Witchhunter
Mercenary Ascendancy

WitchbaneNotable
- Enemies have Maximum Concentration equal to 30% of their Maximum LifeEnemies have Maximum Concentration equal to 30% of their Maximum Life
- Break enemy Concentration on Hit equal to 100% of Dmg DealtBreak enemy Concentration on Hit equal to 100% of Damage Dealt
- Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 secondsEnemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds

Ceremonial AblutionNotable
- Sorcery Ward's Barrier can also take Physical and Chaos.Dmg from HitsSorcery Ward's Barrier can also take Physical and Chaos Damage from Hits

WitchhunterAscendancy

Weapon MasterNotable

Judge, Jury, and ExecutionerNotable
- Decimating StrikeDecimating Strike

Area of EffectSmall Passive
- 8% inc. AoE8% increased Area of Effect

Cooldown Recovery RateSmall Passive
- 6% inc. CDRR6% increased Cooldown Recovery Rate

Cooldown Recovery RateSmall Passive
- 6% inc. CDRR6% increased Cooldown Recovery Rate

Armour and EvasionSmall Passive
- 15% inc. Armour and ER15% increased Armour and Evasion Rating

Zealous InquisitionNotable
- 10% chance for Enemies you Kill to Explode, dealing 100%10% chance for Enemies you Kill to Explode, dealing 100%
- of their max Life as Phys.Dmgof their maximum Life as Physical Damage
- Chance is doubled against Undead and DemonsChance is doubled against Undead and Demons

Obsessive RitualsNotable
- Grants Skill: Sorcery WardGrants Skill: Sorcery Ward
- 50% less Armour and ER50% less Armour and Evasion Rating

Damage vs Low Life EnemiesSmall Passive
- 35% inc. Dmg with Hits against Enemies that are on Low Life35% increased Damage with Hits against Enemies that are on Low Life

Damage vs Low Life EnemiesSmall Passive
- 35% inc. Dmg with Hits against Enemies that are on Low Life35% increased Damage with Hits against Enemies that are on Low Life

No MercyNotable
- Deal up to 40% more Dmg to Enemies based on their missing ConcentrationDeal up to 40% more Damage to Enemies based on their missing Concentration

Cooldown Recovery RateSmall Passive
- 6% inc. CDRR6% increased Cooldown Recovery Rate

Armour and EvasionSmall Passive
- 15% inc. Armour and ER15% increased Armour and Evasion Rating

Pitiless KillerNotable
- Culling StrikeCulling Strike
Obsessive Rituals
Notable- 15% inc. Armour and ER15% increased Armour and Evasion Rating
- Grants Skill: Sorcery WardGrants Skill: Sorcery Ward
- 50% less Armour and ER50% less Armour and Evasion Rating
- Level
- (1 - 20)(1 - 20)
- Cast Time
- 1.00 sec1.00 sec
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
- Barrier recharges after (6.1 - 8) secondsBarrier recharges after (6.1 - 8) seconds
- Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield Barrier can take Elemental Damage equal to 30% of your Armour and Evasion Rating, up to a maximum of 32,000
- Q20: Barrier can take Ele.Dmg equal to +5% of your Armour and ERBarrier can take Elemental Damage equal to +5% of your Armour and Evasion Rating
Witchbane
Notable- 6% inc. CDRR6% increased Cooldown Recovery Rate
- Enemies have Maximum Concentration equal to 30% of their Maximum LifeEnemies have Maximum Concentration equal to 30% of their Maximum Life
- Break enemy Concentration on Hit equal to 100% of Dmg DealtBreak enemy Concentration on Hit equal to 100% of Damage Dealt
- Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 secondsEnemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
Zealous Inquisition
Notable- 8% inc. AoE8% increased Area of Effect
- 10% chance for Enemies you Kill to Explode, dealing 100%10% chance for Enemies you Kill to Explode, dealing 100%
- of their max Life as Phys.Dmgof their maximum Life as Physical Damage
- Chance is doubled against Undead and DemonsChance is doubled against Undead and Demons
Ceremonial Ablution
Notable- 15% inc. Armour and ER15% increased Armour and Evasion Rating
- Sorcery Ward's Barrier can also take Physical and Chaos.Dmg from HitsSorcery Ward's Barrier can also take Physical and Chaos Damage from Hits
No Mercy
Notable- 6% inc. CDRR6% increased Cooldown Recovery Rate
- Deal up to 40% more Dmg to Enemies based on their missing ConcentrationDeal up to 40% more Damage to Enemies based on their missing Concentration
Weapon Master
Notable- 6% inc. CDRR6% increased Cooldown Recovery Rate
Judge, Jury, and Executioner
Notable- 35% inc. Dmg with Hits against Enemies that are on Low Life35% increased Damage with Hits against Enemies that are on Low Life
- Decimating StrikeDecimating Strike
Pitiless Killer
Notable- 35% inc. Dmg with Hits against Enemies that are on Low Life35% increased Damage with Hits against Enemies that are on Low Life
- Culling StrikeCulling Strike
POE1