Gain a Vivid Wisp for every 10 m you move, up to a max of 3Gain a Vivid Wisp for every 10 metres you move, up to a maximum of 3
Expend all Vivid Wisps to trigger Vivid Stampede when you AttackExpend all Vivid Wisps to trigger Vivid Stampede when you Attack
Vivid Stampede
Call upon Spirits of the Stag, sending them leaping forward. Each Stag releases a damaging shockwave each time it lands, and any Stags that travel the maximum possible distance also leave behind Shocked Ground.
Shockwave radius is 2 mShockwave radius is 2 metres
Stags leap 4 timesStags leap 4 times
Shocked Ground duration is 4 secondsShocked Ground duration is 4 seconds
Triggered when you Attack, creating one Stag per Vivid WispTriggered when you Attack, creating one Stag per Vivid Wisp
50%more chance to Shock50%more chance to Shock
Converts 60% of Physical damage to Lightning damageConverts 60% of Physical damage to Lightning damage
q20:Shockwave radius is (0 - 0.5) mShockwave radius is (0 - 0.5) metres
Gain a Primal Owl Feather every 4 seconds, up to a max of 3Gain a Primal Owl Feather every 4 seconds, up to a maximum of 3
Expend an Owl Feather when you Dodge to trigger Primal BountyExpend an Owl Feather when you Dodge to trigger Primal Bounty
Primal Bounty
Empowers the next Projectile Skill you use, causing it to create additional Projectiles and fly faster.
Empowered Skills fire 2 additional ProjEmpowered Skills have (30 - 68)% inc. Proj speedEmpowered Skills fire 2 additional ProjectilesEmpowered Skills have (30 - 68)% increased Projectile speed
This Skill is Triggered by consuming a Primal Owl Feather when you Dodge RollThis Skill is Triggered by consuming a Primal Owl Feather when you Dodge Roll
q20:Empowered Skills have (0 - 30)% inc. Proj speedEmpowered Skills have (0 - 30)% increased Projectile speed
Wild Protector
Notable
Companions deal 10% inc. DmgCompanions deal 10% increased Damage
10% inc. Dmg while your Companion is in your Presence10% increased Damage while your Companion is in your Presence
Call upon a Bear Spirit Companion to maul your foes. The Bear Spirit leaps at enemies to Maim them, Leeches Life with its slam, and periodically roars to Intimidate enemies. The Bear Spirit does not count toward your Companion limit.
q20:Minions have (0 - 20)%more Maximum LifeMinions have (0 - 20)%more Maximum Life
Bear Spirit gains Embrace of the WildBear Spirit gains Embrace of the Wild
Vivid Stags leap towards enemiesVivid Stags leap towards enemies
Central Proj of Owl Feather-Empowered Skills leaves a trail of Soaring GroundCentral Projectile of Owl Feather-Empowered Skills leaves a trail of Soaring Ground
The Natural Order
Notable
Companions have 10% inc. AoECompanions have 10% increased Area of Effect
Companions have 15% inc. maxLifeCompanions have 15% increased maximumLife
Tame Beast can capture Unique BeastsTame Beast can capture Unique Beasts
Can have up to one Unique Tamed Beast summonedCan have up to one Unique Tamed Beast summoned
Unique Tamed Beasts are Possessed by random Azmeri Spirits, changing every 20 secondsUnique Tamed Beasts are Possessed by random Azmeri Spirits, changing every 20 seconds
Idolatry
Notable
+10 to Spirit+10 to Spirit
Companions deal 10% inc. damage per Idol in your EquipmentCompanions deal 10% increased damage per Idol in your Equipment
2% inc. ReservationEfficiency of Skills per Idol in your Equipment2% increased ReservationEfficiency of Skills per Idol in your Equipment
-4% to allEle.Res per non-IdolAugment in your Equipment-4% to allElemental Resistances per non-IdolAugment in your Equipment
The Mhacha's Gift
Notable
12% inc. Crit%12% increased Critical Hit Chance
Gain Owl Feathers 50% fasterGain Owl Feathers 50% faster
Dodging can expend up to 3 Owl Feathers, granting Primal Bounty 100%moreDodging can expend up to 3 Owl Feathers, granting Primal Bounty 100%more
Empowerment effect per additional Feather expendedEmpowerment effect per additional Feather expended
The Mórrigan's Guidance
Notable
2% inc. Move.Spd2% increased Movement Speed
Gain a Vivid Wisp when Vivid Stampede endsGain a Vivid Wisp when Vivid Stampede ends
Stags deal 20%more Dmg per leapStags deal 20%more Damage per leap
Stags have 20%moreShock Magnitude per leapStags have 20%moreShock Magnitude per leap
The Catha's Balance
Notable
Companions deal 10% inc. DmgCompanions deal 10% increased Damage
10% inc. Dmg while your Companion is in your Presence10% increased Damage while your Companion is in your Presence
Companions gain added Attack damage equal to 60% of your main hand Weapon's damageCompanions gain added Attack damage equal to 60% of your main hand Weapon's damage
Spirit Walker is part of the published POE2 Main V2 Ascendancy catalog. Generated .
Gain
Damage gained as a specific damage type only scales with modifiers to the new type, not with modifiers to the source damage's type (unless they're the same type). For example, Lightning damageLightning Damage gained from Physical damagePhysical Damage scales with Lightning damageLightning Damage modifiers, but not Physical damagePhysical Damage modifiers. Damage Gain occurs in the same two step process as Damage Conversion . Damage over time cannot benefit from damage Gain.Attacks
Attacks are skills that directly damage enemies, usually using your equipped Martial Weapon . SpellsSpells are not Attacks. The base damage, attack speed and critical hit chance of an attack are determined using your Martial Weapon 's stats unless the skill says otherwise. Attacks do not necessarily deal Physical damagePhysical Damage — they can deal any damage type.Shocked Ground
Shocked Ground ShocksShocking those standing in it, and lasts 6 seconds by default.Shocking
Shock is an Ailment that causes targets to take 20% increased damage, and lasts 4 seconds on players or 8 seconds on non-players by default. Lightning damageLightning Damage from Hits ContributesContributes to chance to Shock enemies. The higher the Lightning damageLightning Damage dealt, the higher the chance. By default a HitHit Damage has 1% chance to Shock for every 4% of the target's Ailment ThresholdAilment Threshold dealt.Physical Damage
10% increased Physical DamageLightning Damage
Lightning damage is one of the five Dmg TypesDamageTypes . It is reduced by Lightning ResistanceElemental Resistances . Lightning hits have a chance to ShockShocking based on how much Lightning damage is dealt.Lightning Damage
Lightning damage is one of the five Damage TypesDamageTypes . It is reduced by Lightning ResistanceElemental Resistances . Lightning hits have a chance to ShockShocking based on how much Lightning damage is dealt.Critical Hit Chance
Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Dmg BonusesCritical Damage Bonus can further modify this value. AttacksAttacks usually use your weapon's base Critical HitHit Damage Chance, while SpellsSpells and some other skills have their base Critical HitHit Damage Chance listed on the skill. Most modifiers to Critical HitHit Damage Chance are percentage based. For example, gaining 100% increased Critical HitHit Damage Chance on a base Critical HitHit Damage Chance of 7% would result in a final Critical HitHit Damage Chance of 14%.Critical Hit Chance
Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage BonusesCritical Damage Bonus can further modify this value. AttacksAttacks usually use your weapon's base Critical HitHit Damage Chance, while SpellsSpells and some other skills have their base Critical HitHit Damage Chance listed on the skill. Most modifiers to Critical HitHit Damage Chance are percentage based. For example, gaining 100% increased Critical HitHit Damage Chance on a base Critical HitHit Damage Chance of 7% would result in a final Critical HitHit Damage Chance of 14%.Empowerment
Empowered Skills do not have any inherent bonuses, but a number of stats and modifiers specifically apply to Empowered Skills.Projectiles
A Projectile is a moving AttackAttacks or SpellSpells that usually impacts with targets when it hits them. When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified.Companions
Companions are a type of Reviving MinionMinions that are more complex and powerful than typical MinionsMinions . By default you can only have one Companion of any type summoned at a time.Presence
Your Presence is an area around your character within which certain effects (such as many Auras ) are applied. By default this has a 4 metre radius. The size of this area can be modified by Presence Area modifiers, but not by Skill Area modifiers.Minions
Minions are summoned AlliesAllies which will accompany and fight alongside you. Persistent Minions will reserve a portion of SpiritSpirit while active.Spirit
Spirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel. Weapon SetsWeapon Set can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres ), Weapon SetWeapon Set Passive Skills , or Persistent Skills that are active in specific Weapon SetsWeapon Set .Soaring Ground
Soaring Ground grants 30% increased EREvasion Rating, 40% increased damage while on Full Life, and Onslaught to you or AlliesAllies standing on it. These effects Linger for 1 second. Soaring Ground has a 6 second base duration unless otherwise specified.Soaring Ground
Soaring Ground grants 30% increased Evasion RatingEvasion Rating, 40% increased damage while on Full Life, and Onslaught to you or AlliesAllies standing on it. These effects Linger for 1 second. Soaring Ground has a 6 second base duration unless otherwise specified.Azmeri Spirits
Azmeri SpiritsSpirit are the spirits of various Azmeri Animal Guardians. Azmeri SpiritsSpirit appear as wisps that flee as you approach them. Normal or Magic Monsters the SpiritSpirit comes into contact with become SpiritSpirit-Influenced , while Rare or Unique monsters will be Possessed . SpiritSpirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the SpiritSpirit has Influenced.Idols
Idols are a type of AugmentAugment fashioned by the Azmeri.Equipment
Equipment are items that can be EquippedEquippedReservation
Reservation effects prevent a portion of a given resource — usually SpiritSpirit , though it can also be Life or Mana — from being used for other purposes while active. Reserving a resource does not change the maximum value of that resource.Efficiency
Efficiency modifiers act as divisors to the stat they modify. For example, 50% increased ReservationReservation Efficiency causes your ReservationsReservation to be 67% of their base value, 100% increased ReservationReservation Efficiency causes your ReservationsReservation to be 50% of their base value, and so on. Reduced ReservationReservation Efficiency will cause the modified stat to grow larger instead of smaller.Elemental Resistances
Resistances reduce damage taken of the corresponding damage type — FireFire Damage , ColdCold Damage , LightningLightning Damage or Chaos — up to a Maximum . FireFire Damage , ColdCold Damage and LightningLightning Damage Resistances are Elemental Resistances. Resistances can be improved with EquipmentEquipment, Passives & Quest items. Your Elemental Resistances are lowered as you progress through the game. Elemental Resistances are a vital defensive tool, and should be one of the first things to check if you're having difficulty surviving.Augment
Augments are items which can be placed into Augment sockets, usually on EquipmentEquipment items. Once socketed, they can be replaced by other Augments, but cannot be removed by normal means. The types of EquipmentEquipment which an Augment can be placed into and the corresponding benefit provided are listed on the item.