Choose a group to browse item effects, uses and prices.
Socketables
Browse a socketable family, or choose an equipment slot to compare compatible effects. Rune tiers, prices and Bonded effects are shown where available.
Gain the benefits of Bonded modifiers on Runes and Idols
Adept Rune
Lesser16.9ex+6
Normal8.8ex+9
Greater0.46ex+12
Perfect✦1.52d+15
+x to Dex+x to Dexterity
+6 / +9 / +12 / +15 to Dex+6 / +9 / +12 / +15 to Dexterity
Adds 6 to 10Phys.Dmg to Attacks, Adds 1 to 16Lightning damage to AttacksAdds 6 to 10Physical Damage to Attacks, Adds 1 to 16Lightning damage to Attacks
Resolve Rune
Lesser1.51ex+6
Normal8.24ex+9
Greater1.42ex+12
Perfect✦1.47d+15
+x to Int+x to Intelligence
+6 / +9 / +12 / +15 to Int+6 / +9 / +12 / +15 to Intelligence
Adds 6 to 10Phys.Dmg to Attacks, Adds 5 to 8Cold damage to AttacksAdds 6 to 10Physical Damage to Attacks, Adds 5 to 8Cold damage to Attacks
Robust Rune
Lesser17.58ex+6
Normal21.95ex+9
Greater3.39ex+12
Perfect✦1.56d+15
+x to Str+x to Strength
+6 / +9 / +12 / +15 to Str+6 / +9 / +12 / +15 to Strength
Adds 6 to 10Phys.Dmg to Attacks, Adds 6 to 10Fire damage to AttacksAdds 6 to 10Physical Damage to Attacks, Adds 6 to 10Fire damage to Attacks
Body Rune
Lesser2.58ex3%
Normal5.24ex4%
Greater0.63ex5%
Perfect✦1.34d6%
Leeches x% of Phys.Dmg as LifeLeeches x% of Physical Damage as Life
Leeches 3% / 4% / 5% / 6% of Phys.Dmg as LifeLeeches 3% / 4% / 5% / 6% of Physical Damage as Life
5% inc. maxLife5% increased maximumLife
Desert Rune
Lesser0.93ex
Normal1.95ex
Greater0.54ex
Perfect✦378ex
Adds 4 to 6 / 7 to 11 / 13 to 16 / 17 to 20Fire.DmgAdds 4 to 6 / 7 to 11 / 13 to 16 / 17 to 20Fire Damage
30% inc. Ignite Magnitude30% increased Ignite Magnitude
Glacial Rune
Lesser2.87ex
Normal1.87ex
Greater0.42ex
Perfect✦375ex
Adds 3 to 5 / 6 to 10 / 9 to 15 / 16 to 20Cold.DmgAdds 3 to 5 / 6 to 10 / 9 to 15 / 16 to 20Cold Damage
30% inc. Freeze Buildup30% increased Freeze Buildup
Greater Rune of Alacrity
Greater188ex
8% inc. Skill Speed8% increased Skill Speed
15% inc. Reservation Efficiency of Herald Skills15% increased Reservation Efficiency of Herald Skills
Greater Rune of Leadership
Greater1.24d
Minions gain 10% of their Phys.Dmg as Extra Light.DmgMinions gain 10% of their Physical Damage as Extra Lightning Damage
Minions deal 20% inc. DmgMinions deal 20% increased Damage
Greater Rune of Nobility
Greater3.51ex
Attacks with this Weapon have 10% chance to inflict ExposureAttacks with this Weapon have 10% chance to inflict Exposure
20% inc. Exposure Effect20% increased Exposure Effect
Greater Rune of Tithing
Greater95.31ex
Meta Skills gain 10% inc. EnergyMeta Skills gain 10% increased Energy
Invocated Spells have 25% chance to consume half as much EnergyInvocated Spells have 25% chance to consume half as much Energy
Transforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiersTransforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers
When socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiersWhen socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiers
Transforms allFire and Cold modifiers on the item into equivalent Lightning modifiersTransforms allFire and Cold modifiers on the item into equivalent Lightning modifiers
Transforms allCold and Lightning modifiers on the item into equivalent Fire modifiersTransforms allCold and Lightning modifiers on the item into equivalent Fire modifiers
Attacks spend 5% of your maxWard if possible to gain that much added Physical damageAttacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage
On Hitting an enemy
gains max added Lightning damage equal to the enemy's Power for 20 seconds
up to a total of 120On Hitting an enemy
gains maximum added Lightning damage equal to the enemy's Power for 20 seconds
up to a total of 120
50% chance when you gain an Endurance Charge to gain an additional Endurance Charge50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
-20% to allEle.Res, Gain 20% of Dmg as Extra Dmg of a random Element-20% to allElemental Resistances, Gain 20% of Damage as Extra Damage of a random Element
-20% to Chaos Res, Gain 20% of Dmg as Extra Chaos.Dmg-20% to Chaos Resistance, Gain 20% of Damage as Extra Chaos Damage
30% reduced maxMana, Gain 2% of Dmg as Extra Phys.Dmg per ten percent missing Mana30% reduced maximumMana, Gain 2% of Damage as Extra Physical Damage per ten percent missing Mana
30% reduced Mana Cost Efficiency, 12% inc. Skill Speed while on Low Mana30% reduced Mana Cost Efficiency, 12% increased Skill Speed while on Low Mana
25% reduced Poison Dur., Targets can be affected by +1 of your Poisons at the same time25% reduced PoisonDuration, Targets can be affected by +1 of your Poisons at the same time
Gain 13% of Phys.Dmg as extraChaos.DmgGain 13% of Physical Damage as extraChaos Damage
25% reduced Spirit, Meta Skills gain 40% inc. Energy25% reduced Spirit, Meta Skills gain 40% increased Energy
Invocated skills have 25% inc. Maximum Energy, Meta Skills have 25% reduced Reservation EfficiencyInvocated skills have 25% increased Maximum Energy, Meta Skills have 25% reduced Reservation Efficiency
No matching socketables.
Spear
Socketable
Icon
Effect / Mods
Wisdom of the MajiShaman Ascendancy
Gain the benefits of Bonded modifiers on Runes and Idols
Adept Rune
Lesser16.9ex+6
Normal8.8ex+9
Greater0.46ex+12
Perfect✦1.52d+15
+x to Dex+x to Dexterity
+6 / +9 / +12 / +15 to Dex+6 / +9 / +12 / +15 to Dexterity
Adds 6 to 10Phys.Dmg to Attacks, Adds 1 to 16Lightning damage to AttacksAdds 6 to 10Physical Damage to Attacks, Adds 1 to 16Lightning damage to Attacks
Resolve Rune
Lesser1.51ex+6
Normal8.24ex+9
Greater1.42ex+12
Perfect✦1.47d+15
+x to Int+x to Intelligence
+6 / +9 / +12 / +15 to Int+6 / +9 / +12 / +15 to Intelligence
Adds 6 to 10Phys.Dmg to Attacks, Adds 5 to 8Cold damage to AttacksAdds 6 to 10Physical Damage to Attacks, Adds 5 to 8Cold damage to Attacks
Robust Rune
Lesser17.58ex+6
Normal21.95ex+9
Greater3.39ex+12
Perfect✦1.56d+15
+x to Str+x to Strength
+6 / +9 / +12 / +15 to Str+6 / +9 / +12 / +15 to Strength
Adds 6 to 10Phys.Dmg to Attacks, Adds 6 to 10Fire damage to AttacksAdds 6 to 10Physical Damage to Attacks, Adds 6 to 10Fire damage to Attacks
Body Rune
Lesser2.58ex3%
Normal5.24ex4%
Greater0.63ex5%
Perfect✦1.34d6%
Leeches x% of Phys.Dmg as LifeLeeches x% of Physical Damage as Life
Leeches 3% / 4% / 5% / 6% of Phys.Dmg as LifeLeeches 3% / 4% / 5% / 6% of Physical Damage as Life
5% inc. maxLife5% increased maximumLife
Desert Rune
Lesser0.93ex
Normal1.95ex
Greater0.54ex
Perfect✦378ex
Adds 4 to 6 / 7 to 11 / 13 to 16 / 17 to 20Fire.DmgAdds 4 to 6 / 7 to 11 / 13 to 16 / 17 to 20Fire Damage
30% inc. Ignite Magnitude30% increased Ignite Magnitude
Glacial Rune
Lesser2.87ex
Normal1.87ex
Greater0.42ex
Perfect✦375ex
Adds 3 to 5 / 6 to 10 / 9 to 15 / 16 to 20Cold.DmgAdds 3 to 5 / 6 to 10 / 9 to 15 / 16 to 20Cold Damage
30% inc. Freeze Buildup30% increased Freeze Buildup
Greater Rune of Alacrity
Greater188ex
8% inc. Skill Speed8% increased Skill Speed
15% inc. Reservation Efficiency of Herald Skills15% increased Reservation Efficiency of Herald Skills
Greater Rune of Leadership
Greater1.24d
Minions gain 10% of their Phys.Dmg as Extra Light.DmgMinions gain 10% of their Physical Damage as Extra Lightning Damage
Minions deal 20% inc. DmgMinions deal 20% increased Damage
Greater Rune of Nobility
Greater3.51ex
Attacks with this Weapon have 10% chance to inflict ExposureAttacks with this Weapon have 10% chance to inflict Exposure
20% inc. Exposure Effect20% increased Exposure Effect
Greater Rune of Tithing
Greater95.31ex
Meta Skills gain 10% inc. EnergyMeta Skills gain 10% increased Energy
Invocated Spells have 25% chance to consume half as much EnergyInvocated Spells have 25% chance to consume half as much Energy
40% inc. Dmg against Immobilised Enemies40% increased Damage against Immobilised Enemies
Storm Rune
Lesser1.99ex10
Normal4.44ex20
Greater0.54ex30
Perfect✦1.06d40
Adds 1 to x Light.DmgAdds 1 to x Lightning Damage
Adds 1 to 10 / 20 / 30 / 40Light.DmgAdds 1 to 10 / 20 / 30 / 40Lightning Damage
30% inc. Magnitude of Shock you inflict30% increased Magnitude of Shock you inflict
Tempered Rune
LesserTBD
NormalTBD
GreaterTBD
Adds 3 to 4 / 6 to 9 / 9 to 12Phys.DmgAdds 3 to 4 / 6 to 9 / 9 to 12Physical Damage
- / - / -- / - / -
Vision Rune
Lesser0.33ex+60
Normal3.7ex+90
Greater0.3ex+120
Perfect✦1.36d+150
+x to Accu+x to Accuracy Rating
+60 / +90 / +120 / +150 to Accu+60 / +90 / +120 / +150 to Accuracy Rating
Attacks have +1% to Crit%Attacks have +1% to Critical Hit Chance
Rebirth Rune
Lesser4.36ex15
Normal2.46ex25
Greater0.14ex35
Perfect✦1.10d45
Gain x Life per enemy killedGain x Life per enemy killed
Gain 15 / 25 / 35 / 45Life per enemy killedGain 15 / 25 / 35 / 45Life per enemy killed
Regenerate 0.4% of maxLife per secondRegenerate 0.4% of maximumLife per second
Inspiration Rune
Lesser11.06ex10
Normal8.79ex20
Greater0.37ex30
Perfect✦1.26d40
Gain x Mana per enemy killedGain x Mana per enemy killed
Gain 10 / 20 / 30 / 40Mana per enemy killedGain 10 / 20 / 30 / 40Mana per enemy killed
12% of Skill Mana Costs Converted to Life Costs12% of Skill Mana Costs Converted to Life Costs
Lady Hestra's Rune of Winter
Special0.86ex
Adds 19 to 28Cold.Dmg against Chilled EnemiesAdds 19 to 28Cold Damage against Chilled Enemies
+2% to Maximum Cold Res+2% to Maximum Cold Resistance
Thane Leld's Rune of Spring
Special0.99ex
Adds 1 to 60Light.Dmg against Shocked EnemiesAdds 1 to 60Lightning Damage against Shocked Enemies
+2% to Maximum Light. Res+2% to Maximum Lightning Resistance
Thane Myrk's Rune of Summer
Special1.22ex
Adds 23 to 34Fire.Dmg to Attacks against Ignited EnemiesAdds 23 to 34Fire Damage to Attacks against Ignited Enemies
+2% to Maximum Fire Res+2% to Maximum Fire Resistance
Farrul's Rune of the Hunt
Special3.12ex
50% inc. Atk Dmg against Rare or Unique Enemies50% increased Attack Damage against Rare or Unique Enemies
+1 to Level of all Attack Skills+1 to Level of all Attack Skills
Fenumus' Rune of Agony
Normal6.74ex
Gain 13% of Dmg as Extra Chaos.DmgGain 13% of Damage as Extra Chaos Damage
Gain 8% of Dmg as Extra Phys.DmgGain 8% of Damage as Extra Physical Damage
Saqawal's Rune of the Sky
Special11.48ex
Gain 5% of Dmg as Extra Dmg of all ElementsGain 5% of Damage as Extra Damage of all Elements
8% chance to gain an additional random Charge when you gain a Charge8% chance to gain an additional random Charge when you gain a Charge
Archaic Rune of Prowess
NormalTBD
25% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge25% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Transforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiersTransforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers
When socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiersWhen socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiers
Transforms allFire and Cold modifiers on the item into equivalent Lightning modifiersTransforms allFire and Cold modifiers on the item into equivalent Lightning modifiers
Transforms allCold and Lightning modifiers on the item into equivalent Fire modifiersTransforms allCold and Lightning modifiers on the item into equivalent Fire modifiers
On Hitting an enemy, gains max added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32On Hitting an enemy, gains maximum added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32
30% inc. Freeze Buildup30% increased Freeze Buildup
Attacks spend 5% of your maxWard if possible to gain that much added Physical damageAttacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage
50% chance when you gain an Endurance Charge to gain an additional Endurance Charge50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
-20% to allEle.Res, Gain 20% of Dmg as Extra Dmg of a random Element-20% to allElemental Resistances, Gain 20% of Damage as Extra Damage of a random Element
-20% to Chaos Res, Gain 20% of Dmg as Extra Chaos.Dmg-20% to Chaos Resistance, Gain 20% of Damage as Extra Chaos Damage
30% reduced maxMana, Gain 2% of Dmg as Extra Phys.Dmg per ten percent missing Mana30% reduced maximumMana, Gain 2% of Damage as Extra Physical Damage per ten percent missing Mana
30% reduced Mana Cost Efficiency, 12% inc. Skill Speed while on Low Mana30% reduced Mana Cost Efficiency, 12% increased Skill Speed while on Low Mana
25% reduced Poison Dur., Targets can be affected by +1 of your Poisons at the same time25% reduced PoisonDuration, Targets can be affected by +1 of your Poisons at the same time
Gain 13% of Phys.Dmg as extraChaos.DmgGain 13% of Physical Damage as extraChaos Damage
25% reduced Spirit, Meta Skills gain 40% inc. Energy25% reduced Spirit, Meta Skills gain 40% increased Energy
Invocated skills have 25% inc. Maximum Energy, Meta Skills have 25% reduced Reservation EfficiencyInvocated skills have 25% increased Maximum Energy, Meta Skills have 25% reduced Reservation Efficiency
Gain the benefits of Bonded modifiers on Runes and Idols
Adept Rune
Lesser16.9ex+6
Normal8.8ex+9
Greater0.46ex+12
Perfect✦1.52d+15
+x to Dex+x to Dexterity
+6 / +9 / +12 / +15 to Dex+6 / +9 / +12 / +15 to Dexterity
Adds 6 to 10Phys.Dmg to Attacks, Adds 1 to 16Lightning damage to AttacksAdds 6 to 10Physical Damage to Attacks, Adds 1 to 16Lightning damage to Attacks
Resolve Rune
Lesser1.51ex+6
Normal8.24ex+9
Greater1.42ex+12
Perfect✦1.47d+15
+x to Int+x to Intelligence
+6 / +9 / +12 / +15 to Int+6 / +9 / +12 / +15 to Intelligence
Adds 6 to 10Phys.Dmg to Attacks, Adds 5 to 8Cold damage to AttacksAdds 6 to 10Physical Damage to Attacks, Adds 5 to 8Cold damage to Attacks
Robust Rune
Lesser17.58ex+6
Normal21.95ex+9
Greater3.39ex+12
Perfect✦1.56d+15
+x to Str+x to Strength
+6 / +9 / +12 / +15 to Str+6 / +9 / +12 / +15 to Strength
Adds 6 to 10Phys.Dmg to Attacks, Adds 6 to 10Fire damage to AttacksAdds 6 to 10Physical Damage to Attacks, Adds 6 to 10Fire damage to Attacks
Body Rune
Lesser2.58ex3%
Normal5.24ex4%
Greater0.63ex5%
Perfect✦1.34d6%
Leeches x% of Phys.Dmg as LifeLeeches x% of Physical Damage as Life
Leeches 3% / 4% / 5% / 6% of Phys.Dmg as LifeLeeches 3% / 4% / 5% / 6% of Physical Damage as Life
5% inc. maxLife5% increased maximumLife
Desert Rune
Lesser0.93ex
Normal1.95ex
Greater0.54ex
Perfect✦378ex
Adds 4 to 6 / 7 to 11 / 13 to 16 / 17 to 20Fire.DmgAdds 4 to 6 / 7 to 11 / 13 to 16 / 17 to 20Fire Damage
30% inc. Ignite Magnitude30% increased Ignite Magnitude
Glacial Rune
Lesser2.87ex
Normal1.87ex
Greater0.42ex
Perfect✦375ex
Adds 3 to 5 / 6 to 10 / 9 to 15 / 16 to 20Cold.DmgAdds 3 to 5 / 6 to 10 / 9 to 15 / 16 to 20Cold Damage
30% inc. Freeze Buildup30% increased Freeze Buildup
Greater Rune of Alacrity
Greater188ex
8% inc. Skill Speed8% increased Skill Speed
15% inc. Reservation Efficiency of Herald Skills15% increased Reservation Efficiency of Herald Skills
Greater Rune of Leadership
Greater1.24d
Minions gain 10% of their Phys.Dmg as Extra Light.DmgMinions gain 10% of their Physical Damage as Extra Lightning Damage
Minions deal 20% inc. DmgMinions deal 20% increased Damage
Greater Rune of Nobility
Greater3.51ex
Attacks with this Weapon have 10% chance to inflict ExposureAttacks with this Weapon have 10% chance to inflict Exposure
20% inc. Exposure Effect20% increased Exposure Effect
Greater Rune of Tithing
Greater95.31ex
Meta Skills gain 10% inc. EnergyMeta Skills gain 10% increased Energy
Invocated Spells have 25% chance to consume half as much EnergyInvocated Spells have 25% chance to consume half as much Energy
Transforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiersTransforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers
When socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiersWhen socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiers
Transforms allFire and Cold modifiers on the item into equivalent Lightning modifiersTransforms allFire and Cold modifiers on the item into equivalent Lightning modifiers
Transforms allCold and Lightning modifiers on the item into equivalent Fire modifiersTransforms allCold and Lightning modifiers on the item into equivalent Fire modifiers
On Hitting an enemy, gains max added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32On Hitting an enemy, gains maximum added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32
30% inc. Freeze Buildup30% increased Freeze Buildup
Attacks spend 5% of your maxWard if possible to gain that much added Physical damageAttacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage
50% chance when you gain an Endurance Charge to gain an additional Endurance Charge50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
-20% to allEle.Res, Gain 20% of Dmg as Extra Dmg of a random Element-20% to allElemental Resistances, Gain 20% of Damage as Extra Damage of a random Element
-20% to Chaos Res, Gain 20% of Dmg as Extra Chaos.Dmg-20% to Chaos Resistance, Gain 20% of Damage as Extra Chaos Damage
30% reduced maxMana, Gain 2% of Dmg as Extra Phys.Dmg per ten percent missing Mana30% reduced maximumMana, Gain 2% of Damage as Extra Physical Damage per ten percent missing Mana
30% reduced Mana Cost Efficiency, 12% inc. Skill Speed while on Low Mana30% reduced Mana Cost Efficiency, 12% increased Skill Speed while on Low Mana
25% reduced Poison Dur., Targets can be affected by +1 of your Poisons at the same time25% reduced PoisonDuration, Targets can be affected by +1 of your Poisons at the same time
Gain 13% of Phys.Dmg as extraChaos.DmgGain 13% of Physical Damage as extraChaos Damage
25% reduced Spirit, Meta Skills gain 40% inc. Energy25% reduced Spirit, Meta Skills gain 40% increased Energy
Invocated skills have 25% inc. Maximum Energy, Meta Skills have 25% reduced Reservation EfficiencyInvocated skills have 25% increased Maximum Energy, Meta Skills have 25% reduced Reservation Efficiency
No matching socketables.
Crossbow
Socketable
Icon
Effect / Mods
Wisdom of the MajiShaman Ascendancy
Gain the benefits of Bonded modifiers on Runes and Idols
Adept Rune
Lesser16.9ex+6
Normal8.8ex+9
Greater0.46ex+12
Perfect✦1.52d+15
+x to Dex+x to Dexterity
+6 / +9 / +12 / +15 to Dex+6 / +9 / +12 / +15 to Dexterity
Adds 6 to 10Phys.Dmg to Attacks, Adds 1 to 16Lightning damage to AttacksAdds 6 to 10Physical Damage to Attacks, Adds 1 to 16Lightning damage to Attacks
Resolve Rune
Lesser1.51ex+6
Normal8.24ex+9
Greater1.42ex+12
Perfect✦1.47d+15
+x to Int+x to Intelligence
+6 / +9 / +12 / +15 to Int+6 / +9 / +12 / +15 to Intelligence
Adds 6 to 10Phys.Dmg to Attacks, Adds 5 to 8Cold damage to AttacksAdds 6 to 10Physical Damage to Attacks, Adds 5 to 8Cold damage to Attacks
Robust Rune
Lesser17.58ex+6
Normal21.95ex+9
Greater3.39ex+12
Perfect✦1.56d+15
+x to Str+x to Strength
+6 / +9 / +12 / +15 to Str+6 / +9 / +12 / +15 to Strength
Adds 6 to 10Phys.Dmg to Attacks, Adds 6 to 10Fire damage to AttacksAdds 6 to 10Physical Damage to Attacks, Adds 6 to 10Fire damage to Attacks
Body Rune
Lesser2.58ex3%
Normal5.24ex4%
Greater0.63ex5%
Perfect✦1.34d6%
Leeches x% of Phys.Dmg as LifeLeeches x% of Physical Damage as Life
Leeches 3% / 4% / 5% / 6% of Phys.Dmg as LifeLeeches 3% / 4% / 5% / 6% of Physical Damage as Life
5% inc. maxLife5% increased maximumLife
Desert Rune
Lesser0.93ex
Normal1.95ex
Greater0.54ex
Perfect✦378ex
Adds 4 to 6 / 7 to 11 / 13 to 16 / 17 to 20Fire.DmgAdds 4 to 6 / 7 to 11 / 13 to 16 / 17 to 20Fire Damage
30% inc. Ignite Magnitude30% increased Ignite Magnitude
Glacial Rune
Lesser2.87ex
Normal1.87ex
Greater0.42ex
Perfect✦375ex
Adds 3 to 5 / 6 to 10 / 9 to 15 / 16 to 20Cold.DmgAdds 3 to 5 / 6 to 10 / 9 to 15 / 16 to 20Cold Damage
30% inc. Freeze Buildup30% increased Freeze Buildup
Greater Rune of Alacrity
Greater188ex
8% inc. Skill Speed8% increased Skill Speed
15% inc. Reservation Efficiency of Herald Skills15% increased Reservation Efficiency of Herald Skills
Greater Rune of Leadership
Greater1.24d
Minions gain 10% of their Phys.Dmg as Extra Light.DmgMinions gain 10% of their Physical Damage as Extra Lightning Damage
Minions deal 20% inc. DmgMinions deal 20% increased Damage
Greater Rune of Nobility
Greater3.51ex
Attacks with this Weapon have 10% chance to inflict ExposureAttacks with this Weapon have 10% chance to inflict Exposure
20% inc. Exposure Effect20% increased Exposure Effect
Greater Rune of Tithing
Greater95.31ex
Meta Skills gain 10% inc. EnergyMeta Skills gain 10% increased Energy
Invocated Spells have 25% chance to consume half as much EnergyInvocated Spells have 25% chance to consume half as much Energy
Transforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiersTransforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers
When socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiersWhen socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiers
Transforms allFire and Cold modifiers on the item into equivalent Lightning modifiersTransforms allFire and Cold modifiers on the item into equivalent Lightning modifiers
Transforms allCold and Lightning modifiers on the item into equivalent Fire modifiersTransforms allCold and Lightning modifiers on the item into equivalent Fire modifiers
On Hitting an enemy, gains max added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32On Hitting an enemy, gains maximum added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32
30% inc. Freeze Buildup30% increased Freeze Buildup
Attacks spend 5% of your maxWard if possible to gain that much added Physical damageAttacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage
50% chance when you gain an Endurance Charge to gain an additional Endurance Charge50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
-20% to allEle.Res, Gain 20% of Dmg as Extra Dmg of a random Element-20% to allElemental Resistances, Gain 20% of Damage as Extra Damage of a random Element
-20% to Chaos Res, Gain 20% of Dmg as Extra Chaos.Dmg-20% to Chaos Resistance, Gain 20% of Damage as Extra Chaos Damage
30% reduced maxMana, Gain 2% of Dmg as Extra Phys.Dmg per ten percent missing Mana30% reduced maximumMana, Gain 2% of Damage as Extra Physical Damage per ten percent missing Mana
30% reduced Mana Cost Efficiency, 12% inc. Skill Speed while on Low Mana30% reduced Mana Cost Efficiency, 12% increased Skill Speed while on Low Mana
25% reduced Poison Dur., Targets can be affected by +1 of your Poisons at the same time25% reduced PoisonDuration, Targets can be affected by +1 of your Poisons at the same time
Gain 13% of Phys.Dmg as extraChaos.DmgGain 13% of Physical Damage as extraChaos Damage
25% reduced Spirit, Meta Skills gain 40% inc. Energy25% reduced Spirit, Meta Skills gain 40% increased Energy
Invocated skills have 25% inc. Maximum Energy, Meta Skills have 25% reduced Reservation EfficiencyInvocated skills have 25% increased Maximum Energy, Meta Skills have 25% reduced Reservation Efficiency
No matching socketables.
Quarterstaff
Socketable
Icon
Effect / Mods
Wisdom of the MajiShaman Ascendancy
Gain the benefits of Bonded modifiers on Runes and Idols
Adept Rune
Lesser16.9ex+6
Normal8.8ex+9
Greater0.46ex+12
Perfect✦1.52d+15
+x to Dex+x to Dexterity
+6 / +9 / +12 / +15 to Dex+6 / +9 / +12 / +15 to Dexterity
Adds 6 to 10Phys.Dmg to Attacks, Adds 1 to 16Lightning damage to AttacksAdds 6 to 10Physical Damage to Attacks, Adds 1 to 16Lightning damage to Attacks
Resolve Rune
Lesser1.51ex+6
Normal8.24ex+9
Greater1.42ex+12
Perfect✦1.47d+15
+x to Int+x to Intelligence
+6 / +9 / +12 / +15 to Int+6 / +9 / +12 / +15 to Intelligence
Adds 6 to 10Phys.Dmg to Attacks, Adds 5 to 8Cold damage to AttacksAdds 6 to 10Physical Damage to Attacks, Adds 5 to 8Cold damage to Attacks
Robust Rune
Lesser17.58ex+6
Normal21.95ex+9
Greater3.39ex+12
Perfect✦1.56d+15
+x to Str+x to Strength
+6 / +9 / +12 / +15 to Str+6 / +9 / +12 / +15 to Strength
Adds 6 to 10Phys.Dmg to Attacks, Adds 6 to 10Fire damage to AttacksAdds 6 to 10Physical Damage to Attacks, Adds 6 to 10Fire damage to Attacks
Body Rune
Lesser2.58ex3%
Normal5.24ex4%
Greater0.63ex5%
Perfect✦1.34d6%
Leeches x% of Phys.Dmg as LifeLeeches x% of Physical Damage as Life
Leeches 3% / 4% / 5% / 6% of Phys.Dmg as LifeLeeches 3% / 4% / 5% / 6% of Physical Damage as Life
5% inc. maxLife5% increased maximumLife
Desert Rune
Lesser0.93ex
Normal1.95ex
Greater0.54ex
Perfect✦378ex
Adds 4 to 6 / 7 to 11 / 13 to 16 / 17 to 20Fire.DmgAdds 4 to 6 / 7 to 11 / 13 to 16 / 17 to 20Fire Damage
30% inc. Ignite Magnitude30% increased Ignite Magnitude
Glacial Rune
Lesser2.87ex
Normal1.87ex
Greater0.42ex
Perfect✦375ex
Adds 3 to 5 / 6 to 10 / 9 to 15 / 16 to 20Cold.DmgAdds 3 to 5 / 6 to 10 / 9 to 15 / 16 to 20Cold Damage
30% inc. Freeze Buildup30% increased Freeze Buildup
Greater Rune of Alacrity
Greater188ex
8% inc. Skill Speed8% increased Skill Speed
15% inc. Reservation Efficiency of Herald Skills15% increased Reservation Efficiency of Herald Skills
Greater Rune of Leadership
Greater1.24d
Minions gain 10% of their Phys.Dmg as Extra Light.DmgMinions gain 10% of their Physical Damage as Extra Lightning Damage
Minions deal 20% inc. DmgMinions deal 20% increased Damage
Greater Rune of Nobility
Greater3.51ex
Attacks with this Weapon have 10% chance to inflict ExposureAttacks with this Weapon have 10% chance to inflict Exposure
20% inc. Exposure Effect20% increased Exposure Effect
Greater Rune of Tithing
Greater95.31ex
Meta Skills gain 10% inc. EnergyMeta Skills gain 10% increased Energy
Invocated Spells have 25% chance to consume half as much EnergyInvocated Spells have 25% chance to consume half as much Energy
Transforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiersTransforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers
When socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiersWhen socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiers
Transforms allFire and Cold modifiers on the item into equivalent Lightning modifiersTransforms allFire and Cold modifiers on the item into equivalent Lightning modifiers
Transforms allCold and Lightning modifiers on the item into equivalent Fire modifiersTransforms allCold and Lightning modifiers on the item into equivalent Fire modifiers
Attacks spend 5% of your maxWard if possible to gain that much added Physical damageAttacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage
50% chance when you gain an Endurance Charge to gain an additional Endurance Charge50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
-20% to allEle.Res, Gain 20% of Dmg as Extra Dmg of a random Element-20% to allElemental Resistances, Gain 20% of Damage as Extra Damage of a random Element
-20% to Chaos Res, Gain 20% of Dmg as Extra Chaos.Dmg-20% to Chaos Resistance, Gain 20% of Damage as Extra Chaos Damage
30% reduced maxMana, Gain 2% of Dmg as Extra Phys.Dmg per ten percent missing Mana30% reduced maximumMana, Gain 2% of Damage as Extra Physical Damage per ten percent missing Mana
30% reduced Mana Cost Efficiency, 12% inc. Skill Speed while on Low Mana30% reduced Mana Cost Efficiency, 12% increased Skill Speed while on Low Mana
25% reduced Poison Dur., Targets can be affected by +1 of your Poisons at the same time25% reduced PoisonDuration, Targets can be affected by +1 of your Poisons at the same time
Gain 13% of Phys.Dmg as extraChaos.DmgGain 13% of Physical Damage as extraChaos Damage
25% reduced Spirit, Meta Skills gain 40% inc. Energy25% reduced Spirit, Meta Skills gain 40% increased Energy
Invocated skills have 25% inc. Maximum Energy, Meta Skills have 25% reduced Reservation EfficiencyInvocated skills have 25% increased Maximum Energy, Meta Skills have 25% reduced Reservation Efficiency
No matching socketables.
Talisman
Socketable
Icon
Effect / Mods
Wisdom of the MajiShaman Ascendancy
Gain the benefits of Bonded modifiers on Runes and Idols
Adept Rune
Lesser16.9ex+6
Normal8.8ex+9
Greater0.46ex+12
Perfect✦1.52d+15
+x to Dex+x to Dexterity
+6 / +9 / +12 / +15 to Dex+6 / +9 / +12 / +15 to Dexterity
Adds 6 to 10Phys.Dmg to Attacks, Adds 1 to 16Lightning damage to AttacksAdds 6 to 10Physical Damage to Attacks, Adds 1 to 16Lightning damage to Attacks
Resolve Rune
Lesser1.51ex+6
Normal8.24ex+9
Greater1.42ex+12
Perfect✦1.47d+15
+x to Int+x to Intelligence
+6 / +9 / +12 / +15 to Int+6 / +9 / +12 / +15 to Intelligence
Adds 6 to 10Phys.Dmg to Attacks, Adds 5 to 8Cold damage to AttacksAdds 6 to 10Physical Damage to Attacks, Adds 5 to 8Cold damage to Attacks
Robust Rune
Lesser17.58ex+6
Normal21.95ex+9
Greater3.39ex+12
Perfect✦1.56d+15
+x to Str+x to Strength
+6 / +9 / +12 / +15 to Str+6 / +9 / +12 / +15 to Strength
Adds 6 to 10Phys.Dmg to Attacks, Adds 6 to 10Fire damage to AttacksAdds 6 to 10Physical Damage to Attacks, Adds 6 to 10Fire damage to Attacks
Body Rune
Lesser2.58ex3%
Normal5.24ex4%
Greater0.63ex5%
Perfect✦1.34d6%
Leeches x% of Phys.Dmg as LifeLeeches x% of Physical Damage as Life
Leeches 3% / 4% / 5% / 6% of Phys.Dmg as LifeLeeches 3% / 4% / 5% / 6% of Physical Damage as Life
5% inc. maxLife5% increased maximumLife
Desert Rune
Lesser0.93ex
Normal1.95ex
Greater0.54ex
Perfect✦378ex
Adds 4 to 6 / 7 to 11 / 13 to 16 / 17 to 20Fire.DmgAdds 4 to 6 / 7 to 11 / 13 to 16 / 17 to 20Fire Damage
30% inc. Ignite Magnitude30% increased Ignite Magnitude
Glacial Rune
Lesser2.87ex
Normal1.87ex
Greater0.42ex
Perfect✦375ex
Adds 3 to 5 / 6 to 10 / 9 to 15 / 16 to 20Cold.DmgAdds 3 to 5 / 6 to 10 / 9 to 15 / 16 to 20Cold Damage
30% inc. Freeze Buildup30% increased Freeze Buildup
Greater Rune of Alacrity
Greater188ex
8% inc. Skill Speed8% increased Skill Speed
15% inc. Reservation Efficiency of Herald Skills15% increased Reservation Efficiency of Herald Skills
Greater Rune of Leadership
Greater1.24d
Minions gain 10% of their Phys.Dmg as Extra Light.DmgMinions gain 10% of their Physical Damage as Extra Lightning Damage
Minions deal 20% inc. DmgMinions deal 20% increased Damage
Greater Rune of Nobility
Greater3.51ex
Attacks with this Weapon have 10% chance to inflict ExposureAttacks with this Weapon have 10% chance to inflict Exposure
20% inc. Exposure Effect20% increased Exposure Effect
Greater Rune of Tithing
Greater95.31ex
Meta Skills gain 10% inc. EnergyMeta Skills gain 10% increased Energy
Invocated Spells have 25% chance to consume half as much EnergyInvocated Spells have 25% chance to consume half as much Energy
Transforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiersTransforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers
When socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiersWhen socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiers
Transforms allFire and Cold modifiers on the item into equivalent Lightning modifiersTransforms allFire and Cold modifiers on the item into equivalent Lightning modifiers
Transforms allCold and Lightning modifiers on the item into equivalent Fire modifiersTransforms allCold and Lightning modifiers on the item into equivalent Fire modifiers
Attacks spend 5% of your maxWard if possible to gain that much added Physical damageAttacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage
50% chance when you gain an Endurance Charge to gain an additional Endurance Charge50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
-20% to allEle.Res, Gain 20% of Dmg as Extra Dmg of a random Element-20% to allElemental Resistances, Gain 20% of Damage as Extra Damage of a random Element
-20% to Chaos Res, Gain 20% of Dmg as Extra Chaos.Dmg-20% to Chaos Resistance, Gain 20% of Damage as Extra Chaos Damage
30% reduced maxMana, Gain 2% of Dmg as Extra Phys.Dmg per ten percent missing Mana30% reduced maximumMana, Gain 2% of Damage as Extra Physical Damage per ten percent missing Mana
30% reduced Mana Cost Efficiency, 12% inc. Skill Speed while on Low Mana30% reduced Mana Cost Efficiency, 12% increased Skill Speed while on Low Mana
25% reduced Poison Dur., Targets can be affected by +1 of your Poisons at the same time25% reduced PoisonDuration, Targets can be affected by +1 of your Poisons at the same time
Gain 13% of Phys.Dmg as extraChaos.DmgGain 13% of Physical Damage as extraChaos Damage
25% reduced Spirit, Meta Skills gain 40% inc. Energy25% reduced Spirit, Meta Skills gain 40% increased Energy
Invocated skills have 25% inc. Maximum Energy, Meta Skills have 25% reduced Reservation EfficiencyInvocated skills have 25% increased Maximum Energy, Meta Skills have 25% reduced Reservation Efficiency
No matching socketables.
2H Mace
Socketable
Icon
Effect / Mods
Wisdom of the MajiShaman Ascendancy
Gain the benefits of Bonded modifiers on Runes and Idols
Adept Rune
Lesser16.9ex+6
Normal8.8ex+9
Greater0.46ex+12
Perfect✦1.52d+15
+x to Dex+x to Dexterity
+6 / +9 / +12 / +15 to Dex+6 / +9 / +12 / +15 to Dexterity
Adds 6 to 10Phys.Dmg to Attacks, Adds 1 to 16Lightning damage to AttacksAdds 6 to 10Physical Damage to Attacks, Adds 1 to 16Lightning damage to Attacks
Resolve Rune
Lesser1.51ex+6
Normal8.24ex+9
Greater1.42ex+12
Perfect✦1.47d+15
+x to Int+x to Intelligence
+6 / +9 / +12 / +15 to Int+6 / +9 / +12 / +15 to Intelligence
Adds 6 to 10Phys.Dmg to Attacks, Adds 5 to 8Cold damage to AttacksAdds 6 to 10Physical Damage to Attacks, Adds 5 to 8Cold damage to Attacks
Robust Rune
Lesser17.58ex+6
Normal21.95ex+9
Greater3.39ex+12
Perfect✦1.56d+15
+x to Str+x to Strength
+6 / +9 / +12 / +15 to Str+6 / +9 / +12 / +15 to Strength
Adds 6 to 10Phys.Dmg to Attacks, Adds 6 to 10Fire damage to AttacksAdds 6 to 10Physical Damage to Attacks, Adds 6 to 10Fire damage to Attacks
Body Rune
Lesser2.58ex3%
Normal5.24ex4%
Greater0.63ex5%
Perfect✦1.34d6%
Leeches x% of Phys.Dmg as LifeLeeches x% of Physical Damage as Life
Leeches 3% / 4% / 5% / 6% of Phys.Dmg as LifeLeeches 3% / 4% / 5% / 6% of Physical Damage as Life
5% inc. maxLife5% increased maximumLife
Desert Rune
Lesser0.93ex
Normal1.95ex
Greater0.54ex
Perfect✦378ex
Adds 4 to 6 / 7 to 11 / 13 to 16 / 17 to 20Fire.DmgAdds 4 to 6 / 7 to 11 / 13 to 16 / 17 to 20Fire Damage
30% inc. Ignite Magnitude30% increased Ignite Magnitude
Glacial Rune
Lesser2.87ex
Normal1.87ex
Greater0.42ex
Perfect✦375ex
Adds 3 to 5 / 6 to 10 / 9 to 15 / 16 to 20Cold.DmgAdds 3 to 5 / 6 to 10 / 9 to 15 / 16 to 20Cold Damage
30% inc. Freeze Buildup30% increased Freeze Buildup
Greater Rune of Alacrity
Greater188ex
8% inc. Skill Speed8% increased Skill Speed
15% inc. Reservation Efficiency of Herald Skills15% increased Reservation Efficiency of Herald Skills
Greater Rune of Leadership
Greater1.24d
Minions gain 10% of their Phys.Dmg as Extra Light.DmgMinions gain 10% of their Physical Damage as Extra Lightning Damage
Minions deal 20% inc. DmgMinions deal 20% increased Damage
Greater Rune of Nobility
Greater3.51ex
Attacks with this Weapon have 10% chance to inflict ExposureAttacks with this Weapon have 10% chance to inflict Exposure
20% inc. Exposure Effect20% increased Exposure Effect
Greater Rune of Tithing
Greater95.31ex
Meta Skills gain 10% inc. EnergyMeta Skills gain 10% increased Energy
Invocated Spells have 25% chance to consume half as much EnergyInvocated Spells have 25% chance to consume half as much Energy
40% inc. Dmg against Immobilised Enemies40% increased Damage against Immobilised Enemies
Storm Rune
Lesser1.99ex10
Normal4.44ex20
Greater0.54ex30
Perfect✦1.06d40
Adds 1 to x Light.DmgAdds 1 to x Lightning Damage
Adds 1 to 10 / 20 / 30 / 40Light.DmgAdds 1 to 10 / 20 / 30 / 40Lightning Damage
30% inc. Magnitude of Shock you inflict30% increased Magnitude of Shock you inflict
Tempered Rune
LesserTBD
NormalTBD
GreaterTBD
Adds 3 to 4 / 6 to 9 / 9 to 12Phys.DmgAdds 3 to 4 / 6 to 9 / 9 to 12Physical Damage
- / - / -- / - / -
Vision Rune
Lesser0.33ex+60
Normal3.7ex+90
Greater0.3ex+120
Perfect✦1.36d+150
+x to Accu+x to Accuracy Rating
+60 / +90 / +120 / +150 to Accu+60 / +90 / +120 / +150 to Accuracy Rating
Attacks have +1% to Crit%Attacks have +1% to Critical Hit Chance
Rebirth Rune
Lesser4.36ex15
Normal2.46ex25
Greater0.14ex35
Perfect✦1.10d45
Gain x Life per enemy killedGain x Life per enemy killed
Gain 15 / 25 / 35 / 45Life per enemy killedGain 15 / 25 / 35 / 45Life per enemy killed
Regenerate 0.4% of maxLife per secondRegenerate 0.4% of maximumLife per second
Inspiration Rune
Lesser11.06ex10
Normal8.79ex20
Greater0.37ex30
Perfect✦1.26d40
Gain x Mana per enemy killedGain x Mana per enemy killed
Gain 10 / 20 / 30 / 40Mana per enemy killedGain 10 / 20 / 30 / 40Mana per enemy killed
12% of Skill Mana Costs Converted to Life Costs12% of Skill Mana Costs Converted to Life Costs
Lady Hestra's Rune of Winter
Special0.86ex
Adds 19 to 28Cold.Dmg against Chilled EnemiesAdds 19 to 28Cold Damage against Chilled Enemies
+2% to Maximum Cold Res+2% to Maximum Cold Resistance
Thane Leld's Rune of Spring
Special0.99ex
Adds 1 to 60Light.Dmg against Shocked EnemiesAdds 1 to 60Lightning Damage against Shocked Enemies
+2% to Maximum Light. Res+2% to Maximum Lightning Resistance
Thane Myrk's Rune of Summer
Special1.22ex
Adds 23 to 34Fire.Dmg to Attacks against Ignited EnemiesAdds 23 to 34Fire Damage to Attacks against Ignited Enemies
+2% to Maximum Fire Res+2% to Maximum Fire Resistance
Farrul's Rune of the Hunt
Special3.12ex
50% inc. Atk Dmg against Rare or Unique Enemies50% increased Attack Damage against Rare or Unique Enemies
+1 to Level of all Attack Skills+1 to Level of all Attack Skills
Fenumus' Rune of Agony
Normal6.74ex
Gain 13% of Dmg as Extra Chaos.DmgGain 13% of Damage as Extra Chaos Damage
Gain 8% of Dmg as Extra Phys.DmgGain 8% of Damage as Extra Physical Damage
Saqawal's Rune of the Sky
Special11.48ex
Gain 5% of Dmg as Extra Dmg of all ElementsGain 5% of Damage as Extra Damage of all Elements
8% chance to gain an additional random Charge when you gain a Charge8% chance to gain an additional random Charge when you gain a Charge
Archaic Rune of the Titan
NormalTBD
10% chance for Slam Skills you use yourself to cause an additional Aftershock10% chance for Slam Skills you use yourself to cause an additional Aftershock
Transforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiersTransforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers
When socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiersWhen socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiers
Transforms allFire and Cold modifiers on the item into equivalent Lightning modifiersTransforms allFire and Cold modifiers on the item into equivalent Lightning modifiers
Transforms allCold and Lightning modifiers on the item into equivalent Fire modifiersTransforms allCold and Lightning modifiers on the item into equivalent Fire modifiers
Attacks spend 5% of your maxWard if possible to gain that much added Physical damageAttacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage
10% chance for Slam Skills you use yourself to cause an additional Aftershock10% chance for Slam Skills you use yourself to cause an additional Aftershock
15% inc. AoE for Attacks15% increased Area of Effect for Attacks
Attacks with this Weapon have Added Cold.Dmg equal to 6% to 10% of maxManaAttacks with this Weapon have Added Cold Damage equal to 6% to 10% of maximumMana
15% of Dmg is taken from Mana before Life15% of Damage is taken from Mana before Life
25% chance for Slam Skills you use yourself to cause an additional Aftershock25% chance for Slam Skills you use yourself to cause an additional Aftershock
15% chance for Slam Skills you use yourself to cause an additional Aftershock15% chance for Slam Skills you use yourself to cause an additional Aftershock
50% chance when you gain an Endurance Charge to gain an additional Endurance Charge50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
-20% to allEle.Res, Gain 20% of Dmg as Extra Dmg of a random Element-20% to allElemental Resistances, Gain 20% of Damage as Extra Damage of a random Element
-20% to Chaos Res, Gain 20% of Dmg as Extra Chaos.Dmg-20% to Chaos Resistance, Gain 20% of Damage as Extra Chaos Damage
30% reduced maxMana, Gain 2% of Dmg as Extra Phys.Dmg per ten percent missing Mana30% reduced maximumMana, Gain 2% of Damage as Extra Physical Damage per ten percent missing Mana
30% reduced Mana Cost Efficiency, 12% inc. Skill Speed while on Low Mana30% reduced Mana Cost Efficiency, 12% increased Skill Speed while on Low Mana
25% reduced Poison Dur., Targets can be affected by +1 of your Poisons at the same time25% reduced PoisonDuration, Targets can be affected by +1 of your Poisons at the same time
Gain 13% of Phys.Dmg as extraChaos.DmgGain 13% of Physical Damage as extraChaos Damage
25% reduced Spirit, Meta Skills gain 40% inc. Energy25% reduced Spirit, Meta Skills gain 40% increased Energy
Invocated skills have 25% inc. Maximum Energy, Meta Skills have 25% reduced Reservation EfficiencyInvocated skills have 25% increased Maximum Energy, Meta Skills have 25% reduced Reservation Efficiency
Transforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiersTransforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers
When socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiersWhen socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiers
Transforms allFire and Cold modifiers on the item into equivalent Lightning modifiersTransforms allFire and Cold modifiers on the item into equivalent Lightning modifiers
Transforms allCold and Lightning modifiers on the item into equivalent Fire modifiersTransforms allCold and Lightning modifiers on the item into equivalent Fire modifiers
Minions in your Presence have Onslaught while you are on Low WardMinions in your Presence have Onslaught while you are on Low Runic Ward
Dmg of Enemies Hitting you is Unlucky if your Ward has been damaged RecentlyDamage of Enemies Hitting you is Unlucky if your Runic Ward has been damaged Recently
40%lessMana Regeneration Rate, Mana Recovery from Regeneration is also applied to Ward40%lessMana Regeneration Rate, Mana Recovery from Regeneration is also applied to Runic Ward
20% inc. Ward Regeneration Rate if you've dealt a Critical Hit Recently20% increased Runic Ward Regeneration Rate if you've dealt a Critical Hit Recently
Companions in your Presence have -20% to allEle.Res, Companions in your Presence Gain 20% of Dmg as Extra Dmg of a random ElementCompanions in your Presence have -20% to allElemental Resistances, Companions in your Presence Gain 20% of Damage as Extra Damage of a random Element
Allies in your Presence Gain 20% of Dmg as Extra Chaos.Dmg, Companions in your Presence have -20% to Chaos ResAllies in your Presence Gain 20% of Damage as Extra Chaos Damage, Companions in your Presence have -20% to Chaos Resistance
Companions deal 10%more Dmg for each different type of dead Companion you haveCompanions deal 10%more Damage for each different type of dead Companion you have
Recover 3% of maxLife when one of your Minions is RevivedRecover 3% of maximumLife when one of your Minions is Revived
30% reduced Mana Cost Efficiency of Command Skills, Minions deal 60% inc. Dmg with Command Skills30% reduced Mana Cost Efficiency of Command Skills, Minions deal 60% increased Damage with Command Skills
25% reduced Reservation Efficiency of Minion Skills, Temporary Minion Skills have +2 to Limit of Minions summoned25% reduced Reservation Efficiency of Minion Skills, Temporary Minion Skills have +2 to Limit of Minions summoned
When you generate a Power Charge, Allies in your Presence generate that Charge insteadWhen you generate a Power Charge, Allies in your Presence generate that Charge instead
40% inc. maxES if you've consumed a Power Charge Recently40% increased maximum Energy Shield if you've consumed a Power Charge Recently
When you generate a Frenzy Charge, Allies in your Presence generate that Charge insteadWhen you generate a Frenzy Charge, Allies in your Presence generate that Charge instead
40% inc. ER if you've consumed a Frenzy Charge Recently40% increased Evasion Rating if you've consumed a Frenzy Charge Recently
When you generate an Endurance Charge, Allies in your Presence generate that Charge insteadWhen you generate an Endurance Charge, Allies in your Presence generate that Charge instead
40% inc. Armour if you've consumed an Endurance Charge Recently40% increased Armour if you've consumed an Endurance Charge Recently
40% inc. Armour, Evasion and ES while your Companion is in your Presence40% increased Armour, Evasion and Energy Shield while your Companion is in your Presence
Companions have 25% inc. maxLifeCompanions have 25% increased maximumLife
40% reduced Presence AoE, Aura Skills have 25% inc. Magnitudes40% reduced Presence Area of Effect, Aura Skills have 25% increased Magnitudes
Allies in your Presence Regenerate 3% of your Maximum Life per second, 25% reduced Life Regeneration rateAllies in your Presence Regenerate 3% of your Maximum Life per second, 25% reduced Life Regeneration rate
Plants have a 25% chance to immediately Overgrow when they enter your Presence for the first timePlants have a 25% chance to immediately Overgrow when they enter your Presence for the first time
30% inc. Skill Effect Dur. with Plant Skills30% increased Skill Effect Duration with Plant Skills
Break Armour on Critical Hit with Spells equal to 12% of Phys.Dmg dealtBreak Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Rebirth Rune
Lesser4.36ex6%
Normal2.46ex8%
Greater0.14ex10%
Perfect✦1.10d12%
x% inc. ES Recharge Ratex% increased Energy Shield Recharge Rate
6% / 8% / 10% / 12% inc. ES Recharge Rate6% / 8% / 10% / 12% increased Energy Shield Recharge Rate
8% of Dmg taken Recouped as Life8% of Damage taken Recouped as Life
Storm Rune
Lesser1.99ex6%
Normal4.44ex8%
Greater0.54ex10%
Perfect✦1.06d12%
Gain x% of Dmg as Extra Light.DmgGain x% of Damage as Extra Lightning Damage
Gain 6% / 8% / 10% / 12% of Dmg as Extra Light.DmgGain 6% / 8% / 10% / 12% of Damage as Extra Lightning Damage
30% inc. Magnitude of Shock you inflict30% increased Magnitude of Shock you inflict
Vision Rune
Lesser0.33ex16%
Normal3.7ex20%
Greater0.3ex24%
Perfect✦1.36d28%
x% inc. Crit% for Spellsx% increased Critical Hit Chance for Spells
16% / 20% / 24% / 28% inc. Crit% for Spells16% / 20% / 24% / 28% increased Critical Hit Chance for Spells
25% inc. Critical Dmg Bonus25% increased Critical Damage Bonus
Body Rune
Lesser2.58ex+30
Normal5.24ex+40
Greater0.63ex+50
Perfect✦1.34d+60
+x to maxES+x to maximum Energy Shield
+30 / +40 / +50 / +60 to maxES+30 / +40 / +50 / +60 to maximum Energy Shield
5% inc. maxLife5% increased maximumLife
Stone Rune
Lesser0.5ex10%
Normal1ex12%
Greater0.09ex14%
Perfect✦1.06d16%
Gain additional Stun Threshold equal to x% of maxESGain additional Stun Threshold equal to x% of maximum Energy Shield
Gain additional Stun Threshold equal to 10% / 12% / 14% / 16% of maxESGain additional Stun Threshold equal to 10% / 12% / 14% / 16% of maximum Energy Shield
30% inc. Immobilisation buildup30% increased Immobilisation buildup
Inspiration Rune
Lesser11.06ex20%
Normal8.79ex25%
Greater0.37ex30%
Perfect✦1.26d35%
x% inc. Mana Regeneration Ratex% increased Mana Regeneration Rate
20% / 25% / 30% / 35% inc. Mana Regeneration Rate20% / 25% / 30% / 35% increased Mana Regeneration Rate
16% inc. Mana Cost Efficiency16% increased Mana Cost Efficiency
Mind Rune
Lesser0.28ex+45
Normal1.37ex+60
Greater2.41ex+75
Perfect✦1.31d+90
+x to maxMana+x to maximumMana
+45 / +60 / +75 / +90 to maxMana+45 / +60 / +75 / +90 to maximumMana
5% inc. maxMana5% increased maximumMana
Fenumus' Rune of Agony
Normal6.74ex
Gain 13% of Dmg as Extra Chaos.DmgGain 13% of Damage as Extra Chaos Damage
Gain 8% of Dmg as Extra Phys.DmgGain 8% of Damage as Extra Physical Damage
Hedgewitch Assandra's Rune of Wisdom
Special32.37ex
+1 to Level of all Spell Skills+1 to Level of all Spell Skills
Archon recovery period expires 30% fasterArchon recovery period expires 30% faster
Saqawal's Rune of the Sky
Special11.48ex
Gain 5% of Dmg as Extra Dmg of all ElementsGain 5% of Damage as Extra Damage of all Elements
12% chance when collecting an Elemental Infusion to gain an additional Elemental Infusion of the same type12% chance when collecting an Elemental Infusion to gain an additional Elemental Infusion of the same type
Thane Girt's Rune of Wildness
Special2.29ex
25% chance for Spell Skills to fire 2 additional Proj25% chance for Spell Skills to fire 2 additional Projectiles
Every Rage also grants 1% inc. Spell DmgEvery Rage also grants 1% increased Spell Damage
Archaic Rune of Discovery
NormalTBD
20% chance to create an additional Remnant20% chance to create an additional Remnant
Transforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiersTransforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers
When socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiersWhen socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiers
Transforms allFire and Cold modifiers on the item into equivalent Lightning modifiersTransforms allFire and Cold modifiers on the item into equivalent Lightning modifiers
Transforms allCold and Lightning modifiers on the item into equivalent Fire modifiersTransforms allCold and Lightning modifiers on the item into equivalent Fire modifiers
40%lessMana Regeneration Rate, Mana Recovery from Regeneration is also applied to Ward40%lessMana Regeneration Rate, Mana Recovery from Regeneration is also applied to Runic Ward
20% inc. Ward Regeneration Rate if you've dealt a Critical Hit Recently20% increased Runic Ward Regeneration Rate if you've dealt a Critical Hit Recently
Remnants you create have 25% reduced effect, Remnants can be collected from 50% further awayRemnants you create have 25% reduced effect, Remnants can be collected from 50% further away
20% inc. Exposure Effect20% increased Exposure Effect
50% chance when you gain an Endurance Charge to gain an additional Endurance Charge50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
-20% to allEle.Res, Gain 20% of Dmg as Extra Dmg of a random Element-20% to allElemental Resistances, Gain 20% of Damage as Extra Damage of a random Element
-20% to Chaos Res, Gain 20% of Dmg as Extra Chaos.Dmg-20% to Chaos Resistance, Gain 20% of Damage as Extra Chaos Damage
30% reduced maxMana, Gain 2% of Dmg as Extra Phys.Dmg per ten percent missing Mana30% reduced maximumMana, Gain 2% of Damage as Extra Physical Damage per ten percent missing Mana
30% reduced Mana Cost Efficiency, 12% inc. Skill Speed while on Low Mana30% reduced Mana Cost Efficiency, 12% increased Skill Speed while on Low Mana
25% reduced Spirit, Meta Skills gain 40% inc. Energy25% reduced Spirit, Meta Skills gain 40% increased Energy
Invocated skills have 25% inc. Maximum Energy, Meta Skills have 25% reduced Reservation EfficiencyInvocated skills have 25% increased Maximum Energy, Meta Skills have 25% reduced Reservation Efficiency
No matching socketables.
Wand
Socketable
Icon
Effect / Mods
Wisdom of the MajiShaman Ascendancy
Gain the benefits of Bonded modifiers on Runes and Idols
Adept Rune
Lesser16.9ex+6
Normal8.8ex+9
Greater0.46ex+12
Perfect✦1.52d+15
+x to Dex+x to Dexterity
+6 / +9 / +12 / +15 to Dex+6 / +9 / +12 / +15 to Dexterity
+80 to ER+80 to Evasion Rating
Resolve Rune
Lesser1.51ex+6
Normal8.24ex+9
Greater1.42ex+12
Perfect✦1.47d+15
+x to Int+x to Intelligence
+6 / +9 / +12 / +15 to Int+6 / +9 / +12 / +15 to Intelligence
+50 to maxES+50 to maximum Energy Shield
Robust Rune
Lesser17.58ex+6
Normal21.95ex+9
Greater3.39ex+12
Perfect✦1.56d+15
+x to Str+x to Strength
+6 / +9 / +12 / +15 to Str+6 / +9 / +12 / +15 to Strength
+100 to Armour+100 to Armour
Desert Rune
Lesser0.93ex6%
Normal1.95ex8%
Greater0.54ex10%
Perfect✦378ex12%
Gain x% of Dmg as Extra Fire.DmgGain x% of Damage as Extra Fire Damage
Gain 6% / 8% / 10% / 12% of Dmg as Extra Fire.DmgGain 6% / 8% / 10% / 12% of Damage as Extra Fire Damage
30% inc. Ignite Magnitude30% increased Ignite Magnitude
Glacial Rune
Lesser2.87ex6%
Normal1.87ex8%
Greater0.42ex10%
Perfect✦375ex12%
Gain x% of Dmg as Extra Cold.DmgGain x% of Damage as Extra Cold Damage
Gain 6% / 8% / 10% / 12% of Dmg as Extra Cold.DmgGain 6% / 8% / 10% / 12% of Damage as Extra Cold Damage
30% inc. Freeze Buildup30% increased Freeze Buildup
Break Armour on Critical Hit with Spells equal to 12% of Phys.Dmg dealtBreak Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Rebirth Rune
Lesser4.36ex6%
Normal2.46ex8%
Greater0.14ex10%
Perfect✦1.10d12%
x% inc. ES Recharge Ratex% increased Energy Shield Recharge Rate
6% / 8% / 10% / 12% inc. ES Recharge Rate6% / 8% / 10% / 12% increased Energy Shield Recharge Rate
8% of Dmg taken Recouped as Life8% of Damage taken Recouped as Life
Storm Rune
Lesser1.99ex6%
Normal4.44ex8%
Greater0.54ex10%
Perfect✦1.06d12%
Gain x% of Dmg as Extra Light.DmgGain x% of Damage as Extra Lightning Damage
Gain 6% / 8% / 10% / 12% of Dmg as Extra Light.DmgGain 6% / 8% / 10% / 12% of Damage as Extra Lightning Damage
30% inc. Magnitude of Shock you inflict30% increased Magnitude of Shock you inflict
Vision Rune
Lesser0.33ex16%
Normal3.7ex20%
Greater0.3ex24%
Perfect✦1.36d28%
x% inc. Crit% for Spellsx% increased Critical Hit Chance for Spells
16% / 20% / 24% / 28% inc. Crit% for Spells16% / 20% / 24% / 28% increased Critical Hit Chance for Spells
25% inc. Critical Dmg Bonus25% increased Critical Damage Bonus
Body Rune
Lesser2.58ex+30
Normal5.24ex+40
Greater0.63ex+50
Perfect✦1.34d+60
+x to maxES+x to maximum Energy Shield
+30 / +40 / +50 / +60 to maxES+30 / +40 / +50 / +60 to maximum Energy Shield
5% inc. maxLife5% increased maximumLife
Stone Rune
Lesser0.5ex10%
Normal1ex12%
Greater0.09ex14%
Perfect✦1.06d16%
Gain additional Stun Threshold equal to x% of maxESGain additional Stun Threshold equal to x% of maximum Energy Shield
Gain additional Stun Threshold equal to 10% / 12% / 14% / 16% of maxESGain additional Stun Threshold equal to 10% / 12% / 14% / 16% of maximum Energy Shield
30% inc. Immobilisation buildup30% increased Immobilisation buildup
Inspiration Rune
Lesser11.06ex20%
Normal8.79ex25%
Greater0.37ex30%
Perfect✦1.26d35%
x% inc. Mana Regeneration Ratex% increased Mana Regeneration Rate
20% / 25% / 30% / 35% inc. Mana Regeneration Rate20% / 25% / 30% / 35% increased Mana Regeneration Rate
16% inc. Mana Cost Efficiency16% increased Mana Cost Efficiency
Mind Rune
Lesser0.28ex+45
Normal1.37ex+60
Greater2.41ex+75
Perfect✦1.31d+90
+x to maxMana+x to maximumMana
+45 / +60 / +75 / +90 to maxMana+45 / +60 / +75 / +90 to maximumMana
5% inc. maxMana5% increased maximumMana
Fenumus' Rune of Agony
Normal6.74ex
Gain 13% of Dmg as Extra Chaos.DmgGain 13% of Damage as Extra Chaos Damage
Gain 8% of Dmg as Extra Phys.DmgGain 8% of Damage as Extra Physical Damage
Hedgewitch Assandra's Rune of Wisdom
Special32.37ex
+1 to Level of all Spell Skills+1 to Level of all Spell Skills
Archon recovery period expires 30% fasterArchon recovery period expires 30% faster
Saqawal's Rune of the Sky
Special11.48ex
Gain 5% of Dmg as Extra Dmg of all ElementsGain 5% of Damage as Extra Damage of all Elements
12% chance when collecting an Elemental Infusion to gain an additional Elemental Infusion of the same type12% chance when collecting an Elemental Infusion to gain an additional Elemental Infusion of the same type
Thane Girt's Rune of Wildness
Special2.29ex
25% chance for Spell Skills to fire 2 additional Proj25% chance for Spell Skills to fire 2 additional Projectiles
Every Rage also grants 1% inc. Spell DmgEvery Rage also grants 1% increased Spell Damage
Transforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiersTransforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers
When socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiersWhen socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiers
Transforms allFire and Cold modifiers on the item into equivalent Lightning modifiersTransforms allFire and Cold modifiers on the item into equivalent Lightning modifiers
Transforms allCold and Lightning modifiers on the item into equivalent Fire modifiersTransforms allCold and Lightning modifiers on the item into equivalent Fire modifiers
40%lessMana Regeneration Rate, Mana Recovery from Regeneration is also applied to Ward40%lessMana Regeneration Rate, Mana Recovery from Regeneration is also applied to Runic Ward
20% inc. Ward Regeneration Rate if you've dealt a Critical Hit Recently20% increased Runic Ward Regeneration Rate if you've dealt a Critical Hit Recently
25% inc. Withered Magnitude25% increased Withered Magnitude
15% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility15% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility
Remnants you create have 25% reduced effect, Remnants can be collected from 50% further awayRemnants you create have 25% reduced effect, Remnants can be collected from 50% further away
20% inc. Exposure Effect20% increased Exposure Effect
50% chance when you gain an Endurance Charge to gain an additional Endurance Charge50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
-20% to allEle.Res, Gain 20% of Dmg as Extra Dmg of a random Element-20% to allElemental Resistances, Gain 20% of Damage as Extra Damage of a random Element
-20% to Chaos Res, Gain 20% of Dmg as Extra Chaos.Dmg-20% to Chaos Resistance, Gain 20% of Damage as Extra Chaos Damage
30% reduced maxMana, Gain 2% of Dmg as Extra Phys.Dmg per ten percent missing Mana30% reduced maximumMana, Gain 2% of Damage as Extra Physical Damage per ten percent missing Mana
30% reduced Mana Cost Efficiency, 12% inc. Skill Speed while on Low Mana30% reduced Mana Cost Efficiency, 12% increased Skill Speed while on Low Mana
25% reduced Spirit, Meta Skills gain 40% inc. Energy25% reduced Spirit, Meta Skills gain 40% increased Energy
Invocated skills have 25% inc. Maximum Energy, Meta Skills have 25% reduced Reservation EfficiencyInvocated skills have 25% increased Maximum Energy, Meta Skills have 25% reduced Reservation Efficiency
Regenerate 10 / 15 / 20 / 25Ward per secondRegenerate 10 / 15 / 20 / 25 Runic Ward per second
Iron Rune
Lesser4.35ex14%
Normal11.66ex16%
Greater2.94ex18%
Perfect✦338ex20%
x% inc. Armour, Evasion and ESx% increased Armour, Evasion and Energy Shield
14% / 16% / 18% / 20% inc. Armour, Evasion and ES14% / 16% / 18% / 20% increased Armour, Evasion and Energy Shield
+20 to maxLife, +20 to maxMana+20 to maximumLife, +20 to maximumMana
Stone Rune
Lesser0.5ex+50
Normal1ex+75
Greater0.09ex+100
Perfect✦1.06d+125
+x to Stun Threshold+x to Stun Threshold
+50 / +75 / +100 / +125 to Stun Threshold+50 / +75 / +100 / +125 to Stun Threshold
+20 to maxLife, +20 to maxMana+20 to maximumLife, +20 to maximumMana
Ward Rune
Lesser✦0.6ex+15
Normal✦5.58ex+20
Greater✦22.47ex+25
Perfect✦1.51d+30
+x to maxWard+x to maximum Runic Ward
+15 / +20 / +25 / +30 to maxWard+15 / +20 / +25 / +30 to maximum Runic Ward
15% inc. Global Armour, Evasion and ES15% increased Global Armour, Evasion and Energy Shield
Inspiration Rune
Lesser11.06ex12%
Normal8.79ex15%
Greater0.37ex18%
Perfect✦1.26d21%
x% inc. Mana Regeneration Ratex% increased Mana Regeneration Rate
12% / 15% / 18% / 21% inc. Mana Regeneration Rate12% / 15% / 18% / 21% increased Mana Regeneration Rate
+20 to maxLife, +20 to maxMana+20 to maximumLife, +20 to maximumMana
Rebirth Rune
Lesser4.36ex0.35%
Normal2.46ex0.4%
Greater0.14ex0.45%
Perfect✦1.10d0.5%
Regenerate x% of maxLife per secondRegenerate x% of maximumLife per second
Regenerate 0.35% / 0.4% / 0.45% / 0.5% of maxLife per secondRegenerate 0.35% / 0.4% / 0.45% / 0.5% of maximumLife per second
+20 to maxLife, +20 to maxMana+20 to maximumLife, +20 to maximumMana
Vision Rune
Lesser0.33ex8%
Normal3.7ex12%
Greater0.3ex16%
Perfect✦1.36d20%
x% inc. Life and Mana Recovery from Flasksx% increased Life and Mana Recovery from Flasks
8% / 12% / 16% / 20% inc. Life and Mana Recovery from Flasks8% / 12% / 16% / 20% increased Life and Mana Recovery from Flasks
+20 to maxLife, +20 to maxMana+20 to maximumLife, +20 to maximumMana
Body Rune
Lesser2.58ex+30
Normal5.24ex+45
Greater0.63ex+60
Perfect✦1.34d+75
+x to maxLife+x to maximumLife
+30 / +45 / +60 / +75 to maxLife+30 / +45 / +60 / +75 to maximumLife
+20 to maxLife, +20 to maxMana+20 to maximumLife, +20 to maximumMana
Mind Rune
Lesser0.28ex+20
Normal1.37ex+30
Greater2.41ex+40
Perfect✦1.31d+50
+x to maxMana+x to maximumMana
+20 / +30 / +40 / +50 to maxMana+20 / +30 / +40 / +50 to maximumMana
+20 to maxLife, +20 to maxMana+20 to maximumLife, +20 to maximumMana
The Greatwolf's Rune of Willpower
Special5.57ex
15% of Dmg is taken from Mana before Life15% of Damage is taken from Mana before Life
8% of Maximum Life Converted to ES8% of Maximum Life Converted to Energy Shield
Craiceann's Rune of Recovery
Special5.81ex
30% inc. ES Recharge Rate30% increased Energy Shield Recharge Rate
Gain additional Ailment Threshold equal to 50% of maxES, Gain additional Stun Threshold equal to 50% of maxESGain additional Ailment Threshold equal to 50% of maximum Energy Shield, Gain additional Stun Threshold equal to 50% of maximum Energy Shield
Craiceann's Rune of Warding
Special7.6ex
50% reduced effect of Curses on you50% reduced effect of Curses on you
8% inc. Curse Magnitudes8% increased Curse Magnitudes
Gain 5% of maxLife as Extra maxWardGain 5% of maximumLife as Extra maximum Runic Ward
1%moreWard Regeneration rate per 2% of maxWard lost from Hits Recently, up to 100%more1%more Runic Ward Regeneration rate per 2% of maximum Runic Ward lost from Hits Recently, up to 100%more
50% chance to inflict Bleeding on Hit
50% reduced Slowing Potency of Debuffs on You50% chance to inflict Bleeding on Hit
50% reduced Slowing Potency of Debuffs on You
10% inc. Move.Spd when on Full Life100% inc. ER when on Full Life10% increased Movement Speed when on Full Life100% increased Evasion Rating when on Full Life
Gain Maximum ES equal to 50% of total Str req. of Equipped ArmourItemsGain Maximum Energy Shield equal to 50% of total Strength Requirements of Equipped ArmourItems
Prevent +5% of Dmg from Deflected Hits if you've Deflected no Hits RecentlyPrevent +5% of Damage from Deflected Hits if you've Deflected no Hits Recently
8% inc. Deflection Rating8% increased Deflection Rating
Gain additional Ailment Threshold equal to 15% of maxES, Gain additional Stun Threshold equal to 15% of maxESGain additional Ailment Threshold equal to 15% of maximum Energy Shield, Gain additional Stun Threshold equal to 15% of maximum Energy Shield
Idols socketed in this item gain the benefits of their Bonded modifiers, display additional socketable mods for idols [1]Idols socketed in this item gain the benefits of their Bonded modifiers, display additional socketable mods for idols [1]
+5% to Quality of all Skills+5% to Quality of all Skills
Skills have 10% chance to not remove Charges but still count as consuming themSkills have 10% chance to not remove Charges but still count as consuming them
15% chance for Charms you use to not consume Charges15% chance for Charms you use to not consume Charges
When you stop Sprinting, gain Guard equal to 4% of maxLife per second spent Sprinting, up to a max of 20%, for 4 secondsWhen you stop Sprinting, gain Guard equal to 4% of maximumLife per second spent Sprinting, up to a maximum of 20%, for 4 seconds
30% inc. Skill Effect Dur. with Plant Skills30% increased Skill Effect Duration with Plant Skills
Plants have a 25% chance to immediately Overgrow when they enter your Presence for the first timePlants have a 25% chance to immediately Overgrow when they enter your Presence for the first time
15% chance when you gain an Endurance Charge to gain an additional Endurance Charge15% chance when you gain an Endurance Charge to gain an additional Endurance Charge
+1 to Maximum Endurance Charges+1 to Maximum Endurance Charges
1% inc. Move.Spd per 15 Spirit, up to a max of 40% Other Modifiers to Move.Spd except for Sprinting do not apply1% increased Movement Speed per 15 Spirit, up to a maximum of 40% Other Modifiers to Movement Speed except for Sprinting do not apply
Gain 3Life per Enemy Hit with Attacks, Gain 1Mana per Enemy Hit with AttacksGain 3Life per Enemy Hit with Attacks, Gain 1Mana per Enemy Hit with Attacks
+30 to maxLife, +30 to maxMana+30 to maximumLife, +30 to maximumMana
Enemies you Critically Hit get 100% reduced Life Regeneration Rate for 4 secondsEnemies you Critically Hit get 100% reduced Life Regeneration Rate for 4 seconds
Gain 1% of Dmg as Extra Dmg of a random Element per Rune Socketed in Equipped ItemsGain 1% of Damage as Extra Damage of a random Element per Rune Socketed in Equipped Items
15% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge15% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
+1 to Maximum Frenzy Charges+1 to Maximum Frenzy Charges
+30 to Accu+10 to maxLife+10 to maxMana10% inc. Rarity of Items found
10% inc. Crit%
+5 to all Attributes
+5% to allEle.Res3Life Regeneration per second+30 to Accuracy Rating
+10 to maximumLife+10 to maximumMana10% increased Rarity of Items found
10% increased Critical Hit Chance
+5 to all Attributes
+5% to allElemental Resistances
3Life Regeneration per second
+20 to Armour, +20 to ER, +20 to maxES+20 to Armour, +20 to Evasion Rating, +20 to maximum Energy Shield
Alternating every 5 seconds: Take 20%less Dmg from Hits Take 20%less Dmg over timeAlternating every 5 seconds: Take 20%less Damage from Hits Take 20%less Damage over time
25% inc. Mana Regeneration Rate25% increased Mana Regeneration Rate
100% inc. Global ER when on Low Life5% of Dmg from Hits is taken from your Dmgable Companion's Life before you100% increased Global Evasion Rating when on Low Life5% of Damage from Hits is taken from your Damageable Companion's Life before you
5% of Dmg from Hits is taken from your Dmgable Companion's Life before you5% of Damage from Hits is taken from your Damageable Companion's Life before you
Deal 4% inc. Dmg with Hits to Rare or Unique Enemies for each second they've ever been in your Presence
up to a max of 200%Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence
up to a maximum of 200%
20% inc. Presence AoE20% increased Presence Area of Effect
Increases and Reductions to Life Regeneration Rate also apply to Mana Regeneration RateIncreases and Reductions to Life Regeneration Rate also apply to Mana Regeneration Rate
Gain additional Ailment Threshold equal to 15% of maxES, Gain additional Stun Threshold equal to 15% of maxESGain additional Ailment Threshold equal to 15% of maximum Energy Shield, Gain additional Stun Threshold equal to 15% of maximum Energy Shield
Transforms allFireCold and Lightning modifiers on the item into equivalent Chaos modifiersTransforms allFireCold and Lightning modifiers on the item into equivalent Chaos modifiers
When socketed
transforms allFire and Lightning modifiers to equivalent Cold modifiersWhen socketed
transforms allFire and Lightning modifiers to equivalent Cold modifiers
Transforms allFire and Cold modifiers on the item into equivalent Lightning modifiersTransforms allFire and Cold modifiers on the item into equivalent Lightning modifiers
Transforms allCold and Lightning modifiers on the item into equivalent Fire modifiersTransforms allCold and Lightning modifiers on the item into equivalent Fire modifiers
Transforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiersTransforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers
When socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiersWhen socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiers
Transforms allFire and Cold modifiers on the item into equivalent Lightning modifiersTransforms allFire and Cold modifiers on the item into equivalent Lightning modifiers
Transforms allCold and Lightning modifiers on the item into equivalent Fire modifiersTransforms allCold and Lightning modifiers on the item into equivalent Fire modifiers
Attacks spend 5% of your maxWard if possible to gain that much added Physical damageAttacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage
On Hitting an enemy, gains max added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32On Hitting an enemy, gains maximum added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32
Gloves
Gain 3Life per Enemy Hit with Attacks, Gain 1Mana per Enemy Hit with AttacksGain 3Life per Enemy Hit with Attacks, Gain 1Mana per Enemy Hit with Attacks
Spear · Bow · Crossbow
30% inc. Freeze Buildup30% increased Freeze Buildup
Gloves
+30 to maxLife, +30 to maxMana+30 to maximumLife, +30 to maximumMana
10% chance for Slam Skills you use yourself to cause an additional Aftershock10% chance for Slam Skills you use yourself to cause an additional Aftershock
2H Mace
15% inc. AoE for Attacks15% increased Area of Effect for Attacks
Minions in your Presence have Onslaught while you are on Low WardMinions in your Presence have Onslaught while you are on Low Runic Ward
Sceptre
Dmg of Enemies Hitting you is Unlucky if your Ward has been damaged RecentlyDamage of Enemies Hitting you is Unlucky if your Runic Ward has been damaged Recently
40%lessMana Regeneration Rate, Mana Recovery from Regeneration is also applied to Ward40%lessMana Regeneration Rate, Mana Recovery from Regeneration is also applied to Runic Ward
Sceptre · Staff · Wand
20% inc. Ward Regeneration Rate if you've dealt a Critical Hit Recently20% increased Runic Ward Regeneration Rate if you've dealt a Critical Hit Recently
Remnants you create have 25% reduced effect, Remnants can be collected from 50% further awayRemnants you create have 25% reduced effect, Remnants can be collected from 50% further away
Helmet
Remnants you create have 15% inc. effectRemnants you create have 15% increased effect
Staff · Wand
20% inc. Exposure Effect20% increased Exposure Effect
Helmet
Recover 3% of Maximum Mana when you collect a RemnantRecover 3% of Maximum Mana when you collect a Remnant
25% inc. Withered Magnitude25% increased Withered Magnitude
Wand
15% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility15% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility
Gain 5% of maxLife as Extra maxWardGain 5% of maximumLife as Extra maximum Runic Ward
Body Armour
1%moreWard Regeneration rate per 2% of maxWard lost from Hits Recently, up to 100%more1%more Runic Ward Regeneration rate per 2% of maximum Runic Ward lost from Hits Recently, up to 100%more
Transforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiersTransforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers
When socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiersWhen socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiers
Transforms allFire and Cold modifiers on the item into equivalent Lightning modifiersTransforms allFire and Cold modifiers on the item into equivalent Lightning modifiers
Transforms allCold and Lightning modifiers on the item into equivalent Fire modifiersTransforms allCold and Lightning modifiers on the item into equivalent Fire modifiers
Attacks spend 5% of your maxWard if possible to gain that much added Physical damageAttacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage
Transforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiersTransforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers
When socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiersWhen socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiers
Transforms allFire and Cold modifiers on the item into equivalent Lightning modifiersTransforms allFire and Cold modifiers on the item into equivalent Lightning modifiers
Transforms allCold and Lightning modifiers on the item into equivalent Fire modifiersTransforms allCold and Lightning modifiers on the item into equivalent Fire modifiers
On Hitting an enemy, gains max added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32On Hitting an enemy, gains maximum added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32
30% inc. Freeze Buildup30% increased Freeze Buildup
Attacks spend 5% of your maxWard if possible to gain that much added Physical damageAttacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage
Transforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiersTransforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers
When socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiersWhen socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiers
Transforms allFire and Cold modifiers on the item into equivalent Lightning modifiersTransforms allFire and Cold modifiers on the item into equivalent Lightning modifiers
Transforms allCold and Lightning modifiers on the item into equivalent Fire modifiersTransforms allCold and Lightning modifiers on the item into equivalent Fire modifiers
On Hitting an enemy, gains max added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32On Hitting an enemy, gains maximum added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32
30% inc. Freeze Buildup30% increased Freeze Buildup
Attacks spend 5% of your maxWard if possible to gain that much added Physical damageAttacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage
Transforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiersTransforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers
When socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiersWhen socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiers
Transforms allFire and Cold modifiers on the item into equivalent Lightning modifiersTransforms allFire and Cold modifiers on the item into equivalent Lightning modifiers
Transforms allCold and Lightning modifiers on the item into equivalent Fire modifiersTransforms allCold and Lightning modifiers on the item into equivalent Fire modifiers
On Hitting an enemy, gains max added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32On Hitting an enemy, gains maximum added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32
30% inc. Freeze Buildup30% increased Freeze Buildup
Attacks spend 5% of your maxWard if possible to gain that much added Physical damageAttacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage
Transforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiersTransforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers
When socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiersWhen socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiers
Transforms allFire and Cold modifiers on the item into equivalent Lightning modifiersTransforms allFire and Cold modifiers on the item into equivalent Lightning modifiers
Transforms allCold and Lightning modifiers on the item into equivalent Fire modifiersTransforms allCold and Lightning modifiers on the item into equivalent Fire modifiers
Attacks spend 5% of your maxWard if possible to gain that much added Physical damageAttacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage
Transforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiersTransforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers
When socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiersWhen socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiers
Transforms allFire and Cold modifiers on the item into equivalent Lightning modifiersTransforms allFire and Cold modifiers on the item into equivalent Lightning modifiers
Transforms allCold and Lightning modifiers on the item into equivalent Fire modifiersTransforms allCold and Lightning modifiers on the item into equivalent Fire modifiers
Attacks spend 5% of your maxWard if possible to gain that much added Physical damageAttacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage
Transforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiersTransforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers
When socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiersWhen socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiers
Transforms allFire and Cold modifiers on the item into equivalent Lightning modifiersTransforms allFire and Cold modifiers on the item into equivalent Lightning modifiers
Transforms allCold and Lightning modifiers on the item into equivalent Fire modifiersTransforms allCold and Lightning modifiers on the item into equivalent Fire modifiers
Attacks spend 5% of your maxWard if possible to gain that much added Physical damageAttacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage
10% chance for Slam Skills you use yourself to cause an additional Aftershock10% chance for Slam Skills you use yourself to cause an additional Aftershock
15% inc. AoE for Attacks15% increased Area of Effect for Attacks
Transforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiersTransforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers
When socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiersWhen socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiers
Transforms allFire and Cold modifiers on the item into equivalent Lightning modifiersTransforms allFire and Cold modifiers on the item into equivalent Lightning modifiers
Transforms allCold and Lightning modifiers on the item into equivalent Fire modifiersTransforms allCold and Lightning modifiers on the item into equivalent Fire modifiers
Minions in your Presence have Onslaught while you are on Low WardMinions in your Presence have Onslaught while you are on Low Runic Ward
Dmg of Enemies Hitting you is Unlucky if your Ward has been damaged RecentlyDamage of Enemies Hitting you is Unlucky if your Runic Ward has been damaged Recently
40%lessMana Regeneration Rate, Mana Recovery from Regeneration is also applied to Ward40%lessMana Regeneration Rate, Mana Recovery from Regeneration is also applied to Runic Ward
20% inc. Ward Regeneration Rate if you've dealt a Critical Hit Recently20% increased Runic Ward Regeneration Rate if you've dealt a Critical Hit Recently
Transforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiersTransforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers
When socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiersWhen socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiers
Transforms allFire and Cold modifiers on the item into equivalent Lightning modifiersTransforms allFire and Cold modifiers on the item into equivalent Lightning modifiers
Transforms allCold and Lightning modifiers on the item into equivalent Fire modifiersTransforms allCold and Lightning modifiers on the item into equivalent Fire modifiers
40%lessMana Regeneration Rate, Mana Recovery from Regeneration is also applied to Ward40%lessMana Regeneration Rate, Mana Recovery from Regeneration is also applied to Runic Ward
20% inc. Ward Regeneration Rate if you've dealt a Critical Hit Recently20% increased Runic Ward Regeneration Rate if you've dealt a Critical Hit Recently
Remnants you create have 25% reduced effect, Remnants can be collected from 50% further awayRemnants you create have 25% reduced effect, Remnants can be collected from 50% further away
20% inc. Exposure Effect20% increased Exposure Effect
Transforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiersTransforms allFire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers
When socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiersWhen socketed, transforms allFire and Lightning modifiers to equivalent Cold modifiers
Transforms allFire and Cold modifiers on the item into equivalent Lightning modifiersTransforms allFire and Cold modifiers on the item into equivalent Lightning modifiers
Transforms allCold and Lightning modifiers on the item into equivalent Fire modifiersTransforms allCold and Lightning modifiers on the item into equivalent Fire modifiers
40%lessMana Regeneration Rate, Mana Recovery from Regeneration is also applied to Ward40%lessMana Regeneration Rate, Mana Recovery from Regeneration is also applied to Runic Ward
20% inc. Ward Regeneration Rate if you've dealt a Critical Hit Recently20% increased Runic Ward Regeneration Rate if you've dealt a Critical Hit Recently
25% inc. Withered Magnitude25% increased Withered Magnitude
15% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility15% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility
Remnants you create have 25% reduced effect, Remnants can be collected from 50% further awayRemnants you create have 25% reduced effect, Remnants can be collected from 50% further away
20% inc. Exposure Effect20% increased Exposure Effect
Gain 5% of maxLife as Extra maxWardGain 5% of maximumLife as Extra maximum Runic Ward
1%moreWard Regeneration rate per 2% of maxWard lost from Hits Recently, up to 100%more1%more Runic Ward Regeneration rate per 2% of maximum Runic Ward lost from Hits Recently, up to 100%more
Gain 3Life per Enemy Hit with Attacks, Gain 1Mana per Enemy Hit with AttacksGain 3Life per Enemy Hit with Attacks, Gain 1Mana per Enemy Hit with Attacks
+30 to maxLife, +30 to maxMana+30 to maximumLife, +30 to maximumMana
Transforms allFireCold and Lightning modifiers on the item into equivalent Chaos modifiersTransforms allFireCold and Lightning modifiers on the item into equivalent Chaos modifiers
When socketed
transforms allFire and Lightning modifiers to equivalent Cold modifiersWhen socketed
transforms allFire and Lightning modifiers to equivalent Cold modifiers
Transforms allFire and Cold modifiers on the item into equivalent Lightning modifiersTransforms allFire and Cold modifiers on the item into equivalent Lightning modifiers
Transforms allCold and Lightning modifiers on the item into equivalent Fire modifiersTransforms allCold and Lightning modifiers on the item into equivalent Fire modifiers
On Hitting an enemy
gains max added Lightning damage equal to the enemy's Power for 20 seconds
up to a total of 120On Hitting an enemy
gains maximum added Lightning damage equal to the enemy's Power for 20 seconds
up to a total of 120
Attacks with this Weapon have Added Cold.Dmg equal to 6% to 10% of maxManaAttacks with this Weapon have Added Cold Damage equal to 6% to 10% of maximumMana
15% of Dmg is taken from Mana before Life15% of Damage is taken from Mana before Life
25% chance for Slam Skills you use yourself to cause an additional Aftershock25% chance for Slam Skills you use yourself to cause an additional Aftershock
15% chance for Slam Skills you use yourself to cause an additional Aftershock15% chance for Slam Skills you use yourself to cause an additional Aftershock
50% chance to inflict Bleeding on Hit
50% reduced Slowing Potency of Debuffs on You50% chance to inflict Bleeding on Hit
50% reduced Slowing Potency of Debuffs on You
10% inc. Move.Spd when on Full Life100% inc. ER when on Full Life10% increased Movement Speed when on Full Life100% increased Evasion Rating when on Full Life
+30 to Accu+10 to maxLife+10 to maxMana10% inc. Rarity of Items found
10% inc. Crit%
+5 to all Attributes
+5% to allEle.Res3Life Regeneration per second+30 to Accuracy Rating
+10 to maximumLife+10 to maximumMana10% increased Rarity of Items found
10% increased Critical Hit Chance
+5 to all Attributes
+5% to allElemental Resistances
3Life Regeneration per second
+20 to Armour, +20 to ER, +20 to maxES+20 to Armour, +20 to Evasion Rating, +20 to maximum Energy Shield
Alternating every 5 seconds: Take 20%less Dmg from Hits Take 20%less Dmg over timeAlternating every 5 seconds: Take 20%less Damage from Hits Take 20%less Damage over time
25% inc. Mana Regeneration Rate25% increased Mana Regeneration Rate
100% inc. Global ER when on Low Life5% of Dmg from Hits is taken from your Dmgable Companion's Life before you100% increased Global Evasion Rating when on Low Life5% of Damage from Hits is taken from your Damageable Companion's Life before you
5% of Dmg from Hits is taken from your Dmgable Companion's Life before you5% of Damage from Hits is taken from your Damageable Companion's Life before you
Deal 4% inc. Dmg with Hits to Rare or Unique Enemies for each second they've ever been in your Presence
up to a max of 200%Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence
up to a maximum of 200%
20% inc. Presence AoE20% increased Presence Area of Effect
+2 to Armour per 1 Spirit+2 to Armour per 1 Spirit
Boots
1% inc. Move.Spd per 15 Spirit, up to a max of 40% Other Modifiers to Move.Spd except for Sprinting do not apply1% increased Movement Speed per 15 Spirit, up to a maximum of 40% Other Modifiers to Movement Speed except for Sprinting do not apply
Helmet
Remove a Damaging Ailment when you use a Command SkillRemove a Damaging Ailment when you use a Command Skill
15% inc. Mana Cost Efficiency if you haven't Dodge Rolled Recently15% increased Mana Cost Efficiency if you haven't Dodge Rolled Recently
Gloves
40% inc. effect of Arcane Surge on you40% increased effect of Arcane Surge on you
Helmet
Increases and Reductions to Life Regeneration Rate also apply to Mana Regeneration RateIncreases and Reductions to Life Regeneration Rate also apply to Mana Regeneration Rate
No matching socketables.
Body Armour
Socketable
Icon
Limit
Effect / Mods
Wisdom of the MajiShaman Ascendancy
Gain the benefits of Bonded modifiers on Runes and Idols
1% inc. Move.Spd per 15 Spirit, up to a max of 40% Other Modifiers to Move.Spd except for Sprinting do not apply1% increased Movement Speed per 15 Spirit, up to a maximum of 40% Other Modifiers to Movement Speed except for Sprinting do not apply
Increases and Reductions to Life Regeneration Rate also apply to Mana Regeneration RateIncreases and Reductions to Life Regeneration Rate also apply to Mana Regeneration Rate
Certain items can be found Mirrored or made Mirrored using a Mirror of Kalandra. Mirrored items are copies of an original item. Most methods of item crafting and modification cannot be used on Mirrored items. copy of an item
Hinekora's Lock
826.00; price snapshot 2026-06-26T21:13:45.638Z
Allows an item to foresee the result of the next Currency item used on it
Modifying the item in any way removes the ability to foresee
Architect's Orb
3.40; price snapshot 2026-06-26T21:13:45.638Z
Modifies a CorruptedCorrupted Items
Certain items can be found Corrupted or made Corrupted using a Vaal Orb, changing their properties unpredictably. Most methods of item crafting and modification cannot be used on Corrupted items. There is no penalty for using Corrupted items.EquipmentEquipment
Equipment are items that can be Equipped or JewelJewels
Jewels are items that can be socketed into Jewel Sockets on the Passive Skill Tree to grant bonuses. Basic Jewels simply grant you the listed stats, while some other kinds of Jewel can have more complicated effects, such as modifying other Passive Skills within a certain radius.item unpredictably or destroys it
Crystallised Corruption
2.77; price snapshot 2026-06-26T21:13:45.638Z
Modifies a CorruptedCorrupted Items
Certain items can be found Corrupted or made Corrupted using a Vaal Orb, changing their properties unpredictably. Most methods of item crafting and modification cannot be used on Corrupted items. There is no penalty for using Corrupted items. Skill Gem unpredictably or destroys it
Vaal Cultivation Orb
2.57; price snapshot 2026-06-26T21:13:45.638Z
Replaces up to 2 modifiers on a CorruptedCorrupted Items
Certain items can be found Corrupted or made Corrupted using a Vaal Orb, changing their properties unpredictably. Most methods of item crafting and modification cannot be used on Corrupted items. There is no penalty for using Corrupted items.Vaal UniqueUnique Culture
Unique items may be closely tied to certain cultures as indicated by an icon in their tooltip. These cultures may hold secrets to manipulating these unique items.
Replaces other UniquesItem Rarity
Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items. with a Corrupted Unique of the same Item Class
Core Destabiliser
1.77; price snapshot 2026-06-26T21:13:45.638Z
Modifies a Soul CoreSoul Core
Soul Cores are artifacts of the ancient Vaal empire and function as a type of Augment. unpredictably, with a chance to destroy it
Divine Orb
?; price snapshot 2026-06-26T21:13:45.638Z
Randomises the numeric values of modifiers on an item
Orb of Extraction
238; price snapshot 2026-06-26T21:13:45.638Z
Destroys an EquipmentEquipment
Equipment are items that can be Equippeditem, returning any non Socket-BoundSocket-bound Augments
Socket-bound Augments permanently fill any Augment Socket they are placed into.
Once Socketed, they cannot be removed, replaced or extracted by any means.AugmentsAugment
Augments are items which can be placed into Augment sockets, usually on Equipment items. Once socketed, they can be replaced by other Augments, but cannot be removed by normal means.
The types of Equipment which an Augment can be placed into and the corresponding benefit provided are listed on the item. socketed in it
Tablets are special items that can be used in the Map Device to add more Endgame Mechanics to Maps on your Atlas. unpredictably and CorruptsCorrupted Items
Certain items can be found Corrupted or made Corrupted using a Vaal Orb, changing their properties unpredictably. Most methods of item crafting and modification cannot be used on Corrupted items. There is no penalty for using Corrupted items. it
Orb of Chance
8.39; price snapshot 2026-06-26T21:13:45.638Z
Unpredictably either upgrades a NormalItem Rarity
Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items.item to UniqueItem Rarity
Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items. rarity or destroys it
Vaal Orb
2.56; price snapshot 2026-06-26T21:13:45.638Z
Modifies an item unpredictably and CorruptsCorrupted Items
Certain items can be found Corrupted or made Corrupted using a Vaal Orb, changing their properties unpredictably. Most methods of item crafting and modification cannot be used on Corrupted items. There is no penalty for using Corrupted items. it
Artificer's Orb
1.52; price snapshot 2026-06-26T21:13:45.638Z
Adds an AugmentAugment
Augments are items which can be placed into Augment sockets, usually on Equipment items. Once socketed, they can be replaced by other Augments, but cannot be removed by normal means.
The types of Equipment which an Augment can be placed into and the corresponding benefit provided are listed on the item. Socket to a Martial WeaponMartial Weapons
Martial Weapons can be used to Attack. Axes, Bows, Claws, Crossbows, Daggers, Flails, Maces, Quarterstaves, Spears, Swords, and Talismans are Martial Weapons., wand, staff or Armour
Vaal Siphoner
1.37; price snapshot 2026-06-26T21:13:45.638Z
Adds a kill threshold to a CorruptedCorrupted Items
Certain items can be found Corrupted or made Corrupted using a Vaal Orb, changing their properties unpredictably. Most methods of item crafting and modification cannot be used on Corrupted items. There is no penalty for using Corrupted items.RareItem Rarity
Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items.JewelleryJewellery
Amulets and Rings are considered Jewelleryitem, when threshold is met
SiphonsVaal Siphoner
An item with a Vaal Siphoner will require a set number of kills to complete. Once complete the tier of a random modifier on the item will be downgraded and all other modifiers will have their numeric values improved.
These improved modifier will have their values randomised between their current value and 10% above their maximum value. a random modifier and improves the numeric values of other modifiers
Chance Shard
.67; price snapshot 2026-06-26T21:13:45.638Z
A stack of 10 shards becomes an Orb of Chance.
Scroll of Wisdom
.03; price snapshot 2026-06-26T21:13:45.638Z
Identifies an item
Price snapshot: 26 Jun 2026, 21:13 UTC. Some entries have no published timestamp.
About Basic Currency
POE2 core currency rows hydrated from the current V2 economy artifact.
Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items.item to a MagicItem Rarity
Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items.item with 1 modifier
Greater Orb of Transmutation1.3
Upgrades a NormalItem Rarity
Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items.item to a MagicItem Rarity
Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items.item with 1 modifier
Mod. Min level 55+
Perfect Orb of Transmutation9.7
Upgrades a NormalItem Rarity
Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items.item to a MagicItem Rarity
Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items.item with 1 modifier
Mod. Min level 70+
Magic add
Orb of Augmentation2
Augments a MagicItem Rarity
Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items.item with a new random modifier
Greater Orb of Augmentation3.5
Augments a MagicItem Rarity
Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items.item with a new random modifier
Mod. Min level 55+
Perfect Orb of Augmentation1.6
Augments a MagicItem Rarity
Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items.item with a new random modifier
Mod. Min level 70+
Magic → Rare
Regal Orb1.6
Upgrades a MagicItem Rarity
Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items.item to a RareItem Rarity
Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items.item, adding 1 modifier
Greater Regal Orb2.8
Upgrades a MagicItem Rarity
Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items.item to a RareItem Rarity
Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items.item, adding 1 modifier
Mod. Min level 35+
Perfect Regal Orb22.8
Upgrades a MagicItem Rarity
Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items.item to a RareItem Rarity
Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items.item, adding 1 modifier
Mod. Min level 50+
Basic → Rare
Orb of Alchemy1.8
Upgrades a NormalItem Rarity
Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items. or MagicItem Rarity
Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items.item to a RareItem Rarity
Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items.item with 4 random modifiers
Rare add
Exalted Orb1
Augments a RareItem Rarity
Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items.item with a new random modifier
Greater Exalted Orb4
Augments a RareItem Rarity
Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items.item with a new random modifier
Mod. Min level 35+
Perfect Exalted Orb2.1
Augments a RareItem Rarity
Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items.item with a new random modifier
Mod. Min level 50+
Rare replace
Chaos Orb1
Removes a random modifier and augments a RareItem Rarity
Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items.item with a new random modifier
Greater Chaos Orb2.4
Removes a random modifier and augments a RareItem Rarity
Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items.item with a new random modifier
Mod. Min level 35+
Perfect Chaos Orb4.2
Removes a random modifier and augments a RareItem Rarity
Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items.item with a new random modifier
Mod. Min level 50+
Rare remove
Orb of Annulment5.2
Removes a random modifier from an item
Rare lock
Fracturing Orb7.4
FractureFractured Modifiers
A Fractured Modifier is locked onto the item permanently. It cannot be removed or altered. a random modifier on a rare item with at least 4 modifiers, locking it in place.
Catalysts are Currency items that are exclusive drops from the Breach mechanic. Catalysts add Quality that affect certain modifiers on items. There are two categories of Catalyst, one that affects Jewellery and one that affects Jewels.QualityQuality
Quality grants small bonuses to an item depending on the type of item, up to a default maximum of 20%.
Martial Weapons gain 1% more Physical damage per Quality. Armours gain 1% more Armour, Evasion, Energy Shield and Runic Ward per Quality. Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item. Flasks gain 1% more Life and Mana recovery per Quality. Charms gain 1% increased duration per Quality. Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality. to increase the chance of the corresponding type of Modifier
Omen of Dextral Exaltation
1.55ex
+
Exalted Orb will add only suffix modifiers
Omen of Greater Exaltation
2.3ex
+
Exalted Orb will add two random modifiers
Omen of Sinistral Erasure
2.17d
+
Chaos Orb will remove only prefix modifiers
Omen of Whittling
1.33d
+
Chaos Orb will remove the lowest level modifier
Omen of Dextral Erasure
1.21d
+
Chaos Orb will remove only suffix modifiers
Omen of Chaotic Rarity
6.47ex
+
Chaos Orb will replace all Modifiers on a WaystoneWaystones
Waystones are items that can be used to travel to Maps on the Atlas.
Higher Waystone tiers open higher level areas containing more difficult monsters which drop higher level items and allows the use of higher tier Atlas Passives.
Waystones can be modified to increase the difficulty and reward of monsters encountered in Maps. with Modifiers that do not grant Item Rarity
Omen of Chaotic Quantity
10.88ex
+
Chaos Orb will replace all Modifiers on a WaystoneWaystones
Waystones are items that can be used to travel to Maps on the Atlas.
Higher Waystone tiers open higher level areas containing more difficult monsters which drop higher level items and allows the use of higher tier Atlas Passives.
Waystones can be modified to increase the difficulty and reward of monsters encountered in Maps. with Modifiers that do not grant Pack Size
Omen of Chaotic Monsters
5.12ex
+
Chaos Orb will replace all Modifiers on a WaystoneWaystones
Waystones are items that can be used to travel to Maps on the Atlas.
Higher Waystone tiers open higher level areas containing more difficult monsters which drop higher level items and allows the use of higher tier Atlas Passives.
Waystones can be modified to increase the difficulty and reward of monsters encountered in Maps. with Modifiers that do not grant Monster Rarity
Omen of Chaotic Effectiveness
3.06ex
+
Chaos Orb will replace all Modifiers on a WaystoneWaystones
Waystones are items that can be used to travel to Maps on the Atlas.
Higher Waystone tiers open higher level areas containing more difficult monsters which drop higher level items and allows the use of higher tier Atlas Passives.
Waystones can be modified to increase the difficulty and reward of monsters encountered in Maps. with Modifiers that do not grant Monster Effectiveness
Omen of Sinistral Annulment
2.06d
+
Orb of Annulment will remove only prefix modifiers
Omen of Light
1.36d
+
Orb of Annulment will remove only DesecratedDesecrated Modifiers
Desecrating an item adds an Unrevealed Desecrated modifier. If modifiers are full then a random modifier is also removed. These modifiers can be revealed at the Well of Souls.
Items with Desecrated Modifiers cannot be Desecrated again. modifiers
Omen of Dextral Annulment
1.07d
+
Orb of Annulment will remove only suffix modifiers
Omen of Chance
3.07d
+
Orb of Chance will not destroy the Item
Omen of the Blessed
11.99ex
+
Divine Orb will only reroll Implicit Modifiers
Omen of Sanctification
17.46ex
+
Divine Orb used on a RareItem Rarity
Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items.item will SanctifySanctified Items
Sanctifying an item will multiply the values of an items modifiers by a random value ranging from 78% to 122% for each modifier. The resulting item will now be Sanctified. Most methods of item crafting and modification cannot be used on Sanctified items. it
Omen of the Ancients
1.32ex
+
Orb of Chance will upgrade the Item to a random UniqueItem Rarity
Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items. of the same Item Class
(20-25)% chance to gain Onslaught on Killing Hits with this Weapon(20-25)% chance to gain Onslaught on Killing Hits with this Weapon
Hysteria
43-50%1.03d
x% inc. Dmg with Bow Skillsx% increased Damage with Bow Skills
43-50% inc. Dmg with Bow Skills43-50% increased Damage with Bow Skills
Infinite
+9-120.92ex
+17-201.57ex
+25-270.9ex
+x to Str, Dex or Int+x to Strength, Dexterity or Intelligence
+9-12 | +17-20 | +25-27 to Str, Dex or Int+9-12 | +17-20 | +25-27 to Strength, Dexterity or Intelligence
Seeking
+1.51-2.1%1.24ex
+2.11-2.7%1.91ex
+3.11-3.8%2.5ex
+x% to Crit%+x% to Critical Hit Chance
+1.51-2.1% | +2.11-2.7% | +3.11-3.8% to Crit%+1.51-2.1% | +2.11-2.7% | +3.11-3.8% to Critical Hit Chance
Sceptre
Family
Tiers
Effect
Abyss
6.96ex
Mark of the Abyssal LordMark of the Abyssal Lord
Command
2.41ex
3.03ex
1.94ex
2.59ex
Allies in your Presence deal 35-44% | 55-64% | 75-89% inc. DmgAllies in your Presence deal 35-44% | 55-64% | 75-89% increased Damage
Perfect
Aura Skills have (15-20)% inc. MagnitudesAura Skills have (15-20)% increased Magnitudes
Infinite
+9-120.92ex
+17-201.57ex
+25-270.9ex
+x to Str, Dex or Int+x to Strength, Dexterity or Intelligence
+9-12 | +17-20 | +25-27 to Str, Dex or Int+9-12 | +17-20 | +25-27 to Strength, Dexterity or Intelligence
Jewellery
Ring
Family
Tiers
Effect
Abyss
6.96ex
Mark of the Abyssal LordMark of the Abyssal Lord
Body
+20-290.91ex
+70-841.91ex
+x to maxLife+x to maximumLife
+20-29 | +70-84 to maxLife+20-29 | +70-84 to maximumLife
Breach
+20%30.22ex
+x% to Maximum Quality+x% to Maximum Quality
+20% to Maximum Quality+20% to Maximum Quality
Grounding
+11-15%0.91ex
+21-25%2.11ex
+31-35%2.95ex
+x% to Light. Res+x% to Lightning Resistance
+11-15% | +21-25% | +31-35% to Light. Res+11-15% | +21-25% | +31-35% to Lightning Resistance
Hysteria
50-59%1.03d
x% inc. Mana Regeneration Ratex% increased Mana Regeneration Rate
50-59% inc. Mana Regeneration Rate50-59% increased Mana Regeneration Rate
Infinite
+9-120.92ex
+17-201.57ex
+25-270.9ex
+x to Str, Dex or Int+x to Strength, Dexterity or Intelligence
+9-12 | +17-20 | +25-27 to Str, Dex or Int+9-12 | +17-20 | +25-27 to Strength, Dexterity or Intelligence
Insulation
+11-15%0.87ex
+21-25%2.22ex
+31-35%3.12ex
+x% to Fire Res+x% to Fire Resistance
+11-15% | +21-25% | +31-35% to Fire Res+11-15% | +21-25% | +31-35% to Fire Resistance
Mind
+25-340.42ex
+80-890.77ex
+90-1040.44ex
Perfect5.38ex
+x to maxMana+x to maximumMana
+25-34 | +80-89 | +90-104 to maxMana+25-34 | +80-89 | +90-104 to maximumMana
Perfect
(4-6)% inc. maxMana(4-6)% increased maximumMana
Opulence
6-10%3.11ex
11-14%8.36ex
15-18%20.64ex
x% inc. Rarity of Items foundx% increased Rarity of Items found
6-10% | 11-14% | 15-18% inc. Rarity of Items found6-10% | 11-14% | 15-18% increased Rarity of Items found
Ruin
+4-7%1.5ex
+8-11%2.41ex
+16-19%4.4ex
+x% to Chaos Res+x% to Chaos Resistance
+4-7% | +8-11% | +16-19% to Chaos Res+4-7% | +8-11% | +16-19% to Chaos Resistance
Thawing
+11-15%1.06ex
+21-25%2.61ex
+31-35%2.97ex
+x% to Cold Res+x% to Cold Resistance
+11-15% | +21-25% | +31-35% to Cold Res+11-15% | +21-25% | +31-35% to Cold Resistance
Amulet
Family
Tiers
Effect
Abyss
6.96ex
Mark of the Abyssal LordMark of the Abyssal Lord
Body
+20-290.91ex
+70-841.91ex
+85-990.61ex
+x to maxLife+x to maximumLife
+20-29 | +70-84 | +85-99 to maxLife+20-29 | +70-84 | +85-99 to maximumLife
Breach
+20%30.22ex
+x% to Maximum Quality+x% to Maximum Quality
+20% to Maximum Quality+20% to Maximum Quality
Enhancement
3.55ex
Perfect
(20-30)% inc. Global Armour, Evasion and ES(20-30)% increased Global Armour, Evasion and Energy Shield
Grounding
+11-15%0.91ex
+21-25%2.11ex
+31-35%2.95ex
+x% to Light. Res+x% to Lightning Resistance
+11-15% | +21-25% | +31-35% to Light. Res+11-15% | +21-25% | +31-35% to Lightning Resistance
Hysteria
19-21%1.03d
x% of Dmg taken Recouped as Lifex% of Damage taken Recouped as Life
19-21% of Dmg taken Recouped as Life19-21% of Damage taken Recouped as Life
Infinite
+9-120.92ex
+17-201.57ex
+25-270.9ex
Perfect1.21ex
+x to Str, Dex or Int+x to Strength, Dexterity or Intelligence
+9-12 | +17-20 | +25-27 to Str, Dex or Int+9-12 | +17-20 | +25-27 to Strength, Dexterity or Intelligence
Perfect
(7-10)% inc. Str, Dex or Int(7-10)% increased Strength, Dexterity or Intelligence
Insulation
+11-15%0.87ex
+21-25%2.22ex
+31-35%3.12ex
+x% to Fire Res+x% to Fire Resistance
+11-15% | +21-25% | +31-35% to Fire Res+11-15% | +21-25% | +31-35% to Fire Resistance
Mind
+25-340.42ex
+80-890.77ex
+90-1040.44ex
+x to maxMana+x to maximumMana
+25-34 | +80-89 | +90-104 to maxMana+25-34 | +80-89 | +90-104 to maximumMana
Opulence
6-10%3.11ex
11-14%8.36ex
15-18%20.64ex
x% inc. Rarity of Items foundx% increased Rarity of Items found
6-10% | 11-14% | 15-18% inc. Rarity of Items found6-10% | 11-14% | 15-18% increased Rarity of Items found
Ruin
+4-7%1.5ex
+8-11%2.41ex
+16-19%4.4ex
+x% to Chaos Res+x% to Chaos Resistance
+4-7% | +8-11% | +16-19% to Chaos Res+4-7% | +8-11% | +16-19% to Chaos Resistance
Thawing
+11-15%1.06ex
+21-25%2.61ex
+31-35%2.97ex
+x% to Cold Res+x% to Cold Resistance
+11-15% | +21-25% | +31-35% to Cold Res+11-15% | +21-25% | +31-35% to Cold Resistance
Belt
Family
Tiers
Effect
Abyss
6.96ex
Mark of the Abyssal LordMark of the Abyssal Lord
Body
+30-390.91ex
+85-991.91ex
+100-1190.61ex
+x to maxLife+x to maximumLife
+30-39 | +85-99 | +100-119 to maxLife+30-39 | +85-99 | +100-119 to maximumLife
Grounding
+11-15%0.91ex
+21-25%2.11ex
+31-35%2.95ex
+x% to Light. Res+x% to Lightning Resistance
+11-15% | +21-25% | +31-35% to Light. Res+11-15% | +21-25% | +31-35% to Lightning Resistance
Hysteria
+254-3041.03d
+x to Stun Threshold+x to Stun Threshold
+254-304 to Stun Threshold+254-304 to Stun Threshold
Infinite
+9-120.92ex
+17-201.57ex
+25-270.9ex
+x to Str, Dex or Int+x to Strength, Dexterity or Intelligence
+9-12 | +17-20 | +25-27 to Str, Dex or Int+9-12 | +17-20 | +25-27 to Strength, Dexterity or Intelligence
Insanity
6.8ex
On Corruption, Item gains two EnchantmentsOn Corruption, Item gains two Enchantments
Insulation
+11-15%0.87ex
+21-25%2.22ex
+31-35%3.12ex
Perfect1.6ex
+x% to Fire Res+x% to Fire Resistance
+11-15% | +21-25% | +31-35% to Fire Res+11-15% | +21-25% | +31-35% to Fire Resistance
Perfect
(26-30)% of Fire.Dmg taken Recouped as Life(26-30)% of Fire Damage taken Recouped as Life
Mind
+25-340.42ex
+65-790.77ex
+80-890.44ex
+x to maxMana+x to maximumMana
+25-34 | +65-79 | +80-89 to maxMana+25-34 | +65-79 | +80-89 to maximumMana
Ruin
+4-7%1.5ex
+8-11%2.41ex
+16-19%4.4ex
+x% to Chaos Res+x% to Chaos Resistance
+4-7% | +8-11% | +16-19% to Chaos Res+4-7% | +8-11% | +16-19% to Chaos Resistance
Thawing
+11-15%1.06ex
+21-25%2.61ex
+31-35%2.97ex
+x% to Cold Res+x% to Cold Resistance
+11-15% | +21-25% | +31-35% to Cold Res+11-15% | +21-25% | +31-35% to Cold Resistance
Prices are published snapshots.
Essence of Hysteria
Base: Essence
Variant:Essence currency_effect
Implicit
Removes a random modifier and augments a Rare item with a new guaranteed modifierRemoves a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: +1 to Level of all Minion SkillsHelmet: +1 to Level of all Minion Skills
Body Armour: (64-97) to (97-145)Physical Thorns damageBody Armour: (64-97) to (97-145)Physical Thorns damage
Boots: 30% inc. Move.SpdBoots: 30% increased Movement Speed
Ring: (50-59)% inc. Mana Regeneration RateRing: (50-59)% increased Mana Regeneration Rate
Amulet: (19-21)% of Dmg taken Recouped as LifeAmulet: (19-21)% of Damage taken Recouped as Life
Belt: +(254-304) to Stun ThresholdBelt: +(254-304) to Stun Threshold
Shield: (20-24)% inc. Block chanceShield: (20-24)% increased Block chance
Quiver: (43-50)% inc. Dmg with Bow SkillsQuiver: (43-50)% increased Damage with Bow Skills
Focus: (20-23)% inc. ES Recharge RateFocus: (20-23)% increased Energy Shield Recharge Rate
Essence of the Breach
Base: Essence
Variant:Essence currency_effect
Implicit
Removes a random modifier and augments a Rare item with a new guaranteed modifierRemoves a random modifier and augments a Rare item with a new guaranteed modifier
Jewellery: +20% to Maximum QualityJewellery: +20% to Maximum Quality
Greater Essence of Opulence
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Boots, Gloves, Helmet or Jewellery: (15-18)% inc. Rarity of Items foundBoots, Gloves, Helmet or Jewellery: (15-18)% increased Rarity of Items found
Essence of Horror
Base: Essence
Variant:Essence currency_effect
Implicit
Removes a random modifier and augments a Rare item with a new guaranteed modifierRemoves a random modifier and augments a Rare item with a new guaranteed modifier
Gloves or Boots: 60% inc. effect of Socketed Augment ItemsGloves or Boots: 60% increased effect of Socketed Augment Items
Perfect Essence of Battle
Base: Essence
Variant:Essence currency_effect
Implicit
Removes a random modifier and augments a Rare item with a new guaranteed modifierRemoves a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: +2 to Level of all Attack SkillsOne Handed Melee Weapon or Bow: +2 to Level of all Attack Skills
Two Handed Melee Weapon or Crossbow: +3 to Level of all Attack SkillsTwo Handed Melee Weapon or Crossbow: +3 to Level of all Attack Skills
Perfect Essence of Sorcery
Base: Essence
Variant:Essence currency_effect
Implicit
Removes a random modifier and augments a Rare item with a new guaranteed modifierRemoves a random modifier and augments a Rare item with a new guaranteed modifier
Wand: +3 to Level of all Spell SkillsWand: +3 to Level of all Spell Skills
Staff: +5 to Level of all Spell SkillsStaff: +5 to Level of all Spell Skills
Essence of Opulence
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Boots, Gloves, Helmet or Jewellery: (11-14)% inc. Rarity of Items foundBoots, Gloves, Helmet or Jewellery: (11-14)% increased Rarity of Items found
Essence of the Abyss
Base: Essence
Variant:Essence currency_effect
Implicit
Removes a random modifier and augments a Rare item with a new guaranteed modifierRemoves a random modifier and augments a Rare item with a new guaranteed modifier
Equipment: Mark of the Abyssal LordEquipment: Mark of the Abyssal Lord
Essence of Insanity
Base: Essence
Variant:Essence currency_effect
Implicit
Removes a random modifier and augments a Rare item with a new guaranteed modifierRemoves a random modifier and augments a Rare item with a new guaranteed modifier
Belt: On Corruption, Item gains two EnchantmentsBelt: On Corruption, Item gains two Enchantments
Perfect Essence of the Mind
Base: Essence
Variant:Essence currency_effect
Implicit
Removes a random modifier and augments a Rare item with a new guaranteed modifierRemoves a random modifier and augments a Rare item with a new guaranteed modifier
Ring: (4-6)% inc. maxManaRing: (4-6)% increased maximumMana
Essence of Abrasion
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (10-15) to (18-26)Phys.DmgOne Handed Melee Weapon or Bow: Adds (10-15) to (18-26)Physical Damage
Two Handed Melee Weapon or Crossbow: Adds (14-21) to (25-37)Phys.DmgTwo Handed Melee Weapon or Crossbow: Adds (14-21) to (25-37)Physical Damage
Greater Essence of Ruin
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(16-19)% to Chaos ResArmour, Belt or Jewellery: +(16-19)% to Chaos Resistance
Perfect Essence of Enhancement
Base: Essence
Variant:Essence currency_effect
Implicit
Removes a random modifier and augments a Rare item with a new guaranteed modifierRemoves a random modifier and augments a Rare item with a new guaranteed modifier
Amulet: (20-30)% inc. Global Armour, Evasion and ESAmulet: (20-30)% increased Global Armour, Evasion and Energy Shield
Greater Essence of Haste
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Bow or Crossbow: (11-13)% inc. Atk SpeedBow or Crossbow: (11-13)% increased Attack Speed
Greater Essence of Insulation
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(31-35)% to Fire ResArmour, Belt or Jewellery: +(31-35)% to Fire Resistance
Lesser Essence of Opulence
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Boots, Gloves, Helmet or Jewellery: (6-10)% inc. Rarity of Items foundBoots, Gloves, Helmet or Jewellery: (6-10)% increased Rarity of Items found
Essence of Command
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Sceptre: Allies in your Presence deal (55-64)% inc. DmgSceptre: Allies in your Presence deal (55-64)% increased Damage
Greater Essence of Thawing
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(31-35)% to Cold ResArmour, Belt or Jewellery: +(31-35)% to Cold Resistance
Greater Essence of Grounding
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(31-35)% to Light. ResArmour, Belt or Jewellery: +(31-35)% to Lightning Resistance
Perfect Essence of Opulence
Base: Essence
Variant:Essence currency_effect
Implicit
Removes a random modifier and augments a Rare item with a new guaranteed modifierRemoves a random modifier and augments a Rare item with a new guaranteed modifier
Gloves: (10-15)% inc. Quantity of Gold Dropped by Slain EnemiesGloves: (10-15)% increased Quantity of Gold Dropped by Slain Enemies
Essence of Thawing
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(21-25)% to Cold ResArmour, Belt or Jewellery: +(21-25)% to Cold Resistance
Lesser Essence of Abrasion
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (4-6) to (7-11)Phys.DmgOne Handed Melee Weapon or Bow: Adds (4-6) to (7-11)Physical Damage
Two Handed Melee Weapon or Crossbow: Adds (5-8) to (10-15)Phys.DmgTwo Handed Melee Weapon or Crossbow: Adds (5-8) to (10-15)Physical Damage
Perfect Essence of Command
Base: Essence
Variant:Essence currency_effect
Implicit
Removes a random modifier and augments a Rare item with a new guaranteed modifierRemoves a random modifier and augments a Rare item with a new guaranteed modifier
Sceptre: Aura Skills have (15-20)% inc. MagnitudesSceptre: Aura Skills have (15-20)% increased Magnitudes
Greater Essence of Seeking
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(3.11-3.8)% to Crit%Martial Weapon: +(3.11-3.8)% to Critical Hit Chance
Focus or Wand: (47-53)% inc. Crit% for SpellsFocus or Wand: (47-53)% increased Critical Hit Chance for Spells
Staff: (70-79)% inc. Crit% for SpellsStaff: (70-79)% increased Critical Hit Chance for Spells
Lesser Essence of Haste
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Bow or Crossbow: (8-10)% inc. Atk SpeedBow or Crossbow: (8-10)% increased Attack Speed
Essence of Ruin
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(8-11)% to Chaos ResArmour, Belt or Jewellery: +(8-11)% to Chaos Resistance
Lesser Essence of Command
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Sceptre: Allies in your Presence deal (35-44)% inc. DmgSceptre: Allies in your Presence deal (35-44)% increased Damage
Perfect Essence of Haste
Base: Essence
Variant:Essence currency_effect
Implicit
Removes a random modifier and augments a Rare item with a new guaranteed modifierRemoves a random modifier and augments a Rare item with a new guaranteed modifier
Martial Weapon: (20-25)% chance to gain Onslaught on Killing Hits with this WeaponMartial Weapon: (20-25)% chance to gain Onslaught on Killing Hits with this Weapon
Essence of Insulation
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(21-25)% to Fire ResArmour, Belt or Jewellery: +(21-25)% to Fire Resistance
Perfect Essence of Grounding
Base: Essence
Variant:Essence currency_effect
Implicit
Removes a random modifier and augments a Rare item with a new guaranteed modifierRemoves a random modifier and augments a Rare item with a new guaranteed modifier
Gloves: (26-30)% of Light.Dmg taken Recouped as LifeGloves: (26-30)% of Lightning Damage taken Recouped as Life
Perfect Essence of Seeking
Base: Essence
Variant:Essence currency_effect
Implicit
Removes a random modifier and augments a Rare item with a new guaranteed modifierRemoves a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: Hits against you have (40-50)% reduced Critical Dmg BonusBody Armour: Hits against you have (40-50)% reduced Critical Damage Bonus
Essence of Grounding
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(21-25)% to Light. ResArmour, Belt or Jewellery: +(21-25)% to Lightning Resistance
Perfect Essence of Alacrity
Base: Essence
Variant:Essence currency_effect
Implicit
Removes a random modifier and augments a Rare item with a new guaranteed modifierRemoves a random modifier and augments a Rare item with a new guaranteed modifier
Focus or Wand: (18-20)% inc. Mana Cost EfficiencyFocus or Wand: (18-20)% increased Mana Cost Efficiency
Staff: (28-32)% inc. Mana Cost EfficiencyStaff: (28-32)% increased Mana Cost Efficiency
Greater Essence of Command
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Sceptre: Allies in your Presence deal (75-89)% inc. DmgSceptre: Allies in your Presence deal (75-89)% increased Damage
Essence of the Body
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Belt, Body Armour, Helmet or Shield: +(85-99) to maxLifeBelt, Body Armour, Helmet or Shield: +(85-99) to maximumLife
Amulet, Boots, Gloves or Ring: +(70-84) to maxLifeAmulet, Boots, Gloves or Ring: +(70-84) to maximumLife
Essence of Seeking
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(2.11-2.7)% to Crit%Martial Weapon: +(2.11-2.7)% to Critical Hit Chance
Focus or Wand: (40-46)% inc. Crit% for SpellsFocus or Wand: (40-46)% increased Critical Hit Chance for Spells
Staff: (60-69)% inc. Crit% for SpellsStaff: (60-69)% increased Critical Hit Chance for Spells
Essence of Delirium
Base: Essence
Variant:Essence currency_effect
Implicit
Removes a random modifier and augments a Rare item with a new guaranteed modifierRemoves a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: Allocates a random Notable Passive SkillBody Armour: Allocates a random Notable Passive Skill
Perfect Essence of Abrasion
Base: Essence
Variant:Essence currency_effect
Implicit
Removes a random modifier and augments a Rare item with a new guaranteed modifierRemoves a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15-20)% of Dmg as Extra Phys.DmgOne Handed Melee Weapon or Bow: Gain (15-20)% of Damage as Extra Physical Damage
Two Handed Melee Weapon or Crossbow: Gain (25-33)% of Dmg as Extra Phys.DmgTwo Handed Melee Weapon or Crossbow: Gain (25-33)% of Damage as Extra Physical Damage
Perfect Essence of Insulation
Base: Essence
Variant:Essence currency_effect
Implicit
Removes a random modifier and augments a Rare item with a new guaranteed modifierRemoves a random modifier and augments a Rare item with a new guaranteed modifier
Belt: (26-30)% of Fire.Dmg taken Recouped as LifeBelt: (26-30)% of Fire Damage taken Recouped as Life
Essence of the Infinite
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Equipment: +(17-20) to Str, Dex or IntEquipment: +(17-20) to Strength, Dexterity or Intelligence
Essence of Sorcery
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Focus or Wand: (55-64)% inc. Spell DmgFocus or Wand: (55-64)% increased Spell Damage
Staff: (109-128)% inc. Spell DmgStaff: (109-128)% increased Spell Damage
Essence of Alacrity
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Focus or Wand: (17-20)% inc. Cast SpeedFocus or Wand: (17-20)% increased Cast Speed
Staff: (26-31)% inc. Cast SpeedStaff: (26-31)% increased Cast Speed
Perfect Essence of Ice
Base: Essence
Variant:Essence currency_effect
Implicit
Removes a random modifier and augments a Rare item with a new guaranteed modifierRemoves a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15-20)% of Dmg as Extra Cold.DmgOne Handed Melee Weapon or Bow: Gain (15-20)% of Damage as Extra Cold Damage
Two Handed Melee Weapon or Crossbow: Gain (25-33)% of Dmg as Extra Cold.DmgTwo Handed Melee Weapon or Crossbow: Gain (25-33)% of Damage as Extra Cold Damage
Greater Essence of Alacrity
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Focus or Wand: (25-28)% inc. Cast SpeedFocus or Wand: (25-28)% increased Cast Speed
Staff: (38-43)% inc. Cast SpeedStaff: (38-43)% increased Cast Speed
Lesser Essence of Ruin
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(4-7)% to Chaos ResArmour, Belt or Jewellery: +(4-7)% to Chaos Resistance
Greater Essence of Enhancement
Base: Essence
Variant:Essence currency_effect
ArmourArmour:(68-79)% inc. Armour, Evasion and ES(68-79)% increased Armour, Evasion and Energy Shield
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Greater Essence of Abrasion
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (16-24) to (28-42)Phys.DmgOne Handed Melee Weapon or Bow: Adds (16-24) to (28-42)Physical Damage
Two Handed Melee Weapon or Crossbow: Adds (23-35) to (39-59)Phys.DmgTwo Handed Melee Weapon or Crossbow: Adds (23-35) to (39-59)Physical Damage
Essence of Electricity
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (1-3) to (55-60)Light.DmgOne Handed Melee Weapon or Bow: Adds (1-3) to (55-60)Lightning Damage
Two Handed Melee Weapon or Crossbow: Adds (1-4) to (80-88)Light.DmgTwo Handed Melee Weapon or Crossbow: Adds (1-4) to (80-88)Lightning Damage
Perfect Essence of Flames
Base: Essence
Variant:Essence currency_effect
Implicit
Removes a random modifier and augments a Rare item with a new guaranteed modifierRemoves a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15-20)% of Dmg as Extra Fire.DmgOne Handed Melee Weapon or Bow: Gain (15-20)% of Damage as Extra Fire Damage
Two Handed Melee Weapon or Crossbow: Gain (25-33)% of Dmg as Extra Fire.DmgTwo Handed Melee Weapon or Crossbow: Gain (25-33)% of Damage as Extra Fire Damage
Essence of Enhancement
Base: Essence
Variant:Essence currency_effect
ArmourArmour:(56-67)% inc. Armour, Evasion and ES(56-67)% increased Armour, Evasion and Energy Shield
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Perfect Essence of Electricity
Base: Essence
Variant:Essence currency_effect
Implicit
Removes a random modifier and augments a Rare item with a new guaranteed modifierRemoves a random modifier and augments a Rare item with a new guaranteed modifier
One Handed Melee Weapon or Bow: Gain (15-20)% of Dmg as Extra Light.DmgOne Handed Melee Weapon or Bow: Gain (15-20)% of Damage as Extra Lightning Damage
Two Handed Melee Weapon or Crossbow: Gain (25-33)% of Dmg as Extra Light.DmgTwo Handed Melee Weapon or Crossbow: Gain (25-33)% of Damage as Extra Lightning Damage
Lesser Essence of Seeking
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(1.51-2.1)% to Crit%Martial Weapon: +(1.51-2.1)% to Critical Hit Chance
Focus or Wand: (34-39)% inc. Crit% for SpellsFocus or Wand: (34-39)% increased Critical Hit Chance for Spells
Staff: (50-59)% inc. Crit% for SpellsStaff: (50-59)% increased Critical Hit Chance for Spells
Perfect Essence of the Infinite
Base: Essence
Variant:Essence currency_effect
Implicit
Removes a random modifier and augments a Rare item with a new guaranteed modifierRemoves a random modifier and augments a Rare item with a new guaranteed modifier
Amulet: (7-10)% inc. Str, Dex or IntAmulet: (7-10)% increased Strength, Dexterity or Intelligence
Lesser Essence of Thawing
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(11-15)% to Cold ResArmour, Belt or Jewellery: +(11-15)% to Cold Resistance
Perfect Essence of Ruin
Base: Essence
Variant:Essence currency_effect
Implicit
Removes a random modifier and augments a Rare item with a new guaranteed modifierRemoves a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: (10-15)% of Phys.Dmg from Hits taken as Chaos.DmgBody Armour: (10-15)% of Physical Damage from Hits taken as Chaos Damage
Lesser Essence of Ice
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (3-5) to (6-9)Cold.DmgOne Handed Melee Weapon or Bow: Adds (3-5) to (6-9)Cold Damage
Two Handed Melee Weapon or Crossbow: Adds (5-8) to (9-14)Cold.DmgTwo Handed Melee Weapon or Crossbow: Adds (5-8) to (9-14)Cold Damage
Perfect Essence of the Body
Base: Essence
Variant:Essence currency_effect
Implicit
Removes a random modifier and augments a Rare item with a new guaranteed modifierRemoves a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: (8-10)% inc. maxLifeBody Armour: (8-10)% increased maximumLife
Perfect Essence of Thawing
Base: Essence
Variant:Essence currency_effect
Implicit
Removes a random modifier and augments a Rare item with a new guaranteed modifierRemoves a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: (26-30)% of Cold.Dmg taken Recouped as LifeHelmet: (26-30)% of Cold Damage taken Recouped as Life
Essence of Flames
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (20-24) to (32-37)Fire.DmgOne Handed Melee Weapon or Bow: Adds (20-24) to (32-37)Fire Damage
Two Handed Melee Weapon or Crossbow: Adds (30-37) to (45-56)Fire.DmgTwo Handed Melee Weapon or Crossbow: Adds (30-37) to (45-56)Fire Damage
Essence of Ice
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (17-20) to (26-32)Cold.DmgOne Handed Melee Weapon or Bow: Adds (17-20) to (26-32)Cold Damage
Two Handed Melee Weapon or Crossbow: Adds (25-30) to (38-46)Cold.DmgTwo Handed Melee Weapon or Crossbow: Adds (25-30) to (38-46)Cold Damage
Lesser Essence of the Infinite
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Equipment: +(9-12) to Str, Dex or IntEquipment: +(9-12) to Strength, Dexterity or Intelligence
Lesser Essence of Grounding
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(11-15)% to Light. ResArmour, Belt or Jewellery: +(11-15)% to Lightning Resistance
Lesser Essence of the Body
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour or Belt: +(30-39) to maxLifeArmour or Belt: +(30-39) to maximumLife
Jewellery: +(20-29) to maxLifeJewellery: +(20-29) to maximumLife
Greater Essence of the Infinite
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Equipment: +(25-27) to Str, Dex or IntEquipment: +(25-27) to Strength, Dexterity or Intelligence
Greater Essence of Electricity
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (1-6) to (85-107)Light.DmgOne Handed Melee Weapon or Bow: Adds (1-6) to (85-107)Lightning Damage
Two Handed Melee Weapon or Crossbow: Adds (1-8) to (128-162)Light.DmgTwo Handed Melee Weapon or Crossbow: Adds (1-8) to (128-162)Lightning Damage
Lesser Essence of Insulation
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Armour, Belt or Jewellery: +(11-15)% to Fire ResArmour, Belt or Jewellery: +(11-15)% to Fire Resistance
Lesser Essence of Sorcery
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Focus or Wand: (35-44)% inc. Spell DmgFocus or Wand: (35-44)% increased Spell Damage
Staff: (69-88)% inc. Spell DmgStaff: (69-88)% increased Spell Damage
Lesser Essence of Electricity
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds 1 to (13-19)Light.DmgOne Handed Melee Weapon or Bow: Adds 1 to (13-19)Lightning Damage
Two Handed Melee Weapon or Crossbow: Adds (1-2) to (19-27)Light.DmgTwo Handed Melee Weapon or Crossbow: Adds (1-2) to (19-27)Lightning Damage
Greater Essence of Ice
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (31-38) to (47-59)Cold.DmgOne Handed Melee Weapon or Bow: Adds (31-38) to (47-59)Cold Damage
Two Handed Melee Weapon or Crossbow: Adds (46-57) to (70-88)Cold.DmgTwo Handed Melee Weapon or Crossbow: Adds (46-57) to (70-88)Cold Damage
Greater Essence of Flames
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (35-44) to (56-71)Fire.DmgOne Handed Melee Weapon or Bow: Adds (35-44) to (56-71)Fire Damage
Two Handed Melee Weapon or Crossbow: Adds (56-70) to (84-107)Fire.DmgTwo Handed Melee Weapon or Crossbow: Adds (56-70) to (84-107)Fire Damage
Greater Essence of Sorcery
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Focus or Wand: (75-89)% inc. Spell DmgFocus or Wand: (75-89)% increased Spell Damage
Staff: (149-188)% inc. Spell DmgStaff: (149-188)% increased Spell Damage
Essence of the Mind
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Belt, Boots, Gloves or Helmet: +(65-79) to maxManaBelt, Boots, Gloves or Helmet: +(65-79) to maximumMana
Jewellery: +(80-89) to maxManaJewellery: +(80-89) to maximumMana
Essence of Battle
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(124-167) to AccuMartial Weapon: +(124-167) to Accuracy Rating
Lesser Essence of Enhancement
Base: Essence
Variant:Essence currency_effect
ArmourArmour:(27-42)% inc. Armour, Evasion and ES(27-42)% increased Armour, Evasion and Energy Shield
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Lesser Essence of Flames
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
One Handed Melee Weapon or Bow: Adds (4-6) to (7-10)Fire.DmgOne Handed Melee Weapon or Bow: Adds (4-6) to (7-10)Fire Damage
Two Handed Melee Weapon or Crossbow: Adds (6-9) to (10-16)Fire.DmgTwo Handed Melee Weapon or Crossbow: Adds (6-9) to (10-16)Fire Damage
Greater Essence of the Body
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Belt, Body Armour, Helmet or Shield: +(100-119) to maxLifeBelt, Body Armour, Helmet or Shield: +(100-119) to maximumLife
Amulet, Boots or Gloves: +(85-99) to maxLifeAmulet, Boots or Gloves: +(85-99) to maximumLife
Lesser Essence of Battle
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon: +(61-84) to AccuMartial Weapon: +(61-84) to Accuracy Rating
Greater Essence of the Mind
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Belt, Boots, Gloves or Helmet: +(80-89) to maxManaBelt, Boots, Gloves or Helmet: +(80-89) to maximumMana
Jewellery: +(90-104) to maxManaJewellery: +(90-104) to maximumMana
Lesser Essence of the Mind
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Belt, Boots, Gloves, Helmet or Jewellery: +(25-34) to maxManaBelt, Boots, Gloves, Helmet or Jewellery: +(25-34) to maximumMana
Greater Essence of Battle
Base: Essence
Variant:Essence currency_effect
Implicit
Upgrades a Magic item to a Rare item, adding a guaranteed modifierUpgrades a Magic item to a Rare item, adding a guaranteed modifier
Martial Weapon, Gloves or Quiver: +(237-346) to AccuMartial Weapon, Gloves or Quiver: +(237-346) to Accuracy Rating
Quality grants small bonuses to an item depending on the type of item, up to a default maximum of 20%.
Martial Weapons gain 1% more Physical damage per Quality. Armours gain 1% more Armour, Evasion, Energy Shield and Runic Ward per Quality. Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item. Flasks gain 1% more Life and Mana recovery per Quality. Charms gain 1% increased duration per Quality. Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality. of a Skill Gem
Martial Weapons
Vaal Blacksmith's Infuser
2c
Blacksmith's Whetstone
1.5ex
Improves the qualityQuality
Quality grants small bonuses to an item depending on the type of item, up to a default maximum of 20%.
Martial Weapons gain 1% more Physical damage per Quality. Armours gain 1% more Armour, Evasion, Energy Shield and Runic Ward per Quality. Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item. Flasks gain 1% more Life and Mana recovery per Quality. Charms gain 1% increased duration per Quality. Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality. of a martial weaponMartial Weapons
Martial Weapons can be used to Attack. Axes, Bows, Claws, Crossbows, Daggers, Flails, Maces, Quarterstaves, Spears, Swords, and Talismans are Martial Weapons.
Caster Weapons (Wand, Staff, Sceptre)
Vaal Arcanist's Infuser
6.9ex
Arcanist's Etcher
5.2ex
Improves the qualityQuality
Quality grants small bonuses to an item depending on the type of item, up to a default maximum of 20%.
Martial Weapons gain 1% more Physical damage per Quality. Armours gain 1% more Armour, Evasion, Energy Shield and Runic Ward per Quality. Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item. Flasks gain 1% more Life and Mana recovery per Quality. Charms gain 1% increased duration per Quality. Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality. of a wand, staff or sceptre
Armour
Vaal Armourer's Infuser
6.9c
Improves the qualityQuality
Quality grants small bonuses to an item depending on the type of item, up to a default maximum of 20%.
Martial Weapons gain 1% more Physical damage per Quality. Armours gain 1% more Armour, Evasion, Energy Shield and Runic Ward per Quality. Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item. Flasks gain 1% more Life and Mana recovery per Quality. Charms gain 1% increased duration per Quality. Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality. of an ArmourArmour
Armour reduces Damage taken from Hits. By default, Armour only applies to Physical Damage.
Damage reduction from Armour is proportional to the amount of Damage, and is more effective at reducing smaller hits.,
exceeding max quality by up to 10% with a chance of CorruptingCorrupted Items
Certain items can be found Corrupted or made Corrupted using a Vaal Orb, changing their properties unpredictably. Most methods of item crafting and modification cannot be used on Corrupted items. There is no penalty for using Corrupted items. it
Armourer's Scrap
5.1ex
Improves the qualityQuality
Quality grants small bonuses to an item depending on the type of item, up to a default maximum of 20%.
Martial Weapons gain 1% more Physical damage per Quality. Armours gain 1% more Armour, Evasion, Energy Shield and Runic Ward per Quality. Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item. Flasks gain 1% more Life and Mana recovery per Quality. Charms gain 1% increased duration per Quality. Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality. of an armour
Flasks
Glassblower's Bauble
4.5ex
Improves the qualityQuality
Quality grants small bonuses to an item depending on the type of item, up to a default maximum of 20%.
Martial Weapons gain 1% more Physical damage per Quality. Armours gain 1% more Armour, Evasion, Energy Shield and Runic Ward per Quality. Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item. Flasks gain 1% more Life and Mana recovery per Quality. Charms gain 1% increased duration per Quality. Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality. of a flaskFlasks
Flasks can be used to recover your Life or Mana. Flasks are not consumable, but require charges to use. Flask charges can be regained by killing enemies.
Normal enemies grant Flask charges equal to half their Power Magic enemies grant Flask charges equal to their Power Rare and Unique enemies grant Flask charges equal to twice their Power
Checkpoints and Wells completely refill Flasks when activated. Flasks can only hold charges while in a Flask slot.
Fire damage is one of the five Damage Types. It is reduced by Fire Resistance. Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to Ignite., ColdCold Damage
Cold damage is one of the five Damage Types. It is reduced by Cold Resistance. Cold hits apply Chill and build up Freeze, but cannot build up Heavy Stun. and LightningLightning Damage
Lightning damage is one of the five Damage Types. It is reduced by Lightning Resistance. Lightning hits have a chance to Shock based on how much Lightning damage is dealt. Resistance modifiers on an item to equivalent ChaosChaos Damage
Chaos damage is one of the five Damage Types. It is reduced by Chaos Resistance. Chaos damage is the least common damage type, and removes twice as much Energy Shield as the damage value when taken. resistance modifiers
46.4; price snapshot 2026-09-16T15:00:00.000Z
Blazing FluxNew 0.5
Transforms allColdCold Damage
Cold damage is one of the five Damage Types. It is reduced by Cold Resistance. Cold hits apply Chill and build up Freeze, but cannot build up Heavy Stun. and LightningLightning Damage
Lightning damage is one of the five Damage Types. It is reduced by Lightning Resistance. Lightning hits have a chance to Shock based on how much Lightning damage is dealt. Resistance modifiers on an item to equivalent FireFire Damage
Fire damage is one of the five Damage Types. It is reduced by Fire Resistance. Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to Ignite. Resistance modifiers
33.1; price snapshot 2026-09-16T15:00:00.000Z
Chilling FluxNew 0.5
Transforms allFireFire Damage
Fire damage is one of the five Damage Types. It is reduced by Fire Resistance. Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to Ignite. and LightningLightning Damage
Lightning damage is one of the five Damage Types. It is reduced by Lightning Resistance. Lightning hits have a chance to Shock based on how much Lightning damage is dealt. Resistance modifiers on an item to equivalent ColdCold Damage
Cold damage is one of the five Damage Types. It is reduced by Cold Resistance. Cold hits apply Chill and build up Freeze, but cannot build up Heavy Stun. Resistance modifiers
34.5; price snapshot 2026-09-16T15:00:00.000Z
Crackling FluxNew 0.5
Transforms allFireFire Damage
Fire damage is one of the five Damage Types. It is reduced by Fire Resistance. Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to Ignite. and ColdCold Damage
Cold damage is one of the five Damage Types. It is reduced by Cold Resistance. Cold hits apply Chill and build up Freeze, but cannot build up Heavy Stun. Resistance modifiers on an item to equivalent LightningLightning Damage
Lightning damage is one of the five Damage Types. It is reduced by Lightning Resistance. Lightning hits have a chance to Shock based on how much Lightning damage is dealt. Resistance modifiers
Removes a random modifer and Augments a RareRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Time-Lost JewelJewels
Jewels are items that can be socketed into Jewel Sockets on the Passive Skill Tree to grant bonuses. Basic Jewels simply grant you the listed stats, while some other kinds of Jewel can have more complicated effects, such as modifying other Passive Skills within a certain radius. with a new guaranteed CraftedCrafted Modifiers
Some methods of item crafting guarantee that a specific Modifier will be crafted onto the item. An item can only have one Crafted Modifier, but they otherwise behave identically to other Modifiers.
Crafted Modifiers are displayed in a lighter blue colour than regular Modifiers. modifier
Jewel Mods
Ruby Prefix: +1 Suffix Modifier allowed
Ruby Suffix: +1 Prefix Modifier allowed
Sapphire Prefix: +1 Suffix Modifier allowed
Sapphire Suffix: +1 Prefix Modifier allowed
Emerald Prefix: +1 Suffix Modifier allowed
Emerald Suffix: +1 Prefix Modifier allowed
Diamond Prefix: +1 Suffix Modifier allowed
Diamond Suffix: +1 Prefix Modifier allowed
Ancient Potent Liquid Melancholy
1.22
Removes a random modifer and Augments a RareRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Time-Lost JewelJewels
Jewels are items that can be socketed into Jewel Sockets on the Passive Skill Tree to grant bonuses. Basic Jewels simply grant you the listed stats, while some other kinds of Jewel can have more complicated effects, such as modifying other Passive Skills within a certain radius. with a new guaranteed CraftedCrafted Modifiers
Some methods of item crafting guarantee that a specific Modifier will be crafted onto the item. An item can only have one Crafted Modifier, but they otherwise behave identically to other Modifiers.
Crafted Modifiers are displayed in a lighter blue colour than regular Modifiers. modifier
Jewel Mods
Ruby Prefix: Upgrades Radius to Very Large local jewel effect base radius [500]
Sapphire Prefix: Upgrades Radius to Very Large local jewel effect base radius [500]
Emerald Prefix: Upgrades Radius to Very Large local jewel effect base radius [500]
Diamond Prefix: Upgrades Radius to Very Large local jewel effect base radius [500]
Ancient Potent Liquid Ferocity
7.84
Removes a random modifer and Augments a RareRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Time-Lost JewelJewels
Jewels are items that can be socketed into Jewel Sockets on the Passive Skill Tree to grant bonuses. Basic Jewels simply grant you the listed stats, while some other kinds of Jewel can have more complicated effects, such as modifying other Passive Skills within a certain radius. with a new guaranteed CraftedCrafted Modifiers
Some methods of item crafting guarantee that a specific Modifier will be crafted onto the item. An item can only have one Crafted Modifier, but they otherwise behave identically to other Modifiers.
Crafted Modifiers are displayed in a lighter blue colour than regular Modifiers. modifier
Jewel Mods
Ruby Suffix: Notable Passive Skills in Radius also grant +(5-7)% to Fire Res
Sapphire Suffix: Notable Passive Skills in Radius also grant +(5-7)% to Cold Res
Emerald Suffix: Notable Passive Skills in Radius also grant +(5-7)% to Light. Res
Diamond Suffix: Notable Passive Skills in Radius also grant +(4-5)% to Chaos Res
Ancient Concentrated
Ancient Concentrated Liquid Fear
27.5
Removes a random modifer and Augments a RareRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Time-Lost JewelJewels
Jewels are items that can be socketed into Jewel Sockets on the Passive Skill Tree to grant bonuses. Basic Jewels simply grant you the listed stats, while some other kinds of Jewel can have more complicated effects, such as modifying other Passive Skills within a certain radius. with a new guaranteed CraftedCrafted Modifiers
Some methods of item crafting guarantee that a specific Modifier will be crafted onto the item. An item can only have one Crafted Modifier, but they otherwise behave identically to other Modifiers.
Crafted Modifiers are displayed in a lighter blue colour than regular Modifiers. modifier
Jewel Mods
Ruby Suffix: Small Passive Skills in Radius also grant (2-3)% inc. Warcry Speed
Sapphire Suffix: Notable Passive Skills in Radius also grant (5-10)% inc. Critical Spell Dmg Bonus
Emerald Suffix: Notable Passive Skills in Radius also grant (5-10)% inc. Critical Dmg Bonus for Atk Dmg
Ancient Concentrated Liquid Isolation
24.01
Removes a random modifer and Augments a RareRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Time-Lost JewelJewels
Jewels are items that can be socketed into Jewel Sockets on the Passive Skill Tree to grant bonuses. Basic Jewels simply grant you the listed stats, while some other kinds of Jewel can have more complicated effects, such as modifying other Passive Skills within a certain radius. with a new guaranteed CraftedCrafted Modifiers
Some methods of item crafting guarantee that a specific Modifier will be crafted onto the item. An item can only have one Crafted Modifier, but they otherwise behave identically to other Modifiers.
Crafted Modifiers are displayed in a lighter blue colour than regular Modifiers. modifier
Jewel Mods
Ruby Prefix: Increases and Reductions to Cold and Light.Dmg in Radius are transformed to apply to Fire.Dmg
Sapphire Prefix: Increases and Reductions to Fire and Light.Dmg in Radius are transformed to apply to Cold.Dmg
Emerald Prefix: Increases and Reductions to Cold and Fire.Dmg in Radius are transformed to apply to Light.Dmg
Ancient Concentrated Liquid Suffering
13.94
Removes a random modifer and Augments a RareRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Time-Lost JewelJewels
Jewels are items that can be socketed into Jewel Sockets on the Passive Skill Tree to grant bonuses. Basic Jewels simply grant you the listed stats, while some other kinds of Jewel can have more complicated effects, such as modifying other Passive Skills within a certain radius. with a new guaranteed CraftedCrafted Modifiers
Some methods of item crafting guarantee that a specific Modifier will be crafted onto the item. An item can only have one Crafted Modifier, but they otherwise behave identically to other Modifiers.
Crafted Modifiers are displayed in a lighter blue colour than regular Modifiers. modifier
Jewel Mods
Ruby Prefix: Notable Passive Skills in Radius also grant +1 to Maximum Rage
Sapphire Prefix: Notable Passive Skills in Radius also grant (2-3)% inc. AoE
Emerald Suffix: Notable Passive Skills in Radius also grant 1% inc. Move.Spd
Ancient Diluted
Ancient Diluted Liquid Greed
1.11
Removes a random modifer and Augments a RareRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Time-Lost JewelJewels
Jewels are items that can be socketed into Jewel Sockets on the Passive Skill Tree to grant bonuses. Basic Jewels simply grant you the listed stats, while some other kinds of Jewel can have more complicated effects, such as modifying other Passive Skills within a certain radius. with a new guaranteed CraftedCrafted Modifiers
Some methods of item crafting guarantee that a specific Modifier will be crafted onto the item. An item can only have one Crafted Modifier, but they otherwise behave identically to other Modifiers.
Crafted Modifiers are displayed in a lighter blue colour than regular Modifiers. modifier
Jewel Mods
Ruby Prefix: Small Passive Skills in Radius also grant (1-2)% inc. Global Phys.Dmg
Sapphire Prefix: Small Passive Skills in Radius also grant (1-2)% inc. Chaos.Dmg
Emerald Prefix: Small Passive Skills in Radius also grant (1-2)% inc. Ele.Dmg
Ancient Diluted Liquid Ire
.57
Removes a random modifer and Augments a RareRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Time-Lost JewelJewels
Jewels are items that can be socketed into Jewel Sockets on the Passive Skill Tree to grant bonuses. Basic Jewels simply grant you the listed stats, while some other kinds of Jewel can have more complicated effects, such as modifying other Passive Skills within a certain radius. with a new guaranteed CraftedCrafted Modifiers
Some methods of item crafting guarantee that a specific Modifier will be crafted onto the item. An item can only have one Crafted Modifier, but they otherwise behave identically to other Modifiers.
Crafted Modifiers are displayed in a lighter blue colour than regular Modifiers. modifier
Jewel Mods
Ruby Prefix: Small Passive Skills in Radius also grant (2-3)% inc. Armour
Sapphire Prefix: Small Passive Skills in Radius also grant (2-3)% inc. maxES
Emerald Prefix: Small Passive Skills in Radius also grant (2-3)% inc. ER
Ancient Diluted Liquid Guilt
.49
Removes a random modifer and Augments a RareRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Time-Lost JewelJewels
Jewels are items that can be socketed into Jewel Sockets on the Passive Skill Tree to grant bonuses. Basic Jewels simply grant you the listed stats, while some other kinds of Jewel can have more complicated effects, such as modifying other Passive Skills within a certain radius. with a new guaranteed CraftedCrafted Modifiers
Some methods of item crafting guarantee that a specific Modifier will be crafted onto the item. An item can only have one Crafted Modifier, but they otherwise behave identically to other Modifiers.
Crafted Modifiers are displayed in a lighter blue colour than regular Modifiers. modifier
Jewel Mods
Ruby Prefix: Small Passive Skills in Radius also grant (1-2)% inc. Fire.Dmg
Sapphire Prefix: Small Passive Skills in Radius also grant (1-2)% inc. Cold.Dmg
Emerald Prefix: Small Passive Skills in Radius also grant (1-2)% inc. Light.Dmg
Ancient
Ancient Liquid Despair
17.78
Removes a random modifer and Augments a RareRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Time-Lost JewelJewels
Jewels are items that can be socketed into Jewel Sockets on the Passive Skill Tree to grant bonuses. Basic Jewels simply grant you the listed stats, while some other kinds of Jewel can have more complicated effects, such as modifying other Passive Skills within a certain radius. with a new guaranteed CraftedCrafted Modifiers
Some methods of item crafting guarantee that a specific Modifier will be crafted onto the item. An item can only have one Crafted Modifier, but they otherwise behave identically to other Modifiers.
Crafted Modifiers are displayed in a lighter blue colour than regular Modifiers. modifier
Jewel Mods
Ruby Suffix: Notable Passive Skills in Radius also grant Gain 1Rage on Melee Hit
Sapphire Suffix: Notable Passive Skills in Radius also grant (3-7)% inc. Crit% for Spells
Emerald Suffix: Notable Passive Skills in Radius also grant (3-7)% inc. Crit% for Attacks
Ancient Liquid Paranoia
4.32
Removes a random modifer and Augments a RareRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Time-Lost JewelJewels
Jewels are items that can be socketed into Jewel Sockets on the Passive Skill Tree to grant bonuses. Basic Jewels simply grant you the listed stats, while some other kinds of Jewel can have more complicated effects, such as modifying other Passive Skills within a certain radius. with a new guaranteed CraftedCrafted Modifiers
Some methods of item crafting guarantee that a specific Modifier will be crafted onto the item. An item can only have one Crafted Modifier, but they otherwise behave identically to other Modifiers.
Crafted Modifiers are displayed in a lighter blue colour than regular Modifiers. modifier
Jewel Mods
Ruby Prefix: Small Passive Skills in Radius also grant (1-2)% inc. Atk Dmg
Sapphire Suffix: Notable Passive Skills in Radius also grant (1-2)% inc. Cast Speed
Emerald Suffix: Notable Passive Skills in Radius also grant (1-2)% inc. Atk Speed
Ancient Liquid Disgust
3.58
Removes a random modifer and Augments a RareRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Time-Lost JewelJewels
Jewels are items that can be socketed into Jewel Sockets on the Passive Skill Tree to grant bonuses. Basic Jewels simply grant you the listed stats, while some other kinds of Jewel can have more complicated effects, such as modifying other Passive Skills within a certain radius. with a new guaranteed CraftedCrafted Modifiers
Some methods of item crafting guarantee that a specific Modifier will be crafted onto the item. An item can only have one Crafted Modifier, but they otherwise behave identically to other Modifiers.
Crafted Modifiers are displayed in a lighter blue colour than regular Modifiers. modifier
Jewel Mods
Ruby Suffix: Notable Passive Skills in Radius also grant (3-5)% inc. Life Regeneration rate
Sapphire Suffix: Notable Passive Skills in Radius also grant Recover 1% of maxMana on Kill
Emerald Suffix: Notable Passive Skills in Radius also grant Recover 1% of maxLife on Kill
Ancient Liquid Envy
1.25
Removes a random modifer and Augments a RareRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. Time-Lost JewelJewels
Jewels are items that can be socketed into Jewel Sockets on the Passive Skill Tree to grant bonuses. Basic Jewels simply grant you the listed stats, while some other kinds of Jewel can have more complicated effects, such as modifying other Passive Skills within a certain radius. with a new guaranteed CraftedCrafted Modifiers
Some methods of item crafting guarantee that a specific Modifier will be crafted onto the item. An item can only have one Crafted Modifier, but they otherwise behave identically to other Modifiers.
Crafted Modifiers are displayed in a lighter blue colour than regular Modifiers. modifier
Jewel Mods
Ruby Suffix: Notable Passive Skills in Radius also grant (2-3)% of Skill Mana Costs Converted to Life Costs
Sapphire Prefix: Small Passive Skills in Radius also grant (1-2)% inc. Spell Dmg
Emerald Suffix: Notable Passive Skills in Radius also grant (1-3)% inc. CDRR
Potent
Potent Liquid Contempt
3.50
Players in Area are 50% Delirious
Removes a random modifer and Augments a RareRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity.Basic JewelBasic Jewel
Basic Jewels do not affect nodes in a radius. Basic Jewels are Rubies, Emeralds, Sapphires and Diamonds. with a new guaranteed CraftedCrafted Modifiers
Some methods of item crafting guarantee that a specific Modifier will be crafted onto the item. An item can only have one Crafted Modifier, but they otherwise behave identically to other Modifiers.
Crafted Modifiers are displayed in a lighter blue colour than regular Modifiers. modifier
Jewel Mods
Ruby Prefix: +1 Suffix Modifier allowed
Ruby Suffix: +1 Prefix Modifier allowed
Sapphire Prefix: +1 Suffix Modifier allowed
Sapphire Suffix: +1 Prefix Modifier allowed
Emerald Prefix: +1 Suffix Modifier allowed
Emerald Suffix: +1 Prefix Modifier allowed
Diamond Prefix: +1 Suffix Modifier allowed
Diamond Suffix: +1 Prefix Modifier allowed
Potent Liquid Ferocity
1.17
Players in Area are 50% Delirious
Removes a random modifer and Augments a RareRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity.Basic JewelBasic Jewel
Basic Jewels do not affect nodes in a radius. Basic Jewels are Rubies, Emeralds, Sapphires and Diamonds. with a new guaranteed CraftedCrafted Modifiers
Some methods of item crafting guarantee that a specific Modifier will be crafted onto the item. An item can only have one Crafted Modifier, but they otherwise behave identically to other Modifiers.
Crafted Modifiers are displayed in a lighter blue colour than regular Modifiers. modifier
Jewel Mods
Ruby Prefix: (40-60)% inc. Effect of Suffixes
Ruby Suffix: (40-60)% inc. Effect of Prefixes
Sapphire Prefix: (40-60)% inc. Effect of Suffixes
Sapphire Suffix: (40-60)% inc. Effect of Prefixes
Emerald Prefix: (40-60)% inc. Effect of Suffixes
Emerald Suffix: (40-60)% inc. Effect of Prefixes
Diamond Prefix: (40-60)% inc. Effect of Suffixes
Diamond Suffix: (40-60)% inc. Effect of Prefixes
Potent Liquid Melancholy
5.41
Players in Area are 50% Delirious
Removes a random modifer and Augments a RareRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity.Basic JewelBasic Jewel
Basic Jewels do not affect nodes in a radius. Basic Jewels are Rubies, Emeralds, Sapphires and Diamonds. with a new guaranteed CraftedCrafted Modifiers
Some methods of item crafting guarantee that a specific Modifier will be crafted onto the item. An item can only have one Crafted Modifier, but they otherwise behave identically to other Modifiers.
Crafted Modifiers are displayed in a lighter blue colour than regular Modifiers. modifier
Jewel Mods
Ruby Suffix: Debilitate Enemies on Hit while you have an Emerald and a Sapphire socketed in your tree
Sapphire Suffix: Inflict Elemental Exposure on Hit while you have a Ruby and an Emerald socketed in your tree
Emerald Suffix: Blind Enemies on Hit while you have a Ruby and a Sapphire socketed in your tree
Concentrated
Concentrated Liquid Isolation
4.38
Players in Area are 50% Delirious
Removes a random modifer and Augments a RareRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity.Basic JewelBasic Jewel
Basic Jewels do not affect nodes in a radius. Basic Jewels are Rubies, Emeralds, Sapphires and Diamonds. with a new guaranteed CraftedCrafted Modifiers
Some methods of item crafting guarantee that a specific Modifier will be crafted onto the item. An item can only have one Crafted Modifier, but they otherwise behave identically to other Modifiers.
Crafted Modifiers are displayed in a lighter blue colour than regular Modifiers. modifier
Jewel Mods
Ruby Suffix: +1% to Maximum Fire Res
Sapphire Suffix: +1% to Maximum Cold Res
Emerald Suffix: +1% to Maximum Light. Res
Diamond Suffix: +1% to Maximum Chaos Res
Concentrated Liquid Suffering
1.23
Players in Area are 25% Delirious Unique Monsters have 1 additional Rare Modifier
Removes a random modifer and Augments a RareRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity.Basic JewelBasic Jewel
Basic Jewels do not affect nodes in a radius. Basic Jewels are Rubies, Emeralds, Sapphires and Diamonds. with a new guaranteed CraftedCrafted Modifiers
Some methods of item crafting guarantee that a specific Modifier will be crafted onto the item. An item can only have one Crafted Modifier, but they otherwise behave identically to other Modifiers.
Crafted Modifiers are displayed in a lighter blue colour than regular Modifiers. modifier
Jewel Mods
Ruby Prefix: +(1-2) to Maximum Rage
Sapphire Prefix: (4-6)% inc. AoE
Emerald Suffix: (1-2)% inc. Move.Spd
Concentrated Liquid Fear
39.16
Players in Area are 22% Delirious Rare Monsters have a 25% Surpassing chance to have an additional Modifier
Removes a random modifer and Augments a RareRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity.Basic JewelBasic Jewel
Basic Jewels do not affect nodes in a radius. Basic Jewels are Rubies, Emeralds, Sapphires and Diamonds. with a new guaranteed CraftedCrafted Modifiers
Some methods of item crafting guarantee that a specific Modifier will be crafted onto the item. An item can only have one Crafted Modifier, but they otherwise behave identically to other Modifiers.
Crafted Modifiers are displayed in a lighter blue colour than regular Modifiers. modifier
Jewel Mods
Ruby Suffix: (10-20)% inc. Warcry Speed
Sapphire Suffix: (10-20)% inc. Critical Spell Dmg Bonus
Emerald Suffix: (10-20)% inc. Critical Dmg Bonus for Atk Dmg
Diluted
Diluted Liquid Greed
.63
Players in Area are 10% Delirious 8% inc. Rarity of Items found in this Area
Removes a random modifer and Augments a RareRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity.Basic JewelBasic Jewel
Basic Jewels do not affect nodes in a radius. Basic Jewels are Rubies, Emeralds, Sapphires and Diamonds. with a new guaranteed CraftedCrafted Modifiers
Some methods of item crafting guarantee that a specific Modifier will be crafted onto the item. An item can only have one Crafted Modifier, but they otherwise behave identically to other Modifiers.
Crafted Modifiers are displayed in a lighter blue colour than regular Modifiers. modifier
Jewel Mods
Ruby Prefix: (5-15)% inc. Global Phys.Dmg
Sapphire Prefix: (7-13)% inc. Chaos.Dmg
Emerald Prefix: (5-15)% inc. Ele.Dmg
Diluted Liquid Guilt
.32
Players in Area are 9% Delirious 8% inc. Pack size
Removes a random modifer and Augments a RareRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity.Basic JewelBasic Jewel
Basic Jewels do not affect nodes in a radius. Basic Jewels are Rubies, Emeralds, Sapphires and Diamonds. with a new guaranteed CraftedCrafted Modifiers
Some methods of item crafting guarantee that a specific Modifier will be crafted onto the item. An item can only have one Crafted Modifier, but they otherwise behave identically to other Modifiers.
Crafted Modifiers are displayed in a lighter blue colour than regular Modifiers. modifier
Jewel Mods
Ruby Prefix: (5-15)% inc. Fire.Dmg
Sapphire Prefix: (5-15)% inc. Cold.Dmg
Emerald Prefix: (5-15)% inc. Light.Dmg
Diluted Liquid Ire
.31
Players in Area are 7% Delirious 20% inc. number of Magic Monsters
Removes a random modifer and Augments a RareRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity.Basic JewelBasic Jewel
Basic Jewels do not affect nodes in a radius. Basic Jewels are Rubies, Emeralds, Sapphires and Diamonds. with a new guaranteed CraftedCrafted Modifiers
Some methods of item crafting guarantee that a specific Modifier will be crafted onto the item. An item can only have one Crafted Modifier, but they otherwise behave identically to other Modifiers.
Crafted Modifiers are displayed in a lighter blue colour than regular Modifiers. modifier
Jewel Mods
Ruby Prefix: (10-20)% inc. Armour
Sapphire Prefix: (10-20)% inc. maxES
Emerald Prefix: (10-20)% inc. ER
Other
Raven's Reflection
2.03
Opens
The Raven Trickster
Liquid Despair
13.26
30% inc. Stack size of Simulacrum Splinters found in Area Players in Area are 20% Delirious
Removes a random modifer and Augments a RareRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity.Basic JewelBasic Jewel
Basic Jewels do not affect nodes in a radius. Basic Jewels are Rubies, Emeralds, Sapphires and Diamonds. with a new guaranteed CraftedCrafted Modifiers
Some methods of item crafting guarantee that a specific Modifier will be crafted onto the item. An item can only have one Crafted Modifier, but they otherwise behave identically to other Modifiers.
Crafted Modifiers are displayed in a lighter blue colour than regular Modifiers. modifier
Jewel Mods
Ruby Suffix: Gain 1Rage on Melee Hit
Sapphire Suffix: (5-15)% inc. Crit% for Spells
Emerald Suffix: (6-16)% inc. Crit% for Attacks
Liquid Disgust
3.97
Players in Area are 18% Delirious 30% inc. Tablets found in Area
Removes a random modifer and Augments a RareRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity.Basic JewelBasic Jewel
Basic Jewels do not affect nodes in a radius. Basic Jewels are Rubies, Emeralds, Sapphires and Diamonds. with a new guaranteed CraftedCrafted Modifiers
Some methods of item crafting guarantee that a specific Modifier will be crafted onto the item. An item can only have one Crafted Modifier, but they otherwise behave identically to other Modifiers.
Crafted Modifiers are displayed in a lighter blue colour than regular Modifiers. modifier
Jewel Mods
Ruby Suffix: (5-10)% inc. Life Regeneration rate
Sapphire Suffix: Recover (1-2)% of maxMana on Kill
Emerald Suffix: Recover (1-2)% of maxLife on Kill
Liquid Envy
1.29
Players in Area are 15% Delirious 30% inc. Waystones found in Area
Removes a random modifer and Augments a RareRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity.Basic JewelBasic Jewel
Basic Jewels do not affect nodes in a radius. Basic Jewels are Rubies, Emeralds, Sapphires and Diamonds. with a new guaranteed CraftedCrafted Modifiers
Some methods of item crafting guarantee that a specific Modifier will be crafted onto the item. An item can only have one Crafted Modifier, but they otherwise behave identically to other Modifiers.
Crafted Modifiers are displayed in a lighter blue colour than regular Modifiers. modifier
Jewel Mods
Ruby Suffix: (4-6)% of Skill Mana Costs Converted to Life Costs
Sapphire Prefix: (5-15)% inc. Spell Dmg
Emerald Suffix: (3-5)% inc. CDRR
Liquid Paranoia
1.18
Players in Area are 12% Delirious 15% inc. number of Rare Monsters
Removes a random modifer and Augments a RareRarity
Item or Monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity.Basic JewelBasic Jewel
Basic Jewels do not affect nodes in a radius. Basic Jewels are Rubies, Emeralds, Sapphires and Diamonds. with a new guaranteed CraftedCrafted Modifiers
Some methods of item crafting guarantee that a specific Modifier will be crafted onto the item. An item can only have one Crafted Modifier, but they otherwise behave identically to other Modifiers.
Crafted Modifiers are displayed in a lighter blue colour than regular Modifiers. modifier
Jewel Mods
Ruby Prefix: (5-15)% inc. Atk Dmg
Sapphire Suffix: (2-4)% inc. Cast Speed
Emerald Suffix: (2-4)% inc. Atk Speed
Price snapshot: 07 Sept 2026, 09:00 UTC.
About Liquid Emotions
Delirium Liquid Emotion rows used to instil amulets with notable passive skills.
Uncut Gems are a category of currency items and some quest items that can be used to engrave a skill gem or support gem, or level up a current skill gem. At higher levels, uncut gems use an equity system such that players will find fewer lower level uncut gems as a percentage of lower level uncut gems will instead accumulate towards the drop of a higher level uncut gem. Between item levels 78-80, and even further between 81-82, this percentage increases significantly.
Level 19
Level 9
Level 18
Level 8
Level 17
Level 7
Level 16
Uncut Gems are a category of currency items and some quest items that can be used to engrave a skill gem or support gem, or level up a current skill gem. At higher levels, uncut gems use an equity system such that players will find fewer lower level uncut gems as a percentage of lower level uncut gems will instead accumulate towards the drop of a higher level uncut gem. Between item levels 78-80, and even further between 81-82, this percentage increases significantly.
Level 6
Level 15
Uncut Gems are a category of currency items and some quest items that can be used to engrave a skill gem or support gem, or level up a current skill gem. At higher levels, uncut gems use an equity system such that players will find fewer lower level uncut gems as a percentage of lower level uncut gems will instead accumulate towards the drop of a higher level uncut gem. Between item levels 78-80, and even further between 81-82, this percentage increases significantly.
Level 5
Level 14
Uncut Gems are a category of currency items and some quest items that can be used to engrave a skill gem or support gem, or level up a current skill gem. At higher levels, uncut gems use an equity system such that players will find fewer lower level uncut gems as a percentage of lower level uncut gems will instead accumulate towards the drop of a higher level uncut gem. Between item levels 78-80, and even further between 81-82, this percentage increases significantly.
Level 4
Level 13
Uncut Gems are a category of currency items and some quest items that can be used to engrave a skill gem or support gem, or level up a current skill gem. At higher levels, uncut gems use an equity system such that players will find fewer lower level uncut gems as a percentage of lower level uncut gems will instead accumulate towards the drop of a higher level uncut gem. Between item levels 78-80, and even further between 81-82, this percentage increases significantly.
Level 3
Level 12
Uncut Gems are a category of currency items and some quest items that can be used to engrave a skill gem or support gem, or level up a current skill gem. At higher levels, uncut gems use an equity system such that players will find fewer lower level uncut gems as a percentage of lower level uncut gems will instead accumulate towards the drop of a higher level uncut gem. Between item levels 78-80, and even further between 81-82, this percentage increases significantly.
Level 2
Level 11
Uncut Gems are a category of currency items and some quest items that can be used to engrave a skill gem or support gem, or level up a current skill gem. At higher levels, uncut gems use an equity system such that players will find fewer lower level uncut gems as a percentage of lower level uncut gems will instead accumulate towards the drop of a higher level uncut gem. Between item levels 78-80, and even further between 81-82, this percentage increases significantly.
Level 1
Uncut Gems are a category of currency items and some quest items that can be used to engrave a skill gem or support gem, or level up a current skill gem. At higher levels, uncut gems use an equity system such that players will find fewer lower level uncut gems as a percentage of lower level uncut gems will instead accumulate towards the drop of a higher level uncut gem. Between item levels 78-80, and even further between 81-82, this percentage increases significantly.
Uncut Spirit Gem
Level
Price
Trade
Level
Price
Trade
20
3.9d
11
18.9ex
19
1.6c
10
17.6ex
18
41.4ex
9
3.2c
17
40.9ex
8
7.7c
16
2.3c
7
31.5ex
15
2c
6
23.6ex
14
2.8c
5
22.5ex
13
33.7ex
4
42.3ex
12
16.1ex
—
—
—
Item details and sources
Level 20
Level 11
Level 19
Level 10
Level 18
Level 9
Level 17
Level 8
Level 16
Level 7
Level 15
Level 6
Level 14
Level 5
Level 13
Level 4
Level 12
Uncut Support Gem
Level
Price
Trade
5
3.4ex
4
14.2ex
3
12.5ex
2
6.8ex
1
6.6ex
Item details and sources
Level 5
Level 4
Level 3
Level 2
Level 1
Gemcutter's Prism
5.6ex
Improves the qualityQuality
Quality grants small bonuses to an item depending on the type of item, up to a default maximum of 20%.
Martial Weapons gain 1% more Physical damage per Quality. Armours gain 1% more Armour, Evasion, Energy Shield and Runic Ward per Quality. Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item. Flasks gain 1% more Life and Mana recovery per Quality. Charms gain 1% increased duration per Quality. Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality. of a Skill Gem
Lesser Jeweller's Orb
0.1ex
Sets a Skill Gem to have 3 Support Gem Sockets
Greater Jeweller's Orb
3.1ex
Sets a Skill Gem to have 4 Support Gem Sockets
Perfect Jeweller's Orb
3.4c
Sets a Skill Gem to have 5 Support Gem Sockets
Perfect Flux
4.9d
Vaal Orb
4.6ex
Modifies an item unpredictably and CorruptsCorrupted Items
Certain items can be found Corrupted or made Corrupted using a Vaal Orb, changing their properties unpredictably. Most methods of item crafting and modification cannot be used on Corrupted items. There is no penalty for using Corrupted items. it
Crystallised Corruption
2.3d
Modifies a CorruptedCorrupted Items
Certain items can be found Corrupted or made Corrupted using a Vaal Orb, changing their properties unpredictably. Most methods of item crafting and modification cannot be used on Corrupted items. There is no penalty for using Corrupted items. Skill Gem unpredictably or destroys it
Repair the Shattered Triskelion at the Verisium Anvil. The Triskelion Reforged is the encounter key for The Aberration.
Entry item pricePrice unavailable
Ingredient / Key
Qty
Price
Links
Shattered TriskelionRepair at the Verisium Anvil
1
1.18d
The Triskelion ReforgedThe Aberration access
1
1.19d
Notable rewards
Reward
Price
Links
Eyes of the Runefather
Unavailable
The Unleashed
Unavailable
Twisted Empyrean
Unavailable
Breachstone
300 × Breach Splinter
→
Revelatory Wombgift
→
Breachstone
OpensBreach Area
Atlas Map
300 Breach Splinters become a Revelatory Wombgift. Spend 3411 Hiveblood at the Genesis Tree to turn it into a Breachstone, which opens a Breach Area on the map.
Entry item pricePrice unavailable
Ingredient / Key
Qty
Price
Links
Breach Splinter300 Splinters
300
0.24ex
Revelatory WombgiftCreated from 300 Breach Splinters
1
Unavailable
BreachstoneOpens a Breach Area
1
Unavailable
Notable rewards
Reward
Price
Links
Skin of the Loyal
Unavailable
Controlled Metamorphosis
Unavailable
Hand of Wisdom and Action
Unavailable
Xoph's Blood
Unavailable
The Pandemonius
Unavailable
Choir of the Storm
Unavailable
Beyond Reach
Unavailable
Simulacrum
300 × Simulacrum Splinter
→
Simulacrum
OpensThe Simulacrum
Realmgate
300 Simulacrum Splinters combine into a Simulacrum, which gives access to the Simulacrum encounter at the Realmgate.
Entry item pricePrice unavailable
Ingredient / Key
Qty
Price
Links
Simulacrum Splinter300 Splinters
300
0.69ex
SimulacrumCreated from 300 Simulacrum Splinters
1
2.26d
Notable rewards
Reward
Price
Links
Voices
Unavailable
Megalomaniac
Unavailable
Split Personality
Unavailable
Assailum
Unavailable
Perfidy
Unavailable
All fragment items and encounter keys
Item
Effect / Details
Price
Links
Origin Core
Bring to the apex of the Tower of Origins.
6.09; price snapshot 2026-09-07T09:00:00.000Z
Breachlord Sac
The Stash is used to store additional items for the player. Items in the stash are shared between all characters on the same account with the same league. The stash can be accessed in any town or hideout, as well as certain areas. Each account comes with four basic Stash Tabs. Additional stash tabs, including specialty tabs, can be purchased through the Microtransaction store. Any tabs bought in this way apply to every league, including future leagues, in both Path of Exile and Path of Exile 2, whenever applicable.
3.72; price snapshot 2026-09-07T09:00:00.000Z
Origin Spark
Can be combined with the Origin Cradle within the Tower of Origins
2.99; price snapshot 2026-09-07T09:00:00.000Z
Origin Cradle
Can be combined with the Origin Spark within the Tower of Origins
2.39; price snapshot 2026-09-07T09:00:00.000Z
Simulacrum
The Simulacrum is the pinnacle encounter of the Delirium map mechanic. It is accessible by spending Simulacrum SplintersSimulacrum SplinterStack Size: 300Consume at least 50 Splinters at the Realmgate to enter the Simulacrum. at the Realmgate.
2.26; price snapshot 2026-09-07T09:00:00.000Z
Faded Crisis Fragment
Can be placed in a door in The Burning Monolith.
2.18; price snapshot 2026-09-07T09:00:00.000Z
Raven's Reflection
2.03; price snapshot 2026-09-07T09:00:00.000Z
Weathered Crisis Fragment
Can be placed in a door in The Burning Monolith.
1.55; price snapshot 2026-09-07T09:00:00.000Z
Kulemak's Invitation
Something awaits you in the Well.
1.39; price snapshot 2026-09-07T09:00:00.000Z
The Triskelion Reforged
Travel to the Ruins of Kingsmarch and speak to Makoru to reach the Fallen Star where this item can be used.
1.19; price snapshot 2026-09-07T09:00:00.000Z
Shattered Triskelion
Can be repaired at the Verisium Anvil.
1.18; price snapshot 2026-09-07T09:00:00.000Z
Ancient Crisis Fragment
Can be placed in a door in The Burning Monolith.
81.34; price snapshot 2026-09-07T09:00:00.000Z
Cryptic Key
Opens an unopened StrongboxStrongbox
Strongboxes are locked chests that contain various items.
Attempting to unlock a Strongbox will unleash Packs of monsters that must be defeated in order to get the items within.
Strongboxes can be modified to increase the difficulty and reward of the monsters and rewards within respectively.
Most Strongboxes can be opened a single time. Some sources may allow you to open Strongboxes an additional time, these only apply to Strongboxes which return to an openable state after first opening, and do not apply if the Strongbox already allows multiple openings. allowing it to be opened an additional time
40.78; price snapshot 2026-09-07T09:00:00.000Z
Call of the Shadows
Attach five of this item to the effigy in Caer Tarth to be able to perform the Rite of the NamelessRite of the Nameless
The Rite of the Nameless is a group of maps which each contain Ritual Altars and a Map Boss.
Completing all Ritual Altars will drop an Effigy Piece..
Used to start the Bodach pinnacle fight.
36.96; price snapshot 2026-09-07T09:00:00.000Z
Deadly Fate
Can be placed in the door at the end of the Trial of Chaos to challenge the Trialmaster.
23.96; price snapshot 2026-09-07T09:00:00.000Z
Victorious Fate
Can be placed in the door at the end of the Trial of Chaos to challenge the Trialmaster.
21.16; price snapshot 2026-09-07T09:00:00.000Z
Cowardly Fate
Can be placed in the door at the end of the Trial of Chaos to challenge the Trialmaster.
21.1; price snapshot 2026-09-07T09:00:00.000Z
Simulacrum Splinter
Consume at least 50 Splinters at the Realmgate to enter the Simulacrum.
.69; price snapshot 2026-09-07T09:00:00.000Z
Breach Splinter
Consume at least 50 Splinters at the Realmgate to enter the Twisted Domain.
.24; price snapshot 2026-09-07T09:00:00.000Z
Price snapshot: 07 Sept 2026, 09:00 UTC.
About Fragments
POE2 access fragments and splinters from the current V2 economy artifact.
Catalysts are Currency items that are exclusive drops from the Breach mechanic. Catalysts add Quality that affect certain modifiers on items. There are two categories of Catalyst, one that affects Jewellery and one that affects Jewels.QualityQuality
Quality grants small bonuses to an item depending on the type of item, up to a default maximum of 20%.
Martial Weapons gain 1% more Physical damage per Quality. Armours gain 1% more Armour, Evasion, Energy Shield and Runic Ward per Quality. Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item. Flasks gain 1% more Life and Mana recovery per Quality. Charms gain 1% increased duration per Quality. Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality. to increase the chance of the corresponding type of Modifier
Omen of Dextral Exaltation
1.55ex
+
Exalted Orb will add only suffix modifiers
Omen of Greater Exaltation
2.3ex
+
Exalted Orb will add two random modifiers
Omen of Sinistral Erasure
2.17d
+
Chaos Orb will remove only prefix modifiers
Omen of Whittling
1.33d
+
Chaos Orb will remove the lowest level modifier
Omen of Dextral Erasure
1.21d
+
Chaos Orb will remove only suffix modifiers
Omen of Chaotic Rarity
6.47ex
+
Chaos Orb will replace all Modifiers on a WaystoneWaystones
Waystones are items that can be used to travel to Maps on the Atlas.
Higher Waystone tiers open higher level areas containing more difficult monsters which drop higher level items and allows the use of higher tier Atlas Passives.
Waystones can be modified to increase the difficulty and reward of monsters encountered in Maps. with Modifiers that do not grant Item Rarity
Omen of Chaotic Quantity
10.88ex
+
Chaos Orb will replace all Modifiers on a WaystoneWaystones
Waystones are items that can be used to travel to Maps on the Atlas.
Higher Waystone tiers open higher level areas containing more difficult monsters which drop higher level items and allows the use of higher tier Atlas Passives.
Waystones can be modified to increase the difficulty and reward of monsters encountered in Maps. with Modifiers that do not grant Pack Size
Omen of Chaotic Monsters
5.12ex
+
Chaos Orb will replace all Modifiers on a WaystoneWaystones
Waystones are items that can be used to travel to Maps on the Atlas.
Higher Waystone tiers open higher level areas containing more difficult monsters which drop higher level items and allows the use of higher tier Atlas Passives.
Waystones can be modified to increase the difficulty and reward of monsters encountered in Maps. with Modifiers that do not grant Monster Rarity
Omen of Chaotic Effectiveness
3.06ex
+
Chaos Orb will replace all Modifiers on a WaystoneWaystones
Waystones are items that can be used to travel to Maps on the Atlas.
Higher Waystone tiers open higher level areas containing more difficult monsters which drop higher level items and allows the use of higher tier Atlas Passives.
Waystones can be modified to increase the difficulty and reward of monsters encountered in Maps. with Modifiers that do not grant Monster Effectiveness
Omen of Sinistral Annulment
2.06d
+
Orb of Annulment will remove only prefix modifiers
Omen of Light
1.36d
+
Orb of Annulment will remove only DesecratedDesecrated Modifiers
Desecrating an item adds an Unrevealed Desecrated modifier. If modifiers are full then a random modifier is also removed. These modifiers can be revealed at the Well of Souls.
Items with Desecrated Modifiers cannot be Desecrated again. modifiers
Omen of Dextral Annulment
1.07d
+
Orb of Annulment will remove only suffix modifiers
Omen of Chance
3.07d
+
Orb of Chance will not destroy the Item
Omen of the Blessed
11.99ex
+
Divine Orb will only reroll Implicit Modifiers
Omen of Sanctification
17.46ex
+
Divine Orb used on a RareItem Rarity
Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items.item will SanctifySanctified Items
Sanctifying an item will multiply the values of an items modifiers by a random value ranging from 78% to 122% for each modifier. The resulting item will now be Sanctified. Most methods of item crafting and modification cannot be used on Sanctified items. it
Omen of the Ancients
1.32ex
+
Orb of Chance will upgrade the Item to a random UniqueItem Rarity
Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items. of the same Item Class
More Omens
Item
Effect / Details
Price
Links
Omen of Secret Compartments
While this item is active in your inventory the next
StrongboxStrongbox
Strongboxes are locked chests that contain various items.
Attempting to unlock a Strongbox will unleash Packs of monsters that must be defeated in order to get the items within.
Strongboxes can be modified to increase the difficulty and reward of the monsters and rewards within respectively.
Most Strongboxes can be opened a single time. Some sources may allow you to open Strongboxes an additional time, these only apply to Strongboxes which return to an openable state after first opening, and do not apply if the Strongbox already allows multiple openings. you click on will be reopenable
54.16; price snapshot 2026-09-07T09:00:00.000Z
Omen of Sinistral Crystallisation
While this item is active in your inventory your next
Perfect or Corrupted Essence will remove only Prefix modifiers
36.11; price snapshot 2026-09-07T09:00:00.000Z
Omen of Abyssal Echoes
While this item is active in your inventory the next time you
reveal DesecratedDesecrated Modifiers
Desecrating an item adds an Unrevealed Desecrated modifier. If modifiers are full then a random modifier is also removed. These modifiers can be revealed at the Well of Souls.
Items with Desecrated Modifiers cannot be Desecrated again. modifiers you can reroll the options once
31.75; price snapshot 2026-09-07T09:00:00.000Z
Omen of Dextral Crystallisation
While this item is active in your inventory your next
Perfect or Corrupted Essence will remove only Suffix modifiers
18.48; price snapshot 2026-09-07T09:00:00.000Z
Omen of the Hunt
While this item is active in your inventory the next PossessedPossessed
A Possessed monster is a Rare or Unique monster that has had an Azmeri Spirit enter and empower them. The possessed monster is empowered by the spirit and gains bonuses depending on the type of Spirit that possessed them. Occasionally the possessed monster will summon spiritual animals depending on the type of Animal Spirit they represent. Possessed monsters are more rewarding depending on how many Spirit-Influenced monsters were defeated leading up to possession. monster you kill will ReleaseReleased Azmeri Spirits
Azmeri Spirits can be released from various Possessed monsters.
Released Spirits have a chance to manifest into the world with a portion of the empowerment the monster was possessed with.
Released Spirits have 1% chance to manifest per 2% empowerment. This empowerment is shared with each Spirit released, and the Released Spirit has half of this empowerment once released. and manifest allAzmeri SpiritsAzmeri Spirit
Azmeri Spirits are the spirits of various Azmeri Animal Guardians.
Azmeri Spirits appear as wisps that flee as you approach them. Normal or Magic Monsters the Spirit comes into contact with become Spirit-Influenced, while Rare or Unique monsters will be Possessed.
Spirit-Influenced or Possessed monsters are stronger and more rewarding. Possession's bonuses are more effective for each monster the Spirit has Influenced.
15.21; price snapshot 2026-09-07T09:00:00.000Z
Omen of Amelioration
While this item is active in your inventory will
prevent 75% of Experience loss when you die
5.22; price snapshot 2026-09-07T09:00:00.000Z
Omen of Reinforcements
While this item is active in your inventory the next
Rogue ExileRogue Exile
Rogue Exiles are dangerous foes that wander Wraeclast and Maps. They have access to the same Skills, Items, and Uniques that you do. This can make them very formidable opponents - however, if they can be defeated they will drop a full set of gear, including any Unique equipment that they were using in combat. If any Rogue Exile manages to defeat you, they will portal away, taking their equipment with them. you encounter will summon an ally
4.81; price snapshot 2026-09-07T09:00:00.000Z
Omen of Answered Prayers
While this item is active in your inventory the next
ShrineShrine
Shrines are Precursor Artifacts that empower monsters with its Presence with various effects. Defeat all the monsters Worshipping the Shrine and interact with it to temporarily gain the power for yourself. you click on will grant an additional Effect
3.16; price snapshot 2026-09-07T09:00:00.000Z
Omen of Bartering
While this item is active in your inventory your next
sold item's Gold value will be incorrectly assessed by the Vendor
3.01; price snapshot 2026-09-07T09:00:00.000Z
Omen of Putrefaction
While this item is active in your inventory your next
DesecrationDesecrated Modifiers
Desecrating an item adds an Unrevealed Desecrated modifier. If modifiers are full then a random modifier is also removed. These modifiers can be revealed at the Well of Souls.
Items with Desecrated Modifiers cannot be Desecrated again. attempt will replace all modifiers on the item
creating an item with up to 6 Unrevealed modifiers and CorruptingCorrupted Items
Certain items can be found Corrupted or made Corrupted using a Vaal Orb, changing their properties unpredictably. Most methods of item crafting and modification cannot be used on Corrupted items. There is no penalty for using Corrupted items. the item
1.74; price snapshot 2026-09-07T09:00:00.000Z
Omen of Sinistral Necromancy
While this item is active in your inventory your next
DesecrationDesecrated Modifiers
Desecrating an item adds an Unrevealed Desecrated modifier. If modifiers are full then a random modifier is also removed. These modifiers can be revealed at the Well of Souls.
Items with Desecrated Modifiers cannot be Desecrated again. attempt will add only prefix modifiers
1.56; price snapshot 2026-09-07T09:00:00.000Z
Omen of Resurgence
While this item is active in your inventory
fully recover your Life, Mana and Energy ShieldEnergy Shield
Energy Shield protects your Life by taking damage instead. Rapidly Recharges if you don't lose Energy Shield for a short time. Chaos damage removes twice as much Energy Shield. Damage from Bleeding and Poison bypasses Energy Shield to remove Life directly. when you reach Low LifeLow Life
A player or monster is on Low Life if it has 35% of its Maximum Life or less.
1.13; price snapshot 2026-09-07T09:00:00.000Z
Omen of the Blackblooded
While this item is active in your inventory your next
Weapon or Jewellery DesecrationDesecrated Modifiers
Desecrating an item adds an Unrevealed Desecrated modifier. If modifiers are full then a random modifier is also removed. These modifiers can be revealed at the Well of Souls.
Items with Desecrated Modifiers cannot be Desecrated again. attempt will guarantee a random Kurgal modifier
.98; price snapshot 2026-09-07T09:00:00.000Z
Omen of Dextral Necromancy
While this item is active in your inventory your next
DesecrationDesecrated Modifiers
Desecrating an item adds an Unrevealed Desecrated modifier. If modifiers are full then a random modifier is also removed. These modifiers can be revealed at the Well of Souls.
Items with Desecrated Modifiers cannot be Desecrated again. attempt will add only suffix modifiers
.79; price snapshot 2026-09-07T09:00:00.000Z
Omen of Gambling
While this item is active in your inventory your next
Gamble purchase will have a 50% chance of costing no Gold
and not consuming this OmenOmens
Omens are Currency items that enable exclusive meta-crafting effects, allowing for more specialised crafting.
.51; price snapshot 2026-09-07T09:00:00.000Z
Omen of Refreshment
While this item is active in your inventory will
fully recover your flask and charm charges when you reach Low LifeLow Life
A player or monster is on Low Life if it has 35% of its Maximum Life or less.
.34; price snapshot 2026-09-07T09:00:00.000Z
Omen of the Liege
While this item is active in your inventory your next Weapon or Jewellery DesecrationDesecrated Modifiers
Desecrating an item adds an Unrevealed Desecrated modifier. If modifiers are full then a random modifier is also removed. These modifiers can be revealed at the Well of Souls.
Items with Desecrated Modifiers cannot be Desecrated again. attempt will guarantee a random Amanamu modifier
.32; price snapshot 2026-09-07T09:00:00.000Z
Omen of the Sovereign
While this item is active in your inventory your next Weapon or Jewellery DesecrationDesecrated Modifiers
Desecrating an item adds an Unrevealed Desecrated modifier. If modifiers are full then a random modifier is also removed. These modifiers can be revealed at the Well of Souls.
Items with Desecrated Modifiers cannot be Desecrated again. attempt will guarantee a random Ulaman modifier
.23; price snapshot 2026-09-07T09:00:00.000Z
Omen of Corruption
TBD
Omen of Homogenising Coronation
TBD
Omen of Homogenising Exaltation
TBD
Omen of Recombination
TBD
Price snapshot: 07 Sept 2026, 09:00 UTC. Some entries have no published timestamp.