Your Hits are Crushing BlowsYour Hits are Crushing Blows
25%more Dmg against Heavy Stunned Enemies25%more Damage against Heavy Stunned Enemies
Mountain Splitter
Notable
18% inc. Stun Buildup18% increased Stun Buildup
Every Third Slam skill that doesn't create Fissures which you use yourself causes 3 additional Aftershocks ahead and to each side of the initial areaEvery Third Slam skill that doesn't create Fissures which you use yourself causes 3 additional Aftershocks ahead and to each side of the initial area
Earthbreaker
Notable
Slam Skills have 8% inc. AoESlam Skills have 8% increased Area of Effect
25% chance for Slam Skills you use yourself to cause an additional Aftershock25% chance for Slam Skills you use yourself to cause an additional Aftershock
Ancestral Empowerment
Notable
Slam Skills have 8% inc. AoESlam Skills have 8% increased Area of Effect
Every second Slam Skill you use yourself is Ancestrally BoostedEvery second Slam Skill you use yourself is Ancestrally Boosted
Hulking Form
Notable
4% inc. Str4% increased Strength
50% inc. effect of Small Passive Skills50% increased effect of Small Passive Skills
Colossal Capacity
Notable
4% inc. Str4% increased Strength
Carry a Chest which adds 20 Inventory SlotsCarry a Chest which adds 20 Inventory Slots
Stone Skin
Notable
20% inc. Armour20% increased Armour
50%moreArmour from Equipped Body Armour50%moreArmour from Equipped Body Armour
Mysterious Lineage
Notable
Regenerate 0.5% of maxLife per secondRegenerate 0.5% of maximumLife per second
15%more Maximum Life15%more Maximum Life
Titan is part of the published POE2 Main V2 Ascendancy catalog. Generated .
Stun
Hits against any target can potentially cause a Stun on that target, depending on the damage dealt. Stunning a target interrupts their current action and prevents them from taking actions for a short time. There are two types of Stun: Light Stuns last a fraction of a second but can be inflicted frequently. Any HitHit Damage has a chance to cause a Light Stun . The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 15% are treated as 0%. Heavy StunsHeavy Stunned occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy StunHeavy Stunned buildup based on the damage dealt. Players and their MinionsMinions usually cannot be Heavily Stunned , but players can receive Heavy StunHeavy Stunned buildup where specifically mentioned while taking specific actions (such as raising their ShieldShield , Parrying with a Buckler , or riding a mount). Player Physical damagePhysical Damage and MeleeMelee Damage each have 50% more Light Stun chance and Heavy StunHeavy Stunned buildup. These bonuses are multiplicative with each other. Monster Physical damagePhysical Damage and MeleeMelee Damage have 100% more and 33% more Light Stun chance and Heavy StunHeavy Stunned buildup respectively. These bonuses are multiplicative with each other.Crushing Blows
Crushing Blows cause a Heavy StunHeavy Stunned on enemies that are Primed for StunStun .Heavy Stunned
Heavy StunsStun occur when a target's StunStun bar is filled, interrupts the target's current action and prevent them from taking actions for a few seconds. Hits cause Heavy StunStun buildup based on the damage dealt. Players and their MinionsMinions usually cannot be Heavily Stunned , but players can receive Heavy StunStun buildup where specifically mentioned while taking specific actions (such as raising their ShieldShield , Parrying with a Buckler , or riding a mount). While an enemy is Heavy Stunned, they cannot act and count as ImmobilisedImmobilisation . It will also be harder to Heavy StunStun them again for a short time afterwards. Physical damagePhysical Damage, and player (but not monster) MeleeMelee Damage, each cause 50% more Heavy StunStun buildup. For players, these bonuses are multiplicative with each other.Aftershocks
Aftershocks are bursts of area damage that occur after the initial impact of the skill causing them. If not otherwise specified, the Aftershock will deal the same damage as the initial impact, in the same area. Only AttackAttacks damage can cause Aftershocks.Ancestrally Boosted
An Ancestrally Boosted Slam has 30% more damage and 25% increased area of effect, and an Ancestrally Boosted Strike will target 2 additional Enemies. Triggered Skills cannot be Ancestrally Boosted. Ancestrally Boosted AttacksAttacks count as being EmpoweredEmpowerment .Strength
Strength is an AttributeAttributes required to equip most equipment that grants ArmourArmour , as well as various melee-aligned Weapons and Skills. Strength provides an inherent bonus of +2 to maximum Life per 1 Strength. Strength does not grant damage to Skills or any other benefits except where specifically stated.Small Passive
Small Passive Skills are Passives that are not Notables, Keystones, Ascendancy Passive Skills or Passive Skills where you can select an AttributeAttributes .Armour
Armour reduces Damage taken from Hits . By default, Armour only applies to Phys.DmgPhysical Damage . Damage reduction from Armour is proportional to the amount of Damage , and is more effective at reducing smaller hits.Armour
Armour reduces Damage taken from Hits . By default, Armour only applies to Physical DamagePhysical Damage . Damage reduction from Armour is proportional to the amount of Damage , and is more effective at reducing smaller hits.Equipped
Weapon, ArmourArmour , Belt, and Jewellery Items are Equipped to the character in the Inventory Panel. FlasksFlasks, Skill Gems, and JewelsJewels are never considered to be Equipped.