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Search all published Uniques and Skills for this game.

POE1
1Divine Orb9.5Chaos Orb

Forbidden Rites · 2026-10-16T17:00:00.000Z

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Path of Exile 2 unique equipment

POE2 Focus Unique Items

Browse all 8 published POE2 focus unique items with requirements, stats, modifiers and variants.

Open SPA — explore all uniques

Published overview

Unique entries
8
Groups
1
Group appearances
8
Source snapshot

This page contains the complete category. Some items also belong to special collections.

Deathrattle Lv. 1+

Deathrattle

Base stats

Base
Twig Focus
ESEnergy Shield
22
Version Lvl ES RW Recipe
Base 1 22- —
R.mastered 38 3823 Verisium×220Medved's Crest of the Circle×1
  • +(10-20) to max ESEnergy Shield

    Energy Shield protects your Life by taking damage instead. Rapidly Recharges if you don't lose Energy Shield for a short time. Chaos damage removes twice as much Energy Shield. Damage from Bleeding and Poison bypasses Energy Shield to remove Life directly.
    +(10-20) to maximum Energy Shield
  • (20-40) % inc. SpellSpell

    Spells are skills that use raw magic to destroy your enemies. Attacks are not Spells. Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance.
    Dmg
    (20-40) % increased Spell Damage
  • +(5-10) to IntIntelligence

    Intelligence is an Attribute required to use most equipment that grants Energy Shield , as well as various spell-aligned Weapons and Skills. Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence Intelligence does not grant damage to Skills or any other benefits except where specifically stated.
    +(5-10) to Intelligence
  • 20 % chance for ES RechargeEnergy Shield Recharge

    Lost Energy Shield will start Recharging at a rate of 12.5% per second after a base delay of 4 seconds. Further loss of Energy Shield resets this delay, interrupting Recharge.
    to start when you Kill an Enemy
    20 % chance for Energy Shield Recharge to start when you Kill an Enemy

Threaded Light Lv. 6+

Threaded Light

Base stats

Base
Woven Focus
IntIntelligence
11
ESEnergy Shield
25
Version Lvl ES RW Recipe
Base 6 25- —
R.mastered 38 3945 Verisium×400Vorana's Crest of the Scythe×1
  • (50-70) % inc. ES(50-70) % increased Energy Shield
  • (30-40) % inc. Mana Regeneration Rate(30-40) % increased Mana Regeneration Rate
  • 20 % inc. Light RadiusLight Radius

    Your Light Radius determines the distance from your character which will be illuminated in dark areas, and the radius within which terrain and points of interest are revealed on the map.
    20 % increased Light Radius
  • (8-12) % inc. Spell Dmg per 10 SpiritSpirit

    Spirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel. Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres ), Weapon Set Passive Skills , or Persistent Skills that are active in specific Weapon Sets .
    (8-12) % increased Spell Damage per 10 Spirit

Effigy of Cruelty Lv. 10+

Effigy of Cruelty

Base stats

Base
Antler Focus
IntIntelligence
17
ESEnergy Shield
41
Version Lvl ES RW Recipe
Base 10 41- —
R.mastered 38 2334 Verisium×790Vorana's Crest of the Scythe×1
  • +(20-30) to max ES+(20-30) to maximum Energy Shield
  • (40-50) % inc. Spell Dmg(40-50) % increased Spell Damage
  • +10 to Int+10 to Intelligence
  • +(7-13) % to Chaos ResFire Resistance

    Resistances reduce damage taken of the corresponding damage type — Fire , Cold , Lightning or Chaos — up to a Maximum . Fire , Cold and Lightning Resistances are Elemental Resistances. Resistances can be improved with Equipment, Passives & Quest items. Your Elemental Resistances are lowered as you progress through the game. Elemental Resistances are a vital defensive tool, and should be one of the first things to check if you're having difficulty surviving.
    +(7-13) % to Chaos Resistance
  • Critical HitsCritical Hit

    Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value. Attacks usually use your weapon's base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill. Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%.
    with Spells apply (1-3) Stacks of Critical WeaknessCritical Weakness

    Critical Weakness causes hits against affected targets to have +0.5% to Critical Hit Chance, and can stack up to 20 times. If not otherwise specified, each stack lasts for 4 seconds.
    Critical Hits with Spells apply (1-3) Stacks of Critical Weakness

Carrion Call Lv. 16+

Carrion Call

Base stats

Base
Engraved Focus
IntIntelligence
25
ESEnergy Shield
60
Version Lvl ES RW Recipe
Base 16 60- —
R.mastered 38 3845 Verisium×240Medved's Crest of the Circle×1
  • +(30-40) to max ES+(30-40) to maximum Energy Shield
  • MinionsMinion

    Minions are summoned Allies which will accompany and fight alongside you. Persistent Minions will reserve a portion of Spirit while active.
    have (20-30) % inc. max Life
    Minions have (20-30) % increased maximum Life
  • (20-30) % inc. Mana Regeneration Rate(20-30) % increased Mana Regeneration Rate
  • Minions deal (20-30) % inc. DmgMinions deal (20-30) % increased Damage
  • Minions' Resistances are equal to yours

Serpent's Lesson Lv. 22+

Serpent's Lesson

Base stats

Base
Tonal Focus
IntIntelligence
33
ESEnergy Shield
26
Version Lvl ES RW Recipe
Base 22 26- —
R.mastered 38 1957 Verisium×250Medved's Crest of the Circle×1
  • +(60-100) to max Life+(60-100) to maximum Life
  • +(60-100) to max Mana+(60-100) to maximum Mana
  • You count as on Low LifeLow Life

    A player or monster is on Low Life if it has 35% of its Maximum Life or less.
    while at 35 % of max Mana or below
    You count as on Low Life while at 35 % of maximum Mana or below
  • You count as on Low ManaLow Mana

    You are on Low Mana if you have 35% of your Maximum Mana or less.
    while at 35 % of max Life or below
    You count as on Low Mana while at 35 % of maximum Life or below

The Eternal Spark Lv. 26+

The Eternal Spark

Base stats

Base
Crystal Focus
IntIntelligence
38
ESEnergy Shield
48
Version Lvl ES RW Recipe
Base 26 48- —
R.mastered 40 3847 Verisium×240Medved's Crest of the Circle×1
  • (50-70) % inc. ES(50-70) % increased Energy Shield
  • +5 % to Maximum Light. ResMaximum Elemental Resistances

    The default maximum for Elemental or Chaos resistances is 75%. Maximum resistances cannot be raised above 90%.
    +5 % to Maximum Lightning Resistance
  • +(20-30) % to Light. Res+(20-30) % to Lightning Resistance
  • 40 % inc. Mana Regeneration Rate40 % increased Mana Regeneration Rate
  • 40 % inc. Mana Regeneration Rate while stationary40 % increased Mana Regeneration Rate while stationary

Apep's Supremacy Lv. 33+

Apep's Supremacy

Base stats

Base
Voodoo Focus
IntIntelligence
48
ESEnergy Shield
87
Version Lvl ES RW Recipe
Base 33 87- —
R.mastered 55 11431 Verisium×420Medved's Crest of the Circle×1
  • (100-200) % inc. ES(100-200) % increased Energy Shield
  • (30-50) % inc. ES Recharge RateEnergy Shield Recharge Rate

    Affects how quickly Energy Shield is recovered by Recharge once it starts Recharging.
    (30-50) % increased Energy Shield Recharge Rate
  • 20 % of Elemental damageElement

    The three Elemental damage types are Fire , Cold , and Lightning .
    from HitsHits

    Any damage that isn't damage over time is Hit damage. Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.
    taken as ChaosChaos

    Fallback hint: no keyword description was found for this term.
    damage
    20 % of Elemental damage from Hits taken as Chaos damage
  • +25 % chance to be PoisonedPoisons

    Poison is an Ailment that deals Chaos damage over time, and lasts 2 seconds by default. Damage from Poison bypasses Energy Shield . Physical and Chaos damage from Hits Contribute to Poison Magnitude . Damage does not Contribute to Poison chance, so it cannot be inflicted without an explicit source of Poison chance. The base Magnitude of Poison is Chaos damage per second equal to 20% of the Pre-mitigation Physical and Chaos damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal. Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock ) can affect the damage the enemy takes from Poison, but any such modifiers that specifically apply to Hit damage (such as Penetration ) do not affect Poison damage.
    +25 % chance to be Poisoned
  • 100 % chance to Poison on Hit with Spell Dmg100 % chance to Poison on Hit with Spell Damage

Rathpith Globe Lv. 75+

Rathpith Globe

Base stats

Base
Sacred Focus
IntIntelligence
107
ESEnergy Shield
151
Version Lvl ES RW Recipe
Base 75 151- —
R.mastered 75 43106 Verisium×2500Exceptional Verisium×10Uhtred's Crest of the Chalice×1
  • (60-100) % inc. ES(60-100) % increased Energy Shield
  • +(60-100) to max Life+(60-100) to maximum Life
  • Non- ChannellingChannelling

    Channelling Skills can be held down to gain power or continue using the Skill for a longer period of time.
    Spells cost an additional 6 % of your max Life
    Non- Channelling Spells cost an additional 6 % of your maximum Life
  • Non- Channelling Spells have 3 % inc. Crit% per 100 max LifeNon- Channelling Spells have 3 % increased Critical Hit Chance per 100 maximum Life
  • Non- Channelling Spells deal 6 % inc. Dmg per 100 max LifeNon- Channelling Spells deal 6 % increased Damage per 100 maximum Life
  • rathpith surge [3]