Overview
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Official 0.5.5 infographic covering Forbidden Rites, the Trial of Chaos rework, faster Fortress completion, Runes of Aldur going core, Wildwood encounters, Soul Cores, Abyssal Ravines, and Expedition Tablets.
POE1 Open SPA POE2 / 0.5.5

Official 0.5.5 infographic covering Forbidden Rites, the Trial of Chaos rework, faster Fortress completion, Runes of Aldur going core, Wildwood encounters, Soul Cores, Abyssal Ravines, and Expedition Tablets.
As of 8 September 2026
Forbidden Rites launched on 4 September. GGG’s ten published 0.5.5 hotfixes address progression rewards, missing drops, encounter bugs and crashes.
The Vessel of Kulemak now awards Abyss Atlas Passive points when the map is completed by taking the ring or defeating the boss’s final form. GGG also fixed missing Expedition Tablet drops from Unearthed Expedition monsters and restored Journey to the East drops.
Trial of Chaos Ascendancy points now require players to be present when the boss dies. Other fixes address the Manor Ramparts entrance after freeing Leitis, the Great White One’s underground movement during Ritual, and incorrect Expedition site generation in Ocean biomes. These patches also fix four instance crashes and four client crashes.
Official Hotfix 7 ↗ · Official Hotfix 8 ↗ · Official Hotfix 9 ↗
Hotfix 4 re-enabled the Atzoatl Map Device and fixed Lost-men Zealots becoming invulnerable when revived in Ritual. The full 0.5.5 patch notes remain the reference for the launch changes.
Duelist is scheduled for the separate 1.0 release on 11 December and is not part of 0.5.5.
Individual creator perspectives, alongside GGG’s confirmed fixes.
GhazzyTV discusses bugs and criticism of the current league start. These are his views; the official notes above identify confirmed fixes.
Chapters cover increased difficulty, leveling zones, the leveling setup and obtaining Grim Pillars.
Chapters cover Expedition, weapon-set passives, equipment upgrades, Atlas Master choices and the Atlas tree.
The description identifies Zizaran and Steelmage beginning their SSF league in 0.5.5 Forbidden Rites.
Summary of the official September 2 patch notes. Follow the source link for exact numeric changes and every individual fix.
| Area | What changed | Practical impact |
|---|---|---|
| Forbidden Rites event league | Campaign Rituals, chained boss Rituals and eight event challenges | Fresh economy with levelling rewards, escalating boss waves and exclusive challenge cosmetics |
| Ritual | Party tribute, personal reward pools, Darkwood Flowers and a new Ritual notable | Party members participate directly; Darkwood can be added to Atlas maps |
| Trial of Chaos | Runs can be left and resumed, room chests added, rewards reworked and traversal accelerated | Less all-or-nothing friction and a clearer currency/Soul Core reward loop |
| Runes of Aldur goes core | Expedition begins in Act 4; Farrow, the Verisium Anvil and Expedition Tablets enter Standard and Forbidden Rites | The league system remains relevant outside the original Runes of Aldur league |
| Endgame | Abyssal Ravines, faster Fortress credit, retryable Corrupted Nexus maps and Atlas/boss tuning | Atlas progression is faster and several failed-state or resistance pain points are reduced |
| League content | Azmeri Spirit release rules, Atlas notable changes and a new Expedition Relic Runeshape recipe | Existing league systems receive targeted reward and behaviour adjustments |
| Interface | Currency Exchange stash/inventory toggle, waypoint origin marker, Atlas point alert, chat challenge count and Flux before/after values | More state is visible before committing an action or leaving a screen |
| Microtransactions | Invisible Dye support for Focuses and dynamic Azmeri effects | Existing cosmetics cover more equipment and attribute states |
| Bug fixes | Encounter, Atlas, skill, controller, audio, animation and crash fixes | The official source remains the canonical line-by-line fix list |
These are fixes listed in the official Bug Fixes section. Recheck real post-launch tooltips before treating a corrected interaction as a final build recommendation.
| System | Fixed behavior | Who should retest |
|---|---|---|
| Alternate weapon sets | Skills can no longer be used without the corresponding weapon swap | Weapon-set automation and multi-weapon builds |
| Inactive-set Auras and Supports | Auras and Support Gems from an inactive Weapon Set no longer remain applied | Reservation and support setups split between weapon sets |
| Unique-granted skills | A skill granted by a Unique item can no longer use non-Unique weapons equipped in another Weapon Set | Builds satisfying a granted skill's weapon requirement through the inactive set |
| Projectile splitting | Split projectiles no longer aim sharply into the ground in WASD mode | Skills whose split projectiles previously failed to reach secondary targets |
| Azmerian Swarms | Can now be supported by and affected by Melee Splash | Spirit Walker and swarm-focused setups |
| Ferocious Roar | Damage modifier scaling is corrected at gem level 20 and above | High-level Ferocious Roar users |
| Legacy of Chernobog | Its Pillar damage modifier now stacks correctly with Chernobog's Pillar | Chernobog interaction builds |
| Chaos Ignite | Chaos-damage Ignites can now ignite Oil Ground | Fire/Chaos conversion and Oil Ground setups |
| Flash Grenade quality | Advanced Thaumaturgy now displays both extra Lightning and extra Cold damage | Gemling Legionnaire review; this is a display correction |
| Crossbow basic attack | Incorrect Area tag removed | Crossbow tag-dependent support and modifier checks |
The four icons are extracted from the current POE2 client. Ritual Tablets can roll modifiers that increase the number of wisps found in Wildwood areas.
| Icon | Wisp | Confirmed map effect | Status |
|---|---|---|---|
| Primal Wisp | Primal Wisp | Can upgrade Normal monsters to Magic monsters. | Reveal-confirmed |
| Vivid Wisp | Vivid Wisp | Can add additional modifiers to Rare monsters. | Reveal-confirmed |
| Wild Wisp | Wild Wisp | Adds Item Rarity to drops from all monsters. | Reveal-confirmed |
| Sacred Wisp | Sacred Wisp | Unknown. The reveal confirms the rare fourth type but intentionally does not reveal its effect. | Unresolved |
| Step | Action | Result |
|---|---|---|
| 1 | Buy a Sacred Bloom from endgame Ritual rewards. | A map-applicable Wildwood access item. |
| 2 | Apply the Bloom to an Endgame Map and enter the Wildwood from the map start. | A timed exploration area opens. |
| 3 | Follow trails and collect any combination of Primal, Vivid, Wild and rare Sacred Wisps. | Common wisp effects can stack; Sacred remains unknown. |
| 4 | Leave the Wildwood and finish the map. | Collected wisps empower map monsters and improve rewards according to their type. |

Adds a Kalguuran Expedition to a Map
10 uses remaining
Available in Standard and Forbidden Rites.
Map objective Complete the Kalguuran Expedition
| Effect | iLvl |
|---|---|
| (8-12)% increased Rarity of Items found in Map | 1 |
| Map has (15-20)% increased Monster Rarity | 1 |
| (12-18)% increased Experience gain in Map | 1 |
| (25-35)% increased Gold found in Map | 1 |
| (5-7)% increased Pack Size in Map | 1 |
| % increased Quantity of Waystones found in Map, Map contains 1 additional Azmeri Spirits | 1 |
| % increased Quantity of Waystones found in Map, Map is inhabited by 1 additional Rogue Exiles | 1 |
| Map contains (2-3) additional Rare Chests | 1 |
| Map contains 1 additional Essences,% increased Quantity of Waystones found in Map | 1 |
| Map contains 1 additional Summoning Circles | 1 |
| Map has (25-35)% increased number of Rare Monsters | 1 |
| Map has (30-40)% increased Magic Monsters | 1 |
| Monsters have (10-15)% increased Effectiveness | 1 |
| Effect | iLvl |
|---|---|
| (15-25)% increased Expedition Monster Rarity in Map, expedition elite pack size +% [20] | 1 |
| Expeditions have + (30-40)% Surpassing chance to contain an additional Verisium Remnant | 1 |
| Monsters from Verisium Remnants drop (15-25)% increased Verisium | 1 |
| Verisium Remnants have + (25-35)% chance to add an additional Runic Modifier in Map | 1 |
| (15-25)% increased Quantity of Expedition Logbooks dropped by Runic Monsters in Map | 1 |
| (30-40)% increased Quantity of Waystones found in Map | 1 |
| (5-10)% increased Expedition Explosive Area of Effect in Map | 1 |
| % reduced Pack Size in Map,% increased Quantity of Waystones found in Map, Map contains 1 additional Shrines | 1 |
| % reduced Pack Size in Map,% increased Quantity of Waystones found in Map, Map contains 1 additional Strongboxes | 1 |
| Expeditions contain (1-2) Additional Bosses encased in ice in Map | 1 |
| Expeditions contain (1-2) Additional Verisium Sentries in Map | 1 |
| Expeditions contain (1-2) buried Strongboxes in Map | 1 |
| Expeditions contain (1-2) Vaal Relics in Map | 1 |
| Expeditions have + (30-40)% Surpassing chance to Duplicate Runic Monsters in Map | 1 |
| Map contains (15-25)% increased number of Runic Monster Markers | 1 |
| Map has (1-2) additional random Modifiers | 1 |
| Map has (70-100)% increased chance to contain a Summoning Circle | 1 |
| Map has (70-100)% increased chance to contain Azmeri Spirits | 1 |
| Map has (70-100)% increased chance to contain Essences | 1 |
| Map has (70-100)% increased chance to contain Rogue Exiles | 1 |
| Map has (70-100)% increased chance to contain Shrines | 1 |
| Map has (70-100)% increased chance to contain Strongboxes | 1 |
| The first (1-2) unearthed Runic Monsters will be Rare Monsters in Map | 1 |
| Unique Monsters have 1 additional Rare Modifiers | 1 |
GGPK 4.5.5.1 SoulCores and client stat descriptions. All listed cores have Limit 1. Required level is the equipment-use requirement, not the drop level. Vizoma has separate martial-weapon and wand/staff effects.
| Soul Core | Req. lvl | Limit | Socket | Effect |
|---|---|---|---|---|
| 50 | 1 | Weapon | +1 to Level of all Totem Skill Gems | |
| 50 | 1 | Weapon | +1 to Level of all Curse Skills | |
| 50 | 1 | Weapon | +1 to Level of all Mark Skills | |
| 50 | 1 | Weapon | +1 to Level of all Warcry Skill Gems | |
| 50 | 1 | Weapon | +1 to Level of all Herald Skill Gems | |
| 50 | 1 | Weapon | +1 to Level of all Strike Skill Gems | |
| 50 | 1 | Weapon | +1 to Level of all Nova Skill Gems | |
| 50 | 1 | Weapon | +1 to Level of all Slam Skill Gems | |
| 50 | 1 | Weapon | +1 to Level of all Grenade Skill Gems | |
| 50 | 1 | Weapon | +1 to Level of all Hazard Skill Gems | |
| 50 | 1 | Weapon | +1 to Level of all Plant Skill Gems | |
| 50 | 1 | Weapon | +1 to Level of all Wind Skill Gems | |
| 50 | 1 | Weapon | +1 to Level of all Storm Skill Gems | |
| 50 | 1 | Helmets | 1% increased Spirit for each Corrupted Item Equipped; Corrupting will always result in change | |
| 50 | 1 | Body Armours | 1% increased Maximum Life for each Corrupted Item Equipped; Corrupting will always result in change | |
| 50 | 1 | Gloves | 1% increased Skill Speed for each Corrupted Item Equipped; Corrupting will always result in change | |
| 50 | 1 | Boots | +2% to Chaos Resistance for each Corrupted Item Equipped; Corrupting will always result in change | |
| 0 | 1 | Martial Weapon | +150 to Accuracy Rating | |
| 0 | 1 | Wand or Staff | 30% increased Critical Hit Chance for Spells |