Effects that Chain are redirected to another target after colliding with an enemy. ProjProjectile Splitting , Piercing or Forking take priority over Chaining. ProjProjectile have a base chaining distance of 6 metres whereas other effects have a chaining distance of 4 metres. Enemies cannot be targeted more than once in the same Chain. MailChainChain
Effects that Chain are redirected to another target after colliding with an enemy. ProjectilesProjectile Splitting , Piercing or Forking take priority over Chaining. ProjectilesProjectile have a base chaining distance of 6 metres whereas other effects have a chaining distance of 4 metres. Enemies cannot be targeted more than once in the same Chain. Mail
Armour
49
EvasionEvasion Rating
32
Version
Lvl
AR
EV
Mov.Spd
RW
Recipe
Base
1
49
32
-
-
—
R.mastered
38
297
135
-0.04
55
×240×1
(80-100) % inc. ArmourArmour
Armour reduces Damage taken from Hits . By default, Armour only applies to Physical Damage . Damage reduction from Armour is proportional to the amount of Damage , and is more effective at reducing smaller hits. and EvasionEvasion
Evasion Rating grants a chance to Evade enemy Hits , preventing them from Hitting you at all. Exact chance to Evade also depends on the attacker's Accuracy .(80-100) % increased Armour and Evasion
+(80-100) to maxLife+(80-100) to maximumLife
+(75-150) to Stun ThresholdStun Threshold
Your base Stun Threshold is equal to your maximum Life. A Hit that deals damage equal to or greater than your Stun Threshold is guaranteed to Stun you, and the chance scales down linearly for lower damage Hits . A Stun chance of less than 10% is treated as 0%.+(75-150) to Stun Threshold
25 % chance to be inflicted with BleedingBleeding
Bleeding is an Ailment that deals Physical damage over time, and lasts 5 seconds by default. Damage from Bleeding bypasses Energy Shield Bleeding deals an extra 100% damage while the target is moving, or if the Bleeding is Aggravated . Physical damage from Hits Contributes to Bleeding Magnitude . Damage does not Contribute to Bleeding chance, so it cannot be inflicted without an explicit source of Bleeding chance. The base Magnitude of Bleeding is Physical damage per second equal to 15% of the Pre-mitigation Physical damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal. Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock ) can affect the damage the enemy takes from Bleeding, but any such modifiers that specifically apply to Hit damage (such as Armour Break ) do not affect Bleeding damage. when Hit25 % chance to be inflicted with Bleeding when Hit
Skin of the Loyal Lv. 1+
Base stats
Base
Garment
Version
Lvl
RW
Recipe
Base
-
100
—
+(5-40) % to allElementalElement
The three Elemental damage types are Fire , Cold , and Lightning .ResistancesFire Resistance
Resistances reduce damage taken of the corresponding damage type — Fire , Cold , Lightning or Chaos — up to a Maximum . Fire , Cold and Lightning Resistances are Elemental Resistances. Resistances can be improved with Equipment, Passives & Quest items. Your Elemental Resistances are lowered as you progress through the game. Elemental Resistances are a vital defensive tool, and should be one of the first things to check if you're having difficulty surviving.+(5-40) % to allElementalResistances
A higher Elemental Ailment Threshold makes it less likely that being Hit by Elemental Damage will apply the relevant Ailment , as well as lowering the amount of Freeze and Electrocute buildup recieved. A lower Elemental Ailment Threshold makes it more likely, and increases buildup of Freeze and Electrocute recieved. By default a player's Ailment Threshold is equal to half their Life. is inc. by UncappedUncapped
Uncapped Resistance is the value a Resistance would have if ignoring Maximum Resistance. These values are shown in parentheses at the top of the Character Panel.Chaos ResElemental Ailment Threshold is increased by UncappedChaos Resistance
Armour is inc. by UncappedFire ResArmour is increased by UncappedFire Resistance
ESEnergy Shield
Energy Shield protects your Life by taking damage instead. Rapidly Recharges if you don't lose Energy Shield for a short time. Chaos damage removes twice as much Energy Shield. Damage from Bleeding and Poison bypasses Energy Shield to remove Life directly. is inc. by UncappedCold ResEnergy Shield is increased by UncappedCold Resistance
Evasion Rating is inc. by UncappedLight. ResEvasion Rating is increased by UncappedLightning Resistance
Tabula Rasa Lv. 1+
Base stats
Base
Garment
Version
Lvl
RW
Recipe
Base
-
100
—
Has 6 Jewel Sockets (Hidden)
Apron of Emiran Lv. 1+
Base stats
Base
Hermit Garb
EvasionEvasion Rating
25
ESEnergy Shield
25
Version
Lvl
EV
ES
Mov.Spd
RW
Recipe
Base
1
25
25
-
-
—
R.mastered
38
189
45
-0.03
28
×240×1
(30-50) % inc. Evasion and ES(30-50) % increased Evasion and Energy Shield
+(10-20) to DexDexterity
Dexterity is an Attribute required to use most equipment that grants Evasion Rating , as well as various range-aligned Weapons and Skills. Dexterity provides an inherent bonus of +8 to Accuracy Rating per 1 Dexterity. Dexterity does not grant damage to Skills or any other benefits except where specifically stated.+(10-20) to Dexterity
Bleeding you inflict is AggravatedAggravate
Bleeding that has been Aggravated always treats the target as moving, which causes it to deal 100% extra damage. Once a Bleeding Debuff has been Aggravated, it will remain Aggravated until its duration expires. Each Bleeding Debuff can be Aggravated, or not, independently — one Bleeding Debuff being Aggravated does not mean other Bleeding Debuffs on the target are also Aggravated, and Aggravating some or all of them will have no effect on new Bleeding Debuffs applied afterwards. However, effects which Aggravate Bleeding on a target do so to all Bleeding Debuffs currently on that target unless otherwise specified.Bleeding you inflict is Aggravated
(40-60) % reduced Dur. of Bleeding on You(40-60) % reduced Duration of Bleeding on You
Bristleboar Lv. 1+
Base stats
Base
Leather Vest
EvasionEvasion Rating
15
Ezomyte
Version
Lvl
EV
Mov.Spd
RW
Recipe
Base
1
15
-
-
—
R.mastered
38
82
-0.03
165
×230×1
50 % reduced Evasion Rating
+(40-60) to maxLife+(40-60) to maximumLife
(3-5)Life Regeneration per second
Gain 5RageRage
Rage grants 1% more Attack damage per 1 Rage. By default, you have 30 maximum Rage and lose 1 Rage every 0.2 seconds. Rage loss is paused for 4 seconds upon gaining Rage, or after taking damage. Only one Hit every 0.5 seconds can cause you to gain Rage. when HitHits
Any damage that isn't damage over time is Hit damage. Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. by an EnemyGain 5Rage when Hit by an Enemy
Gain 10Rage when Critically HitCritical Hit
Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value. Attacks usually use your weapon's base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill. Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%. by an EnemyGain 10Rage when Critically Hit by an Enemy
Enfolding Dawn Lv. 1+
Base stats
Base
Pilgrim Vestments
Armour
48
ESEnergy Shield
31
Version
Lvl
AR
ES
Mov.Spd
RW
Recipe
Base
1
48
31
-
-
—
R.mastered
38
386
60
-0.04
55
×230×1
(50-100) % inc. Armour and ES(50-100) % increased Armour and Energy Shield
+100 to SpiritSpirit
Spirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel. Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres ), Weapon Set Passive Skills , or Persistent Skills that are active in specific Weapon Sets .+100 to Spirit
+(5-15) % to allElementalResistances
Gain no inherent bonus from IntIntelligence
Intelligence is an Attribute required to use most equipment that grants Energy Shield , as well as various spell-aligned Weapons and Skills. Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence Intelligence does not grant damage to Skills or any other benefits except where specifically stated.Gain no inherent bonus from Intelligence
Bramblejack Lv. 1+
Base stats
Base
Rusted Cuirass
Armour
45
Ezomyte
Version
Lvl
AR
Mov.Spd
RW
Recipe
Base
1
45
-
-
—
R.mastered
38
244
-0.05
110
×230×1
+(60-100) to maxLife+(60-100) to maximumLife
+(60-100) to Stun Threshold
Cannot Evade Enemy AttacksAttack
Attacks are skills that directly damage enemies, usually using your equipped Martial Weapon . Spells are not Attacks. The base damage, attack speed and critical hit chance of an attack are determined using your Martial Weapon 's stats unless the skill says otherwise. Attacks do not necessarily deal Physical damage — they can deal any damage type.Cannot Evade Enemy Attacks
250 % of MeleeMelee
Melee Attacks are those that directly hit with a melee Strike or a Slam , dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage. Any Projectiles these attacks create do not count as Melee damage.Phys.Dmg taken reflected to Attacker250 % of MeleePhysical Damage taken reflected to Attacker
Regenerate 5 % of maxLife per second while SurroundedSurrounded
You are Surrounded if there are at least 5 enemies within 3 metres of you. The number of enemies required to be Surrounded cannot be reduced below 1.Regenerate 5 % of maximumLife per second while Surrounded
Ghostwrithe Lv. 1+
Base stats
Base
Tattered Robe
ESEnergy Shield
128
Version
Lvl
ES
Mov.Spd
RW
Recipe
Base
1
128
-
-
—
R.mastered
38
9
-0.03
138
×1810×1
+100 to maxES+100 to maximumEnergy Shield
+(29-37) % to Chaos Res+(29-37) % to Chaos Resistance
35 % of Maximum LifeConvertedConverted
Converting stat A to stat B applies the base value of stat A to stat B instead. The converted stat scales with percentage modifiers to stat B, but not with percentage modifiers to stat A. For example, if you converted your Evasion to Armour , the converted portion would be scaled by percentage modifiers to Armour , but percentage modifiers to Evasion would have no effect. to ES35 % of Maximum LifeConverted to Energy Shield
Blackbraid Lv. 4+
Base stats
Base
Fur Plate
StrStrength
10
Armour
115
Ezomyte
Version
Lvl
AR
Mov.Spd
RW
Recipe
Base
4
115
-
-
—
R.forged
4
66
-0.05
33
×400×1
R.forged
38
275
-0.05
69
×400×1
+(40-60) to Armour
+(5-15) to StrStrength
Strength is an Attribute required to equip most equipment that grants Armour , as well as various melee-aligned Weapons and Skills. Strength provides an inherent bonus of +2 to maximum Life per 1 Strength. Strength does not grant damage to Skills or any other benefits except where specifically stated.+(5-15) to Strength
+(5-15) to Int+(5-15) to Intelligence
+10 % to allElementalResistances
+(100-150) % of Armour also applies to Ele.Dmg+(100-150) % of Armour also applies to Elemental Damage
+(40-60) to Stun Threshold
Foxshade Lv. 4+
Base stats
Base
Quilted Vest
DexDexterity
10
EvasionEvasion Rating
100
Ezomyte
Version
Lvl
EV
Mov.Spd
RW
Recipe
Base
4
100
-
-
—
R.mastered
38
356
-0.03
152
×230×1
+(50-70) to ER+(50-70) to Evasion Rating
+(20-30) to Dex+(20-30) to Dexterity
10 % inc. Move.Spd when on Full Life10 % increased Movement Speed when on Full Life
100 % inc. ER when on Full Life100 % increased Evasion Rating when on Full Life
Bitterbloom Lv. 5+
Base stats
Base
Feathered Robe
IntIntelligence
11
ESEnergy Shield
65
Version
Lvl
ES
Mov.Spd
RW
Recipe
Base
5
65
-
-
—
R.mastered
38
130
-0.03
99
×430×1
(50-100) % inc. ES(50-100) % increased Energy Shield
+(50-100) to maxMana+(50-100) to maximumMana
50 % inc. ES Recharge RateEnergy Shield Recharge Rate
Affects how quickly Energy Shield is recovered by Recharge once it starts Recharging.50 % increased Energy Shield Recharge Rate
ES RechargeEnergy Shield Recharge
Lost Energy Shield will start Recharging at a rate of 12.5% per second after a base delay of 4 seconds. Further loss of Energy Shield resets this delay, interrupting Recharge. starts when you use a ManaFlaskFlask
Flasks can be used to recover your Life or Mana. Flasks are not consumable, but require charges to use. Flask charges can be regained by killing enemies. Normal enemies grant Flask charges equal to half their Power Magic enemies grant Flask charges equal to their Power Rare and Unique enemies grant Flask charges equal to twice their Power Checkpoints and Wells completely refill Flasks when activated. Flasks can only hold charges while in a Flask slot.Energy Shield Recharge starts when you use a ManaFlask
The Black Doubt Lv. 11+
Base stats
Base
Hexer's Robe
IntIntelligence
21
ESEnergy Shield
76
Version
Lvl
ES
Mov.Spd
RW
Recipe
Base
11
76
-
-
—
R.mastered
38
108
-0.03
83
×240×1
(60-100) % inc. ES(60-100) % increased Energy Shield
+(10-30) to Int+(10-30) to Intelligence
+(10-20) % to Cold Res+(10-20) % to Cold Resistance
DoT bypasses your ES | While not on Full Life, SacrificeSacrifice
Sacrificing is loss of a resource (commonly Life, Mana or Energy Shield ) that does not count as taking damage. You cannot Sacrifice a resource you do not have. Sacrificing Life cannot reduce you below 1 Life, but Sacrifices you cause on others (such as Sacrificing Minion Life) can lead to their death.10 % of maxMana per Second to Recover that much LifeDamage over Time bypasses your Energy Shield | While not on Full Life, Sacrifice10 % of maximumMana per Second to Recover that much Life
Edyrn's Tusks Lv. 11+
Base stats
Base
Iron Cuirass
StrStrength
21
Armour
298
Ezomyte
Version
Lvl
AR
Mov.Spd
RW
Recipe
Base
11
298
-
-
—
R.mastered
38
673
-0.05
55
×230×1
(120-160) % inc. Armour(120-160) % increased Armour
50 % chance to inflict Bleeding on Hit
50 % reduced SlowingSlowing
Slows are modifiers from Debuffs that cause actions to take longer. Slows can apply to a specific stat (such as attack speed or movement speed) — if a specific type of slow is not specified, it applies to everything the affected entity does. Slows are always multiplicative with each other. Higher Rarity enemies are less affected by Slows: 15% less Slow effect on Magic monsters 30% less Slow effect on Rare monsters 50% less Slow effect on Unique monsters Additionally, Slows have 10% less effect on all monsters for each player in the area beyond the first and monsters cannot be slowed below 25% of their base speed. Potency of DebuffsDebuffs
Debuffs are negative effects that deal damage or penalise an entity's stats, either for a set duration or when a condition is met. Unless otherwise stated, Debuffs of the same type do not stack — only the copy with the strongest effect applies. on You50 % reduced Slowing Potency of Debuffs on You
(15-20) to (25-30)PhysicalPhysical
10% increased Physical DamageThornsThorns
Thorns damage is a kind of Hit Damage you can deal. Thorns damage is not Attack damage or Spell damage and is not affected by modifiers specific to those. If you have Thorns damage, you inherently Retaliate against Melee Attack Hits , dealing your Thorns damage to the enemy that Hit you. Some skills and other effects may also deal your thorns damage to enemies at other times. damage(15-20) to (25-30)PhysicalThorns damage
Ashrend Lv. 11+
Base stats
Base
Pathfinder Coat
DexDexterity
21
EvasionEvasion Rating
96
Ezomyte
Version
Lvl
EV
Mov.Spd
RW
Recipe
Base
11
96
-
-
—
R.mastered
38
219
-0.03
55
×240×1
+(40-60) to maxLife+(40-60) to maximumLife
+(10-20) to Str+(10-20) to Strength
+(30-40) % to Fire Res+(30-40) % to Fire Resistance
Cannot be IgnitedIgnite
Ignite is an Ailment that deals Fire damage over time, and lasts for 4 seconds by default. The chance for a Hit to Ignite a target is determined by the total Magnitude of Flammability on the target, including the amount added by that Hit . Fire damage from Hits Contributes to the Magnitude of Ignite, so Hits dealing more Fire damage inflict stronger Ignites. The base Magnitude of Ignite is Fire damage per second equal to 20% of the Fire damage dealt by the Hit that inflicted it. This is calculated using the final damage dealt by the Hit , but not any modifiers on the target that affect how much damage they will take from the Hit . This Magnitude is not further affected by any modifiers to the damage you deal. Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock ) can affect the damage the enemy takes from Ignite, but any such modifiers that specifically apply to Hit damage (such as Penetration ) do not affect Ignite damage.Cannot be Ignited
-10Physical Dmg taken from Attack Hits-10Physical Damage taken from Attack Hits
The Barrow Dweller Lv. 11+
Base stats
Base
Rogue ArmourArmour
Armour reduces Damage taken from Hits . By default, Armour only applies to Phys.DmgPhysical . Damage reduction from Armour is proportional to the amount of Damage , and is more effective at reducing smaller hits.Rogue ArmourArmour
Armour reduces Damage taken from Hits . By default, Armour only applies to Physical DamagePhysical . Damage reduction from Armour is proportional to the amount of Damage , and is more effective at reducing smaller hits.
StrStrength
13
DexDexterity
13
Armour
113
EvasionEvasion Rating
95
Version
Lvl
AR
EV
Mov.Spd
RW
Recipe
Base
11
113
95
-
-
—
R.mastered
38
211
105
-0.04
83
×250×1
(60-100) % inc. Armour and Evasion(60-100) % increased Armour and Evasion
(-20--10) % to Fire Res(-20--10) % to Fire Resistance
+50 % to Cold Res+50 % to Cold Resistance
Dmg of Enemies Hitting you is Unlucky while you are on Low LifeLow Life
A player or monster is on Low Life if it has 35% of its Maximum Life or less.Damage of Enemies Hitting you is Unlucky while you are on Low Life
50 % chance to Avoid Death from Hits
Gloomform Lv. 11+
Base stats
Base
Waxed Jacket
DexDexterity
13
IntIntelligence
13
EvasionEvasion Rating
126
ESEnergy Shield
25
Version
Lvl
EV
ES
Mov.Spd
RW
Recipe
Base
11
126
25
-
-
—
R.mastered
38
269
38
-0.03
69
×240×1
(100-150) % inc. Evasion Rating(100-150) % increased Evasion Rating
+(10-20) to Dex+(10-20) to Dexterity
+(10-20) % to Fire Res+(10-20) % to Fire Resistance
20 % reduced Light RadiusLight Radius
Your Light Radius determines the distance from your character which will be illuminated in dark areas, and the radius within which terrain and points of interest are revealed on the map.20 % reduced Light Radius
You have a Smoke CloudSmoke Cloud
Enemies standing in Smoke Clouds are Blinded . Smoke Clouds have a radius of 2 metres unless otherwise specified. around you while stationaryYou have a Smoke Cloud around you while stationary
Necromantle Lv. 16+
Base stats
Base
Bone Raiment
IntIntelligence
28
ESEnergy Shield
54
Version
Lvl
ES
Mov.Spd
RW
Recipe
Base
16
54
-
-
—
R.mastered
38
46
-0.03
138
×260×1
+(40-60) to maxLife+(40-60) to maximumLife
+(30-50) to maxMana+(30-50) to maximumMana
MinionsMinion
Minions are summoned Allies which will accompany and fight alongside you. Persistent Minions will reserve a portion of Spirit while active. gain (20-30) % of their maxLife as Extra maxESMinions gain (20-30) % of their maximumLife as Extra maximumEnergy Shield
Minions have +(17-23) % to ChaosChaos
Fallback hint: no keyword description was found for this term.ResistanceMinions have +(17-23) % to ChaosResistance
MinionsReviveRevive
Reviving Minions heal after avoiding damage for a short time, and automatically revive after a short delay when killed. This delay is reset whenever another Reviving Minion dies.50 % fasterMinionsRevive50 % faster
Icetomb Lv. 16+
Base stats
Base
Mail Vestments
StrStrength
17
IntIntelligence
17
Armour
83
ESEnergy Shield
30
Version
Lvl
AR
ES
Mov.Spd
RW
Recipe
Base
16
83
30
-
-
—
R.mastered
38
118
35
-0.04
83
×250×1
+(20-30) to Str+(20-30) to Strength
+(20-30) to Int+(20-30) to Intelligence
+(30-40) % to Cold Res+(30-40) % to Cold Resistance
Gain ColdCold
Cold damage is one of the five Damage Types . It is reduced by Cold Resistance . Cold hits apply Chill and build up Freeze , but cannot build up Heavy Stun .Thorns Dmg equal to (10-18) % of your maxManaGain ColdThorns Damage equal to (10-18) % of your maximumMana
Sierran Inheritance Lv. 16+
Base stats
Base
Marabout Garb
DexDexterity
17
IntIntelligence
17
EvasionEvasion Rating
109
ESEnergy Shield
46
Version
Lvl
EV
ES
Mov.Spd
RW
Recipe
Base
16
109
46
-
-
—
R.mastered
38
138
36
-0.03
110
×450×1
(50-80) % inc. Evasion and ES(50-80) % increased Evasion and Energy Shield
-15 % to Cold Res-15 % to Cold Resistance
+(30-40) % to Light. Res+(30-40) % to Lightning Resistance
(15-30) % inc. ES Recharge Rate(15-30) % increased Energy Shield Recharge Rate
All DmgAll Damage
The damage types are Physical , Fire , Cold , Lightning and Chaos . taken from HitsContributesContributes
By default, specific Ailments are calculated based on only specific damage types , such as only the Fire damage of a Hit mattering when inflicting Ignite . Allowing another damage type to contribute to an Ailment means that all damage of the relevant types is summed when performing calculations for that Ailment . For Ailments that use Hit damage to determine Ailment chance or buildup, this means that the damage type becomes capable of inflicting that Ailment . For Ailments that only use Hit damage to determine Ailment Magnitude (i.e. Bleeding and Poison ), you still need a way to apply those Ailments (e.g. a source of Bleeding or Poison chance). to Magnitude of ChillChill
Chill is an Ailment that Slows the afflicted target, and lasts 2 seconds on players or 8 seconds on non-players by default. Chill Magnitude depends on the Chilling damage dealt relative to the target's Elemental Ailment Threshold , with a minimum of 30% and a default maximum of 50%. Cold damage from Hits can Chill by default, and does not require a chance to inflict Chill. However, Chills smaller than 30% will be ignored, so small Hits can fail to Chill. inflicted on youAll Damage taken from HitsContributes to Magnitude of Chill inflicted on you
The Effect of Chill on you is reversed
Sands of Silk Lv. 16+
Base stats
Base
Shrouded Vest
DexDexterity
28
EvasionEvasion Rating
234
Version
Lvl
EV
Mov.Spd
RW
Recipe
Base
16
234
-
-
—
R.mastered
38
300
-0.03
138
×450×1
Grants Skill: Level 5 Blink
(50-100) % inc. Evasion Rating(50-100) % increased Evasion Rating
+(50-80) to maxMana+(50-80) to maximumMana
+(10-20) to Dex+(10-20) to Dexterity
+(10-20) to Int+(10-20) to Intelligence
+(10-15) % to Fire Res+(10-15) % to Fire Resistance
(15-30) % inc. CDRRCooldown Recovery Rate
Cooldown Recovery Rate modifies the speed at which your Skill cooldowns are restored. For example, with 100% increased Cooldown Recovery Rate your Skill cooldowns will effectively be halved. Cooldown Recovery Rate does not affect anything other than Skill cooldowns.(15-30) % increased Cooldown Recovery Rate
unique blink sand [1]
Blink
Buff · Level 5
Buff
Spell
Persistent
Travel
Req: Level 90+
While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Cooldown Recovery Rate modifies the speed at which your Skill cooldowns are restored. For example, with 100% increased Cooldown Recovery Rate your Skill cooldowns will effectively be halved. Cooldown Recovery Rate does not affect anything other than Skill cooldowns. Rate10 % increased Cooldown Recovery Rate
Irongrasp Lv. 16+
Base stats
Base
Vagabond ArmourVagabond Armour
StrStrength
17
DexDexterity
17
Armour
178
EvasionEvasion Rating
153
Version
Lvl
AR
EV
Mov.Spd
RW
Recipe
Base
16
178
153
-
-
—
R.mastered
38
307
128
-0.04
41
×260×1
(100-150) % inc. Armour and Evasion(100-150) % increased Armour and Evasion
+(20-30) to Str+(20-30) to Strength
+(100-150) to Stun Threshold
Iron GripIron Grip
Gain no inherent bonus from Strength 1% increased Projectile Attack damage per 2 StrengthIron Grip
Iron WillIron Will
Gain no inherent bonus from Strength 1% increased Spell damage per 2 StrengthIron Will
Titanrot Cataphract Lv. 20+
Base stats
Base
Maraketh Cuirass
StrStrength
34
Armour
927
Version
Lvl
AR
Mov.Spd
RW
Recipe
Base
20
927
-
-
—
R.mastered
38
1433
-0.05
28
×250×1
(400-500) % inc. Armour(400-500) % increased Armour
(15-30) % inc. Str(15-30) % increased Strength
10 % reduced Dex10 % reduced Dexterity
10 % reduced Int10 % reduced Intelligence
You have no Life Regeneration
Briskwrap Lv. 22+
Base stats
Base
Rhoahide Coat
DexDexterity
37
EvasionEvasion Rating
306
Ezomyte
Version
Lvl
EV
Mov.Spd
RW
Recipe
Base
22
306
-
-
—
R.mastered
38
399
-0.03
69
×450×1
(60-100) % inc. ER(60-100) % increased Evasion Rating
+(20-30) % to Cold Res+(20-30) % to Cold Resistance
Gain Deflection RatingDeflection Rating
Deflection Rating provides a chance to Deflect damage from Hits , preventing 40% of the damage from those Hits. Exact chance to Deflect also depends on the attacker's Accuracy . equal to (20-30) % of ERGain Deflection Rating equal to (20-30) % of Evasion Rating
Cloak of Flame Lv. 22+
Base stats
Base
Silk Robe
IntIntelligence
37
ESEnergy Shield
96
Version
Lvl
ES
Mov.Spd
RW
Recipe
Base
22
96
-
-
—
R.mastered
38
27
-0.03
110
×1820×1×1
+(30-50) to maxES+(30-50) to maximumEnergy Shield
+(30-50) % to Fire Res+(30-50) % to Fire Resistance
(30-50) % reduced Ignite Dur. on you(30-50) % reduced IgniteDuration on you
50 % of Physical Dmg taken as FireFire
Fire damage is one of the five Damage Types . It is reduced by Fire Resistance . Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to Ignite . Dmg50 % of Physical Damage taken as Fire Damage
25 to 35FireThorns damage
Pariah's Embrace Lv. 26+
Base stats
Base
Cloaked Mail
StrStrength
25
DexDexterity
25
Armour
203
EvasionEvasion Rating
180
Version
Lvl
AR
EV
Mov.Spd
RW
Recipe
Base
26
203
180
-
-
—
R.mastered
40
192
102
-0.04
115
×250×1
(50-80) % inc. Armour and Evasion(50-80) % increased Armour and Evasion
+50 to Spirit
+(10-15) to allAttributesAttributes
Strength , Dexterity , and Intelligence are the 3 primary attributes. The most important use of Attributes is to meet requirements to use Equipment and Gems. Each Attribute provides a different inherent bonus.+(10-15) to allAttributes
(10-15)Life Regeneration per second
(20-40) % inc. Mana Cost EfficiencyEfficiency
Efficiency modifiers act as divisors to the stat they modify. For example, 50% increased Reservation Efficiency causes your Reservations to be 67% of their base value, 100% increased Reservation Efficiency causes your Reservations to be 50% of their base value, and so on. Reduced Reservation Efficiency will cause the modified stat to grow larger instead of smaller.(20-40) % increased Mana Cost Efficiency
Dustbloom Lv. 26+
Base stats
Base
Studded Vest
DexDexterity
43
EvasionEvasion Rating
444
Version
Lvl
EV
Mov.Spd
RW
Recipe
Base
26
444
-
-
—
R.mastered
40
689
-0.03
29
×260×1
(100-150) % inc. Evasion Rating(100-150) % increased Evasion Rating
+(20-30) % to Cold Res+(20-30) % to Cold Resistance
Maximum 10 Fragile Regrowth
0.5 % of maxLife Regenerated per second per Fragile Regrowth0.5 % of maximumLife Regenerated per second per Fragile Regrowth
10 % inc. Mana Regeneration Rate per Fragile Regrowth10 % increased Mana Regeneration Rate per Fragile Regrowth
Lose all Fragile Regrowth when Hit
GainGain
Damage gained as a specific damage type only scales with modifiers to the new type, not with modifiers to the source damage's type (unless they're the same type). For example, Lightning damageLightning gained from Physical damagePhysical scales with Lightning damageLightning modifiers, but not Physical damagePhysical modifiers. Damage Gain occurs in the same two step process as Damage ConversionConversion . Damage over time cannot benefit from damage Gain.1 Fragile Regrowth each secondGain1 Fragile Regrowth each second
Wandering Reliquary Lv. 27+
Base stats
Base
Steel Plate
StrStrength
45
Armour
353
Version
Lvl
AR
Mov.Spd
RW
Recipe
Base
27
353
-
-
—
R.mastered
40
420
-0.05
43
×260×1
(50-100) % inc. Armour(50-100) % increased Armour
+(40-60) to maxMana+(40-60) to maximumMana
+(10-20) to Str+(10-20) to Strength
+(60-80) to Stun Threshold
50 % of Phys.Dmg prevented RecoupedRecouped
When you take damage from a Hit , Recoup causes you to recover an amount of the stated resource equal to a percentage of the damage you took over 8 seconds. as Life50 % of Physical Damage prevented Recouped as Life
Prayers for Rain Lv. 28+
Base stats
Base
Keth Raiment
IntIntelligence
47
ESEnergy Shield
123
Version
Lvl
ES
Mov.Spd
RW
Recipe
Base
28
123
-
-
—
R.mastered
38
121
-0.03
55
×250×1
(60-100) % inc. ES(60-100) % increased Energy Shield
+(10-15) to Int+(10-15) to Intelligence
+(10-20) % to Light. Res+(10-20) % to Lightning Resistance
30 % slower start of ES Rechargeslower start of Energy Shield Recharge
Affects the delay before your Energy Shield starts Recharging after losing Energy Shield.30 % slower start of Energy Shield Recharge
ES Recharge is not interrupted by Dmg if Recharge began RecentlyRecently
Recently refers to the past 4 seconds.Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
Reverie Lv. 28+
Base stats
Base
Shaman Mantle
StrStrength
26
IntIntelligence
26
Armour
320
ESEnergy Shield
102
Version
Lvl
AR
ES
Mov.Spd
RW
Recipe
Base
28
320
102
-
-
—
R.mastered
38
292
42
-0.04
44
×440×1
Grants Skill: Level 8 Rite of Restoration
(100-150) % inc. Armour and ES(100-150) % increased Armour and Energy Shield
-10 % to Fire Res-10 % to Fire Resistance
+(17-23) % to Chaos Res+(17-23) % to Chaos Resistance
Cannot use LifeFlasks | Non-Unique LifeFlasks apply their Effects constantly | Recovery from LifeFlaskscannot be Instant | Recovery from your LifeFlaskscannot be applied to anything other than you
(40-60) % lessLifeFlask Recovery
Rite of Restoration
Spell · Level 8
Spell
AoE
Duration
Staged
Req: Level 90+
Place a Sigil on the ground, providing a powerful Buff to you and AlliesAllies
Your allies include other players, Minions , and any other entity that fights alongside you and has its own stats. You do not count as your own Ally. standing in it which grants Life Regeneration and amplifies Armour , EvasionEvasion
Evasion Rating grants a chance to Evade enemy Hits , preventing them from Hitting you at all. Exact chance to Evade also depends on the attacker's AccuracyAccuracy . and Energy ShieldEnergy_Shield
EnergyEnergyShieldShield protects your Life by taking damage instead. Rapidly Recharges if you don't lose EnergyEnergyShieldShield for a short time. Chaos damageChaos_Damage removes twice as much EnergyEnergyShieldShield. Damage from BleedingBleeding and PoisonPoison bypasses EnergyEnergyShieldShield to remove Life directly. . The Buff becomes more powerful the more mana you spend while standing in the Sigil.Place a Sigil on the ground, providing a powerful Buff to you and Allies standing in it which grants Life Regeneration and amplifies Armour , Evasion and Energy Shield . The Buff becomes more powerful the more mana you spend while standing in the Sigil.
Level: 8 - 20
Cost: 0Mana
Cooldown: 10.00 sCooldown Time: 10.00 s
Cast: 0.60 secCast Time: 0.60 sec
Minimum 1 second between gaining Stages
Sigil radius is 4.5 mSigil radius is 4.5 metres
Gains a Stage when you Spend a total of 35 % of your Maximum Mana while in Area
Evasion Rating grants a chance to Evade enemy Hits , preventing them from Hitting you at all. Exact chance to Evade also depends on the attacker's AccuAccuracy . and ES per StageBuff grants (11 - 14) % moreArmour , Evasion and Energy Shield per Stage
Buff grants (8.7 - 21.7)Life Regenerated per second per Stage
q20:Sigil radius is 0.8 mSigil radius is 0.8 metres
The Dancing Mirage Lv. 28+
Base stats
Base
Wayfarer Jacket
DexDexterity
26
IntIntelligence
26
EvasionEvasion Rating
306
ESEnergy Shield
110
Version
Lvl
EV
ES
Mov.Spd
RW
Recipe
Base
28
306
110
-
-
—
R.mastered
40
493
44
-0.03
43
×260×1
(150-200) % inc. Evasion and ES(150-200) % increased Evasion and Energy Shield
+(10-20) % to Light. Res+(10-20) % to Lightning Resistance
20 % less Dmg taken if you have not been HitRecently20 % less Damage taken if you have not been HitRecently
100 % inc. ER if you have been HitRecently100 % increased Evasion Rating if you have been HitRecently
Redflare Conduit Lv. 33+
Base stats
Base
Anchorite Garb
DexDexterity
31
IntIntelligence
31
EvasionEvasion Rating
132
ESEnergy Shield
46
Version
Lvl
EV
ES
Mov.Spd
RW
Recipe
Base
33
132
46
-
-
—
R.mastered
55
138
43
-0.03
130
×460×1
+(50-70) to maxMana+(50-70) to maximumMana
+(20-30) % to Light. Res+(20-30) % to Lightning Resistance
20 % chance to gain a Power ChargeEndurance Charge
Charges can be gained from a number of Skills, passives, and other effects. They do not grant any inherent benefits, but can be consumed to fuel many skills and other effects. Charges last for 15 seconds by default, refreshing whenever you gain another charge of the same type. There are three types of Charges — Endurance, Frenzy and Power. By default players can have up to 3 of each type of Charge at once. on Hit20 % chance to gain a Power Charge on Hit
Lose allPower Charges on reaching maxPower ChargesLose allPower Charges on reaching maximumPower Charges
ShocksShock
Shock is an Ailment that causes targets to take 20% increased damage, and lasts 4 seconds on players or 8 seconds on non-players by default. Lightning damage from Hits Contributes to chance to Shock enemies. The higher the Lightning damage dealt, the higher the chance. By default a Hit has 1% chance to Shock for every 4% of the target's Ailment Threshold dealt. you when you reach maxPower ChargesShocks you when you reach maximumPower Charges
Belly of the Beast Lv. 33+
Base stats
Base
Explorer ArmourExplorer Armour
StrStrength
31
DexDexterity
31
Armour
331
EvasionEvasion Rating
293
Version
Lvl
AR
EV
Mov.Spd
RW
Recipe
Base
33
331
293
-
-
—
R.mastered
55
442
180
-0.04
56
×810×1
(100-150) % inc. Armour and Evasion(100-150) % increased Armour and Evasion
100 % of Fire Dmg from Hits taken as Physical Dmg100 % of Fire Damage from Hits taken as Physical Damage
Tetzlapokal's Desire Lv. 33+
Base stats
Base
Votive Raiment
IntIntelligence
54
ESEnergy Shield
173
Version
Lvl
ES
Mov.Spd
RW
Recipe
Base
33
173
-
-
—
R.mastered
55
100
-0.03
186
×460×1
(100-150) % inc. ES(100-150) % increased Energy Shield
+(20-30) to Str+(20-30) to Strength
+(20-30) to Int+(20-30) to Intelligence
+(17-23) % to Chaos Res+(17-23) % to Chaos Resistance
Life RechargesLife Recharges
Lost Life will start Recharging at a rate of 12.5% per second after a base delay of 4 seconds. Further loss of Life resets this delay, interrupting Recharge. Modifiers to Energy Shield Recharge Rate or to how fast it starts will also apply to Life Recharge.Life Recharges
Soul Mantle Lv. 36+
Base stats
Base
Sacrificial Mantle
StrStrength
33
IntIntelligence
33
Armour
334
ESEnergy Shield
100
Version
Lvl
AR
ES
Mov.Spd
RW
Recipe
Base
36
334
100
-
-
—
R.mastered
55
439
60
-0.04
37
×460×1
(80-120) % inc. Armour and ES(80-120) % increased Armour and Energy Shield
+75 to Spirit
+10 to Str+10 to Strength
+15 to Int+15 to Intelligence
+1 to max number of Summoned TotemsTotems
Totems are allied constructs which use skills for you. Totems are not Minions and their skills benefit from your stats, though they have their own defensive stats and can be damaged or killed. Totem Limit is shared between different types of Totem by default.+1 to maximum number of Summoned Totems
Inflicts a random CurseCurses
Fallback hint: no keyword description was found for this term. on you when your Totems die, ignoring Curse limitInflicts a random Curse on you when your Totems die, ignoring Curse limit
Quatl's Molt Lv. 36+
Base stats
Base
Serpentscale Coat
DexDexterity
59
EvasionEvasion Rating
426
Version
Lvl
EV
Mov.Spd
RW
Recipe
Base
36
426
-
-
—
R.mastered
55
631
-0.03
19
×3730×1
(60-80) % inc. ER(60-80) % increased Evasion Rating
+(60-80) to maxLife+(60-80) to maximumLife
+(17-23) % to Chaos Res+(17-23) % to Chaos Resistance
Gain Deflection Rating equal to (40-60) % of ERGain Deflection Rating equal to (40-60) % of Evasion Rating
(10-20)Life Regeneration per second
Cannot be PoisonedPoisons
Poison is an Ailment that deals Chaos damage over time, and lasts 2 seconds by default. Damage from Poison bypasses Energy Shield . Physical and Chaos damage from Hits Contribute to Poison Magnitude . Damage does not Contribute to Poison chance, so it cannot be inflicted without an explicit source of Poison chance. The base Magnitude of Poison is Chaos damage per second equal to 20% of the Pre-mitigation Physical and Chaos damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal. Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock ) can affect the damage the enemy takes from Poison, but any such modifiers that specifically apply to Hit damage (such as Penetration ) do not affect Poison damage.Cannot be Poisoned
Doryani's Prototype Lv. 37+
Base stats
Base
Scale Mail
StrStrength
34
DexDexterity
34
Armour
274
EvasionEvasion Rating
245
Version
Lvl
AR
EV
Mov.Spd
RW
Recipe
Base
37
274
245
-
-
—
R.mastered
55
312
170
-0.04
75
×830×1
(50-100) % inc. Armour and Evasion(50-100) % increased Armour and Evasion
+(60-80) to maxLife+(60-80) to maximumLife
+100% of Armour also applies to Light.DmgLightning
Lightning damage is one of the five Damage Types . It is reduced by Lightning Resistance . Lightning hits have a chance to Shock based on how much Lightning damage is dealt.+100% of Armour also applies to Lightning Damage
Enemies in your PresencePresence
Your Presence is an area around your character within which certain effects (such as many Auras ) are applied. By default this has a 4 metre radius. The size of this area can be modified by Presence Area modifiers, but not by Skill Area modifiers. have Light. Res equal to yoursEnemies in your Presence have Lightning Resistance equal to yours
Light. Res does not affect Lightning damage takenLightning Resistance does not affect Lightning damage taken
Greed's Embrace Lv. 37+
Base stats
Base
Vaal Cuirass
StrStrength
90
Armour
721
Version
Lvl
AR
Mov.Spd
RW
Recipe
Base
37
721
-
-
—
R.mastered
55
823
-0.05
93
×820×1
50 % inc. Str req.50 % increased Strength Requirement
20 % reduced Move.Spd20 % reduced Movement Speed
(100-150) % inc. Armour(100-150) % increased Armour
(30-50) % inc. Rarity of ItemsRarity of Items
Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items. found(30-50) % increased Rarity of Items found
+(20-30) % to Fire Res+(20-30) % to Fire Resistance
Zerphi's Serape Lv. 39+
Base stats
Base
Scalper's Jacket
DexDexterity
5
IntIntelligence
5
EvasionEvasion Rating
257
ESEnergy Shield
85
Version
Lvl
EV
ES
Mov.Spd
RW
Recipe
Base
39
257
85
-
-
—
R.mastered
55
284
53
-0.03
75
×3770×1
(60-80) % inc. Evasion and ES(60-80) % increased Evasion and Energy Shield
+(40-60) to maxMana+(40-60) to maximumMana
50 % inc. Attribute req.50 % increased Attribute Requirements
(-30-30) % reduced Life Regeneration rate
(-30-30) % reduced Mana Regeneration Rate
Soul EaterSoul Eater
Gain 1% increased Skill Speed for 4 seconds when an enemy dies in your Presence , stacking up to 50 times. A stack is lost every 0.5 seconds if one has not been gained within the past 4 seconds.Soul Eater
The Covenant Lv. 40+
Base stats
Base
Altar Robe
IntIntelligence
65
ESEnergy Shield
251
Version
Lvl
ES
Mov.Spd
RW
Recipe
Base
40
251
-
-
—
R.mastered
55
173
-0.03
149
×3830×1
Grants Skill: Level 10Life Remnants
(100-150) % inc. ES(100-150) % increased Energy Shield
+(100-150) to maxLife+(100-150) to maximumLife
10 % of SpellSpell
Spells are skills that use raw magic to destroy your enemies. Attacks are not Spells. Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance. Dmg Leeched as LifeLeeches
When you deal damage with a Hit , Life Leech causes you to recover an amount of Life to a percentage of the damage dealt, over a period of one second. Hits that deal more than 40,000 total damage are treated as though they only dealt 40,000 damage for this calculation. If this damage is of multiple Damage Types , the ratios between them will stay the same. Monsters have Leech Resistance that increases with monster level, reducing how much you recover from Leech from Hits against them. You can only recover from a single instance of Life Leech at a time, and all Life Leech is removed when Life is filled.10 % of Spell Damage Leeched as Life
Skills GainGain
Gaining a percentage of stat A as stat B is calculated from the base value of stat A. The portion gained scales with percentage modifiers to stat B, but not with percentage modifiers to stat A. For example, if you gained 50% of Evasion as Armour , the portion gained would be scaled by percentage modifiers to Armour , but not by percentage modifiers to Evasion .100 % of Mana Cost as ExtraLife CostSkills Gain100 % of Mana Cost as ExtraLife Cost
Life Remnants
Buff · Level 10
Buff
Persistent
Remnant
Req: Level 90+
Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant , and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can OverflowOverflow
Recovery which Overflows its maximum can be recovered up to 1.5 times that maximum.maximumLife.Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant , and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can OverflowmaximumLife.
Level: 10 - 20
Remnants last for 8 seconds
25 % chance to spawn a Remnant on killing an enemy
Spawn a Remnant on Hitting a target, no more than once every 3 seconds
Each Remnant grants (112 - 410)Life
q20:10 % chance to spawn a Remnant on killing an enemy
Loreweave Lv. 43+
Base stats
Base
Ornate Ringmail
StrStrength
45
IntIntelligence
45
Armour
225
ESEnergy Shield
66
Version
Lvl
AR
ES
Mov.Spd
RW
Recipe
Base
43
225
66
-
-
—
R.mastered
55
210
60
-0.04
112
×3740×1
Adds (1-4) to (8-12)Physical Dmg to AttacksAdds (1-4) to (8-12)Physical Damage to Attacks
+(200-300) to AccuAccuracy
Accuracy is used to hit a target with an Attack , and is checked against the targets Evasion to determine that chance. Player Attacks incur an Accuracy penalty based on distance from the origin of the damage to the target, with no penalty for targets within 2 metres and up to 90% less Accuracy for targets further than 9 metres away. Rating+(200-300) to Accuracy Rating
+(20-30) to maxMana+(20-30) to maximumMana
(6-15) % inc. Rarity of Items found(6-15) % increased Rarity of Items found
+(2-5) % to QualityQuality
Quality grants small bonuses to an item depending on the type of item, up to a default maximum of 20%. Martial Weapons gain 1% more Physical damage per Quality. Armours gain 1% more Armour , Evasion , Energy Shield and Runic Ward per Quality. Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item. Flasks gain 1% more Life and Mana recovery per Quality. Charms gain 1% increased duration per Quality. Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality. of all Skills+(2-5) % to Quality of all Skills
(7-10) % inc. Cast Speed(7-10) % increased Cast Speed
Your Maximum ResistancesMaximum_Resistances
The default maximum for Elemental or Chaos resistances is 75%. Maximum resistances cannot be raised above 90%. are (75-80) %Your Maximum Resistances are (75-80) %
Random 3 Unique Ring Modifiers
The Mutable Star Lv. 45+
Base stats
Base
Cleric Vestments
StrStrength
41
IntIntelligence
41
Armour
425
ESEnergy Shield
124
Version
Lvl
AR
ES
Mov.Spd
RW
Recipe
Base
45
425
124
-
-
—
R.mastered
55
408
84
-0.04
75
×470×1
(100-150) % inc. Armour and ES(100-150) % increased Armour and Energy Shield
(50-100) % inc. ES Recharge Rate(50-100) % increased Energy Shield Recharge Rate
(25-35)Life Regeneration per second
(30-50) % reduced Ignite Dur. on you(30-50) % reduced IgniteDuration on you
Defend against Hits as though you had 1 % moreArmour per 1% current ESDefend against Hits as though you had 1 % moreArmour per 1% current Energy Shield
(30-50) % reduced Dur. of Bleeding on You(30-50) % reduced Duration of Bleeding on You
Gloamgown Lv. 45+
Base stats
Base
Elementalist Robe
IntIntelligence
72
ESEnergy Shield
237
Version
Lvl
ES
Mov.Spd
RW
Recipe
Base
45
237
-
-
—
R.mastered
55
1181
-0.03
75
×300×1×1
(100-140) % inc. ES(100-140) % increased Energy Shield
+(30-40) to Spirit
+(25-35) % to Cold Res+(25-35) % to Cold Resistance
1000 % inc. ES Recharge Rate1000 % increased Energy Shield Recharge Rate
Your base ESRecharge Delay is 10 secondsYour base Energy ShieldRecharge Delay is 10 seconds
Perfidy Lv. 45+
Base stats
Base
Knight ArmourKnight Armour
StrStrength
41
DexDexterity
41
Armour
973
EvasionEvasion Rating
878
Version
Lvl
AR
EV
Mov.Spd
RW
Recipe
Base
45
973
878
-
-
—
R.mastered
55
873
159
-0.04
93
×750×1
(300-450) % inc. Armour and Evasion(300-450) % increased Armour and Evasion
(10-30) % chance to Avoid Physical Dmg from Hits(10-30) % chance to Avoid Physical Damage from Hits
(10-30) % chance to Avoid Fire Dmg from Hits(10-30) % chance to Avoid Fire Damage from Hits
(10-30) % chance to Avoid Cold Dmg from Hits(10-30) % chance to Avoid Cold Damage from Hits
(10-30) % chance to Avoid Lightning Dmg from Hits(10-30) % chance to Avoid Lightning Damage from Hits
(10-30) % chance to Avoid Chaos Dmg from Hits(10-30) % chance to Avoid Chaos Damage from Hits
Enemies in your Presence are IntimidatedIntimidated
Intimidate is a Debuff that inflicts 10% increased damage taken and 10% reduced damage dealt.Enemies in your Presence are Intimidated
The Sunken Vessel Lv. 45+
Base stats
Base
Knight ArmourKnight Armour
StrStrength
41
DexDexterity
41
Armour
433
EvasionEvasion Rating
391
Version
Lvl
AR
EV
Mov.Spd
RW
Recipe
Base
45
433
391
-
-
—
R.mastered
55
388
159
-0.04
93
×600×1
(120-180) % inc. Armour and Evasion(120-180) % increased Armour and Evasion
+(80-120) to maxLife+(80-120) to maximumLife
30 % reduced Life Recovery rate
33 % chance to avoid ProjProjectile
A Projectile is a moving Attack or Spell that usually impacts with targets when it hits them. When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified.33 % chance to avoid Projectiles
Physical Dmg of Enemies Hitting you is UnluckyUnlucky
Unlucky things are rolled twice and the worse result used.Physical Damage of Enemies Hitting you is Unlucky
ConvertAllArmour to ERConvertAllArmour to Evasion Rating
Widow's Reign Lv. 45+
Base stats
Base
Knight ArmourKnight Armour
StrStrength
41
DexDexterity
41
Armour
450
EvasionEvasion Rating
407
Version
Lvl
AR
EV
Mov.Spd
RW
Recipe
Base
45
450
407
-
-
—
R.mastered
55
404
159
-0.04
93
×830×1
(100-150) % inc. Armour and Evasion(100-150) % increased Armour and Evasion
+(100-150) to maxLife+(100-150) to maximumLife
+(17-23) % to Chaos Res+(17-23) % to Chaos Resistance
+(200-300) to Ailment Threshold
Life that would be lost by taking Dmg is instead ReservedReservation
Reservation effects prevent a portion of a given resource — usually Spirit , though it can also be Life or Mana — from being used for other purposes while active. Reserving a resource does not change the maximum value of that resource. | until you take no Dmg to Life for 3 secondsLife that would be lost by taking Damage is instead Reserved | until you take no Damage to Life for 3 seconds
Lightning Coil Lv. 50+
Base stats
Base
Ancestral Mail
StrStrength
44
DexDexterity
44
Armour
445
EvasionEvasion Rating
404
Version
Lvl
AR
EV
Mov.Spd
RW
Recipe
Base
50
445
404
-
-
—
R.mastered
65
397
174
-0.04
107
×1140×1
Grants Skill: Level 12 Valako's ChargeCharges
Charges can be gained from a number of Skills, passives, and other effects. They do not grant any inherent benefits, but can be consumed to fuel many skills and other effects. Charges last for 15 seconds by default, refreshing whenever you gain another charge of the same type. There are three types of Charges — Endurance, Frenzy and Power. By default players can have up to 3 of each type of Charge at once.Grants Skill: Level 12 Valako's Charge
(80-120) % inc. Armour and Evasion(80-120) % increased Armour and Evasion
+(80-100) to maxLife+(80-100) to maximumLife
+(20-30) to Dex+(20-30) to Dexterity
(-40--30) % to Light. Res(-40--30) % to Lightning Resistance
(30-50) % of Physical damage from Hits taken as Lightning damage
lightning coil replace damage hit effect index [110]
Valako's Charge
Spell · Level 12
Spell
AoE
Trigger
Lightning
Chaining
Req: Level 90+
While active, taking Lightning damageLightning
Lightning damage is one of the five Damage TypesDamage_Types . It is reduced by Lightning ResistanceResistances . Lightning hits have a chance to ShockShock based on how much Lightning damage is dealt. builds up charge on you. Reaching full charge expends all charge to Trigger this skill, creating a Chaining lightning bolt that arcs to nearby enemies.While active, taking Lightning damage builds up charge on you. Reaching full charge expends all charge to Trigger this skill, creating a Chaining lightning bolt that arcs to nearby enemies.
Level: 12 - 20
Cost: 0Mana
Cooldown: 1.00 sCooldown Time: 1.00 s
Cast: InstantCast Time: Instant
CriticalCritical
Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value. Attacks usually use your weapon's base Critical HitHit Chance, while Spells and some other skills have their base Critical HitHit Chance listed on the skill. Most modifiers to Critical HitHit Chance are percentage based. For example, gaining 100% increased Critical HitHit Chance on a base Critical HitHit Chance of 7% would result in a final Critical HitHit Chance of 14%.HitHit
Any damage that isn't damage over time is Hit damage. Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. Chance: 9.00%CriticalHit Chance: 9.00%
Buff
Can target Enemies within 3 mCan target Enemies within 3 metres
Bolt
Lightning damageLightning
Lightning damage is one of the five Dmg TypesDamage_Types . It is reduced by Lightning ResistanceResistances . Lightning hits have a chance to ShockShock based on how much Lightning damage is dealt. from this skill Contributes to Electrocution BuildupLightning damage from this skill Contributes to Electrocution Buildup
CannotShockShock
Shock is an Ailment that causes targets to take 20% increased damage, and lasts 4 seconds on players or 8 seconds on non-players by default. Lightning damageLightning from Hits Contributes to chance to Shock enemies. The higher the Lightning damageLightning dealt, the higher the chance. By default a HitHit has 1% chance to Shock for every 4% of the target's Ailment ThresholdAilmentThreshold dealt.CannotShock
Deals (35 - 102) to (656 - 1942)Light.DmgDeals (35 - 102) to (656 - 1942)Lightning Damage
Chains(5 - 5) timesChains(5 - 5) times
q20:Chains+2 timesChains+2 times
Queen of the Forest Lv. 51+
Base stats
Base
Smuggler Coat
DexDexterity
82
EvasionEvasion Rating
1267
Version
Lvl
EV
Mov.Spd
RW
Recipe
Base
51
1267
-
-
—
R.mastered
65
1433
-0.03
86
×5000×1
(250-300) % inc. Evasion Rating(250-300) % increased Evasion Rating
(-15--10) % to Fire Res(-15--10) % to Fire Resistance
+(25-30) % to Cold Res+(25-30) % to Cold Resistance
+(10-15) % to Light. Res+(10-15) % to Lightning Resistance
Increases Move.Spd by 25%, plus 1% per 600Evasion Rating, up to a max of 75 % | Other Modifiers to Move.Spd except for Sprinting do not applyIncreases Movement Speed by 25%, plus 1% per 600Evasion Rating, up to a maximum of 75 % | Other Modifiers to Movement Speed except for Sprinting do not apply
Waveshaper Lv. 51+
Base stats
Base
Tideseer Mantle
StrStrength
45
IntIntelligence
45
Armour
218
ESEnergy Shield
174
Version
Lvl
AR
ES
Mov.Spd
RW
Recipe
Base
51
218
174
-
-
—
R.mastered
65
55
15
-0.04
129
×1160×1
+(100-200) to maxES+(100-200) to maximumEnergy Shield
+(20-40) to Spirit
+(25-35) % to Fire Res+(25-35) % to Fire Resistance
+(25-35) % to Cold Res+(25-35) % to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also | apply to ES Recharge RateIncreases and Reductions to Mana Regeneration Rate also | apply to Energy Shield Recharge Rate
Gain(30-50) % of Maximum Mana as Armour
Pragmatism Lv. 52+
Base stats
Base
Explorer ArmourExplorer Armour
StrStrength
31
DexDexterity
31
Armour
568
EvasionEvasion Rating
503
Version
Lvl
AR
EV
Mov.Spd
RW
Recipe
Base
52
568
503
-
-
—
R.mastered
55
758
180
-0.04
56
×2500×1
(200-300) % inc. Armour and Evasion(200-300) % increased Armour and Evasion
+(10-20) % to allElementalResistances
-17 % to Chaos Res-17 % to Chaos Resistance
CharmsCharms
Charms are protective trinkets you can equip that automatically trigger a defensive effect when a specific condition is met. Similar to Flasks , Charms require charges to trigger. Charm charges can be regained by killing monsters, granting charges equal to half of the monster's Power . Checkpoints and Wells completely recharge Charms when activated. The maximum number of Charm slots is capped at 3. use no ChargesCharms use no Charges
Couture of Crimson Lv. 52+
Base stats
Base
Gilded Vestments
StrStrength
46
IntIntelligence
46
Armour
333
ESEnergy Shield
95
Version
Lvl
AR
ES
Mov.Spd
RW
Recipe
Base
52
333
95
-
-
—
R.mastered
65
327
61
-0.04
86
×5360×1
(50-100) % inc. Armour and ES(50-100) % increased Armour and Energy Shield
(10-15) % inc. maxLife(10-15) % increased maximumLife
Life Leech can Overflow Maximum Life
(40-60) % reduced Dur. of Bleeding on You(40-60) % reduced Duration of Bleeding on You
Yriel's Fostering Lv. 52+
Base stats
Base
Strider Vest
DexDexterity
83
EvasionEvasion Rating
849
Version
Lvl
EV
Mov.Spd
RW
Recipe
Base
52
849
-
-
—
R.mastered
70
891
-0.03
107
×9200×12×1
(100-150) % inc. Evasion Rating(100-150) % increased Evasion Rating
+(80-120) to maxLife+(80-120) to maximumLife
+(10-30) to Spirit
(40-60) % reduced Poison Dur. on you(40-60) % reduced PoisonDuration on you
(40-60) % reduced Dur. of Bleeding on You(40-60) % reduced Duration of Bleeding on You
You can have two CompanionsCompanions
Companions are a type of Reviving Minion that are more complex and powerful than typical Minions . By default you can only have one Companion of any type summoned at a time. of different typesYou can have two Companions of different types
The Brass Dome Lv. 58+
Base stats
Base
Champion Cuirass
StrStrength
92
Armour
2828
Version
Lvl
AR
Mov.Spd
Recipe
Version details
Base
58
2828
-
—
R.forged
58
-
-0.05
×39×1
Runeforged details
+(750 — 1000) to maximum Runic Ward
(500-600) % inc. Armour(500-600) % increased Armour
(-5--1) % to allMaximum Ele.ResMaximum Elemental Resistances
The default maximum for Elemental or Chaos resistances is 75%. Maximum resistances cannot be raised above 90%.(-5--1) % to allMaximum Elemental Resistances
+(200-300) to Stun Threshold
Take no Extra Dmg from Critical HitsTake no Extra Damage from Critical Hits
Vis Mortis Lv. 58+
Base stats
Base
Plated Raiment
IntIntelligence
92
ESEnergy Shield
226
Version
Lvl
ES
Mov.Spd
RW
Recipe
Base
58
226
-
-
—
R.mastered
65
222
-0.03
43
×1150×1
(70-100) % inc. ES(70-100) % increased Energy Shield
+(70-100) to maxMana+(70-100) to maximumMana
Minions have 50 % reduced maxLifeMinions have 50 % reduced maximumLife
Minions have Unholy MightUnholy Might
Unholy Might is a Buff that grants 30% of all damage as extra Chaos Damage .Minions have Unholy Might
Voll's Protector Lv. 59+
Base stats
Base
Plated Vestments
StrStrength
52
IntIntelligence
52
Armour
667
ESEnergy Shield
188
Version
Lvl
AR
ES
Mov.Spd
RW
Recipe
Base
59
667
188
-
-
—
R.mastered
59
563
60
-0.04
37
×820×1
(150-200) % inc. Armour and ES(150-200) % increased Armour and Energy Shield
25 % reduced maxMana25 % reduced maximumMana
+(13-17) % to Chaos Res+(13-17) % to Chaos Resistance
25 % chance to gain a Power Charge on Critical Hit
Temporalis Lv. 64+
Base stats
Base
Silk Robe
IntIntelligence
37
ESEnergy Shield
177
Version
Lvl
ES
Mov.Spd
RW
Recipe
Base
64
177
-
-
—
R.mastered
64
27
-0.03
110
×2500×1×1
+(100-150) to maxES+(100-150) to maximumEnergy Shield
+(10-20) % to allElementalResistances
(5-30) % of Dmg taken Recouped as Life(5-30) % of Damage taken Recouped as Life
(5-30) % of Dmg taken Recouped as Mana(5-30) % of Damage taken Recouped as Mana
Skills have (-2--1) seconds to Cooldown
The Auspex Lv. 65+
Base stats
Base
Exquisite Vest
DexDexterity
242
EvasionEvasion Rating
1398
Version
Lvl
EV
Mov.Spd
RW
Recipe
Base
65
1398
-
-
—
R.mastered
70
1048
-0.03
86
×1300×1
Grants Skill: Level 15 Mist Raven
(210-240) % inc. Evasion Rating(210-240) % increased Evasion Rating
+(70-120) to maxLife+(70-120) to maximumLife
100 % inc. Attribute req.100 % increased Attribute Requirements
Chance to Deflect is Lucky while on Low Life
Enemies in your Presence gain 1 Gruelling Madness each second
Mist Raven
Minion · Level 15
Minion
Companion
Persistent
Physical
Chaos
Req: Level 90+
Summons a mysterious undamageable Mist Raven that can be Commanded to dive at target location, crashing through an otherworldly mirror and damaging enemies in an area. The raven grants you a Frenzy Charge for each enemy it Culls .
Level: 15 - 20
Minion Info
Culling StrikeCulling_Strike
Culling StrikesStrike kill Normal enemies if their life is at 35% or below. Magic enemies are instead killed at 20%, Rare at 10% and Unique at 5%. These thresholds are checked before the damage of the HitHit is applied.Culling Strike
This Minion uses your Culling Strike threshold
q20:20 % chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Command
Cost
8Mana
The Auspex Lv. 65+
Base stats
Base
Exquisite Vest
DexDexterity
242
EvasionEvasion Rating
1398
Version
Lvl
EV
Mov.Spd
RW
Recipe
Base
65
1398
-
-
—
R.mastered
70
1048
-0.03
86
×1300×1
Grants Skill: Level 15 Mist Raven
(210-240) % inc. Evasion Rating(210-240) % increased Evasion Rating
+(70-120) to maxLife+(70-120) to maximumLife
100 % inc. Attribute req.100 % increased Attribute Requirements
Chance to Deflect is Lucky while on Low Life
Enemies in your Presence gain 1 Gruelling Madness each second
Raven-Touched
Mist Raven
Minion · Level 15
Minion
Companion
Persistent
Physical
Chaos
Req: Level 90+
Summons a mysterious undamageable Mist Raven that can be Commanded to dive at target location, crashing through an otherworldly mirror and damaging enemies in an area. The raven grants you a Frenzy Charge for each enemy it Culls .
Level: 15 - 20
Minion Info
Culling Strike
This Minion uses your Culling Strike threshold
q20:20 % chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Command
Cost
8Mana
Morior Invictus Lv. 65+
Base stats
Base
Grand Regalia
StrStrength
41
DexDexterity
41
IntIntelligence
41
Armour
746
EvasionEvasion Rating
677
ESEnergy Shield
205
Version
Lvl
AR
EV
ES
Mov.Spd
RW
Recipe
Base
65
746
677
205
-
-
—
R.mastered
65
595
132
40
-0.04
86
×580×2×1
(300-400) % inc. Armour , Evasion and ES(300-400) % increased Armour , Evasion and Energy Shield
3 Random Socket Modifiers
Has 4 Augment Sockets (Hidden)
Cloak of Defiance Lv. 65+
Base stats
Base
Havoc Raiment
IntIntelligence
121
ESEnergy Shield
236
Version
Lvl
ES
Mov.Spd
RW
Recipe
Base
65
236
-
-
—
R.mastered
70
164
-0.03
129
×6140×1
(50-100) % inc. ES(50-100) % increased Energy Shield
+(100-150) to maxMana+(100-150) to maximumMana
(50-100) % inc. Mana Regeneration Rate(50-100) % increased Mana Regeneration Rate
50 % of Dmg is taken from Mana before Life50 % of Damage is taken from Mana before Life
The Coming Calamity Lv. 65+
Base stats
Base
Heroic ArmourHeroic Armour
StrStrength
67
DexDexterity
67
Armour
273
EvasionEvasion Rating
248
Version
Lvl
AR
EV
Mov.Spd
RW
Recipe
Base
65
273
248
-
-
—
R.mastered
65
136
124
-0.04
215
×4920×1×1
Grants Skill: Level 15HeraldHerald
Fallback hint: no keyword description was found for this term. of AshGrants Skill: Level 15Herald of Ash
Enemies in your Presence have no ElementalResistances
Herald of Ash
Buff · Level 15
Buff
Persistent
AoE
Fire
Duration
Herald
Req: Level 90+
While active, enemies you sufficiently OverkillOverkill
Overkill damage is any damage from a HitHit in excess of the enemy's remaining Life when it is killed. with non- Herald Attacks will cause an explosion that IgnitesIgnite
Ignite is an Ailment that deals Fire damageFire over time, and lasts for 4 seconds by default. The chance for a HitHit to Ignite a target is determined by the total Magnitude of Flammability on the target, including the amount added by that HitHit . Fire damageFire from Hits Contributes to the Magnitude of Ignite, so Hits dealing more Fire damageFire inflict stronger Ignites. The base Magnitude of Ignite is Fire damageFire per second equal to 20% of the Fire damageFire dealt by the HitHit that inflicted it. This is calculated using the final damage dealt by the HitHit , but not any modifiers on the target that affect how much damage they will take from the HitHit . This Magnitude is not further affected by any modifiers to the damage you deal. Modifiers and DebuffsDebuff that affect the enemy's ability to mitigate damage (such as ShockShock ) can affect the damage the enemy takes from Ignite, but any such modifiers that specifically apply to HitHit damage (such as Penetration ) do not affect Ignite damage. nearby enemies based on the Overkill damage dealt.While active, enemies you sufficiently Overkill with non- Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
Tier: 4
Level: 15 - 20
Reservation: 30 Spirit
Buff
Ignite surrounding enemies if Overkill damage is at least 20 % of enemy's maxLifeIgnite surrounding enemies if Overkill damage is at least 20 % of enemy's maximumLife
Explosion
Explosion radius is 1.2 mExplosion radius is 1.2 metres
Ignite duration is 3 seconds
An additional +(21.33 - 23) % of Overkill damage contributes to base Ignite damage
q20:An additional +5 % of Overkill damage contributes to base Ignite damage
Herald of Ice
Buff · Level 15
Buff
Attack
Persistent
AoE
Cold
Herald
Payoff
Req: Level 90+
While active, Shattering an enemy with a non- Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Tier: 4
Level: 15 - 20
Reservation: 30 Spirit
Buff
Enemies you ShatterShatter
FrozenFrozen enemies Shatter when killed, destroying their corpse. explodeEnemies you Shatter explode
Explosion
Attack Damage
(70 - 286)%
Can't be Evaded
Explosion radius is 1.6 mExplosion radius is 1.6 metres
100 % of Explosion Phys.Dmg Converted to Cold.DmgCold
Cold damage is one of the five Dmg TypesDamage_Types . It is reduced by Cold ResistanceResistances . Cold hits apply ChillChill and build up FreezeFreeze , but cannot build up Heavy StunHeavy_Stun .100 % of Explosion Physical Damage Converted to Cold DamageCold
Cold damage is one of the five Damage TypesDamage_Types . It is reduced by Cold ResistanceResistances . Cold hits apply ChillChill and build up FreezeFreeze , but cannot build up Heavy StunHeavy_Stun .
q20:Explosion radius is 0.4 mExplosion radius is 0.4 metres
Herald of Thunder
Buff · Level 15
Buff
Attack
Persistent
AoE
Lightning
Herald
Payoff
Req: Level 90+
While active, killing Shocked enemies with a non- Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Tier: 4
Level: 15 - 20
Reservation: 30 Spirit
Buff
Lightning Bolts strike the targets of your next (3 - 3) Attack Hits after killing a Shocked enemy with Attack damageLightning Bolts strike the targets of your next (3 - 3) Attack Hits after killing a Shocked enemy with Attack damage
q20:Lightning Bolts strike the targets of your next 2 Attack Hits after killing a Shocked enemy with Attack damageLightning Bolts strike the targets of your next 2 Attack Hits after killing a Shocked enemy with Attack damage
Bolt
Attack Damage
(30 - 122)%
Can't be Evaded
Bolt impact radius is 1 metre
100 % of Bolt Phys.Dmg Converted to Light.Dmg100 % of Bolt Physical Damage Converted to Lightning Damage
Geofri's Sanctuary Lv. 65+
Base stats
Base
Revered Vestments
StrStrength
67
IntIntelligence
67
Armour
740
Version
Lvl
AR
ES
Mov.Spd
RW
Recipe
Version details
Base
65
740
-
-
-
—
R.mastered
70
629
64
-0.04
86
×7150×1
Runemastered details
(30 — 50) % increased effect of Arcane Surge on you
R.mastered
70
539
88
-0.04
86
×7150×1
Runemastered details
(10 — 15) % of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half
R.mastered
70
444
45
-0.04
301
×7150×1
+1 % to allMaximum Ele.Res+1 % to allMaximum Elemental Resistances
(150-200) % inc. Armour(150-200) % increased Armour
+(10-20) % to allElementalResistances
Your maxES is equal to (200-300) % of your StrYour maximumEnergy Shield is equal to (200-300) % of your Strength
Maximum EScannot be ConvertedMaximum Energy Shieldcannot be Converted
Regenerate 2Life per second for every 10IntRegenerate 2Life per second for every 10Intelligence
Zealot's OathZealot's Oath
Excess Life Recovery from Regeneration is applied to Energy Shield . Energy Shield does not Recharge.Zealot's Oath
The Unleashed Lv. 65+
Base stats
Base
Revered Vestments
StrStrength
67
IntIntelligence
67
Armour
732
ESEnergy Shield
204
Version
Lvl
AR
ES
Mov.Spd
RW
Recipe
Version details
Base
65
732
204
-
-
—
R.mastered
70
622
64
-0.04
86
×30×1
Runemastered details
(30 — 50) % increased effect of Arcane Surge on you
R.mastered
70
533
88
-0.04
86
×30×1
Runemastered details
(10 — 15) % of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half
R.mastered
70
440
45
-0.04
301
×30×1
+1 % to allMaximum Ele.Res+1 % to allMaximum Elemental Resistances
(150-250) % inc. Armour and ES(150-250) % increased Armour and Energy Shield
+(10-20) to Str and Int+(10-20) to Strength and Intelligence
(15-25) % of Dmg taken from Hits bypasses ES if ES is below half(15-25) % of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half
Gain 1Runic BindingRunic Binding
Each Runic Binding grants 10% reduced Spell Damage and 2% reduced Skill cost Efficiency . You can have up to 10 Runic Bindings. Runic Bindings last for 10 seconds. Runic Bindings cannot be gained while Shapeshifted . on Hit with Spells, no more than once every 0.5 seconds | Lose allRunic Bindings when you ShapeshiftShapeshift
Fallback hint: no keyword description was found for this term. to gain that much Unbound PotentialUnbound Potential
Each Unbound Potential grants 20% increased Damage, 10% increased Armour , and 10% increased Energy Shield . You can have up to 10 Unbound Potential, and will lose one every 5 seconds. Lose all Unbound Potential when you Shapeshift into a Human.Gain 1Runic Binding on Hit with Spells, no more than once every 0.5 seconds | Lose allRunic Bindings when you Shapeshift to gain that much Unbound Potential
Atziri's Splendour Lv. 65+
Base stats
Base
Sacrificial Regalia
StrStrength
72
DexDexterity
72
IntIntelligence
72
Armour
273
EvasionEvasion Rating
625
ESEnergy Shield
192
Version
Lvl
AR
EV
ES
Recipe
Base
65
273
625
192
—
R.mastered
Stats unavailable
×560×2×1
+1 to Level of allCorruptedCorrupted
Certain items can be found Corrupted or made Corrupted using a Vaal Orb, changing their properties unpredictably. Most methods of item crafting and modification cannot be used on Corrupted items. There is no penalty for using Corrupted items. Skill Gems+1 to Level of allCorrupted Skill Gems
Only Soul CoresSoul Cores
Soul Cores are artifacts of the ancient Vaal empire and function as a type of Augment . can be Socketed in this itemOnly Soul Cores can be Socketed in this item
Has no Attribute req.Has no Attribute Requirements
(80-120) % inc. Armour , Evasion and ES(80-120) % increased Armour , Evasion and Energy Shield
+(10-20) % to allElementalResistances
Skills from Corrupted Gems have 50 % of Mana Costs Converted to Life Costs
This item gains bonuses from Socketed Soul Cores as though it was also a Random socketable equipment type
Has 6 Augment Sockets (Hidden)
Kaom's Heart Lv. 68+
Base stats
Base
Conqueror Plate
StrStrength
121
Armour
496
Corrupted
Version
Lvl
AR
Mov.Spd
Recipe
Base
68
496
-
—
R.forged
68
595
-0.05
×759×1
(30-40) % inc. Stun Threshold(30-40) % increased Stun Threshold
+1500 to maxLife+1500 to maximumLife
You have no Spirit
Sacrosanctum Lv. 68+
Base stats
Base
Corvus Mantle
StrStrength
67
IntIntelligence
67
Armour
592
ESEnergy Shield
165
Version
Lvl
AR
ES
Mov.Spd
RW
Recipe
Base
68
592
165
-
-
—
R.mastered
70
473
61
-0.04
86
×24×1
+(20-30) to Spirit
(80-120) % inc. Armour and ES(80-120) % increased Armour and Energy Shield
+(20-30) to Str+(20-30) to Strength
+(20-30) to Int+(20-30) to Intelligence
+(17-23) % to Chaos Res+(17-23) % to Chaos Resistance
(10-20) % of Dmg taken Recouped as Life(10-20) % of Damage taken Recouped as Life
Dmg taken Recouped as Life is also Recouped as ESDamage taken Recouped as Life is also Recouped as Energy Shield
Silks of Veneration Lv. 68+
Base stats
Base
Enlightened Robe
IntIntelligence
121
ESEnergy Shield
359
Version
Lvl
ES
Mov.Spd
RW
Recipe
Base
68
359
-
-
—
R.mastered
75
384
-0.03
86
×55×1
(40-50) % inc. Mana Regeneration Rate(40-50) % increased Mana Regeneration Rate
(150-200) % inc. ES(150-200) % increased Energy Shield
+(30-50) to Spirit
+(20-30) to Int+(20-30) to Intelligence
(30-50) % inc. ES Recharge Rate(30-50) % increased Energy Shield Recharge Rate
Current ES also grants Ele.Dmg reductionCurrent Energy Shield also grants Elemental Damage reduction
Decree of Loyalty Lv. 70+
Base stats
Base
Ancient Mail
StrStrength
67
IntIntelligence
67
Armour
1057
ESEnergy Shield
294
Version
Lvl
AR
ES
Mov.Spd
RW
Recipe
Base
70
1057
294
-
-
—
R.mastered
70
844
61
-0.04
86
×1300×1
(200-300) % inc. Armour and ES(200-300) % increased Armour and Energy Shield
+(15-25) to Str and Int+(15-25) to Strength and Intelligence
+(1-5) % to Maximum Chaos Res+(1-5) % to Maximum Chaos Resistance
Convert1 % of maxLife to twice as much Armour per 1%ChaosResistance above 0%Convert1 % of maximumLife to twice as much Armour per 1%ChaosResistance above 0%
Defend with (150-200) % of Armour while you have ESDefend with (150-200) % of Armour while you have Energy Shield
DoT cannot bypass your ESDamage over Time cannot bypass your Energy Shield
Forgotten Warden Lv. 70+
Base stats
Base
Primal Markings
DexDexterity
67
IntIntelligence
67
EvasionEvasion Rating
1032
ESEnergy Shield
316
Version
Lvl
EV
ES
Mov.Spd
RW
Recipe
Base
70
1032
316
-
-
—
R.mastered
80
859
68
-0.03
107
×7500×3×1
Grants Skill: Level 16 Spirit Vessel
+(70-100) to Deflection Rating per 50 missing ES+(70-100) to Deflection Rating per 50 missing Energy Shield
(200-300) % inc. Evasion and ES(200-300) % increased Evasion and Energy Shield
+(20-30) to Dex+(20-30) to Dexterity
Companions have (30-50) % inc. maxLifeCompanions have (30-50) % increased maximumLife
(10-15) % of Dmg from DeflectedHits is taken from Dmgable Companion 's Life before you(10-15) % of Damage from DeflectedHits is taken from Damageable Companion 's Life before you
enable ancient order task [1]
Spirit Vessel
Minion · Level 16
Minion
Companion
Persistent
Meta
Req: Level 90+
Summons a ShapeshiftingShapeshifting
Shapeshifting changes you into a non-human form. Shapeshifting skills still use your character's stats as normal unless otherwise specified. Using a skill that is not compatible with your Shapeshifted form will automatically Shapeshift you back to human form. Spirit Vessel Companion that uses copies of socketed Bear , Werewolf , and Wyvern Skills.Summons a Shapeshifting Spirit Vessel Companion that uses copies of socketed Bear , Werewolf , and Wyvern Skills.
Level: 16 - 20
Spirit Vessel
Spirit Vessel deals 20 % more Dmg per different socketed SkillSpirit Vessel deals 20 % more Damage per different socketed Skill
(100-150) % inc. ER(100-150) % increased Evasion Rating
GainExtra
Damage gained as a specific damage type only scales with modifiers to the new type, not with modifiers to the source damage's type (unless they're the same type). For example, Lightning damage gained from Physical damage scales with Lightning damage modifiers, but not Physical damage modifiers. Damage Gain occurs in the same two step process as Damage Conversion . Damage over time cannot benefit from damage Gain.(10-20) % of Dmg as Extra Cold DmgGain(10-20) % of Damage as Extra Cold Damage
+(30-40) to Dex+(30-40) to Dexterity
25 % inc. FreezeFreeze
Freeze is an Ailment that causes targets to be unable to move or act, and lasts 4 seconds by default. Cold damage from Hits Contributes to Freeze Buildup on enemies until they become Frozen . Dur. on Enemies25 % increased FreezeDuration on Enemies
ER is doubled if you have not been HitRecentlyEvasion Rating is doubled if you have not been HitRecently
Cospri's Will Lv. 73+
Base stats
Base
Assassin Garb
DexDexterity
67
IntIntelligence
67
EvasionEvasion Rating
645
ESEnergy Shield
198
Version
Lvl
EV
ES
Mov.Spd
RW
Recipe
Base
73
645
198
-
-
—
R.mastered
73
580
68
-0.03
43
×28×1
Grants Skill: Level 17WitheringPresence
5 % inc. Move.Spd5 % increased Movement Speed
(150-200) % inc. Evasion and ES(150-200) % increased Evasion and Energy Shield
+(23-29) % to Chaos Res+(23-29) % to Chaos Resistance
Curses you inflict have infinite Dur.Curses you inflict have infinite Duration
Curses you inflict can affect HexproofHexproof
Hexproof means that you are Unaffected by Curses . EnemiesCurses you inflict can affect Hexproof Enemies
WitheredWithered
Withered applies 5% increased Chaos damage Taken, and can be inflicted up to 10 times. you inflict has infinite Dur.Withered you inflict has infinite Duration
Withering Presence
Buff · Level 17
Buff
Persistent
Aura
Chaos
Duration
Req: Level 90+
While active, emits an Aura that periodically Withers enemies in your Presence .
Tier: 4
Level: 17 - 20
Reservation: 30 Spirit
WitheredWithered
Withered applies 5% increased Chaos damageChaos_Damage Taken, and can be inflicted up to 10 times. duration is 6 secondsWithered duration is 6 seconds
Withers enemies in your Presence every (1.42 - 1.8) seconds