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POE1
1Divine Orb9.3Chaos Orb

Forbidden Rites · 2026-10-20T15:00:00.000Z

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21 base items

POE2 Amulets Base Items | POE2Page. Bases sharing artwork, highest required level first.
Artwork ImplicitsLinks
Absent Amulet Required level 50
-1 Prefix Modifier allowed -1 Suffix Modifier allowed-1 Prefix Modifier allowed -1 Suffix Modifier allowed
Grants one of 7 skills · Requires level 50
ArchmageLevel 12

Archmage

Lv 12
BuffPersistentLightning
  • Tier: 14
  • Level: (1 - 20)Level: 20
  • Reservation: 100 Spirit

While active, causes your Non- Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your max Mana.

  • Non-Channelling Spells Gain 4 % of Dmg as extra Lightning damage for each 100 max Mana you have
  • Non-Channelling Spells cost an additional (6.1 - 8) % of your max ManaNon-Channelling Spells cost an additional 8 % of your max Mana
  • (0 - 10) % inc. Reservation Efficiency10 % inc. Reservation Efficiency
Cast on CriticalLevel 12

Cast on Critical

Lv 12
BuffPersistentTriggerMetaskill-trigger-meta
  • Tier: 14
  • Level: (1 - 20)Level: 20
  • Reservation: 100 Spirit

While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching max Energy .

Cast on Critical

  • Gains 1 Energy per Power of enemies you Critically Hit with Skills, modified by the percentage of the enemy's Ailment Threshold the Critical Hit will deal
  • (0 - 57) % inc. Energy gained57 % inc. Energy gained
  • Triggers all Socketed Spells and loses all Energy on reaching max Energy
  • (0 - 10) % inc. Reservation Efficiency10 % inc. Reservation Efficiency

Support

  • Has 10 max Energy per 0.1 seconds of base cast time of Socketed Spells
  • Socketed Skills deal 20 % less Dmg
Cast on DodgeLevel 12

Cast on Dodge

Lv 12
BuffPersistentTriggerMetaskill-trigger-meta
  • Tier: 14
  • Level: (1 - 20)Level: 20
  • Reservation: 100 Spirit

While active, gains Energy when you dodge roll and triggers socketed spells on reaching max Energy .

Cast on Dodge

  • Gain 2 Energy per metre travelled while dodge rolling
  • (0 - 57) % inc. Energy gained57 % inc. Energy gained
  • Triggers all Socketed Spells and loses all Energy on reaching max Energy
  • (0 - 10) % inc. Reservation Efficiency10 % inc. Reservation Efficiency

Support

  • Has 10 max Energy per 0.1 seconds of base cast time of Socketed Spells
Cast on Elemental AilmentLevel 12

Cast on Elemental Ailment

Lv 12
BuffPersistentTriggerLightningColdFireMetaskill-trigger-meta
  • Tier: 14
  • Level: (1 - 20)Level: 20
  • Reservation: 100 Spirit

While active, gains Energy when you Freeze , Shock , or Ignite enemies, and triggers socketed spells on reaching max Energy .

Cast on Elemental Ailment

  • Gains 10 Energy per Power of enemies you Freeze with Hits from Skills
  • Gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
  • Gains 1 Energy per Power of enemies you Shock with Hits from Skills
  • (0 - 57) % inc. Energy gained57 % inc. Energy gained
  • Triggers all Socketed Spells and loses all Energy on reaching max Energy
  • (0 - 15) % inc. Energy gained15 % inc. Energy gained

Support

  • Has 10 max Energy per 0.1 seconds of base cast time of Socketed Spells
Eternal RageLevel 12

Eternal Rage

Lv 12
BuffPersistent
  • Tier: 14
  • Level: (1 - 20)Level: 20
  • Reservation: 100 Spirit

While active, you constantly regenerate Rage .

  • Must be active in both Weapon Sets
  • Regenerate (0.25 - 5) Rage per secondRegenerate 5 Rage per second
  • Regenerate (0 - 0.5) Rage per secondRegenerate 0.5 Rage per second
Rhoa MountLevel 12

Rhoa Mount

Lv 12
MinionBuffCompanionPersistentskill-minion-otherskill-minions
  • Tier: 14
  • Level: (1 - 20)Level: 20
  • Reservation: 100 Spirit

Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear . While mounted you can use Bow , thrown Spear , and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.

  • 100 % reduced Move.Spd Penalty from using Skills while mounted
  • Minions have (0 - 20) % more Maximum LifeMinions have 20 % more Maximum Life
TrinityLevel 12

Trinity

Lv 12
BuffPersistentLightningColdFire
  • Tier: 14
  • Level: (1 - 20)Level: 20
  • Reservation: 100 Spirit

Become attuned to all Elements building up Fire, Cold and Lightning Affinity based off the highest Ele.Dmg type dealt by your Hits . Your Ele.Dmg is enhanced the more Affinity of any type you have.

  • (1 - 6) % more Ele.Dmg per 30 Affinity of any type6 % more Ele.Dmg per 30 Affinity of any type
  • On dealing Ele.Dmg with a Hit , gain (5 - 13) Affinity of the highest Ele.Dmg type and lose 3 Affinity of the other typesOn dealing Ele.Dmg with a Hit , gain 13 Affinity of the highest Ele.Dmg type and lose 3 Affinity of the other types
  • (0 - 15) % inc. Skill Speed while total Affinity is over 25015 % inc. Skill Speed while total Affinity is over 250
Lament Amulet Required level 42
-1 Prefix Modifier allowed-1 Prefix Modifier allowed
Grants one of 37 skills · Requires level 42
Alchemist's BoonLevel 11

Alchemist's Boon

Lv 11
BuffPersistentAura
  • Tier: 14
  • Level: (1 - 20)Level: 20
  • Reservation: 30 Spirit

While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence .

  • (15 - 34) % of recovery from your Flasks is also granted to Allies in your Presence34 % of recovery from your Flasks is also granted to Allies in your Presence
  • Grants you (0.17 - 0.23) Flask charges per secondGrants you 0.23 Flask charges per second
  • Grants you (0 - 0.03) Flask charges per secondGrants you 0.03 Flask charges per second
Arctic ArmourLevel 11

Arctic Armour

Lv 11
BuffSpellPersistentSustainedColdStaged
  • Tier: 4
  • Level: (1 - 20)Level: 20
  • Reservation: 30 Spirit
  • Cooldown: 0.25 s
  • Cast: Instant
  • Crit%: 11.00%

While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.

  • Deals (3 - 101) to (5 - 152) Cold.Dmg per StageDeals 101 to 152 Cold.Dmg per Stage
  • 100 % more Magnitude of Chill inflicted
  • 100 % more Freeze Buildup
  • Gains a Stage every (0.73 - 1.25) seconds, up to a max of (2 - 5) StagesGains a Stage every 1.25 seconds, up to a max of 5 Stages
  • Gains a Stage every seconds, up to a max of (0 - 1) StagesGains a Stage every seconds, up to a max of 1 Stages
AttritionLevel 11

Attrition

Lv 11
BuffPersistent
  • Tier: 4
  • Level: (1 - 20)Level: 20
  • Reservation: 30 Spirit

While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.

  • You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (31 - 40) secondsYou have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 40 seconds
  • You deal 1 % more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence , up to (40 - 59) %You deal 1 % more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence , up to 59 %
  • You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (-5 - 0) secondsYou have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 0 seconds
BarkskinLevel 11

Barkskin

Lv 11
BuffPersistentDur.
  • Tier: 8
  • Level: (1 - 20)Level: 20
  • Reservation: 30 Spirit

While active, taking Hit damage from enemies to your ES causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items .

  • When Hit by an enemy, gain Armour equal to (43 - 62) % of ES lostWhen Hit by an enemy, gain Armour equal to 62 % of ES lost
  • Buff duration is 6 seconds
  • When Hit by an enemy, gain Armour equal to (0 - 5) % of ES lostWhen Hit by an enemy, gain Armour equal to 5 % of ES lost
Barrier InvocationLevel 11

Barrier Invocation

Lv 11
BuffPersistentTriggerInvocationMetaskill-trigger-meta
  • Tier: 8
  • Level: (1 - 20)Level: 20
  • Reservation: 30 Spirit
  • Cooldown: 0.20 s

While active, gains Energy when your ES is damaged by Enemy Hits . Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells , and can trigger them multiple times if it has enough Energy .

Barrier Invocation

  • When Hit by an Enemy, gain 1 Energy for each 10 ES lost to damage taken
  • (0 - 57) % inc. Energy gained57 % inc. Energy gained
  • Maximum Energy is 500
  • (0 - 15) % inc. Energy gained15 % inc. Energy gained

Support

  • Socketed Spells consume 10 Energy per 0.1 seconds of base cast time when Triggered
BerserkLevel 11

Berserk

Lv 11
BuffPersistent
  • Tier: 14
  • Level: (1 - 20)Level: 20
  • Reservation: 30 Spirit

While active, strengthens your Rage , but causes you to lose Life while not losing Rage .

  • Lose 0.1 % of max Life per Rage per second while not losing Rage
  • Grants (40 - 59) % inc. Rage effectGrants 59 % inc. Rage effect
  • Grants (0 - 10) % inc. Rage effectGrants 10 % inc. Rage effect
BriarpatchLevel 11

Briarpatch

Lv 11
BuffSpellPersistentAoESustainedPhysicalDur.Plant
  • Tier: 4
  • Level: (1 - 20)Level: 20
  • Reservation: 30 Spirit
  • Cast: Instant
  • Crit%: 10.00%

While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.

  • Modifiers to Thorns damage apply to this Skill's Spell damage
  • Stores 1 % of Physical Attack damage dealt, up to (9 - 256)Stores 1 % of Physical Attack damage dealt, up to 256
  • Thorny Ground radius is 3 m
  • Limit 1 patch of Thorny Ground
  • Thorny Ground duration is 6 seconds
  • Cannot create more than one patch of Thorny Ground every 8 seconds
  • Overgrown Thorny Ground deals damage 50% more frequently and expires 50% slower
  • (0 - 5) % chance to Hinder enemies on Hit5 % chance to Hinder enemies on Hit
Cast on Minion DeathLevel 11

Cast on Minion Death

Lv 11
BuffMinionPersistentTriggerMetaskill-minion-triggersskill-minionsskill-trigger-meta
  • Tier: 8
  • Level: (1 - 20)Level: 20
  • Reservation: 30 Spirit

While active, gains Energy when one of your Persistent Minions is Killed , and triggers socketed Spells upon reaching max Energy . Very underlevelled Minions will incur an Energy generation penalty. Cannot socket Spells which create Minions .

Cast on Minion Death

  • Gains 50 base Energy when a Minion is killed , modified by the Minion's Power
  • (0 - 57) % inc. Energy gained57 % inc. Energy gained
  • Triggers all Socketed Spells and loses all Energy on reaching max Energy
  • (0 - 20) % inc. Energy gained20 % inc. Energy gained

Support

  • Has 10 max Energy per 0.1 seconds of base cast time of Socketed Spells
Charge RegulationLevel 11

Charge Regulation

Lv 11
BuffPersistent
  • Tier: 14
  • Level: (1 - 20)Level: 20
  • Reservation: 30 Spirit

While active, you gain powerful Buffs based on your active Charges . However, maintaining the Buff Consumes Charges every few seconds.

  • (20 - 26) % more Crit% while you have a Power Charge26 % more Crit% while you have a Power Charge
  • (15 - 20) % more Armour , Evasion and ES while you have an Endurance Charge20 % more Armour , Evasion and ES while you have an Endurance Charge
  • (20 - 25) % inc. Skill Speed while you have a Frenzy Charge25 % inc. Skill Speed while you have a Frenzy Charge
  • Consumes one of each Charge every 10 seconds
  • Consumes one of each Charge every (0 - 2.4) secondsConsumes one of each Charge every 2.4 seconds
Combat FrenzyLevel 11

Combat Frenzy

Lv 11
BuffPersistent
  • Tier: 8
  • Level: (1 - 20)Level: 20
  • Reservation: 30 Spirit

While active, grants you a Frenzy Charge when you Freeze , Electrocute or Pin an enemy. This can only occur once every few seconds.

  • Gain a Frenzy Charge when you Freeze , Electrocute or Pin an enemy, no more than once every (6.1 - 8) secondsGain a Frenzy Charge when you Freeze , Electrocute or Pin an enemy, no more than once every 8 seconds
  • (0 - 10) % chance to gain an additional Charge10 % chance to gain an additional Charge
ConvalescenceLevel 11

Convalescence

Lv 11
SpellBuffPersistentDur.
  • Tier: 4
  • Level: (1 - 20)Level: 20
  • Reservation: 30 Spirit

While active, grants a skill that you can use to instantly begin Recharging ES and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at max ES and the skill cannot be used while ES is full.

Convalescence

  • Must be active in both Weapon Sets

Convalescence

  • Cost20 Mana
  • Cooldown30.00 s
  • Cast0.50 sec
  • Cooldown does not recover during Buff effect
  • Cooldown is 30 seconds
  • Buff duration is (3 - 3.95) secondsBuff duration is 3.95 seconds
  • +(0 - 0.5) seconds to Buff duration+0.5 seconds to Buff duration
Defiance BannerLevel 11

Defiance Banner

Lv 11
BannerBuffPersistentAoEAuraDur.Conditional
  • Tier: 8
  • Level: (1 - 20)Level: 20
  • Reservation: 30 Spirit

While active, Attacking enemies builds Glory . When you have max Glory , you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Armour , Evasion and movement speed.

Defiance Banner

  • (0 - 10) % inc. Reservation Efficiency10 % inc. Reservation Efficiency

Defiance Banner

  • Generates 100 % of Monster Power as Glory for this Skill on Hitting with an Attack
  • Requires 200 Glory to use
  • Banner Aura radius is 6 m
  • Aura grants 30 % more Armour and ER
  • Aura grants 30 % inc. movement speed
  • Banner duration is (6 - 9.8) secondsBanner duration is 9.8 seconds
Dread BannerLevel 11

Dread Banner

Lv 11
BannerBuffPersistentAoEAuraDur.Conditional
  • Tier: 14
  • Level: (1 - 20)Level: 20
  • Reservation: 30 Spirit

While active, Attacking enemies builds Glory . When you have max Glory , you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Elemental Ailment Threshold , Maximum Ele.Res and Flask charges.

Dread Banner

  • (0 - 10) % inc. Reservation Efficiency10 % inc. Reservation Efficiency

Dread Banner

  • Generates 100 % of Monster Power as Glory for this Skill on Hitting with an Attack
  • Requires 200 Glory to use
  • Banner Aura radius is 6 m
  • Aura grants +4 % to all Maximum Ele.Res
  • Aura grants 60 % more Elemental Ailment Threshold
  • Aura grants 0.5 Flask charges per second
  • Banner duration is (6 - 9.8) secondsBanner duration is 9.8 seconds
Ghost DanceLevel 11

Ghost Dance

Lv 11
BuffPersistent
  • Tier: 4
  • Level: (1 - 20)Level: 20
  • Reservation: 30 Spirit

While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover ES based on your Evasion .

  • Gain a Ghost Shroud every (10.1 - 12) secondsGain a Ghost Shroud every 12 seconds
  • Modifiers to CDRR also apply to Ghost Shroud gain frequency
  • Maximum 3 Ghost Shrouds
  • When Hit , lose a Ghost Shroud Regenerate ES equal to 2 % of your ER per second if you have lost a Ghost Shroud Recently
  • (0 - 20) % inc. Reservation Efficiency20 % inc. Reservation Efficiency
Herald of AshLevel 11

Herald of Ash

Lv 11
BuffPersistentAoEFireDur.Herald
  • Tier: 4
  • Level: (1 - 20)Level: 20
  • Reservation: 30 Spirit

While active, enemies you sufficiently Overkill with non- Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.

Buff

  • Ignite surrounding enemies if Overkill damage is at least 20 % of enemy's max Life

Explosion

  • Explosion radius is 1.2 m
  • Ignite duration is 3 seconds
  • Base Ignite damage is (16.67 - 23) % of Overkill damageBase Ignite damage is 23 % of Overkill damage
  • An additional +(0 - 5) % of Overkill damage contributes to base Ignite damageAn additional +5 % of Overkill damage contributes to base Ignite damage
Herald of BloodLevel 11

Herald of Blood

Lv 11
BuffAttackPersistentAoEPhysicalHeraldPayoff
  • Tier: 4
  • Level: (1 - 20)Level: 20
  • Reservation: 30 Spirit

While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon , but is partially based on their accumulated Blood Loss . The explosion destroys their Corpse if the enemy was Normal or Magic , and has a chance to Aggravate Bleeding .

Buff

  • Enemies with Blood Loss you kill explode

Explosion

  • (4 - 107) to (6 - 160) base Phys.Dmg107 to 160 base Phys.Dmg
  • Can't be Evaded
  • Explosion radius is 1.5 m
  • Deals 15 % of exploded enemy's Blood Loss as unscalable Physical Atk Dmg
  • (40 - 59) % chance to Aggravate Bleeding on Hit59 % chance to Aggravate Bleeding on Hit
  • Deals +(0 - 4) % of exploded enemy's Blood Loss as unscalable Physical Atk DmgDeals +4 % of exploded enemy's Blood Loss as unscalable Physical Atk Dmg
Herald of IceLevel 11

Herald of Ice

Lv 11
BuffAttackPersistentAoEColdHeraldPayoff
  • Tier: 4
  • Level: (1 - 20)Level: 20
  • Reservation: 30 Spirit

While active, Shattering an enemy with a non- Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.

Buff

  • Enemies you Shatter explode

Explosion

  • Atk Dmg(70 - 286)%286%
  • Can't be Evaded
  • Explosion radius is 1.6 m
  • 100 % of Explosion Phys.Dmg Converted to Cold.Dmg
  • Explosion radius is (0 - 0.4) mExplosion radius is 0.4 m
Herald of PlagueLevel 11

Herald of Plague

Lv 11
BuffPersistentChaosHerald
  • Tier: 8
  • Level: (1 - 20)Level: 20
  • Reservation: 30 Spirit

While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.

  • Spreads the most Damaging Poison on enemies you kill in a (1.5 - 1.8) metre radiusSpreads the most Damaging Poison on enemies you kill in a 1.8 metre radius
  • (10 - 29) % chance to Hinder enemies on spreading Poison to them29 % chance to Hinder enemies on spreading Poison to them
  • (0 - 20) % chance to Hinder enemies on spreading Poison to them20 % chance to Hinder enemies on spreading Poison to them
Herald of ThunderLevel 11

Herald of Thunder

Lv 11
BuffAttackPersistentAoELightningHeraldPayoff
  • Tier: 4
  • Level: (1 - 20)Level: 20
  • Reservation: 30 Spirit

While active, killing Shocked enemies with a non- Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.

Buff

  • Lightning Bolts strike the targets of your next (2 - 3) Attack Hits after killing a Shocked enemy with Attack damageLightning Bolts strike the targets of your next 3 Attack Hits after killing a Shocked enemy with Attack damage
  • Lightning Bolts strike the targets of your next (0 - 2) Attack Hits after killing a Shocked enemy with Attack damageLightning Bolts strike the targets of your next 2 Attack Hits after killing a Shocked enemy with Attack damage

Bolt

  • Atk Dmg(30 - 122)%122%
  • Can't be Evaded
  • Bolt impact radius is 1 metre
  • 100 % of Bolt Phys.Dmg Converted to Light.Dmg
Iron WardLevel 11

Iron Ward

Lv 11
BuffPersistentAoEPhysicalNova
  • Tier: 4
  • Level: (1 - 20)Level: 20
  • Reservation: 30 Spirit

While active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.

Iron Ward

  • Stores (100 - 480) % of mitigated Physical damage, up to (65 - 22886)Stores 480 % of mitigated Physical damage, up to 22886

Iron Ward

  • Cost0 Mana
  • 200 % more Stun buildup
  • Nova radius is 6 m
  • Stored damage grants up to 200 % more AoE
  • (0 - 50) % more Stun buildup50 % more Stun buildup
Lingering IllusionLevel 11

Lingering Illusion

Lv 11
BuffPersistentDur.Remnantremnant
  • Tier: 8
  • Level: (1 - 20)Level: 20
  • Reservation: 30 Spirit

While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will drop a Remnant that grants you a Power Charge on pickup.

Buff

Illusion

  • Cost10 Mana
  • Illusions have 1 % of your max Life
  • Remnants last for 5 seconds
  • Illusion duration is 3 seconds
  • (0 - 76) % chance to create an additional Remnant76 % chance to create an additional Remnant
  • +(0 - 20) % chance to create an additional Remnant+20 % chance to create an additional Remnant
Magma BarrierLevel 11

Magma Barrier

Lv 11
BuffAttackPersistentAoEMeleeTriggerFireskill-trigger-meta
  • Tier: 4
  • Level: (1 - 20)Level: 20
  • Reservation: 30 Spirit

While active, increases your Block% passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to Trigger the Magma Spray skill and grant you an Endurance Charge .

Buff

  • Fully imbues Shield in 8 seconds
  • % reduced Imbuement time
  • Grants 25 % inc. Block chance
  • +(0 - 5) % inc. Block chance+5 % inc. Block chance

Magma Spray

  • Crit%5.00%
  • Atk Dmg(170 - 694)% of base694% of base
  • 5 to 7 Added Fire damage per 15 Armour on Shield
  • 5 to 7 Added Fire damage per 15 Evasion on Shield
  • (4 - 103) to (6 - 155) Base Off Hand Fire.Dmg103 to 155 Base Off Hand Fire.Dmg
  • Magma Spray radius is 2.8 m
Mana RemnantsLevel 11

Mana Remnants

Lv 11
BuffPersistentRemnantremnant
  • Tier: 4
  • Level: (1 - 20)Level: 20
  • Reservation: 30 Spirit

Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant , and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow max Mana.

  • Remnants last for 8 seconds
  • 25 % chance to spawn a Remnant on killing an enemy affected by an Elemental Ailment
  • Spawn a Remnant on Critically Hitting a target affected by an Elemental Ailment , no more than once every 2 seconds
  • Each Remnant grants (28 - 281) ManaEach Remnant grants 281 Mana
  • Each Remnant grants (0 - 40) ManaEach Remnant grants 40 Mana
Overwhelming PresenceLevel 11

Overwhelming Presence

Lv 11
BuffPersistentAura
  • Tier: 8
  • Level: (1 - 20)Level: 20
  • Reservation: 30 Spirit

While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.

  • Enemies in your Presence have (15 - 24) % reduced Elemental Ailment ThresholdEnemies in your Presence have 24 % reduced Elemental Ailment Threshold
  • Enemies in your Presence have (15 - 25) % reduced Stun ThresholdEnemies in your Presence have 25 % reduced Stun Threshold
  • (0 - 15) % inc. Aura Magnitudes15 % inc. Aura Magnitudes
Plague BearerLevel 11

Plague Bearer

Lv 11
BuffPersistentAoEPhysicalChaosNova
  • Tier: 4
  • Level: (1 - 20)Level: 20
  • Reservation: 30 Spirit

While active, stores a portion of the Poison Dmg you deal. Using this Skill unleashes the stored Poison to damage and Poison enemies around you.

Plague Bearer

  • Stores 4 % of Expected Poison damage, up to (43 - 15257) Deals Physical damage equal to the stored PoisonStores 4 % of Expected Poison damage, up to 15257 Deals Physical damage equal to the stored Poison
  • Stores (0 - 2) % of Expected Poison damage, up to Deals Physical damage equal to the stored PoisonStores 2 % of Expected Poison damage, up to Deals Physical damage equal to the stored Poison

Plague Bearer

  • Cost0 Mana
  • Always Poisons on Hit
  • 80 % less Stun buildup
  • Nova radius is 1.8 m
  • Stored Poison grants up to 600 % more AoE
Raging SpiritsLevel 11

Raging Spirits

Lv 11
BuffMinionPersistentFireDur.skill-minion-otherskill-minions
  • Tier: 4
  • Level: (1 - 20)Level: 20
  • Reservation: 30 Spirit

While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions , and can pass through them.

  • Minions from this skill convert 70 % of Phys.Dmg to Fire.Dmg
  • Limit 10 Summoned Raging Spirits
  • Fire Area Spells summon a Spirit per 1.5 m of radius Proj from Fire Spells summon a Spirit on hit
  • Maximum 2 Spirits summoned per Spell cast
  • Spirit duration is 5 seconds
  • Limit (0 - 2) Summoned Raging SpiritsLimit 2 Summoned Raging Spirits
Ravenous SwarmLevel 11

Ravenous Swarm

Lv 11
BuffMinionPersistentPhysicalChaosDur.skill-minion-otherskill-minions
  • Tier: 4
  • Level: (1 - 20)Level: 20
  • Reservation: 30 Spirit

While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.

  • Swarms Attack enemies within 4 metre radius of you
  • Spawn a new Swarm once every 6 seconds
  • Swarm duration is (6 - 9.8) secondsSwarm duration is 9.8 seconds
  • Modifiers to CDRR also apply to Swarm spawning frequency
  • +(0 - 1) m to swarm Attack radius+1 m to swarm Attack radius
Reaper's InvocationLevel 11

Reaper's Invocation

Lv 11
BuffPersistentTriggerInvocationMetaskill-trigger-meta
  • Tier: 14
  • Level: (1 - 20)Level: 20
  • Reservation: 30 Spirit
  • Cooldown: 0.20 s

While active, gains Energy when you kill an enemy with a Melee Attack . Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells , and can trigger them multiple times if it has enough Energy .

Reaper's Invocation

  • (0 - 57) % inc. Energy gained57 % inc. Energy gained
  • Maximum Energy is 500
  • Gains 30 Energy per Power of enemies you kill with Melee Attacks
  • (0 - 20) % inc. Energy gained20 % inc. Energy gained

Support

  • Socketed Spells consume 10 Energy per 0.1 seconds of base cast time when Triggered
Savage FuryLevel 11

Savage Fury

Lv 11
BuffPersistentDur.
  • Tier: 4
  • Level: (1 - 20)Level: 20
  • Reservation: 30 Spirit

While active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.

Savage Fury

  • Gain 1 Fury on Attack Hit , no more than once per Skill use
  • 20 max Fury

Savage Fury

  • Buff duration is 0.5 seconds per Fury
  • Buff grants Onslaught and (20 - 29) % more damageBuff grants Onslaught and 29 % more damage
  • Buff causes you to lose 3 % of max Life per second
  • Buff grants (0 - 5) % more damageBuff grants 5 % more damage
Scavenged PlatingLevel 11

Scavenged Plating

Lv 11
BuffPersistentPhysicalDur.
  • Tier: 4
  • Level: (1 - 20)Level: 20
  • Reservation: 30 Spirit

While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's Rarity , and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.

  • Scavenged Plating duration is 8 seconds
  • 4 % more Armour per Scavenged Plating
  • Maximum 10 Scavenged Plating
  • (2 - 43) to (2 - 64) Thorns per Scavenged Plating43 to 64 Thorns per Scavenged Plating
  • +(0 - 2) seconds to Scavenged Plating duration+2 seconds to Scavenged Plating duration
Shard ScavengerLevel 11

Shard Scavenger

Lv 11
BuffPersistentPhysicalLightningColdFireDur.weapon-crossbows
  • Tier: 8
  • Level: (1 - 20)Level: 20
  • Reservation: 30 Spirit

While active, Consuming Freeze , Shock , Ignite , or Fully Broken Armour on an enemy reloads your Crossbow , restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.

  • Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming Freeze , Shock , Ignite , or Fully Broken Armour Minimum duration between consumptions is (6.05 - 7) secondsInstantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming Freeze , Shock , Ignite , or Fully Broken Armour Minimum duration between consumptions is 7 seconds
  • Buff duration is 3 seconds
  • (0 - 10) % inc. Reservation Efficiency10 % inc. Reservation Efficiency
Siphon ElementsLevel 11

Siphon Elements

Lv 11
BuffPersistentLightningColdFireRemnantremnant
  • Tier: 8
  • Level: (1 - 20)Level: 20
  • Reservation: 30 Spirit

While active, has a chance to create an Infusion Remnant when you Freeze , Shock or Ignite a target.

  • Remnants created by Supported Skills can be collected from (0 - 38) % further awayRemnants created by Supported Skills can be collected from 38 % further away
  • 5 % chance per Power to spawn a Cold Remnant on Freezing a target
  • 5 % chance to spawn a Fire Remnant on Igniting a non-Ignited target
  • 5 % chance to spawn a Lightning Remnant on Shocking a non-Shocked target
  • +(0 - 2) % chance per Power to spawn a Cold Remnant on Freezing a target +(0 - 2) % chance to spawn a Fire Remnant on Igniting a non-Ignited target +(0 - 2) % chance to spawn a Lightning Remnant on Shocking a non-Shocked target+2 % chance per Power to spawn a Cold Remnant on Freezing a target +2 % chance to spawn a Fire Remnant on Igniting a non-Ignited target +2 % chance to spawn a Lightning Remnant on Shocking a non-Shocked target
Time of NeedLevel 11

Time of Need

Lv 11
BuffPersistent
  • Tier: 8
  • Level: (1 - 20)Level: 20
  • Reservation: 30 Spirit

While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.

  • (8.1 - 10) seconds between Blessings10 seconds between Blessings
  • Modifiers to CDRR also apply to Blessing frequency
  • Blessing recovers (17 - 628) Life and removes Curses and Elemental AilmentsBlessing recovers 628 Life and removes Curses and Elemental Ailments
  • Blessing recovers (0 - 40) Life and removes Curses and Elemental AilmentsBlessing recovers 40 Life and removes Curses and Elemental Ailments
Trail of CaltropsLevel 11

Trail of Caltrops

Lv 11
AttackBuffPersistentAoEProjTriggerPhysicalDur.Hazardskill-trigger-meta
  • Tier: 8
  • Level: (1 - 20)Level: 20
  • Reservation: 30 Spirit

While active, scatters caltrops in your wake when you dodge.

Trail of Caltrops

  • Scatters 3 caltrops when you dodge

Caltrops

  • Cost0 Mana
  • Crit%5.00%
  • Atk Dmg(35 - 143)% of base143% of base
  • Proj.Spd4 m/s
  • (6 - 159) to (9 - 238) base Phys.Dmg159 to 238 base Phys.Dmg
  • Increases and reductions to Thorns Dmg apply to Hit Dmg with this skill
  • Maim on Hit
  • Caltrop radius is 0.5 m
  • Caltrop duration is 8 seconds
  • +(0 - 5) to max number of Caltrops allowed+5 to max number of Caltrops allowed
War BannerLevel 11

War Banner

Lv 11
BannerBuffPersistentAoEAuraDur.Conditional
  • Tier: 4
  • Level: (1 - 20)Level: 20
  • Reservation: 30 Spirit

While active, Attacking enemies builds Glory . When you have max Glory , you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Attack damage, Attack speed and Accu .

War Banner

  • (0 - 10) % inc. Reservation Efficiency10 % inc. Reservation Efficiency

War Banner

  • Generates 100 % of Monster Power as Glory for this Skill on Hitting with an Attack
  • Requires 200 Glory to use
  • Banner Aura radius is 6 m
  • Aura grants 25 % more Attack damage
  • Aura grants 50 % inc. Accu
  • Aura grants 25 % inc. Atk Speed
  • Banner duration is (6 - 9.8) secondsBanner duration is 9.8 seconds
Wind DancerLevel 11

Wind Dancer

Lv 11
BuffAttackPersistentAoEMeleeTriggerStagedskill-trigger-meta
  • Tier: 4
  • Level: (1 - 20)Level: 20
  • Reservation: 30 Spirit

While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.

Buff

  • 3 max stages
  • Gain a stage every (1.12 - 1.5) secondsGain a stage every 1.5 seconds
  • 10 % more ER per stage On being Hit by an Enemy, consume all stages to trigger Gale Force

Gale Force

  • Cost0 Mana
  • Cooldown0.25 s
  • Atk Dmg(20 - 82)% of base82% of base
  • Knocks Back Enemies
  • Explosion radius is 1.6 m
  • 100 % more area of effect per stage
  • 50 % more damage per stage
  • 25 % more Knockback distance per stage
  • +(0 - 0.4) m to explosion radius+0.4 m to explosion radius
Withering PresenceLevel 11

Withering Presence

Lv 11
BuffPersistentAuraChaosDur.
  • Tier: 4
  • Level: (1 - 20)Level: 20
  • Reservation: 30 Spirit

While active, emits an Aura that periodically Withers enemies in your Presence .

  • Withered duration is 6 seconds
  • Withers enemies in your Presence every (1.42 - 1.8) secondsWithers enemies in your Presence every 1.8 seconds
  • Withered duration is (0 - 1) secondWithered duration is 1 second
Portent Amulet Required level 42
-1 Suffix Modifier allowed-1 Suffix Modifier allowed
Grants one of 7 skills · Requires level 42
BlinkLevel 11

Blink

Lv 11
BuffSpellPersistentTravelskill-travel
  • Tier: 8
  • Level: (1 - 20)Level: 20
  • Reservation: 60 Spirit

While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.

Blink

  • Must be active in both Weapon Sets

Blink

  • Cost0 Mana
  • Cooldown(4.50 - 3.50) s3.50 s
  • Cast0.70 sec
  • Teleports (4 - 4.9) mTeleports 4.9 m
  • (0 - 10) % inc. CDRR10 % inc. CDRR
Elemental ConfluxLevel 11

Elemental Conflux

Lv 11
BuffPersistentLightningColdFireDur.
  • Tier: 14
  • Level: (1 - 20)Level: 20
  • Reservation: 60 Spirit

Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element . The Element affected changes frequently, though the same Element can be affected multiple times in succession.

  • 8 second duration between Element randomisations
  • Buff grants (40 - 59) % more damage with the affected ElementBuff grants 59 % more damage with the affected Element
  • Buff grants (0 - 10) % more damage with the affected ElementBuff grants 10 % more damage with the affected Element
Elemental InvocationLevel 11

Elemental Invocation

Lv 11
BuffPersistentTriggerLightningColdFireInvocationMetaskill-trigger-meta
  • Tier: 8
  • Level: (1 - 20)Level: 20
  • Reservation: 60 Spirit
  • Cooldown: 0.20 s

While active, gains Energy when you Freeze , Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells , and can trigger them multiple times if it has enough Energy .

Elemental Invocation

  • Gains 10 Energy per Power of enemies you Freeze with Hits from Skills
  • Gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
  • Gains 1 Energy per Power of enemies you Shock with Hits from Skills
  • (0 - 68) % inc. Energy gained68 % inc. Energy gained
  • Maximum Energy is 500
  • Maximum Energy is (0 - 100)Maximum Energy is 100

Support

  • Socketed Spells consume 10 Energy per 0.1 seconds of base cast time when Triggered
Feral InvocationLevel 11

Feral Invocation

Lv 11
BuffPersistentInvocationMetaweapon-talismansskill-trigger-meta
  • Tier: 14
  • Level: (1 - 20)Level: 20
  • Reservation: 60 Spirit
  • Cooldown: 0.20 s

While active, gains Energy when you spend Mana. Using the Invocation once sufficient Energy is gathered will consume the Energy to create visages which attack once with a socketed Shapeshifting Attack , creating multiple visages if it has enough Energy .

Feral Invocation

  • (0 - 57) % inc. Energy gained57 % inc. Energy gained
  • Gains 1 Energy per 20 Mana spent
  • Maximum Energy is 500
  • (0 - 20) % inc. Energy gained20 % inc. Energy gained

Support

  • Socketed Attacks consume 10 Energy per 0.1 seconds of Base Skill Attack Time to create a visage
Mirage ArcherLevel 11

Mirage Archer

Lv 11
BuffPersistentTriggerDur.Metaweapon-bowsweapon-crossbowsweapon-spearsskill-trigger-meta
  • Tier: 8
  • Level: (1 - 20)Level: 20
  • Reservation: 60 Spirit

While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.

Mirage Archer

Support

  • Mirages deal 30 % less Dmg
  • Socketed Skills cannot consume Charges

Mirage

  • Cooldown10.00 s
  • Mirage duration is (5.05 - 6) secondsMirage duration is 6 seconds
  • +(0 - 1) seconds to Mirage duration+1 seconds to Mirage duration
SacrificeLevel 11

Sacrifice

Lv 11
BuffMinionPersistentskill-minion-otherskill-minions
  • Tier: 14
  • Level: (1 - 20)Level: 20
  • Reservation: 60 Spirit

While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.

  • Must be active in both Weapon Sets
  • Skills can use your undead Reviving Minions in place of Corpses Minions Revive (40 - 59) % more slowlySkills can use your undead Reviving Minions in place of Corpses Minions Revive 59 % more slowly
  • Minions Revive +(0 - 5) % more quicklyMinions Revive +5 % more quickly
Wolf PackLevel 11

Wolf Pack

Lv 11
MinionCompanionPersistentPhysicalskill-minion-otherskill-minions
  • Tier: 8
  • Level: (1 - 20)Level: 20
  • Reservation: 60 Spirit

Activate to summon a pack of Wolf Companions . The pack treated as a single Companion for effects that count or limit Companions , regardless of the number of Wolves in the pack.

  • Summons (3 - 6) WolvesSummons 6 Wolves
  • Summons (0 - 1) WolvesSummons 1 Wolves
Corona Amulet Required level 40
This item gains bonuses from Socketed Items as though it was a HelmetThis item gains bonuses from Socketed Items as though it was a Helmet
Gold Amulet Required level 35
(12 — 20) % inc. Rarity of Items found(12 — 20) % increased Rarity of Items found
Solar Amulet Required level 30
+(10 — 15) to Spirit+(10 — 15) to Spirit
Stellar Amulet Required level 25
+(5 — 7) to all Attributes+(5 — 7) to all Attributes
Bloodstone Amulet Required level 18
+(30 — 40) to max Life+(30 — 40) to maximum Life
Lunar Amulet Required level 14
+(20 — 30) to max ES+(20 — 30) to maximum Energy Shield
Amber Amulet Required level 8
+(10 — 15) to Str+(10 — 15) to Strength
Jade Amulet Required level 8
+(10 — 15) to Dex+(10 — 15) to Dexterity
Lapis Amulet Required level 8
+(10 — 15) to Int+(10 — 15) to Intelligence
Pearlescent Amulet Required level 8
+(7 — 10) % to all Ele.Res+(7 — 10) % to all Elemental Resistances
Azure Amulet
(20 — 30) % inc. Mana Regeneration Rate(20 — 30) % increased Mana Regeneration Rate
Crimson Amulet
(2 — 4) Life Regeneration per second(2 — 4) Life Regeneration per second
Distorted Amulet
-1 Suffix Modifier allowed-1 Suffix Modifier allowed
Dusk Amulet
+1 Prefix Modifier allowed -1 Suffix Modifier allowed+1 Prefix Modifier allowed -1 Suffix Modifier allowed
Gloam Amulet
-1 Prefix Modifier allowed +1 Suffix Modifier allowed-1 Prefix Modifier allowed +1 Suffix Modifier allowed
Penumbra Amulet
+2 Prefix Modifiers allowed -2 Suffix Modifiers allowed+2 Prefix Modifiers allowed -2 Suffix Modifiers allowed
Tenebrous Amulet
-2 Prefix Modifiers allowed +2 Suffix Modifiers allowed-2 Prefix Modifiers allowed +2 Suffix Modifiers allowed
Twisted Amulet
-1 Prefix Modifier allowed-1 Prefix Modifier allowed

Amulets Bases

Compare requirements, base stats and implicit modifiers for Path of Exile 2 equipment.