiveness of Added Dmg
160%160%
AoE Radius
88
Essence Drain of Desperation skill icon

Req: Dex 68+ | Int 98+Dex 68+ | Int 98+

Fires a projectile that applies a damage over time debuff when it hits. You lose Life and Energy Shield equal to a portion of the debuff damage. The debuff is spread by Contagion.Fires a projectile that applies a damage over time debuff when it hits. You lose Life and Energy Shield equal to a portion of the debuff damage. The debuff is spread by Contagion.

Core Mods

  • Deals (12 - 926) to (18 - 1389) Chaos.DmgDeals (12 - 926) to (18 - 1389) Chaos DamageDeals 926 to 1389 Chaos.DmgDeals 926 to 1389 Chaos Damage
  • Deals (91.1 - 4726.1) Base Chaos.Dmg per secondDeals (91.1 - 4726.1) Base Chaos Damage per secondDeals 4726.1 Base Chaos.Dmg per secondDeals 4726.1 Base Chaos Damage per second
  • Base duration is 3.8 secondsBase duration is 3.8 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Lose Life and ES equal to 0.3 % of Debuff DmgLose Life and Energy Shield equal to 0.3 % of Debuff Damage

q20: Base duration is (0 - 0.4) secondsBase duration is (0 - 0.4) secondsBase duration is 0.4 secondsBase duration is 0.4 seconds

Spell Projectile

Essence Drain of Wickedness Lv. 12+ ★

Essence Drain of Wickedness

Skill

Essence Drain of Wickedness

SpellProjectileDurationChaosAoEEssenceDrain

Cost
(8 - 23) Mana(8 - 23) Mana23 Mana23 Mana
Cast
0.70 sec0.70 sec
Crit%
5.00%5.00%
Effectiveness of Added Dmg
330%330%
AoE Radius
88
Essence Drain of Wickedness skill icon

Req: Dex 68+ | Int 98+Dex 68+ | Int 98+

Fires a piercing projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage.Fires a piercing projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage.

Core Mods

  • Deals (22 - 1591) to (33 - 2409) Chaos DmgDeals (22 - 1591) to (33 - 2409) Chaos DamageDeals 1591 to 2409 Chaos DmgDeals 1591 to 2409 Chaos Damage
  • Fires 3-5 ProjectilesFires 3-5 Projectiles
  • Deals (26.5 - 1275) Base Chaos Dmg per secondDeals (26.5 - 1275) Base Chaos Damage per secondDeals 1275 Base Chaos Dmg per secondDeals 1275 Base Chaos Damage per second
  • Base duration is 1 secondBase duration is 1 second
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Regenerate 1 % of Debuff Dmg as LifeRegenerate 1 % of Debuff Damage as Life

q20: Regenerate +(0 - 0.5) % of Debuff Dmg as LifeRegenerate +(0 - 0.5) % of Debuff Damage as LifeRegenerate +0.5 % of Debuff Dmg as LifeRegenerate +0.5 % of Debuff Damage as Life

Spell Projectile

Ethereal Knives Lv. 1+ ★

Ethereal Knives

Skill

Ethereal Knives

SpellProjectilePhysicalEtherealKnives

Cost
(5 - 20) Mana(5 - 20) Mana20 Mana20 Mana
Cast
0.60 sec0.60 sec
Crit%
10%10%
Effectiveness of Added Dmg
250%250%
Ethereal Knives skill icon

Req: Dex 98+ | Int 68+Dex 98+ | Int 68+

Fires an arc of knives outwards in front of the caster which deal physical damage.Fires an arc of knives outwards in front of the caster which deal physical damage.

Core Mods

  • Deals 1104 to 1656 Physical DamageDeals 1104 to 1656 Physical Damage
  • Fires 10-15 ProjectilesFires 10-15 Projectiles
  • -20% more Projectile Speed-20% more Projectile Speed

q20: Fires (0 - 2) ProjectilesFires (0 - 2) ProjectilesFires 2 ProjectilesFires 2 Projectiles

Spell Projectile

Ethereal Knives of Lingering Blades Lv. 1+ ★

Ethereal Knives of Lingering Blades

Skill

Ethereal Knives of Lingering Blades

SpellProjectilePhysicalDurationEtherealKnives

Cost
(5 - 20) Mana(5 - 20) Mana20 Mana20 Mana
Cast
0.60 sec0.60 sec
Crit%
10%10%
Effectiveness of Added Dmg
250%250%
Ethereal Knives of Lingering Blades skill icon

Req: Dex 98+ | Int 68+Dex 98+ | Int 68+

Fires an arc of knives down into the ground in front of the caster which deal physical damage. Cannot be supported by Volley.Fires an arc of knives down into the ground in front of the caster which deal physical damage. Cannot be supported by Volley.

Core Mods

  • Deals 1104 to 1656 Physical DamageDeals 1104 to 1656 Physical Damage
  • Base duration is 6 secondsBase duration is 6 seconds
  • Fires 7-10 ProjectilesFires 7-10 Projectiles
  • Each Projectile fired remains in the ground as a Lingering BladeEach Projectile fired remains in the ground as a Lingering Blade
  • Maximum 40 Lingering Blades can be left in the ground at a timeMaximum 40 Lingering Blades can be left in the ground at a time

q20: Fires (0 - 2) ProjectilesFires (0 - 2) ProjectilesFires 2 ProjectilesFires 2 Projectiles

Spell Projectile

Ethereal Knives of the Massacre Lv. 1+ ★

Ethereal Knives of the Massacre

Skill

Ethereal Knives of the Massacre

SpellProjectilePhysicalEtherealKnives

Cost
(6 - 25) Mana(6 - 25) Mana25 Mana25 Mana
Cast
0.75 sec0.75 sec
Crit%
10%10%
Effectiveness of Added Dmg
(190 - 220)%(190 - 220)%220%220%
Ethereal Knives of the Massacre skill icon

Req: Dex 98+ | Int 68+Dex 98+ | Int 68+

Fires a circle of knives outwards around the caster which deal physical damage.Fires a circle of knives outwards around the caster which deal physical damage.

Core Mods

  • Deals (7 - 949) to (10 - 1423) Phys.DmgDeals (7 - 949) to (10 - 1423) Physical DamageDeals 949 to 1423 Phys.DmgDeals 949 to 1423 Physical Damage
  • Fires (12 - 16) ProjectilesFires (12 - 16) ProjectilesFires 16 ProjectilesFires 16 Projectiles
  • Fires Projectiles in a circleFires Projectiles in a circle

q20: Fires (0 - 3) ProjectilesFires (0 - 3) ProjectilesFires 3 ProjectilesFires 3 Projectiles

Spell

Exsanguinate Lv. 12+ ★

Exsanguinate

Skill

Exsanguinate

SpellChainingPhysicalDurationExsanguinate

Cost
(16 - 46) Life(16 - 46) Life46 Life46 Life
Cast
0.80 sec0.80 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
(150 - 270)%(150 - 270)%270%270%
Exsanguinate skill icon

Req: Str 98+ | Int 68+Str 98+ | Int 68+

Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.

Core Mods

  • Deals (17 - 1193) to (25 - 1789) Phys.DmgDeals (17 - 1193) to (25 - 1789) Physical DamageDeals 1193 to 1789 Phys.DmgDeals 1193 to 1789 Physical Damage
  • Deals (27 - 1534.2) Base Phys.Dmg per secondDeals (27 - 1534.2) Base Physical Damage per secondDeals 1534.2 Base Phys.Dmg per secondDeals 1534.2 Base Physical Damage per second
  • Base duration is 1 secondBase duration is 1 second
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Fires tendrils at up to (7 - 9) TargetsFires tendrils at up to (7 - 9) TargetsFires tendrils at up to 9 TargetsFires tendrils at up to 9 Targets

q20: Base duration is (0 - 1.5) secondsBase duration is (0 - 1.5) secondsBase duration is 1.5 secondsBase duration is 1.5 seconds

Spell

Exsanguinate of Transmission Lv. 12+ ★

Exsanguinate of Transmission

Skill

Exsanguinate of Transmission

SpellChainingPhysicalDurationExsanguinate

Cost
(16 - 46) Life(16 - 46) Life46 Life46 Life
Cast
0.80 sec0.80 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
60%60%
Exsanguinate of Transmission skill icon

Req: Str 98+ | Int 68+Str 98+ | Int 68+

Releases a tendril of blood from your character, which will target an enemy in front of you, then chain to other enemies. The tendril deals physical damage and inflicts a physical damage over time debuff to enemies, which can stack up to 3 times.Releases a tendril of blood from your character, which will target an enemy in front of you, then chain to other enemies. The tendril deals physical damage and inflicts a physical damage over time debuff to enemies, which can stack up to 3 times.

Core Mods

  • Deals (4 - 268) to (5 - 401) Phys.DmgDeals (4 - 268) to (5 - 401) Physical DamageDeals 268 to 401 Phys.DmgDeals 268 to 401 Physical Damage
  • Deals (30.2 - 1718.9) Base Phys.Dmg per secondDeals (30.2 - 1718.9) Base Physical Damage per secondDeals 1718.9 Base Phys.Dmg per secondDeals 1718.9 Base Physical Damage per second
  • Base duration is 2 secondsBase duration is 2 seconds
  • Chains +(6 - 10) TimesChains +(6 - 10) TimesChains +10 TimesChains +10 Times
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Fires tendrils at up to 1 TargetFires tendrils at up to 1 Target

q20: Base duration is (0 - 2) secondsBase duration is (0 - 2) secondsBase duration is 2 secondsBase duration is 2 seconds

Spell Projectile

Eye of Winter Lv. 28+ ★

Eye of Winter

Skill

Eye of Winter

SpellProjectileColdEyeofWinter

Cost
(14 - 26) Mana(14 - 26) Mana26 Mana26 Mana
Cast
0.80 sec0.80 sec
Crit%
7.5%7.5%
Effectiveness of Added Dmg
55%55%
Proj.Spd
3 m/s3 metres per Second
Eye of Winter skill icon

Req: Int 155+Int 155+

Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.

Core Mods

  • Deals (16 - 245) to (25 - 367) Cold DmgDeals (16 - 245) to (25 - 367) Cold DamageDeals 245 to 367 Cold DmgDeals 245 to 367 Cold Damage
  • Modifiers to number of Projectiles only apply to the final SpiralModifiers to number of Projectiles only apply to the final Spiral
  • Fires 8 Shard Projectiles in a Spiral when Projectile endsFires 8 Shard Projectiles in a Spiral when Projectile ends
  • Projectiles continuously gain Dmg, up to 200 % more Dmg by the time they dissipateProjectiles continuously gain Damage, up to 200 % more Damage by the time they dissipate

q20: Fires +(0 - 2) Shard Projectiles in a Spiral when Projectile endsFires +(0 - 2) Shard Projectiles in a Spiral when Projectile endsFires +2 Shard Projectiles in a Spiral when Projectile endsFires +2 Shard Projectiles in a Spiral when Projectile ends

Spell Projectile

Eye of Winter of Finality Lv. 28+ ★

Eye of Winter of Finality

Skill

Eye of Winter of Finality

SpellProjectileColdEyeofWinter

Cost
(16 - 30) Mana(16 - 30) Mana30 Mana30 Mana
Cast
0.90 sec0.90 sec
Crit%
7.5%7.5%
Effectiveness of Added Dmg
80%80%
Proj.Spd
3 m/s3 metres per Second
Eye of Winter of Finality skill icon

Req: Int 155+Int 155+

Fires a single eye projectile which cannot damage enemies. When the eye dissipates or collides with terrain, it releases a fast spiral of shards. The shards will deal cold damage to enemies they impact.Fires a single eye projectile which cannot damage enemies. When the eye dissipates or collides with terrain, it releases a fast spiral of shards. The shards will deal cold damage to enemies they impact.

Core Mods

  • Deals (24 - 361) to (36 - 541) Cold DmgDeals (24 - 361) to (36 - 541) Cold DamageDeals 361 to 541 Cold DmgDeals 361 to 541 Cold Damage
  • Modifiers to number of Projectiles only apply to the final SpiralModifiers to number of Projectiles only apply to the final Spiral
  • Fires 16 Shard Projectiles in a Spiral when Projectile endsFires 16 Shard Projectiles in a Spiral when Projectile ends
  • Projectiles continuously gain Dmg, up to 100 % more Dmg by the time they dissipateProjectiles continuously gain Damage, up to 100 % more Damage by the time they dissipate

q20: Projectiles gain up to +(0 - 20) % more Dmg by the time they dissipateProjectiles gain up to +(0 - 20) % more Damage by the time they dissipateProjectiles gain up to +20 % more Dmg by the time they dissipateProjectiles gain up to +20 % more Damage by the time they dissipate

Spell Projectile

Eye of Winter of Transience Lv. 28+ ★

Eye of Winter of Transience

Skill

Eye of Winter of Transience

SpellProjectileColdEyeofWinter

Cost
(13 - 23) Mana(13 - 23) Mana23 Mana23 Mana
Cast
0.70 sec0.70 sec
Crit%
7.5%7.5%
Effectiveness of Added Dmg
120%120%
Proj.Spd
3 m/s3 metres per Second
Eye of Winter of Transience skill icon

Req: Int 155+Int 155+

Fires a single eye projectile which releases a number shard projectiles in a spiral before dissipating. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies.Fires a single eye projectile which releases a number shard projectiles in a spiral before dissipating. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies.

Core Mods

  • Deals (37 - 550) to (55 - 825) Cold DmgDeals (37 - 550) to (55 - 825) Cold DamageDeals 550 to 825 Cold DmgDeals 550 to 825 Cold Damage
  • Modifiers to number of Projectiles only apply to the ShardsModifiers to number of Projectiles only apply to the Shards
  • Fires 12 Shard Projectiles in a Spiral while flying, then endsFires 12 Shard Projectiles in a Spiral while flying, then ends
  • 50 % more Proj.Spd50 % more Projectile Speed

q20: Projectiles gain up to +(0 - 15) % more Dmg by the time they dissipateProjectiles gain up to +(0 - 15) % more Damage by the time they dissipateProjectiles gain up to +15 % more Dmg by the time they dissipateProjectiles gain up to +15 % more Damage by the time they dissipate

Spell Projectile

Fireball Lv. 1+ ★

Fireball

Skill

Fireball

ProjectileSpellAoEFireFireball

Cost
(5 - 20) Mana(5 - 20) Mana20 Mana20 Mana
Cast
0.75 sec0.75 sec
Crit%
5%5%
Effectiveness of Added Dmg
480%480%
Proj.Spd
10.4 m/s10.4 metres per Second
Fireball skill icon

Req: Int 155+Int 155+

Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Unleashes a ball of fire towards a target which explodes, damaging nearby foes.

Core Mods

  • Deals 1883 to 2825 Fire DamageDeals 1883 to 2825 Fire Damage
  • 25 % chance to Ignite enemies25 % chance to Ignite enemies
  • Base radius is 1-1.8 metresBase radius is 1-1.8 metres

q20: Base radius is (+0 - 0.3) metresBase radius is (+0 - 0.3) metres

Spell AoE

Firestorm Lv. 28+ ★

Firestorm

Skill

Firestorm

SpellAoEDurationFireFirestorm

Cost
(10 - 20) Mana(10 - 20) Mana20 Mana20 Mana
Cast
0.75 sec0.75 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
100%100%
Radius
25, 1025, 10
Firestorm skill icon

Req: Int 155+Int 155+

Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.

Core Mods

  • Base duration is 1.4 secondsBase duration is 1.4 seconds
  • Deals (23 - 361) to (35 - 541) Fire DmgDeals (23 - 361) to (35 - 541) Fire DamageDeals 361 to 541 Fire DmgDeals 361 to 541 Fire Damage
  • One impact every 0.15 secondsOne impact every 0.15 seconds
  • Base radius is 1.3 mBase radius is 1.3 metres
  • First Impact has 100 % more AoEFirst Impact has 100 % more Area of Effect
  • First Impact deals 325 % more Dmg with Hits and AilmentsFirst Impact deals 325 % more Damage with Hits and Ailments
  • Maximum 3 Firestorms at a timeMaximum 3 Firestorms at a time

q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metresBase radius is 0.2 mBase radius is 0.2 metres

Spell AoE

Firestorm of Meteors Lv. 28+ ★

Firestorm of Meteors

Skill

Firestorm of Meteors

SpellAoEFireFirestorm

Cost
(10 - 20) Mana(10 - 20) Mana20 Mana20 Mana
Cast
0.75 sec0.75 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
520%520%
Radius
25, 1025, 10
Firestorm of Meteors skill icon

Req: Int 155+Int 155+

A large flaming bolt falls towards the targeted area. The bolt explodes when landing, dealing damage to nearby enemies.A large flaming bolt falls towards the targeted area. The bolt explodes when landing, dealing damage to nearby enemies.

Core Mods

  • Deals 1960 to 2940 Fire DamageDeals 1960 to 2940 Fire Damage
  • Base radius is 2.6 metresBase radius is 2.6 metres

q20: Base radius is (+0 - 0.3) metresBase radius is (+0 - 0.3) metres

Spell AoE

Firestorm of Pelting Lv. 28+ ★

Firestorm of Pelting

Skill

Firestorm of Pelting

SpellAoEDurationFireFirestorm

Cost
(10 - 20) Mana(10 - 20) Mana20 Mana20 Mana
Cast
0.75 sec0.75 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
150%150%
Radius
25, 1025, 10
Firestorm of Pelting skill icon

Req: Int 155+Int 155+

Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.

Core Mods

  • Base duration is 2 secondsBase duration is 2 seconds
  • Deals (35 - 551) to (53 - 826) Fire DmgDeals (35 - 551) to (53 - 826) Fire DamageDeals 551 to 826 Fire DmgDeals 551 to 826 Fire Damage
  • One impact every 0.15 secondsOne impact every 0.15 seconds
  • Base radius is 1.2 mBase radius is 1.2 metres
  • Maximum 10 Firestorms at a timeMaximum 10 Firestorms at a time

q20: Maximum (0 - 2) Firestorms at a timeMaximum (0 - 2) Firestorms at a timeMaximum 2 Firestorms at a timeMaximum 2 Firestorms at a time

Movement

Flame Dash Lv. 10+ ★

Flame Dash

Skill

Flame Dash

SpellMovementDurationFireTravelBlinkFlame

Cost
(8 - 23) Mana(8 - 23) Mana23 Mana23 Mana
Cooldown
3.50 sec (3 Times)3.50 sec (3 Times)
Cast
0.80 sec0.80 sec
Crit%
5%5%
Effectiveness of Added Dmg
170%170%
Flame Dash skill icon

Req: Int 155+Int 155+

Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.

Core Mods

  • Deals (19.7 - 1738.6) Base Fire Dmg per secondDeals (19.7 - 1738.6) Base Fire Damage per secondDeals 1738.6 Base Fire Dmg per secondDeals 1738.6 Base Fire Damage per second
  • Base duration is 4 secondsBase duration is 4 seconds
  • Deals (7 - 659) to (11 - 988) Fire DmgDeals (7 - 659) to (11 - 988) Fire DamageDeals 659 to 988 Fire DmgDeals 659 to 988 Fire Damage
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • (0 - 19) % inc. Cooldown Recovery Rate(0 - 19) % increased Cooldown Recovery Rate19 % inc. Cooldown Recovery Rate19 % increased Cooldown Recovery Rate

q20: (0 - 10) % inc. Cooldown Recovery Rate(0 - 10) % increased Cooldown Recovery Rate10 % inc. Cooldown Recovery Rate10 % increased Cooldown Recovery Rate

Movement

Flame Dash of Return Lv. 10+ ★

Flame Dash of Return

Skill

Flame Dash of Return

SpellMovementDurationFireFlameDash

Cost
(6 - 16) Mana(6 - 16) Mana16 Mana16 Mana
Cast
0.60 sec0.60 sec
Crit%
5%5%
Effectiveness of Added Dmg
430%430%
Flame Dash of Return skill icon

Req: Int 155+Int 155+

Teleport to a location, damaging enemies and leaving a trail of burning ground, then repeat the teleport in the other direction. Cannot be triggered, or used by a totem, trap or mine. Cannot be supported by Unleash.Teleport to a location, damaging enemies and leaving a trail of burning ground, then repeat the teleport in the other direction. Cannot be triggered, or used by a totem, trap or mine. Cannot be supported by Unleash.

Core Mods

  • Deals 1722 to 2583 Fire DamageDeals 1722 to 2583 Fire Damage
  • Base duration is 4 secondsBase duration is 4 seconds
  • Repeats onceRepeats once
  • Deals (17 - 1501) to (25 - 2252) Fire DmgDeals (17 - 1501) to (25 - 2252) Fire DamageDeals 1501 to 2252 Fire DmgDeals 1501 to 2252 Fire Damage
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Reverses direction when RepeatingReverses direction when Repeating
  • 15% more Damage15% more Damage

q20: (0 - 20) % chance to Scorch Enemies(0 - 20) % chance to Scorch Enemies20 % chance to Scorch Enemies20 % chance to Scorch Enemies

Spell AoE

Flame Surge Lv. 12+ ★

Flame Surge

Skill

Flame Surge

SpellAoEFireDurationFlameSurge

Cost
(6 - 16) Mana(6 - 16) Mana16 Mana16 Mana
Cast
0.50 sec0.50 sec
Crit%
5%5%
Effectiveness of Added Dmg
270%270%
Radius
3030
Flame Surge skill icon

Req: Int 155+Int 155+

Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.

Core Mods

  • Base duration is 4 secondsBase duration is 4 seconds
  • Deals 1042 to 1563 Fire DamageDeals 1042 to 1563 Fire Damage
  • (50 - 88) % more Dmg with Hits against Burning enemies(50 - 88) % more Damage with Hits against Burning enemies88 % more Dmg with Hits against Burning enemies88 % more Damage with Hits against Burning enemies
  • Cannot IgniteCannot Ignite
  • +(0 - 9) to AoE length+(0 - 9) to Area of Effect length+9 to AoE length+9 to Area of Effect length
  • Hits on Ignited Enemies create Burning Ground, no more than once every 2 secondsHits on Ignited Enemies create Burning Ground, no more than once every 2 seconds
  • Burning Ground deals 25 % of Fire Dmg per second of Ignite affecting EnemyBurning Ground deals 25 % of Fire Damage per second of Ignite affecting Enemy

q20: +(0 - 20) % more Dmg with Hits against Burning enemies+(0 - 20) % more Damage with Hits against Burning enemies+20 % more Dmg with Hits against Burning enemies+20 % more Damage with Hits against Burning enemies

Spell AoE

Flame Surge of Combusting Lv. 12+ ★

Flame Surge of Combusting

Skill

Flame Surge of Combusting

SpellAoEFireDurationFlameSurge

Cost
(8 - 21) Mana(8 - 21) Mana21 Mana21 Mana
Cast
0.80 sec0.80 sec
Crit%
5%5%
Effectiveness of Added Dmg
410%410%
Radius
3030
Flame Surge of Combusting skill icon

Req: Int 155+Int 155+

Strikes enemies in front of you with a surge of flame. If this ignites an enemy a large area of burning ground will be created under them. Your damage modifiers don't apply to this burning ground.Strikes enemies in front of you with a surge of flame. If this ignites an enemy a large area of burning ground will be created under them. Your damage modifiers don't apply to this burning ground.

Core Mods

  • Base duration is 4 secondsBase duration is 4 seconds
  • Deals 1644 to 2466 Fire DamageDeals 1644 to 2466 Fire Damage
  • 25 % chance to Ignite enemies25 % chance to Ignite enemies
  • +(0 - 9) to AoE length+(0 - 9) to Area of Effect length+9 to AoE length+9 to Area of Effect length
  • Igniting Enemies creates Burning Ground, no more than once per second Burning Ground deals 50 % of Fire Dmg per second of inflicted IgniteIgniting Enemies creates Burning Ground, no more than once per second Burning Ground deals 50 % of Fire Damage per second of inflicted Ignite

q20: Burning ground deals +(0 - 15) % of Fire Dmg per second of inflicted IgniteBurning ground deals +(0 - 15) % of Fire Damage per second of inflicted IgniteBurning ground deals +15 % of Fire Dmg per second of inflicted IgniteBurning ground deals +15 % of Fire Damage per second of inflicted Ignite

Spell AoE

Flame Wall Lv. 4+ ★

Flame Wall

Skill

Flame Wall

SpellAoEDurationFireFlameWall

Cost
(4 - 16) Mana(4 - 16) Mana16 Mana16 Mana
Cast
0.50 sec0.50 sec
Flame Wall skill icon

Req: Int 155+Int 155+

Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.

Core Mods

  • Deals (2.2 - 679.9) Base Fire.Dmg per secondDeals (2.2 - 679.9) Base Fire Damage per secondDeals 679.9 Base Fire.Dmg per secondDeals 679.9 Base Fire Damage per second
  • Secondary Debuff Deals (7.2 - 2266.4) Base Fire.Dmg per secondSecondary Debuff Deals (7.2 - 2266.4) Base Fire Damage per secondSecondary Debuff Deals 2266.4 Base Fire.Dmg per secondSecondary Debuff Deals 2266.4 Base Fire Damage per second
  • Base duration is (3 - 4.9) secondsBase duration is (3 - 4.9) secondsBase duration is 4.9 secondsBase duration is 4.9 seconds
  • Base secondary duration is (1 - 2) secondsBase secondary duration is (1 - 2) secondsBase secondary duration is 2 secondsBase secondary duration is 2 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Wall will be (4 - 5.9) meters longWall will be (4 - 5.9) meters longWall will be 5.9 meters longWall will be 5.9 meters long
  • Maximum 3 Flame Walls at a timeMaximum 3 Flame Walls at a time
  • Proj which pass through the wall deal (3 - 78) to (5 - 117) Added Fire.DmgProjectiles which pass through the wall deal (3 - 78) to (5 - 117) Added Fire DamageProj which pass through the wall deal 78 to 117 Added Fire.DmgProjectiles which pass through the wall deal 78 to 117 Added Fire Damage

q20: +(0 - 1) Maximum Flame Wall at a time+(0 - 1) Maximum Flame Wall at a time+1 Maximum Flame Wall at a time+1 Maximum Flame Wall at a time

Spell Channeling

Flameblast Lv. 28+ ★

Flameblast

Skill

Flameblast

SpellAoEFireChannellingFlameblast

Cost
(3 - 6) Mana(3 - 6) Mana6 Mana6 Mana
Cast
0.20 sec0.20 sec
Crit%
5.00%5.00%
Effectiveness of Added Dmg
120%120%
AoE Radius
2+3/stage2+3/stage
Flameblast skill icon

Req: Int 155+Int 155+

Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.

Core Mods

  • Deals 494 to 741 Fire DamageDeals 494 to 741 Fire Damage
  • 50 % chance to Ignite enemies50 % chance to Ignite enemies
  • 165 % more Spell Dmg for each stage165 % more Spell Damage for each stage
  • 60 % more Dmg with Ailments for each stage60 % more Damage with Ailments for each stage
  • 10 max Stages10 maximum Stages
  • +0.3 m to radius per Stage+0.3 metres to radius per Stage

q20: +(0 - 1) to max Stages+(0 - 1) to maximum Stages+1 to max Stages+1 to maximum Stages

Spell Channeling

Flameblast of Celerity Lv. 28+ ★

Flameblast of Celerity

Skill

Flameblast of Celerity

SpellAoEFireChannellingFlameblast

Cost
(6 - 10) Mana(6 - 10) Mana10 Mana10 Mana
Cast
0.30 sec0.30 sec
Crit%
5.00%5.00%
AoE Radius
2+3/stage2+3/stage
Flameblast of Celerity skill icon

Req: Int 155+Int 155+

Channels to build up an explosion, which is released when you stop using the skill or automatically at maximum stages. The longer you channel, the larger the area of effect and damage of the explosion.Channels to build up an explosion, which is released when you stop using the skill or automatically at maximum stages. The longer you channel, the larger the area of effect and damage of the explosion.

Core Mods

  • Deals 541 to 811 Fire DamageDeals 541 to 811 Fire Damage
  • 220 % more Spell Dmg for each stage220 % more Spell Damage for each stage
  • Base radius is 1 metresBase radius is 1 metres
  • 3 max Stages3 maximum Stages
  • +0.7 m to radius per Stage+0.7 metres to radius per Stage

q20: (0 - 40) % more Spell Dmg for each stage(0 - 40) % more Spell Damage for each stage40 % more Spell Dmg for each stage40 % more Spell Damage for each stage

Spell Channeling

Flameblast of Contraction Lv. 28+ ★

Flameblast of Contraction

Skill

Flameblast of Contraction

SpellAoEFireChannellingFlameblast

Cost
(3 - 6) Mana(3 - 6) Mana6 Mana6 Mana
Cast
0.20 sec0.20 sec
Crit%
5.00%5.00%
Effectiveness of Added Dmg
40%40%
AoE Radius
2+3/stage2+3/stage
Flameblast of Contraction skill icon

Req: Int 155+Int 155+

Channels to concentrate an explosion, which is released when you stop using the skill. The longer you channel, the larger the damage of the explosion, but the smaller the area.Channels to concentrate an explosion, which is released when you stop using the skill. The longer you channel, the larger the damage of the explosion, but the smaller the area.

Core Mods

  • Deals 171 to 256 Fire DamageDeals 171 to 256 Fire Damage
  • 50 % chance to Ignite enemies50 % chance to Ignite enemies
  • 600 % more Spell Dmg for each stage600 % more Spell Damage for each stage
  • 250 % more Dmg with Ailments for each stage250 % more Damage with Ailments for each stage
  • Base radius is 3.0 metresBase radius is 3.0 metres
  • 10 max Stages10 maximum Stages
  • -0.2 m to radius per Stage-0.2 metres to radius per Stage

q20: +(0 - 1) to max Stages+(0 - 1) to maximum Stages+1 to max Stages+1 to maximum Stages

Spell Projectile

Forbidden Rite Lv. 16+ ★

Forbidden Rite

Skill

Forbidden Rite

SpellAoEChaosProjectileForbiddenRite

Cost
(8 - 21) Mana(8 - 21) Mana21 Mana21 Mana
Cast
0.75 sec0.75 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
110%110%
Proj.Spd
12 m/s12 metres per Second
Forbidden Rite skill icon

Req: Int 155+Int 155+

Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.

Core Mods

  • Deals (15 - 498) to (22 - 747) Chaos DmgDeals (15 - 498) to (22 - 747) Chaos DamageDeals 498 to 747 Chaos DmgDeals 498 to 747 Chaos Damage
  • Deals 5 % of your max ES as base Chaos DmgDeals 5 % of your maximum Energy Shield as base Chaos Damage
  • Deals 12 % of your max Life as base Chaos DmgDeals 12 % of your maximum Life as base Chaos Damage
  • Take 40 % of max Life and 25 % of max ES as Chaos DmgTake 40 % of maximum Life and 25 % of maximum Energy Shield as Chaos Damage
  • Fires extra Projectiles at up to (6 - 7) surrounding EnemiesFires extra Projectiles at up to (6 - 7) surrounding EnemiesFires extra Projectiles at up to 7 surrounding EnemiesFires extra Projectiles at up to 7 surrounding Enemies

q20: Fires extra Projectiles at up to +(0 - 2) surrounding EnemiesFires extra Projectiles at up to +(0 - 2) surrounding EnemiesFires extra Projectiles at up to +2 surrounding EnemiesFires extra Projectiles at up to +2 surrounding Enemies

Spell Projectile

Freezing Pulse Lv. 1+ ★

Freezing Pulse

Skill

Freezing Pulse

SpellProjectileColdFreezingPulse

Cost
(5 - 21) Mana(5 - 21) Mana21 Mana21 Mana
Cast
0.65 sec0.65 sec
Crit%
7.5%7.5%
Effectiveness of Added Dmg
370%370%
Freezing Pulse skill icon

Req: Int 155+Int 155+

An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.

Core Mods

  • Deals 1659 to 2488 Cold DamageDeals 1659 to 2488 Cold Damage
  • Fires 1-5 ProjectilesFires 1-5 Projectiles
  • Projectiles continuously lose Dmg, up to 50% less Dmg by the time they dissipate Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flightProjectiles continuously lose Damage, up to 50% less Damage by the time they dissipate Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight

q20: (0 - 40) % inc. Proj.Spd(0 - 40) % increased Projectile Speed40 % inc. Proj.Spd40 % increased Projectile Speed

Spell Orb

Frost Bomb Lv. 4+ ★

Frost Bomb

Skill

Frost Bomb

SpellAoEDurationColdOrbFrostBomb

Cost
(4 - 16) Mana(4 - 16) Mana16 Mana16 Mana
Cooldown
2.50 sec2.50 sec
Cast
0.50 sec0.50 sec
Crit%
7.5%7.5%
Effectiveness of Added Dmg
380%380%
AoE Radius
2424
Frost Bomb skill icon

Req: Int 155+Int 155+

Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.

Core Mods

  • Deals 1712 to 2568 Cold DamageDeals 1712 to 2568 Cold Damage
  • Base duration is 2 secondsBase duration is 2 seconds
  • Base secondary duration is 5 secondsBase secondary duration is 5 seconds
  • 75 % reduced Life Regeneration rate75 % reduced Life Regeneration rate
  • Base radius is (2.4 - 3.1) mBase radius is (2.4 - 3.1) metresBase radius is 3.1 mBase radius is 3.1 metres
  • Cold Exposure applies -15 % to Cold ResCold Exposure applies -15 % to Cold Resistance

q20: (0 - 20) % inc. Cooldown Recovery Rate(0 - 20) % increased Cooldown Recovery Rate20 % inc. Cooldown Recovery Rate20 % increased Cooldown Recovery Rate

Spell AoE

Frost Bomb of Forthcoming Lv. 4+ ★

Frost Bomb of Forthcoming

Skill

Frost Bomb of Forthcoming

SpellAoEDurationColdFrostBomb

Cost
(4 - 16) Mana(4 - 16) Mana16 Mana16 Mana
Cooldown
4.00 sec4.00 sec
Cast
0.50 sec0.50 sec
Crit%
7.5%7.5%
Effectiveness of Added Dmg
460%460%
AoE Radius
2424
Frost Bomb of Forthcoming skill icon

Req: Int 155+Int 155+

Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.

Core Mods

  • Deals 2067 to 3101 Cold DamageDeals 2067 to 3101 Cold Damage
  • Base duration is 2 secondsBase duration is 2 seconds
  • Deals 10 % more Dmg with Hits per 0.1 seconds Dur.Deals 10 % more Damage with Hits per 0.1 seconds Duration
  • Deals 3 % more Dmg with Ailments per 0.1 seconds Dur.Deals 3 % more Damage with Ailments per 0.1 seconds Duration
  • Base radius is (2.6 - 3.3) mBase radius is (2.6 - 3.3) metresBase radius is 3.3 mBase radius is 3.3 metres

q20: Base duration is (0 - 0.5) secondsBase duration is (0 - 0.5) secondsBase duration is 0.5 secondsBase duration is 0.5 seconds

Spell AoE

Frost Bomb of Instability Lv. 4+ ★

Frost Bomb of Instability

Skill

Frost Bomb of Instability

SpellAoEDurationColdFrostBomb

Cost
(7 - 24) Mana(7 - 24) Mana24 Mana24 Mana
Cast
0.70 sec0.70 sec
Crit%
7.5%7.5%
Effectiveness of Added Dmg
330%330%
AoE Radius
2424
Frost Bomb of Instability skill icon

Req: Int 155+Int 155+

Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing cold damage to enemies around it.Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing cold damage to enemies around it.

Core Mods

  • Deals 1452 to 2178 Cold DamageDeals 1452 to 2178 Cold Damage
  • Base duration is 1.5 secondsBase duration is 1.5 seconds
  • Base radius is (2 - 2.4) mBase radius is (2 - 2.4) metresBase radius is 2.4 mBase radius is 2.4 metres

q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metresBase radius is 0.2 mBase radius is 0.2 metres

Movement

Frostblink Lv. 4+ ★

Frostblink

Skill

Frostblink

SpellMovementDurationColdTravelBlinkAoE

Cost
(12 - 22) Mana(12 - 22) Mana22 Mana22 Mana
Cooldown
(3.00 - 2.60) sec(3.00 - 2.60) sec2.60 sec2.60 sec
Cast
InstantInstant
Crit%
7.5%7.5%
Effectiveness of Added Dmg
(180 - 250)%(180 - 250)%250%250%
AoE Radius
2020
Chilled Ground Radius
1616
Frostblink skill icon

Req: Int 155+Int 155+

Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.

Core Mods

  • Deals (9 - 1144) to (14 - 1716) Cold DmgDeals (9 - 1144) to (14 - 1716) Cold DamageDeals 1144 to 1716 Cold DmgDeals 1144 to 1716 Cold Damage
  • Base duration is 3 secondsBase duration is 3 seconds
  • (15 - 19) % inc. Cooldown Recovery Rate for each Normal or Magic Enemy in Area (80 - 99) % inc. Cooldown Recovery Rate for each Rare or Unique Enemy in Area(15 - 19) % increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area (80 - 99) % increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area19 % inc. Cooldown Recovery Rate for each Normal or Magic Enemy in Area 99 % inc. Cooldown Recovery Rate for each Rare or Unique Enemy in Area19 % increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area 99 % increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area

Movement

Frostblink of Wintry Blast Lv. 4+ ★

Frostblink of Wintry Blast

Skill

Frostblink of Wintry Blast

SpellMovementColdTravelAoEFrostblink

Cost
(12 - 30) Mana(12 - 30) Mana30 Mana30 Mana
Cast
0.85 sec0.85 sec
Crit%
7.5%7.5%
Effectiveness of Added Dmg
(150 - 200)%(150 - 200)%200%200%
AoE Radius
2020
Chilled Ground Radius
1616
Frostblink of Wintry Blast skill icon

Req: Int 155+Int 155+

Teleport to a location, damaging enemies in an area at both ends of the teleport. Deals higher damage to chilled enemies, then removes chill from them. Cannot be supported by Unleash.Teleport to a location, damaging enemies in an area at both ends of the teleport. Deals higher damage to chilled enemies, then removes chill from them. Cannot be supported by Unleash.

Core Mods

  • Deals (7 - 916) to (11 - 1374) Cold DmgDeals (7 - 916) to (11 - 1374) Cold DamageDeals 916 to 1374 Cold DmgDeals 916 to 1374 Cold Damage
  • This Spell's Cast is added to its Cooldown if TriggeredThis Spell's Cast Time is added to its Cooldown if Triggered
  • Cannot inflict ChillCannot inflict Chill
  • 15 % more Dmg with Hits per 5% Chill Effect on Enemy15 % more Damage with Hits per 5% Chill Effect on Enemy
  • Removes Chill after DamagingRemoves Chill after Damaging

q20: (0 - 4) % more Dmg with Hits per 5% Chill Effect on Enemy(0 - 4) % more Damage with Hits per 5% Chill Effect on Enemy4 % more Dmg with Hits per 5% Chill Effect on Enemy4 % more Damage with Hits per 5% Chill Effect on Enemy

Spell Projectile

Frostbolt Lv. 1+ ★

Frostbolt

Skill

Frostbolt

SpellProjectileColdFrostbolt

Cost
(6 - 25) Mana(6 - 25) Mana25 Mana25 Mana
Cast
0.75 sec0.75 sec
Crit%
7.5%7.5%
Effectiveness of Added Dmg
(250 - 360)%(250 - 360)%360%360%
Proj.Spd
3.75 m/s3.75 metres per Second
Frostbolt skill icon

Req: Int 155+Int 155+

Fires a slow-moving projectile that pierces through enemies, dealing cold damage.Fires a slow-moving projectile that pierces through enemies, dealing cold damage.

Core Mods

  • Deals (9 - 1594) to (13 - 2392) Cold DmgDeals (9 - 1594) to (13 - 2392) Cold DamageDeals 1594 to 2392 Cold DmgDeals 1594 to 2392 Cold Damage
  • Projectiles Pierce all TargetsProjectiles Pierce all Targets

q20: Projectiles that have Pierced deal (0 - 20) % more DmgProjectiles that have Pierced deal (0 - 20) % more DamageProjectiles that have Pierced deal 20 % more DmgProjectiles that have Pierced deal 20 % more Damage

Spell Orb

Galvanic Field Lv. 16+ ★

Galvanic Field

Skill

Galvanic Field

SpellAoEDurationLightningChainingOrbGalvanic

Cost
(11 - 23) Mana(11 - 23) Mana23 Mana23 Mana
Cast
0.50 sec0.50 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
130%130%
Galvanic Field skill icon

Req: Int 155+Int 155+

Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.

Core Mods

  • Deals 70 to 1336 Lightning DamageDeals 70 to 1336 Lightning Damage
  • Cannot inflict ShockCannot inflict Shock
  • Base duration is 6 secondsBase duration is 6 seconds
  • Fires a beam every 0.1 secondsFires a beam every 0.1 seconds
  • Can target each enemy only once every (0.5 - 0.7) secondsCan target each enemy only once every (0.5 - 0.7) secondsCan target each enemy only once every 0.7 secondsCan target each enemy only once every 0.7 seconds
  • Field gains (10 - 15) % more Dmg with Hits per 5% Shock Effect on Enemy when createdField gains (10 - 15) % more Damage with Hits per 5% Shock Effect on Enemy when createdField gains 15 % more Dmg with Hits per 5% Shock Effect on Enemy when createdField gains 15 % more Damage with Hits per 5% Shock Effect on Enemy when created
  • Field gains +0.1 m to radius per 10% Shock Effect on Enemy when createdField gains +0.1 metres to radius per 10% Shock Effect on Enemy when created
  • Maximum 1 FieldMaximum 1 Field
  • Buff Grants 20 % chance to Shock enemiesBuff Grants 20 % chance to Shock enemies

q20: Buff grants +(0 - 20) % chance to Shock enemiesBuff grants +(0 - 20) % chance to Shock enemiesBuff grants +20 % chance to Shock enemiesBuff grants +20 % chance to Shock enemies

Spell Orb

Galvanic Field of Intensity Lv. 16+ ★

Galvanic Field of Intensity

Skill

Galvanic Field of Intensity

SpellAoEDurationLightningChainingOrbGalvanic

Cost
(11 - 23) Mana(11 - 23) Mana23 Mana23 Mana
Cast
0.50 sec0.50 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
470%470%
Galvanic Field of Intensity skill icon

Req: Int 155+Int 155+

Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning.Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning.

Core Mods

  • Deals 262 to 4980 Lightning DamageDeals 262 to 4980 Lightning Damage
  • Cannot inflict ShockCannot inflict Shock
  • Base duration is 6 secondsBase duration is 6 seconds
  • Fires a beam every 0.2 secondsFires a beam every 0.2 seconds
  • Can target each enemy only once every 0.7 secondsCan target each enemy only once every 0.7 seconds
  • Maximum 1 FieldMaximum 1 Field
  • Buff Grants 20 % chance to Shock enemiesBuff Grants 20 % chance to Shock enemies

q20: Buff grants +(0 - 20) % chance to Shock enemiesBuff grants +(0 - 20) % chance to Shock enemiesBuff grants +20 % chance to Shock enemiesBuff grants +20 % chance to Shock enemies

Warcries

General's Cry Lv. 24+ ★

General's Cry

Skill

General's Cry

WarcryAoEDurationGeneral

Cost
(15 - 19) Mana(15 - 19) Mana19 Mana19 Mana
Cooldown
3.00 sec3.00 sec
Use Time
0.80 sec0.80 sec
General's Cry skill icon

Req: Str 155+Str 155+

Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.

General's Cry

  • Base duration is (4 - 4.9) secondsBase duration is (4 - 4.9) secondsBase duration is 4.9 secondsBase duration is 4.9 seconds
  • (0 - 38) % inc. Warcry Speed(0 - 38) % increased Warcry Speed38 % inc. Warcry Speed38 % increased Warcry Speed
  • Maximum 5 Summoned Mirage WarriorsMaximum 5 Summoned Mirage Warriors
  • Counts total Power of Enemies and Corpses in RangeCounts total Power of Enemies and Corpses in Range
  • Summons Mirage Warriors from 2 corpses per 5 Power, min 1 corpseSummons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse

Support

  • Supported Strike Skills cannot target additional EnemiesSupported Strike Skills cannot target additional Enemies
  • Attacks with Supported Skills count as ExertedAttacks with Supported Skills count as Exerted
  • Supported Skills deal (51 - 60) % less DmgSupported Skills deal (51 - 60) % less DamageSupported Skills deal 60 % less DmgSupported Skills deal 60 % less Damage
  • Supported Skills are used by Mirage Warriors Summoned by General's Cry Supported Skills count as TriggeredSupported Skills are used by Mirage Warriors Summoned by General's Cry Supported Skills count as Triggered

q20: Maximum +(0 - 1) Summoned Mirage WarriorMaximum +(0 - 1) Summoned Mirage WarriorMaximum +1 Summoned Mirage WarriorMaximum +1 Summoned Mirage Warrior

Spell AoE

Glacial Cascade Lv. 28+ ★

Glacial Cascade

Skill

Glacial Cascade

SpellAoEColdPhysicalGlacialCascade

Cost
(10 - 20) Mana(10 - 20) Mana20 Mana20 Mana
Cast
0.60 sec0.60 sec
Crit%
6%6%
Effectiveness of Added Dmg
75%75%
Glacial Cascade skill icon

Req: Int 155+Int 155+

Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.

Core Mods

  • Deals 342 to 513 Cold DamageDeals 342 to 513 Cold Damage
  • Knocks Enemies Back on HitKnocks Enemies Back on Hit
  • 100 % of Phys.Dmg Converted to Cold Dmg100 % of Physical Damage Converted to Cold Damage
  • Cannot Knockback Unique Enemies more than once per second Final Burst Deals 200 % more Dmg Final Burst has 100% more Radius Final Burst cannot KnockbackCannot Knockback Unique Enemies more than once per second Final Burst Deals 200 % more Damage Final Burst has 100% more Radius Final Burst cannot Knockback
  • Causes 4 BurstsCauses 4 Bursts

q20: Final Burst Deals + (0 - 50) % more DmgFinal Burst Deals + (0 - 50) % more DamageFinal Burst Deals + 50 % more DmgFinal Burst Deals + 50 % more Damage

Spell AoE

Hexblast Lv. 28+ ★

Hexblast

Skill

Hexblast

SpellAoEChaosHexHexblast

Cost
(14 - 26) Mana(14 - 26) Mana26 Mana26 Mana
Cooldown
2.00 sec (3 Times)2.00 sec (3 Times)
Cast
0.85 sec0.85 sec
Crit%
4.00%4.00%
Effectiveness of Added Dmg
(300 - 340)%(300 - 340)%340%340%
Hexblast skill icon

Req: Int 155+Int 155+

Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.

Core Mods

  • Deals (111 - 1514) to (166 - 2271) Chaos DmgDeals (111 - 1514) to (166 - 2271) Chaos DamageDeals 1514 to 2271 Chaos DmgDeals 1514 to 2271 Chaos Damage
  • Base radius is 3.2 mBase radius is 3.2 metres
  • All Dmg can Ignite, Freeze, and ShockAll Damage can Ignite, Freeze, and Shock
  • Chaos Dmg with Hits is Resisted by lowest Resistance insteadChaos Damage with Hits is Resisted by lowest Resistance instead
  • 90 % more Dmg with Ailments if Enemy is Hexed90 % more Damage with Ailments if Enemy is Hexed
  • 200 % more Dmg with Hits if Enemy is Hexed200 % more Damage with Hits if Enemy is Hexed
  • % chance to remove a Hex after Damaging% chance to remove a Hex after Damaging
  • Cooldown Time is 1 secondsCooldown Time is 1 seconds

q20: (-10 - 0) % chance to remove a Hex after Damaging(-10 - 0) % chance to remove a Hex after Damaging0 % chance to remove a Hex after Damaging0 % chance to remove a Hex after Damaging

Spell AoE

Hexblast of Contradiction Lv. 28+ ★

Hexblast of Contradiction

Skill

Hexblast of Contradiction

SpellAoEChaosHexHexblast

Cost
(14 - 26) Mana(14 - 26) Mana26 Mana26 Mana
Cooldown
2.00 sec (3 Times)2.00 sec (3 Times)
Cast
0.85 sec0.85 sec
Crit%
7.5%7.5%
Effectiveness of Added Dmg
340%340%
Hexblast of Contradiction skill icon

Req: Int 155+Int 155+

Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.

Core Mods

  • Deals (111 - 1514) to (166 - 2271) Chaos DmgDeals (111 - 1514) to (166 - 2271) Chaos DamageDeals 1514 to 2271 Chaos DmgDeals 1514 to 2271 Chaos Damage
  • Base radius is 3.2 mBase radius is 3.2 metres
  • All Dmg can Ignite, Freeze, and ShockAll Damage can Ignite, Freeze, and Shock
  • Chaos Dmg with Hits is Resisted by highest Resistance insteadChaos Damage with Hits is Resisted by highest Resistance instead
  • 120 % more Dmg with Ailments if Enemy is Hexed120 % more Damage with Ailments if Enemy is Hexed
  • 300 % more Dmg with Hits if Enemy is Hexed300 % more Damage with Hits if Enemy is Hexed
  • % chance to remove a Hex after Damaging% chance to remove a Hex after Damaging
  • Cooldown Time is 1 secondsCooldown Time is 1 seconds

q20: (-10 - 0) % chance to remove a Hex after Damaging(-10 - 0) % chance to remove a Hex after Damaging0 % chance to remove a Hex after Damaging0 % chance to remove a Hex after Damaging

Spell AoE

Hexblast of Havoc Lv. 28+ ★

Hexblast of Havoc

Skill

Hexblast of Havoc

SpellAoEChaosHexHexblast

Cost
(10 - 20) Mana(10 - 20) Mana20 Mana20 Mana
Cast
0.60 sec0.60 sec
Crit%
10%10%
Effectiveness of Added Dmg
370%370%
Hexblast of Havoc skill icon

Req: Int 155+Int 155+

Deals chaos damage to a single enemy. If the enemy was Hexed, also deals area damage to other enemies around the target.Deals chaos damage to a single enemy. If the enemy was Hexed, also deals area damage to other enemies around the target.

Core Mods

  • Deals (119 - 1627) to (178 - 2440) Chaos DmgDeals (119 - 1627) to (178 - 2440) Chaos DamageDeals 1627 to 2440 Chaos DmgDeals 1627 to 2440 Chaos Damage
  • Base radius is 2.8 metresBase radius is 2.8 metres

q20: Base radius is (+0 - 0.3) metresBase radius is (+0 - 0.3) metres

Spell Totem

Holy Flame Totem Lv. 4+ ★

Holy Flame Totem

Skill

Holy Flame Totem

TotemSpellProjectileFireChannellingPhysicalAoE

Cost
(11 - 39) Mana(11 - 39) Mana39 Mana39 Mana
Cast
0.25 sec0.25 sec
Crit%
6%6%
Effectiveness of Added Dmg
35%35%
Holy Flame Totem skill icon

Req: Str 98+ | Int 68+Str 98+ | Int 68+

Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.

Core Mods

  • Deals (2 - 153) to (5 - 230) Phys.DmgDeals (2 - 153) to (5 - 230) Physical DamageDeals 153 to 230 Phys.DmgDeals 153 to 230 Physical Damage
  • Projectiles Pierce all TargetsProjectiles Pierce all Targets
  • Totem lasts 8 secondsTotem lasts 8 seconds
  • Fires (3 - 6) ProjectilesFires (3 - 6) ProjectilesFires 6 ProjectilesFires 6 Projectiles
  • 50 % of Phys.Dmg Converted to Fire Dmg50 % of Physical Damage Converted to Fire Damage
  • Summons a Totem which uses this SkillSummons a Totem which uses this Skill
  • Consecrated Ground grants Immunity to Curses to you and AlliesConsecrated Ground grants Immunity to Curses to you and Allies

q20: (0 - 40) % inc. Proj.Spd(0 - 40) % increased Projectile Speed40 % inc. Proj.Spd40 % increased Projectile Speed

Spell Totem

Holy Flame Totem of Ire Lv. 4+ ★

Holy Flame Totem of Ire

Skill

Holy Flame Totem of Ire

TotemSpellProjectileFireChannellingPhysicalAoE

Cost
(11 - 39) Mana(11 - 39) Mana39 Mana39 Mana
Cast
0.18 sec0.18 sec
Crit%
6%6%
Effectiveness of Added Dmg
40%40%
Holy Flame Totem of Ire skill icon

Req: Str 98+ | Int 68+Str 98+ | Int 68+

Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.

Core Mods

  • Deals (3 - 184) to (6 - 276) Phys.DmgDeals (3 - 184) to (6 - 276) Physical DamageDeals 184 to 276 Phys.DmgDeals 184 to 276 Physical Damage
  • Projectiles Pierce all TargetsProjectiles Pierce all Targets
  • Totem lasts 8 secondsTotem lasts 8 seconds
  • Modifiers to number of Projectiles do not apply to this SkillModifiers to number of Projectiles do not apply to this Skill
  • 50 % of Phys.Dmg Converted to Fire Dmg50 % of Physical Damage Converted to Fire Damage
  • Summons a Totem which uses this SkillSummons a Totem which uses this Skill
  • (90 - 128) % more Proj.Spd(90 - 128) % more Projectile Speed128 % more Proj.Spd128 % more Projectile Speed
  • Consecrated Ground grants Immunity to Curses to you and AlliesConsecrated Ground grants Immunity to Curses to you and Allies

q20: (0 - 40) % inc. Consecrated Ground Area(0 - 40) % increased Consecrated Ground Area40 % inc. Consecrated Ground Area40 % increased Consecrated Ground Area

Attack Slam

Holy Hammers Lv. 28+ ★

Holy Hammers

Skill

Holy Hammers

AttackSlamMeleeAoELightningHolyHammers

Cost
(9 - 13) Mana(9 - 13) Mana13 Mana13 Mana
Atk Speed
85% of base85% of base
Atk Dmg
(120 - 220)% of base(120 - 220)% of base220% of base220% of base
Effectiveness of Added Dmg
(120 - 220)%(120 - 220)%220%220%
Holy Hammers skill icon

Requires: StaffStavesWarstavesWarstaves1H MaceOne Hand Maces2H MaceTwo Hand MacesSceptresSceptres

Req: Str 98+ | Int 68+ | Class: Staves, Warstaves, One Hand Maces, Two Hand Maces, SceptresStr 98+ | Int 68+ | Class: Staves, Warstaves, One Hand Maces, Two Hand Maces, Sceptres

Slam the ground, calling down a Holy Hammer from above. On hitting an enemy, another Hammer will cascade forward, repeating if further enemies are hit, up to a cap. A Power Charge can be expended to call down additional Hammers to either side of the initial slam. Requires a Mace, Sceptre or Staff.Slam the ground, calling down a Holy Hammer from above. On hitting an enemy, another Hammer will cascade forward, repeating if further enemies are hit, up to a cap. A Power Charge can be expended to call down additional Hammers to either side of the initial slam. Requires a Mace, Sceptre or Staff.

Core Mods

  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Base radius is 1.8 metersBase radius is 1.8 meters
  • First Hammer in each Cascade deals 100 % more DmgFirst Hammer in each Cascade deals 100 % more Damage
  • Holy Hammers cascade up to 2 timesHoly Hammers cascade up to 2 times
  • Call down 2 additional Holy Hammers when expending a Power ChargeCall down 2 additional Holy Hammers when expending a Power Charge

q20: (0 - 20) % more Dmg when expending a Power Charge(0 - 20) % more Damage when expending a Power Charge20 % more Dmg when expending a Power Charge20 % more Damage when expending a Power Charge

Spell Orb

Hydrosphere Lv. 34+ ★

Hydrosphere

Skill

Hydrosphere

SpellAoEDurationColdOrbLightningPhysical

Cost
(12 - 20) Mana(12 - 20) Mana20 Mana20 Mana
Cast
0.60 sec0.60 sec
Crit%
6%6%
Effectiveness of Added Dmg
(65 - 110)%(65 - 110)%110%110%
Hydrosphere skill icon

Req: Int 155+Int 155+

Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.

Core Mods

  • Deals (37 - 510) to (56 - 765) Phys.DmgDeals (37 - 510) to (56 - 765) Physical DamageDeals 510 to 765 Phys.DmgDeals 510 to 765 Physical Damage
  • Base duration is 8 secondsBase duration is 8 seconds
  • Base secondary duration is 4 secondsBase secondary duration is 4 seconds
  • Pulses every 0.4 seconds while Frozen, Shocked, Brittle or SappedPulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped
  • Can only be Hit once every 1 secondCan only be Hit once every 1 second
  • Drenched Enemies have Cold and Lightning Exposure, applying -10 % to ResistancesDrenched Enemies have Cold and Lightning Exposure, applying -10 % to Resistances
  • 100% of Phys.Dmg Converted to Cold Dmg while Sphere has no Ailments 100% of Phys.Dmg Converted to Light.Dmg while sphere is Shocked or Sapped 100% of Phys.Dmg Converted to Cold Dmg while Sphere is Frozen or Brittle100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments 100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped 100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle

q20: +(0 - 10) % inc. Pulse Frequency+(0 - 10) % increased Pulse Frequency+10 % inc. Pulse Frequency+10 % increased Pulse Frequency

Spell Nova

Ice Nova Lv. 12+ ★

Ice Nova

Skill

Ice Nova

SpellAoEColdNovaIce

Cost
(8 - 23) Mana(8 - 23) Mana23 Mana23 Mana
Cast
0.70 sec0.70 sec
Crit%
7.5%7.5%
Effectiveness of Added Dmg
250%250%
Radius
3030
Ice Nova skill icon

Req: Int 155+Int 155+

A circle of ice expands from the caster.A circle of ice expands from the caster.

Core Mods

  • Deals 1122 to 1683 Cold DamageDeals 1122 to 1683 Cold Damage
  • Base radius is (2.6 - 3) mBase radius is (2.6 - 3) metresBase radius is 3 mBase radius is 3 metres

q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metresBase radius is 0.3 mBase radius is 0.3 metres

Spell Nova

Ice Nova of Deep Freeze Lv. 12+ ★

Ice Nova of Deep Freeze

Skill

Ice Nova of Deep Freeze

SpellAoEColdNovaIce

Cost
(8 - 23) Mana(8 - 23) Mana23 Mana23 Mana
Cast
0.70 sec0.70 sec
Crit%
7.5%7.5%
Effectiveness of Added Dmg
180%180%
Radius
3030
Ice Nova of Deep Freeze skill icon

Req: Int 155+Int 155+

A circle of ice expands from the caster.A circle of ice expands from the caster.

Core Mods

  • Deals 817 to 1225 Cold DamageDeals 817 to 1225 Cold Damage
  • 50 % chance to Freeze enemies50 % chance to Freeze enemies
  • Base radius is (2.8 - 3.2) mBase radius is (2.8 - 3.2) metresBase radius is 3.2 mBase radius is 3.2 metres
  • Freeze Enemies as though dealing (300 - 490) % more DmgFreeze Enemies as though dealing (300 - 490) % more DamageFreeze Enemies as though dealing 490 % more DmgFreeze Enemies as though dealing 490 % more Damage

q20: Freeze Enemies as though dealing (0 - 80) % more DmgFreeze Enemies as though dealing (0 - 80) % more DamageFreeze Enemies as though dealing 80 % more DmgFreeze Enemies as though dealing 80 % more Damage

Spell Nova

Ice Nova of Frostbolts Lv. 12+ ★

Ice Nova of Frostbolts

Skill

Ice Nova of Frostbolts

SpellAoEColdNovaIce

Cost
(8 - 23) Mana(8 - 23) Mana23 Mana23 Mana
Cast
0.70 sec0.70 sec
Crit%
7.5%7.5%
Effectiveness of Added Dmg
130%130%
Radius
3030
Ice Nova of Frostbolts skill icon

Req: Int 155+Int 155+

A circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.A circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.

Core Mods

  • Deals (14 - 590) to (20 - 885) Cold DmgDeals (14 - 590) to (20 - 885) Cold DamageDeals 590 to 885 Cold DmgDeals 590 to 885 Cold Damage
  • Base radius is (1.8 - 2.2) mBase radius is (1.8 - 2.2) metresBase radius is 2.2 mBase radius is 2.2 metres
  • Deals 50 % more Dmg with Hits and Ailments when cast on FrostboltDeals 50 % more Damage with Hits and Ailments when cast on Frostbolt
  • Can expand from up to 2 Frostbolt ProjectilesCan expand from up to 2 Frostbolt Projectiles

q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metresBase radius is 0.3 mBase radius is 0.3 metres

Spell Projectile

Ice Spear Lv. 12+ ★

Ice Spear

Skill

Ice Spear

CriticalSpellProjectileColdIceSpear

Cost
(8 - 23) Mana(8 - 23) Mana23 Mana23 Mana
Cast
0.70 sec0.70 sec
Crit%
7.5%7.5%
Effectiveness of Added Dmg
130%130%
Proj.Spd
10 m/s10 metres per Second
Ice Spear skill icon

Req: Int 155+Int 155+

Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.

Core Mods

  • Deals (22 - 568) to (33 - 852) Cold DmgDeals (22 - 568) to (33 - 852) Cold DamageDeals 568 to 852 Cold DmgDeals 568 to 852 Cold Damage
  • Fires 2 ProjectilesFires 2 Projectiles
  • Second form has 600 % inc. Crit%Second form has 600 % increased Critical Strike Chance
  • Second form has +(30 - 49) % to Crit MultiSecond form has +(30 - 49) % to Critical Strike MultiplierSecond form has +49 % to Crit MultiSecond form has +49 % to Critical Strike Multiplier
  • Second form has 300 % more Proj.SpdSecond form has 300 % more Projectile Speed

q20: Second form has +(0 - 40) % to Crit MultiSecond form has +(0 - 40) % to Critical Strike MultiplierSecond form has +40 % to Crit MultiSecond form has +40 % to Critical Strike Multiplier

Spell Projectile

Ice Spear of Splitting Lv. 12+ ★

Ice Spear of Splitting

Skill

Ice Spear of Splitting

SpellProjectileColdIceSpear

Cost
(8 - 23) Mana(8 - 23) Mana23 Mana23 Mana
Cast
0.70 sec0.70 sec
Crit%
7.5%7.5%
Effectiveness of Added Dmg
330%330%
Proj.Spd
10 m/s10 metres per Second
Ice Spear of Splitting skill icon

Req: Int 155+Int 155+

Launches a shard of ice that splits on hitting terrain or enemies. After splitting, the projectiles are in second form, which moves much faster and pierces through enemies.Launches a shard of ice that splits on hitting terrain or enemies. After splitting, the projectiles are in second form, which moves much faster and pierces through enemies.

Core Mods

  • Deals (57 - 1465) to (86 - 2197) Cold DmgDeals (57 - 1465) to (86 - 2197) Cold DamageDeals 1465 to 2197 Cold DmgDeals 1465 to 2197 Cold Damage
  • Projectiles Splits towards 4-7 targetsProjectiles Splits towards 4-7 targets
  • Projectiles Split towards (2 - 5) targetsProjectiles Split towards (2 - 5) targetsProjectiles Split towards 5 targetsProjectiles Split towards 5 targets
  • Second form has 300 % more Proj.SpdSecond form has 300 % more Projectile Speed
  • Projectiles can Split from hitting terrainProjectiles can Split from hitting terrain

q20: Projectiles Split towards (0 - 2) targetsProjectiles Split towards (0 - 2) targetsProjectiles Split towards 2 targetsProjectiles Split towards 2 targets

Icestorm, granted by the Whispering Ice Unique Staff Lv. ? ★

Icestorm, granted by the Whispering Ice Unique Staff

Skill

Spell Channeling

Incinerate Lv. 12+ ★

Incinerate

Skill

Incinerate

SpellFireChannellingAoEIncinerate

Cost
(2 - 4) Mana(2 - 4) Mana4 Mana4 Mana
Cast
0.18 sec0.18 sec
Crit%
5.00%5.00%
Effectiveness of Added Dmg
70%70%
Long Radius
2525
Wide Radius
2020
Incinerate skill icon

Req: Int 155+Int 155+

Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.

Core Mods

  • Deals 277 to 416 Fire DamageDeals 277 to 416 Fire Damage
  • 25 % more Dmg with Hits and Ailments for each stage25 % more Damage with Hits and Ailments for each stage
  • Final wave always IgnitesFinal wave always Ignites
  • 8 max Stages8 maximum Stages
  • Final wave deals 500 % more Dmg with HitsFinal wave deals 500 % more Damage with Hits
  • Final wave deals 250 % more Dmg with IgniteFinal wave deals 250 % more Damage with Ignite

q20: +(0 - 2) to max Stages+(0 - 2) to maximum Stages+2 to max Stages+2 to maximum Stages

Spell Channeling

Incinerate of Expanse Lv. 12+ ★

Incinerate of Expanse

Skill

Incinerate of Expanse

SpellFireChannellingAoEIncinerate

Cost
(3 - 5) Mana(3 - 5) Mana5 Mana5 Mana
Cast
0.25 sec0.25 sec
Crit%
5.00%5.00%
Effectiveness of Added Dmg
70%70%
Long Radius
2525
Wide Radius
2020
Incinerate of Expanse skill icon

Req: Int 155+Int 155+

Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a slow-moving wave of fire damage over a very large area that will apply a powerful Ignite.Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a slow-moving wave of fire damage over a very large area that will apply a powerful Ignite.

Core Mods

  • Deals 277 to 416 Fire DamageDeals 277 to 416 Fire Damage
  • 25 % more Dmg with Hits and Ailments for each stage25 % more Damage with Hits and Ailments for each stage
  • Final wave always IgnitesFinal wave always Ignites
  • 4 max Stages4 maximum Stages
  • Final wave deals 700 % more Dmg with HitsFinal wave deals 700 % more Damage with Hits
  • Final wave deals 400 % more Dmg with IgniteFinal wave deals 400 % more Damage with Ignite

q20: Final wave deals +(0 - 150) % more Dmg with Hits Final wave deals +(0 - 80) % more Dmg with IgniteFinal wave deals +(0 - 150) % more Damage with Hits Final wave deals +(0 - 80) % more Damage with IgniteFinal wave deals +150 % more Dmg with Hits Final wave deals +80 % more Dmg with IgniteFinal wave deals +150 % more Damage with Hits Final wave deals +80 % more Damage with Ignite

Spell Channeling

Incinerate of Venting Lv. 12+ ★

Incinerate of Venting

Skill

Incinerate of Venting

SpellFireChannellingAoEIncinerate

Cost
(2 - 4) Mana(2 - 4) Mana4 Mana4 Mana
Cast
0.17 sec0.17 sec
Crit%
5.00%5.00%
Effectiveness of Added Dmg
70%70%
Long Radius
2525
Wide Radius
2020
Incinerate of Venting skill icon

Req: Int 155+Int 155+

Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you.Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you.

Core Mods

  • Deals 272 to 408 Fire DamageDeals 272 to 408 Fire Damage
  • 25 % more Dmg with Hits and Ailments for each stage25 % more Damage with Hits and Ailments for each stage
  • 15 max Stages15 maximum Stages

q20: +(0 - 3) to max Stages+(0 - 3) to maximum Stages+3 to max Stages+3 to maximum Stages

Attack Wand

Kinetic Blast Lv. 28+ ★

Kinetic Blast

Skill

Kinetic Blast

AttackProjectileAoEKineticBlast

Cost
(6 - 9) Mana(6 - 9) Mana9 Mana9 Mana
Atk Speed
115% of base115% of base
Atk Dmg
(140 - 155)% of base(140 - 155)% of base155% of base155% of base
Effectiveness of Added Dmg
(140 - 155)%(140 - 155)%155%155%
Proj.Spd
32.6 m/s32.6 metres per Second
Kinetic Blast skill icon

Requires: WandsWands

Req: Int 155+ | Class: WandsInt 155+ | Class: Wands

Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.

Core Mods

  • Kinetic Blast creates 4 additional explosionsKinetic Blast creates 4 additional explosions
  • Increases and Reductions to Spell Dmg also apply to Atk Dmg from this Skill at 200 % of their valueIncreases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200 % of their value
  • 35 % less Area Dmg35 % less Area Damage
  • Base explosion radius is 1.4 mBase explosion radius is 1.4 metres
  • Base secondary radius is 2 mBase secondary radius is 2 metres
  • 40% less Area Damage40% less Area Damage

q20: Kinetic Blast creates (0 - 1) additional explosionKinetic Blast creates (0 - 1) additional explosionKinetic Blast creates 1 additional explosionKinetic Blast creates 1 additional explosion

Attack Wand

Kinetic Blast of Clustering Lv. 28+ ★

Kinetic Blast of Clustering

Skill

Kinetic Blast of Clustering

AttackProjectileAoEPhysicalKineticBlast

Cost
(6 - 9) Mana(6 - 9) Mana9 Mana9 Mana
Atk Speed
115% of base115% of base
Proj.Spd
32.6 m/s32.6 metres per Second
Kinetic Blast of Clustering skill icon

Requires: WandsWands

Req: Int 155+ | Class: WandsInt 155+ | Class: Wands

Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.

Core Mods

  • Kinetic Blast creates 3 additional explosionsKinetic Blast creates 3 additional explosions
  • Increases and Reductions to Spell Dmg also apply to Atk Dmg from this Skill at 200 % of their valueIncreases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200 % of their value
  • Deals Added Physical Damage equal to 10-15% of Maximum Mana at gem levels 1-20Deals Added Physical Damage equal to 10-15% of Maximum Mana at gem levels 1-20
  • Modifiers to number of Projectiles instead apply to the number of ExplosionsModifiers to number of Projectiles instead apply to the number of Explosions
  • Base explosion radius is 1.9 mBase explosion radius is 1.9 metres
  • Base secondary radius is 2.8 mBase secondary radius is 2.8 metres
  • Projectiles cannot SplitProjectiles cannot Split

q20: Kinetic Blast creates (0 - 1) additional explosionKinetic Blast creates (0 - 1) additional explosionKinetic Blast creates 1 additional explosionKinetic Blast creates 1 additional explosion

Attack Wand

Kinetic Fusillade Lv. 12+ ★

Kinetic Fusillade

Skill

Kinetic Fusillade

AttackProjectileDurationAoEKineticFusillade

Cost
(4 - 6) Mana(4 - 6) Mana6 Mana6 Mana
Atk Speed
200% of base200% of base
Atk Dmg
(93 - 107)% of base(93 - 107)% of base107% of base107% of base
Effectiveness of Added Dmg
(93 - 107)%(93 - 107)%107%107%
Proj.Spd
20 m/s20 metres per Second
Kinetic Fusillade skill icon

Requires: WandsWands

Req: Int 155+ | Class: WandsInt 155+ | Class: Wands

Wave your wand to create a hovering kinetic projectile. After a short duration, the projectile is fired at an enemy, dealing area damage on impact and chaining to further targets. Using this attack again will reset the duration for all hovering projectiles. Multiple projectiles fired in sequence will attempt to target different enemies. Cannot be directly used by traps or mines.Wave your wand to create a hovering kinetic projectile. After a short duration, the projectile is fired at an enemy, dealing area damage on impact and chaining to further targets. Using this attack again will reset the duration for all hovering projectiles. Multiple projectiles fired in sequence will attempt to target different enemies. Cannot be directly used by traps or mines.

Core Mods

  • Increases and Reductions to Spell Dmg also apply to Atk Dmg from this Skill at 150 % of their valueIncreases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150 % of their value
  • Base duration is 0.5 secondsBase duration is 0.5 seconds
  • Chains +3 TimesChains +3 Times
  • Base radius is 1.2 mBase radius is 1.2 metres
  • Projectiles deal (3 - 8) % more Dmg per previous Projectile fired in sequenceProjectiles deal (3 - 8) % more Damage per previous Projectile fired in sequenceProjectiles deal 8 % more Dmg per previous Projectile fired in sequenceProjectiles deal 8 % more Damage per previous Projectile fired in sequence
  • Maximum 12 hovering ProjectilesMaximum 12 hovering Projectiles

q20: Projectiles deal +(0 - 4) % more Dmg per previous Projectile fired in sequenceProjectiles deal +(0 - 4) % more Damage per previous Projectile fired in sequenceProjectiles deal +4 % more Dmg per previous Projectile fired in sequenceProjectiles deal +4 % more Damage per previous Projectile fired in sequence

Attack Wand

Kinetic Rain Lv. 28+ ★

Kinetic Rain

Skill

Kinetic Rain

AttackAoEProjectileDurationTriggerKineticRain

Cost
(7 - 10) Mana(7 - 10) Mana10 Mana10 Mana
Atk Dmg
(20 - 25)% of base(20 - 25)% of base25% of base25% of base
Effectiveness of Added Dmg
(20 - 25)%(20 - 25)%25%25%
Kinetic Rain skill icon

Requires: WandsWands

Req: Int 155+ | Class: WandsInt 155+ | Class: Wands

Swing your wand to cause a number of projectiles to rain down within a large area in front of you, directly targeting the locations of enemies in the area. The locations where each projectile will land are shown with markers before they fall. Each projectile explodes when hitting the ground, dealing area damage and triggering Kinetic Anomaly. Cannot be used by Totems, Traps, or Mines.Swing your wand to cause a number of projectiles to rain down within a large area in front of you, directly targeting the locations of enemies in the area. The locations where each projectile will land are shown with markers before they fall. Each projectile explodes when hitting the ground, dealing area damage and triggering Kinetic Anomaly. Cannot be used by Totems, Traps, or Mines.

Kinetic Rain

  • Increases and Reductions to Spell Dmg also apply to Atk Dmg from this Skill at 150 % of their valueIncreases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150 % of their value
  • Fires 8 ProjectilesFires 8 Projectiles
  • Base targeting area length is 9 mBase targeting area length is 9 metres
  • Base targeting area width is 4.5 mBase targeting area width is 4.5 metres
  • Base explosion radius is 1.2 mBase explosion radius is 1.2 metres

Kinetic Anomaly

  • Increases and Reductions to Spell Dmg also apply to Atk Dmg from this Skill at 150 % of their valueIncreases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150 % of their value
  • Base duration is 6 secondsBase duration is 6 seconds
  • Base explosion radius is 1.2 mBase explosion radius is 1.2 metres
  • Maximum 30 AnomaliesMaximum 30 Anomalies
  • This Skill is Triggered when Projectiles from Kinetic Rain explodeThis Skill is Triggered when Projectiles from Kinetic Rain explode

q20: Fires (0 - 2) ProjectilesFires (0 - 2) ProjectilesFires 2 ProjectilesFires 2 Projectiles

Attack Wand

Kinetic Rain of Impact Lv. 28+ ★

Kinetic Rain of Impact

Skill

Kinetic Rain of Impact

AttackAoEProjectileKineticRain

Cost
(6 - 9) Mana(6 - 9) Mana9 Mana9 Mana
Atk Speed
120% of base120% of base
Atk Dmg
(120 - 135)% of base(120 - 135)% of base135% of base135% of base
Effectiveness of Added Dmg
(120 - 135)%(120 - 135)%135%135%
Kinetic Rain of Impact skill icon

Requires: WandsWands

Req: Int 155+ | Class: WandsInt 155+ | Class: Wands

Swing your wand to cause a number of projectiles to rain down within a large area in front of you, directly targeting the locations of enemies in the area. The locations where each projectile will land are shown with markers before they fall. Each projectile explodes when hitting the ground, dealing area damage.Swing your wand to cause a number of projectiles to rain down within a large area in front of you, directly targeting the locations of enemies in the area. The locations where each projectile will land are shown with markers before they fall. Each projectile explodes when hitting the ground, dealing area damage.

Core Mods

  • Increases and Reductions to Spell Dmg also apply to Atk Dmg from this Skill at 150 % of their valueIncreases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150 % of their value
  • Fires 10 ProjectilesFires 10 Projectiles
  • Base targeting area length is 9 mBase targeting area length is 9 metres
  • Base targeting area width is 4.5 mBase targeting area width is 4.5 metres
  • Base explosion radius is 1.2 mBase explosion radius is 1.2 metres

q20: Fires (0 - 2) ProjectilesFires (0 - 2) ProjectilesFires 2 ProjectilesFires 2 Projectiles

Spell AoE

Lightning Conduit Lv. 28+ ★

Lightning Conduit

Skill

Lightning Conduit

SpellAoELightningConduit

Cost
(8 - 20) Mana(8 - 20) Mana20 Mana20 Mana
Cast
0.50 sec0.50 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
170%170%
Lightning Conduit skill icon

Req: Int 155+Int 155+

Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.

Core Mods

  • Deals 486 to 1457 Lightning DamageDeals 486 to 1457 Lightning Damage
  • Cannot inflict ShockCannot inflict Shock
  • This Spell's Cast is added to its Cooldown if TriggeredThis Spell's Cast Time is added to its Cooldown if Triggered
  • Base radius is 6 mBase radius is 6 metres
  • (10 - 20) % more Dmg with Hits per 5% Shock Effect on Enemy(10 - 20) % more Damage with Hits per 5% Shock Effect on Enemy20 % more Dmg with Hits per 5% Shock Effect on Enemy20 % more Damage with Hits per 5% Shock Effect on Enemy

q20: +(0 - 4) % more Dmg with Hits per 5% Shock Effect on Enemy+(0 - 4) % more Damage with Hits per 5% Shock Effect on Enemy+4 % more Dmg with Hits per 5% Shock Effect on Enemy+4 % more Damage with Hits per 5% Shock Effect on Enemy

Spell AoE

Lightning Conduit of the Heavens Lv. 28+ ★

Lightning Conduit of the Heavens

Skill

Lightning Conduit of the Heavens

SpellAoELightningConduit

Cost
(15 - 29) Mana(15 - 29) Mana29 Mana29 Mana
Cast
0.6 sec0.6 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
270%270%
Lightning Conduit of the Heavens skill icon

Req: Int 155+Int 155+

Lightning strikes a number of enemies around a targeted location. Cannot be supported by Spell Cascade.Lightning strikes a number of enemies around a targeted location. Cannot be supported by Spell Cascade.

Core Mods

  • Deals (63 - 749) to (189 - 2248) Light.DmgDeals (63 - 749) to (189 - 2248) Lightning DamageDeals 749 to 2248 Light.DmgDeals 749 to 2248 Lightning Damage
  • Base radius is 4 mBase radius is 4 metres
  • Hits up to 8-15 EnemiesHits up to 8-15 Enemies
  • Hits up to (6 - 12) EnemiesHits up to (6 - 12) EnemiesHits up to 12 EnemiesHits up to 12 Enemies
  • 200% more Damage200% more Damage

q20: Hits up to (0 - 4) EnemiesHits up to (0 - 4) EnemiesHits up to 4 EnemiesHits up to 4 Enemies

Spell Channeling

Lightning Tendrils Lv. 1+ ★

Lightning Tendrils

Skill

Lightning Tendrils

CriticalSpellAoELightningChannellingTendrils

Cost
(1 - 6) Mana(1 - 6) Mana6 Mana6 Mana
Cast
0.2 sec0.2 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
190%190%
Radius
2222
Lightning Tendrils skill icon

Req: Int 155+Int 155+

While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.

Core Mods

  • Deals 105 to 1986 Lightning DamageDeals 105 to 1986 Lightning Damage
  • Releases a Stronger Pulse every 3 Pulses Stronger Pulses always Critically StrikeReleases a Stronger Pulse every 3 Pulses Stronger Pulses always Critically Strike
  • Base radius is 2.6-3.6 metresBase radius is 2.6-3.6 metres

q20: +(0 - 40) % to Crit Multi+(0 - 40) % to Critical Strike Multiplier+40 % to Crit Multi+40 % to Critical Strike Multiplier

Spell Channeling

Lightning Tendrils of Eccentricity Lv. 1+ ★

Lightning Tendrils of Eccentricity

Skill

Lightning Tendrils of Eccentricity

CriticalSpellAoELightningChannellingTendrils

Cost
(1 - 6) Mana(1 - 6) Mana6 Mana6 Mana
Cast
0.2 sec0.2 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
85%85%
Radius
2222
Lightning Tendrils of Eccentricity skill icon

Req: Int 155+Int 155+

While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.

Core Mods

  • Deals 48 to 916 Lightning DamageDeals 48 to 916 Lightning Damage
  • Releases a Stronger Pulse every 5 Pulses Stronger Pulses always Critically StrikeReleases a Stronger Pulse every 5 Pulses Stronger Pulses always Critically Strike
  • Base radius is 2.6-3.6 metresBase radius is 2.6-3.6 metres
  • Stronger Pulses have 150 % more AoEStronger Pulses have 150 % more Area of Effect
  • Stronger Pulses deal 500 % more Dmg with Hits and AilmentsStronger Pulses deal 500 % more Damage with Hits and Ailments

q20: +(0 - 40) % to Crit Multi+(0 - 40) % to Critical Strike Multiplier+40 % to Crit Multi+40 % to Critical Strike Multiplier

Spell Channeling

Lightning Tendrils of Escalation Lv. 1+ ★

Lightning Tendrils of Escalation

Skill

Lightning Tendrils of Escalation

SpellAoELightningChannellingTendrils

Cost
(1 - 9) Mana(1 - 9) Mana9 Mana9 Mana
Cast
0.3 sec0.3 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
370%370%
Radius
2222
Lightning Tendrils of Escalation skill icon

Req: Int 155+Int 155+

While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a growing semicircular area in front of you.While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a growing semicircular area in front of you.

Core Mods

  • Deals 208 to 3949 Lightning DamageDeals 208 to 3949 Lightning Damage
  • Base radius is 2.6-3.6 metresBase radius is 2.6-3.6 metres
  • Gains +1 metre to radius per second while Channelling, up to a max of +2 mGains +1 metre to radius per second while Channelling, up to a maximum of +2 metres

q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metresBase radius is 0.2 mBase radius is 0.2 metres

Movement

Lightning Warp Lv. 10+ ★

Lightning Warp

Skill

Lightning Warp

SpellAoEDurationMovementLightningTravelWarp

Cost
(11 - 33) Mana(11 - 33) Mana33 Mana33 Mana
Cast
0.6 sec0.6 sec
Crit%
6%6%
Effectiveness of Added Dmg
90%90%
Radius
1616
Lightning Warp skill icon

Req: Int 155+Int 155+

Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.

Core Mods

  • Deals (1 - 51) to (19 - 965) Light.DmgDeals (1 - 51) to (19 - 965) Lightning DamageDeals 51 to 965 Light.DmgDeals 51 to 965 Lightning Damage
  • Can queue up to 50 usesCan queue up to 50 uses
  • (30 - 49) % reduced Dur.(30 - 49) % reduced Duration49 % reduced Dur.49 % reduced Duration

q20: (0 - 20) % inc. Cast Speed(0 - 20) % increased Cast Speed20 % inc. Cast Speed20 % increased Cast Speed

Spell AoE

Manabond Lv. 12+ ★

Manabond

Skill

Manabond

SpellAoELightningArcaneManabond

Cost
5% Mana5% Mana
Cast
0.6 sec0.6 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
160%160%
Manabond skill icon

Req: Int 155+Int 155+

Deals lightning damage based upon your missing mana in a circular area around the targeted location, as well as in four rectangular extensions whose lengths depend upon your remaining mana.Deals lightning damage based upon your missing mana in a circular area around the targeted location, as well as in four rectangular extensions whose lengths depend upon your remaining mana.

Core Mods

  • Deals (7 - 263) to (39 - 1488) Light.DmgDeals (7 - 263) to (39 - 1488) Lightning DamageDeals 263 to 1488 Light.DmgDeals 263 to 1488 Lightning Damage
  • Deals base Light.Dmg equal to (25 - 44) % of missing Unreserved ManaDeals base Lightning Damage equal to (25 - 44) % of missing Unreserved ManaDeals base Light.Dmg equal to 44 % of missing Unreserved ManaDeals base Lightning Damage equal to 44 % of missing Unreserved Mana
  • +6 to length per 25% of Unreserved max Mana you have+6 to length per 25% of Unreserved maximum Mana you have

q20: Deals base Light.Dmg equal to +(0 - 10) % of missing Unreserved ManaDeals base Lightning Damage equal to +(0 - 10) % of missing Unreserved ManaDeals base Light.Dmg equal to +10 % of missing Unreserved ManaDeals base Lightning Damage equal to +10 % of missing Unreserved Mana

Spell Orb

Orb of Storms Lv. 4+ ★

Orb of Storms

Skill

Orb of Storms

LightningSpellAoEChainingOrbofStorms

Cost
(28 - 20) Mana(28 - 20) Mana20 Mana20 Mana
Cooldown
0.50 sec0.50 sec
Cast
0.4 sec0.4 sec
Crit%
5.00%5.00%
Effectiveness of Added Dmg
(80 - 110)%(80 - 110)%110%110%
AoE Radius
2828
Orb of Storms skill icon

Req: Int 155+Int 155+

Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.

Core Mods

  • Deals (3 - 304) to (8 - 913) Light.DmgDeals (3 - 304) to (8 - 913) Lightning DamageDeals 304 to 913 Light.DmgDeals 304 to 913 Lightning Damage
  • Strikes every (2.55 - 3.5) seconds, and when you use a Lightning Skill near the OrbStrikes every (2.55 - 3.5) seconds, and when you use a Lightning Skill near the OrbStrikes every 3.5 seconds, and when you use a Lightning Skill near the OrbStrikes every 3.5 seconds, and when you use a Lightning Skill near the Orb
  • Strikes every 0.5 seconds while Channelling a Lightning Skill near the OrbStrikes every 0.5 seconds while Channelling a Lightning Skill near the Orb
  • Base radius is 2.8 mBase radius is 2.8 metres
  • Beams Split towards targets within a base radius of 3.5 mBeams Split towards targets within a base radius of 3.5 metres
  • Orb disappears after (10 - 29) StrikesOrb disappears after (10 - 29) StrikesOrb disappears after 29 StrikesOrb disappears after 29 Strikes
  • Beam Splits towards 3 additional targetsBeam Splits towards 3 additional targets

q20: Beam Splits towards (0 - 2) additional targetsBeam Splits towards (0 - 2) additional targetsBeam Splits towards 2 additional targetsBeam Splits towards 2 additional targets

Spell Orb

Orb of Storms of Squalls Lv. 4+ ★

Orb of Storms of Squalls

Skill

Orb of Storms of Squalls

LightningSpellAoEChainingOrbofStorms

Cost
(28 - 20) Mana(28 - 20) Mana20 Mana20 Mana
Cooldown
2.00 sec2.00 sec
Cast
0.4 sec0.4 sec
Crit%
5.00%5.00%
Effectiveness of Added Dmg
190%190%
AoE Radius
2828
Orb of Storms of Squalls skill icon

Req: Int 155+Int 155+

Creates an electrical orb that will strike enemies in its area of effect with beams of lightning when placed, as well as when you use a lightning skill while within its area. These beams of lightning can then split to hit more enemies. When striking enemies, this orb will teleport to a random enemy struck. Casting this skill again will replace the previous orb.Creates an electrical orb that will strike enemies in its area of effect with beams of lightning when placed, as well as when you use a lightning skill while within its area. These beams of lightning can then split to hit more enemies. When striking enemies, this orb will teleport to a random enemy struck. Casting this skill again will replace the previous orb.

Core Mods

  • Deals 543 to 1628 Lightning DamageDeals 543 to 1628 Lightning Damage
  • Strikes every 0.5 seconds while Channelling a Lightning Skill near the OrbStrikes every 0.5 seconds while Channelling a Lightning Skill near the Orb
  • Base radius is 3.8 mBase radius is 3.8 metres
  • Beams Split towards targets within a base radius of 3.8 mBeams Split towards targets within a base radius of 3.8 metres
  • Orb disappears after (6 - 10) StrikesOrb disappears after (6 - 10) StrikesOrb disappears after 10 StrikesOrb disappears after 10 Strikes
  • Beam Splits towards 5 additional targetsBeam Splits towards 5 additional targets

q20: Beam Splits towards (0 - 2) additional targetsBeam Splits towards (0 - 2) additional targetsBeam Splits towards 2 additional targetsBeam Splits towards 2 additional targets

Penance Mark, granted by The Hateful Accuser Unique Ring Lv. ? ★

Penance Mark, granted by The Hateful Accuser Unique Ring

Skill

Spell AoE

Purifying Flame Lv. 1+ ★

Purifying Flame

Skill

Purifying Flame

FireSpellAoEDurationPhysicalPurifyingFlame

Cost
(6 - 25) Mana(6 - 25) Mana25 Mana25 Mana
Cast
0.70 sec0.70 sec
Crit%
6%6%
Effectiveness of Added Dmg
350%350%
Purifying Flame skill icon

Req: Str 68+ | Int 98+Str 68+ | Int 98+

A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.

Core Mods

  • Deals 1426 to 2139 Physical DamageDeals 1426 to 2139 Physical Damage
  • Base duration is 4 secondsBase duration is 4 seconds
  • 50 % of Phys.Dmg Converted to Fire Dmg50 % of Physical Damage Converted to Fire Damage
  • +(0 - 0.6) m to radius of Consecrated Ground+(0 - 0.6) metres to radius of Consecrated Ground+0.6 m to radius of Consecrated Ground+0.6 metres to radius of Consecrated Ground
  • Shockwave deals 25 % less DmgShockwave deals 25 % less Damage

q20: +(0 - 0.2) m to radius +(0 - 0.3) m to radius of Consecrated Ground+(0 - 0.2) metres to radius +(0 - 0.3) metres to radius of Consecrated Ground+0.2 m to radius +0.3 m to radius of Consecrated Ground+0.2 metres to radius +0.3 metres to radius of Consecrated Ground

Spell AoE

Purifying Flame of Revelations Lv. 1+ ★

Purifying Flame of Revelations

Skill

Purifying Flame of Revelations

FireSpellAoEDurationPhysicalPurifyingFlame

Cost
(5 - 20) Mana(5 - 20) Mana20 Mana20 Mana
Cast
0.60 sec0.60 sec
Crit%
6%6%
Effectiveness of Added Dmg
230%230%
Purifying Flame of Revelations skill icon

Req: Str 68+ | Int 98+Str 68+ | Int 98+

A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.

Core Mods

  • Deals 927 to 1390 Physical DamageDeals 927 to 1390 Physical Damage
  • Base duration is 4 secondsBase duration is 4 seconds
  • 50 % of Phys.Dmg Converted to Fire Dmg50 % of Physical Damage Converted to Fire Damage
  • +(0.5 - 1.1) m to radius of Consecrated Ground+(0.5 - 1.1) metres to radius of Consecrated Ground+1.1 m to radius of Consecrated Ground+1.1 metres to radius of Consecrated Ground
  • Shockwave deals 150 % more DmgShockwave deals 150 % more Damage

q20: Shockwave deals +(0 - 30) % more DmgShockwave deals +(0 - 30) % more DamageShockwave deals +30 % more DmgShockwave deals +30 % more Damage

Movement

Quickstep Lv. 1+ ★

Quickstep

Skill

Quickstep

SpellMovementTravelBlinkQuickstep

Cooldown
10.00 sec10.00 sec
Cast
0.15 sec0.15 sec
Quickstep skill icon

Performs a series of quick teleports towards a targeted location, stopping if you would overlap with monsters or terrain. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills. Cannot be supported.Performs a series of quick teleports towards a targeted location, stopping if you would overlap with monsters or terrain. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills. Cannot be supported.

Core Mods

  • 200 % inc. Cooldown Recovery Rate if used while no Enemies are in your Presence200 % increased Cooldown Recovery Rate if used while no Enemies are in your Presence
  • 200 % inc. Cooldown Recovery Rate if used while a Unique Enemy is in your Presence200 % increased Cooldown Recovery Rate if used while a Unique Enemy is in your Presence
  • Quality has no effectQuality has no effect
  • This Spell's Cast Speed cannot be modifiedThis Spell's Cast Speed cannot be modified

q20: Quality has no effectQuality has no effect

Ravenous, granted by the Veruso's Ambition Unique Boots Lv. ? ★

Ravenous, granted by the Veruso's Ambition Unique Boots

Skill

Spell AoE

Reap Lv. 28+ ★

Reap

Skill

Reap

SpellPhysicalAoEDurationReap

Cost
(25 - 46) Life(25 - 46) Life46 Life46 Life
Cast
0.80 sec0.80 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
(150 - 210)%(150 - 210)%210%210%
Reap skill icon

Req: Str 98+ | Int 68+Str 98+ | Int 68+

A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.

Core Mods

  • Deals (57 - 943) to (86 - 1414) Phys.DmgDeals (57 - 943) to (86 - 1414) Physical DamageDeals 943 to 1414 Phys.DmgDeals 943 to 1414 Physical Damage
  • Deals (138.2 - 2002.5) Base Phys.Dmg per secondDeals (138.2 - 2002.5) Base Physical Damage per secondDeals 2002.5 Base Phys.Dmg per secondDeals 2002.5 Base Physical Damage per second
  • Base duration is 1 secondBase duration is 1 second
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Gain a Blood Charge if this Skill Hits Enemies and none of them Die Lose a Blood Charge when an Enemy Dies while affected by this Skill's DebuffGain a Blood Charge if this Skill Hits Enemies and none of them Die Lose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff
  • Costs 20 % more Life per Blood ChargeCosts 20 % more Life per Blood Charge
  • Deals 15 % more Dmg per Blood ChargeDeals 15 % more Damage per Blood Charge

q20: Deals +(0 - 5) % more Dmg per Blood ChargeDeals +(0 - 5) % more Damage per Blood ChargeDeals +5 % more Dmg per Blood ChargeDeals +5 % more Damage per Blood Charge

Spell Projectile

Rolling Magma Lv. 1+ ★

Rolling Magma

Skill

Rolling Magma

SpellAoEFireProjectileChainingRollingMagma

Cost
(5 - 18) Mana(5 - 18) Mana18 Mana18 Mana
Cast
0.70 sec0.70 sec
Crit%
5.00%5.00%
Effectiveness of Added Dmg
(230 - 280)%(230 - 280)%280%280%
Rolling Magma skill icon

Req: Int 155+Int 155+

Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.

Core Mods

  • Deals 1215 to 1822 Fire DamageDeals 1215 to 1822 Fire Damage
  • Chains +(2 - 3) TimesChains +(2 - 3) TimesChains +3 TimesChains +3 Times
  • Projectiles can Chain when impacting the ground Projectiles do not change direction when ChainingProjectiles can Chain when impacting the ground Projectiles do not change direction when Chaining

q20: Chains +(0 - 2) TimesChains +(0 - 2) TimesChains +2 TimesChains +2 Times

Rune Blast Lv. ? ★

Rune Blast

Skill

Core Mods

  • Base Mana Cost increased by 25%Base Mana Cost increased by 25%

Rune Blast of Teleportation Lv. ? ★

Rune Blast of Teleportation

Skill

Core Mods

  • Base Mana Cost increased by 25%Base Mana Cost increased by 25%

Spell Channeling

Scorching Ray Lv. 12+ ★

Scorching Ray

Skill

Scorching Ray

SpellFireDurationChannellingScorchingRay

Cost
(2 - 5) Mana(2 - 5) Mana5 Mana5 Mana
Cast
0.22 sec0.22 sec
Scorching Ray skill icon

Req: Int 155+Int 155+

Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.

Core Mods

  • Deals (13.4 - 780.7) Base Fire.Dmg per secondDeals (13.4 - 780.7) Base Fire Damage per secondDeals 780.7 Base Fire.Dmg per secondDeals 780.7 Base Fire Damage per second
  • Base duration is 1.5 secondsBase duration is 1.5 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Burning Debuff can have a max of 8 stagesBurning Debuff can have a maximum of 8 stages
  • Additional Debuff stages add 80 % of DmgAdditional Debuff stages add 80 % of Damage
  • Fire Exposure applies -25 % to Fire ResFire Exposure applies -25 % to Fire Resistance

q20: Fire Exposure applies (-5 - 0) % to Fire ResFire Exposure applies (-5 - 0) % to Fire ResistanceFire Exposure applies 0 % to Fire ResFire Exposure applies 0 % to Fire Resistance

Spell Channeling

Scorching Ray of Immolation Lv. 12+ ★

Scorching Ray of Immolation

Skill

Scorching Ray of Immolation

SpellFireDurationChannellingScorchingRay

Cost
(2 - 5) Mana(2 - 5) Mana5 Mana5 Mana
Cast
0.18 sec0.18 sec
Scorching Ray of Immolation skill icon

Req: Int 155+Int 155+

Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.

Core Mods

  • Deals (40.1 - 2343.7) Base Fire.Dmg per secondDeals (40.1 - 2343.7) Base Fire Damage per secondDeals 2343.7 Base Fire.Dmg per secondDeals 2343.7 Base Fire Damage per second
  • Base duration is 3 secondsBase duration is 3 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Burning Debuff can have a max of 8 stagesBurning Debuff can have a maximum of 8 stages
  • Additional Debuff stages add 10 % of DmgAdditional Debuff stages add 10 % of Damage
  • Base duration is 4 secondsBase duration is 4 seconds

q20: Additional Debuff stages add +(0 - 4) % of DmgAdditional Debuff stages add +(0 - 4) % of DamageAdditional Debuff stages add +4 % of DmgAdditional Debuff stages add +4 % of Damage

Spell Totem

Searing Bond Lv. 12+ ★

Searing Bond

Skill

Searing Bond

SpellTotemFireSearingBond

Cost
(18 - 51) Mana(18 - 51) Mana51 Mana51 Mana
Cast
1.00 sec1.00 sec
Searing Bond skill icon

Req: Str 98+ | Int 68+Str 98+ | Int 68+

Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.

Core Mods

  • +1 to max number of Summoned Totems+1 to maximum number of Summoned Totems
  • Totem lasts 8 secondsTotem lasts 8 seconds
  • Deals (32.2 - 3899.6) Base Fire.Dmg per secondDeals (32.2 - 3899.6) Base Fire Damage per secondDeals 3899.6 Base Fire.Dmg per secondDeals 3899.6 Base Fire Damage per second
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Summons a Totem which uses this SkillSummons a Totem which uses this Skill

q20: +(0 - 2) to max number of Summoned Totems+(0 - 2) to maximum number of Summoned Totems+2 to max number of Summoned Totems+2 to maximum number of Summoned Totems

Spell Totem

Searing Bond of Detonation Lv. 12+ ★

Searing Bond of Detonation

Skill

Searing Bond of Detonation

SpellTotemFireAoEDurationSearingBond

Cost
(18 - 51) Mana(18 - 51) Mana51 Mana51 Mana
Cast
1.00 sec1.00 sec
Searing Bond of Detonation skill icon

Req: Str 98+ | Int 68+Str 98+ | Int 68+

Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage. Reaching maximum active totem count will cause all totems from this skill to detonate, applying the same burning damage for a duration.Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage. Reaching maximum active totem count will cause all totems from this skill to detonate, applying the same burning damage for a duration.

Core Mods

  • +1 to max number of Summoned Totems per max Power Charge+1 to maximum number of Summoned Totems per maximum Power Charge
  • Totem lasts 8 secondsTotem lasts 8 seconds
  • Deals (20.7 - 2513.6) Base Fire.Dmg per secondDeals (20.7 - 2513.6) Base Fire Damage per secondDeals 2513.6 Base Fire.Dmg per secondDeals 2513.6 Base Fire Damage per second
  • Base duration is 4 secondsBase duration is 4 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Summons a Totem which uses this SkillSummons a Totem which uses this Skill
  • Base radius is (2 - 2.4) mBase radius is (2 - 2.4) metresBase radius is 2.4 mBase radius is 2.4 metres
  • Burning Dmg applied by Detonation deals 30 % more Dmg per Totem DetonatedBurning Damage applied by Detonation deals 30 % more Damage per Totem Detonated
  • Base radius is 2.3-2.7 metresBase radius is 2.3-2.7 metres

q20: Burning Dmg applied by Detonation deals (0 - 10) % more Dmg per Totem DetonatedBurning Damage applied by Detonation deals (0 - 10) % more Damage per Totem DetonatedBurning Dmg applied by Detonation deals 10 % more Dmg per Totem DetonatedBurning Damage applied by Detonation deals 10 % more Damage per Totem Detonated

Spell Nova

Shock Nova Lv. 28+ ★

Shock Nova

Skill

Shock Nova

SpellAoELightningNovaShock

Cost
(15 - 29) Mana(15 - 29) Mana29 Mana29 Mana
Cast
0.6 sec0.6 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
220%220%
Shock Nova skill icon

Req: Int 155+Int 155+

Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.

Core Mods

  • Deals 242 to 2176 Lightning DamageDeals 242 to 2176 Lightning Damage
  • +10 % to Maximum Effect of Shock+10 % to Maximum Effect of Shock
  • Ring always ShocksRing always Shocks

q20: +(0 - 10) % to Maximum Effect of Shock+(0 - 10) % to Maximum Effect of Shock+10 % to Maximum Effect of Shock+10 % to Maximum Effect of Shock

Spell Nova

Shock Nova of Procession Lv. 28+ ★

Shock Nova of Procession

Skill

Shock Nova of Procession

SpellAoELightningNovaShock

Cost
(15 - 29) Mana(15 - 29) Mana29 Mana29 Mana
Cast
0.25 sec0.25 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
(70 - 95)%(70 - 95)%95%95%
Shock Nova of Procession skill icon

Req: Int 155+Int 155+

Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage. This then repeats, with each repeat offset from the previous in the direction you target.Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage. This then repeats, with each repeat offset from the previous in the direction you target.

Core Mods

  • Deals 105 to 948 Lightning DamageDeals 105 to 948 Lightning Damage
  • Repeats 2 timesRepeats 2 times
  • 30 % less AoE30 % less Area of Effect

q20: (0 - 10) % more Cast Speed(0 - 10) % more Cast Speed10 % more Cast Speed10 % more Cast Speed

Spell Trap

Siphoning Trap of Pain Lv. 10+ ★

Siphoning Trap of Pain

Skill

Siphoning Trap of Pain

TrapSpellDurationAoEColdSiphoning

Cost
(7 - 24) Mana(7 - 24) Mana24 Mana24 Mana
Cast
1.00 sec1.00 sec
Siphoning Trap of Pain skill icon

Req: Dex 68+ | Int 98+Dex 68+ | Int 98+

Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time.Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time.

Core Mods

  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Base duration is 3 secondsBase duration is 3 seconds
  • Deals (24 - 2546.9) Base Cold.Dmg per secondDeals (24 - 2546.9) Base Cold Damage per secondDeals 2546.9 Base Cold.Dmg per secondDeals 2546.9 Base Cold Damage per second
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Base radius is 3 mBase radius is 3 metres
  • Applies beams to the closest (11 - 15) EnemiesApplies beams to the closest (11 - 15) EnemiesApplies beams to the closest 15 EnemiesApplies beams to the closest 15 Enemies
  • Base radius is 3-3.5 metresBase radius is 3-3.5 metres

q20: +(0 - 20) % to Cold.Dmg over Time Multiplier+(0 - 20) % to Cold Damage over Time Multiplier+20 % to Cold.Dmg over Time Multiplier+20 % to Cold Damage over Time Multiplier

Attack Wand

Somatic Shell Lv. 28+ ★

Somatic Shell

Skill

Somatic Shell

DurationPhysicalAttackAoEProjectileSomaticShell

Cost
(7 - 10) Mana(7 - 10) Mana10 Mana10 Mana
Atk Dmg
(20 - 50)% of base(20 - 50)% of base50% of base50% of base
Effectiveness of Added Dmg
(20 - 50)%(20 - 50)%50%50%
Proj.Spd
32.6 m/s32.6 metres per Second
Somatic Shell skill icon

Requires: WandsWands

Req: Int 155+ | Class: WandsInt 155+ | Class: Wands

Fire a damaging projectile from your wand which aims itself towards an enemy and applies a shell to the first enemy struck. Damage from hits against that target is taken from the shell first. If fully depleted, the shell will explode, dealing area damage and firing a projectile at another target to apply a new shell to it. If multiple projectiles are fired by an exploding shell, only the first one to hit a target can apply a shell.Fire a damaging projectile from your wand which aims itself towards an enemy and applies a shell to the first enemy struck. Damage from hits against that target is taken from the shell first. If fully depleted, the shell will explode, dealing area damage and firing a projectile at another target to apply a new shell to it. If multiple projectiles are fired by an exploding shell, only the first one to hit a target can apply a shell.

Somatic Shell

  • Increases and Reductions to Spell Dmg also apply to Atk Dmg from this Skill at 150 % of their valueIncreases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150 % of their value
  • Base duration is 5 secondsBase duration is 5 seconds
  • Dmg from this Skill cannot be taken from ShellsDamage from this Skill cannot be taken from Shells
  • 750 % more Area Dmg750 % more Area Damage
  • Base explosion radius is 1.5 mBase explosion radius is 1.5 metres
  • Dmg from Hits is taken from Shell before target's Life or ES Shell can take (168 - 6214) Dmg before explodingDamage from Hits is taken from Shell before target's Life or Energy Shield Shell can take (168 - 6214) Damage before explodingDmg from Hits is taken from Shell before target's Life or ES Shell can take 6214 Dmg before explodingDamage from Hits is taken from Shell before target's Life or Energy Shield Shell can take 6214 Damage before exploding
  • Shell cannot be reapplied to same target for 0.2 seconds after explosionShell cannot be reapplied to same target for 0.2 seconds after explosion
  • Maximum (3 - 6) Somatic ShellsMaximum (3 - 6) Somatic ShellsMaximum 6 Somatic ShellsMaximum 6 Somatic Shells
  • Projectiles fired from explosion can apply no more than 1 new ShellProjectiles fired from explosion can apply no more than 1 new Shell

q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metresBase radius is 0.3 mBase radius is 0.3 metres

Spell Projectile

Soulrend Lv. 28+ ★

Soulrend

Skill

Soulrend

ChaosSpellAoEDurationProjectileSoulrend

Cost
(14 - 26) Mana(14 - 26) Mana26 Mana26 Mana
Cast
0.7 sec0.7 sec
Crit%
5.00%5.00%
Effectiveness of Added Dmg
170%170%
Soulrend skill icon

Req: Int 155+Int 155+

Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.

Core Mods

  • Deals (21 - 885) to (31 - 1327) Chaos.DmgDeals (21 - 885) to (31 - 1327) Chaos DamageDeals 885 to 1327 Chaos.DmgDeals 885 to 1327 Chaos Damage
  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Deals (180.9 - 3149.5) Base Chaos.Dmg per secondDeals (180.9 - 3149.5) Base Chaos Damage per secondDeals 3149.5 Base Chaos.Dmg per secondDeals 3149.5 Base Chaos Damage per second
  • Base duration is 0.6 secondsBase duration is 0.6 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • 4 % of Spell Dmg Leeched as ES4 % of Spell Damage Leeched as Energy Shield

q20: Base duration is (0 - 0.2) secondsBase duration is (0 - 0.2) secondsBase duration is 0.2 secondsBase duration is 0.2 seconds

Spell Projectile

Soulrend of Reaping Lv. 28+ ★

Soulrend of Reaping

Skill

Soulrend of Reaping

ChaosSpellProjectileSoulrend

Cost
(14 - 26) Mana(14 - 26) Mana26 Mana26 Mana
Cast
0.80 sec0.80 sec
Crit%
10%10%
Effectiveness of Added Dmg
400%400%
Soulrend of Reaping skill icon

Req: Int 155+Int 155+

Fires a projectile that deals chaos damage to enemies it hits and leeches some of that damage as energy shield.Fires a projectile that deals chaos damage to enemies it hits and leeches some of that damage as energy shield.

Core Mods

  • Deals (42 - 1784) to (62 - 2676) Chaos DmgDeals (42 - 1784) to (62 - 2676) Chaos DamageDeals 1784 to 2676 Chaos DmgDeals 1784 to 2676 Chaos Damage
  • 4 % of Spell Dmg Leeched as ES4 % of Spell Damage Leeched as Energy Shield
  • Fires 3-5 ProjectilesFires 3-5 Projectiles

q20: (0 - 40) % inc. Proj.Spd(0 - 40) % increased Projectile Speed40 % inc. Proj.Spd40 % increased Projectile Speed

Spell Projectile

Soulrend of the Spiral Lv. 28+ ★

Soulrend of the Spiral

Skill

Soulrend of the Spiral

ChaosSpellAoEDurationProjectileSoulrend

Cost
(34 - 64) Mana(34 - 64) Mana64 Mana64 Mana
Cast
0.90 sec0.90 sec
Crit%
5.00%5.00%
Effectiveness of Added Dmg
170%170%
Soulrend of the Spiral skill icon

Req: Int 155+Int 155+

Fires a series of projectiles in a spiral that turn towards enemies in front of them, damaging and piercing through those they hit, and leeching some of that damage as energy shield. As the projectiles travel, they repeatedly apply a short but powerful chaos damage over time debuff to each enemy in an area around them.Fires a series of projectiles in a spiral that turn towards enemies in front of them, damaging and piercing through those they hit, and leeching some of that damage as energy shield. As the projectiles travel, they repeatedly apply a short but powerful chaos damage over time debuff to each enemy in an area around them.

Core Mods

  • Deals (21 - 885) to (31 - 1327) Chaos.DmgDeals (21 - 885) to (31 - 1327) Chaos DamageDeals 885 to 1327 Chaos.DmgDeals 885 to 1327 Chaos Damage
  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Deals (180.9 - 3149.5) Base Chaos.Dmg per secondDeals (180.9 - 3149.5) Base Chaos Damage per secondDeals 3149.5 Base Chaos.Dmg per secondDeals 3149.5 Base Chaos Damage per second
  • Base duration is 0.5 secondsBase duration is 0.5 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Fires 5 Proj in a spiralFires 5 Projectiles in a spiral

q20: Base duration is (0 - 0.2) secondsBase duration is (0 - 0.2) secondsBase duration is 0.2 secondsBase duration is 0.2 seconds

Spell Projectile

Spark Lv. 1+ ★

Spark

Skill

Spark

SpellProjectileDurationLightningSpark

Cost
(6 - 26) Mana(6 - 26) Mana26 Mana26 Mana
Cast
0.6 sec0.6 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
190%190%
Proj.Spd
4.2 m/s4.2 metres per Second
Spark skill icon

Req: Int 155+Int 155+

Launches unpredictable sparks that move randomly until they hit an enemy or expire.Launches unpredictable sparks that move randomly until they hit an enemy or expire.

Core Mods

  • Deals (1 - 104) to (28 - 1983) Light.DmgDeals (1 - 104) to (28 - 1983) Lightning DamageDeals 104 to 1983 Light.DmgDeals 104 to 1983 Lightning Damage
  • Base duration is 2 secondsBase duration is 2 seconds
  • Fires (4 - 8) ProjectilesFires (4 - 8) ProjectilesFires 8 ProjectilesFires 8 Projectiles

q20: Fires (0 - 2) ProjectilesFires (0 - 2) ProjectilesFires 2 ProjectilesFires 2 Projectiles

Spell Projectile

Spark of the Nova Lv. 1+ ★

Spark of the Nova

Skill

Spark of the Nova

SpellProjectileDurationLightningSpark

Cost
(8 - 31) Mana(8 - 31) Mana31 Mana31 Mana
Cast
0.7 sec0.7 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
200%200%
Proj.Spd
4.2 m/s4.2 metres per Second
Spark of the Nova skill icon

Req: Int 155+Int 155+

Launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.Launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.

Core Mods

  • Deals (2 - 111) to (30 - 2113) Light.DmgDeals (2 - 111) to (30 - 2113) Lightning DamageDeals 111 to 2113 Light.DmgDeals 111 to 2113 Lightning Damage
  • Base duration is 2 secondsBase duration is 2 seconds
  • Fires 6-10 ProjectilesFires 6-10 Projectiles
  • Fires Projectiles in a circleFires Projectiles in a circle

q20: Fires (0 - 2) ProjectilesFires (0 - 2) ProjectilesFires 2 ProjectilesFires 2 Projectiles

Spell Projectile

Spark of Unpredictability Lv. 1+ ★

Spark of Unpredictability

Skill

Spark of Unpredictability

SpellProjectileDurationLightningSpark

Cost
(6 - 26) Mana(6 - 26) Mana26 Mana26 Mana
Cast
0.6 sec0.6 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
190%190%
Proj.Spd
4.2 m/s4.2 metres per Second
Spark of Unpredictability skill icon

Req: Int 155+Int 155+

Launches unpredictable sparks with that move randomly with large differences in speed and distance until they hit an enemy or expire.Launches unpredictable sparks with that move randomly with large differences in speed and distance until they hit an enemy or expire.

Core Mods

  • Deals (1 - 104) to (28 - 1983) Light.DmgDeals (1 - 104) to (28 - 1983) Lightning DamageDeals 104 to 1983 Light.DmgDeals 104 to 1983 Lightning Damage
  • Base duration is 2.5 secondsBase duration is 2.5 seconds
  • Fires 4-7 ProjectilesFires 4-7 Projectiles

q20: Fires (0 - 2) ProjectilesFires (0 - 2) ProjectilesFires 2 ProjectilesFires 2 Projectiles

Spell Channeling

Storm Burst Lv. 12+ ★

Storm Burst

Skill

Storm Burst

AoESpellLightningChannellingDurationPhysicalStorm

Cost
(2 - 4) Mana(2 - 4) Mana4 Mana4 Mana
Cast
0.20 sec0.20 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
45%45%
Storm Burst skill icon

Req: Str 68+ | Int 98+Str 68+ | Int 98+

Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in a small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in a small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.

Core Mods

  • Deals 192 to 288 Physical DamageDeals 192 to 288 Physical Damage
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Base duration is 1.2 secondsBase duration is 1.2 seconds
  • Orbs jump every 0.4 secondsOrbs jump every 0.4 seconds
  • Exploding Orbs deal 75 % of Skill Dmg for each 0.4 seconds of remaining Dur.Exploding Orbs deal 75 % of Skill Damage for each 0.4 seconds of remaining Duration

q20: Base duration is (0 - 0.4) secondsBase duration is (0 - 0.4) secondsBase duration is 0.4 secondsBase duration is 0.4 seconds

Spell Channeling

Storm Burst of Repulsion Lv. 12+ ★

Storm Burst of Repulsion

Skill

Storm Burst of Repulsion

AoESpellLightningChannellingDurationPhysicalStorm

Cost
(2 - 4) Mana(2 - 4) Mana4 Mana4 Mana
Cast
0.15 sec0.15 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
80%80%
Storm Burst of Repulsion skill icon

Req: Str 68+ | Int 98+Str 68+ | Int 98+

Unleash orbs of energy while you channel that repeatedly jump away from the targeted location until their duration expires, dealing damage in a small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Unleash orbs of energy while you channel that repeatedly jump away from the targeted location until their duration expires, dealing damage in a small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.

Core Mods

  • Deals 353 to 530 Physical DamageDeals 353 to 530 Physical Damage
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Base duration is 0.8 secondsBase duration is 0.8 seconds
  • Orbs jump every 0.4 secondsOrbs jump every 0.4 seconds
  • Exploding Orbs deal 75 % of Skill Dmg for each 0.4 seconds of remaining Dur.Exploding Orbs deal 75 % of Skill Damage for each 0.4 seconds of remaining Duration

q20: Base duration is (0 - 0.4) secondsBase duration is (0 - 0.4) secondsBase duration is 0.4 secondsBase duration is 0.4 seconds

Spell AoE

Storm Call Lv. 12+ ★

Storm Call

Skill

Storm Call

SpellAoEDurationLightningStormCall

Cost
(8 - 20) Mana(8 - 20) Mana20 Mana20 Mana
Cast
0.4 sec0.4 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
270%270%
Radius
2020
Storm Call skill icon

Req: Int 155+Int 155+

Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.

Core Mods

  • Deals 1074 to 1994 Lightning DamageDeals 1074 to 1994 Lightning Damage
  • Base duration is 1.5 secondsBase duration is 1.5 seconds

q20: (0 - 15) % chance for Lightning to Strike the Marker when Cast(0 - 15) % chance for Lightning to Strike the Marker when Cast15 % chance for Lightning to Strike the Marker when Cast15 % chance for Lightning to Strike the Marker when Cast

Spell AoE

Storm Call of Trarthus Lv. 12+ ★

Storm Call of Trarthus

Skill

Storm Call of Trarthus

SpellAoEDurationPhysicalStormCall

Cost
(13 - 37) Life(13 - 37) Life37 Life37 Life
Cast
0.75 sec0.75 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
250%250%
Radius
2020
Storm Call of Trarthus skill icon

Req: Int 155+Int 155+

Sets a marker at a location. After a short duration, a bolt strikes the marker, dealing physical damage around it and causing bolts to strike at any other markers you've cast. Bolt impacts will leave behind a pool of boiling blood, which deals physical damage over time to enemies within it for a secondary duration.Sets a marker at a location. After a short duration, a bolt strikes the marker, dealing physical damage around it and causing bolts to strike at any other markers you've cast. Bolt impacts will leave behind a pool of boiling blood, which deals physical damage over time to enemies within it for a secondary duration.

Core Mods

  • Deals (24 - 1085) to (36 - 1627) Phys.DmgDeals (24 - 1085) to (36 - 1627) Physical DamageDeals 1085 to 1627 Phys.DmgDeals 1085 to 1627 Physical Damage
  • Deals (58.5 - 1935.9) Base Phys.Dmg per secondDeals (58.5 - 1935.9) Base Physical Damage per secondDeals 1935.9 Base Phys.Dmg per secondDeals 1935.9 Base Physical Damage per second
  • Base duration is 2 secondsBase duration is 2 seconds
  • Base secondary duration is 4 secondsBase secondary duration is 4 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect

q20: Base secondary duration is (0 - 1) secondsBase secondary duration is (0 - 1) secondsBase secondary duration is 1 secondsBase secondary duration is 1 seconds

Storm Cascade, triggered by The Rippling Thoughts or The Surging Thoughts Unique Swords Lv. ? ★

Storm Cascade, triggered by The Rippling Thoughts or The Surging Thoughts Unique Swords

Skill

Spell Channeling

Stormbind Lv. 28+ ★

Stormbind

Skill

Stormbind

SpellAoEChannellingLightningDurationArcaneStormbind

Cost
(4 - 6) Mana(4 - 6) Mana6 Mana6 Mana
Cast
0.12 sec0.12 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
200%200%
Stormbind skill icon

Req: Int 155+Int 155+

Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.

Stormbind

  • Deals 552 to 1656 Lightning DamageDeals 552 to 1656 Lightning Damage
  • Base duration is 12 secondsBase duration is 12 seconds
  • 50 % reduced Move.Spd50 % reduced Movement Speed
  • Runes have 30 % more AoE per ImprovementRunes have 30 % more Area of Effect per Improvement
  • Runes deal 100 % more Dmg with Hits and Ailments per ImprovementRunes deal 100 % more Damage with Hits and Ailments per Improvement
  • A Rune is Improved for each (5 - 24) Mana SpentA Rune is Improved for each (5 - 24) Mana SpentA Rune is Improved for each 24 Mana SpentA Rune is Improved for each 24 Mana Spent
  • Runes can be improved 3 timesRunes can be improved 3 times

q20: Runes have +(0 - 10) % more AoE per ImprovementRunes have +(0 - 10) % more Area of Effect per ImprovementRunes have +10 % more AoE per ImprovementRunes have +10 % more Area of Effect per Improvement

Quality Effect

  • (0 - 10) % inc. Cast Speed(0 - 10) % increased Cast Speed10 % inc. Cast Speed10 % increased Cast Speed

Movement

Stormbind of Teleportation Lv. 28+ ★

Stormbind of Teleportation

Skill

Stormbind of Teleportation

SpellAoEChannellingLightningDurationArcaneMovement

Cost
(4 - 6) Mana(4 - 6) Mana6 Mana6 Mana
Cast
0.12 sec0.12 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
200%200%
Stormbind of Teleportation skill icon

Req: Int 155+Int 155+

Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.

Stormbind of Teleportation

  • Deals 552 to 1656 Lightning DamageDeals 552 to 1656 Lightning Damage
  • Base duration is 12 secondsBase duration is 12 seconds
  • 50 % reduced Move.Spd50 % reduced Movement Speed
  • Runes have 30 % more AoE per ImprovementRunes have 30 % more Area of Effect per Improvement
  • Runes deal 100 % more Dmg with Hits and Ailments per ImprovementRunes deal 100 % more Damage with Hits and Ailments per Improvement
  • A Rune is Improved for each (5 - 24) Mana SpentA Rune is Improved for each (5 - 24) Mana SpentA Rune is Improved for each 24 Mana SpentA Rune is Improved for each 24 Mana Spent
  • Runes can be improved 3 timesRunes can be improved 3 times

Rune Blast of Teleportation

  • Teleport to the detonated Rune if you have not detonated Runes in the past 1 secondTeleport to the detonated Rune if you have not detonated Runes in the past 1 second

q20: Runes have +(0 - 10) % more AoE per ImprovementRunes have +(0 - 10) % more Area of Effect per ImprovementRunes have +10 % more AoE per ImprovementRunes have +10 % more Area of Effect per Improvement

Quality Effect

  • (0 - 10) % inc. Cast Speed(0 - 10) % increased Cast Speed10 % inc. Cast Speed10 % increased Cast Speed

Spell Orb

Tornado of Elemental Turbulence Lv. 34+ ★

Tornado of Elemental Turbulence

Skill

Tornado of Elemental Turbulence

SpellDurationPhysicalAoEOrbFireCold

Cost
(15 - 25) Mana(15 - 25) Mana25 Mana25 Mana
Cast
0.75 sec0.75 sec
Crit%
5.00%5.00%
Effectiveness of Added Dmg
80%80%
Proj.Spd
40 m/s40 metres per Second
Tornado of Elemental Turbulence skill icon

Req: Dex 98+ | Int 68+Dex 98+ | Int 68+

Create a Tornado of a random element that hinders and repeatedly damages enemies around it, converting physical damage to its element. The Tornado will chase down enemies for a duration.Create a Tornado of a random element that hinders and repeatedly damages enemies around it, converting physical damage to its element. The Tornado will chase down enemies for a duration.

Core Mods

  • Deals 366 to 549 Physical DamageDeals 366 to 549 Physical Damage
  • Deals Dmg every 0.25 secondsDeals Damage every 0.25 seconds
  • Base duration is 4 secondsBase duration is 4 seconds
  • 100 % of Phys.Dmg Converted to Fire, Cold or Light.Dmg100 % of Physical Damage Converted to Fire, Cold or Lightning Damage
  • Enemies in range are HinderedEnemies in range are Hindered
  • Tornado has (0 - 57) % inc. Move.SpdTornado has (0 - 57) % increased Movement SpeedTornado has 57 % inc. Move.SpdTornado has 57 % increased Movement Speed
  • Maximum 3 TornadoesMaximum 3 Tornadoes

q20: Tornado has (0 - 40) % inc. Move.SpdTornado has (0 - 40) % increased Movement SpeedTornado has 40 % inc. Move.SpdTornado has 40 % increased Movement Speed

Spell Projectile

Unearth Lv. 10+ ★

Unearth

Skill

Unearth

SpellProjectileAoEPhysicalUnearth

Cost
(4 - 10) Mana(4 - 10) Mana10 Mana10 Mana
Cast
0.30 sec0.30 sec
Crit%
10%10%
Effectiveness of Added Dmg
140%140%
AoE Radius
55
Unearth skill icon

Req: Dex 98+ | Int 68+Dex 98+ | Int 68+

Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.

Core Mods

  • Deals (15 - 607) to (22 - 911) Phys.DmgDeals (15 - 607) to (22 - 911) Physical DamageDeals 607 to 911 Phys.DmgDeals 607 to 911 Physical Damage
  • Projectiles Pierce all TargetsProjectiles Pierce all Targets
  • Spawned corpses are Level (10 - 70)Spawned corpses are Level (10 - 70)Spawned corpses are Level 70Spawned corpses are Level 70
  • Maximum of 10 corpses allowedMaximum of 10 corpses allowed

q20: Corpses Spawned have (0 - 20) % inc. Maximum LifeCorpses Spawned have (0 - 20) % increased Maximum LifeCorpses Spawned have 20 % inc. Maximum LifeCorpses Spawned have 20 % increased Maximum Life

Spell Orb

Void Sphere Lv. 34+ ★

Void Sphere

Skill

Void Sphere

SpellAoEDurationPhysicalChaosOrbVoid

Cost
(30 - 54) Mana(30 - 54) Mana54 Mana54 Mana
Cooldown
10.00 sec10.00 sec
Cast
0.80 sec0.80 sec
Crit%
7%7%
Effectiveness of Added Dmg
100%100%
Void Sphere skill icon

Req: Int 155+Int 155+

Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.

Core Mods

  • Deals 464 to 696 Physical DamageDeals 464 to 696 Physical Damage
  • Base duration is 5 secondsBase duration is 5 seconds
  • Pulses every 0.4 secondsPulses every 0.4 seconds
  • 40 % of Phys.Dmg Converted to Chaos Dmg40 % of Physical Damage Converted to Chaos Damage
  • Base radius is 3.8 mBase radius is 3.8 metres
  • Enemies in range are Hindered, with up to (30 - 39) % reduced Move.Spd, based on distance from the Void SphereEnemies in range are Hindered, with up to (30 - 39) % reduced Movement Speed, based on distance from the Void SphereEnemies in range are Hindered, with up to 39 % reduced Move.Spd, based on distance from the Void SphereEnemies in range are Hindered, with up to 39 % reduced Movement Speed, based on distance from the Void Sphere

q20: (0 - 20) % inc. Cooldown Recovery Rate(0 - 20) % increased Cooldown Recovery Rate20 % inc. Cooldown Recovery Rate20 % increased Cooldown Recovery Rate

Spell Orb

Void Sphere of Rending Lv. 34+ ★

Void Sphere of Rending

Skill

Void Sphere of Rending

SpellAoEDurationPhysicalChaosOrbVoid

Cost
(14 - 26) Mana(14 - 26) Mana26 Mana26 Mana
Cast
0.80 sec0.80 sec
Crit%
7%7%
Effectiveness of Added Dmg
250%250%
Void Sphere of Rending skill icon

Req: Int 155+Int 155+

Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.

Core Mods

  • Deals 1107 to 1660 Physical DamageDeals 1107 to 1660 Physical Damage
  • Base duration is 2 secondsBase duration is 2 seconds
  • Pulses every 0.25 secondsPulses every 0.25 seconds
  • 40 % of Phys.Dmg Converted to Chaos Dmg40 % of Physical Damage Converted to Chaos Damage
  • Base radius is 2.8 metresBase radius is 2.8 metres
  • Enemies in range are Hindered, with up to (30 - 39) % reduced Move.Spd, based on distance from the Void SphereEnemies in range are Hindered, with up to (30 - 39) % reduced Movement Speed, based on distance from the Void SphereEnemies in range are Hindered, with up to 39 % reduced Move.Spd, based on distance from the Void SphereEnemies in range are Hindered, with up to 39 % reduced Movement Speed, based on distance from the Void Sphere

q20: Base duration is (0 - 0.5) secondsBase duration is (0 - 0.5) secondsBase duration is 0.5 secondsBase duration is 0.5 seconds

Spell AoE

Volatile Dead of Confinement Lv. 12+ ★

Volatile Dead of Confinement

Skill

Volatile Dead of Confinement

SpellAoEFireDurationVolatileDead

Cost
(9 - 26) Mana(9 - 26) Mana26 Mana26 Mana
Cast
0.80 sec0.80 sec
Crit%
5.00%5.00%
Effectiveness of Added Dmg
210%210%
AoE Radius
1515
Volatile Dead of Confinement skill icon

Req: Dex 98+ | Int 68+Dex 98+ | Int 68+

Corpses near the targeted location explode, dealing damage in a small area and creating an orb which detonates after a duration, dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Corpses near the targeted location explode, dealing damage in a small area and creating an orb which detonates after a duration, dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.

Core Mods

  • Base duration is 1.5 secondsBase duration is 1.5 seconds
  • Deals (25 - 938) to (37 - 1407) Fire DmgDeals (25 - 938) to (37 - 1407) Fire DamageDeals 938 to 1407 Fire DmgDeals 938 to 1407 Fire Damage
  • Consumes up to 3 corpsesConsumes up to 3 corpses
  • Explosion deals base Fire Dmg equal to (3 - 4) % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to (3 - 4) % of the corpse's Maximum LifeExplosion deals base Fire Dmg equal to 4 % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to 4 % of the corpse's Maximum Life
  • Base radius is 2.8 mBase radius is 2.8 metres
  • Base explosion radius is 2 mBase explosion radius is 2 metres
  • Maximum of 60 Orbs at a timeMaximum of 60 Orbs at a time

q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metresBase radius is 0.3 mBase radius is 0.3 metres

Spell Nova

Voltaxic Burst Lv. 12+ ★

Voltaxic Burst

Skill

Voltaxic Burst

SpellAoEChaosLightningNovaDurationVoltaxic

Cost
(5 - 13) Mana(5 - 13) Mana13 Mana13 Mana
Cast
0.40 sec0.40 sec
Crit%
10%10%
Effectiveness of Added Dmg
250%250%
Voltaxic Burst skill icon

Req: Dex 68+ | Int 98+Dex 68+ | Int 98+

Each cast of this spell waits for a short duration, releasing a burst of lightning and chaos spell damage in an area around you when that duration ends. Enemies killed by this damage, or shortly after, will explode. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected.Each cast of this spell waits for a short duration, releasing a burst of lightning and chaos spell damage in an area around you when that duration ends. Enemies killed by this damage, or shortly after, will explode. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected.

Core Mods

  • Deals 993 to 1845 Lightning DamageDeals 993 to 1845 Lightning Damage
  • Base duration is 2.5 secondsBase duration is 2.5 seconds
  • 40 % of Light.Dmg Converted to Chaos Dmg40 % of Lightning Damage Converted to Chaos Damage
  • Explosion deals base Light.Dmg equal to 6 % of corpse's Maximum LifeExplosion deals base Lightning Damage equal to 6 % of corpse's Maximum Life
  • 1 % more Dmg with Hits and Ailments for each Cast of this Spell currently waiting1 % more Damage with Hits and Ailments for each Cast of this Spell currently waiting

q20: +(0 - 1) % more Dmg with Hits and Ailments for each Cast of this Spell currently waiting+(0 - 1) % more Damage with Hits and Ailments for each Cast of this Spell currently waiting+1 % more Dmg with Hits and Ailments for each Cast of this Spell currently waiting+1 % more Damage with Hits and Ailments for each Cast of this Spell currently waiting

Spell Nova

Vortex Lv. 28+ ★

Vortex

Skill

Vortex

SpellAoEColdDurationNovaVortex

Cost
(10 - 20) Mana(10 - 20) Mana20 Mana20 Mana
Cast
0.6 sec0.6 sec
Crit%
7.5%7.5%
Effectiveness of Added Dmg
(130 - 210)%(130 - 210)%210%210%
Vortex skill icon

Req: Int 155+Int 155+

An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.

Core Mods

  • Deals (48 - 933) to (72 - 1399) Cold DmgDeals (48 - 933) to (72 - 1399) Cold DamageDeals 933 to 1399 Cold DmgDeals 933 to 1399 Cold Damage
  • Base duration is 3 secondsBase duration is 3 seconds
  • Deals (115.6 - 2772.8) Base Cold Dmg per secondDeals (115.6 - 2772.8) Base Cold Damage per secondDeals 2772.8 Base Cold Dmg per secondDeals 2772.8 Base Cold Damage per second
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Base radius is 2 mBase radius is 2 metres
  • Base secondary radius is 2 mBase secondary radius is 2 metres

Spell Nova

Vortex of Projection Lv. 28+ ★

Vortex of Projection

Skill

Vortex of Projection

SpellAoEColdDurationNovaVortex

Cost
(10 - 20) Mana(10 - 20) Mana20 Mana20 Mana
Cast
0.6 sec0.6 sec
Crit%
7.5%7.5%
Effectiveness of Added Dmg
(130 - 210)%(130 - 210)%210%210%
Vortex of Projection skill icon

Req: Int 155+Int 155+

An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.

Core Mods

  • Deals (48 - 933) to (72 - 1399) Cold DmgDeals (48 - 933) to (72 - 1399) Cold DamageDeals 933 to 1399 Cold DmgDeals 933 to 1399 Cold Damage
  • Base duration is 1.5 secondsBase duration is 1.5 seconds
  • Deals (57.7 - 1386.4) Base Cold Dmg per secondDeals (57.7 - 1386.4) Base Cold Damage per secondDeals 1386.4 Base Cold Dmg per secondDeals 1386.4 Base Cold Damage per second
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • 50 % more AoE when Cast on Frostbolt50 % more Area of Effect when Cast on Frostbolt
  • Base radius is 2 mBase radius is 2 metres
  • 50 % more Dmg when Cast on Frostbolt50 % more Damage when Cast on Frostbolt
  • Base secondary radius is 2 mBase secondary radius is 2 metres
  • Can explode from up to 5 Frostbolt ProjectilesCan explode from up to 5 Frostbolt Projectiles

Spell AoE

Wave of Conviction Lv. 16+ ★

Wave of Conviction

Skill

Wave of Conviction

SpellAoEDurationFireLightningPhysicalWave

Cost
(10 - 26) Mana(10 - 26) Mana26 Mana26 Mana
Cast
0.6 sec0.6 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
(220 - 330)%(220 - 330)%330%330%
Wave of Conviction skill icon

Req: Str 68+ | Int 98+Str 68+ | Int 98+

An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timeAn expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a time

Core Mods

  • Deals (35 - 1476) to (52 - 2214) Phys.DmgDeals (35 - 1476) to (52 - 2214) Physical DamageDeals 1476 to 2214 Phys.DmgDeals 1476 to 2214 Physical Damage
  • 25 % of Phys.Dmg Converted to Light.Dmg25 % of Physical Damage Converted to Lightning Damage
  • Base duration is (0.5 - 0.69) secondsBase duration is (0.5 - 0.69) secondsBase duration is 0.69 secondsBase duration is 0.69 seconds
  • Base secondary duration is 4 secondsBase secondary duration is 4 seconds
  • 25 % of Phys.Dmg Converted to Fire Dmg25 % of Physical Damage Converted to Fire Damage
  • Exposure applies -15 % to Elemental Resistance matching highest Dmg takenExposure applies -15 % to Elemental Resistance matching highest Damage taken

q20: Dmg Penetrates (0 - 15) % of Enemy Ele.ResDamage Penetrates (0 - 15) % of Enemy Elemental ResistancesDmg Penetrates 15 % of Enemy Ele.ResDamage Penetrates 15 % of Enemy Elemental Resistances

Spell Nova

Wave of Conviction of Trarthus Lv. 16+ ★

Wave of Conviction of Trarthus

Skill

Wave of Conviction of Trarthus

SpellAoEDurationPhysicalFireNovaWave

Cost
(10 - 26) Mana(10 - 26) Mana26 Mana26 Mana
Cast
0.6 sec0.6 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
(180 - 260)%(180 - 260)%260%260%
Wave of Conviction of Trarthus skill icon

Req: Str 68+ | Int 98+Str 68+ | Int 98+

An expanding wave of energy surges outwards from you, damaging enemies in a ring-shaped area over a duration. The ring then returns, damaging enemies again on the way back. Only one Wave of Conviction can be active at a timeAn expanding wave of energy surges outwards from you, damaging enemies in a ring-shaped area over a duration. The ring then returns, damaging enemies again on the way back. Only one Wave of Conviction can be active at a time

Core Mods

  • Deals (28 - 1181) to (42 - 1772) Phys.DmgDeals (28 - 1181) to (42 - 1772) Physical DamageDeals 1181 to 1772 Phys.DmgDeals 1181 to 1772 Physical Damage
  • Base duration is (0.4 - 0.5) secondsBase duration is (0.4 - 0.5) secondsBase duration is 0.5 secondsBase duration is 0.5 seconds
  • 50 % of Phys.Dmg Converted to Fire Dmg50 % of Physical Damage Converted to Fire Damage

q20: Dmg Penetrates (0 - 15) % of Enemy Ele.ResDamage Penetrates (0 - 15) % of Enemy Elemental ResistancesDmg Penetrates 15 % of Enemy Ele.ResDamage Penetrates 15 % of Enemy Elemental Resistances

Spell Orb

Winter Orb Lv. 28+ ★

Winter Orb

Skill

Winter Orb

ColdSpellChannellingAoEDurationProjectileOrb

Cost
(2 - 4) Mana(2 - 4) Mana4 Mana4 Mana
Cast
0.25 sec0.25 sec
Crit%
7.5%7.5%
Effectiveness of Added Dmg
80%80%
Winter Orb skill icon

Req: Int 155+Int 155+

Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.

Core Mods

  • Deals 360 to 539 Cold DamageDeals 360 to 539 Cold Damage
  • Base duration is 1.6 secondsBase duration is 1.6 seconds
  • Fires 2-3 ProjectilesFires 2-3 Projectiles
  • Fires projectiles every 1.2 secondsFires projectiles every 1.2 seconds
  • 30 % inc. Dur. per Stage30 % increased Duration per Stage
  • 80 % more Projectile Frequency while Channelling80 % more Projectile Frequency while Channelling
  • 20 % inc. Projectile Frequency per Stage20 % increased Projectile Frequency per Stage
  • Maximum 8 StagesMaximum 8 Stages

q20: +(0 - 2) Maximum Stages+(0 - 2) Maximum Stages+2 Maximum Stages+2 Maximum Stages

Spell Brand

Wintertide Brand Lv. 12+ ★

Wintertide Brand

Skill

Wintertide Brand

SpellAoEColdDurationBrandWintertide

Cost
(6 - 16) Mana(6 - 16) Mana16 Mana16 Mana
Cast
0.70 sec0.70 sec
Wintertide Brand skill icon

Req: Int 155+Int 155+

Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.

Core Mods

  • Activates every 0.25 seconds while AttachedActivates every 0.25 seconds while Attached
  • Increases and Reductions to Cast Speed also apply to this Skill's Activation frequencyIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequency
  • Deals (12.9 - 298.5) Base Cold.Dmg per secondDeals (12.9 - 298.5) Base Cold Damage per secondDeals 298.5 Base Cold.Dmg per secondDeals 298.5 Base Cold Damage per second
  • Can have an additional Brand Attached to an EnemyCan have an additional Brand Attached to an Enemy
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Debuff deals 20 % more Dmg per StageDebuff deals 20 % more Damage per Stage
  • Maximum 20 StagesMaximum 20 Stages
  • Can be Detached for a total Dur. of 6 secondsCan be Detached for a total Duration of 6 seconds
  • Can be Attached for a total Dur. of 2 secondsCan be Attached for a total Duration of 2 seconds
  • Base Debuff Dur. is 1 secondsBase Debuff Duration is 1 seconds

q20: Debuff deals +(0 - 5) % more Dmg per StageDebuff deals +(0 - 5) % more Damage per StageDebuff deals +5 % more Dmg per StageDebuff deals +5 % more Damage per Stage

Updated Skills

Heavy Strike of Trarthus Lv. 70+ ★

Heavy Strike of Trarthus

Skill

Heavy Strike of Trarthus

AttackMeleeStrikeSkillUpdated 3.29

Cost
12 Mana12 Mana
Atk Speed
85% of base85% of base
Atk Dmg
552.5% of base552.5% of base
Effectiveness of Added Dmg
552%552%
Quality
+20%+20%

Req: Skill 20+ | Str 155+Skill 20+ | Str 155+

Attacks enemies with a forceful blow. Requires a Staff.Attacks enemies with a forceful blow. Requires a Staff.

Core Mods

  • 170% Arcane Might170% Arcane Might
  • 2% chance to deal Double Dmg per 10 Int2% chance to deal Double Damage per 10 Intelligence

Updated Skills

Arcanist Brand Lv. 70+ ★

Arcanist Brand

Skill

Arcanist Brand

TriggerSpellDurationBrandSkillUpdated 3.29

Cost
32 Mana32 Mana
Cast
0.80 sec0.80 sec
Quality
+20%+20%

Req: Skill 20+ | Int 155+Skill 20+ | Int 155+

Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.

Arcanist Brand Support

  • Supported Skills have 40% reduced Chaining rangeSupported Skills have 40% reduced Chaining range
  • Proj from Supported Skills have 4.8 m max Direct FlightProjectiles from Supported Skills have 4.8 metres maximum Direct Flight
  • Supported Skills have 40% less AoESupported Skills have 40% less Area of Effect
  • Supported Skills deal 63% less DmgSupported Skills deal 63% less Damage
  • Supported Skills Deal 59% more Dmg with Hits against Branded EnemySupported Skills Deal 59% more Damage with Hits against Branded Enemy
  • Supported Skills are Triggered by Arcanist Brand, from the Brand's locationSupported Skills are Triggered by Arcanist Brand, from the Brand's location

Updated Skills

Kinetic Bolt Lv. 70+ ★

Kinetic Bolt

Skill

Kinetic Bolt

AttackProjectileSkillUpdated 3.29

Cost
9 Mana9 Mana
Atk Speed
115% of base115% of base
Atk Dmg
220% of base220% of base
Effectiveness of Added Dmg
220%220%
Quality
+20%+20%

Req: Skill 20+ | Int 155+Skill 20+ | Int 155+

Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.

Core Mods

  • 250% Arcane Might250% Arcane Might
  • Proj changes direction 8 timesProjectile changes direction 8 times
  • Modifiers which would cause projectiles to Fork instead cause them to change direction additional timesModifiers which would cause projectiles to Fork instead cause them to change direction additional times

Updated Skills

Power Siphon Lv. 70+ ★

Power Siphon

Skill

Power Siphon

CriticalAttackProjectileSkillUpdated 3.29

Cost
9 Mana9 Mana
Atk Speed
150% of base150% of base
Atk Dmg
105% of base105% of base
Effectiveness of Added Dmg
105%105%
Quality
+20%+20%

Req: Skill 20+ | Int 155+Skill 20+ | Int 155+

Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.

Core Mods

  • 150% Arcane Might150% Arcane Might
  • Fires a Proj at up to 7 targets Modifiers to number of Proj instead apply to number of targets fired atFires a Projectile at up to 7 targets Modifiers to number of Projectiles instead apply to number of targets fired at
  • Culling StrikeCulling Strike
  • 20% chance to gain a Power Charge when Proj Hits a Rare or Unique Enemy20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
  • 10% more Crit% per Power Charge10% more Critical Strike Chance per Power Charge
  • +30% to Crit Multi per Power Charge+30% to Critical Strike Multiplier per Power Charge

Updated Skills

Power Siphon of the Archmage Lv. 70+ ★

Power Siphon of the Archmage

Skill

Power Siphon of the Archmage

AttackProjectileLightningSkillUpdated 3.29

Cost
9 Mana9 Mana
Atk Speed
150% of base150% of base
Atk Dmg
60% of base60% of base
Effectiveness of Added Dmg
60%60%
Quality
+20%+20%

Req: Skill 20+ | Int 155+Skill 20+ | Int 155+

Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.

Core Mods

  • 150% Arcane Might150% Arcane Might
  • Deals Added Light.Dmg equal to 27% of max ManaDeals Added Lightning Damage equal to 27% of maximum Mana
  • Fires a Proj at up to 7 targets Modifiers to number of Proj instead apply to number of targets fired atFires a Projectile at up to 7 targets Modifiers to number of Projectiles instead apply to number of targets fired at
  • Culling StrikeCulling Strike
  • 20% chance to gain a Power Charge when Proj Hits a Rare or Unique Enemy20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy

Overview

Updated Skills

  • The official 3.29.0 patch notes include a large balance pass for existing Skill and Vaal Skill gems. The July 23 official gem-data article is also checked for missing changed-gem entries and level 20/20 values.
  • Most cards are sourced from the styled patchnotes intake, with missing July 23 official gem-data entries added as source-backed cards.

Updated Skills

#

Skills and items

Spell AoE

Vaal Blade Vortex Lv. 12+ ★

Vaal Blade Vortex

Skill

Vaal Blade Vortex

CriticalSpellAoEDurationVaalPhysicalBlade

Souls Per Use
3030
Soul Gain Prevention
6 sec6 sec
Cast
0.80 sec0.80 sec
Crit%
10%10%
Effectiveness of Added Dmg
60%60%
AoE Radius
1515
Vaal Blade Vortex skill icon

Req: Dex 155+Dex 155+

Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.

Core Mods

  • Deals (11 - 276) to (17 - 413) Phys.DmgDeals (11 - 276) to (17 - 413) Physical DamageDeals 276 to 413 Phys.DmgDeals 276 to 413 Physical Damage
  • Base duration is 5 secondsBase duration is 5 seconds
  • Hits Enemies every 0.2 SecondsHits Enemies every 0.2 Seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • 100 % inc. Crit%100 % increased Critical Strike Chance
  • Has 10 bladesHas 10 blades

q20: +(0 - 5) % inc. Hit Rate for each blade+(0 - 5) % increased Hit Rate for each blade+5 % inc. Hit Rate for each blade+5 % increased Hit Rate for each blade

Spell Nova

Vaal Blight Lv. 1+ ★

Vaal Blight

Skill

Vaal Blight

SpellChaosAoEDurationVaalNovaChannelling

Souls Per Use
3030
Soul Gain Prevention
7 sec7 sec
Cast
0.8 sec0.8 sec
Vaal Blight skill icon

Req: Int 155+Int 155+

Apply a powerful debuff to enemies around you which deals chaos damage over time. Then applies two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered for a shorter secondary duration, slowing their movement.Apply a powerful debuff to enemies around you which deals chaos damage over time. Then applies two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered for a shorter secondary duration, slowing their movement.

Core Mods

  • Deals (6.5 - 778.9) Base Chaos.Dmg per secondDeals (6.5 - 778.9) Base Chaos Damage per secondDeals 778.9 Base Chaos.Dmg per secondDeals 778.9 Base Chaos Damage per second
  • Base duration is 6 secondsBase duration is 6 seconds
  • Base secondary duration is 3 secondsBase secondary duration is 3 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • 80 % reduced Move.Spd80 % reduced Movement Speed
  • Debuff can have up to 20 layers of DmgDebuff can have up to 20 layers of Damage
  • Hindered Enemies take 20 % inc. Chaos.DmgHindered Enemies take 20 % increased Chaos Damage
  • 30% increased Chaos Damage30% increased Chaos Damage

q20: Base duration is (0 - 0.8) secondsBase duration is (0 - 0.8) secondsBase duration is 0.8 secondsBase duration is 0.8 seconds

Spell AoE

Vaal Cold Snap Lv. 16+ ★

Vaal Cold Snap

Skill

Vaal Cold Snap

SpellAoEDurationVaalColdSnap

Souls Per Use
3535
Soul Gain Prevention
6 sec6 sec
Cast
0.8 sec0.8 sec
Crit%
7.5%7.5%
Effectiveness of Added Dmg
(290 - 420)%(290 - 420)%420%420%
AoE Radius
20-3620-36
Vaal Cold Snap skill icon

Req: Dex 68+ | Int 98+Dex 68+ | Int 98+

Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.

Core Mods

  • Deals (45 - 1872) to (68 - 2807) Cold DmgDeals (45 - 1872) to (68 - 2807) Cold DamageDeals 1872 to 2807 Cold DmgDeals 1872 to 2807 Cold Damage
  • Base duration is 4 secondsBase duration is 4 seconds
  • Deals (37.6 - 2924.2) Base Cold Dmg per secondDeals (37.6 - 2924.2) Base Cold Damage per secondDeals 2924.2 Base Cold Dmg per secondDeals 2924.2 Base Cold Damage per second
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Always Freezes enemiesAlways Freezes enemies
  • Base radius is 3.2 mBase radius is 3.2 metres
  • Base secondary radius is 2 mBase secondary radius is 2 metres
  • Base tertiary radius is 3.6 mBase tertiary radius is 3.6 metres
  • Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Every second, gain a Frenzy Charge if an Enemy is in this Skill's AreaGain a Frenzy Charge when an Enemy Dies while in this Skill's Area Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area

q20: (0 - 20) % more Effect of Chill(0 - 20) % more Effect of Chill20 % more Effect of Chill20 % more Effect of Chill

Spell Projectile

Vaal Fireball Lv. 1+ ★

Vaal Fireball

Skill

Vaal Fireball

ProjectileSpellAoEVaalFireFireball

Souls Per Use
3030
Soul Gain Prevention
4 sec4 sec
Cast
0.75 sec0.75 sec
Crit%
5%5%
Effectiveness of Added Dmg
330%330%
Proj.Spd
10.4 m/s10.4 metres per Second
AoE Radius
99
Vaal Fireball skill icon

Req: Int 155+Int 155+

Launches a series of fireballs in a spiral around the caster.Launches a series of fireballs in a spiral around the caster.

Core Mods

  • Deals 1276 to 1913 Fire DamageDeals 1276 to 1913 Fire Damage
  • Fires 32 Projectiles in a spiralFires 32 Projectiles in a spiral
  • 25 % chance to Ignite enemies25 % chance to Ignite enemies
  • Base radius is 1-1.8 metresBase radius is 1-1.8 metres

q20: Base radius is (+0 - 0.3) metresBase radius is (+0 - 0.3) metres

Spell AoE

Vaal Firestorm Lv. 28+ ★

Vaal Firestorm

Skill

Vaal Firestorm

SpellAoEDurationFireVaalFirestorm

Souls Per Use
3535
Soul Gain Prevention
7 sec7 sec
Cast
0.75 sec0.75 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
920%920%
Vaal Firestorm skill icon

Req: Int 155+Int 155+

A fixed number of flaming bolts rain down in a spiral, culminating in the central one impacting the targeted location. They explode when landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.A fixed number of flaming bolts rain down in a spiral, culminating in the central one impacting the targeted location. They explode when landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.

Core Mods

  • Deals (256.8 - 3995.3) Base Fire Dmg per secondDeals (256.8 - 3995.3) Base Fire Damage per secondDeals 3995.3 Base Fire Dmg per secondDeals 3995.3 Base Fire Damage per second
  • Burning Ground lasts 4 secondsBurning Ground lasts 4 seconds
  • Deals (224 - 3487) to (336 - 5230) Fire DmgDeals (224 - 3487) to (336 - 5230) Fire DamageDeals 3487 to 5230 Fire DmgDeals 3487 to 5230 Fire Damage
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • 16 Bolts16 Bolts
  • Impacts have 20 % more AoEImpacts have 20 % more Area of Effect
  • Base radius is 1.8 metresBase radius is 1.8 metres

q20: Base radius is (0 - 0.2) mBase radius is (0 - 0.2) metresBase radius is 0.2 mBase radius is 0.2 metres

Spell Channeling

Vaal Flameblast Lv. 28+ ★

Vaal Flameblast

Skill

Vaal Flameblast

SpellAoEVaalFireChannellingFlameblast

Souls Per Use
3030
Soul Gain Prevention
3 sec3 sec
Cast
0.50 sec0.50 sec
Crit%
5.00%5.00%
Effectiveness of Added Dmg
90%90%
AoE Radius
3535
Vaal Flameblast skill icon

Req: Int 155+Int 155+

Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.

Core Mods

  • Deals 360 to 540 Fire DamageDeals 360 to 540 Fire Damage
  • 50 % chance to Ignite enemies50 % chance to Ignite enemies
  • 200 % more Spell Dmg for each stage200 % more Spell Damage for each stage
  • 110 % more Dmg with Ailments for each stage110 % more Damage with Ailments for each stage
  • -0.2 m to radius per Stage-0.2 metres to radius per Stage

q20: (0 - 20) % inc. Dmg(0 - 20) % increased Damage20 % inc. Dmg20 % increased Damage

Spell Nova

Vaal Ice Nova Lv. 12+ ★

Vaal Ice Nova

Skill

Vaal Ice Nova

SpellAoEVaalColdNovaIce

Souls Per Use
2525
Soul Gain Prevention
2 sec2 sec
Cast
0.70 sec0.70 sec
Crit%
7.5%7.5%
Effectiveness of Added Dmg
180%180%
AoE Radius
2626
Vaal Ice Nova skill icon

Req: Int 155+Int 155+

A chilling circle of ice expands from the caster, repeating from every enemy it hits.A chilling circle of ice expands from the caster, repeating from every enemy it hits.

Core Mods

  • Deals 834 to 1227 Cold DamageDeals 834 to 1227 Cold Damage
  • Causes smaller novas up to 5 times on enemies hitCauses smaller novas up to 5 times on enemies hit
  • 15% reduced Area of Effect each repeat15% reduced Area of Effect each repeat
  • Base radius is 2.6 mBase radius is 2.6 metres

q20: Base radius is (0 - 0.3) mBase radius is (0 - 0.3) metresBase radius is 0.3 mBase radius is 0.3 metres

Spell AoE

Vaal Reap Lv. 28+ ★

Vaal Reap

Skill

Vaal Reap

SpellPhysicalAoEDurationVaalReap

Souls Per Use
2525
Soul Gain Prevention
8 sec8 sec
Cast
0.80 sec0.80 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
(300 - 480)%(300 - 480)%480%480%
Vaal Reap skill icon

Req: Str 98+ | Int 68+Str 98+ | Int 68+

Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.

Core Mods

  • Deals (114 - 2160) to (171 - 3240) Phys.DmgDeals (114 - 2160) to (171 - 3240) Physical DamageDeals 2160 to 3240 Phys.DmgDeals 2160 to 3240 Physical Damage
  • Deals (205.1 - 3881.5) Base Phys.Dmg per secondDeals (205.1 - 3881.5) Base Physical Damage per secondDeals 3881.5 Base Phys.Dmg per secondDeals 3881.5 Base Physical Damage per second
  • Base duration is 5 secondsBase duration is 5 seconds
  • Base secondary duration is 8 secondsBase secondary duration is 8 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Effects of Boiling Blood Linger for 2 secondsEffects of Boiling Blood Linger for 2 seconds
  • Grants +4 to max Blood ChargesGrants +4 to maximum Blood Charges
  • Grants up to max Blood ChargesGrants up to maximum Blood Charges

q20: Deals +(0 - 5) % more Dmg per Blood ChargeDeals +(0 - 5) % more Damage per Blood ChargeDeals +5 % more Dmg per Blood ChargeDeals +5 % more Damage per Blood Charge

Spell Projectile

Vaal Spark Lv. 1+ ★

Vaal Spark

Skill

Vaal Spark

SpellProjectileDurationVaalLightningSpark

Souls Per Use
3030
Soul Gain Prevention
5 sec5 sec
Cast
0.6 sec0.6 sec
Crit%
6%6%
Effectiveness of Added Dmg
60%60%
Proj.Spd
4.2 m/s4.2 metres per Second
Vaal Spark skill icon

Req: Int 155+Int 155+

Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.

Core Mods

  • Deals 32 to 613 Lightning DamageDeals 32 to 613 Lightning Damage
  • Base duration is 3 secondsBase duration is 3 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Fires Projectiles in random directionsFires Projectiles in random directions

q20: Fires (0 - 2) ProjectilesFires (0 - 2) ProjectilesFires 2 ProjectilesFires 2 Projectiles

Spell AoE

Vaal Storm Call Lv. 12+ ★

Vaal Storm Call

Skill

Vaal Storm Call

SpellAoEDurationVaalLightningStormCall

Souls Per Use
3030
Soul Gain Prevention
7 sec7 sec
Cast
0.4 sec0.4 sec
Crit%
6.00%6.00%
Effectiveness of Added Dmg
150%150%
Small Radius
1616
Big Radius
4040
Vaal Storm Call skill icon

Req: Int 155+Int 155+

Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.

Core Mods

  • Deals 591 to 1098 Lightning DamageDeals 591 to 1098 Lightning Damage
  • Base duration is 6 secondsBase duration is 6 seconds
  • Strikes an Enemy every 0.25 secondsStrikes an Enemy every 0.25 seconds
  • Modifiers to Skill Effect Dur. also apply to this Skill's Soul Gain PreventionModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention

q20: (0 - 10) % inc. AoE(0 - 10) % increased Area of Effect10 % inc. AoE10 % increased Area of Effect

Updated Vaal Skills

Vaal Power Siphon Lv. 70+ ★

Vaal Power Siphon

Skill

Vaal Power Siphon

CriticalAttackProjectileVaalSkillUpdated 3.29

Cost
9 Mana9 Mana
Atk Speed
150% of base150% of base
Atk Dmg
105% of base105% of base
Effectiveness of Added Dmg
105%105%
Quality
+20%+20%

Req: Skill 20+ | Int 155+Skill 20+ | Int 155+

Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.

Core Mods

  • 150% Arcane Might150% Arcane Might
  • Fires a Proj at up to 7 targets Modifiers to number of Proj instead apply to number of targets fired atFires a Projectile at up to 7 targets Modifiers to number of Projectiles instead apply to number of targets fired at
  • Culling StrikeCulling Strike
  • 20% chance to gain a Power Charge when Proj Hits a Rare or Unique Enemy20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
  • 10% more Crit% per Power Charge10% more Critical Strike Chance per Power Charge
  • +30% to Crit Multi per Power Charge+30% to Critical Strike Multiplier per Power Charge

Overview

Updated Vaal Skills

  • The official 3.29.0 patch notes include a large balance pass for existing Skill and Vaal Skill gems. The July 23 official gem-data article is also checked for missing changed-gem entries and level 20/20 values.
  • Most cards are sourced from the styled patchnotes intake, with missing July 23 official gem-data entries added as source-backed cards.

Vaal Skills

#

Skills and items

Spell

Archmage Support Lv. 31+ ★

Archmage Support

Support

Archmage Support

LightningArcaneSupportSpellArchmage

Req: Int 111+Int 111+

Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.

Core Mods

  • Supported Skills gain Added Lightning Damage equal to 8-14% of Unreserved Maximum ManaSupported Skills gain Added Lightning Damage equal to 8-14% of Unreserved Maximum Mana
  • Supported Skills gain Base Mana Cost equal to 5 % of Unreserved Maximum ManaSupported Skills gain Base Mana Cost equal to 5 % of Unreserved Maximum Mana

q20: Supported Skills deal (0 - 10) % inc. Spell DmgSupported Skills deal (0 - 10) % increased Spell DamageSupported Skills deal 10 % inc. Spell DmgSupported Skills deal 10 % increased Spell Damage

Totem

Ballista Totem Support Lv. 8+ ★

Ballista Totem Support

Support

Ballista Totem Support

BowProjectileSupportTotemBallista

Cost & Reservation Multiplier
120%120%

Req: Str 70+ | Dex 48+Str 70+ | Dex 48+

Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.

Core Mods

  • Supported Attack Skills cannot be used with Melee WeaponsSupported Attack Skills cannot be used with Melee Weapons
  • Supported Skills deal 36-30% less DamageSupported Skills deal 36-30% less Damage
  • Supported Skills will summon a Ballista Totem which uses that SkillSupported Skills will summon a Ballista Totem which uses that Skill
  • Totem lasts 8 secondsTotem lasts 8 seconds
  • Supported Skills have +2 to max number of Summoned Ballista TotemsSupported Skills have +2 to maximum number of Summoned Ballista Totems
  • Supported Skills have 50 % less Atk SpeedSupported Skills have 50 % less Attack Speed

q20: Supported Skills have (0 - 10) % inc. Totem Placement speedSupported Skills have (0 - 10) % increased Totem Placement speedSupported Skills have 10 % inc. Totem Placement speedSupported Skills have 10 % increased Totem Placement speed

Projectile

Barrage Support Lv. 38+ ★

Barrage Support

Support

Barrage Support

BowAttackSupportProjectileBarrage

Cost & Reservation Multiplier
200%200%

Req: Dex 111+Dex 111+

Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.

Core Mods

  • Supported Skills deal 50-44% less DamageSupported Skills deal 50-44% less Damage
  • Supported Skills Fire Projectiles sequentiallySupported Skills Fire Projectiles sequentially
  • Supported Skills fire 4 additional ProjectilesSupported Skills fire 4 additional Projectiles
  • Supported Skills have 10% more Attack Time per ProjectileSupported Skills have 10% more Attack Time per Projectile
  • Supported Skills have 10% more Trap and Mine Throwing Time per ProjectileSupported Skills have 10% more Trap and Mine Throwing Time per Projectile
  • Supported Skills can only be used with Bows or WandsSupported Skills can only be used with Bows or Wands

q20: Supported Skills deal (0 - 10) % inc. Projectile DmgSupported Skills deal (0 - 10) % increased Projectile DamageSupported Skills deal 10 % inc. Projectile DmgSupported Skills deal 10 % increased Projectile Damage

Mine

Blastchain Mine Support Lv. 8+ ★

Blastchain Mine Support

Support

Blastchain Mine Support

SupportMineBlastchain

Cost & Reservation Multiplier
65%65%

Req: Dex 48+ | Int 70+Dex 48+ | Int 70+

Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.

Core Mods

  • Supported Attack Skills cannot be used with Melee WeaponsSupported Attack Skills cannot be used with Melee Weapons
  • Supported Skills deal 60-55% less DamageSupported Skills deal 60-55% less Damage
  • Mine lasts 5 secondsMine lasts 5 seconds
  • Supported Skills have a Base Mine Detonation Time of 0.25 secondsSupported Skills have a Base Mine Detonation Time of 0.25 seconds
  • Supported Skills gain a Base Reservation equal to Base Mana and Life CostSupported Skills gain a Base Reservation equal to Base Mana and Life Cost
  • Supported Skills deal 5 % more Dmg for each prior Mine in Detonation SequenceSupported Skills deal 5 % more Damage for each prior Mine in Detonation Sequence

q20: (0 - 10) % inc. Mine Dmg(0 - 10) % increased Mine Damage10 % inc. Mine Dmg10 % increased Mine Damage

Trigger

Cast on Ward Break Support Lv. 72+ ★

Cast on Ward Break Support

Support

Cast on Ward Break Support

ExceptionalSupportSpellTriggerCastonWard

Cost & Reservation Multiplier
200%200%
Cooldown
1.00 sec1.00 sec

Req: Dex 75+ | Int 52+Dex 75+ | Int 52+

Each supported spell skill will be triggered when your Ward breaks. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Each supported spell skill will be triggered when your Ward breaks. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.

Core Mods

  • Supported Skills deal (22 - 30) % less Spell DmgSupported Skills deal (22 - 30) % less Spell DamageSupported Skills deal 30 % less Spell DmgSupported Skills deal 30 % less Spell Damage
  • Supported Spells have 5 % inc. Cooldown Recovery Rate per 100 WardSupported Spells have 5 % increased Cooldown Recovery Rate per 100 Ward
  • Trigger Supported Spells when your Ward BreaksTrigger Supported Spells when your Ward Breaks

q20: Supported Skills deal (0 - 10) % inc. Spell DmgSupported Skills deal (0 - 10) % increased Spell DamageSupported Skills deal 10 % inc. Spell DmgSupported Skills deal 10 % increased Spell Damage

Trigger

Cast while Channelling Support Lv. 38+ ★

Cast while Channelling Support

Support

Cast while Channelling Support

SupportChannellingSpellTriggerCastwhile

Cost & Reservation Multiplier
120%120%

Req: Dex 48+ | Int 70+Dex 48+ | Int 70+

Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.

Mine

Charged Mines Support Lv. 31+ ★

Charged Mines Support

Support

Charged Mines Support

CriticalSupportMineChargedMines

Cost & Reservation Multiplier
140%140%

Req: Dex 48+ | Int 70+Dex 48+ | Int 70+

Supports skills which throw mines.Supports skills which throw mines.

Core Mods

  • Supported Skills have 8% increased Mine Throwing Speed per Frenzy ChargeSupported Skills have 8% increased Mine Throwing Speed per Frenzy Charge
  • Supported Skills have 20% increased Critical Strike Chance per Power Charge when used by MinesSupported Skills have 20% increased Critical Strike Chance per Power Charge when used by Mines
  • (20 - 30) % chance to gain a Frenzy Charge when a Mine from Supported Skills is Detonated targeting an Enemy(20 - 30) % chance to gain a Frenzy Charge when a Mine from Supported Skills is Detonated targeting an Enemy30 % chance to gain a Frenzy Charge when a Mine from Supported Skills is Detonated targeting an Enemy30 % chance to gain a Frenzy Charge when a Mine from Supported Skills is Detonated targeting an Enemy
  • (20 - 30) % chance to gain a Power Charge when a Mine from Supported Skills is Detonated targeting an Enemy(20 - 30) % chance to gain a Power Charge when a Mine from Supported Skills is Detonated targeting an Enemy30 % chance to gain a Power Charge when a Mine from Supported Skills is Detonated targeting an Enemy30 % chance to gain a Power Charge when a Mine from Supported Skills is Detonated targeting an Enemy

q20: (0 - 10) % inc. Mine Dmg(0 - 10) % increased Mine Damage10 % inc. Mine Dmg10 % increased Mine Damage

Minion

Companionship Support Lv. 72+ ★

Companionship Support

Support

Companionship Support

ExceptionalSupportMinionCompanionship

Cost & Reservation Multiplier
140%140%

Req: Dex 75+ | Int 52+Dex 75+ | Int 52+

Supports skills that create minions which can be damaged. Cannot support triggered skills.Supports skills that create minions which can be damaged. Cannot support triggered skills.

Core Mods

  • Minions from Supported Skills take 15 % of Hit Dmg from their Life before you if they are your only MinionMinions from Supported Skills take 15 % of Hit Damage from their Life before you if they are your only Minion
  • Minions from Supported Skills have (40 - 60) % more max Life if they are your only MinionMinions from Supported Skills have (40 - 60) % more maximum Life if they are your only MinionMinions from Supported Skills have 60 % more max Life if they are your only MinionMinions from Supported Skills have 60 % more maximum Life if they are your only Minion

q20: Supported Skills have (0 - 20) % inc. Minion max LifeSupported Skills have (0 - 20) % increased Minion maximum LifeSupported Skills have 20 % inc. Minion max LifeSupported Skills have 20 % increased Minion maximum Life

Duration

Frigid Bond Support Lv. 38+ ★

Frigid Bond Support

Support

Frigid Bond Support

ColdSupportLinkDurationFrigidBond

Cost & Reservation Multiplier
140%140%

Req: Int 111+Int 111+

Supports link skills.Supports link skills.

Core Mods

  • Supported Skills Dmg and Chill Enemies between you and Linked TargetsSupported Skills Damage and Chill Enemies between you and Linked Targets
  • Supported Skills deal (355.9 - 3566.4) Base Cold.Dmg per secondSupported Skills deal (355.9 - 3566.4) Base Cold Damage per secondSupported Skills deal 3566.4 Base Cold.Dmg per secondSupported Skills deal 3566.4 Base Cold Damage per second
  • Dmg and Chill Linger for a Base Dur. of 2 secondsDamage and Chill Linger for a Base Duration of 2 seconds
  • Modifiers to Spell Dmg apply to Supported Skill's Dmg Over Time effectModifiers to Spell Damage apply to Supported Skill's Damage Over Time effect
  • Base duration is 3 secondsBase duration is 3 seconds

q20: Dmg and Chill Linger for a Base Dur. of +(0 - 2) secondsDamage and Chill Linger for a Base Duration of +(0 - 2) secondsDmg and Chill Linger for a Base Dur. of +2 secondsDamage and Chill Linger for a Base Duration of +2 seconds

Mine

High-Impact Mine Support Lv. 31+ ★

High-Impact Mine Support

Support

High-Impact Mine Support

MineSupportAoEAuraHigh-Impact

Cost & Reservation Multiplier
65%65%

Req: Dex 48+ | Int 70+Dex 48+ | Int 70+

Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.

Core Mods

  • Supported Attack Skills cannot be used with Melee WeaponsSupported Attack Skills cannot be used with Melee Weapons
  • Mine lasts 5 secondsMine lasts 5 seconds
  • Supported Skills gain a Base Reservation equal to Base Mana and Life CostSupported Skills gain a Base Reservation equal to Base Mana and Life Cost
  • Supported Skills have a Base Mine Detonation Time of 0.25 secondsSupported Skills have a Base Mine Detonation Time of 0.25 seconds
  • Supported Skills deal 60-55% less DamageSupported Skills deal 60-55% less Damage
  • Each Mine from Supported Skills applies 2 % chance to deal Double Dmg to Hits against Enemies near it, up to a max of 100%Each Mine from Supported Skills applies 2 % chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100%

q20: (0 - 10) % inc. Mine Dmg(0 - 10) % increased Mine Damage10 % inc. Mine Dmg10 % increased Mine Damage

Minion

Infernal Legion Support Lv. 8+ ★

Infernal Legion Support

Support

Infernal Legion Support

FireAoESupportMinionInfernalLegion

Cost & Reservation Multiplier
120%120%

Req: Str 48+ | Int 70+Str 48+ | Int 70+

Supports skills which create Minions.Supports skills which create Minions.

Core Mods

  • Minions from Supported Skills take 40 % of their Maximum Life as Fire.Dmg per secondMinions from Supported Skills take 40 % of their Maximum Life as Fire Damage per second
  • Minions from Supported Skills deal (15.5 - 2092.6) Fire.Dmg per second to Enemies near themMinions from Supported Skills deal (15.5 - 2092.6) Fire Damage per second to Enemies near themMinions from Supported Skills deal 2092.6 Fire.Dmg per second to Enemies near themMinions from Supported Skills deal 2092.6 Fire Damage per second to Enemies near them
  • Minions from Supported Skills have +(0 - 0.5) m to Radius of their Burning EffectMinions from Supported Skills have +(0 - 0.5) metres to Radius of their Burning EffectMinions from Supported Skills have +0.5 m to Radius of their Burning EffectMinions from Supported Skills have +0.5 metres to Radius of their Burning Effect

q20: Minions from Supported Skills deal (0 - 10) % inc. DmgMinions from Supported Skills deal (0 - 10) % increased DamageMinions from Supported Skills deal 10 % inc. DmgMinions from Supported Skills deal 10 % increased Damage

Minion

Minion Pact Support Lv. 72+ ★

Minion Pact Support

Support

Minion Pact Support

ExceptionalSpellMinionPhysicalSupportPact

Req: Int 120+Int 120+

Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, arcane skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, arcane skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.

Core Mods

  • Supported Spells Sacrifice a random nearby Dmgable Minion on Cast to gain added Phys.Dmg equal to (2 - 2.8) % of Sacrificed Minion's LifeSupported Spells Sacrifice a random nearby Damageable Minion on Cast to gain added Physical Damage equal to (2 - 2.8) % of Sacrificed Minion's LifeSupported Spells Sacrifice a random nearby Dmgable Minion on Cast to gain added Phys.Dmg equal to 2.8 % of Sacrificed Minion's LifeSupported Spells Sacrifice a random nearby Damageable Minion on Cast to gain added Physical Damage equal to 2.8 % of Sacrificed Minion's Life

q20: Supported Skills deal (0 - 10) % inc. Spell DmgSupported Skills deal (0 - 10) % increased Spell DamageSupported Skills deal 10 % inc. Spell DmgSupported Skills deal 10 % increased Spell Damage

Totem

Spell Totem Support Lv. 8+ ★

Spell Totem Support

Support

Spell Totem Support

SupportSpellTotem

Cost & Reservation Multiplier
200%200%

Req: Str 70+ | Int 48+Str 70+ | Int 48+

Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.

Core Mods

  • Supported Skills deal 55-50% less DamageSupported Skills deal 55-50% less Damage
  • Supported Skills will summon a Totem which uses that SkillSupported Skills will summon a Totem which uses that Skill
  • Totem lasts 8 secondsTotem lasts 8 seconds
  • Supported Skills have 40 % less Cast SpeedSupported Skills have 40 % less Cast Speed

q20: Supported Skills have (0 - 10) % inc. Totem Placement speedSupported Skills have (0 - 10) % increased Totem Placement speedSupported Skills have 10 % inc. Totem Placement speedSupported Skills have 10 % increased Totem Placement speed

Spell

Unleash Support Lv. 38+ ★

Unleash Support

Support

Unleash Support

SpellSupportUnleash

Cost & Reservation Multiplier
140%140%

Req: Int 111+Int 111+

Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.

Core Mods

  • Supported Spells gain a Seal every (0.71 - 0.9) seconds, to a max of 3 Seals Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lostSupported Spells gain a Seal every (0.71 - 0.9) seconds, to a maximum of 3 Seals Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lostSupported Spells gain a Seal every 0.9 seconds, to a max of 3 Seals Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lostSupported Spells gain a Seal every 0.9 seconds, to a maximum of 3 Seals Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost
  • Supported Skills deal 45-26% less Damage when ReoccurringSupported Skills deal 45-26% less Damage when Reoccurring

q20: Supported Skills deal (0 - 10) % inc. Spell DmgSupported Skills deal (0 - 10) % increased Spell DamageSupported Skills deal 10 % inc. Spell DmgSupported Skills deal 10 % increased Spell Damage

Exceptional

Greater Unleash Support Lv. 72+ ★

Greater Unleash Support

Support

Greater Unleash Support

ExceptionalSpellSupportGreaterUnleash

Cost & Reservation Multiplier
150%150%

Req: Int 120+Int 120+

Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.

Core Mods

  • Supported Spells gain a Seal every (0.66 - 0.7) seconds, to a max of 4 Seals Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lostSupported Spells gain a Seal every (0.66 - 0.7) seconds, to a maximum of 4 Seals Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lostSupported Spells gain a Seal every 0.7 seconds, to a max of 4 Seals Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lostSupported Spells gain a Seal every 0.7 seconds, to a maximum of 4 Seals Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost
  • Supported Skills deal 25-23% less Damage when ReoccurringSupported Skills deal 25-23% less Damage when Reoccurring

q20: Supported Skills deal (0 - 10) % inc. Spell DmgSupported Skills deal (0 - 10) % increased Spell DamageSupported Skills deal 10 % inc. Spell DmgSupported Skills deal 10 % increased Spell Damage

Updated Supports

Greater Kinetic Instability Support Lv. 76+ ★

Greater Kinetic Instability Support

Support

Greater Kinetic Instability Support

ExceptionalCriticalSupportAoETriggerAttackDuration

Cost & Reservation Multiplier
130%130%
Quality
+20%+20%

Req: Int 120+Int 120+

Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on critical strike. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on critical strike. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.

Core Mods

  • Supported Skills deal 10% inc. Atk DmgSupported Skills deal 10% increased Attack Damage
  • Supported Skills Trigger Kinetic Flux on Critical StrikeSupported Skills Trigger Kinetic Flux on Critical Strike

Updated Supports

Kinetic Instability Support Lv. 70+ ★

Kinetic Instability Support

Support

Kinetic Instability Support

SupportAoETriggerAttackDurationUpdated 3.29

Cost & Reservation Multiplier
120%120%
Quality
+20%+20%

Req: Int 111+Int 111+

Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on kill. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on kill. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.

Core Mods

  • Supported Skills deal 10% inc. Atk DmgSupported Skills deal 10% increased Attack Damage
  • Supported Skills trigger Kinetic Flux on Killing BlowSupported Skills trigger Kinetic Flux on Killing Blow

Overview

Curse of the Allflame: Updated Supports

  • The official 3.29.0 patch notes also update existing Support gems, and the July 23 official gem-data article adds exact level 20/20 data for the changed supports.
  • The section reuses the styled patchnotes card set and supplements it with any missing source-backed official gem-data cards.

Updated Supports

#
Skilltree · Ascendancies · Scion

Reliquarian

Scion · 5 key / 8 small

Meta Usage: 2%

2026-10-14 07:19 UTC

Armour Display

ChoiceNode Meta 99%
Armour Display tree position
  • Grants 1 Passive Skill PointsGrants 1 Passive Skill Points
  • Grants 1 Passive Skill PointsGrants 1 Passive Skill Points

Choice options

Elevore

Option Meta ???
  • +25% chance to Suppress Spell Dmg+25% chance to Suppress Spell Damage
  • 25% chance to Avoid Elemental Ailments25% chance to Avoid Elemental Ailments
  • Recover 200 Life when you Suppress Spell Dmg.Recover 200 Life when you Suppress Spell Damage.

Kaom's Roots

Option Meta ???
  • +100 to max Life+100 to maximum Life
  • Cannot be Knocked BackCannot be Knocked Back
  • Action Speed cannot be modified to below Base ValueAction Speed cannot be modified to below Base Value
  • Cannot Evade enemy AttacksCannot Evade enemy Attacks
  • Cannot be Stunned.Cannot be Stunned.

The Apostate

Option Meta ???
  • Removes all ESRemoves all Energy Shield
  • Gain Maximum Life instead of Maximum ES from Equipped Armour ItemsGain Maximum Life instead of Maximum Energy Shield from Equipped Armour Items
  • -12 Maximum Life per Level.-12 Maximum Life per Level.

Vaal Caress

Option Meta ???
  • Gain Onslaught for 20 seconds on using a Vaal SkillGain Onslaught for 20 seconds on using a Vaal Skill
  • +2 to Level of all Vaal Skill Gems.+2 to Level of all Vaal Skill Gems.

Dawnbreaker

Option Meta ???
  • 25% of Cold.Dmg, Light.Dmg, and Physical Dmg taken as Fire.Dmg.25% of Cold Damage, Lightning Damage, and Physical Damage taken as Fire Damage.
Official preview image

Jewellery Display

ChoiceNode Meta 44%
Jewellery Display tree position
  • Grants 1 Passive Skill PointsGrants 1 Passive Skill Points
  • Grants 1 Passive Skill PointsGrants 1 Passive Skill Points

Choice options

Kaom's Binding

Option Meta ???
  • Nearby Enemies Convert 25% of their Phys.Dmg to FireNearby Enemies Convert 25% of their Physical Damage to Fire
  • 15% inc. Str.15% increased Strength.

Screams of the Desiccated

Option Meta ???
  • You have Impenetrable Shrine Buff while affected by no Flasks.You have Impenetrable Shrine Buff while affected by no Flasks.

Presence of Chayula

Option Meta ???
  • Cannot be StunnedCannot be Stunned
  • 20% of Maximum Life Converted to ES.20% of Maximum Life Converted to Energy Shield.

Gloomfang

Option Meta ???
  • Skills Chain +1 timesSkills Chain +1 times
  • Proj that have Chained gain 20% of Non-Chaos.Dmg as extra Chaos.Dmg.Projectiles that have Chained gain 20% of Non-Chaos Damage as extra Chaos Damage.

Melding of the Flesh

Option Meta ???
  • -5% to all max Ele.Res-5% to all maximum Elemental Resistances
  • Ele.Res are capped by your highest Maximum Elemental Resistance instead.Elemental Resistances are capped by your highest Maximum Elemental Resistance instead.

Polaric Devastation

Option Meta ???
  • 40% inc. Dur. of Ailments on Enemies40% increased Duration of Ailments on Enemies
  • Cover Enemies in Ash for 5 seconds when you Ignite themCover Enemies in Ash for 5 seconds when you Ignite them
  • Cover Enemies in Frost for 5 seconds when you Freeze them.Cover Enemies in Frost for 5 seconds when you Freeze them.
Official preview image

Martial Weapon Display

ChoiceNode Meta 22%
Martial Weapon Display tree position
  • Grants 1 Passive Skill PointsGrants 1 Passive Skill Points
  • Grants 1 Passive Skill PointsGrants 1 Passive Skill Points

Choice options

Ahn's Might

Option Meta ???
  • 20% more Accu while at max Frenzy Charges20% more Accuracy Rating while at maximum Frenzy Charges
  • -1 to Maximum Frenzy Charges-1 to Maximum Frenzy Charges
  • +100% to Critical Strike Multiplier while you have no Frenzy Charges.+100% to Critical Strike Multiplier while you have no Frenzy Charges.

Ngamahu's Flame

Option Meta ???
  • Trigger Level 20 Molten Burst on Melee HitTrigger Level 20 Molten Burst on Melee Hit
  • Dmg Penetrates 20% Fire Res.Damage Penetrates 20% Fire Resistance.
Molten Burst
AttackProjectileAreaFire
Level
2020

Launch molten projectiles from the point of impact, causing area attack damage to enemies where they land.Launch molten projectiles from the point of impact, causing area attack damage to enemies where they land.

  • Cooldown: 0.15 secCooldown Time: 0.15 sec
  • Atk Dmg: 200% of baseAttack Damage: 200% of base
  • Effectiveness of Added Dmg: 200%Effectiveness of Added Damage: 200%
  • Fires 3 additional ProjFires 3 additional Projectiles
  • 60% of Phys.Dmg Converted to Fire.Dmg60% of Physical Damage Converted to Fire Damage
  • Trigger this Skill on Melee HitTrigger this Skill on Melee Hit

Fidelitas' Spike

Option Meta ???
  • Hits always ShockHits always Shock
  • Deal no Phys.DmgDeal no Physical Damage
  • Herald of Thunder has 100% inc. Buff Effect and 100% inc. Mana Reservation Efficiency.Herald of Thunder has 100% increased Buff Effect and 100% increased Mana Reservation Efficiency.

Al Dhih

Option Meta ???
  • Enemies Taunted by your Warcries Explode on death, dealing 8% of their max Life as Chaos.DmgEnemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage
  • Warcry Skills' Cooldown is 4 seconds.Warcry Skills' Cooldown Time is 4 seconds.

The Shattered Divinity

Option Meta ???
  • Grants Summon Greater Harbinger of Directions SkillGrants Summon Greater Harbinger of Directions Skill
  • +40 to Str and Dex.+40 to Strength and Dexterity.

The Sacred Chalice

Option Meta ???
  • Gain a Flask Charge when you deal a Critical StrikeGain a Flask Charge when you deal a Critical Strike
  • gain 20% of Phys.Dmg as Extra Cold, Fire, or Light.Dmg after recently using a Sapphire, Ruby, or Topaz Flask respectively.gain 20% of Physical Damage as Extra Cold, Fire, or Lightning Damage after recently using a Sapphire, Ruby, or Topaz Flask respectively.
Official preview image

Caster Weapon Display

ChoiceNode Meta 73%
Caster Weapon Display tree position
  • Grants 1 Passive Skill PointsGrants 1 Passive Skill Points
  • Grants 1 Passive Skill PointsGrants 1 Passive Skill Points

Choice options

Arakaali's Fang

Option Meta ???
  • Trigger Level 20 Raise Spiders on Kill.Trigger Level 20 Raise Spiders on Kill.
Raise Spiders
Triggered Item Skill
Level
2020

Xirgil's Crank

Option Meta ???
  • +1 to Level of all Spell Skill Gems+1 to Level of all Spell Skill Gems
  • 30% chance for ES Recharge to start when you Block.30% chance for Energy Shield Recharge to start when you Block.

The Sands of Time

Option Meta ???
  • Trigger Level 1 Suspend in Time on Casting a Spell.Trigger Level 1 Suspend in Time on Casting a Spell.

The Black Cane

Option Meta ???
  • Each Summoned Phantasm grants you Phantasmal Might.Each Summoned Phantasm grants you Phantasmal Might.

Femurs of the Saints

Option Meta ???
  • +1% Chance to Block Atk Dmg per Summoned Skeleton+1% Chance to Block Attack Damage per Summoned Skeleton
  • 2% inc. Attack and Cast Speed per Summoned Raging Spirit2% increased Attack and Cast Speed per Summoned Raging Spirit
  • Regenerate 0.6% of Life per second for each Raised ZombieRegenerate 0.6% of Life per second for each Raised Zombie
  • 30% inc. Mana Regeneration Rate per Raised Spectre.30% increased Mana Regeneration Rate per Raised Spectre.

Shimmeron

Option Meta ???
  • +8% to Critical Strike Multiplier, +0.3% to Critical Strike Chance, and +3% Chance to Block Spell Dmg per Power Charge.+8% to Critical Strike Multiplier, +0.3% to Critical Strike Chance, and +3% Chance to Block Spell Damage per Power Charge.
Official preview image

Unleashed Potential

KeyNode

Hidden Ascendancy (Forbidden Flame/Flesh)Hidden Ascendancy (Forbidden Flame/Flesh)

  • +1 to Maximum Endurance Charges+1 to Maximum Endurance Charges
  • +1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges
  • +1 to Maximum Power Charges+1 to Maximum Power Charges
  • 400% inc. Endurance, Frenzy and Power Charge Dur.400% increased Endurance, Frenzy and Power Charge Duration
  • 25% chance to gain a Power, Frenzy or Endurance Charge on Kill25% chance to gain a Power, Frenzy or Endurance Charge on Kill

Overview

Curse of the Allflame: Reliquarian

  • Reliquarian remains the Scion's second Ascendancy in 3.29, but its unique-derived choices rotate for Curse of the Allflame. Grinding Gear Games revealed four display clusters containing 23 effects before the full expansion reveal.
  • The tables below transcribe the official preview images. Values should be treated as pre-release until the 3.29 game data and patch notes are available.

Reliquarian 3.29

#
Skilltree · Ascendancies · Scion

Luminary

Scion · 7 key / 11 small

Meta Usage: 24%

2026-10-14 07:19 UTC

Bestowed Knighthood

KeyNode
Bestowed Knighthood tree position
  • Your Mercenary and their Minions have 15% inc. max LifeYour Mercenary and their Minions have 15% increased maximum Life
  • 5% inc. Light Radius5% increased Light Radius
  • Your Mercenary Taunts on HitYour Mercenary Taunts on Hit
  • Your Mercenary has 50% inc. effect of Non-Curse Auras from SkillsYour Mercenary has 50% increased effect of Non-Curse Auras from Skills

Golden Glory

KeyNode
Golden Glory tree position
  • Link Skills have 10% inc. Cast SpeedLink Skills have 10% increased Cast Speed
  • 5% inc. Light Radius5% increased Light Radius
  • Increases and Reductions to Light Radius also apply to Effect of your Link Skill Buffs on your MercenaryIncreases and Reductions to Light Radius also apply to Effect of your Link Skill Buffs on your Mercenary

Legendary Arms

KeyNode
Legendary Arms tree position
  • Your Mercenary can equip Unique BeltsYour Mercenary can equip Unique Belts
  • Your Mercenary can equip Unique BootsYour Mercenary can equip Unique Boots
  • Your Mercenary can equip Unique HelmetsYour Mercenary can equip Unique Helmets
  • Your Mercenary can equip Unique AmuletsYour Mercenary can equip Unique Amulets
  • Your Mercenary can equip Unique RingsYour Mercenary can equip Unique Rings
  • Your Mercenary can equip Unique GlovesYour Mercenary can equip Unique Gloves
  • Your Mercenary can equip Unique Weapons, Shields and QuiversYour Mercenary can equip Unique Weapons, Shields and Quivers
  • Your Mercenary and their Minions deal 8% more Dmg for each Unique item they have equippedYour Mercenary and their Minions deal 8% more Damage for each Unique item they have equipped

Loyal Bodyguard

KeyNode
Loyal Bodyguard tree position
  • Your Mercenary and their Minions have 15% inc. max LifeYour Mercenary and their Minions have 15% increased maximum Life
  • 5% inc. Light Radius5% increased Light Radius
  • If your Mercenary's Life is higher than your own, 20% of Dmg from Hits is taken from your Mercenary's Life before youIf your Mercenary's Life is higher than your own, 20% of Damage from Hits is taken from your Mercenary's Life before you
  • If your Mercenary's Life is lower than your own, 40% of Dmg they take is Recouped as LifeIf your Mercenary's Life is lower than your own, 40% of Damage they take is Recouped as Life

Noble Blood

KeyNode
Noble Blood tree position
  • Your Mercenary and their Minions deal 15% inc. DmgYour Mercenary and their Minions deal 15% increased Damage
  • 5% inc. Light Radius5% increased Light Radius
  • You can hire a Mercenary permanentlyYou can hire a Mercenary permanently

Oath of Fealty

KeyNode
Oath of Fealty tree position
  • Link Skills have 10% inc. Cast SpeedLink Skills have 10% increased Cast Speed
  • 5% inc. Light Radius5% increased Light Radius
  • 50% less Cost of Link Skills50% less Cost of Link Skills
  • Link Skills have infinite Attachment Dur.Link Skills have infinite Attachment Duration
  • If your Linked Mercenary dies, the Link owner does not also dieIf your Linked Mercenary dies, the Link owner does not also die

Unleashed Potential

KeyNode

Hidden Ascendancy (Forbidden Flame/Flesh)Hidden Ascendancy (Forbidden Flame/Flesh)

  • +1 to Maximum Endurance Charges+1 to Maximum Endurance Charges
  • +1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges
  • +1 to Maximum Power Charges+1 to Maximum Power Charges
  • 400% inc. Endurance, Frenzy and Power Charge Dur.400% increased Endurance, Frenzy and Power Charge Duration
  • 25% chance to gain a Power, Frenzy or Endurance Charge on Kill25% chance to gain a Power, Frenzy or Endurance Charge on Kill

Overview

Curse of the Allflame: Luminary Ascendancy

  • Luminary is the new Scion Ascendancy class introduced with Curse of the Allflame. Its defining mechanic is a permanently hired Mercenary whose equipment can be changed, creating a build space around active allies, Link skills, aura value, and unique-item unlocks.
  • The Luminary tree below is generated from the pinned official passive-tree export. Its directed routes assign every small node to the first following key node while the complete graph remains available for the tree drawing.

Luminary

#

Deathmarked

Assassin - Changed Notable

Removed

  • Marked Enemy cannot Evade Attacks.Marked Enemy cannot Evade Attacks.

Added

  • 10% inc. Effect of your Marks per max Power Charge.10% increased Effect of your Marks per maximum Power Charge.
  • 3% of Leech is Instant per max Power Charge.3% of Leech is Instant per maximum Power Charge.

Unchanged

  • Trigger Level 30 Assassin's Mark on Attack Critical Strike against a Rare or Unique Enemy and you have no Mark.Trigger Level 30 Assassin's Mark on Attack Critical Strike against a Rare or Unique Enemy and you have no Mark.
  • Mark Skills Cost no Mana.Mark Skills Cost no Mana.
Patch notes

Mystical Infusion

Assassin - Changed Notable

Bifurcated Critical Strikes roll critical strike chance twice. One success is a regular critical strike; two successes double the extra damage from critical strike multiplier.Bifurcated Critical Strikes roll critical strike chance twice. One success is a regular critical strike; two successes double the extra damage from critical strike multiplier.

Removed

  • Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon.Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon.

Added

  • Spell Critical Strike Chance Bifurcates.Spell Critical Strike Chance Bifurcates.
  • 30% less Spell Critical Strike Chance.30% less Spell Critical Strike Chance.
Patch notes

Ritual of Awakening

Hierophant - Changed Notable

Before

  • 5% more Dmg per Summoned Totem.5% more Damage per Summoned Totem.

After

  • 3% more Dmg per Summoned Totem.3% more Damage per Summoned Totem.

Unchanged

  • Regenerate 0.5% of Mana/s for each Summoned Totem.Regenerate 0.5% of Mana per second for each Summoned Totem.
  • You and your Totems Regenerate 1% of Life per second for each Summoned Totem.You and your Totems Regenerate 1% of Life per second for each Summoned Totem.
Patch notes

Instruments of Justice

Inquisitor - Added Notable

Before

  • Not present before 3.29.Not present before 3.29.

Added

  • Requires Instruments of Virtue.Requires Instruments of Virtue.
  • Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon.Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon.
Patch notes

Instruments of Zeal

Inquisitor - Changed Notable

Before

  • +4 to Maximum Fanatic Charges.+4 to Maximum Fanatic Charges.
  • Fanaticism Buff lasts for 4 seconds.Fanaticism Buff lasts for 4 seconds.
  • Fanaticism grants 75% reduced Cost of Spells you cast yourself.Fanaticism grants 75% reduced Cost of Spells you cast yourself.

After

  • +3 to Maximum Fanatic Charges.+3 to Maximum Fanatic Charges.
  • Fanaticism Buff lasts for 5 seconds.Fanaticism Buff lasts for 5 seconds.
  • Fanaticism grants 75% less Cost of Spells you cast yourself.Fanaticism grants 75% less Cost of Spells you cast yourself.

Unchanged

  • Gain 1 Fanatic Charge every second if you've Attacked in the past second.Gain 1 Fanatic Charge every second if you've Attacked in the past second.
  • Lose all Fanatic Charges on reaching Maximum Fanatic Charges.Lose all Fanatic Charges on reaching Maximum Fanatic Charges.
Patch notes

Unhallowed Rite

Occultist - Added Notable

Before

  • Not present before 3.29.Not present before 3.29.

Added

  • Requires either Vile Bastion or Forbidden Power.Requires either Vile Bastion or Forbidden Power.
  • Gain Spirit Infusion every second while Channelling a Spell.Gain Spirit Infusion every second while Channelling a Spell.
  • Each stack grants 30% faster start of ES Recharge.Each stack grants 30% faster start of Energy Shield Recharge.
  • Channelling Spells deal 10% more Dmg.Channelling Spells deal 10% more Damage.
  • Channelling Spells have 20% more Cost.Channelling Spells have 20% more Cost.
  • Maximum of 5 stacks.Maximum of 5 stacks.
  • Lose one stack every 0.5 seconds if you have not gained a stack in the past 2 seconds.Lose one stack every 0.5 seconds if you have not gained a stack in the past 2 seconds.
Patch notes

Overview

Curse of the Allflame: Other Ascendancy Changes

  • The dedicated Reliquarian and Luminary pages cover the two Scion Ascendancy stories. This page keeps the remaining 3.29 Ascendancy patch-note changes together as before/after node cards.
  • These cards are authored from the official 3.29.0 patch notes until the live passive-tree data refresh confirms final node text and icon ownership.

Other Changes

#

Mercenary profiles

35 profiles
Stormhand / Infamous Stormhand
Cyaxan · Int
Lotha Thork, a Stormhand mercenary in a hideout encounter.
Skills Group 1 - Primary

Normally all Primary skills are present; low-level areas can spawn fewer than six total skills.

Conductivity
Skill details
Lesser Spell Cascade I
Lesser Spell Cascade · I

Supported Area of Effect Skills also affect areas in front of and behind the targeted area

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Curse Effect III
Greater Curse Effect · III

20% increased Effect of Supported Curses

Sigil of Power
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Skills Group 2 - Secondary

Exact class-specific selection from this candidate group at regular/high-level spawning.

Spark
Skill details
Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater Lucky Lightning Damage III
Greater Lucky Lightning Damage · III

Lightning Damage with Non-Critical Strikes is Lucky

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Lightning Penetration I-III
Lesser Lightning Penetration · I

Supported Skills Penetrate 8% Lightning Resistance

Lightning Penetration · II

Supported Skills Penetrate 10% Lightning Resistance

Greater Lightning Penetration · III

Supported Skills Penetrate 12% Lightning Resistance

Greater Shock Chance I-III
Lesser Shock Chance · I

Supported Skills have 20% chance to Shock

Shock Chance · II

Supported Skills have 40% chance to Shock

Greater Shock Chance · III

Supported Skills have 60% chance to Shock

Return III
Return · III

Projectiles from Supported Skills Return

Greater Faster Projectiles I-III
Lesser Faster Projectiles · I

Supported Skills have 15% increased Projectile Speed

Faster Projectiles · II

Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles · III

Supported Skills have 40% increased Projectile Speed

Greater Elemental Focus I-III
Lesser Elemental Focus · I

Supported Skills deal 15% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Elemental Focus · II

Supported Skills deal 20% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Greater Elemental Focus · III

Supported Skills deal 30% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Greater Pierce I-III
Lesser Pierce · I

Projectiles from Supported Skills Pierce 1 additional Targets

Pierce · II

Projectiles from Supported Skills Pierce 3 additional Targets

Greater Pierce · III

Projectiles from Supported Skills Pierce 5 additional Targets

Gilded Nova III
Gilded Nova · III

Supported Skills Fire Projectiles in a circle

Arc
Skill details
Chain I-II
Lesser Chain · I

Supported Skills Chain +1 times

Chain · II

Supported Skills Chain +3 times

Greater Lucky Lightning Damage III
Greater Lucky Lightning Damage · III

Lightning Damage with Non-Critical Strikes is Lucky

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Lightning Penetration I-III
Lesser Lightning Penetration · I

Supported Skills Penetrate 8% Lightning Resistance

Lightning Penetration · II

Supported Skills Penetrate 10% Lightning Resistance

Greater Lightning Penetration · III

Supported Skills Penetrate 12% Lightning Resistance

Greater Shock Chance I-III
Lesser Shock Chance · I

Supported Skills have 20% chance to Shock

Shock Chance · II

Supported Skills have 40% chance to Shock

Greater Shock Chance · III

Supported Skills have 60% chance to Shock

Gilded Chain Distance III
Gilded Chain Distance · III

Supported Arc has +10% more Damage with Hits and Ailments for each remaining Chain

Greater Added Lightning I-III
Lesser Added Lightning · I

Supported Skills have 1 to 23 added Lightning Damage

Added Lightning · II

Supported Skills have 4 to 75 added Lightning Damage

Greater Added Lightning · III

Supported Skills have 9 to 168 added Lightning Damage

Ball Lightning of Static
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Lucky Lightning Damage III
Greater Lucky Lightning Damage · III

Lightning Damage with Non-Critical Strikes is Lucky

Greater Lightning Penetration I-III
Lesser Lightning Penetration · I

Supported Skills Penetrate 8% Lightning Resistance

Lightning Penetration · II

Supported Skills Penetrate 10% Lightning Resistance

Greater Lightning Penetration · III

Supported Skills Penetrate 12% Lightning Resistance

Greater Shock Chance I-III
Lesser Shock Chance · I

Supported Skills have 20% chance to Shock

Shock Chance · II

Supported Skills have 40% chance to Shock

Greater Shock Chance · III

Supported Skills have 60% chance to Shock

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater Added Lightning I-III
Lesser Added Lightning · I

Supported Skills have 1 to 23 added Lightning Damage

Added Lightning · II

Supported Skills have 4 to 75 added Lightning Damage

Greater Added Lightning · III

Supported Skills have 9 to 168 added Lightning Damage

Greater Stormcall
Skill details
Greater Lucky Lightning Damage III
Greater Lucky Lightning Damage · III

Lightning Damage with Non-Critical Strikes is Lucky

Greater Lightning Penetration I-III
Lesser Lightning Penetration · I

Supported Skills Penetrate 8% Lightning Resistance

Lightning Penetration · II

Supported Skills Penetrate 10% Lightning Resistance

Greater Lightning Penetration · III

Supported Skills Penetrate 12% Lightning Resistance

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Less Duration I-III
Lesser Less Duration · I

Supported Skills have 15% less Skill Effect Duration

Less Duration · II

Supported Skills have 25% less Skill Effect Duration

Greater Less Duration · III

Supported Skills have 40% less Skill Effect Duration

Spell Cascade I-III
Lesser Spell Cascade · I

Supported Area of Effect Skills also affect areas in front of and behind the targeted area

Spell Cascade · III

Supported Area of Effect Skills also affect areas in front of and behind the targeted area

Greater Shock Chance I-III
Lesser Shock Chance · I

Supported Skills have 20% chance to Shock

Shock Chance · II

Supported Skills have 40% chance to Shock

Greater Shock Chance · III

Supported Skills have 60% chance to Shock

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Elemental Focus I-III
Lesser Elemental Focus · I

Supported Skills deal 15% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Elemental Focus · II

Supported Skills deal 20% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Greater Elemental Focus · III

Supported Skills deal 30% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Greater Shock Nova
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Lightning Penetration I-III
Lesser Lightning Penetration · I

Supported Skills Penetrate 8% Lightning Resistance

Lightning Penetration · II

Supported Skills Penetrate 10% Lightning Resistance

Greater Lightning Penetration · III

Supported Skills Penetrate 12% Lightning Resistance

Greater Shock Chance I-III
Lesser Shock Chance · I

Supported Skills have 20% chance to Shock

Shock Chance · II

Supported Skills have 40% chance to Shock

Greater Shock Chance · III

Supported Skills have 60% chance to Shock

Maximum Shock Effect III
Maximum Shock Effect · III

+10% to Maximum Effect of Shock

Greater Critical Chance I-III
Lesser Critical Chance · I

Supported Skills have 80% increased Critical Strike Chance

Critical Chance · II

Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance · III

Supported Skills have 200% increased Critical Strike Chance

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Gilded Inhibitor III
Gilded Inhibitor · III

Enemies Shocked by Supported Skills have 25% reduced Cast Speed

Orb of Storms
Skill details
Chain I-II
Lesser Chain · I

Supported Skills Chain +1 times

Chain · II

Supported Skills Chain +3 times

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Gilded Jolt III
Gilded Jolt · III

10% Critical Strike Chance

Your Critical Strikes Knock Back Shocked Enemies

Stormcall
Skill details
Greater Lucky Lightning Damage III
Greater Lucky Lightning Damage · III

Lightning Damage with Non-Critical Strikes is Lucky

Greater Lightning Penetration I-III
Lesser Lightning Penetration · I

Supported Skills Penetrate 8% Lightning Resistance

Lightning Penetration · II

Supported Skills Penetrate 10% Lightning Resistance

Greater Lightning Penetration · III

Supported Skills Penetrate 12% Lightning Resistance

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Less Duration I-III
Lesser Less Duration · I

Supported Skills have 15% less Skill Effect Duration

Less Duration · II

Supported Skills have 25% less Skill Effect Duration

Greater Less Duration · III

Supported Skills have 40% less Skill Effect Duration

Spell Cascade I-III
Lesser Spell Cascade · I

Supported Area of Effect Skills also affect areas in front of and behind the targeted area

Spell Cascade · III

Supported Area of Effect Skills also affect areas in front of and behind the targeted area

Greater Shock Chance I-III
Lesser Shock Chance · I

Supported Skills have 20% chance to Shock

Shock Chance · II

Supported Skills have 40% chance to Shock

Greater Shock Chance · III

Supported Skills have 60% chance to Shock

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Elemental Focus I-III
Lesser Elemental Focus · I

Supported Skills deal 15% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Elemental Focus · II

Supported Skills deal 20% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Greater Elemental Focus · III

Supported Skills deal 30% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Gilded Voltage III
Gilded Voltage · III

Critical Strike Chance with Supported Skills is increased by Overcapped Lightning Resistance

Skills Group 3 - Utility

Exact class-specific selection from this candidate group at regular/high-level spawning.

Lightning Warp
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Less Duration I-III
Lesser Less Duration · I

Supported Skills have 15% less Skill Effect Duration

Less Duration · II

Supported Skills have 25% less Skill Effect Duration

Greater Less Duration · III

Supported Skills have 40% less Skill Effect Duration

Frostblink
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Freeze Chance I-III
Lesser Freeze Chance · I

Supported Skills have 20% chance to Freeze

Freeze Chance · II

Supported Skills have 40% chance to Freeze

Greater Freeze Chance · III

Supported Skills have 60% chance to Freeze

Flame Dash
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Wrath
Purity of Lightning
Proximity Shield
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Profile notes

Normal and Infamous share this skill package in the old PoEDB profile data; Infamous changes the encounter and item/mod reward state.

Frosthand / Infamous Frosthand
Cyaxan · Int
Thara, the Abrasive, a Frosthand mercenary in an encounter.
Skills Group 1 - Primary

Normally all Primary skills are present; low-level areas can spawn fewer than six total skills.

Frost Bomb
Skill details
Lesser Spell Cascade I
Lesser Spell Cascade · I

Supported Area of Effect Skills also affect areas in front of and behind the targeted area

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Less Duration I-III
Lesser Less Duration · I

Supported Skills have 15% less Skill Effect Duration

Less Duration · II

Supported Skills have 25% less Skill Effect Duration

Greater Less Duration · III

Supported Skills have 40% less Skill Effect Duration

Frostbite
Skill details
Lesser Spell Cascade I
Lesser Spell Cascade · I

Supported Area of Effect Skills also affect areas in front of and behind the targeted area

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Curse Effect III
Greater Curse Effect · III

20% increased Effect of Supported Curses

Skills Group 2 - Secondary

Exact class-specific selection from this candidate group at regular/high-level spawning.

Frost Wall
Skill details
Lesser Spell Cascade I
Lesser Spell Cascade · I

Supported Area of Effect Skills also affect areas in front of and behind the targeted area

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Eye of Winter
Skill details
Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Freeze Chance I-III
Lesser Freeze Chance · I

Supported Skills have 20% chance to Freeze

Freeze Chance · II

Supported Skills have 40% chance to Freeze

Greater Freeze Chance · III

Supported Skills have 60% chance to Freeze

Greater Critical Chance I-III
Lesser Critical Chance · I

Supported Skills have 80% increased Critical Strike Chance

Critical Chance · II

Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance · III

Supported Skills have 200% increased Critical Strike Chance

Brittle Chance III
Brittle Chance · III

30% chance to inflict Brittle

Greater Faster Projectiles I-III
Lesser Faster Projectiles · I

Supported Skills have 15% increased Projectile Speed

Faster Projectiles · II

Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles · III

Supported Skills have 40% increased Projectile Speed

Greater Added Cold I-III
Lesser Added Cold · I

Supported Skills have 10 to 16 added Cold Damage

Added Cold · II

Supported Skills have 33 to 49 added Cold Damage

Greater Added Cold · III

Supported Skills have 73 to 109 added Cold Damage

Vortex
Skill details
Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Ailment Effect I-III
Lesser Ailment Effect · I

Supported Skills have 30% increased Effect of non-Damaging Ailments on Enemies

Ailment Effect · II

Supported Skills have 40% increased Effect of non-Damaging Ailments on Enemies

Greater Ailment Effect · III

Supported Skills have 50% increased Effect of non-Damaging Ailments on Enemies

Greater Swift Affliction I-III
Lesser Swift Affliction · I

Supported Skills deal 15% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Swift Affliction · II

Supported Skills deal 20% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Greater Swift Affliction · III

Supported Skills deal 30% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Greater Hypothermia I-III
Lesser Hypothermia · I

Supported Skills deal 15% more Cold Damage Over Time

Supported Skills deal 15% more Damage with Hits and Ailments against Chilled Enemies

Hypothermia · II

Supported Skills deal 20% more Cold Damage Over Time

Supported Skills deal 20% more Damage with Hits and Ailments against Chilled Enemies

Greater Hypothermia · III

Supported Skills deal 30% more Cold Damage Over Time

Supported Skills deal 30% more Damage with Hits and Ailments against Chilled Enemies

Frostbolt
Skill details
Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Cold Penetration I-III
Lesser Cold Penetration · I

Supported Skills Penetrate 8% Cold Resistance

Cold Penetration · II

Supported Skills Penetrate 10% Cold Resistance

Greater Cold Penetration · III

Supported Skills Penetrate 12% Cold Resistance

Greater Freeze Chance I-III
Lesser Freeze Chance · I

Supported Skills have 20% chance to Freeze

Freeze Chance · II

Supported Skills have 40% chance to Freeze

Greater Freeze Chance · III

Supported Skills have 60% chance to Freeze

Return III
Return · III

Projectiles from Supported Skills Return

Greater Faster Projectiles I-III
Lesser Faster Projectiles · I

Supported Skills have 15% increased Projectile Speed

Faster Projectiles · II

Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles · III

Supported Skills have 40% increased Projectile Speed

Ice Nova
Skill details
Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Freeze Chance I-III
Lesser Freeze Chance · I

Supported Skills have 20% chance to Freeze

Freeze Chance · II

Supported Skills have 40% chance to Freeze

Greater Freeze Chance · III

Supported Skills have 60% chance to Freeze

Greater Ailment Effect I-III
Lesser Ailment Effect · I

Supported Skills have 30% increased Effect of non-Damaging Ailments on Enemies

Ailment Effect · II

Supported Skills have 40% increased Effect of non-Damaging Ailments on Enemies

Greater Ailment Effect · III

Supported Skills have 50% increased Effect of non-Damaging Ailments on Enemies

Greater Cold Penetration I-III
Lesser Cold Penetration · I

Supported Skills Penetrate 8% Cold Resistance

Cold Penetration · II

Supported Skills Penetrate 10% Cold Resistance

Greater Cold Penetration · III

Supported Skills Penetrate 12% Cold Resistance

Brittle Chance III
Brittle Chance · III

30% chance to inflict Brittle

Greater Critical Chance I-III
Lesser Critical Chance · I

Supported Skills have 80% increased Critical Strike Chance

Critical Chance · II

Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance · III

Supported Skills have 200% increased Critical Strike Chance

Greater Elemental Focus I-III
Lesser Elemental Focus · I

Supported Skills deal 15% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Elemental Focus · II

Supported Skills deal 20% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Greater Elemental Focus · III

Supported Skills deal 30% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Greater Added Cold I-III
Lesser Added Cold · I

Supported Skills have 10 to 16 added Cold Damage

Added Cold · II

Supported Skills have 33 to 49 added Cold Damage

Greater Added Cold · III

Supported Skills have 73 to 109 added Cold Damage

Gilded Freezer Burn III
Gilded Freezer Burn · III

Supported Skills gain 30% of Cold Damage as Extra Fire Damage

Ice Nova of Projection
Skill details
Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Freeze Chance I-III
Lesser Freeze Chance · I

Supported Skills have 20% chance to Freeze

Freeze Chance · II

Supported Skills have 40% chance to Freeze

Greater Freeze Chance · III

Supported Skills have 60% chance to Freeze

Greater Ailment Effect I-III
Lesser Ailment Effect · I

Supported Skills have 30% increased Effect of non-Damaging Ailments on Enemies

Ailment Effect · II

Supported Skills have 40% increased Effect of non-Damaging Ailments on Enemies

Greater Ailment Effect · III

Supported Skills have 50% increased Effect of non-Damaging Ailments on Enemies

Greater Cold Penetration I-III
Lesser Cold Penetration · I

Supported Skills Penetrate 8% Cold Resistance

Cold Penetration · II

Supported Skills Penetrate 10% Cold Resistance

Greater Cold Penetration · III

Supported Skills Penetrate 12% Cold Resistance

Brittle Chance III
Brittle Chance · III

30% chance to inflict Brittle

Greater Critical Chance I-III
Lesser Critical Chance · I

Supported Skills have 80% increased Critical Strike Chance

Critical Chance · II

Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance · III

Supported Skills have 200% increased Critical Strike Chance

Greater Elemental Focus I-III
Lesser Elemental Focus · I

Supported Skills deal 15% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Elemental Focus · II

Supported Skills deal 20% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Greater Elemental Focus · III

Supported Skills deal 30% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Icestorm
Skill details
Spell Cascade I-III
Lesser Spell Cascade · I

Supported Area of Effect Skills also affect areas in front of and behind the targeted area

Spell Cascade · III

Supported Area of Effect Skills also affect areas in front of and behind the targeted area

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Cold Penetration I-III
Lesser Cold Penetration · I

Supported Skills Penetrate 8% Cold Resistance

Cold Penetration · II

Supported Skills Penetrate 10% Cold Resistance

Greater Cold Penetration · III

Supported Skills Penetrate 12% Cold Resistance

Greater Critical Chance I-III
Lesser Critical Chance · I

Supported Skills have 80% increased Critical Strike Chance

Critical Chance · II

Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance · III

Supported Skills have 200% increased Critical Strike Chance

Greater Ailment Effect I-III
Lesser Ailment Effect · I

Supported Skills have 30% increased Effect of non-Damaging Ailments on Enemies

Ailment Effect · II

Supported Skills have 40% increased Effect of non-Damaging Ailments on Enemies

Greater Ailment Effect · III

Supported Skills have 50% increased Effect of non-Damaging Ailments on Enemies

Greater Hypothermia I-III
Lesser Hypothermia · I

Supported Skills deal 15% more Cold Damage Over Time

Supported Skills deal 15% more Damage with Hits and Ailments against Chilled Enemies

Hypothermia · II

Supported Skills deal 20% more Cold Damage Over Time

Supported Skills deal 20% more Damage with Hits and Ailments against Chilled Enemies

Greater Hypothermia · III

Supported Skills deal 30% more Cold Damage Over Time

Supported Skills deal 30% more Damage with Hits and Ailments against Chilled Enemies

Greater Added Cold I-III
Lesser Added Cold · I

Supported Skills have 10 to 16 added Cold Damage

Added Cold · II

Supported Skills have 33 to 49 added Cold Damage

Greater Added Cold · III

Supported Skills have 73 to 109 added Cold Damage

Skills Group 3 - Utility

Exact class-specific selection from this candidate group at regular/high-level spawning.

Lightning Warp
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Less Duration I-III
Lesser Less Duration · I

Supported Skills have 15% less Skill Effect Duration

Less Duration · II

Supported Skills have 25% less Skill Effect Duration

Greater Less Duration · III

Supported Skills have 40% less Skill Effect Duration

Frostblink
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Freeze Chance I-III
Lesser Freeze Chance · I

Supported Skills have 20% chance to Freeze

Freeze Chance · II

Supported Skills have 40% chance to Freeze

Greater Freeze Chance · III

Supported Skills have 60% chance to Freeze

Flame Dash
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Purity of Ice
Discipline
Profile notes

Normal and Infamous share this skill package in the old PoEDB profile data; Infamous changes the encounter and item/mod reward state.

Flamehand
Cyaxan · Int
Elia, the Bitter, a Flamehand mercenary in a hideout encounter.
Skills Group 1 - Primary

Normally all Primary skills are present; low-level areas can spawn fewer than six total skills.

Flame Wall
Skill details
Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Elemental Focus I-III
Lesser Elemental Focus · I

Supported Skills deal 15% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Elemental Focus · II

Supported Skills deal 20% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Greater Elemental Focus · III

Supported Skills deal 30% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Flammability
Skill details
Lesser Spell Cascade I
Lesser Spell Cascade · I

Supported Area of Effect Skills also affect areas in front of and behind the targeted area

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Curse Effect III
Greater Curse Effect · III

20% increased Effect of Supported Curses

Skills Group 2 - Secondary

Exact class-specific selection from this candidate group at regular/high-level spawning.

Greater Flame Dash
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Swift Affliction I-III
Lesser Swift Affliction · I

Supported Skills deal 15% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Swift Affliction · II

Supported Skills deal 20% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Greater Swift Affliction · III

Supported Skills deal 30% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater Elemental Focus I-III
Lesser Elemental Focus · I

Supported Skills deal 15% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Elemental Focus · II

Supported Skills deal 20% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Greater Elemental Focus · III

Supported Skills deal 30% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Combustion III
Combustion · III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Flameblast
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Fire Penetration I-III
Lesser Fire Penetration · I

Supported Skills Penetrate 8% Fire Resistance

Fire Penetration · II

Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration · III

Supported Skills Penetrate 12% Fire Resistance

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Ailment Damage I-III
Lesser Ailment Damage · I

Supported Skills deal 15% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Ailment Damage · II

Supported Skills deal 20% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Greater Ailment Damage · III

Supported Skills deal 30% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Greater Ignite Chance I-III
Lesser Ignite Chance · I

Supported Skills have 20% chance to Ignite

Ignite Chance · II

Supported Skills have 40% chance to Ignite

Greater Ignite Chance · III

Supported Skills have 60% chance to Ignite

Greater Infused Channelling I-III
Lesser Infused Channelling · I

While Channelling a Supported Skill, take 5% less Damage from Hits

Infused Channelling · II

While Channelling a Supported Skill, take 8% less Damage from Hits

Greater Infused Channelling · III

While Channelling a Supported Skill, take 10% less Damage from Hits

Gilded Maximum Stages III
Gilded Maximum Stages · III

Supported Skill has +3 to maximum Stages

Combustion III
Combustion · III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Vaal Flameblast
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Fire Penetration I-III
Lesser Fire Penetration · I

Supported Skills Penetrate 8% Fire Resistance

Fire Penetration · II

Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration · III

Supported Skills Penetrate 12% Fire Resistance

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Gilded Maximum Stages III
Gilded Maximum Stages · III

Supported Skill has +3 to maximum Stages

Greater Ailment Damage I-III
Lesser Ailment Damage · I

Supported Skills deal 15% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Ailment Damage · II

Supported Skills deal 20% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Greater Ailment Damage · III

Supported Skills deal 30% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Greater Ignite Chance I-III
Lesser Ignite Chance · I

Supported Skills have 20% chance to Ignite

Ignite Chance · II

Supported Skills have 40% chance to Ignite

Greater Ignite Chance · III

Supported Skills have 60% chance to Ignite

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Combustion III
Combustion · III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Fireball
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater Ignite Chance I-III
Lesser Ignite Chance · I

Supported Skills have 20% chance to Ignite

Ignite Chance · II

Supported Skills have 40% chance to Ignite

Greater Ignite Chance · III

Supported Skills have 60% chance to Ignite

Greater Fire Penetration I-III
Lesser Fire Penetration · I

Supported Skills Penetrate 8% Fire Resistance

Fire Penetration · II

Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration · III

Supported Skills Penetrate 12% Fire Resistance

Greater Ailment Damage I-III
Lesser Ailment Damage · I

Supported Skills deal 15% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Ailment Damage · II

Supported Skills deal 20% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Greater Ailment Damage · III

Supported Skills deal 30% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Return III
Return · III

Projectiles from Supported Skills Return

Greater Faster Projectiles I-III
Lesser Faster Projectiles · I

Supported Skills have 15% increased Projectile Speed

Faster Projectiles · II

Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles · III

Supported Skills have 40% increased Projectile Speed

Greater Elemental Focus I-III
Lesser Elemental Focus · I

Supported Skills deal 15% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Elemental Focus · II

Supported Skills deal 20% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Greater Elemental Focus · III

Supported Skills deal 30% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Greater Fork III
Greater Fork · III

Projectiles from Supported Skills Fork

Combustion III
Combustion · III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Fireball of Impact
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater Ignite Chance I-III
Lesser Ignite Chance · I

Supported Skills have 20% chance to Ignite

Ignite Chance · II

Supported Skills have 40% chance to Ignite

Greater Ignite Chance · III

Supported Skills have 60% chance to Ignite

Greater Fire Penetration I-III
Lesser Fire Penetration · I

Supported Skills Penetrate 8% Fire Resistance

Fire Penetration · II

Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration · III

Supported Skills Penetrate 12% Fire Resistance

Greater Ailment Damage I-III
Lesser Ailment Damage · I

Supported Skills deal 15% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Ailment Damage · II

Supported Skills deal 20% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Greater Ailment Damage · III

Supported Skills deal 30% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Greater Elemental Focus I-III
Lesser Elemental Focus · I

Supported Skills deal 15% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Elemental Focus · II

Supported Skills deal 20% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Greater Elemental Focus · III

Supported Skills deal 30% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Combustion III
Combustion · III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Gilded Scorch Chance III
Gilded Scorch Chance · III

50% chance to Scorch Enemies

Rolling Magma
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Return III
Return · III

Projectiles from Supported Skills Return

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Chain I-II
Lesser Chain · I

Supported Skills Chain +1 times

Chain · II

Supported Skills Chain +3 times

Greater Ignite Chance I-III
Lesser Ignite Chance · I

Supported Skills have 20% chance to Ignite

Ignite Chance · II

Supported Skills have 40% chance to Ignite

Greater Ignite Chance · III

Supported Skills have 60% chance to Ignite

Greater Critical Chance I-III
Lesser Critical Chance · I

Supported Skills have 80% increased Critical Strike Chance

Critical Chance · II

Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance · III

Supported Skills have 200% increased Critical Strike Chance

Greater Faster Projectiles I-III
Lesser Faster Projectiles · I

Supported Skills have 15% increased Projectile Speed

Faster Projectiles · II

Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles · III

Supported Skills have 40% increased Projectile Speed

Greater Slower Projectiles I-III
Lesser Slower Projectiles · I

Supported Skills have 15% reduced Projectile Speed

Slower Projectiles · II

Supported Skills have 30% reduced Projectile Speed

Greater Slower Projectiles · III

Supported Skills have 40% reduced Projectile Speed

Gilded Area per Projectile III
Gilded Area per Projectile · III

Supported Skills have 5% more Area of Effect per Projectile

Greater Fire Penetration I-III
Lesser Fire Penetration · I

Supported Skills Penetrate 8% Fire Resistance

Fire Penetration · II

Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration · III

Supported Skills Penetrate 12% Fire Resistance

Greater Elemental Focus I-III
Lesser Elemental Focus · I

Supported Skills deal 15% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Elemental Focus · II

Supported Skills deal 20% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Greater Elemental Focus · III

Supported Skills deal 30% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Combustion III
Combustion · III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Flame Surge
Skill details
Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Fire Penetration I-III
Lesser Fire Penetration · I

Supported Skills Penetrate 8% Fire Resistance

Fire Penetration · II

Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration · III

Supported Skills Penetrate 12% Fire Resistance

Greater Swift Affliction I-III
Lesser Swift Affliction · I

Supported Skills deal 15% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Swift Affliction · II

Supported Skills deal 20% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Greater Swift Affliction · III

Supported Skills deal 30% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Skills Group 3 - Utility

Exact class-specific selection from this candidate group at regular/high-level spawning.

Lightning Warp
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Less Duration I-III
Lesser Less Duration · I

Supported Skills have 15% less Skill Effect Duration

Less Duration · II

Supported Skills have 25% less Skill Effect Duration

Greater Less Duration · III

Supported Skills have 40% less Skill Effect Duration

Frostblink
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Freeze Chance I-III
Lesser Freeze Chance · I

Supported Skills have 20% chance to Freeze

Freeze Chance · II

Supported Skills have 40% chance to Freeze

Greater Freeze Chance · III

Supported Skills have 60% chance to Freeze

Purity of Fire
Anger
Flame Aegis
Withertouch / Infamous Withertouch
Cyaxan · Int
Krevia, the Silent Hand, a Withertouch mercenary in a hideout encounter.
Skills Group 1 - Primary

Normally all Primary skills are present; low-level areas can spawn fewer than six total skills.

Bane
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Swift Affliction I-III
Lesser Swift Affliction · I

Supported Skills deal 15% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Swift Affliction · II

Supported Skills deal 20% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Greater Swift Affliction · III

Supported Skills deal 30% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Temporal Chains
Skill details
Greater Curse Effect III
Greater Curse Effect · III

20% increased Effect of Supported Curses

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Skills Group 2 - Secondary

Exact class-specific selection from this candidate group at regular/high-level spawning.

Greater Soulrend
Skill details
Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Swift Affliction I-III
Lesser Swift Affliction · I

Supported Skills deal 15% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Swift Affliction · II

Supported Skills deal 20% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Greater Swift Affliction · III

Supported Skills deal 30% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Return III
Return · III

Projectiles from Supported Skills Return

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Gilded Additional Duration III
Gilded Additional Duration · III

base skill effect duration [1000]

Greater DoT Multiplier I-III
Lesser DoT Multiplier · I

Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier · II

Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier · III

Supported Skills have +35% to Damage over Time Multiplier

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Added Chaos I-III
Lesser Added Chaos · I

Supported Skills have 10 to 16 added Chaos Damage

Added Chaos · II

Supported Skills have 33 to 49 added Chaos Damage

Greater Added Chaos · III

Supported Skills have 73 to 109 added Chaos Damage

Scourstorm
Skill details
Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Swift Affliction I-III
Lesser Swift Affliction · I

Supported Skills deal 15% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Swift Affliction · II

Supported Skills deal 20% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Greater Swift Affliction · III

Supported Skills deal 30% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Greater DoT Multiplier I-III
Lesser DoT Multiplier · I

Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier · II

Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier · III

Supported Skills have +35% to Damage over Time Multiplier

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Blight
Skill details
Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Swift Affliction I-III
Lesser Swift Affliction · I

Supported Skills deal 15% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Swift Affliction · II

Supported Skills deal 20% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Greater Swift Affliction · III

Supported Skills deal 30% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Gilded Hinder Duration III
Gilded Hinder Duration · III

Blight has 80% increased Hinder Duration

Greater DoT Multiplier I-III
Lesser DoT Multiplier · I

Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier · II

Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier · III

Supported Skills have +35% to Damage over Time Multiplier

Greater Infused Channelling I-III
Lesser Infused Channelling · I

While Channelling a Supported Skill, take 5% less Damage from Hits

Infused Channelling · II

While Channelling a Supported Skill, take 8% less Damage from Hits

Greater Infused Channelling · III

While Channelling a Supported Skill, take 10% less Damage from Hits

Essence Drain of Wickedness
Skill details
Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Swift Affliction I-III
Lesser Swift Affliction · I

Supported Skills deal 15% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Swift Affliction · II

Supported Skills deal 20% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Greater Swift Affliction · III

Supported Skills deal 30% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Return III
Return · III

Projectiles from Supported Skills Return

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater DoT Multiplier I-III
Lesser DoT Multiplier · I

Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier · II

Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier · III

Supported Skills have +35% to Damage over Time Multiplier

Chain I-II
Lesser Chain · I

Supported Skills Chain +1 times

Chain · II

Supported Skills Chain +3 times

Gilded Additional Leech III
Gilded Additional Leech · III

Essence Drain Regenerates +30% of Debuff Damage as Life

Altar of Chaos
Skill details
Greater DoT Multiplier I-III
Lesser DoT Multiplier · I

Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier · II

Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier · III

Supported Skills have +35% to Damage over Time Multiplier

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater Swift Affliction I-III
Lesser Swift Affliction · I

Supported Skills deal 15% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Swift Affliction · II

Supported Skills deal 20% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Greater Swift Affliction · III

Supported Skills deal 30% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Skills Group 3 - Utility

Exact class-specific selection from this candidate group at regular/high-level spawning.

Malevolence
Lightning Warp
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Less Duration I-III
Lesser Less Duration · I

Supported Skills have 15% less Skill Effect Duration

Less Duration · II

Supported Skills have 25% less Skill Effect Duration

Greater Less Duration · III

Supported Skills have 40% less Skill Effect Duration

Frostblink
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Freeze Chance I-III
Lesser Freeze Chance · I

Supported Skills have 20% chance to Freeze

Freeze Chance · II

Supported Skills have 40% chance to Freeze

Greater Freeze Chance · III

Supported Skills have 60% chance to Freeze

Flame Dash
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Clarity
Withering Step
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Gilded Wither Stacks III
Gilded Wither Stacks · III

Withering Step inflicts 5 additional Withered Debuffs

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Wither Totem
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Ironwood I-III
Lesser Ironwood · I

Totems created by Supported Skills have +10% to Physical Damage Reduction

Totems created by Supported Skills have +30% to Elemental Resistances

Ironwood · II

Totems created by Supported Skills have +20% to Physical Damage Reduction

Totems created by Supported Skills have +40% to Elemental Resistances

Greater Ironwood · III

Totems created by Supported Skills have +30% to Physical Damage Reduction

Totems created by Supported Skills have +60% to Elemental Resistances

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Profile notes

Normal and Infamous share this skill package in the old PoEDB profile data; Infamous changes the encounter and item/mod reward state.

Reanimator / Infamous Reanimator
Cyaxan · Int
Vena, the Foul, a Reanimator mercenary in a hideout encounter.
Skills Group 1 - Primary

Normally all Primary skills are present; low-level areas can spawn fewer than six total skills.

Raise Zombie of Gigantism
Skill details
Minion Caustic Death III
Minion Caustic Death · III

Your Minions spread Caustic Ground on Death, dealing 2.5% of their maximum Life as Chaos Damage per second

Greater Mitigation Ignore I-III
Lesser Mitigation Ignore · I

Hits from Supported Skills have 20% chance to ignore Enemy Physical Damage Reduction

Mitigation Ignore · II

Hits from Supported Skills have 25% chance to ignore Enemy Physical Damage Reduction

Greater Mitigation Ignore · III

Hits from Supported Skills have 30% chance to ignore Enemy Physical Damage Reduction

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Minion Damage I-III
Lesser Minion Damage · I

Minions from Supported Skills deal 15% more Damage

Minions from Supported Skills have 25% less Maximum Life

Minion Damage · II

Minions from Supported Skills deal 20% more Damage

Minions from Supported Skills have 25% less Maximum Life

Greater Minion Damage · III

Minions from Supported Skills deal 30% more Damage

Minions from Supported Skills have 25% less Maximum Life

Greater Minion Life I-III
Lesser Minion Life · I

Supported Skills have 25% more Minion maximum Life

Minion Life · II

Supported Skills have 40% more Minion maximum Life

Greater Minion Life · III

Supported Skills have 60% more Minion maximum Life

Greater Multistrike II-III
Multistrike · II

Supported Skills Repeat 1 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Multistrike · III

Supported Skills Repeat 2 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Gilded Lumbering Dead III
Gilded Lumbering Dead · III

Supported Skills have 50% increased Minion Attack Speed

Supported Skills have 30% reduced Minion Movement Speed

Desecrate
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater DoT Multiplier I-III
Lesser DoT Multiplier · I

Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier · II

Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier · III

Supported Skills have +35% to Damage over Time Multiplier

Skills Group 2 - Secondary

Exact class-specific selection from this candidate group at regular/high-level spawning.

Raise Zombie of Falling
Skill details
Minion Caustic Death III
Minion Caustic Death · III

Your Minions spread Caustic Ground on Death, dealing 2.5% of their maximum Life as Chaos Damage per second

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Minion Damage I-III
Lesser Minion Damage · I

Minions from Supported Skills deal 15% more Damage

Minions from Supported Skills have 25% less Maximum Life

Minion Damage · II

Minions from Supported Skills deal 20% more Damage

Minions from Supported Skills have 25% less Maximum Life

Greater Minion Damage · III

Minions from Supported Skills deal 30% more Damage

Minions from Supported Skills have 25% less Maximum Life

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Concentrated Effect I-III
Lesser Concentrated Effect · I

Supported Skills deal 20% more Area Damage

Supported Skills have 30% less Area of Effect

Concentrated Effect · II

Supported Skills deal 30% more Area Damage

Supported Skills have 30% less Area of Effect

Greater Concentrated Effect · III

Supported Skills deal 40% more Area Damage

Supported Skills have 30% less Area of Effect

Greater Physical as Extra Chaos II-III
Physical as Extra Chaos · II

Supported Skills gain 15% of Physical Damage as Extra Chaos Damage

Greater Physical as Extra Chaos · III

Supported Skills gain 30% of Physical Damage as Extra Chaos Damage

Greater Melee Physical Damage I-III
Lesser Melee Physical Damage · I

Supported Skills deal 10% more Melee Physical Damage

Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits

Melee Physical Damage · II

Supported Skills deal 15% more Melee Physical Damage

Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits

Greater Melee Physical Damage · III

Supported Skills deal 20% more Melee Physical Damage

Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits

Greater Added Chaos I-III
Lesser Added Chaos · I

Supported Skills have 10 to 16 added Chaos Damage

Added Chaos · II

Supported Skills have 33 to 49 added Chaos Damage

Greater Added Chaos · III

Supported Skills have 73 to 109 added Chaos Damage

Summon Skeletons
Skill details
Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Minion Caustic Death III
Minion Caustic Death · III

Your Minions spread Caustic Ground on Death, dealing 2.5% of their maximum Life as Chaos Damage per second

Greater Mitigation Ignore I-III
Lesser Mitigation Ignore · I

Hits from Supported Skills have 20% chance to ignore Enemy Physical Damage Reduction

Mitigation Ignore · II

Hits from Supported Skills have 25% chance to ignore Enemy Physical Damage Reduction

Greater Mitigation Ignore · III

Hits from Supported Skills have 30% chance to ignore Enemy Physical Damage Reduction

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Minion Damage I-III
Lesser Minion Damage · I

Minions from Supported Skills deal 15% more Damage

Minions from Supported Skills have 25% less Maximum Life

Minion Damage · II

Minions from Supported Skills deal 20% more Damage

Minions from Supported Skills have 25% less Maximum Life

Greater Minion Damage · III

Minions from Supported Skills deal 30% more Damage

Minions from Supported Skills have 25% less Maximum Life

Greater Minion Life I-III
Lesser Minion Life · I

Supported Skills have 25% more Minion maximum Life

Minion Life · II

Supported Skills have 40% more Minion maximum Life

Greater Minion Life · III

Supported Skills have 60% more Minion maximum Life

Gilded Archers III
Gilded Archers · III

100% chance to Summon a Skeleton Archer with Supported Skills instead of a Skeleton Warrior

Flesh Offering
Skill details
Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Bone Offering
Skill details
Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Summon Raging Spirit
Skill details
Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Ignite Chance I-III
Lesser Ignite Chance · I

Supported Skills have 20% chance to Ignite

Ignite Chance · II

Supported Skills have 40% chance to Ignite

Greater Ignite Chance · III

Supported Skills have 60% chance to Ignite

Greater Elemental Focus I-III
Lesser Elemental Focus · I

Supported Skills deal 15% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Elemental Focus · II

Supported Skills deal 20% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Greater Elemental Focus · III

Supported Skills deal 30% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Greater Minion Damage I-III
Lesser Minion Damage · I

Minions from Supported Skills deal 15% more Damage

Minions from Supported Skills have 25% less Maximum Life

Minion Damage · II

Minions from Supported Skills deal 20% more Damage

Minions from Supported Skills have 25% less Maximum Life

Greater Minion Damage · III

Minions from Supported Skills deal 30% more Damage

Minions from Supported Skills have 25% less Maximum Life

Greater Minion Life I-III
Lesser Minion Life · I

Supported Skills have 25% more Minion maximum Life

Minion Life · II

Supported Skills have 40% more Minion maximum Life

Greater Minion Life · III

Supported Skills have 60% more Minion maximum Life

Minion Caustic Death III
Minion Caustic Death · III

Your Minions spread Caustic Ground on Death, dealing 2.5% of their maximum Life as Chaos Damage per second

Gilded Devotion III
Gilded Devotion · III

Summoned Raging Spirits have Diamond Shrine and Massive Shrine Buffs

Skills Group 3 - Utility

Exact class-specific selection from this candidate group at regular/high-level spawning.

Lightning Warp
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Less Duration I-III
Lesser Less Duration · I

Supported Skills have 15% less Skill Effect Duration

Less Duration · II

Supported Skills have 25% less Skill Effect Duration

Greater Less Duration · III

Supported Skills have 40% less Skill Effect Duration

Frostblink
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Freeze Chance I-III
Lesser Freeze Chance · I

Supported Skills have 20% chance to Freeze

Freeze Chance · II

Supported Skills have 40% chance to Freeze

Greater Freeze Chance · III

Supported Skills have 60% chance to Freeze

Flame Dash
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Blasphemy Enfeeble
Relic of Binding
Profile notes

Normal and Infamous share this skill package in the old PoEDB profile data; Infamous changes the encounter and item/mod reward state.

Cruel Mistress / Infamous Cruel Mistress
Cyaxan · Int
Velthara, the Cyaxan Puppeteer, an Infamous Cruel Mistress mercenary in an encounter.
Skills Group 1 - Primary

Normally all Primary skills are present; low-level areas can spawn fewer than six total skills.

Despair
Skill details
Lesser Spell Cascade I
Lesser Spell Cascade · I

Supported Area of Effect Skills also affect areas in front of and behind the targeted area

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Curse Effect III
Greater Curse Effect · III

20% increased Effect of Supported Curses

Void Sphere
Skill details
Greater Wither on Hit I-III
Lesser Wither on Hit · I

Supported Skills have 15% chance to inflict Withered on Hit

Wither on Hit · II

Supported Skills have 30% chance to inflict Withered on Hit

Greater Wither on Hit · III

Supported Skills have 45% chance to inflict Withered on Hit

Gilded Sphere Frequency III
Gilded Sphere Frequency · III

Supported Void Sphere has 35% increased Pulse Frequency

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Physical as Extra Chaos II-III
Physical as Extra Chaos · II

Supported Skills gain 15% of Physical Damage as Extra Chaos Damage

Greater Physical as Extra Chaos · III

Supported Skills gain 30% of Physical Damage as Extra Chaos Damage

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Critical Chance I-III
Lesser Critical Chance · I

Supported Skills have 80% increased Critical Strike Chance

Critical Chance · II

Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance · III

Supported Skills have 200% increased Critical Strike Chance

Greater Critical Damage I-III
Lesser Critical Damage · I

Supported Skills have +30% to Critical Strike Multiplier

Critical Damage · II

Supported Skills have +45% to Critical Strike Multiplier

Greater Critical Damage · III

Supported Skills have +70% to Critical Strike Multiplier

Skills Group 2 - Secondary

Exact class-specific selection from this candidate group at regular/high-level spawning.

Dark Bargain
Skill details
Greater Added Chaos II-III
Added Chaos · II

Supported Skills have 33 to 49 added Chaos Damage

Greater Added Chaos · III

Supported Skills have 73 to 109 added Chaos Damage

Greater Chaos Penetration II-III
Chaos Penetration · II

Supported Skills Penetrate 15% Chaos Resistance

Greater Chaos Penetration · III

Supported Skills Penetrate 20% Chaos Resistance

Greater Critical Chance II-III
Critical Chance · II

Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance · III

Supported Skills have 200% increased Critical Strike Chance

Greater Critical Damage II-III
Critical Damage · II

Supported Skills have +45% to Critical Strike Multiplier

Greater Critical Damage · III

Supported Skills have +70% to Critical Strike Multiplier

Greater Faster Casting II-III
Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Area of Effect II-III
Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Wither on Hit II-III
Wither on Hit · II

Supported Skills have 30% chance to inflict Withered on Hit

Greater Wither on Hit · III

Supported Skills have 45% chance to inflict Withered on Hit

Dark Pact
Skill details
Greater Chaos Penetration I-III
Lesser Chaos Penetration · I

Supported Skills Penetrate 10% Chaos Resistance

Chaos Penetration · II

Supported Skills Penetrate 15% Chaos Resistance

Greater Chaos Penetration · III

Supported Skills Penetrate 20% Chaos Resistance

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Critical Chance I-III
Lesser Critical Chance · I

Supported Skills have 80% increased Critical Strike Chance

Critical Chance · II

Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance · III

Supported Skills have 200% increased Critical Strike Chance

Greater Wither on Hit I-III
Lesser Wither on Hit · I

Supported Skills have 15% chance to inflict Withered on Hit

Wither on Hit · II

Supported Skills have 30% chance to inflict Withered on Hit

Greater Wither on Hit · III

Supported Skills have 45% chance to inflict Withered on Hit

Greater Critical Damage I-III
Lesser Critical Damage · I

Supported Skills have +30% to Critical Strike Multiplier

Critical Damage · II

Supported Skills have +45% to Critical Strike Multiplier

Greater Critical Damage · III

Supported Skills have +70% to Critical Strike Multiplier

Greater Added Chaos I-III
Lesser Added Chaos · I

Supported Skills have 10 to 16 added Chaos Damage

Added Chaos · II

Supported Skills have 33 to 49 added Chaos Damage

Greater Added Chaos · III

Supported Skills have 73 to 109 added Chaos Damage

Voltaxic Burst
Skill details
Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Less Duration I-III
Lesser Less Duration · I

Supported Skills have 15% less Skill Effect Duration

Less Duration · II

Supported Skills have 25% less Skill Effect Duration

Greater Less Duration · III

Supported Skills have 40% less Skill Effect Duration

Greater Critical Chance I-III
Lesser Critical Chance · I

Supported Skills have 80% increased Critical Strike Chance

Critical Chance · II

Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance · III

Supported Skills have 200% increased Critical Strike Chance

Greater Chaos Penetration I-III
Lesser Chaos Penetration · I

Supported Skills Penetrate 10% Chaos Resistance

Chaos Penetration · II

Supported Skills Penetrate 15% Chaos Resistance

Greater Chaos Penetration · III

Supported Skills Penetrate 20% Chaos Resistance

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Gilded Voltaxic Conversion III
Gilded Voltaxic Conversion · III

40% of Lightning Damage with Converted to Chaos Damage with Supported Skills

Greater Wither on Hit I-III
Lesser Wither on Hit · I

Supported Skills have 15% chance to inflict Withered on Hit

Wither on Hit · II

Supported Skills have 30% chance to inflict Withered on Hit

Greater Wither on Hit · III

Supported Skills have 45% chance to inflict Withered on Hit

Greater Critical Damage I-III
Lesser Critical Damage · I

Supported Skills have +30% to Critical Strike Multiplier

Critical Damage · II

Supported Skills have +45% to Critical Strike Multiplier

Greater Critical Damage · III

Supported Skills have +70% to Critical Strike Multiplier

Greater Added Chaos I-III
Lesser Added Chaos · I

Supported Skills have 10 to 16 added Chaos Damage

Added Chaos · II

Supported Skills have 33 to 49 added Chaos Damage

Greater Added Chaos · III

Supported Skills have 73 to 109 added Chaos Damage

Soulrend of Reaping
Skill details
Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Return III
Return · III

Projectiles from Supported Skills Return

Chain I-II
Lesser Chain · I

Supported Skills Chain +1 times

Chain · II

Supported Skills Chain +3 times

Greater Chaos Penetration I-III
Lesser Chaos Penetration · I

Supported Skills Penetrate 10% Chaos Resistance

Chaos Penetration · II

Supported Skills Penetrate 15% Chaos Resistance

Greater Chaos Penetration · III

Supported Skills Penetrate 20% Chaos Resistance

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Critical Chance I-III
Lesser Critical Chance · I

Supported Skills have 80% increased Critical Strike Chance

Critical Chance · II

Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance · III

Supported Skills have 200% increased Critical Strike Chance

Greater Wither on Hit I-III
Lesser Wither on Hit · I

Supported Skills have 15% chance to inflict Withered on Hit

Wither on Hit · II

Supported Skills have 30% chance to inflict Withered on Hit

Greater Wither on Hit · III

Supported Skills have 45% chance to inflict Withered on Hit

Greater Critical Damage I-III
Lesser Critical Damage · I

Supported Skills have +30% to Critical Strike Multiplier

Critical Damage · II

Supported Skills have +45% to Critical Strike Multiplier

Greater Critical Damage · III

Supported Skills have +70% to Critical Strike Multiplier

Greater Added Chaos I-III
Lesser Added Chaos · I

Supported Skills have 10 to 16 added Chaos Damage

Added Chaos · II

Supported Skills have 33 to 49 added Chaos Damage

Greater Added Chaos · III

Supported Skills have 73 to 109 added Chaos Damage

Gilded Hopelessness III
Gilded Hopelessness · III

Your Chaos Damage can Chill

Forbidden Rite Totem
Skill details
Greater Chaos Penetration I-III
Lesser Chaos Penetration · I

Supported Skills Penetrate 10% Chaos Resistance

Chaos Penetration · II

Supported Skills Penetrate 15% Chaos Resistance

Greater Chaos Penetration · III

Supported Skills Penetrate 20% Chaos Resistance

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Critical Chance I-III
Lesser Critical Chance · I

Supported Skills have 80% increased Critical Strike Chance

Critical Chance · II

Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance · III

Supported Skills have 200% increased Critical Strike Chance

Greater Wither on Hit I-III
Lesser Wither on Hit · I

Supported Skills have 15% chance to inflict Withered on Hit

Wither on Hit · II

Supported Skills have 30% chance to inflict Withered on Hit

Greater Wither on Hit · III

Supported Skills have 45% chance to inflict Withered on Hit

Greater Critical Damage I-III
Lesser Critical Damage · I

Supported Skills have +30% to Critical Strike Multiplier

Critical Damage · II

Supported Skills have +45% to Critical Strike Multiplier

Greater Critical Damage · III

Supported Skills have +70% to Critical Strike Multiplier

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Return III
Return · III

Projectiles from Supported Skills Return

Greater Ironwood I-III
Lesser Ironwood · I

Totems created by Supported Skills have +10% to Physical Damage Reduction

Totems created by Supported Skills have +30% to Elemental Resistances

Ironwood · II

Totems created by Supported Skills have +20% to Physical Damage Reduction

Totems created by Supported Skills have +40% to Elemental Resistances

Greater Ironwood · III

Totems created by Supported Skills have +30% to Physical Damage Reduction

Totems created by Supported Skills have +60% to Elemental Resistances

Greater Added Chaos I-III
Lesser Added Chaos · I

Supported Skills have 10 to 16 added Chaos Damage

Added Chaos · II

Supported Skills have 33 to 49 added Chaos Damage

Greater Added Chaos · III

Supported Skills have 73 to 109 added Chaos Damage

Summon Seeking Void
Profane Cascade
Skill details
Greater Chaos Penetration I-III
Lesser Chaos Penetration · I

Supported Skills Penetrate 10% Chaos Resistance

Chaos Penetration · II

Supported Skills Penetrate 15% Chaos Resistance

Greater Chaos Penetration · III

Supported Skills Penetrate 20% Chaos Resistance

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Critical Chance I-III
Lesser Critical Chance · I

Supported Skills have 80% increased Critical Strike Chance

Critical Chance · II

Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance · III

Supported Skills have 200% increased Critical Strike Chance

Greater Critical Damage I-III
Lesser Critical Damage · I

Supported Skills have +30% to Critical Strike Multiplier

Critical Damage · II

Supported Skills have +45% to Critical Strike Multiplier

Greater Critical Damage · III

Supported Skills have +70% to Critical Strike Multiplier

Greater Physical as Extra Chaos II-III
Physical as Extra Chaos · II

Supported Skills gain 15% of Physical Damage as Extra Chaos Damage

Greater Physical as Extra Chaos · III

Supported Skills gain 30% of Physical Damage as Extra Chaos Damage

Greater Wither on Hit I-III
Lesser Wither on Hit · I

Supported Skills have 15% chance to inflict Withered on Hit

Wither on Hit · II

Supported Skills have 30% chance to inflict Withered on Hit

Greater Wither on Hit · III

Supported Skills have 45% chance to inflict Withered on Hit

Gilded Cascade Count III
Gilded Cascade Count · III

Supported Skills cause +2 Bursts

Greater Added Chaos I-III
Lesser Added Chaos · I

Supported Skills have 10 to 16 added Chaos Damage

Added Chaos · II

Supported Skills have 33 to 49 added Chaos Damage

Greater Added Chaos · III

Supported Skills have 73 to 109 added Chaos Damage

Skills Group 3 - Utility

Exact class-specific selection from this candidate group at regular/high-level spawning.

Zealotry
Lightning Warp
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Less Duration I-III
Lesser Less Duration · I

Supported Skills have 15% less Skill Effect Duration

Less Duration · II

Supported Skills have 25% less Skill Effect Duration

Greater Less Duration · III

Supported Skills have 40% less Skill Effect Duration

Frostblink
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Freeze Chance I-III
Lesser Freeze Chance · I

Supported Skills have 20% chance to Freeze

Freeze Chance · II

Supported Skills have 40% chance to Freeze

Greater Freeze Chance · III

Supported Skills have 60% chance to Freeze

Flame Dash
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Envy
Profile notes

Normal and Infamous share this skill package in the old PoEDB profile data; Infamous changes the encounter and item/mod reward state.

Blade Ambusher / Infamous Blade Ambusher
Azadi · Dex / Int
Eli, the Ignoramus, a Blade Ambusher mercenary in an encounter.
Skills Group 1 - Primary

Normally all Primary skills are present; low-level areas can spawn fewer than six total skills.

Blade Trap
Skill details
Increased Area of Effect I-II
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Throwing Speed I-III
Lesser Throwing Speed · I

Supported Skills have 15% increased Mine Throwing Speed

Supported Skills have 15% increased Trap Throwing Speed

Throwing Speed · II

Supported Skills have 30% increased Mine Throwing Speed

Supported Skills have 30% increased Trap Throwing Speed

Greater Throwing Speed · III

Supported Skills have 40% increased Mine Throwing Speed

Supported Skills have 40% increased Trap Throwing Speed

Charged Traps III
Charged Traps · III

Supported Skills have 40% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy

Greater Trigger Radius I-III
Lesser Trigger Radius · I

Supported Skills have 20% increased Trap Trigger Area of Effect

Trigger Radius · II

Supported Skills have 40% increased Trap Trigger Area of Effect

Greater Trigger Radius · III

Supported Skills have 60% increased Trap Trigger Area of Effect

Greater Physical as Extra Chaos II-III
Physical as Extra Chaos · II

Supported Skills gain 15% of Physical Damage as Extra Chaos Damage

Greater Physical as Extra Chaos · III

Supported Skills gain 30% of Physical Damage as Extra Chaos Damage

Greater Critical Chance I-III
Lesser Critical Chance · I

Supported Skills have 80% increased Critical Strike Chance

Critical Chance · II

Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance · III

Supported Skills have 200% increased Critical Strike Chance

Greater Critical Damage I-III
Lesser Critical Damage · I

Supported Skills have +30% to Critical Strike Multiplier

Critical Damage · II

Supported Skills have +45% to Critical Strike Multiplier

Greater Critical Damage · III

Supported Skills have +70% to Critical Strike Multiplier

Greater Trap and Mine Damage I-III
Lesser Trap and Mine Damage · I

Supported Skills deal 15% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Trap and Mine Damage · II

Supported Skills deal 20% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Greater Trap and Mine Damage · III

Supported Skills deal 30% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Multiple Traps III
Multiple Traps · III

Supported Skills throw up to 2 additional Traps

Greater Concentrated Effect I-III
Lesser Concentrated Effect · I

Supported Skills deal 20% more Area Damage

Supported Skills have 30% less Area of Effect

Concentrated Effect · II

Supported Skills deal 30% more Area Damage

Supported Skills have 30% less Area of Effect

Greater Concentrated Effect · III

Supported Skills deal 40% more Area Damage

Supported Skills have 30% less Area of Effect

Trarthan Agility
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Skills Group 2 - Secondary

Exact class-specific selection from this candidate group at regular/high-level spawning.

Spectral Throw of Trarthus
Skill details
Greater Trigger Radius I-III
Lesser Trigger Radius · I

Supported Skills have 20% increased Trap Trigger Area of Effect

Trigger Radius · II

Supported Skills have 40% increased Trap Trigger Area of Effect

Greater Trigger Radius · III

Supported Skills have 60% increased Trap Trigger Area of Effect

Greater Throwing Speed I-III
Lesser Throwing Speed · I

Supported Skills have 15% increased Mine Throwing Speed

Supported Skills have 15% increased Trap Throwing Speed

Throwing Speed · II

Supported Skills have 30% increased Mine Throwing Speed

Supported Skills have 30% increased Trap Throwing Speed

Greater Throwing Speed · III

Supported Skills have 40% increased Mine Throwing Speed

Supported Skills have 40% increased Trap Throwing Speed

Greater Trap and Mine Damage I-III
Lesser Trap and Mine Damage · I

Supported Skills deal 15% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Trap and Mine Damage · II

Supported Skills deal 20% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Greater Trap and Mine Damage · III

Supported Skills deal 30% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Charged Traps III
Charged Traps · III

Supported Skills have 40% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy

Greater Faster Projectiles I-III
Lesser Faster Projectiles · I

Supported Skills have 15% increased Projectile Speed

Faster Projectiles · II

Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles · III

Supported Skills have 40% increased Projectile Speed

Greater Slower Projectiles I-III
Lesser Slower Projectiles · I

Supported Skills have 15% reduced Projectile Speed

Slower Projectiles · II

Supported Skills have 30% reduced Projectile Speed

Greater Slower Projectiles · III

Supported Skills have 40% reduced Projectile Speed

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Multiple Traps III
Multiple Traps · III

Supported Skills throw up to 2 additional Traps

Spectral Helix of Trarthus
Skill details
Greater Trigger Radius I-III
Lesser Trigger Radius · I

Supported Skills have 20% increased Trap Trigger Area of Effect

Trigger Radius · II

Supported Skills have 40% increased Trap Trigger Area of Effect

Greater Trigger Radius · III

Supported Skills have 60% increased Trap Trigger Area of Effect

Greater Throwing Speed I-III
Lesser Throwing Speed · I

Supported Skills have 15% increased Mine Throwing Speed

Supported Skills have 15% increased Trap Throwing Speed

Throwing Speed · II

Supported Skills have 30% increased Mine Throwing Speed

Supported Skills have 30% increased Trap Throwing Speed

Greater Throwing Speed · III

Supported Skills have 40% increased Mine Throwing Speed

Supported Skills have 40% increased Trap Throwing Speed

Greater Trap and Mine Damage I-III
Lesser Trap and Mine Damage · I

Supported Skills deal 15% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Trap and Mine Damage · II

Supported Skills deal 20% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Greater Trap and Mine Damage · III

Supported Skills deal 30% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Charged Traps III
Charged Traps · III

Supported Skills have 40% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy

Greater Faster Projectiles I-III
Lesser Faster Projectiles · I

Supported Skills have 15% increased Projectile Speed

Faster Projectiles · II

Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles · III

Supported Skills have 40% increased Projectile Speed

Greater Slower Projectiles I-III
Lesser Slower Projectiles · I

Supported Skills have 15% reduced Projectile Speed

Slower Projectiles · II

Supported Skills have 30% reduced Projectile Speed

Greater Slower Projectiles · III

Supported Skills have 40% reduced Projectile Speed

Multiple Traps III
Multiple Traps · III

Supported Skills throw up to 2 additional Traps

Skills Group 3 - Utility

Exact class-specific selection from this candidate group at regular/high-level spawning.

Smoke Mine
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Throwing Speed I-III
Lesser Throwing Speed · I

Supported Skills have 15% increased Mine Throwing Speed

Supported Skills have 15% increased Trap Throwing Speed

Throwing Speed · II

Supported Skills have 30% increased Mine Throwing Speed

Supported Skills have 30% increased Trap Throwing Speed

Greater Throwing Speed · III

Supported Skills have 40% increased Mine Throwing Speed

Supported Skills have 40% increased Trap Throwing Speed

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Flame Dash
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Grace
Summon Skitterbots
Bear Trap
Skill details
Greater Trigger Radius I-III
Lesser Trigger Radius · I

Supported Skills have 20% increased Trap Trigger Area of Effect

Trigger Radius · II

Supported Skills have 40% increased Trap Trigger Area of Effect

Greater Trigger Radius · III

Supported Skills have 60% increased Trap Trigger Area of Effect

Greater Throwing Speed I-III
Lesser Throwing Speed · I

Supported Skills have 15% increased Mine Throwing Speed

Supported Skills have 15% increased Trap Throwing Speed

Throwing Speed · II

Supported Skills have 30% increased Mine Throwing Speed

Supported Skills have 30% increased Trap Throwing Speed

Greater Throwing Speed · III

Supported Skills have 40% increased Mine Throwing Speed

Supported Skills have 40% increased Trap Throwing Speed

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater Mitigation Ignore I-III
Lesser Mitigation Ignore · I

Hits from Supported Skills have 20% chance to ignore Enemy Physical Damage Reduction

Mitigation Ignore · II

Hits from Supported Skills have 25% chance to ignore Enemy Physical Damage Reduction

Greater Mitigation Ignore · III

Hits from Supported Skills have 30% chance to ignore Enemy Physical Damage Reduction

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Profile notes

Normal and Infamous share this skill package in the old PoEDB profile data; Infamous changes the encounter and item/mod reward state.

Shock Ambusher / Infamous Shock Ambusher
Azadi · Dex / Int
Mac, the Dope, a Shock Ambusher mercenary in an encounter.
Skills Group 1 - Primary

Normally all Primary skills are present; low-level areas can spawn fewer than six total skills.

Conductivity
Skill details
Lesser Spell Cascade I
Lesser Spell Cascade · I

Supported Area of Effect Skills also affect areas in front of and behind the targeted area

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Curse Effect III
Greater Curse Effect · III

20% increased Effect of Supported Curses

Vaal Lightning Trap
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Trigger Radius I-III
Lesser Trigger Radius · I

Supported Skills have 20% increased Trap Trigger Area of Effect

Trigger Radius · II

Supported Skills have 40% increased Trap Trigger Area of Effect

Greater Trigger Radius · III

Supported Skills have 60% increased Trap Trigger Area of Effect

Greater Trap and Mine Damage I-III
Lesser Trap and Mine Damage · I

Supported Skills deal 15% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Trap and Mine Damage · II

Supported Skills deal 20% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Greater Trap and Mine Damage · III

Supported Skills deal 30% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Greater Lightning Penetration I-III
Lesser Lightning Penetration · I

Supported Skills Penetrate 8% Lightning Resistance

Lightning Penetration · II

Supported Skills Penetrate 10% Lightning Resistance

Greater Lightning Penetration · III

Supported Skills Penetrate 12% Lightning Resistance

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater Added Lightning I-III
Lesser Added Lightning · I

Supported Skills have 1 to 23 added Lightning Damage

Added Lightning · II

Supported Skills have 4 to 75 added Lightning Damage

Greater Added Lightning · III

Supported Skills have 9 to 168 added Lightning Damage

Skills Group 2 - Secondary

Exact class-specific selection from this candidate group at regular/high-level spawning.

Lightning Trap
Skill details
Greater Throwing Speed I-III
Lesser Throwing Speed · I

Supported Skills have 15% increased Mine Throwing Speed

Supported Skills have 15% increased Trap Throwing Speed

Throwing Speed · II

Supported Skills have 30% increased Mine Throwing Speed

Supported Skills have 30% increased Trap Throwing Speed

Greater Throwing Speed · III

Supported Skills have 40% increased Mine Throwing Speed

Supported Skills have 40% increased Trap Throwing Speed

Greater Trigger Radius I-III
Lesser Trigger Radius · I

Supported Skills have 20% increased Trap Trigger Area of Effect

Trigger Radius · II

Supported Skills have 40% increased Trap Trigger Area of Effect

Greater Trigger Radius · III

Supported Skills have 60% increased Trap Trigger Area of Effect

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Chain I-II
Lesser Chain · I

Supported Skills Chain +1 times

Chain · II

Supported Skills Chain +3 times

Greater Pierce I-III
Lesser Pierce · I

Projectiles from Supported Skills Pierce 1 additional Targets

Pierce · II

Projectiles from Supported Skills Pierce 3 additional Targets

Greater Pierce · III

Projectiles from Supported Skills Pierce 5 additional Targets

Greater Lucky Lightning Damage III
Greater Lucky Lightning Damage · III

Lightning Damage with Non-Critical Strikes is Lucky

Greater Lightning Penetration I-III
Lesser Lightning Penetration · I

Supported Skills Penetrate 8% Lightning Resistance

Lightning Penetration · II

Supported Skills Penetrate 10% Lightning Resistance

Greater Lightning Penetration · III

Supported Skills Penetrate 12% Lightning Resistance

Greater Trap and Mine Damage I-III
Lesser Trap and Mine Damage · I

Supported Skills deal 15% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Trap and Mine Damage · II

Supported Skills deal 20% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Greater Trap and Mine Damage · III

Supported Skills deal 30% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Charged Traps III
Charged Traps · III

Supported Skills have 40% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy

Multiple Traps III
Multiple Traps · III

Supported Skills throw up to 2 additional Traps

Arcane Traps III
Arcane Traps · III

Gain Arcane Surge when your Trap is Triggered by an Enemy

Gilded Electrocuting III
Gilded Electrocuting · III

Enemies Shocked by supported Skills have 50% reduced Movement Speed

Greater Added Lightning I-III
Lesser Added Lightning · I

Supported Skills have 1 to 23 added Lightning Damage

Added Lightning · II

Supported Skills have 4 to 75 added Lightning Damage

Greater Added Lightning · III

Supported Skills have 9 to 168 added Lightning Damage

Lightning Spire Trap
Skill details
Greater Throwing Speed I-III
Lesser Throwing Speed · I

Supported Skills have 15% increased Mine Throwing Speed

Supported Skills have 15% increased Trap Throwing Speed

Throwing Speed · II

Supported Skills have 30% increased Mine Throwing Speed

Supported Skills have 30% increased Trap Throwing Speed

Greater Throwing Speed · III

Supported Skills have 40% increased Mine Throwing Speed

Supported Skills have 40% increased Trap Throwing Speed

Greater Trigger Radius I-III
Lesser Trigger Radius · I

Supported Skills have 20% increased Trap Trigger Area of Effect

Trigger Radius · II

Supported Skills have 40% increased Trap Trigger Area of Effect

Greater Trigger Radius · III

Supported Skills have 60% increased Trap Trigger Area of Effect

Greater Lucky Lightning Damage III
Greater Lucky Lightning Damage · III

Lightning Damage with Non-Critical Strikes is Lucky

Greater Lightning Penetration I-III
Lesser Lightning Penetration · I

Supported Skills Penetrate 8% Lightning Resistance

Lightning Penetration · II

Supported Skills Penetrate 10% Lightning Resistance

Greater Lightning Penetration · III

Supported Skills Penetrate 12% Lightning Resistance

Greater Trap and Mine Damage I-III
Lesser Trap and Mine Damage · I

Supported Skills deal 15% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Trap and Mine Damage · II

Supported Skills deal 20% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Greater Trap and Mine Damage · III

Supported Skills deal 30% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Gilded Reactor III
Gilded Reactor · III

Lightning Spire Trap strikes 10 additional areas

Supported Skills deal 80% reduced Damage

Greater Added Lightning I-III
Lesser Added Lightning · I

Supported Skills have 1 to 23 added Lightning Damage

Added Lightning · II

Supported Skills have 4 to 75 added Lightning Damage

Greater Added Lightning · III

Supported Skills have 9 to 168 added Lightning Damage

Ball Lightning of Orbiting Trap
Skill details
Greater Throwing Speed I-III
Lesser Throwing Speed · I

Supported Skills have 15% increased Mine Throwing Speed

Supported Skills have 15% increased Trap Throwing Speed

Throwing Speed · II

Supported Skills have 30% increased Mine Throwing Speed

Supported Skills have 30% increased Trap Throwing Speed

Greater Throwing Speed · III

Supported Skills have 40% increased Mine Throwing Speed

Supported Skills have 40% increased Trap Throwing Speed

Greater Trigger Radius I-III
Lesser Trigger Radius · I

Supported Skills have 20% increased Trap Trigger Area of Effect

Trigger Radius · II

Supported Skills have 40% increased Trap Trigger Area of Effect

Greater Trigger Radius · III

Supported Skills have 60% increased Trap Trigger Area of Effect

Greater Lucky Lightning Damage III
Greater Lucky Lightning Damage · III

Lightning Damage with Non-Critical Strikes is Lucky

Greater Lightning Penetration I-III
Lesser Lightning Penetration · I

Supported Skills Penetrate 8% Lightning Resistance

Lightning Penetration · II

Supported Skills Penetrate 10% Lightning Resistance

Greater Lightning Penetration · III

Supported Skills Penetrate 12% Lightning Resistance

Greater Trap and Mine Damage I-III
Lesser Trap and Mine Damage · I

Supported Skills deal 15% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Trap and Mine Damage · II

Supported Skills deal 20% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Greater Trap and Mine Damage · III

Supported Skills deal 30% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Arcane Traps III
Arcane Traps · III

Gain Arcane Surge when your Trap is Triggered by an Enemy

Greater Added Lightning I-III
Lesser Added Lightning · I

Supported Skills have 1 to 23 added Lightning Damage

Added Lightning · II

Supported Skills have 4 to 75 added Lightning Damage

Greater Added Lightning · III

Supported Skills have 9 to 168 added Lightning Damage

Lightning Warp Trap
Skill details
Greater Throwing Speed I-III
Lesser Throwing Speed · I

Supported Skills have 15% increased Mine Throwing Speed

Supported Skills have 15% increased Trap Throwing Speed

Throwing Speed · II

Supported Skills have 30% increased Mine Throwing Speed

Supported Skills have 30% increased Trap Throwing Speed

Greater Throwing Speed · III

Supported Skills have 40% increased Mine Throwing Speed

Supported Skills have 40% increased Trap Throwing Speed

Greater Trigger Radius I-III
Lesser Trigger Radius · I

Supported Skills have 20% increased Trap Trigger Area of Effect

Trigger Radius · II

Supported Skills have 40% increased Trap Trigger Area of Effect

Greater Trigger Radius · III

Supported Skills have 60% increased Trap Trigger Area of Effect

Greater Lucky Lightning Damage III
Greater Lucky Lightning Damage · III

Lightning Damage with Non-Critical Strikes is Lucky

Greater Lightning Penetration I-III
Lesser Lightning Penetration · I

Supported Skills Penetrate 8% Lightning Resistance

Lightning Penetration · II

Supported Skills Penetrate 10% Lightning Resistance

Greater Lightning Penetration · III

Supported Skills Penetrate 12% Lightning Resistance

Greater Trap and Mine Damage I-III
Lesser Trap and Mine Damage · I

Supported Skills deal 15% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Trap and Mine Damage · II

Supported Skills deal 20% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Greater Trap and Mine Damage · III

Supported Skills deal 30% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Arcane Traps III
Arcane Traps · III

Gain Arcane Surge when your Trap is Triggered by an Enemy

Multiple Traps III
Multiple Traps · III

Supported Skills throw up to 2 additional Traps

Greater Added Lightning I-III
Lesser Added Lightning · I

Supported Skills have 1 to 23 added Lightning Damage

Added Lightning · II

Supported Skills have 4 to 75 added Lightning Damage

Greater Added Lightning · III

Supported Skills have 9 to 168 added Lightning Damage

Skills Group 3 - Utility

Exact class-specific selection from this candidate group at regular/high-level spawning.

Flame Dash
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Frostblink
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Freeze Chance I-III
Lesser Freeze Chance · I

Supported Skills have 20% chance to Freeze

Freeze Chance · II

Supported Skills have 40% chance to Freeze

Greater Freeze Chance · III

Supported Skills have 60% chance to Freeze

Smoke Mine
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Throwing Speed I-III
Lesser Throwing Speed · I

Supported Skills have 15% increased Mine Throwing Speed

Supported Skills have 15% increased Trap Throwing Speed

Throwing Speed · II

Supported Skills have 30% increased Mine Throwing Speed

Supported Skills have 30% increased Trap Throwing Speed

Greater Throwing Speed · III

Supported Skills have 40% increased Mine Throwing Speed

Supported Skills have 40% increased Trap Throwing Speed

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Summon Skitterbots
Zealotry
Profile notes

Normal and Infamous share this skill package in the old PoEDB profile data; Infamous changes the encounter and item/mod reward state.

Frost Ambusher
Azadi · Dex / Int
Pax, the Pea-brained, a Frost Ambusher mercenary in a hideout encounter.
Skills Group 1 - Primary

Normally all Primary skills are present; low-level areas can spawn fewer than six total skills.

Frost Shield
Skill details
Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Vortex Trap
Skill details
Greater Throwing Speed I-III
Lesser Throwing Speed · I

Supported Skills have 15% increased Mine Throwing Speed

Supported Skills have 15% increased Trap Throwing Speed

Throwing Speed · II

Supported Skills have 30% increased Mine Throwing Speed

Supported Skills have 30% increased Trap Throwing Speed

Greater Throwing Speed · III

Supported Skills have 40% increased Mine Throwing Speed

Supported Skills have 40% increased Trap Throwing Speed

Greater Trigger Radius I-III
Lesser Trigger Radius · I

Supported Skills have 20% increased Trap Trigger Area of Effect

Trigger Radius · II

Supported Skills have 40% increased Trap Trigger Area of Effect

Greater Trigger Radius · III

Supported Skills have 60% increased Trap Trigger Area of Effect

Greater Trap and Mine Damage I-III
Lesser Trap and Mine Damage · I

Supported Skills deal 15% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Trap and Mine Damage · II

Supported Skills deal 20% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Greater Trap and Mine Damage · III

Supported Skills deal 30% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Arcane Traps III
Arcane Traps · III

Gain Arcane Surge when your Trap is Triggered by an Enemy

Greater Cold Penetration I-III
Lesser Cold Penetration · I

Supported Skills Penetrate 8% Cold Resistance

Cold Penetration · II

Supported Skills Penetrate 10% Cold Resistance

Greater Cold Penetration · III

Supported Skills Penetrate 12% Cold Resistance

Greater Ailment Effect I-III
Lesser Ailment Effect · I

Supported Skills have 30% increased Effect of non-Damaging Ailments on Enemies

Ailment Effect · II

Supported Skills have 40% increased Effect of non-Damaging Ailments on Enemies

Greater Ailment Effect · III

Supported Skills have 50% increased Effect of non-Damaging Ailments on Enemies

Greater DoT Multiplier I-III
Lesser DoT Multiplier · I

Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier · II

Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier · III

Supported Skills have +35% to Damage over Time Multiplier

Skills Group 2 - Secondary

Exact class-specific selection from this candidate group at regular/high-level spawning.

Ice Trap
Skill details
Greater Throwing Speed I-III
Lesser Throwing Speed · I

Supported Skills have 15% increased Mine Throwing Speed

Supported Skills have 15% increased Trap Throwing Speed

Throwing Speed · II

Supported Skills have 30% increased Mine Throwing Speed

Supported Skills have 30% increased Trap Throwing Speed

Greater Throwing Speed · III

Supported Skills have 40% increased Mine Throwing Speed

Supported Skills have 40% increased Trap Throwing Speed

Greater Trigger Radius I-III
Lesser Trigger Radius · I

Supported Skills have 20% increased Trap Trigger Area of Effect

Trigger Radius · II

Supported Skills have 40% increased Trap Trigger Area of Effect

Greater Trigger Radius · III

Supported Skills have 60% increased Trap Trigger Area of Effect

Greater Trap and Mine Damage I-III
Lesser Trap and Mine Damage · I

Supported Skills deal 15% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Trap and Mine Damage · II

Supported Skills deal 20% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Greater Trap and Mine Damage · III

Supported Skills deal 30% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Arcane Traps III
Arcane Traps · III

Gain Arcane Surge when your Trap is Triggered by an Enemy

Greater Cold Penetration I-III
Lesser Cold Penetration · I

Supported Skills Penetrate 8% Cold Resistance

Cold Penetration · II

Supported Skills Penetrate 10% Cold Resistance

Greater Cold Penetration · III

Supported Skills Penetrate 12% Cold Resistance

Greater Ailment Effect I-III
Lesser Ailment Effect · I

Supported Skills have 30% increased Effect of non-Damaging Ailments on Enemies

Ailment Effect · II

Supported Skills have 40% increased Effect of non-Damaging Ailments on Enemies

Greater Ailment Effect · III

Supported Skills have 50% increased Effect of non-Damaging Ailments on Enemies

Multiple Traps III
Multiple Traps · III

Supported Skills throw up to 2 additional Traps

Greater Concentrated Effect I-III
Lesser Concentrated Effect · I

Supported Skills deal 20% more Area Damage

Supported Skills have 30% less Area of Effect

Concentrated Effect · II

Supported Skills deal 30% more Area Damage

Supported Skills have 30% less Area of Effect

Greater Concentrated Effect · III

Supported Skills deal 40% more Area Damage

Supported Skills have 30% less Area of Effect

Creeping Frost Trap
Skill details
Greater Throwing Speed I-III
Lesser Throwing Speed · I

Supported Skills have 15% increased Mine Throwing Speed

Supported Skills have 15% increased Trap Throwing Speed

Throwing Speed · II

Supported Skills have 30% increased Mine Throwing Speed

Supported Skills have 30% increased Trap Throwing Speed

Greater Throwing Speed · III

Supported Skills have 40% increased Mine Throwing Speed

Supported Skills have 40% increased Trap Throwing Speed

Greater Trigger Radius I-III
Lesser Trigger Radius · I

Supported Skills have 20% increased Trap Trigger Area of Effect

Trigger Radius · II

Supported Skills have 40% increased Trap Trigger Area of Effect

Greater Trigger Radius · III

Supported Skills have 60% increased Trap Trigger Area of Effect

Greater Trap and Mine Damage I-III
Lesser Trap and Mine Damage · I

Supported Skills deal 15% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Trap and Mine Damage · II

Supported Skills deal 20% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Greater Trap and Mine Damage · III

Supported Skills deal 30% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Arcane Traps III
Arcane Traps · III

Gain Arcane Surge when your Trap is Triggered by an Enemy

Greater Cold Penetration I-III
Lesser Cold Penetration · I

Supported Skills Penetrate 8% Cold Resistance

Cold Penetration · II

Supported Skills Penetrate 10% Cold Resistance

Greater Cold Penetration · III

Supported Skills Penetrate 12% Cold Resistance

Greater Ailment Effect I-III
Lesser Ailment Effect · I

Supported Skills have 30% increased Effect of non-Damaging Ailments on Enemies

Ailment Effect · II

Supported Skills have 40% increased Effect of non-Damaging Ailments on Enemies

Greater Ailment Effect · III

Supported Skills have 50% increased Effect of non-Damaging Ailments on Enemies

Multiple Traps III
Multiple Traps · III

Supported Skills throw up to 2 additional Traps

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Skills Group 3 - Utility

Exact class-specific selection from this candidate group at regular/high-level spawning.

Summon Skitterbots
Flame Dash
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Frostblink
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Freeze Chance I-III
Lesser Freeze Chance · I

Supported Skills have 20% chance to Freeze

Freeze Chance · II

Supported Skills have 40% chance to Freeze

Greater Freeze Chance · III

Supported Skills have 60% chance to Freeze

Grace
Arctic Armour
Vaal Arctic Armour
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Bladecaster / Infamous Bladecaster
Azadi · Dex / Int
Braxol, the Middleman, a Bladecaster mercenary in an encounter.
Skills Group 1 - Primary

Normally all Primary skills are present; low-level areas can spawn fewer than six total skills.

Clutches of the Damned
Bloody Warp
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Physical as Extra Chaos II-III
Physical as Extra Chaos · II

Supported Skills gain 15% of Physical Damage as Extra Chaos Damage

Greater Physical as Extra Chaos · III

Supported Skills gain 30% of Physical Damage as Extra Chaos Damage

Greater Critical Chance I-III
Lesser Critical Chance · I

Supported Skills have 80% increased Critical Strike Chance

Critical Chance · II

Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance · III

Supported Skills have 200% increased Critical Strike Chance

Skills Group 2 - Secondary

Exact class-specific selection from this candidate group at regular/high-level spawning.

Seismic Crush
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Critical Chance I-III
Lesser Critical Chance · I

Supported Skills have 80% increased Critical Strike Chance

Critical Chance · II

Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance · III

Supported Skills have 200% increased Critical Strike Chance

Greater Critical Damage I-III
Lesser Critical Damage · I

Supported Skills have +30% to Critical Strike Multiplier

Critical Damage · II

Supported Skills have +45% to Critical Strike Multiplier

Greater Critical Damage · III

Supported Skills have +70% to Critical Strike Multiplier

Greater Physical as Extra Chaos II-III
Physical as Extra Chaos · II

Supported Skills gain 15% of Physical Damage as Extra Chaos Damage

Greater Physical as Extra Chaos · III

Supported Skills gain 30% of Physical Damage as Extra Chaos Damage

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Bladefall
Skill details
Spell Cascade I-III
Lesser Spell Cascade · I

Supported Area of Effect Skills also affect areas in front of and behind the targeted area

Spell Cascade · III

Supported Area of Effect Skills also affect areas in front of and behind the targeted area

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Physical as Extra Chaos II-III
Physical as Extra Chaos · II

Supported Skills gain 15% of Physical Damage as Extra Chaos Damage

Greater Physical as Extra Chaos · III

Supported Skills gain 30% of Physical Damage as Extra Chaos Damage

Greater Critical Chance I-III
Lesser Critical Chance · I

Supported Skills have 80% increased Critical Strike Chance

Critical Chance · II

Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance · III

Supported Skills have 200% increased Critical Strike Chance

Greater Critical Damage I-III
Lesser Critical Damage · I

Supported Skills have +30% to Critical Strike Multiplier

Critical Damage · II

Supported Skills have +45% to Critical Strike Multiplier

Greater Critical Damage · III

Supported Skills have +70% to Critical Strike Multiplier

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Gilded Volleys III
Gilded Volleys · III

Supported Bladefall has 2 additional Volleys

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Blade Vortex
Skill details
Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Critical Chance I-III
Lesser Critical Chance · I

Supported Skills have 80% increased Critical Strike Chance

Critical Chance · II

Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance · III

Supported Skills have 200% increased Critical Strike Chance

Greater Critical Damage I-III
Lesser Critical Damage · I

Supported Skills have +30% to Critical Strike Multiplier

Critical Damage · II

Supported Skills have +45% to Critical Strike Multiplier

Greater Critical Damage · III

Supported Skills have +70% to Critical Strike Multiplier

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Physical as Extra Chaos II-III
Physical as Extra Chaos · II

Supported Skills gain 15% of Physical Damage as Extra Chaos Damage

Greater Physical as Extra Chaos · III

Supported Skills gain 30% of Physical Damage as Extra Chaos Damage

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Ethereal Knives
Skill details
Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Critical Chance I-III
Lesser Critical Chance · I

Supported Skills have 80% increased Critical Strike Chance

Critical Chance · II

Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance · III

Supported Skills have 200% increased Critical Strike Chance

Greater Critical Damage I-III
Lesser Critical Damage · I

Supported Skills have +30% to Critical Strike Multiplier

Critical Damage · II

Supported Skills have +45% to Critical Strike Multiplier

Greater Critical Damage · III

Supported Skills have +70% to Critical Strike Multiplier

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Physical as Extra Chaos II-III
Physical as Extra Chaos · II

Supported Skills gain 15% of Physical Damage as Extra Chaos Damage

Greater Physical as Extra Chaos · III

Supported Skills gain 30% of Physical Damage as Extra Chaos Damage

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater Pierce I-III
Lesser Pierce · I

Projectiles from Supported Skills Pierce 1 additional Targets

Pierce · II

Projectiles from Supported Skills Pierce 3 additional Targets

Greater Pierce · III

Projectiles from Supported Skills Pierce 5 additional Targets

Bladefall of Trarthus
Skill details
Greater Physical as Extra Chaos II-III
Physical as Extra Chaos · II

Supported Skills gain 15% of Physical Damage as Extra Chaos Damage

Greater Physical as Extra Chaos · III

Supported Skills gain 30% of Physical Damage as Extra Chaos Damage

Greater Critical Chance I-III
Lesser Critical Chance · I

Supported Skills have 80% increased Critical Strike Chance

Critical Chance · II

Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance · III

Supported Skills have 200% increased Critical Strike Chance

Greater Critical Damage I-III
Lesser Critical Damage · I

Supported Skills have +30% to Critical Strike Multiplier

Critical Damage · II

Supported Skills have +45% to Critical Strike Multiplier

Greater Critical Damage · III

Supported Skills have +70% to Critical Strike Multiplier

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Concentrated Effect I-III
Lesser Concentrated Effect · I

Supported Skills deal 20% more Area Damage

Supported Skills have 30% less Area of Effect

Concentrated Effect · II

Supported Skills deal 30% more Area Damage

Supported Skills have 30% less Area of Effect

Greater Concentrated Effect · III

Supported Skills deal 40% more Area Damage

Supported Skills have 30% less Area of Effect

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Skills Group 3 - Utility

Exact class-specific selection from this candidate group at regular/high-level spawning.

Dash
Grace
Flame Dash
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Aspect of the Spider
Frost Shield
Skill details
Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Profile notes

Normal and Infamous share this skill package in the old PoEDB profile data; Infamous changes the encounter and item/mod reward state.

Bladebitter / Infamous Bladebitter
Azadi · Dex / Int
Privok Quick-hand, a Bladebitter mercenary in a hideout encounter.
Skills Group 1 - Primary

Normally all Primary skills are present; low-level areas can spawn fewer than six total skills.

Viper Strike
Skill details
Greater Chance to Poison I-III
Lesser Chance to Poison · I

Supported Skills have 20% chance to Poison on Hit

Chance to Poison · II

Supported Skills have 35% chance to Poison on Hit

Greater Chance to Poison · III

Supported Skills have 50% chance to Poison on Hit

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater DoT Multiplier I-III
Lesser DoT Multiplier · I

Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier · II

Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier · III

Supported Skills have +35% to Damage over Time Multiplier

Greater Ailment Damage I-III
Lesser Ailment Damage · I

Supported Skills deal 15% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Ailment Damage · II

Supported Skills deal 20% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Greater Ailment Damage · III

Supported Skills deal 30% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Greater Added Chaos I-III
Lesser Added Chaos · I

Supported Skills have 10 to 16 added Chaos Damage

Added Chaos · II

Supported Skills have 33 to 49 added Chaos Damage

Greater Added Chaos · III

Supported Skills have 73 to 109 added Chaos Damage

Greater Physical as Extra Chaos II-III
Physical as Extra Chaos · II

Supported Skills gain 15% of Physical Damage as Extra Chaos Damage

Greater Physical as Extra Chaos · III

Supported Skills gain 30% of Physical Damage as Extra Chaos Damage

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Strike Distance I-III
Lesser Strike Distance · I

Supported Skills have +0.2 metres to Melee Strike Range

Strike Distance · II

Supported Skills have +0.4 metres to Melee Strike Range

Greater Strike Distance · III

Supported Skills have +0.6 metres to Melee Strike Range

Greater Multistrike II-III
Multistrike · II

Supported Skills Repeat 1 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Multistrike · III

Supported Skills Repeat 2 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Melee Splash III
Melee Splash · III

Supported Skills deal Splash Damage to surrounding targets

Supported Skills deal 30% less Splash Damage to surrounding targets

Supported Skills have 35% more Melee Splash Area of Effect

Abyssal Cry
Skill details
Greater Warcry Speed I-III
Lesser Warcry Speed · I

Supported Skills have 35% increased Warcry Speed

Warcry Speed · II

Supported Skills have 50% increased Warcry Speed

Greater Warcry Speed · III

Supported Skills have 75% increased Warcry Speed

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Skills Group 2 - Secondary

Exact class-specific selection from this candidate group at regular/high-level spawning.

Venom Gyre
Skill details
Greater Chance to Poison I-III
Lesser Chance to Poison · I

Supported Skills have 20% chance to Poison on Hit

Chance to Poison · II

Supported Skills have 35% chance to Poison on Hit

Greater Chance to Poison · III

Supported Skills have 50% chance to Poison on Hit

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater Faster Projectiles I-III
Lesser Faster Projectiles · I

Supported Skills have 15% increased Projectile Speed

Faster Projectiles · II

Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles · III

Supported Skills have 40% increased Projectile Speed

Greater DoT Multiplier I-III
Lesser DoT Multiplier · I

Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier · II

Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier · III

Supported Skills have +35% to Damage over Time Multiplier

Greater Ailment Damage I-III
Lesser Ailment Damage · I

Supported Skills deal 15% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Ailment Damage · II

Supported Skills deal 20% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Greater Ailment Damage · III

Supported Skills deal 30% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Greater Added Chaos I-III
Lesser Added Chaos · I

Supported Skills have 10 to 16 added Chaos Damage

Added Chaos · II

Supported Skills have 33 to 49 added Chaos Damage

Greater Added Chaos · III

Supported Skills have 73 to 109 added Chaos Damage

Greater Physical as Extra Chaos II-III
Physical as Extra Chaos · II

Supported Skills gain 15% of Physical Damage as Extra Chaos Damage

Greater Physical as Extra Chaos · III

Supported Skills gain 30% of Physical Damage as Extra Chaos Damage

Profane Strike
Skill details
Greater Chance to Poison I-III
Lesser Chance to Poison · I

Supported Skills have 20% chance to Poison on Hit

Chance to Poison · II

Supported Skills have 35% chance to Poison on Hit

Greater Chance to Poison · III

Supported Skills have 50% chance to Poison on Hit

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater Faster Projectiles I-III
Lesser Faster Projectiles · I

Supported Skills have 15% increased Projectile Speed

Faster Projectiles · II

Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles · III

Supported Skills have 40% increased Projectile Speed

Greater DoT Multiplier I-III
Lesser DoT Multiplier · I

Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier · II

Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier · III

Supported Skills have +35% to Damage over Time Multiplier

Greater Ailment Damage I-III
Lesser Ailment Damage · I

Supported Skills deal 15% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Ailment Damage · II

Supported Skills deal 20% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Greater Ailment Damage · III

Supported Skills deal 30% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Greater Added Chaos I-III
Lesser Added Chaos · I

Supported Skills have 10 to 16 added Chaos Damage

Added Chaos · II

Supported Skills have 33 to 49 added Chaos Damage

Greater Added Chaos · III

Supported Skills have 73 to 109 added Chaos Damage

Greater Physical as Extra Chaos II-III
Physical as Extra Chaos · II

Supported Skills gain 15% of Physical Damage as Extra Chaos Damage

Greater Physical as Extra Chaos · III

Supported Skills gain 30% of Physical Damage as Extra Chaos Damage

Cobra Lash
Skill details
Greater Chance to Poison I-III
Lesser Chance to Poison · I

Supported Skills have 20% chance to Poison on Hit

Chance to Poison · II

Supported Skills have 35% chance to Poison on Hit

Greater Chance to Poison · III

Supported Skills have 50% chance to Poison on Hit

Greater Wither on Hit I-III
Lesser Wither on Hit · I

Supported Skills have 15% chance to inflict Withered on Hit

Wither on Hit · II

Supported Skills have 30% chance to inflict Withered on Hit

Greater Wither on Hit · III

Supported Skills have 45% chance to inflict Withered on Hit

Chain I-II
Lesser Chain · I

Supported Skills Chain +1 times

Chain · II

Supported Skills Chain +3 times

Greater Physical as Extra Chaos II-III
Physical as Extra Chaos · II

Supported Skills gain 15% of Physical Damage as Extra Chaos Damage

Greater Physical as Extra Chaos · III

Supported Skills gain 30% of Physical Damage as Extra Chaos Damage

Greater Added Chaos I-III
Lesser Added Chaos · I

Supported Skills have 10 to 16 added Chaos Damage

Added Chaos · II

Supported Skills have 33 to 49 added Chaos Damage

Greater Added Chaos · III

Supported Skills have 73 to 109 added Chaos Damage

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater Faster Projectiles I-III
Lesser Faster Projectiles · I

Supported Skills have 15% increased Projectile Speed

Faster Projectiles · II

Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles · III

Supported Skills have 40% increased Projectile Speed

Return III
Return · III

Projectiles from Supported Skills Return

Gilded Bitterwound III
Gilded Bitterwound · III

Enemies Hit by Supported Skills have 50% reduced Life regeneration rate for four seconds

Pestilent Strike
Skill details
Greater Chance to Poison I-III
Lesser Chance to Poison · I

Supported Skills have 20% chance to Poison on Hit

Chance to Poison · II

Supported Skills have 35% chance to Poison on Hit

Greater Chance to Poison · III

Supported Skills have 50% chance to Poison on Hit

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater DoT Multiplier I-III
Lesser DoT Multiplier · I

Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier · II

Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier · III

Supported Skills have +35% to Damage over Time Multiplier

Greater Ailment Damage I-III
Lesser Ailment Damage · I

Supported Skills deal 15% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Ailment Damage · II

Supported Skills deal 20% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Greater Ailment Damage · III

Supported Skills deal 30% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Greater Added Chaos I-III
Lesser Added Chaos · I

Supported Skills have 10 to 16 added Chaos Damage

Added Chaos · II

Supported Skills have 33 to 49 added Chaos Damage

Greater Added Chaos · III

Supported Skills have 73 to 109 added Chaos Damage

Greater Physical as Extra Chaos II-III
Physical as Extra Chaos · II

Supported Skills gain 15% of Physical Damage as Extra Chaos Damage

Greater Physical as Extra Chaos · III

Supported Skills gain 30% of Physical Damage as Extra Chaos Damage

Greater Strike Distance I-III
Lesser Strike Distance · I

Supported Skills have +0.2 metres to Melee Strike Range

Strike Distance · II

Supported Skills have +0.4 metres to Melee Strike Range

Greater Strike Distance · III

Supported Skills have +0.6 metres to Melee Strike Range

Greater Multistrike II-III
Multistrike · II

Supported Skills Repeat 1 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Multistrike · III

Supported Skills Repeat 2 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Melee Splash III
Melee Splash · III

Supported Skills deal Splash Damage to surrounding targets

Supported Skills deal 30% less Splash Damage to surrounding targets

Supported Skills have 35% more Melee Splash Area of Effect

Skills Group 3 - Utility

Exact class-specific selection from this candidate group at regular/high-level spawning.

Whirling Blades
Skill details
Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Fortify III
Greater Fortify · III

Melee Hits Fortify

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Added Cold I-III
Lesser Added Cold · I

Supported Skills have 10 to 16 added Cold Damage

Added Cold · II

Supported Skills have 33 to 49 added Cold Damage

Greater Added Cold · III

Supported Skills have 73 to 109 added Cold Damage

Greater Added Chaos I-III
Lesser Added Chaos · I

Supported Skills have 10 to 16 added Chaos Damage

Added Chaos · II

Supported Skills have 33 to 49 added Chaos Damage

Greater Added Chaos · III

Supported Skills have 73 to 109 added Chaos Damage

Dash
Malevolence
Withering Step
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Gilded Wither Stacks III
Gilded Wither Stacks · III

Withering Step inflicts 5 additional Withered Debuffs

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Grace
Profile notes

Normal and Infamous share this skill package in the old PoEDB profile data; Infamous changes the encounter and item/mod reward state.

Eruptor / Infamous Eruptor
Keita · Str
Aratu, the Red Hand, an Eruptor mercenary in a hideout encounter.
Skills Group 1 - Primary

Normally all Primary skills are present; low-level areas can spawn fewer than six total skills.

Infernal Cry
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater Warcry Speed I-III
Lesser Warcry Speed · I

Supported Skills have 35% increased Warcry Speed

Warcry Speed · II

Supported Skills have 50% increased Warcry Speed

Greater Warcry Speed · III

Supported Skills have 75% increased Warcry Speed

Greater Raging Cry I-III
Lesser Raging Cry · I

Gain 10 Rage when you use a Warcry

Raging Cry · II

Gain 15 Rage when you use a Warcry

Greater Raging Cry · III

Gain 20 Rage when you use a Warcry

Leap Slam
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Pulverise I-III
Lesser Pulverise · I

Supported Skills have 15% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15% more Melee Area Damage

Pulverise · II

Supported Skills have 30% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 20% more Melee Area Damage

Greater Pulverise · III

Supported Skills have 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 30% more Melee Area Damage

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Gilded Frenzy III
Gilded Frenzy · III

Supported Skills gain a Frenzy Charge on Hit

Triggerslam
Skill details
Greater Fire Penetration I-III
Lesser Fire Penetration · I

Supported Skills Penetrate 8% Fire Resistance

Fire Penetration · II

Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration · III

Supported Skills Penetrate 12% Fire Resistance

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Ignite Chance I-III
Lesser Ignite Chance · I

Supported Skills have 20% chance to Ignite

Ignite Chance · II

Supported Skills have 40% chance to Ignite

Greater Ignite Chance · III

Supported Skills have 60% chance to Ignite

Skills Group 2 - Secondary

Exact class-specific selection from this candidate group at regular/high-level spawning.

Volcanic Fissure of Snaking
Skill details
Greater Fire Penetration I-III
Lesser Fire Penetration · I

Supported Skills Penetrate 8% Fire Resistance

Fire Penetration · II

Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration · III

Supported Skills Penetrate 12% Fire Resistance

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Pulverise I-III
Lesser Pulverise · I

Supported Skills have 15% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15% more Melee Area Damage

Pulverise · II

Supported Skills have 30% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 20% more Melee Area Damage

Greater Pulverise · III

Supported Skills have 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 30% more Melee Area Damage

Greater Ignite Chance I-III
Lesser Ignite Chance · I

Supported Skills have 20% chance to Ignite

Ignite Chance · II

Supported Skills have 40% chance to Ignite

Greater Ignite Chance · III

Supported Skills have 60% chance to Ignite

Fist of War III
Fist of War · III

Attacks with Supported Skill are Ancestrally Boosted, no more than once every 1.76 seconds

Ancestral Boost does not apply to repeats of the Attack

Ancestrally Boosted Slams deal 20% more Damage with Hits and Ailments

Ancestrally Boosted Slams have 60% increased Area of Effect

support ancestral slam big hit max count [1]

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Gilded Additional Fissures III
Gilded Additional Fissures · III

Fissures from Supported Skills erupt +1 additional times

Knockback I
Knockback · I

Knocks Enemies Back on Hit

Supported Skills have 40% increased Knockback Distance

Greater Added Fire I-III
Lesser Added Fire · I

Supported Skills gain 10% of Physical Damage as Extra Fire Damage

Added Fire · II

Supported Skills gain 20% of Physical Damage as Extra Fire Damage

Greater Added Fire · III

Supported Skills gain 30% of Physical Damage as Extra Fire Damage

Combustion III
Combustion · III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Consecrated Path
Skill details
Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Fire Penetration I-III
Lesser Fire Penetration · I

Supported Skills Penetrate 8% Fire Resistance

Fire Penetration · II

Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration · III

Supported Skills Penetrate 12% Fire Resistance

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Gilded Consecration III
Gilded Consecration · III

Consecrated Ground created by Supported Skills grants 40% increased Damage to you and Allies

Fist of War III
Fist of War · III

Attacks with Supported Skill are Ancestrally Boosted, no more than once every 1.76 seconds

Ancestral Boost does not apply to repeats of the Attack

Ancestrally Boosted Slams deal 20% more Damage with Hits and Ailments

Ancestrally Boosted Slams have 60% increased Area of Effect

support ancestral slam big hit max count [1]

Greater Concentrated Effect I-III
Lesser Concentrated Effect · I

Supported Skills deal 20% more Area Damage

Supported Skills have 30% less Area of Effect

Concentrated Effect · II

Supported Skills deal 30% more Area Damage

Supported Skills have 30% less Area of Effect

Greater Concentrated Effect · III

Supported Skills deal 40% more Area Damage

Supported Skills have 30% less Area of Effect

Greater Added Fire I-III
Lesser Added Fire · I

Supported Skills gain 10% of Physical Damage as Extra Fire Damage

Added Fire · II

Supported Skills gain 20% of Physical Damage as Extra Fire Damage

Greater Added Fire · III

Supported Skills gain 30% of Physical Damage as Extra Fire Damage

Combustion III
Combustion · III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Tectonic Slam
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Fire Penetration I-III
Lesser Fire Penetration · I

Supported Skills Penetrate 8% Fire Resistance

Fire Penetration · II

Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration · III

Supported Skills Penetrate 12% Fire Resistance

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Fist of War III
Fist of War · III

Attacks with Supported Skill are Ancestrally Boosted, no more than once every 1.76 seconds

Ancestral Boost does not apply to repeats of the Attack

Ancestrally Boosted Slams deal 20% more Damage with Hits and Ailments

Ancestrally Boosted Slams have 60% increased Area of Effect

support ancestral slam big hit max count [1]

Greater Fortify III
Greater Fortify · III

Melee Hits Fortify

Greater Pulverise I-III
Lesser Pulverise · I

Supported Skills have 15% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15% more Melee Area Damage

Pulverise · II

Supported Skills have 30% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 20% more Melee Area Damage

Greater Pulverise · III

Supported Skills have 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 30% more Melee Area Damage

Knockback I
Knockback · I

Knocks Enemies Back on Hit

Supported Skills have 40% increased Knockback Distance

Greater Multistrike II-III
Multistrike · II

Supported Skills Repeat 1 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Multistrike · III

Supported Skills Repeat 2 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Added Fire I-III
Lesser Added Fire · I

Supported Skills gain 10% of Physical Damage as Extra Fire Damage

Added Fire · II

Supported Skills gain 20% of Physical Damage as Extra Fire Damage

Greater Added Fire · III

Supported Skills gain 30% of Physical Damage as Extra Fire Damage

Combustion III
Combustion · III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Ashen Fissure
Skill details
Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Fire Penetration I-III
Lesser Fire Penetration · I

Supported Skills Penetrate 8% Fire Resistance

Fire Penetration · II

Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration · III

Supported Skills Penetrate 12% Fire Resistance

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Fist of War III
Fist of War · III

Attacks with Supported Skill are Ancestrally Boosted, no more than once every 1.76 seconds

Ancestral Boost does not apply to repeats of the Attack

Ancestrally Boosted Slams deal 20% more Damage with Hits and Ailments

Ancestrally Boosted Slams have 60% increased Area of Effect

support ancestral slam big hit max count [1]

Greater Added Fire I-III
Lesser Added Fire · I

Supported Skills gain 10% of Physical Damage as Extra Fire Damage

Added Fire · II

Supported Skills gain 20% of Physical Damage as Extra Fire Damage

Greater Added Fire · III

Supported Skills gain 30% of Physical Damage as Extra Fire Damage

Combustion III
Combustion · III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Skills Group 3 - Utility

Exact class-specific selection from this candidate group at regular/high-level spawning.

Molten Shell
Skill details
Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Gilded Physical Damage Reduction III
Gilded Physical Damage Reduction · III

15% additional Physical Damage Reduction while affected by Buffs from Supported Guard Skill

Determination
Purity of Fire
Herald of Ash
Flame Link
Skill details
Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Gilded Empowered Link III
Gilded Empowered Link · III

Supported Skills grant Linked Target an additional 38 to 56 Added Fire Damage

Profile notes

Normal and Infamous share this skill package in the old PoEDB profile data; Infamous changes the encounter and item/mod reward state.

Ripper / Infamous Ripper
Keita · Str
Hoko, the Unshackled, a Ripper mercenary in an encounter.
Skills Group 1 - Primary

Normally all Primary skills are present; low-level areas can spawn fewer than six total skills.

Tunnelslam
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Pulverise I-III
Lesser Pulverise · I

Supported Skills have 15% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15% more Melee Area Damage

Pulverise · II

Supported Skills have 30% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 20% more Melee Area Damage

Greater Pulverise · III

Supported Skills have 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 30% more Melee Area Damage

Enrage
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Skills Group 2 - Secondary

Exact class-specific selection from this candidate group at regular/high-level spawning.

Cleave
Skill details
Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Rage on Hit I-III
Lesser Rage on Hit · I

Gain 2 Rage on Melee Hit with Supported Skills

Rage on Hit · II

Gain 4 Rage on Melee Hit with Supported Skills

Greater Rage on Hit · III

Gain 6 Rage on Melee Hit with Supported Skills

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Mitigation Ignore I-III
Lesser Mitigation Ignore · I

Hits from Supported Skills have 20% chance to ignore Enemy Physical Damage Reduction

Mitigation Ignore · II

Hits from Supported Skills have 25% chance to ignore Enemy Physical Damage Reduction

Greater Mitigation Ignore · III

Hits from Supported Skills have 30% chance to ignore Enemy Physical Damage Reduction

Gilded Cull III
Gilded Cull · III

Kill Enemies that have 10% Life or lower when Hit by Supported Skills

Greater Multistrike II-III
Multistrike · II

Supported Skills Repeat 1 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Multistrike · III

Supported Skills Repeat 2 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Pulverise I-III
Lesser Pulverise · I

Supported Skills have 15% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15% more Melee Area Damage

Pulverise · II

Supported Skills have 30% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 20% more Melee Area Damage

Greater Pulverise · III

Supported Skills have 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 30% more Melee Area Damage

Vaal Cleave
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Pulverise I-III
Lesser Pulverise · I

Supported Skills have 15% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15% more Melee Area Damage

Pulverise · II

Supported Skills have 30% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 20% more Melee Area Damage

Greater Pulverise · III

Supported Skills have 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 30% more Melee Area Damage

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Rage on Hit I-III
Lesser Rage on Hit · I

Gain 2 Rage on Melee Hit with Supported Skills

Rage on Hit · II

Gain 4 Rage on Melee Hit with Supported Skills

Greater Rage on Hit · III

Gain 6 Rage on Melee Hit with Supported Skills

Slicing Wind
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Pulverise I-III
Lesser Pulverise · I

Supported Skills have 15% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15% more Melee Area Damage

Pulverise · II

Supported Skills have 30% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 20% more Melee Area Damage

Greater Pulverise · III

Supported Skills have 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 30% more Melee Area Damage

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Rage on Hit I-III
Lesser Rage on Hit · I

Gain 2 Rage on Melee Hit with Supported Skills

Rage on Hit · II

Gain 4 Rage on Melee Hit with Supported Skills

Greater Rage on Hit · III

Gain 6 Rage on Melee Hit with Supported Skills

Knockback I
Knockback · I

Knocks Enemies Back on Hit

Supported Skills have 40% increased Knockback Distance

Greater Melee Physical Damage I-III
Lesser Melee Physical Damage · I

Supported Skills deal 10% more Melee Physical Damage

Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits

Melee Physical Damage · II

Supported Skills deal 15% more Melee Physical Damage

Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits

Greater Melee Physical Damage · III

Supported Skills deal 20% more Melee Physical Damage

Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits

Greater Leech I-III
Lesser Leech · I

Supported Skills have 2% of Damage Leeched as Life

Leech · II

Supported Skills have 4% of Damage Leeched as Life

Greater Leech · III

Supported Skills have 6% of Damage Leeched as Life

Chain Hook of Trarthus
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Rage on Hit I-III
Lesser Rage on Hit · I

Gain 2 Rage on Melee Hit with Supported Skills

Rage on Hit · II

Gain 4 Rage on Melee Hit with Supported Skills

Greater Rage on Hit · III

Gain 6 Rage on Melee Hit with Supported Skills

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Pulverise I-III
Lesser Pulverise · I

Supported Skills have 15% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15% more Melee Area Damage

Pulverise · II

Supported Skills have 30% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 20% more Melee Area Damage

Greater Pulverise · III

Supported Skills have 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 30% more Melee Area Damage

Greater Concentrated Effect I-III
Lesser Concentrated Effect · I

Supported Skills deal 20% more Area Damage

Supported Skills have 30% less Area of Effect

Concentrated Effect · II

Supported Skills deal 30% more Area Damage

Supported Skills have 30% less Area of Effect

Greater Concentrated Effect · III

Supported Skills deal 40% more Area Damage

Supported Skills have 30% less Area of Effect

Leap Slam of Groundbreaking
Skill details
Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Rage on Hit I-III
Lesser Rage on Hit · I

Gain 2 Rage on Melee Hit with Supported Skills

Rage on Hit · II

Gain 4 Rage on Melee Hit with Supported Skills

Greater Rage on Hit · III

Gain 6 Rage on Melee Hit with Supported Skills

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Mitigation Ignore I-III
Lesser Mitigation Ignore · I

Hits from Supported Skills have 20% chance to ignore Enemy Physical Damage Reduction

Mitigation Ignore · II

Hits from Supported Skills have 25% chance to ignore Enemy Physical Damage Reduction

Greater Mitigation Ignore · III

Hits from Supported Skills have 30% chance to ignore Enemy Physical Damage Reduction

Greater Pulverise I-III
Lesser Pulverise · I

Supported Skills have 15% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15% more Melee Area Damage

Pulverise · II

Supported Skills have 30% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 20% more Melee Area Damage

Greater Pulverise · III

Supported Skills have 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 30% more Melee Area Damage

Gilded Frenzy III
Gilded Frenzy · III

Supported Skills gain a Frenzy Charge on Hit

Greater Fortify III
Greater Fortify · III

Melee Hits Fortify

Greater Concentrated Effect I-III
Lesser Concentrated Effect · I

Supported Skills deal 20% more Area Damage

Supported Skills have 30% less Area of Effect

Concentrated Effect · II

Supported Skills deal 30% more Area Damage

Supported Skills have 30% less Area of Effect

Greater Concentrated Effect · III

Supported Skills deal 40% more Area Damage

Supported Skills have 30% less Area of Effect

Skills Group 3 - Utility

Exact class-specific selection from this candidate group at regular/high-level spawning.

Molten Shell
Skill details
Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Gilded Physical Damage Reduction III
Gilded Physical Damage Reduction · III

15% additional Physical Damage Reduction while affected by Buffs from Supported Guard Skill

Determination
Leap Slam
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Pulverise I-III
Lesser Pulverise · I

Supported Skills have 15% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15% more Melee Area Damage

Pulverise · II

Supported Skills have 30% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 20% more Melee Area Damage

Greater Pulverise · III

Supported Skills have 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 30% more Melee Area Damage

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Gilded Frenzy III
Gilded Frenzy · III

Supported Skills gain a Frenzy Charge on Hit

Vitality
Profile notes

Normal and Infamous share this skill package in the old PoEDB profile data; Infamous changes the encounter and item/mod reward state.

Earthshaker / Infamous Earthshaker
Keita · Str
Kapaka Hongo, an Earthshaker mercenary in a hideout encounter.
Skills Group 1 - Primary

Normally all Primary skills are present; low-level areas can spawn fewer than six total skills.

Intimidating Cry
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater Warcry Speed I-III
Lesser Warcry Speed · I

Supported Skills have 35% increased Warcry Speed

Warcry Speed · II

Supported Skills have 50% increased Warcry Speed

Greater Warcry Speed · III

Supported Skills have 75% increased Warcry Speed

Greater Raging Cry I-III
Lesser Raging Cry · I

Gain 10 Rage when you use a Warcry

Raging Cry · II

Gain 15 Rage when you use a Warcry

Greater Raging Cry · III

Gain 20 Rage when you use a Warcry

Leap Slam
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Pulverise I-III
Lesser Pulverise · I

Supported Skills have 15% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15% more Melee Area Damage

Pulverise · II

Supported Skills have 30% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 20% more Melee Area Damage

Greater Pulverise · III

Supported Skills have 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 30% more Melee Area Damage

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Gilded Frenzy III
Gilded Frenzy · III

Supported Skills gain a Frenzy Charge on Hit

Skills Group 2 - Secondary

Exact class-specific selection from this candidate group at regular/high-level spawning.

Vaal Ground Slam
Skill details
Greater Pulverise I-III
Lesser Pulverise · I

Supported Skills have 15% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15% more Melee Area Damage

Pulverise · II

Supported Skills have 30% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 20% more Melee Area Damage

Greater Pulverise · III

Supported Skills have 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 30% more Melee Area Damage

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Gilded Stun Duration III
Gilded Stun Duration · III

Supported Skills have 30% increased Stun Duration on Enemies

Greater Mitigation Ignore I-III
Lesser Mitigation Ignore · I

Hits from Supported Skills have 20% chance to ignore Enemy Physical Damage Reduction

Mitigation Ignore · II

Hits from Supported Skills have 25% chance to ignore Enemy Physical Damage Reduction

Greater Mitigation Ignore · III

Hits from Supported Skills have 30% chance to ignore Enemy Physical Damage Reduction

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater Leech I-III
Lesser Leech · I

Supported Skills have 2% of Damage Leeched as Life

Leech · II

Supported Skills have 4% of Damage Leeched as Life

Greater Leech · III

Supported Skills have 6% of Damage Leeched as Life

Greater Concentrated Effect I-III
Lesser Concentrated Effect · I

Supported Skills deal 20% more Area Damage

Supported Skills have 30% less Area of Effect

Concentrated Effect · II

Supported Skills deal 30% more Area Damage

Supported Skills have 30% less Area of Effect

Greater Concentrated Effect · III

Supported Skills deal 40% more Area Damage

Supported Skills have 30% less Area of Effect

Ground Slam
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Gilded Increased Angle III
Gilded Increased Angle · III

Supported Skills have 40% increased angle

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Pulverise I-III
Lesser Pulverise · I

Supported Skills have 15% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15% more Melee Area Damage

Pulverise · II

Supported Skills have 30% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 20% more Melee Area Damage

Greater Pulverise · III

Supported Skills have 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 30% more Melee Area Damage

Greater Leech I-III
Lesser Leech · I

Supported Skills have 2% of Damage Leeched as Life

Leech · II

Supported Skills have 4% of Damage Leeched as Life

Greater Leech · III

Supported Skills have 6% of Damage Leeched as Life

Greater Multistrike II-III
Multistrike · II

Supported Skills Repeat 1 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Multistrike · III

Supported Skills Repeat 2 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Fortify III
Greater Fortify · III

Melee Hits Fortify

Earthquake of Amplification
Skill details
Greater Pulverise I-III
Lesser Pulverise · I

Supported Skills have 15% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15% more Melee Area Damage

Pulverise · II

Supported Skills have 30% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 20% more Melee Area Damage

Greater Pulverise · III

Supported Skills have 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 30% more Melee Area Damage

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Mitigation Ignore I-III
Lesser Mitigation Ignore · I

Hits from Supported Skills have 20% chance to ignore Enemy Physical Damage Reduction

Mitigation Ignore · II

Hits from Supported Skills have 25% chance to ignore Enemy Physical Damage Reduction

Greater Mitigation Ignore · III

Hits from Supported Skills have 30% chance to ignore Enemy Physical Damage Reduction

Greater Impale Chance I-III
Lesser Impale Chance · I

Supported Skills have 20% chance to Impale on Hit

Impale Chance · II

Supported Skills have 40% chance to Impale on Hit

Greater Impale Chance · III

Supported Skills have 60% chance to Impale on Hit

Greater Concentrated Effect I-III
Lesser Concentrated Effect · I

Supported Skills deal 20% more Area Damage

Supported Skills have 30% less Area of Effect

Concentrated Effect · II

Supported Skills deal 30% more Area Damage

Supported Skills have 30% less Area of Effect

Greater Concentrated Effect · III

Supported Skills deal 40% more Area Damage

Supported Skills have 30% less Area of Effect

Tectonic Cascade
Skill details
Greater Pulverise I-III
Lesser Pulverise · I

Supported Skills have 15% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15% more Melee Area Damage

Pulverise · II

Supported Skills have 30% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 20% more Melee Area Damage

Greater Pulverise · III

Supported Skills have 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 30% more Melee Area Damage

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Mitigation Ignore I-III
Lesser Mitigation Ignore · I

Hits from Supported Skills have 20% chance to ignore Enemy Physical Damage Reduction

Mitigation Ignore · II

Hits from Supported Skills have 25% chance to ignore Enemy Physical Damage Reduction

Greater Mitigation Ignore · III

Hits from Supported Skills have 30% chance to ignore Enemy Physical Damage Reduction

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater Leech I-III
Lesser Leech · I

Supported Skills have 2% of Damage Leeched as Life

Leech · II

Supported Skills have 4% of Damage Leeched as Life

Greater Leech · III

Supported Skills have 6% of Damage Leeched as Life

Greater Concentrated Effect I-III
Lesser Concentrated Effect · I

Supported Skills deal 20% more Area Damage

Supported Skills have 30% less Area of Effect

Concentrated Effect · II

Supported Skills deal 30% more Area Damage

Supported Skills have 30% less Area of Effect

Greater Concentrated Effect · III

Supported Skills deal 40% more Area Damage

Supported Skills have 30% less Area of Effect

Sunder of Trarthus
Skill details
Greater Pulverise I-III
Lesser Pulverise · I

Supported Skills have 15% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15% more Melee Area Damage

Pulverise · II

Supported Skills have 30% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 20% more Melee Area Damage

Greater Pulverise · III

Supported Skills have 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 30% more Melee Area Damage

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Mitigation Ignore I-III
Lesser Mitigation Ignore · I

Hits from Supported Skills have 20% chance to ignore Enemy Physical Damage Reduction

Mitigation Ignore · II

Hits from Supported Skills have 25% chance to ignore Enemy Physical Damage Reduction

Greater Mitigation Ignore · III

Hits from Supported Skills have 30% chance to ignore Enemy Physical Damage Reduction

Greater Concentrated Effect I-III
Lesser Concentrated Effect · I

Supported Skills deal 20% more Area Damage

Supported Skills have 30% less Area of Effect

Concentrated Effect · II

Supported Skills deal 30% more Area Damage

Supported Skills have 30% less Area of Effect

Greater Concentrated Effect · III

Supported Skills deal 40% more Area Damage

Supported Skills have 30% less Area of Effect

Gilded Snaking III
Gilded Snaking · III

sunder number of fake chains [1]

Skills Group 3 - Utility

Exact class-specific selection from this candidate group at regular/high-level spawning.

Determination
Molten Shell
Skill details
Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Gilded Physical Damage Reduction III
Gilded Physical Damage Reduction · III

15% additional Physical Damage Reduction while affected by Buffs from Supported Guard Skill

Burrow
Skill details
Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Pulverise I-III
Lesser Pulverise · I

Supported Skills have 15% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15% more Melee Area Damage

Pulverise · II

Supported Skills have 30% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 20% more Melee Area Damage

Greater Pulverise · III

Supported Skills have 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 30% more Melee Area Damage

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Concentrated Effect I-III
Lesser Concentrated Effect · I

Supported Skills deal 20% more Area Damage

Supported Skills have 30% less Area of Effect

Concentrated Effect · II

Supported Skills deal 30% more Area Damage

Supported Skills have 30% less Area of Effect

Greater Concentrated Effect · III

Supported Skills deal 40% more Area Damage

Supported Skills have 30% less Area of Effect

Endure
Vaal Vitality
Skill details
Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Profile notes

Normal and Infamous share this skill package in the old PoEDB profile data; Infamous changes the encounter and item/mod reward state.

Smoulderstrike
Keita · Str
Krazak, the Driver, a Smoulderstrike mercenary in an encounter.
Skills Group 1 - Primary

Normally all Primary skills are present; low-level areas can spawn fewer than six total skills.

Punishment
Skill details
Spell Cascade I-III
Lesser Spell Cascade · I

Supported Area of Effect Skills also affect areas in front of and behind the targeted area

Spell Cascade · III

Supported Area of Effect Skills also affect areas in front of and behind the targeted area

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Curse Effect III
Greater Curse Effect · III

20% increased Effect of Supported Curses

Inflame
Skill details
Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Skills Group 2 - Secondary

Exact class-specific selection from this candidate group at regular/high-level spawning.

Vaal Molten Strike
Skill details
Greater Elemental Damage with Attacks I-III
Lesser Elemental Damage with Attacks · I

Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks · II

Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks · III

Supported Attack Skills deal 30% more Elemental Damage

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Chain I-II
Lesser Chain · I

Supported Skills Chain +1 times

Chain · II

Supported Skills Chain +3 times

Greater Fire Penetration I-III
Lesser Fire Penetration · I

Supported Skills Penetrate 8% Fire Resistance

Fire Penetration · II

Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration · III

Supported Skills Penetrate 12% Fire Resistance

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Added Fire I-III
Lesser Added Fire · I

Supported Skills gain 10% of Physical Damage as Extra Fire Damage

Added Fire · II

Supported Skills gain 20% of Physical Damage as Extra Fire Damage

Greater Added Fire · III

Supported Skills gain 30% of Physical Damage as Extra Fire Damage

Combustion III
Combustion · III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Infernal Blow of Immolation
Skill details
Greater Elemental Damage with Attacks I-III
Lesser Elemental Damage with Attacks · I

Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks · II

Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks · III

Supported Attack Skills deal 30% more Elemental Damage

Chain I-II
Lesser Chain · I

Supported Skills Chain +1 times

Chain · II

Supported Skills Chain +3 times

Greater Fire Penetration I-III
Lesser Fire Penetration · I

Supported Skills Penetrate 8% Fire Resistance

Fire Penetration · II

Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration · III

Supported Skills Penetrate 12% Fire Resistance

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Multistrike II-III
Multistrike · II

Supported Skills Repeat 1 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Multistrike · III

Supported Skills Repeat 2 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Added Fire I-III
Lesser Added Fire · I

Supported Skills gain 10% of Physical Damage as Extra Fire Damage

Added Fire · II

Supported Skills gain 20% of Physical Damage as Extra Fire Damage

Greater Added Fire · III

Supported Skills gain 30% of Physical Damage as Extra Fire Damage

Combustion III
Combustion · III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Molten Strike
Skill details
Greater Elemental Damage with Attacks I-III
Lesser Elemental Damage with Attacks · I

Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks · II

Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks · III

Supported Attack Skills deal 30% more Elemental Damage

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Chain I-II
Lesser Chain · I

Supported Skills Chain +1 times

Chain · II

Supported Skills Chain +3 times

Greater Fire Penetration I-III
Lesser Fire Penetration · I

Supported Skills Penetrate 8% Fire Resistance

Fire Penetration · II

Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration · III

Supported Skills Penetrate 12% Fire Resistance

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Added Fire I-III
Lesser Added Fire · I

Supported Skills gain 10% of Physical Damage as Extra Fire Damage

Added Fire · II

Supported Skills gain 20% of Physical Damage as Extra Fire Damage

Greater Added Fire · III

Supported Skills gain 30% of Physical Damage as Extra Fire Damage

Combustion III
Combustion · III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Gilded Molten Eruption III
Gilded Molten Eruption · III

Every fifth attack with Supported Skill fires 5 additional Projectiles

Flamebolt Strike
Skill details
Greater Elemental Damage with Attacks I-III
Lesser Elemental Damage with Attacks · I

Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks · II

Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks · III

Supported Attack Skills deal 30% more Elemental Damage

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Chain I-II
Lesser Chain · I

Supported Skills Chain +1 times

Lesser Chain · I

Supported Skills Chain +1 times

Chain · II

Supported Skills Chain +3 times

Chain · II

Supported Skills Chain +3 times

Greater Fire Penetration I-III
Lesser Fire Penetration · I

Supported Skills Penetrate 8% Fire Resistance

Fire Penetration · II

Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration · III

Supported Skills Penetrate 12% Fire Resistance

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Return III
Return · III

Projectiles from Supported Skills Return

Greater Pierce I-III
Lesser Pierce · I

Projectiles from Supported Skills Pierce 1 additional Targets

Pierce · II

Projectiles from Supported Skills Pierce 3 additional Targets

Greater Pierce · III

Projectiles from Supported Skills Pierce 5 additional Targets

Greater Added Fire I-III
Lesser Added Fire · I

Supported Skills gain 10% of Physical Damage as Extra Fire Damage

Added Fire · II

Supported Skills gain 20% of Physical Damage as Extra Fire Damage

Greater Added Fire · III

Supported Skills gain 30% of Physical Damage as Extra Fire Damage

Combustion III
Combustion · III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Skills Group 3 - Utility

Exact class-specific selection from this candidate group at regular/high-level spawning.

Anger
Leap Slam
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Pulverise I-III
Lesser Pulverise · I

Supported Skills have 15% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15% more Melee Area Damage

Pulverise · II

Supported Skills have 30% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 20% more Melee Area Damage

Greater Pulverise · III

Supported Skills have 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 30% more Melee Area Damage

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Gilded Frenzy III
Gilded Frenzy · III

Supported Skills gain a Frenzy Charge on Hit

Molten Shell
Skill details
Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Gilded Physical Damage Reduction III
Gilded Physical Damage Reduction · III

15% additional Physical Damage Reduction while affected by Buffs from Supported Guard Skill

Flame Aegis
Infernal Cry
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater Warcry Speed I-III
Lesser Warcry Speed · I

Supported Skills have 35% increased Warcry Speed

Warcry Speed · II

Supported Skills have 50% increased Warcry Speed

Greater Warcry Speed · III

Supported Skills have 75% increased Warcry Speed

Greater Raging Cry I-III
Lesser Raging Cry · I

Gain 10 Rage when you use a Warcry

Raging Cry · II

Gain 15 Rage when you use a Warcry

Greater Raging Cry · III

Gain 20 Rage when you use a Warcry

Striker / Infamous Striker
Keita · Str
Drazgor, the Keitan Enforcer, an Infamous Striker mercenary in an encounter.
Skills Group 1 - Primary

Normally all Primary skills are present; low-level areas can spawn fewer than six total skills.

Vigilant Strike
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Strike Distance I-III
Lesser Strike Distance · I

Supported Skills have +0.2 metres to Melee Strike Range

Strike Distance · II

Supported Skills have +0.4 metres to Melee Strike Range

Greater Strike Distance · III

Supported Skills have +0.6 metres to Melee Strike Range

Gilded Fortification III
Gilded Fortification · III

Fortification from Supported Skills applies to nearby Allies for 8 seconds

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Melee Splash III
Melee Splash · III

Supported Skills deal Splash Damage to surrounding targets

Supported Skills deal 30% less Splash Damage to surrounding targets

Supported Skills have 35% more Melee Splash Area of Effect

Greater Melee Physical Damage I-III
Lesser Melee Physical Damage · I

Supported Skills deal 10% more Melee Physical Damage

Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits

Melee Physical Damage · II

Supported Skills deal 15% more Melee Physical Damage

Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits

Greater Melee Physical Damage · III

Supported Skills deal 20% more Melee Physical Damage

Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits

Enduring Cry
Skill details
Greater Raging Cry I-III
Lesser Raging Cry · I

Gain 10 Rage when you use a Warcry

Raging Cry · II

Gain 15 Rage when you use a Warcry

Greater Raging Cry · III

Gain 20 Rage when you use a Warcry

Greater Warcry Speed I-III
Lesser Warcry Speed · I

Supported Skills have 35% increased Warcry Speed

Warcry Speed · II

Supported Skills have 50% increased Warcry Speed

Greater Warcry Speed · III

Supported Skills have 75% increased Warcry Speed

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Physical Aegis
Skills Group 2 - Secondary

Exact class-specific selection from this candidate group at regular/high-level spawning.

Heavy Strike of Vulnerability
Skill details
Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Strike Distance I-III
Lesser Strike Distance · I

Supported Skills have +0.2 metres to Melee Strike Range

Strike Distance · II

Supported Skills have +0.4 metres to Melee Strike Range

Greater Strike Distance · III

Supported Skills have +0.6 metres to Melee Strike Range

Greater Multistrike II-III
Multistrike · II

Supported Skills Repeat 1 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Multistrike · III

Supported Skills Repeat 2 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Fortify III
Greater Fortify · III

Melee Hits Fortify

Gilded Heft III
Gilded Heft · III

40% more Maximum Physical Attack Damage

Melee Splash III
Melee Splash · III

Supported Skills deal Splash Damage to surrounding targets

Supported Skills deal 30% less Splash Damage to surrounding targets

Supported Skills have 35% more Melee Splash Area of Effect

Greater Melee Physical Damage I-III
Lesser Melee Physical Damage · I

Supported Skills deal 10% more Melee Physical Damage

Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits

Melee Physical Damage · II

Supported Skills deal 15% more Melee Physical Damage

Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits

Greater Melee Physical Damage · III

Supported Skills deal 20% more Melee Physical Damage

Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits

Maim III
Maim · III

Enemies Maimed by Supported Skills take 10% increased Physical Damage

global maim on hit [1]

Boneshatter
Skill details
Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Strike Distance I-III
Lesser Strike Distance · I

Supported Skills have +0.2 metres to Melee Strike Range

Strike Distance · II

Supported Skills have +0.4 metres to Melee Strike Range

Greater Strike Distance · III

Supported Skills have +0.6 metres to Melee Strike Range

Greater Multistrike II-III
Multistrike · II

Supported Skills Repeat 1 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Multistrike · III

Supported Skills Repeat 2 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Fortify III
Greater Fortify · III

Melee Hits Fortify

Gilded Trauma Duration III
Gilded Trauma Duration · III
Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Pulverise I-III
Lesser Pulverise · I

Supported Skills have 15% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15% more Melee Area Damage

Pulverise · II

Supported Skills have 30% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 20% more Melee Area Damage

Greater Pulverise · III

Supported Skills have 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 30% more Melee Area Damage

Melee Splash III
Melee Splash · III

Supported Skills deal Splash Damage to surrounding targets

Supported Skills deal 30% less Splash Damage to surrounding targets

Supported Skills have 35% more Melee Splash Area of Effect

Greater Melee Physical Damage I-III
Lesser Melee Physical Damage · I

Supported Skills deal 10% more Melee Physical Damage

Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits

Melee Physical Damage · II

Supported Skills deal 15% more Melee Physical Damage

Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits

Greater Melee Physical Damage · III

Supported Skills deal 20% more Melee Physical Damage

Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits

Maim III
Maim · III

Enemies Maimed by Supported Skills take 10% increased Physical Damage

global maim on hit [1]

Dual Strike
Skill details
Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Impale Chance I-III
Lesser Impale Chance · I

Supported Skills have 20% chance to Impale on Hit

Impale Chance · II

Supported Skills have 40% chance to Impale on Hit

Greater Impale Chance · III

Supported Skills have 60% chance to Impale on Hit

Greater Multistrike II-III
Multistrike · II

Supported Skills Repeat 1 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Multistrike · III

Supported Skills Repeat 2 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Melee Physical Damage I-III
Lesser Melee Physical Damage · I

Supported Skills deal 10% more Melee Physical Damage

Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits

Melee Physical Damage · II

Supported Skills deal 15% more Melee Physical Damage

Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits

Greater Melee Physical Damage · III

Supported Skills deal 20% more Melee Physical Damage

Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits

Greater Strike Distance I-III
Lesser Strike Distance · I

Supported Skills have +0.2 metres to Melee Strike Range

Strike Distance · II

Supported Skills have +0.4 metres to Melee Strike Range

Greater Strike Distance · III

Supported Skills have +0.6 metres to Melee Strike Range

Melee Splash III
Melee Splash · III

Supported Skills deal Splash Damage to surrounding targets

Supported Skills deal 30% less Splash Damage to surrounding targets

Supported Skills have 35% more Melee Splash Area of Effect

Greater Fortify III
Greater Fortify · III

Melee Hits Fortify

Skills Group 3 - Utility

Exact class-specific selection from this candidate group at regular/high-level spawning.

Determination
Leap Slam
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Pulverise I-III
Lesser Pulverise · I

Supported Skills have 15% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15% more Melee Area Damage

Pulverise · II

Supported Skills have 30% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 20% more Melee Area Damage

Greater Pulverise · III

Supported Skills have 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 30% more Melee Area Damage

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Gilded Frenzy III
Gilded Frenzy · III

Supported Skills gain a Frenzy Charge on Hit

Molten Shell
Skill details
Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Gilded Physical Damage Reduction III
Gilded Physical Damage Reduction · III

15% additional Physical Damage Reduction while affected by Buffs from Supported Guard Skill

Vitality
Vaal Ancestral Warchief
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Multiple Totems III
Multiple Totems · III

Supported Skills have +2 to maximum number of Summoned Totems

Supported Skills Summon two Totems instead of one

Greater Ironwood I-III
Lesser Ironwood · I

Totems created by Supported Skills have +10% to Physical Damage Reduction

Totems created by Supported Skills have +30% to Elemental Resistances

Ironwood · II

Totems created by Supported Skills have +20% to Physical Damage Reduction

Totems created by Supported Skills have +40% to Elemental Resistances

Greater Ironwood · III

Totems created by Supported Skills have +30% to Physical Damage Reduction

Totems created by Supported Skills have +60% to Elemental Resistances

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Concentrated Effect I-III
Lesser Concentrated Effect · I

Supported Skills deal 20% more Area Damage

Supported Skills have 30% less Area of Effect

Concentrated Effect · II

Supported Skills deal 30% more Area Damage

Supported Skills have 30% less Area of Effect

Greater Concentrated Effect · III

Supported Skills deal 40% more Area Damage

Supported Skills have 30% less Area of Effect

Decoy Totem
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Ironwood I-III
Lesser Ironwood · I

Totems created by Supported Skills have +10% to Physical Damage Reduction

Totems created by Supported Skills have +30% to Elemental Resistances

Ironwood · II

Totems created by Supported Skills have +20% to Physical Damage Reduction

Totems created by Supported Skills have +40% to Elemental Resistances

Greater Ironwood · III

Totems created by Supported Skills have +30% to Physical Damage Reduction

Totems created by Supported Skills have +60% to Elemental Resistances

Profile notes

Normal and Infamous share this skill package in the old PoEDB profile data; Infamous changes the encounter and item/mod reward state.

Sanguimancer / Infamous Sanguimancer
Bardiya · Str / Dex / Int
Vorlena, the Profuse, a Sanguimancer mercenary in a hideout encounter.
Skills Group 1 - Primary

Normally all Primary skills are present; low-level areas can spawn fewer than six total skills.

Boiling Blood
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Swift Affliction I-III
Lesser Swift Affliction · I

Supported Skills deal 15% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Lesser Swift Affliction · I

Supported Skills deal 15% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Swift Affliction · II

Supported Skills deal 20% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Swift Affliction · II

Supported Skills deal 20% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Greater Swift Affliction · III

Supported Skills deal 30% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Greater Swift Affliction · III

Supported Skills deal 30% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater DoT Multiplier I-III
Lesser DoT Multiplier · I

Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier · II

Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier · III

Supported Skills have +35% to Damage over Time Multiplier

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Storm Call of Trarthus
Skill details
Spell Cascade I-III
Lesser Spell Cascade · I

Supported Area of Effect Skills also affect areas in front of and behind the targeted area

Spell Cascade · III

Supported Area of Effect Skills also affect areas in front of and behind the targeted area

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Less Duration I-III
Lesser Less Duration · I

Supported Skills have 15% less Skill Effect Duration

Less Duration · II

Supported Skills have 25% less Skill Effect Duration

Greater Less Duration · III

Supported Skills have 40% less Skill Effect Duration

Greater Swift Affliction I-III
Lesser Swift Affliction · I

Supported Skills deal 15% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Swift Affliction · II

Supported Skills deal 20% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Greater Swift Affliction · III

Supported Skills deal 30% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Greater DoT Multiplier I-III
Lesser DoT Multiplier · I

Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier · II

Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier · III

Supported Skills have +35% to Damage over Time Multiplier

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Concentrated Effect I-III
Lesser Concentrated Effect · I

Supported Skills deal 20% more Area Damage

Supported Skills have 30% less Area of Effect

Concentrated Effect · II

Supported Skills deal 30% more Area Damage

Supported Skills have 30% less Area of Effect

Greater Concentrated Effect · III

Supported Skills deal 40% more Area Damage

Supported Skills have 30% less Area of Effect

Greater Physical as Extra Chaos II-III
Physical as Extra Chaos · II

Supported Skills gain 15% of Physical Damage as Extra Chaos Damage

Greater Physical as Extra Chaos · III

Supported Skills gain 30% of Physical Damage as Extra Chaos Damage

Bodyswap
Skill details
Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Fire Penetration I-III
Lesser Fire Penetration · I

Supported Skills Penetrate 8% Fire Resistance

Fire Penetration · II

Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration · III

Supported Skills Penetrate 12% Fire Resistance

Gilded Damage from Life III
Gilded Damage from Life · III

Supported Spell Deals +2% of maximum Life, as base Fire Damage

Greater Ignite Chance I-III
Lesser Ignite Chance · I

Supported Skills have 20% chance to Ignite

Ignite Chance · II

Supported Skills have 40% chance to Ignite

Greater Ignite Chance · III

Supported Skills have 60% chance to Ignite

Skills Group 2 - Secondary

Exact class-specific selection from this candidate group at regular/high-level spawning.

Exsanguinate
Skill details
Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater DoT Multiplier I-III
Lesser DoT Multiplier · I

Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier · II

Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier · III

Supported Skills have +35% to Damage over Time Multiplier

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Swift Affliction I-III
Lesser Swift Affliction · I

Supported Skills deal 15% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Swift Affliction · II

Supported Skills deal 20% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Greater Swift Affliction · III

Supported Skills deal 30% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Vaal Reap
Skill details
Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater DoT Multiplier I-III
Lesser DoT Multiplier · I

Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier · II

Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier · III

Supported Skills have +35% to Damage over Time Multiplier

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater Swift Affliction I-III
Lesser Swift Affliction · I

Supported Skills deal 15% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Swift Affliction · II

Supported Skills deal 20% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Greater Swift Affliction · III

Supported Skills deal 30% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Greater Mitigation Ignore I-III
Lesser Mitigation Ignore · I

Hits from Supported Skills have 20% chance to ignore Enemy Physical Damage Reduction

Mitigation Ignore · II

Hits from Supported Skills have 25% chance to ignore Enemy Physical Damage Reduction

Greater Mitigation Ignore · III

Hits from Supported Skills have 30% chance to ignore Enemy Physical Damage Reduction

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Gilded Searing Agony III
Gilded Searing Agony · III

Reap debuffs deal Fire Damage per second instead of Physical Damage per second

Reap
Skill details
Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Spell Cascade I-III
Lesser Spell Cascade · I

Supported Area of Effect Skills also affect areas in front of and behind the targeted area

Spell Cascade · III

Supported Area of Effect Skills also affect areas in front of and behind the targeted area

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater DoT Multiplier I-III
Lesser DoT Multiplier · I

Supported Skills have +15% to Damage over Time Multiplier

Lesser DoT Multiplier · I

Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier · II

Supported Skills have +25% to Damage over Time Multiplier

DoT Multiplier · II

Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier · III

Supported Skills have +35% to Damage over Time Multiplier

Greater DoT Multiplier · III

Supported Skills have +35% to Damage over Time Multiplier

Greater Swift Affliction I-III
Lesser Swift Affliction · I

Supported Skills deal 15% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Swift Affliction · II

Supported Skills deal 20% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Greater Swift Affliction · III

Supported Skills deal 30% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Greater Mitigation Ignore I-III
Lesser Mitigation Ignore · I

Hits from Supported Skills have 20% chance to ignore Enemy Physical Damage Reduction

Mitigation Ignore · II

Hits from Supported Skills have 25% chance to ignore Enemy Physical Damage Reduction

Greater Mitigation Ignore · III

Hits from Supported Skills have 30% chance to ignore Enemy Physical Damage Reduction

Greater Physical as Extra Chaos II-III
Physical as Extra Chaos · II

Supported Skills gain 15% of Physical Damage as Extra Chaos Damage

Greater Physical as Extra Chaos · III

Supported Skills gain 30% of Physical Damage as Extra Chaos Damage

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Concentrated Effect I-III
Lesser Concentrated Effect · I

Supported Skills deal 20% more Area Damage

Supported Skills have 30% less Area of Effect

Concentrated Effect · II

Supported Skills deal 30% more Area Damage

Supported Skills have 30% less Area of Effect

Greater Concentrated Effect · III

Supported Skills deal 40% more Area Damage

Supported Skills have 30% less Area of Effect

Corrupted Blade Vortex of the Scythe
Skill details
Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Physical as Extra Chaos II-III
Physical as Extra Chaos · II

Supported Skills gain 15% of Physical Damage as Extra Chaos Damage

Greater Physical as Extra Chaos · III

Supported Skills gain 30% of Physical Damage as Extra Chaos Damage

Greater Mitigation Ignore I-III
Lesser Mitigation Ignore · I

Hits from Supported Skills have 20% chance to ignore Enemy Physical Damage Reduction

Mitigation Ignore · II

Hits from Supported Skills have 25% chance to ignore Enemy Physical Damage Reduction

Greater Mitigation Ignore · III

Hits from Supported Skills have 30% chance to ignore Enemy Physical Damage Reduction

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Concentrated Effect I-III
Lesser Concentrated Effect · I

Supported Skills deal 20% more Area Damage

Supported Skills have 30% less Area of Effect

Concentrated Effect · II

Supported Skills deal 30% more Area Damage

Supported Skills have 30% less Area of Effect

Greater Concentrated Effect · III

Supported Skills deal 40% more Area Damage

Supported Skills have 30% less Area of Effect

Skills Group 3 - Utility

Exact class-specific selection from this candidate group at regular/high-level spawning.

Flame Dash
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Lightning Warp
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Less Duration I-III
Lesser Less Duration · I

Supported Skills have 15% less Skill Effect Duration

Less Duration · II

Supported Skills have 25% less Skill Effect Duration

Greater Less Duration · III

Supported Skills have 40% less Skill Effect Duration

Pride
Proximity Shield
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Vaal Vitality
Skill details
Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Profile notes

Normal and Infamous share this skill package in the old PoEDB profile data; Infamous changes the encounter and item/mod reward state.

Kineticist / Infamous Kineticist
Bardiya · Str / Dex / Int
Rakella, the Pure, a Kineticist mercenary in an encounter.
Skills Group 1 - Primary

Normally all Primary skills are present; low-level areas can spawn fewer than six total skills.

Elemental Weakness
Skill details
Spell Cascade I-III
Lesser Spell Cascade · I

Supported Area of Effect Skills also affect areas in front of and behind the targeted area

Spell Cascade · III

Supported Area of Effect Skills also affect areas in front of and behind the targeted area

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Curse Effect III
Greater Curse Effect · III

20% increased Effect of Supported Curses

Flame Wall
Skill details
Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Elemental Focus I-III
Lesser Elemental Focus · I

Supported Skills deal 15% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Elemental Focus · II

Supported Skills deal 20% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Greater Elemental Focus · III

Supported Skills deal 30% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Skills Group 2 - Secondary

Exact class-specific selection from this candidate group at regular/high-level spawning.

Kinetic Rain of Impact
Skill details
Greater Added Cold II-III
Added Cold · II

Supported Skills have 33 to 49 added Cold Damage

Greater Added Cold · III

Supported Skills have 73 to 109 added Cold Damage

Greater Added Lightning II-III
Added Lightning · II

Supported Skills have 4 to 75 added Lightning Damage

Greater Added Lightning · III

Supported Skills have 9 to 168 added Lightning Damage

Greater Critical Chance II-III
Critical Chance · II

Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance · III

Supported Skills have 200% increased Critical Strike Chance

Greater Critical Damage II-III
Critical Damage · II

Supported Skills have +45% to Critical Strike Multiplier

Greater Critical Damage · III

Supported Skills have +70% to Critical Strike Multiplier

Greater Elemental Damage with Attacks II-III
Elemental Damage with Attacks · II

Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks · III

Supported Attack Skills deal 30% more Elemental Damage

Greater Faster Attacks II-III
Faster Attacks · II

Supported Skills have 25% increased Attack Speed

Greater Faster Attacks · III

Supported Skills have 35% increased Attack Speed

Greater Area of Effect II-III
Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Multiple Projectiles III
Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Kinetic Bolt
Skill details
Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater Sacred Wisps III
Greater Sacred Wisps · III

Supported Skills will Trigger Summon Sacred Wisps on Hit

Greater Elemental Damage with Attacks I-III
Lesser Elemental Damage with Attacks · I

Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks · II

Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks · III

Supported Attack Skills deal 30% more Elemental Damage

Greater Pierce I-III
Lesser Pierce · I

Projectiles from Supported Skills Pierce 1 additional Targets

Pierce · II

Projectiles from Supported Skills Pierce 3 additional Targets

Greater Pierce · III

Projectiles from Supported Skills Pierce 5 additional Targets

Chain I-II
Lesser Chain · I

Supported Skills Chain +1 times

Chain · II

Supported Skills Chain +3 times

Greater Added Cold I-III
Lesser Added Cold · I

Supported Skills have 10 to 16 added Cold Damage

Added Cold · II

Supported Skills have 33 to 49 added Cold Damage

Greater Added Cold · III

Supported Skills have 73 to 109 added Cold Damage

Greater Added Lightning I-III
Lesser Added Lightning · I

Supported Skills have 1 to 23 added Lightning Damage

Added Lightning · II

Supported Skills have 4 to 75 added Lightning Damage

Greater Added Lightning · III

Supported Skills have 9 to 168 added Lightning Damage

Greater Critical Chance I-III
Lesser Critical Chance · I

Supported Skills have 80% increased Critical Strike Chance

Critical Chance · II

Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance · III

Supported Skills have 200% increased Critical Strike Chance

Greater Critical Damage I-III
Lesser Critical Damage · I

Supported Skills have +30% to Critical Strike Multiplier

Critical Damage · II

Supported Skills have +45% to Critical Strike Multiplier

Greater Critical Damage · III

Supported Skills have +70% to Critical Strike Multiplier

Power Siphon
Skill details
Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Critical Chance I-III
Lesser Critical Chance · I

Supported Skills have 80% increased Critical Strike Chance

Critical Chance · II

Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance · III

Supported Skills have 200% increased Critical Strike Chance

Greater Critical Damage I-III
Lesser Critical Damage · I

Supported Skills have +30% to Critical Strike Multiplier

Critical Damage · II

Supported Skills have +45% to Critical Strike Multiplier

Greater Critical Damage · III

Supported Skills have +70% to Critical Strike Multiplier

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater Elemental Damage with Attacks I-III
Lesser Elemental Damage with Attacks · I

Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks · II

Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks · III

Supported Attack Skills deal 30% more Elemental Damage

Greater Added Cold I-III
Lesser Added Cold · I

Supported Skills have 10 to 16 added Cold Damage

Added Cold · II

Supported Skills have 33 to 49 added Cold Damage

Greater Added Cold · III

Supported Skills have 73 to 109 added Cold Damage

Greater Added Lightning I-III
Lesser Added Lightning · I

Supported Skills have 1 to 23 added Lightning Damage

Added Lightning · II

Supported Skills have 4 to 75 added Lightning Damage

Greater Added Lightning · III

Supported Skills have 9 to 168 added Lightning Damage

Barrage
Skill details
Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater Faster Projectiles I-III
Lesser Faster Projectiles · I

Supported Skills have 15% increased Projectile Speed

Faster Projectiles · II

Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles · III

Supported Skills have 40% increased Projectile Speed

Greater Elemental Damage with Attacks I-III
Lesser Elemental Damage with Attacks · I

Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks · II

Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks · III

Supported Attack Skills deal 30% more Elemental Damage

Greater Critical Chance I-III
Lesser Critical Chance · I

Supported Skills have 80% increased Critical Strike Chance

Critical Chance · II

Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance · III

Supported Skills have 200% increased Critical Strike Chance

Greater Critical Damage I-III
Lesser Critical Damage · I

Supported Skills have +30% to Critical Strike Multiplier

Critical Damage · II

Supported Skills have +45% to Critical Strike Multiplier

Greater Critical Damage · III

Supported Skills have +70% to Critical Strike Multiplier

Greater Added Cold I-III
Lesser Added Cold · I

Supported Skills have 10 to 16 added Cold Damage

Added Cold · II

Supported Skills have 33 to 49 added Cold Damage

Greater Added Cold · III

Supported Skills have 73 to 109 added Cold Damage

Greater Added Lightning I-III
Lesser Added Lightning · I

Supported Skills have 1 to 23 added Lightning Damage

Added Lightning · II

Supported Skills have 4 to 75 added Lightning Damage

Greater Added Lightning · III

Supported Skills have 9 to 168 added Lightning Damage

Greater Kinetic Blast
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater Faster Projectiles I-III
Lesser Faster Projectiles · I

Supported Skills have 15% increased Projectile Speed

Faster Projectiles · II

Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles · III

Supported Skills have 40% increased Projectile Speed

Greater Elemental Damage with Attacks I-III
Lesser Elemental Damage with Attacks · I

Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks · II

Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks · III

Supported Attack Skills deal 30% more Elemental Damage

Greater Critical Chance I-III
Lesser Critical Chance · I

Supported Skills have 80% increased Critical Strike Chance

Critical Chance · II

Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance · III

Supported Skills have 200% increased Critical Strike Chance

Greater Critical Damage I-III
Lesser Critical Damage · I

Supported Skills have +30% to Critical Strike Multiplier

Critical Damage · II

Supported Skills have +45% to Critical Strike Multiplier

Greater Critical Damage · III

Supported Skills have +70% to Critical Strike Multiplier

Greater Fork III
Greater Fork · III

Projectiles from Supported Skills Fork

Greater Added Cold I-III
Lesser Added Cold · I

Supported Skills have 10 to 16 added Cold Damage

Added Cold · II

Supported Skills have 33 to 49 added Cold Damage

Greater Added Cold · III

Supported Skills have 73 to 109 added Cold Damage

Greater Added Lightning I-III
Lesser Added Lightning · I

Supported Skills have 1 to 23 added Lightning Damage

Added Lightning · II

Supported Skills have 4 to 75 added Lightning Damage

Greater Added Lightning · III

Supported Skills have 9 to 168 added Lightning Damage

Kinetic Blast of Clustering
Skill details
Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater Sacred Wisps III
Greater Sacred Wisps · III

Supported Skills will Trigger Summon Sacred Wisps on Hit

Greater Elemental Damage with Attacks I-III
Lesser Elemental Damage with Attacks · I

Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks · II

Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks · III

Supported Attack Skills deal 30% more Elemental Damage

Greater Pierce I-III
Lesser Pierce · I

Projectiles from Supported Skills Pierce 1 additional Targets

Pierce · II

Projectiles from Supported Skills Pierce 3 additional Targets

Greater Pierce · III

Projectiles from Supported Skills Pierce 5 additional Targets

Chain I-II
Lesser Chain · I

Supported Skills Chain +1 times

Chain · II

Supported Skills Chain +3 times

Greater Added Cold I-III
Lesser Added Cold · I

Supported Skills have 10 to 16 added Cold Damage

Added Cold · II

Supported Skills have 33 to 49 added Cold Damage

Greater Added Cold · III

Supported Skills have 73 to 109 added Cold Damage

Greater Added Lightning I-III
Lesser Added Lightning · I

Supported Skills have 1 to 23 added Lightning Damage

Added Lightning · II

Supported Skills have 4 to 75 added Lightning Damage

Greater Added Lightning · III

Supported Skills have 9 to 168 added Lightning Damage

Greater Critical Chance I-III
Lesser Critical Chance · I

Supported Skills have 80% increased Critical Strike Chance

Critical Chance · II

Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance · III

Supported Skills have 200% increased Critical Strike Chance

Greater Critical Damage I-III
Lesser Critical Damage · I

Supported Skills have +30% to Critical Strike Multiplier

Critical Damage · II

Supported Skills have +45% to Critical Strike Multiplier

Greater Critical Damage · III

Supported Skills have +70% to Critical Strike Multiplier

Greater Fork III
Greater Fork · III

Projectiles from Supported Skills Fork

Return III
Return · III

Projectiles from Supported Skills Return

Skills Group 3 - Utility

Exact class-specific selection from this candidate group at regular/high-level spawning.

Flame Dash
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Frostblink
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Freeze Chance I-III
Lesser Freeze Chance · I

Supported Skills have 20% chance to Freeze

Freeze Chance · II

Supported Skills have 40% chance to Freeze

Greater Freeze Chance · III

Supported Skills have 60% chance to Freeze

Haste
Inspiring Cry
Skill details
Greater Warcry Speed I-III
Lesser Warcry Speed · I

Supported Skills have 35% increased Warcry Speed

Warcry Speed · II

Supported Skills have 50% increased Warcry Speed

Greater Warcry Speed · III

Supported Skills have 75% increased Warcry Speed

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Profile notes

Normal and Infamous share this skill package in the old PoEDB profile data; Infamous changes the encounter and item/mod reward state.

Warpriest / Infamous Warpriest
Keita · Str / Int
Karrak, the Sigil, a Warpriest mercenary in a hideout encounter.
Skills Group 1 - Primary

Normally all Primary skills are present; low-level areas can spawn fewer than six total skills.

Holy Relic
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Physical as Extra I-III
Lesser Physical as Extra · I

Gain 10% of Physical Damage as Extra Damage of a random Element

Physical as Extra · II

Gain 20% of Physical Damage as Extra Damage of a random Element

Greater Physical as Extra · III

Gain 35% of Physical Damage as Extra Damage of a random Element

Greater Minion Damage I-III
Lesser Minion Damage · I

Minions from Supported Skills deal 15% more Damage

Minions from Supported Skills have 25% less Maximum Life

Minion Damage · II

Minions from Supported Skills deal 20% more Damage

Minions from Supported Skills have 25% less Maximum Life

Greater Minion Damage · III

Minions from Supported Skills deal 30% more Damage

Minions from Supported Skills have 25% less Maximum Life

Gilded Relic Recovery III
Gilded Relic Recovery · III

Supported Holy Relic's Nova Skill grants +25 Life regenerated per second to Allies

Smite
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Generosity I-III
Lesser Generosity · I

Supported Auras do not affect you

Non-Curse Auras from Supported Skills have 10% increased Effect

Generosity · II

Supported Auras do not affect you

Non-Curse Auras from Supported Skills have 20% increased Effect

Greater Generosity · III

Supported Auras do not affect you

Non-Curse Auras from Supported Skills have 30% increased Effect

Greater Elemental Damage with Attacks I-III
Lesser Elemental Damage with Attacks · I

Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks · II

Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks · III

Supported Attack Skills deal 30% more Elemental Damage

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Gilded Extra Targets III
Gilded Extra Targets · III

Supported Smite has a 100% chance for lightning to strike another target

Skills Group 2 - Secondary

Exact class-specific selection from this candidate group at regular/high-level spawning.

Beacons of Faith
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Physical as Extra I-III
Lesser Physical as Extra · I

Gain 10% of Physical Damage as Extra Damage of a random Element

Physical as Extra · II

Gain 20% of Physical Damage as Extra Damage of a random Element

Greater Physical as Extra · III

Gain 35% of Physical Damage as Extra Damage of a random Element

Dominating Blow
Skill details
Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Minion Damage I-III
Lesser Minion Damage · I

Minions from Supported Skills deal 15% more Damage

Minions from Supported Skills have 25% less Maximum Life

Minion Damage · II

Minions from Supported Skills deal 20% more Damage

Minions from Supported Skills have 25% less Maximum Life

Greater Minion Damage · III

Minions from Supported Skills deal 30% more Damage

Minions from Supported Skills have 25% less Maximum Life

Greater Minion Life I-III
Lesser Minion Life · I

Supported Skills have 25% more Minion maximum Life

Minion Life · II

Supported Skills have 40% more Minion maximum Life

Greater Minion Life · III

Supported Skills have 60% more Minion maximum Life

Greater Multistrike II-III
Multistrike · II

Supported Skills Repeat 1 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Multistrike · III

Supported Skills Repeat 2 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Melee Splash III
Melee Splash · III

Supported Skills deal Splash Damage to surrounding targets

Supported Skills deal 30% less Splash Damage to surrounding targets

Supported Skills have 35% more Melee Splash Area of Effect

Sanctified Strike
Skill details
Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater Elemental Damage with Attacks I-III
Lesser Elemental Damage with Attacks · I

Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks · II

Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks · III

Supported Attack Skills deal 30% more Elemental Damage

Greater Physical as Extra I-III
Lesser Physical as Extra · I

Gain 10% of Physical Damage as Extra Damage of a random Element

Physical as Extra · II

Gain 20% of Physical Damage as Extra Damage of a random Element

Greater Physical as Extra · III

Gain 35% of Physical Damage as Extra Damage of a random Element

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Gilded Exposure on Hit III
Gilded Exposure on Hit · III

Supported Skills have 30% chance to inflict Lightning Exposure on Hit

Greater Slower Projectiles I-III
Lesser Slower Projectiles · I

Supported Skills have 15% reduced Projectile Speed

Slower Projectiles · II

Supported Skills have 30% reduced Projectile Speed

Greater Slower Projectiles · III

Supported Skills have 40% reduced Projectile Speed

Greater Faster Projectiles I-III
Lesser Faster Projectiles · I

Supported Skills have 15% increased Projectile Speed

Faster Projectiles · II

Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles · III

Supported Skills have 40% increased Projectile Speed

Raise Spectre: Holy Flame Elementals
Touch of God
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Shock Chance I-III
Lesser Shock Chance · I

Supported Skills have 20% chance to Shock

Shock Chance · II

Supported Skills have 40% chance to Shock

Greater Shock Chance · III

Supported Skills have 60% chance to Shock

Greater Pulverise I-III
Lesser Pulverise · I

Supported Skills have 15% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15% more Melee Area Damage

Pulverise · II

Supported Skills have 30% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 20% more Melee Area Damage

Greater Pulverise · III

Supported Skills have 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 30% more Melee Area Damage

Greater Elemental Damage with Attacks I-III
Lesser Elemental Damage with Attacks · I

Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks · II

Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks · III

Supported Attack Skills deal 30% more Elemental Damage

Greater Concentrated Effect I-III
Lesser Concentrated Effect · I

Supported Skills deal 20% more Area Damage

Supported Skills have 30% less Area of Effect

Concentrated Effect · II

Supported Skills deal 30% more Area Damage

Supported Skills have 30% less Area of Effect

Greater Concentrated Effect · III

Supported Skills deal 40% more Area Damage

Supported Skills have 30% less Area of Effect

Skills Group 3 - Utility

Exact class-specific selection from this candidate group at regular/high-level spawning.

Purity of Lightning
Flame Dash
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Consecrated Path
Skill details
Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Fire Penetration I-III
Lesser Fire Penetration · I

Supported Skills Penetrate 8% Fire Resistance

Fire Penetration · II

Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration · III

Supported Skills Penetrate 12% Fire Resistance

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Gilded Consecration III
Gilded Consecration · III

Consecrated Ground created by Supported Skills grants 40% increased Damage to you and Allies

Fist of War III
Fist of War · III

Attacks with Supported Skill are Ancestrally Boosted, no more than once every 1.76 seconds

Ancestral Boost does not apply to repeats of the Attack

Ancestrally Boosted Slams deal 20% more Damage with Hits and Ailments

Ancestrally Boosted Slams have 60% increased Area of Effect

support ancestral slam big hit max count [1]

Greater Concentrated Effect I-III
Lesser Concentrated Effect · I

Supported Skills deal 20% more Area Damage

Supported Skills have 30% less Area of Effect

Concentrated Effect · II

Supported Skills deal 30% more Area Damage

Supported Skills have 30% less Area of Effect

Greater Concentrated Effect · III

Supported Skills deal 40% more Area Damage

Supported Skills have 30% less Area of Effect

Greater Added Fire I-III
Lesser Added Fire · I

Supported Skills gain 10% of Physical Damage as Extra Fire Damage

Added Fire · II

Supported Skills gain 20% of Physical Damage as Extra Fire Damage

Greater Added Fire · III

Supported Skills gain 30% of Physical Damage as Extra Fire Damage

Combustion III
Combustion · III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Herald of Purity
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Pulverise I-III
Lesser Pulverise · I

Supported Skills have 15% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15% more Melee Area Damage

Pulverise · II

Supported Skills have 30% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 20% more Melee Area Damage

Greater Pulverise · III

Supported Skills have 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 30% more Melee Area Damage

Greater Minion Damage I-III
Lesser Minion Damage · I

Minions from Supported Skills deal 15% more Damage

Minions from Supported Skills have 25% less Maximum Life

Minion Damage · II

Minions from Supported Skills deal 20% more Damage

Minions from Supported Skills have 25% less Maximum Life

Greater Minion Damage · III

Minions from Supported Skills deal 30% more Damage

Minions from Supported Skills have 25% less Maximum Life

Greater Minion Life I-III
Lesser Minion Life · I

Supported Skills have 25% more Minion maximum Life

Minion Life · II

Supported Skills have 40% more Minion maximum Life

Greater Minion Life · III

Supported Skills have 60% more Minion maximum Life

Greater Multistrike II-III
Multistrike · II

Supported Skills Repeat 1 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Multistrike · III

Supported Skills Repeat 2 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Profile notes

Normal and Infamous share this skill package in the old PoEDB profile data; Infamous changes the encounter and item/mod reward state.

Cardinal / Infamous Cardinal
Keita · Str / Int
Ryzan, the Unerring, a Cardinal mercenary in a hideout encounter.
Skills Group 1 - Primary

Normally all Primary skills are present; low-level areas can spawn fewer than six total skills.

Holy Hammers
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Elemental Damage with Attacks I-III
Lesser Elemental Damage with Attacks · I

Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks · II

Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks · III

Supported Attack Skills deal 30% more Elemental Damage

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Pulverise I-III
Lesser Pulverise · I

Supported Skills have 15% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15% more Melee Area Damage

Pulverise · II

Supported Skills have 30% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 20% more Melee Area Damage

Greater Pulverise · III

Supported Skills have 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 30% more Melee Area Damage

Gilded Power Charge on Critical Strike III
Gilded Power Charge on Critical Strike · III

Supported Skills gain a Power Charge on Critical Strike

Greater Critical Chance I-III
Lesser Critical Chance · I

Supported Skills have 80% increased Critical Strike Chance

Critical Chance · II

Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance · III

Supported Skills have 200% increased Critical Strike Chance

Greater Critical Damage I-III
Lesser Critical Damage · I

Supported Skills have +30% to Critical Strike Multiplier

Critical Damage · II

Supported Skills have +45% to Critical Strike Multiplier

Greater Critical Damage · III

Supported Skills have +70% to Critical Strike Multiplier

Fist of War III
Fist of War · III

Attacks with Supported Skill are Ancestrally Boosted, no more than once every 1.76 seconds

Ancestral Boost does not apply to repeats of the Attack

Ancestrally Boosted Slams deal 20% more Damage with Hits and Ailments

Ancestrally Boosted Slams have 60% increased Area of Effect

support ancestral slam big hit max count [1]

Holy Strike
Skill details
Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Minion Damage I-III
Lesser Minion Damage · I

Minions from Supported Skills deal 15% more Damage

Minions from Supported Skills have 25% less Maximum Life

Minion Damage · II

Minions from Supported Skills deal 20% more Damage

Minions from Supported Skills have 25% less Maximum Life

Greater Minion Damage · III

Minions from Supported Skills deal 30% more Damage

Minions from Supported Skills have 25% less Maximum Life

Greater Multistrike II-III
Multistrike · II

Supported Skills Repeat 1 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Multistrike · III

Supported Skills Repeat 2 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Melee Splash III
Melee Splash · III

Supported Skills deal Splash Damage to surrounding targets

Supported Skills deal 30% less Splash Damage to surrounding targets

Supported Skills have 35% more Melee Splash Area of Effect

Hallow III
Hallow · III

Supported Skills inflict Hallowing Flame on Melee Hit

hallowing flame duration ms [6000]

Gilded Extra Armaments III
Gilded Extra Armaments · III

Supported Holy Strike has +2 maximum Holy Armaments

Skills Group 2 - Secondary

Exact class-specific selection from this candidate group at regular/high-level spawning.

Holy Sweep
Skill details
Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Multistrike II-III
Multistrike · II

Supported Skills Repeat 1 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Multistrike · III

Supported Skills Repeat 2 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Concentrated Effect I-III
Lesser Concentrated Effect · I

Supported Skills deal 20% more Area Damage

Supported Skills have 30% less Area of Effect

Concentrated Effect · II

Supported Skills deal 30% more Area Damage

Supported Skills have 30% less Area of Effect

Greater Concentrated Effect · III

Supported Skills deal 40% more Area Damage

Supported Skills have 30% less Area of Effect

Greater Melee Physical Damage I-III
Lesser Melee Physical Damage · I

Supported Skills deal 10% more Melee Physical Damage

Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits

Melee Physical Damage · II

Supported Skills deal 15% more Melee Physical Damage

Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits

Greater Melee Physical Damage · III

Supported Skills deal 20% more Melee Physical Damage

Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits

Greater Elemental Damage with Attacks I-III
Lesser Elemental Damage with Attacks · I

Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks · II

Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks · III

Supported Attack Skills deal 30% more Elemental Damage

Sanctified Strike
Skill details
Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater Elemental Damage with Attacks I-III
Lesser Elemental Damage with Attacks · I

Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks · II

Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks · III

Supported Attack Skills deal 30% more Elemental Damage

Greater Physical as Extra I-III
Lesser Physical as Extra · I

Gain 10% of Physical Damage as Extra Damage of a random Element

Physical as Extra · II

Gain 20% of Physical Damage as Extra Damage of a random Element

Greater Physical as Extra · III

Gain 35% of Physical Damage as Extra Damage of a random Element

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Gilded Exposure on Hit III
Gilded Exposure on Hit · III

Supported Skills have 30% chance to inflict Lightning Exposure on Hit

Greater Slower Projectiles I-III
Lesser Slower Projectiles · I

Supported Skills have 15% reduced Projectile Speed

Slower Projectiles · II

Supported Skills have 30% reduced Projectile Speed

Greater Slower Projectiles · III

Supported Skills have 40% reduced Projectile Speed

Greater Faster Projectiles I-III
Lesser Faster Projectiles · I

Supported Skills have 15% increased Projectile Speed

Faster Projectiles · II

Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles · III

Supported Skills have 40% increased Projectile Speed

Consecrated Path
Skill details
Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Fire Penetration I-III
Lesser Fire Penetration · I

Supported Skills Penetrate 8% Fire Resistance

Fire Penetration · II

Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration · III

Supported Skills Penetrate 12% Fire Resistance

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Gilded Consecration III
Gilded Consecration · III

Consecrated Ground created by Supported Skills grants 40% increased Damage to you and Allies

Fist of War III
Fist of War · III

Attacks with Supported Skill are Ancestrally Boosted, no more than once every 1.76 seconds

Ancestral Boost does not apply to repeats of the Attack

Ancestrally Boosted Slams deal 20% more Damage with Hits and Ailments

Ancestrally Boosted Slams have 60% increased Area of Effect

support ancestral slam big hit max count [1]

Greater Concentrated Effect I-III
Lesser Concentrated Effect · I

Supported Skills deal 20% more Area Damage

Supported Skills have 30% less Area of Effect

Concentrated Effect · II

Supported Skills deal 30% more Area Damage

Supported Skills have 30% less Area of Effect

Greater Concentrated Effect · III

Supported Skills deal 40% more Area Damage

Supported Skills have 30% less Area of Effect

Greater Added Fire I-III
Lesser Added Fire · I

Supported Skills gain 10% of Physical Damage as Extra Fire Damage

Added Fire · II

Supported Skills gain 20% of Physical Damage as Extra Fire Damage

Greater Added Fire · III

Supported Skills gain 30% of Physical Damage as Extra Fire Damage

Combustion III
Combustion · III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Skills Group 3 - Utility

Exact class-specific selection from this candidate group at regular/high-level spawning.

Purity of Lightning
Flame Dash
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Herald of Purity
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Pulverise I-III
Lesser Pulverise · I

Supported Skills have 15% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15% more Melee Area Damage

Pulverise · II

Supported Skills have 30% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 20% more Melee Area Damage

Greater Pulverise · III

Supported Skills have 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 30% more Melee Area Damage

Greater Minion Damage I-III
Lesser Minion Damage · I

Minions from Supported Skills deal 15% more Damage

Minions from Supported Skills have 25% less Maximum Life

Minion Damage · II

Minions from Supported Skills deal 20% more Damage

Minions from Supported Skills have 25% less Maximum Life

Greater Minion Damage · III

Minions from Supported Skills deal 30% more Damage

Minions from Supported Skills have 25% less Maximum Life

Greater Minion Life I-III
Lesser Minion Life · I

Supported Skills have 25% more Minion maximum Life

Minion Life · II

Supported Skills have 40% more Minion maximum Life

Greater Minion Life · III

Supported Skills have 60% more Minion maximum Life

Greater Multistrike II-III
Multistrike · II

Supported Skills Repeat 1 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Multistrike · III

Supported Skills Repeat 2 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Wrath
Fallen Reverend / Infamous Fallen Reverend
Keita · Str / Int
Kraven, the Blessed, a Fallen Reverend mercenary in an encounter.
Skills Group 1 - Primary

Normally all Primary skills are present; low-level areas can spawn fewer than six total skills.

Absolution
Skill details
Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Lightning Penetration I-III
Lesser Lightning Penetration · I

Supported Skills Penetrate 8% Lightning Resistance

Lightning Penetration · II

Supported Skills Penetrate 10% Lightning Resistance

Greater Lightning Penetration · III

Supported Skills Penetrate 12% Lightning Resistance

Greater Minion Damage I-III
Lesser Minion Damage · I

Minions from Supported Skills deal 15% more Damage

Minions from Supported Skills have 25% less Maximum Life

Minion Damage · II

Minions from Supported Skills deal 20% more Damage

Minions from Supported Skills have 25% less Maximum Life

Greater Minion Damage · III

Minions from Supported Skills deal 30% more Damage

Minions from Supported Skills have 25% less Maximum Life

Greater Minion Life I-III
Lesser Minion Life · I

Supported Skills have 25% more Minion maximum Life

Minion Life · II

Supported Skills have 40% more Minion maximum Life

Greater Minion Life · III

Supported Skills have 60% more Minion maximum Life

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Spell Cascade I-III
Lesser Spell Cascade · I

Supported Area of Effect Skills also affect areas in front of and behind the targeted area

Spell Cascade · III

Supported Area of Effect Skills also affect areas in front of and behind the targeted area

Greater Shock Chance I-III
Lesser Shock Chance · I

Supported Skills have 20% chance to Shock

Shock Chance · II

Supported Skills have 40% chance to Shock

Greater Shock Chance · III

Supported Skills have 60% chance to Shock

Greater Critical Chance I-III
Lesser Critical Chance · I

Supported Skills have 80% increased Critical Strike Chance

Critical Chance · II

Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance · III

Supported Skills have 200% increased Critical Strike Chance

Greater Added Lightning I-III
Lesser Added Lightning · I

Supported Skills have 1 to 23 added Lightning Damage

Added Lightning · II

Supported Skills have 4 to 75 added Lightning Damage

Greater Added Lightning · III

Supported Skills have 9 to 168 added Lightning Damage

Raise Spectre of Transience
Skill details
Greater Minion Damage I-III
Lesser Minion Damage · I

Minions from Supported Skills deal 15% more Damage

Minions from Supported Skills have 25% less Maximum Life

Minion Damage · II

Minions from Supported Skills deal 20% more Damage

Minions from Supported Skills have 25% less Maximum Life

Greater Minion Damage · III

Minions from Supported Skills deal 30% more Damage

Minions from Supported Skills have 25% less Maximum Life

Greater Minion Life I-III
Lesser Minion Life · I

Supported Skills have 25% more Minion maximum Life

Minion Life · II

Supported Skills have 40% more Minion maximum Life

Greater Minion Life · III

Supported Skills have 60% more Minion maximum Life

Greater Physical as Extra I-III
Lesser Physical as Extra · I

Gain 10% of Physical Damage as Extra Damage of a random Element

Physical as Extra · II

Gain 20% of Physical Damage as Extra Damage of a random Element

Greater Physical as Extra · III

Gain 35% of Physical Damage as Extra Damage of a random Element

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Critical Chance I-III
Lesser Critical Chance · I

Supported Skills have 80% increased Critical Strike Chance

Critical Chance · II

Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance · III

Supported Skills have 200% increased Critical Strike Chance

Desecrate
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater DoT Multiplier I-III
Lesser DoT Multiplier · I

Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier · II

Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier · III

Supported Skills have +35% to Damage over Time Multiplier

Skills Group 2 - Secondary

Exact class-specific selection from this candidate group at regular/high-level spawning.

Reinforce: Fallen Bishop
Reinforce: Fallen Emperor
Reinforce: Fallen Osseotitan
Skills Group 3 - Utility

Exact class-specific selection from this candidate group at regular/high-level spawning.

Wrath
Zealotry
Battlemage's Cry
Skill details
Greater Warcry Speed I-III
Lesser Warcry Speed · I

Supported Skills have 35% increased Warcry Speed

Warcry Speed · II

Supported Skills have 50% increased Warcry Speed

Greater Warcry Speed · III

Supported Skills have 75% increased Warcry Speed

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Flame Dash
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Frostblink
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Freeze Chance I-III
Lesser Freeze Chance · I

Supported Skills have 20% chance to Freeze

Freeze Chance · II

Supported Skills have 40% chance to Freeze

Greater Freeze Chance · III

Supported Skills have 60% chance to Freeze

Profile notes

Normal and Infamous share this skill package in the old PoEDB profile data; Infamous changes the encounter and item/mod reward state.

Winter Deacon
Keita · Str / Int
Dermok Stonehand, a Winter Deacon mercenary in a hideout encounter.
Skills Group 1 - Primary

Normally all Primary skills are present; low-level areas can spawn fewer than six total skills.

Frost Shield
Skill details
Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Vaal Glacial Hammer
Skill details
Greater Cold Penetration I-III
Lesser Cold Penetration · I

Supported Skills Penetrate 8% Cold Resistance

Cold Penetration · II

Supported Skills Penetrate 10% Cold Resistance

Greater Cold Penetration · III

Supported Skills Penetrate 12% Cold Resistance

Greater Added Cold I-III
Lesser Added Cold · I

Supported Skills have 10 to 16 added Cold Damage

Added Cold · II

Supported Skills have 33 to 49 added Cold Damage

Greater Added Cold · III

Supported Skills have 73 to 109 added Cold Damage

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Elemental Damage with Attacks I-III
Lesser Elemental Damage with Attacks · I

Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks · II

Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks · III

Supported Attack Skills deal 30% more Elemental Damage

Greater Hypothermia I-III
Lesser Hypothermia · I

Supported Skills deal 15% more Cold Damage Over Time

Supported Skills deal 15% more Damage with Hits and Ailments against Chilled Enemies

Hypothermia · II

Supported Skills deal 20% more Cold Damage Over Time

Supported Skills deal 20% more Damage with Hits and Ailments against Chilled Enemies

Greater Hypothermia · III

Supported Skills deal 30% more Cold Damage Over Time

Supported Skills deal 30% more Damage with Hits and Ailments against Chilled Enemies

Greater Freeze Chance I-III
Lesser Freeze Chance · I

Supported Skills have 20% chance to Freeze

Freeze Chance · II

Supported Skills have 40% chance to Freeze

Greater Freeze Chance · III

Supported Skills have 60% chance to Freeze

Skills Group 2 - Secondary

Exact class-specific selection from this candidate group at regular/high-level spawning.

Ice Crash
Skill details
Greater Cold Penetration I-III
Lesser Cold Penetration · I

Supported Skills Penetrate 8% Cold Resistance

Cold Penetration · II

Supported Skills Penetrate 10% Cold Resistance

Greater Cold Penetration · III

Supported Skills Penetrate 12% Cold Resistance

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Fist of War III
Fist of War · III

Attacks with Supported Skill are Ancestrally Boosted, no more than once every 1.76 seconds

Ancestral Boost does not apply to repeats of the Attack

Ancestrally Boosted Slams deal 20% more Damage with Hits and Ailments

Ancestrally Boosted Slams have 60% increased Area of Effect

support ancestral slam big hit max count [1]

Greater Pulverise I-III
Lesser Pulverise · I

Supported Skills have 15% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15% more Melee Area Damage

Pulverise · II

Supported Skills have 30% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 20% more Melee Area Damage

Greater Pulverise · III

Supported Skills have 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 30% more Melee Area Damage

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Gilded Icecrash Radius III
Gilded Icecrash Radius · III

active skill base tertiary area of effect radius [5]

Glacial Hammer
Skill details
Greater Cold Penetration I-III
Lesser Cold Penetration · I

Supported Skills Penetrate 8% Cold Resistance

Cold Penetration · II

Supported Skills Penetrate 10% Cold Resistance

Greater Cold Penetration · III

Supported Skills Penetrate 12% Cold Resistance

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Strike Distance I-III
Lesser Strike Distance · I

Supported Skills have +0.2 metres to Melee Strike Range

Strike Distance · II

Supported Skills have +0.4 metres to Melee Strike Range

Greater Strike Distance · III

Supported Skills have +0.6 metres to Melee Strike Range

Greater Hypothermia I-III
Lesser Hypothermia · I

Supported Skills deal 15% more Cold Damage Over Time

Supported Skills deal 15% more Damage with Hits and Ailments against Chilled Enemies

Hypothermia · II

Supported Skills deal 20% more Cold Damage Over Time

Supported Skills deal 20% more Damage with Hits and Ailments against Chilled Enemies

Greater Hypothermia · III

Supported Skills deal 30% more Cold Damage Over Time

Supported Skills deal 30% more Damage with Hits and Ailments against Chilled Enemies

Greater Ailment Effect I-III
Lesser Ailment Effect · I

Supported Skills have 30% increased Effect of non-Damaging Ailments on Enemies

Ailment Effect · II

Supported Skills have 40% increased Effect of non-Damaging Ailments on Enemies

Greater Ailment Effect · III

Supported Skills have 50% increased Effect of non-Damaging Ailments on Enemies

Greater Freeze Chance I-III
Lesser Freeze Chance · I

Supported Skills have 20% chance to Freeze

Freeze Chance · II

Supported Skills have 40% chance to Freeze

Greater Freeze Chance · III

Supported Skills have 60% chance to Freeze

Earthquake of Winter
Skill details
Greater Cold Penetration I-III
Lesser Cold Penetration · I

Supported Skills Penetrate 8% Cold Resistance

Cold Penetration · II

Supported Skills Penetrate 10% Cold Resistance

Greater Cold Penetration · III

Supported Skills Penetrate 12% Cold Resistance

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Fist of War III
Fist of War · III

Attacks with Supported Skill are Ancestrally Boosted, no more than once every 1.76 seconds

Ancestral Boost does not apply to repeats of the Attack

Ancestrally Boosted Slams deal 20% more Damage with Hits and Ailments

Ancestrally Boosted Slams have 60% increased Area of Effect

support ancestral slam big hit max count [1]

Greater Pulverise I-III
Lesser Pulverise · I

Supported Skills have 15% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15% more Melee Area Damage

Pulverise · II

Supported Skills have 30% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 20% more Melee Area Damage

Greater Pulverise · III

Supported Skills have 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 30% more Melee Area Damage

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Less Duration I-III
Lesser Less Duration · I

Supported Skills have 15% less Skill Effect Duration

Less Duration · II

Supported Skills have 25% less Skill Effect Duration

Greater Less Duration · III

Supported Skills have 40% less Skill Effect Duration

Greater Freeze Chance I-III
Lesser Freeze Chance · I

Supported Skills have 20% chance to Freeze

Freeze Chance · II

Supported Skills have 40% chance to Freeze

Greater Freeze Chance · III

Supported Skills have 60% chance to Freeze

Greater Hypothermia I-III
Lesser Hypothermia · I

Supported Skills deal 15% more Cold Damage Over Time

Supported Skills deal 15% more Damage with Hits and Ailments against Chilled Enemies

Hypothermia · II

Supported Skills deal 20% more Cold Damage Over Time

Supported Skills deal 20% more Damage with Hits and Ailments against Chilled Enemies

Greater Hypothermia · III

Supported Skills deal 30% more Cold Damage Over Time

Supported Skills deal 30% more Damage with Hits and Ailments against Chilled Enemies

Greater Concentrated Effect I-III
Lesser Concentrated Effect · I

Supported Skills deal 20% more Area Damage

Supported Skills have 30% less Area of Effect

Concentrated Effect · II

Supported Skills deal 30% more Area Damage

Supported Skills have 30% less Area of Effect

Greater Concentrated Effect · III

Supported Skills deal 40% more Area Damage

Supported Skills have 30% less Area of Effect

Heavy Strike of Trarthus
Skill details
Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Strike Distance I-III
Lesser Strike Distance · I

Supported Skills have +0.2 metres to Melee Strike Range

Strike Distance · II

Supported Skills have +0.4 metres to Melee Strike Range

Greater Strike Distance · III

Supported Skills have +0.6 metres to Melee Strike Range

Greater Multistrike II-III
Multistrike · II

Supported Skills Repeat 1 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Multistrike · III

Supported Skills Repeat 2 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Fortify III
Greater Fortify · III

Melee Hits Fortify

Gilded Heft III
Gilded Heft · III

40% more Maximum Physical Attack Damage

Melee Splash III
Melee Splash · III

Supported Skills deal Splash Damage to surrounding targets

Supported Skills deal 30% less Splash Damage to surrounding targets

Supported Skills have 35% more Melee Splash Area of Effect

Greater Added Cold I-III
Lesser Added Cold · I

Supported Skills have 10 to 16 added Cold Damage

Added Cold · II

Supported Skills have 33 to 49 added Cold Damage

Greater Added Cold · III

Supported Skills have 73 to 109 added Cold Damage

Skills Group 3 - Utility

Exact class-specific selection from this candidate group at regular/high-level spawning.

Hatred
Frostblink
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Freeze Chance I-III
Lesser Freeze Chance · I

Supported Skills have 20% chance to Freeze

Freeze Chance · II

Supported Skills have 40% chance to Freeze

Greater Freeze Chance · III

Supported Skills have 60% chance to Freeze

Frost Bomb
Skill details
Lesser Spell Cascade I
Lesser Spell Cascade · I

Supported Area of Effect Skills also affect areas in front of and behind the targeted area

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Less Duration I-III
Lesser Less Duration · I

Supported Skills have 15% less Skill Effect Duration

Less Duration · II

Supported Skills have 25% less Skill Effect Duration

Greater Less Duration · III

Supported Skills have 40% less Skill Effect Duration

Arctic Armour
Purity of Ice
Storming Zealot / Infamous Storming Zealot
Keita · Str / Int
Yonnick, the Fallen, a Storming Zealot mercenary in an encounter.
Skills Group 1 - Primary

Normally all Primary skills are present; low-level areas can spawn fewer than six total skills.

Unnerving Blast
Skill details
Greater Lightning Penetration I-III
Lesser Lightning Penetration · I

Supported Skills Penetrate 8% Lightning Resistance

Lightning Penetration · II

Supported Skills Penetrate 10% Lightning Resistance

Greater Lightning Penetration · III

Supported Skills Penetrate 12% Lightning Resistance

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Shock Chance I-II
Lesser Shock Chance · I

Supported Skills have 20% chance to Shock

Shock Chance · II

Supported Skills have 40% chance to Shock

Greater Physical as Extra I-III
Lesser Physical as Extra · I

Gain 10% of Physical Damage as Extra Damage of a random Element

Physical as Extra · II

Gain 20% of Physical Damage as Extra Damage of a random Element

Greater Physical as Extra · III

Gain 35% of Physical Damage as Extra Damage of a random Element

Greater Critical Chance I-III
Lesser Critical Chance · I

Supported Skills have 80% increased Critical Strike Chance

Critical Chance · II

Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance · III

Supported Skills have 200% increased Critical Strike Chance

Wave of Conviction
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater Physical as Extra I-III
Lesser Physical as Extra · I

Gain 10% of Physical Damage as Extra Damage of a random Element

Physical as Extra · II

Gain 20% of Physical Damage as Extra Damage of a random Element

Greater Physical as Extra · III

Gain 35% of Physical Damage as Extra Damage of a random Element

Greater Lightning Penetration I-III
Lesser Lightning Penetration · I

Supported Skills Penetrate 8% Lightning Resistance

Lightning Penetration · II

Supported Skills Penetrate 10% Lightning Resistance

Greater Lightning Penetration · III

Supported Skills Penetrate 12% Lightning Resistance

Greater Added Lightning I-III
Lesser Added Lightning · I

Supported Skills have 1 to 23 added Lightning Damage

Added Lightning · II

Supported Skills have 4 to 75 added Lightning Damage

Greater Added Lightning · III

Supported Skills have 9 to 168 added Lightning Damage

Skills Group 2 - Secondary

Exact class-specific selection from this candidate group at regular/high-level spawning.

Divine Ire
Skill details
Greater Infused Channelling I-III
Lesser Infused Channelling · I

While Channelling a Supported Skill, take 5% less Damage from Hits

Infused Channelling · II

While Channelling a Supported Skill, take 8% less Damage from Hits

Greater Infused Channelling · III

While Channelling a Supported Skill, take 10% less Damage from Hits

Greater Lightning Penetration I-III
Lesser Lightning Penetration · I

Supported Skills Penetrate 8% Lightning Resistance

Lightning Penetration · II

Supported Skills Penetrate 10% Lightning Resistance

Greater Lightning Penetration · III

Supported Skills Penetrate 12% Lightning Resistance

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Shock Chance I-II
Lesser Shock Chance · I

Supported Skills have 20% chance to Shock

Shock Chance · II

Supported Skills have 40% chance to Shock

Greater Physical as Extra I-III
Lesser Physical as Extra · I

Gain 10% of Physical Damage as Extra Damage of a random Element

Physical as Extra · II

Gain 20% of Physical Damage as Extra Damage of a random Element

Greater Physical as Extra · III

Gain 35% of Physical Damage as Extra Damage of a random Element

Gilded Beam Width III
Gilded Beam Width · III

Supported Divine Ire's beam has 40% increased width

Greater Critical Chance I-III
Lesser Critical Chance · I

Supported Skills have 80% increased Critical Strike Chance

Critical Chance · II

Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance · III

Supported Skills have 200% increased Critical Strike Chance

Tornado of Elemental Turbulence
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Critical Chance I-III
Lesser Critical Chance · I

Supported Skills have 80% increased Critical Strike Chance

Critical Chance · II

Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance · III

Supported Skills have 200% increased Critical Strike Chance

Greater Physical as Extra I-III
Lesser Physical as Extra · I

Gain 10% of Physical Damage as Extra Damage of a random Element

Physical as Extra · II

Gain 20% of Physical Damage as Extra Damage of a random Element

Greater Physical as Extra · III

Gain 35% of Physical Damage as Extra Damage of a random Element

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Divine Retribution
Skill details
Greater Lightning Penetration I-III
Lesser Lightning Penetration · I

Supported Skills Penetrate 8% Lightning Resistance

Lightning Penetration · II

Supported Skills Penetrate 10% Lightning Resistance

Greater Lightning Penetration · III

Supported Skills Penetrate 12% Lightning Resistance

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Shock Chance I-II
Lesser Shock Chance · I

Supported Skills have 20% chance to Shock

Shock Chance · II

Supported Skills have 40% chance to Shock

Greater Physical as Extra I-III
Lesser Physical as Extra · I

Gain 10% of Physical Damage as Extra Damage of a random Element

Physical as Extra · II

Gain 20% of Physical Damage as Extra Damage of a random Element

Greater Physical as Extra · III

Gain 35% of Physical Damage as Extra Damage of a random Element

Greater Critical Chance I-III
Lesser Critical Chance · I

Supported Skills have 80% increased Critical Strike Chance

Critical Chance · II

Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance · III

Supported Skills have 200% increased Critical Strike Chance

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Shockwave Totem of Shocking
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Ironwood I-III
Lesser Ironwood · I

Totems created by Supported Skills have +10% to Physical Damage Reduction

Totems created by Supported Skills have +30% to Elemental Resistances

Ironwood · II

Totems created by Supported Skills have +20% to Physical Damage Reduction

Totems created by Supported Skills have +40% to Elemental Resistances

Greater Ironwood · III

Totems created by Supported Skills have +30% to Physical Damage Reduction

Totems created by Supported Skills have +60% to Elemental Resistances

Greater Physical as Extra I-III
Lesser Physical as Extra · I

Gain 10% of Physical Damage as Extra Damage of a random Element

Physical as Extra · II

Gain 20% of Physical Damage as Extra Damage of a random Element

Greater Physical as Extra · III

Gain 35% of Physical Damage as Extra Damage of a random Element

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Gilded Astral Totem III
Gilded Astral Totem · III

Nova Spells Cast at the targeted location instead of around you

Greater Critical Chance I-III
Lesser Critical Chance · I

Supported Skills have 80% increased Critical Strike Chance

Critical Chance · II

Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance · III

Supported Skills have 200% increased Critical Strike Chance

Multiple Totems III
Multiple Totems · III

Supported Skills have +2 to maximum number of Summoned Totems

Supported Skills Summon two Totems instead of one

Skills Group 3 - Utility

Exact class-specific selection from this candidate group at regular/high-level spawning.

Charged Dash of the Arcane
Skill details
Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Physical as Extra I-III
Lesser Physical as Extra · I

Gain 10% of Physical Damage as Extra Damage of a random Element

Physical as Extra · II

Gain 20% of Physical Damage as Extra Damage of a random Element

Greater Physical as Extra · III

Gain 35% of Physical Damage as Extra Damage of a random Element

Wrath
Lightning Warp
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Less Duration I-III
Lesser Less Duration · I

Supported Skills have 15% less Skill Effect Duration

Less Duration · II

Supported Skills have 25% less Skill Effect Duration

Greater Less Duration · III

Supported Skills have 40% less Skill Effect Duration

Flame Dash
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Profile notes

Normal and Infamous share this skill package in the old PoEDB profile data; Infamous changes the encounter and item/mod reward state.

Flaming Charlatan
Keita · Str / Int
Revus Pitwood, a Flaming Charlatan mercenary in a hideout encounter.
Skills Group 1 - Primary

Normally all Primary skills are present; low-level areas can spawn fewer than six total skills.

Holy Flame Totem
Skill details
Greater Fire Penetration I-III
Lesser Fire Penetration · I

Supported Skills Penetrate 8% Fire Resistance

Fire Penetration · II

Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration · III

Supported Skills Penetrate 12% Fire Resistance

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Ironwood I-III
Lesser Ironwood · I

Totems created by Supported Skills have +10% to Physical Damage Reduction

Totems created by Supported Skills have +30% to Elemental Resistances

Ironwood · II

Totems created by Supported Skills have +20% to Physical Damage Reduction

Totems created by Supported Skills have +40% to Elemental Resistances

Greater Ironwood · III

Totems created by Supported Skills have +30% to Physical Damage Reduction

Totems created by Supported Skills have +60% to Elemental Resistances

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Faster Projectiles I-III
Lesser Faster Projectiles · I

Supported Skills have 15% increased Projectile Speed

Faster Projectiles · II

Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles · III

Supported Skills have 40% increased Projectile Speed

Greater Physical as Extra I-III
Lesser Physical as Extra · I

Gain 10% of Physical Damage as Extra Damage of a random Element

Physical as Extra · II

Gain 20% of Physical Damage as Extra Damage of a random Element

Greater Physical as Extra · III

Gain 35% of Physical Damage as Extra Damage of a random Element

Multiple Totems III
Multiple Totems · III

Supported Skills have +2 to maximum number of Summoned Totems

Supported Skills Summon two Totems instead of one

Combustion III
Combustion · III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Gilded Divine Shield III
Gilded Divine Shield · III

+35% Chance to Block Attack Damage while on Consecrated Ground

Purifying Flame
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Gilded Purified Ground III
Gilded Purified Ground · III

30% increased Effect of Consecrated Ground created with Supported Skills

Greater Physical as Extra I-III
Lesser Physical as Extra · I

Gain 10% of Physical Damage as Extra Damage of a random Element

Physical as Extra · II

Gain 20% of Physical Damage as Extra Damage of a random Element

Greater Physical as Extra · III

Gain 35% of Physical Damage as Extra Damage of a random Element

Greater Fire Penetration I-III
Lesser Fire Penetration · I

Supported Skills Penetrate 8% Fire Resistance

Fire Penetration · II

Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration · III

Supported Skills Penetrate 12% Fire Resistance

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Skills Group 2 - Secondary

Exact class-specific selection from this candidate group at regular/high-level spawning.

Holy Mortar
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Physical as Extra I-III
Lesser Physical as Extra · I

Gain 10% of Physical Damage as Extra Damage of a random Element

Physical as Extra · II

Gain 20% of Physical Damage as Extra Damage of a random Element

Greater Physical as Extra · III

Gain 35% of Physical Damage as Extra Damage of a random Element

Greater Fire Penetration I-III
Lesser Fire Penetration · I

Supported Skills Penetrate 8% Fire Resistance

Fire Penetration · II

Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration · III

Supported Skills Penetrate 12% Fire Resistance

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater Faster Projectiles I-III
Lesser Faster Projectiles · I

Supported Skills have 15% increased Projectile Speed

Faster Projectiles · II

Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles · III

Supported Skills have 40% increased Projectile Speed

Gilded Ash III
Gilded Ash · III

Supported Skills have 50% chance to Cover Enemies in Ash on Hit

Greater Added Fire I-III
Lesser Added Fire · I

Supported Skills gain 10% of Physical Damage as Extra Fire Damage

Added Fire · II

Supported Skills gain 20% of Physical Damage as Extra Fire Damage

Greater Added Fire · III

Supported Skills gain 30% of Physical Damage as Extra Fire Damage

Combustion III
Combustion · III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Wave of Conviction of Trarthus
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater Physical as Extra I-III
Lesser Physical as Extra · I

Gain 10% of Physical Damage as Extra Damage of a random Element

Physical as Extra · II

Gain 20% of Physical Damage as Extra Damage of a random Element

Greater Physical as Extra · III

Gain 35% of Physical Damage as Extra Damage of a random Element

Greater Fire Penetration I-III
Lesser Fire Penetration · I

Supported Skills Penetrate 8% Fire Resistance

Fire Penetration · II

Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration · III

Supported Skills Penetrate 12% Fire Resistance

Greater Added Fire I-III
Lesser Added Fire · I

Supported Skills gain 10% of Physical Damage as Extra Fire Damage

Added Fire · II

Supported Skills gain 20% of Physical Damage as Extra Fire Damage

Greater Added Fire · III

Supported Skills gain 30% of Physical Damage as Extra Fire Damage

Combustion III
Combustion · III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Scorching Ray Totem
Skill details
Greater Ironwood I-III
Lesser Ironwood · I

Totems created by Supported Skills have +10% to Physical Damage Reduction

Totems created by Supported Skills have +30% to Elemental Resistances

Ironwood · II

Totems created by Supported Skills have +20% to Physical Damage Reduction

Totems created by Supported Skills have +40% to Elemental Resistances

Greater Ironwood · III

Totems created by Supported Skills have +30% to Physical Damage Reduction

Totems created by Supported Skills have +60% to Elemental Resistances

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Gilded Conflagrant III
Gilded Conflagrant · III

100% increased Scorching Ray beam length

Meteor
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Physical as Extra I-III
Lesser Physical as Extra · I

Gain 10% of Physical Damage as Extra Damage of a random Element

Physical as Extra · II

Gain 20% of Physical Damage as Extra Damage of a random Element

Greater Physical as Extra · III

Gain 35% of Physical Damage as Extra Damage of a random Element

Greater Fire Penetration I-III
Lesser Fire Penetration · I

Supported Skills Penetrate 8% Fire Resistance

Fire Penetration · II

Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration · III

Supported Skills Penetrate 12% Fire Resistance

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater Added Fire I-III
Lesser Added Fire · I

Supported Skills gain 10% of Physical Damage as Extra Fire Damage

Added Fire · II

Supported Skills gain 20% of Physical Damage as Extra Fire Damage

Greater Added Fire · III

Supported Skills gain 30% of Physical Damage as Extra Fire Damage

Combustion III
Combustion · III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Skills Group 3 - Utility

Exact class-specific selection from this candidate group at regular/high-level spawning.

Lightning Warp
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater Less Duration I-III
Lesser Less Duration · I

Supported Skills have 15% less Skill Effect Duration

Less Duration · II

Supported Skills have 25% less Skill Effect Duration

Greater Less Duration · III

Supported Skills have 40% less Skill Effect Duration

Flame Dash
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Herald of Ash
Anger
Toxicologist / Infamous Toxicologist
Cyaxan · Dex
Alsina, the Cyaxan Deadshot, an Infamous Toxicologist mercenary in an encounter.
Skills Group 1 - Primary

Normally all Primary skills are present; low-level areas can spawn fewer than six total skills.

Withering Step
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Gilded Wither Stacks III
Gilded Wither Stacks · III

Withering Step inflicts 5 additional Withered Debuffs

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Chaotic Burst
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Wither on Hit I-III
Lesser Wither on Hit · I

Supported Skills have 15% chance to inflict Withered on Hit

Wither on Hit · II

Supported Skills have 30% chance to inflict Withered on Hit

Greater Wither on Hit · III

Supported Skills have 45% chance to inflict Withered on Hit

Chaotic Shot
Skill details
Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater Physical as Extra Chaos II-III
Physical as Extra Chaos · II

Supported Skills gain 15% of Physical Damage as Extra Chaos Damage

Greater Physical as Extra Chaos · III

Supported Skills gain 30% of Physical Damage as Extra Chaos Damage

Greater Chaos Penetration I-III
Lesser Chaos Penetration · I

Supported Skills Penetrate 10% Chaos Resistance

Chaos Penetration · II

Supported Skills Penetrate 15% Chaos Resistance

Greater Chaos Penetration · III

Supported Skills Penetrate 20% Chaos Resistance

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Faster Projectiles I-III
Lesser Faster Projectiles · I

Supported Skills have 15% increased Projectile Speed

Faster Projectiles · II

Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles · III

Supported Skills have 40% increased Projectile Speed

Greater Chance to Poison I-III
Lesser Chance to Poison · I

Supported Skills have 20% chance to Poison on Hit

Chance to Poison · II

Supported Skills have 35% chance to Poison on Hit

Greater Chance to Poison · III

Supported Skills have 50% chance to Poison on Hit

Skills Group 2 - Secondary

Exact class-specific selection from this candidate group at regular/high-level spawning.

Vaal Caustic Arrow
Skill details
Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater DoT Multiplier I-III
Lesser DoT Multiplier · I

Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier · II

Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier · III

Supported Skills have +35% to Damage over Time Multiplier

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Swift Affliction I-III
Lesser Swift Affliction · I

Supported Skills deal 15% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Swift Affliction · II

Supported Skills deal 20% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Greater Swift Affliction · III

Supported Skills deal 30% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Toxic Rain
Skill details
Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater DoT Multiplier I-III
Lesser DoT Multiplier · I

Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier · II

Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier · III

Supported Skills have +35% to Damage over Time Multiplier

Greater Physical as Extra Chaos II-III
Physical as Extra Chaos · II

Supported Skills gain 15% of Physical Damage as Extra Chaos Damage

Greater Physical as Extra Chaos · III

Supported Skills gain 30% of Physical Damage as Extra Chaos Damage

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Wither on Hit I-III
Lesser Wither on Hit · I

Supported Skills have 15% chance to inflict Withered on Hit

Wither on Hit · II

Supported Skills have 30% chance to inflict Withered on Hit

Greater Wither on Hit · III

Supported Skills have 45% chance to inflict Withered on Hit

Mirage Archer III
Mirage Archer · III

Maximum 1 Summoned Mirage Archer

When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill

Mirage Archer can use Triggered Attacks as though they were not Triggered

Mirage Archer uses Supported Skill with 60% less Attack Speed

Mirage Archer lasts 4 seconds

disable skill if weapon not bow [1]

mirage archer projectile additional height offset [-138]

Gilded Grasp III
Gilded Grasp · III

Supported Skills inflict 1 Grasping Vines on Hit

Scourge Arrow of Menace
Skill details
Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater DoT Multiplier I-III
Lesser DoT Multiplier · I

Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier · II

Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier · III

Supported Skills have +35% to Damage over Time Multiplier

Greater Physical as Extra Chaos II-III
Physical as Extra Chaos · II

Supported Skills gain 15% of Physical Damage as Extra Chaos Damage

Greater Physical as Extra Chaos · III

Supported Skills gain 30% of Physical Damage as Extra Chaos Damage

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Wither on Hit I-III
Lesser Wither on Hit · I

Supported Skills have 15% chance to inflict Withered on Hit

Wither on Hit · II

Supported Skills have 30% chance to inflict Withered on Hit

Greater Wither on Hit · III

Supported Skills have 45% chance to inflict Withered on Hit

Greater Chance to Poison I-III
Lesser Chance to Poison · I

Supported Skills have 20% chance to Poison on Hit

Chance to Poison · II

Supported Skills have 35% chance to Poison on Hit

Greater Chance to Poison · III

Supported Skills have 50% chance to Poison on Hit

Gilded Additional Pods III
Gilded Additional Pods · III

Each Arrow from Supported Scourge Arrow leaves +1 Spore Pod

Arrow Nova III
Arrow Nova · III

Supported Skills fire a Payload Arrow into the air

Projectiles from the Supported Skill Fire from where the Payload Arrow lands

Supported Skills Fire Projectiles in a circle

Supported Skills fire 3 additional Projectiles

Supported Skills can only be used with Bows

skill is rain skill [1]

Mirage Archer III
Mirage Archer · III

Maximum 1 Summoned Mirage Archer

When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill

Mirage Archer can use Triggered Attacks as though they were not Triggered

Mirage Archer uses Supported Skill with 60% less Attack Speed

Mirage Archer lasts 4 seconds

disable skill if weapon not bow [1]

mirage archer projectile additional height offset [-138]

Caustic Arrow
Skill details
Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater DoT Multiplier I-III
Lesser DoT Multiplier · I

Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier · II

Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier · III

Supported Skills have +35% to Damage over Time Multiplier

Greater Physical as Extra Chaos II-III
Physical as Extra Chaos · II

Supported Skills gain 15% of Physical Damage as Extra Chaos Damage

Greater Physical as Extra Chaos · III

Supported Skills gain 30% of Physical Damage as Extra Chaos Damage

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Wither on Hit I-III
Lesser Wither on Hit · I

Supported Skills have 15% chance to inflict Withered on Hit

Wither on Hit · II

Supported Skills have 30% chance to inflict Withered on Hit

Greater Wither on Hit · III

Supported Skills have 45% chance to inflict Withered on Hit

Mirage Archer III
Mirage Archer · III

Maximum 1 Summoned Mirage Archer

When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill

Mirage Archer can use Triggered Attacks as though they were not Triggered

Mirage Archer uses Supported Skill with 60% less Attack Speed

Mirage Archer lasts 4 seconds

disable skill if weapon not bow [1]

mirage archer projectile additional height offset [-138]

Gilded Caustic Conversion III
Gilded Caustic Conversion · III

Supported Skills have 40% of Physical Damage Converted to Chaos Damage

Greater Pierce I-III
Lesser Pierce · I

Projectiles from Supported Skills Pierce 1 additional Targets

Pierce · II

Projectiles from Supported Skills Pierce 3 additional Targets

Greater Pierce · III

Projectiles from Supported Skills Pierce 5 additional Targets

Greater Fork III
Greater Fork · III

Projectiles from Supported Skills Fork

Skills Group 3 - Utility

Exact class-specific selection from this candidate group at regular/high-level spawning.

Grace
Blink Arrow
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Faster Projectiles I-III
Lesser Faster Projectiles · I

Supported Skills have 15% increased Projectile Speed

Faster Projectiles · II

Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles · III

Supported Skills have 40% increased Projectile Speed

Greater Minion Damage I-III
Lesser Minion Damage · I

Minions from Supported Skills deal 15% more Damage

Minions from Supported Skills have 25% less Maximum Life

Minion Damage · II

Minions from Supported Skills deal 20% more Damage

Minions from Supported Skills have 25% less Maximum Life

Greater Minion Damage · III

Minions from Supported Skills deal 30% more Damage

Minions from Supported Skills have 25% less Maximum Life

Greater Minion Life I-III
Lesser Minion Life · I

Supported Skills have 25% more Minion maximum Life

Minion Life · II

Supported Skills have 40% more Minion maximum Life

Greater Minion Life · III

Supported Skills have 60% more Minion maximum Life

Dash
Malevolence
Trarthan Agility
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Profile notes

Normal and Infamous share this skill package in the old PoEDB profile data; Infamous changes the encounter and item/mod reward state.

Sniper / Infamous Sniper
Cyaxan · Dex
Vexa, the Militant, a Sniper mercenary in an encounter.
Skills Group 1 - Primary

Normally all Primary skills are present; low-level areas can spawn fewer than six total skills.

Ensnaring Arrow
Skill details
Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Gilded Ensnare Effect III
Gilded Ensnare Effect · III

Enemies Ensnared by Supported Skills take +10% increased Projectile Damage from Attack Hits

Greater Mitigation Ignore I-III
Lesser Mitigation Ignore · I

Hits from Supported Skills have 20% chance to ignore Enemy Physical Damage Reduction

Mitigation Ignore · II

Hits from Supported Skills have 25% chance to ignore Enemy Physical Damage Reduction

Greater Mitigation Ignore · III

Hits from Supported Skills have 30% chance to ignore Enemy Physical Damage Reduction

Maim III
Maim · III

Enemies Maimed by Supported Skills take 10% increased Physical Damage

global maim on hit [1]

Poacher's Mark
Skills Group 2 - Secondary

Exact class-specific selection from this candidate group at regular/high-level spawning.

Greater Split Arrow
Skill details
Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater Mitigation Ignore I-III
Lesser Mitigation Ignore · I

Hits from Supported Skills have 20% chance to ignore Enemy Physical Damage Reduction

Mitigation Ignore · II

Hits from Supported Skills have 25% chance to ignore Enemy Physical Damage Reduction

Greater Mitigation Ignore · III

Hits from Supported Skills have 30% chance to ignore Enemy Physical Damage Reduction

Return III
Return · III

Projectiles from Supported Skills Return

Greater Slower Projectiles I-III
Lesser Slower Projectiles · I

Supported Skills have 15% reduced Projectile Speed

Slower Projectiles · II

Supported Skills have 30% reduced Projectile Speed

Greater Slower Projectiles · III

Supported Skills have 40% reduced Projectile Speed

Greater Faster Projectiles I-III
Lesser Faster Projectiles · I

Supported Skills have 15% increased Projectile Speed

Faster Projectiles · II

Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles · III

Supported Skills have 40% increased Projectile Speed

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Rain of Arrows of Saturation
Skill details
Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Faster Projectiles I-III
Lesser Faster Projectiles · I

Supported Skills have 15% increased Projectile Speed

Faster Projectiles · II

Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles · III

Supported Skills have 40% increased Projectile Speed

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Mitigation Ignore I-III
Lesser Mitigation Ignore · I

Hits from Supported Skills have 20% chance to ignore Enemy Physical Damage Reduction

Mitigation Ignore · II

Hits from Supported Skills have 25% chance to ignore Enemy Physical Damage Reduction

Greater Mitigation Ignore · III

Hits from Supported Skills have 30% chance to ignore Enemy Physical Damage Reduction

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Impale Chance I-III
Lesser Impale Chance · I

Supported Skills have 20% chance to Impale on Hit

Impale Chance · II

Supported Skills have 40% chance to Impale on Hit

Greater Impale Chance · III

Supported Skills have 60% chance to Impale on Hit

Tornado Shot
Skill details
Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Faster Projectiles I-II
Lesser Faster Projectiles · I

Supported Skills have 15% increased Projectile Speed

Faster Projectiles · II

Supported Skills have 30% increased Projectile Speed

Greater Area of Effect III
Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Mitigation Ignore I-III
Lesser Mitigation Ignore · I

Hits from Supported Skills have 20% chance to ignore Enemy Physical Damage Reduction

Mitigation Ignore · II

Hits from Supported Skills have 25% chance to ignore Enemy Physical Damage Reduction

Greater Mitigation Ignore · III

Hits from Supported Skills have 30% chance to ignore Enemy Physical Damage Reduction

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Impale Chance I-III
Lesser Impale Chance · I

Supported Skills have 20% chance to Impale on Hit

Impale Chance · II

Supported Skills have 40% chance to Impale on Hit

Greater Impale Chance · III

Supported Skills have 60% chance to Impale on Hit

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Gilded Secondary Shots III
Gilded Secondary Shots · III

Supported Tornado Shot fires +2 additional secondary Projectiles

Mirage Archer III
Mirage Archer · III

Maximum 1 Summoned Mirage Archer

When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill

Mirage Archer can use Triggered Attacks as though they were not Triggered

Mirage Archer uses Supported Skill with 60% less Attack Speed

Mirage Archer lasts 4 seconds

disable skill if weapon not bow [1]

mirage archer projectile additional height offset [-138]

Chain I-II
Lesser Chain · I

Supported Skills Chain +1 times

Chain · II

Supported Skills Chain +3 times

Arrow Nova III
Arrow Nova · III

Supported Skills fire a Payload Arrow into the air

Projectiles from the Supported Skill Fire from where the Payload Arrow lands

Supported Skills Fire Projectiles in a circle

Supported Skills fire 3 additional Projectiles

Supported Skills can only be used with Bows

skill is rain skill [1]

Greater Fork III
Greater Fork · III

Projectiles from Supported Skills Fork

Shrapnel Ballista
Skill details
Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Faster Projectiles I-II
Lesser Faster Projectiles · I

Supported Skills have 15% increased Projectile Speed

Faster Projectiles · II

Supported Skills have 30% increased Projectile Speed

Greater Area of Effect III
Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Mitigation Ignore I-III
Lesser Mitigation Ignore · I

Hits from Supported Skills have 20% chance to ignore Enemy Physical Damage Reduction

Mitigation Ignore · II

Hits from Supported Skills have 25% chance to ignore Enemy Physical Damage Reduction

Greater Mitigation Ignore · III

Hits from Supported Skills have 30% chance to ignore Enemy Physical Damage Reduction

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Impale Chance I-III
Lesser Impale Chance · I

Supported Skills have 20% chance to Impale on Hit

Impale Chance · II

Supported Skills have 40% chance to Impale on Hit

Greater Impale Chance · III

Supported Skills have 60% chance to Impale on Hit

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Multiple Totems III
Multiple Totems · III

Supported Skills have +2 to maximum number of Summoned Totems

Supported Skills Summon two Totems instead of one

Greater Ironwood I-III
Lesser Ironwood · I

Totems created by Supported Skills have +10% to Physical Damage Reduction

Totems created by Supported Skills have +30% to Elemental Resistances

Ironwood · II

Totems created by Supported Skills have +20% to Physical Damage Reduction

Totems created by Supported Skills have +40% to Elemental Resistances

Greater Ironwood · III

Totems created by Supported Skills have +30% to Physical Damage Reduction

Totems created by Supported Skills have +60% to Elemental Resistances

Greater Pierce I-III
Lesser Pierce · I

Projectiles from Supported Skills Pierce 1 additional Targets

Pierce · II

Projectiles from Supported Skills Pierce 3 additional Targets

Greater Pierce · III

Projectiles from Supported Skills Pierce 5 additional Targets

Barrage of Volley Fire
Skill details
Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater Mitigation Ignore I-III
Lesser Mitigation Ignore · I

Hits from Supported Skills have 20% chance to ignore Enemy Physical Damage Reduction

Mitigation Ignore · II

Hits from Supported Skills have 25% chance to ignore Enemy Physical Damage Reduction

Greater Mitigation Ignore · III

Hits from Supported Skills have 30% chance to ignore Enemy Physical Damage Reduction

Return III
Return · III

Projectiles from Supported Skills Return

Greater Slower Projectiles I-III
Lesser Slower Projectiles · I

Supported Skills have 15% reduced Projectile Speed

Slower Projectiles · II

Supported Skills have 30% reduced Projectile Speed

Greater Slower Projectiles · III

Supported Skills have 40% reduced Projectile Speed

Greater Faster Projectiles I-III
Lesser Faster Projectiles · I

Supported Skills have 15% increased Projectile Speed

Faster Projectiles · II

Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles · III

Supported Skills have 40% increased Projectile Speed

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Chain I-II
Lesser Chain · I

Supported Skills Chain +1 times

Chain · II

Supported Skills Chain +3 times

Greater Pierce I-III
Lesser Pierce · I

Projectiles from Supported Skills Pierce 1 additional Targets

Pierce · II

Projectiles from Supported Skills Pierce 3 additional Targets

Greater Pierce · III

Projectiles from Supported Skills Pierce 5 additional Targets

Siege Ballista of Trarthus
Skill details
Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Faster Projectiles I-II
Lesser Faster Projectiles · I

Supported Skills have 15% increased Projectile Speed

Faster Projectiles · II

Supported Skills have 30% increased Projectile Speed

Greater Area of Effect III
Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Mitigation Ignore I-III
Lesser Mitigation Ignore · I

Hits from Supported Skills have 20% chance to ignore Enemy Physical Damage Reduction

Mitigation Ignore · II

Hits from Supported Skills have 25% chance to ignore Enemy Physical Damage Reduction

Greater Mitigation Ignore · III

Hits from Supported Skills have 30% chance to ignore Enemy Physical Damage Reduction

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Impale Chance I-III
Lesser Impale Chance · I

Supported Skills have 20% chance to Impale on Hit

Impale Chance · II

Supported Skills have 40% chance to Impale on Hit

Greater Impale Chance · III

Supported Skills have 60% chance to Impale on Hit

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Multiple Totems III
Multiple Totems · III

Supported Skills have +2 to maximum number of Summoned Totems

Supported Skills Summon two Totems instead of one

Greater Ironwood I-III
Lesser Ironwood · I

Totems created by Supported Skills have +10% to Physical Damage Reduction

Totems created by Supported Skills have +30% to Elemental Resistances

Ironwood · II

Totems created by Supported Skills have +20% to Physical Damage Reduction

Totems created by Supported Skills have +40% to Elemental Resistances

Greater Ironwood · III

Totems created by Supported Skills have +30% to Physical Damage Reduction

Totems created by Supported Skills have +60% to Elemental Resistances

Split Arrow
Skill details
Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater Mitigation Ignore I-III
Lesser Mitigation Ignore · I

Hits from Supported Skills have 20% chance to ignore Enemy Physical Damage Reduction

Mitigation Ignore · II

Hits from Supported Skills have 25% chance to ignore Enemy Physical Damage Reduction

Greater Mitigation Ignore · III

Hits from Supported Skills have 30% chance to ignore Enemy Physical Damage Reduction

Return III
Return · III

Projectiles from Supported Skills Return

Greater Slower Projectiles I-III
Lesser Slower Projectiles · I

Supported Skills have 15% reduced Projectile Speed

Slower Projectiles · II

Supported Skills have 30% reduced Projectile Speed

Greater Slower Projectiles · III

Supported Skills have 40% reduced Projectile Speed

Greater Faster Projectiles I-III
Lesser Faster Projectiles · I

Supported Skills have 15% increased Projectile Speed

Faster Projectiles · II

Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles · III

Supported Skills have 40% increased Projectile Speed

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Chain I-II
Lesser Chain · I

Supported Skills Chain +1 times

Chain · II

Supported Skills Chain +3 times

Greater Pierce I-III
Lesser Pierce · I

Projectiles from Supported Skills Pierce 1 additional Targets

Pierce · II

Projectiles from Supported Skills Pierce 3 additional Targets

Greater Pierce · III

Projectiles from Supported Skills Pierce 5 additional Targets

Greater Chance to Bleed I-III
Lesser Chance to Bleed · I

Supported Attacks have 20% increased Bleeding Duration

Supported Attacks have 20% chance to cause Bleeding

Chance to Bleed · II

Supported Attacks have 20% increased Bleeding Duration

Supported Attacks have 35% chance to cause Bleeding

Greater Chance to Bleed · III

Supported Attacks have 40% increased Bleeding Duration

Supported Attacks have 50% chance to cause Bleeding

Puncture
Skill details
Greater Swift Affliction I-III
Lesser Swift Affliction · I

Supported Skills deal 15% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Swift Affliction · II

Supported Skills deal 20% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Greater Swift Affliction · III

Supported Skills deal 30% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater DoT Multiplier I-III
Lesser DoT Multiplier · I

Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier · II

Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier · III

Supported Skills have +35% to Damage over Time Multiplier

Greater Ailment Damage I-III
Lesser Ailment Damage · I

Supported Skills deal 15% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Ailment Damage · II

Supported Skills deal 20% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Greater Ailment Damage · III

Supported Skills deal 30% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Greater Pierce I-III
Lesser Pierce · I

Projectiles from Supported Skills Pierce 1 additional Targets

Pierce · II

Projectiles from Supported Skills Pierce 3 additional Targets

Greater Pierce · III

Projectiles from Supported Skills Pierce 5 additional Targets

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Chain I-II
Lesser Chain · I

Supported Skills Chain +1 times

Chain · II

Supported Skills Chain +3 times

Greater Fork III
Greater Fork · III

Projectiles from Supported Skills Fork

Skills Group 3 - Utility

Exact class-specific selection from this candidate group at regular/high-level spawning.

Grace
Blink Arrow
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Faster Projectiles I-III
Lesser Faster Projectiles · I

Supported Skills have 15% increased Projectile Speed

Faster Projectiles · II

Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles · III

Supported Skills have 40% increased Projectile Speed

Greater Minion Damage I-III
Lesser Minion Damage · I

Minions from Supported Skills deal 15% more Damage

Minions from Supported Skills have 25% less Maximum Life

Minion Damage · II

Minions from Supported Skills deal 20% more Damage

Minions from Supported Skills have 25% less Maximum Life

Greater Minion Damage · III

Minions from Supported Skills deal 30% more Damage

Minions from Supported Skills have 25% less Maximum Life

Greater Minion Life I-III
Lesser Minion Life · I

Supported Skills have 25% more Minion maximum Life

Minion Life · II

Supported Skills have 40% more Minion maximum Life

Greater Minion Life · III

Supported Skills have 60% more Minion maximum Life

Dash
Frenzy
Skill details
Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater Pierce I-III
Lesser Pierce · I

Projectiles from Supported Skills Pierce 1 additional Targets

Pierce · II

Projectiles from Supported Skills Pierce 3 additional Targets

Greater Pierce · III

Projectiles from Supported Skills Pierce 5 additional Targets

Chain I-II
Lesser Chain · I

Supported Skills Chain +1 times

Chain · II

Supported Skills Chain +3 times

Arrow Nova III
Arrow Nova · III

Supported Skills fire a Payload Arrow into the air

Projectiles from the Supported Skill Fire from where the Payload Arrow lands

Supported Skills Fire Projectiles in a circle

Supported Skills fire 3 additional Projectiles

Supported Skills can only be used with Bows

skill is rain skill [1]

Greater Fork III
Greater Fork · III

Projectiles from Supported Skills Fork

Haste
Profile notes

Normal and Infamous share this skill package in the old PoEDB profile data; Infamous changes the encounter and item/mod reward state.

Thunderquiver
Cyaxan · Dex
Thraksha Falken, a Thunderquiver mercenary in a hideout encounter.
Skills Group 1 - Primary

Normally all Primary skills are present; low-level areas can spawn fewer than six total skills.

Lightning Arrow
Skill details
Greater Lucky Lightning Damage III
Greater Lucky Lightning Damage · III

Lightning Damage with Non-Critical Strikes is Lucky

Greater Lightning Penetration I-III
Lesser Lightning Penetration · I

Supported Skills Penetrate 8% Lightning Resistance

Lightning Penetration · II

Supported Skills Penetrate 10% Lightning Resistance

Greater Lightning Penetration · III

Supported Skills Penetrate 12% Lightning Resistance

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Elemental Damage with Attacks I-III
Lesser Elemental Damage with Attacks · I

Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks · II

Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks · III

Supported Attack Skills deal 30% more Elemental Damage

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Return III
Return · III

Projectiles from Supported Skills Return

Arrow Nova III
Arrow Nova · III

Supported Skills fire a Payload Arrow into the air

Projectiles from the Supported Skill Fire from where the Payload Arrow lands

Supported Skills Fire Projectiles in a circle

Supported Skills fire 3 additional Projectiles

Supported Skills can only be used with Bows

skill is rain skill [1]

Gilded Extra Targets III
Gilded Extra Targets · III

Supported Lightning Arrow hits 2 additional Enemies

Greater Fork III
Greater Fork · III

Projectiles from Supported Skills Fork

Greater Added Lightning I-III
Lesser Added Lightning · I

Supported Skills have 1 to 23 added Lightning Damage

Added Lightning · II

Supported Skills have 4 to 75 added Lightning Damage

Greater Added Lightning · III

Supported Skills have 9 to 168 added Lightning Damage

Assassin's Mark
Skills Group 2 - Secondary

Exact class-specific selection from this candidate group at regular/high-level spawning.

Galvanic Arrow
Skill details
Greater Lucky Lightning Damage III
Greater Lucky Lightning Damage · III

Lightning Damage with Non-Critical Strikes is Lucky

Greater Lightning Penetration I-III
Lesser Lightning Penetration · I

Supported Skills Penetrate 8% Lightning Resistance

Lightning Penetration · II

Supported Skills Penetrate 10% Lightning Resistance

Greater Lightning Penetration · III

Supported Skills Penetrate 12% Lightning Resistance

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Elemental Damage with Attacks I-III
Lesser Elemental Damage with Attacks · I

Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks · II

Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks · III

Supported Attack Skills deal 30% more Elemental Damage

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Arrow Nova III
Arrow Nova · III

Supported Skills fire a Payload Arrow into the air

Projectiles from the Supported Skill Fire from where the Payload Arrow lands

Supported Skills Fire Projectiles in a circle

Supported Skills fire 3 additional Projectiles

Supported Skills can only be used with Bows

skill is rain skill [1]

Greater Lightning Arrow
Skill details
Greater Lucky Lightning Damage III
Greater Lucky Lightning Damage · III

Lightning Damage with Non-Critical Strikes is Lucky

Greater Lightning Penetration I-III
Lesser Lightning Penetration · I

Supported Skills Penetrate 8% Lightning Resistance

Lightning Penetration · II

Supported Skills Penetrate 10% Lightning Resistance

Greater Lightning Penetration · III

Supported Skills Penetrate 12% Lightning Resistance

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Elemental Damage with Attacks I-III
Lesser Elemental Damage with Attacks · I

Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks · II

Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks · III

Supported Attack Skills deal 30% more Elemental Damage

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Return III
Return · III

Projectiles from Supported Skills Return

Arrow Nova III
Arrow Nova · III

Supported Skills fire a Payload Arrow into the air

Projectiles from the Supported Skill Fire from where the Payload Arrow lands

Supported Skills Fire Projectiles in a circle

Supported Skills fire 3 additional Projectiles

Supported Skills can only be used with Bows

skill is rain skill [1]

Gilded Extra Targets III
Gilded Extra Targets · III

Supported Lightning Arrow hits 2 additional Enemies

Greater Fork III
Greater Fork · III

Projectiles from Supported Skills Fork

Greater Added Lightning I-III
Lesser Added Lightning · I

Supported Skills have 1 to 23 added Lightning Damage

Added Lightning · II

Supported Skills have 4 to 75 added Lightning Damage

Greater Added Lightning · III

Supported Skills have 9 to 168 added Lightning Damage

Vaal Lightning Arrow
Skill details
Greater Lucky Lightning Damage III
Greater Lucky Lightning Damage · III

Lightning Damage with Non-Critical Strikes is Lucky

Greater Lightning Penetration I-III
Lesser Lightning Penetration · I

Supported Skills Penetrate 8% Lightning Resistance

Lightning Penetration · II

Supported Skills Penetrate 10% Lightning Resistance

Greater Lightning Penetration · III

Supported Skills Penetrate 12% Lightning Resistance

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Elemental Damage with Attacks I-III
Lesser Elemental Damage with Attacks · I

Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks · II

Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks · III

Supported Attack Skills deal 30% more Elemental Damage

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Chain I-II
Lesser Chain · I

Supported Skills Chain +1 times

Chain · II

Supported Skills Chain +3 times

Greater Fork III
Greater Fork · III

Projectiles from Supported Skills Fork

Gilded Uncertainty III
Gilded Uncertainty · III

vaal lightning arrow number of redirects [3]

Greater Added Lightning I-III
Lesser Added Lightning · I

Supported Skills have 1 to 23 added Lightning Damage

Added Lightning · II

Supported Skills have 4 to 75 added Lightning Damage

Greater Added Lightning · III

Supported Skills have 9 to 168 added Lightning Damage

Storm Rain
Skill details
Greater Lucky Lightning Damage III
Greater Lucky Lightning Damage · III

Lightning Damage with Non-Critical Strikes is Lucky

Greater Lightning Penetration I-III
Lesser Lightning Penetration · I

Supported Skills Penetrate 8% Lightning Resistance

Lightning Penetration · II

Supported Skills Penetrate 10% Lightning Resistance

Greater Lightning Penetration · III

Supported Skills Penetrate 12% Lightning Resistance

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Elemental Damage with Attacks I-III
Lesser Elemental Damage with Attacks · I

Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks · II

Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks · III

Supported Attack Skills deal 30% more Elemental Damage

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Gilded Additional Pulses III
Gilded Additional Pulses · III

Each Arrow from Supported Storm Rain can fire +2 Beams

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Concentrated Effect I-III
Lesser Concentrated Effect · I

Supported Skills deal 20% more Area Damage

Supported Skills have 30% less Area of Effect

Concentrated Effect · II

Supported Skills deal 30% more Area Damage

Supported Skills have 30% less Area of Effect

Greater Concentrated Effect · III

Supported Skills deal 40% more Area Damage

Supported Skills have 30% less Area of Effect

Greater Added Lightning I-III
Lesser Added Lightning · I

Supported Skills have 1 to 23 added Lightning Damage

Added Lightning · II

Supported Skills have 4 to 75 added Lightning Damage

Greater Added Lightning · III

Supported Skills have 9 to 168 added Lightning Damage

Skills Group 3 - Utility

Exact class-specific selection from this candidate group at regular/high-level spawning.

Wrath
Blink Arrow
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Faster Projectiles I-III
Lesser Faster Projectiles · I

Supported Skills have 15% increased Projectile Speed

Faster Projectiles · II

Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles · III

Supported Skills have 40% increased Projectile Speed

Greater Minion Damage I-III
Lesser Minion Damage · I

Minions from Supported Skills deal 15% more Damage

Minions from Supported Skills have 25% less Maximum Life

Minion Damage · II

Minions from Supported Skills deal 20% more Damage

Minions from Supported Skills have 25% less Maximum Life

Greater Minion Damage · III

Minions from Supported Skills deal 30% more Damage

Minions from Supported Skills have 25% less Maximum Life

Greater Minion Life I-III
Lesser Minion Life · I

Supported Skills have 25% more Minion maximum Life

Minion Life · II

Supported Skills have 40% more Minion maximum Life

Greater Minion Life · III

Supported Skills have 60% more Minion maximum Life

Trarthan Agility
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Precision
Dash
Flamequiver / Infamous Flamequiver
Cyaxan · Dex
Vorna Kryssik, a Flamequiver mercenary in a hideout encounter.
Skills Group 1 - Primary

Normally all Primary skills are present; low-level areas can spawn fewer than six total skills.

Burning Arrow
Skill details
Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater DoT Multiplier I-III
Lesser DoT Multiplier · I

Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier · II

Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier · III

Supported Skills have +35% to Damage over Time Multiplier

Greater Ignite Chance I-III
Lesser Ignite Chance · I

Supported Skills have 20% chance to Ignite

Ignite Chance · II

Supported Skills have 40% chance to Ignite

Greater Ignite Chance · III

Supported Skills have 60% chance to Ignite

Greater Fire Penetration I-III
Lesser Fire Penetration · I

Supported Skills Penetrate 8% Fire Resistance

Fire Penetration · II

Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration · III

Supported Skills Penetrate 12% Fire Resistance

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Return III
Return · III

Projectiles from Supported Skills Return

Greater Swift Affliction I-III
Lesser Swift Affliction · I

Supported Skills deal 15% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Swift Affliction · II

Supported Skills deal 20% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Greater Swift Affliction · III

Supported Skills deal 30% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Arrow Nova III
Arrow Nova · III

Supported Skills fire a Payload Arrow into the air

Projectiles from the Supported Skill Fire from where the Payload Arrow lands

Supported Skills Fire Projectiles in a circle

Supported Skills fire 3 additional Projectiles

Supported Skills can only be used with Bows

skill is rain skill [1]

Greater Fork III
Greater Fork · III

Projectiles from Supported Skills Fork

Combustion III
Combustion · III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Gilded Pierce III
Gilded Pierce · III

Projectiles Pierce all Targets

Alchemist's Mark
Skills Group 2 - Secondary

Exact class-specific selection from this candidate group at regular/high-level spawning.

Vaal Burning Arrow
Skill details
Greater Fire Penetration I-III
Lesser Fire Penetration · I

Supported Skills Penetrate 8% Fire Resistance

Fire Penetration · II

Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration · III

Supported Skills Penetrate 12% Fire Resistance

Greater Pierce I-III
Lesser Pierce · I

Projectiles from Supported Skills Pierce 1 additional Targets

Pierce · II

Projectiles from Supported Skills Pierce 3 additional Targets

Greater Pierce · III

Projectiles from Supported Skills Pierce 5 additional Targets

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater DoT Multiplier I-III
Lesser DoT Multiplier · I

Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier · II

Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier · III

Supported Skills have +35% to Damage over Time Multiplier

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Concentrated Effect I-III
Lesser Concentrated Effect · I

Supported Skills deal 20% more Area Damage

Supported Skills have 30% less Area of Effect

Concentrated Effect · II

Supported Skills deal 30% more Area Damage

Supported Skills have 30% less Area of Effect

Greater Concentrated Effect · III

Supported Skills deal 40% more Area Damage

Supported Skills have 30% less Area of Effect

Combustion III
Combustion · III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Molten Well
Skill details
Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater DoT Multiplier I-III
Lesser DoT Multiplier · I

Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier · II

Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier · III

Supported Skills have +35% to Damage over Time Multiplier

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Artillery Ballista
Skill details
Greater Fire Penetration I-III
Lesser Fire Penetration · I

Supported Skills Penetrate 8% Fire Resistance

Fire Penetration · II

Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration · III

Supported Skills Penetrate 12% Fire Resistance

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Multiple Totems III
Multiple Totems · III

Supported Skills have +2 to maximum number of Summoned Totems

Supported Skills Summon two Totems instead of one

Greater Ironwood I-III
Lesser Ironwood · I

Totems created by Supported Skills have +10% to Physical Damage Reduction

Totems created by Supported Skills have +30% to Elemental Resistances

Ironwood · II

Totems created by Supported Skills have +20% to Physical Damage Reduction

Totems created by Supported Skills have +40% to Elemental Resistances

Greater Ironwood · III

Totems created by Supported Skills have +30% to Physical Damage Reduction

Totems created by Supported Skills have +60% to Elemental Resistances

Gilded Totemic Onslaught III
Gilded Totemic Onslaught · III

Totems from Supported Skills have Onslaught if summoned Recently

Explosive Arrow
Skill details
Greater Fire Penetration I-III
Lesser Fire Penetration · I

Supported Skills Penetrate 8% Fire Resistance

Fire Penetration · II

Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration · III

Supported Skills Penetrate 12% Fire Resistance

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater DoT Multiplier I-III
Lesser DoT Multiplier · I

Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier · II

Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier · III

Supported Skills have +35% to Damage over Time Multiplier

Greater Ignite Chance I-III
Lesser Ignite Chance · I

Supported Skills have 20% chance to Ignite

Ignite Chance · II

Supported Skills have 40% chance to Ignite

Greater Ignite Chance · III

Supported Skills have 60% chance to Ignite

Gilded Maximum Explosions III
Gilded Maximum Explosions · III

Supported Skills have +2 Maximum Explosive Arrows stuck in an Enemy

Greater Concentrated Effect I-III
Lesser Concentrated Effect · I

Supported Skills deal 20% more Area Damage

Supported Skills have 30% less Area of Effect

Concentrated Effect · II

Supported Skills deal 30% more Area Damage

Supported Skills have 30% less Area of Effect

Greater Concentrated Effect · III

Supported Skills deal 40% more Area Damage

Supported Skills have 30% less Area of Effect

Blast Rain of Trarthus
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Elemental Damage with Attacks I-III
Lesser Elemental Damage with Attacks · I

Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks · II

Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks · III

Supported Attack Skills deal 30% more Elemental Damage

Greater DoT Multiplier I-III
Lesser DoT Multiplier · I

Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier · II

Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier · III

Supported Skills have +35% to Damage over Time Multiplier

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Swift Affliction I-III
Lesser Swift Affliction · I

Supported Skills deal 15% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Swift Affliction · II

Supported Skills deal 20% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Greater Swift Affliction · III

Supported Skills deal 30% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Combustion III
Combustion · III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Gilded Blasting III
Gilded Blasting · III

Blast Rain has a 50% chance to fire an additional Arrow

Skills Group 3 - Utility

Exact class-specific selection from this candidate group at regular/high-level spawning.

Grace
Blink Arrow
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Faster Projectiles I-III
Lesser Faster Projectiles · I

Supported Skills have 15% increased Projectile Speed

Faster Projectiles · II

Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles · III

Supported Skills have 40% increased Projectile Speed

Greater Minion Damage I-III
Lesser Minion Damage · I

Minions from Supported Skills deal 15% more Damage

Minions from Supported Skills have 25% less Maximum Life

Minion Damage · II

Minions from Supported Skills deal 20% more Damage

Minions from Supported Skills have 25% less Maximum Life

Greater Minion Damage · III

Minions from Supported Skills deal 30% more Damage

Minions from Supported Skills have 25% less Maximum Life

Greater Minion Life I-III
Lesser Minion Life · I

Supported Skills have 25% more Minion maximum Life

Minion Life · II

Supported Skills have 40% more Minion maximum Life

Greater Minion Life · III

Supported Skills have 60% more Minion maximum Life

Dash
Blasphemy Flammability
Profile notes

Normal and Infamous share this skill package in the old PoEDB profile data; Infamous changes the encounter and item/mod reward state.

Manyshot / Infamous Manyshot
Cyaxan · Dex
Shera, the Quickdraw, a Manyshot mercenary in an encounter.
Skills Group 1 - Primary

Normally all Primary skills are present; low-level areas can spawn fewer than six total skills.

Ice Shot
Skill details
Greater Elemental Damage with Attacks I-III
Lesser Elemental Damage with Attacks · I

Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks · II

Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks · III

Supported Attack Skills deal 30% more Elemental Damage

Greater Cold Penetration I-III
Lesser Cold Penetration · I

Supported Skills Penetrate 8% Cold Resistance

Cold Penetration · II

Supported Skills Penetrate 10% Cold Resistance

Greater Cold Penetration · III

Supported Skills Penetrate 12% Cold Resistance

Chain I-II
Lesser Chain · I

Supported Skills Chain +1 times

Chain · II

Supported Skills Chain +3 times

Greater Pierce I-III
Lesser Pierce · I

Projectiles from Supported Skills Pierce 1 additional Targets

Pierce · II

Projectiles from Supported Skills Pierce 3 additional Targets

Greater Pierce · III

Projectiles from Supported Skills Pierce 5 additional Targets

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Hypothermia I-III
Lesser Hypothermia · I

Supported Skills deal 15% more Cold Damage Over Time

Supported Skills deal 15% more Damage with Hits and Ailments against Chilled Enemies

Hypothermia · II

Supported Skills deal 20% more Cold Damage Over Time

Supported Skills deal 20% more Damage with Hits and Ailments against Chilled Enemies

Greater Hypothermia · III

Supported Skills deal 30% more Cold Damage Over Time

Supported Skills deal 30% more Damage with Hits and Ailments against Chilled Enemies

Greater Fork III
Greater Fork · III

Projectiles from Supported Skills Fork

Return III
Return · III

Projectiles from Supported Skills Return

Vaal Grace
Skills Group 2 - Secondary

Exact class-specific selection from this candidate group at regular/high-level spawning.

Vaal Ice Shot
Skill details
Greater Elemental Damage with Attacks I-III
Lesser Elemental Damage with Attacks · I

Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks · II

Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks · III

Supported Attack Skills deal 30% more Elemental Damage

Greater Cold Penetration I-III
Lesser Cold Penetration · I

Supported Skills Penetrate 8% Cold Resistance

Cold Penetration · II

Supported Skills Penetrate 10% Cold Resistance

Greater Cold Penetration · III

Supported Skills Penetrate 12% Cold Resistance

Chain I-II
Lesser Chain · I

Supported Skills Chain +1 times

Chain · II

Supported Skills Chain +3 times

Greater Pierce I-III
Lesser Pierce · I

Projectiles from Supported Skills Pierce 1 additional Targets

Pierce · II

Projectiles from Supported Skills Pierce 3 additional Targets

Greater Pierce · III

Projectiles from Supported Skills Pierce 5 additional Targets

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Hypothermia I-III
Lesser Hypothermia · I

Supported Skills deal 15% more Cold Damage Over Time

Supported Skills deal 15% more Damage with Hits and Ailments against Chilled Enemies

Hypothermia · II

Supported Skills deal 20% more Cold Damage Over Time

Supported Skills deal 20% more Damage with Hits and Ailments against Chilled Enemies

Greater Hypothermia · III

Supported Skills deal 30% more Cold Damage Over Time

Supported Skills deal 30% more Damage with Hits and Ailments against Chilled Enemies

Greater Fork III
Greater Fork · III

Projectiles from Supported Skills Fork

Return III
Return · III

Projectiles from Supported Skills Return

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Freeze Chance I-III
Lesser Freeze Chance · I

Supported Skills have 20% chance to Freeze

Freeze Chance · II

Supported Skills have 40% chance to Freeze

Greater Freeze Chance · III

Supported Skills have 60% chance to Freeze

Frigid Forkshot
Skill details
Greater Elemental Damage with Attacks I-III
Lesser Elemental Damage with Attacks · I

Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks · II

Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks · III

Supported Attack Skills deal 30% more Elemental Damage

Greater Cold Penetration I-III
Lesser Cold Penetration · I

Supported Skills Penetrate 8% Cold Resistance

Cold Penetration · II

Supported Skills Penetrate 10% Cold Resistance

Greater Cold Penetration · III

Supported Skills Penetrate 12% Cold Resistance

Chain I-II
Lesser Chain · I

Supported Skills Chain +1 times

Chain · II

Supported Skills Chain +3 times

Greater Pierce I-III
Lesser Pierce · I

Projectiles from Supported Skills Pierce 1 additional Targets

Pierce · II

Projectiles from Supported Skills Pierce 3 additional Targets

Greater Pierce · III

Projectiles from Supported Skills Pierce 5 additional Targets

Greater Hypothermia I-III
Lesser Hypothermia · I

Supported Skills deal 15% more Cold Damage Over Time

Supported Skills deal 15% more Damage with Hits and Ailments against Chilled Enemies

Hypothermia · II

Supported Skills deal 20% more Cold Damage Over Time

Supported Skills deal 20% more Damage with Hits and Ailments against Chilled Enemies

Greater Hypothermia · III

Supported Skills deal 30% more Cold Damage Over Time

Supported Skills deal 30% more Damage with Hits and Ailments against Chilled Enemies

Greater Fork III
Greater Fork · III

Projectiles from Supported Skills Fork

Return III
Return · III

Projectiles from Supported Skills Return

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Freeze Chance I-III
Lesser Freeze Chance · I

Supported Skills have 20% chance to Freeze

Freeze Chance · II

Supported Skills have 40% chance to Freeze

Greater Freeze Chance · III

Supported Skills have 60% chance to Freeze

Icicle Rain
Skill details
Greater Elemental Damage with Attacks I-III
Lesser Elemental Damage with Attacks · I

Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks · II

Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks · III

Supported Attack Skills deal 30% more Elemental Damage

Greater Cold Penetration I-III
Lesser Cold Penetration · I

Supported Skills Penetrate 8% Cold Resistance

Cold Penetration · II

Supported Skills Penetrate 10% Cold Resistance

Greater Cold Penetration · III

Supported Skills Penetrate 12% Cold Resistance

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Hypothermia I-III
Lesser Hypothermia · I

Supported Skills deal 15% more Cold Damage Over Time

Supported Skills deal 15% more Damage with Hits and Ailments against Chilled Enemies

Hypothermia · II

Supported Skills deal 20% more Cold Damage Over Time

Supported Skills deal 20% more Damage with Hits and Ailments against Chilled Enemies

Greater Hypothermia · III

Supported Skills deal 30% more Cold Damage Over Time

Supported Skills deal 30% more Damage with Hits and Ailments against Chilled Enemies

Greater Fork III
Greater Fork · III

Projectiles from Supported Skills Fork

Return III
Return · III

Projectiles from Supported Skills Return

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Freeze Chance I-III
Lesser Freeze Chance · I

Supported Skills have 20% chance to Freeze

Freeze Chance · II

Supported Skills have 40% chance to Freeze

Greater Freeze Chance · III

Supported Skills have 60% chance to Freeze

Mirror Arrow
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Faster Projectiles I-III
Lesser Faster Projectiles · I

Supported Skills have 15% increased Projectile Speed

Faster Projectiles · II

Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles · III

Supported Skills have 40% increased Projectile Speed

Greater Minion Damage I-III
Lesser Minion Damage · I

Minions from Supported Skills deal 15% more Damage

Minions from Supported Skills have 25% less Maximum Life

Minion Damage · II

Minions from Supported Skills deal 20% more Damage

Minions from Supported Skills have 25% less Maximum Life

Greater Minion Damage · III

Minions from Supported Skills deal 30% more Damage

Minions from Supported Skills have 25% less Maximum Life

Greater Minion Life I-III
Lesser Minion Life · I

Supported Skills have 25% more Minion maximum Life

Minion Life · II

Supported Skills have 40% more Minion maximum Life

Greater Minion Life · III

Supported Skills have 60% more Minion maximum Life

Greater Added Cold I-III
Lesser Added Cold · I

Supported Skills have 10 to 16 added Cold Damage

Added Cold · II

Supported Skills have 33 to 49 added Cold Damage

Greater Added Cold · III

Supported Skills have 73 to 109 added Cold Damage

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater Pierce I-III
Lesser Pierce · I

Projectiles from Supported Skills Pierce 1 additional Targets

Pierce · II

Projectiles from Supported Skills Pierce 3 additional Targets

Greater Pierce · III

Projectiles from Supported Skills Pierce 5 additional Targets

Chain I-II
Lesser Chain · I

Supported Skills Chain +1 times

Chain · II

Supported Skills Chain +3 times

Skills Group 3 - Utility

Exact class-specific selection from this candidate group at regular/high-level spawning.

Hatred
Frost Bomb
Skill details
Lesser Spell Cascade I
Lesser Spell Cascade · I

Supported Area of Effect Skills also affect areas in front of and behind the targeted area

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Less Duration I-III
Lesser Less Duration · I

Supported Skills have 15% less Skill Effect Duration

Less Duration · II

Supported Skills have 25% less Skill Effect Duration

Greater Less Duration · III

Supported Skills have 40% less Skill Effect Duration

Grace
Dash
Blink Arrow
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Faster Projectiles I-III
Lesser Faster Projectiles · I

Supported Skills have 15% increased Projectile Speed

Faster Projectiles · II

Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles · III

Supported Skills have 40% increased Projectile Speed

Greater Minion Damage I-III
Lesser Minion Damage · I

Minions from Supported Skills deal 15% more Damage

Minions from Supported Skills have 25% less Maximum Life

Minion Damage · II

Minions from Supported Skills deal 20% more Damage

Minions from Supported Skills have 25% less Maximum Life

Greater Minion Damage · III

Minions from Supported Skills deal 30% more Damage

Minions from Supported Skills have 25% less Maximum Life

Greater Minion Life I-III
Lesser Minion Life · I

Supported Skills have 25% more Minion maximum Life

Minion Life · II

Supported Skills have 40% more Minion maximum Life

Greater Minion Life · III

Supported Skills have 60% more Minion maximum Life

Profile notes

Normal and Infamous share this skill package in the old PoEDB profile data; Infamous changes the encounter and item/mod reward state.

Bastion / Infamous Bastion
Azadi · Str / Dex
Brennak, the Old Soul, a Bastion mercenary in an encounter.
Skills Group 1 - Primary

Normally all Primary skills are present; low-level areas can spawn fewer than six total skills.

Shield Crush
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Pulverise I-III
Lesser Pulverise · I

Supported Skills have 15% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15% more Melee Area Damage

Pulverise · II

Supported Skills have 30% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 20% more Melee Area Damage

Greater Pulverise · III

Supported Skills have 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 30% more Melee Area Damage

Greater Fortify III
Greater Fortify · III

Melee Hits Fortify

Greater Impale Chance I-III
Lesser Impale Chance · I

Supported Skills have 20% chance to Impale on Hit

Impale Chance · II

Supported Skills have 40% chance to Impale on Hit

Greater Impale Chance · III

Supported Skills have 60% chance to Impale on Hit

Gilded Shield Damage III
Gilded Shield Damage · III

3% increased Attack Damage per 75 Armour or Evasion Rating on Shield with Supported Skills

Greater Leech I-III
Lesser Leech · I

Supported Skills have 2% of Damage Leeched as Life

Leech · II

Supported Skills have 4% of Damage Leeched as Life

Greater Leech · III

Supported Skills have 6% of Damage Leeched as Life

Shield Charge
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Pulverise I-III
Lesser Pulverise · I

Supported Skills have 15% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15% more Melee Area Damage

Pulverise · II

Supported Skills have 30% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 20% more Melee Area Damage

Greater Pulverise · III

Supported Skills have 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 30% more Melee Area Damage

Gilded Crush III
Gilded Crush · III

Supported Skills have 50% chance to Crush Enemies for 4 seconds on Hit

Skills Group 2 - Secondary

Exact class-specific selection from this candidate group at regular/high-level spawning.

Spectral Shield Throw of Trarthus
Skill details
Greater Faster Projectiles I-III
Lesser Faster Projectiles · I

Supported Skills have 15% increased Projectile Speed

Faster Projectiles · II

Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles · III

Supported Skills have 40% increased Projectile Speed

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Impale Chance I-III
Lesser Impale Chance · I

Supported Skills have 20% chance to Impale on Hit

Impale Chance · II

Supported Skills have 40% chance to Impale on Hit

Greater Impale Chance · III

Supported Skills have 60% chance to Impale on Hit

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Chain I-II
Lesser Chain · I

Supported Skills Chain +1 times

Chain · II

Supported Skills Chain +3 times

Greater Pierce I-III
Lesser Pierce · I

Projectiles from Supported Skills Pierce 1 additional Targets

Pierce · II

Projectiles from Supported Skills Pierce 3 additional Targets

Greater Pierce · III

Projectiles from Supported Skills Pierce 5 additional Targets

Tempest Shield
Prismplate
Skills Group 3 - Utility

Exact class-specific selection from this candidate group at regular/high-level spawning.

Determination
Dash
Intimidating Cry
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater Warcry Speed I-III
Lesser Warcry Speed · I

Supported Skills have 35% increased Warcry Speed

Warcry Speed · II

Supported Skills have 50% increased Warcry Speed

Greater Warcry Speed · III

Supported Skills have 75% increased Warcry Speed

Greater Raging Cry I-III
Lesser Raging Cry · I

Gain 10 Rage when you use a Warcry

Raging Cry · II

Gain 15 Rage when you use a Warcry

Greater Raging Cry · III

Gain 20 Rage when you use a Warcry

Physical Aegis
Impenetrable Bastion
Skill details
Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Faster Casting I-III
Lesser Faster Casting · I

Supported Skills have 15% increased Cast Speed

Faster Casting · II

Supported Skills have 25% increased Cast Speed

Greater Faster Casting · III

Supported Skills have 35% increased Cast Speed

Profile notes

Normal and Infamous share this skill package in the old PoEDB profile data; Infamous changes the encounter and item/mod reward state.

Bloodletter / Infamous Bloodletter
Azadi · Str / Dex
Sordin Trayon, a Bloodletter mercenary in an encounter.
Skills Group 1 - Primary

Normally all Primary skills are present; low-level areas can spawn fewer than six total skills.

Bloodthirst
Blood Mortar
Skill details
Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater DoT Multiplier I-III
Lesser DoT Multiplier · I

Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier · II

Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier · III

Supported Skills have +35% to Damage over Time Multiplier

Greater Chance to Bleed I-III
Lesser Chance to Bleed · I

Supported Attacks have 20% increased Bleeding Duration

Supported Attacks have 20% chance to cause Bleeding

Chance to Bleed · II

Supported Attacks have 20% increased Bleeding Duration

Supported Attacks have 35% chance to cause Bleeding

Greater Chance to Bleed · III

Supported Attacks have 40% increased Bleeding Duration

Supported Attacks have 50% chance to cause Bleeding

Greater Ailment Damage I-III
Lesser Ailment Damage · I

Supported Skills deal 15% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Ailment Damage · II

Supported Skills deal 20% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Greater Ailment Damage · III

Supported Skills deal 30% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Lacerate
Skill details
Greater Chance to Bleed I-III
Lesser Chance to Bleed · I

Supported Attacks have 20% increased Bleeding Duration

Supported Attacks have 20% chance to cause Bleeding

Chance to Bleed · II

Supported Attacks have 20% increased Bleeding Duration

Supported Attacks have 35% chance to cause Bleeding

Greater Chance to Bleed · III

Supported Attacks have 40% increased Bleeding Duration

Supported Attacks have 50% chance to cause Bleeding

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater DoT Multiplier I-III
Lesser DoT Multiplier · I

Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier · II

Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier · III

Supported Skills have +35% to Damage over Time Multiplier

Greater Ailment Damage I-III
Lesser Ailment Damage · I

Supported Skills deal 15% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Ailment Damage · II

Supported Skills deal 20% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Greater Ailment Damage · III

Supported Skills deal 30% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Greater Multistrike II-III
Multistrike · II

Supported Skills Repeat 1 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Multistrike · III

Supported Skills Repeat 2 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Melee Physical Damage I-III
Lesser Melee Physical Damage · I

Supported Skills deal 10% more Melee Physical Damage

Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits

Melee Physical Damage · II

Supported Skills deal 15% more Melee Physical Damage

Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits

Greater Melee Physical Damage · III

Supported Skills deal 20% more Melee Physical Damage

Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits

Skills Group 2 - Secondary

Exact class-specific selection from this candidate group at regular/high-level spawning.

Bladestorm
Skill details
Greater Chance to Bleed I-III
Lesser Chance to Bleed · I

Supported Attacks have 20% increased Bleeding Duration

Supported Attacks have 20% chance to cause Bleeding

Chance to Bleed · II

Supported Attacks have 20% increased Bleeding Duration

Supported Attacks have 35% chance to cause Bleeding

Greater Chance to Bleed · III

Supported Attacks have 40% increased Bleeding Duration

Supported Attacks have 50% chance to cause Bleeding

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater DoT Multiplier I-III
Lesser DoT Multiplier · I

Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier · II

Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier · III

Supported Skills have +35% to Damage over Time Multiplier

Gilded Maximum Storms III
Gilded Maximum Storms · III

Supported Skills have +1 to Maximum number of Bladestorms at a time

Greater Ailment Damage I-III
Lesser Ailment Damage · I

Supported Skills deal 15% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Ailment Damage · II

Supported Skills deal 20% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Greater Ailment Damage · III

Supported Skills deal 30% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Greater Melee Physical Damage I-III
Lesser Melee Physical Damage · I

Supported Skills deal 10% more Melee Physical Damage

Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits

Melee Physical Damage · II

Supported Skills deal 15% more Melee Physical Damage

Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits

Greater Melee Physical Damage · III

Supported Skills deal 20% more Melee Physical Damage

Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits

Perforate
Skill details
Greater Chance to Bleed I-III
Lesser Chance to Bleed · I

Supported Attacks have 20% increased Bleeding Duration

Supported Attacks have 20% chance to cause Bleeding

Chance to Bleed · II

Supported Attacks have 20% increased Bleeding Duration

Supported Attacks have 35% chance to cause Bleeding

Greater Chance to Bleed · III

Supported Attacks have 40% increased Bleeding Duration

Supported Attacks have 50% chance to cause Bleeding

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater DoT Multiplier I-III
Lesser DoT Multiplier · I

Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier · II

Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier · III

Supported Skills have +35% to Damage over Time Multiplier

Greater Ailment Damage I-III
Lesser Ailment Damage · I

Supported Skills deal 15% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Ailment Damage · II

Supported Skills deal 20% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Greater Ailment Damage · III

Supported Skills deal 30% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Greater Multistrike II-III
Multistrike · II

Supported Skills Repeat 1 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Multistrike · III

Supported Skills Repeat 2 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Gilded Maximum Spikes III
Gilded Maximum Spikes · III

Supported Perforate creates +2 Spikes

Greater Melee Physical Damage I-III
Lesser Melee Physical Damage · I

Supported Skills deal 10% more Melee Physical Damage

Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits

Melee Physical Damage · II

Supported Skills deal 15% more Melee Physical Damage

Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits

Greater Melee Physical Damage · III

Supported Skills deal 20% more Melee Physical Damage

Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits

Skills Group 3 - Utility

Exact class-specific selection from this candidate group at regular/high-level spawning.

Leap Slam
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Pulverise I-III
Lesser Pulverise · I

Supported Skills have 15% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15% more Melee Area Damage

Pulverise · II

Supported Skills have 30% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 20% more Melee Area Damage

Greater Pulverise · III

Supported Skills have 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 30% more Melee Area Damage

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Gilded Frenzy III
Gilded Frenzy · III

Supported Skills gain a Frenzy Charge on Hit

Dash
Determination
Oil Slick
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater DoT Multiplier I-III
Lesser DoT Multiplier · I

Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier · II

Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier · III

Supported Skills have +35% to Damage over Time Multiplier

Profile notes

Normal and Infamous share this skill package in the old PoEDB profile data; Infamous changes the encounter and item/mod reward state.

Shattersword
Azadi · Str / Dex
Elkin Trayon, a Shattersword mercenary in a hideout encounter.
Skills Group 1 - Primary

Normally all Primary skills are present; low-level areas can spawn fewer than six total skills.

Call of Steel
Rallying Cry
Skill details
Greater Raging Cry I-III
Lesser Raging Cry · I

Gain 10 Rage when you use a Warcry

Raging Cry · II

Gain 15 Rage when you use a Warcry

Greater Raging Cry · III

Gain 20 Rage when you use a Warcry

Greater Warcry Speed I-III
Lesser Warcry Speed · I

Supported Skills have 35% increased Warcry Speed

Warcry Speed · II

Supported Skills have 50% increased Warcry Speed

Greater Warcry Speed · III

Supported Skills have 75% increased Warcry Speed

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Triggerblades
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Concentrated Effect I-III
Lesser Concentrated Effect · I

Supported Skills deal 20% more Area Damage

Supported Skills have 30% less Area of Effect

Concentrated Effect · II

Supported Skills deal 30% more Area Damage

Supported Skills have 30% less Area of Effect

Greater Concentrated Effect · III

Supported Skills deal 40% more Area Damage

Supported Skills have 30% less Area of Effect

Greater Impale Chance I-III
Lesser Impale Chance · I

Supported Skills have 20% chance to Impale on Hit

Impale Chance · II

Supported Skills have 40% chance to Impale on Hit

Greater Impale Chance · III

Supported Skills have 60% chance to Impale on Hit

Greater Chance to Bleed I-III
Lesser Chance to Bleed · I

Supported Attacks have 20% increased Bleeding Duration

Supported Attacks have 20% chance to cause Bleeding

Chance to Bleed · II

Supported Attacks have 20% increased Bleeding Duration

Supported Attacks have 35% chance to cause Bleeding

Greater Chance to Bleed · III

Supported Attacks have 40% increased Bleeding Duration

Supported Attacks have 50% chance to cause Bleeding

Greater Melee Physical Damage I-III
Lesser Melee Physical Damage · I

Supported Skills deal 10% more Melee Physical Damage

Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits

Melee Physical Damage · II

Supported Skills deal 15% more Melee Physical Damage

Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits

Greater Melee Physical Damage · III

Supported Skills deal 20% more Melee Physical Damage

Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits

Skills Group 2 - Secondary

Exact class-specific selection from this candidate group at regular/high-level spawning.

Shattering Steel
Skill details
Greater Impale Chance I-III
Lesser Impale Chance · I

Supported Skills have 20% chance to Impale on Hit

Impale Chance · II

Supported Skills have 40% chance to Impale on Hit

Greater Impale Chance · III

Supported Skills have 60% chance to Impale on Hit

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater Chance to Bleed I-III
Lesser Chance to Bleed · I

Supported Attacks have 20% increased Bleeding Duration

Supported Attacks have 20% chance to cause Bleeding

Chance to Bleed · II

Supported Attacks have 20% increased Bleeding Duration

Supported Attacks have 35% chance to cause Bleeding

Greater Chance to Bleed · III

Supported Attacks have 40% increased Bleeding Duration

Supported Attacks have 50% chance to cause Bleeding

Greater Faster Projectiles I-III
Lesser Faster Projectiles · I

Supported Skills have 15% increased Projectile Speed

Faster Projectiles · II

Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles · III

Supported Skills have 40% increased Projectile Speed

Return III
Return · III

Projectiles from Supported Skills Return

Splitting Steel
Skill details
Greater Impale Chance I-III
Lesser Impale Chance · I

Supported Skills have 20% chance to Impale on Hit

Impale Chance · II

Supported Skills have 40% chance to Impale on Hit

Greater Impale Chance · III

Supported Skills have 60% chance to Impale on Hit

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater Chance to Bleed I-III
Lesser Chance to Bleed · I

Supported Attacks have 20% increased Bleeding Duration

Supported Attacks have 20% chance to cause Bleeding

Chance to Bleed · II

Supported Attacks have 20% increased Bleeding Duration

Supported Attacks have 35% chance to cause Bleeding

Greater Chance to Bleed · III

Supported Attacks have 40% increased Bleeding Duration

Supported Attacks have 50% chance to cause Bleeding

Greater Faster Projectiles I-III
Lesser Faster Projectiles · I

Supported Skills have 15% increased Projectile Speed

Faster Projectiles · II

Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles · III

Supported Skills have 40% increased Projectile Speed

Return III
Return · III

Projectiles from Supported Skills Return

Lancing Steel
Skill details
Greater Impale Chance I-III
Lesser Impale Chance · I

Supported Skills have 20% chance to Impale on Hit

Impale Chance · II

Supported Skills have 40% chance to Impale on Hit

Greater Impale Chance · III

Supported Skills have 60% chance to Impale on Hit

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater Chance to Bleed I-III
Lesser Chance to Bleed · I

Supported Attacks have 20% increased Bleeding Duration

Supported Attacks have 20% chance to cause Bleeding

Chance to Bleed · II

Supported Attacks have 20% increased Bleeding Duration

Supported Attacks have 35% chance to cause Bleeding

Greater Chance to Bleed · III

Supported Attacks have 40% increased Bleeding Duration

Supported Attacks have 50% chance to cause Bleeding

Greater Faster Projectiles I-III
Lesser Faster Projectiles · I

Supported Skills have 15% increased Projectile Speed

Faster Projectiles · II

Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles · III

Supported Skills have 40% increased Projectile Speed

Return III
Return · III

Projectiles from Supported Skills Return

Gilded Scattershot III
Gilded Scattershot · III

Supported Skills fire 4 additional Projectiles

Projectiles from Supported Skills fire in random directions

Skills Group 3 - Utility

Exact class-specific selection from this candidate group at regular/high-level spawning.

Dash
Whirling Blades
Skill details
Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Fortify III
Greater Fortify · III

Melee Hits Fortify

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Added Cold I-III
Lesser Added Cold · I

Supported Skills have 10 to 16 added Cold Damage

Added Cold · II

Supported Skills have 33 to 49 added Cold Damage

Greater Added Cold · III

Supported Skills have 73 to 109 added Cold Damage

Greater Added Chaos I-III
Lesser Added Chaos · I

Supported Skills have 10 to 16 added Chaos Damage

Added Chaos · II

Supported Skills have 33 to 49 added Chaos Damage

Greater Added Chaos · III

Supported Skills have 73 to 109 added Chaos Damage

Grace
Brutal Teachings
Swiftblade / Infamous Swiftblade
Azadi · Str / Dex
Velzhar, the Azadin Carver, an Infamous Swiftblade mercenary in an Abyss encounter.
Skills Group 1 - Primary

Normally all Primary skills are present; low-level areas can spawn fewer than six total skills.

Cyclone of the Empire
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Knockback I
Knockback · I

Knocks Enemies Back on Hit

Supported Skills have 40% increased Knockback Distance

Greater Impale Chance I-III
Lesser Impale Chance · I

Supported Skills have 20% chance to Impale on Hit

Impale Chance · II

Supported Skills have 40% chance to Impale on Hit

Greater Impale Chance · III

Supported Skills have 60% chance to Impale on Hit

Gilded Faster Cyclone III
Gilded Faster Cyclone · III

35% more Movement Speed while using Supported Skill

Greater Infused Channelling I-III
Lesser Infused Channelling · I

While Channelling a Supported Skill, take 5% less Damage from Hits

Infused Channelling · II

While Channelling a Supported Skill, take 8% less Damage from Hits

Greater Infused Channelling · III

While Channelling a Supported Skill, take 10% less Damage from Hits

Greater Melee Physical Damage I-III
Lesser Melee Physical Damage · I

Supported Skills deal 10% more Melee Physical Damage

Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits

Melee Physical Damage · II

Supported Skills deal 15% more Melee Physical Damage

Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits

Greater Melee Physical Damage · III

Supported Skills deal 20% more Melee Physical Damage

Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits

Rallying Cry
Skill details
Greater Raging Cry I-III
Lesser Raging Cry · I

Gain 10 Rage when you use a Warcry

Raging Cry · II

Gain 15 Rage when you use a Warcry

Greater Raging Cry · III

Gain 20 Rage when you use a Warcry

Greater Warcry Speed I-III
Lesser Warcry Speed · I

Supported Skills have 35% increased Warcry Speed

Warcry Speed · II

Supported Skills have 50% increased Warcry Speed

Greater Warcry Speed · III

Supported Skills have 75% increased Warcry Speed

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Triggerblades
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Concentrated Effect I-III
Lesser Concentrated Effect · I

Supported Skills deal 20% more Area Damage

Supported Skills have 30% less Area of Effect

Concentrated Effect · II

Supported Skills deal 30% more Area Damage

Supported Skills have 30% less Area of Effect

Greater Concentrated Effect · III

Supported Skills deal 40% more Area Damage

Supported Skills have 30% less Area of Effect

Greater Impale Chance I-III
Lesser Impale Chance · I

Supported Skills have 20% chance to Impale on Hit

Impale Chance · II

Supported Skills have 40% chance to Impale on Hit

Greater Impale Chance · III

Supported Skills have 60% chance to Impale on Hit

Greater Chance to Bleed I-III
Lesser Chance to Bleed · I

Supported Attacks have 20% increased Bleeding Duration

Supported Attacks have 20% chance to cause Bleeding

Chance to Bleed · II

Supported Attacks have 20% increased Bleeding Duration

Supported Attacks have 35% chance to cause Bleeding

Greater Chance to Bleed · III

Supported Attacks have 40% increased Bleeding Duration

Supported Attacks have 50% chance to cause Bleeding

Greater Melee Physical Damage I-III
Lesser Melee Physical Damage · I

Supported Skills deal 10% more Melee Physical Damage

Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits

Melee Physical Damage · II

Supported Skills deal 15% more Melee Physical Damage

Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits

Greater Melee Physical Damage · III

Supported Skills deal 20% more Melee Physical Damage

Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits

Skills Group 2 - Secondary

Exact class-specific selection from this candidate group at regular/high-level spawning.

Flicker Strike
Skill details
Greater Multistrike II-III
Multistrike · II

Supported Skills Repeat 1 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Multistrike · III

Supported Skills Repeat 2 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Impale Chance I-III
Lesser Impale Chance · I

Supported Skills have 20% chance to Impale on Hit

Impale Chance · II

Supported Skills have 40% chance to Impale on Hit

Greater Impale Chance · III

Supported Skills have 60% chance to Impale on Hit

Gilded Impale Extraction III
Gilded Impale Extraction · III

50% chance on Hit with Supported Skills to remove all Impales from Enemy

Impales removed this way multiply their Reflected Damage for this Hit by the number of Hits they have left

Greater Strike Distance I-III
Lesser Strike Distance · I

Supported Skills have +0.2 metres to Melee Strike Range

Strike Distance · II

Supported Skills have +0.4 metres to Melee Strike Range

Greater Strike Distance · III

Supported Skills have +0.6 metres to Melee Strike Range

Greater Fortify III
Greater Fortify · III

Melee Hits Fortify

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Melee Splash III
Melee Splash · III

Supported Skills deal Splash Damage to surrounding targets

Supported Skills deal 30% less Splash Damage to surrounding targets

Supported Skills have 35% more Melee Splash Area of Effect

Greater Melee Physical Damage I-III
Lesser Melee Physical Damage · I

Supported Skills deal 10% more Melee Physical Damage

Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits

Melee Physical Damage · II

Supported Skills deal 15% more Melee Physical Damage

Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits

Greater Melee Physical Damage · III

Supported Skills deal 20% more Melee Physical Damage

Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits

Vaal Double Strike
Skill details
Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Impale Chance I-III
Lesser Impale Chance · I

Supported Skills have 20% chance to Impale on Hit

Impale Chance · II

Supported Skills have 40% chance to Impale on Hit

Greater Impale Chance · III

Supported Skills have 60% chance to Impale on Hit

Greater Strike Distance I-III
Lesser Strike Distance · I

Supported Skills have +0.2 metres to Melee Strike Range

Strike Distance · II

Supported Skills have +0.4 metres to Melee Strike Range

Greater Strike Distance · III

Supported Skills have +0.6 metres to Melee Strike Range

Greater Fortify III
Greater Fortify · III

Melee Hits Fortify

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Gilded Clone Speed III
Gilded Clone Speed · III

Doubles created by Supported Skill have 40% increased Movement Speed

Melee Splash III
Melee Splash · III

Supported Skills deal Splash Damage to surrounding targets

Supported Skills deal 30% less Splash Damage to surrounding targets

Supported Skills have 35% more Melee Splash Area of Effect

Greater Melee Physical Damage I-III
Lesser Melee Physical Damage · I

Supported Skills deal 10% more Melee Physical Damage

Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits

Melee Physical Damage · II

Supported Skills deal 15% more Melee Physical Damage

Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits

Greater Melee Physical Damage · III

Supported Skills deal 20% more Melee Physical Damage

Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Sweep
Skill details
Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Multistrike II-III
Multistrike · II

Supported Skills Repeat 1 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Multistrike · III

Supported Skills Repeat 2 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Concentrated Effect I-III
Lesser Concentrated Effect · I

Supported Skills deal 20% more Area Damage

Supported Skills have 30% less Area of Effect

Concentrated Effect · II

Supported Skills deal 30% more Area Damage

Supported Skills have 30% less Area of Effect

Greater Concentrated Effect · III

Supported Skills deal 40% more Area Damage

Supported Skills have 30% less Area of Effect

Greater Impale Chance I-III
Lesser Impale Chance · I

Supported Skills have 20% chance to Impale on Hit

Impale Chance · II

Supported Skills have 40% chance to Impale on Hit

Greater Impale Chance · III

Supported Skills have 60% chance to Impale on Hit

Greater Chance to Bleed I-III
Lesser Chance to Bleed · I

Supported Attacks have 20% increased Bleeding Duration

Supported Attacks have 20% chance to cause Bleeding

Chance to Bleed · II

Supported Attacks have 20% increased Bleeding Duration

Supported Attacks have 35% chance to cause Bleeding

Greater Chance to Bleed · III

Supported Attacks have 40% increased Bleeding Duration

Supported Attacks have 50% chance to cause Bleeding

Greater Melee Physical Damage I-III
Lesser Melee Physical Damage · I

Supported Skills deal 10% more Melee Physical Damage

Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits

Melee Physical Damage · II

Supported Skills deal 15% more Melee Physical Damage

Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits

Greater Melee Physical Damage · III

Supported Skills deal 20% more Melee Physical Damage

Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits

Skills Group 3 - Utility

Exact class-specific selection from this candidate group at regular/high-level spawning.

Pride
Leap Slam
Skill details
Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Pulverise I-III
Lesser Pulverise · I

Supported Skills have 15% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15% more Melee Area Damage

Pulverise · II

Supported Skills have 30% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 20% more Melee Area Damage

Greater Pulverise · III

Supported Skills have 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 30% more Melee Area Damage

Greater Brutality I-III
Lesser Brutality · I

Supported Skills deal 15% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Brutality · II

Supported Skills deal 20% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Greater Brutality · III

Supported Skills deal 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Gilded Frenzy III
Gilded Frenzy · III

Supported Skills gain a Frenzy Charge on Hit

Incite
Dash
Steelskin Ally
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Second Wind · III

Supported Non-Instant Skills have +1 Cooldown Uses

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Profile notes

Normal and Infamous share this skill package in the old PoEDB profile data; Infamous changes the encounter and item/mod reward state.

Combatant / Infamous Combatant
Azadi · Str / Dex
Torrin Alo, a Combatant mercenary in an Abyss encounter.
Skills Group 1 - Primary

Normally all Primary skills are present; low-level areas can spawn fewer than six total skills.

Inspiring Cry
Skill details
Greater Warcry Speed I-III
Lesser Warcry Speed · I

Supported Skills have 35% increased Warcry Speed

Warcry Speed · II

Supported Skills have 50% increased Warcry Speed

Greater Warcry Speed · III

Supported Skills have 75% increased Warcry Speed

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Herald of Ice
Skills Group 2 - Secondary

Exact class-specific selection from this candidate group at regular/high-level spawning.

Frost Blades
Skill details
Greater Elemental Damage with Attacks I-III
Lesser Elemental Damage with Attacks · I

Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks · II

Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks · III

Supported Attack Skills deal 30% more Elemental Damage

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Chain I-II
Lesser Chain · I

Supported Skills Chain +1 times

Lesser Chain · I

Supported Skills Chain +1 times

Chain · II

Supported Skills Chain +3 times

Chain · II

Supported Skills Chain +3 times

Return III
Return · III

Projectiles from Supported Skills Return

Greater Pierce I-III
Lesser Pierce · I

Projectiles from Supported Skills Pierce 1 additional Targets

Pierce · II

Projectiles from Supported Skills Pierce 3 additional Targets

Greater Pierce · III

Projectiles from Supported Skills Pierce 5 additional Targets

Greater Cold Penetration I-III
Lesser Cold Penetration · I

Supported Skills Penetrate 8% Cold Resistance

Cold Penetration · II

Supported Skills Penetrate 10% Cold Resistance

Greater Cold Penetration · III

Supported Skills Penetrate 12% Cold Resistance

Greater Added Cold I-III
Lesser Added Cold · I

Supported Skills have 10 to 16 added Cold Damage

Added Cold · II

Supported Skills have 33 to 49 added Cold Damage

Greater Added Cold · III

Supported Skills have 73 to 109 added Cold Damage

Greater Hypothermia I-III
Lesser Hypothermia · I

Supported Skills deal 15% more Cold Damage Over Time

Supported Skills deal 15% more Damage with Hits and Ailments against Chilled Enemies

Hypothermia · II

Supported Skills deal 20% more Cold Damage Over Time

Supported Skills deal 20% more Damage with Hits and Ailments against Chilled Enemies

Greater Hypothermia · III

Supported Skills deal 30% more Cold Damage Over Time

Supported Skills deal 30% more Damage with Hits and Ailments against Chilled Enemies

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Multistrike II-III
Multistrike · II

Supported Skills Repeat 1 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Multistrike · III

Supported Skills Repeat 2 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Added Lightning I-III
Lesser Added Lightning · I

Supported Skills have 1 to 23 added Lightning Damage

Added Lightning · II

Supported Skills have 4 to 75 added Lightning Damage

Greater Added Lightning · III

Supported Skills have 9 to 168 added Lightning Damage

Wild Strike
Skill details
Greater Elemental Damage with Attacks I-III
Lesser Elemental Damage with Attacks · I

Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks · II

Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks · III

Supported Attack Skills deal 30% more Elemental Damage

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Chain I-II
Lesser Chain · I

Supported Skills Chain +1 times

Chain · II

Supported Skills Chain +3 times

Return III
Return · III

Projectiles from Supported Skills Return

Greater Cold Penetration I-III
Lesser Cold Penetration · I

Supported Skills Penetrate 8% Cold Resistance

Cold Penetration · II

Supported Skills Penetrate 10% Cold Resistance

Greater Cold Penetration · III

Supported Skills Penetrate 12% Cold Resistance

Greater Added Cold I-III
Lesser Added Cold · I

Supported Skills have 10 to 16 added Cold Damage

Lesser Added Cold · I

Supported Skills have 10 to 16 added Cold Damage

Added Cold · II

Supported Skills have 33 to 49 added Cold Damage

Added Cold · II

Supported Skills have 33 to 49 added Cold Damage

Greater Added Cold · III

Supported Skills have 73 to 109 added Cold Damage

Greater Added Cold · III

Supported Skills have 73 to 109 added Cold Damage

Greater Hypothermia I-III
Lesser Hypothermia · I

Supported Skills deal 15% more Cold Damage Over Time

Supported Skills deal 15% more Damage with Hits and Ailments against Chilled Enemies

Hypothermia · II

Supported Skills deal 20% more Cold Damage Over Time

Supported Skills deal 20% more Damage with Hits and Ailments against Chilled Enemies

Greater Hypothermia · III

Supported Skills deal 30% more Cold Damage Over Time

Supported Skills deal 30% more Damage with Hits and Ailments against Chilled Enemies

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Gilded Elemental Weakness on Hit III
Gilded Elemental Weakness on Hit · III

Supported Skills have 50% chance to Curse Enemies with Elemental Weakness on Hit

Greater Multistrike II-III
Multistrike · II

Supported Skills Repeat 1 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Multistrike · III

Supported Skills Repeat 2 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Added Lightning I-III
Lesser Added Lightning · I

Supported Skills have 1 to 23 added Lightning Damage

Added Lightning · II

Supported Skills have 4 to 75 added Lightning Damage

Greater Added Lightning · III

Supported Skills have 9 to 168 added Lightning Damage

Spectral Helix
Skill details
Greater Faster Projectiles I-III
Lesser Faster Projectiles · I

Supported Skills have 15% increased Projectile Speed

Faster Projectiles · II

Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles · III

Supported Skills have 40% increased Projectile Speed

Greater Slower Projectiles I-III
Lesser Slower Projectiles · I

Supported Skills have 15% reduced Projectile Speed

Slower Projectiles · II

Supported Skills have 30% reduced Projectile Speed

Greater Slower Projectiles · III

Supported Skills have 40% reduced Projectile Speed

Greater Added Cold I-III
Lesser Added Cold · I

Supported Skills have 10 to 16 added Cold Damage

Added Cold · II

Supported Skills have 33 to 49 added Cold Damage

Greater Added Cold · III

Supported Skills have 73 to 109 added Cold Damage

Greater Elemental Damage with Attacks I-III
Lesser Elemental Damage with Attacks · I

Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks · II

Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks · III

Supported Attack Skills deal 30% more Elemental Damage

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Physical as Extra I-III
Lesser Physical as Extra · I

Gain 10% of Physical Damage as Extra Damage of a random Element

Physical as Extra · II

Gain 20% of Physical Damage as Extra Damage of a random Element

Greater Physical as Extra · III

Gain 35% of Physical Damage as Extra Damage of a random Element

Greater Elemental Focus I-III
Lesser Elemental Focus · I

Supported Skills deal 15% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Elemental Focus · II

Supported Skills deal 20% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Greater Elemental Focus · III

Supported Skills deal 30% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Static Strike
Skill details
Greater Elemental Damage with Attacks I-III
Lesser Elemental Damage with Attacks · I

Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks · II

Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks · III

Supported Attack Skills deal 30% more Elemental Damage

Greater More Duration I-III
Lesser More Duration · I

Supported Skills have 15% more Skill Effect Duration

More Duration · II

Supported Skills have 25% more Skill Effect Duration

Greater More Duration · III

Supported Skills have 40% more Skill Effect Duration

Chain I-II
Lesser Chain · I

Supported Skills Chain +1 times

Chain · II

Supported Skills Chain +3 times

Greater Lightning Penetration I-III
Lesser Lightning Penetration · I

Supported Skills Penetrate 8% Lightning Resistance

Lightning Penetration · II

Supported Skills Penetrate 10% Lightning Resistance

Greater Lightning Penetration · III

Supported Skills Penetrate 12% Lightning Resistance

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Added Cold I-III
Lesser Added Cold · I

Supported Skills have 10 to 16 added Cold Damage

Added Cold · II

Supported Skills have 33 to 49 added Cold Damage

Greater Added Cold · III

Supported Skills have 73 to 109 added Cold Damage

Skills Group 3 - Utility

Exact class-specific selection from this candidate group at regular/high-level spawning.

Wrath
Dash
Frostblink
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Freeze Chance I-III
Lesser Freeze Chance · I

Supported Skills have 20% chance to Freeze

Freeze Chance · II

Supported Skills have 40% chance to Freeze

Greater Freeze Chance · III

Supported Skills have 60% chance to Freeze

Purity of Ice
Profile notes

Normal and Infamous share this skill package in the old PoEDB profile data; Infamous changes the encounter and item/mod reward state.

Mysterious Diver / Infamous Mysterious Diver
Azadi · Str / Dex
Saxon, the Azadin Seadog, a Mysterious Diver mercenary in an encounter.
Skills Group 1 - Primary

Normally all Primary skills are present; low-level areas can spawn fewer than six total skills.

Elemental Hit of Ice
Skill details
Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Elemental Damage with Attacks I-III
Lesser Elemental Damage with Attacks · I

Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks · II

Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks · III

Supported Attack Skills deal 30% more Elemental Damage

Greater Added Cold I-III
Lesser Added Cold · I

Supported Skills have 10 to 16 added Cold Damage

Added Cold · II

Supported Skills have 33 to 49 added Cold Damage

Greater Added Cold · III

Supported Skills have 73 to 109 added Cold Damage

Greater Critical Chance I-III
Lesser Critical Chance · I

Supported Skills have 80% increased Critical Strike Chance

Critical Chance · II

Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance · III

Supported Skills have 200% increased Critical Strike Chance

Greater Critical Damage I-III
Lesser Critical Damage · I

Supported Skills have +30% to Critical Strike Multiplier

Critical Damage · II

Supported Skills have +45% to Critical Strike Multiplier

Greater Critical Damage · III

Supported Skills have +70% to Critical Strike Multiplier

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Multistrike II-III
Multistrike · II

Supported Skills Repeat 1 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Multistrike · III

Supported Skills Repeat 2 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Melee Splash III
Melee Splash · III

Supported Skills deal Splash Damage to surrounding targets

Supported Skills deal 30% less Splash Damage to surrounding targets

Supported Skills have 35% more Melee Splash Area of Effect

Greater Cold Penetration I-III
Lesser Cold Penetration · I

Supported Skills Penetrate 8% Cold Resistance

Cold Penetration · II

Supported Skills Penetrate 10% Cold Resistance

Greater Cold Penetration · III

Supported Skills Penetrate 12% Cold Resistance

Frost Bomb
Skill details
Lesser Spell Cascade I
Lesser Spell Cascade · I

Supported Area of Effect Skills also affect areas in front of and behind the targeted area

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Less Duration I-III
Lesser Less Duration · I

Supported Skills have 15% less Skill Effect Duration

Less Duration · II

Supported Skills have 25% less Skill Effect Duration

Greater Less Duration · III

Supported Skills have 40% less Skill Effect Duration

Skills Group 2 - Secondary

Exact class-specific selection from this candidate group at regular/high-level spawning.

Frost Blades
Skill details
Greater Elemental Damage with Attacks I-III
Lesser Elemental Damage with Attacks · I

Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks · II

Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks · III

Supported Attack Skills deal 30% more Elemental Damage

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Chain I-II
Lesser Chain · I

Supported Skills Chain +1 times

Lesser Chain · I

Supported Skills Chain +1 times

Chain · II

Supported Skills Chain +3 times

Chain · II

Supported Skills Chain +3 times

Return III
Return · III

Projectiles from Supported Skills Return

Greater Pierce I-III
Lesser Pierce · I

Projectiles from Supported Skills Pierce 1 additional Targets

Pierce · II

Projectiles from Supported Skills Pierce 3 additional Targets

Greater Pierce · III

Projectiles from Supported Skills Pierce 5 additional Targets

Greater Cold Penetration I-III
Lesser Cold Penetration · I

Supported Skills Penetrate 8% Cold Resistance

Cold Penetration · II

Supported Skills Penetrate 10% Cold Resistance

Greater Cold Penetration · III

Supported Skills Penetrate 12% Cold Resistance

Greater Added Cold I-III
Lesser Added Cold · I

Supported Skills have 10 to 16 added Cold Damage

Added Cold · II

Supported Skills have 33 to 49 added Cold Damage

Greater Added Cold · III

Supported Skills have 73 to 109 added Cold Damage

Greater Hypothermia I-III
Lesser Hypothermia · I

Supported Skills deal 15% more Cold Damage Over Time

Supported Skills deal 15% more Damage with Hits and Ailments against Chilled Enemies

Hypothermia · II

Supported Skills deal 20% more Cold Damage Over Time

Supported Skills deal 20% more Damage with Hits and Ailments against Chilled Enemies

Greater Hypothermia · III

Supported Skills deal 30% more Cold Damage Over Time

Supported Skills deal 30% more Damage with Hits and Ailments against Chilled Enemies

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Greater Multistrike II-III
Multistrike · II

Supported Skills Repeat 1 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Multistrike · III

Supported Skills Repeat 2 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Added Lightning I-III
Lesser Added Lightning · I

Supported Skills have 1 to 23 added Lightning Damage

Added Lightning · II

Supported Skills have 4 to 75 added Lightning Damage

Greater Added Lightning · III

Supported Skills have 9 to 168 added Lightning Damage

Wild Strike
Skill details
Greater Elemental Damage with Attacks I-III
Lesser Elemental Damage with Attacks · I

Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks · II

Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks · III

Supported Attack Skills deal 30% more Elemental Damage

Greater Multiple Projectiles I-III
Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Multiple Projectiles · I

Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Greater Multiple Projectiles · III

Supported Skills fire 3 additional Projectiles

Chain I-II
Lesser Chain · I

Supported Skills Chain +1 times

Chain · II

Supported Skills Chain +3 times

Return III
Return · III

Projectiles from Supported Skills Return

Greater Cold Penetration I-III
Lesser Cold Penetration · I

Supported Skills Penetrate 8% Cold Resistance

Cold Penetration · II

Supported Skills Penetrate 10% Cold Resistance

Greater Cold Penetration · III

Supported Skills Penetrate 12% Cold Resistance

Greater Added Cold I-III
Lesser Added Cold · I

Supported Skills have 10 to 16 added Cold Damage

Lesser Added Cold · I

Supported Skills have 10 to 16 added Cold Damage

Added Cold · II

Supported Skills have 33 to 49 added Cold Damage

Added Cold · II

Supported Skills have 33 to 49 added Cold Damage

Greater Added Cold · III

Supported Skills have 73 to 109 added Cold Damage

Greater Added Cold · III

Supported Skills have 73 to 109 added Cold Damage

Greater Hypothermia I-III
Lesser Hypothermia · I

Supported Skills deal 15% more Cold Damage Over Time

Supported Skills deal 15% more Damage with Hits and Ailments against Chilled Enemies

Hypothermia · II

Supported Skills deal 20% more Cold Damage Over Time

Supported Skills deal 20% more Damage with Hits and Ailments against Chilled Enemies

Greater Hypothermia · III

Supported Skills deal 30% more Cold Damage Over Time

Supported Skills deal 30% more Damage with Hits and Ailments against Chilled Enemies

Greater Attack Speed I-III
Lesser Attack Speed · I

Supported Skills have 15% increased Attack Speed

Attack Speed · II

Supported Skills have 25% increased Attack Speed

Greater Attack Speed · III

Supported Skills have 35% increased Attack Speed

Gilded Elemental Weakness on Hit III
Gilded Elemental Weakness on Hit · III

Supported Skills have 50% chance to Curse Enemies with Elemental Weakness on Hit

Greater Multistrike II-III
Multistrike · II

Supported Skills Repeat 1 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Multistrike · III

Supported Skills Repeat 2 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Greater Added Lightning I-III
Lesser Added Lightning · I

Supported Skills have 1 to 23 added Lightning Damage

Added Lightning · II

Supported Skills have 4 to 75 added Lightning Damage

Greater Added Lightning · III

Supported Skills have 9 to 168 added Lightning Damage

Herald of Ice
Skills Group 3 - Utility

Exact class-specific selection from this candidate group at regular/high-level spawning.

Hatred
Purity of Ice
Frostblink
Skill details
Greater Cooldown Recovery I-III
Lesser Cooldown Recovery · I

Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery · II

Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery · III

Supported Skills have 40% increased Cooldown Recovery Rate

Greater Area of Effect I-III
Lesser Increased Area of Effect · I

Supported Skills have 20% increased Area of Effect

Increased Area of Effect · II

Supported Skills have 40% increased Area of Effect

Greater Area of Effect · III

Supported Skills have 60% increased Area of Effect

Greater Freeze Chance I-III
Lesser Freeze Chance · I

Supported Skills have 20% chance to Freeze

Freeze Chance · II

Supported Skills have 40% chance to Freeze

Greater Freeze Chance · III

Supported Skills have 60% chance to Freeze

Dash

Overview

Profiles

#

Infamous Modifier Pool (27 mods)

Source: HorizonV1 src/data/guide/infamous-modifiers.mirage.poedb.json, fetched from PoEDB on 2026-03-11. Slot column audited against official Path of Exile Trade Standard listings on 2026-07-21, using exact stat ids and Infamous roll ranges where shared stat ids would otherwise match older item pools.

Infamous Modifier Pool (27 mods)

NameLevelPre/SufSlotDescriptionTags
Infamous68PrefixAmuletSkills that leave Lingering Blades have +(5-10) to Maximum Lingering Blades-
Infamous68PrefixBeltDebuffs on you expire (80-100) % faster | You are Debilitated-
of Infamy68SuffixBeltMinions have 20 % increased Cooldown Recovery Rateminion
of Infamy68SuffixBeltEnemies Maimed by you take 10 % increased Damage Over Timedamage
of Infamy68SuffixBody Armour(50-90) % of Damage taken while Frozen Recouped as Lifelife
of Infamy68SuffixBody ArmourUnaffected by Shock while Channellingelemental, lightning
of Infamy68SuffixBody Armour40 % less Mana cost of Lightning Skills while Shockedmana, elemental, lightning
of Infamy68SuffixBody ArmourConsecrated Ground you create grants +(1-3) % maximum Chaos Resistance to you and Allieschaos
Infamous68PrefixBootsYour Travel Skills Critically Strike once every 3 usescritical
of Infamy68SuffixBow30 % more Area of Effect with Bow Attacks that fire a single Projectile-
Infamous68PrefixGlovesMinions convert 100 % of Fire Damage to Chaos Damageelemental, fire, chaos, minion
of Infamy68SuffixGlovesSkills used by your Traps and Mines Chain 2 additional times-
of Infamy68SuffixGlovesEach Projectile created by Attacks you make with a Melee Weapon has | between 50 % more and 50 % less Projectile Speed at randomspeed
of Infamy68SuffixGloves30 % less Life cost of Skills while on Low Lifelife
of Infamy68SuffixGlovesProjectiles gain Impale effect as they travel farther, causing Impales they inflict to have up to 40 % increased effectphysical
Infamous68PrefixHelmetInherent loss of Rage is 20 % slower-
Infamous68PrefixHelmetYour Skills that throw Mines reserve Life instead of Manalife
of Infamy68SuffixHelmet20 % increased Mana Reservation Efficiency of Skills Supported by Spellslingermana, attack, caster
of Infamy68SuffixHelmetSkills have +(2-3) % to Critical Strike Chance for each Warcry Exerting themcritical
of Infamy68SuffixHelmetNearby Enemies take 1 % increased Physical Damage per two Fortification on youphysical
of Infamy68SuffixHelmetYour Warcries cover Enemies in Ash for 5 secondselemental, fire
Infamous68PrefixQuiverYour Blink and Mirror arrow clones use your Glovesminion
of Infamy68SuffixRingGain (5-10) Life for each Ignited Enemy hit with Attackslife
Infamous68PrefixStaff20 % reduced Curse Duration | 15 % increased Effect of your Cursescurse
of Infamy68SuffixStaff(20-40) % chance on Skill use to not Sacrifice Life but | still gain benefits as though you hadlife
Infamous68PrefixWandCurses on Enemies in your Chilling Areas have 15 % increased Effectcurse
of Infamy68SuffixWandMinions created Recently have (60-100) % increased Critical Hit Chanceminion, critical

Overview

Curse of the Allflame: Infamous Modifiers

  • Infamous Modifiers now live with the 3.29 Mercenaries coverage because Mercenaries of Trarthus are returning as core content and the recovered pool is tied to named Infamous Trarthan encounters.
  • This is still a recovered Mirage/PoEDB snapshot rather than confirmed live 3.29 modifier data. Keep it as the review list for release validation, then refresh the affix pool once live Mercenary item drops can be checked.

Infamous Modifiers

#

Trarthan Scarabs

Trarthan Scarab of Surprising Alliances
57.1c
Effect / Mods

Wild Rogue Exiles in Area have 50% chance to be accompanied by a Wild Mercenary

Wild Mercenaries have inc. Difficulty for each Wild Mercenary in Area

Trarthan Scarab of Renown
9.57c
Effect / Mods

All Equipment Items on Mercenaries found in Area are Unique

Trarthan Scarab of Infamy
8.51c
Effect / Mods

Mercenaries found in Area are Infamous

Mercenaries found in Area are accompanied by two Wild Mercenaries

Trarthan Scarab
1.65c
Effect / Mods

Area is inhabited by a Mercenary

Overview

Curse of the Allflame: Mercenary Scarabs

  • The official 3.29.0 patch notes add a series of Trarthan Scarabs for Mercenaries of Trarthus, turning Mercenary encounters into map-plannable content instead of only incidental spawns.
  • The new cards below use the normal scarab and economy pipeline, including live item art, price chips, market volume, and Trade links.

Overview

Trarthan Scarabs

Four Mercenary scarabs are now rendered from the normal scarab/economy pipeline with live icons, price chips, volume, and Trade links.

  • Scarabs
  • Prices

Scarabs

#

Overview

Curse of the Allflame: Legion Rework

  • The 3.29.0 patch notes rework Legion's Domain rewards, regular Timeless Emblem modifiers, and map-side sourcing.
  • The dedicated Emblem Changes child keeps regular Timeless Emblem Domain modifiers together while this overview focuses on Enshrouding Crystals and Vestigial Unique rewards.
  • The same Legion pass adds Enshrouding Crystals and Crystal of Permutation reward flow for Vestigial Unique Items, so Legion now has both an emblem-combat update and a new unique-transformation reward story. PoEDB now lists the five Enshrouding Crystal slot targets; keep Vestigial modifier pools as review leads until live data confirms them.
  • Vestigial Unique Items are Legion-created uniques made from Enshrouded armour slots: Body Armour, Boots, Gloves, Helmet, and Shield. The table below and the linked tool list the source unique, the transferable Vestigial modifier, and weaker transfer flags so we can review likely outcomes before live economy data settles.

Items

Karui Enshrouding Crystal
20.21c
Effect / Mods

Enshrouds Unique Gloves

Vaal Enshrouding Crystal
59.29c
Effect / Mods

Enshrouds Unique Helmets

Templar Enshrouding Crystal
12.24c
Effect / Mods

Enshrouds Unique Shields

Maraketh Enshrouding Crystal
1.55d
Effect / Mods

Enshrouds Unique Body Armours

Imperial Enshrouding Crystal
14.92c
Effect / Mods

Enshrouds Unique Boots

Divergent Unique Vestigial Modifiers

Unique sourceItem classTransferable Vestigial modifierStatus
Wondertrap [[sourcelink:https://poedb.tw/us/Wondertrap|PoEDB]]Boots50% increased Rarity of Items found when on Low LifeWeaker transfer (50 vs source max 100)
Lioneye's Paws [[sourcelink:https://poedb.tw/us/Lioneyes_Paws|PoEDB]]BootsTrigger Level 5 Rain of Arrows when you Attack with a BowMatched
Wake of Destruction [[sourcelink:https://poedb.tw/us/Wake_of_Destruction|PoEDB]]BootsDrops Shocked Ground while moving, lasting 2 secondsMatched
Alpha's Howl + 4 more [[sourcelink:https://poedb.tw/us/Alphas_Howl|PoEDB]] [[sourcelink:https://poedb.tw/us/Annihilations_Approach|PoEDB]] [[sourcelink:https://poedb.tw/us/The_Brine_Crown|PoEDB]]Helmet / Boots / ShieldCannot be FrozenMultiple source candidates
Shavronne's Pace, Shavronne's Pace [[sourcelink:https://poedb.tw/us/Shavronnes_Pace|PoEDB]] [[sourcelink:https://www.pathofexile.com/allflame|PoEDB]]Boots20% increased Movement Speed when on Full LifeMultiple source candidates
Sundance [[sourcelink:https://poedb.tw/us/Sundance|PoEDB]]Boots10% increased Attack SpeedMatched
Cospri's Will, Vixen's Entrapment, Windscream [[sourcelink:https://poedb.tw/us/Cospris_Will|PoEDB]] [[sourcelink:https://poedb.tw/us/Vixens_Entrapment|PoEDB]] [[sourcelink:https://poedb.tw/us/Windscream|PoEDB]]Body Armour / Gloves / BootsYou can apply an additional CurseMultiple source candidates
Sin Trek [[sourcelink:https://poedb.tw/us/Sin_Trek|PoEDB]]BootsEnemies Cannot Leech Life From youMatched
Goldwyrm [[sourcelink:https://poedb.tw/us/Goldwyrm|PoEDB]]Boots30% increased Rarity of Items foundMatched
Bones of Ullr [[sourcelink:https://poedb.tw/us/Bones_of_Ullr|PoEDB]]Boots+1 to Level of all Raise Zombie Gems +1 to Level of all Raise Spectre GemsMatched
Victario's Flight [[sourcelink:https://poedb.tw/us/Victarios_Flight|PoEDB]]BootsQuicksilver Flasks you Use also apply to nearby AlliesMatched
Rainbowstride [[sourcelink:https://poedb.tw/us/Rainbowstride|PoEDB]]Boots10% Chance to Block Spell DamageWeaker transfer (10 vs source max 15)
Darkray Vectors [[sourcelink:https://poedb.tw/us/Darkray_Vectors|PoEDB]]Boots+1 to Maximum Frenzy ChargesMatched
The Blood Dance [[sourcelink:https://poedb.tw/us/The_Blood_Dance|PoEDB]]Boots2% increased Movement Speed per Frenzy ChargeMatched
Seven-League Step [[sourcelink:https://poedb.tw/us/Seven-League_Step|PoEDB]]Boots25% increased Movement SpeedWeaker transfer (25 vs source max 50)
Dusktoe [[sourcelink:https://poedb.tw/us/Dusktoe|PoEDB]]Boots+30% to Chaos Resistance during any Flask EffectWeaker transfer (30 vs source max 50)
Deerstalker [[sourcelink:https://poedb.tw/us/Deerstalker|PoEDB]]Boots15% increased Trap Throwing SpeedMatched
Alberon's Warpath [[sourcelink:https://poedb.tw/us/Alberons_Warpath|PoEDB]]BootsSummoned Skeleton Warriors are Permanent and Follow you Summon Skeletons cannot Summon more than 1 Skeleton WarriorMatched
Atziri's Step [[sourcelink:https://poedb.tw/us/Atziris_Step|PoEDB]]Boots+20% chance to Suppress Spell DamageMatched
Garb of the Ephemeral, Kaom's Roots [[sourcelink:https://poedb.tw/us/Garb_of_the_Ephemeral|PoEDB]] [[sourcelink:https://poedb.tw/us/Kaoms_Roots|PoEDB]]Body Armour / BootsAction Speed cannot be modified to below Base ValueMultiple source candidates
Gang's Momentum [[sourcelink:https://poedb.tw/us/Gangs_Momentum|PoEDB]]Boots40% increased Damage with Hits and Ailments against Ignited EnemiesMatched
Nomic's Storm [[sourcelink:https://poedb.tw/us/Nomics_Storm|PoEDB]]Boots20% increased Movement Speed while on Full Energy ShieldMatched
Brinerot Whalers [[sourcelink:https://poedb.tw/us/Brinerot_Whalers|PoEDB]]Boots40% increased Projectile DamageMatched
Mutewind Whispersteps [[sourcelink:https://poedb.tw/us/Mutewind_Whispersteps|PoEDB]]Boots70% increased Spell Critical Strike ChanceMatched
Redblade Tramplers [[sourcelink:https://poedb.tw/us/Redblade_Tramplers|PoEDB]]BootsUnaffected by Burning GroundMatched
Steppan Eard [[sourcelink:https://poedb.tw/us/Steppan_Eard|PoEDB]]BootsUnaffected by Desecrated GroundMatched
Shavronne's Pace, Skyforth [[sourcelink:https://www.pathofexile.com/allflame|PoEDB]] [[sourcelink:https://poedb.tw/us/Skyforth|PoEDB]]Boots25% chance to gain a Power Charge on Critical StrikeMultiple source candidates
Abberath's Hooves [[sourcelink:https://poedb.tw/us/Abberaths_Hooves|PoEDB]]BootsTriggers Level 7 Abberath's Fury when EquippedMatched
Three-step Assault [[sourcelink:https://poedb.tw/us/Three-step_Assault|PoEDB]]Boots100% increased Evasion Rating during OnslaughtMatched
Craiceann's Carapace, Death's Door [[sourcelink:https://poedb.tw/us/Craiceanns_Carapace|PoEDB]] [[sourcelink:https://poedb.tw/us/Deaths_Door|PoEDB]]Body Armour / BootsBleeding cannot be inflicted on youMultiple source candidates
Voidwalker [[sourcelink:https://poedb.tw/us/Voidwalker|PoEDB]]BootsProjectiles Pierce 5 additional Targets while you have PhasingMatched
The Infinite Pursuit [[sourcelink:https://poedb.tw/us/The_Infinite_Pursuit|PoEDB]]BootsMoving while Bleeding doesn't cause you to take extra DamageMatched
The Red Trail [[sourcelink:https://poedb.tw/us/The_Red_Trail|PoEDB]]Boots10% additional Physical Damage Reduction while stationaryMatched
Garukhan's Flight [[sourcelink:https://poedb.tw/us/Garukhans_Flight|PoEDB]]Boots+2 to Maximum Life per 10 DexterityMatched
Inya's Epiphany [[sourcelink:https://poedb.tw/us/Inyas_Epiphany|PoEDB]]Boots25% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power ChargesMatched
Doryani's Delusion [[sourcelink:https://poedb.tw/us/Doryanis_Delusion|PoEDB]]BootsGrants Level 30 Purity of Fire SkillMatched
Doryani's Delusion [[sourcelink:https://poedb.tw/us/Doryanis_Delusion|PoEDB]]BootsGrants Level 30 Purity of Ice SkillMatched
Doryani's Delusion [[sourcelink:https://poedb.tw/us/Doryanis_Delusion|PoEDB]]BootsGrants Level 30 Purity of Lightning SkillMatched
Stormcharger [[sourcelink:https://poedb.tw/us/Stormcharger|PoEDB]]Boots50% increased Effect of Lightning AilmentsMatched
Source pendingUnknown+3 to Minimum Power ChargesSource pending
Source pendingUnknown+3 to Minimum Frenzy ChargesSource pending
Source pendingUnknown+3 to Minimum Endurance ChargesSource pending
Bubonic Trail + 4 more [[sourcelink:https://poedb.tw/us/Bubonic_Trail|PoEDB]] [[sourcelink:https://poedb.tw/us/Command_of_the_Pit|PoEDB]] [[sourcelink:https://poedb.tw/us/Hale_Negator|PoEDB]]Boots / Gloves / HelmetHas 1 Abyssal SocketMultiple source candidates
Saqawal's Talons [[sourcelink:https://poedb.tw/us/Saqawals_Talons|PoEDB]]BootsGrants Level 20 Aspect of the Avian SkillMatched
Craiceann's Tracks [[sourcelink:https://poedb.tw/us/Craiceanns_Tracks|PoEDB]]BootsYou only lose 5 Crab Barriers when you take Physical Damage from a HitMatched
Farrul's Chase [[sourcelink:https://poedb.tw/us/Farruls_Chase|PoEDB]]BootsTrigger Level 20 Intimidating Cry when you lose Cat's StealthMatched
Fenumus' Spinnerets [[sourcelink:https://poedb.tw/us/Fenumus_Spinnerets|PoEDB]]BootsAspect of the Spider can inflict Spider's Web on Enemies an additional timeMatched
Dance of the Offered, Omeyocan [[sourcelink:https://poedb.tw/us/Dance_of_the_Offered|PoEDB]] [[sourcelink:https://poedb.tw/us/Omeyocan|PoEDB]]BootsYou have Onslaught while not on Low ManaMultiple source candidates
Omeyocan [[sourcelink:https://poedb.tw/us/Omeyocan|PoEDB]]Boots20% increased Evasion Rating per 500 Maximum ManaMatched
March of the Legion [[sourcelink:https://poedb.tw/us/March_of_the_Legion|PoEDB]]Boots+3 to Level of Socketed Aura GemsMatched
Torchoak Step [[sourcelink:https://poedb.tw/us/Torchoak_Step|PoEDB]]BootsTotems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when HitMatched
Replica Stampede, The Stampede [[sourcelink:https://poedb.tw/us/Replica_Stampede|PoEDB]] [[sourcelink:https://poedb.tw/us/The_Stampede|PoEDB]]BootsYour Movement Speed is 150% of its base valueMultiple source candidates
Beacon of Madness [[sourcelink:https://poedb.tw/us/Beacon_of_Madness|PoEDB]]BootsEnemies you Kill while affected by Glorious Madness have a 40% chance to Explode, dealing a quarter of their Life as Chaos DamageMatched
Beacon of Madness [[sourcelink:https://poedb.tw/us/Beacon_of_Madness|PoEDB]]BootsAll Damage inflicts Poison while affected by Glorious MadnessMatched
Beacon of Madness [[sourcelink:https://poedb.tw/us/Beacon_of_Madness|PoEDB]]Boots+15 to maximum Fortification while affected by Glorious MadnessMatched
Beacon of Madness [[sourcelink:https://poedb.tw/us/Beacon_of_Madness|PoEDB]]Boots20% chance to deal Double Damage while affected by Glorious MadnessMatched
Beacon of Madness [[sourcelink:https://poedb.tw/us/Beacon_of_Madness|PoEDB]]BootsYou have Igniting, Chilling and Shocking Conflux while affected by Glorious MadnessMatched
Beacon of Madness [[sourcelink:https://poedb.tw/us/Beacon_of_Madness|PoEDB]]BootsImmune to Elemental Ailments while affected by Glorious MadnessMatched
Replica Lioneye's Paws [[sourcelink:https://poedb.tw/us/Replica_Lioneyes_Paws|PoEDB]]BootsTrigger Level 5 Toxic Rain when you Attack with a BowMatched
Corpsewalker [[sourcelink:https://poedb.tw/us/Corpsewalker|PoEDB]]BootsTriggers Level 20 Corpse Walk when EquippedMatched
Replica Three-step Assault [[sourcelink:https://poedb.tw/us/Replica_Three-step_Assault|PoEDB]]Boots30% increased Elusive EffectMatched
Replica Alberon's Warpath [[sourcelink:https://poedb.tw/us/Replica_Alberons_Warpath|PoEDB]]BootsAdds 1 to 30 Chaos Damage to Attacks per 80 StrengthMatched
Replica Stampede, The Stampede [[sourcelink:https://poedb.tw/us/Replica_Stampede|PoEDB]] [[sourcelink:https://poedb.tw/us/The_Stampede|PoEDB]]BootsYour Movement Speed is 150% of its base valueMultiple source candidates
Replica Voidwalker [[sourcelink:https://poedb.tw/us/Replica_Voidwalker|PoEDB]]BootsProjectiles Chain +1 times while you have PhasingMatched
Replica Red Trail [[sourcelink:https://poedb.tw/us/Replica_Red_Trail|PoEDB]]Boots+30% to Chaos Resistance while stationaryMatched
Replica Bones of Ullr [[sourcelink:https://poedb.tw/us/Replica_Bones_of_Ullr|PoEDB]]BootsSummoned Phantasms have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy Summoned Raging Spirits have 10% chance to refresh their Duration when they Hit a Rare or Unique EnemyMatched
Inya's Epiphany, Replica Inya's Epiphany [[sourcelink:https://poedb.tw/us/Inyas_Epiphany|PoEDB]] [[sourcelink:https://poedb.tw/us/Replica_Inyas_Epiphany|PoEDB]]Boots5% increased Damage per Power ChargeMultiple source candidates
Legacy of Fury [[sourcelink:https://poedb.tw/us/Legacy_of_Fury|PoEDB]]BootsNearby Enemies are ScorchedMatched
Temptation Step [[sourcelink:https://poedb.tw/us/Temptation_Step|PoEDB]]Boots5% increased Movement Speed for each Poison on you up to a maximum of 50%Matched
Vorana's March [[sourcelink:https://poedb.tw/us/Voranas_March|PoEDB]]BootsTriggers Level 20 Summon Arbalists when EquippedMatched
Olroth's Charge [[sourcelink:https://poedb.tw/us/Olroths_Charge|PoEDB]]BootsGain Adrenaline for 2 seconds when Ward BreaksWeaker transfer (2 vs source max 3)
Inextricable Fate [[sourcelink:https://poedb.tw/us/Inextricable_Fate|PoEDB]]BootsNearby stationary Enemies gain a Grasping Vine every 0.5 secondsMatched
Dawnstrider [[sourcelink:https://poedb.tw/us/Dawnstrider|PoEDB]]Boots5% of Damage from Hits is taken from your nearest Totem's Life before youMatched
Annihilation's Approach [[sourcelink:https://poedb.tw/us/Annihilations_Approach|PoEDB]]BootsCannot be Chilled Cannot be FrozenMatched
Orbala's Stand [[sourcelink:https://poedb.tw/us/Orbalas_Stand|PoEDB]]BootsCannot be Stunned by Suppressed Spell DamageMatched
Kahuturoa's Certainty [[sourcelink:https://poedb.tw/us/Kahuturoas_Certainty|PoEDB]]BootsUnaffected by Damaging AilmentsMatched
Gamblesprint [[sourcelink:https://poedb.tw/us/Gamblesprint|PoEDB]]BootsWhen Hit, gain a random Movement Speed modifier from 20% reduced to 50% increased, until Hit againMatched
The Tempest Rising [[sourcelink:https://poedb.tw/us/The_Tempest_Rising|PoEDB]]BootsYou and Enemies in your Presence count as moving while affected by Elemental AilmentsMatched
Veruso's Ambition [[sourcelink:https://poedb.tw/us/Verusos_Ambition|PoEDB]]BootsGrants Level 20 Ravenous Skill Enemies display their Monster CategoryMatched
Scornflux [[sourcelink:https://poedb.tw/us/Scornflux|PoEDB]]BootsGain Arcane Surge when you use a Movement SkillMatched
Hrimsorrow [[sourcelink:https://poedb.tw/us/Hrimsorrow|PoEDB]]Gloves50% of Physical Damage Converted to Cold DamageWeaker transfer (50 vs source max 100)
Maligaro's Virtuosity [[sourcelink:https://poedb.tw/us/Maligaros_Virtuosity|PoEDB]]Gloves50% increased Global Critical Strike ChanceMatched
Slitherpinch [[sourcelink:https://poedb.tw/us/Slitherpinch|PoEDB]]Gloves0.4% of Physical Attack Damage Leeched as ManaMatched
Aurseize [[sourcelink:https://poedb.tw/us/Aurseize|PoEDB]]Gloves40% increased Rarity of Items foundMatched
Sadima's Touch [[sourcelink:https://poedb.tw/us/Sadimas_Touch|PoEDB]]Gloves15% increased Rarity of Items foundMatched
Doedre's Tenure [[sourcelink:https://poedb.tw/us/Doedres_Tenure|PoEDB]]Gloves50% increased Spell DamageWeaker transfer (50 vs source max 100)
Ondar's Clasp [[sourcelink:https://poedb.tw/us/Ondars_Clasp|PoEDB]]Gloves20% increased Attack Speed when on Full LifeWeaker transfer (20 vs source max 30)
Lochtonial Caress [[sourcelink:https://poedb.tw/us/Lochtonial_Caress|PoEDB]]Gloves15% chance to gain a Power, Frenzy or Endurance Charge on KillMatched
Meginord's Vise [[sourcelink:https://poedb.tw/us/Meginords_Vise|PoEDB]]GlovesMelee Strike Skills deal Splash Damage to surrounding targetsMatched
Facebreaker [[sourcelink:https://poedb.tw/us/Facebreaker|PoEDB]]Gloves500% more Physical Damage with Unarmed Melee AttacksWeaker transfer (500 vs source max 600)
Asenath's Gentle Touch [[sourcelink:https://poedb.tw/us/Asenaths_Gentle_Touch|PoEDB]]GlovesCurse Enemies with Temporal Chains on HitMatched
Kalisa's Grace [[sourcelink:https://poedb.tw/us/Kalisas_Grace|PoEDB]]GlovesSocketed Gems are Supported by Level 18 Faster CastingMatched
Voidbringer [[sourcelink:https://poedb.tw/us/Voidbringer|PoEDB]]Gloves+1 to Level of Socketed Elemental GemsMatched
Thunderfist [[sourcelink:https://poedb.tw/us/Thunderfist|PoEDB]]GlovesSocketed Gems are Supported by Level 30 Added Lightning DamageMatched
Shackles of the Wretched [[sourcelink:https://poedb.tw/us/Shackles_of_the_Wretched|PoEDB]]GlovesHexes applied by Socketed Curse Skills are Reflected back to youMatched
Snakebite [[sourcelink:https://poedb.tw/us/Snakebite|PoEDB]]Gloves+5% to Damage over Time Multiplier for Poison per Frenzy ChargeMatched
Vaal Caress [[sourcelink:https://poedb.tw/us/Vaal_Caress|PoEDB]]GlovesYou gain Onslaught for 20 seconds on using a Vaal SkillMatched
Atziri's Acuity [[sourcelink:https://poedb.tw/us/Atziris_Acuity|PoEDB]]GlovesYou have Vaal Pact if you've dealt a Critical Strike RecentlyMatched
Flesh and Spirit, Null and Void, Shadows and Dust [[sourcelink:https://poedb.tw/us/Flesh_and_Spirit|PoEDB]] [[sourcelink:https://poedb.tw/us/Null_and_Void|PoEDB]] [[sourcelink:https://poedb.tw/us/Shadows_and_Dust|PoEDB]]GlovesRampageMultiple source candidates
Flesh and Spirit, Null and Void, Shadows and Dust [[sourcelink:https://poedb.tw/us/Flesh_and_Spirit|PoEDB]] [[sourcelink:https://poedb.tw/us/Null_and_Void|PoEDB]] [[sourcelink:https://poedb.tw/us/Shadows_and_Dust|PoEDB]]GlovesRampageMultiple source candidates
Flesh and Spirit, Null and Void, Shadows and Dust [[sourcelink:https://poedb.tw/us/Flesh_and_Spirit|PoEDB]] [[sourcelink:https://poedb.tw/us/Null_and_Void|PoEDB]] [[sourcelink:https://poedb.tw/us/Shadows_and_Dust|PoEDB]]GlovesRampageMultiple source candidates
Surgebinders [[sourcelink:https://poedb.tw/us/Surgebinders|PoEDB]]Gloves10% chance to Steal Power, Frenzy, and Endurance Charges on HitMatched
Southbound [[sourcelink:https://poedb.tw/us/Southbound|PoEDB]]Gloves100% increased Freeze Duration on EnemiesMatched
Doryani's Fist [[sourcelink:https://poedb.tw/us/Doryanis_Fist|PoEDB]]GlovesGrants Level 20 Doryani's Touch SkillMatched
Empire's Grasp [[sourcelink:https://poedb.tw/us/Empires_Grasp|PoEDB]]GlovesKnockback direction is reversedMatched
Repentance [[sourcelink:https://poedb.tw/us/Repentance|PoEDB]]GlovesIron WillMatched
Blunderbore + 3 more [[sourcelink:https://poedb.tw/us/Blunderbore|PoEDB]] [[sourcelink:https://poedb.tw/us/The_Fledgling|PoEDB]] [[sourcelink:https://poedb.tw/us/The_Gull|PoEDB]]Body Armour / Helmet / Gloves30% increased Projectile SpeedMultiple source candidates
Wyrmsign [[sourcelink:https://poedb.tw/us/Wyrmsign|PoEDB]]GlovesSocketed Gems are Supported by Level 5 Concentrated EffectMatched
Veruso's Battering Rams [[sourcelink:https://poedb.tw/us/Verusos_Battering_Rams|PoEDB]]GlovesYou cannot be Shocked while at maximum Endurance ChargesMatched
Grip of the Council [[sourcelink:https://poedb.tw/us/Grip_of_the_Council|PoEDB]]GlovesMinions gain 20% of Physical Damage as Extra Cold DamageMatched
Shaper's Touch [[sourcelink:https://poedb.tw/us/Shapers_Touch|PoEDB]]Gloves1% increased Energy Shield per 10 StrengthMatched
Shaper's Touch [[sourcelink:https://poedb.tw/us/Shapers_Touch|PoEDB]]Gloves2% increased Melee Physical Damage per 10 DexterityMatched
Shaper's Touch [[sourcelink:https://poedb.tw/us/Shapers_Touch|PoEDB]]Gloves2% increased Evasion Rating per 10 IntelligenceMatched
Haemophilia [[sourcelink:https://poedb.tw/us/Haemophilia|PoEDB]]GlovesBleeding Enemies you Kill Explode, dealing 5% of their Maximum Life as Physical DamageMatched
Volkuur's Guidance [[sourcelink:https://poedb.tw/us/Volkuurs_Guidance|PoEDB]]GlovesYour Fire Damage can Poison 50% less Poison DurationMatched
Volkuur's Guidance [[sourcelink:https://poedb.tw/us/Volkuurs_Guidance|PoEDB]]GlovesYour Cold Damage can Poison 50% less Poison DurationMatched
Volkuur's Guidance [[sourcelink:https://poedb.tw/us/Volkuurs_Guidance|PoEDB]]GlovesYour Lightning Damage can Poison 50% less Poison DurationMatched
The Embalmer [[sourcelink:https://poedb.tw/us/The_Embalmer|PoEDB]]GlovesSocketed Gems are Supported by Level 20 Vile ToxinsMatched
Allelopathy [[sourcelink:https://poedb.tw/us/Allelopathy|PoEDB]]GlovesBlight has 30% increased Hinder DurationMatched
Malachai's Mark [[sourcelink:https://poedb.tw/us/Malachais_Mark|PoEDB]]GlovesGrants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequenceMatched
Giantsbane [[sourcelink:https://poedb.tw/us/Giantsbane|PoEDB]]GlovesIron GripMatched
Oskarm [[sourcelink:https://poedb.tw/us/Oskarm|PoEDB]]GlovesTrigger Level 10 Assassin's Mark when you Hit a Rare or Unique Enemy and have no MarkMatched
Bubonic Trail + 4 more [[sourcelink:https://poedb.tw/us/Bubonic_Trail|PoEDB]] [[sourcelink:https://poedb.tw/us/Command_of_the_Pit|PoEDB]] [[sourcelink:https://poedb.tw/us/Hale_Negator|PoEDB]]Boots / Gloves / HelmetHas 1 Abyssal SocketMultiple source candidates
Blasphemer's Grasp [[sourcelink:https://poedb.tw/us/Blasphemers_Grasp|PoEDB]]Gloves+4% to Damage over Time Multiplier for Ailments per Elder Item EquippedMatched
Saqawal's Winds [[sourcelink:https://poedb.tw/us/Saqawals_Winds|PoEDB]]GlovesAdds 25 to 40 Cold Damage while you have Avian's MightMatched
Saqawal's Winds [[sourcelink:https://poedb.tw/us/Saqawals_Winds|PoEDB]]GlovesAdds 1 to 62 Lightning Damage while you have Avian's MightMatched
Craiceann's Pincers [[sourcelink:https://poedb.tw/us/Craiceanns_Pincers|PoEDB]]Gloves10% chance that if you would gain a Crab Barrier, you instead gain up to your maximum number of Crab BarriersMatched
Farrul's Pounce [[sourcelink:https://poedb.tw/us/Farruls_Pounce|PoEDB]]GlovesAttacks always inflict Bleeding while you have Cat's StealthMatched
Fenumus' Weave [[sourcelink:https://poedb.tw/us/Fenumus_Weave|PoEDB]]GlovesGrants Level 20 Aspect of the Spider SkillMatched
Architect's Hand [[sourcelink:https://poedb.tw/us/Architects_Hand|PoEDB]]Gloves5% chance to throw up to 4 additional TrapsMatched
Architect's Hand, Slavedriver's Hand [[sourcelink:https://poedb.tw/us/Architects_Hand|PoEDB]] [[sourcelink:https://poedb.tw/us/Slavedrivers_Hand|PoEDB]]GlovesIncreases and Reductions to Cast Speed also Apply to Trap Throwing SpeedMultiple source candidates
Vixen's Entrapment [[sourcelink:https://poedb.tw/us/Vixens_Entrapment|PoEDB]]GlovesTrigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second CooldownMatched
Demon Stitcher [[sourcelink:https://poedb.tw/us/Demon_Stitcher|PoEDB]]GlovesSacrifice 20% of Life to gain that much Energy Shield when you Cast a SpellMatched
Bubonic Trail + 4 more [[sourcelink:https://poedb.tw/us/Bubonic_Trail|PoEDB]] [[sourcelink:https://poedb.tw/us/Command_of_the_Pit|PoEDB]] [[sourcelink:https://poedb.tw/us/Hale_Negator|PoEDB]]Boots / Gloves / HelmetHas 1 Abyssal SocketMultiple source candidates
Offering to the Serpent [[sourcelink:https://poedb.tw/us/Offering_to_the_Serpent|PoEDB]]Gloves40% increased Damage while LeechingMatched
Esh's Mirror, Storm's Gift [[sourcelink:https://poedb.tw/us/Eshs_Mirror|PoEDB]] [[sourcelink:https://poedb.tw/us/Storms_Gift|PoEDB]]Shield / GlovesShocks you inflict spread to other Enemies within 1.5 metresMultiple source candidates
Aukuna's Will [[sourcelink:https://poedb.tw/us/Aukunas_Will|PoEDB]]GlovesRaise Zombie does not require a corpseMatched
Triad Grip [[sourcelink:https://poedb.tw/us/Triad_Grip|PoEDB]]GlovesMinions have 10% chance to Freeze, Shock and IgniteMatched
Machina Mitts [[sourcelink:https://poedb.tw/us/Machina_Mitts|PoEDB]]Gloves1% of Damage dealt by your Mines is Leeched to you as LifeMatched
Breathstealer [[sourcelink:https://poedb.tw/us/Breathstealer|PoEDB]]GlovesCreate a Blighted Spore when your Skills or Minions Kill a Rare MonsterMatched
Painseeker [[sourcelink:https://poedb.tw/us/Painseeker|PoEDB]]GlovesInflict non-Damaging Ailments as though dealing 100% more DamageMatched
Glimpse of Chaos, Hands of the High Templar [[sourcelink:https://poedb.tw/us/Glimpse_of_Chaos|PoEDB]] [[sourcelink:https://poedb.tw/us/Hands_of_the_High_Templar|PoEDB]]Helmet / GlovesCan be modified while CorruptedMultiple source candidates
Algor Mortis [[sourcelink:https://poedb.tw/us/Algor_Mortis|PoEDB]]Gloves25% chance to Sap Enemies in Chilling AreasMatched
Abhorrent Interrogation [[sourcelink:https://poedb.tw/us/Abhorrent_Interrogation|PoEDB]]Gloves20% chance to inflict Withered for 2 seconds on HitMatched
Great Old One's Tentacles [[sourcelink:https://poedb.tw/us/Great_Old_Ones_Tentacles|PoEDB]]Gloves50% chance for Impales on Enemies you Kill to Reflect Damage to surrounding EnemiesMatched
Mercenary's Lot [[sourcelink:https://poedb.tw/us/Mercenarys_Lot|PoEDB]]Gloves8% of Damage from Hits is taken from Marked Target's Life before youMatched
Replica Atziri's Acuity [[sourcelink:https://poedb.tw/us/Replica_Atziris_Acuity|PoEDB]]GlovesYou have Perfect Agony if you've dealt a Critical Strike recentlyMatched
Replica Kalisa's Grace [[sourcelink:https://poedb.tw/us/Replica_Kalisas_Grace|PoEDB]]GlovesSocketed Gems are Supported by Level 18 UnleashMatched
Replica Allelopathy [[sourcelink:https://poedb.tw/us/Replica_Allelopathy|PoEDB]]GlovesWintertide Brand has 30% increased Chill EffectMatched
Replica Grip of the Council [[sourcelink:https://poedb.tw/us/Replica_Grip_of_the_Council|PoEDB]]GlovesMinions gain 20% of Physical Damage as Extra Fire DamageMatched
Replica Volkuur's Guidance [[sourcelink:https://poedb.tw/us/Replica_Volkuurs_Guidance|PoEDB]]GlovesYour Chaos Damage can IgniteMatched
Hand of the Fervent [[sourcelink:https://poedb.tw/us/Hand_of_the_Fervent|PoEDB]]GlovesGain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per SecondMatched
Hateforge [[sourcelink:https://poedb.tw/us/Hateforge|PoEDB]]GlovesSocketed Gems are Supported by Level 30 RageMatched
Nightgrip [[sourcelink:https://poedb.tw/us/Nightgrip|PoEDB]]GlovesGain Added Chaos Damage equal to 5% of WardWeaker transfer (5 vs source max 10)
Dendrobate, Medved's Challenge, Viridi's Veil [[sourcelink:https://poedb.tw/us/Dendrobate|PoEDB]] [[sourcelink:https://poedb.tw/us/Medveds_Challenge|PoEDB]] [[sourcelink:https://poedb.tw/us/Viridis_Veil|PoEDB]]Body Armour / Gloves / Helmet+20% to all Elemental ResistancesMultiple source candidates
Gravebind [[sourcelink:https://poedb.tw/us/Gravebind|PoEDB]]GlovesNearby Enemies Killed by anyone count as being Killed by you insteadMatched
Shavronne's Wrappings [[sourcelink:https://poedb.tw/us/Shavronnes_Wrappings|PoEDB]]Body Armour+4 to Level of Socketed Projectile GemsMatched
Ceaseless Feast [[sourcelink:https://poedb.tw/us/Ceaseless_Feast|PoEDB]]Gloves25% chance to inflict Corrosion on Hit with AttacksMatched
Kaom's Spirit [[sourcelink:https://poedb.tw/us/Kaoms_Spirit|PoEDB]]Gloves+70 to maximum LifeMatched
Soul Ascension [[sourcelink:https://poedb.tw/us/Soul_Ascension|PoEDB]]GlovesEat a Soul when you Hit a Rare or Unique Enemy, no more than once every 2 secondsMatched
Entropic Devastation [[sourcelink:https://poedb.tw/us/Entropic_Devastation|PoEDB]]GlovesCritical Strikes with Spells have 50% chance to inflict ImpaleMatched
Stormseeker [[sourcelink:https://poedb.tw/us/Stormseeker|PoEDB]]GlovesUnaffected by Shock while Leeching Energy ShieldMatched
Stormseeker [[sourcelink:https://poedb.tw/us/Stormseeker|PoEDB]]GlovesUnaffected by Chill while Leeching ManaMatched
Tanu Ahi [[sourcelink:https://poedb.tw/us/Tanu_Ahi|PoEDB]]Gloves10% chance to gain Adrenaline for 2 Seconds when Leech is removed by Filling Unreserved LifeMatched
The Celestial Brace [[sourcelink:https://poedb.tw/us/The_Celestial_Brace|PoEDB]]Gloves+10 to maximum FortificationMatched
The Hand of Phrecia [[sourcelink:https://poedb.tw/us/The_Hand_of_Phrecia|PoEDB]]Gloves20% increased Effect of Non-Curse Auras from your Skills while you have a Linked TargetMatched
Admiral's Arrogance [[sourcelink:https://poedb.tw/us/Admirals_Arrogance|PoEDB]]Gloves15% chance that if you would gain Rage on Hit, you instead gain up to your maximum RageMatched
Hand of Heresy [[sourcelink:https://poedb.tw/us/Hand_of_Heresy|PoEDB]]GlovesExcommunicate Enemies on Melee Hit for 3 secondsMatched
The Caged Mammoth [[sourcelink:https://poedb.tw/us/The_Caged_Mammoth|PoEDB]]Gloves1% less Damage taken per 5 Rage, up to a maximum of 30%Matched
Hand of the Lords [[sourcelink:https://poedb.tw/us/Hand_of_the_Lords|PoEDB]]GlovesGrants Level 20 Will of the Lords SkillWeaker transfer (20 vs source max 30)
Malachai's Simula [[sourcelink:https://poedb.tw/us/Malachais_Simula|PoEDB]]HelmetSpells have a 10% chance to deal Double DamageWeaker transfer (10 vs source max 20)
Cowards' Wail, Ezomyte Peak, Kaom's Roots [[sourcelink:https://poedb.tw/us/Cowards_Wail|PoEDB]] [[sourcelink:https://poedb.tw/us/Ezomyte_Peak|PoEDB]] [[sourcelink:https://poedb.tw/us/Kaoms_Roots|PoEDB]]Shield / Helmet / BootsUnwavering StanceMultiple source candidates
Fairgraves' Tricorne [[sourcelink:https://poedb.tw/us/Fairgraves_Tricorne|PoEDB]]HelmetYou can be Touched by Tormented SpiritsMatched
Heatshiver [[sourcelink:https://poedb.tw/us/Heatshiver|PoEDB]]HelmetGain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on EnemyMatched
Crown of Thorns, Martyr's Crown [[sourcelink:https://poedb.tw/us/Crown_of_Thorns|PoEDB]] [[sourcelink:https://poedb.tw/us/Martyrs_Crown|PoEDB]]HelmetPain AttunementMultiple source candidates
Asenath's Mark [[sourcelink:https://poedb.tw/us/Asenaths_Mark|PoEDB]]Helmet10% chance to Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second CooldownMatched
Chitus' Apex [[sourcelink:https://poedb.tw/us/Chitus_Apex|PoEDB]]Helmet5% increased Experience gainMatched
Hrimnor's Resolve [[sourcelink:https://poedb.tw/us/Hrimnors_Resolve|PoEDB]]Helmet100% chance to Avoid being Chilled or Frozen if you have used a Fire Skill RecentlyMatched
Honourhome + 4 more [[sourcelink:https://poedb.tw/us/Honourhome|PoEDB]] [[sourcelink:https://poedb.tw/us/Invictus_Solaris|PoEDB]] [[sourcelink:https://poedb.tw/us/Magna_Eclipsis|PoEDB]]Helmet / Shield / Body Armour+2 to Level of Socketed GemsMultiple source candidates
Geofri's Crest [[sourcelink:https://poedb.tw/us/Geofris_Crest|PoEDB]]Helmet+1 to maximum number of Summoned Holy RelicsMatched
Rime Gaze [[sourcelink:https://poedb.tw/us/Rime_Gaze|PoEDB]]Helmet+25% to Cold Damage over Time MultiplierWeaker transfer (25 vs source max 50)
Devoto's Devotion [[sourcelink:https://poedb.tw/us/Devotos_Devotion|PoEDB]]Helmet10% increased Movement SpeedWeaker transfer (10 vs source max 20)
Goldrim [[sourcelink:https://poedb.tw/us/Goldrim|PoEDB]]Helmet+20% to all Elemental ResistancesMatched
Starkonja's Head [[sourcelink:https://poedb.tw/us/Starkonjas_Head|PoEDB]]Helmet150% increased Global Evasion Rating when on Low LifeMatched
Alpha's Howl, Replica Alpha's Howl [[sourcelink:https://poedb.tw/us/Alphas_Howl|PoEDB]] [[sourcelink:https://poedb.tw/us/Replica_Alphas_Howl|PoEDB]]Helmet16% increased Mana Reservation Efficiency of SkillsMultiple source candidates
Rat's Nest [[sourcelink:https://poedb.tw/us/Rats_Nest|PoEDB]]Helmet60% increased Global Critical Strike ChanceMatched
Abyssus, Replica Abyssus [[sourcelink:https://poedb.tw/us/Abyssus|PoEDB]] [[sourcelink:https://poedb.tw/us/Replica_Abyssus|PoEDB]]Helmet+50% to Melee Critical Strike MultiplierWeaker transfer (50 vs source max 100)
Deidbell [[sourcelink:https://poedb.tw/us/Deidbell|PoEDB]]HelmetSkills which Exert an Attack have 30% chance to not count that AttackMatched
The Bringer of Rain [[sourcelink:https://poedb.tw/us/The_Bringer_of_Rain|PoEDB]]HelmetSocketed Gems are Supported by Level 30 Faster AttacksMatched
Crown of Eyes [[sourcelink:https://poedb.tw/us/Crown_of_Eyes|PoEDB]]HelmetAttacks have 100% Arcane MightMatched
Leer Cast [[sourcelink:https://poedb.tw/us/Leer_Cast|PoEDB]]HelmetYou and nearby allies gain 25% increased Damage 25% increased DamageWeaker transfer (25 vs source max 50)
Mindspiral [[sourcelink:https://poedb.tw/us/Mindspiral|PoEDB]]HelmetGain 10% of Maximum Mana as Extra Maximum Energy ShieldMatched
The Gull [[sourcelink:https://poedb.tw/us/The_Gull|PoEDB]]Helmet50% increased Effect of Shrine Buffs on youMatched
Veil of the Night [[sourcelink:https://poedb.tw/us/Veil_of_the_Night|PoEDB]]HelmetElemental Resistances are ZeroMatched
The Three Dragons [[sourcelink:https://poedb.tw/us/The_Three_Dragons|PoEDB]]HelmetYour Fire Damage can Shock but not IgniteMatched
The Three Dragons [[sourcelink:https://poedb.tw/us/The_Three_Dragons|PoEDB]]HelmetYour Cold Damage can Ignite but not Freeze or ChillMatched
The Three Dragons [[sourcelink:https://poedb.tw/us/The_Three_Dragons|PoEDB]]HelmetYour Lightning Damage can Freeze but not ShockMatched
Skullhead [[sourcelink:https://poedb.tw/us/Skullhead|PoEDB]]HelmetMinions have +25% Chance to Block Attack DamageMatched
Skullhead [[sourcelink:https://poedb.tw/us/Skullhead|PoEDB]]HelmetMinions have +25% Chance to Block Spell DamageMatched
The Vertex [[sourcelink:https://poedb.tw/us/The_Vertex|PoEDB]]HelmetSocketed Gems have 50% less Mana CostMatched
The Broken Crown [[sourcelink:https://poedb.tw/us/The_Broken_Crown|PoEDB]]HelmetSocketed Gems are supported by Level 20 Cast on DeathMatched
Scold's Bridle [[sourcelink:https://poedb.tw/us/Scolds_Bridle|PoEDB]]HelmetYour Skills deal you 200% of Mana Spent on Upfront Skill Mana Costs as Physical DamageWeaker transfer (200 vs source max 400)
Doedre's Scorn [[sourcelink:https://poedb.tw/us/Doedres_Scorn|PoEDB]]HelmetAdds 37 to 71 Chaos Damage for each Curse on the EnemyMatched
Black Sun Crest [[sourcelink:https://poedb.tw/us/Black_Sun_Crest|PoEDB]]Helmet10% increased StrengthMatched
Black Sun Crest [[sourcelink:https://poedb.tw/us/Black_Sun_Crest|PoEDB]]Helmet10% increased DexterityMatched
Black Sun Crest [[sourcelink:https://poedb.tw/us/Black_Sun_Crest|PoEDB]]Helmet10% increased IntelligenceMatched
Crown of the Pale King [[sourcelink:https://poedb.tw/us/Crown_of_the_Pale_King|PoEDB]]Helmet100% of Damage you Reflect to Enemies when Hit is leeched as LifeMatched
Ylfeban's Trickery [[sourcelink:https://poedb.tw/us/Ylfebans_Trickery|PoEDB]]HelmetCurse Enemies which Hit you with a random Hex, ignoring Curse LimitMatched
Heretic's Veil [[sourcelink:https://poedb.tw/us/Heretics_Veil|PoEDB]]HelmetSocketed Curse Gems have 30% increased Reservation EfficiencyMatched
Mind of the Council [[sourcelink:https://poedb.tw/us/Mind_of_the_Council|PoEDB]]HelmetAttack Skills have Added Lightning Damage equal to 3% of maximum ManaWeaker transfer (3 vs source max 6)
Kitava's Thirst [[sourcelink:https://poedb.tw/us/Kitavas_Thirst|PoEDB]]Helmet25% chance to Trigger Socketed Spells when you Spend at least 100 Mana on an Upfront Cost to Use or Trigger a Skill, with a 0.1 second CooldownMatched
Voll's Vision [[sourcelink:https://poedb.tw/us/Volls_Vision|PoEDB]]Helmet12% increased Maximum Life if no Equipped Items are CorruptedMatched
Obscurantis [[sourcelink:https://poedb.tw/us/Obscurantis|PoEDB]]Helmet1% increased Projectile Attack Damage per 400 Accuracy RatingMatched
The Formless Flame [[sourcelink:https://poedb.tw/us/The_Formless_Flame|PoEDB]]HelmetArmour is increased by 50% of Overcapped Fire ResistanceMatched
The Formless Inferno [[sourcelink:https://poedb.tw/us/The_Formless_Inferno|PoEDB]]HelmetMinion Life is increased by their Overcapped Fire ResistanceMatched
The Baron [[sourcelink:https://poedb.tw/us/The_Baron|PoEDB]]HelmetHalf of your Strength is added to your MinionsMatched
Alpha's Howl + 4 more [[sourcelink:https://poedb.tw/us/Alphas_Howl|PoEDB]] [[sourcelink:https://poedb.tw/us/Annihilations_Approach|PoEDB]] [[sourcelink:https://poedb.tw/us/The_Brine_Crown|PoEDB]]Helmet / Boots / ShieldCannot be FrozenMultiple source candidates
Speaker's Wreath [[sourcelink:https://poedb.tw/us/Speakers_Wreath|PoEDB]]Helmet2% increased Minion Attack Speed per 50 DexterityMatched
Ahn's Contempt [[sourcelink:https://poedb.tw/us/Ahns_Contempt|PoEDB]]HelmetGain 12% of Physical Damage as Extra Chaos Damage while at maximum Power ChargesMatched
Eber's Unification [[sourcelink:https://poedb.tw/us/Ebers_Unification|PoEDB]]HelmetTrigger Level 10 Void Gaze when you use a SkillMatched
The Tempest's Binding [[sourcelink:https://www.poewiki.net/wiki/The_Tempest%27s_Binding|PoEDB]]HelmetGrants Summon Harbinger of Storms SkillMatched
Subsume the Source, Wraithlord [[sourcelink:https://poedb.tw/us/Subsume_the_Source|PoEDB]] [[sourcelink:https://poedb.tw/us/Wraithlord|PoEDB]]HelmetHas 1 Abyssal SocketMultiple source candidates
Memory Vault [[sourcelink:https://poedb.tw/us/Memory_Vault|PoEDB]]Helmet1% increased Armour per 100 Reserved ManaMatched
Gorgon's Gaze [[sourcelink:https://poedb.tw/us/Gorgons_Gaze|PoEDB]]HelmetGrants Level 20 Petrification Statue SkillMatched
Bubonic Trail + 4 more [[sourcelink:https://poedb.tw/us/Bubonic_Trail|PoEDB]] [[sourcelink:https://poedb.tw/us/Command_of_the_Pit|PoEDB]] [[sourcelink:https://poedb.tw/us/Hale_Negator|PoEDB]]Boots / Gloves / HelmetHas 1 Abyssal SocketMultiple source candidates
Indigon [[sourcelink:https://poedb.tw/us/Indigon|PoEDB]]HelmetNon-instant Mana Recovery from Flasks is also Recovered as LifeMatched
Chains of Command, Mark of the Red Covenant, Meginord's Vise [[sourcelink:https://poedb.tw/us/Chains_of_Command|PoEDB]] [[sourcelink:https://poedb.tw/us/Mark_of_the_Red_Covenant|PoEDB]] [[sourcelink:https://poedb.tw/us/Meginords_Vise|PoEDB]]Body Armour / Helmet / GlovesSummoned Raging Spirits' Melee Strikes deal Fire-only Splash Damage to Surrounding TargetsMultiple source candidates
Saqawal's Flock [[sourcelink:https://poedb.tw/us/Saqawals_Flock|PoEDB]]HelmetTrigger Level 20 Twister when you gain Avian's Might or Avian's FlightMatched
Craiceann's Chitin [[sourcelink:https://poedb.tw/us/Craiceanns_Chitin|PoEDB]]HelmetCannot lose Crab Barriers if you have lost Crab Barriers RecentlyMatched
Farrul's Bite [[sourcelink:https://poedb.tw/us/Farruls_Bite|PoEDB]]HelmetGrants Level 20 Aspect of the Cat SkillMatched
Fenumus' Toxins [[sourcelink:https://poedb.tw/us/Fenumus_Toxins|PoEDB]]Helmet10% chance to gain a Power Charge on hitting an Enemy affected by a Spider's WebMatched
Mask of the Spirit Drinker [[sourcelink:https://poedb.tw/us/Mask_of_the_Spirit_Drinker|PoEDB]]HelmetRegenerate 100 Life per second if you have at least 1000 Maximum Energy ShieldMatched
Mask of the Stitched Demon [[sourcelink:https://poedb.tw/us/Mask_of_the_Stitched_Demon|PoEDB]]HelmetRegenerate 0.2% of Life per second per 500 Player Maximum Energy ShieldMatched
Curtain Call [[sourcelink:https://poedb.tw/us/Curtain_Call|PoEDB]]HelmetSkills which throw Mines throw up to 1 additional Mine if you have at least 800 IntelligenceMatched
Curtain Call [[sourcelink:https://poedb.tw/us/Curtain_Call|PoEDB]]HelmetSkills which throw Mines throw up to 1 additional Mine if you have at least 800 DexterityMatched
Bubonic Trail + 4 more [[sourcelink:https://poedb.tw/us/Bubonic_Trail|PoEDB]] [[sourcelink:https://poedb.tw/us/Command_of_the_Pit|PoEDB]] [[sourcelink:https://poedb.tw/us/Hale_Negator|PoEDB]]Boots / Gloves / HelmetHas 1 Abyssal SocketMultiple source candidates
Crown of the Tyrant [[sourcelink:https://poedb.tw/us/Crown_of_the_Tyrant|PoEDB]]HelmetNearby Enemies have -10% to all ResistancesMatched
Flamesight [[sourcelink:https://poedb.tw/us/Flamesight|PoEDB]]Helmet25% chance to Scorch Enemies Cannot inflict IgniteMatched
Galesight [[sourcelink:https://poedb.tw/us/Galesight|PoEDB]]Helmet25% chance to inflict Brittle Cannot inflict Freeze or ChillMatched
Thundersight [[sourcelink:https://poedb.tw/us/Thundersight|PoEDB]]Helmet25% chance to Sap Enemies Cannot inflict ShockMatched
The Devouring Diadem [[sourcelink:https://poedb.tw/us/The_Devouring_Diadem|PoEDB]]HelmetTrigger Level 15 Feast of Flesh every 5 secondsMatched
Mask of the Tribunal [[sourcelink:https://poedb.tw/us/Mask_of_the_Tribunal|PoEDB]]Helmet3% increased Mana Reservation Efficiency of Skills per 250 total AttributesMatched
Maw of Conquest [[sourcelink:https://poedb.tw/us/Maw_of_Conquest|PoEDB]]HelmetUnaffected by PoisonMatched
Fractal Thoughts [[sourcelink:https://poedb.tw/us/Fractal_Thoughts|PoEDB]]Helmet15% increased Dexterity if Strength is higher than IntelligenceMatched
Wreath of Phrecia [[sourcelink:https://poedb.tw/us/Wreath_of_Phrecia|PoEDB]]HelmetIncreases and Reductions to Light Radius also apply to DamageMatched
Cowl of the Thermophile [[sourcelink:https://poedb.tw/us/Cowl_of_the_Thermophile|PoEDB]]HelmetFire Resistance is 70%Weaker transfer (70 vs source max 75)
Cowl of the Cryophile [[sourcelink:https://poedb.tw/us/Cowl_of_the_Cryophile|PoEDB]]HelmetCold Resistance is 70%Weaker transfer (70 vs source max 75)
Cowl of the Ceraunophile [[sourcelink:https://poedb.tw/us/Cowl_of_the_Ceraunophile|PoEDB]]HelmetLightning Resistance is 70%Weaker transfer (70 vs source max 75)
Crown of the Inward Eye [[sourcelink:https://poedb.tw/us/Crown_of_the_Inward_Eye|PoEDB]]HelmetTransfiguration of BodyMatched
Crown of the Inward Eye [[sourcelink:https://poedb.tw/us/Crown_of_the_Inward_Eye|PoEDB]]HelmetTransfiguration of MindMatched
Crown of the Inward Eye [[sourcelink:https://poedb.tw/us/Crown_of_the_Inward_Eye|PoEDB]]HelmetTransfiguration of SoulMatched
Eye of Malice [[sourcelink:https://poedb.tw/us/Eye_of_Malice|PoEDB]]Helmet25% chance to inflict Fire Exposure on HitMatched
Eye of Malice [[sourcelink:https://poedb.tw/us/Eye_of_Malice|PoEDB]]Helmet25% chance to inflict Cold Exposure on HitMatched
Assailum [[sourcelink:https://poedb.tw/us/Assailum|PoEDB]]Helmet+20% chance to Suppress Spell Damage while ChannellingMatched
Usurper's Penance [[sourcelink:https://poedb.tw/us/Usurpers_Penance|PoEDB]]Helmet20% chance to gain a Frenzy Charge on Critical Strike at Close RangeMatched
Forbidden Shako, Mask of the Tribunal [[sourcelink:https://poedb.tw/us/Forbidden_Shako|PoEDB]] [[sourcelink:https://poedb.tw/us/Mask_of_the_Tribunal|PoEDB]]Helmet+20 to all AttributesMultiple source candidates
The Tempest's Liberation [[sourcelink:https://poedb.tw/us/The_Tempests_Liberation|PoEDB]]HelmetGrants Summon Greater Harbinger of Storms SkillMatched
Plume of Pursuit [[sourcelink:https://poedb.tw/us/Plume_of_Pursuit|PoEDB]]HelmetSpell Skills have 100% increased Critical Strike Chance on Final RepeatMatched
Abyssus, Replica Abyssus [[sourcelink:https://poedb.tw/us/Abyssus|PoEDB]] [[sourcelink:https://poedb.tw/us/Replica_Abyssus|PoEDB]]Helmet+50% to Melee Critical Strike MultiplierMultiple source candidates
Maw of Mischief [[sourcelink:https://poedb.tw/us/Maw_of_Mischief|PoEDB]]HelmetMinions are AggressiveMatched
Crest of Desire [[sourcelink:https://poedb.tw/us/Crest_of_Desire|PoEDB]]Helmet+20% to Quality of Socketed GemsMatched
Willclash [[sourcelink:https://poedb.tw/us/Willclash|PoEDB]]Helmet+3% Chance to Block Spell Damage per Power ChargeWeaker transfer (3 vs source max 5)
Replica Alpha's Howl [[sourcelink:https://poedb.tw/us/Replica_Alphas_Howl|PoEDB]]Helmet+4 to Level of Socketed Herald GemsMatched
The Fledgling [[sourcelink:https://poedb.tw/us/The_Fledgling|PoEDB]]Helmet30% increased Projectile SpeedMatched
Replica Leer Cast [[sourcelink:https://poedb.tw/us/Replica_Leer_Cast|PoEDB]]HelmetYou and nearby Allies have 30% increased Mana Regeneration Rate 30% increased Mana Regeneration RateMatched
Replica Veil of the Night [[sourcelink:https://poedb.tw/us/Replica_Veil_of_the_Night|PoEDB]]Helmet10% increased Elemental ResistancesWeaker transfer (10 vs source max 18)
Viridi's Veil [[sourcelink:https://poedb.tw/us/Viridis_Veil|PoEDB]]HelmetDamage of Enemies Hitting you is Unlucky while you have a Magic Ring EquippedMatched
Ancient Skull [[sourcelink:https://poedb.tw/us/Ancient_Skull|PoEDB]]HelmetMinions have 50% increased Critical Strike Chance per Maximum Power Charge you haveMatched
Glimpse of Chaos [[sourcelink:https://poedb.tw/us/Glimpse_of_Chaos|PoEDB]]HelmetChaos Resistance is ZeroMatched
Faithguard [[sourcelink:https://poedb.tw/us/Faithguard|PoEDB]]HelmetIncreases and Reductions to Maximum Energy Shield instead apply to WardMatched
Source pendingUnknownSpells you Cast have Added Spell Damage equal to 15% of the Damage of your Main Hand WeaponSource pending
Sudden Dawn [[sourcelink:https://poedb.tw/us/Sudden_Dawn|PoEDB]]Helmet10% chance for Energy Shield Recharge to start when you Kill an EnemyMatched
Echoes of Creation [[sourcelink:https://poedb.tw/us/Echoes_of_Creation|PoEDB]]HelmetSocketed Warcry Skills have +1 Cooldown UseMatched
Thrillsteel [[sourcelink:https://poedb.tw/us/Thrillsteel|PoEDB]]Helmet20% chance to gain Onslaught for 4 seconds on KillMatched
Elevore [[sourcelink:https://poedb.tw/us/Elevore|PoEDB]]HelmetRecover 100 Life when you Suppress Spell DamageMatched
Dawnstrider, Wilma's Requital [[sourcelink:https://poedb.tw/us/Dawnstrider|PoEDB]] [[sourcelink:https://poedb.tw/us/Wilmas_Requital|PoEDB]]Boots / HelmetAncestral BondMultiple source candidates
Sandstorm Visage [[sourcelink:https://poedb.tw/us/Sandstorm_Visage|PoEDB]]HelmetIgnore Stuns while CastingMatched
Blood Price [[sourcelink:https://poedb.tw/us/Blood_Price|PoEDB]]HelmetNearby Enemy Monsters have at least 8% of Life Reserved Reserves 8% of LifeMatched
Akoya's Gaze [[sourcelink:https://poedb.tw/us/Akoyas_Gaze|PoEDB]]Helmet25% increased Warcry SpeedMatched
Cloak of Flame, The Trickster's Smile [[sourcelink:https://poedb.tw/us/Cloak_of_Flame|PoEDB]] [[sourcelink:https://poedb.tw/us/The_Tricksters_Smile|PoEDB]]Body Armour / HelmetReflects 100 Fire Damage to Melee AttackersMultiple source candidates
Hrimsorrow, The Trickster's Smile [[sourcelink:https://poedb.tw/us/Hrimsorrow|PoEDB]] [[sourcelink:https://poedb.tw/us/The_Tricksters_Smile|PoEDB]]Gloves / HelmetReflects 100 Cold Damage to Melee AttackersMultiple source candidates
The Trickster's Smile [[sourcelink:https://poedb.tw/us/The_Tricksters_Smile|PoEDB]]HelmetReflects 100 Lightning Damage to Melee AttackersMatched
Replica Heatshiver [[sourcelink:https://poedb.tw/us/Replica_Heatshiver|PoEDB]]HelmetGain 1% of Lightning Damage as Extra Cold Damage per 2% Shock Effect on EnemyMatched
The Dark Monarch, The Devourer of Minds, Wraithlord [[sourcelink:https://poedb.tw/us/The_Dark_Monarch|PoEDB]] [[sourcelink:https://poedb.tw/us/The_Devourer_of_Minds|PoEDB]] [[sourcelink:https://poedb.tw/us/Wraithlord|PoEDB]]Helmet+1 to Level of all Minion Skill GemsMultiple source candidates
Ravenous Passion [[sourcelink:https://poedb.tw/us/Ravenous_Passion|PoEDB]]HelmetRage grants Spell Damage instead of Attack Damage at 50% of the valueMatched
Kaom's Command [[sourcelink:https://poedb.tw/us/Kaoms_Command|PoEDB]]HelmetNearby corpses Explode when you Warcry, dealing 5% of their Life as Physical DamageMatched
The Dark Monarch, The Devourer of Minds, Wraithlord [[sourcelink:https://poedb.tw/us/The_Dark_Monarch|PoEDB]] [[sourcelink:https://poedb.tw/us/The_Devourer_of_Minds|PoEDB]] [[sourcelink:https://poedb.tw/us/Wraithlord|PoEDB]]Helmet+1 to Level of all Minion Skill GemsMultiple source candidates
Howlcrack [[sourcelink:https://poedb.tw/us/Howlcrack|PoEDB]]HelmetWarcry Skills have 25% increased Area of EffectMatched
The Hallowed Monarch [[sourcelink:https://poedb.tw/us/The_Hallowed_Monarch|PoEDB]]HelmetOn Killing a Rare monster, a random Linked Minion gains its Modifiers for 20 secondsMatched
Refuge in Isolation [[sourcelink:https://poedb.tw/us/Refuge_in_Isolation|PoEDB]]HelmetPhysical Damage of Enemies Hitting you is UnluckyMatched
Voll's Protector [[sourcelink:https://poedb.tw/us/Volls_Protector|PoEDB]]Body ArmourInner ConvictionMatched
Hyrri's Ire [[sourcelink:https://poedb.tw/us/Hyrris_Ire|PoEDB]]Body Armour70 to 105 Added Cold Damage with Bow AttacksMatched
Kaom's Heart [[sourcelink:https://poedb.tw/us/Kaoms_Heart|PoEDB]]Body Armour+200 to maximum LifeWeaker transfer (200 vs source max 1000)
Ambu's Charge [[sourcelink:https://poedb.tw/us/Ambus_Charge|PoEDB]]Body ArmourGain up to maximum Endurance Charges when you take a Critical StrikeMatched
Shavronne's Wrappings, Solaris Lorica [[sourcelink:https://poedb.tw/us/Shavronnes_Wrappings|PoEDB]] [[sourcelink:https://poedb.tw/us/Solaris_Lorica|PoEDB]]Body Armour50% of Chaos Damage taken does not bypass Energy ShieldMultiple source candidates
Bramblejack [[sourcelink:https://poedb.tw/us/Bramblejack|PoEDB]]Body Armour500% of Melee Physical Damage taken reflected to AttackerMatched
Ashrend [[sourcelink:https://poedb.tw/us/Ashrend|PoEDB]]Body Armour75% increased Physical Damage with Ranged WeaponsMatched
Cloak of Flame [[sourcelink:https://poedb.tw/us/Cloak_of_Flame|PoEDB]]Body Armour20% of Physical Damage taken as Fire DamageMatched
Foxshade [[sourcelink:https://poedb.tw/us/Foxshade|PoEDB]]Body ArmourDamage of Enemies Hitting you is Unlucky while you are on Full LifeMatched
The Covenant [[sourcelink:https://poedb.tw/us/The_Covenant|PoEDB]]Body ArmourSocketed Gems are Supported by Level 17 Added Chaos DamageWeaker transfer (17 vs source max 29)
Infernal Mantle [[sourcelink:https://poedb.tw/us/Infernal_Mantle|PoEDB]]Body Armour15% of Fire Damage Converted to Chaos DamageMatched
Carcass Jack [[sourcelink:https://poedb.tw/us/Carcass_Jack|PoEDB]]Body Armour25% increased Area of EffectWeaker transfer (25 vs source max 40)
Thousand Ribbons [[sourcelink:https://poedb.tw/us/Thousand_Ribbons|PoEDB]]Body ArmourSocketed Gems are Supported by Level 5 Elemental ProliferationMatched
Bronn's Lithe [[sourcelink:https://poedb.tw/us/Bronns_Lithe|PoEDB]]Body Armour+3 to Level of Socketed Movement GemsWeaker transfer (3 vs source max 5)
Shadowstitch, Skin of the Lords, Skin of the Loyal [[sourcelink:https://poedb.tw/us/Shadowstitch|PoEDB]] [[sourcelink:https://poedb.tw/us/Skin_of_the_Lords|PoEDB]] [[sourcelink:https://poedb.tw/us/Skin_of_the_Loyal|PoEDB]]Body ArmourAll Sockets LinkedMultiple source candidates
Icetomb [[sourcelink:https://poedb.tw/us/Icetomb|PoEDB]]Body Armour20% chance to Freeze Enemies for 1 second when they Hit youMatched
Soul Mantle [[sourcelink:https://poedb.tw/us/Soul_Mantle|PoEDB]]Body ArmourSocketed Gems are Supported by Level 1 Spell TotemWeaker transfer (1 vs source max 20)
Solaris Lorica, Zahndethus' Cassock [[sourcelink:https://poedb.tw/us/Solaris_Lorica|PoEDB]] [[sourcelink:https://poedb.tw/us/Zahndethus_Cassock|PoEDB]]Body Armour25% increased Light RadiusMultiple source candidates
Lightbane Raiment [[sourcelink:https://poedb.tw/us/Lightbane_Raiment|PoEDB]]Body Armour30% of Physical Damage Converted to Chaos DamageMatched
Queen of the Forest [[sourcelink:https://poedb.tw/us/Queen_of_the_Forest|PoEDB]]Body Armour1% increased Movement Speed per 1800 Evasion Rating, up to 25%Matched
Death's Oath [[sourcelink:https://poedb.tw/us/Deaths_Oath|PoEDB]]Body ArmourTrigger Level 20 Death Aura when EquippedMatched
Belly of the Beast [[sourcelink:https://poedb.tw/us/Belly_of_the_Beast|PoEDB]]Body Armour20% increased maximum LifeWeaker transfer (20 vs source max 30)
Briskwrap [[sourcelink:https://poedb.tw/us/Briskwrap|PoEDB]]Body Armour1% increased Damage per 15 DexterityMatched
Daresso's Defiance [[sourcelink:https://poedb.tw/us/Daressos_Defiance|PoEDB]]Body Armour50% increased Effect of Onslaught on youWeaker transfer (50 vs source max 100)
Lightning Coil [[sourcelink:https://poedb.tw/us/Lightning_Coil|PoEDB]]Body Armour25% of Physical Damage from Hits taken as Lightning DamageMatched
Cloak of Defiance [[sourcelink:https://poedb.tw/us/Cloak_of_Defiance|PoEDB]]Body ArmourRegenerate 1% of Mana per secondMatched
Solaris Lorica [[sourcelink:https://poedb.tw/us/Solaris_Lorica|PoEDB]]Body Armour25% reduced Chaos Damage taken over timeMatched
Atziri's Splendour, Shadowstitch [[sourcelink:https://poedb.tw/us/Atziris_Splendour|PoEDB]] [[sourcelink:https://poedb.tw/us/Shadowstitch|PoEDB]]Body Armour75% increased Armour, Evasion and Energy ShieldMultiple source candidates
Vis Mortis [[sourcelink:https://poedb.tw/us/Vis_Mortis|PoEDB]]Body ArmourMinions gain 20% of Elemental Damage as Extra Chaos DamageMatched
Incandescent Heart [[sourcelink:https://poedb.tw/us/Incandescent_Heart|PoEDB]]Body Armour15% of Elemental Damage from Hits taken as Chaos DamageMatched
Cherrubim's Maleficence [[sourcelink:https://poedb.tw/us/Cherrubims_Maleficence|PoEDB]]Body Armour100% increased total Recovery per second from Life LeechMatched
The Rat Cage [[sourcelink:https://poedb.tw/us/The_Rat_Cage|PoEDB]]Body Armour100% of Fire Damage from Hits taken as Physical DamageMatched
Greed's Embrace [[sourcelink:https://poedb.tw/us/Greeds_Embrace|PoEDB]]Body Armour50% increased Rarity of Items foundWeaker transfer (50 vs source max 100)
Victario's Influence [[sourcelink:https://poedb.tw/us/Victarios_Influence|PoEDB]]Body ArmourSocketed Gems have 25% increased Reservation EfficiencyMatched
The Restless Ward [[sourcelink:https://poedb.tw/us/The_Restless_Ward|PoEDB]]Body Armour100% increased Endurance, Frenzy and Power Charge DurationMatched
Lioneye's Vision [[sourcelink:https://poedb.tw/us/Lioneyes_Vision|PoEDB]]Body ArmourSocketed Gems are Supported by Level 15 PierceMatched
Kingsguard [[sourcelink:https://poedb.tw/us/Kingsguard|PoEDB]]Body ArmourGain 100 Life when you lose an Endurance ChargeMatched
Geofri's Sanctuary [[sourcelink:https://poedb.tw/us/Geofris_Sanctuary|PoEDB]]Body ArmourZealot's OathMatched
The Beast Fur Shawl [[sourcelink:https://poedb.tw/us/The_Beast_Fur_Shawl|PoEDB]]Body Armour30% increased Energy Shield Recovery rateWeaker transfer (30 vs source max 50)
Cloak of Tawm'r Isley [[sourcelink:https://poedb.tw/us/Cloak_of_Tawmr_Isley|PoEDB]]Body ArmourSocketed Minion Gems are Supported by Level 16 Life LeechMatched
Kintsugi [[sourcelink:https://poedb.tw/us/Kintsugi|PoEDB]]Body Armour100% increased Evasion Rating if you have been Hit RecentlyMatched
Cospri's Will [[sourcelink:https://poedb.tw/us/Cospris_Will|PoEDB]]Body ArmourYour Hexes can affect Hexproof EnemiesMatched
Tinkerskin [[sourcelink:https://poedb.tw/us/Tinkerskin|PoEDB]]Body Armour15% chance to gain a Frenzy Charge when your Trap is triggered by an EnemyMatched
The Brass Dome [[sourcelink:https://poedb.tw/us/The_Brass_Dome|PoEDB]]Body ArmourTake no Extra Damage from Critical StrikesMatched
The Coming Calamity [[sourcelink:https://poedb.tw/us/The_Coming_Calamity|PoEDB]]Body Armour35% chance to avoid being Stunned for each Herald Buff affecting youMatched
Inpulsa's Broken Heart [[sourcelink:https://poedb.tw/us/Inpulsas_Broken_Heart|PoEDB]]Body ArmourShocked Enemies you Kill Explode, dealing 3% of their Life as Lightning Damage which cannot ShockMatched
The Snowblind Grace [[sourcelink:https://poedb.tw/us/The_Snowblind_Grace|PoEDB]]Body ArmourArctic Armour has no ReservationMatched
Replica Perfect Form, The Perfect Form [[sourcelink:https://poedb.tw/us/Replica_Perfect_Form|PoEDB]] [[sourcelink:https://poedb.tw/us/The_Perfect_Form|PoEDB]]Body ArmourEvasion Rating is increased by Overcapped Cold ResistanceMultiple source candidates
Skin of the Lords, Skin of the Loyal [[sourcelink:https://poedb.tw/us/Skin_of_the_Lords|PoEDB]] [[sourcelink:https://poedb.tw/us/Skin_of_the_Loyal|PoEDB]]Body Armour50% increased Global DefencesWeaker transfer (50 vs source max 100)
Skin of the Lords, Skin of the Loyal [[sourcelink:https://poedb.tw/us/Skin_of_the_Lords|PoEDB]] [[sourcelink:https://poedb.tw/us/Skin_of_the_Loyal|PoEDB]]Body Armour50% increased Global DefencesWeaker transfer (50 vs source max 100)
Gruthkul's Pelt [[sourcelink:https://poedb.tw/us/Gruthkuls_Pelt|PoEDB]]Body Armour50% increased Global Physical DamageWeaker transfer (50 vs source max 100)
Bloodbond [[sourcelink:https://poedb.tw/us/Bloodbond|PoEDB]]Body ArmourGrants Level 15 Blood Offering SkillMatched
Yriel's Fostering [[sourcelink:https://poedb.tw/us/Yriels_Fostering|PoEDB]]Body ArmourGrants Level 20 Summon Bestial Rhoa SkillMatched
Yriel's Fostering [[sourcelink:https://poedb.tw/us/Yriels_Fostering|PoEDB]]Body ArmourGrants Level 20 Summon Bestial Ursa SkillMatched
Yriel's Fostering [[sourcelink:https://poedb.tw/us/Yriels_Fostering|PoEDB]]Body ArmourGrants Level 20 Summon Bestial Snake SkillMatched
Dendrobate [[sourcelink:https://poedb.tw/us/Dendrobate|PoEDB]]Body ArmourSocketed Gems are Supported by Level 10 Chance to PoisonMatched
Doedre's Skin, Heretic's Veil [[sourcelink:https://poedb.tw/us/Doedres_Skin|PoEDB]] [[sourcelink:https://poedb.tw/us/Heretics_Veil|PoEDB]]Body Armour / HelmetSocketed Gems are Supported by Level 30 BlasphemyMultiple source candidates
Dialla's Malefaction [[sourcelink:https://poedb.tw/us/Diallas_Malefaction|PoEDB]]Body ArmourGems Socketed in Red Sockets have +2 to LevelMatched
Dialla's Malefaction [[sourcelink:https://poedb.tw/us/Diallas_Malefaction|PoEDB]]Body ArmourGems Socketed in Green Sockets have +20% to QualityMatched
Dialla's Malefaction [[sourcelink:https://poedb.tw/us/Diallas_Malefaction|PoEDB]]Body ArmourGems Socketed in Blue Sockets gain 100% increased ExperienceMatched
The Iron Fortress [[sourcelink:https://poedb.tw/us/The_Iron_Fortress|PoEDB]]Body Armour+1% Chance to Block Attack Damage per 50 StrengthMatched
Bubonic Trail + 5 more [[sourcelink:https://poedb.tw/us/Bubonic_Trail|PoEDB]] [[sourcelink:https://poedb.tw/us/Command_of_the_Pit|PoEDB]] [[sourcelink:https://poedb.tw/us/Hale_Negator|PoEDB]]Multiple classesHas 2 Abyssal SocketsMultiple source candidates
Saqawal's Nest [[sourcelink:https://poedb.tw/us/Saqawals_Nest|PoEDB]]Body Armour100% increased Aspect of the Avian Buff EffectMatched
Craiceann's Carapace [[sourcelink:https://poedb.tw/us/Craiceanns_Carapace|PoEDB]]Body Armour+5 to Maximum number of Crab BarriersMatched
Farrul's Fur, Replica Farrul's Fur [[sourcelink:https://poedb.tw/us/Farruls_Fur|PoEDB]] [[sourcelink:https://poedb.tw/us/Replica_Farruls_Fur|PoEDB]]Body ArmourAspect of the Cat has no ReservationMultiple source candidates
Fenumus' Shroud [[sourcelink:https://poedb.tw/us/Fenumus_Shroud|PoEDB]]Body ArmourEnemies affected by your Spider's Webs have -10% to All ResistancesMatched
Loreweave [[sourcelink:https://poedb.tw/us/Loreweave|PoEDB]]Body ArmourYour Maximum Resistances are 78%Matched
Chains of Command, Mark of the Red Covenant, Meginord's Vise [[sourcelink:https://poedb.tw/us/Chains_of_Command|PoEDB]] [[sourcelink:https://poedb.tw/us/Mark_of_the_Red_Covenant|PoEDB]] [[sourcelink:https://poedb.tw/us/Meginords_Vise|PoEDB]]Body Armour / Helmet / GlovesAnimated and Manifested Minions' Melee Strikes deal Splash Damage to surrounding targetsMultiple source candidates
The Eternity Shroud [[sourcelink:https://poedb.tw/us/The_Eternity_Shroud|PoEDB]]Body ArmourTrigger Level 20 Glimpse of Eternity when HitMatched
Source pendingUnknown30% increased effect of OfferingsSource pending
Garb of the Ephemeral [[sourcelink:https://poedb.tw/us/Garb_of_the_Ephemeral|PoEDB]]Body ArmourNever deal Critical Strikes Nearby Enemies cannot deal Critical StrikesMatched
Sporeguard [[sourcelink:https://poedb.tw/us/Sporeguard|PoEDB]]Body ArmourYou have Fungal Ground around you while stationaryMatched
The Ivory Tower [[sourcelink:https://poedb.tw/us/The_Ivory_Tower|PoEDB]]Body Armour50% of Chaos Damage is taken from Mana before LifeMatched
Perfidy [[sourcelink:https://poedb.tw/us/Perfidy|PoEDB]]Body Armour50% increased Valour gainedMatched
Doryani's Prototype [[sourcelink:https://poedb.tw/us/Doryanis_Prototype|PoEDB]]Body Armour10% of Armour also applies to Lightning Damage taken from HitsMatched
Fleshcrafter [[sourcelink:https://poedb.tw/us/Fleshcrafter|PoEDB]]Body ArmourMinions have 100% faster start of Energy Shield RechargeMatched
Expedition's End [[sourcelink:https://poedb.tw/us/Expeditions_End|PoEDB]]Body ArmourAll Damage can FreezeMatched
Replica Ambu's Charge [[sourcelink:https://poedb.tw/us/Replica_Ambus_Charge|PoEDB]]Body ArmourShare Endurance Charges with nearby party membersMatched
The Admiral [[sourcelink:https://poedb.tw/us/The_Admiral|PoEDB]]Body Armour25% chance to Freeze, Shock and IgniteMatched
Blunderbore [[sourcelink:https://poedb.tw/us/Blunderbore|PoEDB]]Body ArmourYou have Lesser Massive Shrine BuffMatched
Blunderbore [[sourcelink:https://poedb.tw/us/Blunderbore|PoEDB]]Body ArmourYou have Lesser Brutal Shrine BuffMatched
Replica Kaom's Heart [[sourcelink:https://poedb.tw/us/Replica_Kaoms_Heart|PoEDB]]Body Armour+150 to maximum ManaWeaker transfer (150 vs source max 500)
Replica Perfect Form, The Perfect Form [[sourcelink:https://poedb.tw/us/Replica_Perfect_Form|PoEDB]] [[sourcelink:https://poedb.tw/us/The_Perfect_Form|PoEDB]]Body ArmourEvasion Rating is increased by Overcapped Cold ResistanceMultiple source candidates
Loreweave, Replica Loreweave [[sourcelink:https://poedb.tw/us/Loreweave|PoEDB]] [[sourcelink:https://poedb.tw/us/Replica_Loreweave|PoEDB]]Body Armour+40 to all AttributesMultiple source candidates
Replica Shroud of the Lightless [[sourcelink:https://poedb.tw/us/Replica_Shroud_of_the_Lightless|PoEDB]]Body ArmourHas 2 Abyssal SocketsMatched
Replica Restless Ward [[sourcelink:https://poedb.tw/us/Replica_Restless_Ward|PoEDB]]Body ArmourRegenerate 40 Life per second per Endurance ChargeMatched
Replica Restless Ward [[sourcelink:https://poedb.tw/us/Replica_Restless_Ward|PoEDB]]Body Armour2% increased Movement Speed per Frenzy ChargeWeaker transfer (2 vs source max 6)
Replica Farrul's Fur [[sourcelink:https://poedb.tw/us/Replica_Farruls_Fur|PoEDB]]Body ArmourYou have Onslaught while you have Cat's AgilityMatched
Replica Eternity Shroud [[sourcelink:https://poedb.tw/us/Replica_Eternity_Shroud|PoEDB]]Body Armour20% chance to Trigger Level 20 Shade Form when HitMatched
Doppelgänger Guise [[sourcelink:https://poedb.tw/us/Doppelg%C3%A4nger_Guise|PoEDB]]Body ArmourRegenerate 5% Life over one second when Hit while SaneMatched
Stasis Prison [[sourcelink:https://poedb.tw/us/Stasis_Prison|PoEDB]]Body ArmourDebuffs on you expire 50% fasterMatched
Ghostwrithe [[sourcelink:https://poedb.tw/us/Ghostwrithe|PoEDB]]Body Armour20% of Maximum Life Converted to Energy ShieldWeaker transfer (20 vs source max 50)
The Fourth Vow [[sourcelink:https://poedb.tw/us/The_Fourth_Vow|PoEDB]]Body Armour20% of Armour also applies to Chaos Damage taken from HitsMatched
Utula's Hunger [[sourcelink:https://poedb.tw/us/Utulas_Hunger|PoEDB]]Body Armour+250 to maximum Life if there are no Life Modifiers on other Equipped ItemsWeaker transfer (250 vs source max 700)
Pragmatism [[sourcelink:https://poedb.tw/us/Pragmatism|PoEDB]]Body Armour+1 to Level of Socketed Skill GemsWeaker transfer (1 vs source max 12)
Replica Covenant [[sourcelink:https://poedb.tw/us/Replica_Covenant|PoEDB]]Body ArmourSocketed Gems are Supported by Level 17 Added Cold DamageWeaker transfer (17 vs source max 29)
Replica Hyrri's Ire [[sourcelink:https://poedb.tw/us/Replica_Hyrris_Ire|PoEDB]]Body Armour8 to 150 Added Lightning Damage with Wand AttacksMatched
The Apostate [[sourcelink:https://poedb.tw/us/The_Apostate|PoEDB]]Body ArmourGain Maximum Life instead of Maximum Energy Shield from Equipped Armour Items at 50% of the valueMatched
Seven Teachings [[sourcelink:https://poedb.tw/us/Seven_Teachings|PoEDB]]Body Armour+4% to Unarmed Melee Attack Critical Strike ChanceMatched
Servant of Decay [[sourcelink:https://poedb.tw/us/Servant_of_Decay|PoEDB]]Body ArmourTrigger Level 20 Summon Void Spawn every 4 secondsMatched
Rigwald's Hunt [[sourcelink:https://poedb.tw/us/Rigwalds_Hunt|PoEDB]]Body ArmourIncreases and Reductions to Minion Maximum Life also apply to you at 10% of their valueWeaker transfer (10 vs source max 15)
Daresso's Courage [[sourcelink:https://poedb.tw/us/Daressos_Courage|PoEDB]]Shield+15% Chance to Block Spell Damage while on Low LifeWeaker transfer (15 vs source max 30)
Rathpith Globe [[sourcelink:https://poedb.tw/us/Rathpith_Globe|PoEDB]]Shield3% increased Spell Critical Strike Chance per 100 Player Maximum LifeMatched
Kaltenhalt [[sourcelink:https://poedb.tw/us/Kaltenhalt|PoEDB]]ShieldGain 15% of Physical Damage as Extra Cold DamageMatched
Crest of Perandus + 5 more [[sourcelink:https://poedb.tw/us/Crest_of_Perandus|PoEDB]] [[sourcelink:https://poedb.tw/us/Kaltenhalt|PoEDB]] [[sourcelink:https://poedb.tw/us/Lioneyes_Remorse|PoEDB]]Shield+5% Chance to BlockMultiple source candidates
Lioneye's Remorse [[sourcelink:https://poedb.tw/us/Lioneyes_Remorse|PoEDB]]Shield-150 Physical Damage taken from Projectile AttacksMatched
Saffell's Frame [[sourcelink:https://poedb.tw/us/Saffells_Frame|PoEDB]]Shield+2% to all maximum ResistancesWeaker transfer (2 vs source max 4)
Prism Guardian [[sourcelink:https://poedb.tw/us/Prism_Guardian|PoEDB]]ShieldSocketed Gems have 30% increased Reservation EfficiencyMatched
Springleaf [[sourcelink:https://poedb.tw/us/Springleaf|PoEDB]]ShieldRegenerate 100 Life per Second while on Low LifeMatched
Titucius' Span [[sourcelink:https://poedb.tw/us/Titucius_Span|PoEDB]]Shield+25% chance to Block Projectile Attack DamageMatched
Aegis Aurora [[sourcelink:https://poedb.tw/us/Aegis_Aurora|PoEDB]]ShieldRecover Energy Shield equal to 1% of Armour when you BlockWeaker transfer (1 vs source max 2)
Matua Tupuna [[sourcelink:https://poedb.tw/us/Matua_Tupuna|PoEDB]]Shield10% increased effect of Non-Curse Auras from your SkillsWeaker transfer (10 vs source max 20)
Chernobog's Pillar [[sourcelink:https://poedb.tw/us/Chernobogs_Pillar|PoEDB]]Shield25% of Physical Damage Converted to Fire DamageMatched
Rise of the Phoenix [[sourcelink:https://poedb.tw/us/Rise_of_the_Phoenix|PoEDB]]Shield100% chance to Avoid being Ignited while on Low LifeMatched
Chalice of Horrors [[sourcelink:https://poedb.tw/us/Chalice_of_Horrors|PoEDB]]Shield+15% Chance to Block Attack Damage from Cursed EnemiesWeaker transfer (15 vs source max 20)
Wheel of the Stormsail [[sourcelink:https://poedb.tw/us/Wheel_of_the_Stormsail|PoEDB]]Shield35% increased Rarity of Items foundMatched
Jaws of Agony [[sourcelink:https://poedb.tw/us/Jaws_of_Agony|PoEDB]]Shield25% chance to gain a Power Charge when you Throw a TrapMatched
Thousand Teeth Temu [[sourcelink:https://poedb.tw/us/Thousand_Teeth_Temu|PoEDB]]ShieldReflects 1000 to 10000 Physical Damage to Attackers on BlockMatched
Sentari's Answer [[sourcelink:https://poedb.tw/us/Sentaris_Answer|PoEDB]]ShieldCurse Enemies with Punishment when you Block their Melee Damage, ignoring Curse LimitMatched
Sentari's Answer [[sourcelink:https://poedb.tw/us/Sentaris_Answer|PoEDB]]ShieldCurse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse LimitMatched
Sentari's Answer [[sourcelink:https://poedb.tw/us/Sentaris_Answer|PoEDB]]ShieldCurse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse LimitMatched
Great Old One's Ward [[sourcelink:https://poedb.tw/us/Great_Old_Ones_Ward|PoEDB]]ShieldAdds 10 to 18 Physical Damage to AttacksMatched
Maligaro's Lens [[sourcelink:https://poedb.tw/us/Maligaros_Lens|PoEDB]]ShieldNearby allies Recover 1% of your Maximum Life when you DieMatched
The Deep One's Hide [[sourcelink:https://poedb.tw/us/The_Deep_Ones_Hide|PoEDB]]ShieldCurse Enemies with Vulnerability on BlockMatched
Brinerot Flag [[sourcelink:https://poedb.tw/us/Brinerot_Flag|PoEDB]]ShieldWarcries grant Arcane Surge to you and Allies, with 10% increased effect per 5 power, up to 50%Matched
Redblade Banner, The Eternal Apple [[sourcelink:https://poedb.tw/us/Redblade_Banner|PoEDB]] [[sourcelink:https://poedb.tw/us/The_Eternal_Apple|PoEDB]]Shield30% increased Warcry Cooldown Recovery RateWeaker transfer (30 vs source max 50)
Mutewind Pennant [[sourcelink:https://poedb.tw/us/Mutewind_Pennant|PoEDB]]ShieldCall to ArmsMatched
Trolltimber Spire [[sourcelink:https://poedb.tw/us/Trolltimber_Spire|PoEDB]]Shield0.5% of Damage dealt by your Totems is Leeched to you as LifeMatched
Broken Faith [[sourcelink:https://poedb.tw/us/Broken_Faith|PoEDB]]ShieldCreate Profane Ground instead of Consecrated GroundMatched
Kongming's Stratagem [[sourcelink:https://poedb.tw/us/Kongmings_Stratagem|PoEDB]]ShieldTrigger Level 20 Fog of War when your Trap is triggeredMatched
Malachai's Loop [[sourcelink:https://poedb.tw/us/Malachais_Loop|PoEDB]]Shield8% increased Spell Damage per Power ChargeWeaker transfer (8 vs source max 12)
Victario's Charity [[sourcelink:https://poedb.tw/us/Victarios_Charity|PoEDB]]Shield10% chance to grant a Power Charge to nearby Allies on KillMatched
Victario's Charity [[sourcelink:https://poedb.tw/us/Victarios_Charity|PoEDB]]Shield5% chance to grant a Frenzy Charge to nearby Allies on HitMatched
Lycosidae [[sourcelink:https://poedb.tw/us/Lycosidae|PoEDB]]ShieldAdds 250 to 300 Cold Damage to Retaliation SkillsMatched
Esh's Mirror, Storm's Gift [[sourcelink:https://poedb.tw/us/Eshs_Mirror|PoEDB]] [[sourcelink:https://poedb.tw/us/Storms_Gift|PoEDB]]Shield / GlovesShocks you inflict spread to other Enemies within 1.5 metresMultiple source candidates
Esh's Visage [[sourcelink:https://poedb.tw/us/Eshs_Visage|PoEDB]]ShieldChaos Damage taken does not bypass Energy Shield while not on Low LifeMatched
The Anticipation [[sourcelink:https://poedb.tw/us/The_Anticipation|PoEDB]]ShieldPermanently Intimidate Enemies on BlockMatched
The Surrender [[sourcelink:https://poedb.tw/us/The_Surrender|PoEDB]]ShieldRecover 150 Life when you BlockMatched
Tukohama's Fortress [[sourcelink:https://poedb.tw/us/Tukohamas_Fortress|PoEDB]]Shield+500 Armour per Summoned TotemMatched
Ahn's Heritage [[sourcelink:https://poedb.tw/us/Ahns_Heritage|PoEDB]]Shield+2% to all maximum Resistances while you have no Endurance ChargesMatched
Light of Lunaris [[sourcelink:https://poedb.tw/us/Light_of_Lunaris|PoEDB]]Shield+1% to Critical Strike Multiplier per 1% Chance to Block Attack DamageMatched
The Unshattered Will [[sourcelink:https://www.poewiki.net/wiki/The_Unshattered_Will|PoEDB]]ShieldGrants Summon Harbinger of Focus SkillMatched
Vix Lunaris [[sourcelink:https://poedb.tw/us/Vix_Lunaris|PoEDB]]ShieldTriggers Level 20 Cold Aegis when EquippedMatched
Invictus Solaris [[sourcelink:https://poedb.tw/us/Invictus_Solaris|PoEDB]]ShieldTriggers Level 20 Fire Aegis when EquippedMatched
Magna Eclipsis [[sourcelink:https://poedb.tw/us/Magna_Eclipsis|PoEDB]]ShieldTriggers Level 20 Elemental Aegis when EquippedMatched
Leper's Alms [[sourcelink:https://poedb.tw/us/Lepers_Alms|PoEDB]]ShieldShared SufferingMatched
Unyielding Flame [[sourcelink:https://poedb.tw/us/Unyielding_Flame|PoEDB]]ShieldTrigger Commandment of Inferno on Critical StrikeMatched
Apep's Slumber, Apep's Supremacy [[sourcelink:https://poedb.tw/us/Apeps_Slumber|PoEDB]] [[sourcelink:https://poedb.tw/us/Apeps_Supremacy|PoEDB]]Shield+3% to all maximum Resistances while PoisonedMultiple source candidates
Apep's Supremacy [[sourcelink:https://poedb.tw/us/Apeps_Supremacy|PoEDB]]ShieldYou take Chaos Damage instead of Physical Damage from BleedingMatched
Zeel's Amplifier [[sourcelink:https://poedb.tw/us/Zeels_Amplifier|PoEDB]]Shield1% increased Area of Effect per Enemy killed recently, up to 25%Matched
Redblade Banner, The Eternal Apple [[sourcelink:https://poedb.tw/us/Redblade_Banner|PoEDB]] [[sourcelink:https://poedb.tw/us/The_Eternal_Apple|PoEDB]]Shield30% increased Warcry Cooldown Recovery RateWeaker transfer (30 vs source max 50)
Bitterbind Point [[sourcelink:https://poedb.tw/us/Bitterbind_Point|PoEDB]]Shield40% increased Spell Critical Strike Chance per Raised SpectreWeaker transfer (40 vs source max 50)
Perepiteia [[sourcelink:https://poedb.tw/us/Perepiteia|PoEDB]]ShieldTriggers Level 20 Lightning Aegis when EquippedMatched
Manastorm [[sourcelink:https://poedb.tw/us/Manastorm|PoEDB]]ShieldWhen you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage equal to 25% of Sacrificed Mana for 4 secondsMatched
Mistwall, Replica Mistwall [[sourcelink:https://poedb.tw/us/Mistwall|PoEDB]] [[sourcelink:https://poedb.tw/us/Replica_Mistwall|PoEDB]]ShieldYou have Phasing if you have Blocked RecentlyMultiple source candidates
Emperor's Vigilance [[sourcelink:https://poedb.tw/us/Emperors_Vigilance|PoEDB]]ShieldGlancing BlowsMatched
The Immortal Will [[sourcelink:https://poedb.tw/us/The_Immortal_Will|PoEDB]]ShieldGrants Summon Greater Harbinger of Focus SkillMatched
Replica Tukohama's Fortress [[sourcelink:https://poedb.tw/us/Replica_Tukohamas_Fortress|PoEDB]]Shield20% increased Critical Strike Chance per BrandWeaker transfer (20 vs source max 30)
Font of Thunder [[sourcelink:https://poedb.tw/us/Font_of_Thunder|PoEDB]]Shield40% of Fire Damage taken as Lightning DamageMatched
Font of Thunder [[sourcelink:https://poedb.tw/us/Font_of_Thunder|PoEDB]]Shield40% of Cold Damage taken as Lightning DamageMatched
Shattershard [[sourcelink:https://poedb.tw/us/Shattershard|PoEDB]]ShieldTrigger Level 15 Shield Shatter when you BlockWeaker transfer (15 vs source max 20)
The Ghastly Theatre [[sourcelink:https://poedb.tw/us/The_Ghastly_Theatre|PoEDB]]ShieldTriggers Level 20 Physical Aegis when EquippedMatched
Mistwall, Replica Mistwall [[sourcelink:https://poedb.tw/us/Mistwall|PoEDB]] [[sourcelink:https://poedb.tw/us/Replica_Mistwall|PoEDB]]ShieldYou have Phasing if you have Blocked RecentlyMultiple source candidates
Replica Victario's Charity [[sourcelink:https://poedb.tw/us/Replica_Victarios_Charity|PoEDB]]Shield10% chance to grant a Frenzy Charge to nearby Allies on KillMatched
Replica Victario's Charity [[sourcelink:https://poedb.tw/us/Replica_Victarios_Charity|PoEDB]]Shield5% chance to grant an Endurance Charge to nearby Allies on HitMatched
Qotra's Regulator [[sourcelink:https://poedb.tw/us/Qotras_Regulator|PoEDB]]Shield+20% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 secondsMatched
Atziri's Reflection [[sourcelink:https://poedb.tw/us/Atziris_Reflection|PoEDB]]ShieldUnaffected by CursesMatched
Mahuxotl's Machination [[sourcelink:https://poedb.tw/us/Mahuxotls_Machination|PoEDB]]ShieldImmortal AmbitionMatched
Mahuxotl's Machination [[sourcelink:https://poedb.tw/us/Mahuxotls_Machination|PoEDB]]ShieldCorrupted SoulMatched
Mahuxotl's Machination [[sourcelink:https://poedb.tw/us/Mahuxotls_Machination|PoEDB]]ShieldVaal PactMatched
Mahuxotl's Machination [[sourcelink:https://poedb.tw/us/Mahuxotls_Machination|PoEDB]]ShieldEternal YouthMatched
Mahuxotl's Machination [[sourcelink:https://poedb.tw/us/Mahuxotls_Machination|PoEDB]]ShieldDivine FleshMatched
Mahuxotl's Machination [[sourcelink:https://poedb.tw/us/Mahuxotls_Machination|PoEDB]]ShieldEverlasting SacrificeMatched
The Scales of Justice [[sourcelink:https://poedb.tw/us/The_Scales_of_Justice|PoEDB]]ShieldUnaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500Matched
The Squire [[sourcelink:https://poedb.tw/us/The_Squire|PoEDB]]Shield+30% to Quality of Socketed Support GemsMatched
The Oppressor [[sourcelink:https://poedb.tw/us/The_Oppressor|PoEDB]]Shield+15% chance to Suppress Spell DamageWeaker transfer (15 vs source max 26)
Dawnbreaker [[sourcelink:https://poedb.tw/us/Dawnbreaker|PoEDB]]ShieldScorch Enemies in Close Range when you BlockMatched
Kiloava's Bluster [[sourcelink:https://poedb.tw/us/Kiloavas_Bluster|PoEDB]]Shield20% chance for Elemental Resistances to count as being 90% against Enemy HitsMatched
The Flawed Refuge [[sourcelink:https://poedb.tw/us/The_Flawed_Refuge|PoEDB]]Shield25% of Elemental Damage from Hits taken as Physical DamageMatched
Svalinn [[sourcelink:https://poedb.tw/us/Svalinn|PoEDB]]ShieldTrigger a Socketed Elemental Spell on Block, with a 0.25 second CooldownMatched
Cowards' Wail, Ezomyte Peak, Kaom's Roots [[sourcelink:https://poedb.tw/us/Cowards_Wail|PoEDB]] [[sourcelink:https://poedb.tw/us/Ezomyte_Peak|PoEDB]] [[sourcelink:https://poedb.tw/us/Kaoms_Roots|PoEDB]]Shield / Helmet / BootsUnwavering StanceMultiple source candidates
Azadi Crest [[sourcelink:https://poedb.tw/us/Azadi_Crest|PoEDB]]Shield10% chance to avoid ProjectilesMatched
Bitter Instinct [[sourcelink:https://poedb.tw/us/Bitter_Instinct|PoEDB]]ShieldRetaliation Skills become Usable for 100% longerMatched
Bubonic Trail + 4 more [[sourcelink:https://poedb.tw/us/Bubonic_Trail|PoEDB]] [[sourcelink:https://poedb.tw/us/Command_of_the_Pit|PoEDB]] [[sourcelink:https://poedb.tw/us/Hale_Negator|PoEDB]]Boots / Gloves / HelmetHas 1 Abyssal SocketMultiple source candidates
The Unblinking Eye [[sourcelink:https://poedb.tw/us/The_Unblinking_Eye|PoEDB]]HelmetIncreases and Reductions to your Evasion Rating also apply to your Spell Damage at 50% of their valueMatched
Seablister, Seablister [[sourcelink:https://poedb.tw/us/Seablister|PoEDB]] [[sourcelink:https://www.pathofexile.com/allflame|PoEDB]]ShieldGrants Level 20 Savage BarnacleMultiple source candidates
Waxen Soul [[sourcelink:https://poedb.tw/us/Waxen_Soul|PoEDB]]Body ArmourCurse Skills cost Life instead of Mana Curse Aura Skills reserve Life instead of ManaMatched

Overview

#
ItemEffect / DetailsPriceLinks
✦Karui Enshrouding Crystal

Enshrouds Unique Gloves

Vestigial slot
Gloves
20.21Chaos Orb; price snapshot 2026-10-20T15:00:00.000Z
✦Vaal Enshrouding Crystal

Enshrouds Unique Helmets

Vestigial slot
Helmet
59.29Chaos Orb; price snapshot 2026-10-20T15:00:00.000Z
✦Templar Enshrouding Crystal

Enshrouds Unique Shields

Vestigial slot
Shield
12.24Chaos Orb; price snapshot 2026-10-20T15:00:00.000Z
✦Maraketh Enshrouding Crystal

Enshrouds Unique Body Armours

Vestigial slot
Body Armour
1.55Divine Orb; price snapshot 2026-10-20T15:00:00.000Z
✦Imperial Enshrouding Crystal

Enshrouds Unique Boots

Vestigial slot
Boots
14.92Chaos Orb; price snapshot 2026-10-20T15:00:00.000Z

Price snapshot: 20 Oct 2026, 15:00 UTC.

Overview

Enshrouding Crystals

#

Items

Timeless Eternal Emblem
7.99c
Effect / Mods

10% inc. Experience Gain.

20% inc. Reward progress from Monster Kills.

Monsters deal 10% inc. Dmg.

Monsters have 10% inc. Toughness for each time they have been Revived.

Monsters have 10% inc. Accu for each time they have been Revived.

Monsters have 5% inc. AoE for each time they have been Revived.

3.29 LegionRegular Timeless Emblems use the adjusted 3.29 Domain modifiers.

EncounterDomain of Timeless Conflict: General Marceus Lioneye

Exceptional SupportsGreater Fork Support

Boss rewardsGreater Fork Support

Timeless Karui Emblem
12.08c
Effect / Mods

10% inc. Experience Gain.

20% inc. Reward progress from Monster Kills.

Monsters deal 10% inc. Dmg.

Monsters have 10% inc. Toughness for each time they have been Revived.

Monsters gain 50% inc. Crit% each time they are Revived.

Monsters gain +5% to Crit Multi each time they are Revived.

3.29 LegionRegular Timeless Emblems use the adjusted 3.29 Domain modifiers.

EncounterDomain of Timeless Conflict: Hyrri Ngamaku

Exceptional SupportsGreater Chain Support

Boss rewardsGreater Chain Support

Timeless Maraketh Emblem
15.2c
Effect / Mods

10% inc. Experience Gain.

20% inc. Reward progress from Monster Kills.

Monsters deal 10% inc. Dmg.

Monsters have 10% inc. Toughness for each time they have been Revived.

Monsters have 5% inc. Attack and Cast Speed for each time they have been Revived.

3.29 LegionRegular Timeless Emblems use the adjusted 3.29 Domain modifiers.

EncounterDomain of Timeless Conflict: Aukuna, the Black Sekhema

Exceptional SupportsCompanionship Support

Boss rewardsCompanionship Support

Timeless Templar Emblem
17.36c
Effect / Mods

10% inc. Experience Gain.

20% inc. Reward progress from Monster Kills.

Monsters deal 10% inc. Dmg.

Monsters have 10% inc. Toughness for each time they have been Revived.

Monsters Penetrate 3% of Enemy Ele.Res for each time they have been Revived.

3.29 LegionRegular Timeless Emblems use the adjusted 3.29 Domain modifiers.

EncounterDomain of Timeless Conflict: Cardinal Sanctus Vox

Exceptional SupportsDivine Sentinel Support

Boss rewardsDivine Sentinel Support

Timeless Vaal Emblem
20.34c
Effect / Mods

10% inc. Experience Gain.

20% inc. Reward progress from Monster Kills.

Monsters deal 10% inc. Dmg.

Monsters have 10% inc. Toughness for each time they have been Revived.

Monsters gain 5% of Phys.Dmg as Extra Chaos.Dmg for each time they have been Revived.

3.29 LegionRegular Timeless Emblems use the adjusted 3.29 Domain modifiers.

EncounterDomain of Timeless Conflict: Viper Napuatzi

Exceptional SupportsLethal Dose Support

Boss rewardsLethal Dose Support

Overview

Curse of the Allflame: Emblem Changes

  • Regular Timeless Emblems now carry explicit Domain of Timeless Conflict modifiers in 3.29. Each faction shares the same experience, reward-progress, monster-damage, and revived-monster toughness lines, then adds its own revive-scaling danger profile.
  • Use these cards as the quick current-state reference for the five regular Timeless Emblems while live economy and item-tooltip data continue to settle.

Emblem Changes

#

Matched Major Atlas Passives (Merged)

IconNode / Effect#Description
Timeless Conflict 1Legion Encounters in your Maps have no Timer Breaking out Monsters and Chests that are in stasis progressively causes a Schism Legion Encounters in your Maps begin once the Schism has occurred
Chain of Command 1Legion Encounters in your Maps contain 2 additional Sergeants Legion Sergeants in your Maps have 20% additional chance to have Rewards
Constant Battle 1Your Maps have +16% chance to contain a Legion Encounter Scarabs dropped in your Maps have 16% increased chance to be Legion Scarabs
Face Off 160% increased chance for Legion Encounters in your Maps to include a General Legion Encounters with a General in your Maps have both Generals
Logistical Support Changed1Legion Monsters in your Maps which have Rewards have 10% chance to gain two additional Rewards, and if not have 20% chance to gain one additional Reward Legion Monsters in your Maps gain 50% more Life for each additional Reward they have
Monumental 1Your Maps have +16% chance to contain a Legion Encounter Scarabs dropped in your Maps have 16% increased chance to be Legion Scarabs
Pillaged Treasures Changed1Legion Chests in your Maps contain an additional Random Reward
Protracted Battle 1Legion Encounters in your Maps have 40% increased Duration Legion Monsters in your Maps take 50% increased Damage while in Stasis
Sealed Domain 1Your Maps have no chance to contain Legion Encounters Scarabs found in your Maps cannot be Legion Scarabs Your Maps have +2% chance to contain other Extra Content that can be turned off through Atlas Passives
War Supplies 1Each Legion in your Maps contains an additional War Hoard Legion Chests released from Stasis in your Maps release other Monsters and Chests with 100% increased Range
Legion Monolith Chance 9Your Maps have +8% (max: 72%) chance to contain a Legion Encounter Scarabs dropped in your Maps have 8% (max: 72%) increased chance to be Legion Scarabs
Legion Duplicate Splinter Chance 2Timeless Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have 5% (max: 10%) chance to be Duplicated
Legion General Chance 220% (max: 40%) increased chance for Legion Encounters in your Maps to include a General
Legion Sergeant Reward Chance and Duration 2Legion Encounters in your Maps have 10% (max: 20%) increased Duration Legion Sergeants in your Maps have 3% (max: 6%) additional chance to have Rewards
Eternal Legion Chance 1Legion Encounters in your Maps have 90% increased chance to include an Eternal Empire army
Karui Legion Chance 1Legion Encounters in your Maps have 90% increased chance to include a Karui army
Legion Duration 1Legion Encounters in your Maps have 20% increased Duration
Legion Sergeant Reward Chance 2Legion Sergeants in your Maps have 6% (max: 12%) additional chance to have Rewards
Maraketh Legion Chance 1Legion Encounters in your Maps have 55% increased chance to include a Maraketh army
Templar Legion Chance 1Legion Encounters in your Maps have 60% increased chance to include a Templar army
Vaal Legion Chance 1Legion Encounters in your Maps have 75% increased chance to include a Vaal army
Emblematic Changed10.3% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps
Legion Chest Break Out Range 1Legion Chests released from Stasis in your Maps release other Monsters and Chests with 20% increased Range
Legion General Splinter Amount 110% increased Quantity of Timeless Splinters dropped by Legion Generals in your Maps
Open Atlas Tree

Overview

Curse of the Allflame: Legion Atlas Nodes

  • Legion atlas passives improve encounter frequency and reward conversion, and should be paired with scarab strategy depending on whether you are farming splinters, emblems, or jewels.

Atlas Nodes

#

Overview

Curse of the Allflame: Abyss Rework

  • Abyss receives a full 3.29 gameplay revamp: pits and cracks are already open, monsters feed souls into the pit, and enough souls pull the Abyssal legion into the area instead of asking players to chase a long crack around the map.
  • This page tracks the hardcoded release-intake version of Abyss until live boss, jewel, scarab, and unique-drop data lands from the linked sources, Trade, and the normal item pipelines.

Abyssal Jewel Modifier Changes

Lower tiers were adjusted accordingly; this table only records the highest-tier numbers named in the patch notes.

Boss encounter

Zorath, Vile Assembled
Zorath, Vile Assembled

The Lightless Hollow - 3.29 Abyss pinnacle boss

Travel to The Lightless Hollow in the bottom-left corner of the Atlas. Place one of each four Zorath's Eyes into the dormant carrier; when it identifies Zorath, Vile Assembled, select Resurrect. After the kill, drop through the hole to the Zorath, Defeated reclamation interface.

Access items
Confirmed drops
RewardPriceLinks
SpinesnatchFleshripperSpinesnatchFleshripperRequires Level 70 · Str 156 · Dex 84Base Physical Damage: 97-152Base Critical Strike Chance: 5Base Attacks per Second: 1.2Base Weapon Range: 1.350% increased Critical Strike ChanceHas 6 Abyssal Sockets(8-16)% increased Attack Speed per socketed Searching Eye Jewel(20-40)% increased Critical Strike Chance per socketed Hypnotic Eye Jewel(25-50)% increased Physical Damage per socketed Murderous Eye JewelMinions have (20-40)% chance to Impale on Attack Hit per socketed Ghastly Eye Jewel"Not all the Abyssals serve the Lich Lords. Some serve themselves, living off stolen flesh and bone from those they... eat."30 Chaos Orb
Subsume the SourceFaithful HelmetSubsume the SourceFaithful HelmetRequires Level 73 · Str 101 · Int 101Base Armour: 268-308Base Energy Shield: 54-62(120-240)% increased Explicit Modifier magnitudesSocketed Rare Abyssal Jewels will be Consumed One modifier from Consumed Jewels will be retainedHas 4 Abyssal SocketsCannot have non-Abyssal socketsA lich may lust for vengeance, power, darkness, or dominion, but it is their nature. They can never be satisfied.1 Divine Orb
Baleful DominionHypnotic Eye JewelBaleful DominionHypnotic Eye JewelRequires Level 1Limited to: 1 HistoricLife Recoup also recovers Mana | 50% less recovery from Recoup+(9-12) to maximum Life+(8-11) to maximum ManaRegenerate (9-12) Energy Shield per secondRegenerate (4.5-6) Life per secondRegenerate (0.6-1) Mana per second+(36-60) to Armour+(36-60) to Evasion Rating+(9-12) to maximum Energy Shield(2-3) % of Damage taken Recouped as Mana(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)(10-20) % increased Effect of Cold Ailments(Cold Ailments are Chilled, Frozen and Brittle)(10-20) % increased Effect of Lightning Ailments+(8-10) to Strength+(8-10) to Dexterity+(8-10) to Intelligence+(6-8) to Strength and Dexterity+(6-8) to Strength and Intelligence+(6-8) to Dexterity and Intelligence+(4-6) to all Attributes(Attributes are Strength, Dexterity, and Intelligence)+(6-8) % to Fire Resistance+(6-8) % to Cold Resistance+(6-8) % to Lightning Resistance+(4-6) % to Fire and Cold Resistances+(4-6) % to Fire and Lightning Resistances+(4-6) % to Cold and Lightning Resistances+(3-5) % to all Elemental Resistances+(4-6) % to Chaos Resistance(2-3) % increased Cast Speed(6-8) % increased Critical Strike Chance+(7-9) % to Critical Strike Multiplier(2-3) % chance to Hinder Enemies on Hit with Spells(15-20) % chance to Avoid being Ignited(15-20) % chance to Avoid being Frozen(15-20) % chance to Avoid being Shocked(15-20) % chance to Avoid being Poisoned(15-20) % chance to Avoid Bleeding(15-20) % chance to Avoid being StunnedSubjugating (100-8000) souls in the thrall of Kurgal | Passives affected are Conquered by the AbyssalHistoriclocal unique jewel passive tree abyss size [60](Conquered Passive Skills cannot be modified by other Jewels)He lusts for power over his former slavers, but he will never be free.13 Divine Orb
Destructive AspirationGhastly Eye JewelDestructive AspirationGhastly Eye JewelRequires Level 1Limited to: 1 HistoricMinions take 10% less Damage while you have a Zombie | Minions deal 10% more Damage while you have a Skeleton | Minions gain 10% of Non-Chaos Damage as extra Chaos Damage while you have a Spectre | Maximum number of raised Spectres, Skeletons and Zombies is 1+(9-12) to maximum Life+(8-11) to maximum ManaRegenerate (9-12) Energy Shield per secondRegenerate (4.5-6) Life per secondRegenerate (0.6-1) Mana per second+(36-60) to Armour+(36-60) to Evasion Rating+(9-12) to maximum Energy Shield(2-3) % of Damage taken Recouped as Mana(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)+(8-10) to Strength+(8-10) to Dexterity+(8-10) to Intelligence+(6-8) to Strength and Dexterity+(6-8) to Strength and Intelligence+(6-8) to Dexterity and Intelligence+(4-6) to all Attributes(Attributes are Strength, Dexterity, and Intelligence)+(6-8) % to Fire Resistance+(6-8) % to Cold Resistance+(6-8) % to Lightning Resistance+(4-6) % to Fire and Cold Resistances+(4-6) % to Fire and Lightning Resistances+(4-6) % to Cold and Lightning Resistances+(3-5) % to all Elemental Resistances+(4-6) % to Chaos Resistance(2-3) % increased Cast SpeedMinions have (2-3) % chance to Blind on Hit with AttacksMinions have (2-3) % chance to Taunt on Hit with AttacksMinions have (2-3) % chance to Hinder Enemies on Hit with Spells(15-20) % chance to Avoid being Ignited(15-20) % chance to Avoid being Frozen(15-20) % chance to Avoid being Shocked(15-20) % chance to Avoid being Poisoned(15-20) % chance to Avoid Bleeding(15-20) % chance to Avoid being StunnedMinions have (2-3) % increased Attack SpeedMinions have (2-3) % increased Cast SpeedSubjugating (100-8000) souls in the thrall of Amanamu | Passives affected are Conquered by the AbyssalHistoriclocal unique jewel passive tree abyss size [60](Conquered Passive Skills cannot be modified by other Jewels)He lusts for a crown and a scepter, but he destroys all he touches.11 Divine Orb
Extinguishing GraspSearching Eye JewelExtinguishing GraspSearching Eye JewelRequires Level 1Limited to: 1 HistoricTake 15% more damage from Non-Critical Strikes | Take 30% less damage from Critical Strikes+(9-12) to maximum Life+(8-11) to maximum ManaRegenerate (9-12) Energy Shield per secondRegenerate (4.5-6) Life per secondRegenerate (0.6-1) Mana per second+(36-60) to Armour+(36-60) to Evasion Rating+(9-12) to maximum Energy Shield(2-4) % increased Impale Effect(2-3) % of Damage taken Recouped as Mana(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)(10-20) % increased Effect of Cold Ailments(Cold Ailments are Chilled, Frozen and Brittle)(10-20) % increased Effect of Lightning Ailments+(8-10) to Strength+(8-10) to Dexterity+(8-10) to Intelligence+(6-8) to Strength and Dexterity+(6-8) to Strength and Intelligence+(6-8) to Dexterity and Intelligence+(4-6) to all Attributes(Attributes are Strength, Dexterity, and Intelligence)+(6-8) % to Fire Resistance+(6-8) % to Cold Resistance+(6-8) % to Lightning Resistance+(4-6) % to Fire and Cold Resistances+(4-6) % to Fire and Lightning Resistances+(4-6) % to Cold and Lightning Resistances+(3-5) % to all Elemental Resistances+(4-6) % to Chaos Resistance(2-3) % increased Attack Speed(6-8) % increased Critical Strike Chance+(7-9) % to Critical Strike Multiplier(2-3) % chance to Blind Enemies on Hit with Attacks(15-20) % chance to Avoid being Ignited(15-20) % chance to Avoid being Frozen(15-20) % chance to Avoid being Shocked(15-20) % chance to Avoid being Poisoned(15-20) % chance to Avoid Bleeding(15-20) % chance to Avoid being Stunned+(31-60) to Accuracy RatingSubjugating (100-8000) souls in the thrall of Ulaman | Passives affected are Conquered by the AbyssalHistoriclocal unique jewel passive tree abyss size [60](Conquered Passive Skills cannot be modified by other Jewels)He lusts for the Fall of Night, but it will cost him everything.20 Divine Orb
Festering VengeanceMurderous Eye JewelFestering VengeanceMurderous Eye JewelRequires Level 1Limited to: 1 Historic20% less maximum Life | Increases and reductions to Maximum Life also apply to Maximum Rage at 20% Value+(9-12) to maximum Life+(8-11) to maximum ManaRegenerate (9-12) Energy Shield per secondRegenerate (4.5-6) Life per secondRegenerate (0.6-1) Mana per second+(36-60) to Armour+(36-60) to Evasion Rating+(9-12) to maximum Energy Shield(2-4) % increased Impale Effect(2-3) % of Damage taken Recouped as Mana(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)(10-20) % increased Effect of Cold Ailments(Cold Ailments are Chilled, Frozen and Brittle)(10-20) % increased Effect of Lightning Ailments+(8-10) to Strength+(8-10) to Dexterity+(8-10) to Intelligence+(6-8) to Strength and Dexterity+(6-8) to Strength and Intelligence+(6-8) to Dexterity and Intelligence+(4-6) to all Attributes(Attributes are Strength, Dexterity, and Intelligence)+(6-8) % to Fire Resistance+(6-8) % to Cold Resistance+(6-8) % to Lightning Resistance+(4-6) % to Fire and Cold Resistances+(4-6) % to Fire and Lightning Resistances+(4-6) % to Cold and Lightning Resistances+(3-5) % to all Elemental Resistances+(4-6) % to Chaos Resistance(2-3) % increased Attack Speed(6-8) % increased Critical Strike Chance+(7-9) % to Critical Strike Multiplier(2-3) % chance to Blind Enemies on Hit with Attacks(2-3) % chance to Taunt Enemies on Hit with Attacks(15-20) % chance to Avoid being Ignited(15-20) % chance to Avoid being Frozen(15-20) % chance to Avoid being Shocked(15-20) % chance to Avoid being Poisoned(15-20) % chance to Avoid Bleeding(15-20) % chance to Avoid being Stunned+(31-60) to Accuracy RatingSubjugating (100-8000) souls in the thrall of Tecrod | Passives affected are Conquered by the AbyssalHistoriclocal unique jewel passive tree abyss size [60](Conquered Passive Skills cannot be modified by other Jewels)He lusts for retribution, but his captors are long since dust.26.2 Divine Orb
Reclaimed MalevolenceAssembled Eye JewelReclaimed MalevolenceAssembled Eye JewelRequires Level 1Limited to: 1 HistoricAttacks gain 1% more damage for each 2% of your Maximum Life they cost if Life Cost is not higher than the maximum you could spend | Attack Skills cost Life instead of ManaProjectiles have 5 metres maximum Direct Flight | 40% more Projectile SpeedInsufficient Mana doesn't prevent your Spells | Cannot recover ManaMinions Impale on Hit(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)+(9-12) to maximum Life+(8-11) to maximum ManaRegenerate (9-12) Energy Shield per secondRegenerate (4.5-6) Life per secondRegenerate (0.6-1) Mana per second+(36-60) to Armour+(36-60) to Evasion Rating+(9-12) to maximum Energy Shield(2-3) % of Damage taken Recouped as Mana(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)+(8-10) to Strength+(8-10) to Dexterity+(8-10) to Intelligence+(6-8) to Strength and Dexterity+(6-8) to Strength and Intelligence+(6-8) to Dexterity and Intelligence+(4-6) to all Attributes(Attributes are Strength, Dexterity, and Intelligence)+(6-8) % to Fire Resistance+(6-8) % to Cold Resistance+(6-8) % to Lightning Resistance+(4-6) % to Fire and Cold Resistances+(4-6) % to Fire and Lightning Resistances+(4-6) % to Cold and Lightning Resistances+(3-5) % to all Elemental Resistances+(4-6) % to Chaos Resistance(2-3) % increased Cast SpeedMinions have (2-3) % chance to Blind on Hit with AttacksMinions have (2-3) % chance to Taunt on Hit with AttacksMinions have (2-3) % chance to Hinder Enemies on Hit with Spells(15-20) % chance to Avoid being Ignited(15-20) % chance to Avoid being Frozen(15-20) % chance to Avoid being Shocked(15-20) % chance to Avoid being Poisoned(15-20) % chance to Avoid Bleeding(15-20) % chance to Avoid being StunnedMinions have (2-3) % increased Attack SpeedMinions have (2-3) % increased Cast Speed(2-3) % chance to Hinder Enemies on Hit with Spells(10-20) % increased Effect of Cold Ailments(Cold Ailments are Chilled, Frozen and Brittle)(10-20) % increased Effect of Lightning Ailments(2-3) % chance to Blind Enemies on Hit with Attacks+(31-60) to Accuracy Rating(2-3) % increased Attack Speed(2-4) % increased Impale Effect(2-3) % chance to Taunt Enemies on Hit with AttacksBinding (100-8000) souls to phylacteries to sustain Zorath | Passives affected are Conquered by the AbyssalHistoriclocal unique jewel passive tree abyss to character start [1]local unique jewel x abyss ascendancy notables [1](Conquered Passive Skills cannot be modified by other Jewels)He who was made has but one desire: inflict his malady upon the Boundless Cavern above.80 Divine Orb
Spinesnatch Lv. 70+
Spinesnatch

Base: Fleshripper

Req: 156 Str | 84 Dex | 0 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
97-15251.21.3
Implicit
  • 50% inc. Crit%
Explicit
  • Has 6 Abyssal Sockets
  • (8-16)% inc. Atk Speed per socketed Searching Eye Jewel
  • (20-40)% inc. Crit% per socketed Hypnotic Eye Jewel
  • (25-50)% inc. Phys.Dmg per socketed Murderous Eye Jewel
  • Minions have (20-40)% chance to Impale on Attack Hit per socketed Ghastly Eye Jewel

""Not all the Abyssals serve the Lich Lords. Some serve themselves, living off stolen flesh and bone from those they... eat.""

Subsume the Source Lv. 73+
Subsume the Source

Base: Faithful Helmet

Req: 101 Str | 0 Dex | 101 Int

Base Armour Base Energy Shield
268-30854-62
Explicit
  • (120-240)% inc. Explicit Modifier magnitudes
  • Socketed Rare Abyssal Jewels will be Consumed One modifier from Consumed Jewels will be retained
  • Has 4 Abyssal Sockets
  • Cannot have non-Abyssal sockets
Vestigial Mod

Has 1 Abyssal SocketHas 1 Abyssal Socket

"A lich may lust for vengeance, power, darkness, or dominion, but it is their nature. They can never be satisfied."

Baleful Dominion Lv. 1+
Baleful Dominion

Base: Hypnotic Eye Jewel

Limited to: 1 Historic

Fixed KeystoneReconstructed Essence
  • Life Recoup also recovers ManaLife Recoup also recovers Mana
  • 50% less recovery from Recoup50% less recovery from Recoup

The named Lich line fixes the Keystone replacement; the seed controls the other transformed passives.

36possible small-passive transformations

28possible notable transformations

Explicit
  • Subjugating (100-8000) souls in the thrall of Kurgal | Passives affected are Conquered by the Abyssal
  • Historic
  • local unique jewel passive tree abyss size [60]
  • (Conquered Passive Skills cannot be modified by other Jewels)

"He lusts for power over his former slavers, but he will never be free."

Destructive Aspiration Lv. 1+
Destructive Aspiration

Base: Ghastly Eye Jewel

Limited to: 1 Historic

Fixed KeystoneThe Loyal Few
  • Minions take 10% less Dmg while you have a ZombieMinions take 10% less Damage while you have a Zombie
  • Minions deal 10% more Dmg while you have a SkeletonMinions deal 10% more Damage while you have a Skeleton
  • Minions gain 10% of Non-Chaos.Dmg as extra Chaos.Dmg while you have a SpectreMinions gain 10% of Non-Chaos Damage as extra Chaos Damage while you have a Spectre
  • Maximum number of raised Spectres, Skeletons and Zombies is 1Maximum number of raised Spectres, Skeletons and Zombies is 1

The named Lich line fixes the Keystone replacement; the seed controls the other transformed passives.

36possible small-passive transformations

28possible notable transformations

Explicit
  • Subjugating (100-8000) souls in the thrall of Amanamu | Passives affected are Conquered by the Abyssal
  • Historic
  • local unique jewel passive tree abyss size [60]
  • (Conquered Passive Skills cannot be modified by other Jewels)

"He lusts for a crown and a scepter, but he destroys all he touches."

Extinguishing Grasp Lv. 1+
Extinguishing Grasp

Base: Searching Eye Jewel

Limited to: 1 Historic

Fixed KeystoneWeighted Exchange
  • Take 15% more damage from Non-Critical StrikesTake 15% more damage from Non-Critical Strikes
  • Take 30% less damage from Critical StrikesTake 30% less damage from Critical Strikes

The named Lich line fixes the Keystone replacement; the seed controls the other transformed passives.

36possible small-passive transformations

28possible notable transformations

Explicit
  • Subjugating (100-8000) souls in the thrall of Ulaman | Passives affected are Conquered by the Abyssal
  • Historic
  • local unique jewel passive tree abyss size [60]
  • (Conquered Passive Skills cannot be modified by other Jewels)

"He lusts for the Fall of Night, but it will cost him everything."

Festering Vengeance Lv. 1+
Festering Vengeance

Base: Murderous Eye Jewel

Limited to: 1 Historic

Fixed KeystoneOverwhelming Hate
  • 20% less max Life20% less maximum Life
  • Increases and reductions to Maximum Life also apply to Maximum Rage at 20% ValueIncreases and reductions to Maximum Life also apply to Maximum Rage at 20% Value
  • (Every Rage grants 1% more Atk Dmg. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)

The named Lich line fixes the Keystone replacement; the seed controls the other transformed passives.

36possible small-passive transformations

28possible notable transformations

Explicit
  • Subjugating (100-8000) souls in the thrall of Tecrod | Passives affected are Conquered by the Abyssal
  • Historic
  • local unique jewel passive tree abyss size [60]
  • (Conquered Passive Skills cannot be modified by other Jewels)

"He lusts for retribution, but his captors are long since dust."

Reclaimed Malevolence Lv. 1+
Reclaimed Malevolence

Base: Assembled Eye Jewel

Limited to: 1 Historic

Ascendancy NotableSanguine Bargain
  • Attacks gain 1% more damage for each 2% of your Maximum Life they cost if Life Cost is not higher than the max you could spendAttacks gain 1% more damage for each 2% of your Maximum Life they cost if Life Cost is not higher than the maximum you could spend
  • Attack Skills cost Life instead of ManaAttack Skills cost Life instead of Mana
Ascendancy NotableEphemeral Bolts
  • Proj have 5 m max Direct FlightProjectiles have 5 metres maximum Direct Flight
  • 40% more Proj.Spd40% more Projectile Speed
Ascendancy NotableFrom Below
  • Insufficient Mana doesn't prevent your SpellsInsufficient Mana doesn't prevent your Spells
  • Cannot recover ManaCannot recover Mana
Ascendancy NotableSpiteful Allies
  • Minions Impale on HitMinions Impale on Hit
  • (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)

Known Ascendancy notable replacements; the exact seed-to-node assignment is not fully decoded yet.

Explicit
  • Binding (100-8000) souls to phylacteries to sustain Zorath | Passives affected are Conquered by the Abyssal
  • Historic
  • local unique jewel passive tree abyss to character start [1]
  • local unique jewel x abyss ascendancy notables [1]
  • (Conquered Passive Skills cannot be modified by other Jewels)

"He who was made has but one desire: inflict his malady upon the Boundless Cavern above."

Zorath, Defeated · Reclamation

Base: Post-fight five-slot interface

Abyssal Jewel Modifier Changes

BucketOld / removedNew / changed
Abyssal monster-specific modsDamage with Hits and Ailments against Abyssal Monsters, Minion Damage with Hits and Ailments against Abyssal Monsters, Physical Damage Reduction against Abyssal Monsters, and Physical Damage Reduction if you were not Damaged by a Hit Recently can no longer roll.Drop from the final 3.29 Abyssal Jewel mod presentation unless live data reveals replacement rows.
Ailment effectCold and Lightning Ailment Effect topped out at 15%.Highest tier is now 20% increased Effect of Cold Ailments and 20% increased Effect of Lightning Ailments.
ImpaleImpale Effect topped out at 6%.Highest tier is now 8% increased Impale Effect, and Impale Effect no longer rolls on Hypnotic or Ghastly Eye Jewels.
Mana+40 maximum Mana and 3% Damage taken Recouped as Mana were the old top values.+34 maximum Mana and 5% Damage taken Recouped as Mana are the new top values.
Spell added damageSpell added damage top values were lower across Fire, Cold, Lightning, Physical, and Chaos.Top values increase to Fire 30-42, Cold 28-38, Lightning 8-59, Physical 23-32, Chaos 23-32.
Conditional spell added damageShield / two-handed / dual-wield spell added damage top values were lower.Top values increase to Fire 33-44, Cold 20-41, Lightning 8-66, Physical 24-35, Chaos 24-35.
Utility rollsUnholy Might, minion movement speed, curse effect reduction, Elusive ailment avoidance, hindered life regeneration reduction, and blinded enemy critical reduction had lower caps.Top values are now 8% Unholy Might on Melee Kill, 15% minion movement speed, 25% reduced curse effect on Consecrated Ground, 20% ailment avoidance with Elusive, 35% hindered life regeneration reduction, and 30% blinded enemy critical reduction.

Abyss Scarab Changes

Item#Effect / DetailsPriceLinks
Abyss Scarab5

Area contains an additional Abyss

Additional Abysses
When the area already contains an Abyss, each additional Abyss adds two pits instead.
3.29 change
Base scarab limit and pit behaviour
Before 3.29 / removed
Limit: 2
Before 3.29 / removed
Area contains an additional Abyss.
3.29 patch notes
Limit: 5
3.29 patch notes
If an area already has an Abyss, modifiers that cause areas to contain additional Abysses instead add two additional pits.
6.78Chaos Orb; price snapshot 2026-10-20T15:00:00.000Z
Abyss Scarab of Crystals1

Non-final Abyss Pits in Area create an Abyssal Crystal on closing

3.29 renamed from
Abyss Scarab of Edifice
3.29 change
Renamed to Abyss Scarab of Crystals
Before 3.29 / removed
Abysses in Area that do not lead to an Abyssal Depths lead to a Stygian Spire.
Before 3.29 / removed
Abyss pits in Area that do not lead to an Abyssal Depths or spawn an Abyssal Trove will spawn Minor Stygian Spires.
3.29 patch notes
Renamed to Abyss Scarab of Crystals.
3.29 patch notes
Abyss Pits in Area that do not contain a reward instead create an Abyssal Crystal.
3.61Chaos Orb; price snapshot 2026-10-20T15:00:00.000Z
Abyss Scarab of Multitudes2

Abyss Chasms in Area spawn 100% increased Monsters per fed Soul

3.29 change
Monster scaling retuned for the new soul-fed loop
Before 3.29 / removed
Abysses in Area spawn 50% inc. Monsters.
3.29 patch notes
Abyss Chasms in Area spawn 100% inc. Monsters per Soul fed.
5.24Chaos Orb; price snapshot 2026-10-20T15:00:00.000Z
Abyss Scarab of the Consort1

An Abyss Pit in Area will spawn an Abyssal Consort

3.29 renamed from
Abyss Scarab of Profound Depth
3.29 change
Renamed to Abyssal Scarab of the Consort
Before 3.29 / removed
Monsters from Abysses in Areas have inc. Difficulty and Reward for each prior Pit in that Abyss.
3.29 patch notes
Renamed to Abyssal Scarab of the Consort.
3.29 patch notes
One Abyss Pit in Area spawns an Abyssal Consort.
3.48Chaos Orb; price snapshot 2026-10-20T15:00:00.000Z

Price snapshot: 20 Oct 2026, 15:00 UTC.

Overview

#

Matched Major Atlas Passives (Merged)

IconNode / Effect#Description
Abyssal Army 1Abyss Monsters in your Maps grant 50% increased Experience Abysses in your Maps spawn 25% increased Monsters
Awakened Depths 1Abysses in your Maps have 100% increased chance to lead to an Abyssal Depths
Corrupted Gaze 1Abyss Jewels found in your Maps have 20% chance to be Corrupted and have 5 or 6 random Modifiers
Darkness Rising 1Abyss Pits in your Maps have 5% chance to spawn all Monsters as at least Magic for each prior Pit closed
Inspired Darkness 1Abyss Pits in Area are twice as likely to have Rewards
Loved by the Sun 1Your Maps have no chance to contain Abysses Scarabs found in your Maps cannot be Abyss Scarabs Your Maps have +2% chance to contain other Extra Content that can be turned off through Atlas Passives
Reactive Swarm 1Abyss Pits in your Maps spawn 4% increased Monsters for each prior Pit closed
Sustained Horde 1Abysses in your Maps have a 20% chance to contain 3 additional Pits
Trail of Destruction 1Abysses in your Maps roll number of Pits twice, keeping the highest value
Underground Kingdom 1Your Maps have +2% chance to contain an Abyss per 2% increased Pack Size
Votive Hoard 1Abyssal Troves in your Maps have 20% chance to drop a Rare Item with an Abyssal Socket
Abyss Chance 3Your Maps have +12% (max: 36%) chance to contain an Abyss Scarabs dropped in your Maps have 12% (max: 36%) increased chance to be Abyss Scarabs
Abyss Chance 5Your Maps have +8% (max: 40%) chance to contain an Abyss Scarabs dropped in your Maps have 8% (max: 40%) increased chance to be Abyss Scarabs
Abyss Monster Count 3Abysses in your Maps spawn 5% (max: 15%) increased Monsters
Abyss Monster Count 3Abysses in your Maps spawn 6% (max: 18%) increased Monsters
Abyssal Jewel Chance 310% (max: 30%) increased quantity of Abyss Jewels found in your Maps
Abyssal Depths Chance 1Abysses in your Maps have 15% increased chance to lead to an Abyssal Depths
Abyss Monsters and Experience 1Abyss Monsters in your Maps grant 10% increased Experience Abysses in your Maps spawn 5% increased Monsters
Rare Item Abyssal Socket Chance 1Abyssal Troves in your Maps have 5% chance to drop a Rare Item with an Abyssal Socket
Skittering Darkness 1Abysses in your Maps can spawn Abyssal Skitterlocks instead of Abyssal Troves
Abyss Additional Pit Chance 3Abysses in your Maps have a 15% (max: 45%) chance to contain an additional Pit
Abyss Amanamu Chance 250% (max: 100%) increased chance for Abysses in your Maps to spawn monsters loyal to Amanamu
Abyss Kurgal Chance 250% (max: 100%) increased chance for Abysses in your Maps to spawn monsters loyal to Kurgal
Abyss Rare Monsters 3An additional Rare Monster is spawned from Abysses
Abyss Ulaman Chance 250% (max: 100%) increased chance for Abysses in your Maps to spawn monsters loyal to Ulaman
Open Atlas Tree

Overview

Curse of the Allflame: Abyss Nodes

  • Abyss atlas passives are mostly about spawn access and reward scaling, with some nodes specifically improving depth/spire-style outcomes and abyss monster density.

Abyss Nodes

#
Skilltree · Ascendancies · Bloodline

Abyss Bloodline

Bloodline · 3 key / 7 small

Meta Usage: 0.3%

2026-10-14 07:19 UTC

Gaze of the Lich

KeyNode
  • Debuffs on you expire 15 % fasterDebuffs on you expire 15 % faster

Choice options

Ghastly Gaze of the Lich

Option
  • While you have at least 3 Ghastly Eye Jewels socketed:While you have at least 3 Ghastly Eye Jewels socketed:
  • Unholy Might you grant also causes target's Dmg to Penetrate 10 % Chaos ResUnholy Might you grant also causes target's Damage to Penetrate 10 % Chaos Resistance
  • Unholy Might you grant also applies 20 % Increased Effect of WitheredUnholy Might you grant also applies 20 % Increased Effect of Withered

Murderous Gaze of the Lich

Option
  • While you have at least 3 Murderous Eye Jewels socketed:While you have at least 3 Murderous Eye Jewels socketed:
  • Intimidate you inflict applies an extra +15 % inc. Atk Dmg takenIntimidate you inflict applies an extra +15 % increased Attack Damage taken
  • Intimidate you inflict causes targets to deal 10 % less DmgIntimidate you inflict causes targets to deal 10 % less Damage

Hypnotic Gaze of the Lich

Option
  • While you have at least 3 Hypnotic Eye Jewels socketed:While you have at least 3 Hypnotic Eye Jewels socketed:
  • Arcane Surge also grants 20 % of Dmg taken Recouped as Mana to youArcane Surge also grants 20 % of Damage taken Recouped as Mana to you
  • Arcane Surge also grants 20 % inc. Mana Cost Efficiency to youArcane Surge also grants 20 % increased Mana Cost Efficiency to you

Searching Gaze of the Lich

Option
  • While you have at least 3 Searching Eye Jewels socketed:While you have at least 3 Searching Eye Jewels socketed:
  • Targets affected by Maim you inflict cannot deal Critical StrikesTargets affected by Maim you inflict cannot deal Critical Strikes
  • Maim you inflict causes Hits against the target to have 20 % more Crit%Maim you inflict causes Hits against the target to have 20 % more Critical Strike Chance

Conjoined Spire

KeyNode
  • 15 % inc. Totem Dmg15 % increased Totem Damage
  • 15 % inc. Totem Life15 % increased Totem Life
  • 15 % less Dmg taken while you have a Totem15 % less Damage taken while you have a Totem
  • All other Summoned Totems die when you Summon a TotemAll other Summoned Totems die when you Summon a Totem
  • Skills used by Totems have 10 % more AoE per max number of Summoned TotemsSkills used by Totems have 10 % more Area of Effect per maximum number of Summoned Totems
  • Skills used by Totems deal 10 % more Dmg per max number of Summoned TotemsSkills used by Totems deal 10 % more Damage per maximum number of Summoned Totems
  • Totems have 5 % more Life per max number of Summoned TotemsTotems have 5 % more Life per maximum number of Summoned Totems

Bone Feeders

KeyNode
  • 25 % reduced Effect of Curses on you25 % reduced Effect of Curses on you

Summon two Bone Feeders which follow you around. Bone Feeders consume corpses they walk over, creating a temporary Aura after consuming 10 corpses. One Bone Feeder creates a Curse Aura of either Temporal Chains, Enfeeble or Punishment that ignores Curse Limits. The other Bone Feeder creates an Aura that causes Enemy Dmg with Hits to be Unlucky.Summon two Bone Feeders which follow you around. Bone Feeders consume corpses they walk over, creating a temporary Aura after consuming 10 corpses. One Bone Feeder creates a Curse Aura of either Temporal Chains, Enfeeble or Punishment that ignores Curse Limits. The other Bone Feeder creates an Aura that causes Enemy Damage with Hits to be Unlucky.

  • Triggers Level 20 Summon Bone Feeders when AllocatedTriggers Level 20 Summon Bone Feeders when Allocated
Summon Bone Feeders
Minion, Triggered, Bloodline
Level
2020
Cooldown Time
1.00 sec1.00 sec
Cast Time
InstantInstant

Summon two Bone Feeders which follow you around. Bone Feeders consume corpses they walk over, creating a temporary Aura after consuming 10 corpses. One Bone Feeder creates a Curse Aura of either Temporal Chains, Enfeeble or Punishment that ignores Curse Limits. The other Bone Feeder creates an Aura that causes Enemy Dmg with Hits to be Unlucky.Summon two Bone Feeders which follow you around. Bone Feeders consume corpses they walk over, creating a temporary Aura after consuming 10 corpses. One Bone Feeder creates a Curse Aura of either Temporal Chains, Enfeeble or Punishment that ignores Curse Limits. The other Bone Feeder creates an Aura that causes Enemy Damage with Hits to be Unlucky.

  • Base duration is 8 secondsBase duration is 8 seconds
  • Base radius is 4.4 mBase radius is 4.4 metres

Abyss Bloodline

#

Overview

Curse of the Allflame: Talisman Rework Info

  • Patch 3.29 reworks Talismans into a Bestiary-focused amulet family. Rare Talismans now use special Enchantment Modifiers instead of the old special implicit system, are no longer corrupted by default, cannot be anointed, and are tied to Bestiary acquisition.

Current Talisman Rework Info

TopicCurrent 3.29 behavior
Modifier slotRare Talismans now use special Enchantment Modifiers rather than the old special Implicit Modifiers.
CorruptionTalismans are no longer corrupted by default.
AcquisitionTalismans have a chance to drop from Red Beasts or Bestiary Bosses, with Talismans tied to specific Beasts.
Source exceptionsPatch notes keep explicit exceptions for Divination Cards that grant Talismans and Thane Jorgin Safehouse rewards.
AnointmentsTalismans cannot be anointed, and their Enchantment Modifiers cannot be removed with the crafting bench.
Old basesOld Talisman base types are no longer obtainable but still exist in Standard.
Rare Talisman craftsThe old create-a-Rare-Talisman craft is replaced by a craft that rerolls a Talisman base type while keeping Implicit and Explicit Modifiers.
Unique sourcingUnique Talismans leave the core drop pool and move to Bestiary Bosses or the new Black Morrigan beastcraft.
Reward cleanupPrimal Delirium Orb is no longer obtainable, and old Heist Trinket Talisman reward mods now grant a chance for additional Gold.

Changed Unique Talismans

Unique3.29 base / modifier updateExisting versions
BlightwellNow found on Shield Crab Talisman instead of Clutching Talisman. Now has +50-100 to maximum Energy Shield, previously +20-30, and 10-15% increased Flask Effect Duration.Unaffected.
Eyes of the GreatwolfNow generates with two random Enchantment Modifiers from other Talisman base types and has 50-100% increased Enchantment Modifier magnitudes instead of doubled implicit magnitudes.Unaffected.
The Natural HierarchyNow found on Rhex Talisman instead of Rotfeather Talisman. No longer has increased Damage for each specific damage type; now gains Physical as Lightning, Lightning as Cold, Cold as Fire, and Fire as Chaos.Unaffected.
Rigwald's CurseNow found on Wolf Alpha Talisman instead of Wereclaw Talisman. Now has +5-10% to Unarmed Melee Attack Critical Strike Chance, previously +7%.Unaffected.

Changed Unique Talismans

Blightwell Lv. 28+
Blightwell

Base: Clutching Talisman

Explicit
  • +(50-100) to max ES
  • +(15-30)% to Fire Res
  • +(15-30)% to Light. Res
  • 50% slower start of ES Recharge during any Flask Effect
  • (150-200)% inc. ES Recharge Rate during any Flask Effect
  • (15-30)% inc. Flask Effect Dur.

"Long ago, the ocean was a puddle where a golden fish dwelt, who lit the ocean from within and kept the water fresh. When the sky burned, the fish dived deep, never to return, and the waters turned sour."

Rigwald's Curse Lv. 28+
Rigwald's Curse

Base: Wereclaw Talisman

Explicit
  • +(5-10)% to Unarmed Melee Attack Crit%
  • Modifiers to Claw Dmg also apply to Unarmed Atk Dmg with Melee Skills
  • Modifiers to Claw Atk Speed also apply to Unarmed Atk Speed with Melee Skills
  • Modifiers to Claw Crit% also apply to Unarmed Crit% with Melee Skills

"I once thought the First Ones were just stories made to scare children. But I've seen what they can do. I've felt it. And now I must live with that terrible knowledge."

Natural Hierarchy Lv. 44+
Natural Hierarchy

Base: Rotfeather Talisman

Explicit
  • Gain (10-15)% of Phys.Dmg as Extra Light.Dmg
  • Gain (15-20)% of Light.Dmg as Extra Cold.Dmg
  • Gain (20-25)% of Cold.Dmg as Extra Fire.Dmg
  • Gain (25-30)% of Fire.Dmg as Extra Chaos.Dmg

"Just as the rat cowers before the dog and the dog cowers before Man, so too should we cower before the First Ones and pray we never learn of what comes next."

Eyes of the Greatwolf Lv. 52+
Eyes of the Greatwolf

Base: Greatwolf Talisman

2× random Enchantments · 41 options / 820 combinations

Two different Enchantment Modifiers from the other Talisman base types.

  • +1 to Level of all Skill Gems
  • +1 to Maximum Endurance Charges
  • +1 to Maximum Frenzy Charges
  • +1 to max number of Spectres
  • +1 to Maximum Power Charges
  • +1 to Minimum Endurance, Frenzy and Power Charges
  • +15% to Quality of all Skill Gems
  • +2 to Level of all Herald Skill Gems
  • +20% to DoT Multiplier
  • +4% to max Cold Res
  • +4% to max Fire Res
  • +4% to max Light. Res
  • +40% to Global Crit Multi
  • 100% inc. Aspect of the Avian Buff Effect
  • 100% inc. Aspect of the Cat Buff Effect
  • 100% inc. Aspect of the Crab Buff Effect
  • 100% inc. Aspect of the Spider Debuff Effect
  • 100% of Cold and Light.Dmg from Hits taken as Fire.Dmg
  • 12% inc. Move.Spd
  • 15% inc. Attributes
  • 15% inc. max Life
  • 16% inc. AoE
  • 20% chance to Freeze Enemies for 1 second when they Hit you
  • 20% inc. CDRR
  • 30% inc. Effect of your Marks
  • 30% inc. Global Defences
  • 30% inc. max Mana
  • 30% inc. Proj.Spd
  • 35% inc. Effect of Withered
  • 8% inc. Action Speed
  • Dmg Penetrates 15% Cold Res
  • Dmg Penetrates 15% Fire Res
  • Dmg Penetrates 15% Light. Res
  • Gain 15% of Maximum Life as Extra Armour
  • Hits ignore Enemy Phys.Dmg Reduction
  • Minions have +30% to DoT Multiplier
  • Proj Pierce 3 additional Targets
  • Skills fire an additional Proj
  • Unaffected by Ignite
  • Utility Flasks gain 2 Charges every 3 seconds
  • Warcries Exert 1 additional Attack
Explicit
  • (50-100)% inc. Enchantment Modifier magnitudes

Always corrupted

"I am but a vessel for a greater force. It acts through me. Speaks through me. Decides what lives and dies through me. And will change the world through me."

Info

#

Equipment reference

Talismans

BaseAttr.Base statsImplicitsLinks
Black Maw Talisman Black Maw Talisman
Has 1 SocketHas 1 Socket
Blood Viper Talisman Blood Viper Talisman
20% inc. CDRR20% increased Cooldown Recovery Rate
Chieftain Talisman Chieftain Talisman
16% inc. AoE16% increased Area of Effect
Chimeral Talisman Chimeral Talisman
30% inc. Proj.Spd30% increased Projectile Speed
Devourer Talisman Devourer Talisman
Dmg Penetrates 15% Fire ResDamage Penetrates 15% Fire Resistance
Gargantuan Talisman Gargantuan Talisman
15% inc. max Life15% increased maximum Life
Goatman Talisman Goatman Talisman
Hits ignore Enemy Phys.Dmg ReductionHits ignore Enemy Physical Damage Reduction
Goliath Talisman Goliath Talisman
Proj Pierce 3 additional TargetsProjectiles Pierce 3 additional Targets
Plagued Arachnid Talisman Plagued Arachnid Talisman
35% inc. Effect of Withered35% increased Effect of Withered
Rhoa Talisman Rhoa Talisman
Gain 15% of Maximum Life as Extra ArmourGain 15% of Maximum Life as Extra Armour
Sand Spitter Talisman Sand Spitter Talisman
12% inc. Move.Spd12% increased Movement Speed
Savage Crab Talisman Savage Crab Talisman
Dmg Penetrates 15% Cold ResDamage Penetrates 15% Cold Resistance
Shield Crab Talisman Shield Crab Talisman
30% inc. Global Defences30% increased Global Defences
Squid Talisman Squid Talisman
30% inc. max Mana30% increased maximum Mana
Watcher Talisman Watcher Talisman
Dmg Penetrates 15% Light. ResDamage Penetrates 15% Lightning Resistance
Ape Talisman Ape Talisman
+1 to Minimum Endurance, Frenzy and Power Charges+1 to Minimum Endurance, Frenzy and Power Charges
Black Widow Talisman Black Widow Talisman
Utility Flasks gain 2 Charges every 3 secondsUtility Flasks gain 2 Charges every 3 seconds
Carrion Queen Talisman Carrion Queen Talisman
+1 to max number of Spectres+1 to maximum number of Spectres
Cobra Talisman Cobra Talisman
+1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges
Flame Hellion Talisman Flame Hellion Talisman
+4% to max Fire Res+4% to maximum Fire Resistance
Frost Hellion Talisman Frost Hellion Talisman
+4% to max Cold Res+4% to maximum Cold Resistance
Lynx Talisman Lynx Talisman
+4% to max Light. Res+4% to maximum Lightning Resistance
Magma Hound Talisman Magma Hound Talisman
Unaffected by IgniteUnaffected by Ignite
Pitbull Talisman Pitbull Talisman
Warcries Exert 1 additional AttackWarcries Exert 1 additional Attack
Retch Talisman Retch Talisman
+1 to Maximum Power Charges+1 to Maximum Power Charges
Scorpion Talisman Scorpion Talisman
+20% to DoT Multiplier+20% to Damage over Time Multiplier
Scrabbler Talisman Scrabbler Talisman
+2 to Level of all Herald Skill Gems+2 to Level of all Herald Skill Gems
Taurus Talisman Taurus Talisman
+1 to Maximum Endurance Charges+1 to Maximum Endurance Charges
Ursa Talisman Ursa Talisman
30% inc. Effect of your Marks30% increased Effect of your Marks
Wolf Alpha Talisman Wolf Alpha Talisman
+40% to Global Crit Multi+40% to Global Critical Strike Multiplier
Croaker Talisman Croaker Talisman
+1 to Level of all Skill Gems+1 to Level of all Skill Gems
Great Maw Talisman Great Maw Talisman
15% inc. Attributes15% increased Attributes
Hybrid Arachnid Talisman Hybrid Arachnid Talisman
Minions have +30% to DoT MultiplierMinions have +30% to Damage over Time Multiplier
Octopus Talisman Octopus Talisman
20% chance to Freeze Enemies for 1 second when they Hit you20% chance to Freeze Enemies for 1 second when they Hit you
Rhex Talisman Rhex Talisman
100% of Cold and Light.Dmg from Hits taken as Fire.Dmg100% of Cold and Lightning Damage from Hits taken as Fire Damage
Spider Crab Talisman Spider Crab Talisman
+15% to Quality of all Skill Gems+15% to Quality of all Skill Gems
Tiger Talisman Tiger Talisman
8% inc. Action Speed8% increased Action Speed
Vulture Talisman Vulture Talisman
Skills fire an additional ProjSkills fire an additional Projectile
Craicic Talisman Craicic Talisman
100% inc. Aspect of the Crab Buff Effect100% increased Aspect of the Crab Buff Effect
Farric Talisman Farric Talisman
100% inc. Aspect of the Cat Buff Effect100% increased Aspect of the Cat Buff Effect
Fenumal Talisman Fenumal Talisman
100% inc. Aspect of the Spider Debuff Effect100% increased Aspect of the Spider Debuff Effect
Saqawine Talisman Saqawine Talisman
100% inc. Aspect of the Avian Buff Effect100% increased Aspect of the Avian Buff Effect
Greatwolf Talisman Greatwolf Talisman
44% inc. Dmg per Moon Rite completed44% increased Damage per Moon Rite completed

41 Enchantments

ModifierItem levelAffixSource

Bases

#

Overview

Curse of the Allflame: Quality of Life

  • The 3.29 Quality of Life group collects the official QoL videos and the interface/system improvements currently confirmed for Curse of the Allflame.
  • GGG highlights protection while channeling Verisium Ore, Animate Guardian inventory improvements, and Crafting Benches in every town in the official QoL post. The 3.29 patch notes also confirm POE2-style keywording and popup pinning for selected words, while the Tidebreaker teaser remains useful evidence for the Animate Guardian equipment window.

Overview

#

Overview

Curse of the Allflame: QoL Videos

  • The official Path of Exile 1 QoL post embeds the normal Verisium Protection video. The short-form Quality of Life Improvements upload is kept beside it for now so both official videos are visible in the 3.29 QoL group.

Overview

Path of Exile 1: Verisium Protection

Official QoL post embed

GGG's official QoL post embeds this full-width YouTube video for the 3.29 improvements, led by protection while channeling Verisium Ore.

  • QoL
  • Official Video
  • 3.29

Path of Exile 1: Quality of Life Improvements

Official short-form QoL upload

The short-form upload remains tracked separately so it does not replace the full official QoL post video.

  • QoL
  • Shorts
  • 3.29

QoL Videos

#

Skills and items

Jewels

Baleful Dominion Lv. 1+
Baleful Dominion

Base: Hypnotic Eye Jewel

Limited to: 1 Historic

Fixed KeystoneReconstructed Essence
  • Life Recoup also recovers ManaLife Recoup also recovers Mana
  • 50% less recovery from Recoup50% less recovery from Recoup

The named Lich line fixes the Keystone replacement; the seed controls the other transformed passives.

36possible small-passive transformations

28possible notable transformations

Explicit
  • Subjugating (100-8000) souls in the thrall of Kurgal | Passives affected are Conquered by the AbyssalSubjugating (100-8000) souls in the thrall of Kurgal | Passives affected are Conquered by the Abyssal
  • HistoricHistoric
  • local unique jewel passive tree abyss size [60]local unique jewel passive tree abyss size [60]
  • (Conquered Passive Skills cannot be modified by other Jewels)(Conquered Passive Skills cannot be modified by other Jewels)

"He lusts for power over his former
slavers, but he will never be free."

Destructive Aspiration Lv. 1+
Destructive Aspiration

Base: Ghastly Eye Jewel

Limited to: 1 Historic

Fixed KeystoneThe Loyal Few
  • Minions take 10% less Dmg while you have a ZombieMinions take 10% less Damage while you have a Zombie
  • Minions deal 10% more Dmg while you have a SkeletonMinions deal 10% more Damage while you have a Skeleton
  • Minions gain 10% of Non-Chaos.Dmg as extra Chaos.Dmg while you have a SpectreMinions gain 10% of Non-Chaos Damage as extra Chaos Damage while you have a Spectre
  • Maximum number of raised Spectres, Skeletons and Zombies is 1Maximum number of raised Spectres, Skeletons and Zombies is 1

The named Lich line fixes the Keystone replacement; the seed controls the other transformed passives.

36possible small-passive transformations

28possible notable transformations

Explicit
  • Subjugating (100-8000) souls in the thrall of Amanamu | Passives affected are Conquered by the AbyssalSubjugating (100-8000) souls in the thrall of Amanamu | Passives affected are Conquered by the Abyssal
  • HistoricHistoric
  • local unique jewel passive tree abyss size [60]local unique jewel passive tree abyss size [60]
  • (Conquered Passive Skills cannot be modified by other Jewels)(Conquered Passive Skills cannot be modified by other Jewels)

"He lusts for a crown and a scepter,
but he destroys all he touches."

Extinguishing Grasp Lv. 1+
Extinguishing Grasp

Base: Searching Eye Jewel

Limited to: 1 Historic

Fixed KeystoneWeighted Exchange
  • Take 15% more damage from Non-Critical StrikesTake 15% more damage from Non-Critical Strikes
  • Take 30% less damage from Critical StrikesTake 30% less damage from Critical Strikes

The named Lich line fixes the Keystone replacement; the seed controls the other transformed passives.

36possible small-passive transformations

28possible notable transformations

Explicit
  • Subjugating (100-8000) souls in the thrall of Ulaman | Passives affected are Conquered by the AbyssalSubjugating (100-8000) souls in the thrall of Ulaman | Passives affected are Conquered by the Abyssal
  • HistoricHistoric
  • local unique jewel passive tree abyss size [60]local unique jewel passive tree abyss size [60]
  • (Conquered Passive Skills cannot be modified by other Jewels)(Conquered Passive Skills cannot be modified by other Jewels)

"He lusts for the Fall of Night,
but it will cost him everything."

Festering Vengeance Lv. 1+
Festering Vengeance

Base: Murderous Eye Jewel

Limited to: 1 Historic

Fixed KeystoneOverwhelming Hate
  • 20% less max Life20% less maximum Life
  • Increases and reductions to Maximum Life also apply to Maximum Rage at 20% ValueIncreases and reductions to Maximum Life also apply to Maximum Rage at 20% Value
  • (Every Rage grants 1% more Atk Dmg. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)

The named Lich line fixes the Keystone replacement; the seed controls the other transformed passives.

36possible small-passive transformations

28possible notable transformations

Explicit
  • Subjugating (100-8000) souls in the thrall of Tecrod | Passives affected are Conquered by the AbyssalSubjugating (100-8000) souls in the thrall of Tecrod | Passives affected are Conquered by the Abyssal
  • HistoricHistoric
  • local unique jewel passive tree abyss size [60]local unique jewel passive tree abyss size [60]
  • (Conquered Passive Skills cannot be modified by other Jewels)(Conquered Passive Skills cannot be modified by other Jewels)

"He lusts for retribution, but his
captors are long since dust."

Reclaimed Malevolence Lv. 1+
Reclaimed Malevolence

Base: Assembled Eye Jewel

Limited to: 1 Historic

Ascendancy NotableSanguine Bargain
  • Attacks gain 1% more damage for each 2% of your Maximum Life they cost if Life Cost is not higher than the max you could spendAttacks gain 1% more damage for each 2% of your Maximum Life they cost if Life Cost is not higher than the maximum you could spend
  • Attack Skills cost Life instead of ManaAttack Skills cost Life instead of Mana
Ascendancy NotableEphemeral Bolts
  • Proj have 5 m max Direct FlightProjectiles have 5 metres maximum Direct Flight
  • 40% more Proj.Spd40% more Projectile Speed
Ascendancy NotableFrom Below
  • Insufficient Mana doesn't prevent your SpellsInsufficient Mana doesn't prevent your Spells
  • Cannot recover ManaCannot recover Mana
Ascendancy NotableSpiteful Allies
  • Minions Impale on HitMinions Impale on Hit
  • (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)

Known Ascendancy notable replacements; the exact seed-to-node assignment is not fully decoded yet.

Explicit
  • Binding (100-8000) souls to phylacteries to sustain Zorath | Passives affected are Conquered by the AbyssalBinding (100-8000) souls to phylacteries to sustain Zorath | Passives affected are Conquered by the Abyssal
  • HistoricHistoric
  • local unique jewel passive tree abyss to character start [1]local unique jewel passive tree abyss to character start [1]
  • local unique jewel x abyss ascendancy notables [1]local unique jewel x abyss ascendancy notables [1]
  • (Conquered Passive Skills cannot be modified by other Jewels)(Conquered Passive Skills cannot be modified by other Jewels)

"He who was made has but one desire: inflict his
malady upon the Boundless Cavern above."

Accessories

Pearl of Tsoatha Lv. 30+
Pearl of Tsoatha

Base: Prismatic Ring

Variant: 1 Support PoEDB same-page unique popup

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
Explicit
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Support Roll
  • Skills Socketed in your [Helmet | Gloves | Boots] or granted by your [Passive Tree] are Supported by level 20 [Support 1]

    Support 1 · 164 possible supports
    • Added Chaos Damage Support
    • Added Cold Damage Support
    • Added Fire Damage Support
    • Added Lightning Damage Support
    • Additional Accuracy Support
    • Advanced Traps Support
    • Ancestral Call Support
    • Arcane Surge Support
    • Archmage Support
    • Arrogance Support
    • Arrow Nova Support
    • Ballista Totem Support
    • Barrage Support
    • Behead Support
    • Blasphemy Support
    • Blastchain Mine Support
    • Blind Support
    • Bloodlust Support
    • Bloodthirst Support
    • Bonechill Support
    • Brutality Support
    • Burning Damage Support
    • Cast On Critical Strike Support
    • Cast on Death Support
    • Cast on Melee Kill Support
    • Cast when Damage Taken Support
    • Cast when Stunned Support
    • Cast while Channelling Support
    • Chain Support
    • Chance to Bleed Support
    • Chance to Flee Support
    • Chance to Poison Support
    • Charged Mines Support
    • Charged Traps Support
    • Close Combat Support
    • Cluster Traps Support
    • Cold Penetration Support
    • Cold to Fire Support
    • Combustion Support
    • Concentrated Effect Support
    • Controlled Blaze Support
    • Controlled Destruction Support
    • Corrupting Cry Support
    • Critical Strike Affliction Support
    • Cruelty Support
    • Culling Strike Support
    • Cursed Ground Support
    • Damage on Full Life Support
    • Deadly Ailments Support
    • Decay Support
    • Devour Support
    • Efficacy Support
    • Elemental Army Support
    • Elemental Damage with Attacks Support
    • Elemental Focus Support
    • Elemental Proliferation Support
    • Endurance Charge on Melee Stun Support
    • Energy Leech Support
    • Eternal Blessing Support
    • Expert Retaliation Support
    • Faster Attacks Support
    • Faster Casting Support
    • Faster Projectiles Support
    • Feeding Frenzy Support
    • Fire Penetration Support
    • Fist of War Support
    • Flamewood Support
    • Focused Ballista Support
    • Fork Support
    • Fortify Support
    • Fresh Meat Support
    • Frigid Bond Support
    • Generosity Support
    • Greater Multiple Projectiles Support
    • Greater Volley Support
    • Guardian's Blessing Support
    • Hex Bloom Support
    • Hextouch Support
    • High-Impact Mine Support
    • Hypothermia Support
    • Ice Bite Support
    • Ignite Proliferation Support
    • Immolate Support
    • Impale Support
    • Impending Doom Support
    • Increased Area of Effect Support
    • Increased Critical Damage Support
    • Increased Critical Strikes Support
    • Infernal Legion Support
    • Infused Channelling Support
    • Innervate Support
    • Inspiration Support
    • Intensify Support
    • Iron Grip Support
    • Iron Will Support
    • Item Rarity Support
    • Knockback Support
    • Less Duration Support
    • Life Gain on Hit Support
    • Life Leech Support
    • Lifetap Support
    • Lightning Penetration Support
    • Locus Mine Support
    • Maim Support
    • Mana Leech Support
    • Manaforged Arrows Support
    • Mark On Hit Support
    • Meat Shield Support
    • Melee Physical Damage Support
    • Melee Splash Support
    • Minefield Support
    • Minion Damage Support
    • Minion Life Support
    • Minion Speed Support
    • Mirage Archer Support
    • Momentum Support
    • More Duration Support
    • Multiple Projectiles Support
    • Multiple Totems Support
    • Multiple Traps Support
    • Multistrike Support
    • Nightblade Support
    • Overcharge Support
    • Overexertion Support
    • Physical to Lightning Support
    • Pierce Support
    • Pinpoint Support
    • Point Blank Support
    • Power Charge On Critical Support
    • Predator Support
    • Prismatic Burst Support
    • Pulverise Support
    • Rage Support
    • Returning Projectiles Support
    • Rupture Support
    • Ruthless Support
    • Sacred Wisps Support
    • Sacrifice Support
    • Sadism Support
    • Second Wind Support
    • Shockwave Support
    • Slower Projectiles Support
    • Spell Cascade Support
    • Spell Echo Support
    • Spell Totem Support
    • Spellblade Support
    • Stun Support
    • Summon Phantasm Support
    • Swift Affliction Support
    • Swift Assembly Support
    • Swiftbrand Support
    • Trap and Mine Damage Support
    • Trap Support
    • Trauma Support
    • Trinity Support
    • Unbound Ailments Support
    • Unleash Support
    • Urgent Orders Support
    • Vicious Projectiles Support
    • Vile Toxins Support
    • Void Manipulation Support
    • Volatility Support
    • Volley Support
    • Withering Touch Support

""Velka was a mere pirate when she ventured to Tsoatha,
a reverence for the Brine King burning in her heart.
She returned as something different. Something more.
So the legend of the Tide Witch is told.""

Pearl of Tsoatha Lv. 30+
Pearl of Tsoatha

Base: Prismatic Ring

Variant: 2 Supports PoEDB same-page unique popup

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
Explicit
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Support Rolls
  • Skills Socketed in your [Helmet | Gloves | Boots] or granted by your [Passive Tree] are Supported by level 20 [Support 1]

    Support 1 · 164 possible supports
    • Added Chaos Damage Support
    • Added Cold Damage Support
    • Added Fire Damage Support
    • Added Lightning Damage Support
    • Additional Accuracy Support
    • Advanced Traps Support
    • Ancestral Call Support
    • Arcane Surge Support
    • Archmage Support
    • Arrogance Support
    • Arrow Nova Support
    • Ballista Totem Support
    • Barrage Support
    • Behead Support
    • Blasphemy Support
    • Blastchain Mine Support
    • Blind Support
    • Bloodlust Support
    • Bloodthirst Support
    • Bonechill Support
    • Brutality Support
    • Burning Damage Support
    • Cast On Critical Strike Support
    • Cast on Death Support
    • Cast on Melee Kill Support
    • Cast when Damage Taken Support
    • Cast when Stunned Support
    • Cast while Channelling Support
    • Chain Support
    • Chance to Bleed Support
    • Chance to Flee Support
    • Chance to Poison Support
    • Charged Mines Support
    • Charged Traps Support
    • Close Combat Support
    • Cluster Traps Support
    • Cold Penetration Support
    • Cold to Fire Support
    • Combustion Support
    • Concentrated Effect Support
    • Controlled Blaze Support
    • Controlled Destruction Support
    • Corrupting Cry Support
    • Critical Strike Affliction Support
    • Cruelty Support
    • Culling Strike Support
    • Cursed Ground Support
    • Damage on Full Life Support
    • Deadly Ailments Support
    • Decay Support
    • Devour Support
    • Efficacy Support
    • Elemental Army Support
    • Elemental Damage with Attacks Support
    • Elemental Focus Support
    • Elemental Proliferation Support
    • Endurance Charge on Melee Stun Support
    • Energy Leech Support
    • Eternal Blessing Support
    • Expert Retaliation Support
    • Faster Attacks Support
    • Faster Casting Support
    • Faster Projectiles Support
    • Feeding Frenzy Support
    • Fire Penetration Support
    • Fist of War Support
    • Flamewood Support
    • Focused Ballista Support
    • Fork Support
    • Fortify Support
    • Fresh Meat Support
    • Frigid Bond Support
    • Generosity Support
    • Greater Multiple Projectiles Support
    • Greater Volley Support
    • Guardian's Blessing Support
    • Hex Bloom Support
    • Hextouch Support
    • High-Impact Mine Support
    • Hypothermia Support
    • Ice Bite Support
    • Ignite Proliferation Support
    • Immolate Support
    • Impale Support
    • Impending Doom Support
    • Increased Area of Effect Support
    • Increased Critical Damage Support
    • Increased Critical Strikes Support
    • Infernal Legion Support
    • Infused Channelling Support
    • Innervate Support
    • Inspiration Support
    • Intensify Support
    • Iron Grip Support
    • Iron Will Support
    • Item Rarity Support
    • Knockback Support
    • Less Duration Support
    • Life Gain on Hit Support
    • Life Leech Support
    • Lifetap Support
    • Lightning Penetration Support
    • Locus Mine Support
    • Maim Support
    • Mana Leech Support
    • Manaforged Arrows Support
    • Mark On Hit Support
    • Meat Shield Support
    • Melee Physical Damage Support
    • Melee Splash Support
    • Minefield Support
    • Minion Damage Support
    • Minion Life Support
    • Minion Speed Support
    • Mirage Archer Support
    • Momentum Support
    • More Duration Support
    • Multiple Projectiles Support
    • Multiple Totems Support
    • Multiple Traps Support
    • Multistrike Support
    • Nightblade Support
    • Overcharge Support
    • Overexertion Support
    • Physical to Lightning Support
    • Pierce Support
    • Pinpoint Support
    • Point Blank Support
    • Power Charge On Critical Support
    • Predator Support
    • Prismatic Burst Support
    • Pulverise Support
    • Rage Support
    • Returning Projectiles Support
    • Rupture Support
    • Ruthless Support
    • Sacred Wisps Support
    • Sacrifice Support
    • Sadism Support
    • Second Wind Support
    • Shockwave Support
    • Slower Projectiles Support
    • Spell Cascade Support
    • Spell Echo Support
    • Spell Totem Support
    • Spellblade Support
    • Stun Support
    • Summon Phantasm Support
    • Swift Affliction Support
    • Swift Assembly Support
    • Swiftbrand Support
    • Trap and Mine Damage Support
    • Trap Support
    • Trauma Support
    • Trinity Support
    • Unbound Ailments Support
    • Unleash Support
    • Urgent Orders Support
    • Vicious Projectiles Support
    • Vile Toxins Support
    • Void Manipulation Support
    • Volatility Support
    • Volley Support
    • Withering Touch Support
  • Skills Socketed in your [Helmet | Gloves | Boots] or granted by your [Passive Tree] are Supported by level 20 [Support 2]

    Support 2 · 164 possible supports
    • Added Chaos Damage Support
    • Added Cold Damage Support
    • Added Fire Damage Support
    • Added Lightning Damage Support
    • Additional Accuracy Support
    • Advanced Traps Support
    • Ancestral Call Support
    • Arcane Surge Support
    • Archmage Support
    • Arrogance Support
    • Arrow Nova Support
    • Ballista Totem Support
    • Barrage Support
    • Behead Support
    • Blasphemy Support
    • Blastchain Mine Support
    • Blind Support
    • Bloodlust Support
    • Bloodthirst Support
    • Bonechill Support
    • Brutality Support
    • Burning Damage Support
    • Cast On Critical Strike Support
    • Cast on Death Support
    • Cast on Melee Kill Support
    • Cast when Damage Taken Support
    • Cast when Stunned Support
    • Cast while Channelling Support
    • Chain Support
    • Chance to Bleed Support
    • Chance to Flee Support
    • Chance to Poison Support
    • Charged Mines Support
    • Charged Traps Support
    • Close Combat Support
    • Cluster Traps Support
    • Cold Penetration Support
    • Cold to Fire Support
    • Combustion Support
    • Concentrated Effect Support
    • Controlled Blaze Support
    • Controlled Destruction Support
    • Corrupting Cry Support
    • Critical Strike Affliction Support
    • Cruelty Support
    • Culling Strike Support
    • Cursed Ground Support
    • Damage on Full Life Support
    • Deadly Ailments Support
    • Decay Support
    • Devour Support
    • Efficacy Support
    • Elemental Army Support
    • Elemental Damage with Attacks Support
    • Elemental Focus Support
    • Elemental Proliferation Support
    • Endurance Charge on Melee Stun Support
    • Energy Leech Support
    • Eternal Blessing Support
    • Expert Retaliation Support
    • Faster Attacks Support
    • Faster Casting Support
    • Faster Projectiles Support
    • Feeding Frenzy Support
    • Fire Penetration Support
    • Fist of War Support
    • Flamewood Support
    • Focused Ballista Support
    • Fork Support
    • Fortify Support
    • Fresh Meat Support
    • Frigid Bond Support
    • Generosity Support
    • Greater Multiple Projectiles Support
    • Greater Volley Support
    • Guardian's Blessing Support
    • Hex Bloom Support
    • Hextouch Support
    • High-Impact Mine Support
    • Hypothermia Support
    • Ice Bite Support
    • Ignite Proliferation Support
    • Immolate Support
    • Impale Support
    • Impending Doom Support
    • Increased Area of Effect Support
    • Increased Critical Damage Support
    • Increased Critical Strikes Support
    • Infernal Legion Support
    • Infused Channelling Support
    • Innervate Support
    • Inspiration Support
    • Intensify Support
    • Iron Grip Support
    • Iron Will Support
    • Item Rarity Support
    • Knockback Support
    • Less Duration Support
    • Life Gain on Hit Support
    • Life Leech Support
    • Lifetap Support
    • Lightning Penetration Support
    • Locus Mine Support
    • Maim Support
    • Mana Leech Support
    • Manaforged Arrows Support
    • Mark On Hit Support
    • Meat Shield Support
    • Melee Physical Damage Support
    • Melee Splash Support
    • Minefield Support
    • Minion Damage Support
    • Minion Life Support
    • Minion Speed Support
    • Mirage Archer Support
    • Momentum Support
    • More Duration Support
    • Multiple Projectiles Support
    • Multiple Totems Support
    • Multiple Traps Support
    • Multistrike Support
    • Nightblade Support
    • Overcharge Support
    • Overexertion Support
    • Physical to Lightning Support
    • Pierce Support
    • Pinpoint Support
    • Point Blank Support
    • Power Charge On Critical Support
    • Predator Support
    • Prismatic Burst Support
    • Pulverise Support
    • Rage Support
    • Returning Projectiles Support
    • Rupture Support
    • Ruthless Support
    • Sacred Wisps Support
    • Sacrifice Support
    • Sadism Support
    • Second Wind Support
    • Shockwave Support
    • Slower Projectiles Support
    • Spell Cascade Support
    • Spell Echo Support
    • Spell Totem Support
    • Spellblade Support
    • Stun Support
    • Summon Phantasm Support
    • Swift Affliction Support
    • Swift Assembly Support
    • Swiftbrand Support
    • Trap and Mine Damage Support
    • Trap Support
    • Trauma Support
    • Trinity Support
    • Unbound Ailments Support
    • Unleash Support
    • Urgent Orders Support
    • Vicious Projectiles Support
    • Vile Toxins Support
    • Void Manipulation Support
    • Volatility Support
    • Volley Support
    • Withering Touch Support

Each support rolls its target independently. Both supports may use the same slot or different slots.

""Velka was a mere pirate when she ventured to Tsoatha,
a reverence for the Brine King burning in her heart.
She returned as something different. Something more.
So the legend of the Tide Witch is told.""

Rotmother's Mutiny Lv. 28+
Rotmother's Mutiny

Base: Pearlescent Amulet

Implicit
  • +(8-10) % to all Ele.Res+(8-10) % to all Elemental Resistances
Explicit
  • +(20-25) % to all Ele.Res+(20-25) % to all Elemental Resistances
  • +(1-3) % to all max Resistances+(1-3) % to all maximum Resistances
  • (25-75) % inc. Light Radius(25-75) % increased Light Radius
  • +1 % to Chaos Res per 1% Cold Res+1 % to Chaos Resistance per 1% Cold Resistance

"Betrayal bites cold as a southerly wind,
Thunder heralds the coming storm,
On her day of mutiny, the Rotmother sinned,
A brother burned, a bond forsworn"

Stormblood Lv. 36+
Stormblood

Base: Topaz Flask

Variant: Topaz Flask PoEDB same-page unique popup

Explicit
  • (20-40) % chance to gain a Flask Charge when you deal a Critical Strike(20-40) % chance to gain a Flask Charge when you deal a Critical Strike
  • All Dmg from Critical Strikes can apply Lightning Ailments during effectAll Damage from Critical Strikes can apply Lightning Ailments during effect
  • 50 % reduced Dur.50 % reduced Duration

"On that fateful day, beset by tempest, Captain Brinehook Vex
came face to face with the blustering Karui god of thunder,
Valako himself. A wager was had, and a wager was won."

Stormblood Lv. 36+
Stormblood

Base: Sapphire Flask

Variant: Sapphire Flask PoEDB same-page unique popup

Explicit
  • (20-40) % chance to gain a Flask Charge when you deal a Critical Strike(20-40) % chance to gain a Flask Charge when you deal a Critical Strike
  • All Dmg from Critical Strikes can apply Cold Ailments during effectAll Damage from Critical Strikes can apply Cold Ailments during effect
  • 50 % reduced Dur.50 % reduced Duration

"There was no grand contest or battle with Tasalio that day.
Captain Brinehook Vex drank and sang merry with Karui warriors
on the high seas. Only later did he realise who he had met."

Unholy Accomplice Lv. 20+
Unholy Accomplice

Base: Cloth Belt

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • (15-25)% inc. Stun and Block Recovery(15-25)% increased Stun and Block Recovery
  • (30-50)% inc. Spell Dmg(30-50)% increased Spell Damage
  • +(50-77) to max Life+(50-77) to maximum Life
  • +(23-37)% to Lightning and Chaos Ress+(23-37)% to Lightning and Chaos Resistances
  • Pact Skills have (30-50)% inc. Cast SpeedPact Skills have (30-50)% increased Cast Speed
  • Pact Skills have (30-50)% inc. CDRRPact Skills have (30-50)% increased Cooldown Recovery Rate
  • Pact Skills grant [PactBoon|Boons] instead of [PactAffliction|Afflictions]Pact Skills grant [PactBoon|Boons] instead of [PactAffliction|Afflictions]

"A pact is a debt which both sides repay. For a human to
barter an alliance in their favour... extraordinary."

Zana's Ingenuity Lv. 64+
Zana's Ingenuity

Base: Prismatic Ring

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
Explicit
  • +(-15-15)% to all Ele.Res+(-15-15)% to all Elemental Resistances

""I designed this to protect you,
whatever you may face. And when
this is all over... let's talk.""

Weapons

Dread Captain's Cutlass Lv. 68+
Dread Captain's Cutlass

Base: Ghostflame Blade

Req: 113 Str | 113 Dex | 0 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
21-826.51.551.1
Implicit
  • Can be Allflame Crafted as if Rare Cannot gain [Intangibility]Can be Allflame Crafted as if Rare Cannot gain [Intangibility]

""Dread Captain's a title, boy. Taken, not earned.
From Brinehook Vex on down to the Piratebane
himself. Beware. That cutlass has no allegiance.""

Spinesnatch Lv. 70+
Spinesnatch

Base: Fleshripper

Req: 156 Str | 84 Dex | 0 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
97-15251.21.3
Implicit
  • 50% inc. Crit%50% increased Critical Strike Chance
Explicit
  • Has 6 Abyssal SocketsHas 6 Abyssal Sockets
  • (8-16)% inc. Atk Speed per socketed Searching Eye Jewel(8-16)% increased Attack Speed per socketed Searching Eye Jewel
  • (20-40)% inc. Crit% per socketed Hypnotic Eye Jewel(20-40)% increased Critical Strike Chance per socketed Hypnotic Eye Jewel
  • (25-50)% inc. Phys.Dmg per socketed Murderous Eye Jewel(25-50)% increased Physical Damage per socketed Murderous Eye Jewel
  • Minions have (20-40)% chance to Impale on Attack Hit per socketed Ghastly Eye JewelMinions have (20-40)% chance to Impale on Attack Hit per socketed Ghastly Eye Jewel

""Not all the Abyssals serve the Lich Lords.
Some serve themselves, living off stolen
flesh and bone from those they... eat.""

The Crustacean's Call Lv. 58+
The Crustacean's Call

Base: Primordial Staff

Req: 99 Str | 0 Dex | 99 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
55-16581.151.3

Crab Totem

Lv 20
Explicit
  • +25% Chance to Block Spell Dmg+25% Chance to Block Spell Damage
  • Socketed Spells are Supported by level 20 [CrabTotem|Crab Totem]Socketed Spells are Supported by level 20 [CrabTotem|Crab Totem]
  • Totems have 100% inc. Move.SpdTotems have 100% increased Movement Speed
  • (150-200)% inc. Spell Dmg(150-200)% increased Spell Damage
  • (50-75)% inc. Totem Dur.(50-75)% increased Totem Duration
  • +2 to max number of Summoned Totems+2 to maximum number of Summoned Totems

"The experienced sailor knows the true mystery of the sea:
why, on every continent, in every lagoon, does there skitter
a crab of new size and colour? Not related, not lost spawn,
but a clawed snapper all of its own make and temperament..."

The Wellhook Lv. 1+
The Wellhook

Base: Fishing Rod

Req: 8 Str | 8 Dex

Physical Damage Critical Strike Chance Attacks per Second Weapon Range: {0} metres
8-155.00%1.201.3
Explicit
  • (35-40) % inc. Cast Speed(35-40) % increased Cast Speed
  • (50-80) % inc. Fishing Range(50-80) % increased Fishing Range
  • Kulemak's CorpsebaitKulemak's Corpsebait
  • (20-30) % inc. Rarity of Fish Caught per held Dead Fish(20-30) % increased Rarity of Fish Caught per held Dead Fish
  • Can catch Abyssal FishCan catch Abyssal Fish

"Not every well has a bottom, but every line has another end."

Armour

Seablister Lv. 62+
Seablister

Base: Spiny Round Shield

Req: 85 Str | 85 Dex | 0 Int

Base Armour Base Evasion Rating Base Chance to Block
154-177154-17727

Savage Barnacle

Lv 20

Creates a giant barnacle that continually snaps at enemies, dealing off-hand area damage augmented by the defences of the shield. Increases and reductions to attack speed affect the rate at which damage occurs.

Implicit
  • 60% inc. Block Recovery60% increased Block Recovery
Explicit
  • Grants Level 20 Savage BarnacleGrants Level 20 Savage Barnacle
  • +(50-100) to Armour+(50-100) to Armour
  • +(50-100) to ER+(50-100) to Evasion Rating
  • (100-200)% inc. Armour and Evasion(100-200)% increased Armour and Evasion
  • +3% to max Cold Res+3% to maximum Cold Resistance
  • +(30-40)% to Cold Res+(30-40)% to Cold Resistance
Vestigial Mod

Grants Level 20 Savage BarnacleGrants Level 20 Savage Barnacle

"On the Kraken's Rot, there was no whipping.
No lashes. Only barnacle-scraping duty."

Subsume the Source Lv. 73+
Subsume the Source

Base: Faithful Helmet

Req: 101 Str | 0 Dex | 101 Int

Base Armour Base Energy Shield
268-30854-62
Explicit
  • (120-240)% inc. Explicit Modifier magnitudes(120-240)% increased Explicit Modifier magnitudes
  • Socketed Rare Abyssal Jewels will be Consumed One modifier from Consumed Jewels will be retainedSocketed Rare Abyssal Jewels will be Consumed One modifier from Consumed Jewels will be retained
  • Has 4 Abyssal SocketsHas 4 Abyssal Sockets
  • Cannot have non-Abyssal socketsCannot have non-Abyssal sockets
Vestigial Mod

Has 1 Abyssal SocketHas 1 Abyssal Socket

"A lich may lust for vengeance, power,
darkness, or dominion, but it is their
nature. They can never be satisfied."

The Unblinking Eye Lv. 57+
The Unblinking Eye

Base: Harlequin Mask

Req: 0 Str | 64 Dex | 64 Int

Base Evasion Rating Base Energy Shield
157-18532-38
Explicit
  • +(15-20)% chance to Suppress Spell Dmg+(15-20)% chance to Suppress Spell Damage
  • +(50-100) to Dex+(50-100) to Dexterity
  • (120-160)% inc. Evasion and ES(120-160)% increased Evasion and Energy Shield
  • Increases and Reductions to your ER also apply to your Spell DmgIncreases and Reductions to your Evasion Rating also apply to your Spell Damage
  • Phys.Dmg Reduction is zeroPhysical Damage Reduction is zero
Vestigial Mod

Increases and Reductions to your ER also apply to your Spell Dmg at 50% of their valueIncreases and Reductions to your Evasion Rating also apply to your Spell Damage at 50% of their value

"The High Templar sought sight beyond the mortal plane.
He feared no pain but that of touching greatness,
only to let it slip through his grasp."

Waxen Soul Lv. 67+
Waxen Soul

Base: Saint's Hauberk

Req: 109 Str | 0 Dex | 94 Int

Base Armour Base Energy Shield
443-49676-85

Blood Shrine of Rats

Blood ShrineGGPK

You gain a portion of Ele.Dmg as extra Chaos.Dmg. While you have this buff, periodically spawns a tornado of Rats that deals Phys.Dmg over time and reduces Life and ES recovery rate.

Blood Shrine of Locusts

Blood ShrineGGPK

You gain an increase to your DoT Multiplier. While you have this buff, periodically spawn a swarm of Locusts that Hinder enemies.

Blood Shrine of Toads

Blood ShrineGGPK

Explosive Toad has additional chance to Trigger when you kill an Enemy.

Blood Shrine of Crows

Blood ShrineGGPK

You take a portion of Physical and Ele.Dmg as Chaos.Dmg and you Gain inc. Chaos Res.

Blood Shrine of Bats

Blood ShrineGGPK

Curse enemies with Enfeeble on hit and you can apply an additional Curse to enemies.

Explosive Toad

Lv 1
TriggerAreaChaosGGPK

A toad spawns from the corpse of the slain enemy, leaps towards enemies and explodes, dealing forty percent of the slain enemy's Life as Chaos.Dmg. This skill's damage is not affected by modifiers to spell damage and cannot be reflected.

Explicit
  • (10-20)% inc. max Life(10-20)% increased maximum Life
  • +(17-29)% to Chaos Res+(17-29)% to Chaos Resistance
  • Curse Skills cost Life instead of ManaCurse Skills cost Life instead of Mana
  • Curse Aura Skills reserve Life instead of ManaCurse Aura Skills reserve Life instead of Mana
  • Gain a random Blood Shrine buff every 10 secondsGain a random Blood Shrine buff every 10 seconds
  • 2% inc. Effect of Shrine Buffs on you for each 5% of Life Reserved2% increased Effect of Shrine Buffs on you for each 5% of Life Reserved
  • 10% chance to Trigger Explosive Toad when you kill an Enemy10% chance to Trigger Explosive Toad when you kill an Enemy
Vestigial Mod

Curse Skills cost Life instead of Mana / Curse Aura Skills reserve Life instead of ManaCurse Skills cost Life instead of Mana / Curse Aura Skills reserve Life instead of Mana

""We huddle in the fading light of our candles,
begging the darkness to leave us in peace...
but what if we joined Him, and left fear behind?""

The Draugur's Lantern Lv. 45+
The Draugur's Lantern

Base: Ancient Spirit Shield

Req: 0 Str | 0 Dex | 110 Int

Base Energy Shield Base Chance to Block
38-4524
Explicit
  • (5-10)% inc. Spell Dmg(5-10)% increased Spell Damage
  • (15-20)% Chance to Block Spell Dmg(15-20)% Chance to Block Spell Damage
  • +(66-99) to max Life+(66-99) to maximum Life
  • Ignites you inflict deal Dmg (15-20)% fasterIgnites you inflict deal Damage (15-20)% faster
  • [Draugurflame|Draugurflames] burn enemies around you for 8 seconds after you Ignite a target[Draugurflame|Draugurflames] burn enemies around you for 8 seconds after you Ignite a target

""This infernal imp wasn't willing to part with its piece of the Allflame.
It's taught me ways to stoke the flame. To burn unnaturally fierce.
The imp may have the Allflame, but I have the imp."
- Velka, the Tide Witch"

Overview

Curse of the Allflame: New Unique Items

  • PoEDB now exposes the 3.29 unique rows used by this article. It hydrates those cards from the generated unique pipeline, including subset-only level-1 rows, same-page variants such as Stormblood, post-launch rows such as The Draugur's Lantern, and uniques now visible in the broad index.
  • Vestigial Unique Items are tracked separately under Legion and Enshrouding Crystals because they are reward-system outputs rather than normal fixed unique roster entries.

New Uniques

#

3 cards

Pearls Before Swine
3
21Divine Orb 63Divine Orb
Progenesis
Energy Sword
3
51Chaos Orb 153Chaos Orb
Ephemeral Edge
Divine Shard
2
75Chaos Orb 150Chaos Orb
Divine Vessel

Overview

Curse of the Allflame: New Divination Cards

  • Curse of the Allflame adds three new Divination Cards. The official 3.29.0 patch notes confirm the count, and PoEDB's 3.29 Allflame index now lists Pearls Before Swine, Energy Sword, and Divine Shard.
  • The cards below are hydrated from the generated POE1 Divination Card roster, with PoEDB-backed reward, stack, drop-level, and map-drop details layered over the current Trade links and Allflame prices.

Divination Cards

#

Skills and items

Abberath's Horn Lv. 6+
Abberath's Horn

Base: Goat's Horn

Req: 0 Str | 0 Dex | 29 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
7-1381.412
Implicit
  • Adds (1-2) to (3-4) Fire.Dmg to Spells and AttacksAdds (1-2) to (3-4) Fire Damage to Spells and Attacks
Explicit
  • Adds (4-6) to (8-12) Fire.Dmg to SpellsAdds (4-6) to (8-12) Fire Damage to Spells
  • 80-120% increased Global Critical Strike Chance40-60%
  • Gain 10 Life per Ignited Enemy KilledGain 10 Life per Ignited Enemy Killed
  • 25% reduced Ignite Dur. on Enemies25% reduced Ignite Duration on Enemies
  • 30-50% to DoT Multiplier for Ignite from Critical Strikes30-50% to Damage over Time Multiplier for Ignite from Critical Strikes
  • 20-30% inc. Fire.Dmg20-30% increased Fire Damage
Patch note

The Abberath's Horn Unique Wand no longer has 20-30% increased Fire Damage. It now has 80-120% increased Global Critical Strike Chance (previously 40-60%), and 30-50% to Damage over Time Multiplier for Ignite from Critical Strikes. A Divine Orb can be used on existing items to update them to the new Global Critical Strike Chance values.

"The Goat King drank the smoke and ate the flames
as his ruin spread across the land."

Atziri's Rule Lv. 68+
Atziri's Rule

Base: Judgement Staff

Req: 113 Str | 0 Dex | 113 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
73-13681.31.3
Implicit
  • +25% Chance to Block Atk Dmg+25% Chance to Block Attack Damage
Explicit
  • Grants Level 20 Queen's Demand SkillGrants Level 20 Queen's Demand Skill
  • Queen's Demand can Trigger Level 20 Flames of JudgementQueen's Demand can Trigger Level 20 Flames of Judgement
  • Queen's Demand can Trigger Level 20 Storm of JudgementQueen's Demand can Trigger Level 20 Storm of Judgement
  • Cannot be StunnedCannot be Stunned
  • Dmg cannot be ReflectedDamage cannot be Reflected
  • 100-300% inc. Spell Crit%100-300% increased Spell Critical Strike Chance
Patch note

The Atziri's Rule Unique Staff now has 100-300% increased Spell Critical Strike Chance. Existing versions of this Unique are not affected by this change.

"Bow before her... or suffer the most gruelling death imaginable."

Breath of the Council Lv. 66+
Breath of the Council

Base: Carnal Sceptre

Req: 113 Str | 0 Dex | 113 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
41-9571.21.1
Implicit
  • 32% inc. Ele.Dmg32% increased Elemental Damage
  • 32% inc. Ele.Dmg32% increased Elemental Damage
Explicit
  • (260-310)% inc. Phys.Dmg(260-310)% increased Physical Damage
  • 10-20% increased Area of Effect10%
  • 80-120% increased Chaos Damage80-100%
  • Chaos Skills have 40-80% increased Skill Effect Duration40%
Patch note

The Breath of the Council Unique Sceptre now has Chaos Skills have 40-80% increased Skill Effect Duration (previously 40%), 80-120% increased Chaos Damage (previously 80-100%), and 10-20% increased Area of Effect (previously 10%). Existing versions of this Unique can be updated with a Divine Orb.

"Breathe deep, and give yourself over to eternity."

Cane of Unravelling Lv. 60+
Cane of Unravelling

Base: Ezomyte Staff

Req: 113 Str | 0 Dex | 113 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
53-1608.51.251.3
Implicit
  • +25% Chance to Block Atk Dmg+25% Chance to Block Attack Damage
Explicit
  • +(40-55)% to Chaos.Dmg over Time Multiplier+(40-55)% to Chaos Damage over Time Multiplier
  • 5% increased Cast Speed per Power Charge2%
  • Regenerate 5 Mana per Second per Power Charge2
  • Gain a Power Charge after Spending a total of 200 ManaGain a Power Charge after Spending a total of 200 Mana
  • +1 to Maximum Power Charges+1 to Maximum Power Charges
  • 20-30% inc. Chaos.Dmg20-30% increased Chaos Damage
Patch note

The Cane of Unravelling Unique Staff no longer has 20-30% increased Chaos Damage, and now has +1 to Maximum Power Charges. It also now has 5% increased Cast Speed per Power Charge (previously 2%), and Regenerate 5 Mana per Second per Power Charge (previously 2). Existing versions of this Unique can be updated to these new values using a Divine Orb, but will not receive the other changes.

""Creation is the act of making the intangible tangible.
To work backwards, to make the tangible intangible,
is to step into the mind of a god."
- Doryani, Queen's Thaumaturgist"

Cerberus Limb Lv. 47+
Cerberus Limb

Base: Blood Sceptre

Req: 81 Str | 0 Dex | 81 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
30-5571.41.1
Implicit
  • 24% inc. Ele.Dmg24% increased Elemental Damage
Explicit
  • (70-100)% inc. Spell Dmg(70-100)% increased Spell Damage
  • 20-40% increased Cast Speed15-20%
  • 0.5% of Spell Dmg Leeched as Life if Equipped Shield has at least 30% Chance to Block0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
  • +1 to Maximum ES per 5 Armour on Equipped Shield+1 to Maximum Energy Shield per 5 Armour on Equipped Shield
  • +5 to Armour per 5 ER on Equipped Shield+5 to Armour per 5 Evasion Rating on Equipped Shield
  • +20 to ER per 5 Maximum ES on Equipped Shield+20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
Patch note

The Cerberus Limb Unique Sceptre now has 20-40% increased Cast Speed (previously 15-20%). Existing versions of this Unique can be updated with a Divine Orb.

"The greatest of guardians make the greatest of sacrifices."

Disintegrator Lv. 64+
Disintegrator

Base: Maelström Staff

Req: 113 Str | 0 Dex | 113 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
71-1478.11.251.3
Implicit
  • +25% Chance to Block Atk Dmg+25% Chance to Block Attack Damage
Explicit
  • Adds (227-239) to (272-298) Phys.DmgAdds (227-239) to (272-298) Physical Damage
  • +1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped+1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
  • 25% chance to gain a Siphoning Charge when you use a Skill25% chance to gain a Siphoning Charge when you use a Skill
  • Adds 14 to (15-16) Phys.Dmg to Attacks and Spells per Siphoning ChargeAdds 14 to (15-16) Physical Damage to Attacks and Spells per Siphoning Charge
  • Gain 4% of Non-Chaos.Dmg as extra Chaos.Dmg per Siphoning ChargeGain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
  • 2% additional Physical Damage Reduction from Hits per Siphoning Charge1%
  • 0.2% of Dmg Leeched as Life per Siphoning Charge0.2% of Damage Leeched as Life per Siphoning Charge
  • Take 150 Phys.Dmg per Second per Siphoning Charge if you've used a Skill RecentlyTake 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
  • BattlemageBattlemage
  • Adds 20-23 to 26-30 Physical Damage to Attacks and Spells per Siphoning Charge12-14 to 15-16
Patch note

The Disintegrator Unique Staff now has 2% additional Physical Damage Reduction from Hits per Siphoning Charge (previously 1%), and Adds 20-23 to 26-30 Physical Damage to Attacks and Spells per Siphoning Charge (previously 12-14 to 15-16). Existing Unique can be updated to the new values using a Divine Orb.

"Blurred is the boundary
between creator and destroyer."

Doryani's Delusion 0
Doryani's Delusion

Base: Leviathan Greaves

Variant: Leviathan Greaves

Explicit
  • Grants Level 30 Purity of Ice SkillLevel 25
  • Grants Level 30 Purity of Fire SkillLevel 25
  • Grants Level 30 Purity of Lightning SkillLevel 25
  • Adds (1-3) to (68-72) Light.Dmg to Spells and AttacksAdds (1-3) to (68-72) Lightning Damage to Spells and Attacks
  • Adds (25-30) to (40-45) Cold.Dmg to Spells and AttacksAdds (25-30) to (40-45) Cold Damage to Spells and Attacks
  • Adds (25-30) to (40-45) Fire.Dmg to Spells and AttacksAdds (25-30) to (40-45) Fire Damage to Spells and Attacks
  • 0-200% increased Armour100-120%
  • +0-100 to Maximum Life+60-70
  • 0-40% increased Movement Speed30%
  • Always found Corrupted with a Corruption Implicit ModifierAlways found Corrupted with a Corruption Implicit Modifier
Vestigial Mods

Grants Level 30 Purity of Fire SkillGrants Level 30 Purity of Fire Skill

Grants Level 30 Purity of Ice SkillGrants Level 30 Purity of Ice Skill

Grants Level 30 Purity of Lightning SkillGrants Level 30 Purity of Lightning Skill

Patch note

The Doryani's Delusion Unique Boots are now found on Leviathan Greaves, Velour Boots, and Warlock Boots base types (previously Titan Greaves, Slink Boots, and Sorcerer Boots). These Boots are now always found Corrupted with a Corruption Implicit Modifier. These changes do not affect existing versions of this Unique. They now grant Level 30 Purity of Fire, Purity of Ice, or Purity of Lightning (previously Level 25), existing items are affected by this change, though they will still display as Level 25 unless you update them with a Divine Orb. They also now have +0-100 to Maximum Life (previously 60-70), 0-40% increased Movement Speed (previously 30%). Armour-based Doryani's Delusion now have 0-200% increased Armour (previously 100-120%), Evasion-based Doryani's Delusion now have 0-200% increased Evasion Rating (previously 100-120%), and Energy Shield-based Doryani's Delusion now have 0-200% increased Energy Shield (previously 150-180%). A Divine Orb can be used to update the values on existing versions of this Unique.

""Every day we choose safety or knowledge.
Live and stagnate, or risk death for truth.
I would rather see the end of the Vaal
than help it tread water."
- Doryani, Queen's Thaumaturgist"

Doryani's Delusion 0
Doryani's Delusion

Base: Velour Boots

Variant: Velour Boots

Explicit
  • Grants Level 30 Purity of Ice SkillLevel 25
  • Grants Level 30 Purity of Lightning SkillLevel 25
  • Grants Level 30 Purity of Fire SkillLevel 25
  • Adds (25-30) to (40-45) Fire.Dmg to Spells and AttacksAdds (25-30) to (40-45) Fire Damage to Spells and Attacks
  • Adds (1-3) to (68-72) Light.Dmg to Spells and AttacksAdds (1-3) to (68-72) Lightning Damage to Spells and Attacks
  • Adds (25-30) to (40-45) Cold.Dmg to Spells and AttacksAdds (25-30) to (40-45) Cold Damage to Spells and Attacks
  • 0-200% increased Evasion Rating100-120%
  • +0-100 to Maximum Life+60-70
  • 0-40% increased Movement Speed30%
  • Always found Corrupted with a Corruption Implicit ModifierAlways found Corrupted with a Corruption Implicit Modifier
Vestigial Mods

Grants Level 30 Purity of Fire SkillGrants Level 30 Purity of Fire Skill

Grants Level 30 Purity of Ice SkillGrants Level 30 Purity of Ice Skill

Grants Level 30 Purity of Lightning SkillGrants Level 30 Purity of Lightning Skill

Patch note

The Doryani's Delusion Unique Boots are now found on Leviathan Greaves, Velour Boots, and Warlock Boots base types (previously Titan Greaves, Slink Boots, and Sorcerer Boots). These Boots are now always found Corrupted with a Corruption Implicit Modifier. These changes do not affect existing versions of this Unique. They now grant Level 30 Purity of Fire, Purity of Ice, or Purity of Lightning (previously Level 25), existing items are affected by this change, though they will still display as Level 25 unless you update them with a Divine Orb. They also now have +0-100 to Maximum Life (previously 60-70), 0-40% increased Movement Speed (previously 30%). Armour-based Doryani's Delusion now have 0-200% increased Armour (previously 100-120%), Evasion-based Doryani's Delusion now have 0-200% increased Evasion Rating (previously 100-120%), and Energy Shield-based Doryani's Delusion now have 0-200% increased Energy Shield (previously 150-180%). A Divine Orb can be used to update the values on existing versions of this Unique.

""Every day we choose safety or knowledge.
Live and stagnate, or risk death for truth.
I would rather see the end of the Vaal
than help it tread water."
- Doryani, Queen's Thaumaturgist"

Doryani's Delusion 0
Doryani's Delusion

Base: Warlock Boots

Variant: Warlock Boots

Explicit
  • Grants Level 30 Purity of Ice SkillLevel 25
  • Grants Level 30 Purity of Lightning SkillLevel 25
  • Grants Level 30 Purity of Fire SkillLevel 25
  • Adds (1-3) to (68-72) Light.Dmg to Spells and AttacksAdds (1-3) to (68-72) Lightning Damage to Spells and Attacks
  • Adds (25-30) to (40-45) Cold.Dmg to Spells and AttacksAdds (25-30) to (40-45) Cold Damage to Spells and Attacks
  • Adds (25-30) to (40-45) Fire.Dmg to Spells and AttacksAdds (25-30) to (40-45) Fire Damage to Spells and Attacks
  • 0-200% increased Energy Shield150-180%
  • +0-100 to Maximum Life+60-70
  • 0-40% increased Movement Speed30%
  • Always found Corrupted with a Corruption Implicit ModifierAlways found Corrupted with a Corruption Implicit Modifier
Vestigial Mods

Grants Level 30 Purity of Fire SkillGrants Level 30 Purity of Fire Skill

Grants Level 30 Purity of Ice SkillGrants Level 30 Purity of Ice Skill

Grants Level 30 Purity of Lightning SkillGrants Level 30 Purity of Lightning Skill

Patch note

The Doryani's Delusion Unique Boots are now found on Leviathan Greaves, Velour Boots, and Warlock Boots base types (previously Titan Greaves, Slink Boots, and Sorcerer Boots). These Boots are now always found Corrupted with a Corruption Implicit Modifier. These changes do not affect existing versions of this Unique. They now grant Level 30 Purity of Fire, Purity of Ice, or Purity of Lightning (previously Level 25), existing items are affected by this change, though they will still display as Level 25 unless you update them with a Divine Orb. They also now have +0-100 to Maximum Life (previously 60-70), 0-40% increased Movement Speed (previously 30%). Armour-based Doryani's Delusion now have 0-200% increased Armour (previously 100-120%), Evasion-based Doryani's Delusion now have 0-200% increased Evasion Rating (previously 100-120%), and Energy Shield-based Doryani's Delusion now have 0-200% increased Energy Shield (previously 150-180%). A Divine Orb can be used to update the values on existing versions of this Unique.

""Every day we choose safety or knowledge.
Live and stagnate, or risk death for truth.
I would rather see the end of the Vaal
than help it tread water."
- Doryani, Queen's Thaumaturgist"

Duskdawn Lv. 64+
Duskdawn

Base: Maelström Staff

Req: 113 Str | 0 Dex | 113 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
71-1478.11.251.3
Implicit
  • +25% Chance to Block Atk Dmg+25% Chance to Block Attack Damage
Explicit
  • +20-30% Chance to Block Attack Damage while wielding a Staff+10%
  • (60-80)% inc. Spell Crit%(60-80)% increased Spell Critical Strike Chance
  • Gain (10-20)% of Ele.Dmg as Extra Chaos.DmgGain (10-20)% of Elemental Damage as Extra Chaos Damage
  • +1% to Crit Multi per 1% Chance to Block Atk Dmg+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
  • +60% to Crit Multi if you've dealt a Non-Critical Strike Recently+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
  • (120-150)% inc. Spell Dmg if you've dealt a Critical Strike Recently(120-150)% increased Spell Damage if you've dealt a Critical Strike Recently
Patch note

The Duskdawn and Replica Duskdawn Unique Staves now have +20-30% Chance to Block Attack Damage while wielding a Staff (previously +10%). Existing versions of these Uniques can be updated with a Divine Orb.

""The world is not simply black and white,
it is not divided into good and evil.
But black and white, good and evil, do exist,
and we must know how to recognize them."
- Archbishop Geofri"

Replica Duskdawn Lv. 64+
Replica Duskdawn

Base: Maelström Staff

Req: 113 Str | 0 Dex | 113 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
71-1478.11.251.3
Implicit
  • +25% Chance to Block Atk Dmg+25% Chance to Block Attack Damage
Explicit
  • +20-30% Chance to Block Attack Damage while wielding a Staff+10%
  • (40-50)% inc. Crit%(40-50)% increased Critical Strike Chance
  • Gain (10-20)% of Ele.Dmg as Extra Chaos.DmgGain (10-20)% of Elemental Damage as Extra Chaos Damage
  • +1% to Crit Multi per 1% Chance to Block Atk Dmg+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
  • +60% to Crit Multi if you've dealt a Non-Critical Strike Recently+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
  • (122-150)% inc. Ele.Dmg if you've dealt a Critical Strike Recently(122-150)% increased Elemental Damage if you've dealt a Critical Strike Recently
Patch note

The Duskdawn and Replica Duskdawn Unique Staves now have +20-30% Chance to Block Attack Damage while wielding a Staff (previously +10%). Existing versions of these Uniques can be updated with a Divine Orb.

""Lab Two suffered significant structural damage in the process of creating
Prototype #77. It is, however, the closest we've come to perfection.""

Emberwake Lv. 16+
Emberwake

Base: Ruby Ring

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(20-30)% to Fire Res+(20-30)% to Fire Resistance
Explicit
  • 35% less Burning Damage40%
  • 10-20% increased Cast Speed5-10%
  • 10% chance to Ignite10% chance to Ignite
  • You can inflict an additional Ignite on each EnemyYou can inflict an additional Ignite on each Enemy
Patch note

The Emberwake Unique Ring now has 10-20% increased Cast Speed (previously 5-10%), and 35% less Burning Damage (previously 40%). A Divine Orb can be used to update existing items.

"Leave the world in flames behind you."

Replica Emberwake Lv. 16+
Replica Emberwake

Base: Ruby Ring

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(20-30)% to Fire Res+(20-30)% to Fire Resistance
Explicit
  • (30-46)% inc. Fire.Dmg(30-46)% increased Fire Damage
  • 10-20% increased Cast Speed5-10%
  • 90% reduced Ignite Dur. on Enemies90% reduced Ignite Duration on Enemies
  • 10% chance to Ignite10% chance to Ignite
  • Ignites you inflict deal Damage 40-60% faster35-45%
Patch note

The Replica Emberwake Unique Ring now has 10-20% increased Cast Speed (previously 5-10%), and Ignites you inflict deal Damage 40-60% faster (previously 35-45%). A Divine Orb can be used to update existing items.

""The flames raced through Lab Five with incredible speed, but were extinguished
just as quickly. This could have been much worse."
- Lead Researcher Ksaret"

Foulborn Ghostwrithe Lv. 11+
Foulborn Ghostwrithe

Base: Silken Vest

Req: 37 Int

Explicit
  • +(100-200) to max ES+(100-200) to maximum Energy Shield
  • +(50-100) to max Life+(50-100) to maximum Life
  • 50% of Maximum Life Converted to ES50% of Maximum Life Converted to Energy Shield
  • Your Maximum Energy Shield is equal to 35% of your Maximum Life40%
Patch note

The Foulborn Ghostwrithe Unique Body Armour now has Your Maximum Energy Shield is equal to 35% of your Maximum Life (previously 40%). Existing versions of this Unique can be made worse with a Divine Orb.

The Grey Spire Lv. 68+
The Grey Spire

Base: Judgement Staff

Req: 113 Str | 0 Dex | 113 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
73-13681.31.3
Implicit
  • +25% Chance to Block Atk Dmg+25% Chance to Block Attack Damage
Explicit
  • Has no SocketsHas no Sockets
  • (20-30)% inc. Atk Speed(20-30)% increased Attack Speed
  • 300-400% increased Global Damage250-300%
  • +1-5% to all maximum Resistances1-4%
  • Implicit Modifier Magnitudes are DoubledImplicit Modifier Magnitudes are Doubled
Patch note

The Grey Spire Unique Staff now has Implicit Modifier Magnitudes are Doubled, 300-400% increased Global Damage (previously 250-300%), and +1-5% to all maximum Resistances (previously 1-4%). A Divine Orb can be used to update existing items to the new values, but they will not receive the Implicit Modifier Magnitudes are Doubled change.

"There was never a simpler time.
Just simpler motivations."

The Grey Wind Lv. 33+
The Grey Wind

Base: Spectral Axe

Req: 85 Str | 37 Dex | 0 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
29-4851.31.1
Explicit
  • (30-50)% inc. Fire.Dmg(30-50)% increased Fire Damage
  • Each Rage also grants +2% to Fire.Dmg Over Time MultiplierEach Rage also grants +2% to Fire Damage Over Time Multiplier
  • Nearby Enemies have Fire Exposure while at max RageNearby Enemies have Fire Exposure while at maximum Rage
  • +(-5-5) to Maximum Rage+(-5-5) to Maximum Rage
  • Attacks with this Weapon have Added Fire Damage equal to 6-10% of Player's Maximum Life8-12%
Patch note

The Grey Wind Unique Axe now has Attacks with this Weapon have Added Fire Damage equal to 6-10% of Player's Maximum Life (previously 8-12%). Existing versions of this Unique can be made worse with a Divine Orb.

"Silence fell... we gazed upon high.
The Red Pyre flared, palms wide.
Ash-laden gales scoured our flesh.
Four screams became one roar."

The Gull Lv. 38+
The Gull

Base: Raven Mask

Req: 0 Str | 44 Dex | 44 Int

Base Evasion Rating Base Energy Shield
104-11922-25
Explicit
  • Trigger Level 1 Create Lesser Shrine when you Kill an EnemyTrigger Level 1 Create Lesser Shrine when you Kill an Enemy
  • (120-150)% inc. Evasion and ES(120-150)% increased Evasion and Energy Shield
  • +(30-45) to max ES+(30-45) to maximum Energy Shield
  • +(60-80) to max Life+(60-80) to maximum Life
  • +(30-40)% to Cold Res+(30-40)% to Cold Resistance
  • 25-50% increased Duration of Shrine Effects on you50%
  • 25-50% inc. Effect of Shrine Buffs on you25-50% increased Effect of Shrine Buffs on you75%
Vestigial Mods

30% inc. Proj.Spd30% increased Projectile Speed

50% inc. Effect of Shrine Buffs on you50% increased Effect of Shrine Buffs on you

Patch note

The Gull Unique Helmet now has 25-50% increased Effect of Shrine Buffs on you (previously 75%), and 25-50% increased Duration of Shrine Effects on you (previously 50%). Existing versions of this Unique can be updated to the new values with a Divine Orb, but why would you.

""It is the Gull that delivers Man unto Ancestor.
The consumer of our flesh. The seeder of our
souls unto the earth. We give the Gull his life.
The Gull gives us our Way."
- Lavianga, Advisor to Kaom"

Foulborn Heartbound Loop Lv. 25+
Foulborn Heartbound Loop

Base: Moonstone Ring

Implicit
  • 7-10% inc. Cast Speed7-10% increased Cast Speed
Explicit
  • (20-40)% inc. Mana Regeneration Rate(20-40)% increased Mana Regeneration Rate
  • Minions have (15-18)% inc. max LifeMinions have (15-18)% increased maximum Life
  • Minions have 10% inc. AoEMinions have 10% increased Area of Effect
  • (350-420) Phys.Dmg taken on Minion Death(350-420) Physical Damage taken on Minion Death
  • 20-30% increased Mana Cost Efficiency of Minion Skills10-20% reduced Mana Cost of Minion Skills
Patch note

The Foulborn Heartbound Loop Unique Ring now has 20-30% increased Mana Cost Efficiency of Minion Skills (previously 10-20% reduced Mana Cost of Minion Skills). Existing versions of this item are unaffected by these changes.

Hateforge Lv. 47+
Hateforge

Base: Ancient Gauntlets

Req: 68 Str | 0 Dex | 0 Int

Base Armour: 154-173

Explicit
  • Socketed Gems are Supported by Level 30 RageSocketed Gems are Supported by Level 30 Rage
  • (120-150)% inc. Armour(120-150)% increased Armour
  • 20-40% increased Rage Cost Efficiency10-25% reduced Rage Cost of Skills
  • Vaal Attack Skills you Use yourself Cost Rage instead of requiring SoulsVaal Attack Skills you Use yourself Cost Rage instead of requiring Souls
  • You cannot gain Rage during Soul Gain PreventionYou cannot gain Rage during Soul Gain Prevention
Vestigial Mod

Socketed Gems are Supported by Level 30 RageSocketed Gems are Supported by Level 30 Rage

Patch note

The Hateforge Unique Gloves now has 20-40% increased Rage Cost Efficiency (previously 10-25% reduced Rage Cost of Skills). Existing versions of this item are unaffected by these changes.

"The first Karui born on the fringes of the Vaal empire
developed a blood fever born of corruption."

Honourhome Lv. 12+
Honourhome

Base: Soldier Helmet

Req: 16 Str | 0 Dex | 16 Int

Base Armour Base Energy Shield
34-458-11
Explicit
  • +2 to Level of Socketed Gems+2 to Level of Socketed Gems
  • Adds 1 to 30 Light.Dmg to Spells and AttacksAdds 1 to 30 Lightning Damage to Spells and Attacks
  • (100-150)% inc. Armour and ES(100-150)% increased Armour and Energy Shield
  • (10-20)% inc. Rarity of Items found(10-20)% increased Rarity of Items found
  • 30-50% increased Mana Cost Efficiency10-20% reduced Mana Cost of Skills
Vestigial Mod

+2 to Level of Socketed Gems+2 to Level of Socketed Gems

Patch note

The Honourhome Unique Helmet now has 30-50% increased Mana Cost Efficiency (previously 10-20% reduced Mana Cost of Skills). Existing versions of this item are unaffected by these changes.

""The craven mind is sharp with self interest.
The honourable mind is much easier to manipulate."
- Malachai the Soulless"

Jiquani's Potential Lv. 66+
Jiquani's Potential

Base: Imperial Staff

Req: 113 Str | 0 Dex | 113 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
57-1718.51.151.3
Implicit
  • +25% Chance to Block Spell Dmg+25% Chance to Block Spell Damage
Explicit
  • (1-7)% inc. Int(1-7)% increased Intelligence
  • (1-17)% reduced max Life(1-17)% reduced maximum Life
  • (1-17)% inc. max Life(1-17)% increased maximum Life
  • +(-1-1) to Level of all Spell Skill Gems+(-1-1) to Level of all Spell Skill Gems
  • 31% inc. Cost of Skills31% increased Cost of Skills
  • 1 to 24-35 Lightning Damage to Spells per 10 Intelligence1 to 31-53
  • Blood MagicBlood Magic
Patch note

The Jiquani's Potential Unique Staff now adds 1 to 24-35 Lightning Damage to Spells per 10 Intelligence (previously 1 to 31-53). Existing versions of this Unique can be updated using a Divine Orb.

""I have risked everything. My position, my ambition, my
very life. There has to be a way to save our people. If we
must, let us tear apart the very foundations of reality!""

Foulborn Kalisa's Grace Lv. 47+
Foulborn Kalisa's Grace

Base: Samite Gloves

Req: 68 Int

Explicit
  • Socketed Gems are Supported by Level 18 Faster CastingSocketed Gems are Supported by Level 18 Faster Casting
  • +(20-30) to Int+(20-30) to Intelligence
  • +(50-80) to max ES+(50-80) to maximum Energy Shield
  • +(50-70) to max Life+(50-70) to maximum Life
  • 100% increased Mana Cost Efficiency for 2 seconds after Spending a total of 800 Mana50% reduced Mana Cost of Skills for 2 seconds after Spending a total of 800 Mana
Patch note

The Foulborn Kalisa's Grace Unique Gloves now have 100% increased Mana Cost Efficiency for 2 seconds after Spending a total of 800 Mana (previously 50% reduced Mana Cost of Skills for 2 seconds after Spending a total of 800 Mana). Existing versions of this item are unaffected by these changes.

Lioneye's Remorse Lv. 70+
Lioneye's Remorse

Base: Pinnacle Tower Shield

Req: 159 Str | 0 Dex | 0 Int

Base Armour Base Chance to Block
467-53725
Implicit
  • +(20-30) to max Life+(20-30) to maximum Life
Explicit
  • (180-220)% inc. Armour(180-220)% increased Armour
  • +(160-180) to max Life+(160-180) to maximum Life
  • 5% reduced Move.Spd5% reduced Movement Speed
  • 20% inc. Stun and Block Recovery20% increased Stun and Block Recovery
  • -150 Physical Damage taken from Projectile Attacks-25
  • +5% Chance to Block+5% Chance to Block
Vestigial Mods

+5% Chance to Block+5% Chance to Block

-150 Phys.Dmg taken from Proj Attacks-150 Physical Damage taken from Projectile Attacks

Patch note

The Lioneye's Remorse Unique Shield now has -150 Physical Damage taken from Projectile Attacks (previously -25). A Divine Orb can be used on existing versions of this Unique to obtain the new values.

"Marceus' unblemished shield is a testament
to his arrogance... and his fate."

Mask of the Stitched Demon Lv. 58+
Mask of the Stitched Demon

Base: Magistrate Crown

Req: 64 Str | 0 Dex | 64 Int

Base Armour Base Energy Shield
160-18933-39
Explicit
  • +(40-50) to Int+(40-50) to Intelligence
  • +(160-180) to max ES+(160-180) to maximum Energy Shield
  • Str provides no bonus to Maximum LifeStrength provides no bonus to Maximum Life
  • Int provides no inherent bonus to Maximum ManaIntelligence provides no inherent bonus to Maximum Mana
  • +1 to Maximum Life per 2 Int+1 to Maximum Life per 2 Intelligence
  • Cannot gain ESCannot gain Energy Shield
  • Regenerate 1% of Life per second per 500 Player Maximum Energy Shieldper 500 Maximum Energy Shield
  • Your ES starts at zeroYour Energy Shield starts at zero
Vestigial Mod

Regenerate 0.2% of Life per second per 500 Player Maximum ESRegenerate 0.2% of Life per second per 500 Player Maximum Energy Shield

Patch note

The Mask of the Stitched Demon Unique Helmet now has Regenerate 1% of Life per second per 500 Player Maximum Energy Shield (previously per 500 Maximum Energy Shield). This change affects existing versions of this Unique.

"From the flesh of the gods, Xibaqua was born.
From the carnage of Xibaqua, we were born.
It is our duty to return to the gods what was once theirs."

Mask of the Tribunal Lv. 58+
Mask of the Tribunal

Base: Magistrate Crown

Req: 64 Str | 0 Dex | 64 Int

Base Armour Base Energy Shield
160-18933-39
Explicit
  • +(25-30) to all Attributes+(25-30) to all Attributes
  • (150-200)% inc. Armour and ES(150-200)% increased Armour and Energy Shield
  • Nearby Allies have 1% Chance to Block Atk Dmg per 100 Str you haveNearby Allies have 1% Chance to Block Attack Damage per 100 Strength you have
  • Nearby Allies have +(6-8)% to Crit Multi per 100 Dex you haveNearby Allies have +(6-8)% to Critical Strike Multiplier per 100 Dexterity you have
  • Nearby Allies have (2-4)% inc. Cast Speed per 100 Int you haveNearby Allies have (2-4)% increased Cast Speed per 100 Intelligence you have
  • 3% increased Mana Reservation Efficiency of Skills per 250 total Attributes2%
Vestigial Mods

3% inc. Mana Reservation Efficiency of Skills per 250 total Attributes3% increased Mana Reservation Efficiency of Skills per 250 total Attributes

+20 to all Attributes+20 to all Attributes

Patch note

The Mask of the Tribunal Unique Helmet now has 3% increased Mana Reservation Efficiency of Skills per 250 total Attributes (previously 2%). Existing items can be updated to the new values using a Divine Orb.

"The judge determines worthiness by comparison to the paragon: himself."

Martyr of Innocence Lv. 52+
Martyr of Innocence

Base: Highborn Staff

Req: 89 Str | 0 Dex | 89 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
48-1458.251.151.3
Implicit
  • +22% Chance to Block Spell Dmg+22% Chance to Block Spell Damage
Explicit
  • Grants Level 15 Battlemage's Cry SkillGrants Level 15 Battlemage's Cry Skill
  • +20-25% Chance to Block Attack Damage while wielding a Staff+12-16%
  • 100% inc. Fire.Dmg100% increased Fire Damage
  • Adds (315-360) to (451-540) Fire.DmgAdds (315-360) to (451-540) Fire Damage
  • Dmg Penetrates 15% of Fire Res if you have Blocked RecentlyDamage Penetrates 15% of Fire Resistance if you have Blocked Recently
  • Immune to Freeze and Chill while IgnitedImmune to Freeze and Chill while Ignited
  • BattlemageBattlemage
  • 100-200% inc. Fire.Dmg100-200% increased Fire Damage
Patch note

The Martyr of Innocence Unique Staff now has +20-25% Chance to Block Attack Damage while wielding a Staff (previously +12-16%), and 100-200% increased Fire Damage. A Divine Orb can be used on existing items to update them to the new values.

"You have been found guilty.
Let the fires cleanse you of your sins."

Maw of Mischief Lv. 73+
Maw of Mischief

Base: Bone Helmet

Req: 76 Str | 0 Dex | 76 Int

Base Armour Base Energy Shield
197-22740-46
Implicit
  • Minions deal (15-20)% inc. DmgMinions deal (15-20)% increased Damage
Explicit
  • Grants Level 20 Death Wish SkillGrants Level 20 Death Wish Skill
  • +(45-65) to max Life+(45-65) to maximum Life
  • 40-60% increased Mana Cost Efficiency of Minion Skills20-30% reduced Mana Cost of Minion Skills
  • Minions are AggressiveMinions are Aggressive
Vestigial Mod

Minions are AggressiveMinions are Aggressive

Patch note

The Maw of Mischief Unique Helmet now has 40-60% increased Mana Cost Efficiency of Minion Skills (previously 20-30% reduced Mana Cost of Minion Skills). Existing versions of this item are unaffected by these changes.

"The line that divides hope and fear,
life and death, crowd and mob,
is as thin as a whisper."

Militant Faith Lv. 20+
Militant Faith

Base: Timeless Jewel

Req: 0 Str | 0 Dex | 0 Int

Explicit
  • Carved to glorify (2004-9998) new faithful converted by High Templar Maxarius Passives in radius are Conquered by the TemplarsCarved to glorify (2004-9998) new faithful converted by High Templar Maxarius Passives in radius are Conquered by the Templars
  • Carved to glorify (2005-9991) new faithful converted by High Templar Avarius Passives in radius are Conquered by the TemplarsCarved to glorify (2005-9991) new faithful converted by High Templar Avarius Passives in radius are Conquered by the Templars
  • Carved to glorify (2006-9986) new faithful converted by High Templar Dominus Passives in radius are Conquered by the TemplarsCarved to glorify (2006-9986) new faithful converted by High Templar Dominus Passives in radius are Conquered by the Templars
  • 4% inc. Area Dmg per 10 Devotion4% increased Area Damage per 10 Devotion
  • Channelling Skills deal 4% inc. Dmg per 10 DevotionChannelling Skills deal 4% increased Damage per 10 Devotion
  • 3% inc. Effect of non-Damaging Ailments on Enemies per 10 Devotion3% increased Effect of non-Damaging Ailments on Enemies per 10 Devotion
  • 1% inc. effect of Non-Curse Auras per 10 Devotion1% increased effect of Non-Curse Auras per 10 Devotion
  • 3% inc. Defences from Equipped Shield per 10 Devotion3% increased Defences from Equipped Shield per 10 Devotion
  • 1% inc. Minion Attack and Cast Speed per 10 Devotion1% increased Minion Attack and Cast Speed per 10 Devotion
  • +2% to all Ele.Res per 10 Devotion+2% to all Elemental Resistances per 10 Devotion
  • 3% increased Mana Cost Efficiency per 10 Devotion1% reduced Mana Cost of Skills per 10 Devotion
  • Regenerate 0.6 Mana per Second per 10 DevotionRegenerate 0.6 Mana per Second per 10 Devotion
  • 4% reduced Dur. of Curses on you per 10 Devotion4% reduced Duration of Curses on you per 10 Devotion
  • 4% inc. Totem Dmg per 10 Devotion4% increased Totem Damage per 10 Devotion
  • 4% reduced Elemental Ailment Dur. on you per 10 Devotion4% reduced Elemental Ailment Duration on you per 10 Devotion
  • 4% inc. Ele.Dmg per 10 Devotion4% increased Elemental Damage per 10 Devotion
  • 4% inc. Brand Dmg per 10 Devotion4% increased Brand Damage per 10 Devotion
  • HistoricHistoric
Patch note

The Militant Faith Unique Jewel now has 3% increased Mana Cost Efficiency per 10 Devotion (previously 1% reduced Mana Cost of Skills per 10 Devotion). Existing versions of this item are unaffected by these changes.

"They believed themselves the utmost faithful, but that conviction became oppression."

Mystic Refractor Lv. 34+
Mystic Refractor

Base: Pagan Wand

Req: 0 Str | 0 Dex | 118 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
20-3781.4512
Implicit
  • 10% inc. Cast Speed10% increased Cast Speed
Explicit
  • Skills fire (2-3) additional ProjSkills fire (2-3) additional Projectiles
  • 10-50% increased Projectile Speed10-20%
  • (30-50)% inc. Proj Dmg(30-50)% increased Projectile Damage
  • Proj cannot continue after colliding with targetsProjectiles cannot continue after colliding with targets
Patch note

The Mystic Refractor Unique Wand now has 10-50% increased Projectile Speed (previously 10-20%). A Divine Orb can be used on existing items to update them.

""Waging war is a simple matter of geometry and death."
- Trinian, Intellectus Prime"

Nebulis Lv. 68+
Nebulis

Base: Void Sceptre

Req: 104 Str | 0 Dex | 122 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
50-767.31.251.1
Implicit
  • 40% inc. Ele.Dmg40% increased Elemental Damage
  • 40% inc. Ele.Dmg40% increased Elemental Damage
Explicit
  • (60-120)% inc. Implicit Modifier magnitudes(60-120)% increased Implicit Modifier magnitudes
  • (15-20)% inc. Cast Speed(15-20)% increased Cast Speed
  • 6-8% increased Elemental Damage per 1% Fire, Cold, or Lightning Resistance above 75%5-10%
  • or Light. Res above 75%or Lightning Resistance above 75%5-10%
Patch note

The Nebulis Unique Sceptre now has 6-8% increased Elemental Damage per 1% Fire, Cold, or Lightning Resistance above 75% (previously 5-10%). Existing versions of this Unique can be updated with a Divine Orb.

"The vastness of the cosmos holds energies beyond comprehension,
should one have the fortitude to grasp them."

Ngamahu's Sign Lv. 16+
Ngamahu's Sign

Base: Ruby Ring

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(20-30)% to Fire Res+(20-30)% to Fire Resistance
Explicit
  • +(15-25) to Str+(15-25) to Strength
  • Adds (20-30) to (30-42) Fire.Dmg to Spells and AttacksAdds (20-30) to (30-42) Fire Damage to Spells and Attacks
  • 15% inc. Ignite Dur. on Enemies15% increased Ignite Duration on Enemies
  • 10% chance to Ignite10% chance to Ignite
  • Recover (20-30) Life when you Ignite an EnemyRecover (20-30) Life when you Ignite an Enemy
  • +400-600 to Armour+400-600 to Armour
Patch note

The Ngamahu's Sign Unique Ring now has +400-600 to Armour. Existing items are not affected by this change.

"A gift from Ngamahu,
a sign to the Karui to spread like fire.
Given to Akoya, but inherited by Kaom with the swing of his axe."

Praxis Lv. 5+
Praxis

Base: Paua Ring

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(20-30) to max Mana+(20-30) to maximum Mana
Explicit
  • +(30-60) to max Mana+(30-60) to maximum Mana
  • Regenerate (3-6) Mana/sRegenerate (3-6) Mana per second
  • -(8-4) to Total Mana Cost of Skills-(8-4) to Total Mana Cost of Skills
  • 8% of Dmg taken Recouped as Mana8% of Damage taken Recouped as Mana
  • 20-30% inc. Mana Cost Efficiency20-30% increased Mana Cost Efficiency
Patch note

The Praxis Unique Ring now has 20-30% increased Mana Cost Efficiency. Existing items are not affected by this change.

"The Thaumaturgical masters of the Eternal Empire,
as unpredictable and varied as they were,
all understood one thing:
Free thinking leads to free action."

Realmshaper Lv. 13+
Realmshaper

Base: Iron Staff

Req: 27 Str | 0 Dex | 27 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
14-427.61.31.3
Implicit
  • +20% Chance to Block Atk Dmg+20% Chance to Block Attack Damage
Explicit
  • +2 to Level of Socketed Fire Gems and +2 to Level of Socketed Cold Gems (previously +1)+1
  • +1 to Level of Socketed Cold Gems+1 to Level of Socketed Cold Gems
  • Socketed Gems are Supported by Level 5 Cold to FireSocketed Gems are Supported by Level 5 Cold to Fire
  • Adds (10-15) to (20-25) Fire.DmgAdds (10-15) to (20-25) Fire Damage
  • Adds (10-15) to (20-25) Cold.DmgAdds (10-15) to (20-25) Cold Damage
  • (30-50)% inc. Ele.Dmg(30-50)% increased Elemental Damage
Patch note

The Realmshaper Unique Staff now has +2 to Level of Socketed Fire Gems (previously +1) and +2 to Level of Socketed Cold Gems (previously +1). Existing versions of this Unique can be updated using a Divine Orb.

""God's creations always begin and end
with flames and ice.
We should count ourselves lucky when we see neither."
- Archbishop Geofri"

Rathpith Globe Lv. 68+
Rathpith Globe

Base: Titanium Spirit Shield

Req: 0 Str | 0 Dex | 159 Int

Base Energy Shield Base Chance to Block
67-7725
Explicit
  • 3% increased Spell Damage per 100 Player Maximum Life5%
  • (120-160)% inc. ES(120-160)% increased Energy Shield
  • 10% inc. max Life10% increased maximum Life
  • Sacrifice 10% of your Life when you Use or Trigger a Spell SkillSacrifice 10% of your Life when you Use or Trigger a Spell Skill
  • 5% inc. Spell Crit% per 100 Player Maximum Life5% increased Spell Critical Strike Chance per 100 Player Maximum Life
  • 3% inc. Spell Crit% per 100 Player Maximum Life3% increased Spell Critical Strike Chance per 100 Player Maximum Life
Vestigial Mod

3% inc. Spell Crit% per 100 Player Maximum Life3% increased Spell Critical Strike Chance per 100 Player Maximum Life

Patch note

The Rathpith Globe Unique Shield now has 3% increased Spell Critical Strike Chance per 100 Player Maximum Life, and 3% increased Spell Damage per 100 Player Maximum Life (both previously 5%). A Divine Orb can be used on existing items to update to the worse values.

"The Vaal emptied their slaves of beating hearts,
and left a mountain of twitching dead."

Foulborn Rathpith Globe Lv. 68+
Foulborn Rathpith Globe

Base: Titanium Spirit Shield

Req: 159 Int

Chance to Block: 0.25%

Explicit
  • 3% increased Damage Over Time per 100 Player Maximum Life5%
  • (120-157)% inc. ES(120-157)% increased Energy Shield
  • 10% inc. max Life10% increased maximum Life
  • Sacrifice 10% of your Life when you Use or Trigger a Spell SkillSacrifice 10% of your Life when you Use or Trigger a Spell Skill
Patch note

The Foulborn Rathpith Globe Unique Shield now has 3% increased Damage Over Time per 100 Player Maximum Life (previously 5%). Existing versions of this Unique can be made worse with a Divine Orb.

Shimmeron Lv. 65+
Shimmeron

Base: Tornado Wand

Req: 0 Str | 0 Dex | 212 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
22-6581.4512
Implicit
  • (35-39)% inc. Spell Dmg(35-39)% increased Spell Damage
  • Adds (3-5) to (70-82) Light.Dmg to Spells and AttacksAdds (3-5) to (70-82) Lightning Damage to Spells and Attacks
Explicit
  • +1 to Maximum Power Charges+1 to Maximum Power Charges
  • Adds 3 to 15-25 Light.Dmg to Spells per Power ChargeAdds 3 to 15-25 Lightning Damage to Spells per Power Charge
  • 300 Lightning Damage taken per second per Power Charge if your Skills have dealt a Critical Strike Recently200
  • 3 to 15-25 Lightning Damage to Spells per Power Charge3 to 9
  • Adds 26-35 to 95-105 Light.Dmg to SpellsAdds 26-35 to 95-105 Lightning Damage to Spells
  • 30-40% inc. Spell Dmg30-40% increased Spell Damage
Patch note

The Shimmeron Unique Wand no longer has Adds 26-35 to 95-105 Lightning Damage to Spells, or 30-40% increased Spell Damage, and it now has +1 to Maximum Power Charges. It now Adds 3 to 15-25 Lightning Damage to Spells per Power Charge (previously 3 to 9), and 300 Lightning Damage taken per second per Power Charge if your Skills have dealt a Critical Strike Recently (previously 200). A Divine Orb can be used to update existing items to the new values, but they will not receive the other changes.

"All at once, a calmness would encompass them,
and all at once, it would be torn away,
unveiling forms no sound mind could grasp."

Singularity Lv. 62+
Singularity

Base: Platinum Sceptre

Req: 113 Str | 0 Dex | 113 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
51-7671.251.1
Implicit
  • 30% inc. Ele.Dmg30% increased Elemental Damage
  • 30% inc. Ele.Dmg30% increased Elemental Damage
Explicit
  • Adds (1-10) to (150-200) Light.Dmg to SpellsAdds (1-10) to (150-200) Lightning Damage to Spells
  • (14-18)% inc. Cast Speed(14-18)% increased Cast Speed
  • 10-20% increased Mana Cost Efficiency6-8% reduced Mana Cost of Skills
  • Nearby Enemies are Hindered, with 25% reduced Move.SpdNearby Enemies are Hindered, with 25% reduced Movement Speed
  • 100% inc. Dmg with Hits and Ailments against Hindered Enemies100% increased Damage with Hits and Ailments against Hindered Enemies
Patch note

The Singularity Unique Sceptre now has 10-20% increased Mana Cost Efficiency (previously 6-8% reduced Mana Cost of Skills). Existing versions of this item are unaffected by these changes.

"In time, all becomes nothing.
We just expedite the process."

Stasis Prison Lv. 71+
Stasis Prison

Base: Carnal Armour

Req: 0 Str | 88 Dex | 122 Int

Base Evasion Rating Base Energy Shield
353-388103-113
Implicit
  • +(20-25) to max Mana+(20-25) to maximum Mana
Explicit
  • (140-160)% inc. Evasion and ES(140-160)% increased Evasion and Energy Shield
  • Temporal Rift has no ReservationTemporal Rift has no Reservation
  • (80-99)% of Dmg taken Recouped as Life(80-99)% of Damage taken Recouped as Life
  • Debuffs on you expire (81-100)% fasterDebuffs on you expire (81-100)% faster
  • 80-100% inc. Implicit Modifier magnitudes80-100% increased Implicit Modifier magnitudes
  • +80-100 to Maximum Life+80-100 to Maximum Life
Vestigial Mod

Debuffs on you expire 50% fasterDebuffs on you expire 50% faster

Patch note

The Stasis Prison Unique Body Armour no longer has +80-100 to Maximum Life. It now has 80-100% increased Implicit Modifier magnitudes. These changes do not affect existing versions of this Unique.

"Those that can never die have but one wish."

Stormfire Lv. 78+
Stormfire

Base: Opal Ring

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • (15-25)% inc. Ele.Dmg(15-25)% increased Elemental Damage
Explicit
  • (40-45)% inc. Mana Regeneration Rate(40-45)% increased Mana Regeneration Rate
  • +(20-30)% to Fire and Light. Ress+(20-30)% to Fire and Lightning Resistances
  • (8-14)% inc. Burning Dmg for each time you have Shocked a Non-Shocked Enemy Recently, up to a max of 120%(8-14)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%
  • Adds 1-3 to 125-145 Lightning Damage to Hits against Ignited Enemies1-3 to 62-70
  • Your Light.Dmg can IgniteYour Lightning Damage can Ignite
Patch note

The Stormfire Unique Ring now has Adds 1-3 to 125-145 Lightning Damage to Hits against Ignited Enemies (previously 1-3 to 62-70). Existing versions of this Unique can be updated with a Divine Orb.

"When your skin sloughs, and your blood cooks,
you'll wish the lightning strike had killed you."

Taryn's Shiver Lv. 64+
Taryn's Shiver

Base: Maelstrom Staff

Req: 113 Str | 113 Int

Physical Damage Critical Strike Chance Attacks per Second Range
71-1478.10%1.251.3 metres
Implicit
  • [object Object][object Object]
Explicit
  • +2-4 to Level of all Cold Spell Skill Gems+2
  • 80-140% increased Cold Damage40-50%
  • 25-50% chance to Freeze8%
  • 50-60% inc. Spell Dmg50-60% increased Spell Damage
Patch note

The Taryn's Shiver Unique Staff no longer has 50-60% increased Spell Damage. It now has +2-4 to Level of all Cold Spell Skill Gems (previously +2), 80-140% increased Cold Damage (previously 40-50%), and 25-50% chance to Freeze (previously 8%). A Divine Orb can be used to update existing items to the new values.

"Shed by the winged beast of night,
A scaly frost-encrusted thorn.
All who feel its wintry light
Shiver in pain at the frozen dawn."

Tawhanuku's Timing Lv. 25+
Tawhanuku's Timing

Base: Moonstone Ring

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • (7-10)% inc. Cast Speed(7-10)% increased Cast Speed
  • +(15-25) to max ES+(15-25) to maximum Energy Shield
Explicit
  • (30-40)% inc. Spell Dmg(30-40)% increased Spell Damage
  • +(60-80) to max Mana+(60-80) to maximum Mana
  • (5-10)% chance to Freeze, Shock and Ignite(5-10)% chance to Freeze, Shock and Ignite
  • Spells cause you to gain Energy Shield equal to their Upfront Cost every third time you Pay itevery fifth time
  • +60-80 to max ES+60-80 to maximum Energy Shield
Patch note

The Tawhanuku's Timing Unique Ring now has +60-80 to maximum Energy Shield. It also now has Spells cause you to gain Energy Shield equal to their Upfront Cost every third time you Pay it (previously every fifth time), this change affects existing versions of the item.

"The soul still beats, even when the heart never did."

Tidebreaker Lv. 65+
Tidebreaker

Base: Imperial Maul

Req: 212 Str

Physical Damage Critical Strike Chance Attacks per Second Weapon Range
172-5265.00%1.101.3 metres

Endurance Charge on Melee Stun Support

Lv 20
SupportMeleeAttackEndurance ChargeStun

Supports melee attack skills.

  • 4% more Dmg per Endurance Charge
  • 19% reduced Enemy Stun Threshold
  • Gain an Endurance Charge when this Skill Stuns an Enemy with a Melee Hit
Implicit
  • 10% inc. Str10% increased Strength
Explicit
  • Socketed Gems are Supported by Level 20 Endurance Charge on Melee StunSocketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
  • +40 to Int+40 to Intelligence
  • Adds 70 to 373 Phys.DmgAdds 70 to 373 Physical Damage
  • 21% reduced Enemy Stun Threshold with this Weapon21% reduced Enemy Stun Threshold with this Weapon
  • 50% chance to gain a Brine Charge instead of an Endurance Charge50% chance to gain a Brine Charge instead of an Endurance Charge
  • 10% inc. Phys.Dmg per Endurance Charge10% increased Physical Damage per Endurance Charge
Patch note

The Tidebreaker Unique Mace no longer has 10% increased Physical Damage per Endurance Charge. It now grants 50% chance to gain a Brine Charge instead of an Endurance Charge. You gain 4% of Physical Damage as extra Cold Damage and as extra Lightning Damage per Brine Charge. Maximum Brine Charges is equal to Maximum Endurance Charges.

"The sea strikes the rock relentlessly.
Whether in one day or in ten thousand years,
eventually the rock will crumble,
and the Brine King's domain will grow."

Tukohama's Fortress Lv. 61+
Tukohama's Fortress

Base: Ebony Tower Shield

Req: 159 Str | 0 Dex | 0 Int

Base Armour Base Chance to Block
357-41125
Implicit
  • +(20-30) to max Life+(20-30) to maximum Life
Explicit
  • 40% inc. Totem Dmg40% increased Totem Damage
  • +(80-100) to max Life+(80-100) to maximum Life
  • +1 to max number of Summoned Totems+1 to maximum number of Summoned Totems
  • +500 Armour per Summoned Totem300
  • Blood MagicBlood Magic
Vestigial Mod

+500 Armour per Summoned Totem+500 Armour per Summoned Totem

Patch note

The Tukohama's Fortress Unique Shield now has +500 Armour per Summoned Totem (previously 300) Existing versions of this Unique can be updated to the new values using a Divine Orb.

"Tukohama couldn't lose a fight in his fortress,
So he carried his fortress to the fight."

Replica Tulfall Lv. 62+
Replica Tulfall

Base: Opal Wand

Req: 212 Int

Physical Damage Critical Strike Chance Attacks per Second
30-568.00%1.45
Implicit
  • [object Object][object Object]
Explicit
  • (15-25)% inc. Cast Speed(15-25)% increased Cast Speed
  • Lose all Power Charges on reaching Maximum Power ChargesLose all Power Charges on reaching Maximum Power Charges
  • Gain a Frenzy Charge on reaching Maximum Power ChargesGain a Frenzy Charge on reaching Maximum Power Charges
  • 20-30% increased Cold Damage per Frenzy Charge15-20%
  • 50% chance to gain a Power Charge when you Hit a Frozen Enemy50% chance to gain a Power Charge when you Hit a Frozen Enemy
  • Take 500 Cold.Dmg on reaching Maximum Power ChargesTake 500 Cold Damage on reaching Maximum Power Charges
Patch note

The Replica Tulfall Wand now has 20-30% increased Cold Damage per Frenzy Charge (previously 15-20%). Existing versions of this Unique can be updated with a Divine Orb.

""Are we mad for attempting to build an engine out of this?
Looping cycles, power and pain..."
- Researcher Arn"

Replica Tukohama's Fortress Lv. 61+
Replica Tukohama's Fortress

Base: Ebony Tower Shield

Req: 159 Str | 0 Dex | 0 Int

Base Armour Base Chance to Block
357-41125
Implicit
  • +(20-30) to max Life+(20-30) to maximum Life
Explicit
  • +(80-100) to max Life+(80-100) to maximum Life
  • You can Cast an additional BrandYou can Cast an additional Brand
  • 40% inc. Brand Dmg40% increased Brand Damage
  • Blood MagicBlood Magic
  • 30% increased Critical Strike Chance per Brand20%
Vestigial Mod

20% inc. Crit% per Brand20% increased Critical Strike Chance per Brand

Patch note

The Replica Tukohama's Fortress Unique Shield now has 30% increased Critical Strike Chance per Brand (previously 20%). Existing versions of this Unique can be updated to the new values using a Divine Orb.

""As one of our few creations that did not cost any fatalities,
Prototype #10 bore unexpectedly positive results.""

Valako's Sign Lv. 12+
Valako's Sign

Base: Topaz Ring

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • +(20-30)% to Light. Res+(20-30)% to Lightning Resistance
Explicit
  • 40% inc. Dmg with Hits against Shocked Enemies40% increased Damage with Hits against Shocked Enemies
  • 20% inc. Light.Dmg20% increased Lightning Damage
  • +100-150 to maximum Mana+20-40
  • 1% of Dmg Leeched as Life against Shocked Enemies1% of Damage Leeched as Life against Shocked Enemies
  • 25% chance to Shock25% chance to Shock
Patch note

The Valako's Sign Unique Ring now has +100-150 to maximum Mana (previously +20-40). Existing versions of this Unique can be updated with a Divine Orb.

"A gift from Valako,
appointing Kiloava as the Herald of War.
A title Kaom claimed when he ended Kiloava's bloodline."

The Vertex Lv. 62+
The Vertex

Base: Vaal Mask

Req: 0 Str | 79 Dex | 72 Int

Base Evasion Rating Base Energy Shield
207-23937-43
Explicit
  • +1 to Level of Socketed Gems+1 to Level of Socketed Gems
  • (245-280)% inc. Evasion and ES(245-280)% increased Evasion and Energy Shield
  • +(30-40) to max ES+(30-40) to maximum Energy Shield
  • +(24-30)% to Chaos Res+(24-30)% to Chaos Resistance
  • Enemies Cannot Leech Mana From youEnemies Cannot Leech Mana From you
  • Socketed Gems have 50% less Mana Cost50% reduced
Vestigial Mod

Socketed Gems have 50% less Mana CostSocketed Gems have 50% less Mana Cost

Patch note

The Vertex Unique Helmet now has Socketed Gems have 50% less Mana Cost (previously 50% reduced). This affects existing versions of this Unique.

""A queen should be seen, admired, but never touched."
- Atziri, Queen of the Vaal"

Void Battery Lv. 68+
Void Battery

Base: Prophecy Wand

Req: 0 Str | 0 Dex | 245 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
26-488.71.512
Implicit
  • (36-40)% inc. Spell Dmg(36-40)% increased Spell Damage
Explicit
  • (10-20)% inc. Cast Speed(10-20)% increased Cast Speed
  • (50-65)% inc. Global Crit%(50-65)% increased Global Critical Strike Chance
  • +(100-120) to max Mana+(100-120) to maximum Mana
  • +1 to Maximum Power Charges+1 to Maximum Power Charges
  • 10-15% increased Spell Damage per Power Charge25%
  • 50% reduced Spell Damage80% reduced
  • +100-120 to maximum Mana40-50
Patch note

The Void Battery Unique Wand now has 10-15% increased Spell Damage per Power Charge (previously 25%), 50% reduced Spell Damage (previously 80% reduced), and +100-120 to maximum Mana (previously 40-50). A Divine Orb can be used on existing items to update them to the new values.

""The trick is to give nothingness,
and to receive everything in return."
- Inquisitor Maligaro"

Voidfletcher Lv. 45+
Voidfletcher

Base: Primal Arrow Quiver

Req: 0 Str | 0 Dex | 0 Int

Implicit
  • 20-30% inc. Ele.Dmg with Attack Skills20-30% increased Elemental Damage with Attack Skills
Explicit
  • Consumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered SkillConsumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill
  • Adds (30-40) to (80-100) Cold.Dmg to AttacksAdds (30-40) to (80-100) Cold Damage to Attacks
  • +(80-120) to max ES+(80-120) to maximum Energy Shield
  • +(20-30)% to Cold Res+(20-30)% to Cold Resistance
  • 5 Maximum Void Charges5 Maximum Void Charges
  • a Void Charge every second0.5 seconds
  • Found on the Ornate Quiver base typePrimal Arrow Quiver
  • +2 Sockets (for a total of 3 Sockets including the one granted by the Implicit Modifier)+2 Sockets (for a total of 3 Sockets including the one granted by the Implicit Modifier)
  • Gain 20-40 Mana per Enemy KilledGain 20-40 Mana per Enemy Killed
  • 30% inc. Proj.Spd30% increased Projectile Speed
Patch note

The Voidfletcher Unique Quiver is now found on the Ornate Quiver base type (previously Primal Arrow Quiver). It no longer has Gain 20-40 Mana per Enemy Killed, or 30% increased Projectile Speed, and it now has +2 Sockets (for a total of 3 Sockets including the one granted by the Implicit Modifier). These changes do not affect existing items. It also now gains a Void Charge every second (previously 0.5 seconds), existing versions of this Unique can be made worse with a Divine Orb.

"Even emptiness may be harnessed."

Wyrmsign Lv. 49+
Wyrmsign

Base: Wyrmscale Gauntlets

Req: 38 Str | 38 Dex | 0 Int

Base Armour Base Evasion Rating
88-10488-104
Explicit
  • Socketed Gems are Supported by Level 5 Concentrated EffectSocketed Gems are Supported by Level 5 Concentrated Effect
  • (120-160)% inc. Armour and Evasion(120-160)% increased Armour and Evasion
  • +(50-70) to max Life+(50-70) to maximum Life
  • 10% increased Mana Cost Efficiency per Endurance Charge .Existing versions of this item are unaffected by these changes4% reduced Mana Cost per Endurance Charge
  • Gain Rampage while at Maximum Endurance ChargesGain Rampage while at Maximum Endurance Charges
  • Lose all Endurance Charges when Rampage endsLose all Endurance Charges when Rampage ends
Vestigial Mod

Socketed Gems are Supported by Level 5 Concentrated EffectSocketed Gems are Supported by Level 5 Concentrated Effect

Patch note

The Wyrmsign Unique Gloves now has 10% increased Mana Cost Efficiency per Endurance Charge (previously 4% reduced Mana Cost per Endurance Charge).Existing versions of this item are unaffected by these changes.

"Those who witness the shimmering scales of the wyrm
know only fear for the rest of their lives.
Fortunately, the rest of their lives
can be measured in seconds."

Yaomac's Accord Lv. 64+
Yaomac's Accord

Base: Vaal Sceptre

Req: 113 Str | 0 Dex | 113 Int

Base Physical Damage Base Critical Strike Chance Base Attacks per Second Base Weapon Range
37-7071.41.1
Implicit
  • 32% inc. Ele.Dmg32% increased Elemental Damage
Explicit
  • (80-120)% inc. Dmg with Vaal Skills(80-120)% increased Damage with Vaal Skills
  • (6-8)% reduced Soul Gain Prevention Dur.(6-8)% reduced Soul Gain Prevention Duration
  • Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal SkillGain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill
  • Shepherd of SoulsShepherd of Souls
  • +1-2 to Level of all Vaal Skill Gems+1-2 to Level of all Vaal Skill Gems
Patch note

The Yaomac's Accord Unique Sceptre now has +1-2 to Level of all Vaal Skill Gems. Existing items are not affected by this change.

"Their three serpentine heads found unity in balance."

Blightwell Lv. 1+
Blightwell

Base: Shield Crab Talisman

Req: 0 Str | 0 Dex | 0 Int

Old base: Clutching Talisman

Explicit
  • +(50-100) to max ES+(50-100) to maximum Energy Shield
  • +(15-30)% to Fire Res+(15-30)% to Fire Resistance
  • +(15-30)% to Light. Res+(15-30)% to Lightning Resistance
  • 50% slower start of ES Recharge during any Flask Effect50% slower start of Energy Shield Recharge during any Flask Effect
  • (150-200)% inc. ES Recharge Rate during any Flask Effect(150-200)% increased Energy Shield Recharge Rate during any Flask Effect
  • +50-100 to max ES+50-100 to maximum Energy Shield+20-30 to maximum Energy Shield
  • 10-15% inc. Flask Effect Dur.10-15% increased Flask Effect Duration
Patch note

Blightwell moves onto the Shield Crab Talisman base and gets a stronger Energy Shield roll plus a new flask-duration mod.

Always corrupted

"Long ago, the ocean was a puddle where a golden fish dwelt,
who lit the ocean from within and kept the water fresh.
When the sky burned, the fish dived deep,
never to return, and the waters turned sour."

Eyes of the Greatwolf Lv. 52+
Eyes of the Greatwolf

Base: Greatwolf Talisman

Explicit
  • Generates with two random Enchantment Modifiers from other Talisman base typesGenerates with two random Enchantment Modifiers from other Talisman base types
  • 50-100% inc. Enchantment Modifier magnitudes50-100% increased Enchantment Modifier magnitudesImplicit Modifier magnitudes are doubled
Patch note

Eyes of the Greatwolf now rolls two random Talisman Enchantment Modifiers and scales their magnitude.

Always corrupted

"I am but a vessel for a greater force.
It acts through me. Speaks through me.
Decides what lives and dies through me.
And will change the world through me."

The Natural Hierarchy Lv. 36+
The Natural Hierarchy

Base: Rhex Talisman

Req: 0 Str | 0 Dex | 0 Int

Old base: Rotfeather Talisman

Explicit
  • Gain 10-15% of Phys.Dmg as Extra Light.DmgGain 10-15% of Physical Damage as Extra Lightning Damage
  • Gain 15-20% of Light.Dmg as Extra Cold.DmgGain 15-20% of Lightning Damage as Extra Cold Damage
  • Gain 20-25% of Cold.Dmg as Extra Fire.DmgGain 20-25% of Cold Damage as Extra Fire Damage
  • Gain 25-30% of Fire.Dmg as Extra Chaos.DmgGain 25-30% of Fire Damage as Extra Chaos Damage
  • No longer has inc. Dmg for each specific Dmg typeNo longer has increased Damage for each specific Damage typeRemoved in 3.29
Patch note

The Natural Hierarchy is rebuilt around a damage-conversion chain instead of separate increased damage lines.

"Just as the rat cowers before the dog
and the dog cowers before Man,
so too should we cower before the First Ones
and pray we never learn of what comes next."

Rigwald's Curse Lv. 28+
Rigwald's Curse

Base: Wolf Alpha Talisman

Req: 0 Str | 0 Dex | 0 Int

Old base: Wereclaw Talisman

Explicit
  • Modifiers to Claw Dmg also apply to Unarmed Atk Dmg with Melee SkillsModifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills
  • Modifiers to Claw Atk Speed also apply to Unarmed Atk Speed with Melee SkillsModifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills
  • Modifiers to Claw Crit% also apply to Unarmed Crit% with Melee SkillsModifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee Skills
  • +5-10% to Unarmed Melee Attack Crit%+5-10% to Unarmed Melee Attack Critical Strike Chance+7% to Unarmed Melee Attack Critical Strike Chance
Patch note

Rigwald's Curse moves to the Wolf Alpha Talisman base and changes its unarmed critical strike chance roll.

Always corrupted

"I once thought the First Ones were just
stories made to scare children.
But I've seen what they can do. I've felt it.
And now I must live with that terrible knowledge."

Overview

Curse of the Allflame: Unique Changes

  • Confirmed unique changes from the official 3.29.0 patch notes are recorded as native Unique Cards with current item rows visible and added, removed, or changed modifier values highlighted from the patch-note text.
  • The generated 3.29 guide groups the changed unique cards into slot tabs such as 1H Weapons, 2H Weapons, Off-Hand, armour slots, rings, belts, talismans, jewels, and any remaining item slots.

Unique Changes

#

Skill And Support Gem Quality Effects

10% / 20% / 30% Quality
Absolution

Minions have 20 | 40 | 60 % increased Cooldown Recovery Rate

Absolution of Inspiring

20% Quality: Increases and Reductions to Minion Damage also apply

to this Skill's Damage at 25 | 50 | 75 % of their value

Alchemist's Mark

5 | 10 | 15 % increased Effect of Mark

Ambush

Exerted Attacks have +5 | +10 | +15 % to Critical Strike Chance

Ancestral Cry

20 | 40 | 60 % increased Cooldown Recovery Rate

Ancestral Protector

+0.2 | +0.4 | +0.6 metres to Melee Strike Range

Ancestral Warchief

15 | 30 | 45 % increased Activation range

Anger

20 | 40 | 60 % increased Area of Effect

Animate Guardian

20 | 40 | 60 % increased Minion Movement Speed

Animate Guardian of Smiting

20 | 40 | 60 % increased Minion Movement Speed

Animate Weapon

+1 | +2 | +3 to Maximum Animated Weapons

Animate Weapon of Ranged Arms

+1 | +2 | +3 to Maximum Animated Weapons

Animate Weapon of Self Reflection

+0.5 | +1 | +1.5 to Maximum Animated Weapons

Arc

Chains +0.5 | +1 | +1.5 Times

Arc of Oscillating

Chains +0.5 | +1 | +1.5 Times

Arc of Surging

Beam Splits towards +1 | +2 | +3 additional targets

Arcane Cloak

10 | 20 | 30 % increased Buff Effect

Arcanist Brand

5 | 10 | 15 % increased Activation frequency

Arctic Armour

10 | 20 | 30 % increased Skill Effect Duration

Armageddon Brand

Deals +5 | +10 | +15 % more Damage with Hits against Branded Enemy

Armageddon Brand of Recall

Base radius is 0.1 | 0.2 | 0.3 metres

Armageddon Brand of Volatility

Base radius is 0.1 | 0.2 | 0.3 metres

Artillery Ballista

Fires +0.5 | +1 | +1.5 Arrow

Artillery Ballista of Cross Strafe

Fires +0.5 | +1 | +1.5 Arrow

Artillery Ballista of Focus Fire

Fires +0.5 | +1 | +1.5 Arrow

Assassin's Mark

Cursed Enemies have a 2.5 | 5 | 7.5 % chance to grant a Power Charge when Hit

Autoexertion

Supported Skills have +5 | +10 | +15 % increased Cooldown Recovery Rate

Automation

Supported Skills have +2.5 | +5 | +7.5 % increased Cooldown Recovery Rate

Ball Lightning

Base radius is 0.1 | 0.2 | 0.3 metres

Ball Lightning of Orbiting

Base radius is 0.1 | 0.2 | 0.3 metres

Ball Lightning of Static

10 | 20 | 30 % increased Cooldown Recovery Rate

Bane

Applied Curses have 10 | 20 | 30 % increased Effect

10 | 20 | 30 % increased Effect of Supported Curses

Bane of Condemnation

+0.1 | +0.2 | +0.3 seconds to Base duration

Barrage

Fires +0.5 | +1 | +1.5 Projectile

Barrage of Volley Fire

The first and final shots of the sequence fire 2 | 4 | 6 additional Projectiles simultaneously

Battlemage's Cry

20 | 40 | 60 % increased Cooldown Recovery Rate

Bear Trap

+0.5 | +1 | +1.5 seconds to Base duration

Bear Trap of Skewers

40 | 80 | 120 % increased Impale Effect

Berserk

5 | 10 | 15 % increased Cooldown Recovery Rate

Blade Blast

Base radius is 0.05 | 0.1 | 0.15 metres

Blade Blast of Dagger Detonation

Base radius is 0.15 | 0.3 | 0.45 metres

Blade Blast of Unloading

10 | 20 | 30 % more Area of Effect per Blade Vortex blade detonated

Blade Flurry

10 | 20 | 30 % more Damage while at maximum Stages

Blade Flurry of Incision

+20 | +40 | +60 % to Critical Strike Multiplier while at maximum Stages

Blade Trap

Trap lasts +0.5 | +1 | +1.5 second

Rotates +0.5 | +1 | +1.5 time

Blade Trap of Greatswords

+0.25 | +0.5 | +0.75 seconds to Base duration

Blade Trap of Laceration

Bleeding inflicted by this Skill deals Damage 5 | 10 | 15 % faster

Blade Vortex

+2.5 | +5 | +7.5 % increased Hit Rate for each blade

Blade Vortex of the Scythe

+0.15 | +0.3 | +0.45 metres to radius

Bladefall

+0.5 | +1 | +1.5 Volley

Bladefall of Impaling

20 | 40 | 60 % increased Impale Effect

Bladefall of Trarthus

Base radius is 0.15 | 0.3 | 0.45 metres

Bladefall of Volleys

+0.5 | +1 | +1.5 Volley

Bladestorm

+0.5 | +1 | +1.5 to Maximum number of Bladestorms at a time

Bladestorm of Uncertainty

+0.5 | +1 | +1.5 to Maximum number of Bladestorms at a time

Blast Rain

Fires +0.5 | +1 | +1.5 Arrow

Blast Rain of Trarthus

+10 | +20 | +30 % to Fire Damage over Time Multiplier

Blazing Salvo

+0.1 | +0.2 | +0.3 metres to radius

Blight

+0.4 | +0.8 | +1.2 seconds to Base duration

Blight of Atrophy

Base secondary duration is 0.5 | 1 | 1.5 seconds

Blight of Contagion

+0.5 | +1 | +1.5 seconds to Base duration

Blink Arrow

20 | 40 | 60 % increased Cooldown Recovery Rate

Blink Arrow of Bombarding Clones

20 | 40 | 60 % increased Cooldown Recovery Rate

Blink Arrow of Prismatic Clones

20 | 40 | 60 % increased Cooldown Recovery Rate

Blood and Sand

5 | 10 | 15 % increased Cooldown Recovery Rate

Blood Rage

Grants 2.5 | 5 | 7.5 % increased Attack Speed

Bodyswap

Deals +3 | +6 | +9 % of your maximum Life, as base Fire Damage

Bodyswap of Sacrifice

Explosion deals base Fire Damage equal to 2.5 | 5 | 7.5 % of the Minion's maximum Life

Bone Offering

5 | 10 | 15 % increased Effect of Offering

Boneshatter

+0.5 | +1 | +1.5 % more Damage per Trauma

Boneshatter of Carnage

10 | 20 | 30 % more Damage against Stunned Enemies

Boneshatter of Complex Trauma

2.5 | 5 | 7.5 % more Damage per Trauma, up to 200%

Brand Recall

10 | 20 | 30 % increased Cooldown Recovery Rate

Burning Arrow

10 | 20 | 30 % more Damage with Ignite

Burning Arrow of Vigour

10 | 20 | 30 % more Damage with Ignite

Caustic Arrow

+0.1 | +0.2 | +0.3 metres to radius

Caustic Arrow of Poison

+0.1 | +0.2 | +0.3 metres to radius

Chain Hook

Gain 0.5 | 1 | 1.5 Rage on Attack Hit

Chain Hook of Angling

20 | 40 | 60 % increased Range

Chain Hook of Trarthus

Throws Chains at up to 1.5 | 3 | 4.5 targets in range

Charged Dash

Illusion moves at an additional +10 | +20 | +30 % of your Movement Speed

Charged Dash of Projection

Hits from Final wave deal +10 | +20 | +30 % of Damage per stage

Clarity

20 | 40 | 60 % increased Area of Effect

Cleave

+0.05 | +0.1 | +0.15 metres to radius per Nearby Enemy, up to a maximum of +1 metre

Cleave of Rage

Gain 0.5 | 1 | 1.5 Rage on Attack Hit

Cobra Lash

Chains +1 | +2 | +3 Times

Cold Snap

10 | 20 | 30 % more Effect of Chill

Cold Snap of Power

10 | 20 | 30 % chance to gain a Power Charge on Critical Strike

Conductivity

Shocks on Cursed enemies have 10 | 20 | 30 % increased Duration

Conflagration

Explosion deals 15 | 30 | 45 % more Damage with Hits and Ailments

Consecrated Path

Deals up to +7.5 | +15 | +22.5 % more Damage with Hits to closer targets

Consecrated Path of Endurance

Deals up to +7.5 | +15 | +22.5 % more Damage with Hits to closer targets

Contagion

Base radius is 0.1 | 0.2 | 0.3 metres

Contagion of Subsiding

Base radius is 0.1 | 0.2 | 0.3 metres

Contagion of Transference

Base radius is 0.1 | 0.2 | 0.3 metres

Conversion Trap

+2 | +4 | +6 seconds to Base duration

Convocation

10 | 20 | 30 % increased Skill Effect Duration

10 | 20 | 30 % increased Cooldown Recovery Rate

Corrupting Fever

10 | 20 | 30 % increased Skill Effect Duration

Crackling Lance

+5 | +10 | +15 % more Damage with Hits and Ailments per Intensity

Crackling Lance of Branching

10 | 20 | 30 % more Area of Effect

Crackling Lance of Disintegration

+5 | +10 | +15 % to Maximum Effect of Shock

Creeping Frost

+0.1 | +0.2 | +0.3 metres to radius

Creeping Frost of Floes

Chilling Area has 20 | 40 | 60 % increased Movement Speed

Cremation

Fires Projectiles 7.5 | 15 | 22.5 % faster

Cremation of Exhuming

Fires Projectiles 7.5 | 15 | 22.5 % faster

Cremation of the Volcano

Maximum of +1 | +2 | +3 Geysers at a time

Crushing Fist

10 | 20 | 30 % increased Cooldown Recovery Rate

Cyclone

2.5 | 5 | 7.5 % increased Area of Effect per 0.1 metre additional Melee Strike Range

Cyclone of Tumult

2.5 | 5 | 7.5 % more Attack Speed per Stage

Dark Bargain

Sacrifices +1 | +2 | +3 % of Skeleton's Life to deal that much Chaos Damage

Dark Bargain of Trarthus

10 | 20 | 30 % chance to gain an additional Ruin on use

Dash

5 | 10 | 15 % increased Cooldown Recovery Rate

Decoy Totem

10 | 20 | 30 % more Totem Life

Defiance Banner

+1 | +2 | +3 seconds to Base duration

Desecrate

10 | 20 | 30 % increased Cast Speed

Despair

5 | 10 | 15 % increased Effect of Curse

Destructive Link

+0.75 | +1.5 | +2.25 seconds to Base duration

Determination

20 | 40 | 60 % increased Area of Effect

Detonate Dead

7.5 | 15 | 22.5 % chance to detonate an additional corpse

Detonate Dead of Chain Reaction

Base radius is 0.1 | 0.2 | 0.3 metres

Detonate Dead of Scavenging

Explosion deals base Fire Damage equal to 2.5 | 5 | 7.5 % of the corpse's Maximum Life

Detonate Mines

Mines have 10 | 20 | 30 % increased Detonation Speed

Devouring Totem

10 | 20 | 30 % more Totem Life

Discharge

5 | 10 | 15 % chance to deal Damage without removing Charges

Discharge of Misery

5 | 10 | 15 % chance to deal Damage without removing Charges

Discipline

20 | 40 | 60 % increased Area of Effect

Divine Blast

+0.15 | +0.3 | +0.45 metres to radius

Divine Blast of Radiance

+0.15 | +0.3 | +0.45 metres to radius

Divine Ire

10 | 20 | 30 % increased beam width

Divine Ire of Disintegration

10 | 20 | 30 % increased beam width

Divine Ire of Holy Lightning

Damages 2 | 4 | 6 nearby Enemies when you gain Stages

Divine Retribution

10 | 20 | 30 % increased Cooldown Recovery Rate

Dominating Blow

Minions have 20 | 40 | 60 % increased Cooldown Recovery Rate

Dominating Blow of Inspiring

20% Quality: Increases and Reductions to Minion Damage also apply

to this Skill's Damage at 25 | 50 | 75 % of their value

Double Strike

10 | 20 | 30 % chance to deal Double Damage to Bleeding Enemies

Double Strike of Impaling

20 | 40 | 60 % increased Impale Effect

Double Strike of Momentum

2 | 4 | 6 % more Attack Speed for each Stage

Dread Banner

+1 | +2 | +3 seconds to Base duration

Dual Strike

+15 | +30 | +45 % more Damage with Hits and Ailments against Enemies that are on Full Life

Dual Strike of Ambidexterity

10 | 20 | 30 % more Damage with Main Hand Weapon

Earthquake

Aftershock deals +15 | +30 | +45 % more Damage with Hits and Ailments

Earthquake of Amplification

+0.25 | +0.5 | +0.75 seconds to Base duration

Earthshatter

+1.5 | +3 | +4.5 Maximum Spikes

Creates +0.5 | +1 | +1.5 fissure

Earthshatter of Fragility

+1.5 | +3 | +4.5 Maximum Spikes

Creates +0.5 | +1 | +1.5 fissure

Earthshatter of Prominence

Shattering Spikes deal +10 | +20 | +30 % more damage

Elemental Hit

+2.5 | +5 | +7.5 % more Damage for each type of Elemental Ailment on the Enemy

Elemental Hit of the Spectrum

+2.5 | +5 | +7.5 % more Damage for each type of Elemental Ailment on the Enemy

Elemental Weakness

10 | 20 | 30 % increased Duration of Elemental Ailments on Cursed enemies

Enduring Cry

20 | 40 | 60 % increased Cooldown Recovery Rate

Energy Blade

Buff grants 5 | 10 | 15 % increased Attack Speed

Enfeeble

10 | 20 | 30 % increased Curse Duration

Ensnaring Arrow

10 | 20 | 30 % increased Debuff Effect

Essence Drain

Regenerate +0.25 | +0.5 | +0.75 % of Debuff Damage as Life

Essence Drain of Desperation

+0.2 | +0.4 | +0.6 seconds to Base duration

Essence Drain of Wickedness

Regenerate +0.25 | +0.5 | +0.75 % of Debuff Damage as Life

Ethereal Knives

10 | 20 | 30 % more Projectile Speed

Ethereal Knives of Lingering Blades

Fires +1 | +2 | +3 Projectiles

Ethereal Knives of the Massacre

Fires +1.5 | +3 | +4.5 Projectiles

Eviscerate

10 | 20 | 30 % increased Cooldown Recovery Rate

Explosive Arrow

+1 | +2 | +3 Maximum Explosive Arrows stuck in an Enemy

Explosive Concoction

7.5 | 15 | 22.5 % reduced Flask Charges used

Explosive Concoction of Destruction

7.5 | 15 | 22.5 % reduced Flask Charges used

Explosive Trap

Causes +1 | +2 | +3 smaller explosions

Explosive Trap of Magnitude

Base radius is 0.15 | 0.3 | 0.45 metres

Explosive Trap of Shrapnel

Causes +1 | +2 | +3 smaller explosions

Exsanguinate

+0.75 | +1.5 | +2.25 seconds to Base duration

Exsanguinate of Transmission

+1 | +2 | +3 seconds to Base duration

Eye of Winter

Fires +1 | +2 | +3 Shard Projectiles in a Spiral when Projectile ends

Eye of Winter of Finality

Projectiles gain up to +10 | +20 | +30 % more Damage by the time they dissipate

Eye of Winter of Transience

Projectiles gain up to +7.5 | +15 | +22.5 % more Damage by the time they dissipate

Fire Trap

40 | 80 | 120 % increased Trap Trigger Area of Effect

Fire Trap of Blasting

40 | 80 | 120 % increased Trap Trigger Area of Effect

Fireball

Base radius is 0.15 | 0.3 | 0.45 metres

Firestorm

Base radius is 0.1 | 0.2 | 0.3 metres

Firestorm of Meteors

Base radius is 0.15 | 0.3 | 0.45 metres

Firestorm of Pelting

Maximum 1 | 2 | 3 Firestorms at a time

Flame Dash

5 | 10 | 15 % increased Cooldown Recovery Rate

Flame Dash of Return

10 | 20 | 30 % chance to Scorch Enemies

Flame Link

+0.75 | +1.5 | +2.25 seconds to Base duration

Flame Surge

+10 | +20 | +30 % more Damage with Hits against Burning enemies

Flame Surge of Combusting

Burning ground deals +7.5 | +15 | +22.5 % of Fire Damage per second of inflicted Ignite

Flame Wall

+1 | +2 | +3 Maximum Flame Walls at a time

Flameblast

+0.5 | +1 | +1.5 to maximum Stages

Flameblast of Celerity

20 | 40 | 60 % more Spell Damage for each stage

Flameblast of Contraction

+0.5 | +1 | +1.5 to maximum Stages

Flamethrower Trap

10 | 20 | 30 % increased Cooldown Recovery Rate

Flamethrower Trap of Stability

Has +0.5 | +1 | +1.5 Flame

Flammability

Ignite on Cursed enemies has 10 | 20 | 30 % increased Duration

Flesh and Stone

5 | 10 | 15 % increased Cooldown Recovery Rate

Flesh Offering

5 | 10 | 15 % increased Effect of Offering

Flicker Strike

5 | 10 | 15 % chance to gain a Frenzy Charge on Hit

Flicker Strike of Power

10 | 20 | 30 % chance to gain a Power Charge on Critical Strike

Forbidden Rite

Fires extra Projectiles at up to +1 | +2 | +3 surrounding Enemies

Forbidden Rite of Soul Sacrifice

Fires extra Projectiles at up to +1 | +2 | +3 surrounding Enemies

Freezing Pulse

20 | 40 | 60 % increased Projectile Speed

Frenzy

+1 | +2 | +3 % more Attack Damage per Frenzy Charge

+1 | +2 | +3 % more Attack Speed per Frenzy Charge

Frenzy of Onslaught

+1 | +2 | +3 % more Attack Damage per Frenzy Charge

+1 | +2 | +3 % more Attack Speed per Frenzy Charge

Frost Blades

Fires +1 | +2 | +3 Projectiles

Frost Blades of Katabasis

+0.5 | +1 | +1.5 metre to Melee Strike Range

Frost Bomb

10 | 20 | 30 % increased Cooldown Recovery Rate

Frost Bomb of Forthcoming

+0.25 | +0.5 | +0.75 seconds to Base duration

Frost Bomb of Instability

Base radius is 0.1 | 0.2 | 0.3 metres

Frost Shield

10 | 20 | 30 % increased Effect of Cold Ailments

Frost Wall

20 | 40 | 60 % increased Cooldown Recovery Rate

Frost Wall of Encroachment

20 | 40 | 60 % increased Cooldown Recovery Rate

Frostbite

Freezes on Cursed enemies have 10 | 20 | 30 % increased Duration

Frostblink

5 | 10 | 15 % increased maximum travel distance

Frostblink of Wintry Blast

2 | 4 | 6 % more Damage with Hits per 5% Chill Effect on Enemy

Frostbolt

Projectiles that have Pierced deal 10 | 20 | 30 % more Damage

Frozen Legion

10 | 20 | 30 % increased Cooldown Recovery Rate

Frozen Legion of Rallying

10 | 20 | 30 % increased Cooldown Recovery Rate

Galvanic Arrow

20 | 40 | 60 % increased Projectile Speed

Galvanic Arrow of Energy

+0.2 | +0.4 | +0.6 metres to radius

Galvanic Arrow of Surging

20 | 40 | 60 % increased Projectile Speed

Galvanic Field

Buff grants +10 | +20 | +30 % chance to Shock enemies

Galvanic Field of Intensity

Buff grants +10 | +20 | +30 % chance to Shock enemies

General's Cry

Maximum +0.5 | +1 | +1.5 Summoned Mirage Warrior

Glacial Cascade

Final Burst Deals + 25 | 50 | 75 % more Damage

Glacial Cascade of the Fissure

Causes +1 | +2 | +3 Bursts

Glacial Hammer

Every third successive strike Freezes enemies as though dealing 50 | 100 | 150 % more Damage

Glacial Hammer of Shattering

+20 | +40 | +60 % to Critical Strike Multiplier

Glacial Shield Swipe

10 | 20 | 30 % increased Cooldown Recovery Rate

Grace

20 | 40 | 60 % increased Area of Effect

Ground Slam

Deals up to +10 | +20 | +30 % more Damage with Hits to closer targets

Ground Slam of Earthshaking

Deals up to +10 | +20 | +30 % more Damage with Hits to closer targets

Haste

20 | 40 | 60 % increased Area of Effect

Hatred

20 | 40 | 60 % increased Area of Effect

Heavy Strike

10 | 20 | 30 % chance to deal Double Damage

Heavy Strike of Trarthus

+10 | +20 | +30 % Arcane Might

Herald of Agony

+2.5 | +5 | +7.5 to Maximum Virulence

Herald of Ash

Base burning damage is an additional 2.5 | 5 | 7.5 % of Overkill Damage

Herald of Ice

+0.1 | +0.2 | +0.3 metres to radius

Herald of Purity

Minions have 20 | 40 | 60 % increased Cooldown Recovery Rate

Herald of Thunder

Storms Hit Enemies with 10 | 20 | 30 % increased Frequency

Hexblast

-5 | 0 | 5 % chance to remove a Hex after Damaging

Hexblast of Contradiction

-5 | 0 | 5 % chance to remove a Hex after Damaging

Hexblast of Havoc

Base radius is 0.15 | 0.3 | 0.45 metres

Holy Flame Totem

20 | 40 | 60 % increased Projectile Speed

Holy Flame Totem of Ire

20 | 40 | 60 % increased Consecrated Ground Area

Holy Hammers

10 | 20 | 30 % more Damage when expending a Power Charge

Holy Hammers of Spirals

+2.5 | +5 | +7.5 % more Damage per Power Charge removed

Holy Strike

+0.25 | +0.5 | +0.75 metres to Minion Melee Strike Range

Holy Sweep

Call down Holy Hammers on up to 1.5 | 3 | 4.5 enemies struck

Holy Sweep of Hammerfalls

+0.25 | +0.5 | +0.75 seconds to Base duration

Hydrosphere

+5 | +10 | +15 % increased Pulse Frequency

Ice Crash

Gain 7.5 | 15 | 22.5 % of Physical Damage as Extra Cold Damage

Ice Crash of Cadence

Gain 10 | 20 | 30 % of Physical Damage as Extra Cold Damage

Ice Nova

Base radius is 0.15 | 0.3 | 0.45 metres

Ice Nova of Deep Freeze

Freeze Enemies as though dealing 40 | 80 | 120 % more Damage

Ice Nova of Frostbolts

Base radius is 0.15 | 0.3 | 0.45 metres

Ice Shot

40 | 80 | 120 % increased Area of Effect angle

Ice Shot of Penetration

40 | 80 | 120 % increased Area of Effect angle

Ice Spear

Second form has +20 | +40 | +60 % to Critical Strike Multiplier

Ice Spear of Splitting

Projectiles Split towards 1 | 2 | 3 targets

Ice Trap

7.5 | 15 | 22.5 % Chance for Trap to Trigger an additional time

Ice Trap of Hollowness

7.5 | 15 | 22.5 % Chance for Trap to Trigger an additional time

Icicle Mine

Fires +1 | +2 | +3 Projectiles

Icicle Mine of Fanning

Fires +1 | +2 | +3 Projectiles

Icicle Mine of Sabotage

10 | 20 | 30 % increased effect of Aura

Immortal Call

10 | 20 | 30 % increased Cooldown Recovery Rate

Incinerate

+1 | +2 | +3 to maximum Stages

Incinerate of Expanse

Final wave deals +75 | +150 | +225 % more Damage with Hits

Final wave deals +40 | +80 | +120 % more Damage with Ignite

Incinerate of Venting

+1.5 | +3 | +4.5 to maximum Stages

Infernal Blow

Debuff deals +5 | +10 | +15 % of Damage per Charge

Infernal Blow of Immolation

Debuff deals +5 | +10 | +15 % of Damage per Charge

Infernal Cry

20 | 40 | 60 % increased Cooldown Recovery Rate

Intimidating Cry

20 | 40 | 60 % increased Cooldown Recovery Rate

Intuitive Link

+0.75 | +1.5 | +2.25 seconds to Base duration

Kinetic Blast

Kinetic Blast creates 0.5 | 1 | 1.5 additional explosions

Kinetic Blast of Clustering

Kinetic Blast creates 0.5 | 1 | 1.5 additional explosions

Kinetic Bolt

+25 | +50 | +75 % Arcane Might

Kinetic Bolt of Fragmentation

Projectile changes direction 0.5 | 1 | 1.5 times

Kinetic Fusillade

Projectiles deal +2 | +4 | +6 % more Damage per previous Projectile fired in sequence

Kinetic Fusillade of Detonation

Fires +0.5 | +1 | +1.5 Projectile

Kinetic Rain

Fires +1 | +2 | +3 Projectiles

Kinetic Rain of Impact

Fires +1 | +2 | +3 Projectiles

Lacerate

10 | 20 | 30 % increased Attack Speed if you've changed Stance Recently

Lacerate of Butchering

+0.25 | +0.5 | +0.75 metres to radius

Lacerate of Haemorrhage

+20 | +40 | +60 % more Damage with Bleeding

Lancing Steel

Fires +0.5 | +1 | +1.5 Projectile

Lancing Steel of Spraying

Fires +1 | +2 | +3 Projectiles

Leap Slam

20 | 40 | 60 % increased Stun Duration against Enemies that are on Full Life

Leap Slam of Groundbreaking

20 | 40 | 60 % increased Stun Duration against Enemies that are on Full Life

Lightning Arrow

Hits up to 1 | 2 | 3 additional enemies near the target

Lightning Arrow of Electrocution

Arrows Damage final target 0.5 | 1 | 1.5 additional times after sticking in

Lightning Conduit

+2 | +4 | +6 % more Damage with Hits per 5% Shock Effect on Enemy

Lightning Conduit of the Heavens

Hits up to 2 | 4 | 6 Enemies

Lightning Spire Trap

Strikes +0.5 | +1 | +1.5 additional Area

Lightning Spire Trap of Overloading

Strikes +1 | +2 | +3 Areas

Lightning Spire Trap of Zapping

7.5 | 15 | 22.5 % Chance for Trap to Trigger an additional time

Lightning Strike

Fires +0.5 | +1 | +1.5 Projectile

Lightning Strike of Arcing

Chains +1 | +2 | +3 Times

Lightning Tendrils

+20 | +40 | +60 % to Critical Strike Multiplier

Lightning Tendrils of Eccentricity

+20 | +40 | +60 % to Critical Strike Multiplier

Lightning Tendrils of Escalation

+5 | +10 | +15 % to Maximum Effect of Shock

Lightning Trap

7.5 | 15 | 22.5 % Chance for Trap to Trigger an additional time

Lightning Trap of Sparking

7.5 | 15 | 22.5 % Chance for Trap to Trigger an additional time

Lightning Warp

10 | 20 | 30 % increased Cast Speed

Malevolence

20 | 40 | 60 % increased Area of Effect

Mana-Infused Staff

+0.025 | +0.05 | +0.075 seconds to Base duration

Manabond

Deals base Lightning Damage equal to +5 | +10 | +15 % of missing Unreserved Mana

Mirror Arrow

20 | 40 | 60 % increased Cooldown Recovery Rate

Mirror Arrow of Bombarding Clones

20 | 40 | 60 % increased Cooldown Recovery Rate

Mirror Arrow of Prismatic Clones

20 | 40 | 60 % increased Cooldown Recovery Rate

Molten Shell

10 | 20 | 30 % increased Skill Effect Duration

Molten Strike

Projectiles deal 5 | 10 | 15 % more Damage with Hits and Ailments

Molten Strike of the Zenith

Every fifth Attack, Projectiles deal 100 | 200 | 300 % more Damage with Hits and Ailments

Orb of Storms

Beam Splits towards +1 | +2 | +3 additional targets

Orb of Storms of Squalls

Beam Splits towards +1 | +2 | +3 additional targets

Pact of Beidat

Empowers the next +1 | +2 | +3 Spells you Cast

Pact of Ghorr

10 | 20 | 30 % increased Skill Effect Duration

Pact of K'Tash

5 | 10 | 15 % increased Cooldown Recovery Rate

Pact of Lycia

Base radius is 0.1 | 0.2 | 0.3 metres

Penance Brand

Deals +7.5 | +15 | +22.5 % more Damage with Hits against Branded Enemy

Penance Brand of Conduction

Deals +15 | +30 | +45 % more Damage with Hits against Branded Enemy

Penance Brand of Dissipation

Deals +7.5 | +15 | +22.5 % more Damage with Hits against Branded Enemy

Perforate

Creates +1 | +2 | +3 Spikes

Perforate of Bloodshed

+10 | +20 | +30 % more Damage with Bleeding

Perforate of Duality

2.5 | 5 | 7.5 % more Damage while in Blood Stance

10 | 20 | 30 % more Area of Effect while in Sand Stance

Pestilent Strike

10 | 20 | 30 % more Poison Duration

Petrified Blood

-2.5 | 0 | 2.5 % of Life loss prevented is lost over 4 seconds

Phase Run

Buff grants 5 | 10 | 15 % increased Movement Speed

Plague Bearer

Plague Bearer deals Damage based on an additional +2 | +4 | +6 % of Plague Value

Poacher's Mark

Cursed Enemies have a 2.5 | 5 | 7.5 % chance to grant a Frenzy Charge when Hit

Poisonous Concoction

10 | 20 | 30 % chance to inflict Withered for 2 seconds on Hit

Poisonous Concoction of Bouncing

10 | 20 | 30 % chance to inflict Withered for 2 seconds on Hit

Portal

30 | 60 | 90 % increased Cast Speed

Power Siphon

+5 | +10 | +15 % to Critical Strike Multiplier per Power Charge

Power Siphon of the Archmage

Deals Added Lightning Damage equal to 1.5 | 3 | 4.5 % of maximum Mana

Precision

20 | 40 | 60 % increased Area of Effect

Pride

20 | 40 | 60 % increased Area of Effect

Protective Link

+0.75 | +1.5 | +2.25 seconds to Base duration

Puncture

+10 | +20 | +30 % more Damage with Bleeding

Puncture of Shanking

+10 | +20 | +30 % more Damage with Bleeding

Punishment

Cursed Enemies are Debilitated for +0.5 | +1 | +1.5 Seconds when they Hit

Purifying Flame

+0.1 | +0.2 | +0.3 metres to radius

+0.15 | +0.3 | +0.45 metres to radius of Consecrated Ground

Purifying Flame of Revelations

Shockwave deals +15 | +30 | +45 % more Damage

Purity of Elements

You and nearby allies gain +2.5 | +5 | +7.5 % to all Elemental Resistances

Purity of Fire

You and nearby allies gain 5 | 10 | 15 % additional Fire Resistance

Purity of Ice

You and nearby allies gain 5 | 10 | 15 % additional Cold Resistance

Purity of Lightning

You and nearby allies gain 5 | 10 | 15 % additional Lightning Resistance

Pyroclast Mine

Fires +0.5 | +1 | +1.5 Projectile

Pyroclast Mine of Sabotage

Fires +0.5 | +1 | +1.5 Projectile

Quickstep

20% Quality: Quality has no effect

Rage Vortex

Sacrifices +2.5 | +5 | +7.5 % of Rage when creating a Ragestorm

Rage Vortex of Berserking

Base radius is 0.1 | 0.2 | 0.3 metres

Rain of Arrows

Fires +2 | +4 | +6 Arrows

Rain of Arrows of Artillery

Fires +2 | +4 | +6 Arrows

Rain of Arrows of Saturation

Fires +4 | +8 | +12 Arrows

Raise Spectre

Minions have +10 | +20 | +30 % to all Elemental Resistances

Raise Spectre of Transience

Maximum 0.5 | 1 | 1.5 Raised Spectres

Raise Zombie

+0.5 | +1 | +1.5 to Maximum Raised Zombies

Raise Zombie of Falling

Minions have 7.5 | 15 | 22.5 % chance to deal Double Damage

Raise Zombie of Slamming

+0.5 | +1 | +1.5 to Maximum Raised Zombies

Rallying Cry

20 | 40 | 60 % increased Cooldown Recovery Rate

Reap

Deals +2.5 | +5 | +7.5 % more Damage per Blood Charge

Reap of Butchery

Deals +2.5 | +5 | +7.5 % more Damage per Blood Charge

Reave

+ 1 | 2 | 3 to maximum Stages

Reave of Refraction

+ 1 | 2 | 3 to maximum Stages

Rejuvenation Totem

10 | 20 | 30 % more Totem Life

Righteous Fire

Base radius is 0.15 | 0.3 | 0.45 metres

Righteous Fire of Arcane Devotion

Base radius is 0.15 | 0.3 | 0.45 metres

Rolling Magma

Chains +1 | +2 | +3 Times

Scorching Ray

Fire Exposure applies -2.5 | 0 | 2.5 % to Fire Resistance

Scorching Ray of Immolation

Additional Debuff stages add +2 | +4 | +6 % of Damage

Scourge Arrow

Each Spore Pod fires +1 | +2 | +3 Thorn Arrows

Scourge Arrow of Menace

Each Spore Pod fires +0.5 | +1 | +1.5 Thorn Arrow

Searing Bond

+1 | +2 | +3 to maximum number of Summoned Totems

Searing Bond of Detonation

Burning Damage applied by Detonation deals +5 | +10 | +15 % more Damage per Totem Detonated

Seismic Cry

20 | 40 | 60 % increased Cooldown Recovery Rate

Seismic Trap

Releases +0.5 | +1 | +1.5 wave

Seismic Trap of Swells

Releases +0.5 | +1 | +1.5 wave

Shattering Steel

20 | 40 | 60 % increased Impale Effect

Shattering Steel of Ammunition

20 | 40 | 60 % increased Impale Effect

Shield Charge

10 | 20 | 30 % increased Movement Speed

Shield Crush

Deals up to 5 | 10 | 15 % more Damage with Hits to closer targets

Shield Crush of the Chieftain

Central wave has 20 | 40 | 60 % more Area of Effect

Shield of Light

10 | 20 | 30 % increased Cooldown Recovery Rate

Shock Nova

+5 | +10 | +15 % to Maximum Effect of Shock

Shock Nova of Procession

5 | 10 | 15 % more Cast Speed

Shockwave Totem

+0.1 | +0.2 | +0.3 metres to radius

Shockwave Totem of Authority

+0.15 | +0.3 | +0.45 metres to radius

Shrapnel Ballista

20 | 40 | 60 % increased Projectile Speed

Shrapnel Ballista of Steel

20 | 40 | 60 % increased Projectile Speed

Siege Ballista

2.5 | 5 | 7.5 % increased Attack Speed per maximum Totem

Siege Ballista of Splintering

Projectiles have 20 | 40 | 60 % chance for an additional Projectile when Forking

Siege Ballista of Trarthus

10 | 20 | 30 % more Projectile Damage

Sigil of Power

Enemies in Area deal + 2 | 4 | 6 % less damage while at maximum Stages

Siphoning Trap

Applies beams to the closest +2 | +4 | +6 Enemies

Siphoning Trap of Pain

+10 | +20 | +30 % to Cold Damage over Time Multiplier

Smite

-5 | 0 | 5 % less Area Damage

Smite of Divine Judgement

Lightning strikes targets within +1 | +2 | +3 metres

Smoke Mine

Buff grants 10 | 20 | 30 % increased Movement Speed

Snipe

+0.5 | +1 | +1.5 Maximum Stage

Sniper's Mark

Cursed enemies take 2.5 | 5 | 7.5 % increased Damage from Projectile Hits

Somatic Shell

Base radius is 0.15 | 0.3 | 0.45 metres

Soul Link

+0.75 | +1.5 | +2.25 seconds to Base duration

Soulrend

+0.1 | +0.2 | +0.3 seconds to Base duration

Soulrend of Reaping

20 | 40 | 60 % increased Projectile Speed

Soulrend of the Spiral

+0.1 | +0.2 | +0.3 seconds to Base duration

Spark

Fires +1 | +2 | +3 Projectiles

Spark of the Nova

Fires +1 | +2 | +3 Projectiles

Spark of Unpredictability

Fires +1 | +2 | +3 Projectiles

Spectral Helix

Projectiles that have Pierced deal 10 | 20 | 30 % more Damage

Spectral Helix of Trarthus

Projectiles that have Pierced deal 10 | 20 | 30 % more Damage

Spectral Shield Throw

Fires 1 | 2 | 3 additional Projectiles

Spectral Shield Throw of Shattering

10 | 20 | 30 % more Projectile Speed

Spectral Shield Throw of Trarthus

10 | 20 | 30 % more Projectile Speed

Spectral Throw

Projectiles that have Pierced deal 10 | 20 | 30 % more Damage

Spectral Throw of Materialising

Projectiles that have Pierced deal 10 | 20 | 30 % more Damage

Spectral Throw of Trarthus

Projectiles that have Pierced deal 10 | 20 | 30 % more Damage

Spellslinger

Supported Skills have Added Spell Damage equal to +10 | +20 | +30 % of Damage of Equipped Wand

20% Quality: If two Wands are Equipped, each contributes half as much Added Damage

Spirit Offering

5 | 10 | 15 % increased Effect of Offering

Split Arrow

Fires +2 | +4 | +6 Arrows

Split Arrow of Splitting

Projectiles Split towards 1 | 2 | 3 targets

Splitting Steel

20 | 40 | 60 % increased Impale Effect

Splitting Steel of Ammunition

20 | 40 | 60 % increased Impale Effect

Static Strike

10 | 20 | 30 % increased Beam frequency

Static Strike of Gathering Lightning

+1 | +2 | +3 to Maximum Gathering Lightning

Steelskin

5 | 10 | 15 % increased Cooldown Recovery Rate

Storm Brand

Sends beams to +0.5 | +1 | +1.5 Enemy

Storm Brand of Indecision

Deals +7.5 | +15 | +22.5 % more Damage with Hits against Branded Enemy

Storm Burst

+0.2 | +0.4 | +0.6 seconds to Base duration

Storm Burst of Repulsion

+0.2 | +0.4 | +0.6 seconds to Base duration

Storm Call

7.5 | 15 | 22.5 % chance for Lightning to Strike the Marker when Cast

Storm Call of Trarthus

Base secondary duration is 0.5 | 1 | 1.5 seconds

Storm Rain

Each Arrow can fire +0.5 | +1 | +1.5 Beam

Storm Rain of the Conduit

Each Arrow can fire +1 | +2 | +3 Beams

Storm Rain of the Fence

Each Arrow can fire +2 | +4 | +6 Beams

Stormbind

Runes have +5 | +10 | +15 % more Area of Effect per Improvement

5 | 10 | 15 % increased Cast Speed

Stormbind of Teleportation

Runes have +5 | +10 | +15 % more Area of Effect per Improvement

5 | 10 | 15 % increased Cast Speed

Stormblast Mine

Each mine applies +0.5 | +1 | +1.5 % increased Damage Taken to Enemies near it, up

20% Quality: to a maximum of 150%

Summon Carrion Golem

10 | 20 | 30 % increased Buff Effect

Summon Carrion Golem of Hordes

Minions have 20 | 40 | 60 % increased Cooldown Recovery Rate

Summon Carrion Golem of Scavenging

Minions Regenerate 1.5 | 3 | 4.5 % of Life per second

Summon Chaos Golem

10 | 20 | 30 % increased Buff Effect

Summon Chaos Golem of Hordes

Minions have 20 | 40 | 60 % increased Cooldown Recovery Rate

Summon Chaos Golem of the Maelström

Minions have 10 | 20 | 30 % increased Effect of Withered

Summon Flame Golem

10 | 20 | 30 % increased Buff Effect

Summon Flame Golem of Hordes

Minions have 20 | 40 | 60 % increased Cooldown Recovery Rate

Summon Flame Golem of the Meteor

20 | 40 | 60 % increased Cooldown Recovery Rate

Summon Holy Relic

20 | 40 | 60 % increased Buff Effect

Summon Holy Relic of Conviction

Minions have 10 | 20 | 30 % increased Cooldown Recovery Rate

Summon Ice Golem

10 | 20 | 30 % increased Buff Effect

Summon Ice Golem of Hordes

Minions have 20 | 40 | 60 % increased Cooldown Recovery Rate

Summon Ice Golem of Shattering

20 | 40 | 60 % increased Cooldown Recovery Rate

Summon Lightning Golem

10 | 20 | 30 % increased Buff Effect

Summon Lightning Golem of Hordes

Minions have 20 | 40 | 60 % increased Cooldown Recovery Rate

Summon Raging Spirit

15 | 30 | 45 % chance to summon an extra Minion

Summon Raging Spirit of Enormity

5 | 10 | 15 % more Minion Movement Speed

Summon Reaper

Minion's Attacks have 10 | 20 | 30 % chance to inflict Bleeding

Summon Reaper of Eviscerating

Minions have 20 | 40 | 60 % chance to Aggravate Bleeding on targets they Hit with Attacks

Summon Reaper of Revenants

20 | 40 | 60 % increased Minion Movement Speed

Summon Skeletons

+0.5 | +1 | +1.5 to Maximum Summoned Skeletons

Summon Skeletons of Archers

+0.5 | +1 | +1.5 to Maximum Summoned Skeletons

Summon Skeletons of Mages

+0.5 | +1 | +1.5 to Maximum Summoned Skeletons

Summon Skitterbots

20 | 40 | 60 % increased Minion Movement Speed

Summon Stone Golem

10 | 20 | 30 % increased Buff Effect

Summon Stone Golem of Hordes

Minions have 20 | 40 | 60 % increased Cooldown Recovery Rate

Summon Stone Golem of Safeguarding

10 | 20 | 30 % increased Buff Effect

Sunder

Wave Areas gain +0.05 | +0.1 | +0.15 metres to radius for each previous Area in Wave

Sunder of Earthbreaking

Wave Damages 1 | 2 | 3 Areas

Sunder of Trarthus

Wave has 5 | 10 | 15 % reduced delay between Areas

Swordstorm

10 | 20 | 30 % increased Cooldown Recovery Rate

Tectonic Slam

+15 | +30 | +45 % Fissure branching chance

Tectonic Slam of Cataclysm

+2.5 | +5 | +7.5 % more Damage per Endurance Charge removed

Tempest Shield

20 | 40 | 60 % chance to Shock enemies

Temporal Chains

10 | 20 | 30 % increased Curse Duration

Temporal Rift

Buff causes Debuffs on you to expire 10 | 20 | 30 % faster

Thunderstorm

Fires +1 | +2 | +3 Projectiles

Tornado

Tornado has 10 | 20 | 30 % increased Movement Speed

Tornado of Elemental Turbulence

Tornado has 20 | 40 | 60 % increased Movement Speed

Tornado Shot

20 | 40 | 60 % increased Projectile Speed

Tornado Shot of Cloudburst

Fires +2 | +4 | +6 Arrows

Toxic Rain

+0.1 | +0.2 | +0.3 seconds to Base duration

Toxic Rain of Sporeburst

Fires +1 | +2 | +3 Arrows

Toxic Rain of Withering

+0.05 | +0.1 | +0.15 seconds to Base duration

Unearth

Corpses Spawned have 10 | 20 | 30 % increased Maximum Life

Vaal Absolution

Minions have 20 | 40 | 60 % increased Cooldown Recovery Rate

Vaal Ancestral Warchief

10 | 20 | 30 % increased Totem Damage

Vaal Animate Weapon

+1 | +2 | +3 to Maximum Animated Weapons

Vaal Arc

Chains +0.5 | +1 | +1.5 Times

Vaal Arctic Armour

10 | 20 | 30 % increased Skill Effect Duration

Vaal Blade Flurry

+2.5 | +5 | +7.5 % more Damage with Hits and Ailments for each stage

Vaal Blade Vortex

+2.5 | +5 | +7.5 % increased Hit Rate for each blade

Vaal Blight

+0.4 | +0.8 | +1.2 seconds to Base duration

Vaal Burning Arrow

10 | 20 | 30 % more Damage with Ignite

Vaal Caustic Arrow

+0.1 | +0.2 | +0.3 metres to radius

Vaal Clarity

20 | 40 | 60 % increased Area of Effect

Vaal Cleave

+0.05 | +0.1 | +0.15 metres to radius per Nearby Enemy, up to a maximum of +1 metre

Vaal Cold Snap

10 | 20 | 30 % more Effect of Chill

Vaal Cyclone

2.5 | 5 | 7.5 % increased Area of Effect per 0.1 metre additional Melee Strike Range

Vaal Detonate Dead

15 | 30 | 45 % chance to detonate an additional corpse

Vaal Discipline

20 | 40 | 60 % increased Area of Effect

Vaal Domination

Minions have 20 | 40 | 60 % increased Cooldown Recovery Rate

Vaal Double Strike

10 | 20 | 30 % chance to deal Double Damage to Bleeding Enemies

Vaal Earthquake

Aftershock deals +15 | +30 | +45 % more Damage with Hits and Ailments

Vaal Fireball

Base radius is 0.15 | 0.3 | 0.45 metres

Vaal Firestorm

Base radius is 0.1 | 0.2 | 0.3 metres

Vaal Flameblast

10 | 20 | 30 % increased Damage

Vaal Flicker Strike

5 | 10 | 15 % chance to gain a Frenzy Charge on Hit

Vaal Glacial Hammer

20 | 40 | 60 % increased Duration of Cold Ailments

Vaal Grace

20 | 40 | 60 % increased Area of Effect

Vaal Ground Slam

Deals up to +10 | +20 | +30 % more Damage with Hits to closer targets

Vaal Haste

20 | 40 | 60 % increased Area of Effect

Vaal Ice Nova

Base radius is 0.15 | 0.3 | 0.45 metres

Vaal Ice Shot

40 | 80 | 120 % increased Area of Effect angle

Vaal Immortal Call

10 | 20 | 30 % increased Skill Effect Duration

Vaal Impurity of Fire

20 | 40 | 60 % increased Area of Effect

Vaal Impurity of Ice

20 | 40 | 60 % increased Area of Effect

Vaal Impurity of Lightning

20 | 40 | 60 % increased Area of Effect

Vaal Lightning Arrow

Hits up to 1 | 2 | 3 additional enemies near the target

Vaal Lightning Strike

Fires +0.5 | +1 | +1.5 Projectile

Vaal Lightning Trap

Shocked Ground causes 2.5 | 5 | 7.5 % increased Damage taken

Vaal Lightning Warp

10 | 20 | 30 % increased Cast Speed

Vaal Molten Shell

10 | 20 | 30 % increased Skill Effect Duration

Vaal Molten Strike

Projectiles deal 5 | 10 | 15 % more Damage with Hits and Ailments

Vaal Power Siphon

+5 | +10 | +15 % to Critical Strike Multiplier per Power Charge

Vaal Rain of Arrows

Fires +2 | +4 | +6 Arrows

Vaal Reap

Deals +2.5 | +5 | +7.5 % more Damage per Blood Charge

Vaal Reave

+ 1 | 2 | 3 to maximum Stages

Vaal Rejuvenation Totem

10 | 20 | 30 % more Totem Life

Vaal Righteous Fire

Base radius is 0.15 | 0.3 | 0.45 metres

Vaal Smite

+5 | +10 | +15 % more Area Damage

Vaal Spark

Fires +1 | +2 | +3 Projectiles

Vaal Spectral Throw

Projectiles that have Pierced deal 10 | 20 | 30 % more Damage

Vaal Storm Call

+0.5 | +1 | +1.5 seconds to Base duration

Vaal Summon Skeletons

+0.5 | +1 | +1.5 to Maximum Summoned Skeletons

Vaal Venom Gyre

10 | 20 | 30 % increased Poison Duration

Vaal Volcanic Fissure

Fires +1 | +2 | +3 Projectiles

Vampiric Link

+0.75 | +1.5 | +2.25 seconds to Base duration

Vengeful Cry

20 | 40 | 60 % increased Cooldown Recovery Rate

Venom Gyre

Maximum +5 | +10 | +15 caught Projectiles

Vigilant Strike

2 | 4 | 6 % more Attack Damage per Endurance Charge

Viper Strike

+0.5 | +1 | +1.5 seconds to Base duration

Viper Strike of the Mamba

+20 | +40 | +60 % more Damage with Poison

Vitality

20 | 40 | 60 % increased Area of Effect

Void Sphere

10 | 20 | 30 % increased Cooldown Recovery Rate

Void Sphere of Rending

+0.25 | +0.5 | +0.75 seconds to Base duration

Volatile Dead

20 | 40 | 60 % increased Orb Movement Speed

Volatile Dead of Confinement

Base radius is 0.15 | 0.3 | 0.45 metres

Volatile Dead of Seething

20 | 40 | 60 % increased Orb Movement Speed

Volcanic Fissure

Fires +1 | +2 | +3 Projectiles

Volcanic Fissure of Snaking

Fissure erupts 0.5 | 1 | 1.5 additional times

Voltaxic Burst

+0.5 | +1 | +1.5 % more Damage with Hits and Ailments for each Cast of this Spell currently waiting

Vortex

+0.1 | +0.2 | +0.3 metres to radius

Vortex of Projection

+0.1 | +0.2 | +0.3 metres to radius

Vulnerability

Attack Hits against Cursed Enemies have 5 | 10 | 15 % chance to Aggravate Bleeding

Wall of Force

10 | 20 | 30 % increased Cooldown Recovery Rate

War Banner

+1 | +2 | +3 seconds to Base duration

Warlord's Mark

Cursed Enemies have a 2.5 | 5 | 7.5 % chance to grant an Endurance Charge when Hit

Wave of Conviction

Damage Penetrates 7.5 | 15 | 22.5 % of Enemy Elemental Resistances

Wave of Conviction of Trarthus

Damage Penetrates 7.5 | 15 | 22.5 % of Enemy Elemental Resistances

Whirling Blades

5 | 10 | 15 % increased Attack Speed

Wild Strike

10 | 20 | 30 % chance to Freeze, Shock and Ignite

Wild Strike of Extremes

10 | 20 | 30 % chance to Freeze, Shock and Ignite

Winter Orb

+1 | +2 | +3 Maximum Stages

Wintertide Brand

Debuff deals +2.5 | +5 | +7.5 % more Damage per Stage

Wither

10 | 20 | 30 % increased Skill Effect Duration

Withering Step

Inflicts +1 | +2 | +3 Withered Debuffs the first time each Enemy enters the Area

Wrath

20 | 40 | 60 % increased Area of Effect

Zealotry

20 | 40 | 60 % increased Area of Effect

10% / 20% / 30% Quality
Added Chaos Damage Support

Supported Skills deal 5 | 10 | 15 % increased Chaos Damage

Added Cold Damage Support

Supported Skills deal 5 | 10 | 15 % increased Cold Damage

Added Fire Damage Support

Supported Skills deal 5 | 10 | 15 % increased Fire Damage

Added Lightning Damage Support

Supported Skills deal 5 | 10 | 15 % increased Lightning Damage

Additional Accuracy Support

Supported Skills have 10 | 20 | 30 % increased Accuracy Rating

Advanced Traps Support

Supported Skills deal 5 | 10 | 15 % increased Trap Damage

Ancestral Call Support

Extra Targets for Supported Skills can be found 7.5 | 15 | 22.5 % further away

Annihilation Support

Killing Blows with Supported Skills cause Enemies to have +2.5 | +5 | +7.5 % chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element

Arcane Surge Support

Supported Skills deal 5 | 10 | 15 % increased Spell Damage

Archmage Support

Supported Skills deal 5 | 10 | 15 % increased Spell Damage

Arrogance Support

Supported Skills have 2.5 | 5 | 7.5 % increased Aura effect

Arrow Nova Support

Supported Skills deal 5 | 10 | 15 % increased Projectile Damage

Awakened Added Chaos Damage Support

Supported Skills deal 5 | 10 | 15 % increased Chaos Damage

Awakened Added Cold Damage Support

Supported Skills deal 5 | 10 | 15 % increased Cold Damage

Awakened Added Fire Damage Support

Supported Skills deal 5 | 10 | 15 % increased Fire Damage

Awakened Added Lightning Damage Support

Supported Skills deal 5 | 10 | 15 % increased Lightning Damage

Awakened Ancestral Call Support

Extra Targets for Supported Skills can be found 7.5 | 15 | 22.5 % further away

Awakened Arrow Nova Support

Supported Skills deal 5 | 10 | 15 % increased Projectile Damage

Awakened Blasphemy Support

10 | 20 | 30 % increased Area of Effect of Supported Curse Skills

Awakened Brutality Support

Supported Skills deal 5 | 10 | 15 % increased Physical Damage

Awakened Burning Damage Support

Supported Skills deal 5 | 10 | 15 % increased Burning Damage

Awakened Cast On Critical Strike Support

Supported Skills have 10 | 20 | 30 % increased Attack Critical Strike Chance

Supported Skills have 10 | 20 | 30 % increased Spell Critical Strike Chance

Awakened Cast While Channelling Support

Supported Channelling Skills deal 5 | 10 | 15 % increased Damage

Supported Triggered Spells deal 5 | 10 | 15 % increased Damage

Awakened Chain Support

Supported Skills have 5 | 10 | 15 % increased Chaining range

Awakened Cold Penetration Support

Supported Skills deal 5 | 10 | 15 % increased Cold Damage

Awakened Controlled Destruction Support

Supported Skills deal 5 | 10 | 15 % increased Spell Damage

Awakened Deadly Ailments Support

Supported Skills deal 5 | 10 | 15 % increased Damage over Time

Awakened Elemental Damage with Attacks Support

5 | 10 | 15 % increased Elemental Damage with Attack Skills

Awakened Elemental Focus Support

Supported Skills deal 5 | 10 | 15 % increased Elemental Damage

Awakened Empower Support

This Gem gains 50 | 100 | 150 % increased Experience

Awakened Enhance Support

This Gem gains 50 | 100 | 150 % increased Experience

Awakened Enlighten Support

This Gem gains 50 | 100 | 150 % increased Experience

Awakened Fire Penetration Support

Supported Skills deal 5 | 10 | 15 % increased Fire Damage

Awakened Fork Support

Supported Skills deal 5 | 10 | 15 % increased Projectile Damage

Awakened Generosity Support

Supported Skills have 20 | 40 | 60 % increased Aura Area of Effect

Awakened Greater Multiple Projectiles Support

Supported Skills deal 5 | 10 | 15 % increased Projectile Damage

Awakened Hextouch Support

Supported Skills have 5 | 10 | 15 % increased Curse Duration

Awakened Increased Area of Effect Support

Supported Skills deal 5 | 10 | 15 % increased Area Damage

Awakened Lightning Penetration Support

Supported Skills deal 5 | 10 | 15 % increased Lightning Damage

Awakened Melee Physical Damage Support

Supported Skills deal 5 | 10 | 15 % increased Melee Physical Damage

Awakened Melee Splash Support

Supported Skills have 5 | 10 | 15 % increased Area of Effect

Awakened Minion Damage Support

Minions from Supported Skills deal 5 | 10 | 15 % increased Damage

Awakened Multistrike Support

Supported Skills deal 5 | 10 | 15 % increased Melee Damage

Awakened Spell Cascade Support

Supported Skills have 5 | 10 | 15 % increased Area of Effect

Awakened Spell Echo Support

Supported Skills deal 5 | 10 | 15 % increased Spell Damage

Awakened Swift Affliction Support

Supported Skills deal 5 | 10 | 15 % increased Damage over Time

Awakened Unbound Ailments Support

5 | 10 | 15 % increased Duration of Ailments inflicted with Supported Skills

Awakened Unleash Support

Supported Skills deal 5 | 10 | 15 % increased Spell Damage

Awakened Vicious Projectiles Support

Supported Skills deal 5 | 10 | 15 % increased Physical Damage

Awakened Void Manipulation Support

Supported Skills deal 5 | 10 | 15 % increased Chaos Damage

Ballista Totem Support

Supported Skills have 5 | 10 | 15 % increased Totem Placement speed

Barrage Support

Supported Skills deal 5 | 10 | 15 % increased Projectile Damage

Behead Support

Supported Skills deal 10 | 20 | 30 % increased Damage with Hits against Enemies that are on Low Life

Blasphemy Support

10 | 20 | 30 % increased Area of Effect of Supported Curse Skills

Blastchain Mine Support

5 | 10 | 15 % increased Mine Damage

Blessed Call Support

Supported Skills have 5 | 10 | 15 % increased Warcry Speed

Blind Support

5 | 10 | 15 % increased Blind Effect

Block Chance Reduction Support

Supported Skills have 2.5 | 5 | 7.5 % reduced Enemy Block Chance

Bloodlust Support

Supported Skills deal 5 | 10 | 15 % increased Melee Damage against Bleeding Enemies

Bloodsoaked Banner Support

Supported Skills have 5 | 10 | 15 % increased Area of Effect

Bloodthirst Support

Supported Skills Deal 10 | 20 | 30 % increased Damage while on Low Life

Bonechill Support

Supported Skills deal 5 | 10 | 15 % increased Cold Damage

Bonespire Support

Creates +1 | +2 | +3 Bone Spires

Brutality Support

Supported Skills deal 5 | 10 | 15 % increased Physical Damage

Burning Damage Support

Supported Skills deal 5 | 10 | 15 % increased Burning Damage

Cast On Critical Strike Support

Supported Skills have 10 | 20 | 30 % increased Attack Critical Strike Chance

Supported Skills have 10 | 20 | 30 % increased Spell Critical Strike Chance

Cast on Death Support

Supported Skills have 30 | 60 | 90 % increased Area of Effect while Dead

Cast on Melee Kill Support

Supported Skills deal 5 | 10 | 15 % increased Attack Damage

Supported Skills deal 5 | 10 | 15 % increased Spell Damage

Cast on Ward Break Support

Supported Skills deal 5 | 10 | 15 % increased Spell Damage

Cast when Damage Taken Support

Supported Skills require 5 | 10 | 15 % reduced amount of Damage taken to Trigger

Cast when Stunned Support

10 | 20 | 30 % chance to Trigger Supported Spells when you are Stunned, or

20% Quality: Block a Stunning Hit

Cast while Channelling Support

Supported Channelling Skills deal 5 | 10 | 15 % increased Damage

Supported Triggered Spells deal 5 | 10 | 15 % increased Damage

Chain Support

Supported Skills have 5 | 10 | 15 % increased Chaining range

Chance to Bleed Support

Supported Attacks deal 5 | 10 | 15 % increased Damage with Bleeding

Chance to Flee Support

Supported Skills have +10 | +20 | +30 % chance to cause Monsters to Flee on Hit

Chance to Poison Support

Supported Skills deal 5 | 10 | 15 % increased Damage with Poison

Charged Mines Support

5 | 10 | 15 % increased Mine Damage

Charged Traps Support

Supported Skills deal 5 | 10 | 15 % increased Trap Damage

Close Combat Support

5 | 10 | 15 % increased Damage with Hits to Close Range Enemies

Cluster Traps Support

Supported Skills have 10 | 20 | 30 % increased Trap Trigger Area of Effect

Cold Penetration Support

Supported Skills deal 5 | 10 | 15 % increased Cold Damage

Cold to Fire Support

Supported Skills deal 5 | 10 | 15 % increased Cold Damage

Combustion Support

Supported Skills deal 5 | 10 | 15 % increased Fire Damage

Communion Support

Supported Skills deal 5 | 10 | 15 % increased Spell Damage

Companionship Support

Supported Skills have 10 | 20 | 30 % increased Minion maximum Life

Concentrated Effect Support

Supported Skills deal 5 | 10 | 15 % increased Area Damage

Congregation Support

Supported Skills have 5 | 10 | 15 % increased Minion Movement Speed

Controlled Blaze Support

Supported Skills have 5 | 10 | 15 % chance to Ignite

Controlled Destruction Support

Supported Skills deal 5 | 10 | 15 % increased Spell Damage

Cooldown Recovery Support

Supported Skills have +2.5 | +5 | +7.5 % increased Cooldown Recovery Rate

Corrupting Cry Support

Supported Skills have 5 | 10 | 15 % increased Area of Effect

Coursing Current Support

5 | 10 | 15 % increased Duration of Ailments inflicted with Supported Skills

Critical Strike Affliction Support

Supported Skills have +5 | +10 | +15 % Damage over Time Multiplier for Ailments from Critical Strikes

Cruelty Support

2.5 | 5 | 7.5 % increased Effect of Cruelty granted by Supported Skills

Crystalfall Support

Supported Skills deal 5 | 10 | 15 % increased Melee Damage

5 | 10 | 15 % increased Melee Damage

Cull the Weak Support

Recover 1 | 2 | 3 % of Life when Supported Skills Cull an Enemy

Culling Strike Support

Recover 1 | 2 | 3 % of Life when Supported Skills Cull an Enemy

Cursed Ground Support

5 | 10 | 15 % increased Area of Effect of Supported Curse Skills

Damage on Full Life Support

Supported Skills deal 5 | 10 | 15 % increased Damage

Deadly Ailments Support

Supported Skills deal 5 | 10 | 15 % increased Damage over Time

Decay Support

Supported Skills deal 5 | 10 | 15 % increased Chaos Damage

Devour Support

Supported Skills deal 40 | 80 | 120 % increased Damage if you have Consumed a corpse Recently

Divine Blessing Support

Supported Skills have 2.5 | 5 | 7.5 % increased Aura effect

Divine Sentinel Support

Supported Skills have 5 | 10 | 15 % increased Minion maximum Life

Earthbreaker Support

5 | 10 | 15 % increased Totem Damage

Eclipse Support

This Gem gains 50 | 100 | 150 % increased Experience

Efficacy Support

Supported Skills deal 5 | 10 | 15 % increased Damage over Time

Eldritch Blasphemy Support

10 | 20 | 30 % increased Area of Effect of Supported Curse Skills

Elemental Army Support

Minions from Supported Skills have +1 | +2 | +3 % to all maximum Elemental Resistances

Elemental Damage with Attacks Support

5 | 10 | 15 % increased Elemental Damage with Attack Skills

Elemental Focus Support

Supported Skills deal 5 | 10 | 15 % increased Elemental Damage

Elemental Penetration Support

Supported Skills deal 5 | 10 | 15 % increased Elemental Damage

Elemental Proliferation Support

5 | 10 | 15 % increased Duration of Elemental Ailments on Enemies

Empower Support

This Gem gains 50 | 100 | 150 % increased Experience

Endurance Charge on Melee Stun Support

Supported Skills have 10 | 20 | 30 % increased Stun Duration on Enemies

Energy Leech Support

Supported Skills deal 10 | 20 | 30 % increased Damage while Leeching Energy Shield

Enhance Support

This Gem gains 50 | 100 | 150 % increased Experience

Enlighten Support

This Gem gains 50 | 100 | 150 % increased Experience

Eternal Blessing Support

Supported Skills have 2.5 | 5 | 7.5 % increased Aura effect

Excommunicate Support

Supported Skills deal 5 | 10 | 15 % increased Physical Damage

Exemplar Support

Minions from Supported Skills have 10 | 20 | 30 % increased Critical Strike Chance

Expert Retaliation Support

Supported Skills have 5 | 10 | 15 % more Cooldown Recovery Rate

Faster Attacks Support

Supported Skills have 5 | 10 | 15 % increased Attack Speed

Faster Casting Support

Supported Skills have 5 | 10 | 15 % increased Cast Speed

Faster Projectiles Support

Supported Skills have 5 | 10 | 15 % increased Projectile Speed

Feeding Frenzy Support

Supported Skills have 5 | 10 | 15 % increased Minion Movement Speed

Fire Penetration Support

Supported Skills deal 5 | 10 | 15 % increased Fire Damage

Fissure Support

Creates +0.5 | +1 | +1.5 Fissure

Fist of War Support

Supported Skills have 5 | 10 | 15 % increased Area of Effect

Flamewood Support

Supported Skills have 5 | 10 | 15 % increased Totem Life

Focused Ballista Support

5 | 10 | 15 % increased Totem Damage

Focused Channelling Support

Supported Skills have 5 | 10 | 15 % increased Cast Speed

Fork Support

Supported Skills deal 5 | 10 | 15 % increased Projectile Damage

Fortify Support

Supported Skills have 10 | 20 | 30 % increased Fortification Duration

Foulgrasp Support

Creates 1 | 2 | 3 additional Hands

Fresh Meat Support

Minions from Supported Skills have 10 | 20 | 30 % increased Critical Strike Chance

Frigid Bond Support

Damage and Chill Linger for a Base Duration of +1 | +2 | +3 seconds

Frostmage Support

Supported Skills deal 5 | 10 | 15 % increased Spell Damage

Generosity Support

Supported Skills have 20 | 40 | 60 % increased Aura Area of Effect

Gluttony Support

Supported Skills deal 5 | 10 | 15 % increased Projectile Damage

Greater Ancestral Call Support

Supported Skills deal 5 | 10 | 15 % increased Melee Damage

Greater Chain Support

Supported Skills have 5 | 10 | 15 % increased Chaining range

Greater Devour Support

Consuming a Corpse with Supported Skills has +0.5 | +1 | +1.5 % chance to grant a Soul per Power

Greater Fork Support

Supported Skills deal 5 | 10 | 15 % increased Projectile Damage

Greater Kinetic Instability Support

Supported Skills deal 5 | 10 | 15 % increased Attack Damage

Greater Multiple Projectiles Support

Supported Skills deal 5 | 10 | 15 % increased Projectile Damage

Greater Multistrike Support

Supported Skills deal 5 | 10 | 15 % increased Melee Damage

Greater Spell Cascade Support

Supported Skills have 5 | 10 | 15 % increased Area of Effect

Greater Spell Echo Support

Supported Skills deal 5 | 10 | 15 % increased Spell Damage

Greater Unleash Support

Supported Skills deal 5 | 10 | 15 % increased Spell Damage

Greater Volley Support

Supported Skills deal 10 | 20 | 30 % increased Projectile Damage

Guardian's Blessing Support

Supported Skills have 2.5 | 5 | 7.5 % increased Aura effect

Hallow Support

5 | 10 | 15 % increased magnitude of Hallowing Flame inflicted by Supported Skills

Hex Bloom Support

Supported Skills have 2 | 4 | 6 % increased Hex Transfer range

Hexpass Support

Supported Skills have 5 | 10 | 15 % increased Curse Duration

Hextoad Support

5 | 10 | 15 % increased Area of Effect of Supported Curse Skills

Hextouch Support

Supported Skills have 5 | 10 | 15 % increased Curse Duration

High-Impact Mine Support

5 | 10 | 15 % increased Mine Damage

Hiveborn Support

+1 | +2 | +3 to Maximum Hiveborn

Hypothermia Support

Supported Skills have +10 | +20 | +30 % chance to Freeze Enemies which are Chilled

Ice Bite Support

Supported Skills deal 1 | 2 | 3 % increased Damage per Frenzy Charge

Ignite Proliferation Support

Supported Skills deal 5 | 10 | 15 % increased Fire Damage

Immolate Support

Supported Skills deal 5 | 10 | 15 % increased Fire Damage

Impale Support

Supported Attacks have 5 | 10 | 15 % increased Impale Effect

Impending Doom Support

5 | 10 | 15 % increased Area of Effect

Increased Area of Effect Support

Supported Skills deal 5 | 10 | 15 % increased Area Damage

Increased Critical Damage Support

Supported Skills have +5 | +10 | +15 % to Critical Strike Multiplier

Increased Critical Strikes Support

Supported Skills have 10 | 20 | 30 % increased Critical Strike Chance

Infernal Legion Support

Minions from Supported Skills deal 5 | 10 | 15 % increased Damage

Infused Channelling Support

While Channelling a Supported Skill, take 1 | 2 | 3 % less Damage from Hits

Innervate Support

Innervation lasts +1 | +2 | +3 seconds

Inspiration Support

Supported Skills have 2.5 | 5 | 7.5 % less Mana Cost

Intensify Support

Supported Skills deal 5 | 10 | 15 % increased Area Damage

Invention Support

Supported Skills have 10 | 20 | 30 % increased Trap Duration

Supported Skills have 10 | 20 | 30 % increased Mine Duration

Invert the Rules Support

Supported Skills deal 5 | 10 | 15 % increased Elemental Damage

Iron Grip Support

Supported Skills deal 5 | 10 | 15 % increased Projectile Damage

Iron Will Support

Supported Skills deal 5 | 10 | 15 % increased Spell Damage

Item Rarity Support

5 | 10 | 15 % increased Rarity of Items Dropped by Enemies Slain from Supported Skills

Kinetic Instability Support

Supported Skills deal 5 | 10 | 15 % increased Attack Damage

Knockback Support

Supported Skills have 5 | 10 | 15 % chance to Knock Enemies Back on hit

Less Duration Support

Supported Skills have 5 | 10 | 15 % less Skill Effect Duration

Lethal Dose Support

Supported Skills deal 5 | 10 | 15 % increased Damage with Poison

Life Gain on Hit Support

5 | 10 | 15 Life gained per Enemy Hit with Supported Attacks

Life Leech Support

Supported Skills deal 5 | 10 | 15 % increased Damage while Leeching Life

Lifetap Support

Lifetap lasts +1 | +2 | +3 seconds

Lightning Penetration Support

Supported Skills deal 5 | 10 | 15 % increased Lightning Damage

Living Lightning Support

Living Lightning Minions Attack +1 | +2 | +3 times before dissipating

Locus Mine Support

Supported Skills have 5 | 10 | 15 % increased Mine Throwing Speed

Machinations Support

Supported Skills deal 5 | 10 | 15 % increased Chaos Damage

Maim Support

Supported Skills have 10 | 20 | 30 % increased Effect of Maim

Mana Leech Support

Supported Skills deal 5 | 10 | 15 % increased Damage while Leeching Mana

Manaforged Arrows Support

Supported Skills have +5 | +10 | +15 % increased Cooldown Recovery Rate

Mark On Hit Support

2.5 | 5 | 7.5 % increased Effect of Marks from Supported Skills

Meat Shield Support

Minions from Supported Skills take 2.5 | 5 | 7.5 % less Damage

Melee Physical Damage Support

Supported Skills deal 5 | 10 | 15 % increased Melee Physical Damage

Melee Splash Support

Supported Skills have 5 | 10 | 15 % increased Area of Effect

Minefield Support

Supported Skills have 2.5 | 5 | 7.5 % increased Mine Throwing Speed

Minion Damage Support

Minions from Supported Skills deal 5 | 10 | 15 % increased Damage

Minion Life Support

Supported Skills have 10 | 20 | 30 % increased Minion maximum Life

Minion Speed Support

Supported Skills have 5 | 10 | 15 % increased Minion Movement Speed

Mirage Archer Support

Supported Skills deal 5 | 10 | 15 % increased Attack Damage

Momentum Support

Swiftness lasts +0.25 | +0.5 | +0.75 seconds

More Duration Support

Supported Skills have 5 | 10 | 15 % more Skill Effect Duration

Multiple Projectiles Support

Supported Skills deal 5 | 10 | 15 % increased Projectile Damage

Multiple Totems Support

Supported Skills have 5 | 10 | 15 % increased Totem Placement speed

Multiple Traps Support

Supported Skills have 10 | 20 | 30 % increased Trap Trigger Area of Effect

Multistrike Support

Supported Skills deal 5 | 10 | 15 % increased Melee Damage

Nightblade Support

Supported Skills have 10 | 20 | 30 % increased Critical Strike Chance

Overcharge Support

Supported Skills have 10 | 20 | 30 % increased Shock Duration on Enemies

Overexertion Support

Supported Attacks deal 10 | 20 | 30 % increased Damage if Exerted

Overheat Support

5 | 10 | 15 % increased Duration of Ailments inflicted with Supported Skills

Overloaded Intensity Support

Supported Skills deal 5 | 10 | 15 % increased Spell Damage

Pacifism Support

Supported Skills have +5 | +10 | +15 % chance to cause Monsters to Flee on Hit

Physical to Lightning Support

Supported Skills deal 5 | 10 | 15 % increased Physical Damage

Pierce Support

Supported Skills deal 5 | 10 | 15 % increased Projectile Damage

Pinpoint Support

Supported Skills deal 5 | 10 | 15 % increased Projectile Damage

Point Blank Support

Supported Skills deal 5 | 10 | 15 % increased Projectile Damage

Power Charge On Critical Support

Supported Skills have 5 | 10 | 15 % chance to gain a Power Charge on Critical Strike

Predator Support

Minions from Supported Skills deal 5 | 10 | 15 % increased Damage

Prismatic Burst Support

10 | 20 | 30 % increased Elemental Damage

Pulverise Support

Supported Skills have 5 | 10 | 15 % increased Area of Effect

Pyre Support

Creates +0.5 | +1 | +1.5 Ashen Pillar

Rage Support

Supported Skills deal 5 | 10 | 15 % increased Attack Damage

Returning Projectiles Support

Supported Skills have 5 | 10 | 15 % increased Projectile Speed

Rupture Support

Supported Skills have 10 | 20 | 30 % increased Critical Strike Chance

Ruthless Support

Supported Skills deal 5 | 10 | 15 % increased Attack Damage

Sacred Wisps Support

Supported Skills deal 5 | 10 | 15 % increased Attack Damage

Sacrifice Support

Supported Skills deal 5 | 10 | 15 % increased Chaos Damage

Sadism Support

Supported Skills deal 5 | 10 | 15 % increased Damage over Time

Scornful Herald Support

Supported Skills have +5 | +10 | +15 % to Critical Strike Multiplier

Second Wind Support

Supported Skills have +2.5 | +5 | +7.5 % increased Cooldown Recovery Rate

Shockwave Support

Supported Skills deal 5 | 10 | 15 % increased Melee Damage

5 | 10 | 15 % increased Melee Damage

Slower Projectiles Support

Supported Skills deal 5 | 10 | 15 % increased Projectile Damage

Spell Cascade Support

Supported Skills have 5 | 10 | 15 % increased Area of Effect

Spell Echo Support

Supported Skills deal 5 | 10 | 15 % increased Spell Damage

Spell Totem Support

Supported Skills have 5 | 10 | 15 % increased Totem Placement speed

Spellblade Support

Supported Skills deal 5 | 10 | 15 % increased Spell Damage

Stun Support

Supported Skills have 5 | 10 | 15 % chance to double Stun Duration

Summon Phantasm Support

5 | 10 | 15 % chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions

20% Quality: from Supported Skills, deal a Killing Blow

Swift Affliction Support

Supported Skills deal 5 | 10 | 15 % increased Damage over Time

Swift Assembly Support

Supported Skills have 2.5 | 5 | 7.5 % increased Mine Throwing Speed

Supported Skills have 2.5 | 5 | 7.5 % increased Trap Throwing Speed

Swiftbrand Support

Supported Skills have 2.5 | 5 | 7.5 % more Activation frequency

Transfusion Support

Supported Skills have 5 | 10 | 15 % increased Life Cost

Trap and Mine Damage Support

Supported Skills deal 5 | 10 | 15 % increased Damage

Trap Support

Supported Skills deal 5 | 10 | 15 % increased Trap Damage

Trauma Support

Supported Skills have 5 | 10 | 15 % reduced Enemy Stun Threshold

Trinity Support

Supported Skills deal 5 | 10 | 15 % increased Elemental Damage

Unbound Ailments Support

5 | 10 | 15 % increased Duration of Ailments inflicted with Supported Skills

Unholy Trinity Support

Supported Skills deal 5 | 10 | 15 % increased Damage

Unleash Support

Supported Skills deal 5 | 10 | 15 % increased Spell Damage

Urgent Orders Support

Supported Skills have 5 | 10 | 15 % increased Warcry Speed

Vaal Sacrifice Support

Supported Skills deal 5 | 10 | 15 % increased Spell Damage

Vaal Temptation Support

Supported Skills deal 5 | 10 | 15 % increased Damage

Vicious Projectiles Support

Supported Skills deal 5 | 10 | 15 % increased Physical Damage

Vile Toxins Support

Supported Skills deal 5 | 10 | 15 % increased Damage with Poison

Void Manipulation Support

Supported Skills deal 5 | 10 | 15 % increased Chaos Damage

Void Shockwave Support

Supported Skills deal 5 | 10 | 15 % increased Melee Damage

5 | 10 | 15 % increased Melee Damage

Voidstorm Support

Supported Skills deal 5 | 10 | 15 % increased Area Damage

5 | 10 | 15 % increased Area Damage

Volatility Support

Supported Skills deal 5 | 10 | 15 % increased Damage

Volley Support

Supported Skills deal 5 | 10 | 15 % increased Projectile Damage

Windburst Support

Supported Skills deal 5 | 10 | 15 % increased Projectile Damage

Withering Touch Support

Supported Skills deal 5 | 10 | 15 % increased Chaos Damage

Overview

Skill And Support Gem Quality Effects

Search 824 POE1 gem quality rows, split into 562 skill or item-skill gems and 262 support gems. Calculated values show 10%, 20%, and 30% Quality where the source line uses a 0 to 20 quality range.

Gem Quality Effects

#

Details

Blightwell Lv. 28+
Blightwell

Base: Clutching Talisman

Explicit
  • +(50-100) to max ES
  • +(15-30)% to Fire Res
  • +(15-30)% to Light. Res
  • 50% slower start of ES Recharge during any Flask Effect
  • (150-200)% inc. ES Recharge Rate during any Flask Effect
  • (15-30)% inc. Flask Effect Dur.

"Long ago, the ocean was a puddle where a golden fish dwelt, who lit the ocean from within and kept the water fresh. When the sky burned, the fish dived deep, never to return, and the waters turned sour."

Rigwald's Curse Lv. 28+
Rigwald's Curse

Base: Wereclaw Talisman

Explicit
  • +(5-10)% to Unarmed Melee Attack Crit%
  • Modifiers to Claw Dmg also apply to Unarmed Atk Dmg with Melee Skills
  • Modifiers to Claw Atk Speed also apply to Unarmed Atk Speed with Melee Skills
  • Modifiers to Claw Crit% also apply to Unarmed Crit% with Melee Skills

"I once thought the First Ones were just stories made to scare children. But I've seen what they can do. I've felt it. And now I must live with that terrible knowledge."

Natural Hierarchy Lv. 44+
Natural Hierarchy

Base: Rotfeather Talisman

Explicit
  • Gain (10-15)% of Phys.Dmg as Extra Light.Dmg
  • Gain (15-20)% of Light.Dmg as Extra Cold.Dmg
  • Gain (20-25)% of Cold.Dmg as Extra Fire.Dmg
  • Gain (25-30)% of Fire.Dmg as Extra Chaos.Dmg

"Just as the rat cowers before the dog and the dog cowers before Man, so too should we cower before the First Ones and pray we never learn of what comes next."

Eyes of the Greatwolf Lv. 52+
Eyes of the Greatwolf

Base: Greatwolf Talisman

2× random Enchantments · 41 options / 820 combinations

Two different Enchantment Modifiers from the other Talisman base types.

  • +1 to Level of all Skill Gems
  • +1 to Maximum Endurance Charges
  • +1 to Maximum Frenzy Charges
  • +1 to max number of Spectres
  • +1 to Maximum Power Charges
  • +1 to Minimum Endurance, Frenzy and Power Charges
  • +15% to Quality of all Skill Gems
  • +2 to Level of all Herald Skill Gems
  • +20% to DoT Multiplier
  • +4% to max Cold Res
  • +4% to max Fire Res
  • +4% to max Light. Res
  • +40% to Global Crit Multi
  • 100% inc. Aspect of the Avian Buff Effect
  • 100% inc. Aspect of the Cat Buff Effect
  • 100% inc. Aspect of the Crab Buff Effect
  • 100% inc. Aspect of the Spider Debuff Effect
  • 100% of Cold and Light.Dmg from Hits taken as Fire.Dmg
  • 12% inc. Move.Spd
  • 15% inc. Attributes
  • 15% inc. max Life
  • 16% inc. AoE
  • 20% chance to Freeze Enemies for 1 second when they Hit you
  • 20% inc. CDRR
  • 30% inc. Effect of your Marks
  • 30% inc. Global Defences
  • 30% inc. max Mana
  • 30% inc. Proj.Spd
  • 35% inc. Effect of Withered
  • 8% inc. Action Speed
  • Dmg Penetrates 15% Cold Res
  • Dmg Penetrates 15% Fire Res
  • Dmg Penetrates 15% Light. Res
  • Gain 15% of Maximum Life as Extra Armour
  • Hits ignore Enemy Phys.Dmg Reduction
  • Minions have +30% to DoT Multiplier
  • Proj Pierce 3 additional Targets
  • Skills fire an additional Proj
  • Unaffected by Ignite
  • Utility Flasks gain 2 Charges every 3 seconds
  • Warcries Exert 1 additional Attack
Explicit
  • (50-100)% inc. Enchantment Modifier magnitudes

Always corrupted

"I am but a vessel for a greater force. It acts through me. Speaks through me. Decides what lives and dies through me. And will change the world through me."

Uniques

#

POE1 Update 3.29 Additions

Read the published Path of Exile 3.29 additions, including skills, Ascendancy changes, Mercenaries, Legion, Abyss, Talismans and quality-of-life updates.