Skills fire an additional ProjSkills fire an additional Projectile
Thrilling ChaseNotable
Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubledBenefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled
BullseyeNotable
Apply 10Critical Weakness to Enemies when Consuming a Mark on themApply 10Critical Weakness to Enemies when Consuming a Mark on them
Frenzy Charge DurationSmall Passive
25% inc. Frenzy Charge Dur.25% increased Frenzy ChargeDuration
Mark EffectSmall Passive
12% inc. Effect of your Mark Skills12% increased Effect of your Mark Skills
Frenzy Charge DurationSmall Passive
25% inc. Frenzy Charge Dur.25% increased Frenzy ChargeDuration
AvidityNotable
50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Projectile DamageSmall Passive
12% inc. Proj Dmg12% increased Projectile Damage
Point BlankChoice
Proj deal 20%moreHit damage to targets in the first 3.5 m of their movement, scaling down with distance travelled to reach 0% after 7 mProjectiles deal 20%moreHit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres
Projectile Proximity SpecialisationChoice
Projectile SpeedSmall Passive
10% inc. Proj Speed10% increased Projectile Speed
DeadeyeAscendancy
Mark EffectSmall Passive
12% inc. Effect of your Mark Skills12% increased Effect of your Mark Skills
Far ShotChoice
Proj deal 0%moreHit damage to targets in the first 3.5 m of their movement, scaling up with distance travelled to reach 20% after 7 mProjectiles deal 0%moreHit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres
Called ShotsNotable
Grants Skill: Called ShotsGrants Skill: Called Shots
Projectile SpeedSmall Passive
10% inc. Proj Speed10% increased Projectile Speed
Called Shots
Notable
12% inc. Effect of your Mark Skills12% increased Effect of your Mark Skills
Grants Skill: Called ShotsGrants Skill: Called Shots
Called Shots
BuffAoE
Level
(1 - 20)(1 - 20)
Applies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every few seconds.
Applies a socketed Mark to 1 Enemy every five seconds
Applies socketed Marks to Enemies within 10 metres
Socketed Skills will Mark another Enemy within 3 Metres of Marked Enemy when ConsumedSocketed Skills will Mark another Enemy within 3 Metres of Marked Enemy when Consumed
Q20:Applies socketed Marks to Enemies within 0.4 mApplies socketed Marks to Enemies within 0.4 metres
Mirage duration is (4.05 - 5) secondsMirage duration is (4.05 - 5) seconds
Q20:+1 seconds to Mirage duration+1 seconds to Mirage duration
Projectile Proximity Specialisation
Notable
10% inc. Proj Speed10% increased Projectile Speed
Choices
Point Blank
Proj deal 20%moreHit damage to targets in the first 3.5 m of their movement, scaling down with distance travelled to reach 0% after 7 mProjectiles deal 20%moreHit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres
Far Shot
Proj deal 0%moreHit damage to targets in the first 3.5 m of their movement, scaling up with distance travelled to reach 20% after 7 mProjectiles deal 0%moreHit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres
Gathering Winds
Notable
4% inc. Skill Speed4% increased Skill Speed
GainTailwind on Skill useGainTailwind on Skill use
Lose allTailwind when HitLose allTailwind when Hit
Thrilling Chase
Notable
25% inc. Frenzy Charge Dur.25% increased Frenzy ChargeDuration
Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubledBenefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled
Avidity
Notable
25% inc. Frenzy Charge Dur.25% increased Frenzy ChargeDuration
50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Bullseye
Notable
12% inc. Effect of your Mark Skills12% increased Effect of your Mark Skills
Apply 10Critical Weakness to Enemies when Consuming a Mark on themApply 10Critical Weakness to Enemies when Consuming a Mark on them
Endless Munitions
Notable
10% inc. Proj Speed10% increased Projectile Speed
Skills fire an additional ProjSkills fire an additional Projectile
Deadeye is part of the published POE2 Main V2 Ascendancy catalog. Generated .
Gain
Damage gained as a specific damage type only scales with modifiers to the new type, not with modifiers to the source damage's type (unless they're the same type). For example, Lightning damageLightning Damage gained from Physical damagePhysical Damage scales with Lightning damageLightning Damage modifiers, but not Physical damagePhysical Damage modifiers. Damage Gain occurs in the same two step process as Damage Conversion . Damage over time cannot benefit from damage Gain.Tailwind
Tailwind is a stacking BuffBuffs which grants 1% increased movement speed, 2% increased Skill SpeedSkill Speed , 10% increased EREvasion Rating and prevent 1% of Damage from Deflected Hits per stack. Maximum 10 stacks. Lose all Tailwind stacks when HitHit Damage .Tailwind
Tailwind is a stacking BuffBuffs which grants 1% increased movement speed, 2% increased Skill SpeedSkill Speed , 10% increased Evasion RatingEvasion Rating and prevent 1% of Damage from Deflected Hits per stack. Maximum 10 stacks. Lose all Tailwind stacks when HitHit Damage .Hit Damage
Any damage that isn't damage over time is Hit damageHit Damage. Damaging AilmentsDamaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit DmgHit Damage will result in more powerful Damaging AilmentsDamaging Ailments innately.Hit Damage
Any damage that isn't damage over time is Hit damageHit Damage. Damaging AilmentsDamaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit DamageHit Damage will result in more powerful Damaging AilmentsDamaging Ailments innately.Skill Speed
Affects the speed at which all Skills are used. Increases and reductions to Skill Speed stack additively with increases and reductions to AttackAttacks Speed, Cast Speed, WarcryWarcries Speed, and similar stats.Projectiles
A Projectile is a moving AttackAttacks or SpellSpells that usually impacts with targets when it hits them. When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified.Frenzy Charges
Charges can be gained from a number of Skills, passives, and other effects. They do not grant any inherent benefits, but can be consumed to fuel many skills and other effects. Charges last for 15 seconds by default, refreshing whenever you gain another charge of the same type. There are three types of Charges — Endurance, Frenzy and PowerPower. By default players can have up to 3 of each type of Charge at once.Critical Weakness
CriticalCritical Hit Chance Weakness causes hits against affected targets to have +0.5% to Crit%Critical Hit Chance, and can stack up to 20 times. If not otherwise specified, each stack lasts for 4 seconds.Consuming
Multiple effects on enemies can be Consumed. Only one Consumption benefit can occur at once, and Consumption effects from Skills will take priority over those from other sources. Consuming a DebuffDebuffs on an enemy causes the enemy to be immune to that DebuffDebuffs for 1 seconds.Mark
Marks are a family of DebuffsDebuffs that apply powerful effects to a single enemy, usually for a limited duration. You can have multiple Marked enemies at once, but each individual enemy can only have a single Mark applied to them at once. Marks can be Activated when specific conditions occur, which will cause some extra effect and then ConsumeConsuming the Mark.Critical Weakness
CriticalCritical Hit Chance Weakness causes hits against affected targets to have +0.5% to Critical Hit ChanceCritical Hit Chance, and can stack up to 20 times. If not otherwise specified, each stack lasts for 4 seconds.Mark
Marks are a family of Debuffs that apply powerful effects to a single enemy, usually for a limited duration. You can have multiple Marked enemies at once, but each individual enemy can only have a single Mark applied to them at once.
Marks can be Activated when specific conditions occur, which will cause some extra effect and then Consume the Mark.Effect Consumption
Multiple effects on enemies can be Consumed. Only one Consumption benefit can occur at once, and Consumption effects from Skills will take priority over those from other sources.
Consuming a Debuff on an enemy causes the enemy to be immune to that Debuff for 1 seconds.Projectile
A Projectile is a moving Attack or Spell that usually impacts with targets when it hits them.
When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified.Attacks
Attacks are skills that directly damage enemies, usually using your equipped Martial Weapon. Spells are not Attacks.
The base damage, attack speed and critical hit chance of an attack are determined using your Martial Weapon's stats unless the skill says otherwise.
Attacks do not necessarily deal Physical damage — they can deal any damage type.