Damaging Spells consume a PowerCharge if able to trigger Abyssal ApparitionDamaging Spells consume a PowerCharge if able to trigger Abyssal Apparition
Abyssal Apparition
Consume a Power Charge when you cast a damaging Spell to trigger an Abyssal Apparition who will also cast that same Spell for you. Does not work with Channelling Spells, Spells with a Cooldown, Triggered Spells, Spells granted by items, or Spells which already consume a Power Charge. This Skill is not directly Supportable.
Spells cast by Apparition deal (50 - 60)%less DmgSpells cast by Apparition deal (50 - 60)%less Damage
Unwilling Offering
Notable
15% inc. Minion Dur.15% increased MinionDuration
Offerings created by Culling Enemies have 1% inc. Effect per Power of Culled EnemyOfferings created by Culling Enemies have 1% increased Effect per Power of Culled Enemy
Your Offerings can target Enemies in Culling rangeYour Offerings can target Enemies in Culling range
Your Offerings affect you instead of your MinionsYour Offerings affect you instead of your Minions
Crystalline Phylactery
Notable
20% inc. maxES20% increased maximumEnergy Shield
50%moreMana Cost of Skills if you have no ES50%moreMana Cost of Skills if you have no Energy Shield
Can Socket a non-UniqueBasic Jewel into the PhylacteryCan Socket a non-UniqueBasic Jewel into the Phylactery
100% inc. Effect of bonuses gained from Socketed Jewel100% increased Effect of bonuses gained from Socketed Jewel
Soulless Form
Notable
3% inc. maxLife3% increased maximumLife
10% of Dmg taken bypasses ES10% of Damage taken bypasses Energy Shield
No inherent Mana RegenerationNo inherent Mana Regeneration
Regenerate Mana equal to 6% of maxLife per secondRegenerate Mana equal to 6% of maximumLife per second
Eldritch Empowerment
Notable
20% inc. maxES20% increased maximumEnergy Shield
Sacrifice5% of maxES when you Cast a SpellSacrifice5% of maximumEnergy Shield when you Cast a Spell
Spells for which this Sacrifice was fully made deal 30%more DmgSpells for which this Sacrifice was fully made deal 30%more Damage
SacrificingES does not interrupt RechargeSacrificingEnergy Shield does not interrupt Recharge
Incessant Cacophony
Notable
15% inc. AoE of Curses15% increased Area of Effect of Curses
Curses you inflict have infinite Dur.Curses you inflict have infinite Duration
You can apply an additional CurseYou can apply an additional Curse
Rupture the Flesh
Notable
15% inc. AoE of Curses15% increased Area of Effect of Curses
Cursed Enemies Killed by you, or by Allies in your Presence, have a 33% chance to Explode, dealing a quarter of their maxLife as Phys.DmgCursed Enemies Killed by you, or by Allies in your Presence, have a 33% chance to Explode, dealing a quarter of their maximumLife as Physical Damage
Umbral Well
Notable
6% inc. ReservationEfficiency of Minion Skills6% increased ReservationEfficiency of Minion Skills
Skeletal Minions you would create instead grant you Umbral Souls for each Minion you would have createdSkeletal Minions you would create instead grant you Umbral Souls for each Minion you would have created
Eternal Life
Notable
3% inc. maxLife3% increased maximumLife
Your Lifecannot change while you have ESYour Lifecannot change while you have Energy Shield
Abyssal Lich is part of the published POE2 Main V2 Ascendancy catalog. Generated .
Energy Shield
EnergyEnergyShieldShield protects your Life by taking damage instead. Rapidly Recharges if you don't lose EnergyEnergyShieldShield for a short time. Chaos damage removes twice as much EnergyEnergyShieldShield. Damage from BleedingBleeding and PoisonPoisons bypasses EnergyEnergyShieldShield to remove Life directly.Power
Monster Power is a number that approximately reflects how strong and dangerous a monster is. An average monster has a Power of 1, strong monsters can have Power of 2 to 3, and weak monsters might have as little as 0.5, or very occasionally less. This value is then multiplied according to the monster's RarityRare and Unique : Normal: 1 Magic: 2 Rare: 5 Unique monsters always have 20 Power.Frenzy Charges
Charges can be gained from a number of Skills, passives, and other effects. They do not grant any inherent benefits, but can be consumed to fuel many skills and other effects. Charges last for 15 seconds by default, refreshing whenever you gain another charge of the same type. There are three types of Charges — Endurance, Frenzy and PowerPower. By default players can have up to 3 of each type of Charge at once.Recently
Recently refers to the past 4 seconds.Spells
Spells are skills that use raw magic to destroy your enemies. AttacksAttacks are not Spells. Spells have their own base damage, cast speed and Critical Hit chanceCritical Hit Chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chanceCritical Hit Chance.Minions
Minions are summoned AlliesAllies which will accompany and fight alongside you. Persistent Minions will reserve a portion of SpiritSpirit while active.Offerings
Offering Skills target an active Skeleton MinionMinions to create an Offering Spike. Offering Spikes grant various BuffsBuffs to you or your MinionsMinions , and can even directly damage Enemies. Offering Skills are themselves damageable MinionsMinions and their BuffsBuffs are lost if they die.non-Unique
Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items.Basic Jewel
Basic JewelsJewels do not affect nodes in a radius. Basic JewelsJewels are Rubies, Emeralds, Sapphires and Diamonds.Jewels
Jewels are items that can be socketed into Jewel Sockets on the Passive Skill Tree to grant bonuses. Basic JewelsBasic Jewel simply grant you the listed stats, while some other kinds of Jewel can have more complicated effects, such as modifying other Passive Skills within a certain radius.Sacrificing
Sacrificing is loss of a resource (commonly Life, Mana or ESEnergy Shield ) that does not count as taking damage. You cannot Sacrifice a resource you do not have. Sacrificing Life cannot reduce you below 1 Life, but Sacrifices you cause on others (such as Sacrificing MinionMinions Life) can lead to their death.Sacrificing
Sacrificing is loss of a resource (commonly Life, Mana or Energy ShieldEnergy Shield ) that does not count as taking damage. You cannot Sacrifice a resource you do not have. Sacrificing Life cannot reduce you below 1 Life, but Sacrifices you cause on others (such as Sacrificing MinionMinions Life) can lead to their death.Curses
Curses significantly DebuffDebuffs affected targets. By default a target can have one Curse on them at a time. Higher RarityRare and Unique enemies are less affected by Curses: 15% less Curse effect on Magic monsters 30% less Curse effect on Rare monsters 50% less Curse effect on Unique monstersAllies
Your allies include other players, MinionsMinions , and any other entity that fights alongside you and has its own stats. You do not count as your own Ally.Presence
Your Presence is an area around your character within which certain effects (such as many Auras ) are applied. By default this has a 4 metre radius. The size of this area can be modified by Presence Area modifiers, but not by Skill Area modifiers.Physical Damage
10% increased Physical DamageReservation
Reservation effects prevent a portion of a given resource — usually SpiritSpirit , though it can also be Life or Mana — from being used for other purposes while active. Reserving a resource does not change the maximum value of that resource.Efficiency
Efficiency modifiers act as divisors to the stat they modify. For example, 50% increased ReservationReservation Efficiency causes your ReservationsReservation to be 67% of their base value, 100% increased ReservationReservation Efficiency causes your ReservationsReservation to be 50% of their base value, and so on. Reduced ReservationReservation Efficiency will cause the modified stat to grow larger instead of smaller.