Oracle
Druid Ascendancy
Converging Paths
Notable- 20% inc. Immobilisation buildup20% increased Immobilisation buildup
- Grants Skill: Moment of VulnerabilityGrants Skill: Moment of Vulnerability
Send out a temporal Nova to take advantage of enemies' moment of vulnerability. Hitting enemies that are Primed for Stun, Electrocution, or Freeze causes a visage of them to appear, lasting as long as the original target would have been affected by the form of Immobilisation used to create the visage. A portion of the damage dealt to visages is also dealt to the original.
- Deals (1 - 30) to (2 - 46) Phys.DmgDeals (1 - 30) to (2 - 46) Physical Damage
- Nova radius is 4 mNova radius is 4 metres
- 10 second delay before enemy can be affected again10 second delay before enemy can be affected again
- (60 - 98)% of damage dealt to temporal visages is also dealt to the original targets(60 - 98)% of damage dealt to temporal visages is also dealt to the original targets
- q20: +(0 - 20)% of damage dealt to temporal visages is also dealt to the original targets+(0 - 20)% of damage dealt to temporal visages is also dealt to the original targets
Fateful Vision
Notable- 12% inc. Spell Dmg12% increased Spell Damage
- Grants Skill: Align FateGrants Skill: Align Fate
While active, visages of yourself from alternate timelines will occasionally appear and cast one of your Spells from your first valid Weapon Set. Until the next visage appears, your next cast of the same Spell aligns your fate, Empowering that Spell. Visages can only cast damaging, non-Channelling, non-Buff Spells you could cast that have no cooldown.
- (9.15 - 12) second delay between Visages(9.15 - 12) second delay between Visages
- Modifiers to CDRR also apply to Visage appearance frequencyModifiers to Cooldown Recovery Rate also apply to Visage appearance frequency
- 25% more Visage frequency per Spell Visages could cast25% more Visage frequency per Spell Visages could cast
- Casting the matching Spell before the next Visage appears Empowers that Spell Empowered Spells deal 30% more damageCasting the matching Spell before the next Visage appears Empowers that Spell Empowered Spells deal 30% more damage
- q20: (0 - 20)% more Visage frequency(0 - 20)% more Visage frequency
Harmony Within
Notable- 8% inc. Life Regeneration rate8% increased Life Regeneration rate
- 8% inc. Mana Regeneration Rate8% increased Mana Regeneration Rate
- Hit damage is taken from Mana before Life if your current Mana is higher than your current LifeHit damage is taken from Mana before Life if your current Mana is higher than your current Life
- 15% less max Life15% less maximum Life
- 15% less max Mana15% less maximum Mana
Unnamed Heartwood
Notable- Attacks used by Totems have 5% inc. Attack SpeedAttacks used by Totems have 5% increased Attack Speed
- Spells Cast by Totems have 5% inc. Cast SpeedSpells Cast by Totems have 5% increased Cast Speed
- Totems die 6 seconds after their Life is reduced to 0Totems die 6 seconds after their Life is reduced to 0
- +1 to max number of Summoned Totems+1 to maximum number of Summoned Totems
Entwined Realities
Notable- Non-Keystone Passive Skills in Medium Radius of allocated Keystone Passive Skills can be allocated without being connected to your treeNon-Keystone Passive Skills in Medium Radius of allocated Keystone Passive Skills can be allocated without being connected to your tree
Forced Outcome
Notable- 12% inc. Crit%12% increased Critical Hit Chance
- Inevitable Critical HitsInevitable Critical Hits
The Unseen Path
Notable- Walk the Paths Not TakenWalk the Paths Not Taken
The Lesser Harm
Notable- Hits against you have 12% reduced Critical Dmg BonusHits against you have 12% reduced Critical Damage Bonus
- Enemy Crit% against you is UnluckyEnemy Critical Hit Chance against you is Unlucky
- Dmg of Enemies Hitting you is UnluckyDamage of Enemies Hitting you is Unlucky
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