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POE2
Div/Chaos: 1:357

Allflame · 2026-09-08T21:00:00.000Z

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Path of Exile unique equipment

POE1 Unique Items Overview

Browse 1,223 published POE1 uniques across 39 groups. Every published card is represented in static HTML with its processed game-data description, requirements, stats, modifiers, variants and existing local artwork where available.

Open SPA — explore all uniques

Published overview

Unique entries
1,223
Groups
39
Group appearances
1,681
Source snapshot

Some entries appear in more than one relevant group. This page is an overview, so it does not create an individual route for every unique.

Silverbranch Lv. 1+

Silverbranch

Base stats

Base
Crude BowCrude Bow
DexDexterity
14
Phys. DmgPhysical Damage
10-2510-25
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.541.54
  • +1 to Level of Socketed Bow Gems+1 to Level of Socketed Bow Gems
  • (80-100)% inc. Phys.Dmg(80-100)% increased Physical Damage
  • 10% inc. Atk Speed10% increased Attack Speed
  • Gain 10 Mana per Enemy KilledGain 10 Mana per Enemy Killed
  • +30 to Accu+30 to Accuracy Rating

Widowhail Lv. 1+

Widowhail

Base stats

Base
Crude BowCrude Bow
DexDexterity
14
Phys. DmgPhysical Damage
5-135-13
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.401.40
  • (150-250)% inc. bonuses gained from Equipped Quiver(150-250)% increased bonuses gained from Equipped Quiver

Quill Rain Lv. 5+

Quill Rain

Base stats

Base
Short BowShort Bow
DexDexterity
26
Phys. DmgPhysical Damage
12-3212-32
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
3.003.00
  • +(10-20) to Dex+(10-20) to Dexterity
  • 100% inc. Phys.Dmg100% increased Physical Damage
  • 100% inc. Atk Speed100% increased Attack Speed
  • Grants 2 Mana per Enemy HitGrants 2 Mana per Enemy Hit
  • (50-100)% inc. Proj.Spd(50-100)% increased Projectile Speed
  • +(25-50) to Accu+(25-50) to Accuracy Rating
  • 30% less Dmg30% less Damage

Foulborn Variants

Removed: (50-100) % inc. Proj.Spd(50-100) % increased Projectile Speed

+ Added: (40-60) % inc. AoE(40-60) % increased Area of Effect

Trade this outcome

Removed: Grants 2 Mana per Enemy HitGrants 2 Mana per Enemy Hit

+ Added: Insufficient Mana doesn't prevent your Bow AttacksInsufficient Mana doesn't prevent your Bow Attacks

Trade this outcome

Replica Quill Rain Lv. 5+

Replica Quill Rain

Base stats

Base
Short BowShort Bow
DexDexterity
26
Phys. DmgPhysical Damage
12-3212-32
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.901.90
  • Socketed Gems are Supported by Level 1 Arrow NovaSocketed Gems are Supported by Level 1 Arrow Nova
  • +(10-20) to Dex+(10-20) to Dexterity
  • 100% inc. Phys.Dmg100% increased Physical Damage
  • (25-30)% inc. Atk Speed(25-30)% increased Attack Speed
  • Grants 2 Mana per Enemy HitGrants 2 Mana per Enemy Hit
  • (50-100)% inc. Proj.Spd(50-100)% increased Projectile Speed
  • +(25-50) to Accu+(25-50) to Accuracy Rating
Arrow Nova Support

Arrow Nova Support · Level 1

  • Bow
  • Attack
  • Support
  • Projectile
  • Arrow
  • Nova

Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.

  • Level: 1Level: 1
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills deal 30% less Proj DmgSupported Skills deal 30% less Projectile Damage
  • Supported Skills fire a Payload Arrow into the air Proj from the Supported Skill Fire from where the Payload Arrow landsSupported Skills fire a Payload Arrow into the air Projectiles from the Supported Skill Fire from where the Payload Arrow lands
  • Supported Skills Fire Proj in a circleSupported Skills Fire Projectiles in a circle
  • Supported Skills fire 4 additional ProjSupported Skills fire 4 additional Projectiles
  • Supported Skills can only be used with BowsSupported Skills can only be used with Bows
  • q20: Supported Skills deal (0 - 10) % inc. Proj DmgSupported Skills deal (0 - 10) % increased Projectile Damage

Storm Cloud Lv. 9+

Storm Cloud

Base stats

Base
Long BowLong Bow
DexDexterity
38
Elem. DmgElemental Damage
1-851-85
Crit. %Critical Strike Chance
6.00%6.00%
APSAttacks per Second
1.861.86
  • No Phys.DmgNo Physical Damage
  • Adds 1 to 85 Light.DmgAdds 1 to 85 Lightning Damage
  • (36-50)% inc. Atk Speed(36-50)% increased Attack Speed

Roth's Reach Lv. 18+

Roth's Reach

Base stats

Base
Recurve BowRecurve Bow
DexDexterity
65
Phys. DmgPhysical Damage
26-7926-79
Crit. %Critical Strike Chance
6.70%6.70%
APSAttacks per Second
1.251.25
  • +(15-25)% to Global Crit Multi+(15-25)% to Global Critical Strike Multiplier
  • (60-80)% inc. Phys.Dmg(60-80)% increased Physical Damage
  • Skills Chain +2 timesSkills Chain +2 times
  • 30% inc. Proj.Spd30% increased Projectile Speed
  • (60-80)% inc. Ele.Dmg with Attack Skills(60-80)% increased Elemental Damage with Attack Skills

Doomfletch Lv. 28+

Doomfletch

Base stats

Base
Royal BowRoyal Bow
DexDexterity
95
Phys. DmgPhysical Damage
26-7826-78
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.621.62
  • (20-24)% inc. Ele.Dmg with Attack Skills(20-24)% increased Elemental Damage with Attack Skills
  • Adds (12-16) to (20-24) Phys.DmgAdds (12-16) to (20-24) Physical Damage
  • (10-14)% inc. Atk Speed(10-14)% increased Attack Speed
  • 60% inc. Mana Regeneration Rate60% increased Mana Regeneration Rate
  • Gain 100% of Weapon Phys.Dmg as Extra Dmg of each ElementGain 100% of Weapon Physical Damage as Extra Damage of each Element

Foulborn Variant

Removed: (10-14) % inc. Atk Speed(10-14) % increased Attack Speed

+ Added: Socketed Gems are Supported by Level 25 Prismatic BurstSocketed Gems are Supported by Level 25 Prismatic Burst

Trade this outcome
Prismatic Burst Support

Prismatic Burst Support · Level 25

  • Support
  • Spell
  • AoE
  • Fire
  • Cold
  • Lightning
  • Prismatic
  • Trigger

Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.

  • Level: 25Level: 25
  • Base Dmg: 100%, 100%, 100%, 100%Base Damage: 100%, 100%, 100%, 100%

Support

  • Supported Skills will Trigger Prismatic Burst on HitSupported Skills will Trigger Prismatic Burst on Hit

Prismatic Burst

  • Deals (3 - 1224) to (5 - 1836) Cold.DmgDeals (3 - 1224) to (5 - 1836) Cold Damage
  • Deals (1 - 153) to (7 - 2907) Light.DmgDeals (1 - 153) to (7 - 2907) Lightning Damage
  • Deals (3 - 1224) to (5 - 1836) Fire.DmgDeals (3 - 1224) to (5 - 1836) Fire Damage
  • +(0 - 0.9) m to radius+(0 - 0.9) metres to radius
  • Deals 100% less Dmg of each unchosen Dmg TypeDeals 100% less Damage of each unchosen Damage Type
  • (0 - 57) % inc. CDRR(0 - 57) % increased Cooldown Recovery Rate
  • q20: (0 - 20) % inc. Ele.Dmg(0 - 20) % increased Elemental Damage

Death's Harp Lv. 32+

Death's Harp

Base stats

Base
Death BowDeath Bow
DexDexterity
107
Phys. DmgPhysical Damage
55-14255-142
Crit. %Critical Strike Chance
7.45%7.45%
APSAttacks per Second
1.321.32
  • (30-50)% inc. Crit%(30-50)% increased Critical Strike Chance
  • (90-105)% inc. Phys.Dmg(90-105)% increased Physical Damage
  • 10% inc. Atk Speed10% increased Attack Speed
  • +50% to Global Crit Multi+50% to Global Critical Strike Multiplier
  • Bow Attacks fire 2 additional ArrowsBow Attacks fire 2 additional Arrows

Foulborn Variant

Removed: (90-105) % inc. Phys.Dmg(90-105) % increased Physical Damage

+ Added: Gain (67-83) % of Phys.Dmg as Extra Chaos.DmgGain (67-83) % of Physical Damage as Extra Chaos Damage

Trade this outcome

Iron Commander Lv. 32+

Iron Commander

Base stats

Base
Death BowDeath Bow
DexDexterity
107
Phys. DmgPhysical Damage
40-9440-94
Crit. %Critical Strike Chance
7.40%7.40%
APSAttacks per Second
1.371.37
  • (30-50)% inc. Crit%(30-50)% increased Critical Strike Chance
  • Adds (8-12) to (16-24) Phys.DmgAdds (8-12) to (16-24) Physical Damage
  • (14-20)% inc. Atk Speed(14-20)% increased Attack Speed
  • (14-20)% inc. Totem Life(14-20)% increased Totem Life
  • (14-20)% inc. Totem Placement speed(14-20)% increased Totem Placement speed
  • Siege Ballista has +1 to max number of Summoned Totems per 200 DexSiege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
  • Adds 1 to 3 Phys.Dmg to Attacks per 25 DexAdds 1 to 3 Physical Damage to Attacks per 25 Dexterity

Replica Iron Commander Lv. 32+

Replica Iron Commander

Base stats

Base
Death BowDeath Bow
DexDexterity
107
Phys. DmgPhysical Damage
40-10440-104
Crit. %Critical Strike Chance
7.20%7.20%
APSAttacks per Second
1.371.37
  • (30-50)% inc. Crit%(30-50)% increased Critical Strike Chance
  • Adds (8-12) to (16-24) Phys.DmgAdds (8-12) to (16-24) Physical Damage
  • (14-20)% inc. Atk Speed(14-20)% increased Attack Speed
  • (14-20)% inc. Totem Life(14-20)% increased Totem Life
  • (14-20)% inc. Totem Placement speed(14-20)% increased Totem Placement speed
  • Shrapnel Ballista has +1 to max number of Summoned Totems per 200 StrShrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength
  • Adds 1 to 3 Phys.Dmg to Attacks per 25 StrAdds 1 to 3 Physical Damage to Attacks per 25 Strength

Infractem Lv. 53+

Infractem

Base stats

Base
Decimation BowDecimation Bow
DexDexterity
170
Phys. DmgPhysical Damage
122-269122-269
Elem. DmgElemental Damage
29-4829-48
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.201.20
  • (30-50)% inc. Crit%(30-50)% increased Critical Strike Chance
  • +(20-30) to Dex+(20-30) to Dexterity
  • (70-80)% inc. Phys.Dmg(70-80)% increased Physical Damage
  • Adds (25-35) to (36-45) Phys.DmgAdds (25-35) to (36-45) Physical Damage
  • 10% inc. Move.Spd10% increased Movement Speed
  • +(350-400) to Accu+(350-400) to Accuracy Rating
  • Cannot Leech LifeCannot Leech Life
  • Arrows Pierce all TargetsArrows Pierce all Targets

Replica Infractem Lv. 53+

Replica Infractem

Base stats

Base
Decimation BowDecimation Bow
DexDexterity
170
Phys. DmgPhysical Damage
126-281126-281
Crit. %Critical Strike Chance
6.80%6.80%
APSAttacks per Second
1.201.20
  • (30-50)% inc. Crit%(30-50)% increased Critical Strike Chance
  • +(20-30) to Dex+(20-30) to Dexterity
  • (70-80)% inc. Phys.Dmg(70-80)% increased Physical Damage
  • Adds (25-35) to (36-45) Phys.DmgAdds (25-35) to (36-45) Physical Damage
  • 10% inc. Move.Spd10% increased Movement Speed
  • +(350-400) to Accu+(350-400) to Accuracy Rating
  • Cannot Leech ManaCannot Leech Mana
  • Proj from Attacks ForkProjectiles from Attacks Fork
  • Proj from Attacks can Fork 1 additional timeProjectiles from Attacks can Fork 1 additional time

The Crimson Storm Lv. 57+

The Crimson Storm

Base stats

Base
Steelwood BowSteelwood Bow
DexDexterity
190
Phys. DmgPhysical Damage
94-13994-139
Crit. %Critical Strike Chance
6.98%6.98%
APSAttacks per Second
1.401.40
  • 6% inc. Move.Spd6% increased Movement Speed
  • (60-80)% inc. Phys.Dmg(60-80)% increased Physical Damage
  • (25-35)% inc. Crit%(25-35)% increased Critical Strike Chance
  • 50% chance to inflict BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    on Critical Strike with Attacks
    50% chance to inflict BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    on Critical Strike with Attacks
  • Enemies you inflict BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    on grant (60-100)% inc. Flask Charges
    Enemies you inflict BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    on grant (60-100)% increased Flask Charges
  • Adds (100-120) to (150-165) Phys.Dmg against BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Enemies
    Adds (100-120) to (150-165) Physical Damage against BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Enemies
  • 50% chance to MaimMaim

    Maimed enemies have 30% reduced Movement Speed
    Enemies on Critical Strike with Attacks
    50% chance to MaimMaim

    Maimed enemies have 30% reduced Movement Speed
    Enemies on Critical Strike with Attacks

The Gluttonous Tide Lv. 58+

The Gluttonous Tide

Base stats

Base
Citadel BowCitadel Bow
DexDexterity
185
Phys. DmgPhysical Damage
89-35689-356
Crit. %Critical Strike Chance
6.00%6.00%
APSAttacks per Second
1.501.50
  • (120-160)% inc. Phys.Dmg(120-160)% increased Physical Damage
  • (16-20)% inc. Atk Speed(16-20)% increased Attack Speed
  • Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional ArrowsLose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows
  • +(30-50)% Global Crit Multi while you have a Frenzy Charge+(30-50)% Global Critical Strike Multiplier while you have a Frenzy Charge
  • (20-40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike(20-40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike

Xoph's Inception Lv. 58+

Xoph's Inception

Base stats

Base
Citadel BowCitadel Bow
DexDexterity
185
Phys. DmgPhysical Damage
100-402100-402
Crit. %Critical Strike Chance
6.00%6.00%
APSAttacks per Second
1.251.25
  • (160-190)% inc. Phys.Dmg(160-190)% increased Physical Damage
  • Gain (200-300) Life per Ignited Enemy KilledGain (200-300) Life per Ignited Enemy Killed
  • Gain 20% of Phys.Dmg as Extra Fire.DmgGain 20% of Physical Damage as Extra Fire Damage
  • 10% chance to IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    10% chance to IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
  • Proj Pierce all Burning EnemiesProjectiles Pierce all Burning Enemies
  • Arrows deal 30 to 50 Added Fire.Dmg for each time they've PiercedArrows deal 30 to 50 Added Fire Damage for each time they've Pierced

Foulborn Variants

Removed: Proj Pierce all Burning EnemiesProjectiles Pierce all Burning Enemies

+ Added: Socketed Gems are Supported by Level 20 Returning ProjSocketed Gems are Supported by Level 20 Returning Projectiles

Trade this outcome

Removed: Gain 20 % of Phys.Dmg as Extra Fire.DmgGain 20 % of Physical Damage as Extra Fire Damage

+ Added: IgnitesIgnite

IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
you inflict deal Dmg (20-40) % faster
IgnitesIgnite

IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
you inflict deal Damage (20-40) % faster

(They will deal the same total damage over a shorter duration)(They will deal the same total damage over a shorter duration)

Trade this outcome
Returning Projectiles Support

Returning Projectiles Support · Level 20

  • Support
  • Projectile
  • Returning
  • Projectiles

Supports projectile skills.Supports projectile skills.

  • Level: 20Level: 20
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Proj from Supported Skills deal 66% less Dmg with Hits and AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    while Returning
    Projectiles from Supported Skills deal 66% less Damage with Hits and AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    while Returning
  • Proj from Supported Skills Return to youProjectiles from Supported Skills Return to you
  • Proj from Supported Skills Pierce all Targets while ReturningProjectiles from Supported Skills Pierce all Targets while Returning
  • q20: Supported Skills have (0 - 10) % inc. Proj.SpdSupported Skills have (0 - 10) % increased Projectile Speed

Hopeshredder Lv. 60+

Hopeshredder

Base stats

Base
Ranger BowRanger Bow
DexDexterity
212
Phys. DmgPhysical Damage
56-11756-117
Elem. DmgElemental Damage
149-288149-288
Crit. %Critical Strike Chance
6.00%6.00%
APSAttacks per Second
1.601.60
  • Adds (130-150) to (270-300) Cold.DmgAdds (130-150) to (270-300) Cold Damage
  • +(400-500) to Accu+(400-500) to Accuracy Rating
  • (15-25)% inc. Atk Speed(15-25)% increased Attack Speed
  • 4% inc. Move.Spd per Frenzy Charge4% increased Movement Speed per Frenzy Charge
  • 2% chance to Avoid Dmg of each Element from Hits per Frenzy Charge2% chance to Avoid Damage of each Element from Hits per Frenzy Charge
  • 12 to 14 Added Cold.Dmg per Frenzy Charge12 to 14 Added Cold Damage per Frenzy Charge
  • 0.5% of Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life per Frenzy Charge
    0.5% of Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life per Frenzy Charge
  • 200 Cold.Dmg taken per second per Frenzy Charge while moving200 Cold Damage taken per second per Frenzy Charge while moving

Null's Inclination Lv. 60+

Null's Inclination

Base stats

Base
Ranger BowRanger Bow
DexDexterity
212
IntIntelligence
212
Phys. DmgPhysical Damage
56-11756-117
Chaos Damage
64-15164-151
Crit. %Critical Strike Chance
6.00%6.00%
APSAttacks per Second
1.451.45
  • Trigger Socketed Minion Spells on Kill with this Weapon Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 UsesTrigger Socketed Minion Spells on Kill with this Weapon Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
  • +212 Int req.+212 Intelligence Requirement
  • Adds (50-80) to (130-180) Chaos.DmgAdds (50-80) to (130-180) Chaos Damage
  • (7-12)% inc. Atk Speed(7-12)% increased Attack Speed
  • +(7-11)% to Chaos Res+(7-11)% to Chaos Resistance
  • Minions deal 2% inc. Dmg per 5 DexMinions deal 2% increased Damage per 5 Dexterity

Foulborn Variants

Removed: Trigger Socketed Minion Spells on Kill with this Weapon | Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 UsesTrigger Socketed Minion Spells on Kill with this Weapon | Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses

+ Added: Socketed Gems are Supported by Level 20 Summon PhantasmSocketed Gems are Supported by Level 20 Summon Phantasm

Trade this outcome

Removed: Adds (50-80) to (130-180) Chaos.DmgAdds (50-80) to (130-180) Chaos Damage

+ Added: Minions deal (25-35) to (50-65) additional Chaos.DmgMinions deal (25-35) to (50-65) additional Chaos Damage

Removed: +(7-11) % to Chaos Res+(7-11) % to Chaos Resistance

+ Added: An Enemy Writhing Worm spawns every 2 secondsAn Enemy Writhing Worm spawns every 2 seconds

Trade this outcome
Summon Phantasm Support

Summon Phantasm Support · Level 20

  • Support
  • Minion
  • Summon
  • Phantasm

Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.

  • Level: 20Level: 20
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • 69% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, deal a Killing Blow69% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, deal a Killing Blow
  • Maximum 10 Summoned PhantasmMaximum 10 Summoned Phantasm
  • 20 % chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, Hit a Rare or Unique Enemy20 % chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, Hit a Rare or Unique Enemy
  • Phantasms last 15 secondsPhantasms last 15 seconds
  • q20: (0 - 10) % chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, deal a Killing Blow(0 - 10) % chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, deal a Killing Blow
SupportUniqueBowMinionSpellsCastOnKill

Item Support

  • Support
  • Cooldown: 0.25 sec (5 Times)Cooldown Time: 0.25 sec (5 Times)

Arborix Lv. 62+

Arborix

Base stats

Base
Assassin BowAssassin Bow
DexDexterity
212
Phys. DmgPhysical Damage
123-333123-333
Crit. %Critical Strike Chance
6.70%6.70%
APSAttacks per Second
1.251.25
  • +(15-25)% to Global Crit Multi+(15-25)% to Global Critical Strike Multiplier
  • Grants Level 30 Dash SkillGrants Level 30 Dash Skill
  • Adds (80-100) to (200-225) Phys.DmgAdds (80-100) to (200-225) Physical Damage
  • Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recentlyBow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
  • (20-30)% inc. Atk Speed if you haven't Cast Dash recently(20-30)% increased Attack Speed if you haven't Cast Dash recently
  • (100-160)% inc. ER if you've Cast Dash recently(100-160)% increased Evasion Rating if you've Cast Dash recently
  • (20-30)% inc. Move.Spd if you've Cast Dash recently(20-30)% increased Movement Speed if you've Cast Dash recently
  • Travel Skills other than Dash are DisabledTravel Skills other than Dash are Disabled
  • Iron ReflexesIron Reflexes
Dash

Dash · Level 30

  • Spell
  • Movement
  • Travel
  • Blink
  • Dash

Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.

  • Level: 30Level: 30
  • Cost: 20 ManaCost: 20 Mana
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • #% inc. CDRR: 29%#% increased Cooldown Recovery Rate: 29%
  • % inc. travel distance: 87%% increased travel distance: 87%
  • This Spell's Cast Speed cannot be modifiedThis Spell's Cast Speed cannot be modified
  • q20: (0 - 10) % inc. CDRR(0 - 10) % increased Cooldown Recovery Rate

Chin Sol Lv. 62+

Chin Sol

Base stats

Base
Assassin BowAssassin Bow
DexDexterity
212
Phys. DmgPhysical Damage
86-26086-260
Elem. DmgElemental Damage
25-5025-50
Crit. %Critical Strike Chance
6.70%6.70%
APSAttacks per Second
1.391.39
  • +(15-25)% to Global Crit Multi+(15-25)% to Global Critical Strike Multiplier
  • +(10-20) to Dex+(10-20) to Dexterity
  • (100-140)% inc. Phys.Dmg(100-140)% increased Physical Damage
  • Adds 25 to 50 Fire.DmgAdds 25 to 50 Fire Damage
  • (10-14)% inc. Atk Speed(10-14)% increased Attack Speed
  • 50% more Dmg with Arrow Hits at Close Range50% more Damage with Arrow Hits at Close Range
  • Bow Knockback at Close RangeBow Knockback at Close Range

Foulborn Variants

Removed: 50 % more Dmg with Arrow Hits at Close Range50 % more Damage with Arrow Hits at Close Range

+ Added: 50 % more Dmg with Arrow Hits not at Close Range50 % more Damage with Arrow Hits not at Close Range

(Close Range is up to 2 metres)(Close Range is up to 2 metres)

Trade this outcome

Removed: Bow Knockback at Close RangeBow Knockback at Close Range

+ Added: Proj Pierce all nearby TargetsProjectiles Pierce all nearby Targets

Trade this outcome

Darkscorn Lv. 62+

Darkscorn

Base stats

Base
Assassin BowAssassin Bow
DexDexterity
212
Phys. DmgPhysical Damage
99-25699-256
Crit. %Critical Strike Chance
6.70%6.70%
APSAttacks per Second
1.501.50
  • +(15-25)% to Global Crit Multi+(15-25)% to Global Critical Strike Multiplier
  • (60-80)% inc. Phys.Dmg(60-80)% increased Physical Damage
  • Adds (15-20) to (25-30) Phys.DmgAdds (15-20) to (25-30) Physical Damage
  • 20% inc. Atk Speed20% increased Attack Speed
  • (15-30)% inc. Global Accu(15-30)% increased Global Accuracy Rating
  • 25% of Phys.Dmg Converted to Chaos.Dmg25% of Physical Damage Converted to Chaos Damage
  • 25% of Phys.Dmg from Hits taken as Chaos.Dmg25% of Physical Damage from Hits taken as Chaos Damage
  • 20% chance for PoisonsPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    inflicted with this Weapon to deal 300% more Dmg
    20% chance for PoisonsPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    inflicted with this Weapon to deal 300% more Damage

Foulborn Variant

Removed: 25 % of Phys.Dmg Converted to Chaos.Dmg25 % of Physical Damage Converted to Chaos Damage

+ Added: 25 % chance to gain Unholy MightUnholy Might

Unholy MightUnholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply WitheredWithered on Hit
for 4 seconds on Critical Strike
25 % chance to gain Unholy MightUnholy Might

Unholy MightUnholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply WitheredWithered on Hit
for 4 seconds on Critical Strike

(Unholy MightUnholy Might

Unholy MightUnholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply WitheredWithered on Hit
grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply WitheredWithered

Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times
on Hit)
(Unholy MightUnholy Might

Unholy MightUnholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply WitheredWithered on Hit
grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply WitheredWithered

Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times
on Hit)

Xoph's Nurture Lv. 64+

Xoph's Nurture

Base stats

Base
Citadel BowCitadel Bow
DexDexterity
185
Phys. DmgPhysical Damage
99-39799-397
Crit. %Critical Strike Chance
6.00%6.00%
APSAttacks per Second
1.251.25
  • Socketed Gems are Supported by Level 20 IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    Proliferation
    Socketed Gems are Supported by Level 20 IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    Proliferation
  • (165-195)% inc. Phys.Dmg(165-195)% increased Physical Damage
  • 50% of Phys.Dmg Converted to Fire.Dmg50% of Physical Damage Converted to Fire Damage
  • 10% chance to IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    10% chance to IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
  • Recover (40-60) Life when you IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    an Enemy
    Recover (40-60) Life when you IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    an Enemy

Foulborn Variants

Removed: 50 % of Phys.Dmg Converted to Fire.Dmg50 % of Physical Damage Converted to Fire Damage

+ Added: All Dmg can IgniteIgnite

IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
All Damage can IgniteIgnite

IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds

Trade this outcome

Removed: Socketed Gems are Supported by Level 20 IgniteIgnite

IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
Proliferation
Socketed Gems are Supported by Level 20 IgniteIgnite

IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
Proliferation

+ Added: Socketed Gems are Supported by Level 30 ImmolateSocketed Gems are Supported by Level 30 Immolate

Ignite Proliferation Support

Ignite Proliferation Support · Level 20

  • Fire
  • Support
  • AoE
  • Ignite
  • Proliferation

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Level: 20Level: 20
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • IgnitesIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    caused by Supported Skills spread to other Enemies within 2 m
    IgnitesIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    caused by Supported Skills spread to other Enemies within 2 metres
  • Supported Skills deal 24% more Dmg with IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    Supported Skills deal 24% more Damage with IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
  • q20: Supported Skills deal (0 - 10) % inc. Fire.DmgSupported Skills deal (0 - 10) % increased Fire Damage
Immolate Support

Immolate Support · Level 30

  • Fire
  • Support
  • Immolate

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Level: 30Level: 30
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills deal 501 to 752 added Fire.Dmg against Burning EnemiesSupported Skills deal 501 to 752 added Fire Damage against Burning Enemies
  • q20: Supported Skills deal (0 - 10) % inc. Fire.DmgSupported Skills deal (0 - 10) % increased Fire Damage

Reach of the Council Lv. 64+

Reach of the Council

Base stats

Base
Spine BowSpine Bow
DexDexterity
212
Phys. DmgPhysical Damage
80-25480-254
Crit. %Critical Strike Chance
6.50%6.50%
APSAttacks per Second
1.511.51
  • Socketed Gems are Supported by Level 20 Greater VolleySocketed Gems are Supported by Level 20 Greater Volley
  • (50-75)% inc. Phys.Dmg(50-75)% increased Physical Damage
  • Adds (10-16) to (45-60) Phys.DmgAdds (10-16) to (45-60) Physical Damage
  • (8-12)% inc. Atk Speed(8-12)% increased Attack Speed
  • 20% reduced Proj.Spd20% reduced Projectile Speed
  • Arrows fired from the first firing points always PierceArrows fired from the first firing points always Pierce
  • Arrows fired from the second firing points ForkArrows fired from the second firing points Fork
  • Arrows fired from the third firing points Return to youArrows fired from the third firing points Return to you
  • Arrows fired from the fourth firing points Chain +2 timesArrows fired from the fourth firing points Chain +2 times
Greater Volley Support

Greater Volley Support · Level 20

  • Support
  • Projectile
  • Greater
  • Volley

Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.

  • Level: 20Level: 20
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills deal 21% less Proj DmgSupported Skills deal 21% less Projectile Damage
  • Supported Skills fire 4 additional ProjSupported Skills fire 4 additional Projectiles
  • Supported Skills also fire Proj from up to 4 points on each side of youSupported Skills also fire Projectiles from up to 4 points on each side of you
  • q20: Supported Skills deal (0 - 20) % inc. Proj DmgSupported Skills deal (0 - 20) % increased Projectile Damage

Voltaxic Rift Lv. 64+

Voltaxic Rift

Base stats

Base
Spine BowSpine Bow
DexDexterity
212
Phys. DmgPhysical Damage
38-11538-115
Elem. DmgElemental Damage
1-6181-618
Crit. %Critical Strike Chance
6.50%6.50%
APSAttacks per Second
1.601.60
  • Adds 1 to (600-750) Light.DmgAdds 1 to (600-750) Lightning Damage
  • (10-15)% inc. Atk Speed(10-15)% increased Attack Speed
  • 100% of Light.Dmg Converted to Chaos.Dmg100% of Lightning Damage Converted to Chaos Damage
  • Your Chaos.Dmg can ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    Your Chaos Damage can ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
  • Treats Enemy Monster Chaos Res values as invertedTreats Enemy Monster Chaos Resistance values as inverted
  • +40% to Maximum Effect of ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    +40% to Maximum Effect of ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds

Lioneye's Glare Lv. 66+

Lioneye's Glare

Base stats

Base
Imperial BowImperial Bow
DexDexterity
212
Phys. DmgPhysical Damage
136-519136-519
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.451.45
  • (20-24)% inc. Ele.Dmg with Attack Skills(20-24)% increased Elemental Damage with Attack Skills
  • (20-24)% inc. Global Phys.Dmg(20-24)% increased Global Physical Damage
  • (180-200)% inc. Phys.Dmg(180-200)% increased Physical Damage
  • Adds (7-14) to (24-34) Phys.DmgAdds (7-14) to (24-34) Physical Damage
  • +(80-100) to max Mana+(80-100) to maximum Mana
  • Hits can't be EvadedHits can't be Evaded
  • Attacks you use yourself Repeat an additional timeAttacks you use yourself Repeat an additional time
  • Attacks you use yourself have 50% more Atk SpeedAttacks you use yourself have 50% more Attack Speed
  • Far ShotFar Shot

Replica Windripper Lv. 66+

Replica Windripper

Base stats

Base
Imperial BowImperial Bow
DexDexterity
212
Phys. DmgPhysical Damage
29-11729-117
Elem. DmgElemental Damage
51-9051-90
Crit. %Critical Strike Chance
6.70%6.70%
APSAttacks per Second
1.671.67
  • (20-24)% inc. Ele.Dmg with Attack Skills(20-24)% increased Elemental Damage with Attack Skills
  • Adds (48-60) to (72-90) Cold.DmgAdds (48-60) to (72-90) Cold Damage
  • Adds 1 to (120-150) Light.DmgAdds 1 to (120-150) Lightning Damage
  • (10-15)% inc. Atk Speed(10-15)% increased Attack Speed
  • (30-40)% inc. Crit%(30-40)% increased Critical Strike Chance
  • Enemies Frozen by you take 20% inc. DmgEnemies Frozen by you take 20% increased Damage
  • +(90-120) ES gained on Killing a Shocked Enemy+(90-120) Energy Shield gained on Killing a Shocked Enemy

Windripper Lv. 66+

Windripper

Base stats

Base
Imperial BowImperial Bow
DexDexterity
212
Phys. DmgPhysical Damage
29-11729-117
Elem. DmgElemental Damage
53-8353-83
Crit. %Critical Strike Chance
6.80%6.80%
APSAttacks per Second
1.671.67
  • (20-24)% inc. Ele.Dmg with Attack Skills(20-24)% increased Elemental Damage with Attack Skills
  • Adds (48-60) to (72-90) Cold.DmgAdds (48-60) to (72-90) Cold Damage
  • Adds 1 to (120-150) Light.DmgAdds 1 to (120-150) Lightning Damage
  • (10-15)% inc. Atk Speed(10-15)% increased Attack Speed
  • (30-40)% inc. Crit%(30-40)% increased Critical Strike Chance
  • 30% inc. Rarity of Items Dropped by Slain Shocked Enemies30% increased Rarity of Items Dropped by Slain Shocked Enemies
  • 30% inc. Rarity of Items Dropped by Frozen Enemies30% increased Rarity of Items Dropped by Frozen Enemies

Wing of the Wyvern Lv. 66+

Wing of the Wyvern

Base stats

Base
Imperial BowImperial Bow
DexDexterity
212
Phys. DmgPhysical Damage
29-11729-117
Elem. DmgElemental Damage
170-276170-276
Chaos Damage
181-261181-261
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.831.83
  • (20-24)% inc. Ele.Dmg with Attack Skills(20-24)% increased Elemental Damage with Attack Skills
  • Trigger a Socketed Spell when a Hit from this Weapon Freezes a Target, with a 0.25 second CooldownTrigger a Socketed Spell when a Hit from this Weapon Freezes a Target, with a 0.25 second Cooldown
  • Adds (164-204) to (250-300) Cold.DmgAdds (164-204) to (250-300) Cold Damage
  • Adds (163-199) to (241-293) Chaos.DmgAdds (163-199) to (241-293) Chaos Damage
  • (20-30)% inc. Atk Speed(20-30)% increased Attack Speed
  • Your Chaos.Dmg can FreezeYour Chaos Damage can Freeze
  • BattlemageBattlemage
SupportTriggerSpellOnBowAttackFreezeHit

Item Support

  • Support
  • Cooldown: 0.25 secCooldown Time: 0.25 sec
  • This Skill is Triggered by a Unique ItemThis Skill is Triggered by a Unique Item

Nuro's Harp Lv. 68+

Nuro's Harp

Base stats

Base
Harbinger BowHarbinger Bow
DexDexterity
212
Elem. DmgElemental Damage
200-241200-241
Crit. %Critical Strike Chance
6.70%6.70%
APSAttacks per Second
1.371.37
  • (30-50)% inc. Crit%(30-50)% increased Critical Strike Chance
  • No Phys.DmgNo Physical Damage
  • Adds (180-210) to (240-280) Cold.DmgAdds (180-210) to (240-280) Cold Damage
  • (10-15)% inc. Atk Speed(10-15)% increased Attack Speed
  • (10-30)% inc. Light Radius(10-30)% increased Light Radius
  • 15% chance to create ChilledChilled

    You are Chilled while standing in Chilled Ground
    Ground when you Freeze an Enemy
    15% chance to create ChilledChilled

    You are Chilled while standing in Chilled Ground
    Ground when you Freeze an Enemy
  • Create Consecrated Ground when you Shatter an EnemyCreate Consecrated Ground when you Shatter an Enemy
  • (30-50)% inc. Effect of ChilledChilled

    You are Chilled while standing in Chilled Ground
    Ground
    (30-50)% increased Effect of ChilledChilled

    You are Chilled while standing in Chilled Ground
    Ground
  • (30-50)% inc. Effect of Consecrated Ground you create(30-50)% increased Effect of Consecrated Ground you create

Slivertongue Lv. 68+

Slivertongue

Base stats

Base
Harbinger BowHarbinger Bow
DexDexterity
212
Phys. DmgPhysical Damage
139-365139-365
Crit. %Critical Strike Chance
7.00%7.00%
APSAttacks per Second
1.201.20
  • (30-50)% inc. Crit%(30-50)% increased Critical Strike Chance
  • Adds (80-95) to (220-240) Phys.DmgAdds (80-95) to (220-240) Physical Damage
  • (150-200)% inc. Crit% with arrows that Fork(150-200)% increased Critical Strike Chance with arrows that Fork
  • Arrows Pierce all Targets after ForkingArrows Pierce all Targets after Forking
  • Arrows that Pierce have +50% to Crit MultiArrows that Pierce have +50% to Critical Strike Multiplier

The Bane of Hope Lv. 71+

The Bane of Hope

Base stats

Base
Maraketh BowMaraketh Bow
DexDexterity
222
Phys. DmgPhysical Damage
196-320196-320
Crit. %Critical Strike Chance
5.50%5.50%
APSAttacks per Second
1.401.40
  • 10% inc. Move.Spd10% increased Movement Speed
  • (90-130)% inc. Phys.Dmg(90-130)% increased Physical Damage
  • +(28-35)% to Phys.Dmg over Time Multiplier+(28-35)% to Physical Damage over Time Multiplier
  • Adds (20-30) to (40-50) Phys.DmgAdds (20-30) to (40-50) Physical Damage
  • (15-30)% chance to Impale Enemies on Hit with Attacks(15-30)% chance to Impale Enemies on Hit with Attacks
  • Trigger Level 20 Tears of Rot when EquippedTrigger Level 20 Tears of Rot when Equipped

Foulborn Variants

Removed: +(28-35) % to Phys.Dmg over Time Multiplier+(28-35) % to Physical Damage over Time Multiplier

+ Added: (14-18) % inc. Atk Speed(14-18) % increased Attack Speed

Trade this outcome

Removed: (15-30) % chance to Impale Enemies on Hit with Attacks(15-30) % chance to Impale Enemies on Hit with Attacks

+ Added: (10-15) % chance on Hitting an Enemy for all Impales on that Enemy to last for an additional Hit(10-15) % chance on Hitting an Enemy for all Impales on that Enemy to last for an additional Hit

Trade this outcome
Tears of Rot

Item Skill · Level 20

While active, this skill inflicts the Weeping Black debuff on impaled enemies you hit with bow attacks. Weeping Black deals physical damage over time, and can stack up to five times. This skill cannot be cast by Totems.While active, this skill inflicts the Weeping Black debuff on impaled enemies you hit with bow attacks. Weeping Black deals physical damage over time, and can stack up to five times. This skill cannot be cast by Totems.

  • Level: 20Level: 20
  • Cooldown: 1.00 secCooldown Time: 1.00 sec
  • Cast: InstantCast Time: Instant
  • Deals 627 Base Phys.Dmg per secondDeals 627 Base Physical Damage per second
  • Base duration is 3 secondsBase duration is 3 seconds
  • This Spell is Triggered when GainedThis Spell is Triggered when Gained
  • This Skill Costs nothingThis Skill Costs nothing

The Flame of Hope Lv. 71+

The Flame of Hope

Base stats

Base
Maraketh BowMaraketh Bow
DexDexterity
222
Phys. DmgPhysical Damage
61-9261-92
Elem. DmgElemental Damage
213-329213-329
Crit. %Critical Strike Chance
5.50%5.50%
APSAttacks per Second
1.641.64
  • 10% inc. Move.Spd10% increased Movement Speed
  • (90-110)% inc. Fire.Dmg(90-110)% increased Fire Damage
  • Adds (180-230) to (310-360) Fire.DmgAdds (180-230) to (310-360) Fire Damage
  • (14-18)% inc. Atk Speed(14-18)% increased Attack Speed
  • Inflict Fire ExposureFire Exposure

    Fire Exposure applies -10% to Fire Resistance for 4 seconds
    on Hit against Enemies with 5 Cinderflame, applying -25% to Fire Res
    Inflict Fire ExposureFire Exposure

    Fire Exposure applies -10% to Fire Resistance for 4 seconds
    on Hit against Enemies with 5 Cinderflame, applying -25% to Fire Resistance
  • Trigger Level 20 Cinders when EquippedTrigger Level 20 Cinders when Equipped

Foulborn Variants

Removed: (90-110) % inc. Fire.Dmg(90-110) % increased Fire Damage

+ Added: +(28-35) % to Fire.Dmg over Time Multiplier+(28-35) % to Fire Damage over Time Multiplier

Trade this outcome

Removed: (14-18) % inc. Atk Speed(14-18) % increased Attack Speed

+ Added: (30-34) % inc. Crit%(30-34) % increased Critical Strike Chance

Trade this outcome
Cinders

Item Skill · Level 20

While active, your bow attacks inflict Cinderflame. Cinderflame deals fire damage over time, and can stack up to ten times. This skill cannot be cast by Totems.While active, your bow attacks inflict Cinderflame. Cinderflame deals fire damage over time, and can stack up to ten times. This skill cannot be cast by Totems.

  • Level: 20Level: 20
  • Cooldown: 1.00 secCooldown Time: 1.00 sec
  • Cast: InstantCast Time: Instant
  • Deals 333.3 Base Fire.Dmg per secondDeals 333.3 Base Fire Damage per second
  • Base duration is 3 secondsBase duration is 3 seconds
  • This Spell is Triggered when GainedThis Spell is Triggered when Gained
  • This Skill Costs nothingThis Skill Costs nothing

Last Resort Lv. 3+

Last Resort

Base stats

Base
Nailed FistNailed Fist
DexDexterity
11
IntIntelligence
11
Phys. DmgPhysical Damage
11-3811-38
Crit. %Critical Strike Chance
7.30%7.30%
APSAttacks per Second
1.601.60
Weapon Range: {0} metres
1.11.1
  • Grants 3 Life per Enemy HitGrants 3 Life per Enemy Hit
  • 25% inc. Atk Speed when on Low Life25% increased Attack Speed when on Low Life
  • (80-100)% inc. Phys.Dmg(80-100)% increased Physical Damage
  • Adds 2 to 10 Phys.DmgAdds 2 to 10 Physical Damage
  • 100% inc. Claw Phys.Dmg when on Low Life100% increased Claw Physical Damage when on Low Life
  • 100% inc. Accu when on Low Life100% increased Accuracy Rating when on Low Life

Replica Last Resort Lv. 3+

Replica Last Resort

Base stats

Base
Nailed FistNailed Fist
DexDexterity
11
IntIntelligence
11
Phys. DmgPhysical Damage
7-207-20
Crit. %Critical Strike Chance
7.30%7.30%
APSAttacks per Second
1.601.60
Weapon Range: {0} metres
1.11.1
  • Grants 3 Life per Enemy HitGrants 3 Life per Enemy Hit
  • 25% inc. Atk Speed when on Low Life25% increased Attack Speed when on Low Life
  • (80-100)% inc. Phys.Dmg(80-100)% increased Physical Damage
  • 100% inc. Accu when on Low Life100% increased Accuracy Rating when on Low Life
  • 200% inc. Dmg with Claws while on Low Life200% increased Damage with Claws while on Low Life
  • Deal no Dmg when not on Low LifeDeal no Damage when not on Low Life

Wildslash Lv. 12+

Wildslash

Base stats

Base
AwlAwl
DexDexterity
25
IntIntelligence
25
Phys. DmgPhysical Damage
11-4311-43
Crit. %Critical Strike Chance
7.50%7.50%
APSAttacks per Second
1.721.72
Weapon Range: {0} metres
1.11.1
  • Grants 7 Life per Enemy HitGrants 7 Life per Enemy Hit
  • +(10-15) to Str+(10-15) to Strength
  • +(10-15) to Dex+(10-15) to Dexterity
  • Adds (2-6) to (16-22) Phys.DmgAdds (2-6) to (16-22) Physical Damage
  • (10-15)% inc. Atk Speed(10-15)% increased Attack Speed
  • 20% inc. Dmg with Movement Skills20% increased Damage with Movement Skills
  • 15% inc. Atk Speed with Movement Skills15% increased Attack Speed with Movement Skills
  • 15% reduced Global Accu15% reduced Global Accuracy Rating

Al Dhih Lv. 26+

Al Dhih

Base stats

Base
Timeworn ClawTimeworn Claw
DexDexterity
39
IntIntelligence
56
Phys. DmgPhysical Damage
34-9234-92
Crit. %Critical Strike Chance
8.00%8.00%
APSAttacks per Second
1.301.30
Weapon Range: {0} metres
1.11.1
  • Grants 19 Life per Enemy HitGrants 19 Life per Enemy Hit
  • (100-120)% inc. Phys.Dmg(100-120)% increased Physical Damage
  • 3% of Physical Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    3% of Physical Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • Enemies Taunted by your Warcries Explode on death, dealing 8% of their max Life as Chaos.DmgEnemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage
  • 25% inc. Warcry Buff Effect25% increased Warcry Buff Effect
  • Warcry Skills' Cooldown is 4 secondsWarcry Skills' Cooldown Time is 4 seconds

Foulborn Variant

Removed: (100-120) % inc. Phys.Dmg(100-120) % increased Physical Damage

+ Added: (100-120) % inc. Chaos.Dmg(100-120) % increased Chaos Damage

Trade this outcome

Mortem Morsu Lv. 34+

Mortem Morsu

Base stats

Base
Fright ClawFright Claw
DexDexterity
61
IntIntelligence
61
Phys. DmgPhysical Damage
24-9024-90
Crit. %Critical Strike Chance
9.37%9.37%
APSAttacks per Second
1.801.80
Weapon Range: {0} metres
1.11.1
  • Grants 20 Life per Enemy HitGrants 20 Life per Enemy Hit
  • (75-100)% inc. Phys.Dmg(75-100)% increased Physical Damage
  • 20% inc. Atk Speed20% increased Attack Speed
  • 25% inc. Crit%25% increased Critical Strike Chance
  • +40% to Global Crit Multi+40% to Global Critical Strike Multiplier
  • (10-20)% of Phys.Dmg Converted to Chaos.Dmg(10-20)% of Physical Damage Converted to Chaos Damage
  • 25% reduced Enemy Stun Threshold with this Weapon25% reduced Enemy Stun Threshold with this Weapon
  • 60% chance to PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on Hit
    60% chance to PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on Hit

Cybil's Paw Lv. 37+

Cybil's Paw

Base stats

Base
Thresher ClawThresher Claw
DexDexterity
53
IntIntelligence
77
Phys. DmgPhysical Damage
20-5320-53
Crit. %Critical Strike Chance
8.00%8.00%
APSAttacks per Second
1.301.30
Weapon Range: {0} metres
1.11.1
  • Grants 25 Life per Enemy HitGrants 25 Life per Enemy Hit
  • (15-20)% inc. Cast Speed(15-20)% increased Cast Speed
  • +(30-40) to max Mana+(30-40) to maximum Mana
  • Gain (15-20) Life per Enemy Hit with SpellsGain (15-20) Life per Enemy Hit with Spells
  • 8% inc. Spell Dmg per 5% Chance to Block Atk Dmg8% increased Spell Damage per 5% Chance to Block Attack Damage

Foulborn Variant

Removed: Gain (15-20) Life per Enemy Hit with SpellsGain (15-20) Life per Enemy Hit with Spells

+ Added: Recover ES equal to 1 % of ER when you BlockRecover Energy Shield equal to 1 % of Evasion Rating when you Block

Trade this outcome

Advancing Fortress Lv. 46+

Advancing Fortress

Base stats

Base
Gut RipperGut Ripper
DexDexterity
80
IntIntelligence
80
Phys. DmgPhysical Damage
42-11142-111
Crit. %Critical Strike Chance
7.50%7.50%
APSAttacks per Second
1.501.50
Weapon Range: {0} metres
1.11.1
  • Grants 44 Life per Enemy HitGrants 44 Life per Enemy Hit
  • Socketed Gems are Supported by Level 12 FortifyFortify

    Fortifying grants an amount of Fortification based on the Damage of the Hit
    Socketed Gems are Supported by Level 12 FortifyFortify

    Fortifying grants an amount of Fortification based on the Damage of the Hit
  • 15% Chance to Block Atk Dmg15% Chance to Block Attack Damage
  • (100-120)% inc. Phys.Dmg(100-120)% increased Physical Damage
  • +110 to ER+110 to Evasion Rating
  • +35 to max ES+35 to maximum Energy Shield
  • +(30-50) to max Life+(30-50) to maximum Life
  • Reflects (71-90) Phys.Dmg to Melee AttackersReflects (71-90) Physical Damage to Melee Attackers
Fortify Support

Fortify Support · Level 12

  • Attack
  • Support
  • Melee
  • Fortify

Supports melee attack skills that are not triggered.Supports melee attack skills that are not triggered.

  • Level: 12Level: 12
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills deal 15% more Melee DmgSupported Skills deal 15% more Melee Damage
  • Supported Skills deal 15% more Dmg with AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    caused by Melee Hits
    Supported Skills deal 15% more Damage with AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    caused by Melee Hits
  • Melee Hits from Supported Skills FortifyFortify

    Fortifying grants an amount of Fortification based on the Damage of the Hit
    Melee Hits from Supported Skills FortifyFortify

    Fortifying grants an amount of Fortification based on the Damage of the Hit
  • q20: Supported Skills have (0 - 20) % inc. Fortification Dur.Supported Skills have (0 - 20) % increased Fortification Duration

Ornament of the East Lv. 46+

Ornament of the East

Base stats

Base
Gut RipperGut Ripper
DexDexterity
80
IntIntelligence
80
Phys. DmgPhysical Damage
53-13953-139
Crit. %Critical Strike Chance
7.50%7.50%
APSAttacks per Second
1.681.68
Weapon Range: {0} metres
1.11.1
  • Grants 44 Life per Enemy HitGrants 44 Life per Enemy Hit
  • +1 to Level of Socketed Dex Gems+1 to Level of Socketed Dexterity Gems
  • Socketed Gems are Supported by Level 15 Faster AttacksSocketed Gems are Supported by Level 15 Faster Attacks
  • (160-180)% inc. Phys.Dmg(160-180)% increased Physical Damage
  • (10-15)% inc. Atk Speed(10-15)% increased Attack Speed
  • 25% inc. Stun and Block Recovery25% increased Stun and Block Recovery
  • Hits can't be EvadedHits can't be Evaded
Faster Attacks Support

Faster Attacks Support · Level 15

  • Attack
  • Support
  • Faster
  • Attacks

Supports attack skills.Supports attack skills.

  • Level: 15Level: 15
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills have 37% inc. Atk SpeedSupported Skills have 37% increased Attack Speed
  • q20: Supported Skills have (0 - 10) % inc. Atk SpeedSupported Skills have (0 - 10) % increased Attack Speed

Replica Advancing Fortress Lv. 46+

Replica Advancing Fortress

Base stats

Base
Gut RipperGut Ripper
DexDexterity
80
IntIntelligence
80
Phys. DmgPhysical Damage
42-11042-110
Crit. %Critical Strike Chance
7.50%7.50%
APSAttacks per Second
1.501.50
Weapon Range: {0} metres
1.11.1
  • Grants 44 Life per Enemy HitGrants 44 Life per Enemy Hit
  • Socketed Gems are Supported by Level 12 Cast when Dmg TakenSocketed Gems are Supported by Level 12 Cast when Damage Taken
  • 15% Chance to Block Atk Dmg15% Chance to Block Attack Damage
  • (100-120)% inc. Phys.Dmg(100-120)% increased Physical Damage
  • +(30-50) to max Life+(30-50) to maximum Life
  • 50% inc. Defences from Equipped Shield50% increased Defences from Equipped Shield
  • Adds 45 to 75 Fire.Dmg if you've Blocked RecentlyAdds 45 to 75 Fire Damage if you've Blocked Recently
Cast when Damage Taken Support

Cast when Damage Taken Support · Level 12

  • Support
  • Spell
  • Trigger
  • Cast
  • when
  • Damage
  • Taken

Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.

  • Level: 12Level: 12
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Trigger Supported Spells when you take 100, 1635 total Dmg from HitsTrigger Supported Spells when you take 100, 1635 total Damage from Hits
  • Supported Skills deal 43% less DmgSupported Skills deal 43% less Damage
  • This Gem can only Support Skill Gems requiring Level 60 or lowerThis Gem can only Support Skill Gems requiring Level 60 or lower
  • q20: Supported Skills require (0 - 10) % reduced amount of Dmg taken to TriggerSupported Skills require (0 - 10) % reduced amount of Damage taken to Trigger

The Wasp Nest Lv. 60+

The Wasp Nest

Base stats

Base
Throat StabberThroat Stabber
DexDexterity
113
IntIntelligence
113
Phys. DmgPhysical Damage
54-18754-187
Crit. %Critical Strike Chance
9.37%9.37%
APSAttacks per Second
1.851.85
Weapon Range: {0} metres
1.11.1
  • Grants 40 Life per Enemy HitGrants 40 Life per Enemy Hit
  • (150-170)% inc. Phys.Dmg(150-170)% increased Physical Damage
  • (20-25)% inc. Atk Speed(20-25)% increased Attack Speed
  • (20-25)% inc. Crit%(20-25)% increased Critical Strike Chance
  • +(330-350) to Accu+(330-350) to Accuracy Rating
  • 20% chance to PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on Hit
    20% chance to PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on Hit
  • Attacks with this Weapon deal 80 to 120 added Chaos.Dmg against Enemies affected by at least 5 PoisonsPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    Attacks with this Weapon deal 80 to 120 added Chaos Damage against Enemies affected by at least 5 PoisonsPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack

Bloodseeker Lv. 62+

Bloodseeker

Base stats

Base
Hellion's PawHellion's Paw
DexDexterity
131
IntIntelligence
95
Phys. DmgPhysical Damage
172-271172-271
Crit. %Critical Strike Chance
7.00%7.00%
APSAttacks per Second
1.601.60
Weapon Range: {0} metres
1.11.1
  • 1.6% of Physical Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    1.6% of Physical Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • (200-250)% inc. Phys.Dmg(200-250)% increased Physical Damage
  • Adds 25 to 30 Phys.DmgAdds 25 to 30 Physical Damage
  • (15-25)% inc. Life Reservation Efficiency of Skills(15-25)% increased Life Reservation Efficiency of Skills
  • 1.2% of Physical Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    1.2% of Physical Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • (5-10)% inc. Maximum Recovery per Life Leech for each 5% of Life Reserved(5-10)% increased Maximum Recovery per Life Leech for each 5% of Life Reserved
  • Life Leech from Hits with this Weapon is instantLife Leech from Hits with this Weapon is instant

Law of the Wilds Lv. 62+

Law of the Wilds

Base stats

Base
Hellion's PawHellion's Paw
DexDexterity
131
IntIntelligence
95
Phys. DmgPhysical Damage
29-5529-55
Crit. %Critical Strike Chance
8.89%8.89%
APSAttacks per Second
1.861.86
Weapon Range: {0} metres
1.11.1
  • 1.6% of Physical Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    1.6% of Physical Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • 20% chance to Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon20% chance to Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon
  • (15-20)% inc. Atk Speed(15-20)% increased Attack Speed
  • (22-28)% inc. Crit%(22-28)% increased Critical Strike Chance
  • +(15-25)% to Global Crit Multi+(15-25)% to Global Critical Strike Multiplier
Summon Spectral Wolf

Item Skill · Level 25

Summons a spectral wolf companion that attacks nearby enemies and dies after a duration. Each spectral wolf grants you a buff that adds damage to your attacks. If you have the maximum number of them, refreshes the duration and life of an existing one instead.Summons a spectral wolf companion that attacks nearby enemies and dies after a duration. Each spectral wolf grants you a buff that adds damage to your attacks. If you have the maximum number of them, refreshes the duration and life of an existing one instead.

  • Level: 25Level: 25
  • Cast: 1.00 secCast Time: 1.00 sec
  • Base duration is 30 secondsBase duration is 30 seconds
  • This Skill is Triggered by a Unique ItemThis Skill is Triggered by a Unique Item
  • Modifiers to Claw Crit% also apply to MinionsModifiers to Claw Critical Strike Chance also apply to Minions
  • Modifiers to Claw Crit Multi also apply to MinionsModifiers to Claw Critical Strike Multiplier also apply to Minions
  • Buff grants 8 to 16 Added Attack Phys.DmgBuff grants 8 to 16 Added Attack Physical Damage

Allure Lv. 66+

Allure

Base stats

Base
Vaal ClawVaal Claw
DexDexterity
95
IntIntelligence
131
Phys. DmgPhysical Damage
105-246105-246
Crit. %Critical Strike Chance
8.00%8.00%
APSAttacks per Second
1.431.43
Weapon Range: {0} metres
1.11.1
  • 2% of Physical Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    2% of Physical Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • (110-130)% inc. Phys.Dmg(110-130)% increased Physical Damage
  • Adds (15-20) to (30-40) Phys.DmgAdds (15-20) to (30-40) Physical Damage
  • (8-12)% inc. Atk Speed(8-12)% increased Attack Speed
  • 15% inc. Move.Spd while PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies
    15% increased Movement Speed while PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies
  • You gain PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies
    for 10 seconds on using a Vaal Skill
    You gain PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies
    for 10 seconds on using a Vaal Skill

Essentia Sanguis Lv. 66+

Essentia Sanguis

Base stats

Base
Vaal ClawVaal Claw
DexDexterity
95
IntIntelligence
131
Phys. DmgPhysical Damage
29-7629-76
Elem. DmgElemental Damage
1-7121-712
Crit. %Critical Strike Chance
8.00%8.00%
APSAttacks per Second
1.591.59
Weapon Range: {0} metres
1.11.1
  • 2 % of Physical Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    2 % of Physical Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • Adds 1 to (650-850) Light.DmgAdds 1 to (650-850) Lightning Damage
  • (20-30) % inc. Atk Speed(20-30) % increased Attack Speed
  • +(200-300) to max ES+(200-300) to maximum Energy Shield
  • ES Leech Effects from Attacks are not removed at Full ESEnergy Shield Leech Effects from Attacks are not removed at Full Energy Shield
  • Maximum Recovery per ES Leech is DoubledMaximum Recovery per Energy Shield Leech is Doubled
  • Ghost ReaverGhost Reaver
  • (Leech ES instead of Life. Maximum total ES Recovery per second from Leech is doubled. Cannot Recharge ES)(Leech Energy Shield instead of Life. Maximum total Energy Shield Recovery per second from Leech is doubled. Cannot Recharge Energy Shield)

Replica Allure Lv. 66+

Replica Allure

Base stats

Base
Vaal ClawVaal Claw
DexDexterity
95
IntIntelligence
131
Phys. DmgPhysical Damage
103-246103-246
Crit. %Critical Strike Chance
8.00%8.00%
APSAttacks per Second
1.431.43
Weapon Range: {0} metres
1.11.1
  • 2% of Physical Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    2% of Physical Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • (110-130)% inc. Phys.Dmg(110-130)% increased Physical Damage
  • Adds (15-20) to (30-40) Phys.DmgAdds (15-20) to (30-40) Physical Damage
  • (8-12)% inc. Atk Speed(8-12)% increased Attack Speed
  • Gain +50 Life when you TauntTaunt

    Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds
    an Enemy
    Gain +50 Life when you TauntTaunt

    Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds
    an Enemy
  • You gain OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed
    for 1 seconds on Killing Taunted Enemies
    You gain OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed
    for 1 seconds on Killing Taunted Enemies
  • Enemies Taunted by you take 10% inc. DmgEnemies Taunted by you take 10% increased Damage

Hand of Thought and Motion Lv. 68+

Hand of Thought and Motion

Base stats

Base
Imperial ClawImperial Claw
DexDexterity
131
IntIntelligence
95
Phys. DmgPhysical Damage
25-6525-65
Crit. %Critical Strike Chance
7.00%7.00%
APSAttacks per Second
1.601.60
Weapon Range: {0} metres
1.11.1
  • Grants 46 Life per Enemy HitGrants 46 Life per Enemy Hit
  • (8-12) % inc. Dex(8-12) % increased Dexterity
  • (8-12) % inc. Int(8-12) % increased Intelligence
  • Recover 1 % of Life on KillRecover 1 % of Life on Kill
  • Adds 1 to 12 Light.Dmg to Attacks with this Weapon per 10 DexAdds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Dexterity
  • 5 % inc. Crit% per 25 Int5 % increased Critical Strike Chance per 25 Intelligence

Foulborn Variants

Removed: 5 % inc. Crit% per 25 Int5 % increased Critical Strike Chance per 25 Intelligence

+ Added: 3 % inc. Accu per 25 Int3 % increased Accuracy Rating per 25 Intelligence

Removed: Recover 1 % of Life on KillRecover 1 % of Life on Kill

+ Added: (8-12) % inc. Str(8-12) % increased Strength

Trade this outcome

Hand of Wisdom and Action Lv. 68+

Hand of Wisdom and Action

Base stats

Base
Imperial ClawImperial Claw
DexDexterity
131
IntIntelligence
95
Phys. DmgPhysical Damage
25-6525-65
Crit. %Critical Strike Chance
7.00%7.00%
APSAttacks per Second
1.601.60
Weapon Range: {0} metres
1.11.1
  • Grants 46 Life per Enemy HitGrants 46 Life per Enemy Hit
  • (8-12)% inc. Dex(8-12)% increased Dexterity
  • (8-12)% inc. Int(8-12)% increased Intelligence
  • 1% of Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    1% of Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • Adds 1 to 12 Light.Dmg to Attacks with this Weapon per 10 IntAdds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Intelligence
  • 1% inc. Atk Speed per 25 Dex1% increased Attack Speed per 25 Dexterity

Foulborn Variants

Removed: 1 % inc. Atk Speed per 25 Dex1 % increased Attack Speed per 25 Dexterity

+ Added: +3 % to Crit Multi per 25 Dex+3 % to Critical Strike Multiplier per 25 Dexterity

Removed: 1 % of Atk Dmg LeechedLeeched

LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
as Life
1 % of Attack Damage LeechedLeeched

LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
as Life

+ Added: (8-12) % inc. Str(8-12) % increased Strength

Trade this outcome

Touch of Anguish Lv. 68+

Touch of Anguish

Base stats

Base
Imperial ClawImperial Claw
DexDexterity
131
IntIntelligence
95
Phys. DmgPhysical Damage
71-20671-206
Crit. %Critical Strike Chance
9.31%9.31%
APSAttacks per Second
1.601.60
Weapon Range: {0} metres
1.11.1
  • Grants 46 Life per Enemy HitGrants 46 Life per Enemy Hit
  • Adds (40-50) to (130-150) Phys.DmgAdds (40-50) to (130-150) Physical Damage
  • 30% inc. Cold.Dmg30% increased Cold Damage
  • (30-40)% inc. Crit%(30-40)% increased Critical Strike Chance
  • 20% chance to gain a Frenzy Charge on Killing a Frozen Enemy20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
  • Skills Chain an additional time while at max Frenzy ChargesSkills Chain an additional time while at maximum Frenzy Charges
  • 10% chance to Freeze10% chance to Freeze
  • Critical Strikes do not inherently FreezeCritical Strikes do not inherently Freeze

Rive Lv. 70+

Rive

Base stats

Base
Terror ClawTerror Claw
DexDexterity
113
IntIntelligence
113
Phys. DmgPhysical Damage
92-21192-211
Crit. %Critical Strike Chance
7.50%7.50%
APSAttacks per Second
1.501.50
Weapon Range: {0} metres
1.11.1
  • 2% of Physical Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    2% of Physical Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • (60-80)% inc. Phys.Dmg(60-80)% increased Physical Damage
  • Adds (25-35) to (50-65) Phys.DmgAdds (25-35) to (50-65) Physical Damage
  • 25% chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    on Hit
    25% chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    on Hit
  • 2% inc. Phys.Dmg Over Time per 10 Dex2% increased Physical Damage Over Time per 10 Dexterity
  • 1% inc. BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Dur. per 12 Int
    1% increased BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Duration per 12 Intelligence
  • 30% Chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Enemies to Flee on hit
    30% Chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Enemies to Flee on hit

Foulborn Variants

Removed: 25 % chance to cause BleedingBleeding

Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
on Hit
25 % chance to cause BleedingBleeding

Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
on Hit

+ Added: 25 % chance to Crush on Hit25 % chance to Crush on Hit

(Crushed lowers Physical Damage Reduction by 15% for 4 seconds)(Crushed lowers Physical Damage Reduction by 15% for 4 seconds)

Trade this outcome

Removed: 1 % inc. BleedingBleeding

Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
Dur. per 12 Int
1 % increased BleedingBleeding

Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
Duration per 12 Intelligence

+ Added: Physical Skills have 1 % inc. Dur. per 12 IntPhysical Skills have 1 % increased Duration per 12 Intelligence

Trade this outcome

The Scourge Lv. 70+

The Scourge

Base stats

Base
Terror ClawTerror Claw
DexDexterity
113
IntIntelligence
113
Phys. DmgPhysical Damage
53-18653-186
Crit. %Critical Strike Chance
7.50%7.50%
APSAttacks per Second
1.691.69
Weapon Range: {0} metres
1.11.1
  • 2% of Physical Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    2% of Physical Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • Adds (35-50) to (100-125) Phys.DmgAdds (35-50) to (100-125) Physical Damage
  • (10-15)% inc. Atk Speed(10-15)% increased Attack Speed
  • Minions have (10-15)% inc. Atk SpeedMinions have (10-15)% increased Attack Speed
  • Increases and Reductions to Minion Dmg also affect you at 150% of their valueIncreases and Reductions to Minion Damage also affect you at 150% of their value
  • Minions deal 70% inc. Dmg if you've Hit RecentlyMinions deal 70% increased Damage if you've Hit Recently

Goredrill Lv. 5+

Goredrill

Base stats

Base
Skinning KnifeSkinning Knife
DexDexterity
16
IntIntelligence
11
Phys. DmgPhysical Damage
8-338-33
Crit. %Critical Strike Chance
10.40%10.40%
APSAttacks per Second
1.451.45
Weapon Range: {0} metre
11
  • (40-45)% inc. Global Crit%(40-45)% increased Global Critical Strike Chance
  • 30% inc. Global Crit%30% increased Global Critical Strike Chance
  • +(10-15) to Dex+(10-15) to Dexterity
  • (50-70)% inc. Phys.Dmg(50-70)% increased Physical Damage
  • Adds (1-2) to (3-5) Phys.DmgAdds (1-2) to (3-5) Physical Damage
  • 30% inc. Crit%30% increased Critical Strike Chance
  • 40% inc. Atk Dmg against BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Enemies
    40% increased Attack Damage against BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Enemies
  • 50% chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    on Critical Strike
    50% chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    on Critical Strike

Bloodplay Lv. 15+

Bloodplay

Base stats

Base
StilettoStiletto
DexDexterity
30
IntIntelligence
30
Phys. DmgPhysical Damage
16-4416-44
Crit. %Critical Strike Chance
8.30%8.30%
APSAttacks per Second
1.651.65
Weapon Range: {0} metre
11
  • (40-45)% inc. Global Crit%(40-45)% increased Global Critical Strike Chance
  • 30% inc. Global Crit%30% increased Global Critical Strike Chance
  • +20 to Dex+20 to Dexterity
  • (20-40)% inc. Phys.Dmg(20-40)% increased Physical Damage
  • Adds (3-6) to (9-13) Phys.DmgAdds (3-6) to (9-13) Physical Damage
  • 10% inc. Atk Speed10% increased Attack Speed
  • Extra goreExtra gore
  • 30% chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    on Hit
    30% chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    on Hit

Replica Bloodplay Lv. 15+

Replica Bloodplay

Base stats

Base
StilettoStiletto
DexDexterity
30
IntIntelligence
30
Phys. DmgPhysical Damage
16-5116-51
Crit. %Critical Strike Chance
8.30%8.30%
APSAttacks per Second
1.501.50
Weapon Range: {0} metre
11
  • (40-45)% inc. Global Crit%(40-45)% increased Global Critical Strike Chance
  • 30% inc. Global Crit%30% increased Global Critical Strike Chance
  • +20 to Str+20 to Strength
  • (20-40)% inc. Phys.Dmg(20-40)% increased Physical Damage
  • Adds (3-6) to (9-13) Phys.DmgAdds (3-6) to (9-13) Physical Damage
  • 30% chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    on Hit
    30% chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    on Hit
  • (100-150)% inc. Crit% against BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Enemies
    (100-150)% increased Critical Strike Chance against BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Enemies
  • Extra goreExtra gore

Mightflay Lv. 30+

Mightflay

Base stats

Base
Flaying KnifeFlaying Knife
DexDexterity
64
IntIntelligence
44
Phys. DmgPhysical Damage
43-12943-129
Crit. %Critical Strike Chance
8.00%8.00%
APSAttacks per Second
1.401.40
Weapon Range: {0} metre
11
  • (40-45)% inc. Global Crit%(40-45)% increased Global Critical Strike Chance
  • 30% inc. Global Crit%30% increased Global Critical Strike Chance
  • +25 to Str+25 to Strength
  • (80-100)% inc. Phys.Dmg(80-100)% increased Physical Damage
  • Adds 12 to 24 Phys.DmgAdds 12 to 24 Physical Damage
  • Grants 10 Life per Enemy HitGrants 10 Life per Enemy Hit

Goblinedge Lv. 60+

Goblinedge

Base stats

Base
AmbusherAmbusher
DexDexterity
113
IntIntelligence
113
Phys. DmgPhysical Damage
59-22859-228
Crit. %Critical Strike Chance
8.30%8.30%
APSAttacks per Second
1.501.50
Weapon Range: {0} metre
11
  • (40-45)% inc. Global Crit%(40-45)% increased Global Critical Strike Chance
  • 30% inc. Global Crit%30% increased Global Critical Strike Chance
  • (200-250)% inc. Phys.Dmg(200-250)% increased Physical Damage
  • (20-25)% inc. Atk Speed if you haven't gained a Frenzy Charge Recently(20-25)% increased Attack Speed if you haven't gained a Frenzy Charge Recently
  • (60-80)% inc. Crit% if you haven't gained a Power Charge Recently(60-80)% increased Critical Strike Chance if you haven't gained a Power Charge Recently
  • +3 seconds to Dur. of Frenzy and Power Charges on Culling Strike+3 seconds to Duration of Frenzy and Power Charges on Culling Strike
  • Gain (120-150) Life on Culling StrikeGain (120-150) Life on Culling Strike
  • Gain (10-20) Mana on Culling StrikeGain (10-20) Mana on Culling Strike

Taproot Lv. 60+

Taproot

Base stats

Base
AmbusherAmbusher
DexDexterity
113
IntIntelligence
113
Phys. DmgPhysical Damage
54-20954-209
Crit. %Critical Strike Chance
8.30%8.30%
APSAttacks per Second
1.711.71
Weapon Range: {0} metre
11
  • (40-45)% inc. Global Crit%(40-45)% increased Global Critical Strike Chance
  • 30% inc. Global Crit%30% increased Global Critical Strike Chance
  • (180-200)% inc. Phys.Dmg(180-200)% increased Physical Damage
  • (10-15)% inc. Atk Speed(10-15)% increased Attack Speed
  • (15-20)% inc. PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    Dur.
    (15-20)% increased PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    Duration
  • 0.5% of Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Mana against Poisoned Enemies
    0.5% of Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Mana against Poisoned Enemies
  • 0.5% of Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life against Maimed Enemies
    0.5% of Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life against Maimed Enemies
  • (15-20)% chance to MaimMaim

    Maimed enemies have 30% reduced Movement Speed
    on Hit
    (15-20)% chance to MaimMaim

    Maimed enemies have 30% reduced Movement Speed
    on Hit
  • 20% chance to PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on Hit
    20% chance to PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on Hit

The Hidden Blade Lv. 60+

The Hidden Blade

Base stats

Base
AmbusherAmbusher
DexDexterity
113
IntIntelligence
113
Phys. DmgPhysical Damage
66-25766-257
Crit. %Critical Strike Chance
8.30%8.30%
APSAttacks per Second
1.501.50
Weapon Range: {0} metre
11
  • (40-45)% inc. Global Crit%(40-45)% increased Global Critical Strike Chance
  • 30% inc. Global Crit%30% increased Global Critical Strike Chance
  • Trigger Level 20 Unseen Strike every 0.5 seconds while PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies
    Trigger Level 20 Unseen Strike every 0.5 seconds while PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies
  • +(20-40) to Dex+(20-40) to Dexterity
  • (230-260)% inc. Phys.Dmg(230-260)% increased Physical Damage
  • 30% reduced Atk Speed while PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies
    30% reduced Attack Speed while PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies
Unseen Strike

Item Skill · Level 20

Launches a spinning blade that deals weapon damage to enemies. If firing multiple projectiles, they will be fired in a circle.Launches a spinning blade that deals weapon damage to enemies. If firing multiple projectiles, they will be fired in a circle.

  • Level: 20Level: 20
  • Atk Dmg: 250% of baseAttack Damage: 250% of base
  • Effectiveness of Added Dmg: 250%Effectiveness of Added Damage: 250%
  • Fires Proj in a circleFires Projectiles in a circle
  • This Skill is Triggered by a Unique ItemThis Skill is Triggered by a Unique Item

Reefbane Lv. 1+

Reefbane

Base stats

Base
Fishing RodFishing Rod
StrStrength
8
DexDexterity
8
Phys. DmgPhysical Damage
8-158-15
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.201.20
Weapon Range: {0} metres
1.31.3
  • (30-40) % inc. Cast Speed(30-40) % increased Cast Speed
  • (10-20) % inc. Quantity of Fish Caught(10-20) % increased Quantity of Fish Caught
  • Thaumaturgical LureThaumaturgical Lure
  • Glows while in an Area containing a Unique FishGlows while in an Area containing a Unique Fish

Foulborn Variants

Removed: (30-40) % inc. Cast Speed(30-40) % increased Cast Speed

+ Added: (30-40) % chance to Ignore Stuns while Casting(30-40) % chance to Ignore Stuns while Casting

Removed: Thaumaturgical LureThaumaturgical Lure

+ Added: Otherworldly LureOtherworldly Lure

Song of the Sirens Lv. 1+

Song of the Sirens

Base stats

Base
Fishing RodFishing Rod
StrStrength
8
DexDexterity
8
Phys. DmgPhysical Damage
8-158-15
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.201.20
Weapon Range: {0} metres
1.31.3
  • (40-50) % reduced Quantity of Fish Caught(40-50) % reduced Quantity of Fish Caught
  • Siren Worm BaitSiren Worm Bait
  • (50-60) % inc. Rarity of Fish Caught(50-60) % increased Rarity of Fish Caught
  • You can catch Exotic FishYou can catch Exotic Fish

Foulborn Variants

Removed: Siren Worm BaitSiren Worm Bait

+ Added: Wombgift BaitWombgift Bait

Removed: You can catch Exotic FishYou can catch Exotic Fish

+ Added: You can catch Foulborn FishYou can catch Foulborn Fish

The Wellhook Lv. 1+

The Wellhook

Base stats

Base
Fishing RodFishing Rod
StrStrength
8
DexDexterity
8
Phys. DmgPhysical Damage
8-158-15
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.201.20
Weapon Range: {0} metres
1.31.3
  • (35-40) % inc. Cast Speed(35-40) % increased Cast Speed
  • (50-80) % inc. Fishing Range(50-80) % increased Fishing Range
  • Kulemak's CorpsebaitKulemak's Corpsebait
  • (20-30) % inc. Rarity of Fish Caught per held Dead Fish(20-30) % increased Rarity of Fish Caught per held Dead Fish
  • Can catch Abyssal FishCan catch Abyssal Fish
Market —

The Screaming Eagle Lv. 6+

The Screaming Eagle

Base stats

Base
Jade HatchetJade Hatchet
StrStrength
21
DexDexterity
10
Phys. DmgPhysical Damage
21-4221-42
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.451.45
Weapon Range: {0} metres
1.11.1
  • Socketed Gems are supported by Level 2 Chance to FleeSocketed Gems are supported by Level 2 Chance to Flee
  • Adds (10-15) to (25-30) Phys.DmgAdds (10-15) to (25-30) Physical Damage
  • +(10-15) to max Life+(10-15) to maximum Life
  • Gain (5-7) Life per Enemy KilledGain (5-7) Life per Enemy Killed
  • 10% inc. Move.Spd10% increased Movement Speed
Chance to Flee Support

Chance to Flee Support · Level 2

  • Support
  • Chance
  • to
  • Flee

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Level: 2Level: 2
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills have 26% chance to cause Monsters to Flee on HitSupported Skills have 26% chance to cause Monsters to Flee on Hit
  • q20: Supported Skills have (0 - 20) % chance to cause Monsters to Flee on HitSupported Skills have (0 - 20) % chance to cause Monsters to Flee on Hit

Dreadarc Lv. 16+

Dreadarc

Base stats

Base
CleaverCleaver
StrStrength
48
DexDexterity
14
Phys. DmgPhysical Damage
20-5820-58
Elem. DmgElemental Damage
13-2513-25
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.431.43
Weapon Range: {0} metres
1.11.1
  • Adds (5-15) to (20-25) Phys.DmgAdds (5-15) to (20-25) Physical Damage
  • Adds (5-15) to (20-25) Fire.DmgAdds (5-15) to (20-25) Fire Damage
  • (7-10)% inc. Atk Speed(7-10)% increased Attack Speed
  • +(15-25)% to Fire Res+(15-25)% to Fire Resistance
  • 5% inc. Move.Spd5% increased Movement Speed
  • Curse Enemies with FlammabilityFlammability

    Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to IgniteIgnite the target. It lasts 8 seconds
    on Hit
    Curse Enemies with FlammabilityFlammability

    Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to IgniteIgnite the target. It lasts 8 seconds
    on Hit

Relentless Fury Lv. 29+

Relentless Fury

Base stats

Base
Decorative AxeDecorative Axe
StrStrength
80
DexDexterity
23
Phys. DmgPhysical Damage
48-9648-96
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.201.20
Weapon Range: {0} metres
1.11.1
  • (60-80)% inc. Phys.Dmg(60-80)% increased Physical Damage
  • Adds (3-5) to (7-10) Phys.DmgAdds (3-5) to (7-10) Physical Damage
  • 2% of Physical Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    2% of Physical Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • Culling StrikeCulling Strike
  • You gain OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed
    for 3 seconds on Culling Strike
    You gain OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed
    for 3 seconds on Culling Strike
  • 100% chance to Avoid being ChilledChilled

    You are Chilled while standing in Chilled Ground
    during OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed
    100% chance to Avoid being ChilledChilled

    You are Chilled while standing in Chilled Ground
    during OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed

The Grey Wind Lv. 33+

The Grey Wind

Base stats

Base
Spectral AxeSpectral Axe
StrStrength
85
DexDexterity
37
Phys. DmgPhysical Damage
29-4829-48
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.301.30
Weapon Range: {0} metres
1.11.1
  • (30-50)% inc. Fire.Dmg(30-50)% increased Fire Damage
  • Attacks with this Weapon have Added Fire.Dmg equal to (6-10)% of Player's Maximum LifeAttacks with this Weapon have Added Fire Damage equal to (6-10)% of Player's Maximum Life
  • Each RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    also grants +2% to Fire.Dmg Over Time Multiplier
    Each RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    also grants +2% to Fire Damage Over Time Multiplier
  • Nearby Enemies have Fire ExposureFire Exposure

    Fire Exposure applies -10% to Fire Resistance for 4 seconds
    while at max RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    Nearby Enemies have Fire ExposureFire Exposure

    Fire Exposure applies -10% to Fire Resistance for 4 seconds
    while at maximum RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
  • +(-5-5) to Maximum RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    +(-5-5) to Maximum RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds

Moonbender's Wing Lv. 39+

Moonbender's Wing

Base stats

Base
TomahawkTomahawk
StrStrength
81
DexDexterity
56
Phys. DmgPhysical Damage
35-6535-65
Crit. %Critical Strike Chance
7.35%7.35%
APSAttacks per Second
1.501.50
Weapon Range: {0} metres
1.11.1
  • Trigger Level 15 Lightning Warp on Hit with this WeaponTrigger Level 15 Lightning Warp on Hit with this Weapon
  • (30-50)% inc. Phys.Dmg(30-50)% increased Physical Damage
  • (30-50)% inc. Crit%(30-50)% increased Critical Strike Chance
  • Hits with this Weapon gain (75-100)% of Phys.Dmg as Extra Cold or Light.DmgHits with this Weapon gain (75-100)% of Physical Damage as Extra Cold or Lightning Damage

Foulborn Variant

Removed: (30-50) % inc. Phys.Dmg(30-50) % increased Physical Damage

+ Added: (30-50) % inc. Atk Speed(30-50) % increased Attack Speed

Trade this outcome
Lightning Warp

Lightning Warp · Level 15

  • Spell
  • AoE
  • Duration
  • Movement
  • Lightning
  • Travel
  • Warp

Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.

  • Level: 15Level: 15
  • Cost: 23 ManaCost: 23 Mana
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Deals 24 to 465 Light.DmgDeals 24 to 465 Lightning Damage
  • 44% reduced Dur.44% reduced Duration
  • # m to radius: 0.3# metres to radius: 0.3
  • Can queue up to 50 usesCan queue up to 50 uses
  • q20: (0 - 20) % inc. Cast Speed(0 - 20) % increased Cast Speed

Soul Taker Lv. 59+

Soul Taker

Base stats

Base
Siege AxeSiege Axe
StrStrength
119
DexDexterity
82
Phys. DmgPhysical Damage
177-286177-286
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
2.002.00
Weapon Range: {0} metres
1.11.1
  • (140-180)% inc. Phys.Dmg(140-180)% increased Physical Damage
  • Adds 30 to 40 Phys.DmgAdds 30 to 40 Physical Damage
  • (25-35)% inc. Atk Speed(25-35)% increased Attack Speed
  • +(20-25)% to Cold Res+(20-25)% to Cold Resistance
  • Insufficient Mana doesn't prevent your Melee AttacksInsufficient Mana doesn't prevent your Melee Attacks
  • Your Phys.Dmg can ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Your Physical Damage can ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
  • Eat (2-4) Souls when you Kill a Rare or Unique Enemy with this WeaponEat (2-4) Souls when you Kill a Rare or Unique Enemy with this Weapon

Actum Lv. 63+

Actum

Base stats

Base
Butcher AxeButcher Axe
StrStrength
149
DexDexterity
76
Phys. DmgPhysical Damage
148-274148-274
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.301.30
Weapon Range: {0} metres
1.11.1
  • Has no SocketsHas no Sockets
  • (200-250)% inc. Phys.Dmg(200-250)% increased Physical Damage
  • You have no IntYou have no Intelligence
  • Crit% is (30-40)% for Hits with this WeaponCritical Strike Chance is (30-40)% for Hits with this Weapon

Jack, the Axe Lv. 65+

Jack, the Axe

Base stats

Base
Vaal HatchetVaal Hatchet
StrStrength
140
DexDexterity
86
Phys. DmgPhysical Damage
103-262103-262
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.401.40
Weapon Range: {0} metres
1.11.1
  • Grants Level 20 Thirst for Blood SkillGrants Level 20 Thirst for Blood Skill
  • (130-150)% inc. Phys.Dmg(130-150)% increased Physical Damage
  • Adds (11-14) to (18-23) Phys.DmgAdds (11-14) to (18-23) Physical Damage
  • 25% chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    on Hit
    25% chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    on Hit
  • +(25-35)% to DoT Multiplier for BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    from Hits with this Weapon
    +(25-35)% to Damage over Time Multiplier for BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    from Hits with this Weapon
Thirst for Blood

Item Skill · Level 30

Reserves some of your life to cause bleeding you inflict to be stronger, and grant life regeneration based on the number bleeding enemies nearby.Reserves some of your life to cause bleeding you inflict to be stronger, and grant life regeneration based on the number bleeding enemies nearby.

  • Level: 30Level: 30
  • Reservation: 10% LifeReservation: 10% Life
  • Cooldown: 1.20 secCooldown Time: 1.20 sec
  • Cast: InstantCast Time: Instant
  • Grants 30 % more Dmg with BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Grants 30 % more Damage with BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
  • Applies beams to the closest 5 nearby BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Enemies
    Applies beams to the closest 5 nearby BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Enemies
  • Regenerate 533.3 Life per second for each affected EnemyRegenerate 533.3 Life per second for each affected Enemy
Thirst for Blood

Item Skill · Level 20

Reserves some of your life to cause bleeding you inflict to be stronger, and grant life regeneration based on the number bleeding enemies nearby.Reserves some of your life to cause bleeding you inflict to be stronger, and grant life regeneration based on the number bleeding enemies nearby.

  • Level: 30Level: 30
  • Reservation: 10% LifeReservation: 10% Life
  • Cooldown: 1.20 secCooldown Time: 1.20 sec
  • Cast: InstantCast Time: Instant
  • Grants 30 % more Dmg with BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Grants 30 % more Damage with BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
  • Applies beams to the closest 5 nearby BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Enemies
    Applies beams to the closest 5 nearby BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Enemies
  • Regenerate 533.3 Life per second for each affected EnemyRegenerate 533.3 Life per second for each affected Enemy

Rigwald's Savagery Lv. 67+

Rigwald's Savagery

Base stats

Base
Royal AxeRoyal Axe
StrStrength
167
DexDexterity
57
Phys. DmgPhysical Damage
109-248109-248
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.321.32
Weapon Range: {0} metres
1.11.1
  • Adds (50-70) to (135-165) Phys.DmgAdds (50-70) to (135-165) Physical Damage
  • 40% inc. Physical Atk Dmg while Dual Wielding40% increased Physical Attack Damage while Dual Wielding
  • (10-15)% inc. Atk Speed(10-15)% increased Attack Speed
  • +10 to Maximum RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    while wielding a Sword
    +10 to Maximum RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    while wielding a Sword

Foulborn Variant

Removed: 40 % inc. Physical Atk Dmg while Dual Wielding40 % increased Physical Attack Damage while Dual Wielding

+ Added: Your Melee Hits can't be Evaded while wielding a SwordYour Melee Hits can't be Evaded while wielding a Sword

Trade this outcome

Dyadus Lv. 69+

Dyadus

Base stats

Base
Infernal AxeInfernal Axe
StrStrength
158
DexDexterity
76
Phys. DmgPhysical Damage
61-10161-101
Elem. DmgElemental Damage
267-302267-302
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.451.45
Weapon Range: {0} metres
1.11.1
  • Adds (255-285) to (300-330) Fire.Dmg in Main HandAdds (255-285) to (300-330) Fire Damage in Main Hand
  • Adds (255-285) to (300-330) Cold.Dmg in Off HandAdds (255-285) to (300-330) Cold Damage in Off Hand
  • (10-15)% inc. Atk Speed(10-15)% increased Attack Speed
  • 25% chance to IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    when in Main Hand
    25% chance to IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    when in Main Hand
  • 100% inc. Dmg with IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    inflicted on ChilledChilled

    You are Chilled while standing in Chilled Ground
    Enemies
    100% increased Damage with IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    inflicted on ChilledChilled

    You are Chilled while standing in Chilled Ground
    Enemies
  • ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Enemies for 1 second on Hit with this Weapon when in Off Hand
    ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Enemies for 1 second on Hit with this Weapon when in Off Hand

Gorebreaker Lv. 10+

Gorebreaker

Base stats

Base
Spiked ClubSpiked Club
StrStrength
41
Phys. DmgPhysical Damage
59-7359-73
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.161.16
Weapon Range: {0} metres
1.11.1
  • 10% reduced Enemy Stun Threshold10% reduced Enemy Stun Threshold
  • (300-360)% inc. Phys.Dmg(300-360)% increased Physical Damage
  • 20% reduced Atk Speed20% reduced Attack Speed
  • (10-20)% reduced Enemy Stun Threshold(10-20)% reduced Enemy Stun Threshold
  • (30-50)% inc. Stun Dur. on Enemies(30-50)% increased Stun Duration on Enemies
  • 30% inc. Melee Dmg against BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Enemies
    30% increased Melee Damage against BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Enemies

Brightbeak Lv. 20+

Brightbeak

Base stats

Base
War HammerWar Hammer
StrStrength
71
Phys. DmgPhysical Damage
20-4820-48
Crit. %Critical Strike Chance
6.25%6.25%
APSAttacks per Second
2.112.11
Weapon Range: {0} metres
1.11.1
  • 10% reduced Enemy Stun Threshold10% reduced Enemy Stun Threshold
  • (50-75)% inc. Phys.Dmg(50-75)% increased Physical Damage
  • 45% inc. Atk Speed45% increased Attack Speed
  • 25% inc. Crit%25% increased Critical Strike Chance
  • +(20-30)% to Fire Res+(20-30)% to Fire Resistance
  • +(20-30)% to Light. Res+(20-30)% to Lightning Resistance

Lavianga's Wisdom Lv. 20+

Lavianga's Wisdom

Base stats

Base
War HammerWar Hammer
StrStrength
71
Phys. DmgPhysical Damage
37-8937-89
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.451.45
Weapon Range: {0} metres
1.11.1
  • 10% reduced Enemy Stun Threshold10% reduced Enemy Stun Threshold
  • (160-200)% inc. Phys.Dmg(160-200)% increased Physical Damage
  • +70 to max Life+70 to maximum Life
  • +70 to max Mana+70 to maximum Mana
  • 5% reduced Move.Spd5% reduced Movement Speed
  • (15-25)% inc. AoE(15-25)% increased Area of Effect
  • (10-20)% inc. Area Dmg(10-20)% increased Area Damage

Flesh-Eater Lv. 32+

Flesh-Eater

Base stats

Base
Dream MaceDream Mace
StrStrength
107
Phys. DmgPhysical Damage
50-9350-93
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.541.54
Weapon Range: {0} metres
1.11.1
  • 10% reduced Enemy Stun Threshold10% reduced Enemy Stun Threshold
  • (60-80)% inc. Phys.Dmg(60-80)% increased Physical Damage
  • Adds 10 to 15 Phys.DmgAdds 10 to 15 Physical Damage
  • 10% inc. Atk Speed10% increased Attack Speed
  • 1% of Physical Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    1% of Physical Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • 3% of Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life against BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Enemies
    3% of Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life against BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Enemies
  • 30% chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    on Hit
    30% chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    on Hit

The Monastery Bell Lv. 32+

The Monastery Bell

Base stats

Base
Dream MaceDream Mace
StrStrength
107
Phys. DmgPhysical Damage
44-9144-91
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.501.50
Weapon Range: {0} metres
1.11.1
  • 10% reduced Enemy Stun Threshold10% reduced Enemy Stun Threshold
  • (50-75)% inc. Phys.Dmg(50-75)% increased Physical Damage
  • Adds (5-9) to (13-18) Phys.DmgAdds (5-9) to (13-18) Physical Damage
  • (6-10)% inc. Atk Speed(6-10)% increased Attack Speed
  • Chance to Block is UnluckyChance to Block is Unlucky
  • Count as Blocking Atk Dmg from the first target Hit with each Shield AttackCount as Blocking Attack Damage from the first target Hit with each Shield Attack

Clayshaper Lv. 41+

Clayshaper

Base stats

Base
Rock BreakerRock Breaker
StrStrength
134
Phys. DmgPhysical Damage
64-10464-104
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.271.27
Weapon Range: {0} metres
1.11.1
  • 15% reduced Enemy Stun Threshold15% reduced Enemy Stun Threshold
  • Grants Level 12 Summon Stone Golem SkillGrants Level 12 Summon Stone Golem Skill
  • Adds (24-30) to (34-40) Phys.DmgAdds (24-30) to (34-40) Physical Damage
  • (8-10)% inc. Atk Speed(8-10)% increased Attack Speed
  • +1 to max number of Summoned Golems+1 to maximum number of Summoned Golems
  • Golems have (96-120) to (132-160) Added Attack Phys.DmgGolems have (96-120) to (132-160) Added Attack Physical Damage
Summon Stone Golem

Summon Stone Golem · Level 12

  • Minion
  • Spell
  • Golem
  • Physical
  • Summon
  • Stone

Summons a Stone Golem that grants you life regeneration and defences. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.Summons a Stone Golem that grants you life regeneration and defences. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.

  • Level: 12Level: 12
  • Cost: 48 ManaCost: 48 Mana
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • #% inc. Character Size: 6%#% increased Character Size: 6%
  • Golems grant 72 Life Regenerated per secondGolems grant 72 Life Regenerated per second
  • Maximum 1 Summoned GolemMaximum 1 Summoned Golem
  • Golems grant 20 % inc. DefencesGolems grant 20 % increased Defences
  • q20: (0 - 20) % inc. Buff Effect(0 - 20) % increased Buff Effect

Frostbreath Lv. 50+

Frostbreath

Base stats

Base
Ornate MaceOrnate Mace
StrStrength
161
Phys. DmgPhysical Damage
79-10679-106
Elem. DmgElemental Damage
27-4227-42
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.351.35
Weapon Range: {0} metres
1.11.1
  • 15% reduced Enemy Stun Threshold15% reduced Enemy Stun Threshold
  • Adds (26-32) to (36-42) Phys.DmgAdds (26-32) to (36-42) Physical Damage
  • Adds (26-32) to (36-42) Cold.DmgAdds (26-32) to (36-42) Cold Damage
  • (8-14)% inc. Atk Speed(8-14)% increased Attack Speed
  • +(40-50)% to Fire Res+(40-50)% to Fire Resistance
  • (35-50)% inc. ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Dur. on Enemies
    (35-50)% increased ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Duration on Enemies
  • Attacks with this Weapon deal Double Dmg to ChilledChilled

    You are Chilled while standing in Chilled Ground
    Enemies
    Attacks with this Weapon deal Double Damage to ChilledChilled

    You are Chilled while standing in Chilled Ground
    Enemies

Foulborn Variant

Removed: (8-14) % inc. Atk Speed(8-14) % increased Attack Speed

+ Added: (60-100) % inc. Crit%(60-100) % increased Critical Strike Chance

Trade this outcome

Replica Frostbreath Lv. 50+

Replica Frostbreath

Base stats

Base
Ornate MaceOrnate Mace
StrStrength
161
Phys. DmgPhysical Damage
53-6753-67
Chaos Damage
62-8662-86
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.331.33
Weapon Range: {0} metres
1.11.1
  • 15% reduced Enemy Stun Threshold15% reduced Enemy Stun Threshold
  • Adds (53-67) to (71-89) Chaos.DmgAdds (53-67) to (71-89) Chaos Damage
  • (8-14)% inc. Atk Speed(8-14)% increased Attack Speed
  • +(23-31)% to Chaos Res+(23-31)% to Chaos Resistance
  • Your Chaos.Dmg can ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Your Chaos Damage can ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
  • Attacks with this Weapon deal Double Dmg to ChilledChilled

    You are Chilled while standing in Chilled Ground
    Enemies
    Attacks with this Weapon deal Double Damage to ChilledChilled

    You are Chilled while standing in Chilled Ground
    Enemies

Cameria's Avarice Lv. 60+

Cameria's Avarice

Base stats

Base
GavelGavel
StrStrength
212
Phys. DmgPhysical Damage
168-315168-315
Crit. %Critical Strike Chance
6.05%6.05%
APSAttacks per Second
1.151.15
Weapon Range: {0} metres
1.11.1
  • 15% reduced Enemy Stun Threshold15% reduced Enemy Stun Threshold
  • Trigger Level 20 Icicle Burst when you Hit a Frozen EnemyTrigger Level 20 Icicle Burst when you Hit a Frozen Enemy
  • (140-180)% inc. Phys.Dmg(140-180)% increased Physical Damage
  • Adds (11-14) to (17-21) Phys.DmgAdds (11-14) to (17-21) Physical Damage
  • (15-40)% inc. Crit%(15-40)% increased Critical Strike Chance
  • 40% inc. Rarity of Items Dropped by Frozen Enemies40% increased Rarity of Items Dropped by Frozen Enemies
  • (30-40)% inc. Cold.Dmg with Attack Skills(30-40)% increased Cold Damage with Attack Skills
Icicle Burst

Item Skill · Level 20

This attack fires icy projectiles in a circle around enemies you hit, dealing attack damage with all physical damage converted to cold.This attack fires icy projectiles in a circle around enemies you hit, dealing attack damage with all physical damage converted to cold.

  • Level: 20Level: 20
  • Cooldown: 0.30 secCooldown Time: 0.30 sec
  • Atk Dmg: 200% of baseAttack Damage: 200% of base
  • Effectiveness of Added Dmg: 200%Effectiveness of Added Damage: 200%
  • Fires 8 additional ProjFires 8 additional Projectiles
  • 100 % of Phys.Dmg Converted to Cold.Dmg100 % of Physical Damage Converted to Cold Damage
  • Fires Proj in a circleFires Projectiles in a circle
  • Cannot FreezeCannot Freeze
  • Trigger this Skill when you Hit a Frozen EnemyTrigger this Skill when you Hit a Frozen Enemy

Cameria's Maul Lv. 60+

Cameria's Maul

Base stats

Base
GavelGavel
StrStrength
212
Phys. DmgPhysical Damage
131-245131-245
Elem. DmgElemental Damage
18-4118-41
Crit. %Critical Strike Chance
6.90%6.90%
APSAttacks per Second
1.151.15
Weapon Range: {0} metres
1.11.1
  • 15% reduced Enemy Stun Threshold15% reduced Enemy Stun Threshold
  • (140-180)% inc. Phys.Dmg(140-180)% increased Physical Damage
  • Adds (10-20) to (30-50) Cold.DmgAdds (10-20) to (30-50) Cold Damage
  • (15-40)% inc. Crit%(15-40)% increased Critical Strike Chance
  • 40% inc. Rarity of Items Dropped by Frozen Enemies40% increased Rarity of Items Dropped by Frozen Enemies
  • (30-40)% inc. Cold.Dmg with Attack Skills(30-40)% increased Cold Damage with Attack Skills

Mjölner Lv. 60+

Mjölner

Base stats

Base
GavelGavel
StrStrength
412
IntIntelligence
300
Phys. DmgPhysical Damage
105-196105-196
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.151.15
Weapon Range: {0} metres
1.11.1
  • 15% reduced Enemy Stun Threshold15% reduced Enemy Stun Threshold
  • Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown Socketed Lightning Spells have no Cost if TriggeredTrigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown Socketed Lightning Spells have no Cost if Triggered
  • +300 Int req.+300 Intelligence Requirement
  • +200 Str req.+200 Strength Requirement
  • (80-120)% inc. Phys.Dmg(80-120)% increased Physical Damage
  • (80-100)% inc. Light.Dmg(80-100)% increased Lightning Damage
  • Skills Chain +1 timesSkills Chain +1 times

Foulborn Variants

Removed: Skills Chain +1 timesSkills Chain +1 times

+ Added: (20-30) % inc. AoE(20-30) % increased Area of Effect

Trade this outcome

Removed: Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown | Socketed Lightning Spells have no Cost if TriggeredTrigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown | Socketed Lightning Spells have no Cost if Triggered

+ Added: Trigger Level 20 Lightning Bolt on Melee Hit with this Weapon, with a 0.25 second cooldown | local unique cast lightning bolt on melee hit % [100]Trigger Level 20 Lightning Bolt on Melee Hit with this Weapon, with a 0.25 second cooldown | local unique cast lightning bolt on melee hit % [100]

Lightning Bolt

Item Skill · Level 20

A bolt of lightning strikes an area, dealing lightning damage.A bolt of lightning strikes an area, dealing lightning damage.

  • Level: 30Level: 30
  • Cooldown: 0.50 secCooldown Time: 0.50 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Crit%: 7.50%Critical Strike Chance: 7.50%
  • Effectiveness of Added Dmg: 440%Effectiveness of Added Damage: 440%
  • Deals 614 to 11673 Light.DmgDeals 614 to 11673 Lightning Damage
  • Trigger this Spell when you Crit an EnemyTrigger this Spell when you Crit an Enemy
SupportUniqueMjolnerLightningSpellsCastOnHit

Item Support

  • Support
  • Cooldown: 0.25 secCooldown Time: 0.25 sec
  • This Skill Costs nothingThis Skill Costs nothing

Callinellus Malleus Lv. 66+

Callinellus Malleus

Base stats

Base
Auric MaceAuric Mace
StrStrength
212
Phys. DmgPhysical Damage
212-294212-294
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.201.20
Weapon Range: {0} metres
1.11.1
  • 15% reduced Enemy Stun Threshold15% reduced Enemy Stun Threshold
  • (150-200)% inc. Phys.Dmg(150-200)% increased Physical Damage
  • Adds (5-10) to (15-23) Phys.DmgAdds (5-10) to (15-23) Physical Damage
  • (15-25)% reduced Enemy Stun Threshold with this Weapon(15-25)% reduced Enemy Stun Threshold with this Weapon
  • Cannot Knock Enemies BackCannot Knock Enemies Back
  • All Atk Dmg ChillsChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    when you Stun
    All Attack Damage ChillsChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    when you Stun

Nebuloch Lv. 68+

Nebuloch

Base stats

Base
Nightmare MaceNightmare Mace
StrStrength
212
Phys. DmgPhysical Damage
87-18087-180
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.401.40
Weapon Range: {0} metres
1.11.1
  • 10% reduced Enemy Stun Threshold10% reduced Enemy Stun Threshold
  • Adds (45-60) to (100-120) Phys.DmgAdds (45-60) to (100-120) Physical Damage
  • Gain (30-40)% of Physical Atk Dmg as Extra Fire.DmgGain (30-40)% of Physical Attack Damage as Extra Fire Damage
  • +4% to Chaos Res per Endurance Charge+4% to Chaos Resistance per Endurance Charge
  • 1% reduced Ele.Dmg taken from Hits per Endurance Charge1% reduced Elemental Damage taken from Hits per Endurance Charge
  • Adds 5 to 8 Phys.Dmg per Endurance ChargeAdds 5 to 8 Physical Damage per Endurance Charge
  • +500 to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    per Endurance Charge
    +500 to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    per Endurance Charge
  • 200 Fire.Dmg taken per second per Endurance Charge if you've been Hit Recently200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently

Redbeak Lv. 1+

Redbeak

Base stats

Base
Rusted SwordRusted Sword
StrStrength
8
DexDexterity
8
Phys. DmgPhysical Damage
9-239-23
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.711.71
Weapon Range: {0} metres
1.11.1
  • 40% inc. Global Accu40% increased Global Accuracy Rating
  • 100% inc. Dmg when on Low Life100% increased Damage when on Low Life
  • 50% inc. Phys.Dmg50% increased Physical Damage
  • Adds 2 to 6 Phys.DmgAdds 2 to 6 Physical Damage
  • 10% inc. Atk Speed10% increased Attack Speed
  • +(20-30) to max Life+(20-30) to maximum Life
  • Grants 2 Life per Enemy HitGrants 2 Life per Enemy Hit

Oni-Goroshi Lv. 2+

Oni-Goroshi

Base stats

Base
Charan's SwordCharan's Sword
StrStrength
9
DexDexterity
9
Phys. DmgPhysical Damage
6-126-12
Crit. %Critical Strike Chance
9.40%9.40%
APSAttacks per Second
1.451.45
Weapon Range: {0} metres
1.11.1
  • 40% inc. Global Accu40% increased Global Accuracy Rating
  • Uses both hand slotsUses both hand slots
  • (70-90)% inc. Crit%(70-90)% increased Critical Strike Chance
  • Adds 2 to 3 Phys.Dmg to Attacks per LevelAdds 2 to 3 Physical Damage to Attacks per Level
  • Gain Her EmbraceHer Embrace

    Her Embrace grants the following: | Cannot be Stunned | 123% of Sword Physical Damage gained as Extra Fire Damage | Unaffected by Burning Ground | Immune to Freeze, ChillChill and IgniteIgnite | 20% increased Attack, Cast and Movement Speed
    for 3 seconds when you IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    an Enemy
    Gain Her EmbraceHer Embrace

    Her Embrace grants the following: | Cannot be Stunned | 123% of Sword Physical Damage gained as Extra Fire Damage | Unaffected by Burning Ground | Immune to Freeze, ChillChill and IgniteIgnite | 20% increased Attack, Cast and Movement Speed
    for 3 seconds when you IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    an Enemy
  • While in Her EmbraceHer Embrace

    Her Embrace grants the following: | Cannot be Stunned | 123% of Sword Physical Damage gained as Extra Fire Damage | Unaffected by Burning Ground | Immune to Freeze, ChillChill and IgniteIgnite | 20% increased Attack, Cast and Movement Speed
    , take 0.5% of your total Maximum Life and ES as Fire.Dmg per second per Level
    While in Her EmbraceHer Embrace

    Her Embrace grants the following: | Cannot be Stunned | 123% of Sword Physical Damage gained as Extra Fire Damage | Unaffected by Burning Ground | Immune to Freeze, ChillChill and IgniteIgnite | 20% increased Attack, Cast and Movement Speed
    , take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level

The Goddess Bound Lv. 7+

The Goddess Bound

Base stats

Base
Whalebone RapierWhalebone Rapier
DexDexterity
32
Phys. DmgPhysical Damage
15-6315-63
Elem. DmgElemental Damage
3-73-7
Crit. %Critical Strike Chance
5.50%5.50%
APSAttacks per Second
1.921.92
Weapon Range: {0} metres
1.41.4
  • +25% to Global Crit Multi+25% to Global Critical Strike Multiplier
  • +1 to Level of Socketed Melee Gems+1 to Level of Socketed Melee Gems
  • Uses both hand slotsUses both hand slots
  • (250-300)% inc. Phys.Dmg(250-300)% increased Physical Damage
  • Adds 3 to 7 Fire.DmgAdds 3 to 7 Fire Damage
  • 20% inc. Atk Speed20% increased Attack Speed
  • 30% inc. Global Crit%30% increased Global Critical Strike Chance
  • +(20-40) to ER+(20-40) to Evasion Rating
  • 20% reduced Rarity of Items found20% reduced Rarity of Items found
  • 30% inc. Move.Spd when on Low Life30% increased Movement Speed when on Low Life

The Princess Lv. 10+

The Princess

Base stats

Base
SabreSabre
StrStrength
18
DexDexterity
26
Phys. DmgPhysical Damage
12-4312-43
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.791.79
Weapon Range: {0} metres
1.11.1
  • 40% inc. Global Accu40% increased Global Accuracy Rating
  • (20-50)% inc. Phys.Dmg(20-50)% increased Physical Damage
  • Adds (3-4) to (5-8) Phys.DmgAdds (3-4) to (5-8) Physical Damage
  • 15% inc. Atk Speed15% increased Attack Speed
  • Gain (25-30)% of Phys.Dmg as Extra Cold.DmgGain (25-30)% of Physical Damage as Extra Cold Damage
  • 10% inc. Dmg taken from Skeletons10% increased Damage taken from Skeletons
  • 10% inc. Dmg taken from Ghosts10% increased Damage taken from Ghosts

Aurumvorax Lv. 17+

Aurumvorax

Base stats

Base
Basket RapierBasket Rapier
DexDexterity
62
Phys. DmgPhysical Damage
27-6227-62
Crit. %Critical Strike Chance
5.50%5.50%
APSAttacks per Second
1.551.55
Weapon Range: {0} metres
1.41.4
  • +25% to Global Crit Multi+25% to Global Critical Strike Multiplier
  • (120-150)% inc. Phys.Dmg(120-150)% increased Physical Damage
  • 20% reduced Rarity of Items found20% reduced Rarity of Items found
  • +(40-60)% to all Ele.Res+(40-60)% to all Elemental Resistances
  • Grants 3 Life per Enemy HitGrants 3 Life per Enemy Hit

Replica Tempestuous Steel Lv. 20+

Replica Tempestuous Steel

Base stats

Base
War SwordWar Sword
StrStrength
41
DexDexterity
35
Phys. DmgPhysical Damage
21-4921-49
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.541.54
Weapon Range: {0} metres
1.11.1
  • 40% inc. Global Accu40% increased Global Accuracy Rating
  • Adds (5-8) to (15-20) Phys.DmgAdds (5-8) to (15-20) Physical Damage
  • (8-14)% inc. Atk Speed(8-14)% increased Attack Speed
  • 100% reduced Global Accu100% reduced Global Accuracy Rating
  • +(60-100)% to Crit Multi with One Handed Melee Weapons+(60-100)% to Critical Strike Multiplier with One Handed Melee Weapons
  • Attacks with this Weapon Penetrate 30% Ele.ResAttacks with this Weapon Penetrate 30% Elemental Resistances
  • Gain 15% of Physical Atk Dmg as Extra Fire.DmgGain 15% of Physical Attack Damage as Extra Fire Damage
  • Gain 15% of Physical Atk Dmg as Extra Light.DmgGain 15% of Physical Attack Damage as Extra Lightning Damage

The Tempestuous Steel Lv. 20+

The Tempestuous Steel

Base stats

Base
War SwordWar Sword
StrStrength
41
DexDexterity
35
Phys. DmgPhysical Damage
21-4721-47
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.511.51
Weapon Range: {0} metres
1.11.1
  • 40% inc. Global Accu40% increased Global Accuracy Rating
  • Adds (5-8) to (15-20) Phys.DmgAdds (5-8) to (15-20) Physical Damage
  • (8-14)% inc. Atk Speed(8-14)% increased Attack Speed
  • Hits can't be EvadedHits can't be Evaded
  • Attacks with this Weapon Penetrate 30% Ele.ResAttacks with this Weapon Penetrate 30% Elemental Resistances
  • Gain 15% of Physical Atk Dmg as Extra Fire.DmgGain 15% of Physical Attack Damage as Extra Fire Damage
  • Gain 15% of Physical Atk Dmg as Extra Light.DmgGain 15% of Physical Attack Damage as Extra Lightning Damage

Fidelitas' Spike Lv. 22+

Fidelitas' Spike

Base stats

Base
Jagged FoilJagged Foil
DexDexterity
77
Elem. DmgElemental Damage
1-411-41
Crit. %Critical Strike Chance
5.50%5.50%
APSAttacks per Second
2.032.03
Weapon Range: {0} metres
1.41.4
  • +25% to Global Crit Multi+25% to Global Critical Strike Multiplier
  • No Phys.DmgNo Physical Damage
  • Adds 1 to (40-50) Light.DmgAdds 1 to (40-50) Lightning Damage
  • (25-30)% inc. Atk Speed(25-30)% increased Attack Speed
  • Grants 2 Life per Enemy HitGrants 2 Life per Enemy Hit
  • (15-20)% chance to ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    (15-20)% chance to ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
  • Herald of Thunder has 50% inc. Buff EffectHerald of Thunder has 50% increased Buff Effect

Ewar's Mirage Lv. 26+

Ewar's Mirage

Base stats

Base
Antique RapierAntique Rapier
DexDexterity
89
Phys. DmgPhysical Damage
12-4612-46
Elem. DmgElemental Damage
1-481-48
Crit. %Critical Strike Chance
6.50%6.50%
APSAttacks per Second
1.541.54
Weapon Range: {0} metres
1.41.4
  • +25% to Global Crit Multi+25% to Global Critical Strike Multiplier
  • Adds 1 to (45-55) Light.DmgAdds 1 to (45-55) Lightning Damage
  • (16-22)% inc. Atk Speed(16-22)% increased Attack Speed
  • Attacks Chain an additional time when in Main HandAttacks Chain an additional time when in Main Hand
  • Attacks fire an additional Proj when in Off HandAttacks fire an additional Projectile when in Off Hand
  • (40-55)% inc. Ele.Dmg with Attack Skills(40-55)% increased Elemental Damage with Attack Skills

The Goddess Scorned Lv. 28+

The Goddess Scorned

Base stats

Base
Elegant SwordElegant Sword
StrStrength
46
DexDexterity
55
Phys. DmgPhysical Damage
77-12777-127
Crit. %Critical Strike Chance
9.95%9.95%
APSAttacks per Second
1.501.50
Weapon Range: {0} metres
1.11.1
  • +190 to Accu+190 to Accuracy Rating
  • Uses both hand slotsUses both hand slots
  • (250-300)% inc. Phys.Dmg(250-300)% increased Physical Damage
  • (90-110)% inc. Crit%(90-110)% increased Critical Strike Chance
  • +(20-30)% to Global Crit Multi+(20-30)% to Global Critical Strike Multiplier
  • +(40-50)% to Fire Res+(40-50)% to Fire Resistance
  • Cannot be IgnitedCannot be Ignited
  • 100% of Phys.Dmg Converted to Fire.Dmg100% of Physical Damage Converted to Fire Damage
  • IgnitesIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    you inflict deal Dmg 50% faster
    IgnitesIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    you inflict deal Damage 50% faster
  • You can only deal Dmg with this Weapon or IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    You can only deal Damage with this Weapon or IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds

Ephemeral Edge Lv. 32+

Ephemeral Edge

Base stats

Base
Dusk BladeDusk Blade
StrStrength
57
DexDexterity
57
Phys. DmgPhysical Damage
19-5419-54
Elem. DmgElemental Damage
1-751-75
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.301.30
Weapon Range: {0} metres
1.11.1
  • 40% inc. Global Accu40% increased Global Accuracy Rating
  • +10 to Int+10 to Intelligence
  • Adds 1 to 75 Light.DmgAdds 1 to 75 Lightning Damage
  • 50% inc. Global Crit%50% increased Global Critical Strike Chance
  • (40-50)% inc. max ES(40-50)% increased maximum Energy Shield
  • 25% reduced max Life25% reduced maximum Life
  • Attacks with this Weapon have Added Maximum Light.Dmg equal to (10-15)% of Player's Maximum ESAttacks with this Weapon have Added Maximum Lightning Damage equal to (10-15)% of Player's Maximum Energy Shield

Lakishu's Blade Lv. 32+

Lakishu's Blade

Base stats

Base
Elegant SwordElegant Sword
StrStrength
46
DexDexterity
55
Phys. DmgPhysical Damage
46-7746-77
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.651.65
Weapon Range: {0} metres
1.11.1
  • +190 to Accu+190 to Accuracy Rating
  • Socketed Gems are supported by Level 1 MultistrikeSocketed Gems are supported by Level 1 Multistrike
  • (60-80)% inc. Phys.Dmg(60-80)% increased Physical Damage
  • Adds (5-8) to (10-14) Phys.DmgAdds (5-8) to (10-14) Physical Damage
  • (10-15)% inc. Atk Speed(10-15)% increased Attack Speed
  • 20% chance to Avoid being Stunned20% chance to Avoid being Stunned
  • (40-30)% reduced Stun and Block Recovery(40-30)% reduced Stun and Block Recovery
Multistrike Support

Multistrike Support · Level 1

  • Attack
  • Melee
  • Support
  • Multistrike

Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.

  • Level: 1Level: 1
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills have 35% more Melee Atk SpeedSupported Skills have 35% more Melee Attack Speed
  • Supported Skills deal 30% less Atk DmgSupported Skills deal 30% less Attack Damage
  • Supported Skills Repeat 2 additional timesSupported Skills Repeat 2 additional times
  • First Repeat of Supported Skills deals 22 % more DmgFirst Repeat of Supported Skills deals 22 % more Damage
  • Second Repeat of Supported Skills deals 44 % more DmgSecond Repeat of Supported Skills deals 44 % more Damage
  • q20: Supported Skills deal (0 - 10) % inc. Melee DmgSupported Skills deal (0 - 10) % increased Melee Damage

Daresso's Passion Lv. 43+

Daresso's Passion

Base stats

Base
EstocEstoc
DexDexterity
140
Phys. DmgPhysical Damage
53-9553-95
Elem. DmgElemental Damage
32-4432-44
Crit. %Critical Strike Chance
5.50%5.50%
APSAttacks per Second
1.501.50
Weapon Range: {0} metres
1.41.4
  • +25% to Global Crit Multi+25% to Global Critical Strike Multiplier
  • Adds (30-38) to (40-50) Phys.DmgAdds (30-38) to (40-50) Physical Damage
  • Adds (30-38) to (40-50) Cold.DmgAdds (30-38) to (40-50) Cold Damage
  • 20% reduced Frenzy Charge Dur.20% reduced Frenzy Charge Duration
  • 25% chance to gain a Frenzy Charge on Kill25% chance to gain a Frenzy Charge on Kill
  • (60-80)% inc. Dmg while you have no Frenzy Charges(60-80)% increased Damage while you have no Frenzy Charges

Innsbury Edge Lv. 47+

Innsbury Edge

Base stats

Base
Elder SwordElder Sword
StrStrength
81
DexDexterity
81
Phys. DmgPhysical Damage
85-15685-156
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.541.54
Weapon Range: {0} metres
1.11.1
  • +330 to Accu+330 to Accuracy Rating
  • (100-140)% inc. Phys.Dmg(100-140)% increased Physical Damage
  • (17-25)% inc. Atk Speed(17-25)% increased Attack Speed
  • 0.2% of Chaos.Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    0.2% of Chaos Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • 25% of Phys.Dmg Converted to Chaos.Dmg25% of Physical Damage Converted to Chaos Damage
  • Attacks with this Weapon MaimMaim

    Maimed enemies have 30% reduced Movement Speed
    on hit
    Attacks with this Weapon MaimMaim

    Maimed enemies have 30% reduced Movement Speed
    on hit

Replica Innsbury Edge Lv. 47+

Replica Innsbury Edge

Base stats

Base
Elder SwordElder Sword
StrStrength
81
DexDexterity
81
Phys. DmgPhysical Damage
94-17394-173
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.301.30
Weapon Range: {0} metres
1.11.1
  • +330 to Accu+330 to Accuracy Rating
  • (100-140)% inc. Phys.Dmg(100-140)% increased Physical Damage
  • 0.2% of Chaos.Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    0.2% of Chaos Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • 50% of Phys.Dmg Converted to Chaos.Dmg50% of Physical Damage Converted to Chaos Damage
  • Inflict WitheredWithered

    Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times
    for 2 seconds on Hit with this Weapon
    Inflict WitheredWithered

    Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times
    for 2 seconds on Hit with this Weapon

Nametaker Lv. 50+

Nametaker

Base stats

Base
Graceful SwordGraceful Sword
StrStrength
78
DexDexterity
94
Phys. DmgPhysical Damage
34-5534-55
Crit. %Critical Strike Chance
6.65%6.65%
APSAttacks per Second
1.501.50
Weapon Range: {0} metres
1.11.1
  • +350 to Accu+350 to Accuracy Rating
  • (20-40)% inc. Crit%(20-40)% increased Critical Strike Chance
  • 2% of Physical Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    2% of Physical Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • 2% of Physical Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Mana
    2% of Physical Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Mana
  • Hits with this Weapon have +10% to Crit Multi per Enemy PowerHits with this Weapon have +10% to Critical Strike Multiplier per Enemy Power
  • 5% of Leech from Hits with this Weapon is Instant per Enemy Power5% of Leech from Hits with this Weapon is Instant per Enemy Power

Prismatic Eclipse Lv. 53+

Prismatic Eclipse

Base stats

Base
Twilight BladeTwilight Blade
StrStrength
91
DexDexterity
91
Phys. DmgPhysical Damage
100-157100-157
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.301.30
Weapon Range: {0} metres
1.11.1
  • 40% inc. Global Accu40% increased Global Accuracy Rating
  • +8% Chance to Block Atk Dmg while Dual Wielding+8% Chance to Block Attack Damage while Dual Wielding
  • Adds (60-70) to (71-80) Phys.DmgAdds (60-70) to (71-80) Physical Damage
  • (25-35)% inc. Global Phys.Dmg per Red Socket(25-35)% increased Global Physical Damage per Red Socket
  • (10-14)% inc. Global Atk Speed per Green Socket(10-14)% increased Global Attack Speed per Green Socket
  • (0.6-0.8)% of Physical Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Mana per Blue Socket
    (0.6-0.8)% of Physical Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Mana per Blue Socket
  • +(0.2-0.3) m to Melee Strike Range per White Socket+(0.2-0.3) metres to Melee Strike Range per White Socket

Fate of the Vaal Lv. 56+

Fate of the Vaal

Base stats

Base
Gemstone SwordGemstone Sword
StrStrength
96
DexDexterity
96
Phys. DmgPhysical Damage
119-254119-254
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.471.47
Weapon Range: {0} metres
1.11.1
  • +400 to Accu+400 to Accuracy Rating
  • (180-210)% inc. Phys.Dmg(180-210)% increased Physical Damage
  • (10-15)% inc. Atk Speed(10-15)% increased Attack Speed
  • 100% of Phys.Dmg from Hits with this Weapon is Converted to a random Element100% of Physical Damage from Hits with this Weapon is Converted to a random Element
  • Hits with this Weapon always IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    , Freeze, and ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    Hits with this Weapon always IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    , Freeze, and ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
  • Hits with this Weapon deal (30-60)% inc. Dmg to Ignited EnemiesHits with this Weapon deal (30-60)% increased Damage to Ignited Enemies
  • Hits with this Weapon deal (30-60)% inc. Dmg to Frozen EnemiesHits with this Weapon deal (30-60)% increased Damage to Frozen Enemies
  • Hits with this Weapon deal (30-60)% inc. Dmg to Shocked EnemiesHits with this Weapon deal (30-60)% increased Damage to Shocked Enemies

Story of the Vaal Lv. 56+

Story of the Vaal

Base stats

Base
Gemstone SwordGemstone Sword
StrStrength
96
DexDexterity
96
Phys. DmgPhysical Damage
112-238112-238
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.501.50
Weapon Range: {0} metres
1.11.1
  • +400 to Accu+400 to Accuracy Rating
  • (180-210)% inc. Phys.Dmg(180-210)% increased Physical Damage
  • (10-15)% inc. Atk Speed(10-15)% increased Attack Speed
  • 50% of Phys.Dmg from Hits with this Weapon is Converted to a random Element50% of Physical Damage from Hits with this Weapon is Converted to a random Element
  • Hits with this Weapon always IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    , Freeze, and ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    Hits with this Weapon always IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    , Freeze, and ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
  • Hits with this Weapon Freeze Enemies as though dealing (150-200)% more DmgHits with this Weapon Freeze Enemies as though dealing (150-200)% more Damage
  • Hits with this Weapon ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    Enemies as though dealing (150-200)% more Dmg
    Hits with this Weapon ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    Enemies as though dealing (150-200)% more Damage
  • IgnitesIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    inflicted with this Weapon deal (50-75)% more Dmg
    IgnitesIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    inflicted with this Weapon deal (50-75)% more Damage

Ichimonji Lv. 58+

Ichimonji

Base stats

Base
Corsair SwordCorsair Sword
StrStrength
81
DexDexterity
117
Phys. DmgPhysical Damage
53-17553-175
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.881.88
Weapon Range: {0} metres
1.11.1
  • 40% inc. Global Accu40% increased Global Accuracy Rating
  • (80-95)% inc. Phys.Dmg(80-95)% increased Physical Damage
  • Adds (5-10) to (13-20) Phys.DmgAdds (5-10) to (13-20) Physical Damage
  • (20-25)% inc. Atk Speed(20-25)% increased Attack Speed
  • 10% inc. Effect of Buffs on you10% increased Effect of Buffs on you
  • 10% inc. Mana Reservation Efficiency of Skills10% increased Mana Reservation Efficiency of Skills
  • Allies' Aura Buffs do not affect youAllies' Aura Buffs do not affect you
  • Your Aura Buffs do not affect alliesYour Aura Buffs do not affect allies

Scaeva Lv. 60+

Scaeva

Base stats

Base
GladiusGladius
StrStrength
113
DexDexterity
113
Phys. DmgPhysical Damage
133-216133-216
Crit. %Critical Strike Chance
5.95%5.95%
APSAttacks per Second
1.301.30
Weapon Range: {0} metres
1.11.1
  • 40% inc. Global Accu40% increased Global Accuracy Rating
  • Adds (75-92) to (125-154) Phys.DmgAdds (75-92) to (125-154) Physical Damage
  • (30-50)% inc. Crit%(30-50)% increased Critical Strike Chance
  • (8-12)% inc. AoE per Red Socket(8-12)% increased Area of Effect per Red Socket
  • +(10-15)% to Global Crit Multi per Green Socket+(10-15)% to Global Critical Strike Multiplier per Green Socket
  • (20-30)% inc. Global Crit% per Blue Socket(20-30)% increased Global Critical Strike Chance per Blue Socket
  • (6-8)% inc. Global Defences per Empty Socket(6-8)% increased Global Defences per Empty Socket
  • +(10-15)% Chance to Block Atk Dmg when in Off Hand+(10-15)% Chance to Block Attack Damage when in Off Hand

The Iron Mass Lv. 60+

The Iron Mass

Base stats

Base
GladiusGladius
StrStrength
113
DexDexterity
113
Phys. DmgPhysical Damage
149-215149-215
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.511.51
Weapon Range: {0} metres
1.11.1
  • 40% inc. Global Accu40% increased Global Accuracy Rating
  • (175-200)% inc. Phys.Dmg(175-200)% increased Physical Damage
  • (14-18)% inc. Atk Speed(14-18)% increased Attack Speed
  • Unholy MightUnholy Might

    Unholy MightUnholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply WitheredWithered on Hit
    Unholy MightUnholy Might

    Unholy MightUnholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply WitheredWithered on Hit
  • Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main HandSummoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand
  • Summoned Skeleton Warriors and Soldiers deal Triple Dmg with this Weapon if you've Hit with this Weapon RecentlySummoned Skeleton Warriors and Soldiers deal Triple Damage with this Weapon if you've Hit with this Weapon Recently
Unholy Might

Item Skill

Your Physical Damage is converted to Chaos Damage, and you have a 25% chance to Wither on hitYour Physical Damage is converted to Chaos Damage, and you have a 25% chance to Wither on hit

  • Level: 0Level: 0

Hyaon's Fury Lv. 62+

Hyaon's Fury

Base stats

Base
Legion SwordLegion Sword
StrStrength
122
DexDexterity
104
Phys. DmgPhysical Damage
53-9853-98
Elem. DmgElemental Damage
1-5981-598
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.291.29
Weapon Range: {0} metres
1.11.1
  • 40% inc. Global Accu40% increased Global Accuracy Rating
  • Adds 1 to (550-650) Light.DmgAdds 1 to (550-650) Lightning Damage
  • (7-10)% inc. Atk Speed(7-10)% increased Attack Speed
  • 1% inc. Dmg taken per Frenzy Charge1% increased Damage taken per Frenzy Charge
  • (15-20)% inc. Light.Dmg per Frenzy Charge(15-20)% increased Lightning Damage per Frenzy Charge
  • 20 Life gained on Kill per Frenzy Charge20 Life gained on Kill per Frenzy Charge

The Rippling Thoughts Lv. 62+

The Rippling Thoughts

Base stats

Base
Legion SwordLegion Sword
StrStrength
122
DexDexterity
104
Phys. DmgPhysical Damage
131-242131-242
Elem. DmgElemental Damage
1-651-65
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.201.20
Weapon Range: {0} metres
1.11.1
  • 40 % inc. Global Accu40 % increased Global Accuracy Rating
  • Grants Summon Harbinger of the Arcane SkillGrants Summon Harbinger of the Arcane Skill
  • Trigger Level 20 Storm Cascade when you AttackTrigger Level 20 Storm Cascade when you Attack
  • (75-90) % inc. Spell Dmg(75-90) % increased Spell Damage
  • (140-160) % inc. Phys.Dmg(140-160) % increased Physical Damage
  • Adds 1 to (60-70) Light.DmgAdds 1 to (60-70) Lightning Damage
  • Adds 1 to (60-70) Light.Dmg to SpellsAdds 1 to (60-70) Lightning Damage to Spells
  • 10 % inc. AoE10 % increased Area of Effect
  • Maximum 1 Summoned HarbingerMaximum 1 Summoned Harbinger
  • Deals 422 to 633 Phys.DmgDeals 422 to 633 Physical Damage
  • 100 % of Phys.Dmg Converted to Light.Dmg100 % of Physical Damage Converted to Lightning Damage
  • +0.3 m to radius+0.3 metres to radius
  • Trigger this Spell when you AttackTrigger this Spell when you Attack
  • Causes +5 BurstsCauses +5 Bursts
  • is area damage [1]is area damage [1]
  • spell uncastable if triggerable [1]spell uncastable if triggerable [1]
Storm Cascade

Item Skill · Level 20

Lightning crackles in a series of small bursts, each damaging enemies caught in the area.Lightning crackles in a series of small bursts, each damaging enemies caught in the area.

  • Level: 20Level: 20
  • Cooldown: 0.25 secCooldown Time: 0.25 sec
  • Cast: 0.80 secCast Time: 0.80 sec
  • Crit%: 5.00%Critical Strike Chance: 5.00%
  • Deals 422 to 633 Phys.DmgDeals 422 to 633 Physical Damage
  • 100 % of Phys.Dmg Converted to Light.Dmg100 % of Physical Damage Converted to Lightning Damage
  • +0.3 m to radius+0.3 metres to radius
  • Trigger this Spell when you AttackTrigger this Spell when you Attack
  • Causes +5 BurstsCauses +5 Bursts
Summon Harbinger of the Arcane

Item Skill

Summons an immortal Harbinger minion. The minion will occasionally cast Arcane SurgeArcane Surge

Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds
on you, granting increased Cast Speed and Mana Regeneration.
Summons an immortal Harbinger minion. The minion will occasionally cast Arcane SurgeArcane Surge

Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds
on you, granting increased Cast Speed and Mana Regeneration.

  • Cooldown: 6.00 secCooldown Time: 6.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Maximum 1 Summoned HarbingerMaximum 1 Summoned Harbinger
Market —

The Saviour Lv. 62+

The Saviour

Base stats

Base
Legion SwordLegion Sword
StrStrength
122
DexDexterity
104
Phys. DmgPhysical Damage
226-437226-437
Crit. %Critical Strike Chance
5.60%5.60%
APSAttacks per Second
1.301.30
Weapon Range: {0} metres
1.11.1
  • 40% inc. Global Accu40% increased Global Accuracy Rating
  • Triggers Level 20 Reflection when EquippedTriggers Level 20 Reflection when Equipped
  • (130-150)% inc. Phys.Dmg(130-150)% increased Physical Damage
  • Adds (16-22) to (40-45) Phys.DmgAdds (16-22) to (40-45) Physical Damage
  • (8-12)% inc. Atk Speed(8-12)% increased Attack Speed
  • (8-12)% inc. Crit%(8-12)% increased Critical Strike Chance
Reflection

Item Skill · Level 20

When you attack with The Saviour and deal a critical strike, this skill can summon a Mirage Saviour. Summoned Mirage Saviours will fight for you using whichever of your attack skills you dealt the critical strike with that caused them to be summoned. Mirage Saviours will not be resummoned using the same skills if you already have the maximum number of them.When you attack with The Saviour and deal a critical strike, this skill can summon a Mirage Saviour. Summoned Mirage Saviours will fight for you using whichever of your attack skills you dealt the critical strike with that caused them to be summoned. Mirage Saviours will not be resummoned using the same skills if you already have the maximum number of them.

  • Level: 20Level: 20
  • Base duration is 10 secondsBase duration is 10 seconds
  • This Spell is Triggered when GainedThis Spell is Triggered when Gained
  • Strike Skills used by Mirage Saviours cannot target additional EnemiesStrike Skills used by Mirage Saviours cannot target additional Enemies
  • Maximum 2 Summoned Mirage SavioursMaximum 2 Summoned Mirage Saviours
  • This Skill Costs nothingThis Skill Costs nothing
  • Skills used by Mirage Saviours deal 50 % less DmgSkills used by Mirage Saviours deal 50 % less Damage

The Surging Thoughts Lv. 62+

The Surging Thoughts

Base stats

Base
Legion SwordLegion Sword
StrStrength
122
DexDexterity
104
Phys. DmgPhysical Damage
130-240130-240
Elem. DmgElemental Damage
1-661-66
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.201.20
Weapon Range: {0} metres
1.11.1
  • 40% inc. Global Accu40% increased Global Accuracy Rating
  • Grants Summon Greater Harbinger of the Arcane SkillGrants Summon Greater Harbinger of the Arcane Skill
  • Trigger Level 20 Storm Cascade when you AttackTrigger Level 20 Storm Cascade when you Attack
  • (75-90)% inc. Spell Dmg(75-90)% increased Spell Damage
  • (140-160)% inc. Phys.Dmg(140-160)% increased Physical Damage
  • Adds 1 to (60-70) Light.DmgAdds 1 to (60-70) Lightning Damage
  • Adds 1 to (60-70) Light.Dmg to SpellsAdds 1 to (60-70) Lightning Damage to Spells
  • 10% inc. AoE10% increased Area of Effect
Storm Cascade

Item Skill · Level 20

Lightning crackles in a series of small bursts, each damaging enemies caught in the area.Lightning crackles in a series of small bursts, each damaging enemies caught in the area.

  • Level: 20Level: 20
  • Cooldown: 0.25 secCooldown Time: 0.25 sec
  • Cast: 0.80 secCast Time: 0.80 sec
  • Crit%: 5.00%Critical Strike Chance: 5.00%
  • Deals 422 to 633 Phys.DmgDeals 422 to 633 Physical Damage
  • 100 % of Phys.Dmg Converted to Light.Dmg100 % of Physical Damage Converted to Lightning Damage
  • +0.3 m to radius+0.3 metres to radius
  • Trigger this Spell when you AttackTrigger this Spell when you Attack
  • Causes +5 BurstsCauses +5 Bursts
Summon Greater Harbinger of the Arcane

Item Skill

Summons an immortal Harbinger minion. The minion has two buff spells it will cast on you: Arcane SurgeArcane Surge

Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds
, granting increased Cast Speed and Mana Regeneration, and a buff that grants Chance to ShockShock

ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
and Lightning Penetration.
Summons an immortal Harbinger minion. The minion has two buff spells it will cast on you: Arcane SurgeArcane Surge

Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds
, granting increased Cast Speed and Mana Regeneration, and a buff that grants Chance to ShockShock

ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
and Lightning Penetration.

  • Cooldown: 6.00 secCooldown Time: 6.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Maximum 1 Summoned HarbingerMaximum 1 Summoned Harbinger
The Surging Thoughts

Item Skill

You have additional chance to ShockShock

ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
enemies, and lightning resistance penetration.
You have additional chance to ShockShock

ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
enemies, and lightning resistance penetration.

  • Level: 0Level: 0
  • base_reduce_enemy_lightning_resistance_%base_reduce_enemy_lightning_resistance_%
  • base_chance_to_shock_%base_chance_to_shock_%

Rebuke of the Vaal Lv. 64+

Rebuke of the Vaal

Base stats

Base
Vaal BladeVaal Blade
StrStrength
113
DexDexterity
113
Phys. DmgPhysical Damage
112-221112-221
Elem. DmgElemental Damage
76-13776-137
Chaos Damage
84-11484-114
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.511.51
Weapon Range: {0} metres
1.11.1
  • +460 to Accu+460 to Accuracy Rating
  • Adds (49-98) to (101-140) Phys.DmgAdds (49-98) to (101-140) Physical Damage
  • Adds (49-98) to (101-140) Fire.DmgAdds (49-98) to (101-140) Fire Damage
  • Adds (49-98) to (101-140) Cold.DmgAdds (49-98) to (101-140) Cold Damage
  • Adds 1 to (210-250) Light.DmgAdds 1 to (210-250) Lightning Damage
  • Adds (49-98) to (101-140) Chaos.DmgAdds (49-98) to (101-140) Chaos Damage
  • (10-20)% inc. Atk Speed(10-20)% increased Attack Speed

Foulborn Variant

Removed: (10-20) % inc. Atk Speed(10-20) % increased Attack Speed

+ Added: (20-40) % inc. Trap Throwing Speed(20-40) % increased Trap Throwing Speed

Trade this outcome

Varunastra Lv. 64+

Varunastra

Base stats

Base
Vaal BladeVaal Blade
StrStrength
113
DexDexterity
113
Phys. DmgPhysical Damage
142-331142-331
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.301.30
Weapon Range: {0} metres
1.11.1
  • +460 to Accu+460 to Accuracy Rating
  • (80-100)% inc. Phys.Dmg(80-100)% increased Physical Damage
  • Adds (30-45) to (80-100) Phys.DmgAdds (30-45) to (80-100) Physical Damage
  • Grants (2-3) Mana per Enemy HitGrants (2-3) Mana per Enemy Hit
  • Counts as all One Handed Melee Weapon TypesCounts as all One Handed Melee Weapon Types

Beltimber Blade Lv. 66+

Beltimber Blade

Base stats

Base
Eternal SwordEternal Sword
StrStrength
104
DexDexterity
122
Phys. DmgPhysical Damage
129-214129-214
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.721.72
Weapon Range: {0} metres
1.11.1
  • +475 to Accu+475 to Accuracy Rating
  • (185-215)% inc. Phys.Dmg(185-215)% increased Physical Damage
  • (15-20)% inc. Atk Speed(15-20)% increased Attack Speed
  • 80% inc. ER while moving80% increased Evasion Rating while moving
  • Skills fire 2 additional Proj if you've used a Movement Skill RecentlySkills fire 2 additional Projectiles if you've used a Movement Skill Recently
  • Far ShotFar Shot

Dreamfeather Lv. 66+

Dreamfeather

Base stats

Base
Eternal SwordEternal Sword
StrStrength
104
DexDexterity
122
Phys. DmgPhysical Damage
82-14682-146
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.851.85
Weapon Range: {0} metres
1.11.1
  • +475 to Accu+475 to Accuracy Rating
  • Adds (30-50) to (65-80) Phys.DmgAdds (30-50) to (65-80) Physical Damage
  • (20-25)% inc. Atk Speed(20-25)% increased Attack Speed
  • +(180-200) to ER+(180-200) to Evasion Rating
  • 3% inc. Move.Spd3% increased Movement Speed
  • +(280-300) to Accu+(280-300) to Accuracy Rating
  • 1% inc. Atk Dmg per 450 ER1% increased Attack Damage per 450 Evasion Rating

Foulborn Variant

Removed: Adds (30-50) to (65-80) Phys.DmgAdds (30-50) to (65-80) Physical Damage

+ Added: 1 % inc. Atk Speed per 150 Accu1 % increased Attack Speed per 150 Accuracy Rating

Trade this outcome

Grelwood Shank Lv. 66+

Grelwood Shank

Base stats

Base
Eternal SwordEternal Sword
StrStrength
104
DexDexterity
122
Phys. DmgPhysical Damage
126-209126-209
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.741.74
Weapon Range: {0} metres
1.11.1
  • +475 to Accu+475 to Accuracy Rating
  • (185-215)% inc. Phys.Dmg(185-215)% increased Physical Damage
  • (15-20)% inc. Atk Speed(15-20)% increased Attack Speed
  • 80% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    while stationary
    80% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    while stationary
  • Skills fire 2 additional Proj if you've been Hit RecentlySkills fire 2 additional Projectiles if you've been Hit Recently
  • Point BlankPoint Blank
  • Iron Reflexes while stationaryIron Reflexes while stationary

Replica Dreamfeather Lv. 66+

Replica Dreamfeather

Base stats

Base
Eternal SwordEternal Sword
StrStrength
104
DexDexterity
122
Phys. DmgPhysical Damage
99-15399-153
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.591.59
Weapon Range: {0} metres
1.11.1
  • +475 to Accu+475 to Accuracy Rating
  • Adds (40-65) to (70-100) Phys.DmgAdds (40-65) to (70-100) Physical Damage
  • (5-10)% inc. Atk Speed(5-10)% increased Attack Speed
  • +(180-200) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    +(180-200) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • 3% reduced Move.Spd3% reduced Movement Speed
  • +(280-300) to Accu+(280-300) to Accuracy Rating
  • 1% inc. Atk Dmg per 450 ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    1% increased Attack Damage per 450 ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances

Paradoxica Lv. 66+

Paradoxica

Base stats

Base
Vaal RapierVaal Rapier
DexDexterity
212
Phys. DmgPhysical Damage
22-8722-87
Crit. %Critical Strike Chance
6.50%6.50%
APSAttacks per Second
1.301.30
Weapon Range: {0} metres
1.41.4
  • +25% to Global Crit Multi+25% to Global Critical Strike Multiplier
  • Attacks with this Weapon deal Double DmgAttacks with this Weapon deal Double Damage

Replica Paradoxica Lv. 66+

Replica Paradoxica

Base stats

Base
Vaal RapierVaal Rapier
DexDexterity
212
Phys. DmgPhysical Damage
22-8722-87
Crit. %Critical Strike Chance
6.50%6.50%
APSAttacks per Second
1.301.30
Weapon Range: {0} metres
1.41.4
  • +25 % to Global Crit Multi+25 % to Global Critical Strike Multiplier
  • veiled mod seed [2,60000]veiled mod seed [2,60000]
  • veiled mod type [3]veiled mod type [3]

Dread Captain's Cutlass Lv. 68+

Dread Captain's Cutlass

Base stats

Base
Ghostflame BladeGhostflame Blade
StrStrength
113
DexDexterity
113
Phys. DmgPhysical Damage
21-8221-82
Crit. %Critical Strike Chance
6.50%6.50%
APSAttacks per Second
1.551.55
Weapon Range: {0} metres
1.11.1
  • Can be Allflame Crafted as if Rare Cannot gain IntangibilityCan be Allflame Crafted as if Rare Cannot gain Intangibility
Market —

Cospri's Malice Lv. 68+

Cospri's Malice

Base stats

Base
Jewelled FoilJewelled Foil
DexDexterity
212
IntIntelligence
257
Elem. DmgElemental Damage
80-19980-199
Crit. %Critical Strike Chance
5.50%5.50%
APSAttacks per Second
1.791.79
Weapon Range: {0} metres
1.41.4
  • +25% to Global Crit Multi+25% to Global Critical Strike Multiplier
  • Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second CooldownTrigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown
  • +257 Int req.+257 Intelligence Requirement
  • No Phys.DmgNo Physical Damage
  • Adds (80-100) to (160-200) Cold.DmgAdds (80-100) to (160-200) Cold Damage
  • Adds (40-60) to (90-110) Cold.Dmg to SpellsAdds (40-60) to (90-110) Cold Damage to Spells
  • (8-14)% inc. Atk Speed(8-14)% increased Attack Speed
  • 60% inc. Crit% against ChilledChilled

    You are Chilled while standing in Chilled Ground
    Enemies
    60% increased Critical Strike Chance against ChilledChilled

    You are Chilled while standing in Chilled Ground
    Enemies

Foulborn Variant

Removed: Adds (40-60) to (90-110) Cold.Dmg to SpellsAdds (40-60) to (90-110) Cold Damage to Spells

+ Added: (80-120) % inc. Ele.Dmg with Attack Skills(80-120) % increased Elemental Damage with Attack Skills

Trade this outcome
SupportUniqueCosprisMaliceColdSpellsCastOnMeleeCriticalStrike

Item Support

  • Support
  • Cooldown: 0.25 secCooldown Time: 0.25 sec

Ahn's Might Lv. 68+

Ahn's Might

Base stats

Base
Midnight BladeMidnight Blade
StrStrength
213
DexDexterity
113
Phys. DmgPhysical Damage
134-284134-284
Crit. %Critical Strike Chance
5.85%5.85%
APSAttacks per Second
1.301.30
Weapon Range: {0} metres
1.11.1
  • 40% inc. Global Accu40% increased Global Accuracy Rating
  • +100 Str req.+100 Strength Requirement
  • Adds (80-115) to (150-205) Phys.DmgAdds (80-115) to (150-205) Physical Damage
  • (15-25)% inc. Crit%(15-25)% increased Critical Strike Chance
  • -1 to Maximum Frenzy Charges-1 to Maximum Frenzy Charges
  • 10% inc. AoE10% increased Area of Effect
  • +50% Global Crit Multi while you have no Frenzy Charges+50% Global Critical Strike Multiplier while you have no Frenzy Charges
  • +(400-500) to Accu while at Maximum Frenzy Charges+(400-500) to Accuracy Rating while at Maximum Frenzy Charges

Razor of the Seventh Sun Lv. 68+

Razor of the Seventh Sun

Base stats

Base
Midnight BladeMidnight Blade
StrStrength
113
DexDexterity
113
Phys. DmgPhysical Damage
143-249143-249
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.301.30
Weapon Range: {0} metres
1.11.1
  • 40% inc. Global Accu40% increased Global Accuracy Rating
  • Adds (90-110) to (145-170) Phys.DmgAdds (90-110) to (145-170) Physical Damage
  • 30% of Phys.Dmg Converted to Fire.Dmg30% of Physical Damage Converted to Fire Damage
  • 25% chance to IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    25% chance to IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
  • 100% inc. Burning Dmg if you've Ignited an Enemy Recently100% increased Burning Damage if you've Ignited an Enemy Recently
  • Recover 1% of Life when you IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    an Enemy
    Recover 1% of Life when you IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    an Enemy
  • 100% inc. Melee Phys.Dmg against Ignited Enemies100% increased Melee Physical Damage against Ignited Enemies

Foulborn Variant

Removed: 100 % inc. Melee Phys.Dmg against Ignited Enemies100 % increased Melee Physical Damage against Ignited Enemies

+ Added: IgnitesIgnite

IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
inflicted with this Weapon deal 100 % more Dmg
IgnitesIgnite

IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
inflicted with this Weapon deal 100 % more Damage

Trade this outcome

Rigwald's Command Lv. 68+

Rigwald's Command

Base stats

Base
Midnight BladeMidnight Blade
StrStrength
113
DexDexterity
113
Phys. DmgPhysical Damage
101-272101-272
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.301.30
Weapon Range: {0} metres
1.11.1
  • 40% inc. Global Accu40% increased Global Accuracy Rating
  • +10% Chance to Block Atk Dmg while Dual Wielding+10% Chance to Block Attack Damage while Dual Wielding
  • Adds (60-80) to (150-180) Phys.DmgAdds (60-80) to (150-180) Physical Damage
  • +(350-400) to Accu+(350-400) to Accuracy Rating
  • Each RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    also grants +2% to DoT Multiplier for BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    while wielding an Axe
    Each RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    also grants +2% to Damage over Time Multiplier for BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    while wielding an Axe

Foulborn Variant

Removed: +(350-400) to Accu+(350-400) to Accuracy Rating

+ Added: +10 % Chance to Block Spell Dmg while Dual Wielding+10 % Chance to Block Spell Damage while Dual Wielding

Trade this outcome

Severed in Sleep Lv. 69+

Severed in Sleep

Base stats

Base
CutlassCutlass
StrStrength
55
DexDexterity
79
Phys. DmgPhysical Damage
13-5313-53
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.551.55
Weapon Range: {0} metres
1.11.1
  • 40% inc. Global Accu40% increased Global Accuracy Rating
  • Grants Level 25 Envy SkillGrants Level 25 Envy Skill
  • Minions have +29% to Chaos ResMinions have +29% to Chaos Resistance
  • Minions have 60% chance to inflict WitheredWithered

    Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times
    on Hit
    Minions have 60% chance to inflict WitheredWithered

    Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times
    on Hit
  • Minions have +5% to Crit Multi per WitheredWithered

    Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times
    Debuff on Enemy
    Minions have +5% to Critical Strike Multiplier per WitheredWithered

    Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times
    Debuff on Enemy

Foulborn Variants

Removed: Minions have 60 % chance to inflict WitheredWithered

Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times
on Hit
Minions have 60 % chance to inflict WitheredWithered

Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times
on Hit

+ Added: Minions have +5 % to Crit%Minions have +5 % to Critical Strike Chance

Removed: Minions have +29 % to Chaos ResMinions have +29 % to Chaos Resistance

+ Added: Minions have 25 % chance to gain Unholy MightUnholy Might

Unholy MightUnholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply WitheredWithered on Hit
for 4 seconds on Kill
Minions have 25 % chance to gain Unholy MightUnholy Might

Unholy MightUnholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply WitheredWithered on Hit
for 4 seconds on Kill

(Unholy MightUnholy Might

Unholy MightUnholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply WitheredWithered on Hit
grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply WitheredWithered

Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times
on Hit)
(Unholy MightUnholy Might

Unholy MightUnholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply WitheredWithered on Hit
grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply WitheredWithered

Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times
on Hit)

Trade this outcome
Envy

Item Skill · Level 25

Casts an aura that adds chaos damage to the attacks and spells of you and your allies.Casts an aura that adds chaos damage to the attacks and spells of you and your allies.

  • Level: 25Level: 25
  • Reservation: 50% ManaReservation: 50% Mana
  • Cooldown: 1.20 secCooldown Time: 1.20 sec
  • Cast: InstantCast Time: Instant
  • +2.4 m to radius+2.4 metres to radius
  • You and nearby allies deal 205 to 287 additional Chaos.Dmg with AttacksYou and nearby allies deal 205 to 287 additional Chaos Damage with Attacks
  • You and nearby allies deal 184 to 246 additional Chaos.Dmg with SpellsYou and nearby allies deal 184 to 246 additional Chaos Damage with Spells

United in Dream Lv. 69+

United in Dream

Base stats

Base
CutlassCutlass
StrStrength
55
DexDexterity
79
Phys. DmgPhysical Damage
13-5313-53
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.551.55
Weapon Range: {0} metres
1.11.1
  • 40% inc. Global Accu40% increased Global Accuracy Rating
  • Grants Level 25 Envy SkillGrants Level 25 Envy Skill
  • Minions have +29% to Chaos ResMinions have +29% to Chaos Resistance
  • Minions have 60% chance to PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    Enemies on Hit
    Minions have 60% chance to PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    Enemies on Hit
  • Minions Recover 10% of Life on Killing a Poisoned EnemyMinions Recover 10% of Life on Killing a Poisoned Enemy

Foulborn Variants

Removed: Minions Recover 10 % of Life on Killing a Poisoned EnemyMinions Recover 10 % of Life on Killing a Poisoned Enemy

+ Added: +(20-30) % to Quality of all Minion Skill Gems+(20-30) % to Quality of all Minion Skill Gems

Trade this outcome

Removed: Minions have +29 % to Chaos ResMinions have +29 % to Chaos Resistance

+ Added: Minions have 25 % chance to gain Unholy MightUnholy Might

Unholy MightUnholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply WitheredWithered on Hit
for 4 seconds on Kill
Minions have 25 % chance to gain Unholy MightUnholy Might

Unholy MightUnholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply WitheredWithered on Hit
for 4 seconds on Kill

(Unholy MightUnholy Might

Unholy MightUnholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply WitheredWithered on Hit
grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply WitheredWithered

Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times
on Hit)
(Unholy MightUnholy Might

Unholy MightUnholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply WitheredWithered on Hit
grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply WitheredWithered

Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times
on Hit)

Envy

Item Skill · Level 25

Casts an aura that adds chaos damage to the attacks and spells of you and your allies.Casts an aura that adds chaos damage to the attacks and spells of you and your allies.

  • Level: 25Level: 25
  • Reservation: 50% ManaReservation: 50% Mana
  • Cooldown: 1.20 secCooldown Time: 1.20 sec
  • Cast: InstantCast Time: Instant
  • +2.4 m to radius+2.4 metres to radius
  • You and nearby allies deal 205 to 287 additional Chaos.Dmg with AttacksYou and nearby allies deal 205 to 287 additional Chaos Damage with Attacks
  • You and nearby allies deal 184 to 246 additional Chaos.Dmg with SpellsYou and nearby allies deal 184 to 246 additional Chaos Damage with Spells

Replica Ungil's Gauche Lv. 20+

Replica Ungil's Gauche

Base stats

Base
Boot KnifeBoot Knife
DexDexterity
31
IntIntelligence
45
Phys. DmgPhysical Damage
8-348-34
Crit. %Critical Strike Chance
8.50%8.50%
APSAttacks per Second
1.591.59
Weapon Range: {0} metre
11
  • (40-45)% inc. Global Crit%(40-45)% increased Global Critical Strike Chance
  • 30% inc. Global Crit%30% increased Global Critical Strike Chance
  • +18% Chance to Block Atk Dmg while Dual Wielding+18% Chance to Block Attack Damage while Dual Wielding
  • +(10-20) to Dex+(10-20) to Dexterity
  • 10% inc. Atk Speed10% increased Attack Speed
  • 50% inc. Global Crit%50% increased Global Critical Strike Chance
  • ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Attackers for 4 seconds on Block
    ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Attackers for 4 seconds on Block
  • ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    Attackers for 4 seconds on Block
    ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    Attackers for 4 seconds on Block

Ungil's Gauche Lv. 20+

Ungil's Gauche

Base stats

Base
Boot KnifeBoot Knife
DexDexterity
31
IntIntelligence
45
Phys. DmgPhysical Damage
15-6415-64
Elem. DmgElemental Damage
3-303-30
Crit. %Critical Strike Chance
8.50%8.50%
APSAttacks per Second
1.591.59
Weapon Range: {0} metre
11
  • (40-45)% inc. Global Crit%(40-45)% increased Global Critical Strike Chance
  • 30% inc. Global Crit%30% increased Global Critical Strike Chance
  • +12% Chance to Block Atk Dmg while Dual Wielding+12% Chance to Block Attack Damage while Dual Wielding
  • +(10-20) to Dex+(10-20) to Dexterity
  • (80-100)% inc. Phys.Dmg(80-100)% increased Physical Damage
  • Adds 3 to 30 Light.DmgAdds 3 to 30 Lightning Damage
  • 10% inc. Atk Speed10% increased Attack Speed
  • 50% inc. Global Crit%50% increased Global Critical Strike Chance

Widowmaker Lv. 44+

Widowmaker

Base stats

Base
Boot BladeBoot Blade
DexDexterity
63
IntIntelligence
90
Phys. DmgPhysical Damage
51-11951-119
Crit. %Critical Strike Chance
10.71%10.71%
APSAttacks per Second
1.401.40
Weapon Range: {0} metre
11
  • (40-45)% inc. Global Crit%(40-45)% increased Global Critical Strike Chance
  • 30% inc. Global Crit%30% increased Global Critical Strike Chance
  • Adds (35-40) to (55-60) Phys.DmgAdds (35-40) to (55-60) Physical Damage
  • (22-30)% inc. Crit%(22-30)% increased Critical Strike Chance
  • +(30-40)% to Global Crit Multi+(30-40)% to Global Critical Strike Multiplier
  • 100% inc. Crit% against Enemies that are on Full Life100% increased Critical Strike Chance against Enemies that are on Full Life
  • 1% of Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life on Critical Strike
    1% of Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life on Critical Strike

Heartbreaker Lv. 50+

Heartbreaker

Base stats

Base
Royal SkeanRoyal Skean
DexDexterity
71
IntIntelligence
102
Phys. DmgPhysical Damage
16-6416-64
Crit. %Critical Strike Chance
8.50%8.50%
APSAttacks per Second
1.451.45
Weapon Range: {0} metre
11
  • (40-45)% inc. Global Crit%(40-45)% increased Global Critical Strike Chance
  • 30% inc. Global Crit%30% increased Global Critical Strike Chance
  • (60-70)% inc. Spell Dmg(60-70)% increased Spell Damage
  • (40-80)% faster start of ES Recharge(40-80)% faster start of Energy Shield Recharge
  • +(60-100) to max Mana+(60-100) to maximum Mana
  • Your Spells have Culling StrikeYour Spells have Culling Strike

Replica Heartbreaker Lv. 50+

Replica Heartbreaker

Base stats

Base
Royal SkeanRoyal Skean
DexDexterity
71
IntIntelligence
102
Phys. DmgPhysical Damage
16-6416-64
Crit. %Critical Strike Chance
8.50%8.50%
APSAttacks per Second
1.451.45
Weapon Range: {0} metre
11
  • (40-45)% inc. Global Crit%(40-45)% increased Global Critical Strike Chance
  • 30% inc. Global Crit%30% increased Global Critical Strike Chance
  • (60-70)% inc. Spell Dmg(60-70)% increased Spell Damage
  • (40-80)% faster start of ES Recharge(40-80)% faster start of Energy Shield Recharge
  • +(30-50) to max Life+(30-50) to maximum Life
  • 20% inc. Impale Effect20% increased Impale Effect
  • 20% chance to Impale on Spell Hit20% chance to Impale on Spell Hit

Arakaali's Fang Lv. 53+

Arakaali's Fang

Base stats

Base
Fiend DaggerFiend Dagger
DexDexterity
58
IntIntelligence
123
Phys. DmgPhysical Damage
89-31089-310
Chaos Damage
1-591-59
Crit. %Critical Strike Chance
9.00%9.00%
APSAttacks per Second
1.201.20
Weapon Range: {0} metre
11
  • (50-55)% inc. Global Crit%(50-55)% increased Global Critical Strike Chance
  • 40% inc. Global Crit%40% increased Global Critical Strike Chance
  • 100% chance to Trigger Level 1 Raise Spiders on Kill100% chance to Trigger Level 1 Raise Spiders on Kill
  • (170-200)% inc. Phys.Dmg(170-200)% increased Physical Damage
  • Adds (8-13) to (20-30) Phys.DmgAdds (8-13) to (20-30) Physical Damage
  • Adds 1 to 59 Chaos.DmgAdds 1 to 59 Chaos Damage
  • 15% chance to PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on Hit
    15% chance to PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on Hit
Raise Spiders

Item Skill · Level 1

Raise two spectral spiders from each nearby corpse that will attack your enemies with Viper Strike. Each raised spider grants you increased Attack Speed and increased Damage with PoisonPoison

Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
. Enemies will not engage the spiders directly, and they are immune to damage.
Raise two spectral spiders from each nearby corpse that will attack your enemies with Viper Strike. Each raised spider grants you increased Attack Speed and increased Damage with PoisonPoison

Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
. Enemies will not engage the spiders directly, and they are immune to damage.

  • Cooldown: 2.00 secCooldown Time: 2.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Base duration is 30 secondsBase duration is 30 seconds
  • Trigger this Spell on KillTrigger this Spell on Kill
  • Each Spider grants 2 % inc. Atk SpeedEach Spider grants 2 % increased Attack Speed
  • Each Spider grants 15 % inc. Dmg with PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    Each Spider grants 15 % increased Damage with PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
  • Minions cannot TauntTaunt

    Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds
    Enemies
    Minions cannot TauntTaunt

    Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds
    Enemies
  • damage +% vs players [-85]damage +% vs players [-85]

The Consuming Dark Lv. 53+

The Consuming Dark

Base stats

Base
Fiend DaggerFiend Dagger
DexDexterity
58
IntIntelligence
123
Phys. DmgPhysical Damage
22-8722-87
Crit. %Critical Strike Chance
9.00%9.00%
APSAttacks per Second
1.201.20
Weapon Range: {0} metre
11
  • (50-55)% inc. Global Crit%(50-55)% increased Global Critical Strike Chance
  • 40% inc. Global Crit%40% increased Global Critical Strike Chance
  • +(20-40) to Int+(20-40) to Intelligence
  • (40-60)% inc. Fire.Dmg(40-60)% increased Fire Damage
  • +1 to Level of all Fire Spell Skill Gems+1 to Level of all Fire Spell Skill Gems
  • 30% of Fire.Dmg Converted to Chaos.Dmg30% of Fire Damage Converted to Chaos Damage
  • Your Chaos.Dmg has 60% chance to PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    Enemies
    Your Chaos Damage has 60% chance to PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    Enemies

Foulborn Variant

Removed: Your Chaos.Dmg has 60 % chance to PoisonPoison

Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
Enemies
Your Chaos Damage has 60 % chance to PoisonPoison

Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
Enemies

+ Added: Your Chaos.Dmg can IgniteIgnite

IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
Your Chaos Damage can IgniteIgnite

IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds

Trade this outcome

Cold Iron Point Lv. 62+

Cold Iron Point

Base stats

Base
Ezomyte DaggerEzomyte Dagger
DexDexterity
95
IntIntelligence
131
Phys. DmgPhysical Damage
20-7920-79
Crit. %Critical Strike Chance
8.50%8.50%
APSAttacks per Second
1.401.40
Weapon Range: {0} metre
11
  • (40-45)% inc. Global Crit%(40-45)% increased Global Critical Strike Chance
  • 30% inc. Global Crit%30% increased Global Critical Strike Chance
  • +3 to Level of all Physical Spell Skill Gems+3 to Level of all Physical Spell Skill Gems
  • Deal no Ele.DmgDeal no Elemental Damage

Replica Cold Iron Point Lv. 62+

Replica Cold Iron Point

Base stats

Base
Ezomyte DaggerEzomyte Dagger
DexDexterity
95
IntIntelligence
131
Phys. DmgPhysical Damage
20-7920-79
Crit. %Critical Strike Chance
8.50%8.50%
APSAttacks per Second
1.401.40
Weapon Range: {0} metre
11
  • (40-45)% inc. Global Crit%(40-45)% increased Global Critical Strike Chance
  • 30% inc. Global Crit%30% increased Global Critical Strike Chance
  • +3 to Level of all Cold Spell Skill Gems+3 to Level of all Cold Spell Skill Gems
  • Deal no Cold.DmgDeal no Cold Damage

Mark of the Doubting Knight Lv. 64+

Mark of the Doubting Knight

Base stats

Base
Platinum KrisPlatinum Kris
DexDexterity
76
IntIntelligence
149
Phys. DmgPhysical Damage
84-33484-334
Crit. %Critical Strike Chance
10.80%10.80%
APSAttacks per Second
0.960.96
Weapon Range: {0} metre
11
  • (60-65)% inc. Global Crit%(60-65)% increased Global Critical Strike Chance
  • 50% inc. Global Crit%50% increased Global Critical Strike Chance
  • +5% Chance to Block Atk Dmg while Dual Wielding+5% Chance to Block Attack Damage while Dual Wielding
  • (250-270)% inc. Phys.Dmg(250-270)% increased Physical Damage
  • 20% reduced Atk Speed20% reduced Attack Speed
  • (20-30)% inc. Crit%(20-30)% increased Critical Strike Chance
  • +(30-40)% to Global Crit Multi+(30-40)% to Global Critical Strike Multiplier
  • 50% chance to Cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    on Critical Strike
    50% chance to Cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    on Critical Strike
  • 50% chance to Cause PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on Critical Strike
    50% chance to Cause PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on Critical Strike

Bino's Kitchen Knife Lv. 65+

Bino's Kitchen Knife

Base stats

Base
Slaughter KnifeSlaughter Knife
DexDexterity
81
IntIntelligence
117
Phys. DmgPhysical Damage
156-301156-301
Crit. %Critical Strike Chance
12.07%12.07%
APSAttacks per Second
1.401.40
Weapon Range: {0} metre
11
  • (40-45) % inc. Global Crit%(40-45) % increased Global Critical Strike Chance
  • Adds (140-155) to (210-235) Phys.DmgAdds (140-155) to (210-235) Physical Damage
  • (40-50) % inc. Crit%(40-50) % increased Critical Strike Chance
  • +(15-25) % to Global Crit Multi+(15-25) % to Global Critical Strike Multiplier
  • +(17-29) % to Chaos Res+(17-29) % to Chaos Resistance
  • On Killing a Poisoned Enemy, Enemies within 3 m are Poisoned, and you and | Allies Regenerate 400 Life per second for the PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    's duration if within 3 m
    On Killing a Poisoned Enemy, Enemies within 3 metres are Poisoned, and you and | Allies Regenerate 400 Life per second for the PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    's duration if within 3 metres
  • unique spread poison to nearby allies as 200 life regeneration per second on kill [1]unique spread poison to nearby allies as 200 life regeneration per second on kill [1]

Divinarius Lv. 66+

Divinarius

Base stats

Base
Imperial SkeanImperial Skean
DexDexterity
95
IntIntelligence
131
Phys. DmgPhysical Damage
18-7318-73
Crit. %Critical Strike Chance
8.50%8.50%
APSAttacks per Second
1.501.50
Weapon Range: {0} metre
11
  • (40-45)% inc. Global Crit%(40-45)% increased Global Critical Strike Chance
  • 30% inc. Global Crit%30% increased Global Critical Strike Chance
  • (150-200)% inc. Spell Dmg(150-200)% increased Spell Damage
  • Gain (100-200) Life per Enemy KilledGain (100-200) Life per Enemy Killed
  • Gain (50-100) Mana per Enemy KilledGain (50-100) Mana per Enemy Killed
  • 30% inc. AoE30% increased Area of Effect
  • (200-250)% inc. Crit% for Spells if you've Killed Recently(200-250)% increased Critical Strike Chance for Spells if you've Killed Recently
  • +(60-100)% to Crit Multi for Spells if you haven't Killed Recently+(60-100)% to Critical Strike Multiplier for Spells if you haven't Killed Recently

White Wind Lv. 66+

White Wind

Base stats

Base
Imperial SkeanImperial Skean
DexDexterity
95
IntIntelligence
131
Phys. DmgPhysical Damage
18-7318-73
Elem. DmgElemental Damage
176-306176-306
Crit. %Critical Strike Chance
8.50%8.50%
APSAttacks per Second
1.671.67
Weapon Range: {0} metre
11
  • (40-45)% inc. Global Crit%(40-45)% increased Global Critical Strike Chance
  • Adds (160-190) to (280-320) Cold.DmgAdds (160-190) to (280-320) Cold Damage
  • (10-15)% inc. Atk Speed(10-15)% increased Attack Speed
  • +(1000-1500) to ER+(1000-1500) to Evasion Rating
  • (100-200)% inc. Cold.Dmg while your Off Hand is empty(100-200)% increased Cold Damage while your Off Hand is empty
  • +(30-40)% chance to Suppress Spell Dmg while your Off Hand is empty+(30-40)% chance to Suppress Spell Damage while your Off Hand is empty

Festering Resentment Lv. 68+

Festering Resentment

Base stats

Base
Demon DaggerDemon Dagger
DexDexterity
76
IntIntelligence
149
Phys. DmgPhysical Damage
24-9724-97
Crit. %Critical Strike Chance
9.00%9.00%
APSAttacks per Second
1.201.20
Weapon Range: {0} metre
11
  • (50-55)% inc. Global Crit%(50-55)% increased Global Critical Strike Chance
  • 40% inc. Global Crit%40% increased Global Critical Strike Chance
  • Trigger a Socketed Spell when you Block, with a 0.25 second CooldownTrigger a Socketed Spell when you Block, with a 0.25 second Cooldown
  • +(30-45)% Chance to Block Spell Dmg while in Off Hand+(30-45)% Chance to Block Spell Damage while in Off Hand
  • (100-150)% inc. Spell Dmg(100-150)% increased Spell Damage
  • (100-150)% inc. Dmg with PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    (100-150)% increased Damage with PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
  • Triggered Spells PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on Hit
    Triggered Spells PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on Hit
  • All Dmg with Triggered Spells can PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    All Damage with Triggered Spells can PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
SupportUniqueVirulenceSpellsCastOnBlock

Item Support

  • Support
  • Cooldown: 0.25 secCooldown Time: 0.25 sec

Vulconus Lv. 68+

Vulconus

Base stats

Base
Demon DaggerDemon Dagger
DexDexterity
76
IntIntelligence
149
Phys. DmgPhysical Damage
111-242111-242
Elem. DmgElemental Damage
157-224157-224
Crit. %Critical Strike Chance
9.00%9.00%
APSAttacks per Second
1.201.20
Weapon Range: {0} metre
11
  • (50-55)% inc. Global Crit%(50-55)% increased Global Critical Strike Chance
  • Adds (85-110) to (135-150) Phys.DmgAdds (85-110) to (135-150) Physical Damage
  • Adds (130-160) to (220-240) Fire.DmgAdds (130-160) to (220-240) Fire Damage
  • 50% chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    on Hit
    50% chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    on Hit
  • (70-100)% inc. Fire.Dmg with Hits and AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    against BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Enemies
    (70-100)% increased Fire Damage with Hits and AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    against BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Enemies
  • (70-100)% inc. Phys.Dmg with Hits and AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    against Ignited Enemies
    (70-100)% increased Physical Damage with Hits and AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    against Ignited Enemies
  • Every 8 seconds, gain Avatar of Fire for 4 secondsEvery 8 seconds, gain Avatar of Fire for 4 seconds
  • (160-200)% inc. Crit% while you have Avatar of Fire(160-200)% increased Critical Strike Chance while you have Avatar of Fire
  • 50% of Phys.Dmg Converted to Fire while you have Avatar of Fire50% of Physical Damage Converted to Fire while you have Avatar of Fire
  • +2000 ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    while you do not have Avatar of Fire
    +2000 ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    while you do not have Avatar of Fire

Axiom Perpetuum Lv. 10+

Axiom Perpetuum

Base stats

Base
Bronze SceptreBronze Sceptre
StrStrength
22
IntIntelligence
22
Phys. DmgPhysical Damage
15-2915-29
Crit. %Critical Strike Chance
7.00%7.00%
APSAttacks per Second
1.101.10
Weapon Range: {0} metres
1.11.1
  • 12% inc. Ele.Dmg12% increased Elemental Damage
  • Adds (2-3) to (5-6) Fire.Dmg to SpellsAdds (2-3) to (5-6) Fire Damage to Spells
  • Adds (2-3) to (5-6) Cold.Dmg to SpellsAdds (2-3) to (5-6) Cold Damage to Spells
  • Adds 1 to (10-12) Light.Dmg to SpellsAdds 1 to (10-12) Lightning Damage to Spells
  • (4-6)% inc. Cast Speed(4-6)% increased Cast Speed
  • (100-140)% inc. Spell Crit%(100-140)% increased Spell Critical Strike Chance

Brutus' Lead Sprinkler Lv. 28+

Brutus' Lead Sprinkler

Base stats

Base
Ritual SceptreRitual Sceptre
StrStrength
51
IntIntelligence
51
Phys. DmgPhysical Damage
38-9538-95
Crit. %Critical Strike Chance
9.24%9.24%
APSAttacks per Second
1.431.43
Weapon Range: {0} metres
1.11.1
  • 16% inc. Ele.Dmg16% increased Elemental Damage
  • 20% inc. Phys.Dmg20% increased Physical Damage
  • Adds (8-13) to (26-31) Phys.DmgAdds (8-13) to (26-31) Physical Damage
  • 30% inc. Fire.Dmg30% increased Fire Damage
  • (15-20)% inc. Atk Speed(15-20)% increased Attack Speed
  • (30-40)% inc. Crit%(30-40)% increased Critical Strike Chance
  • Adds 4 to 7 Fire.Dmg to Attacks with this Weapon per 10 StrAdds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength

Bitterdream Lv. 32+

Bitterdream

Base stats

Base
Shadow SceptreShadow Sceptre
StrStrength
52
IntIntelligence
62
Phys. DmgPhysical Damage
29-4429-44
Crit. %Critical Strike Chance
7.30%7.30%
APSAttacks per Second
1.251.25
Weapon Range: {0} metres
1.11.1
  • 22% inc. Ele.Dmg22% increased Elemental Damage
  • Socketed Gems are Supported by Level 15 BonechillSocketed Gems are Supported by Level 15 Bonechill
  • Socketed Gems are Supported by Level 15 HypothermiaSocketed Gems are Supported by Level 15 Hypothermia
  • Socketed Gems are Supported by Level 15 Ice BiteSocketed Gems are Supported by Level 15 Ice Bite
  • Socketed Gems are Supported by Level 15 Cold PenetrationSocketed Gems are Supported by Level 15 Cold Penetration
  • Socketed Gems are Supported by Level 15 Added Cold.DmgSocketed Gems are Supported by Level 15 Added Cold Damage
  • Socketed Gems are Supported by Level 15 InspirationSocketed Gems are Supported by Level 15 Inspiration
Bonechill Support

Bonechill Support · Level 15

  • Cold
  • Support
  • Bonechill

Supports any skill that can chill enemies or create chilling areas.Supports any skill that can chill enemies or create chilling areas.

  • Level: 15Level: 15
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • 39% inc. Effect of ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    inflicted with Supported Skills
    39% increased Effect of ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    inflicted with Supported Skills
  • Supported Skills deal 12% more Cold.DmgSupported Skills deal 12% more Cold Damage
  • Enemies ChilledChilled

    You are Chilled while standing in Chilled Ground
    by Supported Skills increase Cold.Dmg taken by ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Effect
    Enemies ChilledChilled

    You are Chilled while standing in Chilled Ground
    by Supported Skills increase Cold Damage taken by ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Effect
  • Enemies in Chilling AreasChilling Areas

    ChilledChilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas
    from Supported Skills increase Cold.Dmg taken by ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Effect
    Enemies in Chilling AreasChilling Areas

    ChilledChilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas
    from Supported Skills increase Cold Damage taken by ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Effect
  • q20: Supported Skills deal (0 - 10) % inc. Cold.DmgSupported Skills deal (0 - 10) % increased Cold Damage
Hypothermia Support

Hypothermia Support · Level 15

  • Cold
  • Support
  • Hypothermia

Supports any skill that deals damage.Supports any skill that deals damage.

  • Level: 15Level: 15
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills deal 27% more Dmg with Hits and AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    against ChilledChilled

    You are Chilled while standing in Chilled Ground
    Enemies
    Supported Skills deal 27% more Damage with Hits and AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    against ChilledChilled

    You are Chilled while standing in Chilled Ground
    Enemies
  • Supported Skills deal 27% more Cold.Dmg Over TimeSupported Skills deal 27% more Cold Damage Over Time
  • Supported Skills have +20 % chance to Freeze Enemies which are ChilledChilled

    You are Chilled while standing in Chilled Ground
    Supported Skills have +20 % chance to Freeze Enemies which are ChilledChilled

    You are Chilled while standing in Chilled Ground
  • q20: Supported Skills have +(0 - 20) % chance to Freeze Enemies which are ChilledChilled

    You are Chilled while standing in Chilled Ground
    Supported Skills have +(0 - 20) % chance to Freeze Enemies which are ChilledChilled

    You are Chilled while standing in Chilled Ground
Ice Bite Support

Ice Bite Support · Level 15

  • Cold
  • Support
  • Ice
  • Bite

Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.

  • Level: 15Level: 15
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills have 9 to 14 added Cold.Dmg per Frenzy ChargeSupported Skills have 9 to 14 added Cold Damage per Frenzy Charge
  • Supported Skills have 42 to 62 added Cold.DmgSupported Skills have 42 to 62 added Cold Damage
  • Supported Skills have 64% chance to gain a Frenzy Charge on Killing a Frozen EnemySupported Skills have 64% chance to gain a Frenzy Charge on Killing a Frozen Enemy
  • Supported Skills have 15 % chance to FreezeSupported Skills have 15 % chance to Freeze
  • q20: Supported Skills deal (0 - 2) % inc. Dmg per Frenzy ChargeSupported Skills deal (0 - 2) % increased Damage per Frenzy Charge
Cold Penetration Support

Cold Penetration Support · Level 15

  • Cold
  • Support
  • Penetration

Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.

  • Level: 15Level: 15
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills Penetrate 30% Cold ResSupported Skills Penetrate 30% Cold Resistance
  • q20: Supported Skills deal (0 - 10) % inc. Cold.DmgSupported Skills deal (0 - 10) % increased Cold Damage
Added Cold Damage Support

Added Cold Damage Support · Level 15

  • Cold
  • Support
  • Added
  • Damage

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Level: 15Level: 15
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills have 73 to 109 added Cold.DmgSupported Skills have 73 to 109 added Cold Damage
  • q20: Supported Skills deal (0 - 10) % inc. Cold.DmgSupported Skills deal (0 - 10) % increased Cold Damage
Inspiration Support

Inspiration Support · Level 15

  • Critical
  • Support
  • Inspiration

Supports any skill. Minions, Totems, Traps and Mines cannot gain Inspiration Charges.Supports any skill. Minions, Totems, Traps and Mines cannot gain Inspiration Charges.

  • Level: 15Level: 15
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills have 32% less Mana CostSupported Skills have 32% less Mana Cost
  • Lose all Inspiration Charges after Spending a total of 504 Mana on Upfront Costs and Effects of Supported SkillsLose all Inspiration Charges after Spending a total of 504 Mana on Upfront Costs and Effects of Supported Skills
  • Supported Skills deal 4% more Ele.Dmg per Inspiration ChargeSupported Skills deal 4% more Elemental Damage per Inspiration Charge
  • Supported Skills have 8% inc. Crit% per Inspiration ChargeSupported Skills have 8% increased Critical Strike Chance per Inspiration Charge
  • Gain an Inspiration Charge when you Spend Mana on Upfront Costs or Effects of Supported SkillsGain an Inspiration Charge when you Spend Mana on Upfront Costs or Effects of Supported Skills
  • q20: Supported Skills have (0 - 5) % less Mana CostSupported Skills have (0 - 5) % less Mana Cost

Replica Bitterdream Lv. 32+

Replica Bitterdream

Base stats

Base
Shadow SceptreShadow Sceptre
StrStrength
52
IntIntelligence
62
Phys. DmgPhysical Damage
29-4429-44
Crit. %Critical Strike Chance
7.30%7.30%
APSAttacks per Second
1.251.25
Weapon Range: {0} metres
1.11.1
  • 22% inc. Ele.Dmg22% increased Elemental Damage
  • Socketed Gems are Supported by Level 15 Elemental PenetrationSocketed Gems are Supported by Level 15 Elemental Penetration
  • Socketed Gems are Supported by Level 15 ImmolateSocketed Gems are Supported by Level 15 Immolate
  • Socketed Gems are Supported by Level 15 Unbound AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    Socketed Gems are Supported by Level 15 Unbound AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
  • Socketed Gems are Supported by Level 15 Ice BiteSocketed Gems are Supported by Level 15 Ice Bite
  • Socketed Gems are Supported by Level 15 InspirationSocketed Gems are Supported by Level 15 Inspiration
  • Socketed Gems are Supported by Level 15 InnervateSocketed Gems are Supported by Level 15 Innervate
Elemental Penetration Support

Elemental Penetration Support · Level 15

  • Support
  • Elemental
  • Penetration

Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.

  • Level: 15Level: 15
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills Penetrate 24% Ele.ResSupported Skills Penetrate 24% Elemental Resistances
  • q20: Supported Skills deal (0 - 10) % inc. Ele.DmgSupported Skills deal (0 - 10) % increased Elemental Damage
Immolate Support

Immolate Support · Level 15

  • Fire
  • Support
  • Immolate

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Level: 15Level: 15
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills deal 163 to 244 added Fire.Dmg against Burning EnemiesSupported Skills deal 163 to 244 added Fire Damage against Burning Enemies
  • q20: Supported Skills deal (0 - 10) % inc. Fire.DmgSupported Skills deal (0 - 10) % increased Fire Damage
Unbound Ailments Support

Unbound Ailments Support · Level 15

  • Support
  • Unbound
  • Ailments

Supports any skill that hits enemies or inflicts ailmentsSupports any skill that hits enemies or inflicts ailments

  • Level: 15Level: 15
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • 49% inc. Dur. of AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    inflicted with Supported Skills
    49% increased Duration of AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    inflicted with Supported Skills
  • Supported Skills deal 17% more Dmg with AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    Supported Skills deal 17% more Damage with AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
  • Supported Skills have 49% inc. Effect of non-Damaging AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    on Enemies
    Supported Skills have 49% increased Effect of non-Damaging AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    on Enemies
  • q20: (0 - 10) % inc. Dur. of AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    inflicted with Supported Skills
    (0 - 10) % increased Duration of AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    inflicted with Supported Skills
Ice Bite Support

Ice Bite Support · Level 15

  • Cold
  • Support
  • Ice
  • Bite

Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.

  • Level: 15Level: 15
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills have 9 to 14 added Cold.Dmg per Frenzy ChargeSupported Skills have 9 to 14 added Cold Damage per Frenzy Charge
  • Supported Skills have 42 to 62 added Cold.DmgSupported Skills have 42 to 62 added Cold Damage
  • Supported Skills have 64% chance to gain a Frenzy Charge on Killing a Frozen EnemySupported Skills have 64% chance to gain a Frenzy Charge on Killing a Frozen Enemy
  • Supported Skills have 15 % chance to FreezeSupported Skills have 15 % chance to Freeze
  • q20: Supported Skills deal (0 - 2) % inc. Dmg per Frenzy ChargeSupported Skills deal (0 - 2) % increased Damage per Frenzy Charge
Inspiration Support

Inspiration Support · Level 15

  • Critical
  • Support
  • Inspiration

Supports any skill. Minions, Totems, Traps and Mines cannot gain Inspiration Charges.Supports any skill. Minions, Totems, Traps and Mines cannot gain Inspiration Charges.

  • Level: 15Level: 15
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills have 32% less Mana CostSupported Skills have 32% less Mana Cost
  • Lose all Inspiration Charges after Spending a total of 504 Mana on Upfront Costs and Effects of Supported SkillsLose all Inspiration Charges after Spending a total of 504 Mana on Upfront Costs and Effects of Supported Skills
  • Supported Skills deal 4% more Ele.Dmg per Inspiration ChargeSupported Skills deal 4% more Elemental Damage per Inspiration Charge
  • Supported Skills have 8% inc. Crit% per Inspiration ChargeSupported Skills have 8% increased Critical Strike Chance per Inspiration Charge
  • Gain an Inspiration Charge when you Spend Mana on Upfront Costs or Effects of Supported SkillsGain an Inspiration Charge when you Spend Mana on Upfront Costs or Effects of Supported Skills
  • q20: Supported Skills have (0 - 5) % less Mana CostSupported Skills have (0 - 5) % less Mana Cost
Innervate Support

Innervate Support · Level 15

  • Lightning
  • Support
  • Duration
  • Innervate

Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.

  • Level: 15Level: 15
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills have 9 to 150 added Light.DmgSupported Skills have 9 to 150 added Lightning Damage
  • Innervation grants 5 to 87 Light.DmgInnervation grants 5 to 87 Lightning Damage
  • Gain Innervation on Killing a Shocked Enemy with Supported SkillsGain Innervation on Killing a Shocked Enemy with Supported Skills
  • Innervation lasts 8 secondsInnervation lasts 8 seconds
  • Supported Skills have 20 % chance to ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    Supported Skills have 20 % chance to ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
  • q20: Innervation lasts (0 - 2) secondsInnervation lasts (0 - 2) seconds

The Dark Seer Lv. 32+

The Dark Seer

Base stats

Base
Shadow SceptreShadow Sceptre
StrStrength
52
IntIntelligence
62
Phys. DmgPhysical Damage
29-4429-44
Crit. %Critical Strike Chance
7.30%7.30%
APSAttacks per Second
1.251.25
Weapon Range: {0} metres
1.11.1
  • 22 % inc. Ele.Dmg22 % increased Elemental Damage
  • +2 to Level of all Spell Skill Gems+2 to Level of all Spell Skill Gems
  • 10 % Global chance to BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    Enemies on hit
    10 % Global chance to BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    Enemies on hit
  • Enemies Blinded by you have MaledictionEnemies Blinded by you have Malediction
  • +(1-2) Maximum ES per Level+(1-2) Maximum Energy Shield per Level
  • +(1-2) Maximum Mana per Level+(1-2) Maximum Mana per Level
  • Unaffected by BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    Unaffected by BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
  • (Malediction causes 10% reduced Dmg dealt and 10% inc. Dmg taken)(Malediction causes 10% reduced Damage dealt and 10% increased Damage taken)
  • +(1-2) Maximum Life per Level+(1-2) Maximum Life per Level

Earendel's Embrace Lv. 35+

Earendel's Embrace

Base stats

Base
Grinning FetishGrinning Fetish
StrStrength
62
IntIntelligence
62
Phys. DmgPhysical Damage
24-3624-36
Crit. %Critical Strike Chance
7.00%7.00%
APSAttacks per Second
1.501.50
Weapon Range: {0} metres
1.11.1
  • 18% inc. Ele.Dmg18% increased Elemental Damage
  • +(20-30) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(20-30) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • Minions deal (30-40)% inc. DmgMinions deal (30-40)% increased Damage
  • Summoned Skeletons Cover Enemies in Ash on HitSummoned Skeletons Cover Enemies in Ash on Hit
  • Summoned Skeletons take (15-30)% of their Maximum Life per second as Fire.DmgSummoned Skeletons take (15-30)% of their Maximum Life per second as Fire Damage
  • Summoned Skeletons have Avatar of FireSummoned Skeletons have Avatar of Fire

Replica Earendel's Embrace Lv. 35+

Replica Earendel's Embrace

Base stats

Base
Grinning FetishGrinning Fetish
StrStrength
62
IntIntelligence
62
Phys. DmgPhysical Damage
24-3624-36
Crit. %Critical Strike Chance
7.00%7.00%
APSAttacks per Second
1.501.50
Weapon Range: {0} metres
1.11.1
  • 18% inc. Ele.Dmg18% increased Elemental Damage
  • +(20-30) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(20-30) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • Minions deal (30-40)% inc. DmgMinions deal (30-40)% increased Damage
  • Raised Zombies Cover Enemies in Ash on HitRaised Zombies Cover Enemies in Ash on Hit
  • Raised Zombies have Avatar of FireRaised Zombies have Avatar of Fire
  • Raised Zombies take (15-30)% of their Maximum Life per second as Fire.DmgRaised Zombies take (15-30)% of their Maximum Life per second as Fire Damage

Nycta's Lantern Lv. 41+

Nycta's Lantern

Base stats

Base
Crystal SceptreCrystal Sceptre
StrStrength
59
IntIntelligence
85
Phys. DmgPhysical Damage
99-14799-147
Elem. DmgElemental Damage
78-17678-176
Crit. %Critical Strike Chance
8.00%8.00%
APSAttacks per Second
1.251.25
Weapon Range: {0} metres
1.11.1
  • 30% inc. Ele.Dmg30% increased Elemental Damage
  • (150-200)% inc. Phys.Dmg(150-200)% increased Physical Damage
  • Adds (76-98) to (161-176) Fire.DmgAdds (76-98) to (161-176) Fire Damage
  • 50% inc. Light Radius50% increased Light Radius
  • BattlemageBattlemage

The Supreme Truth Lv. 41+

The Supreme Truth

Base stats

Base
Crystal SceptreCrystal Sceptre
StrStrength
59
IntIntelligence
136
Phys. DmgPhysical Damage
64-9564-95
Crit. %Critical Strike Chance
8.00%8.00%
APSAttacks per Second
1.441.44
Weapon Range: {0} metres
1.11.1
  • 30% inc. Ele.Dmg30% increased Elemental Damage
  • Attacks with this weapon inflict Hallowing FlameHallowing Flame

    Attacks made against Enemies affected by Hallowing Flame gain 25% of Physical Damage as Extra Fire Damage. Hallowing Flame is removed once an Attack that benefits from this Damage as Extra is successfully made. Hallowing Flame lasts for six seconds and cannot benefit the one who inflicted it
    on Hit
    Attacks with this weapon inflict Hallowing FlameHallowing Flame

    Attacks made against Enemies affected by Hallowing Flame gain 25% of Physical Damage as Extra Fire Damage. Hallowing Flame is removed once an Attack that benefits from this Damage as Extra is successfully made. Hallowing Flame lasts for six seconds and cannot benefit the one who inflicted it
    on Hit
  • +1 to Level of Socketed Gems+1 to Level of Socketed Gems
  • 60% inc. Int req.60% increased Intelligence Requirement
  • (80-100)% inc. Phys.Dmg(80-100)% increased Physical Damage
  • (10-20)% inc. Atk Speed(10-20)% increased Attack Speed

Cerberus Limb Lv. 47+

Cerberus Limb

Base stats

Base
Blood SceptreBlood Sceptre
StrStrength
81
IntIntelligence
81
Phys. DmgPhysical Damage
30-5530-55
Crit. %Critical Strike Chance
7.00%7.00%
APSAttacks per Second
1.401.40
Weapon Range: {0} metres
1.11.1
  • 24% inc. Ele.Dmg24% increased Elemental Damage
  • (70-100)% inc. Spell Dmg(70-100)% increased Spell Damage
  • (20-40)% inc. Cast Speed(20-40)% increased Cast Speed
  • 0.5% of Spell Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life if Equipped Shield has at least 30% Chance to Block
    0.5% of Spell Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life if Equipped Shield has at least 30% Chance to Block
  • +1 to Maximum ES per 5 ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    on Equipped Shield
    +1 to Maximum Energy Shield per 5 ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    on Equipped Shield
  • +5 to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    per 5 ER on Equipped Shield
    +5 to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    per 5 Evasion Rating on Equipped Shield
  • +20 to ER per 5 Maximum ES on Equipped Shield+20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield

The Black Cane Lv. 50+

The Black Cane

Base stats

Base
Royal SceptreRoyal Sceptre
StrStrength
86
IntIntelligence
86
Phys. DmgPhysical Damage
34-8034-80
Crit. %Critical Strike Chance
7.00%7.00%
APSAttacks per Second
1.201.20
Weapon Range: {0} metres
1.11.1
  • 24% inc. Ele.Dmg24% increased Elemental Damage
  • +(20-30) to Int+(20-30) to Intelligence
  • (8-15)% inc. Cast Speed(8-15)% increased Cast Speed
  • (40-60)% inc. Mana Regeneration Rate(40-60)% increased Mana Regeneration Rate
  • Minions deal (40-60)% inc. DmgMinions deal (40-60)% increased Damage
  • Each Summoned Phantasm grants you Phantasmal MightPhantasmal Might

    Phantasmal Might grants Added Spell Physical Damage based on the level of the Phantasm. Multiple instances of Phantasmal Might stack
    Each Summoned Phantasm grants you Phantasmal MightPhantasmal Might

    Phantasmal Might grants Added Spell Physical Damage based on the level of the Phantasm. Multiple instances of Phantasmal Might stack

Death's Hand Lv. 56+

Death's Hand

Base stats

Base
Karui SceptreKarui Sceptre
StrStrength
96
IntIntelligence
96
Phys. DmgPhysical Damage
78-15378-153
Crit. %Critical Strike Chance
8.82%8.82%
APSAttacks per Second
1.501.50
Weapon Range: {0} metres
1.11.1
  • 26% inc. Ele.Dmg26% increased Elemental Damage
  • Adds (35-46) to (85-128) Phys.DmgAdds (35-46) to (85-128) Physical Damage
  • (25-50)% inc. Crit%(25-50)% increased Critical Strike Chance
  • 30% chance to gain a Power Charge when you Stun30% chance to gain a Power Charge when you Stun
  • Gain Unholy MightUnholy Might

    Unholy MightUnholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply WitheredWithered on Hit
    for 4 seconds on Critical Strike
    Gain Unholy MightUnholy Might

    Unholy MightUnholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply WitheredWithered on Hit
    for 4 seconds on Critical Strike

Foulborn Variant

Removed: 30 % chance to gain a Power Charge when you Stun30 % chance to gain a Power Charge when you Stun

+ Added: Gain Chaotic MightChaotic Might

Chaotic Might grants 30% of Physical Damage as extra Chaos Damage
for 4 seconds on Critical Strike
Gain Chaotic MightChaotic Might

Chaotic Might grants 30% of Physical Damage as extra Chaos Damage
for 4 seconds on Critical Strike

(Chaotic MightChaotic Might

Chaotic Might grants 30% of Physical Damage as extra Chaos Damage
grants 30% of Physical Damage as extra Chaos Damage)
(Chaotic MightChaotic Might

Chaotic Might grants 30% of Physical Damage as extra Chaos Damage
grants 30% of Physical Damage as extra Chaos Damage)

Trade this outcome

Maata's Teaching Lv. 56+

Maata's Teaching

Base stats

Base
Karui SceptreKarui Sceptre
StrStrength
96
IntIntelligence
96
Phys. DmgPhysical Damage
37-5537-55
Crit. %Critical Strike Chance
8.54%8.54%
APSAttacks per Second
1.501.50
Weapon Range: {0} metres
1.11.1
  • 26% inc. Ele.Dmg26% increased Elemental Damage
  • +(30-40) to Int+(30-40) to Intelligence
  • (15-30)% inc. Crit%(15-30)% increased Critical Strike Chance
  • +(1-2) to Level of all Minion Skill Gems+(1-2) to Level of all Minion Skill Gems
  • Minions' Base Attack Crit% is equal to the Crit% of your Main Hand WeaponMinions' Base Attack Critical Strike Chance is equal to the Critical Strike Chance of your Main Hand Weapon

Foulborn Variant

Removed: (15-30) % inc. Crit%(15-30) % increased Critical Strike Chance

+ Added: Minions have +(20-40) % to Crit MultiMinions have +(20-40) % to Critical Strike Multiplier

Trade this outcome

Replica Maata's Teaching Lv. 56+

Replica Maata's Teaching

Base stats

Base
Karui SceptreKarui Sceptre
StrStrength
96
IntIntelligence
96
Phys. DmgPhysical Damage
37-5537-55
Crit. %Critical Strike Chance
7.00%7.00%
APSAttacks per Second
1.741.74
Weapon Range: {0} metres
1.11.1
  • 26% inc. Ele.Dmg26% increased Elemental Damage
  • +(30-40) to Int+(30-40) to Intelligence
  • (8-16)% inc. Atk Speed(8-16)% increased Attack Speed
  • Minions have (15-30)% inc. Move.SpdMinions have (15-30)% increased Movement Speed
  • Non-Spectre Minions' Base Attack time is equal to the Attack time of your Main Hand WeaponNon-Spectre Minions' Base Attack time is equal to the Attack time of your Main Hand Weapon
Market —

Sign of the Sin Eater Lv. 58+

Sign of the Sin Eater

Base stats

Base
Tyrant's SekhemTyrant's Sekhem
StrStrength
99
IntIntelligence
99
Phys. DmgPhysical Damage
43-8043-80
Crit. %Critical Strike Chance
7.00%7.00%
APSAttacks per Second
1.251.25
Weapon Range: {0} metres
1.11.1
  • 26% inc. Ele.Dmg26% increased Elemental Damage
  • Grants Level 30 Smite SkillGrants Level 30 Smite Skill
  • +(10-30) to Str and Int+(10-30) to Strength and Intelligence
  • Enemies inflict Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    on you instead of nearby Allies
    Enemies inflict Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    on you instead of nearby Allies
Smite

Smite · Level 30

  • Lightning
  • Melee
  • Attack
  • AoE
  • Duration
  • Strike
  • Aura
  • Smite

Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.

  • Level: 30Level: 30
  • Cost: 13 ManaCost: 13 Mana
  • Base Dmg: 712%, 712%, 712%Base Damage: 712%, 712%, 712%
  • Aura grants 25 to 479 added Light.DmgAura grants 25 to 479 added Lightning Damage
  • Aura grants 24% chance to ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    Aura grants 24% chance to ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
  • Base radius is 2.4 mBase radius is 2.4 metres
  • Base Aura radius is 4, 4.5 mBase Aura radius is 4, 4.5 metres
  • 15, 1% less Area Dmg15, 1% less Area Damage
  • 50 % of Phys.Dmg Converted to Light.Dmg50 % of Physical Damage Converted to Lightning Damage
  • Base duration is 4 secondsBase duration is 4 seconds
  • Lightning strikes 1 target within 5 mLightning strikes 1 target within 5 metres
  • q20: (-10 - 0) % less Area Dmg(-10 - 0) % less Area Damage
elemental_ailments_go_to_owner

Item Skill

  • Radius: 60Radius: 60

The Sands of Time Lv. 58+

The Sands of Time

Base stats

Base
Tyrant's SekhemTyrant's Sekhem
StrStrength
99
IntIntelligence
99
Phys. DmgPhysical Damage
43-8043-80
Crit. %Critical Strike Chance
7.00%7.00%
APSAttacks per Second
1.251.25
Weapon Range: {0} metres
1.11.1
  • 26% inc. Ele.Dmg26% increased Elemental Damage
  • Trigger level 20 Suspend in Time on Casting a SpellTrigger level 20 Suspend in Time on Casting a Spell
  • (60-80)% inc. Spell Dmg(60-80)% increased Spell Damage
  • (60-80)% inc. Mana Regeneration Rate(60-80)% increased Mana Regeneration Rate
  • (10-15)% inc. CDRR(10-15)% increased Cooldown Recovery Rate
  • 10% inc. Cast Speed for each different Non-Instant Spell you've Cast Recently10% increased Cast Speed for each different Non-Instant Spell you've Cast Recently
Suspend in Time

Item Skill · Level 20

Creates a Suspended Mirage - an astral-infused clone of yourself that is suspended in time, just before the release of the spellcast that triggered them. On reaching three Suspended Mirages, all Suspended Mirages will be released, using the spell which was cast to create them. Suspended Mirages are not created by Vaal spells, channelling spells, instant spells, or spells which create minions.Creates a Suspended Mirage - an astral-infused clone of yourself that is suspended in time, just before the release of the spellcast that triggered them. On reaching three Suspended Mirages, all Suspended Mirages will be released, using the spell which was cast to create them. Suspended Mirages are not created by Vaal spells, channelling spells, instant spells, or spells which create minions.

  • Level: 20Level: 20
  • Cooldown: 0.10 secCooldown Time: 0.10 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Base duration is 5 secondsBase duration is 5 seconds
  • Base radius is 1.5 mBase radius is 1.5 metres
  • Skills used by Suspended Mirages deal 20 % less DmgSkills used by Suspended Mirages deal 20 % less Damage

Balefire Lv. 60+

Balefire

Base stats

Base
Opal SceptreOpal Sceptre
StrStrength
95
IntIntelligence
131
Phys. DmgPhysical Damage
49-7349-73
Crit. %Critical Strike Chance
8.00%8.00%
APSAttacks per Second
1.251.25
Weapon Range: {0} metres
1.11.1
  • 40% inc. Ele.Dmg40% increased Elemental Damage
  • Grants Level 25 Scorching Ray SkillGrants Level 25 Scorching Ray Skill
  • (12-20)% inc. Cast Speed(12-20)% increased Cast Speed
  • Recover (1-3)% of Life on KillRecover (1-3)% of Life on Kill
  • Recover (1-3)% of Mana on KillRecover (1-3)% of Mana on Kill
  • 10% inc. Scorching Ray beam length10% increased Scorching Ray beam length
Scorching Ray

Scorching Ray · Level 25

  • Spell
  • Fire
  • Duration
  • Channelling
  • Scorching
  • Ray

Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire ExposureFire Exposure

Fire Exposure applies -10% to Fire Resistance for 4 seconds
at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.
Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire ExposureFire Exposure

Fire Exposure applies -10% to Fire Resistance for 4 seconds
at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.

  • Level: 25Level: 25
  • Cost: 6 ManaCost: 6 Mana
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Deals 1416.1 Base Fire.Dmg per secondDeals 1416.1 Base Fire Damage per second
  • Base duration is 1.5 secondsBase duration is 1.5 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Burning Debuff can have a max of 8 stagesBurning Debuff can have a maximum of 8 stages
  • Additional Debuff stages add 80 % of DmgAdditional Debuff stages add 80 % of Damage
  • Fire ExposureFire Exposure

    Fire Exposure applies -10% to Fire Resistance for 4 seconds
    applies -25 % to Fire Res
    Fire ExposureFire Exposure

    Fire Exposure applies -10% to Fire Resistance for 4 seconds
    applies -25 % to Fire Resistance
  • q20: Fire ExposureFire Exposure

    Fire Exposure applies -10% to Fire Resistance for 4 seconds
    applies (-5 - 0) % to Fire Res
    Fire ExposureFire Exposure

    Fire Exposure applies -10% to Fire Resistance for 4 seconds
    applies (-5 - 0) % to Fire Resistance

Cadigan's Authority Lv. 62+

Cadigan's Authority

Base stats

Base
Platinum SceptrePlatinum Sceptre
StrStrength
113
IntIntelligence
113
Phys. DmgPhysical Damage
121-204121-204
Crit. %Critical Strike Chance
7.00%7.00%
APSAttacks per Second
1.251.25
Weapon Range: {0} metres
1.11.1
  • 30% inc. Ele.Dmg30% increased Elemental Damage
  • Adds (60-85) to (100-133) Phys.DmgAdds (60-85) to (100-133) Physical Damage
  • +(3-5) to max number of Summoned Totems+(3-5) to maximum number of Summoned Totems
  • You cannot have more than 2 Summoned Totems of the same typeYou cannot have more than 2 Summoned Totems of the same type
  • (40-70)% inc. Totem Placement speed(40-70)% increased Totem Placement speed
  • BattlemageBattlemage

Singularity Lv. 62+

Singularity

Base stats

Base
Platinum SceptrePlatinum Sceptre
StrStrength
113
IntIntelligence
113
Phys. DmgPhysical Damage
51-7651-76
Crit. %Critical Strike Chance
7.00%7.00%
APSAttacks per Second
1.251.25
Weapon Range: {0} metres
1.11.1
  • 30% inc. Ele.Dmg30% increased Elemental Damage
  • Adds (1-10) to (150-200) Light.Dmg to SpellsAdds (1-10) to (150-200) Lightning Damage to Spells
  • (14-18)% inc. Cast Speed(14-18)% increased Cast Speed
  • (15-25)% inc. Mana Cost Efficiency(15-25)% increased Mana Cost Efficiency
  • Nearby Enemies are Hindered, with 25% reduced Move.SpdNearby Enemies are Hindered, with 25% reduced Movement Speed
  • 100% inc. Dmg with Hits and AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    against Hindered Enemies
    100% increased Damage with Hits and AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    against Hindered Enemies

Foulborn Variant

Removed: Adds (1-10) to (150-200) Light.Dmg to SpellsAdds (1-10) to (150-200) Lightning Damage to Spells

+ Added: +(30-40) % to Cold.Dmg over Time Multiplier+(30-40) % to Cold Damage over Time Multiplier

Trade this outcome
Singularity

Item Skill

You're in the grip of a SingularityYou're in the grip of a Singularity

  • Level: 0Level: 0
  • base_movement_velocity_+%base_movement_velocity_+%
  • is_in_singularityis_in_singularity

Doon Cuebiyari Lv. 64+

Doon Cuebiyari

Base stats

Base
Vaal SceptreVaal Sceptre
StrStrength
113
IntIntelligence
113
Phys. DmgPhysical Damage
37-7037-70
Crit. %Critical Strike Chance
7.00%7.00%
APSAttacks per Second
1.401.40
Weapon Range: {0} metres
1.11.1
  • 32% inc. Ele.Dmg32% increased Elemental Damage
  • Socketed Gems are Supported by Level 30 Iron WillSocketed Gems are Supported by Level 30 Iron Will
  • +(50-70) to Str+(50-70) to Strength
  • (15-18)% inc. Cast Speed(15-18)% increased Cast Speed
  • +(20-30) to max Mana+(20-30) to maximum Mana
  • 1% inc. Dmg per 8 Str when in Main Hand1% increased Damage per 8 Strength when in Main Hand
  • 1% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    per 16 Str when in Off Hand
    1% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    per 16 Strength when in Off Hand

Foulborn Variants

Removed: 1% inc. ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
per 16 Str when in Off Hand
1% increased ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
per 16 Strength when in Off Hand

+ Added: 1% inc. max ES per 25 Str when in Off Hand1% increased maximum Energy Shield per 25 Strength when in Off Hand

Trade this outcome

Removed: 1% inc. Dmg per 8 Str when in Main Hand1% increased Damage per 8 Strength when in Main Hand

+ Added: 1% inc. max Mana per 18 Str when in Main Hand1% increased maximum Mana per 18 Strength when in Main Hand

Iron Will Support

Iron Will Support · Level 30

  • Spell
  • Support
  • Iron
  • Will

Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.

  • Level: 30Level: 30
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills deal #% inc. Spell Dmg: 58%Supported Skills deal #% increased Spell Damage: 58%
  • Str's Dmg bonus applies to all Spell Dmg as well for Supported SkillsStrength's Damage bonus applies to all Spell Damage as well for Supported Skills
  • q20: Supported Skills deal (0 - 10) % inc. Spell DmgSupported Skills deal (0 - 10) % increased Spell Damage

Yaomac's Accord Lv. 64+

Yaomac's Accord

Base stats

Base
Vaal SceptreVaal Sceptre
StrStrength
113
IntIntelligence
113
Phys. DmgPhysical Damage
37-7037-70
Crit. %Critical Strike Chance
7.00%7.00%
APSAttacks per Second
1.401.40
Weapon Range: {0} metres
1.11.1
  • 32% inc. Ele.Dmg32% increased Elemental Damage
  • (80-120)% inc. Dmg with Vaal Skills(80-120)% increased Damage with Vaal Skills
  • (8-6)% reduced Soul Gain Prevention Dur.(8-6)% reduced Soul Gain Prevention Duration
  • Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal SkillGain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill
  • Shepherd of SoulsShepherd of Souls
  • +(1-2) to Level of all Vaal Skill Gems+(1-2) to Level of all Vaal Skill Gems

Breath of the Council Lv. 66+

Breath of the Council

Base stats

Base
Carnal SceptreCarnal Sceptre
StrStrength
113
IntIntelligence
113
Phys. DmgPhysical Damage
159-370159-370
Crit. %Critical Strike Chance
7.00%7.00%
APSAttacks per Second
1.201.20
Weapon Range: {0} metres
1.11.1
  • 32% inc. Ele.Dmg32% increased Elemental Damage
  • (260-310)% inc. Phys.Dmg(260-310)% increased Physical Damage
  • (80-120)% inc. Chaos.Dmg(80-120)% increased Chaos Damage
  • (10-20)% inc. AoE(10-20)% increased Area of Effect
  • Chaos Skills have (40-80)% inc. Skill Effect Dur.Chaos Skills have (40-80)% increased Skill Effect Duration

Nebulis Lv. 68+

Nebulis

Base stats

Base
Synthesised Void SceptreSynthesised Void Sceptre
StrStrength
104
IntIntelligence
122
Phys. DmgPhysical Damage
68-10368-103
Crit. %Critical Strike Chance
7.30%7.30%
APSAttacks per Second
1.391.39
Weapon Range: {0} metres
1.11.1
  • 40% inc. Ele.Dmg40% increased Elemental Damage
  • (60-120)% inc. Implicit Modifier magnitudes(60-120)% increased Implicit Modifier magnitudes
  • (15-20)% inc. Cast Speed(15-20)% increased Cast Speed
  • (6-8)% inc. Ele.Dmg per 1% Fire, Cold, or Light. Res above 75%(6-8)% increased Elemental Damage per 1% Fire, Cold, or Lightning Resistance above 75%

Augyre Lv. 68+

Augyre

Base stats

Base
Void SceptreVoid Sceptre
StrStrength
104
IntIntelligence
122
Phys. DmgPhysical Damage
155-236155-236
Crit. %Critical Strike Chance
13.65%13.65%
APSAttacks per Second
1.401.40
Weapon Range: {0} metres
1.11.1
  • 40% inc. Ele.Dmg40% increased Elemental Damage
  • (180-200)% inc. Phys.Dmg(180-200)% increased Physical Damage
  • (10-15)% inc. Atk Speed(10-15)% increased Attack Speed
  • (80-100)% inc. Crit%(80-100)% increased Critical Strike Chance
  • 50% of Phys.Dmg Converted to Light.Dmg50% of Physical Damage Converted to Lightning Damage
  • Every 16 seconds you gain Elemental Overload for 8 secondsEvery 16 seconds you gain Elemental Overload for 8 seconds
  • You have Resolute Technique while you do not have Elemental OverloadYou have Resolute Technique while you do not have Elemental Overload
  • 100% inc. Phys.Dmg while you have Resolute Technique100% increased Physical Damage while you have Resolute Technique

Mon'tregul's Grasp Lv. 68+

Mon'tregul's Grasp

Base stats

Base
Void SceptreVoid Sceptre
StrStrength
104
IntIntelligence
122
Phys. DmgPhysical Damage
50-7650-76
Crit. %Critical Strike Chance
7.30%7.30%
APSAttacks per Second
1.251.25
Weapon Range: {0} metres
1.11.1
  • 40% inc. Ele.Dmg40% increased Elemental Damage
  • 50% reduced max number of Raised Zombies50% reduced maximum number of Raised Zombies
  • Raised Zombies have +5000 to max LifeRaised Zombies have +5000 to maximum Life
  • Raised Zombies have +(25-30)% to all ResistancesRaised Zombies have +(25-30)% to all Resistances
  • 25% inc. Raised Zombie Size25% increased Raised Zombie Size
  • Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire.DmgEnemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage
  • Raised Zombies deal (100-125)% more Phys.DmgRaised Zombies deal (100-125)% more Physical Damage

Foulborn Variant

+ Added: (40-60) % inc. Dmg per Raised Zombie(40-60) % increased Damage per Raised Zombie

Replica Nebulis Lv. 68+

Replica Nebulis

Base stats

Base
Void SceptreVoid Sceptre
StrStrength
104
IntIntelligence
122
Phys. DmgPhysical Damage
50-7650-76
Crit. %Critical Strike Chance
7.30%7.30%
APSAttacks per Second
1.251.25
Weapon Range: {0} metres
1.11.1
  • 40% inc. Ele.Dmg40% increased Elemental Damage
  • (60-120)% inc. Implicit Modifier magnitudes(60-120)% increased Implicit Modifier magnitudes
  • (15-20)% inc. Cast Speed(15-20)% increased Cast Speed
  • (10-15)% inc. Ele.Dmg per 1% Missing Fire, Cold, or Light. Res, up to a max of 450%(10-15)% increased Elemental Damage per 1% Missing Fire, Cold, or Lightning Resistance, up to a maximum of 450%

Doryani's Catalyst Lv. 75+

Doryani's Catalyst

Base stats

Base
Vaal SceptreVaal Sceptre
StrStrength
113
IntIntelligence
113
Phys. DmgPhysical Damage
113-230113-230
Crit. %Critical Strike Chance
7.00%7.00%
APSAttacks per Second
1.601.60
Weapon Range: {0} metres
1.11.1
  • 32% inc. Ele.Dmg32% increased Elemental Damage
  • Socketed Gems are Supported by Level 20 Elemental ProliferationSocketed Gems are Supported by Level 20 Elemental Proliferation
  • Adds (65-85) to (100-160) Phys.DmgAdds (65-85) to (100-160) Physical Damage
  • (11-15)% inc. Atk Speed(11-15)% increased Attack Speed
  • (6-10)% inc. Cast Speed(6-10)% increased Cast Speed
  • (30-40)% inc. Global Crit%(30-40)% increased Global Critical Strike Chance
  • 0.2% of Ele.Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    0.2% of Elemental Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • (80-100)% inc. Ele.Dmg(80-100)% increased Elemental Damage
Elemental Proliferation Support

Elemental Proliferation Support · Level 20

  • Cold
  • Fire
  • Lightning
  • Support
  • AoE
  • Elemental
  • Proliferation

Supports any skill that hits enemies, or could otherwise apply elemental ailments.Supports any skill that hits enemies, or could otherwise apply elemental ailments.

  • Level: 20Level: 20
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    inflicted by Supported Skills spread to other enemies within 1.5 m
    Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    inflicted by Supported Skills spread to other enemies within 1.5 metres
  • #% inc. Dur. of Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    on Enemies: 19%
    #% increased Duration of Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    on Enemies: 19%
  • Supported Skills have 20 % chance to Freeze, ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    and IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    Supported Skills have 20 % chance to Freeze, ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    and IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
  • q20: (0 - 10) % inc. Dur. of Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    on Enemies
    (0 - 10) % increased Duration of Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    on Enemies

Fencoil Lv. 4+

Fencoil

Base stats

Base
Gnarled BranchGnarled Branch
StrStrength
12
IntIntelligence
12
Phys. DmgPhysical Damage
9-199-19
Crit. %Critical Strike Chance
7.50%7.50%
APSAttacks per Second
1.301.30
Weapon Range: {0} metres
1.31.3
  • +20% Chance to Block Spell Dmg+20% Chance to Block Spell Damage
  • Socketed Gems are Supported by Level 8 TrapSocketed Gems are Supported by Level 8 Trap
  • (40-50)% inc. Global Dmg(40-50)% increased Global Damage
  • (10-20)% inc. max Life(10-20)% increased maximum Life
  • (10-20)% inc. max Mana(10-20)% increased maximum Mana
Trap Support

Trap Support · Level 8

  • Support
  • Trap

Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.

  • Level: 8Level: 8
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills have #% inc. Trap Throwing Speed: 7%Supported Skills have #% increased Trap Throwing Speed: 7%
  • Supported Skills deal 15% less Trap DmgSupported Skills deal 15% less Trap Damage
  • Supported Attack Skills cannot be used with Melee WeaponsSupported Attack Skills cannot be used with Melee Weapons
  • Trap lasts 4 secondsTrap lasts 4 seconds
  • q20: Supported Skills deal (0 - 10) % inc. Trap DmgSupported Skills deal (0 - 10) % increased Trap Damage

Replica Blood Thorn Lv. 4+

Replica Blood Thorn

Base stats

Base
Gnarled BranchGnarled Branch
StrStrength
12
IntIntelligence
12
Phys. DmgPhysical Damage
9-199-19
Crit. %Critical Strike Chance
7.50%7.50%
APSAttacks per Second
1.421.42
Weapon Range: {0} metres
1.31.3
  • +20% Chance to Block Spell Dmg+20% Chance to Block Spell Damage
  • +12% Chance to Block Atk Dmg while wielding a Staff+12% Chance to Block Attack Damage while wielding a Staff
  • (100-200)% inc. Fire.Dmg(100-200)% increased Fire Damage
  • (5-10)% inc. Atk Speed(5-10)% increased Attack Speed
  • Curse Enemies with FlammabilityFlammability

    Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to IgniteIgnite the target. It lasts 8 seconds
    on Block
    Curse Enemies with FlammabilityFlammability

    Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to IgniteIgnite the target. It lasts 8 seconds
    on Block
  • Reflects (22-44) Fire.Dmg to Attackers on BlockReflects (22-44) Fire Damage to Attackers on Block
Market —

Replica Fencoil Lv. 4+

Replica Fencoil

Base stats

Base
Gnarled BranchGnarled Branch
StrStrength
12
IntIntelligence
12
Phys. DmgPhysical Damage
9-199-19
Crit. %Critical Strike Chance
7.50%7.50%
APSAttacks per Second
1.301.30
Weapon Range: {0} metres
1.31.3
  • +20% Chance to Block Spell Dmg+20% Chance to Block Spell Damage
  • Socketed Gems are Supported by Level 1 Multiple TotemsSocketed Gems are Supported by Level 1 Multiple Totems
  • (40-50)% inc. Global Dmg(40-50)% increased Global Damage
  • (10-20)% inc. max Life(10-20)% increased maximum Life
  • (10-20)% inc. max Mana(10-20)% increased maximum Mana
Multiple Totems Support

Multiple Totems Support · Level 1

  • Totem
  • Support
  • Multiple
  • Totems

Supports skills which summon totems.Supports skills which summon totems.

  • Level: 1Level: 1
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills deal 40% less DmgSupported Skills deal 40% less Damage
  • Supported Skills have +2 to max number of Summoned TotemsSupported Skills have +2 to maximum number of Summoned Totems
  • Supported Skills Summon two Totems instead of oneSupported Skills Summon two Totems instead of one
  • q20: Supported Skills have (0 - 10) % inc. Totem Placement speedSupported Skills have (0 - 10) % increased Totem Placement speed

The Blood Thorn Lv. 12+

The Blood Thorn

Base stats

Base
Gnarled BranchGnarled Branch
StrStrength
12
IntIntelligence
12
Phys. DmgPhysical Damage
18-3818-38
Crit. %Critical Strike Chance
7.50%7.50%
APSAttacks per Second
1.431.43
Weapon Range: {0} metres
1.31.3
  • +20% Chance to Block Spell Dmg+20% Chance to Block Spell Damage
  • +12% Chance to Block Atk Dmg while wielding a Staff+12% Chance to Block Attack Damage while wielding a Staff
  • 100% inc. Phys.Dmg100% increased Physical Damage
  • (5-10)% inc. Atk Speed(5-10)% increased Attack Speed
  • Reflects (22-44) Phys.Dmg to Attackers on BlockReflects (22-44) Physical Damage to Attackers on Block
  • Curse Enemies with VulnerabilityVulnerability

    Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict BleedingBleeding on the target. It lasts 8 seconds
    on Block
    Curse Enemies with VulnerabilityVulnerability

    Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict BleedingBleeding on the target. It lasts 8 seconds
    on Block

The Stormheart Lv. 28+

The Stormheart

Base stats

Base
Royal StaffRoyal Staff
StrStrength
51
IntIntelligence
51
Phys. DmgPhysical Damage
52-15652-156
Elem. DmgElemental Damage
34-5834-58
Crit. %Critical Strike Chance
10.28%10.28%
APSAttacks per Second
1.151.15
Weapon Range: {0} metres
1.31.3
  • +20% Chance to Block Spell Dmg+20% Chance to Block Spell Damage
  • (80-100)% inc. Phys.Dmg(80-100)% increased Physical Damage
  • Adds (25-35) to (45-60) Cold.DmgAdds (25-35) to (45-60) Cold Damage
  • Adds (1-10) to (70-90) Light.DmgAdds (1-10) to (70-90) Lightning Damage
  • (20-35)% inc. Crit%(20-35)% increased Critical Strike Chance
  • 100% chance to Avoid being Shocked while ChilledChilled

    You are Chilled while standing in Chilled Ground
    100% chance to Avoid being Shocked while ChilledChilled

    You are Chilled while standing in Chilled Ground
  • 50% chance to ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    ChilledChilled

    You are Chilled while standing in Chilled Ground
    Enemies
    50% chance to ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    ChilledChilled

    You are Chilled while standing in Chilled Ground
    Enemies

Martyr of Innocence Lv. 52+

Martyr of Innocence

Base stats

Base
Highborn StaffHighborn Staff
StrStrength
89
IntIntelligence
89
Phys. DmgPhysical Damage
48-14548-145
Elem. DmgElemental Damage
352-474352-474
Crit. %Critical Strike Chance
8.25%8.25%
APSAttacks per Second
1.151.15
Weapon Range: {0} metres
1.31.3
  • +22% Chance to Block Spell Dmg+22% Chance to Block Spell Damage
  • +(20-25)% Chance to Block Atk Dmg while wielding a Staff+(20-25)% Chance to Block Attack Damage while wielding a Staff
  • 100% inc. Fire.Dmg100% increased Fire Damage
  • Adds (315-360) to (450-540) Fire.DmgAdds (315-360) to (450-540) Fire Damage
  • Dmg Penetrates 15% of Fire Res if you have Blocked RecentlyDamage Penetrates 15% of Fire Resistance if you have Blocked Recently
  • Immune to Freeze and ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    while Ignited
    Immune to Freeze and ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    while Ignited
  • BattlemageBattlemage
Battlemage's Cry

Battlemage's Cry · Level 15

  • Warcry
  • Critical
  • Trigger
  • AoE
  • Duration
  • Battlemage

Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that boosts critical strike chance.Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that boosts critical strike chance.

  • Level: 15Level: 15
  • Cost: 18 ManaCost: 18 Mana
  • Base Dmg: 100%, 100%, 100%, 100%Base Damage: 100%, 100%, 100%, 100%

Battlemage's Cry

  • Base duration is (2.5 - 3.4) secondsBase duration is (2.5 - 3.4) seconds
  • (0 - 38) % inc. Warcry Speed(0 - 38) % increased Warcry Speed
  • Counts total Power of Enemies in RangeCounts total Power of Enemies in Range
  • Buff grants +0.5 % to Crit% per 5 power, counting a max of 25 PowerBuff grants +0.5 % to Critical Strike Chance per 5 power, counting a maximum of 25 Power
  • Exerts the next 5 Melee Attacks you performExerts the next 5 Melee Attacks you perform
  • Exerted Attacks Trigger a Supported Spell with their first Melee HitExerted Attacks Trigger a Supported Spell with their first Melee Hit
  • q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate

Support

  • Supported Skills deal (38 - 44) % less DmgSupported Skills deal (38 - 44) % less Damage
  • Supported Spells are Triggered by Attacks Exerted by Battlemage's CrySupported Spells are Triggered by Attacks Exerted by Battlemage's Cry
BattlemagesCrySupport

Item Support · Level 15

  • Support
  • Level: 15Level: 15
  • Supported Skills deal 40 % less DmgSupported Skills deal 40 % less Damage
  • This Spell is Triggered by Attacks Exerted by Battlemage's CryThis Spell is Triggered by Attacks Exerted by Battlemage's Cry

Femurs of the Saints Lv. 58+

Femurs of the Saints

Base stats

Base
Primordial StaffPrimordial Staff
StrStrength
99
IntIntelligence
99
Phys. DmgPhysical Damage
55-16555-165
Crit. %Critical Strike Chance
8.00%8.00%
APSAttacks per Second
1.151.15
Weapon Range: {0} metres
1.31.3
  • +25% Chance to Block Spell Dmg+25% Chance to Block Spell Damage
  • +2 to Level of Socketed Minion Gems+2 to Level of Socketed Minion Gems
  • Minions deal (60-80)% inc. DmgMinions deal (60-80)% increased Damage
  • +1% Chance to Block Atk Dmg per Summoned Skeleton+1% Chance to Block Attack Damage per Summoned Skeleton
  • 2% inc. Attack and Cast Speed per Summoned Raging Spirit2% increased Attack and Cast Speed per Summoned Raging Spirit
  • Regenerate 0.6% of Life per second for each Raised ZombieRegenerate 0.6% of Life per second for each Raised Zombie
  • 30% inc. Mana Regeneration Rate per Raised Spectre30% increased Mana Regeneration Rate per Raised Spectre

The Burden of Shadows Lv. 58+

The Burden of Shadows

Base stats

Base
Primordial StaffPrimordial Staff
StrStrength
99
IntIntelligence
99
Phys. DmgPhysical Damage
55-16555-165
Crit. %Critical Strike Chance
8.00%8.00%
APSAttacks per Second
1.151.15
Weapon Range: {0} metres
1.31.3
  • +25% Chance to Block Spell Dmg+25% Chance to Block Spell Damage
  • Socketed Gems are Supported by Level 1 LifetapSocketed Gems are Supported by Level 1 Lifetap
  • (20-30)% inc. Cast Speed(20-30)% increased Cast Speed
  • Lose 500 Life per secondLose 500 Life per second
  • Spells deal added Chaos.Dmg equal to (15-20)% of your max LifeSpells deal added Chaos Damage equal to (15-20)% of your maximum Life
Lifetap Support

Lifetap Support · Level 1

  • Support
  • Duration
  • Lifetap

Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supports any non-blessing skill. Minions cannot gain the Lifetap buff.

  • Level: 1Level: 1
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills deal 10% more Dmg while you have LifetapSupported Skills deal 10% more Damage while you have Lifetap
  • Gain Lifetap after Spending a total of 23 Life on Upfront Costs and Effects of a Supported SkillGain Lifetap after Spending a total of 23 Life on Upfront Costs and Effects of a Supported Skill
  • Supported Skills Cost Life instead of ManaSupported Skills Cost Life instead of Mana
  • Lifetap lasts 4 secondsLifetap lasts 4 seconds
  • q20: Lifetap lasts +(0 - 2) secondsLifetap lasts +(0 - 2) seconds

The Crustacean's Call Lv. 58+

The Crustacean's Call

Base stats

Base
Primordial StaffPrimordial Staff
StrStrength
99
IntIntelligence
99
Phys. DmgPhysical Damage
55-16555-165
Crit. %Critical Strike Chance
8.00%8.00%
APSAttacks per Second
1.151.15
Weapon Range: {0} metres
1.31.3
  • +25% Chance to Block Spell Dmg+25% Chance to Block Spell Damage
  • Socketed Spells are Supported by level 20 Crab TotemSocketed Spells are Supported by level 20 Crab Totem
  • Totems have 100% inc. Move.SpdTotems have 100% increased Movement Speed
  • (150-200)% inc. Spell Dmg(150-200)% increased Spell Damage
  • (50-75)% inc. Totem Dur.(50-75)% increased Totem Duration
  • +2 to max number of Summoned Totems+2 to maximum number of Summoned Totems
Crab Totem

Item Support · Level 20

  • Supported Skills will summon a Totem which uses that SkillSupported Skills will summon a Totem which uses that Skill
  • Totem lasts 8 secondsTotem lasts 8 seconds
  • Spell has 40% less Cast SpeedSpell has 40% less Cast Speed
  • 75% reduced Totem Placement range75% reduced Totem Placement range
Market —

The Searing Touch Lv. 62+

The Searing Touch

Base stats

Base
LathiLathi
StrStrength
113
IntIntelligence
113
Phys. DmgPhysical Damage
82-13782-137
Crit. %Critical Strike Chance
7.50%7.50%
APSAttacks per Second
1.301.30
Weapon Range: {0} metres
1.31.3
  • +25% Chance to Block Spell Dmg+25% Chance to Block Spell Damage
  • +25% Chance to Block Atk Dmg+25% Chance to Block Attack Damage
  • +(40-60)% to Fire.Dmg over Time Multiplier+(40-60)% to Fire Damage over Time Multiplier
  • (70-90)% inc. Fire.Dmg(70-90)% increased Fire Damage
  • (20-40)% inc. Cast Speed(20-40)% increased Cast Speed
  • Voracious FlameVoracious Flame
  • +2 to Level of all Fire Spell Skill Gems+2 to Level of all Fire Spell Skill Gems

Foulborn Variant

Removed: (20-40) % inc. Cast Speed(20-40) % increased Cast Speed

+ Added: +(3-5) to max number of Summoned Searing Bond Totems+(3-5) to maximum number of Summoned Searing Bond Totems

Trade this outcome

Agnerod East Lv. 66+

Agnerod East

Base stats

Base
Imperial StaffImperial Staff
StrStrength
158
IntIntelligence
113
Phys. DmgPhysical Damage
57-17157-171
Crit. %Critical Strike Chance
8.50%8.50%
APSAttacks per Second
1.151.15
Weapon Range: {0} metres
1.31.3
  • +25% Chance to Block Spell Dmg+25% Chance to Block Spell Damage
  • 40% inc. Str req.40% increased Strength Requirement
  • +(80-120) to Int+(80-120) to Intelligence
  • (30-50)% inc. Light.Dmg(30-50)% increased Lightning Damage
  • +2 to Level of all Lightning Spell Skill Gems+2 to Level of all Lightning Spell Skill Gems
  • Dmg Penetrates 20% Light. ResDamage Penetrates 20% Lightning Resistance
  • 100% inc. Dur. of Lightning AilmentsLightning Ailments

    Lightning AilmentsLightning Ailments are Shocked and Sapped
    100% increased Duration of Lightning AilmentsLightning Ailments

    Lightning AilmentsLightning Ailments are Shocked and Sapped

Agnerod North Lv. 66+

Agnerod North

Base stats

Base
Imperial StaffImperial Staff
StrStrength
158
IntIntelligence
113
Phys. DmgPhysical Damage
57-17157-171
Crit. %Critical Strike Chance
8.50%8.50%
APSAttacks per Second
1.151.15
Weapon Range: {0} metres
1.31.3
  • +25% Chance to Block Spell Dmg+25% Chance to Block Spell Damage
  • 40% inc. Str req.40% increased Strength Requirement
  • +(80-120) to Int+(80-120) to Intelligence
  • (30-50)% inc. Light.Dmg(30-50)% increased Lightning Damage
  • +2 to Level of all Lightning Spell Skill Gems+2 to Level of all Lightning Spell Skill Gems
  • 15% chance to ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    15% chance to ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
  • Dmg Penetrates 20% Light. ResDamage Penetrates 20% Lightning Resistance

Agnerod South Lv. 66+

Agnerod South

Base stats

Base
Imperial StaffImperial Staff
StrStrength
158
IntIntelligence
113
Phys. DmgPhysical Damage
57-17157-171
Crit. %Critical Strike Chance
8.50%8.50%
APSAttacks per Second
1.151.15
Weapon Range: {0} metres
1.31.3
  • +25% Chance to Block Spell Dmg+25% Chance to Block Spell Damage
  • 40% inc. Str req.40% increased Strength Requirement
  • +(80-120) to Int+(80-120) to Intelligence
  • (30-50)% inc. Light.Dmg(30-50)% increased Lightning Damage
  • +2 to Level of all Lightning Spell Skill Gems+2 to Level of all Lightning Spell Skill Gems
  • +5% to max Light. Resmaximum Lightning Resistance

    Maximum Resistances cannot be raised above 90%
    +5% to maximum Lightning Resistancemaximum Lightning Resistance

    Maximum Resistances cannot be raised above 90%
  • Dmg Penetrates 20% Light. ResDamage Penetrates 20% Lightning Resistance

Agnerod West Lv. 66+

Agnerod West

Base stats

Base
Imperial StaffImperial Staff
StrStrength
158
IntIntelligence
113
Phys. DmgPhysical Damage
57-17157-171
Crit. %Critical Strike Chance
8.50%8.50%
APSAttacks per Second
1.151.15
Weapon Range: {0} metres
1.31.3
  • +25% Chance to Block Spell Dmg+25% Chance to Block Spell Damage
  • 40% inc. Str req.40% increased Strength Requirement
  • +(80-120) to Int+(80-120) to Intelligence
  • (30-50)% inc. Light.Dmg(30-50)% increased Lightning Damage
  • Adds (5-15) to (100-140) Light.Dmg to SpellsAdds (5-15) to (100-140) Lightning Damage to Spells
  • +2 to Level of all Lightning Spell Skill Gems+2 to Level of all Lightning Spell Skill Gems
  • Dmg Penetrates 20% Light. ResDamage Penetrates 20% Lightning Resistance

Jiquani's Potential Lv. 66+

Jiquani's Potential

Base stats

Base
Imperial StaffImperial Staff
StrStrength
113
IntIntelligence
113
Phys. DmgPhysical Damage
57-17157-171
Crit. %Critical Strike Chance
8.50%8.50%
APSAttacks per Second
1.151.15
Weapon Range: {0} metres
1.31.3
  • +25% Chance to Block Spell Dmg+25% Chance to Block Spell Damage
  • (1-7)% inc. Int(1-7)% increased Intelligence
  • (-17-17)% inc. max Life(-17-17)% increased maximum Life
  • +(-1-1) to Level of all Spell Skill Gems+(-1-1) to Level of all Spell Skill Gems
  • 31% inc. Cost of Skills31% increased Cost of Skills
  • Adds 1 to (24-35) Light.Dmg to Spells per 10 IntAdds 1 to (24-35) Lightning Damage to Spells per 10 Intelligence
  • Blood MagicBlood Magic

The Enmity Divine Lv. 66+

The Enmity Divine

Base stats

Base
Imperial StaffImperial Staff
StrStrength
113
IntIntelligence
113
Phys. DmgPhysical Damage
318-492318-492
Crit. %Critical Strike Chance
11.64%11.64%
APSAttacks per Second
1.151.15
Weapon Range: {0} metres
1.31.3
  • +25 % Chance to Block Spell Dmg while wielding a Staff+25 % Chance to Block Spell Damage while wielding a Staff
  • Socketed Gems are supported by Level 1 Chance to BleedSocketed Gems are supported by Level 1 Chance to Bleed
  • Grants Summon Harbinger of Brutality SkillGrants Summon Harbinger of Brutality Skill
  • +5 % Chance to Block Atk Dmg while wielding a Staff+5 % Chance to Block Attack Damage while wielding a Staff
  • +(60-80) % to DoT Multiplier for BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    from Critical Strikes
    +(60-80) % to Damage over Time Multiplier for BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    from Critical Strikes
  • Adds (225-265) to (315-385) Phys.DmgAdds (225-265) to (315-385) Physical Damage
  • (30-40) % inc. Crit%(30-40) % increased Critical Strike Chance
  • (Warstaves are considered Staves)(Warstaves are considered Staves)
  • 25 % chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    25 % chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
  • 10 % more Dmg with BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    10 % more Damage with BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
  • Maximum 1 Summoned HarbingerMaximum 1 Summoned Harbinger
  • alternate minion [5]alternate minion [5]
  • damage_+%damage_+%
  • attack_speed_+%attack_speed_+%
  • base_movement_velocity_+%base_movement_velocity_+%
  • base_damage_taken_+%base_damage_taken_+%
Chance to Bleed Support

Chance to Bleed Support · Level 1

  • Attack
  • Physical
  • Support
  • Chance
  • to
  • Bleed

Supports attack skills.Supports attack skills.

  • Level: 1Level: 1
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Attacks deal 10% more Dmg with BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Supported Attacks deal 10% more Damage with BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
  • Supported Attacks have 25 % chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Supported Attacks have 25 % chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
  • q20: Supported Attacks deal (0 - 10) % inc. Dmg with BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Supported Attacks deal (0 - 10) % increased Damage with BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
Summon Harbinger of Brutality

Item Skill

Summons an immortal Harbinger minion. When you are near a rare or unique enemy, the minion will occasionally grant you a buff giving significantly increased Damage, Attack Speed, and Movement Speed, and reducing the Damage you take.Summons an immortal Harbinger minion. When you are near a rare or unique enemy, the minion will occasionally grant you a buff giving significantly increased Damage, Attack Speed, and Movement Speed, and reducing the Damage you take.

  • Cooldown: 6.00 secCooldown Time: 6.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Maximum 1 Summoned HarbingerMaximum 1 Summoned Harbinger
The Enmity Divine

Item Skill

Your damage, attack speed, and movement speed is enhanced, and you take reduced damage.Your damage, attack speed, and movement speed is enhanced, and you take reduced damage.

  • Level: 0Level: 0
  • damage_+%damage_+%
  • attack_speed_+%attack_speed_+%
  • base_movement_velocity_+%base_movement_velocity_+%
  • base_damage_taken_+%base_damage_taken_+%
Market —

The Yielding Mortality Lv. 66+

The Yielding Mortality

Base stats

Base
Imperial StaffImperial Staff
StrStrength
113
IntIntelligence
113
Phys. DmgPhysical Damage
297-488297-488
Crit. %Critical Strike Chance
11.22%11.22%
APSAttacks per Second
1.151.15
Weapon Range: {0} metres
1.31.3
  • +25% Chance to Block Spell Dmg+25% Chance to Block Spell Damage
  • Socketed Gems are supported by Level 1 Chance to BleedSocketed Gems are supported by Level 1 Chance to Bleed
  • Grants Summon Greater Harbinger of Brutality SkillGrants Summon Greater Harbinger of Brutality Skill
  • +5% Chance to Block Atk Dmg while wielding a Staff+5% Chance to Block Attack Damage while wielding a Staff
  • +(60-80)% to DoT Multiplier for BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    from Critical Strikes
    +(60-80)% to Damage over Time Multiplier for BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    from Critical Strikes
  • Adds (225-265) to (315-385) Phys.DmgAdds (225-265) to (315-385) Physical Damage
  • (30-40)% inc. Crit%(30-40)% increased Critical Strike Chance
Chance to Bleed Support

Chance to Bleed Support · Level 1

  • Attack
  • Physical
  • Support
  • Chance
  • to
  • Bleed

Supports attack skills.Supports attack skills.

  • Level: 1Level: 1
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Attacks deal 10% more Dmg with BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Supported Attacks deal 10% more Damage with BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
  • Supported Attacks have 25 % chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Supported Attacks have 25 % chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
  • q20: Supported Attacks deal (0 - 10) % inc. Dmg with BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Supported Attacks deal (0 - 10) % increased Damage with BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
Summon Greater Harbinger of Brutality

Item Skill

Summons an immortal Harbinger minion. When you are near a rare or unique enemy, the minion will occasionally grant you a buff giving significantly increased Damage, Attack Speed, and Movement Speed, reducing the Damage you take, and causing BleedingBleeding

Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
Enemies that you Kill to Explode, dealing 10% of their maximum Life as Physical Damage.
Summons an immortal Harbinger minion. When you are near a rare or unique enemy, the minion will occasionally grant you a buff giving significantly increased Damage, Attack Speed, and Movement Speed, reducing the Damage you take, and causing BleedingBleeding

Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
Enemies that you Kill to Explode, dealing 10% of their maximum Life as Physical Damage.

  • Cooldown: 6.00 secCooldown Time: 6.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Maximum 1 Summoned HarbingerMaximum 1 Summoned Harbinger
The Yielding Mortality

Item Skill

Your damage, attack speed, and movement speed is enhanced, you take reduced damage and bleeding enemies that you kill will explode, dealing physical damage.Your damage, attack speed, and movement speed is enhanced, you take reduced damage and bleeding enemies that you kill will explode, dealing physical damage.

  • Level: 0Level: 0
  • damage_+%damage_+%
  • attack_speed_+%attack_speed_+%
  • base_movement_velocity_+%base_movement_velocity_+%
  • base_damage_taken_+%base_damage_taken_+%
  • bleeding_enemies_explode_for_%_life_as_physical_damagebleeding_enemies_explode_for_%_life_as_physical_damage

Witchhunter's Judgment Lv. 68+

Witchhunter's Judgment

Base stats

Base
Highborn StaffHighborn Staff
StrStrength
89
IntIntelligence
89
Phys. DmgPhysical Damage
48-14548-145
Crit. %Critical Strike Chance
8.25%8.25%
APSAttacks per Second
1.151.15
Weapon Range: {0} metres
1.31.3
  • +22% Chance to Block Spell Dmg+22% Chance to Block Spell Damage
  • Grants Level 20 Brandsurge SkillGrants Level 20 Brandsurge Skill
  • Brand Skills have (50-100)% inc. Dur.Brand Skills have (50-100)% increased Duration
Brandsurge

Item Skill · Level 20

Overcharges your brands near the targeted area, causing them to accelerate how quickly they activate and expire. Deals damage in an area around each overcharged brand when it expires.Overcharges your brands near the targeted area, causing them to accelerate how quickly they activate and expire. Deals damage in an area around each overcharged brand when it expires.

  • Level: 20Level: 20
  • Cost: (20-0) ManaCost: (20-0) Mana
  • Cooldown: 1.50 secCooldown Time: 1.50 sec
  • Cast: 0.60 secCast Time: 0.60 sec
  • Crit%: 5.00%Critical Strike Chance: 5.00%
  • Effectiveness of Added Dmg: 510%Effectiveness of Added Damage: 510%
  • Deals 2272 to 3408 Phys.DmgDeals 2272 to 3408 Physical Damage
  • Overcharged Brands Activate 35 % faster, + 35 % every 0.5 secondsOvercharged Brands Activate 35 % faster, + 35 % every 0.5 seconds
  • Overcharged Brands expire 150 % faster, + 150 % every 0.5 secondsOvercharged Brands expire 150 % faster, + 150 % every 0.5 seconds
  • 100% of Phys.Dmg Converted to other Dmg Types matching the Brand Gem's Tags100% of Physical Damage Converted to other Damage Types matching the Brand Gem's Tags

The Annihilating Light Lv. 68+

The Annihilating Light

Base stats

Base
QuarterstaffQuarterstaff
StrStrength
78
IntIntelligence
78
Phys. DmgPhysical Damage
51-8651-86
Crit. %Critical Strike Chance
7.50%7.50%
APSAttacks per Second
1.301.30
Weapon Range: {0} metres
1.31.3
  • +22% Chance to Block Spell Dmg+22% Chance to Block Spell Damage
  • (70-60)% reduced Ele.Res(70-60)% reduced Elemental Resistances
  • Deal Triple Dmg with Elemental SkillsDeal Triple Damage with Elemental Skills

Limbsplit Lv. 13+

Limbsplit

Base stats

Base
WoodsplitterWoodsplitter
StrStrength
36
DexDexterity
17
Phys. DmgPhysical Damage
44-8944-89
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.301.30
Weapon Range: {0} metres
1.31.3
  • +1 to Level of Socketed Str Gems+1 to Level of Socketed Strength Gems
  • Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 StrTrigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength
  • +(15-30) to Str+(15-30) to Strength
  • (80-100)% inc. Phys.Dmg(80-100)% increased Physical Damage
  • Adds 5 to 10 Phys.DmgAdds 5 to 10 Physical Damage
  • Culling StrikeCulling Strike
Gore Shockwave

Item Skill · Level 1

Deals attack damage in an area.Deals attack damage in an area.

  • Cooldown: 1.00 secCooldown Time: 1.00 sec
  • Atk Dmg: 231% of baseAttack Damage: 231% of base
  • Effectiveness of Added Dmg: 231%Effectiveness of Added Damage: 231%
  • Base radius is 2.5 mBase radius is 2.5 metres

Wideswing Lv. 18+

Wideswing

Base stats

Base
PoleaxePoleaxe
StrStrength
44
DexDexterity
25
Phys. DmgPhysical Damage
65-9765-97
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.301.30
Weapon Range: {0} metres
1.51.5
  • Socketed Gems are Supported by Level 20 Increased AoESocketed Gems are Supported by Level 20 Increased Area of Effect
  • +10 to Str+10 to Strength
  • (120-160)% inc. Phys.Dmg(120-160)% increased Physical Damage
  • Gain 10 Mana per Enemy KilledGain 10 Mana per Enemy Killed
  • +(120-150) to Accu+(120-150) to Accuracy Rating
  • +0.2 m to Weapon Range+0.2 metres to Weapon Range
Increased Area of Effect Support

Increased Area of Effect Support · Level 20

  • Support
  • AoE
  • Increased
  • Area
  • of
  • Effect

Supports any skill with an area of effect.Supports any skill with an area of effect.

  • Level: 20Level: 20
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills have 49% inc. AoESupported Skills have 49% increased Area of Effect
  • q20: Supported Skills deal (0 - 10) % inc. Area DmgSupported Skills deal (0 - 10) % increased Area Damage

Reaper's Pursuit Lv. 33+

Reaper's Pursuit

Base stats

Base
Shadow AxeShadow Axe
StrStrength
80
DexDexterity
37
Phys. DmgPhysical Damage
100-149100-149
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.251.25
Weapon Range: {0} metres
1.31.3
  • (100-125)% inc. Phys.Dmg(100-125)% increased Physical Damage
  • (30-40)% inc. Rarity of Items found(30-40)% increased Rarity of Items found
  • Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed
  • 15% inc. Move.Spd when on Full Life15% increased Movement Speed when on Full Life
  • Culling StrikeCulling Strike
  • Hits can't be EvadedHits can't be Evaded

Replica Harvest Lv. 37+

Replica Harvest

Base stats

Base
Jasper ChopperJasper Chopper
StrStrength
100
DexDexterity
29
Phys. DmgPhysical Damage
132-207132-207
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.151.15
Weapon Range: {0} metres
1.31.3
  • (120-140)% inc. Phys.Dmg(120-140)% increased Physical Damage
  • 1.2% of Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life on Critical Strike
    1.2% of Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life on Critical Strike
  • 3% inc. Global Crit% per Level3% increased Global Critical Strike Chance per Level
  • Gain ElusiveElusive

    Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive
    on Critical Strike
    Gain ElusiveElusive

    Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive
    on Critical Strike

The Harvest Lv. 37+

The Harvest

Base stats

Base
Jasper ChopperJasper Chopper
StrStrength
100
DexDexterity
29
Phys. DmgPhysical Damage
134-210134-210
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.151.15
Weapon Range: {0} metres
1.31.3
  • (120-140)% inc. Phys.Dmg(120-140)% increased Physical Damage
  • 1.2% of Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life on Critical Strike
    1.2% of Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life on Critical Strike
  • 3% inc. Global Crit% per Level3% increased Global Critical Strike Chance per Level
  • Gain a Flask Charge when you deal a Critical StrikeGain a Flask Charge when you deal a Critical Strike

Foulborn Variant

Removed: (120-140) % inc. Phys.Dmg(120-140) % increased Physical Damage

+ Added: (120-140) % inc. Spell Dmg(120-140) % increased Spell Damage

Trade this outcome

The Blood Reaper Lv. 45+

The Blood Reaper

Base stats

Base
Headsman AxeHeadsman Axe
StrStrength
99
DexDexterity
57
Phys. DmgPhysical Damage
178-269178-269
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.301.30
Weapon Range: {0} metres
1.31.3
  • (180-200)% inc. Phys.Dmg(180-200)% increased Physical Damage
  • +100 to max Life+100 to maximum Life
  • Regenerate 20 Life per secondRegenerate 20 Life per second
  • 1% of Physical Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    1% of Physical Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • 50% inc. Mana Cost of Skills50% increased Mana Cost of Skills
  • 50% chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    on Hit
    50% chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    on Hit

Ngamahu's Flame Lv. 55+

Ngamahu's Flame

Base stats

Base
Abyssal AxeAbyssal Axe
StrStrength
128
DexDexterity
60
Phys. DmgPhysical Damage
223-333223-333
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.381.38
Weapon Range: {0} metres
1.31.3
  • 20% chance to Trigger Level 16 Molten Burst on Melee Hit20% chance to Trigger Level 16 Molten Burst on Melee Hit
  • (170-190)% inc. Phys.Dmg(170-190)% increased Physical Damage
  • (8-12)% inc. Atk Speed(8-12)% increased Attack Speed
  • 60% of Phys.Dmg Converted to Fire.Dmg60% of Physical Damage Converted to Fire Damage
  • Dmg Penetrates 20% Fire ResDamage Penetrates 20% Fire Resistance

Foulborn Variant

Removed: Dmg Penetrates 20 % Fire ResDamage Penetrates 20 % Fire Resistance

+ Added: Attacks fire 3 additional ProjAttacks fire 3 additional Projectiles

Trade this outcome
Molten Burst

Item Skill · Level 16

Launch molten projectiles from the point of impact, causing AoE attack damage to enemies where they land.Launch molten projectiles from the point of impact, causing AoE attack damage to enemies where they land.

  • Level: 16Level: 16
  • Cooldown: 0.15 secCooldown Time: 0.15 sec
  • Atk Dmg: 170% of baseAttack Damage: 170% of base
  • Effectiveness of Added Dmg: 170%Effectiveness of Added Damage: 170%
  • Fires 3 additional ProjFires 3 additional Projectiles
  • 20 % chance to Trigger this Skill on Melee Hit20 % chance to Trigger this Skill on Melee Hit

Kaom's Primacy Lv. 58+

Kaom's Primacy

Base stats

Base
Karui ChopperKarui Chopper
StrStrength
151
DexDexterity
43
Phys. DmgPhysical Damage
259-404259-404
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.051.05
Weapon Range: {0} metres
1.31.3
  • (100-140)% inc. Phys.Dmg(100-140)% increased Physical Damage
  • Gain 20 Life per Enemy KilledGain 20 Life per Enemy Killed
  • +(150-250) to Accu+(150-250) to Accuracy Rating
  • Culling StrikeCulling Strike
  • Gain 5 RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    on Melee Hit
    Gain 5 RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    on Melee Hit
  • Every RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    also grants 1% of Phys.Dmg as Extra Fire.Dmg
    Every RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    also grants 1% of Physical Damage as Extra Fire Damage

Foulborn Variant

Removed: Culling StrikeCulling Strike

+ Added: +1 to Maximum Endurance Charges+1 to Maximum Endurance Charges

Trade this outcome

Replica Wings of Entropy Lv. 62+

Replica Wings of Entropy

Base stats

Base
Ezomyte AxeEzomyte Axe
StrStrength
140
DexDexterity
86
Phys. DmgPhysical Damage
146-220146-220
Crit. %Critical Strike Chance
5.70%5.70%
APSAttacks per Second
1.351.35
Weapon Range: {0} metres
1.31.3
  • (7-10)% Chance to Block Spell Dmg(7-10)% Chance to Block Spell Damage
  • +(8-12)% Chance to Block Atk Dmg while Dual Wielding+(8-12)% Chance to Block Attack Damage while Dual Wielding
  • (60-80)% inc. Phys.Dmg(60-80)% increased Physical Damage
  • Counts as Dual WieldingCounts as Dual Wielding
  • +(10-20)% to Off Hand Crit%+(10-20)% to Off Hand Critical Strike Chance
  • (50-100)% more Main Hand attack speed(50-100)% more Main Hand attack speed

Sinvicta's Mettle Lv. 62+

Sinvicta's Mettle

Base stats

Base
Ezomyte AxeEzomyte Axe
StrStrength
140
DexDexterity
86
Phys. DmgPhysical Damage
209-314209-314
Crit. %Critical Strike Chance
5.70%5.70%
APSAttacks per Second
1.511.51
Weapon Range: {0} metres
1.31.3
  • (140-152)% inc. Phys.Dmg(140-152)% increased Physical Damage
  • (8-12)% inc. Atk Speed(8-12)% increased Attack Speed
  • 2% inc. AoE per 25 Rampage Kills2% increased Area of Effect per 25 Rampage Kills
  • Gain a Frenzy Charge on every 50th Rampage KillGain a Frenzy Charge on every 50th Rampage Kill
  • RampageRampage

Wings of Entropy Lv. 62+

Wings of Entropy

Base stats

Base
Ezomyte AxeEzomyte Axe
StrStrength
140
DexDexterity
86
Phys. DmgPhysical Damage
147-221147-221
Elem. DmgElemental Damage
179-331179-331
Chaos Damage
199-352199-352
Crit. %Critical Strike Chance
5.70%5.70%
APSAttacks per Second
1.351.35
Weapon Range: {0} metres
1.31.3
  • (7-10) % Chance to Block Spell Dmg(7-10) % Chance to Block Spell Damage
  • +(8-12) % Chance to Block Atk Dmg while Dual Wielding+(8-12) % Chance to Block Attack Damage while Dual Wielding
  • (60-80) % inc. Phys.Dmg(60-80) % increased Physical Damage
  • Adds (150-200) to (330-400) Fire.Dmg in Main HandAdds (150-200) to (330-400) Fire Damage in Main Hand
  • Adds (151-199) to (331-401) Chaos.Dmg in Off HandAdds (151-199) to (331-401) Chaos Damage in Off Hand
  • Counts as Dual WieldingCounts as Dual Wielding
  • local off hand visual identity override hash [14664]local off hand visual identity override hash [14664]

Atziri's Disfavour Lv. 64+

Atziri's Disfavour

Base stats

Base
Vaal AxeVaal Axe
StrStrength
158
DexDexterity
76
Phys. DmgPhysical Damage
432-564432-564
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.311.31
Weapon Range: {0} metres
2.32.3
  • 25% chance to MaimMaim

    Maimed enemies have 30% reduced Movement Speed
    on Hit
    25% chance to MaimMaim

    Maimed enemies have 30% reduced Movement Speed
    on Hit
  • +30% to Quality of Socketed Support Gems+30% to Quality of Socketed Support Gems
  • Adds (310-330) to (370-390) Phys.DmgAdds (310-330) to (370-390) Physical Damage
  • (12-16)% inc. Atk Speed(12-16)% increased Attack Speed
  • 25% chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    on Hit
    25% chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    on Hit
  • +1 m to Weapon Range+1 metres to Weapon Range

Hezmana's Bloodlust Lv. 64+

Hezmana's Bloodlust

Base stats

Base
Vaal AxeVaal Axe
StrStrength
158
DexDexterity
76
Phys. DmgPhysical Damage
241-413241-413
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.151.15
Weapon Range: {0} metres
1.31.3
  • 25% chance to MaimMaim

    Maimed enemies have 30% reduced Movement Speed
    on Hit
    25% chance to MaimMaim

    Maimed enemies have 30% reduced Movement Speed
    on Hit
  • (100-125)% inc. Phys.Dmg(100-125)% increased Physical Damage
  • Adds (7-10) to (15-25) Phys.DmgAdds (7-10) to (15-25) Physical Damage
  • 1% of Physical Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    1% of Physical Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • 40% inc. Atk Speed if you've taken a Savage Hit Recently40% increased Attack Speed if you've taken a Savage Hit Recently
  • Attacks Cost Life instead of ManaAttacks Cost Life instead of Mana

Uul-Netol's Embrace Lv. 64+

Uul-Netol's Embrace

Base stats

Base
Vaal AxeVaal Axe
StrStrength
158
DexDexterity
76
Phys. DmgPhysical Damage
410-686410-686
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
0.860.86
Weapon Range: {0} metres
1.31.3
  • 25% chance to MaimMaim

    Maimed enemies have 30% reduced Movement Speed
    on Hit
    25% chance to MaimMaim

    Maimed enemies have 30% reduced Movement Speed
    on Hit
  • Trigger Level 20 Bone Nova when you Hit a BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Enemy
    Trigger Level 20 Bone Nova when you Hit a BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Enemy
  • (280-320)% inc. Phys.Dmg(280-320)% increased Physical Damage
  • (30-25)% reduced Atk Speed(30-25)% reduced Attack Speed
  • 25% chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    on Hit
    25% chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    on Hit

Foulborn Variants

Removed: 25 % chance to cause BleedingBleeding

Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
on Hit
25 % chance to cause BleedingBleeding

Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
on Hit

+ Added: BleedingBleeding

Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
you inflict deals Dmg (20-40) % faster
BleedingBleeding

Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
you inflict deals Damage (20-40) % faster

(They will deal the same total damage over a shorter duration)(They will deal the same total damage over a shorter duration)

Removed: (25-30) % reduced Atk Speed(25-30) % reduced Attack Speed

+ Added: 80 % reduced Int80 % reduced Intelligence

Trade this outcome
Bone Nova

Item Skill · Level 20

Bones erupt around enemies you hit, dealing physical damage.Bones erupt around enemies you hit, dealing physical damage.

  • Level: 20Level: 20
  • Cooldown: 0.50 secCooldown Time: 0.50 sec
  • Atk Dmg: 150% of baseAttack Damage: 150% of base
  • Effectiveness of Added Dmg: 150%Effectiveness of Added Damage: 150%
  • Fires 8 additional ProjFires 8 additional Projectiles
  • Fires Proj in a circleFires Projectiles in a circle
  • Trigger this Skill when you Hit a BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Enemy
    Trigger this Skill when you Hit a BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Enemy
  • Cannot cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Cannot cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving

Uul-Netol's Kiss Lv. 64+

Uul-Netol's Kiss

Base stats

Base
Vaal AxeVaal Axe
StrStrength
158
DexDexterity
76
Phys. DmgPhysical Damage
395-661395-661
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
0.980.98
Weapon Range: {0} metres
1.31.3
  • 25% chance to MaimMaim

    Maimed enemies have 30% reduced Movement Speed
    on Hit
    25% chance to MaimMaim

    Maimed enemies have 30% reduced Movement Speed
    on Hit
  • (230-270)% inc. Phys.Dmg(230-270)% increased Physical Damage
  • 15% reduced Atk Speed15% reduced Attack Speed
  • Curse Enemies with VulnerabilityVulnerability

    Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict BleedingBleeding on the target. It lasts 8 seconds
    on Hit
    Curse Enemies with VulnerabilityVulnerability

    Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict BleedingBleeding on the target. It lasts 8 seconds
    on Hit
  • Exerted Attacks deal 200% inc. DmgExerted Attacks deal 200% increased Damage
  • Exerted Attacks Knock Enemies Back on HitExerted Attacks Knock Enemies Back on Hit

Foulborn Variants

Removed: Curse Enemies with VulnerabilityVulnerability

Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict BleedingBleeding on the target. It lasts 8 seconds
on Hit
Curse Enemies with VulnerabilityVulnerability

Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict BleedingBleeding on the target. It lasts 8 seconds
on Hit

+ Added: Warcries Exert 1 additional AttacksWarcries Exert 1 additional Attacks

Removed: Exerted Attacks deal 200 % inc. DmgExerted Attacks deal 200 % increased Damage

+ Added: 500 % inc. Warcry CDRR500 % increased Warcry Cooldown Recovery Rate

Debeon's Dirge Lv. 66+

Debeon's Dirge

Base stats

Base
Despot AxeDespot Axe
StrStrength
140
DexDexterity
86
Phys. DmgPhysical Damage
90-12290-122
Elem. DmgElemental Damage
324-481324-481
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.401.40
Weapon Range: {0} metres
1.31.3
  • Adds (310-350) to (460-500) Cold.DmgAdds (310-350) to (460-500) Cold Damage
  • 15% inc. Move.Spd if you've Warcried Recently15% increased Movement Speed if you've Warcried Recently
  • 150% inc. Ele.Dmg if you've Warcried Recently150% increased Elemental Damage if you've Warcried Recently
  • Warcries Knock Back and Interrupt Enemies in a smaller AreaWarcries Knock Back and Interrupt Enemies in a smaller Area

Kingmaker Lv. 66+

Kingmaker

Base stats

Base
Despot AxeDespot Axe
StrStrength
140
DexDexterity
86
Phys. DmgPhysical Damage
379-514379-514
Crit. %Critical Strike Chance
6.65%6.65%
APSAttacks per Second
1.511.51
Weapon Range: {0} metres
1.31.3
  • (300-360)% inc. Phys.Dmg(300-360)% increased Physical Damage
  • (7-12)% inc. Atk Speed(7-12)% increased Attack Speed
  • (30-40)% inc. Crit%(30-40)% increased Critical Strike Chance
  • Nearby Allies have 30% inc. Item RarityNearby Allies have 30% increased Item Rarity
  • Nearby Allies have Culling StrikeNearby Allies have Culling Strike
  • Insufficient Mana doesn't prevent your Melee AttacksInsufficient Mana doesn't prevent your Melee Attacks
  • Nearby Allies have +50% to Crit MultiNearby Allies have +50% to Critical Strike Multiplier
  • Nearby Allies have +10 FortificationNearby Allies have +10 Fortification
Kingmaker's Presence

Item Skill

You have Culling Strike, increased item rarity, and additional critical strike multiplier and fortification while near allies using KingmakerYou have Culling Strike, increased item rarity, and additional critical strike multiplier and fortification while near allies using Kingmaker

  • Radius: 50Radius: 50
  • base_item_found_rarity_+%base_item_found_rarity_+%

Starcaller Lv. 68+

Starcaller

Base stats

Base
Abyssal AxeAbyssal Axe
StrStrength
128
DexDexterity
60
Phys. DmgPhysical Damage
185-277185-277
Crit. %Critical Strike Chance
6.00%6.00%
APSAttacks per Second
1.251.25
Weapon Range: {0} metres
1.31.3
  • Trigger Level 20 Starfall on Melee Critical StrikeTrigger Level 20 Starfall on Melee Critical Strike
  • +(10-20) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(10-20) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • (120-180)% inc. Phys.Dmg(120-180)% increased Physical Damage
  • (20-30)% inc. Crit%(20-30)% increased Critical Strike Chance
  • (10-20)% inc. AoE(10-20)% increased Area of Effect
  • Gain (40-60)% of Weapon Phys.Dmg as Extra Dmg of a random ElementGain (40-60)% of Weapon Physical Damage as Extra Damage of a random Element
Starfall

Item Skill · Level 20

Stars fall, raining destruction down over an area. Falling stars deal Attack Damage. | Cannot be Supported by Trigger Support Gems.Stars fall, raining destruction down over an area. Falling stars deal Attack Damage. | Cannot be Supported by Trigger Support Gems.

  • Level: 20Level: 20
  • Cooldown: 0.15 secCooldown Time: 0.15 sec
  • Atk Dmg: 60% of baseAttack Damage: 60% of base
  • Effectiveness of Added Dmg: 60%Effectiveness of Added Damage: 60%
  • Fires 22 ProjFires 22 Projectiles
  • Trigger this Skill on Melee Critical StrikeTrigger this Skill on Melee Critical Strike

Kitava's Feast Lv. 68+

Kitava's Feast

Base stats

Base
Void AxeVoid Axe
StrStrength
149
DexDexterity
76
Phys. DmgPhysical Damage
288-432288-432
Crit. %Critical Strike Chance
6.00%6.00%
APSAttacks per Second
1.251.25
Weapon Range: {0} metres
1.31.3
  • Socketed Gems are supported by Level 30 Melee SplashSocketed Gems are supported by Level 30 Melee Splash
  • (200-240)% inc. Phys.Dmg(200-240)% increased Physical Damage
  • 1% of Physical Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    1% of Physical Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • 1% of Physical Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Mana
    1% of Physical Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Mana
  • Recover 5% of Life on KillRecover 5% of Life on Kill
  • Enemies Killed by your Hits are destroyedEnemies Killed by your Hits are destroyed
Melee Splash Support

Melee Splash Support · Level 30

  • Support
  • Melee
  • Attack
  • Strike
  • AoE
  • Splash

Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.

  • Level: 30Level: 30
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills have #% more Melee Splash AoE: 87%Supported Skills have #% more Melee Splash Area of Effect: 87%
  • Supported Skills deal Splash Dmg to surrounding targetsSupported Skills deal Splash Damage to surrounding targets
  • Supported Skills deal 40 % less Splash Dmg to surrounding targetsSupported Skills deal 40 % less Splash Damage to surrounding targets
  • q20: Supported Skills have (0 - 10) % inc. AoESupported Skills have (0 - 10) % increased Area of Effect

Spinesnatch Lv. 70+

Spinesnatch

Base stats

Base
FleshripperFleshripper
StrStrength
156
DexDexterity
84
Phys. DmgPhysical Damage
97-15297-152
Crit. %Critical Strike Chance
7.50%7.50%
APSAttacks per Second
1.201.20
Weapon Range: {0} metres
1.31.3
  • 50% inc. Crit%50% increased Critical Strike Chance
  • Has 6 Abyssal SocketsHas 6 Abyssal Sockets
  • (8-16)% inc. Atk Speed per socketed Searching Eye Jewel(8-16)% increased Attack Speed per socketed Searching Eye Jewel
  • (20-40)% inc. Crit% per socketed Hypnotic Eye Jewel(20-40)% increased Critical Strike Chance per socketed Hypnotic Eye Jewel
  • (25-50)% inc. Phys.Dmg per socketed Murderous Eye Jewel(25-50)% increased Physical Damage per socketed Murderous Eye Jewel
  • Minions have (20-40)% chance to Impale on Attack Hit per socketed Ghastly Eye JewelMinions have (20-40)% chance to Impale on Attack Hit per socketed Ghastly Eye Jewel
Market —

Hrimnor's Hymn Lv. 17+

Hrimnor's Hymn

Base stats

Base
SledgehammerSledgehammer
StrStrength
62
Phys. DmgPhysical Damage
72-11072-110
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.301.30
Weapon Range: {0} metres
1.31.3
  • 45% inc. Stun Dur. on Enemies45% increased Stun Duration on Enemies
  • +10 to Str+10 to Strength
  • (140-200)% inc. Phys.Dmg(140-200)% increased Physical Damage
  • 15% reduced Enemy Stun Threshold15% reduced Enemy Stun Threshold
  • 1% of Physical Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    1% of Physical Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • (40-50)% inc. Stun Dur. on Enemies(40-50)% increased Stun Duration on Enemies

Quecholli Lv. 22+

Quecholli

Base stats

Base
Jagged MaulJagged Maul
StrStrength
77
Phys. DmgPhysical Damage
63-14663-146
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.301.30
Weapon Range: {0} metres
1.31.3
  • 30 % inc. Stun Dur. on Enemies30 % increased Stun Duration on Enemies
  • +(25-50) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(25-50) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • (80-100) % inc. Phys.Dmg(80-100) % increased Physical Damage
  • Adds 5 to 25 Phys.DmgAdds 5 to 25 Physical Damage
  • Gain 10 Life per Enemy KilledGain 10 Life per Enemy Killed
  • Enemies Killed with Attack or Spell Hits Explode, dealing 10 % of their Life as Fire.DmgEnemies Killed with Attack or Spell Hits Explode, dealing 10 % of their Life as Fire Damage
  • (AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    are Str, Dex, and Int)
    (AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    are Strength, Dexterity, and Intelligence)

Geofri's Baptism Lv. 27+

Geofri's Baptism

Base stats

Base
Brass MaulBrass Maul
StrStrength
92
Phys. DmgPhysical Damage
125-188125-188
Elem. DmgElemental Damage
11-2311-23
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.201.20
Weapon Range: {0} metres
1.31.3
  • 30% inc. Stun Dur. on Enemies30% increased Stun Duration on Enemies
  • 200% inc. Phys.Dmg200% increased Physical Damage
  • Adds 11 to 23 Cold.DmgAdds 11 to 23 Cold Damage
  • (10-20)% inc. Stun Dur. on Enemies(10-20)% increased Stun Duration on Enemies
  • Never deal Critical StrikesNever deal Critical Strikes

Chober Chaber Lv. 40+

Chober Chaber

Base stats

Base
Great MalletGreat Mallet
StrStrength
104
Phys. DmgPhysical Damage
138-282138-282
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.251.25
Weapon Range: {0} metres
1.31.3
  • 30% inc. Stun Dur. on Enemies30% increased Stun Duration on Enemies
  • +1 to Level of Socketed Melee Gems+1 to Level of Socketed Melee Gems
  • +1 to Level of Socketed Minion Gems+1 to Level of Socketed Minion Gems
  • 20% reduced Str req.20% reduced Strength Requirement
  • (200-220)% inc. Phys.Dmg(200-220)% increased Physical Damage
  • 25% inc. max Mana25% increased maximum Mana
  • Minions have (20-40)% inc. max LifeMinions have (20-40)% increased maximum Life
  • 15% inc. Skill Effect Dur.15% increased Skill Effect Duration

Replica Trypanon Lv. 40+

Replica Trypanon

Base stats

Base
Great MalletGreat Mallet
StrStrength
131
Phys. DmgPhysical Damage
43-8843-88
Crit. %Critical Strike Chance
100.00%100.00%
APSAttacks per Second
1.251.25
Weapon Range: {0} metres
1.31.3
  • 30% inc. Stun Dur. on Enemies30% increased Stun Duration on Enemies
  • -5000 to Accu-5000 to Accuracy Rating
  • This Weapon's Crit% is 100%This Weapon's Critical Strike Chance is 100%

Trypanon Lv. 40+

Trypanon

Base stats

Base
Great MalletGreat Mallet
StrStrength
131
Phys. DmgPhysical Damage
43-8843-88
Crit. %Critical Strike Chance
100.00%100.00%
APSAttacks per Second
0.620.62
Weapon Range: {0} metres
1.31.3
  • 30% inc. Stun Dur. on Enemies30% increased Stun Duration on Enemies
  • 50% reduced Atk Speed50% reduced Attack Speed
  • This Weapon's Crit% is 100%This Weapon's Critical Strike Chance is 100%

Jorrhast's Blacksteel Lv. 44+

Jorrhast's Blacksteel

Base stats

Base
SteelheadSteelhead
StrStrength
143
Phys. DmgPhysical Damage
138-207138-207
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.461.46
Weapon Range: {0} metres
1.31.3
  • 45% inc. Stun Dur. on Enemies45% increased Stun Duration on Enemies
  • 25% chance to Trigger Level 20 Animate Weapon on Kill25% chance to Trigger Level 20 Animate Weapon on Kill
  • (150-200)% inc. Phys.Dmg(150-200)% increased Physical Damage
  • (8-12)% inc. Atk Speed(8-12)% increased Attack Speed
  • (8-12)% inc. Cast Speed(8-12)% increased Cast Speed
  • 30% less Animate Weapon Dur.30% less Animate Weapon Duration
  • Weapons you Animate create an additional copyWeapons you Animate create an additional copy

Foulborn Variants

Removed: Weapons you Animate create 1 additional copiesWeapons you Animate create 1 additional copies

+ Added: Maximum number of Animated Weapons is DoubledMaximum number of Animated Weapons is Doubled

Trade this outcome

Removed: (8-12) % inc. Cast Speed(8-12) % increased Cast Speed

+ Added: Minions deal (50-70) % inc. Dmg if you've Hit RecentlyMinions deal (50-70) % increased Damage if you've Hit Recently

(Recently refers to the past 4 seconds)(Recently refers to the past 4 seconds)

Trade this outcome
Animate Weapon

Animate Weapon · Level 20

  • Duration
  • Minion
  • Spell
  • Physical
  • Animate
  • Weapon

Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.

  • Level: 20Level: 20
  • Cost: 16 ManaCost: 16 Mana
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Animated Lingering Blades deal 17 to 80 Added Attack Phys.DmgAnimated Lingering Blades deal 17 to 80 Added Attack Physical Damage
  • Can use Items requiring up to Level 100Can use Items requiring up to Level 100
  • Minions deal 38% of DmgMinions deal 38% of Damage
  • Minions have #% more Atk Speed: 38%Minions have #% more Attack Speed: 38%
  • Minions' Attacks deal 126 to 184 additional Phys.DmgMinions' Attacks deal 126 to 184 additional Physical Damage
  • Maximum 14, 1 Animated WeaponsMaximum 14, 1 Animated Weapons
  • Base duration is 40 secondsBase duration is 40 seconds
  • q20: +(0 - 2) to Maximum Animated Weapons+(0 - 2) to Maximum Animated Weapons

Voidhome Lv. 54+

Voidhome

Base stats

Base
Dread MaulDread Maul
StrStrength
173
Phys. DmgPhysical Damage
193-260193-260
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.881.88
Weapon Range: {0} metres
1.31.3
  • 30% inc. Stun Dur. on Enemies30% increased Stun Duration on Enemies
  • 150% inc. Phys.Dmg150% increased Physical Damage
  • 50% inc. Atk Speed50% increased Attack Speed
  • (50-30)% reduced Rarity of Items found(50-30)% reduced Rarity of Items found
  • (50-30)% reduced Experience gain(50-30)% reduced Experience gain
  • 0.4% of Physical Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Mana
    0.4% of Physical Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Mana

Marohi Erqi Lv. 57+

Marohi Erqi

Base stats

Base
Karui MaulKarui Maul
StrStrength
182
Phys. DmgPhysical Damage
727-1090727-1090
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
0.750.75
Weapon Range: {0} metres
1.31.3
  • 45% inc. Stun Dur. on Enemies45% increased Stun Duration on Enemies
  • (500-600)% inc. Phys.Dmg(500-600)% increased Physical Damage
  • 25% reduced Atk Speed25% reduced Attack Speed
  • (40-50)% inc. Stun Dur. on Enemies(40-50)% increased Stun Duration on Enemies
  • -500 to Accu-500 to Accuracy Rating
  • (40-50)% inc. AoE(40-50)% increased Area of Effect

Tawhoa's Felling Lv. 61+

Tawhoa's Felling

Base stats

Base
PiledriverPiledriver
StrStrength
212
Phys. DmgPhysical Damage
287-429287-429
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.351.35
Weapon Range: {0} metres
1.31.3
  • 20% reduced Enemy Stun Threshold20% reduced Enemy Stun Threshold
  • Trigger Level 20 Tawhoa's Chosen when you Attack with a Non-Vaal Slam or Strike Skill near an EnemyTrigger Level 20 Tawhoa's Chosen when you Attack with a Non-Vaal Slam or Strike Skill near an Enemy
  • +(30-40) to Str+(30-40) to Strength
  • (250-300)% inc. Phys.Dmg(250-300)% increased Physical Damage
  • (20-30)% inc. Stun Dur. on Enemies(20-30)% increased Stun Duration on Enemies
  • (20-30)% reduced Enemy Stun Threshold with this Weapon(20-30)% reduced Enemy Stun Threshold with this Weapon
Tawhoa's Chosen

Item Skill · Level 20

This skill is triggered when you use a Slam or Strike skill, and summons a Mirage Chieftain who will use that Slam or Strike skill once before dissipating.This skill is triggered when you use a Slam or Strike skill, and summons a Mirage Chieftain who will use that Slam or Strike skill once before dissipating.

  • Level: 20Level: 20
  • Cooldown: 1.00 secCooldown Time: 1.00 sec
  • Cast: InstantCast Time: Instant
  • Base duration is 3 secondsBase duration is 3 seconds
  • Trigger this Spell when you Attack with a Non-Vaal Slam or Strike Skill near an EnemyTrigger this Spell when you Attack with a Non-Vaal Slam or Strike Skill near an Enemy

Brain Rattler Lv. 63+

Brain Rattler

Base stats

Base
MeatgrinderMeatgrinder
StrStrength
212
Phys. DmgPhysical Damage
180-502180-502
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.251.25
Weapon Range: {0} metres
1.31.3
  • 5% chance to deal Double Dmg5% chance to deal Double Damage
  • Adds (100-130) to (360-430) Phys.DmgAdds (100-130) to (360-430) Physical Damage
  • 50% of Phys.Dmg Converted to Light.Dmg50% of Physical Damage Converted to Lightning Damage
  • 50% chance to ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    50% chance to ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
  • Dmg Penetrates 20% Light. ResDamage Penetrates 20% Lightning Resistance
  • Enemies you ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    have 30% reduced Cast Speed
    Enemies you ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    have 30% reduced Cast Speed
  • Enemies you ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    have 20% reduced Move.Spd
    Enemies you ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    have 20% reduced Movement Speed
  • Hits with this Weapon ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    Enemies as though dealing 300% more Dmg
    Hits with this Weapon ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    Enemies as though dealing 300% more Damage

Tidebreaker Lv. 65+

Tidebreaker

Base stats

Base
Imperial MaulImperial Maul
StrStrength
212
Phys. DmgPhysical Damage
178-497178-497
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.101.10
Weapon Range: {0} metres
1.31.3
  • 10% inc. Str10% increased Strength
  • Socketed Gems are Supported by Level 20 Endurance Charge on Melee StunSocketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
  • +40 to Int+40 to Intelligence
  • Adds (70-80) to (340-375) Phys.DmgAdds (70-80) to (340-375) Physical Damage
  • 50% chance to gain a Brine Charge instead of an Endurance Charge50% chance to gain a Brine Charge instead of an Endurance Charge
  • (20-30)% reduced Enemy Stun Threshold with this Weapon(20-30)% reduced Enemy Stun Threshold with this Weapon
Endurance Charge on Melee Stun Support

Endurance Charge on Melee Stun Support · Level 20

  • Support
  • Melee
  • Attack
  • Endurance
  • Charge
  • on
  • Stun

Supports melee attack skills.Supports melee attack skills.

  • Level: 20Level: 20
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills have #% reduced Enemy Stun Threshold: 19%Supported Skills have #% reduced Enemy Stun Threshold: 19%
  • 4 % more Dmg per Endurance Charge4 % more Damage per Endurance Charge
  • Gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported SkillsGain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills
  • q20: Supported Skills have (0 - 20) % inc. Stun Dur. on EnemiesSupported Skills have (0 - 20) % increased Stun Duration on Enemies

Kongor's Undying Rage Lv. 67+

Kongor's Undying Rage

Base stats

Base
Terror MaulTerror Maul
StrStrength
212
Phys. DmgPhysical Damage
150-522150-522
Crit. %Critical Strike Chance
8.22%8.22%
APSAttacks per Second
1.151.15
Weapon Range: {0} metres
1.31.3
  • 25% chance to double Stun Dur.25% chance to double Stun Duration
  • Adds (43-56) to (330-400) Phys.DmgAdds (43-56) to (330-400) Physical Damage
  • (30-40)% inc. Crit%(30-40)% increased Critical Strike Chance
  • +(15-20)% to all Ele.Res+(15-20)% to all Elemental Resistances
  • Hits can't be EvadedHits can't be Evaded
  • Your Critical Strikes do not deal extra DmgYour Critical Strikes do not deal extra Damage
  • You gain OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed
    for 4 seconds on Critical Strike
    You gain OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed
    for 4 seconds on Critical Strike

Foulborn Variants

Removed: Hits can't be EvadedHits can't be Evaded

+ Added: BattlemageBattlemage

(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)

Trade this outcome

Removed: Your Critical Strikes do not deal extra DmgYour Critical Strikes do not deal extra Damage

+ Added: Lose 1 % of Life when you deal a Critical StrikeLose 1 % of Life when you deal a Critical Strike

Replica Kongor's Undying Rage Lv. 67+

Replica Kongor's Undying Rage

Base stats

Base
Terror MaulTerror Maul
StrStrength
212
Phys. DmgPhysical Damage
155-476155-476
Crit. %Critical Strike Chance
8.28%8.28%
APSAttacks per Second
1.151.15
Weapon Range: {0} metres
1.31.3
  • 25% chance to double Stun Dur.25% chance to double Stun Duration
  • Adds (43-56) to (330-400) Phys.DmgAdds (43-56) to (330-400) Physical Damage
  • (30-40)% inc. Crit%(30-40)% increased Critical Strike Chance
  • +(15-20)% to all Ele.Res+(15-20)% to all Elemental Resistances
  • Hits can't be EvadedHits can't be Evaded
  • Your Critical Strikes do not deal extra DmgYour Critical Strikes do not deal extra Damage
  • Regenerate 20% of ES per second if you've dealt a Critical Strike with this weapon RecentlyRegenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently

The Desecrated Chalice Lv. 69+

The Desecrated Chalice

Base stats

Base
Coronal MaulCoronal Maul
StrStrength
220
Phys. DmgPhysical Damage
204-305204-305
Crit. %Critical Strike Chance
6.25%6.25%
APSAttacks per Second
1.201.20
Weapon Range: {0} metres
1.31.3
  • 20% inc. AoE20% increased Area of Effect
  • (120-160)% inc. Phys.Dmg(120-160)% increased Physical Damage
  • (20-30)% inc. Crit%(20-30)% increased Critical Strike Chance
  • (0.4-0.5)% of Chaos.Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    (0.4-0.5)% of Chaos Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • Gain a Flask Charge when you deal a Critical StrikeGain a Flask Charge when you deal a Critical Strike
  • Gain (40-75)% of Phys.Dmg as Extra Chaos.Dmg if you've used an Amethyst Flask RecentlyGain (40-75)% of Physical Damage as Extra Chaos Damage if you've used an Amethyst Flask Recently

Foulborn Variants

Removed: (0.4-0.5) % of Chaos.Dmg LeechedLeeched

LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
as Life
(0.4-0.5) % of Chaos Damage LeechedLeeched

LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
as Life

+ Added: +(25-30) % to Chaos Res+(25-30) % to Chaos Resistance

Trade this outcome

Removed: (20-30) % inc. Crit%(20-30) % increased Critical Strike Chance

+ Added: (20-22) % inc. Atk Speed(20-22) % increased Attack Speed

Trade this outcome

Removed: Gain (40-75) % of Phys.Dmg as Extra Chaos.Dmg if you've | used an Amethyst Flask RecentlyGain (40-75) % of Physical Damage as Extra Chaos Damage if you've | used an Amethyst Flask Recently

+ Added: Gain (35-45) % of Phys.Dmg as Extra Chaos.DmgGain (35-45) % of Physical Damage as Extra Chaos Damage

Trade this outcome

The Sacred Chalice Lv. 69+

The Sacred Chalice

Base stats

Base
Coronal MaulCoronal Maul
StrStrength
220
Phys. DmgPhysical Damage
222-332222-332
Crit. %Critical Strike Chance
6.50%6.50%
APSAttacks per Second
1.201.20
Weapon Range: {0} metres
1.31.3
  • 20% inc. AoE20% increased Area of Effect
  • (120-160)% inc. Phys.Dmg(120-160)% increased Physical Damage
  • (20-30)% inc. Crit%(20-30)% increased Critical Strike Chance
  • Gain a Flask Charge when you deal a Critical StrikeGain a Flask Charge when you deal a Critical Strike
  • Gain (20-40)% of Phys.Dmg as Extra Cold.Dmg if you've used a Sapphire Flask RecentlyGain (20-40)% of Physical Damage as Extra Cold Damage if you've used a Sapphire Flask Recently
  • Gain (20-40)% of Phys.Dmg as Extra Fire.Dmg if you've used a Ruby Flask RecentlyGain (20-40)% of Physical Damage as Extra Fire Damage if you've used a Ruby Flask Recently
  • Gain (20-40)% of Phys.Dmg as Extra Light.Dmg if you've used a Topaz Flask RecentlyGain (20-40)% of Physical Damage as Extra Lightning Damage if you've used a Topaz Flask Recently

Foulborn Variants

Removed: (20-30) % inc. Crit%(20-30) % increased Critical Strike Chance

+ Added: (20-22) % inc. Atk Speed(20-22) % increased Attack Speed

Trade this outcome

Removed: Gain (20-40) % of Phys.Dmg as Extra Cold.Dmg if you've | used a Sapphire Flask RecentlyGain (20-40) % of Physical Damage as Extra Cold Damage if you've | used a Sapphire Flask Recently

+ Added: Gain (20-25) % of Phys.Dmg as Extra Cold.DmgGain (20-25) % of Physical Damage as Extra Cold Damage

Removed: Gain (20-40) % of Phys.Dmg as Extra Fire.Dmg if you've | used a Ruby Flask RecentlyGain (20-40) % of Physical Damage as Extra Fire Damage if you've | used a Ruby Flask Recently

+ Added: Gain (20-25) % of Phys.Dmg as Extra Fire.DmgGain (20-25) % of Physical Damage as Extra Fire Damage

Trade this outcome

Removed: Gain (20-40) % of Phys.Dmg as Extra Light.Dmg if you've | used a Topaz Flask RecentlyGain (20-40) % of Physical Damage as Extra Lightning Damage if you've | used a Topaz Flask Recently

+ Added: Gain (20-25) % of Phys.Dmg as Extra Light.DmgGain (20-25) % of Physical Damage as Extra Lightning Damage

Trade this outcome

Shiversting Lv. 14+

Shiversting

Base stats

Base
Bastard SwordBastard Sword
StrStrength
21
DexDexterity
30
Phys. DmgPhysical Damage
33-5633-56
Elem. DmgElemental Damage
35-7035-70
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.451.45
Weapon Range: {0} metres
1.31.3
  • 60% inc. Global Accu60% increased Global Accuracy Rating
  • (80-100)% inc. Phys.Dmg(80-100)% increased Physical Damage
  • Adds 35 to 70 Cold.DmgAdds 35 to 70 Cold Damage
  • 0.6% of Physical Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Mana
    0.6% of Physical Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Mana
  • Cannot be FrozenCannot be Frozen

Edge of Madness Lv. 22+

Edge of Madness

Base stats

Base
Etched GreatswordEtched Greatsword
StrStrength
45
DexDexterity
38
Phys. DmgPhysical Damage
33-7033-70
Chaos Damage
62-9162-91
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.401.40
Weapon Range: {0} metres
1.31.3
  • 60% inc. Global Accu60% increased Global Accuracy Rating
  • +1 to Level of Socketed Skill Gems+1 to Level of Socketed Skill Gems
  • (40-60)% inc. Phys.Dmg(40-60)% increased Physical Damage
  • Adds (60-68) to (90-102) Chaos.DmgAdds (60-68) to (90-102) Chaos Damage
  • 1% inc. Chaos.Dmg per Level1% increased Chaos Damage per Level
  • Adds 1 to 2 Phys.Dmg to Attacks per LevelAdds 1 to 2 Physical Damage to Attacks per Level

Foulborn Variant

Removed: +1 to Level of Socketed Skill Gems+1 to Level of Socketed Skill Gems

+ Added: +(6-8) to Accu per Level+(6-8) to Accuracy Rating per Level

Trade this outcome

Queen's Decree Lv. 27+

Queen's Decree

Base stats

Base
Ornate SwordOrnate Sword
StrStrength
56
DexDexterity
54
Phys. DmgPhysical Damage
30-5030-50
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.401.40
Weapon Range: {0} metres
1.31.3
  • +185 to Accu+185 to Accuracy Rating
  • 25% inc. Str req.25% increased Strength Requirement
  • Minions have (30-40)% inc. max LifeMinions have (30-40)% increased maximum Life
  • (150-200)% inc. Skeleton Dur.(150-200)% increased Skeleton Duration
  • Minions deal (30-40)% inc. DmgMinions deal (30-40)% increased Damage
  • +(1-2) to max number of Raised Zombies+(1-2) to maximum number of Raised Zombies
  • +(1-2) to max number of Skeletons+(1-2) to maximum number of Skeletons
  • +(1-2) to max number of Spectres+(1-2) to maximum number of Spectres

Rigwald's Charge Lv. 44+

Rigwald's Charge

Base stats

Base
Highland BladeHighland Blade
StrStrength
77
DexDexterity
77
Phys. DmgPhysical Damage
102-190102-190
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.621.62
Weapon Range: {0} metres
1.31.3
  • +305 to Accu+305 to Accuracy Rating
  • (120-150)% inc. Phys.Dmg(120-150)% increased Physical Damage
  • 20% inc. Atk Speed20% increased Attack Speed
  • 10% inc. Move.Spd10% increased Movement Speed
  • +(300-350) to Accu+(300-350) to Accuracy Rating
  • 15% inc. Move.Spd if you've Killed Recently15% increased Movement Speed if you've Killed Recently

Rakiata's Dance Lv. 48+

Rakiata's Dance

Base stats

Base
Engraved GreatswordEngraved Greatsword
StrStrength
91
DexDexterity
76
Phys. DmgPhysical Damage
49-10249-102
Elem. DmgElemental Damage
153-330153-330
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.501.50
Weapon Range: {0} metres
1.31.3
  • 60% inc. Global Accu60% increased Global Accuracy Rating
  • Adds (150-200) to (300-350) Cold.DmgAdds (150-200) to (300-350) Cold Damage
  • Adds 1 to (550-600) Light.DmgAdds 1 to (550-600) Lightning Damage
  • (15-20)% inc. Atk Speed(15-20)% increased Attack Speed
  • Treats Enemy Monster Elemental Resistance values as invertedTreats Enemy Monster Elemental Resistance values as inverted

Terminus Est Lv. 51+

Terminus Est

Base stats

Base
Tiger SwordTiger Sword
StrStrength
80
DexDexterity
96
Phys. DmgPhysical Damage
154-255154-255
Crit. %Critical Strike Chance
7.65%7.65%
APSAttacks per Second
1.681.68
Weapon Range: {0} metres
1.31.3
  • +360 to Accu+360 to Accuracy Rating
  • (180-220)% inc. Phys.Dmg(180-220)% increased Physical Damage
  • 20% inc. Atk Speed20% increased Attack Speed
  • (50-75)% inc. Crit%(50-75)% increased Critical Strike Chance
  • Gain 10 Mana per Enemy KilledGain 10 Mana per Enemy Killed
  • 10% inc. Move.Spd10% increased Movement Speed
  • Gain a Frenzy Charge on Critical StrikeGain a Frenzy Charge on Critical Strike

Hiltless Lv. 59+

Hiltless

Base stats

Base
Reaver SwordReaver Sword
StrStrength
82
DexDexterity
119
Phys. DmgPhysical Damage
163-358163-358
Crit. %Critical Strike Chance
7.15%7.15%
APSAttacks per Second
1.501.50
Weapon Range: {0} metres
1.51.5
  • 60% inc. Global Accu60% increased Global Accuracy Rating
  • Socketed Gems are Supported by Level 1 LifetapSocketed Gems are Supported by Level 1 Lifetap
  • Adds (90-115) to (230-260) Phys.DmgAdds (90-115) to (230-260) Physical Damage
  • (40-50)% inc. Crit%(40-50)% increased Critical Strike Chance
  • Enemies you Attack Reflect 100 Phys.Dmg to youEnemies you Attack Reflect 100 Physical Damage to you
  • +0.2 m to Weapon Range+0.2 metres to Weapon Range
Lifetap Support

Lifetap Support · Level 1

  • Support
  • Duration
  • Lifetap

Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supports any non-blessing skill. Minions cannot gain the Lifetap buff.

  • Level: 1Level: 1
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills deal 10% more Dmg while you have LifetapSupported Skills deal 10% more Damage while you have Lifetap
  • Gain Lifetap after Spending a total of 23 Life on Upfront Costs and Effects of a Supported SkillGain Lifetap after Spending a total of 23 Life on Upfront Costs and Effects of a Supported Skill
  • Supported Skills Cost Life instead of ManaSupported Skills Cost Life instead of Mana
  • Lifetap lasts 4 secondsLifetap lasts 4 seconds
  • q20: Lifetap lasts +(0 - 2) secondsLifetap lasts +(0 - 2) seconds

The Dancing Dervish Lv. 59+

The Dancing Dervish

Base stats

Base
Reaver SwordReaver Sword
StrStrength
82
DexDexterity
119
Phys. DmgPhysical Damage
154-259154-259
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.891.89
Weapon Range: {0} metres
1.31.3
  • 60% inc. Global Accu60% increased Global Accuracy Rating
  • (130-160)% inc. Phys.Dmg(130-160)% increased Physical Damage
  • (25-30)% inc. Atk Speed(25-30)% increased Attack Speed
  • 5% inc. Move.Spd5% increased Movement Speed
  • Triggers Level 15 Manifest Dancing Dervishes on RampageTriggers Level 15 Manifest Dancing Dervishes on Rampage
  • Manifested Dancing Dervishes disables both weapon slotsManifested Dancing Dervishes disables both weapon slots
  • Manifested Dancing Dervishes die when Rampage endsManifested Dancing Dervishes die when Rampage ends
  • Melee Hits count as Rampage Kills RampageMelee Hits count as Rampage Kills Rampage

Foulborn Variant

Removed: (130-160) % inc. Phys.Dmg(130-160) % increased Physical Damage

+ Added: Adds 1 to 777 Light.DmgAdds 1 to 777 Lightning Damage

Trade this outcome
Manifest Dancing Dervishes

Item Skill · Level 15

Manifests two Dancing Dervishes to fight by your side. While a Dancing Dervish is manifested, you have OnslaughtOnslaught

Onslaught grants 20% increased Attack, Cast, and Movement Speed
and cannot use Weapons. Cannot be supported by supports that would create other minions.
Manifests two Dancing Dervishes to fight by your side. While a Dancing Dervish is manifested, you have OnslaughtOnslaught

Onslaught grants 20% increased Attack, Cast, and Movement Speed
and cannot use Weapons. Cannot be supported by supports that would create other minions.

  • Level: 15Level: 15
  • Cooldown: 0.50 secCooldown Time: 0.50 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • 30 % inc. Minion Move.Spd30 % increased Minion Movement Speed
  • 100 % chance to Trigger this Spell when you Rampage100 % chance to Trigger this Spell when you Rampage
  • Minions have 25 % inc. Atk SpeedMinions have 25 % increased Attack Speed
  • Minions deal 110 % inc. Atk DmgMinions deal 110 % increased Attack Damage
  • 25 % chance to gain a Rampage Kill when Minions Hit a Rare or Unique Enemy25 % chance to gain a Rampage Kill when Minions Hit a Rare or Unique Enemy

Kondo's Pride Lv. 61+

Kondo's Pride

Base stats

Base
Ezomyte BladeEzomyte Blade
StrStrength
113
DexDexterity
113
Phys. DmgPhysical Damage
202-374202-374
Crit. %Critical Strike Chance
6.50%6.50%
APSAttacks per Second
1.401.40
Weapon Range: {0} metres
1.31.3
  • +25% to Global Crit Multi+25% to Global Critical Strike Multiplier
  • (220-250)% inc. Phys.Dmg(220-250)% increased Physical Damage
  • 0.6% of Physical Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    0.6% of Physical Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • 50% inc. Melee Dmg against BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Enemies
    50% increased Melee Damage against BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Enemies
  • Cannot Leech Life from Critical StrikesCannot Leech Life from Critical Strikes
  • 30% chance to BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    Enemies on Critical Strike
    30% chance to BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    Enemies on Critical Strike
  • 50% chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    on Critical Strike
    50% chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    on Critical Strike

The Living Blade Lv. 61+

The Living Blade

Base stats

Base
Ezomyte BladeEzomyte Blade
StrStrength
113
DexDexterity
113
Phys. DmgPhysical Damage
144-267144-267
Crit. %Critical Strike Chance
6.50%6.50%
APSAttacks per Second
1.801.80
Weapon Range: {0} metres
1.31.3
  • +25% to Global Crit Multi+25% to Global Critical Strike Multiplier
  • (100-140)% inc. Phys.Dmg(100-140)% increased Physical Damage
  • (25-35)% inc. Atk Speed(25-35)% increased Attack Speed
  • Cannot be PoisonedCannot be Poisoned
  • You can have an additional Tincture activeYou can have an additional Tincture active
  • 10% chance to remove 1 Mana Burn on Kill10% chance to remove 1 Mana Burn on Kill

Doomsower Lv. 65+

Doomsower

Base stats

Base
Lion SwordLion Sword
StrStrength
104
DexDexterity
122
Phys. DmgPhysical Damage
203-317203-317
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.591.59
Weapon Range: {0} metres
1.31.3
  • +50 to Str and Dex+50 to Strength and Dexterity
  • Socketed Melee Gems have 15% inc. AoESocketed Melee Gems have 15% increased Area of Effect
  • (30-50)% inc. Phys.Dmg(30-50)% increased Physical Damage
  • Adds (65-75) to (100-110) Phys.DmgAdds (65-75) to (100-110) Physical Damage
  • (6-12)% inc. Atk Speed(6-12)% increased Attack Speed
  • Attack Skills gain 5% of Phys.Dmg as Extra Fire.Dmg per Socketed Red GemAttack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem
  • You have Vaal Pact while all Socketed Gems are RedYou have Vaal Pact while all Socketed Gems are Red

Foulborn Variants

Removed: You have Vaal Pact while all Socketed Gems are RedYou have Vaal Pact while all Socketed Gems are Red

+ Added: You have Immortal Ambition while all Socketed Gems are RedYou have Immortal Ambition while all Socketed Gems are Red

(Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)(Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)

Trade this outcome

Removed: Attack Skills gain 5 % of Phys.Dmg as Extra Fire.Dmg per Socketed Red GemAttack Skills gain 5 % of Physical Damage as Extra Fire Damage per Socketed Red Gem

+ Added: 10 % of Dmg taken Recouped as Life per Socketed Red Gem10 % of Damage taken Recouped as Life per Socketed Red Gem

(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)

Trade this outcome
UniqueAreaOfEffect

Item Skill

  • Level: 0Level: 0
  • 15 % inc. AoE15 % increased Area of Effect
UniquePhysicalAddedAsFire

Item Skill

  • Level: 0Level: 0
  • Gain 5 % of your Phys.Dmg as Extra Fire.DmgGain 5 % of your Physical Damage as Extra Fire Damage

The Golden Charlatan Lv. 65+

The Golden Charlatan

Base stats

Base
Lion SwordLion Sword
StrStrength
104
DexDexterity
122
IntIntelligence
200
Phys. DmgPhysical Damage
261-435261-435
Crit. %Critical Strike Chance
11.70%11.70%
APSAttacks per Second
1.641.64
Weapon Range: {0} metres
1.31.3
  • +50 to Str and Dex+50 to Strength and Dexterity
  • +200 Int req.+200 Intelligence Requirement
  • (200-300)% inc. Phys.Dmg(200-300)% increased Physical Damage
  • (10-16)% inc. Atk Speed(10-16)% increased Attack Speed
  • (100-200)% inc. Crit%(100-200)% increased Critical Strike Chance
  • Critical Strikes with this Weapon do not deal extra DmgCritical Strikes with this Weapon do not deal extra Damage
  • Gain a random Shrine Buff for 30 seconds when you Kill a Rare or Unique EnemyGain a random Shrine Buff for 30 seconds when you Kill a Rare or Unique Enemy
  • +1 to max Mana per 2 Int+1 to maximum Mana per 2 Intelligence

Echoforge Lv. 67+

Echoforge

Base stats

Base
Infernal SwordInfernal Sword
StrStrength
113
DexDexterity
113
Phys. DmgPhysical Damage
62-12962-129
Chaos Damage
619-792619-792
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.261.26
Weapon Range: {0} metres
1.31.3
  • 30% inc. Ele.Dmg with Attack Skills30% increased Elemental Damage with Attack Skills
  • 30% inc. Chaos.Dmg30% increased Chaos Damage
  • Adds (600-650) to (750-800) Chaos.DmgAdds (600-650) to (750-800) Chaos Damage
  • (-16-16)% inc. Atk Speed(-16-16)% increased Attack Speed
  • +(-200-200) to max Life+(-200-200) to maximum Life
  • Your Chaos.Dmg can ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    Your Chaos Damage can ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
  • (-40-40)% inc. AoE for Attacks(-40-40)% increased Area of Effect for Attacks
  • Deal no Physical or Ele.DmgDeal no Physical or Elemental Damage

Oro's Sacrifice Lv. 67+

Oro's Sacrifice

Base stats

Base
Infernal SwordInfernal Sword
StrStrength
113
DexDexterity
113
Elem. DmgElemental Damage
454-553454-553
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.491.49
Weapon Range: {0} metres
1.31.3
  • 30% inc. Ele.Dmg with Attack Skills30% increased Elemental Damage with Attack Skills
  • No Phys.DmgNo Physical Damage
  • Adds (425-475) to (550-600) Fire.DmgAdds (425-475) to (550-600) Fire Damage
  • (10-15)% inc. Atk Speed(10-15)% increased Attack Speed
  • 20% chance to IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    20% chance to IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
  • 10% inc. Phys.Dmg taken10% increased Physical Damage taken
  • 10% inc. Fire.Dmg taken10% increased Fire Damage taken
  • Culling Strike against Burning EnemiesCulling Strike against Burning Enemies
  • Gain a Frenzy Charge if an Attack IgnitesIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    an Enemy
    Gain a Frenzy Charge if an Attack IgnitesIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    an Enemy

Replica Oro's Sacrifice Lv. 67+

Replica Oro's Sacrifice

Base stats

Base
Infernal SwordInfernal Sword
StrStrength
113
DexDexterity
113
Elem. DmgElemental Damage
435-500435-500
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.501.50
Weapon Range: {0} metres
1.31.3
  • 30% inc. Ele.Dmg with Attack Skills30% increased Elemental Damage with Attack Skills
  • No Phys.DmgNo Physical Damage
  • Adds (385-440) to (490-545) Cold.DmgAdds (385-440) to (490-545) Cold Damage
  • (10-15)% inc. Atk Speed(10-15)% increased Attack Speed
  • 20% chance to Freeze20% chance to Freeze
  • 10% inc. Phys.Dmg taken10% increased Physical Damage taken
  • 10% inc. Cold.Dmg taken10% increased Cold Damage taken
  • Culling Strike against Frozen EnemiesCulling Strike against Frozen Enemies
  • Gain an Endurance Charge if an Attack Freezes an EnemyGain an Endurance Charge if an Attack Freezes an Enemy

Starforge Lv. 67+

Starforge

Base stats

Base
Infernal SwordInfernal Sword
StrStrength
113
DexDexterity
113
Phys. DmgPhysical Damage
332-690332-690
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.461.46
Weapon Range: {0} metres
1.31.3
  • 30% inc. Ele.Dmg with Attack Skills30% increased Elemental Damage with Attack Skills
  • 30% inc. Global Phys.Dmg30% increased Global Physical Damage
  • (400-450)% inc. Phys.Dmg(400-450)% increased Physical Damage
  • (5-8)% inc. Atk Speed(5-8)% increased Attack Speed
  • +(90-100) to max Life+(90-100) to maximum Life
  • Your Phys.Dmg can ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    Your Physical Damage can ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
  • 20% inc. AoE for Attacks20% increased Area of Effect for Attacks
  • Deal no Ele.DmgDeal no Elemental Damage

Voidforge Lv. 67+

Voidforge

Base stats

Base
Infernal SwordInfernal Sword
StrStrength
113
DexDexterity
113
Phys. DmgPhysical Damage
62-12962-129
Crit. %Critical Strike Chance
5.00%5.00%
APSAttacks per Second
1.421.42
Weapon Range: {0} metres
1.31.3
  • 30% inc. Ele.Dmg with Attack Skills30% increased Elemental Damage with Attack Skills
  • (5-8)% inc. Atk Speed(5-8)% increased Attack Speed
  • +(90-100) to max Life+(90-100) to maximum Life
  • Your Ele.Dmg can ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    Your Elemental Damage can ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
  • Gain 700% of Weapon Phys.Dmg as Extra Dmg of a random ElementGain 700% of Weapon Physical Damage as Extra Damage of a random Element
  • 20% inc. AoE for Attacks20% increased Area of Effect for Attacks
  • Deal no Non-Ele.DmgDeal no Non-Elemental Damage

Fleshrender Lv. 70+

Fleshrender

Base stats

Base
Exquisite BladeExquisite Blade
StrStrength
119
DexDexterity
131
Phys. DmgPhysical Damage
194-324194-324
Crit. %Critical Strike Chance
7.63%7.63%
APSAttacks per Second
1.351.35
Weapon Range: {0} metres
1.31.3
  • +50% to Global Crit Multi+50% to Global Critical Strike Multiplier
  • (180-240)% inc. Phys.Dmg(180-240)% increased Physical Damage
  • +(20-40)% to DoT Multiplier+(20-40)% to Damage over Time Multiplier
  • (20-40)% inc. Crit%(20-40)% increased Critical Strike Chance
  • Cannot PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    Enemies with at least 12 PoisonsPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on them
    Cannot PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    Enemies with at least 12 PoisonsPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on them
  • Inflict (2-3) additional PoisonsPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on the same Target when you inflict PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    with this weapon
    Inflict (2-3) additional PoisonsPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on the same Target when you inflict PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    with this weapon
  • Wither on Hit with this weapon against Enemies with at least 12 PoisonsPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on them
    Wither on Hit with this weapon against Enemies with at least 12 PoisonsPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on them

Foulborn Variants

+ Added: Damaging AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
deal damage (20-40) % faster
Damaging AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
deal damage (20-40) % faster

(AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
that deal Damage are BleedingBleeding

Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
, Ignited, and Poisoned) (They will deal the same total damage over a shorter duration)
(AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
that deal Damage are BleedingBleeding

Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
, Ignited, and Poisoned) (They will deal the same total damage over a shorter duration)

Removed: (20-40) % inc. Crit%(20-40) % increased Critical Strike Chance

+ Added: (25-27) % inc. Atk Speed(25-27) % increased Attack Speed

Skysunder Lv. 70+

Skysunder

Base stats

Base
Exquisite BladeExquisite Blade
StrStrength
119
DexDexterity
131
Phys. DmgPhysical Damage
161-270161-270
Crit. %Critical Strike Chance
7.63%7.63%
APSAttacks per Second
1.351.35
Weapon Range: {0} metres
1.31.3
  • +50% to Global Crit Multi+50% to Global Critical Strike Multiplier
  • (130-160)% inc. Phys.Dmg(130-160)% increased Physical Damage
  • +(20-40)% to DoT Multiplier+(20-40)% to Damage over Time Multiplier
  • (20-40)% inc. Crit%(20-40)% increased Critical Strike Chance
  • 100% of Phys.Dmg Converted to Fire.Dmg100% of Physical Damage Converted to Fire Damage
  • IgnitesIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    you cause are reflected back to you
    IgnitesIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    you cause are reflected back to you
  • 50% less Dur. of IgnitesIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    you inflict
    50% less Duration of IgnitesIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    you inflict
  • IgnitesIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    you inflict with this weapon spread to other Enemies within 2.8 m
    IgnitesIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    you inflict with this weapon spread to other Enemies within 2.8 metres
  • Unaffected by IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    Unaffected by IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds

Foulborn Variants

+ Added: (30-35) % inc. Dur. of AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
on Enemies
(30-35) % increased Duration of AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
on Enemies

(AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
are BleedingBleeding

Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
, Ignited, Scorched, ChilledChilled

You are Chilled while standing in Chilled Ground
, Frozen, BrittleBrittle

Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds
, Shocked, Sapped, and Poisoned)
(AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
are BleedingBleeding

Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
, Ignited, Scorched, ChilledChilled

You are Chilled while standing in Chilled Ground
, Frozen, BrittleBrittle

Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds
, Shocked, Sapped, and Poisoned)

+ Added: (25-27) % inc. Atk Speed(25-27) % increased Attack Speed

Lifesprig Lv. 1+

Lifesprig

Base stats

Base
Driftwood WandDriftwood Wand
IntIntelligence
14
Phys. DmgPhysical Damage
5-95-9
Crit. %Critical Strike Chance
8.30%8.30%
APSAttacks per Second
1.501.50
  • (8-12) % inc. Spell Dmg(8-12) % increased Spell Damage
  • +1 to Level of Socketed Spell Gems+1 to Level of Socketed Spell Gems
  • (20-28) % inc. Spell Dmg(20-28) % increased Spell Damage
  • (5-8) % inc. Cast Speed(5-8) % increased Cast Speed
  • +(15-20) to max Life+(15-20) to maximum Life
  • +(15-20) to max Mana+(15-20) to maximum Mana
  • Regenerate (6-8) Life over 1 second when you Cast a SpellRegenerate (6-8) Life over 1 second when you Cast a Spell

Abberath's Horn Lv. 6+

Abberath's Horn

Base stats

Base
Goat's HornGoat's Horn
IntIntelligence
29
Phys. DmgPhysical Damage
7-137-13
Crit. %Critical Strike Chance
8.00%8.00%
APSAttacks per Second
1.401.40
  • Adds (1-2) to (3-4) Fire.Dmg to Spells and AttacksAdds (1-2) to (3-4) Fire Damage to Spells and Attacks
  • Adds (4-6) to (8-12) Fire.Dmg to SpellsAdds (4-6) to (8-12) Fire Damage to Spells
  • (80-120)% inc. Global Crit%(80-120)% increased Global Critical Strike Chance
  • +(30-50)% to DoT Multiplier for IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    from Critical Strikes
    +(30-50)% to Damage over Time Multiplier for IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    from Critical Strikes
  • Gain 10 Life per Ignited Enemy KilledGain 10 Life per Ignited Enemy Killed
  • 25% reduced IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    Dur. on Enemies
    25% reduced IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    Duration on Enemies

Ashcaller Lv. 6+

Ashcaller

Base stats

Base
Goat's HornGoat's Horn
IntIntelligence
29
Phys. DmgPhysical Damage
7-137-13
Elem. DmgElemental Damage
21-4021-40
Crit. %Critical Strike Chance
8.00%8.00%
APSAttacks per Second
1.401.40
  • Adds (1-2) to (3-4) Fire.Dmg to Spells and AttacksAdds (1-2) to (3-4) Fire Damage to Spells and Attacks
  • 25% chance to Trigger Level 10 Summon Raging Spirit on Kill25% chance to Trigger Level 10 Summon Raging Spirit on Kill
  • Adds (20-24) to (38-46) Fire.DmgAdds (20-24) to (38-46) Fire Damage
  • Adds (20-24) to (36-46) Fire.Dmg to SpellsAdds (20-24) to (36-46) Fire Damage to Spells
  • 10% chance to Cover Enemies in Ash on Hit10% chance to Cover Enemies in Ash on Hit

Foulborn Variant

Removed: Adds (20-24) to (38-46) Fire.Dmg to SpellsAdds (20-24) to (38-46) Fire Damage to Spells

+ Added: Minions gain (20-40) % of Phys.Dmg as Extra Fire.DmgMinions gain (20-40) % of Physical Damage as Extra Fire Damage

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Summon Raging Spirit

Summon Raging Spirit · Level 10

  • Spell
  • Minion
  • Duration
  • Fire
  • Summon
  • Raging
  • Spirit

Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.

  • Level: 10Level: 10
  • Cost: 10 ManaCost: 10 Mana
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Maximum 20 Summoned Raging SpiritsMaximum 20 Summoned Raging Spirits
  • Base duration is 5 secondsBase duration is 5 seconds
  • Minions cannot TauntTaunt

    Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds
    Enemies
    Minions cannot TauntTaunt

    Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds
    Enemies
  • q20: (0 - 30) % chance to summon an extra Minion(0 - 30) % chance to summon an extra Minion

The Poet's Pen Lv. 12+

The Poet's Pen

Base stats

Base
Somatic WandSomatic Wand
IntIntelligence
47
Phys. DmgPhysical Damage
9-189-18
Crit. %Critical Strike Chance
8.50%8.50%
APSAttacks per Second
1.731.73
  • Cannot roll Caster ModifiersCannot roll Caster Modifiers
  • +1 to Level of Socketed Skill Gems per 25 Player Levels+1 to Level of Socketed Skill Gems per 25 Player Levels
  • Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second CooldownTrigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown
  • Adds 3 to 5 Phys.Dmg to Attacks with this Weapon per 3 Player LevelsAdds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels
  • (8-12) % inc. Atk Speed(8-12) % increased Attack Speed
  • This Skill is Triggered by a Unique ItemThis Skill is Triggered by a Unique Item
  • socketed triggered skills use weapon attack time for pvp scaling [1]socketed triggered skills use weapon attack time for pvp scaling [1]

Foulborn Variant

Removed: Adds 3 to 5 Phys.Dmg to Attacks with this Weapon per 3 Player LevelsAdds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels

+ Added: Adds 3 to 5 Phys.Dmg to Spells per 3 Player LevelsAdds 3 to 5 Physical Damage to Spells per 3 Player Levels

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SupportTriggerSpellOnAttack

Item Support

  • Support
  • Cooldown: 0.25 secCooldown Time: 0.25 sec
  • This Skill is Triggered by a Unique ItemThis Skill is Triggered by a Unique Item

Midnight Bargain Lv. 20+

Midnight Bargain

Base stats

Base
Calling WandCalling Wand
IntIntelligence
81
Phys. DmgPhysical Damage
13-2313-23
Crit. %Critical Strike Chance
8.00%8.00%
APSAttacks per Second
1.501.50
  • Minions deal (12-16)% inc. DmgMinions deal (12-16)% increased Damage
  • Reserves 30% of LifeReserves 30% of Life
  • Cannot be used with Chaos InoculationCannot be used with Chaos Inoculation
  • +(10-20) to Int+(10-20) to Intelligence
  • Minions have (20-30)% inc. Move.SpdMinions have (20-30)% increased Movement Speed
  • Minions deal (50-70)% inc. DmgMinions deal (50-70)% increased Damage
  • +1 to max number of Raised Zombies+1 to maximum number of Raised Zombies
  • +1 to max number of Skeletons+1 to maximum number of Skeletons
  • +1 to max number of Spectres+1 to maximum number of Spectres

Foulborn Variants

Removed: Cannot be used with Chaos Inoculation | Reserves 30 % of LifeCannot be used with Chaos Inoculation | Reserves 30 % of Life

+ Added: Lose 0.5 % Life and ES per Second per MinionLose 0.5 % Life and Energy Shield per Second per Minion

Removed: +1 to max number of Raised Zombies | +1 to max number of Spectres | +1 to max number of Skeletons+1 to maximum number of Raised Zombies | +1 to maximum number of Spectres | +1 to maximum number of Skeletons

+ Added: +2 to max number of Summoned Golems+2 to maximum number of Summoned Golems

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Replica Midnight Bargain Lv. 20+

Replica Midnight Bargain

Base stats

Base
Calling WandCalling Wand
IntIntelligence
81
Phys. DmgPhysical Damage
13-2313-23
Crit. %Critical Strike Chance
8.00%8.00%
APSAttacks per Second
1.501.50
  • Minions deal (12-16)% inc. DmgMinions deal (12-16)% increased Damage
  • Reserves 30% of LifeReserves 30% of Life
  • Cannot be used with Chaos InoculationCannot be used with Chaos Inoculation
  • +(10-20) to Int+(10-20) to Intelligence
  • Minions have (40-50)% inc. Move.SpdMinions have (40-50)% increased Movement Speed
  • Minions deal (50-70)% inc. DmgMinions deal (50-70)% increased Damage
  • +6 to max number of Raging Spirits+6 to maximum number of Raging Spirits
  • +3 to max number of Summoned Phantasms+3 to maximum number of Summoned Phantasms

Reverberation Rod Lv. 24+

Reverberation Rod

Base stats

Base
Spiraled WandSpiraled Wand
IntIntelligence
83
Phys. DmgPhysical Damage
11-3211-32
Crit. %Critical Strike Chance
8.00%8.00%
APSAttacks per Second
1.451.45
  • Adds (1-2) to (9-11) Light.Dmg to Spells and AttacksAdds (1-2) to (9-11) Lightning Damage to Spells and Attacks
  • +2 to Level of Socketed Gems+2 to Level of Socketed Gems
  • Socketed Gems are Supported by Level 10 Arcane SurgeArcane Surge

    Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds
    Socketed Gems are Supported by Level 10 Arcane SurgeArcane Surge

    Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds
  • Socketed Gems are Supported by Level 10 Spell EchoSocketed Gems are Supported by Level 10 Spell Echo
  • Socketed Gems are Supported by Level 10 Controlled DestructionSocketed Gems are Supported by Level 10 Controlled Destruction
  • +(10-30) to Int+(10-30) to Intelligence

Foulborn Variant

Removed: +2 to Level of Socketed Gems+2 to Level of Socketed Gems

+ Added: Socketed Gems are Supported by Level 1 Greater Spell CascadeSocketed Gems are Supported by Level 1 Greater Spell Cascade

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Arcane Surge Support

Arcane Surge Support · Level 10

  • Arcane
  • Support
  • Spell
  • Duration
  • Surge

Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.

  • Level: 10Level: 10
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Gain Arcane SurgeArcane Surge

    Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds
    after Spending a total of 64 Mana on Upfront Costs and Effects of a Supported Skill
    Gain Arcane SurgeArcane Surge

    Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds
    after Spending a total of 64 Mana on Upfront Costs and Effects of a Supported Skill
  • Supported Skills deal 22% more Spell Dmg while you have Arcane SurgeArcane Surge

    Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds
    Supported Skills deal 22% more Spell Damage while you have Arcane SurgeArcane Surge

    Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds
  • Arcane SurgeArcane Surge

    Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds
    grants 20 % inc. Cast Speed Arcane SurgeArcane Surge

    Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds
    grants 30 % inc. Mana Regeneration rate
    Arcane SurgeArcane Surge

    Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds
    grants 20 % increased Cast Speed Arcane SurgeArcane Surge

    Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds
    grants 30 % increased Mana Regeneration rate
  • Arcane SurgeArcane Surge

    Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds
    lasts 4 seconds
    Arcane SurgeArcane Surge

    Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds
    lasts 4 seconds
  • q20: Supported Skills deal (0 - 10) % inc. Spell DmgSupported Skills deal (0 - 10) % increased Spell Damage
Spell Echo Support

Spell Echo Support · Level 10

  • Spell
  • Support
  • Echo

Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.

  • Level: 10Level: 10
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills have 46% more Cast SpeedSupported Skills have 46% more Cast Speed
  • Supported Skills Repeat an additional timeSupported Skills Repeat an additional time
  • q20: Supported Skills deal (0 - 10) % inc. Spell DmgSupported Skills deal (0 - 10) % increased Spell Damage
Controlled Destruction Support

Controlled Destruction Support · Level 10

  • Spell
  • Critical
  • Support
  • Controlled
  • Destruction

Supports attack skills, or spell skills that deal damage.Supports attack skills, or spell skills that deal damage.

  • Level: 10Level: 10
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills deal 31% more Spell DmgSupported Skills deal 31% more Spell Damage
  • Supported Skills have 80 % less Crit%Supported Skills have 80 % less Critical Strike Chance
  • q20: Supported Skills deal (0 - 10) % inc. Spell DmgSupported Skills deal (0 - 10) % increased Spell Damage
Greater Spell Cascade Support

Greater Spell Cascade Support · Level 1

  • AoE
  • Spell
  • Exceptional
  • Support
  • Greater
  • Cascade

Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.

  • Level: 1Level: 1
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills have 30% less AoESupported Skills have 30% less Area of Effect
  • Supported Skills deal 30% less DmgSupported Skills deal 30% less Damage
  • Supported AoE Skills also affect areas in front of, behind, and on each side of the targeted areaSupported Area of Effect Skills also affect areas in front of, behind, and on each side of the targeted area
  • q20: Supported Skills have (0 - 10) % inc. AoESupported Skills have (0 - 10) % increased Area of Effect

Storm Prison Lv. 24+

Storm Prison

Base stats

Base
Spiraled WandSpiraled Wand
IntIntelligence
83
Phys. DmgPhysical Damage
16-4516-45
Elem. DmgElemental Damage
1-351-35
Crit. %Critical Strike Chance
8.00%8.00%
APSAttacks per Second
1.451.45
  • Adds (1-2) to (9-11) Light.Dmg to Spells and AttacksAdds (1-2) to (9-11) Lightning Damage to Spells and Attacks
  • (40-60)% inc. Phys.Dmg(40-60)% increased Physical Damage
  • Adds 1 to (35-45) Light.DmgAdds 1 to (35-45) Lightning Damage
  • (15-25)% inc. Mana Regeneration Rate(15-25)% increased Mana Regeneration Rate
  • +1 to Maximum Power Charges+1 to Maximum Power Charges
  • (25-35)% chance to gain a Power Charge on Kill(25-35)% chance to gain a Power Charge on Kill

Relic of the Pact Lv. 30+

Relic of the Pact

Base stats

Base
Sage WandSage Wand
IntIntelligence
119
Phys. DmgPhysical Damage
17-3217-32
Crit. %Critical Strike Chance
8.70%8.70%
APSAttacks per Second
1.501.50
  • (17-21)% inc. Spell Dmg(17-21)% increased Spell Damage
  • Grants Level 1 Blood Sacrament SkillGrants Level 1 Blood Sacrament Skill
  • Your Crit% is Lucky while on Low LifeYour Critical Strike Chance is Lucky while on Low Life
Blood Sacrament

Item Skill · Level 1

Channel this skill to reserve more and more of your life, building up power in a marker on the ground under you. Release to deal physical damage in an area based on how much life you reserved. Cannot be cast by Totems.Channel this skill to reserve more and more of your life, building up power in a marker on the ground under you. Release to deal physical damage in an area based on how much life you reserved. Cannot be cast by Totems.

  • Reservation: 2% LifeReservation: 2% Life
  • Cooldown: 0.35 secCooldown Time: 0.35 sec
  • Cast: 0.20 secCast Time: 0.20 sec
  • Crit%: 5.00%Critical Strike Chance: 5.00%
  • Effectiveness of Added Dmg: 3%Effectiveness of Added Damage: 3%
  • Deals 21 to 32 Phys.DmgDeals 21 to 32 Physical Damage
  • 2 % of Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    2 % of Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • 40 % more Dmg with AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    per 10 Life Reserved by this Skill
    40 % more Damage with AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    per 10 Life Reserved by this Skill
  • 80 % more Dmg with Hits per 10 Life Reserved by this Skill80 % more Damage with Hits per 10 Life Reserved by this Skill
  • +0.03 m to radius per 1% Life Reserved by this Skill+0.03 metres to radius per 1% Life Reserved by this Skill

Shade of Solaris Lv. 30+

Shade of Solaris

Base stats

Base
Sage WandSage Wand
IntIntelligence
119
Phys. DmgPhysical Damage
17-3217-32
Crit. %Critical Strike Chance
8.70%8.70%
APSAttacks per Second
1.501.50
  • (17-21)% inc. Spell Dmg(17-21)% increased Spell Damage
  • Gain (10-20)% of Ele.Dmg as Extra Chaos.DmgGain (10-20)% of Elemental Damage as Extra Chaos Damage
  • Critical Strikes deal no DmgCritical Strikes deal no Damage
  • 200% inc. Spell Dmg if you've dealt a Critical Strike in the past 8 seconds200% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds

Unlight Extant Lv. 30+

Unlight Extant

Base stats

Base
Sage WandSage Wand
IntIntelligence
119
Phys. DmgPhysical Damage
17-3217-32
Crit. %Critical Strike Chance
8.70%8.70%
APSAttacks per Second
1.501.50
  • (17-21)% inc. Spell Dmg(17-21)% increased Spell Damage
  • (31-43)% inc. Chaos.Dmg(31-43)% increased Chaos Damage
  • (7-13)% inc. Cast Speed(7-13)% increased Cast Speed
  • +1 to Level of all Chaos Spell Skill Gems+1 to Level of all Chaos Spell Skill Gems
  • Chaos Skills inflict up to 15 WitheredWithered

    Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times
    Debuffs on Hit for (5-7) seconds
    Chaos Skills inflict up to 15 WitheredWithered

    Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times
    Debuffs on Hit for (5-7) seconds
  • Cannot Inflict Wither on targets that are not on Full LifeCannot Inflict Wither on targets that are not on Full Life

Mystic Refractor Lv. 34+

Mystic Refractor

Base stats

Base
Pagan WandPagan Wand
IntIntelligence
118
Phys. DmgPhysical Damage
20-3720-37
Crit. %Critical Strike Chance
8.00%8.00%
APSAttacks per Second
1.451.45
  • 10% inc. Cast Speed10% increased Cast Speed
  • Skills fire (2-3) additional ProjSkills fire (2-3) additional Projectiles
  • (10-50)% inc. Proj.Spd(10-50)% increased Projectile Speed
  • (30-50)% inc. Proj Dmg(30-50)% increased Projectile Damage
  • Proj cannot continue after colliding with targetsProjectiles cannot continue after colliding with targets

Eclipse Solaris Lv. 35+

Eclipse Solaris

Base stats

Base
Faun's HornFaun's Horn
IntIntelligence
116
Phys. DmgPhysical Damage
21-3821-38
Crit. %Critical Strike Chance
8.00%8.00%
APSAttacks per Second
1.721.72
  • Adds (5-10) to (11-13) Fire.Dmg to Spells and AttacksAdds (5-10) to (11-13) Fire Damage to Spells and Attacks
  • (20-26)% inc. Atk Speed(20-26)% increased Attack Speed
  • +(27-33)% to Global Crit Multi+(27-33)% to Global Critical Strike Multiplier
  • (15-20)% inc. Light Radius(15-20)% increased Light Radius
  • Nearby Enemies are BlindedNearby Enemies are Blinded
  • (120-140)% inc. Crit% against Blinded Enemies(120-140)% increased Critical Strike Chance against Blinded Enemies
  • Adds 2 to 5 Fire.Dmg to Attacks for every 1% your Light Radius is above base valueAdds 2 to 5 Fire Damage to Attacks for every 1% your Light Radius is above base value

Replica Twyzel Lv. 40+

Replica Twyzel

Base stats

Base
Blasting WandBlasting Wand
IntIntelligence
131
Phys. DmgPhysical Damage
46-8546-85
Crit. %Critical Strike Chance
10.62%10.62%
APSAttacks per Second
1.761.76
  • Cannot roll Caster ModifiersCannot roll Caster Modifiers
  • (110-170)% inc. Phys.Dmg(110-170)% increased Physical Damage
  • (5-10)% inc. Atk Speed(5-10)% increased Attack Speed
  • (20-40)% inc. Crit%(20-40)% increased Critical Strike Chance
  • Attacks fire an additional ProjAttacks fire an additional Projectile

Twyzel Lv. 40+

Twyzel

Base stats

Base
Blasting WandBlasting Wand
IntIntelligence
131
Phys. DmgPhysical Damage
66-11866-118
Crit. %Critical Strike Chance
9.86%9.86%
APSAttacks per Second
1.681.68
  • (80-140)% inc. Phys.Dmg(80-140)% increased Physical Damage
  • Adds (5-8) to (13-17) Phys.DmgAdds (5-8) to (13-17) Physical Damage
  • (5-10)% inc. Atk Speed(5-10)% increased Attack Speed
  • (10-20)% inc. Crit%(10-20)% increased Critical Strike Chance
  • Cannot roll Caster ModifiersCannot roll Caster Modifiers
  • Attacks fire (1-2) additional Proj when in Off HandAttacks fire (1-2) additional Projectiles when in Off Hand
  • Attacks have (40-60)% inc. AoE when in Main HandAttacks have (40-60)% increased Area of Effect when in Main Hand

Apep's Rage Lv. 53+

Apep's Rage

Base stats

Base
Omen WandOmen Wand
IntIntelligence
200
Phys. DmgPhysical Damage
24-4524-45
Crit. %Critical Strike Chance
8.70%8.70%
APSAttacks per Second
1.501.50
  • (27-31)% inc. Spell Dmg(27-31)% increased Spell Damage
  • Adds (90-130) to (140-190) Chaos.Dmg to SpellsAdds (90-130) to (140-190) Chaos Damage to Spells
  • (25-30)% inc. Cast Speed(25-30)% increased Cast Speed
  • +(5-10)% to Chaos Res+(5-10)% to Chaos Resistance
  • PoisonsPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    you inflict deal Dmg (30-50)% faster
    PoisonsPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    you inflict deal Damage (30-50)% faster
  • Lose 40 Mana when you use a SkillLose 40 Mana when you use a Skill

Foulborn Variant

Removed: Adds (90-130) to (140-190) Chaos.Dmg to SpellsAdds (90-130) to (140-190) Chaos Damage to Spells

+ Added: Skills gain Added Chaos.Dmg equal to (20-25) % of Mana Cost, if Mana Cost is not higher than the max you could spendSkills gain Added Chaos Damage equal to (20-25) % of Mana Cost, if Mana Cost is not higher than the maximum you could spend

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Obliteration Lv. 53+

Obliteration

Base stats

Base
Omen WandOmen Wand
IntIntelligence
200
Phys. DmgPhysical Damage
24-4524-45
Crit. %Critical Strike Chance
8.70%8.70%
APSAttacks per Second
1.501.50
  • (27-31)% inc. Spell Dmg(27-31)% increased Spell Damage
  • Gain (30-40)% of Phys.Dmg as Extra Chaos.DmgGain (30-40)% of Physical Damage as Extra Chaos Damage
  • Enemies you Kill have a 20% chance to Explode, dealing a quarter of their max Life as Chaos.DmgEnemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage

Moonsorrow Lv. 59+

Moonsorrow

Base stats

Base
Kinetic WandKinetic Wand
IntIntelligence
188
Phys. DmgPhysical Damage
104-193104-193
Crit. %Critical Strike Chance
8.50%8.50%
APSAttacks per Second
1.601.60
  • Cannot roll Caster ModifiersCannot roll Caster Modifiers
  • Socketed Gems are supported by Level 20 BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    Socketed Gems are supported by Level 20 BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
  • +10 to Int+10 to Intelligence
  • (30-40)% inc. Spell Dmg(30-40)% increased Spell Damage
  • (250-275)% inc. Phys.Dmg(250-275)% increased Physical Damage
  • (20-30)% inc. Light.Dmg(20-30)% increased Lightning Damage
  • 10% inc. Cast Speed10% increased Cast Speed
  • 10% chance to BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    Enemies on hit
    10% chance to BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    Enemies on hit
Blind Support

Blind Support · Level 20

  • Support
  • Blind

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Level: 20Level: 20
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills have #% inc. Blinding duration: 38%Supported Skills have #% increased Blinding duration: 38%
  • Supported Skills have 10 % chance to BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    enemies on hit
    Supported Skills have 10 % chance to BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    enemies on hit
  • q20: (0 - 10) % inc. BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    Effect
    (0 - 10) % increased BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    Effect

Piscator's Vigil Lv. 59+

Piscator's Vigil

Base stats

Base
Kinetic WandKinetic Wand
IntIntelligence
188
Crit. %Critical Strike Chance
10.20%10.20%
APSAttacks per Second
1.821.82
  • (33-37)% inc. Spell Dmg(33-37)% increased Spell Damage
  • No Phys.DmgNo Physical Damage
  • (10-18)% inc. Atk Speed(10-18)% increased Attack Speed
  • (20-30)% inc. Crit%(20-30)% increased Critical Strike Chance
  • +(340-400) to Accu+(340-400) to Accuracy Rating
  • Attacks with this Weapon have (100-115)% inc. Ele.DmgAttacks with this Weapon have (100-115)% increased Elemental Damage
  • Dmg with Weapons Penetrates 5% Ele.ResDamage with Weapons Penetrates 5% Elemental Resistances

Foulborn Variant

Removed: (20-30) % inc. Crit%(20-30) % increased Critical Strike Chance

+ Added: (30-50) % inc. effect of Wishes granted by Ancient Fish(30-50) % increased effect of Wishes granted by Ancient Fish

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Replica Tulfall Lv. 62+

Replica Tulfall

Base stats

Base
Opal WandOpal Wand
IntIntelligence
212
Phys. DmgPhysical Damage
30-5630-56
Crit. %Critical Strike Chance
8.00%8.00%
APSAttacks per Second
1.451.45
  • (31-35) % inc. Spell Dmg(31-35) % increased Spell Damage
  • (15-25) % inc. Cast Speed(15-25) % increased Cast Speed
  • Lose all Power Charges on reaching Maximum Power ChargesLose all Power Charges on reaching Maximum Power Charges
  • Gain a Frenzy Charge on reaching Maximum Power ChargesGain a Frenzy Charge on reaching Maximum Power Charges
  • (20-30) % inc. Cold.Dmg per Frenzy Charge(20-30) % increased Cold Damage per Frenzy Charge
  • 50 % chance to gain a Power Charge when you Hit a Frozen Enemy50 % chance to gain a Power Charge when you Hit a Frozen Enemy
  • Take 500 Cold.Dmg on reaching Maximum Power ChargesTake 500 Cold Damage on reaching Maximum Power Charges

Tulborn Lv. 62+

Tulborn

Base stats

Base
Opal WandOpal Wand
IntIntelligence
212
Phys. DmgPhysical Damage
30-5630-56
Crit. %Critical Strike Chance
8.00%8.00%
APSAttacks per Second
1.451.45
  • (31-35)% inc. Spell Dmg(31-35)% increased Spell Damage
  • Adds (14-29) to (42-47) Cold.Dmg to Spells and AttacksAdds (14-29) to (42-47) Cold Damage to Spells and Attacks
  • Adds (120-140) to (150-170) Cold.Dmg to SpellsAdds (120-140) to (150-170) Cold Damage to Spells
  • Gain a Power Charge on Killing a Frozen EnemyGain a Power Charge on Killing a Frozen Enemy
  • Cold ExposureCold Exposure

    Cold Exposure applies -10% to Cold Resistance for 4 seconds
    you inflict applies an extra -12% to Cold Res
    Cold ExposureCold Exposure

    Cold Exposure applies -10% to Cold Resistance for 4 seconds
    you inflict applies an extra -12% to Cold Resistance
  • +(20-25) Mana gained on Killing a Frozen Enemy+(20-25) Mana gained on Killing a Frozen Enemy

Foulborn Variants

Removed: Adds (120-140) to (150-170) Cold.Dmg to SpellsAdds (120-140) to (150-170) Cold Damage to Spells

+ Added: +(2-3) to Level of all Cold Spell Skill Gems+(2-3) to Level of all Cold Spell Skill Gems

Trade this outcome

Removed: Gain a Power Charge on Killing a Frozen EnemyGain a Power Charge on Killing a Frozen Enemy

+ Added: Gain a Power Charge after Spending a total of 200 ManaGain a Power Charge after Spending a total of 200 Mana

Trade this outcome

Tulfall Lv. 62+

Tulfall

Base stats

Base
Opal WandOpal Wand
IntIntelligence
212
Phys. DmgPhysical Damage
30-5630-56
Crit. %Critical Strike Chance
8.00%8.00%
APSAttacks per Second
1.451.45
  • (31-35)% inc. Spell Dmg(31-35)% increased Spell Damage
  • Adds (14-29) to (42-47) Cold.Dmg to Spells and AttacksAdds (14-29) to (42-47) Cold Damage to Spells and Attacks
  • (10-20)% inc. Cast Speed(10-20)% increased Cast Speed
  • Gain a Power Charge on Killing a Frozen EnemyGain a Power Charge on Killing a Frozen Enemy
  • Adds 50 to 70 Cold.Dmg to Spells per Power ChargeAdds 50 to 70 Cold Damage to Spells per Power Charge
  • Lose all Power Charges on reaching Maximum Power ChargesLose all Power Charges on reaching Maximum Power Charges
  • Gain a Frenzy Charge on reaching Maximum Power ChargesGain a Frenzy Charge on reaching Maximum Power Charges

Foulborn Variant

Removed: Adds 50 to 70 Cold.Dmg to Spells per Power ChargeAdds 50 to 70 Cold Damage to Spells per Power Charge

+ Added: +(15-20) % to Cold.Dmg over Time Multiplier per Power Charge+(15-20) % to Cold Damage over Time Multiplier per Power Charge

Trade this outcome

Shimmeron Lv. 65+

Shimmeron

Base stats

Base
Tornado WandTornado Wand
IntIntelligence
212
Phys. DmgPhysical Damage
22-6522-65
Crit. %Critical Strike Chance
8.00%8.00%
APSAttacks per Second
1.451.45
  • (35-39)% inc. Spell Dmg(35-39)% increased Spell Damage
  • Adds (3-5) to (70-82) Light.Dmg to Spells and AttacksAdds (3-5) to (70-82) Lightning Damage to Spells and Attacks
  • +1 to Maximum Power Charges+1 to Maximum Power Charges
  • +(6-10)% to Crit Multi per Power Charge+(6-10)% to Critical Strike Multiplier per Power Charge
  • +0.3% to Crit% per Power Charge+0.3% to Critical Strike Chance per Power Charge
  • +2% Chance to Block Spell Dmg per Power Charge+2% Chance to Block Spell Damage per Power Charge
  • Adds 3 to (15-25) Light.Dmg to Spells per Power ChargeAdds 3 to (15-25) Lightning Damage to Spells per Power Charge
  • 300 Light.Dmg taken per second per Power Charge if your Skills have dealt a Critical Strike Recently300 Lightning Damage taken per second per Power Charge if your Skills have dealt a Critical Strike Recently

Grace of the Goddess Lv. 68+

Grace of the Goddess

Base stats

Base
Prophecy WandProphecy Wand
IntIntelligence
245
Phys. DmgPhysical Damage
116-215116-215
Crit. %Critical Strike Chance
8.70%8.70%
APSAttacks per Second
1.501.50
  • (36-40)% inc. Spell Dmg(36-40)% increased Spell Damage
  • (300-350)% inc. Phys.Dmg(300-350)% increased Physical Damage
  • Gain (10-50)% of Phys.Dmg as Extra Fire.DmgGain (10-50)% of Physical Damage as Extra Fire Damage
  • Gain (10-50)% of Phys.Dmg as Extra Cold.DmgGain (10-50)% of Physical Damage as Extra Cold Damage
  • Gain (10-50)% of Phys.Dmg as Extra Light.DmgGain (10-50)% of Physical Damage as Extra Lightning Damage
  • +1 to max number of Sacred Wisps +1 to number of Sacred Wisps Summoned+1 to maximum number of Sacred Wisps +1 to number of Sacred Wisps Summoned

Void Battery Lv. 68+

Void Battery

Base stats

Base
Prophecy WandProphecy Wand
IntIntelligence
245
Phys. DmgPhysical Damage
26-4826-48
Crit. %Critical Strike Chance
8.70%8.70%
APSAttacks per Second
1.561.56
  • (36-40)% inc. Spell Dmg(36-40)% increased Spell Damage
  • 50% reduced Spell Dmg50% reduced Spell Damage
  • (10-20)% inc. Cast Speed(10-20)% increased Cast Speed
  • (50-65)% inc. Global Crit%(50-65)% increased Global Critical Strike Chance
  • +(100-120) to max Mana+(100-120) to maximum Mana
  • +1 to Maximum Power Charges+1 to Maximum Power Charges
  • (10-15)% inc. Spell Dmg per Power Charge(10-15)% increased Spell Damage per Power Charge

Foulborn Variant

Removed: (50-65) % inc. Global Crit%(50-65) % increased Global Critical Strike Chance

+ Added: 3 % inc. AoE per Power Charge3 % increased Area of Effect per Power Charge

Trade this outcome

Dying Breath Lv. 13+

Dying Breath

Base stats

Base
Iron StaffIron Staff
StrStrength
27
IntIntelligence
27
Phys. DmgPhysical Damage
14-4214-42
Crit. %Critical Strike Chance
7.60%7.60%
APSAttacks per Second
1.301.30
Weapon Range: {0} metres
1.31.3
  • +20 % Chance to Block Atk Dmg+20 % Chance to Block Attack Damage
  • 18 % inc. Cast Speed18 % increased Cast Speed
  • 18 % inc. max Mana18 % increased maximum Mana
  • 18 % inc. AoE of Aura Skills18 % increased Area of Effect of Aura Skills
  • 18 % inc. AoE of Hex Skills18 % increased Area of Effect of Hex Skills
  • Nearby Enemies have 18 % inc. Effect of Curses on themNearby Enemies have 18 % increased Effect of Curses on them
  • Nearby allies gain 18 % inc. DmgNearby allies gain 18 % increased Damage
  • 18 % inc. effect of Non-Curse Auras from your Skills18 % increased effect of Non-Curse Auras from your Skills
  • curse_effect_on_self_+%curse_effect_on_self_+%
  • damage_+%damage_+%
Dying Breath

Item Skill

You have increased effect of Curses on youYou have increased effect of Curses on you

  • Radius: 75Radius: 75
  • curse_effect_on_self_+%curse_effect_on_self_+%

Pillar of the Caged God Lv. 13+

Pillar of the Caged God

Base stats

Base
Iron StaffIron Staff
StrStrength
27
IntIntelligence
27
Phys. DmgPhysical Damage
14-4214-42
Crit. %Critical Strike Chance
7.60%7.60%
APSAttacks per Second
1.301.30
Weapon Range: {0} metres
1.31.3
  • +20% Chance to Block Atk Dmg+20% Chance to Block Attack Damage
  • 1% inc. AoE per 20 Int1% increased Area of Effect per 20 Intelligence
  • 1% inc. Atk Speed per 10 Dex1% increased Attack Speed per 10 Dexterity
  • 16% inc. Physical Weapon Dmg per 10 Str16% increased Physical Weapon Damage per 10 Strength

Realmshaper Lv. 13+

Realmshaper

Base stats

Base
Iron StaffIron Staff
StrStrength
27
IntIntelligence
27
Phys. DmgPhysical Damage
14-4214-42
Elem. DmgElemental Damage
13-2213-22
Crit. %Critical Strike Chance
7.60%7.60%
APSAttacks per Second
1.301.30
Weapon Range: {0} metres
1.31.3
  • +20% Chance to Block Atk Dmg+20% Chance to Block Attack Damage
  • +2 to Level of Socketed Fire Gems+2 to Level of Socketed Fire Gems
  • +2 to Level of Socketed Cold Gems+2 to Level of Socketed Cold Gems
  • Socketed Gems are Supported by Level 5 Cold to FireSocketed Gems are Supported by Level 5 Cold to Fire
  • Adds (10-15) to (20-25) Fire.DmgAdds (10-15) to (20-25) Fire Damage
  • Adds (10-15) to (20-25) Cold.DmgAdds (10-15) to (20-25) Cold Damage
  • (30-50)% inc. Ele.Dmg(30-50)% increased Elemental Damage
Cold to Fire Support

Cold to Fire Support · Level 5

  • Cold
  • Fire
  • Support
  • to

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Level: 5Level: 5
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills gain 14% of Cold.Dmg as Extra Fire.DmgSupported Skills gain 14% of Cold Damage as Extra Fire Damage
  • Supported Skills have 50 % of Cold.Dmg Converted to Fire.DmgSupported Skills have 50 % of Cold Damage Converted to Fire Damage
  • q20: Supported Skills deal (0 - 10) % inc. Cold.DmgSupported Skills deal (0 - 10) % increased Cold Damage

Xirgil's Crank Lv. 28+

Xirgil's Crank

Base stats

Base
Coiled StaffCoiled Staff
StrStrength
43
IntIntelligence
43
Phys. DmgPhysical Damage
27-5727-57
Crit. %Critical Strike Chance
7.70%7.70%
APSAttacks per Second
1.301.30
Weapon Range: {0} metres
1.31.3
  • +20% Chance to Block Atk Dmg+20% Chance to Block Attack Damage
  • +20% Chance to Block Atk Dmg while wielding a Staff+20% Chance to Block Attack Damage while wielding a Staff
  • +15% Chance to Block Atk Dmg while wielding a Staff+15% Chance to Block Attack Damage while wielding a Staff
  • (60-80)% inc. Spell Dmg(60-80)% increased Spell Damage
  • +(70-150) to max ES+(70-150) to maximum Energy Shield
  • +1 to Level of all Spell Skill Gems+1 to Level of all Spell Skill Gems
  • Reflects 1 to 150 Light.Dmg to Melee AttackersReflects 1 to 150 Lightning Damage to Melee Attackers
  • (25-35)% chance for ES Recharge to start when you Block(25-35)% chance for Energy Shield Recharge to start when you Block

The Whispering Ice Lv. 33+

The Whispering Ice

Base stats

Base
Vile StaffVile Staff
StrStrength
59
IntIntelligence
59
Phys. DmgPhysical Damage
41-7641-76
Crit. %Critical Strike Chance
7.50%7.50%
APSAttacks per Second
1.301.30
Weapon Range: {0} metres
1.31.3
  • +20% Chance to Block Atk Dmg+20% Chance to Block Attack Damage
  • +1 to Level of Socketed Support Gems+1 to Level of Socketed Support Gems
  • Grants Level 1 Icestorm SkillGrants Level 1 Icestorm Skill
  • (14-18)% inc. Int(14-18)% increased Intelligence
  • (8-12)% inc. Cast Speed(8-12)% increased Cast Speed
  • 1% inc. Spell Dmg per 10 Int1% increased Spell Damage per 10 Intelligence

Foulborn Variant

Removed: 1 % inc. Spell Dmg per 10 Int1 % increased Spell Damage per 10 Intelligence

+ Added: 1 % inc. AoE per 20 Int1 % increased Area of Effect per 20 Intelligence

Trade this outcome
Icestorm

Item Skill · Level 1

Icy bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies and chilling them, as well as causing patches of chilled ground. Skill damage is based on Intelligence.Icy bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies and chilling them, as well as causing patches of chilled ground. Skill damage is based on Intelligence.

  • Cost: (22-0) ManaCost: (22-0) Mana
  • Cast: 0.75 secCast Time: 0.75 sec
  • Crit%: 6.00%Critical Strike Chance: 6.00%
  • Base duration is 1 secondBase duration is 1 second
  • Deals 5 to 7 base Cold.Dmg per 10 IntDeals 5 to 7 base Cold Damage per 10 Intelligence
  • One impact every 0.2 secondsOne impact every 0.2 seconds
  • Base radius is 1.6 mBase radius is 1.6 metres
  • Maximum 5 Icestorms at a timeMaximum 5 Icestorms at a time
  • 0.1 seconds additional Base Dur. per 100 Int0.1 seconds additional Base Duration per 100 Intelligence

Tremor Rod Lv. 41+

Tremor Rod

Base stats

Base
Military StaffMilitary Staff
StrStrength
72
IntIntelligence
72
Phys. DmgPhysical Damage
38-11438-114
Crit. %Critical Strike Chance
7.90%7.90%
APSAttacks per Second
1.251.25
Weapon Range: {0} metres
1.31.3
  • +22% Chance to Block Atk Dmg+22% Chance to Block Attack Damage
  • +2 to Level of Socketed Spell Gems+2 to Level of Socketed Spell Gems
  • Socketed Gems are Supported by Level 10 Blastchain MineSocketed Gems are Supported by Level 10 Blastchain Mine
  • (40-60)% inc. Spell Dmg(40-60)% increased Spell Damage
  • (15-20)% reduced Enemy Stun Threshold(15-20)% reduced Enemy Stun Threshold
  • Mines can be Detonated an additional timeMines can be Detonated an additional time

Foulborn Variant

Removed: Socketed Gems are Supported by Level 10 Blastchain MineSocketed Gems are Supported by Level 10 Blastchain Mine

+ Added: (60-100) % inc. Effect of Auras from Mines(60-100) % increased Effect of Auras from Mines

Trade this outcome
Blastchain Mine Support

Blastchain Mine Support · Level 10

  • Support
  • Mine
  • Blastchain

Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.

  • Level: 10Level: 10
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills deal 56% less DmgSupported Skills deal 56% less Damage
  • Supported Attack Skills cannot be used with Melee WeaponsSupported Attack Skills cannot be used with Melee Weapons
  • Mine lasts 5 secondsMine lasts 5 seconds
  • Supported Skills have a Base Mine Detonation Time of 0.25 secondsSupported Skills have a Base Mine Detonation Time of 0.25 seconds
  • Supported Skills gain a Base Reservation equal to Base Mana and Life CostSupported Skills gain a Base Reservation equal to Base Mana and Life Cost
  • Supported Skills deal 5 % more Dmg for each prior Mine in Detonation SequenceSupported Skills deal 5 % more Damage for each prior Mine in Detonation Sequence
  • q20: (0 - 10) % inc. Mine Dmg(0 - 10) % increased Mine Damage

Sire of Shards Lv. 49+

Sire of Shards

Base stats

Base
Serpentine StaffSerpentine Staff
StrStrength
85
IntIntelligence
85
Phys. DmgPhysical Damage
56-11756-117
Crit. %Critical Strike Chance
7.80%7.80%
APSAttacks per Second
1.251.25
Weapon Range: {0} metres
1.31.3
  • +22% Chance to Block Atk Dmg+22% Chance to Block Attack Damage
  • Socketed Gems fire 4 additional ProjSocketed Gems fire 4 additional Projectiles
  • Socketed Gems fire Proj in a circleSocketed Gems fire Projectiles in a circle
  • +(15-20) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(15-20) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • +(5-7)% to all Ele.Res+(5-7)% to all Elemental Resistances
  • (60-100)% inc. Proj Dmg(60-100)% increased Projectile Damage
  • 20% inc. Light Radius20% increased Light Radius

Foulborn Variant

Removed: (60-100) % inc. Proj Dmg(60-100) % increased Projectile Damage

+ Added: Socketed Gems Chain 2 additional timesSocketed Gems Chain 2 additional times

Trade this outcome
SupportProjectileNovaUnique

Item Support

  • Support
  • Level: 0Level: 0
  • Fires Proj in a circleFires Projectiles in a circle
SupportAdditionalProjectilesUnique

Item Support

  • Support
  • Level: 0Level: 0
  • Fires 4 additional ProjFires 4 additional Projectiles

The Winds of Fate Lv. 55+

The Winds of Fate

Base stats

Base
Foul StaffFoul Staff
StrStrength
94
IntIntelligence
94
Phys. DmgPhysical Damage
654-1217654-1217
Crit. %Critical Strike Chance
7.50%7.50%
APSAttacks per Second
1.301.30
Weapon Range: {0} metres
1.31.3
  • +22% Chance to Block Atk Dmg+22% Chance to Block Attack Damage
  • (700-800)% inc. Phys.Dmg(700-800)% increased Physical Damage
  • +(100-150)% to Global Crit Multi+(100-150)% to Global Critical Strike Multiplier
  • 75% of Phys.Dmg converted to a random Element75% of Physical Damage converted to a random Element
  • 25% of Phys.Dmg Converted to Chaos.Dmg25% of Physical Damage Converted to Chaos Damage
  • Maximum Crit% is 50%Maximum Critical Strike Chance is 50%
  • Non-Critical Strikes deal no DmgNon-Critical Strikes deal no Damage

Cane of Unravelling Lv. 60+

Cane of Unravelling

Base stats

Base
Ezomyte StaffEzomyte Staff
StrStrength
113
IntIntelligence
113
Phys. DmgPhysical Damage
53-16053-160
Crit. %Critical Strike Chance
8.50%8.50%
APSAttacks per Second
1.251.25
Weapon Range: {0} metres
1.31.3
  • +25% Chance to Block Atk Dmg+25% Chance to Block Attack Damage
  • +(40-55)% to Chaos.Dmg over Time Multiplier+(40-55)% to Chaos Damage over Time Multiplier
  • +1 to Maximum Power Charges+1 to Maximum Power Charges
  • 5% inc. Cast Speed per Power Charge5% increased Cast Speed per Power Charge
  • +2 to Level of all Chaos Spell Skill Gems+2 to Level of all Chaos Spell Skill Gems
  • Gain a Power Charge after Spending a total of 200 ManaGain a Power Charge after Spending a total of 200 Mana
  • Regenerate 5 Mana per Second per Power ChargeRegenerate 5 Mana per Second per Power Charge

Soulwrest Lv. 60+

Soulwrest

Base stats

Base
Ezomyte StaffEzomyte Staff
StrStrength
113
IntIntelligence
113
Phys. DmgPhysical Damage
53-16053-160
Crit. %Critical Strike Chance
8.50%8.50%
APSAttacks per Second
1.251.25
Weapon Range: {0} metres
1.31.3
  • +25% Chance to Block Atk Dmg+25% Chance to Block Attack Damage
  • Trigger Level 25 Summon Phantasm Skill when you Consume a corpseTrigger Level 25 Summon Phantasm Skill when you Consume a corpse
  • (100-140)% inc. Spell Dmg(100-140)% increased Spell Damage
  • (25-30)% inc. Cast Speed(25-30)% increased Cast Speed
  • (80-100)% inc. Mana Regeneration Rate(80-100)% increased Mana Regeneration Rate
  • Minions deal (90-102) to (132-156) additional Phys.DmgMinions deal (90-102) to (132-156) additional Physical Damage
  • If you Consumed a corpse Recently, you and nearby Allies Regenerate 5% of Life per secondIf you Consumed a corpse Recently, you and nearby Allies Regenerate 5% of Life per second
Summon Phantasm Support

Summon Phantasm Support · Level 25

  • Support
  • Minion
  • Summon
  • Phantasm

Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.

  • Level: 25Level: 25
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • 74% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, deal a Killing Blow74% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, deal a Killing Blow
  • Maximum 11 Summoned PhantasmMaximum 11 Summoned Phantasm
  • 20 % chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, Hit a Rare or Unique Enemy20 % chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, Hit a Rare or Unique Enemy
  • Phantasms last 15 secondsPhantasms last 15 seconds
  • q20: (0 - 10) % chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, deal a Killing Blow(0 - 10) % chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, deal a Killing Blow
Summon Phantasm

Item Skill · Level 25

Summons a Phantasm minion, which uses a piercing projectile spell that deals physical damage.Summons a Phantasm minion, which uses a piercing projectile spell that deals physical damage.

  • Level: 25Level: 25
  • Cast: 1.00 secCast Time: 1.00 sec
  • Maximum 11 Summoned PhantasmMaximum 11 Summoned Phantasm
  • Base duration is 15 secondsBase duration is 15 seconds
  • This Skill is Triggered by a Unique ItemThis Skill is Triggered by a Unique Item
  • Trigger this Skill when you Consume a corpseTrigger this Skill when you Consume a corpse

The Fulcrum Lv. 60+

The Fulcrum

Base stats

Base
Ezomyte StaffEzomyte Staff
StrStrength
113
IntIntelligence
113
Phys. DmgPhysical Damage
137-414137-414
Crit. %Critical Strike Chance
8.50%8.50%
APSAttacks per Second
1.251.25
Weapon Range: {0} metres
1.31.3
  • +25% Chance to Block Atk Dmg+25% Chance to Block Attack Damage
  • (140-180)% inc. Phys.Dmg(140-180)% increased Physical Damage
  • (0-50)% of Phys.Dmg Converted to Fire.Dmg(0-50)% of Physical Damage Converted to Fire Damage
  • (0-50)% of Phys.Dmg Converted to Cold.Dmg(0-50)% of Physical Damage Converted to Cold Damage
  • (0-50)% of Phys.Dmg Converted to Light.Dmg(0-50)% of Physical Damage Converted to Lightning Damage
  • Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    you inflict are Reflected to you
    Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    you inflict are Reflected to you
  • Ele.Dmg with Hits is Lucky while you are ShockedElemental Damage with Hits is Lucky while you are Shocked
  • Dmg Penetrates (8-10)% Ele.Res while you are ChilledChilled

    You are Chilled while standing in Chilled Ground
    Damage Penetrates (8-10)% Elemental Resistances while you are ChilledChilled

    You are Chilled while standing in Chilled Ground
  • Gain (30-40)% of Phys.Dmg as Extra Dmg of a random Element while you are IgnitedGain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited

The Broken Elegy Lv. 64+

The Broken Elegy

Base stats

Base
Foul StaffFoul Staff
StrStrength
94
IntIntelligence
94
Phys. DmgPhysical Damage
70-13170-131
Crit. %Critical Strike Chance
7.50%7.50%
APSAttacks per Second
1.301.30
Weapon Range: {0} metres
1.31.3
  • +22% Chance to Block Atk Dmg+22% Chance to Block Attack Damage
  • Trigger level 25 Ceaseless Flesh once every secondTrigger level 25 Ceaseless Flesh once every second
  • Minions deal (113-157)% inc. DmgMinions deal (113-157)% increased Damage
  • (17-31)% inc. Minion Dur.(17-31)% increased Minion Duration
  • When a nearby Minion dies, gain Rotten Bulwark equal to (7-9)% of its max LifeWhen a nearby Minion dies, gain Rotten Bulwark equal to (7-9)% of its maximum Life
  • Minions gain (59-83)% of Phys.Dmg as Extra Chaos.DmgMinions gain (59-83)% of Physical Damage as Extra Chaos Damage
Ceaseless Flesh

Item Skill · Level 25

Once per second, raise a nearby corpse as a shambling undead. This minion will follow you and attack your enemies with melee strikes, but quickly falls apart. These minions have significantly increased attack speed while on low life.Once per second, raise a nearby corpse as a shambling undead. This minion will follow you and attack your enemies with melee strikes, but quickly falls apart. These minions have significantly increased attack speed while on low life.

  • Level: 25Level: 25
  • Cast: 1.00 secCast Time: 1.00 sec
  • Base duration is 5 secondsBase duration is 5 seconds
  • Minions have 100 % inc. Atk Speed while they are on Low LifeMinions have 100 % increased Attack Speed while they are on Low Life
  • This Skill is Triggered by the Item granting itThis Skill is Triggered by the Item granting it

Disintegrator Lv. 64+

Disintegrator

Base stats

Base
Maelström StaffMaelström Staff
StrStrength
113
IntIntelligence
113
Phys. DmgPhysical Damage
307-435307-435
Crit. %Critical Strike Chance
8.10%8.10%
APSAttacks per Second
1.251.25
Weapon Range: {0} metres
1.31.3
  • +25% Chance to Block Atk Dmg+25% Chance to Block Attack Damage
  • Adds (220-240) to (270-300) Phys.DmgAdds (220-240) to (270-300) Physical Damage
  • +1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped+1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
  • 25% chance to gain a Siphoning Charge when you use a Skill25% chance to gain a Siphoning Charge when you use a Skill
  • Adds (20-23) to (26-30) Phys.Dmg to Attacks and Spells per Siphoning ChargeAdds (20-23) to (26-30) Physical Damage to Attacks and Spells per Siphoning Charge
  • Gain 4% of Non-Chaos.Dmg as extra Chaos.Dmg per Siphoning ChargeGain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
  • 2% additional Phys.Dmg Reduction from Hits per Siphoning Charge2% additional Physical Damage Reduction from Hits per Siphoning Charge
  • 0.2% of Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life per Siphoning Charge
    0.2% of Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life per Siphoning Charge
  • Take 150 Phys.Dmg per Second per Siphoning Charge if you've used a Skill RecentlyTake 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
  • BattlemageBattlemage

Duskdawn Lv. 64+

Duskdawn

Base stats

Base
Maelström StaffMaelström Staff
StrStrength
113
IntIntelligence
113
Phys. DmgPhysical Damage
71-14771-147
Crit. %Critical Strike Chance
8.10%8.10%
APSAttacks per Second
1.251.25
Weapon Range: {0} metres
1.31.3
  • +25% Chance to Block Atk Dmg+25% Chance to Block Attack Damage
  • +(20-30)% Chance to Block Atk Dmg while wielding a Staff+(20-30)% Chance to Block Attack Damage while wielding a Staff
  • (60-80)% inc. Spell Crit%(60-80)% increased Spell Critical Strike Chance
  • Gain (10-20)% of Ele.Dmg as Extra Chaos.DmgGain (10-20)% of Elemental Damage as Extra Chaos Damage
  • +1% to Crit Multi per 1% Chance to Block Atk Dmg+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
  • +60% to Crit Multi if you've dealt a Non-Critical Strike Recently+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently

Replica Duskdawn Lv. 64+

Replica Duskdawn

Base stats

Base
Maelström StaffMaelström Staff
StrStrength
113
IntIntelligence
113
Phys. DmgPhysical Damage
71-14771-147
Crit. %Critical Strike Chance
11.58%11.58%
APSAttacks per Second
1.251.25
Weapon Range: {0} metres
1.31.3
  • +25% Chance to Block Atk Dmg+25% Chance to Block Attack Damage
  • +(20-30)% Chance to Block Atk Dmg while wielding a Staff+(20-30)% Chance to Block Attack Damage while wielding a Staff
  • (40-50)% inc. Crit%(40-50)% increased Critical Strike Chance
  • Gain (10-20)% of Ele.Dmg as Extra Chaos.DmgGain (10-20)% of Elemental Damage as Extra Chaos Damage
  • +1% to Crit Multi per 1% Chance to Block Atk Dmg+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
  • +60% to Crit Multi if you've dealt a Non-Critical Strike Recently+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
  • (120-150)% inc. Ele.Dmg if you've dealt a Critical Strike Recently(120-150)% increased Elemental Damage if you've dealt a Critical Strike Recently

Taryn's Shiver Lv. 64+

Taryn's Shiver

Base stats

Base
Maelström StaffMaelström Staff
StrStrength
113
IntIntelligence
113
Phys. DmgPhysical Damage
71-14771-147
Crit. %Critical Strike Chance
8.10%8.10%
APSAttacks per Second
1.251.25
Weapon Range: {0} metres
1.31.3
  • +25 % Chance to Block Atk Dmg+25 % Chance to Block Attack Damage
  • (80-140) % inc. Cold.Dmg(80-140) % increased Cold Damage
  • (10-20) % inc. Cast Speed(10-20) % increased Cast Speed
  • +(2-4) to Level of all Cold Spell Skill Gems+(2-4) to Level of all Cold Spell Skill Gems
  • (25-50) % chance to Freeze(25-50) % chance to Freeze
  • Enemies Frozen by you take 20% inc. DmgEnemies Frozen by you take 20% increased Damage
  • Bitter FrostBitter Frost
  • (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Dur. is based on the Cold.Dmg of the Hit)(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)

Atziri's Rule Lv. 68+

Atziri's Rule

Base stats

Base
Judgement StaffJudgement Staff
StrStrength
113
IntIntelligence
113
Phys. DmgPhysical Damage
73-13673-136
Crit. %Critical Strike Chance
8.00%8.00%
APSAttacks per Second
1.301.30
Weapon Range: {0} metres
1.31.3
  • +25% Chance to Block Atk Dmg+25% Chance to Block Attack Damage
  • Grants Level 20 Queen's Demand SkillGrants Level 20 Queen's Demand Skill
  • Queen's Demand can Trigger Level 20 Flames of JudgementQueen's Demand can Trigger Level 20 Flames of Judgement
  • Queen's Demand can Trigger Level 20 Storm of JudgementQueen's Demand can Trigger Level 20 Storm of Judgement
  • Cannot be StunnedCannot be Stunned
  • Dmg cannot be ReflectedDamage cannot be Reflected
  • (100-300)% inc. Spell Crit%(100-300)% increased Spell Critical Strike Chance
Queen's Demand

Item Skill · Level 20

Alternates triggering Flames of Judgement and Storm of JudgementAlternates triggering Flames of Judgement and Storm of Judgement

  • Level: 20Level: 20
  • Cost: (64-0) ManaCost: (64-0) Mana
  • Cast: 1.00 secCast Time: 1.00 sec
  • Triggers either Flames of Judgement or Storm of Judgement, | alternating between the twoTriggers either Flames of Judgement or Storm of Judgement, | alternating between the two
Flames of Judgement

Item Skill · Level 20

Creates markers at your location and a targeted location, which grow over time based on cast speed, then explode, dealing fire damage. Cannot be supported by Spell Cascade.Creates markers at your location and a targeted location, which grow over time based on cast speed, then explode, dealing fire damage. Cannot be supported by Spell Cascade.

  • Level: 20Level: 20
  • Cooldown: 1.50 secCooldown Time: 1.50 sec
  • Cast: 0.80 secCast Time: 0.80 sec
  • Crit%: 6.00%Critical Strike Chance: 6.00%
  • Effectiveness of Added Dmg: 850%Effectiveness of Added Damage: 850%
  • Base duration is 2 secondsBase duration is 2 seconds
  • Deals 3870 to 5805 Fire.DmgDeals 3870 to 5805 Fire Damage
  • 100 % chance to IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    enemies
    100 % chance to IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    enemies
  • Penetrates 50 % Fire ResPenetrates 50 % Fire Resistance
  • This Skill is Triggered by a Unique ItemThis Skill is Triggered by a Unique Item
Storm of Judgement

Item Skill · Level 20

Creates a number of markers around the targeted location, which will explode after a duration, dealing lightning damage. Cannot be supported by Spell Cascade.Creates a number of markers around the targeted location, which will explode after a duration, dealing lightning damage. Cannot be supported by Spell Cascade.

  • Level: 20Level: 20
  • Cooldown: 1.50 secCooldown Time: 1.50 sec
  • Cast: 0.80 secCast Time: 0.80 sec
  • Crit%: 6.00%Critical Strike Chance: 6.00%
  • Effectiveness of Added Dmg: 320%Effectiveness of Added Damage: 320%
  • Deals 1263 to 2345 Light.DmgDeals 1263 to 2345 Lightning Damage
  • Base duration is 2 secondsBase duration is 2 seconds
  • 100 % chance to ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    enemies
    100 % chance to ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    enemies
  • Penetrates 50 % Light. ResPenetrates 50 % Lightning Resistance
  • Creates 12 markersCreates 12 markers
  • 50 % inc. Effect of ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    50 % increased Effect of ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
  • This Skill is Triggered by a Unique ItemThis Skill is Triggered by a Unique Item

Hegemony's Era Lv. 68+

Hegemony's Era

Base stats

Base
Judgement StaffJudgement Staff
StrStrength
113
IntIntelligence
113
Phys. DmgPhysical Damage
210-301210-301
Crit. %Critical Strike Chance
8.96%8.96%
APSAttacks per Second
1.481.48
Weapon Range: {0} metres
1.31.3
  • +25% Chance to Block Atk Dmg+25% Chance to Block Attack Damage
  • +6% Chance to Block Atk Dmg while wielding a Staff+6% Chance to Block Attack Damage while wielding a Staff
  • Adds (135-145) to (160-175) Phys.DmgAdds (135-145) to (160-175) Physical Damage
  • (12-16)% inc. Atk Speed(12-16)% increased Attack Speed
  • (10-20)% inc. Crit%(10-20)% increased Critical Strike Chance
  • +1 to Maximum Power Charges+1 to Maximum Power Charges
  • 10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Dmg10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage

Legacy of the Rose Lv. 68+

Legacy of the Rose

Base stats

Base
Judgement StaffJudgement Staff
StrStrength
113
IntIntelligence
113
Phys. DmgPhysical Damage
247-460247-460
Crit. %Critical Strike Chance
8.00%8.00%
APSAttacks per Second
1.301.30
Weapon Range: {0} metres
1.31.3
  • +25 % Chance to Block Atk Dmg+25 % Chance to Block Attack Damage
  • Grants Level 20 Summon Shaper Memory | Grants Level 20 Shaper's Devastation , which will be used by Shaper MemoryGrants Level 20 Summon Shaper Memory | Grants Level 20 Shaper's Devastation , which will be used by Shaper Memory
  • (200-300) % inc. Phys.Dmg(200-300) % increased Physical Damage
  • (25-40) % inc. Cast Speed(25-40) % increased Cast Speed
  • +(3-5) to Level of all Spell Skill Gems+(3-5) to Level of all Spell Skill Gems
  • Gain 1 Remembrance when you spend a total of 200 Energy | Shield with no Shaper Memory SummonedGain 1 Remembrance when you spend a total of 200 Energy | Shield with no Shaper Memory Summoned
  • Maximum 10 RemembranceMaximum 10 Remembrance
  • Eldritch BatteryEldritch Battery
  • (Spend ES before Mana for Skill Mana Costs. ES protects Mana instead of Life. 50% less ES Recharge Rate)(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
  • Consumes 10 Remembrance | Shaper Memory uses your Shaper Skill 1 timesConsumes 10 Remembrance | Shaper Memory uses your Shaper Skill 1 times
Summon Shaper Memory |

Item Skill · Level 20

Consume Remembrance to summon a memory of the Shaper, which will use a skill once before fading away.Consume Remembrance to summon a memory of the Shaper, which will use a skill once before fading away.

  • Level: 20Level: 20
  • Cast: 1.00 secCast Time: 1.00 sec
  • Consumes 10 Remembrance | Shaper Memory uses your Shaper Skill 1 timeConsumes 10 Remembrance | Shaper Memory uses your Shaper Skill 1 time
Shaper's Devastation

Item Skill · Level 20

  • Level: 20Level: 20
Summon Shaper Memory

Item Skill · Level 20

Consume Remembrance to summon a memory of the Shaper, which will use a skill once before fading away.Consume Remembrance to summon a memory of the Shaper, which will use a skill once before fading away.

  • Level: 20Level: 20
  • Cast: 1.00 secCast Time: 1.00 sec
  • Consumes 10 Remembrance | Shaper Memory uses your Shaper Skill 1 timeConsumes 10 Remembrance | Shaper Memory uses your Shaper Skill 1 time

Pledge of Hands Lv. 68+

Pledge of Hands

Base stats

Base
Judgement StaffJudgement Staff
StrStrength
113
IntIntelligence
113
Phys. DmgPhysical Damage
87.6 to 163.287.6 to 163.2
Crit. %Critical Strike Chance
8%8%
APSAttacks per Second
1.31.3
Weapon Range
1.3 m1.3 metres
  • +25% Chance to Block Atk Dmg+25% Chance to Block Attack Damage
  • Socketed Gems are Supported by Level 1 Greater Spell EchoSocketed Gems are Supported by Level 1 Greater Spell Echo
  • (120-160)% inc. Spell Dmg(120-160)% increased Spell Damage
  • (50-100)% inc. max Mana(50-100)% increased maximum Mana
Greater Spell Echo Support

Greater Spell Echo Support · Level 1

  • Exceptional
  • Spell
  • AoE
  • Support
  • Greater
  • Echo

Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, brand skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, brand skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.

  • Level: 1Level: 1
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills deal 10% more Spell Dmg per RepeatSupported Skills deal 10% more Spell Damage per Repeat
  • Supported Skills have 20% inc. AoE per RepeatSupported Skills have 20% increased Area of Effect per Repeat
  • Supported Skills have 56% more Cast SpeedSupported Skills have 56% more Cast Speed
  • Supported Skills Repeat an additional 2 timesSupported Skills Repeat an additional 2 times
  • q20: Supported Skills deal (0 - 10) % inc. Spell DmgSupported Skills deal (0 - 10) % increased Spell Damage

The Grey Spire Lv. 68+

The Grey Spire

Base stats

Base
Judgement StaffJudgement Staff
StrStrength
113
IntIntelligence
113
Phys. DmgPhysical Damage
85-15985-159
Crit. %Critical Strike Chance
8.00%8.00%
APSAttacks per Second
1.671.67
Weapon Range: {0} metres
1.31.3
  • +25% Chance to Block Atk Dmg+25% Chance to Block Attack Damage
  • Implicit Modifier magnitudes are doubledImplicit Modifier magnitudes are doubled
  • Has no SocketsHas no Sockets
  • (300-400)% inc. Global Dmg(300-400)% increased Global Damage
  • (20-30)% inc. Atk Speed(20-30)% increased Attack Speed
  • +(1-5)% to all max Resistances+(1-5)% to all maximum Resistances

Cane of Kulemak Lv. 68+

Cane of Kulemak

Base stats

Base
Serpentine StaffSerpentine Staff
StrStrength
85
IntIntelligence
85
Phys. DmgPhysical Damage
193-402193-402
Crit. %Critical Strike Chance
7.80%7.80%
APSAttacks per Second
1.251.25
Weapon Range: {0} metres
1.31.3
  • +22% Chance to Block Atk Dmg+22% Chance to Block Attack Damage
  • (60-90)% inc. Unveiled Modifier magnitudes(60-90)% increased Unveiled Modifier magnitudes

Bramblejack Lv. 1+

Bramblejack

Base stats

Base
Plate VestPlate Vest
StrStrength
12
Armour
2525
  • +(30-60) to max Life+(30-60) to maximum Life
  • -(15-10) Phys.Dmg taken from Attack Hits-(15-10) Physical Damage taken from Attack Hits
  • 1000% of Melee Phys.Dmg taken reflected to Attacker1000% of Melee Physical Damage taken reflected to Attacker

Foulborn Variant

Removed: +(30-60) to max Life+(30-60) to maximum Life

+ Added: +(500-800) to ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
+(500-800) to ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances

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Skin of the Lords Lv. 3+

Skin of the Lords

Base stats

Base
Simple RobeSimple Robe
IntIntelligence
17
  • Sockets cannot be modifiedSockets cannot be modified
  • +2 to Level of Socketed Gems+2 to Level of Socketed Gems
  • 100% inc. Global Defences100% increased Global Defences
  • You can only Socket Corrupted Gems in this itemYou can only Socket Corrupted Gems in this item

Foulborn Variants

Removed: +2 to Level of Socketed Gems+2 to Level of Socketed Gems

+ Added: +30 % to Quality of Socketed Gems+30 % to Quality of Socketed Gems

Removed: 100 % inc. Global Defences100 % increased Global Defences

+ Added: 50 % inc. Elemental and Chaos Ress50 % increased Elemental and Chaos Resistances

Market —

Skin of the Loyal Lv. 3+

Skin of the Loyal

Base stats

Base
Simple RobeSimple Robe
IntIntelligence
17
  • Sockets cannot be modifiedSockets cannot be modified
  • +1 to Level of Socketed Gems+1 to Level of Socketed Gems
  • 100% inc. Global Defences100% increased Global Defences

Foulborn Variants

Removed: 100 % inc. Global Defences100 % increased Global Defences

+ Added: 50 % inc. Elemental and Chaos Ress50 % increased Elemental and Chaos Resistances

Removed: +1 to Level of Socketed Gems+1 to Level of Socketed Gems

+ Added: +20 % to Quality of Socketed Gems+20 % to Quality of Socketed Gems

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Thousand Ribbons Lv. 3+

Thousand Ribbons

Base stats

Base
Simple RobeSimple Robe
IntIntelligence
17
EvasionEvasion Rating
6464
ESEnergy Shield
6161
  • Socketed Gems are Supported by Level 5 Elemental ProliferationSocketed Gems are Supported by Level 5 Elemental Proliferation
  • Adds (2-4) to (5-9) Fire.Dmg to Spells and AttacksAdds (2-4) to (5-9) Fire Damage to Spells and Attacks
  • Adds (2-4) to (5-9) Cold.Dmg to Spells and AttacksAdds (2-4) to (5-9) Cold Damage to Spells and Attacks
  • Adds 1 to (4-12) Light.Dmg to Spells and AttacksAdds 1 to (4-12) Lightning Damage to Spells and Attacks
  • +(30-60) to ER+(30-60) to Evasion Rating
  • +(30-60) to max ES+(30-60) to maximum Energy Shield
  • +(25-50) to max Life+(25-50) to maximum Life
  • +(25-50) to max Mana+(25-50) to maximum Mana
  • +(15-30)% to Fire Res+(15-30)% to Fire Resistance
  • +(15-30)% to Cold Res+(15-30)% to Cold Resistance
  • +(15-30)% to Light. Res+(15-30)% to Lightning Resistance
Elemental Proliferation Support

Elemental Proliferation Support · Level 5

  • Cold
  • Fire
  • Lightning
  • Support
  • AoE
  • Elemental
  • Proliferation

Supports any skill that hits enemies, or could otherwise apply elemental ailments.Supports any skill that hits enemies, or could otherwise apply elemental ailments.

  • Level: 5Level: 5
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    inflicted by Supported Skills spread to other enemies within 1.2 m
    Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    inflicted by Supported Skills spread to other enemies within 1.2 metres
  • #% inc. Dur. of Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    on Enemies: 4%
    #% increased Duration of Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    on Enemies: 4%
  • Supported Skills have 20 % chance to Freeze, ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    and IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    Supported Skills have 20 % chance to Freeze, ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    and IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
  • q20: (0 - 10) % inc. Dur. of Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    on Enemies
    (0 - 10) % increased Duration of Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    on Enemies

Ghostwrithe Lv. 11+

Ghostwrithe

Base stats

Base
Silken VestSilken Vest
IntIntelligence
37
ESEnergy Shield
215215
  • +(100-200) to max ES+(100-200) to maximum Energy Shield
  • +(50-100) to max Life+(50-100) to maximum Life
  • +50% to Chaos Res+50% to Chaos Resistance
  • 50% of Maximum Life Converted to ES50% of Maximum Life Converted to Energy Shield

Foulborn Variants

Removed: +50 % to Chaos Res+50 % to Chaos Resistance

+ Added: 50 % of Chaos.Dmg taken Recouped as Life50 % of Chaos Damage taken Recouped as Life

(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)

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Removed: 50 % of Maximum Life Converted to ES50 % of Maximum Life Converted to Energy Shield

+ Added: Your Maximum ES is Equal to 35 % of Your Maximum LifeYour Maximum Energy Shield is Equal to 35 % of Your Maximum Life

Ashrend Lv. 17+

Ashrend

Base stats

Base
Buckskin TunicBuckskin Tunic
DexDexterity
53
EvasionEvasion Rating
394394
  • (80-100)% inc. ER(80-100)% increased Evasion Rating
  • +(40-50)% to Fire Res+(40-50)% to Fire Resistance
  • Cannot be IgnitedCannot be Ignited
  • (75-150)% inc. Phys.Dmg with Ranged Weapons(75-150)% increased Physical Damage with Ranged Weapons
  • -(30-60) Phys.Dmg taken from Attack Hits-(30-60) Physical Damage taken from Attack Hits

Foulborn Variant

Removed: (75-150) % inc. Phys.Dmg with Ranged Weapons(75-150) % increased Physical Damage with Ranged Weapons

+ Added: (75-150) % inc. Melee Fire.Dmg(75-150) % increased Melee Fire Damage

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Solaris Lorica Lv. 17+

Solaris Lorica

Base stats

Base
Copper PlateCopper Plate
StrStrength
53
Armour
360360
  • +(10-20) to Str+(10-20) to Strength
  • (60-80)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (60-80)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • 25% reduced Chaos.Dmg taken over time25% reduced Chaos Damage taken over time
  • 25% inc. Light Radius25% increased Light Radius
  • Chaos.Dmg taken does not bypass ESChaos Damage taken does not bypass Energy Shield
  • -(30-40) Chaos.Dmg taken-(30-40) Chaos Damage taken

Foulborn Variant

Removed: (-40--30) Chaos.Dmg taken(-40--30) Chaos Damage taken

+ Added: 25 % of Ele.Dmg from Hits taken as Chaos.Dmg25 % of Elemental Damage from Hits taken as Chaos Damage

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Cloak of Flame Lv. 18+

Cloak of Flame

Base stats

Base
Scholar's RobeScholar's Robe
IntIntelligence
55
ESEnergy Shield
5050
  • +(50-75)% to Fire Res+(50-75)% to Fire Resistance
  • (40-75)% inc. IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    Dur. on Enemies
    (40-75)% increased IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    Duration on Enemies
  • Reflects 100 Fire.Dmg to Melee AttackersReflects 100 Fire Damage to Melee Attackers
  • 40% of Phys.Dmg taken as Fire.Dmg40% of Physical Damage taken as Fire Damage

Foulborn Variants

Removed: (40-75) % inc. IgniteIgnite

IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
Dur. on Enemies
(40-75) % increased IgniteIgnite

IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
Duration on Enemies

+ Added: (50-100) % inc. Dmg while Ignited(50-100) % increased Damage while Ignited

Removed: +(50-75) % to Fire Res+(50-75) % to Fire Resistance

+ Added: (5-7) % of Fire.Dmg LeechedLeeched

LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
as Life
(5-7) % of Fire Damage LeechedLeeched

LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
as Life

(LeechedLeeched

LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(LeechedLeeched

LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

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Foxshade Lv. 25+

Foxshade

Base stats

Base
Wild LeatherWild Leather
DexDexterity
73
EvasionEvasion Rating
424424
  • +(20-30) to Dex+(20-30) to Dexterity
  • +1000 to ER while on Full Life+1000 to Evasion Rating while on Full Life
  • (50-70)% inc. ER(50-70)% increased Evasion Rating
  • 30% inc. Move.Spd when on Full Life30% increased Movement Speed when on Full Life
  • Dmg of Enemies Hitting you is Unlucky while you are on Full LifeDamage of Enemies Hitting you is Unlucky while you are on Full Life

Briskwrap Lv. 32+

Briskwrap

Base stats

Base
Sun LeatherSun Leather
DexDexterity
91
EvasionEvasion Rating
508508
  • 15% inc. Dex15% increased Dexterity
  • +(120-180) to ER+(120-180) to Evasion Rating
  • +(30-40)% to Cold Res+(30-40)% to Cold Resistance
  • (60-100)% inc. Mana Recovery from Flasks(60-100)% increased Mana Recovery from Flasks
  • 1% inc. Dmg per 15 Dex1% increased Damage per 15 Dexterity

Bloodbond Lv. 35+

Bloodbond

Base stats

Base
Bone ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
Bone ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
DexDexterity
53
IntIntelligence
53
EvasionEvasion Rating
418418
ESEnergy Shield
8888
  • Grants Level 15 Blood Offering SkillGrants Level 15 Blood Offering Skill
  • (100-120)% inc. Evasion and ES(100-120)% increased Evasion and Energy Shield
  • (15-25)% inc. max Life(15-25)% increased maximum Life
  • Minions have (20-30)% inc. max LifeMinions have (20-30)% increased maximum Life
  • Regenerate 1% of Life per secondRegenerate 1% of Life per second
  • Minions have +(12-15)% chance to Suppress Spell DmgMinions have +(12-15)% chance to Suppress Spell Damage
Blood Offering

Item Skill · Level 15

Consumes a corpse, and sacrifices a portion of your life, granting your minions life regeneration based on the life sacrificed, and a bonus to damage. The skill consumes other nearby corpses, increasing the duration and life regeneration for each corpse consumed.Consumes a corpse, and sacrifices a portion of your life, granting your minions life regeneration based on the life sacrificed, and a bonus to damage. The skill consumes other nearby corpses, increasing the duration and life regeneration for each corpse consumed.

  • Level: 15Level: 15
  • Cast: 1.00 secCast Time: 1.00 sec
  • Base duration is 5 secondsBase duration is 5 seconds
  • Additional 1 seconds Base Dur. per extra corpse ConsumedAdditional 1 seconds Base Duration per extra corpse Consumed
  • Sacrifices 20 % of your Life | Minions Regenerate 35 % of Sacrificed Life per secondSacrifices 20 % of your Life | Minions Regenerate 35 % of Sacrificed Life per second
  • 10 % more Life Regeneration granted to Minions per corpse Consumed10 % more Life Regeneration granted to Minions per corpse Consumed
  • Grants Minions 50 % inc. DmgGrants Minions 50 % increased Damage

The Apostate Lv. 35+

The Apostate

Base stats

Base
Cabalist RegaliaCabalist Regalia
  • +(30-50) to Str+(30-50) to Strength
  • +(20-30)% to all Ele.Res+(20-30)% to all Elemental Resistances
  • Gain Maximum Life instead of Maximum ES from Equipped ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    Items
    Gain Maximum Life instead of Maximum Energy Shield from Equipped ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    Items

Voll's Protector Lv. 35+

Voll's Protector

Base stats

Base
Holy ChainmailHoly Chainmail
StrStrength
53
IntIntelligence
53
Armour
463463
ESEnergy Shield
9797
  • (100-150)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (100-150)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • 50% reduced max Mana50% reduced maximum Mana
  • Gain a Power Charge for each Enemy you hit with a Critical StrikeGain a Power Charge for each Enemy you hit with a Critical Strike
  • Inner ConvictionInner Conviction

Foulborn Variant

Removed: 50 % reduced max Mana50 % reduced maximum Mana

+ Added: (-17--13) % to Chaos Res(-17--13) % to Chaos Resistance

Trade this outcome

Dialla's Malefaction Lv. 37+

Dialla's Malefaction

Base stats

Base
Sage's RobeSage's Robe
IntIntelligence
104
ESEnergy Shield
8282
  • Gems Socketed always have the Quality bonus from Socket ColourGems Socketed always have the Quality bonus from Socket Colour
  • Gems Socketed in Red Sockets have +2 to LevelGems Socketed in Red Sockets have +2 to Level
  • Gems Socketed in Green Sockets have +20% to QualityGems Socketed in Green Sockets have +20% to Quality
  • Gems Socketed in Blue Sockets gain 100% inc. ExperienceGems Socketed in Blue Sockets gain 100% increased Experience
  • Has no AttributeAttributes

    Attributes are Strength, Dexterity, and Intelligence
    req.
    Has no AttributeAttributes

    Attributes are Strength, Dexterity, and Intelligence
    Requirements

Foulborn Variants

Removed: Gems Socketed in Blue Sockets gain 100 % inc. ExperienceGems Socketed in Blue Sockets gain 100 % increased Experience

+ Added: Ignore AttributeAttributes

Attributes are Strength, Dexterity, and Intelligence
req. of Gems Socketed in Blue Sockets
Ignore AttributeAttributes

Attributes are Strength, Dexterity, and Intelligence
Requirements of Gems Socketed in Blue Sockets

(AttributesAttributes

Attributes are Strength, Dexterity, and Intelligence
are Strength, Dexterity, and Intelligence)
(AttributesAttributes

Attributes are Strength, Dexterity, and Intelligence
are Strength, Dexterity, and Intelligence)

Removed: Gems Socketed always have the Quality bonus from Socket ColourGems Socketed always have the Quality bonus from Socket Colour

+ Added: +1 to Level of Socketed Gems+1 to Level of Socketed Gems

Trade this outcome

Zahndethus' Cassock Lv. 37+

Zahndethus' Cassock

Base stats

Base
Sage's RobeSage's Robe
IntIntelligence
104
ESEnergy Shield
207207
  • Adds 1 to 40 Light.Dmg to AttacksAdds 1 to 40 Lightning Damage to Attacks
  • (125-150)% inc. ES(125-150)% increased Energy Shield
  • +(40-50)% to Chaos Res+(40-50)% to Chaos Resistance
  • 25% inc. Light Radius25% increased Light Radius
  • 100% chance to create Consecrated Ground when you Block100% chance to create Consecrated Ground when you Block

Foulborn Variant

Removed: 25 % inc. Light Radius25 % increased Light Radius

+ Added: Create Profane Ground instead of Consecrated GroundCreate Profane Ground instead of Consecrated Ground

(Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)(Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)

Trade this outcome

Gruthkul's Pelt Lv. 38+

Gruthkul's Pelt

Base stats

Base
Wyrmscale DoubletWyrmscale Doublet
StrStrength
57
DexDexterity
57
Armour
950950
EvasionEvasion Rating
950950
  • 100% inc. Global Phys.Dmg100% increased Global Physical Damage
  • (300-400)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (300-400)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
  • +(240-300) to max Life+(240-300) to maximum Life
  • Regenerate 10% of Life per secondRegenerate 10% of Life per second
  • 15% inc. Character Size15% increased Character Size
  • Spell Skills deal no DmgSpell Skills deal no Damage
  • Your Spells are disabledYour Spells are disabled

Foulborn Variants

Removed: Your Spells are disabledYour Spells are disabled

+ Added: Your Warcries are disabledYour Warcries are disabled

Trade this outcome

Removed: 100 % inc. Global Phys.Dmg100 % increased Global Physical Damage

+ Added: 100 % inc. Atk Dmg100 % increased Attack Damage

Icetomb Lv. 39+

Icetomb

Base stats

Base
Latticed RingmailLatticed Ringmail
StrStrength
59
IntIntelligence
59
Armour
588588
ESEnergy Shield
122122
  • +(30-40) to Str+(30-40) to Strength
  • +(30-40) to Int+(30-40) to Intelligence
  • (140-160)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (140-160)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • +(50-75)% to Cold Res+(50-75)% to Cold Resistance
  • Cannot be ChilledChilled

    You are Chilled while standing in Chilled Ground
    Cannot be ChilledChilled

    You are Chilled while standing in Chilled Ground
  • 20% chance to Freeze Enemies for 1 second when they Hit you20% chance to Freeze Enemies for 1 second when they Hit you

Ambu's Charge Lv. 43+

Ambu's Charge

Base stats

Base
Crusader ChainmailCrusader Chainmail
StrStrength
64
IntIntelligence
64
Armour
815815
ESEnergy Shield
168168
  • (180-220)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (180-220)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • +(60-80) to max Life+(60-80) to maximum Life
  • +15% to all Ele.Res+15% to all Elemental Resistances
  • Gain up to max Endurance Charges when you take a Critical StrikeGain up to maximum Endurance Charges when you take a Critical Strike
  • Your nearby party members max Endurance Charges is equal to yoursYour nearby party members maximum Endurance Charges is equal to yours

Foulborn Variant

Removed: +15 % to all Ele.Res+15 % to all Elemental Resistances

+ Added: +1 to Maximum Endurance Charges+1 to Maximum Endurance Charges

Trade this outcome
Ambu's Charge

Item Skill

ambus_charge_max_endurance_charge_overrideambus_charge_max_endurance_charge_override

  • Level: 0Level: 0

Replica Ambu's Charge Lv. 43+

Replica Ambu's Charge

Base stats

Base
Crusader ChainmailCrusader Chainmail
StrStrength
64
IntIntelligence
64
Armour
768768
ESEnergy Shield
159159
  • (180-220)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (180-220)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • +(60-80) to max Life+(60-80) to maximum Life
  • +15% to all Ele.Res+15% to all Elemental Resistances
  • Share Endurance Charges with nearby party membersShare Endurance Charges with nearby party members
  • Gain an Endurance Charge when you are HitGain an Endurance Charge when you are Hit
  • Lose 2% of Life per second if you have been Hit RecentlyLose 2% of Life per second if you have been Hit Recently

Belly of the Beast Lv. 46+

Belly of the Beast

Base stats

Base
Full WyrmscaleFull Wyrmscale
StrStrength
68
DexDexterity
68
Armour
722722
EvasionEvasion Rating
282282
  • (150-200)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (150-200)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • (30-40)% inc. max Life(30-40)% increased maximum Life
  • +(10-15)% to all Ele.Res+(10-15)% to all Elemental Resistances
  • 50% inc. Flask Life Recovery rate50% increased Flask Life Recovery rate
  • Extra goreExtra gore

Foulborn Variant

Removed: +(10-15) % to all Ele.Res+(10-15) % to all Elemental Resistances

+ Added: +(8-12) to Maximum RageRage

Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
+(8-12) to Maximum RageRage

Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds

(Every RageRage

Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
grants 1% more Attack Damage. Maximum RageRage

Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
is 30. Lose 10 RageRage

Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
per second if you have not been Hit or gained RageRage

Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
in the last 2 seconds)
(Every RageRage

Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
grants 1% more Attack Damage. Maximum RageRage

Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
is 30. Lose 10 RageRage

Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
per second if you have not been Hit or gained RageRage

Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
in the last 2 seconds)

Trade this outcome

Lightbane Raiment Lv. 47+

Lightbane Raiment

Base stats

Base
Ornate RingmailOrnate Ringmail
StrStrength
69
IntIntelligence
69
Armour
650650
ESEnergy Shield
135135
  • (120-140)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (120-140)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • 30% of Phys.Dmg Converted to Chaos.Dmg30% of Physical Damage Converted to Chaos Damage
  • Reflects 30 Chaos.Dmg to Melee AttackersReflects 30 Chaos Damage to Melee Attackers
  • 25% reduced Light Radius25% reduced Light Radius
  • 100% chance to create Desecrated Ground when you Block100% chance to create Desecrated Ground when you Block

Pragmatism Lv. 49+

Pragmatism

Base stats

Base
Colosseum PlateColosseum Plate
StrStrength
134
Armour
12021202
  • +12 to Level of Socketed Skill Gems+12 to Level of Socketed Skill Gems
  • (80-120)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (80-120)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(60-100) to max Mana+(60-100) to maximum Mana
  • -2 to level of Socketed Skill Gems per Socketed Gem-2 to level of Socketed Skill Gems per Socketed Gem

Replica Covenant Lv. 49+

Replica Covenant

Base stats

Base
Spidersilk RobeSpidersilk Robe
IntIntelligence
134
ESEnergy Shield
360360
  • Socketed Gems are Supported by Level 29 Added Cold.DmgSocketed Gems are Supported by Level 29 Added Cold Damage
  • +(20-30) to Int+(20-30) to Intelligence
  • (210-250)% inc. ES(210-250)% increased Energy Shield
  • 10% inc. max Life10% increased maximum Life
  • Skills gain a Base ES Cost equal to 200% of Base Mana CostSkills gain a Base Energy Shield Cost equal to 200% of Base Mana Cost
Added Cold Damage Support

Added Cold Damage Support · Level 29

  • Cold
  • Support
  • Added
  • Damage

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Level: 29Level: 29
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills have 352 to 528 added Cold.DmgSupported Skills have 352 to 528 added Cold Damage
  • q20: Supported Skills deal (0 - 10) % inc. Cold.DmgSupported Skills deal (0 - 10) % increased Cold Damage

Soul Mantle Lv. 49+

Soul Mantle

Base stats

Base
Spidersilk RobeSpidersilk Robe
IntIntelligence
134
ESEnergy Shield
223223
  • Socketed Gems are Supported by Level 20 Spell TotemSocketed Gems are Supported by Level 20 Spell Totem
  • (20-25)% inc. Spell Dmg(20-25)% increased Spell Damage
  • (100-120)% inc. ES(100-120)% increased Energy Shield
  • (20-30)% inc. Totem Life(20-30)% increased Totem Life
  • Inflicts a random Hex on you when your Totems dieInflicts a random Hex on you when your Totems die

Foulborn Variant

Removed: Socketed Gems are Supported by Level 20 Spell TotemSocketed Gems are Supported by Level 20 Spell Totem

+ Added: Socketed Gems are Supported by Level 20 FlamewoodSocketed Gems are Supported by Level 20 Flamewood

Trade this outcome
Spell Totem Support

Spell Totem Support · Level 20

  • Support
  • Spell
  • Totem

Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.

  • Level: 20Level: 20
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills deal 40% less DmgSupported Skills deal 40% less Damage
  • Supported Skills will summon a Totem which uses that SkillSupported Skills will summon a Totem which uses that Skill
  • Totem lasts 8 secondsTotem lasts 8 seconds
  • Supported Skills have 40 % less Cast SpeedSupported Skills have 40 % less Cast Speed
  • q20: Supported Skills have (0 - 10) % inc. Totem Placement speedSupported Skills have (0 - 10) % increased Totem Placement speed
Flamewood Support

Flamewood Support · Level 20

  • Support
  • Totem
  • Spell
  • AoE
  • Fire
  • Projectile
  • Trigger
  • Flamewood

Supports skills which summon totems. Cannot modify the skills of minions.Supports skills which summon totems. Cannot modify the skills of minions.

  • Level: 20Level: 20
  • Base Dmg: 100%, 100%, 100%, 100%Base Damage: 100%, 100%, 100%, 100%

Support

  • Totems from Supported Skills gain the Avenging Flame Skill and Trigger it when Hit by an EnemyTotems from Supported Skills gain the Avenging Flame Skill and Trigger it when Hit by an Enemy
  • q20: Supported Skills have (0 - 10) % inc. Totem LifeSupported Skills have (0 - 10) % increased Totem Life

Avenging Flame

  • Base radius is (1.3 - 1.8) mBase radius is (1.3 - 1.8) metres
  • Deals base Fire.Dmg equal to (80 - 137) % of Totem's Maximum LifeDeals base Fire Damage equal to (80 - 137) % of Totem's Maximum Life
  • Totems with this Skill Trigger it when Hit by an EnemyTotems with this Skill Trigger it when Hit by an Enemy

The Covenant Lv. 49+

The Covenant

Base stats

Base
Spidersilk RobeSpidersilk Robe
IntIntelligence
134
ESEnergy Shield
370370
  • Socketed Gems are Supported by Level 29 Added Chaos.DmgSocketed Gems are Supported by Level 29 Added Chaos Damage
  • +(20-30) to Int+(20-30) to Intelligence
  • (210-250)% inc. ES(210-250)% increased Energy Shield
  • 10% inc. max Life10% increased maximum Life
  • Skills gain a Base Life Cost equal to 100% of Base Mana CostSkills gain a Base Life Cost equal to 100% of Base Mana Cost

Foulborn Variant

Removed: Skills gain a Base Life Cost equal to 100 % of Base Mana CostSkills gain a Base Life Cost equal to 100 % of Base Mana Cost

+ Added: Blood MagicBlood Magic

(Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)(Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)

Trade this outcome
Added Chaos Damage Support

Added Chaos Damage Support · Level 29

  • Chaos
  • Support
  • Added
  • Damage

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Level: 29Level: 29
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills have 377 to 565 added Chaos.DmgSupported Skills have 377 to 565 added Chaos Damage
  • q20: Supported Skills deal (0 - 10) % inc. Chaos.DmgSupported Skills deal (0 - 10) % increased Chaos Damage

Cloak of Defiance Lv. 52+

Cloak of Defiance

Base stats

Base
Lacquered GarbLacquered Garb
DexDexterity
76
IntIntelligence
76
EvasionEvasion Rating
12461246
ESEnergy Shield
257257
  • (300-400)% inc. Evasion and ES(300-400)% increased Evasion and Energy Shield
  • +(100-150) to max Mana+(100-150) to maximum Mana
  • Regenerate 1% of Mana/sRegenerate 1% of Mana per second
  • Mind Over MatterMind Over Matter

Foulborn Variants

Removed: +(100-150) to max Mana+(100-150) to maximum Mana

+ Added: Eldritch BatteryEldritch Battery

(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)

Trade this outcome

Removed: (300-400) % inc. Evasion and ES(300-400) % increased Evasion and Energy Shield

+ Added: Gain (15-20) % of Maximum Mana as Extra Maximum ESGain (15-20) % of Maximum Mana as Extra Maximum Energy Shield

Victario's Influence Lv. 52+

Victario's Influence

Base stats

Base
Lacquered GarbLacquered Garb
DexDexterity
76
IntIntelligence
76
EvasionEvasion Rating
772772
ESEnergy Shield
160160
  • +1 to Level of Socketed Aura Gems+1 to Level of Socketed Aura Gems
  • Socketed Gems are Supported by Level 30 GenerositySocketed Gems are Supported by Level 30 Generosity
  • Socketed Gems have 45% inc. Reservation EfficiencySocketed Gems have 45% increased Reservation Efficiency
  • (120-150)% inc. Evasion and ES(120-150)% increased Evasion and Energy Shield
  • (20-40)% inc. AoE of Aura Skills(20-40)% increased Area of Effect of Aura Skills
  • (10-15)% inc. effect of Non-Curse Auras from your Skills(10-15)% increased effect of Non-Curse Auras from your Skills

Foulborn Variant

Removed: (20-40) % inc. AoE of Aura Skills(20-40) % increased Area of Effect of Aura Skills

+ Added: Non-Curse Aura Skills have (40-80) % inc. Dur.Non-Curse Aura Skills have (40-80) % increased Duration

Trade this outcome
Generosity Support

Generosity Support · Level 30

  • Support
  • Aura
  • Generosity

Supports aura skills that affect you and allies, increasing the aura's effect on allies, but preventing it from affecting you at all. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems. Cannot modify the skills of minions.Supports aura skills that affect you and allies, increasing the aura's effect on allies, but preventing it from affecting you at all. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems. Cannot modify the skills of minions.

  • Level: 30Level: 30
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Non-Curse Auras from Supported Skills have 49% inc. EffectNon-Curse Auras from Supported Skills have 49% increased Effect
  • Supported Auras do not affect youSupported Auras do not affect you
  • q20: Supported Skills have (0 - 40) % inc. Aura AoESupported Skills have (0 - 40) % increased Aura Area of Effect
SupportReducedReservationUniqueVictariosInfluence

Item Support

  • Support
  • Level: 0Level: 0
  • 45 % inc. Reservation Efficiency45 % increased Reservation Efficiency

Bronn's Lithe Lv. 53+

Bronn's Lithe

Base stats

Base
Cutthroat's GarbCutthroat's Garb
DexDexterity
145
EvasionEvasion Rating
17641764
  • +5 to Level of Socketed Movement Gems+5 to Level of Socketed Movement Gems
  • 10% inc. Atk Speed10% increased Attack Speed
  • (60-100)% inc. Dmg with Movement Skills(60-100)% increased Damage with Movement Skills
  • (200-250)% inc. ER(200-250)% increased Evasion Rating
  • 10% inc. Move.Spd10% increased Movement Speed

Foulborn Variant

Removed: 10 % inc. Atk Speed10 % increased Attack Speed

+ Added: (20-40) % inc. CDRR of Movement Skills(20-40) % increased Cooldown Recovery Rate of Movement Skills

Trade this outcome

The Coming Calamity Lv. 53+

The Coming Calamity

Base stats

Base
Destroyer RegaliaDestroyer Regalia
IntIntelligence
145
ESEnergy Shield
232232
  • +2 to Level of Socketed Herald Gems+2 to Level of Socketed Herald Gems
  • (80-100)% inc. ES(80-100)% increased Energy Shield
  • 35% chance to avoid being Stunned for each Herald Buff affecting you35% chance to avoid being Stunned for each Herald Buff affecting you
  • Mana Reservation of Herald Skills is always 45%Mana Reservation of Herald Skills is always 45%

Foulborn Variants

Removed: Mana Reservation of Herald Skills is always 45%Mana Reservation of Herald Skills is always 45%

+ Added: (80-100) % inc. Effect of Herald Buffs on you(80-100) % increased Effect of Herald Buffs on you

Trade this outcome

Removed: 35% chance to avoid being Stunned for each Herald Buff affecting you35% chance to avoid being Stunned for each Herald Buff affecting you

+ Added: Lone MessengerLone Messenger

(You can only have one Herald | 50% more Effect of Herald Buffs on you | 100% more Damage with Hits from Herald Skills | 50% more Damage Over Time with Herald Skills | Minions from Herald Skills deal 25% more Damage | Your Aura Skills are Disabled)(You can only have one Herald | 50% more Effect of Herald Buffs on you | 100% more Damage with Hits from Herald Skills | 50% more Damage Over Time with Herald Skills | Minions from Herald Skills deal 25% more Damage | Your Aura Skills are Disabled)

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Utula's Hunger Lv. 53+

Utula's Hunger

Base stats

Base
Majestic PlateMajestic Plate
StrStrength
145
Armour
10371037
  • (60-100)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (60-100)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • Recover (1-3)% of Life on KillRecover (1-3)% of Life on Kill
  • (30-40)% inc. Stun and Block Recovery(30-40)% increased Stun and Block Recovery
  • +(700-1000) to max Life if there are no Life Modifiers on other Equipped Items+(700-1000) to maximum Life if there are no Life Modifiers on other Equipped Items

Foulborn Variant

Removed: +(700-1000) to max Life if there are no Life Modifiers on other Equipped Items+(700-1000) to maximum Life if there are no Life Modifiers on other Equipped Items

+ Added: +(1200-1800) to max ES if there are no Defence Modifiers on other Equipped Items+(1200-1800) to maximum Energy Shield if there are no Defence Modifiers on other Equipped Items

(Flasks and Jewels are not Equipped)(Flasks and Jewels are not Equipped)

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The Fourth Vow Lv. 55+

The Fourth Vow

Base stats

Base
Devout ChainmailDevout Chainmail
StrStrength
80
IntIntelligence
80
Armour
852852
ESEnergy Shield
174174
  • (150-250)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (150-250)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • +(17-29)% to Chaos Res+(17-29)% to Chaos Resistance
  • Regenerate 3% of Life per secondRegenerate 3% of Life per second
  • ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    also applies to Chaos.Dmg taken from Hits
    ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    also applies to Chaos Damage taken from Hits
  • Phys.Dmg taken bypasses ESPhysical Damage taken bypasses Energy Shield

Foulborn Variant

Removed: Phys.Dmg taken bypasses ESPhysical Damage taken bypasses Energy Shield

+ Added: 40 % of Non-Chaos.Dmg taken bypasses ES40 % of Non-Chaos Damage taken bypasses Energy Shield

Trade this outcome

Greed's Embrace Lv. 56+

Greed's Embrace

Base stats

Base
Golden PlateGolden Plate
StrStrength
106
Armour
600600
  • 30% reduced Str req.30% reduced Strength Requirement
  • 100% inc. Rarity of Items found100% increased Rarity of Items found
  • -10% to Fire Res-10% to Fire Resistance
  • +(20-30)% to Cold Res+(20-30)% to Cold Resistance
  • -(20-10)% to Light. Res-(20-10)% to Lightning Resistance
  • 20% reduced Move.Spd20% reduced Movement Speed

Foulborn Variant

Removed: 100 % inc. Rarity of Items found100 % increased Rarity of Items found

+ Added: 5 % inc. Experience gain5 % increased Experience gain

Trade this outcome

Cloak of Tawm'r Isley Lv. 56+

Cloak of Tawm'r Isley

Base stats

Base
Savant's RobeSavant's Robe
IntIntelligence
152
ESEnergy Shield
311311
  • Socketed Minion Gems are Supported by Level 16 Life LeechSocketed Minion Gems are Supported by Level 16 Life Leech
  • (150-200)% inc. ES(150-200)% increased Energy Shield
  • Minions cannot be BlindedMinions cannot be Blinded
  • Minions have 15% chance to BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    Enemies on hit
    Minions have 15% chance to BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    Enemies on hit
  • Found Magic Items drop IdentifiedFound Magic Items drop Identified
UniqueSupportLifeLeech

Item Skill · Level 16

  • Level: 16Level: 16
  • Cost & Reservation Multiplier: 120%Cost & Reservation Multiplier: 120%
  • 3.5 % of Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    3.5 % of Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life

The Rat Cage Lv. 56+

The Rat Cage

Base stats

Base
Sharkskin TunicSharkskin Tunic
DexDexterity
152
EvasionEvasion Rating
12671267
  • (100-120)% inc. ER(100-120)% increased Evasion Rating
  • +(200-300) to max Life+(200-300) to maximum Life
  • 15% inc. Move.Spd15% increased Movement Speed
  • 100% of Fire.Dmg from Hits taken as Phys.Dmg100% of Fire Damage from Hits taken as Physical Damage

Garb of the Ephemeral Lv. 56+

Garb of the Ephemeral

Base stats

Base
Synthesised Savant's RobeSynthesised Savant's Robe
StrStrength
600
IntIntelligence
752
ESEnergy Shield
334334
  • (180-230)% inc. ES(180-230)% increased Energy Shield
  • +600 Str and Int req.+600 Strength and Intelligence Requirement
  • Gain a Divine Charge on HitGain a Divine Charge on Hit
  • +10 to max Divine Charges+10 to maximum Divine Charges
  • You gain Divinity for 10 seconds on reaching max Divine Charges Lose all Divine Charges when you gain DivinityYou gain Divinity for 10 seconds on reaching maximum Divine Charges Lose all Divine Charges when you gain Divinity
  • Nearby Allies' Action Speed cannot be modified to below Base ValueNearby Allies' Action Speed cannot be modified to below Base Value
  • Nearby Enemies cannot deal Critical StrikesNearby Enemies cannot deal Critical Strikes
Garb of the Ephemeral

Item Skill

Your Action Speed cannot be modified to below base valueYour Action Speed cannot be modified to below base value

  • Radius: 50Radius: 50
  • Action Speed cannot be modified to below Base ValueAction Speed cannot be modified to below Base Value

Lioneye's Vision Lv. 59+

Lioneye's Vision

Base stats

Base
Crusader PlateCrusader Plate
StrStrength
160
DexDexterity
160
Armour
18791879
  • Socketed Gems are Supported by Level 15 PierceSocketed Gems are Supported by Level 15 Pierce
  • (200-250)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (200-250)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(60-100) to max Life+(60-100) to maximum Life
  • 0.4% of Physical Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Mana
    0.4% of Physical Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Mana
  • +160 Dex req.+160 Dexterity Requirement
  • Enemy Proj Pierce youEnemy Projectiles Pierce you

Foulborn Variant

Removed: Socketed Gems are Supported by Level 15 PierceSocketed Gems are Supported by Level 15 Pierce

+ Added: 25 % chance to avoid Proj25 % chance to avoid Projectiles

Trade this outcome
Pierce Support

Pierce Support · Level 15

  • Support
  • Projectile
  • Pierce

Supports projectile skills.Supports projectile skills.

  • Level: 15Level: 15
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Proj from Supported Skills Pierce 3 additional TargetsProjectiles from Supported Skills Pierce 3 additional Targets
  • Supported Skills deal #% more Proj Dmg: 14%Supported Skills deal #% more Projectile Damage: 14%
  • q20: Supported Skills deal (0 - 10) % inc. Proj DmgSupported Skills deal (0 - 10) % increased Projectile Damage

The Iron Fortress Lv. 59+

The Iron Fortress

Base stats

Base
Crusader PlateCrusader Plate
StrStrength
160
Armour
11291129
  • +1% Chance to Block Atk Dmg per 50 Str+1% Chance to Block Attack Damage per 50 Strength
  • Chance to Block Spell Dmg is UnluckyChance to Block Spell Damage is Unlucky
  • +(60-120) to Str+(60-120) to Strength
  • (80-100)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (80-100)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • 10% reduced Move.Spd10% reduced Movement Speed
  • Str's Dmg Bonus instead grants 3% inc. Melee Phys.Dmg per 10 StrStrength's Damage Bonus instead grants 3% increased Melee Physical Damage per 10 Strength

Foulborn Variants

Removed: Chance to Block Spell Dmg is UnluckyChance to Block Spell Damage is Unlucky

+ Added: Chance to Block Atk Dmg is UnluckyChance to Block Attack Damage is Unlucky

(Unlucky things are rolled twice and the worst result used)(Unlucky things are rolled twice and the worst result used)

Trade this outcome

Removed: +1 % Chance to Block Atk Dmg per 50 Str+1 % Chance to Block Attack Damage per 50 Strength

+ Added: +1 % Chance to Block Spell Dmg per 50 Str+1 % Chance to Block Spell Damage per 50 Strength

Queen of the Forest Lv. 59+

Queen of the Forest

Base stats

Base
Destiny LeatherDestiny Leather
DexDexterity
160
EvasionEvasion Rating
23992399
  • (200-240)% inc. ER(200-240)% increased Evasion Rating
  • +(60-70) to max Life+(60-70) to maximum Life
  • +(6-10)% to Fire Res+(6-10)% to Fire Resistance
  • +(26-40)% to Cold Res+(26-40)% to Cold Resistance
  • +(11-25)% to Light. Res+(11-25)% to Lightning Resistance
  • 25% reduced Move.Spd25% reduced Movement Speed
  • 1% inc. Move.Spd per 600 ER, up to 75%1% increased Movement Speed per 600 Evasion Rating, up to 75%
  • -(50-40) Phys.Dmg taken from Hits by Animals-(50-40) Physical Damage taken from Hits by Animals

Foulborn Variants

Removed: 25 % reduced Move.Spd25 % reduced Movement Speed

+ Added: 25 % inc. Dmg taken25 % increased Damage taken

Trade this outcome

Removed: 1% inc. Move.Spd per 600 ER, up to 75%1% increased Movement Speed per 600 Evasion Rating, up to 75%

+ Added: 1% inc. Proj.Spd per 600 ER, up to 75%1% increased Projectile Speed per 600 Evasion Rating, up to 75%

Trade this outcome

Fleshcrafter Lv. 59+

Fleshcrafter

Base stats

Base
Necromancer SilksNecromancer Silks
IntIntelligence
160
ESEnergy Shield
288288
  • (100-150) % inc. ES(100-150) % increased Energy Shield
  • Minions Convert 2 % of their Maximum Life to Maximum Energy | Shield per 1% Chaos Res they haveMinions Convert 2 % of their Maximum Life to Maximum Energy | Shield per 1% Chaos Resistance they have
  • Chaos.Dmg taken does not bypass Minions' ESChaos Damage taken does not bypass Minions' Energy Shield
  • Minions have (50-100) % faster start of ES RechargeMinions have (50-100) % faster start of Energy Shield Recharge
  • While Minions have ES, their Hits Ignore Monster Ele.ResWhile Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances

Foulborn Variant

Removed: Minions have (50-100) % faster start of ES RechargeMinions have (50-100) % faster start of Energy Shield Recharge

+ Added: Minions Leech 5 % of Ele.Dmg as ESMinions Leech 5 % of Elemental Damage as Energy Shield

(LeechedLeeched

LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(LeechedLeeched

LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

Trade this outcome

Vis Mortis Lv. 59+

Vis Mortis

Base stats

Base
Necromancer SilksNecromancer Silks
IntIntelligence
160
ESEnergy Shield
406406
  • (200-220)% inc. ES(200-220)% increased Energy Shield
  • +(20-30) to max Mana+(20-30) to maximum Mana
  • Minions have 20% reduced max LifeMinions have 20% reduced maximum Life
  • Minions deal 15% inc. DmgMinions deal 15% increased Damage
  • Minions gain (15-20)% of Ele.Dmg as Extra Chaos.DmgMinions gain (15-20)% of Elemental Damage as Extra Chaos Damage

Foulborn Variant

Removed: Minions gain (15-20) % of Ele.Dmg as Extra Chaos.DmgMinions gain (15-20) % of Elemental Damage as Extra Chaos Damage

+ Added: Minions have Unholy MightUnholy Might

Unholy MightUnholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply WitheredWithered on Hit
Minions have Unholy MightUnholy Might

Unholy MightUnholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply WitheredWithered on Hit

(Unholy MightUnholy Might

Unholy MightUnholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply WitheredWithered on Hit
grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply WitheredWithered

Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times
on Hit)
(Unholy MightUnholy Might

Unholy MightUnholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply WitheredWithered on Hit
grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply WitheredWithered

Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times
on Hit)

Trade this outcome

Dendrobate Lv. 59+

Dendrobate

Base stats

Base
Sentinel JacketSentinel Jacket
DexDexterity
86
IntIntelligence
86
EvasionEvasion Rating
803803
ESEnergy Shield
257257
  • Socketed Gems are Supported by Level 10 Chance to PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    Socketed Gems are Supported by Level 10 Chance to PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
  • (130-150)% inc. Evasion and ES(130-150)% increased Evasion and Energy Shield
  • +40 to max ES+40 to maximum Energy Shield
  • +(15-25)% to all Ele.Res+(15-25)% to all Elemental Resistances
  • (75-100)% inc. Dmg with PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    if you have at least 300 Dex
    (75-100)% increased Damage with PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    if you have at least 300 Dexterity
  • (15-25)% inc. PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    Dur. if you have at least 150 Int
    (15-25)% increased PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    Duration if you have at least 150 Intelligence
Chance to Poison Support

Chance to Poison Support · Level 10

  • Chaos
  • Support
  • Chance
  • to
  • Poison

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Level: 10Level: 10
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills have 11 to 17 added Chaos.DmgSupported Skills have 11 to 17 added Chaos Damage
  • Supported Skills have 40 % chance to PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on Hit
    Supported Skills have 40 % chance to PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on Hit
  • q20: Supported Skills deal (0 - 10) % inc. Dmg with PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    Supported Skills deal (0 - 10) % increased Damage with PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack

Expedition's End Lv. 59+

Expedition's End

Base stats

Base
Sentinel JacketSentinel Jacket
DexDexterity
86
IntIntelligence
86
EvasionEvasion Rating
721721
ESEnergy Shield
147147
  • (100-150)% inc. Evasion and ES(100-150)% increased Evasion and Energy Shield
  • (5-10)% inc. max Life(5-10)% increased maximum Life
  • All Dmg can FreezeAll Damage can Freeze
  • Freeze ChilledChilled

    You are Chilled while standing in Chilled Ground
    Enemies as though dealing (50-100)% more Dmg
    Freeze ChilledChilled

    You are Chilled while standing in Chilled Ground
    Enemies as though dealing (50-100)% more Damage
  • Nearby Enemies are ChilledChilled

    You are Chilled while standing in Chilled Ground
    Nearby Enemies are ChilledChilled

    You are Chilled while standing in Chilled Ground
generic_buff_aura

Item Skill

  • Radius: 30Radius: 30

Lightning Coil Lv. 60+

Lightning Coil

Base stats

Base
Desert BrigandineDesert Brigandine
StrStrength
96
DexDexterity
96
Armour
862862
EvasionEvasion Rating
862862
  • Adds 1 to (20-30) Light.Dmg to AttacksAdds 1 to (20-30) Lightning Damage to Attacks
  • (90-120)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (90-120)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
  • +(60-80) to max Life+(60-80) to maximum Life
  • -60% to Light. Res-60% to Lightning Resistance
  • 50% of Phys.Dmg from Hits taken as Light.Dmg50% of Physical Damage from Hits taken as Lightning Damage

Foulborn Variant

Removed: +(60-80) to max Life+(60-80) to maximum Life

+ Added: 50 % of Chaos.Dmg taken as Light.Dmg50 % of Chaos Damage taken as Lightning Damage

Trade this outcome

Kingsguard Lv. 61+

Kingsguard

Base stats

Base
Conquest ChainmailConquest Chainmail
StrStrength
96
IntIntelligence
96
Armour
10211021
ESEnergy Shield
208208
  • (150-170)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (150-170)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • +(60-90) to max Life+(60-90) to maximum Life
  • +(50-70) to max Mana+(50-70) to maximum Mana
  • 30% inc. Endurance Charge Dur.30% increased Endurance Charge Duration
  • Gain 100 Life when you lose an Endurance ChargeGain 100 Life when you lose an Endurance Charge

Blunderbore Lv. 62+

Blunderbore

Base stats

Base
Astral PlateAstral Plate
StrStrength
876
Armour
16151615
  • +(8-12)% to all Ele.Res+(8-12)% to all Elemental Resistances
  • +(500-700) Str req.+(500-700) Strength Requirement
  • (80-120)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (80-120)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • (50-75)% inc. Effect of Shrine Buffs on you(50-75)% increased Effect of Shrine Buffs on you
  • You have Lesser Brutal Shrine BuffYou have Lesser Brutal Shrine Buff
  • You have Lesser Massive Shrine BuffYou have Lesser Massive Shrine Buff

Death's Oath Lv. 62+

Death's Oath

Base stats

Base
Astral PlateAstral Plate
StrStrength
180
Armour
21742174
  • +(8-12)% to all Ele.Res+(8-12)% to all Elemental Resistances
  • Trigger Level 20 Death Aura when EquippedTrigger Level 20 Death Aura when Equipped
  • +(40-50) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(40-50) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • (10-15)% inc. Atk Speed(10-15)% increased Attack Speed
  • (180-220)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (180-220)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(60-70) to max Life+(60-70) to maximum Life
  • 1% of Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    1% of Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • You take 450 Chaos.Dmg per second for 3 seconds on KillYou take 450 Chaos Damage per second for 3 seconds on Kill
  • Gore FootprintsGore Footprints

Foulborn Variant

Removed: (10-15) % inc. Atk Speed(10-15) % increased Attack Speed

+ Added: (20-40) % inc. Effect of WitheredWithered

Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times
(20-40) % increased Effect of WitheredWithered

Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times

(WitheredWithered

Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times
applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
(WitheredWithered

Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times
applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)

Trade this outcome
Death Aura

Item Skill · Level 20

Casts an aura that deals Chaos Damage over Time to nearby Enemies. This skill cannot be cast by Totems.Casts an aura that deals Chaos Damage over Time to nearby Enemies. This skill cannot be cast by Totems.

  • Level: 20Level: 20
  • Cast: 1.00 secCast Time: 1.00 sec
  • Deals 1250 Base Chaos.Dmg per secondDeals 1250 Base Chaos Damage per second
  • This Spell is Triggered when GainedThis Spell is Triggered when Gained
  • This Skill Costs nothingThis Skill Costs nothing
Death's Oath

Item Skill

You are taking Chaos Damage over timeYou are taking Chaos Damage over time

  • Radius: 30Radius: 30
  • base_chaos_damage_taken_per_minutebase_chaos_damage_taken_per_minute

Kintsugi Lv. 62+

Kintsugi

Base stats

Base
Exquisite LeatherExquisite Leather
DexDexterity
170
EvasionEvasion Rating
22142214
  • (160-220)% inc. ER(160-220)% increased Evasion Rating
  • +(30-50)% to Fire Res+(30-50)% to Fire Resistance
  • 35% less Dmg taken if you have not been Hit Recently35% less Damage taken if you have not been Hit Recently
  • 100% inc. ER if you have been Hit Recently100% increased Evasion Rating if you have been Hit Recently

Foulborn Variants

Removed: 100 % inc. ER if you have been Hit Recently100 % increased Evasion Rating if you have been Hit Recently

+ Added: +(20-30) % chance to Suppress Spell Dmg if you've Suppressed Spell Dmg Recently+(20-30) % chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently

(Recently refers to the past 4 seconds) (40% of Damage from Suppressed Hits and AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
they inflict is prevented)
(Recently refers to the past 4 seconds) (40% of Damage from Suppressed Hits and AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
they inflict is prevented)

Trade this outcome

Removed: 35 % less Dmg taken if you have not been Hit Recently35 % less Damage taken if you have not been Hit Recently

+ Added: Prevent + 35 % of Suppressed Spell Dmg if you have not Suppressed Spell Dmg RecentlyPrevent + 35 % of Suppressed Spell Damage if you have not Suppressed Spell Damage Recently

Yriel's Fostering Lv. 62+

Yriel's Fostering

Base stats

Base
Exquisite LeatherExquisite Leather
DexDexterity
170
EvasionEvasion Rating
17881788
  • Grants Level 20 Summon Bestial Rhoa SkillGrants Level 20 Summon Bestial Rhoa Skill
  • +(300-400) to Accu+(300-400) to Accuracy Rating
  • (130-150) % inc. ER(130-150) % increased Evasion Rating
  • +(90-100) to max Life+(90-100) to maximum Life
  • Proj Attack Skills have (40-60) % inc. Crit%Projectile Attack Skills have (40-60) % increased Critical Strike Chance
  • Proj from Attacks MaimMaim

    Maimed enemies have 30% reduced Movement Speed
    on Hit while you have a Bestial Minion
    Projectiles from Attacks MaimMaim

    Maimed enemies have 30% reduced Movement Speed
    on Hit while you have a Bestial Minion
  • (10-20) % inc. Attack and Move.Spd while you have a Bestial Minion(10-20) % increased Attack and Movement Speed while you have a Bestial Minion
  • (Maimed enemies have 30% reduced Move.Spd)(Maimed enemies have 30% reduced Movement Speed)
  • Grants Level 20 Summon Bestial Snake SkillGrants Level 20 Summon Bestial Snake Skill
  • Proj from Attacks PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on Hit while you have a Bestial Minion
    Projectiles from Attacks PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on Hit while you have a Bestial Minion
  • Adds (23-31) to (37-47) Chaos.Dmg to Attacks while you have a Bestial MinionAdds (23-31) to (37-47) Chaos Damage to Attacks while you have a Bestial Minion
  • Grants Level 20 Summon Bestial Ursa SkillGrants Level 20 Summon Bestial Ursa Skill
  • Proj from Attacks inflict BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    on Hit while you have a Bestial Minion
    Projectiles from Attacks inflict BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    on Hit while you have a Bestial Minion
  • Adds (18-24) to (30-36) Phys.Dmg to Attacks while you have a Bestial MinionAdds (18-24) to (30-36) Physical Damage to Attacks while you have a Bestial Minion
  • 30 % inc. Minion Maximum Life30 % increased Minion Maximum Life
  • Maximum 1 Summoned Bestial MinionMaximum 1 Summoned Bestial Minion
  • base display minion actor level [70]base display minion actor level [70]
  • display minion monster type [12]display minion monster type [12]
  • infinite minion duration [1]infinite minion duration [1]
Summon Bestial Rhoa

Item Skill · Level 20

Summons a Bestial Rhoa. In addition to its melee attack, the Bestial Rhoa uses a charge and has an aura that intimidates enemies. Enemies will not engage this minion directly, and they are immune to damage.Summons a Bestial Rhoa. In addition to its melee attack, the Bestial Rhoa uses a charge and has an aura that intimidates enemies. Enemies will not engage this minion directly, and they are immune to damage.

  • Level: 20Level: 20
  • Cost: (30-0) ManaCost: (30-0) Mana
  • Cooldown: 5.00 secCooldown Time: 5.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • 30 % inc. Minion Maximum Life30 % increased Minion Maximum Life
  • Maximum 1 Summoned Bestial MinionMaximum 1 Summoned Bestial Minion
Summon Bestial Snake

Item Skill · Level 20

  • Level: 20Level: 20
Summon Bestial Ursa

Item Skill · Level 20

  • Level: 20Level: 20

Shavronne's Wrappings Lv. 62+

Shavronne's Wrappings

Base stats

Base
Occultist's VestmentOccultist's Vestment
IntIntelligence
180
ESEnergy Shield
341341
  • (3-10)% inc. Spell Dmg(3-10)% increased Spell Damage
  • (100-150)% inc. ES(100-150)% increased Energy Shield
  • 10% faster start of ES Recharge10% faster start of Energy Shield Recharge
  • +(30-40)% to Light. Res+(30-40)% to Lightning Resistance
  • Reflects 1 to 250 Light.Dmg to Melee AttackersReflects 1 to 250 Lightning Damage to Melee Attackers
  • Chaos.Dmg taken does not bypass ESChaos Damage taken does not bypass Energy Shield

Foulborn Variant

Removed: 10 % faster start of ES Recharge10 % faster start of Energy Shield Recharge

+ Added: Socketed Gems are Supported by Level 20 Living LightningSocketed Gems are Supported by Level 20 Living Lightning

Trade this outcome
Living Lightning Support

Living Lightning Support · Level 20

  • Lightning
  • Support
  • Spell
  • Minion
  • Duration
  • Trigger
  • Living

Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.

  • Level: 20Level: 20
  • Base Dmg: 100%, 100%, 100%, 100%Base Damage: 100%, 100%, 100%, 100%

Support

  • Trigger Summon Living Lightning when a Supported Skill deals Light.Dmg with a HitTrigger Summon Living Lightning when a Supported Skill deals Lightning Damage with a Hit

Summon Living Lightning

  • Minions convert 100 % of Phys.Dmg to Light.DmgMinions convert 100 % of Physical Damage to Lightning Damage
  • Base duration is 5 secondsBase duration is 5 seconds
  • Maximum (5 - 8) Living Lightning MinionsMaximum (5 - 8) Living Lightning Minions
  • Summons 1 Living Lightning MinionSummons 1 Living Lightning Minion
  • Living Lightning Minions Attack 3 times before dissipatingLiving Lightning Minions Attack 3 times before dissipating
  • This Skill is Triggered when a Supported Skill deals Light.Dmg with a HitThis Skill is Triggered when a Supported Skill deals Lightning Damage with a Hit
  • Minions' Skills Chain +3 TimesMinions' Skills Chain +3 Times
  • q20: Living Lightning Minions Attack +(0 - 2) times before dissipatingLiving Lightning Minions Attack +(0 - 2) times before dissipating

Carcass Jack Lv. 62+

Carcass Jack

Base stats

Base
Varnished CoatVarnished Coat
DexDexterity
96
IntIntelligence
96
EvasionEvasion Rating
10201020
ESEnergy Shield
210210
  • (120-150)% inc. Evasion and ES(120-150)% increased Evasion and Energy Shield
  • +(50-70) to max Life+(50-70) to maximum Life
  • +(9-12)% to all Ele.Res+(9-12)% to all Elemental Resistances
  • (40-50)% inc. AoE(40-50)% increased Area of Effect
  • (40-50)% inc. Area Dmg(40-50)% increased Area Damage
  • Extra goreExtra gore

Foulborn Variants

Removed: (40-50) % inc. Area Dmg(40-50) % increased Area Damage

+ Added: (15-30) % inc. Effect of Non-Curse Auras from your Skills on Enemies(15-30) % increased Effect of Non-Curse Auras from your Skills on Enemies

Removed: (40-50) % inc. AoE(40-50) % increased Area of Effect

+ Added: Socketed Gems are Supported by Level 20 IntensifySocketed Gems are Supported by Level 20 Intensify

Trade this outcome
Intensify Support

Intensify Support · Level 20

  • AoE
  • Spell
  • Support
  • Intensify

Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.

  • Level: 20Level: 20
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Spells gain Intensity when you Cast them, to a max of 16, 15% Supported Skills deal 12 % more Area Dmg with Hits per Intensity Supported Skills have 15 % less AoE per IntensitySupported Spells gain Intensity when you Cast them, to a maximum of 16, 15% Supported Skills deal 12 % more Area Damage with Hits per Intensity Supported Skills have 15 % less Area of Effect per Intensity
  • Supported Skills have 49% inc. AoESupported Skills have 49% increased Area of Effect
  • Supported Spells lose 1 Intensity every 0.5 seconds while moving, or immediately if you teleportSupported Spells lose 1 Intensity every 0.5 seconds while moving, or immediately if you teleport
  • q20: Supported Skills deal (0 - 10) % inc. Area DmgSupported Skills deal (0 - 10) % increased Area Damage

The Admiral Lv. 62+

The Admiral

Base stats

Base
Varnished CoatVarnished Coat
DexDexterity
96
IntIntelligence
96
EvasionEvasion Rating
941941
ESEnergy Shield
193193
  • +(30-40) to Int+(30-40) to Intelligence
  • (120-200)% inc. Evasion and ES(120-200)% increased Evasion and Energy Shield
  • +(10-20)% to all Ele.Res+(10-20)% to all Elemental Resistances
  • (10-25)% chance to Freeze, ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    and IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    (10-25)% chance to Freeze, ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    and IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
  • Ele.Dmg you Deal with Hits is Resisted by lowest Elemental Resistance insteadElemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead

Daresso's Defiance Lv. 63+

Daresso's Defiance

Base stats

Base
Full DragonscaleFull Dragonscale
StrStrength
115
DexDexterity
94
Armour
14191419
EvasionEvasion Rating
11271127
  • (180-220)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (180-220)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
  • +(60-90) to max Life+(60-90) to maximum Life
  • 2% of Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    2% of Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • You lose all Endurance Charges when HitYou lose all Endurance Charges when Hit
  • You gain an Endurance Charge on KillYou gain an Endurance Charge on Kill
  • You gain OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed
    for 5 seconds per Endurance Charge when Hit
    You gain OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed
    for 5 seconds per Endurance Charge when Hit
  • 100% inc. Effect of OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed
    on you
    100% increased Effect of OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed
    on you

Geofri's Sanctuary Lv. 64+

Geofri's Sanctuary

Base stats

Base
Elegant RingmailElegant Ringmail
StrStrength
90
IntIntelligence
105
Armour
618618
ESEnergy Shield
209209
  • (50-75)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (50-75)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • +(30-40) to max ES+(30-40) to maximum Energy Shield
  • +(50-70) to max Life+(50-70) to maximum Life
  • +(14-18)% to all Ele.Res+(14-18)% to all Elemental Resistances
  • +2 max ES per 5 Str+2 maximum Energy Shield per 5 Strength
  • Zealot's OathZealot's Oath

Loreweave Lv. 64+

Loreweave

Base stats

Base
Elegant RingmailElegant Ringmail
StrStrength
90
IntIntelligence
105
Armour
417417
ESEnergy Shield
139139
  • Has 6 SocketsHas 6 Sockets
  • +(8-24) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(8-24) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • Adds (4-10) to (14-36) Phys.Dmg to AttacksAdds (4-10) to (14-36) Physical Damage to Attacks
  • (20-60)% inc. Global Crit%(20-60)% increased Global Critical Strike Chance
  • +(15-50) to max ES+(15-50) to maximum Energy Shield
  • +(20-60) to max Life+(20-60) to maximum Life
  • +(20-50) to max Mana+(20-50) to maximum Mana
  • (6-30)% inc. Rarity of Items found(6-30)% increased Rarity of Items found
  • (15-50)% inc. Ele.Dmg(15-50)% increased Elemental Damage
  • Your Maximum Resistances are (76-78)%Your Maximum Resistances are (76-78)%

Replica Loreweave Lv. 64+

Replica Loreweave

Base stats

Base
Elegant RingmailElegant Ringmail
StrStrength
90
IntIntelligence
105
Armour
420420
ESEnergy Shield
281281
  • Has 6 SocketsHas 6 Sockets
  • +(8-24) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(8-24) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • Adds (4-10) to (14-36) Phys.Dmg to AttacksAdds (4-10) to (14-36) Physical Damage to Attacks
  • (120-160)% inc. Global Crit%(120-160)% increased Global Critical Strike Chance
  • +(150-200) to max ES+(150-200) to maximum Energy Shield
  • +(120-160) to max Life+(120-160) to maximum Life
  • +(120-160) to max Mana+(120-160) to maximum Mana
  • (6-30)% inc. Rarity of Items found(6-30)% increased Rarity of Items found
  • (15-50)% inc. Ele.Dmg(15-50)% increased Elemental Damage
  • Your Maximum Resistances are (70-72)%Your Maximum Resistances are (70-72)%

Craiceann's Carapace Lv. 64+

Craiceann's Carapace

Base stats

Base
Golden PlateGolden Plate
StrStrength
152
Armour
19001900
  • Grants Level 20 Aspect of the Crab SkillGrants Level 20 Aspect of the Crab Skill
  • (200-250)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (200-250)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(100-120) to max Life+(100-120) to maximum Life
  • +(25-30)% to Fire and Cold Ress+(25-30)% to Fire and Cold Resistances
  • BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    cannot be inflicted on you
    BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    cannot be inflicted on you
  • +5 to Maximum number of Crab Barriers+5 to Maximum number of Crab Barriers
Aspect of the Crab

Item Skill · Level 20

While active, periodically adds Crab Barriers to you, and grants additional Physical Damage reduction for each Crab Barrier you have. All Crab Barriers are lost when you take physical damage from a hit.While active, periodically adds Crab Barriers to you, and grants additional Physical Damage reduction for each Crab Barrier you have. All Crab Barriers are lost when you take physical damage from a hit.

  • Level: 20Level: 20
  • Reservation: 25% ManaReservation: 25% Mana
  • Cooldown: 0.50 secCooldown Time: 0.50 sec
  • Cast: InstantCast Time: Instant
  • Can have up to 10 Crab BarriersCan have up to 10 Crab Barriers
  • Grants 2 % additional Phys.Dmg Reduction per Crab BarrierGrants 2 % additional Physical Damage Reduction per Crab Barrier

Replica Eternity Shroud Lv. 65+

Replica Eternity Shroud

Base stats

Base
Blood RaimentBlood Raiment
DexDexterity
107
IntIntelligence
90
EvasionEvasion Rating
10751075
ESEnergy Shield
179179
  • Trigger Level 20 Shade Form when HitTrigger Level 20 Shade Form when Hit
  • (100-150)% inc. Evasion and ES(100-150)% increased Evasion and Energy Shield
  • +(70-100) to max Life+(70-100) to maximum Life
  • +(17-23)% to Chaos Res+(17-23)% to Chaos Resistance
  • Gain (3-5)% of Phys.Dmg as Extra Chaos.Dmg per Elder Item EquippedGain (3-5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped
  • Hits ignore Enemy Monster Chaos Res if all Equipped Items are Elder ItemsHits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items
Shade Form

Item Skill · Level 20

Makes you immune to physical damage, and harder for enemies to detect, for a duration.Makes you immune to physical damage, and harder for enemies to detect, for a duration.

  • Level: 20Level: 20
  • Cooldown: 40.00 secCooldown Time: 40.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Base duration is 3 secondsBase duration is 3 seconds
  • Trigger this Spell when you're HitTrigger this Spell when you're Hit
  • This Skill's Cooldown does not recover during its effectThis Skill's Cooldown does not recover during its effect
  • 100 % inc. Stealth100 % increased Stealth

Saqawal's Nest Lv. 65+

Saqawal's Nest

Base stats

Base
Blood RaimentBlood Raiment
DexDexterity
107
IntIntelligence
90
EvasionEvasion Rating
587587
ESEnergy Shield
202202
  • +(25-75) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(25-75) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • +(30-40)% to Light. Res+(30-40)% to Lightning Resistance
  • (12-20)% inc. Mana Reservation Efficiency of Skills(12-20)% increased Mana Reservation Efficiency of Skills
  • 100% inc. Aspect of the Avian Buff Effect100% increased Aspect of the Avian Buff Effect
  • Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby AlliesAspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies
  • +(120-150) to ER and ES+(120-150) to Evasion Rating and Energy Shield

The Eternity Shroud Lv. 65+

The Eternity Shroud

Base stats

Base
Blood RaimentBlood Raiment
DexDexterity
107
IntIntelligence
90
EvasionEvasion Rating
10341034
ESEnergy Shield
174174
  • Trigger Level 20 Glimpse of Eternity when HitTrigger Level 20 Glimpse of Eternity when Hit
  • (100-150)% inc. Evasion and ES(100-150)% increased Evasion and Energy Shield
  • +(70-100) to max Life+(70-100) to maximum Life
  • +(17-23)% to Chaos Res+(17-23)% to Chaos Resistance
  • Gain (3-5)% of Ele.Dmg as Extra Chaos.Dmg per Shaper Item EquippedGain (3-5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped
  • Hits ignore Enemy Monster Chaos Res if all Equipped Items are Shaper ItemsHits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items
Glimpse of Eternity

Item Skill · Level 20

Creates an Eternity Sphere at your location, which reduces the Action Speed of enemies within it. The amount of Action Speed reduction applied by the sphere decreases to zero over its duration.Creates an Eternity Sphere at your location, which reduces the Action Speed of enemies within it. The amount of Action Speed reduction applied by the sphere decreases to zero over its duration.

  • Level: 20Level: 20
  • Cooldown: 5.00 secCooldown Time: 5.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Base duration is 10 secondsBase duration is 10 seconds
  • Trigger this Spell when you're HitTrigger this Spell when you're Hit
  • Enemies have 40 % reduced Action SpeedEnemies have 40 % reduced Action Speed

The Brass Dome Lv. 65+

The Brass Dome

Base stats

Base
Gladiator PlateGladiator Plate
StrStrength
177
Armour
34603460
  • (350-400)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (350-400)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • Take no Extra Dmg from Critical StrikesTake no Extra Damage from Critical Strikes
  • +(1-5)% to all max Ele.Res+(1-5)% to all maximum Elemental Resistances
  • Str provides no bonus to Maximum LifeStrength provides no bonus to Maximum Life

Foulborn Variants

Removed: Str provides no bonus to Maximum LifeStrength provides no bonus to Maximum Life

+ Added: Gain no inherent bonuses from StrGain no inherent bonuses from Strength

Trade this outcome

Removed: +(1-5) % to all max Ele.Res+(1-5) % to all maximum Elemental Resistances

+ Added: TranscendenceTranscendence

(ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances)
(ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances)

Trade this outcome

Doedre's Skin Lv. 65+

Doedre's Skin

Base stats

Base
Widowsilk RobeWidowsilk Robe
IntIntelligence
187
ESEnergy Shield
394394
  • Socketed Gems are Supported by Level 20 BlasphemySocketed Gems are Supported by Level 20 Blasphemy
  • Grants Level 20 Summon Doedre's Effigy Skill Socketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned Hexes from Socketed Skills can apply 5 additional Curses 20% less Effect of Curses from Socketed Hex SkillsGrants Level 20 Summon Doedre's Effigy Skill Socketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned Hexes from Socketed Skills can apply 5 additional Curses 20% less Effect of Curses from Socketed Hex Skills
  • 20% less Effect of your Curses20% less Effect of your Curses
  • +(30-40) to Int+(30-40) to Intelligence
  • (130-150)% inc. ES(130-150)% increased Energy Shield
Blasphemy Support

Blasphemy Support · Level 20

  • Support
  • Hex
  • Aura
  • Blasphemy

Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.

  • Level: 20Level: 20
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • #% inc. AoE of Supported Curse Skills: 76%#% increased Area of Effect of Supported Curse Skills: 76%
  • Supported Curse Skills apply their Curses as Auras Supported Curse Skills also count as Aura SkillsSupported Curse Skills apply their Curses as Auras Supported Curse Skills also count as Aura Skills
  • Using Supported Skills is InstantUsing Supported Skills is Instant
  • 25 % less Effect of Supported Curses25 % less Effect of Supported Curses
  • q20: (0 - 20) % inc. AoE of Supported Curse Skills(0 - 20) % increased Area of Effect of Supported Curse Skills
Summon Doedre's Effigy

Item Skill · Level 20

Summons an effigy of Doedre, which will project auras of all the curse skill gems socketed in Doedre's Skin. These curses have less effectiveness.Summons an effigy of Doedre, which will project auras of all the curse skill gems socketed in Doedre's Skin. These curses have less effectiveness.

  • Level: 20Level: 20
  • Cost: (50-0) ManaCost: (50-0) Mana
  • Cast: 0.50 secCast Time: 0.50 sec
  • Base duration is 10 secondsBase duration is 10 seconds
  • Maximum 3 Summoned EffigyMaximum 3 Summoned Effigy

Infernal Mantle Lv. 65+

Infernal Mantle

Base stats

Base
Widowsilk RobeWidowsilk Robe
IntIntelligence
187
ESEnergy Shield
378378
  • +3 to Level of Socketed Fire Gems+3 to Level of Socketed Fire Gems
  • 100% inc. Global Crit%100% increased Global Critical Strike Chance
  • (120-160)% inc. ES(120-160)% increased Energy Shield
  • 15% of Fire.Dmg Converted to Chaos.Dmg15% of Fire Damage Converted to Chaos Damage
  • 100% inc. Spell Dmg taken when on Low Mana100% increased Spell Damage taken when on Low Mana

Foulborn Variant

Removed: 100 % inc. Global Crit%100 % increased Global Critical Strike Chance

+ Added: Gain (15-20) % of Maximum Mana as Extra Maximum ESGain (15-20) % of Maximum Mana as Extra Maximum Energy Shield

Trade this outcome

Hyrri's Ire Lv. 65+

Hyrri's Ire

Base stats

Base
Zodiac LeatherZodiac Leather
DexDexterity
197
EvasionEvasion Rating
23122312
  • +(40-50) to Dex+(40-50) to Dexterity
  • (140-220)% inc. ER(140-220)% increased Evasion Rating
  • 25% inc. ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Dur. on Enemies
    25% increased ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Duration on Enemies
  • (105-145) to (160-200) Added Cold.Dmg with Bow Attacks(105-145) to (160-200) Added Cold Damage with Bow Attacks
  • +30% chance to Suppress Spell Dmg+30% chance to Suppress Spell Damage

Foulborn Variant

Removed: +30 % chance to Suppress Spell Dmg+30 % chance to Suppress Spell Damage

+ Added: Prevent +(8-10) % of Suppressed Spell DmgPrevent +(8-10) % of Suppressed Spell Damage

(40% of Damage from Suppressed Hits and AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
they inflict is prevented)
(40% of Damage from Suppressed Hits and AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
they inflict is prevented)

Trade this outcome

Replica Hyrri's Ire Lv. 65+

Replica Hyrri's Ire

Base stats

Base
Zodiac LeatherZodiac Leather
DexDexterity
197
EvasionEvasion Rating
24202420
  • +30% chance to Suppress Spell Dmg+30% chance to Suppress Spell Damage
  • +(40-50) to Int+(40-50) to Intelligence
  • (140-220)% inc. ER(140-220)% increased Evasion Rating
  • 25% inc. ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    Dur. on Enemies
    25% increased ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    Duration on Enemies
  • (12-18) to (231-347) Added Light.Dmg with Wand Attacks(12-18) to (231-347) Added Lightning Damage with Wand Attacks

Replica Perfect Form Lv. 65+

Replica Perfect Form

Base stats

Base
Zodiac LeatherZodiac Leather
DexDexterity
197
EvasionEvasion Rating
24732473
  • (150-200)% inc. ER(150-200)% increased Evasion Rating
  • -30% to Cold Res-30% to Cold Resistance
  • +20% Chance to Block Atk Dmg+20% Chance to Block Attack Damage
  • ER is inc. by Overcapped Cold ResEvasion Rating is increased by Overcapped Cold Resistance
  • Versatile CombatantVersatile Combatant

The Perfect Form Lv. 65+

The Perfect Form

Base stats

Base
Zodiac LeatherZodiac Leather
DexDexterity
197
EvasionEvasion Rating
27832783
  • +50% chance to Suppress Spell Dmg+50% chance to Suppress Spell Damage
  • (150-200)% inc. ER(150-200)% increased Evasion Rating
  • -30% to Cold Res-30% to Cold Resistance
  • ER is inc. by Overcapped Cold ResEvasion Rating is increased by Overcapped Cold Resistance
  • AcrobaticsAcrobatics

Foulborn Variants

Removed: (150-200) % inc. ER(150-200) % increased Evasion Rating

+ Added: +8 to ER per 10 Player Maximum Life+8 to Evasion Rating per 10 Player Maximum Life

Trade this outcome

Removed: AcrobaticsAcrobatics

+ Added: Ghost DanceGhost Dance

(Cannot Recover Energy Shield to above Evasion Rating. Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3. When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating)(Cannot Recover Energy Shield to above Evasion Rating. Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3. When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating)

Trade this outcome

The Snowblind Grace Lv. 65+

The Snowblind Grace

Base stats

Base
Zodiac LeatherZodiac Leather
DexDexterity
197
EvasionEvasion Rating
17111711
  • (10-15)% inc. Dex(10-15)% increased Dexterity
  • (80-100)% inc. ER(80-100)% increased Evasion Rating
  • +(40-60) to max Life+(40-60) to maximum Life
  • 50% inc. Arctic ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    Buff Effect
    50% increased Arctic ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    Buff Effect
  • Arctic ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    has no Reservation
    Arctic ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    has no Reservation

Foulborn Variants

Removed: (80-100) % inc. ER(80-100) % increased Evasion Rating

+ Added: +6 to ER per 10 Player Maximum Life+6 to Evasion Rating per 10 Player Maximum Life

Trade this outcome

Removed: 50 % inc. Arctic ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
Buff Effect
50 % increased Arctic ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
Buff Effect

+ Added: Purity of Ice has no ReservationPurity of Ice has no Reservation

Trade this outcome

Rigwald's Hunt Lv. 66+

Rigwald's Hunt

Base stats

Base
General's BrigandineGeneral's Brigandine
StrStrength
103
DexDexterity
103
Armour
13131313
EvasionEvasion Rating
13131313
  • (160-200)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (160-200)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
  • Minions have (20-30)% inc. Move.SpdMinions have (20-30)% increased Movement Speed
  • Minions have 1% chance to deal Double Dmg per Fortification on youMinions have 1% chance to deal Double Damage per Fortification on you
  • (30-40)% inc. Fortification Dur.(30-40)% increased Fortification Duration
  • Minions have (6-12)% inc. Atk SpeedMinions have (6-12)% increased Attack Speed
  • Increases and Reductions to Minion Maximum Life also apply to you at 15% of their valueIncreases and Reductions to Minion Maximum Life also apply to you at 15% of their value

Doryani's Prototype Lv. 67+

Doryani's Prototype

Base stats

Base
Saint's HauberkSaint's Hauberk
StrStrength
109
IntIntelligence
94
Armour
13091309
ESEnergy Shield
223223
  • (150-200)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (150-200)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • +(60-90) to max Life+(60-90) to maximum Life
  • Deal no Non-Light.DmgDeal no Non-Lightning Damage
  • ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    also applies to Light.Dmg taken from Hits
    ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    also applies to Lightning Damage taken from Hits
  • Light. Res does not affect Light.Dmg takenLightning Resistance does not affect Lightning Damage taken
  • Nearby Enemies have Light. Res equal to yoursNearby Enemies have Lightning Resistance equal to yours

Sporeguard Lv. 67+

Sporeguard

Base stats

Base
Saint's HauberkSaint's Hauberk
StrStrength
109
IntIntelligence
94
Armour
15281528
ESEnergy Shield
263263
  • Trigger Level 10 Contaminate when you Kill an EnemyTrigger Level 10 Contaminate when you Kill an Enemy
  • (200-250)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (200-250)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • (7-10)% inc. max Life(7-10)% increased maximum Life
  • +(29-43)% to Chaos Res+(29-43)% to Chaos Resistance
  • Enemies on Fungal Ground you Kill Explode, dealing 10% of their Life as Chaos.DmgEnemies on Fungal Ground you Kill Explode, dealing 10% of their Life as Chaos Damage
  • You have Fungal Ground around you while stationaryYou have Fungal Ground around you while stationary
Contaminate

Item Skill · Level 10

Creates a patch of Fungal Ground at the targeted location.Creates a patch of Fungal Ground at the targeted location.

  • Level: 10Level: 10
  • Cooldown: 1.00 secCooldown Time: 1.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Base duration is 5 secondsBase duration is 5 seconds
  • Trigger this Spell on KillTrigger this Spell on Kill

The Ivory Tower Lv. 67+

The Ivory Tower

Base stats

Base
Saint's HauberkSaint's Hauberk
StrStrength
109
IntIntelligence
94
Armour
487487
ESEnergy Shield
8484
  • +(40-70) to Int+(40-70) to Intelligence
  • +30 to max ES per 100 Reserved Life+30 to maximum Energy Shield per 100 Reserved Life
  • +(80-100) to max Mana+(80-100) to maximum Mana
  • Regenerate 2% of ES per secondRegenerate 2% of Energy Shield per second
  • Chaos.Dmg is taken from Mana before LifeChaos Damage is taken from Mana before Life

Waxen Soul Lv. 67+

Waxen Soul

Base stats

Base
Saint's HauberkSaint's Hauberk
StrStrength
109
IntIntelligence
94
Armour
465465
ESEnergy Shield
8080
  • (10-20)% inc. max Life(10-20)% increased maximum Life
  • +(17-29)% to Chaos Res+(17-29)% to Chaos Resistance
  • Curse Skills cost Life instead of ManaCurse Skills cost Life instead of Mana
  • Curse Aura Skills reserve Life instead of ManaCurse Aura Skills reserve Life instead of Mana
  • Gain a random Blood Shrine buff every 10 secondsGain a random Blood Shrine buff every 10 seconds
  • 2% inc. Effect of Shrine Buffs on you for each 5% of Life Reserved2% increased Effect of Shrine Buffs on you for each 5% of Life Reserved
  • 10% chance to Trigger Explosive Toad when you kill an Enemy10% chance to Trigger Explosive Toad when you kill an Enemy
Market —

Fenumus' Shroud Lv. 67+

Fenumus' Shroud

Base stats

Base
Widowsilk RobeWidowsilk Robe
IntIntelligence
187
ESEnergy Shield
395395
  • +(30-40) to Int+(30-40) to Intelligence
  • (120-140)% inc. ES(120-140)% increased Energy Shield
  • Regenerate (80-100) ES per secondRegenerate (80-100) Energy Shield per second
  • Enemies affected by your Spider's Webs deal 10% reduced DmgEnemies affected by your Spider's Webs deal 10% reduced Damage
  • Enemies affected by your Spider's Webs have -10% to All ResistancesEnemies affected by your Spider's Webs have -10% to All Resistances
  • (50-70)% inc. Aspect of the Spider AoE(50-70)% increased Aspect of the Spider Area of Effect

Cospri's Will Lv. 68+

Cospri's Will

Base stats

Base
Assassin's GarbAssassin's Garb
DexDexterity
183
EvasionEvasion Rating
20732073
  • 3% inc. Move.Spd3% increased Movement Speed
  • (150-200)% inc. ER(150-200)% increased Evasion Rating
  • +(31-53)% to Chaos Res+(31-53)% to Chaos Resistance
  • You can apply an additional CurseYou can apply an additional Curse
  • Your Hexes can affect Hexproof EnemiesYour Hexes can affect Hexproof Enemies
  • Always PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on Hit against Cursed Enemies
    Always PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on Hit against Cursed Enemies

Foulborn Variant

Removed: Always PoisonPoison

Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
on Hit against Cursed Enemies
Always PoisonPoison

Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
on Hit against Cursed Enemies

+ Added: (15-20) % chance to inflict WitheredWithered

Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times
for 2 seconds on Hit against Cursed Enemies
(15-20) % chance to inflict WitheredWithered

Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times
for 2 seconds on Hit against Cursed Enemies

(WitheredWithered

Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times
applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
(WitheredWithered

Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times
applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)

Trade this outcome

Kaom's Heart Lv. 68+

Kaom's Heart

Base stats

Base
Glorious PlateGlorious Plate
StrStrength
191
Armour
828828
  • Has no SocketsHas no Sockets
  • +1000 to max Life+1000 to maximum Life

Perfidy Lv. 68+

Perfidy

Base stats

Base
Glorious PlateGlorious Plate
StrStrength
191
Armour
881881
  • (25-40)% inc. Melee Dmg(25-40)% increased Melee Damage
  • +(60-90) to max Life+(60-90) to maximum Life
  • Having a placed Banner does not prevent you gaining ValourValour

    Valour is gained while you have a Banner skill and augments the power of those skills
    Having a placed Banner does not prevent you gaining ValourValour

    Valour is gained while you have a Banner skill and augments the power of those skills
  • (25-50)% inc. ValourValour

    Valour is gained while you have a Banner skill and augments the power of those skills
    gained
    (25-50)% increased ValourValour

    Valour is gained while you have a Banner skill and augments the power of those skills
    gained

Replica Kaom's Heart Lv. 68+

Replica Kaom's Heart

Base stats

Base
Glorious PlateGlorious Plate
StrStrength
191
Armour
780780
  • Has no SocketsHas no Sockets
  • (30-40)% inc. Light.Dmg(30-40)% increased Lightning Damage
  • +500 to max Mana+500 to maximum Mana

Doppelgänger Guise Lv. 68+

Doppelgänger Guise

Base stats

Base
Sadist GarbSadist Garb
DexDexterity
103
IntIntelligence
109
EvasionEvasion Rating
472472
ESEnergy Shield
103103
  • Grants Level 20 Unhinge SkillGrants Level 20 Unhinge Skill
  • (40-60)% more Crit% while Insane(40-60)% more Critical Strike Chance while Insane
  • Enemies Killed by your Hits are destroyed while InsaneEnemies Killed by your Hits are destroyed while Insane
  • (40-30)% less Physical and Chaos.Dmg Taken while Sane(40-30)% less Physical and Chaos Damage Taken while Sane
  • Regenerate 10% Life over one second when Hit while SaneRegenerate 10% Life over one second when Hit while Sane
Unhinge

Item Skill · Level 20

Relinquish your grip on reality.Relinquish your grip on reality.

  • Level: 20Level: 20
  • Cooldown: 5.00 secCooldown Time: 5.00 sec
  • Cast: InstantCast Time: Instant
  • Grants InsanityGrants Insanity

Inpulsa's Broken Heart Lv. 68+

Inpulsa's Broken Heart

Base stats

Base
Sadist GarbSadist Garb
DexDexterity
103
IntIntelligence
109
EvasionEvasion Rating
452452
ESEnergy Shield
9898
  • +(60-80) to max Life+(60-80) to maximum Life
  • (20-50)% inc. Dmg if you have Shocked an Enemy Recently(20-50)% increased Damage if you have Shocked an Enemy Recently
  • (15-25)% inc. Effect of ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    (15-25)% increased Effect of ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
  • Shocked Enemies you Kill Explode, dealing 5% of their Life as Light.Dmg which cannot ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    Shocked Enemies you Kill Explode, dealing 5% of their Life as Lightning Damage which cannot ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
  • Unaffected by ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    Unaffected by ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds

Foulborn Variant

Removed: (20-50) % inc. Dmg if you have Shocked an Enemy Recently(20-50) % increased Damage if you have Shocked an Enemy Recently

+ Added: Purity of Lightning has no ReservationPurity of Lightning has no Reservation

Trade this outcome

Tinkerskin Lv. 68+

Tinkerskin

Base stats

Base
Sadist GarbSadist Garb
DexDexterity
103
IntIntelligence
109
EvasionEvasion Rating
10731073
ESEnergy Shield
234234
  • (140-170)% inc. Evasion and ES(140-170)% increased Evasion and Energy Shield
  • +(60-90) to max Life+(60-90) to maximum Life
  • (10-15)% inc. CDRR for throwing Traps(10-15)% increased Cooldown Recovery Rate for throwing Traps
  • 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
  • 30% chance to gain PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies
    for 4 seconds when your Trap is triggered by an Enemy
    30% chance to gain PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies
    for 4 seconds when your Trap is triggered by an Enemy
  • Recover 100 Life when your Trap is triggered by an EnemyRecover 100 Life when your Trap is triggered by an Enemy
  • Recover 50 ES when your Trap is triggered by an EnemyRecover 50 Energy Shield when your Trap is triggered by an Enemy

Foulborn Variant

Removed: 15 % chance to gain a Frenzy Charge when your Trap is triggered by an Enemy15 % chance to gain a Frenzy Charge when your Trap is triggered by an Enemy

+ Added: Skills which Throw Traps have + 2 Cooldown UsesSkills which Throw Traps have + 2 Cooldown Uses

Trade this outcome

The Beast Fur Shawl Lv. 68+

The Beast Fur Shawl

Base stats

Base
Vaal RegaliaVaal Regalia
IntIntelligence
194
ESEnergy Shield
436436
  • 40% inc. Spell Dmg40% increased Spell Damage
  • (120-160)% inc. ES(120-160)% increased Energy Shield
  • (50-100)% inc. ES Recovery rate(50-100)% increased Energy Shield Recovery rate
  • 10% inc. AoE10% increased Area of Effect
  • 10% inc. Dmg taken10% increased Damage taken

The Queen's Hunger Lv. 68+

The Queen's Hunger

Base stats

Base
Vaal RegaliaVaal Regalia
IntIntelligence
194
ESEnergy Shield
435435
  • Trigger Level 20 Bone Offering , Flesh Offering , Spirit Offering every 5 seconds in sequence | Offering Skills Triggered this way also affect youTrigger Level 20 Bone Offering , Flesh Offering , Spirit Offering every 5 seconds in sequence | Offering Skills Triggered this way also affect you
  • (100-130) % inc. ES(100-130) % increased Energy Shield
  • (6-10) % inc. max Life(6-10) % increased maximum Life
  • veiled mod seed [2,60000]veiled mod seed [2,60000]
  • veiled mod type [3]veiled mod type [3]
  • buff impl stat [0]buff impl stat [0]
  • Your Offering Skills also affect youYour Offering Skills also affect you
  • Base duration is 5 secondsBase duration is 5 seconds
  • Additional 1 seconds Base Dur. per extra corpse ConsumedAdditional 1 seconds Base Duration per extra corpse Consumed
  • This Skill is Triggered by the Item granting itThis Skill is Triggered by the Item granting it
  • Grants Minions +35 % Chance to Block Atk DmgGrants Minions +35 % Chance to Block Attack Damage
  • Grants Minions +34 % Chance to Block Spell DmgGrants Minions +34 % Chance to Block Spell Damage
  • Grants Minions 4 % of Life Regenerated per Second if they have Blocked recentlyGrants Minions 4 % of Life Regenerated per Second if they have Blocked recently
  • base deal no damage [1]base deal no damage [1]
  • spell uncastable if triggerable [1]spell uncastable if triggerable [1]
Bone Offering , Flesh Offering , Spirit Offering

Item Skill · Level 20

  • Level: 20Level: 20
Bone Offering

Bone Offering · Level 20

  • Minion
  • Spell
  • Duration
  • Bone
  • Offering

Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.

  • Level: 20Level: 20
  • Cost: (33-0) ManaCost: (33-0) Mana
  • Cast: 1.00 secCast Time: 1.00 sec
  • Your Offering Skills also affect youYour Offering Skills also affect you
  • Base duration is 5 secondsBase duration is 5 seconds
  • Additional 1 seconds Base Dur. per extra corpse ConsumedAdditional 1 seconds Base Duration per extra corpse Consumed
  • This Skill is Triggered by the Item granting itThis Skill is Triggered by the Item granting it
  • Grants Minions +35 % Chance to Block Atk DmgGrants Minions +35 % Chance to Block Attack Damage
  • Grants Minions +34 % Chance to Block Spell DmgGrants Minions +34 % Chance to Block Spell Damage
  • Grants Minions 4 % of Life Regenerated per Second if they have Blocked recentlyGrants Minions 4 % of Life Regenerated per Second if they have Blocked recently
  • q20: (0 - 10) % inc. Effect of Offering(0 - 10) % increased Effect of Offering

Cherrubim's Maleficence Lv. 69+

Cherrubim's Maleficence

Base stats

Base
Triumphant LamellarTriumphant Lamellar
StrStrength
95
DexDexterity
116
Armour
12171217
EvasionEvasion Rating
15271527
  • (50-80)% inc. Chaos.Dmg(50-80)% increased Chaos Damage
  • (160-200)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (160-200)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
  • +(70-100) to max Life+(70-100) to maximum Life
  • 100% inc. total Recovery per second from Life Leech100% increased total Recovery per second from Life Leech

Foulborn Variant

Removed: 100 % inc. total Recovery per second from Life Leech100 % increased total Recovery per second from Life Leech

+ Added: 20 % of Phys.Dmg from Hits taken as Chaos.Dmg20 % of Physical Damage from Hits taken as Chaos Damage

Trade this outcome

Farrul's Fur Lv. 69+

Farrul's Fur

Base stats

Base
Triumphant LamellarTriumphant Lamellar
StrStrength
95
DexDexterity
116
Armour
806806
EvasionEvasion Rating
10111011
  • (100-150)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (100-150)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
  • +(80-100) to max Life+(80-100) to maximum Life
  • Aspect of the Cat has no ReservationAspect of the Cat has no Reservation
  • +2.00 seconds to Cat's Stealth Dur.+2.00 seconds to Cat's Stealth Duration
  • Gain up to your max number of Frenzy and Power Charges when you gain Cat's StealthGain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth
  • You have PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies
    while you have Cat's Stealth
    You have PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies
    while you have Cat's Stealth

Replica Farrul's Fur Lv. 69+

Replica Farrul's Fur

Base stats

Base
Triumphant LamellarTriumphant Lamellar
StrStrength
95
DexDexterity
116
Armour
907907
EvasionEvasion Rating
11401140
  • (100-150)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (100-150)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
  • +(80-100) to max Life+(80-100) to maximum Life
  • +2.00 seconds to Cat's Stealth Dur.+2.00 seconds to Cat's Stealth Duration
  • Aspect of the Cat has no ReservationAspect of the Cat has no Reservation
  • Gain up to your max number of Frenzy and Endurance Charges when you gain Cat's AgilityGain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility
  • You have OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed
    while you have Cat's Agility
    You have OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed
    while you have Cat's Agility

Chains of Command Lv. 70+

Chains of Command

Base stats

Base
Saintly ChainmailSaintly Chainmail
StrStrength
99
IntIntelligence
115
Armour
13271327
ESEnergy Shield
318318
  • Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an EnemyTrigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
  • 10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
  • (150-190)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (150-190)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • +(60-90) to max Life+(60-90) to maximum Life
  • Animated Guardian deals 5% inc. Dmg per Animated WeaponAnimated Guardian deals 5% increased Damage per Animated Weapon
  • Animated and Manifested Minions' Melee Strikes deal Splash Dmg to surrounding targetsAnimated and Manifested Minions' Melee Strikes deal Splash Damage to surrounding targets
  • Animated and Manifested Minions' Melee Strikes deal 50% less Splash DmgAnimated and Manifested Minions' Melee Strikes deal 50% less Splash Damage
  • You cannot have Non-Animated, Non-Manifested MinionsYou cannot have Non-Animated, Non-Manifested Minions
Animate Guardian 's Weapon

Item Skill · Level 20

Animates a copy of your Animated Guardian's main-hand weapon to fight by your side.Animates a copy of your Animated Guardian's main-hand weapon to fight by your side.

  • Level: 20Level: 20
  • Cooldown: 0.05 secCooldown Time: 0.05 sec
  • Cast: 0.80 secCast Time: 0.80 sec
  • Base duration is 20 secondsBase duration is 20 seconds
  • +14 to Maximum Animated Weapons+14 to Maximum Animated Weapons
  • Trigger this Skill when your Animated Guardian Kills an EnemyTrigger this Skill when your Animated Guardian Kills an Enemy
  • Minions' Attacks deal 126 to 184 additional Phys.DmgMinions' Attacks deal 126 to 184 additional Physical Damage
Animate Guardian's Weapon

Item Skill · Level 18

Animates a copy of your Animated Guardian's main-hand weapon to fight by your side.Animates a copy of your Animated Guardian's main-hand weapon to fight by your side.

  • Level: 18Level: 18
  • Cooldown: 0.05 secCooldown Time: 0.05 sec
  • Cast: 0.80 secCast Time: 0.80 sec
  • Base duration is 20 secondsBase duration is 20 seconds
  • +13 to Maximum Animated Weapons+13 to Maximum Animated Weapons
  • 10 % chance to Trigger this Skill when an Animated Weapon Kills an Enemy10 % chance to Trigger this Skill when an Animated Weapon Kills an Enemy
  • Minions' Attacks deal 108 to 159 additional Phys.DmgMinions' Attacks deal 108 to 159 additional Physical Damage

Incandescent Heart Lv. 70+

Incandescent Heart

Base stats

Base
Saintly ChainmailSaintly Chainmail
StrStrength
99
IntIntelligence
115
Armour
14391439
ESEnergy Shield
343343
  • (220-240)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (220-240)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • +(80-90) to max Life+(80-90) to maximum Life
  • (0.8-1)% of Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    (0.8-1)% of Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • Gain (10-20)% of Ele.Dmg as Extra Chaos.DmgGain (10-20)% of Elemental Damage as Extra Chaos Damage
  • 25% of Ele.Dmg from Hits taken as Chaos.Dmg25% of Elemental Damage from Hits taken as Chaos Damage
  • (20-30)% inc. Light Radius(20-30)% increased Light Radius
  • Light Radius is based on ES instead of LifeLight Radius is based on Energy Shield instead of Life

Foulborn Variant

Removed: +(80-90) to max Life+(80-90) to maximum Life

+ Added: Increases and Reductions to Light Radius also apply to AccuIncreases and Reductions to Light Radius also apply to Accuracy

Trade this outcome

Replica Restless Ward Lv. 71+

Replica Restless Ward

Base stats

Base
Carnal ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
Carnal ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
DexDexterity
88
IntIntelligence
122
EvasionEvasion Rating
12441244
ESEnergy Shield
362362
  • +(20-25) to max Mana+(20-25) to maximum Mana
  • (220-250)% inc. Evasion and ES(220-250)% increased Evasion and Energy Shield
  • +(60-80) to max Life+(60-80) to maximum Life
  • 6% inc. Move.Spd per Frenzy Charge6% increased Movement Speed per Frenzy Charge
  • -2 to Maximum Endurance Charges-2 to Maximum Endurance Charges
  • -2 to Maximum Frenzy Charges-2 to Maximum Frenzy Charges
  • Regenerate (100-140) Life per second per Endurance ChargeRegenerate (100-140) Life per second per Endurance Charge

Replica Shroud of the Lightless Lv. 71+

Replica Shroud of the Lightless

Base stats

Base
Carnal ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
Carnal ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
DexDexterity
88
IntIntelligence
122
EvasionEvasion Rating
370370
ESEnergy Shield
108108
  • +(20-25) to max Mana+(20-25) to maximum Mana
  • Has 6 Abyssal SocketsHas 6 Abyssal Sockets

Shroud of the Lightless Lv. 71+

Shroud of the Lightless

Base stats

Base
Carnal ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
Carnal ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
DexDexterity
88
IntIntelligence
122
EvasionEvasion Rating
10101010
ESEnergy Shield
295295
  • +(20-25) to max Mana+(20-25) to maximum Mana
  • Has 1 Abyssal SocketsHas 1 Abyssal Sockets
  • 20 % chance to Trigger Level 20 Shade Form when you Use a Socketed Skill20 % chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
  • (160-180) % inc. Evasion and ES(160-180) % increased Evasion and Energy Shield
  • 3 % inc. Maximum Life per Abyss Jewel affecting you3 % increased Maximum Life per Abyss Jewel affecting you
  • 3 % inc. Maximum Mana per Abyss Jewel affecting you3 % increased Maximum Mana per Abyss Jewel affecting you
  • Penetrate 4 % Ele.Res per Abyss Jewel affecting youPenetrate 4 % Elemental Resistances per Abyss Jewel affecting you
  • (Only Abyss Jewels can be Socketed in Abyssal Sockets)(Only Abyss Jewels can be Socketed in Abyssal Sockets)
  • Has 2 Abyssal SocketsHas 2 Abyssal Sockets
  • Has 3 Abyssal SocketsHas 3 Abyssal Sockets
  • Base duration is 3 secondsBase duration is 3 seconds
  • 20 % chance to Trigger this Spell when you Use a Skill Socketed in Equipped Body ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    20 % chance to Trigger this Spell when you Use a Skill Socketed in Equipped Body ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • This Skill's Cooldown does not recover during its effectThis Skill's Cooldown does not recover during its effect
  • 100 % inc. Stealth100 % increased Stealth
Shade Form

Item Skill · Level 20

Makes you immune to physical damage, and harder for enemies to detect, for a duration.Makes you immune to physical damage, and harder for enemies to detect, for a duration.

  • Level: 20Level: 20
  • Cooldown: 40.00 secCooldown Time: 40.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Base duration is 3 secondsBase duration is 3 seconds
  • 20 % chance to Trigger this Spell when you Use a Skill Socketed in Equipped Body ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    20 % chance to Trigger this Spell when you Use a Skill Socketed in Equipped Body ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • This Skill's Cooldown does not recover during its effectThis Skill's Cooldown does not recover during its effect
  • 100 % inc. Stealth100 % increased Stealth

Stasis Prison Lv. 71+

Stasis Prison

Base stats

Base
Carnal ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
Carnal ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
DexDexterity
88
IntIntelligence
122
EvasionEvasion Rating
859859
ESEnergy Shield
250250
  • +(20-25) to max Mana+(20-25) to maximum Mana
  • (140-160)% inc. Evasion and ES(140-160)% increased Evasion and Energy Shield
  • (80-100)% inc. Implicit Modifier magnitudes(80-100)% increased Implicit Modifier magnitudes
  • Temporal Rift has no ReservationTemporal Rift has no Reservation
  • (80-100)% of Dmg taken Recouped as Life(80-100)% of Damage taken Recouped as Life
  • Debuffs on you expire (80-100)% fasterDebuffs on you expire (80-100)% faster

The Restless Ward Lv. 71+

The Restless Ward

Base stats

Base
Carnal ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
Carnal ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
DexDexterity
88
IntIntelligence
122
EvasionEvasion Rating
12721272
ESEnergy Shield
370370
  • +(20-25) to max Mana+(20-25) to maximum Mana
  • (220-250)% inc. Evasion and ES(220-250)% increased Evasion and Energy Shield
  • +(60-80) to max Life+(60-80) to maximum Life
  • 4% inc. Move.Spd per Frenzy Charge4% increased Movement Speed per Frenzy Charge
  • Regenerate 75 Life per second per Endurance ChargeRegenerate 75 Life per second per Endurance Charge
  • (100-200)% inc. Endurance, Frenzy and Power Charge Dur.(100-200)% increased Endurance, Frenzy and Power Charge Duration

Shadowstitch Lv. 72+

Shadowstitch

Base stats

Base
Sacrificial GarbSacrificial Garb
StrStrength
66
DexDexterity
66
IntIntelligence
66
Armour
13841384
EvasionEvasion Rating
13841384
ESEnergy Shield
282282
  • +1 to Level of all Vaal Skill Gems+1 to Level of all Vaal Skill Gems
  • Has an additional Implicit ModHas an additional Implicit Mod
  • +(20-30) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(20-30) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • (250-350)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    , Evasion and ES
    (250-350)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    , Evasion and Energy Shield
  • Recover (3-5)% of Life on KillRecover (3-5)% of Life on Kill
  • Recover (3-5)% of ES on KillRecover (3-5)% of Energy Shield on Kill
  • -(6-4)% to all Resistances for each Corrupted Item Equipped-(6-4)% to all Resistances for each Corrupted Item Equipped
  • 8% inc. Maximum ES for each Corrupted Item Equipped8% increased Maximum Energy Shield for each Corrupted Item Equipped
  • 6% inc. Maximum Life for each Corrupted Item Equipped6% increased Maximum Life for each Corrupted Item Equipped
Market —

Atziri's Splendour Lv. 75+

Atziri's Splendour

Base stats

Base
Sacrificial GarbSacrificial Garb
StrStrength
66
DexDexterity
66
IntIntelligence
66
Armour
351351
EvasionEvasion Rating
11161116
ESEnergy Shield
229229
  • +1 to Level of all Vaal Skill Gems+1 to Level of all Vaal Skill Gems
  • (380-420) % inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (380-420) % increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(90-100) to max Life+(90-100) to maximum Life
  • +(20-24) % to all Ele.Res+(20-24) % to all Elemental Resistances
  • Gain 100 Life per Enemy KilledGain 100 Life per Enemy Killed
  • Gain 100 Mana per Enemy KilledGain 100 Mana per Enemy Killed
  • (200-220) % inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (200-220) % increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • +(70-80) to max ES+(70-80) to maximum Energy Shield
  • (380-420) % inc. ER(380-420) % increased Evasion Rating
  • (200-220) % inc. Evasion and ES(200-220) % increased Evasion and Energy Shield
  • (270-300) % inc. ES(270-300) % increased Energy Shield
  • (200-220) % inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (200-220) % increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
  • (270-340) % inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    , Evasion and ES
    (270-340) % increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    , Evasion and Energy Shield

Seven Teachings Lv. 77+

Seven Teachings

Base stats

Base
Waxed GarbWaxed Garb
DexDexterity
48
IntIntelligence
48
EvasionEvasion Rating
832832
ESEnergy Shield
178178
  • Trigger a Socketed Spell on Unarmed Melee Critical Strike, with a 0.25 second CooldownTrigger a Socketed Spell on Unarmed Melee Critical Strike, with a 0.25 second Cooldown
  • (1-7)% more Atk Speed with Unarmed Melee Attacks(1-7)% more Attack Speed with Unarmed Melee Attacks
  • (100-777)% inc. Evasion and ES(100-777)% increased Evasion and Energy Shield
  • (1-7)% inc. Move.Spd(1-7)% increased Movement Speed
  • +(0.1-0.7) m to Melee Strike Range with Unarmed Attacks+(0.1-0.7) metres to Melee Strike Range with Unarmed Attacks
  • +(1-7)% to Unarmed Melee Attack Crit%+(1-7)% to Unarmed Melee Attack Critical Strike Chance
  • +(10-77)% to Crit Multi with Unarmed Melee Attacks+(10-77)% to Critical Strike Multiplier with Unarmed Melee Attacks
SupportTriggerSpellOnUnarmedMeleeCriticalHit

Item Support

  • Support
  • Cooldown: 0.25 secCooldown Time: 0.25 sec

Servant of Decay Lv. 78+

Servant of Decay

Base stats

Base
Torturer GarbTorturer Garb
DexDexterity
151
IntIntelligence
151
EvasionEvasion Rating
730730
ESEnergy Shield
406406
  • Trigger Level 20 Summon Void Spawn every 4 secondsTrigger Level 20 Summon Void Spawn every 4 seconds
  • (150-200)% inc. ES(150-200)% increased Energy Shield
  • +(23-37)% to Chaos Res+(23-37)% to Chaos Resistance
  • (4-6)% of Dmg from Hits is taken from Void Spawns' Life before you per Void Spawn(4-6)% of Damage from Hits is taken from Void Spawns' Life before you per Void Spawn
  • Gain (4-6)% of Non-Chaos.Dmg as Extra Chaos.Dmg per Summoned Void SpawnGain (4-6)% of Non-Chaos Damage as Extra Chaos Damage per Summoned Void Spawn
Summon Void Spawn

Item Skill · Level 20

Summon a Void Spawn minion, which casts a lightning projectile spell with a chance to shock enemies.Summon a Void Spawn minion, which casts a lightning projectile spell with a chance to shock enemies.

  • Level: 20Level: 20
  • Cast: 1.00 secCast Time: 1.00 sec
  • Maximum 4 Summoned Void SpawnsMaximum 4 Summoned Void Spawns
  • This Skill is Triggered by the Item granting itThis Skill is Triggered by the Item granting it
  • WitheredWithered

    Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times
    inflicted by Minions has a base duration of 2 seconds
    WitheredWithered

    Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times
    inflicted by Minions has a base duration of 2 seconds
  • Minions inflict WitheredWithered

    Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times
    on Hit
    Minions inflict WitheredWithered

    Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times
    on Hit

Seven-League Step Lv. 1+

Seven-League Step

Base stats

Base
Rawhide BootsRawhide Boots
DexDexterity
11
EvasionEvasion Rating
1313
  • 50% inc. Move.Spd50% increased Movement Speed

Foulborn Variant

Removed: 50 % inc. Move.Spd50 % increased Movement Speed

+ Added: 15 % inc. Action Speed15 % increased Action Speed

Trade this outcome

Wanderlust Lv. 3+

Wanderlust

Base stats

Base
Wool ShoesWool Shoes
IntIntelligence
11
ESEnergy Shield
2121
  • +5 to Dex+5 to Dexterity
  • +(10-20) to max ES+(10-20) to maximum Energy Shield
  • (20-40)% inc. Mana Regeneration Rate(20-40)% increased Mana Regeneration Rate
  • 20% inc. Move.Spd20% increased Movement Speed
  • Cannot be FrozenCannot be Frozen

Wondertrap Lv. 9+

Wondertrap

Base stats

Base
Velvet SlippersVelvet Slippers
IntIntelligence
21
ESEnergy Shield
3232
  • +(5-30) to Str+(5-30) to Strength
  • +(5-30) to Dex+(5-30) to Dexterity
  • +(5-30) to Int+(5-30) to Intelligence
  • +(5-30) to max ES+(5-30) to maximum Energy Shield
  • 100% inc. Rarity of Items found when on Low Life100% increased Rarity of Items found when on Low Life
  • (10-25)% inc. Move.Spd(10-25)% increased Movement Speed

Abberath's Hooves Lv. 12+

Abberath's Hooves

Base stats

Base
Goathide BootsGoathide Boots
DexDexterity
26
EvasionEvasion Rating
5454
  • Triggers Level 7 Abberath's Fury when EquippedTriggers Level 7 Abberath's Fury when Equipped
  • +(20-30) to Str+(20-30) to Strength
  • 15% inc. Move.Spd15% increased Movement Speed
  • (6-10)% chance to IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    (6-10)% chance to IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
  • When you Kill an Ignited Enemy, inflict an equivalent IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    on each nearby Enemy
    When you Kill an Ignited Enemy, inflict an equivalent IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    on each nearby Enemy
  • 1% inc. Fire.Dmg per 20 Str1% increased Fire Damage per 20 Strength
  • Burning HoofprintsBurning Hoofprints
Abberath's Fury

Item Skill · Level 7

While you run, this skill creates a small explosion with each step, dealing fire damage in an area around you.While you run, this skill creates a small explosion with each step, dealing fire damage in an area around you.

  • Level: 7Level: 7
  • Cast: 1.00 secCast Time: 1.00 sec
  • Crit%: 5.00%Critical Strike Chance: 5.00%
  • Deals 50 to 75 Fire.DmgDeals 50 to 75 Fire Damage
  • 10 % chance to IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    enemies
    10 % chance to IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    enemies
  • This Skill cannot Knock Enemies BackThis Skill cannot Knock Enemies Back
  • This Spell is Triggered when GainedThis Spell is Triggered when Gained
  • This Skill Costs nothingThis Skill Costs nothing

Victario's Flight Lv. 12+

Victario's Flight

Base stats

Base
Goathide BootsGoathide Boots
DexDexterity
26
EvasionEvasion Rating
110110
  • +15 to Dex+15 to Dexterity
  • +15 to Int+15 to Intelligence
  • (100-150)% inc. ER(100-150)% increased Evasion Rating
  • (10-20)% inc. Move.Spd(10-20)% increased Movement Speed
  • (10-20)% inc. Move.Spd when on Low Life(10-20)% increased Movement Speed when on Low Life
  • Quicksilver Flasks you Use also apply to nearby AlliesQuicksilver Flasks you Use also apply to nearby Allies

Foulborn Variant

Removed: (10-20) % inc. Move.Spd(10-20) % increased Movement Speed

+ Added: (6-12) % inc. Action Speed(6-12) % increased Action Speed

Trade this outcome
Victario's Flight

Item Skill

You and your allies have increased movement speedYou and your allies have increased movement speed

  • Radius: 50Radius: 50
  • base_movement_velocity_+%base_movement_velocity_+%

Nomic's Storm Lv. 16+

Nomic's Storm

Base stats

Base
Strapped BootsStrapped Boots
DexDexterity
18
IntIntelligence
18
EvasionEvasion Rating
7272
ESEnergy Shield
3030
  • +(20-30) to Dex+(20-30) to Dexterity
  • +(30-50) to ER+(30-50) to Evasion Rating
  • +(15-30) to max ES+(15-30) to maximum Energy Shield
  • +20% to Cold Res+20% to Cold Resistance
  • 20% inc. Move.Spd20% increased Movement Speed
  • 15% inc. Dmg taken while on Full ES15% increased Damage taken while on Full Energy Shield
  • 20% inc. Move.Spd while on Full ES20% increased Movement Speed while on Full Energy Shield

Dusktoe Lv. 18+

Dusktoe

Base stats

Base
Ironscale BootsIronscale Boots
StrStrength
19
DexDexterity
19
Armour
6262
EvasionEvasion Rating
6262
  • (60-100)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (60-100)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
  • 20% inc. Move.Spd20% increased Movement Speed
  • 20% reduced Light Radius20% reduced Light Radius
  • +50% to Chaos Res during any Flask Effect+50% to Chaos Resistance during any Flask Effect
  • Adds (30-40) to (50-60) Chaos.Dmg to Spells and Attacks during any Flask EffectAdds (30-40) to (50-60) Chaos Damage to Spells and Attacks during any Flask Effect

Deerstalker Lv. 22+

Deerstalker

Base stats

Base
Deerskin BootsDeerskin Boots
DexDexterity
42
EvasionEvasion Rating
209209
  • Socketed Gems are Supported by Level 15 TrapSocketed Gems are Supported by Level 15 Trap
  • (160-200)% inc. ER(160-200)% increased Evasion Rating
  • 15% inc. Move.Spd15% increased Movement Speed
  • (14-18)% inc. Trap Throwing Speed(14-18)% increased Trap Throwing Speed
  • 15% inc. Move.Spd for 9 seconds on Throwing a Trap15% increased Movement Speed for 9 seconds on Throwing a Trap
Trap Support

Trap Support · Level 15

  • Support
  • Trap

Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.

  • Level: 15Level: 15
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills have #% inc. Trap Throwing Speed: 14%Supported Skills have #% increased Trap Throwing Speed: 14%
  • Supported Skills deal 10% less Trap DmgSupported Skills deal 10% less Trap Damage
  • Supported Attack Skills cannot be used with Melee WeaponsSupported Attack Skills cannot be used with Melee Weapons
  • Trap lasts 4 secondsTrap lasts 4 seconds
  • q20: Supported Skills deal (0 - 10) % inc. Trap DmgSupported Skills deal (0 - 10) % increased Trap Damage

Bones of Ullr Lv. 22+

Bones of Ullr

Base stats

Base
Silk SlippersSilk Slippers
IntIntelligence
42
ESEnergy Shield
3131
  • (40-60)% inc. ES(40-60)% increased Energy Shield
  • +20 to max Life+20 to maximum Life
  • +20 to max Mana+20 to maximum Mana
  • (5-15)% inc. Move.Spd(5-15)% increased Movement Speed
  • +1 to Level of all Raise Zombie Gems+1 to Level of all Raise Zombie Gems
  • +1 to Level of all Raise Spectre Gems+1 to Level of all Raise Spectre Gems

Replica Bones of Ullr Lv. 22+

Replica Bones of Ullr

Base stats

Base
Silk SlippersSilk Slippers
IntIntelligence
42
ESEnergy Shield
3232
  • (40-60)% inc. ES(40-60)% increased Energy Shield
  • +20 to max Life+20 to maximum Life
  • +20 to max Mana+20 to maximum Mana
  • (5-15)% inc. Move.Spd(5-15)% increased Movement Speed
  • Summoned Phantasms have 10% chance to refresh their Dur. when they Hit a Rare or Unique EnemySummoned Phantasms have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy
  • Summoned Raging Spirits have 10% chance to refresh their Dur. when they Hit a Rare or Unique EnemySummoned Raging Spirits have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy
Market —

Stormcharger Lv. 23+

Stormcharger

Base stats

Base
Plated GreavesPlated Greaves
StrStrength
44
Armour
9595
  • +(1-50)% to Light. Res+(1-50)% to Lightning Resistance
  • (1-40)% inc. Move.Spd(1-40)% increased Movement Speed
  • (1-100)% inc. Dur. of Lightning AilmentsLightning Ailments

    Lightning AilmentsLightning Ailments are Shocked and Sapped
    (1-100)% increased Duration of Lightning AilmentsLightning Ailments

    Lightning AilmentsLightning Ailments are Shocked and Sapped
  • (1-50)% inc. Effect of Lightning AilmentsLightning Ailments

    Lightning AilmentsLightning Ailments are Shocked and Sapped
    (1-50)% increased Effect of Lightning AilmentsLightning Ailments

    Lightning AilmentsLightning Ailments are Shocked and Sapped
  • Unaffected by Shocked GroundUnaffected by Shocked Ground

Sundance Lv. 27+

Sundance

Base stats

Base
Clasped BootsClasped Boots
DexDexterity
27
IntIntelligence
27
EvasionEvasion Rating
102102
ESEnergy Shield
1212
  • 10% inc. Atk Speed10% increased Attack Speed
  • (80-120)% inc. ER(80-120)% increased Evasion Rating
  • (20-30)% inc. Rarity of Items found(20-30)% increased Rarity of Items found
  • +(30-40)% to Fire Res+(30-40)% to Fire Resistance
  • 20% inc. Move.Spd20% increased Movement Speed

Wake of Destruction Lv. 28+

Wake of Destruction

Base stats

Base
Mesh BootsMesh Boots
StrStrength
28
IntIntelligence
28
Armour
7070
ESEnergy Shield
1515
  • Adds 1 to 120 Light.Dmg to AttacksAdds 1 to 120 Lightning Damage to Attacks
  • (20-60)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (20-60)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • Gain (10-20) Life per Enemy KilledGain (10-20) Life per Enemy Killed
  • 15% inc. Move.Spd15% increased Movement Speed
  • Drops Shocked Ground while moving, lasting 2 secondsDrops Shocked Ground while moving, lasting 2 seconds

Lioneye's Paws Lv. 30+

Lioneye's Paws

Base stats

Base
Bronzescale BootsBronzescale Boots
StrStrength
30
DexDexterity
30
Armour
6161
EvasionEvasion Rating
6161
  • Trigger Level 5 Rain of Arrows when you Attack with a BowTrigger Level 5 Rain of Arrows when you Attack with a Bow
  • +(40-60) to Str+(40-60) to Strength
  • +(40-60) to Dex+(40-60) to Dexterity
  • Adds 12 to 24 Fire.Dmg to AttacksAdds 12 to 24 Fire Damage to Attacks
  • 20% inc. Move.Spd20% increased Movement Speed
  • 40% reduced Move.Spd when on Low Life40% reduced Movement Speed when on Low Life

Foulborn Variant

Removed: 40 % reduced Move.Spd when on Low Life40 % reduced Movement Speed when on Low Life

+ Added: 40 % inc. Move.Spd when on Full Life40 % increased Movement Speed when on Full Life

Rain of Arrows

Rain of Arrows · Level 5

  • Attack
  • AoE
  • Projectile
  • Bow
  • Rain
  • of
  • Arrows

Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.

  • Level: 5Level: 5
  • Cost: 7 ManaCost: 7 Mana
  • Base Dmg: 50.5%, 50.5%, 50.5%Base Damage: 50.5%, 50.5%, 50.5%
  • Fires 19, 1 ArrowsFires 19, 1 Arrows
  • q20: Fires +(0 - 4) ArrowsFires +(0 - 4) Arrows

Replica Lioneye's Paws Lv. 30+

Replica Lioneye's Paws

Base stats

Base
Bronzescale BootsBronzescale Boots
StrStrength
30
DexDexterity
30
Armour
7575
EvasionEvasion Rating
7575
  • Trigger Level 5 Toxic Rain when you Attack with a BowTrigger Level 5 Toxic Rain when you Attack with a Bow
  • +(40-60) to Str+(40-60) to Strength
  • +(40-60) to Dex+(40-60) to Dexterity
  • Adds 12 to 24 Chaos.Dmg to AttacksAdds 12 to 24 Chaos Damage to Attacks
  • 20% inc. Move.Spd20% increased Movement Speed
  • 40% reduced Move.Spd when on Low Life40% reduced Movement Speed when on Low Life
Toxic Rain

Toxic Rain · Level 5

  • Attack
  • AoE
  • Chaos
  • Duration
  • Projectile
  • Bow
  • Toxic
  • Rain

Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.

  • Level: 5Level: 5
  • Cost: 7 ManaCost: 7 Mana
  • Base Dmg: 54.8%, 54.8%, 54.8%Base Damage: 54.8%, 54.8%, 54.8%
  • Deals 23.1 Base Chaos.Dmg per secondDeals 23.1 Base Chaos Damage per second
  • Base duration is 1 secondBase duration is 1 second
  • Fires 5 ArrowsFires 5 Arrows
  • 60 % of Phys.Dmg Converted to Chaos.Dmg60 % of Physical Damage Converted to Chaos Damage
  • Modifiers to Proj Dmg apply to this Skill's Dmg Over Time effectModifiers to Projectile Damage apply to this Skill's Damage Over Time effect
  • Each Spore Pod applies 5 % less Move.Spd to nearby Enemies, to a max of 30 %Each Spore Pod applies 5 % less Movement Speed to nearby Enemies, to a maximum of 30 %
  • q20: Base duration is (0 - 0.2) secondsBase duration is (0 - 0.2) seconds

Shavronne's Pace Lv. 32+

Shavronne's Pace

Base stats

Base
Scholar BootsScholar Boots
IntIntelligence
59
ESEnergy Shield
4747
  • +(20-30) to Int+(20-30) to Intelligence
  • (100-140)% inc. ES(100-140)% increased Energy Shield
  • (150-200)% inc. Stun and Block Recovery(150-200)% increased Stun and Block Recovery
  • 15% inc. Move.Spd15% increased Movement Speed
  • 20% inc. Move.Spd when on Full Life20% increased Movement Speed when on Full Life

Windscream Lv. 33+

Windscream

Base stats

Base
Reinforced GreavesReinforced Greaves
StrStrength
61
Armour
169169
  • (50-80)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (50-80)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(10-15)% to all Ele.Res+(10-15)% to all Elemental Resistances
  • 20% inc. Move.Spd20% increased Movement Speed
  • You can apply an additional CurseYou can apply an additional Curse
  • 50% inc. AoE of Hex Skills50% increased Area of Effect of Hex Skills

Foulborn Variant

Removed: 50 % inc. AoE of Hex Skills50 % increased Area of Effect of Hex Skills

+ Added: You are Immune to CursesYou are Immune to Curses

Trade this outcome

Goldwyrm Lv. 34+

Goldwyrm

Base stats

Base
Nubuck BootsNubuck Boots
DexDexterity
62
EvasionEvasion Rating
117117
  • 60% inc. Mana Regeneration Rate60% increased Mana Regeneration Rate
  • +(40-50)% to Fire Res+(40-50)% to Fire Resistance
  • 10% inc. Move.Spd10% increased Movement Speed
  • (20-40)% inc. Rarity of Items found(20-40)% increased Rarity of Items found

Foulborn Variant

Removed: (20-40) % inc. Rarity of Items found(20-40) % increased Rarity of Items found

+ Added: (20-30) % inc. Quantity of Gold Dropped by Slain Enemies(20-30) % increased Quantity of Gold Dropped by Slain Enemies

Trade this outcome

Veruso's Ambition Lv. 34+

Veruso's Ambition

Base stats

Base
Shackled BootsShackled Boots
DexDexterity
34
IntIntelligence
34
EvasionEvasion Rating
126126
ESEnergy Shield
2727
  • Grants Level 20 Ravenous SkillGrants Level 20 Ravenous Skill
  • Enemies display their Monster CategoryEnemies display their Monster Category
  • (80-120)% inc. Evasion and ES(80-120)% increased Evasion and Energy Shield
  • +(13-23)% to Chaos Res+(13-23)% to Chaos Resistance
  • (20-30)% inc. Move.Spd(20-30)% increased Movement Speed
Ravenous

Item Skill · Level 20

Consumes a targeted corpse, granting you a buff that gives you bonuses against enemies of the same monster category as the corpse.Consumes a targeted corpse, granting you a buff that gives you bonuses against enemies of the same monster category as the corpse.

  • Level: 20Level: 20
  • Cost: (33-0) ManaCost: (33-0) Mana
  • Cooldown: 5.00 secCooldown Time: 5.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Buff grants 15 % more Dmg against Enemies with | the same Monster Category | Buff grants 15 % less Dmg taken from Enemies with | the same Monster Category | Buff lasts until you leave the areaBuff grants 15 % more Damage against Enemies with | the same Monster Category | Buff grants 15 % less Damage taken from Enemies with | the same Monster Category | Buff lasts until you leave the area

Ralakesh's Impatience Lv. 36+

Ralakesh's Impatience

Base stats

Base
Riveted BootsRiveted Boots
StrStrength
35
IntIntelligence
35
Armour
6666
ESEnergy Shield
1414
  • object Objectobject Object
  • +(15-25) % to Cold Res+(15-25) % to Cold Resistance
  • +(15-25) % to Chaos Res+(15-25) % to Chaos Resistance
  • (15-25) % inc. Move.Spd(15-25) % increased Movement Speed
  • Corrupted Blood cannot be inflicted on youCorrupted Blood cannot be inflicted on you
  • Count as having max number of Power ChargesCount as having maximum number of Power Charges

Torchoak Step Lv. 37+

Torchoak Step

Base stats

Base
Antique GreavesAntique Greaves
StrStrength
67
Armour
250250
  • (80-120)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (80-120)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • (20-30)% inc. Totem Life(20-30)% increased Totem Life
  • 25% inc. Move.Spd25% increased Movement Speed
  • (30-50)% inc. Totem Placement speed(30-50)% increased Totem Placement speed
  • Totems Reflect 100% of their max Life as Fire.Dmg to nearby Enemies when HitTotems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit

Orbala's Stand Lv. 39+

Orbala's Stand

Base stats

Base
Eelskin BootsEelskin Boots
DexDexterity
70
EvasionEvasion Rating
271271
  • (100-150)% inc. ER(100-150)% increased Evasion Rating
  • (20-30)% inc. Move.Spd(20-30)% increased Movement Speed
  • Cannot be Stunned by Suppressed Spell DmgCannot be Stunned by Suppressed Spell Damage
  • Debilitate Enemies for 4 Seconds when you Suppress their Spell DmgDebilitate Enemies for 4 Seconds when you Suppress their Spell Damage

Brinerot Whalers Lv. 41+

Brinerot Whalers

Base stats

Base
Trapper BootsTrapper Boots
DexDexterity
40
IntIntelligence
40
EvasionEvasion Rating
8181
ESEnergy Shield
105105
  • 20% inc. Global Phys.Dmg20% increased Global Physical Damage
  • +(80-100) to max ES+(80-100) to maximum Energy Shield
  • +(20-30)% to Light. Res+(20-30)% to Lightning Resistance
  • 25% inc. Move.Spd25% increased Movement Speed
  • (20-40)% inc. Proj Dmg(20-40)% increased Projectile Damage
  • Unaffected by Shocked GroundUnaffected by Shocked Ground

Mutewind Whispersteps Lv. 42+

Mutewind Whispersteps

Base stats

Base
Serpentscale BootsSerpentscale Boots
StrStrength
40
DexDexterity
40
Armour
7777
EvasionEvasion Rating
178178
  • Adds (25-30) to (40-50) Cold.Dmg to SpellsAdds (25-30) to (40-50) Cold Damage to Spells
  • (50-70)% inc. Spell Crit%(50-70)% increased Spell Critical Strike Chance
  • (100-150)% inc. ER(100-150)% increased Evasion Rating
  • +(20-30)% to Cold Res+(20-30)% to Cold Resistance
  • 25% inc. Move.Spd25% increased Movement Speed
  • Unaffected by ChilledChilled

    You are Chilled while standing in Chilled Ground
    Ground
    Unaffected by ChilledChilled

    You are Chilled while standing in Chilled Ground
    Ground

The Blood Dance Lv. 44+

The Blood Dance

Base stats

Base
Sharkskin BootsSharkskin Boots
DexDexterity
79
EvasionEvasion Rating
160160
  • +(30-40) to Dex+(30-40) to Dexterity
  • 20% inc. Move.Spd20% increased Movement Speed
  • 2% inc. Move.Spd per Frenzy Charge2% increased Movement Speed per Frenzy Charge
  • 4% reduced Attack and Cast Speed per Frenzy Charge4% reduced Attack and Cast Speed per Frenzy Charge
  • Regenerate 0.8% of Life per second per Frenzy ChargeRegenerate 0.8% of Life per second per Frenzy Charge
  • (20-30)% chance to gain a Frenzy Charge on Kill(20-30)% chance to gain a Frenzy Charge on Kill
  • (20-30)% inc. Dmg per Frenzy Charge with Hits against Enemies on Low Life(20-30)% increased Damage per Frenzy Charge with Hits against Enemies on Low Life
  • Gore FootprintsGore Footprints

Kahuturoa's Certainty Lv. 46+

Kahuturoa's Certainty

Base stats

Base
Ancient GreavesAncient Greaves
StrStrength
82
Armour
319319
  • (100-150)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (100-150)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • 5% reduced Move.Spd5% reduced Movement Speed
  • (100-200)% inc. Stun and Block Recovery(100-200)% increased Stun and Block Recovery
  • Unaffected by Damaging AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    Unaffected by Damaging AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned

Redblade Tramplers Lv. 46+

Redblade Tramplers

Base stats

Base
Ancient GreavesAncient Greaves
StrStrength
82
Armour
458458
  • Adds (2-5) to (7-10) Phys.Dmg to AttacksAdds (2-5) to (7-10) Physical Damage to Attacks
  • (5-10)% reduced Enemy Stun Threshold(5-10)% reduced Enemy Stun Threshold
  • (150-200)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (150-200)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(50-70) to max Life+(50-70) to maximum Life
  • +(20-30)% to Fire Res+(20-30)% to Fire Resistance
  • 25% inc. Move.Spd25% increased Movement Speed
  • Unaffected by Burning GroundUnaffected by Burning Ground

Olroth's Charge Lv. 48+

Olroth's Charge

Base stats

Base
Runic SolleretsRunic Sollerets
StrStrength
37
DexDexterity
37
IntIntelligence
37
Ward
9797
  • (50-80)% inc. Ward(50-80)% increased Ward
  • (50-30)% slower Restoration of Ward(50-30)% slower Restoration of Ward
  • 20% inc. Move.Spd20% increased Movement Speed
  • Gain AdrenalineAdrenaline

    Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it
    for 3 seconds when Ward Breaks
    Gain AdrenalineAdrenaline

    Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it
    for 3 seconds when Ward Breaks

Alberon's Warpath Lv. 49+

Alberon's Warpath

Base stats

Base
Soldier BootsSoldier Boots
StrStrength
47
IntIntelligence
47
Armour
273273
ESEnergy Shield
1919
  • (15-18)% inc. Str(15-18)% increased Strength
  • Adds 1 to 80 Chaos.Dmg to AttacksAdds 1 to 80 Chaos Damage to Attacks
  • +(180-220) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    +(180-220) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(13-19)% to Chaos Res+(13-19)% to Chaos Resistance
  • 25% inc. Move.Spd25% increased Movement Speed
  • Summoned Skeleton Warriors are Permanent and Follow you Summon Skeletons cannot Summon more than 1 Skeleton WarriorSummoned Skeleton Warriors are Permanent and Follow you Summon Skeletons cannot Summon more than 1 Skeleton Warrior

Foulborn Variant

Removed: (15-18) % inc. Str(15-18) % increased Strength

+ Added: (15-18) % inc. Int(15-18) % increased Intelligence

Trade this outcome

Replica Alberon's Warpath Lv. 49+

Replica Alberon's Warpath

Base stats

Base
Soldier BootsSoldier Boots
StrStrength
47
IntIntelligence
47
Armour
287287
ESEnergy Shield
1919
  • (15-18)% inc. Str(15-18)% increased Strength
  • +(180-220) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    +(180-220) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(13-19)% to Chaos Res+(13-19)% to Chaos Resistance
  • 25% inc. Move.Spd25% increased Movement Speed
  • Cannot deal non-Chaos.DmgCannot deal non-Chaos Damage
  • Adds 1 to 80 Chaos.Dmg to Attacks per 80 StrAdds 1 to 80 Chaos Damage to Attacks per 80 Strength

Rainbowstride Lv. 53+

Rainbowstride

Base stats

Base
Conjurer BootsConjurer Boots
IntIntelligence
94
ESEnergy Shield
3737
  • (15-20)% Chance to Block Spell Dmg(15-20)% Chance to Block Spell Damage
  • +(40-60) to max Mana+(40-60) to maximum Mana
  • +20% to all Ele.Res+20% to all Elemental Resistances
  • 20% inc. Move.Spd20% increased Movement Speed

Craiceann's Tracks Lv. 54+

Craiceann's Tracks

Base stats

Base
Goliath GreavesGoliath Greaves
StrStrength
95
Armour
517517
  • (150-180)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (150-180)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(50-70) to max Life+(50-70) to maximum Life
  • +(25-30)% to Cold Res+(25-30)% to Cold Resistance
  • 25% inc. Move.Spd25% increased Movement Speed
  • Cannot be Stunned if you have at least 10 Crab BarriersCannot be Stunned if you have at least 10 Crab Barriers
  • You only lose (5-7) Crab Barriers when you take Phys.Dmg from a HitYou only lose (5-7) Crab Barriers when you take Physical Damage from a Hit

The Tempest Rising Lv. 54+

The Tempest Rising

Base stats

Base
Goliath GreavesGoliath Greaves
StrStrength
95
Armour
364364
  • (80-120)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (80-120)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • 30% inc. Move.Spd30% increased Movement Speed
  • (5-25)% inc. Dur. of AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    on Enemies
    (5-25)% increased Duration of AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    on Enemies
  • Damaging AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    deal damage (5-25)% faster
    Damaging AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    deal damage (5-25)% faster
  • You and Enemies in your Presence count as moving while affected by Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    You and Enemies in your Presence count as moving while affected by Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped

Scornflux Lv. 54+

Scornflux

Base stats

Base
Satin SlippersSatin Slippers
IntIntelligence
69
ESEnergy Shield
2727
  • +(5-15) to Int+(5-15) to Intelligence
  • +(5-15)% to all Ele.Res+(5-15)% to all Elemental Resistances
  • Gain Arcane SurgeArcane Surge

    Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds
    when you use a Movement Skill
    Gain Arcane SurgeArcane Surge

    Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds
    when you use a Movement Skill
  • +(40-70) to max Mana+(40-70) to maximum Mana
  • Increases to Cast Speed from Arcane SurgeArcane Surge

    Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds
    also applies to Move.Spd
    Increases to Cast Speed from Arcane SurgeArcane Surge

    Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds
    also applies to Movement Speed

Corpsewalker Lv. 55+

Corpsewalker

Base stats

Base
Carnal BootsCarnal Boots
DexDexterity
52
IntIntelligence
52
EvasionEvasion Rating
189189
ESEnergy Shield
3838
  • Triggers Level 20 Corpse Walk when EquippedTriggers Level 20 Corpse Walk when Equipped
  • (80-120)% inc. Evasion and ES(80-120)% increased Evasion and Energy Shield
  • 25% inc. Move.Spd25% increased Movement Speed
  • For each nearby corpse, Regenerate 8.00 Life per secondFor each nearby corpse, Regenerate 8.00 Life per second
  • For each nearby corpse, 1% inc. Move.SpdFor each nearby corpse, 1% increased Movement Speed
Corpse Walk

Item Skill · Level 20

Spawns corpses around you while you move, based on monsters in the current area. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.Spawns corpses around you while you move, based on monsters in the current area. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.

  • Level: 20Level: 20
  • Spawned corpses' level matches the area level, up to a max of Level 100Spawned corpses' level matches the area level, up to a maximum of Level 100
  • This Spell is Triggered when GainedThis Spell is Triggered when Gained
  • This Skill Costs nothingThis Skill Costs nothing

Dance of the Offered Lv. 55+

Dance of the Offered

Base stats

Base
Carnal BootsCarnal Boots
DexDexterity
52
IntIntelligence
52
EvasionEvasion Rating
106106
ESEnergy Shield
2222
  • +(50-60) to max Mana+(50-60) to maximum Mana
  • +(25-30)% to Light. Res+(25-30)% to Lightning Resistance
  • 25% inc. Move.Spd25% increased Movement Speed
  • You have OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed
    while not on Low Mana
    You have OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed
    while not on Low Mana
  • The AgnosticThe Agnostic

Omeyocan Lv. 55+

Omeyocan

Base stats

Base
Carnal BootsCarnal Boots
DexDexterity
52
IntIntelligence
52
EvasionEvasion Rating
116116
ESEnergy Shield
2424
  • (15-20)% inc. max Mana(15-20)% increased maximum Mana
  • +(25-30)% to Light. Res+(25-30)% to Lightning Resistance
  • 30% inc. Move.Spd30% increased Movement Speed
  • 20% inc. ER per 500 Maximum Mana20% increased Evasion Rating per 500 Maximum Mana
  • You have OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed
    while not on Low Mana
    You have OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed
    while not on Low Mana
  • Lose 7% of Mana per SecondLose 7% of Mana per Second

Replica Three-step Assault Lv. 55+

Replica Three-step Assault

Base stats

Base
Shagreen BootsShagreen Boots
DexDexterity
97
EvasionEvasion Rating
274274
  • +(25-35) to Dex+(25-35) to Dexterity
  • (20-40)% inc. ER(20-40)% increased Evasion Rating
  • +(50-70) to max Life+(50-70) to maximum Life
  • 25% inc. Move.Spd25% increased Movement Speed
  • (10-30)% inc. ElusiveElusive

    Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive
    Effect
    (10-30)% increased ElusiveElusive

    Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive
    Effect
  • 10% inc. Move.Spd if you've Hit an Enemy Recently10% increased Movement Speed if you've Hit an Enemy Recently

Temptation Step Lv. 55+

Temptation Step

Base stats

Base
Shagreen BootsShagreen Boots
DexDexterity
97
EvasionEvasion Rating
628628
  • (170-250)% inc. ER(170-250)% increased Evasion Rating
  • +(19-29)% to Chaos Res+(19-29)% to Chaos Resistance
  • 15% inc. Dmg for each PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on you up to a max of 75%
    15% increased Damage for each PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on you up to a maximum of 75%
  • 10% inc. Move.Spd for each PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on you up to a max of 50%
    10% increased Movement Speed for each PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on you up to a maximum of 50%
  • PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    you inflict with Travel Skills is Reflected to you if you have fewer than 5 PoisonsPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on you
    PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    you inflict with Travel Skills is Reflected to you if you have fewer than 5 PoisonsPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on you

Three-step Assault Lv. 55+

Three-step Assault

Base stats

Base
Shagreen BootsShagreen Boots
DexDexterity
97
EvasionEvasion Rating
262262
  • +(25-35) to Dex+(25-35) to Dexterity
  • (20-40)% inc. ER(20-40)% increased Evasion Rating
  • 100% inc. ER during OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed
    100% increased Evasion Rating during OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed
  • +(50-70) to max Life+(50-70) to maximum Life
  • 25% inc. Move.Spd25% increased Movement Speed
  • 30% chance to Avoid Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    while PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies
    30% chance to Avoid Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    while PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies

Gang's Momentum Lv. 58+

Gang's Momentum

Base stats

Base
Legion BootsLegion Boots
StrStrength
54
IntIntelligence
54
Armour
300300
ESEnergy Shield
6161
  • (160-180)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (160-180)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • +(50-60)% to Fire Res+(50-60)% to Fire Resistance
  • 25% inc. Move.Spd25% increased Movement Speed
  • (10-15)% chance to IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    (10-15)% chance to IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
  • (25-40)% inc. Dmg with Hits and AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    against Ignited Enemies
    (25-40)% increased Damage with Hits and AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    against Ignited Enemies

Foulborn Variant

Removed: 25 % inc. Move.Spd25 % increased Movement Speed

+ Added: (25-50) % inc. Move.Spd while Ignited(25-50) % increased Movement Speed while Ignited

Trade this outcome

March of the Legion Lv. 58+

March of the Legion

Base stats

Base
Legion BootsLegion Boots
StrStrength
54
IntIntelligence
54
Armour
417417
ESEnergy Shield
8686
  • +(3-5) to Level of Socketed Aura Gems+(3-5) to Level of Socketed Aura Gems
  • Socketed Gems are Supported by Level 25 Divine BlessingSocketed Gems are Supported by Level 25 Divine Blessing
  • (250-300)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (250-300)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • +(12-18)% to all Ele.Res+(12-18)% to all Elemental Resistances
  • (20-30)% inc. Move.Spd(20-30)% increased Movement Speed
Divine Blessing Support

Divine Blessing Support · Level 25

  • Support
  • Aura
  • Duration
  • Blessing
  • Divine

Supports aura skills that create permanent auras around you, changing their reservation to a cost and making them temporary. Cannot support banner or stance skills.Supports aura skills that create permanent auras around you, changing their reservation to a cost and making them temporary. Cannot support banner or stance skills.

  • Level: 25Level: 25
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Auras from Supported Skills have a base duration of 11.4 secondsAuras from Supported Skills have a base duration of 11.4 seconds
  • Supported Skills have 34% inc. Aura effectSupported Skills have 34% increased Aura effect
  • Supported Skills Cost +278 ManaSupported Skills Cost +278 Mana
  • Supported Skills also count as Blessing Skills You can only have one Aura on you from your Blessing SkillsSupported Skills also count as Blessing Skills You can only have one Aura on you from your Blessing Skills
  • q20: Supported Skills have (0 - 5) % inc. Aura effectSupported Skills have (0 - 5) % increased Aura effect

Gamblesprint Lv. 59+

Gamblesprint

Base stats

Base
Hydrascale BootsHydrascale Boots
StrStrength
56
DexDexterity
56
Armour
272272
EvasionEvasion Rating
272272
  • +(30-40) to Dex+(30-40) to Dexterity
  • (100-150)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (100-150)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
  • +(20-40)% to Light. Res+(20-40)% to Lightning Resistance
  • When Hit, gain a random Move.Spd modifier from 40% reduced to 100% inc., until Hit againWhen Hit, gain a random Movement Speed modifier from 40% reduced to 100% increased, until Hit again

Saqawal's Talons Lv. 59+

Saqawal's Talons

Base stats

Base
Hydrascale BootsHydrascale Boots
StrStrength
56
DexDexterity
56
Armour
258258
EvasionEvasion Rating
258258
  • Grants Level 20 Aspect of the Avian SkillGrants Level 20 Aspect of the Avian Skill
  • (100-150)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (100-150)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
  • (20-30)% inc. Move.Spd(20-30)% increased Movement Speed
  • +(-2.00-2.00) seconds to Avian's Flight Dur.+(-2.00-2.00) seconds to Avian's Flight Duration
  • Regenerate 100 Life per Second while you have Avian's FlightRegenerate 100 Life per Second while you have Avian's Flight
  • Regenerate 12 Mana per Second while you have Avian's FlightRegenerate 12 Mana per Second while you have Avian's Flight
Aspect of the Avian

Item Skill · Level 20

While active, grants the Avian's Might and Avian's Flight buffs in sequence. Avian's Might grants you and your minions a chance to deal Double Damage with hits for a duration. Avian's Flight grants you and your minions increased Movement Speed for a secondary duration.While active, grants the Avian's Might and Avian's Flight buffs in sequence. Avian's Might grants you and your minions a chance to deal Double Damage with hits for a duration. Avian's Flight grants you and your minions increased Movement Speed for a secondary duration.

  • Level: 20Level: 20
  • Reservation: 25% ManaReservation: 25% Mana
  • Cooldown: 0.50 secCooldown Time: 0.50 sec
  • Cast: InstantCast Time: Instant
  • Base duration is 4 secondsBase duration is 4 seconds
  • Base secondary duration is 4 secondsBase secondary duration is 4 seconds
  • 10 % inc. Move.Spd10 % increased Movement Speed
  • 10 % inc. Minion Move.Spd10 % increased Minion Movement Speed
  • 10 % chance to deal Double Dmg10 % chance to deal Double Damage
  • Minions have 10 % chance to deal Double DmgMinions have 10 % chance to deal Double Damage

Inya's Epiphany Lv. 61+

Inya's Epiphany

Base stats

Base
Arcanist SlippersArcanist Slippers
IntIntelligence
119
ESEnergy Shield
4949
  • (5-8)% inc. Int(5-8)% increased Intelligence
  • +(50-70) to max Life+(50-70) to maximum Life
  • 25% inc. Move.Spd25% increased Movement Speed
  • 5% inc. Dmg per Power Charge5% increased Damage per Power Charge
  • 25% chance that if you would gain Power Charges, you instead gain up to your max number of Power Charges25% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges

Replica Inya's Epiphany Lv. 61+

Replica Inya's Epiphany

Base stats

Base
Arcanist SlippersArcanist Slippers
IntIntelligence
119
ESEnergy Shield
5353
  • (5-8)% inc. Int(5-8)% increased Intelligence
  • +(50-70) to max Life+(50-70) to maximum Life
  • 5% inc. Dmg per Power Charge5% increased Damage per Power Charge
  • Regenerate 0.5% of Life per second per Power ChargeRegenerate 0.5% of Life per second per Power Charge
  • 5% inc. Move.Spd per Power Charge5% increased Movement Speed per Power Charge

Garukhan's Flight Lv. 62+

Garukhan's Flight

Base stats

Base
Stealth BootsStealth Boots
DexDexterity
117
EvasionEvasion Rating
953953
  • +(30-40) to Dex+(30-40) to Dexterity
  • (300-340)% inc. ER(300-340)% increased Evasion Rating
  • 30% inc. Move.Spd30% increased Movement Speed
  • Immune to Burning Ground, Shocked Ground and ChilledChilled

    You are Chilled while standing in Chilled Ground
    Ground
    Immune to Burning Ground, Shocked Ground and ChilledChilled

    You are Chilled while standing in Chilled Ground
    Ground
  • Regenerate 100 Life per second while movingRegenerate 100 Life per second while moving
  • +2 to Maximum Life per 10 Dex+2 to Maximum Life per 10 Dexterity

Sin Trek Lv. 62+

Sin Trek

Base stats

Base
Stealth BootsStealth Boots
DexDexterity
117
EvasionEvasion Rating
418418
ESEnergy Shield
101101
  • +(20-30) to Dex+(20-30) to Dexterity
  • +(20-30) to Int+(20-30) to Intelligence
  • (80-100)% inc. ER(80-100)% increased Evasion Rating
  • +(100-150) to max ES+(100-150) to maximum Energy Shield
  • 30% inc. Move.Spd30% increased Movement Speed
  • Enemies Cannot Leech Life From youEnemies Cannot Leech Life From you

Dawnstrider Lv. 62+

Dawnstrider

Base stats

Base
Vaal GreavesVaal Greaves
StrStrength
117
Armour
221221
  • Socketed Slam Gems are Supported by Level 25 EarthbreakerSocketed Slam Gems are Supported by Level 25 Earthbreaker
  • +(80-100) to max Life+(80-100) to maximum Life
  • 30% inc. Move.Spd30% increased Movement Speed
  • Ancestral BondAncestral Bond
  • (3-5)% of Dmg from Hits is taken from your nearest Totem's Life before you(3-5)% of Damage from Hits is taken from your nearest Totem's Life before you
Earthbreaker Support

Earthbreaker Support · Level 25

  • Attack
  • Melee
  • Slam
  • AoE
  • Support
  • Totem
  • Earthbreaker

Supports slam skills, causing them to summon an ancestor totem that uses the skill for you while you're near it. Being near it grants you increased area of effect for melee skills.Supports slam skills, causing them to summon an ancestor totem that uses the skill for you while you're near it. Being near it grants you increased area of effect for melee skills.

  • Level: 25Level: 25
  • Cost & Reservation Multiplier: 200%Cost & Reservation Multiplier: 200%
  • Supported Skills deal 24 % more DmgSupported Skills deal 24 % more Damage
  • Totem lasts 12 secondsTotem lasts 12 seconds
  • Supported Skills have 30 % less Atk SpeedSupported Skills have 30 % less Attack Speed
  • Summons a Totem which uses this SkillSummons a Totem which uses this Skill
  • 50 % inc. Totem Placement speed50 % increased Totem Placement speed
  • q20: (0 - 10) % inc. Totem Dmg(0 - 10) % increased Totem Damage

Fenumus' Spinnerets Lv. 63+

Fenumus' Spinnerets

Base stats

Base
Assassin's BootsAssassin's Boots
DexDexterity
62
IntIntelligence
62
EvasionEvasion Rating
335335
ESEnergy Shield
6868
  • (160-200)% inc. Evasion and ES(160-200)% increased Evasion and Energy Shield
  • +(20-30)% to Light. Res+(20-30)% to Lightning Resistance
  • +(17-23)% to Chaos Res+(17-23)% to Chaos Resistance
  • 25% inc. Move.Spd25% increased Movement Speed
  • Aspect of the Spider can inflict Spider's Web on Enemies an additional timeAspect of the Spider can inflict Spider's Web on Enemies an additional time
  • Gain (15-20) ES for each Enemy you Hit which is affected by a Spider's WebGain (15-20) Energy Shield for each Enemy you Hit which is affected by a Spider's Web
  • (40-50)% inc. Aspect of the Spider Debuff Dur.(40-50)% increased Aspect of the Spider Debuff Duration

Replica Stampede Lv. 63+

Replica Stampede

Base stats

Base
Assassin's BootsAssassin's Boots
DexDexterity
62
IntIntelligence
62
EvasionEvasion Rating
298298
ESEnergy Shield
6161
  • Socketed Travel Skills deal 80% more DmgSocketed Travel Skills deal 80% more Damage
  • (100-150)% inc. Evasion and ES(100-150)% increased Evasion and Energy Shield
  • (30-40)% inc. Stun and Block Recovery(30-40)% increased Stun and Block Recovery
  • (30-40)% inc. Mana Regeneration Rate while moving(30-40)% increased Mana Regeneration Rate while moving
  • Your Move.Spd is 150% of its base valueYour Movement Speed is 150% of its base value
ModTravelSkillsDealMoreDamage

Item Skill

  • Level: 0Level: 0

The Stampede Lv. 63+

The Stampede

Base stats

Base
Assassin's BootsAssassin's Boots
DexDexterity
62
IntIntelligence
62
EvasionEvasion Rating
303303
ESEnergy Shield
6363
  • (100-150)% inc. Evasion and ES(100-150)% increased Evasion and Energy Shield
  • (30-40)% inc. Stun and Block Recovery(30-40)% increased Stun and Block Recovery
  • (30-40)% inc. Mana Regeneration Rate while moving(30-40)% increased Mana Regeneration Rate while moving
  • Your Move.Spd is 150% of its base valueYour Movement Speed is 150% of its base value
  • (50-80)% inc. CDRR of Travel Skills(50-80)% increased Cooldown Recovery Rate of Travel Skills

Death's Door Lv. 64+

Death's Door

Base stats

Base
Crusader BootsCrusader Boots
StrStrength
62
IntIntelligence
62
Armour
381381
ESEnergy Shield
7878
  • +(20-40) to Str+(20-40) to Strength
  • 200% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    200% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • +(10-15)% to all Ele.Res+(10-15)% to all Elemental Resistances
  • 25% inc. Move.Spd25% increased Movement Speed
  • +1 to Maximum Endurance Charges+1 to Maximum Endurance Charges
  • BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    cannot be inflicted on you
    BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    cannot be inflicted on you
  • 50% inc. Elemental AilmentElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    Dur. on you
    50% increased Elemental AilmentElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    Duration on you

Annihilation's Approach Lv. 65+

Annihilation's Approach

Base stats

Base
Dragonscale BootsDragonscale Boots
StrStrength
62
DexDexterity
62
Armour
228228
EvasionEvasion Rating
228228
  • Grants Level 20 Approaching Flames SkillGrants Level 20 Approaching Flames Skill
  • (60-100)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (60-100)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
  • 30% inc. Move.Spd30% increased Movement Speed
  • Cannot be ChilledChilled

    You are Chilled while standing in Chilled Ground
    Cannot be ChilledChilled

    You are Chilled while standing in Chilled Ground
  • Cannot be FrozenCannot be Frozen
  • Take 6000 Fire.Dmg per Second while Flame-TouchedTake 6000 Fire Damage per Second while Flame-Touched
  • Gain AdrenalineAdrenaline

    Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it
    when you become Flame-Touched
    Gain AdrenalineAdrenaline

    Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it
    when you become Flame-Touched
  • Lose AdrenalineAdrenaline

    Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it
    when you cease to be Flame-Touched
    Lose AdrenalineAdrenaline

    Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it
    when you cease to be Flame-Touched
Approaching Flames

Item Skill · Level 20

Become touched by the flames of the Cleansing Fire.Become touched by the flames of the Cleansing Fire.

  • Level: 20Level: 20
  • Cooldown: 5.00 secCooldown Time: 5.00 sec
  • Cast: InstantCast Time: Instant
  • Become Flame-TouchedBecome Flame-Touched

Darkray Vectors Lv. 65+

Darkray Vectors

Base stats

Base
Dragonscale BootsDragonscale Boots
StrStrength
62
DexDexterity
62
Armour
201201
EvasionEvasion Rating
201201
  • (40-70)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (40-70)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
  • 10% inc. ER per Frenzy Charge10% increased Evasion Rating per Frenzy Charge
  • +(20-40)% to Light. Res+(20-40)% to Lightning Resistance
  • 5% inc. Move.Spd per Frenzy Charge5% increased Movement Speed per Frenzy Charge
  • +1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges
  • 40% reduced Frenzy Charge Dur.40% reduced Frenzy Charge Duration
  • 25% reduced Light Radius25% reduced Light Radius

Foulborn Variant

Removed: 10 % inc. ER per Frenzy Charge10 % increased Evasion Rating per Frenzy Charge

+ Added: (4-8) % inc. Accu per Frenzy Charge(4-8) % increased Accuracy Rating per Frenzy Charge

Trade this outcome

Doryani's Delusion Lv. 67+

Doryani's Delusion

Base stats

Base
Sorcerer BootsSorcerer Boots
StrStrength
120
IntIntelligence
123
ESEnergy Shield
149149
  • +(0-100) to max Life+(0-100) to maximum Life
  • (0-40)% inc. Move.Spd(0-40)% increased Movement Speed
Purity of Fire

Purity of Fire · Level 25

  • Aura
  • Spell
  • AoE
  • Fire
  • Purity
  • of

Casts an aura that grants fire resistance to you and your allies.Casts an aura that grants fire resistance to you and your allies.

  • Level: 25Level: 25
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • You and nearby allies gain 46% additional Fire ResYou and nearby allies gain 46% additional Fire Resistance
  • #% to max Fire Res: 5%#% to maximum Fire Resistance: 5%
  • # m to radius: 2.4# metres to radius: 2.4
  • q20: You and nearby allies gain (0 - 10) % additional Fire ResYou and nearby allies gain (0 - 10) % additional Fire Resistance
Purity of Lightning

Purity of Lightning · Level 25

  • Aura
  • Spell
  • AoE
  • Lightning
  • Purity
  • of

Casts an aura that grants lightning resistance to you and your allies.Casts an aura that grants lightning resistance to you and your allies.

  • Level: 25Level: 25
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • You and nearby allies gain 46% additional Light. ResYou and nearby allies gain 46% additional Lightning Resistance
  • #% to max Light. Resmaximum Lightning Resistance

    Maximum Resistances cannot be raised above 90%
    : 5%
    #% to maximum Lightning Resistancemaximum Lightning Resistance

    Maximum Resistances cannot be raised above 90%
    : 5%
  • # m to radius: 2.4# metres to radius: 2.4
  • q20: You and nearby allies gain (0 - 10) % additional Light. ResYou and nearby allies gain (0 - 10) % additional Lightning Resistance
Purity of Ice

Purity of Ice · Level 25

  • Aura
  • Spell
  • AoE
  • Cold
  • Purity
  • of
  • Ice

Casts an aura that grants cold resistance to you and your allies.Casts an aura that grants cold resistance to you and your allies.

  • Level: 25Level: 25
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • You and nearby allies gain 46% additional Cold ResYou and nearby allies gain 46% additional Cold Resistance
  • #% to max Cold Res: 5%#% to maximum Cold Resistance: 5%
  • # m to radius: 2.4# metres to radius: 2.4
  • q20: You and nearby allies gain (0 - 10) % additional Cold ResYou and nearby allies gain (0 - 10) % additional Cold Resistance

Skyforth Lv. 67+

Skyforth

Base stats

Base
Sorcerer BootsSorcerer Boots
IntIntelligence
123
ESEnergy Shield
5353
  • +(60-120) to max Mana+(60-120) to maximum Mana
  • 30% inc. Move.Spd30% increased Movement Speed
  • 25% chance to gain a Power Charge on Critical Strike25% chance to gain a Power Charge on Critical Strike
  • 12% inc. Reservation Efficiency of Skills12% increased Reservation Efficiency of Skills
  • You have no Life RegenerationYou have no Life Regeneration
  • Stun Threshold is based on 500% of your Mana instead of LifeStun Threshold is based on 500% of your Mana instead of Life

Foulborn Variant

Removed: 25 % chance to gain a Power Charge on Critical Strike25 % chance to gain a Power Charge on Critical Strike

+ Added: +(3-5) % to Crit Multi per Power Charge+(3-5) % to Critical Strike Multiplier per Power Charge

Trade this outcome

Steppan Eard Lv. 67+

Steppan Eard

Base stats

Base
Sorcerer BootsSorcerer Boots
IntIntelligence
123
ESEnergy Shield
135135
  • +(20-30) to max ES+(20-30) to maximum Energy Shield
  • (50-80)% inc. ES(50-80)% increased Energy Shield
  • 30% inc. Move.Spd30% increased Movement Speed
  • 20% inc. Move.Spd on Shocked Ground20% increased Movement Speed on Shocked Ground
  • 50% inc. Dmg on Burning Ground50% increased Damage on Burning Ground
  • Regenerate 2% of Life per second on ChilledChilled

    You are Chilled while standing in Chilled Ground
    Ground
    Regenerate 2% of Life per second on ChilledChilled

    You are Chilled while standing in Chilled Ground
    Ground
  • Unaffected by Desecrated GroundUnaffected by Desecrated Ground

Kaom's Roots Lv. 68+

Kaom's Roots

Base stats

Base
Titan GreavesTitan Greaves
StrStrength
120
Armour
255255
  • Has no SocketsHas no Sockets
  • Cannot be Knocked BackCannot be Knocked Back
  • +(150-200) to max Life+(150-200) to maximum Life
  • Unwavering StanceUnwavering Stance
  • Action Speed cannot be modified to below Base ValueAction Speed cannot be modified to below Base Value

Foulborn Variant

Removed: +(150-200) to max Life+(150-200) to maximum Life

+ Added: +(150-200) to Str+(150-200) to Strength

Trade this outcome

Replica Red Trail Lv. 68+

Replica Red Trail

Base stats

Base
Titan GreavesTitan Greaves
StrStrength
120
Armour
453453
  • (60-100)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (60-100)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(60-100) to max Life+(60-100) to maximum Life
  • 30% inc. Move.Spd30% increased Movement Speed
  • Gain a Power Charge on Hit while PoisonedGain a Power Charge on Hit while Poisoned
  • +30% to Chaos Res while stationary+30% to Chaos Resistance while stationary
  • Necrotic FootprintsNecrotic Footprints
  • 50% chance for Spell Hits against you to inflict PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    50% chance for Spell Hits against you to inflict PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack

The Infinite Pursuit Lv. 68+

The Infinite Pursuit

Base stats

Base
Titan GreavesTitan Greaves
StrStrength
120
Armour
241241
  • 20% inc. Move.Spd20% increased Movement Speed
  • Moving while BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    doesn't cause you to take extra Dmg
    Moving while BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    doesn't cause you to take extra Damage
  • BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    on you expires 75% slower while Moving
    BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    on you expires 75% slower while Moving
  • Cannot be Poisoned while BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Cannot be Poisoned while BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
  • Cannot be Stunned while BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Cannot be Stunned while BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
  • 20% inc. Move.Spd while BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    20% increased Movement Speed while BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
  • 50% chance to be inflicted with BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    when Hit by an Attack
    50% chance to be inflicted with BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    when Hit by an Attack

Foulborn Variants

Removed: Cannot be Stunned while BleedingBleeding

Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
Cannot be Stunned while BleedingBleeding

Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving

+ Added: Immune to Elemental AilmentsElemental Ailments

Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
while BleedingBleeding

Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
Immune to Elemental AilmentsElemental Ailments

Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
while BleedingBleeding

Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving

Removed: Moving while BleedingBleeding

Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
doesn't cause you to take extra Dmg
Moving while BleedingBleeding

Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
doesn't cause you to take extra Damage

+ Added: (50-100) % inc. ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
while BleedingBleeding

Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
(50-100) % increased ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
while BleedingBleeding

Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving

Trade this outcome

The Red Trail Lv. 68+

The Red Trail

Base stats

Base
Titan GreavesTitan Greaves
StrStrength
120
Armour
449449
  • (60-100)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (60-100)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(60-100) to max Life+(60-100) to maximum Life
  • 30% inc. Move.Spd30% increased Movement Speed
  • 10% additional Phys.Dmg Reduction while stationary10% additional Physical Damage Reduction while stationary
  • Gain a Frenzy Charge on Hit while BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Gain a Frenzy Charge on Hit while BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
  • 50% chance to be inflicted with BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    when Hit by an Attack
    50% chance to be inflicted with BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    when Hit by an Attack
  • Gore FootprintsGore Footprints

Foulborn Variants

Removed: 10 % additional Phys.Dmg Reduction while stationary10 % additional Physical Damage Reduction while stationary

+ Added: Gain an Endurance Charge every 1 seconds while StationaryGain an Endurance Charge every 1 seconds while Stationary

Removed: Gain a Frenzy Charge on Hit while BleedingBleeding

Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
Gain a Frenzy Charge on Hit while BleedingBleeding

Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving

+ Added: Gain a Power Charge on Hit while BleedingBleeding

Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
Gain a Power Charge on Hit while BleedingBleeding

Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving

Trade this outcome

Bubonic Trail Lv. 69+

Bubonic Trail

Base stats

Base
Murder BootsMurder Boots
DexDexterity
82
IntIntelligence
42
EvasionEvasion Rating
201201
ESEnergy Shield
2020
  • Has 1 Abyssal SocketsHas 1 Abyssal Sockets
  • Triggers Level 20 Death Walk when EquippedTriggers Level 20 Death Walk when Equipped
  • (40-60) % reduced Dur. of Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    on You while affected by a Rare Abyss Jewel
    (40-60) % reduced Duration of Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    on You while affected by a Rare Abyss Jewel
  • (24-32) % inc. Move.Spd while affected by a Magic Abyss Jewel(24-32) % increased Movement Speed while affected by a Magic Abyss Jewel
  • (16-24) % inc. Reservation Efficiency of Skills while affected by a Unique Abyss Jewel(16-24) % increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel
  • (Only Abyss Jewels can be Socketed in Abyssal Sockets)(Only Abyss Jewels can be Socketed in Abyssal Sockets)
  • Has 2 Abyssal SocketsHas 2 Abyssal Sockets
  • Explosion deals base Fire.Dmg equal to 5 % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to 5 % of the corpse's Maximum Life
  • Dmg cannot be ReflectedDamage cannot be Reflected
  • This Skill cannot Knock Enemies BackThis Skill cannot Knock Enemies Back
  • This Spell is Triggered when GainedThis Spell is Triggered when Gained
  • This Skill Costs nothingThis Skill Costs nothing
  • is area damage [1]is area damage [1]
  • skill can add multiple charges per action [1]skill can add multiple charges per action [1]
  • spell uncastable if triggerable [1]spell uncastable if triggerable [1]
Death Walk

Item Skill · Level 20

While you walk, this skill causes corpses near your steps to explode, dealing fire damage in an area. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected.While you walk, this skill causes corpses near your steps to explode, dealing fire damage in an area. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected.

  • Level: 20Level: 20
  • Cast: 1.00 secCast Time: 1.00 sec
  • Explosion deals base Fire.Dmg equal to 5 % of the corpse's Maximum LifeExplosion deals base Fire Damage equal to 5 % of the corpse's Maximum Life
  • Dmg cannot be ReflectedDamage cannot be Reflected
  • This Skill cannot Knock Enemies BackThis Skill cannot Knock Enemies Back
  • This Spell is Triggered when GainedThis Spell is Triggered when Gained
  • This Skill Costs nothingThis Skill Costs nothing

Replica Voidwalker Lv. 69+

Replica Voidwalker

Base stats

Base
Murder BootsMurder Boots
DexDexterity
82
IntIntelligence
42
EvasionEvasion Rating
483483
ESEnergy Shield
4747
  • +(30-50) to Dex+(30-50) to Dexterity
  • (140-180)% inc. Evasion and ES(140-180)% increased Evasion and Energy Shield
  • 30% inc. Move.Spd30% increased Movement Speed
  • 10% inc. Dmg taken while PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies
    10% increased Damage taken while PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies
  • You have PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies
    if you've Killed Recently
    You have PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies
    if you've Killed Recently
  • Proj Chain +1 times while you have PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies
    Projectiles Chain +1 times while you have PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies
  • Celestial FootprintsCelestial Footprints

Voidwalker Lv. 69+

Voidwalker

Base stats

Base
Murder BootsMurder Boots
DexDexterity
82
IntIntelligence
42
EvasionEvasion Rating
497497
ESEnergy Shield
4848
  • +(30-50) to Dex+(30-50) to Dexterity
  • (140-180)% inc. Evasion and ES(140-180)% increased Evasion and Energy Shield
  • 30% inc. Move.Spd30% increased Movement Speed
  • 20% chance to Avoid Proj while PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies
    20% chance to Avoid Projectiles while PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies
  • You have PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies
    if you've Killed Recently
    You have PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies
    if you've Killed Recently
  • Proj Pierce 5 additional Targets while you have PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies
    Projectiles Pierce 5 additional Targets while you have PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies
  • Celestial FootprintsCelestial Footprints

Vorana's March Lv. 69+

Vorana's March

Base stats

Base
Runic SabatonsRunic Sabatons
StrStrength
46
DexDexterity
46
IntIntelligence
46
Ward
106106
  • Has no SocketsHas no Sockets
  • Triggers Level 20 Summon Arbalists when EquippedTriggers Level 20 Summon Arbalists when Equipped
  • 25 % inc. Move.Spd25 % increased Movement Speed
  • 3 to 5 of Arbalists Modifiers3 to 5 of Arbalists Modifiers
  • +2 to number of Summoned Arbalists+2 to number of Summoned Arbalists
  • This Spell is Triggered when GainedThis Spell is Triggered when Gained
  • This Skill Costs nothingThis Skill Costs nothing
  • Minions cannot TauntTaunt

    Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds
    Enemies
    Minions cannot TauntTaunt

    Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds
    Enemies
  • infinite minion duration [1]infinite minion duration [1]
Summon Arbalists

Item Skill · Level 20

Summons Arbalist minions which use projectile attacks.Summons Arbalist minions which use projectile attacks.

  • Level: 20Level: 20
  • Cast: 1.00 secCast Time: 1.00 sec
  • +2 to number of Summoned Arbalists+2 to number of Summoned Arbalists
  • This Spell is Triggered when GainedThis Spell is Triggered when Gained
  • This Skill Costs nothingThis Skill Costs nothing
  • Minions cannot TauntTaunt

    Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds
    Enemies
    Minions cannot TauntTaunt

    Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds
    Enemies

Atziri's Step Lv. 69+

Atziri's Step

Base stats

Base
Slink BootsSlink Boots
DexDexterity
120
EvasionEvasion Rating
756756
  • 180% inc. ER180% increased Evasion Rating
  • +(55-75) to max Life+(55-75) to maximum Life
  • 30% inc. Move.Spd30% increased Movement Speed
  • +(20-26)% chance to Suppress Spell Dmg+(20-26)% chance to Suppress Spell Damage

Farrul's Chase Lv. 69+

Farrul's Chase

Base stats

Base
Slink BootsSlink Boots
DexDexterity
120
EvasionEvasion Rating
628628
  • Trigger Level 20 Intimidating Cry when you lose Cat's StealthTrigger Level 20 Intimidating Cry when you lose Cat's Stealth
  • (110-150)% inc. ER(110-150)% increased Evasion Rating
  • +(50-70) to max Life+(50-70) to maximum Life
  • 20% inc. Move.Spd20% increased Movement Speed
  • 20% inc. Move.Spd while you have Cat's Stealth20% increased Movement Speed while you have Cat's Stealth
  • (40-50)% chance to Avoid BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    (40-50)% chance to Avoid BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
Intimidating Cry

Intimidating Cry · Level 20

  • Warcry
  • AoE
  • Duration
  • Physical
  • Intimidating
  • Cry

Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.

  • Level: 20Level: 20
  • Cost: 19 ManaCost: 19 Mana
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • #% inc. Warcry Speed: 38%#% increased Warcry Speed: 38%
  • Base duration is 3.4 secondsBase duration is 3.4 seconds
  • Enemies Taunted by this Warcry are IntimidatedEnemies Taunted by this Warcry are Intimidated
  • Counts total Power of Enemies in RangeCounts total Power of Enemies in Range
  • Buff grants 3 % inc. Move.Spd per 5 Power, counting a max of 30 PowerBuff grants 3 % increased Movement Speed per 5 Power, counting a maximum of 30 Power
  • Exerts the next 2 Melee Attacks you performExerts the next 2 Melee Attacks you perform
  • Exerted Attacks deal Double DmgExerted Attacks deal Double Damage
  • q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate

Legacy of Fury Lv. 69+

Legacy of Fury

Base stats

Base
Wyrmscale BootsWyrmscale Boots
StrStrength
48
DexDexterity
48
Armour
331331
EvasionEvasion Rating
331331
  • (200-300)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (200-300)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
  • 30% inc. Move.Spd30% increased Movement Speed
  • Nearby Enemies are ScorchedNearby Enemies are Scorched
  • (30-50)% inc. Effect of ScorchScorch

    Scorched Enemies have -10% to Elemental Resistances
    (30-50)% increased Effect of ScorchScorch

    Scorched Enemies have -10% to Elemental Resistances
  • (30-40)% chance when you Kill a Scorched Enemy to Burn Each surrounding Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire.Dmg per second(30-40)% chance when you Kill a Scorched Enemy to Burn Each surrounding Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second
generic_buff_aura

Item Skill

  • Radius: 30Radius: 30

Inextricable Fate Lv. 70+

Inextricable Fate

Base stats

Base
Fugitive BootsFugitive Boots
DexDexterity
56
IntIntelligence
76
EvasionEvasion Rating
113113
ESEnergy Shield
3232
  • +(13-17)% to Chaos Res+(13-17)% to Chaos Resistance
  • +(80-100) to max Life+(80-100) to maximum Life
  • 30% inc. Move.Spd30% increased Movement Speed
  • You gain 3 Grasping Vines when you take a Critical StrikeYou gain 3 Grasping Vines when you take a Critical Strike
  • Nearby stationary Enemies gain a Grasping Vine every 0.5 secondsNearby stationary Enemies gain a Grasping Vine every 0.5 seconds
  • All Dmg inflicts PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    against Enemies affected by at least 3 Grasping Vines
    All Damage inflicts PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    against Enemies affected by at least 3 Grasping Vines
  • You take (50-30)% reduced Extra Dmg from Critical Strikes by Poisoned EnemiesYou take (50-30)% reduced Extra Damage from Critical Strikes by Poisoned Enemies
Grasping Vines

Item Skill

You are being slowed while stationaryYou are being slowed while stationary

  • Radius: 60Radius: 60

Beacon of Madness Lv. 70+

Beacon of Madness

Base stats

Base
Two-Toned BootsTwo-Toned Boots
StrStrength
62
DexDexterity
62
IntIntelligence
62
Armour
470470
EvasionEvasion Rating
470470
  • +(8-12) % to Fire and Light. Ress+(8-12) % to Fire and Lightning Resistances
  • +(8-12) % to Cold and Light. Ress+(8-12) % to Cold and Lightning Resistances
  • +(8-12) % to Fire and Cold Ress+(8-12) % to Fire and Cold Resistances
  • Grants Level 1 Embrace Madness SkillGrants Level 1 Embrace Madness Skill
  • 30 % inc. Move.Spd30 % increased Movement Speed
  • (20-40) % inc. Effect of Non-Damaging AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    (20-40) % increased Effect of Non-Damaging AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
  • You have Igniting, Chilling and Shocking Conflux while affected by Glorious MadnessYou have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness
  • Immune to Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    while affected by Glorious Madness
    Immune to Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    while affected by Glorious Madness
  • (Grants Glorious Madness. While under Glorious Madness gain a random Touched Debuff every 2 seconds. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires)(Grants Glorious Madness. While under Glorious Madness gain a random Touched Debuff every 2 seconds. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires)
  • (While you have Elemental Conflux, all Dmg from Hits will cause ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    , ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    , and IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    )
    (While you have Elemental Conflux, all Damage from Hits will cause ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    , ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    , and IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    )
  • (Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    are Ignited, Scorched, ChilledChilled

    You are Chilled while standing in Chilled Ground
    , Frozen, BrittleBrittle

    Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds
    , Shocked, and Sapped)
    (Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    are Ignited, Scorched, ChilledChilled

    You are Chilled while standing in Chilled Ground
    , Frozen, BrittleBrittle

    Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds
    , Shocked, and Sapped)
  • (20-40) % inc. Chaos.Dmg(20-40) % increased Chaos Damage
  • All Dmg inflicts PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    while affected by Glorious Madness
    All Damage inflicts PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    while affected by Glorious Madness
  • Enemies you Kill while affected by Glorious Madness have a 40 % chance to Explode, dealing a quarter of their Life as Chaos.DmgEnemies you Kill while affected by Glorious Madness have a 40 % chance to Explode, dealing a quarter of their Life as Chaos Damage
  • (150-300) % inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (150-300) % increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
  • 20 % chance to deal Double Dmg while affected by Glorious Madness20 % chance to deal Double Damage while affected by Glorious Madness
  • +15 to max Fortification while affected by Glorious Madness+15 to maximum Fortification while affected by Glorious Madness
  • + 8 seconds to Cooldown while you have Glorious Madness+ 8 seconds to Cooldown while you have Glorious Madness
  • Glorious Madness inflicts a random Touched Debuff every 2 secondsGlorious Madness inflicts a random Touched Debuff every 2 seconds
Embrace Madness

Item Skill · Level 1

Grants Glorious Madness. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires.Grants Glorious Madness. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires.

  • Cooldown: 1.00 secCooldown Time: 1.00 sec
  • Cast: InstantCast Time: Instant
  • + 8 seconds to Cooldown while you have Glorious Madness+ 8 seconds to Cooldown while you have Glorious Madness
  • Glorious Madness inflicts a random Touched Debuff every 2 secondsGlorious Madness inflicts a random Touched Debuff every 2 seconds

Lochtonial Caress Lv. 1+

Lochtonial Caress

Base stats

Base
Iron GauntletsIron Gauntlets
StrStrength
6
Armour
77
  • (10-15)% inc. Atk Speed(10-15)% increased Attack Speed
  • (10-15)% inc. Cast Speed(10-15)% increased Cast Speed
  • (15-10)% reduced max Mana(15-10)% reduced maximum Mana
  • (10-15)% chance to gain a Power, Frenzy or Endurance Charge on Kill(10-15)% chance to gain a Power, Frenzy or Endurance Charge on Kill
  • ConduitConduit

Ondar's Clasp Lv. 5+

Ondar's Clasp

Base stats

Base
Wrapped MittsWrapped Mitts
DexDexterity
6
IntIntelligence
6
EvasionEvasion Rating
1313
ESEnergy Shield
44
  • 30% inc. Atk Speed when on Full Life30% increased Attack Speed when on Full Life
  • Adds (1-4) to (30-50) Light.Dmg to AttacksAdds (1-4) to (30-50) Lightning Damage to Attacks
  • +(100-200) to Accu+(100-200) to Accuracy Rating
  • 20% inc. Move.Spd when on Low Life20% increased Movement Speed when on Low Life

Shackles of the Wretched Lv. 7+

Shackles of the Wretched

Base stats

Base
Chain GlovesChain Gloves
StrStrength
8
IntIntelligence
8
Armour
2020
ESEnergy Shield
66
  • (40-60)% inc. Stun and Block Recovery(40-60)% increased Stun and Block Recovery
  • Hexes applied by Socketed Curse Skills are Reflected back to youHexes applied by Socketed Curse Skills are Reflected back to you
  • You cannot be ChilledChilled

    You are Chilled while standing in Chilled Ground
    for 3 seconds after being ChilledChilled

    You are Chilled while standing in Chilled Ground
    You cannot be ChilledChilled

    You are Chilled while standing in Chilled Ground
    for 3 seconds after being ChilledChilled

    You are Chilled while standing in Chilled Ground
  • You cannot be Frozen for 3 seconds after being FrozenYou cannot be Frozen for 3 seconds after being Frozen
  • You cannot be Ignited for 3 seconds after being IgnitedYou cannot be Ignited for 3 seconds after being Ignited
  • You cannot be Shocked for 3 seconds after being ShockedYou cannot be Shocked for 3 seconds after being Shocked
  • You grant (4-6) Frenzy Charges to allies on DeathYou grant (4-6) Frenzy Charges to allies on Death

Foulborn Variant

Removed: (40-60) % inc. Stun and Block Recovery(40-60) % increased Stun and Block Recovery

+ Added: (-30-30) % reduced Dur. of Curses on you(-30-30) % reduced Duration of Curses on you

SupportReflectCursesOnSelfUnique

Item Support

  • Support
  • Level: 0Level: 0
  • Curses you inflict are reflected back to youCurses you inflict are reflected back to you

Hrimsorrow Lv. 9+

Hrimsorrow

Base stats

Base
Goathide GlovesGoathide Gloves
DexDexterity
17
EvasionEvasion Rating
7777
  • +(20-30) to Str+(20-30) to Strength
  • +(40-50) to ER+(40-50) to Evasion Rating
  • +(20-30)% to Cold Res+(20-30)% to Cold Resistance
  • 100% of Phys.Dmg Converted to Cold.Dmg100% of Physical Damage Converted to Cold Damage
  • Reflects 100 Cold.Dmg to Melee AttackersReflects 100 Cold Damage to Melee Attackers

Sadima's Touch Lv. 11+

Sadima's Touch

Base stats

Base
Wool GlovesWool Gloves
IntIntelligence
9
ESEnergy Shield
2525
  • Adds 4 to 8 Fire.Dmg to AttacksAdds 4 to 8 Fire Damage to Attacks
  • Adds 1 to 13 Light.Dmg to AttacksAdds 1 to 13 Lightning Damage to Attacks
  • +18 to max ES+18 to maximum Energy Shield
  • (10-15)% inc. Rarity of Items found(10-15)% increased Rarity of Items found

Foulborn Variant

Removed: (5-15) % inc. Rarity of Items found(5-15) % increased Rarity of Items found

+ Added: (5-15) % inc. Quantity of Gold Dropped by Slain Enemies(5-15) % increased Quantity of Gold Dropped by Slain Enemies

Trade this outcome

Doedre's Tenure Lv. 12+

Doedre's Tenure

Base stats

Base
Velvet GlovesVelvet Gloves
IntIntelligence
21
ESEnergy Shield
1212
  • +(20-50) to Int+(20-50) to Intelligence
  • 100% inc. Spell Dmg100% increased Spell Damage
  • (25-15)% reduced Cast Speed(25-15)% reduced Cast Speed

Flesh and Spirit Lv. 15+

Flesh and Spirit

Base stats

Base
Ironscale GauntletsIronscale Gauntlets
StrStrength
14
DexDexterity
14
Armour
7171
EvasionEvasion Rating
7171
  • (6-9)% inc. Atk Speed(6-9)% increased Attack Speed
  • (80-120)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (80-120)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
  • Regenerate (3-4) Life per secondRegenerate (3-4) Life per second
  • Recover 20% of Life on RampageRecover 20% of Life on Rampage
  • Kills grant an additional Vaal Soul if you have Rampaged RecentlyKills grant an additional Vaal Soul if you have Rampaged Recently
  • RampageRampage

Foulborn Variant

Removed: Recover 20 % of Life on RampageRecover 20 % of Life on Rampage

+ Added: Vaal Skills have (20-40) % inc. Skill Effect Dur.Vaal Skills have (20-40) % increased Skill Effect Duration

Trade this outcome

Facebreaker Lv. 16+

Facebreaker

Base stats

Base
Strapped MittsStrapped Mitts
DexDexterity
14
IntIntelligence
14
EvasionEvasion Rating
3434
ESEnergy Shield
88
  • +30% to Global Crit Multi+30% to Global Critical Strike Multiplier
  • 10% reduced Enemy Stun Threshold10% reduced Enemy Stun Threshold
  • (600-1000)% more Phys.Dmg with Unarmed Melee Attacks(600-1000)% more Physical Damage with Unarmed Melee Attacks
  • Extra goreExtra gore

Foulborn Variant

Removed: +30 % to Global Crit Multi+30 % to Global Critical Strike Multiplier

+ Added: (20-30) % inc. AoE while Unarmed(20-30) % increased Area of Effect while Unarmed

(You are Unarmed as long as you have no Equipped Weapons)(You are Unarmed as long as you have no Equipped Weapons)

Trade this outcome

Maligaro's Virtuosity Lv. 21+

Maligaro's Virtuosity

Base stats

Base
Deerskin GlovesDeerskin Gloves
DexDexterity
33
EvasionEvasion Rating
118118
  • +(20-30) to Dex+(20-30) to Dexterity
  • 5% inc. Atk Speed5% increased Attack Speed
  • 50% inc. Global Crit%50% increased Global Critical Strike Chance
  • Your Crit Multi is 300%Your Critical Strike Multiplier is 300%
  • (60-80)% inc. ER(60-80)% increased Evasion Rating

Foulborn Variants

Removed: Your Crit Multi is 300%Your Critical Strike Multiplier is 300%

+ Added: Your Action Speed is at least 90% of base valueYour Action Speed is at least 90% of base value

Trade this outcome

Removed: 50 % inc. Global Crit%50 % increased Global Critical Strike Chance

+ Added: 50 % inc. Effect of non-Damaging AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
you inflict with Critical Strikes
50 % increased Effect of non-Damaging AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
you inflict with Critical Strikes

(AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
that do not deal Damage are Scorched, ChilledChilled

You are Chilled while standing in Chilled Ground
, Frozen, BrittleBrittle

Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds
, Shocked, and Sapped)
(AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
that do not deal Damage are Scorched, ChilledChilled

You are Chilled while standing in Chilled Ground
, Frozen, BrittleBrittle

Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds
, Shocked, and Sapped)

Trade this outcome

Giantsbane Lv. 23+

Giantsbane

Base stats

Base
Bronze GauntletsBronze Gauntlets
StrStrength
36
Armour
168168
  • +(30-40) to Str+(30-40) to Strength
  • Adds (5-8) to (12-16) Phys.Dmg to AttacksAdds (5-8) to (12-16) Physical Damage to Attacks
  • 10% reduced Atk Speed10% reduced Attack Speed
  • (80-100)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (80-100)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • Arrows Pierce 2 additional TargetsArrows Pierce 2 additional Targets
  • Iron GripIron Grip

Asenath's Gentle Touch Lv. 25+

Asenath's Gentle Touch

Base stats

Base
Silk GlovesSilk Gloves
IntIntelligence
39
ESEnergy Shield
1919
  • +(20-30) to Int+(20-30) to Intelligence
  • +(60-80) to max Life+(60-80) to maximum Life
  • +(60-80) to max Mana+(60-80) to maximum Mana
  • Curse Enemies with Temporal ChainsTemporal Chains

    Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds
    on Hit
    Curse Enemies with Temporal ChainsTemporal Chains

    Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds
    on Hit
  • Non-Aura Curses you inflict are not removed from Dying EnemiesNon-Aura Curses you inflict are not removed from Dying Enemies
  • Enemies near corpses affected by your Curses are Blinded Enemies Killed near corpses affected by your Curses explode, dealing 3% of their Life as Phys.DmgEnemies near corpses affected by your Curses are Blinded Enemies Killed near corpses affected by your Curses explode, dealing 3% of their Life as Physical Damage

Foulborn Variant

Removed: Curse Enemies with Temporal ChainsTemporal Chains

Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds
on Hit
Curse Enemies with Temporal ChainsTemporal Chains

Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds
on Hit

+ Added: Curse Enemies with PunishmentPunishment

Punishment is a Hex which increases Damage taken by 30% while the target is on low life and causes them to be Debilitated for 2 seconds when they Hit. It lasts 8 seconds
on Hit
Curse Enemies with PunishmentPunishment

Punishment is a Hex which increases Damage taken by 30% while the target is on low life and causes them to be Debilitated for 2 seconds when they Hit. It lasts 8 seconds
on Hit

(PunishmentPunishment

Punishment is a Hex which increases Damage taken by 30% while the target is on low life and causes them to be Debilitated for 2 seconds when they Hit. It lasts 8 seconds
is a Hex which increases Damage taken by 30% while the target is on low life and causes them to be Debilitated for 2 seconds when they Hit. It lasts 8 seconds)
(PunishmentPunishment

Punishment is a Hex which increases Damage taken by 30% while the target is on low life and causes them to be Debilitated for 2 seconds when they Hit. It lasts 8 seconds
is a Hex which increases Damage taken by 30% while the target is on low life and causes them to be Debilitated for 2 seconds when they Hit. It lasts 8 seconds)

Trade this outcome

Slitherpinch Lv. 27+

Slitherpinch

Base stats

Base
Bronzescale GauntletsBronzescale Gauntlets
StrStrength
22
DexDexterity
22
Armour
5555
EvasionEvasion Rating
107107
  • +(40-50) to Dex+(40-50) to Dexterity
  • (5-10)% inc. Atk Speed(5-10)% increased Attack Speed
  • (60-100)% inc. ER(60-100)% increased Evasion Rating
  • 0.6% of Physical Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    0.6% of Physical Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • 0.4% of Physical Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Mana
    0.4% of Physical Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Mana

Vaal Caress Lv. 27+

Vaal Caress

Base stats

Base
Bronzescale GauntletsBronzescale Gauntlets
StrStrength
22
DexDexterity
22
Armour
116116
EvasionEvasion Rating
116116
  • +5 to Level of Socketed Vaal Gems+5 to Level of Socketed Vaal Gems
  • -5 to Level of Socketed Non-Vaal Gems-5 to Level of Socketed Non-Vaal Gems
  • (120-140)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (120-140)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
  • +(50-70) to max Life+(50-70) to maximum Life
  • +40% to Cold Res+40% to Cold Resistance
  • You gain OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed
    for 20 seconds on using a Vaal Skill
    You gain OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed
    for 20 seconds on using a Vaal Skill

Foulborn Variant

Removed: You gain OnslaughtOnslaught

Onslaught grants 20% increased Attack, Cast, and Movement Speed
for 20 seconds on using a Vaal Skill
You gain OnslaughtOnslaught

Onslaught grants 20% increased Attack, Cast, and Movement Speed
for 20 seconds on using a Vaal Skill

+ Added: You gain AdrenalineAdrenaline

Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it
for 3 seconds on using a Vaal Skill
You gain AdrenalineAdrenaline

Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it
for 3 seconds on using a Vaal Skill

(AdrenalineAdrenaline

Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it
grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain AdrenalineAdrenaline

Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it
if you already have it)
(AdrenalineAdrenaline

Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it
grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain AdrenalineAdrenaline

Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it
if you already have it)

Trade this outcome

Aukuna's Will Lv. 31+

Aukuna's Will

Base stats

Base
Clasped MittsClasped Mitts
DexDexterity
25
IntIntelligence
25
EvasionEvasion Rating
129129
ESEnergy Shield
2727
  • +(30-40) to Dex+(30-40) to Dexterity
  • (5-7)% inc. Cast Speed(5-7)% increased Cast Speed
  • (100-150)% inc. Evasion and ES(100-150)% increased Evasion and Energy Shield
  • Raised Zombies have (80-100)% inc. max LifeRaised Zombies have (80-100)% increased maximum Life
  • Raise Zombie does not require a corpseRaise Zombie does not require a corpse
  • Your Raised Zombies count as corpsesYour Raised Zombies count as corpses

Shadows and Dust Lv. 31+

Shadows and Dust

Base stats

Base
Clasped MittsClasped Mitts
DexDexterity
25
IntIntelligence
25
EvasionEvasion Rating
134134
ESEnergy Shield
2929
  • (20-30)% inc. Global Crit%(20-30)% increased Global Critical Strike Chance
  • +(20-30)% to Global Crit Multi+(20-30)% to Global Critical Strike Multiplier
  • (100-130)% inc. Evasion and ES(100-130)% increased Evasion and Energy Shield
  • 0.2% of Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Mana
    0.2% of Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Mana
  • Creates a Smoke Cloud on RampageCreates a Smoke Cloud on Rampage
  • Gain Unholy MightUnholy Might

    Unholy MightUnholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply WitheredWithered on Hit
    for 3 seconds on Rampage
    Gain Unholy MightUnholy Might

    Unholy MightUnholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply WitheredWithered on Hit
    for 3 seconds on Rampage
  • RampageRampage

Foulborn Variant

Removed: 0.2 % of Atk Dmg LeechedLeeched

LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
as Mana
0.2 % of Attack Damage LeechedLeeched

LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
as Mana

+ Added: (20-30) % inc. BlindBlind

Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
Effect
(20-30) % increased BlindBlind

Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
Effect

(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)

Trade this outcome

The Hand of Phrecia Lv. 32+

The Hand of Phrecia

Base stats

Base
Mesh GlovesMesh Gloves
StrStrength
26
IntIntelligence
26
Armour
100100
ESEnergy Shield
2020
  • (50-70)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (50-70)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • +(10-15)% to all Ele.Res+(10-15)% to all Elemental Resistances
  • (20-40)% inc. Effect of Non-Curse Auras from your Skills while you have a Linked Target(20-40)% increased Effect of Non-Curse Auras from your Skills while you have a Linked Target
  • Linked Targets always count as in range of Non-Curse Auras from your Skills Non-Curse Auras from your Skills only apply to you and Linked TargetsLinked Targets always count as in range of Non-Curse Auras from your Skills Non-Curse Auras from your Skills only apply to you and Linked Targets

Triad Grip Lv. 32+

Triad Grip

Base stats

Base
Mesh GlovesMesh Gloves
StrStrength
26
IntIntelligence
26
Armour
119119
ESEnergy Shield
2525
  • (80-120)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (80-120)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • Minions convert 25% of Phys.Dmg to Fire.Dmg per Socketed Red GemMinions convert 25% of Physical Damage to Fire Damage per Socketed Red Gem
  • Minions convert 25% of Phys.Dmg to Cold.Dmg per Socketed Green GemMinions convert 25% of Physical Damage to Cold Damage per Socketed Green Gem
  • Minions convert 25% of Phys.Dmg to Light.Dmg per Socketed Blue GemMinions convert 25% of Physical Damage to Lightning Damage per Socketed Blue Gem
  • Minions convert 25% of Phys.Dmg to Chaos.Dmg per Empty SocketMinions convert 25% of Physical Damage to Chaos Damage per Empty Socket
  • Minions have (5-10)% chance to Freeze, ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    and IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    Minions have (5-10)% chance to Freeze, ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    and IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds

Meginord's Vise Lv. 35+

Meginord's Vise

Base stats

Base
Steel GauntletsSteel Gauntlets
StrStrength
52
Armour
355355
  • Melee Strike Skills deal Splash Dmg to surrounding targetsMelee Strike Skills deal Splash Damage to surrounding targets
  • +50 to Str+50 to Strength
  • (150-200)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (150-200)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • 100% inc. Knockback Distance100% increased Knockback Distance
  • Melee Hits with Strike Skills always KnockbackMelee Hits with Strike Skills always Knockback

Foulborn Variant

Removed: +50 to Str+50 to Strength

+ Added: +700 Str req. | (10-15) % chance to deal Triple Dmg+700 Strength Requirement | (10-15) % chance to deal Triple Damage

Trade this outcome

Vixen's Entrapment Lv. 36+

Vixen's Entrapment

Base stats

Base
Embroidered GlovesEmbroidered Gloves
IntIntelligence
54
ESEnergy Shield
7979
  • Trigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second CooldownTrigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown
  • +(50-90) to max ES+(50-90) to maximum Energy Shield
  • 0.2% of Spell Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as ES for each Curse on Enemy
    0.2% of Spell Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Energy Shield for each Curse on Enemy
  • You can apply an additional CurseYou can apply an additional Curse
  • Curse Skills have (10-20)% inc. Cast SpeedCurse Skills have (10-20)% increased Cast Speed
SupportUniqueCastCurseOnCurse

Item Support

  • Support
  • Cooldown: 0.25 secCooldown Time: 0.25 sec
  • You cannot Cast Supported Curse SpellsYou cannot Cast Supported Curse Spells

Aurseize Lv. 36+

Aurseize

Base stats

Base
Steelscale GauntletsSteelscale Gauntlets
StrStrength
29
DexDexterity
29
Armour
115115
EvasionEvasion Rating
115115
  • (40-60)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (40-60)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
  • +15% to all Ele.Res+15% to all Elemental Resistances
  • (40-50)% inc. Rarity of Items found(40-50)% increased Rarity of Items found
  • 5% reduced Move.Spd5% reduced Movement Speed

Foulborn Variant

Removed: +15 % to all Ele.Res+15 % to all Elemental Resistances

+ Added: 15 % inc. Quantity of Gold Dropped by Slain Enemies15 % increased Quantity of Gold Dropped by Slain Enemies

Trade this outcome

Tombfist Lv. 36+

Tombfist

Base stats

Base
Steelscale GauntletsSteelscale Gauntlets
StrStrength
29
DexDexterity
29
Armour
7070
EvasionEvasion Rating
7070
  • (5-10)% inc. Atk Speed(5-10)% increased Attack Speed

Command of the Pit Lv. 37+

Command of the Pit

Base stats

Base
Riveted GlovesRiveted Gloves
StrStrength
29
IntIntelligence
29
Armour
6767
ESEnergy Shield
1414
  • Has 2 Abyssal SocketsHas 2 Abyssal Sockets
  • (6-10) % inc. Cast Speed(6-10) % increased Cast Speed
  • (4-6) % inc. max Life(4-6) % increased maximum Life
  • With a Ghastly Eye Jewel Socketed, Minions have 25 % chance to | gain Unholy MightUnholy Might

    Unholy MightUnholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply WitheredWithered on Hit
    on Hit with Spells
    With a Ghastly Eye Jewel Socketed, Minions have 25 % chance to | gain Unholy MightUnholy Might

    Unholy MightUnholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply WitheredWithered on Hit
    on Hit with Spells
  • With a Hypnotic Eye Jewel Socketed, gain Arcane SurgeArcane Surge

    Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds
    on Hit with Spells
    With a Hypnotic Eye Jewel Socketed, gain Arcane SurgeArcane Surge

    Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds
    on Hit with Spells
  • (Only Abyss Jewels can be Socketed in Abyssal Sockets)(Only Abyss Jewels can be Socketed in Abyssal Sockets)
  • (Arcane SurgeArcane Surge

    Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds
    grants 20% inc. Cast Speed and 30% inc. Mana Regeneration rate, for 4 seconds)
    (Arcane SurgeArcane Surge

    Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds
    grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
  • Has 1 Abyssal SocketsHas 1 Abyssal Sockets

Great Old One's Tentacles Lv. 38+

Great Old One's Tentacles

Base stats

Base
Eelskin GlovesEelskin Gloves
DexDexterity
56
EvasionEvasion Rating
135135
  • Adds (8-12) to (15-20) Phys.Dmg to AttacksAdds (8-12) to (15-20) Physical Damage to Attacks
  • +(50-70) to max Life+(50-70) to maximum Life
  • (10-20)% chance to Impale Enemies on Hit with Attacks(10-20)% chance to Impale Enemies on Hit with Attacks
  • 50% chance for Impales on Enemies you Kill to Reflect Dmg to surrounding Enemies50% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies

Admiral's Arrogance Lv. 39+

Admiral's Arrogance

Base stats

Base
Antique GauntletsAntique Gauntlets
StrStrength
58
Armour
304304
  • (6-12)% inc. Atk Speed(6-12)% increased Attack Speed
  • (100-140)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (100-140)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • (10-20)% chance that if you would gain RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    on Hit, you instead gain up to your max RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    (10-20)% chance that if you would gain RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    on Hit, you instead gain up to your maximum RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
  • +(1-3) to Level of all Melee Skill Gems+(1-3) to Level of all Melee Skill Gems

Allelopathy Lv. 41+

Allelopathy

Base stats

Base
Satin GlovesSatin Gloves
IntIntelligence
60
ESEnergy Shield
7070
  • Grants Level 25 Blight SkillGrants Level 25 Blight Skill
  • (100-120) % inc. ES(100-120) % increased Energy Shield
  • 10 % inc. AoE10 % increased Area of Effect
  • Blight has (20-30) % inc. HinderHinder

    HinderHinder reduces movement speed for 4 seconds
    Dur.
    Blight has (20-30) % increased HinderHinder

    HinderHinder reduces movement speed for 4 seconds
    Duration
  • You cannot be HinderedYou cannot be Hindered
  • Deals 744.4 Base Chaos.Dmg per secondDeals 744.4 Base Chaos Damage per second
  • Base duration is 2 secondsBase duration is 2 seconds
  • Base secondary duration is 1 secondsBase secondary duration is 1 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • +0.8 m to radius+0.8 metres to radius
  • 80 % reduced Move.Spd80 % reduced Movement Speed
  • Debuff can have up to 20 layers of DmgDebuff can have up to 20 layers of Damage
Blight

Blight · Level 25

  • Spell
  • Chaos
  • AoE
  • Channelling
  • Duration
  • Blight

Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.

  • Level: 25Level: 25
  • Cost: 5 ManaCost: 5 Mana
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Deals 658.8 Base Chaos.Dmg per secondDeals 658.8 Base Chaos Damage per second
  • # m to radius: 0.8# metres to radius: 0.8
  • Base duration is 2 secondsBase duration is 2 seconds
  • Base secondary duration is 1 secondsBase secondary duration is 1 seconds
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • 80 % reduced Move.Spd80 % reduced Movement Speed
  • Debuff can have up to 20 layers of DmgDebuff can have up to 20 layers of Damage
  • q20: Base duration is (0 - 0.8) secondsBase duration is (0 - 0.8) seconds

Demon Stitcher Lv. 41+

Demon Stitcher

Base stats

Base
Satin GlovesSatin Gloves
IntIntelligence
60
ESEnergy Shield
141141
  • (15-20)% inc. Cast Speed(15-20)% increased Cast Speed
  • +(100-120) to max ES+(100-120) to maximum Energy Shield
  • +(100-120) to max Life+(100-120) to maximum Life
  • Sacrifice (5-25)% of Life to gain that much ES when you Cast a SpellSacrifice (5-25)% of Life to gain that much Energy Shield when you Cast a Spell

Replica Allelopathy Lv. 41+

Replica Allelopathy

Base stats

Base
Satin GlovesSatin Gloves
IntIntelligence
60
ESEnergy Shield
5959
  • Grants Level 25 Wintertide Brand SkillGrants Level 25 Wintertide Brand Skill
  • (100-120) % inc. ES(100-120) % increased Energy Shield
  • 10 % inc. AoE10 % increased Area of Effect
  • Immune to ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Immune to ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
  • Wintertide Brand has (20-30) % inc. ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Effect
    Wintertide Brand has (20-30) % increased ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Effect
  • Activates every 0.25 seconds while AttachedActivates every 0.25 seconds while Attached
  • Increases and Reductions to Cast Speed also apply to this Skill's Activation frequencyIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequency
  • Deals 626.6 Base Cold.Dmg per secondDeals 626.6 Base Cold Damage per second
  • Can have 1 additional Brands Attached to an EnemyCan have 1 additional Brands Attached to an Enemy
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Debuff deals 20 % more Dmg per StageDebuff deals 20 % more Damage per Stage
  • Maximum 20 StagesMaximum 20 Stages
  • Can be Detached for a total Dur. of 6 secondsCan be Detached for a total Duration of 6 seconds
  • Can be Attached for a total Dur. of 2 secondsCan be Attached for a total Duration of 2 seconds
  • Base Debuff Dur. is 2 secondsBase Debuff Duration is 2 seconds
  • base number of sigils allowed per target [1]base number of sigils allowed per target [1]
  • console skill dont chase [1]console skill dont chase [1]
  • is area damage [1]is area damage [1]
  • skill can add multiple charges per action [1]skill can add multiple charges per action [1]
Wintertide Brand

Wintertide Brand · Level 25

  • Spell
  • AoE
  • Cold
  • Duration
  • Brand
  • Wintertide

Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.

  • Level: 25Level: 25
  • Cost: 18 ManaCost: 18 Mana
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Deals 461.6 Base Cold.Dmg per secondDeals 461.6 Base Cold Damage per second
  • Activates every 0.25 seconds while AttachedActivates every 0.25 seconds while Attached
  • Increases and Reductions to Cast Speed also apply to this Skill's Activation frequencyIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequency
  • Can have an additional Brand Attached to an EnemyCan have an additional Brand Attached to an Enemy
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Debuff deals 20 % more Dmg per StageDebuff deals 20 % more Damage per Stage
  • Maximum 20 StagesMaximum 20 Stages
  • Can be Detached for a total Dur. of 6 secondsCan be Detached for a total Duration of 6 seconds
  • Can be Attached for a total Dur. of 2 secondsCan be Attached for a total Duration of 2 seconds
  • Base Debuff Dur. is 1 secondsBase Debuff Duration is 1 seconds
  • q20: Debuff deals +(0 - 5) % more Dmg per StageDebuff deals +(0 - 5) % more Damage per Stage

Haemophilia Lv. 43+

Haemophilia

Base stats

Base
Serpentscale GauntletsSerpentscale Gauntlets
StrStrength
34
DexDexterity
34
Armour
7979
EvasionEvasion Rating
7979
  • +(20-30) to Str+(20-30) to Strength
  • 25% inc. DoT25% increased Damage over Time
  • Attacks have 25% chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Attacks have 25% chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
  • (25-40)% inc. Atk Dmg against BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Enemies
    (25-40)% increased Attack Damage against BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Enemies
  • BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Enemies you Kill Explode, dealing 5% of their Maximum Life as Phys.Dmg
    BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Enemies you Kill Explode, dealing 5% of their Maximum Life as Physical Damage
  • 25% reduced BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Dur.
    25% reduced BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Duration

Hand of the Fervent Lv. 43+

Hand of the Fervent

Base stats

Base
Zealot GlovesZealot Gloves
StrStrength
34
IntIntelligence
34
Armour
173173
ESEnergy Shield
3636
  • (70-130)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (70-130)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • +(50-70) to max Life+(50-70) to maximum Life
  • Gain Sacrificial ZealSacrificial Zeal

    Sacrificial Zeal grants Added Spell Physical Damage equal to 25% of the Skill's Mana Cost, and causes you to take Physical Damage over Time, for 4 seconds
    when you use a Skill, dealing you 150% of the Skill's Mana Cost as Phys.Dmg per Second
    Gain Sacrificial ZealSacrificial Zeal

    Sacrificial Zeal grants Added Spell Physical Damage equal to 25% of the Skill's Mana Cost, and causes you to take Physical Damage over Time, for 4 seconds
    when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second
  • Hits have (35-50)% chance to ignore Enemy Phys.Dmg Reduction while you have Sacrificial ZealSacrificial Zeal

    Sacrificial Zeal grants Added Spell Physical Damage equal to 25% of the Skill's Mana Cost, and causes you to take Physical Damage over Time, for 4 seconds
    Hits have (35-50)% chance to ignore Enemy Physical Damage Reduction while you have Sacrificial ZealSacrificial Zeal

    Sacrificial Zeal grants Added Spell Physical Damage equal to 25% of the Skill's Mana Cost, and causes you to take Physical Damage over Time, for 4 seconds

Replica Volkuur's Guidance Lv. 43+

Replica Volkuur's Guidance

Base stats

Base
Zealot GlovesZealot Gloves
StrStrength
34
IntIntelligence
34
Armour
9292
ESEnergy Shield
1919
  • Adds (17-23) to (29-31) Chaos.DmgAdds (17-23) to (29-31) Chaos Damage
  • +(50-70) to max Life+(50-70) to maximum Life
  • +(29-41)% to Chaos Res+(29-41)% to Chaos Resistance
  • Your Chaos.Dmg can IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    Your Chaos Damage can IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
  • Chaos Skills have 20% chance to IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    Chaos Skills have 20% chance to IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
  • 50% less IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    Dur.
    50% less IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    Duration

Volkuur's Guidance Lv. 43+

Volkuur's Guidance

Base stats

Base
Zealot GlovesZealot Gloves
StrStrength
34
IntIntelligence
34
Armour
7878
ESEnergy Shield
1616
  • Adds (16-20) to (25-30) Cold.Dmg to Spells and AttacksAdds (16-20) to (25-30) Cold Damage to Spells and Attacks
  • +(60-70) to max Life+(60-70) to maximum Life
  • +(30-40) % to Cold Res+(30-40) % to Cold Resistance
  • Your Cold.Dmg can PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    Your Cold Damage can PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
  • 50 % less PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    Dur.
    50 % less PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    Duration
  • Cold Skills have 20 % chance to PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on Hit
    Cold Skills have 20 % chance to PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on Hit
  • Adds (16-20) to (25-30) Fire.Dmg to Spells and AttacksAdds (16-20) to (25-30) Fire Damage to Spells and Attacks
  • +(30-40) % to Fire Res+(30-40) % to Fire Resistance
  • Your Fire.Dmg can PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    Your Fire Damage can PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
  • Fire Skills have 20 % chance to PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on Hit
    Fire Skills have 20 % chance to PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on Hit
  • Adds (1-3) to (42-47) Light.Dmg to Spells and AttacksAdds (1-3) to (42-47) Lightning Damage to Spells and Attacks
  • +(30-40) % to Light. Res+(30-40) % to Lightning Resistance
  • Your Light.Dmg can PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    Your Lightning Damage can PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
  • Lightning Skills have 20 % chance to PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on Hit
    Lightning Skills have 20 % chance to PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on Hit

Abhorrent Interrogation Lv. 45+

Abhorrent Interrogation

Base stats

Base
Ambush MittsAmbush Mitts
DexDexterity
35
IntIntelligence
35
EvasionEvasion Rating
191191
ESEnergy Shield
4040
  • (100-150)% inc. Evasion and ES(100-150)% increased Evasion and Energy Shield
  • (5-7)% inc. Attack and Cast Speed(5-7)% increased Attack and Cast Speed
  • (20-25)% chance to inflict WitheredWithered

    Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times
    for 2 seconds on Hit
    (20-25)% chance to inflict WitheredWithered

    Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times
    for 2 seconds on Hit
  • Enemies take 4% inc. Ele.Dmg from your Hits for each WitheredWithered

    Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times
    you have inflicted on them
    Enemies take 4% increased Elemental Damage from your Hits for each WitheredWithered

    Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times
    you have inflicted on them
  • Your Hits cannot Penetrate or ignore Ele.ResYour Hits cannot Penetrate or ignore Elemental Resistances

Architect's Hand Lv. 45+

Architect's Hand

Base stats

Base
Ambush MittsAmbush Mitts
DexDexterity
35
IntIntelligence
35
EvasionEvasion Rating
254254
ESEnergy Shield
5454
  • +(30-40) to Dex+(30-40) to Dexterity
  • (200-250)% inc. Evasion and ES(200-250)% increased Evasion and Energy Shield
  • (30-20)% reduced Trap Throwing Speed(30-20)% reduced Trap Throwing Speed
  • (4-6)% chance to throw up to 4 additional Traps(4-6)% chance to throw up to 4 additional Traps
  • Increases and Reductions to Cast Speed also Apply to Trap Throwing SpeedIncreases and Reductions to Cast Speed also Apply to Trap Throwing Speed

Slavedriver's Hand Lv. 45+

Slavedriver's Hand

Base stats

Base
Ambush MittsAmbush Mitts
DexDexterity
35
IntIntelligence
35
EvasionEvasion Rating
274274
ESEnergy Shield
5656
  • +(30-40) to Dex+(30-40) to Dexterity
  • (200-250)% inc. Evasion and ES(200-250)% increased Evasion and Energy Shield
  • (30-20)% reduced Trap Throwing Speed(30-20)% reduced Trap Throwing Speed
  • Skills which throw Traps Cost Life instead of ManaSkills which throw Traps Cost Life instead of Mana
  • Skills used by Traps have (10-20)% inc. AoESkills used by Traps have (10-20)% increased Area of Effect
  • Increases and Reductions to Cast Speed also Apply to Trap Throwing SpeedIncreases and Reductions to Cast Speed also Apply to Trap Throwing Speed
  • 10% chance to gain an Endurance, Frenzy or Power Charge when any of your Traps are Triggered by an Enemy10% chance to gain an Endurance, Frenzy or Power Charge when any of your Traps are Triggered by an Enemy

Stormseeker Lv. 45+

Stormseeker

Base stats

Base
Ambush MittsAmbush Mitts
DexDexterity
35
IntIntelligence
35
EvasionEvasion Rating
9090
ESEnergy Shield
6969
  • +(40-60) to max ES+(40-60) to maximum Energy Shield
  • +(40-60) to max Mana+(40-60) to maximum Mana
  • (60-100)% inc. Effect of ChillsChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    you inflict while Leeching Mana
    (60-100)% increased Effect of ChillsChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    you inflict while Leeching Mana
  • (60-100)% inc. Effect of ShocksShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    you inflict while Leeching ES
    (60-100)% increased Effect of ShocksShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    you inflict while Leeching Energy Shield
  • Unaffected by ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    while Leeching Mana
    Unaffected by ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    while Leeching Mana
  • Unaffected by ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    while Leeching ES
    Unaffected by ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    while Leeching Energy Shield

Winds of Change Lv. 47+

Winds of Change

Base stats

Base
Ancient GauntletsAncient Gauntlets
StrStrength
68
Armour
171171
  • +(30-60) to max Life+(30-60) to maximum Life
  • 30% inc. Proj.Spd30% increased Projectile Speed
  • (10-5)% reduced Move.Spd(10-5)% reduced Movement Speed
  • 10% chance to Knock Enemies Back on hit10% chance to Knock Enemies Back on hit
  • (30-50)% inc. Proj Dmg(30-50)% increased Projectile Damage

Nightgrip Lv. 48+

Nightgrip

Base stats

Base
Runic GagesRunic Gages
StrStrength
31
DexDexterity
31
IntIntelligence
31
Ward
8484
  • (33-48)% inc. Ward(33-48)% increased Ward
  • +(17-23)% to Chaos Res+(17-23)% to Chaos Resistance
  • Gain Added Chaos.Dmg equal to 10% of WardGain Added Chaos Damage equal to 10% of Ward
  • 75% of Dmg taken bypasses Ward75% of Damage taken bypasses Ward

Tanu Ahi Lv. 49+

Tanu Ahi

Base stats

Base
Wyrmscale GauntletsWyrmscale Gauntlets
StrStrength
38
DexDexterity
38
Armour
205205
EvasionEvasion Rating
205205
  • (8-12)% inc. Atk Speed(8-12)% increased Attack Speed
  • (100-150)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (100-150)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
  • (2-3)% of Physical Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    (2-3)% of Physical Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • 10% chance to gain AdrenalineAdrenaline

    Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it
    for 2 Seconds when Leech is removed by Filling Unreserved Life
    10% chance to gain AdrenalineAdrenaline

    Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it
    for 2 Seconds when Leech is removed by Filling Unreserved Life
  • 10% chance to gain OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed
    for 4 Seconds when Leech is removed by Filling Unreserved Life
    10% chance to gain OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed
    for 4 Seconds when Leech is removed by Filling Unreserved Life

Wyrmsign Lv. 49+

Wyrmsign

Base stats

Base
Wyrmscale GauntletsWyrmscale Gauntlets
StrStrength
38
DexDexterity
38
Armour
220220
EvasionEvasion Rating
220220
  • Socketed Gems are Supported by Level 5 Concentrated EffectSocketed Gems are Supported by Level 5 Concentrated Effect
  • (120-160)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (120-160)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
  • +(50-70) to max Life+(50-70) to maximum Life
  • 10% inc. Mana Cost Efficiency per Endurance Charge10% increased Mana Cost Efficiency per Endurance Charge
  • Gain Rampage while at Maximum Endurance ChargesGain Rampage while at Maximum Endurance Charges
  • Lose all Endurance Charges when Rampage endsLose all Endurance Charges when Rampage ends

Foulborn Variant

Removed: Socketed Gems are Supported by Level 5 Concentrated EffectSocketed Gems are Supported by Level 5 Concentrated Effect

+ Added: Socketed Gems are Supported by Level 5 Manaforged ArrowsSocketed Gems are Supported by Level 5 Manaforged Arrows

Trade this outcome
Concentrated Effect Support

Concentrated Effect Support · Level 5

  • Support
  • AoE
  • Concentrated
  • Effect

Supports any skill with an area of effect, regardless of whether that skill deals damage.Supports any skill with an area of effect, regardless of whether that skill deals damage.

  • Level: 5Level: 5
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills deal 28% more Area DmgSupported Skills deal 28% more Area Damage
  • Supported Skills have 30 % less AoESupported Skills have 30 % less Area of Effect
  • q20: Supported Skills deal (0 - 10) % inc. Area DmgSupported Skills deal (0 - 10) % increased Area Damage
Manaforged Arrows Support

Manaforged Arrows Support · Level 5

  • Bow
  • Support
  • Trigger
  • Manaforged
  • Arrows

Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skillsSupports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills

  • Level: 5Level: 5
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills deal 38% less DmgSupported Skills deal 38% less Damage
  • Supported Skills deal 1 % more Dmg with Hits and AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    per 1 Mana Cost
    Supported Skills deal 1 % more Damage with Hits and AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    per 1 Mana Cost
  • Supported Skills Trigger once total Mana Spent on other Bow Attacks exceeds 300 % of their Mana CostSupported Skills Trigger once total Mana Spent on other Bow Attacks exceeds 300 % of their Mana Cost
  • q20: Supported Skills have (0 - 10) % inc. CDRRSupported Skills have (0 - 10) % increased Cooldown Recovery Rate

Algor Mortis Lv. 50+

Algor Mortis

Base stats

Base
Carnal MittsCarnal Mitts
DexDexterity
39
IntIntelligence
39
EvasionEvasion Rating
9191
ESEnergy Shield
7878
  • +(50-70) to max ES+(50-70) to maximum Energy Shield
  • +(15-20)% to Cold and Light. Ress+(15-20)% to Cold and Lightning Resistances
  • (20-30)% chance to SapSap

    Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds
    Enemies in Chilling AreasChilling Areas

    ChilledChilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas
    (20-30)% chance to SapSap

    Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds
    Enemies in Chilling AreasChilling Areas

    ChilledChilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas
  • Enemies in your Chilling AreasChilling Areas

    ChilledChilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas
    take (25-35)% inc. Light.Dmg
    Enemies in your Chilling AreasChilling Areas

    ChilledChilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas
    take (25-35)% increased Lightning Damage
  • (15-20)% inc. Effect of Non-Damaging AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    (15-20)% increased Effect of Non-Damaging AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned

Fenumus' Weave Lv. 50+

Fenumus' Weave

Base stats

Base
Carnal MittsCarnal Mitts
DexDexterity
39
IntIntelligence
39
EvasionEvasion Rating
217217
ESEnergy Shield
4545
  • Grants Level 20 Aspect of the Spider SkillGrants Level 20 Aspect of the Spider Skill
  • (120-170)% inc. Evasion and ES(120-170)% increased Evasion and Energy Shield
  • +(40-50) to max Life+(40-50) to maximum Life
  • (6-9)% inc. Attack and Cast Speed(6-9)% increased Attack and Cast Speed
  • (40-60)% inc. Dmg with Hits and AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    against Enemies affected by 3 Spider's Webs
    (40-60)% increased Damage with Hits and AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    against Enemies affected by 3 Spider's Webs
  • Adds (8-10) to (13-15) Chaos.Dmg for each Spider's Web on the EnemyAdds (8-10) to (13-15) Chaos Damage for each Spider's Web on the Enemy
Aspect of the Spider

Item Skill · Level 20

While active, periodically applies a Spider's Web debuff to nearby Enemies, and HindersHinder

HinderHinder reduces movement speed for 4 seconds
them. Each Spider's Web on an Enemy increases the Damage they take. HinderHinder

HinderHinder reduces movement speed for 4 seconds
reduces their movement speed.
While active, periodically applies a Spider's Web debuff to nearby Enemies, and HindersHinder

HinderHinder reduces movement speed for 4 seconds
them. Each Spider's Web on an Enemy increases the Damage they take. HinderHinder

HinderHinder reduces movement speed for 4 seconds
reduces their movement speed.

  • Level: 20Level: 20
  • Reservation: 25% ManaReservation: 25% Mana
  • Cooldown: 0.50 secCooldown Time: 0.50 sec
  • Cast: InstantCast Time: Instant
  • Base duration is 6 secondsBase duration is 6 seconds
  • 5 % inc. Dmg taken5 % increased Damage taken
  • Can inflict up to 3 Spider's Webs on an EnemyCan inflict up to 3 Spider's Webs on an Enemy

Soul Ascension Lv. 50+

Soul Ascension

Base stats

Base
Carnal MittsCarnal Mitts
DexDexterity
39
IntIntelligence
39
EvasionEvasion Rating
210210
ESEnergy Shield
4444
  • (120-150)% inc. Evasion and ES(120-150)% increased Evasion and Energy Shield
  • +(17-29)% to Chaos Res+(17-29)% to Chaos Resistance
  • Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.5 secondsEat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.5 seconds
  • +(-10-10) to max number of Eaten Souls+(-10-10) to maximum number of Eaten Souls

The Embalmer Lv. 50+

The Embalmer

Base stats

Base
Carnal MittsCarnal Mitts
DexDexterity
39
IntIntelligence
39
EvasionEvasion Rating
9595
ESEnergy Shield
2020
  • Socketed Gems are Supported by Level 20 Vile ToxinsSocketed Gems are Supported by Level 20 Vile Toxins
  • Adds (13-17) to (23-29) Chaos.DmgAdds (13-17) to (23-29) Chaos Damage
  • +(50-70) to max Life+(50-70) to maximum Life
  • +(17-29)% to Chaos Res+(17-29)% to Chaos Resistance
  • (20-25)% inc. PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    Dur.
    (20-25)% increased PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    Duration

Foulborn Variants

Removed: Socketed Gems are Supported by Level 20 Vile ToxinsSocketed Gems are Supported by Level 20 Vile Toxins

+ Added: PoisonsPoison

Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
you inflict deal Dmg (15-20) % faster
PoisonsPoison

Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
you inflict deal Damage (15-20) % faster

(PoisonPoison

Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of PoisonPoison

Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
stack) (They will deal the same total damage over a shorter duration)
(PoisonPoison

Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of PoisonPoison

Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
stack) (They will deal the same total damage over a shorter duration)

Trade this outcome

Removed: (20-25) % inc. PoisonPoison

Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
Dur.
(20-25) % increased PoisonPoison

Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
Duration

+ Added: When you kill a Poisoned Enemy, Enemies within 1.5 m are PoisonedWhen you kill a Poisoned Enemy, Enemies within 1.5 metres are Poisoned

Vile Toxins Support

Vile Toxins Support · Level 20

  • Support
  • Vile
  • Toxins

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Level: 20Level: 20
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills deal 19% more Dmg with PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    Supported Skills deal 19% more Damage with PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
  • Supported Skills deal 5, 8% more Dmg with Hits for each PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on the Enemy, up to 5
    Supported Skills deal 5, 8% more Damage with Hits for each PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on the Enemy, up to 5
  • q20: Supported Skills deal (0 - 10) % inc. Dmg with PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    Supported Skills deal (0 - 10) % increased Damage with PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack

Southbound Lv. 51+

Southbound

Base stats

Base
Soldier GlovesSoldier Gloves
StrStrength
40
IntIntelligence
40
Armour
100100
ESEnergy Shield
2020
  • Adds (60-72) to (88-100) Cold.Dmg to AttacksAdds (60-72) to (88-100) Cold Damage to Attacks
  • (12-16)% inc. max Life(12-16)% increased maximum Life
  • +(40-50)% to Cold Res+(40-50)% to Cold Resistance
  • 100% inc. Freeze Dur. on Enemies100% increased Freeze Duration on Enemies
  • Your Hits can only Kill Frozen EnemiesYour Hits can only Kill Frozen Enemies

Oskarm Lv. 52+

Oskarm

Base stats

Base
Nubuck GlovesNubuck Gloves
DexDexterity
50
EvasionEvasion Rating
119119
  • Trigger Level 10 Assassin's Mark when you Hit a Rare or Unique Enemy and have no MarkTrigger Level 10 Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark
  • (30-40)% inc. Global Accu(30-40)% increased Global Accuracy Rating
  • +(40-50) to max Life+(40-50) to maximum Life
  • -(20-10)% to Chaos Res-(20-10)% to Chaos Resistance
  • +(10-12)% chance to Suppress Spell Dmg+(10-12)% chance to Suppress Spell Damage
  • 2% inc. Attack Crit% per 200 Accu2% increased Attack Critical Strike Chance per 200 Accuracy Rating
Assassin's Mark

Assassin's Mark · Level 10

  • Critical
  • Spell
  • Curse
  • Mark
  • Assassin

Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.

  • Level: 10Level: 10
  • Cost: 26 ManaCost: 26 Mana
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Hits against Cursed Enemies have +39% to Crit MultiHits against Cursed Enemies have +39% to Critical Strike Multiplier
  • Cursed enemies grant 367 Life when KilledCursed enemies grant 367 Life when Killed
  • Cursed enemies grant 56 Mana when KilledCursed enemies grant 56 Mana when Killed
  • Cursed enemies have a 100 % chance to grant a Power Charge when slainCursed enemies have a 100 % chance to grant a Power Charge when slain
  • Hits against Cursed Enemies have +1.5 % to Crit%Hits against Cursed Enemies have +1.5 % to Critical Strike Chance
  • q20: Cursed Enemies have a (0 - 5) % chance to grant a Power Charge when HitCursed Enemies have a (0 - 5) % chance to grant a Power Charge when Hit

Empire's Grasp Lv. 53+

Empire's Grasp

Base stats

Base
Goliath GauntletsGoliath Gauntlets
StrStrength
77
Armour
591591
  • +(400-600) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    +(400-600) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • Knockback direction is reversedKnockback direction is reversed
  • Socketed Gems are Supported by Level 10 KnockbackSocketed Gems are Supported by Level 10 Knockback
Knockback Support

Knockback Support · Level 10

  • Support
  • Knockback

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Level: 10Level: 10
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills have 34% chance to Knock Enemies Back on hitSupported Skills have 34% chance to Knock Enemies Back on hit
  • Supported Skills have 50 % inc. Knockback DistanceSupported Skills have 50 % increased Knockback Distance
  • q20: Supported Skills have (0 - 10) % chance to Knock Enemies Back on hitSupported Skills have (0 - 10) % chance to Knock Enemies Back on hit

The Celestial Brace Lv. 53+

The Celestial Brace

Base stats

Base
Goliath GauntletsGoliath Gauntlets
StrStrength
77
Armour
493493
  • (80-120)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (80-120)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • 1% inc. Atk Speed per Fortification1% increased Attack Speed per Fortification
  • +(1-10) to max Fortification+(1-10) to maximum Fortification
  • Melee Hits from Strike Skills FortifyFortify

    Fortifying grants an amount of Fortification based on the Damage of the Hit
    Melee Hits from Strike Skills FortifyFortify

    Fortifying grants an amount of Fortification based on the Damage of the Hit

Painseeker Lv. 54+

Painseeker

Base stats

Base
Shagreen GlovesShagreen Gloves
DexDexterity
78
EvasionEvasion Rating
348348
  • Adds (16-19) to (25-29) Fire.DmgAdds (16-19) to (25-29) Fire Damage
  • Adds (16-19) to (25-29) Cold.DmgAdds (16-19) to (25-29) Cold Damage
  • Adds (6-10) to (33-38) Light.DmgAdds (6-10) to (33-38) Lightning Damage
  • (60-120)% inc. ER(60-120)% increased Evasion Rating
  • Critical Strikes do not inherently inflict non-Damaging AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    Critical Strikes do not inherently inflict non-Damaging AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
  • Inflict non-Damaging AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    as though dealing (100-200)% more Dmg
    Inflict non-Damaging AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    as though dealing (100-200)% more Damage

Voidbringer Lv. 55+

Voidbringer

Base stats

Base
Conjurer GlovesConjurer Gloves
IntIntelligence
79
ESEnergy Shield
134134
  • +1 to Level of Socketed Elemental Gems+1 to Level of Socketed Elemental Gems
  • (125-150)% inc. Spell Crit%(125-150)% increased Spell Critical Strike Chance
  • (180-250)% inc. ES(180-250)% increased Energy Shield
  • Lose (40-80) Mana when you use a SkillLose (40-80) Mana when you use a Skill
  • Gain (15-20) ES per Enemy KilledGain (15-20) Energy Shield per Enemy Killed

Foulborn Variant

Removed: (125-150) % inc. Spell Crit%(125-150) % increased Spell Critical Strike Chance

+ Added: (10-15) % inc. Chaos.Dmg for each Corrupted Item Equipped(10-15) % increased Chaos Damage for each Corrupted Item Equipped

(Flasks and Jewels are not Equipped)(Flasks and Jewels are not Equipped)

Trade this outcome

Kalisa's Grace Lv. 55+

Kalisa's Grace

Base stats

Base
Samite GlovesSamite Gloves
IntIntelligence
68
ESEnergy Shield
117117
  • Socketed Gems are Supported by Level 18 Faster CastingSocketed Gems are Supported by Level 18 Faster Casting
  • +(20-30) to Int+(20-30) to Intelligence
  • +(50-80) to max ES+(50-80) to maximum Energy Shield
  • +(50-70) to max Life+(50-70) to maximum Life
  • Gain +2% to Crit% for 2 seconds after Spending a total of 800 ManaGain +2% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana

Foulborn Variants

Removed: Socketed Gems are Supported by Level 18 Faster CastingSocketed Gems are Supported by Level 18 Faster Casting

+ Added: Socketed Gems are Supported by Level 18 Focused ChannellingSocketed Gems are Supported by Level 18 Focused Channelling

Trade this outcome

Removed: Gain +2 % to Crit% for 2 seconds after Spending a total of 800 ManaGain +2 % to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana

+ Added: 50 % reduced Mana Cost of Skills for 2 seconds after Spending a total of 800 Mana50 % reduced Mana Cost of Skills for 2 seconds after Spending a total of 800 Mana

Trade this outcome
Faster Casting Support

Faster Casting Support · Level 18

  • Support
  • Spell
  • Faster
  • Casting

Supports non-instant spell skills.Supports non-instant spell skills.

  • Level: 18Level: 18
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills have 37% inc. Cast SpeedSupported Skills have 37% increased Cast Speed
  • q20: Supported Skills have (0 - 10) % inc. Cast SpeedSupported Skills have (0 - 10) % increased Cast Speed
Focused Channelling Support

Focused Channelling Support · Level 18

  • Channelling
  • Spell
  • Support
  • Focused

Supports channelling spells you cast yourself, significantly empowering their damage the longer they are channelled for, while also raising their cost. Cannot modify the skills of minions.Supports channelling spells you cast yourself, significantly empowering their damage the longer they are channelled for, while also raising their cost. Cannot modify the skills of minions.

  • Level: 18Level: 18
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills deal 23% more Dmg per second Channelled, up to a max of 60%Supported Skills deal 23% more Damage per second Channelled, up to a maximum of 60%
  • Supported Skills have 20 % more Cost per second Channelled, up to a max of 100%Supported Skills have 20 % more Cost per second Channelled, up to a maximum of 100%
  • q20: Supported Skills have (0 - 10) % inc. Cast SpeedSupported Skills have (0 - 10) % increased Cast Speed
Kalisa's Grace

Item Skill

You have a higher chance of dealing a Critical Strike.You have a higher chance of dealing a Critical Strike.

  • Level: 0Level: 0
  • additional_base_critical_strike_chanceadditional_base_critical_strike_chance

Replica Kalisa's Grace Lv. 55+

Replica Kalisa's Grace

Base stats

Base
Samite GlovesSamite Gloves
IntIntelligence
68
ESEnergy Shield
8484
  • Socketed Gems are Supported by Level 18 UnleashSocketed Gems are Supported by Level 18 Unleash
  • +(20-30) to Int+(20-30) to Intelligence
  • +(50-80) to max ES+(50-80) to maximum Energy Shield
  • +(50-70) to max Life+(50-70) to maximum Life
  • Gain 40% inc. AoE for 2 seconds after Spending a total of 800 ManaGain 40% increased Area of Effect for 2 seconds after Spending a total of 800 Mana
Unleash Support

Unleash Support · Level 18

  • Spell
  • Support
  • Unleash

Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.

  • Level: 18Level: 18
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Spells gain a Seal every 0.73, 3 seconds, to a max of 3 Seals Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lostSupported Spells gain a Seal every 0.73, 3 seconds, to a maximum of 3 Seals Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost
  • Supported Skills deal 37% less Dmg when ReoccurringSupported Skills deal 37% less Damage when Reoccurring
  • q20: Supported Skills deal (0 - 10) % inc. Spell DmgSupported Skills deal (0 - 10) % increased Spell Damage
Replica Kalisa's Grace

Item Skill

You have increased Area of Effect.You have increased Area of Effect.

  • Level: 0Level: 0
  • base_skill_area_of_effect_+%base_skill_area_of_effect_+%

Null and Void Lv. 57+

Null and Void

Base stats

Base
Legion GlovesLegion Gloves
StrStrength
44
IntIntelligence
44
Armour
292292
ESEnergy Shield
6161
  • +(20-30) to Str+(20-30) to Strength
  • (150-180)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (150-180)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • +(50-70) to max Life+(50-70) to maximum Life
  • (20-40)% inc. Mana Regeneration Rate(20-40)% increased Mana Regeneration Rate
  • Removes Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    on Rampage
    Removes Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    on Rampage
  • Gain Immunity to Phys.Dmg for 1.5 seconds on RampageGain Immunity to Physical Damage for 1.5 seconds on Rampage
  • RampageRampage

Foulborn Variant

Removed: (20-40) % inc. Mana Regeneration Rate(20-40) % increased Mana Regeneration Rate

+ Added: (15-25) % inc. Life Regeneration rate(15-25) % increased Life Regeneration rate

Trade this outcome

Offering to the Serpent Lv. 57+

Offering to the Serpent

Base stats

Base
Synthesised Legion GlovesSynthesised Legion Gloves
StrStrength
44
IntIntelligence
44
Armour
336336
ESEnergy Shield
7171
  • +(15-25) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(15-25) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • (150-200)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (150-200)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • 50% reduced Maximum Recovery per Life Leech50% reduced Maximum Recovery per Life Leech
  • (6-10)% inc. Attack and Cast Speed(6-10)% increased Attack and Cast Speed
  • (15-25)% inc. Dmg while Leeching(15-25)% increased Damage while Leeching
  • Life Leech effects are not removed when Unreserved Life is FilledLife Leech effects are not removed when Unreserved Life is Filled

Blasphemer's Grasp Lv. 58+

Blasphemer's Grasp

Base stats

Base
Assassin's MittsAssassin's Mitts
DexDexterity
45
IntIntelligence
45
EvasionEvasion Rating
329329
ESEnergy Shield
6868
  • +(40-50) to Dex+(40-50) to Dexterity
  • (150-200)% inc. Evasion and ES(150-200)% increased Evasion and Energy Shield
  • +(50-60) to max Life+(50-60) to maximum Life
  • +6 to Maximum Life per Elder Item Equipped+6 to Maximum Life per Elder Item Equipped
  • +4% to DoT Multiplier for AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    per Elder Item Equipped
    +4% to Damage over Time Multiplier for AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    per Elder Item Equipped
  • 8% inc. Effect of Non-Damaging AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    per Elder Item Equipped
    8% increased Effect of Non-Damaging AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    per Elder Item Equipped
  • Remove an AilmentAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    when you use a Flask if all Equipped Items are Elder Items
    Remove an AilmentAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    when you use a Flask if all Equipped Items are Elder Items

Entropic Devastation Lv. 58+

Entropic Devastation

Base stats

Base
Assassin's MittsAssassin's Mitts
DexDexterity
45
IntIntelligence
45
EvasionEvasion Rating
238238
ESEnergy Shield
4848
  • Grants Call of SteelGrants Call of Steel
  • (100-150)% inc. Evasion and ES(100-150)% increased Evasion and Energy Shield
  • (30-50)% inc. Effect of Impales inflicted with Spells(30-50)% increased Effect of Impales inflicted with Spells
  • Critical Strikes with Spells inflict ImpaleCritical Strikes with Spells inflict Impale
Call of Steel

Item Skill

Calls impale debuffs from enemies, alive or dead, in a large area around you to gain steel shards. Deals reflected damage in a smaller area around each such enemy based on the impales removed from them. Continues to grant shards over time until you reach maximum or spend them.Calls impale debuffs from enemies, alive or dead, in a large area around you to gain steel shards. Deals reflected damage in a smaller area around each such enemy based on the impales removed from them. Continues to grant shards over time until you reach maximum or spend them.

  • Effectiveness of Added Dmg: 130%Effectiveness of Added Damage: 130%
  • Reflects Phys.Dmg around each Enemy equal to the Dmg of removed Impales multiplied by the number of Hits they have left | Grants 1 Steel Shard for each Impale removedReflects Physical Damage around each Enemy equal to the Damage of removed Impales multiplied by the number of Hits they have left | Grants 1 Steel Shard for each Impale removed
  • Grants 4 Steel Shards every 0.5 secondsGrants 4 Steel Shards every 0.5 seconds

Snakebite Lv. 58+

Snakebite

Base stats

Base
Assassin's MittsAssassin's Mitts
DexDexterity
45
IntIntelligence
45
EvasionEvasion Rating
292292
ESEnergy Shield
2323
  • (150-180)% inc. ER(150-180)% increased Evasion Rating
  • +(60-70) to max Life+(60-70) to maximum Life
  • 2% inc. Atk Speed per Frenzy Charge2% increased Attack Speed per Frenzy Charge
  • 6% inc. Accu per Frenzy Charge6% increased Accuracy Rating per Frenzy Charge
  • 10% reduced Frenzy Charge Dur. per Frenzy Charge10% reduced Frenzy Charge Duration per Frenzy Charge
  • Attacks have 60% chance to PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    while at max Frenzy Charges
    Attacks have 60% chance to PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    while at maximum Frenzy Charges
  • +5% to DoT Multiplier for PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    per Frenzy Charge
    +5% to Damage over Time Multiplier for PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    per Frenzy Charge

Foulborn Variant

Removed: +(60-70) to max Life+(60-70) to maximum Life

+ Added: +(100-130) to max ES+(100-130) to maximum Energy Shield

Trade this outcome

Storm's Gift Lv. 58+

Storm's Gift

Base stats

Base
Assassin's MittsAssassin's Mitts
DexDexterity
45
IntIntelligence
45
EvasionEvasion Rating
426426
ESEnergy Shield
8888
  • (20-30)% inc. DoT(20-30)% increased Damage over Time
  • (250-300)% inc. Evasion and ES(250-300)% increased Evasion and Energy Shield
  • +(20-30)% to Light. Res+(20-30)% to Lightning Resistance
  • Enemies you kill are ShockedEnemies you kill are Shocked
  • ShocksShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    you inflict spread to other Enemies within 1.5 m
    ShocksShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    you inflict spread to other Enemies within 1.5 metres

Breathstealer Lv. 59+

Breathstealer

Base stats

Base
Hydrascale GauntletsHydrascale Gauntlets
StrStrength
45
DexDexterity
45
Armour
249249
EvasionEvasion Rating
249249
  • (100-150)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (100-150)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
  • +(30-50) to max Mana+(30-50) to maximum Mana
  • +(10-16)% to all Ele.Res+(10-16)% to all Elemental Resistances
  • (5-10)% inc. Attack and Cast Speed(5-10)% increased Attack and Cast Speed
  • Create a Blighted Spore when your Skills or Minions Kill a Rare MonsterCreate a Blighted Spore when your Skills or Minions Kill a Rare Monster

Farrul's Pounce Lv. 59+

Farrul's Pounce

Base stats

Base
Hydrascale GauntletsHydrascale Gauntlets
StrStrength
45
DexDexterity
45
Armour
261261
EvasionEvasion Rating
261261
  • (100-140)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (100-140)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
  • +(50-70) to max Life+(50-70) to maximum Life
  • +(400-500) to Accu+(400-500) to Accuracy Rating
  • Attacks always inflict BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    while you have Cat's Stealth
    Attacks always inflict BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    while you have Cat's Stealth
  • (40-50)% inc. Dmg with Hits and AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    against BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Enemies
    (40-50)% increased Damage with Hits and AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    against BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Enemies
  • You have Crimson Dance while you have Cat's StealthYou have Crimson Dance while you have Cat's Stealth

Gravebind Lv. 59+

Gravebind

Base stats

Base
Hydrascale GauntletsHydrascale Gauntlets
StrStrength
45
DexDexterity
45
Armour
258258
EvasionEvasion Rating
258258
  • (100-150)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (100-150)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
  • +(19-29)% to Chaos Res+(19-29)% to Chaos Resistance
  • Gain (15-25) Life per Enemy KilledGain (15-25) Life per Enemy Killed
  • Nearby Enemies Killed by anyone count as being Killed by you insteadNearby Enemies Killed by anyone count as being Killed by you instead
deathgrip

Item Skill

  • Radius: 40Radius: 40

Grip of the Council Lv. 60+

Grip of the Council

Base stats

Base
Arcanist GlovesArcanist Gloves
IntIntelligence
95
ESEnergy Shield
5050
  • +30 to Str+30 to Strength
  • +(30-50) to max Life+(30-50) to maximum Life
  • +(20-40)% to Cold Res+(20-40)% to Cold Resistance
  • Minions have 10% reduced Move.SpdMinions have 10% reduced Movement Speed
  • Minions have +40% to Cold ResMinions have +40% to Cold Resistance
  • Minions gain 20% of Phys.Dmg as Extra Cold.DmgMinions gain 20% of Physical Damage as Extra Cold Damage

Replica Grip of the Council Lv. 60+

Replica Grip of the Council

Base stats

Base
Arcanist GlovesArcanist Gloves
IntIntelligence
95
ESEnergy Shield
4848
  • +30 to Str+30 to Strength
  • +(30-50) to max Life+(30-50) to maximum Life
  • +(20-40)% to Fire Res+(20-40)% to Fire Resistance
  • Minions have 10% reduced max LifeMinions have 10% reduced maximum Life
  • Minions have +40% to Fire ResMinions have +40% to Fire Resistance
  • Minions gain 20% of Phys.Dmg as Extra Fire.DmgMinions gain 20% of Physical Damage as Extra Fire Damage

Atziri's Acuity Lv. 63+

Atziri's Acuity

Base stats

Base
Vaal GauntletsVaal Gauntlets
StrStrength
100
Armour
747747
  • +(60-80) to Int+(60-80) to Intelligence
  • +(60-75) to max Life+(60-75) to maximum Life
  • (200-220)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (200-220)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • (40-60)% inc. Global Crit%(40-60)% increased Global Critical Strike Chance
  • You have Vaal Pact if you've dealt a Critical Strike RecentlyYou have Vaal Pact if you've dealt a Critical Strike Recently

Doryani's Fist Lv. 63+

Doryani's Fist

Base stats

Base
Vaal GauntletsVaal Gauntlets
StrStrength
100
Armour
253253
ESEnergy Shield
8080
  • Grants Level 20 Doryani's Touch SkillGrants Level 20 Doryani's Touch Skill
  • +(80-100) to max ES+(80-100) to maximum Energy Shield
  • 30% chance to ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    30% chance to ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
  • Adds (150-225) to (525-600) Light.Dmg to Unarmed Melee HitsAdds (150-225) to (525-600) Lightning Damage to Unarmed Melee Hits
  • Adds (90-135) to (315-360) Light.Dmg to Spells while UnarmedAdds (90-135) to (315-360) Lightning Damage to Spells while Unarmed
  • +(200-250) ES gained on Killing a Shocked Enemy+(200-250) Energy Shield gained on Killing a Shocked Enemy
  • 30% inc. Effect of Lightning AilmentsLightning Ailments

    Lightning AilmentsLightning Ailments are Shocked and Sapped
    30% increased Effect of Lightning AilmentsLightning Ailments

    Lightning AilmentsLightning Ailments are Shocked and Sapped

Foulborn Variant

Removed: 30 % chance to ShockShock

ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
30 % chance to ShockShock

ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds

+ Added: 30 % chance to SapSap

Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds
Enemies
30 % chance to SapSap

Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds
Enemies

(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)

Trade this outcome
Doryani's Touch

Item Skill · Level 20

The character uses their fist to slam the ground in front of them, with less attack speed, but more damage. This attack deals Lightning Damage to enemies in a large area, with a chance to ShockShock

ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
them. Cannot be used while wielding a Weapon. Cannot be Evaded.
The character uses their fist to slam the ground in front of them, with less attack speed, but more damage. This attack deals Lightning Damage to enemies in a large area, with a chance to ShockShock

ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
them. Cannot be used while wielding a Weapon. Cannot be Evaded.

  • Level: 20Level: 20
  • Cost: (14-0) ManaCost: (14-0) Mana
  • Atk Speed: 70% of baseAttack Speed: 70% of base
  • Effectiveness of Added Dmg: 1000%Effectiveness of Added Damage: 1000%
  • 100 % of Phys.Dmg Converted to Light.Dmg100 % of Physical Damage Converted to Lightning Damage
  • 40 % chance to ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    enemies
    40 % chance to ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    enemies
  • Can't be EvadedCan't be Evaded

Replica Atziri's Acuity Lv. 63+

Replica Atziri's Acuity

Base stats

Base
Vaal GauntletsVaal Gauntlets
StrStrength
100
Armour
773773
  • +(60-80) to Int+(60-80) to Intelligence
  • (25-35)% inc. Global Crit%(25-35)% increased Global Critical Strike Chance
  • (200-220)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (200-220)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(60-75) to max Life+(60-75) to maximum Life
  • You have Perfect Agony if you've dealt a Critical Strike recentlyYou have Perfect Agony if you've dealt a Critical Strike recently

The Caged Mammoth Lv. 64+

The Caged Mammoth

Base stats

Base
Antique GauntletsAntique Gauntlets
StrStrength
58
Armour
310310
  • Adds (6-10) to (16-22) Phys.Dmg to AttacksAdds (6-10) to (16-22) Physical Damage to Attacks
  • (8-16)% inc. Atk Speed(8-16)% increased Attack Speed
  • (80-120)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (80-120)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • Lose (1-3) RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    per second
    Lose (1-3) RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    per second
  • 5% less Dmg taken per 5 RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    , up to a max of 30%
    5% less Damage taken per 5 RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    , up to a maximum of 30%
  • Maximum RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    is Halved
    Maximum RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    is Halved

Saqawal's Winds Lv. 64+

Saqawal's Winds

Base stats

Base
Soldier GlovesSoldier Gloves
StrStrength
40
IntIntelligence
40
Armour
251251
ESEnergy Shield
5252
  • (140-180)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (140-180)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • +(30-60) to max Life+(30-60) to maximum Life
  • +(20-25)% to Cold and Light. Ress+(20-25)% to Cold and Lightning Resistances
  • +(-2.00-2.00) seconds to Avian's Might Dur.+(-2.00-2.00) seconds to Avian's Might Duration
  • Adds (20-25) to (37-40) Cold.Dmg while you have Avian's MightAdds (20-25) to (37-40) Cold Damage while you have Avian's Might
  • Adds (1-3) to (55-62) Light.Dmg while you have Avian's MightAdds (1-3) to (55-62) Lightning Damage while you have Avian's Might

Hands of the High Templar Lv. 66+

Hands of the High Templar

Base stats

Base
Crusader GlovesCrusader Gloves
StrStrength
51
IntIntelligence
51
Armour
404404
ESEnergy Shield
8181
  • Can be modified while CorruptedCan be modified while Corrupted
  • Can have up to 5 Implicit Modifiers while Item has this ModifierCan have up to 5 Implicit Modifiers while Item has this Modifier
  • (150-200)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (150-200)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • (7-12)% inc. max Life(7-12)% increased maximum Life
  • +(20-30)% to Fire and Light. Ress+(20-30)% to Fire and Lightning Resistances

Repentance Lv. 66+

Repentance

Base stats

Base
Crusader GlovesCrusader Gloves
StrStrength
306
IntIntelligence
306
Armour
617617
ESEnergy Shield
126126
  • 500% inc. AttributeAttributes

    Attributes are Strength, Dexterity, and Intelligence
    req.
    500% increased AttributeAttributes

    Attributes are Strength, Dexterity, and Intelligence
    Requirements
  • (6-12)% inc. Str(6-12)% increased Strength
  • (400-500)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (400-500)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • Iron WillIron Will

Foulborn Variant

Removed: (6-12) % inc. Str(6-12) % increased Strength

+ Added: (12-16) % inc. Int(12-16) % increased Intelligence

Trade this outcome

Shaper's Touch Lv. 66+

Shaper's Touch

Base stats

Base
Crusader GlovesCrusader Gloves
StrStrength
51
IntIntelligence
51
Armour
246246
ESEnergy Shield
5050
  • (80-120) % inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (80-120) % increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • +2 Accu per 2 Int+2 Accuracy Rating per 2 Intelligence
  • +1 Life per 4 Dex+1 Life per 4 Dexterity
  • +1 Mana per 4 Str+1 Mana per 4 Strength
  • 1 % inc. ES per 10 Str1 % increased Energy Shield per 10 Strength
  • 2 % inc. ER per 10 Int2 % increased Evasion Rating per 10 Intelligence
  • 2 % inc. Melee Phys.Dmg per 10 Dex2 % increased Melee Physical Damage per 10 Dexterity

Surgebinders Lv. 67+

Surgebinders

Base stats

Base
Dragonscale GauntletsDragonscale Gauntlets
StrStrength
51
DexDexterity
51
Armour
255255
EvasionEvasion Rating
255255
  • (90-110)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (90-110)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
  • (4-7)% inc. Ele.Dmg per Frenzy Charge(4-7)% increased Elemental Damage per Frenzy Charge
  • (4-7)% inc. Phys.Dmg per Endurance Charge(4-7)% increased Physical Damage per Endurance Charge
  • (4-7)% inc. Spell Dmg per Power Charge(4-7)% increased Spell Damage per Power Charge
  • 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit10% chance to Steal Power, Frenzy, and Endurance Charges on Hit

Machina Mitts Lv. 67+

Machina Mitts

Base stats

Base
Murder MittsMurder Mitts
DexDexterity
51
IntIntelligence
51
EvasionEvasion Rating
431431
ESEnergy Shield
8787
  • (200-250)% inc. Evasion and ES(200-250)% increased Evasion and Energy Shield
  • 1% of Dmg dealt by your Mines is LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    to you as Life
    1% of Damage dealt by your Mines is LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    to you as Life
  • (30-20)% reduced Recovery rate of Life and ES(30-20)% reduced Recovery rate of Life and Energy Shield
  • 5% inc. Recovery rate of Life and ES per Power Charge5% increased Recovery rate of Life and Energy Shield per Power Charge
  • Lose a Power Charge each second if you have not Detonated Mines RecentlyLose a Power Charge each second if you have not Detonated Mines Recently

Malachai's Mark Lv. 67+

Malachai's Mark

Base stats

Base
Murder MittsMurder Mitts
DexDexterity
51
IntIntelligence
51
EvasionEvasion Rating
248248
ESEnergy Shield
5151
  • (80-100)% inc. Evasion and ES(80-100)% increased Evasion and Energy Shield
  • +(60-80) to max Life+(60-80) to maximum Life
  • Gain (15-25) Life per Enemy Hit with AttacksGain (15-25) Life per Enemy Hit with Attacks
  • Gain (15-25) ES per Enemy Hit with AttacksGain (15-25) Energy Shield per Enemy Hit with Attacks
  • Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequenceGrants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence

Thunderfist Lv. 67+

Thunderfist

Base stats

Base
Murder MittsMurder Mitts
DexDexterity
51
IntIntelligence
51
EvasionEvasion Rating
393393
ESEnergy Shield
8181
  • Socketed Gems are Supported by Level 30 Added Light.DmgSocketed Gems are Supported by Level 30 Added Lightning Damage
  • 10% inc. Atk Speed10% increased Attack Speed
  • (150-200)% inc. Evasion and ES(150-200)% increased Evasion and Energy Shield
  • 100% inc. Effect of Lightning AilmentsLightning Ailments

    Lightning AilmentsLightning Ailments are Shocked and Sapped
    100% increased Effect of Lightning AilmentsLightning Ailments

    Lightning AilmentsLightning Ailments are Shocked and Sapped

Foulborn Variant

Removed: 100 % inc. Effect of Lightning AilmentsLightning Ailments

Lightning AilmentsLightning Ailments are Shocked and Sapped
100 % increased Effect of Lightning AilmentsLightning Ailments

Lightning AilmentsLightning Ailments are Shocked and Sapped

+ Added: Herald of Thunder has 100 % inc. Buff EffectHerald of Thunder has 100 % increased Buff Effect

Trade this outcome
Added Lightning Damage Support

Added Lightning Damage Support · Level 30

  • Lightning
  • Support
  • Added
  • Damage

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Level: 30Level: 30
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills have 49 to 929 added Light.DmgSupported Skills have 49 to 929 added Lightning Damage
  • q20: Supported Skills deal (0 - 10) % inc. Light.DmgSupported Skills deal (0 - 10) % increased Lightning Damage

Hand of the Lords Lv. 68+

Hand of the Lords

Base stats

Base
Carnal MittsCarnal Mitts
DexDexterity
195
IntIntelligence
195
EvasionEvasion Rating
212212
ESEnergy Shield
4444
  • You cannot Cast Socketed Hex Curse Skills Inflict Socketed Hexes on Enemies that trigger your TrapsYou cannot Cast Socketed Hex Curse Skills Inflict Socketed Hexes on Enemies that trigger your Traps
  • Grants Level 30 Will of the Lords SkillGrants Level 30 Will of the Lords Skill
  • 400% inc. AttributeAttributes

    Attributes are Strength, Dexterity, and Intelligence
    req.
    400% increased AttributeAttributes

    Attributes are Strength, Dexterity, and Intelligence
    Requirements
  • (120-160)% inc. Evasion and ES(120-160)% increased Evasion and Energy Shield
  • (6-12)% inc. Trap Throwing Speed(6-12)% increased Trap Throwing Speed
  • Can have up to (3-5) additional Traps placed at a timeCan have up to (3-5) additional Traps placed at a time
Will of the Lords

Item Skill · Level 30

Throws out a trap which creates a rift, attracting a malefic hand from another realm. When the trap is triggered, the hand tears the bottom of the breach out, shattering reality to deal spell damage in an area.Throws out a trap which creates a rift, attracting a malefic hand from another realm. When the trap is triggered, the hand tears the bottom of the breach out, shattering reality to deal spell damage in an area.

  • Level: 30Level: 30
  • Cost: (24-0) ManaCost: (24-0) Mana
  • Cast: 1.00 secCast Time: 1.00 sec
  • Crit%: 6.00%Critical Strike Chance: 6.00%
  • Effectiveness of Added Dmg: 130%Effectiveness of Added Damage: 130%
  • Deals 1885 to 2828 Phys.DmgDeals 1885 to 2828 Physical Damage
  • Trap lasts 4 secondsTrap lasts 4 seconds
  • +0.8 m to radius+0.8 metres to radius
  • Gains 25 % of Phys.Dmg as Extra Fire.Dmg per | Red Socket on Equipped GlovesGains 25 % of Physical Damage as Extra Fire Damage per | Red Socket on Equipped Gloves
  • Gains 25 % of Phys.Dmg as Extra Cold.Dmg per | Green Socket on Equipped GlovesGains 25 % of Physical Damage as Extra Cold Damage per | Green Socket on Equipped Gloves
  • Gains 25 % of Phys.Dmg as Extra Light.Dmg per | Blue Socket on Equipped GlovesGains 25 % of Physical Damage as Extra Lightning Damage per | Blue Socket on Equipped Gloves
  • Gains 25 % of Phys.Dmg as Extra Chaos.Dmg per | White Socket on Equipped GlovesGains 25 % of Physical Damage as Extra Chaos Damage per | White Socket on Equipped Gloves
  • Base radius is 1.6 mBase radius is 1.6 metres
  • 20 % more Dmg with Hits and AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    per Curse on target
    20 % more Damage with Hits and AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    per Curse on target
SupportCurseOnTrapTriggered

Item Support

  • Support
  • Level: 0Level: 0
  • You cannot Cast Supported Curse SpellsYou cannot Cast Supported Curse Spells
  • 20 % less Effect of Supported Curses20 % less Effect of Supported Curses

Medved's Challenge Lv. 69+

Medved's Challenge

Base stats

Base
Runic GauntletsRunic Gauntlets
StrStrength
342
DexDexterity
342
IntIntelligence
342
Ward
162162
  • 800% inc. AttributeAttributes

    Attributes are Strength, Dexterity, and Intelligence
    req.
    800% increased AttributeAttributes

    Attributes are Strength, Dexterity, and Intelligence
    Requirements
  • (30-50)% inc. Ward(30-50)% increased Ward
  • +(15-25)% to all Ele.Res+(15-25)% to all Elemental Resistances
  • 80% less Flask Charges gained from Kills80% less Flask Charges gained from Kills
  • Flasks gain 1 Charge per second if you've Hit a Unique Enemy RecentlyFlasks gain 1 Charge per second if you've Hit a Unique Enemy Recently

Craiceann's Pincers Lv. 69+

Craiceann's Pincers

Base stats

Base
Titan GauntletsTitan Gauntlets
StrStrength
98
Armour
675675
  • (150-200)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (150-200)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • Regenerate (50-70) Life per secondRegenerate (50-70) Life per second
  • +(30-40)% to Fire Res+(30-40)% to Fire Resistance
  • 3% inc. Dmg per Crab Barrier3% increased Damage per Crab Barrier
  • 10% chance that if you would gain a Crab Barrier, you instead gain up to your max number of Crab Barriers10% chance that if you would gain a Crab Barrier, you instead gain up to your maximum number of Crab Barriers

Kaom's Spirit Lv. 69+

Kaom's Spirit

Base stats

Base
Titan GauntletsTitan Gauntlets
StrStrength
98
Armour
273273
  • +(50-70) to max Life+(50-70) to maximum Life
  • +(20-30)% to Fire Res+(20-30)% to Fire Resistance
  • (0.3-0.5)% of Physical Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    (0.3-0.5)% of Physical Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • Life Recovery from Regeneration is not appliedLife Recovery from Regeneration is not applied
  • Regenerate 1 RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    per second for every 200 Life Recovery per second from Regeneration Does not delay Inherent Loss of RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    Regenerate 1 RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    per second for every 200 Life Recovery per second from Regeneration Does not delay Inherent Loss of RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds

Foulborn Variant

Removed: +(20-30) % to Fire Res+(20-30) % to Fire Resistance

+ Added: Inherent RageRage

Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
Loss starts 2 seconds later
Inherent RageRage

Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
Loss starts 2 seconds later

(This only affects the inherent loss of RageRage

Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
when you haven't been Hit or gained RageRage

Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
Recently)
(This only affects the inherent loss of RageRage

Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
when you haven't been Hit or gained RageRage

Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
Recently)

Trade this outcome

Veruso's Battering Rams Lv. 69+

Veruso's Battering Rams

Base stats

Base
Titan GauntletsTitan Gauntlets
StrStrength
98
Armour
652652
  • (8-13)% inc. Atk Speed(8-13)% increased Attack Speed
  • (120-180)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (120-180)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • (3-5)% inc. Move.Spd(3-5)% increased Movement Speed
  • 50% inc. Stun Dur. on you50% increased Stun Duration on you
  • 4% inc. Melee Dmg per Endurance Charge4% increased Melee Damage per Endurance Charge
  • You cannot be Shocked while at max Endurance ChargesYou cannot be Shocked while at maximum Endurance Charges

Foulborn Variant

Removed: You cannot be Shocked while at max Endurance ChargesYou cannot be Shocked while at maximum Endurance Charges

+ Added: Cannot be Ignited while at max Endurance ChargesCannot be Ignited while at maximum Endurance Charges

Trade this outcome

Black Zenith Lv. 70+

Black Zenith

Base stats

Base
Fingerless Silk GlovesFingerless Silk Gloves
IntIntelligence
95
ESEnergy Shield
126126
  • (12-16)% inc. Spell Dmg(12-16)% increased Spell Damage
  • Socketed Proj Spells deal 150% more Dmg with HitsSocketed Projectile Spells deal 150% more Damage with Hits
  • Socketed Proj Spells have +4 seconds to CooldownSocketed Projectile Spells have +4 seconds to Cooldown
  • Socketed Proj Spells fire 4 additional ProjSocketed Projectile Spells fire 4 additional Projectiles
  • Socketed Proj Spells fire Proj in a circleSocketed Projectile Spells fire Projectiles in a circle
  • Socketed Proj Spells have 80% less Skill Effect Dur.Socketed Projectile Spells have 80% less Skill Effect Duration
  • (140-180)% inc. ES(140-180)% increased Energy Shield
SupportMoreDamagePerSpellsCastUnique

Item Support

  • Support
  • Level: 0Level: 0
SupportProjectileSpellsCooldownUnique

Item Support

  • Support
  • Level: 0Level: 0
  • Proj Spells have +4 seconds to CooldownProjectile Spells have +4 seconds to Cooldown
SupportSpellsAdditionalProjectilesUnique

Item Support

  • Support
  • Level: 0Level: 0
  • Fires 4 additional ProjFires 4 additional Projectiles
SupportSpellsProjectilesNovaUnique

Item Support

  • Support
  • Level: 0Level: 0
  • Fires Proj in a circleFires Projectiles in a circle
SupportProjectileSpellsDurationUnique

Item Support

  • Support
  • Level: 0Level: 0
  • unique ebb and flow support duration +% final [-80]unique ebb and flow support duration +% final [-80]

Mercenary's Lot Lv. 70+

Mercenary's Lot

Base stats

Base
Slink GlovesSlink Gloves
DexDexterity
95
EvasionEvasion Rating
360360
  • +(80-120) to ER+(80-120) to Evasion Rating
  • (5-8)% inc. Attack and Cast Speed(5-8)% increased Attack and Cast Speed
  • Mark Skills have (10-15)% inc. Cast SpeedMark Skills have (10-15)% increased Cast Speed
  • (30-50)% inc. Dmg with Hits and AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    against Marked Enemy
    (30-50)% increased Damage with Hits and AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    against Marked Enemy
  • Your Mark Transfers to another Enemy when Marked Enemy diesYour Mark Transfers to another Enemy when Marked Enemy dies
  • 8% of Dmg from Hits is taken from Marked Target's Life before you8% of Damage from Hits is taken from Marked Target's Life before you

Ceaseless Feast Lv. 70+

Ceaseless Feast

Base stats

Base
Spiked GlovesSpiked Gloves
StrStrength
95
Armour
583583
  • (16-20)% inc. Melee Dmg(16-20)% increased Melee Damage
  • Adds (2-3) to (22-26) Phys.Dmg to AttacksAdds (2-3) to (22-26) Physical Damage to Attacks
  • (100-150)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (100-150)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • (20-30)% chance to inflict CorrosionCorrosion

    -5000 to total ArmourArmour and -1000 to total Evasion Rating per Corrosion. Corrosion lasts 4 seconds and refreshes the duration of existing Corrosion
    on Hit with Attacks
    (20-30)% chance to inflict CorrosionCorrosion

    -5000 to total ArmourArmour and -1000 to total Evasion Rating per Corrosion. Corrosion lasts 4 seconds and refreshes the duration of existing Corrosion
    on Hit with Attacks
  • (20-30)% chance to gain an Endurance Charge on Hitting an Enemy with no ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (20-30)% chance to gain an Endurance Charge on Hitting an Enemy with no ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • (20-30)% chance to gain a Frenzy Charge on Hitting an Enemy with no ER(20-30)% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating

Hateforge Lv. 72+

Hateforge

Base stats

Base
Ancient GauntletsAncient Gauntlets
StrStrength
68
Armour
368368
  • Socketed Gems are Supported by Level 30 RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    Socketed Gems are Supported by Level 30 RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
  • (120-150)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (120-150)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • (20-40)% inc. RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    Cost Efficiency
    (20-40)% increased RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    Cost Efficiency
  • Vaal Attack Skills you Use yourself Cost RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    instead of requiring Souls
    Vaal Attack Skills you Use yourself Cost RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    instead of requiring Souls
  • You cannot gain RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    during Soul Gain Prevention
    You cannot gain RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    during Soul Gain Prevention
Rage Support

Rage Support · Level 30

  • Support
  • Melee
  • Attack
  • Rage

Supports melee attack skills. Minions cannot gain rage.Supports melee attack skills. Minions cannot gain rage.

  • Level: 30Level: 30
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills have 24% inc. Atk Speed while you have at least 10 RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    Supported Skills have 24% increased Attack Speed while you have at least 10 RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
  • Gain 3 RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    on Attack Hit
    Gain 3 RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    on Attack Hit
  • q20: Supported Skills deal (0 - 10) % inc. Atk DmgSupported Skills deal (0 - 10) % increased Attack Damage

Hand of Heresy Lv. 78+

Hand of Heresy

Base stats

Base
Martyr GlovesMartyr Gloves
StrStrength
70
IntIntelligence
70
Armour
294294
ESEnergy Shield
5959
  • (40-80)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (40-80)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • (15-25)% inc. Life Regeneration rate(15-25)% increased Life Regeneration rate
  • 15% inc. AoE of Aura Skills15% increased Area of Effect of Aura Skills
  • Excommunicate Enemies on Melee Hit for 3 secondsExcommunicate Enemies on Melee Hit for 3 seconds
  • Melee Attacks have +(0.8-1.6)% to Crit% against Excommunicated EnemiesExcommunicated Enemies

    Excommunicated Enemies cannot deal Chaos Damage
    Melee Attacks have +(0.8-1.6)% to Critical Strike Chance against Excommunicated EnemiesExcommunicated Enemies

    Excommunicated Enemies cannot deal Chaos Damage

Ezomyte Hold Lv. 1+

Ezomyte Hold

Base stats

Base
Iron HatIron Hat
StrStrength
9
Armour
3434
  • 20% inc. Global Phys.Dmg20% increased Global Physical Damage
  • +(15-25) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    +(15-25) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(25-50) to max Life+(25-50) to maximum Life
  • Cannot Evade Enemy AttacksCannot Evade Enemy Attacks
  • Cannot be StunnedCannot be Stunned
Market —

Ezomyte Peak Lv. 1+

Ezomyte Peak

Base stats

Base
Iron HatIron Hat
StrStrength
9
Armour
100100
  • +(75-100) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    +(75-100) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(25-50) to max Life+(25-50) to maximum Life
  • (15-20)% inc. AoE(15-20)% increased Area of Effect
  • Unwavering StanceUnwavering Stance

Goldrim Lv. 3+

Goldrim

Base stats

Base
Leather CapLeather Cap
DexDexterity
13
EvasionEvasion Rating
6262
  • +(30-50) to ER+(30-50) to Evasion Rating
  • 10% inc. Rarity of Items found10% increased Rarity of Items found
  • +(30-40)% to all Ele.Res+(30-40)% to all Elemental Resistances
  • Reflects 4 Phys.Dmg to Melee AttackersReflects 4 Physical Damage to Melee Attackers

Foulborn Variant

Removed: +(30-40) % to all Ele.Res+(30-40) % to all Elemental Resistances

+ Added: +(50-75) % to Chaos Res+(50-75) % to Chaos Resistance

Trade this outcome

Crown of Thorns Lv. 3+

Crown of Thorns

Base stats

Base
Vine CircletVine Circlet
IntIntelligence
13
ESEnergy Shield
175175
  • +(150-225) to max ES+(150-225) to maximum Energy Shield
  • Reflects 5 Phys.Dmg to Melee AttackersReflects 5 Physical Damage to Melee Attackers
  • +25 Phys.Dmg taken from Attack Hits+25 Physical Damage taken from Attack Hits
  • Pain AttunementPain Attunement

Asenath's Mark Lv. 8+

Asenath's Mark

Base stats

Base
Iron CircletIron Circlet
IntIntelligence
23
ESEnergy Shield
4949
  • Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second CooldownTrigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown
  • (30-60)% inc. Spell Dmg(30-60)% increased Spell Damage
  • (10-15)% inc. Atk Speed(10-15)% increased Attack Speed
  • +(30-50) to max ES+(30-50) to maximum Energy Shield
  • (10-15)% inc. Stun and Block Recovery(10-15)% increased Stun and Block Recovery
  • 30% inc. Mana Regeneration Rate30% increased Mana Regeneration Rate

Foulborn Variant

Removed: (10-15) % inc. Atk Speed(10-15) % increased Attack Speed

+ Added: (10-15) % inc. CDRR(10-15) % increased Cooldown Recovery Rate

Trade this outcome
SupportTriggerSpellOnBowAttack

Item Support

  • Support
  • Cooldown: 0.30 secCooldown Time: 0.30 sec
  • This Skill is Triggered by a Unique ItemThis Skill is Triggered by a Unique Item

Wreath of Phrecia Lv. 8+

Wreath of Phrecia

Base stats

Base
Iron CircletIron Circlet
IntIntelligence
23
  • Has no AttributeAttributes

    Attributes are Strength, Dexterity, and Intelligence
    req.
    Has no AttributeAttributes

    Attributes are Strength, Dexterity, and Intelligence
    Requirements
  • Increases and Reductions to Light Radius also apply to AoE at 50% of their valueIncreases and Reductions to Light Radius also apply to Area of Effect at 50% of their value
  • Increases and Reductions to Light Radius also apply to DmgIncreases and Reductions to Light Radius also apply to Damage
  • (15-25)% inc. Light Radius(15-25)% increased Light Radius
  • Deal no Chaos.DmgDeal no Chaos Damage

Honourhome Lv. 12+

Honourhome

Base stats

Base
Soldier HelmetSoldier Helmet
StrStrength
16
IntIntelligence
16
Armour
8787
ESEnergy Shield
2020
  • +2 to Level of Socketed Gems+2 to Level of Socketed Gems
  • Adds 1 to 30 Light.Dmg to Spells and AttacksAdds 1 to 30 Lightning Damage to Spells and Attacks
  • (100-150)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (100-150)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • (10-20)% inc. Rarity of Items found(10-20)% increased Rarity of Items found
  • (30-50)% inc. Mana Cost Efficiency(30-50)% increased Mana Cost Efficiency

Fairgraves' Tricorne Lv. 12+

Fairgraves' Tricorne

Base stats

Base
TricorneTricorne
DexDexterity
27
EvasionEvasion Rating
100100
  • Adds 15 to 25 Cold.Dmg to AttacksAdds 15 to 25 Cold Damage to Attacks
  • 70% inc. ER70% increased Evasion Rating
  • +(20-30)% to Light. Res+(20-30)% to Lightning Resistance
  • Cannot be ShockedCannot be Shocked
  • You can be Touched by Tormented SpiritsYou can be Touched by Tormented Spirits
Fairgraves' Tricorne

Item Skill

You have been touched by a Tormented SpiritYou have been touched by a Tormented Spirit

  • Level: 0Level: 0

Malachai's Simula Lv. 17+

Malachai's Simula

Base stats

Base
Iron MaskIron Mask
DexDexterity
21
IntIntelligence
21
EvasionEvasion Rating
5959
ESEnergy Shield
1414
  • +20 to Str+20 to Strength
  • +(20-30)% to Light. Res+(20-30)% to Lightning Resistance
  • Spells have a 20% chance to deal Double DmgSpells have a 20% chance to deal Double Damage
  • Blood MagicBlood Magic

Foulborn Variant

Removed: Spells have a 20 % chance to deal Double DmgSpells have a 20 % chance to deal Double Damage

+ Added: Minions have 20 % chance to deal Double DmgMinions have 20 % chance to deal Double Damage

Thrillsteel Lv. 18+

Thrillsteel

Base stats

Base
Barbute HelmetBarbute Helmet
StrStrength
42
Armour
102102
  • OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed
    OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed

Heatshiver Lv. 20+

Heatshiver

Base stats

Base
Leather HoodLeather Hood
DexDexterity
46
EvasionEvasion Rating
198198
  • (80-100)% inc. ER(80-100)% increased Evasion Rating
  • 60% inc. Mana Regeneration Rate60% increased Mana Regeneration Rate
  • +(20-30)% to Fire Res+(20-30)% to Fire Resistance
  • +(20-30)% to Cold Res+(20-30)% to Cold Resistance
  • Gain 1% of Cold.Dmg as Extra Fire.Dmg per 1% ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Effect on Enemy
    Gain 1% of Cold Damage as Extra Fire Damage per 1% ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Effect on Enemy
  • Gain 30% of Cold.Dmg as Extra Fire.Dmg against Frozen EnemiesGain 30% of Cold Damage as Extra Fire Damage against Frozen Enemies

Foulborn Variant

Removed: 60 % inc. Mana Regeneration Rate60 % increased Mana Regeneration Rate

+ Added: 50 % of Cold.Dmg Converted to Fire.Dmg50 % of Cold Damage Converted to Fire Damage

Trade this outcome

Replica Heatshiver Lv. 20+

Replica Heatshiver

Base stats

Base
Leather HoodLeather Hood
DexDexterity
46
EvasionEvasion Rating
249249
  • (80-100)% inc. ER(80-100)% increased Evasion Rating
  • 60% inc. Mana Regeneration Rate60% increased Mana Regeneration Rate
  • +(20-30)% to Cold Res+(20-30)% to Cold Resistance
  • +(20-30)% to Light. Res+(20-30)% to Lightning Resistance
  • Gain 1% of Light.Dmg as Extra Cold.Dmg per 2% ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    Effect on Enemy
    Gain 1% of Lightning Damage as Extra Cold Damage per 2% ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    Effect on Enemy

Curtain Call Lv. 20+

Curtain Call

Base stats

Base
Plague MaskPlague Mask
DexDexterity
14
IntIntelligence
14
EvasionEvasion Rating
3535
ESEnergy Shield
99
  • +23 to max Life+23 to maximum Life
  • (15-10)% reduced Mine Throwing Speed(15-10)% reduced Mine Throwing Speed
  • Mines have (40-50)% inc. Detonation SpeedMines have (40-50)% increased Detonation Speed
  • Skills which throw Mines throw up to 1 additional Mine if you have at least 800 DexSkills which throw Mines throw up to 1 additional Mine if you have at least 800 Dexterity
  • Skills which throw Mines throw up to 1 additional Mine if you have at least 800 IntSkills which throw Mines throw up to 1 additional Mine if you have at least 800 Intelligence

Replica Veil of the Night Lv. 22+

Replica Veil of the Night

Base stats

Base
Great HelmetGreat Helmet
StrStrength
27
IntIntelligence
27
Armour
6666
ESEnergy Shield
1515
  • (20-22)% inc. Stun and Block Recovery(20-22)% increased Stun and Block Recovery
  • 40% reduced Light Radius40% reduced Light Radius
  • Reflects 1 to (180-220) Light.Dmg to Attackers on BlockReflects 1 to (180-220) Lightning Damage to Attackers on Block
  • Defences are ZeroDefences are Zero
  • (18-22)% inc. Ele.Res(18-22)% increased Elemental Resistances

Veil of the Night Lv. 22+

Veil of the Night

Base stats

Base
Great HelmetGreat Helmet
StrStrength
27
IntIntelligence
27
Armour
6868
ESEnergy Shield
1515
  • (20-22)% inc. Stun and Block Recovery(20-22)% increased Stun and Block Recovery
  • 40% reduced Light Radius40% reduced Light Radius
  • Reflects 1 to (180-220) Light.Dmg to Attackers on BlockReflects 1 to (180-220) Lightning Damage to Attackers on Block
  • (18-22)% inc. Global Defences(18-22)% increased Global Defences
  • Ele.Res are ZeroElemental Resistances are Zero

Foulborn Variant

Removed: (18-22) % inc. Global Defences(18-22) % increased Global Defences

+ Added: 50 % inc. max Life50 % increased maximum Life

Trade this outcome

The Trickster's Smile Lv. 23+

The Trickster's Smile

Base stats

Base
Visored SalletVisored Sallet
StrStrength
28
DexDexterity
28
Armour
128128
EvasionEvasion Rating
128128
  • (60-100)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (60-100)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
  • Reflects 100 Cold.Dmg to Melee AttackersReflects 100 Cold Damage to Melee Attackers
  • Reflects 100 Fire.Dmg to Melee AttackersReflects 100 Fire Damage to Melee Attackers
  • Reflects 100 Light.Dmg to Melee AttackersReflects 100 Lightning Damage to Melee Attackers
  • When an Enemy Hit deals Ele.Dmg to you, their Resistance to those Elements becomes zero for 4 secondsWhen an Enemy Hit deals Elemental Damage to you, their Resistance to those Elements becomes zero for 4 seconds

Faithguard Lv. 25+

Faithguard

Base stats

Base
Runic HelmRunic Helm
StrStrength
30
DexDexterity
30
IntIntelligence
30
Ward
6060
  • +(20-30) to Int+(20-30) to Intelligence
  • (25-35)% inc. Ward(25-35)% increased Ward
  • (40-60)% faster Restoration of Ward(40-60)% faster Restoration of Ward
  • (15-25)% inc. Light Radius(15-25)% increased Light Radius
  • Increases and Reductions to Maximum ES instead apply to WardIncreases and Reductions to Maximum Energy Shield instead apply to Ward

The Baron Lv. 26+

The Baron

Base stats

Base
Close HelmetClose Helmet
StrStrength
58
Armour
149149
  • +2 to Level of Socketed Minion Gems+2 to Level of Socketed Minion Gems
  • Minions have (10-20)% inc. max LifeMinions have (10-20)% increased maximum Life
  • Half of your Str is added to your MinionsHalf of your Strength is added to your Minions
  • +1 to max number of Raised Zombies per 500 Str+1 to maximum number of Raised Zombies per 500 Strength
  • With at least 1000 Str, (1.5-2)% of Dmg dealt by your Raised Zombies is LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    to you as Life
    With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    to you as Life

Foulborn Variants

Removed: +1 to max number of Raised Zombies per 500 Str+1 to maximum number of Raised Zombies per 500 Strength

+ Added: +1 to max number of Raised Zombies per 500 Int+1 to maximum number of Raised Zombies per 500 Intelligence

Trade this outcome

Removed: With at least 1000 Str, (1.5-2) % of Dmg dealt by your Raised Zombies is LeechedLeeched

LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
to you as Life
With at least 1000 Strength, (1.5-2) % of Damage dealt by your Raised Zombies is LeechedLeeched

LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
to you as Life

+ Added: With at least 1000 Int, (1.5-2) % of Dmg dealt by your Raised Zombies is LeechedLeeched

LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
to you as ES
With at least 1000 Intelligence, (1.5-2) % of Damage dealt by your Raised Zombies is LeechedLeeched

LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
to you as Energy Shield

Trade this outcome

Mark of the Red Covenant Lv. 26+

Mark of the Red Covenant

Base stats

Base
Tribal CircletTribal Circlet
IntIntelligence
58
ESEnergy Shield
6161
  • +(30-50) to max ES+(30-50) to maximum Energy Shield
  • (10-15)% inc. Stun and Block Recovery(10-15)% increased Stun and Block Recovery
  • Summoned Raging Spirits deal (175-250)% inc. DmgSummoned Raging Spirits deal (175-250)% increased Damage
  • 75% reduced Maximum number of Summoned Raging Spirits75% reduced Maximum number of Summoned Raging Spirits
  • Summoned Raging Spirits' Hits always IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    Summoned Raging Spirits' Hits always IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
  • Summoned Raging Spirits' Melee Strikes deal Fire-only Splash Dmg to Surrounding TargetsSummoned Raging Spirits' Melee Strikes deal Fire-only Splash Damage to Surrounding Targets

Leer Cast Lv. 28+

Leer Cast

Base stats

Base
Festival MaskFestival Mask
DexDexterity
33
IntIntelligence
33
EvasionEvasion Rating
7777
ESEnergy Shield
1717
  • +(20-30) to Dex+(20-30) to Dexterity
  • 25% reduced Dmg25% reduced Damage
  • +(60-100) to max Life+(60-100) to maximum Life
  • +(60-100) to max Mana+(60-100) to maximum Mana
  • You and nearby allies gain 50% inc. DmgYou and nearby allies gain 50% increased Damage

Replica Leer Cast Lv. 28+

Replica Leer Cast

Base stats

Base
Festival MaskFestival Mask
DexDexterity
33
IntIntelligence
33
EvasionEvasion Rating
8888
ESEnergy Shield
1919
  • +(20-30) to Dex+(20-30) to Dexterity
  • +(60-100) to max Life+(60-100) to maximum Life
  • +(60-100) to max Mana+(60-100) to maximum Mana
  • 60% reduced Mana Regeneration Rate60% reduced Mana Regeneration Rate
  • You and nearby Allies have 30% inc. Mana Regeneration RateYou and nearby Allies have 30% increased Mana Regeneration Rate
  • 30% inc. Mana Regeneration Rate30% increased Mana Regeneration Rate
Mana Regeneration Aura

Item Skill

You have increased Mana RegenerationYou have increased Mana Regeneration

  • Radius: 75Radius: 75
  • 30 % inc. Mana Regeneration Rate30 % increased Mana Regeneration Rate

Elevore Lv. 30+

Elevore

Base stats

Base
Wolf PeltWolf Pelt
DexDexterity
66
EvasionEvasion Rating
277277
  • +(20-25)% chance to Suppress Spell Dmg+(20-25)% chance to Suppress Spell Damage
  • (60-100)% inc. ER(60-100)% increased Evasion Rating
  • (20-25)% chance to Avoid Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    (20-25)% chance to Avoid Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
  • Recover (100-200) Life when you Suppress Spell DmgRecover (100-200) Life when you Suppress Spell Damage

Deidbell Lv. 33+

Deidbell

Base stats

Base
Gilded SalletGilded Sallet
StrStrength
38
DexDexterity
38
Armour
382382
EvasionEvasion Rating
9393
  • +(20-30) to Str+(20-30) to Strength
  • +(20-30) to Dex+(20-30) to Dexterity
  • +(200-300) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    +(200-300) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • Cannot Leech when on Low LifeCannot Leech when on Low Life
  • Skills which Exert an Attack have (20-40)% chance to not count that AttackSkills which Exert an Attack have (20-40)% chance to not count that Attack

Foulborn Variants

Removed: Skills which Exert an Attack have (20-40) % chance to not count that AttackSkills which Exert an Attack have (20-40) % chance to not count that Attack

+ Added: (20-35) % inc. Warcry Buff Effect(20-35) % increased Warcry Buff Effect

Trade this outcome

Removed: +(20-30) to Dex+(20-30) to Dexterity

+ Added: (20-40) % inc. Warcry CDRR(20-40) % increased Warcry Cooldown Recovery Rate

Wraithlord Lv. 34+

Wraithlord

Base stats

Base
Bone CircletBone Circlet
IntIntelligence
73
ESEnergy Shield
8686
  • Has 4 Abyssal SocketsHas 4 Abyssal Sockets
  • (120-150)% inc. ES(120-150)% increased Energy Shield
  • +(1-2) to Level of all Minion Skill Gems+(1-2) to Level of all Minion Skill Gems
  • +1 to max number of Raised Spectres per Socketed Ghastly Eye Jewel+1 to maximum number of Raised Spectres per Socketed Ghastly Eye Jewel
  • You cannot have Non-Spectre MinionsYou cannot have Non-Spectre Minions

The Three Dragons Lv. 35+

The Three Dragons

Base stats

Base
Golden MaskGolden Mask
DexDexterity
40
IntIntelligence
40
EvasionEvasion Rating
100100
ESEnergy Shield
2121
  • +(26-30)% to all Ele.Res+(26-30)% to all Elemental Resistances
  • Your Fire.Dmg can ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    but not IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    Your Fire Damage can ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    but not IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
  • Your Cold.Dmg can IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    but not Freeze or ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Your Cold Damage can IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    but not Freeze or ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
  • Your Light.Dmg can Freeze but not ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    Your Lightning Damage can Freeze but not ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds

Foulborn Variants

Removed: Your Light.Dmg can Freeze but not ShockShock

ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
Your Lightning Damage can Freeze but not ShockShock

ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds

+ Added: Your Chaos.Dmg can FreezeYour Chaos Damage can Freeze

(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)

Trade this outcome

Removed: Your Cold.Dmg can IgniteIgnite

IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
but not Freeze or ChillChill

ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
Your Cold Damage can IgniteIgnite

IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
but not Freeze or ChillChill

ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds

+ Added: Your Chaos.Dmg can IgniteIgnite

IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
Your Chaos Damage can IgniteIgnite

IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds

Trade this outcome

Removed: Your Fire.Dmg can ShockShock

ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
but not IgniteIgnite

IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
Your Fire Damage can ShockShock

ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
but not IgniteIgnite

IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds

+ Added: Your Chaos.Dmg can ShockShock

ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
Your Chaos Damage can ShockShock

ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds

(ShockShock

ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(ShockShock

ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)

Trade this outcome

Willclash Lv. 35+

Willclash

Base stats

Base
Golden MaskGolden Mask
DexDexterity
40
IntIntelligence
40
EvasionEvasion Rating
498498
ESEnergy Shield
105105
  • (350-400)% inc. Evasion and ES(350-400)% increased Evasion and Energy Shield
  • +5% Chance to Block Spell Dmg per Power Charge+5% Chance to Block Spell Damage per Power Charge
  • (3-5)% inc. Ele.Dmg per Power charge(3-5)% increased Elemental Damage per Power charge
  • Gain a Power Charge every Second if you haven't lost Power Charges RecentlyGain a Power Charge every Second if you haven't lost Power Charges Recently
  • Lose all Power Charges when you BlockLose all Power Charges when you Block

Skullhead Lv. 36+

Skullhead

Base stats

Base
Secutor HelmSecutor Helm
StrStrength
42
DexDexterity
42
Armour
178178
EvasionEvasion Rating
178178
  • (60-80)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (60-80)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
  • +(10-20)% to all Ele.Res+(10-20)% to all Elemental Resistances
  • Minions have +25% Chance to Block Atk DmgMinions have +25% Chance to Block Attack Damage
  • Minions have +25% Chance to Block Spell DmgMinions have +25% Chance to Block Spell Damage
  • Minions Recover 10% of their Life when they BlockMinions Recover 10% of their Life when they Block

Mindspiral Lv. 37+

Mindspiral

Base stats

Base
Aventail HelmetAventail Helmet
StrStrength
42
IntIntelligence
42
Armour
116116
ESEnergy Shield
2424
  • +(100-120) to max Mana+(100-120) to maximum Mana
  • Gain (10-15)% of Maximum Mana as Extra Maximum ESGain (10-15)% of Maximum Mana as Extra Maximum Energy Shield
  • Enemies Cannot Leech Mana From youEnemies Cannot Leech Mana From you
  • (10-20)% of Dmg taken Recouped as Mana(10-20)% of Damage taken Recouped as Mana
  • Cannot Leech ManaCannot Leech Mana

The Gull Lv. 38+

The Gull

Base stats

Base
Raven MaskRaven Mask
DexDexterity
44
IntIntelligence
44
EvasionEvasion Rating
267267
ESEnergy Shield
132132
  • Trigger Level 1 Create Lesser Shrine when you Kill an EnemyTrigger Level 1 Create Lesser Shrine when you Kill an Enemy
  • (120-150)% inc. Evasion and ES(120-150)% increased Evasion and Energy Shield
  • +(30-45) to max ES+(30-45) to maximum Energy Shield
  • +(60-80) to max Life+(60-80) to maximum Life
  • +(30-40)% to Cold Res+(30-40)% to Cold Resistance
  • (25-50)% inc. Effect of Shrine Buffs on you(25-50)% increased Effect of Shrine Buffs on you
  • (25-50)% inc. Dur. of Shrine Effects on you(25-50)% increased Duration of Shrine Effects on you

Foulborn Variant

Removed: +(60-80) to max Life+(60-80) to maximum Life

+ Added: (15-20) % of Maximum Life Converted to ES(15-20) % of Maximum Life Converted to Energy Shield

Trade this outcome
Create Lesser Shrine

Item Skill · Level 1

Creates a Lesser Shrine, which will grant a bonus when touched. The Lesser Shrine will disappear after a short duration, or when used. This skill starts on cooldown.Creates a Lesser Shrine, which will grant a bonus when touched. The Lesser Shrine will disappear after a short duration, or when used. This skill starts on cooldown.

  • Cooldown: 20.00 secCooldown Time: 20.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Base duration is 10 secondsBase duration is 10 seconds
  • Trigger this Spell on KillTrigger this Spell on Kill

Doedre's Scorn Lv. 39+

Doedre's Scorn

Base stats

Base
Lunaris CircletLunaris Circlet
IntIntelligence
83
ESEnergy Shield
150150
  • +2 to Level of Socketed Curse Gems+2 to Level of Socketed Curse Gems
  • +(100-120) to max ES+(100-120) to maximum Energy Shield
  • +(20-30) to Int+(20-30) to Intelligence
  • Curse Skills have (30-50)% inc. Skill Effect Dur.Curse Skills have (30-50)% increased Skill Effect Duration
  • Adds 37 to 71 Chaos.Dmg for each Curse on the EnemyAdds 37 to 71 Chaos Damage for each Curse on the Enemy

Foulborn Variant

Removed: +2 to Level of Socketed Curse Gems+2 to Level of Socketed Curse Gems

+ Added: Socketed Gems are Supported by Level 30 Impending DoomSocketed Gems are Supported by Level 30 Impending Doom

Trade this outcome
Impending Doom Support

Impending Doom Support · Level 30

  • Support
  • Hex
  • Spell
  • AoE
  • Chaos
  • Trigger
  • Impending
  • Doom

Supports hex curse skills, causing them to trigger Doom Blast when the hex ends. Cannot support curse skills which are triggered or applied as an aura.Supports hex curse skills, causing them to trigger Doom Blast when the hex ends. Cannot support curse skills which are triggered or applied as an aura.

  • Level: 30Level: 30
  • Base Dmg: 100%, 100%, 100%, 100%Base Damage: 100%, 100%, 100%, 100%

Support

  • Trigger Doom Blast when a Hex from Supported Curse Skills endsTrigger Doom Blast when a Hex from Supported Curse Skills ends

Doom Blast

  • Deals (102 - 1654) to (154 - 2481) Chaos.DmgDeals (102 - 1654) to (154 - 2481) Chaos Damage
  • Trigger This Skill when a Hex from Supported Skills endsTrigger This Skill when a Hex from Supported Skills ends
  • q20: (0 - 10) % inc. AoE(0 - 10) % increased Area of Effect

Blood Price Lv. 40+

Blood Price

Base stats

Base
Reaver HelmetReaver Helmet
StrStrength
85
Armour
225225
  • 24% reduced max Life24% reduced maximum Life
  • Regenerate (200-250) Life per secondRegenerate (200-250) Life per second
  • 100% inc. Stun and Block Recovery100% increased Stun and Block Recovery
  • Nearby Enemy Monsters have at least 8% of Life ReservedNearby Enemy Monsters have at least 8% of Life Reserved
unique_life_reservation_aura

Item Skill

  • Radius: 30Radius: 30
  • Reserves 8 % of LifeReserves 8 % of Life

Kitava's Thirst Lv. 44+

Kitava's Thirst

Base stats

Base
Zealot HelmetZealot Helmet
StrStrength
50
IntIntelligence
50
Armour
229229
ESEnergy Shield
4848
  • 50% chance to Trigger Socketed Spells when you Spend at least 100 Mana on an Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown50% chance to Trigger Socketed Spells when you Spend at least 100 Mana on an Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
  • 15% reduced Cast Speed15% reduced Cast Speed
  • (70-80)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (70-80)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • +(30-50) to max Mana+(30-50) to maximum Mana

Foulborn Variant

Removed: 50 % chance to Trigger Socketed Spells when you Spend at least 100 Mana on an | Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown50 % chance to Trigger Socketed Spells when you Spend at least 100 Mana on an | Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown

+ Added: 50 % chance to Trigger Socketed Spells when you Spend at least 200 Life on an | Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown50 % chance to Trigger Socketed Spells when you Spend at least 200 Life on an | Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown

(Upfront Costs are all Costs that are not paid per-second)(Upfront Costs are all Costs that are not paid per-second)

SupportCastOnManaSpent

Item Support

  • Support
  • Cooldown: 0.10 secCooldown Time: 0.10 sec
Kitava's Thirst

Item Skill

You cannot Regenerate LifeYou cannot Regenerate Life

  • Radius: 60Radius: 60

Ravenous Passion Lv. 44+

Ravenous Passion

Base stats

Base
Zealot HelmetZealot Helmet
StrStrength
50
IntIntelligence
50
Armour
265265
ESEnergy Shield
5656
  • +(30-50) to Str+(30-50) to Strength
  • (80-120)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (80-120)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • Gain (7-10) RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    after Spending a total of 200 Mana
    Gain (7-10) RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    after Spending a total of 200 Mana
  • RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    grants Spell Dmg instead of Atk Dmg
    RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    grants Spell Damage instead of Attack Damage

Eye of Malice Lv. 45+

Eye of Malice

Base stats

Base
Callous MaskCallous Mask
DexDexterity
51
IntIntelligence
51
EvasionEvasion Rating
701701
ESEnergy Shield
146146
  • (400-500)% inc. Evasion and ES(400-500)% increased Evasion and Energy Shield
  • +(20-40)% to Fire Res+(20-40)% to Fire Resistance
  • +(20-40)% to Cold Res+(20-40)% to Cold Resistance
  • 25% chance to inflict Cold ExposureCold Exposure

    Cold Exposure applies -10% to Cold Resistance for 4 seconds
    on Hit
    25% chance to inflict Cold ExposureCold Exposure

    Cold Exposure applies -10% to Cold Resistance for 4 seconds
    on Hit
  • 25% chance to inflict Fire ExposureFire Exposure

    Fire Exposure applies -10% to Fire Resistance for 4 seconds
    on Hit
    25% chance to inflict Fire ExposureFire Exposure

    Fire Exposure applies -10% to Fire Resistance for 4 seconds
    on Hit
  • 50% inc. Fire Res50% increased Fire Resistance
  • 50% inc. Cold Res50% increased Cold Resistance
  • Nearby Enemies have 50% inc. Fire and Cold RessNearby Enemies have 50% increased Fire and Cold Resistances
Eye of Malice

Item Skill

You have increased Fire and Cold ResistancesYou have increased Fire and Cold Resistances

  • Radius: 30Radius: 30
  • 50 % inc. Fire Res50 % increased Fire Resistance
  • 50 % inc. Cold Res50 % increased Cold Resistance

Kaom's Command Lv. 48+

Kaom's Command

Base stats

Base
Siege HelmetSiege Helmet
StrStrength
101
Armour
246246
  • +(60-80) to max Life+(60-80) to maximum Life
  • (25-35)% inc. Warcry Speed(25-35)% increased Warcry Speed
  • Nearby corpses Explode when you Warcry, dealing (5-10)% of their Life as Phys.DmgNearby corpses Explode when you Warcry, dealing (5-10)% of their Life as Physical Damage
  • Warcry Skills have (25-35)% inc. AoEWarcry Skills have (25-35)% increased Area of Effect

Maw of Conquest Lv. 48+

Maw of Conquest

Base stats

Base
Steel CircletSteel Circlet
IntIntelligence
101
ESEnergy Shield
165165
  • (60-80) % inc. Spell Crit%(60-80) % increased Spell Critical Strike Chance
  • (200-250) % inc. ES(200-250) % increased Energy Shield
  • +(50-70) to max Life+(50-70) to maximum Life
  • Unaffected by PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    Unaffected by PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
  • (10-20) % of Dmg taken Recouped as Life(10-20) % of Damage taken Recouped as Life
  • (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
  • (Only Dmg from Hits can be Recouped, over 4 seconds following the Hit)(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)

Sudden Dawn Lv. 48+

Sudden Dawn

Base stats

Base
Steel CircletSteel Circlet
IntIntelligence
101
ESEnergy Shield
228228
  • (300-350)% inc. ES(300-350)% increased Energy Shield
  • +(50-70) to max Mana+(50-70) to maximum Mana
  • (10-20)% chance for ES Recharge to start when you Kill an Enemy(10-20)% chance for Energy Shield Recharge to start when you Kill an Enemy
  • (40-30)% less ES Recharge Rate(40-30)% less Energy Shield Recharge Rate

Black Sun Crest Lv. 51+

Black Sun Crest

Base stats

Base
Lacquered HelmetLacquered Helmet
StrStrength
57
DexDexterity
57
Armour
333333
EvasionEvasion Rating
152152
  • +1 to Level of Socketed Gems+1 to Level of Socketed Gems
  • (5-15)% inc. Str(5-15)% increased Strength
  • (5-15)% inc. Dex(5-15)% increased Dexterity
  • (5-15)% inc. Int(5-15)% increased Intelligence
  • (100-150)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (100-150)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • 40% reduced Light Radius40% reduced Light Radius

The Fledgling Lv. 51+

The Fledgling

Base stats

Base
Lacquered HelmetLacquered Helmet
StrStrength
57
DexDexterity
57
Armour
400400
EvasionEvasion Rating
400400
  • (150-200)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (150-200)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
  • (30-50)% inc. Proj.Spd(30-50)% increased Projectile Speed
  • (30-50)% inc. Proj Dmg(30-50)% increased Projectile Damage
  • Proj cannot collide with Enemies in Close RangeProjectiles cannot collide with Enemies in Close Range
  • Far ShotFar Shot

Akoya's Gaze Lv. 52+

Akoya's Gaze

Base stats

Base
Regicide MaskRegicide Mask
StrStrength
100
DexDexterity
58
IntIntelligence
58
EvasionEvasion Rating
142142
ESEnergy Shield
2929
  • +100 Str req.+100 Strength Requirement
  • (20-25)% inc. Warcry Speed(20-25)% increased Warcry Speed
  • Life Leech from Exerted Attacks is instantLife Leech from Exerted Attacks is instant
  • Non-Exerted Attacks deal no DmgNon-Exerted Attacks deal no Damage

Crown of the Pale King Lv. 52+

Crown of the Pale King

Base stats

Base
Regicide MaskRegicide Mask
DexDexterity
58
IntIntelligence
58
EvasionEvasion Rating
406406
ESEnergy Shield
8282
  • (150-200)% inc. Evasion and ES(150-200)% increased Evasion and Energy Shield
  • +(60-80) to max Life+(60-80) to maximum Life
  • (0.4-0.8)% of Physical Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    (0.4-0.8)% of Physical Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • Reflects 100 to 150 Phys.Dmg to Melee AttackersReflects 100 to 150 Physical Damage to Melee Attackers
  • 100% of Dmg you Reflect to Enemies when Hit is leeched as Life100% of Damage you Reflect to Enemies when Hit is leeched as Life

Foulborn Variant

Removed: (0.4-0.8) % of Physical Atk Dmg LeechedLeeched

LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
as Life
(0.4-0.8) % of Physical Attack Damage LeechedLeeched

LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
as Life

+ Added: Retaliation Skills have (25-35) % inc. CDRRRetaliation Skills have (25-35) % increased Cooldown Recovery Rate

Trade this outcome

Gorgon's Gaze Lv. 52+

Gorgon's Gaze

Base stats

Base
Regicide MaskRegicide Mask
DexDexterity
58
IntIntelligence
58
EvasionEvasion Rating
142142
ESEnergy Shield
100100
  • Grants Level 20 Petrification Statue SkillGrants Level 20 Petrification Statue Skill
  • (200-250) % inc. ES(200-250) % increased Energy Shield
  • +(60-80) to max Life+(60-80) to maximum Life
  • (5-10) % inc. Attack and Cast Speed(5-10) % increased Attack and Cast Speed
  • 5 % additional Phys.Dmg Reduction while moving5 % additional Physical Damage Reduction while moving
  • 5 % reduced Ele.Dmg taken while stationary5 % reduced Elemental Damage taken while stationary
  • Base duration is 4 secondsBase duration is 4 seconds
  • Enemy Action Speed is reduced by 15 % every 0.3 secondsEnemy Action Speed is reduced by 15 % every 0.3 seconds
  • petrification statue pertrify duration ms [5000]petrification statue pertrify duration ms [5000]
Petrification Statue

Item Skill · Level 20

Creates a Petrification Statue in front of you, which will slow enemies with its gaze, until they become fully petrified.Creates a Petrification Statue in front of you, which will slow enemies with its gaze, until they become fully petrified.

  • Cooldown: 30.00 secCooldown Time: 30.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Base duration is 4 secondsBase duration is 4 seconds
  • Enemy Action Speed is reduced by 15 % every 0.3 secondsEnemy Action Speed is reduced by 15 % every 0.3 seconds

Martyr's Crown Lv. 52+

Martyr's Crown

Base stats

Base
Vine CircletVine Circlet
IntIntelligence
13
ESEnergy Shield
244244
  • +(170-210) to max ES+(170-210) to maximum Energy Shield
  • Reflects 5 Phys.Dmg to Melee AttackersReflects 5 Physical Damage to Melee Attackers
  • +5 Phys.Dmg taken from Attack Hits+5 Physical Damage taken from Attack Hits
  • Pain AttunementPain Attunement
Market —

Geofri's Crest Lv. 53+

Geofri's Crest

Base stats

Base
Great CrownGreat Crown
StrStrength
59
IntIntelligence
59
Armour
364364
ESEnergy Shield
7474
  • (120-150)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (120-150)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • +(20-30)% to Fire Res+(20-30)% to Fire Resistance
  • +(20-30)% to Cold Res+(20-30)% to Cold Resistance
  • +(20-30)% to Light. Res+(20-30)% to Lightning Resistance
  • +(20-30)% to Chaos Res+(20-30)% to Chaos Resistance
  • +1 to max number of Summoned Holy Relics+1 to maximum number of Summoned Holy Relics

Foulborn Variant

Removed: +1 to max number of Summoned Holy Relics+1 to maximum number of Summoned Holy Relics

+ Added: +(2-3) to max number of Sentinels of Purity+(2-3) to maximum number of Sentinels of Purity

Lightpoacher Lv. 53+

Lightpoacher

Base stats

Base
Great CrownGreat Crown
StrStrength
59
IntIntelligence
59
Armour
155155
ESEnergy Shield
3232
  • Has 1 Abyssal SocketsHas 1 Abyssal Sockets
  • Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit ChargeTrigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge
  • +(10-15) % to all Ele.Res+(10-15) % to all Elemental Resistances
  • +1 to Maximum Spirit Charges per Abyss Jewel affecting you+1 to Maximum Spirit Charges per Abyss Jewel affecting you
  • Gain a Spirit Charge on KillGain a Spirit Charge on Kill
  • Gain 5 % of Phys.Dmg as Extra Dmg of each Element per Spirit ChargeGain 5 % of Physical Damage as Extra Damage of each Element per Spirit Charge
  • (Only Abyss Jewels can be Socketed in Abyssal Sockets)(Only Abyss Jewels can be Socketed in Abyssal Sockets)
  • Has 2 Abyssal SocketsHas 2 Abyssal Sockets
Spirit Burst

Item Skill · Level 20

  • Level: 20Level: 20

Chitus' Apex Lv. 54+

Chitus' Apex

Base stats

Base
Necromancer CircletNecromancer Circlet
IntIntelligence
112
ESEnergy Shield
6262
  • +(20-30) to Str+(20-30) to Strength
  • +(20-30) to max Mana+(20-30) to maximum Mana
  • 5% inc. Experience gain5% increased Experience gain
  • +10% to all Ele.Res+10% to all Elemental Resistances
  • (10-20)% inc. Ele.Dmg(10-20)% increased Elemental Damage

Sandstorm Visage Lv. 54+

Sandstorm Visage

Base stats

Base
Necromancer CircletNecromancer Circlet
IntIntelligence
112
ESEnergy Shield
184184
  • (8-10)% inc. Cast Speed(8-10)% increased Cast Speed
  • (200-250)% inc. ES(200-250)% increased Energy Shield
  • Ignore Stuns while CastingIgnore Stuns while Casting
  • Base Spell Crit% of Spells is equal to that of Main Hand WeaponBase Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon
  • Cannot deal Critical Strikes with AttacksCannot deal Critical Strikes with Attacks

The Devouring Diadem Lv. 54+

The Devouring Diadem

Base stats

Base
Necromancer CircletNecromancer Circlet
IntIntelligence
112
ESEnergy Shield
175175
  • Socketed Gems have 25 % inc. Reservation EfficiencySocketed Gems have 25 % increased Reservation Efficiency
  • Trigger Level 15 Feast of Flesh every 5 secondsTrigger Level 15 Feast of Flesh every 5 seconds
  • (180-220) % inc. ES(180-220) % increased Energy Shield
  • 10 % chance for ES Recharge to start when you use a Skill10 % chance for Energy Shield Recharge to start when you use a Skill
  • Eldritch BatteryEldritch Battery
  • veiled mod seed [1,30000]veiled mod seed [1,30000]
  • veiled mod type [2]veiled mod type [2]
  • (Spend ES before Mana for Skill Mana Costs. ES protects Mana instead of Life. 50% less ES Recharge Rate)(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
  • 25 % inc. Reservation Efficiency25 % increased Reservation Efficiency
  • buff impl stat [0]buff impl stat [0]
  • Gain 400 Life per corpse Consumed | Gain 200 Mana per corpse Consumed | Gain 400 ES per corpse ConsumedGain 400 Life per corpse Consumed | Gain 200 Mana per corpse Consumed | Gain 400 Energy Shield per corpse Consumed
  • Consumes up to 10 corpsesConsumes up to 10 corpses
  • This Skill is Triggered by the Item granting itThis Skill is Triggered by the Item granting it
  • spell uncastable if triggerable [1]spell uncastable if triggerable [1]
Feast of Flesh

Item Skill · Level 15

Consume a number of corpses around you to recover life, mana and energy shield.Consume a number of corpses around you to recover life, mana and energy shield.

  • Level: 15Level: 15
  • Cast: 1.00 secCast Time: 1.00 sec
  • Gain 400 Life per corpse Consumed | Gain 200 Mana per corpse Consumed | Gain 400 ES per corpse ConsumedGain 400 Life per corpse Consumed | Gain 200 Mana per corpse Consumed | Gain 400 Energy Shield per corpse Consumed
  • Consumes up to 10 corpsesConsumes up to 10 corpses
  • This Skill is Triggered by the Item granting itThis Skill is Triggered by the Item granting it
SupportReducedReservationUniqueFeast

Item Support

  • Support
  • Level: 0Level: 0
  • 25 % inc. Reservation Efficiency25 % increased Reservation Efficiency

Hrimnor's Resolve Lv. 55+

Hrimnor's Resolve

Base stats

Base
Samnite HelmetSamnite Helmet
StrStrength
114
Armour
579579
  • (30-40)% inc. Fire.Dmg(30-40)% increased Fire Damage
  • (100-120)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (100-120)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • 10% inc. Stun and Block Recovery10% increased Stun and Block Recovery
  • +(50-70) to max Life+(50-70) to maximum Life
  • +30% to Cold Res+30% to Cold Resistance
  • 100% chance to Avoid being ChilledChilled

    You are Chilled while standing in Chilled Ground
    or Frozen if you have used a Fire Skill Recently
    100% chance to Avoid being ChilledChilled

    You are Chilled while standing in Chilled Ground
    or Frozen if you have used a Fire Skill Recently

Rat's Nest Lv. 55+

Rat's Nest

Base stats

Base
Ursine PeltUrsine Pelt
DexDexterity
114
EvasionEvasion Rating
718718
  • 15% inc. Atk Speed15% increased Attack Speed
  • (60-75)% inc. Global Crit%(60-75)% increased Global Critical Strike Chance
  • 150% inc. ER150% increased Evasion Rating
  • (20-25)% inc. Rarity of Items found(20-25)% increased Rarity of Items found
  • 10% inc. Move.Spd10% increased Movement Speed
  • 10% reduced Character Size10% reduced Character Size

Farrul's Bite Lv. 57+

Farrul's Bite

Base stats

Base
Harlequin MaskHarlequin Mask
DexDexterity
64
IntIntelligence
64
EvasionEvasion Rating
571571
ESEnergy Shield
118118
  • Grants Level 20 Aspect of the Cat SkillGrants Level 20 Aspect of the Cat Skill
  • (180-220)% inc. Evasion and ES(180-220)% increased Evasion and Energy Shield
  • +(25-35)% to Cold Res+(25-35)% to Cold Resistance
  • +1% to Crit% while affected by Aspect of the Cat+1% to Critical Strike Chance while affected by Aspect of the Cat
  • Critical Strikes have (10-20)% chance to BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    Enemies while you have Cat's Stealth
    Critical Strikes have (10-20)% chance to BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    Enemies while you have Cat's Stealth
  • (40-50)% inc. Dmg with Hits and AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    against Blinded Enemies
    (40-50)% increased Damage with Hits and AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    against Blinded Enemies
Aspect of the Cat

Item Skill · Level 20

While active, grants the Cat's Stealth and Cat's Agility buffs in sequence. Cat's Stealth increases your critical strike chance, makes you harder to see, and gives you a chance to avoid damage for a short duration. Cat's Agility increases your attack and cast speed for a longer secondary duration.While active, grants the Cat's Stealth and Cat's Agility buffs in sequence. Cat's Stealth increases your critical strike chance, makes you harder to see, and gives you a chance to avoid damage for a short duration. Cat's Agility increases your attack and cast speed for a longer secondary duration.

  • Level: 20Level: 20
  • Reservation: 25% ManaReservation: 25% Mana
  • Cooldown: 0.50 secCooldown Time: 0.50 sec
  • Cast: InstantCast Time: Instant
  • Base duration is 4 secondsBase duration is 4 seconds
  • Base secondary duration is 6 secondsBase secondary duration is 6 seconds
  • Grants 10 % inc. Cast SpeedGrants 10 % increased Cast Speed
  • Grants 10 % inc. Atk SpeedGrants 10 % increased Attack Speed
  • Grants 100 % inc. Crit%Grants 100 % increased Critical Strike Chance
  • 15 % chance to Avoid All Dmg from Hits15 % chance to Avoid All Damage from Hits
  • 100 % inc. Stealth100 % increased Stealth

Mind of the Council Lv. 57+

Mind of the Council

Base stats

Base
Harlequin MaskHarlequin Mask
DexDexterity
64
IntIntelligence
64
EvasionEvasion Rating
574574
ESEnergy Shield
177177
  • (230-260)% inc. Evasion and ES(230-260)% increased Evasion and Energy Shield
  • +(15-20) to max ES+(15-20) to maximum Energy Shield
  • (20-30)% inc. max Mana(20-30)% increased maximum Mana
  • 10% chance to ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    10% chance to ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
  • +20% chance to be Shocked+20% chance to be Shocked
  • 30% of Light.Dmg is taken from Mana before Life30% of Lightning Damage is taken from Mana before Life
  • Attack Skills have Added Light.Dmg equal to 6% of max ManaAttack Skills have Added Lightning Damage equal to 6% of maximum Mana
  • Lose 3% of Mana when you use an Attack SkillLose 3% of Mana when you use an Attack Skill

Foulborn Variant

Removed: (20-30) % inc. max Mana(20-30) % increased maximum Mana

+ Added: 30 % of Phys.Dmg is taken from Mana before Life30 % of Physical Damage is taken from Mana before Life

Trade this outcome

The Unblinking Eye Lv. 57+

The Unblinking Eye

Base stats

Base
Harlequin MaskHarlequin Mask
DexDexterity
64
IntIntelligence
64
Quality
+9%+9%
EvasionEvasion Rating
426426
ESEnergy Shield
8888
  • +(15-20)% chance to Suppress Spell Dmg+(15-20)% chance to Suppress Spell Damage
  • +(50-100) to Dex+(50-100) to Dexterity
  • (120-160)% inc. Evasion and ES(120-160)% increased Evasion and Energy Shield
  • Increases and Reductions to your ER also apply to your Spell DmgIncreases and Reductions to your Evasion Rating also apply to your Spell Damage
  • Phys.Dmg Reduction is zeroPhysical Damage Reduction is zero
Market —

Crest of Desire Lv. 58+

Crest of Desire

Base stats

Base
Fluted BascinetFluted Bascinet
StrStrength
64
DexDexterity
64
Armour
403403
EvasionEvasion Rating
403403
  • Has 1 SocketHas 1 Socket
  • +(5-8) to Level of Socketed Gems+(5-8) to Level of Socketed Gems
  • +(30-50)% to Quality of Socketed Gems+(30-50)% to Quality of Socketed Gems
  • Socketed Skills deal Double DmgSocketed Skills deal Double Damage
  • (100-150)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (100-150)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
SupportDoubleDamage

Item Support

  • Support
  • Level: 0Level: 0
  • 100 % chance to deal Double Dmg100 % chance to deal Double Damage

Craiceann's Chitin Lv. 58+

Craiceann's Chitin

Base stats

Base
Magistrate CrownMagistrate Crown
StrStrength
64
IntIntelligence
64
Armour
498498
ESEnergy Shield
102102
  • +(4-6)% Chance to Block Spell Dmg+(4-6)% Chance to Block Spell Damage
  • (140-180)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (140-180)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • (4-7)% inc. max Life(4-7)% increased maximum Life
  • Cannot lose Crab Barriers if you have lost Crab Barriers RecentlyCannot lose Crab Barriers if you have lost Crab Barriers Recently
  • +3% Chance to Block Atk Dmg while you have at least 5 Crab Barriers+3% Chance to Block Attack Damage while you have at least 5 Crab Barriers
  • +5% Chance to Block Atk Dmg while you have at least 10 Crab Barriers+5% Chance to Block Attack Damage while you have at least 10 Crab Barriers

Crown of the Tyrant Lv. 58+

Crown of the Tyrant

Base stats

Base
Magistrate CrownMagistrate Crown
StrStrength
64
IntIntelligence
64
Armour
170170
ESEnergy Shield
3535
  • Has 1 SocketHas 1 Socket
  • +(50-175) to max Life+(50-175) to maximum Life
  • Nearby Enemies have -10% to all ResistancesNearby Enemies have -10% to all Resistances
  • You and Nearby Allies have 64 to 96 added Fire.Dmg per Red SocketYou and Nearby Allies have 64 to 96 added Fire Damage per Red Socket
  • You and Nearby Allies have 56 to 88 added Cold.Dmg per Green SocketYou and Nearby Allies have 56 to 88 added Cold Damage per Green Socket
  • You and Nearby Allies have 16 to 144 added Light.Dmg per Blue SocketYou and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket
  • You and Nearby Allies have 47 to 61 added Chaos.Dmg per White SocketYou and Nearby Allies have 47 to 61 added Chaos Damage per White Socket
Crown of the Tyrant

Item Skill

You have reduced Resistances.You have reduced Resistances.

  • Radius: 60Radius: 60
  • Buff grants -10 % to all ResistancesBuff grants -10 % to all Resistances

Mask of the Spirit Drinker Lv. 58+

Mask of the Spirit Drinker

Base stats

Base
Magistrate CrownMagistrate Crown
StrStrength
64
IntIntelligence
64
Armour
472472
ESEnergy Shield
246246
  • (140-220)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (140-220)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • +(30-60) to max ES+(30-60) to maximum Energy Shield
  • +(80-100) to max Life+(80-100) to maximum Life
  • Cannot gain ESCannot gain Energy Shield
  • Regenerate 50 Life per second if you have at least 500 Maximum ESRegenerate 50 Life per second if you have at least 500 Maximum Energy Shield
  • Regenerate 100 Life per second if you have at least 1000 Maximum ESRegenerate 100 Life per second if you have at least 1000 Maximum Energy Shield
  • Regenerate 150 Life per second if you have at least 1500 Maximum ESRegenerate 150 Life per second if you have at least 1500 Maximum Energy Shield
  • Your ES starts at zeroYour Energy Shield starts at zero

Mask of the Stitched Demon Lv. 58+

Mask of the Stitched Demon

Base stats

Base
Magistrate CrownMagistrate Crown
StrStrength
64
IntIntelligence
64
Armour
161161
ESEnergy Shield
195195
  • +(40-50) to Int+(40-50) to Intelligence
  • +(160-180) to max ES+(160-180) to maximum Energy Shield
  • Str provides no bonus to Maximum LifeStrength provides no bonus to Maximum Life
  • Int provides no inherent bonus to Maximum ManaIntelligence provides no inherent bonus to Maximum Mana
  • +1 to Maximum Life per 2 Int+1 to Maximum Life per 2 Intelligence
  • Cannot gain ESCannot gain Energy Shield
  • Regenerate 1% of Life per second per 500 Player Maximum ESRegenerate 1% of Life per second per 500 Player Maximum Energy Shield
  • Your ES starts at zeroYour Energy Shield starts at zero

Mask of the Tribunal Lv. 58+

Mask of the Tribunal

Base stats

Base
Synthesised Magistrate CrownSynthesised Magistrate Crown
StrStrength
64
IntIntelligence
64
Armour
516516
ESEnergy Shield
9494
  • +(25-30) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(25-30) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • (150-200)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (150-200)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • Nearby Allies have 1% Chance to Block Atk Dmg per 100 Str you haveNearby Allies have 1% Chance to Block Attack Damage per 100 Strength you have
  • Nearby Allies have +(6-8)% to Crit Multi per 100 Dex you haveNearby Allies have +(6-8)% to Critical Strike Multiplier per 100 Dexterity you have
  • Nearby Allies have (2-4)% inc. Cast Speed per 100 Int you haveNearby Allies have (2-4)% increased Cast Speed per 100 Intelligence you have
  • 3% inc. Mana Reservation Efficiency of Skills per 250 total AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    3% increased Mana Reservation Efficiency of Skills per 250 total AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence

Cowl of the Ceraunophile Lv. 59+

Cowl of the Ceraunophile

Base stats

Base
Solaris CircletSolaris Circlet
IntIntelligence
122
ESEnergy Shield
112112
  • Can have a second Enchantment ModifierCan have a second Enchantment Modifier
  • +(20-30) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(20-30) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • (60-80)% inc. ES(60-80)% increased Energy Shield
  • (55-50)% reduced Fire Res(55-50)% reduced Fire Resistance
  • (55-50)% reduced Cold Res(55-50)% reduced Cold Resistance
  • Light. Res is 75%Lightning Resistance is 75%

Flamesight Lv. 59+

Flamesight

Base stats

Base
Solaris CircletSolaris Circlet
IntIntelligence
122
ESEnergy Shield
236236
  • (240-280)% inc. ES(240-280)% increased Energy Shield
  • +(30-40)% to Fire Res+(30-40)% to Fire Resistance
  • (30-40)% inc. Ele.Dmg(30-40)% increased Elemental Damage
  • (25-50)% chance to ScorchScorch

    Scorched Enemies have -10% to Elemental Resistances
    Enemies
    (25-50)% chance to ScorchScorch

    Scorched Enemies have -10% to Elemental Resistances
    Enemies
  • Cannot inflict IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    Cannot inflict IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds

Galesight Lv. 59+

Galesight

Base stats

Base
Solaris CircletSolaris Circlet
IntIntelligence
122
ESEnergy Shield
229229
  • (240-280)% inc. ES(240-280)% increased Energy Shield
  • +(30-40)% to Cold Res+(30-40)% to Cold Resistance
  • (30-40)% inc. Ele.Dmg(30-40)% increased Elemental Damage
  • (25-50)% chance to inflict BrittleBrittle

    Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds
    (25-50)% chance to inflict BrittleBrittle

    Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds
  • Cannot inflict Freeze or ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Cannot inflict Freeze or ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds

Thundersight Lv. 59+

Thundersight

Base stats

Base
Solaris CircletSolaris Circlet
IntIntelligence
122
ESEnergy Shield
255255
  • (240-280)% inc. ES(240-280)% increased Energy Shield
  • +(30-40)% to Light. Res+(30-40)% to Lightning Resistance
  • (30-40)% inc. Ele.Dmg(30-40)% increased Elemental Damage
  • (25-50)% chance to SapSap

    Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds
    Enemies
    (25-50)% chance to SapSap

    Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds
    Enemies
  • Cannot inflict ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    Cannot inflict ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds

Wilma's Requital Lv. 59+

Wilma's Requital

Base stats

Base
Solaris CircletSolaris Circlet
IntIntelligence
122
ESEnergy Shield
201201
  • +(300-500) to Accu+(300-500) to Accuracy Rating
  • (200-250)% inc. ES(200-250)% increased Energy Shield
  • Increases and Reductions to Cast Speed apply to Atk SpeedIncreases and Reductions to Cast Speed apply to Attack Speed
  • (20-30)% inc. Ele.Dmg with Attack Skills(20-30)% increased Elemental Damage with Attack Skills
  • Ancestral BondAncestral Bond

The Tempest's Binding Lv. 60+

The Tempest's Binding

Base stats

Base
Callous MaskCallous Mask
DexDexterity
51
IntIntelligence
51
EvasionEvasion Rating
243243
ESEnergy Shield
8585
  • Socketed Gems are Supported by Level 18 Ice BiteSocketed Gems are Supported by Level 18 Ice Bite
  • Socketed Gems are Supported by Level 18 InnervateSocketed Gems are Supported by Level 18 Innervate
  • Grants Summon Harbinger of Storms SkillGrants Summon Harbinger of Storms Skill
  • +(100-150) to ER+(100-150) to Evasion Rating
  • +(40-60) to max ES+(40-60) to maximum Energy Shield
  • +(60-80) to max Life+(60-80) to maximum Life
  • +(10-15) % to all Ele.Res+(10-15) % to all Elemental Resistances
  • 67 % chance to gain a Frenzy Charge on Killing a Frozen Enemy67 % chance to gain a Frenzy Charge on Killing a Frozen Enemy
  • Adds 56 to 85 Cold.DmgAdds 56 to 85 Cold Damage
  • 15 % chance to Freeze enemies15 % chance to Freeze enemies
  • 13 to 19 Cold.Dmg per Frenzy Charge13 to 19 Cold Damage per Frenzy Charge
  • Innervation lasts 8 secondsInnervation lasts 8 seconds
  • Adds 12 to 204 Light.DmgAdds 12 to 204 Lightning Damage
  • 20 % chance to ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    enemies
    20 % chance to ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    enemies
  • Gain Innervation on Killing a Shocked EnemyGain Innervation on Killing a Shocked Enemy
  • Innervation grants 6 to 118 Light.DmgInnervation grants 6 to 118 Lightning Damage
  • Maximum 1 Summoned HarbingerMaximum 1 Summoned Harbinger
  • alternate minion [4]alternate minion [4]
Ice Bite Support

Ice Bite Support · Level 18

  • Cold
  • Support
  • Ice
  • Bite

Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.

  • Level: 18Level: 18
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills have 13 to 19 added Cold.Dmg per Frenzy ChargeSupported Skills have 13 to 19 added Cold Damage per Frenzy Charge
  • Supported Skills have 56 to 85 added Cold.DmgSupported Skills have 56 to 85 added Cold Damage
  • Supported Skills have 67% chance to gain a Frenzy Charge on Killing a Frozen EnemySupported Skills have 67% chance to gain a Frenzy Charge on Killing a Frozen Enemy
  • Supported Skills have 15 % chance to FreezeSupported Skills have 15 % chance to Freeze
  • q20: Supported Skills deal (0 - 2) % inc. Dmg per Frenzy ChargeSupported Skills deal (0 - 2) % increased Damage per Frenzy Charge
Innervate Support

Innervate Support · Level 18

  • Lightning
  • Support
  • Duration
  • Innervate

Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.

  • Level: 18Level: 18
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills have 12 to 204 added Light.DmgSupported Skills have 12 to 204 added Lightning Damage
  • Innervation grants 6 to 118 Light.DmgInnervation grants 6 to 118 Lightning Damage
  • Gain Innervation on Killing a Shocked Enemy with Supported SkillsGain Innervation on Killing a Shocked Enemy with Supported Skills
  • Innervation lasts 8 secondsInnervation lasts 8 seconds
  • Supported Skills have 20 % chance to ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    Supported Skills have 20 % chance to ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
  • q20: Innervation lasts (0 - 2) secondsInnervation lasts (0 - 2) seconds
Summon Harbinger of Storms

Item Skill

Summons an immortal Harbinger minion. The minion will occasionally apply a ChillChill

ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
or ShockShock

ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
to an enemy that chains to other nearby enemies.
Summons an immortal Harbinger minion. The minion will occasionally apply a ChillChill

ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
or ShockShock

ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
to an enemy that chains to other nearby enemies.

  • Cooldown: 6.00 secCooldown Time: 6.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Maximum 1 Summoned HarbingerMaximum 1 Summoned Harbinger
Market —

The Tempest's Liberation Lv. 60+

The Tempest's Liberation

Base stats

Base
Callous MaskCallous Mask
DexDexterity
51
IntIntelligence
51
EvasionEvasion Rating
267267
ESEnergy Shield
8585
  • Socketed Gems are Supported by Level 18 Ice BiteSocketed Gems are Supported by Level 18 Ice Bite
  • Socketed Gems are Supported by Level 18 InnervateSocketed Gems are Supported by Level 18 Innervate
  • Grants Summon Greater Harbinger of Storms SkillGrants Summon Greater Harbinger of Storms Skill
  • +(100-150) to ER+(100-150) to Evasion Rating
  • +(40-60) to max ES+(40-60) to maximum Energy Shield
  • +(60-80) to max Life+(60-80) to maximum Life
  • +(10-15)% to all Ele.Res+(10-15)% to all Elemental Resistances
Ice Bite Support

Ice Bite Support · Level 18

  • Cold
  • Support
  • Ice
  • Bite

Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.

  • Level: 18Level: 18
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills have 13 to 19 added Cold.Dmg per Frenzy ChargeSupported Skills have 13 to 19 added Cold Damage per Frenzy Charge
  • Supported Skills have 56 to 85 added Cold.DmgSupported Skills have 56 to 85 added Cold Damage
  • Supported Skills have 67% chance to gain a Frenzy Charge on Killing a Frozen EnemySupported Skills have 67% chance to gain a Frenzy Charge on Killing a Frozen Enemy
  • Supported Skills have 15 % chance to FreezeSupported Skills have 15 % chance to Freeze
  • q20: Supported Skills deal (0 - 2) % inc. Dmg per Frenzy ChargeSupported Skills deal (0 - 2) % increased Damage per Frenzy Charge
Innervate Support

Innervate Support · Level 18

  • Lightning
  • Support
  • Duration
  • Innervate

Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.

  • Level: 18Level: 18
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills have 12 to 204 added Light.DmgSupported Skills have 12 to 204 added Lightning Damage
  • Innervation grants 6 to 118 Light.DmgInnervation grants 6 to 118 Lightning Damage
  • Gain Innervation on Killing a Shocked Enemy with Supported SkillsGain Innervation on Killing a Shocked Enemy with Supported Skills
  • Innervation lasts 8 secondsInnervation lasts 8 seconds
  • Supported Skills have 20 % chance to ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    Supported Skills have 20 % chance to ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
  • q20: Innervation lasts (0 - 2) secondsInnervation lasts (0 - 2) seconds
Summon Greater Harbinger of Storms

Item Skill

Summons an immortal Harbinger minion. The minion will occasionally apply a ChillChill

ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
or ShockShock

ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
with increased effect to an enemy that chains to other nearby enemies.
Summons an immortal Harbinger minion. The minion will occasionally apply a ChillChill

ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
or ShockShock

ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
with increased effect to an enemy that chains to other nearby enemies.

  • Cooldown: 6.00 secCooldown Time: 6.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Maximum 1 Summoned HarbingerMaximum 1 Summoned Harbinger

Abyssus Lv. 60+

Abyssus

Base stats

Base
Ezomyte BurgonetEzomyte Burgonet
StrStrength
138
Armour
796796
  • +(20-25) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(20-25) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • Adds 40 to 60 Phys.Dmg to AttacksAdds 40 to 60 Physical Damage to Attacks
  • +(100-125)% to Melee Crit Multi+(100-125)% to Melee Critical Strike Multiplier
  • (100-120)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (100-120)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • (40-50)% inc. Phys.Dmg taken(40-50)% increased Physical Damage taken

Foulborn Variant

Removed: +(100-125) % to Melee Crit Multi+(100-125) % to Melee Critical Strike Multiplier

+ Added: +(50-75) % to DoT Multiplier for BleedingBleeding

Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
+(50-75) % to Damage over Time Multiplier for BleedingBleeding

Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving

Trade this outcome

Cowl of the Thermophile Lv. 60+

Cowl of the Thermophile

Base stats

Base
Ezomyte BurgonetEzomyte Burgonet
StrStrength
138
Armour
602602
  • Can have a second Enchantment ModifierCan have a second Enchantment Modifier
  • +(20-30) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(20-30) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • (60-80)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (60-80)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • Fire Res is 75%Fire Resistance is 75%
  • (55-50)% reduced Cold Res(55-50)% reduced Cold Resistance
  • (55-50)% reduced Light. Res(55-50)% reduced Lightning Resistance

Howlcrack Lv. 60+

Howlcrack

Base stats

Base
Ezomyte BurgonetEzomyte Burgonet
StrStrength
138
Armour
841841
  • +(30-40) to Str+(30-40) to Strength
  • (100-160)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (100-160)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • Non-Instant Warcries ignore their Cooldown when UsedNon-Instant Warcries ignore their Cooldown when Used
  • Warcries Cost +15% of LifeWarcries Cost +15% of Life
  • Warcry Skills have (15-25)% inc. AoEWarcry Skills have (15-25)% increased Area of Effect

Replica Abyssus Lv. 60+

Replica Abyssus

Base stats

Base
Ezomyte BurgonetEzomyte Burgonet
StrStrength
138
Armour
771771
  • +(20-25) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(20-25) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • Adds 40 to 75 Fire.Dmg to AttacksAdds 40 to 75 Fire Damage to Attacks
  • Adds 30 to 65 Cold.Dmg to AttacksAdds 30 to 65 Cold Damage to Attacks
  • Adds 10 to 130 Light.Dmg to AttacksAdds 10 to 130 Lightning Damage to Attacks
  • +(100-125)% to Melee Crit Multi+(100-125)% to Melee Critical Strike Multiplier
  • (100-120)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (100-120)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • (40-50)% inc. Ele.Dmg taken(40-50)% increased Elemental Damage taken

Cowl of the Cryophile Lv. 60+

Cowl of the Cryophile

Base stats

Base
Silken HoodSilken Hood
DexDexterity
138
EvasionEvasion Rating
626626
  • Can have a second Enchantment ModifierCan have a second Enchantment Modifier
  • +(20-30) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(20-30) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • (60-80)% inc. ER(60-80)% increased Evasion Rating
  • (55-50)% reduced Fire Res(55-50)% reduced Fire Resistance
  • Cold Res is 75%Cold Resistance is 75%
  • (55-50)% reduced Light. Res(55-50)% reduced Lightning Resistance

Saqawal's Flock Lv. 60+

Saqawal's Flock

Base stats

Base
Silken HoodSilken Hood
DexDexterity
138
EvasionEvasion Rating
571571
  • Trigger Level 20 Twister when you gain Avian's Might or Avian's FlightTrigger Level 20 Twister when you gain Avian's Might or Avian's Flight
  • (60-80)% inc. ER(60-80)% increased Evasion Rating
  • +(40-60) to max Life+(40-60) to maximum Life
  • +(30-40)% to Light. Res+(30-40)% to Lightning Resistance
  • (10-15)% inc. Move.Spd(10-15)% increased Movement Speed
Twister

Item Skill · Level 20

Launches an unpredictable, piercing twister projectile that moves randomly for a duration, repeatedly dealing damage to enemies it intersects.Launches an unpredictable, piercing twister projectile that moves randomly for a duration, repeatedly dealing damage to enemies it intersects.

  • Level: 20Level: 20
  • Cooldown: 0.10 secCooldown Time: 0.10 sec
  • Cast: 0.65 secCast Time: 0.65 sec
  • Crit%: 6.00%Critical Strike Chance: 6.00%
  • Proj.Spd: 4.2 m/sProjectile Speed: 4.2 metres per Second
  • Deals 280 to 420 Phys.DmgDeals 280 to 420 Physical Damage
  • Proj Pierce all TargetsProjectiles Pierce all Targets
  • Base duration is 2.5 secondsBase duration is 2.5 seconds
  • Fires Proj in a circleFires Projectiles in a circle
  • Trigger this Spell when you gain Avian's Might or Avian's FlightTrigger this Spell when you gain Avian's Might or Avian's Flight
  • 25 % chance to BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    enemies on hit
    25 % chance to BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    enemies on hit

Starkonja's Head Lv. 60+

Starkonja's Head

Base stats

Base
Silken HoodSilken Hood
DexDexterity
138
EvasionEvasion Rating
799799
  • +(50-70) to Dex+(50-70) to Dexterity
  • 50% reduced Dmg when on Low Life50% reduced Damage when on Low Life
  • 10% inc. Atk Speed10% increased Attack Speed
  • 25% inc. Global Crit%25% increased Global Critical Strike Chance
  • (100-130)% inc. ER(100-130)% increased Evasion Rating
  • +(80-100) to max Life+(80-100) to maximum Life
  • 150% inc. Global ER when on Low Life150% increased Global Evasion Rating when on Low Life

Foulborn Variant

Removed: +(80-100) to max Life+(80-100) to maximum Life

+ Added: +(100-200) to max Mana+(100-200) to maximum Mana

Trade this outcome

Fractal Thoughts Lv. 62+

Fractal Thoughts

Base stats

Base
Vaal MaskVaal Mask
DexDexterity
79
IntIntelligence
72
EvasionEvasion Rating
648648
ESEnergy Shield
115115
  • (140-180)% inc. Evasion and ES(140-180)% increased Evasion and Energy Shield
  • +(25-40)% to Crit Multi if Dex is higher than Int+(25-40)% to Critical Strike Multiplier if Dexterity is higher than Intelligence
  • 15% inc. Dex if Str is higher than Int15% increased Dexterity if Strength is higher than Intelligence
  • 1% inc. Ele.Dmg per 10 Dex1% increased Elemental Damage per 10 Dexterity
  • +2 to Maximum Life per 10 Int+2 to Maximum Life per 10 Intelligence

Glimpse of Chaos Lv. 62+

Glimpse of Chaos

Base stats

Base
Vaal MaskVaal Mask
DexDexterity
79
IntIntelligence
72
EvasionEvasion Rating
236236
ESEnergy Shield
4242
  • object Objectobject Object
  • Can be modified while CorruptedCan be modified while Corrupted
  • (30-40) % inc. max Life and reduced Fire Res(30-40) % increased maximum Life and reduced Fire Resistance
  • (30-40) % inc. max Mana and reduced Cold Res(30-40) % increased maximum Mana and reduced Cold Resistance
  • (30-40) % inc. Global max ES and reduced Light. Res(30-40) % increased Global maximum Energy Shield and reduced Lightning Resistance
  • Chaos Res is ZeroChaos Resistance is Zero
Market —

The Vertex Lv. 62+

The Vertex

Base stats

Base
Vaal MaskVaal Mask
DexDexterity
79
IntIntelligence
72
EvasionEvasion Rating
805805
ESEnergy Shield
278278
  • +1 to Level of Socketed Gems+1 to Level of Socketed Gems
  • Socketed Gems have 50% less Mana CostSocketed Gems have 50% less Mana Cost
  • (245-280)% inc. Evasion and ES(245-280)% increased Evasion and Energy Shield
  • +(30-40) to max ES+(30-40) to maximum Energy Shield
  • +(24-30)% to Chaos Res+(24-30)% to Chaos Resistance
  • Enemies Cannot Leech Mana From youEnemies Cannot Leech Mana From you
SupportReducedManaUnique

Item Support

  • Support
  • Level: 0Level: 0
  • 50 % reduced Mana Cost50 % reduced Mana Cost

The Devourer of Minds Lv. 63+

The Devourer of Minds

Base stats

Base
Pig-Faced BascinetPig-Faced Bascinet
StrStrength
85
DexDexterity
62
Armour
478478
EvasionEvasion Rating
332332
  • +(30-50) to Int+(30-50) to Intelligence
  • (80-120)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (80-120)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
  • +1 to Level of all Minion Skill Gems+1 to Level of all Minion Skill Gems
  • 25% inc. Light Radius25% increased Light Radius
  • Minions count as having the same number of Endurance, Frenzy and Power Charges as youMinions count as having the same number of Endurance, Frenzy and Power Charges as you
  • Minions have the same max number of Endurance, Frenzy and Power Charges as youMinions have the same maximum number of Endurance, Frenzy and Power Charges as you

Crown of the Inward Eye Lv. 63+

Crown of the Inward Eye

Base stats

Base
Prophet CrownProphet Crown
StrStrength
85
IntIntelligence
62
Armour
11131113
ESEnergy Shield
160160
  • 333% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    333% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • (9-21)% inc. max Life, Mana and Global ES(9-21)% increased maximum Life, Mana and Global Energy Shield
  • Transfiguration of SoulTransfiguration of Soul
  • Transfiguration of BodyTransfiguration of Body
  • Transfiguration of MindTransfiguration of Mind

Speaker's Wreath Lv. 63+

Speaker's Wreath

Base stats

Base
Prophet CrownProphet Crown
StrStrength
85
IntIntelligence
62
Armour
236236
ESEnergy Shield
3434
  • +(20-40) to Dex+(20-40) to Dexterity
  • (10-15)% inc. Skill Effect Dur.(10-15)% increased Skill Effect Duration
  • 2% inc. Minion Atk Speed per 50 Dex2% increased Minion Attack Speed per 50 Dexterity
  • 2% inc. Minion Move.Spd per 50 Dex2% increased Minion Movement Speed per 50 Dexterity
  • Minions' Hits can only Kill Ignited EnemiesMinions' Hits can only Kill Ignited Enemies

The Brine Crown Lv. 63+

The Brine Crown

Base stats

Base
Prophet CrownProphet Crown
StrStrength
85
IntIntelligence
62
Armour
850850
ESEnergy Shield
123123
  • (240-300)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (240-300)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • +(80-100) to max Life+(80-100) to maximum Life
  • +3% to max Cold Res+3% to maximum Cold Resistance
  • Cannot be FrozenCannot be Frozen
  • +1500 ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    while stationary
    +1500 ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    while stationary
  • 15% chance to create ChilledChilled

    You are Chilled while standing in Chilled Ground
    Ground when Hit with an Attack
    15% chance to create ChilledChilled

    You are Chilled while standing in Chilled Ground
    Ground when Hit with an Attack

The Broken Crown Lv. 63+

The Broken Crown

Base stats

Base
Prophet CrownProphet Crown
StrStrength
85
IntIntelligence
62
Armour
422422
ESEnergy Shield
169169
  • Socketed Gems are supported by Level 20 Cast on DeathSocketed Gems are supported by Level 20 Cast on Death
  • +(10-15) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(10-15) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • 20% inc. Dmg when on Low Life20% increased Damage when on Low Life
  • (60-100)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (60-100)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • +(50-70) to max ES+(50-70) to maximum Energy Shield
  • 20% reduced Mana Regeneration Rate20% reduced Mana Regeneration Rate
  • +(43-61)% to Chaos Res+(43-61)% to Chaos Resistance
Cast on Death Support

Cast on Death Support · Level 20

  • Support
  • Spell
  • Trigger
  • Cast
  • on
  • Death

Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.

  • Level: 20Level: 20
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • #% more Dmg while Dead: 152%#% more Damage while Dead: 152%
  • 100 % chance to Trigger Supported Non-Minion Spells on Death100 % chance to Trigger Supported Non-Minion Spells on Death
  • Supported Skills Cost nothingSupported Skills Cost nothing
  • q20: Supported Skills have (0 - 60) % inc. AoE while DeadSupported Skills have (0 - 60) % increased Area of Effect while Dead

Plume of Pursuit Lv. 64+

Plume of Pursuit

Base stats

Base
Bone CircletBone Circlet
IntIntelligence
73
ESEnergy Shield
7171
  • (20-30) % reduced Cast Speed(20-30) % reduced Cast Speed
  • (80-130) % inc. ES(80-130) % increased Energy Shield
  • Non-critical strikes deal 80 % less DmgNon-critical strikes deal 80 % less Damage
  • Spell Skills always deal Critical Strikes on final RepeatSpell Skills always deal Critical Strikes on final Repeat
  • Spell Skills cannot deal Critical Strikes except on final RepeatSpell Skills cannot deal Critical Strikes except on final Repeat

Alpha's Howl Lv. 64+

Alpha's Howl

Base stats

Base
Sinner TricorneSinner Tricorne
DexDexterity
138
EvasionEvasion Rating
829829
  • +2 to Level of Socketed Aura Gems+2 to Level of Socketed Aura Gems
  • (80-100)% inc. ER(80-100)% increased Evasion Rating
  • +(20-30)% to Cold Res+(20-30)% to Cold Resistance
  • Cannot be FrozenCannot be Frozen
  • 25% chance to Avoid being ChilledChilled

    You are Chilled while standing in Chilled Ground
    25% chance to Avoid being ChilledChilled

    You are Chilled while standing in Chilled Ground
  • 16% inc. Mana Reservation Efficiency of Skills16% increased Mana Reservation Efficiency of Skills

Foulborn Variants

Removed: 16 % inc. Mana Reservation Efficiency of Skills16 % increased Mana Reservation Efficiency of Skills

+ Added: 32 % inc. Life Reservation Efficiency of Skills32 % increased Life Reservation Efficiency of Skills

Removed: +2 to Level of Socketed Aura Gems+2 to Level of Socketed Aura Gems

+ Added: +2 to Level of Socketed Minion Gems+2 to Level of Socketed Minion Gems

Trade this outcome

Assailum Lv. 64+

Assailum

Base stats

Base
Sinner TricorneSinner Tricorne
DexDexterity
138
EvasionEvasion Rating
832832
  • Grants Level 30 Snipe SkillGrants Level 30 Snipe Skill
  • Socketed Non-Channelling Bow Skills are Triggered by Snipe Socketed Triggered Bow Skills gain a 0.05 second CooldownSocketed Non-Channelling Bow Skills are Triggered by Snipe Socketed Triggered Bow Skills gain a 0.05 second Cooldown
  • +(350-500) to Accu+(350-500) to Accuracy Rating
  • +(350-500) to ER+(350-500) to Evasion Rating
  • +2 to max Snipe Stages+2 to maximum Snipe Stages
  • +(14-20)% chance to Suppress Spell Dmg while Channelling+(14-20)% chance to Suppress Spell Damage while Channelling
Snipe

Snipe · Level 30

  • Attack
  • Projectile
  • Channelling
  • Physical
  • Bow
  • Snipe

Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.

  • Level: 30Level: 30
  • Cost: 6 ManaCost: 6 Mana
  • Base Dmg: 100%, 100%, 100%, 100%Base Damage: 100%, 100%, 100%, 100%

Snipe

  • Maximum 6 StagesMaximum 6 Stages
  • This Skill's Arrows deal (50 - 80) % more Dmg with AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    per Stage
    This Skill's Arrows deal (50 - 80) % more Damage with AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    per Stage
  • This Skill's Arrows deal (70 - 108) % more Dmg with Hits per StageThis Skill's Arrows deal (70 - 108) % more Damage with Hits per Stage
  • q20: +(0 - 1) Maximum Stage+(0 - 1) Maximum Stage

Support

  • Supported Skills deal 40 % less DmgSupported Skills deal 40 % less Damage
  • Supported Skills deal (70 - 108) % more Dmg with Hits per Snipe StageSupported Skills deal (70 - 108) % more Damage with Hits per Snipe Stage
  • Supported Skills deal (50 - 80) % more Dmg with AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    per Snipe Stage
    Supported Skills deal (50 - 80) % more Damage with AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    per Snipe Stage
ChannelledSnipeSupport

Item Support · Level 30

  • Support
  • Level: 30Level: 30
  • Cost & Reservation Multiplier: 50%Cost & Reservation Multiplier: 50%
  • Cooldown: 0.05 secCooldown Time: 0.05 sec
  • Supported Skills deal 40 % less DmgSupported Skills deal 40 % less Damage
  • Fires 3 ProjFires 3 Projectiles
  • This Skill is Triggered by SnipeThis Skill is Triggered by Snipe
  • 96 % more Dmg with AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    per Snipe Stage
    96 % more Damage with AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    per Snipe Stage
  • 128 % more Dmg with Hits per Snipe Stage128 % more Damage with Hits per Snipe Stage

Replica Alpha's Howl Lv. 64+

Replica Alpha's Howl

Base stats

Base
Sinner TricorneSinner Tricorne
DexDexterity
138
EvasionEvasion Rating
725725
  • +4 to Level of Socketed Herald Gems+4 to Level of Socketed Herald Gems
  • (80-100)% inc. ER(80-100)% increased Evasion Rating
  • +(20-30)% to Chaos Res+(20-30)% to Chaos Resistance
  • 25% chance to Avoid being Poisoned25% chance to Avoid being Poisoned
  • 16% inc. Mana Reservation Efficiency of Skills16% increased Mana Reservation Efficiency of Skills
  • You cannot be HinderedYou cannot be Hindered

Hale Negator Lv. 65+

Hale Negator

Base stats

Base
Mind CageMind Cage
IntIntelligence
138
ESEnergy Shield
8282
  • Has 1 Abyssal SocketsHas 1 Abyssal Sockets
  • (6-8) % inc. max Life(6-8) % increased maximum Life
  • +1 to Maximum Spirit Charges per Abyss Jewel affecting you+1 to Maximum Spirit Charges per Abyss Jewel affecting you
  • Gain a Spirit Charge every secondGain a Spirit Charge every second
  • You lose all Spirit Charges when taking a Savage HitYou lose all Spirit Charges when taking a Savage Hit
  • Recover (2-3) % of Life when you lose a Spirit ChargeRecover (2-3) % of Life when you lose a Spirit Charge
  • Recover (2-3) % of ES when you lose a Spirit ChargeRecover (2-3) % of Energy Shield when you lose a Spirit Charge
  • (Only Abyss Jewels can be Socketed in Abyssal Sockets)(Only Abyss Jewels can be Socketed in Abyssal Sockets)
  • (A Hit that removes at least 15% of Maximum Life is a Savage Hit)(A Hit that removes at least 15% of Maximum Life is a Savage Hit)
  • Has 2 Abyssal SocketsHas 2 Abyssal Sockets

Rime Gaze Lv. 65+

Rime Gaze

Base stats

Base
Mind CageMind Cage
IntIntelligence
138
ESEnergy Shield
110110
  • Socketed Gems are Supported by Level 20 Concentrated EffectSocketed Gems are Supported by Level 20 Concentrated Effect
  • +50% to Cold.Dmg over Time Multiplier+50% to Cold Damage over Time Multiplier
  • 50% inc. ES50% increased Energy Shield
  • 50% reduced ES Recharge Rate50% reduced Energy Shield Recharge Rate
  • +(25-75) to max Mana+(25-75) to maximum Mana

Foulborn Variant

Removed: Socketed Gems are Supported by Level 20 Concentrated EffectSocketed Gems are Supported by Level 20 Concentrated Effect

+ Added: Socketed Gems are Supported by Level 25 Frigid BondSocketed Gems are Supported by Level 25 Frigid Bond

Trade this outcome
Concentrated Effect Support

Concentrated Effect Support · Level 20

  • Support
  • AoE
  • Concentrated
  • Effect

Supports any skill with an area of effect, regardless of whether that skill deals damage.Supports any skill with an area of effect, regardless of whether that skill deals damage.

  • Level: 20Level: 20
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills deal 39% more Area DmgSupported Skills deal 39% more Area Damage
  • Supported Skills have 30 % less AoESupported Skills have 30 % less Area of Effect
  • q20: Supported Skills deal (0 - 10) % inc. Area DmgSupported Skills deal (0 - 10) % increased Area Damage
Frigid Bond Support

Frigid Bond Support · Level 25

  • Cold
  • Support
  • Link
  • Duration
  • Frigid
  • Bond

Supports link skills.Supports link skills.

  • Level: 25Level: 25
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills deal 7026.3 Base Cold.Dmg per secondSupported Skills deal 7026.3 Base Cold Damage per second
  • Supported Skills Dmg and ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Enemies between you and Linked Targets
    Supported Skills Damage and ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Enemies between you and Linked Targets
  • Dmg and ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Linger for a Base Dur. of 2 seconds
    Damage and ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Linger for a Base Duration of 2 seconds
  • Modifiers to Spell Dmg apply to Supported Skill's Dmg Over Time effectModifiers to Spell Damage apply to Supported Skill's Damage Over Time effect
  • q20: Dmg and ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Linger for a Base Dur. of +(0 - 2) seconds
    Damage and ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Linger for a Base Duration of +(0 - 2) seconds

Scold's Bridle Lv. 65+

Scold's Bridle

Base stats

Base
Mind CageMind Cage
IntIntelligence
138
ESEnergy Shield
8383
  • (80-100)% inc. Spell Dmg(80-100)% increased Spell Damage
  • 15% reduced Cast Speed15% reduced Cast Speed
  • +(30-60) to max Mana+(30-60) to maximum Mana
  • Your Skills deal you 400% of Mana Spent on Upfront Skill Mana Costs as Phys.DmgYour Skills deal you 400% of Mana Spent on Upfront Skill Mana Costs as Physical Damage

Foulborn Variant

Removed: 15 % reduced Cast Speed15 % reduced Cast Speed

+ Added: (20-30) % inc. Mana Cost of Skills(20-30) % increased Mana Cost of Skills

Trade this outcome

Fenumus' Toxins Lv. 65+

Fenumus' Toxins

Base stats

Base
Necromancer CircletNecromancer Circlet
IntIntelligence
112
ESEnergy Shield
209209
  • Adds (16-21) to (31-36) Chaos.Dmg to SpellsAdds (16-21) to (31-36) Chaos Damage to Spells
  • (220-250)% inc. ES(220-250)% increased Energy Shield
  • 10% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web10% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web
  • (6-10)% chance to PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    per Power Charge
    (6-10)% chance to PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    per Power Charge
  • (15-20)% inc. Dmg with PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    per Power Charge
    (15-20)% increased Damage with PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    per Power Charge
  • Aspect of the Spider inflicts Spider's Webs and HinderHinder

    HinderHinder reduces movement speed for 4 seconds
    every 0.5 Seconds instead
    Aspect of the Spider inflicts Spider's Webs and HinderHinder

    HinderHinder reduces movement speed for 4 seconds
    every 0.5 Seconds instead

Echoes of Creation Lv. 65+

Echoes of Creation

Base stats

Base
Royal BurgonetRoyal Burgonet
StrStrength
148
Armour
894894
  • Socketed Warcry Skills have +1 Cooldown UseSocketed Warcry Skills have +1 Cooldown Use
  • (80-120)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (80-120)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(50-70) to max Life+(50-70) to maximum Life
  • When you Attack, take (15-20)% of Life as Phys.Dmg for each Warcry Exerting the AttackWhen you Attack, take (15-20)% of Life as Physical Damage for each Warcry Exerting the Attack
  • Skills deal (10-15)% more Dmg for each Warcry Exerting themSkills deal (10-15)% more Damage for each Warcry Exerting them
SupportWarcryCooldownCount

Item Support

  • Support
  • Level: 0Level: 0
  • +1 Cooldown Use+1 Cooldown Use

The Formless Flame Lv. 65+

The Formless Flame

Base stats

Base
Royal BurgonetRoyal Burgonet
StrStrength
148
Armour
882882
  • (80-120)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (80-120)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • -30% to Fire Res-30% to Fire Resistance
  • -(200-100) Fire.Dmg taken from Hits-(200-100) Fire Damage taken from Hits
  • ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    is inc. by Overcapped Fire Res
    ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    is increased by Overcapped Fire Resistance

Foulborn Variants

Removed: -30 % to Fire Res-30 % to Fire Resistance

+ Added: 30 % of Fire.Dmg from Hits taken as Phys.Dmg30 % of Fire Damage from Hits taken as Physical Damage

Trade this outcome

Removed: ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
is inc. by Overcapped Fire Res
ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
is increased by Overcapped Fire Resistance

+ Added: Totem Life is inc. by their Overcapped Fire ResTotem Life is increased by their Overcapped Fire Resistance

(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance) (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance) (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)

Trade this outcome

The Formless Inferno Lv. 65+

The Formless Inferno

Base stats

Base
Royal BurgonetRoyal Burgonet
StrStrength
148
Armour
410410
  • Socketed Gems are Supported by Level 30 Infernal LegionSocketed Gems are Supported by Level 30 Infernal Legion
  • +(60-100) to max Life+(60-100) to maximum Life
  • -30% to Fire Res-30% to Fire Resistance
  • Minion Life is inc. by their Overcapped Fire ResMinion Life is increased by their Overcapped Fire Resistance

Foulborn Variants

Removed: -30 % to Fire Res-30 % to Fire Resistance

+ Added: 30 % of Fire.Dmg from Hits taken as Phys.Dmg30 % of Fire Damage from Hits taken as Physical Damage

Trade this outcome

Removed: Socketed Gems are Supported by Level 30 Infernal LegionSocketed Gems are Supported by Level 30 Infernal Legion

+ Added: Socketed Gems are Supported by Level 30 Minion LifeSocketed Gems are Supported by Level 30 Minion Life

Trade this outcome
Infernal Legion Support

Infernal Legion Support · Level 30

  • Fire
  • AoE
  • Support
  • Minion
  • Infernal
  • Legion

Supports skills which create Minions.Supports skills which create Minions.

  • Level: 30Level: 30
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Minions from Supported Skills deal 7856.2 Fire.Dmg per second to Enemies near themMinions from Supported Skills deal 7856.2 Fire Damage per second to Enemies near them
  • Minions from Supported Skills have # m to Radius of their Burning Effect: 0.7Minions from Supported Skills have # metres to Radius of their Burning Effect: 0.7
  • Minions from Supported Skills take 40 % of their Maximum Life as Fire.Dmg per secondMinions from Supported Skills take 40 % of their Maximum Life as Fire Damage per second
  • q20: Minions from Supported Skills deal (0 - 10) % inc. DmgMinions from Supported Skills deal (0 - 10) % increased Damage
Minion Life Support

Minion Life Support · Level 30

  • Support
  • Minion
  • Life

Supports skills which create Minions.Supports skills which create Minions.

  • Level: 30Level: 30
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills have 59% more Minion max LifeSupported Skills have 59% more Minion maximum Life
  • q20: Supported Skills have (0 - 20) % inc. Minion max LifeSupported Skills have (0 - 20) % increased Minion maximum Life

Heretic's Veil Lv. 67+

Heretic's Veil

Base stats

Base
Deicide MaskDeicide Mask
DexDexterity
73
IntIntelligence
88
EvasionEvasion Rating
388388
ESEnergy Shield
189189
  • +2 to Level of Socketed Curse Gems+2 to Level of Socketed Curse Gems
  • Socketed Gems are Supported by Level 22 BlasphemySocketed Gems are Supported by Level 22 Blasphemy
  • Socketed Curse Gems have 30% inc. Reservation EfficiencySocketed Curse Gems have 30% increased Reservation Efficiency
  • (90-110)% inc. Evasion and ES(90-110)% increased Evasion and Energy Shield
  • +(40-50) to max ES+(40-50) to maximum Energy Shield
Blasphemy Support

Blasphemy Support · Level 22

  • Support
  • Hex
  • Aura
  • Blasphemy

Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.

  • Level: 22Level: 22
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • #% inc. AoE of Supported Curse Skills: 84%#% increased Area of Effect of Supported Curse Skills: 84%
  • Supported Curse Skills apply their Curses as Auras Supported Curse Skills also count as Aura SkillsSupported Curse Skills apply their Curses as Auras Supported Curse Skills also count as Aura Skills
  • Using Supported Skills is InstantUsing Supported Skills is Instant
  • 25 % less Effect of Supported Curses25 % less Effect of Supported Curses
  • q20: (0 - 20) % inc. AoE of Supported Curse Skills(0 - 20) % increased Area of Effect of Supported Curse Skills
SupportReducedReservationOfCursesUnique

Item Support

  • Support
  • Level: 0Level: 0
  • 30 % inc. Reservation Efficiency of Curse Aura Skills30 % increased Reservation Efficiency of Curse Aura Skills

Devoto's Devotion Lv. 67+

Devoto's Devotion

Base stats

Base
Nightmare BascinetNightmare Bascinet
StrStrength
62
DexDexterity
85
Armour
431431
EvasionEvasion Rating
617617
  • +(50-65) to Dex+(50-65) to Dexterity
  • 10% reduced Global Phys.Dmg10% reduced Global Physical Damage
  • 16% inc. Atk Speed16% increased Attack Speed
  • (150-200)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (150-200)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
  • +(15-25)% to Chaos Res+(15-25)% to Chaos Resistance
  • 20% inc. Move.Spd20% increased Movement Speed
  • Mercury FootprintsMercury Footprints

Foulborn Variants

Removed: 20 % inc. Move.Spd20 % increased Movement Speed

+ Added: 20 % inc. Atk Speed with Movement Skills20 % increased Attack Speed with Movement Skills

Removed: +(50-65) to Dex+(50-65) to Dexterity

+ Added: +(10-20) % chance to Suppress Spell Dmg+(10-20) % chance to Suppress Spell Damage

(40% of Damage from Suppressed Hits and AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
they inflict is prevented)
(40% of Damage from Suppressed Hits and AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
they inflict is prevented)

Trade this outcome

The Bringer of Rain Lv. 67+

The Bringer of Rain

Base stats

Base
Nightmare BascinetNightmare Bascinet
StrStrength
62
DexDexterity
85
Armour
587587
EvasionEvasion Rating
845845
  • Socketed Gems are Supported by Level 30 Melee Phys.DmgSocketed Gems are Supported by Level 30 Melee Physical Damage
  • Socketed Gems are Supported by Level 30 Faster AttacksSocketed Gems are Supported by Level 30 Faster Attacks
  • Socketed Gems are supported by Level 30 BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    Socketed Gems are supported by Level 30 BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
  • 6% Chance to Block Atk Dmg6% Chance to Block Attack Damage
  • Adds 20 to 30 Phys.Dmg to AttacksAdds 20 to 30 Physical Damage to Attacks
  • (200-300)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (200-300)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
  • +(200-300) to max Life+(200-300) to maximum Life
  • 20% chance to gain an Endurance Charge when you Block20% chance to gain an Endurance Charge when you Block
  • Can't use Chest armourCan't use Chest armour
  • Extra goreExtra gore

Foulborn Variant

Removed: Socketed Gems are Supported by Level 30 Faster AttacksSocketed Gems are Supported by Level 30 Faster Attacks

+ Added: Socketed Gems are Supported by Level 30 SadismSocketed Gems are Supported by Level 30 Sadism

Trade this outcome
Melee Physical Damage Support

Melee Physical Damage Support · Level 30

  • Melee
  • Physical
  • Support
  • Attack
  • Damage

Supports melee attack skills.Supports melee attack skills.

  • Level: 30Level: 30
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills deal 59% more Melee Phys.DmgSupported Skills deal 59% more Melee Physical Damage
  • Supported Skills deal 59% more Dmg with BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    and PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    caused by Melee Hits
    Supported Skills deal 59% more Damage with BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    and PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    caused by Melee Hits
  • Supported Skills have 10 % less Atk SpeedSupported Skills have 10 % less Attack Speed
  • q20: Supported Skills deal (0 - 10) % inc. Melee Phys.DmgSupported Skills deal (0 - 10) % increased Melee Physical Damage
Faster Attacks Support

Faster Attacks Support · Level 30

  • Attack
  • Support
  • Faster
  • Attacks

Supports attack skills.Supports attack skills.

  • Level: 30Level: 30
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills have 54% inc. Atk SpeedSupported Skills have 54% increased Attack Speed
  • q20: Supported Skills have (0 - 10) % inc. Atk SpeedSupported Skills have (0 - 10) % increased Attack Speed
Blind Support

Blind Support · Level 30

  • Support
  • Blind

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Level: 30Level: 30
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills have #% inc. Blinding duration: 58%Supported Skills have #% increased Blinding duration: 58%
  • Supported Skills have 10 % chance to BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    enemies on hit
    Supported Skills have 10 % chance to BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    enemies on hit
  • q20: (0 - 10) % inc. BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    Effect
    (0 - 10) % increased BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    Effect
Sadism Support

Sadism Support · Level 30

  • Support
  • Sadism

Supports any skill that hits enemies.Supports any skill that hits enemies.

  • Level: 30Level: 30
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Damaging AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    inflicted with Supported Skills deal damage 118% faster
    Damaging AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    inflicted with Supported Skills deal damage 118% faster
  • 70 % less Dur. of AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    inflicted with Supported Skills
    70 % less Duration of AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    inflicted with Supported Skills
  • q20: Supported Skills deal (0 - 10) % inc. DoTSupported Skills deal (0 - 10) % increased Damage over Time

Forbidden Shako Lv. 68+

Forbidden Shako

Base stats

Base
Great CrownGreat Crown
StrStrength
59
IntIntelligence
59
Armour
153153
ESEnergy Shield
3131
  • Socketed Gems are Supported by Level (1-10) (1-172)Socketed Gems are Supported by Level (1-10) (1-172)
  • Socketed Gems are Supported by Level (25-35) (1-172)Socketed Gems are Supported by Level (25-35) (1-172)
  • +(25-30) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(25-30) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
(1-172)

Item Support · Level (1-10)

  • Support
  • Level: 0Level: 0
(1-172)

Item Support · Level (25-35)

  • Support
  • Level: 0Level: 0

Ahn's Contempt Lv. 68+

Ahn's Contempt

Base stats

Base
Praetor CrownPraetor Crown
StrStrength
62
IntIntelligence
91
Armour
386386
ESEnergy Shield
122122
  • +(15-20) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(15-20) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • (60-140)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (60-140)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • +(60-70) to max Life+(60-70) to maximum Life
  • -1 to Maximum Power Charges-1 to Maximum Power Charges
  • Gain (8-12)% of Phys.Dmg as Extra Chaos.Dmg while at max Power ChargesGain (8-12)% of Physical Damage as Extra Chaos Damage while at maximum Power Charges
  • You take 50% reduced Extra Dmg from Critical Strikes while you have no Power ChargesYou take 50% reduced Extra Damage from Critical Strikes while you have no Power Charges

Malachai's Vision Lv. 68+

Malachai's Vision

Base stats

Base
Praetor CrownPraetor Crown
StrStrength
62
IntIntelligence
91
Armour
163163
ESEnergy Shield
202202
  • Adds (13-17) to (29-37) Chaos.DmgAdds (13-17) to (29-37) Chaos Damage
  • +(150-200) to max ES+(150-200) to maximum Energy Shield
  • +(32-40)% to Cold Res+(32-40)% to Cold Resistance
  • +(15-20)% to Light. Res+(15-20)% to Lightning Resistance
  • Regenerate 400 ES per second if all Equipped items are CorruptedRegenerate 400 Energy Shield per second if all Equipped items are Corrupted
  • Regenerate 35 Mana/s if all Equipped Items are CorruptedRegenerate 35 Mana per second if all Equipped Items are Corrupted
Market —

Memory Vault Lv. 68+

Memory Vault

Base stats

Base
Praetor CrownPraetor Crown
StrStrength
62
IntIntelligence
91
Armour
177177
ESEnergy Shield
201201
  • +(130-160) to max ES+(130-160) to maximum Energy Shield
  • +(150-200) to max Mana+(150-200) to maximum Mana
  • (30-40)% inc. Mana Regeneration Rate(30-40)% increased Mana Regeneration Rate
  • +(20-30)% to Fire Res+(20-30)% to Fire Resistance
  • 20% reduced Reservation Efficiency of Skills20% reduced Reservation Efficiency of Skills
  • 1% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    per 50 Reserved Mana
    1% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    per 50 Reserved Mana

Viridi's Veil Lv. 68+

Viridi's Veil

Base stats

Base
Praetor CrownPraetor Crown
StrStrength
62
IntIntelligence
91
Armour
458458
ESEnergy Shield
145145
  • +(1-2) to Level of Socketed Gems+(1-2) to Level of Socketed Gems
  • (120-160)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (120-160)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • +(15-25)% to all Ele.Res+(15-25)% to all Elemental Resistances
  • Dmg of Enemies Hitting you is Unlucky while you have a Magic Ring EquippedDamage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped
  • You are Hexproof if you have a Magic Ring in right slotYou are Hexproof if you have a Magic Ring in right slot
  • Take no Extra Dmg from Critical Strikes if you have a Magic Ring in left slotTake no Extra Damage from Critical Strikes if you have a Magic Ring in left slot

Voll's Vision Lv. 68+

Voll's Vision

Base stats

Base
Praetor CrownPraetor Crown
StrStrength
62
IntIntelligence
91
Armour
459459
ESEnergy Shield
5757
  • +(260-300) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    +(260-300) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(26-32)% to Fire Res+(26-32)% to Fire Resistance
  • +(8-16)% to Chaos Res+(8-16)% to Chaos Resistance
  • 20% inc. Light Radius20% increased Light Radius
  • (8-12)% inc. Maximum Life if no Equipped Items are Corrupted(8-12)% increased Maximum Life if no Equipped Items are Corrupted
  • Regenerate 400 Life per second if no Equipped Items are CorruptedRegenerate 400 Life per second if no Equipped Items are Corrupted

Foulborn Variants

Removed: Regenerate 400 Life per second if no Equipped Items are CorruptedRegenerate 400 Life per second if no Equipped Items are Corrupted

+ Added: (15-20) % of Life Regeneration also applies to ES if no Equipped Items are Corrupted(15-20) % of Life Regeneration also applies to Energy Shield if no Equipped Items are Corrupted

Trade this outcome

Removed: (8-12) % inc. Maximum Life if no Equipped Items are Corrupted(8-12) % increased Maximum Life if no Equipped Items are Corrupted

+ Added: Gain (8-12) % of Maximum Life as Extra Maximum ES if no Equipped Items are CorruptedGain (8-12) % of Maximum Life as Extra Maximum Energy Shield if no Equipped Items are Corrupted

Trade this outcome

Cadigan's Crown Lv. 68+

Cadigan's Crown

Base stats

Base
Runic CrownRunic Crown
StrStrength
66
DexDexterity
66
IntIntelligence
66
Ward
180180
  • Never deal Critical StrikesNever deal Critical Strikes
  • BattlemageBattlemage

Usurper's Penance Lv. 69+

Usurper's Penance

Base stats

Base
Eternal BurgonetEternal Burgonet
StrStrength
138
Armour
630630
  • (50-80)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (50-80)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • Attacks have 15% chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Attacks have 15% chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
  • 50% reduced Light Radius50% reduced Light Radius
  • +4% to DoT Multiplier for BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    per Frenzy Charge
    +4% to Damage over Time Multiplier for BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    per Frenzy Charge
  • BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    you inflict deals Dmg 4% faster per Frenzy Charge
    BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    you inflict deals Damage 4% faster per Frenzy Charge
  • (20-30)% chance to gain a Frenzy Charge on Critical Strike at Close Range(20-30)% chance to gain a Frenzy Charge on Critical Strike at Close Range

Crown of Eyes Lv. 69+

Crown of Eyes

Base stats

Base
Hubris CircletHubris Circlet
IntIntelligence
154
ESEnergy Shield
203203
  • +(300-350) to Accu+(300-350) to Accuracy Rating
  • (120-150)% inc. ES(120-150)% increased Energy Shield
  • -30% to Fire Res-30% to Fire Resistance
  • (0.4-0.8)% of Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    (0.4-0.8)% of Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • (0.2-0.4)% of Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Mana
    (0.2-0.4)% of Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Mana
  • Attacks have 150% Arcane MightArcane Might

    Arcane Might causes Increases and Reductions to Spell Damage to also apply to Attack Damage at that percentage of their value
    Attacks have 150% Arcane MightArcane Might

    Arcane Might causes Increases and Reductions to Spell Damage to also apply to Attack Damage at that percentage of their value

Eber's Unification Lv. 69+

Eber's Unification

Base stats

Base
Hubris CircletHubris Circlet
IntIntelligence
154
ESEnergy Shield
237237
  • Trigger Level 10 Void Gaze when you use a SkillTrigger Level 10 Void Gaze when you use a Skill
  • (120-150)% inc. ES(120-150)% increased Energy Shield
  • +(50-80) to max Mana+(50-80) to maximum Mana
  • 50% inc. Stun and Block Recovery50% increased Stun and Block Recovery
  • Gain (5-8)% of Ele.Dmg as Extra Chaos.DmgGain (5-8)% of Elemental Damage as Extra Chaos Damage
Void Gaze

Item Skill · Level 10

Applies a debuff to Enemies, removing some of their resistance to Chaos damage.Applies a debuff to Enemies, removing some of their resistance to Chaos damage.

  • Level: 10Level: 10
  • Cooldown: 2.00 secCooldown Time: 2.00 sec
  • Cast: 0.21 secCast Time: 0.21 sec
  • Base duration is 10 secondsBase duration is 10 seconds
  • Trigger this Spell when you Use a SkillTrigger this Spell when you Use a Skill
  • Enemies get -20 % to Chaos ResEnemies get -20 % to Chaos Resistance

Indigon Lv. 69+

Indigon

Base stats

Base
Hubris CircletHubris Circlet
IntIntelligence
154
ESEnergy Shield
227227
  • (150-180)% inc. ES(150-180)% increased Energy Shield
  • (6-10)% inc. max Mana(6-10)% increased maximum Mana
  • Non-instant Mana Recovery from Flasks is also Recovered as LifeNon-instant Mana Recovery from Flasks is also Recovered as Life
  • (50-60)% inc. Cost of Skills for each 200 total Mana Spent Recently(50-60)% increased Cost of Skills for each 200 total Mana Spent Recently
  • (20-25)% inc. Spell Dmg for each 200 total Mana you have Spent Recently, up to 2000%(20-25)% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000%
  • Recover (8-10)% of Life when you use a Mana FlaskRecover (8-10)% of Life when you use a Mana Flask

Ylfeban's Trickery Lv. 69+

Ylfeban's Trickery

Base stats

Base
Hubris CircletHubris Circlet
IntIntelligence
154
ESEnergy Shield
206206
  • Trigger Level 10 ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    Ground when Hit
    Trigger Level 10 ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    Ground when Hit
  • Adds 1 to (60-80) Light.Dmg to Spells and AttacksAdds 1 to (60-80) Lightning Damage to Spells and Attacks
  • (130-170)% inc. ES(130-170)% increased Energy Shield
  • +(25-35)% to Light. Res+(25-35)% to Lightning Resistance
  • Curse Enemies which Hit you with a random Hex, ignoring Curse LimitCurse Enemies which Hit you with a random Hex, ignoring Curse Limit

Foulborn Variant

Removed: Trigger Level 10 ShockShock

ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
Ground when Hit
Trigger Level 10 ShockShock

ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
Ground when Hit

+ Added: Retaliation Skills have 200 % Arcane MightArcane Might

Arcane Might causes Increases and Reductions to Spell Damage to also apply to Attack Damage at that percentage of their value
Retaliation Skills have 200 % Arcane MightArcane Might

Arcane Might causes Increases and Reductions to Spell Damage to also apply to Attack Damage at that percentage of their value

(Arcane MightArcane Might

Arcane Might causes Increases and Reductions to Spell Damage to also apply to Attack Damage at that percentage of their value
causes Increases and Reductions to Spell Damage to also apply to Attack Damage at that percentage of their value)
(Arcane MightArcane Might

Arcane Might causes Increases and Reductions to Spell Damage to also apply to Attack Damage at that percentage of their value
causes Increases and Reductions to Spell Damage to also apply to Attack Damage at that percentage of their value)

Shock Ground

Item Skill · Level 10

Creates a patch of Shocked Ground in a radius around you.Creates a patch of Shocked Ground in a radius around you.

  • Level: 10Level: 10
  • Cooldown: 5.00 secCooldown Time: 5.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Base duration is 5 secondsBase duration is 5 seconds
  • Trigger this Spell when you're HitTrigger this Spell when you're Hit

Obscurantis Lv. 70+

Obscurantis

Base stats

Base
Lion PeltLion Pelt
DexDexterity
150
EvasionEvasion Rating
855855
  • +(800-1000) to Accu+(800-1000) to Accuracy Rating
  • (100-120)% inc. ER(100-120)% increased Evasion Rating
  • +(50-80) to max Life+(50-80) to maximum Life
  • 1% inc. Proj Atk Dmg per 200 Accu1% increased Projectile Attack Damage per 200 Accuracy Rating

Ancient Skull Lv. 73+

Ancient Skull

Base stats

Base
Bone HelmetBone Helmet
StrStrength
76
IntIntelligence
76
Armour
583583
ESEnergy Shield
117117
  • Minions deal (15-20)% inc. DmgMinions deal (15-20)% increased Damage
  • (150-200)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (150-200)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • Minions have (40-20)% reduced max LifeMinions have (40-20)% reduced maximum Life
  • Minions have (15-25)% inc. Move.SpdMinions have (15-25)% increased Movement Speed
  • Minions have 50% inc. Crit% per Maximum Power Charge you haveMinions have 50% increased Critical Strike Chance per Maximum Power Charge you have
  • Minions can hear the whispers for 5 seconds after they deal a Critical StrikeMinions can hear the whispers for 5 seconds after they deal a Critical Strike

Maw of Mischief Lv. 73+

Maw of Mischief

Base stats

Base
Bone HelmetBone Helmet
StrStrength
76
IntIntelligence
76
Armour
206206
ESEnergy Shield
4242
  • Minions deal (15-20)% inc. DmgMinions deal (15-20)% increased Damage
  • Grants Level 20 Death Wish SkillGrants Level 20 Death Wish Skill
  • +(45-65) to max Life+(45-65) to maximum Life
  • (40-60)% inc. Mana Cost Efficiency of Minion Skills(40-60)% increased Mana Cost Efficiency of Minion Skills
  • Minions are AggressiveMinions are Aggressive
Death Wish

Item Skill · Level 20

As you channel this spell, it spreads its effect to more of your minions. When you stop channelling, each affected minion explodes, and this skill deals spell damage around them. The explosion of the minion is not affected by modifiers to spell damage, and cannot be reflected.As you channel this spell, it spreads its effect to more of your minions. When you stop channelling, each affected minion explodes, and this skill deals spell damage around them. The explosion of the minion is not affected by modifiers to spell damage, and cannot be reflected.

  • Level: 20Level: 20
  • Cost: (7-0) ManaCost: (7-0) Mana
  • Cast: 0.20 secCast Time: 0.20 sec
  • Crit%: 6.00%Critical Strike Chance: 6.00%
  • Deals 444 to 666 Fire.DmgDeals 444 to 666 Fire Damage
  • Explosion deals base Fire.Dmg equal to 19 % of the Minion's max LifeExplosion deals base Fire Damage equal to 19 % of the Minion's maximum Life
  • Affected Minions have 40 % inc. Atk SpeedAffected Minions have 40 % increased Attack Speed
  • Affected Minions have 40 % inc. Cast SpeedAffected Minions have 40 % increased Cast Speed
  • Deals 10 % more Dmg with Hits and AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    per affected Minion
    Deals 10 % more Damage with Hits and AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    per affected Minion
  • Can affect 13 MinionsCan affect 13 Minions
  • Affected Minions have 40 % inc. Move.SpdAffected Minions have 40 % increased Movement Speed

Subsume the Source Lv. 73+

Subsume the Source

Base stats

Base
Faithful HelmetFaithful Helmet
StrStrength
101
IntIntelligence
101
Armour
298298
ESEnergy Shield
6060
  • (120-240)% inc. Explicit Modifier magnitudes(120-240)% increased Explicit Modifier magnitudes
  • Socketed Rare Abyssal Jewels will be Consumed One modifier from Consumed Jewels will be retainedSocketed Rare Abyssal Jewels will be Consumed One modifier from Consumed Jewels will be retained
  • Has 4 Abyssal SocketsHas 4 Abyssal Sockets
  • Cannot have non-Abyssal socketsCannot have non-Abyssal sockets
Market —

The Hallowed Monarch Lv. 73+

The Hallowed Monarch

Base stats

Base
Faithful HelmetFaithful Helmet
StrStrength
101
IntIntelligence
101
Armour
894894
ESEnergy Shield
5757
  • (150-230)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (150-230)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(25-35)% to all Ele.Res+(25-35)% to all Elemental Resistances
  • 50% inc. Light Radius50% increased Light Radius
  • Link Skills can target Dmgable MinionsLink Skills can target Damageable Minions
  • Your Linked Minions take (75-65)% less DmgYour Linked Minions take (75-65)% less Damage
  • On Killing a Rare monster, a random Linked Minion gains its Modifiers for 60 secondsOn Killing a Rare monster, a random Linked Minion gains its Modifiers for 60 seconds

Refuge in Isolation Lv. 78+

Refuge in Isolation

Base stats

Base
Paladin CrownPaladin Crown
StrStrength
116
IntIntelligence
116
Armour
14701470
ESEnergy Shield
6363
  • (350-650)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (350-650)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • -(50-40)% to all Ele.Res-(50-40)% to all Elemental Resistances
  • +(13-29)% to Chaos Res+(13-29)% to Chaos Resistance
  • (15-30)% of Ele.Dmg from Hits taken as Phys.Dmg(15-30)% of Elemental Damage from Hits taken as Physical Damage
  • Phys.Dmg of Enemies Hitting you is UnluckyPhysical Damage of Enemies Hitting you is Unlucky

The Dark Monarch Lv. 84+

The Dark Monarch

Base stats

Base
Lich's CircletLich's Circlet
IntIntelligence
224
ESEnergy Shield
177177
  • +(50-100) to max ES+(50-100) to maximum Energy Shield
  • +1 to Level of all Minion Skill Gems+1 to Level of all Minion Skill Gems
  • +(27-37) % to Chaos Res+(27-37) % to Chaos Resistance
  • 50 % reduced Light Radius50 % reduced Light Radius
  • Maximum number of Animated Weapons is Doubled | Cannot have Minions other than Animated WeaponsMaximum number of Animated Weapons is Doubled | Cannot have Minions other than Animated Weapons

Wheel of the Stormsail Lv. 5+

Wheel of the Stormsail

Base stats

Base
Rotted Round ShieldRotted Round Shield
StrStrength
11
DexDexterity
11
Chance to Block
24%24%
Armour
5555
EvasionEvasion Rating
3737
  • 60% inc. Block Recovery60% increased Block Recovery
  • +(20-40) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    +(20-40) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(20-40) to ER+(20-40) to Evasion Rating
  • (30-40)% inc. Rarity of Items found(30-40)% increased Rarity of Items found
  • +(50-75)% to Light. Res+(50-75)% to Lightning Resistance
  • 100% inc. Dur. of Curses on you100% increased Duration of Curses on you

Springleaf Lv. 7+

Springleaf

Base stats

Base
Plank Kite ShieldPlank Kite Shield
StrStrength
13
IntIntelligence
13
Chance to Block
22%22%
Armour
5454
ESEnergy Shield
1515
  • +4% to all Ele.Res+4% to all Elemental Resistances
  • (80-120)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (80-120)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • Regenerate (30-50) Life per secondRegenerate (30-50) Life per second
  • 80% reduced Freeze Dur. on you80% reduced Freeze Duration on you
  • Regenerate 100 Life per Second while on Low LifeRegenerate 100 Life per Second while on Low Life

Crest of Perandus Lv. 8+

Crest of Perandus

Base stats

Base
Pine BucklerPine Buckler
DexDexterity
26
Chance to Block
31%31%
EvasionEvasion Rating
6363
  • 3% inc. Move.Spd3% increased Movement Speed
  • +(60-80) to max Life+(60-80) to maximum Life
  • Regenerate (5-7.5) Life per secondRegenerate (5-7.5) Life per second
  • +30% to Light. Res+30% to Lightning Resistance
  • 0.6% of Physical Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    0.6% of Physical Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • +5% Chance to Block+5% Chance to Block

Lycosidae Lv. 11+

Lycosidae

Base stats

Base
Rawhide Tower ShieldRawhide Tower Shield
StrStrength
33
Chance to Block
29%29%
Armour
207207
  • +(10-20) to max Life+(10-20) to maximum Life
  • +(120-160) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    +(120-160) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(30-40) to max Life+(30-40) to maximum Life
  • Your hits can't be EvadedYour hits can't be Evaded
  • +(3-5)% Chance to Block+(3-5)% Chance to Block
  • Adds 250 to 300 Cold.Dmg to Retaliation SkillsAdds 250 to 300 Cold Damage to Retaliation Skills

Kaltenhalt Lv. 16+

Kaltenhalt

Base stats

Base
Painted BucklerPainted Buckler
DexDexterity
44
Chance to Block
29%29%
EvasionEvasion Rating
237237
  • 6% inc. Move.Spd6% increased Movement Speed
  • (60-100)% inc. ER(60-100)% increased Evasion Rating
  • +5% to max Cold Res+5% to maximum Cold Resistance
  • +50% to Cold Res+50% to Cold Resistance
  • Gain (10-15)% of Phys.Dmg as Extra Cold.DmgGain (10-15)% of Physical Damage as Extra Cold Damage
  • Reflects (25-50) Cold.Dmg to Melee AttackersReflects (25-50) Cold Damage to Melee Attackers
  • +5% Chance to Block+5% Chance to Block

Trolltimber Spire Lv. 17+

Trolltimber Spire

Base stats

Base
Cedar Tower ShieldCedar Tower Shield
StrStrength
47
Chance to Block
25%25%
Armour
231231
  • +(20-30) to max Life+(20-30) to maximum Life
  • (130-150)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (130-150)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(40-60) to max Life+(40-60) to maximum Life
  • 15% inc. AoE for Skills used by Totems15% increased Area of Effect for Skills used by Totems
  • 0.5% of Dmg dealt by your Totems is LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    to you as Life
    0.5% of Damage dealt by your Totems is LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    to you as Life
  • You and your Totems Regenerate 0.5% of Life per second for each Summoned TotemYou and your Totems Regenerate 0.5% of Life per second for each Summoned Totem

The Deep One's Hide Lv. 20+

The Deep One's Hide

Base stats

Base
Studded Round ShieldStudded Round Shield
StrStrength
29
DexDexterity
29
Chance to Block
27%27%
Armour
101101
EvasionEvasion Rating
101101
  • 60% inc. Block Recovery60% increased Block Recovery
  • Adds 4 to 8 Phys.Dmg to AttacksAdds 4 to 8 Physical Damage to Attacks
  • Adds 12 to 15 Cold.Dmg to AttacksAdds 12 to 15 Cold Damage to Attacks
  • (90-130)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (90-130)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
  • +(30-50)% to Fire Res+(30-50)% to Fire Resistance
  • Curse Enemies with VulnerabilityVulnerability

    Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict BleedingBleeding on the target. It lasts 8 seconds
    on Block
    Curse Enemies with VulnerabilityVulnerability

    Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict BleedingBleeding on the target. It lasts 8 seconds
    on Block

Brinerot Flag Lv. 23+

Brinerot Flag

Base stats

Base
Tarnished Spirit ShieldTarnished Spirit Shield
IntIntelligence
60
Chance to Block
24%24%
ESEnergy Shield
112112
  • (5-10)% inc. Spell Dmg(5-10)% increased Spell Damage
  • +3 to Level of Socketed Warcry Gems+3 to Level of Socketed Warcry Gems
  • (8-12)% inc. Cast Speed(8-12)% increased Cast Speed
  • +(70-90) to max ES+(70-90) to maximum Energy Shield
  • (20-40)% inc. Mana Regeneration Rate(20-40)% increased Mana Regeneration Rate
  • Warcries grant Arcane SurgeArcane Surge

    Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds
    to you and Allies, with 10% inc. effect per 5 power, up to 50%
    Warcries grant Arcane SurgeArcane Surge

    Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds
    to you and Allies, with 10% increased effect per 5 power, up to 50%

Light of Lunaris Lv. 28+

Light of Lunaris

Base stats

Base
Jingling Spirit ShieldJingling Spirit Shield
IntIntelligence
71
Chance to Block
29%29%
ESEnergy Shield
158158
  • (10-15)% inc. Spell Dmg(10-15)% increased Spell Damage
  • Adds (35-39) to (54-60) Cold.Dmg to SpellsAdds (35-39) to (54-60) Cold Damage to Spells
  • (60-80)% inc. Spell Crit%(60-80)% increased Spell Critical Strike Chance
  • (475-600)% inc. ES(475-600)% increased Energy Shield
  • +(6-10)% Chance to Block+(6-10)% Chance to Block
  • +1% to Crit Multi per 1% Chance to Block Atk Dmg+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
  • +25% to Crit Multi if you've dealt a Non-Critical Strike Recently+25% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently

Chalice of Horrors Lv. 29+

Chalice of Horrors

Base stats

Base
War BucklerWar Buckler
DexDexterity
74
Chance to Block
26%26%
EvasionEvasion Rating
251251
ESEnergy Shield
5858
  • 9% inc. Move.Spd9% increased Movement Speed
  • +3 to Level of Socketed Curse Gems+3 to Level of Socketed Curse Gems
  • (30-50)% inc. ER(30-50)% increased Evasion Rating
  • +(50-70) to max ES+(50-70) to maximum Energy Shield
  • 100% Chance to Cause Monster to Flee on Block100% Chance to Cause Monster to Flee on Block
  • +20% Chance to Block Atk Dmg from Cursed Enemies+20% Chance to Block Attack Damage from Cursed Enemies
  • Inflict Decay on Enemies you Curse with Hex Skills, dealing 700 Chaos.Dmg per Second for 8 SecondsInflict Decay on Enemies you Curse with Hex Skills, dealing 700 Chaos Damage per Second for 8 Seconds

Foulborn Variant

Removed: +20 % Chance to Block Atk Dmg from Cursed Enemies+20 % Chance to Block Attack Damage from Cursed Enemies

+ Added: +(23-37) % to Chaos.Dmg over Time Multiplier+(23-37) % to Chaos Damage over Time Multiplier

Trade this outcome

Titucius' Span Lv. 30+

Titucius' Span

Base stats

Base
Reinforced Tower ShieldReinforced Tower Shield
StrStrength
76
Chance to Block
23%23%
Armour
398398
  • +(10-20) to max Life+(10-20) to maximum Life
  • (60-80) % inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (60-80) % increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(30-50) to max Life+(30-50) to maximum Life
  • (-80--50) Phys.Dmg taken from Proj Attacks(-80--50) Physical Damage taken from Projectile Attacks
  • 200 % inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    against Proj
    200 % increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    against Projectiles
  • +25 % chance to Block Proj Atk Dmg+25 % chance to Block Projectile Attack Damage

Sentari's Answer Lv. 33+

Sentari's Answer

Base stats

Base
Brass Spirit ShieldBrass Spirit Shield
IntIntelligence
83
Chance to Block
30%30%
ESEnergy Shield
3838
  • 10% Chance to Block Spell Dmg10% Chance to Block Spell Damage
  • +(20-30) to Int+(20-30) to Intelligence
  • +5% Chance to Block+5% Chance to Block
  • Curse Enemies with PunishmentPunishment

    Punishment is a Hex which increases Damage taken by 30% while the target is on low life and causes them to be Debilitated for 2 seconds when they Hit. It lasts 8 seconds
    when you Block their Melee Dmg, ignoring Curse Limit
    Curse Enemies with PunishmentPunishment

    Punishment is a Hex which increases Damage taken by 30% while the target is on low life and causes them to be Debilitated for 2 seconds when they Hit. It lasts 8 seconds
    when you Block their Melee Damage, ignoring Curse Limit
  • Curse Enemies with Temporal ChainsTemporal Chains

    Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds
    when you Block their Proj Atk Dmg, ignoring Curse Limit
    Curse Enemies with Temporal ChainsTemporal Chains

    Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds
    when you Block their Projectile Attack Damage, ignoring Curse Limit
  • Curse Enemies with Elemental WeaknessElemental Weakness

    Elemental Weakness is a Hex which inficts -15% to all Elemental Resistances. It lasts 8 seconds
    when you Block their Spell Dmg, ignoring Curse Limit
    Curse Enemies with Elemental WeaknessElemental Weakness

    Elemental Weakness is a Hex which inficts -15% to all Elemental Resistances. It lasts 8 seconds
    when you Block their Spell Damage, ignoring Curse Limit

Redblade Banner Lv. 35+

Redblade Banner

Base stats

Base
Painted Tower ShieldPainted Tower Shield
StrStrength
87
Chance to Block
30%30%
Armour
376376
  • +(20-30) to max Life+(20-30) to maximum Life
  • (80-100)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (80-100)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(50-60) to max Life+(50-60) to maximum Life
  • 20% inc. TauntTaunt

    Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds
    Dur.
    20% increased TauntTaunt

    Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds
    Duration
  • +5% Chance to Block+5% Chance to Block
  • 50% inc. Warcry CDRR50% increased Warcry Cooldown Recovery Rate
  • Warcries have infinite PowerWarcries have infinite Power

The Flawed Refuge Lv. 39+

The Flawed Refuge

Base stats

Base
Maple Round ShieldMaple Round Shield
StrStrength
52
DexDexterity
52
Chance to Block
39%39%
Armour
203203
EvasionEvasion Rating
203203
  • 180% inc. Block Recovery180% increased Block Recovery
  • (100-150)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (100-150)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
  • +15% Chance to Block+15% Chance to Block
  • You take 100% of Ele.Dmg from Blocked HitsYou take 100% of Elemental Damage from Blocked Hits
  • 40% of Ele.Dmg from Hits taken as Phys.Dmg40% of Elemental Damage from Hits taken as Physical Damage

Mutewind Pennant Lv. 42+

Mutewind Pennant

Base stats

Base
Enameled BucklerEnameled Buckler
DexDexterity
103
Chance to Block
24%24%
EvasionEvasion Rating
664664
  • 6% inc. Move.Spd6% increased Movement Speed
  • (80-100)% inc. ER(80-100)% increased Evasion Rating
  • +(20-40)% to Cold Res+(20-40)% to Cold Resistance
  • 10% inc. AoE10% increased Area of Effect
  • Gain OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed
    for 4 seconds when you Warcry
    Gain OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed
    for 4 seconds when you Warcry
  • 25% inc. Warcry Buff Effect25% increased Warcry Buff Effect
  • Call to ArmsCall to Arms

Kongming's Stratagem Lv. 45+

Kongming's Stratagem

Base stats

Base
Ancient Spirit ShieldAncient Spirit Shield
IntIntelligence
110
ESEnergy Shield
149149
  • (5-10)% inc. Spell Dmg(5-10)% increased Spell Damage
  • Trigger Level 20 Fog of War when your Trap is triggeredTrigger Level 20 Fog of War when your Trap is triggered
  • +(20-30) to Int+(20-30) to Intelligence
  • (250-300)% inc. ES(250-300)% increased Energy Shield
  • (30-50)% inc. Fire.Dmg with Hits and AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    against Blinded Enemies
    (30-50)% increased Fire Damage with Hits and AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    against Blinded Enemies
  • 30% reduced Spell Dmg taken from Blinded Enemies30% reduced Spell Damage taken from Blinded Enemies
  • No Chance to BlockNo Chance to Block

Foulborn Variant

Removed: (30-50) % inc. Fire.Dmg with Hits and AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
against Blinded Enemies
(30-50) % increased Fire Damage with Hits and AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
against Blinded Enemies

+ Added: Enemies Blinded by you have 100 % reduced Crit%Enemies Blinded by you have 100 % reduced Critical Strike Chance

Trade this outcome
Fog of War

Item Skill · Level 20

Creates a Smoke Cloud in an area, which blinds enemies within it.Creates a Smoke Cloud in an area, which blinds enemies within it.

  • Level: 20Level: 20
  • Cooldown: 1.00 secCooldown Time: 1.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Base duration is 3 secondsBase duration is 3 seconds
  • Trigger this Spell when one of your Traps is TriggeredTrigger this Spell when one of your Traps is Triggered

The Draugur's Lantern Lv. 45+

The Draugur's Lantern

Base stats

Base
Ancient Spirit ShieldAncient Spirit Shield
IntIntelligence
110
Chance to Block
24%24%
ESEnergy Shield
4141
  • (5-10)% inc. Spell Dmg(5-10)% increased Spell Damage
  • (15-20)% Chance to Block Spell Dmg(15-20)% Chance to Block Spell Damage
  • +(66-99) to max Life+(66-99) to maximum Life
  • IgnitesIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    you inflict deal Dmg (15-20)% faster
    IgnitesIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    you inflict deal Damage (15-20)% faster
  • Draugurflames burn enemies around you for 8 seconds after you Ignite a targetDraugurflames burn enemies around you for 8 seconds after you Ignite a target
Market —

Maligaro's Lens Lv. 45+

Maligaro's Lens

Base stats

Base
Compound Spiked ShieldCompound Spiked Shield
DexDexterity
59
IntIntelligence
59
Chance to Block
25%25%
EvasionEvasion Rating
142142
ESEnergy Shield
3030
  • +3% chance to Suppress Spell Dmg+3% chance to Suppress Spell Damage
  • (10-15)% inc. Atk Speed(10-15)% increased Attack Speed
  • (10-20)% inc. max Life(10-20)% increased maximum Life
  • -50% to all Ele.Res-50% to all Elemental Resistances
  • 10% inc. AoE10% increased Area of Effect
  • Nearby allies Recover 1% of your Maximum Life when you DieNearby allies Recover 1% of your Maximum Life when you Die

Great Old One's Ward Lv. 46+

Great Old One's Ward

Base stats

Base
Corrugated BucklerCorrugated Buckler
DexDexterity
112
Chance to Block
27%27%
EvasionEvasion Rating
266266
  • 3% inc. Move.Spd3% increased Movement Speed
  • (8-12)% Chance to Block Spell Dmg(8-12)% Chance to Block Spell Damage
  • Adds (8-12) to (15-20) Phys.Dmg to AttacksAdds (8-12) to (15-20) Physical Damage to Attacks
  • (6-10)% inc. Atk Speed(6-10)% increased Attack Speed
  • +(50-70) to max Life+(50-70) to maximum Life

Foulborn Variant

Removed: (8-12) % Chance to Block Spell Dmg(8-12) % Chance to Block Spell Damage

+ Added: (20-40) % chance to Impale Enemies on Hit with Attacks(20-40) % chance to Impale Enemies on Hit with Attacks

(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)

Trade this outcome

Emperor's Vigilance Lv. 46+

Emperor's Vigilance

Base stats

Base
Steel Kite ShieldSteel Kite Shield
StrStrength
60
IntIntelligence
60
Chance to Block
26%26%
Armour
16721672
ESEnergy Shield
341341
  • (16-22)% Chance to Block Spell Dmg(16-22)% Chance to Block Spell Damage
  • 1000% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    1000% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • Dmg taken from Blocked Hits cannot bypass ES Dmg taken from Unblocked hits always bypasses ESDamage taken from Blocked Hits cannot bypass Energy Shield Damage taken from Unblocked hits always bypasses Energy Shield
  • Glancing BlowsGlancing Blows

Foulborn Variant

Removed: (16-22) % Chance to Block Spell Dmg(16-22) % Chance to Block Spell Damage

+ Added: +20 % to Maximum Quality+20 % to Maximum Quality

Trade this outcome

Mahuxotl's Machination Lv. 46+

Mahuxotl's Machination

Base stats

Base
Steel Kite ShieldSteel Kite Shield
StrStrength
60
IntIntelligence
60
Chance to Block
26%26%
Armour
167167
ESEnergy Shield
3535
  • Corrupted SoulCorrupted Soul
  • Divine FleshDivine Flesh
  • Eternal YouthEternal Youth
  • Everlasting SacrificeEverlasting Sacrifice
  • Immortal AmbitionImmortal Ambition
  • Vaal PactVaal Pact

The Eternal Apple Lv. 49+

The Eternal Apple

Base stats

Base
Chiming Spirit ShieldChiming Spirit Shield
IntIntelligence
119
Chance to Block
23%23%
ESEnergy Shield
4646
  • (10-15)% inc. Spell Dmg(10-15)% increased Spell Damage
  • Trigger a Socketed Warcry Skill on losing Endurance Charges, with a 0.25 second CooldownTrigger a Socketed Warcry Skill on losing Endurance Charges, with a 0.25 second Cooldown
  • +(60-80) to max Life+(60-80) to maximum Life
  • +(17-23)% to Chaos Res+(17-23)% to Chaos Resistance
  • You lose all Endurance Charges on reaching max Endurance ChargesYou lose all Endurance Charges on reaching maximum Endurance Charges
  • Cannot BlockCannot Block
  • 50% inc. Warcry CDRR50% increased Warcry Cooldown Recovery Rate
SupportUniqueTriggerWarcryFromEnduranceChargeLost

Item Support

  • Support
  • Cooldown: 0.25 secCooldown Time: 0.25 sec
  • This Skill is Triggered by a Unique ItemThis Skill is Triggered by a Unique Item

The Scales of Justice Lv. 49+

The Scales of Justice

Base stats

Base
Chiming Spirit ShieldChiming Spirit Shield
IntIntelligence
119
Chance to Block
23%23%
  • (10-15)% inc. Spell Dmg(10-15)% increased Spell Damage
  • Has no ESHas no Energy Shield
  • +(40-70) to max Life+(40-70) to maximum Life
  • +(40-70) to max Mana+(40-70) to maximum Mana
  • (3-4) to (7-8) added Fire.Dmg per 100 of Maximum Life or Maximum Mana, whichever is lower(3-4) to (7-8) added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower
  • Unaffected by IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    or ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    if Maximum Life and Maximum Mana are within 500
    Unaffected by IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    or ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    if Maximum Life and Maximum Mana are within 500

Shattershard Lv. 49+

Shattershard

Base stats

Base
Crimson Round ShieldCrimson Round Shield
StrStrength
64
DexDexterity
64
Chance to Block
37%37%
Armour
388388
EvasionEvasion Rating
388388
  • Trigger Level 20 Shield Shatter when you BlockTrigger Level 20 Shield Shatter when you Block
  • (120-150)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (120-150)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
  • +(80-100) to max Life+(80-100) to maximum Life
  • +(8-12)% Chance to Block+(8-12)% Chance to Block
Shield Shatter

Item Skill · Level 20

Your shield shatters, dealing physical spell damage to enemies in an area, based on the shield's quality. For a short duration after this, you will be unable to block and will gain no defences from your shield, but your spells will deal added physical damage.Your shield shatters, dealing physical spell damage to enemies in an area, based on the shield's quality. For a short duration after this, you will be unable to block and will gain no defences from your shield, but your spells will deal added physical damage.

  • Level: 20Level: 20
  • Cast: 1.00 secCast Time: 1.00 sec
  • Base duration is 4 secondsBase duration is 4 seconds
  • 40 % less Dmg with AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    40 % less Damage with AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
  • 326 to 489 Base Spell Phys.Dmg per 1% Shield Quality326 to 489 Base Spell Physical Damage per 1% Shield Quality
  • Trigger this Skill when you BlockTrigger this Skill when you Block
  • Buff grants 15 to 23 Added Spell Phys.Dmg per 1% Shield QualityBuff grants 15 to 23 Added Spell Physical Damage per 1% Shield Quality

Zeel's Amplifier Lv. 49+

Zeel's Amplifier

Base stats

Base
Polished Spiked ShieldPolished Spiked Shield
DexDexterity
64
IntIntelligence
64
Chance to Block
26%26%
EvasionEvasion Rating
112112
ESEnergy Shield
9898
  • +5% chance to Suppress Spell Dmg+5% chance to Suppress Spell Damage
  • (40-50)% inc. Spell Dmg(40-50)% increased Spell Damage
  • +(60-80) to max ES+(60-80) to maximum Energy Shield
  • +(50-70) to max Life+(50-70) to maximum Life
  • 1% inc. AoE per Enemy killed recently, up to 50%1% increased Area of Effect per Enemy killed recently, up to 50%
  • You have Zealot's Oath if you haven't been hit recentlyYou have Zealot's Oath if you haven't been hit recently

Replica Victario's Charity Lv. 50+

Replica Victario's Charity

Base stats

Base
Laminated Kite ShieldLaminated Kite Shield
StrStrength
65
IntIntelligence
65
Chance to Block
24%24%
Armour
123123
ESEnergy Shield
2525
  • +8% to all Ele.Res+8% to all Elemental Resistances
  • +(50-70) to max Life+(50-70) to maximum Life
  • +(20-30)% to Light. Res+(20-30)% to Lightning Resistance
  • +11% to Chaos Res+11% to Chaos Resistance
  • 10% inc. effect of Non-Curse Auras from your Skills10% increased effect of Non-Curse Auras from your Skills
  • 5% chance to grant an Endurance Charge to nearby Allies on Hit5% chance to grant an Endurance Charge to nearby Allies on Hit
  • 10% chance to grant a Frenzy Charge to nearby Allies on Kill10% chance to grant a Frenzy Charge to nearby Allies on Kill

Victario's Charity Lv. 50+

Victario's Charity

Base stats

Base
Laminated Kite ShieldLaminated Kite Shield
StrStrength
65
IntIntelligence
65
Chance to Block
24%24%
Armour
128128
ESEnergy Shield
2626
  • +8% to all Ele.Res+8% to all Elemental Resistances
  • +(50-70) to max Life+(50-70) to maximum Life
  • +(20-30)% to Light. Res+(20-30)% to Lightning Resistance
  • +11% to Chaos Res+11% to Chaos Resistance
  • 20% inc. AoE of Aura Skills20% increased Area of Effect of Aura Skills
  • 10% chance to grant a Power Charge to nearby Allies on Kill10% chance to grant a Power Charge to nearby Allies on Kill
  • 5% chance to grant a Frenzy Charge to nearby Allies on Hit5% chance to grant a Frenzy Charge to nearby Allies on Hit

Svalinn Lv. 51+

Svalinn

Base stats

Base
Girded Tower ShieldGirded Tower Shield
StrStrength
123
Chance to Block
23%23%
Armour
425425
Ward
103103
  • +(10-20) to max Life+(10-20) to maximum Life
  • (10-15)% Chance to Block Spell Dmg(10-15)% Chance to Block Spell Damage
  • +(100-150) to Ward+(100-150) to Ward
  • -10% to max Chance to Blockmaximum Chance to Block

    Maximum Chance to Blockmaximum Chance to Block Attack Damage cannot be raised above 90%
    Atk Dmg
    -10% to maximum Chance to Blockmaximum Chance to Block

    Maximum Chance to Blockmaximum Chance to Block Attack Damage cannot be raised above 90%
    Attack Damage
  • -10% to max Chance to Blockmaximum Chance to Block

    Maximum Chance to Blockmaximum Chance to Block Attack Damage cannot be raised above 90%
    Spell Dmg
    -10% to maximum Chance to Blockmaximum Chance to Block

    Maximum Chance to Blockmaximum Chance to Block Attack Damage cannot be raised above 90%
    Spell Damage
  • Chance to Block is LuckyChance to Block is Lucky
  • Trigger a Socketed Elemental Spell on Block, with a 0.25 second CooldownTrigger a Socketed Elemental Spell on Block, with a 0.25 second Cooldown
SupportTriggerElementalSpellOnBlock

Item Support

  • Support
  • Cooldown: 0.25 secCooldown Time: 0.25 sec

Daresso's Courage Lv. 54+

Daresso's Courage

Base stats

Base
Baroque Round ShieldBaroque Round Shield
StrStrength
70
DexDexterity
70
Chance to Block
25%25%
Armour
389389
EvasionEvasion Rating
389389
  • 120% inc. Block Recovery120% increased Block Recovery
  • +30% Chance to Block Spell Dmg while on Low Life+30% Chance to Block Spell Damage while on Low Life
  • (200-250)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (200-250)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
  • +(20-30)% to all Ele.Res+(20-30)% to all Elemental Resistances
  • +100% Chance to Block Atk Dmg if you have Blocked Spell Dmg Recently+100% Chance to Block Attack Damage if you have Blocked Spell Damage Recently
  • +100% chance to Block Spell Dmg if you have Blocked Atk Dmg Recently+100% chance to Block Spell Damage if you have Blocked Attack Damage Recently

Qotra's Regulator Lv. 54+

Qotra's Regulator

Base stats

Base
Sovereign Spiked ShieldSovereign Spiked Shield
DexDexterity
70
IntIntelligence
70
Chance to Block
24%24%
EvasionEvasion Rating
668668
ESEnergy Shield
139139
  • +5% chance to Suppress Spell Dmg+5% chance to Suppress Spell Damage
  • (160-220)% inc. Evasion and ES(160-220)% increased Evasion and Energy Shield
  • +(40-60)% to DoT Multiplier if you've dealt a Critical Strike in the past 8 seconds+(40-60)% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds
  • (2-2.5)% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds(2-2.5)% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds
  • Lose (10-15)% of ES when you deal a Critical StrikeLose (10-15)% of Energy Shield when you deal a Critical Strike
  • Lose (10-15)% of Life when you deal a Critical StrikeLose (10-15)% of Life when you deal a Critical Strike

Manastorm Lv. 56+

Manastorm

Base stats

Base
Lacewood Spirit ShieldLacewood Spirit Shield
IntIntelligence
134
Chance to Block
24%24%
ESEnergy Shield
5252
  • (5-10)% inc. Spell Dmg(5-10)% increased Spell Damage
  • +(1-100) to max Mana+(1-100) to maximum Mana
  • (1-100)% inc. Mana Regeneration Rate(1-100)% increased Mana Regeneration Rate
  • Gain (1-100) Mana per Enemy KilledGain (1-100) Mana per Enemy Killed
  • (1-100)% inc. Mana Recovery from Flasks(1-100)% increased Mana Recovery from Flasks
  • When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Light.Dmg equal to 50% of Sacrificed Mana for 4 secondsWhen you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage equal to 50% of Sacrificed Mana for 4 seconds

Kiloava's Bluster Lv. 57+

Kiloava's Bluster

Base stats

Base
Ironwood BucklerIronwood Buckler
DexDexterity
137
Chance to Block
30%30%
EvasionEvasion Rating
875875
  • 3% inc. Move.Spd3% increased Movement Speed
  • (100-150)% inc. ER(100-150)% increased Evasion Rating
  • (15-25)% chance to Avoid Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    (15-25)% chance to Avoid Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
  • +(3-8)% Chance to Block+(3-8)% Chance to Block
  • (30-40)% chance for Ele.Res to count as being 90% against Enemy Hits(30-40)% chance for Elemental Resistances to count as being 90% against Enemy Hits

Foulborn Variants

Removed: +(3-8) % Chance to Block+(3-8) % Chance to Block

+ Added: (10-15) % reduced Dmg taken from Dmg Over Time(10-15) % reduced Damage taken from Damage Over Time

Trade this outcome

Removed: (30-40) % chance for Ele.Res to count as being 90% against Enemy Hits(30-40) % chance for Elemental Resistances to count as being 90% against Enemy Hits

+ Added: Hits have (20-25) % chance to treat Enemy Monster Elemental Resistance values as invertedHits have (20-25) % chance to treat Enemy Monster Elemental Resistance values as inverted

Trade this outcome

The Ghastly Theatre Lv. 58+

The Ghastly Theatre

Base stats

Base
Teak Round ShieldTeak Round Shield
StrStrength
74
DexDexterity
74
Chance to Block
24%24%
Armour
596596
EvasionEvasion Rating
596596
  • 180% inc. Block Recovery180% increased Block Recovery
  • +2 to Level of Socketed Support Gems+2 to Level of Socketed Support Gems
  • Triggers Level 20 Physical Aegis when EquippedTriggers Level 20 Physical Aegis when Equipped
  • (300-400)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (300-400)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
  • BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    cannot be inflicted on you
    BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    cannot be inflicted on you
  • (8-15)% inc. Attack and Cast Speed while Physical Aegis is depleted(8-15)% increased Attack and Cast Speed while Physical Aegis is depleted
  • (50-70)% inc. Crit% while Physical Aegis is depleted(50-70)% increased Critical Strike Chance while Physical Aegis is depleted
  • Nearby Enemies are Blinded while Physical Aegis is not depletedNearby Enemies are Blinded while Physical Aegis is not depleted
Physical Aegis

Item Skill · Level 20

Calls forth a protective aegis which takes physical damage from hits for you until depleted. The aegis will be restored to its full value after a short delay if you stop taking physical damage from hits, or if depleted.Calls forth a protective aegis which takes physical damage from hits for you until depleted. The aegis will be restored to its full value after a short delay if you stop taking physical damage from hits, or if depleted.

  • Level: 20Level: 20
  • Cast: 1.00 secCast Time: 1.00 sec
  • This Spell is Triggered when GainedThis Spell is Triggered when Gained
  • This Skill Costs nothingThis Skill Costs nothing

Saffell's Frame Lv. 59+

Saffell's Frame

Base stats

Base
Branded Kite ShieldBranded Kite Shield
StrStrength
76
IntIntelligence
76
Chance to Block
24%24%
Armour
195195
ESEnergy Shield
4040
  • +4% to all Ele.Res+4% to all Elemental Resistances
  • (20-30)% Chance to Block Spell Dmg(20-30)% Chance to Block Spell Damage
  • (20-30)% inc. Spell Dmg(20-30)% increased Spell Damage
  • +(20-30)% to all Ele.Res+(20-30)% to all Elemental Resistances
  • +4% to all max Resistances+4% to all maximum Resistances
  • Cannot Block Atk DmgCannot Block Attack Damage

Foulborn Variant

Removed: (20-30) % Chance to Block Spell Dmg(20-30) % Chance to Block Spell Damage

+ Added: Maximum ES is inc. by Chaos ResMaximum Energy Shield is increased by Chaos Resistance

Trade this outcome

Azadi Crest Lv. 60+

Azadi Crest

Base stats

Base
Lacquered BucklerLacquered Buckler
DexDexterity
154
Chance to Block
25%25%
EvasionEvasion Rating
477477
  • 6% inc. Move.Spd6% increased Movement Speed
  • +(1-100) to max Life+(1-100) to maximum Life
  • +(1-10)% Chance to Block+(1-10)% Chance to Block
  • (1-10)% chance to avoid Proj(1-10)% chance to avoid Projectiles
  • Your Lucky or Unlucky effects use the best or worst from three rolls instead of twoYour Lucky or Unlucky effects use the best or worst from three rolls instead of two

Mistwall Lv. 60+

Mistwall

Base stats

Base
Lacquered BucklerLacquered Buckler
DexDexterity
154
Chance to Block
24%24%
EvasionEvasion Rating
13181318
  • 6% inc. Move.Spd6% increased Movement Speed
  • (120-150)% inc. ER(120-150)% increased Evasion Rating
  • 10% inc. Move.Spd10% increased Movement Speed
  • +(10-20)% to Fire and Cold Ress+(10-20)% to Fire and Cold Resistances
  • +(8-15)% chance to Avoid Dmg of each Element from Hits while PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies
    +(8-15)% chance to Avoid Damage of each Element from Hits while PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies
  • You are at Maximum Chance to Blockmaximum Chance to Block

    Maximum Chance to Blockmaximum Chance to Block Attack Damage cannot be raised above 90%
    Atk Dmg if you have not Blocked Recently
    You are at Maximum Chance to Blockmaximum Chance to Block

    Maximum Chance to Blockmaximum Chance to Block Attack Damage cannot be raised above 90%
    Attack Damage if you have not Blocked Recently
  • You have PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies
    if you have Blocked Recently
    You have PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies
    if you have Blocked Recently

Replica Mistwall Lv. 60+

Replica Mistwall

Base stats

Base
Lacquered BucklerLacquered Buckler
DexDexterity
154
Chance to Block
24%24%
EvasionEvasion Rating
12401240
  • 6% inc. Move.Spd6% increased Movement Speed
  • (120-150)% inc. ER(120-150)% increased Evasion Rating
  • 10% inc. Move.Spd10% increased Movement Speed
  • +(10-20)% to Fire and Cold Ress+(10-20)% to Fire and Cold Resistances
  • You are at Maximum Chance to Blockmaximum Chance to Block

    Maximum Chance to Blockmaximum Chance to Block Attack Damage cannot be raised above 90%
    Spell Dmg if you have not Blocked Recently
    You are at Maximum Chance to Blockmaximum Chance to Block

    Maximum Chance to Blockmaximum Chance to Block Attack Damage cannot be raised above 90%
    Spell Damage if you have not Blocked Recently
  • +(8-15)% chance to Avoid Phys.Dmg from Hits while PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies
    +(8-15)% chance to Avoid Physical Damage from Hits while PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies
  • You have PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies
    if you have Blocked Recently
    You have PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies
    if you have Blocked Recently

Chernobog's Pillar Lv. 61+

Chernobog's Pillar

Base stats

Base
Ebony Tower ShieldEbony Tower Shield
StrStrength
159
Chance to Block
25%25%
Armour
991991
  • +(20-30) to max Life+(20-30) to maximum Life
  • Adds (12-15) to (30-35) Fire.Dmg to Spells and AttacksAdds (12-15) to (30-35) Fire Damage to Spells and Attacks
  • (120-150)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (120-150)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(60-80) to max Life+(60-80) to maximum Life
  • +(35-50)% to Fire Res+(35-50)% to Fire Resistance
  • 25% of Phys.Dmg Converted to Fire.Dmg25% of Physical Damage Converted to Fire Damage
  • 25% chance to Curse Non-Cursed Enemies with EnfeebleEnfeeble

    Enfeeble is a Hex which reduces the targets' Accuracy Rating by 10% and Damage by 15%, or 9% on Rare or Unique targets. It lasts 8 seconds
    on Hit
    25% chance to Curse Non-Cursed Enemies with EnfeebleEnfeeble

    Enfeeble is a Hex which reduces the targets' Accuracy Rating by 10% and Damage by 15%, or 9% on Rare or Unique targets. It lasts 8 seconds
    on Hit

Replica Tukohama's Fortress Lv. 61+

Replica Tukohama's Fortress

Base stats

Base
Ebony Tower ShieldEbony Tower Shield
StrStrength
159
Chance to Block
25%25%
Armour
387387
  • +(20-30) to max Life+(20-30) to maximum Life
  • +(80-100) to max Life+(80-100) to maximum Life
  • You can Cast an additional BrandYou can Cast an additional Brand
  • 30% inc. Crit% per Brand30% increased Critical Strike Chance per Brand
  • 40% inc. Brand Dmg40% increased Brand Damage
  • Blood MagicBlood Magic

Tukohama's Fortress Lv. 61+

Tukohama's Fortress

Base stats

Base
Ebony Tower ShieldEbony Tower Shield
StrStrength
159
Chance to Block
25%25%
Armour
387387
  • +(20-30) to max Life+(20-30) to maximum Life
  • 40% inc. Totem Dmg40% increased Totem Damage
  • +(80-100) to max Life+(80-100) to maximum Life
  • +1 to max number of Summoned Totems+1 to maximum number of Summoned Totems
  • +500 ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    per Summoned Totem
    +500 ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    per Summoned Totem
  • Blood MagicBlood Magic

Aegis Aurora Lv. 62+

Aegis Aurora

Base stats

Base
Champion Kite ShieldChampion Kite Shield
StrStrength
85
IntIntelligence
85
Chance to Block
32%32%
Armour
994994
ESEnergy Shield
202202
  • (300-400)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (300-400)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • +10% to all Ele.Res+10% to all Elemental Resistances
  • +5% to max Cold Res+5% to maximum Cold Resistance
  • +6% Chance to Block+6% Chance to Block
  • Recover ES equal to 2% of ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    when you Block
    Recover Energy Shield equal to 2% of ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    when you Block
  • (10-20)% inc. Ele.Dmg with Attack Skills(10-20)% increased Elemental Damage with Attack Skills

Foulborn Variant

Removed: (10-20) % inc. Ele.Dmg with Attack Skills(10-20) % increased Elemental Damage with Attack Skills

+ Added: Dmg cannot be ReflectedDamage cannot be Reflected

Trade this outcome

Bitter Instinct Lv. 62+

Bitter Instinct

Base stats

Base
Spiny Round ShieldSpiny Round Shield
StrStrength
85
DexDexterity
85
Chance to Block
27%27%
Armour
440440
EvasionEvasion Rating
440440
  • 60% inc. Block Recovery60% increased Block Recovery
  • (170-250)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (170-250)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
  • Reflects (200-300) Phys.Dmg to Melee AttackersReflects (200-300) Physical Damage to Melee Attackers
  • Retaliation Skills deal (50-100)% inc. DmgRetaliation Skills deal (50-100)% increased Damage
  • Damaging Retaliation Skills become Usable every 4 secondsDamaging Retaliation Skills become Usable every 4 seconds
  • Retaliation Skills become Usable for (50-100)% longerRetaliation Skills become Usable for (50-100)% longer

Seablister Lv. 62+

Seablister

Base stats

Base
Spiny Round ShieldSpiny Round Shield
StrStrength
85
DexDexterity
85
Chance to Block
27%27%
Armour
676676
EvasionEvasion Rating
696696
  • 60% inc. Block Recovery60% increased Block Recovery
  • Grants Level 20 Savage BarnacleGrants Level 20 Savage Barnacle
  • +(50-100) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    +(50-100) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(50-100) to ER+(50-100) to Evasion Rating
  • (100-200)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (100-200)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
  • +3% to max Cold Res+3% to maximum Cold Resistance
  • +(30-40)% to Cold Res+(30-40)% to Cold Resistance
Savage Barnacle

Item Skill · Level 20

Creates a giant barnacle that continually snaps at enemies, dealing off-hand area damage augmented by the defences of the shield. Increases and reductions to attack speed affect the rate at which damage occurs.Creates a giant barnacle that continually snaps at enemies, dealing off-hand area damage augmented by the defences of the shield. Increases and reductions to attack speed affect the rate at which damage occurs.

  • 4 to 6 Base Off Hand Phys.Dmg4 to 6 Base Off Hand Physical Damage
  • 8 to 12 Added Phys.Dmg per 15 ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    or ER on Shield
    8 to 12 Added Physical Damage per 15 ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    or Evasion Rating on Shield
  • Barnacle Snap base radius is 1.8 mBarnacle Snap base radius is 1.8 metres
  • Base duration is 5.00 secondsBase duration is 5.00 seconds
  • 25% chance to trigger on Killing Blow with your Offhand25% chance to trigger on Killing Blow with your Offhand
  • 25% chance to trigger on Hit with Offhand vs Rare or Unique Enemies25% chance to trigger on Hit with Offhand vs Rare or Unique Enemies
  • Maximum 3 BarnaclesMaximum 3 Barnacles
  • Cannot create BarnaclesCannot create Barnacles
Market —

Perepiteia Lv. 62+

Perepiteia

Base stats

Base
Synthesised Ezomyte Spiked ShieldSynthesised Ezomyte Spiked Shield
DexDexterity
85
IntIntelligence
85
Chance to Block
25%25%
EvasionEvasion Rating
969969
ESEnergy Shield
199199
  • +3% chance to Suppress Spell Dmg+3% chance to Suppress Spell Damage
  • +(1-3) to Level of Socketed Lightning Gems+(1-3) to Level of Socketed Lightning Gems
  • Triggers Level 20 Lightning Aegis when EquippedTriggers Level 20 Lightning Aegis when Equipped
  • (1-20)% inc. Atk Speed(1-20)% increased Attack Speed
  • (1-20)% inc. Cast Speed(1-20)% increased Cast Speed
  • (300-400)% inc. Evasion and ES(300-400)% increased Evasion and Energy Shield
  • +(1-75) to max Mana+(1-75) to maximum Mana
  • (1-20)% inc. Move.Spd(1-20)% increased Movement Speed
Lightning Aegis

Item Skill · Level 20

Calls forth a protective aegis which takes lightning damage from hits for you until depleted. The aegis will be restored to its full value after a short delay if you stop taking lightning damage from hits, or if depleted.Calls forth a protective aegis which takes lightning damage from hits for you until depleted. The aegis will be restored to its full value after a short delay if you stop taking lightning damage from hits, or if depleted.

  • Level: 20Level: 20
  • Cast: 1.00 secCast Time: 1.00 sec
  • This Spell is Triggered when GainedThis Spell is Triggered when Gained
  • This Skill Costs nothingThis Skill Costs nothing

Apep's Slumber Lv. 62+

Apep's Slumber

Base stats

Base
Vaal Spirit ShieldVaal Spirit Shield
IntIntelligence
159
Chance to Block
24%24%
ESEnergy Shield
149149
  • (5-10)% inc. Spell Dmg(5-10)% increased Spell Damage
  • Adds (50-55) to (72-80) Chaos.DmgAdds (50-55) to (72-80) Chaos Damage
  • +(80-100) to max ES+(80-100) to maximum Energy Shield
  • +25% chance to be Poisoned+25% chance to be Poisoned
  • +3% to all max Resistances while Poisoned+3% to all maximum Resistances while Poisoned
  • Regenerate 80 ES per Second per PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on you, up to 400 per second
    Regenerate 80 Energy Shield per Second per PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on you, up to 400 per second
  • PoisonsPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on you expire 50% slower
    PoisonsPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on you expire 50% slower

Apep's Supremacy Lv. 62+

Apep's Supremacy

Base stats

Base
Vaal Spirit ShieldVaal Spirit Shield
IntIntelligence
159
Chance to Block
24%24%
ESEnergy Shield
197197
  • (5-10)% inc. Spell Dmg(5-10)% increased Spell Damage
  • Adds (50-55) to (72-80) Chaos.DmgAdds (50-55) to (72-80) Chaos Damage
  • +(130-150) to max ES+(130-150) to maximum Energy Shield
  • (30-50)% faster start of ES Recharge(30-50)% faster start of Energy Shield Recharge
  • You take Chaos.Dmg instead of Phys.Dmg from BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    You take Chaos Damage instead of Physical Damage from BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
  • +25% chance to be Poisoned+25% chance to be Poisoned
  • +3% to all max Resistances while Poisoned+3% to all maximum Resistances while Poisoned
  • PoisonsPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on you expire 50% slower
    PoisonsPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on you expire 50% slower

Esh's Mirror Lv. 62+

Esh's Mirror

Base stats

Base
Vaal Spirit ShieldVaal Spirit Shield
IntIntelligence
159
Chance to Block
24%24%
ESEnergy Shield
162162
  • (5-10)% inc. Spell Dmg(5-10)% increased Spell Damage
  • +(20-30) to Int+(20-30) to Intelligence
  • (170-230)% inc. ES(170-230)% increased Energy Shield
  • +(35-40)% to Light. Res+(35-40)% to Lightning Resistance
  • ShocksShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    you inflict spread to other Enemies within 1.5 m
    ShocksShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    you inflict spread to other Enemies within 1.5 metres
  • Adds 1 to 10 Light.Dmg for each Shocked Enemy you've Killed RecentlyAdds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently

Foulborn Variants

Removed: ShocksShock

ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
you inflict spread to other Enemies within 1.5 m
ShocksShock

ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
you inflict spread to other Enemies within 1.5 metres

+ Added: Hits always ShockShock

ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
Enemies that are on Low Life
Hits always ShockShock

ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
Enemies that are on Low Life

(ShockShock

ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(ShockShock

ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)

Trade this outcome

Removed: +(35-40) % to Light. Res+(35-40) % to Lightning Resistance

+ Added: Dmg cannot be ReflectedDamage cannot be Reflected

Trade this outcome

Esh's Visage Lv. 62+

Esh's Visage

Base stats

Base
Vaal Spirit ShieldVaal Spirit Shield
IntIntelligence
159
Chance to Block
24%24%
ESEnergy Shield
209209
  • (5-10)% inc. Spell Dmg(5-10)% increased Spell Damage
  • (240-260)% inc. ES(240-260)% increased Energy Shield
  • +(70-100) to max Life+(70-100) to maximum Life
  • +(30-40)% to Light. Res+(30-40)% to Lightning Resistance
  • +(17-29)% to Chaos Res+(17-29)% to Chaos Resistance
  • Chaos.Dmg taken does not bypass ES while not on Low LifeChaos Damage taken does not bypass Energy Shield while not on Low Life
  • Reflect ShocksShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    applied to you to all Nearby Enemies
    Reflect ShocksShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    applied to you to all Nearby Enemies

Foulborn Variants

Removed: Chaos.Dmg taken does not bypass ES while not on Low LifeChaos Damage taken does not bypass Energy Shield while not on Low Life

+ Added: Chaos.Dmg taken does not bypass ES while not on Low ManaChaos Damage taken does not bypass Energy Shield while not on Low Mana

(You are on Low Mana if you have 50% of your Maximum Mana or less)(You are on Low Mana if you have 50% of your Maximum Mana or less)

Trade this outcome

Removed: +(30-40) % to Light. Res+(30-40) % to Lightning Resistance

+ Added: Dmg cannot be ReflectedDamage cannot be Reflected

Trade this outcome

Matua Tupuna Lv. 63+

Matua Tupuna

Base stats

Base
Tarnished Spirit ShieldTarnished Spirit Shield
IntIntelligence
60
Chance to Block
24%24%
ESEnergy Shield
3535
  • (5-10)% inc. Spell Dmg(5-10)% increased Spell Damage
  • +2 to Level of Socketed Minion Gems+2 to Level of Socketed Minion Gems
  • (40-80)% inc. ES(40-80)% increased Energy Shield
  • +(15-25) to max Mana+(15-25) to maximum Mana
  • 20% inc. effect of Non-Curse Auras from your Skills on your Minions20% increased effect of Non-Curse Auras from your Skills on your Minions
  • 20% inc. effect of Non-Curse Auras from your Skills20% increased effect of Non-Curse Auras from your Skills
  • Spreads Tar when you BlockSpreads Tar when you Block

Foulborn Variant

Removed: +2 to Level of Socketed Minion Gems+2 to Level of Socketed Minion Gems

+ Added: +2 to Level of Socketed Aura Gems+2 to Level of Socketed Aura Gems

Trade this outcome

Thousand Teeth Temu Lv. 63+

Thousand Teeth Temu

Base stats

Base
Vaal BucklerVaal Buckler
DexDexterity
159
Chance to Block
37%37%
EvasionEvasion Rating
693693
  • 3% inc. Move.Spd3% increased Movement Speed
  • (100-120)% inc. ER(100-120)% increased Evasion Rating
  • +(70-90) to max Life+(70-90) to maximum Life
  • 0.4% of Physical Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    0.4% of Physical Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • +10% Chance to Block+10% Chance to Block
  • Reflects 1000 to 10000 Phys.Dmg to Attackers on BlockReflects 1000 to 10000 Physical Damage to Attackers on Block

Cowards' Wail Lv. 64+

Cowards' Wail

Base stats

Base
Ezomyte Tower ShieldEzomyte Tower Shield
StrStrength
159
Chance to Block
32%32%
Armour
10051005
  • +(30-40) to max Life+(30-40) to maximum Life
  • (120-240)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (120-240)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(5-10)% Chance to Block+(5-10)% Chance to Block
  • Totems which would be killed by Enemies become Spectral TotemsSpectral Totems

    Spectral Totems are intangible, untargetable, and undamageable, have 1 maximum Life, and cannot TauntTaunt enemies. They are no longer counted as Summoned Totems, but modifiers that affect Totems also affect Spectral Totems
    for 8 seconds instead
    Totems which would be killed by Enemies become Spectral TotemsSpectral Totems

    Spectral Totems are intangible, untargetable, and undamageable, have 1 maximum Life, and cannot TauntTaunt enemies. They are no longer counted as Summoned Totems, but modifiers that affect Totems also affect Spectral Totems
    for 8 seconds instead
  • Skills used by Spectral TotemsSpectral Totems

    Spectral Totems are intangible, untargetable, and undamageable, have 1 maximum Life, and cannot TauntTaunt enemies. They are no longer counted as Summoned Totems, but modifiers that affect Totems also affect Spectral Totems
    deal (50-40)% less Dmg
    Skills used by Spectral TotemsSpectral Totems

    Spectral Totems are intangible, untargetable, and undamageable, have 1 maximum Life, and cannot TauntTaunt enemies. They are no longer counted as Summoned Totems, but modifiers that affect Totems also affect Spectral Totems
    deal (50-40)% less Damage
  • Maximum (3-5) Spectral TotemsSpectral Totems

    Spectral Totems are intangible, untargetable, and undamageable, have 1 maximum Life, and cannot TauntTaunt enemies. They are no longer counted as Summoned Totems, but modifiers that affect Totems also affect Spectral Totems
    Maximum (3-5) Spectral TotemsSpectral Totems

    Spectral Totems are intangible, untargetable, and undamageable, have 1 maximum Life, and cannot TauntTaunt enemies. They are no longer counted as Summoned Totems, but modifiers that affect Totems also affect Spectral Totems
  • Unwavering StanceUnwavering Stance

The Anticipation Lv. 64+

The Anticipation

Base stats

Base
Ezomyte Tower ShieldEzomyte Tower Shield
StrStrength
159
Chance to Block
30%30%
Armour
832832
  • +(30-40) to max Life+(30-40) to maximum Life
  • 100% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    100% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(50-70) to max Life+(50-70) to maximum Life
  • +6% Chance to Block+6% Chance to Block
  • +(1500-3000) ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    if you've Blocked Recently
    +(1500-3000) ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    if you've Blocked Recently
  • Permanently IntimidateIntimidate

    Intimidated enemies take 10% increased Attack Damage
    Enemies on Block
    Permanently IntimidateIntimidate

    Intimidated enemies take 10% increased Attack Damage
    Enemies on Block

Foulborn Variants

Removed: +(1500-3000) ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
if you've Blocked Recently
+(1500-3000) ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
if you've Blocked Recently

+ Added: (8-12) % of ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
applies to Fire, Cold and Light.Dmg taken from Hits if you have Blocked Recently
(8-12) % of ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
applies to Fire, Cold and Lightning Damage taken from Hits if you have Blocked Recently

(Recently refers to the past 4 seconds)(Recently refers to the past 4 seconds)

Removed: +6 % Chance to Block+6 % Chance to Block

+ Added: +3 % to max Chance to Blockmaximum Chance to Block

Maximum Chance to Blockmaximum Chance to Block Attack Damage cannot be raised above 90%
Atk Dmg
+3 % to maximum Chance to Blockmaximum Chance to Block

Maximum Chance to Blockmaximum Chance to Block Attack Damage cannot be raised above 90%
Attack Damage

(Maximum Chance to Blockmaximum Chance to Block

Maximum Chance to Blockmaximum Chance to Block Attack Damage cannot be raised above 90%
Attack Damage cannot be raised above 90%)
(Maximum Chance to Blockmaximum Chance to Block

Maximum Chance to Blockmaximum Chance to Block Attack Damage cannot be raised above 90%
Attack Damage cannot be raised above 90%)

Trade this outcome

The Surrender Lv. 64+

The Surrender

Base stats

Base
Ezomyte Tower ShieldEzomyte Tower Shield
StrStrength
159
Chance to Block
30%30%
Armour
12471247
  • +(30-40) to max Life+(30-40) to maximum Life
  • (165-205)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (165-205)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(65-80) to max Life+(65-80) to maximum Life
  • Recover (250-500) Life when you BlockRecover (250-500) Life when you Block
  • +6% Chance to Block+6% Chance to Block

Foulborn Variants

Removed: +6 % Chance to Block+6 % Chance to Block

+ Added: +3 % to max Chance to Blockmaximum Chance to Block

Maximum Chance to Blockmaximum Chance to Block Attack Damage cannot be raised above 90%
Atk Dmg
+3 % to maximum Chance to Blockmaximum Chance to Block

Maximum Chance to Blockmaximum Chance to Block Attack Damage cannot be raised above 90%
Attack Damage

(Maximum Chance to Blockmaximum Chance to Block

Maximum Chance to Blockmaximum Chance to Block Attack Damage cannot be raised above 90%
Attack Damage cannot be raised above 90%)
(Maximum Chance to Blockmaximum Chance to Block

Maximum Chance to Blockmaximum Chance to Block Attack Damage cannot be raised above 90%
Attack Damage cannot be raised above 90%)

Removed: Recover (250-500) Life when you BlockRecover (250-500) Life when you Block

+ Added: Gain (300-650) ES when you BlockGain (300-650) Energy Shield when you Block

Trade this outcome

Malachai's Loop Lv. 65+

Malachai's Loop

Base stats

Base
Harmonic Spirit ShieldHarmonic Spirit Shield
IntIntelligence
159
Chance to Block
23%23%
ESEnergy Shield
192192
  • (10-15)% inc. Spell Dmg(10-15)% increased Spell Damage
  • (210-250)% inc. ES(210-250)% increased Energy Shield
  • +2 to Maximum Power Charges+2 to Maximum Power Charges
  • 20% chance to gain a Power Charge on Hit20% chance to gain a Power Charge on Hit
  • (12-16)% inc. Spell Dmg per Power Charge(12-16)% increased Spell Damage per Power Charge
  • Lose all Power Charges on reaching Maximum Power ChargesLose all Power Charges on reaching Maximum Power Charges
  • ShocksShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    you when you reach Maximum Power Charges
    ShocksShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    you when you reach Maximum Power Charges

Foulborn Variant

Removed: (12-16) % inc. Spell Dmg per Power Charge(12-16) % increased Spell Damage per Power Charge

+ Added: +4 % chance to Suppress Spell Dmg per Power Charge+4 % chance to Suppress Spell Damage per Power Charge

(40% of Damage from Suppressed Hits and AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
they inflict is prevented)
(40% of Damage from Suppressed Hits and AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
they inflict is prevented)

Trade this outcome

Rise of the Phoenix Lv. 65+

Rise of the Phoenix

Base stats

Base
Mosaic Kite ShieldMosaic Kite Shield
StrStrength
85
IntIntelligence
85
Chance to Block
24%24%
Armour
607607
ESEnergy Shield
124124
  • +8% to all Ele.Res+8% to all Elemental Resistances
  • (240-300)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (240-300)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • Regenerate (100-200) Life per secondRegenerate (100-200) Life per second
  • +5% to max Fire Res+5% to maximum Fire Resistance
  • +(20-25)% to Fire Res+(20-25)% to Fire Resistance
  • +25% to Fire Res while on Low Life+25% to Fire Resistance while on Low Life
  • 10% inc. Move.Spd when on Low Life10% increased Movement Speed when on Low Life
  • 100% chance to Avoid being Ignited while on Low Life100% chance to Avoid being Ignited while on Low Life

Foulborn Variants

Removed: 10 % inc. Move.Spd when on Low Life10 % increased Movement Speed when on Low Life

+ Added: (10-20) % inc. Cast Speed when on Low Life(10-20) % increased Cast Speed when on Low Life

(You are on Low Life if you have 50% of your Maximum Life or less)(You are on Low Life if you have 50% of your Maximum Life or less)

Trade this outcome

Removed: Regenerate (100-200) Life per secondRegenerate (100-200) Life per second

+ Added: Regenerate (100-200) ES per secondRegenerate (100-200) Energy Shield per second

Vix Lunaris Lv. 66+

Vix Lunaris

Base stats

Base
Cardinal Round ShieldCardinal Round Shield
StrStrength
85
DexDexterity
85
Chance to Block
26%26%
Armour
784784
EvasionEvasion Rating
784784
  • +2 to Level of Socketed Gems+2 to Level of Socketed Gems
  • Triggers Level 20 Cold Aegis when EquippedTriggers Level 20 Cold Aegis when Equipped
  • (200-250)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (200-250)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
  • +(60-80) to max Life+(60-80) to maximum Life
  • Cannot be FrozenCannot be Frozen
Cold Aegis

Item Skill · Level 20

Calls forth a protective aegis which takes cold damage from hits for you until depleted. The aegis will be restored to its full value after a short delay if you stop taking cold damage from hits, or if depleted.Calls forth a protective aegis which takes cold damage from hits for you until depleted. The aegis will be restored to its full value after a short delay if you stop taking cold damage from hits, or if depleted.

  • Level: 20Level: 20
  • Cast: 1.00 secCast Time: 1.00 sec
  • This Spell is Triggered when GainedThis Spell is Triggered when Gained
  • This Skill Costs nothingThis Skill Costs nothing

Font of Thunder Lv. 66+

Font of Thunder

Base stats

Base
Mirrored Spiked ShieldMirrored Spiked Shield
DexDexterity
85
IntIntelligence
85
Chance to Block
26%26%
EvasionEvasion Rating
796796
ESEnergy Shield
163163
  • +5% chance to Suppress Spell Dmg+5% chance to Suppress Spell Damage
  • (400-500)% inc. Evasion and ES(400-500)% increased Evasion and Energy Shield
  • (25-40)% inc. Mana Regeneration Rate(25-40)% increased Mana Regeneration Rate
  • +50% chance to be Shocked+50% chance to be Shocked
  • 40% of Cold.Dmg taken as Light.Dmg40% of Cold Damage taken as Lightning Damage
  • 40% of Fire.Dmg taken as Light.Dmg40% of Fire Damage taken as Lightning Damage

Leper's Alms Lv. 66+

Leper's Alms

Base stats

Base
Mirrored Spiked ShieldMirrored Spiked Shield
DexDexterity
85
IntIntelligence
85
Chance to Block
29%29%
EvasionEvasion Rating
10031003
ESEnergy Shield
208208
  • +5% chance to Suppress Spell Dmg+5% chance to Suppress Spell Damage
  • (500-600)% inc. Evasion and ES(500-600)% increased Evasion and Energy Shield
  • +(60-80) to max Life+(60-80) to maximum Life
  • 40% inc. Dur. of AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    on Enemies
    40% increased Duration of AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    on Enemies
  • +(3-4)% Chance to Block+(3-4)% Chance to Block
  • Shared SufferingShared Suffering

Ahn's Heritage Lv. 67+

Ahn's Heritage

Base stats

Base
Colossal Tower ShieldColossal Tower Shield
StrStrength
159
Chance to Block
29%29%
Armour
985985
  • +(10-20) to max Life+(10-20) to maximum Life
  • (50-100)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (50-100)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(60-80) to max Life+(60-80) to maximum Life
  • -1 to Maximum Endurance Charges-1 to Maximum Endurance Charges
  • -10% to max Chance to Blockmaximum Chance to Block

    Maximum Chance to Blockmaximum Chance to Block Attack Damage cannot be raised above 90%
    Atk Dmg
    -10% to maximum Chance to Blockmaximum Chance to Block

    Maximum Chance to Blockmaximum Chance to Block Attack Damage cannot be raised above 90%
    Attack Damage
  • +6% Chance to Block+6% Chance to Block
  • +2% to all max Resistances while you have no Endurance Charges+2% to all maximum Resistances while you have no Endurance Charges
  • You have OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed
    while at max Endurance Charges
    You have OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed
    while at maximum Endurance Charges

Dawnbreaker Lv. 67+

Dawnbreaker

Base stats

Base
Colossal Tower ShieldColossal Tower Shield
StrStrength
159
Chance to Block
46%46%
Armour
14681468
  • +(10-20) to max Life+(10-20) to maximum Life
  • (150-250)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (150-250)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(20-25)% Chance to Block+(20-25)% Chance to Block
  • -1% Chance to Block Atk Dmg for every 200 Fire.Dmg taken from Hits Recently-1% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently
  • (10-20)% of Cold.Dmg taken as Fire.Dmg(10-20)% of Cold Damage taken as Fire Damage
  • (10-20)% of Light.Dmg taken as Fire.Dmg(10-20)% of Lightning Damage taken as Fire Damage
  • (10-20)% of Phys.Dmg taken as Fire.Dmg(10-20)% of Physical Damage taken as Fire Damage
  • ScorchScorch

    Scorched Enemies have -10% to Elemental Resistances
    Enemies in Close Range when you Block
    ScorchScorch

    Scorched Enemies have -10% to Elemental Resistances
    Enemies in Close Range when you Block

Broken Faith Lv. 68+

Broken Faith

Base stats

Base
Archon Kite ShieldArchon Kite Shield
StrStrength
85
IntIntelligence
85
Chance to Block
12%12%
Armour
163163
ESEnergy Shield
3434
  • +12% to all Ele.Res+12% to all Elemental Resistances
  • 0.4% of Chaos.Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    0.4% of Chaos Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • -10% Chance to Block-10% Chance to Block
  • 100% inc. Global ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    while you have no ES
    100% increased Global ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    while you have no Energy Shield
  • You have Unholy MightUnholy Might

    Unholy MightUnholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply WitheredWithered on Hit
    while you have no ES
    You have Unholy MightUnholy Might

    Unholy MightUnholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply WitheredWithered on Hit
    while you have no Energy Shield
  • Create Profane Ground instead of Consecrated GroundCreate Profane Ground instead of Consecrated Ground

Invictus Solaris Lv. 68+

Invictus Solaris

Base stats

Base
Archon Kite ShieldArchon Kite Shield
StrStrength
85
IntIntelligence
85
Chance to Block
22%22%
Armour
539539
ESEnergy Shield
109109
  • +12% to all Ele.Res+12% to all Elemental Resistances
  • +2 to Level of Socketed Gems+2 to Level of Socketed Gems
  • Triggers Level 20 Fire Aegis when EquippedTriggers Level 20 Fire Aegis when Equipped
  • (200-250)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ES
    (200-250)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Energy Shield
  • +(60-80) to max Life+(60-80) to maximum Life
  • Cannot be IgnitedCannot be Ignited
Fire Aegis

Item Skill · Level 20

Calls forth a protective aegis which takes fire damage from hits for you until depleted. The aegis will be restored to its full value after a short delay if you stop taking fire damage from hits, or if depleted.Calls forth a protective aegis which takes fire damage from hits for you until depleted. The aegis will be restored to its full value after a short delay if you stop taking fire damage from hits, or if depleted.

  • Level: 20Level: 20
  • Cast: 1.00 secCast Time: 1.00 sec
  • This Spell is Triggered when GainedThis Spell is Triggered when Gained
  • This Skill Costs nothingThis Skill Costs nothing

Prism Guardian Lv. 68+

Prism Guardian

Base stats

Base
Archon Kite ShieldArchon Kite Shield
StrStrength
85
IntIntelligence
85
Chance to Block
22%22%
Armour
177177
ESEnergy Shield
3737
  • +12% to all Ele.Res+12% to all Elemental Resistances
  • +2 to Level of Socketed Aura Gems+2 to Level of Socketed Aura Gems
  • Socketed Gems Cost and Reserve Life instead of ManaSocketed Gems Cost and Reserve Life instead of Mana
  • Socketed Gems have 30% inc. Reservation EfficiencySocketed Gems have 30% increased Reservation Efficiency
  • +(20-30) to Dex+(20-30) to Dexterity
  • +25% to all Ele.Res+25% to all Elemental Resistances

Foulborn Variant

Removed: Socketed Gems have 30 % inc. Reservation EfficiencySocketed Gems have 30 % increased Reservation Efficiency

+ Added: +(20-30) % to Quality of Socketed Gems+(20-30) % to Quality of Socketed Gems

Trade this outcome
SupportBloodMagicUniquePrismGuardian

Item Support

  • Support
  • Level: 0Level: 0
  • Supported Skills Cost Life instead of ManaSupported Skills Cost Life instead of Mana
  • Supported Skills Reserve Life instead of ManaSupported Skills Reserve Life instead of Mana
SupportReducedReservationUniquePrismGuardian

Item Support

  • Support
  • Level: 0Level: 0
  • 30 % inc. Reservation Efficiency30 % increased Reservation Efficiency

The Immortal Will Lv. 68+

The Immortal Will

Base stats

Base
Archon Kite ShieldArchon Kite Shield
StrStrength
85
IntIntelligence
85
Chance to Block
27%27%
Armour
160160
ESEnergy Shield
3333
  • +12% to all Ele.Res+12% to all Elemental Resistances
  • Grants Summon Greater Harbinger of Focus SkillGrants Summon Greater Harbinger of Focus Skill
  • +(60-80) to max Life+(60-80) to maximum Life
  • +(10-15)% to all Ele.Res+(10-15)% to all Elemental Resistances
  • (30-50) Mana gained when you Block(30-50) Mana gained when you Block
  • +5% Chance to Block+5% Chance to Block
  • Channelling Skills deal (50-70)% inc. DmgChannelling Skills deal (50-70)% increased Damage
Summon Greater Harbinger of Focus

Item Skill

Summons an immortal Harbinger minion. While you are channelling, the minion will occasionally cast a buff on you that reduces the Damage you take, makes you avoid all Stuns and Elemental AilmentsElemental Ailments

Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
, and prevents Curses affecting you.
Summons an immortal Harbinger minion. While you are channelling, the minion will occasionally cast a buff on you that reduces the Damage you take, makes you avoid all Stuns and Elemental AilmentsElemental Ailments

Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
, and prevents Curses affecting you.

  • Cooldown: 6.00 secCooldown Time: 6.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Maximum 1 Summoned HarbingerMaximum 1 Summoned Harbinger
The Immortal Will

Item Skill

You cannot be stunned or have elemental ailments applied to you, take less damage and are unaffected by curses on you.You cannot be stunned or have elemental ailments applied to you, take less damage and are unaffected by curses on you.

  • Level: 0Level: 0
  • base_cannot_be_stunnedbase_cannot_be_stunned
  • immune_to_status_ailmentsimmune_to_status_ailments
  • unaffected_by_cursesunaffected_by_curses
  • harbinger_channel_buff_damage_taken_+%_finalharbinger_channel_buff_damage_taken_+%_final

The Unshattered Will Lv. 68+

The Unshattered Will

Base stats

Base
Archon Kite ShieldArchon Kite Shield
StrStrength
85
IntIntelligence
85
Chance to Block
27%27%
Armour
160160
ESEnergy Shield
3333
  • +12 % to all Ele.Res+12 % to all Elemental Resistances
  • Grants Summon Harbinger of Focus SkillGrants Summon Harbinger of Focus Skill
  • +(60-80) to max Life+(60-80) to maximum Life
  • +(10-15) % to all Ele.Res+(10-15) % to all Elemental Resistances
  • (30-50) Mana gained when you Block(30-50) Mana gained when you Block
  • +5 % Chance to Block+5 % Chance to Block
  • Channelling Skills deal (50-70) % inc. DmgChannelling Skills deal (50-70) % increased Damage
  • Maximum 1 Summoned HarbingerMaximum 1 Summoned Harbinger
  • alternate minion [2]alternate minion [2]
  • base_cannot_be_stunnedbase_cannot_be_stunned
  • immune_to_status_ailmentsimmune_to_status_ailments
  • harbinger_channel_buff_damage_taken_+%_finalharbinger_channel_buff_damage_taken_+%_final
Summon Harbinger of Focus

Item Skill

Summons an immortal Harbinger minion. While you are channelling, the minion will occasionally cast a buff on you that reduces the Damage you take, and makes you avoid all Stuns and Elemental AilmentsElemental Ailments

Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
.
Summons an immortal Harbinger minion. While you are channelling, the minion will occasionally cast a buff on you that reduces the Damage you take, and makes you avoid all Stuns and Elemental AilmentsElemental Ailments

Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
.

  • Cooldown: 6.00 secCooldown Time: 6.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Maximum 1 Summoned HarbingerMaximum 1 Summoned Harbinger
The Unshattered Will

Item Skill

You cannot be stunned or have elemental ailments applied to you, and take less damage.You cannot be stunned or have elemental ailments applied to you, and take less damage.

  • Level: 0Level: 0
  • base_cannot_be_stunnedbase_cannot_be_stunned
  • immune_to_status_ailmentsimmune_to_status_ailments
  • harbinger_channel_buff_damage_taken_+%_finalharbinger_channel_buff_damage_taken_+%_final
Market —

Unyielding Flame Lv. 68+

Unyielding Flame

Base stats

Base
Archon Kite ShieldArchon Kite Shield
StrStrength
85
IntIntelligence
85
Chance to Block
22%22%
Armour
156156
ESEnergy Shield
3232
  • +12% to all Ele.Res+12% to all Elemental Resistances
  • Trigger Commandment of Inferno on Critical StrikeTrigger Commandment of Inferno on Critical Strike
  • (50-70)% inc. Global Crit%(50-70)% increased Global Critical Strike Chance
  • +(60-80) to max Life+(60-80) to maximum Life
  • +(20-30)% to Fire Res+(20-30)% to Fire Resistance
  • (8-12)% inc. Atk Speed if you've dealt a Critical Strike Recently(8-12)% increased Attack Speed if you've dealt a Critical Strike Recently
  • (8-12)% inc. Cast Speed if you've dealt a Critical Strike Recently(8-12)% increased Cast Speed if you've dealt a Critical Strike Recently
Commandment of Inferno

Item Skill

Drops a meteor from above on a nearby foe, dealing fire damage in an area around them.Drops a meteor from above on a nearby foe, dealing fire damage in an area around them.

  • Cooldown: 3.00 secCooldown Time: 3.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Crit%: 5.00%Critical Strike Chance: 5.00%
  • Base duration is 2 secondsBase duration is 2 seconds
  • Deals 3324 to 5263 Fire.DmgDeals 3324 to 5263 Fire Damage
  • One impact every 0.1 secondsOne impact every 0.1 seconds
  • Dmg cannot be ReflectedDamage cannot be Reflected
  • Trigger this Spell when you Crit an EnemyTrigger this Spell when you Crit an Enemy

Atziri's Reflection Lv. 68+

Atziri's Reflection

Base stats

Base
Golden BucklerGolden Buckler
DexDexterity
130
Chance to Block
25%25%
EvasionEvasion Rating
11371137
ESEnergy Shield
180180
  • 6% inc. Move.Spd6% increased Movement Speed
  • +(40-60) to Int+(40-60) to Intelligence
  • (180-200)% inc. ER(180-200)% increased Evasion Rating
  • +(180-200) to max ES+(180-200) to maximum Energy Shield
  • +(20-30)% to all Ele.Res+(20-30)% to all Elemental Resistances
  • Hex ReflectionHex Reflection
  • Unaffected by CursesUnaffected by Curses
  • (15-20)% inc. Effect of your Curses(15-20)% increased Effect of your Curses

Bitterbind Point Lv. 68+

Bitterbind Point

Base stats

Base
Titanium Spirit ShieldTitanium Spirit Shield
IntIntelligence
159
Chance to Block
25%25%
ESEnergy Shield
219219
  • (180-220) % inc. ES(180-220) % increased Energy Shield
  • Raised Spectres have (50-100) % inc. max LifeRaised Spectres have (50-100) % increased maximum Life
  • Gain Arcane SurgeArcane Surge

    Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds
    when you deal a Critical Strike
    Gain Arcane SurgeArcane Surge

    Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds
    when you deal a Critical Strike
  • Your Raised Spectres also gain Arcane SurgeArcane Surge

    Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds
    when you do
    Your Raised Spectres also gain Arcane SurgeArcane Surge

    Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds
    when you do
  • (50-100) % inc. Spell Crit% per Raised Spectre(50-100) % increased Spell Critical Strike Chance per Raised Spectre
  • veiled mod seed [1,30000]veiled mod seed [1,30000]
  • veiled mod type [4]veiled mod type [4]
  • (Arcane SurgeArcane Surge

    Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds
    grants 20% inc. Cast Speed and 30% inc. Mana Regeneration rate, for 4 seconds)
    (Arcane SurgeArcane Surge

    Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds
    grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)

Rathpith Globe Lv. 68+

Rathpith Globe

Base stats

Base
Titanium Spirit ShieldTitanium Spirit Shield
IntIntelligence
159
Chance to Block
25%25%
ESEnergy Shield
170170
  • +(10-15)% Chance to Block Spell Dmg+(10-15)% Chance to Block Spell Damage
  • (120-160)% inc. ES(120-160)% increased Energy Shield
  • 10% inc. max Life10% increased maximum Life
  • Sacrifice 10% of your Life when you Use or Trigger a Spell SkillSacrifice 10% of your Life when you Use or Trigger a Spell Skill
  • 3% inc. Spell Crit% per 100 Player Maximum Life3% increased Spell Critical Strike Chance per 100 Player Maximum Life
  • 3% inc. Spell Dmg per 100 Player Maximum Life3% increased Spell Damage per 100 Player Maximum Life

Foulborn Variants

Removed: 3 % inc. Spell Crit% per 100 Player Maximum Life3 % increased Spell Critical Strike Chance per 100 Player Maximum Life

+ Added: Deal 3 % inc. Dmg Over Time per 100 Player Maximum LifeDeal 3 % increased Damage Over Time per 100 Player Maximum Life

Removed: 3 % inc. Spell Dmg per 100 Player Maximum Life3 % increased Spell Damage per 100 Player Maximum Life

+ Added: 2 % inc. Effect of Non-Damaging AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
you inflict with Critical Strikes per 100 Player Maximum Life
2 % increased Effect of Non-Damaging AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
you inflict with Critical Strikes per 100 Player Maximum Life

(AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
that do not deal Damage are Scorched, ChilledChilled

You are Chilled while standing in Chilled Ground
, Frozen, BrittleBrittle

Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds
, Shocked, and Sapped)
(AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
that do not deal Damage are Scorched, ChilledChilled

You are Chilled while standing in Chilled Ground
, Frozen, BrittleBrittle

Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds
, Shocked, and Sapped)

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The Oppressor Lv. 70+

The Oppressor

Base stats

Base
Elegant Round ShieldElegant Round Shield
StrStrength
85
DexDexterity
85
Chance to Block
34%34%
Armour
507507
EvasionEvasion Rating
507507
  • 120% inc. Block Recovery120% increased Block Recovery
  • -10% to amount of Suppressed Spell Dmg Prevented-10% to amount of Suppressed Spell Damage Prevented
  • +(26-32)% chance to Suppress Spell Dmg+(26-32)% chance to Suppress Spell Damage
  • (200-250)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (200-250)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
  • +(9-13)% Chance to Block+(9-13)% Chance to Block
  • You take 20% of Dmg from Blocked HitsYou take 20% of Damage from Blocked Hits

Foulborn Variants

Removed: -10 % to amount of Suppressed Spell Dmg Prevented-10 % to amount of Suppressed Spell Damage Prevented

+ Added: (10-15) % chance to Avoid Dmg of each Type from Hits(10-15) % chance to Avoid Damage of each Type from Hits

(No chance to avoid damage can be higher than 75%) (The Damage Types are Physical, Fire, Cold, Lightning, and Chaos)(No chance to avoid damage can be higher than 75%) (The Damage Types are Physical, Fire, Cold, Lightning, and Chaos)

Removed: You take 20 % of Dmg from Blocked HitsYou take 20 % of Damage from Blocked Hits

+ Added: (20-30) % Chance to Block Spell Dmg(20-30) % Chance to Block Spell Damage

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The Squire Lv. 70+

The Squire

Base stats

Base
Elegant Round ShieldElegant Round Shield
StrStrength
85
DexDexterity
85
Chance to Block
30%30%
Armour
400400
EvasionEvasion Rating
400400
  • 120% inc. Block Recovery120% increased Block Recovery
  • Has 3 SocketsHas 3 Sockets
  • +(5-8)% to Quality of Socketed Support Gems+(5-8)% to Quality of Socketed Support Gems
  • Socketed Support Gems can also Support Skills from your Main HandSocketed Support Gems can also Support Skills from your Main Hand
  • (100-150)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
    (100-150)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion
  • +(3-5)% Chance to Block+(3-5)% Chance to Block

Foulborn Variants

Removed: All Sockets are WhiteAll Sockets are White

+ Added: Ignore AttributeAttributes

Attributes are Strength, Dexterity, and Intelligence
req. of Socketed Gems
Ignore AttributeAttributes

Attributes are Strength, Dexterity, and Intelligence
Requirements of Socketed Gems

(AttributesAttributes

Attributes are Strength, Dexterity, and Intelligence
are Strength, Dexterity, and Intelligence)
(AttributesAttributes

Attributes are Strength, Dexterity, and Intelligence
are Strength, Dexterity, and Intelligence)

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Removed: +(5-8) % to Quality of Socketed Support Gems+(5-8) % to Quality of Socketed Support Gems

+ Added: +1 to Level of Socketed Gems+1 to Level of Socketed Gems

Lioneye's Remorse Lv. 70+

Lioneye's Remorse

Base stats

Base
Pinnacle Tower ShieldPinnacle Tower Shield
StrStrength
159
Chance to Block
30%30%
Armour
14331433
  • +(20-30) to max Life+(20-30) to maximum Life
  • (180-220)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (180-220)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • 20% inc. Stun and Block Recovery20% increased Stun and Block Recovery
  • +(160-180) to max Life+(160-180) to maximum Life
  • 5% reduced Move.Spd5% reduced Movement Speed
  • -150 Phys.Dmg taken from Proj Attacks-150 Physical Damage taken from Projectile Attacks
  • +5% Chance to Block+5% Chance to Block

Foulborn Variant

Removed: +(160-180) to max Life+(160-180) to maximum Life

+ Added: Gain (20-25) % of Maximum Life as Extra ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
Gain (20-25) % of Maximum Life as Extra ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances

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Magna Eclipsis Lv. 70+

Magna Eclipsis

Base stats

Base
Pinnacle Tower ShieldPinnacle Tower Shield
StrStrength
159
Chance to Block
25%25%
Armour
14661466
EvasionEvasion Rating
9292
ESEnergy Shield
9292
  • +(20-30) to max Life+(20-30) to maximum Life
  • +2 to Level of Socketed Gems+2 to Level of Socketed Gems
  • Triggers Level 20 Elemental Aegis when EquippedTriggers Level 20 Elemental Aegis when Equipped
  • (180-220)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (180-220)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(60-80) to max Life+(60-80) to maximum Life
  • +(80-100) to ER and ES+(80-100) to Evasion Rating and Energy Shield
Elemental Aegis

Item Skill · Level 20

Calls forth a protective aegis which takes elemental damage from hits for you until depleted. The aegis will be restored to its full value after a short delay if you stop taking elemental damage from hits, or if depleted.Calls forth a protective aegis which takes elemental damage from hits for you until depleted. The aegis will be restored to its full value after a short delay if you stop taking elemental damage from hits, or if depleted.

  • Level: 20Level: 20
  • Cast: 1.00 secCast Time: 1.00 sec
  • This Spell is Triggered when GainedThis Spell is Triggered when Gained
  • This Skill Costs nothingThis Skill Costs nothing

Jaws of Agony Lv. 70+

Jaws of Agony

Base stats

Base
Supreme Spiked ShieldSupreme Spiked Shield
DexDexterity
85
IntIntelligence
85
Chance to Block
24%24%
EvasionEvasion Rating
244244
ESEnergy Shield
5050
  • +5% chance to Suppress Spell Dmg+5% chance to Suppress Spell Damage
  • Grants Level 25 Bear Trap SkillGrants Level 25 Bear Trap Skill
  • (18-28)% inc. Trap Dmg(18-28)% increased Trap Damage
  • (15-25)% inc. Global Phys.Dmg(15-25)% increased Global Physical Damage
  • +(60-80) to max Life+(60-80) to maximum Life
  • -(18-14) Phys.Dmg taken from Attack Hits-(18-14) Physical Damage taken from Attack Hits
  • 25% chance to gain a Power Charge when you Throw a Trap25% chance to gain a Power Charge when you Throw a Trap
Bear Trap

Bear Trap · Level 25

  • Trap
  • Spell
  • Duration
  • Physical
  • Bear

Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.

  • Level: 25Level: 25
  • Cost: 25 ManaCost: 25 Mana
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Deals 2470 to 3458 Phys.DmgDeals 2470 to 3458 Physical Damage
  • Traps do not Trigger at the end of their Dur.Traps do not Trigger at the end of their Duration
  • Trap lasts 4 secondsTrap lasts 4 seconds
  • Base duration is 3 secondsBase duration is 3 seconds
  • Locks enemy in placeLocks enemy in place
  • Enemies take 25 % inc. Dmg from Trap or Mine HitsEnemies take 25 % increased Damage from Trap or Mine Hits
  • Enemies have 80 % less Move.Spd when the Debuff startsEnemies have 80 % less Movement Speed when the Debuff starts
  • q20: Base duration is (0 - 1) secondBase duration is (0 - 1) second

Craghead Lv. 4+

Craghead

Base stats

Base
Serrated Arrow QuiverSerrated Arrow Quiver
  • 1 to 4 Added Phys.Dmg with Bow Attacks1 to 4 Added Physical Damage with Bow Attacks
  • (20-25)% reduced Enemy Stun Threshold(20-25)% reduced Enemy Stun Threshold
  • 25% reduced Proj.Spd25% reduced Projectile Speed
  • (140-200)% inc. Stun Dur. on Enemies(140-200)% increased Stun Duration on Enemies
  • 6 to 10 Added Phys.Dmg with Bow Attacks6 to 10 Added Physical Damage with Bow Attacks

Hyrri's Bite Lv. 14+

Hyrri's Bite

Base stats

Base
Sharktooth Arrow QuiverSharktooth Arrow Quiver
  • Gain (6-8) Life per Enemy Hit with AttacksGain (6-8) Life per Enemy Hit with Attacks
  • +(15-25) to Str+(15-25) to Strength
  • +(35-45) to Dex+(35-45) to Dexterity
  • +(15-25) to Int+(15-25) to Intelligence
  • Adds 10 to 20 Cold.Dmg to AttacksAdds 10 to 20 Cold Damage to Attacks
  • (7-10)% inc. Atk Speed(7-10)% increased Attack Speed
  • Gain (2-3) Life per Enemy Hit with AttacksGain (2-3) Life per Enemy Hit with Attacks
  • 10% inc. AoE10% increased Area of Effect

Asphyxia's Wrath Lv. 20+

Asphyxia's Wrath

Base stats

Base
Feathered Arrow QuiverFeathered Arrow Quiver
  • (20-30)% inc. Proj.Spd(20-30)% increased Projectile Speed
  • Grants Level 5 FrostbiteFrostbite

    Frostbite is a Hex which inflicts -17% to Cold Resistance and causes Hits to have +25% chance to Freeze the target. It lasts 8 seconds
    Skill
    Grants Level 5 FrostbiteFrostbite

    Frostbite is a Hex which inflicts -17% to Cold Resistance and causes Hits to have +25% chance to Freeze the target. It lasts 8 seconds
    Skill
  • (8-12)% inc. Atk Speed(8-12)% increased Attack Speed
  • +(30-40)% to Cold Res+(30-40)% to Cold Resistance
  • (30-40)% inc. ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Dur. on Enemies
    (30-40)% increased ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Duration on Enemies
  • Gain 20% of Phys.Dmg as Extra Cold.DmgGain 20% of Physical Damage as Extra Cold Damage
  • (7-10)% chance to Freeze(7-10)% chance to Freeze
  • Hexes Transfer to all Enemies within 3 m when Hexed Enemy diesHexes Transfer to all Enemies within 3 metres when Hexed Enemy dies
Frostbite

Frostbite · Level 5

  • Spell
  • AoE
  • Duration
  • Cold
  • Curse
  • Hex
  • Frostbite

Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.

  • Level: 5Level: 5
  • Cost: 30 ManaCost: 30 Mana
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Base duration is 8.8 secondsBase duration is 8.8 seconds
  • # m to radius: 0.2# metres to radius: 0.2
  • Cursed enemies have -21% to Cold ResCursed enemies have -21% to Cold Resistance
  • Hits against Cursed Enemies have +25 % chance to FreezeHits against Cursed Enemies have +25 % chance to Freeze
  • q20: Freezes on Cursed enemies have (0 - 20) % inc. Dur.Freezes on Cursed enemies have (0 - 20) % increased Duration

Rearguard Lv. 31+

Rearguard

Base stats

Base
Blunt Arrow QuiverBlunt Arrow Quiver
  • Adds (7-9) to (13-16) Phys.Dmg to AttacksAdds (7-9) to (13-16) Physical Damage to Attacks
  • (20-24)% Chance to Block Atk Dmg(20-24)% Chance to Block Attack Damage
  • (12-15)% Chance to Block Spell Dmg(12-15)% Chance to Block Spell Damage
  • +(400-450) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    +(400-450) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • (20-30)% inc. Proj.Spd(20-30)% increased Projectile Speed
  • 50% inc. Stun and Block Recovery50% increased Stun and Block Recovery
  • (15-20)% inc. Proj Dmg(15-20)% increased Projectile Damage

Foulborn Variant

Removed: (20-30) % inc. Proj.Spd(20-30) % increased Projectile Speed

+ Added: 50 % reduced Enemy Stun Threshold with Bows50 % reduced Enemy Stun Threshold with Bows

(The Stun Threshold determines how much Damage can Stun something)(The Stun Threshold determines how much Damage can Stun something)

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Drillneck Lv. 36+

Drillneck

Base stats

Base
Penetrating Arrow QuiverPenetrating Arrow Quiver
  • Arrows Pierce an additional TargetArrows Pierce an additional Target
  • (8-12)% inc. Atk Speed(8-12)% increased Attack Speed
  • +350 to ER+350 to Evasion Rating
  • +(40-50) to max Life+(40-50) to maximum Life
  • (10-14) to (19-24) Added Phys.Dmg with Bow Attacks(10-14) to (19-24) Added Physical Damage with Bow Attacks
  • Arrows deal 50% inc. Dmg with Hits and AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    to Targets they Pierce
    Arrows deal 50% increased Damage with Hits and AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    to Targets they Pierce

Foulborn Variant

Removed: (8-12) % inc. Atk Speed(8-12) % increased Attack Speed

+ Added: (20-30) % inc. Impale Effect(20-30) % increased Impale Effect

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Skirmish Lv. 36+

Skirmish

Base stats

Base
Two-Point Arrow QuiverTwo-Point Arrow Quiver
  • (20-30) % inc. Global Accu(20-30) % increased Global Accuracy Rating
  • +(15-25) to Int+(15-25) to Intelligence
  • +(30-50) to max Mana+(30-50) to maximum Mana
  • (20-30) % inc. Mana Regeneration Rate(20-30) % increased Mana Regeneration Rate
  • 0.2 % of Physical Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Mana
    0.2 % of Physical Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Mana
  • Attack Skills have +1 to max number of Summoned TotemsAttack Skills have +1 to maximum number of Summoned Totems

Blackgleam Lv. 45+

Blackgleam

Base stats

Base
Blazing Arrow QuiverBlazing Arrow Quiver
  • Adds (12-15) to (24-27) Fire.Dmg to AttacksAdds (12-15) to (24-27) Fire Damage to Attacks
  • 10% inc. Atk Speed10% increased Attack Speed
  • +(80-100) to ER+(80-100) to Evasion Rating
  • +(10-30) to max Mana+(10-30) to maximum Mana
  • 50% of Phys.Dmg Converted to Fire.Dmg50% of Physical Damage Converted to Fire Damage
  • 5 to 10 Added Fire.Dmg with Bow Attacks5 to 10 Added Fire Damage with Bow Attacks

Saemus' Gift Lv. 45+

Saemus' Gift

Base stats

Base
Feathered Arrow QuiverFeathered Arrow Quiver
  • (20-30)% inc. Proj.Spd(20-30)% increased Projectile Speed
  • +(30-40) to Dex+(30-40) to Dexterity
  • (8-12)% inc. Cast Speed(8-12)% increased Cast Speed
  • +(30-60) to max Life+(30-60) to maximum Life
  • +(20-40)% to Light. Res+(20-40)% to Lightning Resistance
  • 20% chance to Avoid being Stunned20% chance to Avoid being Stunned
  • 1% inc. Light.Dmg per 10 Int1% increased Lightning Damage per 10 Intelligence

Maloney's Mechanism Lv. 45+

Maloney's Mechanism

Base stats

Base
Ornate QuiverOrnate Quiver
  • Has 1 SocketHas 1 Socket
  • Has 2 SocketsHas 2 Sockets
  • Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second CooldownTrigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
  • (7-12)% inc. Atk Speed(7-12)% increased Attack Speed
  • +(50-70) to max Life+(50-70) to maximum Life
  • 5% chance to BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    Enemies on Hit with Attacks
    5% chance to BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    Enemies on Hit with Attacks

Foulborn Variant

Removed: (7-12) % inc. Atk Speed(7-12) % increased Attack Speed

+ Added: Socketed Gems are Supported by Level 25 Arrow NovaSocketed Gems are Supported by Level 25 Arrow Nova

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Arrow Nova Support

Arrow Nova Support · Level 25

  • Bow
  • Attack
  • Support
  • Projectile
  • Arrow
  • Nova

Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.

  • Level: 25Level: 25
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills deal 12% less Proj DmgSupported Skills deal 12% less Projectile Damage
  • Supported Skills fire a Payload Arrow into the air Proj from the Supported Skill Fire from where the Payload Arrow landsSupported Skills fire a Payload Arrow into the air Projectiles from the Supported Skill Fire from where the Payload Arrow lands
  • Supported Skills Fire Proj in a circleSupported Skills Fire Projectiles in a circle
  • Supported Skills fire 4 additional ProjSupported Skills fire 4 additional Projectiles
  • Supported Skills can only be used with BowsSupported Skills can only be used with Bows
  • q20: Supported Skills deal (0 - 10) % inc. Proj DmgSupported Skills deal (0 - 10) % increased Projectile Damage
SupportTriggerBowSkillOnBowAttack

Item Support

  • Support
  • Cooldown: 1.00 secCooldown Time: 1.00 sec
  • This Skill is Triggered by a Unique ItemThis Skill is Triggered by a Unique Item

Replica Maloney's Mechanism Lv. 45+

Replica Maloney's Mechanism

Base stats

Base
Ornate QuiverOrnate Quiver
  • Has 1 SocketHas 1 Socket
  • Has 2 SocketsHas 2 Sockets
  • Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow, with a 1 second CooldownTrigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow, with a 1 second Cooldown
  • (7-12)% inc. Cast Speed(7-12)% increased Cast Speed
  • +(50-70) to max Life+(50-70) to maximum Life
  • 5% chance to BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    Enemies on Hit with Attacks
    5% chance to BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    Enemies on Hit with Attacks
SupportTriggerBowSkillOnBowAttack

Item Support

  • Support
  • Cooldown: 1.00 secCooldown Time: 1.00 sec
  • This Skill is Triggered by a Unique ItemThis Skill is Triggered by a Unique Item

Steelworm Lv. 52+

Steelworm

Base stats

Base
Broadhead Arrow QuiverBroadhead Arrow Quiver
  • (8-10)% inc. Atk Speed(8-10)% increased Attack Speed
  • Grants Call of SteelGrants Call of Steel
  • (30-60)% inc. ER and ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (30-60)% increased Evasion Rating and ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • Deal no Non-Phys.DmgDeal no Non-Physical Damage
  • Attacks that Fire Proj Consume up to 1 additional Steel ShardAttacks that Fire Projectiles Consume up to 1 additional Steel Shard
  • Skills Fire 3 additional Proj for 4 seconds after you consume a total of 8 Steel ShardsSkills Fire 3 additional Projectiles for 4 seconds after you consume a total of 8 Steel Shards
Call of Steel

Item Skill

Calls impale debuffs from enemies, alive or dead, in a large area around you to gain steel shards. Deals reflected damage in a smaller area around each such enemy based on the impales removed from them. Continues to grant shards over time until you reach maximum or spend them.Calls impale debuffs from enemies, alive or dead, in a large area around you to gain steel shards. Deals reflected damage in a smaller area around each such enemy based on the impales removed from them. Continues to grant shards over time until you reach maximum or spend them.

  • Effectiveness of Added Dmg: 130%Effectiveness of Added Damage: 130%
  • Reflects Phys.Dmg around each Enemy equal to the Dmg of removed Impales multiplied by the number of Hits they have left | Grants 1 Steel Shard for each Impale removedReflects Physical Damage around each Enemy equal to the Damage of removed Impales multiplied by the number of Hits they have left | Grants 1 Steel Shard for each Impale removed
  • Grants 4 Steel Shards every 0.5 secondsGrants 4 Steel Shards every 0.5 seconds

Maloney's Nightfall Lv. 55+

Maloney's Nightfall

Base stats

Base
Vile Arrow QuiverVile Arrow Quiver
  • Gain (10-15)% of Phys.Dmg as Extra Chaos.DmgGain (10-15)% of Physical Damage as Extra Chaos Damage
  • 10% inc. Atk Speed10% increased Attack Speed
  • +(50-70) to max Life+(50-70) to maximum Life
  • +(12-16)% to Chaos Res+(12-16)% to Chaos Resistance
  • (8-10) to (14-16) Added Phys.Dmg with Bow Attacks(8-10) to (14-16) Added Physical Damage with Bow Attacks
  • 25% chance to create a Smoke Cloud when Hit25% chance to create a Smoke Cloud when Hit
  • (40-60)% inc. Dmg with Hits and AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    against Blinded Enemies
    (40-60)% increased Damage with Hits and AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    against Blinded Enemies

Spinehail Lv. 55+

Spinehail

Base stats

Base
Vile Arrow QuiverVile Arrow Quiver
  • Gain (10-15) % of Phys.Dmg as Extra Chaos.DmgGain (10-15) % of Physical Damage as Extra Chaos Damage
  • +(10-20) to Dex and Int+(10-20) to Dexterity and Intelligence
  • (7-14) % inc. Atk Speed(7-14) % increased Attack Speed
  • Minions deal (30-50) % inc. DmgMinions deal (30-50) % increased Damage
  • (5-10) to (12-24) Added Phys.Dmg with Bow Attacks(5-10) to (12-24) Added Physical Damage with Bow Attacks
  • Bow Attacks Sacrifice a random Dmgable Minion to fire (1-3) additional ArrowsBow Attacks Sacrifice a random Damageable Minion to fire (1-3) additional Arrows

Ahuana's Bite Lv. 56+

Ahuana's Bite

Base stats

Base
Sharktooth Arrow QuiverSharktooth Arrow Quiver
  • Gain (6-8) Life per Enemy Hit with AttacksGain (6-8) Life per Enemy Hit with Attacks
  • Adds (30-40) to (60-70) Cold.Dmg to AttacksAdds (30-40) to (60-70) Cold Damage to Attacks
  • +(20-30)% to Cold Res+(20-30)% to Cold Resistance
  • Enemies ChilledChilled

    You are Chilled while standing in Chilled Ground
    by your Hits have Dmg taken inc. by ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Effect
    Enemies ChilledChilled

    You are Chilled while standing in Chilled Ground
    by your Hits have Damage taken increased by ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Effect
  • ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Enemies as though dealing (60-100)% more Dmg
    ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Enemies as though dealing (60-100)% more Damage

Rigwald's Quills Lv. 56+

Rigwald's Quills

Base stats

Base
Two-Point Arrow QuiverTwo-Point Arrow Quiver
  • (20-30)% inc. Global Accu(20-30)% increased Global Accuracy Rating
  • -10% to Fire Res-10% to Fire Resistance
  • +(20-30)% to Light. Res+(20-30)% to Lightning Resistance
  • Gain 7 Life per Enemy Hit with AttacksGain 7 Life per Enemy Hit with Attacks
  • 20% reduced Proj.Spd20% reduced Projectile Speed
  • (30-50)% inc. Proj Dmg(30-50)% increased Projectile Damage
  • Arrows ForkArrows Fork

Foulborn Variant

Removed: (30-50) % inc. Proj Dmg(30-50) % increased Projectile Damage

+ Added: (30-50) % chance to Aggravate BleedingBleeding

Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
on targets you Hit with Attacks
(30-50) % chance to Aggravate BleedingBleeding

Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
on targets you Hit with Attacks

(BleedingBleeding

Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
which has been Aggravated always deals higher Damage as though the target was moving)
(BleedingBleeding

Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
which has been Aggravated always deals higher Damage as though the target was moving)

Trade this outcome

The Fracturing Spinner Lv. 60+

The Fracturing Spinner

Base stats

Base
Blunt Arrow QuiverBlunt Arrow Quiver
  • Adds (7-9) to (13-16) Phys.Dmg to AttacksAdds (7-9) to (13-16) Physical Damage to Attacks
  • Grants Summon Harbinger of Directions SkillGrants Summon Harbinger of Directions Skill
  • +(30-50) to Str and Dex+(30-50) to Strength and Dexterity
  • Adds (19-22) to (30-35) Fire.Dmg to Spells and AttacksAdds (19-22) to (30-35) Fire Damage to Spells and Attacks
  • Adds (19-22) to (30-35) Cold.Dmg to Spells and AttacksAdds (19-22) to (30-35) Cold Damage to Spells and Attacks
  • +(15-25) % to Fire and Cold Ress+(15-25) % to Fire and Cold Resistances
  • Maximum 1 Summoned HarbingerMaximum 1 Summoned Harbinger
  • alternate minion [3]alternate minion [3]
  • number_of_chainsnumber_of_chains
  • number_of_additional_projectilesnumber_of_additional_projectiles
  • projectiles_forkprojectiles_fork
  • projectile_base_number_of_targets_to_pierceprojectile_base_number_of_targets_to_pierce
Summon Harbinger of Directions

Item Skill

Summons an immortal Harbinger minion. The minion will cast a random buff on you that grants one or all of the following: 1 additional Projectile, +1 Chain, Pierce 1 additional Target, or Projectiles Fork.Summons an immortal Harbinger minion. The minion will cast a random buff on you that grants one or all of the following: 1 additional Projectile, +1 Chain, Pierce 1 additional Target, or Projectiles Fork.

  • Cooldown: 6.00 secCooldown Time: 6.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Maximum 1 Summoned HarbingerMaximum 1 Summoned Harbinger
The Fracturing Spinner

Item Skill

Your projectiles have additional properties.Your projectiles have additional properties.

  • Level: 0Level: 0
  • number_of_chainsnumber_of_chains
  • number_of_additional_projectilesnumber_of_additional_projectiles
  • projectiles_forkprojectiles_fork
  • projectile_base_number_of_targets_to_pierceprojectile_base_number_of_targets_to_pierce
Market —

The Shattered Divinity Lv. 60+

The Shattered Divinity

Base stats

Base
Blunt Arrow QuiverBlunt Arrow Quiver
  • Adds (7-9) to (13-16) Phys.Dmg to AttacksAdds (7-9) to (13-16) Physical Damage to Attacks
  • Grants Summon Greater Harbinger of Directions SkillGrants Summon Greater Harbinger of Directions Skill
  • +(30-50) to Str and Dex+(30-50) to Strength and Dexterity
  • Adds (19-22) to (30-35) Fire.Dmg to Spells and AttacksAdds (19-22) to (30-35) Fire Damage to Spells and Attacks
  • Adds (19-22) to (30-35) Cold.Dmg to Spells and AttacksAdds (19-22) to (30-35) Cold Damage to Spells and Attacks
  • +(15-25)% to Fire and Cold Ress+(15-25)% to Fire and Cold Resistances
Summon Greater Harbinger of Directions

Item Skill

Summons an immortal Harbinger minion. The minion will cast a random buff on you that grants one or all of the following: Fire 2 additional Projectiles, Chain 2 additional times, Projectiles Pierce 2 additional targets, or Projectiles Fork then Fork an additional time.Summons an immortal Harbinger minion. The minion will cast a random buff on you that grants one or all of the following: Fire 2 additional Projectiles, Chain 2 additional times, Projectiles Pierce 2 additional targets, or Projectiles Fork then Fork an additional time.

  • Cooldown: 6.00 secCooldown Time: 6.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Maximum 1 Summoned HarbingerMaximum 1 Summoned Harbinger
The Shattered Divinity

Item Skill

Your projectiles have additional properties.Your projectiles have additional properties.

  • Level: 0Level: 0
  • number_of_chainsnumber_of_chains
  • number_of_additional_projectilesnumber_of_additional_projectiles
  • projectiles_forkprojectiles_fork
  • projectile_base_number_of_targets_to_pierceprojectile_base_number_of_targets_to_pierce
  • number_of_additional_forks_basenumber_of_additional_forks_base

Scorpion's Call Lv. 61+

Scorpion's Call

Base stats

Base
Heavy Arrow QuiverHeavy Arrow Quiver
  • Adds (12-15) to (24-27) Phys.Dmg to AttacksAdds (12-15) to (24-27) Physical Damage to Attacks
  • +(20-40) to Dex+(20-40) to Dexterity
  • Regenerate (150-200) Life per Second while in Blood StanceRegenerate (150-200) Life per Second while in Blood Stance
  • (40-60) % inc. Proj Dmg while in Blood Stance(40-60) % increased Projectile Damage while in Blood Stance
  • + (700-1000) to ER while in Sand Stance+ (700-1000) to Evasion Rating while in Sand Stance
  • (20-30) % inc. AoE while in Sand Stance(20-30) % increased Area of Effect while in Sand Stance
  • (25-30) % inc. Atk Speed if you've changed Stance Recently(25-30) % increased Attack Speed if you've changed Stance Recently
  • (You are in Blood Stance by default)(You are in Blood Stance by default)
  • (Recently refers to the past 4 seconds)(Recently refers to the past 4 seconds)

Replica Soul Strike Lv. 64+

Replica Soul Strike

Base stats

Base
Spike-Point Arrow QuiverSpike-Point Arrow Quiver
  • (20-30)% inc. Crit% with Bows(20-30)% increased Critical Strike Chance with Bows
  • +30 to Dex+30 to Dexterity
  • Adds (13-18) to (26-32) Phys.Dmg to AttacksAdds (13-18) to (26-32) Physical Damage to Attacks
  • (8-12)% inc. Atk Speed(8-12)% increased Attack Speed
  • +(60-80) to max Life+(60-80) to maximum Life
  • 80% reduced Maximum Recovery per Life Leech80% reduced Maximum Recovery per Life Leech
  • 40% inc. Maximum total Life Recovery per second from Leech40% increased Maximum total Life Recovery per second from Leech

Soul Strike Lv. 64+

Soul Strike

Base stats

Base
Spike-Point Arrow QuiverSpike-Point Arrow Quiver
  • (20-30)% inc. Crit% with Bows(20-30)% increased Critical Strike Chance with Bows
  • +30 to Dex+30 to Dexterity
  • Adds (13-18) to (26-32) Chaos.Dmg to AttacksAdds (13-18) to (26-32) Chaos Damage to Attacks
  • (8-12)% inc. Atk Speed(8-12)% increased Attack Speed
  • +(100-120) to max ES+(100-120) to maximum Energy Shield
  • 40% reduced ES Recharge Rate40% reduced Energy Shield Recharge Rate
  • 80% faster start of ES Recharge80% faster start of Energy Shield Recharge

Foulborn Variants

Removed: +(100-120) to max ES+(100-120) to maximum Energy Shield

+ Added: (10-15) % of Maximum Life Converted to ES(10-15) % of Maximum Life Converted to Energy Shield

Trade this outcome

Removed: 80 % faster start of ES Recharge80 % faster start of Energy Shield Recharge

+ Added: (10-15) % chance for ES Recharge to start when you use a Skill(10-15) % chance for Energy Shield Recharge to start when you use a Skill

The Poised Prism Lv. 66+

The Poised Prism

Base stats

Base
Primal Arrow QuiverPrimal Arrow Quiver
  • (20-30)% inc. Ele.Dmg with Attack Skills(20-30)% increased Elemental Damage with Attack Skills
  • +(15-25)% to Fire Res+(15-25)% to Fire Resistance
  • +(15-25)% to Cold Res+(15-25)% to Cold Resistance
  • +(15-25)% to Light. Res+(15-25)% to Lightning Resistance
  • Adds 1 to 2 Cold.Dmg to Attacks per 10 DexAdds 1 to 2 Cold Damage to Attacks per 10 Dexterity
  • Adds 1 to 2 Fire.Dmg to Attacks per 10 StrAdds 1 to 2 Fire Damage to Attacks per 10 Strength
  • Adds 0 to 3 Light.Dmg to Attacks per 10 IntAdds 0 to 3 Lightning Damage to Attacks per 10 Intelligence

Voidfletcher Lv. 66+

Voidfletcher

Base stats

Base
Primal Arrow QuiverPrimal Arrow Quiver
  • Has 1 SocketHas 1 Socket
  • Has 2 SocketsHas 2 Sockets
  • Consumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered SkillConsumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill
  • Adds (30-40) to (80-100) Cold.Dmg to AttacksAdds (30-40) to (80-100) Cold Damage to Attacks
  • +(80-120) to max ES+(80-120) to maximum Energy Shield
  • +(20-30)% to Cold Res+(20-30)% to Cold Resistance
  • 5 Maximum Void Charges5 Maximum Void Charges
  • Gain a Void Charge every secondGain a Void Charge every second
Void Shot

Item Skill · Level 20

Fires an arrow which decelerates to the target location, the arrow will then become unstable and explode dealing weapon damage in an area, converting half of the physical damage to cold damage.Fires an arrow which decelerates to the target location, the arrow will then become unstable and explode dealing weapon damage in an area, converting half of the physical damage to cold damage.

  • Level: 20Level: 20
  • Atk Dmg: 65% of baseAttack Damage: 65% of base
  • Effectiveness of Added Dmg: 65%Effectiveness of Added Damage: 65%
  • 50 % of Phys.Dmg Converted to Cold.Dmg50 % of Physical Damage Converted to Cold Damage
  • 100 % more Area Dmg100 % more Area Damage
  • Consume a Void Charge to Trigger this Skill when you fire Arrows with a Non-Triggered SkillConsume a Void Charge to Trigger this Skill when you fire Arrows with a Non-Triggered Skill

Araku Tiki Lv. 1+

Araku Tiki

Base stats

Base
Coral AmuletCoral Amulet
  • Regenerate (2-4) Life per secondRegenerate (2-4) Life per second
  • +(150-250) to ER while on Low Life+(150-250) to Evasion Rating while on Low Life
  • +(30-50) to max Life+(30-50) to maximum Life
  • +(20-30)% to Fire Res+(20-30)% to Fire Resistance
  • Gain ElusiveElusive

    Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive
    on reaching Low Life
    Gain ElusiveElusive

    Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive
    on reaching Low Life
  • You have PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies
    while on Low Life
    You have PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies
    while on Low Life

Sidhebreath Lv. 1+

Sidhebreath

Base stats

Base
Paua AmuletPaua Amulet
  • (20-30)% inc. Mana Regeneration Rate(20-30)% increased Mana Regeneration Rate
  • +25% to Cold Res+25% to Cold Resistance
  • Minions have (10-15)% inc. max LifeMinions have (10-15)% increased maximum Life
  • Minions convert 50% of Phys.Dmg to Cold.DmgMinions convert 50% of Physical Damage to Cold Damage
  • Minions deal (25-35) to (60-65) additional Cold.DmgMinions deal (25-35) to (60-65) additional Cold Damage
  • Minions deal no Non-Cold.DmgMinions deal no Non-Cold Damage

Blood of Corruption Lv. 5+

Blood of Corruption

Base stats

Base
Amber AmuletAmber Amulet
  • +(20-30) to Str+(20-30) to Strength
  • Grants Level 10 Gluttony of Elements SkillGrants Level 10 Gluttony of Elements Skill
  • Adds 19 to 43 Chaos.Dmg to AttacksAdds 19 to 43 Chaos Damage to Attacks
  • -(10-5)% to all Ele.Res-(10-5)% to all Elemental Resistances
  • +(17-29)% to Chaos Res+(17-29)% to Chaos Resistance
Gluttony of Elements

Item Skill · Level 10

Casts an aura that causes taking elemental damage to heal you and nearby allies instead.Casts an aura that causes taking elemental damage to heal you and nearby allies instead.

  • Level: 20Level: 20
  • Cooldown: 0.50 secCooldown Time: 0.50 sec
  • Souls Per Use: 100Souls Per Use: 100
  • Can Store 1 UseCan Store 1 Use
  • Soul Gain Prevention: 14 secSoul Gain Prevention: 14 sec
  • Cast: InstantCast Time: Instant
  • Base duration is 5 secondsBase duration is 5 seconds
  • Modifiers to Buff Dur. also apply to this Skill's Soul Gain PreventionModifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
  • Taking Ele.Dmg instead heals you and Nearby Allies | You and Nearby Allies cannot gain Vaal SoulsTaking Elemental Damage instead heals you and Nearby Allies | You and Nearby Allies cannot gain Vaal Souls
  • You and nearby allies are Immune to CursesYou and nearby allies are Immune to Curses
Market —

Xoph's Heart Lv. 5+

Xoph's Heart

Base stats

Base
Amber AmuletAmber Amulet
  • +(20-30) to Str+(20-30) to Strength
  • +(20-30) to Str+(20-30) to Strength
  • 25% inc. Fire.Dmg25% increased Fire Damage
  • +(25-35) to max Life+(25-35) to maximum Life
  • +(20-40)% to Fire Res+(20-40)% to Fire Resistance
  • Nearby Enemies are Covered in AshCovered in Ash

    Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken
    Nearby Enemies are Covered in AshCovered in Ash

    Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken

Foulborn Variants

Removed: Nearby Enemies are Covered in AshCovered in Ash

Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken
Nearby Enemies are Covered in AshCovered in Ash

Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken

+ Added: Nearby Enemies are DebilitatedNearby Enemies are Debilitated

(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)

Trade this outcome

Removed: +(20-40) % to Fire Res+(20-40) % to Fire Resistance

+ Added: (5-15) % of Phys.Dmg from Hits taken as Fire.Dmg(5-15) % of Physical Damage from Hits taken as Fire Damage

generic_buff_aura

Item Skill

  • Radius: 30Radius: 30

Karui Ward Lv. 5+

Karui Ward

Base stats

Base
Jade AmuletJade Amulet
  • +(20-30) to Dex+(20-30) to Dexterity
  • +(20-30) to Str+(20-30) to Strength
  • +100 to Accu+100 to Accuracy Rating
  • 30% inc. Proj Dmg30% increased Projectile Damage
  • 30% inc. Proj.Spd30% increased Projectile Speed
  • 10% inc. Move.Spd10% increased Movement Speed

Replica Karui Ward Lv. 5+

Replica Karui Ward

Base stats

Base
Jade AmuletJade Amulet
  • +(20-30) to Dex+(20-30) to Dexterity
  • +(20-30) to Int+(20-30) to Intelligence
  • +100 to Accu+100 to Accuracy Rating
  • 10% inc. Move.Spd10% increased Movement Speed
  • 30% inc. AoE30% increased Area of Effect
  • 30% inc. Area Dmg30% increased Area Damage

Stone of Lazhwar Lv. 5+

Stone of Lazhwar

Base stats

Base
Lapis AmuletLapis Amulet
  • +(20-30) to Int+(20-30) to Intelligence
  • (12-15)% Chance to Block Spell Dmg(12-15)% Chance to Block Spell Damage
  • (15-20)% inc. Cast Speed(15-20)% increased Cast Speed
  • +(40-70) to max Mana+(40-70) to maximum Mana

Tear of Purity Lv. 5+

Tear of Purity

Base stats

Base
Lapis AmuletLapis Amulet
  • +(20-30) to Int+(20-30) to Intelligence
  • Grants Level 10 Purity of Elements SkillGrants Level 10 Purity of Elements Skill
  • +(10-20) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(10-20) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • +(20-40) to max Life+(20-40) to maximum Life
  • +(5-10)% to all Ele.Res+(5-10)% to all Elemental Resistances
Purity of Elements

Purity of Elements · Level 30

  • Aura
  • Spell
  • AoE
  • Purity
  • of
  • Elements

Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.

  • Level: 30Level: 30
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • You and nearby allies gain +41% to all Ele.ResYou and nearby allies gain +41% to all Elemental Resistances
  • # m to radius: 2.9# metres to radius: 2.9
  • You and nearby allies are Immune to all Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    You and nearby allies are Immune to all Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
  • q20: You and nearby allies gain +(0 - 5) % to all Ele.ResYou and nearby allies gain +(0 - 5) % to all Elemental Resistances
Purity of Elements

Purity of Elements · Level 10

  • Aura
  • Spell
  • AoE
  • Purity
  • of
  • Elements

Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.

  • Level: 10Level: 10
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • You and nearby allies gain +26% to all Ele.ResYou and nearby allies gain +26% to all Elemental Resistances
  • # m to radius: 0.9# metres to radius: 0.9
  • You and nearby allies are Immune to all Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    You and nearby allies are Immune to all Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
  • q20: You and nearby allies gain +(0 - 5) % to all Ele.ResYou and nearby allies gain +(0 - 5) % to all Elemental Resistances

Demigod's Presence Lv. 8+

Demigod's Presence

Base stats

Base
Gold AmuletGold Amulet
  • (12-20) % inc. Rarity of Items found(12-20) % increased Rarity of Items found
  • +20 % to all Ele.Res+20 % to all Elemental Resistances
  • 20 % inc. Character Size20 % increased Character Size
Market —

The Ignomon Lv. 8+

The Ignomon

Base stats

Base
Gold AmuletGold Amulet
  • (12-20)% inc. Rarity of Items found(12-20)% increased Rarity of Items found
  • Adds (18-24) to (32-40) Fire.Dmg to AttacksAdds (18-24) to (32-40) Fire Damage to Attacks
  • +(100-150) to Accu+(100-150) to Accuracy Rating
  • +(100-150) to ER+(100-150) to Evasion Rating
  • +20% to Fire Res+20% to Fire Resistance
  • 20% inc. Light Radius20% increased Light Radius
  • Nearby Enemies are BlindedNearby Enemies are Blinded
generic_buff_aura

Item Skill

  • Radius: 35Radius: 35

Extractor Mentis Lv. 16+

Extractor Mentis

Base stats

Base
Agate AmuletAgate Amulet
  • +(16-24) to Str and Int+(16-24) to Strength and Intelligence
  • +(30-50) to Str+(30-50) to Strength
  • 5% chance to grant Chaotic MightChaotic Might

    Chaotic Might grants 30% of Physical Damage as extra Chaos Damage
    to nearby Enemies on Kill
    5% chance to grant Chaotic MightChaotic Might

    Chaotic Might grants 30% of Physical Damage as extra Chaos Damage
    to nearby Enemies on Kill
  • 5% chance to grant OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed
    to nearby Enemies on Kill
    5% chance to grant OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed
    to nearby Enemies on Kill
  • 10% chance to gain Chaotic MightChaotic Might

    Chaotic Might grants 30% of Physical Damage as extra Chaos Damage
    for 10 seconds on Kill
    10% chance to gain Chaotic MightChaotic Might

    Chaotic Might grants 30% of Physical Damage as extra Chaos Damage
    for 10 seconds on Kill
  • 10% chance to gain OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed
    for 10 seconds on Kill
    10% chance to gain OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed
    for 10 seconds on Kill
  • Recover 1% of Life on KillRecover 1% of Life on Kill

Shaper's Seed Lv. 16+

Shaper's Seed

Base stats

Base
Agate AmuletAgate Amulet
  • +(16-24) to Str and Int+(16-24) to Strength and Intelligence
  • (60-100)% inc. Mana Regeneration Rate(60-100)% increased Mana Regeneration Rate
  • Regenerate 4% of Life per secondRegenerate 4% of Life per second
  • Nearby Allies gain 4% of Life Regenerated per secondNearby Allies gain 4% of Life Regenerated per second
  • Nearby Allies gain 80% inc. Mana Regeneration RateNearby Allies gain 80% increased Mana Regeneration Rate
Shaper's Seed

Item Skill

Grants Life Regeneration and increased Mana RegenerationGrants Life Regeneration and increased Mana Regeneration

  • Level: 0Level: 0
  • mana_regeneration_rate_+%mana_regeneration_rate_+%
  • life_regeneration_rate_per_minute_%life_regeneration_rate_per_minute_%

Daresso's Salute Lv. 16+

Daresso's Salute

Base stats

Base
Citrine AmuletCitrine Amulet
  • +(16-24) to Str and Dex+(16-24) to Strength and Dexterity
  • 50% reduced max ES50% reduced maximum Energy Shield
  • +(30-40)% to Fire Res+(30-40)% to Fire Resistance
  • +(30-40)% to Cold Res+(30-40)% to Cold Resistance
  • 10% inc. Move.Spd when on Full Life10% increased Movement Speed when on Full Life
  • +0.2 m to Melee Strike Range+0.2 metres to Melee Strike Range
  • 60% inc. Melee Dmg when on Full Life60% increased Melee Damage when on Full Life

Retaliation Charm Lv. 16+

Retaliation Charm

Base stats

Base
Citrine AmuletCitrine Amulet
  • +(16-24) to Str and Dex+(16-24) to Strength and Dexterity
  • (10-20)% chance to BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    Enemies on Hit with Attacks
    (10-20)% chance to BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    Enemies on Hit with Attacks
  • BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    does not affect your Light Radius
    BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    does not affect your Light Radius
  • BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    you inflict is Reflected to you
    BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    you inflict is Reflected to you
  • (10-20)% chance to gain a Frenzy Charge on Hit while Blinded(10-20)% chance to gain a Frenzy Charge on Hit while Blinded

Atziri's Foible Lv. 16+

Atziri's Foible

Base stats

Base
Paua AmuletPaua Amulet
  • (20-30)% inc. Mana Regeneration Rate(20-30)% increased Mana Regeneration Rate
  • +100 to max Mana+100 to maximum Mana
  • (16-24)% inc. max Mana(16-24)% increased maximum Mana
  • (80-100)% inc. Mana Regeneration Rate(80-100)% increased Mana Regeneration Rate
  • Items and Gems have 25% reduced AttributeAttributes

    Attributes are Strength, Dexterity, and Intelligence
    req.
    Items and Gems have 25% reduced AttributeAttributes

    Attributes are Strength, Dexterity, and Intelligence
    Requirements

Replica Atziri's Foible Lv. 16+

Replica Atziri's Foible

Base stats

Base
Paua AmuletPaua Amulet
  • (20-30)% inc. Mana Regeneration Rate(20-30)% increased Mana Regeneration Rate
  • Regenerate (1-2)% of Life per secondRegenerate (1-2)% of Life per second
  • +100 to max Life+100 to maximum Life
  • (20-25)% inc. Life Regeneration rate(20-25)% increased Life Regeneration rate
  • Items and Gems have 25% reduced AttributeAttributes

    Attributes are Strength, Dexterity, and Intelligence
    req.
    Items and Gems have 25% reduced AttributeAttributes

    Attributes are Strength, Dexterity, and Intelligence
    Requirements

Victario's Acuity Lv. 16+

Victario's Acuity

Base stats

Base
Turquoise AmuletTurquoise Amulet
  • +(16-24) to Dex and Int+(16-24) to Dexterity and Intelligence
  • +(30-40)% to Light. Res+(30-40)% to Lightning Resistance
  • +(8-10)% to Chaos Res+(8-10)% to Chaos Resistance
  • 10% chance to gain a Frenzy Charge on Kill10% chance to gain a Frenzy Charge on Kill
  • 10% chance to gain a Power Charge on Kill10% chance to gain a Power Charge on Kill
  • 5% inc. Proj.Spd per Frenzy Charge5% increased Projectile Speed per Frenzy Charge
  • 5% inc. Proj Dmg per Power Charge5% increased Projectile Damage per Power Charge

Astramentis Lv. 20+

Astramentis

Base stats

Base
Onyx AmuletOnyx Amulet
  • +(10-16) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(10-16) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • +(80-100) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(80-100) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • -4 Phys.Dmg taken from Attack Hits-4 Physical Damage taken from Attack Hits

Foulborn Variant

Removed: -4 Phys.Dmg taken from Attack Hits-4 Physical Damage taken from Attack Hits

+ Added: (-13-13) % to Chaos Res(-13-13) % to Chaos Resistance

Trade this outcome

Carnage Heart Lv. 20+

Carnage Heart

Base stats

Base
Onyx AmuletOnyx Amulet
  • +(10-16) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(10-16) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • +(20-40) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(20-40) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • +(10-20)% to all Ele.Res+(10-20)% to all Elemental Resistances
  • (1.2-2)% of Physical Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    (1.2-2)% of Physical Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • (30-40)% inc. Dmg while Leeching(30-40)% increased Damage while Leeching
  • 50% inc. total Recovery per second from Life Leech50% increased total Recovery per second from Life Leech
  • Extra goreExtra gore

Eye of Chayula Lv. 20+

Eye of Chayula

Base stats

Base
Onyx AmuletOnyx Amulet
  • +(10-16) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(10-16) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • 20% reduced max Life20% reduced maximum Life
  • 30% inc. Rarity of Items found30% increased Rarity of Items found
  • Cannot be StunnedCannot be Stunned

Foulborn Variants

Removed: 30 % inc. Rarity of Items found30 % increased Rarity of Items found

+ Added: 20 % inc. Quantity of Gold Dropped by Slain Enemies20 % increased Quantity of Gold Dropped by Slain Enemies

Removed: 20 % reduced max Life20 % reduced maximum Life

+ Added: 20 % reduced max Mana20 % reduced maximum Mana

Trade this outcome

Maligaro's Cruelty Lv. 20+

Maligaro's Cruelty

Base stats

Base
Turquoise AmuletTurquoise Amulet
  • +(16-24) to Dex and Int+(16-24) to Dexterity and Intelligence
  • (4-8)% inc. max Life(4-8)% increased maximum Life
  • (25-30)% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 PoisonsPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    (25-30)% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 PoisonsPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
  • (12-15)% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 PoisonsPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    (12-15)% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 PoisonsPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
  • 10% inc. Dmg with PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    per Frenzy Charge
    10% increased Damage with PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    per Frenzy Charge
  • 3% inc. PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    Dur. per Power Charge
    3% increased PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    Duration per Power Charge

Ungil's Harmony Lv. 23+

Ungil's Harmony

Base stats

Base
Turquoise AmuletTurquoise Amulet
  • +(16-24) to Dex and Int+(16-24) to Dexterity and Intelligence
  • (250-350)% inc. Global Crit%(250-350)% increased Global Critical Strike Chance
  • +(30-50) to max Life+(30-50) to maximum Life
  • +(30-50) to max Mana+(30-50) to maximum Mana
  • 40% inc. Stun and Block Recovery40% increased Stun and Block Recovery
  • Your Critical Strikes do not deal extra DmgYour Critical Strikes do not deal extra Damage

Doedre's Tongue Lv. 24+

Doedre's Tongue

Base stats

Base
Lapis AmuletLapis Amulet
  • +(20-30) to Int+(20-30) to Intelligence
  • +(20-25)% to all Ele.Res+(20-25)% to all Elemental Resistances
  • (20-25)% chance to Freeze, ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    and IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    (20-25)% chance to Freeze, ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    and IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
  • Cursed Enemies cannot inflict Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    on You
    Cursed Enemies cannot inflict Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    on You

Rotmother's Mutiny Lv. 28+

Rotmother's Mutiny

Base stats

Base
Pearlescent AmuletPearlescent Amulet
  • +(8-10) % to all Ele.Res+(8-10) % to all Elemental Resistances
  • +(20-25) % to all Ele.Res+(20-25) % to all Elemental Resistances
  • +(1-3) % to all max Resistances+(1-3) % to all maximum Resistances
  • (25-75) % inc. Light Radius(25-75) % increased Light Radius
  • +1 % to Chaos Res per 1% Cold Res+1 % to Chaos Resistance per 1% Cold Resistance
Market —

Star of Wraeclast Lv. 28+

Star of Wraeclast

Base stats

Base
Ruby AmuletRuby Amulet
  • +(20-30)% to Fire Res+(20-30)% to Fire Resistance
  • Grants Level 10 Frostblink SkillGrants Level 10 Frostblink Skill
  • (30-50)% inc. Cold.Dmg(30-50)% increased Cold Damage
  • +(10-15)% to all Ele.Res+(10-15)% to all Elemental Resistances
  • 60% inc. AoE of Hex Skills60% increased Area of Effect of Hex Skills
  • You cannot be Cursed with SilenceYou cannot be Cursed with Silence
  • Frostblink has 50% inc. Dur.Frostblink has 50% increased Duration
Frostblink

Frostblink · Level 10

  • Spell
  • Movement
  • Duration
  • Cold
  • Travel
  • Blink
  • AoE
  • Frostblink

Teleport to a location, damaging enemies and leaving ChilledChilled

You are Chilled while standing in Chilled Ground
ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.
Teleport to a location, damaging enemies and leaving ChilledChilled

You are Chilled while standing in Chilled Ground
ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.

  • Level: 10Level: 10
  • Cost: 17 ManaCost: 17 Mana
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • CooldownTime: 2800CooldownTime: 2800
  • Deals 136 to 203 Cold.DmgDeals 136 to 203 Cold Damage
  • 17, 89% inc. CDRR for each Normal or Magic Enemy in Area 80 % inc. CDRR for each Rare or Unique Enemy in Area17, 89% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area 80 % increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
  • % inc. max travel distance: 18%% increased maximum travel distance: 18%
  • # m to radius: 0.1# metres to radius: 0.1
  • Base duration is 3 secondsBase duration is 3 seconds
  • q20: (0 - 10) % inc. max travel distance(0 - 10) % increased maximum travel distance
Market —

Perquil's Toe Lv. 29+

Perquil's Toe

Base stats

Base
Gold AmuletGold Amulet
  • (12-20)% inc. Rarity of Items found(12-20)% increased Rarity of Items found
  • +(40-50) to Dex+(40-50) to Dexterity
  • (5-8)% inc. Move.Spd(5-8)% increased Movement Speed
  • Light.Dmg of Enemies Hitting you is LuckyLightning Damage of Enemies Hitting you is Lucky
  • Nearby Allies' Dmg with Hits is LuckyNearby Allies' Damage with Hits is Lucky
Perquil's Toe

Item Skill

You are Lucky when Damaging Enemies.You are Lucky when Damaging Enemies.

  • Radius: 50Radius: 50

Ikiaho's Promise Lv. 30+

Ikiaho's Promise

Base stats

Base
Coral AmuletCoral Amulet
  • Regenerate (2-4) Life per secondRegenerate (2-4) Life per second
  • Regenerate (3-5) Mana/sRegenerate (3-5) Mana per second
  • (30-40)% inc. Life Recovery from Flasks(30-40)% increased Life Recovery from Flasks
  • (15-30)% inc. Mana Recovery from Flasks(15-30)% increased Mana Recovery from Flasks
  • Life Flasks used while on Low Life apply Recovery InstantlyLife Flasks used while on Low Life apply Recovery Instantly
  • Mana Flasks used while on Low Mana apply Recovery InstantlyMana Flasks used while on Low Mana apply Recovery Instantly

The Aylardex Lv. 32+

The Aylardex

Base stats

Base
Agate AmuletAgate Amulet
  • +(16-24) to Str and Int+(16-24) to Strength and Intelligence
  • +(30-50) to max Life+(30-50) to maximum Life
  • +(50-70) to max Mana+(50-70) to maximum Mana
  • +1 to Maximum Power Charges+1 to Maximum Power Charges
  • 10% inc. Mana Regeneration Rate per Power Charge10% increased Mana Regeneration Rate per Power Charge
  • (80-100)% inc. Power Charge Dur.(80-100)% increased Power Charge Duration
  • 1% of Dmg is taken from Mana before Life per Power Charge1% of Damage is taken from Mana before Life per Power Charge
  • 40% reduced Crit% per Power Charge40% reduced Critical Strike Chance per Power Charge

Foulborn Variant

Removed: +(30-50) to max Life+(30-50) to maximum Life

+ Added: Eldritch BatteryEldritch Battery

(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)

Trade this outcome

Voll's Devotion Lv. 32+

Voll's Devotion

Base stats

Base
Agate AmuletAgate Amulet
  • +(16-24) to Str and Int+(16-24) to Strength and Intelligence
  • +(30-40) to max Life+(30-40) to maximum Life
  • +(20-30) to max ES+(20-30) to maximum Energy Shield
  • +(15-20)% to all Ele.Res+(15-20)% to all Elemental Resistances
  • 30% reduced Endurance Charge Dur.30% reduced Endurance Charge Duration
  • 30% reduced Power Charge Dur.30% reduced Power Charge Duration
  • Gain an Endurance Charge when you lose a Power ChargeGain an Endurance Charge when you lose a Power Charge

Foulborn Variants

Removed: 30 % reduced Power Charge Dur.30 % reduced Power Charge Duration

+ Added: Gain a Power Charge every Second if you haven't lost Power Charges RecentlyGain a Power Charge every Second if you haven't lost Power Charges Recently

Removed: 30 % reduced Endurance Charge Dur.30 % reduced Endurance Charge Duration

+ Added: Lose all Power Charges on reaching Maximum Power ChargesLose all Power Charges on reaching Maximum Power Charges

Trade this outcome

Sacrificial Heart Lv. 32+

Sacrificial Heart

Base stats

Base
Paua AmuletPaua Amulet
  • (20-30)% inc. Mana Regeneration Rate(20-30)% increased Mana Regeneration Rate
  • Adds (22-27) to (34-38) Fire.DmgAdds (22-27) to (34-38) Fire Damage
  • Adds (20-23) to (31-35) Cold.DmgAdds (20-23) to (31-35) Cold Damage
  • Adds (1-3) to (47-52) Light.DmgAdds (1-3) to (47-52) Lightning Damage
  • Gain 10 Life per Enemy Hit if you have used a Vaal Skill RecentlyGain 10 Life per Enemy Hit if you have used a Vaal Skill Recently
  • 10% inc. Move.Spd if you have used a Vaal Skill Recently10% increased Movement Speed if you have used a Vaal Skill Recently
  • Gain up to max Power Charges when you use a Vaal SkillGain up to maximum Power Charges when you use a Vaal Skill

The Primordial Chain Lv. 34+

The Primordial Chain

Base stats

Base
Coral AmuletCoral Amulet
  • Regenerate (2-4) Life per secondRegenerate (2-4) Life per second
  • +3 to max number of Summoned Golems+3 to maximum number of Summoned Golems
  • You cannot have non-Golem MinionsYou cannot have non-Golem Minions
  • 25% reduced Golem Size25% reduced Golem Size
  • Golems Deal (35-25)% less DmgGolems Deal (35-25)% less Damage
  • Golems have (35-25)% less LifeGolems have (35-25)% less Life
  • Golems have (80-100)% inc. Move.SpdGolems have (80-100)% increased Movement Speed
  • PrimordialPrimordial

The Halcyon Lv. 35+

The Halcyon

Base stats

Base
Jade AmuletJade Amulet
  • +(20-30) to Dex+(20-30) to Dexterity
  • +(35-40)% to Cold Res+(35-40)% to Cold Resistance
  • 30% inc. Freeze Dur. on Enemies30% increased Freeze Duration on Enemies
  • 10% chance to Freeze10% chance to Freeze
  • Freezes you inflict spread to other Enemies within 1.5 mFreezes you inflict spread to other Enemies within 1.5 metres
  • 60% inc. Dmg if you've Frozen an Enemy Recently60% increased Damage if you've Frozen an Enemy Recently

Foulborn Variants

Removed: 60 % inc. Dmg if you've Frozen an Enemy Recently60 % increased Damage if you've Frozen an Enemy Recently

+ Added: Cannot be FrozenCannot be Frozen

Trade this outcome

Removed: +(35-40) % to Cold Res+(35-40) % to Cold Resistance

+ Added: (5-15) % of Phys.Dmg from Hits taken as Cold.Dmg(5-15) % of Physical Damage from Hits taken as Cold Damage

Trade this outcome

The Utmost Lv. 40+

The Utmost

Base stats

Base
Gold AmuletGold Amulet
  • (12-20)% inc. Rarity of Items found(12-20)% increased Rarity of Items found
  • +(0-30)% chance to Suppress Spell Dmg+(0-30)% chance to Suppress Spell Damage
  • +(0-5)% to all max Ele.Res+(0-5)% to all maximum Elemental Resistances
  • (0-40)% inc. Attack and Cast Speed(0-40)% increased Attack and Cast Speed
  • Dmg Penetrates (0-20)% Ele.ResDamage Penetrates (0-20)% Elemental Resistances
Market —

Marylene's Fallacy Lv. 40+

Marylene's Fallacy

Base stats

Base
Lapis AmuletLapis Amulet
  • +(20-30) to Int+(20-30) to Intelligence
  • +(80-120) to Accu+(80-120) to Accuracy Rating
  • +(210-240)% to Global Crit Multi+(210-240)% to Global Critical Strike Multiplier
  • +(80-100) to ER+(80-100) to Evasion Rating
  • (10-15)% inc. Light Radius(10-15)% increased Light Radius
  • 40% less Crit%40% less Critical Strike Chance
  • Critical Strikes have Culling StrikeCritical Strikes have Culling Strike

Fury Valve Lv. 40+

Fury Valve

Base stats

Base
Turquoise AmuletTurquoise Amulet
  • +(16-24) to Dex and Int+(16-24) to Dexterity and Intelligence
  • (15-25)% inc. ER(15-25)% increased Evasion Rating
  • +(15-20)% to all Ele.Res+(15-20)% to all Elemental Resistances
  • Skills fire 2 additional ProjSkills fire 2 additional Projectiles
  • (20-30)% inc. Proj.Spd(20-30)% increased Projectile Speed
  • Modifiers to number of Proj instead apply to the number of targets Proj Split towardsModifiers to number of Projectiles instead apply to the number of targets Projectiles Split towards

Tainted Pact Lv. 42+

Tainted Pact

Base stats

Base
Coral AmuletCoral Amulet
  • Regenerate (2-4) Life per secondRegenerate (2-4) Life per second
  • +(20-30) to Str+(20-30) to Strength
  • (2-3)% of Physical Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    (2-3)% of Physical Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • (1-1.5)% of Physical Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Mana
    (1-1.5)% of Physical Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Mana
  • Taking Chaos.Dmg over Time heals you instead while Leeching LifeTaking Chaos Damage over Time heals you instead while Leeching Life

Replica Winterheart Lv. 42+

Replica Winterheart

Base stats

Base
Gold AmuletGold Amulet
  • (12-20)% inc. Rarity of Items found(12-20)% increased Rarity of Items found
  • +(20-30) to Dex+(20-30) to Dexterity
  • +(50-70) to max ES+(50-70) to maximum Energy Shield
  • +75% to Light. Res+75% to Lightning Resistance
  • Regenerate 5% of ES per second while ShockedRegenerate 5% of Energy Shield per second while Shocked
  • Unaffected by ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    Unaffected by ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds

Winterheart Lv. 42+

Winterheart

Base stats

Base
Gold AmuletGold Amulet
  • (12-20)% inc. Rarity of Items found(12-20)% increased Rarity of Items found
  • +(20-30) to Dex+(20-30) to Dexterity
  • +(50-70) to max Life+(50-70) to maximum Life
  • +75% to Cold Res+75% to Cold Resistance
  • Cannot be ChilledChilled

    You are Chilled while standing in Chilled Ground
    Cannot be ChilledChilled

    You are Chilled while standing in Chilled Ground
  • Regenerate 10% of Life per second while FrozenRegenerate 10% of Life per second while Frozen

Hinekora's Sight Lv. 44+

Hinekora's Sight

Base stats

Base
Onyx AmuletOnyx Amulet
  • +(10-16) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(10-16) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • Prevent +(4-6)% of Suppressed Spell DmgPrevent +(4-6)% of Suppressed Spell Damage
  • +(600-1000) to Accu+(600-1000) to Accuracy Rating
  • +(600-1000) to ER+(600-1000) to Evasion Rating
  • Cannot be BlindedCannot be Blinded

Foulborn Variant

Removed: +(600-1000) to ER+(600-1000) to Evasion Rating

+ Added: (30-50) % inc. Light Radius(30-50) % increased Light Radius

Trade this outcome

Replica Hinekora's Sight Lv. 44+

Replica Hinekora's Sight

Base stats

Base
Onyx AmuletOnyx Amulet
  • +(10-16) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(10-16) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • +(600-1000) to Accu+(600-1000) to Accuracy Rating
  • +(600-1000) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    +(600-1000) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +1% to all max Ele.Res+1% to all maximum Elemental Resistances
  • You cannot be MaimedYou cannot be Maimed

The Anvil Lv. 45+

The Anvil

Base stats

Base
Amber AmuletAmber Amulet
  • +(20-30) to Str+(20-30) to Strength
  • (10-15)% Chance to Block Atk Dmg(10-15)% Chance to Block Attack Damage
  • 10% reduced Atk Speed10% reduced Attack Speed
  • 10% reduced Cast Speed10% reduced Cast Speed
  • +(400-500) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    +(400-500) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • (34-48) Life gained when you Block(34-48) Life gained when you Block
  • (18-24) Mana gained when you Block(18-24) Mana gained when you Block
  • +3% to max Chance to Blockmaximum Chance to Block

    Maximum Chance to Blockmaximum Chance to Block Attack Damage cannot be raised above 90%
    Atk Dmg
    +3% to maximum Chance to Blockmaximum Chance to Block

    Maximum Chance to Blockmaximum Chance to Block Attack Damage cannot be raised above 90%
    Attack Damage
  • Reflects 240 to 300 Phys.Dmg to Attackers on BlockReflects 240 to 300 Physical Damage to Attackers on Block

The Jinxed Juju Lv. 48+

The Jinxed Juju

Base stats

Base
Citrine AmuletCitrine Amulet
  • +(16-24) to Str and Dex+(16-24) to Strength and Dexterity
  • +(30-40) to Int+(30-40) to Intelligence
  • +(23-31)% to Chaos Res+(23-31)% to Chaos Resistance
  • (10-15)% inc. effect of Non-Curse Auras from your Skills(10-15)% increased effect of Non-Curse Auras from your Skills
  • 10% of Dmg from Hits is taken from your Raised Spectres' Life before you10% of Damage from Hits is taken from your Raised Spectres' Life before you

The Untouched Soul Lv. 48+

The Untouched Soul

Base stats

Base
Gold AmuletGold Amulet
  • (12-20)% inc. Rarity of Items found(12-20)% increased Rarity of Items found
  • +40 to max Life for each Empty Red Socket on any Equipped Item+40 to maximum Life for each Empty Red Socket on any Equipped Item
  • +225 to Accu for each Empty Green Socket on any Equipped Item+225 to Accuracy Rating for each Empty Green Socket on any Equipped Item
  • +40 to max Mana for each Empty Blue Socket on any Equipped Item+40 to maximum Mana for each Empty Blue Socket on any Equipped Item
  • +12% to all Ele.Res for each Empty White Socket on any Equipped Item+12% to all Elemental Resistances for each Empty White Socket on any Equipped Item

Rashkaldor's Patience Lv. 48+

Rashkaldor's Patience

Base stats

Base
Jade AmuletJade Amulet
  • +(20-30) to Dex+(20-30) to Dexterity
  • +(40-80) to max Life+(40-80) to maximum Life
  • +(20-40) to max Mana+(20-40) to maximum Mana
  • 20% reduced Dur. of Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    on Enemies
    20% reduced Duration of Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    on Enemies
  • Items and Gems have 10% inc. AttributeAttributes

    Attributes are Strength, Dexterity, and Intelligence
    req.
    Items and Gems have 10% increased AttributeAttributes

    Attributes are Strength, Dexterity, and Intelligence
    Requirements
  • Always Freeze, ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    and IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    Always Freeze, ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    and IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds

Bloodsoaked Medallion Lv. 49+

Bloodsoaked Medallion

Base stats

Base
Amber AmuletAmber Amulet
  • +(20-30) to Str+(20-30) to Strength
  • (40-50)% inc. Global Crit%(40-50)% increased Global Critical Strike Chance
  • +(50-70) to max Life+(50-70) to maximum Life
  • +(17-29)% to Chaos Res+(17-29)% to Chaos Resistance
  • Every 10 seconds: Gain 2% of Life per Enemy Hit with Attacks for 5 seconds Gain 5% of Life per Enemy Killed for 5 secondsEvery 10 seconds: Gain 2% of Life per Enemy Hit with Attacks for 5 seconds Gain 5% of Life per Enemy Killed for 5 seconds

Defiance of Destiny Lv. 49+

Defiance of Destiny

Base stats

Base
Paua AmuletPaua Amulet
  • (20-30)% inc. Mana Regeneration Rate(20-30)% increased Mana Regeneration Rate
  • +(60-80) to max Life+(60-80) to maximum Life
  • +(10-40)% to Fire Res+(10-40)% to Fire Resistance
  • +(10-40)% to Cold Res+(10-40)% to Cold Resistance
  • +(10-40)% to Light. Res+(10-40)% to Lightning Resistance
  • Gain (10-20)% of Missing Unreserved Life before being Hit by an EnemyGain (10-20)% of Missing Unreserved Life before being Hit by an Enemy

Foulborn Variant

Removed: Gain (10-20) % of Missing Unreserved Life before being Hit by an EnemyGain (10-20) % of Missing Unreserved Life before being Hit by an Enemy

+ Added: Gain (15-30) % of Missing Unreserved Mana before being Hit by an EnemyGain (15-30) % of Missing Unreserved Mana before being Hit by an Enemy

Trade this outcome

Warped Timepiece Lv. 50+

Warped Timepiece

Base stats

Base
Turquoise AmuletTurquoise Amulet
  • +(16-24) to Dex and Int+(16-24) to Dexterity and Intelligence
  • (10-25)% inc. Atk Speed(10-25)% increased Attack Speed
  • (10-25)% inc. Cast Speed(10-25)% increased Cast Speed
  • (10-15)% inc. Move.Spd(10-15)% increased Movement Speed
  • (20-10)% reduced Skill Effect Dur.(20-10)% reduced Skill Effect Duration
  • Debuffs on you expire 100% fasterDebuffs on you expire 100% faster

Foulborn Variant

Removed: (10-15) % inc. Move.Spd(10-15) % increased Movement Speed

+ Added: (20-30) % inc. Temporal ChainsTemporal Chains

Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds
Curse Effect
(20-30) % increased Temporal ChainsTemporal Chains

Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds
Curse Effect

Trade this outcome

Eternal Damnation Lv. 52+

Eternal Damnation

Base stats

Base
Agate AmuletAgate Amulet
  • +(16-24) to Str and Int+(16-24) to Strength and Intelligence
  • +(40-70) to max Mana+(40-70) to maximum Mana
  • +(-13-13)% to Chaos Res+(-13-13)% to Chaos Resistance
  • -5% to all max Resistances-5% to all maximum Resistances
  • Gain additional Ele.Dmg Reduction equal to half your Chaos ResGain additional Elemental Damage Reduction equal to half your Chaos Resistance
  • Maximum Endurance, Frenzy and Power Charges is 0Maximum Endurance, Frenzy and Power Charges is 0

Willowgift Lv. 52+

Willowgift

Base stats

Base
Jade AmuletJade Amulet
  • +(20-30) to Dex+(20-30) to Dexterity
  • 10% reduced Str10% reduced Strength
  • 15% inc. Dex15% increased Dexterity
  • -(30-20)% to Fire Res-(30-20)% to Fire Resistance
  • +(30-40)% to Cold Res+(30-40)% to Cold Resistance
  • You do not inherently take less Dmg for having FortificationYou do not inherently take less Damage for having Fortification
  • +4% chance to Suppress Spell Dmg per Fortification+4% chance to Suppress Spell Damage per Fortification
  • (15-25)% inc. Attack and Cast Speed while at max Fortification(15-25)% increased Attack and Cast Speed while at maximum Fortification

Stranglegasp Lv. 52+

Stranglegasp

Base stats

Base
Onyx AmuletOnyx Amulet
  • +(10-16) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(10-16) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • Can have 3 additional Enchantment ModifiersCan have 3 additional Enchantment Modifiers

Tavukai Lv. 54+

Tavukai

Base stats

Base
Coral AmuletCoral Amulet
  • Regenerate (2-4) Life per secondRegenerate (2-4) Life per second
  • +(30-40) to Int+(30-40) to Intelligence
  • Minions have +(-17-17)% to Chaos ResMinions have +(-17-17)% to Chaos Resistance
  • Summon Raging Spirit has (20-30)% inc. Dur.Summon Raging Spirit has (20-30)% increased Duration
  • Summoned Raging Spirits deal (25-40)% inc. DmgSummoned Raging Spirits deal (25-40)% increased Damage
  • Summoned Raging Spirits have (25-40)% inc. max LifeSummoned Raging Spirits have (25-40)% increased maximum Life
  • Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos.DmgSummoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage

Aul's Uprising Lv. 55+

Aul's Uprising

Base stats

Base
Onyx AmuletOnyx Amulet
  • +(10-16) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(10-16) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • +(20-30) to Dex+(20-30) to Dexterity
  • (15-20)% inc. ER(15-20)% increased Evasion Rating
  • +(100-120) to max Life+(100-120) to maximum Life
  • Nearby Enemies grant 25% inc. Flask ChargesNearby Enemies grant 25% increased Flask Charges
  • Random Dex aura has no ReservationRandom Dexterity aura has no Reservation
Envy

Item Skill · Level 15

  • Level: 15Level: 15
Aul's Uprising

Item Skill

Enemies have increased Critical Strike chance against you.Enemies have increased Critical Strike chance against you.

  • Radius: 60Radius: 60

Aul's Uprising Lv. 55+

Aul's Uprising

Base stats

Base
Onyx AmuletOnyx Amulet
  • +(10-16) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(10-16) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • Grants Level 15 Envy SkillGrants Level 15 Envy Skill
  • +(15-20) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(15-20) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • +(50-70) to max Life+(50-70) to maximum Life
  • (15-20)% inc. Global Defences(15-20)% increased Global Defences
  • Envy has no ReservationEnvy has no Reservation
Envy

Item Skill · Level 15

  • Level: 15Level: 15
Aul's Uprising

Item Skill

Enemies have increased Critical Strike chance against you.Enemies have increased Critical Strike chance against you.

  • Radius: 60Radius: 60

Aul's Uprising Lv. 55+

Aul's Uprising

Base stats

Base
Onyx AmuletOnyx Amulet
  • +(10-16) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(10-16) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • +(20-30) to Int+(20-30) to Intelligence
  • (15-20)% inc. max ES(15-20)% increased maximum Energy Shield
  • +(50-70) to max Life+(50-70) to maximum Life
  • Hits against Nearby Enemies have 50% inc. Crit%Hits against Nearby Enemies have 50% increased Critical Strike Chance
  • Random Int aura has no ReservationRandom Intelligence aura has no Reservation
Envy

Item Skill · Level 15

  • Level: 15Level: 15
Aul's Uprising

Item Skill

Enemies have increased Critical Strike chance against you.Enemies have increased Critical Strike chance against you.

  • Radius: 60Radius: 60

Aul's Uprising Lv. 55+

Aul's Uprising

Base stats

Base
Onyx AmuletOnyx Amulet
  • +(10-16) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(10-16) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • +(20-30) to Str+(20-30) to Strength
  • (15-20)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (15-20)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(100-120) to max Life+(100-120) to maximum Life
  • Nearby Enemies have 10% reduced Stun and Block RecoveryNearby Enemies have 10% reduced Stun and Block Recovery
  • Random Str aura has no ReservationRandom Strength aura has no Reservation
Envy

Item Skill · Level 15

  • Level: 15Level: 15
Aul's Uprising

Item Skill

Enemies have increased Critical Strike chance against you.Enemies have increased Critical Strike chance against you.

  • Radius: 60Radius: 60

Khatal's Geyser Lv. 56+

Khatal's Geyser

Base stats

Base
Lapis AmuletLapis Amulet
  • +(20-30) to Int+(20-30) to Intelligence
  • Can't use Life FlasksCan't use Life Flasks
  • +(55-70) to max Mana+(55-70) to maximum Mana
  • Increases and Reductions to Effect of Flasks applied to you also applies to Effect of Arcane SurgeArcane Surge

    Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds
    on you at (200-250)% of their value
    Increases and Reductions to Effect of Flasks applied to you also applies to Effect of Arcane SurgeArcane Surge

    Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds
    on you at (200-250)% of their value
  • You have Arcane SurgeArcane Surge

    Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds
    during Effect of any Mana Flask
    You have Arcane SurgeArcane Surge

    Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds
    during Effect of any Mana Flask
  • Mana Flask Effects are not removed when Unreserved Mana is Filled Mana Flask Effects do not QueueMana Flask Effects are not removed when Unreserved Mana is Filled Mana Flask Effects do not Queue

Foulborn Variants

Removed: Mana Flask Effects are not removed when Unreserved Mana is Filled | Mana Flask Effects do not QueueMana Flask Effects are not removed when Unreserved Mana is Filled | Mana Flask Effects do not Queue

+ Added: Mana Flasks gain (1-3) Charge every 3 secondsMana Flasks gain (1-3) Charge every 3 seconds

Trade this outcome

Removed: +(55-70) to max Mana+(55-70) to maximum Mana

+ Added: (12-14) % inc. max Mana(12-14) % increased maximum Mana

Trade this outcome

Khatal's Weeping Lv. 56+

Khatal's Weeping

Base stats

Base
Lapis AmuletLapis Amulet
  • +(20-30) to Int+(20-30) to Intelligence
  • +(80-100) to max Life+(80-100) to maximum Life
  • Can't use Mana FlasksCan't use Mana Flasks
  • On non-channelling Attack, set a Life Flask with greater than 50% of max Charges remaining to 50% For each Charge removed this way, that Attack gains +2% to Dmg over time MultiplierOn non-channelling Attack, set a Life Flask with greater than 50% of maximum Charges remaining to 50% For each Charge removed this way, that Attack gains +2% to Damage over time Multiplier
  • While on Low Life, Life Flasks gain (3-6) Charges every 3 secondsWhile on Low Life, Life Flasks gain (3-6) Charges every 3 seconds

Foulborn Variants

Removed: While on Low Life, Life Flasks gain (3-6) Charges every 3 secondsWhile on Low Life, Life Flasks gain (3-6) Charges every 3 seconds

+ Added: Life Flasks gain (1-3) Charge every 3 secondsLife Flasks gain (1-3) Charge every 3 seconds

Trade this outcome

Removed: +(80-100) to max Life+(80-100) to maximum Life

+ Added: (8-10) % inc. max Life(8-10) % increased maximum Life

Trade this outcome

Replica Dragonfang's Flight Lv. 56+

Replica Dragonfang's Flight

Base stats

Base
Onyx AmuletOnyx Amulet
  • +(10-16) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(10-16) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • +3 to Level of all (1-287) Gems+3 to Level of all (1-287) Gems
  • +(5-10)% to all Ele.Res+(5-10)% to all Elemental Resistances
  • (5-10)% inc. Reservation Efficiency of Skills(5-10)% increased Reservation Efficiency of Skills
  • Items and Gems have (10-5)% reduced AttributeAttributes

    Attributes are Strength, Dexterity, and Intelligence
    req.
    Items and Gems have (10-5)% reduced AttributeAttributes

    Attributes are Strength, Dexterity, and Intelligence
    Requirements

Ashes of the Stars Lv. 60+

Ashes of the Stars

Base stats

Base
Onyx AmuletOnyx Amulet
  • +(10-16) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(10-16) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • (5-10)% inc. Experience Gain of Gems(5-10)% increased Experience Gain of Gems
  • +1 to Level of all Skill Gems+1 to Level of all Skill Gems
  • +(20-30)% to Quality of all Skill Gems+(20-30)% to Quality of all Skill Gems

Presence of Chayula Lv. 60+

Presence of Chayula

Base stats

Base
Onyx AmuletOnyx Amulet
  • +(10-16) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(10-16) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • 30% inc. Rarity of Items found30% increased Rarity of Items found
  • +60% to Chaos Res+60% to Chaos Resistance
  • Cannot be StunnedCannot be Stunned
  • 20% of Maximum Life Converted to ES20% of Maximum Life Converted to Energy Shield

Foulborn Variants

Removed: 20 % of Maximum Life Converted to ES20 % of Maximum Life Converted to Energy Shield

+ Added: 50 % of Chaos.Dmg taken Recouped as Life50 % of Chaos Damage taken Recouped as Life

(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)

Removed: +60 % to Chaos Res+60 % to Chaos Resistance

+ Added: Recoup ES instead of LifeRecoup Energy Shield instead of Life

(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)

Trade this outcome

Badge of the Brotherhood Lv. 60+

Badge of the Brotherhood

Base stats

Base
Turquoise AmuletTurquoise Amulet
  • +(16-24) to Dex and Int+(16-24) to Dexterity and Intelligence
  • (7-10)% inc. CDRR of Travel Skills per Frenzy Charge(7-10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
  • (7-10)% inc. Effect of ElusiveElusive

    Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive
    on you per Power Charge
    (7-10)% increased Effect of ElusiveElusive

    Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive
    on you per Power Charge
  • (20-25)% chance to lose a Frenzy Charge when you use a Travel Skill(20-25)% chance to lose a Frenzy Charge when you use a Travel Skill
  • (20-25)% chance to lose a Power Charge when you gain ElusiveElusive

    Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive
    (20-25)% chance to lose a Power Charge when you gain ElusiveElusive

    Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive
  • Your Maximum Frenzy Charges is equal to your Maximum Power ChargesYour Maximum Frenzy Charges is equal to your Maximum Power Charges

Foulborn Variant

Removed: (7-10) % inc. CDRR of Travel Skills per Frenzy Charge(7-10) % increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge

+ Added: 2 % inc. Move.Spd per Frenzy Charge2 % increased Movement Speed per Frenzy Charge

Trade this outcome

Replica Badge of the Brotherhood Lv. 60+

Replica Badge of the Brotherhood

Base stats

Base
Turquoise AmuletTurquoise Amulet
  • +(16-24) to Dex and Int+(16-24) to Dexterity and Intelligence
  • Your Maximum Endurance Charges is equal to your Maximum Frenzy ChargesYour Maximum Endurance Charges is equal to your Maximum Frenzy Charges
  • (20-25)% chance to lose a Frenzy Charge when you use a Travel Skill(20-25)% chance to lose a Frenzy Charge when you use a Travel Skill
  • (7-10)% inc. CDRR of Travel Skills per Frenzy Charge(7-10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
  • +1 to max Fortification per Endurance Charge+1 to maximum Fortification per Endurance Charge
  • (20-25)% chance to lose an Endurance Charge when you gain Fortification(20-25)% chance to lose an Endurance Charge when you gain Fortification

The Felbog Fang Lv. 61+

The Felbog Fang

Base stats

Base
Citrine AmuletCitrine Amulet
  • +(16-24) to Str and Dex+(16-24) to Strength and Dexterity
  • +(30-50) to Int+(30-50) to Intelligence
  • (10-15)% inc. Cast Speed(10-15)% increased Cast Speed
  • (10-15)% inc. AoE(10-15)% increased Area of Effect
  • Enemies Cursed by you are Hindered if 25% of Curse Dur. expiredEnemies Cursed by you are Hindered if 25% of Curse Duration expired
  • Your Curses have 25% inc. Effect if 50% of Curse Dur. expiredYour Curses have 25% increased Effect if 50% of Curse Duration expired
  • Enemies Cursed by you take 35% inc. Dmg if 75% of Curse Dur. expiredEnemies Cursed by you take 35% increased Damage if 75% of Curse Duration expired

Crystallised Omniscience Lv. 61+

Crystallised Omniscience

Base stats

Base
Onyx AmuletOnyx Amulet
  • +(10-16) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(10-16) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • Modifiers to AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    instead apply to Omniscience
    Modifiers to AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    instead apply to Omniscience
  • +1% to all Ele.Res per 15 Omniscience+1% to all Elemental Resistances per 15 Omniscience
  • Penetrate 1% Ele.Res per 15 OmnisciencePenetrate 1% Elemental Resistances per 15 Omniscience
  • AttributeAttributes

    Attributes are Strength, Dexterity, and Intelligence
    req. can be satisfied by (15-25)% of Omniscience
    AttributeAttributes

    Attributes are Strength, Dexterity, and Intelligence
    Requirements can be satisfied by (15-25)% of Omniscience

The Eternal Struggle Lv. 61+

The Eternal Struggle

Base stats

Base
Onyx AmuletOnyx Amulet
  • The Searing Exarch ImplicitThe Searing Exarch Implicit
  • The Eater of Worlds ImplicitThe Eater of Worlds Implicit
  • +(20-50) to Str+(20-50) to Strength
  • +(20-50) to Dex+(20-50) to Dexterity
  • +(20-50) to Int+(20-50) to Intelligence
  • (10-15) % inc. Global Defences(10-15) % increased Global Defences
  • Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominantCritical Strikes inflict Malignant Madness if The Eater of Worlds is dominant
  • Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominantKill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant
  • (ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    , ER and ES are the standard Defences)
    (ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    , Evasion Rating and Energy Shield are the standard Defences)
  • (Malignant Madness reduces Dmg and Action Speed by 10%, for 8 seconds)(Malignant Madness reduces Damage and Action Speed by 10%, for 8 seconds)

Xoph's Blood Lv. 64+

Xoph's Blood

Base stats

Base
Amber AmuletAmber Amulet
  • +(20-30) to Str+(20-30) to Strength
  • 10% inc. max Life10% increased maximum Life
  • +(20-40)% to Fire Res+(20-40)% to Fire Resistance
  • 10% inc. Str10% increased Strength
  • Dmg Penetrates 10% Fire ResDamage Penetrates 10% Fire Resistance
  • Cover Enemies in Ash when they Hit youCover Enemies in Ash when they Hit you
  • Avatar of FireAvatar of Fire

Foulborn Variants

Removed: +(20-40) % to Fire Res+(20-40) % to Fire Resistance

+ Added: (5-15) % of Phys.Dmg from Hits taken as Fire.Dmg(5-15) % of Physical Damage from Hits taken as Fire Damage

Trade this outcome

Removed: Avatar of FireAvatar of Fire

+ Added: Elemental OverloadElemental Overload

(Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
. Your Critical Strikes do not deal extra Damage. AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
never count as being from Critical Strikes)
(Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
. Your Critical Strikes do not deal extra Damage. AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
never count as being from Critical Strikes)

Trade this outcome

Hyrri's Truth Lv. 64+

Hyrri's Truth

Base stats

Base
Jade AmuletJade Amulet
  • +(20-30) to Dex+(20-30) to Dexterity
  • Grants Level 30 Precision SkillGrants Level 30 Precision Skill
  • +(40-80) to Dex+(40-80) to Dexterity
  • +(25-50)% to Global Crit Multi+(25-50)% to Global Critical Strike Multiplier
  • Bow Attacks have Culling StrikeBow Attacks have Culling Strike
  • Precision has 100% inc. Mana Reservation EfficiencyPrecision has 100% increased Mana Reservation Efficiency
Precision

Precision · Level 30

  • Aura
  • Critical
  • Spell
  • AoE
  • Precision

Casts an aura that grants accuracy and critical strike chance to you and your allies.Casts an aura that grants accuracy and critical strike chance to you and your allies.

  • Level: 30Level: 30
  • Cost: 255 ManaCost: 255 Mana
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • You and nearby allies gain +1087 to AccuYou and nearby allies gain +1087 to Accuracy Rating
  • You and nearby allies gain 78% inc. Crit%You and nearby allies gain 78% increased Critical Strike Chance
  • # m to radius: 2.9# metres to radius: 2.9
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

Replica Hyrri's Truth Lv. 64+

Replica Hyrri's Truth

Base stats

Base
Jade AmuletJade Amulet
  • +(20-30) to Dex+(20-30) to Dexterity
  • Grants Level 22 Hatred SkillGrants Level 22 Hatred Skill
  • +(30-55) to Dex+(30-55) to Dexterity
  • +(18-35)% to Global Crit Multi+(18-35)% to Global Critical Strike Multiplier
  • Bow Attacks have Culling StrikeBow Attacks have Culling Strike
  • Hatred has 100% inc. Mana Reservation EfficiencyHatred has 100% increased Mana Reservation Efficiency
Hatred

Hatred · Level 22

  • Aura
  • Spell
  • AoE
  • Cold
  • Hatred

Casts an aura that grants extra cold damage based on physical damage to you and your allies.Casts an aura that grants extra cold damage based on physical damage to you and your allies.

  • Level: 22Level: 22
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • You and nearby allies gain 40% of Phys.Dmg as Extra Cold.DmgYou and nearby allies gain 40% of Physical Damage as Extra Cold Damage
  • # m to radius: 2.1# metres to radius: 2.1
  • q20: (0 - 40) % inc. AoE(0 - 40) % increased Area of Effect

The Pandemonius Lv. 64+

The Pandemonius

Base stats

Base
Jade AmuletJade Amulet
  • +(20-30) to Dex+(20-30) to Dexterity
  • (20-30)% inc. Cold.Dmg(20-30)% increased Cold Damage
  • +(35-40)% to Cold Res+(35-40)% to Cold Resistance
  • ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Enemy for 1 second when Hit, reducing their Action Speed by 30%
    ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Enemy for 1 second when Hit, reducing their Action Speed by 30%
  • BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    ChilledChilled

    You are Chilled while standing in Chilled Ground
    Enemies on Hit
    BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    ChilledChilled

    You are Chilled while standing in Chilled Ground
    Enemies on Hit
  • Dmg Penetrates 20% Cold Res against ChilledChilled

    You are Chilled while standing in Chilled Ground
    Enemies
    Damage Penetrates 20% Cold Resistance against ChilledChilled

    You are Chilled while standing in Chilled Ground
    Enemies

Foulborn Variants

Removed: +(35-40) % to Cold Res+(35-40) % to Cold Resistance

+ Added: (5-15) % of Phys.Dmg from Hits taken as Cold.Dmg(5-15) % of Physical Damage from Hits taken as Cold Damage

Trade this outcome

Removed: (20-30) % inc. Cold.Dmg(20-30) % increased Cold Damage

+ Added: Cannot be ChilledChilled

You are Chilled while standing in Chilled Ground
Cannot be ChilledChilled

You are Chilled while standing in Chilled Ground

Trade this outcome

Impresence Lv. 64+

Impresence

Base stats

Base
Onyx AmuletOnyx Amulet
  • +(10-16) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(10-16) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • Adds (20-24) to (33-36) Cold.DmgAdds (20-24) to (33-36) Cold Damage
  • +(50-70) to max Life+(50-70) to maximum Life
  • (45-50) % inc. Mana Regeneration Rate(45-50) % increased Mana Regeneration Rate
  • +(20-25) % to Cold Res+(20-25) % to Cold Resistance
  • FrostbiteFrostbite

    Frostbite is a Hex which inflicts -17% to Cold Resistance and causes Hits to have +25% chance to Freeze the target. It lasts 8 seconds
    has no Reservation if Cast as an Aura
    FrostbiteFrostbite

    Frostbite is a Hex which inflicts -17% to Cold Resistance and causes Hits to have +25% chance to Freeze the target. It lasts 8 seconds
    has no Reservation if Cast as an Aura
  • Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique EnemyGain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
  • (Nearby Enemies will be afflicted with Malignant Madness, reducing their Dmg and Action Speed by 10%)(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
  • Adds (20-24) to (33-36) Fire.DmgAdds (20-24) to (33-36) Fire Damage
  • +(20-25) % to Fire Res+(20-25) % to Fire Resistance
  • Regenerate 1 % of Life per secondRegenerate 1 % of Life per second
  • FlammabilityFlammability

    Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to IgniteIgnite the target. It lasts 8 seconds
    has no Reservation if Cast as an Aura
    FlammabilityFlammability

    Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to IgniteIgnite the target. It lasts 8 seconds
    has no Reservation if Cast as an Aura
  • Adds (10-13) to (43-47) Light.DmgAdds (10-13) to (43-47) Lightning Damage
  • +(20-25) % to Light. Res+(20-25) % to Lightning Resistance
  • Regenerate 1 % of ES per secondRegenerate 1 % of Energy Shield per second
  • ConductivityConductivity

    Conductivity is a Hex which inflicts -17% to Lightning Resistance and causes Hits to have +25% chance to ShockShock the target. It lasts 8 seconds
    has no Reservation if Cast as an Aura
    ConductivityConductivity

    Conductivity is a Hex which inflicts -17% to Lightning Resistance and causes Hits to have +25% chance to ShockShock the target. It lasts 8 seconds
    has no Reservation if Cast as an Aura
  • Adds (12-16) to (20-25) Phys.DmgAdds (12-16) to (20-25) Physical Damage
  • +(450-500) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    +(450-500) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(40-50) to max Life+(40-50) to maximum Life
  • (30-40) % inc. Stun and Block Recovery(30-40) % increased Stun and Block Recovery
  • VulnerabilityVulnerability

    Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict BleedingBleeding on the target. It lasts 8 seconds
    has no Reservation if Cast as an Aura
    VulnerabilityVulnerability

    Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict BleedingBleeding on the target. It lasts 8 seconds
    has no Reservation if Cast as an Aura
  • (30-40) % inc. DoT(30-40) % increased Damage over Time
  • Adds (17-19) to (23-29) Chaos.DmgAdds (17-19) to (23-29) Chaos Damage
  • +(17-23) % to Chaos Res+(17-23) % to Chaos Resistance
  • DespairDespair

    Despair is a Hex which inflicts -15% to Chaos Resistance. It lasts 8 seconds
    has no Reservation if Cast as an Aura
    DespairDespair

    Despair is a Hex which inflicts -15% to Chaos Resistance. It lasts 8 seconds
    has no Reservation if Cast as an Aura
  • PunishmentPunishment

    Punishment is a Hex which increases Damage taken by 30% while the target is on low life and causes them to be Debilitated for 2 seconds when they Hit. It lasts 8 seconds
    has no Reservation if Cast as an Aura
    PunishmentPunishment

    Punishment is a Hex which increases Damage taken by 30% while the target is on low life and causes them to be Debilitated for 2 seconds when they Hit. It lasts 8 seconds
    has no Reservation if Cast as an Aura

Solstice Vigil Lv. 64+

Solstice Vigil

Base stats

Base
Onyx AmuletOnyx Amulet
  • +(10-16) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(10-16) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • (30-40)% inc. Dmg(30-40)% increased Damage
  • +(50-70) to max Life+(50-70) to maximum Life
  • Regenerate (8-10) Mana/sRegenerate (8-10) Mana per second
  • Temporal ChainsTemporal Chains

    Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds
    has no Reservation if Cast as an Aura
    Temporal ChainsTemporal Chains

    Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds
    has no Reservation if Cast as an Aura
  • Gain Shaper's PresenceShaper's Presence

    Shaper's Presence causes effects on you and nearby allies to expire 20% slower
    for 10 seconds when you kill a Rare or Unique Enemy
    Gain Shaper's PresenceShaper's Presence

    Shaper's Presence causes effects on you and nearby allies to expire 20% slower
    for 10 seconds when you kill a Rare or Unique Enemy

Haunting Memories Lv. 64+

Haunting Memories

Base stats

Base
Turquoise AmuletTurquoise Amulet
  • +(16-24) to Dex and Int+(16-24) to Dexterity and Intelligence
  • +(6-10)% chance to Suppress Spell Dmg+(6-10)% chance to Suppress Spell Damage
  • Suppressed Spell Dmg taken bypasses ESSuppressed Spell Damage taken bypasses Energy Shield
  • (50-100)% of Suppressed Spell Dmg taken Recouped as ES(50-100)% of Suppressed Spell Damage taken Recouped as Energy Shield
  • +(20-30) to Dex and Int+(20-30) to Dexterity and Intelligence
  • +(40-60) to max ES+(40-60) to maximum Energy Shield
  • +(40-60) to max Life+(40-60) to maximum Life

Eye of Innocence Lv. 68+

Eye of Innocence

Base stats

Base
Citrine AmuletCitrine Amulet
  • +(16-24) to Str and Dex+(16-24) to Strength and Dexterity
  • 10% chance to IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    10% chance to IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
  • (50-70)% inc. Dmg while Ignited(50-70)% increased Damage while Ignited
  • Take 100 Fire.Dmg when you IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    an Enemy
    Take 100 Fire Damage when you IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    an Enemy
  • 2% of Fire.Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life while Ignited
    2% of Fire Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life while Ignited

The Ephemeral Bond Lv. 68+

The Ephemeral Bond

Base stats

Base
Lapis AmuletLapis Amulet
  • +(20-30) to Int+(20-30) to Intelligence
  • (25-40)% inc. Mana Regeneration Rate(25-40)% increased Mana Regeneration Rate
  • +(15-25)% to all Ele.Res+(15-25)% to all Elemental Resistances
  • +(30-40)% to Crit Multi if you've gained a Power Charge Recently+(30-40)% to Critical Strike Multiplier if you've gained a Power Charge Recently
  • (1-2) to (36-40) Light.Dmg per Power Charge(1-2) to (36-40) Lightning Damage per Power Charge
  • 90% less Power Charge Dur.90% less Power Charge Duration

Leadership's Price Lv. 68+

Leadership's Price

Base stats

Base
Onyx AmuletOnyx Amulet
  • +(10-16) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(10-16) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • +(-3-3)% to max Fire Res+(-3-3)% to maximum Fire Resistance
  • +(-3-3)% to max Cold Res+(-3-3)% to maximum Cold Resistance
  • +(-3-3)% to max Light. Resmaximum Lightning Resistance

    Maximum Resistances cannot be raised above 90%
    +(-3-3)% to maximum Lightning Resistancemaximum Lightning Resistance

    Maximum Resistances cannot be raised above 90%
  • You have Scorching Conflux, BrittleBrittle

    Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds
    Conflux and Sapping Conflux while your two highest AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    are equal
    You have Scorching Conflux, BrittleBrittle

    Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds
    Conflux and Sapping Conflux while your two highest AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    are equal
  • Cannot IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    , ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    , Freeze or ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    Cannot IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    , ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    , Freeze or ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
Market —

Venarius' Astrolabe Lv. 69+

Venarius' Astrolabe

Base stats

Base
Astrolabe AmuletAstrolabe Amulet
  • Has Elder, Shaper and all Conqueror InfluencesHas Elder, Shaper and all Conqueror Influences
  • Implicit Modifiers Cannot Be ChangedImplicit Modifiers Cannot Be Changed
  • The stars are aligned if you have 6 Influence types among other Equipped ItemsThe stars are aligned if you have 6 Influence types among other Equipped Items
  • You have Elemental Conflux if the stars are alignedYou have Elemental Conflux if the stars are aligned
  • +(1-3) to Level of all Elemental Skill Gems if the stars are aligned+(1-3) to Level of all Elemental Skill Gems if the stars are aligned
  • +(1-3) to Level of all Elemental Support Gems if the stars are aligned+(1-3) to Level of all Elemental Support Gems if the stars are aligned

Choir of the Storm Lv. 69+

Choir of the Storm

Base stats

Base
Lapis AmuletLapis Amulet
  • +(20-30) to Int+(20-30) to Intelligence
  • Trigger Level 30 Lightning Bolt when you deal a Critical StrikeTrigger Level 30 Lightning Bolt when you deal a Critical Strike
  • (10-20)% inc. max Mana(10-20)% increased maximum Mana
  • -30% to Light. Res-30% to Lightning Resistance
  • Crit% is inc. by Overcapped Light. ResCritical Strike Chance is increased by Overcapped Lightning Resistance

Foulborn Variants

Removed: (10-20) % inc. max Mana(10-20) % increased maximum Mana

+ Added: +3 % to max Light. Resmaximum Lightning Resistance

Maximum Resistances cannot be raised above 90%
+3 % to maximum Lightning Resistancemaximum Lightning Resistance

Maximum Resistances cannot be raised above 90%

(Maximum Resistances cannot be raised above 90%)(Maximum Resistances cannot be raised above 90%)

Trade this outcome

Removed: Crit% is inc. by Overcapped Light. ResCritical Strike Chance is increased by Overcapped Lightning Resistance

+ Added: Mana is inc. by 1% per 4 % Overcapped Light. ResMana is increased by 1% per 4 % Overcapped Lightning Resistance

(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance) (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance) (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)

Trade this outcome
Lightning Bolt

Item Skill · Level 30

A bolt of lightning strikes an area, dealing lightning damage.A bolt of lightning strikes an area, dealing lightning damage.

  • Level: 30Level: 30
  • Cooldown: 0.50 secCooldown Time: 0.50 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Crit%: 7.50%Critical Strike Chance: 7.50%
  • Effectiveness of Added Dmg: 440%Effectiveness of Added Damage: 440%
  • Deals 614 to 11673 Light.DmgDeals 614 to 11673 Lightning Damage
  • Trigger this Spell when you Crit an EnemyTrigger this Spell when you Crit an Enemy

Voice of the Storm Lv. 69+

Voice of the Storm

Base stats

Base
Lapis AmuletLapis Amulet
  • +(20-30) to Int+(20-30) to Intelligence
  • +(10-15) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(10-15) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • 50% inc. Light.Dmg50% increased Lightning Damage
  • (10-20)% inc. max Mana(10-20)% increased maximum Mana
  • Light.Dmg with Non-Critical Strikes is LuckyLightning Damage with Non-Critical Strikes is Lucky

Foulborn Variants

Removed: Light.Dmg with Non-Critical Strikes is LuckyLightning Damage with Non-Critical Strikes is Lucky

+ Added: Dmg of Enemies Hitting you is UnluckyDamage of Enemies Hitting you is Unlucky

(Unlucky things are rolled twice and the worst result used)(Unlucky things are rolled twice and the worst result used)

Removed: (10-20) % inc. max Mana(10-20) % increased maximum Mana

+ Added: +3 % to max Light. Resmaximum Lightning Resistance

Maximum Resistances cannot be raised above 90%
+3 % to maximum Lightning Resistancemaximum Lightning Resistance

Maximum Resistances cannot be raised above 90%

(Maximum Resistances cannot be raised above 90%)(Maximum Resistances cannot be raised above 90%)

Trade this outcome

Yoke of Suffering Lv. 70+

Yoke of Suffering

Base stats

Base
Onyx AmuletOnyx Amulet
  • +(10-16) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(10-16) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • +(10-20)% to Fire Res+(10-20)% to Fire Resistance
  • +(10-20)% to Cold Res+(10-20)% to Cold Resistance
  • +(20-40)% to Light. Res+(20-40)% to Lightning Resistance
  • 30% reduced Dur. of AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    on Enemies
    30% reduced Duration of AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    on Enemies
  • (5-10)% chance to ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    (5-10)% chance to ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
  • Enemies take (5-10)% inc. Dmg for each type of AilmentAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    you have inflicted on them
    Enemies take (5-10)% increased Damage for each type of AilmentAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    you have inflicted on them
  • Your Ele.Dmg can ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    Your Elemental Damage can ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds

Zerphi's Heart Lv. 70+

Zerphi's Heart

Base stats

Base
Paua AmuletPaua Amulet
  • (20-30)% inc. Mana Regeneration Rate(20-30)% increased Mana Regeneration Rate
  • Adds (48-53) to (58-60) Chaos.DmgAdds (48-53) to (58-60) Chaos Damage
  • Items and Gems have 50% inc. AttributeAttributes

    Attributes are Strength, Dexterity, and Intelligence
    req.
    Items and Gems have 50% increased AttributeAttributes

    Attributes are Strength, Dexterity, and Intelligence
    Requirements
  • Chaos.Dmg can IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    , ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    and ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    Chaos Damage can IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    , ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    and ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
  • Gain Soul Eater for 20 seconds when you use a Vaal SkillGain Soul Eater for 20 seconds when you use a Vaal Skill

Uul-Netol's Vow Lv. 72+

Uul-Netol's Vow

Base stats

Base
Unset AmuletUnset Amulet
  • Has 1 SocketHas 1 Socket
  • Socketed Support Gems can also Support Skills from Equipped Body ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    Socketed Support Gems can also Support Skills from Equipped Body ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(-30-30)% to Fire Res+(-30-30)% to Fire Resistance
  • +(-30-30)% to Cold Res+(-30-30)% to Cold Resistance
  • +(-30-30)% to Light. Res+(-30-30)% to Lightning Resistance
  • +(-23-23)% to Chaos Res+(-23-23)% to Chaos Resistance

Bloodgrip Lv. 74+

Bloodgrip

Base stats

Base
Marble AmuletMarble Amulet
  • Regenerate (1.2-1.6)% of Life per secondRegenerate (1.2-1.6)% of Life per second
  • Adds 10 to 20 Phys.Dmg to AttacksAdds 10 to 20 Physical Damage to Attacks
  • +(60-70) to max Life+(60-70) to maximum Life
  • Regenerate (16-24) Life per secondRegenerate (16-24) Life per second
  • 100% inc. Life Recovery from Flasks100% increased Life Recovery from Flasks
  • Moving while BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    doesn't cause you to take extra Dmg
    Moving while BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    doesn't cause you to take extra Damage

Bonemeld Lv. 74+

Bonemeld

Base stats

Base
Marble AmuletMarble Amulet
  • Regenerate (1.2-1.6)% of Life per secondRegenerate (1.2-1.6)% of Life per second
  • +(10-20) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(10-20) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • +(1-2) to Level of all Minion Skill Gems+(1-2) to Level of all Minion Skill Gems
  • -2% to all Resistances per Minion from your Non-Vaal Skills-2% to all Resistances per Minion from your Non-Vaal Skills
  • (3-4)% inc. Defences per Minion from your Non-Vaal Skills(3-4)% increased Defences per Minion from your Non-Vaal Skills
  • Minions gain added Resistances equal to 50% of your ResistancesMinions gain added Resistances equal to 50% of your Resistances

Whispers of Infinity Lv. 74+

Whispers of Infinity

Base stats

Base
Seaglass AmuletSeaglass Amulet
  • (10-15)% faster start of ES Recharge(10-15)% faster start of Energy Shield Recharge
  • (5-10) to (20-25) Added Attack Chaos.Dmg per 100 Maximum Mana(5-10) to (20-25) Added Attack Chaos Damage per 100 Maximum Mana
  • +(50-100) to max ES+(50-100) to maximum Energy Shield
  • (60-40)% reduced max Mana(60-40)% reduced maximum Mana
  • Skills Cost ES instead of Mana or LifeSkills Cost Energy Shield instead of Mana or Life

Gloomfang Lv. 77+

Gloomfang

Base stats

Base
Blue Pearl AmuletBlue Pearl Amulet
  • (48-56)% inc. Mana Regeneration Rate(48-56)% increased Mana Regeneration Rate
  • 0.5% of Chaos.Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    0.5% of Chaos Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • Lose (15-10) Life per Enemy Hit with SpellsLose (15-10) Life per Enemy Hit with Spells
  • Lose (25-20) Life per Enemy Hit with AttacksLose (25-20) Life per Enemy Hit with Attacks
  • Skills Chain +1 timesSkills Chain +1 times
  • (30-40)% inc. Proj.Spd(30-40)% increased Projectile Speed
  • Proj that have Chained gain (20-35)% of Non-Chaos.Dmg as extra Chaos.DmgProjectiles that have Chained gain (20-35)% of Non-Chaos Damage as extra Chaos Damage

Darkness Enthroned Lv. 1+

Darkness Enthroned

Base stats

Base
Stygian ViseStygian Vise
  • Has 1 Abyssal SocketHas 1 Abyssal Socket
  • Has 1 Abyssal SocketHas 1 Abyssal Socket
  • (50-100)% inc. Effect of Socketed Abyss Jewels(50-100)% increased Effect of Socketed Abyss Jewels

Meginord's Girdle Lv. 8+

Meginord's Girdle

Base stats

Base
Heavy BeltHeavy Belt
  • +(25-35) to Str+(25-35) to Strength
  • +25 to Str+25 to Strength
  • Adds 10 to 20 Phys.Dmg to AttacksAdds 10 to 20 Physical Damage to Attacks
  • 10% inc. max Life10% increased maximum Life
  • +(10-20)% to Cold Res+(10-20)% to Cold Resistance
  • 25% inc. Flask Life Recovery rate25% increased Flask Life Recovery rate

Foulborn Variant

Removed: 25 % inc. Flask Life Recovery rate25 % increased Flask Life Recovery rate

+ Added: (5-15) % inc. Str(5-15) % increased Strength

Trade this outcome

Feastbind Lv. 11+

Feastbind

Base stats

Base
Rustic SashRustic Sash
  • (12-24)% inc. Global Phys.Dmg(12-24)% increased Global Physical Damage
  • Adds 5 to 10 Phys.Dmg to AttacksAdds 5 to 10 Physical Damage to Attacks
  • +(20-40) to max Life+(20-40) to maximum Life
  • 0.2% of Physical Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    0.2% of Physical Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • 50% inc. Flask Charges gained during any Flask Effect50% increased Flask Charges gained during any Flask Effect
  • 50% inc. Mana Regeneration Rate during any Flask Effect50% increased Mana Regeneration Rate during any Flask Effect

Chain of Endurance Lv. 14+

Chain of Endurance

Base stats

Base
Chain BeltChain Belt
  • +(9-20) to max ES+(9-20) to maximum Energy Shield
  • +(40-50) to max Life+(40-50) to maximum Life
  • (40-60)% inc. Stun and Block Recovery(40-60)% increased Stun and Block Recovery
  • Reflects (100-150) Phys.Dmg to Melee AttackersReflects (100-150) Physical Damage to Melee Attackers
  • Regenerate 2% of Life per second for each different AilmentAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    affecting you
    Regenerate 2% of Life per second for each different AilmentAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    affecting you

Nevalius Inheritance Lv. 16+

Nevalius Inheritance

Base stats

Base
Cloth BeltCloth Belt
  • (15-25)% inc. Stun and Block Recovery(15-25)% increased Stun and Block Recovery
  • +(20-30) to Dex+(20-30) to Dexterity
  • 150% inc. Flask Effect Dur.150% increased Flask Effect Duration
  • Flasks applied to you have 60% reduced EffectFlasks applied to you have 60% reduced Effect
  • 2% reduced Flask Effect Dur. per Level2% reduced Flask Effect Duration per Level
  • Flasks applied to you have 1% inc. Effect per LevelFlasks applied to you have 1% increased Effect per Level

Perandus Blazon Lv. 16+

Perandus Blazon

Base stats

Base
Cloth BeltCloth Belt
  • (15-25)% inc. Stun and Block Recovery(15-25)% increased Stun and Block Recovery
  • +(20-30) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(20-30) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • (10-20)% inc. Rarity of Items found(10-20)% increased Rarity of Items found
  • +20% to Fire Res+20% to Fire Resistance
  • 20% inc. Flask Effect Dur.20% increased Flask Effect Duration
  • -2 Phys.Dmg taken from Attack Hits-2 Physical Damage taken from Attack Hits

The Arkhon's Tools Lv. 16+

The Arkhon's Tools

Base stats

Base
Cloth BeltCloth Belt
  • (15-25)% inc. Stun and Block Recovery(15-25)% increased Stun and Block Recovery
  • +(20-30) to Dex and Int+(20-30) to Dexterity and Intelligence
  • (10-20)% inc. Mana Reservation Efficiency of Skills(10-20)% increased Mana Reservation Efficiency of Skills
  • Summon Skitterbots also summons a Scorching SkitterbotSummon Skitterbots also summons a Scorching Skitterbot
  • Summoned Skitterbots' Auras affect you as well as EnemiesSummoned Skitterbots' Auras affect you as well as Enemies
  • (50-75)% inc. Effect of Non-Damaging AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    inflicted by Summoned Skitterbots
    (50-75)% increased Effect of Non-Damaging AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    inflicted by Summoned Skitterbots
  • (15-25)% inc. Trap and Mine Throwing Speed(15-25)% increased Trap and Mine Throwing Speed

The Magnate Lv. 16+

The Magnate

Base stats

Base
Studded BeltStudded Belt
  • (20-30)% inc. Stun Dur. on Enemies(20-30)% increased Stun Duration on Enemies
  • +(40-50) to Str+(40-50) to Strength
  • +(20-25)% to all Ele.Res+(20-25)% to all Elemental Resistances
  • 50% inc. Flask Charges gained50% increased Flask Charges gained
  • 10% chance to deal Double Dmg while you have at least 200 Str10% chance to deal Double Damage while you have at least 200 Strength
  • 5% chance to deal Triple Dmg while you have at least 400 Str5% chance to deal Triple Damage while you have at least 400 Strength

Foulborn Variant

Removed: 50 % inc. Flask Charges gained50 % increased Flask Charges gained

+ Added: Flasks applied to you have (10-15) % inc. EffectFlasks applied to you have (10-15) % increased Effect

Trade this outcome

Faminebind Lv. 18+

Faminebind

Base stats

Base
Rustic SashRustic Sash
  • (12-24)% inc. Global Phys.Dmg(12-24)% increased Global Physical Damage
  • +(20-30)% to Cold Res+(20-30)% to Cold Resistance
  • 20% inc. Proj Dmg20% increased Projectile Damage
  • 30% reduced Flask Charges gained30% reduced Flask Charges gained
  • 60% inc. Flask Effect Dur.60% increased Flask Effect Duration
  • Deals 50 Chaos.Dmg per second to nearby EnemiesDeals 50 Chaos Damage per second to nearby Enemies

Belt of the Deceiver Lv. 20+

Belt of the Deceiver

Base stats

Base
Heavy BeltHeavy Belt
  • +(25-35) to Str+(25-35) to Strength
  • (15-25)% inc. Global Phys.Dmg(15-25)% increased Global Physical Damage
  • You take 30% reduced Extra Dmg from Critical StrikesYou take 30% reduced Extra Damage from Critical Strikes
  • +(30-40) to max Life+(30-40) to maximum Life
  • +(10-15)% to all Ele.Res+(10-15)% to all Elemental Resistances
  • Nearby Enemies are IntimidatedNearby Enemies are Intimidated

Foulborn Variants

Removed: You take 30 % reduced Extra Dmg from Critical StrikesYou take 30 % reduced Extra Damage from Critical Strikes

+ Added: 20 % reduced Effect of Curses on you20 % reduced Effect of Curses on you

Trade this outcome

Removed: Nearby Enemies are Intimidated | is intimidated [1]Nearby Enemies are Intimidated | is intimidated [1]

+ Added: Nearby Enemies are UnnervedNearby Enemies are Unnerved

(Unnerved enemies take 10% increased Spell Damage)(Unnerved enemies take 10% increased Spell Damage)

Trade this outcome
generic_buff_aura

Item Skill

  • Radius: 25Radius: 25

Bated Breath Lv. 22+

Bated Breath

Base stats

Base
Chain BeltChain Belt
  • +(9-20) to max ES+(9-20) to maximum Energy Shield
  • +(15-25) to Int+(15-25) to Intelligence
  • 10% inc. Dmg10% increased Damage
  • +(20-30) to max ES+(20-30) to maximum Energy Shield
  • 20% inc. max ES20% increased maximum Energy Shield
  • 50% inc. ES Recharge Rate50% increased Energy Shield Recharge Rate

Coward's Chains Lv. 22+

Coward's Chains

Base stats

Base
Chain BeltChain Belt
  • +(9-20) to max ES+(9-20) to maximum Energy Shield
  • +(15-20) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(15-20) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • (5-10)% inc. Move.Spd(5-10)% increased Movement Speed
  • Dmg of Enemies Hitting you is Unlucky while you are Cursed with VulnerabilityVulnerability

    Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict BleedingBleeding on the target. It lasts 8 seconds
    Damage of Enemies Hitting you is Unlucky while you are Cursed with VulnerabilityVulnerability

    Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict BleedingBleeding on the target. It lasts 8 seconds
  • You count as on Full Life while you are Cursed with VulnerabilityVulnerability

    Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict BleedingBleeding on the target. It lasts 8 seconds
    You count as on Full Life while you are Cursed with VulnerabilityVulnerability

    Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict BleedingBleeding on the target. It lasts 8 seconds
  • You are Cursed with VulnerabilityVulnerability

    Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict BleedingBleeding on the target. It lasts 8 seconds
    You are Cursed with VulnerabilityVulnerability

    Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict BleedingBleeding on the target. It lasts 8 seconds

Replica Bated Breath Lv. 22+

Replica Bated Breath

Base stats

Base
Chain BeltChain Belt
  • +(9-20) to max ES+(9-20) to maximum Energy Shield
  • +(15-25) to Int+(15-25) to Intelligence
  • 10% inc. Dmg10% increased Damage
  • 50% inc. Fishing Pool Consumption50% increased Fishing Pool Consumption
  • 20% inc. Fishing Range20% increased Fishing Range
  • (20-30)% inc. Rarity of Fish Caught(20-30)% increased Rarity of Fish Caught

Saresh's Darkness Lv. 24+

Saresh's Darkness

Base stats

Base
Chain BeltChain Belt
  • +(9-20) to max ES+(9-20) to maximum Energy Shield
  • +(23-37)% to Chaos Res+(23-37)% to Chaos Resistance
  • (10-25)% inc. PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    Dur.
    (10-25)% increased PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    Duration
  • Enemies Poisoned by you cannot deal Critical StrikesEnemies Poisoned by you cannot deal Critical Strikes
  • Grants Level 20 Caustic RetributionGrants Level 20 Caustic Retribution

Foulborn Variants

Removed: (10-25) % inc. PoisonPoison

Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
Dur.
(10-25) % increased PoisonPoison

Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
Duration

+ Added: (40-60) % chance to Avoid being Poisoned(40-60) % chance to Avoid being Poisoned

Trade this outcome

Removed: +(23-37) % to Chaos Res+(23-37) % to Chaos Resistance

+ Added: (30-50) % inc. Chaos.Dmg(30-50) % increased Chaos Damage

Caustic Retribution

Item Skill · Level 20

When hit, release a nova of venomous bile that deals spell chaos damage. This nova poisons and hinders on hit.When hit, release a nova of venomous bile that deals spell chaos damage. This nova poisons and hinders on hit.

  • Level: 20Level: 20
  • Cooldown: 1.00 secCooldown Time: 1.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Trigger this Spell when you're HitTrigger this Spell when you're Hit
  • PoisonsPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    Enemies on Hit
    PoisonsPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    Enemies on Hit
  • Base radius is 3 mBase radius is 3 metres
  • Adds 11 to 19 Chaos.Dmg per LevelAdds 11 to 19 Chaos Damage per Level
  • HinderHinder

    HinderHinder reduces movement speed for 4 seconds
    Enemies on Hit
    HinderHinder

    HinderHinder reduces movement speed for 4 seconds
    Enemies on Hit

Solerai's Radiance Lv. 24+

Solerai's Radiance

Base stats

Base
Chain BeltChain Belt
  • +(9-20) to max ES+(9-20) to maximum Energy Shield
  • +(35-50)% to Fire Res+(35-50)% to Fire Resistance
  • (10-25)% inc. IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    Dur. on Enemies
    (10-25)% increased IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    Duration on Enemies
  • Enemies Blinded by you cannot inflict Damaging AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    Enemies Blinded by you cannot inflict Damaging AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
  • Grants Level 20 Blazing GlareGrants Level 20 Blazing Glare

Foulborn Variants

Removed: +(35-50) % to Fire Res+(35-50) % to Fire Resistance

+ Added: (30-50) % inc. Fire.Dmg(30-50) % increased Fire Damage

Trade this outcome

Removed: (10-25) % inc. IgniteIgnite

IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
Dur. on Enemies
(10-25) % increased IgniteIgnite

IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
Duration on Enemies

+ Added: (40-60) % reduced IgniteIgnite

IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
Dur. on you
(40-60) % reduced IgniteIgnite

IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
Duration on you

Trade this outcome
Blazing Glare

Item Skill · Level 20

When hit, release a nova of fiery vengeance, dealing spell fire damage and blinding enemies struck.When hit, release a nova of fiery vengeance, dealing spell fire damage and blinding enemies struck.

  • Level: 20Level: 20
  • Cooldown: 1.00 secCooldown Time: 1.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Crit%: 5.00%Critical Strike Chance: 5.00%
  • Trigger this Spell when you're HitTrigger this Spell when you're Hit
  • Base radius is 3 mBase radius is 3 metres
  • 100 % chance to BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    enemies on hit
    100 % chance to BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    enemies on hit
  • Adds 15 to 26 Fire.Dmg per LevelAdds 15 to 26 Fire Damage per Level

Prismweave Lv. 25+

Prismweave

Base stats

Base
Rustic SashRustic Sash
  • (12-24)% inc. Global Phys.Dmg(12-24)% increased Global Physical Damage
  • Adds (14-16) to (30-32) Fire.Dmg to AttacksAdds (14-16) to (30-32) Fire Damage to Attacks
  • Adds (10-12) to (24-28) Cold.Dmg to AttacksAdds (10-12) to (24-28) Cold Damage to Attacks
  • Adds 1 to (60-68) Light.Dmg to AttacksAdds 1 to (60-68) Lightning Damage to Attacks
  • +(6-15)% to all Ele.Res+(6-15)% to all Elemental Resistances
  • 30% inc. Ele.Dmg with Attack Skills during any Flask Effect30% increased Elemental Damage with Attack Skills during any Flask Effect

Replica Prismweave Lv. 25+

Replica Prismweave

Base stats

Base
Rustic SashRustic Sash
  • (12-24)% inc. Global Phys.Dmg(12-24)% increased Global Physical Damage
  • Adds (14-16) to (30-32) Fire.Dmg to SpellsAdds (14-16) to (30-32) Fire Damage to Spells
  • Adds (10-12) to (24-28) Cold.Dmg to SpellsAdds (10-12) to (24-28) Cold Damage to Spells
  • Adds 1 to (60-68) Light.Dmg to SpellsAdds 1 to (60-68) Lightning Damage to Spells
  • +(6-15)% to all Ele.Res+(6-15)% to all Elemental Resistances
  • 30% inc. Ele.Dmg during any Flask Effect30% increased Elemental Damage during any Flask Effect

String of Servitude Lv. 28+

String of Servitude

Base stats

Base
Heavy BeltHeavy Belt
  • Implicit Modifier magnitudes are tripledImplicit Modifier magnitudes are tripled
Market —

Bisco's Leash Lv. 30+

Bisco's Leash

Base stats

Base
Heavy BeltHeavy Belt
  • +(25-35) to Str+(25-35) to Strength
  • +(10-15) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(10-15) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • +(20-40)% to Cold Res+(20-40)% to Cold Resistance
  • 1% inc. Rarity of Items found per 15 Rampage Kills1% increased Rarity of Items found per 15 Rampage Kills
  • RampageRampage

Umbilicus Immortalis Lv. 30+

Umbilicus Immortalis

Base stats

Base
Leather BeltLeather Belt
  • +(25-40) to max Life+(25-40) to maximum Life
  • (8-12)% inc. max Life(8-12)% increased maximum Life
  • Regenerate 2% of Life per secondRegenerate 2% of Life per second
  • Flasks do not apply to youFlasks do not apply to you
  • Flasks you Use apply to your Raised Zombies and SpectresFlasks you Use apply to your Raised Zombies and Spectres

Foulborn Variants

Removed: Regenerate 2 % of Life per secondRegenerate 2 % of Life per second

+ Added: Flasks gain 1 Charges every 3 secondsFlasks gain 1 Charges every 3 seconds

Removed: Flasks do not apply to youFlasks do not apply to you

+ Added: 100 % inc. Flask Charges used100 % increased Flask Charges used

Trade this outcome

Ryslatha's Coil Lv. 32+

Ryslatha's Coil

Base stats

Base
Studded BeltStudded Belt
  • (20-30)% inc. Stun Dur. on Enemies(20-30)% increased Stun Duration on Enemies
  • +(20-40) to Str+(20-40) to Strength
  • (40-30)% less Minimum Physical Atk Dmg(40-30)% less Minimum Physical Attack Damage
  • (30-40)% more Maximum Physical Atk Dmg(30-40)% more Maximum Physical Attack Damage
  • Adds 1 to (15-20) Phys.Dmg to AttacksAdds 1 to (15-20) Physical Damage to Attacks
  • +(80-100) to max Life+(80-100) to maximum Life
  • Gain 50 Life when you Stun an EnemyGain 50 Life when you Stun an Enemy

Sunblast Lv. 37+

Sunblast

Base stats

Base
Cloth BeltCloth Belt
  • (15-25)% inc. Stun and Block Recovery(15-25)% increased Stun and Block Recovery
  • +(20-30)% to Fire Res+(20-30)% to Fire Resistance
  • (75-50)% reduced Trap Dur.(75-50)% reduced Trap Duration
  • 25% inc. Light Radius25% increased Light Radius
  • Skills which Throw Traps throw up to 2 additional TrapsSkills which Throw Traps throw up to 2 additional Traps
  • Traps cannot be triggered by EnemiesTraps cannot be triggered by Enemies
  • Traps from Skills are thrown randomly around targeted locationTraps from Skills are thrown randomly around targeted location

Foulborn Variant

Removed: (50-75) % reduced Trap Dur.(50-75) % reduced Trap Duration

+ Added: Skills used by Traps have (40-60) % inc. AoESkills used by Traps have (40-60) % increased Area of Effect

Trade this outcome

Ceinture of Benevolence Lv. 40+

Ceinture of Benevolence

Base stats

Base
Cloth BeltCloth Belt
  • (15-25)% inc. Stun and Block Recovery(15-25)% increased Stun and Block Recovery
  • +(20-40) to Dex+(20-40) to Dexterity
  • +(40-60) to max Mana+(40-60) to maximum Mana
  • (10-7)% reduced Flask Charges used(10-7)% reduced Flask Charges used
  • Non-Unique Utility Flasks you Use apply to Linked TargetsNon-Unique Utility Flasks you Use apply to Linked Targets

Mother's Embrace Lv. 40+

Mother's Embrace

Base stats

Base
Heavy BeltHeavy Belt
  • +(25-35) to Str+(25-35) to Strength
  • +(50-70) to max Life+(50-70) to maximum Life
  • +(20-30)% to Cold Res+(20-30)% to Cold Resistance
  • Your Minions use your Flasks when summonedYour Minions use your Flasks when summoned
  • Minions have (40-25)% reduced Flask Charges usedMinions have (40-25)% reduced Flask Charges used
  • Minions have (50-80)% inc. Flask Effect Dur.Minions have (50-80)% increased Flask Effect Duration

Headhunter Lv. 40+

Headhunter

Base stats

Base
Leather BeltLeather Belt
  • +(25-40) to max Life+(25-40) to maximum Life
  • +(40-55) to Str+(40-55) to Strength
  • +(40-55) to Dex+(40-55) to Dexterity
  • +(50-60) to max Life+(50-60) to maximum Life
  • (20-30)% inc. Dmg with Hits against Rare monsters(20-30)% increased Damage with Hits against Rare monsters
  • When you Kill a Rare monster, you gain its Modifiers for 60 secondsWhen you Kill a Rare monster, you gain its Modifiers for 60 seconds

Foulborn Variants

Removed: (20-30) % inc. Dmg with Hits against Rare monsters(20-30) % increased Damage with Hits against Rare monsters

+ Added: Culling StrikeCulling Strike

(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)

Trade this outcome

Removed: When you Kill a Rare monster, you gain its Modifiers for 60 secondsWhen you Kill a Rare monster, you gain its Modifiers for 60 seconds

+ Added: Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.25 secondsEat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.25 seconds

(Each soul grants 5% increased Attack and Cast speed. You lose 1 soul every 0.5 seconds if you have not eaten any souls Recently. Maximum of 45 souls consumed)(Each soul grants 5% increased Attack and Cast speed. You lose 1 soul every 0.5 seconds if you have not eaten any souls Recently. Maximum of 45 souls consumed)

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Removed: +(40-55) to Str+(40-55) to Strength

+ Added: Rare and Unique Enemies within 120 m have Minimap IconsRare and Unique Enemies within 120 metres have Minimap Icons

Trade this outcome
Headhunter

Item Skill

You have taken the mods of a slain Rare Monster for yourselfYou have taken the mods of a slain Rare Monster for yourself

  • Level: 0Level: 0

Replica Headhunter Lv. 40+

Replica Headhunter

Base stats

Base
Leather BeltLeather Belt
  • +(25-40) to max Life+(25-40) to maximum Life
  • +(40-55) to Str+(40-55) to Strength
  • +(40-55) to Dex+(40-55) to Dexterity
  • +(50-60) to max Life+(50-60) to maximum Life
  • (20-30)% inc. Dmg with Hits against Magic monsters(20-30)% increased Damage with Hits against Magic monsters
  • 20% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds20% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds
Replica Headhunter

Item Skill

You have taken the mods of a slain Magic Monster for yourselfYou have taken the mods of a slain Magic Monster for yourself

  • Level: 0Level: 0

Wurm's Molt Lv. 41+

Wurm's Molt

Base stats

Base
Leather BeltLeather Belt
  • +(25-40) to max Life+(25-40) to maximum Life
  • +(20-30) to Str+(20-30) to Strength
  • +(20-30) to Int+(20-30) to Intelligence
  • +(20-30)% to Cold Res+(20-30)% to Cold Resistance
  • 2% of Physical Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    2% of Physical Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • 2% of Physical Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Mana
    2% of Physical Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Mana
  • (500-1000)% inc. total Recovery per second from Life Leech(500-1000)% increased total Recovery per second from Life Leech
  • (500-1000)% inc. total Recovery per second from Mana Leech(500-1000)% increased total Recovery per second from Mana Leech

Pyroshock Clasp Lv. 43+

Pyroshock Clasp

Base stats

Base
Leather BeltLeather Belt
  • +(25-40) to max Life+(25-40) to maximum Life
  • +(30-40) to Dex+(30-40) to Dexterity
  • +(300-500) to ER+(300-500) to Evasion Rating
  • (10-15)% inc. Dur. of Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    on Enemies
    (10-15)% increased Duration of Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    on Enemies
  • Enemies Ignited by you have (10-15)% of Phys.Dmg they deal converted to FireEnemies Ignited by you have (10-15)% of Physical Damage they deal converted to Fire
  • Enemies Shocked by you have (10-15)% of Phys.Dmg they deal converted to LightningEnemies Shocked by you have (10-15)% of Physical Damage they deal converted to Lightning

Ascent From Flesh Lv. 44+

Ascent From Flesh

Base stats

Base
Chain BeltChain Belt
  • +(9-20) to max ES+(9-20) to maximum Energy Shield
  • +300 to ER+300 to Evasion Rating
  • +(75-80) to max ES+(75-80) to maximum Energy Shield
  • +(10-15)% to all Ele.Res+(10-15)% to all Elemental Resistances
  • You have PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies
    if ES Recharge has started Recently
    You have PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies
    if Energy Shield Recharge has started Recently
  • 30% inc. ER while PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies
    30% increased Evasion Rating while PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies
  • 10% inc. Move.Spd while PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies
    10% increased Movement Speed while PhasingPhasing

    While you have Phasing, your movement is not blocked by Enemies

Maligaro's Restraint Lv. 44+

Maligaro's Restraint

Base stats

Base
Chain BeltChain Belt
  • +(9-20) to max ES+(9-20) to maximum Energy Shield
  • Adds 1 to (30-50) Light.Dmg to AttacksAdds 1 to (30-50) Lightning Damage to Attacks
  • 100% inc. ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    Dur. on you
    100% increased ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    Duration on you
  • ShocksShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    you cause are reflected back to you
    ShocksShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    you cause are reflected back to you
  • 60% inc. Dmg while Shocked60% increased Damage while Shocked
  • 15% inc. Move.Spd while Shocked15% increased Movement Speed while Shocked

Foulborn Variant

Removed: Adds 1 to (30-50) Light.Dmg to AttacksAdds 1 to (30-50) Lightning Damage to Attacks

+ Added: 40 % of Light.Dmg Converted to Chaos.Dmg40 % of Lightning Damage Converted to Chaos Damage

Trade this outcome

Mageblood Lv. 44+

Mageblood

Base stats

Base
Heavy BeltHeavy Belt
  • +(25-35) to Str+(25-35) to Strength
  • +(30-50) to Dex+(30-50) to Dexterity
  • +(15-25)% to Fire Res+(15-25)% to Fire Resistance
  • +(15-25)% to Cold Res+(15-25)% to Cold Resistance
  • Magic Utility Flasks cannot be UsedMagic Utility Flasks cannot be Used
  • Leftmost (2-4) Magic Utility Flasks constantly apply their Flask Effects to youLeftmost (2-4) Magic Utility Flasks constantly apply their Flask Effects to you
  • Magic Utility Flask Effects cannot be removedMagic Utility Flask Effects cannot be removed

Foulborn Variant

Removed: Leftmost (2-4) Magic Utility Flasks constantly apply their Flask Effects to youLeftmost (2-4) Magic Utility Flasks constantly apply their Flask Effects to you

+ Added: Rightmost (2-4) Magic Utility Flasks constantly apply their Flask Effects to youRightmost (2-4) Magic Utility Flasks constantly apply their Flask Effects to you

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Replica Siegebreaker Lv. 44+

Replica Siegebreaker

Base stats

Base
Heavy BeltHeavy Belt
  • +(25-35) to Str+(25-35) to Strength
  • (6-10)% inc. max ES(6-10)% increased maximum Energy Shield
  • (6-10)% inc. max Life(6-10)% increased maximum Life
  • +(15-25)% to Fire Res+(15-25)% to Fire Resistance
  • Your Minions spread Burning Ground on Death, dealing 20% of their max Life as Fire.Dmg per secondYour Minions spread Burning Ground on Death, dealing 20% of their maximum Life as Fire Damage per second
  • Minions have 5% chance to MaimMaim

    Maimed enemies have 30% reduced Movement Speed
    Enemies on Hit with Attacks
    Minions have 5% chance to MaimMaim

    Maimed enemies have 30% reduced Movement Speed
    Enemies on Hit with Attacks

Siegebreaker Lv. 44+

Siegebreaker

Base stats

Base
Heavy BeltHeavy Belt
  • +(25-35) to Str+(25-35) to Strength
  • (6-10)% inc. max ES(6-10)% increased maximum Energy Shield
  • (6-10)% inc. max Life(6-10)% increased maximum Life
  • +(17-23)% to Chaos Res+(17-23)% to Chaos Resistance
  • Minions have 5% chance to TauntTaunt

    Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds
    on Hit with Attacks
    Minions have 5% chance to TauntTaunt

    Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds
    on Hit with Attacks
  • Your Minions spread Caustic Ground on Death, dealing 20% of their max Life as Chaos.Dmg per secondYour Minions spread Caustic Ground on Death, dealing 20% of their maximum Life as Chaos Damage per second

The Retch Lv. 44+

The Retch

Base stats

Base
Rustic SashRustic Sash
  • (12-24)% inc. Global Phys.Dmg(12-24)% increased Global Physical Damage
  • +(60-80) to max Life+(60-80) to maximum Life
  • +(25-40)% to Cold Res+(25-40)% to Cold Resistance
  • 0.4% of Physical Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    0.4% of Physical Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • 60% inc. Flask Effect Dur.60% increased Flask Effect Duration
  • 30% reduced Flask Charges gained during any Flask Effect30% reduced Flask Charges gained during any Flask Effect
  • 200% of Life Leech applies to Enemies as Chaos.Dmg200% of Life Leech applies to Enemies as Chaos Damage
  • 15% inc. Move.Spd during any Flask Effect15% increased Movement Speed during any Flask Effect

Soulthirst Lv. 45+

Soulthirst

Base stats

Base
Cloth BeltCloth Belt
  • (15-25)% inc. Stun and Block Recovery(15-25)% increased Stun and Block Recovery
  • +(60-80) to max Life+(60-80) to maximum Life
  • +15% to all Ele.Res+15% to all Elemental Resistances
  • (20-30)% inc. Mana Recovery from Flasks(20-30)% increased Mana Recovery from Flasks
  • (30-20)% reduced Flask Effect Dur.(30-20)% reduced Flask Effect Duration
  • Gain Soul Eater during any Flask EffectGain Soul Eater during any Flask Effect
  • Lose all Eaten Souls when you use a FlaskLose all Eaten Souls when you use a Flask

Foulborn Variant

Removed: (20-30) % reduced Flask Effect Dur.(20-30) % reduced Flask Effect Duration

+ Added: 50 % reduced Mana Recovery rate50 % reduced Mana Recovery rate

Trade this outcome

Replica Soul Tether Lv. 48+

Replica Soul Tether

Base stats

Base
Cloth BeltCloth Belt
  • (15-25)% inc. Stun and Block Recovery(15-25)% increased Stun and Block Recovery
  • +(20-40) to Str+(20-40) to Strength
  • Gain (4-6)% of Maximum Life as Extra Maximum ESGain (4-6)% of Maximum Life as Extra Maximum Energy Shield
  • Corrupted SoulCorrupted Soul

Soul Tether Lv. 48+

Soul Tether

Base stats

Base
Cloth BeltCloth Belt
  • (15-25)% inc. Stun and Block Recovery(15-25)% increased Stun and Block Recovery
  • +(20-40) to Int+(20-40) to Intelligence
  • Gain (4-6)% of Maximum Life as Extra Maximum ESGain (4-6)% of Maximum Life as Extra Maximum Energy Shield
  • Immortal AmbitionImmortal Ambition

Foulborn Variants

Removed: Gain (4-6) % of Maximum Life as Extra Maximum ESGain (4-6) % of Maximum Life as Extra Maximum Energy Shield

+ Added: (8-12) % of Leech is Instant(8-12) % of Leech is Instant

Trade this outcome

Removed: Immortal AmbitionImmortal Ambition

+ Added: Everlasting SacrificeEverlasting Sacrifice

(When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds)(When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds)

Trade this outcome

The Druggery Lv. 48+

The Druggery

Base stats

Base
Cloth BeltCloth Belt
  • (15-25)% inc. Stun and Block Recovery(15-25)% increased Stun and Block Recovery
  • +(20-30) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(20-30) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • (15-25)% inc. Flask Charges gained(15-25)% increased Flask Charges gained
  • (10-20)% inc. Flask Charges used(10-20)% increased Flask Charges used
  • (10-20)% inc. Flask Effect Dur.(10-20)% increased Flask Effect Duration
  • Life Flasks gain 1 Charge every 3 secondsLife Flasks gain 1 Charge every 3 seconds
  • 100% of Life Recovery from Flasks is applied to nearby Allies instead of You100% of Life Recovery from Flasks is applied to nearby Allies instead of You

Gluttony Lv. 48+

Gluttony

Base stats

Base
Leather BeltLeather Belt
  • +(25-40) to max Life+(25-40) to maximum Life
  • +(60-80) to max Life+(60-80) to maximum Life
  • You have Culling Strike against Cursed EnemiesYou have Culling Strike against Cursed Enemies
  • Gain (20-28) Life per Cursed Enemy Hit with AttacksGain (20-28) Life per Cursed Enemy Hit with Attacks
  • Gain (10-14) Mana per Cursed Enemy Hit with AttacksGain (10-14) Mana per Cursed Enemy Hit with Attacks
  • Take (100-200) Phys.Dmg when you use a Movement SkillTake (100-200) Physical Damage when you use a Movement Skill
  • You have no ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    or Maximum ES
    You have no ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    or Maximum Energy Shield
Gluttony

Item Skill

At 10 stacks you will gain Disgorge.At 10 stacks you will gain Disgorge.

  • Level: 0Level: 0

Bound Fate Lv. 49+

Bound Fate

Base stats

Base
Cloth BeltCloth Belt
  • (15-25)% inc. Stun and Block Recovery(15-25)% increased Stun and Block Recovery
  • +(20-30) to Dex+(20-30) to Dexterity
  • +(20-30) to Int+(20-30) to Intelligence
  • +(60-80) to max Life+(60-80) to maximum Life
  • Every 5 seconds, gain one of the following for 5 seconds: Your Hits are always Critical Strikes Hits against you are always Critical Strikes Attacks cannot Hit you Attacks against you always Hit Your Dmg with Hits is Lucky Dmg of Hits against you is LuckyEvery 5 seconds, gain one of the following for 5 seconds: Your Hits are always Critical Strikes Hits against you are always Critical Strikes Attacks cannot Hit you Attacks against you always Hit Your Damage with Hits is Lucky Damage of Hits against you is Lucky

Leash of Oblation Lv. 49+

Leash of Oblation

Base stats

Base
Leather BeltLeather Belt
  • +(25-40) to max Life+(25-40) to maximum Life
  • +(15-20) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(15-20) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • +(50-70) to max Life+(50-70) to maximum Life
  • You can have an Offering of each typeYou can have an Offering of each type
  • Offering Skills have 50% reduced Dur.Offering Skills have 50% reduced Duration

Unholy Accomplice Lv. 50+

Unholy Accomplice

Base stats

Base
Cloth BeltCloth Belt
  • (15-25)% inc. Stun and Block Recovery(15-25)% increased Stun and Block Recovery
  • (30-50)% inc. Spell Dmg(30-50)% increased Spell Damage
  • +(50-77) to max Life+(50-77) to maximum Life
  • +(23-37)% to Lightning and Chaos Ress+(23-37)% to Lightning and Chaos Resistances
  • Pact Skills have (30-50)% inc. Cast SpeedPact Skills have (30-50)% increased Cast Speed
  • Pact Skills have (30-50)% inc. CDRRPact Skills have (30-50)% increased Cooldown Recovery Rate
  • Pact Skills grant Boons instead of AfflictionsPact Skills grant Boons instead of Afflictions
Market —

Immortal Flesh Lv. 50+

Immortal Flesh

Base stats

Base
Leather BeltLeather Belt
  • +(25-40) to max Life+(25-40) to maximum Life
  • +(75-100) to max Life+(75-100) to maximum Life
  • Regenerate (200-350) Life per secondRegenerate (200-350) Life per second
  • Regenerate (8-10) Mana/sRegenerate (8-10) Mana per second
  • -(25-15)% to all Ele.Res-(25-15)% to all Elemental Resistances
  • -(50-40) Phys.Dmg taken from Attack Hits-(50-40) Physical Damage taken from Attack Hits
  • 40% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    while not Ignited, Frozen or Shocked
    40% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    while not Ignited, Frozen or Shocked

Coward's Legacy Lv. 52+

Coward's Legacy

Base stats

Base
Chain BeltChain Belt
  • +(9-20) to max ES+(9-20) to maximum Energy Shield
  • +(15-20) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(15-20) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • (5-10)% inc. Move.Spd(5-10)% increased Movement Speed
  • 50% inc. Effect of Curses on you50% increased Effect of Curses on you
  • You count as on Low Life while you are Cursed with VulnerabilityVulnerability

    Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict BleedingBleeding on the target. It lasts 8 seconds
    You count as on Low Life while you are Cursed with VulnerabilityVulnerability

    Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict BleedingBleeding on the target. It lasts 8 seconds
  • You are Cursed with VulnerabilityVulnerability

    Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict BleedingBleeding on the target. It lasts 8 seconds
    You are Cursed with VulnerabilityVulnerability

    Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict BleedingBleeding on the target. It lasts 8 seconds

Dyadian Dawn Lv. 52+

Dyadian Dawn

Base stats

Base
Heavy BeltHeavy Belt
  • +(25-35) to Str+(25-35) to Strength
  • +(70-85) to max Life+(70-85) to maximum Life
  • +(20-40)% to Fire Res+(20-40)% to Fire Resistance
  • +(20-40)% to Cold Res+(20-40)% to Cold Resistance
  • 1% of Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life against ChilledChilled

    You are Chilled while standing in Chilled Ground
    Enemies
    1% of Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life against ChilledChilled

    You are Chilled while standing in Chilled Ground
    Enemies
  • IgnitesIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    you inflict with Attacks deal Dmg 35% faster
    IgnitesIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    you inflict with Attacks deal Damage 35% faster
  • Deal no Phys.DmgDeal no Physical Damage

Foulborn Variants

Removed: IgnitesIgnite

IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
you inflict with Attacks deal Dmg 35 % faster
IgnitesIgnite

IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
you inflict with Attacks deal Damage 35 % faster

+ Added: All Dmg can IgniteIgnite

IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
All Damage can IgniteIgnite

IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds

Trade this outcome

Removed: 1 % of Atk Dmg LeechedLeeched

LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
as Life against ChilledChilled

You are Chilled while standing in Chilled Ground
Enemies
1 % of Attack Damage LeechedLeeched

LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
as Life against ChilledChilled

You are Chilled while standing in Chilled Ground
Enemies

+ Added: Recover 2 % of Life when you ChillChill

ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
a non-ChilledChilled

You are Chilled while standing in Chilled Ground
Enemy
Recover 2 % of Life when you ChillChill

ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
a non-ChilledChilled

You are Chilled while standing in Chilled Ground
Enemy

(ChillChill

ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
(ChillChill

ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)

Trade this outcome

Survivor's Guilt Lv. 52+

Survivor's Guilt

Base stats

Base
Heavy BeltHeavy Belt
  • +(25-35) to Str+(25-35) to Strength
  • +(800-1200) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    +(800-1200) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • Regenerate (50-70) Life per secondRegenerate (50-70) Life per second
  • 20% inc. Stun Threshold20% increased Stun Threshold
  • 10% reduced ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    per 50 Str
    10% reduced ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    per 50 Strength
  • Imbalanced GuardImbalanced Guard

Ynda's Stand Lv. 52+

Ynda's Stand

Base stats

Base
Studded BeltStudded Belt
  • (20-30)% inc. Stun Dur. on Enemies(20-30)% increased Stun Duration on Enemies
  • Regenerate (30-50) Life per secondRegenerate (30-50) Life per second
  • +(20-30)% to Fire Res+(20-30)% to Fire Resistance
  • +(20-30)% to Cold Res+(20-30)% to Cold Resistance
  • Gain Ward instead of 50% of ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ER from Equipped Body ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    Gain Ward instead of 50% of ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion Rating from Equipped Body ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances

Hyperboreus Lv. 53+

Hyperboreus

Base stats

Base
Leather BeltLeather Belt
  • +(25-40) to max Life+(25-40) to maximum Life
  • +(30-40) % to Cold Res+(30-40) % to Cold Resistance
  • ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    nearby Enemies when you Focus, causing 30% reduced Action Speed
    ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    nearby Enemies when you Focus, causing 30% reduced Action Speed
  • Focus has (30-50) % inc. CDRRFocus has (30-50) % increased Cooldown Recovery Rate
  • (50-70) % inc. Dmg with Hits and AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    against ChilledChilled

    You are Chilled while standing in Chilled Ground
    Enemies
    (50-70) % increased Damage with Hits and AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    against ChilledChilled

    You are Chilled while standing in Chilled Ground
    Enemies
  • grant focus skill [1]grant focus skill [1]
  • veiled mod seed [1,30000]veiled mod seed [1,30000]
  • veiled mod type [2]veiled mod type [2]
  • (AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    that deal Dmg are BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    , Ignited, and Poisoned)
    (AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    that deal Damage are BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    , Ignited, and Poisoned)

Kaom's Binding Lv. 56+

Kaom's Binding

Base stats

Base
Heavy BeltHeavy Belt
  • +(25-35) to Str+(25-35) to Strength
  • +(30-40) to Str+(30-40) to Strength
  • +(300-500) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    +(300-500) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • Take no Burning Dmg if you've stopped taking Burning Dmg RecentlyTake no Burning Damage if you've stopped taking Burning Damage Recently
  • Nearby Enemies Convert 25% of their Phys.Dmg to FireNearby Enemies Convert 25% of their Physical Damage to Fire
unique_nearby_enemies_convert_physical_damage_to_fire

Item Skill

  • Radius: 60Radius: 60

Screams of the Desiccated Lv. 56+

Screams of the Desiccated

Base stats

Base
Leather BeltLeather Belt
  • +(25-40) to max Life+(25-40) to maximum Life
  • +(23-32) to Int+(23-32) to Intelligence
  • +(23-37)% to Chaos Res+(23-37)% to Chaos Resistance
  • You have Acceleration Shrine Buff while affected by no FlasksYou have Acceleration Shrine Buff while affected by no Flasks

The Flow Untethered Lv. 60+

The Flow Untethered

Base stats

Base
Cloth BeltCloth Belt
  • (15-25) % inc. Stun and Block Recovery(15-25) % increased Stun and Block Recovery
  • Grants Summon Harbinger of Time SkillGrants Summon Harbinger of Time Skill
  • (10-15) % inc. ES Recovery rate(10-15) % increased Energy Shield Recovery rate
  • (10-15) % inc. Life Recovery rate(10-15) % increased Life Recovery rate
  • (10-15) % inc. Attack and Cast Speed(10-15) % increased Attack and Cast Speed
  • (15-20) % inc. CDRR(15-20) % increased Cooldown Recovery Rate
  • Debuffs on you expire (15-20) % fasterDebuffs on you expire (15-20) % faster
  • Maximum 1 Summoned HarbingerMaximum 1 Summoned Harbinger
  • alternate minion [1]alternate minion [1]
  • action_speed_-%action_speed_-%
Summon Harbinger of Time

Item Skill

Summons an immortal Harbinger minion. The minion will occasionally create an aura on you that increases the Action Speed of you, and all allies and enemies near you.Summons an immortal Harbinger minion. The minion will occasionally create an aura on you that increases the Action Speed of you, and all allies and enemies near you.

  • Cooldown: 6.00 secCooldown Time: 6.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Maximum 1 Summoned HarbingerMaximum 1 Summoned Harbinger
The Flow Untethered

Item Skill

Time moves more swiftly for you and those around you.Time moves more swiftly for you and those around you.

  • Radius: 50Radius: 50
  • action_speed_-%action_speed_-%
Market —

The Torrent's Reclamation Lv. 60+

The Torrent's Reclamation

Base stats

Base
Cloth BeltCloth Belt
  • (15-25)% inc. Stun and Block Recovery(15-25)% increased Stun and Block Recovery
  • Grants Summon Greater Harbinger of Time SkillGrants Summon Greater Harbinger of Time Skill
  • (10-15)% inc. ES Recovery rate(10-15)% increased Energy Shield Recovery rate
  • (10-15)% inc. Life Recovery rate(10-15)% increased Life Recovery rate
  • (10-15)% inc. Attack and Cast Speed(10-15)% increased Attack and Cast Speed
  • (15-20)% inc. CDRR(15-20)% increased Cooldown Recovery Rate
  • Debuffs on you expire (15-20)% fasterDebuffs on you expire (15-20)% faster
Summon Greater Harbinger of Time

Item Skill

Summons an immortal Harbinger minion. The minion will occasionally create an aura on you that increases the Action Speed of you and all allies near you.Summons an immortal Harbinger minion. The minion will occasionally create an aura on you that increases the Action Speed of you and all allies near you.

  • Cooldown: 6.00 secCooldown Time: 6.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Maximum 1 Summoned HarbingerMaximum 1 Summoned Harbinger
The Torrent's Reclamation

Item Skill

Time moves more swiftly for you and allies around you.Time moves more swiftly for you and allies around you.

  • Level: 0Level: 0
  • action_speed_-%action_speed_-%

Chains of Emancipation Lv. 61+

Chains of Emancipation

Base stats

Base
Chain BeltChain Belt
  • +(9-20) to max ES+(9-20) to maximum Energy Shield
  • +(60-80) to max Life+(60-80) to maximum Life
  • +(17-23)% to Chaos Res+(17-23)% to Chaos Resistance
  • Enemy Hits inflict Temporal ChainsTemporal Chains

    Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds
    on you
    Enemy Hits inflict Temporal ChainsTemporal Chains

    Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds
    on you
  • When you lose Temporal ChainsTemporal Chains

    Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds
    you gain max RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    When you lose Temporal ChainsTemporal Chains

    Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds
    you gain maximum RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
  • Immune to Curses while you have at least 25 RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    Immune to Curses while you have at least 25 RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds

Arn's Anguish Lv. 68+

Arn's Anguish

Base stats

Base
Cloth BeltCloth Belt
  • (15-25)% inc. Stun and Block Recovery(15-25)% increased Stun and Block Recovery
  • +(600-700) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    +(600-700) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • (12-15)% inc. max Life(12-15)% increased maximum Life
  • +(40-60)% to Fire Res+(40-60)% to Fire Resistance
  • +1 to Maximum Endurance Charges+1 to Maximum Endurance Charges
  • Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal ChargesModifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges
  • Maximum Brutal Charges is equal to Maximum Endurance ChargesMaximum Brutal Charges is equal to Maximum Endurance Charges
  • Gain Brutal Charges instead of Endurance ChargesGain Brutal Charges instead of Endurance Charges

Graven's Secret Lv. 68+

Graven's Secret

Base stats

Base
Cloth BeltCloth Belt
  • (15-25)% inc. Stun and Block Recovery(15-25)% increased Stun and Block Recovery
  • +(60-70) to max ES+(60-70) to maximum Energy Shield
  • (16-20)% inc. max Mana(16-20)% increased maximum Mana
  • +(40-60)% to Light. Res+(40-60)% to Lightning Resistance
  • +1 to Maximum Power Charges+1 to Maximum Power Charges
  • Modifiers to Minimum Power Charges instead apply to Minimum Absorption ChargesAbsorption Charge

    Players Recoup 12% of Elemental Damage taken as Energy Shield per Absorption Charge
    Modifiers to Minimum Power Charges instead apply to Minimum Absorption ChargesAbsorption Charge

    Players Recoup 12% of Elemental Damage taken as Energy Shield per Absorption Charge
  • Maximum Absorption ChargesAbsorption Charge

    Players Recoup 12% of Elemental Damage taken as Energy Shield per Absorption Charge
    is equal to Maximum Power Charges
    Maximum Absorption ChargesAbsorption Charge

    Players Recoup 12% of Elemental Damage taken as Energy Shield per Absorption Charge
    is equal to Maximum Power Charges
  • Gain Absorption ChargesAbsorption Charge

    Players Recoup 12% of Elemental Damage taken as Energy Shield per Absorption Charge
    instead of Power Charges
    Gain Absorption ChargesAbsorption Charge

    Players Recoup 12% of Elemental Damage taken as Energy Shield per Absorption Charge
    instead of Power Charges

Olesya's Delight Lv. 68+

Olesya's Delight

Base stats

Base
Cloth BeltCloth Belt
  • (15-25)% inc. Stun and Block Recovery(15-25)% increased Stun and Block Recovery
  • +(600-700) to ER+(600-700) to Evasion Rating
  • +(40-60)% to Cold Res+(40-60)% to Cold Resistance
  • (8-12)% inc. Move.Spd(8-12)% increased Movement Speed
  • +1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges
  • Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction ChargesAffliction Charge

    Players have 8% more Damage with AilmentsAilments and 8% more Effect of Non-Damaging AilmentsAilments per Affliction Charge
    Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction ChargesAffliction Charge

    Players have 8% more Damage with AilmentsAilments and 8% more Effect of Non-Damaging AilmentsAilments per Affliction Charge
  • Maximum Affliction ChargesAffliction Charge

    Players have 8% more Damage with AilmentsAilments and 8% more Effect of Non-Damaging AilmentsAilments per Affliction Charge
    is equal to Maximum Frenzy Charges
    Maximum Affliction ChargesAffliction Charge

    Players have 8% more Damage with AilmentsAilments and 8% more Effect of Non-Damaging AilmentsAilments per Affliction Charge
    is equal to Maximum Frenzy Charges
  • Gain Affliction ChargesAffliction Charge

    Players have 8% more Damage with AilmentsAilments and 8% more Effect of Non-Damaging AilmentsAilments per Affliction Charge
    instead of Frenzy Charges
    Gain Affliction ChargesAffliction Charge

    Players have 8% more Damage with AilmentsAilments and 8% more Effect of Non-Damaging AilmentsAilments per Affliction Charge
    instead of Frenzy Charges

Doryani's Invitation Lv. 68+

Doryani's Invitation

Base stats

Base
Heavy BeltHeavy Belt
  • +(25-35) to Str+(25-35) to Strength
  • +(300-350) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    +(300-350) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(30-35) % to Fire Res+(30-35) % to Fire Resistance
  • +(30-35) % to Cold Res+(30-35) % to Cold Resistance
  • +(30-35) % to Light. Res+(30-35) % to Lightning Resistance
  • 0.6 % of Phys.Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    0.6 % of Physical Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • 25 % reduced Enemy Stun Threshold during any Flask Effect25 % reduced Enemy Stun Threshold during any Flask Effect
  • (The Stun Threshold determines how much Dmg can Stun something)(The Stun Threshold determines how much Damage can Stun something)
  • (20-30) % inc. Fire.Dmg(20-30) % increased Fire Damage
  • 0.6 % of Fire.Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    0.6 % of Fire Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • (20-30) % chance to IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    during any Flask Effect
    (20-30) % chance to IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    during any Flask Effect
  • (20-30) % inc. Cold.Dmg(20-30) % increased Cold Damage
  • 0.6 % of Cold.Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    0.6 % of Cold Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • (20-30) % chance to Freeze during any Flask Effect(20-30) % chance to Freeze during any Flask Effect
  • (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Dur. is based on the Cold.Dmg of the Hit)(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
  • (20-30) % inc. Light.Dmg(20-30) % increased Lightning Damage
  • 0.6 % of Light.Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    0.6 % of Lightning Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • (20-30) % chance to ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    during any Flask Effect
    (20-30) % chance to ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    during any Flask Effect

Bear's Girdle Lv. 68+

Bear's Girdle

Base stats

Base
Leather BeltLeather Belt
  • +(25-40) to max Life+(25-40) to maximum Life
  • Adds (5-7) to (11-12) Phys.Dmg to AttacksAdds (5-7) to (11-12) Physical Damage to Attacks
  • (20-30)% inc. Stun Dur. on Enemies(20-30)% increased Stun Duration on Enemies
  • Nearby Enemies are Crushed while you have at least 25 RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    Nearby Enemies are Crushed while you have at least 25 RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
  • +10 to Maximum RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    +10 to Maximum RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds

Cyclopean Coil Lv. 68+

Cyclopean Coil

Base stats

Base
Leather BeltLeather Belt
  • +(25-40) to max Life+(25-40) to maximum Life
  • +(60-80) to max Life+(60-80) to maximum Life
  • (5-15)% inc. AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    (5-15)% increased AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • Cannot be Frozen if Dex is higher than IntCannot be Frozen if Dexterity is higher than Intelligence
  • Cannot be Ignited if Str is higher than DexCannot be Ignited if Strength is higher than Dexterity
  • Cannot be Shocked if Int is higher than StrCannot be Shocked if Intelligence is higher than Strength
  • 1% inc. Dmg per 5 of your lowest AttributeAttributes

    Attributes are Strength, Dexterity, and Intelligence
    1% increased Damage per 5 of your lowest AttributeAttributes

    Attributes are Strength, Dexterity, and Intelligence

Binds of Bloody Vengeance Lv. 78+

Binds of Bloody Vengeance

Base stats

Base
Vanguard BeltVanguard Belt
  • +(260-320) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ER
    +(260-320) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion Rating
  • +(200-400) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    +(200-400) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(60-90) to max Life+(60-90) to maximum Life
  • (20-40)% inc. Atk Dmg if you've been Hit Recently(20-40)% increased Attack Damage if you've been Hit Recently
  • All Hits with your next Non-Channelling Attack within 4 seconds of taking a Critical Strike will be Critical StrikesAll Hits with your next Non-Channelling Attack within 4 seconds of taking a Critical Strike will be Critical Strikes

Perseverance Lv. 78+

Perseverance

Base stats

Base
Vanguard BeltVanguard Belt
  • +(260-320) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ER
    +(260-320) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion Rating
  • (4-8)% inc. max Life(4-8)% increased maximum Life
  • +(20-40)% to Cold Res+(20-40)% to Cold Resistance
  • 1% inc. Atk Dmg per 200 of the lowest of ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ER
    1% increased Attack Damage per 200 of the lowest of ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion Rating
  • Melee Hits which Stun FortifyFortify

    Fortifying grants an amount of Fortification based on the Damage of the Hit
    Melee Hits which Stun FortifyFortify

    Fortifying grants an amount of Fortification based on the Damage of the Hit
  • You have OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed
    while Fortified
    You have OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed
    while Fortified

The Tides of Time Lv. 78+

The Tides of Time

Base stats

Base
Vanguard BeltVanguard Belt
  • +(260-320) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and ER
    +(260-320) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    and Evasion Rating
  • 100% inc. Life Recovery from Flasks100% increased Life Recovery from Flasks
  • 100% inc. Mana Recovery from Flasks100% increased Mana Recovery from Flasks
  • Flasks applied to you have 25% inc. EffectFlasks applied to you have 25% increased Effect
  • Life Flasks gain (0-3) Charges every 3 secondsLife Flasks gain (0-3) Charges every 3 seconds
  • Mana Flasks gain (0-3) Charges every 3 secondsMana Flasks gain (0-3) Charges every 3 seconds
  • Utility Flasks gain (0-3) Charges every 3 secondsUtility Flasks gain (0-3) Charges every 3 seconds

Auxium Lv. 79+

Auxium

Base stats

Base
Crystal BeltCrystal Belt
  • +(60-80) to max ES+(60-80) to maximum Energy Shield
  • +(60-70) to max ES+(60-70) to maximum Energy Shield
  • +(45-55) to max Mana+(45-55) to maximum Mana
  • ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Effect and Freeze Dur. on you are based on 100% of ES
    ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Effect and Freeze Duration on you are based on 100% of Energy Shield
  • (20-25)% inc. Ele.Dmg with Attack Skills per Power Charge(20-25)% increased Elemental Damage with Attack Skills per Power Charge
  • 0.2% of Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Mana per Power Charge
    0.2% of Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Mana per Power Charge

Foulborn Variant

Removed: 0.2 % of Atk Dmg LeechedLeeched

LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
as Mana per Power Charge
0.2 % of Attack Damage LeechedLeeched

LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
as Mana per Power Charge

+ Added: (4-6) % inc. ES per Power Charge(4-6) % increased Energy Shield per Power Charge

Trade this outcome

The Burden of Truth Lv. 79+

The Burden of Truth

Base stats

Base
Crystal BeltCrystal Belt
  • +(60-80) to max ES+(60-80) to maximum Energy Shield
  • (30-40)% inc. Life Recovery from Flasks(30-40)% increased Life Recovery from Flasks
  • 33% of Chaos.Dmg taken does not bypass ES33% of Chaos Damage taken does not bypass Energy Shield
  • 33% of Non-Chaos.Dmg taken bypasses ES33% of Non-Chaos Damage taken bypasses Energy Shield
  • Gain (5-10)% of Maximum Life as Extra Maximum ESGain (5-10)% of Maximum Life as Extra Maximum Energy Shield
  • Supreme DecadenceSupreme Decadence

Kaom's Sign Lv. 1+

Kaom's Sign

Base stats

Base
Coral RingCoral Ring
  • +(20-30) to max Life+(20-30) to maximum Life
  • Grants Level 10 Enduring Cry SkillGrants Level 10 Enduring Cry Skill
  • +(10-20) to Str+(10-20) to Strength
  • +1 to Maximum Endurance Charges+1 to Maximum Endurance Charges

Foulborn Variant

+ Added: (20-30) % inc. total Power counted by Warcries(20-30) % increased total Power counted by Warcries

Enduring Cry

Enduring Cry · Level 10

  • Warcry
  • AoE
  • Duration
  • Enduring
  • Cry

Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.

  • Level: 10Level: 10
  • Cost: 16 ManaCost: 16 Mana
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • #% inc. Warcry Speed: 18%#% increased Warcry Speed: 18%
  • Base duration is 2.9 secondsBase duration is 2.9 seconds
  • Counts total Power of Enemies in RangeCounts total Power of Enemies in Range
  • Grants 1 Endurance Charge per 5 Power to you and Allied PlayersGrants 1 Endurance Charge per 5 Power to you and Allied Players
  • Buff grants 2 % of Life Regenerated per second per 5 power, counting a max of 25 PowerBuff grants 2 % of Life Regenerated per second per 5 power, counting a maximum of 25 Power
  • q20: (0 - 40) % inc. CDRR(0 - 40) % increased Cooldown Recovery Rate

Blackheart Lv. 1+

Blackheart

Base stats

Base
Iron RingIron Ring
  • Adds 1 to 4 Phys.Dmg to AttacksAdds 1 to 4 Physical Damage to Attacks
  • Adds (10-15) to (20-25) Chaos.Dmg to AttacksAdds (10-15) to (20-25) Chaos Damage to Attacks
  • Regenerate (10-15) Life per secondRegenerate (10-15) Life per second
  • 10% chance to Cause Monsters to Flee10% chance to Cause Monsters to Flee

Doedre's Damning Lv. 1+

Doedre's Damning

Base stats

Base
Paua RingPaua Ring
  • +(20-30) to max Mana+(20-30) to maximum Mana
  • +(5-20) to Int+(5-20) to Intelligence
  • +(5-20)% to all Ele.Res+(5-20)% to all Elemental Resistances
  • Gain (5-20) Mana per Enemy KilledGain (5-20) Mana per Enemy Killed
  • You can apply an additional CurseYou can apply an additional Curse

Foulborn Variants

+ Added: Curse Enemies with EnfeebleEnfeeble

Enfeeble is a Hex which reduces the targets' Accuracy Rating by 10% and Damage by 15%, or 9% on Rare or Unique targets. It lasts 8 seconds
on Hit
Curse Enemies with EnfeebleEnfeeble

Enfeeble is a Hex which reduces the targets' Accuracy Rating by 10% and Damage by 15%, or 9% on Rare or Unique targets. It lasts 8 seconds
on Hit

(EnfeebleEnfeeble

Enfeeble is a Hex which reduces the targets' Accuracy Rating by 10% and Damage by 15%, or 9% on Rare or Unique targets. It lasts 8 seconds
is a Hex which reduces the targets' Accuracy Rating by 10% and Damage by 15%, or 9% on Rare or Unique targets. It lasts 8 seconds)
(EnfeebleEnfeeble

Enfeeble is a Hex which reduces the targets' Accuracy Rating by 10% and Damage by 15%, or 9% on Rare or Unique targets. It lasts 8 seconds
is a Hex which reduces the targets' Accuracy Rating by 10% and Damage by 15%, or 9% on Rare or Unique targets. It lasts 8 seconds)

+ Added: Curse Enemies with Temporal ChainsTemporal Chains

Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds
on Hit
Curse Enemies with Temporal ChainsTemporal Chains

Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds
on Hit

(Temporal ChainsTemporal Chains

Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds
is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds)
(Temporal ChainsTemporal Chains

Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds
is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds)

+ Added: Curse Enemies with VulnerabilityVulnerability

Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict BleedingBleeding on the target. It lasts 8 seconds
on Hit
Curse Enemies with VulnerabilityVulnerability

Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict BleedingBleeding on the target. It lasts 8 seconds
on Hit

(VulnerabilityVulnerability

Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict BleedingBleeding on the target. It lasts 8 seconds
is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict BleedingBleeding

Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
on the target. It lasts 8 seconds)
(VulnerabilityVulnerability

Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict BleedingBleeding on the target. It lasts 8 seconds
is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict BleedingBleeding

Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
on the target. It lasts 8 seconds)

Perandus Signet Lv. 1+

Perandus Signet

Base stats

Base
Paua RingPaua Ring
  • +(20-30) to max Mana+(20-30) to maximum Mana
  • +(25-30) to max Mana+(25-30) to maximum Mana
  • (45-65)% inc. Mana Regeneration Rate(45-65)% increased Mana Regeneration Rate
  • 2% inc. Experience gain2% increased Experience gain
  • 2% inc. Int for each Unique Item Equipped2% increased Intelligence for each Unique Item Equipped
  • 3% chance for Slain monsters to drop an additional Scroll of Wisdom3% chance for Slain monsters to drop an additional Scroll of Wisdom

Replica Doedre's Damning Lv. 1+

Replica Doedre's Damning

Base stats

Base
Paua RingPaua Ring
  • +(20-30) to max Mana+(20-30) to maximum Mana
  • +(5-20) to Int+(5-20) to Intelligence
  • +(5-20)% to all Ele.Res+(5-20)% to all Elemental Resistances
  • Gain (5-20) Mana per Enemy KilledGain (5-20) Mana per Enemy Killed
  • You can apply one fewer CurseYou can apply one fewer Curse
  • (10-15)% inc. Effect of your Curses(10-15)% increased Effect of your Curses

Kalandra's Touch Lv. 1+

Kalandra's Touch

Base stats

Base
RingRing
  • Reflects opposite RingReflects opposite Ring

Malachai's Artifice Lv. 5+

Malachai's Artifice

Base stats

Base
Unset RingUnset Ring
  • Has 1 SocketHas 1 Socket
  • -20% to all Ele.Res-20% to all Elemental Resistances
  • +(75-100)% to Fire Res when Socketed with a Red Gem+(75-100)% to Fire Resistance when Socketed with a Red Gem
  • +(75-100)% to Cold Res when Socketed with a Green Gem+(75-100)% to Cold Resistance when Socketed with a Green Gem
  • +(75-100)% to Light. Res when Socketed with a Blue Gem+(75-100)% to Lightning Resistance when Socketed with a Blue Gem
  • All Sockets are WhiteAll Sockets are White
  • Socketed Gems have Elemental EquilibriumSocketed Gems have Elemental Equilibrium
UniqueElementalEquilibrium

Item Skill

  • Level: 0Level: 0
  • Elemental EquilibriumElemental Equilibrium

Replica Malachai's Artifice Lv. 5+

Replica Malachai's Artifice

Base stats

Base
Unset RingUnset Ring
  • Has 1 SocketHas 1 Socket
  • Socketed Gems have Secrets of SufferingSocketed Gems have Secrets of Suffering
  • -20% to all Ele.Res-20% to all Elemental Resistances
  • +(75-100)% to Fire Res when Socketed with a Red Gem+(75-100)% to Fire Resistance when Socketed with a Red Gem
  • +(75-100)% to Cold Res when Socketed with a Green Gem+(75-100)% to Cold Resistance when Socketed with a Green Gem
  • +(75-100)% to Light. Res when Socketed with a Blue Gem+(75-100)% to Lightning Resistance when Socketed with a Blue Gem
  • All Sockets are WhiteAll Sockets are White
UniqueSecretsOfSuffering

Item Skill

  • Level: 0Level: 0
  • Secrets of SufferingSecrets of Suffering

The Pariah Lv. 5+

The Pariah

Base stats

Base
Unset RingUnset Ring
  • Has 1 SocketHas 1 Socket
  • +2 to Level of Socketed Gems+2 to Level of Socketed Gems
  • (5-10)% inc. Attack and Cast Speed(5-10)% increased Attack and Cast Speed
  • +(100-200) to Maximum Life per Red Socket+(100-200) to Maximum Life per Red Socket
  • +(100-200) to Maximum ES per Blue Socket+(100-200) to Maximum Energy Shield per Blue Socket
  • +(100-200) to Maximum Mana per Green Socket+(100-200) to Maximum Mana per Green Socket
  • 60% inc. Item Rarity per White Socket60% increased Item Rarity per White Socket

Pyre Lv. 11+

Pyre

Base stats

Base
Sapphire RingSapphire Ring
  • +(20-30)% to Cold Res+(20-30)% to Cold Resistance
  • +(25-35)% to Fire Res+(25-35)% to Fire Resistance
  • (60-80)% inc. Burning Dmg(60-80)% increased Burning Damage
  • 40% of Cold.Dmg Converted to Fire.Dmg40% of Cold Damage Converted to Fire Damage
  • 10% inc. Light Radius10% increased Light Radius
  • Ignited Enemies Killed by your Hits are destroyedIgnited Enemies Killed by your Hits are destroyed

Foulborn Variant

Removed: (60-80) % inc. Burning Dmg(60-80) % increased Burning Damage

+ Added: 40 % of Cold.Dmg from Hits taken as Fire.Dmg40 % of Cold Damage from Hits taken as Fire Damage

Trade this outcome

Emberwake Lv. 16+

Emberwake

Base stats

Base
Ruby RingRuby Ring
  • +(20-30)% to Fire Res+(20-30)% to Fire Resistance
  • (30-40)% inc. Fire.Dmg(30-40)% increased Fire Damage
  • (10-20)% inc. Cast Speed(10-20)% increased Cast Speed
  • 10% chance to IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    10% chance to IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
  • You can inflict an additional IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    on each Enemy
    You can inflict an additional IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    on each Enemy
  • 35% less Burning Dmg35% less Burning Damage

Mokou's Embrace Lv. 16+

Mokou's Embrace

Base stats

Base
Ruby RingRuby Ring
  • +(20-30)% to Fire Res+(20-30)% to Fire Resistance
  • +(25-40)% to Cold Res+(25-40)% to Cold Resistance
  • (25-40)% inc. Atk Speed while Ignited(25-40)% increased Attack Speed while Ignited
  • (25-40)% inc. Cast Speed while Ignited(25-40)% increased Cast Speed while Ignited
  • +25% chance to be Ignited+25% chance to be Ignited
  • All Dmg Taken from Hits can IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    you
    All Damage Taken from Hits can IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    you

Foulborn Variant

Removed: +(25-40) % to Cold Res+(25-40) % to Cold Resistance

+ Added: +3 % to max Fire Res+3 % to maximum Fire Resistance

(Maximum Resistances cannot be raised above 90%)(Maximum Resistances cannot be raised above 90%)

Trade this outcome

Replica Emberwake Lv. 16+

Replica Emberwake

Base stats

Base
Ruby RingRuby Ring
  • +(20-30)% to Fire Res+(20-30)% to Fire Resistance
  • (30-40)% inc. Fire.Dmg(30-40)% increased Fire Damage
  • (10-20)% inc. Cast Speed(10-20)% increased Cast Speed
  • 90% reduced IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    Dur. on Enemies
    90% reduced IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    Duration on Enemies
  • 10% chance to IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    10% chance to IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
  • IgnitesIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    you inflict deal Dmg (40-60)% faster
    IgnitesIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    you inflict deal Damage (40-60)% faster

Call of the Void Lv. 16+

Call of the Void

Base stats

Base
Sapphire RingSapphire Ring
  • +(20-30)% to Cold Res+(20-30)% to Cold Resistance
  • +(20-30)% to Cold Res+(20-30)% to Cold Resistance
  • All Dmg with Hits can ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    All Damage with Hits can ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
  • All Dmg Taken from Hits can ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    you
    All Damage Taken from Hits can ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    you
  • Enemies ChilledChilled

    You are Chilled while standing in Chilled Ground
    by your Hits can be Shattered as though Frozen
    Enemies ChilledChilled

    You are Chilled while standing in Chilled Ground
    by your Hits can be Shattered as though Frozen
  • Enemies ChilledChilled

    You are Chilled while standing in Chilled Ground
    by your Hits lessen their Dmg dealt by half of ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Effect
    Enemies ChilledChilled

    You are Chilled while standing in Chilled Ground
    by your Hits lessen their Damage dealt by half of ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Effect

Grattus Signet Lv. 20+

Grattus Signet

Base stats

Base
Diamond RingDiamond Ring
  • (20-30)% inc. Global Crit%(20-30)% increased Global Critical Strike Chance
  • (5-10)% inc. Atk Speed(5-10)% increased Attack Speed
  • (5-10)% inc. Cast Speed(5-10)% increased Cast Speed
  • +(40-60) to max ES+(40-60) to maximum Energy Shield
  • +(30-50) to max Life+(30-50) to maximum Life
  • Attacks inflict UnnerveUnnerve

    Unnerved enemies take 10% increased Spell Damage
    on Critical Strike for 4 seconds
    Attacks inflict UnnerveUnnerve

    Unnerved enemies take 10% increased Spell Damage
    on Critical Strike for 4 seconds
  • Spells inflict IntimidateIntimidate

    Intimidated enemies take 10% increased Attack Damage
    on Critical Strike for 4 seconds
    Spells inflict IntimidateIntimidate

    Intimidated enemies take 10% increased Attack Damage
    on Critical Strike for 4 seconds

Andvarius Lv. 20+

Andvarius

Base stats

Base
Gold RingGold Ring
  • (6-15)% inc. Rarity of Items found(6-15)% increased Rarity of Items found
  • +10 to Dex+10 to Dexterity
  • (50-70)% inc. Rarity of Items found(50-70)% increased Rarity of Items found
  • -20% to all Ele.Res-20% to all Elemental Resistances

Ixchel's Temptation Lv. 20+

Ixchel's Temptation

Base stats

Base
Gold RingGold Ring
Quality (Physical and Chaos Damage Modifiers)
+178%+178%
  • (6-15)% inc. Rarity of Items found(6-15)% increased Rarity of Items found
  • +(10-15) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(10-15) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • Adds (7-10) to (15-18) Chaos.Dmg to AttacksAdds (7-10) to (15-18) Chaos Damage to Attacks
  • Adds (9-12) to (19-22) Fire.Dmg to SpellsAdds (9-12) to (19-22) Fire Damage to Spells
  • +(80-100) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    +(80-100) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(80-100) to ER+(80-100) to Evasion Rating
  • +(30-35) to max ES+(30-35) to maximum Energy Shield
  • +(25-30) to max Life+(25-30) to maximum Life
  • +(15-20)% to Global Crit Multi+(15-20)% to Global Critical Strike Multiplier
  • +(20-25) to max Mana+(20-25) to maximum Mana
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • (6-8)% inc. Attack and Cast Speed(6-8)% increased Attack and Cast Speed
  • Maximum Quality is 200%Maximum Quality is 200%
Market —

Heartbound Loop Lv. 20+

Heartbound Loop

Base stats

Base
Moonstone RingMoonstone Ring
  • (7-10)% inc. Cast Speed(7-10)% increased Cast Speed
  • +(15-25) to max ES+(15-25) to maximum Energy Shield
  • Regenerate (10-15) Life per secondRegenerate (10-15) Life per second
  • (20-40)% inc. Mana Regeneration Rate(20-40)% increased Mana Regeneration Rate
  • Minions have 15% inc. max LifeMinions have 15% increased maximum Life
  • Minions have 10% inc. AoEMinions have 10% increased Area of Effect
  • 350 Phys.Dmg taken on Minion Death350 Physical Damage taken on Minion Death

Foulborn Variant

Removed: Regenerate (10-15) Life per secondRegenerate (10-15) Life per second

+ Added: (10-20) % reduced Mana Cost of Minion Skills(10-20) % reduced Mana Cost of Minion Skills

Trade this outcome

Replica Tasalio's Sign Lv. 20+

Replica Tasalio's Sign

Base stats

Base
Sapphire RingSapphire Ring
  • +(20-30)% to Cold Res+(20-30)% to Cold Resistance
  • Adds (15-20) to (25-35) Cold.Dmg to Spells and AttacksAdds (15-20) to (25-35) Cold Damage to Spells and Attacks
  • +(200-300) to ER+(200-300) to Evasion Rating
  • Your Cold.Dmg cannot FreezeYour Cold Damage cannot Freeze
  • Immune to ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    Immune to ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
  • Adds 60 to 80 Cold.Dmg against ChilledChilled

    You are Chilled while standing in Chilled Ground
    Enemies
    Adds 60 to 80 Cold Damage against ChilledChilled

    You are Chilled while standing in Chilled Ground
    Enemies

Tasalio's Sign Lv. 20+

Tasalio's Sign

Base stats

Base
Sapphire RingSapphire Ring
  • +(20-30)% to Cold Res+(20-30)% to Cold Resistance
  • Adds 40 to 60 Cold.Dmg against ChilledChilled

    You are Chilled while standing in Chilled Ground
    Enemies
    Adds 40 to 60 Cold Damage against ChilledChilled

    You are Chilled while standing in Chilled Ground
    Enemies
  • Adds (7-10) to (15-20) Cold.Dmg to Spells and AttacksAdds (7-10) to (15-20) Cold Damage to Spells and Attacks
  • +(200-300) to ER+(200-300) to Evasion Rating
  • 50% chance to Avoid being ChilledChilled

    You are Chilled while standing in Chilled Ground
    50% chance to Avoid being ChilledChilled

    You are Chilled while standing in Chilled Ground
  • 10% chance to Freeze10% chance to Freeze

Kikazaru Lv. 20+

Kikazaru

Base stats

Base
Topaz RingTopaz Ring
  • +(20-30)% to Light. Res+(20-30)% to Lightning Resistance
  • +(10-15) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(10-15) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • (20-40)% inc. Mana Regeneration Rate(20-40)% increased Mana Regeneration Rate
  • 60% reduced Effect of Curses on you60% reduced Effect of Curses on you
  • Regenerate 3 Life per second per LevelRegenerate 3 Life per second per Level

Foulborn Variant

Removed: Regenerate 3 Life per second per LevelRegenerate 3 Life per second per Level

+ Added: +2 Maximum Mana per Level+2 Maximum Mana per Level

Trade this outcome

Berek's Grip Lv. 20+

Berek's Grip

Base stats

Base
Two-Stone RingTwo-Stone Ring
  • +(12-16)% to Cold and Light. Ress+(12-16)% to Cold and Lightning Resistances
  • (25-30)% inc. Cold.Dmg(25-30)% increased Cold Damage
  • Adds 1 to (50-70) Light.Dmg to Spells and AttacksAdds 1 to (50-70) Lightning Damage to Spells and Attacks
  • +(30-40) to max Life+(30-40) to maximum Life
  • 1% of Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life against Shocked Enemies
    1% of Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life against Shocked Enemies
  • 1% of Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as ES against Frozen Enemies
    1% of Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Energy Shield against Frozen Enemies

Foulborn Variants

Removed: 1 % of Dmg LeechedLeeched

LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
as Life against Shocked Enemies
1 % of Damage LeechedLeeched

LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
as Life against Shocked Enemies

+ Added: Enemies Shocked by you are DebilitatedEnemies Shocked by you are Debilitated

(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)

Trade this outcome

Removed: 1 % of Dmg LeechedLeeched

LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
as ES against Frozen Enemies
1 % of Damage LeechedLeeched

LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
as Energy Shield against Frozen Enemies

+ Added: Enemies Frozen by you take 10 % inc. DmgEnemies Frozen by you take 10 % increased Damage

Trade this outcome

Berek's Pass Lv. 20+

Berek's Pass

Base stats

Base
Two-Stone RingTwo-Stone Ring
  • +(12-16)% to Fire and Cold Ress+(12-16)% to Fire and Cold Resistances
  • (25-30)% inc. Fire.Dmg(25-30)% increased Fire Damage
  • Adds (20-25) to (30-50) Cold.Dmg to Spells and AttacksAdds (20-25) to (30-50) Cold Damage to Spells and Attacks
  • +(30-40) to max ES+(30-40) to maximum Energy Shield
  • 30% inc. Dmg while Ignited30% increased Damage while Ignited
  • +5000 to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    while Frozen
    +5000 to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    while Frozen

Foulborn Variants

Removed: 30 % inc. Dmg while Ignited30 % increased Damage while Ignited

+ Added: Action Speed cannot be modified to below Base Value while IgnitedAction Speed cannot be modified to below Base Value while Ignited

Trade this outcome

Removed: +5000 to ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
while Frozen
+5000 to ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
while Frozen

+ Added: 25 % of Dmg taken while Frozen Recouped as Life25 % of Damage taken while Frozen Recouped as Life

(Only Damage from Hits can be Recouped, over 4 seconds following the Hit) (Freeze lowers Enemy Action Speed to zero, preventing them from acting)(Only Damage from Hits can be Recouped, over 4 seconds following the Hit) (Freeze lowers Enemy Action Speed to zero, preventing them from acting)

Trade this outcome

Berek's Respite Lv. 20+

Berek's Respite

Base stats

Base
Two-Stone RingTwo-Stone Ring
  • +(12-16)% to Fire and Light. Ress+(12-16)% to Fire and Lightning Resistances
  • Adds (20-25) to (30-50) Fire.Dmg to Spells and AttacksAdds (20-25) to (30-50) Fire Damage to Spells and Attacks
  • (25-30)% inc. Light.Dmg(25-30)% increased Lightning Damage
  • +(30-40) to max Mana+(30-40) to maximum Mana
  • When you Kill a Shocked Enemy, inflict an equivalent ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    on each nearby Enemy
    When you Kill a Shocked Enemy, inflict an equivalent ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    on each nearby Enemy
  • When you Kill an Ignited Enemy, inflict an equivalent IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    on each nearby Enemy
    When you Kill an Ignited Enemy, inflict an equivalent IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    on each nearby Enemy

Foulborn Variants

Removed: When you Kill an Ignited Enemy, inflict an equivalent IgniteIgnite

IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
on each nearby Enemy
When you Kill an Ignited Enemy, inflict an equivalent IgniteIgnite

IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
on each nearby Enemy

+ Added: Ignited Enemies you Kill Explode, dealing 5 % of their Life as Fire.Dmg which cannot IgniteIgnite

IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
Ignited Enemies you Kill Explode, dealing 5 % of their Life as Fire Damage which cannot IgniteIgnite

IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds

Removed: When you Kill a Shocked Enemy, inflict an equivalent ShockShock

ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
on each nearby Enemy
When you Kill a Shocked Enemy, inflict an equivalent ShockShock

ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
on each nearby Enemy

+ Added: Shocked Enemies you Kill Explode, dealing 5 % of | their Life as Light.Dmg which cannot ShockShock

ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
Shocked Enemies you Kill Explode, dealing 5 % of | their Life as Lightning Damage which cannot ShockShock

ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds

Call of the Brotherhood Lv. 20+

Call of the Brotherhood

Base stats

Base
Two-Stone RingTwo-Stone Ring
  • +(12-16)% to Cold and Light. Ress+(12-16)% to Cold and Lightning Resistances
  • +(15-25) to Int+(15-25) to Intelligence
  • (15-25)% inc. Light.Dmg(15-25)% increased Lightning Damage
  • (30-40)% inc. Mana Regeneration Rate(30-40)% increased Mana Regeneration Rate
  • 40% of Light.Dmg Converted to Cold.Dmg40% of Lightning Damage Converted to Cold Damage
  • Your spells have 100% chance to ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    against Frozen Enemies
    Your spells have 100% chance to ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    against Frozen Enemies

Foulborn Variant

Removed: Your spells have 100 % chance to ShockShock

ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
against Frozen Enemies
Your spells have 100 % chance to ShockShock

ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
against Frozen Enemies

+ Added: Gain a Power Charge on Killing a Frozen EnemyGain a Power Charge on Killing a Frozen Enemy

Trade this outcome

Rigwald's Crest Lv. 20+

Rigwald's Crest

Base stats

Base
Two-Stone RingTwo-Stone Ring
  • +(12-16)% to Fire and Cold Ress+(12-16)% to Fire and Cold Resistances
  • Trigger Level 10 Summon Spectral Wolf on KillTrigger Level 10 Summon Spectral Wolf on Kill
  • (20-30)% inc. Mana Regeneration Rate(20-30)% increased Mana Regeneration Rate
Summon Spectral Wolf

Item Skill · Level 10

Summons a spectral wolf companion that attacks nearby enemies and dies after a duration. Each spectral wolf grants you a buff that adds damage to your attacks. If you have the maximum number of them, refreshes the duration and life of an existing one instead.Summons a spectral wolf companion that attacks nearby enemies and dies after a duration. Each spectral wolf grants you a buff that adds damage to your attacks. If you have the maximum number of them, refreshes the duration and life of an existing one instead.

  • Level: 10Level: 10
  • Cast: 1.00 secCast Time: 1.00 sec
  • Base duration is 30 secondsBase duration is 30 seconds
  • Trigger this Spell on KillTrigger this Spell on Kill
  • Modifiers to Claw Crit% also apply to MinionsModifiers to Claw Critical Strike Chance also apply to Minions
  • Modifiers to Claw Crit Multi also apply to MinionsModifiers to Claw Critical Strike Multiplier also apply to Minions
  • Buff grants 3 to 6 Added Attack Phys.DmgBuff grants 3 to 6 Added Attack Physical Damage

Praxis Lv. 22+

Praxis

Base stats

Base
Paua RingPaua Ring
  • +(20-30) to max Mana+(20-30) to maximum Mana
  • +(30-60) to max Mana+(30-60) to maximum Mana
  • Regenerate (3-6) Mana/sRegenerate (3-6) Mana per second
  • -(8-4) to Total Mana Cost of Skills-(8-4) to Total Mana Cost of Skills
  • 8% of Dmg taken Recouped as Mana8% of Damage taken Recouped as Mana
  • (20-30)% inc. Mana Cost Efficiency(20-30)% increased Mana Cost Efficiency

Winterweave Lv. 24+

Winterweave

Base stats

Base
Coral RingCoral Ring
  • +(20-30) to max Life+(20-30) to maximum Life
  • Adds (12-15) to (25-30) Fire.Dmg to AttacksAdds (12-15) to (25-30) Fire Damage to Attacks
  • Adds (12-15) to (25-30) Cold.Dmg to AttacksAdds (12-15) to (25-30) Cold Damage to Attacks
  • +(20-40) to max Life+(20-40) to maximum Life
  • +(25-30)% to Cold Res+(25-30)% to Cold Resistance
  • 10% inc. Move.Spd while Ignited10% increased Movement Speed while Ignited
  • The Effect of ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    on you is reversed
    The Effect of ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    on you is reversed

Le Heup of All Lv. 24+

Le Heup of All

Base stats

Base
Iron RingIron Ring
  • Adds 1 to 4 Phys.Dmg to AttacksAdds 1 to 4 Physical Damage to Attacks
  • (10-30)% inc. Dmg(10-30)% increased Damage
  • +(10-30) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(10-30) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • (10-30)% inc. Rarity of Items found(10-30)% increased Rarity of Items found
  • +(10-30)% to all Ele.Res+(10-30)% to all Elemental Resistances

Foulborn Variants

Removed: (10-30) % inc. Dmg(10-30) % increased Damage

+ Added: (10-30) % inc. Global Defences(10-30) % increased Global Defences

(ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
, Evasion Rating and Energy Shield are the standard Defences)
(ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
, Evasion Rating and Energy Shield are the standard Defences)

Trade this outcome

Removed: (10-30) % inc. Rarity of Items found(10-30) % increased Rarity of Items found

+ Added: +(10-30) % to Global Crit Multi+(10-30) % to Global Critical Strike Multiplier

Dream Fragments Lv. 24+

Dream Fragments

Base stats

Base
Sapphire RingSapphire Ring
  • +(20-30)% to Cold Res+(20-30)% to Cold Resistance
  • 20% inc. max Mana20% increased maximum Mana
  • 50% inc. Mana Regeneration Rate50% increased Mana Regeneration Rate
  • +(30-40)% to Cold Res+(30-40)% to Cold Resistance
  • Cannot be ChilledChilled

    You are Chilled while standing in Chilled Ground
    Cannot be ChilledChilled

    You are Chilled while standing in Chilled Ground
  • Cannot be FrozenCannot be Frozen

Foulborn Variant

Removed: 50 % inc. Mana Regeneration Rate50 % increased Mana Regeneration Rate

+ Added: (200-300) % inc. Stun and Block Recovery(200-300) % increased Stun and Block Recovery

Trade this outcome

Mark of Submission Lv. 24+

Mark of Submission

Base stats

Base
Unset RingUnset Ring
  • Has 1 SocketHas 1 Socket
  • Curse Enemies with Socketed Hex Curse Gem on HitCurse Enemies with Socketed Hex Curse Gem on Hit
SupportUniqueCurseOnHit

Item Support

  • Support
  • Level: 0Level: 0
  • You cannot Cast Supported Curse SpellsYou cannot Cast Supported Curse Spells

Timeclasp Lv. 25+

Timeclasp

Base stats

Base
Moonstone RingMoonstone Ring
  • (7-10)% inc. Cast Speed(7-10)% increased Cast Speed
  • +(15-25) to max ES+(15-25) to maximum Energy Shield
  • (10-15)% inc. Atk Speed(10-15)% increased Attack Speed
  • (10-15)% inc. Cast Speed(10-15)% increased Cast Speed
  • (-20-20)% inc. Skill Effect Dur.(-20-20)% increased Skill Effect Duration
  • (6-12)% of Dmg taken Recouped as Life(6-12)% of Damage taken Recouped as Life
  • (6-12)% of Dmg taken Recouped as Mana(6-12)% of Damage taken Recouped as Mana
  • Unaffected by Temporal ChainsTemporal Chains

    Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds
    Unaffected by Temporal ChainsTemporal Chains

    Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds

Foulborn Variant

Removed: (-20-20) % reduced Skill Effect Dur.(-20-20) % reduced Skill Effect Duration

+ Added: Debuffs on you expire (-20-20) % slowerDebuffs on you expire (-20-20) % slower

(Effects cannot be slowed below 25% of their normal expiry rate)(Effects cannot be slowed below 25% of their normal expiry rate)

Gifts from Above Lv. 28+

Gifts from Above

Base stats

Base
Diamond RingDiamond Ring
  • (20-30)% inc. Global Crit%(20-30)% increased Global Critical Strike Chance
  • Trigger Level 10 Consecrate when you deal a Critical StrikeTrigger Level 10 Consecrate when you deal a Critical Strike
  • (30-35)% inc. Global Crit%(30-35)% increased Global Critical Strike Chance
  • (10-15)% inc. Light Radius(10-15)% increased Light Radius
  • (40-50)% inc. Rarity of Items Dropped by Enemies killed with a Critical Strike(40-50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
  • 50% inc. Dmg while on Consecrated Ground50% increased Damage while on Consecrated Ground
  • +5% Chance to Block Atk Dmg while on Consecrated Ground+5% Chance to Block Attack Damage while on Consecrated Ground

Foulborn Variant

Removed: (30-35) % inc. Global Crit%(30-35) % increased Global Critical Strike Chance

+ Added: (25-40) % inc. Effect of Consecrated Ground you create(25-40) % increased Effect of Consecrated Ground you create

Trade this outcome
Consecrate

Item Skill · Level 10

Creates an area of Consecrated Ground, providing life regeneration and reducing the effect of curses for you and allies who stand in it.Creates an area of Consecrated Ground, providing life regeneration and reducing the effect of curses for you and allies who stand in it.

  • Level: 10Level: 10
  • Cooldown: 5.00 secCooldown Time: 5.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Base duration is 5 secondsBase duration is 5 seconds
  • Regenerate 6 % of Life per secondRegenerate 6 % of Life per second
  • Trigger this Spell when you Crit an EnemyTrigger this Spell when you Crit an Enemy

Replica Gifts from Above Lv. 28+

Replica Gifts from Above

Base stats

Base
Diamond RingDiamond Ring
  • (20-30)% inc. Global Crit%(20-30)% increased Global Critical Strike Chance
  • Trigger Level 10 Consecrate when you deal a Critical StrikeTrigger Level 10 Consecrate when you deal a Critical Strike
  • (30-35)% inc. Global Crit%(30-35)% increased Global Critical Strike Chance
  • (10-15)% inc. Light Radius(10-15)% increased Light Radius
  • (40-50)% inc. Rarity of Items Dropped by Enemies killed with a Critical Strike(40-50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
  • Inflict Hallowing FlameHallowing Flame

    Attacks made against Enemies affected by Hallowing Flame gain 25% of Physical Damage as Extra Fire Damage. Hallowing Flame is removed once an Attack that benefits from this Damage as Extra is successfully made. Hallowing Flame lasts for six seconds and cannot benefit the one who inflicted it
    on Hit while on Consecrated Ground
    Inflict Hallowing FlameHallowing Flame

    Attacks made against Enemies affected by Hallowing Flame gain 25% of Physical Damage as Extra Fire Damage. Hallowing Flame is removed once an Attack that benefits from this Damage as Extra is successfully made. Hallowing Flame lasts for six seconds and cannot benefit the one who inflicted it
    on Hit while on Consecrated Ground
Consecrate

Item Skill · Level 10

Creates an area of Consecrated Ground, providing life regeneration and reducing the effect of curses for you and allies who stand in it.Creates an area of Consecrated Ground, providing life regeneration and reducing the effect of curses for you and allies who stand in it.

  • Level: 10Level: 10
  • Cooldown: 5.00 secCooldown Time: 5.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Base duration is 5 secondsBase duration is 5 seconds
  • Regenerate 6 % of Life per secondRegenerate 6 % of Life per second
  • Trigger this Spell when you Crit an EnemyTrigger this Spell when you Crit an Enemy

Ngamahu's Sign Lv. 28+

Ngamahu's Sign

Base stats

Base
Ruby RingRuby Ring
  • +(20-30)% to Fire Res+(20-30)% to Fire Resistance
  • +(15-25) to Str+(15-25) to Strength
  • Adds (20-25) to (30-35) Fire.Dmg to Spells and AttacksAdds (20-25) to (30-35) Fire Damage to Spells and Attacks
  • +(400-600) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    +(400-600) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • 15% inc. IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    Dur. on Enemies
    15% increased IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    Duration on Enemies
  • 10% chance to IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    10% chance to IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
  • Recover (20-30) Life when you IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    an Enemy
    Recover (20-30) Life when you IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    an Enemy

Death Rush Lv. 30+

Death Rush

Base stats

Base
Amethyst RingAmethyst Ring
  • +(17-23)% to Chaos Res+(17-23)% to Chaos Resistance
  • Recover 5% of Life on KillRecover 5% of Life on Kill
  • Gain AdrenalineAdrenaline

    Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it
    for 3 seconds on Kill
    Gain AdrenalineAdrenaline

    Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it
    for 3 seconds on Kill

Foulborn Variant

Removed: Recover (3-5) % of Life on KillRecover (3-5) % of Life on Kill

+ Added: (20-40) % chance to gain an additional Vaal Soul on Kill(20-40) % chance to gain an additional Vaal Soul on Kill

Trade this outcome

The Warden's Brand Lv. 30+

The Warden's Brand

Base stats

Base
Iron RingIron Ring
  • Adds 1 to 4 Phys.Dmg to AttacksAdds 1 to 4 Physical Damage to Attacks
  • Adds (5-15) to (25-50) Phys.Dmg to AttacksAdds (5-15) to (25-50) Physical Damage to Attacks
  • 30% reduced Atk Speed30% reduced Attack Speed
  • 15% chance to gain a Frenzy Charge when you Stun an Enemy15% chance to gain a Frenzy Charge when you Stun an Enemy

Shavronne's Revelation Lv. 30+

Shavronne's Revelation

Base stats

Base
Moonstone RingMoonstone Ring
  • (7-10)% inc. Cast Speed(7-10)% increased Cast Speed
  • +(15-25) to max ES+(15-25) to maximum Energy Shield
  • +(60-75) to Int+(60-75) to Intelligence
  • Right ring slot: You cannot Regenerate ManaRight ring slot: You cannot Regenerate Mana
  • Right ring slot: Regenerate 6% of ES per secondRight ring slot: Regenerate 6% of Energy Shield per second
  • Right ring slot: +250 to max ManaRight ring slot: +250 to maximum Mana
  • Left ring slot: You cannot Recharge or Regenerate ESLeft ring slot: You cannot Recharge or Regenerate Energy Shield
  • Left ring slot: Regenerate 40 Mana per SecondLeft ring slot: Regenerate 40 Mana per Second
  • Left ring slot: +250 to max ESLeft ring slot: +250 to maximum Energy Shield

Foulborn Variants

Removed: Left ring slot: +250 to max ESLeft ring slot: +250 to maximum Energy Shield

+ Added: Left ring slot: +1000 to ERLeft ring slot: +1000 to Evasion Rating

Trade this outcome

Removed: Right ring slot: +250 to max ManaRight ring slot: +250 to maximum Mana

+ Added: Right ring slot: +1000 to ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
Right ring slot: +1000 to ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances

Trade this outcome

Lori's Lantern Lv. 30+

Lori's Lantern

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +10% to all Ele.Res+10% to all Elemental Resistances
  • (6-8)% inc. Move.Spd when on Low Life(6-8)% increased Movement Speed when on Low Life
  • 31% inc. Light Radius31% increased Light Radius
  • +(20-25)% to Chaos Res when on Low Life+(20-25)% to Chaos Resistance when on Low Life
  • Dmg of Enemies Hitting you is Unlucky while you are on Low LifeDamage of Enemies Hitting you is Unlucky while you are on Low Life

Foulborn Variants

Removed: Dmg of Enemies Hitting you is Unlucky while you are on Low LifeDamage of Enemies Hitting you is Unlucky while you are on Low Life

+ Added: Your Dmg with Hits is Lucky while on Low LifeYour Damage with Hits is Lucky while on Low Life

(You are on Low Life if you have 50% of your Maximum Life or less)(You are on Low Life if you have 50% of your Maximum Life or less)

Trade this outcome

Removed: (6-8) % inc. Move.Spd when on Low Life(6-8) % increased Movement Speed when on Low Life

+ Added: (12-16) % inc. Atk Speed when on Low Life(12-16) % increased Attack Speed when on Low Life

(You are on Low Life if you have 50% of your Maximum Life or less)(You are on Low Life if you have 50% of your Maximum Life or less)

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
Quality
+20%+20%
  • +(8-10) % to all Ele.Res+(8-10) % to all Elemental Resistances
  • +(27-34) % to all Ele.Res+(27-34) % to all Elemental Resistances
  • (30-60) % inc. Ele.Dmg(30-60) % increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
Quality
+20%+20%
  • +(8-10) % to all Ele.Res+(8-10) % to all Elemental Resistances
  • +(27-34) % to all Ele.Res+(27-34) % to all Elemental Resistances
  • (30-60) % inc. Ele.Dmg(30-60) % increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
Quality
+20%+20%
  • +(8-10) % to all Ele.Res+(8-10) % to all Elemental Resistances
  • +(27-34) % to all Ele.Res+(27-34) % to all Elemental Resistances
  • (30-60) % inc. Ele.Dmg(30-60) % increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
Quality
+20%+20%
  • +(8-10) % to all Ele.Res+(8-10) % to all Elemental Resistances
  • +(27-34) % to all Ele.Res+(27-34) % to all Elemental Resistances
  • (30-60) % inc. Ele.Dmg(30-60) % increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
Quality
+20%+20%
  • +(8-10) % to all Ele.Res+(8-10) % to all Elemental Resistances
  • +(27-34) % to all Ele.Res+(27-34) % to all Elemental Resistances
  • (30-60) % inc. Ele.Dmg(30-60) % increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
Quality
+20%+20%
  • +(8-10) % to all Ele.Res+(8-10) % to all Elemental Resistances
  • +(27-34) % to all Ele.Res+(27-34) % to all Elemental Resistances
  • (30-60) % inc. Ele.Dmg(30-60) % increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
Quality
+20%+20%
  • +(8-10) % to all Ele.Res+(8-10) % to all Elemental Resistances
  • +(27-34) % to all Ele.Res+(27-34) % to all Elemental Resistances
  • (30-60) % inc. Ele.Dmg(30-60) % increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
Quality
+20%+20%
  • +(8-10) % to all Ele.Res+(8-10) % to all Elemental Resistances
  • +(27-34) % to all Ele.Res+(27-34) % to all Elemental Resistances
  • (30-60) % inc. Ele.Dmg(30-60) % increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
Quality
+20%+20%
  • +(8-10) % to all Ele.Res+(8-10) % to all Elemental Resistances
  • +(27-34) % to all Ele.Res+(27-34) % to all Elemental Resistances
  • (30-60) % inc. Ele.Dmg(30-60) % increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
Quality
+20%+20%
  • +(8-10) % to all Ele.Res+(8-10) % to all Elemental Resistances
  • +(27-34) % to all Ele.Res+(27-34) % to all Elemental Resistances
  • (30-60) % inc. Ele.Dmg(30-60) % increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
Quality
+20%+20%
  • +(8-10) % to all Ele.Res+(8-10) % to all Elemental Resistances
  • +(27-34) % to all Ele.Res+(27-34) % to all Elemental Resistances
  • (30-60) % inc. Ele.Dmg(30-60) % increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
Quality
+20%+20%
  • +(8-10) % to all Ele.Res+(8-10) % to all Elemental Resistances
  • +(27-34) % to all Ele.Res+(27-34) % to all Elemental Resistances
  • (30-60) % inc. Ele.Dmg(30-60) % increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
Quality
+20%+20%
  • +(8-10) % to all Ele.Res+(8-10) % to all Elemental Resistances
  • +(27-34) % to all Ele.Res+(27-34) % to all Elemental Resistances
  • (30-60) % inc. Ele.Dmg(30-60) % increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
Quality
+20%+20%
  • +(8-10) % to all Ele.Res+(8-10) % to all Elemental Resistances
  • +(27-34) % to all Ele.Res+(27-34) % to all Elemental Resistances
  • (30-60) % inc. Ele.Dmg(30-60) % increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

Pearl of Tsoatha Lv. 30+

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(27-34)% to all Ele.Res+(27-34)% to all Elemental Resistances
  • (30-60)% inc. Ele.Dmg(30-60)% increased Elemental Damage
Market —

The Taming Lv. 30+

The Taming

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(20-30)% to all Ele.Res+(20-30)% to all Elemental Resistances
  • 10% chance to Freeze, ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    and IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    10% chance to Freeze, ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    and IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
  • (30-40)% inc. Ele.Dmg with Hits and AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    for each type of Elemental AilmentElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    on Enemy
    (30-40)% increased Elemental Damage with Hits and AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    for each type of Elemental AilmentElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    on Enemy

Thief's Torment Lv. 30+

Thief's Torment

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • (20-30)% inc. Rarity of Items found(20-30)% increased Rarity of Items found
  • Can't use other RingsCan't use other Rings
  • +(25-40)% to all Ele.Res+(25-40)% to all Elemental Resistances
  • Gain (40-60) Life per Enemy Hit with AttacksGain (40-60) Life per Enemy Hit with Attacks
  • Gain 30 Mana per Enemy Hit with AttacksGain 30 Mana per Enemy Hit with Attacks
  • 50% reduced Effect of Curses on you50% reduced Effect of Curses on you

Foulborn Variant

Removed: 50 % reduced Effect of Curses on you50 % reduced Effect of Curses on you

+ Added: 50 % reduced Effect of Non-Damaging AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
on you
50 % reduced Effect of Non-Damaging AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
on you

(AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
that do not deal Damage are Scorched, ChilledChilled

You are Chilled while standing in Chilled Ground
, Frozen, BrittleBrittle

Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds
, Shocked, and Sapped)
(AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
that do not deal Damage are Scorched, ChilledChilled

You are Chilled while standing in Chilled Ground
, Frozen, BrittleBrittle

Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds
, Shocked, and Sapped)

Trade this outcome

Coiling Whisper Lv. 32+

Coiling Whisper

Base stats

Base
Amethyst RingAmethyst Ring
  • +(17-23)% to Chaos Res+(17-23)% to Chaos Resistance
  • (50-25)% reduced AoE of Hex Skills(50-25)% reduced Area of Effect of Hex Skills
  • Targets are Unaffected by your HexesTargets are Unaffected by your Hexes
  • When 90% of your Hex's Dur. Expires on an Enemy, Eat 1 Soul per Enemy PowerWhen 90% of your Hex's Duration Expires on an Enemy, Eat 1 Soul per Enemy Power

Prospero's Protection Lv. 32+

Prospero's Protection

Base stats

Base
Iron RingIron Ring
  • Adds 1 to 4 Phys.Dmg to AttacksAdds 1 to 4 Physical Damage to Attacks
  • (4-6)% Chance to Block Atk Dmg(4-6)% Chance to Block Attack Damage
  • +(15-35) to Str+(15-35) to Strength
  • +(45-60) to max Life+(45-60) to maximum Life
  • ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    from Equipped Shield is doubled
    ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    from Equipped Shield is doubled
  • Gain no ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    from Equipped Body ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    Gain no ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    from Equipped Body ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances

Squirming Terror Lv. 32+

Squirming Terror

Base stats

Base
Unset RingUnset Ring
  • Has 1 SocketHas 1 Socket
  • An Enemy Writhing Worm spawns every 2 secondsAn Enemy Writhing Worm spawns every 2 seconds
  • 20% chance to Trigger Socketed Spell on Kill, with a 0.5 second Cooldown20% chance to Trigger Socketed Spell on Kill, with a 0.5 second Cooldown
  • Lose (20-10) Life per Enemy KilledLose (20-10) Life per Enemy Killed
  • Gain (5-10) Mana per Enemy KilledGain (5-10) Mana per Enemy Killed
SupportTriggerSpellOnKill

Item Support

  • Support
  • Cooldown: 0.50 secCooldown Time: 0.50 sec
  • 20 % chance to Trigger this Spell on Kill20 % chance to Trigger this Spell on Kill

Valyrium Lv. 38+

Valyrium

Base stats

Base
Moonstone RingMoonstone Ring
  • (7-10)% inc. Cast Speed(7-10)% increased Cast Speed
  • +(15-25) to max ES+(15-25) to maximum Energy Shield
  • +(30-40) to max ES+(30-40) to maximum Energy Shield
  • +(30-40)% to Fire Res+(30-40)% to Fire Resistance
  • -40% to Cold Res-40% to Cold Resistance
  • Stun Threshold is based on ES instead of LifeStun Threshold is based on Energy Shield instead of Life

Fated End Lv. 38+

Fated End

Base stats

Base
Paua RingPaua Ring
  • +(20-30) to max Mana+(20-30) to maximum Mana
  • +(20-40) to Int+(20-40) to Intelligence
  • Curse Skills have (8-12)% inc. Cast SpeedCurse Skills have (8-12)% increased Cast Speed
  • Non-Aura Hexes expire upon reaching 200% of base EffectNon-Aura Hexes expire upon reaching 200% of base Effect
  • Non-Aura Hexes gain 20% inc. Effect per secondNon-Aura Hexes gain 20% increased Effect per second

Valako's Sign Lv. 38+

Valako's Sign

Base stats

Base
Topaz RingTopaz Ring
  • +(20-30)% to Light. Res+(20-30)% to Lightning Resistance
  • 40% inc. Dmg with Hits against Shocked Enemies40% increased Damage with Hits against Shocked Enemies
  • 20% inc. Light.Dmg20% increased Lightning Damage
  • +(100-150) to max Mana+(100-150) to maximum Mana
  • 1% of Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life against Shocked Enemies
    1% of Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life against Shocked Enemies
  • 25% chance to ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    25% chance to ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds

Angler's Plait Lv. 38+

Angler's Plait

Base stats

Base
Unset RingUnset Ring
  • You can catch Corrupted FishYou can catch Corrupted Fish
  • (10-15) % inc. Cast Speed(10-15) % increased Cast Speed
  • 100 % inc. Fishing Line Str100 % increased Fishing Line Strength
  • 20 % inc. Quantity of Fish Caught20 % increased Quantity of Fish Caught
  • 40 % inc. Rarity of Fish Caught40 % increased Rarity of Fish Caught
  • (20-40) % inc. Fish Bite Sensitivity(20-40) % increased Fish Bite Sensitivity
  • (Multiple bites from Fish with multiple mouths only check Bite Sensitivity once)(Multiple bites from Fish with multiple mouths only check Bite Sensitivity once)
Market —

Essence Worm Lv. 38+

Essence Worm

Base stats

Base
Unset RingUnset Ring
  • Has 1 SocketHas 1 Socket
  • +2 to Level of Socketed Aura Gems+2 to Level of Socketed Aura Gems
  • Socketed Gems have no Reservation Your Blessing Skills are DisabledSocketed Gems have no Reservation Your Blessing Skills are Disabled
  • 80% reduced Reservation Efficiency of Skills80% reduced Reservation Efficiency of Skills
SupportAurasReserveNoManaUnique

Item Support

  • Support
  • Level: 0Level: 0
  • Supported Skills have no ReservationSupported Skills have no Reservation

Warrior's Legacy Lv. 40+

Warrior's Legacy

Base stats

Base
Ruby RingRuby Ring
  • +(20-30)% to Fire Res+(20-30)% to Fire Resistance
  • +(30-50) to Str+(30-50) to Strength
  • (20-25)% inc. Melee Dmg(20-25)% increased Melee Damage
  • 30% chance to Avoid being Stunned30% chance to Avoid being Stunned
  • 20% less Atk Speed20% less Attack Speed
  • Strike Skills also target the previous location they were usedStrike Skills also target the previous location they were used

Foulborn Variant

Removed: 20 % less Atk Speed20 % less Attack Speed

+ Added: (40-50) % reduced max Life(40-50) % reduced maximum Life

Trade this outcome

Astral Projector Lv. 40+

Astral Projector

Base stats

Base
Topaz RingTopaz Ring
  • +(20-30)% to Light. Res+(20-30)% to Lightning Resistance
  • +(30-50) to Int+(30-50) to Intelligence
  • (20-25)% inc. Spell Dmg(20-25)% increased Spell Damage
  • 30% chance to Avoid Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    30% chance to Avoid Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
  • Nova Spells have 20% less AoENova Spells have 20% less Area of Effect
  • Nova Spells Cast at the targeted location instead of around youNova Spells Cast at the targeted location instead of around you

Foulborn Variant

Removed: Nova Spells have 20 % less AoENova Spells have 20 % less Area of Effect

+ Added: (40-50) % reduced max ES(40-50) % reduced maximum Energy Shield

Trade this outcome

The Will of Tul Lv. 42+

The Will of Tul

Base stats

Base
Cryonic RingCryonic Ring
  • Cannot roll Modifiers of Non-Cold.Dmg TypesCannot roll Modifiers of Non-Cold Damage Types
  • +2% to max Cold Res+2% to maximum Cold Resistance
  • +(15-25) to Dex+(15-25) to Dexterity
  • Adds (8-12) to (18-26) Cold.DmgAdds (8-12) to (18-26) Cold Damage
  • +(20-30)% to Cold Res+(20-30)% to Cold Resistance
  • (20-30)% inc. AoE of Aura Skills(20-30)% increased Area of Effect of Aura Skills
  • (35-20)% reduced Reservation Efficiency of Skills(35-20)% reduced Reservation Efficiency of Skills
  • Increases and Reductions to Cold.Dmg also apply to Effect of Auras from Cold Skills at (10-15)% of their value, up to a max of 150%Increases and Reductions to Cold Damage also apply to Effect of Auras from Cold Skills at (10-15)% of their value, up to a maximum of 150%

The Will of Xoph Lv. 42+

The Will of Xoph

Base stats

Base
Enthalpic RingEnthalpic Ring
  • Cannot roll Modifiers of Non-Fire.Dmg TypesCannot roll Modifiers of Non-Fire Damage Types
  • +2% to max Fire Res+2% to maximum Fire Resistance
  • +(15-25) to Str+(15-25) to Strength
  • Adds (10-14) to (26-34) Fire.DmgAdds (10-14) to (26-34) Fire Damage
  • +(20-30)% to Fire Res+(20-30)% to Fire Resistance
  • (20-30)% inc. AoE of Aura Skills(20-30)% increased Area of Effect of Aura Skills
  • (35-20)% reduced Reservation Efficiency of Skills(35-20)% reduced Reservation Efficiency of Skills
  • Increases and Reductions to Fire.Dmg also apply to Effect of Auras from Fire Skills at (10-15)% of their value, up to a max of 150%Increases and Reductions to Fire Damage also apply to Effect of Auras from Fire Skills at (10-15)% of their value, up to a maximum of 150%

Lost Unity Lv. 42+

Lost Unity

Base stats

Base
Formless RingFormless Ring
  • (5-7)% inc. Global Defences(5-7)% increased Global Defences
  • Grants Level 30 Herald of the Hive SkillGrants Level 30 Herald of the Hive Skill
  • +(10-20)% to all Ele.Res+(10-20)% to all Elemental Resistances
  • +(23-37)% to Chaos Res+(23-37)% to Chaos Resistance
Herald of the Hive

Item Skill · Level 30

Grants a buff which causes you to deal more damage for each Herald skill affecting you. While you have this buff, this skill turns the space around you into a tear in reality, releasing pulses that damage enemies around you. Inflicting AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
causes you to gain Otherworldly Pressure, which increases the frequency of the pulses. You will lose Otherworldly Pressure over time, at a rate which increases the more of it you have. The damage inflicted by this skill is not affected by modifiers to spell damage.
Grants a buff which causes you to deal more damage for each Herald skill affecting you. While you have this buff, this skill turns the space around you into a tear in reality, releasing pulses that damage enemies around you. Inflicting AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
causes you to gain Otherworldly Pressure, which increases the frequency of the pulses. You will lose Otherworldly Pressure over time, at a rate which increases the more of it you have. The damage inflicted by this skill is not affected by modifiers to spell damage.

  • Level: 30Level: 30
  • Reservation: 25% ManaReservation: 25% Mana
  • Cooldown: 1.00 secCooldown Time: 1.00 sec
  • Cast: InstantCast Time: Instant
  • Deals 645 to 1198 Phys.DmgDeals 645 to 1198 Physical Damage
  • Deals 737 to 1106 Fire.DmgDeals 737 to 1106 Fire Damage
  • Deals 664 to 995 Cold.DmgDeals 664 to 995 Cold Damage
  • Deals 92 to 1751 Light.DmgDeals 92 to 1751 Lightning Damage
  • Deals 710 to 1134 Chaos.DmgDeals 710 to 1134 Chaos Damage
  • Cannot inflict AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    Cannot inflict AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
  • Dmg cannot be ReflectedDamage cannot be Reflected
  • Base radius is 3 mBase radius is 3 metres
  • 50 Maximum Otherworldly Pressure50 Maximum Otherworldly Pressure
  • Gain 1 Otherwordly Pressure when you inflict an AilmentAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    Gain 1 Otherwordly Pressure when you inflict an AilmentAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
  • 10 % inc. Pulse frequency per Otherworldly Pressure10 % increased Pulse frequency per Otherworldly Pressure
  • Buff grants 3 % more Dmg per Herald Skill affecting youBuff grants 3 % more Damage per Herald Skill affecting you

The Sundered Will Lv. 42+

The Sundered Will

Base stats

Base
Fugitive RingFugitive Ring
  • Cannot roll Modifiers of Non-Chaos.Dmg TypesCannot roll Modifiers of Non-Chaos Damage Types
  • +2% to max Chaos Res+2% to maximum Chaos Resistance
  • +(7-13) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(7-13) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • Adds (7-11) to (17-23) Chaos.DmgAdds (7-11) to (17-23) Chaos Damage
  • +(13-29)% to Chaos Res+(13-29)% to Chaos Resistance
  • (20-30)% inc. AoE of Aura Skills(20-30)% increased Area of Effect of Aura Skills
  • (35-20)% reduced Reservation Efficiency of Skills(35-20)% reduced Reservation Efficiency of Skills
  • Increases and Reductions to Chaos.Dmg also apply to Effect of Auras from Chaos Skills at (10-15)% of their value, up to a max of 150%Increases and Reductions to Chaos Damage also apply to Effect of Auras from Chaos Skills at (10-15)% of their value, up to a maximum of 150%

The Will of Uul-Netol Lv. 42+

The Will of Uul-Netol

Base stats

Base
Organic RingOrganic Ring
  • Cannot roll Modifiers of Non-Phys.Dmg TypesCannot roll Modifiers of Non-Physical Damage Types
  • 3% additional Phys.Dmg Reduction3% additional Physical Damage Reduction
  • +(15-25) to Str+(15-25) to Strength
  • Adds (8-12) to (14-20) Phys.DmgAdds (8-12) to (14-20) Physical Damage
  • (20-30)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (20-30)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • (20-30)% inc. AoE of Aura Skills(20-30)% increased Area of Effect of Aura Skills
  • (35-20)% reduced Reservation Efficiency of Skills(35-20)% reduced Reservation Efficiency of Skills
  • Increases and Reductions to Phys.Dmg also apply to Effect of Auras from Physical Skills at (10-15)% of their value, up to a max of 150%Increases and Reductions to Physical Damage also apply to Effect of Auras from Physical Skills at (10-15)% of their value, up to a maximum of 150%

The Will of Esh Lv. 42+

The Will of Esh

Base stats

Base
Synaptic RingSynaptic Ring
  • Cannot roll Modifiers of Non-Light.Dmg TypesCannot roll Modifiers of Non-Lightning Damage Types
  • +2% to max Light. Resmaximum Lightning Resistance

    Maximum Resistances cannot be raised above 90%
    +2% to maximum Lightning Resistancemaximum Lightning Resistance

    Maximum Resistances cannot be raised above 90%
  • +(15-25) to Int+(15-25) to Intelligence
  • Adds (1-2) to (43-56) Light.DmgAdds (1-2) to (43-56) Lightning Damage
  • +(20-30)% to Light. Res+(20-30)% to Lightning Resistance
  • (20-30)% inc. AoE of Aura Skills(20-30)% increased Area of Effect of Aura Skills
  • (35-20)% reduced Reservation Efficiency of Skills(35-20)% reduced Reservation Efficiency of Skills
  • Increases and Reductions to Light.Dmg also apply to Effect of Auras from Lightning Skills at (10-15)% of their value, up to a max of 150%Increases and Reductions to Lightning Damage also apply to Effect of Auras from Lightning Skills at (10-15)% of their value, up to a maximum of 150%

The Bandit Lord's Band Lv. 44+

The Bandit Lord's Band

Base stats

Base
Gold RingGold Ring
  • (6-15)% inc. Rarity of Items found(6-15)% increased Rarity of Items found
  • (25-35)% inc. Quantity of Gold Dropped by Slain Enemies(25-35)% increased Quantity of Gold Dropped by Slain Enemies

The Highwayman Lv. 44+

The Highwayman

Base stats

Base
Gold RingGold Ring
  • (6-15)% inc. Rarity of Items found(6-15)% increased Rarity of Items found
  • (15-25)% inc. Rarity of Items found(15-25)% increased Rarity of Items found
  • 1% of Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
    1% of Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life
  • (5-10)% inc. Move.Spd(5-10)% increased Movement Speed
  • Steal Power, Frenzy, and Endurance Charges on HitSteal Power, Frenzy, and Endurance Charges on Hit
  • Total Recovery per second from Life Leech is DoubledTotal Recovery per second from Life Leech is Doubled

Tawhanuku's Timing Lv. 44+

Tawhanuku's Timing

Base stats

Base
Moonstone RingMoonstone Ring
  • (7-10)% inc. Cast Speed(7-10)% increased Cast Speed
  • +(15-25) to max ES+(15-25) to maximum Energy Shield
  • (30-40)% inc. Spell Dmg(30-40)% increased Spell Damage
  • +(60-80) to max Mana+(60-80) to maximum Mana
  • +(60-80) to max ES+(60-80) to maximum Energy Shield
  • (5-10)% chance to Freeze, ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    and IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    (5-10)% chance to Freeze, ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    and IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
  • Spells cause you to gain ES equal to their Upfront Cost every third time you Pay itSpells cause you to gain Energy Shield equal to their Upfront Cost every third time you Pay it

Soulbound Lv. 44+

Soulbound

Base stats

Base
Paua RingPaua Ring
  • +(20-30) to max Mana+(20-30) to maximum Mana
  • +(10-20) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(10-20) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • Link Skills have (10-15)% inc. Cast SpeedLink Skills have (10-15)% increased Cast Speed
  • Link Skills have (10-15)% inc. Skill Effect Dur.Link Skills have (10-15)% increased Skill Effect Duration
  • Linked Targets Cannot Die for 2 seconds after you DieLinked Targets Cannot Die for 2 seconds after you Die
  • Lose no Experience when you die because a Linked target diedLose no Experience when you die because a Linked target died

Brinerot Mark Lv. 44+

Brinerot Mark

Base stats

Base
Unset RingUnset Ring
  • Has 1 SocketHas 1 Socket
  • +3 to Level of Socketed Golem Gems+3 to Level of Socketed Golem Gems
  • 25% inc. Effect of Buffs granted by Socketed Golem Skills25% increased Effect of Buffs granted by Socketed Golem Skills
  • Socketed Golem Skills gain 20% of Maximum Life as Extra Maximum ESSocketed Golem Skills gain 20% of Maximum Life as Extra Maximum Energy Shield
  • (20-25)% inc. Spell Dmg(20-25)% increased Spell Damage
  • +(15-25) to max ES+(15-25) to maximum Energy Shield
  • +(20-40)% to Light. Res+(20-40)% to Lightning Resistance
UniqueSupportLocalGolemBuffEffect

Item Skill

  • Level: 0Level: 0
  • 25 % inc. Buff Effect25 % increased Buff Effect
UniqueSupportLocalGolemLifeAddedAsES

Item Skill

  • Level: 0Level: 0
  • Gain 20 % of Maximum Life as Extra Maximum ESGain 20 % of Maximum Life as Extra Maximum Energy Shield

Mutewind Seal Lv. 44+

Mutewind Seal

Base stats

Base
Unset RingUnset Ring
  • Has 1 SocketHas 1 Socket
  • +3 to Level of Socketed Golem Gems+3 to Level of Socketed Golem Gems
  • Socketed Golem Skills have 20% inc. Attack and Cast SpeedSocketed Golem Skills have 20% increased Attack and Cast Speed
  • Adds (5-10) to (11-15) Phys.Dmg to AttacksAdds (5-10) to (11-15) Physical Damage to Attacks
  • (5-10)% inc. Atk Speed(5-10)% increased Attack Speed
  • Gain OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed
    for 10 seconds when you Cast Socketed Golem Skill
    Gain OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed
    for 10 seconds when you Cast Socketed Golem Skill
UniqueSupportLocalGolemIncreasedAttackAndCastSpeed

Item Skill

  • Level: 0Level: 0
  • 20 % inc. Atk Speed20 % increased Attack Speed
  • 20 % inc. Cast Speed20 % increased Cast Speed
UniqueSupportLocalGolemGrantsOnslaughtOnSummon

Item Skill

  • Level: 0Level: 0

Redblade Band Lv. 44+

Redblade Band

Base stats

Base
Unset RingUnset Ring
  • Has 1 SocketHas 1 Socket
  • +3 to Level of Socketed Golem Gems+3 to Level of Socketed Golem Gems
  • +(30-40) to Str+(30-40) to Strength
  • +(30-40) to max Life+(30-40) to maximum Life
  • (20-30)% inc. Fire.Dmg(20-30)% increased Fire Damage
  • Socketed Golem Skills have 25% chance to TauntTaunt

    Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds
    on Hit
    Socketed Golem Skills have 25% chance to TauntTaunt

    Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds
    on Hit
  • Socketed Golem Skills have Minions Regenerate 5% of Life per secondSocketed Golem Skills have Minions Regenerate 5% of Life per second
UniqueSupportLocalGolemTauntOnHit

Item Skill

  • Level: 0Level: 0
  • 25 % chance to TauntTaunt

    Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds
    on Hit
    25 % chance to TauntTaunt

    Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds
    on Hit
UniqueSupportLocalGolemLifeRegeneration

Item Skill

  • Level: 0Level: 0
  • Regenerate 5 % of Life per secondRegenerate 5 % of Life per second

Sibyl's Lament Lv. 45+

Sibyl's Lament

Base stats

Base
Coral RingCoral Ring
  • +(20-30) to max Life+(20-30) to maximum Life
  • (20-30)% inc. Ele.Dmg with Attack Skills(20-30)% increased Elemental Damage with Attack Skills
  • Adds (8-15) to (20-28) Fire.Dmg to AttacksAdds (8-15) to (20-28) Fire Damage to Attacks
  • (20-10)% reduced Rarity of Items found(20-10)% reduced Rarity of Items found
  • Left ring slot: you and your Minions prevent +100% of Reflected Ele.DmgLeft ring slot: you and your Minions prevent +100% of Reflected Elemental Damage
  • Right ring slot: you and your Minions prevent +100% of Reflected Phys.DmgRight ring slot: you and your Minions prevent +100% of Reflected Physical Damage

Replica Voideye Lv. 45+

Replica Voideye

Base stats

Base
Unset RingUnset Ring
  • Has 1 SocketHas 1 Socket
  • +30% to Quality of Socketed Gems+30% to Quality of Socketed Gems

Vivinsect Lv. 45+

Vivinsect

Base stats

Base
Unset RingUnset Ring
  • Has 1 SocketsHas 1 Sockets
  • +5 to Level of Socketed Aura Gems+5 to Level of Socketed Aura Gems
  • Socketed Gems have 20 % reduced Reservation EfficiencySocketed Gems have 20 % reduced Reservation Efficiency
  • +(15-25) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(15-25) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • Regenerate 15 Life per second for each Uncorrupted Item EquippedRegenerate 15 Life per second for each Uncorrupted Item Equipped
  • -2 to Total Mana Cost of Skills for each Corrupted Item Equipped-2 to Total Mana Cost of Skills for each Corrupted Item Equipped
  • veiled mod seed [1,30000]veiled mod seed [1,30000]
  • veiled mod type [2]veiled mod type [2]
  • (AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    are Str, Dex, and Int)
    (AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    are Strength, Dexterity, and Intelligence)
  • 20 % reduced Reservation Efficiency20 % reduced Reservation Efficiency
SupportIncreasedReservationUniqueExperimentation

Item Support

  • Support
  • Level: 0Level: 0
  • 20 % reduced Reservation Efficiency20 % reduced Reservation Efficiency

Voideye Lv. 45+

Voideye

Base stats

Base
Unset RingUnset Ring
  • Has 1 SocketHas 1 Socket
  • +5 to Level of Socketed Gems+5 to Level of Socketed Gems

Nimis Lv. 48+

Nimis

Base stats

Base
Topaz RingTopaz Ring
  • +(20-30)% to Light. Res+(20-30)% to Lightning Resistance
  • +(30-50) to Dex+(30-50) to Dexterity
  • (25-35)% inc. Proj Dmg(25-35)% increased Projectile Damage
  • Proj Return to youProjectiles Return to you
  • Proj are fired in random directionsProjectiles are fired in random directions

Blackflame Lv. 49+

Blackflame

Base stats

Base
Amethyst RingAmethyst Ring
  • +(17-23)% to Chaos Res+(17-23)% to Chaos Resistance
  • +(8-12)% to Fire.Dmg over Time Multiplier+(8-12)% to Fire Damage over Time Multiplier
  • 50% reduced IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    Dur. on Enemies
    50% reduced IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    Duration on Enemies
  • (10-15)% chance to IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    (10-15)% chance to IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
  • Enemies Ignited by you take Chaos.Dmg instead of Fire.Dmg from IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    Enemies Ignited by you take Chaos Damage instead of Fire Damage from IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
  • WitheredWithered

    Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times
    does not expire on Enemies Ignited by you
    WitheredWithered

    Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times
    does not expire on Enemies Ignited by you
  • +(20-25)% to Fire and Chaos Ress+(20-25)% to Fire and Chaos Resistances

Honoured Alliance Lv. 49+

Honoured Alliance

Base stats

Base
Coral RingCoral Ring
  • +(20-30) to max Life+(20-30) to maximum Life
  • 10% chance to Trigger Summon Spirit of Akoya on Kill10% chance to Trigger Summon Spirit of Akoya on Kill
  • +(10-20) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(10-20) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • (30-50)% inc. Mana Regeneration Rate(30-50)% increased Mana Regeneration Rate
  • (10-15)% of Dmg taken Recouped as Life(10-15)% of Damage taken Recouped as Life
Summon Spirit of Akoya

Item Skill · Level 2

Summons an immortal chieftain minion of the Tukohama tribe to fight alongside you for a duration. This minion grants you a buff which regenerates rage. Shares a Cooldown with other Spirit Chieftain Skills.Summons an immortal chieftain minion of the Tukohama tribe to fight alongside you for a duration. This minion grants you a buff which regenerates rage. Shares a Cooldown with other Spirit Chieftain Skills.

  • Level: 2Level: 2
  • Cooldown: 20.00 secCooldown Time: 20.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Base duration is 12 secondsBase duration is 12 seconds
  • 10 % chance to Trigger this Spell on Kill10 % chance to Trigger this Spell on Kill
  • Buff grants 5 RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    Regeneration per second
    Buff grants 5 RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    Regeneration per second
  • 20 % inc. Buff Effect per Allocated Tukohama Tattoo20 % increased Buff Effect per Allocated Tukohama Tattoo
  • This Skill's Cooldown does not recover during its effectThis Skill's Cooldown does not recover during its effect
  • Minions' Level is equal to yours, up to a max of 85Minions' Level is equal to yours, up to a maximum of 85
Summon Spirit of Ikiaho

Item Skill · Level 2

Summons an immortal chieftain minion of the Arohongui tribe to fight alongside you for a duration. This minion grants you a buff which makes travel skills recover cooldowns faster. Shares a Cooldown with other Spirit Chieftain Skills.Summons an immortal chieftain minion of the Arohongui tribe to fight alongside you for a duration. This minion grants you a buff which makes travel skills recover cooldowns faster. Shares a Cooldown with other Spirit Chieftain Skills.

  • Level: 2Level: 2
  • Cooldown: 20.00 secCooldown Time: 20.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Base duration is 12 secondsBase duration is 12 seconds
  • 10 % chance to Trigger this Spell on Kill10 % chance to Trigger this Spell on Kill
  • Buff grants 100 % inc. CDRR of Travel SkillsBuff grants 100 % increased Cooldown Recovery Rate of Travel Skills
  • 20 % inc. Buff Effect per Allocated Arohongui Tattoo20 % increased Buff Effect per Allocated Arohongui Tattoo
  • This Skill's Cooldown does not recover during its effectThis Skill's Cooldown does not recover during its effect
  • Minions' Level is equal to yours, up to a max of 85Minions' Level is equal to yours, up to a maximum of 85
Summon Spirit of Kiloava

Item Skill · Level 20

Summons an immortal chieftain minion of the Valako tribe to fight alongside you for a duration. This minion grants you a buff which recovers life, mana and energy shield when you block. Shares a Cooldown with other Spirit Chieftain Skills.Summons an immortal chieftain minion of the Valako tribe to fight alongside you for a duration. This minion grants you a buff which recovers life, mana and energy shield when you block. Shares a Cooldown with other Spirit Chieftain Skills.

  • Level: 20Level: 20
  • Cooldown: 20.00 secCooldown Time: 20.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Base duration is 12 secondsBase duration is 12 seconds
  • Buff Recovers 5 % of Life, Mana and ES when you BlockBuff Recovers 5 % of Life, Mana and Energy Shield when you Block
  • 20 % inc. Buff Effect per allocated Valako Tattoo20 % increased Buff Effect per allocated Valako Tattoo
  • This Skill's Cooldown does not recover during its effectThis Skill's Cooldown does not recover during its effect
  • Trigger this Skill when you Block Dmg from a Unique EnemyTrigger this Skill when you Block Damage from a Unique Enemy
  • Minions' Level is equal to yours, up to a max of 85Minions' Level is equal to yours, up to a maximum of 85
Summon Spirit of Kahuturoa

Item Skill · Level 20

Summons an immortal chieftain minion of the Rongokurai tribe to fight alongside you for a duration. This minion grants you a buff which lets a percentage of your armour protect against all damage types. Shares a Cooldown with other Spirit Chieftain Skills.Summons an immortal chieftain minion of the Rongokurai tribe to fight alongside you for a duration. This minion grants you a buff which lets a percentage of your armour protect against all damage types. Shares a Cooldown with other Spirit Chieftain Skills.

  • Level: 20Level: 20
  • Cooldown: 20.00 secCooldown Time: 20.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Base duration is 12 secondsBase duration is 12 seconds
  • Buff causes 10 % of ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    to apply to Non-Phys.Dmg taken from Hits
    Buff causes 10 % of ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    to apply to Non-Physical Damage taken from Hits
  • 20 % inc. Buff Effect per Allocated Rongokurai Tattoo20 % increased Buff Effect per Allocated Rongokurai Tattoo
  • This Skill's Cooldown does not recover during its effectThis Skill's Cooldown does not recover during its effect
  • Trigger this Skill when you take a Critical Strike from a Unique EnemyTrigger this Skill when you take a Critical Strike from a Unique Enemy
  • Minions' Level is equal to yours, up to a max of 85Minions' Level is equal to yours, up to a maximum of 85
Summon Spirit of Kaom

Item Skill · Level 2

Summons an immortal chieftain minion of the Ngamahu tribe to fight alongside you for a duration. This minion grants you a buff which allows totems to take some damage from hits for you. Shares a Cooldown with other Spirit Chieftain Skills.Summons an immortal chieftain minion of the Ngamahu tribe to fight alongside you for a duration. This minion grants you a buff which allows totems to take some damage from hits for you. Shares a Cooldown with other Spirit Chieftain Skills.

  • Level: 2Level: 2
  • Cooldown: 20.00 secCooldown Time: 20.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Base duration is 12 secondsBase duration is 12 seconds
  • 10 % chance to Trigger this Spell on Kill10 % chance to Trigger this Spell on Kill
  • Buff causes 15 % of Dmg from Hits to be taken from your nearest Totem's Life before youBuff causes 15 % of Damage from Hits to be taken from your nearest Totem's Life before you
  • 20 % inc. Buff Effect per Allocated Ngamahu Tattoo20 % increased Buff Effect per Allocated Ngamahu Tattoo
  • This Skill's Cooldown does not recover during its effectThis Skill's Cooldown does not recover during its effect
  • Minions' Level is equal to yours, up to a max of 85Minions' Level is equal to yours, up to a maximum of 85
Summon Spirit of Ahuana

Item Skill · Level 2

Summons an immortal chieftain minion of the Ramako tribe to fight alongside you for a duration. This minion grants you a buff which prevents additional damage from suppressed spells. Shares a Cooldown with other Spirit Chieftain Skills.Summons an immortal chieftain minion of the Ramako tribe to fight alongside you for a duration. This minion grants you a buff which prevents additional damage from suppressed spells. Shares a Cooldown with other Spirit Chieftain Skills.

  • Level: 2Level: 2
  • Cooldown: 20.00 secCooldown Time: 20.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Base duration is 12 secondsBase duration is 12 seconds
  • 10 % chance to Trigger this Spell on Kill10 % chance to Trigger this Spell on Kill
  • Buff Prevents +10 % of Suppressed Spell DmgBuff Prevents +10 % of Suppressed Spell Damage
  • 20 % inc. Buff Effect per Allocated Ramako Tattoo20 % increased Buff Effect per Allocated Ramako Tattoo
  • This Skill's Cooldown does not recover during its effectThis Skill's Cooldown does not recover during its effect
  • Minions' Level is equal to yours, up to a max of 85Minions' Level is equal to yours, up to a maximum of 85
Summon Spirit of Kahuturoa

Item Skill · Level 2

Summons an immortal chieftain minion of the Rongokurai tribe to fight alongside you for a duration. This minion grants you a buff which lets a percentage of your armour protect against all damage types. Shares a Cooldown with other Spirit Chieftain Skills.Summons an immortal chieftain minion of the Rongokurai tribe to fight alongside you for a duration. This minion grants you a buff which lets a percentage of your armour protect against all damage types. Shares a Cooldown with other Spirit Chieftain Skills.

  • Level: 2Level: 2
  • Cooldown: 20.00 secCooldown Time: 20.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Base duration is 12 secondsBase duration is 12 seconds
  • 10 % chance to Trigger this Spell on Kill10 % chance to Trigger this Spell on Kill
  • Buff causes 10 % of ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    to apply to Non-Phys.Dmg taken from Hits
    Buff causes 10 % of ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    to apply to Non-Physical Damage taken from Hits
  • 20 % inc. Buff Effect per Allocated Rongokurai Tattoo20 % increased Buff Effect per Allocated Rongokurai Tattoo
  • This Skill's Cooldown does not recover during its effectThis Skill's Cooldown does not recover during its effect
  • Minions' Level is equal to yours, up to a max of 85Minions' Level is equal to yours, up to a maximum of 85
Summon Spirit of Rakiata

Item Skill · Level 2

Summons an immortal chieftain minion of the Tasalio tribe to fight alongside you for a duration. This minion grants you a buff which prevents your action speed being lowered. Shares a Cooldown with other Spirit Chieftain Skills.Summons an immortal chieftain minion of the Tasalio tribe to fight alongside you for a duration. This minion grants you a buff which prevents your action speed being lowered. Shares a Cooldown with other Spirit Chieftain Skills.

  • Level: 2Level: 2
  • Cooldown: 20.00 secCooldown Time: 20.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Base duration is 12 secondsBase duration is 12 seconds
  • 10 % chance to Trigger this Spell on Kill10 % chance to Trigger this Spell on Kill
  • Buff causes your Action Speed to always be at least 110 % of base valueBuff causes your Action Speed to always be at least 110 % of base value
  • 20 % inc. Buff Effect per Allocated Tasalio Tattoo20 % increased Buff Effect per Allocated Tasalio Tattoo
  • This Skill's Cooldown does not recover during its effectThis Skill's Cooldown does not recover during its effect
  • Minions' Level is equal to yours, up to a max of 85Minions' Level is equal to yours, up to a maximum of 85
Summon Spirit of Maata

Item Skill · Level 2

Summons an immortal chieftain minion of the Tawhoa tribe to fight alongside you for a duration. This minion grants you a buff which refills flasks. Shares a Cooldown with other Spirit Chieftain Skills.Summons an immortal chieftain minion of the Tawhoa tribe to fight alongside you for a duration. This minion grants you a buff which refills flasks. Shares a Cooldown with other Spirit Chieftain Skills.

  • Level: 2Level: 2
  • Cooldown: 20.00 secCooldown Time: 20.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Base duration is 12 secondsBase duration is 12 seconds
  • 10 % chance to Trigger this Spell on Kill10 % chance to Trigger this Spell on Kill
  • Buff grants 5 Flask Charges every 3 secondsBuff grants 5 Flask Charges every 3 seconds
  • 20 % inc. Buff Effect per Allocated Tawhoa Tattoo20 % increased Buff Effect per Allocated Tawhoa Tattoo
  • This Skill's Cooldown does not recover during its effectThis Skill's Cooldown does not recover during its effect
  • Minions' Level is equal to yours, up to a max of 85Minions' Level is equal to yours, up to a maximum of 85
Summon Spirit of Rakiata

Item Skill · Level 20

Summons an immortal chieftain minion of the Tasalio tribe to fight alongside you for a duration. This minion grants you a buff which prevents your action speed being lowered. Shares a Cooldown with other Spirit Chieftain Skills.Summons an immortal chieftain minion of the Tasalio tribe to fight alongside you for a duration. This minion grants you a buff which prevents your action speed being lowered. Shares a Cooldown with other Spirit Chieftain Skills.

  • Level: 20Level: 20
  • Cooldown: 20.00 secCooldown Time: 20.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Base duration is 12 secondsBase duration is 12 seconds
  • Buff causes your Action Speed to always be at least 110 % of base valueBuff causes your Action Speed to always be at least 110 % of base value
  • 20 % inc. Buff Effect per Allocated Tasalio Tattoo20 % increased Buff Effect per Allocated Tasalio Tattoo
  • This Skill's Cooldown does not recover during its effectThis Skill's Cooldown does not recover during its effect
  • Trigger this Skill on Critical Strike against Marked Unique EnemyTrigger this Skill on Critical Strike against Marked Unique Enemy
  • Minions' Level is equal to yours, up to a max of 85Minions' Level is equal to yours, up to a maximum of 85
Summon Spirit of Kiloava

Item Skill · Level 2

Summons an immortal chieftain minion of the Valako tribe to fight alongside you for a duration. This minion grants you a buff which recovers life, mana and energy shield when you block. Shares a Cooldown with other Spirit Chieftain Skills.Summons an immortal chieftain minion of the Valako tribe to fight alongside you for a duration. This minion grants you a buff which recovers life, mana and energy shield when you block. Shares a Cooldown with other Spirit Chieftain Skills.

  • Level: 2Level: 2
  • Cooldown: 20.00 secCooldown Time: 20.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Base duration is 12 secondsBase duration is 12 seconds
  • 10 % chance to Trigger this Spell on Kill10 % chance to Trigger this Spell on Kill
  • Buff Recovers 5 % of Life, Mana and ES when you BlockBuff Recovers 5 % of Life, Mana and Energy Shield when you Block
  • 20 % inc. Buff Effect per allocated Valako Tattoo20 % increased Buff Effect per allocated Valako Tattoo
  • This Skill's Cooldown does not recover during its effectThis Skill's Cooldown does not recover during its effect
  • Minions' Level is equal to yours, up to a max of 85Minions' Level is equal to yours, up to a maximum of 85
Market —

Icefang Orbit Lv. 49+

Icefang Orbit

Base stats

Base
Iron RingIron Ring
  • Adds 1 to 4 Phys.Dmg to AttacksAdds 1 to 4 Physical Damage to Attacks
  • +(20-30) to Dex+(20-30) to Dexterity
  • 25% chance to PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on Hit
    25% chance to PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on Hit
  • (40-60)% inc. Dmg with PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    (40-60)% increased Damage with PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
  • You are ChilledChilled

    You are Chilled while standing in Chilled Ground
    when you are Poisoned
    You are ChilledChilled

    You are Chilled while standing in Chilled Ground
    when you are Poisoned
  • Non-ChilledChilled

    You are Chilled while standing in Chilled Ground
    Enemies you PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    are ChilledChilled

    You are Chilled while standing in Chilled Ground
    Non-ChilledChilled

    You are Chilled while standing in Chilled Ground
    Enemies you PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    are ChilledChilled

    You are Chilled while standing in Chilled Ground
  • Poisoned Enemies you Kill with Hits ShatterPoisoned Enemies you Kill with Hits Shatter

Venopuncture Lv. 49+

Venopuncture

Base stats

Base
Iron RingIron Ring
  • Adds 1 to 4 Phys.Dmg to AttacksAdds 1 to 4 Physical Damage to Attacks
  • +(20-30) to Str+(20-30) to Strength
  • 25% chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    on Hit
    25% chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    on Hit
  • (40-60)% inc. Dmg with BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    (40-60)% increased Damage with BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
  • You are ChilledChilled

    You are Chilled while standing in Chilled Ground
    while you are BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    You are ChilledChilled

    You are Chilled while standing in Chilled Ground
    while you are BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
  • Non-ChilledChilled

    You are Chilled while standing in Chilled Ground
    Enemies you inflict BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    on are ChilledChilled

    You are Chilled while standing in Chilled Ground
    Non-ChilledChilled

    You are Chilled while standing in Chilled Ground
    Enemies you inflict BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    on are ChilledChilled

    You are Chilled while standing in Chilled Ground
  • BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Enemies you Kill with Hits Shatter
    BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Enemies you Kill with Hits Shatter

Anathema Lv. 49+

Anathema

Base stats

Base
Moonstone RingMoonstone Ring
  • (7-10)% inc. Cast Speed(7-10)% increased Cast Speed
  • +(15-25) to max ES+(15-25) to maximum Energy Shield
  • +(30-40) to Int+(30-40) to Intelligence
  • (10-15)% inc. Cast Speed(10-15)% increased Cast Speed
  • (10-20)% chance to gain a Power Charge when you Cast a Curse Spell(10-20)% chance to gain a Power Charge when you Cast a Curse Spell
  • Your Curse Limit is equal to your max Power ChargesYour Curse Limit is equal to your maximum Power Charges

Foulborn Variant

Removed: (10-20) % chance to gain a Power Charge when you Cast a Curse Spell(10-20) % chance to gain a Power Charge when you Cast a Curse Spell

+ Added: Curse Skills have (-30-30) % reduced Skill Effect Dur.Curse Skills have (-30-30) % reduced Skill Effect Duration

Ahkeli's Meadow Lv. 49+

Ahkeli's Meadow

Base stats

Base
Ruby RingRuby Ring
  • +(20-30)% to Fire Res+(20-30)% to Fire Resistance
  • +20 to Str+20 to Strength
  • 5% inc. max ES5% increased maximum Energy Shield
  • 5% inc. max Life5% increased maximum Life

Ahkeli's Mountain Lv. 49+

Ahkeli's Mountain

Base stats

Base
Ruby RingRuby Ring
  • +(20-30)% to Fire Res+(20-30)% to Fire Resistance
  • +20 to Str+20 to Strength
  • 5% inc. max ES5% increased maximum Energy Shield
  • 5% inc. max Life5% increased maximum Life

Ahkeli's Valley Lv. 49+

Ahkeli's Valley

Base stats

Base
Ruby RingRuby Ring
  • +(20-30)% to Fire Res+(20-30)% to Fire Resistance
  • +20 to Str+20 to Strength
  • 5% inc. max ES5% increased maximum Energy Shield
  • 5% inc. max Life5% increased maximum Life

Uzaza's Meadow Lv. 49+

Uzaza's Meadow

Base stats

Base
Sapphire RingSapphire Ring
  • +(20-30)% to Cold Res+(20-30)% to Cold Resistance
  • +20 to Dex+20 to Dexterity
  • 5% inc. max ES5% increased maximum Energy Shield
  • 5% inc. max Life5% increased maximum Life

Uzaza's Mountain Lv. 49+

Uzaza's Mountain

Base stats

Base
Sapphire RingSapphire Ring
  • +(20-30)% to Cold Res+(20-30)% to Cold Resistance
  • +20 to Dex+20 to Dexterity
  • 5% inc. max ES5% increased maximum Energy Shield
  • 5% inc. max Life5% increased maximum Life

Uzaza's Valley Lv. 49+

Uzaza's Valley

Base stats

Base
Sapphire RingSapphire Ring
  • +(20-30)% to Cold Res+(20-30)% to Cold Resistance
  • +20 to Dex+20 to Dexterity
  • 5% inc. max ES5% increased maximum Energy Shield
  • 5% inc. max Life5% increased maximum Life

Putembo's Meadow Lv. 49+

Putembo's Meadow

Base stats

Base
Topaz RingTopaz Ring
  • +(20-30)% to Light. Res+(20-30)% to Lightning Resistance
  • +20 to Int+20 to Intelligence
  • 5% inc. max ES5% increased maximum Energy Shield
  • 5% inc. max Life5% increased maximum Life

Putembo's Mountain Lv. 49+

Putembo's Mountain

Base stats

Base
Topaz RingTopaz Ring
  • +(20-30)% to Light. Res+(20-30)% to Lightning Resistance
  • +20 to Int+20 to Intelligence
  • 5% inc. max ES5% increased maximum Energy Shield
  • 5% inc. max Life5% increased maximum Life

Putembo's Valley Lv. 49+

Putembo's Valley

Base stats

Base
Topaz RingTopaz Ring
  • +(20-30)% to Light. Res+(20-30)% to Lightning Resistance
  • +20 to Int+20 to Intelligence
  • 5% inc. max ES5% increased maximum Energy Shield
  • 5% inc. max Life5% increased maximum Life

Precursor's Emblem Lv. 49+

Precursor's Emblem

Base stats

Base
Two-Stone RingTwo-Stone Ring
  • 5% inc. max ES5% increased maximum Energy Shield
  • 5% inc. max Life5% increased maximum Life

The Hateful Accuser Lv. 50+

The Hateful Accuser

Base stats

Base
Nameless RingNameless Ring
  • 50% reduced Effect of Curses on you50% reduced Effect of Curses on you
  • 50% inc. Elemental AilmentElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    Dur. on you
    50% increased Elemental AilmentElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    Duration on you
  • Grants level 20 Penance MarkGrants level 20 Penance Mark
  • (6-12)% inc. Cast Speed(6-12)% increased Cast Speed
  • +(30-60) to max Life+(30-60) to maximum Life
  • +(7-19)% to Chaos Res+(7-19)% to Chaos Resistance
Penance Mark

Item Skill · Level 20

Curses a single enemy, causing them to spawn multiple phantasms when hit. The phantasms will be allies of the marked enemy with the same monster level. They cast a projectile spell which deals physical damage, and are immune to curses and knockback. You can only have one Mark at a time.Curses a single enemy, causing them to spawn multiple phantasms when hit. The phantasms will be allies of the marked enemy with the same monster level. They cast a projectile spell which deals physical damage, and are immune to curses and knockback. You can only have one Mark at a time.

  • Level: 20Level: 20
  • Cost: (33-0) ManaCost: (33-0) Mana
  • Cast: 0.50 secCast Time: 0.50 sec
  • Cursed Enemies spawn 3 Shackled Phantasms when Hit, no more than once per second.Cursed Enemies spawn 3 Shackled Phantasms when Hit, no more than once per second.
  • Can be Attached for a total Dur. of 3 secondsCan be Attached for a total Duration of 3 seconds

The Queller of Minds Lv. 50+

The Queller of Minds

Base stats

Base
Nameless RingNameless Ring
  • 50% reduced Effect of Curses on you50% reduced Effect of Curses on you
  • 50% inc. Elemental AilmentElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    Dur. on you
    50% increased Elemental AilmentElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    Duration on you
  • Grants level 20 PacifyGrants level 20 Pacify
  • (6-12)% inc. Cast Speed(6-12)% increased Cast Speed
  • +(30-60) to max Mana+(30-60) to maximum Mana
  • +(7-19)% to Chaos Res+(7-19)% to Chaos Resistance
Pacify

Item Skill · Level 20

Curses all targets in an area, having no effect at first, but causing them to deal no damage once 60% of the curse's duration has expired.Curses all targets in an area, having no effect at first, but causing them to deal no damage once 60% of the curse's duration has expired.

  • Level: 20Level: 20
  • Cost: (33-0) ManaCost: (33-0) Mana
  • Cast: 0.50 secCast Time: 0.50 sec
  • Base duration is 10 secondsBase duration is 10 seconds
  • Cursed Enemies become Pacified once 60% of Curse Dur. has Expired, preventing them from dealing DmgCursed Enemies become Pacified once 60% of Curse Duration has Expired, preventing them from dealing Damage
  • Curse expiry rate cannot be modifiedCurse expiry rate cannot be modified

The Selfish Shepherd Lv. 50+

The Selfish Shepherd

Base stats

Base
Nameless RingNameless Ring
  • 50% reduced Effect of Curses on you50% reduced Effect of Curses on you
  • 50% inc. Elemental AilmentElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    Dur. on you
    50% increased Elemental AilmentElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    Duration on you
  • Grants level 20 AfflictionGrants level 20 Affliction
  • (6-12)% inc. Cast Speed(6-12)% increased Cast Speed
  • +(30-60) to max ES+(30-60) to maximum Energy Shield
  • +(7-19)% to Chaos Res+(7-19)% to Chaos Resistance
Affliction

Item Skill · Level 20

Permanently Afflicts any of your damageable minions in a targeted area, causing them to take physical damage over time, at an accelerating rate. Each such minion causes you to regenerate life at a rate based on the current damage of it's Affliction debuff. Afflicted Minions explode if their life is lowered to a fifth of maximum.Permanently Afflicts any of your damageable minions in a targeted area, causing them to take physical damage over time, at an accelerating rate. Each such minion causes you to regenerate life at a rate based on the current damage of it's Affliction debuff. Afflicted Minions explode if their life is lowered to a fifth of maximum.

  • Level: 20Level: 20
  • Cost: (33-0) ManaCost: (33-0) Mana
  • Cast: 0.50 secCast Time: 0.50 sec
  • Base radius is 3 mBase radius is 3 metres
  • You Regenerate Life per second equal to 20 % of total Affliction Dmg per second on all Afflicted MinionsYou Regenerate Life per second equal to 20 % of total Affliction Damage per second on all Afflicted Minions
  • Afflicted Minions Explode when reduced to a fifth of Life, dealing 50 % of their Life as Phys.Dmg to surrounding EnemiesAfflicted Minions Explode when reduced to a fifth of Life, dealing 50 % of their Life as Physical Damage to surrounding Enemies
  • Afflicted Minions take 8 % of their Life as Phys.Dmg over Time, increasing this value by 100% each secondAfflicted Minions take 8 % of their Life as Physical Damage over Time, increasing this value by 100% each second

Original Sin Lv. 52+

Original Sin

Base stats

Base
Amethyst RingAmethyst Ring
  • +(17-23)% to Chaos Res+(17-23)% to Chaos Resistance
  • All Ele.Dmg Converted to Chaos.DmgAll Elemental Damage Converted to Chaos Damage
  • Nearby Enemies' Chaos Res is 0Nearby Enemies' Chaos Resistance is 0
No Chaos Resistance

Item Skill

You have no Chaos Resistance.You have no Chaos Resistance.

  • Radius: 60Radius: 60

Circle of Nostalgia Lv. 52+

Circle of Nostalgia

Base stats

Base
Synthesised Amethyst RingSynthesised Amethyst Ring
  • One to three random synthesis implicit modifiersOne to three random synthesis implicit modifiers
  • +(10-20) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(10-20) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • Adds (15-20) to (21-30) Chaos.DmgAdds (15-20) to (21-30) Chaos Damage
  • +(17-23) % to Chaos Res+(17-23) % to Chaos Resistance
  • When used in the Synthesiser, the new item will have an additional Herald ModifierWhen used in the Synthesiser, the new item will have an additional Herald Modifier
  • Random Herald of Agony modifierRandom Herald of Agony modifier
  • (AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    are Str, Dex, and Int)
    (AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    are Strength, Dexterity, and Intelligence)

Circle of Guilt Lv. 52+

Circle of Guilt

Base stats

Base
Synthesised Iron RingSynthesised Iron Ring
  • One to three random synthesis implicit modifiersOne to three random synthesis implicit modifiers
  • +(10-20) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(10-20) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • Adds (8-10) to (13-15) Phys.DmgAdds (8-10) to (13-15) Physical Damage
  • +(350-400) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    +(350-400) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • When used in the Synthesiser, the new item will have an additional Herald ModifierWhen used in the Synthesiser, the new item will have an additional Herald Modifier
  • Random Herald of Purity modifierRandom Herald of Purity modifier
  • (AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    are Str, Dex, and Int)
    (AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    are Strength, Dexterity, and Intelligence)

Circle of Anguish Lv. 52+

Circle of Anguish

Base stats

Base
Synthesised Ruby RingSynthesised Ruby Ring
  • One to three random synthesis implicit modifiersOne to three random synthesis implicit modifiers
  • +(20-30) to Str+(20-30) to Strength
  • Adds (20-25) to (26-35) Fire.DmgAdds (20-25) to (26-35) Fire Damage
  • +(20-30) % to Fire Res+(20-30) % to Fire Resistance
  • When used in the Synthesiser, the new item will have an additional Herald ModifierWhen used in the Synthesiser, the new item will have an additional Herald Modifier
  • Random Herald of Ash modifierRandom Herald of Ash modifier

Circle of Fear Lv. 52+

Circle of Fear

Base stats

Base
Synthesised Sapphire RingSynthesised Sapphire Ring
  • One to three random synthesis implicit modifiersOne to three random synthesis implicit modifiers
  • +(20-30) to Dex+(20-30) to Dexterity
  • Adds (20-25) to (26-35) Cold.DmgAdds (20-25) to (26-35) Cold Damage
  • +(20-30) % to Cold Res+(20-30) % to Cold Resistance
  • When used in the Synthesiser, the new item will have an additional Herald ModifierWhen used in the Synthesiser, the new item will have an additional Herald Modifier
  • Random Herald of Ice modifierRandom Herald of Ice modifier

Circle of Regret Lv. 52+

Circle of Regret

Base stats

Base
Synthesised Topaz RingSynthesised Topaz Ring
  • One to three random synthesis implicit modifiersOne to three random synthesis implicit modifiers
  • +(20-30) to Int+(20-30) to Intelligence
  • Adds 1 to (48-60) Light.DmgAdds 1 to (48-60) Lightning Damage
  • +(20-30) % to Light. Res+(20-30) % to Lightning Resistance
  • When used in the Synthesiser, the new item will have an additional Herald ModifierWhen used in the Synthesiser, the new item will have an additional Herald Modifier
  • Random Herald of Thunder modifierRandom Herald of Thunder modifier

Profane Proxy Lv. 52+

Profane Proxy

Base stats

Base
Unset RingUnset Ring
  • Has 1 SocketHas 1 Socket
  • +3 to Level of Socketed Curse Gems+3 to Level of Socketed Curse Gems
  • +(20-30)% to Cold Res+(20-30)% to Cold Resistance
  • +(20-30)% to Light. Res+(20-30)% to Lightning Resistance
  • Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse insteadLeft Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead
  • Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse insteadRight Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead
SupportSkitterBotAilmentAuraReplaceWithCurse

Item Support

  • Support
  • Level: 0Level: 0
  • This Skill is Triggered by a Unique ItemThis Skill is Triggered by a Unique Item

Storm Secret Lv. 56+

Storm Secret

Base stats

Base
Topaz RingTopaz Ring
  • +(20-30)% to Light. Res+(20-30)% to Lightning Resistance
  • +(20-30) to Int+(20-30) to Intelligence
  • (20-30)% inc. Light.Dmg(20-30)% increased Lightning Damage
  • (10-15)% chance to ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    (10-15)% chance to ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
  • Herald of Thunder also creates a storm when you ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    an Enemy
    Herald of Thunder also creates a storm when you ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    an Enemy
  • Herald of Thunder's Storms Hit Enemies with (30-50)% inc. FrequencyHerald of Thunder's Storms Hit Enemies with (30-50)% increased Frequency
  • Take 250 Light.Dmg when Herald of Thunder Hits an EnemyTake 250 Lightning Damage when Herald of Thunder Hits an Enemy

Rotblood Promise Lv. 56+

Rotblood Promise

Base stats

Base
Unset RingUnset Ring
  • Has 1 SocketHas 1 Socket
  • Socketed Gems are Supported by Level 20 BlasphemySocketed Gems are Supported by Level 20 Blasphemy
  • Curse Auras from Socketed Skills also affect youCurse Auras from Socketed Skills also affect you
  • Socketed Curse Gems have 80% inc. Reservation EfficiencySocketed Curse Gems have 80% increased Reservation Efficiency
  • +(20-30) to Int+(20-30) to Intelligence
  • 20% reduced Effect of Curses on you20% reduced Effect of Curses on you
  • (15-25)% inc. Dmg with Hits and AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    against Cursed Enemies
    (15-25)% increased Damage with Hits and AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    against Cursed Enemies
Blasphemy Support

Blasphemy Support · Level 20

  • Support
  • Hex
  • Aura
  • Blasphemy

Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.

  • Level: 20Level: 20
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • #% inc. AoE of Supported Curse Skills: 76%#% increased Area of Effect of Supported Curse Skills: 76%
  • Supported Curse Skills apply their Curses as Auras Supported Curse Skills also count as Aura SkillsSupported Curse Skills apply their Curses as Auras Supported Curse Skills also count as Aura Skills
  • Using Supported Skills is InstantUsing Supported Skills is Instant
  • 25 % less Effect of Supported Curses25 % less Effect of Supported Curses
  • q20: (0 - 20) % inc. AoE of Supported Curse Skills(0 - 20) % increased Area of Effect of Supported Curse Skills
SupportCurseAurasAffectYouUnique

Item Support

  • Support
  • Level: 0Level: 0
SupportReducedReservationOfCursesUnique

Item Support · Level 2

  • Support
  • Level: 2Level: 2
  • 80 % inc. Reservation Efficiency of Curse Aura Skills80 % increased Reservation Efficiency of Curse Aura Skills

Romira's Banquet Lv. 60+

Romira's Banquet

Base stats

Base
Diamond RingDiamond Ring
  • (20-30)% inc. Global Crit%(20-30)% increased Global Critical Strike Chance
  • +333 to Accu+333 to Accuracy Rating
  • +(15-25)% to Global Crit Multi+(15-25)% to Global Critical Strike Multiplier
  • +(40-60) to max Mana+(40-60) to maximum Mana
  • 0.4% of Physical Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Mana
    0.4% of Physical Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Mana
  • Gain a Power Charge on Non-Critical StrikeGain a Power Charge on Non-Critical Strike
  • Lose all Power Charges on Critical StrikeLose all Power Charges on Critical Strike

Foulborn Variant

Removed: +333 to Accu+333 to Accuracy Rating

+ Added: +1 to Maximum Power Charges+1 to Maximum Power Charges

Trade this outcome

Zana's Ingenuity Lv. 64+

Zana's Ingenuity

Base stats

Base
Prismatic RingPrismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(-15-15)% to all Ele.Res+(-15-15)% to all Elemental Resistances
Market —

Circle of Ambition Lv. 64+

Circle of Ambition

Base stats

Base
Synthesised Prismatic RingSynthesised Prismatic Ring
  • +(8-10)% to all Ele.Res+(8-10)% to all Elemental Resistances
  • +(10-20) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(10-20) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • +(10-20)% to all Ele.Res+(10-20)% to all Elemental Resistances
  • 10% inc. Mana Reservation Efficiency of Herald Skills10% increased Mana Reservation Efficiency of Herald Skills
  • Herald of Thunder has (30-40)% inc. Mana Reservation EfficiencyHerald of Thunder has (30-40)% increased Mana Reservation Efficiency

Triumvirate Authority Lv. 64+

Triumvirate Authority

Base stats

Base
Unset RingUnset Ring
  • Has 1 SocketsHas 1 Sockets
  • +2 to Level of Socketed Vaal Gems+2 to Level of Socketed Vaal Gems
  • Four random modifiersFour random modifiers
  • Three random modifiersThree random modifiers

Ventor's Gamble Lv. 65+

Ventor's Gamble

Base stats

Base
Gold RingGold Ring
  • (6-15)% inc. Rarity of Items found(6-15)% increased Rarity of Items found
  • +(0-60) to max Life+(0-60) to maximum Life
  • (-40-40)% inc. Rarity of Items found(-40-40)% increased Rarity of Items found
  • +(-25-50)% to Fire Res+(-25-50)% to Fire Resistance
  • +(-25-50)% to Cold Res+(-25-50)% to Cold Resistance
  • +(-25-50)% to Light. Res+(-25-50)% to Lightning Resistance
  • (-15-15)% inc. Mana Reservation Efficiency of Skills(-15-15)% increased Mana Reservation Efficiency of Skills

Foulborn Variant

Removed: +(0-60) to max Life+(0-60) to maximum Life

+ Added: +(0-60) to max ES | +(0-60) to max Mana+(0-60) to maximum Energy Shield | +(0-60) to maximum Mana

Trade this outcome

Snakepit Lv. 68+

Snakepit

Base stats

Base
Sapphire RingSapphire Ring
  • +(20-30)% to Cold Res+(20-30)% to Cold Resistance
  • (20-40)% inc. Spell Dmg(20-40)% increased Spell Damage
  • (5-10)% inc. Cast Speed(5-10)% increased Cast Speed
  • Left ring slot: Proj from Spells cannot ChainLeft ring slot: Projectiles from Spells cannot Chain
  • Left ring slot: Proj from Spells ForkLeft ring slot: Projectiles from Spells Fork
  • Right ring slot: Proj from Spells Chain +1 timesRight ring slot: Projectiles from Spells Chain +1 times
  • Right ring slot: Proj from Spells cannot ForkRight ring slot: Projectiles from Spells cannot Fork
  • Proj from Spells cannot PierceProjectiles from Spells cannot Pierce

Foulborn Variant

+ Added: (-10-10) % reduced Proj.Spd(-10-10) % reduced Projectile Speed

Ming's Heart Lv. 69+

Ming's Heart

Base stats

Base
Amethyst RingAmethyst Ring
  • +(17-23)% to Chaos Res+(17-23)% to Chaos Resistance
  • 25% reduced max Life25% reduced maximum Life
  • 25% reduced max ES25% reduced maximum Energy Shield
  • +(40-50)% to Chaos Res+(40-50)% to Chaos Resistance
  • Gain (40-60)% of Phys.Dmg as Extra Chaos.DmgGain (40-60)% of Physical Damage as Extra Chaos Damage

Foulborn Variant

Removed: 25 % reduced max Life25 % reduced maximum Life

+ Added: Can't use other RingsCan't use other Rings

Trade this outcome

The Hungry Loop Lv. 70+

The Hungry Loop

Base stats

Base
Unset RingUnset Ring
  • Has 1 SocketHas 1 Socket
  • Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any GemsConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems

Mark of the Shaper Lv. 80+

Mark of the Shaper

Base stats

Base
Opal RingOpal Ring
  • (15-25)% inc. Ele.Dmg(15-25)% increased Elemental Damage
  • Adds (13-18) to (50-56) Light.Dmg to SpellsAdds (13-18) to (50-56) Lightning Damage to Spells
  • (6-10)% inc. max ES(6-10)% increased maximum Energy Shield
  • (6-10)% inc. max Life(6-10)% increased maximum Life
  • (60-80)% inc. Spell Dmg if your opposite Ring is an Elder Item(60-80)% increased Spell Damage if your opposite Ring is an Elder Item
  • Cannot be Stunned by Spells if your opposite Ring is a Shaper ItemCannot be Stunned by Spells if your opposite Ring is a Shaper Item
  • 20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill
Summon Volatile Anomaly

Item Skill · Level 20

  • Level: 20Level: 20
Volatile Anomaly

Item Skill · Level 20

Creates an orb which moves towards nearby enemies, exploding after a duration or when it gets close enough. The explosion deals cold spell damage in an area, and leaves behind a Vortex on the ground for a secondary duration which continues to deal cold damage over time and chill enemies caught in it.Creates an orb which moves towards nearby enemies, exploding after a duration or when it gets close enough. The explosion deals cold spell damage in an area, and leaves behind a Vortex on the ground for a secondary duration which continues to deal cold damage over time and chill enemies caught in it.

  • Level: 20Level: 20
  • Cooldown: 2.00 secCooldown Time: 2.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Deals 895 to 1342 Cold.DmgDeals 895 to 1342 Cold Damage
  • Base duration is 8 secondsBase duration is 8 seconds
  • Base secondary duration is 4 secondsBase secondary duration is 4 seconds
  • Deals 1553.3 Base Cold.Dmg per secondDeals 1553.3 Base Cold Damage per second
  • Modifiers to Spell Dmg apply to this Skill's Dmg Over Time effectModifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • 20 % chance to Trigger this Spell on Kill20 % chance to Trigger this Spell on Kill
  • ChilledChilled

    You are Chilled while standing in Chilled Ground
    Ground from this Skill has a base effect of 10 %
    ChilledChilled

    You are Chilled while standing in Chilled Ground
    Ground from this Skill has a base effect of 10 %

Polaric Devastation Lv. 80+

Polaric Devastation

Base stats

Base
Opal RingOpal Ring
  • (15-25)% inc. Ele.Dmg(15-25)% increased Elemental Damage
  • (15-25)% inc. Global Crit%(15-25)% increased Global Critical Strike Chance
  • +(20-40)% to Fire Res+(20-40)% to Fire Resistance
  • +(20-40)% to Cold Res+(20-40)% to Cold Resistance
  • (10-20)% inc. Dur. of AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    on Enemies
    (10-20)% increased Duration of AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    on Enemies
  • Left Ring slot: Cover Enemies in Ash for 5 seconds when you IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    them
    Left Ring slot: Cover Enemies in Ash for 5 seconds when you IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    them
  • Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze themRight Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them

Stormfire Lv. 80+

Stormfire

Base stats

Base
Opal RingOpal Ring
  • (15-25)% inc. Ele.Dmg(15-25)% increased Elemental Damage
  • (40-45)% inc. Mana Regeneration Rate(40-45)% increased Mana Regeneration Rate
  • +(20-30)% to Fire and Light. Ress+(20-30)% to Fire and Lightning Resistances
  • (8-12)% inc. Burning Dmg for each time you have Shocked a Non-Shocked Enemy Recently, up to a max of 120%(8-12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%
  • Adds (1-3) to (125-145) Light.Dmg to Hits against Ignited EnemiesAdds (1-3) to (125-145) Lightning Damage to Hits against Ignited Enemies
  • Your Light.Dmg can IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    Your Lightning Damage can IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds

The Unseen Hue Lv. 80+

The Unseen Hue

Base stats

Base
Opal RingOpal Ring
  • (15-25) % inc. Ele.Dmg(15-25) % increased Elemental Damage
  • +(5-30) % to Fire Res+(5-30) % to Fire Resistance
  • +(5-30) % to Cold Res+(5-30) % to Cold Resistance
  • +(5-30) % to Light. Res+(5-30) % to Lightning Resistance
  • (6-12) % inc. Attack and Cast Speed(6-12) % increased Attack and Cast Speed
  • (10-20) % inc. Effect of Non-Damaging AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    (10-20) % increased Effect of Non-Damaging AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
  • Hits with Prismatic Skills always ScorchScorch

    Scorched Enemies have -10% to Elemental Resistances
    Hits with Prismatic Skills always ScorchScorch

    Scorched Enemies have -10% to Elemental Resistances
  • Hits with Prismatic Skills always inflict BrittleBrittle

    Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds
    Hits with Prismatic Skills always inflict BrittleBrittle

    Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds
  • Hits with Prismatic Skills always SapSap

    Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds
    Hits with Prismatic Skills always SapSap

    Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds

Betrayal's Sting Lv. 80+

Betrayal's Sting

Base stats

Base
Steel RingSteel Ring
  • Adds (3-4) to (10-14) Phys.Dmg to AttacksAdds (3-4) to (10-14) Physical Damage to Attacks
  • +(20-35) to Dex+(20-35) to Dexterity
  • -(30-20)% to all Ele.Res-(30-20)% to all Elemental Resistances
  • +(20-30)% to Chaos Res+(20-30)% to Chaos Resistance
  • 5% inc. Move.Spd5% increased Movement Speed
  • (25-40)% chance to inflict an additional PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on the same Target when you inflict PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    (25-40)% chance to inflict an additional PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on the same Target when you inflict PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack

Mark of the Elder Lv. 80+

Mark of the Elder

Base stats

Base
Steel RingSteel Ring
  • Adds (3-4) to (10-14) Phys.Dmg to AttacksAdds (3-4) to (10-14) Physical Damage to Attacks
  • Adds (26-32) to (42-48) Cold.Dmg to AttacksAdds (26-32) to (42-48) Cold Damage to Attacks
  • (6-10)% inc. max ES(6-10)% increased maximum Energy Shield
  • (6-10)% inc. max Life(6-10)% increased maximum Life
  • (60-80)% inc. Atk Dmg if your opposite Ring is a Shaper Item(60-80)% increased Attack Damage if your opposite Ring is a Shaper Item
  • Cannot be Stunned by Attacks if your opposite Ring is an Elder ItemCannot be Stunned by Attacks if your opposite Ring is an Elder Item
  • 20% chance to Trigger Level 20 Tentacle Whip on Kill20% chance to Trigger Level 20 Tentacle Whip on Kill
Tentacle Whip

Item Skill · Level 20

This attack causes three otherworldly tentacles to strike the ground around you, each dealing your attack damage in an area.This attack causes three otherworldly tentacles to strike the ground around you, each dealing your attack damage in an area.

  • Level: 20Level: 20
  • Cooldown: 2.00 secCooldown Time: 2.00 sec
  • Atk Dmg: 250% of baseAttack Damage: 250% of base
  • Effectiveness of Added Dmg: 250%Effectiveness of Added Damage: 250%
  • 20 % chance to Trigger this Attack on Kill20 % chance to Trigger this Attack on Kill

Enmity's Embrace Lv. 80+

Enmity's Embrace

Base stats

Base
Vermillion RingVermillion Ring
  • (5-7)% inc. max Life(5-7)% increased maximum Life
  • +(30-50) to Str+(30-50) to Strength
  • (10-20)% inc. Fire.Dmg(10-20)% increased Fire Damage
  • (75-65)% reduced Fire Res(75-65)% reduced Fire Resistance
  • Take (300-500) Fire.Dmg when you Use a SkillTake (300-500) Fire Damage when you Use a Skill
  • Dmg Penetrates Fire Res equal to your Overcapped Fire Res, up to a max of 200%Damage Penetrates Fire Resistance equal to your Overcapped Fire Resistance, up to a maximum of 200%

Grand Spectrum Lv. 20+

Grand Spectrum

Base stats

Base
Cobalt JewelCobalt Jewel
Limited to
33
  • 25% inc. Crit% per Grand Spectrum25% increased Critical Strike Chance per Grand Spectrum

Grand Spectrum Lv. 20+

Grand Spectrum

Base stats

Base
Cobalt JewelCobalt Jewel
Limited to
33
  • +1 to Minimum Power Charges per Grand Spectrum+1 to Minimum Power Charges per Grand Spectrum

Grand Spectrum Lv. 20+

Grand Spectrum

Base stats

Base
Cobalt JewelCobalt Jewel
Limited to
33
  • Minions have +10% to Crit Multi per Grand SpectrumMinions have +10% to Critical Strike Multiplier per Grand Spectrum

Grand Spectrum Lv. 20+

Grand Spectrum

Base stats

Base
Crimson JewelCrimson Jewel
Limited to
33
  • +7% to all Ele.Res per Grand Spectrum+7% to all Elemental Resistances per Grand Spectrum

Grand Spectrum Lv. 20+

Grand Spectrum

Base stats

Base
Crimson JewelCrimson Jewel
Limited to
33
  • 5% inc. Maximum Life per Grand Spectrum5% increased Maximum Life per Grand Spectrum

Grand Spectrum Lv. 20+

Grand Spectrum

Base stats

Base
Crimson JewelCrimson Jewel
Limited to
33
  • +1 to Minimum Endurance Charges per Grand Spectrum+1 to Minimum Endurance Charges per Grand Spectrum

Grand Spectrum Lv. 20+

Grand Spectrum

Base stats

Base
Viridian JewelViridian Jewel
Limited to
33
  • 12% chance to Avoid Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    per Grand Spectrum
    12% chance to Avoid Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    per Grand Spectrum

Grand Spectrum Lv. 20+

Grand Spectrum

Base stats

Base
Viridian JewelViridian Jewel
Limited to
33
  • 15% inc. Ele.Dmg per Grand Spectrum15% increased Elemental Damage per Grand Spectrum

Grand Spectrum Lv. 20+

Grand Spectrum

Base stats

Base
Viridian JewelViridian Jewel
Limited to
33
  • +1 to Minimum Frenzy Charges per Grand Spectrum+1 to Minimum Frenzy Charges per Grand Spectrum

Amanamu's Gaze Lv. 40+

Amanamu's Gaze

Base stats

Base
Ghastly Eye JewelGhastly Eye Jewel
  • +(5-10) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(5-10) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • Minions have +6% to DoT Multiplier per Ghastly Eye Jewel affecting you, up to a max of +30%Minions have +6% to Damage over Time Multiplier per Ghastly Eye Jewel affecting you, up to a maximum of +30%

Kurgal's Gaze Lv. 40+

Kurgal's Gaze

Base stats

Base
Hypnotic Eye JewelHypnotic Eye Jewel
  • +(10-20) to Int+(10-20) to Intelligence
  • 8% inc. Effect of Arcane SurgeArcane Surge

    Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds
    on you per Hypnotic Eye Jewel affecting you, up to a max of 40%
    8% increased Effect of Arcane SurgeArcane Surge

    Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds
    on you per Hypnotic Eye Jewel affecting you, up to a maximum of 40%

Tecrod's Gaze Lv. 40+

Tecrod's Gaze

Base stats

Base
Murderous Eye JewelMurderous Eye Jewel
  • +(10-20) to Str+(10-20) to Strength
  • 40% inc. Main Hand Crit% per Murderous Eye Jewel affecting you, up to a max of 200%40% increased Main Hand Critical Strike Chance per Murderous Eye Jewel affecting you, up to a maximum of 200%
  • +20% to Off Hand Crit Multi per Murderous Eye Jewel affecting you, up to a max of +100%+20% to Off Hand Critical Strike Multiplier per Murderous Eye Jewel affecting you, up to a maximum of +100%

Ulaman's Gaze Lv. 40+

Ulaman's Gaze

Base stats

Base
Searching Eye JewelSearching Eye Jewel
  • +(10-20) to Dex+(10-20) to Dexterity
  • Proj have 4% chance to be able to Chain when colliding with terrain per Searching Eye Jewel affecting you, up to a max of 20%Projectiles have 4% chance to be able to Chain when colliding with terrain per Searching Eye Jewel affecting you, up to a maximum of 20%

Voices Lv. 1+

Voices

Base stats

Base
Large Cluster JewelLarge Cluster Jewel
  • Adds 3 Jewel Socket Passive SkillsAdds 3 Jewel Socket Passive Skills
  • Adds 7 Small Passive Skills which grant nothingAdds 7 Small Passive Skills which grant nothing
  • (Added Passive Skills are never considered to be in Radius by other Jewels)(Added Passive Skills are never considered to be in Radius by other Jewels)
  • Adds 5 Small Passive Skills which grant nothingAdds 5 Small Passive Skills which grant nothing
  • Adds 3 Small Passive Skills which grant nothingAdds 3 Small Passive Skills which grant nothing
  • Adds 1 Small Passive Skills which grant nothingAdds 1 Small Passive Skills which grant nothing

Calamitous Visions Lv. 1+

Calamitous Visions

Base stats

Base
Small Cluster JewelSmall Cluster Jewel
  • Adds Lone MessengerAdds Lone Messenger

Kitava's Teachings Lv. 1+

Kitava's Teachings

Base stats

Base
Small Cluster JewelSmall Cluster Jewel
  • Adds Disciple of KitavaAdds Disciple of Kitava

Natural Affinity Lv. 1+

Natural Affinity

Base stats

Base
Small Cluster JewelSmall Cluster Jewel
  • Adds Nature's PatienceAdds Nature's Patience

One With Nothing Lv. 1+

One With Nothing

Base stats

Base
Small Cluster JewelSmall Cluster Jewel
  • Adds Hollow Palm TechniqueAdds Hollow Palm Technique

The Front Line Lv. 1+

The Front Line

Base stats

Base
Small Cluster JewelSmall Cluster Jewel
  • Adds Veteran's AwarenessAdds Veteran's Awareness

The Interrogation Lv. 1+

The Interrogation

Base stats

Base
Small Cluster JewelSmall Cluster Jewel
  • Adds Secrets of SufferingAdds Secrets of Suffering

The Siege Lv. 1+

The Siege

Base stats

Base
Small Cluster JewelSmall Cluster Jewel
  • Adds KineticismAdds Kineticism

Megalomaniac Lv. 54+

Megalomaniac

Base stats

Base
Medium Cluster JewelMedium Cluster Jewel
  • Adds 4 Passive SkillsAdds 4 Passive Skills
  • Added Small Passive Skills grant NothingAdded Small Passive Skills grant Nothing

Apex Mode Lv. 20+

Apex Mode

Base stats

Base
Cobalt JewelCobalt Jewel
Limited to
11
  • (20-25)% inc. Spell Dmg(20-25)% increased Spell Damage
  • Spells have 10% reduced Crit% per IntensitySpells have 10% reduced Critical Strike Chance per Intensity
  • Spells which have gained Intensity Recently gain 1 Intensity every 0.50 SecondsSpells which have gained Intensity Recently gain 1 Intensity every 0.50 Seconds

Brute Force Solution Lv. 20+

Brute Force Solution

Base stats

Base
Cobalt JewelCobalt Jewel
Radius
LargeLarge
  • +(16-24) to Int+(16-24) to Intelligence
  • Str from Passives in Radius is Transformed to IntStrength from Passives in Radius is Transformed to Intelligence

Dead Reckoning Lv. 20+

Dead Reckoning

Base stats

Base
Cobalt JewelCobalt Jewel
Limited to
11
  • Skeletons gain Added Chaos.Dmg equal to (20-30)% of Maximum ES on your Equipped ShieldSkeletons gain Added Chaos Damage equal to (20-30)% of Maximum Energy Shield on your Equipped Shield

Emperor's Wit Lv. 20+

Emperor's Wit

Base stats

Base
Cobalt JewelCobalt Jewel
Limited to
11
  • (4-6)% inc. Int(4-6)% increased Intelligence
  • 30% inc. Global Crit%30% increased Global Critical Strike Chance
  • 3% inc. Character Size3% increased Character Size

Endless Misery Lv. 20+

Endless Misery

Base stats

Base
Cobalt JewelCobalt Jewel
Limited to
11
Radius
MediumMedium
  • (7-10)% inc. Ele.Dmg(7-10)% increased Elemental Damage
  • With at least 40 Int in Radius, Discharge Cooldown is 250 msWith at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms
  • With at least 40 Int in Radius, Discharge deals 60% less DmgWith at least 40 Intelligence in Radius, Discharge deals 60% less Damage
  • With at least 40 Int in Radius, Discharge has 60% less AoEWith at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect
Market —

Energy From Within Lv. 20+

Energy From Within

Base stats

Base
Cobalt JewelCobalt Jewel
Radius
LargeLarge
  • (3-6)% inc. max ES(3-6)% increased maximum Energy Shield
  • Increases and Reductions to Life in Radius are Transformed to apply to ESIncreases and Reductions to Life in Radius are Transformed to apply to Energy Shield

Fertile Mind Lv. 20+

Fertile Mind

Base stats

Base
Cobalt JewelCobalt Jewel
Radius
LargeLarge
  • +(16-24) to Int+(16-24) to Intelligence
  • Dex from Passives in Radius is Transformed to IntDexterity from Passives in Radius is Transformed to Intelligence

Fevered Mind Lv. 20+

Fevered Mind

Base stats

Base
Cobalt JewelCobalt Jewel
Limited to
11
Radius
SmallSmall
  • +(5-10) to Int+(5-10) to Intelligence
  • Notable Passive Skills in Radius are Transformed to instead grant: 10% inc. Mana Cost of Skills and 20% inc. Spell DmgNotable Passive Skills in Radius are Transformed to instead grant: 10% increased Mana Cost of Skills and 20% increased Spell Damage

Forbidden Flesh Lv. 20+

Forbidden Flesh

Base stats

Base
Cobalt JewelCobalt Jewel
Limited to
11
  • 25 % of Dmg Taken Recouped as Life, Mana and ES25 % of Damage Taken Recouped as Life, Mana and Energy Shield
  • Recoup Effects instead occur over 3 secondsRecoup Effects instead occur over 3 seconds
  • (Only Dmg from Hits can be Recouped, over 4 seconds following the Hit)(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
  • 45 % of Chaos.Dmg taken as Fire.Dmg45 % of Chaos Damage taken as Fire Damage
  • 45 % of Chaos.Dmg taken as Light.Dmg45 % of Chaos Damage taken as Lightning Damage
  • Deal 10 % less DmgDeal 10 % less Damage
  • Take 25 % less DmgTake 25 % less Damage
  • Final Repeat of Attack Skills deals 60 % more DmgFinal Repeat of Attack Skills deals 60 % more Damage
  • Non-Travel Attack Skills Repeat 1 additional TimesNon-Travel Attack Skills Repeat 1 additional Times
  • (Channelling Skills cannot Repeat)(Channelling Skills cannot Repeat)
  • Non-Damaging Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    you inflict spread to other enemies within 2 m
    Non-Damaging Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    you inflict spread to other enemies within 2 metres
  • Non-Damaging Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    you inflict have 100 % more Effect
    Non-Damaging Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    you inflict have 100 % more Effect
  • (Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    are Ignited, Scorched, ChilledChilled

    You are Chilled while standing in Chilled Ground
    , Frozen, BrittleBrittle

    Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds
    , Shocked, and Sapped)
    (Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    are Ignited, Scorched, ChilledChilled

    You are Chilled while standing in Chilled Ground
    , Frozen, BrittleBrittle

    Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds
    , Shocked, and Sapped)
  • 400 % inc. Endurance, Frenzy and Power Charge Dur.400 % increased Endurance, Frenzy and Power Charge Duration
  • 25 % chance to gain a Power, Frenzy or Endurance Charge on Kill25 % chance to gain a Power, Frenzy or Endurance Charge on Kill
  • +1 to Maximum Endurance Charges+1 to Maximum Endurance Charges
  • +1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges
  • +1 to Maximum Power Charges+1 to Maximum Power Charges
  • 27 % chance to gain 25% of Non-Chaos.Dmg with Hits as Extra Chaos.Dmg27 % chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage
  • 13 % chance to gain 50% of Non-Chaos.Dmg with Hits as Extra Chaos.Dmg13 % chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
  • 7 % chance to gain 100% of Non-Chaos.Dmg with Hits as Extra Chaos.Dmg7 % chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage
  • Allocates Passive Skill if you have the matching modifier on Forbidden FlameAllocates Passive Skill if you have the matching modifier on Forbidden Flame

Fortress Covenant Lv. 20+

Fortress Covenant

Base stats

Base
Cobalt JewelCobalt Jewel
Limited to
11
Radius
MediumMedium
  • Notable Passive Skills in Radius are Transformed to instead grant: Minions take 20% inc. DmgNotable Passive Skills in Radius are Transformed to instead grant: Minions take 20% increased Damage
  • Minions deal (35-45)% inc. DmgMinions deal (35-45)% increased Damage
  • Minions have +(10-12)% Chance to Block Atk DmgMinions have +(10-12)% Chance to Block Attack Damage
  • Minions have +(10-12)% Chance to Block Spell DmgMinions have +(10-12)% Chance to Block Spell Damage

Healthy Mind Lv. 20+

Healthy Mind

Base stats

Base
Cobalt JewelCobalt Jewel
Limited to
11
Radius
LargeLarge
  • (15-20)% inc. max Mana(15-20)% increased maximum Mana
  • Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their valueIncreases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value

Melding of the Flesh Lv. 20+

Melding of the Flesh

Base stats

Base
Cobalt JewelCobalt Jewel
Limited to
11
  • -(80-70)% to all Ele.Res-(80-70)% to all Elemental Resistances
  • -(6-4)% to all max Ele.Res-(6-4)% to all maximum Elemental Resistances
  • Ele.Res are capped by your highest Maximum Elemental Resistance insteadElemental Resistances are capped by your highest Maximum Elemental Resistance instead

Nadir Mode Lv. 20+

Nadir Mode

Base stats

Base
Cobalt JewelCobalt Jewel
Limited to
11
  • (20-25)% inc. Spell Dmg(20-25)% increased Spell Damage
  • Spells have (30-50)% inc. Crit% per IntensitySpells have (30-50)% increased Critical Strike Chance per Intensity
  • Spells which have gained Intensity Recently lose 1 Intensity every 0.50 SecondsSpells which have gained Intensity Recently lose 1 Intensity every 0.50 Seconds

Powerlessness Lv. 20+

Powerlessness

Base stats

Base
Cobalt JewelCobalt Jewel
  • -1 to Maximum Power Charges-1 to Maximum Power Charges

Primordial Harmony Lv. 20+

Primordial Harmony

Base stats

Base
Cobalt JewelCobalt Jewel
  • Golem Skills have (20-30)% inc. CDRRGolem Skills have (20-30)% increased Cooldown Recovery Rate
  • Summoned Golems have (30-45)% inc. CDRRSummoned Golems have (30-45)% increased Cooldown Recovery Rate
  • (16-20)% inc. Golem Dmg for each Type of Golem you have Summoned(16-20)% increased Golem Damage for each Type of Golem you have Summoned
  • Summoned Golems Regenerate 2% of their Life per secondSummoned Golems Regenerate 2% of their Life per second
  • PrimordialPrimordial

Reckless Defence Lv. 20+

Reckless Defence

Base stats

Base
Cobalt JewelCobalt Jewel
  • +(2-6)% Chance to Block Spell Dmg+(2-6)% Chance to Block Spell Damage
  • Hits have (140-200)% inc. Crit% against youHits have (140-200)% increased Critical Strike Chance against you
  • +(2-6)% Chance to Block Atk Dmg+(2-6)% Chance to Block Attack Damage

Replica Powerlessness Lv. 20+

Replica Powerlessness

Base stats

Base
Cobalt JewelCobalt Jewel
  • Lose a Power Charge each secondLose a Power Charge each second

Replica Reckless Defence Lv. 20+

Replica Reckless Defence

Base stats

Base
Cobalt JewelCobalt Jewel
  • +(2-6)% Chance to Block Spell Dmg+(2-6)% Chance to Block Spell Damage
  • +(2-6)% Chance to Block Atk Dmg+(2-6)% Chance to Block Attack Damage
  • +10% chance to be Frozen, Shocked and Ignited+10% chance to be Frozen, Shocked and Ignited

Tempered Mind Lv. 20+

Tempered Mind

Base stats

Base
Cobalt JewelCobalt Jewel
Radius
MediumMedium
  • -1 Int per 1 Int on Allocated Passives in Radius-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
  • 2% inc. Mana Recovery Rate per 10 Int on Allocated Passives in Radius2% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius

The Balance of Terror Lv. 20+

The Balance of Terror

Base stats

Base
Cobalt JewelCobalt Jewel
Limited to
11
  • +(10-15) % to all Ele.Res+(10-15) % to all Elemental Resistances
  • Two random modifiersTwo random modifiers

The Blue Dream Lv. 20+

The Blue Dream

Base stats

Base
Cobalt JewelCobalt Jewel
Limited to
11
Radius
LargeLarge
  • Gain (6-10)% of Light.Dmg as Extra Chaos.DmgGain (6-10)% of Lightning Damage as Extra Chaos Damage
  • Passives granting Light. Res or all Ele.Res in Radius also grant an equal chance to gain a Power Charge on KillPassives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill

Foulborn Variants

Removed: Gain (6-10) % of Light.Dmg as Extra Chaos.DmgGain (6-10) % of Lightning Damage as Extra Chaos Damage

+ Added: +3 % to Crit Multi per Power Charge+3 % to Critical Strike Multiplier per Power Charge

Trade this outcome

Removed: Gain (6-10) % of Light.Dmg as Extra Chaos.DmgGain (6-10) % of Lightning Damage as Extra Chaos Damage

+ Added: Light.Dmg with Hits is Lucky if you've Blocked Spell Dmg RecentlyLightning Damage with Hits is Lucky if you've Blocked Spell Damage Recently

(Recently refers to the past 4 seconds)(Recently refers to the past 4 seconds)

Large · Radius: 1800

Removed: Passives granting Light. Res or all Ele.Res in Radius | also grant an equal chance to gain a Power Charge on KillPassives granting Lightning Resistance or all Elemental Resistances in Radius | also grant an equal chance to gain a Power Charge on Kill

+ Added: Passives granting Light. Res or all Ele.Res in Radius | also grant inc. Maximum ES at 75 % of its valuePassives granting Lightning Resistance or all Elemental Resistances in Radius | also grant increased Maximum Energy Shield at 75 % of its value

The Blue Nightmare Lv. 20+

The Blue Nightmare

Base stats

Base
Cobalt JewelCobalt Jewel
Limited to
11
Radius
LargeLarge
  • Gain (6-10)% of Light.Dmg as Extra Chaos.DmgGain (6-10)% of Lightning Damage as Extra Chaos Damage
  • Passives granting Light. Res or all Ele.Res in Radius also grant Chance to Block Spell Dmg at 50% of its valuePassives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 50% of its value

Foulborn Variants

Removed: Gain (6-10) % of Light.Dmg as Extra Chaos.DmgGain (6-10) % of Lightning Damage as Extra Chaos Damage

+ Added: +3 % to Crit Multi per Power Charge+3 % to Critical Strike Multiplier per Power Charge

Trade this outcome

Removed: Gain (6-10) % of Light.Dmg as Extra Chaos.DmgGain (6-10) % of Lightning Damage as Extra Chaos Damage

+ Added: Light.Dmg with Hits is Lucky if you've Blocked Spell Dmg RecentlyLightning Damage with Hits is Lucky if you've Blocked Spell Damage Recently

(Recently refers to the past 4 seconds)(Recently refers to the past 4 seconds)

Trade this outcome

Removed: Passives granting Light. Res or all Ele.Res in Radius | also grant Chance to Block Spell Dmg at 50 % of its valuePassives granting Lightning Resistance or all Elemental Resistances in Radius | also grant Chance to Block Spell Damage at 50 % of its value

+ Added: Passives granting Light. Res or all Ele.Res in Radius | also grant Light.Dmg Converted to Chaos.Dmg at 100 % of its valuePassives granting Lightning Resistance or all Elemental Resistances in Radius | also grant Lightning Damage Converted to Chaos Damage at 100 % of its value

To Dust Lv. 20+

To Dust

Base stats

Base
Cobalt JewelCobalt Jewel
  • (20-10)% reduced Skeleton Dur.(20-10)% reduced Skeleton Duration
  • Minions deal (8-12)% inc. DmgMinions deal (8-12)% increased Damage
  • (3-5)% inc. Skeleton Move.Spd(3-5)% increased Skeleton Movement Speed
  • (7-10)% inc. Skeleton Atk Speed(7-10)% increased Skeleton Attack Speed
  • (7-10)% inc. Skeleton Cast Speed(7-10)% increased Skeleton Cast Speed

Transcendent Mind Lv. 20+

Transcendent Mind

Base stats

Base
Cobalt JewelCobalt Jewel
Radius
MediumMedium
  • -1 Int per 1 Int on Allocated Passives in Radius-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
  • +3% to DoT Multiplier per 10 Int on Unallocated Passives in Radius+3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius
  • 3% inc. Mana Recovery Rate per 10 Int on Allocated Passives in Radius3% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
  • 2% reduced Mana Recovery Rate per 10 Int on Unallocated Passives in Radius2% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius

Unending Hunger Lv. 20+

Unending Hunger

Base stats

Base
Cobalt JewelCobalt Jewel
Limited to
22
Radius
MediumMedium
  • Minions have (6-8)% inc. AoEMinions have (6-8)% increased Area of Effect
  • With at least 40 Int in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on KillWith at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill

Witchbane Lv. 20+

Witchbane

Base stats

Base
Cobalt JewelCobalt Jewel
  • +(5-15) to Int+(5-15) to Intelligence
  • When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to Curses for remaining Hex Dur.When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to Curses for remaining Hex Duration

Foulborn Variants

Removed: +(5-15) to Int+(5-15) to Intelligence

+ Added: Curse Skills have (10-15) % inc. Skill Effect Dur.Curse Skills have (10-15) % increased Skill Effect Duration

Trade this outcome

Removed: When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to | Curses for remaining Hex Dur.When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to | Curses for remaining Hex Duration

+ Added: Cursed Enemies you or your Minions Kill have a (10-15) % chance to Explode, dealing a quarter of their max Life as Chaos.DmgCursed Enemies you or your Minions Kill have a (10-15) % chance to Explode, dealing a quarter of their maximum Life as Chaos Damage

Trade this outcome

Rational Doctrine Lv. 20+

Rational Doctrine

Base stats

Base
Synthesised Cobalt JewelSynthesised Cobalt Jewel
  • You have Consecrated Ground around you while stationary if Str is your highest AttributeAttributes

    Attributes are Strength, Dexterity, and Intelligence
    You have Consecrated Ground around you while stationary if Strength is your highest AttributeAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • 25% chance to create Profane Ground on Critical Strike if Int is your highest AttributeAttributes

    Attributes are Strength, Dexterity, and Intelligence
    25% chance to create Profane Ground on Critical Strike if Intelligence is your highest AttributeAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • Effects of Consecrated Ground you create Linger for 4 secondsEffects of Consecrated Ground you create Linger for 4 seconds
  • Effects of Profane Ground you create Linger for 4 secondsEffects of Profane Ground you create Linger for 4 seconds

Atziri's Reign Lv. 20+

Atziri's Reign

Base stats

Base
Crimson JewelCrimson Jewel
Limited to
11
  • Vaal Skills have (15-20)% inc. Skill Effect Dur.Vaal Skills have (15-20)% increased Skill Effect Duration
  • Vaal Skills have (15-20)% chance to regain consumed Souls when usedVaal Skills have (15-20)% chance to regain consumed Souls when used

Bloodnotch Lv. 20+

Bloodnotch

Base stats

Base
Crimson JewelCrimson Jewel
Limited to
11
  • (20-30)% of Dmg taken from Stunning Hits is Recovered as Life(20-30)% of Damage taken from Stunning Hits is Recovered as Life

Dissolution of the Flesh Lv. 20+

Dissolution of the Flesh

Base stats

Base
Crimson JewelCrimson Jewel
Limited to
11
  • Removes all ESRemoves all Energy Shield
  • Life that would be lost by taking Dmg is instead Reserved until you take no Dmg to Life for 2 secondsLife that would be lost by taking Damage is instead Reserved until you take no Damage to Life for 2 seconds
  • (20-30)% more Maximum Life(20-30)% more Maximum Life

Efficient Training Lv. 20+

Efficient Training

Base stats

Base
Crimson JewelCrimson Jewel
Radius
LargeLarge
  • +(16-24) to Str+(16-24) to Strength
  • Int from Passives in Radius is Transformed to StrIntelligence from Passives in Radius is Transformed to Strength

Emperor's Might Lv. 20+

Emperor's Might

Base stats

Base
Crimson JewelCrimson Jewel
Limited to
11
  • (4-6)% inc. Str(4-6)% increased Strength
  • 10% inc. Dmg10% increased Damage
  • 3% inc. Character Size3% increased Character Size

Energised Armour Lv. 20+

Energised Armour

Base stats

Base
Crimson JewelCrimson Jewel
Radius
LargeLarge
  • (15-20)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (15-20)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • Increases and Reductions to ES in Radius are Transformed to apply to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    at 200% of their value
    Increases and Reductions to Energy Shield in Radius are Transformed to apply to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    at 200% of their value

Firesong Lv. 20+

Firesong

Base stats

Base
Crimson JewelCrimson Jewel
  • +(10-15)% to Fire Res+(10-15)% to Fire Resistance
  • Modifiers to IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    Dur. on you apply to all Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    Modifiers to IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    Duration on you apply to all Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped

Foulborn Variants

Removed: Modifiers to IgniteIgnite

IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
Dur. on you apply to all Elemental AilmentsElemental Ailments

Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
Modifiers to IgniteIgnite

IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
Duration on you apply to all Elemental AilmentsElemental Ailments

Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped

+ Added: (25-50) % inc. IgniteIgnite

IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
Dur. on Enemies
(25-50) % increased IgniteIgnite

IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
Duration on Enemies

Trade this outcome

Removed: +(10-15) % to Fire Res+(10-15) % to Fire Resistance

+ Added: +(10-15) % to Fire.Dmg over Time Multiplier+(10-15) % to Fire Damage over Time Multiplier

Trade this outcome

Forbidden Flame Lv. 20+

Forbidden Flame

Base stats

Base
Crimson JewelCrimson Jewel
Limited to
11
  • 25 % of Dmg Taken Recouped as Life, Mana and ES25 % of Damage Taken Recouped as Life, Mana and Energy Shield
  • Recoup Effects instead occur over 3 secondsRecoup Effects instead occur over 3 seconds
  • (Only Dmg from Hits can be Recouped, over 4 seconds following the Hit)(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
  • 45 % of Chaos.Dmg taken as Fire.Dmg45 % of Chaos Damage taken as Fire Damage
  • 45 % of Chaos.Dmg taken as Light.Dmg45 % of Chaos Damage taken as Lightning Damage
  • Deal 10 % less DmgDeal 10 % less Damage
  • Take 25 % less DmgTake 25 % less Damage
  • Final Repeat of Attack Skills deals 60 % more DmgFinal Repeat of Attack Skills deals 60 % more Damage
  • Non-Travel Attack Skills Repeat 1 additional TimesNon-Travel Attack Skills Repeat 1 additional Times
  • (Channelling Skills cannot Repeat)(Channelling Skills cannot Repeat)
  • Non-Damaging Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    you inflict spread to other enemies within 2 m
    Non-Damaging Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    you inflict spread to other enemies within 2 metres
  • Non-Damaging Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    you inflict have 100 % more Effect
    Non-Damaging Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    you inflict have 100 % more Effect
  • (Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    are Ignited, Scorched, ChilledChilled

    You are Chilled while standing in Chilled Ground
    , Frozen, BrittleBrittle

    Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds
    , Shocked, and Sapped)
    (Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    are Ignited, Scorched, ChilledChilled

    You are Chilled while standing in Chilled Ground
    , Frozen, BrittleBrittle

    Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds
    , Shocked, and Sapped)
  • 400 % inc. Endurance, Frenzy and Power Charge Dur.400 % increased Endurance, Frenzy and Power Charge Duration
  • 25 % chance to gain a Power, Frenzy or Endurance Charge on Kill25 % chance to gain a Power, Frenzy or Endurance Charge on Kill
  • +1 to Maximum Endurance Charges+1 to Maximum Endurance Charges
  • +1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges
  • +1 to Maximum Power Charges+1 to Maximum Power Charges
  • 27 % chance to gain 25% of Non-Chaos.Dmg with Hits as Extra Chaos.Dmg27 % chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage
  • 13 % chance to gain 50% of Non-Chaos.Dmg with Hits as Extra Chaos.Dmg13 % chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
  • 7 % chance to gain 100% of Non-Chaos.Dmg with Hits as Extra Chaos.Dmg7 % chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage
  • Allocates Passive Skill if you have the matching modifier on Forbidden FleshAllocates Passive Skill if you have the matching modifier on Forbidden Flesh

Fragility Lv. 20+

Fragility

Base stats

Base
Crimson JewelCrimson Jewel
  • -1 to Maximum Endurance Charges-1 to Maximum Endurance Charges

Immutable Force Lv. 20+

Immutable Force

Base stats

Base
Crimson JewelCrimson Jewel
Limited to
11
  • (500-1000)% inc. Stun and Block Recovery(500-1000)% increased Stun and Block Recovery

Inertia Lv. 20+

Inertia

Base stats

Base
Crimson JewelCrimson Jewel
Radius
LargeLarge
  • +(16-24) to Str+(16-24) to Strength
  • Dex from Passives in Radius is Transformed to StrDexterity from Passives in Radius is Transformed to Strength

Inspired Learning Lv. 20+

Inspired Learning

Base stats

Base
Crimson JewelCrimson Jewel
Radius
SmallSmall
  • With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 secondsWith 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds

Foulborn Variants

Large · Radius: 1800

Removed: With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 secondsWith 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds

+ Added: If no Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 secondsIf no Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds

Small · Radius: 960

Removed: With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 secondsWith 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds

+ Added: With (8-12) Small Passives Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 secondsWith (8-12) Small Passives Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds

(Passive Skills that are not Notable, Masteries, Keystones, or Jewel Sockets are Small)(Passive Skills that are not Notable, Masteries, Keystones, or Jewel Sockets are Small)

Inspired Learning

Item Skill

You have taken the mod of a slain Rare Monster for yourselfYou have taken the mod of a slain Rare Monster for yourself

  • Level: 0Level: 0

Might of the Meek Lv. 20+

Might of the Meek

Base stats

Base
Crimson JewelCrimson Jewel
Radius
LargeLarge
  • 50% inc. Effect of non-Keystone Passive Skills in Radius50% increased Effect of non-Keystone Passive Skills in Radius
  • Notable Passive Skills in Radius grant nothingNotable Passive Skills in Radius grant nothing

Foulborn Variants

Medium · Radius: 1440

Removed: 50 % inc. Effect of non-Keystone Passive Skills in Radius | Notable Passive Skills in Radius grant nothing50 % increased Effect of non-Keystone Passive Skills in Radius | Notable Passive Skills in Radius grant nothing

+ Added: 75 % inc. Effect of non-Keystone Passive Skills in Radius | Notable Passive Skills in Radius grant nothing75 % increased Effect of non-Keystone Passive Skills in Radius | Notable Passive Skills in Radius grant nothing

Small · Radius: 960

Removed: 50 % inc. Effect of non-Keystone Passive Skills in Radius | Notable Passive Skills in Radius grant nothing50 % increased Effect of non-Keystone Passive Skills in Radius | Notable Passive Skills in Radius grant nothing

+ Added: 100 % inc. Effect of non-Keystone Passive Skills in Radius | Notable Passive Skills in Radius grant nothing100 % increased Effect of non-Keystone Passive Skills in Radius | Notable Passive Skills in Radius grant nothing

Primordial Might Lv. 20+

Primordial Might

Base stats

Base
Crimson JewelCrimson Jewel
  • (25-30)% inc. Dmg if you Summoned a Golem in the past 8 seconds(25-30)% increased Damage if you Summoned a Golem in the past 8 seconds
  • Golems Summoned in the past 8 seconds deal (35-45)% inc. DmgGolems Summoned in the past 8 seconds deal (35-45)% increased Damage
  • Golems have (18-22)% inc. Maximum LifeGolems have (18-22)% increased Maximum Life
  • Summoned Golems are AggressiveSummoned Golems are Aggressive
  • PrimordialPrimordial

Rain of Splinters Lv. 20+

Rain of Splinters

Base stats

Base
Crimson JewelCrimson Jewel
Limited to
11
  • (50-30)% reduced Totem Dmg(50-30)% reduced Totem Damage
  • Totems fire 2 additional ProjTotems fire 2 additional Projectiles

Replica Fragility Lv. 20+

Replica Fragility

Base stats

Base
Crimson JewelCrimson Jewel
  • Lose an Endurance Charge each secondLose an Endurance Charge each second

Replica Primordial Might Lv. 20+

Replica Primordial Might

Base stats

Base
Crimson JewelCrimson Jewel
  • -1 to max number of Summoned Golems-1 to maximum number of Summoned Golems
  • (25-30)% inc. Dmg if you Summoned a Golem in the past 8 seconds(25-30)% increased Damage if you Summoned a Golem in the past 8 seconds
  • Golems Summoned in the past 8 seconds deal (100-125)% inc. DmgGolems Summoned in the past 8 seconds deal (100-125)% increased Damage
  • Golems have (18-22)% inc. Maximum LifeGolems have (18-22)% increased Maximum Life
  • Summoned Golems are AggressiveSummoned Golems are Aggressive
  • PrimordialPrimordial

Split Personality Lv. 20+

Split Personality

Base stats

Base
Crimson JewelCrimson Jewel
Limited to
22
  • This Jewel's Socket has 25 % inc. effect per Allocated Passive Skill between | it and your Class' starting locationThis Jewel's Socket has 25 % increased effect per Allocated Passive Skill between | it and your Class' starting location
  • Two random modifiersTwo random modifiers
  • (Always counts the shortest possible path)(Always counts the shortest possible path)

Tempered Flesh Lv. 20+

Tempered Flesh

Base stats

Base
Crimson JewelCrimson Jewel
Radius
MediumMedium
  • -1 Str per 1 Str on Allocated Passives in Radius-1 Strength per 1 Strength on Allocated Passives in Radius
  • 2% inc. Life Recovery Rate per 10 Str on Allocated Passives in Radius2% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius

The Adorned Lv. 20+

The Adorned

Base stats

Base
Crimson JewelCrimson Jewel
Limited to
11
  • (0-100)% inc. Effect of Jewel Socket Passive Skills containing Corrupted Magic Jewels(0-100)% increased Effect of Jewel Socket Passive Skills containing Corrupted Magic Jewels

The Red Dream Lv. 20+

The Red Dream

Base stats

Base
Crimson JewelCrimson Jewel
Limited to
11
Radius
LargeLarge
  • Gain (6-10)% of Fire.Dmg as Extra Chaos.DmgGain (6-10)% of Fire Damage as Extra Chaos Damage
  • Passives granting Fire Res or all Ele.Res in Radius also grant an equal chance to gain an Endurance Charge on KillPassives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill

Foulborn Variants

Removed: Gain (6-10) % of Fire.Dmg as Extra Chaos.DmgGain (6-10) % of Fire Damage as Extra Chaos Damage

+ Added: +4 % to Chaos Res per Endurance Charge+4 % to Chaos Resistance per Endurance Charge

Trade this outcome

Large · Radius: 1800

Removed: Passives granting Fire Res or all Ele.Res in Radius | also grant an equal chance to gain an Endurance Charge on KillPassives granting Fire Resistance or all Elemental Resistances in Radius | also grant an equal chance to gain an Endurance Charge on Kill

+ Added: Passives granting Fire Res or all Ele.Res in Radius | also grant inc. Maximum Life at 50 % of its valuePassives granting Fire Resistance or all Elemental Resistances in Radius | also grant increased Maximum Life at 50 % of its value

The Red Nightmare Lv. 20+

The Red Nightmare

Base stats

Base
Crimson JewelCrimson Jewel
Limited to
11
Radius
LargeLarge
  • Gain (6-10)% of Fire.Dmg as Extra Chaos.DmgGain (6-10)% of Fire Damage as Extra Chaos Damage
  • Passives granting Fire Res or all Ele.Res in Radius also grant Chance to Block Atk Dmg at 50% of its valuePassives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 50% of its value

Foulborn Variants

Removed: Gain (6-10) % of Fire.Dmg as Extra Chaos.DmgGain (6-10) % of Fire Damage as Extra Chaos Damage

+ Added: +4 % to Chaos Res per Endurance Charge+4 % to Chaos Resistance per Endurance Charge

Trade this outcome

Removed: Gain (6-10) % of Fire.Dmg as Extra Chaos.DmgGain (6-10) % of Fire Damage as Extra Chaos Damage

+ Added: Fire.Dmg with Hits is Lucky if you've Blocked an Attack RecentlyFire Damage with Hits is Lucky if you've Blocked an Attack Recently

(Recently refers to the past 4 seconds)(Recently refers to the past 4 seconds)

Trade this outcome

Removed: Passives granting Fire Res or all Ele.Res in Radius | also grant Chance to Block Atk Dmg at 50 % of its valuePassives granting Fire Resistance or all Elemental Resistances in Radius | also grant Chance to Block Attack Damage at 50 % of its value

+ Added: Passives granting Fire Res or all Ele.Res in Radius | also grant Fire.Dmg Converted to Chaos.Dmg at 100 % of its valuePassives granting Fire Resistance or all Elemental Resistances in Radius | also grant Fire Damage Converted to Chaos Damage at 100 % of its value

Thread of Hope Lv. 20+

Thread of Hope

Base stats

Base
Crimson JewelCrimson Jewel
Radius
VariableVariable
  • Passive Skills in Radius can be Allocated without being connected to your tree PassagePassive Skills in Radius can be Allocated without being connected to your tree Passage
  • -(20-10)% to all Ele.Res-(20-10)% to all Elemental Resistances

Transcendent Flesh Lv. 20+

Transcendent Flesh

Base stats

Base
Crimson JewelCrimson Jewel
Radius
MediumMedium
  • -1 Str per 1 Str on Allocated Passives in Radius-1 Strength per 1 Strength on Allocated Passives in Radius
  • +7% to Crit Multi per 10 Str on Unallocated Passives in Radius+7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
  • 3% inc. Life Recovery Rate per 10 Str on Allocated Passives in Radius3% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
  • 2% reduced Life Recovery Rate per 10 Str on Unallocated Passives in Radius2% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius

Warrior's Tale Lv. 20+

Warrior's Tale

Base stats

Base
Crimson JewelCrimson Jewel
Limited to
11
Radius
MediumMedium
  • 100% inc. effect of Tattoos in Radius100% increased effect of Tattoos in Radius
Market —

Bound By Destiny Lv. 1+

Bound By Destiny

Base stats

Base
Prismatic JewelPrismatic Jewel
Limited to
11
  • Random 2x influence item bonusRandom 2x influence item bonus
  • Random 4x influence item bonusRandom 4x influence item bonus
  • Random 6x influence item bonusRandom 6x influence item bonus

Emperor's Mastery Lv. 1+

Emperor's Mastery

Base stats

Base
Prismatic JewelPrismatic Jewel
Limited to
11
  • (5-7)% inc. AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    (5-7)% increased AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • 4% inc. max Life4% increased maximum Life
  • 3% inc. Character Size3% increased Character Size
  • 5% inc. Global Defences5% increased Global Defences

Sublime Vision Lv. 1+

Sublime Vision

Base stats

Base
Prismatic JewelPrismatic Jewel
Limited to
11

The Anima Stone Lv. 1+

The Anima Stone

Base stats

Base
Prismatic JewelPrismatic Jewel
Limited to
11
  • +1 to max number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped+1 to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped

The Light of Meaning Lv. 1+

The Light of Meaning

Base stats

Base
Prismatic JewelPrismatic Jewel
Limited to
11
Radius
LargeLarge

Watcher's Eye Lv. 1+

Watcher's Eye

Base stats

Base
Prismatic JewelPrismatic Jewel
Limited to
11
  • (4-6)% inc. max ES(4-6)% increased maximum Energy Shield
  • (4-6)% inc. max Life(4-6)% increased maximum Life
  • (4-6)% inc. max Mana(4-6)% increased maximum Mana

Reclaimed Malevolence Lv. 1+

Reclaimed Malevolence

Base stats

Base
Assembled Eye JewelAssembled Eye Jewel
  • Attacks gain 1% more damage for each 2% of your Maximum Life they cost if Life Cost is not higher than the max you could spend | Attack Skills cost Life instead of ManaAttacks gain 1% more damage for each 2% of your Maximum Life they cost if Life Cost is not higher than the maximum you could spend | Attack Skills cost Life instead of Mana
  • Proj have 5 m max Direct Flight | 40% more Proj.SpdProjectiles have 5 metres maximum Direct Flight | 40% more Projectile Speed
  • Insufficient Mana doesn't prevent your Spells | Cannot recover ManaInsufficient Mana doesn't prevent your Spells | Cannot recover Mana
  • Minions Impale on HitMinions Impale on Hit
  • (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
  • +(9-12) to max Life+(9-12) to maximum Life
  • +(8-11) to max Mana+(8-11) to maximum Mana
  • Regenerate (9-12) ES per secondRegenerate (9-12) Energy Shield per second
  • Regenerate (4.5-6) Life per secondRegenerate (4.5-6) Life per second
  • Regenerate (0.6-1) Mana/sRegenerate (0.6-1) Mana per second
  • +(36-60) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    +(36-60) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(36-60) to ER+(36-60) to Evasion Rating
  • +(9-12) to max ES+(9-12) to maximum Energy Shield
  • (2-3) % of Dmg taken Recouped as Mana(2-3) % of Damage taken Recouped as Mana
  • (Only Dmg from Hits can be Recouped, over 4 seconds following the Hit)(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
  • +(8-10) to Str+(8-10) to Strength
  • +(8-10) to Dex+(8-10) to Dexterity
  • +(8-10) to Int+(8-10) to Intelligence
  • +(6-8) to Str and Dex+(6-8) to Strength and Dexterity
  • +(6-8) to Str and Int+(6-8) to Strength and Intelligence
  • +(6-8) to Dex and Int+(6-8) to Dexterity and Intelligence
  • +(4-6) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(4-6) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • (AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    are Str, Dex, and Int)
    (AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    are Strength, Dexterity, and Intelligence)
  • +(6-8) % to Fire Res+(6-8) % to Fire Resistance
  • +(6-8) % to Cold Res+(6-8) % to Cold Resistance
  • +(6-8) % to Light. Res+(6-8) % to Lightning Resistance
  • +(4-6) % to Fire and Cold Ress+(4-6) % to Fire and Cold Resistances
  • +(4-6) % to Fire and Light. Ress+(4-6) % to Fire and Lightning Resistances
  • +(4-6) % to Cold and Light. Ress+(4-6) % to Cold and Lightning Resistances
  • +(3-5) % to all Ele.Res+(3-5) % to all Elemental Resistances
  • +(4-6) % to Chaos Res+(4-6) % to Chaos Resistance
  • (2-3) % inc. Cast Speed(2-3) % increased Cast Speed
  • Minions have (2-3) % chance to BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    on Hit with Attacks
    Minions have (2-3) % chance to BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    on Hit with Attacks
  • Minions have (2-3) % chance to TauntTaunt

    Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds
    on Hit with Attacks
    Minions have (2-3) % chance to TauntTaunt

    Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds
    on Hit with Attacks
  • Minions have (2-3) % chance to HinderHinder

    HinderHinder reduces movement speed for 4 seconds
    Enemies on Hit with Spells
    Minions have (2-3) % chance to HinderHinder

    HinderHinder reduces movement speed for 4 seconds
    Enemies on Hit with Spells
  • (15-20) % chance to Avoid being Ignited(15-20) % chance to Avoid being Ignited
  • (15-20) % chance to Avoid being Frozen(15-20) % chance to Avoid being Frozen
  • (15-20) % chance to Avoid being Shocked(15-20) % chance to Avoid being Shocked
  • (15-20) % chance to Avoid being Poisoned(15-20) % chance to Avoid being Poisoned
  • (15-20) % chance to Avoid BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    (15-20) % chance to Avoid BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
  • (15-20) % chance to Avoid being Stunned(15-20) % chance to Avoid being Stunned
  • Minions have (2-3) % inc. Atk SpeedMinions have (2-3) % increased Attack Speed
  • Minions have (2-3) % inc. Cast SpeedMinions have (2-3) % increased Cast Speed
  • (2-3) % chance to HinderHinder

    HinderHinder reduces movement speed for 4 seconds
    Enemies on Hit with Spells
    (2-3) % chance to HinderHinder

    HinderHinder reduces movement speed for 4 seconds
    Enemies on Hit with Spells
  • (10-20) % inc. Effect of Cold AilmentsCold Ailments

    Cold AilmentsCold Ailments are ChilledChilled, Frozen and BrittleBrittle
    (10-20) % increased Effect of Cold AilmentsCold Ailments

    Cold AilmentsCold Ailments are ChilledChilled, Frozen and BrittleBrittle
  • (Cold AilmentsCold Ailments

    Cold AilmentsCold Ailments are ChilledChilled, Frozen and BrittleBrittle
    are ChilledChilled

    You are Chilled while standing in Chilled Ground
    , Frozen and BrittleBrittle

    Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds
    )
    (Cold AilmentsCold Ailments

    Cold AilmentsCold Ailments are ChilledChilled, Frozen and BrittleBrittle
    are ChilledChilled

    You are Chilled while standing in Chilled Ground
    , Frozen and BrittleBrittle

    Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds
    )
  • (10-20) % inc. Effect of Lightning AilmentsLightning Ailments

    Lightning AilmentsLightning Ailments are Shocked and Sapped
    (10-20) % increased Effect of Lightning AilmentsLightning Ailments

    Lightning AilmentsLightning Ailments are Shocked and Sapped
  • (2-3) % chance to BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    Enemies on Hit with Attacks
    (2-3) % chance to BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    Enemies on Hit with Attacks
  • +(31-60) to Accu+(31-60) to Accuracy Rating
  • (2-3) % inc. Atk Speed(2-3) % increased Attack Speed
  • (2-4) % inc. Impale Effect(2-4) % increased Impale Effect
  • (2-3) % chance to TauntTaunt

    Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds
    Enemies on Hit with Attacks
    (2-3) % chance to TauntTaunt

    Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds
    Enemies on Hit with Attacks
  • Binding (100-8000) souls to phylacteries to sustain Zorath | Passives affected are Conquered by the AbyssalBinding (100-8000) souls to phylacteries to sustain Zorath | Passives affected are Conquered by the Abyssal
  • HistoricHistoric
  • local unique jewel passive tree abyss to character start [1]local unique jewel passive tree abyss to character start [1]
  • local unique jewel x abyss ascendancy notables [1]local unique jewel x abyss ascendancy notables [1]
  • (Conquered Passive Skills cannot be modified by other Jewels)(Conquered Passive Skills cannot be modified by other Jewels)
Market —

Destructive Aspiration Lv. 1+

Destructive Aspiration

Base stats

Base
Ghastly Eye JewelGhastly Eye Jewel
  • Minions take 10% less Dmg while you have a Zombie | Minions deal 10% more Dmg while you have a Skeleton | Minions gain 10% of Non-Chaos.Dmg as extra Chaos.Dmg while you have a Spectre | Maximum number of raised Spectres, Skeletons and Zombies is 1Minions take 10% less Damage while you have a Zombie | Minions deal 10% more Damage while you have a Skeleton | Minions gain 10% of Non-Chaos Damage as extra Chaos Damage while you have a Spectre | Maximum number of raised Spectres, Skeletons and Zombies is 1
  • +(9-12) to max Life+(9-12) to maximum Life
  • +(8-11) to max Mana+(8-11) to maximum Mana
  • Regenerate (9-12) ES per secondRegenerate (9-12) Energy Shield per second
  • Regenerate (4.5-6) Life per secondRegenerate (4.5-6) Life per second
  • Regenerate (0.6-1) Mana/sRegenerate (0.6-1) Mana per second
  • +(36-60) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    +(36-60) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(36-60) to ER+(36-60) to Evasion Rating
  • +(9-12) to max ES+(9-12) to maximum Energy Shield
  • (2-3) % of Dmg taken Recouped as Mana(2-3) % of Damage taken Recouped as Mana
  • (Only Dmg from Hits can be Recouped, over 4 seconds following the Hit)(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
  • +(8-10) to Str+(8-10) to Strength
  • +(8-10) to Dex+(8-10) to Dexterity
  • +(8-10) to Int+(8-10) to Intelligence
  • +(6-8) to Str and Dex+(6-8) to Strength and Dexterity
  • +(6-8) to Str and Int+(6-8) to Strength and Intelligence
  • +(6-8) to Dex and Int+(6-8) to Dexterity and Intelligence
  • +(4-6) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(4-6) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • (AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    are Str, Dex, and Int)
    (AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    are Strength, Dexterity, and Intelligence)
  • +(6-8) % to Fire Res+(6-8) % to Fire Resistance
  • +(6-8) % to Cold Res+(6-8) % to Cold Resistance
  • +(6-8) % to Light. Res+(6-8) % to Lightning Resistance
  • +(4-6) % to Fire and Cold Ress+(4-6) % to Fire and Cold Resistances
  • +(4-6) % to Fire and Light. Ress+(4-6) % to Fire and Lightning Resistances
  • +(4-6) % to Cold and Light. Ress+(4-6) % to Cold and Lightning Resistances
  • +(3-5) % to all Ele.Res+(3-5) % to all Elemental Resistances
  • +(4-6) % to Chaos Res+(4-6) % to Chaos Resistance
  • (2-3) % inc. Cast Speed(2-3) % increased Cast Speed
  • Minions have (2-3) % chance to BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    on Hit with Attacks
    Minions have (2-3) % chance to BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    on Hit with Attacks
  • Minions have (2-3) % chance to TauntTaunt

    Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds
    on Hit with Attacks
    Minions have (2-3) % chance to TauntTaunt

    Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds
    on Hit with Attacks
  • Minions have (2-3) % chance to HinderHinder

    HinderHinder reduces movement speed for 4 seconds
    Enemies on Hit with Spells
    Minions have (2-3) % chance to HinderHinder

    HinderHinder reduces movement speed for 4 seconds
    Enemies on Hit with Spells
  • (15-20) % chance to Avoid being Ignited(15-20) % chance to Avoid being Ignited
  • (15-20) % chance to Avoid being Frozen(15-20) % chance to Avoid being Frozen
  • (15-20) % chance to Avoid being Shocked(15-20) % chance to Avoid being Shocked
  • (15-20) % chance to Avoid being Poisoned(15-20) % chance to Avoid being Poisoned
  • (15-20) % chance to Avoid BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    (15-20) % chance to Avoid BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
  • (15-20) % chance to Avoid being Stunned(15-20) % chance to Avoid being Stunned
  • Minions have (2-3) % inc. Atk SpeedMinions have (2-3) % increased Attack Speed
  • Minions have (2-3) % inc. Cast SpeedMinions have (2-3) % increased Cast Speed
  • Subjugating (100-8000) souls in the thrall of Amanamu | Passives affected are Conquered by the AbyssalSubjugating (100-8000) souls in the thrall of Amanamu | Passives affected are Conquered by the Abyssal
  • HistoricHistoric
  • local unique jewel passive tree abyss size [60]local unique jewel passive tree abyss size [60]
  • (Conquered Passive Skills cannot be modified by other Jewels)(Conquered Passive Skills cannot be modified by other Jewels)
Market —

Baleful Dominion Lv. 1+

Baleful Dominion

Base stats

Base
Hypnotic Eye JewelHypnotic Eye Jewel
  • Life Recoup also recovers Mana | 50% less recovery from RecoupLife Recoup also recovers Mana | 50% less recovery from Recoup
  • +(9-12) to max Life+(9-12) to maximum Life
  • +(8-11) to max Mana+(8-11) to maximum Mana
  • Regenerate (9-12) ES per secondRegenerate (9-12) Energy Shield per second
  • Regenerate (4.5-6) Life per secondRegenerate (4.5-6) Life per second
  • Regenerate (0.6-1) Mana/sRegenerate (0.6-1) Mana per second
  • +(36-60) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    +(36-60) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(36-60) to ER+(36-60) to Evasion Rating
  • +(9-12) to max ES+(9-12) to maximum Energy Shield
  • (2-3) % of Dmg taken Recouped as Mana(2-3) % of Damage taken Recouped as Mana
  • (Only Dmg from Hits can be Recouped, over 4 seconds following the Hit)(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
  • (10-20) % inc. Effect of Cold AilmentsCold Ailments

    Cold AilmentsCold Ailments are ChilledChilled, Frozen and BrittleBrittle
    (10-20) % increased Effect of Cold AilmentsCold Ailments

    Cold AilmentsCold Ailments are ChilledChilled, Frozen and BrittleBrittle
  • (Cold AilmentsCold Ailments

    Cold AilmentsCold Ailments are ChilledChilled, Frozen and BrittleBrittle
    are ChilledChilled

    You are Chilled while standing in Chilled Ground
    , Frozen and BrittleBrittle

    Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds
    )
    (Cold AilmentsCold Ailments

    Cold AilmentsCold Ailments are ChilledChilled, Frozen and BrittleBrittle
    are ChilledChilled

    You are Chilled while standing in Chilled Ground
    , Frozen and BrittleBrittle

    Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds
    )
  • (10-20) % inc. Effect of Lightning AilmentsLightning Ailments

    Lightning AilmentsLightning Ailments are Shocked and Sapped
    (10-20) % increased Effect of Lightning AilmentsLightning Ailments

    Lightning AilmentsLightning Ailments are Shocked and Sapped
  • +(8-10) to Str+(8-10) to Strength
  • +(8-10) to Dex+(8-10) to Dexterity
  • +(8-10) to Int+(8-10) to Intelligence
  • +(6-8) to Str and Dex+(6-8) to Strength and Dexterity
  • +(6-8) to Str and Int+(6-8) to Strength and Intelligence
  • +(6-8) to Dex and Int+(6-8) to Dexterity and Intelligence
  • +(4-6) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(4-6) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • (AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    are Str, Dex, and Int)
    (AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    are Strength, Dexterity, and Intelligence)
  • +(6-8) % to Fire Res+(6-8) % to Fire Resistance
  • +(6-8) % to Cold Res+(6-8) % to Cold Resistance
  • +(6-8) % to Light. Res+(6-8) % to Lightning Resistance
  • +(4-6) % to Fire and Cold Ress+(4-6) % to Fire and Cold Resistances
  • +(4-6) % to Fire and Light. Ress+(4-6) % to Fire and Lightning Resistances
  • +(4-6) % to Cold and Light. Ress+(4-6) % to Cold and Lightning Resistances
  • +(3-5) % to all Ele.Res+(3-5) % to all Elemental Resistances
  • +(4-6) % to Chaos Res+(4-6) % to Chaos Resistance
  • (2-3) % inc. Cast Speed(2-3) % increased Cast Speed
  • (6-8) % inc. Crit%(6-8) % increased Critical Strike Chance
  • +(7-9) % to Crit Multi+(7-9) % to Critical Strike Multiplier
  • (2-3) % chance to HinderHinder

    HinderHinder reduces movement speed for 4 seconds
    Enemies on Hit with Spells
    (2-3) % chance to HinderHinder

    HinderHinder reduces movement speed for 4 seconds
    Enemies on Hit with Spells
  • (15-20) % chance to Avoid being Ignited(15-20) % chance to Avoid being Ignited
  • (15-20) % chance to Avoid being Frozen(15-20) % chance to Avoid being Frozen
  • (15-20) % chance to Avoid being Shocked(15-20) % chance to Avoid being Shocked
  • (15-20) % chance to Avoid being Poisoned(15-20) % chance to Avoid being Poisoned
  • (15-20) % chance to Avoid BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    (15-20) % chance to Avoid BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
  • (15-20) % chance to Avoid being Stunned(15-20) % chance to Avoid being Stunned
  • Subjugating (100-8000) souls in the thrall of Kurgal | Passives affected are Conquered by the AbyssalSubjugating (100-8000) souls in the thrall of Kurgal | Passives affected are Conquered by the Abyssal
  • HistoricHistoric
  • local unique jewel passive tree abyss size [60]local unique jewel passive tree abyss size [60]
  • (Conquered Passive Skills cannot be modified by other Jewels)(Conquered Passive Skills cannot be modified by other Jewels)
Market —

Festering Vengeance Lv. 1+

Festering Vengeance

Base stats

Base
Murderous Eye JewelMurderous Eye Jewel
  • 20% less max Life | Increases and reductions to Maximum Life also apply to Maximum RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    at 20% Value
    20% less maximum Life | Increases and reductions to Maximum Life also apply to Maximum RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    at 20% Value
  • +(9-12) to max Life+(9-12) to maximum Life
  • +(8-11) to max Mana+(8-11) to maximum Mana
  • Regenerate (9-12) ES per secondRegenerate (9-12) Energy Shield per second
  • Regenerate (4.5-6) Life per secondRegenerate (4.5-6) Life per second
  • Regenerate (0.6-1) Mana/sRegenerate (0.6-1) Mana per second
  • +(36-60) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    +(36-60) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(36-60) to ER+(36-60) to Evasion Rating
  • +(9-12) to max ES+(9-12) to maximum Energy Shield
  • (2-4) % inc. Impale Effect(2-4) % increased Impale Effect
  • (2-3) % of Dmg taken Recouped as Mana(2-3) % of Damage taken Recouped as Mana
  • (Only Dmg from Hits can be Recouped, over 4 seconds following the Hit)(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
  • (10-20) % inc. Effect of Cold AilmentsCold Ailments

    Cold AilmentsCold Ailments are ChilledChilled, Frozen and BrittleBrittle
    (10-20) % increased Effect of Cold AilmentsCold Ailments

    Cold AilmentsCold Ailments are ChilledChilled, Frozen and BrittleBrittle
  • (Cold AilmentsCold Ailments

    Cold AilmentsCold Ailments are ChilledChilled, Frozen and BrittleBrittle
    are ChilledChilled

    You are Chilled while standing in Chilled Ground
    , Frozen and BrittleBrittle

    Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds
    )
    (Cold AilmentsCold Ailments

    Cold AilmentsCold Ailments are ChilledChilled, Frozen and BrittleBrittle
    are ChilledChilled

    You are Chilled while standing in Chilled Ground
    , Frozen and BrittleBrittle

    Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds
    )
  • (10-20) % inc. Effect of Lightning AilmentsLightning Ailments

    Lightning AilmentsLightning Ailments are Shocked and Sapped
    (10-20) % increased Effect of Lightning AilmentsLightning Ailments

    Lightning AilmentsLightning Ailments are Shocked and Sapped
  • +(8-10) to Str+(8-10) to Strength
  • +(8-10) to Dex+(8-10) to Dexterity
  • +(8-10) to Int+(8-10) to Intelligence
  • +(6-8) to Str and Dex+(6-8) to Strength and Dexterity
  • +(6-8) to Str and Int+(6-8) to Strength and Intelligence
  • +(6-8) to Dex and Int+(6-8) to Dexterity and Intelligence
  • +(4-6) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(4-6) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • (AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    are Str, Dex, and Int)
    (AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    are Strength, Dexterity, and Intelligence)
  • +(6-8) % to Fire Res+(6-8) % to Fire Resistance
  • +(6-8) % to Cold Res+(6-8) % to Cold Resistance
  • +(6-8) % to Light. Res+(6-8) % to Lightning Resistance
  • +(4-6) % to Fire and Cold Ress+(4-6) % to Fire and Cold Resistances
  • +(4-6) % to Fire and Light. Ress+(4-6) % to Fire and Lightning Resistances
  • +(4-6) % to Cold and Light. Ress+(4-6) % to Cold and Lightning Resistances
  • +(3-5) % to all Ele.Res+(3-5) % to all Elemental Resistances
  • +(4-6) % to Chaos Res+(4-6) % to Chaos Resistance
  • (2-3) % inc. Atk Speed(2-3) % increased Attack Speed
  • (6-8) % inc. Crit%(6-8) % increased Critical Strike Chance
  • +(7-9) % to Crit Multi+(7-9) % to Critical Strike Multiplier
  • (2-3) % chance to BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    Enemies on Hit with Attacks
    (2-3) % chance to BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    Enemies on Hit with Attacks
  • (2-3) % chance to TauntTaunt

    Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds
    Enemies on Hit with Attacks
    (2-3) % chance to TauntTaunt

    Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds
    Enemies on Hit with Attacks
  • (15-20) % chance to Avoid being Ignited(15-20) % chance to Avoid being Ignited
  • (15-20) % chance to Avoid being Frozen(15-20) % chance to Avoid being Frozen
  • (15-20) % chance to Avoid being Shocked(15-20) % chance to Avoid being Shocked
  • (15-20) % chance to Avoid being Poisoned(15-20) % chance to Avoid being Poisoned
  • (15-20) % chance to Avoid BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    (15-20) % chance to Avoid BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
  • (15-20) % chance to Avoid being Stunned(15-20) % chance to Avoid being Stunned
  • +(31-60) to Accu+(31-60) to Accuracy Rating
  • Subjugating (100-8000) souls in the thrall of Tecrod | Passives affected are Conquered by the AbyssalSubjugating (100-8000) souls in the thrall of Tecrod | Passives affected are Conquered by the Abyssal
  • HistoricHistoric
  • local unique jewel passive tree abyss size [60]local unique jewel passive tree abyss size [60]
  • (Conquered Passive Skills cannot be modified by other Jewels)(Conquered Passive Skills cannot be modified by other Jewels)
Market —

Extinguishing Grasp Lv. 1+

Extinguishing Grasp

Base stats

Base
Searching Eye JewelSearching Eye Jewel
  • Take 15% more damage from Non-Critical Strikes | Take 30% less damage from Critical StrikesTake 15% more damage from Non-Critical Strikes | Take 30% less damage from Critical Strikes
  • +(9-12) to max Life+(9-12) to maximum Life
  • +(8-11) to max Mana+(8-11) to maximum Mana
  • Regenerate (9-12) ES per secondRegenerate (9-12) Energy Shield per second
  • Regenerate (4.5-6) Life per secondRegenerate (4.5-6) Life per second
  • Regenerate (0.6-1) Mana/sRegenerate (0.6-1) Mana per second
  • +(36-60) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    +(36-60) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(36-60) to ER+(36-60) to Evasion Rating
  • +(9-12) to max ES+(9-12) to maximum Energy Shield
  • (2-4) % inc. Impale Effect(2-4) % increased Impale Effect
  • (2-3) % of Dmg taken Recouped as Mana(2-3) % of Damage taken Recouped as Mana
  • (Only Dmg from Hits can be Recouped, over 4 seconds following the Hit)(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
  • (10-20) % inc. Effect of Cold AilmentsCold Ailments

    Cold AilmentsCold Ailments are ChilledChilled, Frozen and BrittleBrittle
    (10-20) % increased Effect of Cold AilmentsCold Ailments

    Cold AilmentsCold Ailments are ChilledChilled, Frozen and BrittleBrittle
  • (Cold AilmentsCold Ailments

    Cold AilmentsCold Ailments are ChilledChilled, Frozen and BrittleBrittle
    are ChilledChilled

    You are Chilled while standing in Chilled Ground
    , Frozen and BrittleBrittle

    Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds
    )
    (Cold AilmentsCold Ailments

    Cold AilmentsCold Ailments are ChilledChilled, Frozen and BrittleBrittle
    are ChilledChilled

    You are Chilled while standing in Chilled Ground
    , Frozen and BrittleBrittle

    Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds
    )
  • (10-20) % inc. Effect of Lightning AilmentsLightning Ailments

    Lightning AilmentsLightning Ailments are Shocked and Sapped
    (10-20) % increased Effect of Lightning AilmentsLightning Ailments

    Lightning AilmentsLightning Ailments are Shocked and Sapped
  • +(8-10) to Str+(8-10) to Strength
  • +(8-10) to Dex+(8-10) to Dexterity
  • +(8-10) to Int+(8-10) to Intelligence
  • +(6-8) to Str and Dex+(6-8) to Strength and Dexterity
  • +(6-8) to Str and Int+(6-8) to Strength and Intelligence
  • +(6-8) to Dex and Int+(6-8) to Dexterity and Intelligence
  • +(4-6) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    +(4-6) to all AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • (AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    are Str, Dex, and Int)
    (AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    are Strength, Dexterity, and Intelligence)
  • +(6-8) % to Fire Res+(6-8) % to Fire Resistance
  • +(6-8) % to Cold Res+(6-8) % to Cold Resistance
  • +(6-8) % to Light. Res+(6-8) % to Lightning Resistance
  • +(4-6) % to Fire and Cold Ress+(4-6) % to Fire and Cold Resistances
  • +(4-6) % to Fire and Light. Ress+(4-6) % to Fire and Lightning Resistances
  • +(4-6) % to Cold and Light. Ress+(4-6) % to Cold and Lightning Resistances
  • +(3-5) % to all Ele.Res+(3-5) % to all Elemental Resistances
  • +(4-6) % to Chaos Res+(4-6) % to Chaos Resistance
  • (2-3) % inc. Atk Speed(2-3) % increased Attack Speed
  • (6-8) % inc. Crit%(6-8) % increased Critical Strike Chance
  • +(7-9) % to Crit Multi+(7-9) % to Critical Strike Multiplier
  • (2-3) % chance to BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    Enemies on Hit with Attacks
    (2-3) % chance to BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    Enemies on Hit with Attacks
  • (15-20) % chance to Avoid being Ignited(15-20) % chance to Avoid being Ignited
  • (15-20) % chance to Avoid being Frozen(15-20) % chance to Avoid being Frozen
  • (15-20) % chance to Avoid being Shocked(15-20) % chance to Avoid being Shocked
  • (15-20) % chance to Avoid being Poisoned(15-20) % chance to Avoid being Poisoned
  • (15-20) % chance to Avoid BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    (15-20) % chance to Avoid BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
  • (15-20) % chance to Avoid being Stunned(15-20) % chance to Avoid being Stunned
  • +(31-60) to Accu+(31-60) to Accuracy Rating
  • Subjugating (100-8000) souls in the thrall of Ulaman | Passives affected are Conquered by the AbyssalSubjugating (100-8000) souls in the thrall of Ulaman | Passives affected are Conquered by the Abyssal
  • HistoricHistoric
  • local unique jewel passive tree abyss size [60]local unique jewel passive tree abyss size [60]
  • (Conquered Passive Skills cannot be modified by other Jewels)(Conquered Passive Skills cannot be modified by other Jewels)
Market —

Brutal Restraint Lv. 20+

Brutal Restraint

Base stats

Base
Timeless JewelTimeless Jewel
  • Passives in radius are Conquered by the MarakethPassives in radius are Conquered by the Maraketh
  • HistoricHistoric
Market —

Elegant Hubris Lv. 20+

Elegant Hubris

Base stats

Base
Timeless JewelTimeless Jewel
  • Passives in radius are Conquered by the Eternal EmpirePassives in radius are Conquered by the Eternal Empire
  • HistoricHistoric
Market —

Glorious Vanity Lv. 20+

Glorious Vanity

Base stats

Base
Timeless JewelTimeless Jewel
  • Passives in radius are Conquered by the VaalPassives in radius are Conquered by the Vaal
  • HistoricHistoric
Market —

Heroic Tragedy Lv. 20+

Heroic Tragedy

Base stats

Base
Timeless JewelTimeless Jewel
  • Remembrancing (100-8000) songworthy deeds by the line of Vorana | Passives in radius are Conquered by the KalguurRemembrancing (100-8000) songworthy deeds by the line of Vorana | Passives in radius are Conquered by the Kalguur
  • HistoricHistoric
  • (Conquered Passive Skills cannot be modified by other Jewels)(Conquered Passive Skills cannot be modified by other Jewels)
Market —

Lethal Pride Lv. 20+

Lethal Pride

Base stats

Base
Timeless JewelTimeless Jewel
  • Passives in radius are Conquered by the KaruiPassives in radius are Conquered by the Karui
  • HistoricHistoric
Market —

Militant Faith Lv. 20+

Militant Faith

Base stats

Base
Timeless JewelTimeless Jewel
  • Passives in radius are Conquered by the TemplarsPassives in radius are Conquered by the Templars
  • HistoricHistoric
Market —

Ancestral Vision Lv. 20+

Ancestral Vision

Base stats

Base
Viridian JewelViridian Jewel
Limited to
11
  • +(5-10) to Dex+(5-10) to Dexterity
  • Modifiers to Chance to Suppress Spell Dmg also apply to Chance to Avoid Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    at 50% of their Value
    Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    at 50% of their Value

Foulborn Variants

Removed: +(5-10) to Dex+(5-10) to Dexterity

+ Added: +(5-10) % chance to Suppress Spell Dmg+(5-10) % chance to Suppress Spell Damage

(40% of Damage from Suppressed Hits and AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
they inflict is prevented)
(40% of Damage from Suppressed Hits and AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
they inflict is prevented)

Trade this outcome

Removed: Modifiers to Chance to Suppress Spell Dmg also apply to Chance to Avoid Elemental AilmentsElemental Ailments

Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
at 50 % of their Value
Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental AilmentsElemental Ailments

Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
at 50 % of their Value

+ Added: Modifiers to Chance to Suppress Spell Dmg also apply to Chance to Defend with 200% of ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
at 50 % of their Value
Modifiers to Chance to Suppress Spell Damage also apply to Chance to Defend with 200% of ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
at 50 % of their Value

Trade this outcome

Removed: Modifiers to Chance to Suppress Spell Dmg also apply to Chance to Avoid Elemental AilmentsElemental Ailments

Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
at 50 % of their Value
Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental AilmentsElemental Ailments

Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
at 50 % of their Value

+ Added: Prevent +(3-5) % of Suppressed Spell DmgPrevent +(3-5) % of Suppressed Spell Damage

(40% of Damage from Suppressed Hits and AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
they inflict is prevented)
(40% of Damage from Suppressed Hits and AilmentsAilments

AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
they inflict is prevented)

Careful Planning Lv. 20+

Careful Planning

Base stats

Base
Viridian JewelViridian Jewel
Radius
LargeLarge
  • +(16-24) to Dex+(16-24) to Dexterity
  • Int from Passives in Radius is Transformed to DexIntelligence from Passives in Radius is Transformed to Dexterity

Chill of Corruption Lv. 20+

Chill of Corruption

Base stats

Base
Viridian JewelViridian Jewel
Limited to
11
  • 50% chance to gain an additional Vaal Soul per Enemy Shattered50% chance to gain an additional Vaal Soul per Enemy Shattered

Combat Focus Lv. 20+

Combat Focus

Base stats

Base
Viridian JewelViridian Jewel
Limited to
22
Radius
MediumMedium
  • (10-15) % inc. Ele.Dmg(10-15) % increased Elemental Damage
  • With 40 total Str and Int in Radius, Prismatic Skills deal 50% less Cold.DmgWith 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
  • With 40 total Str and Int in Radius, Prismatic Skills cannot choose ColdWith 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
  • With 40 total Dex and Str in Radius, Prismatic Skills deal 50% less Light.DmgWith 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
  • With 40 total Dex and Str in Radius, Prismatic Skills cannot choose LightningWith 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
  • With 40 total Int and Dex in Radius, Prismatic Skills deal 50% less Fire.DmgWith 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
  • With 40 total Int and Dex in Radius, Prismatic Skills cannot choose FireWith 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire

Emperor's Cunning Lv. 20+

Emperor's Cunning

Base stats

Base
Viridian JewelViridian Jewel
Limited to
11
  • (4-6)% inc. Dex(4-6)% increased Dexterity
  • 20% inc. Global Accu20% increased Global Accuracy Rating
  • 3% inc. Character Size3% increased Character Size

Fluid Motion Lv. 20+

Fluid Motion

Base stats

Base
Viridian JewelViridian Jewel
Radius
LargeLarge
  • +(16-24) to Dex+(16-24) to Dexterity
  • Str from Passives in Radius is Transformed to DexStrength from Passives in Radius is Transformed to Dexterity

Hidden Potential Lv. 20+

Hidden Potential

Base stats

Base
Viridian JewelViridian Jewel
Limited to
11
  • (20-25)% inc. Dmg for each Magic Item Equipped(20-25)% increased Damage for each Magic Item Equipped

Impossible Escape Lv. 20+

Impossible Escape

Base stats

Base
Viridian JewelViridian Jewel
Limited to
11
Radius
SmallSmall

Intuitive Leap Lv. 20+

Intuitive Leap

Base stats

Base
Viridian JewelViridian Jewel
Radius
SmallSmall
  • Passive Skills in Radius can be Allocated without being connected to your tree PassagePassive Skills in Radius can be Allocated without being connected to your tree Passage

Foulborn Variant

Massive · Radius: 2880

Removed: Passive Skills in Radius can be Allocated without being connected to your tree | PassagePassive Skills in Radius can be Allocated without being connected to your tree | Passage

+ Added: Keystone Passive Skills in Radius can be Allocated without being connected to your tree | PassageKeystone Passive Skills in Radius can be Allocated without being connected to your tree | Passage

Lioneye's Fall Lv. 20+

Lioneye's Fall

Base stats

Base
Viridian JewelViridian Jewel
Radius
MediumMedium
  • Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow ModifiersMelee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers

Foulborn Variant

Medium · Radius: 1440

Removed: Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow ModifiersMelee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers

+ Added: Increases and Reductions to ER in Radius are Transformed to apply to ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
Increases and Reductions to Evasion Rating in Radius are Transformed to apply to ArmourArmour

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances

Pacifism Lv. 20+

Pacifism

Base stats

Base
Viridian JewelViridian Jewel
  • -1 to Maximum Frenzy Charges-1 to Maximum Frenzy Charges

Primordial Eminence Lv. 20+

Primordial Eminence

Base stats

Base
Viridian JewelViridian Jewel
  • Golems have (16-20)% inc. Attack and Cast SpeedGolems have (16-20)% increased Attack and Cast Speed
  • 30% inc. Effect of Buffs granted by your Golems30% increased Effect of Buffs granted by your Golems
  • Golems have +(800-1000) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    Golems have +(800-1000) to ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • PrimordialPrimordial

Pure Talent Lv. 20+

Pure Talent

Base stats

Base
Viridian JewelViridian Jewel
Limited to
11
  • While your Passive Skill Tree connects to a class' starting location, you gain: | Marauder: Melee Skills have 25 % inc. AoE | Duelist: 1 % of Atk Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life | Ranger: 7 % inc. Move.Spd | Shadow: +0.5 % to Crit% | Witch: 0.5 % of Mana Regenerated per second | Templar: Dmg Penetrates 5 % Ele.Res | Scion: +25 to All AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    While your Passive Skill Tree connects to a class' starting location, you gain: | Marauder: Melee Skills have 25 % increased Area of Effect | Duelist: 1 % of Attack Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life | Ranger: 7 % increased Movement Speed | Shadow: +0.5 % to Critical Strike Chance | Witch: 0.5 % of Mana Regenerated per second | Templar: Damage Penetrates 5 % Elemental Resistances | Scion: +25 to All AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
  • (AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    are Str, Dex, and Int)
    (AttributesAttributes

    Attributes are Strength, Dexterity, and Intelligence
    are Strength, Dexterity, and Intelligence)

Quickening Covenant Lv. 20+

Quickening Covenant

Base stats

Base
Viridian JewelViridian Jewel
Limited to
11
Radius
MediumMedium
  • Notable Passive Skills in Radius are Transformed to instead grant: Minions have 25% reduced Move.SpdNotable Passive Skills in Radius are Transformed to instead grant: Minions have 25% reduced Movement Speed
  • Minions have (12-16)% inc. Atk SpeedMinions have (12-16)% increased Attack Speed
  • Minions have (12-16)% inc. Cast SpeedMinions have (12-16)% increased Cast Speed
  • Minions have +(20-24)% chance to Suppress Spell DmgMinions have +(20-24)% chance to Suppress Spell Damage

Replica Pacifism Lv. 20+

Replica Pacifism

Base stats

Base
Viridian JewelViridian Jewel
  • Lose a Frenzy Charge each secondLose a Frenzy Charge each second

Seething Fury Lv. 20+

Seething Fury

Base stats

Base
Viridian JewelViridian Jewel
Limited to
11
  • (10-15)% inc. Atk Dmg while holding a Shield(10-15)% increased Attack Damage while holding a Shield
  • +4% to Off Hand Crit Multi per 10 Maximum ES on Shield+4% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
  • +0.15% to Off Hand Crit% per 10 Maximum ES on Shield+0.15% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield

Self-Flagellation Lv. 20+

Self-Flagellation

Base stats

Base
Viridian JewelViridian Jewel
Limited to
11
  • (10-20)% inc. Dmg per Curse on you(10-20)% increased Damage per Curse on you
  • An additional Curse can be applied to youAn additional Curse can be applied to you

Spirit Guards Lv. 20+

Spirit Guards

Base stats

Base
Viridian JewelViridian Jewel
Limited to
11
Radius
MediumMedium
  • Minions deal (8-12)% inc. DmgMinions deal (8-12)% increased Damage
  • With at least 40 Dex in Radius, Animate Weapon can Animate up to 20 Ranged WeaponsWith at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
Market —

Stormshroud Lv. 20+

Stormshroud

Base stats

Base
Viridian JewelViridian Jewel
  • +(10-15)% to Light. Res+(10-15)% to Lightning Resistance
  • Modifiers to Chance to Avoid being Shocked apply to all Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    Modifiers to Chance to Avoid being Shocked apply to all Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped

Foulborn Variants

Removed: +(10-15) % to Light. Res+(10-15) % to Lightning Resistance

+ Added: (10-15) % inc. ShockShock

ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
Dur. on Enemies
(10-15) % increased ShockShock

ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
Duration on Enemies

Trade this outcome

Removed: Modifiers to Chance to Avoid being Shocked apply to all Elemental AilmentsElemental Ailments

Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
Modifiers to Chance to Avoid being Shocked apply to all Elemental AilmentsElemental Ailments

Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped

+ Added: (25-50) % inc. Effect of ShockShock

ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
(25-50) % increased Effect of ShockShock

ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds

Trade this outcome

Tempered Spirit Lv. 20+

Tempered Spirit

Base stats

Base
Viridian JewelViridian Jewel
Radius
MediumMedium
  • -1 Dex per 1 Dex on Allocated Passives in Radius-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
  • 2% inc. Move.Spd per 10 Dex on Allocated Passives in Radius2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius

The Golden Rule Lv. 20+

The Golden Rule

Base stats

Base
Viridian JewelViridian Jewel
Limited to
11
  • (30-40)% inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    while BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    (30-40)% increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    while BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
  • BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    you inflict is Reflected to you
    BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    you inflict is Reflected to you
  • +1% to Chaos Res per PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on you
    +1% to Chaos Resistance per PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on you
  • PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    you inflict is Reflected to you if you have fewer than 100 PoisonsPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on you
    PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    you inflict is Reflected to you if you have fewer than 100 PoisonsPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on you

The Green Dream Lv. 20+

The Green Dream

Base stats

Base
Viridian JewelViridian Jewel
Limited to
11
Radius
LargeLarge
  • Gain (6-10)% of Cold.Dmg as Extra Chaos.DmgGain (6-10)% of Cold Damage as Extra Chaos Damage
  • Passives granting Cold Res or all Ele.Res in Radius also grant an equal chance to gain a Frenzy Charge on KillPassives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill

Foulborn Variants

Large · Radius: 1800

Removed: Passives granting Cold Res or all Ele.Res in Radius | also grant an equal chance to gain a Frenzy Charge on KillPassives granting Cold Resistance or all Elemental Resistances in Radius | also grant an equal chance to gain a Frenzy Charge on Kill

+ Added: Passives granting Cold Res or all Ele.Res in Radius | also grant inc. Maximum Mana at 75 % of its valuePassives granting Cold Resistance or all Elemental Resistances in Radius | also grant increased Maximum Mana at 75 % of its value

Removed: Gain (6-10) % of Cold.Dmg as Extra Chaos.DmgGain (6-10) % of Cold Damage as Extra Chaos Damage

+ Added: 1 % inc. Move.Spd per Frenzy Charge1 % increased Movement Speed per Frenzy Charge

Trade this outcome

The Green Nightmare Lv. 20+

The Green Nightmare

Base stats

Base
Viridian JewelViridian Jewel
Limited to
11
Radius
LargeLarge
  • Gain (6-10)% of Cold.Dmg as Extra Chaos.DmgGain (6-10)% of Cold Damage as Extra Chaos Damage
  • Passives granting Cold Res or all Ele.Res in Radius also grant Chance to Suppress Spell Dmg at 70% of its valuePassives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Suppress Spell Damage at 70% of its value

Foulborn Variants

Removed: Gain (6-10) % of Cold.Dmg as Extra Chaos.DmgGain (6-10) % of Cold Damage as Extra Chaos Damage

+ Added: 1 % inc. Move.Spd per Frenzy Charge1 % increased Movement Speed per Frenzy Charge

Trade this outcome

Removed: Gain (6-10) % of Cold.Dmg as Extra Chaos.DmgGain (6-10) % of Cold Damage as Extra Chaos Damage

+ Added: Cold.Dmg with Hits is Lucky if you've Suppressed Spell Dmg RecentlyCold Damage with Hits is Lucky if you've Suppressed Spell Damage Recently

(Recently refers to the past 4 seconds)(Recently refers to the past 4 seconds)

Trade this outcome

Removed: Passives granting Cold Res or all Ele.Res in Radius | also grant Chance to Suppress Spell Dmg at 70 % of its valuePassives granting Cold Resistance or all Elemental Resistances in Radius | also grant Chance to Suppress Spell Damage at 70 % of its value

+ Added: Passives granting Cold Res or all Ele.Res in Radius | also grant Cold.Dmg Converted to Chaos.Dmg at 100 % of its valuePassives granting Cold Resistance or all Elemental Resistances in Radius | also grant Cold Damage Converted to Chaos Damage at 100 % of its value

Transcendent Spirit Lv. 20+

Transcendent Spirit

Base stats

Base
Viridian JewelViridian Jewel
Radius
MediumMedium
  • -1 Dex per 1 Dex on Allocated Passives in Radius-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
  • 3% inc. Move.Spd per 10 Dex on Allocated Passives in Radius3% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
  • +125 to Accu per 10 Dex on Unallocated Passives in Radius+125 to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius
  • 2% reduced Move.Spd per 10 Dex on Unallocated Passives in Radius2% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius

Unnatural Instinct Lv. 20+

Unnatural Instinct

Base stats

Base
Viridian JewelViridian Jewel
Limited to
11
Radius
SmallSmall
  • Allocated Small Passive Skills in Radius grant nothingAllocated Small Passive Skills in Radius grant nothing
  • Grants all bonuses of Unallocated Small Passive Skills in RadiusGrants all bonuses of Unallocated Small Passive Skills in Radius

Foulborn Variants

Removed: Allocated Small Passive Skills in Radius grant nothingAllocated Small Passive Skills in Radius grant nothing

+ Added: Allocated Notable Passive Skills in Radius grant nothingAllocated Notable Passive Skills in Radius grant nothing

Trade this outcome

Small · Radius: 960

Removed: Grants all bonuses of Unallocated Small Passive Skills in RadiusGrants all bonuses of Unallocated Small Passive Skills in Radius

+ Added: Grants all bonuses of Unallocated Notable Passive Skills in RadiusGrants all bonuses of Unallocated Notable Passive Skills in Radius

The Wise Oak Lv. 8+

The Wise Oak

Base stats

Base
Bismuth FlaskBismuth Flask
Lasts {0} Seconds
8.508.50
Consumes {0} of {1} Charges on use
1515
Currently has {0} Charges
00
  • During Effect, 6% reduced Dmg taken of each Element for which your Uncapped Elemental Resistance is lowestDuring Effect, 6% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
  • During Effect, Dmg Penetrates (5-8)% Resistance of each Element for which your Uncapped Elemental Resistance is highestDuring Effect, Damage Penetrates (5-8)% Resistance of each Element for which your Uncapped Elemental Resistance is highest

Doedre's Elixir Lv. 12+

Doedre's Elixir

Base stats

Base
Greater Mana FlaskGreater Mana Flask
Recovers {0} Mana over {1} Seconds
120120
Consumes {0} of {1} Charges on use
3232
Currently has {0} Charges
00
  • (250-300)% inc. Charges per use(250-300)% increased Charges per use
  • Removes 80% of your max ES on useRemoves 80% of your maximum Energy Shield on use
  • You take 50% of your max Life as Chaos.Dmg on useYou take 50% of your maximum Life as Chaos Damage on use
  • Gain (1-3) Endurance Charges on useGain (1-3) Endurance Charges on use
  • Gain (1-3) Frenzy Charges on useGain (1-3) Frenzy Charges on use
  • Gain (1-3) Power Charges on useGain (1-3) Power Charges on use

Zerphi's Last Breath Lv. 18+

Zerphi's Last Breath

Base stats

Base
Grand Mana FlaskGrand Mana Flask
Recovers {0} Mana over {1} Seconds
170170
Consumes {0} of {1} Charges on use
1010
Currently has {0} Charges
00
  • 50% inc. Charges per use50% increased Charges per use
  • Grants Last Breath when you Use a Skill during Effect, for (450-600)% of Mana CostGrants Last Breath when you Use a Skill during Effect, for (450-600)% of Mana Cost
Zerphi's Last Breath

Item Skill

Skills used grant a percentage of Mana Cost as Life over timeSkills used grant a percentage of Mana Cost as Life over time

  • Level: 0Level: 0
  • life_gain_on_skill_use_percent_mana_costlife_gain_on_skill_use_percent_mana_cost

Coruscating Elixir Lv. 18+

Coruscating Elixir

Base stats

Base
Ruby FlaskRuby Flask
Lasts {0} Seconds
1010
Consumes {0} of {1} Charges on use
2020
Currently has {0} Charges
00
  • 25% inc. Dur.25% increased Duration
  • Chaos.Dmg taken does not bypass ES during effectChaos Damage taken does not bypass Energy Shield during effect
  • Removes all but one Life on use Removed life is Regenerated as ES over 2 secondsRemoves all but one Life on use Removed life is Regenerated as Energy Shield over 2 seconds
Coruscating Elixir

Item Skill

Chaos damage does not bypass Energy ShieldChaos damage does not bypass Energy Shield

  • Level: 0Level: 0
  • chaos_damage_does_not_bypass_energy_shieldchaos_damage_does_not_bypass_energy_shield

Taste of Hate Lv. 18+

Taste of Hate

Base stats

Base
Sapphire FlaskSapphire Flask
Lasts {0} Seconds
88
Consumes {0} of {1} Charges on use
2020
Currently has {0} Charges
00
  • (20-30)% of Fire and Light.Dmg from Hits taken as Cold.Dmg during Effect(20-30)% of Fire and Lightning Damage from Hits taken as Cold Damage during Effect
  • Gain (10-15)% of Phys.Dmg as Extra Cold.Dmg during effectGain (10-15)% of Physical Damage as Extra Cold Damage during effect
  • 30% chance to Avoid being ChilledChilled

    You are Chilled while standing in Chilled Ground
    during Effect
    30% chance to Avoid being ChilledChilled

    You are Chilled while standing in Chilled Ground
    during Effect
  • 30% chance to Avoid being Frozen during Effect30% chance to Avoid being Frozen during Effect
Taste of Hate

Item Skill

You deal extra cold damage, you take a portion of physical damage as cold and have chance to avoid freeze and chill ailments.You deal extra cold damage, you take a portion of physical damage as cold and have chance to avoid freeze and chill ailments.

  • Level: 0Level: 0
  • base_avoid_chill_%base_avoid_chill_%
  • base_avoid_freeze_%base_avoid_freeze_%
  • physical_damage_%_to_add_as_coldphysical_damage_%_to_add_as_cold
  • physical_damage_taken_%_as_coldphysical_damage_taken_%_as_cold

Coralito's Signature Lv. 27+

Coralito's Signature

Base stats

Base
Diamond FlaskDiamond Flask
Lasts {0} Seconds
66
Consumes {0} of {1} Charges on use
2020
Currently has {0} Charges
00
  • Take 250 Chaos.Dmg per Second during EffectTake 250 Chaos Damage per Second during Effect
  • 25% chance to PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on Hit during Effect
    25% chance to PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    on Hit during Effect
  • Your Critical Strikes do not deal extra Dmg during EffectYour Critical Strikes do not deal extra Damage during Effect
  • +(20-30)% to DoT Multiplier for PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    from Critical Strikes during Effect
    +(20-30)% to Damage over Time Multiplier for PoisonPoison

    Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
    from Critical Strikes during Effect
Coralito's Signature

Item Skill

You are taking Chaos Damage and your Critical Strikes do not deal Extra Damage. You have a chance to PoisonPoison

Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
and PoisonsPoison

Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
from Critical Strikes are stronger.
You are taking Chaos Damage and your Critical Strikes do not deal Extra Damage. You have a chance to PoisonPoison

Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
and PoisonsPoison

Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack
from Critical Strikes are stronger.

  • Level: 0Level: 0
  • no_critical_strike_multiplierno_critical_strike_multiplier
  • base_poison_duration_+%base_poison_duration_+%
  • base_chance_to_poison_on_hit_%base_chance_to_poison_on_hit_%
  • keystone_ailment_critkeystone_ailment_crit
  • base_self_chaos_damage_taken_per_minutebase_self_chaos_damage_taken_per_minute
  • critical_poison_dot_multiplier_+critical_poison_dot_multiplier_+

Lion's Roar Lv. 27+

Lion's Roar

Base stats

Base
Granite FlaskGranite Flask
Lasts {0} Seconds
66
Consumes {0} of {1} Charges on use
3030
Currently has {0} Charges
00
  • Knocks Back Enemies in an Area when you use a FlaskKnocks Back Enemies in an Area when you use a Flask
  • 75% chance to cause Enemies to Flee on use75% chance to cause Enemies to Flee on use
  • Adds Knockback to Melee Attacks during EffectAdds Knockback to Melee Attacks during Effect
  • (7-10)% more Melee Phys.Dmg during effect(7-10)% more Melee Physical Damage during effect
Lion's Roar

Item Skill

You deal more Melee Physical Damage and Knock enemies backYou deal more Melee Physical Damage and Knock enemies back

  • Level: 0Level: 0
  • unique_lions_roar_melee_physical_damage_+%_finalunique_lions_roar_melee_physical_damage_+%_final

Elixir of the Unbroken Circle Lv. 27+

Elixir of the Unbroken Circle

Base stats

Base
Iron FlaskIron Flask
Lasts {0} Seconds
6.606.60
Consumes {0} of {1} Charges on use
4040
Currently has {0} Charges
00
  • Restores Ward on useRestores Ward on use
  • (50-80)% inc. Dur.(50-80)% increased Duration
  • Recover 4% of Life per Endurance Charge on use Lose all Endurance Charges on useRecover 4% of Life per Endurance Charge on use Lose all Endurance Charges on use
  • Gain 1 Endurance Charge per Second during EffectGain 1 Endurance Charge per Second during Effect

Olroth's Resolve Lv. 27+

Olroth's Resolve

Base stats

Base
Iron FlaskIron Flask
Lasts {0} Seconds
44
Consumes {0} of {1} Charges on use
5959
Currently has {0} Charges
00
  • Restores Ward on useRestores Ward on use
  • (40-50) % inc. Charges per use(40-50) % increased Charges per use
  • Ward does not Break during EffectWard does not Break during Effect
  • 85 % less Ward during Effect85 % less Ward during Effect

Starlight Chalice Lv. 27+

Starlight Chalice

Base stats

Base
Iron FlaskIron Flask
Lasts {0} Seconds
44
Consumes {0} of {1} Charges on use
4040
Currently has {0} Charges
00
  • Restores Ward on useRestores Ward on use
  • (20-30)% inc. Charge Recovery(20-30)% increased Charge Recovery
  • Inflict Fire, Cold and Lightning ExposureLightning Exposure

    Lightning Exposure applies -10% to Lightning Resistance for 4 seconds
    on nearby Enemies when used
    Inflict Fire, Cold and Lightning ExposureLightning Exposure

    Lightning Exposure applies -10% to Lightning Resistance for 4 seconds
    on nearby Enemies when used
  • (20-30)% inc. Effect of Non-Damaging AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    you inflict during Effect
    (20-30)% increased Effect of Non-Damaging AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    you inflict during Effect

Vorana's Preparation Lv. 27+

Vorana's Preparation

Base stats

Base
Iron FlaskIron Flask
Lasts {0} Seconds
44
Consumes {0} of {1} Charges on use
3636
Currently has {0} Charges
00
  • Restores Ward on useRestores Ward on use
  • (-10-10)% inc. Charges per use(-10-10)% increased Charges per use
  • Debilitate nearby Enemies for 2 Seconds when Effect endsDebilitate nearby Enemies for 2 Seconds when Effect ends
  • Effect is removed when Ward BreaksEffect is removed when Ward Breaks
  • Culling Strike during EffectCulling Strike during Effect

Forbidden Taste Lv. 27+

Forbidden Taste

Base stats

Base
Quartz FlaskQuartz Flask
Lasts {0} Seconds
66
Consumes {0} of {1} Charges on use
3030
Currently has {0} Charges
00
  • Recover (75-100)% of Life on useRecover (75-100)% of Life on use
  • 25% of Maximum Life taken as Chaos.Dmg per second25% of Maximum Life taken as Chaos Damage per second
Forbidden Taste

Item Skill

You are taking Chaos Damage over timeYou are taking Chaos Damage over time

  • Level: 0Level: 0
  • base_chaos_damage_%_of_max_life_taken_per_minutebase_chaos_damage_%_of_maximum_life_taken_per_minute

Soul Catcher Lv. 27+

Soul Catcher

Base stats

Base
Quartz FlaskQuartz Flask
Lasts {0} Seconds
66
Consumes {0} of {1} Charges on use
3030
Currently has {0} Charges
00
  • Cannot gain Mana during effectCannot gain Mana during effect
  • (60-80)% inc. Crit% with Vaal Skills during effect(60-80)% increased Critical Strike Chance with Vaal Skills during effect
  • (60-80)% inc. Dmg with Vaal Skills during effect(60-80)% increased Damage with Vaal Skills during effect
  • Vaal Skills used during effect have 10% reduced Soul Gain Prevention Dur.Vaal Skills used during effect have 10% reduced Soul Gain Prevention Duration
Soul Catcher

Item Skill

unique_flask_soul_catcherunique_flask_soul_catcher

  • Level: 0Level: 0
  • vaal_skill_damage_+%vaal_skill_damage_+%
  • vaal_skill_critical_strike_chance_+%vaal_skill_critical_strike_chance_+%
  • non_aura_vaal_skills_soul_requirement_+%non_aura_vaal_skills_soul_requirement_+%
  • vaal_skill_soul_gain_preventation_duration_+%vaal_skill_soul_gain_preventation_duration_+%

Soul Ripper Lv. 27+

Soul Ripper

Base stats

Base
Quartz FlaskQuartz Flask
Lasts {0} Seconds
66
Consumes {0} of {1} Charges on use
123123
Currently has {0} Charges
00
  • +(-40-90) to Maximum Charges+(-40-90) to Maximum Charges
  • Loses all Charges when you enter a new areaLoses all Charges when you enter a new area
  • Consumes Maximum Charges to useConsumes Maximum Charges to use
  • Gain Vaal Souls equal to Charges Consumed when usedGain Vaal Souls equal to Charges Consumed when used
Soul Ripper

Item Skill

unique_flask_soul_ripperunique_flask_soul_ripper

  • Level: 0Level: 0
  • vaal_skill_does_not_apply_soul_gain_preventionvaal_skill_does_not_apply_soul_gain_prevention
  • using_flask_soul_ripperusing_flask_soul_ripper
  • soul_ripper_vaal_skill_damage_+%_finalsoul_ripper_vaal_skill_damage_+%_final

Kiara's Determination Lv. 27+

Kiara's Determination

Base stats

Base
Silver FlaskSilver Flask
Lasts {0} Seconds
2.202.20
Consumes {0} of {1} Charges on use
4040
Currently has {0} Charges
00
  • Immunity to Freeze, ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    , Curses and Stuns during Effect
    Immunity to Freeze, ChillChill

    ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
    , Curses and Stuns during Effect
  • (80-60)% reduced Dur.(80-60)% reduced Duration
Kiara's Determination

Item Skill

You are immune to Freeze, ChillChill

ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
, Curses and Stun while this flask is active.
You are immune to Freeze, ChillChill

ChillChill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds
, Curses and Stun while this flask is active.

  • Level: 0Level: 0
  • base_cannot_be_stunnedbase_cannot_be_stunned
  • immune_to_cursesimmune_to_curses
  • base_immune_to_freezebase_immune_to_freeze
  • base_immune_to_chillbase_immune_to_chill

Sin's Rebirth Lv. 27+

Sin's Rebirth

Base stats

Base
Stibnite FlaskStibnite Flask
Lasts {0} Seconds
88
Consumes {0} of {1} Charges on use
4040
Currently has {0} Charges
00
  • Creates a Smoke Cloud on UseCreates a Smoke Cloud on Use
  • Grants Immunity to IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    for 4 seconds if used while Ignited Removes all Burning when used
    Grants Immunity to IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    for 4 seconds if used while Ignited Removes all Burning when used
  • Unholy MightUnholy Might

    Unholy MightUnholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply WitheredWithered on Hit
    during Effect
    Unholy MightUnholy Might

    Unholy MightUnholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply WitheredWithered on Hit
    during Effect

Bottled Faith Lv. 27+

Bottled Faith

Base stats

Base
Sulphur FlaskSulphur Flask
Lasts {0} Seconds
6.206.20
Consumes {0} of {1} Charges on use
4040
Currently has {0} Charges
00
  • Creates Consecrated Ground on UseCreates Consecrated Ground on Use
  • (30-15)% reduced Dur.(30-15)% reduced Duration
  • Consecrated Ground created by this Flask has Tripled RadiusConsecrated Ground created by this Flask has Tripled Radius
  • Consecrated Ground created during Effect applies (7-10)% inc. Dmg taken to EnemiesConsecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies
  • (100-150)% inc. Crit% against Enemies on Consecrated Ground during Effect(100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect

Replica Sorrow of the Divine Lv. 27+

Replica Sorrow of the Divine

Base stats

Base
Sulphur FlaskSulphur Flask
Lasts {0} Seconds
10.3010.30
Consumes {0} of {1} Charges on use
4040
Currently has {0} Charges
00
  • Creates Consecrated Ground on UseCreates Consecrated Ground on Use
  • Eldritch Battery during EffectEldritch Battery during Effect
  • Life Recovery from Flasks also applies to ES during EffectLife Recovery from Flasks also applies to Energy Shield during Effect
  • (25-50)% inc. Dur.(25-50)% increased Duration

The Overflowing Chalice Lv. 27+

The Overflowing Chalice

Base stats

Base
Sulphur FlaskSulphur Flask
Lasts {0} Seconds
88
Consumes {0} of {1} Charges on use
4040
Currently has {0} Charges
00
  • Creates Consecrated Ground on UseCreates Consecrated Ground on Use
  • (40-60)% inc. Charge Recovery(40-60)% increased Charge Recovery
  • (50-100)% inc. Charges gained by Other Flasks during Effect(50-100)% increased Charges gained by Other Flasks during Effect
  • Gains no Charges during Effect of any Overflowing Chalice FlaskGains no Charges during Effect of any Overflowing Chalice Flask

The Sorrow of the Divine Lv. 27+

The Sorrow of the Divine

Base stats

Base
Sulphur FlaskSulphur Flask
Lasts {0} Seconds
10.1010.10
Consumes {0} of {1} Charges on use
4040
Currently has {0} Charges
00
  • Creates Consecrated Ground on UseCreates Consecrated Ground on Use
  • Zealot's Oath during EffectZealot's Oath during Effect
  • Life Recovery from Flasks also applies to ES during EffectLife Recovery from Flasks also applies to Energy Shield during Effect
  • (25-50)% inc. Dur.(25-50)% increased Duration

Divination Distillate Lv. 30+

Divination Distillate

Base stats

Base
Large Hybrid FlaskLarge Hybrid Flask
Recovers {0} Life over {1} Seconds
510510
Recovers {0} Mana over {1} Seconds
140140
Consumes {0} of {1} Charges on use
2020
Currently has {0} Charges
00
  • (30-50)% inc. Rarity of Items found during Effect(30-50)% increased Rarity of Items found during Effect
  • 25% inc. Light Radius during Effect25% increased Light Radius during Effect
  • +10% to Ele.Res during Effect+10% to Elemental Resistances during Effect
Divination Distillate

Item Skill

Grants increased Item Rarity, Elemental Resistances and Light RadiusGrants increased Item Rarity, Elemental Resistances and Light Radius

  • Level: 0Level: 0
  • base_resist_all_elements_%base_resist_all_elements_%
  • base_item_found_quantity_+%base_item_found_quantity_+%
  • base_item_found_rarity_+%base_item_found_rarity_+%
  • additional_max_all_elemental_resistances_%additional_maximum_all_elemental_resistances_%
  • light_radius_+%light_radius_+%

Wine of the Prophet Lv. 33+

Wine of the Prophet

Base stats

Base
Gold FlaskGold Flask
Lasts {0} Seconds
55
Consumes {0} of {1} Charges on use
9191
Currently has {0} Charges
00
  • +60 to Maximum Charges+60 to Maximum Charges
  • (20-100)% inc. Charges per use(20-100)% increased Charges per use
  • Grants a random Divination Buff for 20 seconds when UsedGrants a random Divination Buff for 20 seconds when Used

Stormblood Lv. 36+

Stormblood

Base stats

Base
Sapphire FlaskSapphire Flask
  • (20-40) % chance to gain a Flask Charge when you deal a Critical Strike(20-40) % chance to gain a Flask Charge when you deal a Critical Strike
  • All Dmg from Critical Strikes can apply Cold AilmentsCold Ailments

    Cold AilmentsCold Ailments are ChilledChilled, Frozen and BrittleBrittle
    during effect
    All Damage from Critical Strikes can apply Cold AilmentsCold Ailments

    Cold AilmentsCold Ailments are ChilledChilled, Frozen and BrittleBrittle
    during effect
  • 50 % reduced Dur.50 % reduced Duration
Market —

Stormblood Lv. 36+

Stormblood

Base stats

Base
Topaz FlaskTopaz Flask
  • (20-40) % chance to gain a Flask Charge when you deal a Critical Strike(20-40) % chance to gain a Flask Charge when you deal a Critical Strike
  • All Dmg from Critical Strikes can apply Lightning AilmentsLightning Ailments

    Lightning AilmentsLightning Ailments are Shocked and Sapped
    during effect
    All Damage from Critical Strikes can apply Lightning AilmentsLightning Ailments

    Lightning AilmentsLightning Ailments are Shocked and Sapped
    during effect
  • 50 % reduced Dur.50 % reduced Duration
Market —

Rotgut Lv. 40+

Rotgut

Base stats

Base
Quicksilver FlaskQuicksilver Flask
Lasts {0} Seconds
7.907.90
Consumes {0} of {1} Charges on use
3030
Currently has {0} Charges
00
  • 50% chance to gain a Flask Charge when you deal a Critical Strike50% chance to gain a Flask Charge when you deal a Critical Strike
  • (30-50)% inc. Dur.(30-50)% increased Duration
  • Consumes Frenzy Charges on useConsumes Frenzy Charges on use
  • Gain OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed
    for 3 seconds per Frenzy Charge consumed on use
    Gain OnslaughtOnslaught

    Onslaught grants 20% increased Attack, Cast, and Movement Speed
    for 3 seconds per Frenzy Charge consumed on use

Cinderswallow Urn Lv. 48+

Cinderswallow Urn

Base stats

Base
Silver FlaskSilver Flask
Lasts {0} Seconds
66
Consumes {0} of {1} Charges on use
4040
Currently has {0} Charges
00
  • +(10-20) to Maximum Charges+(10-20) to Maximum Charges
  • Recharges 5 Charges when you Consume an Ignited corpseRecharges 5 Charges when you Consume an Ignited corpse
  • Enemies Ignited by you during Effect take (7-10)% inc. DmgEnemies Ignited by you during Effect take (7-10)% increased Damage
  • Recover (1-3)% of Life when you Kill an Enemy during EffectRecover (1-3)% of Life when you Kill an Enemy during Effect
Cinderswallow Urn

Item Skill

unique_flask_vial_of_unlifeunique_flask_vial_of_unlife

  • Level: 0Level: 0
  • recover_%_max_life_on_killrecover_%_maximum_life_on_kill
  • recover_%_max_mana_on_killrecover_%_maximum_mana_on_kill
  • recover_energy_shield_%_on_killrecover_energy_shield_%_on_kill
  • ignited_enemies_damage_taken_+%ignited_enemies_damage_taken_+%

Replica Witchfire Brew Lv. 48+

Replica Witchfire Brew

Base stats

Base
Stibnite FlaskStibnite Flask
Lasts {0} Seconds
88
Consumes {0} of {1} Charges on use
4040
Currently has {0} Charges
00
  • Creates a Smoke Cloud on UseCreates a Smoke Cloud on Use
  • (-10-10)% inc. Charges per use(-10-10)% increased Charges per use
  • Grants Level 21 VulnerabilityVulnerability

    Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict BleedingBleeding on the target. It lasts 8 seconds
    Curse Aura during Effect
    Grants Level 21 VulnerabilityVulnerability

    Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict BleedingBleeding on the target. It lasts 8 seconds
    Curse Aura during Effect
Vulnerability Curse Aura during Effect

Item Skill · Level 21

  • Level: 21Level: 21

Witchfire Brew Lv. 48+

Witchfire Brew

Base stats

Base
Stibnite FlaskStibnite Flask
Lasts {0} Seconds
88
Consumes {0} of {1} Charges on use
3838
Currently has {0} Charges
00
  • Creates a Smoke Cloud on UseCreates a Smoke Cloud on Use
  • (-10-10)% inc. Charges per use(-10-10)% increased Charges per use
  • Grants Level 21 DespairDespair

    Despair is a Hex which inflicts -15% to Chaos Resistance. It lasts 8 seconds
    Curse Aura during Effect
    Grants Level 21 DespairDespair

    Despair is a Hex which inflicts -15% to Chaos Resistance. It lasts 8 seconds
    Curse Aura during Effect
Despair Curse Aura during Effect

Item Skill · Level 21

  • Level: 21Level: 21
Witchfire Brew

Item Skill

You are dealing increased Damage over TimeYou are dealing increased Damage over Time

  • Level: 0Level: 0
  • damage_over_time_+%damage_over_time_+%

Blood of the Karui Lv. 50+

Blood of the Karui

Base stats

Base
Sanctified Life FlaskSanctified Life Flask
Recovers {0} Life over {1} Seconds
21902190
Consumes {0} of {1} Charges on use
1515
Currently has {0} Charges
00
  • 50% inc. Life Recovered50% increased Life Recovered
  • (50-35)% reduced Recovery rate(50-35)% reduced Recovery rate
  • Recover Full Life at the end of the EffectRecover Full Life at the end of the Effect
Blood of the Karui

Item Skill

Regain full life when the effect endsRegain full life when the effect ends

  • Level: 0Level: 0
  • cannot_recover_lifecannot_recover_life
  • recover_%_max_life_when_buff_reaches_durationrecover_%_maximum_life_when_buff_reaches_duration

Lavianga's Spirit Lv. 50+

Lavianga's Spirit

Base stats

Base
Sanctified Mana FlaskSanctified Mana Flask
Recovers {0} Mana over {1} Seconds
15071507
Consumes {0} of {1} Charges on use
77
Currently has {0} Charges
00
  • (30-50)% inc. Amount Recovered(30-50)% increased Amount Recovered
  • 100% inc. Recovery rate100% increased Recovery rate
  • Skills Cost no Mana during EffectSkills Cost no Mana during Effect

Replica Lavianga's Spirit Lv. 50+

Replica Lavianga's Spirit

Base stats

Base
Sanctified Mana FlaskSanctified Mana Flask
Recovers {0} Mana over {1} Seconds
16171617
Consumes {0} of {1} Charges on use
77
Currently has {0} Charges
00
  • (30-50)% inc. Amount Recovered(30-50)% increased Amount Recovered
  • 50% reduced Recovery rate50% reduced Recovery rate
  • (5-15)% inc. Atk Speed during Effect(5-15)% increased Attack Speed during Effect
  • (5-15)% inc. Cast Speed during Effect(5-15)% increased Cast Speed during Effect
  • 10% inc. Mana Cost of Skills during Effect10% increased Mana Cost of Skills during Effect

Oriath's End Lv. 56+

Oriath's End

Base stats

Base
Bismuth FlaskBismuth Flask
Lasts {0} Seconds
8.508.50
Consumes {0} of {1} Charges on use
1515
Currently has {0} Charges
00
  • (20-40)% inc. Charge Recovery(20-40)% increased Charge Recovery
  • Enemies you Kill during Effect have a (20-30)% chance to Explode, dealing a tenth of their max Life as Dmg of a Random ElementEnemies you Kill during Effect have a (20-30)% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element

Progenesis Lv. 60+

Progenesis

Base stats

Base
Amethyst FlaskAmethyst Flask
Lasts {0} Seconds
6.806.80
Consumes {0} of {1} Charges on use
2828
Currently has {0} Charges
00
  • (20-10)% reduced Charges per use(20-10)% reduced Charges per use
  • (-35-35)% inc. Dur.(-35-35)% increased Duration
  • When Hit during effect, 25% of Life loss from Dmg taken occurs over 4 seconds insteadWhen Hit during effect, 25% of Life loss from Damage taken occurs over 4 seconds instead

The Writhing Jar Lv. 60+

The Writhing Jar

Base stats

Base
Hallowed Hybrid FlaskHallowed Hybrid Flask
Recovers {0} Life over {1} Seconds
470470
Recovers {0} Mana over {1} Seconds
130130
Consumes {0} of {1} Charges on use
1616
Currently has {0} Charges
00
  • (20-10)% reduced Charges per use(20-10)% reduced Charges per use
  • Instant RecoveryInstant Recovery
  • (75-65)% reduced Amount Recovered(75-65)% reduced Amount Recovered
  • 2 Enemy Writhing Worms escape the Flask when used Writhing Worms are destroyed when Hit2 Enemy Writhing Worms escape the Flask when used Writhing Worms are destroyed when Hit

Wellwater Phylactery Lv. 64+

Wellwater Phylactery

Base stats

Base
Colossal Mana FlaskColossal Mana Flask
Recovers {0} Mana over {1} Seconds
973973
Consumes {0} of {1} Charges on use
2525
Currently has {0} Charges
00
  • (200-300)% inc. Charges per use(200-300)% increased Charges per use
  • (150-200)% inc. Amount Recovered(150-200)% increased Amount Recovered
  • (60-40)% less Dur.(60-40)% less Duration
  • Removes (10-15)% of Life when UsedRemoves (10-15)% of Life when Used
  • Starts ES Recharge when UsedStarts Energy Shield Recharge when Used
  • ES Recharge is not delayed by Dmg during EffectEnergy Shield Recharge is not delayed by Damage during Effect

Atziri's Promise Lv. 68+

Atziri's Promise

Base stats

Base
Amethyst FlaskAmethyst Flask
Lasts {0} Seconds
6.506.50
Consumes {0} of {1} Charges on use
3535
Currently has {0} Charges
00
  • Gain (5-8)% of Ele.Dmg as Extra Chaos.Dmg during effectGain (5-8)% of Elemental Damage as Extra Chaos Damage during effect
  • 2% of Chaos.Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life during Effect
    2% of Chaos Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life during Effect
  • Gain (5-8)% of Phys.Dmg as Extra Chaos.Dmg during effectGain (5-8)% of Physical Damage as Extra Chaos Damage during effect
Atziri's Promise

Item Skill

You leech from Chaos Damage, and deal extra Chaos Damage.You leech from Chaos Damage, and deal extra Chaos Damage.

  • Level: 0Level: 0
  • physical_damage_%_to_add_as_chaosphysical_damage_%_to_add_as_chaos
  • base_life_leech_from_chaos_damage_permyriadbase_life_leech_from_chaos_damage_permyriad
  • elemental_damage_%_to_add_as_chaoselemental_damage_%_to_add_as_chaos

Replica Rumi's Concoction Lv. 68+

Replica Rumi's Concoction

Base stats

Base
Granite FlaskGranite Flask
Lasts {0} Seconds
0.600.60
Consumes {0} of {1} Charges on use
3030
Currently has {0} Charges
00
  • 90% reduced Dur.90% reduced Duration
  • Gain 1 Endurance Charge on useGain 1 Endurance Charge on use
  • Petrified during EffectPetrified during Effect
  • +(35-50)% Chance to Block Atk Dmg during Effect+(35-50)% Chance to Block Attack Damage during Effect
  • +(20-30)% Chance to Block Spell Dmg during Effect+(20-30)% Chance to Block Spell Damage during Effect
Replica Rumi's Concoction

Item Skill

You are PetrifiedYou are Petrified

  • Level: 0Level: 0
  • base_additional_physical_damage_reduction_%base_additional_physical_damage_reduction_%
  • is_petrifiedis_petrified

Rumi's Concoction Lv. 68+

Rumi's Concoction

Base stats

Base
Granite FlaskGranite Flask
Lasts {0} Seconds
66
Consumes {0} of {1} Charges on use
3030
Currently has {0} Charges
00
  • +(8-12)% Chance to Block Atk Dmg during Effect+(8-12)% Chance to Block Attack Damage during Effect
  • +(4-6)% Chance to Block Spell Dmg during Effect+(4-6)% Chance to Block Spell Damage during Effect
Rumi's Concoction

Item Skill

You have additional Chance to Block Attacks and SpellsYou have additional Chance to Block Attacks and Spells

  • Level: 0Level: 0
  • monster_base_block_%monster_base_block_%
  • base_spell_block_%base_spell_block_%

Dying Sun Lv. 68+

Dying Sun

Base stats

Base
Ruby FlaskRuby Flask
Lasts {0} Seconds
3.403.40
Consumes {0} of {1} Charges on use
4545
Currently has {0} Charges
00
  • (125-150)% inc. Charges per use(125-150)% increased Charges per use
  • (60-40)% less Dur.(60-40)% less Duration
  • (10-20)% inc. AoE during Effect(10-20)% increased Area of Effect during Effect
  • Skills fire 2 additional Proj during EffectSkills fire 2 additional Projectiles during Effect
Dying Sun

Item Skill

You have increased Area of Effect, and fire additional ProjectilesYou have increased Area of Effect, and fire additional Projectiles

  • Level: 0Level: 0
  • number_of_additional_projectilesnumber_of_additional_projectiles
  • base_skill_area_of_effect_+%base_skill_area_of_effect_+%
  • projectile_attached_visual_effect_art_variationprojectile_attached_visual_effect_art_variation

Vessel of Vinktar Lv. 68+

Vessel of Vinktar

Base stats

Base
Topaz FlaskTopaz Flask
Lasts {0} Seconds
88
Consumes {0} of {1} Charges on use
4949
Currently has {0} Charges
00
  • (125-150) % inc. Charges per use(125-150) % increased Charges per use
  • ShocksShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    nearby Enemies during Effect, causing 10% inc. Dmg taken
    ShocksShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    nearby Enemies during Effect, causing 10% increased Damage taken
  • You are Shocked during Effect, causing 50% inc. Dmg takenYou are Shocked during Effect, causing 50% increased Damage taken
  • Adds (10-15) to (55-65) Light.Dmg to Spells during EffectAdds (10-15) to (55-65) Lightning Damage to Spells during Effect
  • 20 % of Light.Dmg LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life during Effect
    20 % of Lightning Damage LeechedLeeched

    LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
    as Life during Effect
  • Adds (10-15) to (55-65) Light.Dmg to Attacks during EffectAdds (10-15) to (55-65) Lightning Damage to Attacks during Effect
  • 50 % of Phys.Dmg Converted to Lightning during Effect50 % of Physical Damage Converted to Lightning during Effect
  • Dmg Penetrates 6 % Light. Res during EffectDamage Penetrates 6 % Lightning Resistance during Effect
  • (25-40) % inc. Effect of ShocksShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    you inflict during Effect
    (25-40) % increased Effect of ShocksShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    you inflict during Effect
  • ShocksShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    you inflict during Effect spread to other Enemies within 2 m
    ShocksShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    you inflict during Effect spread to other Enemies within 2 metres
  • base_life_leech_is_instantbase_life_leech_is_instant
  • base_life_leech_from_lightning_damage_permyriadbase_life_leech_from_lightning_damage_permyriad
  • base_mana_leech_from_lightning_damage_permyriadbase_mana_leech_from_lightning_damage_permyriad
  • mana_leech_is_instantmana_leech_is_instant
  • attack_min_added_lightning_damageattack_minimum_added_lightning_damage
  • attack_max_added_lightning_damageattack_maximum_added_lightning_damage
  • spell_min_added_lightning_damagespell_minimum_added_lightning_damage
  • spell_max_added_lightning_damagespell_maximum_added_lightning_damage
  • base_physical_damage_%_to_convert_to_lightningbase_physical_damage_%_to_convert_to_lightning
  • base_reduce_enemy_lightning_resistance_%base_reduce_enemy_lightning_resistance_%
  • shock_effect_+%shock_effect_+%
  • unique_vinktars_flask_shock_proliferation_radiusunique_vinktars_flask_shock_proliferation_radius
Vessel of Vinktar

Item Skill

You and nearby enemies are Shocked and your Lightning Damage is LeechedLeeched

LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
as Life.
You and nearby enemies are Shocked and your Lightning Damage is LeechedLeeched

LeechedLeeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate
as Life.

  • Level: 0Level: 0
  • base_life_leech_is_instantbase_life_leech_is_instant
  • base_life_leech_from_lightning_damage_permyriadbase_life_leech_from_lightning_damage_permyriad
  • base_mana_leech_from_lightning_damage_permyriadbase_mana_leech_from_lightning_damage_permyriad
  • mana_leech_is_instantmana_leech_is_instant

Whakawairua Tuahu Lv. 71+

Whakawairua Tuahu

Base stats

Base
Map (Tier 6)Map (Tier 6)
Item Quantity
+47%+47%
Item Rarity
+121%+121%
  • map cagan has hidden mods [1]map cagan has hidden mods [1]
  • Area contains many TotemsArea contains many Totems
  • Curses have 50 % reduced effect on MonstersCurses have 50 % reduced effect on Monsters
  • (40-60) % inc. Quantity of Items found in this Area(40-60) % increased Quantity of Items found in this Area
  • (120-160) % inc. Rarity of Items found in this Area(120-160) % increased Rarity of Items found in this Area
  • map extra content weighting [1]map extra content weighting [1]
  • map rare monsters have nemesis mod [1]map rare monsters have nemesis mod [1]

Doryani's Machinarium Lv. 72+

Doryani's Machinarium

Base stats

Base
Map (Tier 8)Map (Tier 8)
Item Quantity
+45%+45%
Item Rarity
+40%+40%
  • (20-50) % inc. Experience gain(20-50) % increased Experience gain
  • Unique Boss is augmented by Player choicesUnique Boss is augmented by Player choices
  • (40-60) % inc. Quantity of Items found in this Area(40-60) % increased Quantity of Items found in this Area
  • (40-60) % inc. Rarity of Items found in this Area(40-60) % increased Rarity of Items found in this Area
  • Found Items have 10 % chance to drop Corrupted in AreaFound Items have 10 % chance to drop Corrupted in Area
  • Grants Level 30 Purity of Fire SkillGrants Level 30 Purity of Fire Skill
  • Adds (25-30) to (40-45) Fire.Dmg to Spells and AttacksAdds (25-30) to (40-45) Fire Damage to Spells and Attacks
  • (0-200) % inc. ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
    (0-200) % increased ArmourArmour

    Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage | -15% to all maximum Elemental Resistances
  • +(0-100) to max Life+(0-100) to maximum Life
  • 30 % inc. Move.Spd30 % increased Movement Speed
  • Grants Level 30 Purity of Lightning SkillGrants Level 30 Purity of Lightning Skill
  • Adds (1-3) to (68-72) Light.Dmg to Spells and AttacksAdds (1-3) to (68-72) Lightning Damage to Spells and Attacks
  • (0-200) % inc. ES(0-200) % increased Energy Shield
  • Grants Level 30 Purity of Ice SkillGrants Level 30 Purity of Ice Skill
  • Adds (25-30) to (40-45) Cold.Dmg to Spells and AttacksAdds (25-30) to (40-45) Cold Damage to Spells and Attacks
  • (0-200) % inc. ER(0-200) % increased Evasion Rating
Purity of Fire

Purity of Fire · Level 25

  • Aura
  • Spell
  • AoE
  • Fire
  • Purity
  • of

Casts an aura that grants fire resistance to you and your allies.Casts an aura that grants fire resistance to you and your allies.

  • Level: 25Level: 25
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • You and nearby allies gain 46% additional Fire ResYou and nearby allies gain 46% additional Fire Resistance
  • #% to max Fire Res: 5%#% to maximum Fire Resistance: 5%
  • # m to radius: 2.4# metres to radius: 2.4
  • q20: You and nearby allies gain (0 - 10) % additional Fire ResYou and nearby allies gain (0 - 10) % additional Fire Resistance
Purity of Lightning

Purity of Lightning · Level 25

  • Aura
  • Spell
  • AoE
  • Lightning
  • Purity
  • of

Casts an aura that grants lightning resistance to you and your allies.Casts an aura that grants lightning resistance to you and your allies.

  • Level: 25Level: 25
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • You and nearby allies gain 46% additional Light. ResYou and nearby allies gain 46% additional Lightning Resistance
  • #% to max Light. Resmaximum Lightning Resistance

    Maximum Resistances cannot be raised above 90%
    : 5%
    #% to maximum Lightning Resistancemaximum Lightning Resistance

    Maximum Resistances cannot be raised above 90%
    : 5%
  • # m to radius: 2.4# metres to radius: 2.4
  • q20: You and nearby allies gain (0 - 10) % additional Light. ResYou and nearby allies gain (0 - 10) % additional Lightning Resistance
Purity of Ice

Purity of Ice · Level 25

  • Aura
  • Spell
  • AoE
  • Cold
  • Purity
  • of
  • Ice

Casts an aura that grants cold resistance to you and your allies.Casts an aura that grants cold resistance to you and your allies.

  • Level: 25Level: 25
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • You and nearby allies gain 46% additional Cold ResYou and nearby allies gain 46% additional Cold Resistance
  • #% to max Cold Res: 5%#% to maximum Cold Resistance: 5%
  • # m to radius: 2.4# metres to radius: 2.4
  • q20: You and nearby allies gain (0 - 10) % additional Cold ResYou and nearby allies gain (0 - 10) % additional Cold Resistance

Maelström of Chaos Lv. 73+

Maelström of Chaos

Base stats

Base
Atoll MapAtoll Map
Map Tier
55
Item Quantity
+60%+60%
Item Rarity
+297%+297%
  • Area has patches of ChilledChilled

    You are Chilled while standing in Chilled Ground
    Ground
    Area has patches of ChilledChilled

    You are Chilled while standing in Chilled Ground
    Ground
  • % of Monster Dmg is Converted to Lightning% of Monster Damage is Converted to Lightning
  • Monsters deal 50 % extra Phys.Dmg as LightningMonsters deal 50 % extra Physical Damage as Lightning
  • Monsters are Immune to randomly chosen Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    or Stun
    Monsters are Immune to randomly chosen Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    or Stun
  • Monsters' Melee Attacks apply random Hexes on HitMonsters' Melee Attacks apply random Hexes on Hit
  • Monsters Reflect HexesMonsters Reflect Hexes
  • (40-60) % inc. Quantity of Items found in this Area(40-60) % increased Quantity of Items found in this Area
  • (200-400) % inc. Rarity of Items found in this Area(200-400) % increased Rarity of Items found in this Area
  • map ground effect patches per 100 tiles [20]map ground effect patches per 100 tiles [20]
  • map ground effect radius [14]map ground effect radius [14]
  • (Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    are Ignited, Scorched, ChilledChilled

    You are Chilled while standing in Chilled Ground
    , Frozen, BrittleBrittle

    Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds
    , Shocked, and Sapped)
    (Elemental AilmentsElemental Ailments

    Elemental AilmentsAilments are Ignited, Scorched, ChilledChilled, Frozen, BrittleBrittle, Shocked, and Sapped
    are Ignited, Scorched, ChilledChilled

    You are Chilled while standing in Chilled Ground
    , Frozen, BrittleBrittle

    Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds
    , Shocked, and Sapped)

Oba's Cursed Trove Lv. 73+

Oba's Cursed Trove

Base stats

Base
Map (Tier 6)Map (Tier 6)
Item Quantity
+40%+40%
  • map obas trial [1]map obas trial [1]
  • Area has patches of desecrated groundArea has patches of desecrated ground
  • (40-50) % more Monster Life(40-50) % more Monster Life
  • (30-40) % inc. Monster Dmg(30-40) % increased Monster Damage
  • Area becomes fatal after some timeArea becomes fatal after some time
  • 40 % inc. Quantity of Items found in this Area40 % increased Quantity of Items found in this Area
  • map ground effect patches per 100 tiles [20]map ground effect patches per 100 tiles [20]
  • map ground effect radius [10]map ground effect radius [10]

Hallowed Ground Lv. 73+

Hallowed Ground

Base stats

Base
Map (Tier 15)Map (Tier 15)
Item Quantity
+100%+100%
Item Rarity
+100%+100%
  • Unique Boss drops 3 additional MapsUnique Boss drops 3 additional Maps
  • Unique Boss gives 2000 % inc. ExperienceUnique Boss gives 2000 % increased Experience
  • 0.5 Flask Charges recovered every 3 seconds0.5 Flask Charges recovered every 3 seconds
  • (-2-2) to Monster Level of Area(-2-2) to Monster Level of Area
  • 100 % inc. Quantity of Items found in this Area100 % increased Quantity of Items found in this Area
  • 100 % inc. Rarity of Items found in this Area100 % increased Rarity of Items found in this Area

Olmec's Sanctum Lv. 74+

Olmec's Sanctum

Base stats

Base
Map (Tier 1)Map (Tier 1)
Item Quantity
+151%+151%
  • Area has inc. monster varietyArea has increased monster variety
  • (40-50) % more Monster Life(40-50) % more Monster Life
  • (30-40) % inc. Monster Dmg(30-40) % increased Monster Damage
  • Final Boss drops higher Level ItemsFinal Boss drops higher Level Items
  • (120-200) % inc. Quantity of Items found in this Area(120-200) % increased Quantity of Items found in this Area

Pillars of Arun Lv. 74+

Pillars of Arun

Base stats

Base
Map (Tier 1)Map (Tier 1)
Item Quantity
+135%+135%
Item Rarity
+205%+205%
  • (60-100) % inc. Experience gain(60-100) % increased Experience gain
  • Area contains unbridged gaps to crossArea contains unbridged gaps to cross
  • Monsters have 50 % chance to Avoid AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    Monsters have 50 % chance to Avoid AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
  • (20-25) % inc. Monster Move.Spd(20-25) % increased Monster Movement Speed
  • (20-25) % inc. Monster Atk Speed(20-25) % increased Monster Attack Speed
  • (20-25) % inc. Monster Cast Speed(20-25) % increased Monster Cast Speed
  • Players have Level 20 Dash SkillPlayers have Level 20 Dash Skill
  • Players have 200 % inc. CDRR for Movement SkillsPlayers have 200 % increased Cooldown Recovery Rate for Movement Skills
  • map item drop quantity +% [100,150]map item drop quantity +% [100,150]
  • map item drop rarity +% [200,300]map item drop rarity +% [200,300]
  • map pack size +% [0]map pack size +% [0]
  • Grants Level 20 Petrification Statue SkillGrants Level 20 Petrification Statue Skill
  • (200-250) % inc. ES(200-250) % increased Energy Shield
  • +(60-80) to max Life+(60-80) to maximum Life
  • (5-10) % inc. Attack and Cast Speed(5-10) % increased Attack and Cast Speed
  • 5 % additional Phys.Dmg Reduction while moving5 % additional Physical Damage Reduction while moving
  • 5 % reduced Ele.Dmg taken while stationary5 % reduced Elemental Damage taken while stationary
Petrification Statue

Item Skill · Level 20

Creates a Petrification Statue in front of you, which will slow enemies with its gaze, until they become fully petrified.Creates a Petrification Statue in front of you, which will slow enemies with its gaze, until they become fully petrified.

  • Level: 20Level: 20
  • Cooldown: 30.00 secCooldown Time: 30.00 sec
  • Cast: 1.00 secCast Time: 1.00 sec
  • Base duration is 4 secondsBase duration is 4 seconds
  • Enemy Action Speed is reduced by 15 % every 0.3 secondsEnemy Action Speed is reduced by 15 % every 0.3 seconds

Caer Blaidd, Wolfpack's Den Lv. 74+

Caer Blaidd, Wolfpack's Den

Base stats

Base
Map (Tier 10)Map (Tier 10)
Item Quantity
+150%+150%
Item Rarity
+150%+150%
  • Unique Boss drops 4 additional MapsUnique Boss drops 4 additional Maps
  • (20-50) % inc. Magic Monsters(20-50) % increased Magic Monsters
  • (20-50) % inc. number of Rare Monsters(20-50) % increased number of Rare Monsters
  • 25 % more Monster Life25 % more Monster Life
  • 30 % inc. Monster Dmg30 % increased Monster Damage
  • 150 % inc. Quantity of Items found in this Area150 % increased Quantity of Items found in this Area
  • 150 % inc. Rarity of Items found in this Area150 % increased Rarity of Items found in this Area

Replica Pillars of Arun Lv. 74+

Replica Pillars of Arun

Base stats

Base
Map (Tier 11)Map (Tier 11)
Item Quantity
+231%+231%
Item Rarity
+215%+215%
Monster Pack Size
+30%+30%
  • (60-100) % inc. Experience gain(60-100) % increased Experience gain
  • Area contains unbridged gaps to crossArea contains unbridged gaps to cross
  • Monsters have 50 % chance to Avoid AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
    Monsters have 50 % chance to Avoid AilmentsAilments

    AilmentsAilments that deal Damage are BleedingBleeding, Ignited, and Poisoned
  • 100 % inc. Monster Dmg100 % increased Monster Damage
  • (20-25) % inc. Monster Move.Spd(20-25) % increased Monster Movement Speed
  • (20-25) % inc. Monster Atk Speed(20-25) % increased Monster Attack Speed
  • (20-25) % inc. Monster Cast Speed(20-25) % increased Monster Cast Speed
  • Players have Level 20 Dash SkillPlayers have Level 20 Dash Skill
  • Players have 200 % inc. CDRR for Movement SkillsPlayers have 200 % increased Cooldown Recovery Rate for Movement Skills
  • map item drop quantity +% [200,250]map item drop quantity +% [200,250]
  • map item drop rarity +% [200,300]map item drop rarity +% [200,300]
  • map pack size +% [30]map pack size +% [30]

The Vinktar Square Lv. 75+

The Vinktar Square

Base stats

Base
Courtyard MapCourtyard Map
Map Tier
55
Item Quantity
+100%+100%
Item Rarity
+146%+146%
Monster Pack Size
+31%+31%
  • 20 % more Monster Life20 % more Monster Life
  • Monsters are Unaffected by ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    Monsters are Unaffected by ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
  • 20 % inc. Monster Dmg20 % increased Monster Damage
  • + 35 % Monster Light. Res+ 35 % Monster Lightning Resistance
  • Monsters deal 35 % extra Phys.Dmg as LightningMonsters deal 35 % extra Physical Damage as Lightning
  • (100-150) % inc. Quantity of Items found in this Area(100-150) % increased Quantity of Items found in this Area
  • (100-150) % inc. Rarity of Items found in this Area(100-150) % increased Rarity of Items found in this Area
  • (30-50) % inc. Pack size(30-50) % increased Pack size
  • (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)

Vaults of Atziri Lv. 75+

Vaults of Atziri

Base stats

Base
Map (Tier 7)Map (Tier 7)
  • Chests have (2500-3500) % inc. Item RarityChests have (2500-3500) % increased Item Rarity
  • Area contains no monstersArea contains no monsters
  • Found Items have (20-40) % chance to drop Corrupted in AreaFound Items have (20-40) % chance to drop Corrupted in Area
  • map disable chest drop scaling [1]map disable chest drop scaling [1]

Mao Kun Lv. 75+

Mao Kun

Base stats

Base
Map (Tier 9)Map (Tier 9)
Item Quantity
+101%+101%
  • (60-100) % inc. Experience gain(60-100) % increased Experience gain
  • % of Monster Dmg is Converted to Lightning% of Monster Damage is Converted to Lightning
  • Monsters deal (175-190) % extra Phys.Dmg as LightningMonsters deal (175-190) % extra Physical Damage as Lightning
  • Monsters gain an Endurance Charge on HitMonsters gain an Endurance Charge on Hit
  • Monsters gain a Power Charge on HitMonsters gain a Power Charge on Hit
  • (100-120) % inc. Quantity of Items found in this Area(100-120) % increased Quantity of Items found in this Area

Poorjoy's Asylum Lv. 76+

Poorjoy's Asylum

Base stats

Base
Map (Tier 8)Map (Tier 8)
Item Quantity
+100%+100%
Item Rarity
+250%+250%
  • 150 % inc. Experience gain150 % increased Experience gain
  • (140-160) % more Monster Life(140-160) % more Monster Life
  • (140-160) % inc. Monster Dmg(140-160) % increased Monster Damage
  • 25 % inc. Monster Move.Spd25 % increased Monster Movement Speed
  • 25 % inc. Monster Atk Speed25 % increased Monster Attack Speed
  • 25 % inc. Monster Cast Speed25 % increased Monster Cast Speed
  • Area is a large MazeArea is a large Maze
  • Unique Boss drops (10-15) additional Rare (0-23)Unique Boss drops (10-15) additional Rare (0-23)
  • 100 % inc. Quantity of Items found in this Area100 % increased Quantity of Items found in this Area
  • 250 % inc. Rarity of Items found in this Area250 % increased Rarity of Items found in this Area

Replica Poorjoy's Asylum Lv. 76+

Replica Poorjoy's Asylum

Base stats

Base
Map (Tier 11)Map (Tier 11)
Item Quantity
+100%+100%
Item Rarity
+250%+250%
Monster Pack Size
+50%+50%
  • 200 % inc. Experience gain200 % increased Experience gain
  • (140-160) % more Monster Life(140-160) % more Monster Life
  • Monsters have (500-1000) % inc. Crit%Monsters have (500-1000) % increased Critical Strike Chance
  • +(60-100) % to Monster Crit Multi+(60-100) % to Monster Critical Strike Multiplier
  • (140-160) % inc. Monster Dmg(140-160) % increased Monster Damage
  • 25 % inc. Monster Move.Spd25 % increased Monster Movement Speed
  • 25 % inc. Monster Atk Speed25 % increased Monster Attack Speed
  • 25 % inc. Monster Cast Speed25 % increased Monster Cast Speed
  • Area is a large MazeArea is a large Maze
  • Unique Boss drops (10-15) additional Rare (0-23)Unique Boss drops (10-15) additional Rare (0-23)
  • 100 % inc. Quantity of Items found in this Area100 % increased Quantity of Items found in this Area
  • 250 % inc. Rarity of Items found in this Area250 % increased Rarity of Items found in this Area
  • 50 % inc. Pack size50 % increased Pack size

The Putrid Cloister Lv. 76+

The Putrid Cloister

Base stats

Base
Map (Tier 12)Map (Tier 12)
Item Quantity
+90%+90%
Item Rarity
+45%+45%
  • Players are Cursed with VulnerabilityVulnerability

    Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict BleedingBleeding on the target. It lasts 8 seconds
    Players are Cursed with VulnerabilityVulnerability

    Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict BleedingBleeding on the target. It lasts 8 seconds
  • Players are Cursed with FlammabilityFlammability

    Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to IgniteIgnite the target. It lasts 8 seconds
    Players are Cursed with FlammabilityFlammability

    Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to IgniteIgnite the target. It lasts 8 seconds
  • Players are Cursed with FrostbiteFrostbite

    Frostbite is a Hex which inflicts -17% to Cold Resistance and causes Hits to have +25% chance to Freeze the target. It lasts 8 seconds
    Players are Cursed with FrostbiteFrostbite

    Frostbite is a Hex which inflicts -17% to Cold Resistance and causes Hits to have +25% chance to Freeze the target. It lasts 8 seconds
  • Players are Cursed with ConductivityConductivity

    Conductivity is a Hex which inflicts -17% to Lightning Resistance and causes Hits to have +25% chance to ShockShock the target. It lasts 8 seconds
    Players are Cursed with ConductivityConductivity

    Conductivity is a Hex which inflicts -17% to Lightning Resistance and causes Hits to have +25% chance to ShockShock the target. It lasts 8 seconds
  • Players are Cursed with DespairDespair

    Despair is a Hex which inflicts -15% to Chaos Resistance. It lasts 8 seconds
    Players are Cursed with DespairDespair

    Despair is a Hex which inflicts -15% to Chaos Resistance. It lasts 8 seconds
  • Unique Boss drops divination cardsUnique Boss drops divination cards
  • 90 % inc. Quantity of Items found in this Area90 % increased Quantity of Items found in this Area
  • 45 % inc. Rarity of Items found in this Area45 % increased Rarity of Items found in this Area
  • map drop stacked deck on death permyriad [50]map drop stacked deck on death permyriad [50]

The Twilight Temple Lv. 76+

The Twilight Temple

Base stats

Base
Map (Tier 16)Map (Tier 16)
Item Quantity
+78%+78%
Item Rarity
+175%+175%
Monster Pack Size
+25%+25%
  • % inc. Experience gain% increased Experience gain
  • Area has inc. monster varietyArea has increased monster variety
  • Players are Cursed with FlammabilityFlammability

    Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to IgniteIgnite the target. It lasts 8 seconds
    Players are Cursed with FlammabilityFlammability

    Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to IgniteIgnite the target. It lasts 8 seconds
  • Players are Cursed with FrostbiteFrostbite

    Frostbite is a Hex which inflicts -17% to Cold Resistance and causes Hits to have +25% chance to Freeze the target. It lasts 8 seconds
    Players are Cursed with FrostbiteFrostbite

    Frostbite is a Hex which inflicts -17% to Cold Resistance and causes Hits to have +25% chance to Freeze the target. It lasts 8 seconds
  • Area is inhabited by Lunaris fanaticsArea is inhabited by Lunaris fanatics
  • Area is inhabited by Solaris fanaticsArea is inhabited by Solaris fanatics
  • (75-100) % inc. Quantity of Items found in this Area(75-100) % increased Quantity of Items found in this Area
  • (125-175) % inc. Rarity of Items found in this Area(125-175) % increased Rarity of Items found in this Area
  • (25-50) % inc. Pack size(25-50) % increased Pack size

The Coward's Trial Lv. 77+

The Coward's Trial

Base stats

Base
Map (Tier 12)Map (Tier 12)
  • map no exiles [1]map no exiles [1]
  • Contains waves of MonstersContains waves of Monsters
  • Contains additional waves of Undead MonstersContains additional waves of Undead Monsters
  • Area contains additional waves of GhostsArea contains additional waves of Ghosts
  • Area contains additional waves of Oriathan ZombiesArea contains additional waves of Oriathan Zombies
  • Area contains additional waves of PhantasmsArea contains additional waves of Phantasms
  • Area contains additional waves of Raging SpiritsArea contains additional waves of Raging Spirits
  • Area contains additional waves of Bone RhoasArea contains additional waves of Bone Rhoas
  • Area contains additional waves of Ravager MawsArea contains additional waves of Ravager Maws
  • Area contains additional waves of ZombiesArea contains additional waves of Zombies

Altered Distant Memory Lv. 77+

Altered Distant Memory

Base stats

Base
Map (Tier 16)Map (Tier 16)
Item Quantity
+100%+100%
Monster Pack Size
+25%+25%
  • map disallow fractured item drops [1]map disallow fractured item drops [1]
  • 100 % inc. Experience gain100 % increased Experience gain
  • Monster Level: 81Monster Level: 81
  • Map has (3-5) additional random ModifiersMap has (3-5) additional random Modifiers
  • Map has (2-4) additional Synthesis Global ModifiersMap has (2-4) additional Synthesis Global Modifiers
  • map item drop quantity +% [100]map item drop quantity +% [100]
  • map item drop rarity +% [0]map item drop rarity +% [0]
  • map pack size +% [25]map pack size +% [25]

Augmented Distant Memory Lv. 77+

Augmented Distant Memory

Base stats

Base
Map (Tier 16)Map (Tier 16)
Item Quantity
+100%+100%
Monster Pack Size
+25%+25%
  • map disallow fractured item drops [1]map disallow fractured item drops [1]
  • 100 % inc. Experience gain100 % increased Experience gain
  • Monster Level: 81Monster Level: 81
  • Map has (3-5) additional random ModifiersMap has (3-5) additional random Modifiers
  • Map has (2-4) additional Synthesis Global ModifiersMap has (2-4) additional Synthesis Global Modifiers
  • map item drop quantity +% [100]map item drop quantity +% [100]
  • map item drop rarity +% [0]map item drop rarity +% [0]
  • map pack size +% [25]map pack size +% [25]

Cortex Lv. 77+

Cortex

Base stats

Base
Map (Tier 16)Map (Tier 16)
Item Quantity
+100%+100%
Monster Pack Size
+25%+25%
  • map disallow fractured item drops [1]map disallow fractured item drops [1]
  • 100 % inc. Experience gain100 % increased Experience gain
  • Monster Level: 83Monster Level: 83
  • Map has (3-5) additional random ModifiersMap has (3-5) additional random Modifiers
  • Map has (4-6) additional Synthesis Global ModifiersMap has (4-6) additional Synthesis Global Modifiers
  • map item drop quantity +% [100]map item drop quantity +% [100]
  • map item drop rarity +% [0]map item drop rarity +% [0]
  • map pack size +% [25]map pack size +% [25]

Rewritten Distant Memory Lv. 77+

Rewritten Distant Memory

Base stats

Base
Map (Tier 16)Map (Tier 16)
Item Quantity
+100%+100%
Monster Pack Size
+25%+25%
  • map disallow fractured item drops [1]map disallow fractured item drops [1]
  • 100 % inc. Experience gain100 % increased Experience gain
  • Monster Level: 81Monster Level: 81
  • Map has (3-5) additional random ModifiersMap has (3-5) additional random Modifiers
  • Map has (2-4) additional Synthesis Global ModifiersMap has (2-4) additional Synthesis Global Modifiers
  • map item drop quantity +% [100]map item drop quantity +% [100]
  • map item drop rarity +% [0]map item drop rarity +% [0]
  • map pack size +% [25]map pack size +% [25]

Twisted Distant Memory Lv. 77+

Twisted Distant Memory

Base stats

Base
Map (Tier 16)Map (Tier 16)
Item Quantity
+100%+100%
Monster Pack Size
+25%+25%
  • map disallow fractured item drops [1]map disallow fractured item drops [1]
  • 100 % inc. Experience gain100 % increased Experience gain
  • Monster Level: 81Monster Level: 81
  • Map has (3-5) additional random ModifiersMap has (3-5) additional random Modifiers
  • Map has (2-4) additional Synthesis Global ModifiersMap has (2-4) additional Synthesis Global Modifiers
  • map item drop quantity +% [100]map item drop quantity +% [100]
  • map item drop rarity +% [0]map item drop rarity +% [0]
  • map pack size +% [25]map pack size +% [25]

Replica Cortex Lv. 77+

Replica Cortex

Base stats

Base
Synthesised MapSynthesised Map
Map Tier
1010
Item Quantity
+100%+100%
Monster Pack Size
+25%+25%
  • map disallow fractured item drops [1]map disallow fractured item drops [1]
  • 200 % inc. Experience gain200 % increased Experience gain
  • Monster Level: 84Monster Level: 84
  • Map has (6-8) additional random ModifiersMap has (6-8) additional random Modifiers
  • Map has (4-6) additional Synthesis Global ModifiersMap has (4-6) additional Synthesis Global Modifiers
  • map item drop quantity +% [100]map item drop quantity +% [100]
  • map item drop rarity +% [0]map item drop rarity +% [0]
  • map pack size +% [25]map pack size +% [25]

Hall of Grandmasters Lv. 78+

Hall of Grandmasters

Base stats

Base
Map (Tier 16)Map (Tier 16)
  • map no exiles [1]map no exiles [1]
  • map no arrow terrain attachment in area [1]map no arrow terrain attachment in area [1]
  • Contains the Immortalised Grandmasters | PvP damage scaling in effectContains the Immortalised Grandmasters | PvP damage scaling in effect

Acton's Nightmare Lv. 79+

Acton's Nightmare

Base stats

Base
Map (Tier 1)Map (Tier 1)
Item Quantity
+87%+87%
Item Rarity
+230%+230%
  • Area has patches of Burning GroundArea has patches of Burning Ground
  • Area is inhabited by SkeletonsArea is inhabited by Skeletons
  • Restless DeadRestless Dead
  • Area is a large MazeArea is a large Maze
  • Area contains a Large ChestArea contains a Large Chest
  • (80-100) % inc. Quantity of Items found in this Area(80-100) % increased Quantity of Items found in this Area
  • (220-250) % inc. Rarity of Items found in this Area(220-250) % increased Rarity of Items found in this Area
  • display map two bosses [1]display map two bosses [1]
  • map ground effect patches per 100 tiles [20]map ground effect patches per 100 tiles [20]
  • map ground effect radius [14]map ground effect radius [14]
  • map undead monsters get up after X seconds [10]map undead monsters get up after X seconds [10]

Death and Taxes Lv. 79+

Death and Taxes

Base stats

Base
Map (Tier 3)Map (Tier 3)
Item Quantity
+150%+150%
  • Unique Boss deals (30-35) % inc. DmgUnique Boss deals (30-35) % increased Damage
  • Unique Boss has (25-30) % inc. Attack and Cast SpeedUnique Boss has (25-30) % increased Attack and Cast Speed
  • Unique Boss gives 20000 % inc. ExperienceUnique Boss gives 20000 % increased Experience
  • Unique Boss drops (12-20) additional Currency ItemsUnique Boss drops (12-20) additional Currency Items
  • 150 % inc. Quantity of Items found in this Area150 % increased Quantity of Items found in this Area
  • map no exiles [1]map no exiles [1]

The Beachhead Lv. 82+

The Beachhead

Base stats

Base
Harbinger MapHarbinger Map
Map Tier
1515
Item Quantity
+58%+58%
Item Rarity
+43%+43%
  • +25 % Chance to Block Spell Dmg while wielding a Staff+25 % Chance to Block Spell Damage while wielding a Staff
  • (15-25) % inc. Stun and Block Recovery(15-25) % increased Stun and Block Recovery
  • Adds (7-9) to (13-16) Phys.Dmg to AttacksAdds (7-9) to (13-16) Physical Damage to Attacks
  • 40 % inc. Global Accu40 % increased Global Accuracy Rating
  • +12 % to all Ele.Res+12 % to all Elemental Resistances
  • Area contains 6 additional HarbingersArea contains 6 additional Harbingers
  • (40-60) % inc. Quantity of Items found in this Area(40-60) % increased Quantity of Items found in this Area
  • (40-60) % inc. Rarity of Items found in this Area(40-60) % increased Rarity of Items found in this Area
  • Socketed Gems are supported by Level 1 Chance to BleedSocketed Gems are supported by Level 1 Chance to Bleed
  • Grants Summon Harbinger of Brutality SkillGrants Summon Harbinger of Brutality Skill
  • +5 % Chance to Block Atk Dmg while wielding a Staff+5 % Chance to Block Attack Damage while wielding a Staff
  • +(60-80) % to DoT Multiplier for BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    from Critical Strikes
    +(60-80) % to Damage over Time Multiplier for BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    from Critical Strikes
  • Adds (225-265) to (315-385) Phys.DmgAdds (225-265) to (315-385) Physical Damage
  • (30-40) % inc. Crit%(30-40) % increased Critical Strike Chance
  • (Warstaves are considered Staves)(Warstaves are considered Staves)
  • Grants Summon Harbinger of Time SkillGrants Summon Harbinger of Time Skill
  • (10-15) % inc. ES Recovery rate(10-15) % increased Energy Shield Recovery rate
  • (10-15) % inc. Life Recovery rate(10-15) % increased Life Recovery rate
  • (10-15) % inc. Attack and Cast Speed(10-15) % increased Attack and Cast Speed
  • (15-20) % inc. CDRR(15-20) % increased Cooldown Recovery Rate
  • Debuffs on you expire (15-20) % fasterDebuffs on you expire (15-20) % faster
  • Grants Summon Harbinger of Directions SkillGrants Summon Harbinger of Directions Skill
  • +(30-50) to Str and Dex+(30-50) to Strength and Dexterity
  • Adds (19-22) to (30-35) Fire.Dmg to Spells and AttacksAdds (19-22) to (30-35) Fire Damage to Spells and Attacks
  • Adds (19-22) to (30-35) Cold.Dmg to Spells and AttacksAdds (19-22) to (30-35) Cold Damage to Spells and Attacks
  • +(15-25) % to Fire and Cold Ress+(15-25) % to Fire and Cold Resistances
  • Grants Summon Harbinger of the Arcane SkillGrants Summon Harbinger of the Arcane Skill
  • Trigger Level 20 Storm Cascade when you AttackTrigger Level 20 Storm Cascade when you Attack
  • (75-90) % inc. Spell Dmg(75-90) % increased Spell Damage
  • (140-160) % inc. Phys.Dmg(140-160) % increased Physical Damage
  • Adds 1 to (60-70) Light.DmgAdds 1 to (60-70) Lightning Damage
  • Adds 1 to (60-70) Light.Dmg to SpellsAdds 1 to (60-70) Lightning Damage to Spells
  • 10 % inc. AoE10 % increased Area of Effect
  • Socketed Gems are Supported by Level 18 Ice BiteSocketed Gems are Supported by Level 18 Ice Bite
  • Socketed Gems are Supported by Level 18 InnervateSocketed Gems are Supported by Level 18 Innervate
  • Grants Summon Harbinger of Storms SkillGrants Summon Harbinger of Storms Skill
  • +(100-150) to ER+(100-150) to Evasion Rating
  • +(40-60) to max ES+(40-60) to maximum Energy Shield
  • +(60-80) to max Life+(60-80) to maximum Life
  • +(10-15) % to all Ele.Res+(10-15) % to all Elemental Resistances
  • Grants Summon Harbinger of Focus SkillGrants Summon Harbinger of Focus Skill
  • (30-50) Mana gained when you Block(30-50) Mana gained when you Block
  • +5 % Chance to Block+5 % Chance to Block
  • Channelling Skills deal (50-70) % inc. DmgChannelling Skills deal (50-70) % increased Damage
Chance to Bleed Support

Chance to Bleed Support · Level 1

  • Attack
  • Physical
  • Support
  • Chance
  • to
  • Bleed

Supports attack skills.Supports attack skills.

  • Level: 1Level: 1
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Attacks deal 10% more Dmg with BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Supported Attacks deal 10% more Damage with BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
  • Supported Attacks have 25 % chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Supported Attacks have 25 % chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
  • q20: Supported Attacks deal (0 - 10) % inc. Dmg with BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Supported Attacks deal (0 - 10) % increased Damage with BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
Storm Cascade

Item Skill · Level 20

  • Level: 20Level: 20
Ice Bite Support

Ice Bite Support · Level 18

  • Cold
  • Support
  • Ice
  • Bite

Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.

  • Level: 18Level: 18
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills have 13 to 19 added Cold.Dmg per Frenzy ChargeSupported Skills have 13 to 19 added Cold Damage per Frenzy Charge
  • Supported Skills have 56 to 85 added Cold.DmgSupported Skills have 56 to 85 added Cold Damage
  • Supported Skills have 67% chance to gain a Frenzy Charge on Killing a Frozen EnemySupported Skills have 67% chance to gain a Frenzy Charge on Killing a Frozen Enemy
  • Supported Skills have 15 % chance to FreezeSupported Skills have 15 % chance to Freeze
  • q20: Supported Skills deal (0 - 2) % inc. Dmg per Frenzy ChargeSupported Skills deal (0 - 2) % increased Damage per Frenzy Charge
Innervate Support

Innervate Support · Level 18

  • Lightning
  • Support
  • Duration
  • Innervate

Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.

  • Level: 18Level: 18
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills have 12 to 204 added Light.DmgSupported Skills have 12 to 204 added Lightning Damage
  • Innervation grants 6 to 118 Light.DmgInnervation grants 6 to 118 Lightning Damage
  • Gain Innervation on Killing a Shocked Enemy with Supported SkillsGain Innervation on Killing a Shocked Enemy with Supported Skills
  • Innervation lasts 8 secondsInnervation lasts 8 seconds
  • Supported Skills have 20 % chance to ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    Supported Skills have 20 % chance to ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
  • q20: Innervation lasts (0 - 2) secondsInnervation lasts (0 - 2) seconds
Market —

Infused Beachhead Lv. 83+

Infused Beachhead

Base stats

Base
Harbinger MapHarbinger Map
Map Tier
1616
Item Quantity
+83%+83%
Item Rarity
+118%+118%
  • +12 % to all Ele.Res+12 % to all Elemental Resistances
  • Adds (7-9) to (13-16) Phys.Dmg to AttacksAdds (7-9) to (13-16) Physical Damage to Attacks
  • 40 % inc. Global Accu40 % increased Global Accuracy Rating
  • (15-25) % inc. Stun and Block Recovery(15-25) % increased Stun and Block Recovery
  • +25 % Chance to Block Spell Dmg while wielding a Staff+25 % Chance to Block Spell Damage while wielding a Staff
  • 100 % more Monster Life100 % more Monster Life
  • 100 % inc. Monster Dmg100 % increased Monster Damage
  • Unique Boss drops an additional Harbinger ScrollUnique Boss drops an additional Harbinger Scroll
  • Area contains 20 additional HarbingersArea contains 20 additional Harbingers
  • (80-120) % inc. Quantity of Items found in this Area(80-120) % increased Quantity of Items found in this Area
  • (80-120) % inc. Rarity of Items found in this Area(80-120) % increased Rarity of Items found in this Area
  • map uber beachhead map [1]map uber beachhead map [1]
  • Grants Summon Greater Harbinger of Focus SkillGrants Summon Greater Harbinger of Focus Skill
  • +(60-80) to max Life+(60-80) to maximum Life
  • +(10-15) % to all Ele.Res+(10-15) % to all Elemental Resistances
  • (30-50) Mana gained when you Block(30-50) Mana gained when you Block
  • +5 % Chance to Block+5 % Chance to Block
  • Channelling Skills deal (50-70) % inc. DmgChannelling Skills deal (50-70) % increased Damage
  • Grants Summon Greater Harbinger of Directions SkillGrants Summon Greater Harbinger of Directions Skill
  • +(30-50) to Str and Dex+(30-50) to Strength and Dexterity
  • Adds (19-22) to (30-35) Fire.Dmg to Spells and AttacksAdds (19-22) to (30-35) Fire Damage to Spells and Attacks
  • Adds (19-22) to (30-35) Cold.Dmg to Spells and AttacksAdds (19-22) to (30-35) Cold Damage to Spells and Attacks
  • +(15-25) % to Fire and Cold Ress+(15-25) % to Fire and Cold Resistances
  • Grants Summon Greater Harbinger of the Arcane SkillGrants Summon Greater Harbinger of the Arcane Skill
  • Trigger Level 20 Storm Cascade when you AttackTrigger Level 20 Storm Cascade when you Attack
  • (75-90) % inc. Spell Dmg(75-90) % increased Spell Damage
  • (140-160) % inc. Phys.Dmg(140-160) % increased Physical Damage
  • Adds 1 to (60-70) Light.DmgAdds 1 to (60-70) Lightning Damage
  • Adds 1 to (60-70) Light.Dmg to SpellsAdds 1 to (60-70) Lightning Damage to Spells
  • 10 % inc. AoE10 % increased Area of Effect
  • Socketed Gems are Supported by Level 18 Ice BiteSocketed Gems are Supported by Level 18 Ice Bite
  • Socketed Gems are Supported by Level 18 InnervateSocketed Gems are Supported by Level 18 Innervate
  • Grants Summon Greater Harbinger of Storms SkillGrants Summon Greater Harbinger of Storms Skill
  • +(100-150) to ER+(100-150) to Evasion Rating
  • +(40-60) to max ES+(40-60) to maximum Energy Shield
  • Grants Summon Greater Harbinger of Time SkillGrants Summon Greater Harbinger of Time Skill
  • (10-15) % inc. ES Recovery rate(10-15) % increased Energy Shield Recovery rate
  • (10-15) % inc. Life Recovery rate(10-15) % increased Life Recovery rate
  • (10-15) % inc. Attack and Cast Speed(10-15) % increased Attack and Cast Speed
  • (15-20) % inc. CDRR(15-20) % increased Cooldown Recovery Rate
  • Debuffs on you expire (15-20) % fasterDebuffs on you expire (15-20) % faster
  • Socketed Gems are supported by Level 1 Chance to BleedSocketed Gems are supported by Level 1 Chance to Bleed
  • Grants Summon Greater Harbinger of Brutality SkillGrants Summon Greater Harbinger of Brutality Skill
  • +5 % Chance to Block Atk Dmg while wielding a Staff+5 % Chance to Block Attack Damage while wielding a Staff
  • +(60-80) % to DoT Multiplier for BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    from Critical Strikes
    +(60-80) % to Damage over Time Multiplier for BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    from Critical Strikes
  • Adds (225-265) to (315-385) Phys.DmgAdds (225-265) to (315-385) Physical Damage
  • (30-40) % inc. Crit%(30-40) % increased Critical Strike Chance
  • (Warstaves are considered Staves)(Warstaves are considered Staves)
Storm Cascade

Item Skill · Level 20

  • Level: 20Level: 20
Ice Bite Support

Ice Bite Support · Level 18

  • Cold
  • Support
  • Ice
  • Bite

Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.

  • Level: 18Level: 18
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills have 13 to 19 added Cold.Dmg per Frenzy ChargeSupported Skills have 13 to 19 added Cold Damage per Frenzy Charge
  • Supported Skills have 56 to 85 added Cold.DmgSupported Skills have 56 to 85 added Cold Damage
  • Supported Skills have 67% chance to gain a Frenzy Charge on Killing a Frozen EnemySupported Skills have 67% chance to gain a Frenzy Charge on Killing a Frozen Enemy
  • Supported Skills have 15 % chance to FreezeSupported Skills have 15 % chance to Freeze
  • q20: Supported Skills deal (0 - 2) % inc. Dmg per Frenzy ChargeSupported Skills deal (0 - 2) % increased Damage per Frenzy Charge
Innervate Support

Innervate Support · Level 18

  • Lightning
  • Support
  • Duration
  • Innervate

Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.

  • Level: 18Level: 18
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Skills have 12 to 204 added Light.DmgSupported Skills have 12 to 204 added Lightning Damage
  • Innervation grants 6 to 118 Light.DmgInnervation grants 6 to 118 Lightning Damage
  • Gain Innervation on Killing a Shocked Enemy with Supported SkillsGain Innervation on Killing a Shocked Enemy with Supported Skills
  • Innervation lasts 8 secondsInnervation lasts 8 seconds
  • Supported Skills have 20 % chance to ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
    Supported Skills have 20 % chance to ShockShock

    ShockShock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds
  • q20: Innervation lasts (0 - 2) secondsInnervation lasts (0 - 2) seconds
Chance to Bleed Support

Chance to Bleed Support · Level 1

  • Attack
  • Physical
  • Support
  • Chance
  • to
  • Bleed

Supports attack skills.Supports attack skills.

  • Level: 1Level: 1
  • Base Dmg: 100%, 100%, 100%Base Damage: 100%, 100%, 100%
  • Supported Attacks deal 10% more Dmg with BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Supported Attacks deal 10% more Damage with BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
  • Supported Attacks have 25 % chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Supported Attacks have 25 % chance to cause BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
  • q20: Supported Attacks deal (0 - 10) % inc. Dmg with BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
    Supported Attacks deal (0 - 10) % increased Damage with BleedingBleeding

    Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving
Market —

Contract: Breaking the Unbreakable Lv. 80+

Contract: Breaking the Unbreakable

Base stats

Base
Preventative ContractPreventative Contract
Client
IslaIsla
Heist Target: {0}
Destroy "The Unbreakable"Destroy "The Unbreakable"
Area Level
8080
Requires {1} (Level {0})
33
Requires {0}
Isla, the EngineerIsla, the Engineer
Market —

Contract: The Slaver King Lv. 80+

Contract: The Slaver King

Base stats

Base
Vigilante ContractVigilante Contract
Client
WhakanoWhakano
Heist Target: {0}
Defeat Friedrich TarolloDefeat Friedrich Tarollo
Area Level
8080
Requires {1} (Level {0})
33
Market —

Contract: Heart of Glory Lv. 81+

Contract: Heart of Glory

Base stats

Base
Familial ContractFamilial Contract
Client
AdiyahAdiyah
Heist Target: {0}
Confront NashtaConfront Nashta
Area Level
8181
Requires {1} (Level {0})
44
Requires {0}
Adiyah, the WayfinderAdiyah, the Wayfinder
Market —

Contract: Death to Darnaw Lv. 82+

Contract: Death to Darnaw

Base stats

Base
Naval ContractNaval Contract
Client
FaustusFaustus
Heist Target: {0}
Kill Admiral DarnawKill Admiral Darnaw
Area Level
8282
Requires {1} (Level {0})
44
Market —

Contract: The Twins Lv. 83+

Contract: The Twins

Base stats

Base
Vengeful ContractVengeful Contract
Client
KuraiKurai
Heist Target: {0}
Defeat the Vox TwinsDefeat the Vox Twins
Area Level
8383
Requires {1} (Level {0})
55
Requires {0}
Kurai, the AdministratorKurai, the Administrator
Market —

Mightblood Ire Lv. 18+

Mightblood Ire

Base stats

Base
Ironwood TinctureIronwood Tincture
Inflicts Mana Burn every {0} Seconds
1.111.11
{0} Second Cooldown when Deactivated
1010
  • 40 % reduced Enemy Stun Threshold with Melee Weapons | (15-25) % inc. Stun Dur. with Melee Weapons40 % reduced Enemy Stun Threshold with Melee Weapons | (15-25) % increased Stun Duration with Melee Weapons
  • Melee Strike Skills deal Splash Dmg to surrounding targetsMelee Strike Skills deal Splash Damage to surrounding targets
  • (15-25) % reduced Mana Burn rate(15-25) % reduced Mana Burn rate
  • melee_splash_with_tinctured_weaponsmelee_splash_with_tinctured_weapons
Mightblood Ire

Item Skill

Your melee weapons deal splash damage to surrounding targetsYour melee weapons deal splash damage to surrounding targets

  • Level: 0Level: 0
  • melee_splash_with_tinctured_weaponsmelee_splash_with_tinctured_weapons

Sap of the Seasons Lv. 18+

Sap of the Seasons

Base stats

Base
Prismatic TincturePrismatic Tincture
Inflicts Mana Burn every {0} Seconds
0.520.52
{0} Second Cooldown when Deactivated
6.566.56
  • (70-100) % inc. Ele.Dmg with Melee Weapons(70-100) % increased Elemental Damage with Melee Weapons
  • Melee Weapon Dmg Penetrates 1 % Ele.Res per Mana Burn, up to a max of 200%Melee Weapon Damage Penetrates 1 % Elemental Resistances per Mana Burn, up to a maximum of 200%
  • (20-40) % inc. CDRR(20-40) % increased Cooldown Recovery Rate
  • (-35-35) % reduced Mana Burn rate(-35-35) % reduced Mana Burn rate
  • penetrate_elemental_resistances_%_per_toxicity_with_tinctured_weaponspenetrate_elemental_resistances_%_per_toxicity_with_tinctured_weapons
Sap of the Seasons

Item Skill

Your melee weapons penetrate enemy elemental resistances per Mana BurnYour melee weapons penetrate enemy elemental resistances per Mana Burn

  • Level: 0Level: 0
  • penetrate_elemental_resistances_%_per_toxicity_with_tinctured_weaponspenetrate_elemental_resistances_%_per_toxicity_with_tinctured_weapons

Wildfire Phloem Lv. 32+

Wildfire Phloem

Base stats

Base
Ashbark TinctureAshbark Tincture
Inflicts Mana Burn every {0} Seconds
0.600.60
{0} Second Cooldown when Deactivated
77
  • 25 % chance to IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    with Melee Weapons | (60-90) % inc. Dmg with IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    from Melee Weapons
    25 % chance to IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    with Melee Weapons | (60-90) % increased Damage with IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    from Melee Weapons
  • -1 Fire.Dmg taken from Hits per Mana Burn-1 Fire Damage taken from Hits per Mana Burn
  • (15-25) % chance to refresh IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    Dur. on Melee Weapon Hit
    (15-25) % chance to refresh IgniteIgnite

    IgniteIgnite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds
    Duration on Melee Weapon Hit
  • Cover Full Life Enemies in Ash for (4-10) seconds on Melee Weapon HitCover Full Life Enemies in Ash for (4-10) seconds on Melee Weapon Hit
  • (Being Covered in AshCovered in Ash

    Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken
    applies 20% less Move.Spd and 20% inc. Fire.Dmg Taken)
    (Being Covered in AshCovered in Ash

    Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken
    applies 20% less Movement Speed and 20% increased Fire Damage Taken)
  • tinctured_weapon_cover_in_ash_on_hit_for_X_seconds_vs_full_life_enemiestinctured_weapon_cover_in_ash_on_hit_for_X_seconds_vs_full_life_enemies
  • refresh_ignite_duration_on_tinctured_weapon_hit_%_chancerefresh_ignite_duration_on_tinctured_weapon_hit_%_chance
  • fire_damage_taken_+_per_toxicity_from_tincturefire_damage_taken_+_per_toxicity_from_tincture
Wildfire Phloem

Item Skill

You take less fire damage from hits per Mana Burn and your melee weapons cover enemies in ash and refresh ignite durationYou take less fire damage from hits per Mana Burn and your melee weapons cover enemies in ash and refresh ignite duration

  • Level: 0Level: 0
  • tinctured_weapon_cover_in_ash_on_hit_for_X_seconds_vs_full_life_enemiestinctured_weapon_cover_in_ash_on_hit_for_X_seconds_vs_full_life_enemies
  • refresh_ignite_duration_on_tinctured_weapon_hit_%_chancerefresh_ignite_duration_on_tinctured_weapon_hit_%_chance
  • fire_damage_taken_+_per_toxicity_from_tincturefire_damage_taken_+_per_toxicity_from_tincture

Grasping Nightshade Lv. 52+

Grasping Nightshade

Base stats

Base
Sporebloom TinctureSporebloom Tincture
Inflicts Mana Burn every {0} Seconds
0.900.90
{0} Second Cooldown when Deactivated
88
  • 25 % chance to BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    Enemies on Hit with Melee Weapons | (25-35) % inc. Effect of BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    from Melee Weapons
    25 % chance to BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    Enemies on Hit with Melee Weapons | (25-35) % increased Effect of BlindBlind

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds
    from Melee Weapons
  • Melee Weapon Hits Inflict (2-3) WitheredWithered

    Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times
    Debuffs for 2 seconds
    Melee Weapon Hits Inflict (2-3) WitheredWithered

    Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times
    Debuffs for 2 seconds
  • (20-30) % chance to inflict a Grasping Vine on Melee Weapon Hit(20-30) % chance to inflict a Grasping Vine on Melee Weapon Hit
  • (WitheredWithered

    Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times
    applies 6% inc. Chaos.Dmg Taken, and can be inflicted up to 15 times)
    (WitheredWithered

    Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times
    applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
  • (Up to 10 Vines can grasp you, inflicting 8% less Move.Spd per Vine. Broken by moving)(Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)
  • apply_X_wither_stacks_for_2_seconds_with_tinctured_weaponsapply_X_wither_stacks_for_2_seconds_with_tinctured_weapons
  • chance_to_apply_grasping_vines_on_tinctured_weapon_hit_%chance_to_apply_grasping_vines_on_tinctured_weapon_hit_%
Grasping Nightshade

Item Skill

Your melee weapons inflict Grasping Vines and WitheredWithered

Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times
Your melee weapons inflict Grasping Vines and WitheredWithered

Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times

  • Level: 0Level: 0
  • apply_X_wither_stacks_for_2_seconds_with_tinctured_weaponsapply_X_wither_stacks_for_2_seconds_with_tinctured_weapons
  • chance_to_apply_grasping_vines_on_tinctured_weapon_hit_%chance_to_apply_grasping_vines_on_tinctured_weapon_hit_%

The Battle Within Lv. 60+

The Battle Within

Base stats

Base
Oakbranch TinctureOakbranch Tincture
{0} Second Cooldown when Deactivated
88
  • Gain 3 RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    on Melee Weapon Hit
    Gain 3 RageRage

    Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds
    on Melee Weapon Hit
  • Does not inflict Mana Burn over timeDoes not inflict Mana Burn over time
  • Inflicts 1 Mana Burn on you when you Hit an Enemy with a Melee WeaponInflicts 1 Mana Burn on you when you Hit an Enemy with a Melee Weapon
  • (1-5) % inc. Rarity of Items found per Mana Burn, up to a max of 100%(1-5) % increased Rarity of Items found per Mana Burn, up to a maximum of 100%
  • (Mana Burn causes you to lose 1% of your max Mana per stack per second)(Mana Burn causes you to lose 1% of your maximum Mana per stack per second)
  • culling_strike_with_tinctured_weaponsculling_strike_with_tinctured_weapons
  • toxicity_stacks_gained_on_hit_with_tinctured_weaponstoxicity_stacks_gained_on_hit_with_tinctured_weapons
  • item_rarity_+%_per_toxicity_up_to_100%_from_tinctureitem_rarity_+%_per_toxicity_up_to_100%_from_tincture
The Battle Within

Item Skill

You have Culling Strike and increased rarity of items found per Mana BurnYou have Culling Strike and increased rarity of items found per Mana Burn

  • Level: 0Level: 0
  • culling_strike_with_tinctured_weaponsculling_strike_with_tinctured_weapons
  • toxicity_stacks_gained_on_hit_with_tinctured_weaponstoxicity_stacks_gained_on_hit_with_tinctured_weapons
  • item_rarity_+%_per_toxicity_up_to_100%_from_tinctureitem_rarity_+%_per_toxicity_up_to_100%_from_tincture

The Blood of Innocence Lv. 64+

The Blood of Innocence

Base stats

Base
Censer RelicCenser Relic
  • The Herald of the Scourge drops the Balance of TerrorThe Herald of the Scourge drops the Balance of Terror
  • The Herald of the Scourge deals 50 % more DmgThe Herald of the Scourge deals 50 % more Damage
  • The Herald of the Scourge takes 50 % less DmgThe Herald of the Scourge takes 50 % less Damage
  • This item is destroyed when applied to a SanctumThis item is destroyed when applied to a Sanctum
  • UnmodifiableUnmodifiable

The Hour of Divinity Lv. 64+

The Hour of Divinity

Base stats

Base
Censer RelicCenser Relic
  • Duplicates up to 2 random Offer Rewards upon defeating the Herald of the ScourgeDuplicates up to 2 random Offer Rewards upon defeating the Herald of the Scourge
  • Cannot have BoonsCannot have Boons
  • This item is destroyed when applied to a SanctumThis item is destroyed when applied to a Sanctum
  • UnmodifiableUnmodifiable

The Chains of Castigation Lv. 64+

The Chains of Castigation

Base stats

Base
Processional RelicProcessional Relic
  • The Herald of the Scourge drops Sandstorm VisageThe Herald of the Scourge drops Sandstorm Visage
  • Rooms are unknown on the Sanctum MapRooms are unknown on the Sanctum Map
  • Cannot be used with Forbidden Tomes below level 75Cannot be used with Forbidden Tomes below level 75
  • This item is destroyed when applied to a SanctumThis item is destroyed when applied to a Sanctum
  • UnmodifiableUnmodifiable

The Gilded Chalice Lv. 64+

The Gilded Chalice

Base stats

Base
Processional RelicProcessional Relic
  • Duplicates up to 4 random Offer Rewards upon defeating the Herald of the ScourgeDuplicates up to 4 random Offer Rewards upon defeating the Herald of the Scourge
  • Cannot have InspirationCannot have Inspiration
  • Cannot recover ResolveCannot recover Resolve
  • This item is destroyed when applied to a SanctumThis item is destroyed when applied to a Sanctum
  • UnmodifiableUnmodifiable

The Broken Censer Lv. 64+

The Broken Censer

Base stats

Base
Tome RelicTome Relic
  • The Herald of the Scourge drops 2 additional Forbidden TomesThe Herald of the Scourge drops 2 additional Forbidden Tomes
  • Rooms are unknown on the Sanctum MapRooms are unknown on the Sanctum Map
  • Cannot be used with Forbidden Tomes below level 75Cannot be used with Forbidden Tomes below level 75
  • This item is destroyed when applied to a SanctumThis item is destroyed when applied to a Sanctum
  • UnmodifiableUnmodifiable
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The Power and the Promise Lv. 64+

The Power and the Promise

Base stats

Base
Tome RelicTome Relic
  • The Herald of the Scourge drops Eternal DamnationThe Herald of the Scourge drops Eternal Damnation
  • Cannot have InspirationCannot have Inspiration
  • Cannot recover ResolveCannot recover Resolve
  • Cannot be used with Forbidden Tomes below level 80Cannot be used with Forbidden Tomes below level 80
  • This item is destroyed when applied to a SanctumThis item is destroyed when applied to a Sanctum
  • UnmodifiableUnmodifiable

The Night Lamp Lv. 64+

The Night Lamp

Base stats

Base
Urn RelicUrn Relic
  • The Herald of the Scourge drops 1 additional Forbidden TomesThe Herald of the Scourge drops 1 additional Forbidden Tomes
  • No Resolve Mitigation, chance to Avoid Resolve loss or Resolve AegisNo Resolve Mitigation, chance to Avoid Resolve loss or Resolve Aegis
  • This item is destroyed when applied to a SanctumThis item is destroyed when applied to a Sanctum
  • UnmodifiableUnmodifiable

The Second Sacrament Lv. 75+

The Second Sacrament

Base stats

Base
Candlestick RelicCandlestick Relic
  • The Herald of the Scourge deals 100 % more DmgThe Herald of the Scourge deals 100 % more Damage
  • The Herald of the Scourge takes 75 % less DmgThe Herald of the Scourge takes 75 % less Damage
  • The Herald of the Scourge drops the Winds of FateThe Herald of the Scourge drops the Winds of Fate
  • Cannot be used with Forbidden Tomes below level 83Cannot be used with Forbidden Tomes below level 83
  • This item is destroyed when applied to a SanctumThis item is destroyed when applied to a Sanctum
  • UnmodifiableUnmodifiable

The Original Scripture Lv. 75+

The Original Scripture

Base stats

Base
Papyrus RelicPapyrus Relic
  • The Herald of the Scourge drops the Original SinThe Herald of the Scourge drops the Original Sin
  • Cannot have InspirationCannot have Inspiration
  • Maximum Resolve is 1Maximum Resolve is 1
  • Cannot be used with Forbidden Tomes below level 83Cannot be used with Forbidden Tomes below level 83
  • This item is destroyed when applied to a SanctumThis item is destroyed when applied to a Sanctum
  • UnmodifiableUnmodifiable

The First Crest Lv. 82+

The First Crest

Base stats

Base
Coffer RelicCoffer Relic
  • Aureus Coins are converted to Experience upon defeating the Herald of the ScourgeAureus Coins are converted to Experience upon defeating the Herald of the Scourge
  • This item is destroyed when applied to a SanctumThis item is destroyed when applied to a Sanctum
  • UnmodifiableUnmodifiable

Ambition Lv. 1+

Ambition

Base stats

Base
Vaal AspectVaal Aspect

Beauty Lv. 1+

Beauty

Base stats

Base
Vaal AspectVaal Aspect

Cooperation Lv. 1+

Cooperation

Base stats

Base
Vaal AspectVaal Aspect

Curiosity Lv. 1+

Curiosity

Base stats

Base
Vaal AspectVaal Aspect

The Adorned Lv. 20+

The Adorned

Base stats

Base
Crimson JewelCrimson Jewel
Limited to
11
  • (0-100)% inc. Effect of Jewel Socket Passive Skills containing Corrupted Magic Jewels(0-100)% increased Effect of Jewel Socket Passive Skills containing Corrupted Magic Jewels

Curio of Absorption Lv. 1+

Curio of Absorption

Base stats

Base
Primordial FragmentPrimordial Fragment

Curio of Consumption Lv. 1+

Curio of Consumption

Base stats

Base
Primordial FragmentPrimordial Fragment

Curio of Decay Lv. 1+

Curio of Decay

Base stats

Base
Primordial FragmentPrimordial Fragment

Curio of Potential Lv. 1+

Curio of Potential

Base stats

Base
Primordial FragmentPrimordial Fragment

The Utmost Lv. 40+

The Utmost

Base stats

Base
Gold AmuletGold Amulet
  • (12-20)% inc. Rarity of Items found(12-20)% increased Rarity of Items found
  • +(0-30)% chance to Suppress Spell Dmg+(0-30)% chance to Suppress Spell Damage
  • +(0-5)% to all max Ele.Res+(0-5)% to all maximum Elemental Resistances
  • (0-40)% inc. Attack and Cast Speed(0-40)% increased Attack and Cast Speed
  • Dmg Penetrates (0-20)% Ele.ResDamage Penetrates (0-20)% Elemental Resistances
Market —