Shields are defensive items that are equipped in your off hand, usually granting ArmourArmour . While holding a Shield you have a chance to passively BlockBlock . Shields also grant a Skill that lets you BlockBlock incoming Hits more actively, either raising your Shield to absorb the HitHit or Parrying the HitHit depending on the type of Shield. BucklersBuckler are a special type of Shield that do not grant any ArmourArmour and can Parry enemy skills instead of being raised to BlockBlock .Blazon Crest Shield
Block chance
29%
Armour
14
ESEnergy Shield
9
Ezomyte
Version
Lvl
Block %
AR
ES
Mov.Spd
RW
Recipe
Base
1
29%
14
9
-
-
—
R.mastered
40
25%
61
13
-0.015
47
×380×1
Grants Skill: Raise Shield
(15-20) % inc. BlockBlock
Blocking completely prevents the damage of an incoming Hit . You will still take any Stun from the Blocked hit. You can't Block while Stunned or Frozen . Some Skills used by Bosses cannot be blocked. These are indicated by a red glow and audio cue during the windup of the Skill. chance(15-20) % increased Block chance
(30-50) % inc. ArmourArmour
Armour reduces Damage taken from Hits . By default, Armour only applies to Physical Damage . Damage reduction from Armour is proportional to the amount of Damage , and is more effective at reducing smaller hits. and ESEnergy Shield
Energy Shield protects your Life by taking damage instead. Rapidly Recharges if you don't lose Energy Shield for a short time. Chaos damage removes twice as much Energy Shield. Damage from Bleeding and Poison bypasses Energy Shield to remove Life directly.(30-50) % increased Armour and Energy Shield
+(50-70) to maxMana+(50-70) to maximumMana
Dmg Blocked is RecoupedRecouped
When you take damage from a Hit , Recoup causes you to recover an amount of the stated resource equal to a percentage of the damage you took over 8 seconds. as ManaDamage Blocked is Recouped as Mana
Raise Shield
Attack
Attack
AoE
Melee
Physical
Channelling
Req: Level 90+
Raise your Shield to BlockBlock
Blocking completely prevents the damage of an incoming HitHit . You will still take any StunStun from the Blocked hit. You can't Block while Stunned or FrozenFrozen . Some Skills used by Bosses cannot be blocked. These are indicated by a red glow and audio cue during the windup of the Skill.all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block , but Blocking too much damage may Heavy StunHeavy_Stun
Heavy StunsStun occur when a target's StunStun bar is filled, interrupts the target's current action and prevent them from taking actions for a few seconds. Hits cause Heavy StunStun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned , but players can receive Heavy StunStun buildup where specifically mentioned while taking specific actions (such as raising their ShieldShield , Parrying with a BucklerBuckler , or riding a mount). While an enemy is Heavy Stunned, they cannot act and count as Immobilised . It will also be harder to Heavy StunStun them again for a short time afterwards. Physical damagePhysical, and player (but not monster) MeleeMelee Damage, each cause 50% more Heavy StunStun buildup. For players, these bonuses are multiplicative with each other. you. You cannot Evade while your Shield is raised, but EvasionEvasion
Evasion Rating grants a chance to Evade enemy Hits , preventing them from Hitting you at all. Exact chance to Evade also depends on the attacker's AccuracyAccuracy . instead grants an equal chance to avoid this Heavy Stun buildup.Raise your Shield to Blockall incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block , but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Cost: 0Mana0Mana/sCost: 0Mana0Mana per second
Attack Time: 0.55 sec
CriticalCritical
Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value. Attacks usually use your weapon's base Critical HitHit Chance, while Spells and some other skills have their base Critical HitHit Chance listed on the skill. Most modifiers to Critical HitHit Chance are percentage based. For example, gaining 100% increased Critical HitHit Chance on a base Critical HitHit Chance of 7% would result in a final Critical HitHit Chance of 14%.HitHit
Any damage that isn't damage over time is Hit damage. Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. Chance: 5.00%CriticalHit Chance: 5.00%
Atk Dmg: 80% of baseAttack Damage: 80% of base
Shield Bash causes 600 % moreHeavy Stun buildup
Shield Bash always Light StunsLight_Stun
Any HitHit has a chance to Light StunStun the target, interrupting their current action and preventing them from taking actions for a fraction of a second. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 15% are treated as 0%. Physical damagePhysical, and player (but not monster) MeleeMelee Damage, each have 50% more Light StunStun chance. For players, these bonuses are multiplicative with each other.Shield Bash DazesDaze
Some skills and effects have a chance to apply Daze to enemies on HitHit . Daze lasts for 8 seconds, and a Dazed enemy will take 50% more StunStun Buildup . There are also a number of Skills, Effects, and other mechanics which interact with Daze for various benefits. if holding a Tower ShieldShield Bash always Light StunsShield Bash Dazes if holding a Tower Shield
Shield Bash can't be Evaded
Shield Bash deals 3 to 4Phys.DmgPhysical
10% increased Physical Damage per 5ArmourArmour
Armour reduces Damage taken from Hits . By default, Armour only applies to Phys.DmgPhysical . Damage reduction from Armour is proportional to the amount of Damage , and is more effective at reducing smaller hits. on ShieldShield Bash deals 3 to 4Physical Damage per 5ArmourArmour
Armour reduces Damage taken from Hits . By default, Armour only applies to Physical DamagePhysical . Damage reduction from Armour is proportional to the amount of Damage , and is more effective at reducing smaller hits. on Shield
Arvil's Wheel Lv. 1+
Base stats
Base
Hardwood Targe
Block chance
25%
Armour
16
EvasionEvasion Rating
11
Version
Lvl
Block %
AR
EV
Mov.Spd
RW
Recipe
Base
1
25%
16
11
-
-
—
R.mastered
38
25%
72
39
-0.015
18
×220×1
Grants Skill: Raise Shield
(60-100) % inc. Armour and EvasionEvasion
Evasion Rating grants a chance to Evade enemy Hits , preventing them from Hitting you at all. Exact chance to Evade also depends on the attacker's Accuracy .(60-100) % increased Armour and Evasion
+(40-60) to maxLife+(40-60) to maximumLife
+(40-60) to maxMana+(40-60) to maximumMana
LoseLose
Life Loss is not damage, and can't be mitigated or absorbed by Energy Shield . Life Loss can still kill you.1 % of maxLife on KillLose1 % of maximumLife on Kill
Lose1 % of maxMana on KillLose1 % of maximumMana on Kill
Raise your Shield to Blockall incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block , but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Cost: 0Mana0Mana/sCost: 0Mana0Mana per second
Attack Time: 0.55 sec
CriticalHit Chance: 5.00%
Atk Dmg: 80% of baseAttack Damage: 80% of base
Shield Bash causes 600 % moreHeavy Stun buildup
Shield Bash always Light StunsShield Bash Dazes if holding a Tower Shield
Shield Bash can't be Evaded
Shield Bash deals 3 to 4Phys.Dmg per 5Armour on ShieldShield Bash deals 3 to 4Physical Damage per 5Armour on Shield
Dionadair Lv. 1+
Base stats
Base
Splintered Tower Shield
Block chance
26%
Armour
30
Ezomyte
Version
Lvl
Block %
AR
Mov.Spd
RW
Recipe
Base
1
26%
30
-
-
—
R.mastered
38
26%
164
-0.03
23
×220×1
Grants Skill: Raise Shield
(60-80) % inc. Armour(60-80) % increased Armour
+(10-15) to StrStrength
Strength is an Attribute required to equip most equipment that grants Armour , as well as various melee-aligned Weapons and Skills. Strength provides an inherent bonus of +2 to maximum Life per 1 Strength. Strength does not grant damage to Skills or any other benefits except where specifically stated.+(10-15) to Strength
(3-5)Life Regeneration per second
20 % reduced Stun ThresholdStun Threshold
Your base Stun Threshold is equal to your maximum Life. A Hit that deals damage equal to or greater than your Stun Threshold is guaranteed to Stun you, and the chance scales down linearly for lower damage Hits . A Stun chance of less than 10% is treated as 0%.20 % reduced Stun Threshold
Double Stun Threshold while Shield is Raised
Raise Shield
Attack
Attack
AoE
Melee
Physical
Channelling
Req: Level 90+
Raise your Shield to Blockall incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block , but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Cost: 0Mana0Mana/sCost: 0Mana0Mana per second
Attack Time: 0.55 sec
CriticalHit Chance: 5.00%
Atk Dmg: 80% of baseAttack Damage: 80% of base
Shield Bash causes 600 % moreHeavy Stun buildup
Shield Bash always Light StunsShield Bash Dazes if holding a Tower Shield
Shield Bash can't be Evaded
Shield Bash deals 3 to 4Phys.Dmg per 5Armour on ShieldShield Bash deals 3 to 4Physical Damage per 5Armour on Shield
Wulfsbane Lv. 6+
Base stats
Base
Painted Tower Shield
StrStrength
11
Block chance
26%
Armour
33
Ezomyte
Version
Lvl
Block %
AR
Mov.Spd
RW
Recipe
Base
6
26%
33
-
-
—
R.mastered
38
26%
63
-0.03
57
×230×1
Grants Skill: Raise Shield
+(40-60) to maxLife+(40-60) to maximumLife
+(10-15) to Str+(10-15) to Strength
+(60-80) to Stun Threshold
IntimidateIntimidated
Intimidate is a Debuff that inflicts 10% increased damage taken and 10% reduced damage dealt. Enemies on Block for 8 secondsIntimidate Enemies on Block for 8 seconds
Raise Shield
Attack
Attack
AoE
Melee
Physical
Channelling
Req: Level 90+
Raise your Shield to Blockall incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block , but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Cost: 0Mana0Mana/sCost: 0Mana0Mana per second
Attack Time: 0.55 sec
CriticalHit Chance: 5.00%
Atk Dmg: 80% of baseAttack Damage: 80% of base
Shield Bash causes 600 % moreHeavy Stun buildup
Shield Bash always Light StunsShield Bash Dazes if holding a Tower Shield
Shield Bash can't be Evaded
Shield Bash deals 3 to 4Phys.Dmg per 5Armour on ShieldShield Bash deals 3 to 4Physical Damage per 5Armour on Shield
Oaksworn Lv. 7+
Base stats
Base
Sigil Crest Shield
StrStrength
8
IntIntelligence
8
Block chance
31%
Armour
38
ESEnergy Shield
17
Ezomyte
Version
Lvl
Block %
AR
ES
Mov.Spd
RW
Recipe
Base
7
31%
38
17
-
-
—
R.mastered
40
25%
125
19
-0.015
12
×230×1
Grants Skill: Raise Shield
(20-30) % inc. Block chance(20-30) % increased Block chance
(80-120) % inc. Armour and ES(80-120) % increased Armour and Energy Shield
+(17-23) % to Chaos ResFire Resistance
Resistances reduce damage taken of the corresponding damage type — Fire , Cold , Lightning or Chaos — up to a Maximum . Fire , Cold and Lightning Resistances are Elemental Resistances. Resistances can be improved with Equipment, Passives & Quest items. Your Elemental Resistances are lowered as you progress through the game. Elemental Resistances are a vital defensive tool, and should be one of the first things to check if you're having difficulty surviving.+(17-23) % to Chaos Resistance
50 % inc. Life Regeneration rate50 % increased Life Regeneration rate
Raise Shield
Attack
Attack
AoE
Melee
Physical
Channelling
Req: Level 90+
Raise your Shield to Blockall incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block , but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Cost: 0Mana0Mana/sCost: 0Mana0Mana per second
Attack Time: 0.55 sec
CriticalHit Chance: 5.00%
Atk Dmg: 80% of baseAttack Damage: 80% of base
Shield Bash causes 600 % moreHeavy Stun buildup
Shield Bash always Light StunsShield Bash Dazes if holding a Tower Shield
Shield Bash can't be Evaded
Shield Bash deals 3 to 4Phys.Dmg per 5Armour on ShieldShield Bash deals 3 to 4Physical Damage per 5Armour on Shield
Doomgate Lv. 12+
Base stats
Base
Braced Tower Shield
StrStrength
19
Block chance
48%
Armour
119
Version
Lvl
Block %
AR
Mov.Spd
RW
Recipe
Base
12
48%
119
-
-
—
R.mastered
38
26%
209
-0.03
34
×240×1
Grants Skill: Raise Shield
(80-100) % inc. Block chance(80-100) % increased Block chance
(100-150) % inc. Armour(100-150) % increased Armour
+(13-17) % to Chaos Res+(13-17) % to Chaos Resistance
You take (25-40) % of damage from BlockedHitsHits
Any damage that isn't damage over time is Hit damage. Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.You take (25-40) % of damage from BlockedHits
Enemies are CulledCulling Strike
Culling Strikes kill Normal enemies if their life is at 35% or below. Magic enemies are instead killed at 20%, Rare at 10% and Unique at 5%. These thresholds are checked before the damage of the Hit is applied. on BlockEnemies are Culled on Block
Raise Shield
Attack
Attack
AoE
Melee
Physical
Channelling
Req: Level 90+
Raise your Shield to Blockall incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block , but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Cost: 0Mana0Mana/sCost: 0Mana0Mana per second
Attack Time: 0.55 sec
CriticalHit Chance: 5.00%
Atk Dmg: 80% of baseAttack Damage: 80% of base
Shield Bash causes 600 % moreHeavy Stun buildup
Shield Bash always Light StunsShield Bash Dazes if holding a Tower Shield
Shield Bash can't be Evaded
Shield Bash deals 3 to 4Phys.Dmg per 5Armour on ShieldShield Bash deals 3 to 4Physical Damage per 5Armour on Shield
Window to Paradise Lv. 16+
Base stats
Base
Barricade Tower Shield
StrStrength
25
Block chance
26%
Armour
107
Version
Lvl
Block %
AR
Mov.Spd
RW
Recipe
Base
16
26%
107
-
-
—
R.mastered
38
26%
162
-0.03
28
×240×1
Grants Skill: Raise Shield
(60-120) % inc. Armour(60-120) % increased Armour
+(60-100) to maxMana+(60-100) to maximumMana
+(10-15) % to allElementalElement
The three Elemental damage types are Fire , Cold , and Lightning .Resistances+(10-15) % to allElementalResistances
Inflict ElementalExposureExposure
Exposure is a type of Debuff that lowers the affected enemy's Total Elemental Resistances . By default it lowers Resistances by -20% and lasts for 4 seconds, though some sources of exposure can override these values. Like most sources of lowering Resistances , this can cause the enemy's Resistance to become negative. Higher Rarity enemies are less affected by Exposure: 15% less Exposure effect on Magic monsters 30% less Exposure effect on Rare monsters 50% less Exposure effect on Unique monsters to Enemies 3 m in front of you | for 4 seconds, every 0.25 seconds while raisedInflict ElementalExposure to Enemies 3 metres in front of you | for 4 seconds, every 0.25 seconds while raised
Raise Shield
Attack
Attack
AoE
Melee
Physical
Channelling
Req: Level 90+
Raise your Shield to Blockall incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block , but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Cost: 0Mana0Mana/sCost: 0Mana0Mana per second
Attack Time: 0.55 sec
CriticalHit Chance: 5.00%
Atk Dmg: 80% of baseAttack Damage: 80% of base
Shield Bash causes 600 % moreHeavy Stun buildup
Shield Bash always Light StunsShield Bash Dazes if holding a Tower Shield
Shield Bash can't be Evaded
Shield Bash deals 3 to 4Phys.Dmg per 5Armour on ShieldShield Bash deals 3 to 4Physical Damage per 5Armour on Shield
Saffell's Frame Lv. 16+
Base stats
Base
Emblem Crest Shield
StrStrength
15
IntIntelligence
15
Armour
34
ESEnergy Shield
12
Version
Lvl
AR
ES
Block %
Mov.Spd
RW
Recipe
Base
16
34
12
-
-
-
—
R.mastered
38
48
14
25%
-0.015
34
×420×1
Grants Skill: Raise Shield
+(15-25) % to Fire Res+(15-25) % to Fire Resistance
+(15-25) % to Cold Res+(15-25) % to Cold Resistance
+(15-25) % to Light. Res+(15-25) % to Lightning Resistance
CannotBlock
Modifiers to Maximum Block Chance instead apply to Maximum ResistancesMaximum Elemental Resistances
The default maximum for Elemental or Chaos resistances is 75%. Maximum resistances cannot be raised above 90%.Modifiers to Maximum Block Chance instead apply to Maximum Resistances
Raise Shield
Attack
Attack
AoE
Melee
Physical
Channelling
Req: Level 90+
Raise your Shield to Blockall incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block , but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Cost: 0Mana0Mana/sCost: 0Mana0Mana per second
Attack Time: 0.55 sec
CriticalHit Chance: 5.00%
Atk Dmg: 80% of baseAttack Damage: 80% of base
Shield Bash causes 600 % moreHeavy Stun buildup
Shield Bash always Light StunsShield Bash Dazes if holding a Tower Shield
Shield Bash can't be Evaded
Shield Bash deals 3 to 4Phys.Dmg per 5Armour on ShieldShield Bash deals 3 to 4Physical Damage per 5Armour on Shield
Feathered Fortress Lv. 26+
Base stats
Base
Crescent Targe
StrStrength
22
DexDexterity
22
Block chance
25%
Armour
50
EvasionEvasion Rating
44
Version
Lvl
Block %
AR
EV
Mov.Spd
RW
Recipe
Base
26
25%
50
44
-
-
—
R.mastered
38
25%
41
37
-0.015
23
×240×1
Grants Skill: Raise Shield
+(20-30) to Str+(20-30) to Strength
+(20-30) to DexDexterity
Dexterity is an Attribute required to use most equipment that grants Evasion Rating , as well as various range-aligned Weapons and Skills. Dexterity provides an inherent bonus of +8 to Accuracy Rating per 1 Dexterity. Dexterity does not grant damage to Skills or any other benefits except where specifically stated.+(20-30) to Dexterity
+(20-30) % to Fire Res+(20-30) % to Fire Resistance
+(20-30) % to Cold Res+(20-30) % to Cold Resistance
No Move.Spd Penalty while Shield is RaisedNo Movement Speed Penalty while Shield is Raised
Raise Shield
Attack
Attack
AoE
Melee
Physical
Channelling
Req: Level 90+
Raise your Shield to Blockall incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block , but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Cost: 0Mana0Mana/sCost: 0Mana0Mana per second
Attack Time: 0.55 sec
CriticalHit Chance: 5.00%
Atk Dmg: 80% of baseAttack Damage: 80% of base
Shield Bash causes 600 % moreHeavy Stun buildup
Shield Bash always Light StunsShield Bash Dazes if holding a Tower Shield
Shield Bash can't be Evaded
Shield Bash deals 3 to 4Phys.Dmg per 5Armour on ShieldShield Bash deals 3 to 4Physical Damage per 5Armour on Shield
Crest of Ardura Lv. 28+
Base stats
Base
Jingling Crest Shield
StrStrength
23
IntIntelligence
23
Block chance
25%
Armour
106
ESEnergy Shield
34
Version
Lvl
Block %
AR
ES
Mov.Spd
RW
Recipe
Base
28
25%
106
34
-
-
—
R.mastered
38
25%
82
12
-0.015
45
×250×1
Grants Skill: Raise Shield
(60-100) % inc. Armour and ES(60-100) % increased Armour and Energy Shield
+(10-20) to IntIntelligence
Intelligence is an Attribute required to use most equipment that grants Energy Shield , as well as various spell-aligned Weapons and Skills. Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence Intelligence does not grant damage to Skills or any other benefits except where specifically stated.+(10-20) to Intelligence
(30-50) % inc. Mana Regeneration Rate(30-50) % increased Mana Regeneration Rate
(30-50) % inc. CDRRCooldown Recovery Rate
Cooldown Recovery Rate modifies the speed at which your Skill cooldowns are restored. For example, with 100% increased Cooldown Recovery Rate your Skill cooldowns will effectively be halved. Cooldown Recovery Rate does not affect anything other than Skill cooldowns.(30-50) % increased Cooldown Recovery Rate
Raise Shield
Attack
Attack
AoE
Melee
Physical
Channelling
Req: Level 90+
Raise your Shield to Blockall incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block , but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Cost: 0Mana0Mana/sCost: 0Mana0Mana per second
Attack Time: 0.55 sec
CriticalHit Chance: 5.00%
Atk Dmg: 80% of baseAttack Damage: 80% of base
Shield Bash causes 600 % moreHeavy Stun buildup
Shield Bash always Light StunsShield Bash Dazes if holding a Tower Shield
Shield Bash can't be Evaded
Shield Bash deals 3 to 4Phys.Dmg per 5Armour on ShieldShield Bash deals 3 to 4Physical Damage per 5Armour on Shield
Lycosidae Lv. 28+
Base stats
Base
Rampart Tower Shield
StrStrength
42
Block chance
29%
Armour
166
Version
Lvl
Block %
AR
Mov.Spd
RW
Recipe
Base
28
29%
166
-
-
—
R.mastered
40
26%
170
-0.03
29
×240×1
Grants Skill: Raise Shield
(10-15) % inc. Block chance(10-15) % increased Block chance
(60-100) % inc. Armour(60-100) % increased Armour
AccuAccuracy
Accuracy is used to hit a target with an Attack , and is checked against the targets Evasion to determine that chance. Player Attacks incur an Accuracy penalty based on distance from the origin of the damage to the target, with no penalty for targets within 2 metres and up to 90% less Accuracy for targets further than 9 metres away. Rating is DoubledAccuracy Rating is Doubled
Blocking Dmg PoisonsPoisons
Poison is an Ailment that deals Chaos damage over time, and lasts 2 seconds by default. Damage from Poison bypasses Energy Shield . Physical and Chaos damage from Hits Contribute to Poison Magnitude . Damage does not Contribute to Poison chance, so it cannot be inflicted without an explicit source of Poison chance. The base Magnitude of Poison is Chaos damage per second equal to 20% of the Pre-mitigation Physical and Chaos damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal. Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock ) can affect the damage the enemy takes from Poison, but any such modifiers that specifically apply to Hit damage (such as Penetration ) do not affect Poison damage. the Enemy as though dealing 200 Base ChaosChaos
Fallback hint: no keyword description was found for this term. DmgBlocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage
Raise Shield
Attack
Attack
AoE
Melee
Physical
Channelling
Req: Level 90+
Raise your Shield to Blockall incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block , but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Cost: 0Mana0Mana/sCost: 0Mana0Mana per second
Attack Time: 0.55 sec
CriticalHit Chance: 5.00%
Atk Dmg: 80% of baseAttack Damage: 80% of base
Shield Bash causes 600 % moreHeavy Stun buildup
Shield Bash always Light StunsShield Bash Dazes if holding a Tower Shield
Shield Bash can't be Evaded
Shield Bash deals 3 to 4Phys.Dmg per 5Armour on ShieldShield Bash deals 3 to 4Physical Damage per 5Armour on Shield
Redblade Banner Lv. 33+
Base stats
Base
Heraldric Tower Shield
StrStrength
48
Block chance
29%
Armour
194
Version
Lvl
Block %
AR
Mov.Spd
RW
Recipe
Base
33
29%
194
-
-
—
R.mastered
50
26%
168
-0.03
42
×800×1
Grants Skill: Raise Shield
(10-15) % inc. Block chance(10-15) % increased Block chance
(60-100) % inc. Armour(60-100) % increased Armour
+(20-30) to Str+(20-30) to Strength
+(100-150) to Stun Threshold
Enemies in your PresencePresence
Your Presence is an area around your character within which certain effects (such as many Auras ) are applied. By default this has a 4 metre radius. The size of this area can be modified by Presence Area modifiers, but not by Skill Area modifiers. count as having double PowerPower
Monster Power is a number that approximately reflects how strong and dangerous a monster is. An average monster has a Power of 1, strong monsters can have Power of 2 to 3, and weak monsters might have as little as 0.5, or very occasionally less. This value is then multiplied according to the monster's Rarity : Normal: 1 Magic: 2 Rare: 5 Unique monsters always have 20 Power.Enemies in your Presence count as having double Power
Raise Shield
Attack
Attack
AoE
Melee
Physical
Channelling
Req: Level 90+
Raise your Shield to Blockall incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block , but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Cost: 0Mana0Mana/sCost: 0Mana0Mana per second
Attack Time: 0.55 sec
CriticalHit Chance: 5.00%
Atk Dmg: 80% of baseAttack Damage: 80% of base
Shield Bash causes 600 % moreHeavy Stun buildup
Shield Bash always Light StunsShield Bash Dazes if holding a Tower Shield
Shield Bash can't be Evaded
Shield Bash deals 3 to 4Phys.Dmg per 5Armour on ShieldShield Bash deals 3 to 4Physical Damage per 5Armour on Shield
Rise of the Phoenix Lv. 36+
Base stats
Base
Omen Crest Shield
StrStrength
30
IntIntelligence
30
Block chance
25%
Armour
66
ESEnergy Shield
20
Version
Lvl
Block %
AR
ES
Mov.Spd
RW
Recipe
Base
36
25%
66
20
-
-
—
R.mastered
48
25%
42
12
-0.015
82
×220×1
Grants Skill: Raise Shield
+5 % to Maximum Fire Res+5 % to Maximum Fire Resistance
+(20-25) % to Fire Res+(20-25) % to Fire Resistance
+25 % to Fire Res while on Low LifeLow Life
A player or monster is on Low Life if it has 35% of its Maximum Life or less.+25 % to Fire Resistance while on Low Life
Regenerate 3 % of maxLife per secondRegenerate 3 % of maximumLife per second
Regenerate 3 % of maxLife per second while on Low LifeRegenerate 3 % of maximumLife per second while on Low Life
Raise Shield
Attack
Attack
AoE
Melee
Physical
Channelling
Req: Level 90+
Raise your Shield to Blockall incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block , but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Cost: 0Mana0Mana/sCost: 0Mana0Mana per second
Attack Time: 0.55 sec
CriticalHit Chance: 5.00%
Atk Dmg: 80% of baseAttack Damage: 80% of base
Shield Bash causes 600 % moreHeavy Stun buildup
Shield Bash always Light StunsShield Bash Dazes if holding a Tower Shield
Shield Bash can't be Evaded
Shield Bash deals 3 to 4Phys.Dmg per 5Armour on ShieldShield Bash deals 3 to 4Physical Damage per 5Armour on Shield
Mahuxotl's Machination Lv. 48+
Base stats
Base
Omen Crest Shield
StrStrength
30
IntIntelligence
30
Block chance
25%
Armour
320
ESEnergy Shield
97
Version
Lvl
Block %
AR
ES
Mov.Spd
RW
Recipe
Base
48
25%
320
97
-
-
—
R.mastered
48
25%
204
12
-0.015
82
Unavailable
Grants Skill: Raise Shield
(66-333) % inc. effect of Socketed Soul CoresSoul Cores
Soul Cores are artifacts of the ancient Vaal empire and function as a type of Augment .(66-333) % increased effect of Socketed Soul Cores
(333-666) % inc. Armour and ES(333-666) % increased Armour and Energy Shield
Everlasting SacrificeEverlasting Sacrifice
When you reach full Energy Shield , Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 secondsEverlasting Sacrifice
Raise Shield
Attack
Attack
AoE
Melee
Physical
Channelling
Req: Level 90+
Raise your Shield to Blockall incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block , but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Cost: 0Mana0Mana/sCost: 0Mana0Mana per second
Attack Time: 0.55 sec
CriticalHit Chance: 5.00%
Atk Dmg: 80% of baseAttack Damage: 80% of base
Shield Bash causes 600 % moreHeavy Stun buildup
Shield Bash always Light StunsShield Bash Dazes if holding a Tower Shield
Shield Bash can't be Evaded
Shield Bash deals 3 to 4Phys.Dmg per 5Armour on ShieldShield Bash deals 3 to 4Physical Damage per 5Armour on Shield
Svalinn Lv. 60+
Base stats
Base
Crucible Tower Shield
StrStrength
64
Block chance
26%
Armour
489
Runic Ward
61
Version
Lvl
Block %
AR
RW
Mov.Spd
EV
Recipe
Version details
Base
60
26%
489
61
-
-
—
R.mastered
65
26%
-
250
-0.03
-
×25×1
R.mastered
65
26%
337
100
-0.03
-
×25×1
Runemastered details
Recover (15 — 25) Runic Ward when you Block
R.mastered
65
26%
-
35
-0.03
148
×25×1
Runemastered details
Grants Skill: Parry
R.mastered
65
26%
546
35
-0.03
-
×25×1
Runemastered details
(15 — 25) % of Damage is taken from Mana before Life
Grants Skill: Raise Shield
Grants Skill: Level 14Cast on Block
+(50-100) to maxWardRunic Ward
Runic Ward is a last line of protection, absorbing fatal damage instead of your Life. If you take damage that would cause your Life to reach 0 while you have Runic Ward, you will drop to 1 Life and your Runic Ward will take the remaining damage. You will still die if you do not have enough Runic Ward to absorb the remaining damage. Runic Ward does not protect against Life loss that is not caused by taking damage. Runic Ward constantly regenerates at a default rate of 5% per second. Monsters can also have Runic Ward. While a monster has Runic Ward, it cannot be Culled .+(50-100) to maximumRunic Ward
(200-300) % inc. Armour(200-300) % increased Armour
Chance to BlockDmg is LuckyLucky
Lucky things are rolled twice and the better result used.Chance to BlockDamage is Lucky
You take (0-20) % of damage from BlockedHits
Raise Shield
Attack
Attack
AoE
Melee
Physical
Channelling
Req: Level 90+
Raise your Shield to Blockall incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block , but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Cost: 0Mana0Mana/sCost: 0Mana0Mana per second
Attack Time: 0.55 sec
CriticalHit Chance: 5.00%
Atk Dmg: 80% of baseAttack Damage: 80% of base
Shield Bash causes 600 % moreHeavy Stun buildup
Shield Bash always Light StunsShield Bash Dazes if holding a Tower Shield
Shield Bash can't be Evaded
Shield Bash deals 3 to 4Phys.Dmg per 5Armour on ShieldShield Bash deals 3 to 4Physical Damage per 5Armour on Shield
Cast on Block
Buff · Level 14
Buff
Persistent
Trigger
Meta
Req: Level 90+
While active, gains EnergyEnergy
Several Meta Skills generate and use Energy. Each Skill which generates Energy has its own Energy count particular to that Skill. Most effects which use Energy do so to Trigger other effects or Skills, based on the use time of the triggered SkillTriggered_Skills. When calculating Energy gain or consumption from the use time of a Skill, modifiers to TotalTotal use time are treated as though they were double the value. Energy cannot be gained from direct effects of Triggered SkillsTriggered_Skills. when you Block and triggers socketed Spells on reaching maximumEnergy .While active, gains Energy when you Block and triggers socketed Spells on reaching maximumEnergy .
Level: 14 - 20
Cast on Block
GainsGain
Damage gained as a specific damage type only scales with modifiers to the new type, not with modifiers to the source damage's type (unless they're the same type). For example, Lightning damageLightning gained from Physical damagePhysical scales with Lightning damageLightning modifiers, but not Physical damagePhysical modifiers. Damage Gain occurs in the same two step process as Damage ConversionConversion . Damage over time cannot benefit from damage Gain.25Energy when you BlockGains25Energy when you Block
(0 - 57) % inc. Energy gained(0 - 57) % increased Energy gained
Triggers all Socketed Spells and loses allEnergy on reaching maxEnergyTriggers all Socketed Spells and loses allEnergy on reaching maximumEnergy
q20:Gains0.05Energy when you Block
Support
Supported Skills Cost nothing
Has 10maxEnergy per 0.1 seconds of base cast time of Socketed SpellsHas 10maximumEnergy per 0.1 seconds of base cast time of Socketed Spells
Eyes of the Runefather Lv. 62+
Base stats
Base
Venerable Defender
StrStrength
64
DexDexterity
64
Block chance
28%
Armour
567
EvasionEvasion Rating
514
Version
Lvl
Block %
AR
EV
Mov.Spd
RW
ES
Recipe
Version details
Base
62
28%
567
514
-
-
-
—
R.mastered
65
26%
753
-
-0.03
42
-
×1800×1×1
R.mastered
65
25%
-
-
-
42
45
×1800×1×1
R.mastered
65
20%
-
148
-
42
-
×1800×1×1
Runemastered details
Grants Skill: Parry
Grants Skill: Raise Shield
(300-400) % inc. Armour and Evasion(300-400) % increased Armour and Evasion
+(40-50) % to Cold Res+(40-50) % to Cold Resistance
Runefather's Challenge is a Debuff which raises the Power of affected targets by 5.Off-hand Hits inflict Runefather's Challenge
Inflicts RFa's Challenge on enemies 6 m in front of you when raised, no more than once every 2 secondsInflicts Runefather's Challenge on enemies 6 metres in front of you when raised, no more than once every 2 seconds
Gain 1RFa's BoastRunefather's Boast
You can have up to 10,000 Runefather's Boast Buffs . Each Runefather's Boast grants +1 to Armour , +1 to Evasion Rating , and +1 to Stun Threshold . Runefather's Boast does not have a duration, but is lost when you die or change area. per Power of targets affected by RFa's Challenge you killGain 1Runefather's Boast per Power of targets affected by Runefather's Challenge you kill
Raise Shield
Attack
Attack
AoE
Melee
Physical
Channelling
Req: Level 90+
Raise your Shield to Blockall incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block , but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Cost: 0Mana0Mana/sCost: 0Mana0Mana per second
Attack Time: 0.55 sec
CriticalHit Chance: 5.00%
Atk Dmg: 80% of baseAttack Damage: 80% of base
Shield Bash causes 600 % moreHeavy Stun buildup
Shield Bash always Light StunsShield Bash Dazes if holding a Tower Shield
Shield Bash can't be Evaded
Shield Bash deals 3 to 4Phys.Dmg per 5Armour on ShieldShield Bash deals 3 to 4Physical Damage per 5Armour on Shield
Chernobog's Pillar Lv. 65+
Base stats
Base
Blacksteel Tower Shield
StrStrength
91
Block chance
26%
Armour
414
Ezomyte
Version
Lvl
Block %
AR
Mov.Spd
RW
Recipe
Base
65
26%
414
-
-
—
R.mastered
65
26%
208
-0.03
88
×5000×1
Grants Skill: Raise Shield
(100-150) % inc. Armour(100-150) % increased Armour
+(30-40) % to Fire Res+(30-40) % to Fire Resistance
+(23-29) % to Chaos Res+(23-29) % to Chaos Resistance
+(150-200) to Stun Threshold
GainExtra
Damage gained as a specific damage type only scales with modifiers to the new type, not with modifiers to the source damage's type (unless they're the same type). For example, Lightning damage gained from Physical damage scales with Lightning damage modifiers, but not Physical damage modifiers. Damage Gain occurs in the same two step process as Damage Conversion . Damage over time cannot benefit from damage Gain.1% of damage as FireFire
Fire damage is one of the five Damage Types . It is reduced by Fire Resistance . Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to Ignite . damage per 1 % Chance to BlockBlock chance
Chance to Block only includes modifiers that are explicitly chance-based. Guaranteed Block (such as raising your Shield ) does not affect your Chance to Block .Gain1% of damage as Fire damage per 1 % Chance to Block
Raise Shield
Attack
Attack
AoE
Melee
Physical
Channelling
Req: Level 90+
Raise your Shield to Blockall incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block , but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Cost: 0Mana0Mana/sCost: 0Mana0Mana per second
Attack Time: 0.55 sec
CriticalHit Chance: 5.00%
Atk Dmg: 80% of baseAttack Damage: 80% of base
Shield Bash causes 600 % moreHeavy Stun buildup
Shield Bash always Light StunsShield Bash Dazes if holding a Tower Shield
Shield Bash can't be Evaded
Shield Bash deals 3 to 4Phys.Dmg per 5Armour on ShieldShield Bash deals 3 to 4Physical Damage per 5Armour on Shield
Prism Guardian Lv. 65+
Base stats
Base
Intricate Crest Shield
StrStrength
50
IntIntelligence
50
Block chance
25%
Armour
289
ESEnergy Shield
80
Version
Lvl
Block %
AR
ES
Mov.Spd
RW
Recipe
Base
65
25%
289
80
-
-
—
R.mastered
65
25%
201
22
-0.015
62
×3500×1
Grants Skill: Raise Shield
(150-200) % inc. Armour and ES(150-200) % increased Armour and Energy Shield
+50 to SpiritSpirit
Spirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel. Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres ), Weapon Set Passive Skills , or Persistent Skills that are active in specific Weapon Sets .+50 to Spirit
+(20-30) to Dex+(20-30) to Dexterity
+(10-20) % to allElementalResistances
1 % inc. SpiritReservationReservation
Reservation effects prevent a portion of a given resource — usually Spirit , though it can also be Life or Mana — from being used for other purposes while active. Reserving a resource does not change the maximum value of that resource.EfficiencyEfficiency
Efficiency modifiers act as divisors to the stat they modify. For example, 50% increased Reservation Efficiency causes your Reservations to be 67% of their base value, 100% increased Reservation Efficiency causes your Reservations to be 50% of their base value, and so on. Reduced Reservation Efficiency will cause the modified stat to grow larger instead of smaller. of BuffBuff
Buffs are effects that boost a player or monster's stats for a duration or while a condition is met. Unless otherwise stated, Buffs of the same type do not stack — only the copy with the strongest effect applies. Skills per 100 Maximum Life1 % increased SpiritReservationEfficiency of Buff Skills per 100 Maximum Life
Raise Shield
Attack
Attack
AoE
Melee
Physical
Channelling
Req: Level 90+
Raise your Shield to Blockall incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block , but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Cost: 0Mana0Mana/sCost: 0Mana0Mana per second
Attack Time: 0.55 sec
CriticalHit Chance: 5.00%
Atk Dmg: 80% of baseAttack Damage: 80% of base
Shield Bash causes 600 % moreHeavy Stun buildup
Shield Bash always Light StunsShield Bash Dazes if holding a Tower Shield
Shield Bash can't be Evaded
Shield Bash deals 3 to 4Phys.Dmg per 5Armour on ShieldShield Bash deals 3 to 4Physical Damage per 5Armour on Shield
Nightfall Lv. 70+
Base stats
Base
Glacial Fortress
StrStrength
249
Block chance
30%
Armour
1050
Version
Lvl
Block %
AR
Mov.Spd
RW
Recipe
Base
70
30%
1050
-
-
—
R.mastered
70
26%
956
-0.03
53
×5500×2×1
Grants Skill: Raise Shield
Grants Skill: Level 16 Soaring Midnight
+150Str req.+150Strength Requirement
(10-20) % inc. Block chance(10-20) % increased Block chance
(350-450) % inc. Armour(350-450) % increased Armour
+(30-40) % to Cold Res+(30-40) % to Cold Resistance
(10-20) % of Fire damage taken as ColdCold
Cold damage is one of the five Damage Types . It is reduced by Cold Resistance . Cold hits apply Chill and build up Freeze , but cannot build up Heavy Stun . damage(10-20) % of Fire damage taken as Cold damage
(10-20) % of LightningLightning
Lightning damage is one of the five Damage Types . It is reduced by Lightning Resistance . Lightning hits have a chance to Shock based on how much Lightning damage is dealt. damage taken as Cold damage(10-20) % of Lightning damage taken as Cold damage
Raise Shield
Attack
Attack
AoE
Melee
Physical
Channelling
Req: Level 90+
Raise your Shield to Blockall incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block , but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Cost: 0Mana0Mana/sCost: 0Mana0Mana per second
Attack Time: 0.55 sec
CriticalHit Chance: 5.00%
Atk Dmg: 80% of baseAttack Damage: 80% of base
Shield Bash causes 600 % moreHeavy Stun buildup
Shield Bash always Light StunsShield Bash Dazes if holding a Tower Shield
Shield Bash can't be Evaded
Shield Bash deals 3 to 4Phys.Dmg per 5Armour on ShieldShield Bash deals 3 to 4Physical Damage per 5Armour on Shield
Soaring Midnight
Attack · Level 16
Attack
AoE
Melee
Slam
Projectile
Physical
Cold
Travel
Req: Level 90+
Hurl your Shield as a ProjectileProjectile
A Projectile is a moving Attack or Spell that usually impacts with targets when it hits them. When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified. which Returns to you at the end of its flight. While the Shield is in flight, this skill is replaced with Embrace the Fall. This skill's cooldown is skipped if you catch the Shield as it Returns , or destroy an Ice CrystalIce_Crystals
Ice Crystals are solid blocks of ice which can be damaged. When destroyed, Ice Crystals will deal Cold damageCold in an area. Ice Crystals will block the movement of smaller monsters, while larger monsters will destroy Ice Crystals in their path. Skills which ConsumeConsumeFreezeFreeze will instantly shatter Ice Crystals, causing them to deal more damage in a larger area. with the Embrace the Fall.Hurl your Shield as a Projectile which Returns to you at the end of its flight. While the Shield is in flight, this skill is replaced with Embrace the Fall. This skill's cooldown is skipped if you catch the Shield as it Returns , or destroy an Ice Crystal with the Embrace the Fall.
Level: 16 - 20
Cost: 0Mana
Cooldown: 4.00 sCooldown Time: 4.00 s
Attack Time: 1.00 sec
CriticalHit Chance: 10.00%
Atk Dmg: (50 - 156)% of baseAttack Damage: (50 - 156)% of base
Proj Speed: 12 m/sProjectile Speed: 12 metres per Second
Soaring Midnight
(47 - 64) to (109 - 149) Base Off Hand Phys.Dmg(47 - 64) to (109 - 149) Base Off Hand Physical Damage
Converts 50 % of Physical damage to Cold damageCold
Cold damage is one of the five Dmg TypesDamage_Types . It is reduced by Cold ResistanceResistances . Cold hits apply ChillChill and build up FreezeFreeze , but cannot build up Heavy StunHeavy_Stun .Converts 50 % of Physical damage to Cold damageCold
Cold damage is one of the five Damage TypesDamage_Types . It is reduced by Cold ResistanceResistances . Cold hits apply ChillChill and build up FreezeFreeze , but cannot build up Heavy StunHeavy_Stun .
Modifiers to number of Proj instead apply to number of targets PiercedModifiers to number of Projectiles instead apply to number of targets Pierced
(6 - 7) to (10 - 11) Added Phys.Dmg per 15Armour on Shield(6 - 7) to (10 - 11) Added Physical Damage per 15Armour on Shield
PiercesPierce
ProjProjectile that Pierce can pass through a target while still damaging them.3 targetsPiercesPierce
ProjectilesProjectile that Pierce can pass through a target while still damaging them.3 targets
(124 - 171) to (186 - 256) Base Off Hand Phys.Dmg(124 - 171) to (186 - 256) Base Off Hand Physical Damage
Converts 50 % of Physical damage to Cold damageConverts 50 % of Physical damage to Cold damage
(6 - 7) to (10 - 11) Added Phys.Dmg per 15Armour on Shield(6 - 7) to (10 - 11) Added Physical Damage per 15Armour on Shield
+0.6 seconds to TotalTotal
The Total value of a stat is the value after all calculations have been performed. Modifiers to the Total value apply after all other modifiers. Attack Time+0.6 seconds to Total Attack Time
Impact radius is 3.7 mImpact radius is 3.7 metres
Hits destroy Ice Crystals
The Surrender Lv. 75+
Base stats
Base
Vaal Tower Shield
StrStrength
107
Block chance
37%
Armour
666
Version
Lvl
Block %
AR
Mov.Spd
RW
Recipe
Base
75
37%
666
-
-
—
R.mastered
75
26%
554
-0.03
70
×6500×1
Grants Skill: Raise Shield
(40-60) % inc. Block chance(40-60) % increased Block chance
(150-200) % inc. Armour(150-200) % increased Armour
+(150-200) to Stun Threshold
Recover 4 % of maxLife when you BlockRecover 4 % of maximumLife when you Block
Raise Shield
Attack
Attack
AoE
Melee
Physical
Channelling
Req: Level 90+
Raise your Shield to Blockall incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block , but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Cost: 0Mana0Mana/sCost: 0Mana0Mana per second
Attack Time: 0.55 sec
CriticalHit Chance: 5.00%
Atk Dmg: 80% of baseAttack Damage: 80% of base
Shield Bash causes 600 % moreHeavy Stun buildup
Shield Bash always Light StunsShield Bash Dazes if holding a Tower Shield
Shield Bash can't be Evaded
Shield Bash deals 3 to 4Phys.Dmg per 5Armour on ShieldShield Bash deals 3 to 4Physical Damage per 5Armour on Shield