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1Divine Orb9.5Chaos Orb

Forbidden Rites · 2026-10-16T17:00:00.000Z

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Path of Exile 2 unique equipment

POE2 Crossbow Unique Items

Browse all 5 published POE2 crossbow unique items with requirements, stats, modifiers and variants.

Open SPA — explore all uniques

Published overview

Unique entries
5
Groups
1
Group appearances
5
Source snapshot

This page contains the complete category. Some items also belong to special collections.

Mist Whisper Lv. 1+

Mist Whisper

Base stats

Base
Makeshift CrossbowCrossbow

Crossbows are Two-Handed ranged weapons that require Strength and Dexterity to equip. Crossbow basic Attacks can be modified with Ammunition Skills . Multiple ProjProjectile fired from a single Crossbow skill can all hit the same target, and single- ProjProjectile skills fire additional ProjProjectile in sequence rather than in a spread.
Makeshift CrossbowCrossbow

Crossbows are Two-Handed ranged weapons that require Strength and Dexterity to equip. Crossbow basic Attacks can be modified with Ammunition Skills . Multiple ProjectilesProjectile fired from a single Crossbow skill can all hit the same target, and single- ProjectileProjectile skills fire additional ProjectilesProjectile in sequence rather than in a spread.
Phys. DmgPhysical Damage
7-12
Cold Damage
10-14
Crit. %Critical Hit Chance
5.00%
APSAttacks per Second
1.60
Reload Time
0.80
Version Lvl Ph.dmg C.dmg Crit. % APS Rel. time DPS Recipe
Base 1 7-1210-145.00%1.600.80 34.4 —
R.forged 38 41.25-7743.75-775%1.60.8 191 Verisium×210Medved's Crest of the Circle×1
  • Adds (8-10) to (13-15) ColdCold

    Cold damage is one of the five Damage Types . It is reduced by Cold Resistance . Cold hits apply Chill and build up Freeze , but cannot build up Heavy Stun .
    Dmg
    Adds (8-10) to (13-15) Cold Damage
  • GainGain

    Damage gained as a specific damage type only scales with modifiers to the new type, not with modifiers to the source damage's type (unless they're the same type). For example, Lightning damageLightning gained from Physical damagePhysical scales with Lightning damageLightning modifiers, but not Physical damagePhysical modifiers. Damage Gain occurs in the same two step process as Damage ConversionConversion . Damage over time cannot benefit from damage Gain.
    5 Mana per enemy killed
    Gain 5 Mana per enemy killed
  • (30-50) % inc. FreezeFreeze

    Freeze is an Ailment that causes targets to be unable to move or act, and lasts 4 seconds by default. Cold damage from Hits Contributes to Freeze Buildup on enemies until they become Frozen .
    Buildup
    (30-50) % increased Freeze Buildup
  • 30 % inc. ChillChill

    Chill is an Ailment that Slows the afflicted target, and lasts 2 seconds on players or 8 seconds on non-players by default. Chill Magnitude depends on the Chilling damage dealt relative to the target's Elemental Ailment Threshold , with a minimum of 30% and a default maximum of 50%. Cold damage from Hits can Chill by default, and does not require a chance to inflict Chill. However, Chills smaller than 30% will be ignored, so small Hits can fail to Chill.
    Dur. on Enemies
    30 % increased Chill Duration on Enemies
  • AttacksAttack

    Attacks are skills that directly damage enemies, usually using your equipped Martial Weapon . Spells are not Attacks. The base damage, attack speed and critical hit chance of an attack are determined using your Martial Weapon 's stats unless the skill says otherwise. Attacks do not necessarily deal Physical damage — they can deal any damage type.
    ChainChain

    Fallback hint: no keyword description was found for this term.
    2 additional times
    Attacks Chain 2 additional times

Rampart Raptor Lv. 4+

Rampart Raptor

Base stats

Base
Tense CrossbowTense Crossbow
StrStrength
8
DexDexterity
8
Phys. DmgPhysical Damage
12-22
Crit. %Critical Hit Chance
5.00%
APSAttacks per Second
2.11
Reload Time
0.83
Version Lvl Ph.dmg Crit. % APS Rel. time DPS Recipe
Base 4 12-225.00%2.110.83 35.9 —
R.forged 38 63-1205%2.110.85 193 Verisium×285Medved's Crest of the Circle×1
R.mastered 55 89-1665%2.110.6 269 Verisium×1845Exceptional Verisium×5Uhtred's Crest of the Chalice×1
  • (20-30) % inc. Bolt Speed(20-30) % increased Bolt Speed
  • (40-60) % inc. PhysicalPhysical

    10% increased Physical Damage
    Dmg
    (40-60) % increased Physical Damage
  • (30-40) % inc. Attack Speed(30-40) % increased Attack Speed
  • 30 % reduced Reload Speed
  • Bolts fired by CrossbowCrossbow

    Crossbows are Two-Handed ranged weapons that require Strength and Dexterity to equip. Crossbow basic Attacks can be modified with Ammunition Skills . Multiple Projectiles fired from a single Crossbow skill can all hit the same target, and single- Projectile skills fire additional Projectiles in sequence rather than in a spread.
    Attacks have 100 % chance to not | expend AmmunitionAmmunition

    Fallback hint: no keyword description was found for this term.
    if you've Reloaded RecentlyRecently

    Recently refers to the past 4 seconds.
    Bolts fired by Crossbow Attacks have 100 % chance to not | expend Ammunition if you've Reloaded Recently

Double Vision Lv. 20+

Double Vision

Base stats

Base
Dyad CrossbowDyad Crossbow
StrStrength
22
DexDexterity
22
Phys. DmgPhysical Damage
23-65
Crit. %Critical Hit Chance
10.00%
APSAttacks per Second
1.60
Reload Time
0.92
Version Lvl Ph.dmg Crit. % APS Rel. time DPS Recipe
Base 20 23-6510.00%1.600.92 70.4 —
R.forged 40 46-15510%1.61.1 161 Verisium×605Vorana's Crest of the Scythe×1
R.mastered 65 57-19912%1.60.75 205 Verisium×2000Uhtred's Crest of the Chalice×1
  • Grants Skill: Level 6 Gemini SurgeSurge

    Elemental Surges are consumed when you use a non- Melee Projectile Attack to suffuse the Projectiles fired by that Attack , causing them to trigger a Surging Blast when they reach the end of their flight. Your weapon can have a maximum of 6 of each type of Surge active by default. Surges last 15 seconds. Surges are specific to your current weapon, so do not affect non-weapon damage and are not carried over if you weapon swap. Projectiles which Split or Fork do not gain the benefits of Surges.
    Grants Skill: Level 6 Gemini Surge
  • Loads an additional bolt
  • Adds (14-21) to (25-37) Physical DmgAdds (14-21) to (25-37) Physical Damage
  • +5 % to Critical HitCritical Hit

    Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value. Attacks usually use your weapon's base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill. Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%.
    Chance
    +5 % to Critical Hit Chance
  • (15-25) % inc. Reload Speed(15-25) % increased Reload Speed
  • When you reload, triggers Gemini Surge to alternately | gain (2-6) Cold Surges or (2-6) Fire Surges
  • trigger reload infusion on reload [1]
Gemini Surge

Attack · Level 6

  • Attack
  • AoE
  • Trigger
  • Cold
  • Fire

Req: Level 90+

Grants your weapon Surges . Non- MeleeMelee

Melee Attacks are those that directly hit with a melee StrikeStrike or a Slam , dealing Melee damage. Melee attacks usually scale from Weapon or UnarmedUnarmed damage. Any ProjectilesProjectile these attacks create do not count as Melee damage.
ProjectileProjectile

A Projectile is a moving Attack or Spell that usually impacts with targets when it hits them. When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified.
Attacks with that weapon ConsumeConsume

Multiple effects on enemies can be Consumed. Only one Consumption benefit can occur at once, and Consumption effects from Skills will take priority over those from other sources. Consuming a DebuffDebuff on an enemy causes the enemy to be immune to that DebuffDebuff for 1 seconds.
Surges to cause the Projectiles fired to explode at the end of their flight.
Grants your weapon Surges . Non- Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.

  • Level: 6 - 20
  • Atk Dmg: (50 - 181)% of baseAttack Damage: (50 - 181)% of base

Cold Surge

  • Converts 100 % of Physical damage to Cold damageCold

    Cold damage is one of the five Dmg TypesDamage_Types . It is reduced by Cold ResistanceResistances . Cold hits apply ChillChill and build up FreezeFreeze , but cannot build up Heavy StunHeavy_Stun .
    Converts 100 % of Physical damage to Cold damageCold

    Cold damage is one of the five Damage TypesDamage_Types . It is reduced by Cold ResistanceResistances . Cold hits apply ChillChill and build up FreezeFreeze , but cannot build up Heavy StunHeavy_Stun .
  • Cannot Consume ChargesCharges

    Charges can be gained from a number of Skills, passives, and other effects. They do not grant any inherent benefits, but can be consumed to fuel many skills and other effects. Charges last for 15 seconds by default, refreshing whenever you gain another charge of the same type. There are three types of Charges — Endurance, Frenzy and Power. By default players can have up to 3 of each type of Charge at once.
    Cannot Consume Charges
  • Explosion radius is 1.6 mExplosion radius is 1.6 metres
  • No more than once per Skill use
  • q20: Explosion radius is 0.3 mExplosion radius is 0.3 metres

Fire Surge

Attack Damage
(50 - 181)%
  • Converts 100 % of Physical damage to Fire damageFire

    Fire damage is one of the five Dmg TypesDamage_Types . It is reduced by Fire ResistanceResistances . Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to IgniteIgnite .
    Converts 100 % of Physical damage to Fire damageFire

    Fire damage is one of the five Damage TypesDamage_Types . It is reduced by Fire ResistanceResistances . Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to IgniteIgnite .
  • Cannot Consume Charges
  • Explosion radius is 1.6 mExplosion radius is 1.6 metres
  • No more than once per Skill use

Redemption Lv. 65+

Redemption

Base stats

Base
Trarthan Cannon
StrStrength
114
DexDexterity
63
Phys. DmgPhysical Damage
277-640
Crit. %Critical Hit Chance
5.00%
APSAttacks per Second
1.40
Version Lvl Ph.dmg Crit. % APS DPS Recipe
Base 65 277-6405.00%1.40 642 —
  • Cannot load or fire Ammunition
  • (300-400) % inc. Physical Dmg(300-400) % increased Physical Damage
  • Hits with this Weapon have no Critical Dmg BonusCritical Damage Bonus

    Multiplies the damage dealt by Critical Hits . Default value is +100% (i.e. twice as much damage).
    Hits with this Weapon have no Critical Damage Bonus
  • (20-40) % reduced CDRRCooldown Recovery Rate

    Cooldown Recovery Rate modifies the speed at which your Skill cooldowns are restored. For example, with 100% increased Cooldown Recovery Rate your Skill cooldowns will effectively be halved. Cooldown Recovery Rate does not affect anything other than Skill cooldowns.
    (20-40) % reduced Cooldown Recovery Rate
  • Gain 1 Explosive RhythmExplosive Rhythm

    Each Explosive Rhythm Buff grants 10% increased Cooldown Recovery Rate to your Grenade Skills.
    every (2-3) times you use a GrenadeGrenade

    Fire a bouncing Grenade that unleashes a shrapnel blast when its fuse expires.
    Skill | Remove all Explosive Rhythm on reaching 10 to gain Explosive FervourExplosive Fervour

    Explosive Fervour is a Buff that grants 15% increased Attack Speed per different Grenade Skill you've used Recently , causes Grenade Skills to ignore their cooldown and fire an additional projectile, and makes Grenades explode on any impact. You cannot gain Explosive Rhythm while you have Explosive Fervour.
    for 10 Seconds
    Gain 1 Explosive Rhythm every (2-3) times you use a Grenade Skill | Remove all Explosive Rhythm on reaching 10 to gain Explosive Fervour for 10 Seconds

The Last Lament Lv. 77+

The Last Lament

Base stats

Base
Desolate CrossbowDesolate Crossbow
StrStrength
89
DexDexterity
89
Phys. DmgPhysical Damage
118-471
Crit. %Critical Hit Chance
5.00%
APSAttacks per Second
1.78
Reload Time
1.57
Version Lvl Ph.dmg Crit. % APS Rel. time DPS Recipe
Base 77 118-4715.00%1.781.57 524 —
  • Grants Skill: Level 17 Requiem
  • (250-300) % inc. Physical Dmg(250-300) % increased Physical Damage
  • (10-20) % inc. Attack Speed(10-20) % increased Attack Speed
  • (40-60) % reduced Reload Speed
  • LeechesLeeches

    When you deal damage with a Hit , Life Leech causes you to recover an amount of Life to a percentage of the damage dealt, over a period of one second. Hits that deal more than 40,000 total damage are treated as though they only dealt 40,000 damage for this calculation. If this damage is of multiple Damage Types , the ratios between them will stay the same. Monsters have Leech Resistance that increases with monster level, reducing how much you recover from Leech from Hits against them. You can only recover from a single instance of Life Leech at a time, and all Life Leech is removed when Life is filled.
    (5-10) % of Physical Dmg as Life
    Leeches (5-10) % of Physical Damage as Life
  • (10-20) % chance to load a bolt into all Crossbow skills on Kill
  • SacrificeSacrifice

    Sacrificing is loss of a resource (commonly Life, Mana or Energy Shield ) that does not count as taking damage. You cannot Sacrifice a resource you do not have. Sacrificing Life cannot reduce you below 1 Life, but Sacrifices you cause on others (such as Sacrificing Minion Life) can lead to their death.
    300 Life to not consume the last bolt when firing
    Sacrifice 300 Life to not consume the last bolt when firing
  • enable grand design clip handling [1]
Requiem

Attack · Level 17

  • Attack
  • AoE
  • Ammunition
  • Projectile
  • Cold
  • Conditional

Req: Level 90+

Your weapon passively accumulates anguish from the tormented souls within. When fully charged, use this skill to compose the Requiem, transforming your Crossbow shot into a torrent of anguish for a short, fixed amount of time. Does not use Ammunition .

  • Level: 17 - 20
  • Cost: (22 - 150) Mana

Compose Requiem

  • Requiem lasts for 12 seconds
  • Requires 100 anguish to use
  • Accumulates 3.33 anguish per second

Requiem

Cost
0 Mana
Attack Speed
400% of base
Attack Damage
(300 - 936)% of base
Projectile Speed
7.5 m/s7.5 metres per Second
  • Converts 60 % of Physical damage to Cold damageConverts 60 % of Physical damage to Cold damage
  • Impact radius is 1.6 mImpact radius is 1.6 metres
  • Anguish impacts within a 2.4 metre radius of the target
  • q20: +0.2 m to impact radius+0.2 metres to impact radius