Deadeye
Ranger Ascendancy
Called Shots
Notable- 12% inc. Effect of your Mark Skills12% increased Effect of your Mark Skills
- Grants Skill: Called ShotsGrants Skill: Called Shots
Applies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every few seconds.
- Applies a socketed Mark to 1 Enemy every five secondsApplies a socketed Mark to 1 Enemy every five seconds
- Applies socketed Marks to Enemies within 10 mApplies socketed Marks to Enemies within 10 metres
- Socketed Skills will Mark another Enemy within 3 Metres of Marked Enemy when ConsumedSocketed Skills will Mark another Enemy within 3 Metres of Marked Enemy when Consumed
- q20: Applies socketed Marks to Enemies within (0 - 0.4) mApplies socketed Marks to Enemies within (0 - 0.4) metres
Mirage Deadeye
Notable- 12% inc. Proj Dmg12% increased Projectile Damage
- Grants Skill: Mirage DeadeyeGrants Skill: Mirage Deadeye
While active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.
- Socketed Skills cannot consume ChargesSocketed Skills cannot consume Charges
- Mirages deal 50% less DmgMirages deal 50% less Damage
- Mirage duration is (4.05 - 5) secondsMirage duration is (4.05 - 5) seconds
- q20: +(0 - 1) seconds to Mirage duration+(0 - 1) seconds to Mirage duration
Projectile Proximity Specialisation
Notable- 10% inc. Proj Speed10% increased Projectile Speed
Choices
- Proj deal 20% more Hit damage to targets in the first 3.5 m of their movement, scaling down with distance travelled to reach 0% after 7 mProjectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres
- Proj deal 0% more Hit damage to targets in the first 3.5 m of their movement, scaling up with distance travelled to reach 20% after 7 mProjectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres
Gathering Winds
Notable- 4% inc. Skill Speed4% increased Skill Speed
- Gain Tailwind on Skill useGain Tailwind on Skill use
- Lose all Tailwind when HitLose all Tailwind when Hit
Thrilling Chase
Notable- 25% inc. Frenzy Charge Dur.25% increased Frenzy Charge Duration
- Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubledBenefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled
Avidity
Notable- 25% inc. Frenzy Charge Dur.25% increased Frenzy Charge Duration
- 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Bullseye
Notable- 12% inc. Effect of your Mark Skills12% increased Effect of your Mark Skills
- Apply 10 Critical Weakness to Enemies when Consuming a Mark on themApply 10 Critical Weakness to Enemies when Consuming a Mark on them
Endless Munitions
Notable- 10% inc. Proj Speed10% increased Projectile Speed
- Skills fire an additional ProjSkills fire an additional Projectile
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