Flasks can be used to recover your Life or Mana. Flasks are not consumable, but require charges to use. Flask charges can be regained by killing enemies. Normal enemies grant Flask charges equal to half their Power Magic enemies grant Flask charges equal to their Power Rare and Unique enemies grant Flask charges equal to twice their Power Checkpoints and Wells completely refill Flasks when activated. Flasks can only hold charges while in a Flask slot.Gargantuan LifeFlask
Recovers {0} Life over {1} Seconds
71
Consumes {0} of {1} Charges on use
10
Currently has {0} Charges
0
Version
Lvl
Recovers {0} Life over {1} Seconds
Consumes {0} of {1} Charges on use
Currently has {0} Charges
Recipe
Base
40
71
10
0
—
90 % lessLife Recovered
Effect is not removed when Unreserved Life is Filled
(15-30) % of Dmg taken during effect RecoupedRecouped
When you take damage from a Hit , Recoup causes you to recover an amount of the stated resource equal to a percentage of the damage you took over 8 seconds. as Life(15-30) % of Damage taken during effect Recouped as Life
Gain (3-5)RageRage
Rage grants 1% more Attack damage per 1 Rage. By default, you have 30 maximum Rage and lose 1 Rage every 0.2 seconds. Rage loss is paused for 4 seconds upon gaining Rage, or after taking damage. Only one Hit every 0.5 seconds can cause you to gain Rage. when HitHits
Any damage that isn't damage over time is Hit damage. Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. by an Enemy during effectGain (3-5)Rage when Hit by an Enemy during effect
No Inherent loss of Rage during effect
(25-50) % inc. Dur.(25-50) % increased Duration
Lavianga's Spirits Lv. 49+
Base stats
Base
Gargantuan ManaFlask
Recovers {0} Mana every {1} Seconds
37
Consumes {0} of {1} Charges on use
10
Currently has {0} Charges
0
Version
Lvl
Recovers {0} Mana every {1} Seconds
Consumes {0} of {1} Charges on use
Currently has {0} Charges
Recipe
Base
49
37
10
0
—
This Flaskcannot be Used but applies its Effect constantly
(70-80) % reduced Amount Recovered
Uhtred's Chalice Lv. 50+
Base stats
Base
Transcendent ManaFlask
Recovers {0} Mana over {1} Seconds
932
Consumes {0} of {1} Charges on use
10
Currently has {0} Charges
0
Version
Lvl
Recovers {0} Mana over {1} Seconds
Consumes {0} of {1} Charges on use
Currently has {0} Charges
Recipe
Base
50
932
10
0
—
(200-300) % inc. Amount Recovered(200-300) % increased Amount Recovered
70 % reduced Recovery rate
(50-60) % reduced ChargesCharges
Charges can be gained from a number of Skills, passives, and other effects. They do not grant any inherent benefits, but can be consumed to fuel many skills and other effects. Charges last for 15 seconds by default, refreshing whenever you gain another charge of the same type. There are three types of Charges — Endurance, Frenzy and Power. By default players can have up to 3 of each type of Charge at once.(50-60) % reduced Charges
Mana Recovery from Flasks can OverflowOverflow
Recovery which Overflows its maximum can be recovered up to 1.5 times that maximum.maxMana during EffectMana Recovery from Flasks can OverflowmaximumMana during Effect
Lose 5 % Life per second while you have no WardRunic Ward
Runic Ward is a last line of protection, absorbing fatal damage instead of your Life. If you take damage that would cause your Life to reach 0 while you have Runic Ward, you will drop to 1 Life and your Runic Ward will take the remaining damage. You will still die if you do not have enough Runic Ward to absorb the remaining damage. Runic Ward does not protect against Life loss that is not caused by taking damage. Runic Ward constantly regenerates at a default rate of 5% per second. Monsters can also have Runic Ward. While a monster has Runic Ward, it cannot be Culled . during EffectLose 5 % Life per second while you have no Runic Ward during Effect
Olroth's Resolve Lv. 60+
Base stats
Base
Ultimate LifeFlask
Recovers {0} Life over {1} Seconds
920
Consumes {0} of {1} Charges on use
22
Currently has {0} Charges
0
Version
Lvl
Recovers {0} Life over {1} Seconds
Consumes {0} of {1} Charges on use
Currently has {0} Charges
Recipe
Base
60
920
22
0
—
(100-150) % inc. Charges per use(100-150) % increased Charges per use
Regenerate (2.5-5) % of maxWard per second during EffectRegenerate (2.5-5) % of maximumRunic Ward per second during Effect
Gain GuardGuard
Guard is a Buff that provides a buffer against damage from Hits , taking the damage before your Life or Energy Shield until the buff expires or is depleted. You can only have a single Guard buff at a time. If you gain Guard when you already have it, whichever buff has the higher magnitude will be kept, and that buff's duration will be refreshed by an amount proportional to the magnitude of the discarded buff, but not to longer than its original duration. Your maximum amount of Guard is equal to 200% of your maximum Life. equal to Current Ward for 10 seconds when Effect endsGain Guard equal to Current Runic Ward for 10 seconds when Effect ends
Opportunity Lv. 60+
Base stats
Base
Ultimate LifeFlask
Recovers {0} Life over {1} Seconds
1987
Consumes {0} of {1} Charges on use
3
Currently has {0} Charges
0
Version
Lvl
Recovers {0} Life over {1} Seconds
Consumes {0} of {1} Charges on use
Currently has {0} Charges
Recipe
Base
60
1987
3
0
—
Effect is not removed when Unreserved Life is Filled
Cannot be Used manually
Used when you release a skill with Perfect TimingPerfect Timing
Certain Channelling skills have extra effects and benefits if released within a certain timing window while using the skill. Certain support gems and items can modify the duration of that timing window.Used when you release a skill with Perfect Timing
Skills have (80-120) % longer Perfect Timing window during effect
(100-150) % inc. Amount Recovered(100-150) % increased Amount Recovered
(25-50) % reduced Recovery rate
(50-75) % reduced Charges per use
Melting Maelstrom Lv. 60+
Base stats
Base
Ultimate ManaFlask
Recovers {0} Mana over {1} Seconds
310
Consumes {0} of {1} Charges on use
10
Currently has {0} Charges
0
Version
Lvl
Recovers {0} Mana over {1} Seconds
Consumes {0} of {1} Charges on use
Currently has {0} Charges
Recipe
Base
60
310
10
0
—
Effect is not removed when Unreserved Mana is Filled
(200-250) % inc. Dur.(200-250) % increased Duration
Every 3 seconds during Effect, deal 100 % of Mana spent in those seconds as Chaos.DmgChaos
Fallback hint: no keyword description was found for this term. to Enemies within 3 mEvery 3 seconds during Effect, deal 100 % of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres
Deals 25 % of current Mana as Chaos.Dmg to you when Effect endsDeals 25 % of current Mana as Chaos Damage to you when Effect ends