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POE1
1Divine Orb9.5Chaos Orb

Forbidden Rites · 2026-10-16T17:00:00.000Z

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Path of Exile 2 unique equipment

POE2 Helmet Unique Items

Browse all 54 published POE2 helmet unique items with requirements, stats, modifiers and variants.

Open SPA — explore all uniques

Published overview

Unique entries
54
Groups
1
Group appearances
54
Source snapshot

This page contains the complete category. Some items also belong to special collections.

Crown of Thorns Lv. 1+

Crown of Thorns

Base stats

Base
Twig Circlet
ESEnergy Shield
128
Ezomyte
Version Lvl ES RW Recipe
Base 1 128- —
R.mastered 38 4836 Verisium×190Medved's Crest of the Circle×1
  • +(100-150) to max ESEnergy Shield

    Energy Shield protects your Life by taking damage instead. Rapidly Recharges if you don't lose Energy Shield for a short time. Chaos damage removes twice as much Energy Shield. Damage from Bleeding and Poison bypasses Energy Shield to remove Life directly.
    +(100-150) to maximum Energy Shield
  • Lose 5 Life when you use a Skill
  • (3-5) to (6-10) PhysicalPhysical

    10% increased Physical Damage
    ThornsThorns

    Thorns damage is a kind of Hit Damage you can deal. Thorns damage is not Attack damage or Spell damage and is not affected by modifiers specific to those. If you have Thorns damage, you inherently Retaliate against Melee Attack Hits , dealing your Thorns damage to the enemy that Hit you. Some skills and other effects may also deal your thorns damage to enemies at other times.
    damage
    (3-5) to (6-10) Physical Thorns damage
  • Pain AttunementPain Attunement

    30% less Critical Damage Bonus when on Full Life 30% more Critical Damage Bonus when on Low Life
    Pain Attunement

Demigod's Virtue Lv. 1+

Demigod's Virtue

Base stats

Base
Golden Visage
  • 25 % inc. RarityRarity

    Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity.
    of Items found
    25 % increased Rarity of Items found
  • Virtuous

Horns of Bynden Lv. 1+

Horns of Bynden

Base stats

Base
Rusted Greathelm
Armour
49
Ezomyte
Version Lvl AR RW Recipe
Base 1 49- —
R.mastered 38 36436 Verisium×160Medved's Crest of the Circle×1
  • +20 to ArmourArmour

    Armour reduces Damage taken from Hits . By default, Armour only applies to Physical Damage . Damage reduction from Armour is proportional to the amount of Damage , and is more effective at reducing smaller hits.
    +20 to Armour
  • (5-15) % inc. Rarity of ItemsRarity of Items

    Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items.
    found
    (5-15) % increased Rarity of Items found
  • +(20-30) to StrStrength

    Strength is an Attribute required to equip most equipment that grants Armour , as well as various melee-aligned Weapons and Skills. Strength provides an inherent bonus of +2 to maximum Life per 1 Strength. Strength does not grant damage to Skills or any other benefits except where specifically stated.
    +(20-30) to Strength
  • Every RageRage

    Rage grants 1% more Attack damage per 1 Rage. By default, you have 30 maximum Rage and lose 1 Rage every 0.2 seconds. Rage loss is paused for 4 seconds upon gaining Rage, or after taking damage. Only one Hit every 0.5 seconds can cause you to gain Rage.
    also grants 1 % inc. Armour
    Every Rage also grants 1 % increased Armour
  • Gain 1 Rage on MeleeMelee

    Melee Attacks are those that directly hit with a melee Strike or a Slam , dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage. Any Projectiles these attacks create do not count as Melee damage.
    HitHits

    Any damage that isn't damage over time is Hit damage. Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.
    Gain 1 Rage on Melee Hit

Innsmouth Lv. 1+

Innsmouth

Base stats

Base
Shabby Hood
EvasionEvasion Rating
45
Version Lvl EV RW Recipe
Base 1 45- —
R.mastered 38 -201 Verisium×180Medved's Crest of the Circle×1
  • +(20-30) to EvasionEvasion

    Evasion Rating grants a chance to Evade enemy Hits , preventing them from Hitting you at all. Exact chance to Evade also depends on the attacker's Accuracy .
    Rating
    +(20-30) to Evasion Rating
  • 25 % reduced max Mana25 % reduced maximum Mana
  • +(10-20) % to Cold ResFire Resistance

    Resistances reduce damage taken of the corresponding damage type — Fire , Cold , Lightning or Chaos — up to a Maximum . Fire , Cold and Lightning Resistances are Elemental Resistances. Resistances can be improved with Equipment, Passives & Quest items. Your Elemental Resistances are lowered as you progress through the game. Elemental Resistances are a vital defensive tool, and should be one of the first things to check if you're having difficulty surviving.
    +(10-20) % to Cold Resistance
  • +(13-19) % to Chaos Res+(13-19) % to Chaos Resistance
  • 100 % inc. Mana Regeneration Rate100 % increased Mana Regeneration Rate

Wings of Caelyn Lv. 1+

Wings of Caelyn

Base stats

Base
Rusted Greathelm
Armour
49
Ezomyte
Version Lvl AR RW Recipe
Base 1 49- —
R.mastered 38 36036 Verisium×170Medved's Crest of the Circle×1
  • +20 to Armour
  • (5-15) % inc. Rarity of Items found(5-15) % increased Rarity of Items found
  • +(20-30) to DexDexterity

    Dexterity is an Attribute required to use most equipment that grants Evasion Rating , as well as various range-aligned Weapons and Skills. Dexterity provides an inherent bonus of +8 to Accuracy Rating per 1 Dexterity. Dexterity does not grant damage to Skills or any other benefits except where specifically stated.
    +(20-30) to Dexterity
  • Gain 1 Rage on Melee Hit
  • Every Rage also grants 1 % inc. Stun ThresholdStun Threshold

    Your base Stun Threshold is equal to your maximum Life. A Hit that deals damage equal to or greater than your Stun Threshold is guaranteed to Stun you, and the chance scales down linearly for lower damage Hits . A Stun chance of less than 10% is treated as 0%.
    Every Rage also grants 1 % increased Stun Threshold

Crown of the Victor Lv. 5+

Crown of the Victor

Base stats

Base
Iron Crown
StrStrength
7
IntIntelligence
7
Armour
31
ESEnergy Shield
15
Version Lvl AR ES RW Recipe
Base 5 3115- —
R.mastered 38 722172 Verisium×330Vorana's Crest of the Scythe×1
  • (10-15) % inc. Rarity of Items found(10-15) % increased Rarity of Items found
  • +1 to Level of all Skills
  • GainGain

    Damage gained as a specific damage type only scales with modifiers to the new type, not with modifiers to the source damage's type (unless they're the same type). For example, Lightning damageLightning gained from Physical damagePhysical scales with Lightning damageLightning modifiers, but not Physical damagePhysical modifiers. Damage Gain occurs in the same two step process as Damage ConversionConversion . Damage over time cannot benefit from damage Gain.
    10 Life per enemy killed
    Gain 10 Life per enemy killed
  • Gain 10 Mana per enemy killed

Greymake Lv. 5+

Greymake

Base stats

Base
Brimmed Helm
StrStrength
7
DexDexterity
7
Armour
26
EvasionEvasion Rating
20
Ezomyte
Version Lvl AR EV RW Recipe
Base 5 2620- —
R.mastered 38 4439109 Verisium×180Medved's Crest of the Circle×1
  • +(30-50) to Str+(30-50) to Strength
  • +(30-50) to Dex+(30-50) to Dexterity
  • +(30-50) to IntIntelligence

    Intelligence is an Attribute required to use most equipment that grants Energy Shield , as well as various spell-aligned Weapons and Skills. Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence Intelligence does not grant damage to Skills or any other benefits except where specifically stated.
    +(30-50) to Intelligence
  • -1 to all AttributesAttributes

    Strength , Dexterity , and Intelligence are the 3 primary attributes. The most important use of Attributes is to meet requirements to use Equipment and Gems. Each Attribute provides a different inherent bonus.
    per Level
    -1 to all Attributes per Level
  • Has 4 Augment Sockets (Hidden)

The Hollow Mask Lv. 5+

The Hollow Mask

Base stats

Base
Hewn Mask
DexDexterity
7
IntIntelligence
7
EvasionEvasion Rating
18
ESEnergy Shield
12
Version Lvl EV ES RW Recipe
Base 5 1812- —
R.mastered 38 301054 Verisium×330Vorana's Crest of the Scythe×1
  • Grants Skill: Level 2 Wildwood's Gifts
  • +(60-80) to max Life+(60-80) to maximum Life
  • 15% additional Physical Dmg Reduction15% additional Physical Damage Reduction
  • -10% to all ElementalElement

    The three Elemental damage types are Fire , Cold , and Lightning .
    Resistances
    -10% to all Elemental Resistances
  • +13% to Chaos Res+13% to Chaos Resistance
Wildwood's Gifts

Buff · Level 2

  • Buff
  • Persistent
  • Remnant

Req: Level 90+

You are chosen by Azmerian spirits who provide guidance, allowing you to see nearby Ancient Blooms .

  • Level: 2 - 20
  • Ancient Blooms fade after 25 seconds if not picked up
  • Ancient Blooms within 5m of you are revealed
  • An Ancient Bloom manifests within 8.5m of you every (1.21 - 1.4) seconds
  • Ancient Blooms have (10 - 100) % inc. effectAncient Blooms have (10 - 100) % increased effect
  • q20: Ancient Blooms have 15 % inc. effectAncient Blooms have 15 % increased effect

Bronzebeard Lv. 10+

Bronzebeard

Base stats

Base
Horned Crown
StrStrength
10
IntIntelligence
10
Armour
75
ESEnergy Shield
31
Version Lvl AR ES RW Recipe
Base 10 7531- —
R.mastered 38 1602554 Verisium×180Medved's Crest of the Circle×1
  • 10 % reduced Move.Spd10 % reduced Movement Speed
  • (50-100) % inc. Armour and ES(50-100) % increased Armour and Energy Shield
  • +100 to max Life+100 to maximum Life
  • (35-50) % reduced EffectEffect

    Modifiers to the Effect of Buffs or Debuffs usually come from the target it affects and are multiplicative with modifiers to the Magnitudes of the Buff or Debuff , which come from its creator.
    of ChillChill

    Chill is an Ailment that Slows the afflicted target, and lasts 2 seconds on players or 8 seconds on non-players by default. Chill Magnitude depends on the Chilling damage dealt relative to the target's Elemental Ailment Threshold , with a minimum of 30% and a default maximum of 50%. Cold damage from Hits can Chill by default, and does not require a chance to inflict Chill. However, Chills smaller than 30% will be ignored, so small Hits can fail to Chill.
    on you
    (35-50) % reduced Effect of Chill on you
  • (35-50) % reduced MagnitudeMagnitude

    The Magnitudes of a Buff or Debuff are the values of the stats it applies to the target. A Buff or Debuff with higher magnitudes is more powerful. Modifiers to the Magnitude of Buffs or Debuffs come from whoever applies it and are multiplicative with modifiers to the Effect the Buff or Debuff has on the target.
    of IgniteIgnite

    Ignite is an Ailment that deals Fire damage over time, and lasts for 4 seconds by default. The chance for a Hit to Ignite a target is determined by the total Magnitude of Flammability on the target, including the amount added by that Hit . Fire damage from Hits Contributes to the Magnitude of Ignite, so Hits dealing more Fire damage inflict stronger Ignites. The base Magnitude of Ignite is Fire damage per second equal to 20% of the Fire damage dealt by the Hit that inflicted it. This is calculated using the final damage dealt by the Hit , but not any modifiers on the target that affect how much damage they will take from the Hit . This Magnitude is not further affected by any modifiers to the damage you deal. Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock ) can affect the damage the enemy takes from Ignite, but any such modifiers that specifically apply to Hit damage (such as Penetration ) do not affect Ignite damage.
    on you
    (35-50) % reduced Magnitude of Ignite on you
  • (35-50) % reduced effect of ShockShock

    Shock is an Ailment that causes targets to take 20% increased damage, and lasts 4 seconds on players or 8 seconds on non-players by default. Lightning damage from Hits Contributes to chance to Shock enemies. The higher the Lightning damage dealt, the higher the chance. By default a Hit has 1% chance to Shock for every 4% of the target's Ailment Threshold dealt.
    on you
    (35-50) % reduced effect of Shock on you

Goldrim Lv. 10+

Goldrim

Base stats

Base
Felt Cap
DexDexterity
17
EvasionEvasion Rating
96
Version Lvl EV RW Recipe
Base 10 96- —
R.mastered 38 13454 Verisium×320Vorana's Crest of the Scythe×1
  • +(30-50) to Evasion Rating
  • 10 % inc. Rarity of Items found10 % increased Rarity of Items found
  • +(25-35) % to all Elemental Resistances

Mask of the Sanguimancer Lv. 10+

Mask of the Sanguimancer

Base stats

Base
Face Mask
DexDexterity
10
IntIntelligence
10
EvasionEvasion Rating
52
ESEnergy Shield
26
Version Lvl EV ES RW Recipe
Base 10 5226- —
R.mastered 38 1184018 Verisium×170Medved's Crest of the Circle×1
  • +(20-25) to Evasion Rating
  • +(10-15) to max ES+(10-15) to maximum Energy Shield
  • (20-40) % inc. Crit%Critical Hit

    Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value. Attacks usually use your weapon's base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill. Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%.
    for SpellsSpell

    Spells are skills that use raw magic to destroy your enemies. Attacks are not Spells. Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance.
    (20-40) % increased Critical Hit Chance for Spells
  • +(10-20) to Str+(10-20) to Strength
  • +(10-20) to Int+(10-20) to Intelligence
  • Blood MagicBlood Magic

    You have no Mana Skill Mana Costs Converted to Life Costs
    Blood Magic

The Devouring Diadem Lv. 10+

The Devouring Diadem

Base stats

Base
Wicker Tiara
IntIntelligence
17
ESEnergy Shield
55
Version Lvl ES RW Recipe
Base 10 55- —
R.mastered 38 8645 Verisium×180Medved's Crest of the Circle×1
  • (60-100) % inc. ES(60-100) % increased Energy Shield
  • +(40-60) to max Life+(40-60) to maximum Life
  • +(10-20) to Int+(10-20) to Intelligence
  • +(13-19) % to Chaos Res+(13-19) % to Chaos Resistance
  • Every 3 seconds, ConsumeConsume

    Multiple effects on enemies can be Consumed. Only one Consumption benefit can occur at once, and Consumption effects from Skills will take priority over those from other sources. Consuming a DebuffDebuff on an enemy causes the enemy to be immune to that DebuffDebuff for 1 seconds.
    a nearby CorpseCorpse

    Corpses are left behind by slain Enemies and can be used or consumed by a number of different Skills or effects, though Corpses of Unique monsters cannot be destroyed or consumed. Generally, slain AlliesAllies do not leave usable Corpses.
    to Recover 20 % of max Life
    Every 3 seconds, Consume a nearby Corpse to Recover 20 % of maximum Life

Erian's Cobble Lv. 11+

Erian's Cobble

Base stats

Base
Guarded Helm
StrStrength
11
DexDexterity
11
Armour
46
EvasionEvasion Rating
47
ESEnergy Shield
14
Ezomyte
Version Lvl AR EV ES RW Recipe
Base 11 464714- —
R.mastered 38 275247-36 Verisium×180Medved's Crest of the Circle×1
  • +(0-40) to Armour
  • +(0-30) to Evasion Rating
  • +(0-20) to max ES+(0-20) to maximum Energy Shield
  • +(0-60) to AccuAccuracy

    Accuracy is used to hit a target with an Attack , and is checked against the targets Evasion to determine that chance. Player Attacks incur an Accuracy penalty based on distance from the origin of the damage to the target, with no penalty for targets within 2 metres and up to 90% less Accuracy for targets further than 9 metres away.
    Rating
    +(0-60) to Accuracy Rating
  • +(0-30) to max Life+(0-30) to maximum Life
  • +(0-20) to max Mana+(0-20) to maximum Mana
  • (0-20) % inc. Rarity of Items found(0-20) % increased Rarity of Items found
  • (0-30) % inc. Critical Hit Chance(0-30) % increased Critical Hit Chance
  • +(0-10) to Str+(0-10) to Strength
  • +(0-10) to Dex+(0-10) to Dexterity
  • +(0-10) to Int+(0-10) to Intelligence
  • +(0-10) % to Fire Res+(0-10) % to Fire Resistance
  • +(0-10) % to Cold Res+(0-10) % to Cold Resistance
  • +(0-10) % to Light. Res+(0-10) % to Lightning Resistance
  • (0-6) Life Regeneration per second

Ezomyte Peak Lv. 12+

Ezomyte Peak

Base stats

Base
Soldier Greathelm
StrStrength
19
Armour
129
Ezomyte
Version Lvl AR RW Recipe
Base 12 129- —
R.mastered 38 22554 Verisium×180Medved's Crest of the Circle×1
  • (50-100) % inc. Armour(50-100) % increased Armour
  • +(50-80) to max Life+(50-80) to maximum Life
  • (3-6) Life Regeneration per second
  • (10-20) % inc. AoE(10-20) % increased Area of Effect
  • Unwavering StanceUnwavering Stance

    Cannot be Light Stunned Cannot Dodge Roll or Sprint
    Unwavering Stance

Black Sun Crest Lv. 16+

Black Sun Crest

Base stats

Base
Wrapped Greathelm
StrStrength
25
Armour
166
Version Lvl AR RW Recipe
Base 16 166- —
R.mastered 38 28627 Verisium×180Medved's Crest of the Circle×1
  • (50-80) % inc. Armour(50-80) % increased Armour
  • (5-15) % inc. Str(5-15) % increased Strength
  • (5-15) % inc. Dex(5-15) % increased Dexterity
  • (5-15) % inc. Int(5-15) % increased Intelligence
  • 20 % reduced Light RadiusLight Radius

    Your Light Radius determines the distance from your character which will be illuminated in dark areas, and the radius within which terrain and points of interest are revealed on the map.
    20 % reduced Light Radius

Crown of the Pale King Lv. 16+

Crown of the Pale King

Base stats

Base
Cultist Crown
StrStrength
15
IntIntelligence
15
Armour
106
ESEnergy Shield
37
Version Lvl AR ES RW Recipe
Base 16 10637- —
R.mastered 38 3255049 Verisium×310Vorana's Crest of the Scythe×1
  • (50-100) % inc. Armour and ES(50-100) % increased Armour and Energy Shield
  • +(40-80) to max Life+(40-80) to maximum Life
  • 10 % inc. Rarity of Items found10 % increased Rarity of Items found
  • (10-15) to (20-25) Physical Thorns damage
  • Thorns can Retaliate against allRetaliate against all

    This allows your Thorns to Retaliate against any kind of Hit dealt to you by enemies, rather than just Melee Attacks , except that you can never Retaliate against the enemy's Thorns damage.
    Hits
    Thorns can Retaliate against all Hits

Ironride Lv. 16+

Ironride

Base stats

Base
Visored Helm
StrStrength
15
DexDexterity
15
Armour
90
EvasionEvasion Rating
77
Version Lvl AR EV RW Recipe
Base 16 9077- —
R.mastered 38 1296954 Verisium×320Medved's Crest of the Circle×1
  • (60-80) % inc. Armour and Evasion(60-80) % increased Armour and Evasion
  • +(30-50) to max Life+(30-50) to maximum Life
  • +(30-50) to max Mana+(30-50) to maximum Mana
  • +(10-15) % to Light. Res+(10-15) % to Lightning Resistance
  • You have no Accu Penalty at DistanceYou have no Accuracy Penalty at Distance

Leer Cast Lv. 16+

Leer Cast

Base stats

Base
Hooded Mask
DexDexterity
15
IntIntelligence
15
EvasionEvasion Rating
46
ESEnergy Shield
19
Version Lvl EV ES RW Recipe
Base 16 4619- —
R.mastered 38 692354 Verisium×170Medved's Crest of the Circle×1
  • +(30-50) to max Life+(30-50) to maximum Life
  • +(30-50) to max Mana+(30-50) to maximum Mana
  • AlliesAllies

    Your allies include other players, Minions , and any other entity that fights alongside you and has its own stats. You do not count as your own Ally.
    in your PresencePresence

    Your Presence is an area around your character within which certain effects (such as many Auras ) are applied. By default this has a 4 metre radius. The size of this area can be modified by Presence Area modifiers, but not by Skill Area modifiers.
    deal 50 % inc. Dmg
    Allies in your Presence deal 50 % increased Damage
  • +(10-20) to Dex+(10-20) to Dexterity
  • 25 % reduced Dmg25 % reduced Damage

Radiant Grief Lv. 16+

Radiant Grief

Base stats

Base
Lace Hood
DexDexterity
25
EvasionEvasion Rating
157
Version Lvl EV RW Recipe Version details
Base 16 157- —
R.forged 16 15735 Verisium×590Vorana's Crest of the Scythe×1
R.forged 38 16872 Verisium×590Vorana's Crest of the Scythe×1
Runeforged details
  • (30 — 50) % increased Ignite Magnitude
  • (80-100) % inc. Evasion Rating(80-100) % increased Evasion Rating
  • +(15-25) % to Fire Res+(15-25) % to Fire Resistance
  • 30 % inc. Light Radius30 % increased Light Radius
  • Enemies in your Presence are Ignited as though dealt 200 Base FireFire

    Fire damage is one of the five Damage Types . It is reduced by Fire Resistance . Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to Ignite .
    Dmg
    Enemies in your Presence are Ignited as though dealt 200 Base Fire Damage

Visage of Ayah Lv. 16+

Visage of Ayah

Base stats

Base
Beaded Circlet
IntIntelligence
25
ESEnergy Shield
61
Version Lvl ES RW Recipe
Base 16 61- —
R.mastered 38 4272 Verisium×180Medved's Crest of the Circle×1
  • (50-80) % inc. ES(50-80) % increased Energy Shield
  • (10-15) % inc. Rarity of Items found(10-15) % increased Rarity of Items found
  • (20-30) % inc. Critical Hit Chance(20-30) % increased Critical Hit Chance
  • +(10-20) % to Light. Res+(10-20) % to Lightning Resistance
  • Eldritch BatteryEldritch Battery

    Converts 100% of maximum Energy Shield to maximum Mana Doubles Mana Costs
    Eldritch Battery

The Smiling Knight Lv. 26+

The Smiling Knight

Base stats

Base
Cowled Helm
StrStrength
22
DexDexterity
22
Armour
228
EvasionEvasion Rating
200
Ezomyte
Version Lvl AR EV RW Recipe
Base 26 228200- —
R.mastered 40 2969319 Verisium×530Vorana's Crest of the Scythe×1
  • +(50-100) to Accu Rating+(50-100) to Accuracy Rating
  • (150-200) % inc. Armour and Evasion(150-200) % increased Armour and Evasion
  • (15-25) % inc. Critical Hit Chance(15-25) % increased Critical Hit Chance
  • AggravateAggravate

    Bleeding that has been Aggravated always treats the target as moving, which causes it to deal 100% extra damage. Once a Bleeding Debuff has been Aggravated, it will remain Aggravated until its duration expires. Each Bleeding Debuff can be Aggravated, or not, independently — one Bleeding Debuff being Aggravated does not mean other Bleeding Debuffs on the target are also Aggravated, and Aggravating some or all of them will have no effect on new Bleeding Debuffs applied afterwards. However, effects which Aggravate Bleeding on a target do so to all Bleeding Debuffs currently on that target unless otherwise specified.
    BleedingBleeding

    Bleeding is an Ailment that deals Physical damage over time, and lasts 5 seconds by default. Damage from Bleeding bypasses Energy Shield Bleeding deals an extra 100% damage while the target is moving, or if the Bleeding is Aggravated . Physical damage from Hits Contributes to Bleeding Magnitude . Damage does not Contribute to Bleeding chance, so it cannot be inflicted without an explicit source of Bleeding chance. The base Magnitude of Bleeding is Physical damage per second equal to 15% of the Pre-mitigation Physical damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal. Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock ) can affect the damage the enemy takes from Bleeding, but any such modifiers that specifically apply to Hit damage (such as Armour Break ) do not affect Bleeding damage.
    on targets you Critically Hit with AttacksAttack

    Attacks are skills that directly damage enemies, usually using your equipped Martial Weapon . Spells are not Attacks. The base damage, attack speed and critical hit chance of an attack are determined using your Martial Weapon 's stats unless the skill says otherwise. Attacks do not necessarily deal Physical damage — they can deal any damage type.
    Aggravate Bleeding on targets you Critically Hit with Attacks

Thrillsteel Lv. 27+

Thrillsteel

Base stats

Base
Spired Greathelm
StrStrength
40
Armour
149
Version Lvl AR RW Recipe
Base 27 149- —
R.mastered 40 11585 Verisium×1110Vorana's Crest of the Scythe×1
  • OnslaughtOnslaught

    Onslaught grants 20% increased Skill Speed and 10% increased movement speed. Unless specified, Onslaught lasts 4 seconds.
    Onslaught

Atsak's Sight Lv. 28+

Atsak's Sight

Base stats

Base
Veiled Mask
DexDexterity
23
IntIntelligence
23
EvasionEvasion Rating
152
ESEnergy Shield
55
Version Lvl EV ES RW Recipe
Base 28 15255- —
R.mastered 40 1582657 Verisium×180Medved's Crest of the Circle×1
  • (100-150) % inc. Evasion and ES(100-150) % increased Evasion and Energy Shield
  • (30-40) % inc. Critical Hit Chance(30-40) % increased Critical Hit Chance
  • +(10-20) to Dex+(10-20) to Dexterity
  • +(10-20) to Int+(10-20) to Intelligence
  • Critical Hits PoisonPoisons

    Poison is an Ailment that deals Chaos damage over time, and lasts 2 seconds by default. Damage from Poison bypasses Energy Shield . Physical and Chaos damage from Hits Contribute to Poison Magnitude . Damage does not Contribute to Poison chance, so it cannot be inflicted without an explicit source of Poison chance. The base Magnitude of Poison is Chaos damage per second equal to 20% of the Pre-mitigation Physical and Chaos damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal. Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock ) can affect the damage the enemy takes from Poison, but any such modifiers that specifically apply to Hit damage (such as Penetration ) do not affect Poison damage.
    the enemy
    Critical Hits Poison the enemy

Veil of the Night Lv. 28+

Veil of the Night

Base stats

Base
Martyr Crown
StrStrength
23
IntIntelligence
23
Armour
85
ESEnergy Shield
27
Version Lvl AR ES RW Recipe
Base 28 8527- —
R.mastered 40 662081 Verisium×830Vorana's Crest of the Scythe×1
  • 50 % inc. max Life50 % increased maximum Life
  • +(10-20) to all Attributes
  • 40 % reduced Light Radius
  • You have no Elemental Resistances

Cornathaum Lv. 33+

Cornathaum

Base stats

Base
Heavy Crown
StrStrength
27
IntIntelligence
27
Armour
97
ESEnergy Shield
30
Version Lvl AR ES RW Recipe
Base 33 9730- —
R.mastered 55 7722122 Verisium×440Medved's Crest of the Circle×1
  • (10-20) % inc. Rarity of Items found(10-20) % increased Rarity of Items found
  • +(40-50) to Int+(40-50) to Intelligence
  • 30 % inc. Light Radius30 % increased Light Radius
  • 5 % inc. Experience gain5 % increased Experience gain

Deidbell Lv. 33+

Deidbell

Base stats

Base
Elite Greathelm
StrStrength
48
Armour
285
Ezomyte
Version Lvl AR RW Recipe
Base 33 285- —
R.mastered 55 33661 Verisium×330Medved's Crest of the Circle×1
  • (60-100) % inc. Armour(60-100) % increased Armour
  • +(10-20) to Str+(10-20) to Strength
  • (20-30) % inc. WarcryWarcries

    Warcries are skills which count enemy Power within their area and Empower your subsequent Melee Attacks , sometimes depending on the total Power of enemies counted.
    Speed
    (20-30) % increased Warcry Speed
  • Warcries Explode CorpsesCorpses

    Corpses are left behind by slain Enemies and can be used or consumed by a number of different Skills or effects, though Corpses of Unique monsters cannot be destroyed or consumed. Generally, slain Allies do not leave usable Corpses.
    dealing 10 % of their Life as Physical Dmg
    Warcries Explode Corpses dealing 10 % of their Life as Physical Damage
  • Warcry Skills have (20-30) % inc. AoEWarcry Skills have (20-30) % increased Area of Effect

Elevore Lv. 33+

Elevore

Base stats

Base
Hunter Hood
DexDexterity
48
EvasionEvasion Rating
253
Ezomyte
Version Lvl EV RW Recipe
Base 33 253- —
R.mastered 40 11775 Verisium×330Medved's Crest of the Circle×1
  • (50-80) % inc. Evasion Rating(50-80) % increased Evasion Rating
  • +(20-30) to Dex+(20-30) to Dexterity
  • CharmsCharms

    Charms are protective trinkets you can equip that automatically trigger a defensive effect when a specific condition is met. Similar to Flasks , Charms require charges to trigger. Charm charges can be regained by killing monsters, granting charges equal to half of the monster's Power . Checkpoints and Wells completely recharge Charms when activated. The maximum number of Charm slots is capped at 3.
    gain 1 charge per Second
    Charms gain 1 charge per Second
  • +(1-2) Charm Slots

Mask of the Stitched Demon Lv. 33+

Mask of the Stitched Demon

Base stats

Base
Feathered Tiara
IntIntelligence
48
ESEnergy Shield
125
Version Lvl ES RW Recipe
Base 33 125- —
R.mastered 55 7498 Verisium×330Medved's Crest of the Circle×1
  • (120-160) % inc. ES(120-160) % increased Energy Shield
  • +(17-23) % to Chaos Res+(17-23) % to Chaos Resistance
  • Cannot have ESCannot have Energy Shield
  • Regenerate 0.05 Life per second per Maximum ESRegenerate 0.05 Life per second per Maximum Energy Shield

The Vertex Lv. 33+

The Vertex

Base stats

Base
Tribal Mask
EvasionEvasion Rating
207
ESEnergy Shield
71
Corrupted
Version Lvl EV ES RW Recipe
Base 33 20771- —
R.mastered 52 2503347 Verisium×590Vorana's Crest of the Scythe×1
  • Has no Attribute req.Has no Attribute Requirements
  • (100-150) % inc. EvasionEvasion

    Evasion Rating grants a chance to Evade enemy Hits , preventing them from Hitting you at all. Exact chance to Evade also depends on the attacker's AccuAccuracy .
    and ESEnergy_Shield

    EnergyEnergy ShieldShield protects your Life by taking damage instead. Rapidly Recharges if you don't lose EnergyEnergy ShieldShield for a short time. Chaos damageChaos_Damage removes twice as much EnergyEnergy ShieldShield. Damage from BleedingBleeding and PoisonPoison bypasses EnergyEnergy ShieldShield to remove Life directly.
    (100-150) % increased EvasionEvasion

    Evasion Rating grants a chance to Evade enemy Hits , preventing them from Hitting you at all. Exact chance to Evade also depends on the attacker's AccuracyAccuracy .
    and Energy Shield
  • (20-30) % inc. CriticalCritical

    Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value. Attacks usually use your weapon's base Critical HitHit Chance, while Spells and some other skills have their base Critical HitHit Chance listed on the skill. Most modifiers to Critical HitHit Chance are percentage based. For example, gaining 100% increased Critical HitHit Chance on a base Critical HitHit Chance of 7% would result in a final Critical HitHit Chance of 14%.
    HitHit

    Any damage that isn't damage over time is Hit damage. Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.
    Chance
    (20-30) % increased Critical Hit Chance
  • +(13-17) % to Chaos ResistanceResistances

    Resistances reduce damage taken of the corresponding damage type — FireFire , ColdCold , LightningLightning or Chaos — up to a Maximum . FireFire , ColdCold and LightningLightning Resistances are Elemental Resistances. Resistances can be improved with Equipment, Passives & Quest items. Your Elemental Resistances are lowered as you progress through the game. Elemental Resistances are a vital defensive tool, and should be one of the first things to check if you're having difficulty surviving.
    +(13-17) % to Chaos Resistance
  • Skill Gems have no Attribute req.Skill Gems have no Attribute Requirements

The Vertex Lv. 33+

The Vertex

Base stats

Base
Tribal Mask
EvasionEvasion Rating
207
ESEnergy Shield
71
Corrupted
Version Lvl EV ES RW Recipe
Base 33 20771- —
R.mastered 52 2503347 Verisium×590Vorana's Crest of the Scythe×1
  • Has no Attribute req.Has no Attribute Requirements
  • (100-150) % inc. Evasion and ES(100-150) % increased Evasion and Energy Shield
  • (20-30) % inc. Critical Hit Chance(20-30) % increased Critical Hit Chance
  • +(13-17) % to Chaos Resistance
  • Equipment has no Attribute req.Equipment has no Attribute Requirements
  • Equipment and Skill Gems have 50 % reduced Attribute req.Equipment and Skill Gems have 50 % reduced Attribute Requirements

The Vile Knight Lv. 33+

The Vile Knight

Base stats

Base
Shielded Helm
StrStrength
27
DexDexterity
27
Armour
174
EvasionEvasion Rating
156
Ezomyte
Version Lvl AR EV RW Recipe
Base 33 174156- —
R.mastered 55 19297122 Verisium×450Medved's Crest of the Circle×1
  • (60-100) % inc. Armour and Evasion(60-100) % increased Armour and Evasion
  • +(75-125) to Accu Rating+(75-125) to Accuracy Rating
  • (10-15) Life Regeneration per second
  • Deal 4 % inc. Dmg with Hits to Rare or UniqueRare or Unique

    Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity.
    Enemies for each second they've ever been in your Presence , up to a max of 200%
    Deal 4 % increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence , up to a maximum of 200%

Corona of the Red Sun Lv. 36+

Corona of the Red Sun

Base stats

Base
Warrior Greathelm
StrStrength
52
Armour
191
Version Lvl AR RW Recipe
Base 36 191- —
R.mastered 55 111147 Verisium×320Medved's Crest of the Circle×1
  • +(100-150) to Accu Rating+(100-150) to Accuracy Rating
  • +(60-80) to max Life+(60-80) to maximum Life
  • +(20-25) % to Fire Res+(20-25) % to Fire Resistance
  • 25 % inc. Light Radius25 % increased Light Radius
  • Leeching LifeLeeches

    When you deal damage with a Hit , Life Leech causes you to recover an amount of Life to a percentage of the damage dealt, over a period of one second. Hits that deal more than 40,000 total damage are treated as though they only dealt 40,000 damage for this calculation. If this damage is of multiple Damage Types , the ratios between them will stay the same. Monsters have Leech Resistance that increases with monster level, reducing how much you recover from Leech from Hits against them. You can only recover from a single instance of Life Leech at a time, and all Life Leech is removed when Life is filled.
    from your Hits causes Allies in your Presence to also Leech the same amount of Life
    Leeching Life from your Hits causes Allies in your Presence to also Leech the same amount of Life

Constricting Command Lv. 38+

Constricting Command

Base stats

Base
Viper Cap
DexDexterity
54
EvasionEvasion Rating
179
Version Lvl EV RW Recipe
Base 38 179- —
R.mastered 55 139110 Verisium×3710Uhtred's Crest of the Chalice×1
  • +(80-120) to max Life+(80-120) to maximum Life
  • +(10-15) to all Attributes
  • (8-12) Life Regeneration per second
  • Require (2-4) fewer enemies to be SurroundedSurrounded

    You are Surrounded if there are at least 5 enemies within 3 metres of you. The number of enemies required to be Surrounded cannot be reduced below 1.
    Require (2-4) fewer enemies to be Surrounded

Atziri's Disdain Lv. 40+

Atziri's Disdain

Base stats

Base
Gold Circlet
IntIntelligence
58
ESEnergy Shield
62
Version Lvl ES RW Recipe
Base 40 62- —
R.mastered 55 16196 Verisium×3860Uhtred's Crest of the Chalice×1
  • +(60-100) to max Mana+(60-100) to maximum Mana
  • (10-20) % inc. Rarity of Items found(10-20) % increased Rarity of Items found
  • GainGain

    Gaining a percentage of stat A as stat B is calculated from the base value of stat A. The portion gained scales with percentage modifiers to stat B, but not with percentage modifiers to stat A. For example, if you gained 50% of Evasion as Armour , the portion gained would be scaled by percentage modifiers to Armour , but not by percentage modifiers to Evasion .
    (10-15) % of max Life as Extra max ES
    Gain (10-15) % of maximum Life as Extra maximum Energy Shield
  • 10 % of Dmg taken bypasses ES10 % of Damage taken bypasses Energy Shield

Assailum Lv. 45+

Assailum

Base stats

Base
Closed Helm
StrStrength
36
DexDexterity
36
Armour
454
EvasionEvasion Rating
408
Version Lvl AR EV Recipe
Base 45 454408 —
  • (200-300) % inc. Armour and Evasion(200-300) % increased Armour and Evasion
  • +(200-400) to Accu Rating+(200-400) to Accuracy Rating
  • (30-50) % inc. Critical Hit Chance(30-50) % increased Critical Hit Chance
  • Skills have a (100-150) % longer Perfect TimingPerfect Timing

    Certain Channelling skills have extra effects and benefits if released within a certain timing window while using the skill. Certain support gems and items can modify the duration of that timing window.
    window
    Skills have a (100-150) % longer Perfect Timing window

Crown of Eyes Lv. 45+

Crown of Eyes

Base stats

Base
Vermeil Circlet
IntIntelligence
64
ESEnergy Shield
139
Version Lvl ES RW Recipe
Base 45 139- —
R.mastered 55 13737 Verisium×840Vorana's Crest of the Scythe×1
  • (100-140) % inc. ES(100-140) % increased Energy Shield
  • +(150-200) to Accu Rating+(150-200) to Accuracy Rating
  • +(10-15) to all Attributes
  • -10 % to Fire Res-10 % to Fire Resistance
  • Increases and Reductions to Spell damage also apply to Attacks

The Black Insignia Lv. 45+

The Black Insignia

Base stats

Base
Corsair Cap
DexDexterity
64
EvasionEvasion Rating
359
Version Lvl EV RW Recipe
Base 45 359- —
R.mastered 55 34537 Verisium×3760Uhtred's Crest of the Chalice×1
  • (70-100) % inc. Evasion Rating(70-100) % increased Evasion Rating
  • (10-20) % inc. Rarity of Items found(10-20) % increased Rarity of Items found
  • +(15-25) % to Light. Res+(15-25) % to Lightning Resistance
  • Gain TailwindTailwind

    Tailwind is a stacking Buff which grants 1% increased movement speed, 2% increased Skill Speed , 10% increased Evasion Rating and prevent 1% of Damage from Deflected Hits per stack. Maximum 10 stacks.
    on Critical Hit , no more than once per second
    Gain Tailwind on Critical Hit , no more than once per second
  • Lose all Tailwind when Hit

The Three Dragons Lv. 45+

The Three Dragons

Base stats

Base
Solid Mask
DexDexterity
36
IntIntelligence
36
EvasionEvasion Rating
170
ESEnergy Shield
55
Version Lvl EV ES RW Recipe
Base 45 17055- —
R.mastered 55 1853937 Verisium×590Vorana's Crest of the Scythe×1
  • (40-60) % inc. Evasion and ES(40-60) % increased Evasion and Energy Shield
  • +(10-20) % to all Elemental Resistances
  • Fire Dmg from Hits ContributesContributes

    By default, specific Ailments are calculated based on only specific damage types , such as only the Fire damage of a Hit mattering when inflicting Ignite . Allowing another damage type to contribute to an Ailment means that all damage of the relevant types is summed when performing calculations for that Ailment . For Ailments that use Hit damage to determine Ailment chance or buildup, this means that the damage type becomes capable of inflicting that Ailment . For Ailments that only use Hit damage to determine Ailment Magnitude (i.e. Bleeding and Poison ), you still need a way to apply those Ailments (e.g. a source of Bleeding or Poison chance).
    to Shock Chance instead of FlammabilityFlammability

    Flammability is a Debuff that provides the chance for Hits to Ignite the target. It is not itself an Ailment , but is closely associated with Ignite , which is. Fire damage from Hits Contributes to the Magnitude of Flammability, so Hits that deal more Fire damage will Ignite more often. The base Magnitude of Flammability is 1% chance to Ignite the target for every 5% of the target's Ailment Threshold dealt as Fire damage. Flammability from a Hit is applied before that hit checks whether it should Ignite the target, and so will affect that chance for that Hit to Ignite . Since chance for Hits to Ignite comes from Flammability on the target, modifiers which increase the chance to inflict Ailments will increase the Magnitude of Flammability inflicted. Effects which do not Hit targets, but Ignite as if they had, such as Ignited Ground , also inflict Flammability, but do not roll a random chance to Ignite . Such effects will only Ignite once the total Flammability on the target reaches 50%. Multiple instances of Flammability stack, raising the chance for Hits to Ignite the target up to 100%. Each instance of Flammability has its own independent duration, lasting 8 seconds by default.
    and Ignite Magnitudes
    Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes
  • ColdCold

    Cold damage is one of the five Damage Types . It is reduced by Cold Resistance . Cold hits apply Chill and build up Freeze , but cannot build up Heavy Stun .
    Dmg from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or FreezeFreeze

    Freeze is an Ailment that causes targets to be unable to move or act, and lasts 4 seconds by default. Cold damage from Hits Contributes to Freeze Buildup on enemies until they become Frozen .
    Buildup
    Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
  • LightningLightning

    Lightning damage is one of the five Damage Types . It is reduced by Lightning Resistance . Lightning hits have a chance to Shock based on how much Lightning damage is dealt.
    Dmg from Hits Contributes to Freeze Buildup instead of Shock Chance
    Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance

Scold's Bridle Lv. 50+

Scold's Bridle

Base stats

Base
Jade Tiara
IntIntelligence
71
ESEnergy Shield
149
Version Lvl ES RW Recipe
Base 50 149- —
R.mastered 65 45141 Verisium×620Medved's Crest of the Circle×1
  • +(75-150) to max ES+(75-150) to maximum Energy Shield
  • (60-100) % inc. Spell DmgDamage

    Upfront Costs will result in taking the damage all at once as a Hit . A per-second costs will instead result in taking Damage per second, which is damage over time, and thus not a Hit .
    (60-100) % increased Spell Damage
  • +(80-100) to max Mana+(80-100) to maximum Mana
  • 15 % reduced Cast Speed
  • Take (25-100) % of Mana Costs you pay for Skills as Physical DmgTake (25-100) % of Mana Costs you pay for Skills as Physical Damage

Starkonja's Head Lv. 50+

Starkonja's Head

Base stats

Base
Leatherbound Hood
DexDexterity
71
EvasionEvasion Rating
462
Ezomyte
Version Lvl EV RW Recipe
Base 50 462- —
R.mastered 65 53228 Verisium×2760Uhtred's Crest of the Chalice×1
  • (100-200) % inc. Evasion Rating(100-200) % increased Evasion Rating
  • (15-25) % inc. Critical Hit Chance(15-25) % increased Critical Hit Chance
  • +(30-40) to Dex+(30-40) to Dexterity
  • 150 % inc. Global Evasion Rating when on Low LifeLow Life

    A player or monster is on Low Life if it has 35% of its Maximum Life or less.
    150 % increased Global Evasion Rating when on Low Life
  • 15 % of Dmg from Hits is taken from your Dmgable CompanionCompanions

    Companions are a type of Reviving Minion that are more complex and powerful than typical Minions . By default you can only have one Companion of any type summoned at a time.
    's Life before you
    15 % of Damage from Hits is taken from your Damageable Companion 's Life before you

Blood Price Lv. 51+

Blood Price

Base stats

Base
Fierce Greathelm
StrStrength
73
Armour
533
Version Lvl AR RW Recipe
Base 51 533- —
R.mastered 55 68524 Verisium×170Medved's Crest of the Circle×1
  • (80-120) % inc. Armour(80-120) % increased Armour
  • (10-15) Life Regeneration per second
  • +(100-150) to Stun Threshold
  • (30-60) % inc. Presence AoE(30-60) % increased Presence Area of Effect
  • Enemies in your Presence have at least 10 % of Life ReservedReservation

    Reservation effects prevent a portion of a given resource — usually Spirit , though it can also be Life or Mana — from being used for other purposes while active. Reserving a resource does not change the maximum value of that resource.
    Enemies in your Presence have at least 10 % of Life Reserved

Glimpse of Chaos Lv. 52+

Glimpse of Chaos

Base stats

Base
Tribal Mask
DexDexterity
27
IntIntelligence
27
EvasionEvasion Rating
87
ESEnergy Shield
30
Version Lvl EV ES RW Recipe
Base 52 8730- —
R.mastered 52 1053347 Verisium×590Vorana's Crest of the Scythe×1
  • Can be modified while Corrupted
  • +(50-150) to max Life+(50-150) to maximum Life
  • +(50-150) to max Mana+(50-150) to maximum Mana
  • (-30-30) % to Fire Res(-30-30) % to Fire Resistance
  • (-30-30) % to Cold Res(-30-30) % to Cold Resistance
  • (-30-30) % to Light. Res(-30-30) % to Lightning Resistance
  • Chaos Res is zeroChaos Resistance is zero

Heatshiver Lv. 52+

Heatshiver

Base stats

Base
Velvet Cap
DexDexterity
74
EvasionEvasion Rating
386
Version Lvl EV RW Recipe
Base 52 386- —
R.mastered 65 35770 Verisium×3860Uhtred's Crest of the Chalice×1
  • (50-70) % inc. Evasion Rating(50-70) % increased Evasion Rating
  • +(60-100) to max Mana+(60-100) to maximum Mana
  • +(20-30) % to Fire Res+(20-30) % to Fire Resistance
  • +(20-30) % to Cold Res+(20-30) % to Cold Resistance
  • GainExtra

    Damage gained as a specific damage type only scales with modifiers to the new type, not with modifiers to the source damage's type (unless they're the same type). For example, Lightning damage gained from Physical damage scales with Lightning damage modifiers, but not Physical damage modifiers. Damage Gain occurs in the same two step process as Damage Conversion . Damage over time cannot benefit from damage Gain.
    1 % of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy
    Gain 1 % of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy

Sandstorm Visage Lv. 52+

Sandstorm Visage

Base stats

Base
ChainChain

Effects that Chain are redirected to another target after colliding with an enemy. ProjProjectile Splitting , Piercing or Forking take priority over Chaining. ProjProjectile have a base chaining distance of 6 metres whereas other effects have a chaining distance of 4 metres. Enemies cannot be targeted more than once in the same Chain.
Tiara
ChainChain

Effects that Chain are redirected to another target after colliding with an enemy. ProjectilesProjectile Splitting , Piercing or Forking take priority over Chaining. ProjectilesProjectile have a base chaining distance of 6 metres whereas other effects have a chaining distance of 4 metres. Enemies cannot be targeted more than once in the same Chain.
Tiara
IntIntelligence
38
ESEnergy Shield
130
Version Lvl ES Recipe
Base 52 130 —
R.mastered 52 62 Verisium×1450Uhtred's Crest of the Chalice×1
  • +(80-120) to max ES+(80-120) to maximum Energy Shield
  • +(20-30) to Dex+(20-30) to Dexterity
  • Enemies in your Presence are BlindedBlinded

    Being Blinded causes 20% less Accuracy Rating and Evasion Rating, and lasts for 4 seconds unless otherwise specified.
    Enemies in your Presence are Blinded
  • Every second, inflicts Critical WeaknessCritical Weakness

    Critical Weakness causes hits against affected targets to have +0.5% to Critical Hit Chance, and can stack up to 20 times. If not otherwise specified, each stack lasts for 4 seconds.
    on enemies in your Presence for (15-20) seconds
    Every second, inflicts Critical Weakness on enemies in your Presence for (15-20) seconds

The Bringer of Rain Lv. 52+

The Bringer of Rain

Base stats

Base
Decorated Helm
StrStrength
41
DexDexterity
41
Armour
1218
EvasionEvasion Rating
1101
Version Lvl AR EV RW Recipe
Base 52 12181101- —
R.mastered 65 134314670 Verisium×4890Exceptional Verisium×10Uhtred's Crest of the Chalice×1
  • (600-800) % inc. Armour and Evasion(600-800) % increased Armour and Evasion
  • +(200-300) to Accu Rating+(200-300) to Accuracy Rating
  • 100 % inc. Critical Hit Chance100 % increased Critical Hit Chance
  • (30-60) Life Regeneration per second
  • Can't use Body Armour
  • You can wield Two-HandedTwo-Handed

    Two-handed weapons take up both weapon slots when equipped.
    AxesAxes

    Axes are Melee weapons that can be One-Handed or Two-Handed . Axes require Strength and Dexterity to equip. Axe Attacks commonly involve throwing your axe and/or inflicting Bleeding .
    , MacesMace

    Maces are Melee weapons that can be One-Handed or Two-Handed . Maces require Strength to equip. Mace Attacks are often Slams or slow Strikes that deal Physical or Fire damage.
    and SwordsSwords

    Swords are Melee weapons that can be One-Handed or Two-Handed . Swords require Strength and Dexterity to equip. Sword Attacks are commonly related to elemental damage.
    in one hand
    You can wield Two-Handed Axes , Maces and Swords in one hand
  • This item gains bonuses from Socketed Items as though it was a Body Armour
  • Has 4 Augment Sockets (Hidden)

Myris Uxor Lv. 56+

Myris Uxor

Base stats

Base
Covert Hood
DexDexterity
79
EvasionEvasion Rating
398
Corrupted
Version Lvl EV RW Recipe
Base 56 398- —
R.mastered 56 200124 Verisium×600Vorana's Crest of the Scythe×1
  • (40-60) % inc. Evasion Rating(40-60) % increased Evasion Rating
  • +(100-150) to Accu Rating+(100-150) to Accuracy Rating
  • +(40-60) to max Mana+(40-60) to maximum Mana
  • 100 % inc. Culling StrikeCulling Strike

    Culling Strikes kill Normal enemies if their life is at 35% or below. Magic enemies are instead killed at 20%, Rare at 10% and Unique at 5%. These thresholds are checked before the damage of the Hit is applied.
    Threshold
    100 % increased Culling Strike Threshold

Keeper of the Arc Lv. 62+

Keeper of the Arc

Base stats

Base
Spiritbone Crown
StrStrength
36
IntIntelligence
36
Armour
458
ESEnergy Shield
132
Version Lvl AR ES RW Recipe Version details
Base 62 458132- —
R.mastered 65 41532113 Exceptional Verisium×25Olroth's Crest of the Sun×1
Runemastered details
  • Has 3 Sockets
R.mastered 65 41532113 Exceptional Verisium×25Olroth's Crest of the Sun×1
Runemastered details
  • +250 Intelligence Requirement
  • 100 % reduced Duration of Curses on you
R.mastered 65 41532113 Exceptional Verisium×25Olroth's Crest of the Sun×1
Runemastered details
  • Every 5 seconds, gain a Verisium Infusion
  • (240-340) % inc. Armour and ES(240-340) % increased Armour and Energy Shield
  • (15-25) Life Regeneration per second
  • (15-25) % inc. Mana Regeneration Rate(15-25) % increased Mana Regeneration Rate
  • Alternating every 5 seconds: | Take 40 % less Dmg from Hits | Take 40 % less Dmg over timeAlternating every 5 seconds: | Take 40 % less Damage from Hits | Take 40 % less Damage over time

Alpha's Howl Lv. 65+

Alpha's Howl

Base stats

Base
Armoured Cap
DexDexterity
91
EvasionEvasion Rating
545
Version Lvl EV RW Recipe
Base 65 545- —
R.mastered 65 328113 Verisium×3710Uhtred's Crest of the Chalice×1
  • (80-100) % inc. Evasion Rating(80-100) % increased Evasion Rating
  • +100 to SpiritSpirit

    Spirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel. Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres ), Weapon Set Passive Skills , or Persistent Skills that are active in specific Weapon Sets .
    +100 to Spirit
  • +(50-75) % to Cold Res+(50-75) % to Cold Resistance
  • Presence Radius is doubled

Decree of Acuity Lv. 65+

Decree of Acuity

Base stats

Base
Ancient Visor
StrStrength
59
DexDexterity
59
Armour
537
EvasionEvasion Rating
489
Version Lvl AR EV Recipe
Base 65 537489 —
Ancient Visor 65 537163 Unavailable
  • (150-250) % inc. Armour and Evasion(150-250) % increased Armour and Evasion
  • +(25-35) to Dex+(25-35) to Dexterity
  • Gain (15-30) % of Evasion Rating as extra Armour
  • You are Blind
  • The Effect of Blind on you is reversed

Indigon Lv. 65+

Indigon

Base stats

Base
Magus Tiara
IntIntelligence
91
ESEnergy Shield
185
Version Lvl ES RW Recipe
Base 65 185- —
R.mastered 65 13970 Verisium×1180Exceptional Verisium×1Uhtred's Crest of the Chalice×1
  • (100-140) % inc. ES(100-140) % increased Energy Shield
  • +(80-120) to max Mana+(80-120) to maximum Mana
  • (5-10) % inc. Cost of Skills for each 200 total Mana Spent RecentlyRecently

    Recently refers to the past 4 seconds.
    (5-10) % increased Cost of Skills for each 200 total Mana Spent Recently
  • (10-15) % inc. Spell damage for each 200 total Mana you have Spent Recently(10-15) % increased Spell damage for each 200 total Mana you have Spent Recently
  • Mana Recovery other than Regeneration cannot Recover Mana

Mind of the Council Lv. 65+

Mind of the Council

Base stats

Base
Death Mask
DexDexterity
50
IntIntelligence
50
EvasionEvasion Rating
479
ESEnergy Shield
147
Version Lvl EV ES RW Recipe
Base 65 479147- —
R.mastered 65 3824070 Verisium×3370Exceptional Verisium×3Uhtred's Crest of the Chalice×1
  • (150-200) % inc. Evasion and ES(150-200) % increased Evasion and Energy Shield
  • +(60-90) to max Mana+(60-90) to maximum Mana
  • +(20-30) % to Light. Res+(20-30) % to Lightning Resistance
  • Attacks cost an additional 6 % of your max ManaAttacks cost an additional 6 % of your maximum Mana
  • Attacks have Added max Lightning Dmg equal to (6-9) % of max ManaAttacks have Added maximum Lightning Damage equal to (6-9) % of maximum Mana

Solus Ipse Lv. 65+

Solus Ipse

Base stats

Base
Grand Visage
StrStrength
36
DexDexterity
36
IntIntelligence
36
Armour
305
EvasionEvasion Rating
279
ESEnergy Shield
84
Version Lvl AR EV ES RW Recipe
Base 65 30527984- —
R.mastered 65 197712299 Verisium×310Vorana's Crest of the Scythe×1
  • (150-200) % inc. Armour , Evasion and ES(150-200) % increased Armour , Evasion and Energy Shield
  • +(60-100) to max Mana+(60-100) to maximum Mana
  • 25 % inc. Light Radius25 % increased Light Radius
  • Equipment and Skill Gems have 25 % inc. Attribute req.Equipment and Skill Gems have 25 % increased Attribute Requirements
  • You can Socket 2 additional copies of each Lineage Support GemSupport Gem

    Fallback hint: no keyword description was found for this term.
    , in different Skills
    You can Socket 2 additional copies of each Lineage Support Gem , in different Skills

Vestige of Darkness Lv. 65+

Vestige of Darkness

Base stats

Base
Tenebrous Crown
StrStrength
59
IntIntelligence
59
Armour
489
ESEnergy Shield
137
Version Lvl AR ES RW Recipe
Base 65 489137- —
R.mastered 65 3904056 Verisium×300Medved's Crest of the Circle×1
  • (150-200) % inc. Armour and ES(150-200) % increased Armour and Energy Shield
  • +(20-30) to Str and Int+(20-30) to Strength and Intelligence
  • Physical damage from Hits Contributes to Chill Magnitude and Freeze Buildup
  • Enemies in your Presence are Blinded
  • The Bodach haunts your Presence
  • the wendigo manifestation delay randomisation ms [500]
  • the wendigo manifests +% faster per enemy power in your presence [5]

The Hollow Mask Lv. 84+

The Hollow Mask

Base stats

Base
Hewn Mask
EvasionEvasion Rating
18
ESEnergy Shield
12
Version Lvl EV ES RW Recipe
Base 84 1812- —
R.mastered 84 301054 Verisium×330Vorana's Crest of the Scythe×1
  • Grants Skill: Level 2 Wildwood's Gifts
  • Grants Skill: Level 19 Wildwood's Gifts
  • +(60-80) to max Life+(60-80) to maximum Life
  • 15% additional Physical Dmg Reduction15% additional Physical Damage Reduction
  • -10% to all Elemental Resistances
  • +13% to Chaos Res+13% to Chaos Resistance
  • RemnantsRemnants

    Remnants are lingering objects in the world which are generally created by player Skills. Walking over a Remnant collects it to grant a bonus based on the type of Remnant. Remnants will generally disappear if not collected for some time.
    you create affect Allies in your Presence as well as you when collected
    Remnants you create affect Allies in your Presence as well as you when collected
  • (80-100)% inc. Reservation EfficiencyEfficiency

    Efficiency modifiers act as divisors to the stat they modify. For example, 50% increased Reservation Efficiency causes your Reservations to be 67% of their base value, 100% increased Reservation Efficiency causes your Reservations to be 50% of their base value, and so on. Reduced Reservation Efficiency will cause the modified stat to grow larger instead of smaller.
    of Remnant Skills
    (80-100)% increased Reservation Efficiency of Remnant Skills
Wildwood's Gifts

Buff · Level 2

  • Buff
  • Persistent
  • Remnant

Req: Level 90+

You are chosen by Azmerian spirits who provide guidance, allowing you to see nearby Ancient Blooms .

  • Level: 19 - 20
  • Ancient Blooms fade after 25 seconds if not picked up
  • Ancient Blooms within 5m of you are revealed
  • An Ancient Bloom manifests within 8.5m of you every (1.21 - 1.4) seconds
  • Ancient Blooms have (95 - 100) % inc. effectAncient Blooms have (95 - 100) % increased effect
  • q20: Ancient Blooms have 15 % inc. effectAncient Blooms have 15 % increased effect
Wildwood's Gifts

Buff · Level 19

  • Buff
  • Persistent
  • Remnant

Req: Level 90+

You are chosen by Azmerian spirits who provide guidance, allowing you to see nearby Ancient Blooms .

  • Level: 19 - 20
  • Ancient Blooms fade after 25 seconds if not picked up
  • Ancient Blooms within 5m of you are revealed
  • An Ancient Bloom manifests within 8.5m of you every (1.21 - 1.4) seconds
  • Ancient Blooms have (95 - 100) % inc. effectAncient Blooms have (95 - 100) % increased effect
  • q20: Ancient Blooms have 15 % inc. effectAncient Blooms have 15 % increased effect