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POE2
Div/Chaos: 1:357

Allflame · 2026-09-08T21:00:00.000Z

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Witch

Necromancer

Nine Lives (Hidden)
  • 25% of Damage Taken Recouped as Life, Mana and Energy Shield
  • Recoup Effects instead occur over 3 seconds
Corpse Pact
  • 4% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%
  • Enemies near corpses you Spawned Recently are Chilled and Shocked
Mistress of Sacrifice
  • Your Offering Skills also affect you
  • Your Offerings have 50% reduced Effect on you
  • 40% increased Skill Effect Duration
Bone Barrier
  • 1% additional Physical Damage Reduction per Minion, up to 10%
  • 1% of Damage Dealt by your Minions is Leeched to you as Life
  • Minions gain 40% of Maximum Life as Extra Maximum Energy Shield
Unnatural Strength
  • Minions have Unholy Might
Plaguebringer
  • If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
  • With at least one nearby corpse, you and nearby Allies deal 10% more Damage
  • With at least one nearby corpse, nearby Enemies deal 10% reduced Damage
Commander of Darkness
  • Auras from your Skills grant 3% increased Attack and Cast Speed to you and Allies
  • You and nearby Allies deal 30% increased Damage
  • You and nearby Allies have +30% to Elemental Resistances
Essence Glutton
  • For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second
  • For each nearby corpse, you and nearby Allies Regenerate 5 Mana per second, up to 50 per second
  • Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse
  • Regenerate 4% of Mana over 2 seconds when you Consume a corpse
Mindless Aggression
  • Minions have 20% more Maximum Life
  • Minions deal 10% more Damage

Occultist

Nine Lives (Hidden)
  • 25% of Damage Taken Recouped as Life, Mana and Energy Shield
  • Recoup Effects instead occur over 3 seconds
Vile Bastion
  • Regenerate 100 Energy Shield per second
  • Cannot Be Stunned while you have Energy Shield
  • Maximum Energy Shield is increased by Chance to Block Spell Damage
Forbidden Power
  • 6% increased Area of Effect per Power Charge
  • 6% increased Damage per Power Charge
  • Gain a Power Charge after Spending a total of 200 Mana
  • +1 to Maximum Power Charges
  • Gain a Power Charge after Spending a total of 200 Mana
Void Beacon
  • Nearby Enemies have -20% to Cold Resistance
  • Nearby Enemies have -20% to Chaos Resistance
  • Nearby Enemies have 100% reduced Life Regeneration rate
Profane Bloom
  • Cursed Enemies you or your Minions Kill have a 50% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Frigid Wake
  • Cannot be Chilled
  • Cannot be Frozen
  • 15% more Cold Damage
  • Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds
  • Nearby Chilled Enemies deal 10% reduced Damage with Hits
Unholy Authority
  • You can apply an additional Curse
  • Your Hexes can affect Hexproof Enemies
Withering Presence
  • +60% to Chaos Resistance
  • 15% more Chaos Damage
  • Every second, inflict Withered on nearby Enemies for 15 seconds
  • Nearby Hindered Enemies deal 15% reduced Damage over Time

Elementalist

Nine Lives (Hidden)
  • 25% of Damage Taken Recouped as Life, Mana and Energy Shield
  • Recoup Effects instead occur over 3 seconds
Liege of the Primordial
  • Summoned Golems are Immune to Elemental Damage
  • Summoned Golems are Resummoned 4 seconds after being Killed
  • +2 to maximum number of Summoned Golems
Heart of Destruction
  • Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds
  • 60% increased Area of Effect while you don't have Convergence
Bringer of Ruin
  • 66% increased Effect of Herald Buffs on you
  • 66% increased Mana Reservation Efficiency of Herald Skills
Mastermind of Discord
  • Exposure you inflict applies an extra -25% to the affected Resistance
  • Regenerate 1% of Mana per second if you've inflicted Exposure Recently
Shaper of Storms
  • Hits always Shock
  • Shocks from your Hits always increase Damage taken by at least 25%
  • All Damage can Shock
Shaper of Flames
  • Hits always Ignite
  • All Damage can Ignite
  • Enemies Ignited by you have 40% of Physical Damage they deal converted to Fire
Bastion of Elements
  • Triggers Level 20 Primal Aegis when Allocated Primal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill
  • Other Aegis Skills are Disabled
  • Cannot take Reflected Elemental Damage
Shaper of Winter
  • All Damage with Hits can Chill
  • Your Chills can reduce Action Speed by up to a maximum of 40%
  • Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect

Templar

Inquisitor

Searing Purity (Hidden)
  • 45% of Chaos Damage taken as Lightning Damage
  • 45% of Chaos Damage taken as Fire Damage
Inevitable Judgement
  • Critical Strikes ignore Enemy Monster Elemental Resistances
  • Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances
Righteous Providence
  • 1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower
  • +50 to Strength and Intelligence
Pious Path
  • Consecrated Ground you create causes Life Regeneration to also Recover Energy Shield for you and Allies
  • Effects of Consecrated Ground you create Linger for 4 seconds
Augury of Penitence
  • Nearby Enemies deal 8% less Elemental Damage
  • Nearby Enemies take 16% increased Elemental Damage
Instruments of Virtue
  • 10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%
  • Battlemage
Instruments of Zeal
  • Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges
  • Gain 1 Fanatic Charge every second if you've Attacked in the past second
  • Lose all Fanatic Charges on reaching Maximum Fanatic Charges
  • +4 to Maximum Fanatic Charges
Sanctuary
  • Consecrated Ground you create applies 15% increased Damage taken to Enemies
  • You have Consecrated Ground around you while stationary

Hierophant

Searing Purity (Hidden)
  • 45% of Chaos Damage taken as Lightning Damage
  • 45% of Chaos Damage taken as Fire Damage
Arcane Blessing
  • Arcane Surge also grants 20% more Spell Damage to you
  • Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
Conviction of Power
  • +4 to Minimum Endurance Charges
  • +4 to Minimum Power Charges
  • +1 to Maximum Power Charges and Maximum Endurance Charges
Sanctuary of Thought
  • Gain 20% of Maximum Mana as Extra Maximum Energy Shield
  • 1% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100%
  • Regenerate 1% of Mana per second
Ritual of Awakening
  • 5% more Damage per Summoned Totem
  • Regenerate 0.5% of Mana per second for each Summoned Totem
  • You and your Totems Regenerate 1% of Life per second for each Summoned Totem
Pursuit of Faith
  • 100% increased Totem Duration
  • +1 to maximum number of Summoned Totems
  • 100% increased Totem Placement speed
Divine Guidance
  • 30% increased maximum Mana
  • 10% of Damage is taken from Mana before Life
  • Transfiguration of Mind
Illuminated Devotion
  • Non-Damaging Ailments have 50% reduced Effect on you while you have Arcane Surge
  • 30% increased Area of Effect while you have Arcane Surge
  • 0.5% of Spell Damage Leeched as Life while you have Arcane Surge
Sign of Purpose
  • Brands have 100% more Activation Frequency if 75% of Attached Duration expired
  • Brand Recall has 100% increased Cooldown Recovery Rate

Guardian

Searing Purity (Hidden)
  • 45% of Chaos Damage taken as Lightning Damage
  • 45% of Chaos Damage taken as Fire Damage
Harmony of Purpose
  • Gain a random Shrine buff every 10 seconds
Radiant Faith
  • Grants Armour equal to 25% of your Reserved Mana to you and nearby Allies
  • Grants maximum Energy Shield equal to 10% of your Reserved Mana to you and nearby Allies
Unwavering Crusade
  • 25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy
Unwavering Faith
  • 50% increased Reservation Efficiency of Skills
Bastion of Hope
  • If you've Attacked Recently, you and nearby Allies have +25% Chance to Block Attack Damage
  • If you've Cast a Spell Recently, you and nearby Allies have +25% Chance to Block Spell Damage
Radiant Crusade
  • Grants Level 20 Summon Sentinel of Radiance Skill
  • 20% of Damage from Hits is taken from your Sentinel of Radiance's Life before you
Time of Need
  • Every 4 seconds, remove Curses and Ailments from you
  • Every 4 seconds, Regenerate 100% of Life over one second

Marauder

Juggernaut

Indomitable Resolve (Hidden)
  • Take 25% less Damage
  • Deal 10% less Damage
Undeniable
  • +500 to Accuracy Rating
  • 1% increased Attack Speed per 150 Accuracy Rating
  • Gain Accuracy Rating equal to twice your Strength
Unflinching
  • 30% chance to gain an Endurance Charge when you are Hit
  • 25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
  • Gain 1 Endurance Charge every second if you've been Hit Recently
  • +1 to Maximum Endurance Charges
Unstoppable
  • 10% increased Movement Speed
  • Cannot be Stunned
  • Action Speed cannot be modified to below Base Value
  • Movement Speed cannot be modified to below Base Value
Untiring
  • 40% increased Life Regeneration rate
  • 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second
  • 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second
Unyielding
  • 8% increased Damage per Endurance Charge
  • 6% increased Area of Effect per Endurance Charge
  • 25% chance to gain an Endurance Charge when you Stun an Enemy
  • 10% increased Stun Duration on Enemies per Endurance Charge
Unrelenting
  • 1% additional Elemental Damage Reduction per Endurance Charge
  • 1% additional Physical Damage Reduction per Endurance Charge
Unbreakable
  • Armour from Equipped Body Armour is doubled
  • 15% of Armour also applies to Chaos Damage taken from Hits

Berserker

Indomitable Resolve (Hidden)
  • Take 25% less Damage
  • Deal 10% less Damage
Aspect of Carnage
  • 10% increased Damage taken
  • 40% more Damage
Defy Pain
  • Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds
  • Lose all Defiance when you reach 10 Defiance
  • Gain 3% of Missing Unreserved Life before being Hit by an Enemy Per Defiance
Gore Dancer
  • 30% of Life Leech is Instant
Crave the Slaughter
  • Every Rage also grants 1% increased Attack Speed
  • Inherent Rage Loss starts 2 seconds later
War Bringer
  • Warcries Exert twice as many Attacks
Ancestral Fury
  • Strike Skills also target the previous location they were used
Rite of Ruin
  • Lose 0.1% of Life per second per Rage while you are not losing Rage
  • 50% increased Rage Effect

Chieftain

Indomitable Resolve (Hidden)
  • Take 25% less Damage
  • Deal 10% less Damage
Ngamahu, Flame's Advance
  • Non-Unique Jewels cause Increases and Reductions to other Damage Types in a Large Radius to be Transformed to apply to Fire Damage
  • Non-Unique Jewels cause Small and Notable Passive Skills in a Large Radius to also grant +4 to Strength
Valako, Storm's Embrace
  • Modifiers to Maximum Fire Resistance also apply to Maximum Cold and Lightning Resistances
Sione, Sun's Roar
  • 30% increased Warcry Buff Effect
  • Warcries have infinite Power
Tukohama, War's Herald
  • Skills from Equipped Body Armour are Supported by Level 30 Ancestral Call
  • Skills from Equipped Body Armour are Supported by Level 20 Fist of War
Hinekora, Death's Fury
  • Enemies you or your Totems Kill have 10% chance to Explode, dealing 250% of their maximum Life as Fire Damage
Tasalio, Cleansing Water
  • Modifiers to Fire Resistance also apply to Cold and Lightning Resistances at 50% of their Value
  • Unaffected by Ignite
Ramako, Sun's Light
  • Nearby Enemy Monsters' Fire Resistance against Damage over Time is -20% while you are Stationary
  • Nearby Enemy Monsters have no Fire Resistance against Damage over Time while you are Stationary

Duelist

Slayer

Fatal Flourish (Hidden)
  • Non-Travel Attack Skills Repeat an additional Time
  • Final Repeat of Attack Skills deals 60% more Damage
Masterful Form
  • Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges
  • +1 to Maximum Frenzy Charges
Brutal Fervour
  • 100% increased Maximum Recovery per Life Leech
  • Life Leech effects are not removed when Unreserved Life is Filled
  • 10% reduced Damage taken while Leeching
Impact
  • 50% increased Global Accuracy Rating
  • +0.4 metres to Melee Strike Range
  • 5% increased Area of Effect per Enemy killed recently, up to 50%
  • Deal up to 15% more Melee Damage to Enemies, based on proximity
Headsman
  • Kill Enemies that have 20% or lower Life when Hit by your Skills
  • Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy
  • Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy
Overwhelm
  • Base Critical Strike Chance for Attacks with Weapons is 8%
  • +10% to Critical Strike Multiplier per Nearby Enemy, up to +100%
  • Nearby Enemies have -30% to Critical Strike Multiplier
Bane of Legends
  • 10% more Damage if you've Killed Recently
  • Cannot take Reflected Physical Damage
  • 20% more Damage with Hits and Ailments against Unique Enemies
Endless Hunger
  • 20% of Overkill Damage is Leeched as Life
  • 20% increased Attack Speed while Leeching
  • Cannot be Stunned while Leeching
  • You are Unaffected by Bleeding while Leeching

Gladiator

Fatal Flourish (Hidden)
  • Non-Travel Attack Skills Repeat an additional Time
  • Final Repeat of Attack Skills deals 60% more Damage
More Than Skill
  • Chance to Block Attack or Spell Damage is Lucky if you've Blocked Recently
Gratuitous Violence
  • Bleeding Enemies you Kill Explode, dealing 20% of their Maximum Life as Physical Damage
Jagged Technique
  • Bleeding you inflict is Aggravated
Determined Survivor
  • Gain 50% Chance to Block from Equipped Shield instead of the Shield's value
  • Inherent Bonuses from Dual Wielding are doubled
Weapon Master
  • 25% more Accuracy Rating while wielding a Sword
  • 20% more Area of Effect while wielding a Mace or Sceptre
  • 20% more Critical Strike Chance while wielding a Dagger
  • 20% of Leech is Instant while wielding a Claw
  • 30% more Damage with Hits and Ailments against Enemies that are on Low Life while you are wielding an Axe
War of Attrition
  • Deal 1% more Damage with Hits and Ailments to Rare and Unique Enemies for each second they've ever been in your Presence, up to a maximum of 100%
Measured Retaliation
  • Retaliation Skills become Usable for an additional 2 seconds
  • 50% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use

Champion

Fatal Flourish (Hidden)
  • Non-Travel Attack Skills Repeat an additional Time
  • Final Repeat of Attack Skills deals 60% more Damage
Fortitude
  • Nearby Allies count as having Fortification equal to yours
  • You have your maximum Fortification
Worthy Foe
  • Taunt on Hit
  • Enemies Taunted by you take 15% increased Damage
  • Enemies Taunted by you cannot Evade Attacks
Master of Metal
  • Impales you inflict last 1 additional Hit
  • If you've Impaled an Enemy Recently, you and nearby Allies have + 1000 to Armour
  • You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy
First to Strike, Last to Fall
  • Your Hits permanently Intimidate Enemies that are on Full Life
  • Gain Adrenaline for 20 seconds when you reach Low Life
  • Recover 25% of Life when you gain Adrenaline
  • Remove all Ailments and Burning when you gain Adrenaline
Unstoppable Hero
  • 3% more Armour and Evasion Rating per Fortification above 20
  • 3% increased Attack Speed per Fortification above 20
Inspirational
  • 30% increased effect of Non-Curse Auras from your Skills
  • You and Allies near your Banner Regenerate 0.1% of Life per second for each Valour consumed for that Banner
  • When you leave your Banner's Area, recover 30% of the Valour consumed for that Banner
Worthy Causes
  • Having a placed Banner does not prevent you gaining Valour
  • Banner Skills have 100% increased Duration

Ranger

Deadeye

Fury of Nature (Hidden)
  • Non-Damaging Elemental Ailments you inflict spread to other enemies within 2 metres
  • Non-Damaging Elemental Ailments you inflict have 100% more Effect
Gathering Winds
  • Gain 1 Gale Force when you use a Skill 10% increased Effect of Tailwind on you per Gale Force
  • You and nearby Allies have Tailwind
Focal Point
  • 75% increased Effect of your Marks
  • 25% less Damage taken from other Enemies near your Marked Enemy
  • Your Mark Transfers to another Enemy when Marked Enemy dies
Endless Munitions
  • Skills fire 2 additional Projectiles
Avidity
  • 5% more Accuracy Rating per Frenzy Charge
  • Gain a Frenzy Charge each second while Moving
  • +1 to Maximum Frenzy Charges
Ricochet
  • Skills Chain +1 times
  • Projectiles have 30% chance to be able to Chain when colliding with terrain
Occupying Force
  • Mirage Archers are not attached to you
  • +2 to maximum number of Summoned Mirage Archers
  • Cannot Summon Mirage Archers while near your Mirage Archers
Far Shot
  • Projectiles gain Damage as they travel farther, dealing up to 30% more Damage with Hits and Ailments
  • Projectile Barrages have no spread
Wind Ward
  • 4% less Damage taken per Gale Force
  • Lose all Gale Force when Hit

Pathfinder

Fury of Nature (Hidden)
  • Non-Damaging Elemental Ailments you inflict spread to other enemies within 2 metres
  • Non-Damaging Elemental Ailments you inflict have 100% more Effect
Nature's Reprisal
  • 25% chance to inflict Withered for 2 seconds on Hit
  • 50% increased Effect of Withered
Nature's Boon
  • Magic Utility Flasks applied to you have 30% increased Effect
Nature's Adrenaline
  • Flasks gain 3 Charges every 3 seconds
Master Surgeon
  • Life Flask Effects are not removed when Unreserved Life is Filled Life Flask Effects do not Queue
  • 50% less Life Recovery from Flasks
Master Toxicist
  • When you kill a Poisoned Enemy during any Flask Effect, Enemies within 1.5 metres are Poisoned
  • Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage
Master Distiller
  • Grant bonuses to Non-Channelling Skills you use by consuming 3 Charges from a Flask of each of the following types, if possible:
  • If Diamond Flask Charges are consumed, 250% increased Critical Strike Chance
  • If Bismuth Flask Charges are consumed, Penetrate 25% Elemental Resistances
  • If Amethyst Flask Charges are consumed, 37% of Physical Damage as Extra Chaos Damage
Master Alchemist
  • Removes Elemental Ailments when you use a Flask
  • 50% chance for Flasks you use to not consume Charges

Warden

Fury of Nature (Hidden)
  • Non-Damaging Elemental Ailments you inflict spread to other enemies within 2 metres
  • Non-Damaging Elemental Ailments you inflict have 100% more Effect
Oath of Spring
  • Maximum Effect of Shock is 2% increased Damage taken
  • You can apply up to 50 Shocks to each Enemy
Oath of Winter
  • Enemies you Freeze remain Frozen for at least 2 seconds
  • Hits that fail to Freeze due to insufficient Freeze Duration inflict Hoarfrost
Avatar of the Wilds
  • Grants Level 20 Unbound Avatar Skill
  • Gain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment Cannot gain Unbound Fury while Unbound
  • Your Hits always inflict Freeze, Shock and Ignite while Unbound
  • 100% more Elemental Damage while Unbound
Oath of Summer
  • Hits that would Ignite instead Scorch
  • You can inflict an additional Scorch on each Enemy
Experienced Herbalist
  • You can have an additional Tincture active
Seasoned Hunter
  • Tincture Effects also apply to Ranged Weapons
Enduring Suffusion
  • Tincture Effects Linger on you for 0.5 seconds per Mana Burn on you when the Tincture was deactivated, up to a maximum of 6 seconds
  • Tinctures applied to you have 30% less Mana Burn rate
Mother's Teachings
  • Grants Level 20 Barkskin Skill
Lesson of the Seasons
  • -25 Damage taken of each Damage Type from Spell Hits per Bark
  • Prevent + 3% of Suppressed Spell Damage per Bark below maximum
  • Lose 1 Bark when Hit by Enemy Spell Damage

Shadow

Assassin

Harness the Void (Hidden)
  • 27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage
  • 13% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
  • 7% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage
Opportunistic
  • 25% more Damage while there is at most one Rare or Unique Enemy nearby
  • Damage cannot be Reflected
  • 35% less Damage taken while there are at least two Rare or Unique Enemies nearby
Mystical Infusion
  • Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon
For the Jugular
  • +100% to Critical Strike Multiplier against Enemies that are not on Low Life
  • 100% more Critical Strike Chance against Enemies that are on Low Life
  • Critical Strikes have Culling Strike
Knife in the Back
  • +100% to Critical Strike Multiplier against Enemies that are on Low Life
  • 100% more Critical Strike Chance against Enemies that are not on Low Life
  • Critical Strikes have Culling Strike
Deathmarked
  • Trigger Level 30 Assassin's Mark on Attack Critical Strike against a Rare or Unique Enemy and you have no Mark
  • Mark Skills Cost no Mana
  • Marked Enemy cannot Evade Attacks
Mistwalker
  • Gain Elusive on Critical Strike
  • 100% increased Elusive Effect
  • You take no Extra Damage from Critical Strikes while Elusive
Infused Toxins
  • All Damage from Hits can Poison
Shadowed Blood
  • 40% of Physical Damage taken Recouped as Life
  • Unaffected by Damaging Ailments
Toxic Delivery
  • Poison you inflict with Critical Strikes deals 20% more Damage
  • 5% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%
  • Recover 0.5% of Life per Poison affecting Enemies you Kill
Unstable Infusion
  • 15% chance to gain a Power Charge on Critical Strike
  • 30% chance to gain a Power Charge on Non-Critical Strike
  • +1 to Maximum Power Charges

Saboteur

Harness the Void (Hidden)
  • 27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage
  • 13% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
  • 7% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage
Perfect Crime
  • Triggers Level 20 Summon Triggerbots when Allocated
  • 30% less Damage with Triggered Spells
Like Clockwork
  • 50% increased Cooldown Recovery Rate
  • Nearby Enemies have 10% reduced Cooldown Recovery Rate
Shrapnel Specialist
  • Projectiles have 50% chance to Return to you
  • Projectiles are fired in random directions
Chain Reaction
  • Skills used by Traps have 50% increased Area of Effect
  • When your Traps Trigger, your nearby Traps also Trigger
Born in the Shadows
  • Cannot be Blinded
  • 15% reduced Damage taken from Blinded Enemies
  • Nearby Enemies are Blinded
  • Blind Enemies on Hit
  • Nearby Enemies are Blinded
Calculated Risk
  • Your Critical Strike Chance is Lucky
  • Damage of Enemies Hitting you is Unlucky
  • Damage with Hits is Unlucky
Bomb Specialist
  • Hits have 30% chance to deal 50% more Area Damage
  • 30% chance to take 50% less Area Damage from Hits
Demolitions Specialist
  • 150% increased Effect of Auras from Mines
  • Mines Hinder Enemies near them for 2 seconds when they Land
Pyromaniac
  • Immune to Ignite and Shock
  • Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
  • Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second

Trickster

Harness the Void (Hidden)
  • 27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage
  • 13% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
  • 7% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage
Escape Artist
  • +4 to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet
  • +1 to maximum Energy Shield per 8 Evasion Rating on Equipped Body Armour
Swift Killer
  • 200% increased Charge Duration
  • +2 to Maximum Frenzy Charges
Polymath
  • 2% more Damage for each different type of Mastery you have Allocated
  • Recover 1% of Life on Kill for each different type of Mastery you have Allocated
  • Recover 1% of Energy Shield on Kill for each different type of Mastery you have Allocated
  • Recover 1% of Mana on Kill for each different type of Mastery you have Allocated
Soul Drinker
  • 2% of Damage Leeched as Energy Shield
  • Energy Shield Leech effects are not removed when Energy Shield is Filled
One Step Ahead
  • Your Action Speed is at least 90% of base value
  • Nearby Enemy Monsters' Action Speed is at most 90% of base value
Spellbreaker
  • Prevent +15% of Suppressed Spell Damage while on Full Energy Shield
  • 50% chance for Energy Shield Recharge to start when you Suppress Spell Damage
Heartstopper
  • Every 10 seconds: Take 50% less Damage from Hits for 5 seconds Take 50% less Damage over Time for 5 seconds
  • trickster damage over time taken +% final [-50]
  • trickster hit damage taken +% final [-50]

Scion

Ascendant

Unleashed Potential (Hidden)
  • +1 to Maximum Endurance Charges
  • +1 to Maximum Frenzy Charges
  • +1 to Maximum Power Charges
  • 400% increased Endurance, Frenzy and Power Charge Duration
  • 25% chance to gain a Power, Frenzy or Endurance Charge on Kill
Champion
  • Melee Hits have 50% chance to Fortify
  • Taunt on Hit
  • 15% increased effect of Non-Curse Auras from your Skills
  • Your Hits permanently Intimidate Enemies that are on Full Life
  • Enemies Taunted by you take 10% increased Damage
Necromancer
  • Your Offering Skills also affect you
  • Your Offerings have 50% reduced Effect on you
  • Minions deal 30% increased Damage
  • Auras from your Skills grant 2% increased Attack and Cast Speed to you and Allies
  • If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
Guardian
  • 25% increased Reservation Efficiency of Skills
  • Every 4 seconds, Regenerate 50% of Life over one second
  • If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage
  • If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage
Saboteur
  • 30% increased Area of Effect
  • 15% increased Cooldown Recovery Rate
  • Hits have 20% chance to deal 50% more Area Damage
  • 25% chance to Blind Enemies on Hit
Deadeye
  • 25% increased Effect of your Marks
  • Gain a Frenzy Charge every 3 seconds while Moving
  • Skills fire an additional Projectile
  • You and nearby Allies have Tailwind
Pathfinder
  • 10% increased Movement Speed during any Flask Effect
  • 10% increased Attack Speed during any Flask Effect
  • Removes Bleeding when you use a Flask
  • Flasks gain 3 Charges every 3 seconds
  • 25% chance for Flasks you use to not consume Charges
Trickster
  • Prevent +6% of Suppressed Spell Damage while on Full Energy Shield
  • 2% more Damage for each different type of Mastery you have Allocated
  • 2% of Damage Leeched as Energy Shield
  • Nearby Enemy Monsters' Action Speed is at most 90% of base value
Juggernaut
  • +1000 to Accuracy Rating
  • Cannot be Chilled
  • Cannot be Stunned
  • 5% increased Damage per Endurance Charge
  • Gain 1 Endurance Charge every second if you've been Hit Recently
Assassin
  • +0.75% to Critical Strike Chance
  • 10% chance to gain a Power Charge on Critical Strike
  • 10% chance to gain Elusive on Critical Strike
  • Damage cannot be Reflected
Hierophant
  • 25% increased maximum Mana
  • +1 to maximum number of Summoned Totems
  • 8% of Damage is taken from Mana before Life
  • Arcane Surge also grants 10% more Spell Damage to you
  • Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
Inquisitor
  • Damage Penetrates 8% of Enemy Elemental Resistances
  • 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
  • Effects of Consecrated Ground you create Linger for 4 seconds
  • Nearby Enemies take 10% increased Elemental Damage
Occultist
  • You can apply an additional Curse
  • 10% increased Effect of your Curses
  • Regenerate 1.5% of Energy Shield per second
  • Cannot Be Stunned while you have Energy Shield
Gladiator
  • 25% chance to Aggravate Bleeding on targets you Hit with Attacks
  • Gain 50% Chance to Block from Equipped Shield instead of the Shield's value
  • Inherent Bonuses from Dual Wielding are doubled
  • Deal 1% more Damage with Hits and Ailments to Rare and Unique Enemies for every 2 seconds they've ever been in your Presence, up to a maximum of 50%
Slayer
  • Culling Strike
  • Life Leech effects are not removed when Unreserved Life is Filled
  • 30% increased Area of Effect if you've Killed Recently
  • Cannot take Reflected Physical Damage
Elementalist
  • Shocks from your Hits always increase Damage taken by at least 10%
  • Cannot take Reflected Elemental Damage
  • Exposure you inflict applies an extra -20% to the affected Resistance
  • +1 to maximum number of Summoned Golems
Chieftain
  • 20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
  • 10% increased Strength
  • Unaffected by Ignite
  • 20% increased Warcry Buff Effect
Berserker
  • 5% increased Damage taken
  • 15% more Damage
  • 2% of Attack Damage Leeched as Life and Mana if you've Killed Recently
  • Cannot be Stunned while you have at least 25 Rage
  • Inherent Rage Loss starts 1 second later
Warden
  • +20% chance to Suppress Spell Damage
  • Attack Damage Penetrates 8% of Enemy Elemental Resistances
  • You can have an additional Tincture active

Other

Unmatched nodes

Tawhoa, Forest's Strength
  • Node effects unavailable

326 published entries

Forbidden Jewel

Forbidden Jewel from the current published Allflame stash-market catalog.