Witch
Necromancer
Nine Lives (Hidden)
- 25% of Damage Taken Recouped as Life, Mana and Energy Shield
- Recoup Effects instead occur over 3 seconds
Corpse Pact
- 4% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%
- Enemies near corpses you Spawned Recently are Chilled and Shocked
Mistress of Sacrifice
- Your Offering Skills also affect you
- Your Offerings have 50% reduced Effect on you
- 40% increased Skill Effect Duration
Bone Barrier
- 1% additional Physical Damage Reduction per Minion, up to 10%
- 1% of Damage Dealt by your Minions is Leeched to you as Life
- Minions gain 40% of Maximum Life as Extra Maximum Energy Shield
Plaguebringer
- If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
- With at least one nearby corpse, you and nearby Allies deal 10% more Damage
- With at least one nearby corpse, nearby Enemies deal 10% reduced Damage
Commander of Darkness
- Auras from your Skills grant 3% increased Attack and Cast Speed to you and Allies
- You and nearby Allies deal 30% increased Damage
- You and nearby Allies have +30% to Elemental Resistances
Essence Glutton
- For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second
- For each nearby corpse, you and nearby Allies Regenerate 5 Mana per second, up to 50 per second
- Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse
- Regenerate 4% of Mana over 2 seconds when you Consume a corpse
Occultist
Nine Lives (Hidden)
- 25% of Damage Taken Recouped as Life, Mana and Energy Shield
- Recoup Effects instead occur over 3 seconds
Vile Bastion
- Regenerate 100 Energy Shield per second
- Cannot Be Stunned while you have Energy Shield
- Maximum Energy Shield is increased by Chance to Block Spell Damage
Forbidden Power
- 6% increased Area of Effect per Power Charge
- 6% increased Damage per Power Charge
- Gain a Power Charge after Spending a total of 200 Mana
- +1 to Maximum Power Charges
- Gain a Power Charge after Spending a total of 200 Mana
Void Beacon
- Nearby Enemies have -20% to Cold Resistance
- Nearby Enemies have -20% to Chaos Resistance
- Nearby Enemies have 100% reduced Life Regeneration rate
Profane Bloom
- Cursed Enemies you or your Minions Kill have a 50% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Frigid Wake
- Cannot be Chilled
- Cannot be Frozen
- 15% more Cold Damage
- Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds
- Nearby Chilled Enemies deal 10% reduced Damage with Hits
Elementalist
Nine Lives (Hidden)
- 25% of Damage Taken Recouped as Life, Mana and Energy Shield
- Recoup Effects instead occur over 3 seconds
Liege of the Primordial
- Summoned Golems are Immune to Elemental Damage
- Summoned Golems are Resummoned 4 seconds after being Killed
- +2 to maximum number of Summoned Golems
Heart of Destruction
- Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds
- 60% increased Area of Effect while you don't have Convergence
Bringer of Ruin
- 66% increased Effect of Herald Buffs on you
- 66% increased Mana Reservation Efficiency of Herald Skills
Mastermind of Discord
- Exposure you inflict applies an extra -25% to the affected Resistance
- Regenerate 1% of Mana per second if you've inflicted Exposure Recently
Shaper of Storms
- Hits always Shock
- Shocks from your Hits always increase Damage taken by at least 25%
- All Damage can Shock
Shaper of Flames
- Hits always Ignite
- All Damage can Ignite
- Enemies Ignited by you have 40% of Physical Damage they deal converted to Fire
Bastion of Elements
- Triggers Level 20 Primal Aegis when Allocated Primal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill
- Other Aegis Skills are Disabled
- Cannot take Reflected Elemental Damage
Templar
Inquisitor
Searing Purity (Hidden)
- 45% of Chaos Damage taken as Lightning Damage
- 45% of Chaos Damage taken as Fire Damage
Inevitable Judgement
- Critical Strikes ignore Enemy Monster Elemental Resistances
- Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances
Righteous Providence
- 1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower
- +50 to Strength and Intelligence
Pious Path
- Consecrated Ground you create causes Life Regeneration to also Recover Energy Shield for you and Allies
- Effects of Consecrated Ground you create Linger for 4 seconds
Augury of Penitence
- Nearby Enemies deal 8% less Elemental Damage
- Nearby Enemies take 16% increased Elemental Damage
Instruments of Virtue
- 10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%
- Battlemage
Instruments of Zeal
- Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges
- Gain 1 Fanatic Charge every second if you've Attacked in the past second
- Lose all Fanatic Charges on reaching Maximum Fanatic Charges
- +4 to Maximum Fanatic Charges
Hierophant
Searing Purity (Hidden)
- 45% of Chaos Damage taken as Lightning Damage
- 45% of Chaos Damage taken as Fire Damage
Arcane Blessing
- Arcane Surge also grants 20% more Spell Damage to you
- Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
Conviction of Power
- +4 to Minimum Endurance Charges
- +4 to Minimum Power Charges
- +1 to Maximum Power Charges and Maximum Endurance Charges
Sanctuary of Thought
- Gain 20% of Maximum Mana as Extra Maximum Energy Shield
- 1% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100%
- Regenerate 1% of Mana per second
Ritual of Awakening
- 5% more Damage per Summoned Totem
- Regenerate 0.5% of Mana per second for each Summoned Totem
- You and your Totems Regenerate 1% of Life per second for each Summoned Totem
Pursuit of Faith
- 100% increased Totem Duration
- +1 to maximum number of Summoned Totems
- 100% increased Totem Placement speed
Divine Guidance
- 30% increased maximum Mana
- 10% of Damage is taken from Mana before Life
- Transfiguration of Mind
Illuminated Devotion
- Non-Damaging Ailments have 50% reduced Effect on you while you have Arcane Surge
- 30% increased Area of Effect while you have Arcane Surge
- 0.5% of Spell Damage Leeched as Life while you have Arcane Surge
Guardian
Searing Purity (Hidden)
- 45% of Chaos Damage taken as Lightning Damage
- 45% of Chaos Damage taken as Fire Damage
Radiant Faith
- Grants Armour equal to 25% of your Reserved Mana to you and nearby Allies
- Grants maximum Energy Shield equal to 10% of your Reserved Mana to you and nearby Allies
Unwavering Crusade
- 25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy
Bastion of Hope
- If you've Attacked Recently, you and nearby Allies have +25% Chance to Block Attack Damage
- If you've Cast a Spell Recently, you and nearby Allies have +25% Chance to Block Spell Damage
Radiant Crusade
- Grants Level 20 Summon Sentinel of Radiance Skill
- 20% of Damage from Hits is taken from your Sentinel of Radiance's Life before you
Marauder
Juggernaut
Undeniable
- +500 to Accuracy Rating
- 1% increased Attack Speed per 150 Accuracy Rating
- Gain Accuracy Rating equal to twice your Strength
Unflinching
- 30% chance to gain an Endurance Charge when you are Hit
- 25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
- Gain 1 Endurance Charge every second if you've been Hit Recently
- +1 to Maximum Endurance Charges
Unstoppable
- 10% increased Movement Speed
- Cannot be Stunned
- Action Speed cannot be modified to below Base Value
- Movement Speed cannot be modified to below Base Value
Untiring
- 40% increased Life Regeneration rate
- 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second
- 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second
Unyielding
- 8% increased Damage per Endurance Charge
- 6% increased Area of Effect per Endurance Charge
- 25% chance to gain an Endurance Charge when you Stun an Enemy
- 10% increased Stun Duration on Enemies per Endurance Charge
Unrelenting
- 1% additional Elemental Damage Reduction per Endurance Charge
- 1% additional Physical Damage Reduction per Endurance Charge
Berserker
Defy Pain
- Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds
- Lose all Defiance when you reach 10 Defiance
- Gain 3% of Missing Unreserved Life before being Hit by an Enemy Per Defiance
Crave the Slaughter
- Every Rage also grants 1% increased Attack Speed
- Inherent Rage Loss starts 2 seconds later
Chieftain
Ngamahu, Flame's Advance
- Non-Unique Jewels cause Increases and Reductions to other Damage Types in a Large Radius to be Transformed to apply to Fire Damage
- Non-Unique Jewels cause Small and Notable Passive Skills in a Large Radius to also grant +4 to Strength
Valako, Storm's Embrace
- Modifiers to Maximum Fire Resistance also apply to Maximum Cold and Lightning Resistances
Tukohama, War's Herald
- Skills from Equipped Body Armour are Supported by Level 30 Ancestral Call
- Skills from Equipped Body Armour are Supported by Level 20 Fist of War
Hinekora, Death's Fury
- Enemies you or your Totems Kill have 10% chance to Explode, dealing 250% of their maximum Life as Fire Damage
Tasalio, Cleansing Water
- Modifiers to Fire Resistance also apply to Cold and Lightning Resistances at 50% of their Value
- Unaffected by Ignite
Duelist
Slayer
Fatal Flourish (Hidden)
- Non-Travel Attack Skills Repeat an additional Time
- Final Repeat of Attack Skills deals 60% more Damage
Masterful Form
- Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges
- +1 to Maximum Frenzy Charges
Brutal Fervour
- 100% increased Maximum Recovery per Life Leech
- Life Leech effects are not removed when Unreserved Life is Filled
- 10% reduced Damage taken while Leeching
Impact
- 50% increased Global Accuracy Rating
- +0.4 metres to Melee Strike Range
- 5% increased Area of Effect per Enemy killed recently, up to 50%
- Deal up to 15% more Melee Damage to Enemies, based on proximity
Headsman
- Kill Enemies that have 20% or lower Life when Hit by your Skills
- Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy
- Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy
Overwhelm
- Base Critical Strike Chance for Attacks with Weapons is 8%
- +10% to Critical Strike Multiplier per Nearby Enemy, up to +100%
- Nearby Enemies have -30% to Critical Strike Multiplier
Bane of Legends
- 10% more Damage if you've Killed Recently
- Cannot take Reflected Physical Damage
- 20% more Damage with Hits and Ailments against Unique Enemies
Gladiator
Fatal Flourish (Hidden)
- Non-Travel Attack Skills Repeat an additional Time
- Final Repeat of Attack Skills deals 60% more Damage
Gratuitous Violence
- Bleeding Enemies you Kill Explode, dealing 20% of their Maximum Life as Physical Damage
Determined Survivor
- Gain 50% Chance to Block from Equipped Shield instead of the Shield's value
- Inherent Bonuses from Dual Wielding are doubled
Weapon Master
- 25% more Accuracy Rating while wielding a Sword
- 20% more Area of Effect while wielding a Mace or Sceptre
- 20% more Critical Strike Chance while wielding a Dagger
- 20% of Leech is Instant while wielding a Claw
- 30% more Damage with Hits and Ailments against Enemies that are on Low Life while you are wielding an Axe
War of Attrition
- Deal 1% more Damage with Hits and Ailments to Rare and Unique Enemies for each second they've ever been in your Presence, up to a maximum of 100%
Champion
Fatal Flourish (Hidden)
- Non-Travel Attack Skills Repeat an additional Time
- Final Repeat of Attack Skills deals 60% more Damage
Fortitude
- Nearby Allies count as having Fortification equal to yours
- You have your maximum Fortification
Worthy Foe
- Taunt on Hit
- Enemies Taunted by you take 15% increased Damage
- Enemies Taunted by you cannot Evade Attacks
Master of Metal
- Impales you inflict last 1 additional Hit
- If you've Impaled an Enemy Recently, you and nearby Allies have + 1000 to Armour
- You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy
First to Strike, Last to Fall
- Your Hits permanently Intimidate Enemies that are on Full Life
- Gain Adrenaline for 20 seconds when you reach Low Life
- Recover 25% of Life when you gain Adrenaline
- Remove all Ailments and Burning when you gain Adrenaline
Unstoppable Hero
- 3% more Armour and Evasion Rating per Fortification above 20
- 3% increased Attack Speed per Fortification above 20
Inspirational
- 30% increased effect of Non-Curse Auras from your Skills
- You and Allies near your Banner Regenerate 0.1% of Life per second for each Valour consumed for that Banner
- When you leave your Banner's Area, recover 30% of the Valour consumed for that Banner
Ranger
Deadeye
Fury of Nature (Hidden)
- Non-Damaging Elemental Ailments you inflict spread to other enemies within 2 metres
- Non-Damaging Elemental Ailments you inflict have 100% more Effect
Gathering Winds
- Gain 1 Gale Force when you use a Skill 10% increased Effect of Tailwind on you per Gale Force
- You and nearby Allies have Tailwind
Focal Point
- 75% increased Effect of your Marks
- 25% less Damage taken from other Enemies near your Marked Enemy
- Your Mark Transfers to another Enemy when Marked Enemy dies
Avidity
- 5% more Accuracy Rating per Frenzy Charge
- Gain a Frenzy Charge each second while Moving
- +1 to Maximum Frenzy Charges
Ricochet
- Skills Chain +1 times
- Projectiles have 30% chance to be able to Chain when colliding with terrain
Occupying Force
- Mirage Archers are not attached to you
- +2 to maximum number of Summoned Mirage Archers
- Cannot Summon Mirage Archers while near your Mirage Archers
Far Shot
- Projectiles gain Damage as they travel farther, dealing up to 30% more Damage with Hits and Ailments
- Projectile Barrages have no spread
Pathfinder
Fury of Nature (Hidden)
- Non-Damaging Elemental Ailments you inflict spread to other enemies within 2 metres
- Non-Damaging Elemental Ailments you inflict have 100% more Effect
Nature's Reprisal
- 25% chance to inflict Withered for 2 seconds on Hit
- 50% increased Effect of Withered
Master Surgeon
- Life Flask Effects are not removed when Unreserved Life is Filled Life Flask Effects do not Queue
- 50% less Life Recovery from Flasks
Master Toxicist
- When you kill a Poisoned Enemy during any Flask Effect, Enemies within 1.5 metres are Poisoned
- Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage
Master Distiller
- Grant bonuses to Non-Channelling Skills you use by consuming 3 Charges from a Flask of each of the following types, if possible:
- If Diamond Flask Charges are consumed, 250% increased Critical Strike Chance
- If Bismuth Flask Charges are consumed, Penetrate 25% Elemental Resistances
- If Amethyst Flask Charges are consumed, 37% of Physical Damage as Extra Chaos Damage
Warden
Fury of Nature (Hidden)
- Non-Damaging Elemental Ailments you inflict spread to other enemies within 2 metres
- Non-Damaging Elemental Ailments you inflict have 100% more Effect
Oath of Spring
- Maximum Effect of Shock is 2% increased Damage taken
- You can apply up to 50 Shocks to each Enemy
Oath of Winter
- Enemies you Freeze remain Frozen for at least 2 seconds
- Hits that fail to Freeze due to insufficient Freeze Duration inflict Hoarfrost
Avatar of the Wilds
- Grants Level 20 Unbound Avatar Skill
- Gain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment Cannot gain Unbound Fury while Unbound
- Your Hits always inflict Freeze, Shock and Ignite while Unbound
- 100% more Elemental Damage while Unbound
Oath of Summer
- Hits that would Ignite instead Scorch
- You can inflict an additional Scorch on each Enemy
Enduring Suffusion
- Tincture Effects Linger on you for 0.5 seconds per Mana Burn on you when the Tincture was deactivated, up to a maximum of 6 seconds
- Tinctures applied to you have 30% less Mana Burn rate
Shadow
Assassin
Harness the Void (Hidden)
- 27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage
- 13% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
- 7% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage
Opportunistic
- 25% more Damage while there is at most one Rare or Unique Enemy nearby
- Damage cannot be Reflected
- 35% less Damage taken while there are at least two Rare or Unique Enemies nearby
For the Jugular
- +100% to Critical Strike Multiplier against Enemies that are not on Low Life
- 100% more Critical Strike Chance against Enemies that are on Low Life
- Critical Strikes have Culling Strike
Knife in the Back
- +100% to Critical Strike Multiplier against Enemies that are on Low Life
- 100% more Critical Strike Chance against Enemies that are not on Low Life
- Critical Strikes have Culling Strike
Deathmarked
- Trigger Level 30 Assassin's Mark on Attack Critical Strike against a Rare or Unique Enemy and you have no Mark
- Mark Skills Cost no Mana
- Marked Enemy cannot Evade Attacks
Mistwalker
- Gain Elusive on Critical Strike
- 100% increased Elusive Effect
- You take no Extra Damage from Critical Strikes while Elusive
Toxic Delivery
- Poison you inflict with Critical Strikes deals 20% more Damage
- 5% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%
- Recover 0.5% of Life per Poison affecting Enemies you Kill
Saboteur
Harness the Void (Hidden)
- 27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage
- 13% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
- 7% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage
Perfect Crime
- Triggers Level 20 Summon Triggerbots when Allocated
- 30% less Damage with Triggered Spells
Like Clockwork
- 50% increased Cooldown Recovery Rate
- Nearby Enemies have 10% reduced Cooldown Recovery Rate
Shrapnel Specialist
- Projectiles have 50% chance to Return to you
- Projectiles are fired in random directions
Chain Reaction
- Skills used by Traps have 50% increased Area of Effect
- When your Traps Trigger, your nearby Traps also Trigger
Born in the Shadows
- Cannot be Blinded
- 15% reduced Damage taken from Blinded Enemies
- Nearby Enemies are Blinded
- Blind Enemies on Hit
- Nearby Enemies are Blinded
Calculated Risk
- Your Critical Strike Chance is Lucky
- Damage of Enemies Hitting you is Unlucky
- Damage with Hits is Unlucky
Bomb Specialist
- Hits have 30% chance to deal 50% more Area Damage
- 30% chance to take 50% less Area Damage from Hits
Demolitions Specialist
- 150% increased Effect of Auras from Mines
- Mines Hinder Enemies near them for 2 seconds when they Land
Trickster
Harness the Void (Hidden)
- 27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage
- 13% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
- 7% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage
Escape Artist
- +4 to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet
- +1 to maximum Energy Shield per 8 Evasion Rating on Equipped Body Armour
Polymath
- 2% more Damage for each different type of Mastery you have Allocated
- Recover 1% of Life on Kill for each different type of Mastery you have Allocated
- Recover 1% of Energy Shield on Kill for each different type of Mastery you have Allocated
- Recover 1% of Mana on Kill for each different type of Mastery you have Allocated
Soul Drinker
- 2% of Damage Leeched as Energy Shield
- Energy Shield Leech effects are not removed when Energy Shield is Filled
One Step Ahead
- Your Action Speed is at least 90% of base value
- Nearby Enemy Monsters' Action Speed is at most 90% of base value
Spellbreaker
- Prevent +15% of Suppressed Spell Damage while on Full Energy Shield
- 50% chance for Energy Shield Recharge to start when you Suppress Spell Damage
Scion
Ascendant
Unleashed Potential (Hidden)
- +1 to Maximum Endurance Charges
- +1 to Maximum Frenzy Charges
- +1 to Maximum Power Charges
- 400% increased Endurance, Frenzy and Power Charge Duration
- 25% chance to gain a Power, Frenzy or Endurance Charge on Kill
Champion
- Melee Hits have 50% chance to Fortify
- Taunt on Hit
- 15% increased effect of Non-Curse Auras from your Skills
- Your Hits permanently Intimidate Enemies that are on Full Life
- Enemies Taunted by you take 10% increased Damage
Necromancer
- Your Offering Skills also affect you
- Your Offerings have 50% reduced Effect on you
- Minions deal 30% increased Damage
- Auras from your Skills grant 2% increased Attack and Cast Speed to you and Allies
- If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
Guardian
- 25% increased Reservation Efficiency of Skills
- Every 4 seconds, Regenerate 50% of Life over one second
- If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage
- If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage
Saboteur
- 30% increased Area of Effect
- 15% increased Cooldown Recovery Rate
- Hits have 20% chance to deal 50% more Area Damage
- 25% chance to Blind Enemies on Hit
Deadeye
- 25% increased Effect of your Marks
- Gain a Frenzy Charge every 3 seconds while Moving
- Skills fire an additional Projectile
- You and nearby Allies have Tailwind
Pathfinder
- 10% increased Movement Speed during any Flask Effect
- 10% increased Attack Speed during any Flask Effect
- Removes Bleeding when you use a Flask
- Flasks gain 3 Charges every 3 seconds
- 25% chance for Flasks you use to not consume Charges
Trickster
- Prevent +6% of Suppressed Spell Damage while on Full Energy Shield
- 2% more Damage for each different type of Mastery you have Allocated
- 2% of Damage Leeched as Energy Shield
- Nearby Enemy Monsters' Action Speed is at most 90% of base value
Juggernaut
- +1000 to Accuracy Rating
- Cannot be Chilled
- Cannot be Stunned
- 5% increased Damage per Endurance Charge
- Gain 1 Endurance Charge every second if you've been Hit Recently
Assassin
- +0.75% to Critical Strike Chance
- 10% chance to gain a Power Charge on Critical Strike
- 10% chance to gain Elusive on Critical Strike
- Damage cannot be Reflected
Hierophant
- 25% increased maximum Mana
- +1 to maximum number of Summoned Totems
- 8% of Damage is taken from Mana before Life
- Arcane Surge also grants 10% more Spell Damage to you
- Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
Inquisitor
- Damage Penetrates 8% of Enemy Elemental Resistances
- 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
- Effects of Consecrated Ground you create Linger for 4 seconds
- Nearby Enemies take 10% increased Elemental Damage
Occultist
- You can apply an additional Curse
- 10% increased Effect of your Curses
- Regenerate 1.5% of Energy Shield per second
- Cannot Be Stunned while you have Energy Shield
Gladiator
- 25% chance to Aggravate Bleeding on targets you Hit with Attacks
- Gain 50% Chance to Block from Equipped Shield instead of the Shield's value
- Inherent Bonuses from Dual Wielding are doubled
- Deal 1% more Damage with Hits and Ailments to Rare and Unique Enemies for every 2 seconds they've ever been in your Presence, up to a maximum of 50%
Slayer
- Culling Strike
- Life Leech effects are not removed when Unreserved Life is Filled
- 30% increased Area of Effect if you've Killed Recently
- Cannot take Reflected Physical Damage
Elementalist
- Shocks from your Hits always increase Damage taken by at least 10%
- Cannot take Reflected Elemental Damage
- Exposure you inflict applies an extra -20% to the affected Resistance
- +1 to maximum number of Summoned Golems
Chieftain
- 20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
- 10% increased Strength
- Unaffected by Ignite
- 20% increased Warcry Buff Effect
Berserker
- 5% increased Damage taken
- 15% more Damage
- 2% of Attack Damage Leeched as Life and Mana if you've Killed Recently
- Cannot be Stunned while you have at least 25 Rage
- Inherent Rage Loss starts 1 second later
Other
| Ascendancy | Keynode | Effects | Flame | Flesh | Pair total |
|---|---|---|---|---|---|
| Witch Necromancer | Nine Lives (Hidden)
| 85d | |||
| Witch Necromancer | Corpse Pact
| 16.9d | |||
| Witch Necromancer | Mistress of Sacrifice
| 4.9d | |||
| Witch Necromancer | Bone Barrier
| 4.4d | |||
| Witch Necromancer | Unnatural Strength
| 4d | |||
| Witch Necromancer | Plaguebringer
| 3d | |||
| Witch Necromancer | Commander of Darkness
| 1.8d | |||
| Witch Necromancer | Essence Glutton
| 60c | |||
| Witch Necromancer | Mindless Aggression
| 48c | |||
| Witch Occultist | Nine Lives (Hidden)
| 85d | |||
| Witch Occultist | Vile Bastion
| 371.5d | |||
| Witch Occultist | Forbidden Power
| 176.9d | |||
| Witch Occultist | Void Beacon
| 21.1d | |||
| Witch Occultist | Profane Bloom
| 17.3d | |||
| Witch Occultist | Frigid Wake
| 16.8d | |||
| Witch Occultist | Unholy Authority
| 2d | |||
| Witch Occultist | Withering Presence
| 1.5d | |||
| Witch Elementalist | Nine Lives (Hidden)
| 85d | |||
| Witch Elementalist | Liege of the Primordial
| 231.5d | |||
| Witch Elementalist | Heart of Destruction
| 87.7d | |||
| Witch Elementalist | Bringer of Ruin
| 48.1d | |||
| Witch Elementalist | Mastermind of Discord
| 23.3d | |||
| Witch Elementalist | Shaper of Storms
| 22.7d | |||
| Witch Elementalist | Shaper of Flames
| 15.8d | |||
| Witch Elementalist | Bastion of Elements
| 6.1d | |||
| Witch Elementalist | Shaper of Winter
| 4.9d | |||
| Templar Inquisitor | Searing Purity (Hidden)
| 4d | |||
| Templar Inquisitor | Inevitable Judgement
| 5.9d | |||
| Templar Inquisitor | Righteous Providence
| 3d | |||
| Templar Inquisitor | Pious Path
| 2d | |||
| Templar Inquisitor | Augury of Penitence
| 105c | |||
| Templar Inquisitor | Instruments of Virtue
| 78.5c | |||
| Templar Inquisitor | Instruments of Zeal
| 37c | |||
| Templar Inquisitor | Sanctuary
| 30.2c | |||
| Templar Hierophant | Searing Purity (Hidden)
| 4d | |||
| Templar Hierophant | Arcane Blessing
| 17.1d | |||
| Templar Hierophant | Conviction of Power
| 4.1d | |||
| Templar Hierophant | Sanctuary of Thought
| 218.5c | |||
| Templar Hierophant | Ritual of Awakening
| 61.5c | |||
| Templar Hierophant | Pursuit of Faith
| 38.6c | |||
| Templar Hierophant | Divine Guidance
| 36.4c | |||
| Templar Hierophant | Illuminated Devotion
| 10.1c | |||
| Templar Hierophant | Sign of Purpose
| 9c | |||
| Templar Guardian | Searing Purity (Hidden)
| 4d | |||
| Templar Guardian | Harmony of Purpose
| 2d | |||
| Templar Guardian | Radiant Faith
| 2d | |||
| Templar Guardian | Unwavering Crusade
| 2d | |||
| Templar Guardian | Unwavering Faith
| 1.8d | |||
| Templar Guardian | Bastion of Hope
| 47.3c | |||
| Templar Guardian | Radiant Crusade
| 42c | |||
| Templar Guardian | Time of Need
| 37c | |||
| Marauder Juggernaut | Indomitable Resolve (Hidden)
| 295d | |||
| Marauder Juggernaut | Undeniable
| 38.5d | |||
| Marauder Juggernaut | Unflinching
| 5.9d | |||
| Marauder Juggernaut | Unstoppable
| 2d | |||
| Marauder Juggernaut | Untiring
| 2d | |||
| Marauder Juggernaut | Unyielding
| 2d | |||
| Marauder Juggernaut | Unrelenting
| 1.8d | |||
| Marauder Juggernaut | Unbreakable
| 94c | |||
| Marauder Berserker | Indomitable Resolve (Hidden)
| 295d | |||
| Marauder Berserker | Aspect of Carnage
| 212.9d | |||
| Marauder Berserker | Defy Pain
| 1.2d | |||
| Marauder Berserker | Gore Dancer
| 166c | |||
| Marauder Berserker | Crave the Slaughter
| 165c | |||
| Marauder Berserker | War Bringer
| 79.5c | |||
| Marauder Berserker | Ancestral Fury
| 33.5c | |||
| Marauder Berserker | Rite of Ruin
| 31c | |||
| Marauder Chieftain | Indomitable Resolve (Hidden)
| 295d | |||
| Marauder Chieftain | Ngamahu, Flame's Advance
| 310.2d | |||
| Marauder Chieftain | Valako, Storm's Embrace
| 5.9d | |||
| Marauder Chieftain | Sione, Sun's Roar
| 2d | |||
| Marauder Chieftain | Tukohama, War's Herald
| 1.7d | |||
| Marauder Chieftain | Hinekora, Death's Fury
| 1.7d | |||
| Marauder Chieftain | Tasalio, Cleansing Water
| 172.5c | |||
| Marauder Chieftain | Ramako, Sun's Light
| 35.8c | |||
| Duelist Slayer | Fatal Flourish (Hidden)
| 41.9d | |||
| Duelist Slayer | Masterful Form
| 19.8d | |||
| Duelist Slayer | Brutal Fervour
| 11.3d | |||
| Duelist Slayer | Impact
| 10.4d | |||
| Duelist Slayer | Headsman
| 5.9d | |||
| Duelist Slayer | Overwhelm
| 4.9d | |||
| Duelist Slayer | Bane of Legends
| 4d | |||
| Duelist Slayer | Endless Hunger
| 1.2d | |||
| Duelist Gladiator | Fatal Flourish (Hidden)
| 41.9d | |||
| Duelist Gladiator | More Than Skill
| 210.2d | |||
| Duelist Gladiator | Gratuitous Violence
| 1.1d | |||
| Duelist Gladiator | Jagged Technique
| 68.2c | |||
| Duelist Gladiator | Determined Survivor
| 59c | |||
| Duelist Gladiator | Weapon Master
| 45.5c | |||
| Duelist Gladiator | War of Attrition
| 14.3c | |||
| Duelist Gladiator | Measured Retaliation
| 12.3c | |||
| Duelist Champion | Fatal Flourish (Hidden)
| 41.9d | |||
| Duelist Champion | Fortitude
| 5.9d | |||
| Duelist Champion | Worthy Foe
| 5.9d | |||
| Duelist Champion | Master of Metal
| 4.5d | |||
| Duelist Champion | First to Strike, Last to Fall
| 180c | |||
| Duelist Champion | Unstoppable Hero
| 68.2c | |||
| Duelist Champion | Inspirational
| 32.1c | |||
| Duelist Champion | Worthy Causes
| 17c | |||
| Ranger Deadeye | Fury of Nature (Hidden)
| 6.9d | |||
| Ranger Deadeye | Gathering Winds
| 22.1d | |||
| Ranger Deadeye | Focal Point
| 4.9d | |||
| Ranger Deadeye | Endless Munitions
| 4d | |||
| Ranger Deadeye | Avidity
| 216c | |||
| Ranger Deadeye | Ricochet
| 66c | |||
| Ranger Deadeye | Occupying Force
| 48.3c | |||
| Ranger Deadeye | Far Shot
| 45c | |||
| Ranger Deadeye | Wind Ward
| 18.4c | |||
| Ranger Pathfinder | Fury of Nature (Hidden)
| 6.9d | |||
| Ranger Pathfinder | Nature's Reprisal
| 2d | |||
| Ranger Pathfinder | Nature's Boon
| 72.8c | |||
| Ranger Pathfinder | Nature's Adrenaline
| 49c | |||
| Ranger Pathfinder | Master Surgeon
| 38.3c | |||
| Ranger Pathfinder | Master Toxicist
| 31.8c | |||
| Ranger Pathfinder | Master Distiller
| 21.2c | |||
| Ranger Pathfinder | Master Alchemist
| 20.8c | |||
| Ranger Warden | Fury of Nature (Hidden)
| 6.9d | |||
| Ranger Warden | Oath of Spring
| 9.7d | |||
| Ranger Warden | Oath of Winter
| 9.6d | |||
| Ranger Warden | Avatar of the Wilds
| 187.2c | |||
| Ranger Warden | Oath of Summer
| 80c | |||
| Ranger Warden | Experienced Herbalist
| 54.7c | |||
| Ranger Warden | Seasoned Hunter
| 42.2c | |||
| Ranger Warden | Enduring Suffusion
| 21.4c | |||
| Ranger Warden | Mother's Teachings
| 20c | |||
| Ranger Warden | Lesson of the Seasons
| 7.9c | |||
| Shadow Assassin | Harness the Void (Hidden)
| 13.6d | |||
| Shadow Assassin | Opportunistic
| 56.8d | |||
| Shadow Assassin | Mystical Infusion
| 48d | |||
| Shadow Assassin | For the Jugular
| 43.8d | |||
| Shadow Assassin | Knife in the Back
| 35.2d | |||
| Shadow Assassin | Deathmarked
| 13.8d | |||
| Shadow Assassin | Mistwalker
| 8.5d | |||
| Shadow Assassin | Infused Toxins
| 200c | |||
| Shadow Assassin | Shadowed Blood
| 98c | |||
| Shadow Assassin | Toxic Delivery
| 59c | |||
| Shadow Assassin | Unstable Infusion
| 38.2c | |||
| Shadow Saboteur | Harness the Void (Hidden)
| 13.6d | |||
| Shadow Saboteur | Perfect Crime
| 106.1d | |||
| Shadow Saboteur | Like Clockwork
| 99.9d | |||
| Shadow Saboteur | Shrapnel Specialist
| 22.6d | |||
| Shadow Saboteur | Chain Reaction
| 2d | |||
| Shadow Saboteur | Born in the Shadows
| 1.6d | |||
| Shadow Saboteur | Calculated Risk
| 82c | |||
| Shadow Saboteur | Bomb Specialist
| 80c | |||
| Shadow Saboteur | Demolitions Specialist
| 39.2c | |||
| Shadow Saboteur | Pyromaniac
| 20c | |||
| Shadow Trickster | Harness the Void (Hidden)
| 13.6d | |||
| Shadow Trickster | Escape Artist
| 37.3d | |||
| Shadow Trickster | Swift Killer
| 2d | |||
| Shadow Trickster | Polymath
| 1.9d | |||
| Shadow Trickster | Soul Drinker
| 311.2c | |||
| Shadow Trickster | One Step Ahead
| 42.6c | |||
| Shadow Trickster | Spellbreaker
| 40.4c | |||
| Shadow Trickster | Heartstopper
| 20c | |||
| Scion Ascendant | Unleashed Potential (Hidden)
| 60.9d | |||
| Scion Ascendant | Champion
| 87.9d | |||
| Scion Ascendant | Necromancer
| 67.7d | |||
| Scion Ascendant | Guardian
| 66.2d | |||
| Scion Ascendant | Saboteur
| 28d | |||
| Scion Ascendant | Deadeye
| 15.8d | |||
| Scion Ascendant | Pathfinder
| 7.9d | |||
| Scion Ascendant | Trickster
| 6.3d | |||
| Scion Ascendant | Juggernaut
| 4.5d | |||
| Scion Ascendant | Assassin
| 2.9d | |||
| Scion Ascendant | Hierophant
| 2d | |||
| Scion Ascendant | Inquisitor
| 2d | |||
| Scion Ascendant | Occultist
| 1.7d | |||
| Scion Ascendant | Gladiator
| 236c | |||
| Scion Ascendant | Slayer
| 198.6c | |||
| Scion Ascendant | Elementalist
| 99.5c | |||
| Scion Ascendant | Chieftain
| 91c | |||
| Scion Ascendant | Berserker
| 62.8c | |||
| Scion Ascendant | Warden
| 42.5c | |||
| Other Unmatched nodes | Tawhoa, Forest's Strength
| — |
Necromancer
Occultist
Elementalist
Inquisitor
Hierophant
Guardian
Juggernaut
Berserker
Chieftain
Slayer
Gladiator
Champion
Deadeye
Pathfinder
Warden
Assassin
Saboteur
Trickster
Ascendant
Unmatched nodes
Ascendancy tree geometry unavailable.
POE2