Spears are One-Handed MeleeMelee weapons that require Strength and Dexterity to equip. Spears cannot be dual wielded. Spear combat is often a mix of both ranged and MeleeMelee , as many spear skills enable you to throw your spear.Hardwood Spear
Phys. DmgPhysical Damage
8-16
Crit. %Critical Hit Chance
5.00%
APSAttacks per Second
1.60
Version
Lvl
Ph.dmg
Crit. %
APS
DPS
Recipe
Base
1
8-16
5.00%
1.60
19.2
—
R.forged
40
27-52
5%
1.6
63.2
×35×1
Grants Skill: Spear Throw
Adds (2-3) to (6-8)PhysicalPhysical
10% increased Physical Damage DmgAdds (2-3) to (6-8)Physical Damage
Deal no Ele.DmgElementalDamage
The three Elemental damage types are FireFire , ColdCold , and LightningLightning .Deal no Elemental Damage
20 % inc. MeleeMelee
Melee Attacks are those that directly hit with a melee Strike or a Slam , dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage. Any Projectiles these attacks create do not count as Melee damage.StrikeStrike
A Strike is a Melee attack that directly hits with weapons or body parts. Slam attacks do not count as Strikes. Range with this weapon20 % increased MeleeStrike Range with this weapon
Any number of PoisonsPoisons
Poison is an Ailment that deals Chaos damage over time, and lasts 2 seconds by default. Damage from Poison bypasses Energy Shield . Physical and Chaos damage from Hits Contribute to Poison Magnitude . Damage does not Contribute to Poison chance, so it cannot be inflicted without an explicit source of Poison chance. The base Magnitude of Poison is Chaos damage per second equal to 20% of the Pre-mitigation Physical and Chaos damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal. Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock ) can affect the damage the enemy takes from Poison, but any such modifiers that specifically apply to Hit damage (such as Penetration ) do not affect Poison damage. from this Weapon can affect a target at the same timeAny number of Poisons from this Weapon can affect a target at the same time
Always Poison on HitHits
Any damage that isn't damage over time is Hit damage. Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. with this weaponAlways Poison on Hit with this weapon
Spear Throw
Attack
Attack
AoE
Projectile
Repeatable
Req: Level 90+
Hurl your Spear with force. ConsumesConsume
Multiple effects on enemies can be Consumed. Only one Consumption benefit can occur at once, and Consumption effects from Skills will take priority over those from other sources. Consuming a DebuffDebuff on an enemy causes the enemy to be immune to that DebuffDebuff for 1 seconds. a Frenzy ChargeCharges
Charges can be gained from a number of Skills, passives, and other effects. They do not grant any inherent benefits, but can be consumed to fuel many skills and other effects. Charges last for 15 seconds by default, refreshing whenever you gain another charge of the same type. There are three types of Charges — Endurance, Frenzy and Power. By default players can have up to 3 of each type of Charge at once. if you have one to cause the Spear to explode at the end of its flight.Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
Level: 1 - 20
Atk Speed: 70% of baseAttack Speed: 70% of base
Atk Dmg: (125 - 390)% of baseAttack Damage: (125 - 390)% of base
ProjProjectile
A Projectile is a moving Attack or Spell that usually impacts with targets when it hits them. When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified. Speed: 37 m/sProjectile Speed: 37 metres per Second
Explosion
Attack Damage
(232 - 724)%
Explosion radius is 2 mExplosion radius is 2 metres
Tyranny's Grip Lv. 5+
Base stats
Base
Ironhead Spear
DexDexterity
10
Phys. DmgPhysical Damage
23-31
Crit. %Critical Hit Chance
5.00%
APSAttacks per Second
1.39
Ezomyte
Version
Lvl
Ph.dmg
Crit. %
APS
DPS
Recipe
Base
5
23-31
5.00%
1.39
37.5
—
R.forged
38
102-138
5%
1.39
167
×225×1
R.mastered
55
240-324
5%
1.09
307
×860×1
Grants Skill: Spear Throw
(150-200) % inc. Physical Dmg(150-200) % increased Physical Damage
(10-15) % reduced AttackAttack
Attacks are skills that directly damage enemies, usually using your equipped Martial Weapon . Spells are not Attacks. The base damage, attack speed and critical hit chance of an attack are determined using your Martial Weapon 's stats unless the skill says otherwise. Attacks do not necessarily deal Physical damage — they can deal any damage type. Speed(10-15) % reduced Attack Speed
+(15-30) to StrStrength
Strength is an Attribute required to equip most equipment that grants Armour , as well as various melee-aligned Weapons and Skills. Strength provides an inherent bonus of +2 to maximum Life per 1 Strength. Strength does not grant damage to Skills or any other benefits except where specifically stated.+(15-30) to Strength
Strikes deal Splash DmgSplash Damage
Strike Skills can be made to deal Splash damage when hitting an enemy, causing an additional Hit to other enemies around the one hit by the Strike . The base radius of Splash damage is 1.5 metres.Strikes deal Splash Damage
Knocks BackKnocks Back
Knockback pushes Enemies away when Hit . Enemies on HitKnocks Back Enemies on Hit
Cannot use ProjAttacksCannot use ProjectileAttacks
Spear Throw
Attack
Attack
AoE
Projectile
Repeatable
Req: Level 90+
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
Level: 2 - 20
Atk Speed: 70% of baseAttack Speed: 70% of base
Atk Dmg: (125 - 390)% of baseAttack Damage: (125 - 390)% of base
Proj Speed: 37 m/sProjectile Speed: 37 metres per Second
Explosion
Attack Damage
(232 - 724)%
Explosion radius is 2 mExplosion radius is 2 metres
Chainsting Lv. 10+
Base stats
Base
Hunting Spear
StrStrength
9
DexDexterity
17
Phys. DmgPhysical Damage
27-43
Crit. %Critical Hit Chance
5.00%
APSAttacks per Second
1.71
Version
Lvl
Ph.dmg
Crit. %
APS
DPS
Recipe
Base
10
27-43
5.00%
1.71
59.9
—
R.forged
38
82-134
5%
1.71
185
×220×1
Grants Skill: Spear Throw
(15-25) % chance to MaimMaim
Maimed enemies suffer from 30% Slower Movement Speed and 15% reduced Evasion Rating . Maim lasts for 4 seconds unless otherwise specified. on Hit(15-25) % chance to Maim on Hit
Adds (13-17) to (22-28)Physical DmgAdds (13-17) to (22-28)Physical Damage
+(100-150) to AccuAccuracy
Accuracy is used to hit a target with an Attack , and is checked against the targets Evasion to determine that chance. Player Attacks incur an Accuracy penalty based on distance from the origin of the damage to the target, with no penalty for targets within 2 metres and up to 90% less Accuracy for targets further than 9 metres away. Rating+(100-150) to Accuracy Rating
10 % inc. Attack Speed10 % increased Attack Speed
All DmgAll Damage
The damage types are Physical , Fire , Cold , Lightning and Chaos . from Hits with this Weapon ContributesContributes
By default, specific Ailments are calculated based on only specific damage types , such as only the Fire damage of a Hit mattering when inflicting Ignite . Allowing another damage type to contribute to an Ailment means that all damage of the relevant types is summed when performing calculations for that Ailment . For Ailments that use Hit damage to determine Ailment chance or buildup, this means that the damage type becomes capable of inflicting that Ailment . For Ailments that only use Hit damage to determine Ailment Magnitude (i.e. Bleeding and Poison ), you still need a way to apply those Ailments (e.g. a source of Bleeding or Poison chance). to PinPin
Certain skills and effects allow damage to build up Pinned. Once this build up passes the enemy's Pinned Threshold, they are Pinned, preventing them moving, being moved or Evading for 3 seconds. They are also Light Stunned when they become Pinned. Pinned targets count as Immobilised . BuildupAll Damage from Hits with this Weapon Contributes to Pin Buildup
(20-30) % inc. Proj Speed with this Weapon(20-30) % increased Projectile Speed with this Weapon
Spear Throw
Attack
Attack
AoE
Projectile
Repeatable
Req: Level 90+
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
Level: 4 - 20
Atk Speed: 70% of baseAttack Speed: 70% of base
Atk Dmg: (125 - 390)% of baseAttack Damage: (125 - 390)% of base
Proj Speed: 37 m/sProjectile Speed: 37 metres per Second
Explosion
Attack Damage
(232 - 724)%
Explosion radius is 2 mExplosion radius is 2 metres
Skysliver Lv. 16+
Base stats
Base
Winged Spear
StrStrength
12
DexDexterity
25
Lightning Damage
1 or 85
Crit. %Critical Hit Chance
5.00%
APSAttacks per Second
1.96
Corrupted
Version
Lvl
Li.dmg
Crit. %
APS
DPS
Recipe
Base
16
1 or 85
5.00%
1.96
-
—
R.forged
40
1-210
5%
1.95
206
×395×1
Grants Skill: Spear Throw
No Physical DmgNo Physical Damage
Adds 1 to (80-120)LightningLightning
Lightning damage is one of the five Damage Types . It is reduced by Lightning Resistance . Lightning hits have a chance to Shock based on how much Lightning damage is dealt. DmgAdds 1 to (80-120)Lightning Damage
(15-30) % inc. Attack Speed(15-30) % increased Attack Speed
(50-100) % inc. chance to ShockShock
Shock is an Ailment that causes targets to take 20% increased damage, and lasts 4 seconds on players or 8 seconds on non-players by default. Lightning damage from Hits Contributes to chance to Shock enemies. The higher the Lightning damage dealt, the higher the chance. By default a Hit has 1% chance to Shock for every 4% of the target's Ailment Threshold dealt.(50-100) % increased chance to Shock
Rolls only the min or max Dmg valueRolls only the minimum or maximum Damage value
Hits from a weapon or skill with this property will not roll a random value between the minimum or maximum damage value, but instead will always roll either the minimum value or the maximum value, with a 50% chance for each. Each Damage Type has its damage value rolled separately, so if the hit deals multiple types of damage, some types may roll the maximum while others roll minimum. If the damage rolls are Lucky , that will still apply, make this roll twice and picking the maximum if either roll had that result, only picking minimum damage if both rolls selected minimum. Unlucky damage rolls will prefer minimum damage in the same way. for each Dmg TypeRolls only the minimum or maximum Damage value for each Damage Type
Spear Throw
Attack
Attack
AoE
Projectile
Repeatable
Req: Level 90+
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
Level: 5 - 20
Atk Speed: 70% of baseAttack Speed: 70% of base
Atk Dmg: (125 - 390)% of baseAttack Damage: (125 - 390)% of base
Proj Speed: 37 m/sProjectile Speed: 37 metres per Second
Explosion
Attack Damage
(232 - 724)%
Explosion radius is 2 mExplosion radius is 2 metres
Daevata's Wind Lv. 21+
Base stats
Base
War Spear
StrStrength
14
DexDexterity
31
Phys. DmgPhysical Damage
29-51
Crit. %Critical Hit Chance
5.00%
APSAttacks per Second
1.89
Version
Lvl
Ph.dmg
Crit. %
APS
DPS
Recipe
Base
21
29-51
5.00%
1.89
75.6
—
R.forged
40
72-122
5%
1.89
183
×295×1
Grants Skill: Spear Throw
(25-35) % inc. Proj Speed with this Weapon(25-35) % increased Projectile Speed with this Weapon
Adds (10-15) to (21-26)Physical DmgAdds (10-15) to (21-26)Physical Damage
+100 to EvasionEvasion
Evasion Rating grants a chance to Evade enemy Hits , preventing them from Hitting you at all. Exact chance to Evade also depends on the attacker's Accuracy . Rating+100 to Evasion Rating
(10-20) % inc. Attack Speed(10-20) % increased Attack Speed
(30-60) % inc. Melee Dmg if you've dealt a ProjAttackHit in the past eight seconds(30-60) % increased Melee Damage if you've dealt a ProjectileAttackHit in the past eight seconds
(30-60) % inc. Proj Dmg if you've dealt a MeleeHit in the past eight seconds(30-60) % increased Projectile Damage if you've dealt a MeleeHit in the past eight seconds
Spear Throw
Attack
Attack
AoE
Projectile
Repeatable
Req: Level 90+
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
Level: 6 - 20
Atk Speed: 70% of baseAttack Speed: 70% of base
Atk Dmg: (125 - 390)% of baseAttack Damage: (125 - 390)% of base
Proj Speed: 37 m/sProjectile Speed: 37 metres per Second
Explosion
Attack Damage
(232 - 724)%
Explosion radius is 2 mExplosion radius is 2 metres
Tangletongue Lv. 26+
Base stats
Base
Forked Spear
StrStrength
17
DexDexterity
38
Phys. DmgPhysical Damage
28-72
Crit. %Critical Hit Chance
10.76%, 10.76%
APSAttacks per Second
1.55
Version
Lvl
Ph.dmg
Crit. %
APS
DPS
Recipe
Base
26
28-72
10.76%, 10.76%
1.55
77.5
—
R.forged
55
23-91
13%
1.6
91.2
×30×1
Grants Skill: Spear Throw
Adds (14-18) to (30-36)Physical DmgAdds (14-18) to (30-36)Physical Damage
+(5-8) % to Critical HitCritical Hit
Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value. Attacks usually use your weapon's base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill. Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%. Chance+(5-8) % to Critical Hit Chance
+(15-25) to IntIntelligence
Intelligence is an Attribute required to use most equipment that grants Energy Shield , as well as various spell-aligned Weapons and Skills. Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence Intelligence does not grant damage to Skills or any other benefits except where specifically stated.+(15-25) to Intelligence
Bifurcates Critical HitsBifurcates Critical Hits
Hits with this weapon roll against their Critical Hit chance twice when determining if they are a Critical Hit . If either roll succeeds, the hit will be a Critical Hit , and thus the Critical Damage Bonus will apply as normal. If both rolls succeed, the hit will be a Critical Hit , and the Critical Damage Bonus will apply twice to that Hit. If a modifier makes your Critical Hit Chance Lucky , that Luck will apply individually to both of these rolls.Bifurcates Critical Hits
10 % of Skill Mana Costs ConvertedConverted
Converting stat A to stat B applies the base value of stat A to stat B instead. The converted stat scales with percentage modifiers to stat B, but not with percentage modifiers to stat A. For example, if you converted your Evasion to Armour , the converted portion would be scaled by percentage modifiers to Armour , but percentage modifiers to Evasion would have no effect. to Life Costs10 % of Skill Mana Costs Converted to Life Costs
Spear Throw
Attack
Attack
AoE
Projectile
Repeatable
Req: Level 90+
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
Level: 8 - 20
Atk Speed: 70% of baseAttack Speed: 70% of base
Atk Dmg: (125 - 390)% of baseAttack Damage: (125 - 390)% of base
Proj Speed: 37 m/sProjectile Speed: 37 metres per Second
Explosion
Attack Damage
(232 - 724)%
Explosion radius is 2 mExplosion radius is 2 metres
Saitha's Spear Lv. 33+
Base stats
Base
Barbed Spear
StrStrength
20
DexDexterity
47
Phys. DmgPhysical Damage
40-69
Fire Damage
41-49
Crit. %Critical Hit Chance
6.00%
APSAttacks per Second
1.50
Version
Lvl
Ph.dmg
F.dmg
Crit. %
APS
DPS
Recipe
Base
33
40-69
41-49
6.00%
1.50
149
—
R.forged
55
46.52-80.3
92.48-144.7
6%
1.5
273
×1600×1
Grants Skill: Spear Throw
BleedingBleeding
Bleeding is an Ailment that deals Physical damage over time, and lasts 5 seconds by default. Damage from Bleeding bypasses Energy Shield Bleeding deals an extra 100% damage while the target is moving, or if the Bleeding is Aggravated . Physical damage from Hits Contributes to Bleeding Magnitude . Damage does not Contribute to Bleeding chance, so it cannot be inflicted without an explicit source of Bleeding chance. The base Magnitude of Bleeding is Physical damage per second equal to 15% of the Pre-mitigation Physical damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal. Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock ) can affect the damage the enemy takes from Bleeding, but any such modifiers that specifically apply to Hit damage (such as Armour Break ) do not affect Bleeding damage. you inflict deals Dmg (10-20) % fasterBleeding you inflict deals Damage (10-20) % faster
Adds (14-26) to (27-32)Physical DmgAdds (14-26) to (27-32)Physical Damage
Adds (33-41) to (47-53)FireFire
Fire damage is one of the five Damage Types . It is reduced by Fire Resistance . Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to Ignite . DmgAdds (33-41) to (47-53)Fire Damage
(15-25) % chance to cause Bleeding on Hit
Aggravating any BleedingAggravating any Bleeding
This effect will occur when a hit with the weapon directly causes at least one Bleeding Debuff on the target to become Aggravated . It will not occur if an on-hit effect tries to Aggravate Bleeding but there are no Bleeding Debuffs on the target to Aggravate , or all of them are already Aggravated , since no Bleeding Debuffs will be Aggravated by that hit. with this Weapon also Aggravates all IgnitesAggravates all Ignites
Ignite that has been Aggravated deals 100% extra damage. Once an Ignite has been Aggravated, it will remain Aggravated until its duration expires. Just like Bleeding , each Ignite Debuff can be Aggravated, or not, independently of others on the target. on the targetAggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
(25-40) % chance to AggravateAggravate
Bleeding that has been Aggravated always treats the target as moving, which causes it to deal 100% extra damage. Once a Bleeding Debuff has been Aggravated, it will remain Aggravated until its duration expires. Each Bleeding Debuff can be Aggravated, or not, independently — one Bleeding Debuff being Aggravated does not mean other Bleeding Debuffs on the target are also Aggravated, and Aggravating some or all of them will have no effect on new Bleeding Debuffs applied afterwards. However, effects which Aggravate Bleeding on a target do so to all Bleeding Debuffs currently on that target unless otherwise specified.Bleeding on Hit(25-40) % chance to AggravateBleeding on Hit
Spear Throw
Attack
Attack
AoE
Projectile
Repeatable
Req: Level 90+
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
Level: 9 - 20
Atk Speed: 70% of baseAttack Speed: 70% of base
Atk Dmg: (125 - 390)% of baseAttack Damage: (125 - 390)% of base
Proj Speed: 37 m/sProjectile Speed: 37 metres per Second
Explosion
Attack Damage
(232 - 724)%
Explosion radius is 2 mExplosion radius is 2 metres
Spire of Ire Lv. 65+
Base stats
Base
Helix Spear
StrStrength
36
DexDexterity
89
Phys. DmgPhysical Damage
37-68
Chaos Damage
191-299
Crit. %Critical Hit Chance
5.00%
APSAttacks per Second
1.84
Version
Lvl
Ph.dmg
Ch.dmg
Crit. %
APS
DPS
Recipe
Base
65
37-68
191-299
5.00%
1.84
547
—
Grants Skill: Spear Throw
Grants Skill: Level 15 Chaotic SurgeSurge
Elemental Surges are consumed when you use a non- Melee Projectile Attack to suffuse the Projectiles fired by that Attack , causing them to trigger a Surging Blast when they reach the end of their flight. Your weapon can have a maximum of 6 of each type of Surge active by default. Surges last 15 seconds. Surges are specific to your current weapon, so do not affect non-weapon damage and are not carried over if you weapon swap. Projectiles which Split or Fork do not gain the benefits of Surges.Grants Skill: Level 15 Chaotic Surge
(15-20) % inc. Attack Speed(15-20) % increased Attack Speed
LeechesLeeches
When you deal damage with a Hit , Life Leech causes you to recover an amount of Life to a percentage of the damage dealt, over a period of one second. Hits that deal more than 40,000 total damage are treated as though they only dealt 40,000 damage for this calculation. If this damage is of multiple Damage Types , the ratios between them will stay the same. Monsters have Leech Resistance that increases with monster level, reducing how much you recover from Leech from Hits against them. You can only recover from a single instance of Life Leech at a time, and all Life Leech is removed when Life is filled.(10-20) % of Physical Dmg as LifeLeeches(10-20) % of Physical Damage as Life
Adds (167-201) to (267-333)ChaosChaos
Fallback hint: no keyword description was found for this term. damageAdds (167-201) to (267-333)Chaos damage
When you Consume a ChargeEndurance Charge
Charges can be gained from a number of Skills, passives, and other effects. They do not grant any inherent benefits, but can be consumed to fuel many skills and other effects. Charges last for 15 seconds by default, refreshing whenever you gain another charge of the same type. There are three types of Charges — Endurance, Frenzy and Power. By default players can have up to 3 of each type of Charge at once.TriggerTrigger
Fallback hint: no keyword description was found for this term. Chaotic Surge to gain 2Chaos SurgesWhen you Consume a ChargeTrigger Chaotic Surge to gain 2Chaos Surges
Life Leech recovers based on your Chaos damage instead of Physical damage
Spear Throw
Attack
Attack
AoE
Projectile
Repeatable
Req: Level 90+
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
Level: 15 - 20
Atk Speed: 70% of baseAttack Speed: 70% of base
Atk Dmg: (125 - 390)% of baseAttack Damage: (125 - 390)% of base
Proj Speed: 37 m/sProjectile Speed: 37 metres per Second
Explosion
Attack Damage
(232 - 724)%
Explosion radius is 2 mExplosion radius is 2 metres
Chaotic Surge
Attack · Level 15
Attack
AoE
Trigger
Chaos
Req: Level 90+
Grants your weapon Surges . Non- MeleeMelee
Melee Attacks are those that directly hit with a melee StrikeStrike or a Slam , dealing Melee damage. Melee attacks usually scale from Weapon or UnarmedUnarmed damage. Any ProjectilesProjectile these attacks create do not count as Melee damage.Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.Grants your weapon Surges . Non- MeleeProjectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
Level: 15 - 20
Atk Dmg: (50 - 181)% of baseAttack Damage: (50 - 181)% of base
Converts 100 % of Physical damage to Chaos damageChaos_Damage
Chaos damage is one of the five Dmg TypesDamage_Types . It is reduced by Chaos ResistanceResistances . Chaos damage is the least common damage type, and removes twice as much ESEnergy_Shield as the damage value when taken.Converts 100 % of Physical damage to Chaos damageChaos_Damage
Chaos damage is one of the five Damage TypesDamage_Types . It is reduced by Chaos ResistanceResistances . Chaos damage is the least common damage type, and removes twice as much Energy ShieldEnergy_Shield as the damage value when taken.
CannotConsumeCharges
Explosion radius is 1.8 mExplosion radius is 1.8 metres
Atziri's Contempt Lv. 72+
Base stats
Base
Pronged Spear
StrStrength
46
DexDexterity
115
Phys. DmgPhysical Damage
62-182
Elem. DmgElemental Damage
92-129
Crit. %Critical Hit Chance
5.00%
APSAttacks per Second
1.71
Version
Lvl
Ph.dmg
El.dmg
Crit. %
APS
DPS
Recipe
Base
72
62-182
92-129
5.00%
1.71
398
—
Grants Skill: Spear Throw
Grants Skill: Level 17 Shattering Spite
(100-120) % inc. Physical Dmg(100-120) % increased Physical Damage
Adds (83-97) to (123-153)Fire DmgAdds (83-97) to (123-153)Fire Damage
Adds 1 to (193-207)Lightning DmgAdds 1 to (193-207)Lightning Damage
(10-16) % inc. Attack Speed(10-16) % increased Attack Speed
(60-80) % inc. PresencePresence
Your Presence is an area around your character within which certain effects (such as many Auras ) are applied. By default this has a 4 metre radius. The size of this area can be modified by Presence Area modifiers, but not by Skill Area modifiers.AoE(60-80) % increased Presence Area of Effect
Spear Skills inflict a Bloodstone Lance on Hit , up to a max of 30 on each targetSpear Skills inflict a Bloodstone Lance on Hit , up to a maximum of 30 on each target
Spear Throw
Attack
Attack
AoE
Projectile
Repeatable
Req: Level 90+
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
Level: 17 - 20
Atk Speed: 70% of baseAttack Speed: 70% of base
Atk Dmg: (125 - 390)% of baseAttack Damage: (125 - 390)% of base
Proj Speed: 37 m/sProjectile Speed: 37 metres per Second
Explosion
Attack Damage
(232 - 724)%
Explosion radius is 2 mExplosion radius is 2 metres
Shattering Spite
Attack · Level 17
Attack
AoE
Physical
Lightning
Fire
Req: Level 90+
Stamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and Leech Life from enemies caught in the blast.
Level: 17 - 20
Cost: 0Mana
Atk Dmg: (125 - 453)% of baseAttack Damage: (125 - 453)% of base
Converts 40 % of Physical damage to Fire damageFire
Fire damage is one of the five Dmg TypesDamage_Types . It is reduced by Fire ResistanceResistances . Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to IgniteIgnite .Converts 40 % of Physical damage to Fire damageFire
Fire damage is one of the five Damage TypesDamage_Types . It is reduced by Fire ResistanceResistances . Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to IgniteIgnite .
Converts 40 % of Physical damage to Lightning damageLightning
Lightning damage is one of the five Dmg TypesDamage_Types . It is reduced by Lightning ResistanceResistances . Lightning hits have a chance to ShockShock based on how much Lightning damage is dealt.Converts 40 % of Physical damage to Lightning damageLightning
Lightning damage is one of the five Damage TypesDamage_Types . It is reduced by Lightning ResistanceResistances . Lightning hits have a chance to ShockShock based on how much Lightning damage is dealt.
+0.35 seconds to TotalTotal
The Total value of a stat is the value after all calculations have been performed. Modifiers to the Total value apply after all other modifiers. Attack Time+0.35 seconds to Total Attack Time
50 % less Magnitude of Damaging Ailments inflicted
Cannot inflict Bloodstone Lances
Life Leech recovers based on this Skill's Elemental damage as well as Physical damage
Explosion radius is 1.5 mExplosion radius is 1.5 metres
Explosions deal 20 % more Dmg per Bloodstone LanceExplosions deal 20 % more Damage per Bloodstone Lance
Explosions with at least 5 Bloodstone Lances have 5 % inc. AoE per Bloodstone LanceExplosions with at least 5 Bloodstone Lances have 5 % increased Area of Effect per Bloodstone Lance
Leech 10 % of Physical Atk Dmg as Life from Explosions with at least 10 Bloodstone LancesLeech 10 % of Physical Attack Damage as Life from Explosions with at least 10 Bloodstone Lances
Bloodstone Lances are shattered based on 200 % of your Presence area
q20:Explosion radius is 0.2 mExplosion radius is 0.2 metres
The Ordained Lv. 79+
Base stats
Base
Grand Spear
StrStrength
68
DexDexterity
109
Phys. DmgPhysical Damage
155-233
Lightning Damage
1-293
Crit. %Critical Hit Chance
11.02%
APSAttacks per Second
1.40
Version
Lvl
Ph.dmg
Li.dmg
Crit. %
APS
DPS
Recipe
Base
79
155-233
1-293
11.02%
1.40
477
—
Grants Skill: Spear Throw
Grants Skill: Level 18 Righteous Descent
25 % inc. MeleeStrike Range with this weapon25 % increased MeleeStrike Range with this weapon
(150-250) % inc. Physical Dmg(150-250) % increased Physical Damage
Adds 1 to (200-300)Lightning DmgAdds 1 to (200-300)Lightning Damage
+(5-8) % to Critical Hit Chance
Life Leech recovers based on your Lightning damage as well as Physical damage
Create a Fragment of DivinityFragment of Divinity
Fragments of Divinity are Consumed by certain Skills to grant additional effects. Divine Fragments last 10 seconds. in your Presence every 4 secondsCreate a Fragment of Divinity in your Presence every 4 seconds
Spear Throw
Attack
Attack
AoE
Projectile
Repeatable
Req: Level 90+
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
Level: 18 - 20
Atk Speed: 70% of baseAttack Speed: 70% of base
Atk Dmg: (125 - 390)% of baseAttack Damage: (125 - 390)% of base
Proj Speed: 37 m/sProjectile Speed: 37 metres per Second
Explosion
Attack Damage
(232 - 724)%
Explosion radius is 2 mExplosion radius is 2 metres
Righteous Descent
Attack · Level 18
Attack
AoE
Melee
Slam
Physical
Lightning
Travel
Req: Level 90+
Leap into the air carried by divine wings, damaging enemies with your spear where you land. If there is a Fragment of Divinity near you or the targeted location, this attack will Consume it when you leap to become EmpoweredEmpowered
Empowered Skills do not have any inherent bonuses, but a number of stats and modifiers specifically apply to Empowered Skills. , dealing more damage and granting life and mana recovery. This skill does not use up its Cooldown when empowered.Leap into the air carried by divine wings, damaging enemies with your spear where you land. If there is a Fragment of Divinity near you or the targeted location, this attack will Consume it when you leap to become Empowered , dealing more damage and granting life and mana recovery. This skill does not use up its Cooldown when empowered.
Level: 18 - 20
Cost: 0Mana
Cooldown: 10.00 sCooldown Time: 10.00 s
Atk Dmg: (200 - 724)% of baseAttack Damage: (200 - 724)% of base
Impact
Converts 40 % of Physical damage to Lightning damageConverts 40 % of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Impact radius is 2.5 mImpact radius is 2.5 metres
Will Consume a Fragment of Divinity within 3 m of you or targeted location when you leap to become EmpoweredWill Consume a Fragment of Divinity within 3 metres of you or targeted location when you leap to become Empowered
q20:Impact radius is 0.2 mImpact radius is 0.2 metres
Empowered
Attack Damage
(400 - 1449)%
Converts 40 % of Physical damage to Lightning damageConverts 40 % of Physical damage to Lightning damage
Impact radius is 2.5 mImpact radius is 2.5 metres
Does not consume a Cooldown Use
Recover 10 % of maxLife over 2 secondsRecover 10 % of maximumLife over 2 seconds
Recover 10 % of maxMana over 2 secondsRecover 10 % of maximumMana over 2 seconds