10% inc. max Darkness10% increased maximum Darkness
Archon of ChayulaNotable
Grants Skill: Archon of ChayulaGrants Skill: Archon of Chayula
Deepening ShadowsNotable
1% inc. max Darkness per 1%ChaosResistance1% increased maximum Darkness per 1%ChaosResistance
LeechSmall Passive
11% inc. amount of Life Leeched11% increased amount of Life Leeched
11% inc. amount of Mana Leeched11% increased amount of Mana Leeched
Embrace the DarknessNotable
You have no SpiritYou have no Spirit
Base Maximum Darkness is 100Base Maximum Darkness is 100
Dmg taken is Reserved from Darkness before being taken from Life or ESDamage taken is Reserved from Darkness before being taken from Life or Energy Shield
Darkness Reservation lasts for 5 secondsDarkness Reservation lasts for 5 seconds
+10 to Maximum Darkness per Level+10 to Maximum Darkness per Level
Chaos DamageSmall Passive
11% inc. Chaos.Dmg11% increased Chaos Damage
Waking DreamNotable
Grants Skill: Into the BreachGrants Skill: Into the Breach
Lucid DreamingChoice
Choice of LifeChoice
AllFlames of Chayula that you manifest are RedAllFlames of Chayula that you manifest are Red
Remnants you create have 50% inc. effectRemnants you create have 50% increased effect
Remnants can be collected from 50% further awayRemnants can be collected from 50% further away
Chayula's GiftNotable
+10% to Maximum Chaos Res+10% to Maximum Chaos Resistance
ChaosResistance is doubledChaosResistance is doubled
Chaos DamageSmall Passive
11% inc. Chaos.Dmg11% increased Chaos Damage
Archon of Chayula
Notable
11% inc. Chaos.Dmg11% increased Chaos Damage
Grants Skill: Archon of ChayulaGrants Skill: Archon of Chayula
Archon of Chayula
BuffDuration
Level
(1 - 20)(1 - 20)
Build Glory by dealing Chaos damage to enemies. When you have maximum Glory, you can entreat the Dreamer to inhabit you, briefly becoming his Archon.
Requires 100 Glory to use
Generates 100% of Monster Power as Glory for this Skill on dealing ChaosHit damage to an enemy or inflicting a Chaos damage over time Debuff on an enemy
Grants 20% more Physical and Chaos damage
Grants 25% chance to Wither enemies for 4 seconds on Hit
Trigger Chayula's Will every 3 seconds
Tornado radius is 2.8 mTornado radius is 2.8 metres
Tornado duration is 8 secondsTornado duration is 8 seconds
Converts 70% of Physical damage to Chaos damage
Q20:Grants 5%morePhysical and Chaos damageGrants 5%morePhysical and Chaos damage
Lucid Dreaming
Notable
4% inc. Skill Speed4% increased Skill Speed
Choices
Choice of Power
AllFlames of Chayula that you manifest are PurpleAllFlames of Chayula that you manifest are Purple
Remnants you create have 50% inc. effectRemnants you create have 50% increased effect
Remnants can be collected from 50% further awayRemnants can be collected from 50% further away
Choice of Mana
AllFlames of Chayula that you manifest are BlueAllFlames of Chayula that you manifest are Blue
Remnants you create have 50% inc. effectRemnants you create have 50% increased effect
Remnants can be collected from 50% further awayRemnants can be collected from 50% further away
Choice of Life
AllFlames of Chayula that you manifest are RedAllFlames of Chayula that you manifest are Red
Remnants you create have 50% inc. effectRemnants you create have 50% increased effect
Remnants can be collected from 50% further awayRemnants can be collected from 50% further away
Waking Dream
Notable
4% inc. Skill Speed4% increased Skill Speed
Grants Skill: Into the BreachGrants Skill: Into the Breach
Into the Breach
Buff
Level
(1 - 20)(1 - 20)
Create a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active.
Flames of Chayula fade after 25 seconds if not picked up
Flame of Chayula within 5m of you are revealed
Flames of Chayula have (0 - 50)% increased effect
A Flame of Chayula manifests within 8.5m of you every (1.21 - 1.4) secondsA Flame of Chayula manifests within 8.5m of you every (1.21 - 1.4) seconds
Q20:Flames of Chayula have 15% inc. effectFlames of Chayula have 15% increased effect
Grasp of the Void
Notable
Gain4% of Dmg as Extra Chaos.DmgGain4% of Damage as Extra Chaos Damage
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.
Explosion radius is 3 mExplosion radius is 3 metres
Illusion duration is 2 secondsIllusion duration is 2 seconds
Q20:Explosion radius is 0.4 mExplosion radius is 0.4 metres
Embrace the Darkness
Notable
10% inc. max Darkness10% increased maximum Darkness
You have no SpiritYou have no Spirit
Base Maximum Darkness is 100Base Maximum Darkness is 100
Dmg taken is Reserved from Darkness before being taken from Life or ESDamage taken is Reserved from Darkness before being taken from Life or Energy Shield
Darkness Reservation lasts for 5 secondsDarkness Reservation lasts for 5 seconds
+10 to Maximum Darkness per Level+10 to Maximum Darkness per Level
Inner Turmoil
Notable
10% chance to gain Volatility on Kill10% chance to gain Volatility on Kill
Gain1Volatility on inflicting an Elemental AilmentGain1Volatility on inflicting an Elemental Ailment
Take no Dmg from VolatilityTake no Damage from Volatility
Chayula's Gift
Notable
+7% to ChaosResistance+7% to ChaosResistance
+10% to Maximum Chaos Res+10% to Maximum Chaos Resistance
ChaosResistance is doubledChaosResistance is doubled
Sap of Nightmares
Notable
11% inc. amount of Life Leeched11% increased amount of Life Leeched
11% inc. amount of Mana Leeched11% increased amount of Mana Leeched
Leech recovers based on Chaos.Dmg as well as Phys.DmgLeech recovers based on Chaos Damage as well as Physical Damage
Deepening Shadows
Notable
10% inc. max Darkness10% increased maximum Darkness
1% inc. max Darkness per 1%ChaosResistance1% increased maximum Darkness per 1%ChaosResistance
Unravelling
Notable
11% inc. Chaos.Dmg11% increased Chaos Damage
Grants UnravellingGrants Unravelling
Acolyte of Chayula is part of the published POE2 Main V2 Ascendancy catalog. Generated .
Flames of Chayula
Flames of Chayula are RemnantsRemnants that grant the following bonuses when collected: Red Flames of Chayula LeechLeech 20% of your maximum Life to you Blue Flames of Chayula LeechLeech 20% of your maximum Mana to you Purple Flames of ChayulaPurpleFlamesOfChayula provide a stacking BuffBuffs granting 7% of damage as extra Chaos damage for 8 seconds, and stacks up to 10 times.Remnants
Remnants are lingering objects in the world which are generally created by player Skills. Walking over a Remnant collects it to grant a bonus based on the type of Remnant. Remnants will generally disappear if not collected for some time.Skill Speed
Affects the speed at which all Skills are used. Increases and reductions to Skill Speed stack additively with increases and reductions to AttackAttacks Speed, Cast Speed, WarcryWarcries Speed, and similar stats.Volatility
Volatility explodes after 4 seconds, dealing 100 Phys.DmgPhysical Damage to you per Volatility. For 10 seconds after explosion, you will gain Volatile PowerPower, Gaining 1% of Damage as Chaos for each Volatility which exploded. The explosion timer will reset on gaining another stack of Volatility. Volatility can be gained once every 0.1 seconds, and the default maximum for Volatility stacks on you at once is 200.Volatility
Volatility explodes after 4 seconds, dealing 100 Physical DamagePhysical Damage to you per Volatility. For 10 seconds after explosion, you will gain Volatile PowerPower, Gaining 1% of Damage as Chaos for each Volatility which exploded. The explosion timer will reset on gaining another stack of Volatility. Volatility can be gained once every 0.1 seconds, and the default maximum for Volatility stacks on you at once is 200.Gain
Damage gained as a specific damage type only scales with modifiers to the new type, not with modifiers to the source damage's type (unless they're the same type). For example, Lightning damageLightning Damage gained from Physical damagePhysical Damage scales with Lightning damageLightning Damage modifiers, but not Physical damagePhysical Damage modifiers. Damage Gain occurs in the same two step process as Damage Conversion . Damage over time cannot benefit from damage Gain.Elemental Ailment
Elemental Ailments are IgniteIgnited , ChillChill , FreezeFreezing , ShockShocking , and Electrocute .Elemental Resistances
Resistances reduce damage taken of the corresponding damage type — FireFire Damage , ColdCold Damage , LightningLightning Damage or Chaos — up to a Maximum . FireFire Damage , ColdCold Damage and LightningLightning Damage Resistances are Elemental Resistances. Resistances can be improved with EquipmentEquipment, Passives & Quest items. Your Elemental Resistances are lowered as you progress through the game. Elemental Resistances are a vital defensive tool, and should be one of the first things to check if you're having difficulty surviving.Leech
Leech recovers an amount of Life , Mana , ESEnergy Shield , or RageRage over one second, usually as a result of Hitting an enemy and based on the damage of the HitHit Damage . Only one instance of Leech for each resource can provide recovery at a time.Physical Damage
10% increased Physical DamageLeech
Leech recovers an amount of Life , Mana , Energy ShieldEnergy Shield , or RageRage over one second, usually as a result of Hitting an enemy and based on the damage of the HitHit Damage . Only one instance of Leech for each resource can provide recovery at a time.Spirit
Spirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel. Weapon SetsWeapon Set can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres ), Weapon SetWeapon Set Passive Skills , or Persistent Skills that are active in specific Weapon SetsWeapon Set .Energy Shield
EnergyEnergyShieldShield protects your Life by taking damage instead. Rapidly Recharges if you don't lose EnergyEnergyShieldShield for a short time. Chaos damage removes twice as much EnergyEnergyShieldShield. Damage from BleedingBleeding and PoisonPoisons bypasses EnergyEnergyShieldShield to remove Life directly.Reservation
Reservation effects prevent a portion of a given resource — usually SpiritSpirit , though it can also be Life or Mana — from being used for other purposes while active. Reserving a resource does not change the maximum value of that resource.Maximum Chaos Resistance
The default maximum for Elemental or Chaos resistances is 75%. Maximum resistances cannot be raised above 90%.Glory
Glory is a resource that must be spent to use certain powerful Skills. These Skills each have a method of generating Glory, and actions taken against enemies will generate Glory equal to the monster's Power. Different Skills gain and lose Glory separately, and each Skill can only generate Glory once every 0.5 seconds per monster.
Different Skills have different Glory requirements. Skills lose 2 Glory per second if they haven't gained Glory in the past 15 seconds. You cannot gain Glory for a Skill while any instance of that Skill is active unless that Skill is a Banner, but different Skills can generate Glory from the same Glorious action.Chaos Damage
Chaos damage is one of the five Damage Types. It is reduced by Chaos Resistance. Chaos damage is the least common damage type, and removes twice as much Energy Shield as the damage value when taken.Archon Buff
Archons are a type of Buff that significantly augment your prowess with a certain type of Skills, such as Elemental Spells or Plant Skills.
By default, each Archon Buff lasts 10 seconds.
You cannot gain any Archon Buff while you already have one, or during a recovery period after you lose one, which lasts 20 seconds by default.Monster Power
Monster Power is a number that approximately reflects how strong and dangerous a monster is. An average monster has a Power of 1, strong monsters can have Power of 2 to 3, and weak monsters might have as little as 0.5, or very occasionally less. This value is then multiplied according to the monster's Rarity:
Normal: 1 Magic: 2 Rare: 5
Unique monsters always have 20 Power.Hit Damage
Any damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.Debuffs
Debuffs are negative effects that deal damage or penalise an entity's stats, either for a set duration or when a condition is met.
Unless otherwise stated, Debuffs of the same type do not stack — only the copy with the strongest effect applies.Physical Damage
Physical damage is one of the five Damage Types. It is the most common and the only one reduced by Armour, rather than by a Resistance.
Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding.Withered
Withered applies 5% increased Chaos damage Taken, and can be inflicted up to 10 times.Triggered Skills
Many effects can cause a Skill to Trigger. A Triggered Skill occurs immediately, without an attack or cast time, and usually targets the cause of the trigger. Triggering a Skill does not count as using it.
If multiple methods of Triggering a Skill attempt to apply to the same skill, that skill will be disabled. Channelled Skills cannot be Triggered.Damage Conversion
Damage can be converted from one type to another. This causes it to deal the new damage type, scale with modifiers to the new damage type, and no longer scale with modifiers to the old damage type.
For example, Fire damage converted to Lightning now scales with Lightning damage modifiers and causes Shock, but no longer scales with Fire damage modifiers or causes Ignite.
Conversion is a two step process. Conversion inherent to Skills occurs first, then Conversion from all other sources. Damage over time cannot be converted.Flame of Chayula
Flames of Chayula are Remnants that grant the following bonuses when collected: Red Flames of Chayula Leech 20% of your maximum Life to you Blue Flames of Chayula Leech 20% of your maximum Mana to you Purple Flames of Chayula provide a stacking Buff granting 7% of damage as extra Chaos damage for 8 seconds, and stacks up to 10 times.