Only one instance of each Mage’s Legacy applies its bonus. Duplicate rolls increase its effect through the modifier above.
- Legacy of Amethyst
- +45% to Chaos ResistanceResistances
Resistances reduce damage taken of the corresponding damage type — FireFire , ColdCold , LightningLightning or Chaos — up to a Maximum . FireFire , ColdCold and LightningLightning Resistances are Elemental Resistances. Resistances can be improved with Equipment, Passives & Quest items. Your Elemental Resistances are lowered as you progress through the game. Elemental Resistances are a vital defensive tool, and should be one of the first things to check if you're having difficulty surviving..+45% to Chaos Resistance. - Legacy of Basalt
- 150% inc. ArmourArmour
Armour reduces Damage taken from Hits . By default, Armour only applies to Phys.DmgPhysical . Damage reduction from Armour is proportional to the amount of Damage , and is more effective at reducing smaller hits..150% increased ArmourArmour
Armour reduces Damage taken from Hits . By default, Armour only applies to Physical DamagePhysical . Damage reduction from Armour is proportional to the amount of Damage , and is more effective at reducing smaller hits.. - Legacy of Bismuth
- +45% to all Elemental Resistances.
- Legacy of Diamond
- 75% inc. CriticalCritical
Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value. Attacks usually use your weapon's base Critical HitHit Chance, while Spells and some other skills have their base Critical HitHit Chance listed on the skill. Most modifiers to Critical HitHit Chance are percentage based. For example, gaining 100% increased Critical HitHit Chance on a base Critical HitHit Chance of 7% would result in a final Critical HitHit Chance of 14%. HitHit
Any damage that isn't damage over time is Hit damage. Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. Chance.75% increased Critical Hit Chance. - Legacy of Gold
- 45% inc. RarityRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. of Items found.45% increased Rarity of Items found. - Legacy of Granite
- +2000 to Armour.+2000 to Armour.
- Legacy of Jade
- +2000 to EvasionEvasion
Evasion Rating grants a chance to Evade enemy Hits , preventing them from Hitting you at all. Exact chance to Evade also depends on the attacker's AccuAccuracy . Rating.+2000 to EvasionEvasion
Evasion Rating grants a chance to Evade enemy Hits , preventing them from Hitting you at all. Exact chance to Evade also depends on the attacker's AccuracyAccuracy . Rating. - Legacy of Quicksilver
- 30% inc. Move.Spd.30% increased Movement Speed.
- Legacy of Ruby
- +60% to FireFire
Fire damage is one of the five Dmg TypesDamage_Types . It is reduced by Fire ResistanceResistances . Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to IgniteIgnite . Resistance and +5% to Maximum Fire Resistance.+60% to FireFire
Fire damage is one of the five Damage TypesDamage_Types . It is reduced by Fire ResistanceResistances . Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to IgniteIgnite . Resistance and +5% to Maximum Fire Resistance. - Legacy of Sapphire
- +60% to ColdCold
Cold damage is one of the five Dmg TypesDamage_Types . It is reduced by Cold ResistanceResistances . Cold hits apply ChillChill and build up FreezeFreeze , but cannot build up Heavy StunHeavy_Stun . Resistance and +5% to Maximum Cold Resistance.+60% to ColdCold
Cold damage is one of the five Damage TypesDamage_Types . It is reduced by Cold ResistanceResistances . Cold hits apply ChillChill and build up FreezeFreeze , but cannot build up Heavy StunHeavy_Stun . Resistance and +5% to Maximum Cold Resistance. - Legacy of Silver
- 30% inc. Skill Speed.30% increased Skill Speed.
- Legacy of Stibnite
- 150% inc. Evasion Rating.150% increased Evasion Rating.
- Legacy of Sulphur
- 60% inc. Dmg, and makes the area within 2.5 m of you Consecrated GroundConsecrated_Ground
You and AlliesAllies standing on your Consecrated Ground Regenerate 5% of their maximum Life per second, and Curses have 50% reduced effect on them. while you're stationary.60% increased Damage, and makes the area within 2.5 metres of you Consecrated Ground while you're stationary. - Legacy of Topaz
- +60% to LightningLightning
Lightning damage is one of the five Dmg TypesDamage_Types . It is reduced by Lightning ResistanceResistances . Lightning hits have a chance to ShockShock based on how much Lightning damage is dealt. Resistance and +5% to Maximum Lightning Resistance.+60% to LightningLightning
Lightning damage is one of the five Damage TypesDamage_Types . It is reduced by Lightning ResistanceResistances . Lightning hits have a chance to ShockShock based on how much Lightning damage is dealt. Resistance and +5% to Maximum Lightning Resistance.