 | Lament Amulet Required level Lv. 42 | -1 Prefix Modifier allowed-1 Prefix Modifier allowed Grants one of 37 skills · Requires level 42 Alchemist's BoonLevel 11 BuffPersistentAura - Tier: 14
- Level: (1 - 20)Level: 20
- Reservation: 30 Spirit
While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence . - (15 - 34) % of recovery from your Flasks is also granted to Allies in your Presence34 % of recovery from your Flasks is also granted to Allies in your Presence
- Grants you (0.17 - 0.23) Flask charges per secondGrants you 0.23 Flask charges per second
- Grants you (0 - 0.03) Flask charges per secondGrants you 0.03 Flask charges per second
Arctic ArmourLevel 11 BuffSpellPersistentSustainedColdStaged - Tier: 4
- Level: (1 - 20)Level: 20
- Reservation: 30 Spirit
- Cooldown: 0.25 s
- Cast: Instant
- Crit%: 11.00%
While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker. - Deals (3 - 101) to (5 - 152) Cold.Dmg per StageDeals 101 to 152 Cold.Dmg per Stage
- 100 % more Magnitude of Chill inflicted
- 100 % more Freeze Buildup
- Gains a Stage every (0.73 - 1.25) seconds, up to a max of (2 - 5) StagesGains a Stage every 1.25 seconds, up to a max of 5 Stages
- Gains a Stage every seconds, up to a max of (0 - 1) StagesGains a Stage every seconds, up to a max of 1 Stages
AttritionLevel 11 BuffPersistent - Tier: 4
- Level: (1 - 20)Level: 20
- Reservation: 30 Spirit
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough. - You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (31 - 40) secondsYou have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 40 seconds
- You deal 1 % more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence , up to (40 - 59) %You deal 1 % more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence , up to 59 %
- You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (-5 - 0) secondsYou have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 0 seconds
BarkskinLevel 11 BuffPersistentDur. - Tier: 8
- Level: (1 - 20)Level: 20
- Reservation: 30 Spirit
While active, taking Hit damage from enemies to your ES causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items . - When Hit by an enemy, gain Armour equal to (43 - 62) % of ES lostWhen Hit by an enemy, gain Armour equal to 62 % of ES lost
- Buff duration is 6 seconds
- When Hit by an enemy, gain Armour equal to (0 - 5) % of ES lostWhen Hit by an enemy, gain Armour equal to 5 % of ES lost
Barrier InvocationLevel 11 BuffPersistentTriggerInvocationMetaskill-trigger-meta - Tier: 8
- Level: (1 - 20)Level: 20
- Reservation: 30 Spirit
- Cooldown: 0.20 s
While active, gains Energy when your ES is damaged by Enemy Hits . Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells , and can trigger them multiple times if it has enough Energy . Barrier Invocation - When Hit by an Enemy, gain 1 Energy for each 10 ES lost to damage taken
- (0 - 57) % inc. Energy gained57 % inc. Energy gained
- Maximum Energy is 500
- (0 - 15) % inc. Energy gained15 % inc. Energy gained
Support - Socketed Spells consume 10 Energy per 0.1 seconds of base cast time when Triggered
BerserkLevel 11 BuffPersistent - Tier: 14
- Level: (1 - 20)Level: 20
- Reservation: 30 Spirit
While active, strengthens your Rage , but causes you to lose Life while not losing Rage . - Lose 0.1 % of max Life per Rage per second while not losing Rage
- Grants (40 - 59) % inc. Rage effectGrants 59 % inc. Rage effect
- Grants (0 - 10) % inc. Rage effectGrants 10 % inc. Rage effect
BriarpatchLevel 11 BuffSpellPersistentAoESustainedPhysicalDur.Plant - Tier: 4
- Level: (1 - 20)Level: 20
- Reservation: 30 Spirit
- Cast: Instant
- Crit%: 10.00%
While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies. - Modifiers to Thorns damage apply to this Skill's Spell damage
- Stores 1 % of Physical Attack damage dealt, up to (9 - 256)Stores 1 % of Physical Attack damage dealt, up to 256
- Thorny Ground radius is 3 m
- Limit 1 patch of Thorny Ground
- Thorny Ground duration is 6 seconds
- Cannot create more than one patch of Thorny Ground every 8 seconds
- Overgrown Thorny Ground deals damage 50% more frequently and expires 50% slower
- (0 - 5) % chance to Hinder enemies on Hit5 % chance to Hinder enemies on Hit
Cast on Minion DeathLevel 11 BuffMinionPersistentTriggerMetaskill-minion-triggersskill-minionsskill-trigger-meta - Tier: 8
- Level: (1 - 20)Level: 20
- Reservation: 30 Spirit
While active, gains Energy when one of your Persistent Minions is Killed , and triggers socketed Spells upon reaching max Energy . Very underlevelled Minions will incur an Energy generation penalty. Cannot socket Spells which create Minions . Cast on Minion Death - Gains 50 base Energy when a Minion is killed , modified by the Minion's Power
- (0 - 57) % inc. Energy gained57 % inc. Energy gained
- Triggers all Socketed Spells and loses all Energy on reaching max Energy
- (0 - 20) % inc. Energy gained20 % inc. Energy gained
Support - Has 10 max Energy per 0.1 seconds of base cast time of Socketed Spells
Charge RegulationLevel 11 BuffPersistent - Tier: 14
- Level: (1 - 20)Level: 20
- Reservation: 30 Spirit
While active, you gain powerful Buffs based on your active Charges . However, maintaining the Buff Consumes Charges every few seconds. - (20 - 26) % more Crit% while you have a Power Charge26 % more Crit% while you have a Power Charge
- (15 - 20) % more Armour , Evasion and ES while you have an Endurance Charge20 % more Armour , Evasion and ES while you have an Endurance Charge
- (20 - 25) % inc. Skill Speed while you have a Frenzy Charge25 % inc. Skill Speed while you have a Frenzy Charge
- Consumes one of each Charge every 10 seconds
- Consumes one of each Charge every (0 - 2.4) secondsConsumes one of each Charge every 2.4 seconds
Combat FrenzyLevel 11 BuffPersistent - Tier: 8
- Level: (1 - 20)Level: 20
- Reservation: 30 Spirit
While active, grants you a Frenzy Charge when you Freeze , Electrocute or Pin an enemy. This can only occur once every few seconds. - Gain a Frenzy Charge when you Freeze , Electrocute or Pin an enemy, no more than once every (6.1 - 8) secondsGain a Frenzy Charge when you Freeze , Electrocute or Pin an enemy, no more than once every 8 seconds
- (0 - 10) % chance to gain an additional Charge10 % chance to gain an additional Charge
ConvalescenceLevel 11 SpellBuffPersistentDur. - Tier: 4
- Level: (1 - 20)Level: 20
- Reservation: 30 Spirit
While active, grants a skill that you can use to instantly begin Recharging ES and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at max ES and the skill cannot be used while ES is full. Convalescence - Must be active in both Weapon Sets
Convalescence - Cost20 Mana
- Cooldown30.00 s
- Cast0.50 sec
- Cooldown does not recover during Buff effect
- Cooldown is 30 seconds
- Buff duration is (3 - 3.95) secondsBuff duration is 3.95 seconds
- +(0 - 0.5) seconds to Buff duration+0.5 seconds to Buff duration
Defiance BannerLevel 11 BannerBuffPersistentAoEAuraDur.Conditional - Tier: 8
- Level: (1 - 20)Level: 20
- Reservation: 30 Spirit
While active, Attacking enemies builds Glory . When you have max Glory , you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Armour , Evasion and movement speed. Defiance Banner - (0 - 10) % inc. Reservation Efficiency10 % inc. Reservation Efficiency
Defiance Banner - Generates 100 % of Monster Power as Glory for this Skill on Hitting with an Attack
- Requires 200 Glory to use
- Banner Aura radius is 6 m
- Aura grants 30 % more Armour and ER
- Aura grants 30 % inc. movement speed
- Banner duration is (6 - 9.8) secondsBanner duration is 9.8 seconds
Dread BannerLevel 11 BannerBuffPersistentAoEAuraDur.Conditional - Tier: 14
- Level: (1 - 20)Level: 20
- Reservation: 30 Spirit
While active, Attacking enemies builds Glory . When you have max Glory , you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Elemental Ailment Threshold , Maximum Ele.Res and Flask charges. Dread Banner - (0 - 10) % inc. Reservation Efficiency10 % inc. Reservation Efficiency
Dread Banner - Generates 100 % of Monster Power as Glory for this Skill on Hitting with an Attack
- Requires 200 Glory to use
- Banner Aura radius is 6 m
- Aura grants +4 % to all Maximum Ele.Res
- Aura grants 60 % more Elemental Ailment Threshold
- Aura grants 0.5 Flask charges per second
- Banner duration is (6 - 9.8) secondsBanner duration is 9.8 seconds
Ghost DanceLevel 11 BuffPersistent - Tier: 4
- Level: (1 - 20)Level: 20
- Reservation: 30 Spirit
While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover ES based on your Evasion . - Gain a Ghost Shroud every (10.1 - 12) secondsGain a Ghost Shroud every 12 seconds
- Modifiers to CDRR also apply to Ghost Shroud gain frequency
- Maximum 3 Ghost Shrouds
- When Hit , lose a Ghost Shroud Regenerate ES equal to 2 % of your ER per second if you have lost a Ghost Shroud Recently
- (0 - 20) % inc. Reservation Efficiency20 % inc. Reservation Efficiency
Herald of AshLevel 11 BuffPersistentAoEFireDur.Herald - Tier: 4
- Level: (1 - 20)Level: 20
- Reservation: 30 Spirit
While active, enemies you sufficiently Overkill with non- Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt. Buff - Ignite surrounding enemies if Overkill damage is at least 20 % of enemy's max Life
Explosion - Explosion radius is 1.2 m
- Ignite duration is 3 seconds
- Base Ignite damage is (16.67 - 23) % of Overkill damageBase Ignite damage is 23 % of Overkill damage
- An additional +(0 - 5) % of Overkill damage contributes to base Ignite damageAn additional +5 % of Overkill damage contributes to base Ignite damage
Herald of BloodLevel 11 BuffAttackPersistentAoEPhysicalHeraldPayoff - Tier: 4
- Level: (1 - 20)Level: 20
- Reservation: 30 Spirit
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon , but is partially based on their accumulated Blood Loss . The explosion destroys their Corpse if the enemy was Normal or Magic , and has a chance to Aggravate Bleeding . Buff - Enemies with Blood Loss you kill explode
Explosion - (4 - 107) to (6 - 160) base Phys.Dmg107 to 160 base Phys.Dmg
- Can't be Evaded
- Explosion radius is 1.5 m
- Deals 15 % of exploded enemy's Blood Loss as unscalable Physical Atk Dmg
- (40 - 59) % chance to Aggravate Bleeding on Hit59 % chance to Aggravate Bleeding on Hit
- Deals +(0 - 4) % of exploded enemy's Blood Loss as unscalable Physical Atk DmgDeals +4 % of exploded enemy's Blood Loss as unscalable Physical Atk Dmg
Herald of IceLevel 11 BuffAttackPersistentAoEColdHeraldPayoff - Tier: 4
- Level: (1 - 20)Level: 20
- Reservation: 30 Spirit
While active, Shattering an enemy with a non- Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies. Buff - Enemies you Shatter explode
Explosion - Can't be Evaded
- Explosion radius is 1.6 m
- 100 % of Explosion Phys.Dmg Converted to Cold.Dmg
- Explosion radius is (0 - 0.4) mExplosion radius is 0.4 m
Herald of PlagueLevel 11 BuffPersistentChaosHerald - Tier: 8
- Level: (1 - 20)Level: 20
- Reservation: 30 Spirit
While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them. - Spreads the most Damaging Poison on enemies you kill in a (1.5 - 1.8) metre radiusSpreads the most Damaging Poison on enemies you kill in a 1.8 metre radius
- (10 - 29) % chance to Hinder enemies on spreading Poison to them29 % chance to Hinder enemies on spreading Poison to them
- (0 - 20) % chance to Hinder enemies on spreading Poison to them20 % chance to Hinder enemies on spreading Poison to them
Herald of ThunderLevel 11 BuffAttackPersistentAoELightningHeraldPayoff - Tier: 4
- Level: (1 - 20)Level: 20
- Reservation: 30 Spirit
While active, killing Shocked enemies with a non- Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies. Buff - Lightning Bolts strike the targets of your next (2 - 3) Attack Hits after killing a Shocked enemy with Attack damageLightning Bolts strike the targets of your next 3 Attack Hits after killing a Shocked enemy with Attack damage
- Lightning Bolts strike the targets of your next (0 - 2) Attack Hits after killing a Shocked enemy with Attack damageLightning Bolts strike the targets of your next 2 Attack Hits after killing a Shocked enemy with Attack damage
Bolt - Can't be Evaded
- Bolt impact radius is 1 metre
- 100 % of Bolt Phys.Dmg Converted to Light.Dmg
Iron WardLevel 11 BuffPersistentAoEPhysicalNova - Tier: 4
- Level: (1 - 20)Level: 20
- Reservation: 30 Spirit
While active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes. Iron Ward - Stores (100 - 480) % of mitigated Physical damage, up to (65 - 22886)Stores 480 % of mitigated Physical damage, up to 22886
Iron Ward - 200 % more Stun buildup
- Nova radius is 6 m
- Stored damage grants up to 200 % more AoE
- (0 - 50) % more Stun buildup50 % more Stun buildup
Lingering IllusionLevel 11 BuffPersistentDur.Remnantremnant - Tier: 8
- Level: (1 - 20)Level: 20
- Reservation: 30 Spirit
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will drop a Remnant that grants you a Power Charge on pickup. Illusion - Illusions have 1 % of your max Life
- Remnants last for 5 seconds
- Illusion duration is 3 seconds
- (0 - 76) % chance to create an additional Remnant76 % chance to create an additional Remnant
- +(0 - 20) % chance to create an additional Remnant+20 % chance to create an additional Remnant
Magma BarrierLevel 11 BuffAttackPersistentAoEMeleeTriggerFireskill-trigger-meta - Tier: 4
- Level: (1 - 20)Level: 20
- Reservation: 30 Spirit
While active, increases your Block% passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to Trigger the Magma Spray skill and grant you an Endurance Charge . Buff - Fully imbues Shield in 8 seconds
- % reduced Imbuement time
- Grants 25 % inc. Block chance
- +(0 - 5) % inc. Block chance+5 % inc. Block chance
Magma Spray - Crit%5.00%
- Atk Dmg(170 - 694)% of base694% of base
- 5 to 7 Added Fire damage per 15 Armour on Shield
- 5 to 7 Added Fire damage per 15 Evasion on Shield
- (4 - 103) to (6 - 155) Base Off Hand Fire.Dmg103 to 155 Base Off Hand Fire.Dmg
- Magma Spray radius is 2.8 m
Mana RemnantsLevel 11 BuffPersistentRemnantremnant - Tier: 4
- Level: (1 - 20)Level: 20
- Reservation: 30 Spirit
Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant , and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow max Mana. - Remnants last for 8 seconds
- 25 % chance to spawn a Remnant on killing an enemy affected by an Elemental Ailment
- Spawn a Remnant on Critically Hitting a target affected by an Elemental Ailment , no more than once every 2 seconds
- Each Remnant grants (28 - 281) ManaEach Remnant grants 281 Mana
- Each Remnant grants (0 - 40) ManaEach Remnant grants 40 Mana
Overwhelming PresenceLevel 11 BuffPersistentAura - Tier: 8
- Level: (1 - 20)Level: 20
- Reservation: 30 Spirit
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon. - Enemies in your Presence have (15 - 24) % reduced Elemental Ailment ThresholdEnemies in your Presence have 24 % reduced Elemental Ailment Threshold
- Enemies in your Presence have (15 - 25) % reduced Stun ThresholdEnemies in your Presence have 25 % reduced Stun Threshold
- (0 - 15) % inc. Aura Magnitudes15 % inc. Aura Magnitudes
Plague BearerLevel 11 BuffPersistentAoEPhysicalChaosNova - Tier: 4
- Level: (1 - 20)Level: 20
- Reservation: 30 Spirit
While active, stores a portion of the Poison Dmg you deal. Using this Skill unleashes the stored Poison to damage and Poison enemies around you. Plague Bearer - Stores 4 % of Expected Poison damage, up to (43 - 15257) Deals Physical damage equal to the stored PoisonStores 4 % of Expected Poison damage, up to 15257 Deals Physical damage equal to the stored Poison
- Stores (0 - 2) % of Expected Poison damage, up to Deals Physical damage equal to the stored PoisonStores 2 % of Expected Poison damage, up to Deals Physical damage equal to the stored Poison
Plague Bearer - Always Poisons on Hit
- 80 % less Stun buildup
- Nova radius is 1.8 m
- Stored Poison grants up to 600 % more AoE
Raging SpiritsLevel 11 BuffMinionPersistentFireDur.skill-minion-otherskill-minions - Tier: 4
- Level: (1 - 20)Level: 20
- Reservation: 30 Spirit
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions , and can pass through them. - Minions from this skill convert 70 % of Phys.Dmg to Fire.Dmg
- Limit 10 Summoned Raging Spirits
- Fire Area Spells summon a Spirit per 1.5 m of radius Proj from Fire Spells summon a Spirit on hit
- Maximum 2 Spirits summoned per Spell cast
- Spirit duration is 5 seconds
- Limit (0 - 2) Summoned Raging SpiritsLimit 2 Summoned Raging Spirits
Ravenous SwarmLevel 11 BuffMinionPersistentPhysicalChaosDur.skill-minion-otherskill-minions - Tier: 4
- Level: (1 - 20)Level: 20
- Reservation: 30 Spirit
While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies. - Swarms Attack enemies within 4 metre radius of you
- Spawn a new Swarm once every 6 seconds
- Swarm duration is (6 - 9.8) secondsSwarm duration is 9.8 seconds
- Modifiers to CDRR also apply to Swarm spawning frequency
- +(0 - 1) m to swarm Attack radius+1 m to swarm Attack radius
Reaper's InvocationLevel 11 BuffPersistentTriggerInvocationMetaskill-trigger-meta - Tier: 14
- Level: (1 - 20)Level: 20
- Reservation: 30 Spirit
- Cooldown: 0.20 s
While active, gains Energy when you kill an enemy with a Melee Attack . Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells , and can trigger them multiple times if it has enough Energy . Reaper's Invocation - (0 - 57) % inc. Energy gained57 % inc. Energy gained
- Maximum Energy is 500
- Gains 30 Energy per Power of enemies you kill with Melee Attacks
- (0 - 20) % inc. Energy gained20 % inc. Energy gained
Support - Socketed Spells consume 10 Energy per 0.1 seconds of base cast time when Triggered
Savage FuryLevel 11 BuffPersistentDur. - Tier: 4
- Level: (1 - 20)Level: 20
- Reservation: 30 Spirit
While active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy. Savage Fury - Gain 1 Fury on Attack Hit , no more than once per Skill use
- 20 max Fury
Savage Fury - Buff duration is 0.5 seconds per Fury
- Buff grants Onslaught and (20 - 29) % more damageBuff grants Onslaught and 29 % more damage
- Buff causes you to lose 3 % of max Life per second
- Buff grants (0 - 5) % more damageBuff grants 5 % more damage
Scavenged PlatingLevel 11 BuffPersistentPhysicalDur. - Tier: 4
- Level: (1 - 20)Level: 20
- Reservation: 30 Spirit
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's Rarity , and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks. - Scavenged Plating duration is 8 seconds
- 4 % more Armour per Scavenged Plating
- Maximum 10 Scavenged Plating
- (2 - 43) to (2 - 64) Thorns per Scavenged Plating43 to 64 Thorns per Scavenged Plating
- +(0 - 2) seconds to Scavenged Plating duration+2 seconds to Scavenged Plating duration
Shard ScavengerLevel 11 BuffPersistentPhysicalLightningColdFireDur.weapon-crossbows - Tier: 8
- Level: (1 - 20)Level: 20
- Reservation: 30 Spirit
While active, Consuming Freeze , Shock , Ignite , or Fully Broken Armour on an enemy reloads your Crossbow , restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds. - Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming Freeze , Shock , Ignite , or Fully Broken Armour Minimum duration between consumptions is (6.05 - 7) secondsInstantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming Freeze , Shock , Ignite , or Fully Broken Armour Minimum duration between consumptions is 7 seconds
- Buff duration is 3 seconds
- (0 - 10) % inc. Reservation Efficiency10 % inc. Reservation Efficiency
Siphon ElementsLevel 11 BuffPersistentLightningColdFireRemnantremnant - Tier: 8
- Level: (1 - 20)Level: 20
- Reservation: 30 Spirit
While active, has a chance to create an Infusion Remnant when you Freeze , Shock or Ignite a target. - Remnants created by Supported Skills can be collected from (0 - 38) % further awayRemnants created by Supported Skills can be collected from 38 % further away
- 5 % chance per Power to spawn a Cold Remnant on Freezing a target
- 5 % chance to spawn a Fire Remnant on Igniting a non-Ignited target
- 5 % chance to spawn a Lightning Remnant on Shocking a non-Shocked target
- +(0 - 2) % chance per Power to spawn a Cold Remnant on Freezing a target +(0 - 2) % chance to spawn a Fire Remnant on Igniting a non-Ignited target +(0 - 2) % chance to spawn a Lightning Remnant on Shocking a non-Shocked target+2 % chance per Power to spawn a Cold Remnant on Freezing a target +2 % chance to spawn a Fire Remnant on Igniting a non-Ignited target +2 % chance to spawn a Lightning Remnant on Shocking a non-Shocked target
Time of NeedLevel 11 BuffPersistent - Tier: 8
- Level: (1 - 20)Level: 20
- Reservation: 30 Spirit
While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you. - (8.1 - 10) seconds between Blessings10 seconds between Blessings
- Modifiers to CDRR also apply to Blessing frequency
- Blessing recovers (17 - 628) Life and removes Curses and Elemental AilmentsBlessing recovers 628 Life and removes Curses and Elemental Ailments
- Blessing recovers (0 - 40) Life and removes Curses and Elemental AilmentsBlessing recovers 40 Life and removes Curses and Elemental Ailments
Trail of CaltropsLevel 11 AttackBuffPersistentAoEProjTriggerPhysicalDur.Hazardskill-trigger-meta - Tier: 8
- Level: (1 - 20)Level: 20
- Reservation: 30 Spirit
While active, scatters caltrops in your wake when you dodge. Trail of Caltrops - Scatters 3 caltrops when you dodge
Caltrops - Cost0 Mana
- Crit%5.00%
- Atk Dmg(35 - 143)% of base143% of base
- Proj.Spd4 m/s
- (6 - 159) to (9 - 238) base Phys.Dmg159 to 238 base Phys.Dmg
- Increases and reductions to Thorns Dmg apply to Hit Dmg with this skill
- Maim on Hit
- Caltrop radius is 0.5 m
- Caltrop duration is 8 seconds
- +(0 - 5) to max number of Caltrops allowed+5 to max number of Caltrops allowed
War BannerLevel 11 BannerBuffPersistentAoEAuraDur.Conditional - Tier: 4
- Level: (1 - 20)Level: 20
- Reservation: 30 Spirit
While active, Attacking enemies builds Glory . When you have max Glory , you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Attack damage, Attack speed and Accu . War Banner - (0 - 10) % inc. Reservation Efficiency10 % inc. Reservation Efficiency
War Banner - Generates 100 % of Monster Power as Glory for this Skill on Hitting with an Attack
- Requires 200 Glory to use
- Banner Aura radius is 6 m
- Aura grants 25 % more Attack damage
- Aura grants 50 % inc. Accu
- Aura grants 25 % inc. Atk Speed
- Banner duration is (6 - 9.8) secondsBanner duration is 9.8 seconds
Wind DancerLevel 11 BuffAttackPersistentAoEMeleeTriggerStagedskill-trigger-meta - Tier: 4
- Level: (1 - 20)Level: 20
- Reservation: 30 Spirit
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you. Buff - 3 max stages
- Gain a stage every (1.12 - 1.5) secondsGain a stage every 1.5 seconds
- 10 % more ER per stage On being Hit by an Enemy, consume all stages to trigger Gale Force
Gale Force - Cost0 Mana
- Cooldown0.25 s
- Atk Dmg(20 - 82)% of base82% of base
- Knocks Back Enemies
- Explosion radius is 1.6 m
- 100 % more area of effect per stage
- 50 % more damage per stage
- 25 % more Knockback distance per stage
- +(0 - 0.4) m to explosion radius+0.4 m to explosion radius
Withering PresenceLevel 11 BuffPersistentAuraChaosDur. - Tier: 4
- Level: (1 - 20)Level: 20
- Reservation: 30 Spirit
While active, emits an Aura that periodically Withers enemies in your Presence . - Withered duration is 6 seconds
- Withers enemies in your Presence every (1.42 - 1.8) secondsWithers enemies in your Presence every 1.8 seconds
- Withered duration is (0 - 1) secondWithered duration is 1 second
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