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1Divine Orb9.5Chaos Orb

Forbidden Rites · 2026-10-16T17:00:00.000Z

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Path of Exile 2 unique equipment

POE2 Sceptre Unique Items

Browse all 8 published POE2 sceptre unique items with requirements, stats, modifiers and variants.

Open SPA — explore all uniques

Published overview

Unique entries
8
Groups
1
Group appearances
8
Source snapshot

This page contains the complete category. Some items also belong to special collections.

The Dark Defiler Lv. 1+

The Dark Defiler

Base stats

Base
Rattling Sceptre
Spirit
100
Version Lvl Spirit Recipe
Base 1 100 —
  • Grants Skill: Skeletal Warrior
  • +(20-30) to max Mana+(20-30) to maximum Mana
  • +(5-10) to IntIntelligence

    Intelligence is an Attribute required to use most equipment that grants Energy Shield , as well as various spell-aligned Weapons and Skills. Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence Intelligence does not grant damage to Skills or any other benefits except where specifically stated.
    +(5-10) to Intelligence
  • (10-30) % inc. Mana Regeneration Rate(10-30) % increased Mana Regeneration Rate
  • GainExtra

    Damage gained as a specific damage type only scales with modifiers to the new type, not with modifiers to the source damage's type (unless they're the same type). For example, Lightning damage gained from Physical damage scales with Lightning damage modifiers, but not Physical damage modifiers. Damage Gain occurs in the same two step process as Damage Conversion . Damage over time cannot benefit from damage Gain.
    5 % of Dmg as ChaosChaos

    Fallback hint: no keyword description was found for this term.
    Dmg per Undead MinionMinion

    Minions are summoned Allies which will accompany and fight alongside you. Persistent Minions will reserve a portion of Spirit while active.
    Gain 5 % of Damage as Chaos Damage per Undead Minion
Skeletal Warrior

Minion

  • Minion
  • Persistent
  • Physical

Req: Level 90+

Activate to summon RevivingReviving

Reviving Minions heal after avoiding damage for a short time, and automatically revive after a short delay when killed. This delay is reset whenever another Reviving Minion dies.
Skeletal Warriors.
Activate to summon Reviving Skeletal Warriors.

  • Level: 1 - 20
  • Reservation: (60 - 20) Spirit
  • First 2 minions summoned have no base spirit reservation
  • q20: Minions have 20 % more Maximum Life

Font of Power Lv. 16+

Font of Power

Base stats

Base
Omen Sceptre
StrStrength
12
IntIntelligence
25
Spirit
133
Version Lvl Spirit Recipe
Base 16 133 —
  • Grants Skill: Malice
  • (30-50) % inc. SpiritSpirit

    Spirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel. Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres ), Weapon Set Passive Skills , or Persistent Skills that are active in specific Weapon Sets .
    (30-50) % increased Spirit
  • +(40-60) to max Mana+(40-60) to maximum Mana
  • (20-30) % inc. Mana Regeneration Rate(20-30) % increased Mana Regeneration Rate
  • When a Party Member in your PresencePresence

    Your Presence is an area around your character within which certain effects (such as many Auras ) are applied. By default this has a 4 metre radius. The size of this area can be modified by Presence Area modifiers, but not by Skill Area modifiers.
    Casts a SpellSpell

    Spells are skills that use raw magic to destroy your enemies. Attacks are not Spells. Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance.
    , you | SacrificeSacrifice

    Sacrificing is loss of a resource (commonly Life, Mana or Energy Shield ) that does not count as taking damage. You cannot Sacrifice a resource you do not have. Sacrificing Life cannot reduce you below 1 Life, but Sacrifices you cause on others (such as Sacrificing Minion Life) can lead to their death.
    20 % of Mana and they Leech that ManaLeech that Mana

    When you deal damage with a Hit , Mana Leech causes you to recover an amount of Mana to a percentage of the damage dealt, over a period of one second. Hits that deal more than 40,000 total damage are treated as though they only dealt 40,000 damage for this calculation. If this damage is of multiple Damage Types , the ratios between them will stay the same. Monsters have Leech Resistance that increases with monster level, reducing how much you recover from Leech from Hits against them. You can only recover from a single instance of Mana Leech at a time, and all Mana Leech is removed when Mana is filled.
    When a Party Member in your Presence Casts a Spell , you | Sacrifice 20 % of Mana and they Leech that Mana
Malice

Buff

  • Buff
  • Persistent
  • Aura
  • Duration

Req: Level 90+

While active, emits an Aura that continuously inflicts Critical WeaknessCritical_Weakness

CriticalCritical Weakness causes hits against affected targets to have +0.5% to CriticalCritical HitHit Chance, and can stack up to 20 times. If not otherwise specified, each stack lasts for 4 seconds.
on enemies in your Presence .
While active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence .

  • Level: 5 - 20
  • Critical Weakness duration is 4 seconds
  • Applies Critical Weakness to enemies every (0.51 - 0.7) seconds
  • q20: Critical Weakness duration is 1 second

Sacred Flame Lv. 55+

Sacred Flame

Base stats

Base
Shrine Sceptre
StrStrength
17
IntIntelligence
38
Spirit
100
Version Lvl Spirit Recipe
Base 55 100 —
  • Grants Skill: Purity of FireFire

    Fire damage is one of the five Damage Types . It is reduced by Fire Resistance . Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to Ignite .
    Grants Skill: Purity of Fire
  • Gain (40-60) % of Dmg as Extra Fire DmgGain (40-60) % of Damage as Extra Fire Damage
  • AlliesAllies

    Your allies include other players, Minions , and any other entity that fights alongside you and has its own stats. You do not count as your own Ally.
    in your Presence Regenerate (2-3) % of their Maximum Life per second
    Allies in your Presence Regenerate (2-3) % of their Maximum Life per second
  • Allies in your Presence Gain (20-30) % of Dmg as Extra Fire DmgAllies in your Presence Gain (20-30) % of Damage as Extra Fire Damage
  • Enemies in your Presence Resist Ele.DmgElement

    The three Elemental damage types are Fire , Cold , and Lightning .
    based on their Lowest ResistanceFire Resistance

    Resistances reduce damage taken of the corresponding damage type — Fire , Cold , Lightning or Chaos — up to a Maximum . Fire , Cold and Lightning Resistances are Elemental Resistances. Resistances can be improved with Equipment, Passives & Quest items. Your Elemental Resistances are lowered as you progress through the game. Elemental Resistances are a vital defensive tool, and should be one of the first things to check if you're having difficulty surviving.
    Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance
Purity of Fire

Buff

  • Buff
  • Persistent
  • Aura
  • Fire

Req: Level 90+

Emit an Aura that boosts the FireFire

Fire damage is one of the five Damage TypesDamage_Types . It is reduced by Fire ResistanceResistances . Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to IgniteIgnite .
ResistanceResistances

Resistances reduce damage taken of the corresponding damage type — FireFire , ColdCold , LightningLightning or Chaos — up to a Maximum . FireFire , ColdCold and LightningLightning Resistances are Elemental Resistances. Resistances can be improved with Equipment, Passives & Quest items. Your Elemental Resistances are lowered as you progress through the game. Elemental Resistances are a vital defensive tool, and should be one of the first things to check if you're having difficulty surviving.
of you and Allies in your Presence .
Emit an Aura that boosts the Fire Resistance of you and Allies in your Presence .

  • Level: 13 - 20
  • Aura grants +(34 - 41) % to FireFire

    Fire damage is one of the five Dmg TypesDamage_Types . It is reduced by Fire ResistanceResistances . Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to IgniteIgnite .
    Resistance
    Aura grants +(34 - 41) % to Fire Resistance
  • q20: Aura grants +8 % to Fire ResistanceAura grants +8 % to Fire Resistance

Sylvan's Effigy Lv. 62+

Sylvan's Effigy

Base stats

Base
Stoic Sceptre
IntIntelligence
12
Spirit
160
Version Lvl Spirit Recipe
Base 62 160 —
  • Grants Skill: Discipline
  • Grants Skill: Level 14 Azmerian Wolf
  • (50-75) % inc. Spirit(50-75) % increased Spirit
  • Allies in your Presence Regenerate (50-100) Life per second
  • +(6-12) to all AttributesAttributes

    Strength , Dexterity , and Intelligence are the 3 primary attributes. The most important use of Attributes is to meet requirements to use Equipment and Gems. Each Attribute provides a different inherent bonus.
    +(6-12) to all Attributes
  • CompanionsCompanions

    Companions are a type of Reviving Minion that are more complex and powerful than typical Minions . By default you can only have one Companion of any type summoned at a time.
    deal (50-100) % inc. damage to your MarkedMarked

    Marks are a family of Debuffs that apply powerful effects to a single enemy, usually for a limited duration. You can have multiple Marked enemies at once, but each individual enemy can only have a single Mark applied to them at once. Marks can be Activated when specific conditions occur, which will case some extra effect and then Consume the Mark.
    targets
    Companions deal (50-100) % increased damage to your Marked targets
  • You can have any number of Companions of different types
  • discipline art variation [1]
Discipline

Buff

  • Buff
  • Persistent
  • Aura

Req: Level 90+

Emit an Aura that grants you and Allies in your Presence additional TotalTotal

The Total value of a stat is the value after all calculations have been performed. Modifiers to the Total value apply after all other modifiers.
Energy ShieldEnergy_Shield

EnergyEnergy ShieldShield protects your Life by taking damage instead. Rapidly Recharges if you don't lose EnergyEnergy ShieldShield for a short time. Chaos damageChaos_Damage removes twice as much EnergyEnergy ShieldShield. Damage from BleedingBleeding and PoisonPoison bypasses EnergyEnergy ShieldShield to remove Life directly.
.
Emit an Aura that grants you and Allies in your Presence additional Total Energy Shield .

  • Level: 14 - 20
  • Aura grants +(185 - 328) to Total Maximum ESAura grants +(185 - 328) to Total Maximum Energy Shield
  • q20: Aura grants 20 % inc. ES Recharge RateAura grants 20 % increased Energy Shield Recharge Rate
Azmerian Wolf

Minion · Level 14

  • Minion
  • Companion
  • Persistent
  • Physical

Req: Level 90+

Summons an ancient Reviving Azmerian Wolf that can howl, calling to spirits convening an Eternal Hunt on Command . It MaimsMaim

Maimed enemies suffer from 30% Slower Movement Speed and 15% reduced EvasionEvasion Rating . Maim lasts for 4 seconds unless otherwise specified.
when attacking foes, and can lunge to bite and inflict BleedingBleeding

Bleeding is an Ailment that deals Physical damagePhysical over time, and lasts 5 seconds by default. Damage from Bleeding bypasses Energy ShieldEnergy_Shield Bleeding deals an extra 100% damage while the target is moving, or if the Bleeding is Aggravated . Physical damagePhysical from Hits Contributes to Bleeding Magnitude . Damage does not Contribute to Bleeding chance, so it cannot be inflicted without an explicit source of Bleeding chance. The base Magnitude of Bleeding is Physical damagePhysical per second equal to 15% of the Pre-mitigation Physical damagePhysical of the HitHit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal. Modifiers and DebuffsDebuff that affect the enemy's ability to mitigate damage (such as ShockShock ) can affect the damage the enemy takes from Bleeding, but any such modifiers that specifically apply to HitHit damage (such as Armour BreakArmour_Break ) do not affect Bleeding damage.
, or howl to inspire nearby allies.
Summons an ancient Reviving Azmerian Wolf that can howl, calling to spirits convening an Eternal Hunt on Command . It Maims when attacking foes, and can lunge to bite and inflict Bleeding , or howl to inspire nearby allies.

  • Level: 14 - 20

Minion Info

  • q20: Minions have 20 % more Maximum Life

Command

Cost
(8 - 85) Mana

Guiding Palm of the Eye Lv. 65+

Guiding Palm of the Eye

Base stats

Base
Shrine Sceptre
StrStrength
17
IntIntelligence
38
Spirit
100
Version Lvl Spirit Recipe
Base 65 100 —
  • Grants Skill: Purity of Ice
  • Gain 25 % of Dmg as Extra ColdCold

    Cold damage is one of the five Damage Types . It is reduced by Cold Resistance . Cold hits apply Chill and build up Freeze , but cannot build up Heavy Stun .
    Dmg
    Gain 25 % of Damage as Extra Cold Damage
  • Allies in your Presence deal (15-23) to (28-35) added AttackAttack

    Attacks are skills that directly damage enemies, usually using your equipped Martial Weapon . Spells are not Attacks. The base damage, attack speed and critical hit chance of an attack are determined using your Martial Weapon 's stats unless the skill says otherwise. Attacks do not necessarily deal Physical damage — they can deal any damage type.
    Cold Dmg
    Allies in your Presence deal (15-23) to (28-35) added Attack Cold Damage
  • 50 % of your Base Life Regeneration is granted to Allies in your Presence
  • +(20-30) to Int+(20-30) to Intelligence
  • 25 % inc. Light RadiusLight Radius

    Your Light Radius determines the distance from your character which will be illuminated in dark areas, and the radius within which terrain and points of interest are revealed on the map.
    25 % increased Light Radius
  • Grants effect of Guided Freezing ShrineGuided Freezing Shrine

    Freezing shards fire around you in a spiral when in range of enemies.
    Grants effect of Guided Freezing Shrine
Purity of Ice

Buff

  • Buff
  • Persistent
  • Aura
  • Cold

Req: Level 90+

Emit an Aura that boosts the ColdCold

Cold damage is one of the five Damage TypesDamage_Types . It is reduced by Cold ResistanceResistances . Cold hits apply ChillChill and build up FreezeFreeze , but cannot build up Heavy StunHeavy_Stun .
Resistance of you and Allies in your Presence .
Emit an Aura that boosts the Cold Resistance of you and Allies in your Presence .

  • Level: 15 - 20
  • Aura grants +(36 - 41) % to ColdCold

    Cold damage is one of the five Dmg TypesDamage_Types . It is reduced by Cold ResistanceResistances . Cold hits apply ChillChill and build up FreezeFreeze , but cannot build up Heavy StunHeavy_Stun .
    Resistance
    Aura grants +(36 - 41) % to Cold Resistance
  • q20: Aura grants +8 % to Cold ResistanceAura grants +8 % to Cold Resistance

Guiding Palm of the Heart Lv. 65+

Guiding Palm of the Heart

Base stats

Base
Shrine Sceptre
StrStrength
17
IntIntelligence
38
Spirit
100
Version Lvl Spirit Recipe
Base 65 100 —
  • Grants Skill: Purity of Fire
  • Gain 25 % of Dmg as Extra Fire DmgGain 25 % of Damage as Extra Fire Damage
  • Allies in your Presence deal (15-23) to (28-35) added Attack Fire DmgAllies in your Presence deal (15-23) to (28-35) added Attack Fire Damage
  • 50 % of your Base Life Regeneration is granted to Allies in your Presence
  • +(20-30) to StrStrength

    Strength is an Attribute required to equip most equipment that grants Armour , as well as various melee-aligned Weapons and Skills. Strength provides an inherent bonus of +2 to maximum Life per 1 Strength. Strength does not grant damage to Skills or any other benefits except where specifically stated.
    +(20-30) to Strength
  • 25 % inc. Light Radius25 % increased Light Radius
  • Grants effect of Guided Meteoric ShrineGuided Meteoric Shrine

    Meteors rain down around you when in range of enemies.
    Grants effect of Guided Meteoric Shrine
Purity of Fire

Buff

  • Buff
  • Persistent
  • Aura
  • Fire

Req: Level 90+

Emit an Aura that boosts the Fire Resistance of you and Allies in your Presence .

  • Level: 15 - 20
  • Aura grants +(36 - 41) % to Fire ResistanceAura grants +(36 - 41) % to Fire Resistance
  • q20: Aura grants +8 % to Fire ResistanceAura grants +8 % to Fire Resistance

Guiding Palm of the Mind Lv. 65+

Guiding Palm of the Mind

Base stats

Base
Shrine Sceptre
StrStrength
17
IntIntelligence
38
Spirit
100
Version Lvl Spirit Recipe
Base 65 100 —
  • Grants Skill: Purity of LightningLightning

    Lightning damage is one of the five Damage Types . It is reduced by Lightning Resistance . Lightning hits have a chance to Shock based on how much Lightning damage is dealt.
    Grants Skill: Purity of Lightning
  • Gain 25 % of Dmg as Extra Lightning DmgGain 25 % of Damage as Extra Lightning Damage
  • Allies in your Presence deal 1 to (56-70) added Attack Lightning DmgAllies in your Presence deal 1 to (56-70) added Attack Lightning Damage
  • 50 % of your Base Life Regeneration is granted to Allies in your Presence
  • +(20-30) to DexDexterity

    Dexterity is an Attribute required to use most equipment that grants Evasion Rating , as well as various range-aligned Weapons and Skills. Dexterity provides an inherent bonus of +8 to Accuracy Rating per 1 Dexterity. Dexterity does not grant damage to Skills or any other benefits except where specifically stated.
    +(20-30) to Dexterity
  • 25 % inc. Light Radius25 % increased Light Radius
  • Grants effect of Guided Tempest ShrineGuided Tempest Shrine

    Lightning bolts strike the ground around you when in range of enemies.
    Grants effect of Guided Tempest Shrine
Purity of Lightning

Buff

  • Buff
  • Persistent
  • Aura
  • Lightning

Req: Level 90+

Emit an Aura that boosts the LightningLightning

Lightning damage is one of the five Damage TypesDamage_Types . It is reduced by Lightning ResistanceResistances . Lightning hits have a chance to ShockShock based on how much Lightning damage is dealt.
Resistance of you and Allies in your Presence .
Emit an Aura that boosts the Lightning Resistance of you and Allies in your Presence .

  • Level: 15 - 20
  • Aura grants +(36 - 41) % to LightningLightning

    Lightning damage is one of the five Dmg TypesDamage_Types . It is reduced by Lightning ResistanceResistances . Lightning hits have a chance to ShockShock based on how much Lightning damage is dealt.
    Resistance
    Aura grants +(36 - 41) % to Lightning Resistance
  • q20: Aura grants +8 % to Lightning ResistanceAura grants +8 % to Lightning Resistance

Palm of the Dreamer Lv. 65+

Palm of the Dreamer

Base stats

Base
Shrine Sceptre
StrStrength
17
IntIntelligence
38
Spirit
100
Corrupted
Version Lvl Spirit Recipe
Base 65 100 —
  • Grants Skill: Impurity
  • Allies in your Presence deal (13-17) to (25-37) added Attack Chaos DmgAllies in your Presence deal (13-17) to (25-37) added Attack Chaos Damage
  • +(7-13) to all Attributes
  • 23 % reduced Light Radius
  • (-13-13) % reduced Skill Effect Dur.(-13-13) % reduced Skill Effect Duration
  • Gain 27 % of Dmg as Extra Chaos DmgGain 27 % of Damage as Extra Chaos Damage
  • Grants effect of Dreaming Gloom ShrineDreaming Gloom Shrine

    Slain enemies explode, dealing Chaos damage equal to a quarter of their maximum Life.
    Grants effect of Dreaming Gloom Shrine
Impurity

Buff

  • Buff
  • Persistent
  • Aura
  • Chaos

Req: Level 90+

Emit an Aura that boosts the Chaos Resistance of you and Allies in your Presence .

  • Level: 15 - 20
  • Aura grants +(24 - 29) % to Chaos Resistance
  • q20: Aura grants +6 % to Chaos Resistance