SPA is not recommended on phones

Mobile SPA support is limited. Some layouts and tools may not work correctly on your phone. We recommend staying on the static site.

Skip to content

POE2 search

Search all published Uniques and Skills for this game.

POE1
1Divine Orb9.5Chaos Orb

Forbidden Rites · 2026-10-16T17:00:00.000Z

Open SPA
Discord
Account
Discord
Switch to POE1 Open desktop site (SPA)

Settings

Display preferences are saved for this game on this site.

Changes are saved in this browser.

Path of Exile 2 unique equipment

POE2 Spear Unique Items

Browse all 10 published POE2 spear unique items with requirements, stats, modifiers and variants.

Open SPA — explore all uniques

Published overview

Unique entries
10
Groups
1
Group appearances
10
Source snapshot

This page contains the complete category. Some items also belong to special collections.

Splinter of Lorrata Lv. 1+

Splinter of Lorrata

Base stats

Base
Hardwood SpearSpear

Spears are One-Handed MeleeMelee weapons that require Strength and Dexterity to equip. Spears cannot be dual wielded. Spear combat is often a mix of both ranged and MeleeMelee , as many spear skills enable you to throw your spear.
Hardwood Spear
Phys. DmgPhysical Damage
8-16
Crit. %Critical Hit Chance
5.00%
APSAttacks per Second
1.60
Version Lvl Ph.dmg Crit. % APS DPS Recipe
Base 1 8-165.00%1.60 19.2 —
R.forged 40 27-525%1.6 63.2 Exceptional Verisium×35Olroth's Crest of the Sun×1
  • Grants Skill: Spear Throw
  • Adds (2-3) to (6-8) PhysicalPhysical

    10% increased Physical Damage
    Dmg
    Adds (2-3) to (6-8) Physical Damage
  • Deal no Ele.DmgElementalDamage

    The three Elemental damage types are FireFire , ColdCold , and LightningLightning .
    Deal no Elemental Damage
  • 20 % inc. MeleeMelee

    Melee Attacks are those that directly hit with a melee Strike or a Slam , dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage. Any Projectiles these attacks create do not count as Melee damage.
    StrikeStrike

    A Strike is a Melee attack that directly hits with weapons or body parts. Slam attacks do not count as Strikes.
    Range with this weapon
    20 % increased Melee Strike Range with this weapon
  • Any number of PoisonsPoisons

    Poison is an Ailment that deals Chaos damage over time, and lasts 2 seconds by default. Damage from Poison bypasses Energy Shield . Physical and Chaos damage from Hits Contribute to Poison Magnitude . Damage does not Contribute to Poison chance, so it cannot be inflicted without an explicit source of Poison chance. The base Magnitude of Poison is Chaos damage per second equal to 20% of the Pre-mitigation Physical and Chaos damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal. Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock ) can affect the damage the enemy takes from Poison, but any such modifiers that specifically apply to Hit damage (such as Penetration ) do not affect Poison damage.
    from this Weapon can affect a target at the same time
    Any number of Poisons from this Weapon can affect a target at the same time
  • Always Poison on HitHits

    Any damage that isn't damage over time is Hit damage. Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.
    with this weapon
    Always Poison on Hit with this weapon
Spear Throw

Attack

  • Attack
  • AoE
  • Projectile
  • Repeatable

Req: Level 90+

Hurl your Spear with force. ConsumesConsume

Multiple effects on enemies can be Consumed. Only one Consumption benefit can occur at once, and Consumption effects from Skills will take priority over those from other sources. Consuming a DebuffDebuff on an enemy causes the enemy to be immune to that DebuffDebuff for 1 seconds.
a Frenzy ChargeCharges

Charges can be gained from a number of Skills, passives, and other effects. They do not grant any inherent benefits, but can be consumed to fuel many skills and other effects. Charges last for 15 seconds by default, refreshing whenever you gain another charge of the same type. There are three types of Charges — Endurance, Frenzy and Power. By default players can have up to 3 of each type of Charge at once.
if you have one to cause the Spear to explode at the end of its flight.
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.

  • Level: 1 - 20
  • Atk Speed: 70% of baseAttack Speed: 70% of base
  • Atk Dmg: (125 - 390)% of baseAttack Damage: (125 - 390)% of base
  • ProjProjectile

    A Projectile is a moving Attack or Spell that usually impacts with targets when it hits them. When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified.
    Speed: 37 m/s
    Projectile Speed: 37 metres per Second

Explosion

Attack Damage
(232 - 724)%
  • Explosion radius is 2 mExplosion radius is 2 metres

Tyranny's Grip Lv. 5+

Tyranny's Grip

Base stats

Base
Ironhead Spear
DexDexterity
10
Phys. DmgPhysical Damage
23-31
Crit. %Critical Hit Chance
5.00%
APSAttacks per Second
1.39
Ezomyte
Version Lvl Ph.dmg Crit. % APS DPS Recipe
Base 5 23-315.00%1.39 37.5 —
R.forged 38 102-1385%1.39 167 Verisium×225Medved's Crest of the Circle×1
R.mastered 55 240-3245%1.09 307 Verisium×860Vorana's Crest of the Scythe×1
  • Grants Skill: Spear Throw
  • (150-200) % inc. Physical Dmg(150-200) % increased Physical Damage
  • (10-15) % reduced AttackAttack

    Attacks are skills that directly damage enemies, usually using your equipped Martial Weapon . Spells are not Attacks. The base damage, attack speed and critical hit chance of an attack are determined using your Martial Weapon 's stats unless the skill says otherwise. Attacks do not necessarily deal Physical damage — they can deal any damage type.
    Speed
    (10-15) % reduced Attack Speed
  • +(15-30) to StrStrength

    Strength is an Attribute required to equip most equipment that grants Armour , as well as various melee-aligned Weapons and Skills. Strength provides an inherent bonus of +2 to maximum Life per 1 Strength. Strength does not grant damage to Skills or any other benefits except where specifically stated.
    +(15-30) to Strength
  • Strikes deal Splash DmgSplash Damage

    Strike Skills can be made to deal Splash damage when hitting an enemy, causing an additional Hit to other enemies around the one hit by the Strike . The base radius of Splash damage is 1.5 metres.
    Strikes deal Splash Damage
  • Knocks BackKnocks Back

    Knockback pushes Enemies away when Hit .
    Enemies on Hit
    Knocks Back Enemies on Hit
  • Cannot use Proj AttacksCannot use Projectile Attacks
Spear Throw

Attack

  • Attack
  • AoE
  • Projectile
  • Repeatable

Req: Level 90+

Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.

  • Level: 2 - 20
  • Atk Speed: 70% of baseAttack Speed: 70% of base
  • Atk Dmg: (125 - 390)% of baseAttack Damage: (125 - 390)% of base
  • Proj Speed: 37 m/sProjectile Speed: 37 metres per Second

Explosion

Attack Damage
(232 - 724)%
  • Explosion radius is 2 mExplosion radius is 2 metres

Chainsting Lv. 10+

Chainsting

Base stats

Base
Hunting Spear
StrStrength
9
DexDexterity
17
Phys. DmgPhysical Damage
27-43
Crit. %Critical Hit Chance
5.00%
APSAttacks per Second
1.71
Version Lvl Ph.dmg Crit. % APS DPS Recipe
Base 10 27-435.00%1.71 59.9 —
R.forged 38 82-1345%1.71 185 Verisium×220Medved's Crest of the Circle×1
  • Grants Skill: Spear Throw
  • (15-25) % chance to MaimMaim

    Maimed enemies suffer from 30% Slower Movement Speed and 15% reduced Evasion Rating . Maim lasts for 4 seconds unless otherwise specified.
    on Hit
    (15-25) % chance to Maim on Hit
  • Adds (13-17) to (22-28) Physical DmgAdds (13-17) to (22-28) Physical Damage
  • +(100-150) to AccuAccuracy

    Accuracy is used to hit a target with an Attack , and is checked against the targets Evasion to determine that chance. Player Attacks incur an Accuracy penalty based on distance from the origin of the damage to the target, with no penalty for targets within 2 metres and up to 90% less Accuracy for targets further than 9 metres away.
    Rating
    +(100-150) to Accuracy Rating
  • 10 % inc. Attack Speed10 % increased Attack Speed
  • All DmgAll Damage

    The damage types are Physical , Fire , Cold , Lightning and Chaos .
    from Hits with this Weapon ContributesContributes

    By default, specific Ailments are calculated based on only specific damage types , such as only the Fire damage of a Hit mattering when inflicting Ignite . Allowing another damage type to contribute to an Ailment means that all damage of the relevant types is summed when performing calculations for that Ailment . For Ailments that use Hit damage to determine Ailment chance or buildup, this means that the damage type becomes capable of inflicting that Ailment . For Ailments that only use Hit damage to determine Ailment Magnitude (i.e. Bleeding and Poison ), you still need a way to apply those Ailments (e.g. a source of Bleeding or Poison chance).
    to PinPin

    Certain skills and effects allow damage to build up Pinned. Once this build up passes the enemy's Pinned Threshold, they are Pinned, preventing them moving, being moved or Evading for 3 seconds. They are also Light Stunned when they become Pinned. Pinned targets count as Immobilised .
    Buildup
    All Damage from Hits with this Weapon Contributes to Pin Buildup
  • (20-30) % inc. Proj Speed with this Weapon(20-30) % increased Projectile Speed with this Weapon
Spear Throw

Attack

  • Attack
  • AoE
  • Projectile
  • Repeatable

Req: Level 90+

Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.

  • Level: 4 - 20
  • Atk Speed: 70% of baseAttack Speed: 70% of base
  • Atk Dmg: (125 - 390)% of baseAttack Damage: (125 - 390)% of base
  • Proj Speed: 37 m/sProjectile Speed: 37 metres per Second

Explosion

Attack Damage
(232 - 724)%
  • Explosion radius is 2 mExplosion radius is 2 metres

Skysliver Lv. 16+

Skysliver

Base stats

Base
Winged Spear
StrStrength
12
DexDexterity
25
Lightning Damage
1 or 85
Crit. %Critical Hit Chance
5.00%
APSAttacks per Second
1.96
Corrupted
Version Lvl Li.dmg Crit. % APS DPS Recipe
Base 16 1 or 855.00%1.96 - —
R.forged 40 1-2105%1.95 206 Verisium×395Vorana's Crest of the Scythe×1
  • Grants Skill: Spear Throw
  • No Physical DmgNo Physical Damage
  • Adds 1 to (80-120) LightningLightning

    Lightning damage is one of the five Damage Types . It is reduced by Lightning Resistance . Lightning hits have a chance to Shock based on how much Lightning damage is dealt.
    Dmg
    Adds 1 to (80-120) Lightning Damage
  • (15-30) % inc. Attack Speed(15-30) % increased Attack Speed
  • (50-100) % inc. chance to ShockShock

    Shock is an Ailment that causes targets to take 20% increased damage, and lasts 4 seconds on players or 8 seconds on non-players by default. Lightning damage from Hits Contributes to chance to Shock enemies. The higher the Lightning damage dealt, the higher the chance. By default a Hit has 1% chance to Shock for every 4% of the target's Ailment Threshold dealt.
    (50-100) % increased chance to Shock
  • Rolls only the min or max Dmg valueRolls only the minimum or maximum Damage value

    Hits from a weapon or skill with this property will not roll a random value between the minimum or maximum damage value, but instead will always roll either the minimum value or the maximum value, with a 50% chance for each. Each Damage Type has its damage value rolled separately, so if the hit deals multiple types of damage, some types may roll the maximum while others roll minimum. If the damage rolls are Lucky , that will still apply, make this roll twice and picking the maximum if either roll had that result, only picking minimum damage if both rolls selected minimum. Unlucky damage rolls will prefer minimum damage in the same way.
    for each Dmg Type
    Rolls only the minimum or maximum Damage value for each Damage Type
Spear Throw

Attack

  • Attack
  • AoE
  • Projectile
  • Repeatable

Req: Level 90+

Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.

  • Level: 5 - 20
  • Atk Speed: 70% of baseAttack Speed: 70% of base
  • Atk Dmg: (125 - 390)% of baseAttack Damage: (125 - 390)% of base
  • Proj Speed: 37 m/sProjectile Speed: 37 metres per Second

Explosion

Attack Damage
(232 - 724)%
  • Explosion radius is 2 mExplosion radius is 2 metres

Daevata's Wind Lv. 21+

Daevata's Wind

Base stats

Base
War Spear
StrStrength
14
DexDexterity
31
Phys. DmgPhysical Damage
29-51
Crit. %Critical Hit Chance
5.00%
APSAttacks per Second
1.89
Version Lvl Ph.dmg Crit. % APS DPS Recipe
Base 21 29-515.00%1.89 75.6 —
R.forged 40 72-1225%1.89 183 Verisium×295Medved's Crest of the Circle×1
  • Grants Skill: Spear Throw
  • (25-35) % inc. Proj Speed with this Weapon(25-35) % increased Projectile Speed with this Weapon
  • Adds (10-15) to (21-26) Physical DmgAdds (10-15) to (21-26) Physical Damage
  • +100 to EvasionEvasion

    Evasion Rating grants a chance to Evade enemy Hits , preventing them from Hitting you at all. Exact chance to Evade also depends on the attacker's Accuracy .
    Rating
    +100 to Evasion Rating
  • (10-20) % inc. Attack Speed(10-20) % increased Attack Speed
  • (30-60) % inc. Melee Dmg if you've dealt a Proj Attack Hit in the past eight seconds(30-60) % increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
  • (30-60) % inc. Proj Dmg if you've dealt a Melee Hit in the past eight seconds(30-60) % increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
Spear Throw

Attack

  • Attack
  • AoE
  • Projectile
  • Repeatable

Req: Level 90+

Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.

  • Level: 6 - 20
  • Atk Speed: 70% of baseAttack Speed: 70% of base
  • Atk Dmg: (125 - 390)% of baseAttack Damage: (125 - 390)% of base
  • Proj Speed: 37 m/sProjectile Speed: 37 metres per Second

Explosion

Attack Damage
(232 - 724)%
  • Explosion radius is 2 mExplosion radius is 2 metres

Tangletongue Lv. 26+

Tangletongue

Base stats

Base
Forked Spear
StrStrength
17
DexDexterity
38
Phys. DmgPhysical Damage
28-72
Crit. %Critical Hit Chance
10.76%, 10.76%
APSAttacks per Second
1.55
Version Lvl Ph.dmg Crit. % APS DPS Recipe
Base 26 28-7210.76%, 10.76%1.55 77.5 —
R.forged 55 23-9113%1.6 91.2 Exceptional Verisium×30Olroth's Crest of the Sun×1
  • Grants Skill: Spear Throw
  • Adds (14-18) to (30-36) Physical DmgAdds (14-18) to (30-36) Physical Damage
  • +(5-8) % to Critical HitCritical Hit

    Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value. Attacks usually use your weapon's base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill. Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%.
    Chance
    +(5-8) % to Critical Hit Chance
  • +(15-25) to IntIntelligence

    Intelligence is an Attribute required to use most equipment that grants Energy Shield , as well as various spell-aligned Weapons and Skills. Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence Intelligence does not grant damage to Skills or any other benefits except where specifically stated.
    +(15-25) to Intelligence
  • Bifurcates Critical HitsBifurcates Critical Hits

    Hits with this weapon roll against their Critical Hit chance twice when determining if they are a Critical Hit . If either roll succeeds, the hit will be a Critical Hit , and thus the Critical Damage Bonus will apply as normal. If both rolls succeed, the hit will be a Critical Hit , and the Critical Damage Bonus will apply twice to that Hit. If a modifier makes your Critical Hit Chance Lucky , that Luck will apply individually to both of these rolls.
    Bifurcates Critical Hits
  • 10 % of Skill Mana Costs ConvertedConverted

    Converting stat A to stat B applies the base value of stat A to stat B instead. The converted stat scales with percentage modifiers to stat B, but not with percentage modifiers to stat A. For example, if you converted your Evasion to Armour , the converted portion would be scaled by percentage modifiers to Armour , but percentage modifiers to Evasion would have no effect.
    to Life Costs
    10 % of Skill Mana Costs Converted to Life Costs
Spear Throw

Attack

  • Attack
  • AoE
  • Projectile
  • Repeatable

Req: Level 90+

Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.

  • Level: 8 - 20
  • Atk Speed: 70% of baseAttack Speed: 70% of base
  • Atk Dmg: (125 - 390)% of baseAttack Damage: (125 - 390)% of base
  • Proj Speed: 37 m/sProjectile Speed: 37 metres per Second

Explosion

Attack Damage
(232 - 724)%
  • Explosion radius is 2 mExplosion radius is 2 metres

Saitha's Spear Lv. 33+

Saitha's Spear

Base stats

Base
Barbed Spear
StrStrength
20
DexDexterity
47
Phys. DmgPhysical Damage
40-69
Fire Damage
41-49
Crit. %Critical Hit Chance
6.00%
APSAttacks per Second
1.50
Version Lvl Ph.dmg F.dmg Crit. % APS DPS Recipe
Base 33 40-6941-496.00%1.50 149 —
R.forged 55 46.52-80.392.48-144.76%1.5 273 Verisium×1600Uhtred's Crest of the Chalice×1
  • Grants Skill: Spear Throw
  • BleedingBleeding

    Bleeding is an Ailment that deals Physical damage over time, and lasts 5 seconds by default. Damage from Bleeding bypasses Energy Shield Bleeding deals an extra 100% damage while the target is moving, or if the Bleeding is Aggravated . Physical damage from Hits Contributes to Bleeding Magnitude . Damage does not Contribute to Bleeding chance, so it cannot be inflicted without an explicit source of Bleeding chance. The base Magnitude of Bleeding is Physical damage per second equal to 15% of the Pre-mitigation Physical damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal. Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock ) can affect the damage the enemy takes from Bleeding, but any such modifiers that specifically apply to Hit damage (such as Armour Break ) do not affect Bleeding damage.
    you inflict deals Dmg (10-20) % faster
    Bleeding you inflict deals Damage (10-20) % faster
  • Adds (14-26) to (27-32) Physical DmgAdds (14-26) to (27-32) Physical Damage
  • Adds (33-41) to (47-53) FireFire

    Fire damage is one of the five Damage Types . It is reduced by Fire Resistance . Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to Ignite .
    Dmg
    Adds (33-41) to (47-53) Fire Damage
  • (15-25) % chance to cause Bleeding on Hit
  • Aggravating any BleedingAggravating any Bleeding

    This effect will occur when a hit with the weapon directly causes at least one Bleeding Debuff on the target to become Aggravated . It will not occur if an on-hit effect tries to Aggravate Bleeding but there are no Bleeding Debuffs on the target to Aggravate , or all of them are already Aggravated , since no Bleeding Debuffs will be Aggravated by that hit.
    with this Weapon also Aggravates all IgnitesAggravates all Ignites

    Ignite that has been Aggravated deals 100% extra damage. Once an Ignite has been Aggravated, it will remain Aggravated until its duration expires. Just like Bleeding , each Ignite Debuff can be Aggravated, or not, independently of others on the target.
    on the target
    Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
  • (25-40) % chance to AggravateAggravate

    Bleeding that has been Aggravated always treats the target as moving, which causes it to deal 100% extra damage. Once a Bleeding Debuff has been Aggravated, it will remain Aggravated until its duration expires. Each Bleeding Debuff can be Aggravated, or not, independently — one Bleeding Debuff being Aggravated does not mean other Bleeding Debuffs on the target are also Aggravated, and Aggravating some or all of them will have no effect on new Bleeding Debuffs applied afterwards. However, effects which Aggravate Bleeding on a target do so to all Bleeding Debuffs currently on that target unless otherwise specified.
    Bleeding on Hit
    (25-40) % chance to Aggravate Bleeding on Hit
Spear Throw

Attack

  • Attack
  • AoE
  • Projectile
  • Repeatable

Req: Level 90+

Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.

  • Level: 9 - 20
  • Atk Speed: 70% of baseAttack Speed: 70% of base
  • Atk Dmg: (125 - 390)% of baseAttack Damage: (125 - 390)% of base
  • Proj Speed: 37 m/sProjectile Speed: 37 metres per Second

Explosion

Attack Damage
(232 - 724)%
  • Explosion radius is 2 mExplosion radius is 2 metres

Spire of Ire Lv. 65+

Spire of Ire

Base stats

Base
Helix Spear
StrStrength
36
DexDexterity
89
Phys. DmgPhysical Damage
37-68
Chaos Damage
191-299
Crit. %Critical Hit Chance
5.00%
APSAttacks per Second
1.84
Version Lvl Ph.dmg Ch.dmg Crit. % APS DPS Recipe
Base 65 37-68191-2995.00%1.84 547 —
  • Grants Skill: Spear Throw
  • Grants Skill: Level 15 Chaotic SurgeSurge

    Elemental Surges are consumed when you use a non- Melee Projectile Attack to suffuse the Projectiles fired by that Attack , causing them to trigger a Surging Blast when they reach the end of their flight. Your weapon can have a maximum of 6 of each type of Surge active by default. Surges last 15 seconds. Surges are specific to your current weapon, so do not affect non-weapon damage and are not carried over if you weapon swap. Projectiles which Split or Fork do not gain the benefits of Surges.
    Grants Skill: Level 15 Chaotic Surge
  • (15-20) % inc. Attack Speed(15-20) % increased Attack Speed
  • LeechesLeeches

    When you deal damage with a Hit , Life Leech causes you to recover an amount of Life to a percentage of the damage dealt, over a period of one second. Hits that deal more than 40,000 total damage are treated as though they only dealt 40,000 damage for this calculation. If this damage is of multiple Damage Types , the ratios between them will stay the same. Monsters have Leech Resistance that increases with monster level, reducing how much you recover from Leech from Hits against them. You can only recover from a single instance of Life Leech at a time, and all Life Leech is removed when Life is filled.
    (10-20) % of Physical Dmg as Life
    Leeches (10-20) % of Physical Damage as Life
  • Adds (167-201) to (267-333) ChaosChaos

    Fallback hint: no keyword description was found for this term.
    damage
    Adds (167-201) to (267-333) Chaos damage
  • When you Consume a ChargeEndurance Charge

    Charges can be gained from a number of Skills, passives, and other effects. They do not grant any inherent benefits, but can be consumed to fuel many skills and other effects. Charges last for 15 seconds by default, refreshing whenever you gain another charge of the same type. There are three types of Charges — Endurance, Frenzy and Power. By default players can have up to 3 of each type of Charge at once.
    TriggerTrigger

    Fallback hint: no keyword description was found for this term.
    Chaotic Surge to gain 2 Chaos Surges
    When you Consume a Charge Trigger Chaotic Surge to gain 2 Chaos Surges
  • Life Leech recovers based on your Chaos damage instead of Physical damage
Spear Throw

Attack

  • Attack
  • AoE
  • Projectile
  • Repeatable

Req: Level 90+

Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.

  • Level: 15 - 20
  • Atk Speed: 70% of baseAttack Speed: 70% of base
  • Atk Dmg: (125 - 390)% of baseAttack Damage: (125 - 390)% of base
  • Proj Speed: 37 m/sProjectile Speed: 37 metres per Second

Explosion

Attack Damage
(232 - 724)%
  • Explosion radius is 2 mExplosion radius is 2 metres
Chaotic Surge

Attack · Level 15

  • Attack
  • AoE
  • Trigger
  • Chaos

Req: Level 90+

Grants your weapon Surges . Non- MeleeMelee

Melee Attacks are those that directly hit with a melee StrikeStrike or a Slam , dealing Melee damage. Melee attacks usually scale from Weapon or UnarmedUnarmed damage. Any ProjectilesProjectile these attacks create do not count as Melee damage.
Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
Grants your weapon Surges . Non- Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.

  • Level: 15 - 20
  • Atk Dmg: (50 - 181)% of baseAttack Damage: (50 - 181)% of base
  • Converts 100 % of Physical damage to Chaos damageChaos_Damage

    Chaos damage is one of the five Dmg TypesDamage_Types . It is reduced by Chaos ResistanceResistances . Chaos damage is the least common damage type, and removes twice as much ESEnergy_Shield as the damage value when taken.
    Converts 100 % of Physical damage to Chaos damageChaos_Damage

    Chaos damage is one of the five Damage TypesDamage_Types . It is reduced by Chaos ResistanceResistances . Chaos damage is the least common damage type, and removes twice as much Energy ShieldEnergy_Shield as the damage value when taken.
  • Cannot Consume Charges
  • Explosion radius is 1.8 mExplosion radius is 1.8 metres

Atziri's Contempt Lv. 72+

Atziri's Contempt

Base stats

Base
Pronged Spear
StrStrength
46
DexDexterity
115
Phys. DmgPhysical Damage
62-182
Elem. DmgElemental Damage
92-129
Crit. %Critical Hit Chance
5.00%
APSAttacks per Second
1.71
Version Lvl Ph.dmg El.dmg Crit. % APS DPS Recipe
Base 72 62-18292-1295.00%1.71 398 —
  • Grants Skill: Spear Throw
  • Grants Skill: Level 17 Shattering Spite
  • (100-120) % inc. Physical Dmg(100-120) % increased Physical Damage
  • Adds (83-97) to (123-153) Fire DmgAdds (83-97) to (123-153) Fire Damage
  • Adds 1 to (193-207) Lightning DmgAdds 1 to (193-207) Lightning Damage
  • (10-16) % inc. Attack Speed(10-16) % increased Attack Speed
  • (60-80) % inc. PresencePresence

    Your Presence is an area around your character within which certain effects (such as many Auras ) are applied. By default this has a 4 metre radius. The size of this area can be modified by Presence Area modifiers, but not by Skill Area modifiers.
    AoE
    (60-80) % increased Presence Area of Effect
  • Spear Skills inflict a Bloodstone Lance on Hit , up to a max of 30 on each targetSpear Skills inflict a Bloodstone Lance on Hit , up to a maximum of 30 on each target
Spear Throw

Attack

  • Attack
  • AoE
  • Projectile
  • Repeatable

Req: Level 90+

Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.

  • Level: 17 - 20
  • Atk Speed: 70% of baseAttack Speed: 70% of base
  • Atk Dmg: (125 - 390)% of baseAttack Damage: (125 - 390)% of base
  • Proj Speed: 37 m/sProjectile Speed: 37 metres per Second

Explosion

Attack Damage
(232 - 724)%
  • Explosion radius is 2 mExplosion radius is 2 metres
Shattering Spite

Attack · Level 17

  • Attack
  • AoE
  • Physical
  • Lightning
  • Fire

Req: Level 90+

Stamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and Leech Life from enemies caught in the blast.

  • Level: 17 - 20
  • Cost: 0 Mana
  • Atk Dmg: (125 - 453)% of baseAttack Damage: (125 - 453)% of base
  • Converts 40 % of Physical damage to Fire damageFire

    Fire damage is one of the five Dmg TypesDamage_Types . It is reduced by Fire ResistanceResistances . Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to IgniteIgnite .
    Converts 40 % of Physical damage to Fire damageFire

    Fire damage is one of the five Damage TypesDamage_Types . It is reduced by Fire ResistanceResistances . Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to IgniteIgnite .
  • Converts 40 % of Physical damage to Lightning damageLightning

    Lightning damage is one of the five Dmg TypesDamage_Types . It is reduced by Lightning ResistanceResistances . Lightning hits have a chance to ShockShock based on how much Lightning damage is dealt.
    Converts 40 % of Physical damage to Lightning damageLightning

    Lightning damage is one of the five Damage TypesDamage_Types . It is reduced by Lightning ResistanceResistances . Lightning hits have a chance to ShockShock based on how much Lightning damage is dealt.
  • +0.35 seconds to TotalTotal

    The Total value of a stat is the value after all calculations have been performed. Modifiers to the Total value apply after all other modifiers.
    Attack Time
    +0.35 seconds to Total Attack Time
  • 50 % less Magnitude of Damaging Ailments inflicted
  • Cannot inflict Bloodstone Lances
  • Life Leech recovers based on this Skill's Elemental damage as well as Physical damage
  • Explosion radius is 1.5 mExplosion radius is 1.5 metres
  • Explosions deal 20 % more Dmg per Bloodstone LanceExplosions deal 20 % more Damage per Bloodstone Lance
  • Explosions with at least 5 Bloodstone Lances have 5 % inc. AoE per Bloodstone LanceExplosions with at least 5 Bloodstone Lances have 5 % increased Area of Effect per Bloodstone Lance
  • Leech 10 % of Physical Atk Dmg as Life from Explosions with at least 10 Bloodstone LancesLeech 10 % of Physical Attack Damage as Life from Explosions with at least 10 Bloodstone Lances
  • Bloodstone Lances are shattered based on 200 % of your Presence area
  • q20: Explosion radius is 0.2 mExplosion radius is 0.2 metres

The Ordained Lv. 79+

The Ordained

Base stats

Base
Grand Spear
StrStrength
68
DexDexterity
109
Phys. DmgPhysical Damage
155-233
Lightning Damage
1-293
Crit. %Critical Hit Chance
11.02%
APSAttacks per Second
1.40
Version Lvl Ph.dmg Li.dmg Crit. % APS DPS Recipe
Base 79 155-2331-29311.02%1.40 477 —
  • Grants Skill: Spear Throw
  • Grants Skill: Level 18 Righteous Descent
  • 25 % inc. Melee Strike Range with this weapon25 % increased Melee Strike Range with this weapon
  • (150-250) % inc. Physical Dmg(150-250) % increased Physical Damage
  • Adds 1 to (200-300) Lightning DmgAdds 1 to (200-300) Lightning Damage
  • +(5-8) % to Critical Hit Chance
  • Life Leech recovers based on your Lightning damage as well as Physical damage
  • Create a Fragment of DivinityFragment of Divinity

    Fragments of Divinity are Consumed by certain Skills to grant additional effects. Divine Fragments last 10 seconds.
    in your Presence every 4 seconds
    Create a Fragment of Divinity in your Presence every 4 seconds
Spear Throw

Attack

  • Attack
  • AoE
  • Projectile
  • Repeatable

Req: Level 90+

Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.

  • Level: 18 - 20
  • Atk Speed: 70% of baseAttack Speed: 70% of base
  • Atk Dmg: (125 - 390)% of baseAttack Damage: (125 - 390)% of base
  • Proj Speed: 37 m/sProjectile Speed: 37 metres per Second

Explosion

Attack Damage
(232 - 724)%
  • Explosion radius is 2 mExplosion radius is 2 metres
Righteous Descent

Attack · Level 18

  • Attack
  • AoE
  • Melee
  • Slam
  • Physical
  • Lightning
  • Travel

Req: Level 90+

Leap into the air carried by divine wings, damaging enemies with your spear where you land. If there is a Fragment of Divinity near you or the targeted location, this attack will Consume it when you leap to become EmpoweredEmpowered

Empowered Skills do not have any inherent bonuses, but a number of stats and modifiers specifically apply to Empowered Skills.
, dealing more damage and granting life and mana recovery. This skill does not use up its Cooldown when empowered.
Leap into the air carried by divine wings, damaging enemies with your spear where you land. If there is a Fragment of Divinity near you or the targeted location, this attack will Consume it when you leap to become Empowered , dealing more damage and granting life and mana recovery. This skill does not use up its Cooldown when empowered.

  • Level: 18 - 20
  • Cost: 0 Mana
  • Cooldown: 10.00 sCooldown Time: 10.00 s
  • Atk Dmg: (200 - 724)% of baseAttack Damage: (200 - 724)% of base

Impact

  • Converts 40 % of Physical damage to Lightning damageConverts 40 % of Physical damage to Lightning damage
  • +2 seconds to Total Attack Time
  • Impact radius is 2.5 mImpact radius is 2.5 metres
  • Will Consume a Fragment of Divinity within 3 m of you or targeted location when you leap to become EmpoweredWill Consume a Fragment of Divinity within 3 metres of you or targeted location when you leap to become Empowered
  • q20: Impact radius is 0.2 mImpact radius is 0.2 metres

Empowered

Attack Damage
(400 - 1449)%
  • Converts 40 % of Physical damage to Lightning damageConverts 40 % of Physical damage to Lightning damage
  • Impact radius is 2.5 mImpact radius is 2.5 metres
  • Does not consume a Cooldown Use
  • Recover 10 % of max Life over 2 secondsRecover 10 % of maximum Life over 2 seconds
  • Recover 10 % of max Mana over 2 secondsRecover 10 % of maximum Mana over 2 seconds