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Search all published Uniques and Skills for this game.

POE1
1Divine Orb9.5Chaos Orb

Forbidden Rites · 2026-10-16T17:00:00.000Z

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Path of Exile 2 unique equipment

POE2 Belt Unique Items

Browse all 24 published POE2 belt unique items with requirements, stats, modifiers and variants.

Open SPA — explore all uniques

Published overview

Unique entries
24
Groups
1
Group appearances
24
Source snapshot

This page contains the complete category. Some items also belong to special collections.

Keelhaul Lv. 1+

Keelhaul

Base stats

Base
Linen Belt
  • Has (1-3) CharmCharms

    Charms are protective trinkets you can equip that automatically trigger a defensive effect when a specific condition is met. Similar to Flasks , Charms require charges to trigger. Charm charges can be regained by killing monsters, granting charges equal to half of the monster's Power . Checkpoints and Wells completely recharge Charms when activated. The maximum number of Charm slots is capped at 3.
    Slots
    Has (1-3) Charm Slots
  • (20-30) % inc. Mana Recovery from FlasksFlask

    Flasks can be used to recover your Life or Mana. Flasks are not consumable, but require charges to use. Flask charges can be regained by killing enemies. Normal enemies grant Flask charges equal to half their Power Magic enemies grant Flask charges equal to their Power Rare and Unique enemies grant Flask charges equal to twice their Power Checkpoints and Wells completely refill Flasks when activated. Flasks can only hold charges while in a Flask slot.
    (20-30) % increased Mana Recovery from Flasks
  • (-25-25) % reduced Flask Life Recovery rate
  • (-25-25) % reduced Flask Mana Recovery rate
  • Life Flasks gain 0.25 charges per Second
  • Mana Flasks gain 0.25 charges per Second

Meginord's Girdle Lv. 1+

Meginord's Girdle

Base stats

Base
Rawhide Belt
  • Has (1-3) Charm Slots
  • (20-30) % inc. Life Recovery from Flasks(20-30) % increased Life Recovery from Flasks
  • +(40-50) to StrStrength

    Strength is an Attribute required to equip most equipment that grants Armour , as well as various melee-aligned Weapons and Skills. Strength provides an inherent bonus of +2 to maximum Life per 1 Strength. Strength does not grant damage to Skills or any other benefits except where specifically stated.
    +(40-50) to Strength
  • +(10-15) % to Cold ResFire Resistance

    Resistances reduce damage taken of the corresponding damage type — Fire , Cold , Lightning or Chaos — up to a Maximum . Fire , Cold and Lightning Resistances are Elemental Resistances. Resistances can be improved with Equipment, Passives & Quest items. Your Elemental Resistances are lowered as you progress through the game. Elemental Resistances are a vital defensive tool, and should be one of the first things to check if you're having difficulty surviving.
    +(10-15) % to Cold Resistance
  • 50 % inc. Flask Charges used50 % increased Flask Charges used
  • 100 % inc. Flask Charges gained100 % increased Flask Charges gained

Midnight Braid Lv. 1+

Midnight Braid

Base stats

Base
Rawhide Belt
Ezomyte
  • Has (1-3) Charm Slots
  • (20-30) % inc. Life Recovery from Flasks(20-30) % increased Life Recovery from Flasks
  • +(30-50) to max Mana+(30-50) to maximum Mana
  • +(5-10) % to all ElementalElement

    The three Elemental damage types are Fire , Cold , and Lightning .
    Resistances
    +(5-10) % to all Elemental Resistances
  • 50 % of Dmg taken RecoupedRecouped

    When you take damage from a Hit , Recoup causes you to recover an amount of the stated resource equal to a percentage of the damage you took over 8 seconds.
    as Mana
    50 % of Damage taken Recouped as Mana

Birthright Buckle Lv. 14+

Birthright Buckle

Base stats

Base
Wide Belt
  • Has (1-3) Charm Slots
  • (20-30) % inc. Flask Charges gained(20-30) % increased Flask Charges gained
  • +(100-150) to ArmourArmour

    Armour reduces Damage taken from Hits . By default, Armour only applies to Physical Damage . Damage reduction from Armour is proportional to the amount of Damage , and is more effective at reducing smaller hits.
    +(100-150) to Armour
  • (10-15) % reduced Flask Charges used
  • (20-30) % inc. Flask Charges gained(20-30) % increased Flask Charges gained
  • Life Flasks used while on Low LifeLow Life

    A player or monster is on Low Life if it has 35% of its Maximum Life or less.
    apply Recovery Instantly
    Life Flasks used while on Low Life apply Recovery Instantly
  • Mana Flasks used while on Low ManaLow Mana

    You are on Low Mana if you have 35% of your Maximum Mana or less.
    apply Recovery Instantly
    Mana Flasks used while on Low Mana apply Recovery Instantly

Byrnabas Lv. 14+

Byrnabas

Base stats

Base
Wide Belt
  • Has (1-3) Charm Slots
  • (20-30) % inc. Flask Charges gained(20-30) % increased Flask Charges gained
  • +(40-60) to max Mana+(40-60) to maximum Mana
  • +(30-40) % to Light. Res+(30-40) % to Lightning Resistance
  • (7-12) Life Regeneration per second
  • Cannot be ShockedShock

    Shock is an Ailment that causes targets to take 20% increased damage, and lasts 4 seconds on players or 8 seconds on non-players by default. Lightning damage from Hits Contributes to chance to Shock enemies. The higher the Lightning damage dealt, the higher the chance. By default a Hit has 1% chance to Shock for every 4% of the target's Ailment Threshold dealt.
    Cannot be Shocked

Soul Tether Lv. 20+

Soul Tether

Base stats

Base
Long Belt
  • Has (1-3) Charm Slots
  • (15-20) % inc. Charm Effect Dur.(15-20) % increased Charm Effect Duration
  • +(40-60) to max ESEnergy Shield

    Energy Shield protects your Life by taking damage instead. Rapidly Recharges if you don't lose Energy Shield for a short time. Chaos damage removes twice as much Energy Shield. Damage from Bleeding and Poison bypasses Energy Shield to remove Life directly.
    +(40-60) to maximum Energy Shield
  • +(20-30) to IntIntelligence

    Intelligence is an Attribute required to use most equipment that grants Energy Shield , as well as various spell-aligned Weapons and Skills. Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence Intelligence does not grant damage to Skills or any other benefits except where specifically stated.
    +(20-30) to Intelligence
  • You lose 5 % of max ES per secondYou lose 5 % of maximum Energy Shield per second
  • Excess Life Recovery from LeechLeeches

    When you deal damage with a Hit , Life Leech causes you to recover an amount of Life to a percentage of the damage dealt, over a period of one second. Hits that deal more than 40,000 total damage are treated as though they only dealt 40,000 damage for this calculation. If this damage is of multiple Damage Types , the ratios between them will stay the same. Monsters have Leech Resistance that increases with monster level, reducing how much you recover from Leech from Hits against them. You can only recover from a single instance of Life Leech at a time, and all Life Leech is removed when Life is filled.
    is applied to ES
    Excess Life Recovery from Leech is applied to Energy Shield

Umbilicus Immortalis Lv. 24+

Umbilicus Immortalis

Base stats

Base
Linen Belt
  • Has (1-3) Charm Slots
  • (20-30) % inc. Mana Recovery from Flasks(20-30) % increased Mana Recovery from Flasks
  • (30-40) % reduced Flask Effect Dur.(30-40) % reduced Flask Effect Duration
  • +(20-30) to Int+(20-30) to Intelligence
  • MinionsMinion

    Minions are summoned Allies which will accompany and fight alongside you. Persistent Minions will reserve a portion of Spirit while active.
    have (20-30) % inc. max Life
    Minions have (20-30) % increased maximum Life
  • Your Life Flask also applies to your Minions
  • Minions cannot Die while affected by a Life Flask
  • (20-30) % inc. Flask Charges gained(20-30) % increased Flask Charges gained

Goregirdle Lv. 24+

Goregirdle

Base stats

Base
Plate Belt
Ezomyte
  • Has (1-3) Charm Slots
  • +(140-180) to Armour
  • +(20-30) to Str+(20-30) to Strength
  • (10-20) Life Regeneration per second
  • Defend with 200% of Armour
  • Maximum Phys.DmgPhysical

    10% increased Physical Damage
    Reduction is 50%
    Maximum Physical Damage Reduction is 50%

Ryslatha's Coil Lv. 31+

Ryslatha's Coil

Base stats

Base
Ornate Belt
  • Has (1-3) Charm Slots
  • (10-15) % reduced Charm Charges used
  • +(80-100) to max Life+(80-100) to maximum Life
  • (30-50) % inc. Flask Life Recovery rate(30-50) % increased Flask Life Recovery rate
  • (30-40) % more max Physical AttackAttack

    Attacks are skills that directly damage enemies, usually using your equipped Martial Weapon . Spells are not Attacks. The base damage, attack speed and critical hit chance of an attack are determined using your Martial Weapon 's stats unless the skill says otherwise. Attacks do not necessarily deal Physical damage — they can deal any damage type.
    Dmg
    (30-40) % more maximum Physical Attack Damage
  • (30-40) % less min Physical Attack Dmg(30-40) % less minimum Physical Attack Damage

Coward's Legacy Lv. 40+

Coward's Legacy

Base stats

Base
Mail Belt
  • Has (1-3) Charm Slots
  • (10-15) % reduced Flask Charges used
  • (-20--10) to Str(-20--10) to Strength
  • +(20-30) to DexDexterity

    Dexterity is an Attribute required to use most equipment that grants Evasion Rating , as well as various range-aligned Weapons and Skills. Dexterity provides an inherent bonus of +8 to Accuracy Rating per 1 Dexterity. Dexterity does not grant damage to Skills or any other benefits except where specifically stated.
    +(20-30) to Dexterity
  • (30-40) % inc. Life and Mana Recovery from Flasks(30-40) % increased Life and Mana Recovery from Flasks
  • You are considered on Low Life while at 75 % of max Life or below insteadYou are considered on Low Life while at 75 % of maximum Life or below instead

Bijouborne Lv. 44+

Bijouborne

Base stats

Base
Double Belt
  • Grants Skill: Level 11 Cast on Charm Use
  • Has (1-3) Charm Slots
  • (20-30) % inc. Charm Charges gained(20-30) % increased Charm Charges gained
  • +(50-100) to max Mana+(50-100) to maximum Mana
  • (10-50) % reduced Charm Effect Dur.(10-50) % reduced Charm Effect Duration
  • +2 Charm Slots
  • +(15-25) to Dex+(15-25) to Dexterity
  • (20-30) % inc. Charm Charges gained(20-30) % increased Charm Charges gained
Cast on Charm Use

Buff · Level 11

  • Buff
  • Persistent
  • Trigger
  • Meta

Req: Level 90+

While active, gains EnergyEnergy

Several Meta Skills generate and use Energy. Each Skill which generates Energy has its own Energy count particular to that Skill. Most effects which use Energy do so to Trigger other effects or Skills, based on the use time of the triggered SkillTriggered_Skills. When calculating Energy gain or consumption from the use time of a Skill, modifiers to TotalTotal use time are treated as though they were double the value. Energy cannot be gained from direct effects of Triggered SkillsTriggered_Skills.
when one of your Charms is used and triggers socketed Spells on reaching maximum Energy .
While active, gains Energy when one of your Charms is used and triggers socketed Spells on reaching maximum Energy .

  • Level: 11 - 20

Cast on Charm Use

  • When a Charm is used gains 2 Energy per ChargeCharges

    Charges can be gained from a number of Skills, passives, and other effects. They do not grant any inherent benefits, but can be consumed to fuel many skills and other effects. Charges last for 15 seconds by default, refreshing whenever you gain another charge of the same type. There are three types of Charges — Endurance, Frenzy and Power. By default players can have up to 3 of each type of Charge at once.
    used
    When a Charm is used gains 2 Energy per Charge used
  • (0 - 57) % inc. Energy gained(0 - 57) % increased Energy gained
  • Triggers all Socketed Spells and loses all Energy on reaching max EnergyTriggers all Socketed Spells and loses all Energy on reaching maximum Energy
  • q20: 15 % inc. Energy gained15 % increased Energy gained

Support

  • Has 10 max Energy per 0.1 seconds of base cast time of Socketed SpellsHas 10 maximum Energy per 0.1 seconds of base cast time of Socketed Spells

Headhunter Lv. 50+

Headhunter

Base stats

Base
Heavy Belt
  • Has (1-3) Charm Slots
  • (20-30) % inc. Stun ThresholdStun Threshold

    Your base Stun Threshold is equal to your maximum Life. A Hit that deals damage equal to or greater than your Stun Threshold is guaranteed to Stun you, and the chance scales down linearly for lower damage Hits . A Stun chance of less than 10% is treated as 0%.
    (20-30) % increased Stun Threshold
  • +(40-60) to max Life+(40-60) to maximum Life
  • +(20-40) to Str+(20-40) to Strength
  • +(20-40) to Dex+(20-40) to Dexterity
  • When you kill a RareRare or Unique

    Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity.
    monster, you gain its ModifiersModifier

    Magic and Rare Monsters have Modifiers which will augment them in many ways, making them more rewarding, but also more powerful and deadly. Magic Monsters will normally have a single Monster Modifier, whereas Rare Monsters have up to 4 by default. Each Monster Modifier grants at least 100% increased Rarity of Items Dropped, and can grant the Monster additional abilities or permanant buffs. Monster Modifier Chance increases the potential number of Rare Monster Modifiers with each modifier above 4 requiring twice as much Modifier Chance. Monster Modifier Chance above the maximum number of modifiers increases the chance Rare monsters will have maximum modifiers. Other mechanics such as Azmeri Spirits , Essences and Delirium can add additional Monster Modifiers to monsters of any rarity.
    for 60 seconds
    When you kill a Rare monster, you gain its Modifiers for 60 seconds

Waistgate Lv. 50+

Waistgate

Base stats

Base
Heavy Belt
VersionRecipe
Runemastered Heavy BeltExceptional Verisium×25Olroth's Crest of the Sun×1
  • Has (1-3) Charm Slots
  • (20-30) % inc. Stun Threshold(20-30) % increased Stun Threshold
  • +(50-80) to max Life+(50-80) to maximum Life
  • +(50-80) to max Mana+(50-80) to maximum Mana
  • (20-30) % inc. Flask Life Recovery rate(20-30) % increased Flask Life Recovery rate
  • (20-30) % inc. Flask Mana Recovery rate(20-30) % increased Flask Mana Recovery rate
  • Life and Mana Flasks can be equipped in either slot

Cat O' Nine Tails Lv. 55+

Cat O' Nine Tails

Base stats

Base
Utility Belt
  • Has (1-3) Charm Slots
  • 20 % of Flask Recovery applied Instantly
  • +(120-200) to max Life+(120-200) to maximum Life
  • Regenerate 5 % of max Life per second if you have been Hit RecentlyRecently

    Recently refers to the past 4 seconds.
    Regenerate 5 % of maximum Life per second if you have been Hit Recently
  • (25-50) % inc. Life Recovery rate(25-50) % increased Life Recovery rate
  • Life Recovery other than Flasks cannot Recover Life to above Low Life
  • Gain Physical ThornsThorns

    Thorns damage is a kind of Hit Damage you can deal. Thorns damage is not Attack damage or Spell damage and is not affected by modifiers specific to those. If you have Thorns damage, you inherently Retaliate against Melee Attack Hits , dealing your Thorns damage to the enemy that Hit you. Some skills and other effects may also deal your thorns damage to enemies at other times.
    damage equal to 8 % - 12 % of max Life
    Gain Physical Thorns damage equal to 8 % - 12 % of maximum Life

Ingenuity Lv. 55+

Ingenuity

Base stats

Base
Utility Belt
Corrupted
  • Has (1-3) Charm Slots
  • 20 % of Flask Recovery applied Instantly
  • (-20-20) % reduced Charm Charges gained
  • (-10-10) % reduced Charm Charges used
  • (20-30) % inc. bonuses gained from left Equipped Ring(20-30) % increased bonuses gained from left Equipped Ring
  • (20-30) % inc. bonuses gained from right Equipped Ring(20-30) % increased bonuses gained from right Equipped Ring

Mageblood Lv. 55+

Mageblood

Base stats

Base
Utility Belt
  • Has (1-3) Charm Slots
  • 20 % of Flask Recovery applied Instantly
  • All Mage's LegaciesMage's Legacies

    There are a number of possible Mage's Legacies, each granting a different bonus: • Legacy of Amethyst • Legacy of Basalt • Legacy of Bismuth • Legacy of Diamond • Legacy of Gold • Legacy of Granite • Legacy of Jade • Legacy of Quicksilver • Legacy of Ruby • Legacy of Sapphire • Legacy of Silver • Legacy of Stibnite • Legacy of Sulphur • Legacy of Topaz Only one instance of each Mage's Legacy can apply its bonus to you at a time.
    have (25-50) % inc. effect per duplicate Mage's Legacy you have
    All Mage's Legacies have (25-50) % increased effect per duplicate Mage's Legacy you have
4 Mage’s Legacies · 14 possible rolls

Only one instance of each Mage’s Legacy applies its bonus. Duplicate rolls increase its effect through the modifier above.

Legacy of Amethyst
+45% to Chaos ResistanceResistances

Resistances reduce damage taken of the corresponding damage type — FireFire , ColdCold , LightningLightning or Chaos — up to a Maximum . FireFire , ColdCold and LightningLightning Resistances are Elemental Resistances. Resistances can be improved with Equipment, Passives & Quest items. Your Elemental Resistances are lowered as you progress through the game. Elemental Resistances are a vital defensive tool, and should be one of the first things to check if you're having difficulty surviving.
.
+45% to Chaos Resistance.
Legacy of Basalt
150% inc. ArmourArmour

Armour reduces Damage taken from Hits . By default, Armour only applies to Phys.DmgPhysical . Damage reduction from Armour is proportional to the amount of Damage , and is more effective at reducing smaller hits.
.
150% increased ArmourArmour

Armour reduces Damage taken from Hits . By default, Armour only applies to Physical DamagePhysical . Damage reduction from Armour is proportional to the amount of Damage , and is more effective at reducing smaller hits.
.
Legacy of Bismuth
+45% to all Elemental Resistances.
Legacy of Diamond
75% inc. CriticalCritical

Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value. Attacks usually use your weapon's base Critical HitHit Chance, while Spells and some other skills have their base Critical HitHit Chance listed on the skill. Most modifiers to Critical HitHit Chance are percentage based. For example, gaining 100% increased Critical HitHit Chance on a base Critical HitHit Chance of 7% would result in a final Critical HitHit Chance of 14%.
HitHit

Any damage that isn't damage over time is Hit damage. Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.
Chance.
75% increased Critical Hit Chance.
Legacy of Gold
45% inc. RarityRarity

Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity.
of Items found.
45% increased Rarity of Items found.
Legacy of Granite
+2000 to Armour.+2000 to Armour.
Legacy of Jade
+2000 to EvasionEvasion

Evasion Rating grants a chance to Evade enemy Hits , preventing them from Hitting you at all. Exact chance to Evade also depends on the attacker's AccuAccuracy .
Rating.
+2000 to EvasionEvasion

Evasion Rating grants a chance to Evade enemy Hits , preventing them from Hitting you at all. Exact chance to Evade also depends on the attacker's AccuracyAccuracy .
Rating.
Legacy of Quicksilver
30% inc. Move.Spd.30% increased Movement Speed.
Legacy of Ruby
+60% to FireFire

Fire damage is one of the five Dmg TypesDamage_Types . It is reduced by Fire ResistanceResistances . Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to IgniteIgnite .
Resistance and +5% to Maximum Fire Resistance.
+60% to FireFire

Fire damage is one of the five Damage TypesDamage_Types . It is reduced by Fire ResistanceResistances . Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to IgniteIgnite .
Resistance and +5% to Maximum Fire Resistance.
Legacy of Sapphire
+60% to ColdCold

Cold damage is one of the five Dmg TypesDamage_Types . It is reduced by Cold ResistanceResistances . Cold hits apply ChillChill and build up FreezeFreeze , but cannot build up Heavy StunHeavy_Stun .
Resistance and +5% to Maximum Cold Resistance.
+60% to ColdCold

Cold damage is one of the five Damage TypesDamage_Types . It is reduced by Cold ResistanceResistances . Cold hits apply ChillChill and build up FreezeFreeze , but cannot build up Heavy StunHeavy_Stun .
Resistance and +5% to Maximum Cold Resistance.
Legacy of Silver
30% inc. Skill Speed.30% increased Skill Speed.
Legacy of Stibnite
150% inc. Evasion Rating.150% increased Evasion Rating.
Legacy of Sulphur
60% inc. Dmg, and makes the area within 2.5 m of you Consecrated GroundConsecrated_Ground

You and AlliesAllies standing on your Consecrated Ground Regenerate 5% of their maximum Life per second, and Curses have 50% reduced effect on them.
while you're stationary.
60% increased Damage, and makes the area within 2.5 metres of you Consecrated Ground while you're stationary.
Legacy of Topaz
+60% to LightningLightning

Lightning damage is one of the five Dmg TypesDamage_Types . It is reduced by Lightning ResistanceResistances . Lightning hits have a chance to ShockShock based on how much Lightning damage is dealt.
Resistance and +5% to Maximum Lightning Resistance.
+60% to LightningLightning

Lightning damage is one of the five Damage TypesDamage_Types . It is reduced by Lightning ResistanceResistances . Lightning hits have a chance to ShockShock based on how much Lightning damage is dealt.
Resistance and +5% to Maximum Lightning Resistance.

Zerphi's Genesis Lv. 56+

Zerphi's Genesis

Base stats

Base
Heavy Belt
  • Has (1-3) Charm Slots
  • (20-30) % inc. Stun Threshold(20-30) % increased Stun Threshold
  • (25-50) % inc. CorruptedCorrupted

    Certain items can be found Corrupted or made Corrupted using a Vaal Orb, changing their properties unpredictably. Most methods of item crafting and modification cannot be used on Corrupted items. There is no penalty for using Corrupted items.
    Charms effect duration
    (25-50) % increased Corrupted Charms effect duration
  • 50 % of Charges consumed by used Charms are granted to your Life Flasks
  • 50 % of Charges consumed by used Life Flasks are granted to your Charms
  • +(10-30) to Str+(10-30) to Strength
  • Skills from Corrupted Gems have (15-25) % inc. Cost EfficiencyEfficiency

    Efficiency modifiers act as divisors to the stat they modify. For example, 50% increased Reservation Efficiency causes your Reservations to be 67% of their base value, 100% increased Reservation Efficiency causes your Reservations to be 50% of their base value, and so on. Reduced Reservation Efficiency will cause the modified stat to grow larger instead of smaller.
    during any Flask Effect
    Skills from Corrupted Gems have (15-25) % increased Cost Efficiency during any Flask Effect
  • Corrupted BloodCorrupted Blood

    Corrupted Blood is a Debuff that deals Physical damage over time. Up to 10 Corrupted Blood debuffs can be inflicted on each target. Corrupted Blood is not Bleeding and is not affected by any stats related to Bleeding .
    cannot be inflicted on you
    Corrupted Blood cannot be inflicted on you

The Gnashing Sash Lv. 60+

The Gnashing Sash

Base stats

Base
Wide Belt
  • Has (1-3) Charm Slots
  • (20-30) % inc. Flask Charges gained(20-30) % increased Flask Charges gained
  • (15-35) % inc. Flask Life Recovery rate(15-35) % increased Flask Life Recovery rate
  • +(17-23) % to Chaos Res+(17-23) % to Chaos Resistance
  • LoseLose

    Life Loss is not damage, and can't be mitigated or absorbed by Energy Shield . Life Loss can still kill you.
    5 % of max Life per second
    Lose 5 % of maximum Life per second
  • Life Recovery from Flasks can OverflowOverflow

    Recovery which Overflows its maximum can be recovered up to 1.5 times that maximum.
    Maximum Life
    Life Recovery from Flasks can Overflow Maximum Life

Darkness Enthroned Lv. 62+

Darkness Enthroned

Base stats

Base
Fine Belt
Corrupted
  • Has (1-3) Charm Slots
  • Flasks gain 0.17 charges per Second
  • (50-100) % inc. effect of Socketed Augment Items(50-100) % increased effect of Socketed Augment Items
  • This item gains bonuses from Socketed Items as though it was a Body ArmourThis item gains bonuses from Socketed Items as though it was a Body Armour
  • Has 2 Augment Sockets (Hidden)

Darkness Enthroned Lv. 62+

Darkness Enthroned

Base stats

Base
Fine Belt
Corrupted
  • Has (1-3) Charm Slots
  • Flasks gain 0.17 charges per Second
  • (50-100) % inc. effect of Socketed Augment Items(50-100) % increased effect of Socketed Augment Items
  • This item gains bonuses from Socketed Items as though it was a Helmet
  • Has 2 Augment Sockets (Hidden)

Darkness Enthroned Lv. 62+

Darkness Enthroned

Base stats

Base
Fine Belt
Corrupted
  • Has (1-3) Charm Slots
  • Flasks gain 0.17 charges per Second
  • (50-100) % inc. effect of Socketed Augment Items(50-100) % increased effect of Socketed Augment Items
  • This item gains bonuses from Socketed Items as though it was Gloves
  • Has 2 Augment Sockets (Hidden)

Darkness Enthroned Lv. 62+

Darkness Enthroned

Base stats

Base
Fine Belt
Corrupted
  • Has (1-3) Charm Slots
  • Flasks gain 0.17 charges per Second
  • (50-100) % inc. effect of Socketed Augment Items(50-100) % increased effect of Socketed Augment Items
  • This item gains bonuses from Socketed Items as though it was Boots
  • Has 2 Augment Sockets (Hidden)

Darkness Enthroned Lv. 62+

Darkness Enthroned

Base stats

Base
Fine Belt
Corrupted
  • Has (1-3) Charm Slots
  • Flasks gain 0.17 charges per Second
  • (50-100) % inc. effect of Socketed Augment Items(50-100) % increased effect of Socketed Augment Items
  • This item gains bonuses from Socketed Items as though it was a ShieldShield

    Shields are defensive items that are equipped in your off hand, usually granting ArmourArmour . While holding a Shield you have a chance to passively BlockBlock . Shields also grant a Skill that lets you BlockBlock incoming Hits more actively, either raising your Shield to absorb the HitHit or Parrying the HitHit depending on the type of Shield. BucklersBuckler are a special type of Shield that do not grant any ArmourArmour and can Parry enemy skills instead of being raised to BlockBlock .
    This item gains bonuses from Socketed Items as though it was a Shield
  • Has 2 Augment Sockets (Hidden)

Shavronne's Satchel Lv. 62+

Shavronne's Satchel

Base stats

Base
Fine Belt
  • Has (1-3) Charm Slots
  • Flasks gain 0.17 charges per Second
  • (20-30) % reduced Flask Life Recovery rate
  • +(20-30) to Int+(20-30) to Intelligence
  • (20-30) % inc. Flask Charges gained(20-30) % increased Flask Charges gained
  • Life Recovery from Flasks also applies to ESLife Recovery from Flasks also applies to Energy Shield