Energy Shield protects your Life by taking damage instead. Rapidly Recharges if you don't lose Energy Shield for a short time. Chaos damage removes twice as much Energy Shield. Damage from Bleeding and Poison bypasses Energy Shield to remove Life directly.+(10-20) to maximumEnergy Shield
(20-40) % inc. SpellSpell
Spells are skills that use raw magic to destroy your enemies. Attacks are not Spells. Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance. Dmg(20-40) % increased Spell Damage
+(5-10) to IntIntelligence
Intelligence is an Attribute required to use most equipment that grants Energy Shield , as well as various spell-aligned Weapons and Skills. Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence Intelligence does not grant damage to Skills or any other benefits except where specifically stated.+(5-10) to Intelligence
20 % chance for ES RechargeEnergy Shield Recharge
Lost Energy Shield will start Recharging at a rate of 12.5% per second after a base delay of 4 seconds. Further loss of Energy Shield resets this delay, interrupting Recharge. to start when you Kill an Enemy20 % chance for Energy Shield Recharge to start when you Kill an Enemy
Threaded Light Lv. 6+
Base stats
Base
Woven Focus
IntIntelligence
11
ESEnergy Shield
25
Version
Lvl
ES
RW
Recipe
Base
6
25
-
—
R.mastered
38
39
45
×400×1
(50-70) % inc. ES(50-70) % increased Energy Shield
(30-40) % inc. Mana Regeneration Rate(30-40) % increased Mana Regeneration Rate
20 % inc. Light RadiusLight Radius
Your Light Radius determines the distance from your character which will be illuminated in dark areas, and the radius within which terrain and points of interest are revealed on the map.20 % increased Light Radius
(8-12) % inc. Spell Dmg per 10SpiritSpirit
Spirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel. Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres ), Weapon Set Passive Skills , or Persistent Skills that are active in specific Weapon Sets .(8-12) % increased Spell Damage per 10Spirit
Effigy of Cruelty Lv. 10+
Base stats
Base
Antler Focus
IntIntelligence
17
ESEnergy Shield
41
Version
Lvl
ES
RW
Recipe
Base
10
41
-
—
R.mastered
38
23
34
×790×1
+(20-30) to maxES+(20-30) to maximumEnergy Shield
(40-50) % inc. Spell Dmg(40-50) % increased Spell Damage
+10 to Int+10 to Intelligence
+(7-13) % to Chaos ResFire Resistance
Resistances reduce damage taken of the corresponding damage type — Fire , Cold , Lightning or Chaos — up to a Maximum . Fire , Cold and Lightning Resistances are Elemental Resistances. Resistances can be improved with Equipment, Passives & Quest items. Your Elemental Resistances are lowered as you progress through the game. Elemental Resistances are a vital defensive tool, and should be one of the first things to check if you're having difficulty surviving.+(7-13) % to Chaos Resistance
Critical HitsCritical Hit
Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value. Attacks usually use your weapon's base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill. Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%. with Spells apply (1-3) Stacks of Critical WeaknessCritical Weakness
Critical Weakness causes hits against affected targets to have +0.5% to Critical Hit Chance, and can stack up to 20 times. If not otherwise specified, each stack lasts for 4 seconds.Critical Hits with Spells apply (1-3) Stacks of Critical Weakness
Carrion Call Lv. 16+
Base stats
Base
Engraved Focus
IntIntelligence
25
ESEnergy Shield
60
Version
Lvl
ES
RW
Recipe
Base
16
60
-
—
R.mastered
38
38
45
×240×1
+(30-40) to maxES+(30-40) to maximumEnergy Shield
MinionsMinion
Minions are summoned Allies which will accompany and fight alongside you. Persistent Minions will reserve a portion of Spirit while active. have (20-30) % inc. maxLifeMinions have (20-30) % increased maximumLife
(20-30) % inc. Mana Regeneration Rate(20-30) % increased Mana Regeneration Rate
A player or monster is on Low Life if it has 35% of its Maximum Life or less. while at 35 % of maxMana or belowYou count as on Low Life while at 35 % of maximumMana or below
You count as on Low ManaLow Mana
You are on Low Mana if you have 35% of your Maximum Mana or less. while at 35 % of maxLife or belowYou count as on Low Mana while at 35 % of maximumLife or below
The Eternal Spark Lv. 26+
Base stats
Base
Crystal Focus
IntIntelligence
38
ESEnergy Shield
48
Version
Lvl
ES
RW
Recipe
Base
26
48
-
—
R.mastered
40
38
47
×240×1
(50-70) % inc. ES(50-70) % increased Energy Shield
+5 % to Maximum Light. ResMaximum Elemental Resistances
The default maximum for Elemental or Chaos resistances is 75%. Maximum resistances cannot be raised above 90%.+5 % to Maximum Lightning Resistance
+(20-30) % to Light. Res+(20-30) % to Lightning Resistance
40 % inc. Mana Regeneration Rate40 % increased Mana Regeneration Rate
40 % inc. Mana Regeneration Rate while stationary40 % increased Mana Regeneration Rate while stationary
Apep's Supremacy Lv. 33+
Base stats
Base
Voodoo Focus
IntIntelligence
48
ESEnergy Shield
87
Version
Lvl
ES
RW
Recipe
Base
33
87
-
—
R.mastered
55
114
31
×420×1
(100-200) % inc. ES(100-200) % increased Energy Shield
(30-50) % inc. ES Recharge RateEnergy Shield Recharge Rate
Affects how quickly Energy Shield is recovered by Recharge once it starts Recharging.(30-50) % increased Energy Shield Recharge Rate
20 % of Elemental damageElement
The three Elemental damage types are Fire , Cold , and Lightning . from HitsHits
Any damage that isn't damage over time is Hit damage. Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. taken as ChaosChaos
Fallback hint: no keyword description was found for this term. damage20 % of Elemental damage from Hits taken as Chaos damage
+25 % chance to be PoisonedPoisons
Poison is an Ailment that deals Chaos damage over time, and lasts 2 seconds by default. Damage from Poison bypasses Energy Shield . Physical and Chaos damage from Hits Contribute to Poison Magnitude . Damage does not Contribute to Poison chance, so it cannot be inflicted without an explicit source of Poison chance. The base Magnitude of Poison is Chaos damage per second equal to 20% of the Pre-mitigation Physical and Chaos damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal. Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock ) can affect the damage the enemy takes from Poison, but any such modifiers that specifically apply to Hit damage (such as Penetration ) do not affect Poison damage.+25 % chance to be Poisoned
100 % chance to Poison on Hit with Spell Dmg100 % chance to Poison on Hit with Spell Damage
Rathpith Globe Lv. 75+
Base stats
Base
Sacred Focus
IntIntelligence
107
ESEnergy Shield
151
Version
Lvl
ES
RW
Recipe
Base
75
151
-
—
R.mastered
75
43
106
×2500×10×1
(60-100) % inc. ES(60-100) % increased Energy Shield
+(60-100) to maxLife+(60-100) to maximumLife
Non- ChannellingChannelling
Channelling Skills can be held down to gain power or continue using the Skill for a longer period of time.Spells cost an additional 6 % of your maxLifeNon- ChannellingSpells cost an additional 6 % of your maximumLife
Non- ChannellingSpells have 3 % inc. Crit% per 100maxLifeNon- ChannellingSpells have 3 % increased Critical Hit Chance per 100maximumLife
Non- ChannellingSpells deal 6 % inc. Dmg per 100maxLifeNon- ChannellingSpells deal 6 % increased Damage per 100maximumLife