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Forbidden Rites · 2026-09-08T21:00:00.000Z

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Path of Exile 2 · Ranger Ascendancy

Deadeye Ascendancy Nodes and Skills

Explore the complete published Deadeye Ascendancy tree, including 18 notable, path and choice nodes with their effects and granted skills.

Browse all POE2 Ascendancies
AscendancyDeadeye 23

Called Shots

Notable
  • 12% inc. Effect of your Mark Skills12% increased Effect of your Mark Skills
  • Grants Skill: Called ShotsGrants Skill: Called Shots
Called Shots

Applies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every few seconds.

  • Applies a socketed Mark to 1 Enemy every five secondsApplies a socketed Mark to 1 Enemy every five seconds
  • Applies socketed Marks to Enemies within 10 mApplies socketed Marks to Enemies within 10 metres
  • Socketed Skills will Mark another Enemy within 3 Metres of Marked Enemy when ConsumedSocketed Skills will Mark another Enemy within 3 Metres of Marked Enemy when Consumed
  • q20: Applies socketed Marks to Enemies within (0 - 0.4) mApplies socketed Marks to Enemies within (0 - 0.4) metres

Mirage Deadeye

Notable
  • 12% inc. Proj Dmg12% increased Projectile Damage
  • Grants Skill: Mirage DeadeyeGrants Skill: Mirage Deadeye
Mirage Deadeye

While active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.

  • Socketed Skills cannot consume ChargesSocketed Skills cannot consume Charges
  • Mirages deal 50% less DmgMirages deal 50% less Damage
  • Mirage duration is (4.05 - 5) secondsMirage duration is (4.05 - 5) seconds
  • q20: +(0 - 1) seconds to Mirage duration+(0 - 1) seconds to Mirage duration

Projectile Proximity Specialisation

Notable
  • 10% inc. Proj Speed10% increased Projectile Speed

Choices

Point Blank
  • Proj deal 20% more Hit damage to targets in the first 3.5 m of their movement, scaling down with distance travelled to reach 0% after 7 mProjectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres
Far Shot
  • Proj deal 0% more Hit damage to targets in the first 3.5 m of their movement, scaling up with distance travelled to reach 20% after 7 mProjectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres

Gathering Winds

Notable
  • 4% inc. Skill Speed4% increased Skill Speed
  • Gain Tailwind on Skill useGain Tailwind on Skill use
  • Lose all Tailwind when HitLose all Tailwind when Hit

Thrilling Chase

Notable
  • 25% inc. Frenzy Charge Dur.25% increased Frenzy Charge Duration
  • Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubledBenefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled

Avidity

Notable
  • 25% inc. Frenzy Charge Dur.25% increased Frenzy Charge Duration
  • 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge

Bullseye

Notable
  • 12% inc. Effect of your Mark Skills12% increased Effect of your Mark Skills
  • Apply 10 Critical Weakness to Enemies when Consuming a Mark on themApply 10 Critical Weakness to Enemies when Consuming a Mark on them

Endless Munitions

Notable
  • 10% inc. Proj Speed10% increased Projectile Speed
  • Skills fire an additional ProjSkills fire an additional Projectile

Deadeye is part of the published POE2 Main V2 Ascendancy catalog. Generated .