An Abyss is a pit which leads deep underground with multiple fissures branching from it. Any monsters spawned near an Abyss will be weakened by it. Defeating these weakened monsters will cause the fissures to close. Once the fissures have closed all the way to the pit, the pit will activate and spawn a large number of Abyssal monsters. Defeating these monsters will close the pit. Each closed pit has a chance to spawn an Abyssal Trove which can grant pieces of Preserved Bone to craft onto your Items. The final Abyss in the area has a chance to instead open an underground dungeon called an Abyssal Depths . There are three separate groups of Abyssal Monsters: the Lightless, the Blackblooded and the Legion of the Pit, each area generally contains one of these groups. The rarity of the monsters spawned depends on the rarity of the slain weakened monsters and the emerging Abyssal will steal some or all of the modifiers from them. Any of the modifiers stolen by Rare Abyssal can be upgraded to Abyssal Modifiers . to a Map | 1 uses remainingAdds Abysses to a Map | 1 uses remaining
% more Waystones found in Area
additional Rare Monsters are spawned from Abysses in Map
Map contains (14-18) additional Abysses
Map is overrun by the Abyssal
map abyss tower augment quantity +% final from overrun unique tablet [-75]
Wraeclast Besieged Lv. 65+
Base stats
Base
Breach Tablet
Adds an Otherworldy BreachOtherworldy Breach
Breaches allow invaders from another world to access ours. Unstable Breaches are a small tear in the fabric that will open for a short time. Kill Breach monsters to keep them open longer. Once enough monsters have been killed, the Breach will stabalise, calling stronger monsters through the portal at the centre. Kill these monsters in the centre will complete the Unstable Breach, closing the tear. A Breach Hive is a tear that has already grown out of control. You will need the help of Ailith to close these. With a blessing from Chayula, burn your way to the centre of the Hive and help Ailith start the process of destorying the centre. As Ailith destroys the Hive, Breach monsters will pour in to try and kill her. Defend Ailith until she has completely destroyed the centre of the hive to remove it from existence. If Ailith dies during this, the Hive will remain. to a Map | 10 uses remainingAdds an Otherworldy Breach to a Map | 10 uses remaining
Breach Hives in Map have (2-5) additional waves of Hiveborn Monsters
Breaches in Map have (-10-20) % reduced Pack Size
Unstable Breaches in Map take 120 additional seconds to collapse after timer is filled
Unstable Breaches in Map spawn (2-5) additional RareRare or Unique
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Monsters when StabilisedUnstable Breaches in Map spawn (2-5) additional Rare Monsters when Stabilised
Clear Skies Lv. 65+
Base stats
Base
Delirium Tablet
Adds a Mirror of DeliriumMirror of Delirium
Maps containing a Delirium Mirror can have the mirror walked through to unleash the rolling Delirium fog ring across the current area. You must stay within this fog as it expands to maintain the Delirium or it will disappear. Magic monsters are able to gain Delirium specific Modifiers while inside the fog. Rare or Unique monsters in the fog may manifest Delirium Demons. Manifested Delirium Demons inhabit the monster's body to occasionally use Skills of their own. Fractured Mirrors may be found within Delirium Fog, summoning extra monsters while Fracturing Mirror Shards are found at set depths, with more varied rewards. Defeating Map Bosses has a chance to summon a Grand Mirror on a nearby map. to a Map | 10 uses remainingAdds a Mirror of Delirium to a Map | 10 uses remaining
Delirium Fog in your Maps never dissipates
Delirium Fog in Map applies (-10-10) % reduced Deliriousness to Players
Mastered Domain Lv. 65+
Base stats
Base
Irradiated Tablet
Adds IrradiatedIrradiated
Area has +1 to Monster Level. to a Map | 1 uses remainingAdds Irradiated to a Map | 1 uses remaining
Map also counts as a Water Map
The Grand Project Lv. 65+
Base stats
Base
Irradiated Tablet
Adds Irradiated to a Map | 1 uses remaining
Can only be applied to Precursor Tower MapsPrecursor Tower Maps
Precursor Towers are ancient structures that are scattered all throughout the Atlas. Precursor Tower Maps can be completed to reveal a large area around them and to obtain a Tablet . Completing a Precursor Tower requires you to activate the Precursor Beacon at the end of the Map, after defeating the Map Boss . | Completing the Tower makes all nearby Maps accessibleCan only be applied to Precursor Tower Maps | Completing the Tower makes all nearby Maps accessible
Visions of Paradise Lv. 65+
Base stats
Base
Irradiated Tablet
Adds Irradiated to a Map | 1 uses remaining
If Map was not previously Irradiated , completing Map adds Irradiation instead
Cruel Hegemony Lv. 65+
Base stats
Base
Overseer Tablet
EmpowersEmpowers
Empowering a Map Boss upgrades it to a Powerful Map Boss the Map BossMap Boss
Endgame Maps each contain a Map Boss. These Map Bosses are Unique Monsters that have special mechanics and drop increased rewards. Defeating the Map Boss will complete the Map. of a Map | 10 uses remainingEmpowers the Map Boss of a Map | 10 uses remaining
Map Bosses have 1 additional ModifiersModifier
Magic and Rare Monsters have Modifiers which will augment them in many ways, making them more rewarding, but also more powerful and deadly. Magic Monsters will normally have a single Monster Modifier, whereas Rare Monsters have up to 4 by default. Each Monster Modifier grants at least 100% increased Rarity of Items Dropped, and can grant the Monster additional abilities or permanant buffs. Monster Modifier Chance increases the potential number of Rare Monster Modifiers with each modifier above 4 requiring twice as much Modifier Chance. Monster Modifier Chance above the maximum number of modifiers increases the chance Rare monsters will have maximum modifiers. Other mechanics such as Azmeri Spirits , Essences and Delirium can add additional Monster Modifiers to monsters of any rarity.Map Bosses have 1 additional Modifiers
Season of the Hunt Lv. 65+
Base stats
Base
Overseer Tablet
Empowers the Map Boss of a Map | 10 uses remaining
Map Bosses are Hunted by Azmeri SpiritsAzmeri Spirits
Azmeri Spirits are the spirits of various Azmeri Animal Guardians. Azmeri Spirits appear as wisps that flee as you approach them. Normal or Magic Monsters the Spirit comes into contact with become Spirit-Influenced , making them more powerful. Sometimes the Spirit will reach and Possess a Rare or Unique monster, making them substantially stronger and rewarding while occasionally summoning spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession.Map Bosses are Hunted by Azmeri Spirits
Freedom of Faith Lv. 65+
Base stats
Base
Ritual Tablet
Adds Ritual AltarsRitual Altars
Ritual Altars are sacrificial sites that absorb the monsters slain within their ritual circles. After an amount of monsters have been slain, the Ritual can be activated. Activating the Ritual will resurrect the slain monsters, requiring you slay them once more. Defeating these revived monsters earns you Tribute, a resource that you can trade for various Favours from the Ritual Altar. The list of Favours tradable for Tribute can be rerolled, costing Tribute. Favours can be deferred, paying a part of their cost but having them appear again later. to a Map | 10 uses remainingAdds Ritual Altars to a Map | 10 uses remaining
Favours at Ritual Altars in Area costs (10-15) % inc. TributeFavours at Ritual Altars in Area costs (10-15) % increased Tribute
Can Reroll Favours at Ritual Altars in your Maps twice as many times