Intelligence is an Attribute required to use most equipment that grants Energy Shield , as well as various spell-aligned Weapons and Skills. Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence Intelligence does not grant damage to Skills or any other benefits except where specifically stated.+(5-10) to Intelligence
(10-30) % inc. Mana Regeneration Rate(10-30) % increased Mana Regeneration Rate
GainExtra
Damage gained as a specific damage type only scales with modifiers to the new type, not with modifiers to the source damage's type (unless they're the same type). For example, Lightning damage gained from Physical damage scales with Lightning damage modifiers, but not Physical damage modifiers. Damage Gain occurs in the same two step process as Damage Conversion . Damage over time cannot benefit from damage Gain.5 % of Dmg as ChaosChaos
Fallback hint: no keyword description was found for this term. Dmg per Undead MinionMinion
Minions are summoned Allies which will accompany and fight alongside you. Persistent Minions will reserve a portion of Spirit while active.Gain5 % of Damage as Chaos Damage per Undead Minion
Skeletal Warrior
Minion
Minion
Persistent
Physical
Req: Level 90+
Activate to summon RevivingReviving
Reviving Minions heal after avoiding damage for a short time, and automatically revive after a short delay when killed. This delay is reset whenever another Reviving Minion dies. Skeletal Warriors.Activate to summon Reviving Skeletal Warriors.
Level: 1 - 20
Reservation: (60 - 20) Spirit
First 2 minions summoned have no base spirit reservation
q20:Minions have 20 % more Maximum Life
Font of Power Lv. 16+
Base stats
Base
Omen Sceptre
StrStrength
12
IntIntelligence
25
Spirit
133
Version
Lvl
Spirit
Recipe
Base
16
133
—
Grants Skill: Malice
(30-50) % inc. SpiritSpirit
Spirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel. Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres ), Weapon Set Passive Skills , or Persistent Skills that are active in specific Weapon Sets .(30-50) % increased Spirit
+(40-60) to maxMana+(40-60) to maximumMana
(20-30) % inc. Mana Regeneration Rate(20-30) % increased Mana Regeneration Rate
When a Party Member in your PresencePresence
Your Presence is an area around your character within which certain effects (such as many Auras ) are applied. By default this has a 4 metre radius. The size of this area can be modified by Presence Area modifiers, but not by Skill Area modifiers. Casts a SpellSpell
Spells are skills that use raw magic to destroy your enemies. Attacks are not Spells. Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance. , you | SacrificeSacrifice
Sacrificing is loss of a resource (commonly Life, Mana or Energy Shield ) that does not count as taking damage. You cannot Sacrifice a resource you do not have. Sacrificing Life cannot reduce you below 1 Life, but Sacrifices you cause on others (such as Sacrificing Minion Life) can lead to their death.20 % of Mana and they Leech that ManaLeech that Mana
When you deal damage with a Hit , Mana Leech causes you to recover an amount of Mana to a percentage of the damage dealt, over a period of one second. Hits that deal more than 40,000 total damage are treated as though they only dealt 40,000 damage for this calculation. If this damage is of multiple Damage Types , the ratios between them will stay the same. Monsters have Leech Resistance that increases with monster level, reducing how much you recover from Leech from Hits against them. You can only recover from a single instance of Mana Leech at a time, and all Mana Leech is removed when Mana is filled.When a Party Member in your Presence Casts a Spell , you | Sacrifice20 % of Mana and they Leech that Mana
Malice
Buff
Buff
Persistent
Aura
Duration
Req: Level 90+
While active, emits an Aura that continuously inflicts Critical WeaknessCritical_Weakness
CriticalCritical Weakness causes hits against affected targets to have +0.5% to CriticalCriticalHitHit Chance, and can stack up to 20 times. If not otherwise specified, each stack lasts for 4 seconds. on enemies in your Presence .While active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence .
Level: 5 - 20
Critical Weakness duration is 4 seconds
Applies Critical Weakness to enemies every (0.51 - 0.7) seconds
q20:Critical Weakness duration is 1 second
Sacred Flame Lv. 55+
Base stats
Base
Shrine Sceptre
StrStrength
17
IntIntelligence
38
Spirit
100
Version
Lvl
Spirit
Recipe
Base
55
100
—
Grants Skill: Purity of FireFire
Fire damage is one of the five Damage Types . It is reduced by Fire Resistance . Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to Ignite .Grants Skill: Purity of Fire
Gain(40-60) % of Dmg as Extra Fire DmgGain(40-60) % of Damage as Extra Fire Damage
AlliesAllies
Your allies include other players, Minions , and any other entity that fights alongside you and has its own stats. You do not count as your own Ally. in your Presence Regenerate (2-3) % of their Maximum Life per secondAllies in your Presence Regenerate (2-3) % of their Maximum Life per second
Allies in your PresenceGain(20-30) % of Dmg as Extra Fire DmgAllies in your PresenceGain(20-30) % of Damage as Extra Fire Damage
Enemies in your Presence Resist Ele.DmgElement
The three Elemental damage types are Fire , Cold , and Lightning . based on their Lowest ResistanceFire Resistance
Resistances reduce damage taken of the corresponding damage type — Fire , Cold , Lightning or Chaos — up to a Maximum . Fire , Cold and Lightning Resistances are Elemental Resistances. Resistances can be improved with Equipment, Passives & Quest items. Your Elemental Resistances are lowered as you progress through the game. Elemental Resistances are a vital defensive tool, and should be one of the first things to check if you're having difficulty surviving.Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance
Purity of Fire
Buff
Buff
Persistent
Aura
Fire
Req: Level 90+
Emit an Aura that boosts the FireFire
Fire damage is one of the five Damage TypesDamage_Types . It is reduced by Fire ResistanceResistances . Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to IgniteIgnite .ResistanceResistances
Resistances reduce damage taken of the corresponding damage type — FireFire , ColdCold , LightningLightning or Chaos — up to a Maximum . FireFire , ColdCold and LightningLightning Resistances are Elemental Resistances. Resistances can be improved with Equipment, Passives & Quest items. Your Elemental Resistances are lowered as you progress through the game. Elemental Resistances are a vital defensive tool, and should be one of the first things to check if you're having difficulty surviving. of you and Allies in your Presence .Emit an Aura that boosts the FireResistance of you and Allies in your Presence .
Level: 13 - 20
Aura grants +(34 - 41) % to FireFire
Fire damage is one of the five Dmg TypesDamage_Types . It is reduced by Fire ResistanceResistances . Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to IgniteIgnite .ResistanceAura grants +(34 - 41) % to FireResistance
q20:Aura grants +8 % to FireResistanceAura grants +8 % to FireResistance
Sylvan's Effigy Lv. 62+
Base stats
Base
Stoic Sceptre
IntIntelligence
12
Spirit
160
Version
Lvl
Spirit
Recipe
Base
62
160
—
Grants Skill: Discipline
Grants Skill: Level 14 Azmerian Wolf
(50-75) % inc. Spirit(50-75) % increased Spirit
Allies in your Presence Regenerate (50-100)Life per second
+(6-12) to allAttributesAttributes
Strength , Dexterity , and Intelligence are the 3 primary attributes. The most important use of Attributes is to meet requirements to use Equipment and Gems. Each Attribute provides a different inherent bonus.+(6-12) to allAttributes
CompanionsCompanions
Companions are a type of Reviving Minion that are more complex and powerful than typical Minions . By default you can only have one Companion of any type summoned at a time. deal (50-100) % inc. damage to your MarkedMarked
Marks are a family of Debuffs that apply powerful effects to a single enemy, usually for a limited duration. You can have multiple Marked enemies at once, but each individual enemy can only have a single Mark applied to them at once. Marks can be Activated when specific conditions occur, which will case some extra effect and then Consume the Mark. targetsCompanions deal (50-100) % increased damage to your Marked targets
You can have any number of Companions of different types
discipline art variation [1]
Discipline
Buff
Buff
Persistent
Aura
Req: Level 90+
Emit an Aura that grants you and Allies in your Presence additional TotalTotal
The Total value of a stat is the value after all calculations have been performed. Modifiers to the Total value apply after all other modifiers.Energy ShieldEnergy_Shield
EnergyEnergyShieldShield protects your Life by taking damage instead. Rapidly Recharges if you don't lose EnergyEnergyShieldShield for a short time. Chaos damageChaos_Damage removes twice as much EnergyEnergyShieldShield. Damage from BleedingBleeding and PoisonPoison bypasses EnergyEnergyShieldShield to remove Life directly. .Emit an Aura that grants you and Allies in your Presence additional TotalEnergy Shield .
Level: 14 - 20
Aura grants +(185 - 328) to Total Maximum ESAura grants +(185 - 328) to Total Maximum Energy Shield
q20:Aura grants 20 % inc. ES Recharge RateAura grants 20 % increased Energy Shield Recharge Rate
Azmerian Wolf
Minion · Level 14
Minion
Companion
Persistent
Physical
Req: Level 90+
Summons an ancient Reviving Azmerian Wolf that can howl, calling to spirits convening an Eternal Hunt on Command . It MaimsMaim
Maimed enemies suffer from 30% Slower Movement Speed and 15% reduced EvasionEvasion Rating . Maim lasts for 4 seconds unless otherwise specified. when attacking foes, and can lunge to bite and inflict BleedingBleeding
Bleeding is an Ailment that deals Physical damagePhysical over time, and lasts 5 seconds by default. Damage from Bleeding bypasses Energy ShieldEnergy_Shield Bleeding deals an extra 100% damage while the target is moving, or if the Bleeding is Aggravated . Physical damagePhysical from Hits Contributes to Bleeding Magnitude . Damage does not Contribute to Bleeding chance, so it cannot be inflicted without an explicit source of Bleeding chance. The base Magnitude of Bleeding is Physical damagePhysical per second equal to 15% of the Pre-mitigation Physical damagePhysical of the HitHit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal. Modifiers and DebuffsDebuff that affect the enemy's ability to mitigate damage (such as ShockShock ) can affect the damage the enemy takes from Bleeding, but any such modifiers that specifically apply to HitHit damage (such as Armour BreakArmour_Break ) do not affect Bleeding damage. , or howl to inspire nearby allies.Summons an ancient Reviving Azmerian Wolf that can howl, calling to spirits convening an Eternal Hunt on Command . It Maims when attacking foes, and can lunge to bite and inflict Bleeding , or howl to inspire nearby allies.
Level: 14 - 20
Minion Info
q20:Minions have 20 % more Maximum Life
Command
Cost
(8 - 85)Mana
Guiding Palm of the Eye Lv. 65+
Base stats
Base
Shrine Sceptre
StrStrength
17
IntIntelligence
38
Spirit
100
Version
Lvl
Spirit
Recipe
Base
65
100
—
Grants Skill: Purity of Ice
Gain25 % of Dmg as Extra ColdCold
Cold damage is one of the five Damage Types . It is reduced by Cold Resistance . Cold hits apply Chill and build up Freeze , but cannot build up Heavy Stun . DmgGain25 % of Damage as Extra Cold Damage
Allies in your Presence deal (15-23) to (28-35) added AttackAttack
Attacks are skills that directly damage enemies, usually using your equipped Martial Weapon . Spells are not Attacks. The base damage, attack speed and critical hit chance of an attack are determined using your Martial Weapon 's stats unless the skill says otherwise. Attacks do not necessarily deal Physical damage — they can deal any damage type.Cold DmgAllies in your Presence deal (15-23) to (28-35) added AttackCold Damage
50 % of your Base Life Regeneration is granted to Allies in your Presence
+(20-30) to Int+(20-30) to Intelligence
25 % inc. Light RadiusLight Radius
Your Light Radius determines the distance from your character which will be illuminated in dark areas, and the radius within which terrain and points of interest are revealed on the map.25 % increased Light Radius
Grants effect of Guided Freezing ShrineGuided Freezing Shrine
Freezing shards fire around you in a spiral when in range of enemies.Grants effect of Guided Freezing Shrine
Purity of Ice
Buff
Buff
Persistent
Aura
Cold
Req: Level 90+
Emit an Aura that boosts the ColdCold
Cold damage is one of the five Damage TypesDamage_Types . It is reduced by Cold ResistanceResistances . Cold hits apply ChillChill and build up FreezeFreeze , but cannot build up Heavy StunHeavy_Stun .Resistance of you and Allies in your Presence .Emit an Aura that boosts the ColdResistance of you and Allies in your Presence .
Level: 15 - 20
Aura grants +(36 - 41) % to ColdCold
Cold damage is one of the five Dmg TypesDamage_Types . It is reduced by Cold ResistanceResistances . Cold hits apply ChillChill and build up FreezeFreeze , but cannot build up Heavy StunHeavy_Stun .ResistanceAura grants +(36 - 41) % to ColdResistance
q20:Aura grants +8 % to ColdResistanceAura grants +8 % to ColdResistance
Guiding Palm of the Heart Lv. 65+
Base stats
Base
Shrine Sceptre
StrStrength
17
IntIntelligence
38
Spirit
100
Version
Lvl
Spirit
Recipe
Base
65
100
—
Grants Skill: Purity of Fire
Gain25 % of Dmg as Extra Fire DmgGain25 % of Damage as Extra Fire Damage
Allies in your Presence deal (15-23) to (28-35) added AttackFire DmgAllies in your Presence deal (15-23) to (28-35) added AttackFire Damage
50 % of your Base Life Regeneration is granted to Allies in your Presence
+(20-30) to StrStrength
Strength is an Attribute required to equip most equipment that grants Armour , as well as various melee-aligned Weapons and Skills. Strength provides an inherent bonus of +2 to maximum Life per 1 Strength. Strength does not grant damage to Skills or any other benefits except where specifically stated.+(20-30) to Strength
25 % inc. Light Radius25 % increased Light Radius
Grants effect of Guided Meteoric ShrineGuided Meteoric Shrine
Meteors rain down around you when in range of enemies.Grants effect of Guided Meteoric Shrine
Purity of Fire
Buff
Buff
Persistent
Aura
Fire
Req: Level 90+
Emit an Aura that boosts the FireResistance of you and Allies in your Presence .
Level: 15 - 20
Aura grants +(36 - 41) % to FireResistanceAura grants +(36 - 41) % to FireResistance
q20:Aura grants +8 % to FireResistanceAura grants +8 % to FireResistance
Guiding Palm of the Mind Lv. 65+
Base stats
Base
Shrine Sceptre
StrStrength
17
IntIntelligence
38
Spirit
100
Version
Lvl
Spirit
Recipe
Base
65
100
—
Grants Skill: Purity of LightningLightning
Lightning damage is one of the five Damage Types . It is reduced by Lightning Resistance . Lightning hits have a chance to Shock based on how much Lightning damage is dealt.Grants Skill: Purity of Lightning
Gain25 % of Dmg as Extra Lightning DmgGain25 % of Damage as Extra Lightning Damage
Allies in your Presence deal 1 to (56-70) added AttackLightning DmgAllies in your Presence deal 1 to (56-70) added AttackLightning Damage
50 % of your Base Life Regeneration is granted to Allies in your Presence
+(20-30) to DexDexterity
Dexterity is an Attribute required to use most equipment that grants Evasion Rating , as well as various range-aligned Weapons and Skills. Dexterity provides an inherent bonus of +8 to Accuracy Rating per 1 Dexterity. Dexterity does not grant damage to Skills or any other benefits except where specifically stated.+(20-30) to Dexterity
25 % inc. Light Radius25 % increased Light Radius
Grants effect of Guided Tempest ShrineGuided Tempest Shrine
Lightning bolts strike the ground around you when in range of enemies.Grants effect of Guided Tempest Shrine
Purity of Lightning
Buff
Buff
Persistent
Aura
Lightning
Req: Level 90+
Emit an Aura that boosts the LightningLightning
Lightning damage is one of the five Damage TypesDamage_Types . It is reduced by Lightning ResistanceResistances . Lightning hits have a chance to ShockShock based on how much Lightning damage is dealt.Resistance of you and Allies in your Presence .Emit an Aura that boosts the LightningResistance of you and Allies in your Presence .
Level: 15 - 20
Aura grants +(36 - 41) % to LightningLightning
Lightning damage is one of the five Dmg TypesDamage_Types . It is reduced by Lightning ResistanceResistances . Lightning hits have a chance to ShockShock based on how much Lightning damage is dealt.ResistanceAura grants +(36 - 41) % to LightningResistance
q20:Aura grants +8 % to LightningResistanceAura grants +8 % to LightningResistance
Palm of the Dreamer Lv. 65+
Base stats
Base
Shrine Sceptre
StrStrength
17
IntIntelligence
38
Spirit
100
Corrupted
Version
Lvl
Spirit
Recipe
Base
65
100
—
Grants Skill: Impurity
Allies in your Presence deal (13-17) to (25-37) added AttackChaos DmgAllies in your Presence deal (13-17) to (25-37) added AttackChaos Damage