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POE1
1Divine Orb9.5Chaos Orb

Forbidden Rites · 2026-10-16T17:00:00.000Z

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Path of Exile 2 unique equipment

POE2 Body Armour Unique Items

Browse all 72 published POE2 body armour unique items with requirements, stats, modifiers and variants.

Open SPA — explore all uniques

Published overview

Unique entries
72
Groups
1
Group appearances
72
Source snapshot

This page contains the complete category. Some items also belong to special collections.

Coat of Red Lv. 1+

Coat of Red

Base stats

Base
ChainChain

Effects that Chain are redirected to another target after colliding with an enemy. ProjProjectile Splitting , Piercing or Forking take priority over Chaining. ProjProjectile have a base chaining distance of 6 metres whereas other effects have a chaining distance of 4 metres. Enemies cannot be targeted more than once in the same Chain.
Mail
ChainChain

Effects that Chain are redirected to another target after colliding with an enemy. ProjectilesProjectile Splitting , Piercing or Forking take priority over Chaining. ProjectilesProjectile have a base chaining distance of 6 metres whereas other effects have a chaining distance of 4 metres. Enemies cannot be targeted more than once in the same Chain.
Mail
Armour
49
EvasionEvasion Rating
32
Version Lvl AR EV Mov.Spd RW Recipe
Base 1 4932-- —
R.mastered 38 297135-0.0455 Verisium×240Medved's Crest of the Circle×1
  • (80-100) % inc. ArmourArmour

    Armour reduces Damage taken from Hits . By default, Armour only applies to Physical Damage . Damage reduction from Armour is proportional to the amount of Damage , and is more effective at reducing smaller hits.
    and EvasionEvasion

    Evasion Rating grants a chance to Evade enemy Hits , preventing them from Hitting you at all. Exact chance to Evade also depends on the attacker's Accuracy .
    (80-100) % increased Armour and Evasion
  • +(80-100) to max Life+(80-100) to maximum Life
  • +(75-150) to Stun ThresholdStun Threshold

    Your base Stun Threshold is equal to your maximum Life. A Hit that deals damage equal to or greater than your Stun Threshold is guaranteed to Stun you, and the chance scales down linearly for lower damage Hits . A Stun chance of less than 10% is treated as 0%.
    +(75-150) to Stun Threshold
  • 25 % chance to be inflicted with BleedingBleeding

    Bleeding is an Ailment that deals Physical damage over time, and lasts 5 seconds by default. Damage from Bleeding bypasses Energy Shield Bleeding deals an extra 100% damage while the target is moving, or if the Bleeding is Aggravated . Physical damage from Hits Contributes to Bleeding Magnitude . Damage does not Contribute to Bleeding chance, so it cannot be inflicted without an explicit source of Bleeding chance. The base Magnitude of Bleeding is Physical damage per second equal to 15% of the Pre-mitigation Physical damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal. Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock ) can affect the damage the enemy takes from Bleeding, but any such modifiers that specifically apply to Hit damage (such as Armour Break ) do not affect Bleeding damage.
    when Hit
    25 % chance to be inflicted with Bleeding when Hit

Skin of the Loyal Lv. 1+

Skin of the Loyal

Base stats

Base
Garment
Version Lvl RW Recipe
Base - 100 —
  • +(5-40) % to all ElementalElement

    The three Elemental damage types are Fire , Cold , and Lightning .
    ResistancesFire Resistance

    Resistances reduce damage taken of the corresponding damage type — Fire , Cold , Lightning or Chaos — up to a Maximum . Fire , Cold and Lightning Resistances are Elemental Resistances. Resistances can be improved with Equipment, Passives & Quest items. Your Elemental Resistances are lowered as you progress through the game. Elemental Resistances are a vital defensive tool, and should be one of the first things to check if you're having difficulty surviving.
    +(5-40) % to all Elemental Resistances
  • Elemental Ailment ThresholdElemental Ailment Threshold

    A higher Elemental Ailment Threshold makes it less likely that being Hit by Elemental Damage will apply the relevant Ailment , as well as lowering the amount of Freeze and Electrocute buildup recieved. A lower Elemental Ailment Threshold makes it more likely, and increases buildup of Freeze and Electrocute recieved. By default a player's Ailment Threshold is equal to half their Life.
    is inc. by UncappedUncapped

    Uncapped Resistance is the value a Resistance would have if ignoring Maximum Resistance. These values are shown in parentheses at the top of the Character Panel.
    Chaos Res
    Elemental Ailment Threshold is increased by Uncapped Chaos Resistance
  • Armour is inc. by Uncapped Fire ResArmour is increased by Uncapped Fire Resistance
  • ESEnergy Shield

    Energy Shield protects your Life by taking damage instead. Rapidly Recharges if you don't lose Energy Shield for a short time. Chaos damage removes twice as much Energy Shield. Damage from Bleeding and Poison bypasses Energy Shield to remove Life directly.
    is inc. by Uncapped Cold Res
    Energy Shield is increased by Uncapped Cold Resistance
  • Evasion Rating is inc. by Uncapped Light. ResEvasion Rating is increased by Uncapped Lightning Resistance

Apron of Emiran Lv. 1+

Apron of Emiran

Base stats

Base
Hermit Garb
EvasionEvasion Rating
25
ESEnergy Shield
25
Version Lvl EV ES Mov.Spd RW Recipe
Base 1 2525-- —
R.mastered 38 18945-0.0328 Verisium×240Medved's Crest of the Circle×1
  • (30-50) % inc. Evasion and ES(30-50) % increased Evasion and Energy Shield
  • +(10-20) to DexDexterity

    Dexterity is an Attribute required to use most equipment that grants Evasion Rating , as well as various range-aligned Weapons and Skills. Dexterity provides an inherent bonus of +8 to Accuracy Rating per 1 Dexterity. Dexterity does not grant damage to Skills or any other benefits except where specifically stated.
    +(10-20) to Dexterity
  • Bleeding you inflict is AggravatedAggravate

    Bleeding that has been Aggravated always treats the target as moving, which causes it to deal 100% extra damage. Once a Bleeding Debuff has been Aggravated, it will remain Aggravated until its duration expires. Each Bleeding Debuff can be Aggravated, or not, independently — one Bleeding Debuff being Aggravated does not mean other Bleeding Debuffs on the target are also Aggravated, and Aggravating some or all of them will have no effect on new Bleeding Debuffs applied afterwards. However, effects which Aggravate Bleeding on a target do so to all Bleeding Debuffs currently on that target unless otherwise specified.
    Bleeding you inflict is Aggravated
  • (40-60) % reduced Dur. of Bleeding on You(40-60) % reduced Duration of Bleeding on You

Bristleboar Lv. 1+

Bristleboar

Base stats

Base
Leather Vest
EvasionEvasion Rating
15
Ezomyte
Version Lvl EV Mov.Spd RW Recipe
Base 1 15-- —
R.mastered 38 82-0.03165 Verisium×230Medved's Crest of the Circle×1
  • 50 % reduced Evasion Rating
  • +(40-60) to max Life+(40-60) to maximum Life
  • (3-5) Life Regeneration per second
  • Gain 5 RageRage

    Rage grants 1% more Attack damage per 1 Rage. By default, you have 30 maximum Rage and lose 1 Rage every 0.2 seconds. Rage loss is paused for 4 seconds upon gaining Rage, or after taking damage. Only one Hit every 0.5 seconds can cause you to gain Rage.
    when HitHits

    Any damage that isn't damage over time is Hit damage. Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.
    by an Enemy
    Gain 5 Rage when Hit by an Enemy
  • Gain 10 Rage when Critically HitCritical Hit

    Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value. Attacks usually use your weapon's base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill. Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%.
    by an Enemy
    Gain 10 Rage when Critically Hit by an Enemy

Enfolding Dawn Lv. 1+

Enfolding Dawn

Base stats

Base
Pilgrim Vestments
Armour
48
ESEnergy Shield
31
Version Lvl AR ES Mov.Spd RW Recipe
Base 1 4831-- —
R.mastered 38 38660-0.0455 Verisium×230Medved's Crest of the Circle×1
  • (50-100) % inc. Armour and ES(50-100) % increased Armour and Energy Shield
  • +100 to SpiritSpirit

    Spirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel. Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres ), Weapon Set Passive Skills , or Persistent Skills that are active in specific Weapon Sets .
    +100 to Spirit
  • +(5-15) % to all Elemental Resistances
  • Gain no inherent bonus from IntIntelligence

    Intelligence is an Attribute required to use most equipment that grants Energy Shield , as well as various spell-aligned Weapons and Skills. Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence Intelligence does not grant damage to Skills or any other benefits except where specifically stated.
    Gain no inherent bonus from Intelligence

Bramblejack Lv. 1+

Bramblejack

Base stats

Base
Rusted Cuirass
Armour
45
Ezomyte
Version Lvl AR Mov.Spd RW Recipe
Base 1 45-- —
R.mastered 38 244-0.05110 Verisium×230Medved's Crest of the Circle×1
  • +(60-100) to max Life+(60-100) to maximum Life
  • +(60-100) to Stun Threshold
  • Cannot Evade Enemy AttacksAttack

    Attacks are skills that directly damage enemies, usually using your equipped Martial Weapon . Spells are not Attacks. The base damage, attack speed and critical hit chance of an attack are determined using your Martial Weapon 's stats unless the skill says otherwise. Attacks do not necessarily deal Physical damage — they can deal any damage type.
    Cannot Evade Enemy Attacks
  • 250 % of MeleeMelee

    Melee Attacks are those that directly hit with a melee Strike or a Slam , dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage. Any Projectiles these attacks create do not count as Melee damage.
    Phys.Dmg taken reflected to Attacker
    250 % of Melee Physical Damage taken reflected to Attacker
  • Regenerate 5 % of max Life per second while SurroundedSurrounded

    You are Surrounded if there are at least 5 enemies within 3 metres of you. The number of enemies required to be Surrounded cannot be reduced below 1.
    Regenerate 5 % of maximum Life per second while Surrounded

Ghostwrithe Lv. 1+

Ghostwrithe

Base stats

Base
Tattered Robe
ESEnergy Shield
128
Version Lvl ES Mov.Spd RW Recipe
Base 1 128-- —
R.mastered 38 9-0.03138 Verisium×1810Uhtred's Crest of the Chalice×1
  • +100 to max ES+100 to maximum Energy Shield
  • +(29-37) % to Chaos Res+(29-37) % to Chaos Resistance
  • 35 % of Maximum Life ConvertedConverted

    Converting stat A to stat B applies the base value of stat A to stat B instead. The converted stat scales with percentage modifiers to stat B, but not with percentage modifiers to stat A. For example, if you converted your Evasion to Armour , the converted portion would be scaled by percentage modifiers to Armour , but percentage modifiers to Evasion would have no effect.
    to ES
    35 % of Maximum Life Converted to Energy Shield

Blackbraid Lv. 4+

Blackbraid

Base stats

Base
Fur Plate
StrStrength
10
Armour
115
Ezomyte
Version Lvl AR Mov.Spd RW Recipe
Base 4 115-- —
R.forged 4 66-0.0533 Verisium×400Vorana's Crest of the Scythe×1
R.forged 38 275-0.0569 Verisium×400Vorana's Crest of the Scythe×1
  • +(40-60) to Armour
  • +(5-15) to StrStrength

    Strength is an Attribute required to equip most equipment that grants Armour , as well as various melee-aligned Weapons and Skills. Strength provides an inherent bonus of +2 to maximum Life per 1 Strength. Strength does not grant damage to Skills or any other benefits except where specifically stated.
    +(5-15) to Strength
  • +(5-15) to Int+(5-15) to Intelligence
  • +10 % to all Elemental Resistances
  • +(100-150) % of Armour also applies to Ele.Dmg+(100-150) % of Armour also applies to Elemental Damage
  • +(40-60) to Stun Threshold

Foxshade Lv. 4+

Foxshade

Base stats

Base
Quilted Vest
DexDexterity
10
EvasionEvasion Rating
100
Ezomyte
Version Lvl EV Mov.Spd RW Recipe
Base 4 100-- —
R.mastered 38 356-0.03152 Verisium×230Medved's Crest of the Circle×1
  • +(50-70) to ER+(50-70) to Evasion Rating
  • +(20-30) to Dex+(20-30) to Dexterity
  • 10 % inc. Move.Spd when on Full Life10 % increased Movement Speed when on Full Life
  • 100 % inc. ER when on Full Life100 % increased Evasion Rating when on Full Life

Bitterbloom Lv. 5+

Bitterbloom

Base stats

Base
Feathered Robe
IntIntelligence
11
ESEnergy Shield
65
Version Lvl ES Mov.Spd RW Recipe
Base 5 65-- —
R.mastered 38 130-0.0399 Verisium×430Vorana's Crest of the Scythe×1
  • (50-100) % inc. ES(50-100) % increased Energy Shield
  • +(50-100) to max Mana+(50-100) to maximum Mana
  • 50 % inc. ES Recharge RateEnergy Shield Recharge Rate

    Affects how quickly Energy Shield is recovered by Recharge once it starts Recharging.
    50 % increased Energy Shield Recharge Rate
  • ES RechargeEnergy Shield Recharge

    Lost Energy Shield will start Recharging at a rate of 12.5% per second after a base delay of 4 seconds. Further loss of Energy Shield resets this delay, interrupting Recharge.
    starts when you use a Mana FlaskFlask

    Flasks can be used to recover your Life or Mana. Flasks are not consumable, but require charges to use. Flask charges can be regained by killing enemies. Normal enemies grant Flask charges equal to half their Power Magic enemies grant Flask charges equal to their Power Rare and Unique enemies grant Flask charges equal to twice their Power Checkpoints and Wells completely refill Flasks when activated. Flasks can only hold charges while in a Flask slot.
    Energy Shield Recharge starts when you use a Mana Flask

The Black Doubt Lv. 11+

The Black Doubt

Base stats

Base
Hexer's Robe
IntIntelligence
21
ESEnergy Shield
76
Version Lvl ES Mov.Spd RW Recipe
Base 11 76-- —
R.mastered 38 108-0.0383 Verisium×240Medved's Crest of the Circle×1
  • (60-100) % inc. ES(60-100) % increased Energy Shield
  • +(10-30) to Int+(10-30) to Intelligence
  • +(10-20) % to Cold Res+(10-20) % to Cold Resistance
  • DoT bypasses your ES | While not on Full Life, SacrificeSacrifice

    Sacrificing is loss of a resource (commonly Life, Mana or Energy Shield ) that does not count as taking damage. You cannot Sacrifice a resource you do not have. Sacrificing Life cannot reduce you below 1 Life, but Sacrifices you cause on others (such as Sacrificing Minion Life) can lead to their death.
    10 % of max Mana per Second to Recover that much Life
    Damage over Time bypasses your Energy Shield | While not on Full Life, Sacrifice 10 % of maximum Mana per Second to Recover that much Life

Edyrn's Tusks Lv. 11+

Edyrn's Tusks

Base stats

Base
Iron Cuirass
StrStrength
21
Armour
298
Ezomyte
Version Lvl AR Mov.Spd RW Recipe
Base 11 298-- —
R.mastered 38 673-0.0555 Verisium×230Medved's Crest of the Circle×1
  • (120-160) % inc. Armour(120-160) % increased Armour
  • 50 % chance to inflict Bleeding on Hit
  • 50 % reduced SlowingSlowing

    Slows are modifiers from Debuffs that cause actions to take longer. Slows can apply to a specific stat (such as attack speed or movement speed) — if a specific type of slow is not specified, it applies to everything the affected entity does. Slows are always multiplicative with each other. Higher Rarity enemies are less affected by Slows: 15% less Slow effect on Magic monsters 30% less Slow effect on Rare monsters 50% less Slow effect on Unique monsters Additionally, Slows have 10% less effect on all monsters for each player in the area beyond the first and monsters cannot be slowed below 25% of their base speed.
    Potency of DebuffsDebuffs

    Debuffs are negative effects that deal damage or penalise an entity's stats, either for a set duration or when a condition is met. Unless otherwise stated, Debuffs of the same type do not stack — only the copy with the strongest effect applies.
    on You
    50 % reduced Slowing Potency of Debuffs on You
  • (15-20) to (25-30) PhysicalPhysical

    10% increased Physical Damage
    ThornsThorns

    Thorns damage is a kind of Hit Damage you can deal. Thorns damage is not Attack damage or Spell damage and is not affected by modifiers specific to those. If you have Thorns damage, you inherently Retaliate against Melee Attack Hits , dealing your Thorns damage to the enemy that Hit you. Some skills and other effects may also deal your thorns damage to enemies at other times.
    damage
    (15-20) to (25-30) Physical Thorns damage

Ashrend Lv. 11+

Ashrend

Base stats

Base
Pathfinder Coat
DexDexterity
21
EvasionEvasion Rating
96
Ezomyte
Version Lvl EV Mov.Spd RW Recipe
Base 11 96-- —
R.mastered 38 219-0.0355 Verisium×240Medved's Crest of the Circle×1
  • +(40-60) to max Life+(40-60) to maximum Life
  • +(10-20) to Str+(10-20) to Strength
  • +(30-40) % to Fire Res+(30-40) % to Fire Resistance
  • Cannot be IgnitedIgnite

    Ignite is an Ailment that deals Fire damage over time, and lasts for 4 seconds by default. The chance for a Hit to Ignite a target is determined by the total Magnitude of Flammability on the target, including the amount added by that Hit . Fire damage from Hits Contributes to the Magnitude of Ignite, so Hits dealing more Fire damage inflict stronger Ignites. The base Magnitude of Ignite is Fire damage per second equal to 20% of the Fire damage dealt by the Hit that inflicted it. This is calculated using the final damage dealt by the Hit , but not any modifiers on the target that affect how much damage they will take from the Hit . This Magnitude is not further affected by any modifiers to the damage you deal. Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock ) can affect the damage the enemy takes from Ignite, but any such modifiers that specifically apply to Hit damage (such as Penetration ) do not affect Ignite damage.
    Cannot be Ignited
  • -10 Physical Dmg taken from Attack Hits-10 Physical Damage taken from Attack Hits

The Barrow Dweller Lv. 11+

The Barrow Dweller

Base stats

Base
Rogue ArmourArmour

Armour reduces Damage taken from Hits . By default, Armour only applies to Phys.DmgPhysical . Damage reduction from Armour is proportional to the amount of Damage , and is more effective at reducing smaller hits.
Rogue ArmourArmour

Armour reduces Damage taken from Hits . By default, Armour only applies to Physical DamagePhysical . Damage reduction from Armour is proportional to the amount of Damage , and is more effective at reducing smaller hits.
StrStrength
13
DexDexterity
13
Armour
113
EvasionEvasion Rating
95
Version Lvl AR EV Mov.Spd RW Recipe
Base 11 11395-- —
R.mastered 38 211105-0.0483 Verisium×250Medved's Crest of the Circle×1
  • (60-100) % inc. Armour and Evasion(60-100) % increased Armour and Evasion
  • (-20--10) % to Fire Res(-20--10) % to Fire Resistance
  • +50 % to Cold Res+50 % to Cold Resistance
  • Dmg of Enemies Hitting you is Unlucky while you are on Low LifeLow Life

    A player or monster is on Low Life if it has 35% of its Maximum Life or less.
    Damage of Enemies Hitting you is Unlucky while you are on Low Life
  • 50 % chance to Avoid Death from Hits

Gloomform Lv. 11+

Gloomform

Base stats

Base
Waxed Jacket
DexDexterity
13
IntIntelligence
13
EvasionEvasion Rating
126
ESEnergy Shield
25
Version Lvl EV ES Mov.Spd RW Recipe
Base 11 12625-- —
R.mastered 38 26938-0.0369 Verisium×240Medved's Crest of the Circle×1
  • (100-150) % inc. Evasion Rating(100-150) % increased Evasion Rating
  • +(10-20) to Dex+(10-20) to Dexterity
  • +(10-20) % to Fire Res+(10-20) % to Fire Resistance
  • 20 % reduced Light RadiusLight Radius

    Your Light Radius determines the distance from your character which will be illuminated in dark areas, and the radius within which terrain and points of interest are revealed on the map.
    20 % reduced Light Radius
  • You have a Smoke CloudSmoke Cloud

    Enemies standing in Smoke Clouds are Blinded . Smoke Clouds have a radius of 2 metres unless otherwise specified.
    around you while stationary
    You have a Smoke Cloud around you while stationary

Necromantle Lv. 16+

Necromantle

Base stats

Base
Bone Raiment
IntIntelligence
28
ESEnergy Shield
54
Version Lvl ES Mov.Spd RW Recipe
Base 16 54-- —
R.mastered 38 46-0.03138 Verisium×260Medved's Crest of the Circle×1
  • +(40-60) to max Life+(40-60) to maximum Life
  • +(30-50) to max Mana+(30-50) to maximum Mana
  • MinionsMinion

    Minions are summoned Allies which will accompany and fight alongside you. Persistent Minions will reserve a portion of Spirit while active.
    gain (20-30) % of their max Life as Extra max ES
    Minions gain (20-30) % of their maximum Life as Extra maximum Energy Shield
  • Minions have +(17-23) % to ChaosChaos

    Fallback hint: no keyword description was found for this term.
    Resistance
    Minions have +(17-23) % to Chaos Resistance
  • Minions ReviveRevive

    Reviving Minions heal after avoiding damage for a short time, and automatically revive after a short delay when killed. This delay is reset whenever another Reviving Minion dies.
    50 % faster
    Minions Revive 50 % faster

Icetomb Lv. 16+

Icetomb

Base stats

Base
Mail Vestments
StrStrength
17
IntIntelligence
17
Armour
83
ESEnergy Shield
30
Version Lvl AR ES Mov.Spd RW Recipe
Base 16 8330-- —
R.mastered 38 11835-0.0483 Verisium×250Medved's Crest of the Circle×1
  • +(20-30) to Str+(20-30) to Strength
  • +(20-30) to Int+(20-30) to Intelligence
  • +(30-40) % to Cold Res+(30-40) % to Cold Resistance
  • Gain ColdCold

    Cold damage is one of the five Damage Types . It is reduced by Cold Resistance . Cold hits apply Chill and build up Freeze , but cannot build up Heavy Stun .
    Thorns Dmg equal to (10-18) % of your max Mana
    Gain Cold Thorns Damage equal to (10-18) % of your maximum Mana

Sierran Inheritance Lv. 16+

Sierran Inheritance

Base stats

Base
Marabout Garb
DexDexterity
17
IntIntelligence
17
EvasionEvasion Rating
109
ESEnergy Shield
46
Version Lvl EV ES Mov.Spd RW Recipe
Base 16 10946-- —
R.mastered 38 13836-0.03110 Verisium×450Vorana's Crest of the Scythe×1
  • (50-80) % inc. Evasion and ES(50-80) % increased Evasion and Energy Shield
  • -15 % to Cold Res-15 % to Cold Resistance
  • +(30-40) % to Light. Res+(30-40) % to Lightning Resistance
  • (15-30) % inc. ES Recharge Rate(15-30) % increased Energy Shield Recharge Rate
  • All DmgAll Damage

    The damage types are Physical , Fire , Cold , Lightning and Chaos .
    taken from Hits ContributesContributes

    By default, specific Ailments are calculated based on only specific damage types , such as only the Fire damage of a Hit mattering when inflicting Ignite . Allowing another damage type to contribute to an Ailment means that all damage of the relevant types is summed when performing calculations for that Ailment . For Ailments that use Hit damage to determine Ailment chance or buildup, this means that the damage type becomes capable of inflicting that Ailment . For Ailments that only use Hit damage to determine Ailment Magnitude (i.e. Bleeding and Poison ), you still need a way to apply those Ailments (e.g. a source of Bleeding or Poison chance).
    to Magnitude of ChillChill

    Chill is an Ailment that Slows the afflicted target, and lasts 2 seconds on players or 8 seconds on non-players by default. Chill Magnitude depends on the Chilling damage dealt relative to the target's Elemental Ailment Threshold , with a minimum of 30% and a default maximum of 50%. Cold damage from Hits can Chill by default, and does not require a chance to inflict Chill. However, Chills smaller than 30% will be ignored, so small Hits can fail to Chill.
    inflicted on you
    All Damage taken from Hits Contributes to Magnitude of Chill inflicted on you
  • The Effect of Chill on you is reversed

Sands of Silk Lv. 16+

Sands of Silk

Base stats

Base
Shrouded Vest
DexDexterity
28
EvasionEvasion Rating
234
Version Lvl EV Mov.Spd RW Recipe
Base 16 234-- —
R.mastered 38 300-0.03138 Verisium×450Vorana's Crest of the Scythe×1
  • Grants Skill: Level 5 Blink
  • (50-100) % inc. Evasion Rating(50-100) % increased Evasion Rating
  • +(50-80) to max Mana+(50-80) to maximum Mana
  • +(10-20) to Dex+(10-20) to Dexterity
  • +(10-20) to Int+(10-20) to Intelligence
  • +(10-15) % to Fire Res+(10-15) % to Fire Resistance
  • (15-30) % inc. CDRRCooldown Recovery Rate

    Cooldown Recovery Rate modifies the speed at which your Skill cooldowns are restored. For example, with 100% increased Cooldown Recovery Rate your Skill cooldowns will effectively be halved. Cooldown Recovery Rate does not affect anything other than Skill cooldowns.
    (15-30) % increased Cooldown Recovery Rate
  • unique blink sand [1]
Blink

Buff · Level 5

  • Buff
  • Spell
  • Persistent
  • Travel

Req: Level 90+

While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.

  • Tier: 8
  • Level: 5 - 20
  • Reservation: 60 Spirit

Blink

  • Must be active in both Weapon Sets

Blink

Cost
0 Mana
Cooldown Time
(4.50 - 3.50) s
Cast Time
0.70 sec
  • Teleports (4.2 - 4.9) mTeleports (4.2 - 4.9) metres
  • q20: 10 % inc. Cooldown RecoveryCooldownRecovery

    Cooldown Recovery Rate modifies the speed at which your Skill cooldowns are restored. For example, with 100% increased Cooldown Recovery Rate your Skill cooldowns will effectively be halved. Cooldown Recovery Rate does not affect anything other than Skill cooldowns.
    Rate
    10 % increased Cooldown Recovery Rate

Irongrasp Lv. 16+

Irongrasp

Base stats

Base
Vagabond ArmourVagabond Armour
StrStrength
17
DexDexterity
17
Armour
178
EvasionEvasion Rating
153
Version Lvl AR EV Mov.Spd RW Recipe
Base 16 178153-- —
R.mastered 38 307128-0.0441 Verisium×260Medved's Crest of the Circle×1
  • (100-150) % inc. Armour and Evasion(100-150) % increased Armour and Evasion
  • +(20-30) to Str+(20-30) to Strength
  • +(100-150) to Stun Threshold
  • Iron GripIron Grip

    Gain no inherent bonus from Strength 1% increased Projectile Attack damage per 2 Strength
    Iron Grip
  • Iron WillIron Will

    Gain no inherent bonus from Strength 1% increased Spell damage per 2 Strength
    Iron Will

Titanrot Cataphract Lv. 20+

Titanrot Cataphract

Base stats

Base
Maraketh Cuirass
StrStrength
34
Armour
927
Version Lvl AR Mov.Spd RW Recipe
Base 20 927-- —
R.mastered 38 1433-0.0528 Verisium×250Medved's Crest of the Circle×1
  • (400-500) % inc. Armour(400-500) % increased Armour
  • (15-30) % inc. Str(15-30) % increased Strength
  • 10 % reduced Dex10 % reduced Dexterity
  • 10 % reduced Int10 % reduced Intelligence
  • You have no Life Regeneration

Briskwrap Lv. 22+

Briskwrap

Base stats

Base
Rhoahide Coat
DexDexterity
37
EvasionEvasion Rating
306
Ezomyte
Version Lvl EV Mov.Spd RW Recipe
Base 22 306-- —
R.mastered 38 399-0.0369 Verisium×450Vorana's Crest of the Scythe×1
  • (60-100) % inc. ER(60-100) % increased Evasion Rating
  • (40-60) % inc. Flask Life Recovery rate(40-60) % increased Flask Life Recovery rate
  • (40-60) % inc. Flask Mana Recovery rate(40-60) % increased Flask Mana Recovery rate
  • +(20-30) to Dex+(20-30) to Dexterity
  • +(20-30) % to Cold Res+(20-30) % to Cold Resistance
  • Gain Deflection RatingDeflection Rating

    Deflection Rating provides a chance to Deflect damage from Hits , preventing 40% of the damage from those Hits. Exact chance to Deflect also depends on the attacker's Accuracy .
    equal to (20-30) % of ER
    Gain Deflection Rating equal to (20-30) % of Evasion Rating

Cloak of Flame Lv. 22+

Cloak of Flame

Base stats

Base
Silk Robe
IntIntelligence
37
ESEnergy Shield
96
Version Lvl ES Mov.Spd RW Recipe
Base 22 96-- —
R.mastered 38 27-0.03110 Verisium×1820Exceptional Verisium×1Uhtred's Crest of the Chalice×1
  • +(30-50) to max ES+(30-50) to maximum Energy Shield
  • +(30-50) % to Fire Res+(30-50) % to Fire Resistance
  • (30-50) % reduced Ignite Dur. on you(30-50) % reduced Ignite Duration on you
  • 50 % of Physical Dmg taken as FireFire

    Fire damage is one of the five Damage Types . It is reduced by Fire Resistance . Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to Ignite .
    Dmg
    50 % of Physical Damage taken as Fire Damage
  • 25 to 35 Fire Thorns damage

Pariah's Embrace Lv. 26+

Pariah's Embrace

Base stats

Base
Cloaked Mail
StrStrength
25
DexDexterity
25
Armour
203
EvasionEvasion Rating
180
Version Lvl AR EV Mov.Spd RW Recipe
Base 26 203180-- —
R.mastered 40 192102-0.04115 Verisium×250Medved's Crest of the Circle×1
  • (50-80) % inc. Armour and Evasion(50-80) % increased Armour and Evasion
  • +50 to Spirit
  • +(10-15) to all AttributesAttributes

    Strength , Dexterity , and Intelligence are the 3 primary attributes. The most important use of Attributes is to meet requirements to use Equipment and Gems. Each Attribute provides a different inherent bonus.
    +(10-15) to all Attributes
  • (10-15) Life Regeneration per second
  • (20-40) % inc. Mana Cost EfficiencyEfficiency

    Efficiency modifiers act as divisors to the stat they modify. For example, 50% increased Reservation Efficiency causes your Reservations to be 67% of their base value, 100% increased Reservation Efficiency causes your Reservations to be 50% of their base value, and so on. Reduced Reservation Efficiency will cause the modified stat to grow larger instead of smaller.
    (20-40) % increased Mana Cost Efficiency

Dustbloom Lv. 26+

Dustbloom

Base stats

Base
Studded Vest
DexDexterity
43
EvasionEvasion Rating
444
Version Lvl EV Mov.Spd RW Recipe
Base 26 444-- —
R.mastered 40 689-0.0329 Verisium×260Medved's Crest of the Circle×1
  • (100-150) % inc. Evasion Rating(100-150) % increased Evasion Rating
  • +(20-30) % to Cold Res+(20-30) % to Cold Resistance
  • Maximum 10 Fragile Regrowth
  • 0.5 % of max Life Regenerated per second per Fragile Regrowth0.5 % of maximum Life Regenerated per second per Fragile Regrowth
  • 10 % inc. Mana Regeneration Rate per Fragile Regrowth10 % increased Mana Regeneration Rate per Fragile Regrowth
  • Lose all Fragile Regrowth when Hit
  • GainGain

    Damage gained as a specific damage type only scales with modifiers to the new type, not with modifiers to the source damage's type (unless they're the same type). For example, Lightning damageLightning gained from Physical damagePhysical scales with Lightning damageLightning modifiers, but not Physical damagePhysical modifiers. Damage Gain occurs in the same two step process as Damage ConversionConversion . Damage over time cannot benefit from damage Gain.
    1 Fragile Regrowth each second
    Gain 1 Fragile Regrowth each second

Wandering Reliquary Lv. 27+

Wandering Reliquary

Base stats

Base
Steel Plate
StrStrength
45
Armour
353
Version Lvl AR Mov.Spd RW Recipe
Base 27 353-- —
R.mastered 40 420-0.0543 Verisium×260Medved's Crest of the Circle×1
  • (50-100) % inc. Armour(50-100) % increased Armour
  • +(40-60) to max Mana+(40-60) to maximum Mana
  • +(10-20) to Str+(10-20) to Strength
  • +(60-80) to Stun Threshold
  • 50 % of Phys.Dmg prevented RecoupedRecouped

    When you take damage from a Hit , Recoup causes you to recover an amount of the stated resource equal to a percentage of the damage you took over 8 seconds.
    as Life
    50 % of Physical Damage prevented Recouped as Life

Prayers for Rain Lv. 28+

Prayers for Rain

Base stats

Base
Keth Raiment
IntIntelligence
47
ESEnergy Shield
123
Version Lvl ES Mov.Spd RW Recipe
Base 28 123-- —
R.mastered 38 121-0.0355 Verisium×250Medved's Crest of the Circle×1
  • (60-100) % inc. ES(60-100) % increased Energy Shield
  • +(10-15) to Int+(10-15) to Intelligence
  • +(10-20) % to Light. Res+(10-20) % to Lightning Resistance
  • 30 % slower start of ES Rechargeslower start of Energy Shield Recharge

    Affects the delay before your Energy Shield starts Recharging after losing Energy Shield.
    30 % slower start of Energy Shield Recharge
  • ES Recharge is not interrupted by Dmg if Recharge began RecentlyRecently

    Recently refers to the past 4 seconds.
    Energy Shield Recharge is not interrupted by Damage if Recharge began Recently

Reverie Lv. 28+

Reverie

Base stats

Base
Shaman Mantle
StrStrength
26
IntIntelligence
26
Armour
320
ESEnergy Shield
102
Version Lvl AR ES Mov.Spd RW Recipe
Base 28 320102-- —
R.mastered 38 29242-0.0444 Verisium×440Vorana's Crest of the Scythe×1
  • Grants Skill: Level 8 Rite of Restoration
  • (100-150) % inc. Armour and ES(100-150) % increased Armour and Energy Shield
  • -10 % to Fire Res-10 % to Fire Resistance
  • +(17-23) % to Chaos Res+(17-23) % to Chaos Resistance
  • Cannot use Life Flasks | Non-Unique Life Flasks apply their Effects constantly | Recovery from Life Flasks cannot be Instant | Recovery from your Life Flasks cannot be applied to anything other than you
  • (40-60) % less Life Flask Recovery
Rite of Restoration

Spell · Level 8

  • Spell
  • AoE
  • Duration
  • Staged

Req: Level 90+

Place a Sigil on the ground, providing a powerful Buff to you and AlliesAllies

Your allies include other players, Minions , and any other entity that fights alongside you and has its own stats. You do not count as your own Ally.
standing in it which grants Life Regeneration and amplifies Armour , EvasionEvasion

Evasion Rating grants a chance to Evade enemy Hits , preventing them from Hitting you at all. Exact chance to Evade also depends on the attacker's AccuracyAccuracy .
and Energy ShieldEnergy_Shield

EnergyEnergy ShieldShield protects your Life by taking damage instead. Rapidly Recharges if you don't lose EnergyEnergy ShieldShield for a short time. Chaos damageChaos_Damage removes twice as much EnergyEnergy ShieldShield. Damage from BleedingBleeding and PoisonPoison bypasses EnergyEnergy ShieldShield to remove Life directly.
. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
Place a Sigil on the ground, providing a powerful Buff to you and Allies standing in it which grants Life Regeneration and amplifies Armour , Evasion and Energy Shield . The Buff becomes more powerful the more mana you spend while standing in the Sigil.

  • Level: 8 - 20
  • Cost: 0 Mana
  • Cooldown: 10.00 sCooldown Time: 10.00 s
  • Cast: 0.60 secCast Time: 0.60 sec
  • Minimum 1 second between gaining Stages
  • Sigil radius is 4.5 mSigil radius is 4.5 metres
  • Gains a Stage when you Spend a total of 35 % of your Maximum Mana while in Area
  • Maximum 4 Stages
  • Buff grants (11 - 14) % more Armour , EvasionEvasion

    Evasion Rating grants a chance to Evade enemy Hits , preventing them from Hitting you at all. Exact chance to Evade also depends on the attacker's AccuAccuracy .
    and ES per Stage
    Buff grants (11 - 14) % more Armour , Evasion and Energy Shield per Stage
  • Buff grants (8.7 - 21.7) Life Regenerated per second per Stage
  • q20: Sigil radius is 0.8 mSigil radius is 0.8 metres

The Dancing Mirage Lv. 28+

The Dancing Mirage

Base stats

Base
Wayfarer Jacket
DexDexterity
26
IntIntelligence
26
EvasionEvasion Rating
306
ESEnergy Shield
110
Version Lvl EV ES Mov.Spd RW Recipe
Base 28 306110-- —
R.mastered 40 49344-0.0343 Verisium×260Medved's Crest of the Circle×1
  • (150-200) % inc. Evasion and ES(150-200) % increased Evasion and Energy Shield
  • +(10-20) % to Light. Res+(10-20) % to Lightning Resistance
  • 20 % less Dmg taken if you have not been Hit Recently20 % less Damage taken if you have not been Hit Recently
  • 100 % inc. ER if you have been Hit Recently100 % increased Evasion Rating if you have been Hit Recently

Redflare Conduit Lv. 33+

Redflare Conduit

Base stats

Base
Anchorite Garb
DexDexterity
31
IntIntelligence
31
EvasionEvasion Rating
132
ESEnergy Shield
46
Version Lvl EV ES Mov.Spd RW Recipe
Base 33 13246-- —
R.mastered 55 13843-0.03130 Verisium×460Medved's Crest of the Circle×1
  • +(50-70) to max Mana+(50-70) to maximum Mana
  • +(20-30) % to Light. Res+(20-30) % to Lightning Resistance
  • 20 % chance to gain a Power ChargeEndurance Charge

    Charges can be gained from a number of Skills, passives, and other effects. They do not grant any inherent benefits, but can be consumed to fuel many skills and other effects. Charges last for 15 seconds by default, refreshing whenever you gain another charge of the same type. There are three types of Charges — Endurance, Frenzy and Power. By default players can have up to 3 of each type of Charge at once.
    on Hit
    20 % chance to gain a Power Charge on Hit
  • Lose all Power Charges on reaching max Power ChargesLose all Power Charges on reaching maximum Power Charges
  • ShocksShock

    Shock is an Ailment that causes targets to take 20% increased damage, and lasts 4 seconds on players or 8 seconds on non-players by default. Lightning damage from Hits Contributes to chance to Shock enemies. The higher the Lightning damage dealt, the higher the chance. By default a Hit has 1% chance to Shock for every 4% of the target's Ailment Threshold dealt.
    you when you reach max Power Charges
    Shocks you when you reach maximum Power Charges

Belly of the Beast Lv. 33+

Belly of the Beast

Base stats

Base
Explorer ArmourExplorer Armour
StrStrength
31
DexDexterity
31
Armour
331
EvasionEvasion Rating
293
Version Lvl AR EV Mov.Spd RW Recipe
Base 33 331293-- —
R.mastered 55 442180-0.0456 Verisium×810Vorana's Crest of the Scythe×1
  • (100-150) % inc. Armour and Evasion(100-150) % increased Armour and Evasion
  • +(100-150) to max Life+(100-150) to maximum Life
  • +(100-150) to Stun Threshold
  • Life Recovery from Flasks is instant
  • (25-30) to (35-40) Physical Thorns damage

Kingsguard Lv. 33+

Kingsguard

Base stats

Base
Full Plate
StrStrength
54
Armour
270
Ezomyte
Version Lvl AR Mov.Spd RW Recipe
Base 33 270-- —
R.mastered 45 231-0.05126 Verisium×320Medved's Crest of the Circle×1
  • +(60-80) to max Life+(60-80) to maximum Life
  • +(40-60) to max Mana+(40-60) to maximum Mana
  • +(5-10) % to all Elemental Resistances
  • 25 % reduced Endurance Charge Dur.25 % reduced Endurance Charge Duration
  • Recover 5 % of max Life for each Endurance Charge consumedRecover 5 % of maximum Life for each Endurance Charge consumed

The Rat Cage Lv. 33+

The Rat Cage

Base stats

Base
Scout's Vest
DexDexterity
5
EvasionEvasion Rating
480
Version Lvl EV Mov.Spd RW Recipe
Base 33 480-- —
R.mastered 55 540-0.03130 Verisium×460Medved's Crest of the Circle×1
  • (100-150) % inc. Evasion Rating(100-150) % increased Evasion Rating
  • +300 to max Life+300 to maximum Life
  • 25 % reduced Attribute req.25 % reduced Attribute Requirements
  • 100 % of Fire Dmg from Hits taken as Physical Dmg100 % of Fire Damage from Hits taken as Physical Damage

Tetzlapokal's Desire Lv. 33+

Tetzlapokal's Desire

Base stats

Base
Votive Raiment
IntIntelligence
54
ESEnergy Shield
173
Version Lvl ES Mov.Spd RW Recipe
Base 33 173-- —
R.mastered 55 100-0.03186 Verisium×460Medved's Crest of the Circle×1
  • (100-150) % inc. ES(100-150) % increased Energy Shield
  • +(20-30) to Str+(20-30) to Strength
  • +(20-30) to Int+(20-30) to Intelligence
  • +(17-23) % to Chaos Res+(17-23) % to Chaos Resistance
  • Life RechargesLife Recharges

    Lost Life will start Recharging at a rate of 12.5% per second after a base delay of 4 seconds. Further loss of Life resets this delay, interrupting Recharge. Modifiers to Energy Shield Recharge Rate or to how fast it starts will also apply to Life Recharge.
    Life Recharges

Soul Mantle Lv. 36+

Soul Mantle

Base stats

Base
Sacrificial Mantle
StrStrength
33
IntIntelligence
33
Armour
334
ESEnergy Shield
100
Version Lvl AR ES Mov.Spd RW Recipe
Base 36 334100-- —
R.mastered 55 43960-0.0437 Verisium×460Medved's Crest of the Circle×1
  • (80-120) % inc. Armour and ES(80-120) % increased Armour and Energy Shield
  • +75 to Spirit
  • +10 to Str+10 to Strength
  • +15 to Int+15 to Intelligence
  • +1 to max number of Summoned TotemsTotems

    Totems are allied constructs which use skills for you. Totems are not Minions and their skills benefit from your stats, though they have their own defensive stats and can be damaged or killed. Totem Limit is shared between different types of Totem by default.
    +1 to maximum number of Summoned Totems
  • Inflicts a random CurseCurses

    Fallback hint: no keyword description was found for this term.
    on you when your Totems die, ignoring Curse limit
    Inflicts a random Curse on you when your Totems die, ignoring Curse limit

Quatl's Molt Lv. 36+

Quatl's Molt

Base stats

Base
Serpentscale Coat
DexDexterity
59
EvasionEvasion Rating
426
Version Lvl EV Mov.Spd RW Recipe
Base 36 426-- —
R.mastered 55 631-0.0319 Verisium×3730Uhtred's Crest of the Chalice×1
  • (60-80) % inc. ER(60-80) % increased Evasion Rating
  • +(60-80) to max Life+(60-80) to maximum Life
  • +(17-23) % to Chaos Res+(17-23) % to Chaos Resistance
  • Gain Deflection Rating equal to (40-60) % of ERGain Deflection Rating equal to (40-60) % of Evasion Rating
  • (10-20) Life Regeneration per second
  • Cannot be PoisonedPoisons

    Poison is an Ailment that deals Chaos damage over time, and lasts 2 seconds by default. Damage from Poison bypasses Energy Shield . Physical and Chaos damage from Hits Contribute to Poison Magnitude . Damage does not Contribute to Poison chance, so it cannot be inflicted without an explicit source of Poison chance. The base Magnitude of Poison is Chaos damage per second equal to 20% of the Pre-mitigation Physical and Chaos damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal. Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock ) can affect the damage the enemy takes from Poison, but any such modifiers that specifically apply to Hit damage (such as Penetration ) do not affect Poison damage.
    Cannot be Poisoned

Doryani's Prototype Lv. 37+

Doryani's Prototype

Base stats

Base
Scale Mail
StrStrength
34
DexDexterity
34
Armour
274
EvasionEvasion Rating
245
Version Lvl AR EV Mov.Spd RW Recipe
Base 37 274245-- —
R.mastered 55 312170-0.0475 Verisium×830Vorana's Crest of the Scythe×1
  • (50-100) % inc. Armour and Evasion(50-100) % increased Armour and Evasion
  • +(60-80) to max Life+(60-80) to maximum Life
  • +100% of Armour also applies to Light.DmgLightning

    Lightning damage is one of the five Damage Types . It is reduced by Lightning Resistance . Lightning hits have a chance to Shock based on how much Lightning damage is dealt.
    +100% of Armour also applies to Lightning Damage
  • Enemies in your PresencePresence

    Your Presence is an area around your character within which certain effects (such as many Auras ) are applied. By default this has a 4 metre radius. The size of this area can be modified by Presence Area modifiers, but not by Skill Area modifiers.
    have Light. Res equal to yours
    Enemies in your Presence have Lightning Resistance equal to yours
  • Light. Res does not affect Lightning damage takenLightning Resistance does not affect Lightning damage taken

Greed's Embrace Lv. 37+

Greed's Embrace

Base stats

Base
Vaal Cuirass
StrStrength
90
Armour
721
Version Lvl AR Mov.Spd RW Recipe
Base 37 721-- —
R.mastered 55 823-0.0593 Verisium×820Vorana's Crest of the Scythe×1
  • 50 % inc. Str req.50 % increased Strength Requirement
  • 20 % reduced Move.Spd20 % reduced Movement Speed
  • (100-150) % inc. Armour(100-150) % increased Armour
  • (30-50) % inc. Rarity of ItemsRarity of Items

    Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items.
    found
    (30-50) % increased Rarity of Items found
  • +(20-30) % to Fire Res+(20-30) % to Fire Resistance

Zerphi's Serape Lv. 39+

Zerphi's Serape

Base stats

Base
Scalper's Jacket
DexDexterity
5
IntIntelligence
5
EvasionEvasion Rating
257
ESEnergy Shield
85
Version Lvl EV ES Mov.Spd RW Recipe
Base 39 25785-- —
R.mastered 55 28453-0.0375 Verisium×3770Uhtred's Crest of the Chalice×1
  • (60-80) % inc. Evasion and ES(60-80) % increased Evasion and Energy Shield
  • +(40-60) to max Mana+(40-60) to maximum Mana
  • 50 % inc. Attribute req.50 % increased Attribute Requirements
  • (-30-30) % reduced Life Regeneration rate
  • (-30-30) % reduced Mana Regeneration Rate
  • Soul EaterSoul Eater

    Gain 1% increased Skill Speed for 4 seconds when an enemy dies in your Presence , stacking up to 50 times. A stack is lost every 0.5 seconds if one has not been gained within the past 4 seconds.
    Soul Eater

The Covenant Lv. 40+

The Covenant

Base stats

Base
Altar Robe
IntIntelligence
65
ESEnergy Shield
251
Version Lvl ES Mov.Spd RW Recipe
Base 40 251-- —
R.mastered 55 173-0.03149 Verisium×3830Uhtred's Crest of the Chalice×1
  • Grants Skill: Level 10 Life Remnants
  • (100-150) % inc. ES(100-150) % increased Energy Shield
  • +(100-150) to max Life+(100-150) to maximum Life
  • 10 % of SpellSpell

    Spells are skills that use raw magic to destroy your enemies. Attacks are not Spells. Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance.
    Dmg Leeched as LifeLeeches

    When you deal damage with a Hit , Life Leech causes you to recover an amount of Life to a percentage of the damage dealt, over a period of one second. Hits that deal more than 40,000 total damage are treated as though they only dealt 40,000 damage for this calculation. If this damage is of multiple Damage Types , the ratios between them will stay the same. Monsters have Leech Resistance that increases with monster level, reducing how much you recover from Leech from Hits against them. You can only recover from a single instance of Life Leech at a time, and all Life Leech is removed when Life is filled.
    10 % of Spell Damage Leeched as Life
  • Skills GainGain

    Gaining a percentage of stat A as stat B is calculated from the base value of stat A. The portion gained scales with percentage modifiers to stat B, but not with percentage modifiers to stat A. For example, if you gained 50% of Evasion as Armour , the portion gained would be scaled by percentage modifiers to Armour , but not by percentage modifiers to Evasion .
    100 % of Mana Cost as Extra Life Cost
    Skills Gain 100 % of Mana Cost as Extra Life Cost
Life Remnants

Buff · Level 10

  • Buff
  • Persistent
  • Remnant

Req: Level 90+

Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant , and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can OverflowOverflow

Recovery which Overflows its maximum can be recovered up to 1.5 times that maximum.
maximum Life.
Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant , and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.

  • Level: 10 - 20
  • Remnants last for 8 seconds
  • 25 % chance to spawn a Remnant on killing an enemy
  • Spawn a Remnant on Hitting a target, no more than once every 3 seconds
  • Each Remnant grants (112 - 410) Life
  • q20: 10 % chance to spawn a Remnant on killing an enemy

Loreweave Lv. 43+

Loreweave

Base stats

Base
Ornate Ringmail
StrStrength
45
IntIntelligence
45
Armour
225
ESEnergy Shield
66
Version Lvl AR ES Mov.Spd RW Recipe
Base 43 22566-- —
R.mastered 55 21060-0.04112 Verisium×3740Uhtred's Crest of the Chalice×1
  • Adds (1-4) to (8-12) Physical Dmg to AttacksAdds (1-4) to (8-12) Physical Damage to Attacks
  • +(200-300) to AccuAccuracy

    Accuracy is used to hit a target with an Attack , and is checked against the targets Evasion to determine that chance. Player Attacks incur an Accuracy penalty based on distance from the origin of the damage to the target, with no penalty for targets within 2 metres and up to 90% less Accuracy for targets further than 9 metres away.
    Rating
    +(200-300) to Accuracy Rating
  • +(20-30) to max Mana+(20-30) to maximum Mana
  • (6-15) % inc. Rarity of Items found(6-15) % increased Rarity of Items found
  • +(2-5) % to QualityQuality

    Quality grants small bonuses to an item depending on the type of item, up to a default maximum of 20%. Martial Weapons gain 1% more Physical damage per Quality. Armours gain 1% more Armour , Evasion , Energy Shield and Runic Ward per Quality. Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item. Flasks gain 1% more Life and Mana recovery per Quality. Charms gain 1% increased duration per Quality. Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.
    of all Skills
    +(2-5) % to Quality of all Skills
  • (7-10) % inc. Cast Speed(7-10) % increased Cast Speed
  • Your Maximum ResistancesMaximum_Resistances

    The default maximum for Elemental or Chaos resistances is 75%. Maximum resistances cannot be raised above 90%.
    are (75-80) %
    Your Maximum Resistances are (75-80) %
  • Random 3 Unique Ring Modifiers

The Mutable Star Lv. 45+

The Mutable Star

Base stats

Base
Cleric Vestments
StrStrength
41
IntIntelligence
41
Armour
425
ESEnergy Shield
124
Version Lvl AR ES Mov.Spd RW Recipe
Base 45 425124-- —
R.mastered 55 40884-0.0475 Verisium×470Medved's Crest of the Circle×1
  • (100-150) % inc. Armour and ES(100-150) % increased Armour and Energy Shield
  • (50-100) % inc. ES Recharge Rate(50-100) % increased Energy Shield Recharge Rate
  • (25-35) Life Regeneration per second
  • (30-50) % reduced Ignite Dur. on you(30-50) % reduced Ignite Duration on you
  • Defend against Hits as though you had 1 % more Armour per 1% current ESDefend against Hits as though you had 1 % more Armour per 1% current Energy Shield
  • (30-50) % reduced Dur. of Bleeding on You(30-50) % reduced Duration of Bleeding on You

Gloamgown Lv. 45+

Gloamgown

Base stats

Base
Elementalist Robe
IntIntelligence
72
ESEnergy Shield
237
Version Lvl ES Mov.Spd RW Recipe
Base 45 237-- —
R.mastered 55 1181-0.0375 Verisium×300Exceptional Verisium×1Medved's Crest of the Circle×1
  • (100-140) % inc. ES(100-140) % increased Energy Shield
  • +(30-40) to Spirit
  • +(25-35) % to Cold Res+(25-35) % to Cold Resistance
  • 1000 % inc. ES Recharge Rate1000 % increased Energy Shield Recharge Rate
  • Your base ES Recharge Delay is 10 secondsYour base Energy Shield Recharge Delay is 10 seconds

Perfidy Lv. 45+

Perfidy

Base stats

Base
Knight ArmourKnight Armour
StrStrength
41
DexDexterity
41
Armour
973
EvasionEvasion Rating
878
Version Lvl AR EV Mov.Spd RW Recipe
Base 45 973878-- —
R.mastered 55 873159-0.0493 Verisium×750Vorana's Crest of the Scythe×1
  • (300-450) % inc. Armour and Evasion(300-450) % increased Armour and Evasion
  • (10-30) % chance to Avoid Physical Dmg from Hits(10-30) % chance to Avoid Physical Damage from Hits
  • (10-30) % chance to Avoid Fire Dmg from Hits(10-30) % chance to Avoid Fire Damage from Hits
  • (10-30) % chance to Avoid Cold Dmg from Hits(10-30) % chance to Avoid Cold Damage from Hits
  • (10-30) % chance to Avoid Lightning Dmg from Hits(10-30) % chance to Avoid Lightning Damage from Hits
  • (10-30) % chance to Avoid Chaos Dmg from Hits(10-30) % chance to Avoid Chaos Damage from Hits
  • Enemies in your Presence are IntimidatedIntimidated

    Intimidate is a Debuff that inflicts 10% increased damage taken and 10% reduced damage dealt.
    Enemies in your Presence are Intimidated

The Sunken Vessel Lv. 45+

The Sunken Vessel

Base stats

Base
Knight ArmourKnight Armour
StrStrength
41
DexDexterity
41
Armour
433
EvasionEvasion Rating
391
Version Lvl AR EV Mov.Spd RW Recipe
Base 45 433391-- —
R.mastered 55 388159-0.0493 Verisium×600Vorana's Crest of the Scythe×1
  • (120-180) % inc. Armour and Evasion(120-180) % increased Armour and Evasion
  • +(80-120) to max Life+(80-120) to maximum Life
  • 30 % reduced Life Recovery rate
  • 33 % chance to avoid ProjProjectile

    A Projectile is a moving Attack or Spell that usually impacts with targets when it hits them. When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified.
    33 % chance to avoid Projectiles
  • Physical Dmg of Enemies Hitting you is UnluckyUnlucky

    Unlucky things are rolled twice and the worse result used.
    Physical Damage of Enemies Hitting you is Unlucky
  • Convert All Armour to ERConvert All Armour to Evasion Rating

Widow's Reign Lv. 45+

Widow's Reign

Base stats

Base
Knight ArmourKnight Armour
StrStrength
41
DexDexterity
41
Armour
450
EvasionEvasion Rating
407
Version Lvl AR EV Mov.Spd RW Recipe
Base 45 450407-- —
R.mastered 55 404159-0.0493 Verisium×830Vorana's Crest of the Scythe×1
  • (100-150) % inc. Armour and Evasion(100-150) % increased Armour and Evasion
  • +(100-150) to max Life+(100-150) to maximum Life
  • +(17-23) % to Chaos Res+(17-23) % to Chaos Resistance
  • +(200-300) to Ailment Threshold
  • Life that would be lost by taking Dmg is instead ReservedReservation

    Reservation effects prevent a portion of a given resource — usually Spirit , though it can also be Life or Mana — from being used for other purposes while active. Reserving a resource does not change the maximum value of that resource.
    | until you take no Dmg to Life for 3 seconds
    Life that would be lost by taking Damage is instead Reserved | until you take no Damage to Life for 3 seconds

Lightning Coil Lv. 50+

Lightning Coil

Base stats

Base
Ancestral Mail
StrStrength
44
DexDexterity
44
Armour
445
EvasionEvasion Rating
404
Version Lvl AR EV Mov.Spd RW Recipe
Base 50 445404-- —
R.mastered 65 397174-0.04107 Verisium×1140Vorana's Crest of the Scythe×1
  • Grants Skill: Level 12 Valako's ChargeCharges

    Charges can be gained from a number of Skills, passives, and other effects. They do not grant any inherent benefits, but can be consumed to fuel many skills and other effects. Charges last for 15 seconds by default, refreshing whenever you gain another charge of the same type. There are three types of Charges — Endurance, Frenzy and Power. By default players can have up to 3 of each type of Charge at once.
    Grants Skill: Level 12 Valako's Charge
  • (80-120) % inc. Armour and Evasion(80-120) % increased Armour and Evasion
  • +(80-100) to max Life+(80-100) to maximum Life
  • +(20-30) to Dex+(20-30) to Dexterity
  • (-40--30) % to Light. Res(-40--30) % to Lightning Resistance
  • (30-50) % of Physical damage from Hits taken as Lightning damage
  • lightning coil replace damage hit effect index [110]
Valako's Charge

Spell · Level 12

  • Spell
  • AoE
  • Trigger
  • Lightning
  • Chaining

Req: Level 90+

While active, taking Lightning damageLightning

Lightning damage is one of the five Damage TypesDamage_Types . It is reduced by Lightning ResistanceResistances . Lightning hits have a chance to ShockShock based on how much Lightning damage is dealt.
builds up charge on you. Reaching full charge expends all charge to Trigger this skill, creating a Chaining lightning bolt that arcs to nearby enemies.
While active, taking Lightning damage builds up charge on you. Reaching full charge expends all charge to Trigger this skill, creating a Chaining lightning bolt that arcs to nearby enemies.

  • Level: 12 - 20
  • Cost: 0 Mana
  • Cooldown: 1.00 sCooldown Time: 1.00 s
  • Cast: InstantCast Time: Instant
  • CriticalCritical

    Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value. Attacks usually use your weapon's base Critical HitHit Chance, while Spells and some other skills have their base Critical HitHit Chance listed on the skill. Most modifiers to Critical HitHit Chance are percentage based. For example, gaining 100% increased Critical HitHit Chance on a base Critical HitHit Chance of 7% would result in a final Critical HitHit Chance of 14%.
    HitHit

    Any damage that isn't damage over time is Hit damage. Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.
    Chance: 9.00%
    Critical Hit Chance: 9.00%

Buff

  • Can target Enemies within 3 mCan target Enemies within 3 metres

Bolt

  • Lightning damageLightning

    Lightning damage is one of the five Dmg TypesDamage_Types . It is reduced by Lightning ResistanceResistances . Lightning hits have a chance to ShockShock based on how much Lightning damage is dealt.
    from this skill Contributes to Electrocution Buildup
    Lightning damage from this skill Contributes to Electrocution Buildup
  • Cannot ShockShock

    Shock is an Ailment that causes targets to take 20% increased damage, and lasts 4 seconds on players or 8 seconds on non-players by default. Lightning damageLightning from Hits Contributes to chance to Shock enemies. The higher the Lightning damageLightning dealt, the higher the chance. By default a HitHit has 1% chance to Shock for every 4% of the target's Ailment ThresholdAilmentThreshold dealt.
    Cannot Shock
  • Deals (35 - 102) to (656 - 1942) Light.DmgDeals (35 - 102) to (656 - 1942) Lightning Damage
  • Chains (5 - 5) timesChains (5 - 5) times
  • q20: Chains +2 timesChains +2 times

Queen of the Forest Lv. 51+

Queen of the Forest

Base stats

Base
Smuggler Coat
DexDexterity
82
EvasionEvasion Rating
1267
Version Lvl EV Mov.Spd RW Recipe
Base 51 1267-- —
R.mastered 65 1433-0.0386 Verisium×5000Uhtred's Crest of the Chalice×1
  • (250-300) % inc. Evasion Rating(250-300) % increased Evasion Rating
  • (-15--10) % to Fire Res(-15--10) % to Fire Resistance
  • +(25-30) % to Cold Res+(25-30) % to Cold Resistance
  • +(10-15) % to Light. Res+(10-15) % to Lightning Resistance
  • Increases Move.Spd by 25%, plus 1% per 600 Evasion Rating, up to a max of 75 % | Other Modifiers to Move.Spd except for Sprinting do not applyIncreases Movement Speed by 25%, plus 1% per 600 Evasion Rating, up to a maximum of 75 % | Other Modifiers to Movement Speed except for Sprinting do not apply

Waveshaper Lv. 51+

Waveshaper

Base stats

Base
Tideseer Mantle
StrStrength
45
IntIntelligence
45
Armour
218
ESEnergy Shield
174
Version Lvl AR ES Mov.Spd RW Recipe
Base 51 218174-- —
R.mastered 65 5515-0.04129 Verisium×1160Vorana's Crest of the Scythe×1
  • +(100-200) to max ES+(100-200) to maximum Energy Shield
  • +(20-40) to Spirit
  • +(25-35) % to Fire Res+(25-35) % to Fire Resistance
  • +(25-35) % to Cold Res+(25-35) % to Cold Resistance
  • Increases and Reductions to Mana Regeneration Rate also | apply to ES Recharge RateIncreases and Reductions to Mana Regeneration Rate also | apply to Energy Shield Recharge Rate
  • Gain (30-50) % of Maximum Mana as Armour

Pragmatism Lv. 52+

Pragmatism

Base stats

Base
Explorer ArmourExplorer Armour
StrStrength
31
DexDexterity
31
Armour
568
EvasionEvasion Rating
503
Version Lvl AR EV Mov.Spd RW Recipe
Base 52 568503-- —
R.mastered 55 758180-0.0456 Verisium×2500Uhtred's Crest of the Chalice×1
  • (200-300) % inc. Armour and Evasion(200-300) % increased Armour and Evasion
  • +(10-20) % to all Elemental Resistances
  • -17 % to Chaos Res-17 % to Chaos Resistance
  • CharmsCharms

    Charms are protective trinkets you can equip that automatically trigger a defensive effect when a specific condition is met. Similar to Flasks , Charms require charges to trigger. Charm charges can be regained by killing monsters, granting charges equal to half of the monster's Power . Checkpoints and Wells completely recharge Charms when activated. The maximum number of Charm slots is capped at 3.
    use no Charges
    Charms use no Charges

Couture of Crimson Lv. 52+

Couture of Crimson

Base stats

Base
Gilded Vestments
StrStrength
46
IntIntelligence
46
Armour
333
ESEnergy Shield
95
Version Lvl AR ES Mov.Spd RW Recipe
Base 52 33395-- —
R.mastered 65 32761-0.0486 Verisium×5360Uhtred's Crest of the Chalice×1
  • (50-100) % inc. Armour and ES(50-100) % increased Armour and Energy Shield
  • (10-15) % inc. max Life(10-15) % increased maximum Life
  • Life Leech can Overflow Maximum Life
  • (40-60) % reduced Dur. of Bleeding on You(40-60) % reduced Duration of Bleeding on You

Yriel's Fostering Lv. 52+

Yriel's Fostering

Base stats

Base
Strider Vest
DexDexterity
83
EvasionEvasion Rating
849
Version Lvl EV Mov.Spd RW Recipe
Base 52 849-- —
R.mastered 70 891-0.03107 Verisium×9200Exceptional Verisium×12Uhtred's Crest of the Chalice×1
  • (100-150) % inc. Evasion Rating(100-150) % increased Evasion Rating
  • +(80-120) to max Life+(80-120) to maximum Life
  • +(10-30) to Spirit
  • (40-60) % reduced Poison Dur. on you(40-60) % reduced Poison Duration on you
  • (40-60) % reduced Dur. of Bleeding on You(40-60) % reduced Duration of Bleeding on You
  • You can have two CompanionsCompanions

    Companions are a type of Reviving Minion that are more complex and powerful than typical Minions . By default you can only have one Companion of any type summoned at a time.
    of different types
    You can have two Companions of different types

The Brass Dome Lv. 58+

The Brass Dome

Base stats

Base
Champion Cuirass
StrStrength
92
Armour
2828
Version Lvl AR Mov.Spd Recipe Version details
Base 58 2828- —
R.forged 58 --0.05 Exceptional Verisium×39Uhtred's Crest of the Chalice×1
Runeforged details
  • +(750 — 1000) to maximum Runic Ward
  • (500-600) % inc. Armour(500-600) % increased Armour
  • (-5--1) % to all Maximum Ele.ResMaximum Elemental Resistances

    The default maximum for Elemental or Chaos resistances is 75%. Maximum resistances cannot be raised above 90%.
    (-5--1) % to all Maximum Elemental Resistances
  • +(200-300) to Stun Threshold
  • Take no Extra Dmg from Critical HitsTake no Extra Damage from Critical Hits

Vis Mortis Lv. 58+

Vis Mortis

Base stats

Base
Plated Raiment
IntIntelligence
92
ESEnergy Shield
226
Version Lvl ES Mov.Spd RW Recipe
Base 58 226-- —
R.mastered 65 222-0.0343 Verisium×1150Vorana's Crest of the Scythe×1
  • (70-100) % inc. ES(70-100) % increased Energy Shield
  • +(70-100) to max Mana+(70-100) to maximum Mana
  • Minions have 50 % reduced max LifeMinions have 50 % reduced maximum Life
  • Minions have Unholy MightUnholy Might

    Unholy Might is a Buff that grants 30% of all damage as extra Chaos Damage .
    Minions have Unholy Might

Voll's Protector Lv. 59+

Voll's Protector

Base stats

Base
Plated Vestments
StrStrength
52
IntIntelligence
52
Armour
667
ESEnergy Shield
188
Version Lvl AR ES Mov.Spd RW Recipe
Base 59 667188-- —
R.mastered 59 56360-0.0437 Verisium×820Vorana's Crest of the Scythe×1
  • (150-200) % inc. Armour and ES(150-200) % increased Armour and Energy Shield
  • 25 % reduced max Mana25 % reduced maximum Mana
  • +(13-17) % to Chaos Res+(13-17) % to Chaos Resistance
  • 25 % chance to gain a Power Charge on Critical Hit

Temporalis Lv. 64+

Temporalis

Base stats

Base
Silk Robe
IntIntelligence
37
ESEnergy Shield
177
Version Lvl ES Mov.Spd RW Recipe
Base 64 177-- —
R.mastered 64 27-0.03110 Verisium×2500Exceptional Verisium×1Uhtred's Crest of the Chalice×1
  • +(100-150) to max ES+(100-150) to maximum Energy Shield
  • +(10-20) % to all Elemental Resistances
  • (5-30) % of Dmg taken Recouped as Life(5-30) % of Damage taken Recouped as Life
  • (5-30) % of Dmg taken Recouped as Mana(5-30) % of Damage taken Recouped as Mana
  • Skills have (-2--1) seconds to Cooldown

The Auspex Lv. 65+

The Auspex

Base stats

Base
Exquisite Vest
DexDexterity
242
EvasionEvasion Rating
1398
Version Lvl EV Mov.Spd RW Recipe
Base 65 1398-- —
R.mastered 70 1048-0.0386 Verisium×1300Vorana's Crest of the Scythe×1
  • Grants Skill: Level 15 Mist Raven
  • (210-240) % inc. Evasion Rating(210-240) % increased Evasion Rating
  • +(70-120) to max Life+(70-120) to maximum Life
  • 100 % inc. Attribute req.100 % increased Attribute Requirements
  • Chance to Deflect is Lucky while on Low Life
  • Enemies in your Presence gain 1 Gruelling Madness each second
Mist Raven

Minion · Level 15

  • Minion
  • Companion
  • Persistent
  • Physical
  • Chaos

Req: Level 90+

Summons a mysterious undamageable Mist Raven that can be Commanded to dive at target location, crashing through an otherworldly mirror and damaging enemies in an area. The raven grants you a Frenzy Charge for each enemy it Culls .

  • Level: 15 - 20

Minion Info

  • Culling StrikeCulling_Strike

    Culling StrikesStrike kill Normal enemies if their life is at 35% or below. Magic enemies are instead killed at 20%, Rare at 10% and Unique at 5%. These thresholds are checked before the damage of the HitHit is applied.
    Culling Strike
  • This Minion uses your Culling Strike threshold
  • q20: 20 % chance when you gain a Frenzy Charge to gain an additional Frenzy Charge

Command

Cost
8 Mana

The Auspex Lv. 65+

The Auspex

Base stats

Base
Exquisite Vest
DexDexterity
242
EvasionEvasion Rating
1398
Version Lvl EV Mov.Spd RW Recipe
Base 65 1398-- —
R.mastered 70 1048-0.0386 Verisium×1300Vorana's Crest of the Scythe×1
  • Grants Skill: Level 15 Mist Raven
  • (210-240) % inc. Evasion Rating(210-240) % increased Evasion Rating
  • +(70-120) to max Life+(70-120) to maximum Life
  • 100 % inc. Attribute req.100 % increased Attribute Requirements
  • Chance to Deflect is Lucky while on Low Life
  • Enemies in your Presence gain 1 Gruelling Madness each second
  • Raven-Touched
Mist Raven

Minion · Level 15

  • Minion
  • Companion
  • Persistent
  • Physical
  • Chaos

Req: Level 90+

Summons a mysterious undamageable Mist Raven that can be Commanded to dive at target location, crashing through an otherworldly mirror and damaging enemies in an area. The raven grants you a Frenzy Charge for each enemy it Culls .

  • Level: 15 - 20

Minion Info

  • Culling Strike
  • This Minion uses your Culling Strike threshold
  • q20: 20 % chance when you gain a Frenzy Charge to gain an additional Frenzy Charge

Command

Cost
8 Mana

Morior Invictus Lv. 65+

Morior Invictus

Base stats

Base
Grand Regalia
StrStrength
41
DexDexterity
41
IntIntelligence
41
Armour
746
EvasionEvasion Rating
677
ESEnergy Shield
205
Version Lvl AR EV ES Mov.Spd RW Recipe
Base 65 746677205-- —
R.mastered 65 59513240-0.0486 Verisium×580Exceptional Verisium×2Vorana's Crest of the Scythe×1
  • (300-400) % inc. Armour , Evasion and ES(300-400) % increased Armour , Evasion and Energy Shield
  • 3 Random Socket Modifiers
  • Has 4 Augment Sockets (Hidden)

Cloak of Defiance Lv. 65+

Cloak of Defiance

Base stats

Base
Havoc Raiment
IntIntelligence
121
ESEnergy Shield
236
Version Lvl ES Mov.Spd RW Recipe
Base 65 236-- —
R.mastered 70 164-0.03129 Verisium×6140Uhtred's Crest of the Chalice×1
  • (50-100) % inc. ES(50-100) % increased Energy Shield
  • +(100-150) to max Mana+(100-150) to maximum Mana
  • (50-100) % inc. Mana Regeneration Rate(50-100) % increased Mana Regeneration Rate
  • 50 % of Dmg is taken from Mana before Life50 % of Damage is taken from Mana before Life

The Coming Calamity Lv. 65+

The Coming Calamity

Base stats

Base
Heroic ArmourHeroic Armour
StrStrength
67
DexDexterity
67
Armour
273
EvasionEvasion Rating
248
Version Lvl AR EV Mov.Spd RW Recipe
Base 65 273248-- —
R.mastered 65 136124-0.04215 Verisium×4920Exceptional Verisium×1Uhtred's Crest of the Chalice×1
  • Grants Skill: Level 15 HeraldHerald

    Fallback hint: no keyword description was found for this term.
    of Ash
    Grants Skill: Level 15 Herald of Ash
  • Grants Skill: Level 15 Herald of Ice
  • Grants Skill: Level 15 Herald of Thunder
  • +(60-80) to max Life+(60-80) to maximum Life
  • +(30-40) % to all Elemental Resistances
  • Herald Skills deal (50-100) % inc. DmgHerald Skills deal (50-100) % increased Damage
  • Enemies in your Presence have no Elemental Resistances
Herald of Ash

Buff · Level 15

  • Buff
  • Persistent
  • AoE
  • Fire
  • Duration
  • Herald

Req: Level 90+

While active, enemies you sufficiently OverkillOverkill

Overkill damage is any damage from a HitHit in excess of the enemy's remaining Life when it is killed.
with non- Herald Attacks will cause an explosion that IgnitesIgnite

Ignite is an Ailment that deals Fire damageFire over time, and lasts for 4 seconds by default. The chance for a HitHit to Ignite a target is determined by the total Magnitude of Flammability on the target, including the amount added by that HitHit . Fire damageFire from Hits Contributes to the Magnitude of Ignite, so Hits dealing more Fire damageFire inflict stronger Ignites. The base Magnitude of Ignite is Fire damageFire per second equal to 20% of the Fire damageFire dealt by the HitHit that inflicted it. This is calculated using the final damage dealt by the HitHit , but not any modifiers on the target that affect how much damage they will take from the HitHit . This Magnitude is not further affected by any modifiers to the damage you deal. Modifiers and DebuffsDebuff that affect the enemy's ability to mitigate damage (such as ShockShock ) can affect the damage the enemy takes from Ignite, but any such modifiers that specifically apply to HitHit damage (such as Penetration ) do not affect Ignite damage.
nearby enemies based on the Overkill damage dealt.
While active, enemies you sufficiently Overkill with non- Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.

  • Tier: 4
  • Level: 15 - 20
  • Reservation: 30 Spirit

Buff

  • Ignite surrounding enemies if Overkill damage is at least 20 % of enemy's max LifeIgnite surrounding enemies if Overkill damage is at least 20 % of enemy's maximum Life

Explosion

  • Explosion radius is 1.2 mExplosion radius is 1.2 metres
  • Ignite duration is 3 seconds
  • An additional +(21.33 - 23) % of Overkill damage contributes to base Ignite damage
  • q20: An additional +5 % of Overkill damage contributes to base Ignite damage
Herald of Ice

Buff · Level 15

  • Buff
  • Attack
  • Persistent
  • AoE
  • Cold
  • Herald
  • Payoff

Req: Level 90+

While active, Shattering an enemy with a non- Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.

  • Tier: 4
  • Level: 15 - 20
  • Reservation: 30 Spirit

Buff

  • Enemies you ShatterShatter

    FrozenFrozen enemies Shatter when killed, destroying their corpse.
    explode
    Enemies you Shatter explode

Explosion

Attack Damage
(70 - 286)%
  • Can't be Evaded
  • Explosion radius is 1.6 mExplosion radius is 1.6 metres
  • 100 % of Explosion Phys.Dmg Converted to Cold.DmgCold

    Cold damage is one of the five Dmg TypesDamage_Types . It is reduced by Cold ResistanceResistances . Cold hits apply ChillChill and build up FreezeFreeze , but cannot build up Heavy StunHeavy_Stun .
    100 % of Explosion Physical Damage Converted to Cold DamageCold

    Cold damage is one of the five Damage TypesDamage_Types . It is reduced by Cold ResistanceResistances . Cold hits apply ChillChill and build up FreezeFreeze , but cannot build up Heavy StunHeavy_Stun .
  • q20: Explosion radius is 0.4 mExplosion radius is 0.4 metres
Herald of Thunder

Buff · Level 15

  • Buff
  • Attack
  • Persistent
  • AoE
  • Lightning
  • Herald
  • Payoff

Req: Level 90+

While active, killing Shocked enemies with a non- Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.

  • Tier: 4
  • Level: 15 - 20
  • Reservation: 30 Spirit

Buff

  • Lightning Bolts strike the targets of your next (3 - 3) Attack Hits after killing a Shocked enemy with Attack damageLightning Bolts strike the targets of your next (3 - 3) Attack Hits after killing a Shocked enemy with Attack damage
  • q20: Lightning Bolts strike the targets of your next 2 Attack Hits after killing a Shocked enemy with Attack damageLightning Bolts strike the targets of your next 2 Attack Hits after killing a Shocked enemy with Attack damage

Bolt

Attack Damage
(30 - 122)%
  • Can't be Evaded
  • Bolt impact radius is 1 metre
  • 100 % of Bolt Phys.Dmg Converted to Light.Dmg100 % of Bolt Physical Damage Converted to Lightning Damage

Geofri's Sanctuary Lv. 65+

Geofri's Sanctuary

Base stats

Base
Revered Vestments
StrStrength
67
IntIntelligence
67
Armour
740
Version Lvl AR ES Mov.Spd RW Recipe Version details
Base 65 740--- —
R.mastered 70 62964-0.0486 Verisium×7150Uhtred's Crest of the Chalice×1
Runemastered details
  • (30 — 50) % increased effect of Arcane Surge on you
R.mastered 70 53988-0.0486 Verisium×7150Uhtred's Crest of the Chalice×1
Runemastered details
  • (10 — 15) % of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half
R.mastered 70 44445-0.04301 Verisium×7150Uhtred's Crest of the Chalice×1
  • +1 % to all Maximum Ele.Res+1 % to all Maximum Elemental Resistances
  • (150-200) % inc. Armour(150-200) % increased Armour
  • +(10-20) % to all Elemental Resistances
  • Your max ES is equal to (200-300) % of your StrYour maximum Energy Shield is equal to (200-300) % of your Strength
  • Maximum ES cannot be ConvertedMaximum Energy Shield cannot be Converted
  • Regenerate 2 Life per second for every 10 IntRegenerate 2 Life per second for every 10 Intelligence
  • Zealot's OathZealot's Oath

    Excess Life Recovery from Regeneration is applied to Energy Shield . Energy Shield does not Recharge.
    Zealot's Oath

The Unleashed Lv. 65+

The Unleashed

Base stats

Base
Revered Vestments
StrStrength
67
IntIntelligence
67
Armour
732
ESEnergy Shield
204
Version Lvl AR ES Mov.Spd RW Recipe Version details
Base 65 732204-- —
R.mastered 70 62264-0.0486 Exceptional Verisium×30Olroth's Crest of the Sun×1
Runemastered details
  • (30 — 50) % increased effect of Arcane Surge on you
R.mastered 70 53388-0.0486 Exceptional Verisium×30Olroth's Crest of the Sun×1
Runemastered details
  • (10 — 15) % of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half
R.mastered 70 44045-0.04301 Exceptional Verisium×30Olroth's Crest of the Sun×1
  • +1 % to all Maximum Ele.Res+1 % to all Maximum Elemental Resistances
  • (150-250) % inc. Armour and ES(150-250) % increased Armour and Energy Shield
  • +(10-20) to Str and Int+(10-20) to Strength and Intelligence
  • (15-25) % of Dmg taken from Hits bypasses ES if ES is below half(15-25) % of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half
  • Gain 1 Runic BindingRunic Binding

    Each Runic Binding grants 10% reduced Spell Damage and 2% reduced Skill cost Efficiency . You can have up to 10 Runic Bindings. Runic Bindings last for 10 seconds. Runic Bindings cannot be gained while Shapeshifted .
    on Hit with Spells, no more than once every 0.5 seconds | Lose all Runic Bindings when you ShapeshiftShapeshift

    Fallback hint: no keyword description was found for this term.
    to gain that much Unbound PotentialUnbound Potential

    Each Unbound Potential grants 20% increased Damage, 10% increased Armour , and 10% increased Energy Shield . You can have up to 10 Unbound Potential, and will lose one every 5 seconds. Lose all Unbound Potential when you Shapeshift into a Human.
    Gain 1 Runic Binding on Hit with Spells, no more than once every 0.5 seconds | Lose all Runic Bindings when you Shapeshift to gain that much Unbound Potential

Atziri's Splendour Lv. 65+

Atziri's Splendour

Base stats

Base
Sacrificial Regalia
StrStrength
72
DexDexterity
72
IntIntelligence
72
Armour
273
EvasionEvasion Rating
625
ESEnergy Shield
192
Version Lvl AR EV ES Recipe
Base 65 273625192 —
R.mastered Stats unavailable Verisium×560Exceptional Verisium×2Vorana's Crest of the Scythe×1
  • +1 to Level of all CorruptedCorrupted

    Certain items can be found Corrupted or made Corrupted using a Vaal Orb, changing their properties unpredictably. Most methods of item crafting and modification cannot be used on Corrupted items. There is no penalty for using Corrupted items.
    Skill Gems
    +1 to Level of all Corrupted Skill Gems
  • Only Soul CoresSoul Cores

    Soul Cores are artifacts of the ancient Vaal empire and function as a type of Augment .
    can be Socketed in this item
    Only Soul Cores can be Socketed in this item
  • Has no Attribute req.Has no Attribute Requirements
  • (80-120) % inc. Armour , Evasion and ES(80-120) % increased Armour , Evasion and Energy Shield
  • +(10-20) % to all Elemental Resistances
  • Skills from Corrupted Gems have 50 % of Mana Costs Converted to Life Costs
  • This item gains bonuses from Socketed Soul Cores as though it was also a Random socketable equipment type
  • Has 6 Augment Sockets (Hidden)

Kaom's Heart Lv. 68+

Kaom's Heart

Base stats

Base
Conqueror Plate
StrStrength
121
Armour
496
Corrupted
Version Lvl AR Mov.Spd Recipe
Base 68 496- —
R.forged 68 595-0.05 Verisium×759Vorana's Crest of the Scythe×1
  • (30-40) % inc. Stun Threshold(30-40) % increased Stun Threshold
  • +1500 to max Life+1500 to maximum Life
  • You have no Spirit

Sacrosanctum Lv. 68+

Sacrosanctum

Base stats

Base
Corvus Mantle
StrStrength
67
IntIntelligence
67
Armour
592
ESEnergy Shield
165
Version Lvl AR ES Mov.Spd RW Recipe
Base 68 592165-- —
R.mastered 70 47361-0.0486 Exceptional Verisium×24Uhtred's Crest of the Chalice×1
  • +(20-30) to Spirit
  • (80-120) % inc. Armour and ES(80-120) % increased Armour and Energy Shield
  • +(20-30) to Str+(20-30) to Strength
  • +(20-30) to Int+(20-30) to Intelligence
  • +(17-23) % to Chaos Res+(17-23) % to Chaos Resistance
  • (10-20) % of Dmg taken Recouped as Life(10-20) % of Damage taken Recouped as Life
  • Dmg taken Recouped as Life is also Recouped as ESDamage taken Recouped as Life is also Recouped as Energy Shield

Silks of Veneration Lv. 68+

Silks of Veneration

Base stats

Base
Enlightened Robe
IntIntelligence
121
ESEnergy Shield
359
Version Lvl ES Mov.Spd RW Recipe
Base 68 359-- —
R.mastered 75 384-0.0386 Exceptional Verisium×55Uhtred's Crest of the Chalice×1
  • (40-50) % inc. Mana Regeneration Rate(40-50) % increased Mana Regeneration Rate
  • (150-200) % inc. ES(150-200) % increased Energy Shield
  • +(30-50) to Spirit
  • +(20-30) to Int+(20-30) to Intelligence
  • (30-50) % inc. ES Recharge Rate(30-50) % increased Energy Shield Recharge Rate
  • Current ES also grants Ele.Dmg reductionCurrent Energy Shield also grants Elemental Damage reduction

Decree of Loyalty Lv. 70+

Decree of Loyalty

Base stats

Base
Ancient Mail
StrStrength
67
IntIntelligence
67
Armour
1057
ESEnergy Shield
294
Version Lvl AR ES Mov.Spd RW Recipe
Base 70 1057294-- —
R.mastered 70 84461-0.0486 Verisium×1300Vorana's Crest of the Scythe×1
  • (200-300) % inc. Armour and ES(200-300) % increased Armour and Energy Shield
  • +(15-25) to Str and Int+(15-25) to Strength and Intelligence
  • +(1-5) % to Maximum Chaos Res+(1-5) % to Maximum Chaos Resistance
  • Convert 1 % of max Life to twice as much Armour per 1% Chaos Resistance above 0%Convert 1 % of maximum Life to twice as much Armour per 1% Chaos Resistance above 0%
  • Defend with (150-200) % of Armour while you have ESDefend with (150-200) % of Armour while you have Energy Shield
  • DoT cannot bypass your ESDamage over Time cannot bypass your Energy Shield

Forgotten Warden Lv. 70+

Forgotten Warden

Base stats

Base
Primal Markings
DexDexterity
67
IntIntelligence
67
EvasionEvasion Rating
1032
ESEnergy Shield
316
Version Lvl EV ES Mov.Spd RW Recipe
Base 70 1032316-- —
R.mastered 80 85968-0.03107 Verisium×7500Exceptional Verisium×3Uhtred's Crest of the Chalice×1
  • Grants Skill: Level 16 Spirit Vessel
  • +(70-100) to Deflection Rating per 50 missing ES+(70-100) to Deflection Rating per 50 missing Energy Shield
  • (200-300) % inc. Evasion and ES(200-300) % increased Evasion and Energy Shield
  • +(20-30) to Dex+(20-30) to Dexterity
  • Companions have (30-50) % inc. max LifeCompanions have (30-50) % increased maximum Life
  • (10-15) % of Dmg from Deflected Hits is taken from Dmgable Companion 's Life before you(10-15) % of Damage from Deflected Hits is taken from Damageable Companion 's Life before you
  • enable ancient order task [1]
Spirit Vessel

Minion · Level 16

  • Minion
  • Companion
  • Persistent
  • Meta

Req: Level 90+

Summons a ShapeshiftingShapeshifting

Shapeshifting changes you into a non-human form. Shapeshifting skills still use your character's stats as normal unless otherwise specified. Using a skill that is not compatible with your Shapeshifted form will automatically Shapeshift you back to human form.
Spirit Vessel Companion that uses copies of socketed Bear , Werewolf , and Wyvern Skills.
Summons a Shapeshifting Spirit Vessel Companion that uses copies of socketed Bear , Werewolf , and Wyvern Skills.

  • Level: 16 - 20

Spirit Vessel

  • Spirit Vessel deals 20 % more Dmg per different socketed SkillSpirit Vessel deals 20 % more Damage per different socketed Skill
  • q20: Minions have 20 % more Maximum Life

Hyrri's Ire Lv. 73+

Hyrri's Ire

Base stats

Base
Armoured Vest
DexDexterity
121
EvasionEvasion Rating
1033
Version Lvl EV Mov.Spd RW Recipe
Base 73 1033-- —
R.mastered 80 827-0.03129 Verisium×6760Exceptional Verisium×5Uhtred's Crest of the Chalice×1
  • (30-40) % inc. Elemental Ailment Threshold(30-40) % increased Elemental Ailment Threshold
  • (100-150) % inc. ER(100-150) % increased Evasion Rating
  • GainExtra

    Damage gained as a specific damage type only scales with modifiers to the new type, not with modifiers to the source damage's type (unless they're the same type). For example, Lightning damage gained from Physical damage scales with Lightning damage modifiers, but not Physical damage modifiers. Damage Gain occurs in the same two step process as Damage Conversion . Damage over time cannot benefit from damage Gain.
    (10-20) % of Dmg as Extra Cold Dmg
    Gain (10-20) % of Damage as Extra Cold Damage
  • +(30-40) to Dex+(30-40) to Dexterity
  • 25 % inc. FreezeFreeze

    Freeze is an Ailment that causes targets to be unable to move or act, and lasts 4 seconds by default. Cold damage from Hits Contributes to Freeze Buildup on enemies until they become Frozen .
    Dur. on Enemies
    25 % increased Freeze Duration on Enemies
  • ER is doubled if you have not been Hit RecentlyEvasion Rating is doubled if you have not been Hit Recently

Cospri's Will Lv. 73+

Cospri's Will

Base stats

Base
Assassin Garb
DexDexterity
67
IntIntelligence
67
EvasionEvasion Rating
645
ESEnergy Shield
198
Version Lvl EV ES Mov.Spd RW Recipe
Base 73 645198-- —
R.mastered 73 58068-0.0343 Exceptional Verisium×28Uhtred's Crest of the Chalice×1
  • Grants Skill: Level 17 Withering Presence
  • 5 % inc. Move.Spd5 % increased Movement Speed
  • (150-200) % inc. Evasion and ES(150-200) % increased Evasion and Energy Shield
  • +(23-29) % to Chaos Res+(23-29) % to Chaos Resistance
  • Curses you inflict have infinite Dur.Curses you inflict have infinite Duration
  • Curses you inflict can affect HexproofHexproof

    Hexproof means that you are Unaffected by Curses .
    Enemies
    Curses you inflict can affect Hexproof Enemies
  • WitheredWithered

    Withered applies 5% increased Chaos damage Taken, and can be inflicted up to 10 times.
    you inflict has infinite Dur.
    Withered you inflict has infinite Duration
Withering Presence

Buff · Level 17

  • Buff
  • Persistent
  • Aura
  • Chaos
  • Duration

Req: Level 90+

While active, emits an Aura that periodically Withers enemies in your Presence .

  • Tier: 4
  • Level: 17 - 20
  • Reservation: 30 Spirit
  • WitheredWithered

    Withered applies 5% increased Chaos damageChaos_Damage Taken, and can be inflicted up to 10 times.
    duration is 6 seconds
    Withered duration is 6 seconds
  • Withers enemies in your Presence every (1.42 - 1.8) seconds
  • q20: Withered duration is 1 second