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1Divine Orb9.5Chaos Orb

Forbidden Rites · 2026-10-16T17:00:00.000Z

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Path of Exile 2 unique equipment

POE2 One Hand Mace Unique Items

Browse all 11 published POE2 one hand mace unique items with requirements, stats, modifiers and variants.

Open SPA — explore all uniques

Published overview

Unique entries
11
Groups
1
Group appearances
11
Source snapshot

This page contains the complete category. Some items also belong to special collections.

Brynhand's Mark Lv. 1+

Brynhand's Mark

Base stats

Base
Wooden Club
Phys. DmgPhysical Damage
16-30
Crit. %Critical Hit Chance
5.00%
APSAttacks per Second
1.16
Ezomyte
Version Lvl Ph.dmg Crit. % APS DPS Recipe Version details
Base 1 16-305.00%1.16 26.7 —
R.forged 38 93-1585%1.16 146 Verisium×205Medved's Crest of the Circle×1
Runeforged details
  • (20 — 30) % increased Area of Effect for Attacks
R.mastered 55 142-2405%1.16 222 Verisium×460Medved's Crest of the Circle×1
Runemastered details
  • (20 — 30) % increased Area of Effect for Attacks
  • Adds (10-14) to (16-20) PhysicalPhysical

    10% increased Physical Damage
    Dmg
    Adds (10-14) to (16-20) Physical Damage
  • +(30-50) to AccuAccuracy

    Accuracy is used to hit a target with an Attack , and is checked against the targets Evasion to determine that chance. Player Attacks incur an Accuracy penalty based on distance from the origin of the damage to the target, with no penalty for targets within 2 metres and up to 90% less Accuracy for targets further than 9 metres away.
    Rating
    +(30-50) to Accuracy Rating
  • 20 % reduced AttackAttack

    Attacks are skills that directly damage enemies, usually using your equipped Martial Weapon . Spells are not Attacks. The base damage, attack speed and critical hit chance of an attack are determined using your Martial Weapon 's stats unless the skill says otherwise. Attacks do not necessarily deal Physical damage — they can deal any damage type.
    Speed
    20 % reduced Attack Speed
  • +(10-20) to StrStrength

    Strength is an Attribute required to equip most equipment that grants Armour , as well as various melee-aligned Weapons and Skills. Strength provides an inherent bonus of +2 to maximum Life per 1 Strength. Strength does not grant damage to Skills or any other benefits except where specifically stated.
    +(10-20) to Strength
  • Causes Double StunStun

    Hits against any target can potentially cause a Stun on that target, depending on the damage dealt. Stunning a target interrupts their current action and prevents them from taking actions for a short time. There are two types of Stun: Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun . The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 15% are treated as 0%. Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned , but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield , Parrying with a Buckler , or riding a mount). Player Physical damage and Melee Damage each have 50% more Light Stun chance and Heavy Stun buildup. These bonuses are multiplicative with each other. Monster Physical damage and Melee Damage have 100% more and 33% more Light Stun chance and Heavy Stun buildup respectively. These bonuses are multiplicative with each other.
    Buildup
    Causes Double Stun Buildup

Frostbreath Lv. 10+

Frostbreath

Base stats

Base
Slim MaceMace

Maces are MeleeMelee weapons that can be One-Handed or Two-Handed . Maces require Strength to equip. Mace Attacks are often Slams or slow StrikesStrike that deal PhysicalPhysical or Fire damageFire.
Slim Mace
StrStrength
21
Phys. DmgPhysical Damage
22-35
Cold Damage
11-18
Crit. %Critical Hit Chance
10.00%
APSAttacks per Second
1.55
Version Lvl Ph.dmg C.dmg Crit. % APS DPS Recipe
Base 10 22-3511-1810.00%1.55 66.7 —
R.forged 38 59-90.559-90.510%1.55 232 Verisium×430Vorana's Crest of the Scythe×1
  • Adds (8-12) to (16-20) Physical DmgAdds (8-12) to (16-20) Physical Damage
  • Adds (8-12) to (16-20) ColdCold

    Cold damage is one of the five Damage Types . It is reduced by Cold Resistance . Cold hits apply Chill and build up Freeze , but cannot build up Heavy Stun .
    Dmg
    Adds (8-12) to (16-20) Cold Damage
  • +5 % to Critical HitCritical Hit

    Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value. Attacks usually use your weapon's base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill. Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%.
    Chance
    +5 % to Critical Hit Chance
  • All DmgAll Damage

    The damage types are Physical , Fire , Cold , Lightning and Chaos .
    from HitsHits

    Any damage that isn't damage over time is Hit damage. Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.
    with this Weapon ContributesContributes

    By default, specific Ailments are calculated based on only specific damage types , such as only the Fire damage of a Hit mattering when inflicting Ignite . Allowing another damage type to contribute to an Ailment means that all damage of the relevant types is summed when performing calculations for that Ailment . For Ailments that use Hit damage to determine Ailment chance or buildup, this means that the damage type becomes capable of inflicting that Ailment . For Ailments that only use Hit damage to determine Ailment Magnitude (i.e. Bleeding and Poison ), you still need a way to apply those Ailments (e.g. a source of Bleeding or Poison chance).
    to FreezeFreeze

    Freeze is an Ailment that causes targets to be unable to move or act, and lasts 4 seconds by default. Cold damage from Hits Contributes to Freeze Buildup on enemies until they become Frozen .
    Buildup
    All Damage from Hits with this Weapon Contributes to Freeze Buildup
  • Culling StrikeCulling Strike

    Culling Strikes kill Normal enemies if their life is at 35% or below. Magic enemies are instead killed at 20%, Rare at 10% and Unique at 5%. These thresholds are checked before the damage of the Hit is applied.
    against FrozenFrozen

    A Frozen target cannot move or act. Targets become Frozen when they reach 100% Freeze buildup.
    Enemies
    Culling Strike against Frozen Enemies

Trenchtimbre Lv. 16+

Trenchtimbre

Base stats

Base
Spiked Club
StrStrength
31
Phys. DmgPhysical Damage
30-46
Crit. %Critical Hit Chance
5.00%
APSAttacks per Second
1.81
Ezomyte
Version Lvl Ph.dmg Crit. % APS DPS Recipe
Base 16 30-465.00%1.81 68.8 —
R.forged 40 71-1155%1.88 175 Verisium×550Vorana's Crest of the Scythe×1
  • Adds (13-15) to (22-25) Physical DmgAdds (13-15) to (22-25) Physical Damage
  • (20-30) % inc. Attack Speed(20-30) % increased Attack Speed
  • +(1-2) to Level of all MinionMinion

    Minions are summoned Allies which will accompany and fight alongside you. Persistent Minions will reserve a portion of Spirit while active.
    Skills
    +(1-2) to Level of all Minion Skills
  • Increases and Reductions to Minion Attack Speed also affect you

Sculpted Suffering Lv. 22+

Sculpted Suffering

Base stats

Base
Warpick
StrStrength
41
Phys. DmgPhysical Damage
42-49
Crit. %Critical Hit Chance
7.00%
APSAttacks per Second
1.62
Version Lvl Ph.dmg Crit. % APS DPS Recipe Version details
Base 22 42-497.00%1.62 73.7 —
R.forged 38 99-1277%1.62 183 Verisium×250Medved's Crest of the Circle×1
Runeforged details
  • (30 — 40) % increased effect of Fully Broken Armour
  • +(5-10) % to Critical Dmg BonusCritical Damage Bonus

    Multiplies the damage dealt by Critical Hits . Default value is +100% (i.e. twice as much damage).
    +(5-10) % to Critical Damage Bonus
  • Adds (21-26) to (25-31) Physical DmgAdds (21-26) to (25-31) Physical Damage
  • (10-15) % inc. Attack Speed(10-15) % increased Attack Speed
  • Breaks ArmourFully Broken Armour

    Some Skills, Items, Support Gems and other effects can Break Armour , which lowers a target's Armour by a specified amount. If this brings the target's Armour value to 0, their Armour is Fully Broken for 12 seconds, or 4 seconds for players. On top of not benefitting from Armour , non-player targets with Fully Broken Armour take 20% increased Physical damage from Hits . Players Break 3 times Armour against Normal Monsters and 2 times Armour against Magic Monsters.
    equal to 40 % of damage from Hits with this weapon
    Breaks Armour equal to 40 % of damage from Hits with this weapon
  • Fully Armour Broken enemies you kill with Hits ShatterShatter

    Frozen enemies Shatter when killed, destroying their corpse.
    Fully Armour Broken enemies you kill with Hits Shatter

Brutus' Lead Sprinkler Lv. 45+

Brutus' Lead Sprinkler

Base stats

Base
Morning Star
StrStrength
80
Phys. DmgPhysical Damage
67-100
Crit. %Critical Hit Chance
6.50%
APSAttacks per Second
1.57
Version Lvl Ph.dmg Crit. % APS F.dmg DPS Recipe
Base 45 67-1006.50%1.57- 131 —
R.forged 65 -6.5%1.5790-134 176 Exceptional Verisium×3Uhtred's Crest of the Chalice×1
  • Grants Skill: Level 11 Molten Shower
  • Hits with this Weapon have 5 % chance to Trigger Molten Shower per 25 StrHits with this Weapon have 5 % chance to Trigger Molten Shower per 25 Strength
  • (80-120) % inc. Physical Dmg(80-120) % increased Physical Damage
  • (5-10) % inc. Attack Speed(5-10) % increased Attack Speed
  • +(15-25) to Str+(15-25) to Strength
  • 5 to 10 Added Attack FireFire

    Fire damage is one of the five Damage Types . It is reduced by Fire Resistance . Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to Ignite .
    Dmg per 25 Str
    5 to 10 Added Attack Fire Damage per 25 Strength
  • local display grants level X molten shower [1]
Molten Shower

Attack · Level 11

  • Attack
  • AoE
  • Projectile
  • Trigger
  • Fire

Req: Level 90+

FiresFire

Fire damage is one of the five Damage TypesDamage_Types . It is reduced by Fire ResistanceResistances . Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to IgniteIgnite .
molten ProjectilesProjectile

A Projectile is a moving Attack or Spell that usually impacts with targets when it hits them. When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified.
from the enemy hit, which will explode when they land nearby, dealing Attack damage in an area.
Fires molten Projectiles from the enemy hit, which will explode when they land nearby, dealing Attack damage in an area.

  • Level: 11 - 20
  • Cost: 0 Mana
  • Cooldown: 0.25 s ((3 - 6) Times)Cooldown Time: 0.25 s ((3 - 6) Times)
  • Atk Dmg: (50 - 132)% of baseAttack Damage: (50 - 132)% of base
  • Proj Speed: 4 m/sProjectile Speed: 4 metres per Second
  • Converts 80 % of Physical damage to Fire damageFire

    Fire damage is one of the five Dmg TypesDamage_Types . It is reduced by Fire ResistanceResistances . Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to IgniteIgnite .
    Converts 80 % of Physical damage to Fire damage
  • Fires 4 ProjFires 4 Projectiles
  • Explosion radius is 1 metre
  • This Attack is Triggered by Brutus' Lead Sprinkler
  • q20: 20 % inc. Cooldown RecoveryCooldownRecovery

    Cooldown Recovery Rate modifies the speed at which your Skill cooldowns are restored. For example, with 100% increased Cooldown Recovery Rate your Skill cooldowns will effectively be halved. Cooldown Recovery Rate does not affect anything other than Skill cooldowns.
    Rate
    20 % increased Cooldown Recovery Rate

Serle's Grit Lv. 47+

Serle's Grit

Base stats

Base
Kalguuran Forgehammer
Phys. DmgPhysical Damage
60-106
Crit. %Critical Hit Chance
5.00%
APSAttacks per Second
1.45
Version Lvl Ph.dmg Crit. % APS DPS Recipe Version details
Base 47 60-1065.00%1.45 120 —
R.forged 65 86-1505%1.75 207 Verisium×1500Uhtred's Crest of the Chalice×1
R.forged 65 125-2145%1.45 246 Verisium×1500Uhtred's Crest of the Chalice×1
R.forged 65 86-15010%1.45 171 Verisium×1500Uhtred's Crest of the Chalice×1
R.forged 65 86-1505%1.45 171 Verisium×1500Uhtred's Crest of the Chalice×1
Runeforged details
  • +(100 — 150) to maximum Runic Ward
  • Grants Skill: Level 12 Runic Tempering
  • Has 3 Sockets
  • Maximum QualityQuality

    Quality grants small bonuses to an item depending on the type of item, up to a default maximum of 20%. Martial Weapons gain 1% more Physical damage per Quality. Armours gain 1% more Armour , Evasion , Energy Shield and Runic Ward per Quality. Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item. Flasks gain 1% more Life and Mana recovery per Quality. Charms gain 1% increased duration per Quality. Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.
    is 40 %
    Maximum Quality is 40 %
  • Adds (23-30) to (35-55) Physical DmgAdds (23-30) to (35-55) Physical Damage
  • +(20-30) to Str+(20-30) to Strength
  • Skills which EmpowerEmpower

    Empowered Skills do not have any inherent bonuses, but a number of stats and modifiers specifically apply to Empowered Skills.
    an Attack have (10-20) % chance to not count that Attack
    Skills which Empower an Attack have (10-20) % chance to not count that Attack
  • (40-50) to (80-100) added Physical ThornsThorns

    Thorns damage is a kind of Hit Damage you can deal. Thorns damage is not Attack damage or Spell damage and is not affected by modifiers specific to those. If you have Thorns damage, you inherently Retaliate against Melee Attack Hits , dealing your Thorns damage to the enemy that Hit you. Some skills and other effects may also deal your thorns damage to enemies at other times.
    damage per Runic Plate
    (40-50) to (80-100) added Physical Thorns damage per Runic Plate
Runic Tempering

Channelling · Level 12

  • Channelling

Req: Level 90+

Channel to imbue your armour with Runic Plates. When you are HitHit

Any damage that isn't damage over time is Hit damage. Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.
while you have these plates, some of the damage you would take will be prevented, and this skill will cause backlash, dealing your ThornsThorns

Thorns damage is a kind of HitHit Damage you can deal. Thorns damage is not Attack damage or Spell damage and is not affected by modifiers specific to those. If you have Thorns damage, you inherently Retaliate against MeleeMelee Attack Hits , dealing your Thorns damage to the enemy that HitHit you. Some skills and other effects may also deal your thorns damage to enemies at other times.
damage in an area around your attacker.
Channel to imbue your armour with Runic Plates. When you are Hit while you have these plates, some of the damage you would take will be prevented, and this skill will cause backlash, dealing your Thorns damage in an area around your attacker.

  • Level: 12 - 20
  • Cost: (2.9 - 19.65) Mana/sCost: (2.9 - 19.65) Mana per second
  • Cooldown: 5.00 sCooldown Time: 5.00 s
  • Backlash radius is 1.9 mBacklash radius is 1.9 metres
  • Can backlash once every 0.4 seconds
  • You take 10 % less Dmg from Hits while you have Runic PlatesYou take 10 % less Damage from Hits while you have Runic Plates
  • A Runic Plate is lost for every 5 backlashes
  • Maximum 4 Runic Plates

Seeing Stars Lv. 54+

Seeing Stars

Base stats

Base
Marching Mace
StrStrength
96
Phys. DmgPhysical Damage
33-69
Elem. DmgElemental Damage
26-42
Crit. %Critical Hit Chance
5.00%
APSAttacks per Second
1.57
Version Lvl Ph.dmg El.dmg Crit. % APS DPS Recipe
Base 54 33-6926-425.00%1.57 133 —
R.forged 65 46-9626-427.5%1.57 165 Verisium×1140Exceptional Verisium×5Uhtred's Crest of the Chalice×1
  • Adds (24-31) to (36-46) Cold DmgAdds (24-31) to (36-46) Cold Damage
  • Adds (1-5) to (66-90) LightningLightning

    Lightning damage is one of the five Damage Types . It is reduced by Lightning Resistance . Lightning hits have a chance to Shock based on how much Lightning damage is dealt.
    Dmg
    Adds (1-5) to (66-90) Lightning Damage
  • (10-20) % inc. Attack Speed(10-20) % increased Attack Speed
  • EnergyEnergy

    Several Meta Skills generate and use Energy. Each Skill which generates Energy has its own Energy count particular to that Skill. Most effects which use Energy do so to Trigger other effects or Skills, based on the use time of the triggered Skill. When calculating Energy gain or consumption from the use time of a Skill, modifiers to Total use time are treated as though they were double the value. Energy cannot be gained from direct effects of Triggered Skills.
    Generation is doubled
    Energy Generation is doubled

Nebuloch Lv. 55+

Nebuloch

Base stats

Base
Execratus Hammer
StrStrength
97
Phys. DmgPhysical Damage
80-133
Chaos Damage
33-48
Crit. %Critical Hit Chance
5.00%
APSAttacks per Second
1.45
Version Lvl Ph.dmg Ch.dmg Crit. % APS DPS Recipe
Base 55 80-13333-485.00%1.45 213 —
  • Adds (39-48) to (69-79) Physical DmgAdds (39-48) to (69-79) Physical Damage
  • +(20-30) % to Critical Dmg Bonus+(20-30) % to Critical Damage Bonus
  • Adds (25-36) to (44-55) ChaosChaos

    Fallback hint: no keyword description was found for this term.
    damage
    Adds (25-36) to (44-55) Chaos damage
  • Attacks consume an Endurance ChargeEndurance Charge

    Charges can be gained from a number of Skills, passives, and other effects. They do not grant any inherent benefits, but can be consumed to fuel many skills and other effects. Charges last for 15 seconds by default, refreshing whenever you gain another charge of the same type. There are three types of Charges — Endurance, Frenzy and Power. By default players can have up to 3 of each type of Charge at once.
    to Critically Hit
    Attacks consume an Endurance Charge to Critically Hit
  • Take 100 Chaos damage per second per Endurance Charge

Mjölner Lv. 65+

Mjölner

Base stats

Base
Torment Club
StrStrength
214
Version Lvl Ph.dmg Crit. % APS C.dmg Li.dmg DPS Recipe Version details
Base 65 176-2925%1.67-- 391 —
R.mastered 65 -5%1.6744-209- 211 Exceptional Verisium×30Olroth's Crest of the Sun×1
Runemastered details
  • 100 % of Lightning Damage Converted to Cold Damage
R.mastered 65 176-2925%1.67-- 391 Exceptional Verisium×30Olroth's Crest of the Sun×1
Runemastered details
  • Skills Gain (4 — 6) % of damage as Extra Lightning damage per 50 Runic Ward Cost
R.mastered 65 176-2925%1.67-- 391 Exceptional Verisium×30Olroth's Crest of the Sun×1
Runemastered details
  • +(1.5 — 2) metres to Melee Strike Range
R.mastered 65 -5%1.67-85-403 407 Exceptional Verisium×30Olroth's Crest of the Sun×1
  • Grants Skill: Level 15 Thundergod's Wrath
  • +200 Int req.+200 Intelligence Requirement
  • +100 Str req.+100 Strength Requirement
  • (250-350) % inc. Phys.Dmg(250-350) % increased Physical Damage
  • (10-20) % inc. Atk Speed(10-20) % increased Attack Speed
  • +(2-4) to Level of all LightningLightning

    Lightning damage is one of the five Dmg TypesDamage_Types . It is reduced by Lightning ResistanceResistances . Lightning hits have a chance to ShockShock based on how much Lightning damage is dealt.
    Skills
    +(2-4) to Level of all LightningLightning

    Lightning damage is one of the five Damage TypesDamage_Types . It is reduced by Lightning ResistanceResistances . Lightning hits have a chance to ShockShock based on how much Lightning damage is dealt.
    Skills
Thundergod's Wrath

Buff · Level 15

  • Buff
  • Persistent
  • Trigger
  • Lightning
  • Meta

Req: Level 90+

While active, gains EnergyEnergy

Several Meta Skills generate and use Energy. Each Skill which generates Energy has its own Energy count particular to that Skill. Most effects which use Energy do so to Trigger other effects or Skills, based on the use time of the triggered SkillTriggered_Skills. When calculating Energy gain or consumption from the use time of a Skill, modifiers to TotalTotal use time are treated as though they were double the value. Energy cannot be gained from direct effects of Triggered SkillsTriggered_Skills.
when you Hit enemies with MeleeMelee

Melee Attacks are those that directly hit with a melee StrikeStrike or a Slam , dealing Melee damage. Melee attacks usually scale from Weapon or UnarmedUnarmed damage. Any ProjectilesProjectile these attacks create do not count as Melee damage.
Attacks and triggers socketed Lightning spells on reaching maximum Energy .
While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Lightning spells on reaching maximum Energy .

  • Level: 15 - 20

Thundergod's Wrath

  • GainsGain

    Damage gained as a specific damage type only scales with modifiers to the new type, not with modifiers to the source damage's type (unless they're the same type). For example, Lightning damageLightning gained from Physical damagePhysical scales with Lightning damageLightning modifiers, but not Physical damagePhysical modifiers. Damage Gain occurs in the same two step process as Damage ConversionConversion . Damage over time cannot benefit from damage Gain.
    3 Energy per Power of enemies you Hit with MeleeMelee

    Melee Attacks are those that directly hit with a melee StrikeStrike or a Slam , dealing Melee damage. Melee attacks usually scale from Weapon or UnarmedUnarmed damage. Any ProjProjectile these attacks create do not count as Melee damage.
    Attacks , modified by the percentage of the enemy's Ailment ThresholdAilmentThreshold

    A higher Elemental AilmentElemental_Ailments Threshold makes it less likely that being HitHit by Ele.DmgElementalDamage will apply the relevant Ailment , as well as lowering the amount of FreezeFreeze and ElectrocuteElectrocute buildup recieved. A lower Elemental AilmentElemental_Ailments Threshold makes it more likely, and increases buildup of FreezeFreeze and ElectrocuteElectrocute recieved. By default a player's Ailment Threshold is equal to half their Life.
    the Hit will deal
    Gains 3 Energy per Power of enemies you Hit with Melee Attacks , modified by the percentage of the enemy's Ailment ThresholdAilmentThreshold

    A higher Elemental AilmentElemental_Ailments Threshold makes it less likely that being HitHit by Elemental DamageElementalDamage will apply the relevant Ailment , as well as lowering the amount of FreezeFreeze and ElectrocuteElectrocute buildup recieved. A lower Elemental AilmentElemental_Ailments Threshold makes it more likely, and increases buildup of FreezeFreeze and ElectrocuteElectrocute recieved. By default a player's Ailment Threshold is equal to half their Life.
    the Hit will deal
  • (0 - 57) % inc. Energy gained(0 - 57) % increased Energy gained
  • q20: 15 % inc. Energy gained15 % increased Energy gained

Support

  • Supported Skills Cost nothing
  • Socketed Skills deal (150 - 200) % inc. damageSocketed Skills deal (150 - 200) % increased damage
  • Has 10 max Energy per 0.1 seconds of base cast time of Socketed SpellsHas 10 maximum Energy per 0.1 seconds of base cast time of Socketed Spells

Olrovasara Lv. 65+

Olrovasara

Base stats

Base
Torment Club
StrStrength
114
Phys. DmgPhysical Damage
44-73
Lightning Damage
1-66
Crit. %Critical Hit Chance
5.00%
APSAttacks per Second
1.70
Version Lvl Ph.dmg Li.dmg Crit. % APS C.dmg DPS Recipe Version details
Base 65 44-731-665.00%1.70- 156 —
R.mastered 65 -1-665%1.744-209 272 Exceptional Verisium×15Olroth's Crest of the Sun×1
Runemastered details
  • 100 % of Lightning Damage Converted to Cold Damage
R.mastered 65 44-731-665%1.7- 156 Exceptional Verisium×15Olroth's Crest of the Sun×1
Runemastered details
  • Skills Gain (4 — 6) % of damage as Extra Lightning damage per 50 Runic Ward Cost
R.mastered 65 44-731-665%1.7- 156 Exceptional Verisium×15Olroth's Crest of the Sun×1
Runemastered details
  • +(1.5 — 2) metres to Melee Strike Range
R.mastered 65 -86-4695%1.7- 472 Exceptional Verisium×15Olroth's Crest of the Sun×1
  • Adds 1 to (60-80) Lightning DmgAdds 1 to (60-80) Lightning Damage
  • +(300-400) to Accu Rating+(300-400) to Accuracy Rating
  • (5-30) % inc. Attack Speed(5-30) % increased Attack Speed
  • On Hitting an enemy, gains max added Lightning damage equal to | the enemy's PowerPower

    Monster Power is a number that approximately reflects how strong and dangerous a monster is. An average monster has a Power of 1, strong monsters can have Power of 2 to 3, and weak monsters might have as little as 0.5, or very occasionally less. This value is then multiplied according to the monster's Rarity : Normal: 1 Magic: 2 Rare: 5 Unique monsters always have 20 Power.
    for 20 seconds, up to a total of 500
    On Hitting an enemy, gains maximum added Lightning damage equal to | the enemy's Power for 20 seconds, up to a total of 500

Sadist's Mercy Lv. 67+

Sadist's Mercy

Base stats

Base
Flanged Mace
StrStrength
134
Phys. DmgPhysical Damage
154-229
Crit. %Critical Hit Chance
12.34%
APSAttacks per Second
1.88
Version Lvl Ph.dmg Crit. % APS DPS Recipe
Base 67 154-22912.34%1.88 360 —
  • Grants Skill: Level 16 Harbinger of Madness
  • (240-300) % inc. Physical Dmg(240-300) % increased Physical Damage
  • +(5-8) % to Critical Hit Chance
  • (14-22) % inc. Attack Speed(14-22) % increased Attack Speed
  • Hits with this Weapon inflict (2-5) Gruelling MadnessGruelling Madness

    The first Gruelling Madness on a target Slows their movement speed by 15%. Each additional Gruelling Madness instead increases the Slowing Potency of Debuffs on the targets by 10%, which affects both the first Gruelling Madness and any other Debuffs that are Slowing the target. A maximum of 10 Gruelling Madness can be inflicted on each target. Targets will lose 1 Gruelling Madness every 2 seconds that passes without more being inflicted.
    Hits with this Weapon inflict (2-5) Gruelling Madness
  • Enemies in your PresencePresence

    Your Presence is an area around your character within which certain effects (such as many Auras ) are applied. By default this has a 4 metre radius. The size of this area can be modified by Presence Area modifiers, but not by Skill Area modifiers.
    have additional Power equal to their Gruelling Madness
    Enemies in your Presence have additional Power equal to their Gruelling Madness
Harbinger of Madness

Buff · Level 16

  • Buff
  • Persistent
  • AoE
  • Physical

Req: Level 90+

Draws out the latent fears of enemies you kill and Rare or Unique enemies you Hit , turning them into unstable apparitions which charge towards enemies and then explode.

  • Level: 16 - 20
  • Deals (181 - 319) to (272 - 478) Phys.DmgDeals (181 - 319) to (272 - 478) Physical Damage
  • Explosion radius is 2 mExplosion radius is 2 metres
  • Unstable Apparitions spawned from slain enemies deal 8 % of that enemy's Life as added unscalable Physical damage
  • Unstable Apparitions deal 5 % more damage per Power of the enemy they're drawn from
  • Draws out an Unstable Apparition from Rare or Unique enemies you Hit
  • Draws out an Unstable Apparition from enemies you kill with Melee Hits , no more than once every 0.05 secondsDraws out an Unstable Apparition from enemies you kill with Melee Hits , no more than once every 0.05 seconds