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1Divine Orb9.3Chaos Orb

Forbidden Rites · 2026-10-20T15:00:00.000Z

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POE2 / 0.5.5

0.5.5 Forbidden Rites

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Overview

#

Grinding Gear Games

Forbidden Rites

Content Update 0.5.5

Official 0.5.5 infographic covering Forbidden Rites, the Trial of Chaos rework, faster Fortress completion, Runes of Aldur going core, Wildwood encounters, Soul Cores, Abyssal Ravines, and Expedition Tablets.

Launch
September 4, 2026 · 1 PM PDT
Challenges
8 event challenges
Status
Patch notes live

Reveal / News

#

Overview

0.5.5 patch notes at a glance

Summary of the official September 2 patch notes. Follow the source link for exact numeric changes and every individual fix.

0.5.5 patch notes at a glance

AreaWhat changedPractical impact
Forbidden Rites event leagueCampaign Rituals, chained boss Rituals and eight event challengesFresh economy with levelling rewards, escalating boss waves and exclusive challenge cosmetics
RitualParty tribute, personal reward pools, Darkwood Flowers and a new Ritual notableParty members participate directly; Darkwood can be added to Atlas maps
Trial of ChaosRuns can be left and resumed, room chests added, rewards reworked and traversal acceleratedLess all-or-nothing friction and a clearer currency/Soul Core reward loop
Runes of Aldur goes coreExpedition begins in Act 4; Farrow, the Verisium Anvil and Expedition Tablets enter Standard and Forbidden RitesThe league system remains relevant outside the original Runes of Aldur league
EndgameAbyssal Ravines, faster Fortress credit, retryable Corrupted Nexus maps and Atlas/boss tuningAtlas progression is faster and several failed-state or resistance pain points are reduced
League contentAzmeri Spirit release rules, Atlas notable changes and a new Expedition Relic Runeshape recipeExisting league systems receive targeted reward and behaviour adjustments
InterfaceCurrency Exchange stash/inventory toggle, waypoint origin marker, Atlas point alert, chat challenge count and Flux before/after valuesMore state is visible before committing an action or leaving a screen
MicrotransactionsInvisible Dye support for Focuses and dynamic Azmeri effectsExisting cosmetics cover more equipment and attribute states
Bug fixesEncounter, Atlas, skill, controller, audio, animation and crash fixesThe official source remains the canonical line-by-line fix list

Ascendancy Changes

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Advanced Thaumaturgy

Gemling Legionnaire · Display fix
Before
  • Flash Grenade's additional quality effect displayed Lightning damage but omitted Cold damage.
After
  • Both damage types are displayed. This corrects the tooltip, not the damage granted.
Unchanged
  • Gem Quality grants Socketed Skills an additional effect

Lead me through Grace...

Invoker · Interaction fix
Before
  • Medved's Tending could grant Spirit modifiers despite this node's restriction.
After
  • The restriction now blocks that interaction.
Unchanged
  • +1 to Spirit for every 8 Item Energy Shield on Equipped Body Armour
  • +1 to Spirit for every 20 Evasion Rating on Equipped Body Armour
  • Cannot gain Spirit from Equipment

Skill and Weapon-set Fixes

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Build-affecting skill fixes to retest

These are fixes listed in the official Bug Fixes section. Recheck real post-launch tooltips before treating a corrected interaction as a final build recommendation.

Build-affecting skill fixes to retest

SystemFixed behaviorWho should retest
Alternate weapon setsSkills can no longer be used without the corresponding weapon swapWeapon-set automation and multi-weapon builds
Inactive-set Auras and SupportsAuras and Support Gems from an inactive Weapon Set no longer remain appliedReservation and support setups split between weapon sets
Unique-granted skillsA skill granted by a Unique item can no longer use non-Unique weapons equipped in another Weapon SetBuilds satisfying a granted skill's weapon requirement through the inactive set
Projectile splittingSplit projectiles no longer aim sharply into the ground in WASD modeSkills whose split projectiles previously failed to reach secondary targets
Azmerian SwarmsCan now be supported by and affected by Melee SplashSpirit Walker and swarm-focused setups
Ferocious RoarDamage modifier scaling is corrected at gem level 20 and aboveHigh-level Ferocious Roar users
Legacy of ChernobogIts Pillar damage modifier now stacks correctly with Chernobog's PillarChernobog interaction builds
Chaos IgniteChaos-damage Ignites can now ignite Oil GroundFire/Chaos conversion and Oil Ground setups
Flash Grenade qualityAdvanced Thaumaturgy now displays both extra Lightning and extra Cold damageGemling Legionnaire review; this is a display correction
Crossbow basic attackIncorrect Area tag removedCrossbow tag-dependent support and modifier checks

Wildwood Encounters

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Overview

0.5.5 Guide: New Wildwood Encounters

  • Acquire a Sacred Bloom from endgame Ritual rewards and use it on an Endgame Map to add a Wildwood entrance. The entrance appears at the start of that map.
  • Inside the Wildwood, follow wisp trails under a time limit. Collected wisps are released into the map when you leave: they empower monsters and improve the resulting rewards.
  • Primal, Vivid and Wild effects were stated in the official 0.5.5 reveal. Sacred is a rare fourth type, but its gameplay effect was deliberately left undisclosed; the guide therefore keeps it marked Unknown until client or official data confirms it.

Wildwood Wisps

The four icons are extracted from the current POE2 client. Ritual Tablets can roll modifiers that increase the number of wisps found in Wildwood areas.

Wildwood Wisps

IconWispConfirmed map effectStatus
Primal WispPrimal WispCan upgrade Normal monsters to Magic monsters.Reveal-confirmed
Vivid WispVivid WispCan add additional modifiers to Rare monsters.Reveal-confirmed
Wild WispWild WispAdds Item Rarity to drops from all monsters.Reveal-confirmed
Sacred WispSacred WispUnknown. The reveal confirms the rare fourth type but intentionally does not reveal its effect.Unresolved

Encounter Flow

StepActionResult
1Buy a Sacred Bloom from endgame Ritual rewards.A map-applicable Wildwood access item.
2Apply the Bloom to an Endgame Map and enter the Wildwood from the map start.A timed exploration area opens.
3Follow trails and collect any combination of Primal, Vivid, Wild and rare Sacred Wisps.Common wisp effects can stack; Sacred remains unknown.
4Leave the Wildwood and finish the map.Collected wisps empower map monsters and improve rewards according to their type.

Expedition Tablet

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Overview

Expedition Tablet

Adds a Kalguuran Expedition to a Map

10 uses remaining

Available in Standard and Forbidden Rites.

  • 1 TabletAdds a Kalguuran Expedition to the Map.
  • 2 TabletsAlso adds a Verisium Remnant and 35% increased Expedition density.
  • 3 TabletsAlso adds another Kalguuran Expedition.
  • 4 TabletsAlso adds another Verisium Remnant and a further 35% increased Expedition density.
GGG 0.5.5 patch notes

Map objective Complete the Kalguuran Expedition

Tablet modifiers

Prefixes 13
Effect
(8-12)% increased Rarity of Items found in Map
Map has (15-20)% increased Monster Rarity
(12-18)% increased Experience gain in Map
(25-35)% increased Gold found in Map
(5-7)% increased Pack Size in Map
% increased Quantity of Waystones found in Map, Map contains 1 additional Azmeri Spirits
% increased Quantity of Waystones found in Map, Map is inhabited by 1 additional Rogue Exiles
Map contains (2-3) additional Rare Chests
Map contains 1 additional Essences,% increased Quantity of Waystones found in Map
Map contains 1 additional Summoning Circles
Map has (25-35)% increased number of Rare Monsters
Map has (30-40)% increased Magic Monsters
Monsters have (10-15)% increased Effectiveness
Suffixes 24
Effect
(15-25)% increased Expedition Monster Rarity in Map, expedition elite pack size +% [20]
Expeditions have + (30-40)% Surpassing chance to contain an additional Verisium Remnant
Monsters from Verisium Remnants drop (15-25)% increased Verisium
Verisium Remnants have + (25-35)% chance to add an additional Runic Modifier in Map
(15-25)% increased Quantity of Expedition Logbooks dropped by Runic Monsters in Map
(5-10)% increased Expedition Explosive Area of Effect in Map
Expeditions contain (1-2) Additional Bosses encased in ice in Map
Expeditions contain (1-2) Additional Verisium Sentries in Map
Expeditions contain (1-2) buried Strongboxes in Map
Expeditions contain (1-2) Vaal Relics in Map
Expeditions have + (30-40)% Surpassing chance to Duplicate Runic Monsters in Map
Map contains (15-25)% increased number of Runic Monster Markers
The first (1-2) unearthed Runic Monsters will be Rare Monsters in Map
(30-40)% increased Quantity of Waystones found in Map
% reduced Pack Size in Map,% increased Quantity of Waystones found in Map, Map contains 1 additional Shrines
% reduced Pack Size in Map,% increased Quantity of Waystones found in Map, Map contains 1 additional Strongboxes
Map has (1-2) additional random Modifiers
Map has (70-100)% increased chance to contain a Summoning Circle
Map has (70-100)% increased chance to contain Azmeri Spirits
Map has (70-100)% increased chance to contain Essences
Map has (70-100)% increased chance to contain Rogue Exiles
Map has (70-100)% increased chance to contain Shrines
Map has (70-100)% increased chance to contain Strongboxes
Unique Monsters have 1 additional Rare Modifiers

New Soul Cores

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Overview

0.5.5 New Soul Cores

  • The new roster contains thirteen Jiquani variants, four Atziri variants, and Soul Core of Vizoma. The table uses the extracted client effects and keeps equipment contexts separate.
  • Req. lvl is the Soul Core's use requirement, not its drop level. All 18 additions carry the New 0.5.5 marker; existing cores with changed values are not included here.

New Soul Cores — 18 items

GGPK 4.5.5.1 SoulCores and client stat descriptions. All listed cores have Limit 1. Required level is the equipment-use requirement, not the drop level. Vizoma has separate martial-weapon and wand/staff effects.

New Soul Cores — 18 items

Soul CoreReq. lvlLimitSocketEffect
Jiquani's Soul Core of Automation★501Weapon+1 to Level of all Totem Skill Gems
Jiquani's Soul Core of Malediction★501Weapon+1 to Level of all Curse Skills
Jiquani's Soul Core of Targeting★501Weapon+1 to Level of all Mark Skills
Jiquani's Soul Core of Rallying★501Weapon+1 to Level of all Warcry Skill Gems
Jiquani's Soul Core of Radiance★501Weapon+1 to Level of all Herald Skill Gems
Jiquani's Soul Core of Severing★501Weapon+1 to Level of all Strike Skill Gems
Jiquani's Soul Core of Rippling★501Weapon+1 to Level of all Nova Skill Gems
Jiquani's Soul Core of Quaking★501Weapon+1 to Level of all Slam Skill Gems
Jiquani's Soul Core of Munitions★501Weapon+1 to Level of all Grenade Skill Gems
Jiquani's Soul Core of Snares★501Weapon+1 to Level of all Hazard Skill Gems
Jiquani's Soul Core of Abundance★501Weapon+1 to Level of all Plant Skill Gems
Jiquani's Soul Core of Squalls★501Weapon+1 to Level of all Wind Skill Gems
Jiquani's Soul Core of Thundering★501Weapon+1 to Level of all Storm Skill Gems
Atziri's Soul Core of Devotion★501Helmets1% increased Spirit for each Corrupted Item Equipped; Corrupting will always result in change
Atziri's Soul Core of Vitality★501Body Armours1% increased Maximum Life for each Corrupted Item Equipped; Corrupting will always result in change
Atziri's Soul Core of Alacrity★501Gloves1% increased Skill Speed for each Corrupted Item Equipped; Corrupting will always result in change
Atziri's Soul Core of Inoculation★501Boots+2% to Chaos Resistance for each Corrupted Item Equipped; Corrupting will always result in change
Soul Core of Vizoma★01Martial Weapon+150 to Accuracy Rating
Soul Core of Vizoma★01Wand or Staff30% increased Critical Hit Chance for Spells